Eoin O'Foley
Overview
Overview
A survivor of the fall of Washington D.C to the Sabbat, and a respected ancillae of the clan, Eoin has served amongst the Tremere of the Americas ever since his old chantry in the British Isles fell in the early 1900s following, he claims, a long-running conflict with lupines. A new arrival in Baltimore, he has stated his intention to serve the clan's interests as best he can, yet unlike many of the Tremere, his exact lineage and the details of his life prior to his arrival in the Americas appear lost to time, a factor that may suggest more than the humble origins he espouses.
Basics
Basics
Name
Eoin O'Foley
Player
Oliver
Chronicle
Baltimore After Dark
Nature
Visionary
Demeanor
Architect
Concept
Antitribu Spy
Clan
Tremere Antitribu (Telyavelic)
Generation
8th
Sire
Lady Brigid MacDonald
Attributes
Attributes
Physical
p
Strength
Specialization
11000
Dexterity
11100
Stamina
11100
Social
s
Charisma
Specialization
11100
Manipulation
11100
Appearance
11100
Mental
t
Perception
Specialization
11100
Intelligence
11110
Wits
11110
Abilities
Abilities
Talents
p
Alertness
Specialization
11000
Athletics
00000
Awareness
11000
Brawl
11000
Empathy
11000
Expression
00000
Intimidation
00000
Leadership
00000
Streetwise
00000
Subterfuge
11000
00000
Skills
s
Animal Ken
Specialization
00000
Crafts
11000
Drive
10000
Etiquette
10000
Firearms
00000
Larceny
00000
Melee
00000
Performance
10000
Stealth
00000
Survival
10000
00000
Knowledge
t
Academics
Specialization
10000
Computers
11000
Finance
00000
Investigation
00000
Law
00000
Medicine
11000
Occult
Infernalism
11100
Politics
00000
Science
Chemistry
11100
Technology
Arms
11100
00000
Advantages
Advantages
Disciplines
Auspex
11000
Presence
11000
Thaumaturgy (Path of Blood)
11111
00000
00000
00000
Backgrounds
Generation
11111
Alternate Identity (Camarilla)
11000
Status (Ancillae)
11000
00000
00000
00000
Virtues
Conscience/Conviction
11100
Self-Control/Instinct
11100
Courage
11111
Humanity/Path
11111 10000
Path
Path of the Devil
Bearing
Rebel
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11111 00000
Blood/Turn
3
Merits & Flaws
Merits & Flaws
Merit
Type
Cost
Unmarked Antitribu
Clan
2
Language (Gaelige)
Background
0
Language (Latin)
Mental
1
Flaw
Type
Bonus
New Arrival
Social
1
Sympathizer (Anarchs)
Social
1
Nightmares
Mental
1
Sleeping with the Enemy (Anarchs)
Social
3
Smell of the Grave
Physical
1
Rituals & Paths
Rituals & Paths
Ritual
Level
Path
Path of Technomancy
11100
Path of Conjuration
11100
Movement of the Mind
11100
00000
00000
00000
00000
00000
Experience & Derangements
Experience
Total
19 FBs, 110 XP
Spent
19 FBs, 105 XP.
Notes
3 FBs on Willpower, 14 FBs on Thaum 4, 2 on Backgrounds. 10 XP on Virtues
Auspex/Presence 2, 10 XP. Thaumaturgy 5 20 XP. 21 XP on Technomancy/Conjuration/MoM 12 XP on Technomancy/Conjuration/MoM, 24 XP on Technomancy/Conjuration/MoM 3, 8 XP on Dexterity 3
Auspex/Presence 2, 10 XP. Thaumaturgy 5 20 XP. 21 XP on Technomancy/Conjuration/MoM 12 XP on Technomancy/Conjuration/MoM, 24 XP on Technomancy/Conjuration/MoM 3, 8 XP on Dexterity 3
Derangements
Expanded Backgrounds
Expanded Backgrounds
Allies
Contacts
Fame
Herd
Influence
Mentor
Resources
Retainers
Status
Other
Rights & Possessions
Rights & Possessions
Gear (Carried)
Feeding Grounds
Havens
Equipment (Owned)
Vehicles
Other
Blood Bonds/Vinculi
Blood Bonds/Vinculi
Bound To
Rating
Bound To
Rating
Description
Description
History
History