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Earl "Thorne" Bratovich

Overview

 
Overview
 
Jason_Voorhees.jpg
 “I was wondering what would break first — your spirit…or your body.”
 - Bane, The Dark Knight Rises.

A hulking individual of muscle and reserved menace. At 7' 7" and 350 lbs., he is a walking mountain. Having a nearly complete disregard for humans, seeing them as little more that cattle to experiment on, he delights at instilling abject terror in his prey.

Basics

 
Basics
 
Name
Earl "Thorne" Bratovich
Player
Otaku 
Chronicle
Baltimore After Dark
Nature
Monster (Terrifying)
Demeanor
Soldier
Concept
Monstrous Redneck
Clan
Tzimisce
Generation
12th
Sire
Unknown

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious
11110
Dexterity
 Lightning Reflexes
11110
Stamina
 Enduring
11110
Social 
t
Charisma

10000
Manipulation
 Imposing
11111
Appearance
 
10000
Mental 
s
Perception

11000
Intelligence
 Creative
11111
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11100
Awareness
 
00000
Brawl
 Pankration
11110
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
11000

 
00000
Skills 
t
Animal Ken

10000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 Body Weaponry
11110
Performance
 
00000
Stealth
 
10000
Survival
 
10000

 
00000
Knowledge 
s
Academics

10000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
Body Crafts 
11110
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000
Expert: Sabbat Lore
 
11100

Advantages

 
Advantages
 
Disciplines
 Animalism*
 
10000
 Fortitude*
 
11000
 Vicissitude* 
 
11111
 Potence
 
11000
 Obfuscate
 
11110
 
 
00000
Backgrounds
 Generation
 
10000
 Domain
 
11000
 Retainer
 
11000
 Retainer
 
11000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
Metamorphosis 
Bearing
Inhumanity
Willpower
11111 11100
00000 00000
Blood Pool
00000 00000
01111 11111
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Pain Tolerance 
Clan 
Revenant Disciplines (Bratovich) 
Clan 
Promethean Clay 
Clan 
Huge Size 
Physical 
Bruiser
Physical 
1 
 
 
 
Flaw
Type
Bonus
Revenant Weakness (Bratovich) 
Clan
-3 
Touch of Frost
Supernatural
-1 
Beacon of the Unholy
Supernatural 
-2 
Cast no Reflection
Supernatural 
-1 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
160
Spent
159
Notes
Freebie Points: 15 (+7 from Flaws)
Starting Experience: 160 (Ancilla)
 - Fortitude 2 = 5
 - Vicissitude 4 = 15
 - Vicissitude 5 = 20
 - Potence 1 = 10
 - Potence 2 = 7
 - Obfuscate 1 = 10
 - Obfuscate 2 = 7
 - Dexterity 4 = 12
 - Animalism 1 = 10
 - Animal Ken 1 = 3
 - Obfuscate 3 = 14
 - Obfuscate 4 = 21
 - Flaying Flesh (Combo Power) = 12
 - Willpower 7 = 6
 - Willpower 8 = 7
Unspent Experience: 1
 
Combination disciplines
 
Flaying Flesh (Potence 2, Vicissitude 2) 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 Two Bratovich Hellhounds (Named: Gator & Dixie)
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 A bone machete made from his his own femur, and stored in a flesh crafted pocket on his back.
A Zippo Lighter.
Feeding Grounds
 Trailor parks and the homeless
Havens
 An old, run down, but still populated Trailor park
Equipment (Owned)
 
Vehicles
 1987 Ford F-Series Ranger Bigfoot Cruiser Pickup Truck, the body if not maintained with dints, scratches and rust spots.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
242
Apparent Age
Mid-30s 
D.O.B.
November 6th, 1782
R.I.P.
1846
Hair
Bald 
Eyes
Dark 
Race
Caucasian 
Nationality
American (Appalachian) 
Height
7' 7"
Build
Powerfully Imposing 
Gender
Male 
Face Claim
Jason Vorhees 
Bratovich Hellhounds:
Gator
-A large, muscular Doberman-

Attributes: Strength 4, Dexterity 3, Stamina 4, Perception 3, Intelligence 2, Wits 3
Abilities:  Alertness 3, Athletics 3, Awareness 3, Brawl 4, Empathy 2, Intimidation 4, Survival (Tracking) 4
Disciplines: Potence 1, Celerity 1
Willpower: 3, Blood Pool: 3
Health Levels: OK, -1, -1, -2, -2, -5, Incapacitated
Armour Rating: 0 (4 Dice Soak, total)
Attack: Bite (Str+1 Aggravated), Claw (Str, Bashing)
Vicissitude Mods: Vicious Maw (Bite does Aggravated damage) 

Dixie
-A Mastiff who has been breed and crafted to a hulking size-

Attributes: Strength 3, Dexterity 3, Stamina 5, Perception 3, Intelligence 2, Wits 3
Abilities:  Alertness 3, Athletics 3, Awareness 3, Brawl 4, Empathy 2, Intimidation 4, Survival (Tracking) 4
Disciplines: Potence 1, Fortitude 1
Willpower: 3, Blood Pool: 3
Health Levels: OK, -1, -1, -2, -2, -5, Incapacitated
Armour Rating: 2 (8 Dice Soak, 3 Dice Soak vs Aggravated)
Attack: Bite (Str+1 Lethal), Claw (Str, Bashing)
Vicissitude Mods: Armored Hide (Armour Rating of 2)

History

 
History
 
Secluded deep within an old forest that would be known in the modern nights as the Monongahela National Forest of the Appalachian Mountains, West Virginia, stood the Bratovich Homestead. The family had chosen to leave their ancestral homes in Europe due to prejudice and financial hardship, they’d crossed the Atlantic to the new world and settled there during the 1700s.

In 1782, during the tail end of the Revolutionary War, Earl’s birth was a cursed affair. Whether due to the Revenant family’s supernatural practices or inbreeding, the infant’s birth bore many complications as the baby was malformed and ghoulishly strong. To save his mother’s life the family had to use their Vicissitude arts to extract the child from his mother or they both would have perished. As he grew with his deformities, Earl’s childhood was marred with more than his fair share of hardships. The family refused to use their crafts to fix the boy’s body, whether out of cruelty or wanting to see the child strive to overcome their weaknesses, who can say. Although Earl’s body was twisted and misshapen, he bore a sharp mind and as he grew, he observed his environment and learnt all he could. By the age of twelve he had picked up the rudimentary understanding of Flesh Crafting, beginning his first steps upon a road that would do more than just fix his body.

Through his adolescence, the family witnessed Earl shift from a hapless, deformed wretch of a person to a young man of surprising stature. At 18 years old, the young man stood six foot, seven inches and was nearly 250 pounds, Earl had more than adapted, his body was like clay to his will. The young Bratovich was gaining favor within the family, and over time he joined the family’s hunting parties, not just to hunt game to feed them, but also to hunt and push back the werewolves that stalked the Appalachians. Since the family settled those mountains, the Bratovich and the local Garou packs had developed a deep bitter enmity. Likely due to the supernatural nature of both factions, the nearby Cherokee tribes thankfully stayed away from their conflicts. This did not help much as over the following years Earl ranged further afield from the homestead, hunting for more and more material for his foul Flesh Crafting experiments. He did not care where the flesh came from, it was all ‘Meat’ to him, animals, newly proclaimed Americans or natives, they were all the same in his eyes, but he did particularly prize Garou flesh.

The years went by and in 1846, at the age of 64, Earl had sculpted his physique to the hulking size of 7’ 7” and 350 lbs. and having now hunted the Garou for decades he had proven how much he was a thorn in their sides, earning the man his nickname. But during this time a shadow from the family’s past patiently observed him. In the Americas the Bratovich had the chance to reestablish themselves, and after a while they reconnected and renewed their ties with their supernatural origins, the Kindred of Clan Tzimisce. One if them had heard of Earl and his proclivities, particularly his new interest in causing terror, reveling at instilling fear in those he preys upon. In Thorne’s minds he never truly viewed himself as human, this piqued the interest of a visiting Tzimisce, who chose to gift Thorne with the Curse of Caine and Embraced him. Thorne only recalls encountering a pool of blood that moved before he passed out, rising hours later as Kindred. Left and abandoned by his Sire, Thorne was helped by his family, who praised him for receiving such an honor.

During the American Civil War, a number of Bratovich family members were conscripted into the Union Army, war offered Thorne new opportunities and although he didn’t enlist, he found nearby battlefields to be too tantalizing an occasion to test his menagerie of Flesh Crafted Abominations. A few camping stories arose from Thorne’s homemade horrors causing chaos or stalking troop encampments in the night. By the time the US introduced the Draft in the early 20th century, most of the Bratovich family that still remained on their homestead didn’t appear on any census, so were never called up to fight in either world wars. But it was during this time that Thorne was actively recruited into the wider activities of the Sabbat. He was requested to help with Sabbat actions in Detroit where he not just helped but proved to be such a monster amongst both Kindred and Kine, that he was awarded the title of Templar by the Archbishop, then politely asked to leave.

With the advent of technology and the invention of films, during the mid to late 20th century, Thorne found a genuine interest in Horror movies, in particular, Slasher, Gore and Body Horror genres. Seeing how these forms of media had worked their way into the zeitgeist, Thorne went as far as to fashion a mask he Bone Crafted to his own skull, and fanged mouths in his palms to still be able to feed, all to better incite fear.

Since the ‘40s, Thorne has served the Sabbat where needed, a tool to be used when conventional methods fail. Recently the Sabbat hierarchy of the East Coast have grown tired of the loss of Baltimore, some ten years prior. And with Archbishop Warin of DC not having done anything of worth in trying to retake Baltimore, the diocese has sent Thorne in to stir the proverbial pot.