Marshall Haimon
Overview
Overview
Former Red army soldier. Former mercenary. Independent. He was brought by a a Brujah mercenary coterie that has since been disbanded. He Seeks to be a leader of a militia. He will bring them into the fold with the promise of making a difference and giving them the means/skills to improve their lives. His humanity has long been gone, following the inner voice. He will at times sell members of the militia to any and all Kindred so that they may become ghouls, as long as they pay. A recent arrival to Baltimore, he tries to avoid getting involved in the sects, he simply wishes to be left alone in his newly settled compound.
Basics
Basics
Name
Marshall Haimon
Player
Dude4540
Chronicle
Baltimore After Dark
Nature
Director
Demeanor
Soldier
Concept
Militia Leader
Clan
Brujah
Generation
13th
Sire
Unknown
Attributes
Attributes
Physical
p
Strength
Specialization
11100
Dexterity
Precise
11110
Stamina
11100
Social
s
Charisma
Oration
11111
Manipulation
10000
Appearance
Unconventional looks
11111
Mental
t
Perception
Specialization
11000
Intelligence
Finance
11110
Wits
11000
Abilities
Abilities
Talents
p
Alertness
Specialization
11000
Athletics
11000
Awareness
00000
Brawl
10000
Empathy
11000
Expression
11100
Intimidation
11100
Leadership
11100
Streetwise
00000
Subterfuge
11100
00000
Skills
s
Animal Ken
Specialization
00000
Crafts
00000
Drive
10000
Etiquette
00000
Firearms
11100
Larceny
00000
Melee
11100
Performance
11100
Stealth
00000
Survival
00000
00000
Knowledge
t
Academics
Specialization
00000
Computers
10000
Finance
10000
Investigation
00000
Law
00000
Medicine
10000
Occult
10000
Politics
10000
Science
00000
Technology
10000
00000
Advantages
Advantages
Disciplines
Potence
10000
Celerity
11000
Presence
11111
00000
00000
00000
Backgrounds
Retainers
11111
Resources
11111
Domain
00000
Allies
00000
Contact
00000
Generation
00000
Virtues
Conviction
11000
Instinct
11110
Courage
11110
Humanity/Path
11111 10000
Path
Power and the Inner Voice
Bearing
Willpower
11111 11100
11111 11100
Blood Pool
11111 00000
11111 00000
Blood/Turn
1
Merits & Flaws
Merits & Flaws
Merit
Type
Cost
Natural Leader
Social
1
Enchanting Voice
Physical
2
Flaw
Type
Bonus
Hunted
Social
4
Vengeful(Nazis)
Mental
2
Cursed
Supernatural
1
Rituals & Paths
Rituals & Paths
Ritual
Level
Path
00000
00000
00000
00000
00000
00000
00000
00000
Experience & Derangements
Experience
Total
22 FBP 80 XP
Spent
22 FBP 69 XP
Notes
Freebie Total: 22, Merits(2)-3, Background-3, Attributes(2)-10, Virtue-2, Willpower,4 Experience:69, Intimidation(1-3)-6, Expression(1-3)-6, Subterfuge(2-3)-4, presence(1-5)-50, Conviction(1-2)-3
Derangements
Hates fascists/Nazis(Vengeful)
Expanded Backgrounds
Expanded Backgrounds
Allies
Contacts
Fame
Herd
Influence
Mentor
Resources
A fortune built over his time of service.
Retainers
4 Ghouls who serve as bodyguards/Support(Rex, Bullseye, Jesse, Washington)
Status
Other
Rights & Possessions
Rights & Possessions
Gear (Carried)
Combat Armor, Assault Rifle, Pistol, and Machete
Feeding Grounds
Havens
Bethlehem Steel Warehouses
Equipment (Owned)
Lots of rifles, Shotguns, pistols, blades, legally obtained
Vehicles
Humvees, several Humvees
Other
Blood Bonds/Vinculi
Blood Bonds/Vinculi
Bound To
Rating
Bound To
Rating
Description
Description
History
History
Russian born in 1915. He grew in the Russian civil war, becoming a member of the NKVD under Stalin. During Stalin's rule, he participated in his worst deeds, including the Holodomor and the Great purge. He was actively serving on the German border when war broke out. He fought for the entire duration, and the hunt for the SS afterwards. He really hate fascists. When Stalin died in 1952, Marshall left the red army, and was soon embraced afterwards. He was brought before the Brujah council, and brought up. Since then, he has moved from war to war, but he become disillusioned with the sects. It has become the same political games that happened within the USSR. Now, he creates ghouls for whoever needs them, training humans in the wars of war, and selling them to the highest kindred bidder, so that they may become ghouls.