Feeding Rules
The system for feeding in RHC run Vampire chronicles (e.g. Baltimore After Dark) operates somewhat differently than tabletop rules.
Standard Hunting Scenes
Players may roleplay-out hunting and feeding.
Any player may play a 'victim NPC for the hunting player's character using a generic mortal.
A player who plays a 'victim NPC' for a standard hunting scene can receive bonus XP to be applied to one of their characters so make sure that they are noted in your #scene-summaries post.
Weekly Feeding
Each character must perform a weekly feeding roll or lose half their remaining Blood Pool and be subjected to a Frenzy check at a difficultly of 6.
A successful weekly feeding roll will fill-up the character's blood pool to their generational maximum.
The results of a botched weekly feeding roll or a failed Frenzy check will be provided by the Storytelling staff.
To perform your character's weekly feeding, roll as follows:
Pool: A justifiable Attribute and Ability combination that reflects the character's hunting technique. E.g.: Appearance + Subterfuge might be used to seduce someone, Stamina + Athletics could represent chasing down a jogger, and Wits + Streetwise could be used to find an unsuspecting homeless person.
Pool Modifiers: Herd (+1 / dot)
Difficulty: The difficulty depends on the area your character is attempting to hunt in as follows:
Area | Difficulty | Example In-Play Locations |
Slum neighborhood/The Rack |
4 | The Rack: Fells Point/Patterson Park |
Lower-income/bohemian |
5 | |
Business/warehouse district | 6 | |
Surburbia | 7 | |
Heavily patrolled | 8 |
Remember Feeding Rights! IC actions have IC consequences.
Difficulty Modifiers: Domain (-1 /dot, no less than 3), Humanity (+1/dot less than 4), as noted on your character's sheet
Specialty: Name a specialty if relevant to the hunting technique.
Comment: Name the hunting technique and where (generally) the character is hunting, e.g. Seduction, The Rack.
Example Roll:
/mm 7 6 # Sneaky hunt in the Port area