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Isaiah Blackwood

Overview

 
Overview
 
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“Shower while there were two dead bodies in the bathtub, and he was sane. He drilled holes in the heads of living people to make them his unresisting companions, and he was sane. He ate a bicep which he fried in a skillet, tenderised and sprinkled with sauce, and he was sane. For hours he lay with corpses, hugging them, cherishing them, and he was sane. He kept eleven assorted heads and skulls, and two complete skeletons, for eventual use in a home-made temple, and he was sane.”
― Brian Masters, The Shrine of Jeffrey Dahmer

Isaiah Blackwood is a tall, gaunt Nagaraja vampire with piercing green eyes and long, dark hair streaked with gray. Born in the early 20th century, his life of hardship and fascination with the occult led to his embrace in the 1950s. As a respected Pack Priest within the Sabbat, the "Chosen of Hunger", Isaiah uses his necromantic abilities to control Wraiths with fear and the use of twisted entropy, while discreetly feeding on the flesh of the living or dead. Operating in a major city, he maintains discreet connections with the local mob for mutual benefit, and his ultimate goal is to rally the Sabbat to build a necropolis beneath the city, creating a sanctuary for his clan to practice their dark arts and secure their future.

Basics

 
Basics
 
Name
 Isaiah Blackwood
Player
 Jax
Chronicle
Baltimore After Dark
Nature
 Celebrant
Demeanor
 Architect
Concept
Cannibal Priest
Clan
 Nagaraja 
Generation
 13th
Sire
 The Feaster

Attributes

 
Attributes
 
Physical 
t
Strength

10000
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma

11000
Manipulation
Irrefutable 
11110
Appearance
 
11000
Mental 
p
Perception
Instinctive
11110
Intelligence
Inventive 
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11100
Awareness
 
11000
Brawl
 
00000
Empathy
 
11100
Expression
 
00000
Intimidation
 
10000
Leadership
 
10000
Streetwise
 
00000
Subterfuge
 
10000

 
00000
Skills 
t
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
11100
Performance
 
10000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
s
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
11100
Law
 
11000
Medicine
 
11100
Occult
Necromancy 
11111
Politics
 
10000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
IC- Auspex 
11000
 
IC- Necromancy 
11110
 
IC- Dominate
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Title (Pack Priest)
00000
 
Rituals 
11110
 
Spirit Slaves
11110
 
Contacts 
11000
 
Allies 
11000
 
Memento de Morte
11100
Virtues
Conviction
 
11100
Instinct
 
11000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Path of Caine
Bearing
 F A I T H
Willpower
11111 11000
11111 11000
Blood Pool
11111 11111

Blood/Turn
1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Medium
 Supernatural
 Grand Library (Investigation, Medicine, Occult, Politics, Law)
 Mental
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Impatient
 Mental
1
 Prey Exclusion (Children)
 Mental 
 1 
 Lunacy
 Mental
 Eerie Presence
 Supernatural
 Cast No Reflection
 Supernatural
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Necro  - Knowing Stone,
 1
 Necro  - 
 2
 Necro  -
 3
 Necro  -
 4
 Necro  -
 5 
 
 
 
 
 
 
Path
 
 Vitreous Path
11110
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 30
Notes
 Necromancy 3/4
 Auspex 2
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
He maintains discreet connections with the local mob, who supply him with bodies for his macabre sustenance in exchange for his unique supernatural services.
Contacts
He has covert arrangements with local morgue workers, who discreetly provide him with bodies for his necromantic needs in exchange for favors and protection.
SPirit Slaves 
  • Elias the Whisperer

    • Fetter: A tarnished brass ring
    • Description: Elias was once a cunning informant in life and now serves Isaiah by gathering secrets from the living and the dead. Bound to the brass ring, he can whisper information directly into Isaiah's ear, ensuring no secret goes unheard.
  • Mara the Guardian

    • Fetter: A silver locket containing a lock of her hair
    • Description: Mara was a fierce protector in life and now guards Isaiah with unwavering loyalty. Tied to the small locket, she manifests as a spectral shield, intercepting attacks and threats aimed at her master.
  • Cedric the Enforcer

    • Fetter: A blood-stained coin
    • Description: Cedric was a ruthless enforcer in his mortal days and now enacts Isaiah's will with brutal efficiency. Linked to the coin, he can be summoned to carry out tasks to make people forget, his presence instilling fear in Isaiah's enemies.
  • Isabella the Seer

    • Fetter: A cracked crystal pendant
    • Description: Isabella was a gifted seer who now provides Isaiah with visions of the future and insights into the present. Bound to the crystal pendant, she reveals hidden truths and guides Isaiah with her "prophetic" abilities. 
Memento de Morte
The Obsidian Amulet was forged centuries ago by a forgotten necromancer who performed a dark ritual at the site of a mass grave, channeling the collective death energy into the artifact. Over time, the amulet absorbed the essence of countless decayed souls, amplifying its power to accelerate death and disintegration. Passed down through generations of necromancers, it eventually came into Isaiah Blackwood's possession, enhancing his necromantic abilities.
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Vinculi To
Rating
 Aether Achlys
 
 Valeria "Valkyrie" Kane
 
 
 
 
 

Description

 
Description
 
Age
 94
Apparent Age
 Early 30s
D.O.B.
 5/15/1930
R.I.P.
 1958
Hair
 Long black and wavy, with grey streaks
Eyes
Piercing Green
Race
 Middle Eastern
Nationality
US
Height
 6'2"
Build
 Lean and wiry like a scarecrow 
Gender
 Male
Face Claim
 
Isaiah Blackwood is a tall, gaunt figure with piercing green eyes that seem to look into the very soul of those he encounters. His long, dark hair is now streaked with gray, giving him a distinguished yet unsettling appearance. His attire is modern but always has a hint of old-fashioned elegance, such as a vintage pocket watch or a well-tailored suit. His presence is commanding and slightly unnerving, with an aura of decay subtly clinging to him.

History

 
History
 
Born in the early 20th century, Isaiah Blackwood experienced a life filled with hardship and struggle. Growing up in a poor neighborhood, he was exposed to crime and violence from a young age. His fascination with the occult and forbidden knowledge began in his teenage years, driven by a desire to escape his harsh reality and find a sense of control over his life.
In the 1950s, while pursuing his interest in the dark arts, Isaiah encountered a Nagaraja vampire who recognized his potential and zeal. Embraced into the clan, Isaiah quickly adapted to his new existence, finding a new purpose within the Sabbat. His dedication and natural leadership abilities led him to become a respected Pack Priest.
As a Nagaraja, Isaiah possesses the rare and dark gift of necromancy, which he uses to control and summon spirits. His clan's unique curse requires him to consume the flesh of the living or the dead to sustain himself, a secret he keeps hidden from all but his closest allies. This morbid necessity led him to develop discreet connections with undertakers and mortuary workers, ensuring a steady supply of sustenance without drawing unwanted attention.
In the modern era, Isaiah operates in a major city where he uses his occult knowledge and necromantic abilities to further the goals of the Sabbat. His pack, the "Chosen of Hunger" follows him with loyalty, drawn to his fervor and mystical prowess. While Isaiah has forged some connections with the local mob, these relationships are more about mutual benefit and survival than outright control. The mob provides him with resources and protection when needed, while Isaiah offers his unique skills in return, particularly in matters involving the supernatural.
Isaiah's ultimate goal is to rally the Sabbat in his city and ignite their fanatic nature to achieve a common purpose: to build a necropolis beneath the city. This necropolis would serve as a sanctuary for the Sabbat, a place where the boundaries between life and death blur, and the power of the undead reigns supreme. By establishing this necropolis, Isaiah hopes to create a stronghold of necromantic power, secure a haven for his clan, and ensure the Sabbat's control is absolute and uncontested.
For the Nagaraja specifically, this goal is crucial because it represents a sanctuary where they can practice their unique form of necromancy and pursue their dark studies without fear of persecution. Isaiah envisions this necropolis as a place where the Nagaraja can gather, share knowledge, and advance their understanding of life, death, and the supernatural. By establishing such a sanctuary, Isaiah hopes to secure a future for his clan, preserving their secrets and ensuring their continued survival and power.