Aurelio Ettore Giovanni
Overview
Overview
Giovanni sent to Baltimore to strengthen Giovanni interests and territory due to dastardly Sabbat actions and to bring stray family members back into the fold.
Basics
Basics
Name
Aurelio Ettore Giovanni
Player
DrMultKaladin
Chronicle
Baltimore After Dark
Nature
Visionary
Demeanor
Director
Concept
Family Uniter
Clan
Giovanni
Generation
10
Sire
Pietro Giovanni
Attributes
Attributes
Physical
T
Strength
11000
Dexterity
11000
Stamina
11000
Social
P
Charisma
Skmooth Talker
11110
Manipulation
Persuasive
11110
Appearance
11000
Mental
S
Perception
11100
Intelligence
Analytical
11110
Wits
11000
Abilities
Abilities
Talents
S
Alertness
10000
Athletics
00000
Awareness
11000
Brawl
00000
Empathy
10000
Expression
10000
Intimidation
10000
Leadership
10000
Streetwise
00000
Subterfuge
11000
00000
Skills
T
Animal Ken
00000
Crafts
00000
Drive
10000
Etiquette
11000
Firearms
10000
Larceny
00000
Melee
10000
Performance
00000
Stealth
00000
Survival
00000
00000
Knowledge
P
Academics
00000
Computers
10000
Finance
10000
Investigation
10000
Law
00000
Medicine
11100
Occult
11100
Politics
11000
Science
10000
Technology
10000
00000
Advantages
Advantages
Disciplines
*Potence
10000
*Dominate
10000
*Necromancy
11100
00000
00000
00000
Backgrounds
Cult
11110
Generation
11100
Resources
11111
Domain
10000
Memento de Morte
11100
Spirit Slaves
00000
00000
Virtues
Conscience/Conviction
11100
Self-Control/Instinct
11100
Courage
11110
Humanity/Path
11111 10000
Path
Bones
Bearing
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
1
Merits & Flaws
Merits & Flaws
Merit
Type
Cost
Cannibal
Clan Specific
1
Spectral Sepulchre
Supernatural
5
Eidetic Memory
Mental
2
Languages: English, Latin, German, Greek, French, Spanish, Arabic, Slavic, Hebrew, Italian, Portuguese, Russian, Hungarian, Mandarin
Flaw
Type
Bonus
Permanent Fangs
Physical
3
New Arrival
Social
1
Rival Sires
Social
2
Prey Exclusion: Minors
Mental
1
Rituals & Paths
Rituals & Paths
Ritual
Level
Knowing Stone
1
Path
Sepulchre
11100
Grave's Decay
11000
00000
00000
00000
00000
00000
00000
Experience & Derangements
Experience
Total
45
Spent
35
Notes
Freebies:
WP 4 Domain 1 Resources 4 Cult 2 Memento de Morte 3 Merits 8 Flaws 7 XP Expenditure: Dominate 1 10XP Potence 1 10XP New Path: Grave's Decay 1+2 7XP+4XP Wits 2 4XP
WP 4 Domain 1 Resources 4 Cult 2 Memento de Morte 3 Merits 8 Flaws 7 XP Expenditure: Dominate 1 10XP Potence 1 10XP New Path: Grave's Decay 1+2 7XP+4XP Wits 2 4XP
Derangements
Expanded Backgrounds
Expanded Backgrounds
Allies
Cult
Contacts
Cult
Fame
Herd
Cult
Influence
Cult
Mentor
Resources
Owns shares of various medical corps
Retainers
Cult
Status
Other
Rights & Possessions
Rights & Possessions
Gear (Carried)
Stake, small notepad, decorative gold ring (necro relic), dagger, wallet (credit cards, cash, ID) keyring, stilleto, encrypted smartphone, very fancy suit (class I armor)
Feeding Grounds
Domain of la famiglia
Havens
Wouldnt you like to know
Equipment (Owned)
numberous books, tomes and notes about the occult in various languages and ages; sword, pistol, medical equipment
Vehicles
Mercedes-Maybach S-Klasse
Other
Blood Bonds/Vinculi
Blood Bonds/Vinculi
Bound To
Rating
Bound To
Rating
Description
Description
History
History
In his mortal days Aurelio was quickly noticed by the vampiric part of the family as he showed that he was a multi-talented prodigy. Even during his childhood his charm, intelligence and ability to manipulate those around him was far beyond what normal children would exhibit. That separation from his peers continued on over the years and grew.
When he entered a prestiguous private school, his eidetic memory, combined with his mental and social faculties, allowed him to breeze through classes. The family noticed and supported his thirst for knowledge as much as possible, even ending up figuratively throwing language teachers at him as he devoured the various tongues.
But he was not satisfied. As a teenager he finished school and set his eyes on the family's main business: money. It turned out that he was gifted in capitalism and the intricacies of finances, or the networking. It was then that he was indirectly approached by two vampiric necromancers, who gifted him notes, books and tomes about the occult in ever greater depths.
His bright mind immediately noticed how he was nudged towards necromancy. Taking the hint he delved into it, not only due to the nudging, but also because it was a new and unusual challenge.
One event led to another and he also caught the attention of an old wraith of the family who took a shine to him. That was the spark that lit a short feud between his two prospective sires, which Pietro eventually won. The usual rites were observed and his tutelage into the depths of the occult and necromancy truly began.
To the joy of his sire, Aurelio easily and swiftly (for vampiric measures) shed his Humanity, embracing his new form so deeply that his fangs became a permanent fixture.
Now, several decades later, he was given his first great task: To go to Baltimore and bring the lost family member back home into the folds of la famiglia.