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Demonculaba

Overview

 
Overview
 
image-1656873399167.jpeg
Cult leader, self sufficient, fuedalist Gangrel.                                                                                        A Gangrel that is lost in vampiric sects and wants to find someone to connect with. When it comes to his outward personality though he Shepards humans along the path of self reliance and self improvement. Removing reliance on such things as family. He seeks to bring people down a path of feral nature and secretly wants his own vampiric ‘pack’ to call family. 

Basics

 
Basics
 
Name
Demonculaba 
Player
Big-daddy-nurgles
Chronicle
Baltimore After Dark
Nature
Outsider
Demeanor
Pedagogue 
Concept
Gangrel lost in the Sects 
Clan
Gangrel
Generation
10th
Sire
?

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity

11100
Stamina
Tough
11111
Social 
s
Charisma
Smooth talker
11110
Manipulation
 
11000
Appearance
 
11100
Mental 
t
Perception
Insightful
11110
Intelligence
 
10000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
11100
Awareness
 
11000
Brawl

11100
Empathy
 
11000
Expression
 
11000
Intimidation
 
11100
Leadership
 
11000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

11100
Crafts
 
10000
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth

11100
Survival
 
10000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
11000
Occult

11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Animalism*

11111
Fortitude*

11110
Protean*

11110
Celerity 
 
11000
 Presence
 
11000
  
 
00000
Backgrounds
Herd 

11111
Retainers 

11111
Generation 

11100
Haven 
 
11111
Resources 

11100
Contacts 

11100
Virtues
Conviction
 
11000
Instinct
 
11000
Courage
 
11111
 
Humanity/Path
11110 00000
Path
 Path of the Feral Heart
Bearing
 
Willpower was
11111 11111
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Flash backs
 Mental
 6pts
 Impatient
 Mental
 1pt
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 164
Spent
 159
Notes
60 - Animalism 0→5
40 - Fortitude 0→4
11 - Haven 0→5
7 - Resources 0→3
17 - celerity 0→2.                           7 - presence 1→2                            5 - empathy 0 →2.                           5 - expression 0→2                        5 - leadership 0-2.                           2 - conviction 1-2                                                           Freebies (22/15+7 Flaws):
7 - presence 0→1
5 - Herd - 0→5
1 - Generation 2→3
1 - Retainers 4→5                            
3 - Contacts 0→3                                   5 - Willpower 5→10 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
Small time contacts in the world of organized and unorganized crime 
Fame
 
Herd
They bought into a cult or were abducted into it
Influence
 
Mentor
 
Resources
A wealth acquired from the simple crime. 
Retainers
4 savage warriors and one who handles paperwork and day to day. 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
His haven and where he sees fit
Havens
Secluded plantation where people feed themselves and try to be as self sufficient as possible. It lies between York and Baltimore legally owned by one of his ghouls. Deep into the wooded paths.
Equipment (Owned)
 
Vehicles
 Volkswagen jetta
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
222
Apparent Age
47
D.O.B.
1800
R.I.P.
1847
Hair
Black
Eyes
Dark
Race
White
Nationality
Russian
Height
6'0"
Build
Muscular and lean
Gender
Male
Face Claim
Rasputin
Tall 6’0 built lean and isn’t particularly handsome or ugly.

History

 
History
 
Embraced nearly at random by a Gangrel. He lasted longer then he thought. He was there at the civil war wandering from side to side. Fighting. He was there at the First World War wandering from side to side. He is indecisive. He feels his clans need for freedom but he also feels the need to be apart. His pack is missing he substitutes it with human chaff but they can’t fill his need for kinship. He needs another group to give him kinship some Gangrel or sabbat but he needs people he can trust. People he can protect. He has terrible memories and nightmares of his first embrace. He was out and when he awoke he was slaughtering his family but he couldn’t stop. His hunger couldn’t let him.