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Kokoro Nakagawa

Overview

 
Overview
 
spook_by_guweiz_dcboiz3-fullview.jpg
 5 freebies spent on WP, 2 on Occult, 2 on Brawl

Basics

 
Basics
 
Name
 Kokoro Nakagawa
Player
 Somania
Chronicle
Baltimore After Dark
Nature
 Celebrant
Demeanor
 Bon Vivant
Concept
 Spirit Contact
Clan
 Ahrimane
Generation
 13th
Sire
 Muricia (Through ritual)

Attributes

 
Attributes
 
Physical 
p
Strength

10000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma

11000
Manipulation
Silver-Tongued 
11111
Appearance
 
11100
Mental 
t
Perception

10000
Intelligence
Book Knowledge 
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
11100
Awareness
 
00000
Brawl
Tooth and Claw
11110
Empathy
 
10000
Expression
 
00000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

11100
Crafts
 
00000
Drive
 
00000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
Dancing 
10000
Stealth
 
10000
Survival
 
11100

 
00000
Knowledge 
t
Academics
History
10000
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
00000
Occult
Spirits 
11110
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism 
10000
 
Presence 
10000
 
Spiritus 
11000
 
Old Skool Sorcery 
10000
 
 
00000
 
 
00000
Backgrounds
 
Resources 
11000
 
Herd 
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11111
Courage
 
11000
 
Humanity/Path
11111 11100
Path
 Social
Bearing
 -1
Willpower
11111 11100
11111 11100
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Unbondable
 Supernatural
 5
Spirit Mentor
 Supernatural
3
 Eat Food
 Physical
 1
 Common Sense
 Mental
1
 Language (English)
 Mental
 0
 Berserker
 Mental
 3
Flaw
Type
Bonus
 New Arrival
 Social
 Recruitment Target (Followers of Set)
 Social
 Probationary Sect Member
 Social
 Tic/Twitch (Bites her lip)
 Physical
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Sanctify the Temple
 1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 Path of Spirit Manipulation
10000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 15
Notes
 10 on Old Skool, 5 on Spiritus
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 Various believers of old faiths she feeds on.
Influence
 
Mentor
 
Resources
 A small income working at a local cafe.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 A small apartment on the outskirts of town.
Equipment (Owned)
 Ritual supplies, brass knuckles, a phone.
Vehicles
 Bicycle
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 34+20 years torpor
Apparent Age
 19
D.O.B.
4th of May 1968
R.I.P.
2nd of June 1987
Hair
 Black
Eyes
 Black
Race
 Human
Nationality
 Japanese
Height
 152cm
Build
 Lithe
Gender
 Female
Face Claim
 Art is by Guweiz
 
 
 

History

 
History
 
 Kokoro was born in Japan, but moved with her family to the US when she was just 16. She took an interest in the supernatural at an early age and became obsessed with Shintoism and the idea of Animism. When she was 19, she got embraced by a Gangrel of the Camarilla and learned how to fight under their strict tutelage. She quickly realized that this life was not for her, however, and broke away from her sire, running into one of the Ahrimanes who convinced her to join their bloodline. Through rather tumultuous circumstances, she joined the bloodline, fought alongside them for a couple of years and eventually was sent into torpor through a stake in her heart. Luckily, the person staking her did not finish her off, ignorant of how vampires truly worked. Hidden away in a cave, she was unable to do much of anything for decades, except lay there and listen to the world. A spirit found her and got interested in her, often returning to observe her. A presence that would stick with her as a guiding voice even after she escaped this place. But then, a curious teenager ripped the stake out of the 'corpse'. In a frenzy, she consumed their blood and tried to seek out her bloodline, but could not find a trace of them anywhere. Desperate to make new allies, she joined the Anarch Movement, learning more about Spirits from one of the older Gangrel of the Movement. Eventually, she would move to Baltimore, intent on staking a claim for herself somewhere in the domain.