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Rex

Overview

 
Overview
 
Rex.jpg
 Retainer for Marshall Haimon. Rex is his craftsmen, his builder, his foreman, and his intimidating thug. He is strong, very strong, and has been since his days in the Army corps of engineers. He served in both Afghanistan and Iraq. He is the man behind marshals war machine, making sure ammo is secured, armor is ready, and fortifications are set. He is the one who manages the men and assigns them to their duties when Jesse is not around. He is the master at arms.

Basics

 
Basics
 
Name
 Rex
Player
 Dude4540
Chronicle
Baltimore After Dark
Nature
 Bravo
Demeanor
 Soldier
Concept
 Enforcer
Clan
 Brujah
Generation
 
Dormitor
 Marshall Haimon

Attributes

 
Attributes
 
Physical 
p
Strength
Big arms
11111
Dexterity
 
11100
Stamina
Tough as nails 
11110
Social 
s
Charisma
Specialization
11000
Manipulation
 
11000
Appearance
 
11000
Mental 
t
Perception
Specialization
11100
Intelligence
 
11100
Wits
 
10000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
11000
Awareness
 
11000
Brawl
 
11000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
11100
Drive
 
1100
Etiquette
 
00000
Firearms
 
11100
Larceny
 
00000
Melee
 
11100
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
10000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
10000
Occult
 
00000
Politics
 
00000
Science
 
10000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Potence 
11000
 
Celerity 
11000
 
Presence 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Dormitor 
10000
 
Majordomo
11110
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
11110
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
11000 00000
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 21
Spent
 21
Notes
 3 attribues-15, 3 talents-6
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 30 vessels, Militia members, 15 combat, 5 scouts, 5 chemist/alchemist, 5 logisticians.
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Shotgun, flak jacket, baseball bat with nails
Feeding Grounds
 
Havens
 
Equipment (Owned)
Various crafting tools, ammunition pressers, auto tools, blacksmithing gear.
Vehicles
 Humvee 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History