Isaiah Blackwood Overview Overview “Shower while there were two dead bodies in the bathtub, and he was sane. He drilled holes in the heads of living people to make them his unresisting companions, and he was sane. He ate a bicep which he fried in a skillet, tenderised and sprinkled with sauce, and he was sane. For hours he lay with corpses, hugging them, cherishing them, and he was sane. He kept eleven assorted heads and skulls, and two complete skeletons, for eventual use in a home-made temple, and he was sane.” ― Brian Masters, The Shrine of Jeffrey Dahmer Isaiah Blackwood is a tall, gaunt Nagaraja vampire with piercing green eyes and long, dark hair streaked with gray. Born in the early 20th century, his life of hardship and fascination with the occult led to his embrace in the 1950s. As a respected Pack Priest within the Sabbat, the "Chosen of Hunger", Isaiah uses his necromantic abilities to control Wraiths with fear and the use of twisted entropy, while discreetly feeding on the flesh of the living or dead. Operating in a major city, he maintains discreet connections with the local mob for mutual benefit, and his ultimate goal is to rally the Sabbat to build a necropolis beneath the city, creating a sanctuary for his clan to practice their dark arts and secure their future. Basics Basics Name Isaiah Blackwood Player Jax Chronicle Baltimore After Dark Nature Celebrant Demeanor Architect Concept Cannibal Priest Clan Nagaraja Generation 13th Sire The Feaster Attributes Attributes Physical t Strength 10000 Dexterity 11000 Stamina 11100 Social s Charisma 11000 Manipulation Irrefutable 11110 Appearance 11000 Mental p Perception Instinctive 11110 Intelligence Inventive 11110 Wits 11000 Abilities Abilities Talents p Alertness 11000 Athletics 11100 Awareness 11000 Brawl 00000 Empathy 11100 Expression 00000 Intimidation 10000 Leadership 10000 Streetwise 00000 Subterfuge 10000 00000 Skills t Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 11100 Performance 10000 Stealth 11100 Survival 00000 00000 Knowledge s Academics 00000 Computers 00000 Finance 00000 Investigation 11100 Law 11000 Medicine 11100 Occult Necromancy 11111 Politics 10000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines IC- Auspex 11000 IC- Necromancy 11110 IC- Dominate 00000 00000 00000 00000 Backgrounds Title (Pack Priest) 00000 Rituals 11110 Spirit Slaves 11110 Contacts 11000 Allies 11000 Memento de Morte 11100 Virtues Conviction 11100 Instinct 11000 Courage 11111 Humanity/Path 11111 00000 Path Path of Caine Bearing F A I T H Willpower 11111 11000 11111 11000 Blood Pool 11111 11111 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Medium Supernatural 3 Grand Library (Investigation, Medicine, Occult, Politics, Law) Mental 4 Flaw Type Bonus Impatient Mental 1 Prey Exclusion (Children) Mental 1 Lunacy Mental 2 Eerie Presence Supernatural 2 Cast No Reflection Supernatural 1 Rituals & Paths Rituals & Paths Ritual Level Necro  - Knowing Stone, 1 Necro  - 2 Necro  - 3 Necro  - 4 Necro  - 5 Path Vitreous Path 11110 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 30 Notes Necromancy 3/4 Auspex 2 Derangements Expanded Backgrounds Expanded Backgrounds Allies He maintains discreet connections with the local mob, who supply him with bodies for his macabre sustenance in exchange for his unique supernatural services. Contacts He has covert arrangements with local morgue workers, who discreetly provide him with bodies for his necromantic needs in exchange for favors and protection. SPirit Slaves Elias the Whisperer Fetter: A tarnished brass ring Description: Elias was once a cunning informant in life and now serves Isaiah by gathering secrets from the living and the dead. Bound to the brass ring, he can whisper information directly into Isaiah's ear, ensuring no secret goes unheard. Mara the Guardian Fetter: A silver locket containing a lock of her hair Description: Mara was a fierce protector in life and now guards Isaiah with unwavering loyalty. Tied to the small locket, she manifests as a spectral shield, intercepting attacks and threats aimed at her master. Cedric the Enforcer Fetter: A blood-stained coin Description: Cedric was a ruthless enforcer in his mortal days and now enacts Isaiah's will with brutal efficiency. Linked to the coin, he can be summoned to carry out tasks to make people forget, his presence instilling fear in Isaiah's enemies. Isabella the Seer Fetter: A cracked crystal pendant Description: Isabella was a gifted seer who now provides Isaiah with visions of the future and insights into the present. Bound to the crystal pendant, she reveals hidden truths and guides Isaiah with her "prophetic" abilities. Memento de Morte The Obsidian Amulet was forged centuries ago by a forgotten necromancer who performed a dark ritual at the site of a mass grave, channeling the collective death energy into the artifact. Over time, the amulet absorbed the essence of countless decayed souls, amplifying its power to accelerate death and disintegration. Passed down through generations of necromancers, it eventually came into Isaiah Blackwood's possession, enhancing his necromantic abilities. Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Vinculi To Rating Aether Achlys Valeria "Valkyrie" Kane Description Description Age 94 Apparent Age Early 30s D.O.B. 5/15/1930 R.I.P. 1958 Hair Long black and wavy, with grey streaks Eyes Piercing Green Race Middle Eastern Nationality US Height 6'2" Build Lean and wiry like a scarecrow Gender Male Face Claim Isaiah Blackwood is a tall, gaunt figure with piercing green eyes that seem to look into the very soul of those he encounters. His long, dark hair is now streaked with gray, giving him a distinguished yet unsettling appearance. His attire is modern but always has a hint of old-fashioned elegance, such as a vintage pocket watch or a well-tailored suit. His presence is commanding and slightly unnerving, with an aura of decay subtly clinging to him. History History Born in the early 20th century, Isaiah Blackwood experienced a life filled with hardship and struggle. Growing up in a poor neighborhood, he was exposed to crime and violence from a young age. His fascination with the occult and forbidden knowledge began in his teenage years, driven by a desire to escape his harsh reality and find a sense of control over his life.In the 1950s, while pursuing his interest in the dark arts, Isaiah encountered a Nagaraja vampire who recognized his potential and zeal. Embraced into the clan, Isaiah quickly adapted to his new existence, finding a new purpose within the Sabbat. His dedication and natural leadership abilities led him to become a respected Pack Priest. As a Nagaraja, Isaiah possesses the rare and dark gift of necromancy, which he uses to control and summon spirits. His clan's unique curse requires him to consume the flesh of the living or the dead to sustain himself, a secret he keeps hidden from all but his closest allies. This morbid necessity led him to develop discreet connections with undertakers and mortuary workers, ensuring a steady supply of sustenance without drawing unwanted attention. In the modern era, Isaiah operates in a major city where he uses his occult knowledge and necromantic abilities to further the goals of the Sabbat. His pack, the "Chosen of Hunger" follows him with loyalty, drawn to his fervor and mystical prowess. While Isaiah has forged some connections with the local mob, these relationships are more about mutual benefit and survival than outright control. The mob provides him with resources and protection when needed, while Isaiah offers his unique skills in return, particularly in matters involving the supernatural. Isaiah's ultimate goal is to rally the Sabbat in his city and ignite their fanatic nature to achieve a common purpose: to build a necropolis beneath the city. This necropolis would serve as a sanctuary for the Sabbat, a place where the boundaries between life and death blur, and the power of the undead reigns supreme. By establishing this necropolis, Isaiah hopes to create a stronghold of necromantic power, secure a haven for his clan, and ensure the Sabbat's control is absolute and uncontested. For the Nagaraja specifically, this goal is crucial because it represents a sanctuary where they can practice their unique form of necromancy and pursue their dark studies without fear of persecution. Isaiah envisions this necropolis as a place where the Nagaraja can gather, share knowledge, and advance their understanding of life, death, and the supernatural. By establishing such a sanctuary, Isaiah hopes to secure a future for his clan, preserving their secrets and ensuring their continued survival and power.