Belladonna Farrowgrove
Overview
Overview
Basics
Basics
Name
Belladonna Farrowgrove
Player
Alexandra
Chronicle
Baltimore After Dark
Nature
Conformist
Demeanor
Fanatic
Concept
Witch Hunter
Clan
Ventrue
Generation
13th
Sire
Theodore Hargrave
Attributes
Attributes
Physical
t
Strength
10000
Dexterity
Lightning Reflexes
11100
Stamina
11000
Social
s
Charisma
11000
Manipulation
11000
Appearance
Unconventional Looks
11100
Mental
p
Perception
11000
Intelligence
Creative
11100
Wits
Changes In Strategy
11111
Abilities
Abilities
Talents
t
Alertness
10000
Athletics
00000
Awareness
11000
Brawl
00000
Empathy
00000
Expression
00000
Intimidation
00000
Leadership
00000
Streetwise
00000
Subterfuge
11000
00000
Skills
s
Animal Ken
00000
Crafts
00000
Drive
00000
Etiquette
10000
Firearms
11100
Larceny
00000
Melee
Swords
11100
Performance
00000
Stealth
Hiding
11110
Survival
10000
00000
Knowledge
p
Academics
11000
Computers
00000
Finance
00000
Investigation
Shadowing
11111
Law
00000
Medicine
11000
Occult
Kindred Lore
11100
Politics
11000
Science
10000
Technology
00000
00000
Advantages
Advantages
Disciplines
Dominate
11100
Fortitude
10000
Presence
11100
00000
00000
00000
Backgrounds
Mentor
11111
Resources
10000
Domain
10000
00000
00000
00000
Virtues
Conscience/Conviction
11110
Self-Control/Instinct
11000
Courage
11110
Humanity/Path
11111 10000
Path
Humanity
Bearing
Willpower
11110 00000
11110 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
1
Merits & Flaws
Merits & Flaws
Merit
Type
Cost
Early Riser
Physical
1
Blush of Health
Physical
2
Enchanting voice
Physical
2
Eidetic memory
Mental
2
Flaw
Type
Bonus
Weak-willed
Mental
3
Hunted
Social
4
Rituals & Paths
Rituals & Paths
Ritual
Level
Path
00000
00000
00000
00000
00000
00000
00000
00000
Experience & Derangements
Experience
Total
22
Spent
22
Notes
Freebie:
Early Riser: 1
Blush of Health: 2
Enchanting voice: 2
Eidetic memory: 2
Dominate: 7
Investigation: 4
Mentor: 1
Melee: 2
Exp: 35
Firearms 3rd dot (4)
Presence 2nd and 3rd dot (15)
Dominate 3rd dot (10)
Stealth 4th dot (6)
Early Riser: 1
Blush of Health: 2
Enchanting voice: 2
Eidetic memory: 2
Dominate: 7
Investigation: 4
Mentor: 1
Melee: 2
Exp: 35
Firearms 3rd dot (4)
Presence 2nd and 3rd dot (15)
Dominate 3rd dot (10)
Stealth 4th dot (6)
Derangements
Expanded Backgrounds
Expanded Backgrounds
Allies
Contacts
Fame
Herd
Influence
Mentor
Theodore Hargrave
Resources
Retainers
Status
Other
Rights & Possessions
Rights & Possessions
Gear (Carried)
Books of lore, Letters, and documents of importance, leatherbound notebook
Feeding Grounds
Domain: The area around the Hargrave Manor
Havens
The Hargrave Manor
Equipment (Owned)
Rapier and Crossbow
Vehicles
Other
Blood Bonds/Vinculi
Blood Bonds/Vinculi
Bound To
Rating
Bound To
Rating
Description
Description
History
History
Belladonna was the only child of Edwin and Meredith Farrowgrove. They were part of a group of fanatical witch-hunters obsessed with hunting witches and other creatures. They taught their daughter witch hunting at a very young age. Her lessons comprised lore of the occult and how to handle weapons. She was not as strong as most of the hunters in her group so she relied on her knowledge and cunning. She believed that they were getting rid of monsters and that this was making the world a safer place.
Everything changed when they decided to track a vampire. Her family was split off from the others who were hunting the vampire, they were moving silently in the daytime to try and catch the vampire unaware. This was proved to be futile, they were in its domain. She saw her parents killed in front of her with such swiftness and brutality, that she did not even have time to react. She does not remember what happened after but she woke up under the control of the very vampire they tried to kill.
She now performed acts in accordance with her clan. Her sire served as her mentor watching her every step of the way. She tried to find a sense of normalcy but normal food made her vomit and years under her sire's control have left her easy to control and manipulate. She was used to hunt members of her group and to safeguard against any of their actions. This caught the eye of a powerful witch hunter who believes her to be a massive threat.
She now serves her master in both politics and in hunting anyone he deems his enemy. Her desire to serve is strong as ever but now as a walking irony, her beliefs are not her own, they have been toyed with and twisted as she fights to stay resolute.