Rex
Overview
Overview
Retainer for Marshall Haimon. Rex is his craftsmen, his builder, his foreman, and his intimidating thug. He is strong, very strong, and has been since his days in the Army corps of engineers. He served in both Afghanistan and Iraq. He is the man behind marshals war machine, making sure ammo is secured, armor is ready, and fortifications are set. He is the one who manages the men and assigns them to their duties when Jesse is not around. He is the master at arms.
Basics
Basics
Name
Rex
Player
Dude4540
Chronicle
Baltimore After Dark
Nature
Bravo
Demeanor
Soldier
Concept
Enforcer
Clan
Brujah
Generation
Dormitor
Marshall Haimon
Attributes
Attributes
Physical
p
Strength
Big arms
11111
Dexterity
11100
Stamina
Tough as nails
11110
Social
s
Charisma
Specialization
11000
Manipulation
11000
Appearance
11000
Mental
t
Perception
Specialization
11100
Intelligence
11100
Wits
10000
Abilities
Abilities
Talents
p
Alertness
Specialization
11000
Athletics
11000
Awareness
11000
Brawl
11000
Empathy
00000
Expression
00000
Intimidation
11000
Leadership
00000
Streetwise
00000
Subterfuge
00000
00000
Skills
s
Animal Ken
Specialization
00000
Crafts
11100
Drive
1100
Etiquette
00000
Firearms
11100
Larceny
00000
Melee
11100
Performance
00000
Stealth
00000
Survival
00000
00000
Knowledge
t
Academics
Specialization
00000
Computers
10000
Finance
00000
Investigation
00000
Law
00000
Medicine
10000
Occult
00000
Politics
00000
Science
10000
Technology
10000
00000
Advantages
Advantages
Disciplines
Potence
11000
Celerity
11000
Presence
00000
00000
00000
00000
Backgrounds
Dormitor
10000
Majordomo
11110
00000
00000
00000
00000
Virtues
Conscience/Conviction
10000
Self-Control/Instinct
11110
Courage
11111
Humanity/Path
11111 00000
Path
Humanity
Bearing
Willpower
11111 00000
00000 00000
Blood Pool
11000 00000
00000 00000
Blood/Turn
1
Merits & Flaws
Merits & Flaws
Merit
Type
Cost
Flaw
Type
Bonus
Rituals & Paths
Rituals & Paths
Ritual
Level
Path
00000
00000
00000
00000
00000
00000
00000
00000
Experience & Derangements
Experience
Total
21
Spent
21
Notes
3 attribues-15, 3 talents-6
Derangements
Expanded Backgrounds
Expanded Backgrounds
Allies
Contacts
Fame
Herd
30 vessels, Militia members, 15 combat, 5 scouts, 5 chemist/alchemist, 5 logisticians.
Influence
Mentor
Resources
Retainers
Status
Other
Rights & Possessions
Rights & Possessions
Gear (Carried)
Shotgun, flak jacket, baseball bat with nails
Feeding Grounds
Havens
Equipment (Owned)
Various crafting tools, ammunition pressers, auto tools, blacksmithing gear.
Vehicles
Humvee
Other
Blood Bonds/Vinculi
Blood Bonds/Vinculi
Bound To
Rating
Bound To
Rating
Description
Description
History
History