Emyr Mattick Overview Overview A Gangrel embraced for his bravery in his youth, he hunted his sire for almost a month, whom his village thought to be a ravenous wolf.  Emyr was the village's finest hunter and spent weeks tracking her what he didn't realize is that while he was hunting her she was watching him curious at his talents and tenacity and finally, after a long pursuit ending on a hill one moonlit night she took Emyr as her child.In the modern nights, Emyr has awakened to a strange new world in a foreign land he's lost, he's confused, and he's vulnerable but he can't let any know that lest he make an easy target Basics Basics Name Emyr Mattick Player Priest Chronicle Baltimore After Dark Nature Cavalier Demeanor Survivor Concept Soldier past his time Clan Gangrel Generation 8th Sire Morgann the Wolf Attributes Attributes Physical p Strength Strong Grip 11110 Dexterity Flexible 11110 Stamina Tireless 11110 Social s Charisma Charming 11100 Manipulation 11000 Appearance Angelic Physique 11111 Mental t Perception 11000 Intelligence Creative 11110 Wits Ambushes 11100 Abilities Abilities Talents p Alertness 11100 Athletics Parkour 11100 Awareness 11100 Brawl 11100 Empathy 00000 Expression 11000 Intimidation 11000 Leadership 00000 Streetwise 00000 Subterfuge 11000 00000 Skills s Animal Ken 11000 Crafts Bladesmithing 11110 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee Swords 11110 Performance 00000 Stealth 11000 Survival Tracking 11100 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 11000 Law 00000 Medicine 11000 Occult Kindred Lore 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism 00000 Fortitude 11110 Protean 11100 Potence 11000 00000 00000 Backgrounds Generation 11111 00000 00000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11111 11000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Additional Discipline: Potence Supernatural 5 Flaw Type Bonus New Arrival Social 1 Impatient Mental 1 Tic/Twitch Physical 1 Rat in a cage Clan 2 Beacon of the Unholy Supernatural 2 Rituals & Paths Rituals & Paths Ritual Level Wetting Steel 3rd Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 95 Spent 90 Notes 1 Freebies 1 Experience22 freebies: 5 spent on merits, 7 spent on disciplines, 4 on willpower, 6 on abilities30 xp on fort 1, 2, 321 xp on shatterproof combo discipline10 xp on wetting steel ritual12 xp on intelligence 45 xp on potence 14 xp on Alertness 34 xp on Awareness 34 xp on Brawl 3 Derangements Expanded Backgrounds Expanded Backgrounds Allies none Contacts none Fame none Herd none Influence none Mentor none Resources none Retainers none Status none Other none Rights & Possessions Rights & Possessions Gear (Carried) none Feeding Grounds anywhere he can get Havens none Equipment (Owned) A sword from his time in the black cross Vehicles doesn't know how to drive Other none Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 904 Apparent Age Late 20s D.O.B. 6/5/1093 R.I.P. 4/17/1120 Hair Brown Eyes Greed Race White Nationality Welsh Height 6'1 Build Muscled but slim Gender Male Face Claim Could not find the artist History History Emyr was born in Wales to a hunter and his wife from a young age Emyr would join his father to hunt food for their village his keen eyes and ears made finding prey a simple task and Emyr was a skillful hunter by the age of only 12 a fortune since his father soon passed away from a mysterious illnessWhen Emyr was 27 his village began being plagued by wolf attacks at first it was only livestock turning up dead.  Then one evening one of the farmers turned up dead, so Emyr took his bow and went out to hunt the she-wolf that plagued his village. For days and weeks, Emyr tracked her and noted the beast was oddly cunning even for a wolf his travels took him miles from his home but he knew he couldn't give up as the wolf had been chased off in the past only to return for more bloodshed.  Despite the wolf's best efforts to evade him and even a few encounters where she attempted to drive him off he finally cornered her Emyr stood poised blade at the ready to slay the wolf only to nearly fall back in fear as this wolf became a beautiful woman who stood before him naked in the moonlight and, thinking her to be some demon, he charged to strike her down only for his blade to shatter like glass against her skin in moments the fight was over and she had not even raised a handFinally, the woman revealed her name "Morgann" Her beauty made Emyrs arms heavy he could not think to resist as she put her arms around him and told how she admired him for a mortal he was strong, cunning, and a masterful hunter to have pursued her for so long so she made him an offer: embrace her, and she would make him a strong and mighty hunter forever.Emyrs response was only an attempt to stick his dagger into Morganns heart which only excited the vampire more and she took that as the final confirmation she needed and embraced Emyr to become a vampireEmyr returned to his village "triumphant" with a slain wolf in tow his sire had left him to learn for himself and to watch from a distance.  His neighbors never questioned Emyrs absence during the day as he began to only hunt at night and knew better than to slay his quarry he would spend the next decade as his village's nightly guardian until whispers of his youthful appearance despite him being 37 and as these rumors surfaced he decided it was time to move onEmyr traveled south across the sea into Bohemia where more kindred found him he never saw his sire again but part of him suspected she continued watching him for a few years longer before moving on Emyr would eventually all in with the knights of the black cross here his skills at tracking came into great use and met a nosferatu who claimed to have been a master blacksmith as the old rat put it his sire forged weapons for the antediluvians themselves but most wrote this off as boasting It was eventually through this Nosferatu Emyr learned the secrets of blacksmithing blades meant for kindred use under the promise he'd never share these techniques with any other vampire When the black cross failed in its crusade against the tzimisce and eventually disbanded, Emyr resumed traveling again, heading south where he found himself in Paris where he spent the next few centuries reflecting on his unlife and perfecting his craft as a smith. Eventually, his blade and looks garnered him the favor of a toreador who became his patron for a time he would craft beautiful blades and armor for the man and receive shelter and money (among other things) for a time but these things eventually began to bore Emyr and it was sometime in the 1700s when he slipped into torpor He slept longer than intended, and it wasn't until the modern nights when he woke up in a stupor not realizing archaeologists had brought him to America he fled the museum where he was displayed and disappeared into the night not knowing what the future held for him now