Isaiah Blackwood
Overview
Overview
“Shower while there were two dead bodies in the bathtub, and he was sane. He drilled holes in the heads of living people to make them his unresisting companions, and he was sane. He ate a bicep which he fried in a skillet, tenderised and sprinkled with sauce, and he was sane. For hours he lay with corpses, hugging them, cherishing them, and he was sane. He kept eleven assorted heads and skulls, and two complete skeletons, for eventual use in a home-made temple, and he was sane.”
― The Shrine of Jeffrey Dahmer
Isaiah Blackwood is a tall, gaunt Nagaraja vampire with piercing green eyes and long, dark hair streaked with gray. Born in the early 20th century, his life of hardship and fascination with the occult led to his embrace in the 1950s. As a respected Pack Priest within the Sabbat, the "Chosen of Hunger", Isaiah uses his necromantic abilities to control Wraiths with fear and the use of twisted entropy, while discreetly feeding on the flesh of the living or dead. Operating in a major city, he maintains discreet connections with the local mob for mutual benefit, and his ultimate goal is to rally the Sabbat to build a necropolis beneath the city, creating a sanctuary for his clan to practice their dark arts and secure their future.Basics
Basics
Name
Isaiah Blackwood
Player
Jax
Chronicle
Baltimore After Dark
Nature
Celebrant
Demeanor
Architect
Concept
Cannibal Priest
Clan
Nagaraja
Generation
13th
Sire
The Feaster
Attributes
Attributes
Physical
t
Strength
10000
Dexterity
11000
Stamina
11100
Social
s
Charisma
11000
Manipulation
Irrefutable
11110
Appearance
11000
Mental
p
Perception
Instinctive
11110
Intelligence
Inventive
11110
Wits
11000
Abilities
Abilities
Talents
p
Alertness
11000
Athletics
11100
Awareness
11000
Brawl
00000
Empathy
11100
Expression
00000
Intimidation
10000
Leadership
10000
Streetwise
00000
Subterfuge
10000
00000
Skills
t
Animal Ken
00000
Crafts
00000
Drive
00000
Etiquette
00000
Firearms
00000
Larceny
00000
Melee
11100
Performance
10000
Stealth
11100
Survival
00000
00000
Knowledge
s
Academics
00000
Computers
00000
Finance
00000
Investigation
11100
Law
11000
Medicine
11100
Occult
Necromancy
11111
Politics
10000
Science
00000
Technology
10000
00000
Advantages
Advantages
Disciplines
IC- Auspex
11000
IC- Necromancy
11110
IC- Dominate
00000
00000
00000
00000
Backgrounds
Title (Pack Priest)
00000
Rituals
11110
Spirit Slaves
11110
Contacts
11000
Allies
11000
Memento de Morte
11100
Virtues
Conviction
11100
Instinct
11000
Courage
11111
Humanity/Path
11111 00000
Path
Path of Caine
Bearing
F A I T H
Willpower
11111 11000
11111 11000
Blood Pool
11111 11111
Blood/Turn
1
Merits & Flaws
Merits & Flaws
Merit
Type
Cost
Medium
Supernatural
3
Grand Library (Investigation, Medicine, Occult, Politics, Law)
Mental
4
Flaw
Type
Bonus
Impatient
Mental
1
Prey Exclusion (Children)
Mental
1
Lunacy
Mental
2
Eerie Presence
Supernatural
2
Cast No Reflection
Supernatural
1
Rituals & Paths
Rituals & Paths
Ritual
Level
Necro - Knowing Stone,
1
Necro -
2
Necro -
3
Necro -
4
Necro -
5
Path
Vitreous Path
11110
00000
00000
00000
00000
00000
00000
00000
Experience & Derangements
Experience
Total
35
Spent
30
Notes
Necromancy 3/4
Auspex 2
Auspex 2
Derangements
Expanded Backgrounds
Expanded Backgrounds
Allies
He maintains discreet connections with the local mob, who supply him with bodies for his macabre sustenance in exchange for his unique supernatural services.
Contacts
He has covert arrangements with local morgue workers, who discreetly provide him with bodies for his necromantic needs in exchange for favors and protection.
SPirit Slaves
-
Elias the Whisperer
- Fetter: A tarnished brass ring
- Description: Elias was once a cunning informant in life and now serves Isaiah by gathering secrets from the living and the dead. Bound to the brass ring, he can whisper information directly into Isaiah's ear, ensuring no secret goes unheard.
-
Mara the Guardian
- Fetter: A silver locket containing a lock of her hair
- Description: Mara was a fierce protector in life and now guards Isaiah with unwavering loyalty. Tied to the small locket, she manifests as a spectral shield, intercepting attacks and threats aimed at her master.
-
Cedric the Enforcer
- Fetter: A blood-stained coin
- Description: Cedric was a ruthless enforcer in his mortal days and now enacts Isaiah's will with brutal efficiency. Linked to the coin, he can be summoned to carry out tasks to make people forget, his presence instilling fear in Isaiah's enemies.
-
Isabella the Seer
- Fetter: A cracked crystal pendant
- Description: Isabella was a gifted seer who now provides Isaiah with visions of the future and insights into the present. Bound to the crystal pendant, she reveals hidden truths and guides Isaiah with her "prophetic" abilities.
Memento de Morte
The Obsidian Amulet was forged centuries ago by a forgotten necromancer who performed a dark ritual at the site of a mass grave, channeling the collective death energy into the artifact. Over time, the amulet absorbed the essence of countless decayed souls, amplifying its power to accelerate death and disintegration. Passed down through generations of necromancers, it eventually came into Isaiah Blackwood's possession, enhancing his necromantic abilities.
Resources
Retainers
Status
Other
Rights & Possessions
Rights & Possessions
Gear (Carried)
Feeding Grounds
Havens
Equipment (Owned)
Vehicles
Other
Blood Bonds/Vinculi
Blood Bonds/Vinculi
Bound To
Rating
Vinculi To
Rating
Aether Achlys
Valeria "Valkyrie" Kane
Description
Description
History
History
Born in the early 20th century, Isaiah Blackwood experienced a life filled with hardship and struggle. Growing up in a poor neighborhood, he was exposed to crime and violence from a young age. His fascination with the occult and forbidden knowledge began in his teenage years, driven by a desire to escape his harsh reality and find a sense of control over his life.
In the 1950s, while pursuing his interest in the dark arts, Isaiah encountered a Nagaraja vampire who recognized his potential and zeal. Embraced into the clan, Isaiah quickly adapted to his new existence, finding a new purpose within the Sabbat. His dedication and natural leadership abilities led him to become a respected Pack Priest.
In the 1950s, while pursuing his interest in the dark arts, Isaiah encountered a Nagaraja vampire who recognized his potential and zeal. Embraced into the clan, Isaiah quickly adapted to his new existence, finding a new purpose within the Sabbat. His dedication and natural leadership abilities led him to become a respected Pack Priest.
As a Nagaraja, Isaiah possesses the rare and dark gift of necromancy, which he uses to control and summon spirits. His clan's unique curse requires him to consume the flesh of the living or the dead to sustain himself, a secret he keeps hidden from all but his closest allies. This morbid necessity led him to develop discreet connections with undertakers and mortuary workers, ensuring a steady supply of sustenance without drawing unwanted attention.
In the modern era, Isaiah operates in a major city where he uses his occult knowledge and necromantic abilities to further the goals of the Sabbat. His pack, the "Chosen of Hunger" follows him with loyalty, drawn to his fervor and mystical prowess. While Isaiah has forged some connections with the local mob, these relationships are more about mutual benefit and survival than outright control. The mob provides him with resources and protection when needed, while Isaiah offers his unique skills in return, particularly in matters involving the supernatural.
Isaiah's ultimate goal is to rally the Sabbat in his city and ignite their fanatic nature to achieve a common purpose: to build a necropolis beneath the city. This necropolis would serve as a sanctuary for the Sabbat, a place where the boundaries between life and death blur, and the power of the undead reigns supreme. By establishing this necropolis, Isaiah hopes to create a stronghold of necromantic power, secure a haven for his clan, and ensure the Sabbat's control is absolute and uncontested.
For the Nagaraja specifically, this goal is crucial because it represents a sanctuary where they can practice their unique form of necromancy and pursue their dark studies without fear of persecution. Isaiah envisions this necropolis as a place where the Nagaraja can gather, share knowledge, and advance their understanding of life, death, and the supernatural. By establishing such a sanctuary, Isaiah hopes to secure a future for his clan, preserving their secrets and ensuring their continued survival and power.