Vixa
Overview
Overview
Vixa, an ever-changing, chaotic and curious individual, oftentimes found in the employment of another Kindred as butler/assistant, or working as medicial practicioner for a crime syndicate (the other times you may find her behind a bar, as she loves chatting with people and bartending allows just that).
Some say she was a hunter once...
Some say she was a hunter once...
Basics
Basics
Name
Vixa (Albina Ambroza)
Player
Kali White
Chronicle
Baltimore After Dark
Nature
Trickster
Demeanor
Bon Vivant
Concept
Oddity - the chaotic bundle of happiness XD
Clan
Tzimisce
Generation
8th
Sire
Unknown
Attributes
Attributes
Physical
p
Strength
Specialization
11000
Dexterity
Lightning Reflexes
11110
Stamina
Tough as Nails
11111
Social
s
Charisma
Smooth Talker
11110
Manipulation
10000
Appearance
11000
Mental
t
Perception
11100
Intelligence
11100
Wits
11100
Abilities
Abilities
Talents
p
Alertness
11000
Athletics
11000
Awareness
11000
Brawl
10000
Empathy
11000
Expression
11100
Intimidation
00000
Leadership
00000
Streetwise
Gangs
11100
Subterfuge
00000
00000
Skills
s
Animal Ken
Specialization
00000
Crafts
00000
Drive
10000
Etiquette
11000
Firearms
11000
Larceny
00000
Melee
00000
Performance
00000
Stealth
11000
Survival
Tracking
10000
00000
Knowledge
t
Academics
Linguistics
10000
Computers
10000
Finance
00000
Investigation
11000
Law
00000
Medicine
11100
Occult
10000
Politics
00000
Science
Biology
10000
Technology
10000
00000
Advantages
Advantages
Disciplines
Animalism (Clan)
00000
Auspex (Clan)
10000
Vicistude (Clan)
11000
00000
00000
00000
Backgrounds
Generation
11111
Resources
11000
Haven
11000
Allies
10000
00000
00000
Virtues
Conscience/Conviction
11000
Self-Control/Instinct
11111
Courage
11100
Humanity/Path
11111 11000
Path
Bearing
Willpower
11111111111
00000 00000
Blood Pool
11111 11111
11111 00000
Blood/Turn
3
Merits & Flaws
Merits & Flaws
Merit
Type
Cost
Eat Food
Physical
1
Blasphemous Pact (no frenzy)
Supernatural
6
Languages (English, Latin, Polish)
0
Flaw
Type
Bonus
Curiosity
Mental
1
Tic/Twitch (finger drumming)
Physical
1
Phobia (snakes)
Mental
2
Cursed (secret)
Supernatural
1
Impatient
Mental
1
Offensive to animals
Supernatural
1
Rituals & Paths
Rituals & Paths
Ritual
Level
Path
00000
00000
00000
00000
00000
00000
00000
00000
Experience & Derangements
Experience
Total
Freebie: 15, Initial XP - 35, Earned XP: 47
Spent
Freebie: 15, Initial XP - 35 XP, Earned XP:0
Notes
Freeebie:
7 freebie - willpower
3 freebie - backgrounds, resources, haven, allies
5 freebie - charisma 4
Initial XP:
4 xp - Int 2
4 xp - 2 dot in resources, and haven
8 xp - 3 in int
4 xp - Str 2
12 xp - 2 dot in awareness, alertness, etiquette, firearms, stealth, investigation
3 xp - specialty in streetwise, Gangs
Earned XP:
7 freebie - willpower
3 freebie - backgrounds, resources, haven, allies
5 freebie - charisma 4
Initial XP:
4 xp - Int 2
4 xp - 2 dot in resources, and haven
8 xp - 3 in int
4 xp - Str 2
12 xp - 2 dot in awareness, alertness, etiquette, firearms, stealth, investigation
3 xp - specialty in streetwise, Gangs
Earned XP:
Derangements
Expanded Backgrounds
Expanded Backgrounds
Allies
Brock - need muscle, and firepower? Brock from Blackwood Inc. is here to help. He's a good guy. Great friend! Most days... just don't hire him a few hours after he had a fight with his wife. If you're wondering what kind of a guy he is, then think of a tough, usually silent type, who when flying off a handle, turns into a berseker (totally not a reference char xD)
Contacts
-
Fame
-
Herd
-
Influence
-
Mentor
-
Resources
She saved a bit of money to live semi-comfortably, and owe an apartment in the city, with lots of stuffed, surprisingly heavy animal toys/plushies.
Retainers
-
Status
-
Other
-
Rights & Possessions
Rights & Possessions
Gear (Carried)
Stun baton
Ruger Security 9
Multi-tool
Pepper Spray (Big oof for humans, surprisingly useful against Kindred if you manage to blind them with it)
Flashlight
Wallet, phone, pocket watch, essentials like that
Feeding Grounds
Havens
Apartment building owned by a friend
Equipment (Owned)
First Aid Kit
Vehicles
2023 Royal Enfield Hunter 350
Other
Tarot Cards
Blood Bonds/Vinculi
Blood Bonds/Vinculi
Bound To
Rating
Bound To
Rating
Description
Description
History
History
There was this saying amongst her friends once, a bit grim one, some might add. It was "You live long enough to become their meal, or you become one of them.", and it was coined by the pessimist of their hunting party - Jackie everyone called him. Poor Jackie. She reallly liked him.
So yeah, the rumors about her being an ex-hunter are true. She was one of them once, and still has a fond spot for mortals, who risk their lives to hunt the supernatural.
Vixa, or rather Albina Ambroza, was born in 1969 in Poland to a small family of three: Bianka, Hubert, and Jacek. Her father, Hubert, was known as "Bright Heart" among the hunters due to his kind-hearted nature and inability to give up on people. Strangely, this often worked out in his favor. When it didn't, Bianka usually stepped up as she was a much more capable fighter.
So yeah, the rumors about her being an ex-hunter are true. She was one of them once, and still has a fond spot for mortals, who risk their lives to hunt the supernatural.
Vixa, or rather Albina Ambroza, was born in 1969 in Poland to a small family of three: Bianka, Hubert, and Jacek. Her father, Hubert, was known as "Bright Heart" among the hunters due to his kind-hearted nature and inability to give up on people. Strangely, this often worked out in his favor. When it didn't, Bianka usually stepped up as she was a much more capable fighter.
Albina was a quiet baby, a lively kid with a big smile, and a daring hunter when the time came. Oftentimes, she was the one who needed to spend the most time on the bench due to being too wounded to continue to hunt. Still she somehow managed to survive through sheer luck or perhaps willpower.
Everything began to fall apart during one particular hunt for a vampire, a Tzimisce that managed to bring one of her companions to a critical state, all while taking a sip from her - kiss. Deathly. Yet bringing immeasurable pleasure. That's how it should be, but back then it was far from pleasant, and she was sucked dry stabbing the bastard till the strength left her body. She died, or rather should've died. It certainly wasn't intentional, but she ended up becoming one of the kin.
Right, so that's the moment where you expect a sad story about how in a blood crazed frenzy she went and drank whoever remained of her merry group. That cliche did not happen. She did chase after that Tzimisce bastard though.
It turned out they weren't the only ones who were on the hunt that night. Unbeknownst to Albina and her group, the Tzimisce they were hunting for was bloodhunted, and a particular Gentleman was looking for him too. They formed a... shaky alliance of sorts, and he helped with her little blood thirst problem.
Finding the Tzimisce wasn't as hard as the second round of a fight - even with an ally who had a small retinue, the fight lasted hours, and ended in casualties. In the end, the Tzimisce was beaten and the Gentleman diablerized him as was his right through the blood hunt. The ecstasy... became a problem though, and after further casualties, the remaining servant with Albina managed to "calm down" the Gentleman.
Albina took her time exploring Tzimisce's hideout, while the servant tended to his master, and that's when she stumbled upon a sealed being of great power. Amused, and intrigued, it offered a deal, and she'd love to have gotten rid of the blasted curse right then, but it was too much to ask. Apparently. Instead it removed one of the nuisances that come with it. Leaving her with mixed feelings. It was pricey even after a bit of haggling. And she may never speak of it.
Nonetheless, that Gentleman ended up becoming her surrogate sire of sorts - introducing her into the life of a kindred, even though she wasn't too keen on it, this was her only choice at that point. Although, she refused to fully cut off her ties with the friends or the family. A mistake perhaps... time will tell.
Putting aside the following "fun" ordeal regarding the masquerade, and the surprising amount of work her new friend had to do to keep her out of a heap of trouble, they didn't stay for long in Poland. Moving to Baltimore wasn't easy, but the place isn't that bad, and what? It's been about 30 years now since she lost her normal-ish life? There's got to be a way to get it back... but she might as well have fun while looking for it!
Extra fluff
Quirks and Mannerisms:
- Fidgeting with hair
- Finger Tapping/drumming
- Whistling/humming
- Superstitious
- Head tilts
- Left handed, but purposely relies on her right most of the time
Likes:
- Stuffed animals/plushies
- Fighting
- Stories/Legends
- Video Games (e.g. Doom)
- Tabletop Games (e.g. D&D)
- Card tricks
- Tarrot reading (mainly as entertainment)
- Art of War - Sun Tzu
- Fortune Tellers
- Sea
- Jormungand
- Century of the Detective - Jürgen Thorwald
- The Prince - Niccolò Machiavelli
- Hunters
- well-thought out lies
- Isaac ("Such a sweet little pup")
- Her Dummy (he set himself up!)
- Shiny things
Dislikes:
- Snakes
- Overly complicated plans
- Bureaucracy
- The Kiss
- Wheel of Fortune Tarot Card (she just had a bad luck with it)
- being manipulated
- that discipline
Some of her dumbest choices:
- Charged at a vampire barehanded, while still human.
- fleshcrafted her home soil into her body (truly the land is you xD)
- "I wonder, what if I combine hydrogen peroxide with..."
- "Oh! Big Guy! HIT ME!" Vixa gets thrown out the window
Rp's so far:
- Tonight's Main Event (Open) - making new friends, and a Flyer for a Friend.
- The Spiders are Always Watching - a normal night, a bartending time, with a bit of drama as it usually comes. Who would've thought that night Isaac and Vixa would meet by pure happenstance. His attention caught by her silly dance moves, and the offish aura. The silly pup stood out so much, clearly not used to people. She ended up inviting him for a chat, which turned into a learning experience - a social game soon leading to Isaac's breakdown. Then came a tarot game, reading the past, a glance at Vixa's past. And that of her friends. What a wonder, what fun it was, when another shift came - an intimate fun between the two. A cute little fiend, a succubus seducing Isaac, and finally when the goodbye's came, Vixa broke down - overwhelmed by the past. Worried for Isaac who, in some ways, reminded her of Matas, whom she lost. A pleasant meeting ending on a sad note for at least one of them.
- Owl Stretching Time - Many coincidences lead to kindred meeting in the rain. Much conversation is held in a park bathroom.
- A New Customer! - Kokoro decided to visit a bar, unwind after recently settling in the city. In turn meeting Vixa behind the counter. A chat about what drink to order ensued, then some stories were mentioned, and finally the drink was served with a tarot card. The latter terrified Kokoro, who immediately thought Vixa was no normal mortal. It was a trick. A threat! And with that in mind, she swiftly, paying for the drink, fled the scene
- A Lonely Ride, Until We Meet Again - A special day. A day of mourning. Vixa takes her motorcycle for a ride to a secluded cemetery on the outskirts of town to honor a lost friend. Reflecting on her past, the wandering, and the pain, she kneels by a tree and lights a vigil. She allows herself a moment to cry and let it all out, reminiscing and pondering past mistakes and regrets. Sharing with her long-gone friend what has changed since then, she finally bids a heartfelt farewell. Until they meet again.
- A Flyer for a Friend - Vixa visits her friend, gets spooked a little, but delivers a flyer for a gym she got specifically for Brock. A gentle jab at him, although he misunderstood her intentions at first. Sad news were mentioned (a story for another time). In the end they had a drink, and a couple rounds of Mortal Combat on PlayStation. Most of them ending in her loss.
- The Meeting - Vixa and Isaac meet and chat. Vixa leads Isaac to her place, where they play a game that falls apart as Isaac begins to crumble. With Spidey's help, Vixa manages to pull him out of the messy situation. In the end, Isaac asks to stay for the night, and Vixa agrees. What follows is a bit of fun, and finally, sleep.
- Riots in the Park - Riot squad puts on an impromptu show in the park, stuff happens man, do I really need to? okay, fine. Sera meets up with Enzo, they have a chat and head off | Tora explores and ends up talking to (struggling to understand Darrus, Vixa joins them. Something Comes up and Tora has to leave. | Tomasz gets to meet Cindy, the weird eyes in the sky nossy. He says something that he would say, Thomas who is listening gets pissed and pushes for a fight. Cindy, Thomas, Tomasz, and Julien exit scene for side scene | Jason checks out the show, side steps scene to enter secondary (tertiary) scene with Julien and Tomasz. | Zazuka sets up shop to sell drug blood, drood. blug.
- An Old Tree, A Familiar Presence, A Familiar Face - Two kindred meet under a tree. They talk. They decide to have a training session. Favors will be owed.
- A Quick Sip - TBD, maybe
- Next Evening, What Comes After - The next evening, Vixa wakes up first to the sound of her alarm, which she forgot about. Shortly after, Isaac wakes up, staggering out of bed and hitting a bookshelf before curling up beneath it, screaming. Suffering. No matter what Vixa tries to do, she can't help him. After a moment, he calms down and they talk. He reveals that he relives his Embrace every night upon waking. Their conversation shifts to his gift (the only sane Malkavian, or so he believes) and the cobweb as Isaac pulls her back into bed with obvious intentions that she doesn't mind. Curious, Vixa poses a question, spurring Isaac to set a goal for himself: to find a way to add her to the web someday. After their fun, Vixa becomes clingy and moody, confusing Isaac, but he tries to be kind and caring, despite wondering why he allows himself to become entwined with her. Questioning why he needs her. In the end Vixa sees him off to the bus.