Emyr Mattick
Overview
Overview
A Gangrel embraced for his bravery in his youth, he hunted his sire for almost a month, whom his village thought to be a ravenous wolf. Emyr was the village's finest hunter and spent weeks tracking her what he didn't realize is that while he was hunting her she was watching him curious at his talents and tenacity and finally, after a long pursuit ending on a hill one moonlit night she took Emyr as her child.
In the modern nights, Emyr has awakened to a strange new world in a foreign land he's lost, he's confused, and he's vulnerable but he can't let any know that lest he make an easy target
In the modern nights, Emyr has awakened to a strange new world in a foreign land he's lost, he's confused, and he's vulnerable but he can't let any know that lest he make an easy target
Basics
Basics
Name
Emyr Mattick
Player
Priest
Chronicle
Baltimore After Dark
Nature
Cavalier
Demeanor
Survivor
Concept
Soldier past his time
Clan
Gangrel
Generation
8th
Sire
Morgann the Wolf
Attributes
Attributes
Physical
p
Strength
Strong Grip
11110
Dexterity
Flexible
11110
Stamina
Tireless
11110
Social
s
Charisma
Charming
11100
Manipulation
11000
Appearance
Angelic Physique
11111
Mental
t
Perception
11000
Intelligence
Creative
11110
Wits
Ambushes
11100
Abilities
Abilities
Talents
p
Alertness
11100
Athletics
Parkour
11100
Awareness
11100
Brawl
11100
Empathy
00000
Expression
11000
Intimidation
11000
Leadership
00000
Streetwise
00000
Subterfuge
11000
00000
Skills
s
Animal Ken
11000
Crafts
Bladesmithing
11110
Drive
00000
Etiquette
00000
Firearms
00000
Larceny
00000
Melee
Swords
11110
Performance
00000
Stealth
11000
Survival
Tracking
11100
00000
Knowledge
t
Academics
00000
Computers
00000
Finance
00000
Investigation
11000
Law
00000
Medicine
11000
Occult
Kindred Lore
11100
Politics
00000
Science
00000
Technology
00000
00000
Advantages
Advantages
Disciplines
Animalism
00000
Fortitude
11110
Protean
11100
Potence
11000
00000
00000
Backgrounds
Generation
11111
00000
00000
00000
00000
00000
Virtues
Conscience/Conviction
11100
Self-Control/Instinct
11110
Courage
11100
Humanity/Path
11111 11000
Path
Bearing
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
Merits & Flaws
Merits & Flaws
Merit
Type
Cost
Additional Discipline: Potence
Supernatural
5
Flaw
Type
Bonus
New Arrival
Social
1
Impatient
Mental
1
Tic/Twitch
Physical
1
Rat in a cage
Clan
2
Beacon of the Unholy
Supernatural
2
Rituals & Paths
Rituals & Paths
Ritual
Level
Wetting Steel
3rd
Path
00000
00000
00000
00000
00000
00000
00000
00000
Experience & Derangements
Experience
Total
95
Spent
90
Notes
1 Freebies
1 Experience
22 freebies: 5 spent on merits, 7 spent on disciplines, 4 on willpower, 6 on abilities
30 xp on fort 1, 2, 3
21 xp on shatterproof combo discipline
10 xp on wetting steel ritual
12 xp on intelligence 4
5 xp on potence 1
4 xp on Alertness 3
4 xp on Awareness 3
4 xp on Brawl 3
1 Experience
22 freebies: 5 spent on merits, 7 spent on disciplines, 4 on willpower, 6 on abilities
30 xp on fort 1, 2, 3
21 xp on shatterproof combo discipline
10 xp on wetting steel ritual
12 xp on intelligence 4
5 xp on potence 1
4 xp on Alertness 3
4 xp on Awareness 3
4 xp on Brawl 3
Derangements
Expanded Backgrounds
Expanded Backgrounds
Allies
none
Contacts
none
Fame
none
Herd
none
Influence
none
Mentor
none
Resources
none
Retainers
none
Status
none
Other
none
Rights & Possessions
Rights & Possessions
Gear (Carried)
none
Feeding Grounds
anywhere he can get
Havens
none
Equipment (Owned)
A sword from his time in the black cross
Vehicles
doesn't know how to drive
Other
none
Blood Bonds/Vinculi
Blood Bonds/Vinculi
Bound To
Rating
Bound To
Rating
Description
Description
History
History
Emyr was born in Wales to a hunter and his wife from a young age Emyr would join his father to hunt food for their village his keen eyes and ears made finding prey a simple task and Emyr was a skillful hunter by the age of only 12 a fortune since his father soon passed away from a mysterious illness
When Emyr was 27 his village began being plagued by wolf attacks at first it was only livestock turning up dead. Then one evening one of the farmers turned up dead, so Emyr took his bow and went out to hunt the she-wolf that plagued his village.
When Emyr was 27 his village began being plagued by wolf attacks at first it was only livestock turning up dead. Then one evening one of the farmers turned up dead, so Emyr took his bow and went out to hunt the she-wolf that plagued his village.
For days and weeks, Emyr tracked her and noted the beast was oddly cunning even for a wolf his travels took him miles from his home but he knew he couldn't give up as the wolf had been chased off in the past only to return for more bloodshed. Despite the wolf's best efforts to evade him and even a few encounters where she attempted to drive him off he finally cornered her
Emyr stood poised blade at the ready to slay the wolf only to nearly fall back in fear as this wolf became a beautiful woman who stood before him naked in the moonlight and, thinking her to be some demon, he charged to strike her down only for his blade to shatter like glass against her skin in moments the fight was over and she had not even raised a hand
Finally, the woman revealed her name "Morgann" Her beauty made Emyrs arms heavy he could not think to resist as she put her arms around him and told how she admired him for a mortal he was strong, cunning, and a masterful hunter to have pursued her for so long so she made him an offer: embrace her, and she would make him a strong and mighty hunter forever.
Emyrs response was only an attempt to stick his dagger into Morganns heart which only excited the vampire more and she took that as the final confirmation she needed and embraced Emyr to become a vampire
Emyr returned to his village "triumphant" with a slain wolf in tow his sire had left him to learn for himself and to watch from a distance. His neighbors never questioned Emyrs absence during the day as he began to only hunt at night and knew better than to slay his quarry he would spend the next decade as his village's nightly guardian until whispers of his youthful appearance despite him being 37 and as these rumors surfaced he decided it was time to move on
Emyr traveled south across the sea into Bohemia where more kindred found him he never saw his sire again but part of him suspected she continued watching him for a few years longer before moving on Emyr would eventually all in with the knights of the black cross here his skills at tracking came into great use and met a nosferatu who claimed to have been a master blacksmith as the old rat put it his sire forged weapons for the antediluvians themselves but most wrote this off as boasting
Emyr stood poised blade at the ready to slay the wolf only to nearly fall back in fear as this wolf became a beautiful woman who stood before him naked in the moonlight and, thinking her to be some demon, he charged to strike her down only for his blade to shatter like glass against her skin in moments the fight was over and she had not even raised a hand
Finally, the woman revealed her name "Morgann" Her beauty made Emyrs arms heavy he could not think to resist as she put her arms around him and told how she admired him for a mortal he was strong, cunning, and a masterful hunter to have pursued her for so long so she made him an offer: embrace her, and she would make him a strong and mighty hunter forever.
Emyrs response was only an attempt to stick his dagger into Morganns heart which only excited the vampire more and she took that as the final confirmation she needed and embraced Emyr to become a vampire
Emyr returned to his village "triumphant" with a slain wolf in tow his sire had left him to learn for himself and to watch from a distance. His neighbors never questioned Emyrs absence during the day as he began to only hunt at night and knew better than to slay his quarry he would spend the next decade as his village's nightly guardian until whispers of his youthful appearance despite him being 37 and as these rumors surfaced he decided it was time to move on
Emyr traveled south across the sea into Bohemia where more kindred found him he never saw his sire again but part of him suspected she continued watching him for a few years longer before moving on Emyr would eventually all in with the knights of the black cross here his skills at tracking came into great use and met a nosferatu who claimed to have been a master blacksmith as the old rat put it his sire forged weapons for the antediluvians themselves but most wrote this off as boasting
It was eventually through this Nosferatu Emyr learned the secrets of blacksmithing blades meant for kindred use under the promise he'd never share these techniques with any other vampire
When the black cross failed in its crusade against the tzimisce and eventually disbanded, Emyr resumed traveling again, heading south where he found himself in Paris where he spent the next few centuries reflecting on his unlife and perfecting his craft as a smith.
Eventually, his blade and looks garnered him the favor of a toreador who became his patron for a time he would craft beautiful blades and armor for the man and receive shelter and money (among other things) for a time but these things eventually began to bore Emyr and it was sometime in the 1700s when he slipped into torpor
He slept longer than intended, and it wasn't until the modern nights when he woke up in a stupor not realizing archaeologists had brought him to America he fled the museum where he was displayed and disappeared into the night not knowing what the future held for him now