Mara Vox
Overview
Overview
A resourceful and bright spirited Nosferatu, she's an expert in repairing and modifying a wide range of technologies and equipment, mainly of antiquated nature. She uses said skillset for covert communications when the need to bypass the digital world becomes necessary.
Basics
Basics
Name
Mara Vox
Player
PSU
Chronicle
Baltimore After Dark
Nature
Architect
Demeanor
Caregiver
Concept
Vintage Tech Expert
Clan
Nosferatu
Generation
12th
Sire
Gregor Vetch
Attributes
Attributes
Physical
T
Strength
Specialization
11000
Dexterity
11100
Stamina
11100
Social
s
Charisma
Specialization
11100
Manipulation
11000
Appearance
00000
Mental
P
Perception
Specialization
11100
Intelligence
11110
Wits
11100
Abilities
Abilities
Talents
S
Alertness
Specialization
11000
Athletics
00000
Awareness
00000
Brawl
00000
Empathy
11100
Expression
11100
Intimidation
00000
Leadership
00000
Streetwise
00000
Subterfuge
10000
00000
Skills
T
Animal Ken
00000
Crafts
Vintage Technology
11110
Drive
00000
Etiquette
00000
Firearms
11100
Larceny
00000
Melee
00000
Performance
00000
Stealth
11100
Survival
00000
00000
Knowledge
P
Academics
Specialization
10000
Computers
11100
Finance
00000
Investigation
11100
Law
00000
Medicine
00000
Occult
00000
Politics
00000
Science
11100
Technology
Vintage Technology
11111
00000
Advantages
Advantages
Disciplines
Obfuscate
11100
00000
00000
00000
00000
00000
Backgrounds
Herd
11000
Resources
11000
Generation
10000
Domain
10000
00000
00000
Virtues
Conscience/Conviction
11100
Self-Control/Instinct
11110
Courage
11100
Humanity/Path
11111 11000
Path
Humanity
Bearing
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
10000 00000
Blood/Turn
1
Merits & Flaws
Merits & Flaws
Merit
Type
Cost
Computer Aptitude
Mental
2
Long Fingers
Clan Specific
1
Crackshot
Physical
3
Eidetic Memory
Mental
0
Flaw
Type
Bonus
Can't Cross Running Water
Supernatural
3
Bad Sight
Physical
1
Rituals & Paths
Rituals & Paths
Ritual
Level
Path
00000
00000
00000
00000
00000
00000
00000
00000
Experience & Derangements
Experience
Total
15
Spent
Notes
3 Freebie Points for Willpower
2 Freebie Points for Crafts
2 Freebie Points for Technology
2 Freebie Points for Firearms
4 Freebie Points for Stealth
4 XP For Stealth
8 XP for Technology
2 Freebie Points for Crafts
2 Freebie Points for Technology
2 Freebie Points for Firearms
4 Freebie Points for Stealth
4 XP For Stealth
8 XP for Technology
Derangements
Expanded Backgrounds
Expanded Backgrounds
Allies
Contacts
Fame
Herd
Seven Blissed-out, Alley-Dwelling Freaks
Influence
Mentor
Resources
Online Vintage Tech Repair Business
Retainers
Status
Other
Runs an online only business where she fixes various odds and ends, though mostly desirable or sought after vintage technologies. If you can think of it, she fixes it.
Business is run in an extremely rundown tiny office building in East Downtown Baltimore. The office building blends in with the rest of the urban decay. (Might expand on this later, was thinking of naming the shop SignalWorks)
Business is run in an extremely rundown tiny office building in East Downtown Baltimore. The office building blends in with the rest of the urban decay. (Might expand on this later, was thinking of naming the shop SignalWorks)
Rights & Possessions
Rights & Possessions
Gear (Carried)
Beretta M9 Semi-Automatic Handgun, Multitool, Disposable Flip Phone, Handheld Transceiver, Fanny Pack to carry tools, equipment, and messages as needed.
Feeding Grounds
Havens
Equipment (Owned)
Various hoarded technologies of all kinds and calibers (just about anything you can think off). Various tools from heavy duty to fine precision for any project she may work on. Modified Reel to Reel and Cassette recorder and extensively modified Polaroid SX-70 camera with custom lenses is a main part of her arsenal for physical communications.
Vehicles
Other
Blood Bonds/Vinculi
Blood Bonds/Vinculi
Bound To
Rating
Bound To
Rating
Description
Description
History
History
Mara was born in 1996 and raised in a household filled with old, antiquated machines and electronics. Her grandfather, a dedicated tinkerer, has spent years experimenting with analog devices, from film camera's to radios and tape machines. Mara curiously listened and learned, gaining an expertise with a broad variety of these devices. This led to an early curiosity that would eventually lead her to pursue engineering in college, though she much preferred hands-on-work compared to sitting in formal lectures.
At 22, Mara was embraced by a Nosferatu named Gregor Vetch. The Embrace left her physically disfigured like all Nosferatu, and though the change was harsh, Mara adapted well under Gregor's mentorship. With that mentorship, Mara realized that her knowledge of analog technologies could be a unique advantage in a world dominated by digital surveillance. Though she never expected her skills to be used for covert purposes, she became a valuable asset to the Anarchs, using her expertise for under the radar communications.
At 22, Mara was embraced by a Nosferatu named Gregor Vetch. The Embrace left her physically disfigured like all Nosferatu, and though the change was harsh, Mara adapted well under Gregor's mentorship. With that mentorship, Mara realized that her knowledge of analog technologies could be a unique advantage in a world dominated by digital surveillance. Though she never expected her skills to be used for covert purposes, she became a valuable asset to the Anarchs, using her expertise for under the radar communications.