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Belladonna Farrowgrove

Overview

 
Overview
 
vtm pfp.jpg
 "It is the stronger will that persists in the test of time. It is my duty to follow and enact it."

Basics

 
Basics
 
Name
 Belladonna Farrowgrove
Player
 Alexandra
Chronicle
Baltimore After Dark
Nature
 Conformist
Demeanor
 Fanatic
Concept
Witch Hunter
Clan
 Ventrue
Generation
 13th
Sire
 Theodore Hargrave

Attributes

 
Attributes
 
Physical 
t
Strength

10000
Dexterity
 Lightning Reflexes
11100
Stamina
 
11000
Social 
s
Charisma

11000
Manipulation
 
11000
Appearance
 Unconventional Looks
11100
Mental
p
Perception

11000
Intelligence
 Creative
11100
Wits
 Changes In Strategy
11111

Abilities

 
Abilities
 
Talents
t
Alertness

10000
Athletics
 
00000
Awareness
 
11000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
10000
Firearms
 
11100
Larceny
 
00000
Melee
Swords 
11100
Performance
 
00000
Stealth
Hiding 
11110
Survival
 
10000

 
00000
Knowledge
p
Academics

11000
Computers
 
00000
Finance
 
00000
Investigation
Shadowing 
11111
Law
 
00000
Medicine
 
11000
Occult
Kindred Lore 
11100
Politics
 
11000
Science
 
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Dominate 
11100
 
Fortitude 
10000
 
Presence 
11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Mentor 
11111
 
Resources 
10000
 
Domain 
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11000
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
11110 00000
11110 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Early Riser
 Physical
 Blush of Health
 Physical
 2
 Enchanting voice
 Physical
 2
 Eidetic memory
 Mental
 2
 
 
 
 
 
 
Flaw
Type
Bonus
 Weak-willed
 Mental
 Hunted
 Social
4
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 22
Spent
 22
Notes
 Freebie:
 Early Riser: 1
 Blush of Health: 2
 Enchanting voice: 2
 Eidetic memory: 2
Dominate: 7
Investigation: 4
Mentor: 1
Melee: 2
 
 Exp: 35
Firearms 3rd dot (4)
Presence 2nd and 3rd dot (15)
Dominate 3rd dot (10)
Stealth 4th dot (6)
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
  Theodore Hargrave
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Books of lore, Letters, and documents of importance, leatherbound notebook
Feeding Grounds
 Domain: The area around the Hargrave Manor
Havens
 The Hargrave Manor
Equipment (Owned)
 Rapier and Crossbow
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
352
Apparent Age
 22
D.O.B.
 November 1, 1650
R.I.P.
 November 1, 1672
Hair
 Red
Eyes
 Red
Race
 British
Nationality
 British
Height
 5'9
Build
 Slender
Gender
 Female
Face Claim
 
 vtm pfp.jpg
 
 

History

 
History
 
 Belladonna was the only child of Edwin and Meredith Farrowgrove. They were part of a group of fanatical witch-hunters obsessed with hunting witches and other creatures. They taught their daughter witch hunting at a very young age. Her lessons comprised lore of the occult and how to handle weapons. She was not as strong as most of the hunters in her group so she relied on her knowledge and cunning. She believed that they were getting rid of monsters and that this was making the world a safer place. 
Everything changed when they decided to track a vampire. Her family was split off from the others who were hunting the vampire, they were moving silently in the daytime to try and catch the vampire unaware. This was proved to be futile, they were in its domain. She saw her parents killed in front of her with such swiftness and brutality, that she did not even have time to react. She does not remember what happened after but she woke up under the control of the very vampire they tried to kill. 
She now performed acts in accordance with her clan. Her sire served as her mentor watching her every step of the way. She tried to find a sense of normalcy but normal food made her vomit and years under her sire's control have left her easy to control and manipulate. She was used to hunt members of her group and to safeguard against any of their actions. This caught the eye of a powerful witch hunter who believes her to be a massive threat. 
She now serves her master in both politics and in hunting anyone he deems his enemy. Her desire to serve is strong as ever but now as a walking irony, her beliefs are not her own, they have been toyed with and twisted as she fights to stay resolute.