Kestrel Simmons
Overview
Overview
Kestrel is used to being an outcast. She takes life into her own hands and makes it better. She didn't plan on being a vampire, but she can't change it now. The only way to move past this is to make it better. Learning the rules and moving forward is definitely better than the alternative.
Basics
Basics
Name
Kestrel Simmons
Player
Evelyn Barkulis
Chronicle
Baltimore After Dark
Nature
Celebrant
Demeanor
Conformist
Concept
Treasure Hunter
Clan
Gangrel
Generation
10th
Sire
NPC
Attributes
Attributes
Physical
p
Strength
Specialization
11000
Dexterity
11000
Stamina
11000
Social
s
Charisma
Specialization
11100
Manipulation
11110
Appearance
11100
Mental
t
Perception
Specialization
11100
Intelligence
11100
Wits
11100
Abilities
Abilities
Talents
p
Alertness
Specialization
11000
Athletics
00000
Awareness
11000
Brawl
00000
Empathy
11100
Expression
00000
Intimidation
00000
Leadership
00000
Streetwise
00000
Subterfuge
00000
00000
Skills
s
Animal Ken
Specialization
11100
Crafts
11000
Drive
00000
Etiquette
11000
Firearms
00000
Larceny
00000
Melee
11000
Performance
11000
Stealth
00000
Survival
11100
00000
Knowledge
t
Academics
Artifacts
11100
Computers
11000
Finance
10000
Investigation
11100
Law
00000
Medicine
00000
Occult
11000
Politics
00000
Science
00000
Technology
00000
00000
Advantages
Advantages
Disciplines
Animalism
10000
Fortitude
11000
Protean
11000
00000
00000
00000
Backgrounds
Generation
11100
Resources
11100
Domain
10000
Retainer
10000
Haven
10000
00000
Virtues
Conscience
11100
Self-Control
11110
Courage
11100
Humanity
1111111000
Path
Humanity
Bearing
No modifier
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
1
Merits & Flaws
Merits & Flaws
Merit
Type
Cost
Acute Sense
Physical
1
computer aptitude
Mental
2
inoffensive to animals
Supernatural
1
eat food
Physical
1
Grand Library
Mental
2
Flaw
Type
Bonus
Rival Sires
Social
2
Cant cross running water
Supernatural
3
Phobia (Aquaphobia - fear of water/drowning)
Mental
2
Rituals & Paths
Rituals & Paths
Ritual
Level
Path
00000
00000
00000
00000
00000
00000
00000
00000
Experience & Derangements
Experience
Total
25
Spent
25
Notes
Resources 3
Retainer 1
Ability Specialization: Academics (Artifacts)
Willpower 4
Occult 2
Protean 2 - 10XP
Fortitude 2 - 10XP
Retainer 1
Ability Specialization: Academics (Artifacts)
Willpower 4
Occult 2
Protean 2 - 10XP
Fortitude 2 - 10XP
Derangements
Expanded Backgrounds
Expanded Backgrounds
Allies
Contacts
Fame
Herd
Influence
Mentor
Resources
Research Assistant at Johns Hopkins University for US Colonial History
Retainers
Ghoul: Marianne Cassen
Status
Other
Rights & Possessions
Rights & Possessions
Gear (Carried)
Feeding Grounds
Havens
Equipment (Owned)
Vehicles
Other
Blood Bonds/Vinculi
Blood Bonds/Vinculi
Bound To
Rating
Bound To
Rating
Description
Description
History
History
I'm still working on it, but here is what I have: Kestrel