Rex Overview Overview Retainer for Marshall Haimon. Rex is his craftsmen, his builder, his foreman, and his intimidating thug. He is strong, very strong, and has been since his days in the Army corps of engineers. He served in both Afghanistan and Iraq. He is the man behind marshals war machine, making sure ammo is secured, armor is ready, and fortifications are set. He is the one who manages the men and assigns them to their duties when Jesse is not around. He is the master at arms. Basics Basics Name Rex Player Dude4540 Chronicle Baltimore After Dark Nature Bravo Demeanor Soldier Concept Enforcer Clan Brujah Generation Dormitor Marshall Haimon Attributes Attributes Physical p Strength Big arms 11111 Dexterity 11100 Stamina Tough as nails 11110 Social s Charisma Specialization 11000 Manipulation 11000 Appearance 11000 Mental t Perception Specialization 11100 Intelligence 11100 Wits 10000 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 11000 Awareness 11000 Brawl 11000 Empathy 00000 Expression 00000 Intimidation 11000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 11100 Drive 1100 Etiquette 00000 Firearms 11100 Larceny 00000 Melee 11100 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 10000 Finance 00000 Investigation 00000 Law 00000 Medicine 10000 Occult 00000 Politics 00000 Science 10000 Technology 10000 00000 Advantages Advantages Disciplines Potence 11000 Celerity 11000 Presence 00000 00000 00000 00000 Backgrounds Dormitor 10000 Majordomo 11110 00000 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 11110 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Willpower 11111 00000 00000 00000 Blood Pool 11000 00000 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 21 Spent 21 Notes 3 attribues-15, 3 talents-6 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd 30 vessels, Militia members, 15 combat, 5 scouts, 5 chemist/alchemist, 5 logisticians. Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Shotgun, flak jacket, baseball bat with nails Feeding Grounds Havens Equipment (Owned) Various crafting tools, ammunition pressers, auto tools, blacksmithing gear. Vehicles Humvee Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age D.O.B. R.I.P. Hair Eyes Race Nationality Height Build Gender Face Claim History History