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Ambrosine

Overview

 
Overview
 



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 Gargoyle Defense Group: Don't just get a shield, let a Gargoyle hold it for you.

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Basics

 
Basics
 
Name
 Ambrosine
Player
 Xrishan
Chronicle
Baltimore After Dark
Nature
 Survivor
Demeanor
 Capitalist
Concept
 Abandoned Gargoyle turned head of PMC
Clan
 Gargoyle
Generation
 8th
Sire
 ???

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious
11110
Dexterity
 
11000
Stamina
Tough as Nails 
11110
Social 
s
Charisma

11000
Manipulation
 
11100
Appearance
Walking Breach 
00000
Mental 
t
Perception

10000
Intelligence
 
11100
Wits
Tactical 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

00000
Athletics
 
11100
Awareness
 
00000
Brawl
 
11100
Empathy
 
10000
Expression
 
00000
Intimidation
 
11100
Leadership
 
11100
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
11100
Larceny
 
11100
Melee
 
00000
Performance
 
00000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
10000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
10000
Science
 
00000
Technology
 
11100

 
00000

Advantages

 
Advantages
 
Disciplines
 
Flight 
11100
 
Fortitude 
11000
 
Potence 
10000
 
Visceratika 
11100
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11111
 
Resources 
11100
 
Allies 
11110
 
Contacts 
11100
 
Black Hand Membership
11000
 

00000
Virtues
Conviction
 
11000
Instinct
 
11100
Courage
 
11100
 
Humanity/Path
11111 00000
Path
 Path of Power and the Inner Voice
Bearing
 Command
Willpower
11111 10000
11111 10000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Large Size
Physical
 Heavy Hands
Physical 
 Bruiser
 Physical
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
Uppity
 Social
 2
 Cold Breeze
 Supernatural
 1
 Touch of Frost
 Supernatural
 1
 Vulgar
 Social
 1
 Amnesia
 Mental
 2
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 35
Notes
 Freebies:
Merits: 8 (7)
Flaws: +7 (14)
Resources 1-3: 2 (12)
Allies: 4 (8)
Contacts: 3 (5)
Retainers: 1 (4)
Domain: 1 (0)
Willpower 3-6: 3 (1)

Experience:
Flight 1-3: 15 (20)
Visceratika 1-3: 15 (5)
Fortitude 1-2: 5 (0)
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Private Military (GarDe)
Contacts
 Private Military (GarDe)
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Profit from GarDe allocated to Ambrosine
Retainers
 Lewis Hagerty, handpicked from GDG for ghouling
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 ??? (55 years Cainite)
Apparent Age
 Monster
D.O.B.
 Unknown
R.I.P.
 May 7, 1971
Hair
 Black
Eyes
 Red
Race
 Uhhhh... Stone?
Nationality
 American?
Height
 7'4"
Build
 Very muscular, athletic physique, chiseled in stone
Gender
 Female
Face Claim
 
 
 
 

History

 
History
 
Ambrosine's first memory, aside from a haze of fear and rage, was waking up in laboratory of sorts with stone walls, a hand outstretched to help her up. After taking it, and being brought out, she was given a brief rundown of what happened, and who the ones that helped her were: she was found in a Tremere Chantry by the Sabbat's Black Hand, during a raid in the city of Richmond, which at the time was contested. The Tremere there were slaughtered their crimes against Cainitekind, and she was incapacitated and taken down as soon as she was spotted, but luckily for her, she wasn't harmed enough to be sent into outright torpor. Whilst some wanted to destroy her for being with the Camarilla, and the Tremere, no less, one of them, the Cainite that helped her up, had never seen a Gargoyle before, and wanted to study her before just destroying her. Thankful for being saved, repulsed by how they described the Tremere, and without any memories as to how she got there or what she was doing in the Chantry, could only assume that the Tremere were hurting her, and so, to spite them, and without any other frame of reference, she went with the Sabbat willingly, wanting to repay her debt to her savior. Surprised by her willingness to go with them, the other Hand were cautious with her, but relented in letting her follow without being staked in the heart.

Once at the pack's own base of operations, they found that her memory was entirely wiped clean, and that she was sympathetic to their cause, liking the sense of camaraderie they had. After a few tests, experiments, and trials, it was found that she could glide on her stony wings, blend into the surrounding area, as well as a general strength and hardiness brought with Potence and Fortitude. While she having amnesia, the Gargoyle seemed to have enough intuitive sense of her Disciplines that it seemed like she had some familiarity with them already, suggesting that she had some experience before her Embrace, and was not a proper Pander; still, the circumstances surrounding her coming into Sabbat position left her as especially lowly, even for a Cainite. However, instead of hating her captors, or fearing the experiments, the as-of-yet unnamed Gargoyle turned her ire to the Tremere, and the Camarilla, who made the only Cainites she knew as of yet suspect her, and who put her in their line of fire in the first place. This attracted the attention of a couple of members of the pack, who saw, instead of an enemy, a potential warrior for the Sword of Caine.