Templates
This book contains various page templates that can be used to make new pages (e.g. character sheets).
- Character Sheet (BAD: Vampire)
- Character Sheet (DTC: Traditions)
- Character Sheet (DTC: Technocracy)
- Character Sheet (LIE: Changeling)
Character Sheet (BAD: Vampire)
Overview
Overview
Basics
Basics
Name
Player
Chronicle
Baltimore After Dark
Nature
Demeanor
Concept
Clan
Generation
Sire
Attributes
Attributes
Physical
p
Strength
Specialization
10000
Dexterity
10000
Stamina
10000
Social
s
Charisma
Specialization
10000
Manipulation
10000
Appearance
10000
Mental
t
Perception
Specialization
10000
Intelligence
10000
Wits
10000
Abilities
Abilities
Talents
p
Alertness
Specialization
00000
Athletics
00000
Awareness
00000
Brawl
00000
Empathy
00000
Expression
00000
Intimidation
00000
Leadership
00000
Streetwise
00000
Subterfuge
00000
00000
Skills
s
Animal Ken
Specialization
00000
Crafts
00000
Drive
00000
Etiquette
00000
Firearms
00000
Larceny
00000
Melee
00000
Performance
00000
Stealth
00000
Survival
00000
00000
Knowledge
t
Academics
Specialization
00000
Computers
00000
Finance
00000
Investigation
00000
Law
00000
Medicine
00000
Occult
00000
Politics
00000
Science
00000
Technology
00000
00000
Advantages
Advantages
Disciplines
00000
00000
00000
00000
00000
00000
Backgrounds
00000
00000
00000
00000
00000
00000
Virtues
Conscience/Conviction
10000
Self-Control/Instinct
10000
Courage
10000
Humanity/Path
00000 00000
Path
Bearing
Willpower
00000 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
Merits & Flaws
Merits & Flaws
Merit
Type
Cost
Flaw
Type
Bonus
Rituals & Paths
Rituals & Paths
Ritual
Level
Path
00000
00000
00000
00000
00000
00000
00000
00000
Experience & Derangements
Experience
Total
Spent
Notes
Derangements
Expanded Backgrounds
Expanded Backgrounds
Allies
Contacts
Fame
Herd
Influence
Mentor
Resources
Retainers
Status
Other
Rights & Possessions
Rights & Possessions
Gear (Carried)
Feeding Grounds
Havens
Equipment (Owned)
Vehicles
Other
Blood Bonds/Vinculi
Blood Bonds/Vinculi
Bound To
Rating
Bound To
Rating
Description
Description
History
History
Character Sheet (DTC: Traditions)
Overview
Overview
Basics
Basics
Name
Player
Chronicle
Detroit Tech City
Nature
Demeanor
Concept
Tradition
Tier
Cabal
Attributes
Attributes
Physical
p
Strength
Specialization
10000
Dexterity
10000
Stamina
10000
Social
s
Charisma
Specialization
10000
Manipulation
10000
Appearance
10000
Mental
t
Perception
Specialization
10000
Intelligence
10000
Wits
10000
Abilities
ABILITIES
tALENTS
p
Alertness
Specialization
00000
Art
00000
Athletics
00000
Awareness
00000
Brawl
00000
Empathy
00000
Expression
00000
Intimidation
00000
Leadership
00000
Streetwise
00000
Subterfuge
00000
sKILLS
s
Crafts
Specialization
00000
Drive
00000
Etiquette
00000
Firearms
00000
Martial Arts
00000
Meditation
00000
Melee
00000
Research
00000
Stealth
00000
Survival
00000
Technology
00000
KNOWLEDGES
t
Academics
Specialization
00000
Computer
00000
Cosmology
00000
Enigmas
00000
Esoterica
00000
Investigation
00000
Law
00000
Medicine
00000
Occult
00000
Politics
00000
Science
00000
Advantages
Advantages
spheres
Correspondence
Affinity
00000
Entropy
00000
Forces
00000
Life
00000
Matter
00000
Mind
00000
Prime
00000
Spirit
00000
Time
00000
BACKGROUNDS
00000
00000
00000
00000
00000
arete
00000 00000
Willpower
00000 00000
00000 00000
Health
00000 00000
00000 00000
Quintessence
00000 00000 00000 00000
Paradox
Merits & Flaws
Merits & Flaws
Merit
Type
Cost
Flaw
Type
Bonus
Experience & Avatar
Experience
Total
Spent
Notes
Avatar
Essence
More
Expanded Backgrounds
Expanded Backgrounds
Allies
Contacts
Fame
Library
sanctum
Mentor
Resources
Retainers
Status
Node
Rights & Possessions
gear
device (Carried)
wonder
weapons
Equipment (Owned)
Vehicles
enhancement(s)
Description
Description
Awakening
awakening
Focus
Focus
Rotes
Rotes
History
History
Character Sheet (DTC: Technocracy)
Overview
Overview
Basics
Basics
Name
Player
Chronicle
Detroit Tech City
Nature
Demeanor
Concept
Convention
Methodology
Rank
Attributes
Attributes
Physical
p
Strength
Specialization
10000
Dexterity
10000
Stamina
10000
Social
s
Charisma
Specialization
10000
Manipulation
10000
Appearance
10000
Mental
t
Perception
Specialization
10000
Intelligence
10000
Wits
10000
Abilities
Abilities
talents
p
Alertness
Specialization
00000
Art
00000
Athletics
00000
Awareness
00000
Brawl
00000
Empathy
00000
Expression
00000
Intimidation
00000
Leadership
00000
Streetwise
00000
Subterfuge
00000
skills
s
Crafts
Specialization
00000
Drive
00000
Etiquette
00000
Firearms
00000
Martial Arts
00000
Meditation
00000
Melee
00000
Research
00000
Stealth
00000
Survival
00000
Technology
00000
knowledges
t
Academics
Specialization
00000
Computers
00000
Cosmology
00000
Enigmas
00000
Esoterica
00000
Investigation
00000
Law
00000
Medicine
00000
Occult
00000
Politics
00000
Science
00000
Advantages
Advantages
Enlightened Science
Data
00000
Dimensional Science
00000
Entropy
00000
Forces
00000
Life
00000
Matter
00000
Mind
00000
Primal Utility
00000
Time
00000
BACKGROUNDS
00000
00000
00000
00000
00000
enlightenment
00000 00000
Willpower
00000 00000
00000 00000
Health
00000 00000
00000 00000
primal energy
00000 00000 00000 00000
Paradox
Merits & Flaws
Merits & Flaws
Merit
Type
Cost
Flaw
Type
Bonus
Experience & Genius
Experience
Total
Spent
Notes
genius
Eidolon
More
Expanded Backgrounds
Expanded Backgrounds
Allies
Contacts
library
laboratory
Influence
Mentor
Resources
Retainers
Status
node
Rights & Possessions
gear
devices (Carried)
construct
weapon
Equipment (Owned)
Vehicles
enhancements
Description
Description
Enlightening
Enlightening
Focus
Focus
Adjustments/Procedures
Adjustments/Procedures
History
History
Character Sheet (LIE: Changeling)
Overview
Overview
Basics
Basics
Name
Player
Chronicle
Lost in Eureka
Needle
Thread
Concept
Seeming
Court
Kith
Attributes
Attributes
Mental
p
Intelligence
10000
Wits
10000
Resolve
10000
Physical
s
Strength
10000
Dexterity
10000
Stamina
10000
Social
t
Presence
10000
Manipulation
10000
Composure
10000
Abilities
Skills
Mental
p
Academics
Specialization
00000
Computer
00000
Crafts
00000
Investigation
00000
Medicine
00000
Occult
00000
Politics
00000
Science
00000
Physical
s
Athletics
Specialization
00000
Brawl
00000
Drive
00000
Firearms
00000
Larceny
00000
Stealth
00000
Survival
00000
Weaponry
00000
Social
t
Animal Ken
Specialization
00000
Empathy
00000
Expression
00000
Intimidation
00000
Persuasion
00000
Socialize
00000
Streetwise
00000
Subterfuge
00000
Changeling Traits
Changeling Traits
Merits
00000
00000
00000
00000
00000
00000
00000
00000
00000
Favored Regalia
Aspirations
Minor Frailty
Major Frailty
Willpower
00000 00000
00000 00000
Wyrd
10000 00000
Glamour
11111 11111
00000 00000
Clarity
0 00000 00000
0 00000 00000
Health
00000 00000 00000
00000 00000 00000
Conditions
0
0
0
0
0
0
0
Touchstones
1
2
3
4
5
6
7
8
9
10
11
Size
5
Speed
5 + Strength + Dexterity
Defense
Lower of Wits or Dex + Ath
Max Clarity
Wits + Composure
Initiative Mod
Dex + Composure
Rank
Contracts & Pledges
Contracts & Pledges
Contract
Cost
Pledge
Type
Blessings & Curses
Blessings & Curses
Seeming Blessing
Seeming Curse
Kith Blessing
Experience & Goblin Debt
Experience
Total
Spent
Notes
Goblin Debt
0
0
0
0
0
0
0
0
0
0
Expanded Merits
Expanded Merits
Allies
Resources
Fae Mount
Hollow
Contacts
Other
Mantle
Token
Rights & Possessions
Rights & Possessions
Gear (Carried)
Vehicles
Equipment (Owned)
Other
Description
Description
History
History