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Lilith “Lily” Marrow

Overview

 
Overview
 
default-avatar.jpg

A street poet in a city that had long since forgotten how to listen, Lily wandered the abandoned places of Baltimore, scribbling dreams into broken notebooks. Born with a mind too fragile to withstand the weight of what it glimpsed, she lived a half-life among the lost and the dreaming. She made the mistake of stepping into the ruins of an old theater on a night when the stars whispered wrong. A mistake that cost her breath, her future, and her name — remade into something that dreams for others now, but never for herself.

Basics

 
Basics
 
Name
 Lilith “Lily” Marrow
Player
 Ophi2.0
Chronicle
Baltimore After Dark
Nature
 Visionary: Lily’s true self is a dreamer bound to patterns she barely understands — she seeks meaning through beauty, sorrow and fragmented prophecy
Demeanor
Waif: To others Lily appears to be a lost soul — gentle, vulnerable and draped in the fragile weight of unseen sadness
Concept
 Prophetic Street Poet: A barefoot dreamer haunted by visions, sketching futures she cannot change in forgotten corners of Baltimore 
Clan
 Malkavian 
Generation
 12th Generation 
Sire
 ???

Attributes

 
Attributes
 
Physical 
p
Strength

10000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma

11100
Manipulation
 
11000
Appearance
 
11100
Mental 
t
Perception
Noticing the unseen 
11110
Intelligence
 
11100
Wits
Quick interpretation of signs
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Detecting Subtle disturbances 
11100
Athletics
 
00000
Awareness
Premonitions
11110
Brawl
 
00000
Empathy
 
11000
Expression
 
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
Speaking in half-truths 
11110

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
11000
Stealth
Move Silently 
11110
Survival
 
11000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex (Heightned Senses, premonitions, Mind reading 
11000
 
Dominate (Mind Control, Memory Alteration) 
10000
 

00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Haven 
11000
 
Herd 
11000
 
Mentor
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11100
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
10000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Procognitive Dreams
 Supernatural 
  3 
 Medium
 Supernatural
 2
 Enchanting voice
 Physical/Social
 2
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Haunted 
 Supernatural
 3
 Phobia (Loud Noises)
 Mental/Behavioural
 2
 Deep Sleeper
 Physical
 Short Fuse
 Mental/Emotional
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
Intelligence ( 2 –> 3) 8xp
Survival (0 –> 2) 5xp
Notes
 Freebie Points: Base 15 + 7 (flaws) = 22.
Freebie Spending:
+1 Stealth (Cost 2), +1 Subterfuge (Cost 2), +1 Expression (Cost 2), +1 Awareness (Cost 2), +1 Alertness (Cost 2)
+5 Willpower (Cost 5)
 
Derangements
 
 Schizoaffective Symptoms
 Temporal Disorientation
Obsessive-Compulsive RitualsDepersonalization/Derealization
Mild PTSD-Linked Phobia (Loud Noises)
Haunted Syndrome (unique to her connection with the Cobweb)

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
  • Lily’s Herd consists of a loosely connected group of vulnerable, sleeping mortals:
    • The homeless in abandoned townhouses.
    • Forgotten addicts sleeping rough near the Inner Harbor.
    • Lonely figures in broken motels on Baltimore’s edges.
  • Notes:
    She feeds lightly and reverently, always leaving small offerings: a blanket, a whispered dream, a pressed flower tucked into an old wallet.
    They never remember her clearly — only a vague sense of strange dreams.
Influence
 
Mentor
  • Lily’s Mentor is Verity Marrow, her elusive, possibly post-mortal Sire.
    Though Verity no longer appears physically, she still influences Lily through:
    • Whispered riddles bleeding through the Malkavian Cobweb.
    • Shattered dreams offering cryptic guidance.
    • Strange coincidences — a key left on a windowsill, a name scrawled on a crumbling wall.
  • Notes:
    Verity’s help is rarely straightforward, often double-edged: sometimes a warning, sometimes an unwanted truth.
Resources
  • Lily has minimal material wealth:
    • She scavenges what she needs from abandoned places.
    • She has a small stash of old coins, pawned jewelry, and dusty books hidden at her haven — just enough for basic needs (candle oil, paper, charcoal, batteries for string lights).
  • Notes:
    She lives like a ghost: poor but self-sufficient in the ruins of Baltimore.
Retainers
 
Status
 
Other
  • Lily carries a cracked silver locket (left behind by Verity) that seems to hum softly when death or betrayal is near.
    It’s not a formal magical artifact — but among Malkavians, it’s whispered that such tokens carry subtle ties to the Cobweb.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)

(Things Lily usually carries on her person)
  • Small leather-bound sketchbook filled with visions, riddles, and symbols.
  • Old, tarnished iron key on a chain around her neck (a token from her Sire).
  • Broken pocket watch stuck at 11:11 (keeps it in her coat for comfort).
  • Charcoal pencils and stubby old pens for sketching dreams.
  • Crumbled poetry book (dog-eared and water-damaged).
  • Thin, layered scarves (often used to hide her face when needed).
  • Locket with a cracked mirror inside (reflects “future selves,” according to her).
  • Small glass vial of sea water from Baltimore Harbor (“To remember the flow of time,” she says).
Feeding Grounds

(Where Lily typically feeds — her ‘turf’)


  • The old Inner Harbor district — abandoned warehouses, sleeping homeless, forgotten corners where few venture at night.
  • Charles Village and Pigtown backstreets — faded townhouses, flophouses, forgotten shelters.
  • Crumbled motels along the industrial edges of Baltimore — she feeds gently on sleeping dreamers, leaving them unharmed but subtly haunted by her presence.

(Her feeding is always soft, discreet, and almost reverent — she never gorges, always slips away like a phantom.)

Havens

(Where Lily sleeps and hides)


  • Primary Haven:
    • The Wren Basement:
      A collapsed maintenance room beneath the Senator Theatre — layered with forgotten theater props, broken velvet chairs, water-stained murals, and string lights powered by scavenged generators.
      Lily has hidden it expertly; few know the tunnels still exist. It feels more like a dream than a home — filled with scraps of visions, paintings, pressed flowers, and chalk sigils on the walls.

Equipment (Owned)

(Things Lily has access to, even if not always carried)


  • Battery-powered string lights to light her hidden rooms softly.
  • Old, scavenged Victrola record player (still works, barely — plays warped classical records).
  • Stacks of filled sketchbooks detailing hundreds of dreams, warnings, and riddles.
  • A battered, creaking mattress salvaged from a motel, covered in patchwork quilts.
  • Filing cabinet filled with trinkets: rusty keys, broken jewelry, childhood toys, bottle caps — “anchors to lost dreams,” she calls them.
  • A heavily worn, navy-blue peacoat lined with hidden pockets for small items.
  • Ancient candle collection — in case the lights fail and she needs “firelight to remember the right path.”
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 62 years old
Apparent Age
 Mid to late 20s
D.O.B.
 June 19, 1940
R.I.P.
 1963 (The year of her Embrace)
Hair
 Thick, Dark, wavy bob
Eyes
 Deep-set dark brown
Race
 Caucasian
Nationality
 American (Baltimore native)
Height
 5’5”
Build
 Slim but sturdy; wiry, delicate-looking strength
Gender
 Female
Face Claim
 

History

 
History
 

Lilith Marrow was born on June 19, 1940 in Baltimore, Maryland, into a crumbling city already haunted by poverty and the echoes of old American dreams.

Her early life was marked by drifting loneliness — a gifted child abandoned to foster homes and forgotten neighborhoods, often dismissed for her unsettling way of speaking about things that had not yet happened. Even as a human, Lily dreamed true, though no one believed her.


By her twenties, she was scraping by in the shadows of the city — a street poet, a busker, a soft-voiced girl who spoke riddles to a world too loud to listen.

It was in the abandoned ruins of the Wren Theater that her true life ended.


One summer night in 1963, Lily wandered into the collapsing shell of the old Wren, drawn by a feeling she could not name. There, standing amid the dust and broken velvet, was Verity Marrow — a Malkavian elder whose mind had unraveled into pure vision.

Verity saw in Lily a “dream-heavy soul,” one whose mind already floated along the edges of the Cobweb, even before death.

Without warning or consent, Verity Embraced Lily, weaving her into the madness of Kindred existence.


When Lily awoke to her new cursed life, Verity was gone — leaving behind only cryptic words and a shattered, permanent connection to the Malkavian Cobweb.

From that night forward, Lily’s visions sharpened, her dreams tore open, and the boundaries of time collapsed around her. She became a Seer — but a broken one, her insights drifting like leaves on a flood.


For decades afterward, Lily faded into Baltimore’s forgotten places.

She made her haven in the drowned basements and abandoned theaters of the city, surviving by feeding lightly upon the dreaming homeless, the addicts, and the lost — treating each as sacred, never taking more than necessary.


The Cobweb is never silent for Lily.

It whispers half-remembered memories of others, trembles with future tragedies yet to unfold, and weeps with lost dreams.

Through it, Lily sometimes catches fragments of Verity — guiding, warning, or simply singing lullabies no living voice could carry.


Today, Lily is a ghost in a city of ghosts:


  • Dreaming truths no one wants to hear.
  • Sketching futures she cannot change.
  • Drifting softly through Baltimore’s dead streets, barefoot between sorrow and prophecy.



She is not powerful. She is not respected.

But she sees.

And sometimes, that is enough to change everything.