Belize Pierre
Overview
Overview
Belize Pierre has only ever known herself as a Vampire Mercenary, offering services from hacking and tech repair to investigation and beatdowns. Making her home in the New Cathedral Cemetery, she offers her services to all who are willing to offer something in return, be that blood, favors, or money. She's managed to make it this far by only taking the jobs that don't put her in the big crosshairs, though she knows that she's only ever gonna be a bit player that way. Fine by her. The less the people in power know about her, the better. She'd rather be a name in someone's little black book than a picture in a hitman's hand.
Basics
Basics
Name
Belize Pierre
Player
Daws
Chronicle
Baltimore After Dark
Nature
Soldier
Demeanor
Bon Vivant
Concept
Amnesiac Mercenary
Clan
Samedi
Generation
10th
Sire
Attributes
Attributes
Physical
p
Strength
Specialization
11110
Dexterity
11100
Stamina
11100
Social
t
Charisma
Specialization
11000
Manipulation
11100
Appearance
00000
Mental
s
Perception
Specialization
11100
Intelligence
11000
Wits
11100
Abilities
Abilities
Talents
s
Alertness
Specialization
11100
Athletics
00000
Awareness
11000
Brawl
00000
Empathy
00000
Expression
00000
Intimidation
11000
Leadership
00000
Streetwise
00000
Subterfuge
10000
00000
Skills
t
Animal Ken
Specialization
00000
Crafts
00000
Drive
00000
Etiquette
00000
Firearms
00000
Larceny
10000
Melee
11100
Performance
00000
Stealth
11000
Survival
00000
00000
Knowledge
p
Academics
Specialization
11000
Computers
11100
Finance
00000
Investigation
11000
Law
00000
Medicine
00000
Occult
11100
Politics
00000
Science
00000
Technology
11100
00000
Advantages
Advantages
Disciplines
Fortitude
10000
Thanatosis
11100
Obfuscate
11000
00000
00000
00000
Backgrounds
Generation
11100
Domain
11100
Influence
10000
00000
00000
00000
Virtues
Conscience/Conviction
11110
Self-Control/Instinct
11000
Courage
11110
Humanity/Path
11111 10000
Path
Bearing
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
Merits & Flaws
Merits & Flaws
Merit
Type
Cost
Flaw
Type
Bonus
Flesh of the Corpse
Physical
5
Amnesia
Mental
2
Rituals & Paths
Rituals & Paths
Ritual
Level
Path
00000
00000
00000
00000
00000
00000
00000
00000
Experience & Derangements
Experience
Total
Spent
Notes
Derangements
Expanded Backgrounds
Expanded Backgrounds
Allies
Contacts
Fame
Herd
Influence
Mentor
Resources
Retainers
Status
Other
Rights & Possessions
Rights & Possessions
Gear (Carried)
Feeding Grounds
Havens
Equipment (Owned)
Vehicles
Other
Blood Bonds/Vinculi
Blood Bonds/Vinculi
Bound To
Rating
Bound To
Rating
Description
Description
History
History