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[Secretguy91] Hadrien Solomon

Overview

 
Overview
 
Hadrien Solomon screenshot (1).png
 A veteran of WW1 and struggling artist long before his embrace, his experience in the war and tragic death of his family upon returning home left him a nearly broken man. A fated encounter with a Vampire would reawaken Hadrien's fading will, giving him a newfound purpose. Eventually coming to blows with his Sire over their drastic differences of opinion, Hadrien bitterly left the "Old Man" to avoid the needless violence. Now years later, a cryptic letter from his sire brings him to Baltimore, following the old man's trail. Whether that be to literally or metaphorically "bury the hatchet" only time will tell.

Basics

 
Basics
 
Name
 Hadrien Solomon
Player
 Secretguy91
Chronicle
Baltimore After Dark
Nature
 Aspirant
Demeanor
 Stoic
Concept
 WW1 Vet Artist
Clan
 Tzimisce
Generation
 13th
Sire
 Baron Dragomir

Attributes

 
Attributes
 
Physical 
p
Strength
Experienced Veteran
11110
Dexterity
 
11000
Stamina
Battle Hardened 
11110
Social
T
Charisma
Specialization
11100
Manipulation
 
10000
Appearance
 
11000
Mental
S
Perception
Specialization
11000
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
10000
Athletics
 
11000
Awareness
 
10000
Brawl
 
11000
Empathy
 
11100
Expression
 
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
10000
Crafts
 
11100
Drive
 
00000
Etiquette
 
10000
Firearms
 
10000
Larceny
 
00000
Melee
 
10000
Performance
 
00000
Stealth
 
00000
Survival
 
11000

 
00000
Knowledge 
t
Academics
Specialization
11000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
10000
Occult
 
10000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
*Animalism 
10000
 
*Auspex 
11000
 
*Vicissitude 
11000
 
*Fortitude 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources 
11100
 
Fame 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11100
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11100 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Calm Heart
 Mental
 Deceptive Aura
 Supernatural
 Protegee
 Social
 Pain Tolerance
 Physical
2 
 
 
 
 
 
 
Flaw
Type
Bonus
 Nightmares
 Mental
 New Arrival
 Social
 Coffin Bound
 Supernatural
 Lifesaver
Mental 
3
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 
Notes
 Points from Flaws: 7 
 Freebie Points: 15(22)
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 Has some of his pieces in Museums, primarily in France.
Herd
 
Influence
 
Mentor
 
Resources
 Accumulated Wealth
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 100+
Apparent Age
 40s
D.O.B.
 August 3, 1882
R.I.P.
 November 12, 1923
Hair
 Dark Brown/Grey
Eyes
 Hazel
Race
 White(French/Romanian)
Nationality
 French
Height
 6' 3"
Build
 Lean/Athletic
Gender
 Male
Face Claim
 Hero Forge model is my approximation.
 Tall and lanky, but surprisingly fit. Grey hair and wrinkles show his age before the embrace. Perpetually unkempt hair, despite his efforts. Typically dresses in "retro" suits of his era, or modern equivalents.
 

History

 
History
 
 Born in Saint-Quentin, France, Hadrien's early life was quite mundane. His parents both working varying long hours, he was often alone or with friends for long periods of time. Over time, he developed an interest in painting, and attended art exhibitions in Paris in the early 1900s. It was here he'd met the woman he would marry in a few short years, Eleanora, a fellow artist attending one of the exhibitions. Over the next several years, the couple would have 2 children and both were managing to have comfortable success in the arts.
Unfortunately, the great war came. Unable to find out if his parents had gotten out of Saint-Quentin before the fighting broke out, he urged Eleanora to flee to her parents in London, afraid that Paris would not be safe for long. Hadrien initially enlisted under a cavalry unit, but as trench warfare took shape and cavalry proved too risky, he soon found himself in the trenches. Through a mix of luck and surprising aptitude, Hadrien not only served for the entire 4 years of the war, but suffered only minor injuries throughout the time. Despite this, he was haunted by all the death he had seen, unable to fully process the sheer scale of suffering he had seen and endured.
His luck ran out after the war however. With a tentative peace returning once more, he was finally able to discover that he could find no real trace of what had happened to his parents at all. More worrying, it had been several months now since he had received letters from Eleanora. Traveling to London, he was devastated to learn that Eleanora, their children and her parents had died in a sudden house fire.
For the next several years, he simply threw himself into work. Erratic, surreal and often deeply unsettling paintings, evoking misery and a sort of bitterly caustic humor. Isolating himself and drowning himself in grief.  During this time, he would receive a peculiar letter in the mail. In it was the request from a "Baron Dragomir" for a commission to restore a mural in the dining hall of his manse, located in a small town in Romania. It seemed a ridiculous request, but Hadrien felt a strange compulsion to accept it. Plus, his funds had been dwindling and the offered sum was quite high.
Upon his arrival to the peculiar locale, he took to living and working in the manse, unbothered by the nocturnal and often strange mannerisms of his host. The job paid well, and as he worked, he began to feel a spark returning, that perhaps this odd job could be what he needs to start living again. Not to mention, Dragomir made for peculiar but entertaining company. The eccentric old man seemed a constant stream of outlandish stories and histories of his lineage and of the local townsfolk. In many ways, he reminded Hadrien of his now long missing father.
It was on the eve of the completion of the mural, that Dragomir revealed his true intentions. He had lost much more in the chaos of the great war than just damage to his manse and a mural. He was a vampire of clan Tzimsce, and much of his revenant family and all of his Childer had perished in the war. Hadrien, was a distant relative from his father's side, and when Dragomir had discovered him, and learned of his similar suffering, he decided to "honor" him, with the gift of Embrace. Hadrien had endured and survived so much, why allow mortality to limit his gifts? To grow old and frail when he has so much potential. It was a surprisingly easy choice for Hadrien, after all, he had nothing really to lose.
In the following years, He learned much of being a Kindred, but over time grew increasingly resentful of his sire. Dragomir was only really looking out for himself, his overall power and station had been weakened and he needed someone else capable to handle the grunt work. This resent would grow further as Dragomir deepened ties to the Sabbat, Hadrian vehemently disagreeing with their so called "ideals". Eventually, the two came to blows, and Hadrien fled to France.
It was here that he's stayed, isolated and maintaining a low profile in the french countryside. Painting and relishing the relative peace of these years. Until yet again, a letter bearing the familiar seal arrived at his home. As he would learn, his Sire had fled to the US, cryptically hinting at some sort of dire trouble he had gotten himself into. Pleading for his aid, Hadrien considered simply tossing the letter, but couldn't help but feel a kinship to the old man. Not to mention, the whole situation did some quite dire. With that, he resolved himself to answer the call.