Morgan Steindahl
Overview
Overview
Boisterous in manner, bodacious in humor, and bohemian in dress.
Morgan is often found in places where the Kine's celebrations of life and Kindred hunting grounds cross. They seem pretty set to eek as much enjoyment out of life as possible, and to live as many experiences as they can.
Standing a bit taller than the average woman Morgan has a natural athleticism to them, but lack the dangerous poise of a trained killer. They speak with Southern twang, and occasionally splash a bit of Spanish into their speech. That speech presented in a relatively sultry voice is just the first of many obvious hints that the rural taste and habits acquired previously have come to roost in urban Baltimore with this one.
Morgan has a known arrangement with the Court, to provide daytime transportation and courier services to both the Court and its associated Kindred of the city. At a reasonable fee of course, ain't nothing in life for free.
Morgan is often found in places where the Kine's celebrations of life and Kindred hunting grounds cross. They seem pretty set to eek as much enjoyment out of life as possible, and to live as many experiences as they can.
Standing a bit taller than the average woman Morgan has a natural athleticism to them, but lack the dangerous poise of a trained killer. They speak with Southern twang, and occasionally splash a bit of Spanish into their speech. That speech presented in a relatively sultry voice is just the first of many obvious hints that the rural taste and habits acquired previously have come to roost in urban Baltimore with this one.
Morgan has a known arrangement with the Court, to provide daytime transportation and courier services to both the Court and its associated Kindred of the city. At a reasonable fee of course, ain't nothing in life for free.
Basics
Basics
Name
Morgan Steindahl
Player
SoulKitchen
Chronicle
Baltimore After Dark
Nature
Bon Viviant
Demeanor
Survivor
Concept
Between All Worlds
Clan
N/A
Generation
Dhampir
Sire
Gerald and Guita Steindahl
Attributes
Attributes
Physical
p
Strength
11100
Dexterity
Precise
11110
Stamina
Vigorous
11111
Social
T
Charisma
11000
Manipulation
11000
Appearance
Passing
11100
Mental
S
Perception
Careful
11110
Intelligence
11000
Wits
11100
Abilities
Abilities
Talents
S
Alertness
11100
Athletics
Dancing
11100
Awareness
00000
Brawl
11100
Empathy
10000
Expression
00000
Intimidation
00000
Leadership
00000
Streetwise
10000
Subterfuge
11000
Carousing
11000
Skills
P
Animal Ken
00000
Crafts
Home Repair
11100
Drive
11000
Etiquette
00000
Firearms
11100
Larceny
10000
Melee
11100
Performance
00000
Stealth
11100
Survival
11100
Archery
11100
Knowledge
t
Academics
00000
Computers
00000
Finance
00000
Investigation
10000
Law
00000
Medicine
10000
Occult
10000
Politics
00000
Science
Practical Applications
10000
Technology
Jerry-Rigging
10000
00000
Advantages
Advantages
Disciplines
Potence
10000
Celerity
10000
Fortitude
10000
Obfuscation
10000
00000
00000
Backgrounds
Resources
11000
Armory
11000
Contacts
11000
00000
00000
00000
Virtues
Conscience/Conviction
11100
Self-Control/Instinct
11100
Courage
11110
Humanity/Path
11111 10000
Path
Bearing
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
Merits & Flaws
Merits & Flaws
Merit
Type
Cost
Ambidextrous
Physical
1
Catlike Balance
Physical
1
Friend of the Underground
Social
3
Open Road
Social
2
Sabbat Survivor
Social
1
Without a Trace
Supernatural
2
Flaw
Type
Bonus
Special Responsibility (Courier)
Social
1
Dark Secret (Dhampir)
Social
1
Bound
Supernatural
2
Tic/Twitch (Smoking)
Mental
1
Vengeful (Tzimitze)
Mental
2
Rituals & Paths
Rituals & Paths
Ritual
Level
Path
00000
00000
00000
00000
00000
00000
00000
00000
Experience & Derangements
Experience
Total
59
Spent
59
Notes
Freebies: 3 Merits + 7 Discipline + 3WP, 2 Specialties = 15/15
XP: 2nd Dots in STR, MAN, INT = 12xp
1st Dots: Carousing, Archery, Empathy = 9xp
2nd Dots: Brawl, Subterfuge, Carousing, Archery, Melee, Firearms, Drive = 14xp
3rd dot strength, brawl, firearms, melee, archery = 24xp
XP: 2nd Dots in STR, MAN, INT = 12xp
1st Dots: Carousing, Archery, Empathy = 9xp
2nd Dots: Brawl, Subterfuge, Carousing, Archery, Melee, Firearms, Drive = 14xp
3rd dot strength, brawl, firearms, melee, archery = 24xp
Derangements
Expanded Backgrounds
Expanded Backgrounds
Allies
Contacts
Contact 1: Juanita Ramone - An old friend from Miami who moved to Baltimore and became the secretary for the captain of interdepartmental records and affairs at Baltimore PD.
Contact 2: Ricky Guarno - Met through a friend of a friend, Ricky is a dealer of illicit goods in Detroit. Ricky's working for someone more important, but Ricky and Morgan both understand that Morgan doesnt need to know who.
Contact 2: Ricky Guarno - Met through a friend of a friend, Ricky is a dealer of illicit goods in Detroit. Ricky's working for someone more important, but Ricky and Morgan both understand that Morgan doesnt need to know who.
Fame
Herd
Influence
Mentor
Resources
Not rich by any means, but Morgan's parents set them up with some rotating investments handled by a firm when they left home. The money is enough to cover the basics, though Morgan seems to opt to supplement this income where they can and cuts down expenses to have more money for partying, cash on hand, or saving for larger purchases. Or you know, making sure they have the best equipment that money can buy.
Retainers
Status
Certifications, Licenses, and Legal Papers
It never pays to be on the wrong side of the law, especially in this modern day and age. Morgan keeps legal firearms licenses, driving licenses, CDL, hunting, contractor, food service, etc. paperwork to back up what they are doing and will often pick up any new license or certification they can manage to add to the collection. This includes their personal identification papers, presenting them as 25 years their junior rather than in their 50s while not looking the part.
Rights & Possessions
Rights & Possessions
Gear (Carried)
Blackphone Privy 2.0 (Stupid expensive, ultra secure smart phone)
Multi-Tool, Heavy Pistol, Hunting Knife, Mace (Spray) (Purses are great so there may be more in there!)
Cigarettes, Cigar-Torch, and Condoms
Multi-Tool, Heavy Pistol, Hunting Knife, Mace (Spray) (Purses are great so there may be more in there!)
Cigarettes, Cigar-Torch, and Condoms
Feeding Grounds
The Rack (If Ever?)
Havens
Stealth camper set up inside of the rear of their truck with some extra space for amenities stored in their trailer. Though they are prone to squatting in the homes of anyone willing to take them in for a few days.
Equipment (Owned)
Tools, general electronics, police scanner, CB radio, computer (and accessories), survival gear, hunting gear, climbing gear (they're outdoorsy okay!), body-armor and weapons as allowed per Arsenal/Armory dots (Inside a gun safe bolted to the frame of the truck bed).
Vehicles
Still driving their first vehicle, Morgan's truck is a prized possession, kept updated with extra tech as well as security systems, and a work horse for their various enterprises that keeps them in cash flow and usefulness to the Kindred. The trailer that it pulls works easily as food truck, cargo mover, and extension to the cramped stealth camper in the truck bed that Morgan calls home. The set up works as great camouflage, allowing Morgan to be in many places without drawing much notice. (Pictures are rough representations, assume the truck has had durability upgrades with a cap put over the bed and the trailer is a bit more off-road friendly and a touch smaller).
Other
Blood Bonds/Vinculi
Blood Bonds/Vinculi
Bound To
Rating
Prince William
3
Bound To
Rating
Description
Description
History
History
Born in Miami to parents that were caring despite what they were, Morgan managed to achieve a relatively normal childhood despite the Steindahl's nocturnal nature. Starting in Morgan's teens, they began to be prepared and prepped about their true nature and instructed in the nature of the undead and as much about the sects as their parents could impart living on the edge of vampiric society as it were. Coming of age, Morgan attended a number of trade schools rather than college. They simply never had the patience or inclination towards being well learned rather than well practiced. Like many youths, they opted to leave home despite warnings of how dangerous the world was to have their adventures.
Adventure for Morgan meant traveling North America and living the outdoors. Hiking, fishing, hunting, camping, spelunking and rock climbing all thoroughly engaged in. While Morgan new enough to generally avoid vampires, they did occasionally spot them in their wanderings and did their best to keep distance. Unfortunately the inevitable happened and Morgan became tied up unwillingly with a Tzimitize calling itself only "Teacher" during Morgan's regretfully long stay under their hospitality. The encounter had started relatively well, but Morgan's brash humor and at the time far more boorish behavior set the Tzimitize off. Morgan refuses to talk about details, but has grown to live with if not embrace, lean into, and enjoy the results of their captor's attentions.
That said Morgan still carries a chip on their shoulder towards the Tzimitize in general, and particularly that one. A vengeance to be had someday if Morgan should ever find Teacher in a position of weakness advantageous enough to do it properly and permanently. After all, even if Morgan is well adjusted, loving who they are and they life they lead now; Teacher stole their agency and free will for a long time and even now Morgan is sometimes left questioning how much they are still themselves and how much of who they were was manipulated.. mind, body and/or soul.
Adventure for Morgan meant traveling North America and living the outdoors. Hiking, fishing, hunting, camping, spelunking and rock climbing all thoroughly engaged in. While Morgan new enough to generally avoid vampires, they did occasionally spot them in their wanderings and did their best to keep distance. Unfortunately the inevitable happened and Morgan became tied up unwillingly with a Tzimitize calling itself only "Teacher" during Morgan's regretfully long stay under their hospitality. The encounter had started relatively well, but Morgan's brash humor and at the time far more boorish behavior set the Tzimitize off. Morgan refuses to talk about details, but has grown to live with if not embrace, lean into, and enjoy the results of their captor's attentions.
That said Morgan still carries a chip on their shoulder towards the Tzimitize in general, and particularly that one. A vengeance to be had someday if Morgan should ever find Teacher in a position of weakness advantageous enough to do it properly and permanently. After all, even if Morgan is well adjusted, loving who they are and they life they lead now; Teacher stole their agency and free will for a long time and even now Morgan is sometimes left questioning how much they are still themselves and how much of who they were was manipulated.. mind, body and/or soul.