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Mr. Pitch

Overview

 
Overview
 
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 A rising cult leader in the supernatural underworld

The Cult of Pitch
The Thousand Faces

Basics

 
Basics
 
Name
 Mr. Pitch (Richard)
Player
 Nugget
Chronicle
Baltimore After Dark
Nature
 Autocrat
Demeanor
 Guru
Concept
 The Favored Son
Clan
 Nosferatu
Generation
 10th
Sire
 Mr. Hood

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
10000
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma
Specialization
11100
Manipulation
Deceitful 
11110
Appearance
 
00000
Mental 
t
Perception
Specialization
11100
Intelligence
Analytical 
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
10000
Brawl
 
00000
Empathy
 
10000
Expression
 
10000
Intimidation
 
00000
Leadership
Religious Zealotry 
11110
Streetwise
 
00000
Subterfuge
Supernaturalt 
11110

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
10000
Drive
 
00000
Etiquette
 
10000
Firearms
 
11000
Larceny
 
00000
Melee
 
00000
Performance
 
10000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
11000
Computers
 
00000
Finance
 
11000
Investigation
 
10000
Law
 
11100
Medicine
 
00000
Occult
Sabbat 
11110
Politics
 
11000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Animalism
 
00000
 Obfuscate
 
11100
 Potence
 
00000
 Dominate
 
11000
 
 
00000
 
 
00000
Backgrounds
 Cult
 
11100
 Alternate Identity
 
11100
 Armory
 
11000
 Generation
 
11000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11000
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 False Reflection
 Clan
3
 
 

 
 
 
 
 

 
 
 
 
 
 
Flaw
Type
Bonus
 Infamous Sire
 Social
 Dark Secret
 Social
1
 Impatient
Mental 
 Vengeful
Mental 
2
 Dark Fate
Supernatural 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
47 (31)
Spent
 18
Notes
 Free 
Disciplines 14
Backgrounds 6

XP
 Ability 18
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 Small flock of loyal cult members.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 30
Apparent Age
 Un known
D.O.B.
 1995
R.I.P.
 2020
Hair
 None
Eyes
 Grey
Race
 Na
Nationality
 American
Height
 6'0"
Build
 Tone
Gender
 Male
Face Claim
 Ai (sorry)
 
 Mr. Pitch is a foul angry man who has shifted to religious fanaticism. He dresses all black and wears a black mask with sigil that he says translate to the exact date of the end of the world.
 

History

 
History
 
 Richard was trained while Thomas was finishing his training, but Richard's was different. Along with the normal brain washing techniques that were being used by Mr. Hood and Sarah, Mr. Hood also focused heavily on Dominate to fully break Richard's mind before ever embracing him.
After Mr. Hood was killed and his empire brought to ruins, Richard broke and needed to rebuild, his teachings of the Sabbat turned him towards the only logical next step. Whether he would admit it or not, he had been groomed into a cult, it only made sense to start the process anew.

Beliefs

  1. Anonymity is Divinity
    To be someone is weakness. To be anyone is power. By abandoning personal identity, members embrace the “Pitch”—the infinite black void where all selves dissolve.

  2. The Many-as-One
    Just as the Sabbat become a unified sword against the Camarilla, so too do mortals in the Cult of Pitch dissolve into a faceless whole. All are Mr. Pitch. No one is unique.

  3. Faith Through Doubt
    Members are expected to attack their own beliefs in group meetings. The act of dismantling one’s faith and then reaffirming it builds unshakable loyalty.

  4. The Unseen Shepherd
    The true leader is always absent. Most cultists are not even sure Mr. Pitch exists.

Practices

  • Rotating Cells: Members are shuffled constantly. They never meet the same people twice, preventing bonds of friendship and fostering only loyalty to the cult.

  • Masks of Pitch: When gathering, all wear plain black masks or hoods, symbolizing the void.

  • Confessional Doubt: Each meeting involves ritualized questioning: “Why do you follow Pitch?” “What if Pitch is false?” The point is not answers, but strengthening through breaking and rebuilding faith.

  • Erasure Rites: New initiates ceremonially destroy personal items (photographs, diaries, even digital identities) as offerings to the void.

Doctrine of the Pitch

Core Tenets (The “Four Shadows”)

  1. Shadow of Self – “I am not myself. I am Pitch.”
    (Ego is illusion; individuality is weakness.)

  2. Shadow of Doubt – “All truth can be questioned. Even this.”
    (Faith is reforged through ritual doubt.)

  3. Shadow of Unity – “We are many masks, one void.”
    (The cult exists only as a collective. No ties outside it matter.)

  4. Shadow of Obedience – “The void commands. The mask obeys.”
    (Orders from above are sacred, even if the giver is unknown.)

Ritual Practices

1. The Masking Rite (Initiation)

  • New members are stripped of name, history, and identity.

  • They destroy a token of their past (photo, ID, diary, phone).

  • They are given a simple black mask and told: “This is your only face now.”

  • The group then chants:
    “From light into shadow, from self into Pitch.”

    (Psychological Warfare): Breaking ties with personal history destabilizes the recruit, making them dependent on the cult.

    2. The Chorus of Doubt (Regular Meeting Rite)

    • Small cell gathers in darkness, masked.

    • One member takes the “Challenger’s Role,” asking the others:

      • “Why do you follow Pitch?”

      • “What if Pitch is false?”

      • “What proof binds you to the void?”

    • Members must dismantle their own belief, then reaffirm it publicly.

    • Closing chant: “I am no one. I am Pitch. In the void, I am whole.”

    (Psychological Warfare): Encourages doublethink—members internalize challenges while being forced to resolve them in the cult’s favor.

    3. The Erasure Rite (Ongoing Discipline)

    • Members are periodically required to cut ties: abandoning friendships, jobs, possessions.

    • A symbolic offering is made to the void (burning belongings, deleting accounts).

    • Each act is framed as “shedding skin to become formless.”

    (Sabbat Parallel): Like the Vaulderie demanding loyalty only to the pack, this keeps members bonded only to Pitch.

    4. The Black Gathering (Special Event)

    • Rarely, larger groups are assembled. All masked, in total silence.

    • A distorted voice (recording, modulator, or even Mr. Pitch himself) delivers cryptic doctrine.

    • The crowd repeats it in unison until it becomes mantra-like.

    • At the end, all masks are raised toward the speaker in silent acknowledgment.

    (Psychological Warfare): Creates awe through spectacle, strengthens the illusion of omnipresent leadership.

    5. The Trial of Shadow (Punishment/Testing)

    • A member suspected of disloyalty is confronted in a cell meeting.

    • They are bombarded with contradictions, accusations, and denials from their peers—all masked.

    • They must renounce self entirely to be allowed back in. If they resist, they are erased (excommunicated, socially or literally).

    (Sabbat Parallel): Functions like a brutal blood-bond trial—but psychological rather than vampiric.

    Mantras / Liturgical Phrases

    Used in meetings, chants, and psychological drills:

    • “The mask is my face.”

    • “I am no one, I am all.”

    • “Doubt is the whetstone of faith.”

    • “A thousand masks, one void.”