Skip to main content

Trey Bennet

Overview

 
Overview
 
default-avatar.jpg
Trey is a former Police Investigator whose sharp instincts and dedication to justice once made him a rising star in law enforcement. After being embraced by a mysterious sire, he now navigates the night as kindred of the Tremere Clan, bringing with him the skills of a seasoned investigator and an increased sense of paranoia.
Quiet and calculating, Trey tends to observe more than speak, always scanning for inconsistencies and hidden motives. He's cautious with trust but methodical in his loyalty.

Basics

 
Basics
 
Name
 Trey Bennet
Player
 PSU
Chronicle
Baltimore After Dark
Nature
 Survivor
Demeanor
 Judge
Concept
 Ex-Detective
Clan
 Tremere
Generation
 10
Sire
 ?

Attributes

 
Attributes
 
Physical
S
Strength

11000
Dexterity
 
11100
Stamina
 
11100
Social
T
Charisma

11000
Manipulation
 
11100
Appearance
 
11000
Mental
P
Perception
Observant
11110
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Fine Details
11100
Athletics
 
10000
Awareness
 
10000
Brawl
Academy Training 
11100
Empathy
 Motives
11110
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
11000

 
00000
Skills
T
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
10000
Firearms
 
11000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge
S
Academics

10000
Computers
 
10000
Finance
 
00000
Investigation
Detail Recognition 
11110
Law
Police Procedure 
11000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
10000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex 
11000
 
Thaumaturgy 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11100
 
Resources 
11000
 
Contacts 
1000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 Humanity
Bearing
 
Willpower
11111 11111
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Light Sleeper
 Mental
 2
Iron Will
 Mental
3
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Slow Healing
 Physical
 3
 New Kid
 Social
 1
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 Path of Blood
10000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 12
Notes
2 Freebie Points for Light Sleeper
3 Freebie Points for Iron Will
7 Freebie Points for Willpower
2 Freebie Points for 1 dot in Subterfuge
5 Freebie Points for Appearance
6 Exp for 1 dot in Investigation
6 Exp for 1 dot in Empathy
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Sergeant Ricky
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
Inheritance
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 S&W .32, compact key ring, Ammo Pouch of .32 Rounds, Burner Phone, Notebook and Pen (coded shorthand)
Feeding Grounds
 
Havens
 Inherited Family Home
Equipment (Owned)
 Police Scanner, Digital Recorder, Lockpicking Set, Kevlar Vest
Vehicles
 2002 Ford Focus
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 31
Apparent Age
 30
D.O.B.
 December 10, 1993
R.I.P.
 August 28, 2024
Hair
 Dark Brown
Eyes
 Blue
Race
 Caucasian
Nationality
American
Height
 5'7"
Build
 Athletic
Gender
 Male
Face Claim
 N/A
 Trey usually wears a dark trench coat with a simple white shirt underneath and some well fit jeans. Though he may change his attire to suite the situation.
 
 

History

 
History
 

Trey Bennet was born in Frederick, Maryland, raised in a middle-class household by a single mother. The murder of his best friend in high school pushed him toward a career in law enforcement. After three years of rigorous study, he graduated with a bachelor’s in criminal justice from the University of Maryland, then entered the police academy, after 6 months becoming a full-fledged officer by 22.

At 24, Trey lost his mother to natural causes and inherited the family home in Frederick, choosing to keep it as a place for occasionally solitude and reflection.

Through sharp instincts and dedication, a senior detective took notice, and Trey became a police investigator at 26.

Four years later, during a brutal murder case, Trey found himself in the wrong place at the wrong time. Chasing a lead alone, he encountered something far darker than he expected. In the chaos, he was embraced by his sire, who vanished soon after. Late one night, after a quick conversation with the Lieutenant he disappeared from his former life as a police investigator. Left with no guidance, Trey used his inheritance and savings to maintain the family home.

Eventually, he was tracked by the Tremere Clan and marked as a rogue embrace. Upon closer examination, his insight and connection to local law enforcement was deemed too useful to waste and he was thus integrated into the Tremere Clan.