Artie Hopkins
Overview
Overview
![ArtieTRUE](https://redhandchronicles.com/uploads/images/gallery/2024-05/YHGzIH2WsCIahklS-img-7741.png)
"Werewolf Shmarewolf I don't care if their incisors look like rifle rounds, longs' they are good fir it" If an amorphic bucket of grease were to be given form it wouldn't look too dissimilar to Artie "Art" Hopkins. Born a hungry man, he strived to be the biggest name on the block selling anything and everything his sorry neighbors hadn't nailed to the floor. Unlife seems to be well fitted for the big oaf, his days of scamming machining companies, fencing stolen cars, and operating shell companies has made him an ample candidate for bringing about some form of change in Baltimore, be that bad, or exceedingly horrible.
Basics
Basics
Name
Artie Hopkins
Player
Gurp
Chronicle
Baltimore After Dark
Nature
Autocrat
Demeanor
Competitor
Concept
Slime-ball Entrepreneur
Clan
Lasombra
Generation
13th
Sire
Rodger Grindstaff
Attributes
Attributes
Physical
p
Strength
Specialization
11110
Dexterity
11100
Stamina
11100
Social
s
Charisma
Specialization
11100
Manipulation
11110
Appearance
10000
Mental
t
Perception
Specialization
11000
Intelligence
10000
Wits
11100
Abilities
Abilities
Talents
p
Alertness
Specialization
10000
Athletics
10000
Awareness
00000
Brawl
11000
Empathy
00000
Expression
10000
Intimidation
11000
Leadership
11000
Streetwise
11000
Subterfuge
11000
00000
Skills
s
Animal Ken
Specialization
00000
Crafts
00000
Drive
10000
Etiquette
00000
Firearms
00000
Larceny
11000
Melee
10000
Performance
10000
Stealth
00000
Survival
00000
00000
Knowledge
t
Academics
Specialization
00000
Computers
00000
Finance
11000
Investigation
00000
Law
10000
Medicine
00000
Occult
00000
Politics
00000
Science
00000
Technology
00000
00000
Advantages
Advantages
Disciplines
00000
00000
00000
00000
00000
00000
Backgrounds
00000
00000
00000
00000
00000
00000
Virtues
Conscience/Conviction
10000
Self-Control/Instinct
10000
Courage
10000
Humanity/Path
00000 00000
Path
Bearing
Willpower
00000 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
Merits & Flaws
Merits & Flaws
Merit
Type
Cost
Flaw
Type
Bonus
Rituals & Paths
Rituals & Paths
Ritual
Level
Path
00000
00000
00000
00000
00000
00000
00000
00000
Experience & Derangements
Experience
Total
Spent
Notes
Derangements
Expanded Backgrounds
Expanded Backgrounds
Allies
Contacts
Fame
Herd
Influence
Mentor
Resources
Retainers
Status
Other
Rights & Possessions
Rights & Possessions
Gear (Carried)
Feeding Grounds
Havens
Equipment (Owned)
Vehicles
Other
Blood Bonds/Vinculi
Blood Bonds/Vinculi
Bound To
Rating
Bound To
Rating
Description
Description
History
History