Rayne Darkholme
Overview
Overview
Born in Bethesda Maryland. She has no idea who who father is(The Vampire Parentage). Her mother died when Rayne was just barely 18. She knew there was something different about her. But it wouldn't be a few years until she figured out exactly what these difference entailed. A friend of her mothers named Liam(Ally) is the one that helped her understand her situation more thoroughly. He is a retired Vampire Hunter. Rayne dedicated her self to sorting out the good from the bad and eliminating the bad. She moved to Baltimore when she was 20. Her mother Owned a well to do multimillion dollar fortune 500 software development company. Technically Rayne is now in charge but she lets the Manager run the day to day activities so she can focus on what she considers her real destiny. Was raised as a devout Catholic. She lost her faith after her mother passed however.
Basics
Name
Rayne Darkholme
Player
Reaper
Chronicle
Baltimore After Dark
Nature
Visionary
Demeanor
Enigma
Concept
Protector of Mortals
Clan
Toreador
Generation
N/A
Sire
Unknown
Attributes
Attributes
Physical
p
Strength
Specialization
11000
Dexterity
11000
Stamina
11100
Social
s
Charisma
11000
Manipulation
11000
Appearance
Seduction
11110
Mental
t
Perception
11000
Intelligence
Creative
11110
Wits
11100
Abilities
Abilities
Talents
T
Alertness
00000
Athletics
11000
Awareness
00000
Brawl
10000
Empathy
00000
Expression
00000
Intimidation
00000
Leadership
00000
Streetwise
10000
Subterfuge
00000
00000
Skills
s
Animal Ken
00000
Crafts
00000
Drive
00000
Etiquette
10000
Firearms
10000
Larceny
00000
Melee
10000
Performance
11000
Stealth
10000
Survival
10000
00000
Knowledge
P
Academics
Science
11100
Computers
10000
Finance
11000
Investigation
11000
Law
00000
Medicine
00000
Occult
Parapsychology
11000
Politics
00000
Science
10000
Technology
11000
00000
Advantages
Advantages
Disciplines
Potence
10000
Dominate
10000
00000
00000
00000
00000
Backgrounds
Resources
11111
Allies
11000
Contacts
11100
00000
00000
00000
Virtues
Conscience/Conviction
11100
Self-Control/Instinct
11110
Courage
11100
Humanity/Path
11111 11000
Path
Bearing
Willpower
11100 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
1
Merits & Flaws
Merits & Flaws
Merit
Type
Cost
Natural Leader
Social
1
Magic Resistance
Supernatural
2
Acute Sense(smell)
Physical
1
Acute Sense(touch)
Physical
1
Flaw
Type
Bonus
Haunted
Supernatural
3
Short Fuse
Mental
2
Vengeful
Mental
2
Rituals & Paths
Rituals & Paths
Ritual
Level
Path
00000
00000
00000
00000
00000
00000
00000
00000
Experience & Derangements
Experience
Total
Spent
Notes
Derangements
Expanded Backgrounds
Expanded Backgrounds
Allies
Liam Nelson(Engineer)
Leslie Davis(Personal Trainer)
Contacts
John Jones(Professor in Occultism)
Michelle Smith(Local Congress person)
India Ellis(Medical Doctor)
Fame
Herd
Influence
Mentor
Resources
You are a multimillionaire. If liquidated, you would have $5,000,000 to play with. Allowance of $30,000 a month.
Retainers
Status
Other
Rights & Possessions
Rights & Possessions
Gear (Carried)
4.5" Lipstick Knife
Fake Cellphone Taser
Feeding Grounds
Havens
Equipment (Owned)
Silver Katana
2 Retractable Silver Stakes
2 Snake Eye Tactical 27.5 Inches Large Fore arm Swords
2 Retractable Silver Stakes
2 Snake Eye Tactical 27.5 Inches Large Fore arm Swords
Vehicles
Marchi Mobile eleMMent Palazzo Superior RV(2022)
Camaro SS(2021)
Camaro SS(2021)
Other
Blood Bonds/Vinculi
Blood Bonds/Vinculi
Bound To
Rating
Bound To
Rating
Description
Description
History
History
Rayne was born on Sunday, October 13th 1996 in Bethesda Maryland at the Holy Cross Hospital, to a single mother and an unknown father who was not in the picture. Part of the reason of the absentee rather which was Unbeknownst to her or her mother, Her biological father was a vampire. A quite younger vampire of the fifteenth generation, making it a little harder tot ell there was something off about him. Her mother just wrote it off, the one-night stand was a little awkward and on the odd side. Her mother, Allison Marie Darkholme, was well known nationwide for her state of the art and leading edge computer software and R&D department. Rayne had a perfectly normal childhood for the most part. Though, she was a loner. She was bullied a lot by the cheerleaders and jocks because she didn't act or dress like they thought she should. The only thing outside of her education she dedicated her time to as a child was the school's track ad field team in junior high and high school. She got decent grades. She maintained a 3.0 GPA, so she could remain on the track team. Furthermore, she drank occasionally, but after all, what teenagers didn't drink a little from time to time? During her four years of high school, Rayne's mother enlisted a personal trainer for her to help with her training and practicing at home to keep her up to par for her school's track and field team. The winter following her graduation from high school, Rayne's mom had become extremely ill. Doctors couldn't explain why or what was the cause of the sudden illness. She died just before Christmas. Rayne's mom left her home, her company and everything she owned to Rayne. Rayne opted out of going to college and try to at least hold up the appearance of being a CEO regardless of not knowing what she was doing. She faked it for a few years until she managed to pick up the basics. She then later enrolled in online college courses, where she earned her degree in business management. Furthermore, she even picked up a PhD in Parapsychology because she wanted a contingency in case the business angle flopped. Her online Professor for her occultism course and her eventually became close friends. And later became a trusted confidant after she found out about her rare condition. He vowed to find a "Cure" or solution for her situation if there was one to be found. Until them swore to secrecy and to offer his aid when ever he could in her endeavors to protect the mortals of Baltimore and her path to eradicating the evil she encountered.
Notes
Notes
Blood pool: 10. The Dhampir regenerates 1 blood point per day. She can drink vitae to replenish more quickly, with some of the usual effects (such as becoming blood bound). The Dhampir can spend all 10 points normally on Healing (1 blood point per bashing or lethal damage — being closer to a mortal than a vampire, she does not suffer aggravated damage), Disciplines, and raising Physical Attributes.
A Dhampir does not need to spend blood to remain active.
A Dhampir uses Stamina to soak bashing and lethal damage.
The Dhampir can regenerate lost body parts with a successful Willpower roll (difficulty 8). The cost for this varies from 1 blood point for a finger to 3 blood points for a limb. If the roll fails, it cannot be reattempted and the body part is lost.
The Dhampir suffers from Frenzy at -2 difficulty. She is not subject to Rötschrek.
A Dhampir is ultimately mortal rather than vampire. She has no Clan weakness, may not gain vampire-specific Merits or Flaws, and cannot create new Disciplines. Nor can she create blood bonds, ghouls, or childer. She can, however, conceive mortal children, eat food, and walk in sunlight.
The Dhampir’s vampiric heritage makes it impossible for her to become a changeling, demon, mage, mummy, werewolf, or their related kin. She can be blood bound to a vampire, though she does not become a ghoul. A Dhampir can become Imbued, but does not lose their Dhampir template.
A Dhampir does not need to spend blood to remain active.
A Dhampir uses Stamina to soak bashing and lethal damage.
The Dhampir can regenerate lost body parts with a successful Willpower roll (difficulty 8). The cost for this varies from 1 blood point for a finger to 3 blood points for a limb. If the roll fails, it cannot be reattempted and the body part is lost.
The Dhampir suffers from Frenzy at -2 difficulty. She is not subject to Rötschrek.
A Dhampir is ultimately mortal rather than vampire. She has no Clan weakness, may not gain vampire-specific Merits or Flaws, and cannot create new Disciplines. Nor can she create blood bonds, ghouls, or childer. She can, however, conceive mortal children, eat food, and walk in sunlight.
The Dhampir’s vampiric heritage makes it impossible for her to become a changeling, demon, mage, mummy, werewolf, or their related kin. She can be blood bound to a vampire, though she does not become a ghoul. A Dhampir can become Imbued, but does not lose their Dhampir template.