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Emyr Mattick

Overview

 
Overview
 
default-avatar.jpg
 A Gangrel embraced for his bravery in his youth, he hunted his sire for almost a month, whom his village thought to be a ravenous wolf.  Emyr was the village's finest hunter and spent weeks tracking her what he didn't realize is that while he was hunting her she was watching him curious at his talents and tenacity and finally, after a long pursuit ending on a hill one moonlit night she took Emyr as her child.

In the modern nights, Emyr has awakened to a strange new world in a foreign land he's lost, he's confused, and he's vulnerable but he can't let any know that lest he make an easy target 

Basics

 
Basics
 
Name
 Emyr Mattick
Player
 Priest
Chronicle
Baltimore After Dark
Nature
 Cavalier
Demeanor
 Survivor
Concept
 Soldier past his time
Clan
 Gangrel
Generation
 8th

Sire
 Morgann the Wolf

Attributes

 
Attributes
 
Physical 
p
Strength
Strong Grip
11110
Dexterity
Flexible 
11110
Stamina
Tireless 
11110
Social 
s
Charisma
Charming
11100
Manipulation
 
11000
Appearance
Angelic Physique 
11111
Mental 
t
Perception

11000
Intelligence
Creative 
11110
Wits
 Ambushes
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
Parkour 
11100
Awareness
 
11100
Brawl
 
11100
Empathy
 
00000
Expression
 
11000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

11000
Crafts
Bladesmithing 
11110
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
Swords 
11110
Performance
 
00000
Stealth
 
11000
Survival
Tracking
11100

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
11000
Occult
Kindred Lore 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism 
00000
 
Fortitude 
11110
 
Protean 
11100
 
Potence 
11000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11111
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Additional Discipline: Potence
 Supernatural
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 New Arrival
 Social
 1
 Impatient
 Mental
 Tic/Twitch
 Physical
 Rat in a cage
 Clan
 Beacon of the Unholy
 Supernatural
 2
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Wetting Steel
 3rd
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 95
Spent
 90
Notes
1 Freebies 
1 Experience
22 freebies: 5 spent on merits, 7 spent on disciplines, 4 on willpower, 6 on abilities

30 xp on fort 1, 2, 3
21 xp on shatterproof combo discipline
10 xp on wetting steel ritual
12 xp on intelligence 4
5 xp on potence 1
4 xp on Alertness 3
4 xp on Awareness 3
4 xp on Brawl 3
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 none
Contacts
none 
Fame
none 
Herd
none 
Influence
none 
Mentor
none 
Resources
none 
Retainers
none 
Status
none 
Other
none 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 none
Feeding Grounds
 anywhere he can get
Havens
 none
Equipment (Owned)
 A sword from his time in the black cross
Vehicles
doesn't know how to drive 
Other
 none

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 904
Apparent Age
 Late 20s
D.O.B.
 6/5/1093
R.I.P.
 4/17/1120
Hair
 Brown
Eyes
 Greed
Race
White
Nationality
 Welsh
Height
 6'1
Build
 Muscled but slim
Gender
 Male
Face Claim
 Could not find the artist
 51f9298439b3332d252ed2304f551bb3.jpg
 
 

History

 
History
 
 Emyr was born in Wales to a hunter and his wife from a young age Emyr would join his father to hunt food for their village his keen eyes and ears made finding prey a simple task and Emyr was a skillful hunter by the age of only 12 a fortune since his father soon passed away from a mysterious illness

When Emyr was 27 his village began being plagued by wolf attacks at first it was only livestock turning up dead.  Then one evening one of the farmers turned up dead, so Emyr took his bow and went out to hunt the she-wolf that plagued his village.
For days and weeks, Emyr tracked her and noted the beast was oddly cunning even for a wolf his travels took him miles from his home but he knew he couldn't give up as the wolf had been chased off in the past only to return for more bloodshed.  Despite the wolf's best efforts to evade him and even a few encounters where she attempted to drive him off he finally cornered her 

Emyr stood poised blade at the ready to slay the wolf only to nearly fall back in fear as this wolf became a beautiful woman who stood before him naked in the moonlight and, thinking her to be some demon, he charged to strike her down only for his blade to shatter like glass against her skin in moments the fight was over and she had not even raised a hand

Finally, the woman revealed her name "Morgann" Her beauty made Emyrs arms heavy he could not think to resist as she put her arms around him and told how she admired him for a mortal he was strong, cunning, and a masterful hunter to have pursued her for so long so she made him an offer: embrace her, and she would make him a strong and mighty hunter forever.

Emyrs response was only an attempt to stick his dagger into Morganns heart which only excited the vampire more and she took that as the final confirmation she needed and embraced Emyr to become a vampire

Emyr returned to his village "triumphant" with a slain wolf in tow his sire had left him to learn for himself and to watch from a distance.  His neighbors never questioned Emyrs absence during the day as he began to only hunt at night and knew better than to slay his quarry he would spend the next decade as his village's nightly guardian until whispers of his youthful appearance despite him being 37 and as these rumors surfaced he decided it was time to move on

Emyr traveled south across the sea into Bohemia where more kindred found him he never saw his sire again but part of him suspected she continued watching him for a few years longer before moving on Emyr would eventually all in with the knights of the black cross here his skills at tracking came into great use and met a nosferatu who claimed to have been a master blacksmith as the old rat put it his sire forged weapons for the antediluvians themselves but most wrote this off as boasting
It was eventually through this Nosferatu Emyr learned the secrets of blacksmithing blades meant for kindred use under the promise he'd never share these techniques with any other vampire
When the black cross failed in its crusade against the tzimisce and eventually disbanded, Emyr resumed traveling again, heading south where he found himself in Paris where he spent the next few centuries reflecting on his unlife and perfecting his craft as a smith.
Eventually, his blade and looks garnered him the favor of a toreador who became his patron for a time he would craft beautiful blades and armor for the man and receive shelter and money (among other things) for a time but these things eventually began to bore Emyr and it was sometime in the 1700s when he slipped into torpor
He slept longer than intended, and it wasn't until the modern nights when he woke up in a stupor not realizing archaeologists had brought him to America he fled the museum where he was displayed and disappeared into the night not knowing what the future held for him now