Characters (BAD) In Play (Approved) Addaline Laplace Overview Overview Addaline usually comes across as your stereotypical Goth Nerd Girl. She enjoys playing various games at Natural 20 Gaming Cafe, whether they're card games, RPGs or miniature wargaming.Having recently graduated high school, she left behind the Cheerleading she was pushed to do, and was preparing for a higher education in Mathematics. But, getting embrace and becoming Kindred has changed her whole life.She carries herself with a bright and cheerful personality, easily approachable. Basics Basics Name Addaline Laplace Player Otaku Chronicle Baltimore After Dark Nature Caregiver Demeanor Guru Concept The Good Witch Clan Caitiff / Children of Osiris Generation 13th Sire Cristian Rex (Dead) Attributes Attributes Physical p Strength 10000 Dexterity Feline Grace 11111 Stamina Tough as Nails 11110 Social s Charisma 11000 Manipulation 11000 Appearance Unconventional Looks 11110 Mental t Perception 11000 Intelligence 11000 Wits 11000 Abilities Abilities Talents p Alertness 11100 Athletics 10000 Awareness 11100 Brawl 10000 Empathy 11100 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 11000 00000 Skills T Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 00000 Firearms 10000 Larceny 10000 Melee 00000 Performance Dance 10000 Stealth 10000 Survival 00000 00000 Knowledge S Academics Mathematics 11100 Computers 10000 Finance 00000 Investigation 10000 Law 00000 Medicine 00000 Occult 11100 Politics 00000 Science 10000 Technology 00000 00000 Advantages Advantages Disciplines Celerity 00000 Fortitude 00000 Potence 00000 Auspex 11000 Bardo 11000 New Age Blood Magic 11110 Backgrounds Resources 10000 Communal Haven 11111 Mentor 11100 00000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11110 Courage 11000 Humanity/Path 11111 11100 Path Humanity Bearing Normalcy (+1) Willpower 11111 11111 00000 00000 Blood Pool 00000 00000 11111 11111 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Eat Food Physical 1 Unbondable Supernatural 5 Occult Library Assets 2 Iron-Willed Mental 3 Celestial Attunement Mental 0 (1) Flaw Type Bonus Ignorance Social/Clan -2 Soft-Hearted Mental -1 Youthful Appearance Physical -1 Dark Secret (Incognito Child of Osiris) Social -1 Cursed (level 2 as in book) Supernatural -2 Rituals & Paths Rituals & Paths Ritual Level Sense the Mystical [RotB p.147] 1 Blood Crystal [RotB p.63] 2 Enfolding the Believers [RotB p.64] 3 Transcending Barriers Through Love [RotB p.64] 4 Path Path of the Focused Mind (Primary) [RotB p.139] 11110 Path of Teleportation (Secondary) [RotB p.165] 11000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 63 Spent 59 Notes EXP Costs are as per CaitiffFreebie Points: 15 (+7 from Flaws)Experience Earned: 63 (Fledgling) - Auspex 2 = 6 - New Age Blood Magic 2 = 6 - Bardo 2 = 6 - New Age Blood Magic 3 = 12 - Path of Teleportation (Secondary) 1 = 7 - Path of Teleportation (Secondary) 2 = 4 - New Age Blood Magic 4 = 18Unspent Experience: 4Awarded: - Celestial Attunement Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Jerome - An Ex-Anarch Sorcerer now Child of Osiris. Resources An allowance from her parents, and income from her part-time night job at a late night cafe. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Goth attire, a small flare gun, a purse with a small makeup kit, and some occult items including a black ritual candle.Blood Crystal (3 Blood Points Stored) Feeding Grounds Havens Her Parent's Basement - Luxury 2, Size 1, Security 2. Equipment (Owned) Original five-volume manuscripts of Mécanique Céleste (Her Grimoire), Other Occult, Wiccan & New Age paraphernalia. Vehicles 2024 MG ZS EV, in metallic Teal. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 19 Apparent Age 18 D.O.B. 31st Oct. 2005 R.I.P. 10th Dec. 2023 Hair Black with Teal Highlights Eyes Emerald Green Race Caucasian Nationality American Height 5' 7" Build Slender but fit Gender Female Face Claim AI Art Languages: English (Native), French (Native) History History A native of Baltimore, Addaline was born into the Laplace family on All-Hallows Eve, 31st October 2005, during the Witching Hour (3-4am), an omen her estranged Grandmother liked to tout. Her parents are Gareth and Fiona Laplace, her father is an owner and manager of a local Home Depot franchise, while her mother is an aspiring paralegal working as a Public Defender. Addaline was the second born in the family, her older brother, Edward, is 7 years older and by 2024 has already moved to Pittsburgh to pursue his own career. Addaline was 10 years old when her mother gave birth to her twin siblings, Christophe and Joan.Growing up in the Laplace household, young Addaline was occasionally visited by her maternal Grandmother Jacqueline, who had been on rocky terms with the family due to her claims of being a witch and that their family had a tradition, which Addaline was in line to inherit. In the times that the two got to spend together, her grandmother told her that she had inherited something called ‘Numina’, or the ability to use Hedge Magic, making young Addaline a Hedge Witch. The young girl took to her grandmother’s training with mixed success, she showed potential, but her mother kept interfering, citing hocus pocus and restricting their visits. When Addaline asked where their family’s power came from, she was informed that Jacqueline was responsible for keeping the family’s genealogy, a subject her mother was far more accepting of.According to her grandmother’s records their family had French ancestry, their family name coming from Pierre-Simon Laplace, a famous French scholar whose work was important to the development of engineering, mathematics, statistics, physics, astronomy, and philosophy. A fact of pride for Addaline’s mother who liked to flaunt that their ancestor was the Marquis de Laplace, who taught philosophy to Napoleon Bonaparte. But the family’s records indicated a connection to another French family of noble lineage, Pierre-Simon Laplace’s son, Charles Emile de Laplace, married the daughter of Marquis de Devereaux, Maria. Old French records showed that the Devereaux family held sway in Saint Domingue, and Maria was sent back to France as a young child when the Haitian Revolution began. According to the accounts of trusted servants at the time, Maria had an older brother Claude and an older half-brother Julian, who was rumored to be an illegitimate child the Marquis had with a slave woman.However, when in secret, her grandmother would tell her that Pierre-Simon Laplace was more than the world thought him to be, that he was a sorcerer, that his mathematics unlocked the secrets to the universe, Laplace’s Equations and the philosophy of Laplace’s Demon. Unfortunately, tragedy befell the family when shortly after Addaline’s sixteenth birthday her grandmother and mentor passed away from Wilson’s Disease. Her family were surprised to find that when the will was read Addaline only inherited a single old steamer trunk, the rest of her grandmother’s assets were sold off to cover Jacqueline’s dying medical expenses. In her grief, Addaline adopted a new style for herself, one she’d already liked from pop culture and Halloween, the Goth style, her hair was already black, but she added bright teal highlights and experimented with makeup. This annoyed her mother and entertained her father and younger siblings, who she adored and help raise as their parents were often very busy.When her grandmother’s old steamer trunk was delivered, Addaline told her family that she’d open it privately to honor Jacqueline’s wishes, secretly she let the twins watch. What she found was her grandmother’s most cherished possessions, the most surprising amongst them were Pierre-Simon Laplace’s original handwritten manuscripts that were eventually published into his five-volume body of work, Mécanique Céleste. But, as these were the original manuscripts, they also held Laplace’s personal notes, which were mathematically coded in French. Having already been raised to speak and read French and excelling at math in school, Addaline spent the next year deciphering Laplace’s code, once done she learnt that Laplace had noted down all future holders of his manuscripts, the last two entries being Jacqueline and Addaline. The manuscripts were already bound into tomes and these now serve as Addaline’s Grimoire as she journeys to learn the secrets of the universe.Unbeknownst to Addaline, in the first half of 2023, a strange man had come to Baltimore. This man was Christian Rex, or at least that was the name he used as a film director back in the ‘70s. He had always had a nihilistic personality, something he expressed through his films and is what drew the attention of the Kindred that embraced him. Unfortunately for Rex, his sire abandoned him as Caitiff, this only fueled Rex’s nihilism and ultimately caused his film career to spiral into oblivion. But this did not abate Rex’s ego, considering his own paltry body of work akin to classical high art. Over the years he drifted from city to city, constantly casted out by Kindred society, further fueling his nihilism. When he arrived in Baltimore, he was chased out of the docks by a commie mobster, so he tried to seek shelter at the Homewood Elysium, where he meet the Keeper Angelique Cloutier. Rex introduced himself in his usual ego-centric fashion, touting his film career, but sadly the lady recognized him two-fold, both as a Caitiff and she had heard that his films were universally panned by critics and audiences alike. Lady Cloutier chose to cast the bothersome Caitiff out of her Elysium, but what stung Rex to his core was when Angelique called his film work garbage and that there was no place for his kind of ‘Trash’ here. What Rex failed to realize was that she wasn’t calling him trash but using the Kindred nickname for Caitiff. But to have his films called garbage and him trash… Rex flew off the handle with a tirade of insults, getting him forcibly ejected from Homewood, he left vowing vengeance.A few months later Addaline was celebrating her high school graduation, partying with her friends and hanging out at her usually gaming venue, Natural 20 Gaming Café. Having scored exemplary marks in mathematics, her parents got her a graduation present, the latest model MG ZS EV electric car, and her father made sure to get it in metallic Teal to match her highlights. Unaware to Addaline though was that Rex had witnessed her jovial celebrations. For a week he watched her, seeing her bright and cheerful personality, her happy home and loving parents, and he devised a new film, the dying of her light, a film that would prove to all that nihilism is the only true philosophy. One evening, after leaving a post-graduation party, Addaline was jumped in a fast-food parking lot, when she awoke, she found herself bound to a pipe in a dirty old garage.Her head throbbed and there was a strange pounding sound in her ears, her mouth was dry, and her body felt dulled, yet her senses were incredibly sharp. Although there was very little light, she was strangely able see exceedingly well, colors were oddly vibrant, and she could sniff a hint of cheap cologne from somewhere. But her immediate concern, other than having been kidnapped, was the near-unbearable hunger pangs she was feeling. Looking around she saw a few cameras had been set up at different angles to record her, this worried Addaline somewhat. Knowing her parents are well-off, she figured the kidnapper may be after a ransom, but with this array of cameras… she had other concerns. Plus, what had this person already done to her, drugged her maybe… her clothes where dirty but otherwise fine. She saw that the garage windows had been blacked out and that someone was sleeping in the parked sedan, likely her assailant.When Rex rose that evening, he found his newly embrace childe still bound where he’d left her, but she was already awake and looking at him as he climbed from his car. Approaching her, she asked who he was and what he wanted, he answered with his usual cinematic flair, that he was Rex! Her Sire, the one who dragged her from the light and made her into a creature of darkness, forever shunned and destined to feast upon the blood of humanity! Addaline nearly burst out laughing at his flamboyant over-acting, only managing to stifle it to a snicker. Rex wasn’t amused when she considered him funny, even having been kidnapped and embraced hadn’t dulled her cheerful personality. For a week Rex instructed Addaline in the rudimentary basics of surviving as a vampire, something the young woman found intriguing, yet she was still his prisoner. She was disgusted at having to feed on humans, but ultimately accepted that she had to, and to Rex’s lament, she refused to kill and only fed to survive, never taking more than needed. When she asked what the pounding sound in her ears was, he told her that is was her Beast, her darker instincts that needs to be fed and will only accept the blood of humans. She did find that the pounding sound subsided after feeding.During that week, Addaline tried a number of times to escape her captor, but she found that her sire was far quicker and stronger than her, beating her as punishment. But, on one escape attempt she tried her Hedge Magic and to her surprise it had changed, almost like becoming a vampire had altered her magic. Before, her abilities were like parlor tricks, now she found focus and clarity, both of though and action, gone was her ‘Numina’, replaced by something else, something her mathematical mind better comprehended. When Rex noticed her strange behavior he pressed her for answers, she only said that her grandmother was Wiccan. This excited Rex, spouting her as a Witch, a harlot of darkness, and that embracing her was destiny. Yet, regardless of what Rex tried to do to Addaline, strangely enough she wouldn’t break, she accepted her change and it even made her happier. To Rex this was all wrong, she was supposed to feel sorrow, grief, mourn her sunlit days, wallow in loathing for the tragic thing she’s become. If he couldn’t break her under the pretext of what she had become, then he’d mold her into a monster of the night with what he would make her do.Maintaining a tight control over the girl, the following week Rex took her out to other locations to ‘train her’. He tried to get her to hunt people… she refused. When he commanded her to terrorize a woman in the park… she spoke with the woman and made a friend. Each time Addaline twisted his orders into an act of kindness or nicety, he failed to notice that he’d been pulling clumps of his own hair out. His only marginal success was when he ordered her to kill a homeless man, informing the girl that he was dying anyway. Tenderly she examined the old hobo before draining him dry, finally Rex thought he’d made progress, but when Addaline stood, she spoke of mercy and a peaceful rest from pain. Rex fumed, his eyes bloodshot, he began to take out his frustrations on a dumpster, until he felt her hand on his shoulder and her voice in his ear, telling him that it was alright, that he could let go of his anger, his ego… Oddly enough, her touch and words annoyingly calmed him down, but he could never let go of his ego, it was all he had left, and his ego had just the task for his ward.Having prepared cans of gasoline and Molotov cocktails, Rex ordered his childe to firebomb and burn down the site of his recent humiliation, Homewood. Addaline was shocked, she had never thought of doing something like that, she pleaded with Rex to reconsider citing that it was a historic building and innocent people were inside. Her sire told her that those inside were Kindred like them, other creatures of evil and darkness, and that he demanded this of her. She was dumbfounded at his demand, saying that regardless of the natures of those inside they were still people, she fervently refused his order as she ran off. One thing she had learnt from her sire was his quickness as she was gone before he realized, despondent Rex returned to the garage that evening feeling utterly defeated. He sat outside on the cold concrete, contemplating his abject failure of an existence, not noticing the time passing as the night sky slowly brightened. In his nihilistic self-loathing Rex saw the sunrise one last time.When Addaline ran, she had no direction in mind, she just ran, for some reason (possibly Stockholm Syndrome) she found herself back at the garage she’d been captive in. The following night she rose to find she felt oddly lighter, like a weight had been lifted. Upon stepping outside she found a pile of ash that held her sire’s charred watch, and she knew that both her and her sire were now free.Having been freed from her captor, Addaline contemplated returning home, but she wondered how she’d explain her new condition. That night she stood on the hill overlooking her family home, struggling with what to do, then she heard a voice nearby. When she turned, she saw a middle-aged man, bald and wearing an odd white robe, he was pale under the night sky, but she could tell that he seemed to have a Mediterranean complexion. Addaline was understandably nervous, having already been kidnapped once, but the man bore a strange calmness to him, and when he spoke it was like he was speaking from a place of serenity. He introduced himself as Jerome, a fellow Kindred who happened to have observed her sire’s attempted “training”. For witnessing Addaline’s selfless and caring heart and her firm grasp of her humanity, Jerome offered to properly teach her. To teach her in the ways of the Children of Osiris.For a month the two of them traveled the country, Jerome instructing her in the struggles that all Kindred share in maintaining their Humanity. Eventually, they arrived at a hidden location that not even Addaline could recall, a secretly built temple to Osiris, presided over by the regional Undying King. At the temple she was formerly inducted as an acolyte where she began more training, but unlike her sire’s training, this was peaceful, meditative and tranquil. There she made a few friends and learnt the ways of Osiris, though she did not enjoy having to shave her head every night. And there she stayed for nearly a year until she was visited by Jerome and the Undying King. She was told that she was a dutiful acolyte and a truly kind soul, so she would be given a choice, she could stay at the temple and abandon her old life to further her understanding of their faith’s philosophy and rise in station. Or she could leave with the King’s blessing, serving the temple as a hidden agent and possibly seeing her family again, but she could be hunted by the temple’s enemies as the Serpents had slithered everywhere. That night Addaline chose to leave.However, returning home to her family proved far more taxing as she had been missing for a year. Her family flipped out when she suddenly arrived back home, wearing a strange white robe. Addaline was bombarded with questions from her family as well as the police, she gave an edited account of the events in her statement to the cops, omitting anything supernatural, and stating that her captor had released her then set himself on fire. She further explained that due to the trauma of her kidnapping that she made her way to a “Spiritual Retreat” to heal, she would have called but they had a strict “No Contact” policy. Thankfully, her overly protective mother shoed the cops away and let her rest. The following few days Addaline moved her bedroom into her parent’s basement, bricking up the small windows to prevent her mother from “opening the curtains”. Her younger twin siblings were of course concerned for their big sister, but to reassure them she let them in on the secret of what she’d become, it became their own little game. The police had retrieved her car from where it was left, and her father had collected it from the impound yard, it had sat in their garage so long her parents were about to sell it. Her father was deeply concerned for his daughter, saying he’d scoured the city, he’d spoken to her friends and the folks at Natural 20 searching for her. And her mother was using her legal acumen to hound the police in their search. But, after a heartfelt conversation with her parents they felt reassured that their girl was fine, chalking up her new change of behavior to her traumatic experience.Now Addaline wonders what her new future will entail, either way it will be exciting.Angelique Cloutier [Chantry R4, Keeper of Elysium] Overview Overview Show respect. Trust no one. This was a motto that Angelique had grown up with. A noble from birth, her lessons always centered around gaining power for herself and her family. It was small wonder that she had been targeted for the Fraternité du Chemin Sacré, The Sisterhood of the Scared Path. She made her way from France to the United States after the Sisterhood was shattered. She watched this country grow and now keeps house and home for the current regime in Baltimore—a home she would defend with her life. Basics Basics Name Angelique Cloutier Player Drusilla Dragonrose (Victoria) Chronicle Baltimore After Dark Nature Enigma Demeanor Pedagogue Concept Tiny Terror Clan Tremere Generation 9th Sire Oretrice Du Berry Attributes Attributes Physical T Strength 10000 Dexterity 11100 Stamina 11100 Social s Charisma 11100 Manipulation Well-Reasoned 11110 Appearance 11100 Mental P Perception Body Language 11110 Intelligence Analytical 11111 Wits 11100 Abilities Abilities Talents s Alertness 11100 Athletics 00000 Awareness 11100 Brawl 00000 Empathy Moods 11110 Expression 00000 Intimidation 00000 Leadership 11100 Streetwise 00000 Subterfuge 11110 00000 Skills t Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette At Elysium 11110 Firearms 00000 Larceny 00000 Melee 00000 Performance 11000 Stealth 00000 Survival 10000 00000 Knowledge p Academics Mythology 11110 Computers 00000 Finance 11000 Investigation 00000 Law 11100 Medicine 00000 Occult Occult History/ 11110 Politics Camarilla Law 11110 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Thaumaturgy 111111 Dominate 11100 Auspex 11100 00000 00000 00000 Backgrounds Allies 10000 Resources 11000 Generation 11110 00000 00000 00000 Virtues Conscience 11100 Self-Control 11110 Courage 11100 Path 11111 11000 Path The Path of Scorched Heart Bearing Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 11110 00000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Eidetic Memory Mental 2 Iron Will Mental 3 Keys to the Library Clan 2 Flaw Type Bonus Short Physical 1 Arcane Curse (Electromagnetic Field) Clan 3 Bound to the Clan Clan 3 Rituals & Paths Rituals & Paths Ritual Level Defense of the Sacred Haven 1 Blood Walk 2 Ascension of the Blood 2 Pavis of Foul Presence 4 Mirror Prison 5 Path The Path of Corruption 11111 The Path of Blood 11111 Hands of Destruction 11110 Thaumaturgical Countermagic 11000 Evil Eye 11100 Path of Levenbolt 10000 00000 00000 Experience & Derangements Experience Total Freebies: 22 Exp: 17 Spent 215 Notes Freebies -                      Ex points -Marits - 10                     Appearance - 8Perception - 5                Auspecx - 25Background - 1             Thaumaturgy - 30Subterfuge - 2               Path ob Blood - 24                                      Hands of Destruction -7                                      Hands of Destruction - 8                                      Empathy -10                                      Etiquette -6                                      Occult - 6                                      Politics - 6                                      Academics - 6                                      Dominate - 10                                      Subterfuge - 10                                      Leadership - 4                                     Thaumaturgical                                      Countermagic - 11                                     Thaumaturgy - 25                                     Evil Eye  1 ~ 7                                     Evil Eye 2 ~ 4                                     Evil Eye 3 ~ 8                                     Ascension of the Blood ~ 4                                    Path of Levenbolt ~ 7 Derangements Expanded Backgrounds Expanded Backgrounds Allies Professor Resnick - Chantry Lord of Maryland Contacts Fame Herd Influence Mentor Resources She has made quite a business from antiquing. Not enough to be super rich but enough to keep her lifestyle going. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) A well-warn tarot deck and dagger hidden in whatever purse she has on her. Feeding Grounds Havens Equipment (Owned) Vehicles 1955 Polo White Corvette Roadster Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Oretrice Du Berry 3 Bound To Rating Description Description Age 251 Apparent Age 23 D.O.B. 1750 R.I.P. 1773 Hair Black Eyes Deep brown Race Rom Nationality French Height 4'11" (5'4" in heels which she always wares) Build Small but hourglass Gender Female Face Claim N/A History History Angelique was born under an unlucky star it seemed. Her mother was a Rom woman who was captured, used, and abused then quickly dispatched by her father one Andrew Cloutier. Well her birth mother because the woman that he had wanted to impress since she was old enough to reason went by the name Céline. Céline taught Angelique how to sit, stand, and walk like a noble. She also taught the girl how to apply makeup to hide as much of the brown in her skin as possible. "You will need to marry one day and when you do you want to be as white as dove." Her mother said and Angelique, believing that her adoptive mother was always right at the time, followed suit. Even with the limited education that was afforded women at the time, she was quite bright and quick to learn the social rules around her.If she had been sheltered maybe her story would have been different, maybe she would have remained a footnote in history. Her debut marked her for entry into the long-since-forgotten society The Sisterhood of the Sacred Path. One of the older women known as Oretrice Du Berry, a cousin of Madame Du Berry. "We are the ones who decide who sits on the throne, we are the ones that will do anything to defend our house." Angelique was drawn in by the promise of power of her own. If she became a part of the Sisterhood, she would have to depend on a husband to give her worth. Her adoptive mother was also happy that she had caught the eye of such a prestigious group. When she was old enough she was told the truth of the group. They were vampires and Angelique was given the option to drink the blood and wield their magic. By that time Angelique had been fully indoctrinated, though when she agreed that was when fully started to learn. She did her best as an apprentice, working hard to impress as well as discover her own power. She realized that she was good at dissecting the person in front of her and finding places where she could take them apart. She didn't need to use her strength to do this, her words could cut just as well. She was building herself up with the Tremere when the betrayal of the Toriador happened.Angelique had still been a fledgling and was forced to use magic that was was far beyond her skill level. She managed to add her power the ritual that was performed but not without a price. The Chantry survived but the Sisterhood was shattered. The deal with the mages pushed the Tremere out of Paris for a while and Angelique started to travel. She made it to the United States, all the while helping and gaining rank within the Tremere until she made it to Baltimore. She had heard with William among their ranks and respected him as well as Julien who was a curious figure in several points of her life. She R4 so if she's not overseeing things in Elysium she's at the Chantry, looking after the apprentices and making sure they don't get themselves killed unless it serves the clan at large.Antony Giovanni Overview Overview Antony - a.k.a Ant - is Elijah Giovanni's cousin and ghoul. He grew up with Elijah and is one of the few family members to have maintained his relationship with the pariah after 'the incident'. Antony, like most of his kin, works for one of the many Giovanni... less than legal... enterprises. While he is actually very intelligent, Ant often hides behind a (protective) veil of feigned stupidity. Basics Basics Name Antony Giovanni Player Pooka Chronicle Baltimore After Dark Nature Caregiver Demeanor Conformist Concept Himbo Savant Clan Giovanni Generation N/A (Ghoul) Regnant Elijah Giovanni Attributes Attributes Physical p Strength 11000 Dexterity 11100 Stamina 11100 Social s Charisma 11100 Manipulation 11100 Appearance Unconventional Looks 11110 Mental t Perception 11100 Intelligence 11100 Wits 11000 Abilities Abilities Talents p Alertness 10000 Athletics 11000 Awareness 10000 Brawl 00000 Empathy 11000 Expression 00000 Intimidation 10000 Leadership 00000 Streetwise 11000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 10000 Firearms 11000 Larceny 11000 Melee 00000 Performance 11100 Stealth 00000 Survival 00000 00000 Knowledge t Academics 11000 Computers 11000 Finance 00000 Investigation 11000 Law 00000 Medicine Organ Removal 11110 Occult 10000 Politics 00000 Science 11100 Technology 11000 00000 Advantages Advantages Disciplines Potence 10000 00000 00000 00000 00000 00000 Backgrounds Allies 10000 Contacts 11000 Resources 11000 00000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11000 Courage 11110 Humanity 11111 10000 Path Bearing Willpower 11110 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Isolated Upbringing Social 1 Vitae Sink Supernatural 3 Seizures Physical 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 40 Spent 13 Notes Freebies5 - Dexterity 35 - Stamina 32 - Medicine 42 - Awareness 12 - Alertness 12 - Etiquette 14 - Performance 2 and 3Experience:5 - Technology 1 and 28 - Strength 3 Derangements Expanded Backgrounds Expanded Backgrounds Allies Giovanni Contacts Black Market; Blood Banks Fame Herd Influence Mentor Resources Allowance from the Giovanni Trust Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Phone, wallet, pocket knife Feeding Grounds Havens Equipment (Owned) Surgical kit Vehicles Black Fiat 500X, Black Ford Transit Cargo Van marked Flowers by Lorenzo Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Elijah Giovanni 3 Bound To Rating Description Description Age 34 Apparent Age 22 D.O.B. 1990 R.I.P. N/A Hair Dark Brown Eyes Brown Race Mixed Nationality American Height 5'7" Build Slim/Slender Gender Male Face Claim Omar Rudberg History History Auriel Overview Overview Auriel is a tragedy come to life, something their clan would most certainly find amusing. Auriel has endured decades of abuse from both mortals and their sire. Like many victims, Auriel would like to believe that they are not defined by their trauma, but that would be a lie. Nearly every part of their physical and emotional state speaks to their trauma, including love for a sire they still cling to addicted like a drug. Maybe Baltimore will finally prove their way out, or simply add another stroke of ordeal upon the canvas. Basics Basics Name Auriel Player Scruffy Matt Chronicle Baltimore After Dark Nature Gallant Demeanor Bon Vivant Concept Broken toy Clan Toreador Generation 11th Sire Darian Zare Attributes Attributes Physical p Strength 10000 Dexterity 11100 Stamina 11000 Social s Charisma Seductive 11110 Manipulation 11000 Appearance Androgynous 11111 Mental t Perception 11100 Intelligence 11100 Wits 11000 Abilities Abilities Talents p Alertness 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy Emotions 11100 Expression Conversation 11100 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge Seduction 11100 00000 Skills s Animal Ken 00000 Crafts Fashion, Mixology 11100 Drive 00000 Etiquette 11000 Firearms 00000 Larceny 11000 Melee 00000 Performance Exotic Dance 11110 Stealth 11000 Survival 00000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 11000 Law 00000 Medicine 10000 Occult 10000 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Presence 11100 Auspex 11000 00000 00000 00000 00000 Backgrounds Generation 11000 Resources 11000 Mentor 11000 00000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11110 Courage 11000 Humanity/Path 11111 11100 Path Humanity Bearing Willpower 11000 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Catlike Balance 1 Early Riser 1 Blush of Health 2 Flaw Type Bonus Addiction (party drugs) 3 Bound 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 3 Spent Notes Freebies: 5XP Charisma 4                 7XP Auspex 1                 3 XP Specialties10XP Auspex 2 4 XP Mentor Background 21 XP Charisma specialty2 XP Crafts specialty Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Sire Darian Zare Resources Working as a bartender at Sinful Dream Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Sire Darian Zare 3 Bound To Rating Description Description Age 40 Apparent Age 21 D.O.B. R.I.P. Hair Long black hair Eyes Dark brown Race Caucasian Nationality American Height 6'2" Build Slender Gender Non-binary Face Claim Siobhan Atwell History History Auriel grew up among the suburbs of Washington DC. Their parents were low level politician and lobbyist, pretty typical for the area. What was also far too typical was Auriel disappearing one crisp sunny Fall morning. Despite the usual intense search and desperate pleas, the authorities were unable to locate Auriel. What happened over the next few years is best left to the shadows. Vile, unspeakable acts. The best left unsaid, the better. The only thing that kept Auriel alive was their looks and genial attitude. Auriel saw all too many peers disposed of. Then one day a man walked into the viper's den, a man who would prove Auriel's salvation and damnation.After a short negotiation, Auriel's captors were quickly and summarily dispatched by the stranger. Auriel never saw exactly what happened, but the screams told them enough. The handsome stranger opened Auriel's cage, extended a hand, and took Auriel 'home'. Over the next 20 years Auriel was made into a doll, companion, canvas, ottoman, and whatever else satisfied their master's whims. There were times Auriel was dressed in fabulous clothes and made to stand quiet and still while his master talked with other pale imposing individuals. And times when Auriel was made to bear their master's frustration when things did not go just right at such a gathering. Auriel was fed from and forced to feed from their master. And their body reshaped into the image of the perfect lover by a Tzimisce acquaintance of the master. Through it all, much as before, Auriel endured and remained demure and charming.  It was for these reasons their sire finally felt the time was right for the embrace. Auriel was made a vampire, though the blood bond ensured he would love their sire passionately and dutifully. All of that changed on the worst night of Auriel's life, which given the horror's they had faced until now was saying a lot. Darian, their sire, returned home from court looking in the full throws of frenzy. The rest of the night was a blur of violence and non-consent. Any pleas or attempts at concern were met with a hard smack. Had Auriel been mortal, even a ghoul, they surely would have been killed. The next night, while Darian was out looking for a way to 'make up for what he'd done' that Auriel finally worked up enough courage and self-control to run away. It took every ounce of Auriel's limited willpower to do it, but he did it. He packed a bag and ran, finally ending up in Baltimore before first light. Auriel couldn't even look at the messages on his phone. Even the most degrading and insulting texts would be like a siren song pulling at Auriel to go home. But he just can't. Not now. Hopefully not ever.Aya Naida Overview Overview A Setite to the core, Aya is a new addition to the city, having come to seek shelter from her most recent failed blood cult in New Orleans. She is well-travelled and resourceful, but trouble seems to follow her wherever she goes.It's not her fault, though... Basics Basics Name Aya Naida Player Genesis Chronicle Baltimore After Dark Nature Eye of the Storm Demeanor Gallant Concept Troublemaker Clan Setite - Cult of Taweret Generation 11th Sire Atiq Farad Attributes Attributes Physical p Strength 10000 Dexterity 11100 Stamina 11100 Social s Charisma Seductive 11110 Manipulation Persuasive 11100 Appearance Exotic Looks 11110 Mental t Perception 11100 Intelligence 11000 Wits Getting the Jump on Others 11110 Abilities Abilities Talents p Alertness Eeavesdropping, Fine Details 11100 Athletics 00000 Awareness 11100 Brawl 11000 Empathy 11100 Expression 11000 Intimidation 00000 Leadership 11000 Streetwise 11000 Subterfuge 11000 00000 Skills s Animal Ken Snake Charmer 11100 Crafts Sewing 11000 Drive 11000 Etiquette 00000 Firearms 10000 Larceny 10000 Melee 11000 Performance Poetry 11100 Stealth 11000 Survival 10000 00000 Knowledge t Academics 10000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 11000 Occult Egyptian Lore, 11111 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Presence 10000 Serpentis 11110 Obfuscate 10000 Auspex 11000 Animalism 10000 Setite Sorcery Akhu 11000 Backgrounds Generation 11000 Resources 11000 Allies 10000 Retainer Ghoul, Black Desert Cobra 11000 Blasphemous Shrine 11000 00000 Virtues Conscience 11100 Self-Control 11110 Courage 11100 Humanity/Path 11111 11000 Path Path of Ecstasy Bearing Rapture Willpower 11110 00000 11110 00000 Blood Pool 11111 11111 11000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Blush of Health Physical 2pt Open Road Social 1pt Natural Leader Social 1pt Flaw Type Bonus Infertile Vitae Physical 5pt Thirst for Innocence Mental 2pt Rituals & Paths Rituals & Paths Ritual Level Milk of Set 1 Opening the Mouth 2 Path Immanence of Set 11000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Freebies: 18, XP: 99 Spent Freebies: 18, XP: 98 Current 9 Notes Freebies: 15 + 3 from FlawsAuspex - 14Alertness - 2Survival - 2Total Spent: 18XP: 75Specialties: 12Abilities: 33Disciplines: 7 - Animalism, 21 - Setite SorceryTotal Spent: 73XP Spend After Creation:Streetwise 2 - 5Medicine 2 - 2Serpentis 4 - 15 Blasphemous Shrine - 5 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Savings from the tithes of her previous cult. She has just over $100,000 in the bank, which is under her ghoul's name. Retainers 1. Tyrone - her ghoul that protects her on the road, helps drive the hearse, and keeps her assets under his name, since she doesn't officially exist.2. Kau - a black desert cobra that she keeps in her sarcophagus when she sleeps. Should any mortal attempt to open it, they will get bit. Status Other Rights & Possessions Rights & Possessions Gear (Carried) Dagger (hidden somewhere on her body, or in her hair if clothes won't conceal it), Pocket Pistol (if she has enough clothes to cover it up, or a small bag) Feeding Grounds Havens Equipment (Owned) An ornate coffin modeled to look like a sarcophagus. To open it from the outside, there is a trick with the design that only her ghoul knows. If opened without it, it opens a false panel that will contain Kau, her venomous ghoul snake that will attack whoever is trying to get in. Vehicles A carved-panel, black hearse. The back of it has been sun-proofed with the thick panels that have snake, Set, and Anubis imagery carved on them. This transports her coffin, as well as her most prized possessions. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 123 Apparent Age 21 D.O.B. February 19, 1866 R.I.P. February, 1887 Hair Black Eyes Dark Brown Race Mixed Nationality Mixed Height 5'7" Build Slender Gender Cis-Female Face Claim Zoe Kravitz A light-skinned black woman, her hair is usually worn in Bohemian box braids that fall down to her mid back. She has tattoos and piercings littered across her body, all of them given post-embrace through the blood magic of Setite tattooists. History History 1866 - 1887Aya was born Anette Delaceur on a plantation outside New Orleans. Her mother had been a slave on the plantation and her father was a lecherous French-American owner of that plantation. There's was not a cruel existence, however, and her mother chose not to leave their life when slavery was ended and the Confederacy lost the war. Besides that, she had been having a secret affair with the plantation owner for years and had enjoyed a luxurious position within the household, much to the chagrin of the owner's ailing wife, who had never provided him with children. Anette was her third child with the former slave owner. Her life was good, for the most part. She was secretly taught to read and write, learned to speak French because half the household spoke it, and trained in the ways of keeping a house. Everything changed when the owner's wife finally passed away. He became morose, sometimes unkind, and then he became enamored with Anette. She'd like to say it was for protection that her mother banished her from the house, but really, it was out of jealousy.  Thrown out onto the unkind streets of the post-Civil War south at just sixteen, she turned to prostitution, where she quickly became one of the leaders of a brothel. She caught the eye of a Setite, Atiq Farad.After renting her services and getting her interested in the history of Egypt, he eventually revealed himself to her. He ghouled her and she became a servant in the local temple. She spent three years as his ghoul, showing much promise, and was embraced on her 21st birthday. She renamed herself Aya Naida at that time, cutting out all connection with her previous, mortal life. 1887 - 1923Not long after being embraced, the temple in New Orleans was targeted by hunters and she and Atiq were forced to flee. They went to Chicago. The temple in that city was small, not as stepped in history as the New Orleans one had been, but it was home while they were there. When the Columbian World Fair came in 1893, she performed at night in the Streets of Cairo exhibit. A year later, the same hunters that targeted them in New Orleans routed the temple in Chicago, which prompted them to flee to Alexandria, Egypt. Atiq had become enamored with the idea of returning to the country after the fair, anyway. In Alexandria, she learned to read hieroglyphics and really delved into the history of the Followers of Set, and the mythology they were a part of. She gained her affinity for snakes there, using snake charming acts to lure unwitting tourists.At some point, she pissed off the elder that ran the temple in Alexandria, and while she survived the conflict, her and Atiq were sent away, and the destination they chose was Haiti.1923 - 1971The Setites had one of the Haitian islands to themselves, and the temple on it was truly something to behold. In some ways, she felt closer to Set there than she ever had in Egypt. That said, it was a tumultuous existence because the Serpents of the Light also had a foothold in Haiti and the two sects were in constant conflict. There was time in between to begin developing, beginning to choose a different path, one that she felt was complimentary to her duty to prepare for Set's return. This caused conflict with her sire, who had imagined a different path for her, and she and he began to grow apart.In the late 1960s, there was a culmination of conflict with the Serpents of the Light. Aya had forged a friendship, unknowingly, with a vampire that was secretly one of their ranks. She had been a pawn in their scheme to infiltrate the Setite temple. It turned into all-out war, and the Masquerade was broken. The Camarilla was pissed, the Sabbat were pleased, and the Followers of Set were hellbent on purging the Serpents. Aya was almost forced into torpor for her part. The temple was abandoned, and Aya almost left Atiq then. Instead, she went with him to Montreal and watched him get enamored with Simon.When Atiq embraced Simon, Aya decided it was time for her to go out on her own.1971 - 1995She went back to Chicago, but the temple was still dead there. She traveled along the West coast, picking up a ghoul in San Francisco along the way. A young, smart woman named Sydney. They lived in LA for a time, but when she went to embrace Sydney, she learned she had infertile vitae, and her ghoul perished in the attempt. Sadness ensued, and she took off into the American southwest, attempting to set up her own cults along the way. The Salton Sea, Phoenix, Tuscon, Santa Fe, El Paso...a trail of blood and failure, abandoned temples either due to hunters, Sabbat, or the Camarilla not wanting her present. In one particular case, it was her own followers that turned against her and drove her out, though she was fairly certain they were influenced by someone.1995 - 2022She made her way across Texas and back into Louisiana where it all began. Over 100 years after they had been forced to leave the New Orleans temple, it was mostly abandoned. The Camarilla had control of the city. Her presence was controversial, but she eventually got into good graces with the Prince there and was allowed domain to get the temple up and running again. She began with ghouls, and then attracted young Setites, building a cult of neonates, and then began spreading the token corruption of the clan into the city. Instead of rocking the boat, she let it be a slow burn this time.At the end, she and another Setite came into conflict, and due to her history with the Serpents of the Light, she was convinced that they had infiltrated her cult. She lost the ensuing fight, and the rest of the cult sided with the other vampire. Rather than be torpored, she fled the city with her last loyal ghoul, and headed for the last known location of her sire's other childe, Simon. Maybe he could use some help with his own cult? After all, what are big sisters for if not to support their younger siblings?Caleb Hollows Overview Overview A tormented writer who is haunted by visions he can barely comprehend. As a mortal, he clung between the mundane and the extraordinary. Once, he wrote supernatural tales within the safe confines of his desk and his own humanity intact. Yet, after the incident within the asylum, he must grapple with his own monsters in a twisted game that he isn't sure if he will win. With only his prophetic visions to guide him amongst rough drafts of unfinished manuscripts, and a keen eye to spare, he hopes to find a way to be rid of the Curse of Caine. Basics Basics Name Caleb Hollows Player Dead Chronicle Baltimore After Dark Nature Survivor Demeanor Engima Concept Haunted Writer Clan Caitiff Generation 15th Sire Alan Hollows Attributes Attributes Physical p Strength Specialization 11000 Dexterity 11000 Stamina 11000 Social s Charisma Specialization 11100 Manipulation 11100 Appearance 11000 Mental t Perception Specialization 11100 Intelligence 11100 Wits One Step Ahead 11110 Abilities Abilities Talents p Alertness Specialization 11100 Athletics 10000 Awareness 11100 Brawl 00000 Empathy 11100 Expression Fiction 11110 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 10000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 11000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 11100 Survival 00000 00000 Knowledge t Academics Journalism 11100 Computers 11000 Finance 00000 Investigation 11100 Law 00000 Medicine 00000 Occult 11000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Celerity 10000 Potence 10000 Obfuscate 10000 Auspex 10000 00000 00000 Backgrounds Fame 11000 Resources 11000 Mentor - Abigail Baker 11000 00000 00000 00000 Virtues Conscience 11110 Self-Control 11111 Courage 11100 Humanity/Path 11111 11110 Path Humanity Bearing Willpower 111 111 1000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Oracular Ability Supernatural 3 Blush of Health Physical 2 Without a Trace Supernatural 2 Harmless Social 1 Deceptive Aura Supernatural 1 Friend of the Underground Social       3   Flaw Type Bonus Fifteenth Generation Physical 4 Haunted Supernatural 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 15 Notes Green for freebies. Blue for XP.7 freebies point from two flaws (Haunted and 15 gen).                                                                                         15 Freebie Points (+7 from flaws): - Friend of the Underground: -3 - Oracular Ability: -3 -Blush of health: -2 - Without a Trace: -2 - Harmless: -1 - Deceptive Aura: -1 - +4 Willpower: -4 - +1 Self Control: -2 - +1 Consciousness: -2  - +1 Expression: -2                                                                                    Total: 22        15 XP Spend during Creation:                                        - +1 Athletics: -3                                                                    - +1 Occult: -2                                                              - New Discipline, Auspex                                                                                                                                                                     Total: 15                                                                                                   Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Famous Horror Writer: Amongst the niche horror community, Caleb’s novels are popular amongst theorists, goths, Supernatural fans, and true crime enthusiasts alike. He has written over twenty novels, but his most famous works are: "The Plague Bride", "Cold Case: Last Nightfall", "Children of Dusks", & "Slasher". Excellent books, but for those who are keenly aware of the supernatural, these books, for some reason, contain near prophetic insight into the future. An odd thing, since Caleb wrote all these books when he was a mortal. Herd Influence Mentor Abigail Baker: A Thirteenth Generation Nosferatu that resides in Baltimore’s sewers, she once resided in Utah before settling down here and later joining the Anarch in Baltimore after defecting from the Carmilla. A former member of a Coterie called “The Outcasts”, these were expendable young Vampires tasked by the Camarilla with slaying a 7th gen elder Sabbath, which by extreme luck and miracle, the group have managed to do so, barely. She is an adoptive sire to Caleb, teaching the neonate in place of his recently deceased father. This is due to a life boon that Alan acquired after saving her from death by the elder’s claw. Resources His career as a successful writer learns him enough money to live a modest middle class lifestyle with a small apartment. Retainers Status Neonate Other Alan Hollows: Sire to Caleb, and also his biological father before his embrace. An FBI agent that went missing during an incident in Chicago. Alan left his family behind, out of fear that this curse will harm his children. He later joined a group of expendable vampires to slay an elder that the Camarilla, in return for any pardons from previous transgressions that the Tower may felt troubling. Afterward, for the past 25 years, he became an Agent of the Carmilla that investigated the strange activity of the Sabbat. His investigation led him to a startling realization that his own son was kidnapped by a Sabbat and he left to save his son from a terrible fate. His final death was by the hands of Doctor Joseph, a Toreador Antitribu who committed diablerie on the caitiff, but Alan’s final act was to save his son. The Dark Jester (Haunted): A nightmarish spirit that has haunted him since he was a child.  This entity is the dark voice that questions Caleb's writing, the crippling dread that fills his imagination, the shadowed claws resting on his shoulder every time he writes. This has only intensified ever since he was embraced. Rights & Possessions Rights & Possessions Gear (Carried) Pencil, journal (formerly belonged to his father. Now he carries the journal and continues writing the entries in his honor), & a phone. Feeding Grounds Havens Equipment (Owned) Camcorder: A camcorder purchased during his early days when he was still a journalist for the New York Times. It has a night vision function. Personal Laptop: A basic laptop, usually he keeps it inside of his car or apartment. But if needs be, he can carry it around.                                                                                                                            Vehicles Honda Odyssey: Sometimes, a man need something reliable. The Honda Odyssey got your back (not an ad). Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 33 Apparent 32 D.O.B. 1992 R.I.P. 2024 Hair Dark brown Eyes Light grey Race White Nationality American Height 5'11 Build Lean Gender Male Face Claim Meek and a bit introverted, the horror writer blends in mortal society as any other average Joe. As a thin blood, he had clung to his humanity the most, he was never a moralist but ever since his embrace, he has found himself questioning what is right and what is wrong for a human. While most kindred are of the creature of the night, Caleb has found himself in between the realm of dusk. Cursed with all the flaws of a kindred, but with only minor powers to invoke in order to aid him in this struggle. Quick on his feet, and just as quickly to improvise a potential situation that is way out of the box. The thin-blood only have his rotting brain, what scrapes of vitae he has in his system, and hopefully some luck to survive another night. History History Glimpses Into the Supernatural As a child growing up in a small town of Nottin in central Ohio, the Hollows family had a peculiar reputation within their small community. Their mother was a freelance artist, though for most folks, her works are rather macabre and quite unsettling works that was said to be both eerie and so real at the same time. In particular, one of his mother's paintings was a portrait of a dark and twisted jester that she had recently painted when he was six. His older sister was no different either, an aspiring musician, with musical talents that seem to stir up the deepest parts of an individual's memory, and cause the blackest of hearts to beat once more. Talented family, but one with a deep curse. A curse that fully manifested after their father's disappearance in Chicago, due to an investigation that went wrong. Shortly after their father’s disappearance, Caleb began having strange visions in his dreams. Vivid, real, and nightmarish. He couldn’t comprehend what was in those dreams, but as each day passed, these visions only grew stronger. Caleb began to write these visions down, in the form of a story, resulting in his very first manuscript and a novel later in his adult life titled, “Slasher”, describing a man’s descent to madness as he begins to see the world around him as monsters and corpses, eventually leading to the protagonist’s downfall as a serial killer. Shortly after finishing the first draft, a string of random murders would unfold around Nottin, leaving the local police puzzled. By the time the serial killer was arrested, a total of twenty victims had been found, and a notebook with scribbled-up words that read: ”Monsters. Monsters everywhere. Don’t trust anybody.” For most readers, the Slasher book was assumed to be inspired by a real-life event near Caleb’s hometown. But none knew that he wrote his first drift many weeks before the serial killer arrived in their town. Best-Selling Novelist As the years passed, Caleb left his small town, moving to New York to become a journalist. While writing daily articles for the New York Times, Caleb continues his pursuit of creative writing. His first novel, “Slasher,” became a popular seller at the time, and he began to write more novels. His most popular novels are a series of books called “Cold Cases”, detailing paranormal and mysterious cases that FBI Agent Alan must uncover. A character based on his own father. With the final novel of the series being titled, “Cold Cases: Last Nightfall”, which detailed the death of the protagonist and left an ending that has left most readers feeling unsatisfied. Following the negative reception of the series finale, Caleb would pivot to a more supernatural horror element. "Children of Dusks" and "Plague Bride" were two famous novels detailing lost children kidnapped by a supernatural entity and held hostage in a manor for a profane ritual. Though that particular series ended on a cliffhanger for years, as he was stuck in a bind in figuring out a resolution to the series. All was well for Caleb at this point in his adult life. He had a successful writing career, and though his internal demons tormented him, it paled in comparison to what the Asylum will throw at him... The Asylum Incident He didn’t know how he arrived in this wretched manor. One moment, he was signing autographs and promoting his upcoming book, “Final Rites”; the next, he was tied up in a chair and sat in front of a typewriter. He awoke in an Asylum, belonging to Doctor Joseph Hoffman and his faculty team. They introduced themselves as fanatical fans of his books, but felt disappointed when he didn’t finish the series. The Doctor emphasizes very strongly the importance of finishing ‘Final Rites’ with an ending that, as he states, “Ensure a satisfying conclusion to the series for your most supportive fans.” For days Caleb was stuck in that white room, trying to type the final ending to his book. But none of them were pleased with the end result, and with each failed draft, they punished him until he got it right. It started as a few punches and shouts, till knives were brought out, and then the far more horrifying reality set in for him. He wrote for his life, till his nails bled, till his eyes grew red with weariness. There was a moment where he escaped from the White Room, but what he saw outside of that room shattered his own perception of the world. He began to see these people as corpses, monsters with fangs and inhumane expressions. There was so many blood, so many screams and laughters mingled together in his ears. His mind seems to snap for a moment, as reality and fiction distorted around them. He saw the serial killer, the one that he wrote when he was a child. His twisted disfigured face and rusty cleaver. “Monsters, monsters everywhere. Wolves in sheep’s clothings. My vigil is now, all wolves must be cut down.” In his complete psychic breakdown, as monsters from his writings and the monsters that kidnapped him mingle together as one. There was one constant that anchored him. His father. The father that disappeared, the man that Caleb admired. He wrote his final piece, an ending where the Children of Dusks would be saved by the evil Plague Bride. Caleb wrote that the children would be saved by FBI Agent Alan, who was investigating the disappearance of the children. In the ultimate finale resolution of all his previous books, Agent Alan sacrificed himself to save the children. With the final sentence written, Caleb passed out from blood loss. Post-EmbraceThere was a low chance that his son may survive the embrace, but Alan wasn’t sure if it would be successful. But it was a lot better than watching his son die in front of him. Everything was red and blurry, he drifted from consciousness as he heard otherworldly screams. He was being carried out of his chairs by his father and a small group that aided him. It didn’t feel real. He felt fire in his veins fire, something was happening to his body, as if a beast was eating him from the inside. He passed out once more… Caleb awoke once more, just outside a large door. He was laying in the ground, his father was fighting a horrible monster. But he couldn’t get the full picture, as someone began to drag him away from the asylum. A cloaked woman that threw him behind the seats of a car. The last thing he saw was his father being killed by the doctor before passing out from the pain. Days passed, Caleb finally awoken, barely. Underneath the sewers of Baltimore, Caleb barely survived the ordeal of the Embrace. Like a wounded animal, he rested there and consume rats to sate his blood thirst. If it weren’t for Abigail Baker, a Nosferatu under a life boon from his father, he would’ve surely died or turnt feral. A life boon to save a father’s son, a childe’s unlife. The fledging spend weeks under the sewers, drinking blood bags offered to his adoptive sire. By the time he was strong enough to walk, Abigail was under obligation of her life boon to help teach the Fledging how to survive. She taught him all that she knew, it was the least she could do for the childe of an old friend. Teaching him three cruical disciplines to allow him to survive as a thin-blood, celerity, potence & obfuscate, with an emphasis on stealth and escaping more so than combat. Though strangely enough, Caleb would later on develop auspex, mainly due to his pre-disposition to seeing glimpses of the future when he was a mortal. A year passed, and Caleb would be forced out. He was given enough training, now to see if he had what it takes to survive in this new world. Azazel Morgenstern Overview Overview “The thirst for knowledge and power overcomes my thirst for blood.” Basics Basics Name Azazel Drake Morgenstern Player Vader_Punk Chronicle Baltimore After Dark Nature Loner Demeanor Enigma Concept Supernaturally obsessed turned supernatural Clan Tremere Generation 11th Sire Unknown Attributes Attributes Physical s Strength Specialization 11000 Dexterity 11100 Stamina 11100 Social T Charisma Specialization 11000 Manipulation 10000 Appearance 11100 Mental p Perception Specialization 11100 Intelligence Book Knowledge 11110 Wits 11100 Abilities Abilities Talents s Alertness 11000 Athletics 10000 Awareness 10000 Brawl 11000 Empathy 00000 Expression 00000 Intimidation 11000 Leadership 00000 Streetwise 10000 Subterfuge 00000 00000 Skills T Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 00000 Firearms 11000 Larceny 00000 Melee 10000 Performance 00000 Stealth 11000 Survival 10000 00000 Knowledge P Academics 11000 Computers 10000 Finance 00000 Investigation 11100 Law 11000 Medicine 00000 Occult Witches 11110 Politics 10000 Science 00000 Technology 11000 00000 Advantages Advantages Disciplines Thaumaturgy 11110 Dominate 10000 00000 00000 00000 00000 Backgrounds Resources 11111 Generation 11000 Mentor 10000 Contacts 11000 00000 00000 Virtues Conscience 11100 Self-Control 11100 Courage 11110 Humanity 11111 10000 Path Bearing Willpower 11110 00000 00000 00000 Blood Pool 11111 11111 11000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Coldly Logical Mental 1pt Common Sense Mental 1pt Language (Latin) Mental 1pt Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Wake With Evenings Freshness 1 Path Movement of The Mind 11110 Lure of Flames 10000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 48 Spent 32 Notes 15 Freebie points: - 3 Merits, -2 point in survival, -2 point in stealth, -2 point in investigation, -2 point in occult,  -3 points in resources BG, -1 in contacts BG, Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Sienna Roschell: CIA intelligence operative that Azazel keeps in his contact at all times to use when he requires information, he otherwise cannot obtain himself. Alexio Rikarskov: A captain in the Bratva and underworld information broker that gives information on the going one of the criminal underworlds in whatever city Az finds himself in. For a nice few of course. Fame Herd Influence Mentor Angelique Cloutier: https://redhandchronicles.com/books/characters-bad/page/angelique-cloutier Resources Azazel is the sole heir and beneficiary of Silas Morgenstern who is the owner of one of the richest oil companies in the world. This allows him to live as he wishes and never need for anything when it comes to money. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Glock 19 (handgun), tactical knife, cellphone, badge and ID, a black onyx ring Feeding Grounds Havens Equipment (Owned) CIA certified laptop, he owns many journals, a private phone to contact intelligence operatives. Vehicles Black 2020 Shelby Super Snake Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 26(2 years turned) Apparent Age Mid 20’s D.O.B. December 21, 1997 R.I.P. December 20, 2022 Hair Black Eyes Hazel Race White Nationality English, (United States Citizenship) Height 6ft 5in Build Tall and well-muscled, he’s lean but compact. Gender Male Face Claim Ben Barnes History History • Early Life Born and raised in London, England. Azazel was the curious and adventurous son of an oil tycoon. From a young age he was always a very curious and inquisitive child with a thirst for knowledge and a craving for understanding how the world works. A fan of fantasy and literature, his mind was cultivated from a young age to question what everyone thinks is the norm and wonder if there was more to the world. This led him to have a fascination in magic and the occult. With his father’s wealth and all of the assets available to him, Azazel bought every book he could find on magic in the real world and gained passion for absorbing all types of literature on the occult. • College Life and C.I.A. Academy This passion would turn nearly possessive throughout his younger years and well into his teenage years. It was due to this obsession that Azazel would decide to travel to America after graduating from Oxford University. There he signed up for the CIA training program and graduated top of his class. He would climb the ranks and become more obsessed with the occult. Taking on cases that would possibly lead him to the thing that he wanted the most. Real magic. Proof of the supernatural was all around them. But Azazel wanted and craved for the knowledge that was thought fantasy. • Later Years After many years of searching to no avail, Azazel lost the hope that he would ever uncover the supernatural and occult. So many fake “mages” and “witches” in the world crushed every ounce of passion that he had. He would spend his years as an agent using his intellect and investigative skills solving crimes that others were unable to and taking down members of the criminal underworld. That was until the day he tried to bring in the wrong man. One afternoon he received a file on his desk with a case that would have excited him back when he had first started in the Agency. A ritualistic serial killer was on the loose in the southern Philadelphia area. This would be the last case he took before his final breath was taken. After weeks of many sleepless nights and constant back and forth with different information brokers and long hours of investigation, Azazel finally found a lead. There was said to be an Agent Cross that was a specialist in the occult and would be able to help him figure out what type of blood rituals the psychopath was doing and possibly how to track him down. But it would turn out that he wasn’t the one hunting, but rather the one being hunted. So, when he finally lay his head down to sleep, it proved to be the last time he would ever sleep at night. • Current Day All that happened two years ago. It had been two years since Azazel went through the Embrace and was turned into a monster of the night. His lifelong ambition and dream had become true in the darkest of ways. His family hadn’t seen him in years. His father had passed and left his brother in charge of the company even though he wanted Az to be the one to take over. The first few months had been the worst. Especially when having woken up dumped in the middle of Baltimore with nothing but a note stating for him to find his kindred. He eventually did, and for two years he’s kept his head down and followed the rules that were set upon him. But maybe now it was time to embrace who and what he truly was. Maybe now he would seek to find the power he had craved before. After all, magic was real, vampires were real. Who was to say there weren't more supernatural and other worldly things out there? It was time to get back out there and find the things he craved for more than blood. Knowledge and power. Barbara Smith Overview Overview images.jpg "They stole my life. They turned me into this.  I will find them. I will not be stopped. My fangs are long, my senses are sharp, and I have forever." Basics Basics Name Barbara Smith Player meowmeownerd Chronicle Baltimore After Dark Nature Solider Demeanor Bravo Concept Hunting dog Clan Gangrel Generation 13th Sire ????? (shovel headed baby) Attributes Attributes Physical s Strength 11100 Dexterity 11100 Stamina 11100 Social t Charisma 11000 Manipulation 11100 Appearance 10000 Mental p Perception Sharp Hearing 11110 Intelligence 11000 Wits Survival 11110 Abilities Abilities Talents p Alertness Fine Details 11110 Athletics 11000 Awareness 11100 Brawl 11000 Empathy 00000 Expression 00000 Intimidation 11000 Leadership 00000 Streetwise 10000 Subterfuge 00000 00000 Skills s Animal Ken 11000 Crafts 00000 Drive 11000 Etiquette 00000 Firearms 10000 Larceny 00000 Melee 11100 Performance 00000 Stealth 11000 Survival 11000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation Searches 11110 Law 00000 Medicine 00000 Occult 11000 Politics 00000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines Animalism 11000 Protean 11100 Fortitude 11000 00000 00000 00000 Backgrounds ) 00000 Resources 11100 Allies 11100 00000 00000 00000 Virtues Conscience 11000 Self-Control 11110 Courage 11110 Humanity 11111 10000 Path Humanity Bearing Willpower 1111110000 00000 00000 Blood Pool 11111 11110 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Totemic Change Clan Specific (Gangrel) +5 Flaw Type Bonus Rat in a cage Clan Specific (Gangrel) +2 Vengeful Mental +2 Smell of the grave Physical +1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 (6 left) Spent 29 Notes freebie spending all spent2 -> investigation 2 -> animal ken2 -> melee2 -> alertness5 -> strength 2 -> willpowerextra freebies obtained through flaws that were used to pay for perk. neonate - 20 years old (15 exp) 5 -> Protean lvl 25-> fortitude lvl 2 2 -> occult lvl 2 2 -> survival lvl 2 5 -> animalism lvl 210 -> protean lvl 3 Derangements Expanded Backgrounds Expanded Backgrounds Allies 3 (I would be down to rp Barbara getting allies with server but I would be happy to change this if not) Contacts Fame Herd Influence Mentor Resources 3 her and her husband both worked before their 'deaths' Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) An old hunting rifle that was once her husbands. Feeding Grounds Havens Equipment (Owned) She wears her wedding ring still and wears her husbands ring around a necklace. Vehicles An old stick shift car that was once her husbands. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 50 Apparent Age 35 D.O.B. 14/11/1962 R.I.P. 14/02/1997 Hair Dark red hair Eyes Dark brown eyes Race White Nationality American-Irish Height 5'7 Build Wire like and angular Gender Female Face Claim Lola Kirke She probably was once beautiful but with one swift shovel hit any beauty has since been left in the grave she crawled out of.  Long blue jeans and a buttoned up flannel. Wears a baseball cap of the Baltimore Orioles that was once her husbands. Never takes off her wedding ring, or goes without a necklace that has her husbands ring. History History Born to Irish Americans, had a childhood, went to school, blah blah. Met her husband, Robert in high school and they never spent a day apart save for a week before their wedding. On the day of their wedding they finally reunited and when they looked at each other Robert picked her up and spun her around in the church and said that he never wanted to be apart from her. Enjoyed and loved seventeen years of marriage together. But all good things end. They went out for dinner on Valentines day, and they witnessed a 'mugging' so Robert and Barbara went in to try and stop it. They didn't even see the shovels coming until it was too late. When Barbara woke up, she was six feet deep into the ground with a splitting headache and starving. Managed to dig herself out, but refused to leave the graveyard without her husband and dug for him. She only found some of his clothes and his ring. Barbara has assumed him dead as he would not have left her or taken off his ring. Since then Barbra has committed her immortal nights to finding out any information about who turned her and her husband and then killing them for ruining her life. Happily plays ball with any sect that has information to offer her, and once she's given a job she's like a dog on the bone. Beatrix Alexander Overview Overview                       "The gears of the world have chewed me up and spit me out. I worked the factories until my body was ground into pulp. I was a poet until my voice gave out coughing from the flue. I whispered in the ears of royalty until the revolution strung me up for being a class traitor. I sailed every body of water until the waves swallowed my vessel, condemning me to the bottom of the ocean. I comforted the old, abused the young, made beggars of kings, and castle of rubble. I have worked until my body could no longer move and I have sat fat upon ill gotten riches. I am a sinner and I am a saint. I have been damned by gods and blessed by devils. The dark father, the wanderer, the fisher king, the bloody man."- A lost poem written by B. M. Alexander. Basics Basics Name Beatrix Marie Alexander Player Sandy Chronicle Baltimore After Dark Nature Enigma Demeanor Creepshow Concept Prophet or Mad Artist? Clan Malkavian Generation 12th Sire Doctor Alan Attributes Attributes Physical T Strength Specialization 10000 Dexterity 11000 Stamina Surprisingly Sturdy 11110 Social S Charisma Polite 11110 Manipulation Unassuming 11110 Appearance 11000 Mental P Perception Attentive 11110 Intelligence Creative 11110 Wits 11100 Abilities Abilities Talents p Alertness Specialization 10000 Athletics 00000 Awareness Malkavian Time 11110 Brawl 00000 Empathy 11100 Expression Painting 11111 Intimidation 00000 Leadership 00000 Streetwise 10000 Subterfuge Long Con 11110 00000 Skills T Animal Ken Specialization 00000 Crafts Appraisal 11000 Drive 00000 Etiquette 11100 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 11000 Survival 00000 00000 Knowledge S Academics Impressionist Painting 11100 Computers 00000 Finance 00000 Investigation 11100 Law 00000 Medicine 10000 Occult 11100 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Dementation 11110 Obfuscate 11100 Auspex 11100 Dominate 11000 00000 00000 Backgrounds Resources 11110 Domain 11000 Generation 10000 Fame 11000 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11110 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Willpower 11111 10000 00000 00000 Blood Pool 11111 11111 10000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Distracting Aura Clan 2 Language (Spanish, French, German) Additional Discipline (Dominate) Clan 5 Scholar of the Enemy* Social 2 Flaw Type Bonus Infectious Clan 3 Lame Physical 3 Touch of Frost Supernatural 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 121 Spent 110 Notes Freebies-  2 WP -2Distracting Aura -2Additional Discipline (Dominate) -51 Subterfuge -22 Expression -41 Dementation -7XP-Dominate -101 Domination -52 Auspex -152 Obfuscate -151 Dementation -15Fame -31 Fame -2Ze Monkey's Paw -211 Manipulation -121 Craft -21 Awareness -61 Investigation -4 Derangements Fugue Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame A well known artist for collectors and historians with a few urban legends of cursed paintings and poems. Herd Influence Mentor Resources Wealthy from "old money inheritance" and art sales. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Pen, paper, wallet, keys Feeding Grounds Havens An old manor and an art gallery. Equipment (Owned) Brushes, paint, canvases Vehicles 1958 Oldsmobile 98 convertible Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 195 Apparent Age 30 D.O.B. 1830 R.I.P. 1865 Hair Black Eyes Red Race Caucasian Nationality British Height 5'10 Build Wiry Gender Female, last she checked Face Claim History History Beatrix was born in the height of the second wave of the industrial revolution in England to a wealthy industrialist family. Her sickly constitution, however, meant that instead of spending much of her time partying or living up the luxury Beatrix spent most of her life confined to her room in the family home. She spent much of her early years having never left her family estate and instead practicing the arts. She took to painting and poetry very quickly, though picking up this and that on the way. Once she was old enough, and healthy enough, she'd take to traveling to find new inspiration for her art. She bounced across England, Scotland, and Ireland painting the growing horrors of the factory jobs as she investigated her family's businesses. She joined the socialist movement for a time even.Eventually, though, her passionate activism crumbled as her failing health once more forced her to come crawling back to her family. She fell into a deep depression as her family shuttered her away once more for her health and the illness wracked her body. The family doctor did everything he could to cure her but her illness was far too great and her family had expected her to die, furthering her crumbling mental health. She wrote poems of death and painted images of a hell made of machinery. She was doomed to die much like many painters of her time.However, Doctor Alan saw her art as a reflection of a truly visionary mind. Maybe if fate had been different she would have been embraced by a toreador. But instead, Doctor Alan offered her a chance to continue on. To see even more of the world and to create works beyond her current understanding. Of course, the dying woman had no real choice. She couldn't suck in enough air to say no, anyway.After her embrace, Beatrix took her family's wealth and decided she'd have to make a new life for herself somewhere else- far from England. She fled to the United States in 1870 without Doctor Alan and set up her home in the state of Maryland do to it's closeness to the sea and proximity to the capital. She did continue activism in the background of her work but as time stretched on she grew older, her work becoming more abstract. She had become loyal to the Camarilla do to it's structure and security but found herself in Noddist circles that the Tower typically rejected. Her art had become strange and collectors seemed to scramble for it the longer that she produced it. In modern nights she claims to "discover lost works" and sells them or leaves them in art galleries. Beatrix Thorne Overview Overview Beatrix Thorne is a giant of a woman who simply wants to hide away and deal with her bees, but she can't help but to get drawn out to the city like any other vampire. Basics Basics Name Beatrix Thorne Player Chronicle Baltimore After Dark Nature Curmudgeon Demeanor Survivor Concept Big, Silent, and Natural Clan Gangrel Generation 13th Sire Attributes Attributes Physical p Strength 11100 Dexterity bestial movements 11110 Stamina 11100 Social s Charisma 11000 Manipulation 10000 Appearance Animal Magnetism 11111 Mental t Perception 11000 Intelligence 11100 Wits 11000 Abilities Abilities Talents p Alertness 10000 Athletics 11100 Awareness 11100 Brawl 11100 Empathy 11000 Expression 00000 Intimidation 10000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken 11100 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 10000 Survival 11000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 11000 Law 00000 Medicine 11100 Occult 00000 Politics 00000 Science Apiology 11100 Technology 10000 00000 Advantages Advantages Disciplines Animalism 10000 Protean 11000 Fortitude 10000 00000 00000 00000 Backgrounds Haven (Apiary) 11000 Resources 11000 Retainers 10000 Domain (Apiary) 10000 Herd 10000 00000 Virtues Conscience 11100 Self-Control 11100 Courage 11110 Humanity 11111 10000 Path Bearing Willpower 11110 00000 11110 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Hiveminded Clan 2 Inoffensive to Animals Supernatural 1 Huge Physical 4 Flaw Type Bonus Rat In A Cage Clan 2 Vulgar Social 1 Mute Physical 4 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent Notes Herd 1 - 1frProtean 2 - 7frAnimal Ken 3 - 2frIntelligence 3 - 5fr Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd People who work on her apiary. Live in her house. Influence Mentor Resources Lives alright, large house with apiary on top. Lives with herd. Retainers Swarms of bees made ghouls Status Other Rights & Possessions Rights & Possessions Gear (Carried) Smart Phone Feeding Grounds Apiary/house Havens Lives alright, large house with apiary on top. Lives with herd. Equipment (Owned) Vehicles Small truck Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 41 Apparent Age 32 D.O.B. 07/13/1984 R.I.P. 02/22/2016 Hair Reddish-Brown Eyes Green Race White Nationality Height 7'3" Build Gender F Face Claim History History Beatrix Thorne is a large monster of a woman, mute, with a special interest in bugs of all manner. She was always a loner. She could never get along with other people growing up. Not because she was mute. No it was because she was just a weirdo. Why spend time with people when you could go around messing with trees, and bugs. When she was very young some of the kids would stay around her, but as she got older between her oddities and being queer she secluded herself more and more. She started getting into fights, it was the best way to keep people off her back, by pushing them away first. Making distance. It wasn't long until she felt like the only thing she had were those special interests. Arthropods, spiders, insects, even crabs had such interesting social groups. Eventually she decided to settle on apiology. She wanted to study bees, have a little apiary at home. Maybe she would sell it, do this work professionally. Whatever the case, she never really had the chance to move on to anything like that. After graduation Beatrix went into work. She wasn't able to find a job doing what she wanted, but at the end of a day, when you need somewhere to live job is a job. Going home at night took a long walk, you could rarely decide where you wanted to live. She kept a knife on her for self defense, but this one night it wouldn't make a difference. A beast attacked her. She did everything she could to fight it, elbowing it, pulling its hair. She did her best to fight back, getting in a slash, and a stab, but there was no way she could over power it. The beast sank its teeth into her, and began to drink deeply from her. Then she woke up dead. The embrace was pain. Hell. Fire going through her veins and bones and muscle as the change changed her. More bestial, even larger than she was before. At first, she was pissed, then she talked to her new sire. The sire didn't know ASL, but they were able to talk through their phones. Once she got used to being a vampire she rather liked it. She was already a loner, and the reclusive life style really fit her. She liked the strength, though the new height could make things annoying if not just much more difficult. Hell on earth trying to be a girl who's taller than Shaq. After years of unlife she was able to make something for herself. She was finally going to have her apiary that she dreamed of, but she already knew what would happen. She took one taste of it, and knew right away her fears had become real. One of the things she learned early, was the taste of ash. She hoped, that some how honey wouldn't... She was not that fortunate. Recently she's begun experimenting, perhaps there's a way to fix this. *Perhaps.* Brigid Porter Overview Overview Brigid is a Warrior Salubri who has been through much before coming to Baltimore. She seeks to help the struggling Sabbat in town and kill some damn Tremere. Her sword is going to be wet with blood by the time she's through. She gets a big damn smile on her face whenever she fights.Code of Honor:Never kill an unarmed opponentAlways accept a fair challengeNever turn down a token of affectionDo not fight dirty Basics Basics Name Brigid Porter Player Rowknan Chronicle Baltimore After Dark Nature Survivor Demeanor Bon Vivant Concept Lover Warrior Salubri Clan Salubri Antitrubu Generation 10th Sire Humaira Azad Attributes Attributes Physical p Strength 11000 Dexterity Lightning Reflexes 11111 Stamina Sturdy 11110 Social s Charisma 11000 Manipulation 11000 Appearance Stunning 11111 Mental t Perception 11100 Intelligence 11000 Wits 11000 Abilities Abilities Talents p Alertness 10000 Athletics 11100 Awareness 10000 Brawl 10000 Empathy 11100 Expression 10000 Intimidation 10000 Leadership 00000 Streetwise 10000 Subterfuge 10000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 10000 Firearms 00000 Larceny 00000 Melee 11100 Performance Ballet 11100 Stealth 10000 Survival 00000 00000 Knowledge t Academics Medieval History 10000 Computers 10000 Finance 00000 Investigation 10000 Law 00000 Medicine 00000 Occult 11000 Politics 00000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines Valeren 11000 Auspex 10000 Fortitude 10000 00000 00000 00000 Backgrounds Generation 11100 Herd 10000 Status 10000 Alternate Identity 10000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Human Willpower 11111 11110 00000 00000 Blood Pool 11111 11111 11100  00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Magic Resistance Supernatural 2 Sight Beyond Sight Bloodline 3 Code of Honor Mental 2 Calm Heart Mental 3 Blush of Health Physical 2 Flaw Type Bonus Vulnerability to Silver Physical 2 New Arrival Social 1 Unlucky Supernatural 2 Old Flame Social 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 15 Notes Freebies:+7 from Flaws (22)-5 Willpower (17)-12 Merits (5)-5 Attributes (0) (Perception 3)XP: +15 Starting (15)Strength 2 (11)Manipulation 2 (7)Valeren 2 (2) Occult 2 (0) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Two humans that she has addicted to fighting her and to her Kiss Influence Mentor Resources Retainers Status 1 (Sabbat) Other Rights & Possessions Rights & Possessions Gear (Carried) Wallet with Fake ID, Motorcycle Helmet, Key Feeding Grounds Havens Equipment (Owned) Reinforced Leather Jacket (Rating 1), Dagger, Short Sword Vehicles Motorcycle Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Charlotte Utkin (Vaulderie) High Bound To Rating Description Description Age 43 Apparent Age 20 D.O.B. March 2nd, 1992 R.I.P. July 5th, 2002 Hair White (Dyed before Embrace) Eyes Blue Race Mixed Race Nationality American Height 5'11" Build Toned and Curvaceous Gender Female Face Claim Caenis from Fate (Uses Generated and commissioned art) History History CW: Child Abuse, Abuse, Harassment, attempted assault, divorce, tragedy, isolation, loss of a partner, influence of foreign thoughts and memories, homophobic slur Born in Miami Florida on March 5th, 1992 Brigid was never truly given a happy family. She had dreams of something else but they always faded into harsh reality when she awoke. Her mother was from a family of fairly well off Irish Immigrants named Amanda Walsh and her father was an African American whose family had always been in the area named Robert Porter. They were a family for five years, during which Brigid grew up learning the basics of catholicism and her father’s job as a dock worker. But while they were happy from Brigid’s perspective at the time, every night after she went to sleep in her tiny room they would argue relentlessly. They occasionally woke her up screaming, but she would slam her pillows around her ears and ignore it, they were happy and that was that. She would wake up every morning around the same time and act like everything was fine. That was around the time that a man started openly visiting Amanda. Frank was a tall man from an old aristocratic family that clearly desired Brigid’s mother, and gave the young girl a critical eye. Brigid remembers her father Robert crying a lot around that time. Amanda eventually came to an agreement with Robert for the last time and they asked Brigid who she would like to stay with. That mommy and daddy were separating. Brigid tried for a full thirty minutes to convince them to stay together, but eventually she tearfully leapt into her mother’s arms. Brigid remembered looking back while they drove away from Robert’s modest home, seeing her father break down crying while he lost everything. When Brigid arrived at Frank's home with her mother, they were immediately greeted by a Butler who introduced them to the Walker estate. Brigid remembered feeling a sense of dread and terror while looking at rows of patches of bare earth, crumbling planks of wood occasionally poking out of grass and wild cotton. They were far out of the way of the fancy walkway to the front of the mansion, but Brigid still saw those remains. She'd never get the image out of her head. But when they entered the mansion proper, Brigid felt like a Princess from one of the stories her mother liked to read to her. She ran up the stairs and gasped at all the beautiful decorations, the tasteful furnishings, and the excess plastering every wall. She had grinned at her tired looking mother. Then a sharp voice rang out, and Brigid had gotten her first taste of who Frank Walker really was. He had scolded the five year old for smudging up his floors, and then dressed down Amanda in front of her child about her shameful parenting. He made it clear to both of them that he had standards that they would meet, especially when Amanda had his own children. Brigis would be enrolled at a new expensive preschool. He had implied that she thought she would need the help. Brigid had looked to her mother for guidance, but Amanda had looked lost. She had nothing to give her daughter in that moment. They had at least continued their routine that week of Amanda reading Brigid a bedtime story before bed every night. They were varied, and often new. They weren't the worn out old picture books the girl was used to. But still, it made Brigid happy. And that seemed to make a world of difference to Amanda. However, after that first bedtime story Brigid began to be acclimated to her new lifestyle. There were many new rules, requirements, and customs she had to follow or be punished by Frank. She couldn't play in the House outside of her room or other specified areas, she could never shout, she couldn't play with her old toys, she had to spend much of her time being “productive”, there were new clothes she had to wear (which they spent a full three days shopping for), and she was required to listen to a new minder that would teach her manners. It was suffocating to Brigid, who had always flourished under the freedoms Robert and Amanda had always allowed her before. But there was a bright spot. Among the dusty tomes and boring lessons she was forced to learn, something called out to the young woman. Tales of chivalry. It was odd for a young child to take such an avid interest in such things, but immediately after being exposed to it Brigid was every bit as excited about Sir Galeheut as she was about her favorite children’s stories like Flopsy Rabbit. Tales of adventure became her favorite things to listen to every night. Her mother smiled while telling her about how Gawain had impressed the Green Knight, or how Percival met the Fisher King, or Roland had defeated Mandricardo. Her daughter’s giggles were a balm to her, as she faced a life she had not expected when Frank had proposed to her. She was already with Brigid’s little sibling.It was around this time that Brigid started going to the most prestigious preschool that would take her. Sacred Heart Preschool was the most boring thing that Brigid had ever endured. The snacks were few, the naptime far too long, and they actually tried to teach her stuff. She would fidget in class, excitedly talk to classmates about her favorite stories, and generally make a nuisance of herself. She did not fit. She did not cry though, because her mother had told her that she looked dashing in her uniform. Instead she endured. She put on a smile.Still after the first week, news of her bad behavior reached the Walker home. Frank had locked her in her room without dinner after dragging her there by her arm…when Amanda had tried to stop him Brigid heard the sound she would come to hate with all of her soul for the first time. A loud smack, and the sound of her beloved mother’s body hitting the ground before she picked herself up. Brigid didn’t understand at the time, why weren’t they shouting? For all that mommy and daddy had yelled, she’d never heard a sound like that. When Brigid woke up the next day there was an ugly mark on her mother's face. She had hugged her mother, and pretended not to see the tears sliding down her cheeks. Her mother had apologized for reasons that Brigid didn't quite understand at the time. All she knew then was that she wanted to make her feel better. Brigid was signed up for pre-Ballet as a punishment for her bad behavior and masculine interests. Frank made sure to find the strictest teacher he could. He wanted to make sure his stepdaughter grew up properly feminine and this was one of the ways he intended to do it. Brigid didn't enjoy pre-Ballet. She saw the cool things her teacher could do, and all she could learn were stretches and about how to move to music. She would frequently get distracted, and she was punished each time. With time outs, the withholding of that day's snacks, or just being yelled at. She hated it. It was also around this time that her mother and Frank got properly married. Brigid's mother was showing by then, and Brigid remembered liking the rehearsals. She got to go up and down the walkway and many of the staff would comment about how adorable she was. She soaked in the positive attention. She had a few more weeks of terrible preschool and pre-ballet lessons before the full wedding. The positive attention was gone. When Brigid served as the flower girl this time, she remembered that the full side of the aisle were glaring at her when she laid down the flowers. Like her very existence offended them. She hated it. Brigid remembered crying that night, but her mother wasn't around to comfort her. Instead two elderly people Brigid didn't recognize approached her and hugged her, taking her to their table where they sat alone and playing with her. They looked sad when Brigid mentioned some of her mother’s own crying but didn't comment, instead they told her that they were her grandparents. They loved her, and would be there for her so long as they were alive. They actually had plans to move closer to her. Brigid had grinned at both of them. For a while after that however, Brigid was once again alone in that big house. It seemed her mom had less and less time for her as her belly got bigger and bigger. The young girl remembered being so damn lonely. None of the staff would play with her and she didn't even know how to read yet. She just spent time playing make believe on the estate. She would normally imagine herself as the gallant knight saving the damsel in distress. She had flashes of inspiration then, calling herself Lancelot. When Brigid’s little brother was born, she remembered looking at him and thinking he was so small. When she got to hold him for the first time, she had wanted to protect him. She had accidentally called him a different name before her mother had gently corrected her and said he was William. Brigid turned six soon after that, and entered kindergarten proper. It was another expensive school where she wasn't all that well liked. She was the only girl with her skin color there, and all the other children would avoid her. So once again she always made her own fun. Back home Brigid would spend more time with her mother as they looked after her little brother together. Amanda had asked Brigid to look after her little brother. Brigid had agreed, and to her it had all the weight of a sworn Oath from one of her stories. Over the next two years, William grew up and Brigid had seen two other siblings born. Another little brother named Percival/Percy and a little sister named Heather. Brigid would lead them all on adventures as each got old enough. Frank would occasionally punish Brigid for how much she guided his children, but he was never actually able to keep her away for long. Brigid had promised, and she loved them. Finally, as Brigid began to confidently read her stories on her own she began to go into actual Ballet. The instructor was strict as well, but she took a genuine interest in seeing each of her students improve. And unlike the last one she didn't seem to favor the white girls over Brigid. In fact as Brigid improved in leaps and bounds she took a special interest in her. It was also in this era that Frank struck Brigid for the first time, and she finally understood what he had been doing to her mother. She had lead Percy on an adventure and he had gotten a scraped knee. When they came back crying, Brigid had gotten a sharp swat across the cheek. She remembered thinking how much it hurt and how he had never seemed so angry when she had gotten hurt. She had a bruise that no one commented on in school the next morning. But Brigid continued to grow into middle school and grew strong and increasingly beautiful. For the first time she got something close to positive attention from her classmates that had reviled and bullied her before. It was unnerving to her, and she asked her mother what to do. Her mother had been steadily losing confidence for years now but was still enough of herself to tell Brigid to find true friends that loved her for her, and not because of her physical appearance. Brigid had taken it to heart, remembering the tales of how Knights would strengthen their hearts and reject temptation. So Bridid did not make many friends during this period, and soon enough the childlike interest turned to harassment that her school did little about. Brigid even got into fights more than once, which she was always punished for. Her etiquette classes got harsher around that time and her Ballet training got for more intense. All throughout this Brigid was a rock for her siblings. Whenever they would be punished she would try and bear the brunt of it. Whatever blame they would bring to themselves she would take if she could. And as Amanda grew increasingly withdrawn, Brigid would try and guide them however she could. She would read to them at night, help them get in shape, listen to their problems, and play with them for hours. Brigid quickly became their favorite person, and they hated how their father treated her. Then Brigid graduated from Middle School and became a freshman in highschool, and things changed again. Brigid actually made some friends and got even more attention than before. She wasn't just the most beautiful girl in school, but her coloration and exceptional athleticism made her exotic to a lot of the boys and some of the girls in Saint John's High School. Some even started to come out to see her Ballet Recitals…including Frank. Brigid’s stepfather began to become increasingly possessive of her. He would turn away any male friends she made and closely inspect her progress as a ballerina. He even came along with her and Amanda to help her pick out a new tutu once…it all made Brigid’s skin crawl. When Brigid’s Ballet instructor caught him staring at her the two had a massive argument that landed Brigid in a different Ballet studio. The woman who had guided Brigid in her athleticism and driven her to succeed told her to stay strong, that one day she would fly free. Brigid had cried then. But at least her new Ballet studio was next to a park. It was nice to go out there before and after practice. Just being alone with her thoughts had been a rarity for her in those days. Then she came upon a group of knights clashing in the grass. A bunch of boys from local colleges and highschools were clashing in make believe battles with mock armor and weapons. The sight of it fascinated her. She had lately begun to give up on her old stories of chivalry. It increasingly felt like that dream that was too far out of her grasp. Her gilded cage barred the way to the shining star of that ideal. But still, it became a habit of hers to go out and watch them after practice. She often made excuses to Frank about why she was out for longer. Eventually, one of the boys noticed her watching them and approached her. He took off his helmet to reveal long blonde hair and handsome features. He introduced himself as Leon and asked if she wanted to join them. Brigid had agreed on the condition that she would get to fight. She wanted to be a knight, not a princess. Leon had laughed and agreed. Soon Brigid was in a spare set of armor and fighting at Leon's side. It was among the best days of her life. She had laughed genuinely for the first time in forever. She was late enough coming home that day that it had become night, and wearing a massive smile. Amanda had warned her to be more careful, they were lucky Frank hadn’t been around to see it. Brigid ran into her little sister Heather on her way to bed…Heather had begged Brigid to keep doing whatever made her so happy. It was the happiest she had ever seen her big sister. Brigid had promised that she would. She never broke a promise if she could help it. Brigid came back to the reenactments as often as she could, even on days she did not have Ballet. She would make up excused to Frank about where she had been, eventually making an elaborate lies about an after-school club. He had warned her to be careful about any boys in her cooking class. They would try and take what didn't belong to them. Brigid and Leon got closer and closer. He invited her over to his family's home for dinner (which was actually almost as nice as Frank's), he helped her get fitted for her own set of armor (he promised that he would hold onto it for her when she got scared of taking it home), and he even signed her up for his own HEMA classes (she quickly excelled and became one of the best in the class in a year) Brigid blossomed and became far more confident and happy than she had ever been in her life. Halfway through her junior year of highschool she even cut and dyed her hair without permission. The fallout was legendary, but Brigid had had it up to here with Frank and her school’s bullshit rules. Everytime they tried to dye her hair back to black, she would find a way to return it to her preferred white color. It was like reality was conspiring to assist her. Eventually she just learned to live with detention on weekends. Brigid’s siblings loved the new her however, and they cheered her on when she told them about HEMA and the reenactments. They even started calling Leon her boyfriend. She blushed at it…but Leon didn’t stop them. Brigid had her first kiss shortly afterwards. It was the most magical moment of her life. She had told him she wanted to spend her life with him then. Leon had told her he would protect her. Brigid had cried at that. Leon learned why Brigid had cried at his words on her prom night. She had asked him to take her, and he had gone to pick her up from her house. Her mother had been beaming when she saw how they interacted. Then Frank had come downstairs, drunk off his ass. He had called Leon a fag, and declared Brigid belonged to him. He had actually put a hand on Brigid then, touching her in a way she clearly didn't appreciate. And when Leon saw the way Brigid had flinched, understanding had finally come to him. Everyone got to see Leon knock Frank on his ass and leave with his girlfriend. They didn't go to prom. Instead the two of them had spent a night in their park, walking alone. Brigid had confessed everything, and Leon had promised her that she wouldn't have to be there for much longer…when she turned eighteen in a month he would figure something out, he promised. Brigid stayed with Leon for a week after that. But when Frank had come with a Warrant, she was forced to go back home. That night he came into her room, and things ended with Brigid kicking Frank into the wall and leaving with everything she thought she needed to survive. She slept under a highway overpass that night. She had been thinking that she could just stay out on the streets until she came of age, and then she could live with Leon and his parents. She had no clue what she would do to survive but she was sure she could figure something out. She nearly froze to death that first night, but someone had put a blanket on her by the time she woke up. She saw what she considered an unlikely savior. Her father, Robert Porter. He told her his story when she woke up. He had taken to drinking after her mother and her had left, and frankly he was glad she had not seen him like that. Eventually he lost his job, his home, and everything else. He hadn't been able to see his daughter ever again, and he had despaired. But somehow he had kept on living on the streets. He had friends now, and he made money where he could and dumpster dived where he couldn't. Brigid had in turn shared why she was on the streets. Robert had looked nothing short of horrified. He had not been able to hide his relief when she told him that she had a place to stay when she turned eighteen though. He made her attend what little school she had left, but otherwise Robert let her come live with him and his friends for a bit. Brigid saw the depths of their need and her heart had broken, but none of them had seemed angry with her. Instead they seemed glad that Robert’s daughter had a place that she was going to go back to. It wasn't the worst thing Brigid had ever experienced. Not by a long shot. Eventually Leon found her after two weeks. Despite Brigid being filthy, smelling like garbage, and more than a little disheveled he had kissed her on the spot. Robert had come out and shook his hand. Leon and Brigid had cuddled by the trash fire while everyone talked about how to get Brigid out. But the girl in question kept doubting the plans, she was worried about her siblings. What would happen to them without her? Would they suffer as she had? Leon had asked her then, what her siblings would want for her. Would William, Percy, and Heather really be okay with Brigid suffering for them their entire lives? Brigid remembered how happy Heather had been for her after she met Leon, and how all three of them (and even Amanda) had been ecstatic when they realized how happy Leon made her. Brigid had given in then. She had called her grandparents and told them where she was going then and there. She asked them to visit and check on her siblings as much as possible in the future. For the next week, Leon visited Brigid and Robert every day. He wouldn't leave her side except when absolutely necessary. When the time finally came Brigid had been accepted into Leon's house with open arms, his parents soon began talking about welcoming her into the family. Brigid had stammered and blushed, but her wonderful boyfriend had intervened, saying that they weren't quite ready for that. Brigid and Leon began to plan attending college together, both of them had excellent grades as well as extracurriculars, and the Almrs (Leon's family) had more than a little bit of money. The two decided to go to the university of Maryland so they could stay together. They spent two years there, getting through their bachelors degrees together. Leon wanted to go into medieval European history while Brigid couldn't decide if she wanted to be a fitness instructor or go into humanitarian work. (As inspired by her father’s plight.) During this time Brigid’s old idealism grew stronger and stronger, and everyone could see she was building to something, becoming something more. Leon even told her that without someone holding her down, Brigid was becoming who she was always meant to be. She had kissed him immediately after he said that. Eventually Leon had gotten the idea to do a few semesters abroad in France together with Brigid. Brigid had instantly agreed, having never really been outside the country before…besides. Somethings called to her across the ocean. But that is when things finally went wrong again. Something kept canceling their cruise to France, and people began following Leon. They asked him strange questions. He even got mugged. Brigid quickly began to get worried. One time when the two were walking back to their apartment, someone attacked them. Brigid managed to fight them off with a lead pipe, skillfully and quickly. Someone had taken an interest in her then. There was a woman by the name of Humaira Azad. She was a Cainite, and daughter of Adonai. She had been asked by a Lasombra to assess Brigid Porter as her Childer. When she had seen her fight the Dominated Mugger off, she had grown interested. When she had learned about how Brigid protected her siblings she grew fascinated. When she found out Brigid knew almost as much about the crusades as her boyfriend…well the woman became rabid. She had cornered Brigid when she was alone one night, and asked her fervent desire was. The young woman had told her to fuck off. Humaira had read her mind and learned she wanted a family. Brigid would never forget the words: “If you want a Family, then I shall give you one grander than you can imagine. Your boyfriend's time is shortening…so he won't be able to give you one.” Humaira had then drawn two swords, one she had handed to Brigid and the other she had kept hold of. Without thinking Brigid had assaulted the woman. All the speed, skill, and strength she had gained from her athleticism was on display. Her blade was quick and her soul burned hot. Humaira was faster, stronger, and any cut Brigid made was a mere scratch. Eventually the Salubri disarmed Brigid and drained her dry. Brigid would wake up surrounded by people she would get to know for the next twenty years. There was Charlotte Utkin, their Pack Priest and ambitious Tzimisce. She had grinned down at the new Salubri with a keen interest. Then there was Richard Hunter, a City Gangrel who had seemed like he was sulking. He had looked at her with naked desire. Max Moore a Ventrue she was told, had hailed her as a new comrade and told her he was excited to see her in battle. Then there was Dean. He seemed rabid. Barely coherent even as he threatened her if she got in his way. She was told he was a Brujah. Then there was Humaira. Her ductus and sire both. Brigid found a sense of loyalty to her ingrained in her psyche…but she still tried to leave the pack the instant everyone’s backs were turned. Humaira caught her about a mile out with Richard at her side. Richard had been laughing the entire time. He had said she would have made a good Gangrel. The two dragged her back. Humaira had told her that there was no point in going back…Leon would be turned soon and she herself was a monster…slowly the rules of the Cainite were explained to her and Brigid grew more and more horrified. Especially when she learned the weakness of the Salubri. She would never be able to feed without violence. It was impossible. She couldn’t go back to her siblings for fear of hurting them, Leon wouldn’t love her anymore, and she apparently would be hunted by every kind of vampire save the group she was now in. Brigid still had one goal however…she could save Leon from his fate.She tried to escape again the following night…and this time they were ready. Dean had pinned her down while Max had looked her in the eyes and bent her will. She was given a simple order: She could not leave the pack.Brigid had tried with all her might to resist, but it had been a failure.When she partook of the Vinculum for the first time, it intensified.What followed were ten years of war for Brigid, fighting across the continental United States. She fought and killed through ups and downs, beginning to feel something that felt like true loyalty for her pack…but she never forgot him.Leon. The love of her life, stuck somewhere else in the Sabbat. She had learned he had had his life destroyed as a Lasombra. She knew he was strong enough to keep going…and she wanted to see him again. But she could never leave the pack for long enough to search. She just asked around at Sabbat events…but she could never quite find him. She heard of him however. He was the Childer of someone powerful, and she heard he became a Mystic of some sort. A researcher. Her heart ached for him even as she killed and killed.Eventually…Brigid’s pack began to split apart. They had had a good run, but that’s what lead to their first member leaving. Charlotte was promoted to leading a pack of her own and left them.Then Dean went off the deep end and became a Wight…it was Brigid’s hand that ended his life…she learned then that she could resist the Vaulderie. She began to think.During each ritual with her pack, she would focus on Leon. On her desire to see him, on her desire to hold him again. She felt the bonds weaken or stay the same often.Soon after that, Richard tired of flirting with her when she didn’t want it. He wanted her directly. She wound up killing him when he tried to shift into the face of Leon. She had spat on his rapidly decaying corpse.Next their Ventrue had a public disagreement with Humaira, and was given to another pack. Brigid heard he died during a Camarilla assault on Chicago.Then it was just her and her sire Humaira, traveling the country. Brigid despite herself, despite her dislike of her situation…she didn’t hate her. She found her lust for vengeance and the way she dispatched the Tremere that had so fucked over their clan righteous…she thought they could do more in the name of Justice however. Brigid hadn’t forgotten her old stories of knights and chivalry. She didn’t bring it up however, but she kept those stories and her guilt as a shield against the disturbingness of it all. Even…even if she often found that she enjoyed the violence. She tried not to take pleasure in the killing.In the end, Humaira died not because of Brigid or her hatred. She died because of an error of hers. The two took part in an assault on a Chantry in Maryland, and they had not expected a Gargoyle to be there. Humaira had dueled the stone Cainite to the death and had ensured a mutual kill. Brigid held the woman in her arms as she died. She had actually wept for her despite everything. Brigid herself only made it out of the failed attack because of a resistance to magic she had always possessed.But she was free, finally free. She tried to find him immediately, tried to find Leon. But she found that she could not…information about him had dried up. She had wept, before she decided to go aid the Sabbat’s cause in Baltimore.The pack there needed aid, and there was justice to be done. Besides…it was near where Leon had been when they had been embraced twenty years ago…maybe he would come for her. She hoped dearly that he would. Burian Volkov Overview Overview A seemingly young man who holds the titles Burian the Wolf and the Russian Wolf from his achievements in war and underground activity. Burian holds much tenacity although few would realise it behind his jovial attitude and youthful appearance even by the standards of Kindred. Basics Basics Name Burian Volkov Player KitsuneFire Chronicle Baltimore After Dark Nature Soldier Demeanor Director Concept Young Russian Mafia Boss Clan Ventrue Generation 10th Sire Stepan Arakcheyev Attributes Attributes Physical p Strength Vicious 11110 Dexterity 11100 Stamina 11100 Social s Charisma Smooth-talker 11110 Manipulation Well-reasoned 11110 Appearance 11100 Mental t Perception 11000 Intelligence 11100 Wits Detecting Lies 11110 Abilities Abilities Talents p Alertness 11100 Athletics 11100 Awareness 00000 Brawl 11000 Empathy 11000 Expression 00000 Intimidation Pulling Rank 11110 Leadership Military 11110 Streetwise 11100 Subterfuge 11100 00000 Skills s Animal Ken 11000 Crafts 00000 Drive 11000 Etiquette 11000 Firearms Revolvers 11110 Larceny 11100 Melee Knives 11111 Performance 00000 Stealth 11100 Survival 00000 00000 Knowledge t Academics Russian History 10000 Computers 10000 Finance 11000 Investigation 11000 Law 00000 Medicine 00000 Occult 10000 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Dominate* 11100 Fortitude* 11100 Presence* 11000 Potence* 11100 Celerity 11100 00000 Backgrounds Generation 11100 Resources 11100 Domain 11110 Armory 11000 Allies 10000 HerdRetainer  (Ghoul)Haven (Security)Title (Aediles)Title (Warlord)Retainer (Boris) 10000 1000011100000001110011100 Virtues Conscience/Conviction 11100 Instinct 11100 Courage 11111 Humanity/Path 11111 00000 Path Power and Inner Voice Bearing Command Willpower 11111 11000 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Natural Leader Social 1 Additional Discipline (Potence) Supernatural 5 Languages (Russian, Ukrainian, Polish, German, Mandarin, Morse Code) Mental 0 Eat Food Physical 1 Blush of Health Physical 2 Flaw Type Bonus Vulnerability to Silver Physical 2 Special Responsibility (Maintains shipyard) Social 1 Youthful Appearance Physical 1 Dark Secret (has killed Kindred in the Cold War) Social 1 Enemy Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 225 Spent 214 Notes Freebie Points (12)Domain 2,3,4 - 4Armory 1,2 - 2Willpower 6,7 - 2Leadership 4 - 2Allies 1 - 1ExperienceDominate 2, 3- 15Potence 2, 3- 15Presence 2- 5Fortitude 2 - 5Learning Celerity - 10Celerity 2 - 7Intimidation 3,4 - 10Subterfuge 2,3 - 6Etiquette 2 - 2Firearms 4 - 6Melee 3,4,5- 20Drive 2 - 2Larceny 2, 3 - 6Streetwise 2 - 2Herd 1- 3Finance 2- 2Streetwise 3 - 4Stamina 3- 8Alertness 3- 4Celerity 3- 14Stealth 3 - 4Empathy 1, 2- 5Intelligence 3 - 8Wits 4 - 12Retainer 1 - 3Investigation 2 - 2Fortitude dot 3 - 10Instinct 3 - 4Communal Haven (security) - 11Animal Ken 1 - 3Animal Ken 2 - 2Retainer (Boris) 3 1,2,3 - 9 Derangements Clan Weakness- Drinks smoked blood (smokers, people who have been near fires or smoke) Thorne owes him a Minor Boon Expanded Backgrounds Expanded Backgrounds Allies Burian's ally are the higher ups that manage the shipyard during the day. Contacts Fame Herd The workers in the shipyard make up his herd. Influence Mentor Resources Burian has gained resources from the work he has done over the years from military to criminal. He has smuggled weapons, drugs and goods in addition to lurking and maintaining a shipyard. Retainers Boris - Boris is a Caucasian Shepherd Ghouled during the Cold War era and passed around between Kindred as a loyal canine companion. Many Russian Kindred from this era have formed a close bond to the well behaved dog. Boris goes where he is needed and tends to get cashed in as a Boon reward as he acts as a fantastic guard dog. He will growl and bark when sensing any use of Obfuscate. Currently he is with Burian to assist in personal protection.Disciplines: Celerity 1, Fortitude 1Areas of Expertise: Alertness, Athletics, Brawl, Intimidation, Stealth, Awareness Status Other Generation- He's been around for a bit and has gotten lucky.Armory- Burian has a stash of guns and armour from his days involved in the KBG, wars and gang activity.Domain- Burian's Domain consists of the shipyards located around Baltimore's Southeast District. Rights & Possessions Rights & Possessions Gear (Carried) Silver KnifeRevolver, HvyCigarettesDeck of cardsWallet with cash and fake IDReinforced Clothing (hidden under his coat and vest)Wooden StakeMatchesSilver LighterBlackberry Feeding Grounds Southeast Baltimore shipyards. Havens A collection of shipping containers stacked together and luxuriously outfitted with everything he needs. Equipment (Owned) An assortment of weapons, armour, drugs and alcohol from Russia. Vehicles Motorcycle Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 217 Apparent Age 19 D.O.B. 24 August 1807 R.I.P. 15 January 1826 Hair Dark brown almost black Eyes Royal Blue Race Ukrainian Nationality Russian Height 173cm Build Muscular Gender Male Face Claim AI A seemingly young man that dresses to impress with his dress pants, overcoats, vests and polished shoes. A grey fedora is normally worn just for the sake of fashion. Much of his personal carried gear is kept in the inner pockets of his coat which is reinforced to provide minor protection. Weaponry is hidden on his body for just in case scenarios but you get more allies with carrots than sticks.For someone who pokes his head around a lot of militaristic and gang related areas, you would think him young, too young at times but a charming face and the use of Disciplines tends to make people think otherwise. History History Born into a lower ranking noble family in Kiev, Burian was fortunate in his upbringing. He received an education, had reasonable access to food and shelter and generally was happy. In his mid-teens he joined the Russian army and was specifically put in regiments that protected nobility. His first big battle was the Decembrist Revolt where he took charge and was among the first of the soldiers to follow orders to fire grape shot rounds without question into the crowd of revolutionists. History of his duty, willingness to take action and patience when observing the best course of action caught the attention of Stepan Arakcheyev, a Ventrue also within the Russian Army. After the day's executions for the Decembrist Revolt occurred on the 15th of January 1826, Burian was Embraced and taken under Stepan's wing. From learning about his new condition to the supernatural aspects of warfare and subjected to Ventrue agoge. Burian was let free of Stepan towards the end of the Crimean War and fully accepted into Ventrue society when he successfully lead a squadron of soldiers in the Baltic states. Loyal to war and upholding regiment, Burian continued to participate in following conflicts even when a lot of Ventrue were ousted from Russian territory. He went to Poland for the January Uprising then was stationed in Manchuria to observe the construction of the Trans-Siberian Railway. For both WW1 and a decent amount of WW2, he remained stationed around the railway and Siberia until a call from help came from Moscow. Along with others stationed in Siberia, Burian raced to Moscow to assist with the battle there before moving south to participate in Stalingrad. After WW2 ended, he joined the NKVD which then became the MVD then the KGB. For most of his time he worked in East Germany and Poland where he manned the boarder whilst occasionally smuggling in media, weapons, drugs and food for information. Also during this time he teamed up with the Hunters who weaselled their way into the KGB, pretending to be one of them. Together they fought the supernatural where Burian actively killed Garou and Kindred idiotic enough to be spotted. His time in the USSR ended when it dissolved. Overtime personal thoughts had been building about Russia and how it acted over history. From being underprepared to being walked over in the later half of the Cold War, loyalties were slipping. So, he moved to good ol' USA and found himself in Baltimore. He carved out a section of territory for himself in the southeast shipyards and went relatively unbothered due to the work he was doing running it for both mortals and Kindred. Due to a combination of Dignitas earnt during the wars he participated in and work in the shipyard, he was granted the Ventrue title of Aediles along with the pressure to keep maintaining it.In 2012 when the Camarilla charged on in to take control of Baltimore, Burian swiftly sided with the Camarilla. As a Fledgling and as a Neonate, the Camarilla had been his faction. With time, it fluctuated but he always valued the order and structure it aimed for over the other factions. Once the war was fought, he kept maintaining the shipyard like always.Currently, he continues participating in his duties. With William gone and the Anarch Julien in charge, Burian observes and waits to see if the former Herald is truly fit to run the city whilst keeping ties with what little Camarilla remain. Fun Facts:- He loves dogs despite dogs not loving him.- He used to have a ghouled a black Kabarda horse named Kirill. Said horse was his companion up until WW1 where she got caught in barbed wire and machine gunned down. he hasn't had a horse since due to realising modern technology would outpace cavalry. - He has fought bears and Nazi aligned Get of Fenris- His lineage is the following: Ventru -> Erik Eigermann -> Hardestadt the Elder -> Rosenkrantz the Elder -> Veronika Kovaleva -> Gervasii Ivanova ->Tatyana Kuzmina -> Stepan ArakcheyevCalla De Carabas Overview Overview A doctor in an age when mental illness was just starting to be understood. Calla did her best to treat illments of the mind with a scientific approach that was handed down her by her parents and then refined by her husband. She made the mistake of taking in a particularly troubled young woman as a ward. A mistake that caused her death and new unlife. Basics Basics Name Calla De Carabas Player DrusillaDragonrose Chronicle Baltimore After Dark Nature Scientist Demeanor Caregiver Concept A "Good" Doctor Clan Malkavian Generation 10th Sire Her name was Augusta Attributes Attributes Physical T Strength 11000 Dexterity 11000 Stamina 11100 Social s Charisma Soothing 11110 Manipulation Conpelling 11110 Appearance 11100 Mental P Perception Seeing the Unseen 11110 Intelligence Carpmentilization 11110 Wits Shrewd 11110 Abilities Abilities Talents s Alertness 11100 Athletics 00000 Awareness Malkavian Time 11100 Brawl 00000 Empathy Connection 11110 Expression 11000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 11000 00000 Skills t Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 00000 Performance Masking 11100 Stealth 11000 Survival 00000 00000 Knowledge p Academics Psychology 11110 Computers 11000 Finance 00000 Investigation 00000 Law 00000 Medicine Pharmaceuticals 11110 Occult Mysticism 11110 Politics 00000 Science Chemistry 11110 Technology 11000 00000 Advantages Advantages Disciplines Auspex 11000 Dementation 11110 Obfuscate 00000 Dominate 11100 00000 00000 Backgrounds Generation 11100 Domain 11000 Heard 11000 Resources 11100 00000 00000 Virtues Conscience 11100 Self-Control 11100 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Willpower 11110 00000 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Prophetic Dreams Clan -2 Medium Supernatural -2 Blush of Health Physical -2 Flaw Type Bonus Phobia {The Number 13) Mental +2 Overstimulated Clan +3 Old Flame Social +2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Freebies: 22  Ex: 15 Spent 100 Notes Freebies ~        Xps~Marits ~ 4         Occult ~ 15Wits ~5             Empathy ~ 6Resources - 3   Manipulation ~ 12Specialty ~ 1    Charisma ~ 12                         Alertness ~ 4                        Dementation ~ 15                         Computers ~ 5                         Dominate ~ 10                         Malkavian Time ~ 3                         Do as I say Not as I say ~ 12                         Buying off Old Flame ~ 4                         Dominate Dot 3 ~ 15xp Derangements Schizophrenia Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd She keeps her 'patients' in the manor house. Those that are not being 'experimented' on she's feeding on when she's hungry. It's no bother if one or two die from blood loss. Influence Mentor Resources She has an inheritance she hasn't burned through yet and is smart enough to put under other names in her lucid moments. Her ex will sometimes rework the trust and give her money to keep going every few years. Retainers Status Other She has a manor house that was left to her by her family. She made enough money during her life time to have money for the upkeep of the house. Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 127 Apparent Age 34 D.O.B. December 15, 1850 R.I.P. January 20, 1875 Hair Black Eyes Blue Race Caucasian Nationality British Height 6"2' Build Slender Gender Female Face Claim A.I History History Her parents knew she was different. Her father was a doctor, her mother was his nurse.  They both ran their own sanatorium where they took care of those who were mentally ill. Calla grew up around this, their patients were always gentle with her. It was more of a rest home than a hospital. It was what led her to take an interest in psychiatry. Calla wanted to be a doctor though not a nurse. Her father encouraged her even though he knew that her mind worked a bit differently. She would often say that she saw things that were not there or said things people had never told her. It was clear that Calla had her own illness but it didn't matter. Her father would find a way that she could function in normal society.  When she grew into what the time was considered maturity, he started to feed her different medicines.It took a while but finally, they got her visions under control but it opened the door for other things. There were sounds now. She would call these her spirits. The spirits would tell her who needed her. They needed her to heal them, to fix them. It took her all she had to try to be able to tell the difference between what was her illness and what was reality. She tried though she really did try. She tried to remember to take the cocktails that her father made for her. Sometimes it got worse, sometimes it got better. With all she had experienced and the schooling to back it, she was able to treat others. give them hope as well, if she could do it, they could too.The first hit to her already fragile psyche was the death of her father. While he had a healthy mind he never told her or her mother that his body was being eaten away. They could barely look at him when he was already put on the ground. Hardly but Calla still did. She could swear that she saw his spirit hanging around his body and then walking towards her. Now he was her guide in the afterlife. This was when she realized that she collected spirits (not really), her mother was next to go and her spirit joined the now dozen of those that followed her. While they had moved to the States because of some accusations of unauthorized experiments, it got worse while living in a new country.When her parents became her guides, it was over. The spirits told her who needed her help, she would bring them to her home and fix them. The procedures sometimes would take weeks or even months then they would join the cast of Guides now following her. Calla met a girl named Agusta. The spirits told her this was someone who needed Calla to fix her. Agusta sat in the home she had been left. She started to talk to her. "You will be well. I promise." "No nothing will ever be well again." Next thing she knew she woke up but her heart had stopped beating.Calla haunted the alleyways, looking for new souls when a man caught her attention. He too had her particularities and they enjoyed seeing what ways they could bring soundness of mind to those who needed it. She told her he loved her. But then the voices, the voices screamed at her whenever she was near. He was not a good person, he was not really trying to help her. Calla tried, tried to send him away but he comes back every once in a while, and the house screams. The guides are just whispers now so she can go out. Maybe she can find a new project to work on while out and about.Canvas Overview Overview She's got it all~ Basics Basics Name Canvas Player DrDracula Chronicle Baltimore After Dark Nature Survivor Demeanor Bon Vivant Concept InvertAngel Clan Tzimisce Generation 10th Sire The Rose Attributes Attributes Physical p Strength 11000 Dexterity Lightning Reflexes 11110 Stamina 11100 Social s Charisma Smooth Talker 11110 Manipulation 11100 Appearance 11100 Mental t Perception 11100 Intelligence 11000 Wits Ambushes 11110 Abilities Abilities Talents p Alertness 10000 Athletics 11100 Awareness 10000 Brawl 11000 Empathy 10000 Expression 11000 Intimidation 00000 Leadership 00000 Streetwise 10000 Subterfuge 10000 00000 Skills s Animal Ken 10000 Crafts Tattoos 11100 Drive 10000 Etiquette 11000 Firearms 00000 Larceny 10000 Melee 11100 Performance 10000 Stealth 11000 Survival 00000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine Body Mods 11110 Occult 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Vicissitude 11110 Auspex 11100 Animalism 10000 00000 00000 00000 Backgrounds Generation 11100 Allies: Tattoo Apprentices 10000 Haven: Studio Flaneur: Guards 2/Luxury 1 11100 Rituals 10000 Resources 11000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11111 Courage 11000 Path of Cathari 11111 11100 Path Cathari Bearing Conviction Willpower 1111110000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Catlike Balance Physical 1 Language Social 1 Deceptive Aura Social 1 Flaw Type Bonus Sleeping with the Enemy Social 3 Rituals & Paths Experience & Derangements Experience Total 72 Spent 30 Notes 15 on vicissitude 1/2 - 15 on Auspex 1/2 - 10 on Haven 2/3 -   7 on Resources 2 Derangements Expanded Backgrounds Expanded Backgrounds Allies Sabbat Packs Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Razor blade, bondage cuffs, latex gloves Feeding Grounds Tattoo scene Havens Studio Flaneur Equipment (Owned) Dissolvent liquid, a suitcase, a casket filled with roses Vehicles A 1969 cherry red Volvo Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Auriel 1 Bound To Rating Description Description Age 89 Apparent Age 31 D.O.B. 1935 R.I.P. 1969 Hair Black Eyes Silver Race Caucasian Nationality American-Canadian Height 5' Build Petite Gender Transsexual Face Claim Kirsten Stewart A small goth creature of the night, Canvas wears bondage gear and military aesthetics hand in hand. They have a rose tattoo across their neck and collarbones, and speak with a southern lilt. History History Born as the seventh son of seven sons during the Great Depression, Canvas was never meant for anything great. After supporting their mom through hospital bills by getting into local New Orleans sex work, a jealous boyfriend murdered them on Valentine's Day. This was when Canvas was found by the Widows and turned into a fiendish horror. After slaughtering the rest of its family, the Priest of the Widows took Canvas on as a protege in the Path of Cathari and introduced Enlightenment in Montréal. Now, Canvas romps through the world sowing chaos and disorder wherever it goes. By establishing a chain of Studio Flaneur's, it feeds off of the tattoo and party scene while instigating freaky ritae. Cindy Harmon Overview Overview A vaudeville starlet who dreamed of being in moving pictures and with the intelligence to make it happen. She also had an ego to match which drew the attention of a man in the shadows.  Cindy had an illness that she was carrying that the Nosferatu blood latched onto and manifested. It took her a while to get used to this new lifestyle but Cindy was nothing if not adaptive. She helped set up a pirate radio station, giving information to those who knew how to tune in while finding a way to entertain again. Through the years she's adapted to the new ways of communication, now she's a vtuber going under the moniker Claudia Du Lac, a cartoon "Vapyer" Her personal joke. Basics Basics Name Chrysanthemum (Cindy) Harmon Player Drusilladragonrose Chronicle Baltimore After Dark Nature Architect Demeanor Director Concept Cyrano de Bergerac of fame Clan Nosferatu Generation 13th Sire Chaos Attributes Attributes Physical  T Strength 11100 Dexterity 11100 Stamina 11000 Social s Charisma Compelling 11110 Manipulation Persuasive 11110 Appearance 00000 Mental P Perception 11100 Intelligence Problem Solver 11111 Wits Getting the Jump on Others 11110 Abilities Abilities Talents T Alertness 00000 Athletics 11000 Awareness 11100 Brawl 11100 Empathy 11000 Expression 11000 Intimidation 11000 Leadership 11000 Streetwise Dark Web 11110 Subterfuge 11100 00000 Skills s Animal Ken 11000 Crafts Explosives 11110 Drive 00000 Etiquette At Elysium 11110 Firearms 00000 Larceny 00000 Melee Improvised Weapons 11100 Performance Acting 11110 Stealth 11100 Survival 11100 00000 Knowledge  P Academics 11100 Computers Social Media 11111 Finance 11100 Investigation Database Research 11110 Law 11000 Medicine 00000 Occult 11000 Politics 00000 Science Chemistry 11100 Technology Secure Communication 11110 00000 Advantages Advantages Disciplines Obfuscate 11110 Potence 11100 Animalism 10000 00000 00000 00000 Backgrounds Retainers 11000 Alternate Identity 11000 Domain 11000 Resources 11100 Contacts 11000 Allies 11100 Virtues Conscience 11100 Self-Control 11110 Courage 11100 Humanity/Path 11111 11000 Path Humanity Bearing Willpower 11111 11000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost False Reflection Clan 3 Languages (Italian, Japanese, French, German, Russian, Gaelic) Mental 0 Computer Aptitude (granted with computers 5) Mental 0 Flaw Type Bonus Contagious Clan 5 Touch of Frost Supernatural 1 Cold Breeze Supernatural 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Freebie: 19 Experience:85 Left: 7 Spent 211 Notes Obfuscate: 7        Dexterity: 8    Animal Kin: 5Technology: 2     Academics: 4  Etiquette: 6Stealth: 2            Potence: 5        Leadership: 5Performance: 2   Brawl: 5          Expression: 5Willpower: 4       Intimidation: 5  Empathy: 2                           Streetwise: 5     Resources: 2                           Survival: 9        Animalism: 10                           Potence: 10      Science - 9                           Crafts - 4         Crafts - 6                          Athletics - 5     Resources - 4                          Streetwise ` 10  Subterfuge - 4                          Investigation - 15  Law ` 2                          Allies ~ 3            Allies ~ 2                          Domain ~ 2     Intelligence ~ 16                          Melee  ~ 9       Specialty ~ Improv 3                          Allies ~ 4        Awareness ~ 4                         Alertness ~ 3   Firearms ~ 3                         Retainers ~ 2 Derangements Depression Expanded Backgrounds Expanded Backgrounds Allies Rafael Caro-Quintero ~ Sinaloa CartelYui Taoka ~ Japanese Yakuza  ~ Yamaguchi-gumi familyElias Bouchard ~ Federal Communications Commission Contacts Ran Tsin ~ Chinese Triad underbossAlejandro Cortez ~ Jalisco Cartel Fame Herd Influence Mentor Resources Because of royalties for books she has written under pennames and ghostwritten, consultations on various subjects that she's done, and investments she has put down over the years she has money stowed away under several false names. She has recently acquired the deed to s small warehouse cheap since it had been unused for a while. Retainers One ghoul named Sarah Archer ~ Gave her up to live her own unlifeTwo rats named Judy and Chaplan Status Other She has set up shop in a small abandoned warehouse along the harbor. She made it a point to make sure that whoever owned sold it to her. The man was more than happy to sell to her. On the outside, it looks just as rundown and shabby as it did before. Find the secret latch though and the basement opens up to a technological wonderland. There is an entrance into the sewers from there in case she needs a quick escape. She's currently handling all her assets through the name Shiloh Rockefeller, another personal joke. A reclusive stock broker who only ever sends her assistant to do things for her. Shiloh is also the name whispered among the deep web and the black market if you need somebody who knows somebody. Rights & Possessions Rights & Possessions Gear (Carried) A backpack with a laptop and two phones, one a burner, one for personal use. Feeding Grounds Havens Equipment (Owned) Computer repair and building tools, power tools of various makes and models, junk lots of junk that she can probably salvage or turn into traps. Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Thomas Williams 3 Bound To Rating Description Description Age Age total: 127 Age undead: 104 Apparent Age 23 D.O.B. Mau. 10  1897 R.I.P. Summer 1920 Hair Blonde Eyes Blue Race White Nationality Scottish Height 5'9 Build skeletal Gender Female (in the barest since) Face Claim n/a She has the shadow of the dancer and actress she used to be but also has the pockmarks and rot that came from the infected bite. She normally dresses in hoodies that cover her face, thick boots to help her go through the sewers without wet socks, and usually a doll mask covering her face for when she is forced to go out in public. Often accompanied by a wig of a random color. History History Chrysanthemum was talented. She had known it since the day she was old enough to be aware of herself. It was why she moved to New York as soon as she could to grace the stage with her voice and acting range. She quickly grew to stardom there but she knew that vaudeville was going to start to die soon. Like a rat knowing when to abandon ship she started saving for a ticket across the U.S Movies was the next step. She knew she was older than most of the girls there but she still looked waifish enough to make it on to the screen. Besides she knew how to make things work with what she had on hand. Never mind that people called her willful, never mind that people said that she was difficult to work with. They would fall in line or she would steamroll over them.It was her personality rather than her beauty that caught the attention of her sire. Chaos was the embodiment of his name. He changed her to see if she kept her spirit when her good looks were gone. At first, Chrysanthemum tried to escape the confinement she had been put under to try and walk into the sun. Her depression was so deep that all she could think of was ending this hell. Surprisingly enough it was a crooner on the radio that made her stop. So she didn't have her face anymore. It didn't mean that she couldn't entertain anymore. That and the world was changing out there.Armed with a new goal for herself she made it a point to learn as much as she could about the radio business. She realized that she was smarter than she thought something that had been underplayed during life. Down in the sewers, no one cared what she looked like, just how she could help. It was freeing in a way. With so much time on her hands now, why not learn as much as she could? With her thirst for knowledge and curiosity, she started making a network which grew along with her skills.  It also made her a target. When things got rough in New York and then in New Orleans, she packed up her stuff and moved, taking her public image with her.Modern times really were wonderful. She designed software that could read Noferatu faces and set to work on creating an avatar for herself. She could be anyone online, anything. That and a carefully chosen girl who would do anything for fame made her social media empire grow. She was entertaining again and it was the best feeling. And if the locals needed help, why not do that too.Daemon Astrophel Overview Overview “I Need Some Air. I’m Still Feeling A Tad…Dead.”Daemon is the silent and introverted type of intellectual. He analyzes everything and says very little unless asked to by others. There is no one that could possibly say more than maybe two things about the enigma that is Daemon, and people tend to whisper his name out of fear. He can crack a smile once in a while but when he does it’s usually means someone is going to die in the next hour or so. Basics Basics Name Daemon Lysander Astrophel Player Vader_Punk Chronicle Baltimore After Dark Nature Soldier Demeanor Director Concept The Dark Enforcer Clan Lasombra Generation 10th Sire Silas Coregrave Attributes Attributes Physical p Strength Reserves of Strength 11111 Dexterity 11100 Stamina 11100 Social s Charisma Forceful 11110 Manipulation 10000 Appearance 11100 Mental t Perception 11100 Intelligence 11100 Wits 11000 Abilities Abilities Talents p Alertness Fine Details 11110 Athletics 11100 Awareness 00000 Brawl MMA 11110 Empathy 00000 Expression 00000 Intimidation 11100 Leadership Military 11110 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 11000 Firearms Pistols 11110 Larceny 00000 Melee Swords 11110 Performance 00000 Stealth 11000 Survival 00000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 11000 Law 11000 Medicine 00000 Occult 00000 Politics 11100 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Obtenebrate 11100 00000 00000 00000 00000 00000 Backgrounds Generation 11100 Resources 11110 Contacts 11000 00000 00000 00000 Virtues Conscience 11000 Self-Control 11110 Courage 11111 Humanity/Path 11111 10000 Path Bearing Willpower 11111 11000 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Lang (French, Spanish, German, Sign) Mental 0 Flaw Type Bonus Hunted Like A Dog (Lasombra Sabbat) Supernatural +3 Disgrace to The Blood Social +3 Prey Exclusion (Veterans) Mental +1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35xp 22 Freebies Spent 35xp  22 Freebies Notes Freebies: -2 Backgrounds, -2 willpower, -18 abilities +7 FlawsXP: -12 two dots in perception, -2 second dot in contacts, -16 fifth dot Strength,  -5 first and second dot in stealth Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Brigadier General. Lewis Armitage: A high-ranking officer within the United States military that provides Daemon with soldiers that retire from active duty as well as military grade weapons to arm his security officers. Also provides information and other military resources when needed. Special Agent Erwin St. John: A special intelligence agent that provides information on anyone and anything hidden behind government red tape. He can get access to most information servers that the government uses. An extremely expensive but crucial contact in Daemons pocket. Fame Herd Influence Mentor Resources Having amassed wealth throughout the years, he invested it over and over until he had enough money to never need for anything again. His main source of income now is his Security company where he dedicates to protecting those that can afford his services. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Wallet, watch, throwing knives x4, Colt 1991 x2, multiple magazines, sunglasses, gloves, Cellphone x2, keys, multitool. Feeding Grounds Havens A Penthouse in the City, multiple homes around the world Equipment (Owned) Several armories worth of weapons, security cameras, state of the art computer, Vehicles Many different types of vehicles of different varieties and prices including armored cars and private jets, choppers, and yachts. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 245 Apparent Age 30's D.O.B. December 20th, 1779 R.I.P. January 18th, 1809 Hair Black Eyes Blue Race Caucasian Nationality Norwegian Height 6ft 3in Build Muscular and tall Gender Male Face Claim Daniel Gillies History History Early Life and Embrace Daemon was born as Elias Bjornsen in 1779, in a small coastal town in Norway. He was the son of a wealthy merchant family, renowned for their shrewd business acumen and connections with influential figures. Elias's childhood was filled with the luxuries and privileges afforded to the elite, but he also inherited a sharp mind and a ruthless ambition from his father. In his late teens, Elias became involved in the darker side of his family’s trade, delving into smuggling and illicit deals. It was during one of these dangerous ventures that he caught the eye of a Lasombra elder, who saw potential in his cunning and charisma. In 1809, Elias was Embraced and reborn as Daemon, his mortal life left behind in favor of the eternal night. Rise within the Clan Daemon quickly adapted to his new existence, embracing the shadows and the power that came with being Lasombra. He climbed the ranks of the clan with remarkable speed, using his intelligence and strategic mind to outmaneuver rivals and gain favor with his superiors. His ability to manipulate both people and situations made him an invaluable asset, and he thrived in the clandestine world of the Lasombra. However, Daemon’s rise was not without its challenges. He often found himself at odds with the rigid hierarchy and the oppressive traditions of the clan. The Lasombra’s obsession with control and dominance began to chafe at his independent spirit, creating a simmering discontent that grew with each passing decade. Defection to the Anarch Movement The turning point came in the early 21st century when he met a man by the name Julien. Befriending him, he learned about the ideals of the Anarchs, and their movement and it was thanks to his friendship and openness that he was actually able to make a change in his unlife. Sensing an opportunity, Daemon started secretly communicating with Anarch leaders, intrigued by their ideals of freedom and equality. His disillusionment with the Lasombra’s authoritarian ways pushed him closer to the Anarch cause, and in 1972, he made the bold decision to defect. Daemon’s defection was a significant blow to the Lasombra, as he was a prominent figure within the clan. He took with him not only his extensive knowledge and skills but also a network of contacts and resources. His transition to the Anarch Movement was met with mixed reactions; while some Anarchs were suspicious of his motives, others welcomed the strategic advantage he brought. Role in the Anarch Movement/ Present Day In the Anarch Movement, Daemon has become a key strategist and advisor, using his experience to help organize and strengthen the decentralized faction. His expertise in getting things done and kicking ass has proven invaluable in their ongoing struggle against both the Camarilla and the Sabbat. Despite the challenges, Daemon remains committed to the Anarch ideals, finding a sense of purpose and belonging that eluded him in his former life. In the newest chapter of his journey he has made his way back to the person that changed his mind and gave him the will to turn to the cause, Julien. Who was now the regent of Baltimore City, a place that was one bad day away from blowing up into chaos. He hopes to be able to provide aid in some way to an old friend and possibly forge stronger bonds within the community. But that may seem harder than it looked, if that was even possible at this point. Daniel O'Shea Overview Overview High school dropout, wannabe boxer, metal worker. Since immigrating to Balitmore he took a job as a full-time mechanic while taking odd jobs under the table to get more money to get by. Basics Basics Name Conner O'Sullivan Player Meat Chronicle Baltimore After Dark Nature Caregiver Demeanor Soldier Concept Boxer turned Vampire Clan Brujah Generation 11th Sire Unknown Attributes Attributes Physical p Strength Vicious 11111 Dexterity Agile 11110 Stamina Determined 11110 Social s Charisma Charming 11110 Manipulation 10000 Appearance 11100 Mental t Perception 11000 Intelligence 10000 Wits 11100 Abilities Abilities Talents p Alertness 00000 Athletics 11000 Awareness 00000 Brawl Boxing 11110 Empathy 00000 Expression 00000 Intimidation 11000 Leadership 10000 Streetwise 11000 Subterfuge 00000 00000 Skills s Animal Ken 00000 Crafts 11000 Drive 11000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 11100 Performance 00000 Stealth 10000 Survival 00000 00000 Knowledge t Academics 00000 Computers 00000 Finance 10000 Investigation 00000 Law 00000 Medicine 11000 Occult 00000 Politics 00000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines Celerity 11100 Potence 11100 00000 00000 00000 00000 Backgrounds Allies 10000 Resources 11100 Generation 11000 Mentor 10000 00000 00000 Virtues Conscience 11100 Self-Control 11100 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Willpower 11110 00000 00000 00000 Blood Pool 11111 11111 11000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Friendly Face Physical 1 Cat Like Balance Physical 1 Huge Size Physical 4 Language (Gaelic) Mental 0 Common Sense Mental 1 Flaw Type Bonus Deep Sleeper Physical 1 Infertile Vitae Physical 5 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 17 Spent 35 Notes +6fp for Flaws -7fp for Merits -7fp for Potence 3 -2fp for Brawl 4 -5fp for Dexterity 4 -15xp for Celerity 2,3+20 Stamina 3,4 Derangements Expanded Backgrounds Expanded Backgrounds Allies Daniel is locally known to his neighborhood; he goes to church on Sundays gets food from a local diner and works with his hard-working proletariat friends. Contacts Fame Herd Influence Mentor A secret sire, leaving notes for him in his apartment detailing things he needs to know about the Masquerade and what he needs to do to keep a low profile. Resources Daniel is a trainer at a gym, a part time mechanic and takes part in underground fights. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) An old army jacket given to him by his grandfather and a silver necklace of the cross that his mother gave him. Feeding Grounds Havens Staybridge Apartment, Daniels Ultrafuckpalace. Equipment (Owned) A switchblade that was gifted by his grandfather, dulled and a little rusty Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 22 Apparent Age 22 D.O.B. 05/30/1990 R.I.P. 03/25/2011 Hair Blonde Eyes Blue Race Caucasian Nationality Irish Height 6'10" Build Muscular Lean Gender Male Face Claim Daniel is a decent looking young man. Having gone through quite the growth spurt when he was still a teenager, he worked his body to make sure his heart was as healthy as possible, this as well as his grandfather's teaching in the fighting style of slugger, turned him into a heavy-handed individual who was often seen as a bully but is more kind than his figure may seem. History History Born in May, Daniel was born to a single mother and was delivered by his grandfather who would have a large impact on his life. Growing up Daniel was teased by children in school since his father had abandoned him and his mother before he was born, while his teachers told him to always tell an adult, his grandfather gave him a piece of advice he still carries with him to this day. "You want them to stop? Make them." When Daniel was a teenager, he was taught by his grandfather how to fight with the 'slugger' style of boxing, which focused on strength more than it did technique. When his mother found out Daniel had been fighting other students out of school, she berated him and introduced him to God, and through him Daniel finally found his true personality, a warm person who would only fight if it needed to be. Once his grandfather passed away Daniel inherited what little money he had as well as his old army fatigues which he took the patches off, so no one thought he was impersonating a soldier. Daniel dropped out of high school soon after and began to work on the family farm following his mother falling ill. He worked until he was 18 where his mother passed away, giving him her cherished necklace. He couldn't bear to stay in his hometown any longer. After selling the farm per his mother's wishes. He took the funds and boarded a plane to the United States where he settled in a damp apartment in Baltimore, taking what he had learned from his grandfather in terms of boxing and working in an undergrown boxing arena for money, and took to learning the basics of auto-body repair when he found a job at Federal Motors but having no vehicle it takes him a while to get to one place or another. After one of his standard union meetings that took place a little farther from where his job was Daniel could tell he was being followed. Thinking it was someone trying to mug him for his money he went down an alleyway which was a mistake for the young man. Turning just in time to have hands push him into the nearby brick-wall face first and an unnatural cold feeling hitting his neck, he resisted the hands and his heavy eyelids for as long as he could, but he couldn't help himself from slowly falling unconscious. When he came to Daniel was alone in his apartment, bleeding slightly from his neck, lightheaded and unbalanced and hungry... or was he thirsty? Making his way to the fridge in an attempt to quell the hangover-like feeling he found a note. "Get something to eat big man. You have a long day ahead of you. -J" The note spelt like a type of perfume Daniel would never be able to afford. Inside the fridge were three neat piles of blood bags, his mind went blank as he grabbed one and sunk his newfound fangs into them, he drained one of the piles and full of regret, held onto his necklace as he passed into the living room, finding more notes detailing a "Masquerade" and "Kindred" And how he had been "Embraced by a Brujah." All of this was overwhelming, he couldn't breathe, he made his way to the door finding one final note. "Don't go out in the sun, you will die. And clean your apartment." And so. Daniel sat in his armchair. Sitting. Waiting. Going over the notes he had been given and trying to make sense, the Kindred that had embraced him was only keeping tabs on him through notes. As the day passed into night, he began to make sense of his newfound powers, being able to move quicker and lift things much easier than he was before. He went out and made a note of his... "feeding grounds" and another about his "Havens." After forcing himself to drink the blood of a drunkard Daniel made his way back home, Silent. And began to clean his apartment. Just as his Sire instructed.Darrius “Anubis” Husani Overview Overview "You can prevent your opponent from defeating you through defense, but you cannot defeat him without taking the offensive."Working things out with words was never a talent that Darrius had. Growing up hungry and bullied, he learned at a young age that things were solved much faster by beating the hell out of anyone that stood against you. Whether it be racist Frenchmen, bullies in school, opponents in the ring, or fellow kindred. Darrius isn't afraid to take anyone out that dares keep him from doing as he pleases or if they try to hurt anyone in his clan. He's never been known to show mercy on the field of battle and has even gotten such a reputation for killing that they call him "Anubis" which he helped cement by wearing a black jackal mask when working. Basics Basics Name Darrius Ammon Husani Player Vader_Punk Chronicle Baltimore After Dark Nature Soldier Demeanor Bravo Concept Celebrity Athlete turned Cult Enforcer Clan Followers of Set Generation 10th Sire Antoine Mercer Attributes Attributes Physical p Strength Reserves of Strength 11110 Dexterity 11100 Stamina Tough as Nails 11110 Social s Charisma Smooth Talker 11110 Manipulation 10000 Appearance 11100 Mental t Perception 11000 Intelligence 11000 Wits 11000 Abilities Abilities Talents p Alertness 11100 Athletics MMA 11110 Awareness 10000 Brawl Krav Maga 11111 Empathy 00000 Expression 00000 Intimidation Physical Coercion 11110 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 00000 Firearms Marksmanship 11110 Larceny 00000 Melee Swords 11110 Performance 00000 Stealth Silent Movement 11110 Survival 00000 00000 Knowledge t Academics Egyptian History 11000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult Egyptian Mythology 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Serpentis 11000 Obfuscate 11000 00000 00000 00000 00000 Backgrounds Resources 11111 Generation 11100 00000 00000 00000 00000 Virtues Conviction 11100 Self-Control 11100 Courage 11100 Humanity/Path 11111 10000 Path Path of The Warrior Bearing Fury Willpower 11111 11000 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Language (French, ancient Egyptian) Mental 1 Rep Social 1 Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total XP: 35 Freebies: 15 Spent 35 xp  Freebies: 15 Notes Freebies: -8 (Abilities), -4 willpower, Merit -2, Background -1XP:  -10 (two dots in Stealth), -6 (dot in athletics), -6 (dot in intimidation), -8 (dot in dexterity), -5 (dot in obfuscate) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Having amassed a fortune from his career in fighting and through other dealings, Darrius hasn’t a need for much. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) desert eagle pistols x2, throwing knives x6, keys, wallet, extra mags, various types of currency Feeding Grounds Havens Equipment (Owned) Various Armors, armories and caches of weapons in various locations around the world Vehicles He has a passion for collecting Vehicles and has a very impressive collection ranging from, classic cars, luxury cars, planes, yachts, and helicopters. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 148 Apparent Age 26 D.O.B. February 14th, 1876 R.I.P. April 1st, 1900 Hair Black Eyes Golden Brown Race Afro-French Nationality French Height 6ft 3in Build Muscular and compact Gender Male Face Claim Michael B. Jordan History History Darrius' life was one full of strife and pain growing up as a French born African in Paris, France. His mother a gorgeous African immigrant and his father a French soldier. His mother was killed when he was only seven by a group of men who cornered her in alley at night and did unspeakable things to her, each taking their turn with her before leaving her beaten to death there for the rats to feast on her. His father blamed himself for it and three years later ended his own life right in front of Darrius. Afterwards this left him alone and, on the streets, where he would learn to fight for his life each and every night. It was during one of these nights where he would meet a man, also of African descent, who would make him an offer that was too good to refuse. In return for food, a warm bed, and a chance to learn any profession he wanted, Darrius just had to work for him and join him every time he would go to temple for some sort of religion that he practiced. This man was Antoine Mercer, and he would end up taking him to the local temple of the followers of Set. Over the years Darrius would learn from Antoine and eventually be embraced by him into the Clan. This would lead to Darrius become a devout follower of the religion, specifically getting very attuned to the warrior aspect of the deity Set. He focused years upon years on mastering the art of war, various different martial arts and fighting styles, and became proficient in using most any weapon he could get his hand on, excelling most with the sword. In fact, his preferred weapon being the Egyptian khopesh. Eventually over time Darrius made his own mark on the world as warrior of Set, and assassin. He would make the name "Anubis" internationally known, to the point when it is mentioned that he is in any country, world leaders fear that they will end up being killed. Over the years he's become a myth and legend among the mortal world, a boogeyman to all of those in power around the world. They know that when the Jackal faced assassin shows his face, they will surely die and there's no one that can stop him from dragging them to the underworld. Currently, Darrius has made his way to Baltimore, as he has heard that the city is in chaos, but the Followers of Set there are thriving. Not only that, but he also needed a new change of scenery and he felt like there would be many fun opportunities for him to help spread the word of his great god. Only time could tell if he made a good decision or a bad one. One thing was for sure, he was eager to get his hands dirty in the name of Set.Darrus [Bassist of Riot Squad] Overview Overview Fuck the Camarilla, Fuck the Sabbat, and Fuck any Baronies mate! Basics Basics Name Darrus Player Nugget Chronicle Baltimore After Dark Nature Crusader Demeanor Thrill Seeker Concept Punk Anarch Bassist (Hobje Brown) Clan Brujah Generation 13th Sire Attributes Attributes Physical p Strength Brute 11110 Dexterity 11110 Stamina 11100 Social s Charisma Working the Crowd 11110 Manipulation 11000 Appearance 11110 Mental t Perception Specialization 11000 Intelligence 11000 Wits 11110 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 11000 Awareness 00000 Brawl 11110 Empathy 00000 Expression 10000 Intimidation 10000 Leadership 10000 Streetwise 11100 Subterfuge 10000 00000 Skills s Animal Ken Specialization 00000 Crafts 11000 Drive 11110 Etiquette 00000 Firearms 11000 Larceny 10000 Melee 11100 Performance Bass 11110 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 10000 Law 10000 Medicine 11100 Occult 00000 Politics Radical 11110 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Celerity 11100 Potence 11110 Presence 00000 00000 00000 00000 Backgrounds Herd 11000 Retainer 11100 Resources 11000 Fame 10000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11000 Courage 11111 Humanity/Path 11111 00000 Path Bearing Willpower 11111 10000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Dynamic Personality Clan 5 Open Road Social 2 Soapbox Social 3 Daredevil Physical 3 13 Language (BSL, ASL, French, Japanese, Italian, Lip Reading) 0 Flaw Type Bonus Hard of Hearing Physical 1 Addiction Physical 3 Permanent Fangs Physical 3 Expiration Date Social 2 9 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 66 (12) Spent 54 Notes 15 Freebie points 15 XP Appearance +1 from Malleable Visage8/7/24Potence 3 > 4 xp 15 Brawl 3 > 4 xp 68/28/24Law 0 > 1 xp 3Medicine 2 > 3 xp 4Firearms 0 > 1 xp 3Leadership 0 > 1 xp 3Expression 0 > 1 xp 3Drive 3 > 4 xp 6Wits 3 > 4 xp 125/19/25Firearms 1>2 xp 2Dexterity 3>4 xp 12 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Punk Rock Band Herd Fans Influence Mentor Resources Retainers Team of Roadies Status Other Rights & Possessions Rights & Possessions Gear (Carried) Bass Guitar, Cricket Bat, Smart Phone, Feeding Grounds Havens Equipment (Owned) Vehicles Ford e350 15 passenger van Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 30 Apparent Age 25 D.O.B. 1994 R.I.P. 2019 Hair Black dreads w/ Purple tips Eyes Golden Race Black Nationality British Height 5'8'' Build Tone Gender Male Face Claim The tattoo starts at the top of Darrus' shoulder and falls down in a half sleeve of neo-tribal patterns. The ink looks splattered, in a messy anti-style scene of chaos ... but it pulls together with the colour really well and vividly shows off the Anarch symbol. Art references: History History Darrus was born in south London, He got deep in the Anarcho-Punk scene. His sire embraced him, Learning that even Kindred Anarchs have heirarchies, he decides to work on burning all Kindred hierarchies to the ground.Dallas Wingate Overview Overview A strange kindred who has either been extremely fortunate, or uncharacteristically hard-working and diligent to maintain her current level of humanity. Dallas comes off as an average woman, though the truth is not so simple as that. It's a coin-toss, how you might find her, and how she might treat you; she's a fickle one and often oscillates between the kindest soul you might meet and a disagreeable hermit who may not have showered in a few days. Dallas likes to have her little world under control, and so she hardly leaves the safety of her home or the comfort of her routine, using her nightmares and dreams to determine how far she can safely stray on her pinball's path between clouds of auras. Basics Basics Name Dallas Wingate Player Fishcat Chronicle Baltimore After Dark Nature Visionary Demeanor Penitent Concept Uneducated Seeker Clan Caitiff Generation 13 Sire Unknown Attributes Attributes Physical T Strength 10000 Dexterity 11100 Stamina 11000 Social s Charisma Witty 11110 Manipulation 11100 Appearance 11100 Mental P Perception Insightful 11110 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness 10000 Athletics 10000 Awareness 11100 Brawl 00000 Empathy 11100 Expression 11100 Intimidation 00000 Leadership 00000 Streetwise 10000 Subterfuge 11000 00000 Skills s Animal Ken 10000 Crafts 00000 Drive 10000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance Drummer 11100 Stealth 11100 Survival 11100 00000 Knowledge t Academics 11000 Computers 10000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 11000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex 10000 Presence 10000 Obfuscate 11000 00000 00000 00000 Backgrounds Fame 10000 Resources 11000 Haven 11000 Mentor 10000 00000 00000 Virtues Conscience 11110 Self-Control 11110 Courage 11000 Humanity/Path 11111 11100 Path Humanity Bearing Willpower 11110 00000 00000 00000 Blood Pool 1111111111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Acute Sense(Smell) Physical 1pt Blush of Health Physical 2pt Inoffensive to Animals Supernatural 1pt Deceptive Aura Supernatural 1pt Flaw Type Bonus Vulnerability to Silver Physical 2pt Incomplete Understanding Social 1pt New Arrival Social 1pt Nightmares Mental 1pt Deep Sleeper Mental 1pt Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 15 Notes Points from Flaws: 6Freebie Points: 15(21)-------------------------Spent on Merits: -5Spent on Willpower: -2Discipline (Auspex): -7Ability (Streetwise): -2Attribute (Appearance) -5-------------------------Experience: +15Ability (Drive): -3Ability (Stealth): -4Attribute (Manipulation): -8 Derangements Bipolar Disorder Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor A gaunt faced Toreador Autarkis that she calls by the curious name Pan. The man has become a bit of a demented performance artist, but by some miracle, the two connect. Resources Income leftover from touring with an indie band, following her embrace the money comes from uncredited involvement recording drums from the safety of her home studio for an underground rapper. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Sprig of Rosemary, Sweat pants, Slides, Tank top. Ruger LCP II (Carries when she travels to far or unfamiliar places) Feeding Grounds Havens Dallas resides in a single-story dwelling in the southwest district.Luxury 1, Size 1, Security 2 Equipment (Owned) Ruger LCP II Lite Rack .22 LR Pistol, Electronic Drum Kit Vehicles 2006 Toyota Celica (Black) Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 25 Apparent Age 24 D.O.B. 09/04/1999 R.I.P. 2023 Hair Dark Brown Eyes Amber Race Caucasian Nationality American Height 5'-11" Build Lean, Lanky Gender Female Face Claim Current art is a placeholder, though it is her fc. Long and lanky, Dallas is built like a swimmer. She dresses plainly, mostly t-shirts, jeans or pajama pants and slides, generally going out without much alteration from sleep. History History Dallas grew up in Northern Florida, to unremarkable parents with moderate wealth. Her youth went well, she did fine in school, made friends and spent most of those days barefoot, running freely in muggy swamps, or playing drums in a garage band behind them. After high school was when things started to go south for her, signs of mental health struggles began plaguing her, causing her to stumble into her early 20s without retaining much other than how to play drums and a long list of things not to ever do again.Despite her best efforts, opportunity struck, Her band (The Strumpets) hit their zenith and began touring the east coast. After a couple years and developing a meager cult-following, they took a break and she bought a house out in the sticks of west Maryland. After a few months of peace, Dallas was drugged at a bar and caught just as she found her car, which her assailant used to drive her home and destroy her life as she knew it. Though she never learned the identity of her sire, she sure as hell found a million ways to hate them.The next week she stayed inside, wrapped in a blanket, slowly devolving into lifelessness. It wasn't until she came to, from the sickening thud of her ragged cat's skull bouncing off the wooden floor and the bitter flavor of his blood on her lips sent her into a monthlong depression, from which her escape was the blood of a jogger over town she'd sworn she'd tasted in a dream the day prior.There was a knock at her door the following night, and her sickly guest let himself in, introducing himself as R. Totale. The two strangely hit it off, as he began an unprompted verbal exploration of her new condition, which much to her delight, was done in a manner that made her feel divine. Totale warned her about the dangers of moving into the city, and the importance of preserving her humanity. Totale gave her the moral options for feeding and answered all the questions she found the courage to ask. The two of them went on like this for a year or so, meeting weekly and talking the nightlong about their shared condition, teaching her how to harness her abilities, until one night, and like any good student, Dallas decided her eccentric mentor was walking too slowly and insisted she could go much faster, packing her things and heading into Baltimore to his chagrin. The last night they spoke, she vividly remembers him tapping her on the forehead and declaring "I'm the great God Pan, you will walk in my image or die under the sun." A month later, she was on her way to Baltimore.Dallas never learned his real name, and to this day calls the strange man Pan, though as of late, their interactions have been few and far between, and never close to home.Declan Gornt Overview Overview A man of few word, Declan is the Stoic silent type when he's not needed to win over a courtroom. Having fought some battles with a blade and others with a pen, Mr. Gornt is always strategic when he has to apply 'pressure'.But on the occasions he finds time to relax, he lets his shoulders slump and the bags under his eyes to show... Basics Basics Name Declan Gornt Player Otaku Chronicle Baltimore After Dark Nature Enigma Demeanor Director Concept Sketchy Lawyer Clan Ventrue Generation 10th Sire Dame Olivia Douglas Scott Attributes Attributes Physical s Strength 11000 Dexterity 11100 Stamina 11100 Social p Charisma 11100 Manipulation Persuasive 11110 Appearance 11100 Mental t Perception 11000 Intelligence 11000 Wits 11000 Abilities Abilities Talents p Alertness 10000 Athletics 11100 Awareness 00000 Brawl 10000 Empathy 11000 Expression 00000 Intimidation 11100 Leadership 11100 Streetwise 00000 Subterfuge Smooth Talker 11110 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 10000 Firearms 11100 Larceny 00000 Melee 10000 Performance 11000 Stealth 10000 Survival 00000 Expert Skill: Demolitions 10000 Knowledge t Academics 10000 Computers 00000 Finance 10000 Investigation 00000 Law 11100 Medicine 00000 Occult 00000 Politics 11000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines Dominate 11100 Fortitude 11100 Presence 11110 Celerity 10000 00000 00000 Backgrounds Generation 11100 Resources 11111 Domain 11110 Ally 11000 Retainer 10000 Status Primogen 11110 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11100 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Normalcy Willpower 11111 11100 00000 00000 Blood Pool 00000 00000 00011 11111 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Iron Will Mental 3 Flaw Type Bonus Uncommon Vitae Preference Clan -2 Sleeping with the Enemy Social -3 Demon Hounded Supernatural -2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 98 Spent 86 Notes Freebie Points: 15 (+7 from Flaws)Experience Earned: 98 (Neonate) - Dominate 2 = 5 - Fortitude 2 = 5 - Presence 2 = 5 - Dominate 3 = 10 - Presence 3 = 10 - Retainer 1 = 3 - Fortitude 3 = 10 - Firearms 3 = 4 - Presence 4 = 15 - Athletics 1 = 3 - Athletics 2 = 2 - Athletics 3 = 4 - Celerity 1 = 10Unspent Experience: 12Awarded: - Status 4 (Primogen) Derangements Expanded Backgrounds Expanded Backgrounds Allies Lillian Matherson - Senior-Partner in the Law Firm and wife of Declan. Possessed by the demon Kyrael, of the House of Devils. Contacts Fame Herd Influence Mentor Resources Matherson.Gornt Law Firm, 1 South St. Retainers Status Ventrue Primogen of Baltimore Other Rights & Possessions Rights & Possessions Gear (Carried) Pricey but not too expensive, respectable business suitNokia 3310 mobile phone40 year old pager.45ACP Colt M1911 service pistol (Licensed) Feeding Grounds Havens Penthouse apartment in 1 South St. Equipment (Owned) .30-06 M1 Garand Carbine (Service Issued Korean War, Licensed, kept in Declan's office at the Firm) Vehicles Bentley Continental GT V8 Coupe Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 94 Apparent Age 29 D.O.B. 11th July 1930 R.I.P. 31st October 1959 Hair Black with grey streaks Eyes Brown Race Caucasian Nationality American Height 5' 11" Build Fit Gender Male Face Claim Larry from Pokemon Known Languages: English (Native), Korean (having fought in the war), Spanish (Leant because of the Matherson's and the firms clients). Ventrue Refined Palate/Uncommon Vitae Preference: Jury members or those who served on a jury in the last 30 days.Lineage: - Dame Olivia Douglas Scott (9th Gen.) - Madeline Graceford (8th Gen) - Harold Thursby (7th Gen.) - Rhodry (6th Gen.) - Geraint (5th Gen.) - Mithras (4th Gen.) - Ventru (3rd Gen.) History History Declan Gornt was born on July 11, 1930, to a conservative family near Baltimore, Maryland. He grew up in the shadow of the Great Depression and World War II, molding him into a disciplined, resilient man. By 20, he enlisted in the U.S. Navy Seabees, where he served with distinction during the Korean War as a Combat Engineer, rising to the rank of Petty Officer E-5. His experiences in combat left him with a rigid sense of duty, but also a hint of disillusionment. Declan’s one claim to fame was partaking in the Seabee’s drunken theft of North Korean trains, where his hands were scarred by a locomotive’s boiler, since which he has hidden with leather gloves [Source]. His desire to shape the future through means beyond brute force led him to law.Returning stateside, Declan pursued pre-law at Johns Hopkins University, eventually earning a law scholarship to Yale. During his studies, he met Cillian Matherson, a fellow aspiring attorney who shared his vision for justice—and his ambition. They became fast friends, bonded by shared ideals and long nights of rigorous study. Declan earned his law degree at 29, celebrating a future he believed he’d carved with his own hands.That same evening of October 31st, 1959, as others celebrated Halloween, his life took an unexpected turn. Dame Olivia Douglas Scott, a dignified and centuries-old Ventrue, saw immense potential in him. She Embraced Declan, welcoming him into the world of the Kindred with a calculated sense of mentorship. Adjusting to vampiric life was challenging; Declan's ambitions grew, yet he now understood the rules were far more rigid and perilous than any mortal could imagine. Under Dame Olivia’s guidance, he refined his instincts and developed the poise expected of a Ventrue, masking his predatory nature behind impeccable manners and an unfaltering smile.With his sire’s support, Declan co-founded Matherson.Gornt Law Firm with Cillian. The firm aimed to be a cornerstone of influence, a place where Declan could wield power quietly, pulling strings behind the scenes. Yet the 1970s and '80s were tumultuous for them, and Cillian's unexpected passing in the late ‘90s while overseas left Declan reeling. He mourned his friend’s death, and, with some detachment, watched as Lillian, Cillian’s daughter, took her father's place at the firm. Surprisingly, Lillian proved to be a formidable partner, and together, they revived the firm's fortunes.Now, Matherson.Gornt Law Firm has established itself as a powerful player in the legal and political underworld. Declan continues to expand his influence, balancing the demands of his Ventrue lineage with the ruthlessness needed to thrive in the vampire elite. Driven by ambition, loyalty to his sire, and a deeply ingrained sense of duty, Declan sees himself as a new breed of Ventrue—a modern architect of power, willing to play by the old rules but always seeking new ways to bend them.Declan Gornt built a legacy over decades, transitioning from ambitious lawyer to an influential figure in both mortal and vampiric realms. For years, his law firm with Cillian Matherson's daughter, Lillian, became a quiet powerhouse in the East Coast legal scene, thanks to Declan's subtle use of Dominate and meticulous documentation that allowed him to "inherit" his own position when needed.But around 2010, Declan’s fabricated identities began to strain his relationship with Lillian. Though he manipulated the memories of many, Lillian's suspicions persisted, her mind somehow resistant to Kindred tampering. After Declan relocated temporarily to New York, Lillian’s curiosity led her to her father’s occult archives, which he had accumulated on his many overseas trips. One fateful night, she opened a text she should not have touched. Drunk and impulsive, she inadvertently summoned a weak demon from the Abyss. With no proper protections in place, the demon seized upon her vulnerable soul, merging with her and creating a new, complex entity: Lillian Matherson, bound with Kyrael, a demon of the ancient House of Devils.When Declan returned to Baltimore, he found a transformed Lillian, vibrant and youthful as she had been in her mid-twenties. Yet her eyes held a fiery depth that even his vampiric senses recognized as something unnatural. Kyrael's fiery presence heightened Lillian's emotions, particularly her long-standing infatuation with Declan. For his part, Declan felt drawn to her in ways he had denied for decades, especially considering the godfatherly bond he shared with her since childhood. But Lillian’s allure, now intensified by Kyrael’s demonic energy, shattered his carefully cultivated restraint. Their reunion led to mutual confessions of their feelings and an unveiling of each other’s true natures.This revelation marked a profound turning point in Declan’s unlife. Loving Lillian meant embracing a paradox: a vampire, a creature bound to eternal darkness, drawn to a demon-possessed mortal whose existence defied mortal and Kindred logic alike. Together, they now navigate the dualities of their relationship, masking shared tenderness behind witty jabs. Their bond has grown even as Declan remains engaged in Camarilla politics and Ventrue affairs, balancing his ancient obligations with the passionate partnership that now defines his existence.In late 2024, Declan finally returns to Baltimore with a renewed sense of purpose. He intends to establish his position among the local Kindred, reclaim his influence, and finally make things official with Lillian/Kyrael, hoping that love—or something close to it—might sustain them both through the chaos and secrecy of unlife. Donovan "Blackheart" Briar Overview Overview Blackheart is a merciless killer for the Sabbat. He was given the monicker for both his ruthlessness and mastery of Obtenebration. He is called in to eliminate the Sabbat's enemies, nothing more. He does not play politics. He is not in this for financial gain. In fact, Blackheart looks down upon the Assamites and their condition of payment. Blackheart is a Sabbat loyalist bordering on fanatic, who has only one mission, one need: kill the enemies of the Sabbat to secure power then move on. Basics Basics Name Donovan "Blackheart" Briar Player Scruffy Chronicle Baltimore After Dark Nature Soldier Demeanor Fanatic Concept Sabbat assassin Clan Lasombra Generation 9th Sire Jean Lafitte Attributes Attributes Physical p Strength Vicious 11111 Dexterity 11100 Stamina Tough as Nails 11111 Social s Charisma 10000 Manipulation Well-Reasoned 11110 Appearance 11000 Mental t Perception Discerning 11110 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness 11100 Athletics 11100 Awareness 10000 Brawl Dirty Fighting 11111 Empathy 00000 Expression 00000 Intimidation 11100 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny Lockpicking 11100 Melee Improvised weapons 11100 Performance 00000 Stealth Moving in shadows 11111 Survival 00000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation Shadowing 11100 Law 00000 Medicine 00000 Occult Kindred lore 11110 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Obtenebration 11110 Fortitude 11110 Auspex 11000 Protean 11000 Potence 11000 Celerity 11000 Backgrounds Black Hand Membership 11100 Generation 11110 Domain 10000 00000 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11000 Courage 11110 Humanity/Path 11110 00000 Path Path of Power and Inner Voice Bearing Willpower 11111 11000 00000 00000 Blood Pool 11111 11111 11110 00000 Blood/Turn 2 per turn Merits & Flaws Merits & Flaws Merit Type Cost Bruiser 1 Controllable Night Sight 2 Huge Size 4 Flaw Type Bonus Beacon of the Unholy 2 Eerie Presence 2 Infamous Sire 1 Vengeful 2 Haunted Rituals & Paths Rituals & Paths Ritual Level Armor of the Abyss Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 5 Spent Notes Freebie Points:5 points for Strength 55 points for Stamina 53 points for Willpower 72 points for Stealth 5Experience: 16252 experience for Fortitude 417 experience for Auspex 2 17 experience for Protean 210 experience for Potence 217 experience for Celerity 218 experience for Armor of the Abyss6 experience for Occult 48 experience for Brawl 55 experience for specializations2 experience for Domain 1 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Held in high regard within the Black Hand Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds St. Vincent de Paul Cemetery Havens A mausoleum within the cemetery Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 191 Apparent Age 32 D.O.B. October 24, 1800 R.I.P. March 13, 1833 Hair Long black Eyes Dark Brown Race Caucasian Nationality American Height 6'10" Build Muscular Gender Male Face Claim The Undertaker (Mark Callaway) History History Donovan was born around the turn of the 19th century in New Orleans. His family grew up poor on the streets of the city. And Donovan thought they were being denied their fair share. With his size and strength developing at an early age, Donovan quickly developed skills in strong armed robbery often targeting the children of wealthy families. As he grew up Donovan branched out into cat burglary, mugging, and occasionally brute squad and body guard work. With an established reputation for nefarious work and brutal bar fights, Donovan was approached one day in a tavern by a young Jean Lafitte to join his crew. Donovan had never been on a boat, but given his growing reputation and fewer places to hide out in, Donovan felt the proposition had merit. For 10 years Donovan sailed and plundered with Lafitte. He was one of the most feared members of the crew, showing to be ruthless in his techniques of disposing of enemy sailors.Donovan's life forever changed after the battle at Omas, Honduras. Many assumed Lafitte perished in the skirmish, but in fact Donovan proved to be his captain's salvation. It was then that Donovan discovered why his captain kept to his quarters during the day. Donovan was embraced into the realm of kindred, and together they retreated back to the states to Miami.It was in Miami that Donovan was introduced to the Sabbat. Being Lasombra they were readily welcomed and though Lafitte was grateful, he had other ambitions for unlife and left Miami after arranging for most of his hidden fortune to be retrieved. Donovan meanwhile learned from many of the clans and was instrumental in helping keep Miami Sabbat. Over the decades Donovan proved brutal in his methods, unfeeling in mercy and quite adapt with Obtenebration earning him the moniker "Blackheart". Any covert Camarilla, Anarchs, or other enemies of the Sabbat met a swift and vicious end at the hands of this assassin.Due to his success at delivering Final Death to the enemies of the Sabbat he caught the attention of the Black Hand. It was under their direction that Donovan was sent to numerous cities to dispose of obstacles where needed for the Sabbat. Now the latest word from on high is Baltimore is in need of select individuals to be removed and have the city join the surrounding area under Sabbat control. Donovan has arrived to ensure that happens.Draven Angelos Overview Overview "The real truth isn't what matters in court. It's the truth that they'll best understand that you want to tell."------------------------------------------------------ At first glance Draven is just a great lawyer that works for his own major firm. He seems nice enough and charming. But truthfully, Draven is the most unpredictable person that probably has walked the face of the earth. He could be happy and smiling one moment and then ripping your heart out with a spoon the next. He doesn’t like being told what to do and he thinks that family is the only thing on the planet worth a shit. No life is beneath him snuffing out, that’s of course unless it is that of a child or pregnant woman. Monsters don’t have to be monsters all the time. He will give anyone a run for their money intellectually speaking, and physically speaking, well there’s a reason he’s not been caught doing his other work. The man is a walking and breathing weapon. He gets his job done for both the clan and his clients. Basics Basics Name Draven Vincent Angelos Player Vader_Punk Chronicle Baltimore After Dark Nature Director Demeanor Rogue Concept Lawyer Hitman Clan Ventrue Generation 13th Sire Lucien Markov Attributes Attributes Physical T Strength Powerful Arms 11110 Dexterity 11000 Stamina 11000 Social P Charisma 11000 Manipulation Seductive 11110 Appearance Unforgettable Face 11110 Mental S Perception 11000 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness Specialization 11100 Athletics 10000 Awareness 11000 Brawl 11100 Empathy 00000 Expression 00000 Intimidation 11100 Leadership Compelling 11110 Streetwise 00000 Subterfuge 11000 00000 Skills S Animal Ken 00000 Crafts 00000 Drive 11000 Etiquette 11000 Firearms 11000 Larceny 00000 Melee Swords 11111 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 00000 Law Suits 11110 Medicine 00000 Occult 00000 Politics 11000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines Dominate 11000 Presence 10000 00000 00000 00000 00000 Backgrounds Herd 10000 Resources 11111 Domain 11100 00000 00000 00000 Virtues Conscience 11000 Self-Control 11110 Courage 11110 Humanity/Path 11111 11000 Path Bearing Willpower 11111 11000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Peacemaker Social -2 Rising Star Social -3 Flaw Type Bonus Cast No Reflection Supernatural +1 Cold Breeze Supernatural +1 Touch of Frost Supernatural +1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 38 Spent 35 Notes Freebies: -5 Merits, +3 Flaws, -4 Backgrounds, -3 willpower, -2 Humanity. -4 ability (melee). XP: -9 (Brawl) , -10 (Leadership), -4 Dex, -4 Stamina, -6 (Law), -2 (Politics) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Draven has a herd of about seven specific people that he keeps around and well maintained. All of them meet his specific needs for feeding, being that they were all young women about the age of twenty with blue eyes and blonde hair. Influence Mentor Resources With elite class clients. Draven has won enough cases and built his reputation in the world of law that he's got more than enough money to maintain his own law firm and the status so loved by the Ventrue clan. No one can ever say this young lawyer will run out of money any time soon. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Wallet, keys, desert eagle (handgun), smart phone x2, USB (Encrypted) x2, Kevlar Laced Suits, Feeding Grounds Havens Angelos Law: A beautiful Highrise that is home to his law firm and several other companies who rent some floors in the building as well as a penthouse home at the top of the building where Draven lives along with his herd. Equipment (Owned) Laptop (Encrypted), multiple sets of swords, collection of ancient weapons and paintings Vehicles Many Luxury Cars, Private Jet, Helicopter, Armored Cars, A Super Yacht Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 26 (4 Years Turned) Apparent Age Mid 20's D.O.B. January 18, !998 R.I.P. June 9th, 2020 Hair Black Eyes Hazel Green Race Caucasian Nationality American Height 6ft 1in Build Toned and well defined Gender Male Face Claim Matthew Daddario History History Draven was born a kind person. But many people early on in life took advantage of that. So, he himself had to become cruel and unforgiving to the rest of the world in return. That way if anyone ever got the idea of messing with his family, they would think twice when they saw the type of person he was and what he was capable of doing to those that stood against him. He's arrogant, at one point saying, "I believe I'm powerful, therefore I am." He exudes confidence and emanates a quiet menace. There's a quiet assurance about him, a confidence in himself and the space he occupies. He looks like trouble and gives off the same aura of primal danger as a wild animal. He is a predator through and through. Draven has an iron grip of self-control around himself, but his inner monster is never far. He's not very good at showing a wide range of emotions and is skilled at masking his true emotions. He is determined, intelligent, sly, and cunning. can be a perfectionist, and his attention to detail is astounding. His personal motto is acta non verba, or "actions, not words," and he lives by this principle. He is aloof at times, but he can also be charming and flirtatious when he wishes to be. He approaches everything strategically, even seduction. He values his secrets, and all of these qualities are what make him a perfect lawyer and an even better hitman. Earl "Thorne" Bratovich Overview Overview “I was wondering what would break first — your spirit…or your body.” - Bane, The Dark Knight Rises.A hulking individual of muscle and reserved menace. At 7' 7" and 350 lbs., he is a walking mountain. Having a nearly complete disregard for humans, seeing them as little more that cattle to experiment on, he delights at instilling abject terror in his prey. Basics Basics Name Earl "Thorne" Bratovich Player Otaku Chronicle Baltimore After Dark Nature Monster (Terrifying) Demeanor Soldier Concept Monstrous Redneck Clan Tzimisce Generation 12th Sire Unknown Attributes Attributes Physical p Strength Vicious 11110 Dexterity Lightning Reflexes 11110 Stamina Enduring 11110 Social t Charisma 10000 Manipulation Imposing 11111 Appearance 10000 Mental s Perception 11000 Intelligence Strategic 11111 Wits 11000 Abilities Abilities Talents p Alertness 11000 Athletics 11100 Awareness 00000 Brawl Pankration 11110 Empathy 00000 Expression 00000 Intimidation 11100 Leadership 00000 Streetwise 10000 Subterfuge 11000 00000 Skills t Animal Ken 10000 Crafts 00000 Drive 10000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee Body Weaponry 11110 Performance 00000 Stealth 11000 Survival 11000 00000 Knowledge s Academics Philosophy 10000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine Body Crafts 11110 Occult Noddist Lore 11110 Politics 00000 Science 00000 Technology 11000 Expert: Sabbat Lore 11100 Advantages Advantages Disciplines Animalism* 10000 Fortitude* 11000 Vicissitude* 11111 Potence 11000 Obfuscate 11110 Celerity 10000 Auspex 11100 Backgrounds Generation 10000 Domain 11000 Retainer 11000 Retainer 11000 Status (Templar) 11100 Sabbat Rituals 11000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11000 Courage 11111 Humanity/Path 11111 00000 Path Metamorphosis Bearing Inhumanity Willpower 11111 11100 00000 00000 Blood Pool 00000 00000 01111 11111 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Pain Tolerance Clan 2 Revenant Disciplines (Bratovich) Clan 3 Promethean Clay Clan 5 Huge Size Physical 4 Bruiser Physical 1 Rep Social 0 (1) Flaw Type Bonus Revenant Weakness (Bratovich) Clan -3 Touch of Frost Supernatural -1 Beacon of the Unholy Supernatural -2 Cast no Reflection Supernatural -1 Rituals & Paths Rituals & Paths Ritual Level The Vaulderie Auctoritas Creation Rites Auctoritas Games of Instinct Auctoritas Sermons of Caine Auctoritas Contrition Ritus Ignoblis Acceptance Ritus Ignoblis Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 236 Spent 220 Notes Freebie Points: 15 (+7 from Flaws)Starting Experience: 236 (Ancilla) - Fortitude 2 = 5 - Vicissitude 4 = 15 - Vicissitude 5 = 20 - Potence 1 = 10 - Potence 2 = 7 - Obfuscate 1 = 10 - Obfuscate 2 = 7 - Dexterity 4 = 12 - Animalism 1 = 10 - Animal Ken 1 = 3 - Obfuscate 3 = 14 - Obfuscate 4 = 21 - Flaying Touch (Combo Power) = 12 - Willpower 7 = 6 - Willpower 8 = 7 - Stealth 2 = 2 - Survival 2 = 2 - Celerity 1 = 10 - Sabbat Rituals 1 = 3 - Sabbat Rituals 2 = 2 - Occult 4 = 6 (Free specialty: Noddist Lore) - Auspex 1 = 10 - Auspex 2 = 7 - Technology 1 = 3 - Technology 2 = 2 - Auspex 3 = 14Unspent Experience: 16Awarded: - Status (Templar) 3 - Rep Combination disciplines Flaying Touch (Potence 2, Vicissitude 2) Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Two Bratovich Hellhounds (Named: Gator & Dixie) Status Other Rights & Possessions Rights & Possessions Gear (Carried) A bone machete made from his his own femur, and stored in a flesh crafted pocket on his back.A Zippo Lighter. Feeding Grounds Trailor parks and the homeless Havens An old, run down, but still populated Trailor park Equipment (Owned) Vehicles 1987 Ford F-Series Ranger Bigfoot Cruiser Pickup Truck, the body if not maintained with dints, scratches and rust spots. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Vinculum to Viorel (to Thorne 0 due to unbondable) 6 Vinculum to Nancy (to Thorne 8) 10 Vinculum to Donovan (to Thorne 1) 4 Vinculum to Max (to Thorne 8) 6 Vinculum to Mars (to Thorne 5) 2 Bound To Rating Vinculum to Rachael (to Thorne 7) 6 Vinculum to Mickey (to Thorne 1) 1 Vinculum to Brigid (to Thorne 10) 5 Description Description Age 242 Apparent Age Mid-30s D.O.B. November 6th, 1782 R.I.P. 1846 Hair Bald Eyes Dark Race Caucasian Nationality American (Appalachian) Height 7' 7" Build Powerfully Imposing Gender Male Face Claim Jason Vorhees Bratovich Hellhounds:Gator-A large, muscular Doberman-Attributes: Strength 4, Dexterity 3, Stamina 4, Perception 3, Intelligence 2, Wits 3Abilities:  Alertness 3, Athletics 3, Awareness 3, Brawl 4, Empathy 2, Intimidation 4, Survival (Tracking) 4Disciplines: Potence 1, Celerity 1Willpower: 3, Blood Pool: 3Health Levels: OK, -1, -1, -2, -2, -5, IncapacitatedArmour Rating: 0 (4 Dice Soak, total)Attack: Bite (Str+1 Aggravated), Claw (Str, Bashing)Vicissitude Mods: Vicious Maw (Bite does Aggravated damage) Dixie-A Mastiff who has been breed and crafted to a hulking size-Attributes: Strength 3, Dexterity 3, Stamina 5, Perception 3, Intelligence 2, Wits 3Abilities:  Alertness 3, Athletics 3, Awareness 3, Brawl 4, Empathy 2, Intimidation 4, Survival (Tracking) 4Disciplines: Potence 1, Fortitude 1Willpower: 3, Blood Pool: 3Health Levels: OK, -1, -1, -2, -2, -5, IncapacitatedArmour Rating: 2 (8 Dice Soak, 3 Dice Soak vs Aggravated)Attack: Bite (Str+1 Lethal), Claw (Str, Bashing)Vicissitude Mods: Armored Hide (Armour Rating of 2) History History Secluded deep within an old forest that would be known in the modern nights as the Monongahela National Forest of the Appalachian Mountains, West Virginia, stood the Bratovich Homestead. The family had chosen to leave their ancestral homes in Europe due to prejudice and financial hardship, they’d crossed the Atlantic to the new world and settled there during the 1700s.In 1782, during the tail end of the Revolutionary War, Earl’s birth was a cursed affair. Whether due to the Revenant family’s supernatural practices or inbreeding, the infant’s birth bore many complications as the baby was malformed and ghoulishly strong. To save his mother’s life the family had to use their Vicissitude arts to extract the child from his mother or they both would have perished. As he grew with his deformities, Earl’s childhood was marred with more than his fair share of hardships. The family refused to use their crafts to fix the boy’s body, whether out of cruelty or wanting to see the child strive to overcome their weaknesses, who can say. Although Earl’s body was twisted and misshapen, he bore a sharp mind and as he grew, he observed his environment and learnt all he could. By the age of twelve he had picked up the rudimentary understanding of Flesh Crafting, beginning his first steps upon a road that would do more than just fix his body.Through his adolescence, the family witnessed Earl shift from a hapless, deformed wretch of a person to a young man of surprising stature. At 18 years old, the young man stood six foot, seven inches and was nearly 250 pounds, Earl had more than adapted, his body was like clay to his will. The young Bratovich was gaining favor within the family, and over time he joined the family’s hunting parties, not just to hunt game to feed them, but also to hunt and push back the werewolves that stalked the Appalachians. Since the family settled those mountains, the Bratovich and the local Garou packs had developed a deep bitter enmity. Likely due to the supernatural nature of both factions, the nearby Cherokee tribes thankfully stayed away from their conflicts. This did not help much as over the following years Earl ranged further afield from the homestead, hunting for more and more material for his foul Flesh Crafting experiments. He did not care where the flesh came from, it was all ‘Meat’ to him, animals, newly proclaimed Americans or natives, they were all the same in his eyes, but he did particularly prize Garou flesh.The years went by and in 1846, at the age of 64, Earl had sculpted his physique to the hulking size of 7’ 7” and 350 lbs. and having now hunted the Garou for decades he had proven how much he was a thorn in their sides, earning the man his nickname. But during this time a shadow from the family’s past patiently observed him. In the Americas the Bratovich had the chance to reestablish themselves, and after a while they reconnected and renewed their ties with their supernatural origins, the Kindred of Clan Tzimisce. One if them had heard of Earl and his proclivities, particularly his new interest in causing terror, reveling at instilling fear in those he preys upon. In Thorne’s minds he never truly viewed himself as human, this piqued the interest of a visiting Tzimisce, who chose to gift Thorne with the Curse of Caine and Embraced him. Thorne only recalls encountering a pool of blood that moved before he passed out, rising hours later as Kindred. Left and abandoned by his Sire, Thorne was helped by his family, who praised him for receiving such an honor.During the American Civil War, a number of Bratovich family members were conscripted into the Union Army, war offered Thorne new opportunities and although he didn’t enlist, he found nearby battlefields to be too tantalizing an occasion to test his menagerie of Flesh Crafted Abominations. A few camping stories arose from Thorne’s homemade horrors causing chaos or stalking troop encampments in the night. By the time the US introduced the Draft in the early 20th century, most of the Bratovich family that still remained on their homestead didn’t appear on any census, so were never called up to fight in either world wars. But it was during this time that Thorne was actively recruited into the wider activities of the Sabbat. He was requested to help with Sabbat actions in Detroit where he not just helped but proved to be such a monster amongst both Kindred and Kine, that he was awarded the title of Templar by the Archbishop, then politely asked to leave.With the advent of technology and the invention of films, during the mid to late 20th century, Thorne found a genuine interest in Horror movies, in particular, Slasher, Gore and Body Horror genres. Seeing how these forms of media had worked their way into the zeitgeist, Thorne went as far as to fashion a mask he Bone Crafted to his own skull, and fanged mouths in his palms to still be able to feed, all to better incite fear.Since the ‘40s, Thorne has served the Sabbat where needed, a tool to be used when conventional methods fail. Recently the Sabbat hierarchy of the East Coast have grown tired of the loss of Baltimore, some ten years prior. And with Archbishop Warin of DC not having done anything of worth in trying to retake Baltimore, the diocese has sent Thorne in to stir the proverbial pot.Elijah Augustus Giovanni Overview Overview Most of the family in Baltimore won't speak of him out of superstition. He is likely the only one with his atavism in North America. Those things combined give him a great deal of autonomy. Autonomy he wields as well as he wields his words: Like a motherfucking sledgehammer.Other than Rosa Giovanni, the family matriarch in Baltimore, he's an outcast in his own Clan and amongst those who professed to love him the most. Elijah is abrasive on good nights, downright cruel on bad ones, and only cares for perhaps three individuals.If you have to ask? You're not one of them. Basics Basics Name Elijah Giovanni Player QuinnTalon Chronicle Baltimore After Dark Nature Caregiver Demeanor Loner Concept The One They Don't Talk About Clan Giovanni  Generation 10th Sire Ephraim Giovanni Attributes Attributes Physical S Strength 11100 Dexterity 11100 Stamina 11000 Social T Charisma 11000 Manipulation 11000 Appearance 11100 Mental P Perception 11100 Intelligence Analytical 11110 Wits Changes in Strategy 11110 Abilities Abilities Talents S Alertness 11000 Athletics 11000 Awareness 11000 Brawl Dirty Fighting 11110 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge 11000 00000 Skills T Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 10000 Firearms 00000 Larceny 10000 Melee 11000 Performance 10000 Stealth 11000 Survival 10000 00000 Knowledge P Academics 11000 Computers (Computer Languages) 11110 Finance 10000 Investigation 11000 Law 00000 Medicine 11000 Occult (Giovanni History) 11110 Politics 00000 Science 11000 Technology 11100 00000 Advantages Advantages Disciplines Necromancy............................... 11100 Dominate 00000 Potence 10000 Obfuscate 11100 00000 00000 Backgrounds Resources 11110 Generation 11100 Contacts 11000 00000 00000 00000 Virtues Conscience 11000 Self-Control 11100 Courage 11111 Humanity 11111 00000 Path Humanity Bearing Willpower 11111 00000 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 13/1 Merits & Flaws Merits & Flaws Merit Type Cost Sanguine Incongruity Giovanni 5 Eidetic Memory Mental 2 Prestigious Sire Social 1 Languages (Italian, English) Flaw Type Bonus Nightmares Mental 1 Infertile Vitae Supernatural 5 Recruitment Target (Setites) Social 1 Rituals & Paths Rituals & Paths Ritual Level Ritual of the Smoking Mirror 1 Path The Grave's Decay 11100 Sepulcher Path 10000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 109 Spent 102 Notes Freebies7 - Potence 17 - Obfuscate 21 - Generation 3Experience Charisma 2 - 4Drive  1 - 3Survival 1 - 3Streetwise 1 and 2 - 7Survival 1 and 2 - 7Investigation 1 and 2 - 7Finance 1 - 3Medicine 1 -2Intelligence 4 - 12Computer 4 - 6Occult 4 - 6Necromancy 3 - 10Sepulcher Path 1 - 7Contacts 1 and 2 - 5Brawl 4 - 8Larceny 1 - 3Bought Off: Shy FlawPerformance 1 - 3XP Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Corrupt Political Figures, Local Little Italy Don Fame Herd Influence Mentor Resources An inherited townhouse in Little Italy from his Sire. Investments and a decent bank account Retainers Antony Giovanni Elijah's cousin and arguably his best friend. They were close when Elijah was human. Now that he's a vampire, Elijah ghouled Antony (notably without the consent of the rest of the family) if only to keep him off the radar of other family members who would be less likely to look out for him. Status Other Rights & Possessions Rights & Possessions Gear (Carried) Pocket Knife, Wallet, Smart Phone, laptop case Feeding Grounds Little Italy; Domain of The Giovanni Havens Townhouse Belonging to his Sire; 210 S. High Street Equipment (Owned) Ritual implements, Top-of-the-Line Desktop Computer, Uncle's (Sire's) Library Vehicles 2023 Audi E-tron S Sportsback (A 10 Year Gift from Aunt Rosa) Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 34 Apparent Age 22 D.O.B. 1990 R.I.P. 2012 Hair Black Eyes Brown Race Italian-American Nationality American Height 5'10 Build Athletic Gender Male Face Claim Dylan O'Brien History History Elijah's untimely death was just that: Untimely.Before that, he was just another college student. One who had a bit more insight into the way things really worked in the world, but still just a kid going to college and majoring in Graphic Design and Coding, and running the occasional errand for a few of his 'night owl' family members. A few pretty lucrative errands, and mostly for his Uncle Ephraim, but that is beside the point.The night is one that Elijah relives every time he closes his eyes in daysleep. He'd been on his way home from late-classes, and he's convinced to his night he was targeted. He was grabbed, and then three nights later--three nights that he tries incredibly hard to forget--he was dumped on the steps of La Scala Ristorante (one of the family's front-restaurants), near death and unable to tell anyone what had happened to him.It was his Uncle Ephraim who did it. Who had his cousins leave them alone in the private party room, and after attempting to get answers out of Elijah did the only thing he could to keep him alive long enough learn the truth of what had happened.He Embraced him.As per a lot of the Family, it wasn't done properly or something went wrong that night. Maybe it was because Elijah hadn't been properly prepared the way most Giovanni are, or maybe it was because he'd been so close to death prior to the Embrace, but he wasn't...right. Instead of the normal curse their family was stricken with, Elijah instead looked as though he were a fresh corpse, and no matter how hard he tried, or how much his sire attempted to teach him, he was unable to quicken his blood to make him seem more alive.Which was why, after Ephraim called in a few favors, Elijah was taught the art of Obfuscate.Since those nights, Elijah studies, and spends a good deal of his time alone. The Family tends to be odd around him. He's still provided for and protected--he IS still Giovanni--but he tends to be kept at arms' length by the younger members of the family, and given a wide berth by those who are older.And his Sire?He left a few years ago. Left Elijah to his studies in their shared penthouse while he traveled to various places where their family Elders were ensconced. Because while Elijah believes his Uncle is attempting to escape him, the truth of the matter is Ephraim Giovanni is searching for answers as to 'why'. Enzo Giovanni [Rhythm Guitar, Riot Squad] Overview Overview Enzo Giovanni is the rhythmic guitarist for Riot Squad. Surely there is nothing else to this young face. Basics Basics Name Lorenzo Cristofolo Valerio Giovanni Player Nugget Chronicle Baltimore After Dark Nature Hoarder Demeanor Gambler Concept Giovanni abandoner Clan Giovanni Generation 8th Sire Attributes Attributes Physical p Strength Specialization 11000 Dexterity 11100 Stamina 11110 Social s Charisma Specialization 11100 Manipulation 11110 Appearance 11100 Mental t Perception Specialization 11110 Intelligence 11100 Wits 11110 Abilities Abilities Talents p Alertness Specialization 10000 Athletics 10000 Awareness 11100 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 11000 Leadership 00000 Streetwise 00000 Subterfuge 11000 00000 Skills s Animal Ken Specialization 00000 Crafts 11000 Drive 00000 Etiquette 11000 Firearms 11100 Larceny 00000 Melee 00000 Performance Guitar, Violin 11110 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 11100 Computers 00000 Finance 11000 Investigation 00000 Law 11100 Medicine Anatomy 11110 Occult Necromancy, Wraiths 11111 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Potence 00000 Dominate 11000 Necromancy 11111 00000 00000 00000 Backgrounds Fame 11000 Resources 11100 Generation 11111 Momento de Morte Hidden 11111 Momento de Morte Kept 11000 Haven Occult Shop 11100 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11100 Courage 11111 Humanity/Path 11111 00000 Path Bearing Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 11111 00000 Blood/Turn 3 Merits & Flaws Merits & Flaws Merit Type Cost Consanguineous Resistance Clan 1 Ambidextrous Physical 1 Concentration Mental 1 Eidetic Memory Mental 2 Lucky  (2/3) Supernatural 3 Language (English, Italian, Spanish, Haitian Creole, Greek, Egyptian, Chinese, Assyrian, Babylonian, Persian, Aramaic, Arabic, French, Japanese, ASL, BSL, Hebrew) Flaw Type Bonus Youthful Appearance Physical 1 Haunted Supernatural 3 Hunted Like a Dog Social 3 Black Sheep Social 5 Clan Enmity (Giovanni) Social 4 Rituals & Paths Rituals & Paths Ritual Level Path Ash 11111 Cenotaph 11111 Skull 11111 Sepulchre 11110 00000 00000 00000 00000 Experience & Derangements Experience Total 79 (30) Spent 49 Notes Freebies: XP 9 xp on Haven 1,2,38/7/24Sepulchre 1 > 2 xp 4 Finance 1 > 2 xp 28/28/24Sepulchre 2 > 3 xp 8Craft 1 > 2 xp 2Appearance 2 > 3 xp 8Resources 2 > 3 xp 48/19/25Path of Sepulchre 3 > 4 xp 12Language (Hebrew) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Riot Squad Herd Influence Mentor Resources Riot Squad Retainers Status Other Ring: ClemenziaHaunt: Charis Rights & Possessions Rights & Possessions Gear (Carried) Guitar, Fetter (Jewish Woman's wedding ring +2 Necromancy) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 362 Apparent Age 19 D.O.B. 1662 R.I.P. 1681 Hair Black Eyes Black Race Tan Nationality Italian Height 5'3'' Build Slim Gender M Face Claim AI History History Lorenzo Giovanni was born into the Giovanni family in the 1660's. He was trained and entrenched in the Giovanni tasks of learning about the shroud and how to remove it, the study of ghosts and wraiths, and the study of Fetters and artifacts. This was his life for centuries. He spent spent 50 years as a patriarch of Rome before he decided he was done. He had become disillusioned with the families goal and no longer wanted any part of it. He knew that even as old and powerful as he was, as a collective the family would not allow him to leave. So, he made contingency plans. He stole one of the most powerful Fetters that the Giovanni possessed as well as several less, but still powerful ones. He hid the Fetters in locations that, as long as he was alive, they would be safe and undisturbed. If he were to meet final death? who is to say, lost for ever, end up in the hands of the Camarilla or Sabbat, or even in the hands of Werewolves and Mages. While hiding a Fetter in London, Enzo came across a young Kindred named Darrus. He was intrigued by the nature and recklessness of the Kindred and decided to join him and his.... "punk rock band" The down side to stealing and dealing with those Fetters is they have left him with some of the Wraiths that possessed them. Most are none to happy, especially since he hid them, the one he keeps with him has become more amenable to Enzo since it isn't hidden in a pit somewhere.Arthur Elyon Overview Overview Prince Virgil of Philadelphia has grown increasingly concerned about the state of affairs in Baltimore. Bad enough the Princeship is in the hands of a sorcerer instead of a proper Ventrue ruler, but the authority of the Tower is eroding into next to nothing. Anarchs and Sabbat running wild and none of the Camarilla Inner Circle seem interested in moving to restore rightful authority. Still, steps can be taken, even without massive force.So the Prince, under his own authority, took someone beneath notice, a nobody intern from a local mayoral campaign with potential and ambition, and Embraced him. Arthur Elyon. The purpose was to make him into a weapon, a tool who could move into Baltimore and work to build up support from the Camarilla within. Perhaps take the position of Prince, perhaps only create a power base for the rightful authority again. Basics Basics Name Arthur Elyon Player Naoko Chronicle Baltimore After Dark Nature Autocrat Demeanor Chameleon Concept Prince's Childe Clan Ventrue Generation 11 Sire Prince Virgil of Philadelphia Attributes Attributes Physical p Strength 11100 Dexterity 1100 Stamina 10000 Social s Charisma Persuasive 11110 Manipulation 11000 Appearance 11000 Mental t Perception Intuitive 11110 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness 10000 Athletics 00000 Awareness 11000 Brawl 11000 Empathy 10000 Expression 00000 Intimidation 10000 Leadership 11100 Streetwise 10000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 11000 Etiquette 10000 Firearms 00000 Larceny 00000 Melee 00000 Performance 10000 Stealth 00000 Survival 10000 00000 Knowledge t Academics 10000 Computers 10000 Finance 00000 Investigation 10000 Law 11000 Medicine 00000 Occult 00000 Politics 11100 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines Presence 11000 Fortitude 10000 Dominate 00000 00000 00000 00000 Backgrounds Generation 11000 Retainer (Ghoul) 11110 Resources 11100 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 1000 Path Bearing Haughty Willpower 11111 10000 00000 00000 Blood Pool 11111 11111 11000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Psychic Leech Supernatural 5 Magic Resistance Supernatural 2 Rising Star Social 3 Paragon (Resources) Social 7 Flaw Type Bonus Infamous Sire Social 1 New Arrival Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 15 Notes 1 Point Flaw + 1 Freebie1 Point Flaw + 1 Freebie5 point Merit - 5 Freebies2 point Merit - 2 Freebies7 point Merit - 7 Freebies5th Dot Willpower - 4 xp5th Dot Willpower - 5 xp2nd Dot Resources - 2 xp3rd Dot Resources - 4 xp Derangements Expanded Backgrounds Expanded Backgrounds Allies Prince Virgil of Philadelphia Contacts Fame Herd Influence Mentor Prince Virgil of Philadelphia Resources Retainers Pooled Ventrue - Retainer 4:"Toad" (ghoul) - Bodyguard, Manservant Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Silver Signet Ring Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 22 Apparent Age 22 D.O.B. 12/31/2002 R.I.P. 7/7/25 Hair Black Eyes Violet Race Vampire Nationality American Height 6' Build Every-Man Gender Masc. Face Claim Ventrue by Khthonia on DeviantArt History History Fresh out of College, Arthur had ambitions of high station, wielding power and authority and had the qualifications and education to back it up. Still, as his first job he's getting coffee and running shit errands for the paid interns who are getting coffee for the secretaries of the people who aren't the candidate. About as far from the throne as possible. Then one day, a man comes to Arthur and offers him a real taste of power and the chance for more if he can take it. In exchange for undying loyalty of course. Arthur accepted. For the weeks after his embrace, his new patron (his "master") taught him how to be a Vampire of the Ventrue Clan, as well as the basic rules of Vampire society. He couldn't stay for long, however, as too long in the Prince's court and accusations might be leveled about a Prince interfering in another's domain. So it's out he goes to Baltimore to begin his work, his only support a supply of funds and a ghoul called "Toad" to act as bodyguard and manservant...Federico Fanucci Overview Overview Once a fellow with a bright future for him, turned to ruin, now remade, re-tasked, bettered.               Federico looks exactly as your typical Nosferatu, bald skull, pointy gremlin like friggin ears, a beak like nose, a most hideous crack of a mouth and saw like teeth meant to bite and hold the unfortunate thing. His physique, although hidden behind trash bin clothing, he has a strong and large physique equipped with wickedly clawed hands. Hobos and rats beware... Basics Basics Name Federico Fanucci Player likezerofsgiven/That MF Chronicle Baltimore After Dark Nature Soldier Demeanor Conformist Concept Drifter- a lot of potential wasted Clan Nosferatu Generation 13th Sire Unknown Attributes Attributes Physical p Strength Specialization 11110 Dexterity 11100 Stamina 1110 Social s Charisma 11100 Manipulation Specialization 11110 Appearance 10000 Mental t Perception 11000 Intelligence 11000 Wits 11000 Abilities Abilities Talents p Alertness 11000 Athletics 10000 Awareness 10000 Brawl Specialization 11100 Empathy 10000 Expression 00000 Intimidation Specialization 11100 Leadership 00000 Streetwise 10000 Subterfuge 10000 00000 Skills s Animal Ken 00000 Crafts 10000 Drive 10000 Etiquette 10000 Firearms 00000 Larceny 11000 Melee 00000 Performance 00000 Stealth Specialization 1110 Survival 10000 00000 Knowledge t Academics 00000 Computers Specialization 11100 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 11100 00000 Advantages Advantages Disciplines Animalism 10000 Obfuscate 11000 Potence 10000 00000 00000 00000 Backgrounds Herd 10000 Allies 11000 Contacts 11100 00000 00000 00000 Virtues Conscience 11100 Self-control 11110 Courage 11100 Humanity/Path 11111 11000 Path Humanity Bearing Willpower 11100 00000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Huge Size Physical 4 Foul Blood Clan Specific 1 Monstrous Maw Clan Spec 1 Spawning Pool Clan Spec 3 Sleep Unseen Clan Spec        2 Tunnel Rat Clan Spec      2 Tough Hide Clan Spec       2 Code of Honor Mental      2 Computer Altitude Mental      2 Bullboy Social      2 Flaw Type Bonus Bestial Clan Spec 3 Cloaked in Shadows Supernatural 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 freebies ( In Merits) Spent 14 xp Notes New Discipline x1 (Potence)- 10 pt New Ability - Knowledge- Technology - 4 pt Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 23 Apparent Age (Nosferatu Deformity) D.O.B. 1989 R.I.P. Hair Black Eyes Black Race Vampire Nationality Italian-American Height 1,8 m Build Muscular Gender Male Face Claim History History Born on the wrong side of Baltimore’s harbor, Federico Fanucci grinded his way into university with raw intellect and caffeine dreams. But, sadly, brilliance doesn’t patch broken homes. With rough parents, a spiraling addiction, and mounting pressure, he flunked out—disgraced after a blackout hack that knocked out half the campus servers. He vanished into basements and back alleys, living off junk food, junk codes, and worse. Baltimore’s digital underbelly became his playground. That, until he breached a network he should’ve never touched. The Nosferatu found him twitching under a broken CRT, pupils like pinholes, whispering TCP/IP prayers. They didn’t kill him. They remade him. With no future, no connections left in the world, he was perfect. Now Federico skulks through Charm City’s sewers, a pale shade of his former self. Fingers still fly over cracked keyboards, leaking secrets and watching from the shadows. The Clan gave him purpose. The curse gave him clarity.Gustave Overview Overview Gustave — just Gustave — claims to have been shat out of a whore on a cobbled back alley street in gay old Paris. From there he says that he clawed his way out of poverty, fighting addiction, pimps and ruffians along the way, until he found his true calling: music. Gustave is the drummer for Riot Squad. Basics Basics Name Gustave Player Pooka Chronicle Baltimore After Dark Nature Anarchist Demeanor Creep Show Concept Beauty turned the Beast Clan Nosferatu Generation 12th Sire Asshole Attributes Attributes Physical p Strength Vicious 11110 Dexterity 11100 Stamina 11100 Social T Charisma 11000 Manipulation 11100 Appearance 00000 Mental S Perception 11100 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 00000 Awareness 10000 Brawl Dirty Fighting 11110 Empathy 10000 Expression 00000 Intimidation 11100 Leadership 00000 Streetwise 10000 Subterfuge 10000 00000 Skills s Animal Ken 00000 Crafts 10000 Drive 10000 Etiquette 00000 Firearms 00000 Larceny 10000 Melee 10000 Performance Drums 11110 Stealth 11000 Survival 00000 00000 Knowledge t Academics 00000 Computers 00000 Finance 10000 Investigation 00000 Law 00000 Medicine 00000 Occult 10000 Politics 10000 Science 00000 Technology 00000 Astrology 11000 Advantages Advantages Disciplines Animalism* 10000 Obfuscate* 11100 Potence* 11000 00000 00000 00000 Backgrounds Generation 12th 10000 Fame 10000 Resources 11100 Retainer Ghoul: Rémi (Rat) 10000 00000 00000 Virtues Conscience 11000 Self-Control 11110 Courage 11111 Humanity/Path 11111 10000 Path Humanity Bearing Willpower 11111 10000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Languages: French, English, Japanese Flaw Type Bonus Uncommon Vitae Preference Specific 2pt Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 XP Spent 13 XP Notes FREEBIES (15 + 2 Flaws)7 - Potence 0→17 - Animalism 0→12 - Courage 4→51 - Willpower 5→6EXPERIENCE8 - Intelligence 2→3 5 - Potence 1→2 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Gustave is the drummer for Riot Squad. Herd Influence Mentor Resources Apart from the... modest... amount of money he makes as part of Riot Squad, Gustave was smart enough to squirrel away and invest some of his sugar daddy money from when he was a mortal, giving him a comfortable lifestyle. Retainers Ghoul: Rémi (Rat; Ghouls and Revnants pg. 175)Attributes: Strength 1, Dexterity 2, Stamina 2, Perception 2, Intelligence 3, Wits 2Abilities: Alertness 2, Athletics 3, Stealth 3Disciplines: Celerity 1Willpower: 3Health Levels: OK, -1, -5, Inc.Armor Rating: 0 (1 soak dice total)Attack: Bite for 1 dieBlood Pool: 2 Max (1/4 Maintenance) Status Other Uncommon Vitae Preference: Gustave can only feed from 'pretty' men (Appearance 3+). Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Drum kit Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 38 Apparent Age 20 D.O.B. 1986 R.I.P. 2006 Hair White Eyes Glowing Amethyst Race Deathly Pale Nationality Canadian Height 5'10" Build Decaying Gender Male Face Claim A.I. A skeletal frame covered in too-pale, desiccated skin. He lost the tip of his nose somewhere, after a party he thinks, but cannot really remember. Amethyst eyes that almost seem to glow, and stringy white hair. He looks like he wears too much eye shadow, but they are unnaturally just that way. Sometimes he cuts marks into his skin and rubs black ink into the wounds until they heal the next night; sometimes he pieces random parts of his body just for fun. His tongue his overly long, easily three times the length of a normal persons . History History If you ask him, Gustave will tell you he was born in Paris, or Bordeaux, or NIce. He will back up his statements with a propensity to speak exclusively in French, a penchant for fruity smelling Parisian cigarettes, and an asshat attitude worthy of the snootiest of waiters in from the City of Lights. About the only thing remotely true about any of this is that he is French, well, French Canadian. He was born in Montreal; he was a beautiful baby and he grew into a stunning young man.Gustave was vain, ambitious, selfish. He fancied himself an actor, or a dancer, or a celebrity with no discernible talent. He made his was to New York the moment he turned eighteen and never looked back. He got work, and if being introduced to the casting couch got him parts, so be it. He wasn't a proud person. But he was an asshole. A vain one at that. And judgemental.One night he was out clubbing and a nice guy approached him. Nice, but unattractive. Oh he wasn't a troll or anything, but certainly not up to Gustave's standards. He didn't just turn the man down, he humiliated him. The fuckboys and the glittertwinks all laughed. Gustave smiled smugly as the nice guy slinked off. But there was one person who did not join in on the reverie. A monster had been lurking in the club that night, a monster who took umbrage with how the pretty boy named Gustave treated the nice guy. The monster followed Gustave home and decided that the young man who was beautiful on the outside, was ugly as sin on the inside, deserved to be punished. He Embraced Gustave that night. Gustave's sire stayed with him long enough to explain his fate, all while his undead body twisted and contorted itself. He was tranformed into a hideous creature, all that ugliness inside of him manifest outwardly. His sire  left not too long after - oh he showed Gustave the basics, laughing at him through it all. He was then left alone.Gustave contemplated walking into daylight on more than one occasion during this time. For some reason he didn't. He eventually found a place to vent his frustrations pounding drums for an Anarch band called Riot Squad. It remains to be seen if he is an Anarch at heart, or just a selfish prick.Aaron weiss hawsworth Overview Overview You notice him right away — a sharp-looking femboy with a wild sense of style. His black hair is cut short on one side and messy on the other, half covering a pair of bright, mischievous eyes. He’s got big pentagram earrings that sway when he moves, a studded choker, and enough piercings to catch the light from every angle. His outfit looks like he raided both a thrift store and a boutique on the same day: tight jeans, a loose jacket over a half-unbuttoned shirt, and sneakers that are probably worth more than your rent. Tattoos peek out from under his collar when he stretches. He’s grinning like he’s in on a joke no one else gets, tongue piercing flashing when he laughs. Altogether, he comes off less like a brooding vampire and more like some effortlessly cool club kid — someone you’d see outside a venue at 2 a.m., chatting up strangers and looking like he belongs anywhere the music’s loud and the lights are low. Basics Basics Name Aaron hawsworth Player dungeoncleric Chronicle Baltimore After Dark Nature idealist Demeanor bon viviant Concept hardship and beauty Clan gengrel Generation 10th Sire lady clara hensworth Attributes Attributes Physical p Strength Specialization 11100 Dexterity 11100 Stamina tough as nails 11110 Social s Charisma Specialization 11000 Manipulation 11100 Appearance 11100 Mental t Perception Specialization 11000 Intelligence 11100 Wits 11000 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 11000 Awareness 11000 Brawl 11100 Empathy 00000 Expression 10000 Intimidation 10000 Leadership 00000 Streetwise 00000 Subterfuge 11000 00000 Skills s Animal Ken Specialization 00000 Crafts high fashion 11110 Drive 10000 Etiquette 10000 Firearms 00000 Larceny 00000 Melee 10000 Performance 11000 Stealth 10000 Survival 10000 00000 Knowledge t Academics Specialization 10000 Computers 10000 Finance 10000 Investigation 10000 Law 00000 Medicine 00000 Occult 10000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines celerity 10000 protean 11100 obfuscate 00000 prescence 10000 00000 00000 Backgrounds resources 11110 generation 11100 retainers 11000 00000 00000 00000 Virtues Conviction 11100 Instinct 11100 Courage 11100 Path of cathari 11111 00000 Path Path of Cathari Bearing seduction Willpower 11111 00000 11111 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost eat food physical 1 Sugar Daddy social 3 natural linguist mental 2 language (0 cost,english and german) mental 0 ediect memory mental 1 additional discipline(prescence) supernatural 5 Flaw Type Bonus short physical 1 recruitment target social 1 rival sires social 2 permanent fangs physical 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 35 Notes 2 freebie-wp2-convivtion5-wits1 dot resources exp10-prescence 110-craft 3 and 410-celerity5-retainers Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources high end tailor shop "stitched together" Retainers Status Other speaks,english,german,latin,french Rights & Possessions Rights & Possessions Gear (Carried) Smartphone (latest model)Headphones (big flashy designer pair, plus cheap earbuds for rougher nights). Portable makeup kit (eyeliner, gloss, foundation — he always needs to look sharp). Wallet Lockpicks & multitoo Hunting knife Leather satchel or backpack (to stash clothes, weapons, or stolen goods). Cigarette lighter & smokes (a social accessory as much as anything else). Cheap burner phones Feeding Grounds racks usually Havens Equipment (Owned) Luxury apartment “safehouse” (hektor keeps him in style — modern, with a stocked fridge he can actually eat from). Fashion line freebies (clothes he “models” for small European designers — really Cam money laundering). Sports car (he can’t really afford it, but hektor made sure it’s parked under his name anyway). High-end blood stash (bottled blood bags, mostly Type O, kept in a wine fridge not Sabbat standard, but hecktor insists). Charm bracelet / necklace with pentagrams (leans into the “witchy alt femboy” vibe). Polaroid camera (he takes party photos, Sabbat ritae snapshots, selfies — some keepers, some blackmail). Club VIP passes (hektor funds them, Aaron uses them to sneak the pack into places). Vehicles porsche,audi a6 Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 72 Apparent Age 26 D.O.B. 1953 R.I.P. 1979 Hair raven Eyes green(emerald) Race euro Caucasian Nationality german Height 4'7 Build ectomorphic Gender male Face Claim credit to jennifyuri to adjusting the art History History Herr Doktor Markus Adelrath (sugar daddy) Markus Adelrath is a 300-year-old Ventrue, Embraced out of the German Enlightenment. He was once a university rector and patron of philosophy, a man who lived for art, order, and the perfect salon conversation. As the centuries passed, Markus evolved into a Cam courtier of immense wealth and taste — a banker, art collector, and political manipulator who dresses in bespoke suits and speaks with a deliberate, patient cadence. He lives like a baroque monarch in the modern era, and that’s how he treats Aaron: not as a pawn, not as a ghoul, but as a delightful indulgence he cannot resist. Lady Clara was once a Victorian aristocrat — born into the English gentry in the 1800s, renowned for her poise, cold beauty, and penchant for scandal. She was Embraced on the moors of Yorkshire by a Gangrel elder who saw in her both breeding and bloodlust. Clara adapted effortlessly: a lady by day, a huntress by night. She cast off titles and estates as the decades rolled on, trading them for Sabbat power, though she never let go of her noble affectations. Now she is feared and admired as one of the Sabbat’s more refined elders — all lace gloves, icy words, and feral claws. The Embrace: Clara picked Aaron during a Sabbat incursion into Cologne in the late ’70s. She found him delightful — feral but fashionable, a neonate who wore chaos like a crown. He reminded her of herself in her reckless youth. Her Role: Clara raised Aaron not like a son but like a protégé. She guided him through Sabbat ritae, let him stumble and bleed, but always pulled him back from final death. To her, he’s both pet project and trophy. Motherly, in a Twisted Way: She calls Aaron “my beautiful boy” but disciplines him harshly when he disappoints her. Her affection is real, but always edged with control. Aaron Weiss was born in 1953 in Cologne, West Germany, the son of a bookish schoolteacher and a tailor with an eye for fine clothes. From the start, Aaron had an ear for language , slipping between German, French, and English with the ease of a native. By his teenage years, he was picking up scraps of Latin from old church texts and ancient graffiti, charming priests into lending him access to libraries he had no business in. But the real scandal was his style. In an era that demanded conformity, Aaron leaned into androgyny  eyeliner, thrift-store finds turned couture, bold silhouettes that blurred gender before fashion magazines caught up. He earned money running with club kids, hustlers, and underground drag performers in the ’70s, carving out a name for himself in Cologne’s late-night scene. He was equal parts pretty boy, hustler, and intellectual someone who could quote Cicero in the same breath as he sold you party pills. It was there, in 1978, that Lady Clara Hensworth found him. Clara, a Gangrel elder of Sabbat nobility, was drawn to Aaron’s contradictions: feral but fashionable, clever but reckless, vulnerable but proud. She Embraced him on a blood-soaked ritae night in the Cologne outskirts, molding him as her protégé. Aaron became her “beautiful boy,” indulged but disciplined, raised on Sabbat rites like a child of both cruelty and admiration. Yet Aaron was never content to be just a monster. His obsession with aesthetics and human pleasures persisted even after the Embrace. Unlike most Gangrel and most vampire, he still eats food  relishing flavors as if clinging to scraps of humanity. His apartment is littered with cookbooks and half-eaten plates, though his palate is far more about the experience than sustenance. By the 2000s, Aaron’s boldness caught the attention of another power: Markus Adelrath, a German Ventrue elder embedded in Camarilla politics. Markus became Aaron’s “sugar daddy,” lavishing him with designer clothing, expensive toys, and access to Elysium circles. Their arrangement is equal parts indulgence and exploitation  Aaron gets luxury, Markus gets amusement and leverage. [lordfantastic]  Beaufred B Beauregard Venture Overview Overview A member of the southern aristocracy (Who where a lesser noble family in france long ago and still hold that noble blood now) was brought into the clan of vampire aristocracy. Beaufred tries his utmost to uphold the honor of his Noble Family, The honnor of the South, The Honnor of the Venture, and the honor of the camarilla where ever he goes. (OOC I, the player, am very aware of the BS in the idea of these things having honor. but he thinks it's true) Basics Basics Name Beaufred Bellfrie Beauregard The 3'd Player DireDm Chronicle Baltimore After Dark Nature Architect — Regain a point of Willpower whenever you establish something of importance or lasting value. Demeanor Conformist Concept #1 Camarilla fanboy Clan Ventrue Generation 13 Sire Victor Von Volkonsky Attributes Attributes Physical t Strength Specialization 10000 Dexterity 1110000 Stamina 110000 Social p Charisma Diplomatic 11110000 Manipulation 1110000 Appearance 1110000 Mental S Perception Pragmatic 110000 Intelligence 11110000 Wits 110000 Abilities Abilities Talents S Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 11100 Expression 11000 Intimidation 11000 Leadership 11000 Streetwise 00000 Subterfuge 10000 00000 Skills T Animal Ken Specialization 00000 Crafts 100000 Drive 00000 Etiquette Noble 111100000 Firearms 00000 Larceny 00000 Melee 00000 Performance 10000 Stealth 00000 Survival 00000 00000 Knowledge P Academics Specialization 11100 Computers 00000 Finance 11100 Investigation 10000 Law Camrila Law 111100 Medicine 00000 Occult 00000 Politics 11100 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Dominate 10000 Fortitude 10000 Presence 10000 00000 00000 00000 Backgrounds Herd 11000 Resources 11110 retainer 10000 Contacts 10000 00000 00000 Virtues Conscience 11100 Self-Control 111110000 Courage 11000 Humanity/Path 1111111100 Path humanity Bearing Willpower 1111100000 00000 00000 Blood Pool 1111111111 100000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Blush of Health (You look more hale and healthy in appearance thanother vampires, allowing you to blend with human society much more easily. You still retain the color of aliving mortal, and your skin feels only slightly cool tothe touch.) phyical 2 Eat Food (you can eat food/drink it dose not provide value, but you can enjoy the taste) physical 1 Inoffensive to Animals supernatural 1 Flaw Type Bonus Deep SleeperThe difficulty of any roll to awaken during the day isincreased by two Mental 1 Supernatural Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Spent 3 Freebie points to raise Will by 3 from a 2 to 5 Spent 1 to raise heard background from 1 to 2Spent 1 to raise Resources from 3 to 4Spent 2 Buy Blush of health meritSpent 1 for Eat foodSpent 1 on Inoffensive to Animals merit Spent 6 points to gain 3 dots. I used to raise Abilitys. I raised Etiquette from 3 to 4. Same to law and raised Empathy from 2 to 3 I gain +1 freebie point from a flaw.I spent that 1 point on the merit contacts. Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd 2 Dots. 7. Herd. They are the servants in my manor. They enjoy a good paycheck; they get to live in the manor and eat well. And they are addicted to the 'kiss.' They understand there is something magical about me; they do not know too much about vampire lore at all. They are all blond-haired. Cook: Duston Gram (male), 22Butler: Parnell Powell (male), 39India Wagoner (female), 26secretary: Mazie Brewer (female), 19Maid: Watson Powell (male), 25Maid: Honey Primm (female), 25Maid: Louisa Bray (female) 29 Influence Mentor Resources Retainers Abbott Morris (male) a ghoulHe was turned into a ghoul when he was 45 and has been a ghoul for 7 years. he looks like a cowboy and has a big mustache. And a big iron on his hip. He mostly acts as a bodyguard. Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 54 Apparent Age 26 D.O.B. 1970 R.I.P. 1996 Hair blond Eyes blue Race white/france Nationality USA Height 6ft Build slim Gender M Face Claim MY venture clan bane makes me only able to feed on blond haired people History History Family: the Beauregard family traces their line back to a lesser noble family in France. Of the same last name. These lesser nobles left france during the revolution. And came to live in louisiana where they started a very successful plantation. The family may not be of the 1% but they do have deep pockets and deep ties to old money very set in its old ways. Life: Beaufred Bellfrie Beauregard The 3rd was born with a silver spoon in his mouth. His father was very strict. And he instilled in his son the virtues of honor and loyalty and lawfulness. Beaufred didn't know, but he is Asexual and his little to no interest in girls made some think him gay.His family arranged a marriage for him with a beautiful and wealthy wife named Anabell. Though he never had any true romantic or sexual feelings for her, he felt it was his duty to love her, so he forced himself to at least love her like a very close friend. Even though he didn't enjoy the sex, he was looking forward to the idea of being a father, but on the night that Anabell was going to give birth, Beaufred died. Un-LifeHis Sire "Victor Von Volkonsky" (a venture), had been watching. Beaufred for a long time, Victor was in the process of getting official permission to embrace Beaufred when Victor learned of the baby. Victor felt that if Beaufred lived long enough to see the baby be born, the act of becoming a father might make him love the baby so much it would be nearly impossible to pull him away from his family and into the night.So Victor grabbed Beaufred less than an hour before the birth and embraced him. This embrace was without the official permission of the camarilla, so both of them were soon taken to trial. (this was about a month after embrace) Beaufred didn't know much about the camarilla at this point, but he had been told some things. When he was asked to plead innocent or guilty, Such was his honor and sadness that he pleaded guilty and bowed low. And told the Prince, "According to your ancient and wise laws, you, my prince, are within your right to slay me. I dare not argue with your judgment."This caused the Prince to spare Beaufred. But not his sireBeaufred was, in most cases from that day on, super loyal to the camarilla way, BUT he did struggle; he was addicted to watching his family. And so to help him get over his family, the Prince sent him away from the city, far away on a mission. To help spread the ideas of the  Camarilla to anarchic cities Isaac Anderson Overview Overview Grey hat hacker. Isaac was going to expand his experience, virtually, in reality, he wanted more. Basics Basics Name Isaac Anderson Player Nugget Chronicle Baltimore After Dark Nature Explorer Demeanor Beta Concept Hacker simp Clan Malkavian Generation 11th Sire Calla De Carabas Attributes Attributes Physical p Strength Specialization 11100 Dexterity 11100 Stamina Pain tolerance 11110 Social s Charisma Specialization 11000 Manipulation 11000 Appearance 11100 Mental t Perception Specialization 11100 Intelligence Probability Calculation 11111 Wits 11000 Abilities Abilities Talents p Alertness Specialization 11100 Athletics 00000 Awareness 10000 Brawl 10000 Empathy Reading People 11000 Expression 10000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken Specialization 00000 Crafts Computers 11110 Drive 11000 Etiquette 00000 Firearms 00000 Larceny 11100 Melee 00000 Performance 00000 Stealth Light-footed 11110 Survival 00000 00000 Knowledge t Academics Specialization 11000 Computers Programs, Hacking 11111 Finance 11000 Investigation 11100 Law 00000 Medicine 10000 Occult Supernatural, Malkavian Network 11111 Politics 00000 Science 11100 Technology 11100 Lore: Werewolf       10000 Lore: Malkavian      10000 Lore: Mage              10000 Lore: Tzimisce         10000 00000 Lore: Vampire         10000 Advantages Advantages Disciplines Auspex 11110 Dementation 00000 Obfuscate 11100 00000 00000 00000 Backgrounds Resources 11110 Contacts Dark Web 11110 Allies Dark Web 11110 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11000 Courage 11111 Humanity/Path 11111 00000 Path Bearing Willpower 11110 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Computer Aptitude Mental 2 Eidetic Memory Mental 2 Language (Chinese, Russian, Spanish) Mental 0 Flaw Type Bonus Weak-Willed Mental 3 Tic/Twitch (Leg Typing) (Bought off) Physical 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 116 (18) Spent 100 Notes Freebies: 5 Backgrounds, 10 Abilities XP: 10 Abilities, 5 Willpower 4/30/24: Int to 5, Computers to 55/20/24: Perception - 3 (8xp) Empathy - 1 (3xp) Empathy Specialty (Reading People) - (3xp) Bought of Flaw (tic/twitch)8/7/24Occult 3 > 4 xp 6 Occult: Malkavian Network xp 3 Auspex 2 > 3 xp 108/29/24Subterfuge 2 > 3 xp 4Auspex 3 > 4 xp 151/22/25Lore: Vampire 0 > 1 xp 3Lore: Werewolf 0 > 1 xp 3Lore: Mage 0 > 1 xp 3Lore: Malkavian 0 > 1 xp 3Lore: Tzimisce 0 > 1 xp 32/20/25Science 2 > 3 xp 4 Occult 4 > 5 xp 8 Resources 3 > 4 xp 65/19/25Obfuscate 2>3 xp  10 Derangements Intellecualization Quixotism (Hold) Obsession (The CobWeb) Expanded Backgrounds Expanded Backgrounds Allies Dark Web Hackers Contacts Dark Web Hackers Fame Herd Influence Mentor Resources Security Tester Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Laptop, Tablet, hard drive, PC Tower Feeding Grounds Havens Equipment (Owned) Small server room, plethora of tech, servailance devices Vehicles Hatchback Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 20 Apparent Age 20 D.O.B. 2002 R.I.P. Na Hair Dark Brown Eyes Brown Race Mediterranean Nationality Greek Height 6'2'' Build Muscular Gender Male Face Claim 20 year old Jason Momoa History History Isaac grew up a nerd, he was into nerdy things, he was out of shape, he was considered a loser by most people he knew. Growing up he spent most of his time studying and learning programming. Without friends or anything to distract him he became very skilled at programming. He found his way onto the dark web in early highschool and decided he needed to get in better shape if he was going to some of the things he wanted to, learn to break and enter, and set up monitoring systems quickly while keeping them and himself hidden. Hackers were bountiful if you knew where to look, but somethings required you to get into a physical location and possibly make an escape. Isaac didn't know he made a change in his appearance, he never talked to anyone and since he had headphones on nearly constantly he never heard people talking to him or about him. He was slowly becoming addicted however, but not to substance, or activity, but people. He had found an instagram model that he really liked....and she was looking for a security expert.....Maybe this was his chance.Jacob Thornton Overview Overview "It's a blessing when people find their calling. For some it's music, for others, it might be macrame. Me? I hurt people." Basics Name Jacob Thornton Player Bookkeeper Chronicle Baltimore After Dark Nature Celebrant Demeanor Bravo Concept Educated Thug Clan Brujah Generation 11th Sire Ricardo Perez Attributes Attributes Physical p Strength Vicious 11110 Dexterity Precise 11110 Stamina 11100 Social s Charisma Specialization 11100 Manipulation 11100 Appearance 11100 Mental t Perception Specialization 11000 Intelligence 11100 Wits 11000 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 11000 Awareness 00000 Brawl Karate; BJJ 11110 Empathy 10000 Expression 10000 Intimidation 11100 Leadership 11000 Streetwise 10000 Subterfuge 11000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 11000 Etiquette 00000 Firearms 10000 Larceny 11000 Melee 10000 Performance 11000 Stealth 10000 Survival 00000 00000 Knowledge t Academics Philosophy 11000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 10000 Politics 11000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Celerity 11000 Potence 11000 Presence 11000 00000 00000 00000 Backgrounds Allies 11000 Contacts 11100 Generation 11000 Resources 11000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11110 Humanity/Path 11111 11000 Path Humanity Bearing Willpower 11111 11100 00000 00000 Blood Pool 00000 00000 00111 11111 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Bruiser Physical 1 Natural Leader Social 1 Flaw Type Bonus Prey Exclusion (Police) Mental 1 Obvious Predator Clan-specific 2 Beacon of the Unholy Supernatural 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 35 Notes Freebies: Manipulation 3 (5); Self-Control 4 (2); Allies 2 (1); Contacts 2-3 (2); Willpower 5-8 (4); Resources 2 (1); Brawl 4 (2); 2nd Brawl Spec (1) XP:  Stamina 3 (8); Wits 2 (4); Celerity 2 (5); Potence 2 (5); Presence 2 (5); Alertness 2 (2); Athletics 2 (2); Leadership 2 (2); Subterfuge 2 (2) Derangements Expanded Backgrounds Expanded Backgrounds Allies Michael "Mickey" Levy - Criminal Attorney Frank Gorshin - General Contractor (Home Repair/Remodeling) Contacts Russell "Wiseman" Wise - Gang Lieutenant Tommy Pearlman - BPD Narcotics Officer Dave Burns - Baltimore Sun City Beat Journalist Fame Herd Influence Mentor Resources Jacob does odd jobs as a legbreaker or "fixer of problems" for his friends and contacts - they pay him enough to maintain a middle-class lifestyle Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Memento Mori Coin, Stoic Virtues Coin, Knife, Smartphone, Burner Phone; heavy leather jacket (Rank 1 Armor) Feeding Grounds He has to stick to the Rack Havens Equipment (Owned) Vehicles 2023 Indian Scout Motorcycle Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 90 Apparent Age 37 D.O.B. January 22, 1935 R.I.P. July 17, 1972 Hair Dark Brown Eyes Brown Race Caucasian Nationality US Height 6'4" Build Bodybuilder/Muscular (265 lbs) Gender Male Face Claim Karrion Kross Jacob Thornton looks like he was made for violence in a way that people find both alarming and alluring. At 6’4” and 265 pounds, he certainly looks like someone who had very little to do besides exercise for several years, but he carries himself with the ease and grace of a panther, only adding to the feeling that he could leap up and tear someone apart with little to no warning. His dark hair is cut short on the sides and blends into his facial hair, framing an intense gaze. His wardrobe trends towards biker-punk chic: heavy boots, jeans, and a black leather jacket, though he doesn’t wear the cut or colors of a motorcycle club. He switches between denim work shirts and heavy metal-band t-shirts, both of which hint at tattoos on his chest, back, and left arm, but he keeps them covered for the most part. History History Jacob Thornton was a Silent Generation kid, born in 1937 to working-class parents in West Baltimore. Shaped by the Great Depression, but too young to make a difference in World War 2, Jacob, like a lot of boys his age, got hooked on the idea of motorcycles by seeing Marlon Brando in The Wild One. His appetite for violence developed early, as he won a Silver Gloves Tournament at 16 and a Golden Gloves at 19. He joined the Baltimore branch of the Outlaws when they were founded and followed them from general hooliganism into full-on outlawry, running guns and drugs. That came to an end in 1970, when he ended up in Jessup State Prison for trafficking in cocaine. Prison did stop Jacob’s slide into dissolution, forcing him to give up the drugs that had become a way of life. He threw himself into a strenuous exercise regimen and found himself with a small group of other inmates who took meetings with a “lifer” by the name of Ricardo Perez. No one ever saw Perez during the day - he was believed to be a permanent occupant in solitary, but at night, guards would get bribed and a handful of inmates with aspirations to something more meaningful than being a con would come and listen like they were in church. Perez preached self-improvement as seen through the lens of the Stoics, with a healthy dollop of the Catholicism Perez himself was raised on, but he also preached taking no shit in ways that the Bishop probably wouldn’t approve of. Jacob was a good student, but still pretty raw, when the prison burned. The Jessup Prison Riot of 1972 was more than a riot - it was an effort by Camarilla operatives to get at Perez, who was an Anarch organizer and philosopher. Jacob got caught in the middle, getting shot, cut, and beaten almost to death while helping to protect Ricardo. Ricardo took pity on the man and embraced him, rather than letting him bleed out. At sunrise, his dead body was bagged up and gathered in a truck. Perez’s allies got him out that night and that was Jacob’s introduction to the world of the Kindred. Jacob made a promise to himself not to return to Baltimore until his mother had passed, not wanting her to see his new state. Admittedly, he didn’t expect her to live to be 100, but used the time wisely, learning some of the ins and outs of Kindred society and improving his political and social skills, not to mention his talents for violence. He learned Brazilian Jiu Jitsu from a Gangrel in Philadelphia and guitar from a Toreador in Annapolis. He also learned that his embrace had come with a curse - Perez’s great-grandsire had been an Infernalist and there was a lingering stain in the bloodline that seemed to raise the hackles of the particularly devout. He learned to avoid churches, or at least only go to Mass with priests who were more clock-punchers than god-botherers. With his mother passing away late last year, Jacob has been preparing to return to the city in which he was born, touching base with elements of the criminal world and those adjacent to it. With a handful of contacts, a wad of cash, and a new rowhome, Jacob is ready to join the fight to preserve Anarch independence in Baltimore.James Levett Overview Overview James Levett was a former United States Army Ranger who was deemed "MIA" after being mortally wounded during an operation in the Gulf War.  The Assamites embraced him and has served his time as a Fi'dai before taking it upon himself to teach modern weaponry skills to any of his comrades who needed it.  His arrival in Baltimore was sparked by a general desire to advance the Clan and to get in contact with others of his faction as he is an Assamite, and thus rejects Alamut's worship of Ur-Shulgi's religion.He teaches modern tactics and weaponry to his fellow Hashashin if they request it. Basics Basics Name James Levett Player Excaliwang Chronicle Baltimore After Dark Nature Loner Demeanor Soldier Concept Hashashin Operator Clan Assamite Generation 13th Sire Attributes Attributes Physical p Strength Specialization 11100 Dexterity 11100 Stamina Tough as Nails 11110 Social t Charisma Specialization 11000 Manipulation 11000 Appearance 11000 Mental s Perception Specialization 11100 Intelligence 11000 Wits 11100 Abilities Abilities Talents S Alertness Specialization 11000 Athletics 11000 Awareness 11000 Brawl 10000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 10000 Streetwise 10000 Subterfuge 00000 00000 Skills P Animal Ken Specialization 10000 Crafts 00000 Drive 10000 Etiquette 10000 Firearms Killer Marksmanship 11110 Larceny 00000 Melee 11100 Performance 00000 Stealth 11100 Survival 11100 00000 Knowledge t Academics Specialization 00000 Computers 10000 Finance 11000 Investigation 10000 Law 00000 Medicine 11000 Occult 00000 Politics 00000 Science 00000 Technology 00000 10000 Advantages Advantages Disciplines Celerity 11000 Obfuscate 11000 Quietus 11000 Auspex (Sight) 10000 00000 00000 Backgrounds Haven 11100 Armory 11110 Resources 11100 Retainers 11100 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11111 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11111 00000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Acute Sense (Sight) Physical 1 Ambidextrous Physical 1 Crackshot (13th Gen Gift from Staff) Physical 3 Flaw Type Bonus Short Fuse Mental 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 35 Notes Freebie Spending:-2 +1 Firearms, -2 +1 Melee, -2 +1 Stealth, -2 +1 Survival, -2 +2 Willpower, -2 +2 Haven, -1 +1 Armory, -1 +1 Resources, -1 +1 RetainersBeginning Buys: -4 +1 Resources, -6 +1 Armory, -5 +1 Celerity XP Gain 5-22-2025 - 20 Pts : -5 +1 Quietus, -5 +1 Obfuscate, -10 +1 Auspex Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Offshore Accounts, Front Hideout Retainers 3x Ghoul Fireteam Members, "1" - Rifleman, "2" - Gunner, "3" - Marksman Status Other Rights & Possessions Rights & Possessions Gear (Carried) Class Three Armor (Plate Carrier), Combat Knife, Light Revolver, Jambiya Feeding Grounds Havens Big Bill Hell's Car Dealership (Haven 3) Equipment (Owned) Class Five (Battle Rattle), NVGs, Assault Rifle, Rifle, Weapons and Military Gear that can be obtained with Armory 4 Vehicles Minivan (Work), SUV (Personal) Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 65 Apparent Age 30 D.O.B. August 6th, 1960 R.I.P. August 6th, 1990 Hair Brown Eyes Brown Race Caucasian Nationality American Height 6'3" Build Medium Athletic Gender Male Face Claim N/A James appears to be a middle-aged man with a pair of sunken brown eyes, short brown hair that's been shaved down above his ears, and some creases in his face indicative of stress.  Though his expression is typically a neutral or relaxed one. Levett will typically wear a blue baseball cap, trenchcoat, slacks, suit shirt and blue tie. History History Born on August 6th, 1960 James Levett lived a peaceful life in the Midwest of America, and grew up as a faithful, simple man in Nevada. He eventually joined the United States Army and fell in love with the concept of being part of something greater despite all the parts that made him question it. His success at Ranger School and marrying his wife marked the high point of his life. SSg James Levett was thirty years old when he went on a fateful mission to neutralize a HVT during the Gulf War. However one bad run in with a Kindred later, James was left fatally wounded to bleed out in the desert. In a moment of extreme desperation, he would find a new creed to dedicate his life to. Being a part of 75th Ranger Regiment of the United States Army saved his life in more ways than one as the Scions of Haqim saw a potentially useful new recruit to modernize their Clan for rapidly changing warfare. His training and the path to reach this point was already taxing, in his mind, seven long grueling years as a Fida'i for the Eagle's Nest was nothing to him. Especially since he had all the time in the world now. He looks back, brokenhearted at his old life that was lost upon becoming a Kindred, he left behind a wife and two kids. A family that moved on without him. Always remembering him but being too dangerous to make contact again without endangering them. Now, he is a Rafiq, a brother of the Kindred Hashashin who kill even kings. Being a disciplined and focused person, he took to the teachings of Haqim gladly, to bring Justice upon the wretched blood drinkers who caused him to lose his mortal life and while he is not a Muslim, Noddist, or religious in general any longer, he takes solace in the axioms of the Old Man of the Mountain. Now he serves as a modern weapons and tactics instructor for the Fida'i, as even the most skilled of killers need to be smart on the way their enemies are poised to fight. Ancient martial arts, deadly poisons, and antediluvian magic are just new tools in an arsenal which includes concepts such as C2 and small unit tactics.Jasmine Baxter Overview Overview "Oh, honey, we are going to make you dazzle."A cool headed, polite, woman with a rather large reputation as an actress. She has become obsessed with cultivating talent and has an insatiable love of the film industry for all it's flaws. Basics Basics Name Jasmine Baxter Player Sandy Chronicle Baltimore After Dark Nature Director Demeanor Entertainer Concept Star Maker Clan Toreador (Volgirre) Generation 13th Sire Angel Martinez Attributes Attributes Physical T Strength Specialization 10000 Dexterity 11100 Stamina 11000 Social P Charisma Well-Mannered 11111 Manipulation 10000 Appearance Photogenic 11111 Mental S Perception 11100 Intelligence 11100 Wits 11000 Abilities Abilities Talents T Alertness Specialization 1100 Athletics 00000 Awareness 11000 Brawl 00000 Empathy 00000 Expression 11100 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills P Animal Ken Specialization 00000 Crafts 11100 Drive 00000 Etiquette 11100 Firearms 11000 Larceny 00000 Melee 00000 Performance Acting 11111 Stealth 00000 Survival 00000 00000 Knowledge S Academics Specialization 00000 Computers 00000 Finance 11100 Investigation 00000 Law 00000 Medicine 11100 Occult 00000 Politics 11100 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex 10000 Presence 11000 Vicissitude 11000 00000 00000 00000 Backgrounds Resources 11110 Retainers 11100 Fame 11110 Contacts 11000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11100 Courage 11100 Humanity/Path 11111 11000 Path Humanity Bearing Willpower 11110 00000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Master of The Masquerade Clan 2 Indelible Clan 1 Acute Senses Physical 1 Blush of Health Physical 2 Hidden Aura Supernatural 1 Eat Food Physical 1 Flaw Type Bonus Sleeping With The Enemy Social 3 Tortured Artist Clan 1 Special Responsibility Social 1 Rival Sires Social 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 27 Spent 22 Notes 2 Freebies for Master of The Masquerade 1 Freebie for Indelible2 Freebie for Blush Of Health1 Freebie for Eat Food1 Freebie for Accute Senses1 Freebie for 1 Contacts2 Freebies for 2 Fame1 Freebie for Elysium Regular1 Freebies for Will1 Freebies into Retainers1 Freebie for Resources1 Freebies Hidden Aura5 Freebies for 1 in Appearance2 Freebies for 1 in Awareness10 XP for Vicissitude3 XP for 1 Contacts2 XP for 1 Alertness Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Established contacts in the local film industry, a director and a producer. Fame Extremely prolific actress, known around the world. Herd Influence Mentor Resources An immensely well established fashion line and movie career. Recently began a talent agency. Retainers Three retainers, a driver, a bodyguard, and a lawyer. Status Other Rights & Possessions Rights & Possessions Gear (Carried) Credit Card, Purse, Glock 19 Feeding Grounds Havens Equipment (Owned) Fashion Brand, Acting Awards Vehicles Tinted windowed SUV Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 60 Apparent Age 30 D.O.B. 1964 R.I.P. 1994 Hair Blue (Dyed, Naturally Brown) Eyes Yellow Race Nationality American Height 5'10 Build Toned Gender Female She/her Face Claim History History Raised in White Marsh to a lower class home with a theater actress Mother and a teacher father. Her family didn't have much but they managed to secure her a few roles as in child roles for various small series around the state. The roles eventually began to come up as she got older and by age 18 became a rather known actress in the local area, getting a role as a supporting actress in a tv show called 'Our Angels.' The show shot her career up and soon she got a star role in a romance movie called 'Tax Break.' She rapidly began to become known for being a leading lady in various romance movies. By the age of 30, her career was destined to explode into the mainstream. The night that it all changed, of course, made that complicatedShe met her sire at a audition. The woman was one of the production crew who called her into a private meeting and offered her a chance to get a new direction to her career. She accepted and quickly she was embraced into the world of Kindred. Her sire was helpful but was flighty, like all Toreador, and they lost contact as they pursued different paths. Now Jasmine has begun a talent agency and works mostly behind the camera, guiding new talents. She has been, rather unwisely, maintained contact with a Thin Blooded childe who has joined the Anarchs.Jason "DJ JayGee" Gardner Overview Overview “But although the cliche says that power always corrupts, what is seldom said ... is that power always reveals. When a man is climbing, trying to persuade others to give him power, concealment is necessary. But as a man obtains more power, camouflage becomes less necessary.” ― Robert A. Caro, The Passage of Power-------Once one of Baltimore Magazine's '30 Under 30', Jason is locally famous for his activism, his distinctive radio presence, his knowledge of the history of politics, and his nightly dissertations on the impact of politics on the arts--and vice versa. Until his recent Embrace into Clan Ventrue by Declan Gornt.Now he has a whole new political arena to navigate. Basics Name Jason Gardner Player QuinnTalon Chronicle Baltimore After Dark Nature Anarchist Demeanor Idealist Concept Guerilla Radio Rebel Clan Ventrue Generation 11th Sire Declan Gornt Attributes Attributes Physical p Strength 11000 Dexterity Precise 11110 Stamina 11000 Social s Charisma Witty 11110 Manipulation 11000 Appearance 11100 Mental t Perception 11100 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness 00000 Athletics 11000 Awareness 11000 Brawl 11000 Empathy 11000 Expression Writing 11100 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 00000 Firearms Handguns 11110 Larceny 00000 Melee 00000 Performance radio performance 11100 Stealth 00000 Survival 00000 00000 Knowledge t Academics 10000 Computers 11000 Finance 00000 Investigation 11000 Law 11000 Medicine 10000 Occult 00000 Politics 11100 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Dominate 00000 Presence 11000 Fortitude 10000 00000 00000 00000 Backgrounds Armory 10000 Resources 11100 Fame 10000 Allies 11000 Contacts 11000 Herd 10000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11000 Courage 11110 Humanity/Path 11111 11000 Path Humanity Bearing Normalcy Willpower 11110 00000 00000 00000 Blood Pool 00000 00000 00 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Crackshot Physical 3 Enchanting Voice Physical 2 Friendly Face Physical 1 Introspection (From Scruff) Mental 1 Flaw Type Bonus Soft-Hearted Mental 1 Lifesaver Social 3 Dark Secret Social 1 Unconvinced (From Scruff) Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 20 Freebies; 58XP Spent 20 Freebies; 49XP Notes Freebies:Intelligence 3 (5)Perception 3 (5)Charisma 4 (5)Dexterity 4 (5)Experience:Strength 2 (4XP)Firearms 2 - 4 (12XP)Athletics 1 and 2 (5XP)Investigation 1 and 2 (5XP)Drive 1 (3XP)Allies 1 and 2 - 5XPContacts 1 and 2- 5XPPolitics 3 - 4XPMedicine 1 - 3XPHerd 1 - 3XP Derangements Expanded Backgrounds Expanded Backgrounds Allies SRA Members (Socialist Rifle Association Members), Local Activists Contacts SRA Members (Socialist Rifle Association Members), Local Media Outlets Fame Jason is the voice of "Turn that Shit Up", an ultra-progressive activist late-night radio show hosted by WLBC (a fictional radio station). He's known as DJ JayGee. Herd A few local activists who've become 'friends' of Jason, and who joke that they've all slept with him at some point, multiple times, because he's a bit of a slut that way, but he's always respectful and had never made them think it was anything other than 'friends with benefits'. Influence Mentor Resources When his Trust Fund Matured, Jason began putting more money into his 'Guerilla Radio' station and activism. He has a paid-for townhouse in Fells Point, a small SUV (for equipment), and modest savings. Retainers Status Other Ventrue Clan Weakness: Jason can only get sustenance from the blood of Activists. Rights & Possessions Rights & Possessions Gear (Carried) Phone, keys, wallet with cash (for the homeless), credentials as 'Press', SW Bodyguard (.38 Special) (Concealed in holster at the small of his back) Feeding Grounds Havens A townhouse in historic Fells Point. Equipment (Owned) Radio equipment, camera equipment, a modest armory of handguns and a few rifles. Vehicles A 2025 Audi RS Q8 A Back-Cove 41 Cubby Cabin Cruiser named I.D.G.A.F Other Licenses for all of his firearms as well as a Concealed Carry Permit good in the State of Maryland and Baltimore City. Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Declan Gornt (Sire) 1 Bound To Rating Description Description Age 26 Apparent Age 25 D.O.B. July 12, 1999 R.I.P. May 17, 2025 Hair Blond Eyes Blue Race Caucasian Nationality American Height 5'10 Build Athletic Gender Male Face Claim Zac Efron (In his Twenties) History History Jason grew up in Baltimore.Dundalk, specifically. A suburb of Baltimore City known for being blue-collar and a bit white-trash. He was the only son of a single mother, who regardless of how utterly exhausted she always was--and how painfully young she was when she had him--always made him a priority. They lived with his grandparents in a townhouse on Eastfield Road right behind the Community College of Baltimore County's Dundalk Campus. He did all the things boys in blue-collar Baltimore did: He went fishing, crabbing, and hunting with his grandfather on weekends. Played sports, made friends, and all in all had a normal upbringing. He played Football and Lacrosse at Dundalk High School. At seventeen, he graduated with Honors and a scholarship to UMBC, where he majored in Sociology and Broadcasting.It was in college when he began being shadowed by a P.I., though he didn't know it. He learned later that the man had been hired by his estranged father. A man who he's met a total of twice: Once to 'meet', and once more after his graduated from college so the man could cut him a check for a surprisingly large amount of money so he would 'disappear'. Apparently, Jason was a mistake that could not get out. His father was running for governor of another state on the Republican ticket, but if word got out that he'd had an 'indiscretion' with a much younger woman and a child resulted from that, it could tank his 'family values' platform, as he'd never paid Jason's mother a dime in child support.Jason took the money at his mother's urging, and he signed the NDA, but he's using that money to better himself and the world, regardless of how much it pisses off the man who donated sperm for him to exist. Since he graduated from college, he's bought himself a nifty little townhouse, a small SUV, and is investing in his community works projects. He's an active member of Blue Water Baltimore, various social justice groups including a membership to the Baltimore Chapter of the NSRA, and has been arrested a time or two at local protests.He's living his best life.Now if only he could get his love-life in order....Jaxson "Sunny" Garcia Hernandez Overview Overview “For beauty is nothing but the beginning of terror which we are barely able to endure, and it amazes us so, because it serenely disdains to destroy us. Every angel is terrible.” ― Rainer Maria Rilke, Duino Elegies----Sunny has been through it.The former ghoul and "Great Work" of a Tzimisce who was murdered by his own sect, and now the childe of a Tzimisce who has taught him the bare minimum of survival and is now watching from a distance, it's far from the first time he went to the school of hard-knocks. But he's a survivor, and this is just one more crucible. Basics Basics Name Jaxson "Sunny" Garcia Hernandez Player QuinnTalon Chronicle Baltimore After Dark Nature Survivor Demeanor Eye of the Storm Concept Unbreakable Clan Tzimisce Generation 10th Sire Maksim Stevka Attributes Attributes Physical p Strength 11000 Dexterity 11100 Stamina Tough as Nails 11110 Social s Charisma 11100 Manipulation 11000 Appearance Otherworldly 11111 Mental t Perception 11100 Intelligence 11100 Wits fast talking 11110 Abilities Abilities Talents p Alertness 10000 Athletics 10000 Awareness 11000 Brawl 11000 Empathy 11000 Expression 10000 Intimidation 00000 Leadership 10000 Streetwise 11000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts Fashion, Drawing 11110 Drive 10000 Etiquette 11000 Firearms 00000 Larceny 10000 Melee 00000 Performance dance 11000 Stealth 11000 Survival 11100 00000 Knowledge t Academics 11000 Computers 10000 Finance 11000 Investigation 10000 Law 00000 Medicine 11000 Occult 10000 Politics 00000 Science 10000 Technology 00000 00000 Advantages Advantages Disciplines Potence 10000 Vicissitude* 11000 Auspex* 10000 Animalism* 10000 00000 00000 Backgrounds Resources 11110 Generation 11100 Contacts 11000 00000 Retainers 11000 Fame 10000 Virtues Conscience/Conviction 11111 Self-Control/Instinct 11110 Courage 11110 Humanity/Path 11111 10000 Path Bearing Willpower 11111 11100 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn 13/1 Merits & Flaws Merits & Flaws Merit Type Cost Iron Will Mental 3 Pain Tolerance Tzimisce 2 Languages (Spanish, Portuguese) Mental N/A Former Ghoul Social 1 Promethean Clay Tzimisce 5 Flaw Type Bonus Privacy Obsession Tzimsice 3 New Kid Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 117 Spent 94 Notes Freebies: 5 - Willpower 4-83 - Iron Will Merit5 - Dexterity 32 - Crafts 4 --------9 - Resources 2 and 312- Appearance 420 - Stamina 3 and 416 - Appearance 55 - Medicine 1 and 23 - Occult 15 - Brawl 1 and 2HUMANITY DROP TO 6 - 9/1/2024Finance 2 - 2XPAlertness 1 - 3XPExpression 1 - 3XPLeadership 1 - 3XPEtiquette 2 - 2XPEMBRACE - 12/8/2024Self-Control 3 and 4 - 10XPCourage 4 - 6XP Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts A police officer who started looking out for him when his parents were killed in a car accident. Lawyers who worked for Adonis, and who now work for him. Fame Fame 1: The Late Adonis Navarro Flores' Protege (And current Chief Creative Officer of Adonis' Company) Herd Influence Mentor Resources As of Adonis' Final Death, Sunny has inherited his Estate, Contacts, properties, and company. Sunny is pretty well-off. Retainers Elliot Baxter: CFO and Heir of Baxter Shipping (For the Finances)Cayden Skye: Chief Social Media Officer of Adonis'Coming soon: Fashion Doll Status Other Rights & Possessions Rights & Possessions Gear (Carried) Wallet, keys, pocketknife, smartphone Feeding Grounds Riverside Havens Sunny now owns Adonis' three story home in Riverside (1417 Webster Street). Equipment (Owned) Surgical Equipment, Merek's Library, a rather large wardrobe of designer clothing, jewelry, and shoes. Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Maksim Stevka (Sire) 1 Bound To Rating Description Description Age 23 Apparent Age 21 D.O.B. June 30, 2001 R.I.P. December 8, 2024 Hair Black Eyes Brown Race Latinx (Puerto Rican and Costa Rican) Nationality American Height 5'10" Build Athletic Gender Male Face Claim Michael Cimino History History "No one can tell what goes on between the person you were and the person you become. No one can chart that blue and lonely section of hell. There are no maps of the change. You just come out on the other side. Or you don't." ---Stephen King; The Stand________________________________________________________________________________________________________________________________________Once, Sunny had been normal. He'd worked hard--two jobs and a side hustle--to make ends meet. He had a boyfriend he loved, and a found family that, while small, he knew would be with him to the end of everything. He'd lost his parents, but he had everything he thought he needed, and his only real worry was making enough money to pull by.It all started to unravel though. His boyfriend went missing one night after a fight. he was on the verge of losing their apartment. His best friend stopped speaking to him for what felt like no reason. It was as if his life were falling apart and he was powerless to stop it.Someone was listening though. Through the phone screen, myriads of texts, and loving Instagram photos and in place of Cal, who was lacking, a monster chose Sunny to bear a legacy no one should. For two years Sunny was Merek's pet project and his Great Work. Sunny didn't know to what end he was being molded, but in those two years the pain was unspeakable and the nights and days he was out of commission were countless. But Sunny also reaped the benefits of becoming breathtakingly beautiful. He was sculpted into the perfect vessel, though to what end Sunny was never made privy. And then Merek was killed.It meant no more pain. No more being seen through like he was glass. No more looking at himself in the mirror to find the pieces Merek hadn't yet corrected. No more painful, unrequited love for a monster.Merek's Last Will and Testament blindsided him. Every piece of the vampire's legacy had been left to Sunny. His money, properties, and company now belong to a ghoul who came into this with less than nothing, who was born with less than nothing. It was the ultimate mind-fuck. Merek had been kinder to Sunny in death than he ever had been in Unlife, making sure he was at least financially provided for and never had to go back to living hand to mouth. It was more than Sunny ever dreamed he'd have, and he had no idea what to do with it. He knew he'd need help.But he also needed blood.He was fortunate enough to be taken under the wing of Merek's budding pack, specifically by Sebastien Dupre, a Lasombra with business acumen, an appreciation of aesthetics of the sort Sunny was, and expertise to help Sunny navigate his newfound wealth. He offered his assistance, blood, and the promise that Sunny would never be alone.Sunny knows that nothing is free, but what choice did he have?And then Sebastien....disappeared, and he was alone again. Alone, desperate, and he did the only thing he could think to survive:Reach out to that secret phone number again........Which was how he ended up on his back, flying over international waters, being drank dry and Embraced by a man he'd just met.Now, he's back in Baltimore, running a company, and trying to find his footing as a fledgling being watched from afar by a sire who would rather take a hands-off approach. Where he'll end up, only God knows.If there is one.________________________________________________________________________________________________________________________________________Modification Explanation:The smoothing of fine lines, slight sculpting of his jawline, and the few other rough edges. Just before Merek's death, he had gone so far as to replace every inch of Sunny's skin to make him more pure (and after he'd been in captivity for two weeks due to a spat between Merek and a now-dead Deacon.) Sunny was out of commission for weeks due to the pain and healing.Sunny hasn't told anyone, but he knows that there are the beginnings of...other things. He hasn't found what those were yet, but he's sure they're in Merek's notes.He just has to find it because he will finish Merek's work.He owes the man that much.________________________________________________________________________________________________________________________________________Jennifer ‘Kandi’ Smith Overview Overview Lonely single woman in your area that is dying to met YOU! Basics Basics Name Jennifer ‘Kandi’ Smith Player Meowmeownerd Chronicle Baltimore After Dark Nature Caregiver Demeanor Bon Vivant Concept Stripper with a heart of gold Clan Toreador Generation 11 Sire Madeline Attributes Attributes Physical s Strength Specialization 11000 Dexterity 11100 Stamina 11100 Social p Charisma Captivating 11110 Manipulation 11100 Appearance Sex appeal 11110 Mental t Perception Specialization 11100 Intelligence 11000 Wits 11000 Abilities Abilities Talents  S Alertness Specialization 11000 Athletics 10000 Awareness 11000 Brawl 00000 Empathy 10000 Expression 10000 Intimidation 00000 Leadership 00000 Streetwise 10000 Subterfuge 10000 00000 Skills p Animal Ken Specialization 00000 Crafts 00000 Drive 11000 Etiquette 11000 Firearms 11000 Larceny 10000 Melee 11000 Performance Dancing 11110 Stealth 10000 Survival 00000 00000 Knowledge t Academics 10000 Computers 10000 Finance 10000 Investigation 10000 Law 10000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 10000 lore kindred 11000 Advantages Advantages Disciplines Auspex 11000 Celearity 11000 Presence 11000 00000 00000 00000 Backgrounds Wealth 11100 Herd 11100 Generation 11000 Contact 10000 00000 00000 Virtues Conscience 11110 Self-Control 11000 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Willpower 111110000 00000 00000 Blood Pool 00000 00000 00 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Former ghoul Social 1 Deceptive aura Supernatural 1 Indelible Torredaor 1 Blush of health Physical 2 Light sleeper Physical 2 Flaw Type Bonus Infamous sire Social 1 Special responsibility Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 52 - 2 remaining Spent 33 Notes Freedbie spending - 17 -  + 2 because of the two flaws. -2 performance-1 background wealth-1 background in contact-1 background heard- 5 charismaAll freedbies spent. Exp spending tracker 35- 4 intelligence - 15 disciplines- 3 new ability lore kindred -2 lore kindred-6 willpower- ability in tech Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts 1 - her former master and maker, Madeline.They stayed in touch since they parted ways, and Jennifer longs to return to her side once again. Fame Herd 3- Her herd makes up of clients and other strippers. Influence Mentor Resources 3 - She's a very good stripper. She dances at the Golden Calf. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Channel purse, standard glock, lipstick Feeding Grounds Strip club- Golden Calf Havens Golden Calf Equipment (Owned) Vehicles 2015 Honda Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 55 Apparent Age 32 D.O.B. 17/07/1969 R.I.P. 20/05/1992 Hair Bleached blonde Eyes Blue Race White Nationality American Height 5’11 Build Bombshell Gender Female Face Claim Kelsey Soles She never left the 2000s fashion. Low rise jeans, tank tops, and high heels are her usual get up. As a large array of stripping outfits, but she wears a long silk pink robe to cover herself before she goes on stage. History History Grew in basic middle class family and wanted to be a model. Dropped out, left home (she was kicked out) and went to LA. Discovered that modelling was actually hard and struggled to book jobs, turned to stripping. She met her sire, Madeline, when she was having a smoke break and a little girl wouldn’t stop starring at her. The rest is history, Madeline was turned as a child and Jennifer became her ghoul so that Madeline could access certain places that don’t allow children. This would be a long last relationship of over 20 years and Jennifer would die trying to save Madeline from hunters. Madeline was able to fend them off, and in return for her bravery, Jennifer was turned. But this brought an end to this relationship as Madeline could no longer bear having her childe be her slave, so Jennifer was forced to leave. Which she totally handled like a champ. No hands and knees begging.  So now she’s here and trying to make it for herself.Jim Conway Overview Overview A short and overweight man, Jim Conway is on the surface unassuming.Beneath that lies a keen mind, and with a smooth baritone voice, and a commanding aura, he can create an unexpectedly grand presence. Basics Basics Name Jim Conway Player Jezrien Chronicle Baltimore After Dark Nature Perfectionist Demeanor Director Concept Control Freak Warden Clan Dominate Malkavian Generation 11th Sire Prophet of Pittsburgh Attributes Attributes Physical t Strength 11000 Dexterity 11000 Stamina 11000 Social s Charisma 11100 Manipulation Persuasive 11110 Appearance 10000 Mental p Perception Insightful 11110 Intelligence Analytical 11110 Wits Ambushes 11110 Abilities Abilities Talents p Alertness 11100 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 11100 Expression 10000 Intimidation 00000 Leadership Compelling 11110 Streetwise 00000 Subterfuge Impeccable Lies 11110 00000 Skills t Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 11100 Firearms 10000 Larceny 00000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge s Academics 10000 Computers 10000 Finance 11100 Investigation 00000 Law 10000 Medicine 00000 Occult 00000 Politics 11100 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines *Dominate 11100 *Auspex 11000 *Obfuscate 00000 00000 00000 00000 Backgrounds Generation 11000 Resources 11110 Retainers 10000 Domain 11110 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 11111 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Willpower 11111 11111 00000 00000 Blood Pool 11111 11111 11111 11111 Blood/Turn 12/1 Merits & Flaws Merits & Flaws Merit Type Cost Enchanting Voice Physical 2 Natural Leader Social 1 Flaw Type Bonus New Arrival Social 1 Dark Secret Social 1 Tic/Twitch Physical 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 41 Spent 35 Notes Freebies Backgrounds - 5 Abilities - 4 Willpower - 6ExperienceAuspex 1 - 10Auspex 2 - 5Perception 3 - 8Perception 4 - 12Gained:Creation - 3510/02/2025 - 324/02/2025 - 3 Derangements Obsessive-Compulsive Everything of Jim's has it's place. His suit must be neatly pressed, everything in his office and apartment arranged with careful precision - all lined up correctly, at the right angles. Deviation from this can be deeply disturbing for him. Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Investments and 'redirected' funds from the MTC Retainers Warden of the MTC Status Other Rights & Possessions Rights & Possessions Gear (Carried) Comb, handkerchief Feeding Grounds The Maryland Metropolitan Transition Center Havens Small enclosed apartment within the MTC Equipment (Owned) .22 Revolver Vehicles BMW 3-Series Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 76 Apparent Age Early 60s D.O.B. 1949 R.I.P. 2012 Hair Gray/White Eyes Brown Race Caucasian Nationality American Height 1.7m Build Overweight Gender Male Face Claim AI History History Jim Conway, on the surface, has always seemed an unassuming man. Beneath the surface, though, resided a keen mind, one most adept at understanding people. Whilst not an inherently charismatic man, Jim learned to capitalize on his understanding, to pull the strings of those around him, to bring everything in line with his vision of how things should be. But don’t be mistaken - Jim didn’t like to control people because he enjoyed toying with them. He did it to make sense of the world. He saw an order to the chaos which only needed to be ushered forth. And without that order, without that control, things simply fell apart. Whenever he lied or led astray, it was for that greater good. He believed so, anyway. This need for control and order extended beyond just people, however. Everything had its place. Jim was smart enough to know he couldn’t bring everything to heel, but at least in his private places, on his person, everything was as it should be. And if it wasn’t, it was soon corrected. Perhaps it was his ability, his need, to bring order to the chaos that drew Jim Conway to the prison service. In many ways he reveled in the disorder it provided, if only because that meant he could fix it. He began his career as a low-level administrator, but soon rose through the ranks until he was a warden of his own prison - a position he held capably and faithfully, up until the point where he was almost ready to retire. It was around this time that his prison received a new batch of inmates. Being who he was, he noted something incredibly odd, different, about one of these men in particular - Hélio Montenegro - but Jim was a rational man, and his thoughts never drew close to ideas of the supernatural. As far as the warden was concerned, Hélio was simply a disturbed man. This soon changed when Jim was made ghoul to the enigmatic figure known as the Prophet of Pittsburgh. His whole world changed overnight, things he had never considered possible were now unmistakably real. He was not a ghoul for long. Originally, he suspected, the Prophet had simply used him to release his Childe, Hélio, from incarceration, perhaps with the intention of disposing of Jim once he was done. But something about the warden drew the creature’s attention, and Jim Conway was shortly embraced into Clan Malkavian. What had previously been his guide was now his sovereign. The need for order and control was no longer a background buzzing in his mind, it was an unignorable necessity. Part of Jim embraced this, it in many ways helped him make better sense of the world. And another part hated it - he had always prided himself on rationality, and he knew now he was beyond that. That hate, naturally, was extended to his new Sire. Hélio, he found, also shared a resentment towards the Prophet, and the two quickly became a close-knit duo. With his new brother by his side, Jim set about coming up with a plan to deal with their Sire permanently. The two lured the Prophet of Pittsburgh into a trap, and once the creature was immobilized they reached the conclusion of the plan - Hélio diablerizing their Sire. Now, the brothers make their way to a new city, to build a life for themselves in the strange world they’ve found themselves in. Jovan "Kozchy" Alexendrovsky Overview Overview Heavy Metal King! Kozchy is the shock rock enthusiast Kindred taking on the music scene of Baltimore one scream at a time. He loves playing up the cult aspect, engaging with his small fan club with handmade merch, and giving Thaumaturgy services when needed. Basics Basics Name Jovan "Kozchy" Alexendrovsky Player drdracula Chronicle Baltimore After Dark Nature Idealist Demeanor Visionary Concept Bastard Son Clan Tremere Generation 11th Sire Doctor Nikol Attributes Attributes Physical p Strength 11000 Dexterity 11000 Stamina 11000 Social s Charisma 11100 Manipulation 11100 Appearance 11000 Mental t Perception 11100 Intelligence Creativity 11110 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 11100 Awareness 10000 Brawl 10000 Empathy 10000 Expression 11000 Intimidation 10000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken 00000 Crafts 10000 Drive 11000 Etiquette 00000 Firearms 11000 Larceny 00000 Melee 00000 Performance 10000 Stealth 00000 Survival 10000 00000 Knowledge t Academics 11100 Computers 00000 Finance 00000 Investigation 11000 Law 00000 Medicine 11000 Occult 11100 Politics 00000 Science 11000 Technology 10000 00000 Advantages Advantages Disciplines Thaumaturgy 11100 Dominate 11000 00000 00000 00000 00000 Backgrounds Generation 11000 Allies: Heavy Metal 11100 Haven 10000 00000 00000 00000 Virtues Conscience 11100 Self-Control 11000 Courage 11111 Humanity 11111 10000 Path Bearing Willpower 11111 11100 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Language Mental 2 Flaw Type Bonus Lunacy Mental 2 Arcane Curse: Ash Friday Supernatural 1 Permanent Wound: Tongue Physical 3 Rituals & Paths Rituals & Paths Ritual Level Illuminate Trail of Prey 1 Craft Bloodstone 2 Incorporeal Passage 3 Path Path of Blood 11100 00000 00000 Experience & Derangements Experience Total 38 Spent 13 Notes Exp Spending: empathy1/expression2/performance1/ survival1 Derangements Expanded Backgrounds Expanded Backgrounds Allies Heavy Metal Scene! Aged out Angels and peppy young enthusiasts. Mick the old bike rider, Sarah the mechanic, and Jamie the roadie. Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Leather Jacket, Heavy Revolver, Zippo Lighter w Cigs Feeding Grounds Metal Scene Havens Havenless at the moment Equipment (Owned) Briefcase of band tees and ripped jeans, motorcycle boots, packet of ribbons, stainless steel chalice, polished makeup mirror, makeup kit, Vehicles Harley Davidson 1980s Motorcycle Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 125 Apparent Age 19 D.O.B. 1899 R.I.P. 1918 Hair Burgundy Eyes Deep Blue Race Slavic Nationality Ukrainian Height 5'9" Build Slender but Tough Gender King Face Claim Stephen James (no tattoos) Notes: Freebies =  21 total / 2 on humanity, 3 on Willpower, 14 on Dominate 1 and 2, 1 on Drive Spec, 2 on Language Merit. History History Born at the turn of the 20th century in western Russia, Koz was known as a scamp who had a knack for conversing with all sorts of people. Pressed into the military at 17, he worked as a translator and truck driver on campaigns through Germany and what was emerging as Ukraine. Embraced during 1918, he survived both world wars as a vampire and eventually went to America to have a minor rebellious phase as a Hell's Angel biker. Being reigned back in under the Pyramid's control irks him, but he is developing the mask of a drag king deathcore frontman in Baltimore, so unlife could be worse! Julien Lavalle; Baron of Baltimore Overview Overview “Laws are threats made by the dominant socioeconomic-ethnic group in a given nation. It’s just the promise of violence that’s enacted and the police are an occupying army. You know what I mean?”― Brennan Lee Mulligan; Dimension 20.Julien has been in Baltimore for quite some time.Originally arriving in the early 1980s to guard his sire's Torpor, he's remained in the city during the Sabbat's First Incursion and the Camarilla's Reinstatement. Until recently, he kept himself aloof from politics other than his monthly chess match with the Prince. When Prince William Good stepped away, it was decided by the more powerful Kindred in Baltimore (for unknown reasons) that Julien take the reins. For better or worse. Basics Basics Name Julien Lavalle Player QuinnTalon Chronicle Baltimore After Dark Nature Idealist Demeanor Enigma Concept The Black Sheep Baron Clan City Gangrel Generation 8th Sire Leggett Lavalle Attributes Attributes Physical p Strength 11100 Dexterity Feline Grace 11110 Stamina 11100 Social T Charisma 11100 Manipulation 11100 Appearance Photogenic 11110 Mental S Perception Discerning 11110 Intelligence 11100 Wits Adaptive Strategy 11110 Abilities Abilities Talents p Alertness 10000 Athletics Parkour 11100 Awareness 11000 Brawl Claws 11110 Empathy 11100 Expression Writing 11100 Intimidation 11000 Leadership 11100 Streetwise 11100 Subterfuge 11000 00000 Skills s Animal Ken 10000 Crafts Car Mechanics 11110 Drive 11000 Etiquette 10000 Firearms 00000 Larceny 11100 Melee 11000 Performance Dance 10000 Stealth 11100 Survival 11000 00000 Knowledge t Academics Linguistics 10000 Computers 00000 Finance wealth accumulation 11110 Investigation 11000 Law 10000 Medicine 10000 Occult 11000 Politics 11000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines Obfuscate* 11100 Protean* 11111 Celerity* 11100 Auspex 11000 Animalism 10000 Fortitude 11100 Potence 10000 Backgrounds Generation 11111 Allies 11100 Resources 11111 Title Regent of Baltimore 11111 Contacts 11100 Communal Haven 11111 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11100 Courage 11111 Humanity/Path 11111 10000 Path Humanity Bearing Normalcy Willpower 11111 11000 00000 00000 Blood Pool 11111 11111 11111 00000 Blood/Turn 15/3 Merits & Flaws Merits & Flaws Merit Type Cost Blush of Health Physical 2 Catlike Balance Physical 1 Calm Heart Mental 3 Rep Social 1 Languages: Haitian-Creole, French, English, Arabic, Urdu, Mandarin, Japanese, German, Spanish, ASL, Gaelic (Scots and Irish)...the list goes on. 0 Secret Sign Language (Julien and Shahin) 0 Flaw Type Bonus Unable to Blood Bond Supernatural 3 Vulnerability to Silver Physical 2 Rat in a Cage Gangrel 2 Prey Exclusion (Children) Mental 1 Youthful Appearance Physical 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 353 Spent 335 Notes Freebies: 2 - Humanity 613 - Backgrounds (Yes. Seriously) Experience:Celerity 1, 2, 3 - 20Obfuscate 1, 2, 3 -20Protean 4, 5 - 35Auspex 1, 2 - 14Animalism 1 -7Various Abilities and Attributes - 71Etiquette 1 = 3XPMelee 1 and 2 = 5XPFortitude 1 = 10XPWillpower 6 = 5XPWillpower 7 = 6XPBrawl 4 = 6XPPerformance 1 = 3XPPerception 4 = 12XPWits 4 = 12XPEmpathy 3 = 4XPOccult 2 = 2XPPolitics 2 = 2XPConscience 3 and 4 - 10XPFortitude 2 and 3 - 21XPPotence 1 - 10XPCommunal Haven 1-5 - 23XPIntimidation 1 and 2 - 5XPManipulation 3 - 8XPFinance 4 - 6XPLeadership 2 and 3- 6XP Derangements Expanded Backgrounds Expanded Backgrounds Allies Blair Franklin: Head of the BRJA (The Baltimore Racial Justice Association)Amani Shah: A Bar Owner in his area who lets him in because...why not?Amanda Sweeney: Local Victims' Rights Activist Contacts Jonathan Kline: Head of the Mayor's Office for Children and Family Success.Brandon Jeffs: Coordinator for the Enoch Pratt Free LibraryStephanie Allard: Vice President and Chief Philanthropy Officer at the National Aquarium in Baltimore Fame Herd Influence Mentor Leggett LavalleHe is awake and  reacclimating. He's currently in Andorra, and with Julien's blood sister, Rebecca. Resources The Lavalle Endowment: A collection of investments, bank accounts, stocks and bonds that are available to all of his sire's childer. Investments (Real Estate and such), Physical Artifacts, Cold Hard Cash Retainers None and Never. Status Baron of BaltimoreIn the absence of Prince William Good, he's become the Anarch-Baron  of Baltimore, overseeing and delegating duties to keep the city running smoothly. Other Rep (Merit): Julien's reputation in most sects is that of calm and clarity in the face of judgment and authoritative rule, and of course for his Manifesto, which outlines his methods of surviving in Modern Nights while keeping his influence on the Kine to a philanthropic minimum. Rights & Possessions Rights & Possessions Gear (Carried) Wallet, Smart Phone, Pocket Knife, small journal and pens...and other various trinkets he picks up along the way. Feeding Grounds Domain: The City of Baltimore. Havens Penthouse Condominium; 300 International Drive--Communal Haven Background: 2 Size; 3 Security414 Light Street; Truffle Penthouse--SafehouseApartment Above Natural 20--Originally for his Childe. Now Vacant. Equipment (Owned) Vehicles A Motorcycle, a classic El Camino, and plenty of others in his various garages. Other Nowhere GenerationManaging Owner: Amani ShahJulien is a silent partner in a business called 'Nowhere Generation', a progressive gathering place and bar that caters to young activists and hosts various amateur artists, and poets, and has a live band three nights a week.Natural 20 Coffee and GamesManaging Owner: Sarah ArcherHe has also recently invested in a new venture in Gwynn Oak. A Gaming Cafe called 'Natural 20 Coffee and Games'. Lavalle's Classic Car Maintenance and RestorationManaging Owner: TBDHis love of Classic Cars and older vehicles has translated into a business specifically centered around restoring and maintaining them. Julien employs skilled technicians who may have a past or who may need a helping hand in getting back on their feet. Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Leggett Lavalle (Sire, Animalism, Fortitude) 1 Tomasz Draus (Potence) 1 Bound To Rating Description Description Age 252 Apparent Age 18 (Youthful Appearance Flaw) D.O.B. November 20, 1773 R.I.P. November 30, 1791 Hair Black Eyes Dark Brown/Amber in the Right Light Race Biracial (French/West African) Nationality Saint-Domingue (modern-day Haiti) Height 5'7" Build Athletic Gender Male Face Claim AI History History "You chose me... so you recognized the skills, so I don't want nobody telling me how to dress, how to act, and how to do this job. You could have stepped up, but instead you chose me. Remember that."--Julien (Paraphrased and edited from Agent J in Men in Black)_______________________________________“If you want to rebel, rebel from inside the system. That's much more powerful than rebelling outside the system.”― Marie Lu, Legend_______________________________________"You're a child. An infant. Your mocking is thus infantile. He's not my lover. This man is more to me than you can dream. He's the moon when I'm lost in darkness and warmth when I shiver in cold. And his touch still thrills me, even after centuries. His heart overflows with the kindness of which this world is not worthy. I love this man beyond measure and reason. He's not my lover. He's all and he's more."--Julien about Shahin; (Taken from: The Old Guard; Nicky and Joe)_______________________________________Julien was born in Saint Domingue.He doesn't talk about his life. There's an absolute chance he doesn't remember a lot of it. He does know that his father was a white plantation owner and his mother was a slave. She died in childbirth, and he was raised by the man who knew he wasn't Julien's father.None of that matters. He was born into bondage and lived that way for his entire human life. August 22, 1791, is known to history as The Night of Fire. It was the night that the Haitian Revolution began. Over one hundred thousand slaves rose against the vastly outnumbered and hated French colonists, and Julien was right there in the center of it all. At seventeen years old and into his eighteenth year, Julien spent those months as a revolutionary.The burning of the plantation he was born on and lived most of his life happened ten days after his eighteenth birthday, and Julien did not expect to be caught under a burning plank in what had once been the dining room he'd once served dinner in. He thought he was going to die, but the pylon was pulled off of him as he choked on the soot air, and he was lifted and carried out of the fire and into the night.Leggett was a good man in life and an even better man in death. One of the few white men who'd fought with them, and Julien learned he'd been watched. Leggett had stood on the edges of their meetings for months and watched for the 'right companion' until he'd landed on Julien. Even in his anger at the oppressive life he'd been born into, Julien kept his kindness and peace. Who worked so hard to do the right thing, even protecting white children and women when his brethren would want them dead. It was then that Leggett turned him. Embraced him into the Night and Clan Gangrel.They traveled a lot. Through the Middle East, Europe, Asia...wherever Leggett's eternal wanderlust took them. His sire Embraced twice after Julien, and though both Liam and Eugenia set down roots, Julien had never been able to. His apparent age as well as other factors kept him with his sire, kept him learning and absorbing. He learned he had a gift for numbers, and a talent for making money that was both a bane and a boon to his--and his family's--existence. He made the occasional friend moving through these places, most notably Shahin Kamran and Tomasz Draus. He stayed with Leggett until his sire went to sleep in the early 1980s in Baltimore. He guarded the Elder's Torpor through the Camarilla rule, its fall to the Sabbat, and then the following Camarilla coupe, only sending his sire away and to his sister Rebecca in Andorra when he was drawn into politics almost against his will.Recently, with the fall of various smaller cities around them to the Sabbat and Prince William Good's disappearance, Julien has been thrust into a position of power he's never asked for or wanted. He is adamant that he is not the Camarilla Prince the city deserves, but he is the Experimental-Anarch-Camarilla Regent they need in this dark hour.At least, he hopes he is. Because he's what they have. He's recently Embraced and then lost his first Childe, Chance Edwards. After losing Chance, he's embraced the title of Baron, where before he always said he would not take it if only because it felt blasphemous. Why he chose to adopt the title, one can only guess, but one thing is certain:Those who've spoken to him recently will say he's much less warm and much more determined.Juliette Sterling Overview Overview Juliette Sterling, or as she's known online, "bitchsilver", is a twitch streamer queen and mean girl extraordinaire. She commands a legion of unwashed fans and can shift the online world from anywhere with an internet connection. A hunger for knowledge, secrets, and the drive to be smarter than everyone else fuels her ambition, even if she's stuck laboring under the structure of Clan Tremere. Her ascent up the ranks is more than guaranteed though, as long as she can prove she's worth more than just a piggy bank on a screen. Basics Basics Name Juliette Sterling Player Tessa (potsmokingbatgirl) Chronicle Baltimore After Dark Nature Competitor Demeanor Bravo Concept Egirl Evoker Clan Tremere Generation 10th Sire Angelique Cloutier Attributes Attributes Physical T Strength 11000 Dexterity 11000 Stamina 11100 Social P Charisma 11100 Manipulation Sweet-Talking 11110 Appearance 11100 Mental S Perception 11100 Intelligence Lateral Thinking 11110 Wits 11000 Abilities Abilities Talents p Alertness 11100 Athletics 00000 Awareness 11100 Brawl 11000 Empathy 00000 Expression 11000 Intimidation 11000 Leadership 11000 Streetwise 00000 Subterfuge 11100 00000 Skills T Animal Ken 00000 Crafts 00000 Drive 11000 Etiquette 00000 Firearms 10000 Larceny 00000 Melee 00000 Performance Streaming 11100 Stealth 00000 Survival 00000 00000 Knowledge S Academics 10000 Computers 11100 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 11000 Politics 00000 Science 00000 Technology 11100 00000 Advantages Advantages Disciplines Dominate * 11000 Thaumaturgy* 11111 Auspex* 00000 00000 00000 00000 Backgrounds Generation (10th) 11100 Fame (Internet Celeb) 11100 Resources 11100 00000 00000 00000 Virtues Conscience/Conviction 1100 Self-Control/Instinct 11110 Courage 11110 Humanity/Path 11111 10000 Path Bearing Willpower 11111 1100 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 BP Merits & Flaws Merits & Flaws Merit Type Cost Computer Aptitude Mental 2 Flaw Type Bonus Permanent Fangs Physical 3 Rituals & Paths Rituals & Paths Ritual Level Widow's Spite 1 Commune With Sire 1 Bind the Accusing Tongue 1 Path Path of Technomancy 11111 Path of Corruption 11000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 85 Spent 80 Notes Starting XP : 15New Path - Path of Corruption - 7 XPPath of Corruption 2 - 4 XPResources 3 - 4 XP+11 XP Gain+13 XP GainSubterfuge 3 - 4 XPThaumaturgy 3 - 10 XPDexterity 2 - 4 XPDominate 2 - 5 xp+10 XP Gain+7 XP GainThaum 4 - 15 XP +10 Weekly XP+3 Weekly XP+5 Weekly XP-2 XP Buy Off Enemy Flaw +3 Weekly XP+3 Weekly XP+5 Weekly XP-25 XP Thaum 5 Derangements Multiple Personality -  Juliette (Internet Meme Demon, Slut, Party Girl, Self Destructive Behaviors)/ Julie (Academic, Professional, Studious, Responsible/Ruthless Behaviors) Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Internet Celebrity, Game Streamer Herd Influence Mentor Resources Streaming Revenue, Gifts from Fans Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Smartphone/Purse/Makeup/Theme Facemask Feeding Grounds Internet Cafes, Fandom Events Havens Tremere Chantry Equipment (Owned) Vehicles Pink and Black Moped Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Clan Tremere 2 Angelique Cloutier 3 Penelope Chambers 2 Bound To Rating Description Description Age 24 Apparent Age 21 D.O.B. Feb 2000 R.I.P. 2021 Hair Pink Eyes Green Race Caucasian Nationality American Height 5' 7" Build Petite Gender Transwoman Face Claim Jessie Paege Juliette usually has her hair in some form of braids, tails, or double buns. Her outfits are almost always accessorized with occult jewelry, temporary tattoos, and her signature fang pattern facemask. Her street clothes include a silver and pink zip-up puff jacket, long black leggings, and pink hi-tops. More formal gatherings engender a slinky, draping red shoulderless dress. History History Juliette Sterling grew up in a normal household in Silver Spring, Maryland, in a middle class family with a dog, a cat, and a computer. Her parents were both well-meaning but distant, and as the young Juliette grew up the family PC became her babysitter, friend, and confidante. It was online she learned about memes, and comedy, and emotion, and experience, and why she felt so wrong in the body she'd been born with.Being the daughter of the idle-yet-busy rich bought access to many things that less fortunate young ladies wouldn't have, and she only grew up more spoiled and selfish. Then, the discovery of just how ripe the internet was for mischief...catfishing desperate adults in chatrooms, getting people to send her compromising material in exchange for the most innocuous things. She grew to luxuriate in the small cruelties and the power she held by knowing things about people.Eventually, the most cursory of ultimatums came down and Juliette was forced to go to college and earn herself a degree like most children of the landed gentry. Even so, she was already well on her way to being a millionaire with the launch of her twitch channel and associated socials. Telecommunications seemed like a natural fit, and she soon had a little gaggle of hangers-on that followed her and performed services for her in the hopes of sipping on just a taste of her fame and fortune.It was this that drew the attention of her soon to be sire, when she was able to manipulate a few of her professors into passing grades as well as ignoring a sudden and tragic loss the student body suffered. There was no actual proof of course, but the whispered rumors were that Juliette had used her fanbase to bully the student into it, all because they continued to upstage her in class.Now leading a double life ensconced in the study of blood and occultism, Juliette balances her own ambition, her ties to her sire and clan, and her still very much alive parents, now wondering just what their daughter is doing with her life....Kain Gray Overview Overview A new comer to town? A mad street prophet? an Abomination? Listen to your heart...... or..... my voice Basics Basics Name Kain Gray Player Nugget83 Chronicle Baltimore After Dark Nature Fanatic Demeanor Visionary Concept Mad Prophet Clan Daughters of Cacophony/Son of Discord Generation 8th Sire Lyllithe Attributes Attributes Physical p Strength 11000 Dexterity 11000 Stamina 11100 Social s Charisma Crowds 11110 Manipulation Crowds 11110 Appearance 11100 Mental t Perception 11110 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness 10000 Athletics 10000 Awareness 11000 Brawl 10000 Empathy 11000 Expression Preaching, Mimicry 11110 Intimidation 00000 Leadership 00000 Streetwise 10000 Subterfuge 11100 00000 Skills s Animal Ken 00000 Crafts Clothes 11100 Drive 00000 Etiquette 11000 Firearms 00000 Larceny 10000 Melee 10000 Performance Singing, Preaching 11111 Stealth 11000 Survival 11000 00000 Knowledge t Academics Research 11100 Computers 10000 Finance 00000 Investigation 10000 Law 00000 Medicine 00000 Occult Lore of Caine, Kindred 11110 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex Auspex 11000 Presence* 10000 Melpominee* 111111 Fortitude 10000 00000 00000 Backgrounds Generation 11111 Resources 11000 Contacts Street dwellers 10000 Allies Street dwellers 10000 00000 00000 Virtues Conviction 11111 Instinct 11000 Courage 11000 Humanity/Path 11111 11100 Path Path of Caine Bearing Faith Willpower 11111 00000 00000 00000 Blood Pool 11111 11111 11111 00000 Blood/Turn 3 Merits & Flaws Merits & Flaws Merit Type Cost Deceptive Aura Supernatural 1 Hidden Diablerie Supernatural 3 Langauge: Latin Social Free Flaw Type Bonus New Arrival Social 1 One Eye Physical 2 Incomplete Understanding Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 158 (24) Spent 134 Notes 14 Freebies on Melpominee x2/31 Freebie on Willpower10xp Auspex x13xp Occult x14xp Occult x24xp Subterfuge x2                                                          10xp Occult 3 & 4                                                        6xp Subterfuge 3                                                            8xp Performance 4         8/5/24Melpominee 3 > 4 xp 15Perception 3 > 4 xp 12Empathy 1 > 2 xp 2       8/28/24Melpominee 3 > 4 xp 20Appearance 2 > 3 xp 8          2/19/25Resources 1 > 2 xp 2 Contacts 0 > 1 xp 3 Allies 0 > 1 xp 3    6/24/25             Fortitude 0>1 xp 10 (Taught by Julien) Willpower 4>5 xp 4                                                                                                   Derangements Dissociate Blood-Spending Unconscious Influence Schizophrenia Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Pan handling Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Hunting Knife, Book of Nod, Wooden Stake Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 35 Apparent Age 25 D.O.B. 1988 R.I.P. 2013 Hair short shaggy dark brown Eyes Coral  a simple purple leather eye patch over his left eye Race Caucasian Nationality American Height 5'10" Build Lanky Gender Male Face Claim Always a multi colored patched coat, blue jeans and a grey t-shirt He has a purple leather eye patch, underneath is the branded mark of Caine. (Bahari Symbol) Updated coat description: Kain wears a hanten made of a patchwork of traditional Japanese fabrics (yagasuri, tatewaku, kikko, kagome, karakusa) each with a different colour and blended together perfectly as if made from one fabric. Trimmings and inlay are made of black silk including an inner pocket. Due to the traditional colours selected, the hanten consist of cool and earthy tones like a muted rainbow. The thread used is thin deer sinew that looks like an opaque gold under and shines with an iridescence under the right light. The same thread has been used to hand stitch the Mark of Caine over where his heart would sit. The hanten was custom made for Kain by Tsuriko Cocor. (Found the right coat) History History Kain Grey grew up in Baltimore with in a devoutly Catholic household and intended on become a priest like his father, maybe even more. While he was working on his Doctorate in Theology he began hearing a singing coming from a park near his apartment. When he arrived he found a woman named Lyllithe. Kain introduced himself and Lyllithe smiled "Kain? Of course, on this cold, dark night, who else would be drawn to my warmth." Kain didn't understand but he found himself drawn to her and enjoyed talking to her. He didn't realize how long it had been until two other women appeared, they must have been friends of Lyllithe's, they didn't seem to like Kain. For the next few days whenever Kain heard the singing he would find Lyllithe and spend as much time as possible talking to her until she would hurry away. Kain suspected she was try to keep it hidden from her friends. One night Lyllithe asked Kain to join her for a walk. Not thinking much of it Kain agreed, but was confused when Lyllithe brought him to her car and they drove to a forest. Kain had his concerns but something about Lyllithe soothed him and convinced him to keep following. Until they found a small hovel in the woods. Lyllithe  brought him inside, amazingly enough this small hovel had a sizable basement...that was ...hand dug out? Lyllithe talked to Kain, she wanted him to stay with her, to be with her, and to love her for all eternity. Kain began to panic a little, he couldn't, not yet, he had God's work to do yet. He apologized and she started getting mad but she calmed herself and started to sooth Kain as well and Kain felt as he could no longer say no. Then Lyllithe embraced him telling him now that would be together forever.They were discovered by her friends and another man, they tore Kain from her and began to beat him saying something about a pack agreement, Kain didn't understand.He had never felt so much pain in his life and eventually when they stopped and buried him in the ground. The next night Kain dug himself out and he was starving he found a person tied up on the floor and dragged himself over to them and drained them of blood. When he was finished Kain noticed one of the women staring at him with contempt. Kain was filled with fury and launched himself at the woman attacking her, all of his strikes fell upon air. Then they all appeared again except for Lyllithe and brutally beat him again and buried him again. Night after night he would dig himself out and every night he would be beaten, or bombarded with hallucinations, or find his mind flooded with derangements. Kain never saw Lyllithe again. One night one of them took a hideous claw and dug a symbol into his eye again and again, night after night, ensuring the scar would stick and they eye was useless.Kain doesn't know how long this lasted, but one day it stopped. His tormentors disappeared, and they never returned. Kain found himself alone. He feared if he left the basement they would be waiting for him outside to torture him more. After a while he finally had to leave to feed. He sustained himself on animals. After a while he pushed his boundaries and began going through their possessions. He found weapons and tools, clothes and jewelry, and many other things he didn't really understand what it all was, items would shift and change infront of his eyes. He found a book, just a small black leather bound book. It told stories of Caine, first son of Adam. Kain remembered all his work in Theology, this had to mean something, this had to explain everything. Kain poured himself into the book, comparing it to what he could remember from the Bible. He would spend his time writing notes in the mud, theory, dissertations, essays. Then a person, or monster or some other creature would appear to him and they would discuss, and Kain would become enraged and wipe it all away. Kain was alone except for visits from these monsters and entities, he was even visited by the Caine a few times and figured he was on the right path if Caine himself would help him figure out the truth.The Crone, the Dark Mother, the three great Second Generation, and even the Antidelluvians, they all visited and would discuss with Kain, argue with each other, and fight. Eventually it was just Kain and Caine left. "You know what you must do then right?" Caine said in a soft voice. "I have to help spread the truth, to Kindred and Kine alike." Kain smiled He made himself a coat from scraps of fabrics he found making a patchwork long coat and found a pair of purple leather pants, he cut them up and made an eyepatch to cover his scar. He then headed to a place he could almost barely remember, his ancient home, Baltimore.Kelly Cole, The Disco Witch Overview Overview Kelly Cole was the forcibly embraced Childe of a notorious Sabbat figure known as the Disco King. She spent over three decades locked into the nightclub scene as one of his consorts, bodyguards, and servants; dancing the nights away in the clubs of New York City and then Baltimore, until the Night of Blood gave her and her sisters an opportunity to take revenge on their hated sire and free themselves from the twisting vines of the Sword of Caine.Now, years later, she has found a place to process and heal in the Anarchs, and the new terrain of Baltimore. Basics Basics Name Kelly Cole Player Tessa Chronicle Baltimore After Dark Nature Nihilist Demeanor Bon Vivant Concept Disco Refugee Clan Toreador Antitribu Generation 11th Sire Dmitry Varanov Attributes Attributes Physical S Strength 11000 Dexterity Feline Grace 11110 Stamina 11100 Social P Charisma 11100 Manipulation 11100 Appearance Inspires Bad Decisions 11110 Mental T Perception 11000 Intelligence 10000 Wits 11100 Abilities Abilities Talents S Alertness 00000 Athletics 10000 Awareness 11000 Brawl 11000 Empathy 11000 Expression 11000 Intimidation 10000 Leadership 00000 Streetwise 10000 Subterfuge 00000 00000 Skills P Animal Ken 00000 Crafts Painting 10000 Drive 10000 Etiquette 10000 Firearms 11100 Larceny 00000 Melee 11100 Performance Dancing 11100 Stealth 00000 Survival 10000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 00000 Law Criminal 11000 Medicine 00000 Occult 10000 Politics 10000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines Celerity 11111 Auspex 11000 Presence 11110 00000 00000 00000 Backgrounds Generation 11000 Resources 10000 Herd 11000 Allies 11000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11000 Courage 11110 Humanity/Path 11111 10000 Path Bearing Willpower 11110 00000 00000 00000 Blood Pool 11111 11111 11000 00000 Blood/Turn 1 BP/ Turn Merits & Flaws Merits & Flaws Merit Type Cost Eat Food Physical 2 Catlike Balance Physical 1 Berserker Physical 3 Indelible Clan 1 Flaw Type Bonus Lazy Physical 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 86 Spent 79 Notes Freebie Points 7 - Auspex 17 - Celerity 31 - Herd 2Experience Points5- Presence 210 - Presence 315 - Celerity 45 - Auspex 2 +9XP Weekly+2XP Weekly+5XP Weekly+3XP Weekly-3 Streetwise 1-15 XP - Presence 4`+3 XP Weekly+3XP Weekly+3XP Weekly+3XP Weekly+4XP Weekly+3XP Weekly+6XP Weekly-25XP Celerity 5-3XP Intimidate 1-12XP Dexterity 4+3 Weekly XP+4 Weekly XP-4 XP buying off Flaw Derangements Toreador Antitribu Curse - Whenever the opportunity to inflict pain arises (helpless victim) either physical or emotional, roll Self-Control. Expanded Backgrounds Expanded Backgrounds Allies Her two Embrace sisters, both Toreadors. Lily and Amber. Contacts Fame Herd A number of her kink regulars Influence Mentor Resources She dances at a fetish club for money Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Engraved Knife, Small SMG (9mm), Baggie of Coke Feeding Grounds Night Clubs, Kink Parties Havens Equipment (Owned) Purse, Makeup, Mirror, Bass Guitar and Case. Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 74 Apparent Age 25 D.O.B. 1950 R.I.P. 1975 Hair Black Eyes Blue Race Caucausian Nationality American Height 5' 11" Build Slender Gender Transwoman Face Claim Emily Kavanaugh (Lead Singer of Night Club) A tall, gothed out woman who nearly always looks pale, she's usually dressed in black. Either elegant party dresses or leather and latex fetish gear. Never one to hide her beauty or the grace of her body, she typically loves to show off one of the few things she enjoys: her skill at playing bass or her angelic gracefulness in dance. History History The boy who would be Kelly Cole was born to a commercial actress and a bricklayer during the idyllic boom of the 1950’s; his upbringing was rough if stable. He admired his mother’s craft, and the magic of the screen. Musicals and beautiful women dancing in sync; hiding from his drunken father when discovered imitating the images on screen. Of course, the draw of the Big Apple was too much to resist, and the boy slipped away from his home to become a star. New York in the late sixties was a hellhole, and he slowly descended to the streets with the other lost youths. It was during this time period he began to dress differently and call herself she; supportive urchins encouraging enough to endure the catcalls and jeers. Clubs and theatres were the ultimate goal, sneaking inside or bribing the door guards to dance and drink and grind the night away. The clubs held other denizens though, and Kelly caught a minor shark’s eye; a swinging big shot on the party scene surrounded by women and tacky displays of wealth. A Toreador Antitribu, Dmitry Varanov, aka the Disco King, ran rampant through the city as only a Sabbat would, making sport and slaves of the kine. He gave Kelly more validation and attention than she’d ever received before from any man, human or not. Lavish gifts of drugs, money, clothes - but she was not the only ensnared girl, her former street sisters just as swept up in the fantasy. The night he revealed his nature and made them his ghouls was bloody and debauched, Kelly waking up in a stinging daze and even more hopelessly addicted. Despite the carnage around her, she could only think of the power she’d been tempted with.Dragged into the brutal world of Sabbat controlled New York, she numbed herself with drugs and decadence to ignore her new existence’s necessities, becoming just as much a predator as Dmitry had been to her. Luring victims, securing drugs, serving as his escort and bodyguard, attending the nightmarish esbats and Holy Days of the Sword of Caine - it was during this time in the height of the 1970’s that she “earned” her embrace, her sire using his connections to grant her a more perfect form through the arts of Vicissitude as well. Her new visage only enforced that she and her sisters had become bound in servitude even further. The 70's bled into the 80's and Dmitry and his girls continued their bloody nightmare through the era of glitz and glamour.The 80's became the 90's became the turn of the Millenium, and Dmitry took his traveling party to the Sabbat City of Baltimore. But in a new city, bereft of all his favorite old haunts and erstwhile allies, his power waned. He was too blase about the Silence of the Blood, and Baltimore was not a large enough city to disguise his activities. The leadup to the Night of Blood was fraught with close calls and nights where the 'coterie' nearly met their Final Death. The Night itself was when Kelly and her sisters finally took their revenge, fleeing for the Anarchs and throwing themselves on their mercy with their tale of slavery and woe. Ten years later, the Black Rose, the Disco Witch, is still regarded with mild suspicion. After all, how long in the Sabbat does it take to truly rob someone of their conscience? Baltimore, once a possible continuance of her torment, now served as a city of convalescence and healing. Hopefully..... Li Weng Shi Overview Overview A rather upbeat and clingy individual happy to share their hobbies with those around them no matter how disturbed some may get. Original artwork made by doubleTwretched Basics Basics Name Li Weng Shi Player KitsuneFire01 Chronicle Baltimore After Dark Nature Creep-show Demeanor Trickster Concept Hip-Hop Cannibal Clan Rossellini Generation N/A (Revenant) Sire N/A Attributes Attributes Physical p Strength 11000 Dexterity 11100 Stamina 11000 Social s Charisma 11000 Manipulation 11100 Appearance 11100 Mental t Perception 11100 Intelligence 11100 Wits Getting the Jump on Others 11110 Abilities Abilities Talents p Alertness Eavesdropping 11110 Athletics 11100 Awareness 11000 Brawl 00000 Empathy 10000 Expression* Plating 11000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken 00000 Crafts* Cooking 11000 Drive 10000 Etiquette 00000 Firearms 00000 Larceny 11100 Melee Knives 11110 Performance Dancing 11000 Stealth Shadowing 11110 Survival 00000 00000 Knowledge t Academics Mathematics 11000 Computers 10000 Finance 00000 Investigation Forensics 11110 Law Criminal 10000 Medicine 11000 Occult 11100 Politics 00000 Science Biology 10000 Technology 00000 00000 Advantages Advantages Disciplines Necromancy* 10000 Dominate* 10000 Fortitude* 00000 00000 00000 00000 Backgrounds Resources 11000 Mentor 10000 Memento de Morte 10000 Contacts 11000 00000 00000 Virtues Conviction 11000 Self-Control 11000 Courage 11111 Humanity/Path 11110 00000 Path Death and Soul Bearing Silence Willpower 11111 10000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 (2 BP to spend) Merits & Flaws Merits & Flaws Merit Type Cost Clear-Sighted Supernatural 4 Cannibal Clan 1 Language (Mandarin, Italian) Mental 0 Precocious (Crafts, Expression) Mental 3 Flaw Type Bonus Deathsight Supernatural 0 Cannibal Physical 3 Albino Physical 1 Light Sensitive Physical 2 Expendable Social 1 Rituals & Paths Rituals & Paths Ritual Level Insight 1 Path Sepulchre 10000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 66 Spent 61 Notes Freebie Points (21)Cannibal - 1Willpower 6- 1Melee 3, 4 - 4Alertness 3, 4 - 4Occult 3 - 2Stealth 4 - 2Investigation 3 - 2Appearance 3 - 5EXPExpression 2 - 1Craft 2 - 1Perception 3 - 8Manipulation 3 - 8Subterfuge 1, 2 - 5Computers 1 - 3Drive 1 - 3Athletics 1 - 3Awareness 2 - 2Subterfuge 3 - 4Law 1 - 3Empathy 1 - 3Academics 1,2 - 5Athletics 2, 3 - 6Investigation 4 - 6 Derangements Deathsight fun notes! +2 dif to perception, +1 dif to social, -2 dif to resit appearance Expanded Backgrounds Expanded Backgrounds Allies Contacts Has a teacher who is part of the John Hopkins Forensic Pathology course that can provide some insight into some cases going on in the area. Also in contact with another teacher who is looking into studying blood transmuted diseases. Fame Herd Influence Mentor Had a Rossellini mentor, Mattia, back in San Francisco that taught them the basics of the family Disciplines and ways. Said family member is a bit of a schemer and likes to dabble outside of typical family norms and has passed some of that ideology down to Shi. Resources Is part of the Giovanni family. They have money and haven't been cut off. Retainers Status Other Memento de Morte - Shi wears a necklace made of chipped gravestones that they keep hidden under their clothes. It's not very powerful but Shi likes the way it feels against their skin the benefits it has regarding necromancy are just a bonus. Rights & Possessions Rights & Possessions Gear (Carried) iPhoneWallet with money, ID and other basicsKeys for car and apartmentButterfly KnifeBand-Aids + pain killersBobby pinsGlovesSunglassesHeadphonesSunscreen Feeding Grounds Shi is an opportunistic cannibal whose appetite can easily be described as revolting. As long as a corpse hasn't fully started decaying they will take it off someone's hands to turn into a buffet. Bones will be turned into flour, cuts of muscle will be put into stew or roasted, they will make gelatine and pudding and once its all done they will hand their food out to those in the supernatural community. When the munchies get too much, they will actively hunt, choosing people who they think do not appreciate life or in their eyes do not live life to their fullest. Shi does not have the care or respect to pay note about feeding territories. Havens Shi lives in a three-story row house located in Charles Village. The house is quite narrow but Shi likes it. They haven't fully settled into it yet and as such have a few boxes they haven't unpacked yet. Equipment (Owned) "Special" ingredientsCooking suppliesKitchen Knife collectionTarpsHip-Hop CD collection Vehicles Red 2nd Generation Chevrolet Camaro Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 76 Apparent Age 19 D.O.B. April 4 1949 R.I.P. N/A Hair Yellowish white (dyes it black) Eyes Red Race Revenant Nationality Chinese American Height 170cm Build Slim, androgynous Gender Non-Binary Face Claim Yi Xi Butcher Vanity Shi is a peculiar being. They are neither male nor wholly female in appearance unless they choose to emphasise certain aspects of themselves. Such a mystery delights them and if someone has the balls to ask them, Shi will giggle unless such information pertains to a medical examination or study. To many they tend to wear a happy-go-lucky expression that can quickly twist to one of mad enthusiasm. Even if they chose to fully represent themself as one gender, they would still be considered peculiar as they were born with albinism. Their eyes, skin and hair hold little pigment although they choose to dye their hair black. Their hair is straight and down but they do tie it up in a ponytail when doing physical work and examinations. Sometimes Shi can be seen wearing sunglasses with circular lenses to shield their eyes from light as bright lights can be particularly unpleasant for them as due to lack of pigmentation their retinas can be burned. They do wear clothing that hugs their body such as sports clothes but they normally are concealed under a large, baggy jumper with deep pockets. Shi possesses a number of jumpers and for many different purposes although they prefer ones with water resistant fabrics that are also colourful. For shoes they like to wear canvas shoes. They prefer yellows, reds and teals. History History Shi is a product of Rosselini and Li Weng ambition as the families wanted to team up in order to strengthen themselves against the other families within the Giovanni family group. Due to being a Revenant they grew up slower than a normal human and were aware of the supernatural from the moment they were born. Rather than taking the last name Rosselini, Shi’s parents decided that Shi should have the last name Li Weng as it was their father's surname. Shi grew up in San Francisco mostly around Chinatown and Little Italy. Born into a world dyed in death and decay one could think Shi dour and miserable like many of their Revenant family members however Shi is anything but. In contrast to them Shi always delighted in the contrast between life and death from the textures to the states. They quickly came to the realisation that life and death were not entirely opposites as those who had died could still have life and those with life could still feel dead. Eventually everything would decay and die even so-called immortals. Furthermore, Shi developed a twisted love for life. To be specific Shi valued life to the extent of what it allowed people to do and what it could give others. To live was to consume and many went about their lives not realising how easily their lives could end. There were those in the world who were as zombies, unthinking and unappreciative as they moved as part of a machine to do something in their lifetime to achieve something in the future rather than acknowledging what was around them in the moment. The observation irked Shi to the point of taunting those they thought were not appreciating their life. This included those overly fascinated with studying the dead and those who they saw as completely culling their emotions. During a visit from a fellow Rossellini, Mattia Rossellini, Shi made the mistake of letting a taunt slip to which parents stood aghast and Mattia grew intrigued. After Shi was disciplined and Mattia had a discussion with Shi’s parents, Shi started studying under Mattia. During their equivalent early years, Shi moved in with Mattia. It was Mattia who taught Shi basic Necromancy and to curb their attitude a bit. Mattia in secret had been doing his own studies that stretched outside of Giovanni norms, going as far to communicate with those who could be seen as Giovanni enemies to learn more about what they knew pertaining to Necromancy and the world. Shi did not interact with these people but Mattia’s learnings were passed down to them. Mattia also took over a lot of Shi's education and guided Shi's nature towards carving up cadavers. The idea was implanted that for that sake of gathering information for the family and for themself Shi should pursue a career in forensics. Shi started gathering all the qualifications needed to get into courses which directed them to John Hopkins University as they have a renowned medical course and pathology course with a year long forensic opportunity. Knowing that there is family in the area and opportunity, Shi signed up to the university, rented a row-house in Charles Village and packed their bags to move to Baltimore. Extra Information: Shi’s name means stone but also happens to also sound like the word for four which matches up with their birthday and superstitions surrounding death. When Shi turned 65, they were given their car as a birthday present and have looked after it ever since. Parts can get expensive sometimes and at points Shi has thought about replacing it or getting a second car but they are really attached to the one they have. Lilith “Lily” Marrow Overview Overview A street poet in a city that had long since forgotten how to listen, Lily wandered the abandoned places of Baltimore, scribbling dreams into broken notebooks. Born with a mind too fragile to withstand the weight of what it glimpsed, she lived a half-life among the lost and the dreaming. She made the mistake of stepping into the ruins of an old theater on a night when the stars whispered wrong. A mistake that cost her breath, her future, and her name — remade into something that dreams for others now, but never for herself. Basics Basics Name Lilith “Lily” Marrow Player Ophi2.0 Chronicle Baltimore After Dark Nature Visionary: Lily’s true self is a dreamer bound to patterns she barely understands — she seeks meaning through beauty, sorrow and fragmented prophecy Demeanor Waif: To others Lily appears to be a lost soul — gentle, vulnerable and draped in the fragile weight of unseen sadness Concept Prophetic Street Poet: A barefoot dreamer haunted by visions, sketching futures she cannot change in forgotten corners of Baltimore Clan Malkavian Generation 12th Generation Sire ??? Attributes Attributes Physical p Strength 10000 Dexterity 11100 Stamina 11000 Social s Charisma 11100 Manipulation 11000 Appearance 11100 Mental t Perception Noticing the unseen 11110 Intelligence 11100 Wits Quick interpretation of signs 11110 Abilities Abilities Talents p Alertness Detecting Subtle disturbances 11100 Athletics 00000 Awareness Premonitions 11110 Brawl 00000 Empathy 11000 Expression 11100 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge Speaking in half-truths 11110 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 00000 Performance 11000 Stealth Move Silently 11110 Survival 11000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 11000 Law 00000 Medicine 00000 Occult 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex (Heightned Senses, premonitions, Mind reading 11000 Dominate (Mind Control, Memory Alteration) 10000 00000 00000 00000 00000 Backgrounds Haven 11000 Herd 11000 Mentor 11000 00000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11100 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 10000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Procognitive Dreams Supernatural 3 Medium Supernatural 2 Enchanting voice Physical/Social 2 Flaw Type Bonus Haunted Supernatural 3 Phobia (Loud Noises) Mental/Behavioural 2 Deep Sleeper Physical 1 Short Fuse Mental/Emotional 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent Intelligence ( 2 –> 3) 8xpSurvival (0 –> 2) 5xp Notes Freebie Points: Base 15 + 7 (flaws) = 22. Freebie Spending: +1 Stealth (Cost 2), +1 Subterfuge (Cost 2), +1 Expression (Cost 2), +1 Awareness (Cost 2), +1 Alertness (Cost 2) +5 Willpower (Cost 5) Derangements Schizoaffective Symptoms Temporal Disorientation Obsessive-Compulsive RitualsDepersonalization/Derealization Mild PTSD-Linked Phobia (Loud Noises) Haunted Syndrome (unique to her connection with the Cobweb) Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Lily’s Herd consists of a loosely connected group of vulnerable, sleeping mortals: The homeless in abandoned townhouses. Forgotten addicts sleeping rough near the Inner Harbor. Lonely figures in broken motels on Baltimore’s edges. Notes:She feeds lightly and reverently, always leaving small offerings: a blanket, a whispered dream, a pressed flower tucked into an old wallet.They never remember her clearly — only a vague sense of strange dreams. Influence Mentor Lily’s Mentor is Verity Marrow, her elusive, possibly post-mortal Sire.Though Verity no longer appears physically, she still influences Lily through: Whispered riddles bleeding through the Malkavian Cobweb. Shattered dreams offering cryptic guidance. Strange coincidences — a key left on a windowsill, a name scrawled on a crumbling wall. Notes:Verity’s help is rarely straightforward, often double-edged: sometimes a warning, sometimes an unwanted truth. Resources Lily has minimal material wealth: She scavenges what she needs from abandoned places. She has a small stash of old coins, pawned jewelry, and dusty books hidden at her haven — just enough for basic needs (candle oil, paper, charcoal, batteries for string lights). Notes:She lives like a ghost: poor but self-sufficient in the ruins of Baltimore. Retainers Status Other Lily carries a cracked silver locket (left behind by Verity) that seems to hum softly when death or betrayal is near.It’s not a formal magical artifact — but among Malkavians, it’s whispered that such tokens carry subtle ties to the Cobweb. Rights & Possessions Rights & Possessions Gear (Carried) (Things Lily usually carries on her person) Small leather-bound sketchbook filled with visions, riddles, and symbols. Old, tarnished iron key on a chain around her neck (a token from her Sire). Broken pocket watch stuck at 11:11 (keeps it in her coat for comfort). Charcoal pencils and stubby old pens for sketching dreams. Crumbled poetry book (dog-eared and water-damaged). Thin, layered scarves (often used to hide her face when needed). Locket with a cracked mirror inside (reflects “future selves,” according to her). Small glass vial of sea water from Baltimore Harbor (“To remember the flow of time,” she says). Feeding Grounds (Where Lily typically feeds — her ‘turf’) The old Inner Harbor district — abandoned warehouses, sleeping homeless, forgotten corners where few venture at night. Charles Village and Pigtown backstreets — faded townhouses, flophouses, forgotten shelters. Crumbled motels along the industrial edges of Baltimore — she feeds gently on sleeping dreamers, leaving them unharmed but subtly haunted by her presence. (Her feeding is always soft, discreet, and almost reverent — she never gorges, always slips away like a phantom.) Havens (Where Lily sleeps and hides) Primary Haven: The Wren Basement:A collapsed maintenance room beneath the Senator Theatre — layered with forgotten theater props, broken velvet chairs, water-stained murals, and string lights powered by scavenged generators.Lily has hidden it expertly; few know the tunnels still exist. It feels more like a dream than a home — filled with scraps of visions, paintings, pressed flowers, and chalk sigils on the walls. Equipment (Owned) (Things Lily has access to, even if not always carried) Battery-powered string lights to light her hidden rooms softly. Old, scavenged Victrola record player (still works, barely — plays warped classical records). Stacks of filled sketchbooks detailing hundreds of dreams, warnings, and riddles. A battered, creaking mattress salvaged from a motel, covered in patchwork quilts. Filing cabinet filled with trinkets: rusty keys, broken jewelry, childhood toys, bottle caps — “anchors to lost dreams,” she calls them. A heavily worn, navy-blue peacoat lined with hidden pockets for small items. Ancient candle collection — in case the lights fail and she needs “firelight to remember the right path.” Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 62 years old Apparent Age Mid to late 20s D.O.B. June 19, 1940 R.I.P. 1963 (The year of her Embrace) Hair Thick, Dark, wavy bob Eyes Deep-set dark brown Race Caucasian Nationality American (Baltimore native) Height 5’5” Build Slim but sturdy; wiry, delicate-looking strength Gender Female Face Claim History History Lilith Marrow was born on June 19, 1940 in Baltimore, Maryland, into a crumbling city already haunted by poverty and the echoes of old American dreams. Her early life was marked by drifting loneliness — a gifted child abandoned to foster homes and forgotten neighborhoods, often dismissed for her unsettling way of speaking about things that had not yet happened. Even as a human, Lily dreamed true, though no one believed her. By her twenties, she was scraping by in the shadows of the city — a street poet, a busker, a soft-voiced girl who spoke riddles to a world too loud to listen. It was in the abandoned ruins of the Wren Theater that her true life ended. One summer night in 1963, Lily wandered into the collapsing shell of the old Wren, drawn by a feeling she could not name. There, standing amid the dust and broken velvet, was Verity Marrow — a Malkavian elder whose mind had unraveled into pure vision. Verity saw in Lily a “dream-heavy soul,” one whose mind already floated along the edges of the Cobweb, even before death. Without warning or consent, Verity Embraced Lily, weaving her into the madness of Kindred existence. When Lily awoke to her new cursed life, Verity was gone — leaving behind only cryptic words and a shattered, permanent connection to the Malkavian Cobweb. From that night forward, Lily’s visions sharpened, her dreams tore open, and the boundaries of time collapsed around her. She became a Seer — but a broken one, her insights drifting like leaves on a flood. For decades afterward, Lily faded into Baltimore’s forgotten places. She made her haven in the drowned basements and abandoned theaters of the city, surviving by feeding lightly upon the dreaming homeless, the addicts, and the lost — treating each as sacred, never taking more than necessary. The Cobweb is never silent for Lily. It whispers half-remembered memories of others, trembles with future tragedies yet to unfold, and weeps with lost dreams. Through it, Lily sometimes catches fragments of Verity — guiding, warning, or simply singing lullabies no living voice could carry. Today, Lily is a ghost in a city of ghosts: Dreaming truths no one wants to hear. Sketching futures she cannot change. Drifting softly through Baltimore’s dead streets, barefoot between sorrow and prophecy. She is not powerful. She is not respected. But she sees. And sometimes, that is enough to change everything.Maisie Gray Overview Overview A street artist specialising in chalk drawings that are vibrant abstract and totally safe to be around!!! Paris Green is a perfectly harmless colour, right? Basics Basics Name Maisie Gray Player KitsuneFire Chronicle Baltimore After Dark Nature Bon Vivant Demeanor Deviant Concept Obsessed Artist Clan Mortal Generation N/A Sire N/A Attributes Attributes Physical p Strength 10000 Dexterity Precise 11110 Stamina Resist Toxins 11110 Social s Charisma 11000 Manipulation 11000 Appearance 11100 Mental t Perception Insightful 11111 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness 11100 Athletics 11000 Awareness 11100 Brawl 00000 Empathy 11000 Expression Drawing 11110 Intimidation 00000 Leadership 00000 Streetwise 11100 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts Pigments 11100 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 10000 Melee 00000 Performance 00000 Stealth 10000 Survival 00000 00000 Knowledge t Academics Colour Theory 10000 Computers 10000 Finance 10000 Investigation 00000 Law Police Procedures 10000 Medicine 10000 Occult 11000 Politics 00000 Science Chemistry 11000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds Resources 10000 Fame 10000 Allies 10000 Contacts 11000 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11100 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Normalcy Willpower 1111111000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Acute Sense (hearing) Physical 1 Medium Supernatural 2 Spirit Mentor Supernatural 3 Language (ASL) Mental 0 Flaw Type Bonus Narc Social 3 Tic/Twitch (fiddling with hair) Physical 1 Impatient Mental 1 Compulsion (drawing) Psychological 1 Cold Breeze Supernatural 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 56 Spent 29 Notes Freebie (22)Stamina 3, 4 -10Expression 4-2Alertness 2 - 2Willpower 6, 7 - 2Finance 1 - 2Larceny 1 - 2Law 1 - 2Experience (15)Charisma 2 - 4Alertness 3 - 4Subterfuge 3 - 4Wits 3 - 8Athletics 2 - 2Subterfuge 2 - 2Empathy 1, 2 - 5 Derangements Expanded Backgrounds Expanded Backgrounds Allies Maisie's allies are the ghosts that occasionally whisper in her ear as observers. Contacts Knows the local police and due to her father working for Matherson Gornt Law Firm, knows some people there. Fame Maisie is known as a painter who loiters on the streets of Baltimore attempting to sell her wares. Herd Influence Mentor Resources Impoverished artist who will sacrifice meals to buy art supplies. Retainers Status Other Fetter* - A broach fetter with the spirit of Leota Polkoc bound to it. Said broach happens to be a minor fetter Enzo stole from the Giovanni. Leota is one of the reasons Maisie hasn't completely lost the plot when it comes to living life as she provides advice and alertness for the otherwise distracted artist. She does not know how to use the broach as an actual fetter. Rights & Possessions Rights & Possessions Gear (Carried) Mirror lensed respiratorSoundproof headphonesPepper SprayBrushes which she occasionally sticks in her braidEmergency sewing kitReinforced briefcase containing her chalks most made with pigments containing toxic elementsUV torchiPhone 7GlovesActivated charcoal LighterAerosol sealantHoney Feeding Grounds Havens Maisie lives in a small, rundown apartment. Equipment (Owned) Pigment grinding setVialsPaperCanvasesUranium glazeCharcoal Pencil Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 22 Apparent Age 22 D.O.B. 18th of September R.I.P. N/A Hair Ginger and normally tied in a braid Eyes Grey-blue Race Caucasian Nationality American Height 150cm Build Thin Gender Female Face Claim Van Gogh from FGO Maisie is a thin, short girl with attitude. Long is her ginger hair which is normally tied in a tight braid that hangs over one shoulder. Despite being poor, Maisie tries to tend to her appearance by thrifting and modifying clothes to her liking. Unfortunately, she has yet to realise that chalk dust gets everywhere meaning a lot of her clothes are tainted with chalk residue and her skin is often stained with pigments. In terms of style, she prefers tight fitting clothing with poofy sleeves and skirt that come in a variety of floral patterns. When ‘’working’’ she wears a respirator with a tinted lens and chunky headphones that play an array of different songs which she draws to. In the centre of her chest sits a dull silver broach which she found and is actually a fetter. History History To begin to explain Maisie Grey you first need to understand her ancestry. Her great-grandfather, Czelsaw Zantosa, was a half-blooded Revenant who had a fling with Cecylia Posza. The result was a bastard daughter who spat upon a free blooded and ill-thought-out existence that her single mother revelled in. Maise’s grandmother seeing what was happening in the world around her fled to America, leaving her mother behind to be killed in the Holocaust. Wanting to fit better in the foreign country she changed her last name to Gray. Eventually, she fell in love with an American and she conceived her son, Aleksy. Alesky held his mother’s ideals and worked himself to the bone for hard work pays off. That hard work allowed him to study well and become a lawyer at Matherson Gornt Law Firm. He too ended up marrying to a woman named Nicole. Their pairing gave way to Maisie. Maisie grew up an eccentric child. She always flittered from one subject to another, never being able to keep her head on straight that was until she got her hands on art supplies. With a pencil in hand and any surface to draw on, Maisie was placated much to the relief of her parents then abject horror as she forwent socialising with those around her to focus on whatever squiggly piece of art she produced. The abstract artwork that she produced was mostly based on the colours she heard with her chromesthesia and whispers that came to her. Little did she know at the time that those whispers were the words of ghosts. Maisie’s obsession caused conflict in the house as her parents wanted her to be ‘’normal’’ and dedicated on something that was going to properly support her growing up like a good old office job both of them had. Maisie on the other hand dug her heels into the ground further which reached a boiling point when she was 18. Live or die, she was going to make something out of her addiction and to prove it she moved out of home to make a living for herself. It totally wasn’t because she was kicked out. On the street, she struggled often finding need to make use of homeless shelters and soup kitchens as what little money she earnt through being an artist, she spent to fuel her obsession. What really put a dent in her money was buying supplies to make her own chalks. Normal chalk was for the normal and she was not normal. Normal chalk didn’t have such vibrant colours. Toxic pigments were the way to go. Guided by the voices around her (spirits) and the charity of others, Maisie set up shop being a sidewalk chalk artist who produces most amazing works.Extras:- Maisie took the time to learn ASL so she could communicate with people whilst listening to her music and so she can ''speak'' without people knowing what she is saying most of the time.- Her addiction to drawing and hedonism is the Zantosa Revenant family's curse showing up in her blood. Whilst she is not the type of person to get addicted to everything, if she got addicted to another thing, her art would still come first because its that deeply rooted in her.- Maisie's form of hedonism is prudential hedonism. Malachite Goseyun Overview Overview A beautiful and charismatic yet troubled light of a young Actor taken too soon just when he was getting started in what, to many on the surface, was a long, promising career in the art of Film. Now reduced to nothing but a ghost that haunts the memories of the past, of an era long gone, and a creature of the night embraced by a monster against his will before he had released himself from the shackles of a long dead sire to run free again, forever searching for a new purpose in this immortal life after his life as a man was taken away from him so suddenly. Malachite Goseyun is a complicated soul to say the least. A snarky, fiery and rather strong-willed man with a penchant for improvisation and putting on a performance on the spot, be it to stand out or blend in. As a personality he can be shrewd and honest to the point of a rather jaded cynicism. Overall, he comes off as somewhat vain but well meaning, eloquent yet rustic and high principled, especially in a desperate attempt to cling on to what humanity he has left and not let his indignation and paranoia get the better of him in most cases, not to mention, the hypocrisy he has since taken on as a Kindred in self defense in order to force himself to make difficult decisions he wouldn't have to make otherwise as a mortal man. He is silent for the most part but can be conversational when he wants to be. Overall, one of the "nicer" Kindred one can get at times, even when he predominantly acts in self interest. Basics Basics Name Malachite "Mal" Goseyun Player Bohemian Deer Chronicle Baltimore After Dark Nature Adherent Demeanor Artist Concept Lost Actor Clan Toreador Generation 13th Generation Sire Neill Gamman(deceased) Attributes Attributes Physical p Strength Specialization 11000 Dexterity 11100 Stamina 11100 Social s Charisma Specialization 11110 Manipulation 11100 Appearance 11100 Mental t Perception Specialization 11000 Intelligence 11100 Wits 11000 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 11100 Awareness 11000 Brawl 00000 Empathy 11100 Expression 11000 Intimidation 10000 Leadership 10000 Streetwise 10000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 10000 Etiquette 11100 Firearms 11000 Larceny 00000 Melee 00000 Performance 11110 Stealth 11000 Survival 10000 00000 Knowledge t Academics Specialization 11000 Computers 00000 Finance 00000 Investigation 11000 Law 00000 Medicine 00000 Occult 00000 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Celerity 11000 Presence 11100 00000 00000 00000 00000 Backgrounds Fame 11000 Alternate Identity 11000 Resources 10000 Allies 10000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11100 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11100 00000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Master of the Masquerade Clan Specific 2 Blush of Health Physical 2 Eat Food Physical 1 Flaw Type Bonus Aesthetic Fixatiton Clan Specific Private Life Clan Specific +3 Nightmares Mental +1 New Arrival Social +1 Phobia(Cleithrophobia) Mental +2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 15 Notes Celerity 0>2. 15 xp                                                    FREEBIE POINTS:15 + 3+2+1+1= 22-2:  Master of the Masquerade(Merit)-2: Blush of Health(Merit)-1: Eat Food(Merit)-5: Perception(Attribute)-2: Drive(Ability)-2: Etiquette(Ability)-2: Stealth(Ability)-2: Survival(Ability)-2: Intimidation(Ability)-2: Expression(Ability) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame He has a mild degree of fame that follows him around generally. Be it as a Youtuber under the alias of "Dark Angel" or simply, Angel for short, albeit only really recognized online with how he tends to keep to himself in person generally from his day to day life. Maybe as a performer to a mild degree, given his track record of recording his performances from time to time. Or more so, his human days as an Actor, where those who are familiar with the Indie film scene of the early 2010's and the Native Cinema scene might recognize him as the young, brilliant star taken from the world too soon. He used to be internationally known but not all that well but has since lost that overtime. Now he is predominantly remembered by those who remember him as a friend and a long gone member of their community commemorating his disappearance whenever the topic of Missing and Murdered Indigenous Individuals come up, including in regards to Queer Natives. No one even realized he was missing in the early days of his embrace, outside of those closest to him, and those closest to him could only do so much with what little they had to call for help to bring him home. As such, his case wasn't even acknowledged until years later, before eventually dying down to quiet embers again. As such it is rare that people remember and recognize him as well, Malachite Goseyun. At least as the actor he was rather than the performer and overall personality he is today. Unless they were involved with his case or his work to any sort of degree in any way, and even then, it's mostly embers still. Contrary to what people think, he somewhat prefers it this way as it makes it easier for him to disappear at will when he wants to. Herd Influence Mentor Resources Retainers Status Independent Other Rights & Possessions Rights & Possessions Gear (Carried) Glock 17, A worn Brown Leather Wallet that was originally his grandfather's, a Swiss Army knife, an old Samsung Galaxy Note 10 plus and a Silver St.Christopher Necklace that was originally his mother's. Feeding Grounds Bars and Nightclubs predominantly. Havens A small flat in a Prohibitionist era Corner Apartment in Downtown Los Angeles. Situated above an Anarch owned Nightclub. Equipment (Owned) A Suitcase full of Clothes, including Make up and Performance Costumes. Video Camera/Recording equipment and a Laptop. A Fleece Blanket. Cat Carrier. Vehicles He rents them. Other A black cat named Victor(After Victor Joseph from Smoke Signals). Rescued him from a dumpster as a kitten. Had him ever since. He rides on Mal's shoulders sometimes when Mal doesn't leave Victor with some acquaintance or establishment(if not just, flat out hidden in his room) or the other to babysit for safe keeping. Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 43 Apparent Age 28 D.O.B. 4/29/1983 R.I.P. 4/11/2011 Hair Jet Black Eyes Vivid Green(used to be a distinctive pale green as a human) Race Native American(Mescalaro Apache) Nationality American Height 6"0 Build Lean but Athletic Gender Male Face Claim N/A A tall, lean Indigenous man of 6"0 who is generally regarded as particularly beautiful with a long, almost androgynous face, sharp almond eyes and a grecian nose. He is dark skinned with a skintone of Tawny brown and sports long smooth black hair that hangs down to his waist, sometimes adorning strands of it with decorative braids just for the fun of it, but often wears plain and brushed out to oblivion in most cases. His most distinguishable feature however, is his green eyes, which in life as a human used to be a pale green almost reminiscent of a muted rendition of the pale green found in the gemstone of his name sake. But has, ever since his embrace, become a lot more vivid of a sea green in colour. Occasionally wears eyeliner and eccentrically coloured nail polish on the Cosmetics front but not all the time. Other times more extensive styles of make up but only really for performances and his content to obscure his features to a degree. In regards to wardrobe he is particularly fond of subscribing to a modern day rendition of Indigenous Dandyism, sporting elegant white blouses and button ups with suit like elements such as blazers and Peacoats worn with slacks and his black Chelsea boots, typically in combination with indigenous jewelry such as earrings and necklaces most notably, typically bought from Indigenous creators from his travels around America over the years. Noted that a lot of his clothes is high quality but second hand in nature. Sometimes mixed with handmade Indigenous clothing items such as some of his coats sporting Indigenous textile work for lining instead of the typical plain colours seen in most items of a similar style. But when he moves around he typically prefers to also hide his body to a degree(especially when he feels vulnerable) and is most commonly seen in a bulky black flight jacket-isc coat with a thick faux lining that looks a lot like wolf's fur in colouring and sticks out along his neck and the hems of the jacket. Sometimes with a charcoal men's button up sweater beneath that he buttons up to a degree. It's a slight departure from his typical and preferred style but helps him feel safe and blend in. Also noted to wear a pair of Club Master style sunglasses to hide his eyes. Yes. Even at night. If not to have it pushed up over his head to nestle in his hair or in one of his jacket pockets. History History Born on April 29th 1983, Malachite was born and raised on the Mescalero Apache Reservation in New Mexico. His mother had him young. She was only 18 when she had him with an on again/off again boyfriend by accident when they got back together to try and make their failing relationship work and one thing led to another in that rekindling attempt.  His father never stuck around because he never wanted Mal but his mother decided to keep Malachite anyways and due to the decision, wound up breaking up and going through with the decision of having Malachite alone. As such, he never knew his father. At all. As such he was predominantly raised by his mom and grandparents while his mother would work 2 jobs to support them, a waitress at a local diner during the day, and night shifts as a housekeeper at a motel. But more so than that, it was to help parent him since his mother was a very young and inexperienced parent who got overwhelmed easily and wasn't always the best of mothers, but loved her son more than anything. Though when he wasn't being reared up by his mother and grandparents, he was being watched over by his maternal uncle's family, including his 3 older cousins who very quickly took to essentially adopting him as a little brother with which to goof off with and impart upon the sacred arts of film via introducing him to 80's and 90's horror flicks and blockbusters he definitely wasn't old enough to watch yet upon the age of introduction. That was when his cousins didn't include him in almost everything else they did from friend hangouts to show off the cute baby cousin to girls they fancied, weekend sleepovers and camping trips or indulging his whims through making "films" with his eldest cousin's old camera recorder or spending Halloween nights trick or treating and essentially terrorizing the rest of the reservation. Overall he had a bittersweet upbringing full of its own sense of warmth and joys, but also a solemn sense of hardship that prevailed in the background regardless. It was a situation that provided some semblance of stability but also dysfunction, as his grandparents did provide him and his mother with the stability that was sorely needed as they essentially raised him alongside his mother as she was growing up herself still, and he overall grew up in a household that did genuinely love him, but was still bogged down by their own problems. The kind that would often leave to arguments and the occasional bout of neglectful choices or situations where Mal had to take on the role of an adult too soon when he was a child himself. It was all mainly rooted in his family's history with Alcoholism and his grandparent's pre-existing PTSD sustained from the Indian Boarding School system and, in the case of his grandfather, the Vietnamese War, and the generational trauma that it sprouted onto which was passed onto their son and daughter, and in turn, their grandchildren. For a while it manifested in emotional conflicts predominantly but it wasn't long until it led to his family phasing out of his life one by one. His grandfather passed first when Malachite was in 5th grade, due to long term health complications from Alcoholism and Stress leading to his body finally giving in. His uncle Asher soon followed suit in his grandfather's footsteps from an Alcohol overdose when Mal was in Middle School, just gearing up for Junior High. His grandmother was taken by a stroke when Malachite was in his mid 20's, due to stress and the weight problems she had that came with it all catching up to her. But the most tragic and detrimental loss for Malachite so far by that stage was his eldest cousin, Ezra, who committed suicide when Malachite was a Senior in High School after losing to a hidden battle with his mental health issues. By the time he was old enough to go to College, Malachite has developed an extensive amount of detachment issues, especially after Ezra’s death, since he soon grew to believe that no matter how much he loved anyone, they always end up leaving him behind eventually, and that if he didn’t get too attached to anyone, it wouldn’t be as painful when they leave. While confident and charismatic still, it was obvious to an extent that Malachite soon grew up to be closed off as an adult, a man who exudes charisma in thick swathes of ambition and pride but perpetually felt empty and unfulfilled at the heart of it, always seeking something more, something that authentic and tangible. It was what drove him off to move to Orange County, California, away from New Mexico to pursue a career in the Entertainment industry but also to seek out a new blank slate in his early adulthood away from home. In Orange County he lived among the Native Community with a gaggle of roommates while he pursued his film degree and scraped together his expenses through odd jobs via bartending and retail jobs, all the while picking up small acting and modelling jobs here and there, getting his start as an actor through Indie films, small film and television parts and Native Cinema roles the moment he managed to get his foot in the door through the networking front around college and got himself well acquainted enough with fellow film buffs in the Native Community. Though this never deterred him away from the more social aspects of college life either in the form of what he could attend in the way of weekend college parties and club nights between his odd jobs. Malachite was always relatively popular among his peers, be it for his personality and wit to, from the moment he hit puberty and started growing into his looks, his beauty to go along with the charismatic and easy going personality. In adulthood, it was no exception. Even if it was all in an attempt to break out of his detachment and find a genuine emotional connection with others he sorely craved but felt like he couldn't achieve, not without getting hurt somewhere in the process. Something which was further exasperated in his romantic relationships due to not just his detachment issues but his blossoming bisexuality at the time in an era where bisexuality was still considered unacceptable and taboo, especially for a man. Eventually however, his life took another turn again that added fuel to the fire after he walked out of Film School with a hard earned Bachelor's in Fine Arts by 2004. Eventually, some time after he graduated Film School, he was picked up by studios and groups for bigger roles outside of the smaller pool of prospects he usually wound up with. Predominantly, he went from being extras in shows and music videos and roles in small indie shorts to being picked up for minor characters in sitcoms and television shows, including a life guard, horror film characters, student roles, love interest roles, all sorts of scouts and warriors for Historical dramas and reenactments, some of them one off, others reoccurring but each one more and more prevalent than the last. He very quickly established his talent as a natural performer, and between his talent, his charisma and his beauty, he proved an attractive enough prospect for people to pick up. Even if he initially didn't gain as much traction as his lighter skinned counterparts. And when he wasn’t playing small roles, he was taking on modelling jobs in between roles to keep himself afloat and continue networking himself out even further. He loved his job, even if it meant living like a starving artist for a decent chunk of his career while he was establishing himself. He even began to establish bonds with others in the industry among other actors, especially in the Native Cinema scene, especially among the younger/newer fledglings of the industry and the veterans. But he gradually grew disillusioned with the Entertainment industry as a whole through his exposure to it, between the discrimination that was still writhe within it, to the sleazy behind the scene actions hidden behind parties and pleasantries and substance abuse. It was an industry of rot perpetuated by greed, indulgence and predatory behaviour, but it wasn’t enough to deter him from the industry altogether. Malachite was still too ambitious, adamant in the idea of emulating his childhood heroes and providing that form of comfort and escapism he himself had as a child to others. He believed there was strength in influence and that the more influence one was to gain, the more power they would have to protect themselves from others and throughout his career, he operated quite liberally through this mindset. It wasn’t until 2008 roughly after years of work that he got his first major part as a film protagonist in a Indie Film drama that unexpectedly hit it big. It was a big enough hit to end up in International Film festivals, including Cannes, where inadvertently, he initially caught the eye of Neill Gamman. This film was his official breakout role, and led to more major film prospects by the time he was 28. Soon, his second role followed and boosted his popularity. He was going to be picked up for more roles and was in the process of going through his prospects, when he stumbled upon a peculiar role based off of one of the works of Neill Gamman that Gamman supposedly planned on producing, which is what led him to London. Gamman took Malachite against his will and embraced him with the intent of grooming him into his successor to not just keep Malachite for himself as a living toy under his blood bond but to gain prestige with the Prince. It was a highly abusive and exploitative relationship, built on the basis of “Say yes or else” amidst the emotional abuse and excessive social isolation and physical exploitation, and it is the one “relationship” which still haunts him to this day in recesses of the trauma Neill left behind. But it wasn’t until Malachite grew tired of being excessively isolated under Neill’s helm, and took to slipping out of Neill’s penthouse to explore the London streets on in what he thought was going to be a temporary freedom that the blood bond gradually weaned to the point of forced admiration being trumped over with fear and pure absolute hatred and disgust entirely. During this time he was however, taken by Hunters with the intent of being killed off and rescued by his Coterie from a white van. After which through a contact of theirs, they fell in with the British Anarchs whom nearly roped Mal in with his old sire again upon Neill bargaining for his return. He nearly wound up forced back under Neill's helm again his will had it not been for the Nosferatu and Lasombra of his Coterie standing up for Mal and getting him out from under Neill’s nose and make an attempt to kill him the first time. Something which led to a bloody bounty placed on their heads and the Coterie being passed from place to place, associate to associate, before they managed to grow strong enough in power to overpower Gamman entirely when Gamman came back to regain Mal under his control again and Malachite, in awakening his beast in the hatred he had for him, managed to inadvertently kill him by his own hand. After Which they received excessive heat from both the British Camarilla and the Anarchs, the former for killing a high ranking member of the Toreador Clan, at the hand of his own Childe no less, the latter because while they commended the death of what was previously a thorn in their side, they had no idea what to do with him and his Coterie and passed them off to be on their own once again. To which Malachite broke off from his Coterie despite maintaining the friendship he’s built with them since, not just to distance himself from them for their own safety in his eyes as he inadvertently believes their troubles to be his fault for “bringing them into his problems” to begin with but also to try and make sense of his newfound independence in amidst the trauma, the conflict of identity and  the loss of purpose that came with having his entire life torn away from him without consent on such a sudden basis under the helm of a monster. Malachite has been semi-nomadic since, travelling all throughout Europe and America, working as an Independent under the Anarchs and gaining their favour through odd jobs and fledgling recruitment stints. Though in between such following the introduction of YouTube as a more prosperous career prospect, Malachite has since taken to using his film background to make a living off of the platform through night life vlogs, film reviews and analysis and performance pieces in addition to performing Live as a night actor for seasonal events and surviving off of, unless it’s out of desperation, almost exclusively draining the blood out of white people and the lives of  “bad men”(and women). “The kind of men who follow girls to their houses and cars at night and creep on people in bars. Because they’re the kind of people that no one will cry about at a funeral.” in his words. Since he has since developed an aversion to taking innocent people's lives if he must but doesn't see the latter as human enough in his eyes to consider sparring them at all. Mara Vox Overview Overview A resourceful and bright spirited Nosferatu, she's an expert in repairing and modifying a wide range of technologies and equipment, mainly of antiquated nature. She uses said skillset for covert communications when the need to bypass the digital world becomes necessary. Basics Basics Name Mara Vox Player PSU Chronicle Baltimore After Dark Nature Architect Demeanor Caregiver Concept Vintage Tech Expert Clan Nosferatu Generation 12th Sire Gregor Vetch Attributes Attributes Physical T Strength Specialization 11000 Dexterity 11100 Stamina 11100 Social s Charisma Specialization 11100 Manipulation 11000 Appearance 00000 Mental P Perception Specialization 11100 Intelligence 11110 Wits 11100 Abilities Abilities Talents S Alertness Specialization 11000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 11100 Expression 11100 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 10000 00000 Skills T Animal Ken 00000 Crafts Vintage Technology 11110 Drive 00000 Etiquette 00000 Firearms 11100 Larceny 00000 Melee 00000 Performance 00000 Stealth 11100 Survival 00000 00000 Knowledge P Academics Specialization 10000 Computers 11100 Finance 00000 Investigation 11100 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 11100 Technology Vintage Technology 11111 00000 Advantages Advantages Disciplines Obfuscate 11100 00000 00000 00000 00000 00000 Backgrounds Herd 11000 Resources 11000 Generation 10000 Domain 10000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 11111 11000 Path Humanity Bearing Willpower 11111 10000 00000 00000 Blood Pool 11111 11111 10000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Computer Aptitude Mental 2 Long Fingers Clan Specific 1 Crackshot Physical 3 Eidetic Memory Mental 0 Flaw Type Bonus Can't Cross Running Water Supernatural 3 Bad Sight Physical 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent Notes 3 Freebie Points for Willpower 2 Freebie Points for Crafts2 Freebie Points for Technology2 Freebie Points for Firearms4 Freebie Points for Stealth4 XP For Stealth8 XP for Technology Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Seven Blissed-out, Alley-Dwelling Freaks Influence Mentor Resources Online Vintage Tech Repair Business Retainers Status Other Runs an online only business where she fixes various odds and ends, though mostly desirable or sought after vintage technologies. If you can think of it, she fixes it.Business is run in an extremely rundown tiny office building in East Downtown Baltimore. The office building blends in with the rest of the urban decay. (Might expand on this later, was thinking of naming the shop SignalWorks) Rights & Possessions Rights & Possessions Gear (Carried) Beretta M9 Semi-Automatic Handgun, Multitool, Disposable Flip Phone, Handheld Transceiver, Fanny Pack to carry tools, equipment, and messages as needed. Feeding Grounds Havens Equipment (Owned) Various hoarded technologies of all kinds and calibers (just about anything you can think off). Various tools from heavy duty to fine precision for any project she may work on. Modified Reel to Reel and Cassette recorder and extensively modified Polaroid SX-70 camera with custom lenses is a main part of her arsenal for physical communications. Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 29 Apparent Age 22 D.O.B. February 2, 1996 R.I.P. June 30, 2018 Hair Black Eyes Green Race Latin American Nationality American Height 5'3" Build Petite Gender Female Face Claim N/A She wears a short-sleeved Polo short, Cargo Pants, steel toe boots, and a large, oversized Carhartt Utility Jacket with a big hoodie when going out. May use a silicon or welding mask to cover her face if necessary and wears glasses and sometimes contacts depending on the circumstances. Her arms, legs, and torso has peeling, rotting skin and her spine has minor deformities causing a permanent subtle hunch. Her nose and eyes are sunken inwards is if they never properly developed from birth. Her fingers have elongated as well, though grotesque as they are, she has found them useful in her daily activities.She retains her medium flowing black hair and green eyes and can be generally described as short and petite aside from the deformities. History History Mara was born in 1996 and raised in a household filled with old, antiquated machines and electronics. Her grandfather, a dedicated tinkerer, has spent years experimenting with analog devices, from film camera's to radios and tape machines. Mara curiously listened and learned, gaining an expertise with a broad variety of these devices. This led to an early curiosity that would eventually lead her to pursue engineering in college, though she much preferred hands-on-work compared to sitting in formal lectures.At 22, Mara was embraced by a Nosferatu named Gregor Vetch. The Embrace left her physically disfigured like all Nosferatu, and though the change was harsh, Mara adapted well under Gregor's mentorship. With that mentorship, Mara realized that her knowledge of analog technologies could be a unique advantage in a world dominated by digital surveillance. Though she never expected her skills to be used for covert purposes, she became a valuable asset to the Anarchs, using her expertise for under the radar communications.Mikail "Mickey" Zhamay Overview Overview Tall dark and handsome and with a pureheart this Toreador will tell and paint you a story. A rather one-of-a-kind comic book artist, writer and freelancer.He has the recruitment target flaw. Basics Name Mikail Zhamay Player Platinum/akirara_ Chronicle Baltimore After Dark Nature Enigma Demeanor Bon Vivant Concept Entertainer/Intellectual/Socialite Clan Toreador Generation 10th Generation Sire Ian Malcom Attributes Attributes (5)Physical p Strength Strength Reserves 11111 Dexterity 11000 Stamina 11000 (7)Social s Charisma Graceful 11111 Manipulation 11000 Appearance Photogenic 11111 (3)Mental t Perception 11000 Intelligence 11000 Wits 11000 Abilities Abilities (13)Talents p Alertness 11000 Athletics 10000 Awareness 11000 Brawl 00000 Empathy 11100 Expression Drawing 11000 Intimidation Angel Eyes (Hardstare but with a cooler name) 11111 Leadership 00000 Streetwise 10000 Subterfuge 11000 00000 (9)Skills s Animal Ken 00000 Crafts Printing 11110 Drive 00000 Etiquette 10000 Firearms 00000 Larceny 00000 Melee 10000 Performance Speeches 10000 Stealth 10000 Survival 10000 00000 (3)Knowledge t Academics Literature 10000 Computers 10000 Finance 10000 Investigation 10000 Law Kindred Law 10000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex 11100 Celerity 11000 Presence 11110 00000 00000 00000 Backgrounds Contacts 10000 Fame 11100 Resources 10000 Generation(10th) 11100 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11100 Courage 11100 Humanity/Path 1111111000000 00000 Path Humanity Bearing Willpower 1111110000 Temporary Willpower 1111110000 00000 Blood Pool 111111111111 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Friendly Face Physical 1 Enchanting Voice Physical 2 Precocious (Expression) Mental 3 Acute Sense (Vision) Physical 1 Languages (Pashto, Dari, Palestinian Arabic, Quranic Arabic) Mental 0 Flaw Type Bonus Flashbacks Mental 6 Recruitment Target Social 1 Derangement: Temporary Dementation Induced Schizophrenia Supernatural and Mental 0 (Thanks Calla) Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 16 Spent 15(Freeibies)15(starting)+48(Xp earned)= 54 Notes 7/14/24: 15 Freebie points5 Freebie pts spent to raise Strength from 4 to 510 Freebie pts spent to raise Charisma from 3 to 5Starting XP 6 to raise Fame to 3(Base background points were spent on generation and fame and contacts)6/11/25: 38 XP spentWP to 5 → 12Auspex 2 → 5Empathy 2 → 2Alertness 2 → 2Celerity 2 → 5Prescence 2 → 5Subterfuge 2 → 2Expression 2 → 1Empathy 3 → 47/16/25: 10 XP spentPrescence 3 --> 107/29/25: 25 XP spentPresence 4Auspex 3 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fellow victims of Ian Malcom, Visual Arts and Writing firms Fame Mickey is known under many pen names. Few know both his face and all of his pen names. Herd Influence Mentor Resources Comic Book Artist who has written several comics under different pseudonyms Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Phone, Wallet, Shades Feeding Grounds Havens Equipment (Owned) Drawing tablet, Vehicles Pick Up Truck Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Thorne Bratovich (1 Towards him) 1 Viorel (Unbondable) 2 Rachael Harlow (3 Towards him) 5 Brigid (4 towards him) 2 Bound To Rating Description Description Age 50 Apparent Age 28 D.O.B. 02/14/1974 R.I.P. 07/03/2002 Hair Black Eyes Brown Race Central Asian Nationality American Height 180cm Build 165 Lbs Gender Male Face Claim Art With shoulder length wavy raven hair, Dark brown eyes, All tied together with a pale resting face that has what can be understood as an understanding expression. He has the aura of a tiger catching everyone's attention when he enters a room.  He's literally "tall dark and handsome" History History Mickey came from humble beginnings in Fremont California being cramped into an apartment with his family and a second family all under one roof. This naturally wasn't the best environment for a first generation American. He earned his nickname from locals being unable to say "Mikail" which they replaced with "Michael" which then became "Mickey". At the age of 12 Mickeys family couldn't put him into any extracurricular activities so he found himself roaming around his local library and museums. This resulted in Mickey being more brain than brawn. Mickey began to excel at the arts winning his first ever art contest that same year. His life of achievements was stunted due to his family not wanting to have an artist in the family due to them finding it effeminate. Mickey found himself having to resort to living alone in his college dorm relying on support from his older cousins and scholarship from his community college. Mickey strapped for cash found himself living in a dorm. The schools head visual arts chairman took a liking to Mickey instantly. Mickey found himself attending art gallerys and student animation film festivals with him. Mickey didn't think much of it, that was until he was given a vampiric embrace. Mickey at first was offered it but refused. That was until his professor started to bully him into accepting it and threatening him if he didn't become part of his "Trophy collection" for there was no better work of art to him than him making someone into the perfect artist and forevermore their art would somewhat be because of him. Mickey stopped refusing when his professor started to bring up how he could easily just kill his family and get him expelled for claiming all of Mickeys art was his. Mickey gave in and became one of his pets. Eventually he and the others from the college who were forced to be vampires throughout the ages a year into his vampirism took down the cruel man and anyone on his side and all fled California. Mickey found himself surfing all over the US as a free spirited artist. He currently has found work in Baltimore. Missy Milliner Overview Overview "Pops said I had to do the dirty work. Pops said I have clean up after your mess. He also said that you need to stop being dumbasses or I'll be cleaning up your mess."- Missy MillinerThe newest lick in the Milliner family, Missy is a vulgar and strong willed woman. She's been made to balance her career as a streamer with her duties in the Giovanni family. Her fans know her as a loud mouth, competitive, streamer while her family knows her as a loyal, if poor mannered, family member. Basics Basics Name Melissa "Missy" Milliner Player Sandy Chronicle Baltimore After Dark Nature Competitor Demeanor Thrill Seeker Concept E-Girl Mobster Clan Giovanni Generation 11th Sire Andrew Milliner Attributes Attributes Physical S Strength Specialization 11000 Dexterity Snap Reactions 11110 Stamina 11100 Social T Charisma Specialization 11000 Manipulation 10000 Appearance 11100 Mental P Perception Keen Hearing 11110 Intelligence Analytical 11110 Wits 11100 Abilities Abilities Talents T Alertness Specialization 10000 Athletics 00000 Awareness 10000 Brawl 10000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge 10000 00000 Skills P Animal Ken Specialization 00000 Crafts Sewing 11100 Drive 11100 Etiquette 00000 Firearms 11100 Larceny 11000 Melee 00000 Performance 00000 Stealth 11000 Survival 00000 00000 Knowledge S Academics Specialization 00000 Computers Internet 11111 Finance 00000 Investigation 00000 Law 00000 Medicine Pathology 11110 Occult 11100 Politics 00000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines Necromancy 11110 Potence 10000 00000 00000 00000 00000 Backgrounds Fame 11100 Resources 11100 Generation 11000 Spirit Slaves 10000 Momento de Morte 11000 Allies 11000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11100 Courage 11111 Humanity/Path 1111X 00000 Path Humanity Bearing Willpower 11111 11000 00000 00000 Blood Pool 11111 11111 11000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Medium Supernatural 2 Prestigious Sire Supernatural 1 Language (Italian) Free Flaw Type Bonus Enemy Social 2 Vulgar Social 1 Bound (Andrew Milliner) Social 2 Bad Sight Physical 1 Rituals & Paths Rituals & Paths Ritual Level Call of The Hungry Dead 1 Path The Sepulchre Path 11110 The Grave's Decay 11100 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 81 Spent 73 Notes 2 Free on Medium1 Free on Prestigious Sire1 Free on 1 in Resources7 Free on 1 in Necromancy1 Free on 1 in Generation2 Free on 2 in Contacts2 Free on 2 in Will1 Free on 1 Spirit Slaves2 Free on 1 in Occult2 Free on 1 in Medicine7 XP on New Path (The The Grave's Decay)2 XP on Momento de Morte2 XP on 1 dots in Momento de Morte4 XP on 1 in The Grave's Decay Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Contact in Law Enforcement, Contact in Fame Famous Streamer, known for anger issues and skill at games Herd Influence Mentor Resources Old Money, New Blood. Extensive profits from family businesses and her streaming career. A nice apartment by the harbor. Retainers Status A new lick in the family, Dad's favorite Other Rights & Possessions Rights & Possessions Gear (Carried) .38 Magnum, Wallet, keys, Cell Phone Feeding Grounds Havens Equipment (Owned) A well used trench shovel from WW1 (Relic), gaming rig, extensive cosplay wardrobe Vehicles Honda Accord Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Andrew Milliner 1 Bound To Rating Description Description Age 23 Apparent Age 20 D.O.B. 2004 R.I.P. 2022 Hair Blonde Eyes Brown Race White Nationality American Height 6'0 Build Lanky Gender Female She/her Face Claim Sophie Thatcher (as Natalie in Yellow Jackets) A tall, lanky, blonde woman. When on stream she's almost always in cosplay but in her private life she prefers baggy clothes that hang off her body. History History Missy was born the second daughter of Andrew Milliner's third wife. Her family growing up was a massive mess of distant cousins, half-siblings, and uncles from across the world. She was taught the ropes of the family business and was regularly made to sit through long meetings, formal dinners, and extensive business lessons. That all being said, she was not truly brought into the dirty work until her embrace. Instead her family allowed her to pursue a path as a streamer, partially to keep her out of the way until she was of age and partially because it allowed them to get a foothold into the social media craze, which she threw herself into quite happily. When the time came for her embrace, at her 20th birthday, her father immediately used his weight in the family to get her lessons with main branch Giovanni in the Discipline of Necromancy to make up for his largely weak understanding of it and the general lack of proficient necromancer's in the local branch of the family. As soon as she began to manifest her Path, he put her responsibility into being a cleaner for the family's crimes. He found that she had a knack for the Necromancy of their clan and continued to push her to pursue it.As of the current nights, Missy has fell into a rivalry with the tremere streamer Juliette.Mr. Pitch Overview Overview A rising cult leader in the supernatural underworldThe Cult of PitchThe Thousand Faces Basics Basics Name Mr. Pitch (Richard) Player Nugget Chronicle Baltimore After Dark Nature Autocrat Demeanor Guru Concept The Favored Son Clan Nosferatu Generation 10th Sire Mr. Hood Attributes Attributes Physical p Strength Specialization 10000 Dexterity 11000 Stamina 11100 Social s Charisma Specialization 11100 Manipulation Deceitful 11110 Appearance 00000 Mental t Perception Specialization 11100 Intelligence Analytical 11110 Wits 11100 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 10000 Brawl 00000 Empathy 10000 Expression 10000 Intimidation 00000 Leadership Religious Zealotry 11110 Streetwise 00000 Subterfuge Supernaturalt 11110 00000 Skills s Animal Ken Specialization 00000 Crafts 10000 Drive 00000 Etiquette 10000 Firearms 11000 Larceny 00000 Melee 00000 Performance 10000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 11000 Computers 00000 Finance 11000 Investigation 10000 Law 11100 Medicine 00000 Occult Sabbat 11110 Politics 11000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism 00000 Obfuscate 11100 Potence 00000 Dominate 11000 00000 00000 Backgrounds Cult 11100 Alternate Identity 11100 Armory 11000 Generation 11000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11000 Courage 11110 Humanity/Path 11111 10000 Path Bearing Willpower 11110 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost False Reflection Clan 3 Flaw Type Bonus Infamous Sire Social 1 Dark Secret Social 1 Impatient Mental 1 Vengeful Mental 2 Dark Fate Supernatural 5 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 47 (31) Spent 18 Notes Free Disciplines 14Backgrounds 6XP Ability 18 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Small flock of loyal cult members. Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 30 Apparent Age Un known D.O.B. 1995 R.I.P. 2020 Hair None Eyes Grey Race Na Nationality American Height 6'0" Build Tone Gender Male Face Claim Ai (sorry) Mr. Pitch is a foul angry man who has shifted to religious fanaticism. He dresses all black and wears a black mask with sigil that he says translate to the exact date of the end of the world. History History Richard was trained while Thomas was finishing his training, but Richard's was different. Along with the normal brain washing techniques that were being used by Mr. Hood and Sarah, Mr. Hood also focused heavily on Dominate to fully break Richard's mind before ever embracing him. After Mr. Hood was killed and his empire brought to ruins, Richard broke and needed to rebuild, his teachings of the Sabbat turned him towards the only logical next step. Whether he would admit it or not, he had been groomed into a cult, it only made sense to start the process anew. Beliefs Anonymity is DivinityTo be someone is weakness. To be anyone is power. By abandoning personal identity, members embrace the “Pitch”—the infinite black void where all selves dissolve. The Many-as-OneJust as the Sabbat become a unified sword against the Camarilla, so too do mortals in the Cult of Pitch dissolve into a faceless whole. All are Mr. Pitch. No one is unique. Faith Through DoubtMembers are expected to attack their own beliefs in group meetings. The act of dismantling one’s faith and then reaffirming it builds unshakable loyalty. The Unseen ShepherdThe true leader is always absent. Most cultists are not even sure Mr. Pitch exists. Practices Rotating Cells: Members are shuffled constantly. They never meet the same people twice, preventing bonds of friendship and fostering only loyalty to the cult. Masks of Pitch: When gathering, all wear plain black masks or hoods, symbolizing the void. Confessional Doubt: Each meeting involves ritualized questioning: “Why do you follow Pitch?” “What if Pitch is false?” The point is not answers, but strengthening through breaking and rebuilding faith. Erasure Rites: New initiates ceremonially destroy personal items (photographs, diaries, even digital identities) as offerings to the void. Doctrine of the Pitch Core Tenets (The “Four Shadows”) Shadow of Self – “I am not myself. I am Pitch.”(Ego is illusion; individuality is weakness.) Shadow of Doubt – “All truth can be questioned. Even this.”(Faith is reforged through ritual doubt.) Shadow of Unity – “We are many masks, one void.”(The cult exists only as a collective. No ties outside it matter.) Shadow of Obedience – “The void commands. The mask obeys.”(Orders from above are sacred, even if the giver is unknown.) Ritual Practices 1. The Masking Rite (Initiation) New members are stripped of name, history, and identity. They destroy a token of their past (photo, ID, diary, phone). They are given a simple black mask and told: “This is your only face now.” The group then chants:“From light into shadow, from self into Pitch.”(Psychological Warfare): Breaking ties with personal history destabilizes the recruit, making them dependent on the cult. 2. The Chorus of Doubt (Regular Meeting Rite) Small cell gathers in darkness, masked. One member takes the “Challenger’s Role,” asking the others: “Why do you follow Pitch?” “What if Pitch is false?” “What proof binds you to the void?” Members must dismantle their own belief, then reaffirm it publicly. Closing chant: “I am no one. I am Pitch. In the void, I am whole.” (Psychological Warfare): Encourages doublethink—members internalize challenges while being forced to resolve them in the cult’s favor. 3. The Erasure Rite (Ongoing Discipline) Members are periodically required to cut ties: abandoning friendships, jobs, possessions. A symbolic offering is made to the void (burning belongings, deleting accounts). Each act is framed as “shedding skin to become formless.” (Sabbat Parallel): Like the Vaulderie demanding loyalty only to the pack, this keeps members bonded only to Pitch. 4. The Black Gathering (Special Event) Rarely, larger groups are assembled. All masked, in total silence. A distorted voice (recording, modulator, or even Mr. Pitch himself) delivers cryptic doctrine. The crowd repeats it in unison until it becomes mantra-like. At the end, all masks are raised toward the speaker in silent acknowledgment. (Psychological Warfare): Creates awe through spectacle, strengthens the illusion of omnipresent leadership. 5. The Trial of Shadow (Punishment/Testing) A member suspected of disloyalty is confronted in a cell meeting. They are bombarded with contradictions, accusations, and denials from their peers—all masked. They must renounce self entirely to be allowed back in. If they resist, they are erased (excommunicated, socially or literally). (Sabbat Parallel): Functions like a brutal blood-bond trial—but psychological rather than vampiric. Mantras / Liturgical Phrases Used in meetings, chants, and psychological drills: “The mask is my face.” “I am no one, I am all.” “Doubt is the whetstone of faith.” “A thousand masks, one void.” Ms Thorton Overview Overview Basics Basics Name Ms. (Olivia) Thorton Player Chronicle Baltimore After Dark Nature Architect Demeanor Perfectionist Concept Victor's personal assistant Clan Generation Sire Attributes Attributes Physical p Strength 11000 Dexterity 11100 Stamina 11000 Social s Charisma 11100 Manipulation 11000 Appearance Enchanting 11111 Mental t Perception 11000 Intelligence 11100 Wits 11000 Abilities Abilities Talents p Alertness 11000 Athletics 11000 Awareness 00000 Brawl 10000 Empathy 11000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 11100 Firearms 10000 Larceny 00000 Melee 11000 Performance 11000 Stealth 00000 Survival 00000 00000 Knowledge t Academics 11000 Computers Internet 11100 Finance 11100 Investigation Database Searches 11100 Law 10000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 11000 00000 Advantages Advantages Disciplines Dominate 10000 Potence 10000 00000 00000 00000 00000 Backgrounds Mentor 11000 Resources 11100 00000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11100 00000 00000 00000 Blood Pool 10000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Freebies  5 points on Appearance 51 point on Internet Specialization1 point on Database Searches Specialization1 point on Enchanting Specialization8 points on Abilities5 points on Dexterity 3Experience28 points on Abilities Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 21 Apparent Age 21 D.O.B. 1/15/2003 R.I.P. Hair Blonde Eyes Green Race Caucasian Nationality American Height 5'2" Build Slender Gender Female Face Claim Dove Cameron Olivia is an extremely attractive young woman. Some may write off her intelligence due to her looks, this would be a mistake. Olivia is quite capable, which is why Victor Wolf made her his ghoul and assistant. Like Victor, Olivia is always dressed in expensive clothes except during her time off. When in the company of Victor she is almost always dressed in high end suits. History History Nicky October Overview Overview Nicky October is the leader of the Baltimore Bully Boyz, a gang of streetrats operating out of Gwynn Oaks. The BBBoyz are mostly involved in petty crime but they have been getting more involved with drug trafficking in the last year or so. Basics Basics Name Nicholas October Player Pooka Chronicle Baltimore After Dark Nature Caregiver (Protector) Demeanor Autocrat Concept Streetrat gang leader Clan Brujah Generation ⁿ/ₐ (Ghoul) Regnant Tomasz Draus Attributes Attributes Physical T Strength 11000 Dexterity 11000 Stamina 11000 Social P Charisma 11100 Manipulation Persuasive 11110 Appearance 11100 Mental S Perception 11000 Intelligence 11100 Wits One Step Ahead 11110 Abilities Abilities Talents p Alertness 10000 Athletics 00000 Awareness 00000 Brawl 10000 Empathy 11000 Expression 00000 Intimidation 11100 Leadership Compelling 11110 Streetwise Gangs 11110 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts 10000 Drive 10000 Etiquette 00000 Firearms 10000 Larceny 11100 Melee 10000 Performance 10000 Stealth 10000 Survival 10000 00000 Knowledge t Academics 00000 Computers 10000 Finance 00000 Investigation 10000 Law 10000 Medicine 10000 Occult 00000 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Potence 10000 Celerity 10000 00000 00000 00000 00000 Backgrounds Resources 11000 Armed Force Gang 10000 Base of Operations Luxury 10000 Base of Operations Size 11110 Base of Operations Security 11000 00000 Virtues Conscience 11000 Self-Control 11110 Courage 11111 Humanity 11111 10000 Path Bearing Willpower 11111 11100 00000 00000 Blood Pool 11000 00000 00000 00000 Blood/Turn 1 (Ghoul) Merits & Flaws Merits & Flaws Merit Type Cost Natural Leader Social 1pt Language: Spanish Flaw Type Bonus Experience & Derangements Experience Total 45 Spent 15 Notes FREEBIES:1 - Merit - Natural Leader2 - Courage 4→5 (WP+1)3 - Willpower 5→84 - Intimidation 1→35 - Wits 3→4XP:2 - Resources 1→25 - Base of Operations - Security 0→25 - Empathy 0→23 - Stealth 0→1GHOULING:Potence  0→1Celerity  0→1 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Armed Force (Gang ~15 members; Reference: Military Force - VTM: Elysium) Rights & Possessions Rights & Possessions Gear (Carried) 9mm (Light Firearm); Knife; Burner Phone; Wallet Feeding Grounds Havens Equipment (Owned) Vehicles A shitty (but reliable) 2001 Honda Civic Other Base of Operations:  Small apartment building and abandoned house at the intersection of Gwynn Oak, Ridgewood and Post Road. Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Tomasz Draus 3 Bound To Rating Description Description Age 23 Apparent Age 19-20 D.O.B. October 1999 R.I.P. ⁿ/ₐ (Human) Hair Black Eyes Brown Race Latino Nationality American Height 5'8" Build Slender but muscular Gender Male Face Claim AI History History Nicky was born in Baltimore. At least, that is what he assumes because the city is the only place he has ever known. He never knew his parents, or much about how he came to be, except that he was born sometime in October. Nicky was raised in a orphanage. He didn't stay there long He grew up on the streets which wasn't exactly an easy life for a kid. He didn't have many choices to survive, but he did. In his teen years, he fell in with a small street gang. They were led by a hard-nosed thug named Gruber. Yeah, Gruber, like Hans Gruber from Die Hard. He was something of an asshat, but he offered wayward kids and teens a safe place to sleep and food to eat, so long as they met their thieving quota. A modern day Fagin. Gruber turned out to be a little handsy. He didn't just beat you if you fucked up, sometimes his hands wandered to places where they shouldn't. At seventeen, Nicky had enough. Gruber died that day, ironically pushed off a building, and the Baltimore Bully Boyz were born.Noah Silverwater Overview Overview Noah is the childe of the Toreador Primogen, Blaze.They came to Baltimore together in 2013. By then, Noah had been a vampire for twenty years and garnered a reputation for brutal, unrelenting honesty. It's obvious to pretty much everyone that Noah was not Embraced for a silver tongue or even for his artistic ability (Though that is nothing to scoff at).He was Embraced pretty exclusively for his beauty, his intensity, and the preservation of both.For better or for worse. Basics Basics Name Noah Silverwater Player QuinnTalon Chronicle Baltimore After Dark Nature Perfectionist Demeanor Anarchist Concept Perfection Preserved Clan Toreador Generation 10th Sire Blaze Attributes Attributes Physical p Strength 11100 Dexterity Precise 11110 Stamina 11100 Social s Charisma 11100 Manipulation 10000 Appearance Unforgettable 11110 Mental t Perception 11100 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics Aerial Acrobatics 11110 Awareness 11000 Brawl 11000 Empathy 11000 Expression 11000 Intimidation 10000 Leadership 00000 Streetwise 10000 Subterfuge 00000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 11000 Firearms 11000 Larceny 00000 Melee 00000 Performance Contemporary Ballet 11110 Stealth 00000 Survival 00000 00000 Knowledge t Academics 11000 Computers 10000 Finance 11000 Investigation 11000 Law 00000 Medicine 10000 Occult 10000 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex* 11110 Celerity* 11000 Presence* 10000 00000 00000 00000 Backgrounds Generation 11100 Resources 11100 Herd 11000 00000 00000 00000 Virtues Conscience 11100 Self-Control 11100 Courage 11110 Humanity 11111 10000 Path Bearing Willpower 11111 10000 00000 00000 Blood Pool 00000 00000 000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Ambidextrous Physical 1 Catlike Balance Physical 1 Blush of Health Physical 2 Language (Shoshoni, French) Mental 0 Flaw Type Bonus Rival Sires Social 2 Sympathizer (Anarch) Social 1 Poor Sight Physical 1 Tortured Artist Toreador 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 73 Spent 68 Notes Freebies - 16Wits 3 - 5Intelligence 3 - 5Perception 3 - 5Willpower 5 - 1Experience - 34Auspex 2 and 3 - 15XPCelerity 2 - 5XPHerd 1 and 2 - 6XPBrawl 1 and 2 - 5XPFinance 1 - 3XPInvestigation 1 and 2 - 5XPStreetwise 1 - 3XP Auspex 4 - 15XPComputer 1 - 3XPFinance 2 - 2XP Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd They'd be hook-ups in human terms, but for Noah it's just a couple of guys he feeds from during sex.Kyler Jacobs - A student at MICA who is currently writing and crowd-funding his own comics.WIP Influence Mentor Blaze, Toreador Primogen and his sire. Resources Noah owns a dance and aerial studio near his sire's domain called 'Sky Elite Dance Company'. He has a few daytime employees, but teaches later-night classes himself for people who work odd hours. Retainers Status Other Rival Sire: Lucrezia Amante di Lorenzo, who had been a patron of his since he was a teenager doing school recitals and taking aerial classes in Cheyenne once a week, going so far as to get him enrolled in Julliard, funded his entire education via scholarship, and then used her influence to get him into Cirque du Soliel. His final show being in New York was not at all a coincidence, as she had every intention in using her Rite of Embrace to sire him. His being Embraced-In-Passion by Blaze was a wrench thrown in to her careful plans. Rights & Possessions Rights & Possessions Gear (Carried) 9mm, wallet, keys, smart phone Feeding Grounds Noah has feeding rights in his sire's Domain. Havens Lives with his sire, even though he has been Released. Equipment (Owned) Dance gear, harnesses for aerial acrobatics Vehicles Motorcycle Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Blaze (Sire) 1 Bound To Rating Description Description Age 55 Apparent Age 25 D.O.B. 1967 R.I.P. 1992 Hair Black Eyes Amber Race Indigenous American Nationality American Height 5'8 Build Athletic Gender Non-Binary (2 Spirit); Masc-Presenting (He/They) Face Claim Booboo Stewart History History Noah Waya SIlverwater was born in 1967 on the Wind River Reservation.His mother was a hard woman. The sort of person who, when she realized she had a child who was gifted in the smallest of ways decided to use that bit of amazing to escape what she saw as a hopeless situation.So Noah grew up off the Reservation and spent his early years as the only non-white kid in a small ranching town, though ranching isn't what he ended up doing in the long run. He was too graceful, far too mouthy, and far too pretty. Even as athletic as he was, there was a delicacy to Noah that just didn't adjust well to a hard life on that ranch. Add to that his mother telling him to follow his instincts, and he ended up traveling the world and performing for audiences of all sorts. But the world he lived in was not one you could live in for long, and by twenty-five Noah was performing in his last show with Cirque du Soliel after traveling the world. His last show happened to be in New York, and to commemorate that last show--and to say goodbye to the friends and found family he'd made with the troupe--he decided to get a tattoo.He hadn't expected the whirlwind romance that came with getting a little ink. While Noah had been wined and dined before, this was a wholly different and encompassing experience. He worked his new job by day--as a choreographer for a small dance troupe that fit his more eclectic and unique style--and by night he was wrapped up in this new, exciting relationship unlike anything he'd ever experienced before.Life was good.And then one night, in a post-coital haze of wine and sex, Noah relaxed into what he thought was Blaze's attempt at another round until he began to feel weak, and then the world fell away, and he woke up again with Blaze's wrist pressed to his mouth and an insatiable hunger.The next nights were full of lessons and cutting ties and meeting people, and when he was introduced to a group of vampires he was told were family, he was faced with the fact that someone else had laid claim to him, which honestly just pissed him off. As if he were someone's property to be bought and sold, and he told her as much. Most chalked it up to the newness of his circumstances, but Noah had never had much talent for subterfuge or subtlety, and that seemed to have translated over into Unlife as the inability to lie. At all.Not that he ever did in the first place.He and Blaze managed to avoid Lucretia for the most part, though if anything went wrong with their various enterprises, it could usually be tracked back to her. He just remained in his sire's orbit, learning all he could about being a vampire. Even if he began to get frustrated about his lack of Release even after twenty years, when there were so many others Embraced after he was and able to move on with their Unlives. Freedom was something he craved more than anything in those early years, and it just didn't look like he'd ever had it.When Blaze told him they were leaving New York and going to the newly conquered city of Baltimore, it was bittersweet. It was the opportunity for them both to start fresh, hopefully without the shadow of the past hanging over them. Still, living in New York had been his dream when he was alive, and now it was one more nail in the coffin of his humanity.They went, and even after they arrived it was years before Blaze finally presented him to Prince William Good. He was pretty unceremoniously released--nearly thirty years was far too long to be Unreleased, apparently--but Blaze still kept him close, no matter how much the attention chaffed and smothered him.Whether it was the looming, continuous threat of the Sabbat, the need for control, unrelenting love, or something else entirely that Blaze has not told him. Pablo Wright Overview Overview A ghoul who runs a bookstore and tends to the needs of Viorel Ginter. He is friendly and organised with a wit about him needed to sell wares. Basics Basics Name Pablo Wright Player KistuneFire Chronicle Baltimore After Dark Nature Autocrat Demeanor Conformist Concept Bookstore  clerk Clan Lasombra Generation Ghoul Vassal Sire Viorel Ginter Attributes Attributes Physical p Strength 10000 Dexterity 11100 Stamina 11000 Social s Charisma Marketing 11110 Manipulation 11000 Appearance 11100 Mental t Perception 11000 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness Specialization 11100 Athletics 10000 Awareness 10000 Brawl 10000 Empathy 11000 Expression 11000 Intimidation 00000 Leadership 00000 Streetwise 10000 Subterfuge 11000 00000 Skills s Animal Ken Specialization 10000 Crafts 00000 Drive 11000 Etiquette 11100 Firearms 00000 Larceny 00000 Melee 00000 Performance 10000 Stealth 11000 Survival 00000 00000 Knowledge t Academics Specialization 10000 Computers 11000 Finance 00000 Investigation 11000 Law 00000 Medicine 00000 Occult 11000 Politics 00000 Science 00000 Technology 00000 Custodian 11100 Advantages Advantages Disciplines Potence 10000 Fortitude 10000 00000 00000 00000 00000 Backgrounds Majordomo 10000 Double Life 10000 Library 11100 Resources 10000 00000 00000 Virtues Conscience 11100 Self-Control 11100 Courage 11000 Humanity/Path 11111 10000 Path Humanity Bearing Willpower 11000 00000 11000 00000 Blood Pool 11000 00000 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 0 Spent 0 Notes Freebie Points(21)Custodian 1+2+3= 6 Etiquette 2+3= 4 Stealth 1+2= 4Drive 2= 2Brawl 1= 2Athletics 1=2Resources 1=1 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources He is employed technically by Viorel and has life savings from before he was ghouled. Retainers Status Other Double Life: Pablo maintains his life from before he was ghouled.Library: He is the main employee of a bookstore.Majordomo: He is the main employee of a bookstore and manages all other employees who do not know that the actual owner is a vampire. Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 29 Apparent Age 29 D.O.B. September 28th 1995 R.I.P. N/A Hair Dark brown Eyes Green Race Ghoul Nationality American Height 170cm Build Average Gender Male Face Claim N/A A well presenting individual with dark brown hair cut short and round glasses that frame his green eyes. He tends to wear knitted vests over button down shirts and slacks. History History A pretty basic dude who went about his basic life doing basic things. He never really stood out, being happy to keep to himself. Needing someone to assist him in Baltimore, Viorel Ginter snatched the nobody up, ghouled him and started forcing the guy to work under him. Pablo now works as the main employee of Inkblot and Quill, maintaining the residence, stock and employees for his master. Other jobs include driving his master to places, scouting out prey and general busywork. Penelope Chambers Overview Overview "The tower wants to direct from behind the curtain, sticking to the same song and dance that's been repeated since the invention of theater. The Sabbat can't find the rhythm, can't remember the lyrics. Too busy fighting each other for the spotlight. Boring. I'm taking center stage as I make my puppets dance on my string.Penelope is a owner of The Sinful Dream. She has abandoned her sire and the Sabbat to become an Anarch. She has developed a taste of power and a guilty love of mortal vices. Basics Basics Name Penelope Chambers Player Sandy Chronicle Baltimore After Dark Nature Autocrat Demeanor Bon Vivant Concept Party Tyrant Clan Lasombra Generation 11th Sire Ophelia Chambers Attributes Attributes Physical S Strength 11100 Dexterity 11100 Stamina 11100 Social P Charisma Flattering 11110 Manipulation 11100 Appearance 11100 Mental t Perception Specialization 11000 Intelligence 11000 Wits 11000 Abilities Abilities Talents P Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 11000 Empathy 11100 Expression 00000 Intimidation 11000 Leadership 11000 Streetwise 11100 Subterfuge Lying 11111 00000 Skills S Animal Ken Specialization 00000 Crafts 00000 Drive 10000 Etiquette Party Goers 11110 Firearms 00000 Larceny 10000 Melee 00000 Performance 11100 Stealth 10000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 10000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 11000 Politics 11100 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Dominate 11100 Potence 11000 Obtenebration 11000 00000 00000 00000 Backgrounds Resources 11110 Domain 11000 Retainer 11000 Fame 11100 Generation 11000 Herd 11100 Virtues Conviction 11000 Instinct 11110 Courage 1100 Humanity/Path 11111 10000 Path Power And The Inner Voice Bearing Command Willpower 1111 00000 00000 00000 Blood Pool 11111 11111 11000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Blush of Health Physical 2 Enchanting Voice Physical 2 Rising Star Social 3 Flaw Type Bonus Prey Exclusion (Religious) Mental 1 Addiction (Tobacco) Physical 3 Disgrace to The Blood Social 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 40 Spent 39 Notes 3 freebies for three dots in Herd2 freebies for 2 dots in Fame2 freebies for 2 dots in Generation2 freebies for blush of health2 freebies for enchanting voice1 Freebie for 1 dot Resources2 Freebies for 1 dots in Performance3 Freebies for Rising Star5 Freebies for 1 dot in Strength5 xp for Potence 110 xp for Potence 22 xp for WP +110 xp for Obten5 xp for Obten 2Occult +1 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Booming club, Popular on Instagram Herd about 15 devoted regulars at her club Influence Powerful deals with the city's criminal circles Mentor Resources Expensive clothes, designer drugs, and flashy jewelry. A nice apartment above her club. Retainers A stylist ghouled to make up for her Clan Curse Status Other Rights & Possessions Rights & Possessions Gear (Carried) Wallet, Purse,  Mace Feeding Grounds The Sinful Dream, Her Haven Havens The Sinful Dream Equipment (Owned) Phone (On Ghoul) Vehicles Limo service Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 32 Apparent Age 21 D.O.B. 1992 R.I.P. July 2nd 2013 Hair Platinum Blonde Eyes Pinkish Race White (Greek Ancestry) Nationality American Height 5'3 Build Slight Gender Female Face Claim History History Born the daughter of Ophelia Chambers, a lineage Lasombra in the Sabbat, Penelope grew up surrounded by the culture of cruelty and Catholicism of her Clan that shaped her. Her mother tried to mold her into a true monster but her rebellious streak and mortal vices made Penelope too deep in her mortality. Even upon Embrace, Penelope failed to meet the standards her mother set. As her mother plotted and planned on what to do, the newly embraced Lasombra built a domain for herself outside of the Sabbat territory. She leeched off of her mother's assets, quietly picking them apart, before jumping ship with the Anarchs. She reinvented her reputation, cut off all ties with her former family, and became the new rising club owner in Baltimore. Phoebe Dyson Overview Overview Otaku, trashy, online freak. These culminate who Phoebe is. She doesn't even know who her sire's name is. Typical among the Clanless, but she could not care less about that. The next big controversy is being posted all over social media, and she is on the case. That's where she feels most alive. Passionate, and righteous anger with the injustice of the world.But in secret, this is nothing more than a fallacy. A cover up to her deep seated problem: she cannot find a real purpose other than finding the next hot button issues, or the next hot anime character or Vtuber to pine after. After the Embrace, this life of rapid consumerism and solidarity has a new twist to it. Now that Phoebe has a real cause to fight for, The world will see if her activism was in earnest or is cowardice. Basics Basics Name Phoebe Dyson Player LupinNights Chronicle Baltimore After Dark Nature Deviant Demeanor Critic Concept Trashy Otaku Trumblerite Clan Caitiff Generation 13th Sire LazyVoyager944 - Username Attributes Attributes Physical T Strength Specialization 10000 Dexterity 11100 Stamina 11000 Social s Charisma Appealing Disposition 11110 Manipulation 11100 Appearance 11000 Mental P Perception Specialization 11100 Intelligence Artistic Nerd 11110 Wits 11100 Abilities Abilities Talents T Alertness Specialization 00000 Athletics 00000 Awareness 10000 Brawl 00000 Empathy 11100 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge Flattery 11100 00000 Skills s Animal Ken Specialization 10000 Crafts 11000 Drive 10000 Etiquette Discord Moderator 11110 Firearms 00000 Larceny 00000 Melee 00000 Performance 11000 Stealth 00000 Survival 00000 00000 Knowledge P Academics Specialization 10000 Computers 11100 Finance 00000 Investigation 11000 Law 00000 Medicine 00000 Occult 00000 Politics Political Activism 11110 Science 11000 Technology 11000 00000 Advantages Advantages Disciplines Animalism 10000 Presence 11000 00000 00000 00000 00000 Backgrounds Mentor -Juliette Sterling 10000 Herd - Discord mod with local friends 11000 Retainers - pet maine coon and humans 11100 00000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11100 Courage 11100 Humanity/Path 11111 11000 Path Humanity Bearing Conscience/Conviction + Self-Control/Instinct Willpower 11111 00000 11111 00000 Blood Pool (Max: 10) 11111 11100 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Friendly Face Physical -1 Efficient Digestion Physical -3 Precocious Mental -3 Flaw Type Bonus (Caitiff) Clan Weakness - Toreador Clan +2 New Kid Social +1 Touch of Frost Supernatural +1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Previous XP: 15Current XP: 19 Spent 0 Notes Red is Freebie points, Blue is XP points spentFreebies / Merits and Flaws -+1 Touch of Frost+2 Clan Weakness+1 New Kid-1 Friendly face-3 Efficient digestion -2 Willpower-5 Charisma -2 Knowledges: Politics-2 Skills: Etiquette-2 Talents: Empathy-2 Talents: Subterfuge XP - Derangements AVPD (Avoidant Personality Disorder) - She is the epitome of the idiom, 'Can't take what you dish out'. While a big critic about her tastes, she CANNOT handle criticism very well at all, and the internet has made that worse.  She goes into full denial, moving goal posts and just gets very agitated when she doesn't have an argument. Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd The following people in her Herd are friends that live in the Baltimore area and happened to have the same interests - from MMO friends, DnD Beyond friends, and people who likes the same Anime shows she watches. She has forced them all to her will through the use of Presence.Alicia Morgan, mortal woman and friend of hers in Discord AKA RuminatingWeeb573. Lucas Powell, mortal man, also a Discord friend, AKA Kleptoman91.KagomeFan, terminally online web designer man. AKA Kevin MorrisonMysty, extreme Gacha fan and BL enjoyer. AKA Lola BriggsGywndolin's Sandals, fellow Discord Moderator of private gaming server. Dark Souls nut. AKA Duke FlintConnieDarko, actual Discord Kitten, Femboy, Donnie Darko fan and History nerd. AKA Connie Jenkins.Ducky, transgender female, WoW and FFXIV player, nymphomaniac. Influence Mentor Juliette Sterling - Tremere Anarch Resources Retainers Rupert, her pet Maine Coon cat, made much more loyal through Animalism.Alicia Morgan, mortal woman and friend of hers in Discord AKA RuminatingWeeb573.Lucas Powell, mortal man, also a Discord friend, AKA Kleptoman91.Both Alicia and Lucas are among Phoebe's herd. Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Juliette Sterling - Tremere Anarch 1 Bound To Rating Description Description Age 23 Apparent Age 22 D.O.B. February 6th, 2002 R.I.P. April 10th, 2024 Hair Long Blonde Sideswept Bangs Eyes Green Race White Nationality American / Anglo Saxon Height 5'0 Build Short, thin and Fair Gender Female Face Claim Rose Mciver - Izombie Thin, small white woman with a perpetual puzzled look on her face. Bright green eyes that are cold to look at than most. Phoebe has a growing obsession with keychains, pop culture stickers and anime paraphernalia.  She is never seen without some sort of nerdy clothing or style. History History Phoebe at a very early age was introduced to the internet. She was a gamer girl from the early 2010s, and lived in it. Familiarizing herself into the inherent toxic culture CoD lobbies and blog forums had to offer in those halcyon days. Though you may not think of it now about her in the modern nights, Phoebe was once an internet troll, taking delight in bullshitting people and make them look stupid. This was especially prevalent when she was a teenager, bumbling around 4chan giving people headaches with her online antics. She draws art, starting off on Deviantart, posting her character crushes, OTP (One True Pair) ships, and the occasional BL comic she works on for fun. The website she frequents the most (and still does in some degree but not as much anymore) is Tumblr. That is her internet Haven, and no one can take that away from her.When she became an adult, she moved her operations onto Twitter where her work was recognized and appreciated. As the 2010s political scene ramped up in its need for shock and identity politics, Phoebe was first among them to hop on the bandwagon espousing her need for solidarity. A huge advocate for the Me Too movement, she got herself involved with the Left. In 2024, the scene was no less tumultuous, the 2020s had become the worst it has been. Phoebe, scared about the future of her own existence. So she started taking chances, like online dating, she so wanted to at least get herself a boyfriend or girlfriend, it didn't matter. She wanted comfort. Despising Tinder for its predatory and destructive algorithms and what it does to both men and women, she chose to use a forum based dating site. Unwittingly, she would meet her death at the hands of her date. Or so it seemed. She met her supposed date, a cute guy named LazyVoyager944 (She never got to even ask his name) and was immediately enraptured by his calm, rational takes and safe demeanor. So in love with him, she had no issues with wanting to fuck on the first date since she liked him that much. (It would be revealed later that she was under the effects of Presence when she received the Embrace.)She died that night on the 10th of April, and became something else. No longer the days of her walking under the sun, the curse of Caine in her blood. She awoke the night after with a powerful thirst, head throbbing, her date no where to be seen. She texted one of her online friends for a ride back home. Worried sick for her safety, Alicia picked her up. This would be her first feed. Alicia still thinks that Phoebe was just overjoyed to be 'rescued'. The activist Trash struggles to come to terms with her inhumanity, not even aware of her true nature all the way, but knowing that something was /deeply/ wrong and she can only feed on blood. She coops herself up in her room, taking as much art commissions she can and finishing them. With a seemingly boundless energy, her job at the current moment is a digital artist, so that she does not have to go outside in the day and goes out at night when she has to. She is so scared that someone will discover her dark secret...Rachel Harlow AKA Skinstalker Overview Overview Rachel Harlow AKA "Skinstalker" is the childe of an eccentric Sabbat-aligned Harmonist originally ranging in Cuyahoga Valley National Park, where she tried to live in harmony with nature and her own Beast. Rachel is a firebrand who deeply respected her Sire, but who had been kept relatively isolated from the Sect and its' dealings for most of her unlife. She had once been content to hunt and hide, deeply enjoying the Protean discipline and stepping into different animal skins, but her Sire demanded she finally turn her attention to the Sect and its' needs.Being trained in the Discipline of Auspex and brought closer to the human world she once abandoned, Rachel balanced out her animalistic instinct with sharp human cunning, and became a capable informant. Then, she was given a place. Baltimore. Basics Basics Name "Skinstalker" / Rachel Harlow Player Punished Lisa Chronicle Baltimore After Dark Nature Thrill-Seeker Demeanor Chameleon Concept Harmonist Sabbat Scout Clan Gangrel Antitribu Generation 12th Sire Cassandra Rowland Attributes Attributes Physical p Strength 10000 Dexterity 11100 Stamina 11000 Social s Charisma 11100 Manipulation Animal Persuasion 11110 Appearance 10000 Mental t Perception Attentive 11111 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness Eavesdropping 11111 Athletics 11100 Awareness 10000 Brawl Claws 11110 Empathy 10000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 11000 00000 Skills s Animal Ken 11100 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth Hiding 11110 Survival Tracking 11110 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 11100 Law 00000 Medicine 11000 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines *Animalism 10000 *Protean 11110 *Fortitude 00000 Auspex 10000 00000 00000 Backgrounds Generation 10000 Retainers 11100 Mentor 11000 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 11100 Courage 11111 Humanity/Path 11111 00000 Path Path of Harmony Bearing Menace Willpower 11111 00000 00000 00000 Blood Pool 11111 11111 10000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Deceptive Aura Supernatural 1 Inoffensive to Animals Supernatural 1 Blush of Health Physical 2 Acute Senses (Hearing) Physical 1 Totemic Change Gangrel Merit 5 Hive-Minded Gangrel Merit 2 Language (ASL), Mental, 0 Cost Flaw Type Bonus Rat in a Cage Gangrel Flaw 2 Permanent Fangs Physical 3 Prey Exclusion (Cats) Mental 1 Enemy Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 35 Notes Animalism 0 - 1: 10 XPProtean 3-4: 15 XPAuspex 0-1: 10 XP Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Cassandra Rowland, Gangrel Sire, taught her to use Auspex. Resources Retainers Pigeon, Rat, Mountain Lion. Status Other Rights & Possessions Rights & Possessions Gear (Carried) Usually carries nothing. Will at times carry treats for animals. Feeding Grounds Sleepy Hollow Surroundings. Havens Patches of dirt in Sleepy Hollow. Equipment (Owned) Bird-Seed, Cured Meats, Animal Treats, Bedroll, Clothes, Assorted Animal Claws, Horns, and other assorted parts. Vehicles Other Her "Enemy" is a pack of wild street dogs she beefs with as a cat. Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Thorne 7 Viorel 7 Mickey 2 Bound To Rating Thorne to Rachel 5 Mickey to Rachel 4 Description Description Age 57 Apparent Age 20 D.O.B. November 23rd, 1968 R.I.P. June 6th, 1988 Hair Dark Brown Eyes Piercing Pale Green Race Caucasian Nationality American Height 4'11" Build Slender, Pear-Shaped, Strong Haunches. Gender Female Face Claim Art by Fernanda Suarez Rachel Harlow stands at a rather small height for a young woman, but her well-rounded haunches and hips make her maturity noticeable. She makes no effort to look like a normal person, with wild long dark hair kept in partial locks and braids, choosing strange styles every evening if she bothers to style it at all. Her face would be a bit pretty if she wasn't scowling, and not shy about her permanent sharp fangs.Her eyes are easily her most striking feature, but far from being captivating, they make her seem almost unsettling and predatory with their harsh pale color and thick dark limbal rings. She accentuates this with dark red face-paint at times. Will paint her body with the same color or other colors if the mood strikes. Wears animal skins and loincloths if she bothers to wear anything at all. In some situations, she can be cajoled into looking like a "normal" human. Barely. History History As a little girl, Rachel never did see eye to eye with most people. She watched animals eat one another and somehow find a balance. She saw her cat stand its' ground against other cats, getting into scraps to defend her territory. People weren't much different, she thought. Hiding and watching other kids, she observed similar behavior, only people liked to pretend otherwise. Why did they do that? Wouldn't life be better if people were just honest about who and what they are? As a child, these thoughts began to form in her head, but to most others, little Rachel was a weirdo, a freak who thought she was above them.In some respect, she did think she was above them. They lived to be desired by others, she lived the way she wanted. Or at least, the way her parents let her get away with without punishment. They had other children to care about, so grounding her in her room wasn't as much of a deterrent when she learned to climb. She liked to watch others, and found excitement in sneaking around, hearing everyone's secrets. She had childish aspirations of being like her own cat, a carefree and imperious creature who could oversee a room from her perch, watching and judging while being self-sufficient.In truth, she was likely a privileged child who was safe enough in her suburban neighborhood to not have to conform. But even so, she would wander at night, hiding and stalking like a little feral child, climbing trees and snooping on people for the thrill of it. She saw many things while sneaking out, and was lucky to not be killed or hurt while doing so. She began finding more time to sneak out, spend more of her evenings and recess times further away, slowly building little hideaways in the trees and woods. She was always good at dealing with animals, but became more attuned to their nature the more time she spent around them.Joining the Girl-Scouts at one point, she was ostracized even there by her peers when she took the challenge of learning survival techniques and achieving self-sufficiency in the forest seriously rather than sitting around being catty. True, she did break a girl's nose for throwing a rock at her cat one time, but still. Rachel was barely able to be friends with her peers, preferring the company of animals, which she turned into a sort of career, working as teen in a pet shop and wanting to study veterinary sciences and biology in school, which she was more or less forced to go to. At least she picked up ASL while she was a Girl Scout, and got to talk to a few apes the scientists kept captive in college. She was saddened by their captivity, and vowed to never accept life in a cage like they had.Eventually becoming a young adult, her family thought that sending her to a girl's academy in Ohio would help finally settle her down and make her normal. All it did was get her on a bus to the National Park one day and go 'missing'. She had been originally wanting to find some quiet amongst nature, but the same night she was finding a place to sleep, she came across one who would be her Sire. She'd been stalked for a while, and having a nerve-wracking conversation with the woman that looked so wild and majestic, Rachel could barely hold back the excitement when she took an interest in her.Embraced on a relative whim, her Sire, Cassandra, thought she'd found a diamond in the rough. A human who naturally understood the basis of what her Path entailed, more or less. She would train this Cub and bring her up into a proper Harmonist, then send her out into a pack of her own. Over the next 36 years, she did as much, and brought Rachel up into a proper huntress, a predator who could stand proud and be the eyes and ears of her pack as they claw back their influence. Soon, she got her marching orders and left the nest. To Baltimore, and to Sleepy Hollow, where her new family awaited her.Roland Kincaid (Declan's Ghoul) Overview Overview Basics Basics Name Roland Kincaid Player Otaku Chronicle Baltimore After Dark Nature Idealist Demeanor Capitalist Concept Executive Assistant Clan Ventrue Ghoul Generation Domitor Declan Gornt Attributes Attributes Physical T Strength 11000 Dexterity 11000 Stamina 11000 Social s Charisma 11000 Manipulation 11000 Appearance 11100 Mental P Perception 11110 Intelligence 11100 Wits 11110 Abilities Abilities Talents T Alertness 11000 Athletics 00000 Awareness 11000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 11000 Firearms 10000 Larceny 11000 Melee 00000 Performance 00000 Stealth 11000 Survival 00000 00000 Knowledge P Academics 10000 Computers 10000 Finance 10000 Investigation 11100 Law 11100 Medicine 00000 Occult 00000 Politics 10000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines Potence 10000 Dominate 00000 Fortitude 10000 Presence 00000 00000 00000 Backgrounds Majordomo 11100 Resources 11000 00000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Normal Willpower 11111 00000 00000 00000 Blood Pool 00111 11111 11111 11111 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Clear-Sighted Supernatural 4 Flaw Type Bonus Finicky Palate (Lasombra) Supernatural -1 Romantic Notions Supernatural -2 Black and White Mental -1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Freebie Points: 21 (+4 from Flaws) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 34 Apparent Age 24 D.O.B. 1990 R.I.P. Hair Light Brown Eyes Reddish Brown Race Caucasian Nationality American Height 5' 7" Build Slim Gender Male Face Claim Art History History Romulus "Roman" Sokol Overview Overview Low profile, high infamy Basics Basics Name Romulus "Roman" Sokol Player drdracula Chronicle Baltimore After Dark Nature Soldier Demeanor Trickster Concept Uncaged Jailbird Clan City Gangrel Generation 10th Sire Erik the Red Attributes Attributes Physical p Strength 11100 Dexterity Lightning Reflexes 11110 Stamina 11100 Social s Charisma 11000 Manipulation 11000 Appearance 11000 Mental t Perception 11000 Intelligence 11000 Wits Ambushes 11110 Abilities Abilities Talents p Alertness 10000 Athletics 10000 Awareness 00000 Brawl 11000 Empathy 10000 Expression 00000 Intimidation 11000 Leadership 00000 Streetwise 10000 Subterfuge 10000 00000 Skills s Animal Ken 10000 Crafts 11000 Drive 10000 Etiquette 00000 Firearms Quick-Draw 11110 Larceny 00000 Melee 11100 Performance 00000 Stealth Shadowing 11110 Survival 00000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 10000 Occult 11000 Politics 00000 Science 10000 Technology 10000 00000 Advantages Advantages Disciplines Obfuscate 11100 Celerity 10000 00000 00000 00000 00000 Backgrounds Generation 11100 Black Hand Membership 11000 Haven 10000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11000 Courage 11100 Path 11111 00000 Path Path of Caine Bearing Willpower 11111 11000 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Catlike Balance 1 Inoffensive to Animals 1 Touch of the Wyld 5 Flaw Type Bonus Expendable 1 Rat In A Cage 2 Tic 1 Permanent Fangs 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Freebies: 7 on obfuscate 3 / 4 for WP 8 / 2 firearms 4 / 2 stealth 4 / Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) •Remington Model 700 hunting rifle with scope •Desert Eagle with scope •Makarov 9mm pistol •High tensile steel tactical kukri Duct tape, zip ties, hair comb Feeding Grounds Wherever he can find blood at low risk Havens Multiple safe houses scattered through the city. Equipment (Owned) Secure gun cases, boxes of ammo, a large black tarp Vehicles A beat up and stolen 1996 Toyota Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 39 Apparent Age 20 D.O.B. 1986 R.I.P. 2006 Hair Brown, Curly Eyes Green Race Mixed Nationality Czech Height 6ft 2inch Build Lanky Gender Boy Face Claim Très Williams Tall, dark hair, and glittering green eyes outlines Roman. He isn't the most handsome man, with acne scars and rugged features, but he gets by with a quick with and a sly smile. History History Born during the collapse of the Soviet Union in Czechoslovakia, Roman's life was turbulent as he grew up in the slums of Prague. As a high school dropout, low level drug dealer, he got caught and sent to Pankrác where he was sure to rot for years. In Pankrác, Roman flourished. He was known as a fixer who could get you anything behind bars, and his first kill was messy and bloody. He was due to get out, but it was not to be. Instead, an ancient viking vampire named Erik the Red embraced him during a prison riot. Erik saw potential in Roman and wanted him to have a traditional Gangrel Embrace, leaving him in a dazed frenzy during the riot. His first feeding was another vampire, tasting the broodmate's vitae all the way down. Savouring the power, Roman was just getting started. Roman was quickly made aware of the Sabbat, where, instead of crashing and burning he rose to prominence as an assassin and bodyguard. Becoming a Knight/Paladin was his dream, and he worked for a decade or two a Joining the Black Hand as a recruit was the best decision Roman's ever made, as he follows the guidance of old Kamuts in the way of the killer. These nights, Roman can be found taking out high profile targets while hunting for a variety of different types of blood. He's always wanted to see what a faerie tasted like.  Rosa Giovanni Overview Overview Matriarch of the Giovanni family in Baltimore.Her family  practically helped found the city. She has seen the terrors brought on by mortals. She does everything she can to keep the family safe, and their coffer(in)s overflowing. Basics Basics Name Rosa Giovanni Player Scruffy Matt Chronicle Baltimore After Dark Nature Creep Show Demeanor Pedagogue Concept Giovanni matriarch Clan Giovanni Generation 8th Sire Mary Bradbury Attributes Attributes Physical p Strength 11000 Dexterity 11000 Stamina 11000 Social s Charisma 11100 Manipulation 11100 Appearance Unearthly beauty 11111 Mental t Perception 11100 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness 11100 Athletics 00000 Awareness 10000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 11100 Leadership 11000 Streetwise 00000 Subterfuge 11110 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 11100 Firearms 00000 Larceny 00000 Melee 00000 Performance 11000 Stealth 00000 Survival 00000 00000 Knowledge t Academics 00000 Computers 00000 Finance 11100 Investigation 00000 Law 00000 Medicine 10000 Occult necromancy 11110 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Necromancy* 11111 Potence* 11000 Thaumaturgy 11100 Animalism 10000 00000 00000 Backgrounds Generation 8th 11111 Resources 11111 Domain Little Italy 11111 Languages Italian, Latin, Spanish 11100 Retainers Danforth 11000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11110 Courage 11110 Humanity/Path 11111 00000 Path Path of Bones Bearing Willpower 11110 00000 00000 00000 Blood Pool 11111 11111 11111 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Repelled by Crosses 3 Rituals & Paths Rituals & Paths Ritual Level Path Grave's Decay 11110 Bone 11100 Sepulchre 11111 Green (Thaumaturgy) 11100 00000 00000 00000 00000 Experience & Derangements Experience Total 2 Spent 27 Notes 7XP for Animalism 120XP for Necromancy 5 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Large stately manor in Mount Vernon Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 300+ Apparent Age Early 20s D.O.B. 1682 R.I.P. 1706 Hair Black Eyes Pale Blue Race Nationality American Height 5'5" Build 119lbs Gender Female Face Claim History History Samael "Sammy" Gucci Overview Overview Ever since she was a young lad, Sammy Gucci has dreams of fortune and fame. Being kidnapped by the Giovanni ain't gonna stop her, being haunted by SPOOK ain't gonna discourage her, and she's gonna be a prankster no matter how many times she gets punched. Basics Basics Name Samael "Sammy" Gucci Player DrDracula Chronicle Baltimore After Dark Nature Child Demeanor Anarchist Concept Eternal Muse Clan Toreador Generation 13th Sire Dawn Attributes Attributes Physical p Strength 11000 Dexterity 11000 Stamina 11000 Social s Charisma 11100 Manipulation 11100 Appearance Photogenic 11110 Mental t Perception 11000 Intelligence 11000 Wits Surprises 11110 Abilities Abilities Talents p Alertness Ambush 11110 Athletics 10000 Awareness 11000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 11100 Etiquette 00000 Firearms 10000 Larceny 11100 Melee 11000 Performance 00000 Stealth In Plain Sight 11110 Survival 10000 00000 Knowledge t Academics 00000 Computers 10000 Finance 10000 Investigation 10000 Law 00000 Medicine 10000 Occult 11000 Politics 00000 Science 00000 Technology Hacking 11110 00000 Advantages Advantages Disciplines Celerity 11100 Obfuscate 11000 00000 00000 00000 00000 Backgrounds Resources 11100 Fame 11000 Contacts, Criminal 10000 00000 00000 00000 Virtues Conscience 11100 Self-Control 11100 Courage 11110 Humanity 11111 10000 Bearing Empathy Willpower 11110 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Light Sleeper Mental 2 Medium Supernatural 2 Flaw Type Bonus New Kid Social +1 Haunted Supernatural +3 Experience & Derangements Experience Total 15 Spent 14 Notes 14 on obfuscate 2 Derangements Age Regression Expanded Backgrounds Expanded Backgrounds Allies Contacts Criminal Pizza Delivery Boys Fame Member of the Gucci family Herd Influence Mentor Resources Wealthy from crypto and small business investments Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Motorbike keys, +1 pistol, goggles, driving gloves Feeding Grounds Baltimore Hospitals Havens A close friend's apartment Equipment (Owned) A shovel, some changes of fashion, a portable computer setup. Vehicles A 1999 Yamaha motorbike. Other Blood Bonds/Vinculi Blood Bonds Bound To Rating Bound To Rating Description Description Age 28 Apparent Age 18 D.O.B. 1996 R.I.P. 2014 Hair Blonde Eyes Blue Race Caucasian Nationality Italien Height 6' Build Curvy Gender Female Face Claim Lucky Blue Smith Freebies: 15 total / 2 on stealth 2 on tech 4 on alertness 7 on obfuscate 1 History History Sammy Gucci was born at a very young age to a couple that were absolutely not prepared for her. She grew up knowing about the presence of spirits around her, haunted by ghosts at the edge of her vision, and she was treated for psychotic mania as a teenager. When Sammy became 16, she drew the attention of a Toreador named Dawn who was getting into dark web shenanigans and noticed her hacking skills online. He ghouled her young, and embraced her on her 18th birthday to preserve her beauty for eternity ... or the closest thing to it. Thus, Sammy was blood bound to Dawn and enslaved to the Giovanni family to do deliveries for them. Blood, drugs, bodies, and more all delivered under the pretence of pizza. Until, on Sammy's 10th death day, something snapped. She cut a deal with a Sabbat assassin and got Dawn did in. Now she's free, a made man, and looking to start her own criminal empire in Baltimore.Sandraudiga, the Maiden of Defeat Overview Overview The Goddess of the Grim March, Sandraudiga seeks out the bested, the broken, and the defeated. It is said she is the Lady of Second Chances, of Loss and Retribution. Those who have lost all or lost very little are all the same, as the bitter tang of defeat fuels her power and words. An enigma who serves only herself and her causes, she has wandered to Baltimore to set up shop and watch the coming storm for those she treasures most...the losers. Basics Basics Name Sandraudiga Player Tessa Chronicle Baltimore After Dark Nature Idealist Demeanor Deviant Concept Loser's Goddess Clan Tzimisce Generation 10th Sire Perchta Attributes Attributes Physical S Strength 10000 Dexterity 11100 Stamina Tireless 11110 Social T Charisma 11100 Manipulation 11000 Appearance 10000 Mental P Perception 11100 Intelligence Discerning 11110 Wits 11100 Abilities Abilities Talents S Alertness 11000 Athletics 11000 Awareness 00000 Brawl 00000 Empathy 11000 Expression 11100 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 11000 00000 Skills P Animal Ken 11000 Crafts 11000 Drive 00000 Etiquette 11100 Firearms 10000 Larceny 00000 Melee 11100 Performance 00000 Stealth 00000 Survival 11000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine Body Crafts 11110 Occult 00000 Politics 10000 Science 10000 Technology 00000 00000 Advantages Advantages Disciplines *Animalism 00000 *Auspex 11100 *Vicissitude 11100 00000 00000 Backgrounds Generation 11100 Haven 11100 00000 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 11110 Courage 11111 Humanity/Path 11111 00000 Path Bearing Willpower 11111 10000 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Psychic Leech Supernatural 5 Flaw Type Bonus Privacy Obsession Clan 3 Unblinking Clan 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 XP Spent 31 Notes +3 Freebies for Privacy Obsession Flaw+1 Freebies for Unblinking Flaw+3 Freebies for Unholy Stain22 Freebies-2 Medicine 4-1 Willpower 6-7 Vicc 2-7 Vicc 3-5 Psychic LeechXP-10 Auspex 3-15 Auspex 4-2 Subterfuge 1-4 Subterfuge 2 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Underneath Nevermore Haunt (Haunted Attraction) Equipment (Owned) Surgical tools Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 93 Apparent Age 35 D.O.B. 1930 R.I.P. 1965 Hair Black Eyes Red, Slitted Race Caucasian Nationality American Height 6'8' Build Slender Gender Female Face Claim Twilight of the Gods (Netflix) Tall and willowy, her skin gray and pale. Red eyes and pointed ears prevent her from blending in with most mortals, as she has altered her visage with vicissitude to better resemble her self-proclaimed divinity. Her fingers end in black claws, and she wears furs and heavy iron rings. Her bare skin is marked with intricate swirling patterns of blood, and she eschews footwear. When she is tracking one of the Defeated, her footsteps leave bloody tracks in her wake. History History Katherine Weiss was born into an upper class family of German immigrants fleeing the aftermath of WWI. Raised in relative comfort and instilled with an analytical and accurate sensibility, it was only natural that she would enter medical school after displaying interest in understanding the human body after witnessing the aftermath of a car accident as a teenager. Easily taking to the hard and competitive work of a medical student, she saw many of her fellows either drop out or give up more than once. Farewell parties were a semi-common occurrence for their washout friends. Still, Katherine saw that even when all seemed lost, such as after a failed test or exam, there was always an opportunity to take the lessons that losing taught and use them to succeed.Graduating salutatorian from her medical school after several years of intense training and study, she was soon approached by more than one impeccably dressed gentlemen with clipboards. Answering their questions truthfully, she was more than shocked one day receiving a phone call with instructions to report to her new job in Langley, Virginia as a surgical consultant for the CIA. The early 60's was a time period of great turmoil for Uncle Sam, and it required a long hand to guard against any future threats. She accepted out of a dutiful sense of repayment for the country sheltering her family during her youth.After the requisite civilian bootcamp, Dr Weiss was attached to an operations unit in Brazil during the lead up to the American coup of 1964. What seemed to be a tropical vacation quickly turned into the grim realities of global politics as she discovered her purpose was to maintain the physical and mental health of the CIA operatives running missions...as well as make sure any high value captives survived enhanced interrogation long enough to divulge their secrets.Distasteful work was still work, and justification after justification turned into scientific fascination. She became much more versed in the multitude of ways a body could be maimed, healed, weakened, or strengthened through certain treatments. The dispassion of her purpose gave her a wealth of practical knowledge.As the months went on, her workplaces went from city centers to surrounding houses to remote settlements to a black site deep in the jungle. Here, the CIA was hunting rebel leaders that were rumored to be working with one of the deep jungle indigenous tribes. Rumored to be cannibals, the bodies that began to show up were only dismissed as scare tactics. It was only when the camp began to slowly degrade, their communications breaking, their vehicles sabotaged, their equipment destroyed that they began to truly understand how fucked they were.Dr Weiss was sitting in her surgical lab awaiting a death by predator or soldier when the monsters hit the camp. Foul and terrifying creatures shredded what remained of the guards, but didn't touch her. Instead, they pushed and led her deep into the jungle to an abandoned ruin, where the goddess Perchta waited.A displaced German of similar ancestry, but much older, Perchta was a Tzimisce elder that had journeyed to the dark corners of the wild world to establish a small domain far from the machinations of the Camarilla and the Sabbat. Her philosophy and quest for perfection manifested as a focus on creating beasts from men and pitting them against each other. She had been watching Dr Weiss for some time, and saw potential in her. Tasking her with repairing and healing both her former comrades before they were transmogrified, as well as the tribespeople offered to Perchta as sacrifices, Katherine once again found herself caring for those that had lost, in battle and in life. She began to soak in the despair, the defeat, the echoing gloom and sour taste that either crushed to dust or empowered for victory.When Perchta finally decided she had earned her apotheosis, Katherine Weiss had been no more for some time. Who remained was Sandraudiga, the Maiden of Defeat. Soul-Shrouded, Bloody Trail. Companion of the broken and bested. Eventually she left her sire, as their clan was wont to do, and traveled back to her homeland. Through old connections, she discovered that officially she had never existed. She was beyond such things as family, and began to travel through the territories of Sabbat and Camarilla alike plying her craft and trade to all who would pay in favors, blood or service to the Goddess.Sarah Archer Overview Overview "Beauty is but another weapon" Her pain dives her, more than anything else to make sure others don't feel it for themselves. Basics Basics Name Sarah Archer Player Drusilladragonrose Chronicle Baltimore After Dark Nature Fanatic Demeanor Rebel Concept Manufactured Star gone Wrong Clan Assamite Generation 10th Sire Shahin Kamran Attributes Attributes Physical t Strength 11000 Dexterity Lighting Reflexes 11100 Stamina Tough as Nails 11100 Social P Charisma 11100 Manipulation Misdirection 11110 Appearance Unconventional Beauty 11110 Mental s Perception 11100 Intelligence 11000 Wits 11100 Abilities Abilities Talents T Alertness 11000 Athletics 11100 Awareness 11000 Brawl Dirty Fighting 11110 Empathy 00000 Expression Song Writing 11000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 11000 00000 Skills P Animal Ken 00000 Crafts Firearms 10000 Drive 00000 Etiquette 11100 Firearms 11100 Larceny 00000 Melee .Staff Fighting, Swords 11110 Performance Dance 11100 Stealth 11100 Survival 11000 00000 Knowledge S Academics 11000 Computers 11100 Finance 00000 Investigation 11100 Law 00000 Medicine 00000 Occult 10000 Politics 00000 Science 00000 Technology 11000 00000 Advantages Advantages Disciplines Potence (From time as a Ghoul) 10000 Celerity 11000 Obfuscate 00000 Quietus 11000 00000 00000 Backgrounds 00000 Double Life 11000 Resources 11000 Domain 10000 00000 00000 Virtues Conscience 11100 Self-Control 11100 Courage 11110 Humanity/Path 11111 11110 Path Humanity Bearing Willpower 11111 11111 11111 11111 Blood Pool 11111 11111 11100 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Former Ghoul (Cindy Harmon) Social 0 Additional Discipline (Potence -Nosferatu ghoul) Super Natural 5 Flaw Type Bonus Prey Exclusion (Social Workers) Mental 1 Youthful Appearance Physical 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Freebie: 22 Left: 13 Spent Freebies: 22 Ex: 66 Notes Brawl: 2 Awareness: 2 Subterfuge: 5 Investigation: 5 Humanity: 3 Willpower: 4 Xp: Dexterity - 8 Athletics - 5 Willpower - 9 Stamina ~ 8 Celerity~ 5 Athletics ~ 4 Firearms ~ 5Firearms ~ 4 Melee ~ 4 Brawl ~ 4 Alertness ~ 2 Appearance ~12 Brawl ~ 6 Specialty: Dexterity ~ 3Specialty: Stamina ~ 3 Specialty Meele ~ Staff fighting ~ 3 Melee 4 ~ 6 Free Expertice: Swords Crafts ~ 3 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame She is the face of Claudia Du Lac, streamer, cosplayer, youtuber, "Vampyer". She quit. Herd Influence Mentor Resources She was given all the revenue from merch sales as well as part of what was not given to charity during lives and streams. Retainers Status Other Anything in red she gave up and no longer has access to. Rights & Possessions Rights & Possessions Gear (Carried) A phone, mace, an extendable baton, and a tablet. Feeding Grounds Havens Equipment (Owned) Vehicles Kawasaki W800 motorcycle in black Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 21 Apparent Age 18 D.O.B. October 30, 2003 R.I.P. April 15, 2024 Hair Turquoise with pink highlights Eyes Blue Race Half White/ Half Black Nationality British Colombian Height 5"5' Build Slender Gender Cis Female Face Claim n/a Sarah is a slight young woman. She looks even thinner because she dresses in oversized sweaters and stalkings with combat boots. Her voice is strong made even more cute by a kind round face. History History Sarah grew up in the Iron Triangle, the poorer district of San Francisco. White trash through and through, her mother had a problem with alcohol and her father vanished when he learned that her mother was pregnant. Maybe it was better this way with the horror stories she had heard from some of her schoolmates. It was lucky that her school even had a technology program from which she learned how to work a computer. On a system older than she was at the time. She would spend a lot of time in the local library, doing her homework, surfing around youtube, and watching gameplay channels. It was here too that she found her love for manga. Sarah was a good kid in a bad place. She fell in with the wrong crowd and well addict really did run in the family because two years of her life were a blur of drugs and sex. She landed herself in court-ordered rehab after crashing her friend's car and killing two of them. It was the voice from the other side of the wall that told her she could have a better life. It asked her who she admired. The young woman answered with Markplier. He did a lot of good and brought people so much joy. The voice asked if she wanted to be like him. She said yes. The voice asked what would she do to get there, Sarah without a thought said anything.She drank the blood offered to her then the euphoria greater than any drug she had ever ingested. After that her life became a series of lessons Voice lessons, Etiquette lessons, acting lessons, all to make her into the perfect image of a star, It was fine though because she got to cosplay for the first time in her life. She got to play the games that she watched all her life and found out she was good at them. Ms. Harmon took care of her so for her faceless faerie godmother she would do anything, even kill. Sarah was tired. She found that she really didn't like the spotlight that came with being a social media celebrate and gave that up for a life in the shadows and quiet thanks to Shahin.Sebastien Dupré Overview Overview Seb is an enigmatic socialite, playboy, and capitalist with a mind for business and finance, an eye for expensive art. That's what the mortal world sees. To Kindred society, he is the stereotypical Lasombra: wealthy, ambitious, conniving. He runs Dupré International Inc. (DII) from the shadows, using a labyrinth of trust funds to move profits into his own coffers, as well as applying methods of extortion, bribery, and corruption to keep the leadership of the company under his heel.Dig a little deeper and it gets far, far darker. Beneath his beautiful facade is a monster, preying on the darkest fears and most unholy desires of his targets. Looking into his eyes is like peering into the dark abyss of your own wretched soul, which he is all too willing to pull you into. Basics Basics Name Sebastien Dupré Player Genesis Chronicle Baltimore After Dark Nature Monster Demeanor Capitalist Concept Dark Playboy Clan Lasombra Generation 10th Sire Vincent Duarte Attributes Attributes Physical t Strength 11000 Dexterity Precise 11110 Stamina 11000 Social s Charisma 11000 Manipulation Persuasive 11110 Appearance Unconventional 11111 Mental p Perception Tactical 11110 Intelligence 11100 Wits Strategy 11110 Abilities Abilities Talents p Alertness 11000 Athletics 00000 Awareness 11000 Brawl 11000 Empathy 11100 Expression Conversation 11000 Intimidation 11000 Leadership 11000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette Sabbat Protocol 11110 Firearms 11100 Larceny 00000 Melee 11100 Performance 00000 Stealth 10000 Survival 00000 00000 Knowledge t Academics Classical Studies 11000 Computers 00000 Finance 11100 Investigation 00000 Law 00000 Medicine 10000 Occult 11100 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Obtenebration 11100 Dominate 11100 Potence 11000 Dementation 11000 00000 00000 Backgrounds Generation 11100 Resources 11110 Haven (Dupre Manor) 11110 Herd 10000 Retainer 10000 Allies 10000 Virtues Conviction 11000 Instinct 11100 Courage 11100 Path of night 11100 00000 Bearing Darkness Willpower 11111 00000 11111 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Eyes of Shadow Supernatural 4pt Enchanting Voice Physical 2pt Language (Latin, French, Spanish) Mental CC Flaw Type Bonus Prey Exclusion (Caucasians) Mental 1pt Cast No Reflection Supernatural 0pt (Clan) Grip of the Damned Supernatural 4pt Rituals & Paths expanded disciplines Combo Disciplines Cost Mind Strike 1 WP Discipline Powers Cost Experience & Derangements Experience Total Freebies: 16, XP: 75 Spent Freebies: 16, XP: 92 Current 4 Notes Freebies (16):Backgrounds - 7Willpower - 2Courage - 2Appearance - 5Total - 16XPAbilitiesEmpathy - 4Occult - 9Politics - 3Alertness - 5Firearms - 6Leadership - 2AttributesStrength - 4DisciplinesDominate - 15Potence - 10Auspex - 17Potence 2 - 5Mind Strike - 12Total - 92 Derangements Expanded Backgrounds Expanded Backgrounds Allies 1) Roger Gondry, current CEO of DII Contacts Fame Herd Sebastien participates in human trafficking in order to maintain a small herd. His retainer, George, procures the victims and arranges for transport to the manor. Through Dominate and Seduction, he keeps them in the manor until he is ready to feed from them. Due to the nature of his bite, it's the most efficient way for him to feed without bringing the attention of the Camarilla and mortal authorities on himself. As a backup, he has blood drawn from the herd regularly and kept frozen for future use. Influence Mentor Resources Through a complicated web of trust funds, he is the beneficiary of a significant portion of the profits from Dupré International, Inc. Retainers 1) A servant named George that oversees the manor's affairs. George also procures the people for Seb's herd. Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Dupré Manor, a private estate on the original tobacco plantation. Havens A sealed chamber concealed beneath Dupre Manor. Equipment (Owned) Vehicles Ferrari GTC4Lusso Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 184 Apparent Age 21 D.O.B. March 20, 1844 R.I.P. April 12, 1865 Hair Black Eyes Pale Blue Race Caucasian Nationality American (French/Spanish heritage) Height 6' Build Slender Gender Male Face Claim Sean O'Pry As usual for the Lasombra clan, Sebastien is very attractive. Olive-skinned with dark, thick hair, and lips that would make Botticelli swoon. He usually dresses in a darker palette, always wearing something expensive and designer. History History Dupré International Incorporated (DII) is luxury cigarette brand that traces its roots all the way back to 1693 colonial America, when a Catholic family from Perpignan, France came to Maryland in search of opportunity in the New World. Tobacco took the world by storm and Frederic Dupré used slave labor and ties in France and Spain to build a small empire using the plant.Which is perhaps why, in 1865, just three days after the American Civil War was declared over, the last living heir to survive the war was Embraced into the Lasombra clan. Sebastien Dupré was only twenty-one years old. He was fourth son and seventh child of Fabian Dupré, the great-great grandson of Frederic. The family had grown with the empire, but the Civil War nearly wiped them out. Even though they owned slaves, when abolition came and Maryland joined the Union, they begrudgingly adhered to the new normal. His brothers were each conscripted to serve in the war while Sebastien finished his studies at the prestigious Georgetown Preparatory School, the oldest Catholic boarding school in the US. It was there he first caught the attention of his future Sire, Vincent Duarte, though it would be a few more years before he was Embraced.One by one, his brothers died in the war. When he graduated from Georgetown, the war was still raging, and he enrolled in Mount Saint Mary's to begin his college education. He didn't get far. When he turned twenty, the age of conscription, he was called to join the fight. By that time, he had one older brother left. Sebastien was no fool, however, and knew that he might get called to serve. He had used the time in the school to study military strategy and after proving to be a capable soldier and adroit tactician on the battlefield, was given command of a platoon.His last older brother was killed in battle, allegedly by his own men. His father died of a breathing illness (lung cancer, though not known at the time) soon after, and his mother's health was wrecked from the stress of looking after the plantation's affairs with his sisters, who were married off after the war. When Sebastien returned from the war, he was thin and strong, and strangely calm about what he had experienced. As it turned out, he had a predilection for operating in violent, ambiguous situations, and using strategy and cunning to get results.Vincent had ingratiated himself as a mysterious family friend that helped with the estate by seducing his grieving mother. Now that Sebastien had returned, however, she was unnecessary. She died of a mysterious anemic illness, and Sebastien was Embraced. Together, he and Vincent weathered the various storms that hit Baltimore, maintaining the Dupré empire, while also furthering the goals of the Sabbat. Sometime during that, Sebastien outgrew his Sire. Their fallout was bloody, with Sebastien killing his Sire, and committing the act of Diablerie on him. It was bad timing, because the Camarilla took over the city. Luckily, the plantation sits just on the outside of the Baltimore domain, and Sebastien was able to form an allegiance with another pack in DC. His eyes have never quite left Baltimore, though, and he would relish the chance to help turn it back into a Sabbat-friendly domain once more.Sebastien is known as a playboy and fashionable socialite, hosting lavish parties at Dupre Manor, and supporting causes that might hurt the Camarilla, though he has kept himself out of the Baltimore domain while they maintained power. Behind the scenes, he helps move money for the Sabbat, deals in human trafficking in order to maintain a small herd, and connives to affect both vampire and human politics. With the tobacco industry dying a slow death, they've also branched out into marijuana and illicit drugs. Shahin Kamran Overview Overview UBER EATSYour courier Faisal has picked up your order and it's on the move! There's no need to meet them - you will receive a notification when it's been delivered!Shahin is an Assamite Rafiq. For the most part he keeps to himself, unless of course he is called upon to do what Assamites do best.He also works for Uber Eats and Doordash on the side. Basics Basics Name Shahin Kamran Player Pooka Chronicle Baltimore After Dark Nature Idealist Demeanor Perfectionist Concept Righteous Assassin Clan Assamite Generation 9th Sire Ehsan Fahrad Attributes Attributes Physical p Strength Precision Damage 11110 Dexterity Precise & Lightning Reflexes 11111 Stamina Relentless 11110 Social T Charisma 11000 Manipulation 11100 Appearance 11000 Mental S Perception Vigilant 11110 Intelligence 11000 Wits Getting the jump on others 11110 Abilities Abilities Talents p Alertness 11100 Athletics Parkour 11110 Awareness 11000 Brawl 11100 Empathy 00000 Expression 00000 Intimidation 10000 Leadership 00000 Streetwise 11100 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts (Firearms & blade maintenance) 11000 Drive 10000 Etiquette 00000 Firearms Marskmanship 11110 Larceny Lockpicking 11110 Melee Knives, Swords, Disarm 11111 Performance 00000 Stealth Shadowing 11110 Survival 00000 00000 Knowledge t Academics 00000 Computers 10000 Finance 00000 Investigation Shadowing 11110 Law 00000 Medicine 00000 Occult 10000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Celerity* 111111 Obfuscate* 11110 Quietus* 11100 Protean 11000 00000 00000 Backgrounds Generation 9th 11110 Resources 11100 Alternate Identity Faisal Abadi 11000 00000 00000 Haven Clan: Malja 10000 Virtues Conscience 10000 Self-Control 11111 Courage 11111 Humanity/Path 11110 00000 Path Humanity Bearing Willpower 11111 11111 11111 11111 Blood Pool 11111 11111 11110 00000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Daredevil Physical 3pts Crackshot Physical 3pts Concentration Mental 1pt Languages: English, Farsi, Arabic, Turkish, French, ASL, Assamite Hand Signals, Secret Sign Language (Shahin & Julien), Haitian-Creole Flaw Type Bonus Permanent Fangs Physical 3pts Mute Physical 4pts Experience & Derangements Experience Total 233 Spent 221 Notes Experience:60 - Celerity* 0→5  15 - Quietus* 0→215 - Larceny 1→412 - Stamina 3→410 - Athletics 2→46 - Brawl 1→36 - Streetwise 1→35 - Crafts 0→27 - Protean 1→24 - Alertness 2→32 - Subterfuge 1→22 - Alternate Identity 1→23 - Melee Specialty: Swords 3 - Crafts Specialty: Blade maintenance1 - Haitian-Creole 0→125 - Celerity* 5→68 - Melee 4→5 (Spec: Disarm)12 - Strength 3→4 (Spec: Precision Damage)|10 - Quietus* 2→312 - Perception 3→4 (Spec: Vigilant)Freebies (15/15):7 - Protean 0→1 2 - Self Control 4→55 - Willpower 5→10 1 - Alternate Identity 0→1 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Most of his resources come from Assamite contracts however he also makes a meager income from his alternate identity as an Uber Eats Driver/Doordasher Retainers Status Other Alternate Identity: Faisal Abadi, Uber Eats Driver/Doordasher Rights & Possessions Rights & Possessions Gear (Carried) Weapons: Shahin is never willingly without a weapon. He usually carries numerous knives on his person and at least one firearm (9mm). Situationally, he may also be carrying a rifle and/or sword - yes a sword.Miscellaneous: Burner phone, wallet (with alternate identity information), cash. Feeding Grounds The Rack Havens As a Rafiq of Clan Assamite, Shahin has access to the local Malja, a safe haven and redoubt located on the northern edge of Baltimore.Shahin is also Julien Lavalle's... roommate? and has safe haven at the Anarch's home. Equipment (Owned) Knives (many), a few swords, several pistols, a number of rifles. A few dozen burner phones. A shitty (but functional) laptop. Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 250ish Apparent Age Early 20s D.O.B. 1765ish R.I.P. 1785ish Hair Dark brown Eyes Dark brown Race Persian Nationality American Height 5'8" Build Lean and fit Gender Male Face Claim Aramis Knight History History Shahin was born a kul (slave), property of Babek, the Pasha (lord) of a remote region in the north-eastern Ottoman Empire (in present-day Iran near the Turkmenistan border). He was taught to be a house slave, one meant to directly serve the day-to-day needs of Babek and his family, and to protect the family's secrets his tongue was cut out when he was 7.Babek was no ordinary man, nor was his family normal. He was in fact Kindred and his 'family' a coterie. The Babek brood were monsters who terrorized the remote province that they claimed as their domain. Shahin witnessed many terrible things and suffered them as well. The activities of Babek and his coterie did not go unnoticed however. They drew the attention of the Banu Haqim.But when the righteous assassins moved on Babek, they found a twelve-year old Shahin crouched over the vampire's body, a spear driven through the monster's heart. Shahin was taken in by the Banu Haqim. The young kine was not embraced right way. He might have impressed the clan, but he had still not earned a place among them. He was taught how to read, how to write and the silent signals that the Banu Haqim used in battle. He trained, learning to fight with his hands and blades. It wasn't until sometime in his twenties that Shahin was embraced.For the first six decades of his unlife, Shahin studied as a Fida'i under the guiding hand of his Sire and three other assassins. He remained mostly within the middle-east during this time, but when he was named a Rafiq in his own right, he was sent eastward. His travels took him to the Indian subcontinent, then back towards the west into Europe and onward into the United Kingdom.Shanin had crossed 'the pond' when Ur-Shulgi rose from Torpor. He had never known life before the Blood Curse and perhaps given his geographical distance from the Methuselah sided with the Eayn al Hukam. His deeds have taken him across the United States and Canada in these modern nights. His most recent 'home' is in Baltimore, MD. Simon Ward Overview Overview Simon is the owner of Scandal, a popular nightclub found in the 400 Block of East Baltimore Street. To most, he is an enterprising young business man who gives back to the local community and is rarely seen without a smile on his face.Less commonly known, Simon is known to be able to get people pretty much whatever they want... for a price. Basics Basics Name Simon Ward Player Pooka Chronicle Baltimore After Dark Nature Architect Demeanor Bon Vivant Concept Club owning procurer of things Clan Followers of Set Generation 11th Sire Atiq Farad Attributes Attributes Physical t Strength 11000 Dexterity 11000 Stamina 11000 Social p Charisma Smooth Talker 11110 Manipulation Impeccable Lies 11110 Appearance 11100 Mental s Perception 11100 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 10000 Awareness 11000 Brawl 10000 Empathy 10000 Expression 11100 Intimidation 00000 Leadership 11000 Streetwise Black Market 11110 Subterfuge 11100 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 10000 Firearms 11000 Larceny 10000 Melee 10000 Performance Playing the Audience 11110 Stealth 00000 Survival 00000 00000 Knowledge t Academics 10000 Computers 00000 Finance 10000 Investigation 10000 Law 10000 Medicine 00000 Occult 10000 Politics 11000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Serpentis* 11000 Presence* 11000 00000 00000 00000 00000 Backgrounds Herd 11000 Resources 11100 Generation 11000 Domain 10000 Retainers (Ghoul) 10000 Contacts (Criminal underworld, Police) 11100 00000 Virtues Conviction 11100 Self-Control 11100 Courage 11110 Humanity/Path 11111 10000 Path Typhon Bearing Devotion Willpower 11111 11111 11111 11111 Blood Pool 11111 11111 11000 00000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Enchanting Voice Physical 2pts Addictive Blood Clan 3pts Language (Québecois French) Mental 0pts Flaw Type Bonus Deep Sleeper Physical 1pt Prey Exclusion (Clergy) Physical 1pt Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 79 Spent 77 Notes 35 - Willpower 5→1010 - Presence 1→28 - Performance 3→42 - Alertness 1→23 - Athletics 0→12 - Awareness 1→23 - Brawl 0→12 - Politics 1→23 - Law 0→13 - Finance 0→13 - Retainer 0→13 - Domain 0→1 Freebies5 - Charisma 3→42 - Influence (DA, BPD) 0→22 - Contacts (DA, Fence) 0→2 2 - Conviction 2→3 1 - Willpower 4→53 - Addictive Blood (Merit)Total Spent: 15 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Contacts 3 - Capt. BPD Vice; Jimmy "The Nose"; Jeremy "Germ" GreeneHas a captain in the BPD on the take; he "supplies" a local fence known as Jimmy "The Nose" who is quite tapped into the criminal underworld and can find almost anything for sale; has established an entente with Jeremy "Germ" Greene, a small time gang-leader with criminal ties throughout Baltimore - he usually knows whats happening on the streets Fame Herd Pooled Setite Coterie - Herd 1 - Owns the Scandal nightclub and has established a small blood cult Influence Influence 2 - BPD, DA's Office - Friend of the Policy Benevolent Society; major campaign donor (DA) Mentor Resources Pooled Setite Coterie - Domain 1 - Scandal (Nightclub) - 400 Block E Baltimore StreetPooled Setite Coterie - Resources 3 - Club revenues and illegal activities (drug trafficking mostly) Retainers Pooled Setite Coterie - Retainer 1 - Diego Alvarez (ghoul; Presence 1) - Manager, Scandal nightclub Status Other Rights & Possessions Rights & Possessions Gear (Carried) Knife (Melee), Pistol (Firearms) Feeding Grounds Scandal nightclub Havens Scandal (nightclub) - Located in the basement of the nigthclub; it is both Simon's haven and the location of his blood cult's temple. Equipment (Owned) Vehicles Run-of-then-mill beige Ford Focus (sedan)Black 2011 Ducati Scrambler Nightshift (motor-cycle) Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 74 / 51 Apparent Age 23 D.O.B. 1948 R.I.P. 1971 Hair Black Eyes Chocolate Brown Race African American Nationality American Height 5'7" Build Lean Gender Male Face Claim Kit Young History Simon Ward was born and raised in Montreal, Canada. He had something of a rambunctious childhood that turned into a life a crime, drugs and partying by the time he was an adult. In the late sixities/early seventies, a wave of Haitian immigrants arrived in the city and with them came the Followers of Set. Simon fell in with a group of these Haitians and it is through them that he met Atiq Farad. Atiq was not a native of Haiti, but he had been travelling with the Followers of Set as they spread out from the island to Montreal. Within a year Simon had been fully corrupted by Atiq and embraced.As the Setite blood cults proliferated without control, it was inevitable that the Sabbat who controlled the city would take action. Montreal became increasingly dangerous with 'snake-hunts' rooting out the Setites. It was during this time that Atiq was either torpored or succumbed to final death - Simon remains uncertain - but the young fledgling was forced to flee the city. He fled to Baltimore, where he had learned that his grandsire resided. But when he arrived he discovered he was in a state of torpor.Simon settled in the northeastern outskirts of the city where he found a local temple. He built up his resources, and a cult of his own until opportunity came to Baltimore. When the Camarilla started their assault on Baltimore, Simon was finally able to awaken his grandsire. He took advantage of the situation, helping both sides of the conflict at first, but mostly he provided aid to the Camarilla.The Setites were able to establish a small domain in the heart of the city itself, and it is in this patch of territory that Simon was able to acquire and setup a temple of his own, within the Scandal nightclub. He has since built a reputation for being able to get people what they want be they mortal or Kindred... if they are willing to pay his price.Sylvie LaRue Overview Overview "We all eventually need to find new soil to plant our roots in.Quiet, well studied, and gentle.  Despite everything, even the smallest seed can grow wild. One just needs to know the right soil and the right fertilizer. Basics Basics Name Sylvie LaRue Player Sandy Chronicle Baltimore After Dark Nature Conformist Demeanor Caregiver Concept Flower Child On The Brink Clan Tremere Generation 11th Sire ? Attributes Attributes Physical T Strength Specialization 11000 Dexterity 10000 Stamina 11100 Social s Charisma Soft Spoken 11110 Manipulation 10000 Appearance 11100 Mental P Perception 10000 Intelligence Book Smart 11111 Wits Strategic Mind 11110 Abilities Abilities Talents S Alertness Specialization 11000 Athletics 00000 Awareness 10000 Brawl 11100 Empathy 11000 Expression 00000 Intimidation 00000 Leadership 10000 Streetwise 00000 Subterfuge 00000 00000 Skills T Animal Ken Specialization 10000 Crafts 00000 Drive 00000 Etiquette 10000 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 00000 Survival 11100 00000 Knowledge P Academics Research 11100 Computers 00000 Finance 00000 Investigation 00000 Law 11000 Medicine 11000 Occult Rituals 11110 Politics 00000 Science Botany 11111 Technology 00000 00000 Advantages Advantages Disciplines Thaumaturgy 11110 Auspex 11000 00000 00000 00000 00000 Backgrounds Generation 11000 Resources 11000 Retainers 11100 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11000 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Willpower 11111 11000 00000 00000 Blood Pool 11111 11111 11000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Quartermaster Clan 3 Blush of Health Physical 2 Eidetic Memory Mental 2 Language (French, Latin) Flaw Type Bonus Bad Sight Physical 3 Infamous Sire Social 1 Slow Healing Physical 3 Cloistered Clan Rituals & Paths Rituals & Paths Ritual Level Purity of Flesh 1 Sense the Mystical 1 Ascension of The Blood 2 Path The Green Path 11110 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 30 Spent 27 Notes 3 Freebies for Quarter Master2 Freebies for Eidetic Memory2 Freebies for Blush4 Freebies for 2 Science dots7 Freebies for 1 Thaum dot 1 Freebies for 1 dots in Will2 Freebies for 1 dot in Occult.1 Freebie for 1 dot in Retainers  10 xp for Auspex. 5 xp for 1 dot in Auspex      6 xp for 1 dot in Will2 xp for Sense the Mystical4 xp for Ascension Of the Blood  Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Small florist shop called "Late Bloomers" Retainers Two part time employees to tend the plants. Status Other Rights & Possessions Rights & Possessions Gear (Carried) Credit card, purse, ID, keys, phone Feeding Grounds Havens Equipment (Owned) Shop, laptop, library card Vehicles A toyota corolla VE (Used) Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Clan Tremere 1 Bound To Rating Description Description Age 25 Apparent Age 23 D.O.B. December 1st, 1998 R.I.P. January 20th, 2023 Hair Brown Eyes Brown Race White Nationality American, family is french Height 5'6 Build Slim Gender Female Face Claim History History Life before the embrace was boring for Sylvie. Her parents were a middle class couple from Brest who moved to the United States when she was very young. They made a steady life working as professors but passed away before Sylvie turned 20. Their life insurance wasn't vast but it helped keeping her above water until her sponsorship got her into college. She used a chunk the money she had to buy a nice little shop and used it to help with her college life.  Her life didn't really make a very interesting turn until she was embraced by a professor. He had said something about why but it didn't matter because he didn't stick around. Suddenly her boring college life was flipped and she was brought into the Chantry. Her sire's reputation still hangs over her but she's earned her place and has kept a nice little space for herself at her shop.Thanatos Overview Overview “On a gathering storm comes A tall handsome man In a dusty black coat with A red right hand”__________________________________________Thanatos, one of the most elusive and well respected members of the criminal underworld. That’s what most people would be able to tell you about the Lasombra Antitribu who’s been hunted for over two centuries now by those that he defied and left behind.  No one knows why he does what he does or why he goes where he goes. The only thing that is certain is that those that have crossed him have ended up dead and those that have thought about it never did.It’s been noted in recent years that they have heard he was dealing with things in America. Specifically the western parts of the United States. Some say they have even spotted him heading for Baltimore, a city where his business would thrive and one where it would be hard to hunt him down. Who knows if he truly is going there or if he’s even arrived? But everyone will know the moment people start to die. Basics Basics Name Alexandrios “Thanatos”  Malakai Player Vader_Punk Chronicle Baltimore After Dark Nature Rogue Demeanor Sadist Concept Hero turned Monster Clan Lasombra Generation 8th Sire Lorenzo Sfroza Attributes Attributes Physical T Strength Vicious 11110 Dexterity 11000 Stamina 11100 Social S Charisma Specialization 11000 Manipulation 11100 Appearance 11100 Mental P Perception Specialization 11100 Intelligence 11100 Wits Changes In Strategy 11110 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 10000 Awareness 11000 Brawl 11000 Empathy 00000 Expression 00000 Intimidation 11100 Leadership 11100 Streetwise 10000 Subterfuge 10000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 11000 Etiquette 10000 Firearms 11000 Larceny 10000 Melee 11000 Performance 00000 Stealth 11100 Survival 11000 00000 Knowledge t Academics Specialization 11000 Computers 00000 Finance 10000 Investigation 00000 Law 00000 Medicine 00000 Occult 11000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Obtenebration 11100 Potence 11000 00000 00000 00000 00000 Backgrounds Generation 11111 Resources 11111 Allies 11000 Contacts 11000 00000 00000 Virtues Conviction 11100 Instinct 11000 Courage 11100 Humanity/path 11111 10000 Path Path of Power and Inner Voice Bearing Command Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 11111 00000 Blood/Turn 3 Merits & Flaws Merits & Flaws Merit Type Cost Eyes of Shadow Clan 4 Flaw Type Bonus Hunted like A Dog (Lasombra Sabbat) Social 3 Cloaked in Shadow Supernatural 3 Touch of Frost Supernatural 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 56 Spent 50 Notes 15 Freebie Points:+5 from Flaw,  -4 virtue, -5 from willpower, -4 Resources BG, -5 point in strength, -2 leadership. Exp: -12 two points in Stamina, -10 backgrounds, -15 potence and second dot, -3 new ability (stealth), -6 dots in stealth, -2 dot in survival, -2 dot in Brawl Derangements Expanded Backgrounds Expanded Backgrounds Allies Director Marshall O’Neal: The head of the FBI who has certain ties to the criminal underworld he doesn’t want known. For a good fee and certain benefits, Alexandrios keeps him close and on call. Some would say they’re not Allie’s and more of business partners, but nevertheless the director is there when Thanatos comes calling. Don Aurelio Bonincante: Leader of the Italian Mafia in Sicily, the male vampire is one of Alex’s only friends and is always willing to fly anywhere and his back in a fight. He helps by keeping in contact with the American based families and having them serve Thanatos wherever he may be. Contacts Alexio Rikarskov: A captain in the Bratva and underworld information broker that gives information on the going one of the criminal underworld. Helena Aetos: A fellow kindred and professional fence. If he needs anything illegally acquired, she’s his best contact. For a hefty price that is. Fame Herd Influence Mentor Resources Having gathered and amassed countless forms of currency and wealth throughout the years, Thanatos has an almost unbelievable amount of resources at his fingertips. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Vintage Pocket watch, wedding ring, x2 desert eagle Mark XIX .50 cal in titanium gold, wallet Feeding Grounds Havens Equipment (Owned) Vehicles Owns Multiple but his go to drive is his Black Lamborghini Murciélago, A few private jets, A helicopter, three yachts. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 280 Apparent Age 30’s D.O.B. January 18, 1744 R.I.P. October 31, 1774 Hair Black Eyes Blue Green Race Caucasian Nationality Greek Height 6ft 4in Build Lean and toned Gender Male Face Claim Cillian Murphy History History Alexandrios was once a man of great love and compassion. He loved the world and helped those that suffered in it for most of his early years. But over time his gifts were seen as works of the devil. Then the very people he swore to help and save turned against him. They began to hunt and persecute witches and ended up burning his only daughter as a witch. That broke a piece within him that caused him to go down a path of revenge. That path turned him into a monster that truly earned the fear of those that hunted him. He lost himself to the pain and betrayal of those he had vowed to protect. Adelaide seeing what path her husband had gone down couldn’t love him anymore. This caused him to try and find redemption. She promised to wait for him to come back to her, as a new man. But when he returned to her a year later, after atoning for his sins and regaining his love for others. He was ready to live his life with the woman he cherished and loved. But what he found was that she had moved on and fallen in love with Azazel, a man of another powerful bloodline. She was pregnant with his child and they had gotten married. This shattered him, a betrayal that he never expected, it burned out any humane part of his mind, body, and soul. But he was found later on by a man who called himself Lorenzo Sforza. Something about him unnerved a part of Alexandrios. This man saw something in the deep darkness of Alexandrios’s heart and soul. He offered him a gift of immortality and the power to never feel weak again. Seeing this as an out and a way to finally get back at everyone who ever wronged him. He accepted and by the end of the day he was Embraced. Born anew as a kindred and member of the Lasombra Clan, he quickly learned the ways of his kind and about his newfound abilities and all the unfortunate weaknesses. Over the years he grew into an extremely dangerous figure in his clan, many kindred took to calling him Thanatos and soon enough everyone was using that name. Everyone knew him by name but not many by face. In the endhe leaned to love that name. A name he’d used for the rest of his immortal life. A name that struck fear into any that heard it. Thanatos. The God Of Death in Greek mythology. No one better than a Greek kindred to represent him. In the more recent years his name has resurfaced in America in the black markets and the underworld. Some say he’s running his own mafia and others say he’s a hitman for hire. Most information on him as of late has been word of mouth and speculation but some have said that they spotted him in the city of Baltimore recently. Why would someone like him be there and what could he be planning? No one knows. But one thing is for sure. The city is in a perfect spot for someone that deals with the criminal underworld. The Dancing Devil, Amber Shepherd Overview Overview "Weep for me, I am lost."Despite her escape from her Sire, Amber never managed to break herself from her old ways. She'd gotten a taste for the violence and cruelty of the Sabbat, addicted to the rush of combat, and she can't seem to shake it. She balances on a knife edge as she maintains contact with many of her old flames in the Sabbat and has been sliding slowly back into the embrace of the Sword. Her devotion to the Bahari traditions is strong.. but the Anarchs don't really care about those traditions either do they? Will she lose herself again or will reuniting with her sister give her a grasp? Basics Basics Name Amber Shepherd Player Chronicle Baltimore After Dark Nature Sadist Demeanor Thrill Seeker Concept Clan Toreador (Antitribu) Generation 11th Sire Dmitry Varanov Attributes Attributes Physical S Strength Specialization 11100 Dexterity Elegant 11110 Stamina 11000 Social P Charisma 11000 Manipulation 11100 Appearance Eye Candy 11111 Mental T Perception Insightful 1111X Intelligence 10000 Wits 10000 Abilities Abilities Talents S Alertness Specialization 10000 Athletics 00000 Awareness 10000 Brawl 00000 Empathy 11000 Expression Spray Painting 11110 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 11000 00000 Skills P Animal Ken Specialization 00000 Crafts 00000 Drive 10000 Etiquette 11000 Firearms 10000 Larceny 11000 Melee Knife Play 11110 Performance Dancing 11000 Stealth 11000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 11100 Occult 11000 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Celerity 11000 Presence 10000 Dementation 11000 Auspex 10000 00000 00000 Backgrounds Retainer 10000 Resources 11100 Fame 10000 Allies 10000 Generation 11000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11100 Courage 11100 Humanity/Path 11111 11100 Path Lilith Bearing Tribulation Willpower 11100 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Indelible Clan 1 Additional Discipline (Dementation) Supernatural 5 Ambidextrous Physical 1 Flaw Type Bonus Weak Willed Mental 3 Devil's Mark (Perception) Supernatural 3 Impatient Mental 1 Sleeping With The Enemy Social Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 43 Spent 35 Notes FreebiesIndelible 1Additional Discipline 5Ambidextrous 1Strength 53x Humanity 6Expression 2Generation 2XPDementation 10xpDementation 1 --> 2 5xpMelee 3 --> 4 6xpAuspex 10xpMedicine 2 --> 3 4xp Derangements Expanded Backgrounds Expanded Backgrounds Allies Her sister, Kelly. Contacts Fame Her graffiti is infamous for it's horrifying details. Herd Influence Mentor Resources A wealthy sugar daddy who she ghouled. Retainers Stephen- Sugar daddy ghoul, CEO Status Other Rights & Possessions Rights & Possessions Gear (Carried) Two cleaver knives, gym bag, spray paint cans, Feeding Grounds Havens Penthouse Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Kelly 1 Bound To Rating Description Description Age 69 Apparent Age 20 D.O.B. 1955 R.I.P. 1975 Hair Blonde (Dyed, Naturally brown) Eyes Yellow (Devil mark) Race Caucasian Nationality American Height 5'8 Build Lithe Gender NB She/They Face Claim History History The 50s were not kind to Amber's family. The daughter of a salary man losing the rat race and a secretary for her husband's boss, having met in the breakroom. Things got messier when the divorce papers were signed with her father's snub nose. Amber was left alone, afraid, and cold on the street. She didn't know where to go, what to do, and New York swept her up in the craze of the streets. Amber refused to let herself become just another street rat. She found a family, two sisters. Sure her older sister needed a little help out of her shell but it was nice. A real, loving, family right here in the mud. They swore to each other that nothing would get between them. Amber felt like maybe they would make it work and maybe that little kernel of something bitter in her heart would disappear. Then the Disco King walked into their lives. He promised the world- drugs, money, clothes. He promised them a taste of the high life. It was not all he promised but to Amber, twisted as the club scene swallowed her up and spat her out, it was so much more. It took her a while to earn her place, absolutely, but god did the blood feel better than sex. Revenge came when their traveling band swept into Baltimore and got caught in the Night of Blood. She felt wrong begging for shelter with the Anarchs. Why should she beg? Why should she give up her hunger, her fun, for their stupid rules? The Beast inside her itched and it divided her from her sisters. She tried her best, did everything she could, to hold it together and connect to the Anarchs. Then her old friends began to reach out to her.. and boredom caught her. Now, as time drags on, she begins to slowly slide back. She returns to Baltimore to talk with her sister but, Lilith damn her, she hasn't felt that same rush since she left. So here comes The Dancing Devil, The Rose Fiend, as she struggles between her worship of pain and her love of her sisters.Tobias Lancaster Overview Overview A very catty and gay Malkavian drug dealer with the hopes that his gal pals (the voices in his head that speak to him he refers to) help him climb to the top, and ain't nobody going to stop him or from his company, Shadow Dark Inc. (his drug organization he fights tooth and nail to get off the ground) from growing, he plans to one day to get his organization up and running, An Independent, he claims no Sect as to maximize his profits (and the drama) between the other Sects, while he is the plug to all of Baltimore, a shifty Neonate but he's got exactly what a person wants for products. Basics Basics Name Tobias Lancaster Player LupinNights Chronicle Baltimore After Dark Nature Loner Demeanor Rogue Concept Yaoi bait drug dealing drama cat Clan Malkavian Generation 13th Sire Helen Broadnax Attributes Attributes Physical S Strength Specialization 11100 Dexterity 11100 Stamina 11000 Social P Charisma Specialization 11100 Manipulation Persuasive 11111 Appearance 11000 Mental t Perception Specialization 10000 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness Specialization 10000 Athletics 00000 Awareness 00000 Brawl 11000 Empathy 11000 Expression 10000 Intimidation 11000 Leadership 00000 Streetwise Illegal Drugs 11110 Subterfuge 11000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 10000 Firearms 11000 Larceny Lockpicking 11110 Melee 10000 Performance 00000 Stealth 00000 Survival 11000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 10000 Investigation 00000 Law 11100 Medicine 10000 Occult 00000 Politics 00000 Science 10000 Technology 00000 00000 Advantages Advantages Disciplines Auspex 10000 Dementation 10000 Obfuscate 11000 00000 00000 00000 Backgrounds Haven (Rented Bungalow) 11000 Resources 11000 Fame (Local Drama Queen ) 10000 Armory (Gun safe in Bungalow) 10000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Conscience/Conviction + Self-Control/Instinct Willpower 111111 11111 00000 Blood Pool (Max: 10) 11111 11100 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Blush of Health Physical -2 Pts Entrepreneur Social -2 Pts Flaw Type Bonus Unlucky (2) Supernatural +2 Pts Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Previous XP: 19Current XP: 22 Spent 0 Notes Red dots are Freebies, and Blue dots are XP+2 freebie Unlucky Flaw-2 freebie Blush of Health Merit-6 freebies on Abilities: Larceny, Streetwise and Law  (two pts each)-7 freebies on Discipline: Obfuscate-2 freebies on Willpower (1 pt each) Derangements Histrionic Personality Disorder - He goes through many, many boyfriends. He cannot hold a relationship for more than 2 months. Very dramatic likely because of this disorder. Dependent Disorder -  Due to his terrible clinginess and attention seeking behavior, from one night he goes from being very isolated and alone to do his own thing, to the next night he cannot stand to be alone. A constant up and down of needing company and then extreme isolation. He has no idea what he truly wants. Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Local drama queen of the Baltimore illegal drug market Herd Influence Mentor Resources $9.5k total, owns a small car and bungalow Retainers Status Other Armory - Has a gun cabinet safe full of pistols, legally owned. Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Small Rental Bungalow in Canton - 1109 S Decker Ave. Equipment (Owned) Glock 48 Handgun Vehicles 2010 Toyota Camry Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 27 Apparent Age 22 D.O.B. April 5th, 1985 R.I.P. October 18th, 2007 Hair Dirty Blonde / Sandy twin braids, medium length Eyes Red colored eye contact lenses, real eye color is blue Race White Nationality American / Dutch descent Height 5'7 Build Medium slim Gender Male Face Claim Nomamoto from Drama Queen A thin looking average man on the shorter side, Tobias likes to wear red colored eye contacts to throw both mortals and kindred off his true appearance, his paranoia played up to where he thinks he has enemies everywhere, so he wears them.He loves keeping his hair up in braids, no matter what style it might be, he is oddly fascinated with the concept of braids, so he prefers to keep his hair in twin braids so he can feel his hair on each side of him. History History Tobias held a long fascination with growing plants and chemistry ever since he was a child. Growing up, he was the popular kid in school, lots of attention and thereby, a knack for causing drama, finishing it and avoiding it. He was never that ambitious at the beginning of his life. This was true up until he turned 18 when he tried weed the first time, the experience was not pleasant. He had the misfortune of his first smoke being laced with fentanyl in his OG Kush, causing substantial mental damage. He was not the same afterwards. This profound damage to his brain made him take this news at a different light, his first time was the best he ever had. And instead of just feeling satisfied with getting more for himself, he immediately hit the streets. Before the Embrace, he worked as a dog walker and dog sitter, and by complete chance, he met his sire, Helen Broadnax. Helen is a neurotic clean freak who loves dogs, owning 7 dogs of different breeds. She is not very well liked among her neighbors but she could sense the already cracked perspective Tobias has within him. Like a nosy neighbor she pestered him about his interests and beliefs, not particularly caring about them in truth, only seeing if she can crack the mirror within this potential Childe. One night after a day of sitting Helen's dogs, upon her return, Tobias had the unfortunate luck to get caught smoking weed in her presence, she flew off in a crazy rant about how the smoke can dirty her walls and the stink of her house is going to be so hard to get rid of.  On the verge of Frenzying, Tobias took her tirade in stride, unphased by it, but there had to be satisfaction on Helen's part, and he got caught. Not wanting to have the cops called on him, he promised to clean her whole house to forebear any harsh punishments to keep his job as her dog sitter. She was pleased with how well he handled her and reaching her demands, On a whim she embraced him that night on October. Now as a vampire, Tobias' sire has her on speed dial and he gets frequent texts about the latest ramblings, bullshit articles that upset her that night, or Kindred lore out of the blue. He of course had to divulge his dealings and desires to become a drug dealer, and not wanting to stop her Childe from achieving his goals, she does what she can to point him in the right direction. Informing him that he cannot show his true face to mortals now, and must make deals with other fellow Kindred and keep his identity a secret. Tomasz Draus Overview Overview Tomasz, at first glance, seems fairly understated for a Brujah. He doesn't have a crazy haircut, obscene piercings, and he's not covered in tattoos. He dresses fashionably, enjoys wearing suits here and there, and pursues academic activities. Some might even say he's a little too pretty to be a Brujah.Yet there is something brimming just beneath the surface. A simple conversation turns into a discussion, which morphs into a debate, then evolves to a disagreement, and finally escalates into an argument. He gets that look in his eyes when someone loses their cool, says something wrong or even better, initiates a fight. He smiles as his fingers curl into fists... Basics Basics Name Tomasz Draus Player Genesis Chronicle Baltimore After Dark Nature Rebel Demeanor Bon Vivant Concept Rabble-Rouser Clan Brujah Generation 10 Sire Gretchen Keller Attributes Attributes Physical p Strength Vicious 11100 Dexterity Lightning Reflexes 11110 Stamina Vigorous 11110 Social s Charisma 11100 Manipulation 11000 Appearance Unforgettable Face 11110 Mental t Perception 11000 Intelligence 11100 Wits Ambushes 11110 Abilities Abilities Talents p Alertness 11000 Athletics Parkour 11110 Awareness 11000 Brawl Dirty Fighting, MMA, Bartitsu 11110 Empathy 11000 Expression Social Media 10000 Intimidation 10000 Leadership 10000 Streetwise 11100 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts Graffiti 10000 Drive Motorcycles, Evasion 11000 Etiquette 00000 Firearms 11000 Larceny 00000 Melee 11000 Performance 10000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Linguistics 11100 Computers 00000 Finance 00000 Investigation 00000 Law Basic Rights 10000 Medicine 00000 Occult Kindred Lore 11000 Politics Camarilla 11100 Science 00000 Technology Security 10000 00000 Advantages Advantages Disciplines Celerity 11110 Potence 11100 Presence 11000 Fortitude 11000 00000 00000 Backgrounds Generation 11100 Retainer 11000 Resources 11000 Domain Gwynn Oaks 11110 00000 Virtues Conscience 11100 Self-Control 11100 Courage 11110 Humanity/Path 11111 10000 Path Bearing Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 11000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Blush of Health Physical 2pt Language (English, Polish, German, French, Latin) Mental 0pt (CC) Deceptive Aura Supernatural 1pt Iron Will Mental 3pt Rep (Elder Slayer) Social 1pt Flaw Type Bonus Unconvinced Social 1pt Dark Secret Social 1pt Rituals & Paths expanded disciplines Combo Disciplines Cost Burning Wrath (Celerity - 3, Potence - 3) 1 BP Discipline Powers Cost Experience & Derangements Experience Total Freebies: 11, XP: 134 Spent Freebies: 11, XP: 134 Current 10 Notes Freebies Spent (Red):Appearance - 10Specialty - 1XP Spent (Blue):Empathy - 5Streetwise - 9Subterfuge - 5Specialties - 18Disciplines - 52Willpower - 9 + 13Domain - 10Leadership - 3Burning Wrath - 18Total - 134 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources His ghoul made a fortune developing code that decongested the internet in the early 2000s. With investments and smart management, Craig now provides tech consultation for non-profits. Tommy mooches off Craig, living comfortably so that he can pursue his own ends. Retainers Ghoul - Craig Chapman (48yo) - former tech guru that now helps non-profits with tech consultation. Tomasz does not bring Craig to court and keeps him separate from vampire society as much as possible. Craig knows they exist, but Tomasz likes his ghouls for their connections to mortal society and keeps them that way as much as possible.Ghoul 2 - Nicky October, the leader of a street gang. Status Other Rights & Possessions Rights & Possessions Gear (Carried) Extendable Baton, sometimes a 9mm pistol, sometimes a Bowie knife. They are usually secured somewhere on his motorcycle if they're not on him. Feeding Grounds Havens The basement of an old brownstone rowhouse. It's small, windowless, and unassuming. His ghoul runs his consultation business in the rowhouse during the day, but then he will go to a separate rented apartment so that Tomasz can use the rowhouse for whatever purposes he wants at night without a sleeping human in the way. Equipment (Owned) Cell phone, Vehicles Motorcycle - Triumph Bonneville Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Vampire Age 191 Apparent Age 20 D.O.B. August 30th, 1811 R.I.P. October 4th, 1831 Hair Brown Eyes Brown Race Caucasian Nationality Polish Height 6' Build Lithe Gender Cis-Male Face Claim Francisco Lachowski Tomasz has a naturally casual demeanor and paired with his good looks, is often perceived as charming, which he can be. When he was Embraced, he hadn't shaved in a week and had a strong amount of stubble. Shaving it makes him appear drastically younger, while keeping the beard manages to make him seem more mature. History History 1811 - 1893 Born in a Polish village on the outskirts of Warsaw, Tomasz Draus was an intelligent, precocious, and combative young child. Perhaps it was his father, soldier who had fought in the uprisings against the Prussian army that partitioned their region of Poland, or his French mother, who had been part of the revolution that ended in the beheading of Louis and Marie Antoinette. They raised him to be an independent thinker, but soon found that he enjoyed it a little too much. Debates with him often devolved into fist fights, and his father, who was a boxer after his time as a soldier, had taught him to use his fists well.As he developed, he had a natural athletic ability and he was an attractive young man, his appearance something he learned to use to his benefit when trying to get his way. He was easily admitted into the new University of Warsaw in 1828, where he began studies in Linguistics. He learned Latin there, adding to his already fluent speaking of Polish from his father, French from his mother, and Deutsch as the official language of Prussia. He also gained a very healthy dislike for the Kingdom of Prussia and joined a coterie of students intent on fostering revolution to win back Poland's sovereignty. As a young revolutionary, notice was taken by his eventual sire, Gretchen Keller. One of Tomasz's professors was the 10th generation Brujah's ghoul. Gretchen was a key part in fostering a sense of revolution in the university, and so when the November Uprising began in 1830, Tomasz was a willing participant, as well as most of the university. The uprising was crushed the next year and the university forced to shut down, believed to be central to the uprising. The ghouled professor was executed, and the loss of the ghoul inspired Gretchen to Embrace Tomasz without much forethought. They fled to the Austrian partition of Poland and took up residence near the Jagiellonian University in Krakow, where they would ghoul a new student every few years in order to learn from their studies and spread the same sense of rebellion that they had done in Warsaw.In 1893, however, they attracted the notice of a hunters. The city's Camarilla court was decimated and those who didn't flee at the time didn't survive. Gretchen and Tomasz didn't stay, obviously.1894 - 1946They traveled across Europe, going to from France, to Italy, to Spain, but nowhere stuck. Tomasz wasn't just rebellious, he could be violent, enjoying the challenge of a good fight, and it was only Gretchen's protection that stopped him from being killed a few times. They wore out their welcome in most cities as soon as the local Prince began to suspect their presence was beginning to stir thoughts of revolution or reform of the Tradtions. They went to London next, where he became enamored with the combat artform of Bartitsu (call baritsu at the time due to a misspelling from a Sherlock Holmes story). Their time there was less contentious than other places as there was a decent sized population of other Brujah for Tomasz to bang knuckles with.In the 1930s, Gretchen was killed by Sabbat, who had infiltrated the London court, and there was a massive struggle for power. At some point during all this, Tomasz committed diablerie on a Lasombra of lower generation in order to help gain the upper hand in the struggle. Only two other Kindred know of it, and one of them is currently in torpor. The strategy worked, however, and Tomasz fought and won against the Sabbat elder leading the charge to cast the Camarilla out. It was a stunning feat, and he enjoyed praise and glory while he resided in London. They called him Elder Slayer, enjoying praise and glory as the Brujah that saved London. Over time, less vampires know about it, others have won similar glories, but many elders still remember his name or know of the incident. Eventually, the Ventrue got too strong of a hold on London, and without Gretchen, he began to crave something completely different than what Europe had afforded him, finding inspiration in the new superpower that rose up after the end of WWII: America.1947 - present His time in America has been his favorite so far. With a healthy love of revolution, a tendency toward sex and violence, and a culture that mostly values the individual, he found it easy to assimilate. The Civil Rights movement, the 60s and the Summer of Love, gay rights, etc. There is always a movement to join, a protest to inspire, a status-quo to be broken. San Francisco and LA were great places to hang out with the Anarchs, get a taste of what it was like in places not run by the Camarilla or the Sabbat.He even sired his own childe, an activist in San Francisco working on the Harvey Milk campaign. They didn't last very long, and he was turned off Embracing after, preferring to ghoul. Especially middle-aged gay men, and sometimes women, who were usually first turned on by the young, hot man, and then bound to him by his blood. It's the best way to keep a source of income and fund political pursuits in modern nights. In the 1990s, the MMA cage fighting became his new obsession for combat, and then the popularity of Fight Club created the perfect opportunity for underground fights.The rise of social media has been insanely fun to him. He has presence on all the major platforms under the moniker "gofawkesurself" where he generally posts provocative content, calls to activism, and has used it for coordinating with other activists, sometimes hacktivists, to create statements or infiltrate and sabotage corrupt businesses. All the content is anonymous, accessed using a VPN, And that brings us to Baltimore... close to the capital of the country, but far enough to not be overrun by mortal security. The West Coast had become... redundant. He hungers for something more visceral. Somewhere full of corruption, a tinder box on the verge of lighting up where it just takes one person to light a match. His latest ghoul is a middle-aged man that made a fortune in the tech industry, and he's just bought an old Brownstone rowhouse in Riverside. One with a small, windowless basement that will serve as the perfect haven until Tommy can find something better.Trey Bennet Overview Overview Trey is a former Police Investigator whose sharp instincts and dedication to justice once made him a rising star in law enforcement. After being embraced by a mysterious sire, he now navigates the night as kindred of the Tremere Clan, bringing with him the skills of a seasoned investigator and an increased sense of paranoia.Quiet and calculating, Trey tends to observe more than speak, always scanning for inconsistencies and hidden motives. He's cautious with trust but methodical in his loyalty. Basics Basics Name Trey Bennet Player PSU Chronicle Baltimore After Dark Nature Survivor Demeanor Judge Concept Ex-Detective Clan Tremere Generation 10 Sire ? Attributes Attributes Physical S Strength 11000 Dexterity 11100 Stamina 11100 Social T Charisma 11000 Manipulation 11100 Appearance 11000 Mental P Perception Observant 11110 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness Fine Details 11100 Athletics 10000 Awareness 10000 Brawl Academy Training 11100 Empathy Motives 11110 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 10000 Subterfuge 11000 00000 Skills T Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 10000 Firearms 11000 Larceny 00000 Melee 00000 Performance 00000 Stealth 10000 Survival 00000 00000 Knowledge S Academics 10000 Computers 10000 Finance 00000 Investigation Detail Recognition 11110 Law Police Procedure 11000 Medicine 00000 Occult 00000 Politics 00000 Science 10000 Technology 10000 00000 Advantages Advantages Disciplines Auspex 11000 Thaumaturgy 10000 00000 00000 00000 00000 Backgrounds Generation 11100 Resources 11000 Contacts 1000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 11111 11000 Path Humanity Bearing Willpower 11111 11111 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Light Sleeper Mental 2 Iron Will Mental 3 Flaw Type Bonus Slow Healing Physical 3 New Kid Social 1 Rituals & Paths Rituals & Paths Ritual Level Path Path of Blood 10000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 12 Notes 2 Freebie Points for Light Sleeper3 Freebie Points for Iron Will7 Freebie Points for Willpower2 Freebie Points for 1 dot in Subterfuge5 Freebie Points for Appearance6 Exp for 1 dot in Investigation6 Exp for 1 dot in Empathy Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Sergeant Ricky Fame Herd Influence Mentor Resources Inheritance Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) S&W .32, compact key ring, Ammo Pouch of .32 Rounds, Burner Phone, Notebook and Pen (coded shorthand) Feeding Grounds Havens Inherited Family Home Equipment (Owned) Police Scanner, Digital Recorder, Lockpicking Set, Kevlar Vest Vehicles 2002 Ford Focus Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 31 Apparent Age 30 D.O.B. December 10, 1993 R.I.P. August 28, 2024 Hair Dark Brown Eyes Blue Race Caucasian Nationality American Height 5'7" Build Athletic Gender Male Face Claim N/A Trey usually wears a dark trench coat with a simple white shirt underneath and some well fit jeans. Though he may change his attire to suite the situation. History History Trey Bennet was born in Frederick, Maryland, raised in a middle-class household by a single mother. The murder of his best friend in high school pushed him toward a career in law enforcement. After three years of rigorous study, he graduated with a bachelor’s in criminal justice from the University of Maryland, then entered the police academy, after 6 months becoming a full-fledged officer by 22. At 24, Trey lost his mother to natural causes and inherited the family home in Frederick, choosing to keep it as a place for occasionally solitude and reflection. Through sharp instincts and dedication, a senior detective took notice, and Trey became a police investigator at 26. Four years later, during a brutal murder case, Trey found himself in the wrong place at the wrong time. Chasing a lead alone, he encountered something far darker than he expected. In the chaos, he was embraced by his sire, who vanished soon after. Late one night, after a quick conversation with the Lieutenant he disappeared from his former life as a police investigator. Left with no guidance, Trey used his inheritance and savings to maintain the family home.Eventually, he was tracked by the Tremere Clan and marked as a rogue embrace. Upon closer examination, his insight and connection to local law enforcement was deemed too useful to waste and he was thus integrated into the Tremere Clan.Tsuriko Cocor Overview Overview A woman of poise and negotiating words. She wears what appears to be a taxidermized crane across her shoulders and is overall refined appearing. Tsuriko is a fashion designer as a hobby but spends most of her time going between Kindred factions as a diplomat. Deeply connected to spirts and nature, she strives along the Path of Humanity. Basics Basics Name Tsuriko Cocor Player KitsuneFire Chronicle Baltimore After Dark Nature Architect Demeanor Caregiver Concept Negotiator Fashion Designer Clan Tzimisce (Koldonist) Generation 11th Sire Lucian Vasuliu Attributes Attributes Physical p Strength 11000 Dexterity 11100 Stamina 11000 Social s Charisma Smooth Talker 11110 Manipulation 11100 Appearance Unconventional Looks 11110 Mental t Perception Insightful 11110 Intelligence 11100 Wits 11000 Abilities Abilities Talents p Alertness 11000 Athletics 10000 Awareness 11000 Brawl 00000 Empathy 11100 Expression Conversation 10000 Intimidation 00000 Leadership 00000 Streetwise 10000 Subterfuge Detecting Lies 11110 00000 Skills s Animal Ken 10000 Crafts Textiles 11111 Drive 00000 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 00000 Performance Dancing 11000 Stealth 10000 Survival 00000 00000 Knowledge t Academics Art 10000 Computers 00000 Finance 00000 Investigation 10000 Law 00000 Medicine 11000 Occult Koldunic 11111 Politics 11000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism* 10000 Vicissitude* 11100 Auspex* 00000 Koldonic Sorcery 11111 00000 00000 Backgrounds Generation 11000 Fame 11000 Resources 11000 Contacts 11000 Herd 10000 00000 Virtues Conscience 11110 Self-Control 11100 Courage 11100 Humanity/Path 11111 11000 Path Humanity Bearing Willpower 11111 10000 11111 10000 Blood Pool 11111 11111 11000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Sanctity Social 2 Blush of Health Physical 2 Language (Japanese, Romanian) Mental 0 Peacekeeper Social 2 Flaw Type Bonus Prey Exclusion  (Kids younger than 14) Mental 1 Cold Breeze Supernatural 1 Kiss of Death Supernatural 2 Ancestral Soil Dependence Clan 2 Rituals & Paths Rituals & Paths Ritual Level Hospitality 1 Donning the Mask of Shadows 2 Incorporeal Passage 3 Mirror Walk 4 Blood Contract 5 Path Koldonic Sorcery Fire 11111 Koldunic Sorcery Wind 11000 Koldunic Sorcery Spirit 10000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 165 Spent 160 Notes Freebie Spending (22)Crafts 4,5 - 4Dexterity 3 - 5Contacts 2- 2Medicine 1 - 2 Generation 2 - 1Subterfuge 4 - 2EXP New Discipline Koldonic Sorcery - 10Koldinic Sorcery 2, 3 - 21Vicissitude 3 - 10 Learning Politics - 3Politics 2 - 2Herd 1 - 3Occult 4- 6Way of Wind - 7Int 3 - 8Willpower 4, 5, 6 - 12Manipulation 3 - 8Koldunic Sorcery 5 - 28Medicine 2 - 2Way of Wind 2 - 4Way of Spirit 1 - 7Occult 5 - 8 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Due to her job as a mediator Tsuriko has been given the bare basic contact information of the leaders in the area. In addition to this she is in contact with a respected Koldinist. Fame Tsuriko is a fashion designer operating under the name Crane Fashions. Her designs tend to be unique as they involve a lot of animal parts from skin, feathers and furs which make her designs an acquired taste. Herd Her herd consists of her small collection of models she uses to showcase her clothes with. Influence Mentor Resources Being a fashion designer pays but she doesn't flaunt her wealth. Instead she puts most of it back into the business. Retainers Status Other Generation- She was lucky with who Sired her. Rights & Possessions Rights & Possessions Gear (Carried) FanStill alive crane designed as a shawlPaperSewing kit and thread Feeding Grounds Havens Equipment (Owned) Jar of dirt from Hiroshima before the atomic bomb detonatedJar of dirt from Transylvania Vehicles Car her herd drives Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 100 Apparent Age 30 D.O.B. 25th of March 1924 R.I.P. 15th of May 1954 Hair Ventablack. She modified it herself so that it catches no light. Does this as a fashion statement. It is long and reaches down to her waist. It never seems to get tangled. Eyes Black but wears red eye contacts as a fashion thing. Could change her eyes herself but red eyes are harder to handwave than contacts. Race Kindred Nationality Japanese American Height 173cm Build Delicate with defined arms Gender Female Face Claim N/A Tsuriko is a delicate, poised woman who stands tall. She tends to wear formfitting clothing of her design which means nearly everything she wears is somehow crafted from an animal she has used Vicissitude on. She has a high sense of fashion often looking rich and put together although the crane she normally has around her shoulders which is still living just horribly disfigured and cannot move yet aware is a centrepiece most Kine would find uncomfortable. Normally a hat is placed on her head for fashion reasons and she has modified her body to appeared a bit more unique too. Nails tend to be painted a sparkly red and are grown long. Feet normally hidden by the hem of a dress, when she walks it can make her appear as if she is gliding across the ground.Her skin is awash with life, a testament to her desire for kindness even if it is twisted due to vampirism. She strives for humanity and is seen as more caring than other Kindred. History History Tsuriko was born in Hiroshima on the 25th of March, 1924 but did not grow up there. With tensions growing thanks to the Great War her parents decided before she was born to move to San Francisco, America. They managed to get in right before the Immigration Act of 1924 was signed and so she grew up in that city. Her parents opened up a textiles store which she assisted in when she could through designing, weaving and running when her parents could not. Both she and her family were targeted with racially charged hate crimes which only got worse in the advent of World War 2. One man saw an instance of this hatred and curiously watched one night, eventually stepping in when he found the textiles in the store to be most pleasant. Tall, refined and someone born outside of the country he made himself acquainted as Lucian Vasuliu after dismissing the individuals. Grateful, Tsuriko and her family thanked the man. He continued to make himself a frequent visitor of the store and talked much with a young adult Tsuriko whom at this time was already becoming a skilled weaver influenced by nature and the patterns found within. Being a handsome fellow, Tsuriko grew an attachment to him. Her love life was otherwise uneventful. A beauty in her own right, World War 2 and the effects of that still brought her no joy. She continued to run the store and assist her parents. In 1954 Lucian eventually Embraced her as her skill had become so much with the textiles that he wanted to preserve it. He had planned it for a while even venturing to her birthplace before the atomic bomb went off to collect soil from it making the soil Tsuriko possess untainted. He trained her in the art of Vicissitude which she applied to her textiles. She began weaving hair and fur, making leather products and incorporating teeth, claws and feathers into designs. During this time her love for him faded but their relationship remained respectful to the point where in the 1970s they both travelled to Transylvania where she learned Romanian and Koldunic Sorcery. Being tied to the land, Tsuriko ended up developing a dependence on Transylvanian soil in addition to the soil of her birthplace. She also received a new last name that being Cocor after the cranes she loves to observe.During the training her and Lucian parted ways. Tsuriko earning a bit of respect due to her study of Koldonism eventually made her way back to America and started mediating between factions as a neutral party. Whilst she did not broker peace as there is no such thing in Kindred society she did help deliver messages and lessen the extent of conflicts to some degree. She now finds herself in Baltimore to deal with the society there.Vandal Voss Overview Overview A man of no consequence.Voss entered into the night with no memory of who, or what, he once was. Alone in the darkness with no one to guide him, existence was a struggle from the start. He has survived by skulking, watching, and making as few waves as possible. He is rarely of interest to anyone, generally left to watch the night in solitude.Ever the observer, he has seen more than he cares to share. Perhaps more than even he knows. Basics Basics Name Vandal Voss Player Mutt Chronicle Baltimore After Dark Nature Survivor Demeanor Loner Concept Useful Nobody Clan Caitiff Generation 10th Sire Unknown Attributes Attributes Physical t Strength 10000 Dexterity 11100 Stamina 11000 Social s Charisma 11100 Manipulation 11100 Appearance 11000 Mental p Perception Attentive 11110 Intelligence 11100 Wits 11100 Abilities Abilities Talents S Alertness 11100 Athletics 10000 Awareness 11100 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge 00000 00000 Skills P Animal Ken 11100 Crafts 00000 Drive 00000 Etiquette 10000 Firearms 00000 Larceny 11000 Melee 00000 Performance 10000 Stealth 11100 Survival 11100 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 11100 Law 00000 Medicine 11000 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Obfuscate 11110 Auspex 11000 Animalism 10000 00000 00000 00000 Backgrounds Generation 11100 Herd 11000 Domain 10000 00000 00000 00000 Virtues Conscience 11100 Self-Control 11110 Courage 11100 Humanity/Path 1111111000 Path Humanity Bearing Willpower 11100 00000 00000 00000 Blood Pool 11100 00000 11111 11111 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Acute Sense (Hearing) Physical 1 Concentration Mental 1 Eidetic Memory Mental 2 Harmless Social 1 Deceptive Aura Supernatural 1 Friend of the Underground Social 3 Open Road Social 2 Sanctity Social 2 Flaw Type Bonus Tic/Twitch (Tapping in Threes) Physical 1 Amnesia Mental 2 Dulled Bite Physical 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Freebies: 20 Exp: 35 Spent Freebies: 20 Exp: 34 Notes Freebies:Merits: 13Obfuscate: 7Exp:Obfuscate: 18Auspex: 6Animalism: 10 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd A handful of local bums Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) A folding lawn chairA pocket knifeA crazy straw Feeding Grounds Havens Small, Unnamed Soup Kitchen Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Unknown (50+???) Apparent Age Somewhat indeterminate D.O.B. Unknown R.I.P. Unknown Hair Silver-Gray Eyes Rust Brown Race Caucasoid Nationality Unknown Height 5'10" Build Slim Gender Male Face Claim commissioned from my dear friend, Abbi With smooth skin and an active body in spite of his steely hair, Voss appears almost timeless (in a very mundane way). An average man of average height, down on his luck. Neither handsome enough nor ugly enough to be paid a second glance to. He dresses the same way, walks the same path, and sits in the same chair, every night.He is polite enough not to offend. He is distant enough not to intrude.Rare is the one that sees him. Rarer still is the one that remembers him.When it comes to fight or flight, he is a fightless bird. Confronted with violence, he flees into the shadows every time, even skulking into the sewers with the rest of Baltimore's rats.Another weakling. Another insignificant coward. Not even worth hunting. History History Voss couldn't tell you when he first became.... himself.The first decade or so was a blur; frantic hiding and scrambling, gleaning what information he could by eavesdropping on  other denizens of the night. But by the turn of the second, he'd become fairly adept at navigating the darkness of the city, building amicable relations with those in the underground and establishing himself as a non-threat to the community at large.Voss built up a positive reputation with the local homeless, using them both as a source of food and camouflage. He has maintained a symbiotic relationship, providing those in his circle with food, blankets, and other necessities he swipes.He has since wandered freely, keeping out of the way while watching the goings-on. Little has been accomplished in decades, beyond the honing of his senses and skills. Rarely does he involve himself in anything, unless requested or pressured by those he cannot refuse.Vesper Fiona Omerta II Overview Overview A classical Lasombra woman originally from Austria. An old school kind of woman from the 18th Century but surprisingly keeps up with modern society with the enthusiasm of a spunky, motherly woman.Coming from Washington DC, Vesper was sent to Baltimore to sort out the enemies of the Sabbat; Her sect have been pushed into the outskirts of Kindred society and she must take back the city. As a devout Bishop for the Sword of Caine, she values strength of character in her peers and her subordinates. She sees every kindred not of her pedigree as children, but not in a derogatory manner. Potential can be teased and brought out of the best of the best and this intrigues Vesper so much with her younger kin.Seen as a honorary mom to many, many Sabbat packs back in her day and into the modern nights, she takes pride in that most of her choices that kept her alive were due to her will and the strength of her subordinates. Without them, she is powerless, without her, they are useless. Preferring to tell stories, and run the occasional tabletop session with friends, her life of a doting mother is drawing to a close. Favors need to be called upon, kindred blood must be shed and heads need to roll for the good of the Sabbat. And they are in a uphill battle. Are her efforts going to be enough to turn the tide, or will it just delay the inevitable fate the enemies of Caine have already dealt to them? Basics Basics Name Vesper Fiona Omerta II Player LupinNights Chronicle Baltimore After Dark Nature Caregiver Demeanor Autocrat Concept Soft Dom Mommy who Loves Stories and Tells Them Clan Lasombra Generation 9th Sire Umberto Giampa Attributes Attributes Physical s Strength Mom Strength 11110 Dexterity 11100 Stamina 11100 Social p Charisma Galvanizing Parent 11111 Manipulation Inveigling Tongue 11110 Appearance 11110 Mental t Perception 11000 Intelligence 11100 Wits 11100 Abilities Abilities Talents s Alertness 00000 Athletics 00000 Awareness 00000 Brawl 11100 Empathy 11000 Expression Storytelling 11110 Intimidation 11100 Leadership Benevolent Dictator 11110 Streetwise 00000 Subterfuge Confidant 11100 00000 Skills t Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 11110 Firearms 10000 Larceny 00000 Melee 11100 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge p Academics 11100 Computers 10000 Finance Local Business Owner 11100 Investigation 10000 Law 00000 Medicine 10000 Occult 11100 Politics Dealmaking 11110 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Dominate 11000 Obtenebration 11110 Potence 11100 00000 00000 00000 Backgrounds Library 11100 Rituals 11100 Haven 11100 Resources 11100 Generation 11110 Status 11110 Virtues Conviction 11000 Instinct 11000 Courage 11110 Path 11110 00000 Path Path of Power and the Inner Voice Bearing Command Willpower 111111000 11111 100000 Blood Pool 11111 11111 11110 00000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Mark of Caine Supernatural -4 Useful Knowledge Mental -1 Code of Honor Mental -2 Language Mental 0 Flaw Type Bonus Rivalry Social +4 Glowing Eyes Physical +3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total (Starting XP: 200) Previous XP: 67Current XP: 73 Spent 132 Notes Red: FreebiesBlue: XPGreen: Blood BuffsPurple: Fruits of DiablerieFreebies:Merits:Mark of Caine -4Useful Knowledge -1Code of Honor -2Flaws: Rivalry +4Glowing Eyes +3Abilities: Politics -2Leadership -2Subterfuge -2Expression -4 Backgrounds: Library -1Rituals -1Haven -1Resources -1Willpower:-1XP:Disciplines:Dominate -10Obtenebration -35Potence -15Willpower: 2 dots -11Abilities: Brawl  -6Expression -6Intimidation -4Etiquette -6New Specialty:Attribute: Charisma -3New Background:Generation -3Backgrounds:Generation: -14Attributes: Charisma -16 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Owns a local business that is a hybrid between a local game store and a BDSM shop. Retainers Status Other Library -Vesper has a personal library on the second floor of Kinks and Games in her Haven. Her collection ranges of books on historical events that date back from the 17th century to the late 20th Century, TTRPG books, smut novels, and Sabbat lore ranging from the Code of Milan, Sabbat history and rituals to honor Caine. Languages - German, Italian, English, Spanish, and Latin.Sabbat RitualsRival: Marisol Magdalene Joaquina De Camondo. Tzimisce Elder of the Sabbat. Rights & Possessions Rights & Possessions Gear (Carried) Pocket book (Wallet)Omerta signet ring (Family ring)Mexican calaca mask (mask)18th Century Austrian Grenadier Sabre (weapon) A solid gold Latin cross with a silver fascia vestment and a bible scripture inscribed on it. (Necklace)James 1:12 Feeding Grounds Havens 3813 Glengyle Ave - Kinks and Games Comics. BDSM and local game store.She owns the shop as her Haven is on the second floor. Her business partners Steven Killian and Tatiana Graves help Vesper with managing the store with employees taking shifts. Steven oversees the comics and game store half while Tatiana handles the BDSM products as Vesper hires employees to help them. Tatiana and Steven are humans, one works in the daytime hours (Steven), and the other working in the night shift (Tatiana). Store is closed on Sundays and holidays. No one is allowed to go upstairs under any circumstances. Equipment (Owned) Microsoft Surface LaptopCary KeysBDSM tools BDSM room Vehicles 2021 Cadillac xt6 (luxury SUV) Other Mark of Caine -Vesper's sire, Umberto bequeathed to her the mark of the Dark Father upon her very flesh after the Creation Rites were concluded. The Hebrew letter tav ת upon her chest glows faintly if Auspex is used on her. Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 325 Apparent Age 37 D.O.B. December 20th, 1700 R.I.P. June 22nd, 1737 Hair Dark auburn red, long layered cut with bangs Eyes Brown Race Caucasian Nationality American Height 5'9 Build Voluptuous Gender Female Face Claim Rachel Weisz - The Mummy Appearance: A surprisingly vivacious woman with dark auburn hair with bangs. She wears goth clothing styles of the modern era: Mall goth, Glam goth and Romantic goth. She employs these styles interchangeably to fit in better with 21st Century mortal society. She has done this through the centuries for different styles of clothing and did not return to any older styles she had used previously.Her height is taller than the average woman. A slightly round and curvy body with voluptuously curved hips and buxom chest. Over the years of being constantly on the move has made her slim and physically strong. She sometimes likes to hide her face behind a Mexican Calaca mask that is cracked intentionally, fragments of which it shows the skull's teeth, and the rest a blank, shadowy visage to give herself a more mysterious air in her already imposing figure. Her glowing red eyes supernaturally peek through the eye holes of the mask, but she does her best to keep it dimmed as possible as to not unnerve any kindred, or leaves it burning bright if she is standing on business. Tattoos: When a sabbat vampire has been in the Jyhad for long enough, one is bound to pick up tattoos, or markings to express themselves. Especially with younger Kindred. To stay 'hip' with the kids as it were, Vesper has picked up several over the decades since the 60s. The more notable tattoos of hers are a winged Sabbat Ankh, it sits on her upper back, wings over her shoulders and the size of the tattoo itself goes down to the center of her back. A Latin phrase is written just above the Winged Sabbat Ankh in Calling Angels font: Praesis Ut Prosis, located on her upper shoulders. It means, "Lead in order to serve."A jackal's head depicting it's snarling visage proudly sits on her left upper arm, a homage to her dear friend, Jackalhead. She still holds him in high regard, even after destroying him personally. Two different script tattoos located in different areas of Vesper's body: The one on her upper right arm are names written in humble parchment, names of two of her actual children she had in her mortal life and her late only childe in this order:EricVincenzoAzaharThe parchment is adorned with forget-me-not flowers to signify that they are still remembered by this mournful elder.  A gold wax seal of the Austrian Seal of the Holy Roman Empire, the coat of arms stylized in the 18th century variant of the seal is stamped over the parchment, her way to reference her old age to those who are historians.18th Century HRE SealThe second script tattoo is located on her left inner thigh, a tombstone, with dates of the times when she had served the Sabbat during the Sabbat Civil Wars:1783 - 18031863 - 19331957 - 1957The rest of the tombstone is left empty, as that space is reserved for the name of her one and only rival, Marisol Magdalene Joaquina De Camondo. History History Called upon to serve the Sabbat once more from Washington DC, the Archbishop bid her to report to Baltimore to save the Sabbat kindred there from being pushed out entirely by the anarchs who holds dominion over the region. Being in Baltimore for a year now (to familiarize herself with the current political situation of Baltimore and have a stable footing in mortal society before attempting any moves thereafter), she situates herself upon the outskirts of the city with the spiritual title of Bishop of Baltimore of the Sabbat. For centuries she has served the Sect with distinction and gained power over her own merits of strength and resolve. And she intends to serve with her leadership. Come hell or high water, she must win.Vesper's Extended Biography and Timeline of Events.Victoire de Lys Overview Overview A vision of faded elegance and dangerous allure, Victoire de Lys drifts through Baltimore’s salons and Elysiums like a ghost of forgotten grandeur. Embraced at the twilight of La Belle Époque, she weaves beauty, longing, and obsession into every whispered word and lingering touch. From her decadent opera loft in Mount Vernon, she cultivates mortal artists and muses, drinking in their adoration even as she hungers for something real — something that will not wither with time. Those who mistake her charm for softness often find themselves entangled in a game they never agreed to play, their devotion another brushstroke on the masterpiece of her eternal legend. Basics Basics Name Victoire de Lys Player Ophi2.0 Chronicle Baltimore After Dark Nature Bon Viant – She thrives on Beauty, Indulgence, and new sensations, constantly seeking new highs in an eternal life. Demeanor Autocrat – She presents herself as a refined, commanding aristocrat, always in control of her court and her image. Concept The Crimson Courtesan – A seductive noblewomen turned eternal muse, who rules salons of art a passion with velvet cruelty Clan Toreador Generation 11th Sire Marceline ľÉternelle – An infamous Toreador Elder known for creating only the most “Flawless” children, both in appearance and temperament. Attributes Attributes Physical T Strength 11000 Dexterity 11100 Stamina 10000 Social P Charisma Efffortless Seduction 11110 Manipulation 11100 Appearance 11100 Mental S Perception 11100 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness 10000 Athletics 00000 Awareness 10000 Brawl 00000 Empathy 11100 Expression 11100 Intimidation 10000 Leadership 10000 Streetwise 00000 Subterfuge Emotional Manipulation 11110 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette Subtle Insults 11110 Firearms 00000 Larceny 00000 Melee 11100 Performance 11100 Stealth 00000 Survival 00000 00000 Knowledge t Academics 10000 Computers 00000 Finance 00000 Investigation 10000 Law 00000 Medicine 00000 Occult 11100 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Presence 11100 Auspex 10000 Celerity 00000 00000 00000 00000 Backgrounds Generation 11000 Herd 11000 Resources 10000 Status 10000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 11000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Enchanting Voice Supernatural/Social 2 Natural Leader Social 1 Iron Will Mental 3 Domain Background 1 Flaw Type Bonus Dark Secret Social 1 Prey Exclusive (Artists) Feeding 1 Soft-Hearted Physiological 1 Infatuation (Mortal Muse) Physiological 2 Conspicuous Consumption Feeding/Social 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 18 Notes Freebie Points: 15                 +2 Willpower (Cost 2), +1 Subterfuge (Cost 2), +1 Etiquette (Cost 2), +1 Occult (Cost 2),  +1 Discipline (Presence) (Cost 7) -18 xp (Willpower 5 –> 8) Derangements Expanded Backgrounds Expanded Backgrounds Allies None recorded.Victoire prefers to be admired from afar. Her influence is personal, not political — at least for now. Contacts Gallerist at The Charles Street Art Shop – A mortal curator who runs a gallery near Mount Vernon. They keep Victoire apprised of both artistic trends and Kindred activity tied to the Toreador. Perfumer in Fell’s Point – Crafts bespoke fragrances laced with vitae, often used during her salon rituals or seductions. Discreet and loyal — but dangerously curious. Fame None recorded.While her salons are whispered about in artistic circles, Victoire avoids mass attention. She curates mystique, not celebrity. Herd “The Velvet Circle” – A cabal of artists, writers, and avant-garde actors she gathers in her converted opera loft near the old Hippodrome Theatre. They believe they are part of an exclusive society of inspiration and aesthetic transcendence. They offer blood as part of “ritual performance.” Influence None formally held.She is known in the Mount Vernon art scene and respected in Toreador circles, but she has yet to stake her claim in the broader Camarilla power structure. Mentor Marceline l’Éternelle – An elder Toreador who once held sway in Parisian salons and now drifts through Baltimore’s elite. She rarely appears in person but always knows when Victoire falters. Her influence is subtle, suffocating, and laced in velvet. Resources Converted Opera House Loft (Mount Vernon) – Victoire resides in the upper floors of a long-defunct opera house near Cathedral Street. Her haven is decadent and curated, filled with rich fabrics, mirrors, and paintings — all bathed in shadow and candlelight. Retainers Lucien – A ghoul who once danced for the Baltimore Ballet. Now, he acts as Victoire’s driver, bodyguard, and silent sentinel. Always impeccably dressed. Colette – A mortal tailor and domestic who maintains Victoire’s wardrobe and decor. She believes Victoire is an eccentric patron of the arts — and chooses not to question anything. Status Toreador Clan Status: 1 – Recognized within the Baltimore Toreador as a promising Neonate. She is seen as a tastemaker with a dangerous streak — admired, but watched. Other Rights & Possessions Rights & Possessions Gear (Carried) Antique Silver Compact Mirror – Used during feeding to observe herself (and her prey). Fountain Pen – Filled with crimson ink, used to sign deals or leave poetic notes. Silver Flask of Vitae-Laced Absinthe – For social events, shared with trusted Kindred or Herd. Elegant Gloves – Silk-lined, often used to avoid direct skin contact unless intentional. Cell Phone (Obsolete by Design) – An older model in pristine condition, used to create distance and mystique. Feeding Grounds Mount Vernon Cultural District – Victoire’s unofficial domain. Her salons draw in a well-fed Herd of artists, dreamers, and eccentrics. She feeds during ritualized “inspirations,” typically after performances or during intimate gatherings in her loft. Havens Equipment (Owned) Antique Grand Piano – Still tuned, still bled on. She doesn’t play often, but when she does, it draws others like moths. Wardrobe of Timeless Fashion – Corsets, veils, ballgowns, and gloves curated over decades. She never wears the same outfit twice in a row. Blood-Stained Paintings – Some are her own, others were painted of her. She keeps the worst in her bedroom. Art Supplies – Inherited and stolen. Oils, brushes, sculpting tools, and mixed media infused with vitae. Scrying Mirror – A gift from her mentor Marceline. She claims it whispers to her when the city shifts. Vehicles Black Lincoln Continental (1979) – Restored and kept in pristine condition. Driven exclusively by Lucien. Its interior smells of old perfume and leather, with classical tapes hidden in the glovebox. No modern GPS — Victoire insists on printed directions or Lucien’s navigation Other Salon Invitation Cards – Embossed and hand-written. No two are the same. Delivered by courier, never texted. Safe Deposit Box (Federal Hill) – Contains a few ounces of elder blood, old letters from Marceline, and a sealed letter labeled “When I Fall.” Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 50 years old Apparent Age Mid-to-late 20s D.O.B. November 3rd, 1882 R.I.P. March 14th, 1906 (Embraced in Paris) Hair Deep auburn, long, often styled in waves or pinned up dramatically Eyes Pale grey eyes with hints of rose-gold in candle light Race White / European descent Nationality French Height 5’8” Build Slender and statuesque; graceful, but not frail Gender Female Face Claim History History Born in 1882 to minor aristocracy in the south of France, Victoire de Lys grew up amid faded estates, dusty chapels, and mothers who prayed more for beauty than salvation. Her father squandered their fortune on absinthe and art; her mother raised her like porcelain — to be admired, not touched. Even as a child, Victoire understood the power of being looked at. She practiced her stillness in the mirror, learned to cry without wrinkling her face, and danced not for joy, but for control. By seventeen, she was courted by barons, poets, and a promising painter whose infatuation with her led to ruin. He painted her obsessively, one canvas after another, until he slit his own throat at her feet — a gesture she mistook for devotion. That was the first time Victoire understood the difference between admiration and obsession… and how easy it was to make someone choose madness over indifference. She left home for Paris in 1900 at the height of La Belle Époque. There, in smoke-filled salons and moonlit absinthe halls, she shed her past like silk gloves. She became a muse — not for what she created, but for what she inspired. Artists whispered her name; lovers claimed to die for her; her beauty became mythic. It was there she met Marceline l’Éternelle, a Toreador elder whose gaze lingered too long and spoke too little. Marceline did not ask. She chose. Victoire’s Embrace came during the final moments of a masquerade — a slow bleed behind velvet curtains, a kiss mistaken for a suicide pact. She woke to a world of Blood and longing and found herself not repulsed, but clarified. Hunger was beautiful. Pain was art. And Marceline, ever elusive, left her with only riddles and a promise: “You will be eternal, if you can endure the ache of being seen.” The 20th century passed in splinters — war, silence, New York, then finally Baltimore, where decay clings to every wall like ivy. The city’s art scene was raw, desperate, perfect. She laid roots in Mount Vernon, quietly converting the abandoned upper floors of an opera house into her haven. From there, she built The Velvet Circle — an exclusive salon of mortal artists who believe they are part of something divine. They are. They just don’t know what yet. Now, Victoire walks the tightrope between reverence and collapse. Her salons pulse with blood and beauty, but her obsession with meaning — with permanence — grows deeper. She longs for a muse who won’t fade, for a creation that bleeds truth, for a feeling strong enough to shatter her perfect mask. Some say she’s Camarilla. Some say she’s playing them all. The truth? She just wants to be remembered. And she’ll bleed Baltimore dry to do it.Victor Wolf Overview Overview Victor Wolf is practically a force of nature among the world of business and finance. The money goes where he is, not the other way around. He has knowledge and portfolios in nearly every aspect of commerce: stocks, currency, bonds, commodities, even crypto. His nefarious portfolio nearly rivals his above board dealings: human trafficking, drugs, guns. If it can be moved and given a dollar value Victor has a hand in it. Basics Basics Name Victor Wolf Player Scruffy Matt Chronicle Baltimore After Dark Nature Autocrat Demeanor Capitalist Concept Chairman of the Board Clan Ventrue Generation 9th Sire Robert Helmsley Attributes Attributes Physical p Strength 11100 Dexterity 11000 Stamina 11100 Social s Charisma 11100 Manipulation Conjurer of "Facts" 11110 Appearance 11100 Mental t Perception 11000 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 00000 Awareness 00000 Brawl 11000 Empathy 00000 Expression 00000 Intimidation 11100 Leadership 11000 Streetwise Human Traffick, Illegal guns 11000 Subterfuge Impeccable Lies 11100 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 11000 Firearms 10000 Larceny 00000 Melee 11000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics 11100 Computers 11000 Finance Stock Market, Laundering 11110 Investigation 00000 Law Contracts 11000 Medicine 00000 Occult 00000 Politics 10000 Science 00000 Technology 11000 00000 Advantages Advantages Disciplines Dominate 11100 Fortitude 11000 Potence 11000 00000 00000 00000 Backgrounds Generation 11110 Resources 11110 Retainer 11110 00000 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11110 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Willpower 11110 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Eat Food 1 Prestigious Sire 1 Flaw Type Bonus Vengeful 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 62 Spent 62 Notes 3 Freebie Points to raise Resources to 4 4 Freebie Points for Retainer 4 2 Freebie Points to raise Finances to 44 Freebie Points for Alertness 21 Freebie Point for Finance specialization1 Freebie Point for Subterfuge specialization4 XP for Brawl 22 XP for Firearms 18 XP for Strength 38 XP for Stamina 315 XP for Fortitude 215 XP for Potence 21 XP for Contracts specialization1XP for Manipulation specialization6 XP for Streetwise 21 XP for Human Trafficking specialization1 XP for Illegal Guns specialization Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Ms. Thorton Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Aston  Martin Victor Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 128 Apparent Age 35 D.O.B. May 26, 1896 R.I.P. March 16, 1932 Hair Brown Eyes Blue Race Caucasian Nationality American Height 6'5" Build Athletic Gender Male Face Claim Randy Orton History History Victor was born appropriately enough on the same day as the Dow Jones Industrial Average. Though by his meager upbringing and family farm in Pennsylvania you would never know it.Victor's youth was spent nearly almost entirely on his family's farm except for school and the occasional dance or fair in town. And despite his humble lot in life managed to catch the eye of a few of the marriage minded ladies. One of whom finally became the girl he would propose to, Lillian Moseby. But before they could marry, Victor was called to fight for his country just before his 21st birthday. He'd never been more than 20 miles away from home, and within the span of a day found himself on both a train and then a ship headed across the ocean to Europe. War was hell. Victor saw and heard things even slaughtering animals hadn't prepared him for. But he also saw beautiful things. And he felt it only fair to take some of those things given what he had been through.Victor's journey home took him through the city of Manhattan. Never in his life had he even imagined such a glorious place. There was even a building 60 stories tall, it made him dizzy just to look up at it. He found out all of the most well known and well-to-do people were involved in business and something called the stock market. Victor was determined to learn all about it. But not Lillian. She had no interest in life in the big city, even less in the ill-begotten goods Victor planned to use for a nest egg. Victor however was not going to let some minor setback get in the way of his dream.At 23 Victor enrolled in Harvard Business School, a place he had been told was where all great men of business got their education. Victor thrived here. When other students were off at mixers and imbibing in illegal hooch, Victor was hard at work studying every nuance of finance and business. It was here that Victor met Robert Helmsley, the man who would change his life more than any other.Mr. Helmsley liked the way Victor kept his nose to the grindstone, how he had pulled himself up by his bootstraps and come from nothing to be at Harvard. Mr. Helmsley was even more impressed when he learned where Victor had actually gotten his tuition money from. Throughout Victor's college days Mr. Helmsley would check in on him and offer Victor advice. And when Victor graduated near top of his class Mr. Helmsley was the first to offer him an internship. At 30, Victor began to truly work in earnest for Mr. Helmsley and his brokerage firm. With the help of Mr. Helmsley, Victor quickly made a name for himself and rose through the ranks. This certainly raised some eyebrows around the office. And Victor raised his own eyebrow when Mr. Helmsley offered Victor his blood. For 5 years Victor worked at the firm, was given promotion after promotion, and was imbued with Mr. Helmsley's blood. Finally. after proving himself time and again, Victor was embraced. It was then Victor was introduced to a whole new world, not just of the kindred, but the seedy underside of the brokerage firm. Backdoor deals and insider trading, illicit industries and laundering and schemes. Much like the facade, Victor thrived in this environment. And was happy to do so helping Clan Ventrue accrue untold wealth for decades. Then the Francis Scott Key Bridge incident happened. Baltimore had been the main port for Victor's arms smuggling and human trafficking. Now that was gone, and would remain gone for a decade or more. It would take months or even years to establish new underlings that turned a blind eye. And there seemed to be one cause for such a blatant act of destruction: the Anarchs. These unruly cast-offs needed to be brought back under the leash of the Camarilla. Viorel Ginter Overview Overview Viorel is a blunt and grumpy Ancilla from the Victorian times. Being an Abyss Mystic he is deeply entwined with darkness mostly because he internally feels the need to drag himself deeper into it. His experiences and thoughts he puts to pen by writing Lovecraftian, psychological and gothic horror stories. He is quite travelled going from his home country to Spain and now to the USA. Viorel does this somewhat out of his own whims as seeing new places and meeting new people assists in his writing.He tends to always have a black cat nearby whom he calls Fawn. Basics Basics Name Viorel Ginter Player KitsuneFire01 Chronicle Baltimore After Dark Nature Survivor Demeanor Curmudgeon Concept Abyss Mystic Author Clan Lasombra Generation 11th Sire Graçia Baltierra Attributes Attributes Physical p Strength 11100 Dexterity Lightning Reflexes 11000 Stamina Enduring 11110 Social s Charisma 11100 Manipulation Persuasive 11110 Appearance 11000 Mental t Perception Attentive 11111 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 11100 Awareness 11000 Brawl 11100 Empathy 00000 Expression Writing stories 11110 Intimidation 11000 Leadership 10000 Streetwise 10000 Subterfuge 11000 00000 Skills s Animal Ken 10000 Crafts Bookbinding 11000 Drive 00000 Etiquette 10000 Firearms 00000 Larceny 00000 Melee 00000 Performance Preaching 10000 Stealth 11100 Survival 10000 00000 Knowledge t Academics Literature 11000 Computers 00000 Finance 10000 Investigation 11100 Law 00000 Medicine 00000 Occult Abyss 11110 Politics 00000 Science Chemistry 10000 Technology 00000 Lore: Sabbat 11000 Advantages Advantages Disciplines Dominate* 11100 Potence* 11000 Obtenebration* 11111 Fortitude* 11100 Celerity 10000 00000 Backgrounds Generation 11000 Domain 10000 Rituals 11100 Oubliette 11000 Resources 11000 Fame 10000 Retainers 11000 Virtues Conviction 11100 Self-control 11100 Courage 11110 Humanity/Path 11111 10000 Path Road of the Abyss Bearing Willpower 11111 11100 11111 00000 Blood Pool 11111 11111 11000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Language (Spanish) Mental 0 Eyes of Shadow Clan 1 Additional Discipline (Fortitude) Supernatural 5 Light Sleeper Mental 2 Iron Will Mental 3 Unbondable Supernatural 5 Controllable Night Sight Supernatural 0 Flaw Type Bonus Beacon of the Unholy Supernatural 2 Eerie Presence Supernatural 2 Prey Exclusion (cats) Mental 1 Uncontrollable Night Sight Clan 2 Rituals & Paths Rituals & Paths Ritual Level Light Within Shadow 1 Feed the Dark 2 Consume the Dark 3 Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 205 Spent 199 Notes Freebie Points (15)Additional Merits- 9Rituals 1- 1Oubliette 1- 1Occult 4- 2Expression 3- 2 EXPObtenebration 2+3+4 - 30Dominate 2+3 - 15Resources 2- 2Oubliette 2- 2Dexterity 2- 4Athletics 2+3- 6Brawl 2+3- 6Expression 4- 6Willpower 5, 6- 9Willpower 7 - 6Willpower 8 - 7Obtenibration 5 - 20Rituals 2 - 2Fortitude 2 - 5Craft 2 - 2Lore:Sabbat 1+2 - 5Rituals 3 - 4Pierce the Veil - 3Bought off Uncontrollable Night Sight - 6Feed the Darkness - 6Stealth 2,3 - 6Fortitude 3 - 10Consume the Dark - 9Celerity 1 - 10Stamina 4 - 12Potence 2 - 5Dexterity Specialty - 3 Derangements Owed 3 Trivial Boons by Sandra Owed 1 Minor Boon by Issac Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Viorel is an author with many books under his name. He specialises in writing Lovecraftian, psychological and gothic horror. Instead of publishing his books as Viorel Ginter, he publishes them under the pen name Dimitru Cornuta. Herd Influence Mentor Resources He gets a sizable income from being an author. Retainers Pablo Wright- The ghoul he created to help manage his appearance and to work at the bookstore during the day.Fawn- A black cat he ghouled when he was a Neonate. Fawn acts as a comfort creature and really acts as his last connection to humanity. Hurt the cat and he breaks you. Status Other Domain- See Haven and Feeding GroundsGeneration- He got luckyOubliette- There is a small room in the bookstore's basement that is pitch black.Rituals- He is a follower of Abyss Mysticism and an active part of the Sabbat. Rights & Possessions Rights & Possessions Gear (Carried) PenNotebookRecording DeviceGlovesWalletSunglassesFacemaskPen knifeSilver Cross Necklace Feeding Grounds The streets around his bookstore. Havens His domain is a corner bookstore called Inkblot and Quill. Its crowded inside but has a good selection which lures people in. There is an apartment above which he and his ghoul uses. Most of the time Viorel spends time in the basement area which is his true home. Equipment (Owned) BibleMahogany DeskLibrary of notes and hard to find books. Pablo runs this library. Vehicles A basic car that he makes Pablo drive. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Vinculum other have to him Thorne - 6                              Brigid - 8 Donovan - 4                          Mickey - 2 Bound To Rating Description Description Age 139 Apparent Age 26 D.O.B. 26th of May1885 R.I.P. 1st of February 1911 Hair Blonde, straw-like choppy and messy but tied back with a blue ribbon Eyes Bluebell Blue Race Kindred Nationality English with Romanian heritage Height 178cm Build Thin and gaunt with clothes that cover most of his body. Gender Male Face Claim N/A Viorel is a stick of a man although you would not think it with the layers of clothing he wears. Over thermals and a turtleneck jumper he usually wears a thick and heavy trench coat that goes down to his ankles. Slightly heeled boots cover his feet and leather gloves often cover his hands. Most of the time he looks downright depressed, displeased or bored and that's often true. When attempting to be formal he will slick back his hair and where a black suit. The cuffs of his clothes often tend to be blotted with ink.From use of Obtenebration his shadow often appears wisp-like. History History Viorel was born into a family of modest fortune and wealth that ruled over a small farming village in the Victorian England. In this situation he was granted a decent education, large dwellings, good food and a loving family. Growing up, his favourite phrase was ‘we therefore commit this body to the ground, earth to earth, ashes to ashes, dust to dust; in sure and certain hope of the Resurrection to eternal life.’ It was a phrase that promised rest, hope and longevity in spirit. Going to church he found a woman foreign to the land and clearly of some wealth. He grew fascinated with her and often approached her to talk. She seemed witty and cunning with the most enrapturing stories. This lady was Lady Graçia Baltierra, a noblewoman from Spain who was exploring the world and in particular, churches. Hungry for knowledge and enraptured, Viorel at age 14 cared not for much else so when the offer came to accompany her on a religious journey back to Spain, he was thrilled. With the blessing of his parents, he sailed away where he began undertaking proper and true religious studies in the sanctuary of San Julián de los Prados, Oviedo, Spain. His fluency of multiple languages lent well for the boy as he could translate and transcribe for those who didn’t quite understand. This ended up further capturing the eyes of those who looked over the place and they began training him in the art of  transcribing which Viorel took quickly to. Given a task, he worked tirelessly to complete it much to the pleasure of those residing over him. After two years, he decided to return home and to celebrate, his family decided to venture to a nearby cave for cave tourism. Life had other plans for him as a cave-in occurred killing his parents right in front of him Fearing for his own safety, he ran out of the cave and in the shock, returned to their home and began writing letters and notices. His aunt, sister to his mother, and her family came a month later. Her husband and their coddled son, not much younger than Viorel, came over but paid no heed to Viorel in his mourning which was fuelled into writing stories. Feeling no love in the home filled with memories, he left again to return to Spain. A few years later, he was informed that a storm swept through his old home, ruining livestock, farmland, houses and the church still in mid construction. Not long after that there was news of sickness that took the life of his cousin. He had no heart for them despite messages of empathy from scripture and instead laughed like a madman. Sickness soon took the rest of his family and although he could have left the church to return to govern it, he didn’t. There was a greater purpose to be fulfilled. The village fell to ruin and Viorel threw himself deeper and deeper into the depths of his studies. There for him was Graçia. She called him Childe and Embraced him for remaining devoted to his scripts and holy path despite the challenges thrown his way and orchestrated by herself.  Any sense of happiness he felt growing up as a human was extinguished and replaced with calculating cruelty. During this time, he gave himself the name Dimitru Cornuta as a penname. As a Neonate, Viorel continued writing but ventured away from Christianity towards the Abyss. It was both comforting and harsh; anything to cope with unlife that subconsciously clawed at him. It took him briefly back home in the early 1910s  where he spent most of WW1 and WW2 with fellow Lasombra before moving to America. Along the way he somehow picked up a black cat named Fawn who has been ghouled, lives with him and minds her own business. Vixa Overview Overview Vixa, an ever-changing, chaotic and curious individual, oftentimes found in the employment of another Kindred as butler/assistant, or working as medicial practicioner for a crime syndicate (the other times you may find her behind a bar, as she loves chatting with people and bartending allows just that).Some say she was a hunter once... Ditty Nightsong - Path to NowherePath to Nowhere Basics Basics Name Vixa (Albina Ambroza) Player Kali White Chronicle Baltimore After Dark Nature Trickster Demeanor Bon Vivant Concept Oddity - the chaotic bundle of happiness XD Clan Tzimisce Generation 8th Sire Unknown Attributes Attributes Physical p Strength Specialization 11000 Dexterity Lightning Reflexes 11110 Stamina Tough as Nails 11111 Social s Charisma Smooth Talker 11110 Manipulation 11000 Appearance 11000 Mental t Perception 11100 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 11000 Awareness 11000 Brawl 11000 Empathy 11000 Expression 11100 Intimidation 00000 Leadership 00000 Streetwise Gangs 11100 Subterfuge 11000 00000 Skills s Animal Ken Specialization 00000 Crafts Woodworking 11000 Drive 11000 Etiquette 11000 Firearms 11000 Larceny 00000 Melee 00000 Performance 00000 Stealth 11000 Survival Tracking 10000 00000 Knowledge t Academics Linguistics 10000 Computers 10000 Finance 00000 Investigation 11000 Law 00000 Medicine 11100 Occult Garou Lore 11110 Politics 00000 Science Biology 10000 Technology 10000 00000 Advantages Advantages Disciplines Animalism (Clan) 00000 Auspex (Clan) 11000 Vicistude (Clan) 11000 Potence 10000 00000 00000 Backgrounds Generation 11111 Resources 11000 Haven 11000 Allies 10000 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11111 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11111111111 00000 00000 Blood Pool 11111 11111 11111 00000 Blood/Turn 3 Merits & Flaws Merits & Flaws Merit Type Cost Eat Food Physical 1 Blasphemous Pact (no frenzy) Supernatural 6 Languages (English, Latin, Polish) 0 Flaw Type Bonus Curiosity Mental 1 Tic/Twitch (finger drumming) Physical 1 Phobia (snakes) Mental 2 Cursed (secret) Supernatural 1 Impatient Mental 1 Offensive to animals Supernatural 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Freebie: 15, Initial XP - 35, Earned XP: 52 Spent Freebie: 15, Initial XP - 35 XP, Earned XP:45 Notes Freeebie:7 freebie - willpower3 freebie - backgrounds, resources, haven, allies5 freebie - charisma 4Initial XP:4 xp - Int 24 xp - 2 dot in resources, and haven8 xp - 3 in int4 xp - Str 212 xp - 2 dot in awareness, alertness, etiquette, firearms, stealth, investigation3 xp - specialty in streetwise, GangsEarned XP:2 - occult 24 - occult 36 - occult 4, garou lore2 - Brawl 22 - Drive 210 - Potence5 - Crafts 2, that I forgot about for ages5 - Auspex 2, she's been actively focused on her senses, and it would most likely be affected in the scene with Big Owl, when she picked up Potence4 - Manipulation 2, secrets, and pretty much the interactions with Kain and Isaac warrant raising it5 - Subterfudge 2, as above and other interactions align with raising it (as much as I forgot about it) Derangements Expanded Backgrounds Expanded Backgrounds Allies Brock - need muscle, and firepower? Brock from Blackwood Inc. is here to help. He's a good guy. Great friend! Most days... just don't hire him a few hours after he had a fight with his wife. If you're wondering what kind of a guy he is, then think of a tough, usually silent type, who when flying off a handle, turns into a berseker (totally not a reference char xD) Contacts - Fame - Herd - Influence - Mentor - Resources She saved a bit of money to live semi-comfortably, and owe an apartment in the city, with lots of stuffed, surprisingly heavy animal toys/plushies. Retainers - Status - Other - Rights & Possessions Rights & Possessions Gear (Carried) Stun baton Ruger Security 9 Multi-tool Pepper Spray (Big oof for humans, surprisingly useful against Kindred if you manage to blind them with it) Flashlight Wallet, phone, pocket watch, essentials like that Hip Flask (Sett's old trick was to spit fire to spook Kindred), Zippo lighter Feeding Grounds Havens Apartment building owned by a friend Equipment (Owned) First Aid Kit Vehicles 2023 Royal Enfield Hunter 350 Other Tarot Cards Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 55 Apparent Age late 20s D.O.B. 1969 R.I.P. - Hair Long black hair combed into twin tails Eyes Black as coal Race - Nationality Polish Height 5'6 Build Hourglass Gender female Face Claim Bibian - Player A woman dressed in a neat custom made vest, white shirt with a black tie and black trousers that hug her form. She has long black hair combed into twin tails. Her complexion is pale, and eyes black as coal. Her face is marked by sharp features, a petite nose, and small lips. There's a glint of curiosity in her eyes, and she constantly shifts her weight, evidently struggling to remain still.(Her back is marked with quite a collection of scars. Couple of scars dance on arms, and abdomen.) History History There was this saying amongst her friends once, a bit grim one, some might add. It was "You live long enough to become their meal, or you become one of them.", and it was coined by the pessimist of their hunting party - Jackie everyone called him. Poor Jackie. She reallly liked him. So yeah, the rumors about her being an ex-hunter are true. She was one of them once, and still has a fond spot for mortals, who risk their lives to hunt the supernatural. Vixa, or rather Albina Ambroza, was born in 1969 in Poland to a small family of three: Bianka, Hubert, and Jacek. Her father, Hubert, was known as "Bright Heart" among the hunters due to his kind-hearted nature and inability to give up on people. Strangely, this often worked out in his favor. When it didn't, Bianka usually stepped up as she was a much more capable fighter. Albina was a quiet baby, a lively kid with a big smile, and a daring hunter when the time came. Oftentimes, she was the one who needed to spend the most time on the bench due to being too wounded to continue to hunt. Still she somehow managed to survive through sheer luck or perhaps willpower. Everything began to fall apart during one particular hunt for a vampire, a Tzimisce that managed to bring one of her companions to a critical state, all while taking a sip from her - kiss. Deathly. Yet bringing immeasurable pleasure. That's how it should be, but back then it was far from pleasant, and she was sucked dry stabbing the bastard till the strength left her body. She died, or rather should've died. It certainly wasn't intentional, but she ended up becoming one of the kin. Right, so that's the moment where you expect a sad story about how in a blood crazed frenzy she went and drank whoever remained of her merry group. That cliche did not happen. She did chase after that Tzimisce bastard though. It turned out they weren't the only ones who were on the hunt that night. Unbeknownst to Albina and her group, the Tzimisce they were hunting for was bloodhunted, and a particular Gentleman was looking for him too. They formed a... shaky alliance of sorts, and he helped with her little blood thirst problem. Finding the Tzimisce wasn't as hard as the second round of a fight - even with an ally who had a small retinue, the fight lasted hours, and ended in casualties. In the end, the Tzimisce was beaten and the Gentleman diablerized him as was his right through the blood hunt. The ecstasy... became a problem though, and after further casualties, the remaining servant with Albina managed to "calm down" the Gentleman. Albina took her time exploring Tzimisce's hideout, while the servant tended to his master, and that's when she stumbled upon a sealed being of great power. Amused, and intrigued, it offered a deal, and she'd love to have gotten rid of the blasted curse right then, but it was too much to ask. Apparently. Instead it removed one of the nuisances that come with it.  Leaving her with mixed feelings. It was pricey even after a bit of haggling. And she may never speak of it. Nonetheless, that Gentleman ended up becoming her surrogate sire of sorts - introducing her into the life of a kindred, even though she wasn't too keen on it, this was her only choice at that point. Although, she refused to fully cut off her ties with the friends or the family. A mistake perhaps... time will tell. Putting aside the following "fun" ordeal regarding the masquerade, and the surprising amount of work her new friend had to do to keep her out of a heap of trouble, they didn't stay for long in Poland. Moving to Baltimore wasn't easy, but the place isn't that bad, and what? It's been about 30 years now since she lost her normal-ish life? There's got to be a way to get it back... but she might as well have fun while looking for it! Extra fluff Quirks and Mannerisms: Fidgeting with hair Finger Tapping/drumming Whistling/humming Superstitious Head tilts Left handed, but purposely relies on her right most of the time Likes: Stuffed animals/plushies Fighting Stories/Legends Video Games (e.g. Doom) Tabletop Games (e.g. D&D) Card tricks Tarrot reading (mainly as entertainment) Art of War - Sun Tzu Fortune Tellers Sea Jormungand Century of the Detective - Jürgen Thorwald The Prince - Niccolò Machiavelli Hunters well-thought out lies Isaac ("Such a sweet little pup") Her Dummy (he set himself up!) Shiny things Dislikes: Snakes Overly complicated plans Bureaucracy The Kiss Wheel of Fortune Tarot Card (she just had a bad luck with it) being manipulated that discipline Some of her dumbest choices: Charged at a vampire barehanded, while still human. fleshcrafted her home soil into her body (truly the land is you xD) "I wonder, what if I combine hydrogen peroxide with..." "Oh! Big Guy! HIT ME!" Vixa gets thrown out the window Rp's so far: Tonight's Main Event (Open) - making new friends, and a Flyer for a Friend. The Spiders are Always Watching - a normal night, a bartending time, with a bit of drama as it usually comes. Who would've thought that night Isaac and Vixa would meet by pure happenstance. His attention caught by her silly dance moves, and the offish aura. The silly pup stood out so much, clearly not used to people.  She ended up inviting him for a chat, which turned into a learning experience - a social game soon leading to Isaac's breakdown. Then came a tarot game, reading the past, a glance at Vixa's past. And that of her friends. What a wonder, what fun it was, when another shift came - an intimate fun between the two. A cute little fiend, a succubus seducing Isaac, and finally when the goodbye's came, Vixa broke down - overwhelmed by the past. Worried for Isaac who, in some ways, reminded her of Matas, whom she lost. A pleasant meeting ending on a sad note for at least one of them. Owl Stretching Time -  Many coincidences lead to kindred meeting in the rain. Much conversation is held in a park bathroom. A New Customer! - Kokoro decided to visit a bar, unwind after recently settling in the city. In turn meeting Vixa behind the counter. A chat about what drink to order ensued, then some stories were mentioned, and finally the drink was served with a tarot card. The latter terrified Kokoro, who immediately thought Vixa was no normal mortal. It was a trick. A threat! And with that in mind, she swiftly, paying for the drink, fled the scene A Lonely Ride, Until We Meet Again - A special day. A day of mourning. Vixa takes her motorcycle for a ride to a secluded cemetery on the outskirts of town to honor a lost friend. Reflecting on her past, the wandering, and the pain, she kneels by a tree and lights a vigil. She allows herself a moment to cry and let it all out, reminiscing and pondering past mistakes and regrets. Sharing with her long-gone friend what has changed since then, she finally bids a heartfelt farewell. Until they meet again. A Flyer for a Friend - Vixa visits her friend, gets spooked a little, but delivers a flyer for a gym she got specifically for Brock. A gentle jab at him, although he misunderstood her intentions at first. Sad news were mentioned (a story for another time). In the end they had a drink, and a couple rounds of Mortal Combat on PlayStation. Most of them ending in her loss. The Meeting - Vixa and Isaac meet and chat. Vixa leads Isaac to her place, where they play a game that falls apart as Isaac begins to crumble. With Spidey's help, Vixa manages to pull him out of the messy situation. In the end, Isaac asks to stay for the night, and Vixa agrees. What follows is a bit of fun, and finally, sleep. Riots in the Park - Riot squad puts on an impromptu show in the park, stuff happens man, do I really need to? okay, fine. Sera meets up with Enzo, they have a chat and head off | Tora explores and ends up talking to (struggling to understand Darrus, Vixa joins them. Something Comes up and Tora has to leave. | Tomasz gets to meet Cindy, the weird eyes in the sky nossy. He says something that he would say, Thomas who is listening gets pissed and pushes for a fight. Cindy, Thomas, Tomasz, and Julien exit scene for side scene | Jason checks out the show, side steps scene to enter secondary (tertiary) scene with Julien and Tomasz. | Zazuka sets up shop to sell drug blood, drood. blug. An Old Tree, A Familiar Presence, A Familiar Face - Two kindred meet under a tree. They talk. They decide to have a training session. Favors will be owed. A Quick Sip - TBD, maybe Next Evening, What Comes After - The next evening, Vixa wakes up first to the sound of her alarm, which she forgot about. Shortly after, Isaac wakes up, staggering out of bed and hitting a bookshelf before curling up beneath it, screaming. Suffering. No matter what Vixa tries to do, she can't help him. After a moment, he calms down and they talk. He reveals that he relives his Embrace every night upon waking. Their conversation shifts to his gift (the only sane Malkavian, or so he believes) and the cobweb as Isaac pulls her back into bed with obvious intentions that she doesn't mind. Curious, Vixa poses a question, spurring Isaac to set a goal for himself: to find a way to add her to the web someday. After their fun, Vixa becomes clingy and moody, confusing Isaac, but he tries to be kind and caring, despite wondering why he allows himself to become entwined with her. Questioning why he needs her. In the end Vixa sees him off to the bus. Drama Recovery - a complicated matter. A secret revealed. A loved one's support. Both ways. The Ritual, The Wolf, and a Fuck Ton of Pizza - a long wait for a friend that didn't come. Perhaps for the better. Sucks the pizza might go to waste, but at least she can spend some more time with Isaac without the drama... Zayn Cox Overview Overview "Here for a good time, not for a long time."Zayn is a go-go dancer, and proud of it. He enjoys showing off his body, the thrill of adoration, and seeing the look of lust in the eyes of his audience. He'll give you a teasing show as long as you've got a few dollars in your hands, but if you want to see more, subscribe to his OnlyFans. ;-) Recently, Zayn has become the ghoul paramour of Simon, the Setite owner of Scandal nightclub. Spotify – I Wanna Be Adored - Remastered - song and lyrics by The Stone Roses Basics Basics Name Zayn Cox Player Genesis Chronicle Baltimore After Dark Nature Thrill-Seeker Demeanor Gallant Concept Go-Go Dancer Ghoul Clan N/A Generation N/A Regnant Simon Attributes Attributes Physical p Strength 11000 Dexterity Dancer 11110 Stamina 11100 Social s Charisma 11100 Manipulation 11100 Appearance 11110 Mental t Perception 11100 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 11100 Awareness 11000 Brawl 11100 Empathy 10000 Expression 10000 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge 10000 00000 Skills s Animal Ken 10000 Crafts Clothes Repair 10000 Drive 00000 Etiquette 00000 Firearms 11000 Larceny 11000 Melee 00000 Performance Go-Go Dancer 11110 Stealth 10000 Survival 00000 00000 Knowledge t Academics 10000 Computers 10000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Potence 10000 Presence 10000 00000 00000 00000 00000 Backgrounds Resources 11000 Fame Nightclub Scene 10000 00000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 11000 Path Bearing Willpower 11111 10000 00000 00000 Blood Pool 10000 00000 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Catlike Balance Physical 1pt Daredevil Physical 3pt Precocious Mental 3pt Flaw Type Bonus Impatient Mental 1pt Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Freebies - 21 Spent Freebies - 21; XP - 14 Current XP: 6 Notes Freebies at CreationAttribute - 10pts (Appearance, Dexterity)Abilities - 8pts (Athletics, Performance, Stealth, Awareness)Humanity - 1ptWillpower - 2ptsTotal: 21 points XP After CreationPerformance 4 - 6ptsIntelligence 2 - 4ptsOccult 3 - 4pts Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Zayn has a good reputation as a talented go-go dancer in the nightclub scene. He's a consistent draw at Scandal and has a somewhat dedicated fanbase among local club-goers. Herd Influence Mentor Resources While most of the money he makes serves the Setite temple, the rest of Zayn's tips are disposable income, allowing him to splurge more than someone else might be able to at his income level. He can make anywhere from $150 on a bad night to $500 on a good night. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Simon Ward 3 Bound To Rating Description Description Age 22 Apparent Age 20 D.O.B. September 11, 2001 R.I.P. Hair Dirty Blonde Eyes Blue Race Caucasian Nationality American Height 5'9" Build Lithe Gender Male Face Claim Liam Dean Zayn is slender with muscle definition, maintained by a regular gym routine and his profession as a go-go dancer. Blonde-haired and blue-eyed, his skin is healthy and fair, though he can tan if he spends time in the sun. There are several large freckles scattered around his body, a few on his face, and a few that decorate his back. He is proud of his physique and appearance, with perhaps one flaw: he never could afford braces and his teeth always seemed too and far apart, especially on top. History History 2001 - 2022Zayn grew up poor as dirt in a trailer park. How he survived the meth labs, skinheads, sex offenders, and toothless sociopaths is a story that he's not interested in telling. The past is gone, it's a waste of time to dwell on it. Not interested in complaining how he never learned to drive because his guardians couldn't afford classes, or even their own car. He doesn't want to talk about the fact that he somehow got a scholarship to college, promptly dropped out within the first year, and then managed to get fired from every job after that until he finally got a gig go-go dancing at a gay club. And don't you dare ask him about the future, either. Zayn doesn't know what he wants to "be when he grows up."All that matters is tonight. Right now. This momentary reprieve. The vibrations of bass as the music blasts through the club. The neon colors of the strobe lights reflected in his eyes as he looks down at you and writhes his body to the beat, a little closer to your hand until you finally tuck the cash between your fingers into the elastic of his underwear...2022 to presentZayn landed a job dancing at Scandal, where he met the vampire, Simon. The Setite saw potential in Zayn's ability to corrupt and began testing Zayn's limits, seeing how far he would allow his vice to take him. After determining that he would be a good fit, he ghouled Zayn and took him on a trip to Egypt, where Zayn learned more about the Followers of Set. He has been bonded to Simon and now worships Set, believing his talents were always meant to serve this purpose and he just didn't see it until now.Zazuka Bones Overview Overview What happens when you break someone out of a nasty cult and give them freedom over themselves without guidance? You get a mix of possibly the most gentle soul one could ever meet and someone who will do anything for herself and those she cares for. More fae than vampire (Not literally) at some points, dealing with the con artist flower child can be either a good thing or a bad thing. Basics Basics Name Zazuka Bones Player Drusilla Dragonrose Chronicle Baltimore After Dark Nature Eye Of the Storm Demeanor Caregiver Concept The Worst Natural Medicine Healer Clan Ravnos Generation 11th Sire Rain Jackson Attributes Attributes Physical t Strength 11000 Dexterity 11100 Stamina 11000 Social p Charisma Sales 11110 Manipulation Debate 11110 Appearance 11100 Mental s Perception 11100 Intelligence 11000 Wits 11100 Abilities Abilities Talents s Alertness 11000 Athletics 00000 Awareness 11000 Brawl 00000 Empathy 11100 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 11100 Subterfuge 11000 00000 Skills p Animal Ken 11000 Crafts 11000 Drive 11100 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 11100 Survival 11100 00000 Knowledge t Academics 11000 Computers 11000 Finance 00000 Investigation 00000 Law 00000 Medicine 11100 Occult 11000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism 10000 Chimerstry 11000 Fortitude 11000 00000 00000 00000 Backgrounds Resources 11000 Generation 11000 Allys 11000 00000 00000 00000 Virtues Conscience 11100 Self-Control 11100 Courage 11110 Humanity/Path 1111 11000 Path Humanity Bearing Willpower 11111 11110 00000 00000 Blood Pool 11111 11111 11000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Antitoxen blood Clan 1 Critters Clan 2 Heart of Needles Clan 3 Flaw Type Bonus Thin Blood variant (Addictive+No blood bond) Physical 4 Demon Hounded Supernatural 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Freebies: 22 Xp: 14 Spent 43 Notes Freebies:                        XP:Chimestry - 7                 Dexterity - 8Charisma - 5                  Subterfuge - 5Willpower - 4                Streetwise - 4                                       Occult - 5                                       Willpower - 8                                       Computers - 5                                     Waking Dream ~ 6                                      Fortitude ~ 5 Derangements Expanded Backgrounds Expanded Backgrounds Allies She had made friends with a few of the scattered Ravnos along the road. Trading goods and stories. Contacts Fame Herd Influence Mentor Resources Zazuka runs an Etsy shop where she sells her 'natural remedies'. Retainers Status Other Whether it's a family curse or just those quirky little things a mid-level demon has attached itself to her, causing trouble even when she doesn't mean to. His name is Darce. Rights & Possessions Rights & Possessions Gear (Carried) A bag with multiple vails and herbs. A knife for taking samples, a notebook, and bandages. A cell phone with a picture of her and Riven as the lock screen. Feeding Grounds Havens Equipment (Owned) Same as carried as well as a laptop to keep up with her shop. Vehicles With tinted windows and the sunroof welded shut. They have curtains so there is no light during the day if they do end up having to sleep in the bus. Other Zazuka creates a blend of turmeric, ginger, and her own blood that while works as a supernatural antivenom is not as effective as she thinks it is for anything else. She swears that it is though and that's why it's her most popular thing in her Etsy shop. Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 75 Apparent Age 26 D.O.B. Jume 18th, 1949 R.I.P. July 20th, 1975 Hair Black and curly Eyes Green Race Greek Nationality American Height 5'7" Build Curvy and is not afraid to show it. Gender Cis female Face Claim n/a History History The cult was all Zazuka knew growing up. The mothers took care of the children while their father left to do his missionary work  Zazuka had started working as a babysitter by the age of seven and gave all her money to her birth mother so she could give it to the compound bank. She never got to see a dime of what she worked for and it went that way until she was 13 and meant to get married. She was meant to have dreams of the man that was going to be her future but she never did. Zazuka thought there had to be something wrong with her. She had met some boys her age and had tried so hard to dream of them but those never came. One of the other matriarchs gave her a slip of paper and told her to read it out loud. She did, it was the name of a man who was far, far older than her.Zazuka's mother knew what was going to happen to her kind-hearted daughter so in the dead of night she gave Zazuka a backpack full of clothes and the money she had made through babysitting and drove her to a church. Her mother had been meeting with them in secret for about a month and finally got approved. Even though she was older, she was putting Zazuka in foster care. "Be well and may God guide you." She said before seeing her for the last time. Zazuka spent several years in and out of homes, each taking a little bit of her trust with them.She finally aged out of the system and was allowed to make a life for herself. Even then she didn't stay in one place too long. While she had learned to make money any way she could, she just never felt at home in any one place. This was good because there were some that wanted her to join a commune but she was better off going from place to place. This is what caught the eye of a woman called Rain. She too was in a part of the hippie movement and taught Zazuka all about just living off the land and letting nature guide her where she needed to go.  Peace and love became Zazuka's whole existence.Rain wanted a companion and this young flower fit the bill. One night she bit Zazuka and then explained to her that she was part of her family now. At first, Zazuka was horrified but soon learned what the world at night had in store for her. She could keep her bus and still move from city to city. She learned the ways of the Ravnos clan, who where nomadic in nature.  She assumed that Rain got bored of her because she never saw her friend again. She mourned the loss of that friendship but not for long.She found a Gangrel injured in the woods as she was picking mushrooms to make into one of her remedies. She fixed him up as well as she could and fed him some of the blood she had with her (not her own). It was when she saw her talking to some of the animals, the crows bringing her herbs and shiny stones that they thought she would like. He started traveling with her and Zazuka was happy to have the company, soon falling in love with the beast of a man. Her mind got so wrapped up in him that she couldn't imagine her unlife without him to an obsessive degree.Notable NPCs [NPC] Special Agent Jonathan Cross Overview Overview Agent Cross is what most people refer to as a spook, one of the Men in Black. He is almost like an entity sent from 'the government'. Perhaps during one investigation he says he is with the NSA, on another he claims to be part of the ATF. It is never quite clear which organization Agent Cross truly works for. What is clear is that he has a vested interest in keeping anything supernatural from being exposed to the public, and he has a great deal of influence within the justice system of the United States. Basics Basics Name Jonathan Cross Player Scruffy Matt Chronicle Baltimore After Dark Nature Director Demeanor Soldier Concept Man in Black Clan Generation Sire Attributes Attributes Physical p Strength 11000 Dexterity 11100 Stamina 11000 Social s Charisma 11000 Manipulation 11100 Appearance 11000 Mental t Perception 11100 Intelligence 11110 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 11000 Awareness 11000 Brawl 11000 Empathy 11100 Expression 00000 Intimidation Threats 11000 Leadership 00000 Streetwise 00000 Subterfuge Misleading, Impeccable Lies 11100 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 00000 Firearms 11100 Larceny 11000 Melee 11000 Performance 00000 Stealth 11000 Survival 00000 00000 Knowledge t Academics 00000 Computers 10000 Finance 00000 Investigation Forensics, Databases 11110 Law 11100 Medicine 00000 Occult 11000 Politics 00000 Science 10000 Technology 10000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds Alternate Identity DHS 11000 Alternate Identity ATF 11000 Alternate Identity CIA 11000 Alternate Identity NSA 11000 Resources 11000 Arsenal 11000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11100 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Willpower 11111 11100 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Iron Will 3pts Eidetic Memory 2pts Flaw Type Bonus Addiction Nicotine 3pts Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 9 Spent Notes Freebie points: 2 Eidetic Memory5 for Intelligence 45 for Manipulation 36 for Subterfuge 32 for Subterfuge Specializations1 for Resources 2(21) Experience: 6 for Subterfuge and Intimidation 28 for various Abilities5 for Specializations8 for Backgrounds18 for Willpower 810 for Empathy 3(75) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) 9MM Handgun, kevlar vest Feeding Grounds Havens Equipment (Owned) Top of the line laptop Vehicles Dodge Charger Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 43 Apparent Age 43 D.O.B. March 30, 1981 R.I.P. Hair Blonde Eyes Green Race Caucasian Nationality American Height 6'3" Build Fit Gender Male Face Claim Albert Wesker History History Amani Khalil Shah; Owner of Nowhere Generation Overview Overview “But I know now that going from place to place is just something exiles have to do. Whatever the reason, the earth is never steady beneath our feet.”― Susan AbulhawaOwner of Nowhere Generation and a known face in activist circles, Amani Shah was actually featured a few years ago as one of Baltimore Business Journal's "30 Under 30". She's a talented artist, a successful businesswoman, and a force of nature in whatever community outreach program she finds herself sponsoring. Amani is a testament to what hardwork and dedication can do for even a refugee from the Middle-East.(She's known to Anarchs in the city as one of the humans Julien looks after in whatever ways he can. Why? Only Julien would really know). Basics Basics Name Amani Khalil Shah Player NPC (Adoptable) Chronicle Baltimore After Dark Nature Architect Demeanor Caregiver Concept Bar Owner and Community Activist Clan NA Generation NA Sire NA Attributes Attributes Physical p Strength 11000 Dexterity 11110 Stamina 11100 Social s Charisma Trustworthy 11110 Manipulation 11100 Appearance 11100 Mental t Perception 11100 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 11000 Awareness 11000 Brawl 00000 Empathy 11100 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts Food and Drink 11110 Drive 00000 Etiquette 11000 Firearms 11000 Larceny 10000 Melee 00000 Performance Guitar 11000 Stealth 00000 Survival 10000 00000 Knowledge t Academics 11000 Computers 10000 Finance 11100 Investigation 00000 Law 11000 Medicine 10000 Occult 10000 Politics 11100 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds Resources 11100 Contacts 11000 Allies 11000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11000 Courage 11111 Humanity/Path 111111 Path Bearing Willpower 11111 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Languages: Palestinian Arabic, English, Hebrew, ASL (Learning. Not quite fluent). Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 22 Freebies; 35 Experience Spent 22 Freebies; 35 Experience Notes Freebies: 20 Spent on Attributes2 Spent on Humanity 6Experience: 4 - Strength 25 - Alertness 1 and 25 - Athletics 1 and 26 - Crafts 45 - Subterfuge 1 and 25 - Streetwise 1 and 25 - Performance 1 and 2 Derangements Expanded Backgrounds Expanded Backgrounds Allies Local Social Justice Activists; Congregants of Masjid Us Salaam Mosque Contacts Federal Hill Business Owners; Local Imams Fame Herd Influence Mentor Julien LaValle (Co-owner of Nowhere Generation) Resources Nowhere Generation Bar; A bit of savings Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 30 Apparent Age 30 D.O.B. 7/4/1994 R.I.P. N/A Hair Black (But Only women get to see it) Eyes Dark brown Race Middle Eastern (Indigenous Palestinian) Nationality Palestinian (American Citizen) Height 5'6" Build Thin Gender Cis Female Face Claim A.I. Amani is a pretty woman with dark eyes and olive skin. Her hair is long, straight and black, though in public it is always in a hijab. They vary in color and style. Her makeup is subtle, understated, but always complimentary.She tends to dress in long sleeved shirts and jeans, keeping herself covered whether she's at work or out enjoying life. She always wears a lanyard with a brass key hanging around her neck. It's not to any house in Baltimore, but she wears it all the same. History History Andrew Milliner Overview Overview Basics Basics Name Andrew Milliner Player Mitzu Chronicle Baltimore After Dark Nature Monster Demeanor Bravo Concept American Mobster Clan Giovanni Generation 10th Sire Gilleasbuig 'Gill' Dunsirn Attributes Attributes Physical S Strength 11100 Dexterity 11000 Stamina 11100 Social T Charisma 11000 Manipulation 11100 Appearance 10000 Mental P Perception 11100 Intelligence 11100 Wits Ambushes 11110 Abilities Abilities Talents p Alertness 10000 Athletics 11000 Awareness 10000 Brawl 11000 Empathy 10000 Expression 00000 Intimidation Veiled Threats 11110 Leadership Compelling 11110 Streetwise 10000 Subterfuge 00000 00000 Skills T Animal Ken 00000 Crafts 11000 Drive 00000 Etiquette 11000 Firearms 11000 Larceny 00000 Melee 00000 Performance 11000 Stealth 00000 Survival 00000 00000 Knowledge S Academics 00000 Computers 00000 Finance 11100 Investigation 10000 Law 11100 Medicine 00000 Occult 10000 Politics 11100 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Potence 11000 Dominate 10000 Necromancy 00000 00000 00000 00000 Backgrounds Retainers 10000 Haven 11110 Resources 11111 Domain 11100 Generation 11100 Allies 11000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11111 Courage 11100 Humanity/Path 11111 11000 Path TBA Bearing Willpower 11111 10000 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Cannibal Clan 1 Paragon Social 7 Lucky Supernatural 3 Flaw Type Bonus Bad Sight Physical 1 Eerie Presence Supernatural 2 Thirst of Innocence Mental 2 Kiss of Death Supernatural 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 + 0 = 35 Spent 35 Notes Freebee Points: 15/15 Backgrounds: 8Resources 3>4 +1Generation 2>3 +1Haven 0>4 +4Allies 0>2 +2Willpower: 3Willpower 3>6Merit: 4Cannibal +1Lucky +3 Flaws: 7/7Merit: 7Paragon +7Paragon: -Background: -Resources 5>6Starter: 32/35Abilities: 26Intimidation 3>4 +8Leadership 3>4 +8Crafts 1>2 +2Occult 0>1 +3Firearms 0>2 +5Investigation 0>1 +3Background: 9Domain 0>3 +9Earned: 0/0 Derangements Expanded Backgrounds Expanded Backgrounds Allies Police, Milliner Mobsters Contacts - Fame - Herd - Influence - Mentor - Resources money money money Retainers A loyal butler Status - Other DomainHaven Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 38 [78] Apparent Age 40's [40] D.O.B. February 14th, 1946 R.I.P. May 4th, 1984 Hair Blond Eyes Blue Race Caucasian Nationality American Height 6'0" Build Ectomorph* Gender Male Face Claim Unnamed Artists - Camille Meriwether History History ChildhoodAndrew, eldest of the five children of Oliver Milliner and his wife after a few days shy of their first anniversary. Andrew father was a cold distant man who was aggressive towards his children constantly believing that they could be better if they so proved themselves in their youth often pushing his children to the limit. Yet Andrew was his favorite of his children. Oliver constantly pushed Andrew to his limit to be his successor within the family mafia and would often rough him up when he didn't do as he was told. There was little to no items of comfort allowed for Andrew leaving him to rely on his father's praise and the ideal young man his father wished for him to be.Teenage YearsAfter he was labeled to be his father's heir to the mafia during his fifteenth birthday was the time when Oliver finally loosening a grip on his son expecting him to obey in order of the family. While being a well-learned student and an intelligent young man tbaUniversity-Arranged MarriageAfter finishing his degree was he rushed off to be set up in an arranged marriage with the Rossellini Woman by the name of Galilea Rossellini as a way to strengthen -tbaFirst WifeFirst Child Twin BoysStanding in the Family Mafia-Marrying for 'Love' Second WifeFamily FearRumors of AffairsFertility ClinicMeeting The FamilyThe GatheringDays beforeEmbraceAwakeningAddressing AnotherThird wifeStanding in BaltimoreContinuation of standing in BaltimoreEva's Birth-Missy's Birth-Archbishop Warin Overview Overview The Archbiship of DC is a Nosferatu antitribu with a reputation for calm, measured leadership. He stands back, lets the packs decide their own methods, and only steps in when needed or requested. He is rarely seen outside the grounds of the Sabbat monastery, where he maintains a herd of fledgling vampires to feed from.He is present for most of the Ritae performed at the monastery, though he may not always be seen. Though he is measured, his justice is swift and violent when it needs to be, usually involving the desiccation of the vampire's body and then burning them while the rest of those present use the burning body for the Fire Dance ritae. Basics Basics Name Warin Caul Player Storyteller Chronicle Baltimore After Dark Nature Autocrat Demeanor Architect Concept Elder Archbishop Clan Nosferatu Antitribu Generation 8th Sire Unknown Attributes Attributes Physical t Strength 11100 Dexterity 11100 Stamina Tough as Nails 11110 Social s Charisma Forceful 11110 Manipulation Misdirection 11111 Appearance 00000 Mental p Perception Discerning 11111 Intelligence 11100 Wits Changes in Strategy 11110 Abilities Abilities Talents p Alertness 11100 Athletics 00000 Awareness 11100 Brawl 11000 Empathy 11000 Expression Oration 11110 Intimidation Veiled Threats 11110 Leadership 11100 Streetwise 00000 Subterfuge Diplomacy 11110 00000 Skills s Animal Ken 00000 Crafts 11000 Drive 00000 Etiquette 11100 Firearms 00000 Larceny 00000 Melee Swords 11110 Performance 00000 Stealth 11100 Survival 00000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult Rituals 11111 Politics 11100 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism 10000 Obfuscate 11111 Potence 10000 Celerity 11000 Dominate 11000 Auspex 11000 Backgrounds Rituals 11111 Domain 11110 Generation 11111 Herd 11100 Retainers 11000 Status 11111 Virtues Conviction 11110 Instinct 11000 Courage 11110 Path 11111 11110 Path Power and the Inner Voice Bearing Command Willpower 11111 11110 11111 11110 Blood Pool 11111 11111 11111 00000 Blood/Turn 3 Merits & Flaws Merits & Flaws Merit Type Cost Natural Leader Social 1 Huge Size Physical 3 Unbondable Supernatural 5 Lizard Limbs Nosferatu 1 Language (Old English, German, Latin, French, Hebrew) Mental CC Flaw Type Bonus Cold Breeze Supernatural 1 Methuselah's Thirst Supernatural 7 Glowing Eyes Physical 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Freebies: 16, XP: 180 Spent Freebies: 16, XP: 176 Notes Freebies:Willpower - 5Path - 6Strength - 5XP:AbilitiesBrawl - 5Empathy - 5Expression - 6Intimidation - 6Subterfuge - 15Melee - 6Occult - 14BackgroundsDomain - 6Generation - 23Herd - 9Retainer - 5DisciplinesPotence - 10Celerity - 17Dominate - 17Obfuscate - 20Auspex - 17 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 530 Apparent Age 40s - hard to tell because he's Nosferatu D.O.B. April 1458 R.I.P. 1494 Hair Bald Eyes Red Race Caucasian Nationality English Height 7 feet tall Build Slender Gender Male Face Claim AI - Nosferatu The Archbishop is a looming figure at 7 feet tall, often inspiring fear just by appearance alone. True to the Nosferatu, is ugly, with a bald head, pointed ears, and grotesque facial features. History History The Archbishop of DC is one of the eldest Sabbat in the United States, having been Embraced not long after the Sabbat was first formed. Despite this, his history is somewhat a mystery to most, even members of the Sect lower than his status. Here are the basics:- He originated in England just after the formation of the Sabbat in 1493. Whether he was embraced into the Sect, or later changed, is unknown. After Embrace, he existed in a few different places throughout Europe and survived the war with the Black Spiral Dancers.- In 1720, he joined the exodus of Sabbat to the New World, where he was involved in several struggles between Sabbat and Camarilla. - In 1808, he was part of the Sabbat that successfully took over Washington DC. He then entered a period of Torpor.- In 1814, the Camarilla reclaimed DC and the Sabbat were routed. The monastery came under their control, which they set as Elysium. but they did not know that he was concealed in one of the crypts.- In 1898, Warin's latest childe returned with a large pack and awoke the torpored vampire. They murdered all the Camarilla in Elysium and retook the city, along with Baltimore and other nearby cities.- In 1972, Warin is officially ordained as the Archbishop of Washington DC and has held the post ever since.Baniti (NPC) Overview Overview The Eternal Serpent of BaltimoreBaniti, a former Egyptian scribe turned eternal vampire, traded papyrus for immortality, building a shadowy empire beneath a Baltimore nightclub. After centuries of manipulating mortals and turning a scholar, merchant, and soldier into his loyal undead followers, Baniti took a short nap (torpor). Now, his blood cult, hidden under the flashy club Scandal run by his grand-childe SImon, eagerly awaits his stirring return, ready to welcome back their ancient leader who just might wake up cranky from his century-long slumber. Basics Basics Name Baniti Player Pooka (NPC) Chronicle Baltimore After Dark Nature Fanatic Demeanor Celebrant Concept The coiled serpent Clan Follower of Set Generation 9th Sire Sepa Attributes Attributes Physical p Strength 11100 Dexterity 11100 Stamina Enduring, Tireless 11111 Social s Charisma Natural Leader, Confident 11111 Manipulation Seductive 11110 Appearance Exotic 11110 Mental t Perception 11100 Intelligence Analytical 11110 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 10000 Awareness 11000 Brawl 10000 Empathy 11100 Expression 11000 Intimidation 11100 Leadership 11000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken Snakes 11110 Crafts Ritual Items 10000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 11100 Performance Ceremony 11110 Stealth 10000 Survival 00000 00000 Knowledge t Academics 10000 Computers 00000 Finance 00000 Investigation 11000 Law 00000 Medicine 10000 Occult 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Serpentis* 11111 Presence* 11111 Fortitude 11100 Animalism 10000 00000 Akhu* Setite Sorcery 11110 Backgrounds Generation 9th 11110 Resources 11110 Domain 11100 Cult 11110 00000 00000 Virtues Conscience 11000 Self-Control 11111 Courage 11111 Path 11111 11000 Path Path of Ecstasy Bearing Rapture Willpower 11111 11100 11111 00000 Blood Pool 11111 11111 11110 00000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Unbondable Supernatural 5pt Flaw Type Bonus Forked Tongue Supernatural 2pt Scales (along spine and left arm) Supernatural 2pt Rituals & Paths Rituals & Paths Ritual Level Typhon's Brew 1 Inscribe the Book of Set 1 Seal the Gates of Blood 1 Opening the Mouth 2 Milk of Set 2 Prepare Canopic Jars 3 Path Immanence of Set 11110 The Snake Inside 10000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Freebies (19/19)7 - Presence 0→17 - Fortitude 0→12 - Self Control 4→52 - Courage 4→51 - Willpower 5→6Experience 50 - Presence 1→521 - Fortitude 1→316 - Stamina 4→515 - Cult 0→413 - Willpower - 6→812 - Manipulation 3→410 - Animalism 0→19 - Domain 0→38 - Strength 2→38 - Dexterity 2→36 - Animal Ken 3→46 - Performance 3→45 - Expression 0→22 - Leadership 1→22 - Awareness 1→2Magic Hand Derangements Expanded Backgrounds Expanded Backgrounds Allies Cult = Allies 3 (with increased fervor) Contacts Cult = Contacts 3  (with increased fervor) Fame Herd Cult = Herd 3  (with increased fervor) Influence Mentor Resources Baniti has accumulated substantial wealth over his many years of undeath leaving him with few material wants. Retainers Status Other CULT 4: Hidden beneath the popular nightclub named Scandal, run by Baniti's grand-childe Simon, lies the true heart of his enduring legacy: a temple dedicated to Set, the god of chaos and change. This temple, concealed from the mundane world, serves as the sanctum for Baniti's blood cult, a clandestine society that thrives on secrecy, seduction, and subversion. Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds The 400 Block Havens Baniti's inner sanctum is located underneath the nightclub Scandal somewhere within the Setite temple. Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age ??? Apparent Age Early 30s D.O.B. ??? R.I.P. ??? Hair Black Eyes Brown Race Middle Eastern / North African Nationality Egyptian Height 5'11" Build Lithe Gender Male Face Claim AI History History THE ENTERNAL SERPENT OF BALTIMORE Chapter I: Birth Amid the Sands In the waning days of the New Kingdom, under the merciless sun of Egypt, a child was born in the shadow of the great pyramids. His name was Baniti, a name that whispered of hidden meanings and concealed truths. Born to a family of scribes, his early years were steeped in the arcane knowledge of ancient texts and sacred scrolls. His lineage traced back to the priests of Set, the god of chaos and change, whose cult lingered in the dark corners of the land. Baniti's striking appearance was matched only by his sharp intellect and insatiable curiosity. The temples and tombs of Egypt held no secrets from his keen eyes. He delved into forbidden lore, drawn to the power and mystery of Set. It was during one such clandestine exploration that Baniti's fate took a dark turn. Chapter II: Embrace of the Serpent One night, under the cold light of a full moon, Baniti encountered a figure cloaked in shadow. This stranger, an ancient vampire of the Setite clan, saw in Baniti a worthy successor. With a hypnotic gaze and a voice like the rustle of ancient papyrus, the vampire spoke of immortality and power beyond mortal comprehension. In that moment, Baniti's mortal life ended, and he was reborn as one of the undead, an initiate into the mysteries of Set. Baniti embraced his new existence with fervor, quickly rising through the ranks of the Setites. He mastered the disciplines of Serpentis, learning to bend his form and will to the dark desires of his clan. The once-curious scribe became a formidable predator, a manipulator of shadows and secrets. Chapter III: Journey to the New World Centuries passed, and Baniti's hunger for power and knowledge grew. The New World beckoned, a land ripe with opportunities for the ambitious and the cunning. In the late 17th century, Baniti embarked on a perilous journey across the seas, leaving behind the ancient sands of his homeland for the bustling shores of the American colonies. Baniti found himself drawn to the burgeoning city of Baltimore, a place of commerce and intrigue. Here, he established a temple dedicated to Set, hidden beneath the veneer of a respectable merchant's establishment. The temple became a sanctuary for those who sought the dark gifts of the Setites, a place where forbidden rituals were conducted and secrets were bartered. Chapter IV: The Three Embraces Baniti's influence spread through the city, and with it, the need for loyal followers. On three separate occasions, he selected mortals who displayed unique qualities deserving of the Embrace. The first was a scholar named Matthias, whose quest for forbidden knowledge rivaled Baniti's own. Baniti found him in a dusty library, poring over ancient tomes. Recognizing a kindred spirit, Baniti bestowed upon him the gift of immortality, and Matthias became a devoted acolyte. The second was a merchant named Atiq, whose cunning and ruthlessness in the world of trade caught Baniti's eye. He was seduced by the promise of eternal life and power, and Baniti embraced him, transforming him into a master manipulator. The third was a soldier named Selene, a woman of strength and discipline. Baniti saw in her the potential for a formidable enforcer. After witnessing Selene’s prowess in battle, Baniti offered her the dark gift, and Selene became his loyal protector for a time. Chapter V: The Eternal Sleep For decades, Baniti ruled his domain with a blend of fear and fascination. His influence extended into the highest echelons of Baltimore society, and his temple thrived in the shadows. Yet, even the most powerful vampire cannot escape the inexorable pull of time. As the years turned to centuries, Baniti felt the weight of his immortality bearing down upon him. In the year 1901, Baniti fell into torpor, a deep, death-like slumber that would preserve his essence for the future. He entrusted his temple to his most loyal followers, instructing them to guard his resting place until the time was right for his return. Epilogue: The Serpent Stirs Now, beneath the streets of modern Baltimore, in a crypt hidden from prying eyes, Baniti lies in torpor. His temple, though diminished, still stands as a testament to his enduring legacy. Whispers of his return circulate among the Setites, who await the day when their dark priest will awaken to lead them once more. In recent nights, a stirring has been felt within the crypt. Baniti's ancient body, long still, shows signs of movement. His dreams, filled with visions of chaos and change, grow more vivid. The time of his awakening approaches, and when Baniti rises again, he will reclaim his throne in the shadows, bringing with him the darkness of ages past.Blaze (NPC) Overview Overview Blaze is the current Primogen for Clan Toreador. He is also sometimes referred to as 'the Brand' as he is often called upon by the Prince when branding or other rituals require an artistic hand. Blaze lives above his small tattoo parlour - The Dragon With The Girl Tattoo. He provides standard tattooing and piercing services, and through an arrangement with the local chantry, can also make these bodily improvements permanent, for a price. Basics Basics Name Blaze Player Pooka Chronicle Baltimore After Dark Nature Artisan Demeanor Confidant Concept Body Aesthete Clan Toreador Generation 9th Sire Philip Marks Attributes Attributes Physical p Strength 11100 Dexterity Steady Hand 11110 Stamina High Pain Threshold 11110 Social s Charisma 11100 Manipulation 11100 Appearance 11100 Mental t Perception 11100 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness 10000 Athletics 11000 Awareness 10000 Brawl 11100 Empathy 11100 Expression Drawing 11110 Intimidation 11100 Leadership 10000 Streetwise 10000 Subterfuge 00000 00000 Skills s Animal Ken 00000 Crafts Tattooing 11111 Drive 00000 Etiquette 10000 Firearms Precision Shooting 11110 Larceny 00000 Melee 11100 Performance 11000 Stealth 00000 Survival 00000 00000 Knowledge t Academics 00000 Computers 10000 Finance 10000 Investigation 10000 Law 00000 Medicine 11000 Occult 00000 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex* 11100 Celerity* 11100 Presence* 11000 Fortitude 11100 Potence 11100 00000 Backgrounds Generation 9th 11110 Title Primogen (Toreador) 11000 Resources 11100 Domain 10000 Retainer 10000 00000 Virtues Conscience 11000 Self-Control 11110 Courage 11111 Humanity 11111 00000 Path Humanity Bearing Willpower 11111 10000 00000 00000 Blood Pool 11111 11111 11110 00000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Ambidextrous Physical 1pt Blush of Health Physical 2pt Flaw Type Bonus Rival Social 2pt Prey Exclusion (Drug Users) Mental 1pt Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 134 Spent 134 Notes FREEBIES:7 - Potence 0→17 - Fortitude 0→11 - Willpower 5→6 XP:8 - Perception 2→38 - Intelligence 2→35 - Presence* 1→210 - Auspex* 2→315 - Celerity* 1→321 - Potence 1→321 - Fortitude 1→36 - Resources 1→33 - Domain 0→13 - Retainer 0→16 - Brawl 1→36 - Intimidation 1→36 - Empathy 1→32 - Athletics 1→22 - Performance 1→23 - Streetwise 0→13 - Leadership 0→16 - Self-Control 3→4FREE:Title - Primogen (Toreador) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Rebecca Shole - Manager and general front-person for Blaze's tattoo parlour. Status Other Rival: Lucrezia Amante di Lorenzo, the New York Toreador,  had been Noah's patron for years and had been carefully planning to embrace him until Blaze beat her to it. Rights & Possessions Rights & Possessions Gear (Carried) 2x CZ 75 TS CZECHMATE (9mm Handgun),  Knife, Cellphone, Wallet, Keys Feeding Grounds Blaze has feeding rights in and around his tattoo parlour. Havens Blaze has a safe place to sleep in an apartment above his tattoo parlour. Equipment (Owned) Tattooing equipment, piercing equipment Vehicles 2016  Mitsubishi Lancer Evo X Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 235 (203 as a vampire) Apparent Age 30s D.O.B. 1787 R.I.P. 1819 Hair Brown Eyes Light Green Race Caucasian Nationality American Height 6'1" Build Muscular Gender Male Face Claim Stephen James History History Blaze was born just outside of Philadelphia near then end of the American Revolution. His parents were farmers and he was the second oldest of seven children. He was not adverse to back-breaking work but as he grew older, Blaze longed for something more than rural life. He showed an aptitude for drawing at an early age, and spent most of his free time doodling and sketching on whatever and with whatever he could manage.When he was around twenty, following the marriage of his older brother, Blaze left home, fearing that he would be next. He headed to Philadelphia looking for work. He did all manner of odd job to make ends meet for at least a year if not two until he ran into a local newspaper man - literally - scattering not just the man's things, but Blaze's sketchbook. The man saw Blaze's talent and offered him a trial making woodcuts for print.Blaze was finally making money from his passion. But even though he saw his drawings throughout the city on hundred of printed pages, he was not entirely satisfied. One day he overheard a gang of sailors bragging about their exploits. The loudest of the bunch declared that he had conquered the most beautiful woman of all and promptly pulled down his shirt to show off a portrait inked into his skin. Blaze was riveted. Not by the story, but the tattoo. He asked the sailor where he had gotten the tattoo, but that only got his a round of laughter and the demand that he bugger off. Blaze was not deterred. He eventually tracked down a Norm Collins who gave sailors tattoos near the dock. He begged Norm to show him how it was done. The artist turned him down at first though Blaze was persistent, not giving up until Norm agreed to apprentice him.Norm died when Blaze was in his late twenties. But by this time no one was asking the aged artist for tattoos, everyone was coming to Blaze. Norm had taught his everything about inking skin, but Blaze was a true artisan. It was his artistry that attracted the attentions of a Toreador named Philip Marks.Philip became a lavish patron. He did not request ink for himself, but brought a never ending line of customers to the artist, paying for most commissions. He also bought Blaze the best inks and tools to perfect his trade. Blaze was suspicious of the man's attentions except he turned a blind eye as his passion took hold. Philip turned Blaze when he was thirty-two. At first the artist was pissed off and angry. His wrath settled down quickly however, tempered by more powerful needs and desires. Sire and Childe remained in Philadelphia for nearly ten years when Philip simply disappeared one night. Distraught, concerned, and more than a little annoyed, Blaze learned that Philip had been seen leaving the city and headed towards Chicago. The fledgling took off after him. Either the information Blaze got was wrong, or Philip had got wind of the chase and changes course, either was Blaze never did catch his Sire. He knew enough to ask permission to stay in Chicago - at least long enough to search for his Sire - and he ended up remaining there for more than seventy years. For all intents an purposes, Blaze 'grew' up as a vampire in Chicago. Perhaps that is why he has always been a little rough around the edges when compared to his more refined clanmates. Around this time, Blaze received word through another Toreador that Philip had been seen in New York City. As much as he wanted to pretend he had put his abandonment behind him, Blaze just couldn't let it go. He moved to New York and it was during his presentation to the Prince that he saw Philip for the first time in three-quarters of a century.His reunion with Philip was not a joyous occasion. Passions ran high and words were exchanged. The only explanation that Philip could offer him was that he had been bored, and he had left in pursuit of new beautify, new talent. There was no remorse for what he had done and Blaze was left bitter. However, when the Prince of New York found out about Blaze's abandonment - to this day Blaze does not know who snitched - Philip was made to owe Blaze a boon in recompense.Blaze set-up shop in New York. Thanks to his boon, he obtained a tiny bit of domain where he established a tattoo parlour, and most importantly a contact within the local Chantry. He was able to make an arrangement with his Tremere to offer a new service tot he night society: brilliant works of art inked into undead flesh that would not evaporate as the kindred slept.New York by night was very much the same as Chicago, though also very different. He mostly stayed out of courtly-intrigues, preferring to spend his time on his craft. However given the nature of his work, he came into contact with the anarchs more than most kindred. During one such encounter, while inking a trio of Brujah hot-heads, he overhead them talking about taking out someone at court.Not sure if what he had heard was real, Blaze approached a fellow Toreador, Lucrezia Amante di Lorenzo, who counselled that they take this matter to the Sheriff. The information they provided helped rout an assassination plot and for their help, Blaze and Lucrezia were both rewarded by the Prince: they were both given permission to Sire a Childe. Lucrezia was ecstatic, Blaze was... not exactly thrilled? Honestly he had never considered Siring a Childe.Two nights after he was rewarded, a young man walked into Blaze's parlour looking for a tattoo to commemorate an important life event. Noah Silverwater was a young dancer. He wanted to celebrate his last performance with Cirque de Soleil. Blaze was entrance with the mortal's passion, his dedication, and the beauty of his near perfect body. A chance encounter let to planned ones. Dinners. Shows. Wine. Sex. A fire was ignited within the Toreador, one very much akin to working of a new work. And in a moment of sudden unbridled passion, he embraced Noah.What Blaze did not know at the time, was that there was another kindred who had their sights set on Noah. Lucrezia had been a patron of Noah's for years. As a member of the founders board, she had arranged a scholarship to the dance school he had attended, she got him his job with Cirque de Soleil, and she hand been making plans for a lucrative choreographer's gig in New York... and was going to embrace him as her Childe.When she found out that Blaze had embraced Noah, she was furious. She went to the Prince with accusations of theft. She complained to the Primogen about how unworthy Blaze was, what a pathetic Toreador he made, and how he would ruin her protégé. Lucrezia's complaints and accusations were turned aside. Blaze had done nothing wrong, particularly in light of the fact that he was unaware of Lucrezia's designs. And besides, he wouldn't have been the first Toreador to embrace a Childe in a fit of passion.For their part, Blaze and Noah tried to move on. They both distracted themselves with their crafts, and Blaze taught his Childe everything he could think to teach him about being a vampire. He obviously still had some abandonment issues care-of Philip. Lucrezia however would not let things go. If somethin bad happened to Sire or Childe, you didn't have to look far to find the spurned Lucrezia.In 2013, Blaze's Chantry friend informed him that he was relocating to the newly conquered city of Baltimore. He offered Blaze an introduction with the new Prince if he chose to move as well, seeking to gain favour by attracted more kindred to the city to bolster support for the new Prince. Growing tired to Lucrezia's antics, Blaze decided that a change of venue would be nice, moving he and his Childe to Baltimore.Baltimore was... sparse in those early days. At least that is how Blaze describes it. Compared to New York, or even Chicago a hundred years before, the newly conquered city seemed desolate in terms of kindred society. Blaze was introduced to the Prince, he came bearing letters of introduction from his former Primogen and the personal vouchsafe of his Tremere 'partner'. But the Prince had already heard of him; he had received a letter himself from a certain concerned party in New York alleging that Blaze was a 'tradition-breaker'. Fortunately the letter did not carry as much weight as it could have, given Blaze's other backers, but it did prove to the Toreador that even moving to a new domain was not going to stop Lucrezia from getting her pound of flesh.Blaze started a new tattoo parlour - The Dragon With The Girl Tattoo. He made a haven for himself a Noah in one of the apartments above the shop. Maybe one year later in petitioned the Prince for feeding rights in and about his shop, and was granted his request in return for providing court services as required. Shortly thereafter, Blaze was asked to play part of what he would learn was an annual tradition, the Sigil of Authority ceremony. The Toreador was required to carve symbols into court office holders, representing their offices, after which the Prince would perform a ritual affirming their authority.He would be called to perform a number of other services, such as tattooing kindred to be branded in punishment, enough times that he earned the nickname, 'the Brand'.In more recent event, Blaze was named Primogen of Clan Toreador when his predecessor fell into torpor. He also presented his Childe to the Prince, who released him, though Blaze still keeps Noah close.Hunter Grayson Overview Overview Primogen of the Gangrel. Owner of the Baltimore Zoo Domain. Basics Basics Name Hunter Grayson Player ST Warsor (NPC) Chronicle Baltimore After Dark Nature Rebel Demeanor Architect Concept Baltimore Zookeeper Clan Gangrel Generation 10th Sire ??? Attributes Attributes Physical p Strength 11100 Dexterity Lightning Reflex 11110 Stamina Tough as Nails 11110 Social s Charisma 11100 Manipulation Intimidating 11111 Appearance 10000 Mental t Perception Ambushes 11110 Intelligence 10000 Wits 11100 Abilities Abilities Talents P Alertness 11100 Athletics 11000 Awareness 00000 Brawl Claws 11110 Empathy 11000 Expression 00000 Intimidation 11100 Leadership 00000 Streetwise 00000 Subterfuge 10000 00000 Skills s Animal Ken Dogs 11110 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 10000 Larceny 00000 Melee 10000 Performance 00000 Stealth 11000 Survival Tracking 11110 00000 Knowledge t Academics 00000 Computers 00000 Finance 10000 Investigation 11000 Law 10000 Medicine 00000 Occult 10000 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism 11110 Fortitude 11110 Protean 11100 Auspex 11000 Celerity 10000 00000 Backgrounds Generation 11100 Retainers 11110 Domain 11110 00000 00000 00000 Virtues Conscience 11000 Self-Control 11110 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Normalcy(+0) Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 111|00 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Touch of the Wyld Supernatural 5 Magic Resistance Supernatural 2 Languages(English, Spanish, French) Free 0 Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 160 Spent 153 Notes Freebies: 15Merits -7Willpower +4|  -4Domain 1,2,3,4| -4XP: 153Wits 3| -8Celerity 1| -10Auspex 1,2| -17Animalism 2,3,4| -30Fortitude 2,3,4| -30Protean 3| -10Brawl 4| -6Animal Ken 4| -6Survival 4| -6King of the Beasts(Combo Disc) | -18Spirit Tracking(Combo Disc) | -12 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Hunter has a well trained pack of 4 large dog Doberman ghouls which usually accompany him when he goes hunting. Sometimes he'll leave some to guard particular locations but likely has 2 with him at all times. He has bred them generation to generation guiding their traits to the most favorable strength and stamina, and the ghouling of them increases their strength and fortitude even further. Status Other Hunter lays claim to the Baltimore Zoo in entirety, any trespass by others into his domain without invitation is quickly noticed and dealt with harshly. Over the years anarchs and sabbat may have had 'clever' ideas to steal a zoo animal for ghouling and create themselves a powerful pet but such ambitious kindred have a tendency to vanish without a trace their plans unrealized. The prince appreciates the guarding of a corner of his city and the fact that the Gangrel Primogen is highly resistance to magics isn't something he is going to contest anytime without good reason. Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Baltimore Zoo Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 263 Apparent Age Late 30s D.O.B. 1759 R.I.P. 1796 Hair Black Eyes Brown Race 1st Place Nationality American Height 5'11" Build Lean muscled Gender Male Face Claim blackheartfr (Instagram) History History Hunter was born in the American Colonies right as the American Revolution was rising. He lived through the birth of the nation and it was in the aftermath he was moving down to Maryland to settle down. In a bar he got into a fight with some colonial loudmouths and managed to win against three of them in a brawl. A viking age gangrel nearby took a liking to his animalistic fighting and embraced him, teaching him the ways of the wilds. He roamed for some time but eventually decided he wanted to have companionship and joined a coterie of kindred of the Camarilla so he could ghoul and raise some fine Doberman breed dogs. Raising them from youth he made them his pack and sold their offspring for cash to wealthy owners who desired such. As the centuries turned things changed and he came into contact with sabbat and anarchs finding them repellent creatures with ideals inhuman in their base desires.He has no love for the Tremere Prince of the city but when he heard what was planned in 2012 he organized a hunt of the sabbat pincering them from the south up into Baltimore, squeezing their forces on multiple fronts. When the dust cleared he and Prince William had tense negotiations where he ended up accepting Primogenship of the Gangrel in exchange for the domain of the Baltimore Zoo and to be left mostly to himself while guarding the southern borders. The Prince and him have clashed politically many times over the years but neither has moved against the other in any significant way. Still if weakness in the leadership is smelled who knows what the Gangrel Primogen might say about replacing the Prince with a better one...Klara Sauber (NPC) Overview Overview I am here for work, pleasure is meaningless. Basics Basics Name Klara Sauber Player Nugget83 Chronicle Baltimore After Dark Nature Perfectionist Demeanor Celebrant Concept Business Ghoul Clan n/a Generation n/a Sire n/a Attributes Attributes Physical p Strength Specialization 10000 Dexterity 11100 Stamina 11000 Social s Charisma Specialization 11000 Manipulation Silver Tongue 11110 Appearance 11000 Mental t Perception Small Details 11110 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness Specialization 10000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 11000 Expression 00000 Intimidation 10000 Leadership 10000 Streetwise 00000 Subterfuge Doublespeak 11110 00000 Skills s Animal Ken Specialization 00000 Crafts Chemistry 11110 Drive 11000 Etiquette 10000 Firearms 11000 Larceny 00000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 11000 Computers 10000 Finance Accounting 11110 Investigation 11100 Law Forensic Procedure 11110 Medicine 11000 Occult 11000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds Resources 11100 Contacts 11110 Library 00000 00000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11000 Courage 11110 Humanity/Path 00000 00000 Path Bearing Willpower 11110 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Language (German, English, Italian) Entrepreneur Social 2 Flaw Type Bonus Impatient Mental 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent Notes 14 freebies used on Abilities 2xp Library 8xp Contacts x4 7xp Empathy x1-2 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Police, Morgue, Forensic labs Fame Herd Influence Mentor Resources From Forensic cleaning business Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) wallet, Pocket notebook, Lt pistol Feeding Grounds Havens Equipment (Owned) Shotgun, Vehicles Mid-Size Car Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 40 Apparent Age 40 D.O.B. 1982 R.I.P. n/a Hair White Eyes Hazel Race Caucasian Nationality German Height 5'4" Build Lean Gender Female Face Claim History History Jacob Wasn't pleased when he found out he had a daughter, but since the mother had died he decided it was just time for another member of the Giovanni family.....or maybe plans for something bigger. Not many people knew Klara Sauber was Jacob Koenig's daughter and he intended to keep it that way. Klara never really had a childhood, she was learning about family business and running business since she came under Jacob's care at the age of 12, this deadened her to normal life. Normal life now was Giovanni life. She never saw Jacob as a father, and knew he would dispose of her, like he disposed of so many messes, if she became a problem. Maybe it was better that she just did what was expected, maybe she could learn more from the Giovanni family than her father intended her to learn.Leggett Lavalle Overview Overview “You want to be free. You also want to be mine. You can't be both.”― Nenia Campbell, Crowned by FireThe sire of a cadre of prestigious childer, Leggett Lavalle has spent nearly a millenia cultivating his dynasty. Taking those of 'lesser' status with great dreams from various places and cultures, he has built a formidable brood of ruthless, captivating Gangrel.And he's not finished. Basics Basics Name Leggett LaValle Player NPC Chronicle Baltimore After Dark Nature Architect Demeanor Visionary Concept Dynasty Patriarch Clan Gangrel Generation 7 Sire Laith Majid Ghazi Attributes Attributes Physical p Strength Viscious 11111 Dexterity 11110 Stamina Determined 11110 Social T Charisma 11110 Manipulation Misdirection 11111 Appearance 11100 Mental S Perception 11100 Intelligence 11100 Wits Changes in Strategy 11110 Abilities Abilities Talents p Alertness 11100 Athletics 11000 Awareness 11100 Brawl 11100 Empathy 11000 Expression 10000 Intimidation Physical Coersion 11110 Leadership 11100 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken Falconry, Horses 11111 Crafts Carpentry 10000 Drive 00000 Etiquette 11100 Firearms 11000 Larceny 00000 Melee Swords 11111 Performance Piano 11100 Stealth 00000 Survival 11100 00000 Knowledge t Academics 11000 Computers 00000 Finance 10000 Investigation 11100 Law Ownership and Inheritance 11110 Medicine 10000 Occult 11000 Politics Camarilla 11110 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism* 11111 Fortitude* 11100 Protean* 11110 Dominate 11110 Auspex 10000 Presence 11110 Backgrounds Generation 111111 Retainers 11000 Resources 11100 Contacts 11100 Allies 11110 00000 Virtues Conviction 11110 Instinct 11100 Courage 11111 Humanity/Path 1111110000 Path Power and the Inner Voice Bearing Command Willpower 11111 1 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn 20/4 Merits & Flaws Merits & Flaws Merit Type Cost Enchanting Voice Social 2 Introspection Mental 1 Natural Leader Social 1 Inoffensive to Animals Supernatural 1 Flaw Type Bonus Vulnerability to Silver Physical 2 Old Flame Social 2 Short Fuse Mental 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 17 Freebies; 300 Experience Spent 17 Freebies;  300 Experience Notes FreebiesAuspex 1 - 7Dominate 1 - 7Conviction 2 - 2Willpower 6 - 1ExperiencePath 5 and 6 - 18Animalism 4 and 5 - 35Fortitude 2 and 3 - 15Protean 2 - 4 - 30Dominate 2 and 3 - 21Resources 1 -3 - 9Contacts 2 - 5Instinct 2 and 3 - 6Alertness 1-3 - 9Empathy 1 and 2 - 5Animal Ken 4 and 5 - 14Crafts 1 - 3Melee 4 and 5 - 14Performance 1 - 3 -9Law 1 - 3 - 9Occult 1 and 2 - 5Appearance 3 - 10Conviction 4 - 6Firearms 1 and 2 - 5Investigation 2 and 3 - 6Law 4 - 6Politics 4 - 6(Various other things as well. 300XP) Derangements Expanded Backgrounds Expanded Backgrounds Allies High Society, Big Business, Old World Nobility, Police Contacts High Society; Police, Big Business Fame Herd Yes. Influence Mentor Resources As the Patriarch of his Dynasty, he has nearly unlimited access to the Lavalle Endowment. Retainers Ghouls (To Be Named) Status Camarilla 'Honored Elder'. Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Just Under 1,000 Apparent Age 42 D.O.B. ?? R.I.P. Sometime During the Crusades Hair Black Eyes Blue Race Caucasian Nationality Modern-Day France Height 6'2" Build Mesomorph Gender Cis Male Face Claim Henry Cavill History History Leggett Lavalle never shouted. He didn’t need to. His voice was the slow, velvet fall of a guillotine’s blade: inevitable and precise, beautiful in its cold certainty, terrifying in the finality it promised.Over the course of a millennium, Leggett had meticulously shaped his dynasty—an intricate force that prowled the delicate edges of Camarilla salons and Anarch strongholds alike. His brood was too refined to be dismissed as mere beasts, too cunning and poised to be ignored as mere courtiers.He sought out the overlooked, the wild dreamers with sharpened teeth and fierce ambition, the kind of souls who refused to be broken or tamed. To them, he taught one immutable law: loyalty is the only currency worth trading in.His childer were no accident of fate. Each was selected as one might select a finely tempered blade, for purpose, for balance, for the perfection of craft.There was Thomas Broadbent-Lavalle, the eldest—a man plucked from the turmoil of the Inquisition. Thomas lay sleeping beneath the vigilant guard of steadfast allies and retainers who would have died before letting the fire claim him. Thomas was steel wrapped in silk and one of the most refined Kindred one could ever meet, a swordsman whose blade flickered with deadly speed beyond mortal perception. Leggett often remarked that to cross Thomas was to wager one’s life against a victor who had already claimed the prize.Rebecca Beauchêne-Lavalle had been claimed amidst the brutal upheavals of the French Wars of Religion—a woman whose fierce spirit rallied armies and inspired legends. “Joan of Arc has nothing on my Rebecca,” Leggett would say with a rare, genuine pride, even to those who opposed her. Now, she rules the City-State of Andorra, wielding power with equal mastery both in the marble halls of governance and on the bloodied fields of battle.Then there was Julien, the beautiful, eclectic black sheep of the family. Leggett had not come to Haiti to hunt, nor to conquer; he had been seduced instead by the fire of revolution burning with desperate hope. Amid the chaos, he found Julien: nameless, illiterate, yet defiantly standing against forces that should have crushed him. A blank slate, a flight of fancy. These were Leggett’s words. Yet Julien was one he never relinquished. He shaped every curve of Julien’s speech, every deliberate gesture, every glint of charm and latent danger, crafting him into the singular force he is.There was Liam, born of famine during the Great Hunger, waiting in the shadows to be forged when the moment arrived. And Eugenia Davenport-Lavalle, taken during England’s battle for women’s suffrage—a living emblem of grace and defiance, her spirit woven tightly into the fabric of change.Each one a jewel in Leggett’s crown, polished over centuries by his unyielding hand, each carrying a legacy forged in darkness and ambition.Nathaniel Collins; Ritual Master and Friendly Face of Clan Tremere Overview Overview Although the Tremere do not have a need, Nathaniel serves as the Primogen for the Clan in Baltimore. He's known mostly as a 'Jack of All Trades' within the clan, obsessed with having a little knowledge in everything and being the friendly face of Clan Tremere to balance out...whatever it is that William Good is doing.It's adorable. It's confusing as hell. But c'est la vie.He's also known to have a good relationship with the Toreador Primogen, having been the one to draw the man and his childe to the city a few years after the Camarilla made it their own. Drawing talent to this place has been challenging, but Nathaniel has managed to attract a few loyalists. Basics Basics Name Nathaniel Collins Player QuinnTalon/NPC Chronicle Baltimore After Dark Nature Scientist Demeanor Dabbler Concept The Friendly Face Clan Tremere Generation 10th Sire Alexander Collins Attributes Attributes Physical p Strength 11000 Dexterity 11100 Stamina 11100 Social s Charisma 11110 Manipulation 11110 Appearance 11100 Mental t Perception Insightful 11110 Intelligence Problem Solver 11110 Wits Changes in Strategy 11110 Abilities Abilities Talents p Alertness 11000 Athletics 11000 Awareness 11100 Brawl 00000 Empathy 11100 Expression 11000 Intimidation 00000 Leadership 11000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken 00000 Crafts 11000 Drive 10000 Etiquette 11000 Firearms 10000 Larceny 10000 Melee Fencing 11110 Performance 11000 Stealth 00000 Survival 00000 00000 Knowledge t Academics 11000 Computers 10000 Finance 11000 Investigation 11000 Law 10000 Medicine 10000 Occult Thaumaturgy; Kindred Lore 11110 Politics 11000 Science 11100 Technology 11000 00000 Advantages Advantages Disciplines Thaumaturgy* 11111 Auspex* 11000 Dominate* 11100 Fortitude 11000 Presence 11100 00000 Backgrounds Generation 11100 Resources 11110 Retainer 10000 Allies 00000 Contacts 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11100 Courage 11111 Humanity/Path 11111 00000 Path Bearing Willpower 11111 11100 00000 00000 Blood Pool 00000 00000 00011 11111 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Enchanting Voice Social 2 Outside Haven Tremere 2 Languages: French, English, Latin, Hebrew, Arabic, Mandarin, Learning a few others.... Flaw Type Bonus Arcane Curse Tremere 4 Old Flame Social 2 Rivalry Social 1 Rituals & Paths Rituals & Paths Ritual Level Brand 1 Blood Walk 2 Flesh of Fiery Touch 3 Deflection of Wooden Doom 1 Machine Blitz 2 Vigil of the Stone Guardian 4 Sanctuary 5 Mirror Prison 5 Path Path of Blood 11111 Lure of Flames 11111 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 110 Spent 100 Notes 18 - Freebies3 - Willpower 7 - Thaumaturgy 37 - Presence 11 - Generation 3Experience5XP - Auspex 215XP - Dominate 1 and 25XP - Crafts 1 and 25XP - Empathy 1 and 25XP - Finance 1 and 29XP - Science 1, 2, and 311XP - Lure of Flames 1 and 26XP - Melee 46XP - Occult 48XP - Dexterity 35XP - Athletics 1 and 25XP - Alertness 1 and 23XP - Leadership 112XP - Wits 4 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Ghouled Bodyguard - Dominic. Traditionally, Nathaniel would loan his ghoul to the Elysium a night or two a week as a concierge. No more. After Homewood, he keeps his protege close. Status Other Arcane CurseDue to a mistake by his sire during a ritual. Nathaniel was hit by magical backlash and has since developed the Toreador Curse on top of that of the Tremere. (WIP)RitualsAssume he has it. It's the one thing he's weirdly hyperfocused on. Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Clan Tremere 1 Bound To Rating Description Description Age 150 Apparent Age 23 D.O.B. 1872 R.I.P. 1895 Hair Black Eyes Brown Race Asian Nationality French Height 5'8" Build Athletic Gender Cis Male Face Claim Harry Shum Jr. History History Out of Play (Archived) "Hilti" Overview Overview Hilti, born Hildegard Mignonette van der Schant-Hohenburg, was a princess of the Schant-Hohenburg family of nobles in late 1800's Germany. She grew up as a young lady in training and tool for the future of her familial dynasty, but growing jaded with the utter uselessness of her family and the entire monarchy, she ran away to America as a young woman to try and make a life free of arranged marriage and etiquette. Learning the hard lessons of the capitalist system and the inhuman exploitation that was taken for granted, she was discovered by a firebrand Brujah involved in the unionization efforts of the times and was Embraced, soon after engaging on her own crusade for the rights of her former kind everywhere. The Anarchs were a natural fit, and now she exists as one of many who hold the ideals of the Movement to be true and just. Basics Basics Name Hilti Player Tessa/ PSB Chronicle Baltimore After Dark Nature Architect Demeanor Guru Concept Union Princess Clan Brujah Generation 12th Sire John Lawrence Attributes Attributes Physical t Strength 11000 Dexterity 11000 Stamina 11000 Social P Charisma Sincere 11110 Manipulation 11000 Appearance Elegant 11110 Mental S Perception 11100 Intelligence Organization 11110 Wits 11000 Abilities Abilities Talents p Alertness 11000 Athletics 00000 Awareness 10000 Brawl 11000 Empathy 11100 Expression 11000 Intimidation 00000 Leadership 11100 Streetwise 10000 Subterfuge 00000 00000 Skills s Animal Ken 10000 Crafts Improvised Gear 11000 Drive 11000 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 11000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics History 11000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 11100 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Celerity*Potence* 11000 11000 Presence* 11100 Auspex 10000 00000 00000 Backgrounds Generation 10000 Allies 10000 Contacts 10000 Resources 11100 Retainer 10000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11100 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11111 10000 00000 00000 Blood Pool 11111 11111 10000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Enchanting Voice Physical 2 Additional Discipline Supernatural 5 Flaw Type Bonus Impatient Social 1 Cast No Reflection Supernatural 1 Repelled By Crosses Supernatural 3 Vengeful (Police) Mental 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 35 Notes Freebies 2 - Enchanting Voice5 - Additional Discipline2 - Willpower 4,51 - Retainer7 - Presence 25 - Intelligence 4XP5 - Celerity 25 - Potence 25 - Willpower 6 10 - Auspex 110 - Presence 3 Derangements Expanded Backgrounds Expanded Backgrounds Allies IWW Local Union Contacts Community Center Organization Fame Herd Influence Mentor Resources Former German Princes, remnants of family fortune Retainers Sissy Novak - A student of history who fell in love with the "Missing Princess" in her textbook and met her at the Community Center Status Other Rights & Possessions Rights & Possessions Gear (Carried) Cell Phone, Pepper Spray, Black Bandana Feeding Grounds Political Fundraisers, Corporate Events Havens Apartment Safehouse Equipment (Owned) Ancestral Sword, Schant-Hohenburg Family Jewels Vehicles Lexus EX Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 138 Apparent Age 26 D.O.B. 1886 R.I.P. 1912 Hair Black Eyes Blue Race European Nationality German Height 5' 4" Build Petite Gender Woman Face Claim Audrey Hepburn Hilti dresses in loose, comfortable clothing that fits and is surprisingly hardwearing. Jeans, T-Shirts, Boots. Her face and beauty seem incongruous with her wardrobe and usual company. When she's feeding she will dress more elegantly and more resembles the princess she used to be. History History Born into a branch family of the German Monarchy, Hildegarde Mignonette van der Schant-Hohenburg was a precocious young lady 5th in line for the throne, when she married of course. Growing up wanting for nothing did little to prevent her from noticing that while they ate lavish dinners and she dressed in silks and jewels, the common people starved and bled and died. Their lives were entirely removed from what Hilti came to believe was the real world, and when her future spouse was revealed as an older man uncomfortably related to her, she simply left.Traveling to America with a head full of idealism and what money she was able to take with her, she was confronted with the harsh realities of being a young unmarried woman in the "land of opportunity". Forced to take a menial job in a sweatshop textile mill, she made fast friends with her fellow workers. It hurt just as badly everytime one of them was maimed or killed by the uncaring negligence of the robber barons that exploited their labor for profit. She saw a dark mirror of her family's existence in them, parasites sucking the lifeblood from honest people only trying to survive and feed their families. When the union organizers began their struggle to organize and fight for their rights, she was drawn to the cause. If she could do nothing as a royal and nothing as a struggling seamstress, then she would throw herself into the cause of worker's rights. A young woman was always appreciated in the striker's offices or after a particularly violent clash with the strikebreakers, and soon her zeal and skill at oratory drew the attention of a notable union man.John Lawrence, a member of Clan Brujah and the Anarchs involved in the labor movement Embraced the young princess one night. Embolded by her new state and powers, she felt untouchable and full of the zeal she'd always had inside her. However, shortly afterwards the fledgeling lost her Sire to an attack prompted by a Pinkerton spy, as well as a handful of the friends she had come to love like family. Fire and metal beat John to the Final Death, and she only managed to escape with her life by mounting a successful distraction.The Great War was only headlines in newspapers, and she was far too overcome with vengeance, anger, and righteous cause against the disgusting greed of the capitalist class. However, childe almost followed sire in yet another violent confrontation, this time during the Battle of Blair Mountain. Torpor claimed her waking unlife for almost four decades, Hilti awakening in the ruined basement of her Anarch coterie's old Haven only to learn of the Second Great War and the utter decline of her family's fortunes.The last remnants of the Schant-Hohenburgs were reduced to slowly fading into obscurity in the ruins of their old summer palace, and Hilti reclaimed her birthright for a more noble cause. Going to France to "find herself", she had a few encounters with the high society movers and shakers which led to a turn as a corporate spy. She would redirect funds, seduce businessmen, and ruin investments with the aim of benefitting the poor forced to labor for them. This continued into the 70's and 80's, until the newest battleground proved to be back in America, fighting to preserve the Unions against Ronnie Ray Gun's disastrous trickle-down economics. She reconnected with the American Anarchs, and has been a staunch and reliable member of the Movement since then. Now, the Anarch Regent ruled Domain of Baltimore is ripe for evolution into the newest american Free State.[Detective Victor "Pinch" Wells] Overview Overview Detective Victor Wells is a odd one, ever since his partner was killed years ago he has been obsessed with finding the real killer despite the official case being closed as a drug related murder. Basics Basics Name Victor "Pinch" Wells Player Warsor(NPC) Chronicle Baltimore After Dark Nature Soldier Demeanor Traditionalist Concept Obsessed Detective Clan Kine Generation N/A Sire N/A Attributes Attributes Physical p Strength 11100 Dexterity 11100 Stamina 11100 Social s Charisma 11000 Manipulation 11000 Appearance 11000 Mental t Perception Ambushes 11110 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness Specialization 11100 Athletics 00000 Awareness 11100 Brawl 00000 Empathy 11000 Expression 00000 Intimidation 11000 Leadership 10000 Streetwise 11000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 11000 Etiquette 00000 Firearms 11100 Larceny 00000 Melee 00000 Performance 00000 Stealth 11000 Survival 00000 00000 Knowledge t Academics Specialization 11000 Computers 10000 Finance 00000 Investigation 11100 Law 11000 Medicine 00000 Occult 00000 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds Allies (Police) 11000 Contacts(Street) 11000 Resources 11000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 10000 Path Bearing Willpower 11110 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Remington 870 (12-Gauge), HK USP (9mm), Reinforced Clothing, Kevlar Vest Feeding Grounds Havens Equipment (Owned) Remington 870 (12-Gauge), HK USP (9mm), Reinforced Clothing, Kevlar Vest Vehicles Unmarked Cruiser Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 29 Apparent Age D.O.B. R.I.P. Hair Eyes Race Nationality Height Build Gender Face Claim History History [Special Agent Charlotte "Charlie" Masters] Overview Overview Charlie is a third generation FBI Agent. That is where her similarities to her father and grandfather begin, and end.She began a field agent, but after her team was ambushed and killed by what Charlie had only been able to describe as 'monsters', she was placed on a deep cover team tapped for the sole purpose of watching, documenting, and in some cases bringing in these creatures who defied all sense of science, logic, or truth.She's always known that monsters were real, and now she was going to attempt to protect people from them.And, in some cases, vice-versa. Name Charlotte "Charlie" Masters Player QuinnTalon Chronicle Baltimore After Dark Nature Architect Demeanor Scientist Concept FBI Behavioral Analyst Clan N/A Generation N/A Sire N/A Attributes Attributes Physical p Strength Specialization 11100 Dexterity Lightening Reflexes 11110 Stamina 11100 Social s Charisma Specialization 11100 Manipulation 11100 Appearance 11000 Mental t Perception Specialization 11100 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 11000 Awareness 11000 Brawl 10000 Empathy 11100 Expression 00000 Intimidation 10000 Leadership 00000 Streetwise 10000 Subterfuge 11000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 11000 Etiquette 10000 Firearms Revolvers 11110 Larceny 10000 Melee 11000 Performance 00000 Stealth 11000 Survival 10000 Martial Arts 11100 Knowledge t Academics Specialization 11000 Computers 11000 Finance 10000 Investigation 11100 Law 11000 Medicine 10000 Occult 11100 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds Armory 11000 Resources 11100 Contacts 11000 Base of Operations (Luxury) 11000 Base of Operations (Size) 11000 Base of Operations (Security) 11000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11100 Courage 11111 Humanity/Path 11111 00000 Path Bearing Willpower 11111 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Friendly Face Social 1 Flaw Type Bonus Sympathizer Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total NPC Spent NPC Notes Freebies: 5 on Intelligence 35 on Charisma 35 on Manipulation 3 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 32 Apparent Age 32 D.O.B. R.I.P. N/A Hair Blonde Eyes Blue Race Caucasian Nationality American Height 5'6" Build Athletic Gender Cisgender Woman Face Claim AJ Cook (As Jennifer Jareau) History History Aedan O'Toole Overview Overview Car enthusiast, party-boy, no-fucks-given ne'er-do-well... All titles that fit Aedan depending on what side of him he lets you see. In truth, he's a romantic with a mean streak and looooves attention. While he doesn't give a shit about power (and would genuinely rather not have it, thank you very much), he's more than willing to put someone in their place should they deserve it. Usually, this comes in the form of tearing them apart piece-by-piece with his words, though he's been known to kick ass when words don't work. Basics Basics Name Aedan O'Toole Player Momma Andy Chronicle Baltimore After Dark Nature Competitor Demeanor Gallant Concept Dirty Work, Clean Hands Clan Toreadore Generation 10 Sire Deirdre Attributes Attributes Physical s Strength 11000 Dexterity Precise 11111 Stamina 11100 Social p Charisma Smooth Talker 11110 Manipulation Persuasive 11110 Appearance 11100 Mental t Perception 11100 Intelligence 11000 Wits Changes in Strategy 11110 Abilities Abilities Talents s Alertness 10000 Athletics 10000 Awareness 11000 Brawl 11100 Empathy 11100 Expression 11100 Intimidation 11100 Leadership 11100 Streetwise 11000 Subterfuge 11100 00000 Skills p Animal Ken 00000 Crafts Mechanics 11111 Drive 11100 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 10000 Performance 11000 Stealth 11100 Survival 10000 00000 Knowledge t Academics 00000 Computers 11000 Finance 10000 Investigation 00000 Law 00000 Medicine 00000 Occult 10000 Politics 00000 Science 00000 Technology 11000 00000 Advantages Advantages Disciplines Auspex 11000 Celerity 11110 Presence 11100 Dominate* 11110 00000 00000 Backgrounds Generation 11100 Domain 11000 Resources 11100 00000 00000 00000 Virtues Conscience 11100 Self-Control 11100 Courage 11110 Humanity/Path 11111 10000 Path Bearing Willpower 11111 00000 11111 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Blush of Health Physical 2 Language (Irish Gaelic) Mental 0 Elysium Regular Social 1 Master of the Masquerade Clan-Specific 2 Flaw Type Bonus Vulnerability to Silver Physical 2 Short Fuse Mental 2 New Arrival Social 1 Tortured Artist Clan-Specific 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 160 Spent 160 Notes Freebies: +6 Flaws -5 MeritsAbilities:+3 Brawl (6)+1 Athletics (2)+1 Alertness (2)Attributes: +1 Dex (5)Other: Willpower +1 (1) XP: Abilities: +2 Empathy (6)+3 Intimidation (9)+2 Leadership (6)+2 Subterfuge (6)+2 Crafts (14)+1 Performance (2) Attributes: +1 Perception (8)+1 Wits (12)Disciplines: +1 Auspex (5)+2 Celerity (25)+2 Presence (15)+4 Dominate (52) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens O'Toole Repair, his garage and business. Equipment (Owned) Jacks, car lifts, decades worth of tools, etc. Vehicles 1966 Lamborghini Miura Porsche 911 Carrera RS 2.7 McLaren F1 Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 291 Apparent Age Early 20's D.O.B. November 3rd, 1732 R.I.P. September 17th, 1745 Hair Brown Eyes Blue Race Caucasian Nationality Irish Height 5'9" Build Slender Gender Male Face Claim Maxence Danet-Fauvel History History Born in Galway in the year 1732, Aedan was a strapping young lad full of piss and vinegar. His parents were humble farmers. They raised Aedan, his three older siblings, twin sister, and two younger siblings to work hard and provide for themselves. The wild-card of the family, however, had different plans. At the age of sixteen, the boy ran away from home to find better pastures (and hopefully escape from abject poverty) in Dublin. It was there that he met his sire... A gorgeous raven-haired beauty with large blue eyes that a man could drown in.Understandably love-struck, the young man fell head over heels for this much older woman. He was in his late teens, and she her early thirties. At least, that's what she'd told him. He followed her around like a little lost puppy for two years. He didn't know why she only went out at night and refused to let him see her during daylight hours, but he was young and stupid and thought that it was just a quirk of hers, so he let it go. It wasn't until he was nineteen that he discovered what she truly was... And longed to belong. Pleased with his acceptance, the woman marked him as her own. He was kept this way for another decade. Kept young and beautiful, but human until she decided to bestow upon him the gift. It was without hesitation that he accepted her offer and joined her in the night. Aedan's world was torn apart fifty years later when his beloved, the woman who his heart and soul belonged to, was taken from him. He felt the pain of her loss and knew that she was gone before he rushed to their home to find her ashes among the debris of the house. It was with great pain and suffering that he survived. Aedan was sickly for two decades after her death, unable to truly tap into what it was to be kindred, but not quite gone enough to die. He was almost a century old before he was finally able to move on past her loss, and it was only after avenging her death at the hands of hunters that he'd gained himself back.After he found and killed the small clan of hunters who'd taken his world (though very few of them had actually had a hand in her death), Aedan moved on. He pressed forth in his life and decided to enjoy it to it's fullest. The next portion of his life was spent travelling Europe, drinking and dancing and whoring around without care for those around him or himself. The invention of the automobile piqued his interest and, after learning exactly how they ticked, Aedan found himself enamored with the act of working on them, tinkering with everything from airplanes to motorcycles and everything in between. He spent the better part of forty years in Germany learning all that he could about these wonderful new inventions and even tried his hand and making his own. It was in the roaring 20's that he arrived in the US, flitting from town to town and city to city, never spending more than ten years in one place, lest he raise suspicion. His next stop? Baltimore. Anthony "Cleppy" Vortega Overview Overview Cleppy is a hideous Nossie, but with an aura is innocence and kindness. Unlike many of his ilk, he spends most of his time in Elysium or amongst mortals. He always has an ear and shoulder for whoever needs it. Basics Basics Name Anthony "Cleppy" Vortega Player Alternativeperversion or Dominic Chronicle Baltimore After Dark Nature Idealist Demeanor Caregiver Concept Blind socialite Nossie Clan Nosferatu Generation 13 Sire Billy the Pest Attributes Attributes Physical T Strength Specialization 10000 Dexterity 10000 Stamina Tough as nails 11110 Social P Charisma Confident 11110 Manipulation Persuasive, misleading 11111 Appearance 00000 Mental S Perception Specialization 10000 Intelligence 11000 Wits One step ahead 11110 Abilities Abilities Talents p Alertness 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy Calming 11110 Expression 11100 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge Misdirection 11110 00000 Skills s Animal Ken 00000 Crafts 10000 Drive 00000 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 00000 Performance Singing 11110 Stealth 00000 Survival 00000 00000 Knowledge t Academics 00000 Computers 11100 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 10000 Politics 10000 Science 00000 Technology Telecommunications 11110 00000 Advantages Advantages Disciplines Obfuscate 11100 00000 00000 00000 00000 00000 Backgrounds Domain 11000 Alternate Identity 11111 Resources 10000 Retainer 11000 Contacts 11111 Retainer 11000 Virtues Conscience/Conviction 11111 Self-Control/Instinct 11110 Courage 10000 Humanity/Path 1111111110 Path Humanity Bearing Willpower 11000 00000 00000 00000 Blood Pool 1111111111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost False Reflection Clan 3 Time Sense Mental 1 Precocious Mental 3 Elysium Regular Social 1 Flaw Type Bonus Blind Physical 6 Weak Willed Mental 3 Rituals & Paths Rituals & Paths Ritual Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 0 Notes Freebies:4 dots on Etiquette 1 and 2. 1 on willpower 2. 11 on backgrounds. 16 in total spent. Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts 1) Local small time gangs 2) police chief of the local precinct 3) a series of plumbers and sewage plant workers 4) The Homeless 5) hacktivists Fame Herd Influence Mentor Resources Scrap wood and other basics his retainers get him Retainers 1) Harold Reeves, a polite Christian man who owes Cleppy his life. Was left for dead after he became a snitch. Ex mafia. (Driving, Alertness, firearms) 2) Catherine Reeves, recent wife to Harold. Married Harold after years of working for Cleppy. Was once a wall street hedge fund manager. Had a Mental breakdown and was found by Cleppy. (Finance, Academics, Melee) Status Other Alternate Identity: Henry Smithson. A Human alias that Cleppy has completely created. A blind man who has full papers and attends evening Mass at a catholic cathedral. Well known for his assistance with the homeless and lending ears to the youth that are facing troubles. Rights & Possessions Rights & Possessions Gear (Carried) Cane. Phone. Feeding Grounds The slums, near the homeless house he helps at. Havens Warrens. A network of tunnels that ultimately are filled with coal gas and hydrogen at parts. Any who need air will die before reaching too deep. Equipment (Owned) Cane. A unique cellphone of his own design. Vehicles An old van. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 22+13 Apparent Age 22 D.O.B. October 4, 1997 R.I.P. May 3, 2019 Hair Gone Eyes Destroyed Race Ugly Nationality United States Height 5'9'' Build Slender Gender Male Face Claim N/A History History Anthony Vortega had a bright future. At twenty two, he was already a well known model, just starting his musical career. Perhaps his best known feature was his eyes, startlingly bright and full of life. It had gotten his head plastered over many clothing Stores and TV. He was confident, and that bred his arrogance. He grew calloused to those who worked with him, and overconfident in his own abilities. That all changed when his Sire found him. With a surgeon's precision, his eyes were rendered worthless, the colors stripped and leaving the young man blind. Only after a week to let him heal enough was he embraced. His transformation did not heal his wound, and his Sire made sure to record it and spread it everywhere. It's often said the kindest souls are those that have faced trials and pain... and now "Cleppy" knows that all to well. He learned his lesson too late. He managed to, after a dozen years, escape his Sire's brood and establish himself in the Warren's of a battlefront city.Ari Kasabian Overview Overview Archivist, curator, Settite.Dr. Kasabian believes all vampires share one thing: a hunger, and it has nothing to do with blood.  Each has their own - a need, a desire, something that drives them, something that they can't seem to get enough of.  For Ari, that hunger is for knowledge and the secrets shrouded by antiquity are a siren song he cannot resist, a draw he finds powerful enough to sacrifice even his humanity for. Basics Basics Name Ari Kasabian Player Jules Chronicle Baltimore After Dark Nature Thrill-Seeker Demeanor Conformist Concept Obsessed Professor Clan Follower of Set Generation 13th Sire Naïma Zulaykha Amin Attributes Attributes Physical T Strength Specialization 10000 Dexterity 11000 Stamina 11100 Social s Charisma Specialization 11100 Manipulation 11000 Appearance 11100 Mental P Perception Insightful 11111 Intelligence Subject: Research 11110 Wits 10000 Abilities Abilities Talents T Alertness Specialization 10000 Athletics 00000 Awareness 11100 Brawl 00000 Empathy 00000 Expression 11000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills S Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 11100 Firearms 00000 Larceny 00000 Melee Khopesh 11110 Performance 10000 Stealth 10000 Survival 00000 Pro Skill: Artifact Preservation 11100 Knowledge P Academics Antiquities 11110 Computers 11000 Finance 00000 Investigation Internet Research 11110 Law 00000 Medicine 00000 Occult Temple of Set 11111 Politics 00000 Science 11100 Technology 00000 Expert Knowledge: Archivist 11100 Expert Knowledge: Archaeology 11100 Advantages Advantages Disciplines Obfuscate* 10000 Presence* 10000 Serpentis* 11000 00000 00000 00000 Backgrounds Domain Pooled Setite Coterie 11000 Contacts Pooled Setite Coterie 10000 Resources Pooled Setite Coterie 11000 Retainer Pooled Setite Coterie 10000 Title Keeper of Staybridge 10000 00000 Virtues Conviction 11110 Self-Control 11110 Courage 11111 Humanity/Path 11111 11100 Path Typhon Bearing Devotion Willpower 11111 10000 11111 10000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Natural Linguist Mental 2pt. Language: Ancient Egyptian Mental 0.5 pts Language: Sanskrit Mental 0.5 pts Language: Aramaic Mental 0.5 pts Language: Greek Mental 0.5 pts Language: Farsi Mental 0.5 pts Language: Arabic Mental 0.5 pts Eidetic Memory Mental 2 pts Grand Library Mental 6 pts Flaw Type Bonus Infertile Vitae Physical 5pt. Demon Hounded Supernatural 3pt. Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 17 Spent 14 Notes Starting XP Points - 15 (1 remaining)5 Serpentis 1 -> 23 Alertness 13 Performance 13 Stealth 1Freebies - 22 (15 + 7 Flaws)2 Courage 3 -> 52 Natural Linguist.5 Language: Ancient Egyptian.5 Language: Sanskrit.5 Language: Aramaic.5 Language Greek.5 Language Farsi.5 Language Arabic2 Melee 3 -> 42 Eidetic Memory6 Grand Library2 Conviction 3 -> 42 Self Control 3 -> 41 Willpower 5 -> 6 Derangements Expanded Backgrounds Expanded Backgrounds Allies Setite Coterie - See Baniti Contacts Contacts 1 - Vivian Bai, Antiquities Dean at U. of Cambridge, UK Setite Coterie - See Baniti and Simon Ward Fame Herd Setite Coterie - See Baniti Influence Setite Coterie - See Baniti and Simon Ward Mentor Resources Own home and appurtenances, small personal investments. Setite Coterie - See Baniti Retainers Giles Archer - general secretary and assistant Setite Coterie - See Baniti and Simon Ward Status Other Rights & Possessions Rights & Possessions Gear (Carried) Khopesh (on occasion), smartphone, laptop Feeding Grounds Scandal nightclub and Temple of Set environs Havens Brick townhome, South Baltimore Equipment (Owned) Khopesh, extensive library, collected occult paraphernalia Vehicles 2002 Subaru Outback Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 36 Apparent Age 35 D.O.B. March 17, 1986 R.I.P. May 2, 2021 Hair Black Eyes Brown Race Mixed Nationality Armenian-Gujarati-American Height 6'2" / 188 cm Build Slender Gender Cis Male Face Claim Dev Patel Tall, slim, even lanky. Clothes often rumpled, hair often tousled, but when not he presents a pretty respectable figure - tweedy, bow ties, specs - professorial. He can dress with great elegance when it's worth it to him to make the effort. Otherwise, very casual, sweaters and tees, but never sweats. He moves well enough, never clumsy in spite of his lanky height. History History “I don't believe in magic.”  The young boy said. The old man smiled.  “You will when you see her.” He was seduced. Oh, not by the mysterious and enchanting Naïma and not in the conventionally imagined way, though even now he and his sire dance around each other as if such a thing were genuinely a possibility.  But by the city.  Cairo. Cairo captivated him utterly. It was, in retrospect, his own fault.  He came to that ancient metropolis starry-eyed and filled with eager wonderment.  In fairness, he practically handed his heart over, gift-wrapped.  No youthful researcher since the days of Howard Carter arrived in Egypt a more ready and willing devoteé, more eager to discover the wonders and uncover the mysteries yet unrevealed even after over a century of study and pursuit by the field’s most eminent scientists. And he was not disappointed.  Mysteries he revealed.  Wonders he uncovered.  Enough to secure him an inviolable reputation among his colleagues and even some small acclaim outside the relatively insular realm of antiquities scholarship:  a series of podcast guest spots, an article in National Geographic, a stint as consultant to a Hollywood film director whose story was outlandish in the extreme (vampires, indeed) but whose historical details, thanks to the eminent Dr. Kasabian, were spot on.  These glittering successes were only incidental and of little importance compared to the rush of true discovery.  He continued to work hard, devotedly.  In this the city continued to provide him his greatest pleasure and the purpose of his life. And yet he came to have the sense, as time passed, that the object of his ardor was holding something back from him.  By day he traveled from home to university to museum blithely and with a zeal and sense of purpose.  But Cairo by night left him anxious, fidgety and feverish with the deep, unacknowledged certainty that around every corner lurked a wonder that he did not, could not know.  He was like a lover denied the fulfillment of his passion.  He had been in the city almost ten years when the strain of this denial intensified distinctly.  Sleep eluded him.  He began keeping late hours in the echoing museum and in the small neat space of his office at the university.  His theories and lines of inquiry grew more and more obscure.  At last even his health was impacted - he grew thin and haggard, his researches more and more frantic.  He felt as if he was drowning and somewhere out there among the mysteries of this ancient land was a lifeline he must find or die trying. He did not, at this time, know Naïma Amin.  But she knew him.  And later, she told him the truth. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ His mind settled slowly, following the arc of the moon as she descended toward the desert horizon, returning to sensibility from the ecstasy where it had wandered.  The first of his senses to return was smell and by this he knew she held him.  She smelled like wind on the river and blue lotus.  He did not smell blood and by this he knew the remains of his first meal no longer lay slumped beside them. “Is it… is it always like this?”  His voice was barely a croak.  But strength was buzzing through his limbs rapidly and now when he looked up he could see her smile. “Shhhh,” she murmured like a zephyr over the dunes.  “It can be.”  She chuckled then, a purr that he felt as much as heard as she held his head against her breast.  “But you do not need me to tell you that.  Stop asking so many questions, far fuduli, and accept what you already know.” By now he was able to sit up and he smiled back at her, ran his tongue over teeth new and unfamiliar, preoccupied now, at first, with changes physical.  The other more esoteric changes he would consider with time. “Then tell me what I do not know,” he said with a laugh, for that request had been for some time now a shared phrase between them. They both stood then.  He marveled at the swiftness with which the strength flooded his body and was eager to test his senses.  She took his hand and they moved to the deeply recessed window with its intricate lattice.  This she drew aside and they looked out upon the teeming ancient city and the desert beyond. “Hm.”  Her smile was one of deep satisfaction.  “Very well.  I will tell you the truth.” “I assume you always do,” he rejoined, quite seriously. “Yes.  But I do not tell you everything, nor should I.  Nor should you wish me to, though I believe I cannot prevent you doing so.  I have made you as you are, and taken responsibility for you, because Ari, you are a dangerous man.”  They watched the moonlight highlight the dunes, shapes and curves suggestive and fleeting as the night waned.  She named a date almost exactly two years ago. “Do you recall what happened that day, in the archive?  No?  That was the day you found a certain manuscript and then, as only a scholar with your intuition could have accomplished, the corroborating carving.  And you placed yourself upon the very threshold of many things we of the Temple did not wish you to know.  And it wasn’t the first time.  You had a way of delving where we most wished you not to.” It was a curious sensation, that his heart did not beat and yet he still felt a tremor of excitement.  He laughed lightly to dispel the nervousness of it. “Where angels fear to tread, eh?” She did not roll her eyes.  But he knew the flick of eyebrow in the moonlight meant the same thing. “That is why I was sent,” she went on.  “To stop you.  And more than once in the weeks that followed I could have killed you.  I was expected to do so, you know.”  And she fixed him with a keen-edged gaze.  He felt his obligation to her like a fine-edged cut, stinging, signed in blood.  She allowed the tension between them to ebb and stirred from the window.  She did not like to watch the progress of the moon.  They sat.  Her chairs were very old and very beautiful.  Her room was golden and drapery and stone. “I am trusted.  And so I am allowed to exercise a certain degree of judgment.  That is why I decided to let you live.  There was, of course, only one way in which this could be done.”  She paused to blink slowly at him her great golden eyes. He nodded.  They were quiet for a time as he recalled the days she referred to.  The draining of his health.  The frantic desperation in his work.  And her face appearing as if by chance seemingly everywhere he went in the city.  The things she told him.  The things she showed him. “That was you.  The… whatever was happening to me.”  She was quiet and let him follow up the trail on his own.  “You… were feeding on me.  And when I found the temple…” “We let you find it.” She stopped him then with long cool fingers against his lips.  He thought it would feel weird to close them over his teeth but it didn’t. “You promised,” she admonished.  And he had.  Promised to never speak, even between the two of them, of what he had seen and learned at the Temple of Set.  He was quiet a moment with the memory, then went on. “You orchestrated it all.”  No judgment, nor even, with the assurance of hindsight, much surprise.  “Until you knew there was no way I could refuse.” She looked pensive for a moment and he did not know what that meant so he asked, “Are you sorry?” The luminous gold of her eyes hardened to desert stone.  “Promise me something.  Promise me and never, never disappoint me in this:  Never be sorry.  For anything.” He has yet to disappoint her. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Temple required her in Baltimore.  Where she went, he followed.  And so they came. The night before their departure from Cairo they stood again at her deep window and looked out over the city that had been the love of his life. “Will it break your heart, to leave her?” she asked. He sensed the test in her question but had gone too far for it to mean anything now.  It was just nonsense.  He had no heart.  He turned to her and took her hand. “Stop asking silly questions, alluwts alzarqa', and accept what you already know.”Armada Kinsey Overview Overview A girl with a chip on her shoulder the size of Texas, Armada isn't the friendliest face around. While she's more than happy to use her body to get what she wants (namely to feed), Mada isn't the one you want to touch without her permission. She tends to get... Bitey. She owns a small gym in the East Central district, right next to her favorite shitty little bar. Basics Basics Name Armada Kinsey Player AndyMae Chronicle Baltimore After Dark Nature Idealist Demeanor Loner Concept Perfecting Oneself Clan Toreador Generation 13th Sire Kael Byrne Attributes Attributes Physical P Strength Reserves of Strength 11111 Dexterity 11000 Stamina Tough as Nails 11110 Social T Charisma 10000 Manipulation 11000 Appearance 11100 Mental S Perception 11100 Intelligence 11000 Wits 11100 Abilities Abilities Talents P Alertness 11000 Athletics 11100 Awareness 11000 Brawl Strikes 11110 Empathy 11000 Expression 10000 Intimidation Physical Coersion 11110 Leadership 00000 Streetwise 11000 Subterfuge 00000 00000 Skills S Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 11100 Larceny 00000 Melee 11100 Performance 00000 Stealth 00000 Survival 11100 00000 Knowledge T Academics 00000 Computers 10000 Finance 11000 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines Auspex 10000 Celerity 11000 00000 00000 00000 00000 Backgrounds Mentor 11100 Domain 11000 00000 00000 00000 00000 Virtues Conscience 11100 Self-Control 11000 Courage 11100 Path 11111 00000 Path Humanity Bearing Willpower 11111 10000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Bruiser Physical 1 Early Riser Physical 1 Blush of Health Physical 2 Language (German) Mental Free Indelible Clan 1 Master of the Masquerade Clan 2 Flaw Type Bonus Vulgar Social 1 Impatient Mental 1 Short Fuse Mental 2 Tortured Artist Clan 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 21 Spent 20 Notes Total Freebies: 20 Spent Freebies: 20Merits - 7+1 Brawl+2 Intim+2 Awareness+3 WillpowerSpent XP: +1 Empathy (2 pts)+1 Stamina (12 pts)+1 Brawl (6 pts) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor "Adopted" by Luken De Marco when her sire abandoned her Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Domain: Her Gym is a converted warehouse, large and full of equipment. Equipment (Owned) 2 Baretta M9 pistols Vehicles 80's era pickup truck Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 46 Apparent Age 25 D.O.B. April 7th, 1976 R.I.P. June 15th, 2001 Hair Black w/ White & Pink Eyes Blue Race Caucasian Nationality 'Murican Height 5'1" Build Muscular/Thiccc Gender Female Face Claim Molly Hull A short, thicccc woman, Armada has plenty of muscle and knows exactly how to use it. Her hair is long and black with a shock of white and hot pink at the front. Generally, she's wearing leggings and a sports bra or loose tank, though she can just as easily be found in a pair of comfy sweats and a too-large tee shirt. It really depends on the day. History History Mada's human life wasn't all that exciting. She was a military brat, born in Wyoming and raised around the world. Her longest stints were six years in Germany and three in China before her father passed away when she was 16. Armada became a hellion at that point, rebelling against her mother and brothers. When her mother re-married less than a year later, Armada left the family home and never looked back. Rather than float on the wind like some kind of tree-hugger, she got to work. Armada bussed tables and danced on them in order to afford to buy her own gym, a business venture that she was damn serious about. Working out had been how she connected with her father, and they'd shared a dream of owning their own one day. It took her nearly three years to save up enough, but at the age of 20, Mada paid her first month's rent and got a loan from the bank to purchase her equipment. It didn't take long for business to boom. Four years later, she met Kael, who was beautiful and, while she wasn't often interested in others, he absolutely enthralled her. How was she to know what he was or what he would turn her into? As far as the human was concerned, she was in a relationship with a tall, handsome man who threw himself into her life and offered her the stars. As far as the man was concerned, she was an easy target to fill his bed on lonely nights. Against her wishes, he paid off her loans without her knowledge and had any funds that she sent to the bank put in a private account in her name. After a searing three months of a "relationship", he took Armada's life with little ceremony and even less regard for her wishes on the matter. Instead, he simply told her how it was and continued as if nothing was wrong even as she mourned her humanity and took every opportunity to spew venom at him. For nine years, she rebelled against his control, but always wound up under his thumb again. It was during the "Night of Blood" that she was finally freed from her sire. It was upsetting, of course, that her only connection to the rest of the world of the Kindred was cut, but she was free. Of course, the Sabbat were being taken out slowly and she hadn't expected something like this, but... What could she do? Her sire had quickly abandoned her when he got word that it was time to leave, she'd barely had 10 years of experience behind her and, when she was found huddled in the corner of her sire's home, nearly naked, emaciated, and chained to a radiator, her blessing came in the form of Luken Di Marco. A man who was beautiful, cruel, and thankfully, merciful. Rather than exterminate her along with the rest of the Sabbat that they'd found, she was taken under his care and managed to put her life back together. She now owns her gym again and has been on a never-ending journey of self-perfection. She is insistant that she will never again be someone else's victim, that she will never again trust someone so quickly, and that she will never not be loyal to Luken Di Marco. After all, she does owe him her life. Aurelio Ettore Giovanni Overview Overview Giovanni sent to Baltimore to strengthen Giovanni interests and territory due to dastardly Sabbat actions and to bring stray family members back into the fold. Basics Basics Name Aurelio Ettore Giovanni Player DrMultKaladin Chronicle Baltimore After Dark Nature Visionary Demeanor Director Concept Family Uniter Clan Giovanni Generation 10 Sire Pietro Giovanni Attributes Attributes Physical T Strength 11000 Dexterity 11000 Stamina 11000 Social P Charisma Skmooth Talker 11110 Manipulation Persuasive 11110 Appearance 11000 Mental S Perception 11100 Intelligence Analytical 11110 Wits 11000 Abilities Abilities Talents S Alertness 10000 Athletics 00000 Awareness 11000 Brawl 00000 Empathy 10000 Expression 10000 Intimidation 10000 Leadership 10000 Streetwise 00000 Subterfuge 11000 00000 Skills T Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 11000 Firearms 10000 Larceny 00000 Melee 10000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge P Academics 00000 Computers 10000 Finance 10000 Investigation 10000 Law 00000 Medicine 11100 Occult 11100 Politics 11000 Science 10000 Technology 10000 00000 Advantages Advantages Disciplines *Potence 10000 *Dominate 10000 *Necromancy 11100 00000 00000 00000 Backgrounds Cult 11110 Generation 11100 Resources 11111 Domain 10000 Memento de Morte 11100 Spirit Slaves 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 10000 Path Bones Bearing Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Cannibal Clan Specific 1 Spectral Sepulchre Supernatural 5 Eidetic Memory Mental 2 Languages: English, Latin, German, Greek, French, Spanish, Arabic, Slavic, Hebrew, Italian, Portuguese, Russian, Hungarian, Mandarin Flaw Type Bonus Permanent Fangs Physical 3 New Arrival Social 1 Rival Sires Social 2 Prey Exclusion: Minors Mental 1 Rituals & Paths Rituals & Paths Ritual Level Knowing Stone 1 Path Sepulchre 11100 Grave's Decay 11000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 45 Spent 35 Notes Freebies: WP 4                                                                             Domain 1                                                                       Resources 4                                                                   Cult 2                                                                             Memento de Morte 3                                                     Merits 8                                                                         Flaws 7                                                                                                                                                                 XP Expenditure:                                                           Dominate 1 10XP                                                         Potence 1  10XP                                                             New Path: Grave's Decay 1+2  7XP+4XP                    Wits 2   4XP Derangements Expanded Backgrounds Expanded Backgrounds Allies Cult Contacts Cult Fame Herd Cult Influence Cult Mentor Resources Owns shares of various medical corps Retainers Cult Status Other Rights & Possessions Rights & Possessions Gear (Carried) Stake, small notepad, decorative gold ring (necro relic), dagger, wallet (credit cards, cash, ID) keyring, stilleto, encrypted smartphone, very fancy suit (class I armor) Feeding Grounds Domain of la famiglia Havens Wouldnt you like to know Equipment (Owned) numberous books, tomes and notes about the occult in various languages and ages; sword, pistol, medical equipment Vehicles Mercedes-Maybach S-Klasse Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 99 Apparent Age 26 D.O.B. 1925 R.I.P. Hair Black Eyes Ice Blue Race European Nationality Venetian Height 1,81 m Build Athletic Gender Male Face Claim HP: The Last Death Eater Trial (OC son of Bellatrix) History History In his mortal days Aurelio was quickly noticed by the vampiric part of the family as he showed that he was a multi-talented prodigy. Even during his childhood his charm, intelligence and ability to manipulate those around him was far beyond what normal children would exhibit. That separation from his peers continued on over the years and grew. When he entered a prestiguous private school, his eidetic memory, combined with his mental and social faculties, allowed him to breeze through classes. The family noticed and supported his thirst for knowledge as much as possible, even ending up figuratively throwing language teachers at him as he devoured the various tongues. But he was not satisfied. As a teenager he finished school and set his eyes on the family's main business: money. It turned out that he was gifted in capitalism and the intricacies of finances, or the networking. It was then that he was indirectly approached by two vampiric necromancers, who gifted him notes, books and tomes about the occult in ever greater depths. His bright mind immediately noticed how he was nudged towards necromancy. Taking the hint he delved into it, not only due to the nudging, but also because it was a new and unusual challenge. One event led to another and he also caught the attention of an old wraith of the family who took a shine to him. That was the spark that lit a short feud between his two prospective sires, which Pietro eventually won. The usual rites were observed and his tutelage into the depths of the occult and necromancy truly began. To the joy of his sire, Aurelio easily and swiftly (for vampiric measures) shed his Humanity, embracing his new form so deeply that his fangs became a permanent fixture. Now, several decades later, he was given his first great task: To go to Baltimore and bring the lost family member back home into the folds of la famiglia.Aygün Kartal Overview Overview Survive. Survive at any cost.The Sabbat are too cruel. She served an Empire. She will serve one again, in part. The Camarilla is the closest to her Imperial Ideal; and so she shall serve. The Sabbat be damned. Clan Tzimisce be damned. Wearing the mask of a Ventrue, she shall soon pull the strings. Basics Basics Name Aygün Kartal Player Lesbingus Chronicle Baltimore After Dark Nature Architect Demeanor Director Concept Tzimisce Turncoat Clan Tzimisce Generation 9th Sire Didem Karga Attributes Attributes Physical p Strength 11000 Dexterity 11100 Stamina 11000 Social s Charisma Eloquent 11110 Manipulation 11100 Appearance Mesmerizing 11110 Mental t Perception 11100 Intelligence Problem Solver 11111 Wits Strategy 11110 Abilities Abilities Talents p Alertness Fine Details 11110 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 00000 Expression Conversation 11110 Intimidation 10000 Leadership Noble 11110 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 11000 Etiquette 11100 Firearms 11100 Larceny 00000 Melee 00000 Performance 00000 Stealth 00000 Survival 10000 00000 Knowledge t Academics Political Science 11000 Computers 11100 Finance Accounting 11110 Investigation 00000 Law Camarilla Protocol 11110 Medicine 11100 Occult 00000 Politics Kindred Society 11110 Science 00000 Technology Communications 11110 00000 Advantages Advantages Disciplines Auspex 11000 Vicissitude 11100 00000 00000 00000 00000 Backgrounds Allies 11100 Contacts 11100 Resources 11111 Generation 11110 Domain 11110 Retainers 11100 Virtues Conscience 11100 Self-Control 11110 Courage 11100 Path 11111 11000 Path Path of Honorable Accord Bearing Devotion Willpower 11111 00000 00000 00000 Blood Pool 11111 11111 11110 00000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Pain Tolerance Clan 2 Coldly Logical Mental 1 Concentration Mental 1 Flaw Type Bonus Bound Social 2 Dark Secret Social 1 Uncommon Vitae Preference Clan 2 Bad Sight Physical 1 Rival Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 112 Spent 112 Notes Freebie Points - 18Spent on:4 Points of Generation (-4)1 Point of Appearance (-5)2 Points of Willpower (-2)1 Point of Politics (-2)1 Point of Finance (-2)2 Points of Resources (-2)1 Point of Domain (-1)XP - 112Spent on: 1 Point of Law (-6)3 Points of Computers (-9)3 Points of Technology (-9)3 Points of Firearms (-9)3 Points of Domain (-9)1 Point of Allies (-4)1 Point of Contacts (-4)1 Point of Charisma (-12)1 Point of Wits (-12)1 Point of Expression (-6)1 Point of Leadership (-6)1 Point of Technology (-6)1 Point of Alertness (-6)3 Points of Retainers (-9)1 Point of Auspex (-5) Derangements Expanded Backgrounds Expanded Backgrounds Allies Aygün can call up several high-ranking members of Baltimore's government, and does so often in order to cover for Camarilla operations within the city. Contacts Aygün has fostered many connections within Baltimore's various organizations; from the police to the government to big business, she has pull in places where it is sorely needed. Fame Herd Influence Mentor Resources A multimillionaire by virtue of her business ventures, Aygün primarily operates out of a front company called Kartal Accounting, an accounting and banking firm with contracts across the world with some of the largest banks and richest individuals. Retainers Pidge Evans - Aygün's aide-du-camp, her first Ghoul in Baltimore, her confidant and the closest thing she has to a friend.Gao Hui - Head of Telecommunications at Kartal Accounting. Aygün trusts her implicitly to handle any and all business dealings whilst she is away, in tandem with Pidge and Drahomíra.Drahomíra Horáček - Head of Security at Kartal Accounting. Drahomíra serves as Aygün's bodyguard whilst she is on business, or at Elysium. Status Other Uncommon Vitae Preference: Aygün can only feed from the wealthy, typically those who make more than 75,000$ a year. Rights & Possessions Rights & Possessions Gear (Carried) Tisas 1911A1 A handbag with makeup and other essentials A smartphone Feeding Grounds The area in and around Baltimore's business district, where her High Rise is. Havens A High Rise in Baltimore; Kartal Accounting Global HQ Equipment (Owned) -A High Rise complex in downtown Baltimore, it is her Haven, as well as the headquarters for Kartal Accounting. -Millions of dollars. An allowance of 30,000$ a month. Vehicles A Rezvani Tank X is her main vehicle, but she also owns a suite of less expensive cars. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 492 (Chronologically) / 157 (Time Experienced) Apparent Age Early 30s D.O.B. 10 / 17 / 1530 R.I.P. 10 / 10 / 1567 Hair Black Eyes Black Race Armenian Nationality Turkish Height 6'2" Build Lanky and refined; toned and shapely. Nice rack? Thanks, she grew it herself. Gender Female Face Claim Nour Rizk Aygün is a tall, bronze-skinned woman of Armenian descent. She has long, dark hair and black, pitiless eyes that seems to bore right through whoever she is talking to. She has an elegantly hooked nose and full lips, high cheekbones and a sharp jaw. She is quite tall, standing at around 6'2" / 188cm, most of which is leg.She is very toned and lithe in build, like an Olympic sprinter. There is a subtle, intimidating strength to her disposition that makes her an extremely effective leader. She almost exclusively wears finely tailored suits, often with some form of body-armor component woven in for added protection. History History Aygün Tarkal was born during the height of the Ottoman Empire (1520 - 1566). Born in the middling years, somewhere around 1530, she was the daughter of a high-ranking adjunct to Suleiman the Magnificent, and enjoyed the luxuries that her blood and status brought her. She was Embraced into Clan Tzimisce at age 37, just after the death of Suleiman. Her Sire was an independent element, and taught her all she knew of their Clan's ways, and purposes in unlife. However, only two decades after her Embrace, Aygün fell into torpor for unknown reasons, and would not revive for nearly 400 years. When she did reawaken, it was on a day of ill-omen. At least for her. November 1st, 1922. She witnessed, on the day of her reawakening, her beloved Empire... dissolve. Taken with anger at humanity, she soon fell in with the Sabbat out of spite. For 80 years she served them, but her spite wore away quickly, as did her allegiance to the Crusade. It took her many long years to find a way to free herself from the Sabbat, and that came 90 years after her reawakening, in Baltimore. When the Sabbat lost the city, and began to rout, Aygün stayed behind, shifting her organs away, she threw herself from a tower; impaling herself on the rubble below. And when the dust cleared, she stood up, and made deals with her former enemies in the Camarilla; she would be her own creature once again. She would help them. And she would sign whatever infernal contract that trust required. Baniti Overview Overview DECLARED TORPORED Baniti is known to have been in Baltimore for several  centuries. He toughed it out with the Sabbat and grew his clans influence during that time.  It is known that his hatred for the Serpents of the Light have lead him to at least for now ally with the Camarilla and with that the Followers of Set are not not only allowed in the city but to hold Domain.Baniti is seen in the company of many influential people and has been since coming to the city. Basics Basics Name Baniti Player natej Chronicle Baltimore After Dark Nature Traditionalist Demeanor Pedagogue Concept Priest of Set Clan Followers of Set Generation 8th Sire Sepa Attributes Attributes Physical p Strength Specialization 11000 Dexterity 11100 Stamina 11000 Social s Charisma Smooth Talker 11110 Manipulation Persuasive 11110 Appearance 11100 Mental t Perception 11100 Intelligence Problem Solver 11110 Wits Getting jump 11110 Abilities Abilities Talents p Alertness 11000 Athletics 11000 Awareness 11000 Brawl 10000 Empathy 00000 Expression 10000 Intimidation 10000 Leadership 10000 Streetwise 11000 Subterfuge Impeccable Lies 11110 00000 Skills s Animal Ken 10000 Crafts 11100 Drive 00000 Etiquette 10000 Firearms 00000 Larceny 00000 Melee 10000 Performance 10000 Stealth 11100 Survival 00000 00000 Knowledge t Academics Ancient Egypt 11110 Computers 00000 Finance 10000 Investigation 10000 Law 00000 Medicine 10000 Occult Egyptian Sorcery 11110 Politics 10000 Science 10000 Technology 00000 00000 Advantages Advantages Disciplines Pressence*   11100 Obfuscate* 11100 Serpentis* 11110 Setite Sorcery* 11111 00000 00000 Backgrounds Generation 11111 Blasphemous Shrine 11100 Allies (Shared, see below) 11000 Contacts (Shared , see below 11000 Background 00000 Herd (Shared, see below 11100 Influence (Shared, see below) 11100 Resources (Shared,see below) 11110 Domain (Shared,see below) 11111 Retainer 11000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11110 Humanity/Path 11111 1000 Path Sutekh Bearing Devotion Willpower 11111 11000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Addition discipline 5 Libary 4 Flaw Type Bonus Grip of the damned 5 Forked tongue 2 Rituals & Paths Rituals & Paths Ritual Level Typhoons brew 1 To Lace with Hidden Nectar 2 Rings Like Chains 3 Scry 4 Dismembering a god 5 Path Ushabti 11111 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Freebie :15-2 Subterfuge 4, 13-2 occult 4, 11-2 academic 4, 9-5 willpower 5-9, 4+ 7 flaws, 11-5 merits, 6-4 2 dots in virtues, 2-2 language, 0 Exp 220-2 ath 2, 218-15 investigations, finance, medicine, politics, science, 203-48 all other backgrounds, 155-50 Setite sorcery 2-5, 105-30 serpentis 2-4, 75-15 presence 2-3, 36-15 obfuscate 2-3, 21-8 library 4, 13-4  perception 2, 9- 8 appearance 3, 1 Derangements Expanded Backgrounds Expanded Backgrounds Allies Allies 2-Bpd police Captain Jayden Alexander, recent addition to the cult but quickly bound. dock manger, Louis Mathews, the Mathews have controlled the docks one way another for almost a century Contacts Contacts 2- Internet famous news blogger, Lisa Anderson, she loves the sex and drugs she gets form me.famous for being rich social influencer, Serenity Kennedy, family are all part to f the cult Fame Herd club goers Influence Mayor, Newspaper  editor, mob boss Mentor Resources Tithes form cult Retainers king cobra ghouled and Alfred my ghoul Status Other Rights & Possessions Rights & Possessions Gear (Carried) Cellphone, sunglasses Feeding Grounds Setite domain Havens Temple Equipment (Owned) Lexus, nice computer, ritual dagger(silver) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 292 Apparent Age 20’s D.O.B. 1730 R.I.P. 1767 Hair Black Eyes Green Race Arab Nationality Egyptian Height 5’11 Build Lithe Gender Make Face Claim History History -1730 – Baniti is born.  He is born to a Egyptian priest of set and a visiting British Merchant.  Upon his birth Baniti is given to the temple to raise-1737- Baniti is a a fast learner, he is given many duties in the temple.  As he get older he is even allowed to study the ancient times.-1747- He is finally told about vampires even if he suspected for along time.  Given his first drink to bond him to his soon to be sire1767- After 20 years on and off as a ghoul he is given the embrace.  1777- after 10 years under the tutoring of his sire he is released although he stays at the temple and continues his studies.It is at this point he understand that Setite sorcery comes naturally to him-1801- his sire falls into torpor.  He makes plans to leave his sire here n care of the ghouls with plenty of stored blood until his sire awakens-1810- Leaves his sire in the hands of the ghoul and heads off to America to spread the faith.-1812-he lands in Baltimore, -1813- has set up a front with the help you f his ghoul as a funeral home with Egyptian symbols -1816- construction beings on the temple underground.  Baniti begins performing funeral rites by Egyptian standards so he can practice the Magic’s of set again-1825- construction in finished on temple and construction works and architects involved and killed or made to forget.  Embraced my first childe -1850- after many years here we finally have a true following begin to grow the temple and create Stallone temples around the area-1875- My sire finally awakens and official names me the high priest of the Baltimore temples and teaches me more magic.  I also embrace my second childe-1900- we begin to go into hiding more as the sabbat tries to take our territory my second child is lost in battle as well as many ghouls eventually we come to a non agreesion agreement-1915- we the war going on and ladies husbands not being around the cult is booming again hopefully we ca. bring there husbands in whey hey return home.1928- after they returned home we were able to use them to basically control the powerful and elite of the city.  The families are still part of the cult today.  Embraced third childe-1945- growing bore with u live Baniti falls into torpor his third childe watch’s over him-1999- he awaken at the turn of the century.  He is hungry upon awakening and drains some important mortals in accident2000-2012- help the Camarilla retake the city as he is tired of the sabbat being here.  He is also tired of allowing the vile dogs s grace to the blood that call themselves serpents of the light and vows to never allow them to be in his city2012-now- he and his decendent Simmon have been building up respurces and alliesBeauregard De Brun Overview Overview As ghoul to Sebasten Dupre, and houseboy of Dupre Manor, Beau enjoys a cushy, leisurely existence that only gets interrupted by the duties of upkeeping a large home and overseeing the vampire's affairs during the day. Basics Basics Name Beau Player Meat Chronicle Baltimore After Dark Nature Bon Vivant Demeanor Child Concept Ghoul Houseboy Clan N/A Generation N/A Sire Regnant: Sebastien Dupre Attributes Attributes Physical p Strength 11000 Dexterity 11100 Stamina 11100 Social s Charisma 11100 Manipulation 11100 Appearance Model 11111 Mental t Perception 11000 Intelligence 11000 Wits 11000 Abilities Abilities Talents p Alertness 10000 Athletics 10000 Awareness 10000 Brawl 10000 Empathy 11000 Expression Poetry 11110 Intimidation 00000 Leadership 00000 Streetwise 11100 Subterfuge 10000 00000 Skills s Animal Ken 00000 Crafts Painting 11110 Drive 10000 Etiquette 11000 Firearms 11100 Larceny 11000 Melee 00000 Performance 11000 Stealth 00000 Survival 00000 Fashion Exceptional 11110 Knowledge t Academics 10000 Computers 00000 Finance 11100 Investigation 00000 Law 00000 Medicine 11100 Occult 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds Contacts (Drug Dealers) 11000 Arsenal 11000 Domitor 10000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 1111110000 Path Bearing Willpower 11110 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Language (English) Mental 1pt Flaw Type Bonus Addiction (Cocaine) Physical 3pts Short Fuse Mental 2pts Weak Willed Mental 3pts Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 15 Notes 15-Streetwise Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 21 Apparent Age 21 D.O.B. April 21, 2001 R.I.P. Hair Black Eyes Brown Race Caucasian Nationality French Height 6'1" Build Slender Gender Cis-male Face Claim Fernando Lindez History History Beau should be the perfect American immigrant child. He was raised in Paris until the age of 9, the only son of a bourgeoisie family with political connections in the United States. His mother was a failed actress with manic tendencies, and his father was a workaholic, neither condition improving when his father gained a job in the DC area. Beau was brought with, and from there had a tumultuous upbringing in the fancy private schools. Beau's father wanted a strong, future lawyer for a son, but he always leaned more toward the arts. Beau was good, academically, but struggled in school for other reasons. He was often caught skipping school with friends, almost arrested a few times for various small offenses, but saved by the connections his father had. Then his mother had a mental breakdown, and he was stuck with his conservative father while she was kept in a mental hospital. One semester into college, he was scouted by a model recruiter and signed to an agency in New York. It was the best time. He was desired by so many photographers for his classical look, his pouty face. He was making money, traveling, and also attending classes at NYU at the same time. It was all so much that he needed something to help him keep up. A cocaine habit began, and within two years, it had ruined his modeling career and forced him to drop out of college. The next year became a series of failed rehab stints and relapses from sobriety. His father, concerned he'd cause his mother another mental breakdown, kicked him to the curb. He was beautiful, so he began to prostitute himself, bouncing from sugar daddy to sugar daddy until he was most recently abandoned by someone who couldn't handle his drug habit and spoiled tendencies. With his teenage years behind him, true adulthood looming before him, he's a lost soul with no concept of a future and a hunger for just one more line....Belladonna Farrowgrove Overview Overview "It is the stronger will that persists in the test of time. It is my duty to follow and enact it." Basics Basics Name Belladonna Farrowgrove Player Alexandra Chronicle Baltimore After Dark Nature Conformist Demeanor Fanatic Concept Witch Hunter Clan Ventrue Generation 13th Sire Theodore Hargrave Attributes Attributes Physical t Strength 10000 Dexterity Lightning Reflexes 11100 Stamina 11000 Social s Charisma 11000 Manipulation 11000 Appearance Unconventional Looks 11100 Mental p Perception 11000 Intelligence Creative 11100 Wits Changes In Strategy 11111 Abilities Abilities Talents t Alertness 10000 Athletics 00000 Awareness 11000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 10000 Firearms 11100 Larceny 00000 Melee Swords 11100 Performance 00000 Stealth Hiding 11110 Survival 10000 00000 Knowledge p Academics 11000 Computers 00000 Finance 00000 Investigation Shadowing 11111 Law 00000 Medicine 11000 Occult Kindred Lore 11100 Politics 11000 Science 10000 Technology 00000 00000 Advantages Advantages Disciplines Dominate 11100 Fortitude 10000 Presence 11100 00000 00000 00000 Backgrounds Mentor 11111 Resources 10000 Domain 10000 00000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11000 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Willpower 11110 00000 11110 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Early Riser Physical 1 Blush of Health Physical 2 Enchanting voice Physical 2 Eidetic memory Mental 2 Flaw Type Bonus Weak-willed Mental 3 Hunted Social 4 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 22 Spent 22 Notes Freebie: Early Riser: 1 Blush of Health: 2 Enchanting voice: 2 Eidetic memory: 2Dominate: 7Investigation: 4Mentor: 1Melee: 2 Exp: 35Firearms 3rd dot (4)Presence 2nd and 3rd dot (15)Dominate 3rd dot (10)Stealth 4th dot (6) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Theodore Hargrave Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Books of lore, Letters, and documents of importance, leatherbound notebook Feeding Grounds Domain: The area around the Hargrave Manor Havens The Hargrave Manor Equipment (Owned) Rapier and Crossbow Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 352 Apparent Age 22 D.O.B. November 1, 1650 R.I.P. November 1, 1672 Hair Red Eyes Red Race British Nationality British Height 5'9 Build Slender Gender Female Face Claim History History Belladonna was the only child of Edwin and Meredith Farrowgrove. They were part of a group of fanatical witch-hunters obsessed with hunting witches and other creatures. They taught their daughter witch hunting at a very young age. Her lessons comprised lore of the occult and how to handle weapons. She was not as strong as most of the hunters in her group so she relied on her knowledge and cunning. She believed that they were getting rid of monsters and that this was making the world a safer place. Everything changed when they decided to track a vampire. Her family was split off from the others who were hunting the vampire, they were moving silently in the daytime to try and catch the vampire unaware. This was proved to be futile, they were in its domain. She saw her parents killed in front of her with such swiftness and brutality, that she did not even have time to react. She does not remember what happened after but she woke up under the control of the very vampire they tried to kill. She now performed acts in accordance with her clan. Her sire served as her mentor watching her every step of the way. She tried to find a sense of normalcy but normal food made her vomit and years under her sire's control have left her easy to control and manipulate. She was used to hunt members of her group and to safeguard against any of their actions. This caught the eye of a powerful witch hunter who believes her to be a massive threat. She now serves her master in both politics and in hunting anyone he deems his enemy. Her desire to serve is strong as ever but now as a walking irony, her beliefs are not her own, they have been toyed with and twisted as she fights to stay resolute.Bethor Overview Overview Bethor is a young (Embraced in the 90s) , but a known Sabbat fanatic that proven himself worthy over his years as a Cainite. He camed from Munich to Baltimore, because he was there few times before events of 2012 and he met few friends there. When his friends died, he decided to take revenge on Cammarila, because as many of us know, Death of comrades must be revenged. By personality, he is really a fanatic that knows few sabbat rites and is also a skilled figther. By personality he is sometimes hotheaded, but intelligent. Basics Basics Name Bethor Player Gomez Chronicle Baltimore After Dark Nature Fanatic Demeanor Judge Concept Salubri fighter/ pack priest/ possibly a ductus Clan Salubri (Warrior) Generation 12th Sire Cherubiel Attributes Attributes Physical p Strength Strong Arms 1111 Dexterity 11100 Stamina 11100 Social s Charisma Specialization 11000 Manipulation 11000 Appearance 11000 Mental t Perception Specialization 11100 Intelligence 11100 Wits 11000 Abilities Abilities Talents p Alertness Specialization 11100 Athletics 11000 Awareness 11000 Brawl 11000 Empathy 00000 Expression 00000 Intimidation 1000 Leadership 11100 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 10000 Drive 00000 Etiquette 00000 Firearms 11000 Larceny 00000 Melee 11100 Performance 00000 Stealth 10000 Survival 11000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 11000 Law 00000 Medicine 00000 Occult 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Varelen 11100 Fortitude 1000 Auspex 10000 00000 00000 00000 Backgrounds Rituals 11000 Recourses 11000 Retainers 11000 Allies 10000 Generation 10000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 11111 11000 Path Path of Honnorable Record Bearing Devotion Willpower 11100 00000 00000 00000 Blood Pool 11111 11111 10000 00000 Blood/Turn -1 Merits & Flaws Merits & Flaws Merit Type Cost Bruiser Physical 1 Berserker Mental 3 Daredevil Physical 3 Flaw Type Bonus Short Fuse Mental 2 Vengeful Mental 2 Hunted like a Dog Mental 2 Rituals & Paths Rituals & Paths Ritual Level Vaulderie (Auctoritas Ritae) Modern Form Creation Ritae (Auctoritas Ritae) Fire Dance (Auctoritas Ritae) Monomancy (Auctoritas Ritae) Sermons of Caine (Auctoritas Ritae) Acceptance Ritus (Ignobilis) Welcoming Ritus (Ignobilis) Contribution Ritus (Ignobilis) Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 3 (Generation Background) Notes 14 Freebies spent in disciplines for first dot of auspex and third dot of Valeren Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers The Twins Status Other Rights & Possessions Rights & Possessions Gear (Carried) Leather jacket, black trousers, black t shirt, cross necklace Feeding Grounds Havens Abbadoned Church haven. Equipment (Owned) Tactical sword, tactical armor chest plate, glock Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 67 Apparent Age 40 D.O.B. 6.12. 1955 R.I.P. 8.1. 1995 Hair Short black Eyes Brown Race Caucasian Nationality British/Scottish Height 180 cm Build Muscular frame Gender Male Face Claim Tommy Flannagan History History He was born in Aberdeen, Scotland on 6th of December 1955 to family of local farmer Shaun Mccragge. His mother died after his birth, so Shaun treated his youngest son like shit because of it. 5 children in the house, and Bethor (Dean is his mortal name) had it hardest of them all. Because of his father prefference of his older siblings before him, he hated them all equally, because his siblings were asholles too. Right after he became a adult, he moved to Munich in the West Germany. There he was working as bouncer in clubs and overall he worked in security. He still attended the church, but he converted to Catholicism instead of Protestantism. On one January cold night of 1995, he was coming home from work in club called Scorpion. He came back to his appartment, only to find out that someone broken in, and as he entered...well..he was embraced. Since then he servers loayaly to Sabbat*Bluebird Overview Overview Appearance: 3Catlike BalanceSlavic/Russian accentCamarilla? Fucking lapdogs who want to put you on a leash.Sabbat? Can't say I know them... Anarchs? They're okay I guess.But I am and will remain independent if I can....a very cautious warm-hearted wolf... Basics Basics Name Tora Lezarus Andronescu, "Blue" Player Captain Sobao Chronicle Baltimore After Dark Nature Survivor Demeanor Loner Concept Traveller Clan Ravnos Generation 10th Sire Credi - Umbrâ Attributes Attributes Physical p Strength Specialization 11000 Dexterity 11100 Stamina 11100 Social s Charisma Specialization 11100 Manipulation 11100 Appearance 11100 Mental t Perception Specialization 11000 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 11000 Awareness 10000 Brawl 10000 Empathy 00000 Expression 10000 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge 11000 00000 Skills s Animal Ken Specialization 10000 Crafts 00000 Drive 00000 Etiquette 10000 Firearms 00000 Larceny 11100 Melee 11000 Performance 11000 Stealth 11000 Survival 11000 00000 Knowledge t Academics Specialization 10000 Computers 10000 Finance 00000 Investigation 00000 Law 10000 Medicine 10000 Occult 10000 Politics 10000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines Animalism 10000 Chimerstry 11000 Fortitude 10000 00000 00000 00000 Backgrounds Generation 11100 Ressources 11000 00000 00000 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11100 Courage 11110 Humanity 11111100000 Path Bearing Willpower 111110 00000 00000 00000 Blood Pool 111111 111111 100000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Catlike Balance 1 Coldly Logical 1 Common Sense 1 Concentration 1 Inoffensive to Animals 2 Flaw Type Bonus Flashbacks 6 Nightmares 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Charisma: from 1 to 3 (12) Strength: from 1 to 2 (8)Dexterity: from 1 to 3 (12)Stamina: from 1 to 2 (8) Perception: from 1 to 2 (8)Intelligence: from 2 to 3 (4)Wits: from 2 to 3 (12) Melee: from 2 to 3 (4)Technology: 0 to 1 (2) Chimerstry: 1 to 2 (10) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Safaya, Mountain Bluebird Status Other Rights & Possessions Rights & Possessions Gear (Carried) Backpack: change of clothes, flashlight, pocket knife, lockpicking kit, a book, one-man throwing tent, some money, guitar, Kizlyr-knife (Russian combat knife) Feeding Grounds Havens Equipment (Owned) Backpack: change of clothes, flashlight, pocket knife, lockpicking kit, a book, one-man throwing tent, some money, guitar, Kizlyr-knife (Russian combat knife) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age 24 - 29 D.O.B. 1922 R.I.P. 1944 Hair Black Eyes Brown Race Homo sapiens apparently Nationality Roma Height 175 cm Build Slim, athletic Gender Male Face Claim Dark Wolf When it comes to his past, "Bluebird" or simply "Blue" - he very rarely reveals his true name and he hates to do so – seldom or never talks about it. He often says that he remembers very little. Where does he come from? Well, his family was always on the move, he never really had a home. He doesn't really want to talk about his past either - it's nothing special. He's here now, in the present, and he rarely stays in one place for long, but if you look closely, you can see that the black-haired man with the fawn eyes carries a long history with him. He has seen a lot - his body also tells stories. This cheeky, relaxed and sometimes mean guy has seen things... But he doesn't talk. And why should he? ... You wouldn't be interested anyway, would you? "Everyone has a dark past. Some pasts are just a lot darker. I died back then. And got a new existence. What happened, happened. And remains an eternal scar. It haunts you, haunts you, for many nights. But we, we grow older, because we are immortal. And who knows, in a few hundred years I will have long forgotten." History History Tora was born somewhere in Eastern Europe. His family has never had a permanent home, so it is difficult to determine his nationality. He is simply Roma. Originally from northern India, the Roma migrated to Europe between the 8th and 10th centuries and were mistakenly called "Gypsies" because they believed they came from Egypt. They are made up of various tribes or nations, mainly Sinti and Roma. They speak Romani, based on Sanskrit, and practice Christianity or Islam. Historically, they have been persecuted, with the German term "Zigeuner" meaning untouchable. Traditional Roma occupations included craftsmanship, performing arts, and some held civil service positions. By 1939, there were 1 to 1.5 million Roma living in Europe, the majority in Eastern Europe. Before the war, there were about 35,000 Roma in Germany, mostly citizens, and about 11,000 in Austria. In 1944, Roma faced escalating persecution under the Nazis, enduring forced labor and medical experiments. Many fell victim to the horrors of the Shoah, and discrimination continued long after the war ended.Tora and his family were among those victims. He survived his family by entrusting himself to a stranger named Credi or "Umbră". Credi did not seem to exist to others and kept looking for Tora. Giving him food and water, he survived in a place that was nothing but hell on earth. Tora survived that time physically, but what he saw, what he experienced, was burned in his mind forever... On a night in August 1944, Credi could not prevent the evacuation of the "gypsy camp" and the murder of all the people there. He found Tora among the many corpses and felt that he miraculously still had a small pulse. He led the young man away from the piles of corpses. Together they left the gruesome place; Credi finally disappeared without a trace a few weeks later... And Tora has been wandering through the world ever since. During one of his journeys, he found an injured Mountain Bluebird and decided to make it his companion. “Safaya” has been his little ghoul bird friend ever since. Bullseye Overview Overview Retainer for Marshall Haimon. Bullseye is his scout, thug, and assassin all in one. Stealthy, efficient, with little moral code. He has always been this way since the Yugoslavia conflict where he served as a sniper. Good with animals and navigating the streets. He is the perfect long range combatant. Basics Basics Name Bullseye Player Dude4540 Chronicle Baltimore After Dark Nature Survivor Demeanor Soldier Concept Assassin/Thug Clan Brujah Generation Dormitor Marshall Haimon Attributes Attributes Physical p Strength Specialization 11000 Dexterity Precise 11110 Stamina 11000 Social s Charisma Specialization 10000 Manipulation Misdirection 11110 Appearance 10000 Mental t Perception Tactical 11110 Intelligence 11000 Wits Ambush 11110 Abilities Abilities Talents p Alertness Specialization 11100 Athletics 11000 Awareness 10000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 11100 Subterfuge 00000 00000 Skills s Animal Ken Specialization 11000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 11100 Larceny 11000 Melee 10000 Performance 00000 Stealth 11100 Survival 11100 00000 Knowledge t Academics Specialization 00000 Computers 10000 Finance 00000 Investigation 11100 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Potence 10000 Presence 00000 Celerity 11100 00000 00000 00000 Backgrounds Dormitor 10000 Contacts 11110 00000 00000 00000 00000 Virtues Conscience 10000 Self-Control 11111 Courage 11110 Humanity 11111 10000 Path Humanity Bearing 6 Willpower 11111 00000 00000 00000 Blood Pool 11000 00000 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 21 Spent 21 Notes Attributes(2)-10, abilities(2)-4 skills(3)-6, Willpower-1 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Illegal Weapons merchant(2), Mobster, gang member Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Flak vest, Sniper rifle with scope, pistol, knife Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Marshall Haimon 3 Bound To Rating Description Description Age 52 Apparent Age 25 D.O.B. June 8, 1970 R.I.P. August, 1995 Hair Brown Eyes Blue Race White Nationality Serbian Height 5'11" Build Slender Gender Male Face Claim History History Candace Holland Overview Overview A young woman who wished to be an actress prior to her Embrace, she was brought into unlife after a rather promising audition. Thrown into the World of Darkness, Candace teeters between her new urges and what little humanity she now has. Basics Name Candace Holland Player CTShameless Chronicle Baltimore After Dark Nature Loner Demeanor Conformist Concept Innocent Actress Clan Toreador Generation 13th Sire Unknown Attributes Attributes Physical T Strength 10000 Dexterity 11000 Stamina 11100 Social S Charisma 11100 Manipulation 11000 Appearance 11100 Mental P Perception Attentive 11110 Intelligence Creative 11110 Wits 11000 Abilities Abilities Talents S Alertness 11100 Athletics 00000 Awareness 11100 Brawl 00000 Empathy 11000 Expression 00000 Intimidation 11000 Leadership 10000 Streetwise 00000 Subterfuge 00000 00000 Skills P Animal Ken 00000 Crafts 11100 Drive 11000 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 00000 Performance Acting 11111 Stealth 11000 Survival 10000 00000 Knowledge T Academics 11000 Computers 00000 Finance 00000 Investigation 11100 Law 00000 Medicine 00000 Occult 10000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex 11100 Celerity 11000 00000 00000 00000 00000 Backgrounds Resources 11100 Allies 11100 Fame 11000 00000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11110 Courage 11000 Humanity/Path 11111 11100 Path Bearing Willpower 11111 00000 11111 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Calm Heart* Mental 3 Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 15 Notes Freebies: 3 Dots Willpower (3), 2 Dots Performance (4), 1 Dot Allies (1), 1 Dot Fame(1), 1 Dot Academics (2), 1 Dot Alertness (2), 1 Dot Awareness (2) EXP: 1 Dot Auspex (10), 1 Dot Celerity (5) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Cadence's Baltimore Residence Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 19 Apparent Age 19 D.O.B. May 31st, 2005 R.I.P. June 17th, 2024 Hair Brown Eyes Blue Race Caucasian Nationality American Height 5' 4" Build Thin, Feminine Gender Female Face Claim CTShameless Herself History History Born in an upper-class family, Candace's life was changed the moment discovered her passion for the arts at a young age. Singing, dancing, and most of all, performing were something she was highly interested in. While she draws from time to time, taking a role on-stage was always something she had a penchant for. It was mostly high-school performances, but after graduating she never really found an outlet for her talents, at least until she ultimately decided to move to Baltimore to pursue her dreams of being an actress some day. Things appeared to be looking up after an audition one night in June, in which she was praised up-and-down for her skills, even being told she was a promising young star. Unfortunately, it was that exact same night she was Embraced into the Toreador Clan, her Sire having recognized her talent as something truly extravagant whilst watching her performance. Being educated about her new nature, her powers and the Masquerade, it felt as if everything had come crashing down that night.Cassandra de la Vega Overview Overview Cass is a brash upstart who wears her heart on her sleeve, along with a great many tattoos. Originally from East Hollywood, Cass was found a way to survive while otherwise lost to immense poverty, surrounded by the violence and crime of gangs, and without being given a chance to amount to much. In spite of this, she began to rise, and it was this dogged determination that caught her would-be-Sire's eye.After time under his wing, she was turned free to make her own way, her own legend. She will not be deterred from acquiring the power she was denied in life. Basics Basics Name Cass de la Vega Player ManyMeats Chronicle Baltimore After Dark Nature Competitor Demeanor Bravo Concept Revenge Tour Clan Lasombra Generation 11th Sire Vito Savoy Attributes Attributes Physical p Strength 11100 Dexterity Precise 11110 Stamina 11100 Social s Charisma 10000 Manipulation Seductive 11110 Appearance 11100 Mental t Perception 11000 Intelligence 11000 Wits 11000 Abilities Abilities Talents s Alertness 10000 Athletics 10000 Awareness 00000 Brawl 10000 Empathy 10000 Expression 00000 Intimidation 11000 Leadership 00000 Streetwise 11000 Subterfuge 11000 00000 Skills P Animal Ken 10000 Crafts Vehicles 11100 Drive 10000 Etiquette 10000 Firearms 10000 Larceny 10000 Melee Swords 11110 Performance 00000 Stealth 11000 Survival 00000 00000 Knowledge t Academics Warfare 10000 Computers 10000 Finance 00000 Investigation 10000 Law 00000 Medicine 00000 Occult 11000 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Dominate 10000 Obtenebration 10000 Potence 11000 Fortitude 10000 00000 00000 Backgrounds Generation 11000 Black Hand Membership 10000 Resources 11000 Domain 11000 Herd [7 Vessels] 11000 Retainer (Marco Dominguez) 11000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11110 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Willpower 1111111100 11111 11100 Blood Pool 11111 11111 11000 00000 Blood/Turn 12/1 Merits & Flaws Merits & Flaws Merit Type Cost Bruiser Physical 1 Language (Spanish, native) Mental 0 Berserker Mental 3 Without a Trace Supernatural 2 Eyes of Shadow Clan 1 Flaw Type Bonus Casts No Reflection [Clan] Clan N/A Permanent Fangs Physical 3 Impatient Mental 1 Prey Exclusion (Cops) Mental 1 Vengeful Mental 2 Vulgar Social 1(N/A) Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 15 Notes FREEBIES: +7 Flaws , -7 Merits4 Willpower 5,6,7,82 Retainer 1,2 [6]1 Herd 2 [7]1 Resources 2 [8]1 Domain 2 [9]2 Occult 2 [11]2 Intimidation 2 [13]2 Melee 4 [15]Blue denotes Freebies----EXPERIENCE----+15 for Neonate < 50Orange denotes XP spent--------------------------10 Fortitude 1, out of clan 5 Potence 2 [5x1] Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd 7 dudes: Cass runs a garage, these are her workers and gangers Influence Mentor Resources Cass lives in a 2br apt next door to her garage Retainers Marco, her right-hand man. Is a Ghoul, primarily her ValetDice Pools for Expertise: 4,Discipline Dots: 1 Status Low ranking member of the Black Hand Other Rights & Possessions Rights & Possessions Gear (Carried) Her trusty Dueling Sword, and Springfiend Defender 1911 Feeding Grounds The block her Garage is on, which also includes the shop with a fenced in area for vehicle storage, as well as junk. This block has a couple small apartment buildings, and a dive bar. Havens Cass's 2br condo is on the 3rd floor of a 4-floor apartment building. Equipment (Owned) Kevlar body armor Vehicles 2019 Kawasaki Ninja 650, burnt orange, she takes when soloHer valet usually transports her in a black 2017 Chevy Tahoe Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 43 Apparent Age ~25 D.O.B. April 4, 1981 R.I.P. October 25, 2004 Hair Dark Brown, wavy, long Eyes Hazel Race Latina Nationality American Height 6'2" Build Athletic Lifter Gender Female Face Claim DJ CRAY (Cheney Ray) Blending in well with the fashion forward, tatted and pierced Gen Z'ers of today, Cassandra Teresa de Avila Florentina Cartagena de la Vega (Thankfully just Cass de la Vega, or Cass if you're lucky), has taken well to her new her 'life'.Naturally shrewd, Cass had always had a knack for picking apart situations and opponents and stripping them down to their simplest, most digestible components. Always eager to prove her superiority, whether it be through nightlife or in more dangerous company, she should be in store for an interesting first few months here in Baltimore.Cass dresses primarily in either sharp blacks, or exotic, eye-catching splashes of color. Often wearing short, risque clothing, she is capable of being both extremely daring in her dress, but also does enjoying calling back to the stunningly conservative yet beautiful dresses of her heritage.Her dark brown hair cascades down her back in a lazy beach curl which is often - but not always - swept up in a lazy bun. She accessorizes heavily with tremendous amounts of piercings she had before her death, lots of rings, chokers, earrings. And she loves to show off the more than 45 tattoos she managed to accumulate before her death thanks to gang affiliations and a pure and simple love for ink. History History Born in 1981, Cass likes to tell people she has had to fight for every single thing she's ever had, including her first diaper. The truth is not very far off. One of many children born to first generation immigrants, Cass, her brothers, and her sisters busted their asses to try to make their little slice of the American Dream in East Hollywood. As a young girl, she enjoyed almost no time at all bonding with her parents save for the odd weekend morning when her mother and several siblings would be out of the house for errands, and she could bond with her dad.Together they would work on cars in their garage, sharing a passion for repairing old beaten down things and making the best of them. Well, Cass thought they did it together. In truth, she was a useless assistant but her dad humored her. Unfortunately, as she grew older what little light was in her life only seemed to dwindle. Some of her siblings 'escaped' the pit they started from, but other turned to gang life and other petty crimes, bad company, and generally poor decisions. Including Cass.Even though she grew into a naturally strong and somewhat physically intimidating woman, cutting a reputation as anything more than 'just a woman' was very tough in a neighborhood like hers. But with time and friends and some fucking ballsy plays, she was building something for herself. When her tiny gang's efforts butted up against the operation of her would-be-Sire, it was only then she was truly challenged.Her gang crushed under the heel of a much more powerful and organized institution run by a man with many lifetimes more experience than her, Cass was only able to suffer this humiliating reduction because Vito promised her that through him she could obtain the power she craved to chisel out the future she felt she deserved. A bitter bond of necessary loyalty was forged and she served as his ghoul, becoming part of his operation.During significant and substantial turmoil in Los Angeles, Vito rewarded Cass for her steadfast devotion and her utter refusal to take defeat laying down. After the woman single-handedly fended off three ghouls who almost managed to successfully assault her Domitor's Haven during the day, there was no denying the lengths she would go to any longer, and she would finally have her chance.She served as a member of her Sire's Pack for several years, until he was recently run to ground again and the rest of the Pack was scattered by even more turmoil in LA. With her support network scattered to the wind, she was approached for her effectiveness adn commitment to the cause by members of the Black Hand who had conscripted her help in the past. Offered a chance to serve, she took it, and was sent Eastward with instructions to be at the ready should more Senior members have need of her skills. This was fine by her. There was much to do in order to reclaim power from the setbacks suffered in LA.Cassius Magnus Overview Overview With a regal posture the direct descendant of the Hardestad, Cassius, is known to navigate the camarilla with grace and success, new to Baltimore, he seems to be looking to create roots in the city, possibly with ulterior motives. Basics Basics Name Cassius Magnus Player Lakaster Chronicle Baltimore After Dark Nature Competitor Demeanor Traditionalist Concept General Diplomat Clan Ventrue Generation 8th Sire Jan Pieterzoon Attributes Attributes Physical T Strength 10000 Dexterity 11000 Stamina Tough as Nails 11110 Social P Charisma Graceful 11110 Manipulation Persuasive 11110 Appearance 11100 Mental S Perception 11000 Intelligence 11100 Wits Getting the Jump on Others 11110 Abilities Abilities Talents p Alertness 00000 Athletics 00000 Awareness 10000 Brawl 00000 Empathy 00000 Expression 11000 Intimidation 11111 Leadership 11111 Streetwise 11000 Subterfuge 11111 00000 Skills T Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 11100 Firearms 00000 Larceny 00000 Melee 00000 Performance Viola 11000 Stealth 00000 Survival 00000 00000 Knowledge S Academics 11100 Computers 00000 Finance 11000 Investigation 00000 Law 11000 Medicine 00000 Occult 11000 Politics 11111 Science 00000 Technology 00000 Expert Knowledge Military Science 11100 Advantages Advantages Disciplines Dominate Denial of Aphrodite’s Kiss 11100 Presence 11111 Fortitude Retaliatory Terror 10000 00000 00000 00000 Backgrounds Generation 11111 Herd 11100 Resources 111111 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 11110 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Willpower 11111 11111 00000 00000 Blood Pool 11111 11111 11111 00000 Blood/Turn 3 bp/t Merits & Flaws Merits & Flaws Merit Type Cost Prestigious Sire Social +1 Rep Social +1 Paragon (Resources) Social +7 Eat Food Physical +1 Flaw Type Bonus New Arrival Social -1 Former Prince Social -3 Lame Physical -3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 160 Spent 156 Notes Politics x4- 6xp Politics x5 - 8xpSubterfuge x4 -6xpSubterfuge x5 -8xpLeadership x4 -6xpLeadership x5 -8xpIntimidation x4- 6xpIntimidation x5- 8xpExpert Knowledge x1- 3xpExpert Know x2- 2xpExpert Know x3 - 4xp Law x1- 3xpLaw x2- 2xpDominate x2 - 5xpDominate x3 10xpFortitude x1 - 10xpFortitude x2 - 5xpFortitude x3 - 10xpRetaliatory Terror 9xpPresence x4 15xpPresence x5 20xp Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Workers from Red Wing Influence Mentor Resources All of Magnus's resources come from his position as CEO of a private military company called Red Wing Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Cellphone Feeding Grounds His house Havens A big mansion in a wealthy part of Baltimore Equipment (Owned) A cane Vehicles Limousine and some fancy cars Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 377 Apparent Age 25 y.o. D.O.B. 1743 R.I.P. 1768 Hair Black Eyes Brown Race White Nationality Italian Height 6'2'' Build Slim Gender Male Face Claim History History Cassius was born in an old wealthy family in Florence Italy, his care for the family state brought the family to new heights almost making him the Prince of the Florence Principality, this brought the attention to Jan Pieterzoon, yet at his training, that saw potential in the young head of the family. After his embrace, Cassius continued his family business, mainly trade and mercenary work, for centuries now he has been in the mercenary work field, with his enterprise 'Red Wing' being one of the leading Private Military Companies in the world. He was a active player in the court of Florence, eventually he became the prince of the city, being one for decades, but a the Giovanni were a threat to him and the court, he chose to leave the city after a Giovanni take over, focusing on his enterprise for some years. Eventually he was contacted by his clan elders that asked him to go to Baltimore to reclaim what was taken by the Tremere.Célestine Guerin Overview Overview "Shit, dude! I didn't know the girl who Embraced me! I was your run-of-the-mill pump and dump! I don't really care, though; Caitiff for life!"Caitiff has been used to put down the Camarilla's perceived "lesser" kindred for ages. It's about time someone came along to change that, and Célestine sees herself as that person. Whether that's true or false, that remains to be seen... Basics Basics Name Célestine Guerin Player Lesbingus Chronicle Baltimore After Dark Nature Visionary Demeanor Rebel Concept Upbeat Caitiff Revolutionary Clan Caitiff Generation 13th Sire Unknown Attributes Attributes Physical T Strength 11000 Dexterity 11100 Stamina 11000 Social P Charisma Smooth Talker 11110 Manipulation 11100 Appearance 11100 Mental S Perception 11100 Intelligence Problem Solver 11110 Wits 11000 Abilities Abilities Talents p Alertness 11100 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 11100 Expression Conversation 11100 Intimidation 00000 Leadership Compelling, Friendly 11110 Streetwise Ear to the Ground 11110 Subterfuge 00000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 11000 Etiquette 11100 Firearms 10000 Larceny 00000 Melee 00000 Performance 00000 Stealth Hiding 11110 Survival 00000 00000 Knowledge t Academics History 11000 Computers 00000 Finance 00000 Investigation 00000 Law 10000 Medicine 00000 Occult 00000 Politics 11000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Presence 10000 Celerity 10000 Obfuscate 10000 00000 00000 00000 Backgrounds Resources 11000 Allies 10000 Contacts 10000 Alternate Identity 11000 00000 00000 Virtues Conscience 11110 Self-Control 11100 Courage 11100 Humanity 11111 11000 Path Bearing Willpower 11100 00000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Language (English, Haitian-Creole) Mental Natural Leader Social 1 Clan Friendship (Brujah) Social 4 Arcane Social 2 Flaw Type Bonus Clan Enmity (Setites) Social 4 Sleeping with the Enemy Social 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 15 Notes Freebie Points - 15;Spent on;3 Points of Leadership (-6)1 Point of Dexterity (-5)1 Point of Streetwise (-2)1 Point of Stealth (-2)XP - 15;Spent on;1 Point of Intelligence (-12)New Specialty for Leadership (-3) Derangements Expanded Backgrounds Expanded Backgrounds Allies Célestine has some friends in the paper, people who recognize her as an activist and keep her in the loop about certain events. Contacts Célestine also has friends in the lower spheres of Baltimore's politics world who can help her smooth things over or get some needed documentation Fame Herd Influence Mentor Resources Célestine is lower middle-class, working on and off as a waitress. She has a small, cozy apartment and a beat-up Chevy, and a decent allowance that lets her splurge every couple months. Retainers Status Other Alternate Identity - Jeanie Ellis; A waitress and recent college graduate. She uses this identity when dealing with her mortal allies and contacts, as well as when she works her night job. Clan Enmity - The Setites; Whilst wandering the nation, Célestine may have slipped up... a little bit. She involved herself with a Brujah Anarch Gang, who were in a stand-off with a Setite expeditionary force. The two groups were facing off over a buried artifact that would have spelled trouble for the Anarchs, and pretty much everybody else, so Célestine threw her lot in with them. At the end of the minor conflict, several Setites and Brujah were dead, the artifact was destroyed, and Célestine found herself written in bright red ink on the Setite's shit list for her actions.Clan Friendship - Brujah; Similar to how she earned The Setite's ire for her actions in St. Louis, Célestine earned the Brujah's respect. She could have wandered off, not involved herself, but the actions of the Setite faction would have hurt a lot of people, and Célestine could not, would not stand for that. She fought shoulder to shoulder with people far older and more powerful than herself. She took big hits and nearly met Final Death for people she barely knew, and for that she earned the Brujah gang's respect, and from them word spread of her actions and the strength of her character, to the point that the Clan consider her in high standing.Sleeping with the Enemy;As an Anarch, the Camarilla aren't really Célestine's enemies. More like a shitheel neighbor. And one of said shitheel neighbors is really hot. Since coming to Baltimore, Célestine has fallen in (to bed) with a Camarilla woman named Lillian. It could be a real mess if a powerful woman like Lillian was discovered to be fond of a Caitiff Anarch, so they keep it low-key. Rights & Possessions Rights & Possessions Gear (Carried) A Purse with a wallet, cellphone and other knick-knacks.Sig Sauer P320At least one book Feeding Grounds Havens A small apartment in Baltimore. It's... okay. Cozy? Equipment (Owned) A small apartmentAn allowance of $1,200 a month Vehicles A beat-up 1994 Chevy Blazer that's seen better days. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 28 Apparent Age 21 D.O.B. 11 / 11 / 1993 R.I.P. 1 / 22 / 2014 Hair Dark Brown Eyes Brown Race African-American Nationality Hatian-American Height 5' Build Slim, not out of shape but not in shape either Gender Female (MtF) Face Claim Célestine is a dark-skinned, curly-haired woman of average height and average build. She's pretty, but something about her causes others' eyes to pass right over her. She almost always has a slight smile curling her lips, an eager energy surrounding her. She wears her hair natural, and doesn't really style it except for two braids in the front and some gold rings she was given for her 18th birthday, which she has never parted with.She usually wears average street clothes. Branded T-shirts, skinny jeans, tennis shoes. She looks like your average civilian, which she uses to her advantage. History History Célestine Guerin was born in New Orleans, Louisiana on November 11th, 1993, Célestine was the child of a politician and a steel worker. Her mothers raised her well, raised her to look at the bigger picture and work towards the goals she desired. Célestine had a heavy interest in political activism from an early age, as well as history, and dedicated herself to both. She acquired a degree in history and political science from Louisiana State University, and was working towards a promising career in politics in her home state.Then she died. Célestine was out with friends when an old acquaintance approached her. They got to talking. Talking turned to flirting, flirting turned to the two of them slinking off to a motel. Célestine was never seen again. The story was she was murdered. That wasn't too far from the truth... but the fact of the matter is, she was Embraced. Her sire disappeared, she never learned her Clan, nor about the new world she inhabited. She lacked any telltale traits of her Clan, either, and was soon labeled Caitiff. She wandered from place to place for months, learning all she could. Eventually, she arrived in Baltimore, and began her plan.She would make Caitiffs known. Make them respected. She wouldn't do it like Pander; she'd earn trust. Friendship. Even though it was an uphill battle, she found her cause, and only Final Death would stop her from seeing it through.Cesar Sandavol Overview Overview Clearly born of wealth and privilege there is also a predatory nature behind his smile.  He is known for quick wit and the ability to get information you may need.  And those who have seen him fight know him to be fearsome. Basics Basics Name Cesar Sandoval Player Chronos Chronicle Baltimore After Dark Nature Soldier Demeanor Judge Concept Loyal Lasombra Clan Lasombra Generation 8th Sire Juan Ferenadez Attributes Attributes Physical p Strength 11100 Dexterity 11100 Stamina 11100 Social s Charisma 11100 Manipulation Well Reasoned 11110 Appearance Tall, Dark and Handsome 11110 Mental t Perception 11100 Intelligence Book knowledge 11110 Wits Jump on others 11110 Abilities Abilities Talents p Alertness 11000 Athletics Parkour 11110 Awareness 11000 Brawl Strikes 11110 Empathy 00000 Expression 11000 Intimidation 11000 Leadership 11000 Streetwise 10000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 11000 Performance 00000 Stealth 11000 Survival 00000 00000 Knowledge t Academics 11000 Computers 00000 Finance 11000 Investigation 11000 Law 00000 Medicine 00000 Occult Rituals, Abyss 11111 Politics 11000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Obteneration* 11110 Potence* 11100 Dominate* 11110 Celerity 10000 00000 00000 Backgrounds Generation 11111 Resources 11111 Domain 2 dots size, 3 security 11111 Oubliette 11100 Herd 11110 Retainers 11100 Title Harpy 11000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Willpower 11111 10000 11111 10000 Blood Pool 11111 11111 11111 00000 Blood/Turn 3 Merits & Flaws Merits & Flaws Merit Type Cost Eyes of shadow 2 Aura of command 3 Prestigious sire 1 Languages:English, Latin, Spanish Free Languages: Arabic, Hebrew, Sanskrit 3 Flaw Type Bonus Infertile vitae 5 Vulnerable to silver 2 Rituals & Paths Rituals & Paths Ritual Level Light within Shadow 1 Weight of shadows 1 Feed the darkness 2 Comforting darkness 2 Claiming the dark 3 Abyssal Threads 3 Vision of shadow 4 Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Experience:160-26 backgrounds, 134-24 str3&4 char 3&4, 110-10 5level 2 talents, 100-45 obten 2-4 dominate 2-4 potence 2-3, 55-48 abyssal rituals, 7-6 3 lanuages, 1Freebies: 15+7 flaws, 22-6 merits, 16-2 1 self control, 14-8 ath 4, brawl 4, occult 4&5, 6-1willpower 6, 5 -5 backgrounds, 0 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd The many generation although now removed, it is the family of the stable boy that may be my father.  It keeps me close to my roots Influence Mentor Resources Very old vampire many good investments at the right time by listening to the money making kine Retainers Carlos his butler, Juan his driver and zjulua his arm candy Status Other Under his home a large basement with 5 rooms and cells Rights & Possessions Rights & Possessions Gear (Carried) Cane Feeding Grounds Around his haven Havens Large mansion in the suburbs Equipment (Owned) Nice car, mansion Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 243 Apparent Age Early twenties D.O.B. 1778 R.I.P. 1795 Hair Black Eyes Green Race White/Spanish Nationality Spainish Height 6 ft Build Powerful Gender Male Face Claim History History 1778- Carlos was born the 3rd son of the Duke Aragón, he was raised knowing he was to become a priest. He was mothers favorite but that doesn’t not keep his fathers belt form lashing him over very little.  He finds out his father thinks he is the son of a now banished stable boy, later in later in life.1792-he is sent off to seminary to be trained to be a priest1795-before he gets ordained he is grasped away by his sire.  He is embraced that evening, his embrace was horrific and his studies even worse.  His sire broke him down and made him understand that he is cursed by god but that our clan was blessed by the Abyss, and in that blessing we serve.  And even though we choose to not be monsters like some of our brethren.  We all serve the Abyss.1817-after more then 20 years of study he is presented to the prince and begins his unlife.  He knows that he owes his sire everything though so remains close.  1850-He and his sire travel to the new world and settle in New York City.  He and his sire become high society elite during this time.  During this time he makes contacts in the occult and financial communities.  Investing in long term things like the telephone, railroads and electric.  1861-his sire falls asleep Cesar takes the lead of there vast empire including boons he continued to trade and upgrade boons something he became very good at with the help of the abyss. 1875-trades enough favors to get him named harpy of  New York City,  a position he coveted.  He used this position to garner even more favor enduring Allies just in case the sabbat come.1900- at the turn of the century there was s a sabbat attack many due or fall into torpor including Cesar.  Many people see the monstrous might abyssal mystic can bear, he still bears the marks of a overusing as his skin is much darker then it should then it should be.1925-him and his sire are awaken by the prince to defend the city.  They do so again showing the world why you don’t fuck with Lasombra.  Afterward Cesar reclaims his title as Harpy.  1945- the then Justicar current Prince makes his sire a archon occasionally Cesar a s called on to help as well1975-Cesar uses the hippie and new age magical wave to spread knowledge to them of the abyss.  It is now that he finds out his blood is infertile as he tries to embrace a few kine but they do not rise.2010-the Camarilla is determined to take Baltimore.  Cesar is sent by his sire to help as his sire assumes the position of Justicar for now.  During the war many vampires see him do terrible things.  Including, feed with his arms of the abyss and have physical power to match only the ancients among us.2012-sire is officially named Justicar and Cesar becomes Harpy and a lackey of the prince. 2022- present day .Charles Schroder Overview Overview Charles Schroder was a painter for the elite. He rarely paints but when he does it is highly sought after. In the Camarilla he is an eccentric socialite. However, he was diablerized during the Camarilla takeover. Xiang refused to die in some take over. Basics Basics Name Charles Schroder (Xiang) Player Nugget Chronicle Baltimore After Dark Nature Grotesque Demeanor Perfectionist Concept Flesh Artist Clan Toreador (Volgirre) Generation 11th Sire The Sculpter Attributes Attributes Physical p Strength Strong Grip 11110 Dexterity Swift 11110 Stamina 11000 Social s Charisma Specialization 11000 Manipulation 11000 Appearance Style 11110 Mental t Perception Specialization 10000 Intelligence 11100 Wits 11000 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 00000 Awareness 11100 Brawl 00000 Empathy 10000 Expression 11000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken Specialization 00000 Crafts Painting, Human Furniture 11110 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee Disarm 11110 Performance 00000 Stealth 11000 Survival 10000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 10000 Law 00000 Medicine Dissections 11110 Occult Rituals 11110 Politics 00000 Science 11100 Technology 00000 00000 Advantages Advantages Disciplines Auspex 11000 Celerity 10000 Presence 00000 Vicissitude 11100 00000 00000 Backgrounds Domain 11100 Fame 10000 Resources 11100 Haven 11000 00000 00000 Virtues Conviction 11110 Self-Control 11110 Courage 11000 Humanity/Path 11111 11100 Path Evil Revelations Bearing Corruption Willpower 11111 11110 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Hidden Diablerie Supernatural 3 Indelible Clan 2 Acute Sense (Sight) Physical 1 Flaw Type Bonus Dark Secret Social 1 Private Life Clan 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 82 (15) Spent 63 Notes Freebies: 7 Vis x3 Willpower 7 Xp: Haven 5xp Perception 2: 6xp Abilities 28xp. Abilities: 16xp8/7/24Auspex 2 > 3 xp 58/28/24Resources 2 > 3 xp 4 Derangements Power-Object Fixation Masochism Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Mildly famous abstract painter. Herd Influence Mentor Resources Art sales Retainers Status Other Power-Object Fixation: Rings pierced into their body Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens On domain, a hidden small storage with his real art. Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 76 Apparent Age 30 D.O.B. 1948 R.I.P. 1980 Hair Black & Grey (Black) Eyes Brown Race Caucasian (Tan) Nationality German (Chinese) Height 6'0" Build Bulk Gender Male (Female) Face Claim Idk History History Adonis (Merek) History, kinda ditto. Xiang Ye grew up in Chinatown in New York in the 1950s and 60s. seeing and dealing with the Red Scare and the racism of the Eastern continent blindness. She grew bitter and hateful of white America. She became a scrapper and fell in bad with gangs. Her sire was a racial fetishist who saw her as an exotic treat and turned her. Deciding to use her to make the “perfect oriental doll.” She was forced into a pack with her sire and a man named Merek. During the Camarilla take over of Baltimore. Her sire was killed and she found herself the only other survivor next to Merek. They worked together to create a ritae to take over the lives of two hostages they had taken. Xiang hated everything about everything. Two pretentious white men, and Merek had say of who took whose form.Now she deals with her curse by killing and making art out of her victims. She was lucky Charles Schoder had a small amount of pull within Baltimore, atleast enough to get a Domain and Have. She…. He is able to keep his true art well hidden. The pain and hatred for her new body caused her mind to crack and find pleasure in that pain and a desire to mutilate it more. under Charles generally dense clothes hides rings pierced into his body, all the rings are strapped to a body harness that causes pain and discomfort through normal movement. Clayton "Rook" Green Overview Overview A man who wanted to become a politician blended with the wrong type of Vampire and becomes kindred himself. Basics Basics Name Clayton "Rook" Green Player Meat Chronicle Baltimore After Dark Nature Soldier Demeanor Comrade Concept Born to be Wild Clan Brujah(Unknowingly Gangrel) Generation 11th Sire Unknown Kindred (Assumed Brujah) Attributes Attributes Physical p Strength 11100 Dexterity 11100 Stamina Strong Chin 11110 Social s Charisma 11100 Manipulation 11000 Appearance 11100 Mental t Perception 11000 Intelligence 11000 Wits 11000 Abilities Abilities Talents S Alertness 00000 Athletics 00000 Awareness 10000 Brawl 11000 Empathy 00000 Expression 00000 Intimidation 11000 Leadership 11000 Streetwise 10000 Subterfuge 11000 00000 Skills T Animal Ken 00000 Crafts 00000 Drive 11000 Etiquette 00000 Firearms 11100 Larceny 11100 Melee 11000 Performance 00000 Stealth 10000 Survival 10000 00000 Knowledge P Academics 11100 Computers 11000 Finance 11000 Investigation 11000 Law 11000 Medicine 10000 Occult 00000 Politics 11100 Science 00000 Technology 11000 00000 Advantages Advantages Disciplines Fortitude* 11000 Protean* 10000 00000 00000 00000 00000 Backgrounds Generation 11000 Arsenal 10000 Resources 11000 Retainer 10000 00000 00000 Virtues Conscience 11000 Self-Control 11100 Courage 11100 Humanity/Path 11111  00000 Path Humanity Bearing Willpower 11100 00000 11100 00000 Blood Pool 11111 11111 11000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Blush of Health Physical 2 Daredevil Physical 3 Sabbat Survivor Social 1 Open Road Social 2 Flaw Type Bonus Addiction Phyisical 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 20 Spent 10 Notes 4-Investigation 6-Larceny Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Money from his mortal life, his parents were wealthy and would keep putting money into his bank account thinking he was trying to become a politician. Retainers A ghoul bartender named Philip Status Other Addicted to smoking, not on good speaking terms with his Sire. Rights & Possessions Rights & Possessions Gear (Carried) Just his clothes Feeding Grounds The Rack Havens (Jakes Place) Rooks Place Equipment (Owned) A few basic 1911's and a sawed off shotgun he keeps at his Haven Vehicles A 2022 Harley Davidson Road King Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 22 Apparent Age 20 D.O.B. July 30, 2000 R.I.P. July 30, 2020 Hair Brown Eyes Brown Race Caucasian Nationality American Height 6'2" Build Muscular Gender Male Face Claim Rook wears a leather jacket over a t-shirt and some jeans. Around his head sometimes lays a bandana of the American flag and around his feet are a pair of combat boots, he usually wears a pair of aviators to protect his eyes while driving. History History A devout man raised in the suburbs in New England, Clayton's family was wealthy and was able to give him the best education he was on his way to becoming a politician until the fateful day he was on his way to college the next state over and ended up getting in with the wrong crowd at a bar. After finishing up college he stayed at the bar more and more becoming friends and eventually a biker, joining with the group ‘Vampiric Brotherhood’ who would go around and be a general nuisance to the local populace but still be good people to them by hosting blood drives hence the name.All was well and dandy but after a long day of biking and flipping off church goers Clayton rested in his tent and found someone sneaking about outside. Grabbing his sawed off shotgun that all bikers have he told the figure to politely ‘fuck off’ but the man didn’t listen, beginning to stomp towards the lonesome biker. Clayton shot him riddling his chest with buckshot and the figure fell.. then slowly got back up. In pure shock Clayton failed several times to reload before the man grabbed the empty gun out of his hand and whacking him over the head with it.He could hear voices but couldn’t make anything out. Then the sound of shoveling, Clayton’s eyes stayed shut for a few more minutes before the taste of dirt came from to his lips, and something more.. blood? He slowly pried his eyes open and couldn’t see a thing, he was surrounded.. by dirt..? Was he buried alive? His fingers began to shift as his heartbeat picked up. He wasn’t going to die here. His eyes looked back and forth trying to find something but only seeing a body buried next to him. He wasn’t going to die here. He forced his body to start working again as he held what little breath he had left trying to stop the process of hyperventilation. He wasn’t going to die here. He heard voices, people taking bets on who was going to come out first, he began to dig through towards the voices, his breath running out and his vision starting to blur. He wasn’t going to die here.Clayton’s hand burst through the soil and following it was his head. Forcing both arms through the soil he pulled himself out to his lower torso and threw up, vomit mixed with dirt that had escaped down his throat as he began to sob, not noticing the soft clapping coming from one of the figures until he was grabbed by the head and forced to look at the being.“You’ll do”The following events happened in quick succession. First he was as dragged out fully by someone who looked straight out of the Hapsburg bloodline and a strongman, then the figure bit into his neck. Clayton was in shock so there was little he could do in terms of fighting back, his body racked with exhaustion as he was turned. After an hour of waiting more people broke through but only three more in total, the rest stayed buried.With the hiss of an branding iron on his skin Clayton was congratulated into the Sabbat as well as a priest and someone who looked like a former policeman. That day Clayton Green died, and Rook was born.The next few months he was taught the ins and outs. The stupid Anarchs fighting for ‘freedom’ and the tight-ass Camarilla trying to keep everyone goody goody. Then the Sabbat. The Sword of Caine. He didn’t like the idea but what choice did he have, within the next few months he began to learn more about the process and the other factions. Then Clayton alone was sent to Baltimore. “Do whatever you want dog. Don’t fuck with the Prince.. yet.”Getting on his motorcycle Rook rode in the darkness, the brand still aching to this day. Setting up a camp on the outskirts of town and waiting. Debating on what his next move should be.The next day he took what money was left in his former life's bank account and thanks to his allowance up to this point, invested into buying a bar, "Jakes Place." Following the purchase, he quickly renamed it to 'Rooks Place' and ghouled one of the bartenders to make him a deal, he could stay and live at the bar so long as he did his job well. And so far there was no incidents, and after renovating the bar to fit his own personal fashion Clayton wasted no time taking the few firearms he already owned and hiding them around the bar, in front of his office there is a rug that says "come back with a warrant." As extra insurance.Conner O'Sullivan Overview Overview A kind man from Ireland, just living his life in Baltimore. Basics Basics Name Conner O'Sullivan Player Meat Chronicle Baltimore After Dark Nature Gallant Demeanor Survivor Concept Some guy Clan Generation Sire Attributes Attributes Physical p Strength Sportslike 11110 Dexterity 11000 Stamina 11100 Social s Charisma 11000 Manipulation 10000 Appearance 11110 Mental t Perception 11000 Intelligence 10000 Wits 11100 Abilities Abilities Talents p Alertness 00000 Athletics Specialization 11110 Awareness 00000 Brawl 11000 Empathy 11100 Expression 00000 Intimidation 10000 Leadership 10000 Streetwise 10000 Subterfuge 00000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 11100 Performance 11100 Stealth 00000 Survival 00000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 11110 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds Fame                                                            10000 Resources                                                    11100 00000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 10000 Path Bearing Willpower 11110 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Common Sense Mental 1 Code of Honor Mental 2 Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 21 Spent Notes -3 Merits -15 freebie abilities (athletics, performance, melee.) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Likes to sing during an open mic night at a local cafe Herd Influence Mentor Resources Minimalist lifestyle, owned gym. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Owner of the gym ‘EWA Pro Wrestling and Training Center’ in Baltimore Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 20 Apparent Age 20 D.O.B. 07/30/02 R.I.P. Hair Blonde Eyes Blue Race European Nationality Irish Height 5'11" Build Muscular lean Gender Male Face Claim A pretty face on top of a well sculpted body. Conners life revolves around two things, work and working out. And his body is proof of this dull routine, but he loves it. He has freckles along his cheeks and his chest, History History To the O'Sullivan name. If you want something. You should get it by pure will and determination alone. Conners father was a professional wrestler who met his mother while they were working out in the same gym, when Conner was conceived, Conners father had to travel the world as an indie pro wrestler in order to make enough money to pay the bills and Conner grew up aspiring to be just like his father. So, when he was sixteen, he began to practice professional wrestling. Making a small name for himself working as a Jobber, someone who would usually work hard to throw the match and make the other wrestler look good and Conner was satisfied until he graduated high-school and got the chance to work alongside his father, traveling the world and booking indie dates to earn money and pay the bills together. When he turned 19, Conner said his goodbyes to his family, and with the money saved up over the years Conner moved to Maryland and began to work small indie matches to get money, working his family trade until his money couldn't support him anymore. Usually going to bed hungry in order to get enough money to pay rent the next day. Unfortunately, Conner had to hang up his tights when he realized he couldn't earn a living this way, and instead got a job working as a trainer for other professional wrestlers, and a night shift at a local convenience store and began to work on his finances. Minimalizing everything so that he could work, day in and day out, slowly getting the money to open up a gym of his own so he could teach people his ways of wrestling. And this came when his father returned to give Conner the needed push to purchase the gym. From there. Conner thrived as a personal trainer for the gym, teaching those willing his style of professional wrestling, and helping people with workout routines.Cyrus Giovanni Overview Overview Cyrus Giovanni is a facilitator and provider of the occult and morbid but expresses outwardly as a halfway house between conman and antiquities collector.While the goods he sells are the furthest thing from fakes, at least the ones he sells to his fellow kindred, he keeps hidden a secret fascination and desire to learn as much about the dark arts that the various clans practice, something he keeps to himself lest his fellow kindred rip him apart, even his own clan.Outwardly Cyrus is a true and loyal member of the Giovanni while a little oddity due to his expertise in all things occult, which both makes him useful and...strange. But hey! His shops got some good stuff in it so whats the harm? Basics Basics Name Cyrus Giovanni Player Ze Major Chronicle Baltimore After Dark Nature Enigma Demeanor Capitalist Concept Coporate Occultist Clan Giovanni Generation 8th Sire Alois Giovanni Attributes Attributes Physical T Strength Specialization 11100 Dexterity 11000 Stamina 11000 Social s Charisma 11100 Manipulation Persuasive 11110 Appearance 11000 Mental P Perception 11100 Intelligence Problem Solver 11110 Wits Changes in Strategy 11110 Abilities Abilities Talents S Alertness Specialization 10000 Athletics 00000 Awareness Mystical Objects, S.I.M.H 11110 Brawl 00000 Empathy 11000 Expression 11000 Intimidation 00000 Leadership 00000 Streetwise 10000 Subterfuge 10000 00000 Skills T Animal Ken Specialization 00000 Crafts Appraisal 11110 Drive 00000 Etiquette 11000 Firearms 00000 Larceny 10000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge P Academics Specialization 00000 Computers 00000 Finance 11100 Investigation 11000 Law 11000 Medicine 00000 Occult Rituals, 11111 Politics 11000 Science 00000 Technology 11000 00000 Advantages Advantages Disciplines Necromancy 11111 Potence 11100 00000 00000 00000 00000 Backgrounds Generation 11111 Contacts 11110 Resources 11110 Memento de Morte 11111 Retainers Ghosts 11111 Haven 11100 Virtues Conscience 11000 Self-Control 11100 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Willpower 11111 11111 00000 00000 Blood Pool 11111 11111 11111 00000 Blood/Turn 3 Points Merits & Flaws Merits & Flaws Merit Type Cost Iron Will Mental 3 Natural Linguist Mental 2 Eidetic Memory Mental 2 Language: Latin, German, Ancient Greek, Russian Mental 2 Spectral Sepulcher Supernatural 5 Flaw Type Bonus Kiss of Death Supernatural 2 Beacon of the Unholy Supernatural 2 Touch of Frost Supernatural 1 Prey Exclusion (No Kids) Mental 1 Dark Secret (Ghost's Vessel) Social 1 Rituals & Paths Rituals & Paths Ritual Level Insight 1 Path Sepulcher 11111 Vitreous 11100 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 163 Spent 160 Notes Backgrounds: Contacts: 15, Retainers 23, Resources 15, Haven 9 Total: 62Disciplines: Necromancy: Sepulchre Path 35, Vitreous Path: 19 Total: 54Potence: 15 Total: 15Abilities: Occult 14, Awareness 6, Crafts 6, Total: 26Specialties: Someone's in my head 3, Total: 3Sum Total: 160Freebie Points: 14 in Merits, 5 in willpower, 3 in backgrounds Derangements Expanded Backgrounds Expanded Backgrounds Allies Bertram Crowe Contacts Vik (City rat and informant), Dominik (Smuggler/Acquirer of Antiquities), Professor Zarovich (Western and Eastern Occult Expert), Norman Valiant (Private Investigator) Fame TBD by ST Herd None Influence TBD by ST Mentor Bertram Crowe Resources "Ageless" (Antiques and Occultism shop), Illegal fencing trade of strange and rare items, apartment buildings across the city, Sizeable Bank Account Retainers 1. Xui Yen: Recently Deceased Stat Block (Core book), attached to an ancient gong from the Feudal Japanese Era that was a family heirloom, honourable but wrathful.2. Falk: Recently Deceased Stat Block (Core book). A Broadsword from Scandenavia is his fetter, blood thirsty.3. Christoph: Old Soul Stat Block (Core Book), Cyrus pay the tuition of his descendants as an anonymous charity which keeps him in his service. Status TBD by ST Other Memento de Morte: A ceremonial dagger with a dead language inscription on the blade Rights & Possessions Rights & Possessions Gear (Carried) Car Keys, Lockpick kit, Research Journal, 2x Cell Phone (Burner and Normal), Wallet, Keys to his shop and buildings Feeding Grounds Little Italy Havens Ageless, his antiquities shop and the building that houses it, four stories, two of which are the main shop with the top two floors acting as his main residence and research center, the basement acts as a secondary ritual space.The Haven is watched by a group of men trusted by Cyrus either through money or through the Giovanni family however they are only mortals, not ghouls they effectively act as watchmen.The interior of the haven is gaurded by his three Spirit Slaves unless he takes them elsewhere.The Haven has two entrances at the front and back and a secret entrance in the basement through a hidden door accesseed by a false brick in the wall that acts as a switch, one firm press and the door opens leading to a tunnel to an abandoned apartment building that Cyrus owns "scheduled for demolition". The top two floors are locked behind a combination pad reinforced door.His main study lies behind a hidden door in his home library accessed by turning small floral pattern on the bookcase which has been specially seperated. The basement contains ritualistic material, altars and candles, all the basics required for his occult hobbies. Equipment (Owned) Memento de Morte, various antique weapons, research materials/books, Various occult and antique items. Vehicles Mercedes 600 Grosser (Black out tint windows) Other Bertram Crowe: A former dark ages Charlatan who inadvertantly became attached to Cyrus, in effect becoming the ghosts fetter. This means that they are inexorably linked and must work together though they do sometimes come to odds. Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 232 Apparent Age Late 40's to Early 50's D.O.B. 2nd June, 1790 R.I.P. 5th October, 1840 Hair Greying Dark Brown Eyes Green Race Caucasian Nationality American Italian Height 6'4" Build Ectomorph Gender Male Face Claim Robert Carlysle (Mr. Gold, Once Upon A Time) A tall and lithe man with a slightly gaunt yet determined expression. He often wears dark suits to present himself as a business man most of the time but also to fit into the higher societies of Kindred. History History Cyrus Giovanni was born in 1790 to the Giovanni clan in the city of Venice. He was raised by two mortal members of the giovanni clan, neither of which were considered worthy of the oh-so-desired embrace of their family. Cyrus however displayed a certain fascination and talent with the trademark discipline of the Clan at a young age and seemed to have an intense hunger for the knowledge of the ancient and the esoteric. Over the decades he proved his dedication to the clan and the "family business" acting as a fixer, fence and world class researcher, operating as an apprentice for Alois Giovanni who would later become his Sire, Alois is a masterful Necromancer who took a shine to Cyrus and when he had arranged a very profitable transfer of an ancient coffin to the ownership of Alois, he made the young Cyrus into his Childe.A century passed with Cyrus working dutifully for his clan but slowly devouring more and more knowledge and becoming more and more obsessed with other magic, especially the tremere's vaunted Blood Sorcery. Eventually Cyrus struck out on his own with the contacts and resources he had acquired under Alois traveling to the US to join his bretheren there. Soon he established his shop "Ageless" in 1950, he accounted for the lack of change in store managers through the use of technology to alter old photo's and long periods of absence at times so people wouldn't necessarily remember how he looked exactly.Now in the modern day he operates out of this same shop slowly growing his knowledge and influence in Baltimore and the surrounding area, acting as an advisor and expert on all things occult for the kindred of Baltimore, not for free of course...He is a businessman after all.Who knows what this strange Occultist wants, maybe he's just an academic or maybe he has a greater design for his growing mastery of these dark magics...Care to find out?Dahlia Moreno Overview Overview Ever since Dahlia was little, she idolized people like Kylie Jenner. She watched Keeping Up With The Kardashians religiously. As soon as she was old enough, Dahlia was watching and creating makeup tutorials. Her father however refused to allow his daughter to become one of the idle wealthy, and insisted she go to college if for nothing else than to learn how to manage the outlandish business ideas she had. It was at college she met Deigo, a man who would change her life completely. Unfortunately, not long after doing so he met an untimely end at the hands of the Sabbat. She fled to Baltimore to start anew, a fledgling lost. But if anyone can make it in Charm City, it is the girl who exudes charm from every perfectly clean pore. Basics Basics Name Dahlia Moreno Player Matt Chronicle Baltimore After Dark Nature Autocrat Demeanor Bon Vivant Concept Undead Influencer Clan Lasombra Generation 10th Sire Deigo Ramirez Attributes Attributes Physical p Strength 11000 Dexterity 11000 Stamina 11000 Social s Charisma 11000 Manipulation 11110 Appearance Ravishing 11110 Mental t Perception 11000 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 00000 Awareness 10000 Brawl 00000 Empathy 11100 Expression Tweets 11100 Intimidation 10000 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 00000 Performance Social Media videos 11100 Stealth 00000 Survival 00000 00000 Knowledge t Academics 10000 Computers Video editing 11100 Finance 11000 Investigation 00000 Law 10000 Medicine 00000 Occult 11000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Presence 10000 Obtenebration 11000 00000 00000 00000 00000 Backgrounds Fame 11000 Generation 11100 Resources 11100 00000 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11110 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Willpower 11110 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn 13/1 Merits & Flaws Merits & Flaws Merit Type Cost Friendly Face Physical 1XP Blush of Health Physical 2XP Enchanting Voice Physical 2XP Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Appearance specialization - 1XP Expression specialization - 1XPPerformance specialization - 1XPComputer specialization - 1XPResources 2 dots - 2XP Friendly Face merit - 1XPBlush of Health - 2XPEnchanting Voice - 2XPTotal XP spent 11 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) iphone, tablet PC, filming equipment, fashionable wardrobe Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 18 Apparent Age 18 D.O.B. 5/19/2005 R.I.P. 10/30/2023 Hair Black Eyes Brown Race Hispanic Nationality American Height 5'5" Build Slender Gender Female Face Claim Selena Gomez History History Dahlia grew up in Edgewater Maryland, a suburb of Annapolis. Her father was CEO of a high end military defense contractor and her mother a socialite turned lobbyist. Dahlia was always a cherub-faced coquette turning heads and hearts. She was modeling and doing pageants since she could walk. At a young age Dahlia became fascinated by the Kardashians, sneaking to watch Keeping Up with the Kardashians as her father did not approve of the Kardashians or their lifestyle. Not to mention Dahlia was much too young for most of the subject matter on the show. Still whether it was on her phone, television or tablet Dahlia watched the show behind her parents' backs whenever she could.When middle school came around Dahlia had already mastered the art of makeup. She watched numerous makeup tutorials on YouTube and by 14 she was making her own. Within the span of a year Dahlia amassed quite an online following on YouTube, Twitter, Instagram and TikTok. Her father often protested but her mother felt there was no harm provided Dahlia was extremely cautious online which she always was. Dahlia knew what steps to take to make sure she did not accidentally dox herself or her family and she never DMed anyone who was not a sponsor. Despite her growing online fame and sponsor deals her father insisted Dahlia get a proper education, particularly if she wanted to pursue her more fanciful business ideas following in the footsteps of Kylie Jenner. It was college or disinheritance. And so Dahlia enrolled at University of Maryland to get an MBA with a minor in business law. It wasn't long into her first semester however when she met Deigo, a handsome and mysterious young man who though polite and could make her melt with his accent had some sort of air of danger about him. Dahlia was so enamored by Deigo that she didn't notice things like his only going on dates at night and his avoidance of mirrors. It never seemed odd how Deigo loved giving hickeys even more than kissing it seemed but he just knew how to make her body feel so damn good. It came as quite a shock then when Deigo revealed what he really was, and what he wanted her to become. To never grow old. To never see so much as a grey hair or a wrinkle. How could she say no? Hidden away in a dark room while a fraternity Halloween party thrummed downstairs, Dahlia was embraced. Then, everything went straight to hell.Before Deigo could truly start to explain their nature; the rules, what it truly meant to be a vampire, a group of them assaulted the school. Deigo told Dahlia to hide, to concentrate on blending in with the shadows and staying hidden. Dahlia did as he said. Curled up with her arms wrapped around her, trying to feel like the shadows around her were coalesced to keep her safe. It worked, Dahlia lived. Deigo did not.With Deigo having met his Final Death and nearby Annapolis, her home now in the control of the very group that killed him, Dahlia fled north to Baltimore to seek refuge. Daniel Krazinski Overview Overview World-class thief, playboy, RavnosDanny is quite an interesting lad. Born in Split, Croatia to a Polish woman and a wealthy businessman, he had quite a good life as a youngster. He was rather mischievous but also quite kind. He was Embraced during World War 2.  Along with his sire, he had started a (very profitable) crusade against the Nazi's by stealing dozens of paintings, books and artifacts of religous importance back from them. In the aftermath of the war, he broadened his horizons and rose to fame as one of the best Kindred thieves alive. Basics Basics Name Daniel Krazinski Player AdvancedIdiot Chronicle Baltimore After Dark Nature Bon Vivant Demeanor Gallant Concept Charming Thief Clan Ravnos Generation 11th Sire Renee Dupont Attributes Attributes Physical s Strength 11100 Dexterity 11100 Stamina 11000 Social p Charisma Smooth talker 11110 Manipulation Conjurer of "Facts" 11110 Appearance 11100 Mental t Perception 11100 Intelligence 11000 Wits 11000 Abilities Abilities Talents p Alertness 11100 Athletics 11000 Awareness 11100 Brawl 10000 Empathy 00000 Expression 10000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 10000 Firearms 00000 Larceny 11100 Melee 00000 Performance 11000 Stealth 11100 Survival 00000 00000 Knowledge t Academics 11000 Computers 00000 Finance 00000 Investigation 11000 Law 00000 Medicine 00000 Occult 00000 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Chimerstry* 11000 Fortitude* 11000 Obfuscate* 10000 Presence 10000 Celerity 10000 00000 Backgrounds Domain 11100 Generation 11000 Resources 11110 Herd 10000 00000 00000 Virtues Conscience 11100 Self-Control 11100 Courage 11110 Humanity 11111 10000 Path Bearing Willpower 11110 00000 00000 00000 Blood Pool 11111 11111 10000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Enchanting Voice Physical 2pt Rep Social 1pt Rising Star Social 3pt Prestigious Sire Social 1pt Elysium Regular Social 1pt Protege Social 1pt Flaw Type Bonus Deep Sleeper Mental 1pt Phobia (Spiders) Mental 2pt Tic Physical 1pt Vulnerability to Silver Physical 2pt Impatient Mental 1pt Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 35 Notes Freebies spent on 3 dots of resources and 1 dot of generation, 1 dot of Charisma and 1 dot of Perception and the third point of Rising Star.XP:Obfuscate 1st dot = 10 xpCelerity 1st dot = 10 xpPresence 1st dot = 10 xpChimerstry 2nd dot = 5 xp Derangements Clan Weakness: Gambling Expanded Backgrounds Expanded Backgrounds Allies N/A Contacts N/A Fame N/A Herd A Serbian family who have been friends to Clan Ravnos for generations. Influence N/A Mentor N/A Resources All his wealth is derived from his past gigs, from heists, burglaries, and plain old robberies. Retainers N/A Status TBD Other His Domain is located in between Otterbein and the Inner Harbor, specifically on Light Street. Rights & Possessions Rights & Possessions Gear (Carried) Phone, Wallet, Sunglasses, Necklace with a Werewolf tooth Feeding Grounds The area around Light Street Havens Penthouse in the 414 LightStreet building Equipment (Owned) Vehicles Chevorlet Camaro ZL1 2017 (Black) Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 100 Apparent Age 23 D.O.B. 28. 03. 1922. R.I.P. 10. 1. 1942. Hair Dark Brown Eyes Brown Race Caucasian Nationality Croatian Height 193 cm (6'3) Build Fit and slender Gender Male Face Claim Ben Barnes The only fair way to describe Daniel is to say he is handsome. That's it. He dresses in a myriad of ways, so he can be seen in a suit equally likely as a set of trousers and a hoodie. He is build like an athlete, although he believes that's mostly due to genetics more than any sort of actual fitness. Considering he's somewhat tall. some consider him intimidating at first, but as they meet him, they realize he is not an actual threat. At least not a physical threat. He keeps his hair well-kept and wavy. Ever since he left the Army he has kept it at a medium length. History History Daniel is quite an interesting fellow.Born on the 28th of March, in the year 1920, the quite young Daniel Perović was born to  Ivan Krazinski, an accountant for a firm in Split and the beautiful Sannja who came from a wealthy Polish family. They were content with the life they had, especially with a child joining the family now. As there were no complications with the birth of Danny, Sandra and he were discharged from the hospital fairly quickly, in about a week. After that, she took care of him as properly as she could, seeing as she was completely new to the fascinating thing that was motherhood. With her maternity leave, Sandra devoted 70% of her time for her family, something she did with little to no regrets. As Danny slowly, but surely grew up, they decided to hire a nanny, so that Sandra could return to work, maybe not in full force, but nonetheless, it worked. The young baby behaved well around his nanny and she never had any major issues with the baby. As months turned into a year, his first official birthday was celebrated, with him not quite understanding he had to blow the candles, and he slept halfway into his birthday song. No matter, the parents were happy beyond belief, even if Danny wasn't. At roughly 18 months, the baby started to crawl quicker and even have the strength to climb small obstacles, a fun little event for any parent. By the age of 3, he started walking straight and almost had the ultimate and exotic technique of running finished. At age four, he could already speak quite a few words, though most of it being the basics: Mom, Dad, Bathroom, Bored, Hungry etc. Though Sanja and Ivan tried for a while, Danny's willingness to learn was sporadic, to say the least. He was always off in his world thinking about who knows what and about who knows who. Nonetheless, they tried to teach him the ABC's as early as possible, if for anything, then to brag. On his 5th birthday, he twisted his ankle riding a tricycle. As such, he spent his special and unique fifth birthday at the hospital, not far from where he was born in fact. Thankfully, this time he understood that his job was to blow the fire on the candles, and so he did. Everyone congratulated him on a job well done. By the time he was supposed to turn six, the legendary children's character, Winnie the Pooh, had his first debut ever. As such, Timothy Jones, Danny's father, grabbed a copy of the children's book and gifted it to Daniel, and the adorable little bear addicted to honey would become Danny's favorite imaginary friend. Every child had one, and Danny's was undoubtedly Winnie the fucking Pooh. As such, soon enough, a lot of his toys were Winnie the Pooh related. As far as toys go, that was certainly quite an interesting choice, a yellow bear who loved honey. Oh, the ingenuity of man, a thing Danny sorely missed, almost as much as his childhood.As he got older, bit by bit, he also had to start going to school. Though kindergarten was nice, Danny's next dangerous mission was undoubtedly the school system of Yugoslavia. As everyone in first grade was obviously still children, Danny had no trouble making friends, of any variety. They all shared toys and played fun  little games at the schoolyard together. Oh, if the young Daniel only knew what would've been in store for him later, he'd never leave the school and his childhood friends. At age eight, the young boy couldn't be stopped. As he got older, he got more and more energy, to the point that his parents could barely even keep up with him, further solidifying to them that he was indeed growing up. As such, certain liberties were taken, and he started hanging out more with kids his age, so the parents of the neighborhood could have at least a little while to rest, after all. As for school, as a second grader, someone would've thought Daniel a genius...as long as you didn't mention he was 8 and in fricking 2nd grade. By all means, he was just a big toddler as of now. Though, as it usually ends up being, he did get a little teased by his parents on whether or not he liked any girls, as is seemingly the tradition with parents, or perhaps even a bigger curse than Vampirism is. No matter the case, Daniel didn't have any lady friends, per say, as he was only a freaking eight year old child. At age 9, it did become clear that their young Daniel was gifted, one way or another. The future seemed bright for the young boy. For his tenth birthday, Daniel had hoped for something special, and he was most certainly pleased. He got to go to California for a whole week! If Disneyland existed by then, Daniel would've most definitely been there, though unfortunately, the amusement park would open far, far too late for the young boy. Though, by all means, he did enjoy his travels around the beautiful state of California, a place he had never been before. His parents took him there and they all had a laugh around the state. They stayed in Los Angeles for a few days (where, coincidentally, they would have been met by a coterie of Vampires that decided to feed on the tourists, though they obviously forgot such a thing had ever happened…). Daniel did, by all means, enjoy the trip and he treasured it deeply, one day hoping to maybe even live on the West Coast. As for his 11th birthday, the boy acted less and less like a child and more like someone approaching the years of a teenager. He'd wish to stay outside more, socialize more with kids his age, and just generally had fun that way, something that was relatively new to his parents, though they fully approved of it, seeing as nature was taking its course. By the age of 12, Daniel's academic success was large enough to allow him to skip a few grades, should he choose to. Despite the suggestion, his parents decided to keep him in the grade he was to socialize with kids his age, but hire a tutor on the side to teach him more advanced techniques and subjects. And that's how it worked, and Daniel was pleased with that, still being with his friends, but actually being challenged a bit now. That seemed ideal for the boy, at least for the time being. Ah, the dramatic birthday that was the 13th birthday. The official beginning of a teenager's social life. And so it was, Danny started growing quite taller and gaining a faint amount of muscle, nothing dramatic, but still noticeable on the young and skinny child, their parents had known up to that point, after all. It was just about that time that he first started having romantic interests in girls, though too shy to actually do anything about it. Though the term of a nerd didn't exist back in the 1930's, he was still socially inept, to say the least. Though, through time he'd try to fix that error as best he could. And that he did, with fairly major success, gaining a reasonable amount of friends relatively quickly. Such was fate, it would seem, at least. As he got older, he did get interested in sports, deciding to start with basketball and seeing where that took him. As for extracurricular activities, he signed up on the debate team as well as drama club, if for anything then for pure fun. At 14, the growth spurts were starting to become more and more apparent as his voice started ever so slowly deepening and facial hair very slowly popped up. On the other end of the spectrum, however, was his height. He started growing taller and taller, ending up to be 6 feet tall at 14, which certainly made him seem funny. Thankfully enough, along with his height, thanks to the fact that he started practicing basketball more and more vigorously, he was starting to gain a reasonable amount of muscle. Again, he wasn't Superman, but he looked less and less like the strongest muscle he had was his brain. For his 15th birthday, he had his first official kiss from a girl named Ema Josipović and it's one of the things Daniel remembers the best from before his unlife, considering it a very, very good memory. By the time he was 16, things started heating up in Europe, with a possible war on the way. Yugoslavia, however, had little to do with that, and as such, so did Daniel, who's social life just started to bloom. He was gaining popularity in high school as the smart romantic lad who always had a few tricks up his sleeve whenever he needed them, always being a tricky guy to fool and you'd need to be foolish to try and trick him. As such, he found that… a certain vibe was entertaining to the ladies, so he'd intrigue them all with the mysterious behavior and then become a nice ladies man once they got acquainted, at least that was the general routine. By 17, he had quite the reputation as a proper trickster, but also a genius, getting significantly high grades and proper education. Though he tried, basketball wasn't for him anymore and he ended up experimenting with baseball, a typical American sport, a great one, at least Danny thought as such. As his general education was soon to come to a close, Daniel and his parents started to discuss what his (and therefore their) move should be. It took time to agree, but the general consensus was to go to the one and only University of Belgrade. A college where Daniel might be tested and have some sort of proper education for a proper job in the fairly distant future. At least, that was the agreed upon plan, only fate would show and provide what would truly happen, after all. At the glorious and infamous age of 18, Daniel was done with high school. It was done. He was done. Now, he was off to bigger and better things. With the next thing obvious, his next so-called mission was college. And so it went. Daniel moved to Belgrade to go to college, because unsurprisingly he did get into the famous Ivy League college through sheer tenacity and hardheadedness. After a full semester in college, Danny had to admit he was challenged by the college and it's well-made academic institution. He had made a fair number of friends, even having the occasional romantic relationship once or twice, but with both being short-term, Danny didn't find much success in that area, at least. Now, as for the rest, he wasn't a fucking genius but he wasn't half bad either, that much was clear by his grades. Most of his professors were pleasantly pleased, as was he. Frankly, while not the greatest student, his tenacity and impulses and instinct brought him this far and he had no intention of stopping now. As his parents were also pleased, he tried to visit them as frequently as possible, which thankfully wasn't too difficult. Just as he was supposed to start the next semester, the worst possible thing happened. Europe had gone to war, with Germany at the center of it, as it was only a decade earlier. Daniel, was truthfully, horrified and disgusted by the notions that the Nazis and the so-called Axis were attempting to violently apply to the world. Though he believed soon enough that Yugoslavia would be forced to intervene in the upcoming tragedy. As such, he kept reading up on the events and misadventures of the Nazi regime of the so-called Fuhrer Adolf Hitler. It wouldn't take long until he and many other good souls would need to go off and fight in this war of possibly global proportions. And so it was, as Yugoslavia went into war, Daniel enlisted into the Partisans, at least temporarily ignoring his education for the betterment of the world (at least in his eyes, that is). He was scared, but he was also confident in himself and his fellow soldiers that they'd survive. As weeks turned into months, the war seemed eternal to Daniel, a battle which would last an eternity. Thankfully, there had been some victories for the Allies, almost as much as their losses… almost, that is. Daniel had the luck of not being injured as of yet. However, he was soon to be shipped for the next event which would've been known as Operation Bolero, a build-up of United States and Allied forces in preparation for any Allied reinforcements and forces to come later on. Though it was successful in general, there was a small catch. A poor soldier who had been shot in the leg whilst saving a nominal amount of his platoon. Daniel Krazinski risked his life to get 10-15 people to safety for a tactical retreat, in turn being captured by Nazi German forces and almost becoming a POW. If it hadn't been for his damaged leg, he would've been hauled into a concentration camp where he'd live out all his days. Instead, he was grabbed off by a group of Nazi soldiers who decided to torture the young Daniel before pawing him off as a POW or killing him. But no… his courageous feat and effectively defeat was seen by someone… or rather… something. The Germans had had cases of soldiers disappearing among the forests and such. Most believed it was desertion at first, until they found dozens of bodies, dead for days. The beast or… even worse… person that killed these poor men was never found and would always stop killing for a rather significant while. That same being, at the most silent part of night, had infiltrated the (to Danny's eyes) dark dungeon that Daniel had found himself in. Being tied to a bed in a closed room, all he could hear were gunshots, screams and the sound of bones breaking and then… a silence. A silence that almost felt infinite. And then, the opening of his door… locked… it was locked. As such, the door was kicked down with a single kick, no small feat, in Daniel's eyes at least. And then… a mysterious figure… just one. No guns on him, no grenades or soldiers behind him. Just one… man? Daniel was confused, scared and relieved all at the same time. Begging him to help him get out of here, Daniel quickly understood that whoever this was, didn't understand English, he was French. He didn't understand the language as much as he'd like, but he did understand his name. Renée. The rest was gibberish to him, but his name was Renée Dupont, that much he could figure out, thankfully. Though he would've preferred to be able to understand him more, he simply couldn't. For a short moment, the good sir that was his savior left the room, bringing a bloodied German soldier, who was alive, though not conscious, into the room. Then, he attempted to tell Daniel something, sighing at the lack of understanding due to the language barrier. Then, he pointed at his teeth as rather suddenly, fucking fangs appeared, frightening Daniel as he somewhat understood what was happening. Not being able to help it, he yelled "DRACULA!". The "vampire" seemingly knows the name and is at least mildly pissed off. And then… then it happened. The crazy "vampire" grabbed the young man and bit his neck. The feeling he felt… It was nothing short of incredible. It didn't last long, but for a moment he felt… complete. Like he'd been made complete by the bite of this… vampire. For a short moment, Danny had forgotten his fears and troubles. He just felt… calmness. And then… nothing. Sheer nothingness. He felt… empty… he felt like he was dying. The last thing he could see before closing his eyes was Renée biting himself, letting his blood drop. Then he opened Daniel's mouth as some of his disgusting blood entered his mouth. But… but the blood wasn't disgusting. It was… amazing. He felt even better than from the Kiss only moments before. He felt rejuvenated. Like a demigod, even. He felt amazing, to every degree. Almost immediately, the wound in his leg healed and he… he could walk. But then… such an immense feeling of hunger. He felt prepared to throw around everything and eat himself if he had to. He was so hungry. And then… Renée pointed to the sole surviving Nazi soldier of the group that captured Daniel. With such ferocity and pure beastial energy, Daniel jumped at the German at speed she couldn't even comprehend and then, he did the same thing Renée did, biting him and literally sucking the blood out of him, so naturally as well, even though Daniel had no idea what he was doing or why he was doing. It just felt… right… no matter how wrong it was. The ecstasy… the euphoria. It was nothing like Daniel ever experienced then. He had smoked and drank prior to this, but it was nothing like this. This was pure ecstasy. He savored every bit of the… blood. He knew it was disgusting, but it did not feel as such, at least not to Daniel. Not right now. And then… Renée magically could speak English. It would seem the monster had been pretending to not know English in hopes of needing to explain things as little as possible in hopes of not hurting Daniel, but now that the process was possible, he had done everything he needed. As such, he smirked and explained to Daniel what he was, what Renée made Danny be, why he did it and who he works with and why. He explained it all. It was… horrifying and amazing at the same time. Danny couldn't find himself believing everything the man told him. It was… beyond anything Daniel ever imagined. Vampires, Werewolves, Magic, Fairies… it all existed… but it was far darker than the child stories he knew about such things. They were living (or more commonly unliving) beings capable of feats far more powerful than humans. But they were still… human. More or less, at least that's how Renée described it to Daniel. Explaining to him that the Nazis would've killed him for what he had done, was the only true way to save him, though the cost would be major. Renée explained that his sacrifice was honorable and brave, and he deserved unlife, though the cost would've been that he was now a vampire, a predator of the night and, as far as the human world should know… dead. Fully dead, at that. Though a sad and difficult thing for Daniel to understand and accept that he was supposed to adapt to something like this… it was so… different, to say the least. And so, the beginning of Daniel Krazinski, the new vampire, also known as Cainites or Kindred, had begun and he was now a part of a whole different world. A world of darkness and shadows. Supposedly a member of the clan Ravnos, his "Sire" Renée stood by with Danny for a couple of weeks and months, tutoring Daniel in the ways of Ravnos and the Vampire, explaining their weaknesses and their plethora of strengths, they were numerous after all. He even learned some fascinating new techniques that are known as Disciplines in Kindred society. Enhancing his speed, strength and endurance to degrees Daniel thought genuinely impossible. Unfortunately, at certain things, Renée and Daniel seemed to disagree. Be it killing innocent (or what Daniel deemed innocent at least, though that was quite subjective, with Daniel's humanity still relatively intact), who deserved punishment, and what was the difference between murder and killing those who deserved it. It got to the point that a relatively major impact between the two ripped the relationship between the two apart, although they still respected each other. As they went their separate ways, coincidentally, the war was at an end, with the Allies being the seeming victors. As such, Daniel used the opportunity to move to the United Kingdom, a land where he might find some peace as a Kindred as well as some fellow Vampires. And so it was. He joined up with the Vampiric society in Birmingham, a fairly sprawling and large city, with more than a modest amount of crime as well. He attempted his best to be a sort of vigilante/crime-fighter so as to provide some semblance of justice in his current Cursed form. However as months turned into years, and the official third year of Daniel being a vampire was coming, Daniel realized that the world of Crime and World of Vampires was far more connected than he'd prefer, as such, he had little wish to socialize with other Vampires, as a significant amount of them would be criminals either after or during their mortals lives, and stayed that way as Cainites. As such, Daniel found more fun socializing with the nightlife and clubbing people as the war came to a close. Due to the fact that the war was over and the Allies were victorious, morale was very high, and as such the nightlife of Birmingham was quite, quite vivid and energetic, so Daniel was so rarely bored during the nights. He had groups of humans he could party with and a steady amount of humans to feed upon. Life was good. Night after night, Daniel was living the best life a Vampire could, keeping the Beast away and keeping himself true to his own Humanity. As such, he had no reason to use his Vampiric powers too much, thus not using up much of his blood, so even then, his hunger was still an issue, but not a total crisis, which kept Daniel motivated to try and keep his life like that. Attempting to educate himself as much as he could, with going to night school in various subjects he found himself interested in, he kept up to date and that was his plan. Party, fuck, learn, feed and sleep. More or less in that order. And he was content with that kind of life… for a long while, he would be. It was after his 28th birthday that Daniel understood that he would age no more, resembling himself perfectly as he was prior to being Embraced. His body would stay the same for all eternity, or almost eternity, at least. By the time he'd been in Birmingham by now, he'd gain a modicum of respect by the other groups of Kindred and Cainites in the city, as he'd shown to be quite charismatic and (at least in his eyes) interesting, and as such his influence ever so slowly grew as he'd make a friend out of just about any friendly Kindred out there. As for sect relations, he couldn't truthfully identify with any of the sects, all of them seeming far too extreme for his tastes, though he ended up identifying the most with the Camarilla of Birmingham. Even then, Anarch Kindred didn't ignore him nor disrespect him, he just wasn't particularly invested in that social circle, is all. Though he had his fair share of issues with some Kindred, more often than not he'd be able to calm down any bad blood before it'd be regretted by both sides. However, one particular night a pack of 4 or so Sabbat members bumped into the Birmingham Elysium, jacked up on whatever the Sword of Cain does in their weird ass rituals and tried to both literally and figuratively burn the place down. It was thanks to Daniel and a group of another few Kindred that the Sabbat were taken care of. Almost losing his unlife, Daniel showed two things. One of which was that his skills from the military had not dispersed, at all. The second being that he was one crazy motherfucker. And that was certainly true… few things scared him, except fire, spiders and women. Everything else, he could handle. Everything else was quite literally very manageable. As time went on, he would explore the United Kingdom, ending up in Manchester, the Brujah-controlled princedom, connected with Liverpool. That was undoubtedly the place where he got his smooth and sly humor, living with such a major amount of Brujah, warriors in their own rights, but also a somewhat charismatic bunch, they lacked the political issues London was riddled with, and as such, Daniel had no intention of going to London, as Ventrue, Tremere, Sabbat and Anarchs have been fighting over it for literal decades. While Birmingham was quite a peaceful place, tightly organized by the Prince and his Primogen, Liverpool and Manchester were total opposites, being fairly brutal. It wouldn't be rare for Daniel's unlife to be questioned on a monthly basis by some attacks from Kindred in some form. There, he learned of a coterie of Gangrel that had somehow been able to make somewhat peace with the Garou, better known to Danny as the Werewolves of legend. Of course, if vampires exist, why wouldn't werewolves, that should have been obvious to Daniel immediately. It was, by all means, an interesting few years living in Liverpool as the society, both Kindred and not, were different than that of Birmingham, where he had spent a significant amount of time living. Even then, he had a blast here, with him learning quite a bit of information, something about the brutality of the Brujah and that they weren't always anarchist brutalists, but were scholars and intellectuals,and a lot about Kindred society as a whole, what the Sabbat, Anarchs,  Camarilla all actually were, some minor part of the legend of Caine, and the Antediluvians and what-not. It certainly was… interesting, to say the least. If life was a book, unlife would be the fucking Bible, considering how expansive it was. Truly, though there were many flaws with it, there were also some good. Not much, but some nonetheless. His next stop after Liverpool and Manchester? It was undoubtedly York. Boy, York was the greatest of all the places he had moved to up to that point. The Yorkshire territory was beautiful, with such harmony between the Ventrue prince and his primogen, and effectively all of the clans would be able to coexist together. It was certainly something. Hell, everyone was able to settle their differences there and live a quiet life, or at least the Kindred equivalent. Their lives were never quiet, but here, it had a facsimile of it. It was genuinely one of the places where unlife could truly thrive the same way life does. Daniel spent a better part of 3 years in York and the subsequent area, raising his influence, though he cared little for it. His interest was a place to settle, at least until he got bored. Such was the way of Ravnos, he quickly understood. They always… always moved. Much like the Roma they seemingly followed at a time long ago, they would traverse the Earth for as long as they could, never finding any true place for them. Perhaps that was the curse of every Kindred. The inability to find somewhere to stay for eternity. Either way, Danny was many things, but he wasn't a thinker. He was a talker. A rather good one at that, if we were to be honest with each other. York was a good place for Daniel, he spent a long while there and he gained experience and knowledge from the Kindred society there, learning that despite how antisocial some Kindred are, they can still all live socially and in harmony. Next up on the road? Daniel's biggest decision to date. Daniel was going across the pond. Well, to the United States at least. . He was, by mortal standards at least, 39 now. His parents had to be in their sixties or something. Either way, no matter how much he wanted to meet them, he couldn't truthfully identify himself to them, not like this. It would destroy the Masquerade, a quite sacred part of Kindred society. As such, Daniel's next stop was the place he swore to go at least once in his life. Los Angeles, the city, apparently somewhat of a sanctuary for Anarchs during this time, considered to be an Anarch Free state in America, a term that was new to Daniel, but it was suggested by some of the Kindred he had met on the road. So, in 1959, Daniel packed his bags and set a course to California, where he'd remain for quite a while. Despite being quite chaotic to find his place in between the coteries that called themselves gangs and skeleton crews of the Sabbat, it was difficult for the first few months, but luckily, Daniel prevailed somehow, staying low long enough for all of the dust to settle and officially be a citizen of LA, by Kindred society, that is. Now, he was free to do everything. With all of his knowledge, expertise and stories even Gangrel were stumped regarding stories to tell to beat him. A person who had seen just about all Kindred society had to offer. The Good, the Bad, the Ugly, the Stupid and the Weird. He'd been a witness to it all. As such, he fit in as a young veteran in the ranks of LA Kindred, as well as a general Veteran Indie Kindred, something he'd been for over a decade now. By age 42, he had been in LA for quite a while. While there, he had learned to gain a slightly more effective approach to combat. He wasn't a fighter by any means. He was quick, sure but he wasn't that good with a gun or something. He was a Ravnos. He was supposed to be good at 3 things. Running, hiding and tricking people. And goddamn was he good at them. Advancing himself in Chimerstry, a magical way Ravnos could create illusions, Daniel didn't have to be confrontational to end confrontations. His favorite move? Creating fire and terrifying Kindred that weren't aware it was an illusion, and playing it off as Thaumaturgy. With that settled, he had few times to run and hide, with both his silver tongue and his hands doing the work for him. He made quite the Kindred of himself, handling trouble in most forms. He even learned how to not scare off animals, something most Kindred had trouble with. He could communicate with their inner Beasts, and a connection could be formed between the Beasts. Truly, an interesting talent, but nonetheless a weird one. But none of those skills would've prepared for the stupid mission he signed up for. The outskirts of LA were being terrorized by the Garou, known enemies of the Kindred, and unlike the Gangrel of the UK he met in Liverpool, the Garou here did not accept any sort of peace between the two races, considering Kindred monstrosities, which Danny kinda had to agree they were, at least in some form, they all were. A group of brave 30 or so Kindred, Daniel being one of them, had been selected by the Prince of LA to attempt and exterminate the pack of Garou attacking the Urban Kingdom of the Cainites. It was a bloodshed, by all means. The Garou mercilessly tore down the bodies of a bunch of Kindred, and on the other hand, the Kindred gunned down every Lupine motherfucker they could  see, both of out fear and rage, two quite nasty emotions. Along with a group of two 7th generation Kindred, Daniel and them successfully took down a juvenile Garou, or at least the equivalent of a juvenile, Daniel neither knew or cared about their aging process. Though the lives of many were lost, the Kindred proved resilient, taking down 5 werewolves one by one, with the multitude of numbers they had, successfully protecting their home. By the year  1965, Daniel had enjoyed the quiet life in Hollywood. He partied every day. It was just the rise of westerns and the likes, so Hollywood as a whole started to boom into the film industry. Far more than it had prior to then. As for his dating life, a young Brujah Kindred by the name of Angelica Grey had entered a relationship with the Kindred, a pretty solid one. Both attempted not to start a blood bond with the other, as it would be more trouble than to just be cautious and being honest love was frankly more interesting, the relationship was iffy from the start and soon plummeted. No matter, Daniel still had quite the booming love life with mortals, having a one-night stand every week or so, truly, if he was a billionaire, he'd fully sell the whole playboy act. Unfortunately, he didn't have a billion bucks, but he sure was persuasive, that was for sure. Living in the streets of Los Angeles at times like these was certainly fun. From TV, Gangs (both Kindred and not) and the women, Daniel had a whole lot of fun in California as of now. Getting a quick buck here and there, socializing with the hot shots of every barony, he was content with what his life, or should I say unlife, had to offer for him here. It was paradise… sort of. As far as paradise exist for immortal blood drinkers, Daniel thought to himself. 1969, Danny had been a resident of LA's streets for quite a while now, harnessing quite a substantial amount of popularity with his Anarchs. If anything, they liked him for his Charisma and his sheer stubbornness in a fight, prepared to fight over just about anything. The Werewolf tooth around his neck seemed to support that claim quite, quite well. Using his brains more than his brawn, thankfully, though Los Angeles taught him that sometimes fists speak louder than words, he truly did make a place for himself here, that was clear. As the years went on, he still kept around California. Even into a new decade, the glorious 1970's, he still kept in the same area, something he hadn't done yet since his Embrace. Staying in one place, while being immortal seemed counter-intuitive to him. It almost felt wrong. Maybe not wrong, but odd. As such, in 1971, he set his sights for the lovely state of Nevada, where he'd get quite the nasty vice. In Las fucking Vegas, Danny lived the good life, like a proper playboy. In a city that was only truly alive in the night, both Kindred and mortals would have a gigantic blast, that much was clear. And such was the case with Danny. The casinos provided infinite fun for Daniel. From gambling, women, fights, discussions, drugs… Everything was a blast. He had spent so many years, drugs and downright lethal fights seemed like candy and play-fighting to him, at this point. He himself wasn't the biggest fan or either, but he had accepted that it was a somewhat normal part of the world now, nothing alike when he was still young, in spirit. 1972-1975, quite the time for Danny. Vegas was still the place for him, with gambling seemingly something he was talented in… or Lady Luck had a crush on him. Knowing himself, the latter was probably true, not the former. Or at least that was what he liked to believe, the young Ravnos. Even though youth was subjective to someone who was effectively immortal, Danny thought to himself. He'd always stay this young, now how much that would impact his health Danny was not certain. How could he be certain in anything. Everything was different. The world was different. He was different. All of it. None of it made sense, in all honesty. Very little of it did, and the times it did were short and far between each. No matter any of that, it was a fact that he could not think about such things now. All he could do was feed and have fun. Whole lot of fun! That Daniel didn't have any problems with, he seemingly never did. Sleeping, drinking, feeding and fucking his way through night through night, that the best way Danny knew to live right now, or should he say not live? Whichever the case, Danny had started to make a name for himself in Vegas as well. The daring Ravnos with no allies, and hundreds of friends. Such was the legacy of this young Kindred. It was a damn good one, too. Although, that was, once again, in Danny's eyes, at least. After all, feeding on the blood of innocent victims isn't exactly the most luxurious behavior. 1976-1979, we are getting into the Modern Age no, eh? With the Cold War at an end, politically, the world was at peace. In the real world, though? It was just starting to heat up. Anarchs, Camarilla, Sabbat. Everyone was constantly fighting, killing, destroying each other over the stupidest time. It was at this time that Daniel had decided to remove himself from the ranks of any Sect, deciding to go at it alone with his Ravnos brethren might've been smarter, if not also safer. Though a shame, it didn't change much for his typical routine. He still slept, fucked, fed, and slept again. In that order, as well. That was roughly the best way it worked for him, at least in his head, that is. As such, he had quite some fun, bringing a girl… or someone else into his bed and showing them the door with them all flustered. Such was the way he lived. If he wasn't in bed, he was in the casinos betting hard and good. If he had learned anything, it had been how to properly gamble. At the cost of that, there was also the fact that he started becoming addicted to the energy he would receive from gambling, resembling that of feeding off of someone, at least somewhat to him. Poker sure was more exciting when it felt like your unlife depended on it. Daniel Jones truly was happy with that life, no matter how cruel, difficult and confusing it might have been at certain times. As a 54-year old in a 24 year old's body, Daniel had more experience in certain things than most. It was also at that time he decided to convert to the Camarilla, who surprisingly accepted him with open arms seeing as he was quite famous.And finally, in the last decade he has moved to Baltimore, a smaller city than what he usually considers acceptable, but nonetheless a place with a heavy Kindred influence. Demonculaba Overview Overview Cult leader, self sufficient, fuedalist Gangrel.                                                                                        A Gangrel that is lost in vampiric sects and wants to find someone to connect with. When it comes to his outward personality though he Shepards humans along the path of self reliance and self improvement. Removing reliance on such things as family. He seeks to bring people down a path of feral nature and secretly wants his own vampiric ‘pack’ to call family. Basics Basics Name Demonculaba Player Big-daddy-nurgles Chronicle Baltimore After Dark Nature Outsider Demeanor Pedagogue Concept Gangrel lost in the Sects Clan Gangrel Generation 10th Sire ? Attributes Attributes Physical p Strength 11100 Dexterity 11100 Stamina Tough 11111 Social s Charisma Smooth talker 11110 Manipulation 11000 Appearance 11100 Mental t Perception Insightful 11110 Intelligence 10000 Wits 11000 Abilities Abilities Talents p Alertness 11100 Athletics 11100 Awareness 11000 Brawl 11100 Empathy 11000 Expression 11000 Intimidation 11100 Leadership 11000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken 11100 Crafts 10000 Drive 00000 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 11100 Survival 10000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 10000 Law 00000 Medicine 11000 Occult 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism* 11111 Fortitude* 11110 Protean* 11110 Celerity 11000 Presence 11000 00000 Backgrounds Herd 11111 Retainers 11111 Generation 11100 Haven 11111 Resources 11100 Contacts 11100 Virtues Conviction 11000 Instinct 11000 Courage 11111 Humanity/Path 11110 00000 Path Path of the Feral Heart Bearing Willpower was 11111 11111 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Flash backs Mental 6pts Impatient Mental 1pt Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 164 Spent 159 Notes 60 - Animalism 0→540 - Fortitude 0→411 - Haven 0→57 - Resources 0→317 - celerity 0→2.                           7 - presence 1→2                            5 - empathy 0 →2.                           5 - expression 0→2                        5 - leadership 0-2.                           2 - conviction 1-2                                                           Freebies (22/15+7 Flaws):7 - presence 0→15 - Herd - 0→51 - Generation 2→31 - Retainers 4→5                            3 - Contacts 0→3                                 5 - Willpower 5→10 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Small time contacts in the world of organized and unorganized crime Fame Herd They bought into a cult or were abducted into it Influence Mentor Resources A wealth acquired from the simple crime. Retainers 4 savage warriors and one who handles paperwork and day to day. Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds His haven and where he sees fit Havens Secluded plantation where people feed themselves and try to be as self sufficient as possible. It lies between York and Baltimore legally owned by one of his ghouls. Deep into the wooded paths. Equipment (Owned) Vehicles Volkswagen jetta Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 222 Apparent Age 47 D.O.B. 1800 R.I.P. 1847 Hair Black Eyes Dark Race White Nationality Russian Height 6'0" Build Muscular and lean Gender Male Face Claim Rasputin Tall 6’0 built lean and isn’t particularly handsome or ugly. History History Embraced nearly at random by a Gangrel. He lasted longer then he thought. He was there at the civil war wandering from side to side. Fighting. He was there at the First World War wandering from side to side. He is indecisive. He feels his clans need for freedom but he also feels the need to be apart. His pack is missing he substitutes it with human chaff but they can’t fill his need for kinship. He needs another group to give him kinship some Gangrel or sabbat but he needs people he can trust. People he can protect. He has terrible memories and nightmares of his first embrace. He was out and when he awoke he was slaughtering his family but he couldn’t stop. His hunger couldn’t let him. Dr. Robert Kilroy Overview Overview A genius and a prodigy, Robert has finished highschool at the age of 13, getting his first phd at the age of 18, he has been working up the ladder of academia for his entire life. As an autodidact with eidetic memory, while being capable of reading around 20.000 words per minute, Robert has taught himself anything and everything from languages to psychology to chemistry to engineering and many more topics by religiously reading books. This caused him to prefer written media over modern day digital media, but he can and does tinker with computers and modern electronics when he needs to. Nowadays, he works with the local police department and with FBI when needed as a criminal profiler. Basics Basics Name Robert Kilroy Player Can Chronicle Baltimore After Dark Nature Scientist Demeanor Conformist Concept Walking Encyclopedia Clan Mortal Generation None Sire None Attributes Attributes Physical p Strength Specialization 11000 Dexterity 11000 Stamina 11000 Social s Charisma 11000 Manipulation 11000 Appearance Innocent 11110 Mental t Perception Specialization 11100 Intelligence Analytical 11111 Wits 11000 Abilities Abilities Talents p Alertness Specialization 11100 Athletics 00000 Awareness 11000 Brawl 00000 Empathy 10000 Expression 10000 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 11000 Drive 10000 Etiquette 00000 Firearms 00000 Larceny 11000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Analytical 11110 Computers 11100 Finance 10000 Investigation 11100 Law 11000 Medicine 10000 Occult 00000 Politics 00000 Science 11100 Technology 11000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds Resources 11100 Contacts (Academics) 10000 Contacts (Law) 10000 Contacts (Police) 10000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11110 Courage 11000 Humanity/Path 1111111100 Path Bearing Willpower 1111110000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Coldly Logical Mental 1 Concentration Mental 1 Language (Spanish, Italian) Mental 2 Computer Aptitude Mental 2 Eidetic Memory Mental 2 Flaw Type Bonus Shy Mental 1 Phobia (Snakes) Mental 2 Flashbacks Mental 6 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes 4 freebies for Willpower 6 2 Freebies for Academics 4 4 Freebies for Science 34 Freebies for Technology 22 Freebies for Computers 315 Xp banked. Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Academics: A fellow doctorate fellow who is working at the Dean's Office at the University of  Notre Dame.Law: His FBI handler that used to be a DA.Police: His partner inside the local force when he's taken to the field for investigations. Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 23 Apparent Age 23 D.O.B. 6.18.1997 R.I.P. --- Hair Brown Eyes Brown Race Caucasian Nationality American Height 5'7 Build Slender Gender Male Face Claim Matthew Grey Gubler History History Emyr Mattick Overview Overview A Gangrel embraced for his bravery in his youth, he hunted his sire for almost a month, whom his village thought to be a ravenous wolf.  Emyr was the village's finest hunter and spent weeks tracking her what he didn't realize is that while he was hunting her she was watching him curious at his talents and tenacity and finally, after a long pursuit ending on a hill one moonlit night she took Emyr as her child.In the modern nights, Emyr has awakened to a strange new world in a foreign land he's lost, he's confused, and he's vulnerable but he can't let any know that lest he make an easy target Basics Basics Name Emyr Mattick Player Priest Chronicle Baltimore After Dark Nature Cavalier Demeanor Survivor Concept Soldier past his time Clan Gangrel Generation 8th Sire Morgann the Wolf Attributes Attributes Physical p Strength Strong Grip 11110 Dexterity Flexible 11110 Stamina Tireless 11110 Social s Charisma Charming 11100 Manipulation 11000 Appearance Angelic Physique 11111 Mental t Perception 11000 Intelligence Creative 11110 Wits Ambushes 11100 Abilities Abilities Talents p Alertness 11100 Athletics Parkour 11100 Awareness 11100 Brawl 11100 Empathy 00000 Expression 11000 Intimidation 11000 Leadership 00000 Streetwise 00000 Subterfuge 11000 00000 Skills s Animal Ken 11000 Crafts Bladesmithing 11110 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee Swords 11110 Performance 00000 Stealth 11000 Survival Tracking 11100 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 11000 Law 00000 Medicine 11000 Occult Kindred Lore 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism 00000 Fortitude 11110 Protean 11100 Potence 11000 00000 00000 Backgrounds Generation 11111 00000 00000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11111 11000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Additional Discipline: Potence Supernatural 5 Flaw Type Bonus New Arrival Social 1 Impatient Mental 1 Tic/Twitch Physical 1 Rat in a cage Clan 2 Beacon of the Unholy Supernatural 2 Rituals & Paths Rituals & Paths Ritual Level Wetting Steel 3rd Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 95 Spent 90 Notes 1 Freebies 1 Experience22 freebies: 5 spent on merits, 7 spent on disciplines, 4 on willpower, 6 on abilities30 xp on fort 1, 2, 321 xp on shatterproof combo discipline10 xp on wetting steel ritual12 xp on intelligence 45 xp on potence 14 xp on Alertness 34 xp on Awareness 34 xp on Brawl 3 Derangements Expanded Backgrounds Expanded Backgrounds Allies none Contacts none Fame none Herd none Influence none Mentor none Resources none Retainers none Status none Other none Rights & Possessions Rights & Possessions Gear (Carried) none Feeding Grounds anywhere he can get Havens none Equipment (Owned) A sword from his time in the black cross Vehicles doesn't know how to drive Other none Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 904 Apparent Age Late 20s D.O.B. 6/5/1093 R.I.P. 4/17/1120 Hair Brown Eyes Greed Race White Nationality Welsh Height 6'1 Build Muscled but slim Gender Male Face Claim Could not find the artist History History Emyr was born in Wales to a hunter and his wife from a young age Emyr would join his father to hunt food for their village his keen eyes and ears made finding prey a simple task and Emyr was a skillful hunter by the age of only 12 a fortune since his father soon passed away from a mysterious illnessWhen Emyr was 27 his village began being plagued by wolf attacks at first it was only livestock turning up dead.  Then one evening one of the farmers turned up dead, so Emyr took his bow and went out to hunt the she-wolf that plagued his village. For days and weeks, Emyr tracked her and noted the beast was oddly cunning even for a wolf his travels took him miles from his home but he knew he couldn't give up as the wolf had been chased off in the past only to return for more bloodshed.  Despite the wolf's best efforts to evade him and even a few encounters where she attempted to drive him off he finally cornered her Emyr stood poised blade at the ready to slay the wolf only to nearly fall back in fear as this wolf became a beautiful woman who stood before him naked in the moonlight and, thinking her to be some demon, he charged to strike her down only for his blade to shatter like glass against her skin in moments the fight was over and she had not even raised a handFinally, the woman revealed her name "Morgann" Her beauty made Emyrs arms heavy he could not think to resist as she put her arms around him and told how she admired him for a mortal he was strong, cunning, and a masterful hunter to have pursued her for so long so she made him an offer: embrace her, and she would make him a strong and mighty hunter forever.Emyrs response was only an attempt to stick his dagger into Morganns heart which only excited the vampire more and she took that as the final confirmation she needed and embraced Emyr to become a vampireEmyr returned to his village "triumphant" with a slain wolf in tow his sire had left him to learn for himself and to watch from a distance.  His neighbors never questioned Emyrs absence during the day as he began to only hunt at night and knew better than to slay his quarry he would spend the next decade as his village's nightly guardian until whispers of his youthful appearance despite him being 37 and as these rumors surfaced he decided it was time to move onEmyr traveled south across the sea into Bohemia where more kindred found him he never saw his sire again but part of him suspected she continued watching him for a few years longer before moving on Emyr would eventually all in with the knights of the black cross here his skills at tracking came into great use and met a nosferatu who claimed to have been a master blacksmith as the old rat put it his sire forged weapons for the antediluvians themselves but most wrote this off as boasting It was eventually through this Nosferatu Emyr learned the secrets of blacksmithing blades meant for kindred use under the promise he'd never share these techniques with any other vampire When the black cross failed in its crusade against the tzimisce and eventually disbanded, Emyr resumed traveling again, heading south where he found himself in Paris where he spent the next few centuries reflecting on his unlife and perfecting his craft as a smith. Eventually, his blade and looks garnered him the favor of a toreador who became his patron for a time he would craft beautiful blades and armor for the man and receive shelter and money (among other things) for a time but these things eventually began to bore Emyr and it was sometime in the 1700s when he slipped into torpor He slept longer than intended, and it wasn't until the modern nights when he woke up in a stupor not realizing archaeologists had brought him to America he fled the museum where he was displayed and disappeared into the night not knowing what the future held for him nowEpiphany Bones Overview Overview "Some people talk to animals. Not many listen though. That's the problem." from Winnie the Pooh by A.A. Milne Basics Basics Name Epiphany Bones Player mateo_enjoyer / indigo Chronicle Baltimore After Dark Nature Perfectionist Demeanor Bon Vivant Concept Culty Snow White Clan Malkavian Generation 10th Sire Daniel Jones Attributes Attributes Physical t Strength 10000 Dexterity 11000 Stamina 11100 Social S Charisma 11100 Manipulation 11000 Appearance 11100 Mental P Perception Attentive 11110 Intelligence 11100 Wits 11100 Abilities Abilities Talents P Alertness 11000 Athletics 11000 Awareness 10000 Brawl 00000 Empathy 11100 Expression Conversation 11100 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge 00000 00000 Skills S Animal Ken 11100 Crafts Sewing 11100 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 10000 Melee 00000 Performance 00000 Stealth 11000 Survival 11000 00000 Knowledge t Academics 11000 Computers 10000 Finance 00000 Investigation 10000 Law 00000 Medicine 00000 Occult 10000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex 11000 Dementation 11000 Obfuscate 11000 00000 00000 00000 Backgrounds Generation 11100 Herd 11000 Resources 11100 Domain 11000 Mentor 11100 Allies 11000 Virtues Conscience 11110 Self-Control 11110 Courage 11000 Humanity 11111 11100 Path Bearing Willpower 11111 00000 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Prophetic Dreams Clan 2 Common Sense Mental 1 Spectral Sepulcher Supernatural 5 Flaw Type Bonus Infectious Clan 3 Repelled by Crosses Supernatural 3 Shy Mental 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 0 Spent 15 xp and 22 freebies Notes Auspex 2 (7 pts) + Willpower (3 pts) + Resources (1 pt) + Domain (1 pt) + Generation (2 pts) Obfuscate 2 and Dementation 2 (10 xp) + Larceny 1 (3 xp) + Survival 2 (2 xp) Derangements Borderline personality disorder Schizophrenia Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd A few people she's managed to charm. Influence Mentor Resources What little money she stole, and what she earned working odd jobs. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens An apartment near Roland Park in the North District. Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 64 Apparent Age 23 D.O.B. October 31, 1959 R.I.P. December 2, 1982 Hair Dark brown and curly Eyes Brown Race White Nationality Greek-American Height 5'6" - 167 cm Build Lithe Gender Cis woman Face Claim AI History History Epiphany was born into the cult, like her sister. Her childhood was full of services with the father and spending time with her mother. As she grew older, she took on the job of caring for the animals around the place. Pets and livestock alike, she spent more and more of her time with them as she got older. They were much better company than the rest of the cult. Like her sister, she never saw any of the money. It all went to her family, much to her chagrin. But oh well. The animals were the most important part, so she didn't mind that much. But it all changed when Zazuka left, when Epiphany was 10 years old. Her mother's actions came to light quickly, and her family was treated badly because of it. To save the father further embarrassment, Epiphany was married off as soon as she turned 13. Her husband was not a good man (who would be, marrying a 13-year-old?) She never talks about what happened, but during the course of her marriage was when her schizophrenia developed. Perhaps it was a culmination of the stress of losing her sister, living in a cult, and being married to a disgusting older man. Maybe it was just genetics. Whatever the case, she soon would not stop talking about all sorts of animals, especially ones she only saw in books. Her hallucinations apparently manifested as animals, and some would talk to her while others didn't. Occasionally, she would mention seeing a man, but she would never expand upon what he did. As her hallucinations and delusions became more pronounced, around age 16, the cult decided it best to isolate her and "pray the delusions away." Obviously, this did not work. While in isolation, one of her hallucinations showed her how to get out. That is, showed her how to use a bobby pin to pick the lock on the door. It wasn't hard. She got out, ran to her husband's house, stole some cash, and fled. Thank god he'd shown her where he kept some rainy day money. Being on the run was hard. Epiphany had few survival skills, so she took to running as far as she could during the day. Her stamina grew better day by day, but she was still in danger. While California, where the cult was based, has better weather than other states, she was a young woman by herself. Therefore, one night (early night, late evening) when she was standing beside a highway with her thumb out, a car pulled up. It was an old model, though she didn't know the maker. The window rolled down, and in the front seat sat a man. He introduced himself as Daniel Jones, a man down on his luck but looking for the next chance for fame. He seemed trustworthy, so Epiphany got in. He took her as far as Vegas, intending to make a name for himself there. Surviving in a city is a lot easier than in nature. She stayed in Vegas for a while, working jobs where she could. Waitressing, mostly, since casinos were desperate for employees and willing to overlook her lack of experience and bad manners. The jobs wore her down, as she was always shy, but she persisted as long as she could. She didn't see Daniel for a long time. It wasn't until he stumbled into the latest diner she had been working at, when she was 23, that she saw him again. He recognized her as the girl he'd given a ride to all those years ago, and they hit it off. One thing led to another, and he embraced her. The two spent a long time together, as he showed her the ropes, but their personalities clashed. Daniel was after stardom, but all Epiphany wanted was to be with her animals and learn how to live her unlife peacefully. While he taught her a great deal, including how to use Malkavian disciplines, they eventually parted ways. Which is when she left Vegas and traveled across the country. She spent a little time in New York, existing on the fringes of kindred society, but ultimately left. She then settled in Baltimore, where she's been for the past couple years. The rest is history.Erica Lisette Angeline Dubois Overview Overview Erica Lisette Angeline Dubois, a fiercely determined behavioral psychologist, grew up in the shadow of her older brother in a wealthy Creole family. Her childhood was marked by a traumatic encounter with malevolent spirits in the Louisiana woods, leaving her with a unique gift for Auspex and a lingering fear of dense forests. Driven by a passion to understand the human mind, Erica specializes in phobias, balancing her career with the secrets of her supernatural abilities. Basics Basics Name Erica Lisette Angeline Dubois Player Harmony Chronicle Baltimore After Dark Nature Survivor Demeanor Visionary Concept Competitive Second Child, Behavioral Psychologist Specializing in Phobias Clan Ghoul (Tremere) Generation Sire Attributes Attributes Physical p Strength Specialization 11000 Dexterity 11000 Stamina 11000 Social s Charisma Specialization 11000 Manipulation 11100 Appearance 11000 Mental t Perception Specialization 11000 Intelligence Book Knowledge 11110 Wits 11100 Abilities Abilities Talents Alertness Specialization 11000 Athletics 00000 Awareness 10000 Brawl 00000 Empathy Insight 11110 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 11000 Firearms 11000 Larceny 00000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge Academics 11100 Computers 10000 Finance 00000 Investigation 11100 Law 10000 Medicine 11000 Occult Dreams 11110 Politics 00000 Science 11000 Technology 00000 00000 Advantages Advantages Disciplines Auspex 11000 Potence 10000 00000 00000 00000 00000 Backgrounds Resources  (Old Money) 11110 Contacts 10000 00000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 10000 Path Bearing Willpower 11111 11100 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Iron Will 2 Medium 2 Flaw Type Bonus Nightmares 1 Phobia 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Increase Auspex from 1 to 2: 10 Freebie Points Increase Increase Occult from 3 to 4: 2 Freebies Freebie PointsMedium: 2 Freebie PointsIron Will: 3 Freebie PointsIncrease Willpower from 4 to 8: 4 Freebie Points.           Experience Points:                       Science 0 to 2: 5 exp Computers 0 to 1: 3 exp  Law 0 to 1: 3 exp Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Academic Contact (Psychology Professor or Researcher): Someone in the academic field who can provide insights, access to research materials, and connections within the academic community.Medical Contact (Psychiatrist or Medical Doctor): A professional in the medical field who can offer medical advice, access to medical resources, and information on patients.Supernatural Contact (Tremere Clan Member): A contact within the Tremere clan who can offer assistance with occult knowledge, Tremere politics, and clan resources. Fame Herd Influence Mentor Resources She demanded and was given her Inheritance early Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Smartphone: For communication, research, and accessing online resources.Notebook and Pen: For taking notes during psychological evaluations and research. Strobing Flashlight: Useful for exploring dark areas, or blinding attacker Pepper Spray: For personal protection. Personal Amulet: A small protective charm given by her grand mother. Lucky Rabbits Foot. Feeding Grounds Havens A well-furnished apartment in a high-end neighborhood, equipped with security systems and blackout curtains. Equipment (Owned) Vehicles Luxury Sedan: A reliable and discreet car for traveling to and from her appointments and havens. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 28 Apparent Age 25 D.O.B. October 31 1995 R.I.P. Hair Brown Eyes Hazel Race African American Nationality American Height 5'7, 145 lbs Build Curvy Gender Female Face Claim Nathalie Emmanuel History History Erica Lisette Angeline Dubois was born into a wealthy family of old money, the second child overshadowed by her older sibling, Eric. Growing up in Eric's shadow, she developed a fierce determination to prove herself and achieve success on her own terms. Her interests led her away from the traditional paths valued by her family, and she pursued a career in psychology, specializing in phobias.During a family vacation in the remote countryside when she was seven, Erica wandered off into the woods near their summer home. She followed a trail of glittering lights and melodic whispers, leading her deeper into the forest. There, she encountered ethereal beings whose playful demeanor turned sinister as the sky darkened. The spirits, mocking and malevolent, shoved needles into her eyes, telling her it was so she could "see." The experience was so traumatic that Erica's mind suppressed the memory, rationalizing it as a childhood nightmare. This encounter left her with an intense phobia of dense, dark woods and recurring nightmares. She believes that the spirits' actions are why she has a natural talent for Auspex and her Medium abilities.Erica's academic journey in psychology began during her college years. She became fascinated with the human mind and emotions, specializing in behavioral psychology with a focus on phobias. Her interest in fear and its effects on the human psyche led her to study dreams, exploring the intersection of fear and the subconscious.Her life took a dramatic turn when she met Angelique, a Tremere vampire who recognized Erica's potential and began to mentor her. Angelique became the mother figure Erica never had, guiding her into the ways of the Tremere and helping her develop her natural abilities in Auspex. As a ghoul, Erica enjoys the power and knowledge her new life offers, while being wary of the dangers and political intricacies of vampire society.Erica now balances her professional life as a behavioral psychologist with her duties and studies within the Tremere clan. Her primary haven is a well-furnished apartment in a high-end neighborhood, and she also has a secondary haven within the Tremere chantry. Her feeding grounds include a university campus and a medical center, where she can discreetly feed on stressed individuals.Erin Overview Overview Basics Basics Name Erin Player Maq Chronicle Baltimore After Dark Nature Deviant Demeanor Bon Vivant Concept if the song 'Closer" was a person Clan Toreador Generation 9th (through Diablerie) Sire Simeon (Diablerized) Attributes Attributes Physical p Strength Powerful Arms 11110 Dexterity 11000 Stamina 11100 Social s Charisma Witty 11110 Manipulation 11100 Appearance 11100 Mental t Perception Insightful 11110 Intelligence 11100 Wits 11000 Abilities Abilities Talents p Alertness Specialization 10000 Athletics 11000 Awareness 10000 Brawl 00000 Empathy Emotions 11110 Expression Conversation 11110 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 11000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 10000 Etiquette 10000 Firearms 00000 Larceny 00000 Melee 00000 Performance 11000 Stealth 11000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 11000 Investigation 11000 Law 11000 Medicine 00000 Occult 00000 Politics Camarilla 11110 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex 00000 Celerity 10000 Presence 11100 00000 00000 00000 Backgrounds Generation 11110 Status 11100 Domain 10000 00000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11110 Courage 11000 Humanity/Path 11111 11100 Path Bearing Willpower 11111 00000 00000 00000 Blood Pool 00000 00000 0000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Blush of Health Physical 2 Eat Food Physical 1 Hidden Diablerie Supernat. 3 Flaw Type Bonus Soft-Hearted Mental 1 Permanent Fangs Physical 3 Glowing Eyes Physical 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age D.O.B. R.I.P. Hair Eyes Race Nationality Height Build Gender Face Claim History History Eva Milliner Overview Overview Eva is the eldest daughter of the Milliner family and a well forgotten member by her father's own accords. Having always found a disinterest within Eva since her birth was she taught the minimum and quickly sent away to follow her own ambitions while toiling away with surface level work her father saw as beneath him. Eva has always had her own passion and drive to pursue modeling while secretly feigning for her father's affections in a desperate attempt to connect with him and to prove her value to her family. Basics Basics Name Eva Milliner Player Mitzu Chronicle Baltimore After Dark Nature Analytical Demeanor Posh Concept Mafia Model Clan Giovanni [Human] Generation N/A Sire N/A Attributes Attributes Physical p Strength 10000 Dexterity 11000 Stamina 11100 Social s Charisma 11100 Manipulation 11100 Appearance Model 11111 Mental t Perception Posh Profiling 11110 Intelligence 10000 Wits 11000 Abilities Abilities Talents p Alertness 10000 Athletics 11000 Awareness 00000 Brawl 00000 Empathy 00000 Expression 10000 Intimidation 10000 Leadership 00000 Streetwise 10000 Subterfuge 00000 00000 Skills s Animal Ken 00000 Crafts 11000 Drive 10000 Etiquette 11100 Firearms 10000 Larceny 00000 Melee 11000 Performance 11100 Stealth 11000 Survival 00000 00000 Knowledge t Academics 00000 Computers 00000 Finance 10000 Investigation 11100 Law 11000 Medicine 10000 Occult 11000 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines ??? 00000 00000 00000 00000 00000 00000 Backgrounds Fame 11100 Resources 11110 Contacts 11000 00000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11110 Courage 11000 Humanity/Path 11111 11100 Path Bearing Willpower 11111 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn N/A Merits & Flaws Merits & Flaws Merit Type Cost Language [Italian] Free - Family 0 Flaw Type Bonus Phobia [Familial Abandonment] Mental 2 Expendable Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 44 Spent 20 Notes Freebee EXP: 15/15Attributes:Charisma 1>3 - 10Abilities:Investigation 2>3 - 2Backgrounds:Resources 3>4 - 1Contacts 3>4 - 1Willpower:Willpower 2>3 - 1Flaw Freebee EXP: 3/3Background:Fame 2>3 - 1Willpower:Willpower 3>5 - 2 Starting EXP: 15/15Abilities:Athletics 0>2 - 5Melee 0>2 - 5Stealth 1>2 - 2Medicine 0>1 - 3Flaws:Mental:Phobia - 2Social:Expendable - 1Earned XP: 2/23Abilities: Occult 1>2 -2 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Eva has contacts within Baltimore's Law Enforcement as well as many with world renowned clothing brands. Fame Eva is a International Model and does photo shoots worldwide. Herd Influence Mentor Resources Eva comes from old money, she does get a small fund of the family business, she also receives a large sum from her modeling career. She was able to afford a somewhat lavish style of living and owns a town house in Fells Point Baltimore , she also has her own personal garage for her Black Porsche Panamera. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Purse: New Phone, Cash [300 USD], Wallet, Sunglasses, Beretta M9, Swiss Army Knife, Car Keys Feeding Grounds N/A Havens N/A Equipment (Owned) Debit Card, Makeup kit[s], Sewing Machine. Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Enzo Giovanni 1 Bound To Rating Description Description Age 25 Apparent Age 22 D.O.B. December 25, 1999 R.I.P. - Hair Dark Mousy Brown Eyes Olive Green Race White Nationality American Height 5'8" Build Curvy - Mesomorph Gender Cis-Female Face Claim Unknown Artist A curvy tanned model that takes great pride in her outward appearance. She dresses in nice clothing that complements her body rather well. History History Eva is the youngest daughter of Andrew Milliner's first wife as well as his first born daughter. Having grown up in a large family she was rather isolated and often a forgotten child. Having been reluctantly been taught about the family business and sent to help aid in petty affairs that her father wished not to uphold during her teen years did she aspire to be more; thus the family let her pursue her dreams in becoming a model by purchasing a modeling coach and aiding in the jumpstart of her modeling career. Ever since her career hit off has she been traveling across the world making rather the name for herself while representing her father for Giovanni meetups. In recent events has she returned back home after her modeling contract with Vogue UK ended. Had she returned to seek her father and her family to reconnect with them once again.Evelynn (Dullvoid) Overview Overview With an alluring personality and a visage that would make any Toreador bite their lip at a mere glance of her fashion choice, physical allure and bold confidence, the mysterious cainite known as Evelynn is a strange but intriguing who just arrived into town, hoping of making it her new home. As a personal fan of the night life, this previous talk-how radio hostess and nightclub share holder, seemed to have moved in for personal reasons, either to escape town or to find a new source of amusement. Bearing the fanged smile of a hedonistic predator, Evelynn is the typical bad choice that everyone knows and recognizes as a bad choice yet keep falling and coming back for more. Basics Basics Name Blair Thorne a.k.a. Evelynn Player Dullvoid Chronicle Baltimore After Dark Nature Chameleon Demeanor Thrill-Seeker Concept Nightlife Party Girl Clan Caitiff Generation Tenth Generation (10th) Sire Martin Lowe Attributes Attributes Physical T Strength 11000 Dexterity 11000 Stamina 11000 Social P Charisma Captivating 11110 Manipulation 11100 Appearance 11100 Mental S Perception 11100 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 10000 Awareness 11000 Brawl 10000 Empathy 10000 Expression Media 10000 Intimidation 10000 Leadership 10000 Streetwise 10000 Subterfuge 11100 00000 Skills s Animal Ken 10000 Crafts 00000 Drive 10000 Etiquette 10000 Firearms 10000 Larceny 10000 Melee 10000 Performance Improv 10000 Stealth 11000 Survival 10000 00000 Knowledge t Academics History 10000 Computers 10000 Finance 00000 Investigation 10000 Law 00000 Medicine 10000 Occult 10000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex 11000 Chimerstry 11100 Celerity 11000 00000 00000 00000 Backgrounds Allies 10000 Contact 10000 Generation 11100 Resources 11100 Retainer 10000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11100 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Removed Willpower 11111 11111 11111 11111 Blood Pool 11111 11111 11100 00000 Blood/Turn 13 BP / 1 BP per Turn Merits & Flaws Merits & Flaws Merit Type Cost Acute Sense: Sight Physical 1 FP Enchanting Voice Physical 2 PT Eidetic Memory Mental 2 FP Iron Will Mental 3 FP Natural Leader Social 1 FP Unbondable Supernatural 5 PT Flaw Type Bonus Beacon of the unholy Supernatural 2 PT Tic/Twitch: Fixing her Hair Physical 1 PT Recruitment Target: Camarilla Social 1 PT New Arrival Social 1 PT Dark Secret: Fake Gangrel Social 1 PT Repulsed by garlic Supernatural 1 PT Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 45 Spent 35 Notes Freebie Point Distribution:- Willpower 5 Freebie Points - Merits 7 Freebie Points- Backgrounds 3 Freebie Points Experience Spent:- Alertness 2: 2 exp- Animal Ken 1: 3 exp- Auspex 2: 6 exp- Chimerstry 2 & 3: 6 + 12 = 18 exp- Celerity 2: 6 exp Derangements None Expanded Backgrounds Expanded Backgrounds Allies Captain Rowe (Chief of Police) Contacts Marcus (A journalist) Fame None Herd None Influence None Mentor None Resources Stashes of unmarked bills + jewellery Retainers Jessica (A ghoul w/ a masters in accounting) Status None Other N/A Rights & Possessions Rights & Possessions Gear (Carried) Burner Phone, Butterfly Knife, Lipstick and Small Mirror Feeding Grounds The Racks - Difficulty 4 Havens A Small Penthouse Apartment Equipment (Owned) Handcuffs, Taser, Lt. Pistol with 2 boxes of ammunition. Vehicles Kawasaki Ninja 300 (Motorcycle) Other None Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 51 Years Old Apparent Age Early-to-Mid Twenties D.O.B. August 1st, 1974 R.I.P. July 3rd, 1998 Hair Blonde (Curly) Eyes Crystal Blue Race Caucasian (European Descend) Nationality American Height 5 ft. 8 Build Hourglass Figure Gender Female ♀ Face Claim @rimii_chan - Danger Girl As a wise and severely injured man once said while laying down on a couch midst bleeding out, “she gotta a body built for bedrooms”. And while beauty is in the eye of the beholder and this precious gem of chaos and confidence has made it her personal mission to put a good chunk of the Toreador family to shame, ms. Blair Morwenna Thorne, daughter to a one Jacob Thorne and a soothing Mrs. Elizabeth Morwenna, stands at a majestic 5 foot and 8 inches that definitely don’t count the half-inch height provided by her high-heel boots.Weighing in at a reasonable 145 pounds and possessing an enticing hourglass figure, this blonde troublemaker with crystal blue eyes tends to walk, dress and act like your typical drunk party girl who’s out on a never-ending bachelorette party streak. Fond of tight yet somewhat revealing clothes, the one bearing the self-proclaimed tittle of Evelynn is often seen in some mix of black leather clothes and silk dressed that go just passed the thigh gap. History Being guilty of having multiple pasts and upbringing depending on the occasion, person standing in front of her or the overall situation she’s faced with, it is no secret that most Kindred tend to lie about who they are in order to not appear weak in front of their peer or perhaps, just as a shallow attempt to preserve those whose life still continue completely untouched by the mess that is the embrace and the whole world of darkness as a whole. Adopting the mantra of: “Ignorance is bliss”, after living for as long as she had and surviving through the years in a funny yet entertaining mix of trial and error, one of the most important lessons that somehow managed to cling to the inside of her skull was that some things deserve to be left behind. Some stories need a closing chapter. Some stories need an end. And that some things, are best forgotten. But behind the veil of secrecy and convoluted truths, the true story about the origins of Blair Thorne is perhaps one of the biggest secrets that the kindred self-acclaimed as Evelynn will take to her grave. Born in Brentwood, Los Angeles, a suburban neighbourhood in the Westside region, Blair grew up in an upper middle-class family where an always working father did his very best to climb the corporate ladder while her alcoholic father did her very best to beat the county-wide record of most expenses made in a single afternoon, all this during a period in America called the First World War. With private tutelage, the best clothes the time could offer and the more riches than a teenager could possibly and reasonably imagine, Blair was the third child brought into the marriage, her birth being attempt number three to save said marriage before it inevitably collapsed in a nasty divorce. During this entertaining period of attempting to buy their children’s love with expensive things and trips across state, Blair delved deeply into the night-scene, growing enamoured by the hedonistic lifestyle of the area as it portrayed to her a true dose of freedom, she didn’t know she craved. Between wild parties, drugs, terrible company and vices that she always thought herself too high and mighty to fall prey of, the story of her embrace fell shortly after her university diploma as she went out to party with some college friends and willingly fell victim to the supernatural allure of a strange man named Martin Lowe. What drew herself to Martin was not tremendous amount of charisma, nor the amount of money he wasted to keep the party scene going, but instead, it was the calm and collect manner that he single-handedly managed the events enrolled in front of him. He was more of a figurehead and a trust-worthy representative of the group that every single member of his little group confided and listened without question. You had the general bigshot who was being bottles and snorting lines with zero cares in his soul, but every time Martin whispered something to his ear, it was like the word of God himself sobered him up and brought him back to reality. While not the most physically fit man in the room, all the knuckleheads and muscle-bound freaks would immediately stand in attention when he put his hand down, turning the biggest roid-raged-user into an obedient military dog awaiting orders. It was that portray of discrete yet absolute power that lured her to him and before she knew it, they were as close as they could be. Her role in his little group was simple, she was the pretty face, the social one to ignite the spark and make things happen, a willing puppet under his instructions that sore much higher than herself could imagine. Blair always had hefty lifestyle due to her family’s legacy, but things were much sweeter when they came in her name rather than copying her mom and asking daddy for a favour. And with that, it was done. After two years of being a ghoul and moving to California, getting to know the basics of Kindred society and how to properly manoeuvre the complex chess board that was the unliving, Blair Morwenna Thorne was supposedly announced dead, victim to a supposed overdose due sleeping pills in her rented apartment yet nothing was confirmed. Through connections and allies, her records were either deleted or lost within the pile, allowing the existence of this undead-being to wonder the streets of Los Angeles with a new self: the charming night hostess and part-time public relations manager known to some as “Evelynn”. The next decades of her existed consisted of more Kindred training and accounting, making sure she was a proper Kindred within the Camarilla court of Los Angeles, with some mistakes here and there, a few of them that managed to be solved without much hassle and others that required actual years to be repaid fully. Around the 1950s, when her Sire deemed her intelligent enough to keep her mouth shut when it truly mattered, he booked a trip abroad, a place where eyes and ears could not reach, in a place where no one would ever know it happened, he informed himself of the charade that he lived within the Camarilla. For twenty-eight years, Evelynn lived her unlife as a member of clan Gangrel, following the notion that her very Sire was Gangrel or a “City” Gangrel as he so kindly liked to distinguish, only to be told the truth in that very particular and moonless night. The coyotes or outlanders, synonyms for the bloodline they claimed to represent had the habit of speed running their Fledgling-tutelage and with hers coming to an end, he decided to warn her about the truth of their actual bloodline. They were Caitiff, supposedly, their Sire’s Sire was supposed to be embraced by members of the Ravnos lineage, a group with already a poor reputation within the nights but for some reason, something went wrong. Not only had the Sire’s Sire not develop any of the traits of the Ravnos, but he had also developed an odd number of setbacks and powered that made him rather difficult to be accepted within the group. Her embrace came upon a deal Martin had made with an ally, a mysterious benefactor known as J.J. that had gone around purchasing shares and margins in the entertainment industry like it was some sort of yard sale. Television was the next big thing, and that man was making sure he got one of the heftiest pieces of the metaphorical pie. But amongst business deals and party favours, a third party had decided to invade the club where they were celebrating a new partnership and Blair was critically injured, having enough drugs in her system that her own heart was working overtime due to the sheer adrenaline in a matter of seconds, she was going to bleed out into those expensive imported carpets. At that time, Martin made a call, in the few seconds of lucidity that Blair still had, he offered her a deal, a second chance at life, a much lucrative and enjoyable existence but at the cost of saying goodbye to everything she knew for ever. Maybe it was the blood loss or the terrible sense of humour she always had, but Blair agreed, saying that any fate would be better than having her final moments be in such an ugly dress that didn’t even match her boots and eyeliner. The transformation was instant and Blair itself took over a week to stand back on her feet, Martin’s plan was to turn her into a ghoul and have her properly cut ties with her past before clearing things on the Kindred side to his embrace. That particular deal would be seen beneficial to the court and after being grant siring rights but never putting them to use, it was a matter to make it official. Farewells were had and family bonds were broken, her relationship with her mother was never the best as Blair was too much of a daddy’s girl and didn’t align herself with her mother’s schemes. The relationship with her father was rather bitter as he was so saturated with the divorce that he often compared Blair to her mother and upon getting remarried, he pretty much passed her a huge check in exchange for letting him start over without the mistakes of his past. Considering how dire things were in Kindred society, he decided to present himself as a member of a different clan, passing as a member of the Brujah due to his affinity with the physical disciplines of Celerity, Potence and Fortitude, being able to live a somewhat comfortable life until they were betrayed by a coterie mate and left to burn to ashes upon the morning light. Martin made sure to also share to her the story of his own Sire, a revolutionary who masqueraded himself as a member of the Gangrel due to his more explosive temper and odd affinity with the discipline of Animalism. Considering that said Sire still exists and Martin still lives as living proof of that embrace, he too pretends to be Gangrel, a small difference being present though his lack of animalism but a façade that he continues to this day. Evelynn too is part of said facade and while he was certain that she would be mindful of said secret, he decided to share with him in case she one day happens to Sire Childe of her own and gets unfortunately caught off-guard by the revelation. The next couple of years were rather uneventful and Evelynn was eventually released from her Sire’s responsibility and by his request, moved on her own to find her own path in the world. Coincidentally, she found himself at home among the Anarch, acting as a dindependent third party who has yet to picked her real home. Frederick Ehrler Overview Overview A former Philosophy student with an interest in political theory. His friend circle and strong opinions brought him to the periphery of the local anarchist scene. He quickly became known for his knowledge on theory and his willingness to discuss any idea at lenght.Some found this to be endearing, some less so. Jonathan Brigg did not quite know where he stood on that issue but decided to give the book smarts and lofty ideals a chance to prove themselves in the field. After all the boy already rants like a Brujah, so might as well... Basics Basics Name Frederick Ehrler Player warun Chronicle Baltimore After Dark Nature Pedagogue Demeanor Rebel Concept Blowhard Intellectual Clan Brujah Generation 11 Sire Jonathan Brigg Attributes Attributes Physical s Strength 11000 Dexterity 11100 Stamina 11000 Social t Charisma 11100 Manipulation 11000 Appearance 11000 Mental p Perception 11000 Intelligence Analytical 11110 Wits Witty Remarks and Comebacks 11110 Abilities Abilities Talents s Alertness fine detail 11110 Athletics 00000 Awareness 00000 Brawl 11000 Empathy 00000 Expression 11100 Intimidation 00000 Leadership 00000 Streetwise 10000 Subterfuge 11100 00000 Skills t Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 10000 Firearms 11000 Larceny 00000 Melee 00000 Performance 11000 Stealth 00000 Survival 00000 00000 Knowledge p Academics Philosophy 11110 Computers 10000 Finance 00000 Investigation 11000 Law 11000 Medicine 11000 Occult 11000 Politics 11100 Science 10000 Technology 00000 00000 Advantages Advantages Disciplines Celerity 11000 Potence 00000 Presence 10000 00000 00000 00000 Backgrounds Generation 11000 Mentor 10000 Resources 10000 Allies 11000 Contacts 11000 00000 Virtues Conscience 11100 Self-Control 11110 Courage 11100 Humanity/Path 11111 10000 Path Bearing Willpower 11111 10000 11111 10000 Blood Pool 11111 11111 11 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Language (English) Mental 0 Common Sense Mental 1 Flaw Type Bonus New Kid Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 30 Spent 19 Notes Freebies:+1 Merit / -1 Flaw / +5 1 dot appearance / +6 1 dot academics 1 dot alertness 1 dot / expression                 +3 / 3 dots willpower / +1 1 dot contactTotal: 15EXP+3 1 dot streetwise / +2 1 dot Brawl / +2 1 dot medicine / +2 1 dot law / +2 1 dot investigation / +4 1 dot subterfuge / +4 1 dot conscienceStat Loss-1 Humanity and -1 Conscience from botching degen check for killing someone in frenzy Derangements Expanded Backgrounds Expanded Backgrounds Allies Gabbie; local political organizer with some sway in her sceneJai; University librarian Contacts Carter; black market dealer introduced by JonathanVeronica; works at the blood bank Fame Herd Influence Mentor Jonathan Brigg; Brujah Ancillae who hides experience under a care free attitude Resources does online tutoring and translation work Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Smartphone, Wallet Feeding Grounds tries to buy from bloodbank or butcher Havens shitty 1 room apartment Equipment (Owned) Desktop PC, 9mm pistol Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 26 Apparent Age 24 D.O.B. 12 August 1996 R.I.P. 21 November 2020 Hair brown Eyes blue Race white Nationality German/American Height 1.82 m Build slender Gender male Face Claim History History Frederick was born and raised in Germany where he had a mostly uneventful childhood. In school he was more interested in arguing with teachers than in actually learning. The person that changed that was a Philosophy teacher who had the patience and wit to push back on his constant questioning and he managed to teach Fred some appreciation for the academics. The new found interest brought him to study Philosophy at university and some other fields in his spare time. He finished his bachelor in Germany and when his parents moved to the US for work he decided to come with them. In Baltimore he begun his masters degree and started tutoring other students in his field. His interest in political theory and anti-authoritarian attitude got him involved with the local anarchist scene where he got known for being a big talker but only occasional attendee to actual protests. By hanging around the usual bars and gathering places and talking theory with sometimes less than receptive conversation partners, he developed some oratory skills and learned how to duck when someone was to drunk to express their disagreement with words. After finishing his masters degree he celebrated with some friends at one of the local scene bars and got into a drunken argument with one of the regulars, Jonathan Brigg. The conversation left an impression to say the least and Brigg got the idea that it would be funny to see how a loudmouth academic would fare when running with some real rebels. Jonathan became Fredericks sire and introduced him to the harsh reality of kindred life. Fred did not take it well and barely adjusted, refusing to directly feed from humans for as long as possible. He prefered to buy from blood banks or, if money was short, to get animal blood from butchers, a habit Jonathan loved to make fun of. After learning the skills Jonathan deemed necessary to survive the night and being forced to help with some of his sires illicid buisiness, Fred was deemed to be ready to be introduced to the Prince.Gabriel Anderson Overview Overview Gabriel Studied. He stayed awake for days on end, the Bible was his lifeblood and the words upon it were his tears. Age held him back, however. They wanted someone with more maturity, someone who could preach to a congregation with firmness. And when they denied him at the Seminary he left. To be found by a creature of darkness who offered him salvation by his God. Basics Basics Name Gabriel Anderson Player Meat Chronicle Baltimore After Dark Nature Conformist Demeanor Celebrant Concept True In Faith Clan Generation Sire Attributes Attributes Physical S Strength 11000 Dexterity Specialization 11100 Stamina 11000 Social P Charisma 11100 Manipulation Specialization 11100 Appearance 11100 Mental t Perception 11000 Intelligence 11000 Wits Specialization 11000 Abilities Abilities Talents S Alertness 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 11000 Expression 00000 Intimidation Specialization 11100 Leadership 11000 Streetwise 00000 Subterfuge 00000 00000 Skills P Animal Ken 00000 Crafts 00000 Drive 11000 Etiquette 10000 Firearms 11100 Larceny 00000 Melee 11000 Performance Specialization 11100 Stealth 00000 Survival 00000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 10000 Occult Specialization 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds 00000 00000 00000 00000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11100 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11100 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Common Sense Mental 1 Natural Leader Social 1 Ambidextrous Physical 1 Open Road Social 2 Sanctity Social 2 Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 XP (Holding this and 21 freebie points if/when he turns into a vampire/ghoul) Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Suitcase of priest robes, stolen. A wooden cross, rosary beads. a tattered leathery copy of the New Testament. Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 20 Apparent Age 20 D.O.B. 07/30/01 R.I.P. Hair Black Eyes Blue Race Caucasian Nationality American Height 6' Build Lean Gender Male Face Claim There isn't a lot of meat on Gabriels bones until they get to his hips. He has some muscle on his arms and has some abs, but they won't get him far in a fight. Years of running between classes have strengthened his legs and given him strong legs. History History Born in Ohio, Gabriel was born to a strict catholic family who pride itself on generation after generation of men joining as it was deemed the 'family business' this being priesthood. His father had long since retired from his robes and put a lot of pressure on the young man growing up, punishing him whenever he would speak out or reject the bible. This essential brainwashing directed Gabriel down one path, priesthood. He joined the local Seminary when he was young and studied hard, harder than his upper classmen and preached the bible more than his teachers would. However, when he turned twenty, he learned that he would need to wait five more years if he wanted to become a priest proper. That night he left. Packing his things, his clothes, his beads a cross and his bible he kept since he was a boy, stole a priest's robes and set out. He didn't know where he was going but he trusted that God had a plan for him, and had a plan for him, he did. Arriving in Baltimore Gabriel was starving, his book had gone ragged with the number of times it was tossed on the ground while men robbed him of everything he had. After getting something to eat from thankfully a lovely old woman who he kept company with a short prayer, he made his way through the woods through a 'shortcut' that some locals told him about. And when he reached the Silver Lake, he knelt down on his suitcase and silently prayed. He didn't know what for. He didn't know why he did. He just knelt there silently praying, hoping to hear something... feel something... and something he did feel... A pulling. The rapture maybe? No, it was too quiet for that, he almost got his hopes up. He had to change out of his clothes because they had started to sink with filth and into his robes that weren't really his and made his way further into the woods when he saw it... something beautiful... The Golden Church of Christ. He was let inside by the priest who had finished giving a sermon and was given a bed to rest in and food to eat. And there he slept through the night. Unaware of the horrors that lurked in the shadows of the church.Gabriele Opizzi Overview Overview Young, beautiful, silent... All traits adored by his previous masters and that he knows how to use to his benefit. All challenges great and small are met with little emotion and even less passion. Gabriele is not an open book and, in all honesty, not even his most trusted ghoul does not know him well. Basics Basics Name Gabriele Opizzi Player Andy Chronicle Baltimore After Dark Nature Sociopath Demeanor Perfectionist Concept The Quiet Kinda Scary Clan Malkavian Generation 9 Sire Stepan Attributes Attributes Physical t Strength 10000 Dexterity Precise 11110 Stamina 11100 Social p Charisma Eloquent 11110 Manipulation Well-Reasoned 11111 Appearance 11100 Mental s Perception 11100 Intelligence 11100 Wits Changes in Strategy 11110 Abilities Abilities Talents p Alertness 00000 Athletics 11100 Awareness 11100 Brawl 11100 Empathy Insight 11111 Expression 00000 Intimidation Veiled Threats 11110 Leadership 10000 Streetwise 00000 Subterfuge 11100 00000 Skills t Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 00000 Performance Acting 11000 Stealth 10000 Survival 10000 00000 Knowledge s Academics 00000 Computers 00000 Finance 11000 Investigation 11000 Law 00000 Medicine 00000 Occult 11100 Politics 11100 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines *Auspex 11110 *Dementation 11111 *Obfuscate 11100 00000 00000 00000 Backgrounds Generation 11110 Resources 11100 Retainers 11000 Title Primogen-Presumptive (Malkavian) 10000 00000 00000 Virtues Conviction 11100 Self-Control 11100 Courage 11100 Humanity/Path 11111 10000 Path Path of Death and the Soul Bearing Silence Willpower 11111 11100 11111 11100 Blood Pool 11111 11111 11110 00000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Catlike Balance Physical 1 Blush of Health Physical 2 Introspection Mental 1 Language (Italian) Mental 0 Iron Will Mental 3 Cold Read Clan-Specific 3 Flaw Type Bonus Eerie Presence Supernatural 2 Grip of the Damned Supernatural 4 Dead Inside Clan-Specific 4 Youthful Appearance Physical 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 153 Spent 150 Notes Freebies Total: 22Merits - 10Generation +2 - 2Willpower +5 - 5Perception +1 - 5EXP:Abilities: Empathy +2: 14Intim +2: 10Brawl +3: 9Awareness +1: 4Attributes:Appearance +1: 8Stamina +1: 8Disciplines:Obfuscate +3: 25Demantation +1: 20Auspex +4: 40Combo Disciplines:Creepy Clown Coat: 12(Dementation •, Obfuscate •••)Everyone fears something. It may be a phobia, a person, or a concept. This ability allows you to appear as a representation of a person’s worst fears. She may flee, break down and cry, or start throwing punches at the very sight of you.System: Roll Wits + Awareness, with a difficulty equal to the target’s current Willpower. Success allows the user to appear as a human representation of what the target fears most. If the fear is of a concept or an animal, the user appears as a representation of that fear. For example, if a person is afraid of being burned alive, the Malkavian might appear as an arsonist, or as a relative of the target who burned up in a fire. The target must make a Courage roll to do anything other than react to the source of her fear. The target must generate a number of successes equal to the successes on the Malkavian’s roll. Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Gabriele owns a small home on Baltimore's outskirts, nothing too lavish. He generally earns what he has by investing in local businesses and has his finger in quite a few local pies. Retainers His ghoul, Gerard, who specializes in the physical defense of his Master. He also acts as a confidante and tool in Gabriele's belt. Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens His home, a small Tudor-style house on the edge of the north district. Equipment (Owned) Vehicles A white SUV in which his ghoul, Gerard, drives him around. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 178 Apparent Age 18 D.O.B. June 17th, 1824 R.I.P. February 22nd, 1852 Hair Brown Eyes Light Brown Race Italian Nationality Italian Height 5'8" Build Slim/Waifish Gender Male Face Claim George Pomogisebe History History Gabriele was always a strange child, intrigued by death but never afraid. He would often ask odd questions about death and bodies and the like and, unlike his mother who was disgusted, his father saw this as an opportunity to council his young mind and to support the intelligence that would take him far in life. When he was 17, he finally managed to find work in his chosen field. Stepan was a charismatic and similarly death-enthused individual who ran the mortuary for a local Cathedral. Upon reaching 18, he was fed Stepan's blood and, while Gabriele didn't care much for the pseudo-romantic nature of their new "relationship", he was afforded further trust and ability to do his work. The fact that he didn't age wasn't much of an issue, nor was the fact that Stepan "removed" his parents from his life. The young ghoul didn't ask questions or really care much. Five years after his ghoulification, a woman named Faith showed up, and was quick to take Stepan as her own. Through his time, his soon-to-be sire continued his relationship with the young human and Faith was angry for this. She wished to be his one and only and, after another half-decade, Stepan gave in and sired Gabriele, no longer requiring him to feed from the boy and damning him to madness. At first, Stepan was almost disappointed in the fact that Gabriele didn't share his own demented nature, but two years into his affliction, the young man was caught bringing young women home to run tests on their unconscious bodies, testing *just* how much damage they could take before they fell beneath the knife, only to toss them to the side carelessly when they did not perform how he wished. It was then that Stepan realized what it was that he'd created, and he was delighted. When Stepan died, Gabriele followed Faith to the new world rather than stay where he was, as he'd sworn to his sire that he would forever give his loyalty to the little blonde with far too much crazy in her head for her own good. Upon reaching Baltimore and taking up the position of Primogen, Faith immediately declared him her second and was met with little resistance and... Well... Resistance was met with violence. The death of his Primogen has forced Gabriele to step in and take her place, something that he is not very interested in, but that is necessary, at least for the moment. Hannah Maxson Overview Overview A former ghost hunter turned Nosferatu, Hannah struggles to get a foothold in the tenuous world of the vampire, post-embrace. As these are her first nights, Hannah is a fledgling - and therefore, is among some of the most inexperienced in the world of the vampire. Her fascination with the supernatural has persisted into her unlife - though her first encounter with a vampire has definitely left her mentally scarred. FREEBIES: 15 -4 (two points in occult)-1 (1 point in Resources) -5  (+1 Stamina)-2 for Ability Point (Firearms)-3 for GEN Background Basics Basics Name Hannah Maxson Player The Deltarune System Chronicle Baltimore After Dark Nature Bon Vivant Demeanor Rogue Concept Fuck around and Find Out Feat. GHOSTBUSTERS Clan Nosferatu Generation 8 Sire Sabbat turning (Rory) Attributes Attributes Physical p Strength Specialization 11000 Dexterity Parkour 11110 Stamina 11100 Social s Charisma Specialization 11100 Manipulation 11000 Appearance 00000 Mental t Perception Specialization 11100 Intelligence Subj Authority: Computers 11110 Wits 11100 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 11000 Awareness 11100 Brawl 11000 Empathy 00000 Expression Conversation 10000 Intimidation 10000 Leadership 00000 Streetwise 00000 Subterfuge 11000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 11000 Larceny 10000 Melee 10000 Performance 00000 Stealth 11000 Survival 00000 00000 Knowledge t Academics Programming 11000 Computers 11100 Finance 00000 Investigation 11000 Law 00000 Medicine 00000 Occult 11000 Politics 00000 Science 00000 Technology (Computers) 11000 00000 Advantages Advantages Disciplines Obfuscate 11100 Potence 10000 Animalism 10000 00000 00000 00000 Backgrounds RESOURCES 11100 GENERATION 11111 00000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing 6 Willpower 11111 10000 ▣▣▣▣▣ ▣0000 Blood Pool (15) 11111 11111 11111 00000 Blood/Turn 3 Merits & Flaws Merits & Flaws Merit Type Cost Coldly Logical Mental 1 Computer Aptitude Mental 2 Sabbat Survivor Social 1 Monstrous Maw Physical 1 Eidetic Memory Mental 2 Flaw Type Bonus Phobia (Heights) Mental -2 New Kid Social -1 Impatient Mental -1 Smell of the Grave Physical -1 Phobia (Claustrophobia) Social -2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements DUMB THINGS I SPENT EXP ON Total 20 Spent 15 Notes - 5 Obfuscate 2 -10 Obfuscate 3 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Works from home for various programming contracts and gigs for her primary source of income. As her work is remote, she doesn't have to worry about going outside unless she needs to feed. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Sig Sauer P226 (.357, also accepts .38)(Pistol, Hvy. 5 DAM, 25 RANGE, 3 RATE, CAPACITY 14+1, CONCEALABILITY: JACKET) Feeding Grounds Havens Townhouse: "The Lair", 3 Bedroom, 2 Bath, 1650 SQ FT. Probably the comfiest nerd lair you can imagine, complete with LED lights and a whole fireplace. Equipment (Owned) Gaming Rig, Supplementary Laptop(s), Motorcycle Helmet (Full) & Pads Vehicles 2006 Suzuki GSX-R 1000K6  (Motorbike) Other Cat: French Fry Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 27 Apparent Age Indeterminable. D.O.B. 04/13/1995 R.I.P. 05/16/2022 Hair Black, Greasy. Eyes Golden Race Indeterminable. Nationality American. Height 6'1" Build Jacked Gender Female Face Claim https://vartiusdraws.tumblr.com/image/612419021002981376 History History Born in Syracuse, New York on April 13th, 1995, Hannah was born to two fairly uninteresting parents and began the start of her life in the 'burbs. Her early childhood was fairly normal - average even, for someone born into a middleclass family.Her fascination with the supernatural began early - though it was mostly discouraged by her parents since it was something 'weird' that they thought would effect their daughter's chances at getting friends; as such, they tried to stamp it out - only to fail miserably when Hannah began walking to the library. As time went on, Hannah's casual interest in scary stories and folklore legends branched out into the many, many, many mostly useless books on the Arcane - never really gleaning much more than the presented stereotypes at first.As her parents expected, having such an 'out there' interest such as aliens, monsters, and ghosts kind of separated her from her peers, though for the most part she didn't seem to take much notice. Hannah's childhood was lonely.When Hannah was twelve, she was pushed to pursue an interest in computers - and miraculously, it stuck. When before she only had eyes for the spooky and terrifying, now she was wondering how it all worked.By the time that highschool had ended, Hannah had long learned how to build a computer - and had in fact, secured a place in MIT; though whether this was from her good grades, or her parents engaging in some form of bribery is unknown.For the next four years, Hannah went quiet, nearly cutting off contact with her parents due to how apocalyptically busy she was between her studies, and meeting her deadlines. In the end, she emerged with a bachelor's degree in Computer Science - and in a stroke of good luck, it didn't take her long to find steady employment through contracted work and other side-gigs.Before she knew it, she was working at home in a rented townhome, and she finally had her own space where she could do whatever she wanted, whenever she wanted. For a time, things seemed good - it even seemed like things were looking up; but as the years dragged on, the question of 'is this all there is' seemed to stick out. Reality was cruel, people were often monsters. Politicians stomped on the less fortunate, while the rich exploited everyone else.The mundanity of life was a crushing and surreal thing that she couldn't escape, as much as she tried. It wasn't enough that she be safe or secure, stability was fine - but stagnancy was not. For a time, Hannah tried new hobbies - but in the end, it seemed like very little gave her any sense of meaning. Dice games were great, but her schedule didn't allow for it. Gardening was fine, but all it was, was just passing time and waiting for something green to grow. It was unfulfilling.In time, Hannah was left with a clear idea of what she wanted to do. The supernatural was out there, it had to be; this couldn't be all there was - she refused to accept it.  And so, over the course of the next few years, Hannah began to hunt for the supernatural, if nothing else but to prove to herself that it existed - that the real world was much stranger and fantastical than she had been led to believe. Her adventures ranged from urban exploration to flat-out trespassing - and over time, she began to see things. Abnormal things...and she began to talk about them on a reddit forum. Eventually, this would lead to her death.The night was crisp - there was an absolute lack of moisture in the atmosphere, while Hannah rode down the street on her motorbike. One thirty AM and she was out on her bike, riding through near-deserted streets, streetlamp halos passing her by, as if it were some kind of omen - a spotlight of sorts. A nervous energy seized in Hannah's gut, as she leaned forward. She'd come too far now to back out. Sure, maybe the tip she'd gotten was a bit sudden and strangely worded - but her source had been reliable in the past - at least for the past two hunts. The supernatural was within her grasp - the world seemed to be ever expanding; and everything she had seen so far hinted toward some fabulous and unnamable power. The feeling of terror was washed away with the feeling of power that knowing brought her. How could she document the world if she didn't approach it for what it was? Knowledge was power. It was her game. The world of ghosts had opened up an entirely new world - one where monsters existed. She'd never met one - not for real - not outside of a few angry ghosts. She hoped to keep it that way.Hannah came back to the present, as her bike sped to the upwards of  fifty eight miles an hour. Pumping the breaks gently slowed the craft down, as the cracked, old road turned to gravel, leading up to what looked to be a manor overgrown with vines - nearly erased by time. The purr of the engine died, as she kicked out the stand. "Fine. I guess this is as far as we get there." The helmet was the first thing to go. Brushing her hair back, Hannah was slow to put the helmet onto the bike's seat - even slower to approach the gate. By the time the Go-Pro was rolling - mounted on her shoulder as it was - she had only barely passed through the rusted gates.Something filled her with an intense dread - approaching terror. The hairs on her skin stood on end - and for a second, she swore she saw something moving in the brush. Her hands tightened into fists - before she relaxed her left hand, and grabbed a small flashlight from her bag - clicking it on. At a glance, the manor looked even more unwelcoming than it had from her headlights. Her hand unconsciously inched for the leather bound satchel at her side. Among other things, it contained her handgun, and her field journal. One could never be too careful out here. Especially not when it felt like this. On some level, Hannah was used to this. A feeling of dread wasn't unusual when it meant that the supernatural was about - though it had never felt quite like this. Something was wrong - but she couldn't find it within herself to resist a mystery - even if she was creeped out. "I just...have to check out the tip, and that'll be it. We can go home." Everything screamed at her to run - to turn around - on a primal level. Her nails dug into the palms of her fists, and she quieted her breath, the gravel crunching underneath her heal, as her hand tightened into a deathgrip around her flashlight - her knuckles whitening.The tip had said that something new was in this location - something she'd never seen before. The wording had been vague - more so than the last few tips had been. It felt...wrong, but in her excitement to document something new, she hadn't listened to what her gut was telling her. This road wasn't on the map. This entire structure wasn't listed when she tried to search for the address.Hannah took a moment to breathe. Remaining calm was key to surviving in almost any situation involving the supernatural, or...well, mostly the dead. She hadn't encountered much more than ghosts, in all honesty. Slowly, Hannah began to move again, creeping up the rotting stairs onto a deck that had mostly fallen into disrepair. It was clear that no-one had been here in quite some time. That alone was enough to make her feel a little bit better. If no-one living had gone up the stairs, then that meant she was probably alone with a possibly violent and deranged spectre. "Okay. Key is to not touch anything. They get way more mad when you touch anything that belonged to them. Otherwise they might just ignore you, which is kind of what we're aiming for." For a moment, everything seemed like the normal abandoned house. Sometimes people died, and there was no-one to inherit the land. The government usually snatched it up, but sometimes things were just left to rot like this. It was sad in a way - for the manor must have looked beautiful in its prime. So caught up in the aesthetics of the ruined manor she was, that Hannah didn't notice the doorway closing behind her, or the shadow that had appeared.Heavy breathing is what caught her attention first. With a jerk of her neck, her eyes filled with terror. The creature looked emaciated - and a burlap sack was upon it's head - soaked in a large blood splatter. The seam of the sack had been split to reveal a single gleaming eye - though Hannah's gaze was more drawn to the sickle in its hand. Panic filled her, and she was sent scrambling down the hallway. Various debris had either blocked the windows, or covered them completely. In the end, she was funneled downwards - into the cellar. Hannah could feel her heart beating in her chest, as her heavy boots punched down onto the wooden floor. In her haste, she didn't realize that she'd been pushed into another trap. The a metal door slammed down behind her, as she entered down into where the basement should have been. The basement, or whatever this was, looked to be a large underground space that stretched beyond what one might imagine being beneath the building above. The first thing that stood out was pungent scent of rot; the second was the yellow buzzing lights above, and the slightly moist carpet below. Her panic was quick to return, when she heard footsteps in the distance. Hannah ran the maze for what felt like hours, never feeling like she was getting anywhere. Always there was something just out of sight, stomping behind her, no matter where she turned - no matter how fast she ran. Sweat ran down Hannah's face as she ran. She'd never been hurting for stamina before, and she'd become pretty athletic during the course of her adventures - but the maze seemed to stretch on and on without end. She wasn't a slouch but...she could only run for so long, and she was fast approaching her limit. She was slowing down - she knew it. It wasn't long before she came to a stop - breathing ragged. She couldn't catch her breath. It felt like the walls were closing in. It took Hannah a few moments for her to realize that she wasn't hearing footsteps. In her exhaustion, she had let her guard down. Wiping the sweat from her forehead, Hannah opened her satchel - pulling free her handgun. "Alright...fine. Let's see what you're made of." Bravery wasn't the absence of fear - but the ability to act in spite of it. Running hadn't worked out very well for her so far - it was time to face up to the challenge - whatever it was. The lights went out for all of a second - before a second set of lights turned on - painting the walls with a red light. For a fleeting second, Hannah had the naïve hope that it didn't mean anything bad for her.The sound of thudding boots rapidly approaching rang out until Hannah was all but sure that the monster was all but upon her. For a second, all Hannah could hear was the rapid beating of her heart, as she raised her handgun - pointing it down the hallway she'd just entered from. A hand burst from her left - through the wall - and grabbed her by the throat. Hannah hardly had any time to figure out what was going on, before she was on the ground again, in a different hallway.Being thrown was definitely a new experience - and a bad one, to say the least. Hannah was quick to recover - in time enough to roll to her side - out of the way of an oncoming sickle blade. "Fuck!" Scrambling to her right, Hannah would back herself into a wall - only to realize that the monster was gone. "What the fuck...?" She didn't imagine that. She didn't just somehow throw herself through a wall. The monster had turned invisible or had fled. "Oh, I don't like how clever you are." The words came out shakily, as her grip tightened again on the handgun in her grip. Her visibility was already reduced from the lights - but if this thing was sneaky enough to disappear into the darkness - or whatever it had done - she was in trouble. In the moment, her mind shut down. "Come on then!" The monster's hand appeared on her gun, and in all of a second, it was taken away from her. A wordless yell of terror and adrenaline escaped Hannah's chest - and a left hook was sent for the bagman's head. Her fist collided with something hard and unyielding. She barely had time to react before it was upon her. Hannah Phillips (Vonzara) Overview Overview Now, in Baltimore, Hannah has begun to establish herself. While bound by the Tremere clan’s strict traditions, she harbors personal ambitions and seeks knowledge.  With Jasper always by her side, she remains a figure of quiet strength, a reminder that her perceived limitations are but another form of power. Basics Basics Name Hannah Phillips Player Vonzara Chronicle Baltimore After Dark Nature Scientist Demeanor Perfectionist Concept Physicist/Professor Clan Tremere Generation 10th Sire Sterling Wright Attributes Attributes Physical t Strength 11000 Dexterity 11000 Stamina 11000 Social s Charisma 11100 Manipulation 11000 Appearance 11100 Mental p Perception 11100 Intelligence Creative Logic 11110 Wits 11100 Abilities Abilities Talents s Alertness 11000 Athletics 10000 Awareness 11000 Brawl 10000 Empathy 11000 Expression 00000 Intimidation 00000 Leadership 10000 Streetwise 00000 Subterfuge 00000 00000 Skills t Animal Ken 10000 Crafts 00000 Drive 10000 Etiquette 10000 Firearms 10000 Larceny 00000 Melee 11000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge p Academics Mathematics 10000 Computers 10000 Finance 00000 Investigation 11000 Law 00000 Medicine 11000 Occult 11100 Politics 10000 Science Physics 11100 Technology 10000 00000 Advantages Advantages Disciplines Animalism 10000 Auspex 11000 Dominate 10000 Thaumaturgy 11100 00000 00000 Backgrounds Generation 11100 Contacts 11000 Resource: Uni Professor 11100 Status (Camarilla: Neonate) 10000 Retainer (Jasper) 10000 Herd (Uni Students) 11000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing +0 Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Additional Discipline: Animalism Supernatural 5 Language: Latin/Ancient Greek Social 1 Natural Linguist Social 2 Flaw Type Bonus Deaf Physical 4 Permanent Fangs Physical 3 Rituals & Paths Rituals & Paths Ritual Level Engaging the Vessel of Transference 1 Burning Blade 2 Path Thaumaturgy: Path of Blood 11100 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 38 Spent 34 Notes Freebies (15) Generation 2PtsWill Power 4PtsResources 2Pts Investigation 1>2 2PtsMelee 1>2 2PtsContacts 1PtHerd 1PtLanguage 1PtEXP SpendsAnimalism - 10XPThaum 1>2 - 5XPThaum 2>3 - 10 XPAuspex 1>2 - 5XPBurning Blade - 4XPXP LogCC: 35 XP9/8/24 - 3 XP Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Dean of Physics Department @ John Hopkins UniversityDean of Mathematics Department @ John Hopkins University Fame Herd Physics Students Influence Mentor Resources Professor of  Physics @  John Hopkins University Retainers Jasper - Black Lab Status Camarilla - Neonate Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds John Hopkins University Havens The chantry Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 60 Apparent Age Mid-20s (25) D.O.B. April 25th, 1964 R.I.P. January 22nd, 1989 Hair Black Eyes Brown Race Caucasian Nationality Ameican Height 5ft 7in Build Slender Gender Female Face Claim AI-Generated - Midjourney She stands about 5’7”, with a slender build that hints at her academic lifestyle. but carries a quiet confidence.Her face is sharp, with high cheekbones and a delicate jawline that gives her an air of grace. Her eyes are a soft rich brown, often intense and focused, reflecting a mind constantly working through complex problems or magical theories.Her hair is straight and dark, nearly black, falling to just below her shoulders when loose, though she often ties it back in a low ponytail or bun to keep it out of her way while working. She typically dresses in a modern, understated style—favoring dark, solid colors like black, deep reds, or grays. History History Hannah Phillips was born in Chicago to a family that encouraged her curiosity and intellectual growth from a young age. Born deaf, she learned to use American Sign Language (ASL) which opened up new ways for her to experience the world. Growing up, Hannah was drawn to the sciences, especially fields that allowed her to experiment with physics. When Hannah was getting ready to start college she received her cochlear implants. Despite the implants, she always felt more connected to the world's vibrations than to sound itself. Her black lab service dog, Jasper, became an essential companion, not only to help with daily life but as a grounding presence in the shifting chaos of urban life.Her natural talent led her to study at Northwestern University, where she excelled in physics, even in her undergraduate program. However, it wasn’t just the academic world that noticed her talents. Sterling Wright, of Clan Tremere, became aware of her through a series of peculiar experiments she conducted that crossed the boundary between science and the supernatural. Sterling approached Hannah with the offer to assist her with her studies. When she was embraced into the Tremere, it was not with her consent, but with purpose. Sterling valued her intellect and saw her deafness as something to leverage to make her focused and resilient, traits he coveted in her. He ensured she was well cared for while learning her new life at his side. As a Fledgling, Hannah struggled to adapt to Kindred politics and the ways of the Pyramid. Tremere society, often cold and unwelcoming, was a harsh new world for her. Yet, with time she began to master Thaumaturgy. This allowed her to tap into mystical forces with the same precision she once used in her physics research. In Chicago, she navigated the complex hierarchy of the Tremere Pyramid with determination, keeping a low profile while perfecting her magical abilities. As the years passed Hannah proved she was a capable Childe and student under Starlitng's tutelage. Once he was confident in her skills and abilities, Sterling sent Hannah to Baltimore. Now, in Baltimore, Hannah has begun to establish herself, keeping her origins quiet while gradually making connections in the city’s Kindred society. While still bound by the Tremere clan’s strict traditions, she harbors personal ambitions and seeks knowledge beyond the rigid confines of her bloodline. With Jasper always by her side, she remains a figure of quiet strength, a reminder that her perceived limitations are but another form of power. Hasan Ibn Amad Overview Overview Recently arrived, Hasan is a trained and principled member of the clan, eager to both earn a name for himself, resources to aid the clan, and make the world a tiny bit better while at it. Basics Basics Name Hasan Ibn Amad Player Gufo Sufo Chronicle Baltimore After Dark Nature Idealist Demeanor Soldier Concept Principled assassin Clan Assamite Generation 10th Sire Al-Mu'tazz Attributes Attributes Physical p Strength Vicious 11110 Dexterity Agile 11110 Stamina 11000 Social t Charisma Specialization 11000 Manipulation 11000 Appearance 11000 Mental s Perception Specialization 11100 Intelligence 11100 Wits 11000 Abilities Abilities Talents s Alertness Specialization 10000 Athletics 11100 Awareness 00000 Brawl 11100 Empathy 00000 Expression 11000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills p Animal Ken Specialization 00000 Crafts 11000 Drive 00000 Etiquette 11000 Firearms Sniping 11110 Larceny 00000 Melee Knives 11110 Performance 00000 Stealth 11100 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 11000 Law 00000 Medicine 00000 Occult 11000 Politics 00000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines Quietus 11000 Obfuscate 11000 Celerity 11100 Protean 10000 00000 00000 Backgrounds Generation 11100 Contacts 10000 Resources 11000 Communal Haven 10000 00000 00000 Virtues Conscience 11000 Self-Control 11110 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Willpower 11111 11100 11111 11100 Blood Pool 11111 11111 11100 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Additional Discipline (protean) Supernatural 5 Thousand Meter Killer Clan 1 Eat Food Physical 1 Crackshot Physical 3 Concentration Mental 1 Sanctity Social 2 Flaw Type Bonus Vulnerability to Silver Physical 2 Addiction (Nicotine) Physical 3 Deep Sleeper Mental 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 35 Notes 4 Freebies spent on Willpower 2 freebies spent on Firearms 42 freebies spent on Melee 4 10 xp spent on Protean 15 xp spent on Obfuscate 25 xp on Celerity 25 xp on Quietus 210 xp on Celerity 3 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts 1 arms smuggler Fame Herd Influence Mentor Resources Savings from previous contracts. Not a lot, but with a bit of care, should last a while. Retainers Status Other Communal Haqimite Haven Rights & Possessions Rights & Possessions Gear (Carried) Knife, pocket watch, phone, wallet, swiss army knife, Feeding Grounds N/A Havens Small run down apartment Equipment (Owned) Hunting rifle, computer Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 140 Apparent Age 38 D.O.B. 26.06.1884 R.I.P. 08.12.1932 Hair Bald Eyes Brown Race Arab Nationality American Height 190 cm Build Lean Gender Male Face Claim History History Born in the then Ottoman province of Iraq, Hasan was the son of local nobility, taking up arms against the British occupation in the wake of the first world war. It was this that caught the eye of the Saracen that would eventually embrace him. An experienced Assamite with a particular predilection for targeting Gangrel, so much so that he had taken to the discipline of Protean like one of the Ferals. Taking him under his wing, what followed was many decades of travelling both the Old world and the new, as contracts, whim, and fortune dictated. Eventually he was released from his sire's close mentorship, taking the opportunity to stay in the New World for a longer period of time. Now, presented with the opportunity to make a name for himself, by himself, Hasan is eager to see the world for himself.Hayden "Loki" Ziepke Overview Overview Loki likes to equate himself to a stray black cat on the alleyway, an omen of coming misfortune that is always short just one more plate of food, slowly knocking down a can of paint with its raised paw and running from its pursuers with a piece of fresh meat on its mouth. Still, it's not like he began liking being a little shit, Loki isn't THAT much of one to begin with... but well, he's already a fucking monster, right? Might as well sit on the Devil's lap, yeah?... Yeah?At least, that's what one of Baltimore's newest arrivals tells himself, known thus far by the pseudonym of 'Loki', the homeless kid carves a path made of burnt wood and broken glass in his repertoire of senseless destruction, he doesn't know where the hell he's going, but if he lies to himself, then it's all part of the fun. Basics Basics Name Hayden "Loki" Ziepke Player CatMinister Chronicle Baltimore After Dark Nature Survivor Demeanor Thrill-Seeker Concept Vagrant Firebug Clan Ravnos Generation 13th | Neonate Sire Unknown New Yorkian Attributes Attributes Physical s Strength 10000 Dexterity Fleetfoot 11110 Stamina 11100 Social t Charisma 10000 Manipulation 11100 Appearance 11000 Mental p Perception Attentive 11110 Intelligence 10000 Wits Nerves of Steel 11111 Abilities Abilities Talents p Alertness 11100 Athletics 11100 Awareness 10000 Brawl 00000 Empathy 10000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise Words on the Street 11110 Subterfuge 11100 00000 Skills s Animal Ken 00000 Crafts 10000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 11100 Melee 00000 Performance 00000 Stealth 11100 Survival 11100 00000 Knowledge t Academics 10000 Computers 00000 Finance 00000 Investigation 11100 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines Chimerstry Clan Discipline 11110 Obfuscate Clan Discipline 11000 00000 00000 00000 00000 Backgrounds Fame Petty Crime 11000 Herd Junkies 11000 Allies 11000 00000 00000 00000 Virtues Conscience 11000 Self-Control 11100 Courage 11111 Humanity 11111 00000 Path Humanity Bearing Normalcy Willpower 11111 00000 11111 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Daredevil Physical -3 Catlike Balance Physical -1 Friend of the Underground Social -3 Flaw Type Bonus Smell of the Grave Physical +1 Short Fuse Mental +2 New Arrival Social +1 Vulgar Social +1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 20 FREE, 15 XP Spent 20 FREE, 15 XP Notes FREEBIE    [-3] +Merit | Daredevil  [-14] +Discipline | Chimerstry 4  [-2] +Ability | Streetwise 4  [-1] +Merit | Catlike BalanceXP [-4] +Ability | Athletics 3 [-4] +Ability | Larceny 3 [-7] +Discipline | Obfuscate 2 Derangements Clan Weakness: Vandalism Expanded Backgrounds Expanded Backgrounds Allies More prolific criminals or gang members that have taken a particular liking to Loki. Contacts Fame His acts of petty vandalism has incured some notoriety amongst the law and the underworld alike. Herd Loki's usual 'home' amongst the homeless has gotten him a few loyal drug addicts to get his fill incospicuously. Influence Mentor Resources Loki is essentially homeless, he has no Haven of his own and any money or supply he gets is more often than not stolen. Retainers Status True to their name, the Anarchs have found his art of destruction a fine piece to observe thus far, if not childish. Other Rights & Possessions Rights & Possessions Gear (Carried) -Barely functioning phone-One or two molotov cocktails-Old lighter-Screwdriver-Matchbox full of clips and nails Feeding Grounds Secluded alleyways, near parties or clubs but never inside, preferably with some sort of alcohol or drug. Havens Whatever hidden spot within alleys or sewers or abandoned buildings he can find, he usually doesn't stay for many nights. Equipment (Owned) -Nailed baseball bat-Stolen simple toolbox-Gas can-Hose Vehicles Other Most of his carried gear is always hidden over his weathered leather jacket. Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 25 Apparent Age 19 D.O.B. 1999 R.I.P. 2018 Hair Black Eyes Black Race Caucasian Nationality American Height 5'7" Build Scrawny Gender Male Face Claim Nat Zang Hayden, though he's actually fairly handsome, whether he doesn't care for upkeep or lacks the facilities for it, the matter of the fact is that he is constantly dirty and dishevelled, with messy hair and soot marks on his skin. The worse thing of all is a seemingly permanent smell of a rotting corpse dowsed in gasoline.His closet also relays the same aesthetic, more often than not barefoot with shirts and pants that are nearly ripping apart, some with even worser smells, Hayden truly takes whatever he finds across the dumpster without any shame. Still, 'Loki' seems to find a liking to them, specifically a particular leather jacket and a pair of aviator glasses. History History 'Loki' doesn't talk about his past often, in his outlook, it's like whoever that guy was died that fateful night back in New York, where a strange-looking hobo showed him wonders he could only dream of on the nearly empty subway station, he still remembers that it was midnight as he saw the fluorescent light of the ad screen flow out into the air in a bizarre yet dazzling array of colorful mist, it's funny to reimagine how shocked his face was then, who in their right mind would say no to their offer of being able to make your wildest hallucinations reality? Maybe he should've seen it coming, people usually don't get THAT close to you if they want something, especially someone no one cares for... but to this day, Loki still can't hate whoever they were, despite everything, he can't imagine living like he did, alone and cold in the steel floors of the subway begging for a change of heart just to survive. He doesn't even know their name and they never asked for his own, but they taught them all they could, they weren't the best teacher, but Loki knows the general basics of the society and the Masquerade itself, but then, like they first promised in his training period, his sire left him to fulfill the prophecy of his 'blood', whatever the hell that meant, to find his own path throught the nights, alone, like a Ravnos should. And so, Hayden died and became Loki, Nordic god of chaos, or at least, that's what he remembered from that slightly more interesting book, it was a cool name to take. Still, Loki found quite the creative ways to fend for himself, from making a distraction to get the cash register to inducing a trauma flashback on a vet to ransack his place for some goodies, and of course, his favorite past-time, setting shit on fire. It was hard at first, like water to rabies, suddenly getting afraid of his own toys wasn't a neat experience... but his desire to wreck havoc was stronger. In fact, stronger than ever before, Loki was already a menace of his own, but this was different, every whirlwind he made was far more satisfying than any high or bite he could ever take... so maybe it was obvious that he'd get enemies. Loki was, unfortunately, an unlikeable asshole.An asshole that broke things, and even more worser, sometimes in Camarilla territory. Sometimes... he goes too far, not enough to cause a blood hunt, he never was THAT important in politics, but people were inconvenienced enough that they were willing to end him. So, in true Loki fashion, he did what he does best. Run away as fast as he could.Taking favors from people, hiding as nothing more than a shitty smell below the bus, actually being... 'friendly' with Kindred to get what he wants, Loki seems to have gotten himself in a cycle of constantly causing shit and instantly leaving once shit got too hot.After a few shenanigans across New Jersey, Loki finds himself in his very first 'Anarch' town, he tentatively testes the water with his toes, causing one or two fires there as he gets himself situated within the town, whispers in the streets speak of tense relations between the big heads, and frankly, he doesn't want to be the spark that blows shit up... though... the more he thinks about it, the more he gets tempted to just go for it. However, as much as Loki wants to continue to stroke his most materialistic desires... he, in the bottom of his heart, just wants to live to see the next day, he doesn't really know why he's still living, but he doesn't want to die, and so, he lives life meaninglessly as he breaks and breaks more things, doing the same thing and expecting a different result.At the end of the day, Loki has never changed from who Hayden was.A scared kid that just wants to do good enough to do his own thing alone, whose parents kicked him out because all he ever knew what to do was scream and lash out, following a generational trend of 'pushing the chick out of the nest', even if that chick would go to fall with a pathetic splat on the ground, far away from the nest to ever know home again. Hayden faces the evenings with the knowledge that he'll never be loved or cared for, so Loki may as well do his own thing without a care in the world, if he believes in the glow of the fire hard enough, senseless destruction can be fun.But the truth of the matter is, how many burnt villages will equal to the warmth he longs for?Hélio Montenegro Overview Overview "Say that again, but louder." Basics Basics Name Hélio Montenegro Player Avido Consumidor Chronicle Baltimore After Dark Nature Bravo Demeanor Deviant Concept Penitent Monster Clan Malkavian Generation 10th Sire The Prophet of Pittsburgh Attributes Attributes Physical p Strength Never lets go 11110 Dexterity 11100 Stamina 11100 Social s Charisma Urbane 11110 Manipulation 11100 Appearance 10000 Mental t Perception 10000 Intelligence 10000 Wits Ambushes 11110 Abilities Abilities Talents p Alertness 10000 Athletics 11000 Awareness 00000 Brawl Grabs 11110 Empathy 00000 Expression 00000 Intimidation 11000 Leadership 00000 Streetwise Gangs 11110 Subterfuge 1100 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 11100 Melee 00000 Performance Acting 11100 Stealth Silent Movement 11110 Survival 00000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 11100 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology Security 11000 00000 Advantages Advantages Disciplines Obfuscate 11100 Celerity 11000 Potence 11000 00000 00000 00000 Backgrounds Generation 11100 Herd 11111 Domain Security 11111 Fame 11000 Contact 11111 Resources 10000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11000 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Willpower 11111 00000 11111 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Repelled by crosses Super 3 Enemy (Gang) Social 2 Dark Secret (Diableri) Social 1 New Arrival Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 34 Notes freebies: 8 backgrounds, 3 abilities.XP:Potence 1(10xp), Potence 2 (7xp), Celerity 1(10xp), Celerity 2 (7xp) Derangements Schizophrenia Kindred with this derangement are unpredictable and dangerous. In situations that trigger a vampire’s inner conflict, the difficulties of all rolls to resist or directfrenzy increase by three, and the vampire loses three dice from all Willpower rolls. Comfortable life, like a luxury bed or bath disturbs Hélio. He entered crime to get a better life, and enjoying a good life is forever impossible now that he is dead. Expanded Backgrounds Expanded Backgrounds Allies Contacts Derick, drug dealer Farc. Emilio, gun dealer ndrangheta. John, Pittsburgh gang bank robber. Elba, illegal loans. Simon, corrupt cop. Fame FCC gang, News made a show of the case and conviction. Fled jail once. Herd Prisioners and visits. Influence Mentor Resources Cigar money Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Cigar. Binoculars Feeding Grounds The Maryland Metropolitan Transition Center Havens Sleeps in the 304 solitary cell, no windows. Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 50 Apparent Age 40 D.O.B. 1975 R.I.P. 2010 Hair Dark brown with grey stripes Eyes Black Race Latino (?) Nationality USA Height 1,75m Build Square Gender Male Face Claim Picture History History Hélio Montenegro, son of Carol and Norman Montenegro. He was a trouble maker since a child. Getting into fights and smoking. But always with a righteous sense of justice. When things got hard for his parents, he did his first crime: a sold a pack of weed he found near school. Soon he was buying and selling for some bucks. He got arrested the first time trying to buy more. Less than one year. But a crucial moment, for in jail he would meet Roger Roof, a rebel soldier that was founding a new crime organization, a different one, more organized, more professional, rooted in alliances with external forces, trained in chain of hierarchy. He called it the First Capital Commando, and expected it to grow in the entire country. After that Hélio was doing everything, illegal loans, robbery, executions, drug trafficking, there was no limit. Before he new, he was 20 years into it, rarely doing street work, only organizing the other members into fighting the gang wars, something he kinda hated. Hélio executed a neighborhood chief that had defect for other gang and, while he cleaned the scene smoking, a voice creeps inside his ears and revealed "In the last whole year you killed one, two, three, four people, none of then were cops, none of then were strangers. You have called every one of them friends. You have become a friend killer, Hélio, that is your job now." The gang war made him paranoid already, he started to question everything. His head was so deep inside it he could not see the nonsese he was buried at. The voice kept disturbing his lack of peace, and in a way, it felt illuminating, the insults were a beacon of sanity. His partners perceived this newfound strangeness. Suddenly Hélio was playing fine a game he didn't want to win. The moment he lost control he gained it back: Hélio told everyone to fuck off and organized a bank robbery. He did it right and was enjoying a beer in the top of a hill with his partners, full of money, saying that was the last time, quit. Thinking of course, for that, he might have to kill some of his partners, so they wouldn't snitch. But everyone unanimously reacted with relief, they were hoping to quit too. That moment his sire strikes, embracing Hélio and letting his frenzied hungry beast devour his pals.  "You have learnt nothing. I told you you are a friend killer, Hélio, that is what you do!"  The man later found out he had already been snitched, it was all a trap. The following years were tough. After the embrace, he got tired of playing criminal, but also had no interest in kindred society. He hated the guts of his sire, "prophet of Pittsburgh", and his bad and unfulfilling predictions of the future. and was bored as hell. They got into a fight and Hélio was arrested on purpose in a rebellious tantrum.  In order to preserve the masquerade and retrieve his child, His sire ghouled the prison warden, Jim, who would later become his favorite child. Hélio and Jim got well together, in fact, Hélio liked Jim much more than his sire, and didn't want to leave prison at all. When Jim came up with a plan to kill their sire, Hélio followed without a doubt, finding his renewed loyalty and interest in life mixed in the last drops of vitae of the master. Hélio now trust his brother in blood with his unlife, and follow his plans into this new city. The news covered Hélio Montenegro's arrest, a wanted criminal that fled jail once. And some small crime news will probably update their articles with the transferring. The gangs or the camarilla might come for his solitary cell.Hikari Kanzaki Overview Overview A martial artist working at a local grocery store. He never seems to hold still for long and always is in motion. Basics Basics Name Hikari Kanzaki Player Butterfly Chronicle Baltimore After Dark Nature Celebrant Demeanor Bon Vivant Concept Introspective Martial Artist Clan N/A Generation N/A (Dhampir) Sire N/A Attributes Attributes Physical p Strength 11000 Dexterity Feline Grace 11110 Stamina 11000 Social s Charisma Graceful 11110 Manipulation 11000 Appearance Heavenly 11111 Mental t Perception 11000 Intelligence 11000 Wits 11000 Abilities Abilities Talents p Alertness 11000 Athletics 11100 Awareness 00000 Brawl 11100 Empathy 11000 Expression 11000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 10000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 11000 Etiquette 10000 Firearms 00000 Larceny 00000 Melee 11100 Performance 11100 Stealth 00000 Survival 00000 00000 Knowledge t Academics 11000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 11100 Occult 10000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Potence 10000 Celerity 10000 00000 00000 00000 00000 Backgrounds Resources 11000 Contacts 11100 00000 00000 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11110 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Social (0) Willpower 11111 11110 11111 11110 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Language (English) Mental 0 Catlike Balance Physical 1 Berserker Mental 3 Daredevil Physical 3 Flaw Type Bonus Phobia (Cleithrophobia) Mental 2 Tic (Scratching his neck) Physical 1 Impatient Mental 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 15 Notes Freebie Spendings: 5 on Appearance, 5 on Dexterity, 7 on Merits, -3 on Flaws, 5 on WillpowerXP: 4 on Manipulation, 11 on Abilities Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts A local cop that he hangs out with at the gym, a drug dealer he befriended by pure coincidence, and the owner of a small bar. Fame Herd Influence Mentor Resources Despite his rather modest income, he does not spend a lot of it, resulting in a decent amount of money at hand. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Phone, Switchblade Feeding Grounds Havens Equipment (Owned) Motorbike, two swords - one for training, one actually sharp one. Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 22 Apparent Age 18 D.O.B. 7th of May R.I.P. N/A Hair Brown Eyes Jade Race Asian Nationality Japanese/American Height 156cm Build Lithe Gender Male Face Claim History History Born in Japan, Hikari was not a very normal child. His mother has conceived him after a one night stand with a man that she never met before but that knew her very well. The thinblood that fathered him had fled the UK to escape his sire, and had fallen in love with this mortal woman. While growing up, Hikari rarely met his father. It was always late at night when children were already sleeping - or supposed to be! - and his mother did not like to talk much about him, even after he visited and left generous amounts of money for her to raise her son with. Growing up, he struggled to keep a control over his Beast and his own emotional instabilities borne from dealing with it. His grandfather taught him how to meditate and got him into the same club that he had been in in his glory days as a martial artist. Hikari quickly took to it with preternatural grace and strength, but never enough to seem entirely supernatural. He steeled his will and trained hard under his grandfather, who ran him through a lot of exercises to steel his mind - despite the bits of money, he could not really afford therapy to deal with his 'mental problems' - not that a therapist would have helped much against the ravages of the Beast. While vampires are thrown into the deep end and have to learn to live with their Beast fast, Hikari had all his life to deal with his 'emotional outbursts', and through a strict training regimen, a lot of meditation and an iron will he managed to wrangle it under control - or at least he likes to thinks he did. Although weaker than the Beast of a proper vampire, Hikari still struggles to keep it under control at times, a reason why he keeps meditating and training his will to be stronger than his urges. After years of this, his grandfather passed away, leaving Hikari mourning for quite a while. The man had been the only person to truly understand him and his only real father figure so it hit him hard. But his grandfather did mention in his last will that quit a few of his possessions were to be sold off to get the money to let Hikari study in another country. He might not have been the best student, but his grandfather firmly believed that this would help him. And so he did move to the US just a few months later to study medicine. Iolaos Synesius Overview Overview Iolaos is the poster child for youth without direction. He found fulfillment in music and the concert scene. He also found that hedonism seemed to soothe his spirit. After his embrace, he pursues this almost to a detriment. He prefers to hang out in bars and clubs after attending concerts or performances. Basics Basics Name Iolaos Synesius Player Nissum Chronicle Baltimore After Dark Nature Rebel Demeanor Bon Vivant Concept Drifter Clan Lasombra Generation 12th Sire Gweneviere Villefort Attributes Attributes 3 Physical p Strength 11000 Dexterity 11000 Stamina 11100 2 Social s Charisma Specialization (Seduction) 11110 Manipulation 11100 Appearance 11000 1 Mental t Perception 11100 Intelligence 11100 Wits Specialization (Conversation) 11110 Abilities Abilities 1 Talents p Alertness 11000 Athletics 10000 Awareness 11000 Brawl 10000 Empathy 11000 Expression 10000 Intimidation 10000 Leadership 00000 Streetwise 11000 Subterfuge 11000 00000 2 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 10000 Firearms 00000 Larceny 00000 Melee 00000 Performance 10000 Stealth 10000 Survival 10000 00000 3 Knowledge t Academics 10000 Computers 100000 Finance 10000 Investigation 100000 Law 100000 Medicine 100000 Occult 00000 Politics 10000 Science 00000 Technology 100000 00000 Advantages Advantages Disciplines 4 Obtenebration {229} 11100 Dominate {218} 11100 Potence {235} 11000 00000 00000 00000 Backgrounds 5 Resources 11000 Contacts 11000 Allies 11000 00000 00000 00000 Virtues 7 Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 11111 11000 Path Path of Pleasure {136} Bearing Willpower {freebie points} 11111 11111 00000 00000 Blood Pool 11111 11111 10000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Inoffensive to Animals Supernatural 1 Lingua Franca Social 1 Eidetic Memory Mental 2 Deceptive Eating Physical 1 Without a Trace Physical 2 Flaw Type Bonus Addiction (sexual intercourse) Physical 3 Deep Sleeper Mental 1 Dark Secret (heritage) Social 1 Cannot Embrace Supernatural 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 1 Spent 49 Notes --Spent free points on Charisma (5 points), Intimidation (2 points), Contacts (1 point), & Willpower (7 points). --Spent Starting XP on new abilities Investigation (3 points), Technology (3 points, Computers (3 points), Medicine (3 points), & Law (3 points)                          --Spent Bonus XP (35) - 10 to raise Obtenebration from 2 to 3; 15 to raise Dominate from 1 to 3; 5 to raise Potence from 1 to 2; 4 to raise Strength from 1 to 2 Derangements Expanded Backgrounds Expanded Backgrounds Allies A Brothel in Paris, the madame loves me Contacts Roadie crews for various Musical groups Fame Herd Influence My name is recognized in Greece, as my father is a powerful politician Mentor Resources Family money hidden away, taken as an early inheritance Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Concert Halls, Clubs, and Bars. Havens Brothels Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 41 Apparent Age 23 D.O.B. 04-09-1983 R.I.P. 06-23-2006 Hair Black Eyes Dark Blue Race White Nationality Greek Height 5'11" Build Athletic Gender Male Face Claim Iolaos typically keeps to the Gothic look. Preferring to dress in black leather pants, loose-fitting cotton shirts of various colors, and a black leather jacket. He was fairly athletic from his youth onward in training for various sports as his family tried to figure out what he should do, and he kept those habits through his embrace. History History Iolaos has always been a bit of an oddity. Born into opulence, and a prominent Greek family, he never knew the need for the material things of life. Yet, somehow he felt like he was missing something. And then he found it. The community of people who were fans of Gothic looks, and Rock music was far from anything resembling his family or his life at home. He began dressing differently, his flowing dark locks needing little attention to fit in with his new family, his olive skin however was another matter. Nevertheless, they accepted him as one of their own. He hid his background from his chosen family, feeling they might reject him for not facing financial hardships in his life. One day, Iolaos met a gorgeous woman in a bar after a concert. The darkness of the room seemed to cling to her like a blanket. And it was this woman who would change his life forever.Isaiah Blackwood Overview Overview “Shower while there were two dead bodies in the bathtub, and he was sane. He drilled holes in the heads of living people to make them his unresisting companions, and he was sane. He ate a bicep which he fried in a skillet, tenderised and sprinkled with sauce, and he was sane. For hours he lay with corpses, hugging them, cherishing them, and he was sane. He kept eleven assorted heads and skulls, and two complete skeletons, for eventual use in a home-made temple, and he was sane.” ― Brian Masters, The Shrine of Jeffrey Dahmer Isaiah Blackwood is a tall, gaunt Nagaraja vampire with piercing green eyes and long, dark hair streaked with gray. Born in the early 20th century, his life of hardship and fascination with the occult led to his embrace in the 1950s. As a respected Pack Priest within the Sabbat, the "Chosen of Hunger", Isaiah uses his necromantic abilities to control Wraiths with fear and the use of twisted entropy, while discreetly feeding on the flesh of the living or dead. Operating in a major city, he maintains discreet connections with the local mob for mutual benefit, and his ultimate goal is to rally the Sabbat to build a necropolis beneath the city, creating a sanctuary for his clan to practice their dark arts and secure their future. Basics Basics Name Isaiah Blackwood Player Jax Chronicle Baltimore After Dark Nature Celebrant Demeanor Architect Concept Cannibal Priest Clan Nagaraja Generation 13th Sire The Feaster Attributes Attributes Physical t Strength 10000 Dexterity 11000 Stamina 11100 Social s Charisma 11000 Manipulation Irrefutable 11110 Appearance 11000 Mental p Perception Instinctive 11110 Intelligence Inventive 11110 Wits 11000 Abilities Abilities Talents p Alertness 11000 Athletics 11100 Awareness 11000 Brawl 00000 Empathy 11100 Expression 00000 Intimidation 10000 Leadership 10000 Streetwise 00000 Subterfuge 10000 00000 Skills t Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 11100 Performance 10000 Stealth 11100 Survival 00000 00000 Knowledge s Academics 00000 Computers 00000 Finance 00000 Investigation 11100 Law 11000 Medicine 11100 Occult Necromancy 11111 Politics 10000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines IC- Auspex 11000 IC- Necromancy 11110 IC- Dominate 00000 00000 00000 00000 Backgrounds Title (Pack Priest) 00000 Rituals 11110 Spirit Slaves 11110 Contacts 11000 Allies 11000 Memento de Morte 11100 Virtues Conviction 11100 Instinct 11000 Courage 11111 Humanity/Path 11111 00000 Path Path of Caine Bearing F A I T H Willpower 11111 11000 11111 11000 Blood Pool 11111 11111 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Medium Supernatural 3 Grand Library (Investigation, Medicine, Occult, Politics, Law) Mental 4 Flaw Type Bonus Impatient Mental 1 Prey Exclusion (Children) Mental 1 Lunacy Mental 2 Eerie Presence Supernatural 2 Cast No Reflection Supernatural 1 Rituals & Paths Rituals & Paths Ritual Level Necro  - Knowing Stone, 1 Necro  - 2 Necro  - 3 Necro  - 4 Necro  - 5 Path Vitreous Path 11110 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 30 Notes Necromancy 3/4 Auspex 2 Derangements Expanded Backgrounds Expanded Backgrounds Allies He maintains discreet connections with the local mob, who supply him with bodies for his macabre sustenance in exchange for his unique supernatural services. Contacts He has covert arrangements with local morgue workers, who discreetly provide him with bodies for his necromantic needs in exchange for favors and protection. SPirit Slaves Elias the Whisperer Fetter: A tarnished brass ring Description: Elias was once a cunning informant in life and now serves Isaiah by gathering secrets from the living and the dead. Bound to the brass ring, he can whisper information directly into Isaiah's ear, ensuring no secret goes unheard. Mara the Guardian Fetter: A silver locket containing a lock of her hair Description: Mara was a fierce protector in life and now guards Isaiah with unwavering loyalty. Tied to the small locket, she manifests as a spectral shield, intercepting attacks and threats aimed at her master. Cedric the Enforcer Fetter: A blood-stained coin Description: Cedric was a ruthless enforcer in his mortal days and now enacts Isaiah's will with brutal efficiency. Linked to the coin, he can be summoned to carry out tasks to make people forget, his presence instilling fear in Isaiah's enemies. Isabella the Seer Fetter: A cracked crystal pendant Description: Isabella was a gifted seer who now provides Isaiah with visions of the future and insights into the present. Bound to the crystal pendant, she reveals hidden truths and guides Isaiah with her "prophetic" abilities. Memento de Morte The Obsidian Amulet was forged centuries ago by a forgotten necromancer who performed a dark ritual at the site of a mass grave, channeling the collective death energy into the artifact. Over time, the amulet absorbed the essence of countless decayed souls, amplifying its power to accelerate death and disintegration. Passed down through generations of necromancers, it eventually came into Isaiah Blackwood's possession, enhancing his necromantic abilities. Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Vinculi To Rating Aether Achlys Valeria "Valkyrie" Kane Description Description Age 94 Apparent Age Early 30s D.O.B. 5/15/1930 R.I.P. 1958 Hair Long black and wavy, with grey streaks Eyes Piercing Green Race Middle Eastern Nationality US Height 6'2" Build Lean and wiry like a scarecrow Gender Male Face Claim Isaiah Blackwood is a tall, gaunt figure with piercing green eyes that seem to look into the very soul of those he encounters. His long, dark hair is now streaked with gray, giving him a distinguished yet unsettling appearance. His attire is modern but always has a hint of old-fashioned elegance, such as a vintage pocket watch or a well-tailored suit. His presence is commanding and slightly unnerving, with an aura of decay subtly clinging to him. History History Born in the early 20th century, Isaiah Blackwood experienced a life filled with hardship and struggle. Growing up in a poor neighborhood, he was exposed to crime and violence from a young age. His fascination with the occult and forbidden knowledge began in his teenage years, driven by a desire to escape his harsh reality and find a sense of control over his life.In the 1950s, while pursuing his interest in the dark arts, Isaiah encountered a Nagaraja vampire who recognized his potential and zeal. Embraced into the clan, Isaiah quickly adapted to his new existence, finding a new purpose within the Sabbat. His dedication and natural leadership abilities led him to become a respected Pack Priest. As a Nagaraja, Isaiah possesses the rare and dark gift of necromancy, which he uses to control and summon spirits. His clan's unique curse requires him to consume the flesh of the living or the dead to sustain himself, a secret he keeps hidden from all but his closest allies. This morbid necessity led him to develop discreet connections with undertakers and mortuary workers, ensuring a steady supply of sustenance without drawing unwanted attention. In the modern era, Isaiah operates in a major city where he uses his occult knowledge and necromantic abilities to further the goals of the Sabbat. His pack, the "Chosen of Hunger" follows him with loyalty, drawn to his fervor and mystical prowess. While Isaiah has forged some connections with the local mob, these relationships are more about mutual benefit and survival than outright control. The mob provides him with resources and protection when needed, while Isaiah offers his unique skills in return, particularly in matters involving the supernatural. Isaiah's ultimate goal is to rally the Sabbat in his city and ignite their fanatic nature to achieve a common purpose: to build a necropolis beneath the city. This necropolis would serve as a sanctuary for the Sabbat, a place where the boundaries between life and death blur, and the power of the undead reigns supreme. By establishing this necropolis, Isaiah hopes to create a stronghold of necromantic power, secure a haven for his clan, and ensure the Sabbat's control is absolute and uncontested. For the Nagaraja specifically, this goal is crucial because it represents a sanctuary where they can practice their unique form of necromancy and pursue their dark studies without fear of persecution. Isaiah envisions this necropolis as a place where the Nagaraja can gather, share knowledge, and advance their understanding of life, death, and the supernatural. By establishing such a sanctuary, Isaiah hopes to secure a future for his clan, preserving their secrets and ensuring their continued survival and power.Jackson Vargus Baldr Overview Overview A loner, the private eye is someone who grew up trying to run from his past. However, his main reason were for unknown reasonings, things that are kept close to his chest. However, he won't ever lie about what he believes in, which is freedom, peace, and justice. He views that the Police don't do enough, and the Government will backstab you the moment they get the chance, thus he became a Private Investigator, however, finding a lucrative and profitable angle, also sold his services as a Paranormal Investigator. He became good at this job combination, becoming capable of seeking out whatever he desired. Though, it seems, his ways has gotten him into some hot water, hot water that he's now stuck in as a vampire. Well, at least he's alive. Basics Basics Name Jackson Vargus Baldr Player Vilim / Quinn Chronicle Baltimore After Dark Nature Kind Demeanor Investigative Concept Private Investigator Clan Tremere Generation 9th Sire Sarah Katalina Attributes Attributes Physical p Strength Specialization 10000 Dexterity 11100 Stamina 11000 Social s Charisma Specialization 11100 Manipulation 11000 Appearance 11100 Mental t Perception Specialization 11111 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 11000 Expression 00000 Intimidation 10000 Leadership 11000 Streetwise 11100 Subterfuge 11000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 10000 Larceny 00000 Melee 00000 Performance 11000 Stealth 11000 Survival 00000 00000 Knowledge t Academics Specialization 11000 Computers 10000 Finance 10000 Investigation 11111 Law 11000 Medicine 00000 Occult 11000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Thaumaturgy 11000 Auspex 10000 00000 00000 00000 00000 Backgrounds Generation 11110 Resources 11000 Fame 10000 00000 00000 00000 Virtues Conscience 11110 Self-Control 11110 Courage 11100 Humanity/Path 11111 11100 Path Bearing Willpower 11111 11000 00000 00000 Blood Pool 11111 11111 11110 00000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Acute Sense Physical 1pt Blush of Health Physical 2pts Common Sense Mental 1pt Language (English, Spanish) Mental 1pt Natural Linguist Mental 2pts Flaw Type Bonus Short Physical 1pt Dulled Bite Physical 2pts Soft-Hearted Mental 1pt Victim of the Masquerade Mental 2pts New Kid Social 1pt Initiate of a Road Supernatural 1pt Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 23 Spent 22 Notes (15 Freebes, 7 Flaw Freebies, Total 22:1pt Background7pts Merits6pts Abilities4pts Virtues4pts Willpower) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Clothes, a Phone, a Lighter Feeding Grounds Havens The Private Paranormal Investigators Inc. on Hyson St. Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 26 Apparent Age 26 D.O.B. August 10th, 1995 R.I.P. June 7th, 2022 Hair Dirty Blonde Eyes Icy Blue Race Caucasian Nationality Originally Norwegian, now United States Height 5' 1" Build Athletic Gender Male Face Claim Jackson is a short man whose build is thin but well built and has a shoulder length dirty blonde hair, with a pair of icy blue eyes, and his skin pale in complexion. His clothing tends to be a wide brim hat that's red in color with a purple band around it, with his trench coat being of a similar color. His shirt, pants and fingerless gloves seem to be casually picked, and usually varies, and his boots are always steel tipped in design. On his back, he usually is seen carrying a guitar, an instrument that he enjoys using as a piece of entertainment. History History Born in a small village in Norway, Jackson was growing up around a relatively quiet village. However, due to the nature of his birth, which was in question by the civilians of his village, eyeing his mother and father with suspicion, the family moved from Norway into the United States. The travel to the US wasn't that bad, but when in the US, Jackson had a hard time adjusting to living in the new world, let alone adjusting his language speaking skills from Norse to English. But he adapted, and was quite quick to make friends out of some of the local children, giving him a reputation of a whimsical and silly lad, but one that's respectable.Eventually when he was 17, a few months before hitting the age of 18, he would find his parents killed in their home. This circumstance saddened him, and made him withdraw for the remaining months, but once he was old enough, and graduated from High School, he went to college, with the goal to earn a high enough degree to become a Private Investigator, and with that, investigate what happened to his parents.During this time, as he investigated, his home was broken into multiple times, and in turn, he leaned into a few people he trusted, two of which were two women that he ended up sleeping with, the first being a teacher of his during college, but who was married to the local town's mayor, so, he gotten into some hot water there, but the other was some sort of crazy lass, as she began stalking him the moment he slept with her, and eventually began to become a bit possessive. With these factors, Jackson felt it was time to leave, and move to a new city, and move to Baltimore he go.Once in Baltimore, he set up shop as a Private Investigator, and knowing of the paranormal history of the city, he decided to lend his services as a Paranormal Investigator as well, figuring that if he can take advantage of the situation, he can make loads of cash. And make cash he did, as he would quickly gain a reputation of being not only reliable, but truthful and able to find things some don't seem to notice. However, this caught the eye of a particular group that Jackson never thought he'd get the attention of, let alone knew actually existed, for you see, despite his eagerness to take a role of Paranormal Investigator, he never believed in such things, explaining such things as science. Thus when he was embraced into the fold as a Vampire, this would be a dark day for him, as he knew not of the world he was thrusted into.Jacob "Big Jake" Koenig (NPC) Overview Overview A two face of a man. As a businessman in the human world he has jovial Savannah accent, among kindred he loses his Savannah accent and has a slight German accent, and he speaks more slowly and deliberately. He is a newcomer to Baltimore from the Giovanni (extended) family, working on growing his forensic cleaning business, both for the public good, and discreet cleaning. Basics Basics Name Jacob "Big Jake" Koenig Player Nugget83 Chronicle Baltimore After Dark Nature Scientist Demeanor Director Concept Forensic Cleaner Clan Giovanni Generation 13th Sire Attributes Attributes Physical p Strength Specialization 11110 Dexterity 11000 Stamina 11000 Social s Charisma Commanding 11110 Manipulation Veiled Threats 11110 Appearance 11000 Mental t Perception Details 11110 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness Specialization 10000 Athletics 00000 Awareness 11000 Brawl 11000 Empathy 00000 Expression 00000 Intimidation 11110 Leadership 11100 Streetwise 10000 Subterfuge 11000 00000 Skills s Animal Ken Specialization 00000 Crafts 11000 Drive 10000 Etiquette 10000 Firearms 10000 Larceny 11000 Melee 10000 Performance 00000 Stealth 11000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 11000 Investigation 11100 Law 11000 Medicine 11100 Occult 10000 Politics 10000 Science 11000 Technology 10000 Lore: Giovanni 10000 Advantages Advantages Disciplines Potence 11000 Dominate 11100 Necromancy 11000 00000 00000 00000 Backgrounds Allies 11110 Contacts 11100 Languages: German, English, Italian 00000 Retainers 11111 Resources 10000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11000 Courage 11111 Humanity/Path 11111 00000 Path Bearing Willpower 11111 00000 00000 00000 Blood Pool 1111111111 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Proxy kiss Social 4 Former ghoul Social 1 Natural leader Social 1 Rep Social 1 Flaw Type Bonus Dull bite Physical 2 Overextended Social 4 Impatient Mental 1 Rituals & Paths Rituals & Paths Ritual Level Necromancy: Insight 1 Path Sepulchre 11000 Ash 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 68 (31) Spent 37 Notes Craft 1&2 5xp Perception 3 12xp                                                         Investigation 3 2xp                                                       Allies 3 4xp                                                                   Contacts 3 4xp                                                               Retainers 5 8xp     8/7/24Sepulchre 1 > 2 xp 4 Brawl 1 > 2 xp 2 Strength 3 > 4 xp 12 8/28/24Resources 0 > 1 xp 3Finance 1 > 2 xp 2Law 1 > 2 xp 2Medicine 2 > 3 xp 4Science 1 > 2 xp 2Intimidation 3 > 4 xp 6Stealth 1 > 2 xp 2Allies 3 > 4 xp 6                                                                                                                  Derangements Expanded Backgrounds Expanded Backgrounds Allies Giovanni Family Contacts Giovanni Family Fame Herd Influence Mentor Resources Retainers Klara Sauber - An uptight professional woman with white hair, she is sharp and to the point, not a ghoul yet but aware of the family business and helps keep the cleaning business in check and screening potential new hires to the front end teams as well as possible promotions to the off books teams. Status Other Rights & Possessions Rights & Possessions Gear (Carried) Bowie Knife, Telescopic Baton, Brass Knuckles, Strangle Wire, Generic .40 S&W Feeding Grounds Havens Equipment (Owned) Vehicles Medium Truck Heavy Pickup Truck Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 60ish Apparent Age 45 D.O.B. R.I.P. Hair Black/grey Eyes Pale Race Caucasian Nationality German Height 6'5" Build Heavy Gender Male Face Claim John Goodman (Atomic Blonde) History History Jasper Dubois Overview Overview Jasper is currently a police officer with the Baltimore P.D. His work is focused mainly on busting prostitution and dealing with drugs, though he has been known to handle a vampire or two who got a bit too frenzied for their own good. He has a vested interest in protecting the Masquerade (he may be a loner, but he's not an idiot). He keeps to himself most of the time, being an Autarkis and enjoying his freedom from those who would seek to use him as a pawn in their game. Jas has kept himself in this position thanks to his ability to keep from breaking laws (both mortal and vampire, thus staying off the radar of anyone particularly powerful) and his lack of care as to who wins what centuries-old feud. It probably doesn't hurt that his answer to threats is usually "Do it, then. You'll be doing everyone a favor." and that, when they do, he can handle himself. Basics Basics Name Jasper Dubois Player AndyMae Chronicle Baltimore After Dark Nature Caregiver Demeanor Curmudgeon Concept Vampire Police! Clan Gangrel Generation 13th Sire Old Partner, No Name Attributes Attributes Physical p Strength Reserves of Strength 11110 Dexterity 11100 Stamina 11100 Social t Charisma 11100 Manipulation 10000 Appearance 11000 Mental s Perception 11100 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness Fine Details 11110 Athletics Parkour 11110 Awareness 11000 Brawl 11000 Empathy 11100 Expression 11000 Intimidation 11000 Leadership 11000 Streetwise 10000 Subterfuge 00000 00000 Skills s Animal Ken 10000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 11100 Larceny 00000 Melee 11000 Performance 00000 Stealth 10000 Survival 11000 00000 Knowledge t Academics 10000 Computers 00000 Finance 00000 Investigation 11100 Law 11100 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism* 00000 Fortitude* 11000 Protean* 10000 00000 00000 00000 Backgrounds Allies 11000 Contacts 10000 Herd 10000 Resources 11000 00000 00000 Virtues Conscience 11100 Self-Control 11100 Courage 11111 Humanity 11111 11100 Path Bearing Willpower 11111 10000 11111 10000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Blush of Health Physical 2 Common Sense Mental 1 Code of Honor Mental 2 Calm Heart Mental 3 Language (French) Mental 0 Flaw Type Bonus Infertile Vitae Physical 5 Member of the Pack Clan-Specific 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 36 Spent 34 Notes +1 Alertness - 6pts+2 Athletics - 10pts+1 Awareness - 2pts+1 Brawl - 2pts+2 Empathy - 6pts+1 Investigation - 4pts+1 Law - 4ptsFreebies:+1 Leadership - 2pts+1 Intimidation - 2pts+1 Courage - 2ptsMerits - Total 8pts+1 Willpower - 1pts+2 Humanity - 4pts Derangements Expanded Backgrounds Expanded Backgrounds Allies As a police officer, Jasper knows that he can call on his fellow boys in blue for help when needed. Contacts His one major contact is the Chief of Police. Fame Herd Jasper has been known to frequent clubs and there are a few locals who he knows he can call on to meet up when he needs a meal. Influence Mentor Resources Has saved his money over the years and owns a small home on the outskirts of Baltimore as well as a healthy savings account. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Glock 19 (Firearm) Feeding Grounds Havens Equipment (Owned) Vehicles Police Cruiser 2021 Mazda6 Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 65 Apparent Age 22 D.O.B. February 7th, 1957 R.I.P. November 19th, 1979 Hair Dark Blonde / Light Brown Eyes Brown Race Caucasian Nationality 'Murican (A real Heinz '57) Height 6'2" Build Athletic Gender Male Face Claim André Hamann Jasper is a tall drink of water with lightly tousled hair and a give-no-fucks attitude. When he's not in his blues, he can usually be found at a dive bar or local charity event wearing a loose tee, comfortable jeans, and a beat-up leather jacket that used to belong to his brother. Notably, he wears a ring on his right ring finger, one that used to belong to his father before he passed. Jas has worn it since he was a teenager and, while it's been re-sized to fit his larger hands, it's never been off for long and has left a permanent divot in his flesh. His expression is usually one of carefully crafted carelessness, though it often slips in the line of duty, whether to one of anger or of compassion. History History Jas was the product of infidelity on the part of his father. The man had a wife and a 4 year old, and he cheated. After she found out about the pregnancy and divorced him, Jasper’s father married his mother. Thankfully, his brother’s mother didn’t believe in taking a child from his father and so he grew up with Jericho. The older boy, by all accounts, should’ve hated him. But he didn’t. For as long as he can remember, Jasper and Jericho have been best friends. Thick as thieves. This bond became extremely important and much greater when, at the age of 8, Jasper’s mother left them to live with another man in Spain. Having always resented getting pregnant at such a young age, she had never been very “motherly” or loving toward her young son. Her absence, however, was felt deeply by the young boy she hated, and he became more attached to Jeri as a result. This attachment hit its head when he was 14. His brother, only 19 at the time, took him in after their father had been killed in the line of duty. The usually bubbly teen was grief-stricken, and it took its toll on his heart and his head. He never gave up the dream of becoming a cop like his father and brother, but the job title held more of a hard edge, one that only solidified when he himself was shot in the line of duty and almost died thanks to his injuries. It was only another officer, his partner, embracing him that saved his life that night. If he hadn’t, the bleeding wouldn’t have stopped when it did, and he would’ve been dead on the table like his dear old dad. It'd only been five years since he'd been "blessed" with unlife when the scent of his brother changed. The man who he'd known and loved for the entirety of his life, who he'd broken promises and noses for, who he'd give his life for at a moment's notice, stank of something that Jasper had only ever smelled once, and it had been on a corpse at the time. Werewolf. Without a word and without telling anyone, Jasper packed up and left the small town he grew up in, moving to New Orleans and in with his sire who quickly became his lover and confidante. It was nearly 30 years later when he finally exposed his brother's secret to the man who'd become the center of his life. It was the night that everything fell apart.  His sire immediately flew into a rage, angry with him for keeping such a secret and allowing "that creature" to survive. Jasper, in his own rage, attacked his sire. The fight lasted only a few seconds (though it felt like hours), and he eventually won out. It was with great effort and great pain, but it was done. His sire was left a pile of ash on the floor, and Jas left him there with no one the wiser to Jericho's secret. It's been 8 years since Jas left Louisiana for New York where he entrenched himself in the Night, continuing his profession as a night shift beat-cop and protecting his position as an Autarkis, completely removing himself from the politics of the clans and refusing to take part in the battles between the sects. He recently moved to Baltimore in an attempt to both get away from New York's clans and to see what all the hubub is surrounding the Maryland city. Nowadays, Jasper carries a chip the size of Pluto on his shoulder and uses it as a shield for his heart even as he continues his work for the Baltimore P.D. Jesse Smith Overview Overview This is a retainer for Marshall Haimon. Jesse is Marshall executive officer, his second in command. When Marshall is away, Jesse is the one left in charge. A former logistics officer for the U.S, army. He had first served in WW2 and the in Korea before finding himself in Marshalls service. He is the face of Marshalls organization. He deals with the mortals in daytime when needed. Because of this, he has developed a good relationship with the authorities, He is Marshalls servant in all things, and will see his will be done. Basics Basics Name Jesse Player Dude4540 Chronicle Baltimore After Dark Nature Director Demeanor Soldier Concept Militia builder Dormitor Marshall Haimon Generation Attributes Attributes Physical p Strength Specialization 11000 Dexterity 11000 Stamina 11000 Social s Charisma Incitement 11100 Manipulation 11000 Appearance 11000 Mental t Perception Specialization 11000 Intelligence Subject Authority(Finance) 11111 Wits 11000 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 11100 Expression 00000 Intimidation 00000 Leadership 11100 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 10000 Etiquette 10000 Firearms 10000 Larceny 00000 Melee 10000 Performance 11100 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 10000 Computers 11000 Finance 11100 Investigation 00000 Law 11000 Medicine 11100 Occult 10000 Politics 11000 Science 11000 Technology 11000 00000 Advantages Advantages Disciplines Potence 10000 Celerity 00000 Presence 11100 00000 00000 00000 Backgrounds Dormitor 10000 Allies 11110 00000 00000 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11110 Courage 11110 Humanity/Path 1111 11000 Path Humanity Bearing Willpower 11111 10000 00000 00000 Blood Pool 11000 00000 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Natural Leader Social 1 Enchanting Voice Physical 2 Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 21 freebies Spent 21 freebies Notes Freebies Merits-3, Abilities(2) 4, knowledges- 14 Derangements Expanded Backgrounds Expanded Backgrounds Allies Grant Patton, Military Commander Baltimore area, Police Chief, District Attorney, Customs Official Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Combat outfit: Flak Jacket, assault rifle, 2 pistol, knife, regular outfit: Suit, sunglasses, earpiece, pistol Feeding Grounds Havens Equipment (Owned) Vehicles Hum vee Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Marhsall Haimon 3 Bound To Rating Description Description Age 102 Apparent Age 40 D.O.B. 11-02-1920 R.I.P. 2-26-1960 Hair Black Eyes Brown Race White Nationality American Height 6'1" Build Muscular Gender Male Face Claim History History John Jeremiah Overview Overview A truly unlucky man who was embraced by mistake, into the most stuck up clan. His existence is currently trying to bluff his way through unlife, thankfully he's very good at bluffing. Basics Basics Name John Jeremiah Player Romanishan Chronicle Baltimore After Dark Nature survivor Demeanor gallant Concept conman Clan Ventrue Generation 10 Sire Mr. Mason Attributes Attributes Physical t Strength Specialization 10000 Dexterity 11000 Stamina 11100 Social p Charisma Specialization 11110 Manipulation 11110 Appearance 11000 Mental s Perception Specialization 11000 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 00000 Awareness 11000 Brawl 00000 Empathy 11000 Expression 11000 Intimidation 11100 Leadership 00000 Streetwise 11000 Subterfuge 11100 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 10000 Etiquette 11000 Firearms 10000 Larceny 00000 Melee 00000 Performance 11000 Stealth 10000 Survival 11000 00000 Knowledge t Academics Specialization 10000 Computers 10000 Finance 11100 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 11000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Dominate 00000 Fortitude 10000 Presence 11000 00000 00000 00000 Backgrounds generation 11100 mentor 11000 resources 10000 00000 00000 00000 Virtues Conscience 11100 Self-Control 11111 Courage 11000 Humanity 11111 11100 Path Humanity Bearing normalcy Willpower 11111 11000 11111 11000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 26 Spent 0 Notes Freebie points: 5 on willpower, 6 on intimidation, 4 on politics Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Mr. Mason Resources apartment Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens 700 sqft apt Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 28 Apparent Age 27 D.O.B. 1996 R.I.P. 2024 Hair short, brown Eyes brown Race Caucasian Nationality American Height 5'10 Build average Gender male Face Claim N/A a perfectly bland looking man who typically dresses in a t-shirt and jeans. when needed he has a modest 3 piece suit with a blue striped tie History History Jason Jeremiah is the perfect boy. Top of his class, athletic, and good with people. he had a good job, a small fortune stashed away, a few lady friends to keep him company, and the love of his family. the only thing he didn't have was looks. The man was average in the physical sense, but with how talented and driven he was, it didn't matter, he even managed to catch the attention of an old vampire. the old vampire had an eye for potential, and Jason was bursting with it. he met Jason one day through his boss who he had dominated, and had arrange the meeting. over the next few years the vampire who Jason had come to know as Mr. Mason, had done the standard song and dance of clan Ventrue. interviews, tests, classes, all with Jason n one the wiser. in his eyes, he thought that he was just friends with an exceptionally eccentric man. Jason had passed every test with flying colors(obviously). it all came to a head when Mr. Mason had invited him over to embrace, and embrace he did, but not Jason. he had instead embraced the lackluster twin. John was like his twin in some ways, average looking, and silver tongued. in every other aspect, he didn't fall short, but didn't even show up on the same scale. he could sell home insurance to the homeless, but the man was a rat with no talent. he would cheat, lie, and manipulate to get ahead. it never worked out for him though. John was a failure, plain and simple. he was a desperate failure at that. one day when he was house sitting for the golden boy, the house phone rang. picking it up he played the part of his brother, because why not? that's when the eccentric Mr. Mason told him to come over, he had a surprise for him. he would take it in his brothers stead. the man with everything surly wouldn't mind not getting the gift he never knew existed. and so John became a vampire, the elder made a mistake, and they're both trying to bullshit their way out of this situation.Johnny Stone Overview Overview He seeks to dominate and control every aspect of his unlife - including both the people in it and the natural forces in the world around him. Everything has to go according to his plans and his way, and if it does, he's as happy as can be, but he'll use every trick, scheme, and plot he can to ensure it stays that way. His cool can be broken when he thinks he's losing control, but his resolve is a different story all together - he's impossibly stalwart and determined when he believes that something's possible or within his grasp. Basics Basics Name Johnny Stone Player Tyneman Chronicle Baltimore After Dark Nature Autocrat Demeanor Bon Vivant Concept Fraudster Control Freak Clan Tremere Generation 13th Sire Matthew Steingard Attributes Attributes Physical T Strength 11000 Dexterity 11000 Stamina 11000 Social s Charisma 11000 Manipulation Persuasive 11110 Appearance 11100 Mental P Perception 11100 Intelligence Analytical 11110 Wits 11100 Abilities Abilities Talents P Alertness 00000 Athletics 00000 Awareness 11100 Brawl 00000 Empathy 11000 Expression 11000 Intimidation 11000 Leadership 11100 Streetwise 00000 Subterfuge 11100 00000 Skills T Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 00000 Performance 10000 Stealth 10000 Survival 00000 00000 Knowledge S Academics 00000 Computers 10000 Finance 11100 Investigation 00000 Law 11000 Medicine 00000 Occult Rituals 11110 Politics 10000 Science 11100 Technology 00000 00000 Advantages Advantages Disciplines Auspex 10000 Dominate 11000 Thaumaturgy 11000 00000 00000 00000 Backgrounds Resources 11100 Status 00000 Herd 00000 Fame 10000 Contacts 11000 Influence 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11100 Courage 11111 Humanity/Path 1111100000 Path Humanity Bearing Willpower 1111111100 00000 00000 Blood Pool 1111111111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Language (Latin, Enochian) Mental 1 Enchanting Voice Physical 2 Medium Supernatural 2 Psychic Leech Supernatural 5 Flaw Type Bonus Short Fuse Mental 2 Cast No Reflection Supernatural 1 Disgrace to the Blood Social 3 Botched Presentation Social 1 Rituals & Paths Rituals & Paths Ritual Level Defence of the Sacred Haven 1st Path The Path of Blood 11000 Path of Corruption 10000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 35 Notes 15 Freebies base + 7 Flaws - 10 Merits - 5 Manipulation Dot - 2 Expression Dot - 2 Leadership Dot - 3 3x Willpower Spent 5 experience to get Dominate 1-->2, 5 experience to get Thaumaturgy 1-->2, Spent 6 experience to get Science 1-->3, Spent 6 experience to get Finance 1-->3, Spent 6 experience to get Occult 3-->4, Spent 7 experience to learn Path of Corruption Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Copy Editor for WBAL-TV | Library Director of  the George Peabody Library Fame Known among Baltimore real estate agents for his incredibly stalwart and persistent style which managed to mesh well with his deeply manipulative sales pitches to make him a moderately wealthy man. Herd Influence Mentor Resources A very comfortable life with multiple good portfolio investments with a few offshore accounts to keep it affordable. Retainers Status Other First Circle Apprentice Rights & Possessions Rights & Possessions Gear (Carried) Always carries a lighter on him despite not smoking. Feeding Grounds Havens Equipment (Owned) Various tools for scams and fraud, including a wide array of burner phones. Vehicles An Audi A4 Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Clan Tremere 1/2 Matthew Steingard 1/2 Bound To Rating Description Description Age 54 Apparent Age 34 D.O.B. 19/3/1970 R.I.P. 2/4/2004 Hair Chocolate Brown Eyes Onyx Black Race Caucasian Nationality American Height 5'9 Build Moderately Fit Gender Male Face Claim Wearing suits and shades, Johnny Stone looks like a yuppie through and through, and looks rather young even for his apparent age. His visage screams success, alongside a fair few, far less nice, things. However, when in ceremonial garb, Johnny adorns himself in a bright white robe with various gold-threaded (whether or not it is real gold is unknown) occult and alchemical symbols sown throughout. History History 1970, two real estate agents, and the John Hopkins Hospital. Johnny Stone was born, and until he was 13, very little of note happened though he was bright. However, after that is when things start to get interesting. The AIDs epidemic during the 80s lead to the deaths of thousands, and as a result created a fair few restless souls - the fact Johnny could hear and know they were there was abnormal, however. The streets roiled with an unease and sorrow, and he couldn't simply pass it off as being crazy as they had told him things that schizophrenia couldn't illuminate someone to about the families of the dead. This implied a lot to the young Stone, and lead to him becoming heavily involved in the occult - after all, if he could talk to ghosts, magic and spirits - or at least, other spirits aside from the ones of the dead - didn't seem exactly out of the question. Though, at 18 and with his condition as mortal, he couldn't exactly pay the bills with his sorcery, and it's not like he got much in the way of results despite his dedication to it though he did occasionally convince some spirits to do things. And so, he joined the family business and became a real estate agent. He was damn good from the start and only got better, it was freakishly natural, manipulating people and tricking them into buying homes that they'd end up regretting. Notably, supposedly haunted (which actually turned out to be haunted sometimes, though if they weren't he knew how to fake a ghost infestation) houses went off the shelves due to his natural mediumship, persistence like a stone, and incredibly persuasive takes on typically decrepit shitholes. This, alongside his tenacity towards intellectual studies and finance caught the eye of Tremere Magister of the 3rd Circle, Matthew Steingard. He had Tremere talents, and they weren't to be wasted. For years, this was his life, though he did grow into fraud when he became more successful as taxes are for the stupid, at least he thinks so. It was 2004, Rise Against had released Revolutions Per Minute a year prior, World of Warcraft was on the horizon, George Bush won re-election, and Johnny Stone was still about his business. One particular aspiring homeowner, Matthew Steingard, was taking with Stone's pitch of a moderately okay high-rise, as he went into the home for a tour despite it being rather late for Johnny. When they got some place private during it - which turned out to be the master bedroom - the doors suddenly locked as Matthew proposed the idea of advancing his sorcerous pursuits, to move beyond merely illusions and speaking with the dead, and to enact magic he thought impossible. When he asked how Steingard knew about any of this, he brushed it aside and got closer - he didn't know if he was about to be stabbed, inducted into a cult, get a boyfriend, or what, as he just nodded, his gaze switching to a lamp on the nightstand nearby in case it got violent. What he didn't expect was fangs piercing his neck in a strange embrace that surprisingly lacked the pain one would put with your blood getting drained. And on that night, Johnny Stone was made into an Acolyte of the Tremere, to be cloistered in the chantry through both Sabbat and Camarilla control. After a few nights of just getting used to being a corpse, He was taken up to the prince for evaluation. However, meeting the Prince William, he had a bad case of the yawns - not used to staying up at night yet - and interrupted his during his discussion on the structure of the Camarilla which shocked and appalled his sire even if the Prince was just minorly annoyed. Johnny also thought he screwed up and when told to come into a private conversation with his Sire he did quickly. But as his back turned, his pants ripped to reveal he was commando. Bare ass out, his sire immediately regretted his decision and a tough road was ahead for Stone as his sire's immense dislike and word spreading turned into 20 whole years of being an acolyte before finally becoming an Apprentice of the 1st Circle. He might stay that way for a good long while, but at least he can even be in wider vampire society now.Kamille Overview Overview "Oh, my love, I can taste heaven. Send me to rapture, let me feel eternity."- Kamille, Scandal Singer and Follower of Set Basics Basics Name Kamille Player Sandy Chronicle Baltimore After Dark Nature Guru Demeanor Gallant Concept A Snake In The Court Clan Daughter of Cacophony Generation 13th Sire Attributes Attributes Physical T Strength Specialization 11000 Dexterity 11000 Stamina 11000 Social P Charisma Specialization 11100 Manipulation Seductive 11110 Appearance Mesmerizing 11110 Mental S Perception Specialization 11000 Intelligence 11000 Wits Witty Retort 11110 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy Insight 11110 Expression Lyrics 11100 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge 11100 00000 Skills s Animal Ken Specialization 10000 Crafts 00000 Drive 10000 Etiquette 11100 Firearms 00000 Larceny 00000 Melee 10000 Performance Singing 11111 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 10000 Occult 10000 Politics 11100 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Melpominee 11110 Presence 11000 00000 00000 00000 00000 Backgrounds Resources 11100 Fame 11000 Herd 10000 00000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11100 Courage 11100 Humanity/Path 11111 11110 Path Ecstasy Bearing Willpower 11100 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Setite Initiative Clan 5 Enchanting Voice Physical 2 Blush of Health Physical 2 Flaw Type Bonus Banshee-In-Waiting Clan 5 Thirst for Innocence Mental 2 Glowing Eyes Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 45 Spent 40 Notes Freebie:Setite Initiative -5Enchanting Voice -2Blush of Health -21 Melpominee -72 Path -41 Performance -2XP:1 Empathy -61 Melpominee -151 Performance -81 Manipulation 121 Presence -5 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Local celebrity singer Herd A small devoted group of 'patrons' Influence Mentor Resources A steady income from her work and fan donations. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 62 Apparent Age 27 D.O.B. April 8th, 1963 R.I.P. June 9th, 1990 Hair Black Eyes Yellow Race African American Nationality American Height 5'10 Build Gender Female She/Her Face Claim History History Life was never easy but Kamille was quite fortunate to be born to a family with quite the deal of wealth compared to many of her peers. Her mother was a singer and her father was a producer for a few big case talents. Her entire world was music- her mother taught her to sing, her father to dance, her church put her at the head of the choir. Eventually, she started her own career in the local music scene of Chicago. She was in her late 20s when she heard the most beautiful voice there ever was. The woman song her sweet songs and promised her something truly divine. Kamille fell in love for the first time in her life. It would be the last love of her human life as eventually the woman turned her. The song would never end from there.Her first love was taken from her far too early but she had set her on a path to the Setites. Kamille fled Chicago to Baltimore in the early 2000s and has devoted herself to the Cult ever since. She acts as a recruiter, a siren, lulling her herd into her arms. After all, she falls in love a new every night.Keita Nakamoto Overview Overview A cheerful rebel on the surface, Keita has a whimsical almost childish manner to him that people find hard to pinpoint why they sense such an aura from him. He seems sweet enough, though prone to mischief and dramatic displays at times. He displays emotions in extremes that some struggle to understand, but most forgive him for these as soon as they see that brilliant smile light up his face and hear his charming words.Keita is not so innocent in the ways of the world and yet, people feel he is.His pursuit of freedom is almost feverish, his art is his music and through this he has an outlet of his desires. However, after so long of being strictly controlled, his hedonistic tendencies have come to the fore, for the better or the worse. Basics Basics Name Keita Nakamoto Player Wylde Chronicle Baltimore After Dark Nature Child Demeanor Rebel Concept Freedom Child Clan Toreador Generation 10th Sire Michael De La Croix Attributes Attributes Physical T Strength 11000 Dexterity 11000 Stamina 11000 Social P Charisma Performance 11110 Manipulation Emotional 11110 Appearance 11100 Mental S Perception 11100 Intelligence 11000 Wits 11100 Abilities Abilities Talents S Alertness 00000 Athletics 00000 Awareness 11100 Brawl 00000 Empathy Motivations of others 11100 Expression 11000 Intimidation 00000 Leadership 00000 Streetwise 10000 Subterfuge 10000 00000 Skills P Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 11100 Firearms 00000 Larceny 00000 Melee Short blades 11100 Performance Singer 11111 Stealth 11100 Survival 00000 00000 Knowledge t Academics 00000 Computers 00000 Finance 10000 Investigation 00000 Law 00000 Medicine 00000 Occult 11000 Politics 11100 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Celerity * 11000 Auspex * 10000 Presence* 11100 00000 00000 00000 Backgrounds Generations 11100 Fame 11000 Resources 10000 00000 00000 00000 Virtues Conscience 11000 Self-Control 11110 Courage 11100 Humanity/Path 11111 10000 Path Bearing Willpower 1111111100 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Impressive Restraint Clan -2 Enchanting Voice Physical -2 Iron Will Mental -3 Sanctity Social -2 Flaw Type Bonus Tic/Twitch - hand wringing/hiding hands in sleeves Physical +1 Unlucky Supernatural +3 New Kid Social +1 Nightmares Mental +1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Freebies: 15+ 6(flaws) = 21 to spendMerits = 9 spent= 12 to spend-5 willpower = 7-7 abilities= 0XP=35Clan discipline = -15 = 20Attribute = -12 = 8Clan discipline =-5 = 3XP Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Of moderate fame in New York and places such as higher end bars, smaller venues. He's not known so well outside the city that never sleeps for his performances, but some might recognise his face. Herd Influence Mentor Resources His knowledge of finance has set himself up with a decent income from shares and similar, allowing him to indulge in his art. His time with his mentor was not all spent in vain as he owns his own apartment, varying instruments and a new car courtesy of his sire. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) A phone of the latest model and make. Headphones. Feeding Grounds Havens Equipment (Owned) Several electric guitars of high quality, keyboard and other music related paraphernalia are scattered through his home. Vehicles New model black mercedes Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 61 Apparent Age 25 D.O.B. 26/10/1962 R.I.P. 10/06/1985 Hair Black. Shoulder length. Slightly wavy. Eyes Dark Brown Race Japanese Nationality American-Japanese Height 5'9 Build Slender, athletic Gender Male Face Claim Yuta Nakamoto History History Turned to preserve his musical abilities and stage presence by his Sire, he and his sire had something of a tumultuous relationship. His Sire wanted a beautiful childe that fawned over him and was unique. Keita certainly ticked the unique box immediately with his music career soaring to lofty heights in the boom of the rock scene in the early 1980s swinging across the country. Starting his career in his teens, changing groups several times before settling down in the visual kei scene with a handful of other bands soaring upwards in popularity and success, Keita was known for his powerful, sensual performances onstage, while being a sweet almost shy individual off stage. A concept that was fascinating to many people, the extreme difference between off and onstage captured peoples interest. He was both a master of guitar and his voice as the frontman of his band inspired by Versailles. It was as the band was beginning to break ground overseas that it happened. One mysterious sponsor of the tour requested a dinner with the band. Keita saw no issue, the band all went and met with this individual who was particularly interested in Keita as the night progressed. The exact details are but a blur to Keita now, but he remembers feeling strange after a drink and then stumbling out into a car he didn't recognise, where it goes black until he woke again, this time as one of the Kindred.It was not an easy adjustment for Keita to his new unlife. His sire was a very self-centered sort, more interested in the social points he could gather from having an unusual, though highly talented artistic choice in a child. Keita was an artiste though, one that gathered a lot of attention as he threw himself into music when he realised he didn't have the courage to walk into the sunlight like he had thought he might when he first learned what he'd become. His sire kept him close and when he didn't do the things requested, well, Keitas sire did as he saw fit to do to him anyway. Suffice to say, Keita was over time shaped into what his sire wanted, because he didn't know what else to do, being so new and overwhelmed with the dramatic changes to his life. It was easier to do as his sire wanted, to learn to manipulate others, make nice with the other Kindred. He learned their ways over time, was forced to really in order to survive the complex politics and one man upmanship that was forever going on in Toreador circles his sire was involved in. At the time his sire was centered in New York, and it was here that Keita first began experimenting with performing publicly again some decades after he'd first been embraced. A feat he earned through careful manipulation of his sire who he could sense was growing bored and restless, it was time for Keita to pull himself free of his controlling sire and make his own life out of the pieces left of himself, and seek what he really wanted. Freedom to do what he wanted, no matter how it came about.Kestrel Simmons Overview Overview Kestrel is used to being an outcast. She takes life into her own hands and makes it better. She didn't plan on being a vampire, but she can't change it now. The only way to move past this is to make it better. Learning the rules and moving forward is definitely better than the alternative. Basics Basics Name Kestrel Simmons Player Evelyn Barkulis Chronicle Baltimore After Dark Nature Celebrant Demeanor Conformist Concept Treasure Hunter Clan Gangrel Generation 10th Sire NPC Attributes Attributes Physical p Strength Specialization 11000 Dexterity 11000 Stamina 11000 Social s Charisma Specialization 11100 Manipulation 11110 Appearance 11100 Mental t Perception Specialization 11100 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 00000 Awareness 11000 Brawl 00000 Empathy 11100 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 11100 Crafts 11000 Drive 00000 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 11000 Performance 11000 Stealth 00000 Survival 11100 00000 Knowledge t Academics Artifacts 11100 Computers 11000 Finance 10000 Investigation 11100 Law 00000 Medicine 00000 Occult 11000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism 10000 Fortitude 11000 Protean 11000 00000 00000 00000 Backgrounds Generation 11100 Resources 11100 Domain 10000 Retainer 10000 Haven 10000 00000 Virtues Conscience 11100 Self-Control 11110 Courage 11100 Humanity 1111111000 Path Humanity Bearing No modifier Willpower 11111 00000 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Acute Sense Physical 1 computer aptitude Mental 2 inoffensive to animals Supernatural 1 eat food Physical 1 Grand Library Mental 2 Flaw Type Bonus Rival Sires Social 2 Cant cross running water Supernatural 3 Phobia (Aquaphobia - fear of water/drowning) Mental 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 25 Spent 25 Notes Resources 3Retainer 1 Ability Specialization: Academics (Artifacts)Willpower 4Occult 2 Protean 2 - 10XPFortitude 2 - 10XP Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Research Assistant at Johns Hopkins University for US Colonial History Retainers Ghoul: Marianne Cassen Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 30 Apparent Age 30 D.O.B. 4/7/1993 R.I.P. 9/1/2023 Hair Ebony Black Eyes Green Race Mixed - White/Black Nationality American Height 5' 2" Build Hour glass shape with a small waist and medium size butt Gender Female Face Claim na History History I'm still working on it, but here is what I have: KestrelKevin Belmont Overview Overview Belmont was embraced Brujah in Richmond, VA during the clusterfuck that was 1999. After dropping on and off the radar for years, he's drifted back home to try reassembling himself on familiar ground.Not public in-character is the fact that he's actually a Sabbat infiltrator sent to scout out the city. (Apologies for the cartoon art style - I don't have any realistic images or a real-world faceclaim for him yet. Dollmaker source link here for artist credit.) Basics Basics Name Kevin Belmont Player CorellianFlyboy Chronicle Baltimore After Dark Nature Soldier Demeanor Pedagogue Concept Sabbat spy who hates his life Clan Brujah Generation 13 Sire Camarilla member - beyond that, up to staff Attributes Attributes Physical p Strength 11100 Dexterity Precise 11110 Stamina 11100 Social s Charisma 11000 Manipulation 11100 Appearance 11000 Mental t Perception 11000 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 11000 Awareness 10000 Brawl 11100 Empathy 11000 Expression 10000 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 10000 Firearms 00000 Larceny 11000 Melee Short Blades 11110 Performance 00000 Stealth 11000 Survival 10000 00000 Knowledge t Academics 10000 Computers 10000 Finance 00000 Investigation 11000 Law 00000 Medicine 00000 Occult 10000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Celerity * 11000 Potence * 11000 Presence * 11000 00000 00000 00000 Backgrounds Alternate Identity 11100 Retainers 10000 Contacts 11000 00000 00000 00000 Virtues Conscience 11000 Self-Control 11100 Courage 11111 Humanity/Path 11111 00000 Path Bearing Willpower 11111 00000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Daredevil Physical 3 Open Road Social 0 (2) Flaw Type Bonus Addiction (alcohol) Physical 3 Bad Sight Physical 1 Nightmares Mental 1 Unlucky Supernatural 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 20 xp Spent 14 xp Notes Freebie points:Manipulation 3 - 5ptEmpathy 2 - 2ptMelee 4 - 2ptPresence 2 - 7ptDaredevil merit - 3ptOpen Road merit - 2pt (free)Bonus points from flaws:Addiction - 3ptBad Sight - 1ptNightmares - 1ptUnlucky - 1ptEarned XP:Celerity 2 - 5xpPotence 2 - 5xpStealth 2 - 2xp Streetwise 2 - 2pt Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Ruth Martin, college librarianAdrien Campbell, hospital janitor Fame Herd Influence Mentor Resources Retainers Matthew Russell, college friend Status Other Rights & Possessions Rights & Possessions Gear (Carried) Folding knifeBattered leather jacketCracked cell phone Feeding Grounds the Rack, poaching Havens Matthew's basement room Equipment (Owned) Secondhand PS4Hardware store machete Vehicles 1998 Honda Accord (Matthew's backup car) Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating TBD - warpack default Bound To Rating Description Description Age 47 Apparent Age early 20s D.O.B. 1977 R.I.P. late summer 1999 Hair dirty blond Eyes brown Race white Nationality US American Height 5 feet 7 inches Build average/unremarkable Gender cis man Face Claim n/a Wears glasses (extremely nearsighted) History History Baltimore college student working towards a degree in library sciences during the 1999 Sabbat war; got unlucky and was grabbed as an under-the-table Camarilla group embrace target while visiting relatives in Richmond, Virginia. He was left behind with a handful of other brand new Brujah and Nosferatu childer to slow down the Sabbat while the important Kindred evacuated farther north. He held his own well enough that one of the warpacks decided to bring him along, indoctrinating him into their beliefs and eventually granting him Creation Rites. It didn't take him long to realize the mess he was in, but with no real alternative, he accepted and even came to enjoy unlife for a few years. Over time, he became disillusioned, but still - he had no real alternative. Turned to substance abuse, primarily alcoholic blood. Began circulating between packs to collect and consolidate spiritual teachings/Noddist texts as a hobby; never accomplished anything groundbreaking, but it kept him entertained. Recently voluntold to return to Baltimore as an infiltrator/scout since he was originally a local, and it was that or take a promotion to Pack Priest - a responsibility he did not want. Kokoro Nakagawa Overview Overview 5 freebies spent on WP, 2 on Occult, 2 on Brawl Basics Basics Name Kokoro Nakagawa Player Somania Chronicle Baltimore After Dark Nature Celebrant Demeanor Bon Vivant Concept Spirit Contact Clan Ahrimane Generation 13th Sire Muricia (Through ritual) Attributes Attributes Physical p Strength 10000 Dexterity 11100 Stamina 11000 Social s Charisma 11000 Manipulation Silver-Tongued 11111 Appearance 11100 Mental t Perception 10000 Intelligence Book Knowledge 11110 Wits 11100 Abilities Abilities Talents p Alertness 10000 Athletics 11100 Awareness 00000 Brawl Tooth and Claw 11110 Empathy 10000 Expression 00000 Intimidation 10000 Leadership 00000 Streetwise 10000 Subterfuge 11100 00000 Skills s Animal Ken 11100 Crafts 00000 Drive 00000 Etiquette 10000 Firearms 00000 Larceny 00000 Melee 00000 Performance Dancing 10000 Stealth 10000 Survival 11100 00000 Knowledge t Academics History 10000 Computers 00000 Finance 00000 Investigation 10000 Law 00000 Medicine 00000 Occult Spirits 11110 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism 10000 Presence 10000 Spiritus 11000 Old Skool Sorcery 10000 00000 00000 Backgrounds Resources 11000 Herd 11100 00000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11111 Courage 11000 Humanity/Path 11111 11100 Path Social Bearing -1 Willpower 11111 11100 11111 11100 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Unbondable Supernatural 5 Spirit Mentor Supernatural 3 Eat Food Physical 1 Common Sense Mental 1 Language (English) Mental 0 Berserker Mental 3 Flaw Type Bonus New Arrival Social 1 Recruitment Target (Followers of Set) Social 1 Probationary Sect Member Social 4 Tic/Twitch (Bites her lip) Physical 1 Rituals & Paths Rituals & Paths Ritual Level Sanctify the Temple 1 Path Path of Spirit Manipulation 10000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 15 Notes 10 on Old Skool, 5 on Spiritus Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Various believers of old faiths she feeds on. Influence Mentor Resources A small income working at a local cafe. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens A small apartment on the outskirts of town. Equipment (Owned) Ritual supplies, brass knuckles, a phone. Vehicles Bicycle Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 34+20 years torpor Apparent Age 19 D.O.B. 4th of May 1968 R.I.P. 2nd of June 1987 Hair Black Eyes Black Race Human Nationality Japanese Height 152cm Build Lithe Gender Female Face Claim Art is by Guweiz History History Kokoro was born in Japan, but moved with her family to the US when she was just 16. She took an interest in the supernatural at an early age and became obsessed with Shintoism and the idea of Animism. When she was 19, she got embraced by a Gangrel of the Camarilla and learned how to fight under their strict tutelage. She quickly realized that this life was not for her, however, and broke away from her sire, running into one of the Ahrimanes who convinced her to join their bloodline. Through rather tumultuous circumstances, she joined the bloodline, fought alongside them for a couple of years and eventually was sent into torpor through a stake in her heart. Luckily, the person staking her did not finish her off, ignorant of how vampires truly worked. Hidden away in a cave, she was unable to do much of anything for decades, except lay there and listen to the world. A spirit found her and got interested in her, often returning to observe her. A presence that would stick with her as a guiding voice even after she escaped this place. But then, a curious teenager ripped the stake out of the 'corpse'. In a frenzy, she consumed their blood and tried to seek out her bloodline, but could not find a trace of them anywhere. Desperate to make new allies, she joined the Anarch Movement, learning more about Spirits from one of the older Gangrel of the Movement. Eventually, she would move to Baltimore, intent on staking a claim for herself somewhere in the domain.Lambent Loké Overview Overview Lambent was a poor transmasc queer impressionist lamp-maker turned in 1890 by a bioluminescent Tzimisce named Marius Loké who thought Lambent was too precious to be left to the ravages of the time. After Lambent was brutally beaten almost to death in an alleyway for being queer and rebellious, Marius took him in and nursed him back to health before turning him. Lambent and Marius spent the next several decades convalescing together in relative seclusion in the safety of their Villa while Marius shared his extensive Vicissitude skill and tutored Lambent in being silver-tongued and wise. Marius Loké considered Lambent to be his protege and greatest work of art. Now in the modern era, Lambent is very gingerly reentering the art scene under the guidance of his beloved mentor and Sire. Basics Basics Name Lambent Loké Player Gló Chronicle Baltimore After Dark Nature Caregiver Demeanor Deviant Concept Kintsugi Personified Clan Tzimisce Generation 10 Sire Marius Loké Attributes Attributes Physical p Strength 10000 Dexterity Slippery 11110 Stamina 10000 Social s Charisma Silver-tongued 11111 Manipulation 11100 Appearance 11100 Mental t Perception 11000 Intelligence 11110 Wits 11000 Abilities Abilities Talents p Alertness Specialization 11100 Athletics 00000 Awareness 11100 Brawl 00000 Empathy 11100 Expression 10000 Intimidation 11000 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken Specialization 00000 Crafts Body Crafts 11100 Drive 00000 Etiquette 10000 Firearms 00000 Larceny 00000 Melee 00000 Performance Burlesque 11000 Stealth 11100 Survival 00000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 11100 Occult 00000 Politics 00000 Science Biochemistry 11000 Technology 00000 00000 Advantages Advantages Disciplines Animalism 00000 Auspex 00000 Vicissitude 11111 00000 00000 00000 Backgrounds Generation 11100 Herd 10000 Mentor (Sire) 11000 Retainer 10000 Resources 11100 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 11000 Path Humanity Bearing Willpower 11110 00000 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Code of Honor (protect the vulnerable) Mental 2 Peacemaker Social 2 Protege Social 1 Prestigious Sire Social 1 Bioluminescence Clan 1 Flaw Type Bonus Glowing Eyes Physical 3 Vulnerability Silver Physical 2 Prey Exclusion (vulnerable people) Mental 1 Soft-Hearted Mental 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 35 Notes Freebies: 22 (flaws) 4 - Intimidate 2/ 1 - Retainer/ 2 - Humanity 7 / 7 - Merits / 5 - Charisma 5/ 3 - Resources 3 EXP Spends | Vicc 4, 5 - 35 XP Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Performers Influence Mentor Marius Loké Resources Retainers "Joe" Family Bodyguard Status Other Rights & Possessions Rights & Possessions Gear (Carried) Sunglasses, unique fashion Feeding Grounds Art, theater, queer circles, nightclubs, comedy clubs, drag shows, burlesque Havens Secluded Mansion in Baltimore Equipment (Owned) Stained glass making and lamp making equipment, studio tools Vehicles Family limo Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 163 Apparent Age 30 D.O.B. 1860 R.I.P. 1890 Hair Blond Eyes Glowing pale blue Race European caucasian Nationality German Height 6ft Build Lithe Gender Bigender Face Claim My own Artwork Lambent has wispy blonde hair, glowing pale blue eyes which he usually hides behind designer sunglasses, milky pale skin which seems to reflect light in a pleasing way, and is always decked out in glittering designer or often personally handmade fashion that showcases his literally sculpted physique. Lambent is androgynous at first glance and moves with grace. History History Lambent, born Elara Lambere in 1860, was an impoverished genderqueer lamp-maker in 1890 when he was embraced by the bioluminescent Tzimisce Marius Loké. Lambent grew up in the very beginning of the Impressionist era and was deeply influenced by its beauty and revolutionary nature. He was inspired to create glowing works of art that showcased the interplay of light and stained glass into sculpture. He was also deeply invested in the sexual and gender identity revolution at the time and frequently spoke out about queer rights and the evils of homophobia and systemic greed. For this he drew a lot of attention, some good but also some bad. Unbeknownst to him he had a secret admirer for the last decade of his mortal life. One of his most frequent patrons was actually a kindred that had become enamored with his particular art style. One night after closing up shop Lambent was accosted by some ruffians in the alleyway outside of his shop and almost beaten to death before his favorite patron intervened and slaughtered the lot of them. Lambent, with his body broken, was taken under Marius Loké’s wing and lovingly nursed back to health. His body was rebuilt and modified to be a thing of beauty and practicality. When Marius was satisfied with his creation he turned him and delighted that his childe took on his ancestral gift of bioluminescence. His glowing eyes, while a flaw, became his Sire's favorite part about him in addition to the lampyridine traits they both shared. It became both a figurative and literal love language between them. Much in the same way that fireflies blink at each other to communicate. Together they spent the next several decades convalescing together in their secluded Villa while Marius shared his extensive Vicissitude skill and tutored Lambent in being silver-tongued and wise. Marius Loké considered Lambent to be his protege and greatest work of art. Now in the modern era, Lambent is very gingerly reentering the art scene under the gentle guidance of his beloved mentor and Sire. Lawrence Graves Overview Overview A terrified soldier during the attacks on Ft. Mchenry during the War of 1812, The rocket's red glare illuminated the induction of Lawrence Graves into Baltimore's elusive brotherhood of the Pyramid. Suffering from PTSD for several decades, Graves buried himself into his work of understanding magic until fairly recently, the tumultuous 80s. A keeper of the Library, Lawrence has used all of his arcane ability to support the Camarilla, and will continue to do so in the face of a terrifying Sabbat menace from around the corner. Basics Basics Name Lawrence Graves Player kach1002 Chronicle Baltimore After Dark Nature Survivor Demeanor Caregiver Concept The Port in the Storm Clan Tremere Generation 10th Sire Archibald the Wise Attributes Attributes Physical p Strength 10000 Dexterity 11000 Stamina Tough as Nails 11110 Social s Charisma Compelling 11110 Manipulation 11100 Appearance 11000 Mental t Perception 11000 Intelligence Analytic 11111 Wits Getting the jump 11110 Abilities Abilities Talents p Alertness 11000 Athletics 00000 Awareness 11000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 11000 Leadership 11100 Streetwise 11000 Subterfuge 00000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 11000 Firearms 00000 Larceny 11000 Melee 00000 Performance 00000 Stealth 11100 Survival 11000 00000 Knowledge t Academics 11000 Computers 00000 Finance 11000 Investigation 11100 Law 10000 Medicine 00000 Occult Rituals 11110 Politics 11000 Science 10000 Technology 00000 00000 Advantages Advantages Disciplines Auspex* 00000 Dominate* 00000 Thaumaturgy* 11110 00000 00000 00000 Backgrounds Domain 11110 Generation 11100 Retainers 11000 Library 11110 Herd 11100 Resources 11100 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 1111111000 Path Path of Humanity Bearing Willpower 11111 11000 11111 11000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Keys to the Library Clan 4 Natural Leader Social 1 Rep Social 1 Flaw Type Bonus Mage Blood Clan 5 Cloistered Clan 2 Rituals & Paths Rituals & Paths Ritual Level Incantation of the Sheperd 1 Warding Circle against Ghouls 2 Flesh of Fiery Touch 3 Warding Circle against Kindred 4 Path Neptunes' Might 11111 Blood 11111 Movement of the Mind 11100 The Green  Path 11000 00000 00000 00000 00000 Experience & Derangements Experience Total 160 Spent 160 Notes Thaum 5- 20 Path of Blood 5- 67Movement of the Mind 3-86 The Green Path 2- 97                                                     Awareness, Ettiquette, Larceny 2- 103                     Occult 4- 109 Stealth 3 113 Freebies: Merits- 6; willpower 7- 10; Retainer 2-12; Library 4-16; Herd 3-19; Resources 3 22 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Has several members of the service staff at the fort he feeds on Influence Mentor Resources After several good investments during Reconstruction, Lawrence has not had to worry about money for quite some time. Retainers Employs Buckley as a valet/manservant, fetches him his goods. Status Other Rights & Possessions Rights & Possessions Gear (Carried) His signature hat, a large wooden cane, a spyglass, and any componenets needed for his magical needs. Feeding Grounds Snacks on the work attendants at Ft. McHenry Havens A secret sub-basement within the Fort. Equipment (Owned) Vehicles Owns a beater from 1987 Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 244 Apparent Age 39 D.O.B. 12/25/1778 R.I.P. 9/13/1814 Hair Wild and Gray Eyes Dark Brown Race White Nationality American Height 5'10 Build Stocky Gender Male Face Claim History History Was a ship's Quartermaster stationed at Ft. McHenry during the war of 1812- was turned during the battle, Was slowly taught the magical arts for the next century or so, just like a good member of the tower. Lawrence Graves Used his mastery of water to quietly help the city throughout its boom of shipbuilding, helping to move the tides, keep the harbors safe, calm, and prepared for the kine to create the industry needed to defeat kaisers, fascists, and all other sorts of bad mamma jammas. Lawrence has risen through the years in the Chantry, gaining access to keeping the library within the city. His knowledge of wards, and the strength of the guardians of the fort kept the Tremere Stronghold hidden but standing through the years of the Sabbat incusions. Keeping the lowest profile around them, Graves kept them safe, fed any information to the pyramid up the ladder, and sang some songs of success when the sword of Caine was ran hard from town. Since then, Lawrence Graves has focused on building inroads with other kindred. He does not go out looking for a fight, and tries to run away when possible. He has learned to fly because of it. He is ready for shit to go down, and ready to get outta dodge if it gets too sketchy.Layla Overview Overview Sarah Roth was once a sharp and cunning protégé of the enigmatic Mr. Hood, who raised her within the oppressive confines of his orphanage. She thrived in the shadows, mastering manipulation and survival under his tutelage. However, her world collapsed when Cindy's rebellion freed Thomas Williams and dismantled the Baltimore orphanage. Abandoned by Mr. Hood and stripped of her purpose and sustenance, Sarah wandered lost and directionless, a shadow of her former self. Her story took a darker turn when, in her quest for revenge given unlife. In this new monstrous form, she lost all personal memories of her past lives, retaining only haunted echoes of emotions. Now, as a Gargoyle, her past a distant whisper, driving her with a sense of loss and vengeance she cannot fully understand and unsure if she wants. Basics Basics Name Layla Player Harmony Chronicle Baltimore After Dark Nature Masochist Demeanor Chameleon Concept Wraith. Imposter. Echo. Clan Gargoyle Generation 9th Sire Pain Attributes Attributes Physical p Strength Specialization 11100 Dexterity 11100 Stamina Enduring Pain 11110 Social s Charisma Captivating 11110 Manipulation 11100 Appearance 00000 Mental t Perception Specialization 1110 Intelligence 10000 Wits 11000 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 11100 Awareness 00000 Brawl 11000 Empathy 11000 Expression 11000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 11000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 11000 Performance 11000 Stealth 11100 Survival 00000 00000 Knowledge t Academics Specialization 11000 Computers 00000 Finance 10000 Investigation 11100 Law 10000 Medicine 00000 Occult 00000 Politics 11000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Flight 11100 obfuscate 11100 Visceratika 10000 Serpentis 11000 Celerity 11000 00000 Backgrounds Generation 11110 Resources (savings) 11000 00000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity 11111 10000 Path Bearing Willpower 11110 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn 14/2 Merits & Flaws Merits & Flaws Merit Type Cost Huge size 4 Additional Discipline 5 Alluring Voice 2 Flaw Type Bonus Weak-Willed Mental 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 23 floating Spent Notes Freebies: Alluring Voice 2  Additional Discipline 5, Huge Size 4,  Visceratika (1) 7 freebies Experience: Obfuscate 1: 5XP Obfuscate 2: 10 exp Celerity 1: 10 Celerity 2: 7 Serpentis 1: 10 Serpentis 2: 7 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age D.O.B. R.I.P. Hair None Eyes Grey Race Caucasian Nationality American Height 7ft Build Voluptuous Gender Female Face Claim At 7ft and 400 pounds Bust: 68 inches Waist: 50 inches Hips: 70 inches History History Sarah Roth was a ghoul of Mr. Hood and served as the headmistress of his orphanage. She was kind and caring to the children under her care but could be harsh and brutal toward any students of Mr. Hood, enforcing his strict and often cruel regimen. When Thomas Williams, the first child adopted by Mr. Hood, broke free of his brainwashing and left, Sarah was abandoned to manage the orphanage alone. With no support and the children taken away due to Mr. Hood's actions, investigations were scheduled, leaving Sarah overwhelmed and filled with rage at her situation. In her fury and despair, Sarah was discovered by Pain of Set, a powerful vampire who saw potential in her turmoil. He took her and subjected her to a torturous embrace, transforming her into a Gargoyle. Stripped of her personal memories, she retained only haunted echoes of emotions from her past lives. Now, as a Gargoyle taking the name Layla, she is a being of sorrow and fury, driven by a sense of loss and vengeance she cannot fully comprehend, her past a distant whisper that fuels her rage and confusion.Leo McKenzie Overview Overview A Baltimore native who caught on the modeling scene since the early 1980s, embraced by his sire who happened to fancy his good looks for someone in his 30s, he took his newfound immortality and begun a slow and steady run of human trafficking ring in the area in 1998. He is currently caught up as a manager of several very popular OnlyFans models in the Baltimore area. Basics Basics Name Leo McKenzie Player LupinNights717 Chronicle Baltimore After Dark Nature Deviant Demeanor Capitalist Concept Human trafficking poet Clan Toreador Generation 13th Sire Valerie Simmons Attributes Attributes Physical p Strength 10000 Dexterity 11100 Stamina 11100 Social s Charisma 11100 Manipulation Conjurer of "Facts" 11110 Appearance 11100 Mental t Perception 11000 Intelligence 11000 Wits Ambushes 11110 Abilities Abilities Talents p Alertness 11000 Athletics 00000 Awareness 11000 Brawl 00000 Empathy 11000 Expression Social Media 11110 Intimidation 00000 Leadership 00000 Streetwise 10000 Subterfuge Impeccable Lies 11110 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 11000 Firearms 10000 Larceny 11100 Melee 10000 Performance 00000 Stealth 11000 Survival 00000 00000 Knowledge t Academics 00000 Computers 10000 Finance 11000 Investigation 00000 Law 10000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines Celerity 11000 Presence 11110 Dominate 10000 00000 00000 00000 Backgrounds Resources 11000 Haven 11000 Contacts 10000 Herd 10000 00000 00000 Virtues Conscience 11000 Self-Control 11111 Courage 11100 Humanity/Path 11111 110000 Path Humanity Bearing Willpower 11111 00000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Friendly Face Physical 1pt Enchanting Voice Physical 2pt Profane Trappings Supernatural 4pt Flaw Type Bonus Beacon of the Unholy Supernatural 2pt Special Responsibility Social 1pt Prey Exclusion Mental 1pt Glowing Eyes Physical 3pt Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 2 Spent 33 Notes XP: 2-10 XP New Discipline: Dominate 1 Dot-5 XP  Clan Discipline: Celerity 1 Dot-15 XP Clan Discipline: Presence 1 Dot-8 XP Abilities: Stamina 1 DotFreebies Points:-1 Freebie for Abilities: Subterfuge-1 Freebie for Specialty: Subterfuge - impeccable lies-1 Freebie for Specialty: Manipulation - Conjurer of "Facts"-7 Freebies for Discipline: Presence -2 Freebies for Willpower-2 Freebies for Abilities: Expression-1 Freebie for Specialty: Expression - Social Media-1 Freebie for Merit: Friendly Face-2 Freebies for Merit: Enchanting Voice-4 Freebies for Merit: Profane Trappings Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Zayn - Settite Ghoul Fame Herd 3 of his OnlyFans Models he is personally feeding from and sleeping with. Influence Mentor Resources Owns a personal apartment in Downtown Baltimore Retainers Status He has the favorable disposition with his sire, Valerie, an Anicilla of  Clan Toreador, where she had made sure he has independence to do as he likes, within reason...and for the good of the clan and the Camarilla. Other Prey Exclusion: Leo cannot feed upon virgins, this applies to both men and women, must sleep with them, consent or not. Special Responsibility: To maintain favor with his Sire, Leo must provide a steady flow of humans for the clan, preferably the women he brings in through his management of his small OnlyFans empire. Rights & Possessions Rights & Possessions Gear (Carried) Sig P320 XTen (Pistol) Feeding Grounds Havens Apt Building 24a, 295 Van Buren CT  (personal apartment) Equipment (Owned) Leather Jacket Vehicles 2024 Honda Accord Hybrid Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 72 Apparent Age 30 D.O.B. March 14th, 1952 R.I.P. December 9th, 1982 Hair Short Dark Brown hair with grey highlights Eyes Hazel Race White Nationality American Height 6'2 Build Toned and lithe Gender Male Face Claim Pinterest Leo wears with a resting smile on his face, fooling strangers with his welcoming vibes, he wears a leather jacket over the a t-shirt, the one thing he has missed during the days of latex and spandex was when wearing leather jackets was all in the craze. History History Leo has a fascination of the female form, but knowing he cannot just have this interest be his only way of know what compliments them the best, as he goes into the modeling industry, never having the true talent to take photos or make fashion designer clothes, he decided to handle the finances of the scene, there he met his Sire, Valerie Simmons, the Anicilla knew the value of Leo's looks, she knew he was no good at modeling, nor even create, and she gave him the Embrace.Since his Embrace into the clan, he felt his drive for creation burn in his dead heart, but did not have the talent, but he worked closely with the models of the 80s to the present nights, finding his calling when Only Fans went viral and mainstream when selling softcore and hardcore pornography, and there he took the plunge in this obsession, Levi Smith Overview Overview Basics Basics Name Levi Smith Player M Chronicle Baltimore After Dark Nature Idealist Demeanor Competitor Concept Redeemed monster Clan Brujah Generation 8th Sire Attributes Attributes Physical p Strength Specialization 11110 Dexterity 11110 Stamina 11100 Social s Charisma Specialization 11100 Manipulation 11100 Appearance 11100 Mental t Perception Specialization 11100 Intelligence 11110 Wits 11110 Abilities Abilities Talents p Alertness Specialization 11100 Athletics 11100 Awareness 11000 Brawl 11100 Empathy 00000 Expression 00000 Intimidation 11000 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken Specialization 11000 Crafts 00000 Drive 00000 Etiquette 11000 Firearms 10000 Larceny 00000 Melee 11100 Performance 00000 Stealth 00000 Survival 11000 00000 Knowledge t Academics Specialization 11100 Computers 00000 Finance 10000 Investigation 11000 Law 00000 Medicine 00000 Occult 11000 Politics 11000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Potence* 11100 Celerity* 11100 Animalism 11100 Fortitude 11000 00000 00000 Backgrounds Generation 11111 Domain 11100 Resources 11110 Herd 11100 Retainer 11000 00000 Virtues Conviction 11111 Self-Control 11111 Courage 11111 Humanity/Path 11111 00000 Path BASICS Name Levi Smith Player M Chronicle Baltimore After Dark Nature Idealist Demeanor Competitor Concept Redeemed monster Clan Brujah Generation 8th Sire ATTRIBUTES PHYSICAL P Strength Specialization 11110 Dexterity 11110 Stamina 11100 SOCIAL S Charisma Specialization 11100 Manipulation 11100 Appearance 11100 MENTAL T Perception Specialization 11100 Intelligence 11110 Wits 11110 ABILITIES TALENTS P Alertness Specialization 11100 Athletics 11100 Awareness 11000 Brawl 11100 Empathy 00000 Expression 00000 Intimidation 11000 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 SKILLS S Animal Ken Specialization 11000 Crafts 00000 Drive 00000 Etiquette 11000 Firearms 10000 Larceny 00000 Melee 11100 Performance 00000 Stealth 00000 Survival 11000 00000 KNOWLEDGE T Academics Specialization 11100 Computers 00000 Finance 10000 Investigation 11000 Law 00000 Medicine 00000 Occult 11000 Politics 11000 Science 00000 Technology 00000 00000 ADVANTAGES DISCIPLINES Potence* 11100 Celerity* 11100 Animalism 11100 Fortitude 11000 00000 00000 BACKGROUNDS Generation 11111 Domain 11100 Resources 11110 Herd 11100 Retainer 11000 00000 VIRTUES Conviction 11111 Self-Control 11111 Courage 11111 HUMANITY/ Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age D.O.B. R.I.P. Hair Eyes Race Nationality Height Build Gender Face Claim History History Lucifer Angelis Rinaldi Overview Overview Lucifer, or as he is known and goes by, Angelis, is a shy and quiet type that struggles with connecting to people. Most of the time he withdraws but does make an effort to be polite and try at conversation. Basics Basics Name Lucifer Angelis Rinaldi Player Lucerys Chronicle Baltimore After Dark Nature Enigma Demeanor Loner Concept Former Asylum Resident Clan Malkavian Generation 8th Sire Dr. Desmond Thorne Attributes Attributes Physical p Strength 11000 Dexterity 11000 Stamina 11000 Social s Charisma 11100 Manipulation 11100 Appearance Angelic 11110 Mental t Perception 11100 Intelligence 11100 Wits 11000 Abilities Abilities Talents p Alertness 10000 Athletics 11000 Awareness 11000 Brawl 00000 Empathy 11000 Expression 00000 Intimidation 11100 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance Singing 11000 Stealth 11100 Survival 00000 00000 Knowledge t Academics 11100 Computers 00000 Finance 00000 Investigation 11000 Law 00000 Medicine 10000 Occult 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex 11000 Dementation 11110 Obfuscate 11000 00000 00000 00000 Backgrounds Generation 8th 11111 Mentor 11110 Resources 11100 00000 00000 00000 Virtues Conscience 11100 Self-Control 11000 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Willpower 11111 10000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn 3 Merits & Flaws Merits & Flaws Merit Type Cost Sanctity Social 2 Medium Supernatural 2 Flaw Type Bonus Shy Social 2 Haunted Supernatural 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 35 Notes 2 fb-generation 4 and 52 fb-mentor 2 and 43 fb-resources 1-37fb- dementation 225xp for dementation 3 and 410xp for auspex and Obfuscate 1 Derangements Schizophrenia-voices and visual hallucinations Has an imaginary friend because of it. Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor His sire Resources Wealth given to him by his sire Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Basic necessities for the modern world given to him by his sire. Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 242 Apparent Age 19 D.O.B. December 13, 1752 R.I.P. December 13, 1771 Hair White/platinum Eyes Grey Race Caucasian Nationality Height 5"4' Build Slim Gender Male Face Claim History History Lucifer was born in Pennsylvania in 1752. He was brought up by a distant father and a deranged mother. Even at an early age his parent knew he was not well. Hearing things that weren't there and having an imaginary friend that knew things he shouldnt. Around 5 years old he witnessed his mother take her own life, thus spiraling him into more of an unstableness. Thus his father having no love for him, locked him away in an asylum when he was 6. The head doctor, Dr. Desmond Thorne, took an interest in him and decided to somewhat adopt the young boy. Years go by and he grows to 19, where Desmond reveals he is a vampire and offers Lucifer a choice. Lucifer accepts and is turned but upon awakening he becomes torpored at the hands of his sire and is sealed away in the basement behind a cement wall till modern day. After being 'rescued' by his sire, he is transported while still in torpor to Baltimore. He is given a rundown on modern times but is taking things slow due to his shy nature. He is still baffled by modern intricacies but is attempting to adapt to this strange new existence.Lucille Orion Overview Overview Lucille wanted to believe fantastical creatures of the night existed. She had no idea that being kindred was a curse more than some cool fantasy.  She fled from the Sabbat in Philadelphia what with setback after setback. Lucille is trying to find someone to stick with in Baltimore because despite how many followers she has online, she is alone. Basics Basics Name Lucille Orion Player Calaverasangre Chronicle Baltimore After Dark Nature Survivor Demeanor Visionary Concept Instagram artist Clan Lasombra Generation 12th Sire Unnamed sugar daddy Attributes Attributes Physical p Strength Specialization 11100 Dexterity 11110 Stamina 11100 Social s Charisma Specialization 11000 Manipulation 11000 Appearance 11110 Mental t Perception Specialization 11000 Intelligence 11000 Wits 11000 Abilities Abilities Talents s Alertness Specialization 00000 Athletics 11000 Awareness 00000 Brawl 11000 Empathy 10000 Expression 10000 Intimidation 10000 Leadership 00000 Streetwise 10000 Subterfuge 10000 00000 Skills p Animal Ken Specialization 00000 Crafts 11100 Drive 10000 Etiquette 10000 Firearms 10000 Larceny 10000 Melee 11100 Performance 00000 Stealth 10000 Survival 11000 00000 Knowledge t Academics Specialization 00000 Computers 11000 Finance 00000 Investigation 00000 Law 00000 Medicine 10000 Occult 11000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Dominate 11000 Obtenebration 11000 Potence 10000 00000 00000 00000 Backgrounds Domain 10000 Generation 10000 Resources 11000 Fame 10000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11100 00000 00000 00000 Blood Pool 11111 11111 10000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Prestigious sire Social 1 Ambidextrous Physical 1 Flaw Type Bonus New arrvial Social 1 Probationary sect member Social 4 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Instagram following Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Purse, wallet, notebook, pencil, and android phone Feeding Grounds Bars/clubs nearby Havens Equipment (Owned) 7 inch knife, lots of alcohol Vehicles 2010 Honda Accord Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 36 Apparent Age 20 D.O.B. July 5th, 1986 R.I.P. February 16th, 2008 Hair Black (dyed dark blue) Eyes Blue Race White Nationality American Height 5'8 Build Lithe, toned Gender Female Face Claim Manabu Satou History History Lucille was often persecuted for her strange interests and hobbies; she was entraced at times by 'fantasy' novels, mythology, and books on rituals of spiritual witchcraft. She wanted to believe it had some basis in reality but feared it didn't after a while. That said, she did normal things like play volleyball on her school's team and do her homework (despite her lack of aptitude). She would play games for hours, spend time drawing, and reading tarot. What else was there to do when one had no father figure and a cronically ill mother? Once her mother died, Lucille learned what it truly meant be alone. She fended for herself entering and exiting clubs/bars from strangers without so much as a friend by her side. Coming home drunk, those nights she considered how she was supposed to create a career for herself when she didn't have terribly much to her name due to other family members getting far more than her following her mother's death. It was then that she met an older man that took a fancy to her who she eventually tried marrying. He assisted her in paying for art school. Upon finishing, the two celebrate and the man insisted on some 'fun'. It was not fun being thrown into a state of confusion as to why Lucille couldn't eat normal food anymore and her place in the Sabbat in Philadelphia. Her sire kept a safe distance from her after a bit more time together, though superficially he mentored her. She didn't understand the politics of it all too well, so she worked in the evenings selling her art, designing clothing, and leaving things be when she had no particular responsibility. She saw what the Sabbat are capable of. She's seen how vicious they can be in their conflicts with the other sects. She wanted nothing to do with it, so she did her best to discreetly move to Baltimore. Big mistake, for she didn't account for the Camarilla and independents to be at odds with one another. Luke Willis Overview Overview "Dude... like... you know? Right? Chillax."  The clanless look to the changes in power in Baltimore as a chance. The Anarchs are young, democratic and all-inclusive, right? Maybe she'll be there, and I can finally catch up to her for what she did. She seemed like that kind of chick. Either way, there was a chance for a caitiff to carve a place out for themselves in a domain with an Anarch figurehead.   Right?   Basics Basics Name Luke Willis Player Coleco Chronicle Baltimore After Dark Nature Rogue Demeanor Bon-Vivant/Trickster Concept The Slacker Clan Ravnos Generation 11th Sire Sergio Ilansia Attributes Attributes Physical t Strength Specialization 11000 Dexterity 11000 Stamina 11000 Social p Charisma Specialization 11000 Manipulation Misdirection 11111 Appearance 11100 Mental s Perception Specialization 11100 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 11000 Brawl 00000 Empathy 11100 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge Seduction 11110 00000 Skills s Animal Ken Specialization 11000 Crafts 00000 Drive 11000 Etiquette 00000 Firearms 00000 Larceny Pickpocketing 11110 Melee 10000 Performance 00000 Stealth 11100 Survival 11000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 10000 Investigation 00000 Law 00000 Medicine 00000 Occult 11100 Politics 00000 Science 00000 Technology Security 11000 00000 Advantages Advantages Disciplines Animalism 11000 Chimerstry 11000 Fortitude 10000 Waking Dream (For + Chi 1) 00000 00000 00000 Backgrounds Generation 11000 Alt ID (Luke Willis) 11000 Resources 11000 Retainer 10000 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11100 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Willpower 11111 11100 00000 00000 Blood Pool 11111 11110 00000 00000 Blood/Turn 1/turn Merits & Flaws Merits & Flaws Merit Type Cost Enchanting Voice Physical 2 Unbondable Supernatural 5 Flaw Type Bonus Lazy Physical 3 Deep Sleeper Mental 1 Nightmares Mental 1 Vulnerability to Silver Physical 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 15 Notes Freebies 22 (15 + 7pt Flaws) -7 Chimerstry 2 -7 Enchanting Voice (2), Unbondable (5) -3 +3 Permanent Willpower -4 Subterfuge x4, Larceny x4 -1 Retainer 1 Start XP 15 (Neonate) -6 Waking Dream (Lore of Clans pg 185) -5 Animalism 2 -2 Tech 2 -2 Awareness 2 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Hi-Lo Laundry - An unassuming, cash-only business run by a no nonsense Chinese immigrant lady named Ho Mei Ping, aka Mrs. Ho. (See Landlady from Kung-Fu Hustle) The cash-only business allows Luke to trickle his decades of ill-gotten gains into legitimacy. Coming soon: Hi-Lo Laundry store #2: Electric Boogaloo Retainers (1 Dot Retainer) Ho Mei Ping aka Mrs. Ho - A no nonsense Chinese immigrant lady who came to America decades ago with her husband, Ho Fei Yung. They are getting older, waiting for grandchildren from 'ungrateful children'. Retirement fits Mr. Ho, but not his Missus. The closest he gets to work again is visiting his wife at work to watch cable TV together. Not a ghoul. Not in the know. Thrifty, bossy, thug AF yet forthwith. She thinks Luke is a young businessman from Alexandria (DC) who is looking to branch out in Baltimore. Status Other Alt ID: Luke Willis (Real name: Lionel Roker) Rights & Possessions Rights & Possessions Gear (Carried) Pre-Paid Cell Phone Swiss Army Knife Lockpicks (up the sleeve) $200 Cash Diver's Watch Feeding Grounds Clubs, bars, places of inebriation and bad romantic encounter that can be found in the Rack, or lower-class ends of town. Havens In an older, lower-middle class neighborhood is a 2bdrm place decorated in the aesthetic of college hippie douchebag. Windows decorated with brightly colored tapestries of Bob Marley block the reach of the sun. The furniture seems 2nd hand, but comfortable and good enough to smoke weed and play video games on. There's a beanbag, and butterfly chair. The master bedroom has a waterbed, and a dresser from 1979 and even though there is a hamper in there, clothing is strewn everywhere offering their stale aroma of cigarettes, cologne and leather with a hint of car emissions. 2nd bdrm is a small 'office' where one might go to take an important phone call or talk privately away from the living room crowd. There is a front and back door leading outside from the kitchen, both have received lock upgrades, and Doorbell Cameras. The basement is where the vampire sleeps. The doors leading down to, and out from the basement are barred from basement side. The door leading down is covered with a tall tapestry and has no doorknob, the hole is filled with a handkerchief. The door leading outside has a Doorbell Camera. More hippie 'decor' covers the window to block the sun. There is a cot hiding behind the storage containers containing holiday decorations that sit adjacent to the washer and dryer. In a more obvious place is a small table and two chairs on either side. Two pitbulls, Laura and Betty, roam the ragged chain linked fence during the day. Not ghouls. (Animalism 2)Note: It is a rental asset for Hi-Lo Laundry Inc. Mrs. Ho played the daytime middleman. Equipment (Owned) Tarot Card Collection Tools for Larceny (Pry bar, Slim Jim, etc) Tools for Electronics/Tech (Soldering iron, Multimeter, etc) Tools for Occult Practices (Altar, Athame, Sangria Candles, etc) Vehicles 2020 HD Softail (Orange)(Helmet x2)(Leather Saddlebags) Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 47 Apparent Age Mid-20s D.O.B. 7/7/1977 R.I.P. 7/10/2002 Hair Long, dark brown, some of which is dreaded and adorned with dread beads. Usually has a dark/neutral colored bandanna going across the front at the forehead. Eyes Brown Race Very Mixed (40/40/10/10) (Caucafrixican) Nationality Murican Height 6ft 2 Build Wiry Gender Male Face Claim AI History History    Legally growing weed in the mountains of Colorado is great work if you can get it. The pay could be better, but the whole thing is just an experience. Everyone is cool, laid back and vibing on the sun rising and setting behind the mountain as we grow these green life forms that we will later harvest and incinerate for our pleasure. Score a bit off the boss, drive into Denver to hook up some boys who still do it dirty, and party all weekend on the money that got made. It was the bachelor's wet dream job.     Until Sonya showed up.    Sonya, if that is her real name, pops up in Denver where we're kickin' it. I figured she's like the other club rat girls that can identify a good bottle of bubbly who wanted a taste. My buddy. Roger, tried to get in her panties, but for some reason she was all about me. He was loaded too! His parents owned the farm. Maybe she didn't like braggers.     After a week of partying, and talking all night, I made the mistake and told her my feelings for her. She was beautiful, and seemed so alive and happy when she was with me and that's what I wanted in my life. I told her my feelings, and she became a different person.    She became distant, morose. I asked it something had happened, and she lashed out with the usual 'psycho gf' nonsense. After a week, she became mean and abusive and I called it off. She didn't let it go. Things just got worse over time. I called the cops, they said to file an injunction. When she found out, she called the cops to tell them I went to her to tell her and then beat her up. The cops were dicks about it, but there were no witnesses and her face was unburdened with signs of being battered.    After that, she got quiet. I started moving on.    I got home one night to find the neighbor girl tied to a chair with duct tape over her mouth. She was crying, terrified from her situation. Then from the hall emerged Sonya holding a taser in her hand. She was going on about if she can't have me, no one can and that Misty (my neighbor) wasn't good enough for me, and she had to pay for trying to steal me because I helped her with a flat tire the day before. That's what sluts do, apparently.     I wake up from being tased, and I'm just so hungry. I can smell my blood in the carpet under me, and it made the hunger worse. I suddenly hear the whimpering Misty still bound in the chair next to me. I suddenly knew she would make this better somehow. I got up and looked at her. She was attractive, tantalizing. I had to have her. I thought it was sexual at first. I kissed her neck, and she began to fling her head around to fight me and she headbutt me in the nose.    I came to again to find her dead. Her neck was ripped out where I had kissed her. She laid there with her big, pretty eyes wide open in terror and disbelief. It was wonderful. Like getting laid for the first time. Then I realized what I had done to Mandy. Sonya started to cackle madly from somewhere, telling me I better do something with the body before the others find me and end me for letting the cops find this mess, and risk their Masquerade.    Been on the road ever since. Heading east, looking for other kindred and piecing together what they all know into some form of education.     "Her name was Misty."     "What?"     "When she first appears in the story, her name is Misty, and you, just now, called her Mandy."     "Whatever, I barely knew her. Her name might not even be Misty for all I know with all the weed I've smoked."     "Man, how much of that story is actually true?"     "Man, fuck you." ======================================================================== =========================================================================    So back in the early 2000s, our hero was a dirty, nomadic hippie that traveled the country in a huge hippie pack that squatted in various national parks and preserves across the country pending on climate. They "lived off the land" and "traded" good and services without need for "the man." They were free to live in the dirt, bathe naked in the lakes and talk about how vaccines caused autism with the weekend warrior hippies that came out to party under the light of a bonfire and the full moon.    They were willing victims to the scam. They'd come in for a weekend of hedonism, and leave with a lighter load than when they came in with. They'd get blasted and give it away, or lose it in the woods. Some pass out on a trail and get picked clean. Take their money for drugs and then take their shiny to sell to a pawn broker on the way to the next National Forest.     The life was great for Lionel. He was swimming in cute girls, and the money of people desperate to believe in something bigger than them. When he decided that he made enough money, and was tired of the head lice, he began to make plans for a new chapter in his life.    Unbeknownst to him, this was contradictory to the hopes and plans of the monster that traveled among them in secret.     After the Week of Nightmares, Sergio came to hide among the nomadic hippies. The setting was familiar, but he grew lonely. The last pack of nomads he hid within had members of his family working with him to keep it all moving. Most of the mortals in the commune never saw him, much less capable of offering him suitable company. This loneliness drove him to find a companion, someone to make into a vampire like him.     Lionel was the most like the people in Sergio's former family. They were a clan stereotype, and so was Lionel. When Lionel started talking about leaving and doing something else with his life, this forced Sergio's hand to embrace him. There were other con-men of the commune, but Lionel had a sense of panache about him that the Ravnos could appreciate. He had people seek out his big, bell tent in the woods to learn their fortunes from reading their palms, or throwing some cards. Afterwards, he'd sell them the drugs they'd need for a vision quest to really meditate and become one with the revelation. Months later, he would drive into a new town and sell all the shiny trinkets to pay for the next load of drugs to start the process all over again.     Sergio wasn't much of a sire. He frequently warned his childe of the other clans and how they distrusted the Ravnos. The Camarilla was full of preening egotists who would never accept a Ravnos in their domains. The Sabbat were full of madmen who would eat the soul of an outsider as soon as look at them. It was all a fear campaign to keep Lionel from wanting to leave the commune, or Sergio out of some strange co-dependency that came from the loss of losing so many during the Week of Nightmares.     Lionel was all he had, and Lionel did not want to stay. He didn't even want to be kindred, and that was another point of resentment towards his sire. When Lionel decided to leave, Sergio forbade it. Lionel told Sergio that it wasn't his choice, and he was tired of living under his thumb. Sergio punished his childe to the point of chimerical torture. He believed that the scary stories of mad kindred was no longer enough, and fear of the inflicted horror would be the rod to unspoil the childe.     It became obvious that Lionel would have to plan an elaborate escape to get from under Sergio's thumb. He had to plan three of them, to be exact. After the first two failures, Sergio insisted that the childe drink his vitae and undergo the blood bond lest he destroy the childe for being so willful.     Something happened. The Blood Bond did not take. Lionel did not reveal this to Sergio, instead he played the part of being the eager lapdog looking to please its master. He often begged for forgiveness for trying to escape to put a little sugar on top. He knew he could use this new behavior to get Sergio to drop his guard for the next attempt; the attempt that Lionel knew was going to work.     Lionel's failure stemmed from him trying to leave with it all. Trying to leave with 20 years of loot, trinkets and memorabilia of a life he was trying to leave behind. Not only leave it all behind, but he had to destroy it so it wasn't there to hold him back. Sort of how generals of antiquity had soldiers burn their boats so they fought harder with the threat of no escape if they failed.    The chaos he would unleash to make that sacrifice would rend the commune apart with fire. The hippies that made it out will tell horror stories of wolf-like monsters howling erupting from the darkness around them. How they could hear the horrors get closer as they tore through the hippies that crossed their paths. They began to panic, running half-blind in the dark forest for the safety of flimsy tents, and derelict automobiles. Authorities assume that the panic flung the flames and embers of their campfires to start the forest fire, but the fire was another part of the plan. There was no physical evidence of monsters or their victims, but such a thing is scarce after an inferno.     It was too much for Sergio to deal with. The hippies were in a frenzy, and the fire had started to spread. He went looking for Lionel only to find the last 20 years of Lionel's life going up in flames. Lionel's VW van exploding into a fireball was the final straw that pushed Sergio into Rotschrek, howling madly into the night.    Sergio lives. He found a spot to hide from the sun that was in the opposite direction the wind was blowing the forest fire. He was suspicious as to whether or not the fire was another escape attempt, but the inferno that was the last 20 years of Lionel's life, that sent him frenzied into the woods, made him think otherwise. Even if he believed his childe to still be alive, he wasn't going to find the Ravnos that did not want to be found.    Running into those biker brujah at the gas station was a stroke of good luck. They were all going on about how they had somewhat recently come from DC, and on their way out, they had heard about this Cammie Prince in Baltimore that just abdicated their throne to some Anarch. Apparently the whole domain has "gone metric", and the biggest of dogs are on board.    An Anarch domain? Anarchs are pretty accepting people, right? They aren't the elitists the Camarilla are. They might still fear the Ravnos, but would they be afraid of the clanless? It's not like it's that big of a stretch for the lonely Ravnos. There is no clan behind him for support. There was a chance that there was no clan out there at all anymore. He was in the cold as much as any other caitiff out there.    That was the point. He needed a place to operate, and make allies to help each other survive. Baltimore was a port city, and that meant a lot of potential was waiting to be reaped. The Mystery of the Abdicated Throne had to have a grand climax that could be capitalized on somehow, even if it was just for entertainment. All signs were pointing Lionel to Baltimore.     "Throw in another 5 G's an I'll leave the machines in there. A couple of them need repair, but if I did it, I'd just charge more for the whole thing, and you seem like a handy guy." said the greasy, track suit wearing stereotype trying to sell a laundromat.    The deal wasn't bad. It was what Luke needed to start laundering the small fortune he had made on posers and weekend warriors for the last two decades. The best part was that the greasy tracksuit accepted payment in cash.     "And if you're smart, you'll keep Mrs. Ho here." suggested the stereotype, nodding his head towards the older Asian lady sitting with them at the table.     Mrs. Ho gives Luke a upwards nod with an unlit cigarette between her lips, appearing very hard for an aging Chinese lady, "Mrs. Ho here is all business, and people just think it's an innocent mom and pop joint with her at the helm. She's also really good with being lost in translation when people come snooping around, and asking questions."     Luke looked at Mrs. Ho and asked, "How much?"     She smiles, her lips still holding the cigarette between them. Her hand holds up a small piece of paper that's folded in half, and then slides it over to Luke. He looks at the offer, and nods, "Alright. You two have a deal."    "Congratulations, Mr. Willis, you're now the proud owner of the Hi-Lo Laundromat of Baltimore Maryland." he says sliding over a document for Luke to sign, "Welcome to the neighborhood!" Luken Di Marco Overview Overview Luken Di Marco is the current Sheriff of Baltimore.He was instrumental in the Fall of the Sabbat in Baltimore. For his exemplary service, he was named Sheriff by Prince William Good. Basics Basics Name Luken Di Marco Player QuinnTalon/NPC Chronicle Baltimore After Dark Nature Chameleon Demeanor Soldier Concept Sheriff Clan Toreador Generation 10th Sire ?? Attributes Attributes Physical p Strength 11100 Dexterity Flexibility 11111 Stamina 11100 Social s Charisma 11100 Manipulation 11100 Appearance Unconventional Looks 11110 Mental t Perception 11100 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness Specialization 11000 Athletics Contortion 11111 Awareness 11000 Brawl 11100 Empathy Body Language 11110 Expression 10000 Intimidation 11000 Leadership 10000 Streetwise 10000 Subterfuge The Long Con 11110 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 11000 Etiquette 10000 Firearms 00000 Larceny 11000 Melee Swords 11110 Performance Dance 11110 Stealth 11100 Survival 11000 00000 Knowledge t Academics Specialization 11000 Computers 00000 Finance 10000 Investigation 11100 Law 10000 Medicine 00000 Occult 11000 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex* 11000 Celerity* 11100 Presence* 11000 Obfuscate 10000 Potence 11000 00000 Backgrounds Generation 11100 Resources 11100 Domain 11100 Title Sheriff 11000 Herd 11000 Alternate Identity 11000 Retainer 11000 Virtues Conviction 11100 Instinct 11100 Courage 11110 Humanity/Path 11111 10000 Path Power and the Inner Voice Bearing Command Willpower 11111 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Sabbat Survivor Social 1 Unbondable Supernatural 5 Indelible Toreador 1 Flaw Type Bonus Dark Secret Social 1 Incomplete Understanding Social 1 Old Flame Social 2 Hunted Like a Dog Social 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 188 Spent 157 Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Honestly? People who think he's pretty. He has lots of 'lovers' he spends time with. To each of them, he's an entirely different person. Influence Mentor Resources A Renovated Rowhouse in Hampden and a good deal of money. Retainers Scott McNabb: Daytime Guard and Prospective Childe Status Sheriff of Baltimore Other Alternate Identity (To Come) Rights & Possessions Rights & Possessions Gear (Carried) Knives, swords, phone, wallet. Feeding Grounds Hampden. Havens Hampden Home of Luken DiMarco. Equipment (Owned) Varied Vehicles 1966 Ford Mustang Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 186 Apparent Age 22 D.O.B. April 12, 1836 R.I.P. March 5, 1858 Hair Naturally Black, Currently Purple Eyes Dark Brown Race Asian/Asian-American Nationality ?? Height 5'7' Build Slim/Athletic Gender Male Face Claim Lee Taeyong History History Luna (Xiang) Overview Overview Alt style and a happy personality, Luna is glad to be who she is.NSFW Reference below all thanks to Canvas (and their player) Basics Basics Name Luna (Xiang) Player Nugget83 Chronicle Baltimore After Dark Nature Grotesque Demeanor Perfectionist Concept Flesh Artist Clan Toreador (Volgirre) Generation 11th Sire The Sculptor Attributes Attributes Physical p Strength Strong Grip 11110 Dexterity Swift 11110 Stamina 11000 Social s Charisma Specialization 11000 Manipulation 11000 Appearance Style 11111 Mental t Perception Specialization 10000 Intelligence 11100 Wits 11000 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 00000 Awareness 11100 Brawl 00000 Empathy 10000 Expression 11000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken Specialization 00000 Crafts Painting, Human Furniture 11110 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee Disarm 11110 Performance 00000 Stealth 11000 Survival 10000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 10000 Law 00000 Medicine Disesection 11110 Occult Rituals 11110 Politics 00000 Science 11100 Technology 00000 00000 Advantages Advantages Disciplines Auspex 11000 Celerity 10000 Presence 00000 Vicissitude 11100 00000 00000 Backgrounds Domain 11100 Fame 10000 Resources 11100 Haven 11000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11110 Courage 11000 Humanity/Path 11111 11100 Path Bearing Willpower 11111 11110 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Hidden Diablerie Supernatural 3 Indelible Clan 2 Acute Sense (Sight) Physical 1 Flaw Type Bonus Dark Secret Social 1 Private Life Clan 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 94 (27) Spent 63 Notes (for previous, see Charles Schroder)Appearance 5 from Canvas Derangements Power-Object Fixation Masochism Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame (See Charles Schroder) Herd Influence Mentor Resources Art Sales (insurance) Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens On domain, a hidden small storage with his real art. Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 76 Apparent Age 25 D.O.B. 1948 R.I.P. 1980 Hair Brown & curly Eyes Brown Race Tan Nationality Greek Height 5'6" Build Petite Gender Female Face Claim Canvas Art! Tattoos: Tattoo of crescent moon (waxing) on collarbone, barbed wire wrapping around limbs leading down onto hands, micro-tattoo of a hyper realistic apple on the inside of the left wrist And MOTHS! MOTHS EVERYWHERE History History Xiang Ye grew up in Chinatown in New York in the 1950s and 60s. seeing and dealing with the Red Scare and the racism of the Eastern continent blindness. She grew bitter and hateful of white America. She became a scrapper and fell in bad with gangs. Her sire was a racial fetishist who saw her as an exotic treat and turned her. Deciding to use her to make the “perfect oriental doll.” https://redhandchronicles.com/books/characters-bad/page/charles-schroder She was forced into a pack with her sire and a man named Merek. During the Camarilla take over of Baltimore. Her sire was killed and she found herself the only other survivor next to Merek. They worked together to create a ritae to take over the lives of two hostages they had taken. Xiang hated everything about everything. Two pretentious white men, and Merek had say of who took whose form. Now she deals with her curse by killing and making art out of her victims. She was lucky Charles Schoder had a small amount of pull within Baltimore, atleast enough to get a Domain and Have. She…. He is able to keep his true art well hidden. The pain and hatred for her new body caused her mind to crack and find pleasure in that pain and a desire to mutilate it more. under Charles generally dense clothes hides rings pierced into his body, all the rings are strapped to a body harness that causes pain and discomfort through normal movement.Recently Charles has been pronounced dead, and now Xiang goes by Luna Marcelle Clement Overview Overview March is a seemingly ordinary grant student at John Hopkins University of Psychology that takes her studies seriously suddenly has been acting strange as of late. Arriving home in a strange matter of the night and sudden change of perspectives for the Sophomore College student have many begging the question of whom she really is. Mars having been more active after finding out her father has recently been released from prison and escaping a life of foster homes landing herself within the field of psychology. Not to mention getting caught up in things leading a strange new life within the dark. Basics Basics Name Marcelle "March" Clement Player Mitzu Chronicle Baltimore After Dark Nature Idealist Demeanor Conformist Concept Psychology Major, Serene Lament Clan Lasombra Generation 11th Sire Currently Unknown Attributes Attributes Physical p Strength 11100 Dexterity Cat-Like Reflexes 11110 Stamina 11100 Social s Charisma 11100 Manipulation 11100 Appearance Fashion Sense 11110 Mental t Perception 11000 Intelligence 11000 Wits 11100 Abilities Abilities Talents P Alertness 10000 Athletics 11100 Awareness 10000 Brawl Street Fighter 11110 Empathy 11100 Expression 11000 Intimidation 10000 Leadership 00000 Streetwise 11000 Subterfuge 11000 00000 Skills T Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 11000 Firearms 00000 Larceny 10000 Melee 00000 Performance 00000 Stealth 10000 Survival 11000 00000 Knowledge S Academics 11000 Computers 00000 Finance 00000 Investigation 11100 Law 00000 Medicine 00000 Occult 10000 Politics 11000 Science 10000 Technology 00000 00000 Advantages Advantages Disciplines Dominate 10000 Obtenebration 11000 Potence 10000 00000 00000 00000 Backgrounds Alternate Identity 11000 Generation 11000 Contacts 11000 Domain 10000 Resources 10000 00000 Virtues Conscience 11100 Self-Control 11000 Courage 11111 Humanity 11100 00000 Path Humanity Bearing Willpower 11110 00000 00000 00000 Blood Pool 11111 11111 11000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Enchanting Voice Physical 2 Bigger Boys Came Specific [Clan] 2 Flaw Type Bonus New Kid Social 1 Soft Hearted Mental 1 Vengeful Mental 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 60 Spent 26 Notes Freebee Points: 19/19 Merits [4]:Enchanting Voice +2Bigger Boys Come +2 Flaws [-4]:New Kid -1Soft Hearted -1Vengeful -2Attributes [5]:Manipulation 2 > 3 +5Abilities [10]:Brawl 1 > 3 +4Empathy 2 > 3 +2Larceny 0 > 1 +2Intimidation 0 > 1 +2Starter EXP: 15/15Attributes:Perception 1 > 2 +4Abilities:Brawl: 3 > 4 +6Disciplines:Obtenebration 1 > 2 +5Earned EXP: 26/60Attribute:Appearance 3>4 -12Abilities:Athletics 2>3 -8Background:Domain 0>1 -3Resources 0>1 -3 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts John Mors:One of the Chairmen of John Hopkins and an unfortunate blackmail victim of Marcelle. Having fallen victim to petty thievery with Marcell having stollen proof of embezzlement of the school funds to pay for his lavish lifestyle.  Having threatened to reveal it to the school board he is at her mercy. Fame Herd Influence Mentor Resources 1414 East Clement Street: A small town home that Marcelle Rents out during the spring and fall. Retainers Status Other March:An Alternate Identity Marcelle is known as within Crossbones and other local gangs. Known for her petty theft and breaking and entering of homes of people deemed to have something of value for her. She would also be involved in some illegal fighting rings and holds a small title as "A Safe Bet" within the illegal women matches.Mars:Her Alternate name as she is known by within the Sabbat as given to her by the strange man that had allegedly sourced the wandering fledgling into the sabbat after seeing her resolve. She decided to keep the name despite being separated from the other shovelheads finding herself lost and confused. Rights & Possessions Rights & Possessions Gear (Carried) Canvas Bag: Flashlight, Diary, Pens, School Book, Notepad, Cracked Phone [working], Switchblade, Lockpick setWallet:ID, Debit Card, Credit Card, Cash, Student ID, Library Card Feeding Grounds John Hopkins University / Canton Waterfront Havens 1414 East Clement Street: A small town house fit for two people in south-central Baltimore with lavish furniture that has recently been remodeled. Equipment (Owned) John Mors Embezzlement Papers, Laptop Vehicles None Other None Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Charles Schroder [Xiang Ye] 1 Thorne 7 Viorell 10 Donovan 9 Bound To Rating Description Description Age 20 Apparent Age 20 D.O.B. March 7,  2003 R.I.P. July 10, 2023 Hair Chestnut Brown Eyes Hazel Race French Nationality American Height 5'3" / 160cm Build Mesomorph-Slim Gender Female Face Claim AI Art?, Katarina Alves - Tekken [AISHOU], Katrina Alves - Tekken [CROPPED] At first glance March seems to be a small town girl who made it big while studying for the SAT to get into her dream school, Johns Hopkins. While being a member Alpha Phi, she has never fully adopted their idea of sisterhood and has often been spotted with a stack of books revolving heavily within her study. March always seems to dress in some combination of attire approved by the sorority she is a part of consisting of some comfy clothing usually paired with a set of jeans with a canvas book-bagWhile presenting as her alter-ego Mars, she comes off almost lackadaisical to local gangs and thugs. More often she is wearing her hair down with a pair of glasses with a low-cut tank top and pullover. History History Early LifeMarcelle was born in Pickens, West Virginia to a seemingly lovely Priest and his wife Annabell. She started early school life attending an all girls Catholic School and was a prestigious student up until middle school where as her father had started getting involved into some of the Appalachian Lore with a buddy of his. After being missing for some time did Marcelle and a few of her friends venture out with the search party into Holly River State park where the corpse of her father's friend had been discovered assumed to be that her father had killed him and fled the county. Marcelle and her mother where left to fend for themselves with her father missing and wanted had her friends slowly alienated her and her church fearing her family casting them aside leaving Marcelle to suffer a lonely life as a preteen.Teen Life Marcelle after having her father missing and presumed dead by Picken's Chief of police and the West Virginia State Rangers was left to mourn an empty casket with her mother mourning over the sudden loss of her father. After the recession finished had Marcelle went to take a breath of fresh air noticing a group of young boys hanging out on the opposing side of the graveyard. Being unsure but wanting an excuse she went over to confront them and bonded quickly with them often skipping school to spend time with them much to her mother, Annabell's dismay. After getting into a fight with her mother had she ran away with the small gang and her boyfriend "Batter" and finding their way slowly migrating out of Pickens and eventually into Baltimore.Marching MadnessMarcelle had started to become known as another person entirely alienating herself from her former name and her faith stealing from the rich within Baltimore with the Crossbones. She had started finding herself enjoying her new life and breaking the rules and living life on the edge. One day catching her lucky break stealing a laptop from John Mors and finding incriminating evidence that she debated sending to the police after seeing all what was on there. Yet her partner had started to act up around her, started being aggressive suddenly over their recent findings. Marcelle didn't think much of it until she witnessed him doing something that she couldn't even imagine and fled in terror. That was when March broke up with him and had been living on the streets. Rather than tell the police had she dared to threaten him with the evidence found and had landed herself within John Hopkins Psychology program with a grant. Having stopped meddling with gangs and decided she wanted a better way out of the life her partner and hopefully leading to a life where she can solve the closed case of her father.Flickering LightMarcelle had tried to put her past behind her and focus on her studies and had proved herself to be a hardworking student that excelled within her academic career being within the running of valedictorian of her class only to find herself receiving strange phone calls within June only to have stepped outside for a smoke break when she heard shuffling only to feel someone go to wrangle. Fighting back with all her might was she no match feeling herself go into some sort of haze only to wake blindfolded amongst many other people moving in some form of transport to be dragged out followed by screams. Marcelle tried to scramble free but only found herself caught among the mess feeling a strange sensation before blacking out. Marcelle woke to find herself covered in dirt and scrambling against everything the sound of the footsteps above drove her mad with an intense hunger she never felt before had she crawled her way out latching at the persons feet and attempting to bite them only to feel a bat hit the back of her head. Feeling a cold air on her once again did she wake in some strange room unsure as to what had happened. Having been educated and assessed as to what she had become to her disbelief had she continued to ask about her ex thinking he did this to her wishing to have some vengeance for the loss of her friends and the loss of her former life. Marshall Haimon Overview Overview Former Red army soldier. Former mercenary. Independent. He was brought by a a Brujah mercenary coterie that has since been disbanded. He Seeks to be a leader of a militia. He will bring them into the fold with the promise of making a difference and giving them the means/skills to improve their lives. His humanity has long been gone, following the inner voice. He will at times sell members of the militia to any and all Kindred so that they may become ghouls, as long as they pay. A recent arrival to Baltimore, he tries to avoid getting involved in the sects, he simply wishes to be left alone in his newly settled compound. Basics Basics Name Marshall Haimon Player Dude4540 Chronicle Baltimore After Dark Nature Director Demeanor Soldier Concept Militia Leader Clan Brujah Generation 13th Sire Unknown Attributes Attributes Physical p Strength Specialization 11100 Dexterity Precise 11110 Stamina 11100 Social s Charisma Oration 11111 Manipulation 10000 Appearance Unconventional looks 11111 Mental t Perception Specialization 11000 Intelligence Finance 11110 Wits 11000 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 11000 Awareness 00000 Brawl 10000 Empathy 11000 Expression 11100 Intimidation 11100 Leadership 11100 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 10000 Etiquette 00000 Firearms 11100 Larceny 00000 Melee 11100 Performance 11100 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 10000 Finance 10000 Investigation 00000 Law 00000 Medicine 10000 Occult 10000 Politics 10000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines Potence 10000 Celerity 11000 Presence 11111 00000 00000 00000 Backgrounds Retainers 11111 Resources 11111 Domain 00000 Allies 00000 Contact 00000 Generation 00000 Virtues Conviction 11000 Instinct 11110 Courage 11110 Humanity/Path 11111 10000 Path Power and the Inner Voice Bearing Willpower 11111 11100 11111 11100 Blood Pool 11111 00000 11111 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Natural Leader Social 1 Enchanting Voice Physical 2 Flaw Type Bonus Hunted Social 4 Vengeful(Nazis) Mental 2 Cursed Supernatural 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 22 FBP 80 XP Spent 22 FBP 69 XP Notes Freebie Total: 22, Merits(2)-3, Background-3, Attributes(2)-10, Virtue-2, Willpower,4 Experience:69, Intimidation(1-3)-6, Expression(1-3)-6, Subterfuge(2-3)-4, presence(1-5)-50, Conviction(1-2)-3 Derangements Hates fascists/Nazis(Vengeful) Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources A fortune built over his time of service. Retainers 4 Ghouls who serve as bodyguards/Support(Rex, Bullseye, Jesse, Washington) Status Other Rights & Possessions Rights & Possessions Gear (Carried) Combat Armor, Assault Rifle, Pistol, and Machete Feeding Grounds Havens Bethlehem Steel Warehouses Equipment (Owned) Lots of rifles, Shotguns, pistols, blades, legally obtained Vehicles Humvees, several Humvees Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 103 Apparent Age Mid-Late thirties D.O.B. June 20th 1915 R.I.P. December Hair Black Eyes Blue Race White Nationality Russian Height 6'2" Build Muscular Gender Male Face Claim Tyson Rios History History Russian born in 1915. He grew in the Russian civil war, becoming a member of the NKVD under Stalin. During Stalin's rule, he participated in his worst deeds, including the Holodomor and the Great purge. He was actively serving on the German border when war broke out. He fought for the entire duration, and the hunt for the SS afterwards. He really hate fascists. When Stalin died in 1952, Marshall left the red army, and was soon embraced afterwards. He was brought before the Brujah council, and brought up. Since then, he has moved from war to war, but he become disillusioned with the sects. It has become the same political games that happened within the USSR. Now, he creates ghouls for whoever needs them, training humans in the wars of war, and selling them to the highest kindred bidder, so that they may become ghouls. Morgan Steindahl Overview Overview Boisterous in manner, bodacious in humor, and bohemian in dress. Morgan is often found in places where the Kine's celebrations of life and Kindred hunting grounds cross. They seem pretty set to eek as much enjoyment out of life as possible, and to live as many experiences as they can.Standing a bit taller than the average woman Morgan has a natural athleticism to them, but lack the dangerous poise of a trained killer. They speak with Southern twang, and occasionally splash a bit of Spanish into their speech. That speech presented in a relatively sultry voice is just the first of many obvious hints that the rural taste and habits acquired previously have come to roost in urban Baltimore with this one.Morgan has a known arrangement with the Court, to provide daytime transportation and courier services to both the Court and its associated Kindred of the city. At a reasonable fee of course, ain't nothing in life for free. Basics Basics Name Morgan Steindahl Player SoulKitchen Chronicle Baltimore After Dark Nature Bon Viviant Demeanor Survivor Concept Between All Worlds Clan N/A Generation Dhampir Sire Gerald and Guita Steindahl Attributes Attributes Physical p Strength 11100 Dexterity Precise 11110 Stamina Vigorous 11111 Social T Charisma 11000 Manipulation 11000 Appearance Passing 11100 Mental S Perception Careful 11110 Intelligence 11000 Wits 11100 Abilities Abilities Talents S Alertness 11100 Athletics Dancing 11100 Awareness 00000 Brawl 11100 Empathy 10000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 10000 Subterfuge 11000 Carousing 11000 Skills P Animal Ken 00000 Crafts Home Repair 11100 Drive 11000 Etiquette 00000 Firearms 11100 Larceny 10000 Melee 11100 Performance 00000 Stealth 11100 Survival 11100 Archery 11100 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 10000 Law 00000 Medicine 10000 Occult 10000 Politics 00000 Science Practical Applications 10000 Technology Jerry-Rigging 10000 00000 Advantages Advantages Disciplines Potence 10000 Celerity 10000 Fortitude 10000 Obfuscation 10000 00000 00000 Backgrounds Resources 11000 Armory 11000 Contacts 11000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 10000 Path Bearing Willpower 11111 11000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Ambidextrous Physical 1 Catlike Balance Physical 1 Friend of the Underground Social 3 Open Road Social 2 Sabbat Survivor Social 1 Without a Trace Supernatural 2 Flaw Type Bonus Special Responsibility (Courier) Social 1 Dark Secret (Dhampir) Social 1 Bound Supernatural 2 Tic/Twitch (Smoking) Mental 1 Vengeful (Tzimitze) Mental 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 59 Spent 59 Notes Freebies: 3 Merits + 7 Discipline + 3WP, 2 Specialties = 15/15XP: 2nd Dots in STR, MAN, INT = 12xp1st Dots: Carousing, Archery, Empathy = 9xp 2nd Dots: Brawl, Subterfuge, Carousing, Archery, Melee, Firearms, Drive = 14xp3rd dot strength, brawl, firearms, melee, archery = 24xp Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Contact 1: Juanita Ramone - An old friend from Miami who moved to Baltimore and became the secretary for the captain of interdepartmental records and affairs at Baltimore PD.Contact 2: Ricky Guarno -  Met through a friend of a friend, Ricky is a dealer of illicit goods in Detroit. Ricky's working for someone more important, but Ricky and Morgan both understand that Morgan doesnt need to know who. Fame Herd Influence Mentor Resources Not rich by any means, but Morgan's parents set them up with some rotating investments handled by a firm when they left home. The money is enough to cover the basics, though Morgan seems to opt to supplement this income where they can and cuts down expenses to have more money for partying, cash on hand, or saving for larger purchases. Or you know, making sure they have the best equipment that money can buy. Retainers Status Certifications, Licenses, and Legal Papers It never pays to be on the wrong side of the law, especially in this modern day and age. Morgan keeps legal firearms licenses, driving licenses, CDL, hunting, contractor, food service, etc. paperwork to back up what they are doing and will often pick up any new license or certification they can manage to add to the collection. This includes their personal identification papers, presenting them as 25 years their junior rather than in their 50s while not looking the part. Rights & Possessions Rights & Possessions Gear (Carried) Blackphone Privy 2.0 (Stupid expensive, ultra secure smart phone)Multi-Tool, Heavy Pistol, Hunting Knife, Mace (Spray) (Purses are great so there may be more in there!)Cigarettes, Cigar-Torch, and Condoms Feeding Grounds The Rack (If Ever?) Havens Stealth camper set up inside of the rear of their truck with some extra space for amenities stored in their trailer. Though they are prone to squatting in the homes of anyone willing to take them in for a few days. Equipment (Owned) Tools, general electronics, police scanner, CB radio, computer (and accessories), survival gear, hunting gear, climbing gear (they're outdoorsy okay!), body-armor and weapons as allowed per Arsenal/Armory dots (Inside a gun safe bolted to the frame of the truck bed). Vehicles Still driving their first vehicle, Morgan's truck is a prized possession, kept updated with extra tech as well as security systems, and a work horse for their various enterprises that keeps them in cash flow and usefulness to the Kindred. The trailer that it pulls works easily as food truck, cargo mover, and extension to the cramped stealth camper in the truck bed that Morgan calls home. The set up works as great camouflage, allowing Morgan to be in many places without drawing much notice. (Pictures are rough representations, assume the truck has had durability upgrades with a cap put over the bed and the trailer is a bit more off-road friendly and a touch smaller). Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Prince William 3 Bound To Rating Description Description Age 53 Apparent Age Late 20s D.O.B. 1970 R.I.P. N/A Hair Blonde Eyes Blue Race Caucasian Nationality USA Height 5'9 Build Athletic - Hourglass Gender Male Face Claim Antje Utgaard Tall, athletic and Nordic in appearance. Morgan seems to be a handful by both physical and personality standards. Generally wearing relatively conservative labor clothing or leisure wear Morgan puts on few airs. That isn't to say that they can't clean up nice; given enough time to hire someone to do their hair and makeup at least. Their willingness to play the fool and outgoing manner seems to stem more from confidence than any approval or attention seeking. History History Born in Miami to parents that were caring despite what they were, Morgan managed to achieve a relatively normal childhood despite the Steindahl's nocturnal nature. Starting in Morgan's teens, they began to be prepared and prepped about their true nature and instructed in the nature of the undead and as much about the sects as their parents could impart living on the edge of vampiric society as it were. Coming of age, Morgan attended a number of trade schools rather than college. They simply never had the patience or inclination towards being well learned rather than well practiced. Like many youths, they opted to leave home despite warnings of how dangerous the world was to have their adventures.Adventure for Morgan meant traveling North America and living the outdoors. Hiking, fishing, hunting, camping, spelunking and rock climbing all thoroughly engaged in. While Morgan new enough to generally avoid vampires, they did occasionally spot them in their wanderings and did their best to keep distance. Unfortunately the inevitable happened and Morgan became tied up unwillingly with a Tzimitize calling itself only "Teacher" during Morgan's regretfully long stay under their hospitality. The encounter had started relatively well, but Morgan's brash humor and at the time far more boorish behavior set the Tzimitize off. Morgan refuses to talk about details, but has grown to live with if not embrace, lean into, and enjoy the results of their captor's attentions.That said Morgan still carries a chip on their shoulder towards the Tzimitize in general, and particularly that one. A vengeance to be had someday if Morgan should ever find Teacher in a position of weakness advantageous enough to do it properly and permanently. After all, even if Morgan is well adjusted, loving who they are and they life they lead now; Teacher stole their agency and free will for a long time and even now Morgan is sometimes left questioning how much they are still themselves and how much of who they were was manipulated.. mind, body and/or soul.Mr. Bad Overview Overview A voice in the night guiding the neonates into the movement through his underground radio show. He has a proclivity to riding the wave which after catching the ire of a Gangrel druid was cursed with their clan's weakness on top of his clan, the Nosferatu's own weakness, turning into an ape like creature frenzy after frenzy. Basics Basics Name Mr. Bad Player Lemon Chronicle Baltimore After Dark Nature Pedagogue Demeanor Rebel Concept North American Cave Ape Clan Nosferatu Generation 13th Sire Anut Attributes Attributes Physical s Strength 11100 Dexterity 11100 Stamina 11100 Social p Charisma Dominant & Eloquent 11111 Manipulation Persuasion & Subtle  11111 Appearance 00000 Mental t Perception 11100 Intelligence 11000 Wits 11000 Abilities Abilities Talents S Alertness 11000 Athletics 11000 Awareness 00000 Brawl 11100 Empathy 00000 Expression 00000 Intimidation 11100 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills p Animal Ken 11100 Crafts 00000 Drive 10000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 11000 Performance Acting 11100 Stealth 11100 Survival 11100 00000 Knowledge T Academics 00000 Computers 00000 Finance 00000 Investigation 11000 Law 00000 Medicine 00000 Occult 00000 Politics 11000 Science 00000 Technology Communications 11000 00000 Advantages Advantages Disciplines Animalism * 11111 Obfuscate * 11100 Potence * 11100 Fortitude 11100 00000 00000 Backgrounds Haven Communal 11000 Anarch Information Exchange 11111 00000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Long Fingers Clan 1pt Tough Hide Clan 2pts Ambidextrous Physical 1pt Tunnel Rat Clan 5pts Mute Devotion Clan 1pt Monstrous Maw Clan 1pt Enchanting Voice Physical 2pts Spawning Pool Clan 3pts Flaw Type Bonus Bestial Clan 3pts Short Physical 1pt Parasitic Infestation Clan 2pts Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 160 Spent 160 Notes Freebie (15): WP+5 (5), Spawning Pool (3), Tunnel Rat (5), & Mute Devotion (1)Experience (160): Drive 1 (3), Animalism 4 + 5 (35), Obfuscate 2 + 3 (15), Potence 1 + 2 + 3 (25), Fortitude 1 + 2  + 3 (31), Carriage Horses (15), King of the Beasts (18) & Bestial Presence (18) Derangements Nosferatu Weakness: APP at 0 and may never be improved. Gangrel Weakness:  Gain animal feature when frenzy. Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor The Professor is the call-sign of the operator behind the radio Mr. Bad uses to make contact with the Anarch Information Exchange. They have never met but there is very little the Professor does not know and the kindred has been instrumental in helping Mr. Bad settle into Baltimore. Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) riding leather, 2 wooden stakes Feeding Grounds Baltimore, Maryland Havens Communal Haven (Abandoned Metro Station): Luxury 0, Size 1, Security 1 Equipment (Owned) long range radio with encryption. Vehicles big hoss motorcycle Other Carriage Horses (combo discipline), Bestial Presence (18), & King of the Beasts (18). Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 250 Apparent Age Adult Ape D.O.B. March 31st, 1772 R.I.P. May 27th, 1805 Hair Brown with hidden streaks of gray. Eyes Hazel and yellow Race Native American Nationality American Height 4'11" Build Muscular Gender Male Face Claim Pogo from Umbrella Academy Addicted to Riding the Wave, Mr. Bad pushed boundaries with their beast few dared. The consequences of playing with this fire was that he was now somehow affected by the Gangrel curse. This did not stop him and he continue to taunt the beast, when he failed he became less human and more bestial. His arms and fingers became long and his height shorten. Thick hair built a layer of protective coat around him, and his skin became leathery. Mr. Bad looked more like a chimp than he did a human being and if he weren't for his human eyes, he would have been put in a zoo. Death still surrounds this creature, evident by the paleness of his face and the grayness of his fur. History History Mr. Bad is an old vampire; first arriving on the scene in the early 1800s with his sire, Anut. Before his embrace, he was a tracker of the Piscataway people until he was hired by Rev. Daniel Coker to help him and his congregation (ex-slaves like the Reverend himself) travel to Baltimore, Maryland. Upon arriving in Baltimore, the group caught the attention of a Nosferatu called Anut, a kindred from Egypt, who disguised herself as a beautiful and exotic Egyptian queen and seduced men, luring them into a traps where she would reveal herself monstrous-self before consuming her prey. Mr. Bad was actually first destined to be another one of those men but when she revealed herself, apart from shock, he did not back-away, accepting her for who she was. Moved by this and desperate for company, she chose to instead embrace Mr. Bad, turning him into a Nosferatu. His motivations were less romantic. When she revealed herself, Mr. Bad did not see a monster, he saw an opportunity for power and chose to play her games. Though, when Mr. Bad was embraced his bones cracked; arms elongating while his legs shrunk. He became a hunchback and his face was deformed into the shape of an animal. He looked like a hairless bear or ape. His sire, Anut became more interested in the group Mr. Bad came with, going as far as joining the black Methodists and converting them into her herd. The Reverend becoming a prized ghoul of Anut. Her ghoul's words drew in more people into the church, growing Anut's herd and in turn, her influence. All the while, Mr. Bad retreated into the wilderness and found a cave where he made his haven and lived in relative peace and quiet. Before he left, his sire had taught him the basics. Primarily, obfuscate, a discipline she was well versed in; fortitude and potence which he continued to developed as he kept other kindreds and supernaturals away from his territory and regularly engaged them in combat. It was in one of these encounters where Mr. Bad ambushed a pack of Gangrels posing as highway robbers as they fed on one of their most recent victims. Unbeknownst to them, that one, Mr. Bad was lurking nearby and second, a Ravnos had caught a ride with these merchants the Gangrels had attacked and failing to protect them, the Ravnos felt he had to strike from his hiding spot and he did. Like tooth and nail, the Ravnos cut through the first Gangrel, before being nicked himself and turning to run away. Mr. Bad had subsumed the spirit of a swarm of beetles and something about the beetles caught the Ravnos's attention, who took it as a sign of a spirit of the forest and called for help, drawing Mr. Bad out when the rest of the Gangrels caught up to the Ravnos. With one dead already, the Gangrel only stayed long enough for the threat of the two to become more than worth the loot and they retreated into the darkness. A traditionalist, the Ravnos introduced himself as Robert Smith and for saving his life, promised a boon. From the beginning, Mr. Bad knew Robert wasn't like any other vampire he knew and brought him to his caves for shelter. From Robert, Mr. Bad learned about the Anarchs and their movement. He taught Mr. Bad about the Ravnos and how he was a courier for the Anarchs, in the middle of an important delivery to Baltimore. Drawing on his skills from his past life, Mr. Bad left the caves the next night and guided Robert to Baltimore as he did the Methodists a few years back. This time he stayed in the city under the mentorship of Robert as his sire had no interest in politics and raising the childe once he had lost his allure. Mr. Bad refined his wild side with philosophy, politics, and science. He continued with the experiments he had begun in the caves, trying to understand his Beast and ultimately controlling it. The discipline of animalism could only go so far. In the caves, before he met Robert and had come back to civilization, he tested the boundaries of his control over his Beast. In the city, he was introduced to the concept of Riding the Wave and the second he learned about it, he knew it was the missing piece for his understanding of the Beast. At the beginning he got away with doing his experiments in the city but one night, Anut ambushed him and warned him that the city wanted his head for a frenzy gone wrong among him and a group of other addicts resulting in the death of a childe of a prominent Gangrel. A druid of great power who used her magic to curse Mr. Bad with her clan's weakness as he ran back into the caves. Unaware of the curse, Mr. Bad continued with his experiments in self discovery only to learn that every time he frenzied, he gain an aspect of an animal that for some reason when it began to show on Mr. Bad, it made him look more and more like an ape. Like a North American Ape. Hair grew over his body, giving him a thick hide that carried an unforgettable stench. His fingers became longer and ambidextrous. His teeth grew into a ravenous maw made to rip through raw muscle. Parasites found their way on to his hide, sucking on his blood and leaving him with a constant itch that he couldn't shake. As time went by and Mr. Bad hid in his cave, he found that his animalism allowed him to speak with the parasites on his body. This obsession with himself cut him off the world outside and as they kept on moving, he remained unaware of time inside his cave until a group of alcohol smugglers excavated a tunnel from Baltimore that cut right through one of Mr. Bad's chambers. Coming upon the mortals, ghouls by their ability to fight back, Mr. Bad disposed of them and brought them back to the city, following the tunnels. He was an expert on the many natural tunnels in the cave that connected to mines through Maryland and other artificial tunnels like the one he was traveling back on. Upon arriving in Baltimore, he quickly saw that time had passed and the small town had progressed into a industrial city with towers, cars, and electricity. The death of the ghouls did not go unnoticed and Mr. Bad was promptly ambushed upon arriving in Baltimore by the childe of the ghouls' master. Ravnos, Mr. Bad was able to persuade them to not attack and to communicate between whatever misunderstanding this created. The description of Mr. Bad reached the sire of these childe, Robert Smith, an old friend of Mr. Bad, who upon hearing that his childe had captured the old Nosferatu arrived to free him. Robert also convinced Mr. Bad that he had to pay for the ghouls and so he put him to work with his childe on running their illegal smuggling operation. Mr. Bad knew the tunnels and Robert's crew appreciated them. The Nosferatu was also full of information, a mystery how he got it but they came to depend on him for scouting out routes. He had a bad reputation with the Gangrels due to his history with, at the time, the current packs' progeny and Robert Smith required that he squashed whatever beef he had with the local clan of Gangrels. The crew was made up of Gangrels and Ravnos, Mr. Bad being the only Nosferatu, but all familiar with animalism. It became a staple on how they moved their alcohol between State lines and into their clients. The Ravnos taught him an old trick called Carriage Horses which also was a stable on how they did things. While Mr. Bad's type of animalism focused more on the Beast, keeping the company of Ravnos and Gangrel, more specific, connected him to that natural side of the discipline and he developed it with them. They taught him their views about the spirit and techniques like King of the Beasts and Bestial Presence which all supplemented the animal companion Mr. Bad and company could summon. The Gangrels had forgotten the curse of the Druid and instead saw this weakness as a sign that in some twisted way, Mr. Bad was like them. Anut was completely unaware of the shenanigans her childe was involved with. Her interested had lied in manipulating the churches of ex slaves from the shadows, her herself vanishing from the public view. With everyone happy, Robert Smith could not continue to deny the contributions Mr. Bad had made to their efforts and made him his second in command in a business that made them rich and influential even after prohibition ended. Mr. Bad used his wealth and influence to learn about the telegram and then the radio. He became obsessed with it and invested as much as he could into the technology, becoming a hobbyist himself. When the Sabbat came to Baltimore, they did not expect it and were caught off guard, Robert Smith left for dead. His body never recovered. Mr. Bad, in turn, was torpored and shoved into his cave which was then sealed and the path to it hidden. When Mr. Bad woke up from his torpor, it wasn't in his cave. He woke up in Baltimore to the Camarilla raiding the city. Hiding deep in the tunnels under the city that connected to abandoned metro stations, Mr. Bad laid his spawning pool, working on it for a year. This kept him from the business on the surface until a radio mysteriously appeared in his haven from which he made contact with The Professor, a Brujah and his mentor in all things Baltimore and Vampire like the Camarilla, the Sabbat, and the Anarchs. The Professor called his collection of information, the AIEN, also known as, Anarch Information Exchange Network and provided it to Mr. Bad for his efforts in growing the Anarch Movement in Baltimore. The mission required that he made his presence known but of course, he was going to play it his way and do it carefully. So with the Anarch Information Exchange online, he reached sent his first broadcast; "Hello monsters in the night, this is your favorite radio voice Mr. Bad here to give it to you exactly how it is. You don't need to listen to the foreign invaders, Baltimore is a free city. No longer do you have to hide in the shadows like cockroaches. The time is now."Mr. Hood Overview Overview Mr. Hood? He is obviously a Ventrue......right?Wait, Is that the same Mr. Hood from New Orleans? Basics Basics Name Mr. Hood Player Nugget83 Chronicle Baltimore After Dark Nature Squire Demeanor Cereniac Concept Legion of Mr. Hood Clan Nosferatu Generation 10th Sire Mr. Hood Attributes Attributes Physical p Strength Specialization 11100 Dexterity 10000 Stamina 11000 Social s Charisma Specialization 11100 Manipulation Mask of a 1000 Faces 11110 Appearance 00000 Mental t Perception Specialization 11100 Intelligence 11100 Wits Cunning 11110 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 11000 Leadership 10000 Streetwise 00000 Subterfuge 11000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 10000 Firearms 11100 Larceny 00000 Melee 00000 Performance Mask of a 1000 Faces 11110 Stealth 11000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 10000 Finance 11000 Investigation 11000 Law 11000 Medicine 00000 Occult Camarilla 11100 Politics Getting things done 11110 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism* 00000 Obfuscate* 11100 Potence* 10000 Dominate 10000 00000 00000 Backgrounds Resources 11110 Herd 11100 Generation 11100 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11100 00000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost False Reflection Clan Specific 3 Entrepreneur Social 2 Language (Sarcee) Mental 0 Flaw Type Bonus Territorial Mental 2 New Arrival Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 39 Spent Notes 7 Freebies Discipline 4 Freebies Backgrounds 4 Freebies Abilities10xp Discipline Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Orphanage employees and potential Mr. Hoods Influence Mentor Resources Orphanage (Government Subsidies), Hood Transportation (international shipping company that also works with illegal entities) Retainers Status Other Limo Driver Sarah Roth, Ghoul of Master Hood, sent to keep track of Mr. Hood and head of the orphanage Current Orphans: James 14, Daniel 14, Sarah 7, Joseph 5 Rights & Possessions Rights & Possessions Gear (Carried) .45 Caliber Revolver Feeding Grounds Havens Equipment (Owned) Vehicles 1984 Chrysler Executive Limousine Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Mr. Hood(s) 3 Cindy Harmon 1 Bound To Rating Description Description Age 36 Apparent Age n/a (27) D.O.B. 1986 R.I.P. 2012 Hair white w/ large bald patches (Black) Eyes Red (Brown) Race Grey Skin (Tan) Nationality American Height 6'0'' Build Tone Gender Male Face Claim Utkarsh Ambudkar Mr. Hood is always seen in a nice suit and nice skin. He makes sure that it is not common knowledge the monster that lies underneath. Mr. Hood wears a Ring with the symbol of a chess king on it, the ring opens to reveal a pawn. He carries a cane that also has a hidden symbol inside History History Thomas Williams had a fine childhood until his parents were killed in a terrible car crash when he was 5. he was to young to understand the suspicious circumstances of the crash or how they were simply collateral damage in a power struggle. He was only in the orphanage for a week before him and his sister were adopted by a mysterious man named Mr. Hood. his house was a mansion with servants and maids. Thomas and his sister had a caretaker and never really met Mr. Hood except on a few rare occasions. Thomas was sad and always missed his parents, but their new life wasn't bad. They were always taken care of and well looked after. Eventually other children came to live their as well, so no one was ever lonely. Mr. Hood made sure everyone was happy and well taken care of and well educated he was very nice.... or atleast everyone assumed he was. When Mr. Hood was home he spent most of his time on the 3rd floor, where no one was allowed. When Thomas turned 16 Mr. Hood summoned Thomas to his office on the 3rd floor. Thomas was nervous but excited. Mr. Hood explained Thomas would begin taking special lessons and working closely with a new teacher. When Thomas was ready he was taught everything about vampires and was given the choice to become Mr. Hood himself. If he agreed he would be trained to be Mr. Hood and sent to another city to grow and become Mr. Hood in a new city and grow the entity that was Mr. Hood.Noémi Toussaint Overview Overview Le Con de Paris, The Cunt of Paris. Notorious hell raiser, rabble rouser, trouble maker, and general ner-do-well. A street-fighting punk, a hedonistic bohemian, insufferably Parisian. Member of the oldest Anarch gang in France, Colère D'ange, Angel's Wrath, known for their centuries long war with the Sabbat. Noemi moved stateside at the turn of the millennium, causing a ruckus in New York before joining in the Night of Blood in Baltimore and earning some renown amongst the Americans before disappearing for a few years.Noemi has been back in town for a few months, terrorizing the streets of Baltimore. A compulsive thief, Noemi has been stealing cars and generally pissing people off. Nobody is quite sure why; Noemi is not known for her political ambitions, she mostly just follows conflict. Basics Basics Name Noémi Toussaint Player Luci Chronicle Baltimore After Dark Nature Thrill Seeker Demeanor Bon Vivant Concept The Cunt of Paris Clan Brujah Generation 10th Sire François Dupont Attributes Attributes Physical s Strength 11100 Dexterity Precise 11110 Stamina 11000 Social p Charisma Witty 11110 Manipulation 11100 Appearance Alluring 11111 Mental t Perception 11000 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 11000 Awareness 00000 Brawl 11100 Empathy 11000 Expression 00000 Intimidation 00000 Leadership 11100 Streetwise 11100 Subterfuge seduction 11110 00000 Skills s Animal Ken 00000 Crafts vehicle 11000 Drive high speed 11110 Etiquette 00000 Firearms 11100 Larceny 11100 Melee 11000 Performance dance 11000 Stealth 00000 Survival 00000 00000 Knowledge t Academics art 11000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult Kindred Lore 11000 Politics Camarilla 11000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Potence 11100 Celerity 11100 Presence 11100 00000 00000 Backgrounds Resources 11100 Generation 11100 Allies , 11100 Contacts 11000 00000 00000 Virtues Conscience 11110 Self-Control 11000 Courage 11110 Humanity/Path 1111110000 Path Humanity Bearing Willpower 11110 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Prized Patch Social 2pts Rep Social 1pt Sabbat Survivor Social 1pt Daredevil Physical 3pt Languages (French, Spanish, Italian) Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 75 Spent 75 Notes 15 Potence 2, 3 // 15 Presence 2,3 // 10 Celerity 3 // 2 Atheltics 2 //2 Melle 2 // 6 brawl 2,3 // 2 alertness 2 //  2 empathy 2// 2 Crafts 2 // 6 Larceny 2,3 // 8 Manipulation 3 // 5 stealth 1,2 //2fp drive 4 // 7fp merits // 2fp subterfuge 4 // 2fp allies // 2fp Contacts // Derangements Expanded Backgrounds Expanded Backgrounds Allies Cassandra (quite influential) - An middle aged woman and mid tier crime boss. Mainly sells drugs, but also acts as a fence for Noemi. Runs a small gang, trades favors with Naomi. Anthony Lasagna (Somewhat powerful) - A dirty cop on Noemi's payroll Lilly Enwood (moderate influence) - A district attorney and paramour Contacts Skribl - A graffiti artist and small time drug dealer, hears about everything on the streets Anthony Bruschetta - Operates a chopshop, hears a lot about organized crime dealings Fame A patron of the arts and consummate muse, Noemi is utterly talentless in any creative endeavors Herd Noemi always gathers a herd if she stays in one place too long, as she adores mortals and vice versa, but she has not been in Baltimore long Influence Mentor Francois is dead, and it ahs been a while since Noemi needed a guiding hand Resources A lifetime of thievery and a couple big scores have left Noemi fairly well off, though she spends money extremely quickly. Retainers While Noemi has blood bound humans in the past, she does not believe in keeping them around. Ghouls creep her out. Status To be discussed with storyteller. I believe her Anarch Status should be 2. There are not a lot of Ancille Anarchs, and her merits reflect some renown. I see more as a Smiling Jack type of character; not a political force in the traditional sense, so much as a minor folk hero. Other Rights & Possessions Rights & Possessions Gear (Carried) Purse - two phones, wallet, makeup, cigarettes, lighter, pcp, cocaine, knifeGun, one extra clip Feeding Grounds Havens A condemned mansion. boarded up. Dingy and dirty, yet filled with expensive stolen art pieces. Has broken tvs running in every room. House reeks of cigarette smoke. Room is beneath the basement, sometimes sleeps in a safe. Equipment (Owned) Burlargy tools, car stealing tools, stolen art and jewelry, stolen electronics, additional firearms Vehicles Harley Davidson Sportster s22 1970 Dodge Charger, racing 1997 Mazda RX-7, racing Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 132 Apparent Age 22 D.O.B. 06/06/1890 R.I.P. 07/07/1912 Hair Brunette Eyes Dark Brown Race Caucasian Nationality French Height 5'4 Build Slender Gender F Face Claim Eva Green A lithe young woman, her features are flawless. Her hair is a long silky espresso, her eyes are a deep reflective brown, her lips are full and inviting. You feel like you would want to paint her, but also feel that many have already tried and failed to capture her je ne sais quoi. Noemi wears clothes stolen from the richest, most fashionable women in the world, worn without class or aristocratic bearing. She is often seen in fur coats that are ripped or with cigarette burns in them, or thousand dollar dress she tore to make them shorter. Noemi is flirtatious, mocking, and witty. She speaks with a breathy voice in a heavy French accent. History History Noémi Toussaint was born in Paris in 1890. Her mother was a prostitute, her father a client. As a child, Noemi was a thief and a pickpocket, who grew to be a stick-up artist and mugger. By 19, she was an outlaw bank robber, and by 21 had joined the Bonnot Gang. The Bonnot Gang was a gang of anarchist bank robbers and car thieves, credited with inventing the concept of a getaway car. The gang was largely killed off by authorities by the next year, but by that time Noemi had attracted the attention of  François Dupont, and was embraced. Francois was a Brujah and leader of the infamous Anarch gang Colère D'ange, Angel's Wrath, name after the neonate Angel who was slain by her sire in accordance with the traditions of the Camarilla. Angel's Wrath was comprised largely of Francois' childer and grand-childer, and they were known for their brutal skirmishes with Sabbat. Francois was killed in 1939 in Seville by nationalist forces after bringing his gang to participate in the Spanish Civil War. The gang returned to Paris to aid in the French Resistance against the nazis. The gang was led by Louis the Tiger, Francois' first childer, with Noemi as second in command. As the decades past, and clashes with the Sabbat became more frequent, Noemi became a respected warrior and leader in her own right. She moved to London in the 70s and ran a small chapter of Angel's wrath, recruiting Anarchs from the ranks of the camarilla, and even embracing a young punk rocker name Skidmark. A deep sense of ennui had started to grip her however, and by the new millennium she had travelled to New York. Noemi found her reputation had not fully travelled over the atlantic, but even the American Anarchs knew of her gang. She instead established her reputation the old fashioned way, through violence. Noemi agitated, vandalized, stole, assaulted, and generally was a huge pain in the ass for the New York Camarilla. By the time the NY Camarilla was ready to bring the hammer down on her, word was spreading about the Night of Blood. Noemi gathered what Anarchs she could and headed to Baltimore. She gained a reputation in the pitched firefights and car-to-car battles on the outskirts of town, taking out a pack of young new-world Sabbat who had never seen combat at that level. She did not stick around long afterwards, preferring to follow a fledgling Toreador named Lilly who she had fallen in love with.  They moved to LA, and had a brief love affair lasting only a decade, before Lilly defected to the Camarilla. Heartbroken, Noemi arrived back in Baltimore six monthes ago, hearing that tensions were starting to rise with Sabbat again. She was quiet for a while, but recently has been building a power base on the street, being a thorn in the side of the local Camarilla, and stealing anything she can get her hands on. The Camarilla aren't sure what she's doing, and assume she's tryna be a pain in the ass.The truth is, Noemi wasn't planning to stay in Baltimore this long, but she has to look out for her latest Childe. Noemi recently embraced a young boxer, Daniel O'Shea, and is sticking around to keep an eye on him from the shadows. She is a little nervous about this; she didn't get permission for the embrace, and she isn't sure if the Tremere prince has to power to trace lineage through blood. So far, she has been leaving him notes about his new existence. (OOC I got this cleared with Meat, Daniel's player)Nyri Cobalt Overview Overview Nyri is a Youtuber who has made a bit of a name for herself with her covers of symphonic metal bands like Nightwish, Epica and Within Temptation. Nyri moved to North America in the late 2010's. She decided to settle down in Baltimore for a fresh start and because it was relatively quiet compared most other large cities she had lived in. Basics Basics Name Nyri Cobalt Player Nyri Chronicle Baltimore After Dark Nature Masochist Demeanor Thrill seeker Concept Lounge Singer Clan Daughters of Cacophany Generation 10th Sire Unknown Mistress Attributes Attributes Physical T Strength Specialization 11000 Dexterity 11100 Stamina 11000 Social P Charisma Specialization (witty) 11110 Manipulation 11100 Appearance (unconventional looks) 11110 Mental S Perception Specialization (attentive) 11110 Intelligence 11000 Wits 11100 Abilities Abilities Talents s Alertness Specialization 11100 Athletics 10000 Awareness 11000 Brawl 10000 Empathy 00000 Expression (conversation) 11100 Intimidation 11100 Leadership 10000 Streetwise 00000 Subterfuge 11100 00000 Skills p Animal Ken Specialization 00000 Crafts 00000 Drive 10000 Etiquette 11100 Firearms 11100 Larceny 00000 Melee 11000 Performance (singing) 11100 Stealth 11100 Survival 00000 00000 Knowledge t Academics Specialization 10000 Computers 11000 Finance 11000 Investigation 00000 Law 00000 Medicine 00000 Occult 10000 Politics 00000 Science 00000 Technology 10000 Music 11100 Advantages Advantages Disciplines Presence 11100 Melpominee 11100 Obfuscate 11100 00000 00000 00000 Backgrounds Fame 11100 Resources 11000 Generation 11100 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 10000 Path Path of Ecstasy Bearing Rapture Willpower 11111 11111 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Rep Social 1 Fugue Instinct Daughters of Cacophany 3 Enchanting Voice Physical 2 Flaw Type Bonus Impatient Mental 1 Amnesia Mental 2 Phobia (snakes) Mental 2 Bound Social 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 75 Spent - 75 Notes Freebie points 16 - added 1 lvl Obfuscate discipline (7pts.), increased generation by 1 (1pt.), increased intimidation by 1 (2pts.) and increased willpower by 6 pts. (1 pt. per). Starting XP spent - (7 pts.) spent to increase Obfuscate to lvl 2. (14 pts.) spent to increase Obfuscate to lvl 3. (10 pts.) spent to increase Melponminee to lvl 3. (10 pts.) spent to increase Presence to lvl 3. Bought Abilities Athletics (3pts.), Brawl (3pts.) Leadership (3 pts.), Expression (3 pts.), Academics (3 pts.) and Music (3 pts.) Added points to Expression increasing to lvl 2 (2 pts.). Increased Expression to lvl 3 (4 pts.). Increased Music to lvl 2 (2pts.). Increased Music to lvl 3 (4pts.) Increased Firearms to lvl 3 (4pts.). Derangements Fugue Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Made a name for herself on Youtube performing covers of symphonic metal bands. Herd Influence Mentor Resources Likes to spend her money on fancy clothes and her car. Maintains a condo in downtown Baltimore. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Higher end night clubs Havens Any concert hall, opera house or theater Equipment (Owned) Walther PPQ (concealed inside purse), Tanto (concealed in right boot) Vehicles blood red Corvette C8 Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 109 Apparent Age 28 D.O.B. February 4, 1915 R.I.P. Embraced on June 17, 1943 Hair Red (Dyed Black) Eyes Icy Blue Race Caucasian Nationality Danish Height 5'10" Build Slender Gender Female Face Claim AI art Typically dresses in leather dresses for stage performances and is almost always seen wearing thigh-high leather boots. Also prefers to wear long evening gowns. She really leans into the goth look for her stage performances that people don't tend to blink an eye when they see her looking pale and goth-like offstage. Her favourite colour(s) to wear is black and/or red. She tends to dress provocatively but also classy at the same time. Nyri speaks perfect English but has a distinctive Scandinavian accent. History History Nyri was born in Copenhagen, Denmark on February 4, 1915. Her mother and father owned a small restaurant and from an early age Nyri used to sing to entertain the patrons of the restaurant. As Nyri got older she aspired to be an opera singer and she certainly had the talent for it but was always considered second best and so she as a young woman in her early 20's she worked in a local lounge as a singer. Then the war started and Germany invaded on April 9, 1940. The German occupation of Denmark would last until ending days of WW2. Nyri worked at the lounge throughout the German occupation and she found herself becoming quite popular among the German soldiers. The soldiers would come to watch and listen to Nyri sing each night and they would bring their Mistresses. One such Mistress had a dark secret and had become quite enchanted by Nyri's singing. On the night of June 17, 1943 Nyri was confronted by this woman after hours when all had gone home for the night. The woman had praised Nyri for her performance and couldn't let such talent fade away as Nyri would age and die and then her gift could not be shared with anyone ever again. Thus Nyri was embraced that night. Although a German patrol had heard the commotion and found Nyri being attacked by this other woman. They opened fire on the Mistress and the woman fell dead in the back alley. Or so the soldiers thought. They left the body there. Nyri was escorted home by the German soldiers. They left her there alone as she was not badly hurt. Nyri collapsed on the floor. She woke up sometime later feeling different. There was someone else in the room with her. A well dressed man with a pale complexion. He explained to Nyri what had happened to her and what she had become. Nyri was taken before the Prince of Copenhagen and informed that her sire had been caught and dealt with for violating Kindred law. The Prince happened to recognize Nyri from the lounge and was a fan of her singing. He decided to take pity on her and spare her the same fate as her sire. Nyri was taken in by a Toreador woman and taught about the Kindred ways. Nyri spent the decades leading up to the present moving from one city to another across Europe every decade or so. She kept working as a singer and she got her big break and got to sing in Prague's Opera House. She kept changing her appearance in each city she moved to. Subtle differences like wearing wigs and in more recent decades colouring her hair.  She never let herself get too famous though before she would move and start anew in another city. Then we come to modern times and the invention of the internet. Youtube and other platforms were becoming popular and Nyri found a new platform to express herself and share her music on. She would go to concerts often times and had grown quite fond of symphonic metal. She decided to emulate this burgeoning sub-genre of heavy metal and started to perform covers of her favourite symphonic metal bands. Bands like Nightwish, Epica and Within Temptation. But it was time to move on once again and she looked to America this time.Pain of Set Overview Overview Have you ever seen a setite owl creature? Well... now you have. Basics Basics Name Pain of Set Player Havocprince Chronicle Baltimore After Dark Nature Idealist Demeanor Pedagogue Concept Warrior of Set Gargoyle Clan Gargoyle Generation 8th Sire Unknown Attributes Attributes Physical p Strength Specialization 11100 Dexterity 11100 Stamina Determined 11111 Social t Charisma Specialization 11000 Manipulation 11100 Appearance 00000 Mental s Perception Specialization 11000 Intelligence 11000 Wits Ambushes 11110 Abilities Abilities Talents p Alertness Specialization 11100 Athletics 11100 Awareness 11100 Brawl Mouth 11110 Empathy 00000 Expression 00000 Intimidation 11000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills t Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 10000 Performance Acting 11000 Stealth Camouflaged 11110 Survival 10000 00000 Knowledge s Academics Theology 11100 Computers 00000 Finance 00000 Investigation 10000 Law 10000 Medicine 00000 Occult 11100 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Potence 11000 Fortitude 11000 Flight 11000 Visceratika 11000 Serpentis 11100 Celerity Obfuscate 1100011100 Backgrounds Generation 11111 Status 10000 00000 00000 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11110 Courage 11111 Humanity/Path 11110 00000 Path Path of the Warrior Bearing Fury Willpower 11111 10000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Setite Initiate Clan 5 Additional Discipline Celerity Supernatural 5 Berserker Mental 3 Calm Heart Mental 3 Code of Honor (Code of Wapwawet) Mental 2 Language (Ancient Egyptian) Mental 1 Flaw Type Bonus Aura of Typhon Clan 5 Stone Tongue Clan (3) Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 140 Spent 136 Notes freebies 15Arua of Typhon +5fpStone Tongue +2fpSetite Initiate -5fpAdditional discipline -5fpBerserker -3fpCalm Heart -3fpCode of Honor -2fpLanguage -1fpWP -1fpSelf-control -2fpXP Serp 1 -10xpCelerity 1 -10xpSerp 2 -7xpStrength 3 -8xpIntimidation 2 -2xpFlight 2 -5xpConviction 2 -2xpStealth 4 -6xpFortitude 2 -5xpBrawl 4 -6xpVisceratika 2 -5xpObfuscate 1-3 -31xpPerformance 1-2 -5xpSerp 3 -14xpFort 2 -5xpCelerity 2 -5xp Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Status within Setite society. Welcomed brother. (Neonate) Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Book of Going Forth By Night Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 105 Apparent Age - D.O.B. - R.I.P. November 6th, 1918 Hair Grey feathers Eyes Grey Race Birb Nationality Birb Height 5'9" Build Birb Gender Birb Face Claim AI generated Naked owl, ritualistically removes his own genitalia and refuses to heal it or any superficial wounds. History History Mere months before the end of the first world war, Pain awoke in the forests of Argonne. His broken body left near the impact site of an artillery shell and his mind broken by the embrace. Years later he would piece together his creation and continue on with the assumption the exploded munition must have interrupted his embrace or shrapnel from it had made it possible in the first place. The first weeks of his new life were spent hiding from the sun, feeding on the wounded, and becoming a whispered rumor among both sides of the battle line. A repeated cycle of feast and famine set in for the nameless kindred that would come to be Pain. Burning through blood as quickly as he fed in a constant struggle for survival. The conditions and his slowly changing forms new capabilities made him faster, stronger and sturdier as he moved from hunt to hunt. On the verge of being doomed to wassail, Pain would attack the man who would become his mentor and savior. Alkibiades could have easily destroyed the young gargoyle, but he decided to play with him instead. Repeatedly striking the near ravenous man with naught but his open palm across the face before finally staking the gargoyle. He never did tell the new disciple what had led him, but Pain was sure Set had guided Alkibiades to find him. Alkibiades would give the young kindred purpose. Though it would take the gargoyle some years to truly understand his place within the faith, Pain was welcomed into the fold with open arms. Taught the ways of the Warrior, he would become a guardian of the temple. His life would be one of preparation punctuated by short bouts of conflict as the temple was assailed by its enemies. Lycanthrope, the machinations of the Osirians and their mummy allies, even other kindred that might think to dislodge the presence of the faith in their perceived domains. All would fall before the stealthy ambushes of the fanatical sentinel. Now he has been given a new task. Go to this city of B-more Careful, protect the faith and teach the worthy to love their true creator. Praise to the dark father of sand and storm. Praise to the breaker of chains. Praise to Set Percy Hammond Overview Overview Percy is a Toreador, new to the Baltimore area, he tends to frequent the local night clubs and dive bars. More specifically the Halflight dive bar he uses as his own personal hunting grounds Basics Basics Name Percy Hammond Player Tuck Chronicle Baltimore After Dark Nature Idealist Demeanor Rebel Concept Entertainer, Investigator Clan Toreador Generation 13th Sire Unknown Attributes Attributes Physical S Strength 11000 Dexterity Lightning reflexes 11110 Stamina 11100 Social P Charisma Persuasive 11110 Manipulation 11100 Appearance 11100 Mental t Perception 10000 Intelligence 11000 Wits 11100 Abilities Abilities Talents S Alertness 00000 Athletics 11000 Awareness 10000 Brawl 11000 Empathy 11000 Expression 00000 Intimidation 11100 Leadership 00000 Streetwise 11100 Subterfuge 10000 00000 Skills P Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 11000 Firearms 11100 Larceny 10000 Melee 11100 Performance 11100 Stealth 11100 Survival 10000 00000 Knowledge t Academics 00000 Computers 00000 Finance 10000 Investigation 11000 Law 00000 Medicine 00000 Occult 11000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Celerity* 11000 Presence* 10000 00000 00000 00000 00000 Backgrounds Fame 10000 Resources 11000 Retainer 10000 Domain 11000 00000 00000 Virtues Conscience 11110 Self-Control 11100 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11100 00000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 15 Notes Freebies:5 points in attributes (Str)4 points in Melee 1&2 2 points in Subterfuge 14 points in Athletics 1&2XP:4 points in Melee 36 points in Intimidation 2&33 points in Larceny 1                                                  Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Percy is a regular singer at the Halflight dive bar, he's seen as something as a local celebrity Herd Influence Mentor Unknown Resources Retainers X, a local that Percy made into a ghoul Status Other Rights & Possessions Rights & Possessions Gear (Carried) 9mm (Light firearm), Knife, wallet, phone. Feeding Grounds Halflight dive bar Havens Halflight - Located on the upperfloor in a two bedroom condo he shares with X Equipment (Owned) Guitar (with accompanying case), Spas-15 shotgun. Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 26 Apparent Age 19 D.O.B. Oct 14th 1996 R.I.P. Mar 17th 2017 Hair Blond Eyes Green Race White Nationality American Height 6'4 Build Athletic Gender Male Face Claim n/a History History Percy's life before his embrace was uneventful, he himself was unremarkable aside from his music. It was his one ambition, his one driving force. He taught himself how to play a number of instruments, however he held a special fondness for the acoustic guitar. One night he was playing in a dive bar when he noticed a peculiar man in a booth, he didn't seem to move a muscle the entire time Percy was on stage, they locked eyes and before he even understood what was happening, Percy found himself sitting across from the man in his booth. Percy wasn't sure if it was the man's eyes, or his voice that allured him so much but Percy felt almost drawn to him. After a short conversation the man offered to take Percy home, reluctantly he accepted, finding himself in the back of a limousine. Once inside, Percy once again locked eyes with the man and found himself falling into a trance of some sort. He felt compelled to please him, the man moved closer to Percy, fangs protruding from his mouth. Percy didn't fight back, he allowed himself to fall into his own feelings. It felt as if he was in a large bed, comfortable, he never felt more safe before his eyes glazed over and he fell unconscious.He awoke in his apartment the next night, windows blacked out and a note on the bedside table that simply read "I'm sorry, but you will not see me again." He never learned the man's name, and he was angry for it. Over the course of the next few months, Percy had to learn the hard way what it meant to be kindred, he bled, but eventually he learned of his bloodline, his clan and the weight it held. Eventually the darker side of his personality began to show, he found himself frequenting that same club every night, looking for prey, but also using his new found abilities to his advantage. Gaining a fair bit of notoriety amongst the patrons. One particular patron took a liking to Percy, following him around after he would leave. Their name is X, and on one night, they found themself on the wrong end of a knife, bleeding out in an alleyway near the club. Percy only catching the muffled aches and groans of X bleeding out in the alley. Percy, out of either mercy or pity decided to feed X his blood. Making X a ghoul and exposing them to what goes bump in the night.  With his frequent use of his favorite club, Percy sought audience with the Prince of Baltimore to allow him to use it as his own domain. Prince William agreed with no conditions due to the buildings size. Percy now spends his nights in his domain, hunting and treasuring how beautiful the atmosphere is to him. Phirun Kryn Overview Overview A local student working at a library. Despite his rather friendly demeanor, more sleeps beneath the surface. Basics Basics Name Phirun Kryn Player Butterfly Chronicle Baltimore After Dark Nature Deviant Demeanor Bon Vivant Concept Lost Revenant Clan D'habi Generation N/A (Revenant) Sire N/A Attributes Attributes Physical T Strength 11000 Dexterity 11000 Stamina 11000 Social s Charisma 11100 Manipulation 11100 Appearance 11000 Mental P Perception 11100 Intelligence Book Knowledge 11110 Wits 11000 Abilities Abilities Talents p Alertness 11000 Athletics 11000 Awareness 00000 Brawl 00000 Empathy 11100 Expression 11000 Intimidation 11000 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 Skills T Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 10000 Firearms 00000 Larceny 00000 Melee 00000 Performance 11000 Stealth 11000 Survival 00000 00000 Knowledge S Academics 11100 Computers 10000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult Urban Legends 11110 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Potence 10000 Daimoinon 10000 00000 00000 00000 00000 Backgrounds Resources 11000 Contacts 11100 00000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 11111 11000 Path Humanity Bearing Social (0) Willpower 11111 11000 11111 11000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Unbondable Supernatural 5 Clear-Sighted Supernatural 3 Enchanting Voice Physical 2 Language (Khmer) Mental 0 Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 8 Notes Freebie Spendings: 4 on WP, 10 on Merits, 5 on Manipulation, 2 on Occult XP: 8 on Skills Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Various locals he knows personally: A police officer, the owner of a local club and a childhood friend who is part of a street gang. Fame Herd Influence Mentor Resources A rather middling income from his job. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Phone Feeding Grounds Havens A cheap apartment. Equipment (Owned) Vehicles A bicycle. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 21 Apparent Age Early 20s D.O.B. 6th of June R.I.P. N/A Hair Black Eyes Amber Race Asian Nationality American Height 172cm Build Thin Gender Male Face Claim History History Phirun himself would not be interesting without his family. His mother was a runaway revenant from the D'habi family, able to cast off her shackles in the chaos of a hunter attack on the haven of the vampire she served. Fleeing all the way from Cambodia to the USA, she died giving birth to Phirun. His father he never knew, and never cared about. Trying to understand the powers he was born with was something Phirun struggled to do for a long time, but eventually he started to learn with his nature, and used it to worm his way through school and his social life, obsessing over the occult and history in his spare time. Now studying history at university and working at a library in his spare time, he is as of yet unaware of the world of vampires.Rafael Espada Overview Overview This wandering Cassandra traded walking for a stretched Lincoln Town Car limo from where he runs his finance empire in the shadows of Baltimore. An information courier, Rafael is the Malkavian you want to 'speak' to when the trail has run cold and you need a clue. There's something illusionary about his influence and power, like a house of cards. Basics Basics Name Rafael Espada Player Lemon Chronicle Baltimore After Dark Nature Caregiver Demeanor Capitalist Concept Clan Malkavian Generation 13th Sire Alfred Vail Attributes Attributes Physical T Strength 11000 Dexterity 11000 Stamina 11000 Social S Charisma 11100 Manipulation 11100 Appearance 11000 Mental P Perception 11100 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 11000 Awareness MaLkAvIaN tImE! 11110 Brawl 00000 Empathy 11000 Expression 00000 Intimidation 11000 Leadership 00000 Streetwise 11000 Subterfuge 11000 00000 Skills t Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 11100 Stealth 11000 Survival 00000 00000 Knowledge S Academics 00000 Computers 11000 Finance 11000 Investigation 11000 Law 00000 Medicine 00000 Occult 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex 11100 Dementation 11000 Obfuscate 11100 00000 00000 00000 Backgrounds Generation 00000 Contact 11110 Retainer 10000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 11111 11000 Path Humanity Bearing Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Prophetic Dreams Supernatural 2 Secret Stash Social 3 Acute Senses (Hearing) Physical 1 Sabbat Survivor Mental 1 Open Road (bought w/ freebies) Physical 2 Bigger Boys Came (bought w/ freebies) Social 2 Flaw Type Bonus Mute Physical 4 Shy Mental 1 Paper Trail Social 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 39 Spent 35 Notes Freebie (15): +5 willpower (5), +2 streetwise (4), awareness +1 (2), open road (2), bigger boys came (2). chargen (35): auspex 2 (5), dementation 2 (5), obfuscate 2 (5), auspex 3 (10) and obfuscate 3 (10). Derangements Malkavian Weakness: Megalomania Expanded Backgrounds Expanded Backgrounds Allies Contacts 1. Jane Melman; corporate broker, crypto queen in Baltimore. 2. Jeff Earl; road captain of a Baltimore motorcycle club. 3. Beno Pretescu; Overnight IT at the Baltimore DMV. 4. Officer Jacob Demitri; a police officer on the beat. Fame Herd Influence 1. Financial District of Baltimore. Mentor Resources Retainers 1. Jimmy Cardona; driver & bodyguard. Status Other Rights & Possessions Rights & Possessions Gear (Carried) laptop, smartphone, and usb w/ hacking kit Feeding Grounds Havens Equipment (Owned) Vehicles white limo Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 114 Apparent Age 22 D.O.B. 1908 R.I.P. 1929 Hair short and brown Eyes dark brown Race Hispanic Nationality American Height 5'9" Build skinny Gender male Face Claim Dominic Fike A skinny young man of average height with a pale complexion and dead brown eyes. He keeps his hair crop short and wears mostly suits. History History Rafael Espada, or Rafi as he was called by his friends, was always known as some sort of wiz when it came to money. Even back before his embrace in the 1920s. He knew how to invest and get banks to lend him the money to do so. Some times they call him a bank robber and others a savant, never the less, that became his trademark and he sure capitalized on it. Then the Great Depression happen and it was something not even him could foresee. As the markets collapse, the roads began to run red with the blood of the desperate. Unable to meet the faces of his peers, his clients, and the banks' demand to pay back his loan, Rafi barricaded himself in his room and was never heard from again. His sire, Alfred Vail first appeared to him, masked as Rafi himself, and had convinced him to stay in, fearing for the safety of the streets now that the Sabbat ruled. Rafi, after some time, did finally leave his room (the truth more likely was that he couldn't afford rent), and checked himself into the Baltimore Asylum where he thought to live the rest of his days. That did not happen, instead the Sabbat ravaged all places of humanity, taking with them whomever survived these raids. Rafi would have been among them if it wasn't for his sire's interest in his ability to understand numbers. Still, Rafael did not leave without wounds of his own. Amidst the carnage, Rafi was caught by one of these Sabbat who reached into his throat with his maw and ripped out his voice box, leaving him as a pathetic shriveling dying man on a puddle of his own blood and piss. He imagined to have died and perhaps he did but his sire had gotten to him and rescued him, taking Rafi to his haven in Baltimore. Alfred nursed the young capitalist to health, this bonded them and made Rafi his ghoul. Despite all their efforts, Rafi would never be able to talk again. Something about the Sabbat's bite infected the area which prevented him from fully healing. He was now a mute. Thinking the embrace would have finally liberate him from his silence, Rafi served his master loyally and within the year, they were able to establish themselves in a post-vampire-war Baltimore by hiding among the mortals and away from the interest of the Sabbat. Sustaining their lifestyle was Rafi's responsibility but only after Alfred would have embraced him. Left with little choice, Alfred embraced him and unfortunately, Rafi did not heal, he still remained a mute, but now he was a vampire. He still managed bringing in contacts and wealth to their little area of speculative finance. Both seers, they practiced on how to hone into the Malkavian Network, and use it to uncover insider secrets they could then sell to the mortals and ghouls. This was lucrative and with all things lucrative, someone bigger was going to want a slice. A Sabbat pack came down on them two, separating them to this day. Rafi woke up many feet under the dirt, not really sure how or why, but something found him and pushed him up to the surface. Whatever it was, it did not stay to greet him when Rafi woke up with his ravenous hunger. He latch on some poor homeless man in the park, almost draining him completely until he was able to compose himself and gain self-control. The bum, left for dead, slept peacefully on the bench. Now fed, Rafi would seek out his sire's bolt-holes to look for clues to Alfred's whereabouts. Centuries had passed, now the year 2010, the Camarilla had taken back control of Baltimore and rid the streets off the Sabbat. There were no clues, nothing would have survived the 40+ years he spent in torpor under the park. Still, he had to do something. He dug up old contacts and from them built new ones, these introduced him to the modern world where Rafi took on quite nicely. A big fan of the internet, he became obsessed with it and hone his skill with the computer. He found that it was very helpful with finance as it connected him with a source of information at the tip of his finger and while not all the time clear and concise, it was better than the riddled mess he had been getting from the Malkavian Network lately. Rafi established an outpost, the Sabbat raided it again but this time it were fledglings, abandoned in the war. They ripped into whatever wealth Rafi had secured and exposed the Haven to the local authorities. The place was burned and everything inside of it lost in an evidence locker. Some old stocks held through and he cashed them in to secure himself a limo with a driver that could protect him. This ghoul became his trusted majordomo, an ex-military man and professional driver, Jimmy Cardona. Aware that the Sabbat was still an issue but still unsure about the Camarilla, he took it upon himself to patrol the streets and expose these hidden Sabbats. He did not need to get his hands dirty. A simple call or message to the Camarilla and their hit squads would have raided the Sabbats' hangouts. He never made himself public until 10 years later when the money from the stocks began to dwindle. Having grown accustomed to the road, Rafi took on the archetype of the wandering Cassandra. He did not leave the state and the city but his limo was always running loops around the city, his ghoul and driver fueled with Vitae. His time on the road meant that it was just a matter of time until he met Jeff, a road captain. Saving him from a ravenous fledging, he promised to help Rafi out with whatever he needed. Jeff owned a garage but his promise was less certain than you imagined after saving someone's life. Most of the time Rafi couldn't get his limo in for work but Rafi grew to depend on Jeff for info on the road, especially about crazed cannibals coming into the city (ie. Sabbat). As time went on, Jeff and Rafi saw less of each other and Rafi turned back to his financial profession, using his abilities as a seer to uncover insider secrets. Still, he ran Jeff every once in a while to remind the road captain that he was still here. His information broker, Jane Melman, a hot-shot financial broker on her own right, found popularity in thanks to a lot of the information Rafi was feeding him. She was his way back into the financial sector and helped him get re-established with the banks. Still, he was kept hidden, supposedly for his own protection and as long as investor in Baltimore were getting the upper hand, they did not care who Rafi was. This influence paid for his limo and sustaining his ghoul who despite his undying love for his master still needed to eat, drink, and do what mortals do during the day, if they're not sleeping. Yet it was not enough and sooner or later gas was going to run out. Jane, always a fountain of information (pro quid pro of course), hooked Rafi up with Benno, an IT systems administrator for the Baltimore DMV. Benno mostly looked after the system during overnight which was perfect for Rafi. The man kept Rafi up to date to the attention of the police on his limo. Always helping with those parking tickets. With the month coming to a close sooner and sooner, Rafi makes his introduction to the Prince of Baltimore and reveals himself to the rest of the Camarilla. A survivor of the Sabbat, he provides a wealth of information on the sect. He shows how he tracks them down and how he can keep everyone aware of their presence in the city. His ability with money does not go unnoticed, and he also provides financial advice to kindreds that ask. He hopes to work on his influence, increasing it and as a result his expendable resources. To then use these resources to upgrade his limo into a haven and purchase a private garage. The main goal being to create a routes through the city for him to go through and make all those late night meetings.Rayne Darkholme Overview Overview Born in Bethesda Maryland. She has no idea who who father is(The Vampire Parentage). Her mother died when Rayne was just barely 18. She knew there was something different about her. But it wouldn't be a few years until she figured out exactly what these difference entailed. A friend of her mothers named Liam(Ally) is the one that helped her understand her situation more thoroughly. He is a retired Vampire Hunter. Rayne dedicated her self to sorting out the good from the bad and eliminating the bad. She moved to Baltimore when she was 20. Her mother Owned a well to do multimillion dollar fortune 500 software development company. Technically Rayne is now in charge but she lets the Manager run the day to day activities so she can focus on what she considers her real destiny.  Was raised as a devout Catholic. She lost her faith after her mother passed however. Basics Name Rayne Darkholme Player Reaper Chronicle Baltimore After Dark Nature Visionary Demeanor Enigma Concept Protector of Mortals Clan Toreador Generation N/A Sire Unknown Attributes Attributes Physical p Strength Specialization 11000 Dexterity 11000 Stamina 11100 Social s Charisma 11000 Manipulation 11000 Appearance Seduction 11110 Mental t Perception 11000 Intelligence Creative 11110 Wits 11100 Abilities Abilities Talents T Alertness 00000 Athletics 11000 Awareness 00000 Brawl 10000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 10000 Subterfuge 00000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 10000 Firearms 10000 Larceny 00000 Melee 10000 Performance 11000 Stealth 10000 Survival 10000 00000 Knowledge P Academics Science 11100 Computers 10000 Finance 11000 Investigation 11000 Law 00000 Medicine 00000 Occult Parapsychology 11000 Politics 00000 Science 10000 Technology 11000 00000 Advantages Advantages Disciplines Potence 10000 Dominate 10000 00000 00000 00000 00000 Backgrounds Resources 11111 Allies 11000 Contacts 11100 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11100 00000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Natural Leader Social 1 Magic Resistance Supernatural 2 Acute Sense(smell) Physical 1 Acute Sense(touch) Physical 1 Flaw Type Bonus Haunted Supernatural 3 Short Fuse Mental 2 Vengeful Mental 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Liam Nelson(Engineer) Leslie Davis(Personal Trainer) Contacts John Jones(Professor in Occultism) Michelle Smith(Local Congress person) India Ellis(Medical Doctor) Fame Herd Influence Mentor Resources You are a multimillionaire. If liquidated, you would have $5,000,000 to play with. Allowance of $30,000 a month. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) 4.5" Lipstick Knife Fake Cellphone Taser Feeding Grounds Havens Equipment (Owned) Silver Katana2 Retractable Silver Stakes2 Snake Eye Tactical 27.5 Inches Large Fore arm Swords Vehicles Marchi Mobile eleMMent Palazzo Superior RV(2022)Camaro SS(2021) Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 26 Apparent Age 18-19(Stop showing signs of aging once turning 18) D.O.B. October 13th 1996 R.I.P. N/A Hair Light brown with pink streaks Eyes Hazel Race Caucasian Nationality American Height 5' Build Slim Athletic 115 lbs Gender Female Face Claim Unknown Influencer History History Rayne was born on Sunday, October 13th 1996 in Bethesda Maryland at the Holy Cross Hospital,  to a single mother and an unknown father who was not in the picture. Part of the reason of the absentee rather which was Unbeknownst to her or her mother, Her biological father was a vampire. A quite younger vampire of the fifteenth generation, making it a little harder tot ell there was something off about him. Her mother just wrote it off, the one-night stand was a little awkward and on the odd side. Her mother, Allison Marie Darkholme, was well known nationwide for her state of the art and leading edge computer software and R&D department. Rayne had a perfectly normal childhood for the most part. Though, she was a loner. She was bullied a lot by the cheerleaders and jocks because she didn't act or dress like they thought she should. The only thing outside of her education she dedicated her time to as a child was the school's track ad field team in junior high and high school. She got decent grades. She maintained a 3.0 GPA, so she could remain on the track team. Furthermore, she drank occasionally, but after all, what teenagers didn't drink a little from time to time? During her four years of high school, Rayne's mother enlisted a personal trainer for her to help with her training and practicing at home to keep her up to par for her school's track and field team. The winter following her graduation from high school, Rayne's mom had become extremely ill. Doctors couldn't explain why or what was the cause of the sudden illness. She died just before Christmas. Rayne's mom left her home, her company and everything she owned to Rayne. Rayne opted out of going to college and try to at least hold up the appearance of being a CEO regardless of not knowing what she was doing. She faked it for a few years until she managed to pick up the basics. She then later enrolled in online college courses, where she earned her degree in business management. Furthermore, she even picked up a PhD in Parapsychology because she wanted a contingency in case the business angle flopped. Her online Professor for her occultism course and her eventually became close friends. And later became a trusted confidant after she found out about her rare condition. He vowed to find a "Cure" or solution for her situation if there was one to be found. Until them swore to secrecy and to offer his aid when ever he could in her endeavors to protect the mortals of Baltimore and her path to eradicating the evil she encountered. Notes Notes Blood pool: 10. The Dhampir regenerates 1 blood point per day. She can drink vitae to replenish more quickly, with some of the usual effects (such as becoming blood bound). The Dhampir can spend all 10 points normally on Healing (1 blood point per bashing or lethal damage — being closer to a mortal than a vampire, she does not suffer aggravated damage), Disciplines, and raising Physical Attributes. A Dhampir does not need to spend blood to remain active.A Dhampir uses Stamina to soak bashing and lethal damage.The Dhampir can regenerate lost body parts with a successful Willpower roll (difficulty 8). The cost for this varies from 1 blood point for a finger to 3 blood points for a limb. If the roll fails, it cannot be reattempted and the body part is lost.The Dhampir suffers from Frenzy at -2 difficulty. She is not subject to Rötschrek.A Dhampir is ultimately mortal rather than vampire. She has no Clan weakness, may not gain vampire-specific Merits or Flaws, and cannot create new Disciplines. Nor can she create blood bonds, ghouls, or childer. She can, however, conceive mortal children, eat food, and walk in sunlight.The Dhampir’s vampiric heritage makes it impossible for her to become a changeling, demon, mage, mummy, werewolf, or their related kin. She can be blood bound to a vampire, though she does not become a ghoul. A Dhampir can become Imbued, but does not lose their Dhampir template.Rex Overview Overview Retainer for Marshall Haimon. Rex is his craftsmen, his builder, his foreman, and his intimidating thug. He is strong, very strong, and has been since his days in the Army corps of engineers. He served in both Afghanistan and Iraq. He is the man behind marshals war machine, making sure ammo is secured, armor is ready, and fortifications are set. He is the one who manages the men and assigns them to their duties when Jesse is not around. He is the master at arms. Basics Basics Name Rex Player Dude4540 Chronicle Baltimore After Dark Nature Bravo Demeanor Soldier Concept Enforcer Clan Brujah Generation Dormitor Marshall Haimon Attributes Attributes Physical p Strength Big arms 11111 Dexterity 11100 Stamina Tough as nails 11110 Social s Charisma Specialization 11000 Manipulation 11000 Appearance 11000 Mental t Perception Specialization 11100 Intelligence 11100 Wits 10000 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 11000 Awareness 11000 Brawl 11000 Empathy 00000 Expression 00000 Intimidation 11000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 11100 Drive 1100 Etiquette 00000 Firearms 11100 Larceny 00000 Melee 11100 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 10000 Finance 00000 Investigation 00000 Law 00000 Medicine 10000 Occult 00000 Politics 00000 Science 10000 Technology 10000 00000 Advantages Advantages Disciplines Potence 11000 Celerity 11000 Presence 00000 00000 00000 00000 Backgrounds Dormitor 10000 Majordomo 11110 00000 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 11110 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Willpower 11111 00000 00000 00000 Blood Pool 11000 00000 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 21 Spent 21 Notes 3 attribues-15, 3 talents-6 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd 30 vessels, Militia members, 15 combat, 5 scouts, 5 chemist/alchemist, 5 logisticians. Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Shotgun, flak jacket, baseball bat with nails Feeding Grounds Havens Equipment (Owned) Various crafting tools, ammunition pressers, auto tools, blacksmithing gear. Vehicles Humvee Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age D.O.B. R.I.P. Hair Eyes Race Nationality Height Build Gender Face Claim History History Richter Jameson Overview Overview Richter Jameson knows three things. He is Tremere. He is Camarilla. He listens to the letters that appear in his book.These three facts are all he seems to know. All he can know, because every moment of his life before stepping foot over the city line into Baltimore never seemed to have happened. All he had to his name was a sword, a satchelbag, and a series of letters from an unknown author, detailing specific instructions in excruciating detail of what he was, who he was, and where to go. Loyal to the Tremere, the tower, and his heart, Richter believes that despite everything, he is here for a reason... and the only way to learn it, is to survive. Basics Basics Name Richter Jameson Player LaternControler#6646 Chronicle Baltimore After Dark Nature Caregiver Demeanor Idealist Concept Devout Hero and Unknowing Puppet. Clan Tremere Generation 8th Sire ??? Attributes Attributes Physical p Strength Reserves of Strength 11110 Dexterity Swift 11110 Stamina 11000 Social s Charisma Specialization 10000 Manipulation 11100 Appearance 11000 Mental t Perception 11000 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness 10000 Athletics 11100 Awareness 10000 Brawl 10000 Empathy 11100 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 11100 Performance 00000 Stealth 11000 Survival 00000 00000 Knowledge t Academics Specialization 11100 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Thamaturgy 11110 Auspex 00000 Dominate 00000 Celerity 00000 00000 00000 Backgrounds Generation 11111 Mentor (PARAGON) 111111 00000 00000 00000 00000 Virtues Conscience/Conviction 11111 Self-Control/Instinct 11000 Courage 11100 Humanity/Path 11111 11000 Path Humanity Bearing +0 Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 11111 00000 Blood/Turn 3 Merits & Flaws Merits & Flaws Merit Type Cost Additional Discipline (Celerity) Supernatural 5 Paragon (Mentor) Social 7 Flaw Type Bonus Nameless Social 5 Bound (Mentor) Social 2 Amnesia Mental 0 Rituals & Paths Rituals & Paths Ritual Level Communicate with Kindred Sire 1 Burning Blade 2 Pavis of Foul Presence 3 Ward Against Kindred 4 Path Path of Blood 11110 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 15 Notes Freebies:Merits; -12 WP Freebies; -5Mentor Freebies; -522/22Exp:Thamaturgy 4; -15 exp Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor The letters arrive like clockwork, they just seem to appear when he's not looking, or maybe he put them there himself and he just doesn't remember. He doesn't remember who his mentor is, or why they seem to be the only person who knows who he is, but they promise something no one else can provide; answers... if he can follow the 'simple' tasks asked of him.Sometimes, he writes letters back, he doesn't know where to send them, so he often just... leaves them in his bag.When the letters disappear and a reply sometimes appears, it never fails to make the hairs on the back of his neck crawl.Still... whoever they are, so long as he does what they ask, it seems like maybe, just maybe, they'll help him out along the way.Not that he has a choice when a letter comes and asks him to do something. He always ends up obeying... if he wants to or not. Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Old Flip-phone. Feeding Grounds The Rack. Havens Hopefully... the Chantry is open. Equipment (Owned) Rapier (It has his name engraved on it, it's the only thing that really seems to be 'his') Vehicles A Bike Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating ??? (His mentor) 3 Clan Tremere 2 Bound To Rating Description Description Age ??? (He certainly can't remember) Apparent Age 22 D.O.B. ??? R.I.P. ??? Hair Raven Black Eyes Hazel Race Caucasian Nationality Most likely American is his best guess. Height 6'2 Build Slim Gender Male Face Claim James Collier History History There were too many questions Richter couldn't answer. So he tried to start from the beginning.He's a Kindred, he knows what a Kindred is. He didn't lose that. He knows the traditions, which is something he's very thankful he can still remember. Most of his knowledge of the Camarilla remained untouched, actually, as did his Clan; he knows the Tremere Oath, he knows he took it. Richter must have been a reasonably well studied Tremere, he's found he has quite a bit of occult knowledge, that points to him definitely leaning his studies heavily on the subject. His disciplines agree with that. He tried to use Auspex and Dominate and found he had no skill in either, this tells Richter he had focused exclusively on learning Thaumaturgy. Though all he (remembers) knowing is the path of blood... so maybe he just wasn't that good of a Tremere at all.He's also found he was quite physically gifted, he knows that's not inherently unusual, but for a Tremere, definitely a strange choice. Socially lacking? Very much in the spirit of a Tremere embrace, and he's pretty sure he's not stupid. Or at least, he's smart enough to know there are people smarter then him.He tried to use taste of blood on himself, he discovered he was of the 8th generation, which meant his sire was of the 7th, an elder. That was a good lead, he also learned he hadn't ever committed diablerie. That was... also very relieving to know. The next step was his rituals. He remembered how to cast them, and then he remembered he knew Communicate with Kindred Sire, the mystery seemed solved. Richter learned it wasn't quite that easy. He tried the ritual with every object in his possession, and it failed each time. He needed something owned by his sire for it to work... and he didn't have anything at all. It was... frustrating, but acceptable. He did have more information then before. It had been an hour since he had crossed the city line into Baltimore, he had found a bus shelter away from prying eyes, and was contemplating his next step. He had no money (that he remembered), He could sell his sword, but he... felt a sentimental attachment to the item. That was a good sign, maybe. It meant it was most likely important to him. It also had a name inscribed on it. Richter Jameson. So he hoped it was his.The blade felt right in his hand, he didn't have anything to judge his reflexes against... but it felt like he had been doing it for a long time. He had be using at the very least, a weapon like this, for a long time. There were too many questions Richter couldn't answer. So he tried to start from the letters.They were the one thing that seemed to reference him, that knew who he was, what he was. They confirmed his theories. He was Tremere, he was Camarilla, he had come here to accomplish a task. He had agreed to come here to save people.That felt right. Richter believed himself the kind of person who would try and save others. It felt right.The letters promised great things, wealth, status, power, influence, and all he'd have to do is do as they asked. In exchange, everything would be revealed in time. He felt compelled to follow the letters. Maybe it was something more insidious, but Richter knew that if nothing else, whoever penned these letters knew him... and maybe in time, one day, they'd be revealed.But he couldn't just wait around for that day, until then, he'd have to enter a new city, as a new person... and introduce himself to the prince.He hoped one of the things he didn't remember about himself, was that he was lucky.Riven Flynn Overview Overview Rough around the edges and impulsive Rivens not perhaps the wisest of companions for those who wish for a trouble free life. But he is a fun one, if you don't mind the fact he's never around for long before he and his girlfriend Zazuka take off again before the trouble that's forever on their heels catches them.He can be found in bars and possibly not so legal boxing matches, when he's not with Zazuka or possibly filling his beasts needs to be closer to nature. Basics Basics Name Riven Flynn Player Wylde Chronicle Baltimore After Dark Nature Survivor Demeanor Thrill Seeker Concept Wild Child Clan Gangrel Generation 13 Sire Unknown Attributes Attributes Physical p Strength Taking a hit 11100 Dexterity Footwork 11110 Stamina Tireless 11100 Social T Charisma Confidence 11100 Manipulation 11000 Appearance 11000 Mental S Perception 11000 Intelligence 1100 Wits 11110 Abilities Abilities Talents S Alertness Physical cues 11110 Athletics 11100 Awareness 1100 Brawl ,MMA Street Boxing 11110 Empathy 00000 Expression 00000 Intimidation Physical 11100 Leadership 11000 Streetwise Street gangs 11100 Subterfuge 10000 00000 Skills P Animal Ken 10000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee Short blades 11110 Performance 00000 Stealth 00000 Survival Tracking 11110 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 00000 Law 10000 Medicine 00000 Occult 11000 Politics 00000 Science 00000 Technology 11000 00000 Advantages Advantages Disciplines Animalism * 00000 Fortitude* 11000 Protean* 10000 00000 00000 00000 Backgrounds Resources 11000 Allies 11100 Mentor 10000 00000 00000 00000 Virtues Conscience 11100 Self-Control 11100 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Willpower 11111 10000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Daredevil Physical 3 Cat like grace Physical 1 Flaw Type Bonus Expiration Date Social +2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 34 Notes xp               Freebies = 15(+2 from flaws)x 5 will power                              = 17 to spend x 6 Brawl                 Abilities: spent 12 freebies        x 8 wits                     merits - 4 = 16 spentx 4 athletics              willpower + 1 = 17 spent   x8 intelligence          Total freebies spent = 17      x 3new specialtytotal = 34 Derangements Expanded Backgrounds Expanded Backgrounds Allies Riven grew up heavily present on the streets among gangs who committed petty theft, ran fighting rings, protection rackets, assaults and more. He earned himself a rep as a fighter and intimidator on the streets for collecting protection money. Contacts Fame Herd Influence Mentor While he's since split from his mentor as someone independently minded, his mentor checks in if they happen to be in the area. A rugged Grangel man who knows how to survive out in the wilds with nothing other than what nature gifts him, and a fighter able to take on the likes of grizzlies in the wild if needed. Resources Retainers Status Other He takes part in not so official boxing matches or general fights where money is at play. He is something of a betting man and manages an inconsistent, but decent income this way alongside assisting Zazuka in her activities as the backup should things go wrong or acting as a past satisfied customer.With a past involving petty crime and minor theft he might just pop up here and there on police radar or an offended past victim might just run into him. Rights & Possessions Rights & Possessions Gear (Carried) Cellphone, switchblade Feeding Grounds Havens Equipment (Owned) Rivens not huge on tech since he was Embraced and found himself in nature more, but he has a cellphone with Zazuka set as the background (probably set by her).  Has a handful of good quality shorter blades kept wickedly sharp and various trinkets such as wraps for boxing, tape for wrapping injuries, healing salves and a bag with survival essentials such as fire starters, hacksaw, emergency shelter materials etc. Vehicles With heavily tinted windows, and blackout curtains, it's a cosy  home  and Riven is more than a little territorial about it. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 84 Apparent Age 29 D.O.B. March 29th 1940 R.I.P. August 12th 1969 Hair Short, straight, red Eyes Green Race Irish Nationality Irish Height 6'2 Build Medium build - athletic, muscular Gender Cis male Face Claim Kenneth Bek History History Stoic, yet somehow charming Riven is a playful rogue at heart. A kid that had to little supervision, a temper and a streak of rebellion a mile wide was never going to end up on the right side of the law. Riven started young, bullied for his Irish roots he remains stubbornly proud of in school he developed a taste for brawling in the school yard. It was his need for acknowledgement that led him right into the arms of local street gangs where he learned fast it was either fight or die whenever violence broke loose. An already naturally athletic child, he grew fast into a strapping lad that was taken under the wings of a local boxing gym owner hoping to guide him away from the life of petty theft and racketeering he was fast spiraling into. It worked... kinda. The boxing allowed an outlet for the temperamental Irish lad to get out his pent-up aggressions in a healthier way. For a while, he even stuck to the straight and narrow, almost. He could never rid himself of the desire to rebel and do his own thing, even when others older and wiser than him told him he'd regret things, he never truly understood until he experienced it himself. Growing up in a time post World War 2 in the UK was not an easy thing for him. The environment was unstable, difficult, if not impossible to truly thrive in. His father had been to the war and returned a changed man with a need for alcohol he never escaped from. His mother, though she tried her best still stood aside whenever her husband felt the need to discipline their fiery natured son. No matter that he was a child, a fist or a belt was the fathers choice of discipline method. It only drive the now teenager further into rebellion, deeper into the street gangs grips here he thrived by the gangs standards as an enforcer and pit fighter by night. Learning how to fight at the hands of coaches far more ruthless than his old boxing coach who tried fruitlessly to pull him back from the brink of total corruption. He spiralled, taking up weapons and more on the streets when he wasn't in the pits in unsolicited boxing matches, if one could call what they did boxing. Eventually though, he reached his limits when he learned one night of his mothers death at the hands of his drunkard father. He knew if he ever saw the man again, he'd kill him. Turning to his boxing coach, he confessed what he knew to be true, and the man gave him all he had and told him to leave the country, go start a new life away from street gangs. Riven left the UK in his early twenties, determined to craft a better life for himself. Once in America the man was at a loss for what to do, but he fell in with an old friend of his boxing coach. From there he worked his way into semiprofessional fights, earning a rep for sheer stubbornness and determination to stay on his feet. He was light on his feet for a man his size from his time on the streets and fighting pits, and quick. It was a lethal combo. He was close to breaking into the ranks of the real fighters, the true professional realm when he was Embraced. He still to this day has no idea who was his sire. True to the tradition of a Grangel he was left to fend for himself, but this time on the outskirts of a town. Fearing his own lack of control when he first felt the thirst, he fled into the woods and mountains. To this day, he claims he hardly recalls his earliest years. Whether this is true or not, no one had pressed him hard enough to find out. He was found in time by his mentor, Halt. A grizzled old man once that had been turned, he was not a gentle or easy teacher. With little patience for mistakes and fumbling he shaped Riven into survivor and wilderness savvy creature able to track prey for miles in all kinds of terrain, to feed himself and control his beastly nature over a number of years. Halt was a hard man, and an even harder teacher, but Rivens respect for him grew, because truly the man was just the teacher he needed. Someone who wouldn't back down when he got in his face.  Over time, the lessons ceased as the man ran out of things he could teach and Riven drifted away more and more, seeking his own independence now he was confident in his own being as a Grangel. As is want to follow him though, trouble eventually arose and he got in over his head in time. Picking a fight was stupid, let alone picking one he knew he wouldn't win. He did it anyway. However, it was an event he eventually could not come to regret. It led him to Zazuka. Initially he could not bear her near him, a Ravnos was his enemy. Something he sensed she had no clue of the way she approached him so boldly to offer help with his wounds. Weakened as he was, he couldn't truly stop her and truthfully she was fiery and stubborn as he was, refusing to back down at his shows of teeth and snarls. His respect was won in a puzzling series of events, the respect led to them travelling together, she did not try keep him bound to her or admonish him for hos more animal like nature and habits. Over time, he fell for her and claimed her as his, taking pride in her strength and cunning with people. She is his and woe betide any who try say otherwise. Rosette Coquín Overview Overview “It's a cruel and random world, but the chaos is all so beautiful.” Basics Basics Name Rosette Coquín Player Jules Chronicle Baltimore After Dark Nature Demeanor Concept Agent of chaos Clan Ravnos Generation Sire Attributes Attributes Physical p Strength Specialization 10000 Dexterity 10000 Stamina 10000 Social s Charisma Specialization 10000 Manipulation 10000 Appearance 10000 Mental t Perception Specialization 10000 Intelligence 10000 Wits 10000 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds 00000 00000 00000 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 10000 Courage 10000 Humanity/Path 00000 00000 Path Bearing Willpower 00000 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age 35 D.O.B. R.I.P. Hair Dark brown, wavy Eyes Sable brown Race White Nationality French Height 5'3" / 160 Build Lithe, strong Gender Cis female Face Claim Audrey Tautou History History Roxanne Blackwell Overview Overview Born in Chicago, Roxy was posed to inherit a decent life in the 'burbs, far removed from the conflict of the world.  That abruptly came to an end when she turned out to be far more interested in the Occult, computers, and the 'spooky side of life'. As a result, her parents' plans to put her through law school were completely derailed. Now a paranormal investigator, whose real job lies in the land of remote IT work, Roxy gets by on a steady diet of field study and life threatening encounters with the world of wraiths...though after her Embrace in what she's taken to calling 'The Breathing Prison', the full scope of the World of Darkness has opened up - plunging her into the deep end without so much as a life preserver. FREEBIES: 15-2 (Specialty:  Vicious, Nimble)-2 (+2 Generation)-5 (+1 Dex,)-4 (+2 Medicine)-1 (+1 Domain)-1 ( +1 Willpower) Basics Basics Name Roxanne Blackwell Player Susie Chronicle Baltimore After Dark Nature Survivor Demeanor Conformist Concept Escape from Meat Hell (Occultist turned Sabbat Survivor) Clan Tzimisce Generation 8 Sire Lucia Van Eisenhorn Attributes Attributes Physical p Strength Vicious, Heavy blows 11110 Dexterity Lightning Strikes, Nimble 11110 Stamina 11100 Social s Charisma 11100 Manipulation 11100 Appearance 11000 Mental t Perception 11000 Intelligence 11100 Wits 10000 Abilities Abilities Talents p Alertness 11000 Athletics 11100 Awareness 11000 Brawl 11100 Empathy 00000 Expression 00000 Intimidation 10000 Leadership 00000 Streetwise 00000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 00000 Firearms 11000 Larceny 00000 Melee 00000 Performance 00000 Stealth 11000 Survival 00000 00000 Knowledge t Academics Programming 11000 Computers 11100 Finance 00000 Investigation 11000 Law 00000 Medicine 11000 Occult 11000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Viscissitude 11100 Animalism 00000 Auspex 11000 00000 00000 00000 Backgrounds Generation 111111 Resources 11100 Domain 10000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Willpower 11111 00000 11111 00000 Blood Pool: 15(Can USE 3 BP Per Turn) 11111 11111 11111 00000 Blood/Turn 3 Merits & Flaws Merits & Flaws Merit Type Cost Promethean Clay Clan 5 Pain Tolerance Clan 2 Flaw Type Bonus New Kid Social 1 Phobia (Heights) Mental 2 Phobia (Claustrophobia) Mental 2 Prey Exclusion (Elderly) Mental 1 Impatient Mental 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 5 Spent 10 Notes -5 (Auspex 1) -10 (Auspex 2) Derangements Dissociative Identity Disorder Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources IT Job / Freelance work Retainers Status Other Cat: Calliope Rights & Possessions Rights & Possessions Gear (Carried) Pepper Spray, S&W Model 29 (.44), backpack. Feeding Grounds Havens Owned basement apartment. Equipment (Owned) Vehicles 2012 Mitsubishi Eclipse Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 23 Apparent Age Early 20's D.O.B. 08/22/1996 R.I.P. 3/20/2024 Hair Blonde, medium length. (Dyed; natural hair color is black.) Eyes Green. Race White Nationality American, unfortunately. Height 5'7" Build Athletic mesomorph Gender Trans-Female Face Claim Heather Mason. 5'7", wholly unremarkable in appearance, yet built like a freight train. Roxy's got tan skin from having spent a surprising amount of time out in the sun for a nerd. Roxy's got an oblong face with  a smattering of freckles in a 'band' near her nose and cheeks.  She's got black hair that's been dyed blonde; the roots are showing. Her hair's short, around ear length as to keep it from getting in her face too much. History History Born in Chicago's outskirts in the 'burbs, Roxanne was born into relative privilege in the late 90's, when it still vaguely looked like there was a bright future ahead. From a young age, her parents were set on 'putting her on the right path' to a happy life, since they, in their own way, wanted the best for their little 'boy'. Growing up, Roxanne was taken to the library a lot - at first it had been to get her interested in reading, but it worked a little too well. Roxanne took to reading about fantasy - particularly the 'dark and spooky' areas of fantasy books, notably ghost stories and occult fiction. As a result, a childish interest in the occult began to bloom.Roxy came out as transgender in her junior year of High School to little initial fanfare. Her father didn't understand it, but supported her, while her mother was less than thrilled. This disconnect between the two eventually lead to shouting matches in the house, and family dysfunction would become the new normal, encouraging Roxy to get out of the house as much as she could - often taking to the library where she could at least use the computer without having to tune out the  sound of adults screaming at each other. In an attempt to get her out of the house more, her father signed her up for self defense courses, but really it was only ever meant to be a distraction, and she understood that almost immediately. When this eventually grew into a love for fighting, Roxy pursued the interest more, taking up learning mixed martial arts at one of the local boxing gyms, using it as an outlet for the burning anger that she held inside.As years dragged on and her parents became less and less involved in her life due to divorce proceedings, Roxy continued to cling onto a belief that there was more to the world than what could be seen on the surface - and in her late high school years, she organized an unofficial 'paranatural club' of delinquents and stoners. This would ultimately lead to several after school trips spent in a musty old van rocketing across nearly overgrown roads to obscure abandoned buildings across the county and sometimes even beyond, when someone would occasionally chip in some gas money. The early trips were mostly just an excuse to blow off schoolwork and go smoke weed away from the prying eye of the public, but occasionally there were times that Roxy swore she felt...watched. Uncomfortably so. Like a pair of eyes were burning into her core from just inches behind her.  At first, she wrote it off as paranoia brought on by the pot smoke, but as time went on, and the feeling persisted from place to place...she came to suspect that it was something more.While she never quite saw a ghost, the feeling of the few times she felt a lingering gaze on her person stuck with her - though her free time to go on 'investigations' quickly dried up as she went into collage, and her friends moved on.Attending a lesser known technical college in Baltimore after transferring from a two year stint spent in community college, Roxy pursued the area of Computer Science & Engineering, ending up coming out the other side with a bachelor's degree, and in a stroke of good luck, it didn't take her long to find steady employment through contracted work and other side-gigs.As work picked up, and as her living situation improved, Roxy's ability to engage in hobbies resurfaced, and she once again took an interest in the occult - using her free time to sift through the internet's surplus on cryptids and 'unexplained disappearances', going so far as to take an interest in urban exploration after getting the thought in her head that ghosts could still be real. What little she could gleam through a smokescreen of media tropes and obscure message boards hinted at some wider understanding of the world that she couldn't fully grasp.  Interest became obsession, and more and more of her time was spent dedicated into investigating rumors of the supernatural.Eventually, she ended up trying to turn this into a group activity.It took some doing, but eventually she was able to get a couple of college friends together to go out and film old 'haunted houses' and abandoned structures for the fun of it - posting it up on YouTube after all was said and done. One night in July, Roxy and a small group of friends decided to go film a 'haunted' mental hospital  that'd been sitting abandoned for the last forever. Reddit boards'd said that it was most intact, due to being off the road a fair ways away from most towns in the area. The ride to their destination had been fairly uneventful, discounting smoke in the air, and the nearly overgrown roads. After nearly two hours of driving, and having gotten lost a few times in the process, Roxy and the gang had finally arrived at their destination, and in the distance, a darkened, decaying building loomed in the distance while the sun begun to sink low on the horizon. After they passed the gates, and the keys pulled from the ignition, it was finally time to go inside.In the stillness of the night, all that could be heard was the whistling of the wind and the chirping of the crickets - occasionally the sound of a screaming cicada singing its song.A sense of foreboding grew in Roxy's chest, but she ignored it - dismissing the feeling as simple nerves as she flicked on her Mag-Lite and peered into the darkness. For a second, she'd sworn that she saw eyes peering back at her - but before she could properly make out what she was looking at, it'd disappeared. Off put, but not properly scared off, she pushed onward with Sean and Josh, while Bailey chose to stick with Jerry and the sedan after he'd chickened out. After a moment of gazing at the tall building and searching for whatever it was she might've seen, Roxy flicked open her camera - a loaner from her dad, and took an opening sweeping shot, before pressing in. A tired breath left Roxy's chest, as she pushed in through the rusty metal doors and stepped into the filthy lobby. Plant growth trickled up through the tiles, and a musty stench hung in the air, with an undertone of decay - like some roadkill that'd been sitting out in the sun for too long. A look was spared behind her toward Sean, who gave her a shrug; sometimes animals ended up getting trapped - there was nothing for it. Roxy felt a chill run down her spine, as the air grew thicker; it came to her slowly that compared to the outside, the inside of the hospital was dead silent. One could hear a pin drop. As she pushed forward, Roxy took a wide sweeping shot of the lobby, before letting out a breath; despite the grime and signs of wear, the lobby was almost immaculate - the chairs were still here, mounted to the floor where they'd been left, the tables still held neat stacks of magazines and an occasional book. It was as if she'd stepped into a time capsule right into the nineties.After a moment spent in wonder, Roxy turned her attention down the halls, walking as if drawn by something down the hall just out of sight. She'd been so focused on filming that she hadn't even realized that she'd gotten separated from her friends until several minutes after the fact. All around her darkness stretched on seemingly forever, with only the glow of her Mag Lite to illuminate the path ahead.Alone in an unfamiliar structure, without any idea where her friends were, Roxy felt...alone in a way she hadn't before. Like she'd traipsed into something's lair - like she was alone, but for the fact that something else was here.The hairs on the back of her neck started to rise, as she quieted her steps, feeling at once that if she were too loud, she would wake something. Foreign instinct warred in her mind, screaming at her to turn back - to leave and never return. These feelings were wrong in a way she could not quite place nor escape. Iron willpower bucked at the urge to turn tail - to call out for the others, no matter how desperately her heart beat.It didn't matter now. Not that she was already here. She had heard of places like these. Places with a thick presence. She still wasn't quite sure if that's what this feeling was, or if the feeling of danger simply came from being enshrouded in darkness, in a suspiciously well kept derelict hospital. For one thing, the way dust was absent from the tables, and how meticulously the stacks of magazines were kept in the twenty some odd years since the hospital's closure...it felt off. Off in a way that couldn't be explained by it simply being abandoned.More and more it began to feel as if she was trespassing.But that couldn't be right; the boards had said that this place was abandoned - that nobody'd been here in years. In fact, the structure itself was missing many hallmarks of abandonment itself; the ceiling was still intact, meaning copper thieves had yet to rip this place open for it's valuable innards. It made her...uneasy. A certain uncanniness hung in the air in the forlorn liminal space as her boots thudded quietly against worn and cracked linoleum tile under heel, trying her best to ignore the rising sensation gathering in the back of her mind;The feeling of being watched.She'd felt it before, but it had never been this...focused. And then she heard it - a subtle drip, like someone had left the faucet just ever so slightly on. A sinking feeling formed in a rapidly growing pit in her chest.And still she pressed on, hand tightening around the grip of her flashlight, knuckles whitening as she started to walk toward something she knew she wouldn't like. The beam of light came to land on...something. Something was about the best description she could give to the hulking shape, clothed in tattered garments. It almost  looked hauntingly familiar. A chill ran up her spine, freezing her in place as her gaze tried and failed to take in...whatever this mass was, trying desperately to make sense the foreign shapes that littered the grotesque creature as it wheezed, its eyes bulging from their sockets, searching desperately for...something - anything - in the darkness, before its gaze caught on her. Roxy froze, as if rooted in place. A singular word escaped it, as blood dribbled through slits in its throat."Run."Caution was thrown to the wind as primal fear pulsed through Roxy's head, choking out anything other than the desperate need to leave this place - to leave it all behind - to try desperately  to forget what she'd just seen.Heavy, rapid footfalls echoed in the empty hallways, as Roxy tried desperately to navigate the labyrinthian structure in the dark in a panic - only managing to get further and further lost. She'd been about to break one of the windows to jump out into the night when she felt something behind her - in the doorway leading to the examination room she was in. Old blood soaked the tile underfoot - she was going to die here. Awfully, if that thing she'd seen was a person. Her mind still struggled to make any sense of it.Something nearly cracked inside of her, as she realized that this wouldn't end well - but her determination willed her to fight for her life.  She wouldn’t go down without a fight - and that’d have to be good enough. Horror was all that remained. If she could get a good swing at whatever this thing was...maybe that'd be good enough. Roxy wound up the swing when the figure pushed in through the doorway, and swung.The last thing she registered before the world went dark was the hands around her throat. Having seen the defiance in the mortal's eyes when faced with overwhelming odds and terror in the night, the monster itself had chosen its Childer  - and in so doing, passed its curse onto the next generation...When Roxanne woke next, she was alone in a cell made of skin. A damp humidity hung in the air alongside the sounds of wheezing breaths as the walls pulsated in a grotesque manner that made her skin crawl.A dissociative fugue held its grip on her for several minutes, before she realized that she needed to escape. Trapped in a location that very nearly escaped her ability to explain, Roxy was left to contemplate the true breadth of the situation she'd gotten herself into. Nervous thoughts turned toward the wellbeing of her friends - but then she remembered the thing she'd saw - the lumpen mass that used to be a man. It was too horrible to put to words - but somehow she knew that some, if not all of them, were dead - or worse. For a while, she'd worried that she'd also end up as some quivering abomination - but as hours began to pass, and her hunger began to grow ravenous, she found herself thinking less and less about the prospect. It should have been a tip-off that something was deeply wrong with her, but by the time the thought had registered she'd been far too preoccupied with trying to ignore how thirsty she felt.When the cage was opened, and the meaty doors slid apart with an uncomfortable 'slurp', something was pushed in - a terrified looking  man that seemed strikingly familiar for a few fleeting seconds, before an unnamable thirst annihilated that train of thought entirely. Her body moved on impulse, and a cavernous maw met flesh. The moment that blood hit her mouth she began to drink hungrily - greedily.By the time she'd realized what had happened - what she'd done, she was met with another horror - the thing standing in the doorway, grinning with cruel delight. . The more she looked the more her gaze was drawn in - and before long, she couldn't tear her eyes away from it. At first, all she could focus on was its maw full of monstrous, needle-like teeth, but quickly she took notice of the fact that the thing was lipless, the flesh that would have covered its maw having been peeled away, where it still hung like a bizarre ornament - the insides of what had once been cheeks, simply lined with bone white needles.  Its eyes were at once animalistic and uncanny - a vibrant yellow filled the creatures' irises, and the way their eyes were slitted like a reptiles only served to add to the effect. Pronounced black colored horns pressed out of its head in such a way that Roxy was reminded of a demon - or some of dragon.Its form was somehow uncannily human and not. Like something had amalgamated the very concept of a human being and drawn a grotesque caricature of its anatomy - warped and twisted somehow. Terror pulsed through Roxy's chest as she found her gaze moving back to the now motionless body in front of her. She was a murderer.  Her eyes widened in understanding as she realized who it was she'd killed.Josh was laying dead at her feet. And that's how the worst month of her life began in earnest. Her sire would often spend time with her - reshaping her body to its whims, unmaking, remaking, reshaping - supposedly to 'help her', but the agonizing pain felt like nothing but torture beyond anything she'd ever felt before. Eventually her body would start restructuring itself on its own, forcing itself back together into her normal shape - just to be deformed again and re-sculpted in whatever image of the night her sire wished of her.Before long, she was desperate to escape the 'lessons' she was being taught - often enough, she'd slip into a frenzy over it, but thankfully, she found an escape one night in April.Her escape came in the form of using her disciplines to force the flesh keeping her captive to shrink away and wither - the rest had been a nerve wracking trip topside through narrow, flesh riddled tunnels. By the time she'd found her Mitsubishi outside she'd been eager to bail.Putting the sight of the hospital behind her, Roxy peeled out of the old hospital's driveway, and didn't look back, taking off for Baltimore to try and put her life back together - what little was left of it. Rue Maria Overview Overview a kiasyd who wants to be left alone most of the time but will offer their unique services to any who seek them out Basics Basics Name Rue Maria Player Rainia Chronicle Baltimore After Dark Nature capitalist Demeanor scientist Concept library kiasyd Clan Kiasyd Generation 9 Sire wilfred Attributes Attributes Physical T Strength Specialization 11000 Dexterity 11000 Stamina 11000 Social P Charisma Specialization 11100 Manipulation 11110 Appearance 11100 Mental S Perception Specialization 11000 Intelligence 11100 Wits 11100 Abilities Abilities Talents S Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 11100 Leadership 11100 Streetwise 00000 Subterfuge 11100 00000 Skills T Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 11100 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 11100 Survival 00000 00000 Knowledge P Academics mythological history 11100 Computers 1100 Finance 11100 Investigation 11000 Law 00000 Medicine 00000 Occult kindred lore, obten 11111 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines *obtenebration 11100 *mythcernial 11100 *dominate 10000 00000 00000 00000 Backgrounds generation 11110 resources 11100 herd 11000 domain 11000 fame 10000 00000 Virtues Conscience 11000 Self-Control 11110 Courage 11110 Humanity/Path 111111 0000 Path humanity Bearing Willpower 11110 00000 00000 00000 Blood Pool 1111111111 11110 00000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus light sensitive supernatural 5 beacon of the unholy supernatural 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 35 Notes 4 freebie spent on oc 5, 1 spent on resources 3, 2 spent on herd, 1 spent on domain 1, 7 spent on obten 2, 7 spent on dominate 1. xp spent: 15 on obten 3 15 on mythceria 3 2 spent on domain 2 3 spent on fame 1 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame occult circles Herd customers Influence Mentor Resources small shop of occult stuff Retainers Status Other domain- small neighborhood where their shop is, Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 50 Apparent Age 20 D.O.B. 6/8/1972 R.I.P. 9/6/1992 Hair blonde Eyes brown Race cuacasion Nationality american Height 6'4 Build thin and willowy Gender female Face Claim History History poor are the kiasyd line, poor are their blood and their curse..but sometimes just sometimes a person embraced by one isn't as damned as people make them out to be. Enter Rue Maria, a 20 year old woman who had been born in a turmultuious time, never destined to become anything greater then a mortal. or so people thought, when the sabbat came so did a kiasyd who wanted the lonlieness gone for even just a while. thus in 92 she was embraced, and taken to her sires haven, for 10 years she worked with her sire, taught knowledge that only they could have, but this didn't last forever, no, her sire abandoned her andl she found her way selling to the highest bidder. when the camarilla came in they became the highest bidder. promising her a bit of domain where her sires old haven was if she told them all she new, so she did. Then she started her own occult store, catering to the witches and pagans, growing a community. it quickly blossomed and filled a niche. Should other odd customers come in no one paid them any mind, why would they when they have seen weirder. Sabio Overview Overview Basics Basics Name Sabio Player Gló Chronicle Baltimore After Dark Nature Caregiver Demeanor Conniver Concept Snakeoil Salesman turned Sawbones Clan Salubri Generation 10th Sire Loptr Attributes Attributes Physical p Strength Specialization 10000 Dexterity Slippery 11110 Stamina 11000 Social s Charisma Smooth-Talker 11110 Manipulation Convincing 11110 Appearance 11000 Mental t Perception Detail-Oriented 11110 Intelligence Analytical 11110 Wits Improvisation 11110 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy Intuitive 11110 Expression 00000 Intimidation 00000 Leadership 11000 Streetwise 11000 Subterfuge 11100 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 11000 Firearms 11000 Larceny 11000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 11000 Computers 00000 Finance 00000 Investigation 11100 Law 00000 Medicine 11100 Occult 11100 Politics 00000 Science 11100 Technology 00000 00000 Advantages Advantages Disciplines Obeah 11110 Auspex 11000 Fortitude 10000 00000 00000 00000 Backgrounds Generation 11100 Herd 11100 Resources 11110 Retainer 11000 Allies 11100 Contacts 10000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11100 Courage 11111 Humanity/Path 11111 000 Path Bearing Willpower 11111 00000 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Calm Heart Mental -3 Iron Will Mental -3 Natural Leader Social -1 Flaw Type Bonus Prey Exclusion: The Vulnerable Mental -1 Soft-Hearted Mental -1 Old Flame Social -2 Rival Sire's (Salubri and Malkavian) Social -2 Tic/Twitch (Washes hands excessively) Physical -1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 75 Spent 71 Notes 22 freebie: auspex 7, fort 7, -7 merits XP: 75 - 24 attributes intelligence and manipulation, -10 auspex, -20, empathy -6, backgrounds herd 3,  resources 1, retainer 2, allies 3 Derangements Expanded Backgrounds Expanded Backgrounds Allies Fellow Doctors and Nurses Contacts Medical Personnel Fame Herd Hospital Influence Mentor Resources Surgeon Paycheck Retainers Devoted Hospital Staff and Patients Status Other Rights & Possessions Rights & Possessions Gear (Carried) Gun, first aid kit Feeding Grounds Hospital Havens Apartment Equipment (Owned) Doctor's Office: surgeon Vehicles Car Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 153 Apparent Age 30 D.O.B. 1869 R.I.P. 1899 Hair Long dirty blond Eyes Sad and hazel green Race Mixed Swedish and Mexican Nationality American Height 6' Build Lithe Gender Transmasc Face Claim My own art History History Sabio was born a daughter of a well off middle class family but rather than fullfil her destiny as a devoted wife and mother of sixteen children like her predecessors, Clara Liefsson decided she wanted to study medicine instead. When it became apparent that would be difficult as a woman she decided to run away to Mexico and take up the moniker Dr. Sabio and 'masquerade' as a man. Sabio did quite well for himself at first but was not able to get into any meaningful medical establishment due to his rakish behavior and penchant for drug use. Eventually he made his way to a small village by the sea to ply his trade as a snakeoil salesman. Little did Sabio know their town doctor had just died and they were in desperate need of a new one. Sabio reluctantly took up the position and quickly had to learn all the medical skill he'd been faking for years but this time through experience. Sabio was thrown into the deep end and learned to swim or so he thought. Five years as the village doctor gave him the confidence he lacked when he tried to get into medical school only he was unprepared for the consequences of inexperience. Sabio had a short romance with a pregnant woman who had left her abusive husband. Unfortunately there were complications with her pregnancy and Sabio was not able to save either one. The husband blamed him and so did the rest of the village. Sabio fled. What he didn't know was that he had an observer. Loptr the Salubri found him in a bar the neighboring town over and once he was deep in his cups offered him a gift. Healer to healer. Up until this point Sabio had been faking his medical knowledge but the prospect of being able to lay on hands was too tempting. Afterwards he discovered the true cost of the gift. In order to keep a low profile he traveled from town to town as a temporary sawbones, no longer a snake oil salesman, but always moved on before getting too attached or before people could dig too deeply into his past. He never forgot the woman he loved but couldn't save. Her memory drove him to fight harder for each patient that he undertook. To steal back life for those he could to make up for the one he could not and her unborn babe. Samson Roland Overview Overview Samson Roland is known for his long and steadfast dedication to the defense of the Camarilla. He was a few years late in coming to the liberation of Baltimore as he was on the west coast, beheading Sabbat infiltrators in service to a Justicar as her Archon. Though Brujah and Ventrue often butt heads, after Samson executed a Ventrue prince in Arizona for his failure to root out said infiltrators, it seems the differences between him and the clan are insurmountable.These nights he's set aside the title Archon, and his goals are less obvious, though he serves the Prince and Camarilla in defense of the city. Basics Basics Name Samson Roland Player lea Chronicle Baltimore After Dark Nature Visionary Demeanor Idealist Concept The Abolitionist Clan Brujah Generation 8th Sire William Roland Attributes Attributes Physical p Strength 11100 Dexterity 11100 Stamina Durable 11110 Social s Charisma 11100 Manipulation Calculating 11110 Appearance Captivating 11111 Mental t Perception 11000 Intelligence 11100 Wits 11000 Abilities Abilities Talents p Alertness 11000 Athletics Acrobatic 11110 Awareness 00000 Brawl 11000 Empathy 11000 Expression 00000 Intimidation 11100 Leadership 11000 Streetwise 11000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 11000 Larceny 00000 Melee Beheading 11110 Performance 11000 Stealth 00000 Survival 00000 00000 Knowledge t Academics 11000 Computers 10000 Finance 11000 Investigation Sabbat Activity 11111 Law 00000 Medicine 00000 Occult 00000 Politics The Camarilla 11110 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Potence 11100 Celerity 11100 Presence 11100 Auspex 11100 Fortitude 11000 00000 Backgrounds Generation 11111 Resources 11110 Domain 11100 Retainer 11110 Contacts 11100 Herd 11000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11110 Courage 11111 Humanity/Path 11111 00000 Path Bearing Willpower 11111 10000 11111 10000 Blood Pool 11111 11111 11111 00000 Blood/Turn 3 Merits & Flaws Merits & Flaws Merit Type Cost Rep Social 1 Blush of Health Physical 2 Hidden Diablerie Supernatural 3 Deceptive Aura Supernatural 1 Flaw Type Bonus Clan Enmity: Ventrue Social 4 Dark Secret - Diablerie Social 1 Tic/Twitch Physical 1 Bad Sight Physical 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 150 Spent 150 Notes Freebies: merits(7), flaws(+7), resources4(2), ath4(2), inves5(4), pol4(2), wp6(1), dom3(3), retain1(1)XP: stren3(8), char3(8), alert2(2), emp2(2), subter2(2), street2(2), perf2(2), aca2(2), pot3(15), cel3(15), pres3(10), aus3(31), fort2(17), retain4(12), melee4(6), contacts3(9), herd2(5), consci2(2) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Mother Quincy Evisu and a number of club kids,Activist Angel Boyd and gay and trans youth, A veteran cop, Chris Yard, and his friends in the department. Fame Herd A group of young gay men who frequent clubs and bars in his domain. Influence Mentor Resources Samson owns a portion of several farms across the east coast and in California, where he gains his personal income. While William rests, Samson has control of his assets and incomes, which make up the majority of Samson's wealth. Retainers Minas, a huge African brute with few social skills but massive strength and intelligence. He specializes in use of firearms and identifying antiquities. He has Celerity 1 and Potence 1. He was formerly William Roland's ghoul and is around Samson's age. Status Other Rights & Possessions Rights & Possessions Gear (Carried) Secure smartphone Knife (L1) (J)Notebook and penTaser Feeding Grounds 800 Park Avenue; Factory 17 & The Drinkery Havens Loft, 828 Park Ave. Equipment (Owned) Numerous personal journals and lettersDossiers on multiple Camarilla power players current and formerCollection of melee weapons - Sword (L2) x2, Knife (L1) x 4, Axe (L3) x 1Body armor - Kevlar (3) x2Clothing Vehicles Tesla Model X 2021 Mercedes Sprinter 2020 Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating William Roland 2 Bound To Rating Description Description Age 281 Apparent Age Late teens D.O.B. September 4, 1741 R.I.P. September 4, 1759 Hair Dark Blond Eyes Blue Race Mixed Nationality American Height 5' 8" Build Slim Gender Cis Male Face Claim Jason Zivkovic Samson is an almost preternaturally beautiful young man. He is of mixed heritage, having a white father and a black mother. Though in good shape, he leans towards slim rather than muscular. His appearance can be described as simultaneously amorous and innocent. History History A collection of letters and journal entries.Sean O'Brien Overview Overview Sean has been the only ghoul Tabbris has been able to stand for longer than a few years. 10 years since he's been working for the Salubri, and it's honestly been pretty great. Just keep his head down, do what the Salubri asks without question, and in return he gets to be young and sharp for the rest of his life (regardless of how long that is)?That's a deal with the devil he's more than willing to make. Basics Basics Name Sean O'Brien Player NPC/Maybe Pooka? Chronicle Baltimore After Dark Nature Director Demeanor Caregiver Concept Tech Savant Clan Salubri Generation Ghoul Sire N/A Attributes Attributes Physical S Strength 11100 Dexterity 11100 Stamina 11100 Social T Charisma 11100 Manipulation 10000 Appearance 11100 Mental P Perception 11100 Intelligence Problem Solver 11110 Wits Changes in Strategy 11110 Abilities Abilities Talents T Alertness 10000 Athletics 10000 Awareness 10000 Brawl 00000 Empathy 10000 Expression Impromptu Conversation 10000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken 10000 Crafts Fashion 11000 Drive 00000 Etiquette 10000 Firearms 11100 Larceny 11000 Melee 00000 Performance Dance 11000 Stealth 00000 Survival 00000 00000 Knowledge P Academics 11000 Computers Internet 11110 Finance 00000 Investigation 11100 Law 10000 Medicine 00000 Occult 10000 Politics 00000 Science 00000 Technology 11100 00000 Advantages Advantages Disciplines Potence 10000 Auspex 10000 00000 00000 00000 00000 Backgrounds Resources 11100 Contacts 11000 Domitor (Tabbris) 11000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11000 Courage 11111 Humanity/Path 11111 00000 Path Bearing Willpower 11111 10000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Computer Aptitude Mental 2 Eidetic Memory Mental 2 Flaw Type Bonus Vitae Sink Supernatural 3 Incomplete Understanding Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 21 Freebie; 20 Experience Spent 21 Freebies; 19 Experiene Notes FreebiesAuspex 1 - 10Wits 4 - 5Strength 3 - 5Willpower 6 - 1Experience Charisma 3 - 8XPComputer 4 - 6XPPerformance 1 and 2 - 5XP Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Records Clerks, White Collar Criminals Fame Herd Influence Mentor Resources Due to a bit of moonlighting as a 'white collar criminal', Sean has stashed away a good bit of money to keep he and his Domitor relatively hidden and comfortable. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Laptop, Smartphone, keys. Feeding Grounds Havens 441 South Elwood. 3 Bedroom townhouse in Highlandtown. Equipment (Owned) Top-of-the-line computer set up in the Haven. Vehicles 2021 Jeep Wrangler Rubicon Other Permit to 'Carry' in MD and various other states due to his Domitors well-traveled status. License and registration. Deed to the aforementioned Haven. Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Tabbris 3 Bound To Rating Description Description Age 35 Apparent Age 25 D.O.B. 1989 R.I.P. N/A Hair Red Eyes Green Race Irish-American Nationality American Height 6'0" Build Mesomorph Gender Male Face Claim Nico Greetham History History Sébastien Dupré Overview Overview With his hedonistic tendencies, obsession with aesthetic beauty, fashion, and art, Seb probably should have been a Toreador, but he's just too smart. Also, he caught the eye of an ambitious Ventrue and didn't have much choice in the matter. The last (un)living heir of a tobacco empire, Seb is a socialite, playboy, and unapologetic capitalist with a mind for business and finance, an eye for expensive art, and a weird taste in blood from young, drug-addled men. Basics Basics Name Sébastien Dupré Player Genesis Chronicle Baltimore After Dark Nature Conniver Demeanor Bon Vivant Concept Dilettante Clan Ventrue Generation 13th Sire Edwin Duarte Attributes Attributes Physical p Strength 10000 Dexterity 11100 Stamina 11000 Social s Charisma 11000 Manipulation 11100 Appearance 11100 Mental t Perception 11100 Intelligence Astute 11110 Wits 11100 Abilities Abilities Talents p Alertness 00000 Athletics 10000 Awareness 11000 Brawl 00000 Empathy 00000 Expression 11000 Intimidation 10000 Leadership 11000 Streetwise 11000 Subterfuge 11100 00000 Skills s Animal Ken 00000 Crafts 10000 Drive 00000 Etiquette High Society 11110 Firearms 10000 Larceny 00000 Melee 00000 Performance 11000 Stealth 00000 Survival 00000 00000 Knowledge t Academics 11000 Computers 00000 Finance Investing, Leveraged Buyouts 11110 Investigation 00000 Law 10000 Medicine 00000 Occult 10000 Politics 11000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Dominate 11000 Presence 10000 Fortitude 10000 00000 00000 00000 Backgrounds Ally 10000 Status 11000 Resources 11110 Haven 11000 Title Harpy 11000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 1111111000 Path Bearing Willpower 11100 00000 00000 00000 Blood Pool 11111 1111110000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Entrepreneur Social 2pts Eat Food Physical 1pt Flaw Type Bonus Uncommon Vitae Preference Clan 2pts Addiction (Cocaine) Mental 3pts Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 30 + 24 Spent 9 Remaining 45 Notes Freebies: 17 to spend, 15 + 3 from FlawsSpecialties - 1+1+1+1Abilities - 2+2Backgrounds - 2Disciplines - 7Starting XP: 15Abilities - 3+3+3 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Scandal Nightclub Havens A sealed chamber concealed beneath Dupre Manor. Equipment (Owned) Vehicles Ferrari GTC4Lusso Other Dupre Manor - located on the outskirts of the city limits. Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 57 Apparent Age 20 D.O.B. November 5, 1964 R.I.P. September 27, 1984 Hair Black Eyes Green Race Caucasian Nationality American Height 6' Build Slender Gender Male Face Claim Sean O'Pry In life, he was olive skinned with deep green eyes. In undeath, his skin has paled to something like darkened porcelain. The green eyes have also paled somewhat, but with the darkness of his eyebrows and his pale skin, they tend to shine out like emeralds. He dresses impeccably, usually preferring a suit with a fashionable twist, but can be more casual if the setting calls for it. History History In 1984, the Dupre tobacco empire was on the verge of collapse and the only thing that saved it was the Embrace of the last living heir, Sebastien Dupre. Since it’s beginnings in 1693 colonial America, it had survived the turmoil of the American Revolution and the loss of slave labor after the Civil War, but as people began to grow aware of the cancerous effects of smoking, investors and family members began abandoning it. To make things worse, Seb’s mother and father, the head of Dupre Tobacco, Inc., were murdered by the deranged husband of a woman that died of lung cancer after smoking Dupres for 40 years. Seb was only 20 years old, still in college, not viewed by the board as ready to assume responsibility over the business. Luckily, he had caught the eye of a Ventrue vampire, Edwin Duarte. Seeing an opportunity in the struggling business, the Ventrue took Seb as his protégé and they wrested back control of the company from the board and began restructuring. Along the way, Seb manipulated Edwin into embracing him and was inducted into the Ventrue ranks. Using Ventrue resources, the company returned to profit. When the Camarilla came for Maryland, they were one of the first to support it, providing an important revenue source. Edwin was killed in the power struggle, but Seb survived and helps to make sure that the Camarilla will remain funded and strong in Baltimore, protecting both his business interests and the interests of the vampire community. Within the city, Seb is known as a playboy and fashionable socialite, hosting lavish parties at Dupre Manor, frequenting popular nightclubs, and supporting the arts. Behind the scenes, he helps move money for the Camarilla, connives to affect both vampire and human politics, and even has an eye on criminal elements in the city. After all, tobacco is a dying industry, but marijuana is the future. He can often be found slumming it, as he has a very specific taste in blood and exclusively preys on younger men that have recently taken cocaine. There is something about the taste and the buzz that he gets from feeding on them. While he could survive on other blood, it almost makes him sick without the sweet nuances of flavor that cocaine gives the blood. Sera Blackwood Overview Overview "Everyone outside the Ivory Tower wants to rip it down. The only reason everyone isn't is because it's effective and the Sabbat is viewed as the greater of the two evils. If you ask me, they are no better than the humans they want to rule over." Basics Basics Name Sera Blackwood Player Quietcat Chronicle Baltimore After Dark Nature Director Demeanor Chameleon Concept stray cat? [I am horrible at this] Clan Lasombra Generation 9th Sire Katherine Cadamon Attributes Attributes Physical p Strength Specialization 11000 Dexterity 11100 Stamina 11000 Social s Charisma Specialization 11100 Manipulation Persausive 11111 Appearance 11000 Mental t Perception Specialization 11000 Intelligence 11100 Wits 11000 Abilities Abilities Talents p Alertness Specialization 10000 Athletics 11000 Awareness 10000 Brawl 00000 Empathy 10000 Expression 00000 Intimidation 10000 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 11000 Etiquette 11000 Firearms 11000 Larceny 00000 Melee 11000 Performance 11100 Stealth 11100 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 11000 Investigation 00000 Law 00000 Medicine 00000 Occult 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Dominate* 10000 Obtenebration* 11100 Potence* 11000 00000 00000 00000 Backgrounds Generations 11110 Resources 11110 Retainer 11000 00000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11100 Courage 11100 Humanity/Path 11111 11000 Path Humanity Bearing Willpower 11111 00000 11111 00000 Blood Pool 11111 11111 11110 00000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Controllable Night Sight Clan 2 Blush of Health Physical 2 Queen of Shadow Clan 4 Eat Food Physical 1 Crackshot Physical 1 Flaw Type Bonus Dark Secret (Former Sabbat) Social 1 Recruitment Target (Sabbat) Social 1 Demon Hounded Supernatural 3 Kiss of Death Supernatural 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 31 Notes Freebie:Controllable Night Sight: 2Blush of Health: 2 Queen of Shadow: 4Eat Food: 1Obtenebration: 7Resources: 1Retainer: 1Crackshot: 3XPObtenebration: 10 (third Dot)Potence: 5 ( Seoncd Dot)Retainer : 2(Second Dot)Dexterity: 8 (Third Dot)Resources : 6 (Fourth Dot)Willpower: 4  5th dot Derangements Expanded Backgrounds Expanded Backgrounds Allies N/A Contacts N/A Fame N/A Herd N/A Influence N/A Mentor N/A Resources Stocks and Bonds.Mansion/Haven Retainers Albert Laurence, a remnant of Sera's past.Albert once served Sera's family and kept the estate in shape after her main family's disappearance. He turned into a Ghoul to serve even longer and protect her. His first way of doing this in modern times is by making it appear like he is more of a vampire than she is. Skills: ( Alertness, Drive, Etiquette) Potence 1 Status ??? Other Rights & Possessions Rights & Possessions Gear (Carried) .44 MagnumKnife Feeding Grounds The Rack Havens Victorian-style mansion in Central District Equipment (Owned) Hunting Rifle Vehicles Honda Shadow Spirit (Black  Motorcycle)Honda Accord 2020  ( Black Car) Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 90 Apparent Age 25 D.O.B. December 22 1,932 R.I.P. December 22 1,957 Hair Black Eyes Brown Race Caucasian Nationality Candana Height 5'8 Build Slim Gender Female Face Claim History History She was born under a total eclipse on the darkest day in Montreal, Canada. One specific Lasombra noticed this and decided it would be interesting to embrace someone born on this day. Years later, Sera's life as a human was going until things just slowly started going downhill constantly. First, it was her pet going missing, her friends have died in various ways. Then any close family she had were slaughtered and she nearly died herself.  She didn't understand what she did to deserve such a horrible turn in her life. But she just closed herself off from anyone else and continued on with her life trying to run her family business mostly by herself.It was on her 25th birthday, December 22 1,957 the one behind everything going wrong embraced Sera since she passed the test of continuing forward even after everything she loved was lost.  Sera did not take well to the embrace mentally but she was able to keep that to herself. The monster that turned her could likely just as easily get rid of her. There were very few good memories and many horrific ones. It was a struggle not to let the beast out and keep her humanity. While not drawing attention to herself. Like any vampire who has been around for a while her hands were stained with blood. The Sabbat's goals just didn't match Sera's wants for her new undead life. A life of her own and not to devolve into a monster. For some reason, she clings to her humanity, it could be cause she could still pass as human for the most part until she stares into a mirror. In 1,967  an ambush set by the Society of Leopold managed to kill most of Sera's pack she was working with slain she saw this happening and decided to toss some of her belongings into the flaming corpse of a vampire and planned on fleeing Canada. The human part of her made her make one final stop by her estate where she grew up. She wasn't expecting anyone to be there, but the old family bulter was still there. Albert always had a keen eye even in his old age he spotted her. She knew she would need a ghoul, but one who could be trusted and he won't let her leave with him. So she took him with her and fled to the United States roaming from coastal city to coastal city keeping a low near nonexistent profile. However ever since she left Canada, a demon has been popping up wherever she goes bothering her. As if the Abyss is chasing her for leaving her clan and trying to get her to do things for it now and then. She arrived in Baltimore after the Camarilla moved in. She saw something brewing something would happen within a few years to the city possibly. She tapped into some of the wealth she stored up and sold some stock to buy property there. As she thought about the event that happened in 1967.  If hunters got even stronger since her encounter with them, she would eventually need to pick a side at some point. The Camarilla might stake her because of her clan. The Saabat might leave her out in the sun or torture her if they find out she has just been avoiding them for years. There is no way the anarchs would consider trusting her. So she waits and plans for her chance to make a change that would benefit her. For the right time to step out of the shadows. Simon Temple Overview Overview Simon is quiet and intense. He's not at all shy, he simply speaks when he feels he has something to say. His eyes are constantly roving and taking in data. There is a coldness about him that sets him apart from others. He dresses in casually in loose fitting clothing that is easy to move in. His clothing is universally black. Basics Basics Name Simon Temple Player Ben McInnis Chronicle Baltimore After Dark Nature Survivor Demeanor Eye of the Storm Concept Scholar Crusader Clan Tremere Antitribu Generation 11 Sire Clarissa Attributes Attributes Physical p Strength 11100 Dexterity 11100 Stamina 11000 Social s Charisma 11000 Manipulation 11000 Appearance 11000 Mental t Perception 11100 Intelligence Book Knowledge 11110 Wits 11100 Abilities Abilities Talents p Alertness 00000 Athletics 00000 Awareness 00000 Brawl 11100 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 10000 Streetwise 10000 Subterfuge 10000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 11100 Melee 11000 Performance 00000 Stealth 11000 Survival 11000 00000 Knowledge t Academics 11100 Computers 11000 Finance 00000 Investigation 11000 Law 00000 Medicine 00000 Occult 11100 Politics 00000 Science 00000 Technology 11100 00000 Advantages Advantages Disciplines Thaumaturgy 11100 Auspex 10000 00000 00000 00000 00000 Backgrounds Generation 11000 Resources 11000 Rituals 11100 00000 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 10000 Courage 11111 Humanity/Path 11100 00000 Path Caine Bearing Faith. The righteousness of the Cainite is apparent to all. The bearing modifier affects all rolls that rely on the vampire’s image as a devout Kindred and scholar of Caine’s teachings. Willpower 11111 00000 11111 00000 Blood Pool 11111111111 10000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Unmarked Antitribu Clan Specific 5 Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Illuminate the Trail of Prey 1 Path Path of Blood 11100 Lure of Flames 11000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 1 Spent 14 Notes Freebies:  5-Unmarked Antitribu   1- Generation to 2 7- Thaumaturgy to 3 1- Leadership to 1 Experience: 14- Lure of Flames to 2 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Annuity left to him by his deceased parents Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Clothes, trench coat, machete, hunting knives, pocketknife, lockpicking kit, small precision tool kit, backpack, ritual supplies, burner phone Feeding Grounds Havens Equipment (Owned) Assortment of books, ritual equipment, toolbox, laptop Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 33 Apparent Age 23 D.O.B. Oct. 3, 1991 R.I.P. Sometime in spring of 2014 Hair White Eyes Light pink Race Caucasian Nationality American Height 6'2" Build Lean and well-muscled Gender Male Face Claim Original (Artbreeder AI) Simon is tall with a lean, well-muscled frame. He slouches slightly and does not like to make eye contact. He dresses loose-fitting dark clothes that are good for traveling and sneaking around. History History Simon was born to Elias and Myra Temple in Towson, Maryland. He was born albino and became the subject of ridicule for his strangeness. His parents were both high earners and Simon wanted for nothing except companionship. His parents were always working and his peers avoided him because of his strange looks, so Simon found solace in books. He developed an obsessive interest in history, particularly the time period of the Crusades. He found out he was descended from a Templar knight, and this fueled his interest even more. His intellect got him ahead and he skipped grades. He started high school at age 12 and graduated with honors at 16. His parents were proud of his academic success, but still spent no greater time with him. He started college at Johns Hopkins with a double major in Engineering and History. He earned his bachelor's degree with honors, as well as a master’s degree. He was in his first year of doctoral studies when tragedy struck. His parents died under mysterious circumstances. They had gone on vacation to the islands, but their plane crashed overseas and was never recovered. Simon was devastated on a number of levels; anger that his parents had now completely abandoned them and regret that he’d never gotten to reconcile their distance from him. Luckily for Simon, his parents had left him an annuity that would pay out for the rest of his life, but he did not care. They were gone and there was nothing he could do to change that. He dropped out of school and drifted for a time. He got into the occult; at first as a chance to make contact with his parent’s ghosts, but as he got deeper into it, his natural curiosity took over. One night, he left a lecture from an occultist of some note who’d been discussing his theories on transubstantiation and bridging the physical and non-physical worlds. Simon was in his own head. The theories seemed sound, but he could not see how they could be actualized. As he mulled this over, he did not see the shadow that parted from the wall of an alley he passed. Suddenly, he was clocked over the head and the world went black. He couldn’t move. Something surrounded him on all sides. Hunger like he’d never experienced before roared within him. Panic. Primitive fear of being trapped. His instincts kicked into overdrive. Animal frenzy blotted out his mind and he clawed and scratched through what he realized was dirt and bodies. Sheer terror flooded his body with adrenaline, and he screamed as he suffocated. It seemed like an eternity, but he finally broke through the nightmare morass into the open air. He gasped; shock rolled over him like an ice bath. He looked around. Others were struggling out of a writhing mass of half-buried bodies and detritus. There were others there. They were laughing. Rage. Simon lurched and pulled his legs from the pile. He charged at the ones who were laughing. He was in good shape. He’d had to fight against bullies his entire life and he’d realized quickly that the better shape he was in, the less likely the bullies were to pick on the albino kid. Simon swung hard at the first figure he reached. They laughed harder and backhanded him with careless ease. Simon flew through the air and landed in a heap. One of the figures walked up to him and put his foot on Simon’s chest. “He’s got fight", the figure said, still laughing, “we’ll keep this one.” Without another word, the figure lifted Simon up into the air and bit into his neck. Simon expected pain, but it was the opposite. Pleasure beyond anything he’d ever imagined flooded his senses. He was drifting, but he didn’t care. It would be an end and he’d finally be able to ask his parents all the questions he’d wanted to. They would have forever to be together… The pain returned. Something hot was pouring into his mouth. His nerve endings lit up like a livewire. Something within him drove him to drink and keep drinking. Too soon, the font was pulled away. Simon wasn’t thinking. All he wanted was that hot liquid. Someone tossed him into the back of a box truck with a number of others. He could tell they were as hungry as he was. They beat against the walls of the truck, desperate to escape and feed. Not long after, the doors were opened. Simon did not know where they were. All he knew was they had to feed. He and the others ran into the streets and memory drowned in a sea of red. When he came to himself, he was in a room. There was someone else in the room. He didn’t know how he knew, but he was sure of it. A candle flickered alight. For some reason, the sight of the candle unnerved Simon. There was a woman walking toward him. Some odd mark glowed on her forehead. He must be seeing things. The woman introduced herself as Clarissa. Much of what she said flew over Simon’s head. What was a ‘Tremere’ or ‘House Goratrix’? She said something about thaumaturgy, but at that moment it all flew over his head. The one thing she said that stuck was that he was dead and was reborn as a child of Caine. He didn’t know what that meant, but he learned soon enough. As the years passed, Simon learned exactly what Clarissa was talking about. He also learned that he was part of a sect called the Sabbat. They were an odd theocracy with the mission of eradicating the Antediluvians, the traitorous grand-childer of Caine, the first murderer and the first vampire. Clarissa encouraged him to study not only the arts of Thaumaturgy, the magical system created by their mutual clan of Cainites, the Tremere, but she also urged him to study the lore of Caine, their progenitor. At first, Simon tried to hold on to who he was before. He remembered what it was like to be human and felt cheated that it was stolen from him. Yet, the more he studied and the more he became entrenched in the nightly affairs of the Sword of Caine, the more his memory of humanity faded. Clarissa taught him what it was to be a Cainite. He spent ten years with her and her coven before he decided to move on. He’d heard the Sword was building once again in Baltimore. He’d survived for a decade. It was time for him to thrive. Sofia Antonia de Granada Overview Overview Famed leatherworker and Swordmaster the alluring Sofia has once again gdaced the new world with her presence to dazzle away the nights and be inspired anew. Or at least that's what she wants you to think... Basics Basics Name Sofia A. de Granada Player Spin Chronicle Baltimore After Dark Nature Scientist Demeanor Competitor Concept Artiste Swordmaster Clan Toreador (Volgirre) Generation 8th Sire Unknown Attributes Attributes Physical p Strength 11100 Dexterity Nimble 11110 Stamina Resilient 11110 Social T Charisma 11000 Manipulation 11000 Appearance Alluring 11110 Mental S Perception 11100 Intelligence 11100 Wits Sharp mind 11110 Abilities Abilities Talents p Alertness 11000 Athletics 11100 Awareness 00000 Brawl 00000 Empathy 11100 Expression 11000 Intimidation 10000 Leadership 00000 Streetwise 00000 Subterfuge bullshit artist 11110 00000 Skills s Animal Ken 00000 Crafts Leatherwork 11100 Drive 00000 Etiquette 11100 Firearms 00000 Larceny 10000 Melee Rapier 11111 Performance 11000 Stealth 00000 Survival 00000 00000 Knowledge t Academics 10000 Computers 00000 Finance 00000 Investigation 11000 Law 00000 Medicine Anatomy 11100 Occult 11000 Politics 11100 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex* 1000 Celerity* 11100 Vississitude* 11100 00000 Flesh of wind and Water 00000 00000 Backgrounds Generation 11111 Resources 11111 Alternate Identity 11110 Fame 11000 00000 00000 Virtues Conviction 11000 Self-Control 11100 Courage 11110 Path 11111 00000 Path Path of death and the soul Bearing Science Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 11111 00000 Blood/Turn 3 Merits & Flaws Merits & Flaws Merit Type Cost Promethean Clay Tzi 5 Eidetic Memory Memtal 2 Flaw Type Bonus One Eye Physical 2 Tic Physical 1 Eerie Presence Social 2 Tortured Artist Toreador 1 Touch of Frost.        Supernatural.    1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 115 Spent 110 Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Famed leatherworker and jewelry maker Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Rapier, smaller blades Feeding Grounds Tbd Havens Luxury high-rise penthouse complete with a workshop Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 166 Apparent Age Mid 30s* D.O.B. 1866 R.I.P. 1892 Hair Black Eyes Black Race Hispanic Nationality Spanmish Height 1.81m Build Lean and very atheleric Gender F Face Claim Catherine Zeta-Jones in Zorro era History History So, as far as the cam is concerned she is Sofia Antonia de Granada, last known apprentice of Don Luiz Pacheco de Narvajes, a 1600s spanmish Fencing master and philosophers,before being ghouled into service by an annon spaniard toreador and made to be his librarian, even publishing Pacheco's Magnum Opus - The New Science and Philosophy of Skill at Arms - under anonymity and then being brought into vampiredom a few years later, rising to prominence not only as a fencing master but also a craftswoman, making fine clothes and jewels. Of course this is all bullshit, even their age. She just stole the identify of a random serf in the spanmish records one night. The part of the annonynous spaniard toreador and the ghouling, minus the date, is not bullshit It just so happens they do know the works of Pacheco quite well, since spanmish fending does a pretty good job of hacking people into elegant bits Sorrell Overview Overview A miscreant of a Ravnos who joyfully stirs the pot. Finding himself bored after several decades of meandering from the west to the east. Sorrel ends up in Baltimore on a mission, problem is. Each time someone ask the mission changes. Basics Basics Name Sorrel Player Thom Chronicle Baltimore After Dark Nature Caregiver Demeanor Bon Vivant Concept Circus performer Clan Ravnos Generation 11th Sire Jaren Attributes Attributes Physical p Strength 11000 Dexterity Nimble 11110 Stamina 11100 Social s Charisma Trustworthy 11110 Manipulation Quick Talking 11110 Appearance 11100 Mental t Perception 11000 Intelligence 11000 Wits 11100 Abilities Abilities Talents s Alertness 11000 Athletics: acrobatics 11110 Awareness 11000 Brawl 11000 Empathy 11000 Expression 10000 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge Lying 11110 00000 Skills p Animal Ken Mammals 11110 Crafts 00000 Drive Chase 11000 Etiquette 00000 Firearms 00000 Larceny Slight of hand, pick-pocketing 11110 Melee 11000 Performance Public Speaking 11110 Stealth Lost in crowds 11110 Survival 11000 00000 Knowledge t Academics 10000 Computers 10000 Finance 00000 Investigation 10000 Law 10000 Medicine 00000 Occult 1110 Politics 10000 Science Chemistry 11000 Technology 10000 00000 Advantages Advantages Disciplines Animalism* 11000 Chimerstry * 11110 Obfuscate * 11100 00000 00000 00000 Backgrounds Generation 11000 Resources 11100 Herd 11000 Haven 10000 Retainer Mr. Branza (Mouse) 10000 Retainer Sir, Chein (Dog) 11000 Retainer Jacobi 11000 Virtues Conscience 11100 Self-Control 11100 Courage 11110 Humanity/Path 1111110000 Path Humanity Bearing Willpower 11111 11000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn 12/1 Merits & Flaws Merits & Flaws Merit Type Cost Legerdemain Clan 1 Critters Clan 2 Vaishya Clan 1 Heart of needles Clans 3 Language (French, Romanian) Flaw Type Bonus Old flame(sire) Social 2 Enemy  (broodmate) Social 2 New arrival Social 1 Nightmares Mental 1 Prey exclusion (women) Mental 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Freebies retainer 2: 1, retainer 2: 1, haven 1, herd 2, wp 5-7: 3, atheltics 2-4 6, Subterfuge 4: 2spend cost remaining ----- ----- 110 animalism 1-2 15 95 Obfuscate 1-3 25 70 academics 1 3 67 investigation 1 3 64 law 1 3 61 politics 1 3 58 animal Kin 4 6 52 Larceny 4 6 46 performance 4 6 40 Stealth 6 34 Larceny specs 6 28 drive 1-2 5 23 Melee 1-2 5 18 Alertness 1-2 5 13 awareness 1-2 5 8 Brawl 1-2 5 3 Technology 1:electrical systems 3 0 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Small collection of repeat watchers of street performances/ fan boys Influence Mentor Resources A century or so of collecting tips and investiments Retainers Mr. Branza(mouse) Sir, Chein Obfuscate 1. Jacobi. Human for money atraining. Animailism Status Other Old flame: his sire has been looking for him ans untimely  that's why he is on the east coast. To try and hide from the older ravnos. Enemy:  Sarah. Other street urchin turned wander. She a jealous bitch. Hates the fact that jaren perfers Sorrel and has spent the last 2 centuries being a pain in the ass. Rights & Possessions Rights & Possessions Gear (Carried) Cell phone, several wallets, knife, lockpicks, backpack with performance tools. (Juggling stuff, cards, magical tricks) Feeding Grounds Havens Equipment (Owned) Pet stuff, stuff to make smoke bombs/stink bombs/fireworks, a stake Vehicles A moped, jacobi has a small Chevy spark in red Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 220 Apparent Age Mid 20s D.O.B. 1859 R.I.P. 1882 Hair Red Eyes Amber Race White(ish) Nationality French Height 6'2 Build Gangly Gender Male Face Claim Random pretty dude History History 1859: born to lower class French workers. Mothers name was rosemary Marie  and his father was Jacob. His mother died in childbirth and his father rapidly turned alcoholic,  leaving Sorrel to take care of himself 1870: father died from alcoholic poisoning. Sorrel was sent to a home for orphans 1872 ran away from the home due to.... abuse,  turning to a life of petty crime to survive. 1878 was picked up by a entertainment show owner after sorrel was caught using juggling shows as a distraction. 1880: performed for the courts of Louis  the xiv for the first time, the show owner having pulled strings to be able to perform at the royal courts 1882:  when the revolution caused a shake up, he attempted to flee Paris, resorting to breaking  into a nobles house. Unfortunately it was belong to his new sire. amused by the little thief Joren decided to embrace him. 1940: having spent several decades traveling eastern  Europe  with his sire,  learning what it meant to be of clan Ravnos and learning his sires language Sorrel got bored. Waiting till his sire was lost in an opium haze, Sorrel  sneaked  out of his sire's camp and smuggled himself to america 1943+ while his name was not terribly known, for the man used his skill at Obfuscate to hide. He was there in the west coast rebellion. Not for  fighting or slaying tower members But to be a general  nuance. 2022. Having spent several more decades traveling with his new ghoul-friend. Sorrel  and Jacobi moved from tiny town to large city and on and on till they found Baltimore Tegan Salgado Overview Overview On the nights where her mind is intact, Tegan prefers to stay under the radar and avoid making ripples in her new unlife. She leads a quiet and curious life, often swayed by the whims of her inner workings. On the surface she can come off as simple, and at worst, completely helpless.On other nights, Tegan is Annie. A young, college-aged human set on living her life for one more beautiful evening. Basics Basics Name Tegan Salgado Player moonstrewn Chronicle Baltimore After Dark Nature Enigma Demeanor Child Concept Survivor's Guilt Clan Malkavian Generation 10th Sire Meredith Coffey Attributes Attributes Physical p Strength 11000 Dexterity 11100 Stamina 11000 Social s Charisma 11100 Manipulation 11100 Appearance 11100 Mental t Perception Insightful 11110 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness 11100 Athletics 10000 Awareness 11000 Brawl 10000 Empathy 11000 Expression 10000 Intimidation 00000 Leadership 00000 Streetwise 10000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 00000 Firearms 00000 Larceny 10000 Melee 00000 Performance 00000 Stealth 11000 Survival 10000 00000 Knowledge t Academics 10000 Computers 11000 Finance 00000 Investigation 11100 Law 10000 Medicine 00000 Occult 11000 Politics 00000 Science 10000 Technology 10000 00000 Advantages Advantages Disciplines Auspex * 10000 Dementation * 10000 Obfuscate * 10000 00000 00000 00000 Backgrounds Generation 11100 Herd 10000 Retainer 10000 Mentor 10000 00000 00000 Virtues Conscience 11110 Self-Control 11100 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11110 00000 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Eat Food Physical 1 Harmless Social 1 Blush of Health Physical 2 Sanctity Social 2 Deceptive Aura Supernatural 1 Flaw Type Bonus Deep Sleeper Mental 1 Weak-Willed Mental 3 Masquerade Breaker Social 2 New Kid Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 20 Spent 0 Notes 22/22 Freebies Spent -1, Willpower 4 -5, Dex 3 -5, Manipulation 3 -7, Merits -2, Law 1 -2, Investigation 3 Derangements Multiple Personalities Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Some nerdy college boys. Influence Mentor TBD Resources Retainers TBD Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles None. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Twenty Apparent Age Late teens / Early twenties D.O.B. February 5 R.I.P. 2022 Hair Blonde Eyes Brown Race White Nationality American Height 5'6" Build Slim Gender Female Face Claim Anya Taylor-Joy History History Tegan was born and raised in a small town in Illinois by a single mother. Her father had been an older man with an existing family, and he had no interest in getting to know the product of his affair. Her mother later re-married and had another child, Tegan’s little sister, and they lived a comfortable life in the suburbs. Often overlooked by her peers for her strange features, she was a quiet and studious creature. She found herself envying the lives of other girls her age. She wanted to be like them: confident, happy, beautiful and full of life. It wasn't until she met a girl named Annie in college that Tegan felt like she was finally living her own story. Annie was like the girls from her hometown, except she saw Tegan. They became fast friends, inseparable as they took on their new lives together as young adults. Tegan was learning she could be herself and everything she wanted, too. It was one evening that Annie never returned to their dorm from a party that changed Tegan's life forever. A heavy thumping on the door woke Tegan from her sleep; she opened the door two the sight of two officers. Annie had been found dead at dawn. Murdered. Someone had laid her down outside of a hospital, closed her eyes, covered her with a blanket, and tucked a battered stuffed toy under her arm. Her throat had been torn asunder and her body was drained completely of blood. It was a sick display of savagery and love. After intense questioning and searching, there were still no leads as to who killed Annie. Her face was everywhere: on the television, the computer, in the newspaper, on posters around campus– there was nowhere Tegan could go that Annie wasn’t. Least of all in her mind. The only way to quell her guilt was to act. She looked into everyone Annie knew, everyone at the party that evening, every person that could have possibly been connected to her. Every lead led to a dead end. Eventually, Tegan found herself at the warehouse the party had been at. It was void of light and life. Bottles, cans and red cups littered the ground. There was nothing left behind that the cops hadn’t combed over, she knew, but if she followed Annie’s steps, she had to find something. Anything. She walked the same path as Annie would have, imagining herself in Annie’s place that night: party-weary, hot from dancing, the taste of beer on her tongue. The night was alive with potential rather than danger. A weight slammed onto Tegan, taking her down onto the concrete. She heard screaming, shrieking, and she realized it was coming from her own lungs. Her head was yanked back, and her world bloomed with a pleasure unparalleled. And then darkness. When Tegan woke in the darkness, hidden safely beneath a stairway, she was covered with a blanket and had a tattered toy resting in the space between her arm and torso. A stuffed doll, long since loved and forgotten by some child. Both it and the blanket were sticky with blood, as were her skin and clothes. But when she felt her throat, there was no wound. Just cold flesh. “You lived,” a voice whispered, thin and soft. If Tegan’s heart had been beating, it may have stopped at that moment. “I didn’t think you would. The others didn’t.” Tegan’s eyes scanned the darkness as the voice continued, her weak limbs moving over the concrete floor to drag herself out from under the stairs. It was then that she spotted the pale vision in the dark. A spindly woman with dark hair left in unclean clumps. She looked more ghost than human, and Tegan would learn why in time. “My daughter.” Thiago Téo Torres Overview Overview Calling Baltimore home for nearly eighty years, Thiago has seen many come and go. First hidden amongst the Camarilla, then drug into Sabbat politics by his clan, then nearly dying as the Camarilla stormed the city. Thiago has remained hidden, a shadow on the walls of Baltimore for the past twelve years, only now has he decided to grace the new regime with his face.Stepping from a Water Taxi onto the streets of Fells Point, Thiago seeks a meal and a meet. Satiating himself before seeking an audience with the Prince should save the upcoming scene from becoming an ugly one, and ending Thiago's quest for another chance at relevance before it has begun. Thiago Téo Torres Backstory - https://docs.google.com/document/d/1VNeaDwQ8ygTJ6YtI7Z9q-60cqqHAV5sFXnkVusbYg40/edit?usp=sharing Basics Basics Name Thiago Téo Torres Player Wartok Chronicle Baltimore After Dark Nature Capitalist Demeanor Celebrant Concept Sabbat Sleeper Agent Clan Lasombra Generation 8th Sire Rodrigo Espinoza Attributes Attributes Physical T Strength 11100 Dexterity 11100 Stamina 11100 Social P Charisma Smooth Talker 11110 Manipulation Persuasive 11110 Appearance 11100 Mental S Perception Insightful 11110 Intelligence 11100 Wits Strategy Changes 11110 Abilities Abilities Talents p Alertness 11100 Athletics 10000 Awareness 11000 Brawl 00000 Empathy 11100 Expression 11100 Intimidation Blackmail 11110 Leadership Military 11110 Streetwise 10000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 11100 Firearms 00000 Larceny 11000 Melee Knives 11110 Performance 10000 Stealth Shadowing 11110 Survival 11000 00000 Knowledge t Academics 11000 Computers 00000 Finance Corporations 11110 Investigation 11000 Law 00000 Medicine 00000 Occult 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Dominate 11100 Obtenebration 11110 Potence 10000 Obfuscate 11000 00000 00000 Backgrounds Generation 11111 Herd 11000 Contacts 11000 Resources 11110 00000 00000 Virtues Conscience 11000 Self-Control 11110 Courage 11111 Humanity 1111110000 Path Bearing Willpower 11111 11100 11111 11100 Blood Pool 11111 11111 11111 00000 Blood/Turn 3 Merits & Flaws Merits & Flaws Merit Type Cost Eyes of Shadow Lasombra 2 Enchanting Voice Physical 2 Natural Linguist Mental 2 Calm Heart Mental 3 Flaw Type Bonus Vulnerability to Silver Physical 2 Lunacy Mental 2 Beacon of the Unholy Supernatural 2 Tic/Twitch - Twirls Balisong Physical 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 8 Spent Notes Freebies: 13/13Willpower (6-7) - 2Self Control (4) - 2Contacts (1-2) - 2Resources (1-4) - 4Streetwise (1) - 2Allies (1) - 1Experience: (Age Based - 173)Strength (3) - 8Stamina (3) - 8Willpower (8) - 7Obtenebration (3-4) - 25Obfuscate (1-2) - 17Dominate (2-3) - 15Intelligence (3) - 8Wits (4) - 12Intimidation (2-4) - 12Leadership (2-4) - 12Larceny (1-2) - 5Melee (4) - 6Stealth (3-4) - 10Survival (1-2) - 5 Finance (3-4) - 10Investigation (2) - 2Occult (2-3) - 6Subterfuge (1-2) 5 Derangements Expanded Backgrounds Expanded Backgrounds Allies Sabastian Morgan - Financial advisor and Informant Contacts Stock Brokers and Bankers Fame Herd Lost herd in Sabbat/Camarilla war over Baltimore (2012) Influence Mentor Resources Several Checking Accounts (Local Banks), Stocks, and Offshore Accounts - Local accounts have debit card access Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) All black Balisong, Ka-Bar combat knife, wallet, cell phone Feeding Grounds No set grounds Havens Fort Carroll Equipment (Owned) Same as carried Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 268 Apparent Age 30 D.O.B. 05-17-1726 R.I.P. 07-05-1756 Hair Black Eyes Greens Race Nationality Portuguese Height 6'2" Build Muscular Gender Male Face Claim Midjourney Languages: Native: Portuguese Learned: Spanish, French, Lingua Franca, Latin, Italian, Greek, Arabic, Egyptian, Ottoman, Turkish, English History History https://docs.google.com/document/d/1VNeaDwQ8ygTJ6YtI7Z9q-60cqqHAV5sFXnkVusbYg40/edit?usp=sharingThomas Williams Overview Overview Thomas Williams, The man from nowhere. Basics Basics Name Thomas Williams Player Nugget Chronicle Baltimore After Dark Nature Survivor Demeanor Caretaker Concept Former Mr. Hood Clan Nosferatu Generation 10th Sire Mr. Hood Attributes Attributes Physical p Strength Specialization 11100 Dexterity 11100 Stamina 11110 Social s Charisma Specialization 11100 Manipulation Mask of 1000 faces 11110 Appearance 00000 Mental t Perception Specialization 11100 Intelligence 11100 Wits Cunning 11110 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 10000 Awareness 00000 Brawl 11100 Empathy 10000 Expression 00000 Intimidation 11000 Leadership 11000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken Specialization 11000 Crafts 10000 Drive 00000 Etiquette 10000 Firearms 11100 Larceny 00000 Melee 00000 Performance Mask of 1000 faces 11110 Stealth 11000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 11000 Finance 11110 Investigation 11000 Law 11100 Medicine 00000 Occult Camarilla 11100 Politics Getting things done 11110 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism* 10000 Obfuscate* 11100 Potence* 11100 Dominate 11100 00000 00000 Backgrounds Resources 11110 Herd 11100 Generation 11100 Contacts 10000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11111 10000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost False Reflection Clan 3 Entrepreneur Social 2 Language (Sarcee) Mental 0 Flaw Type Bonus Territorial Mental 2 New Arrival Social 1 Dark Secret (Former Mr. Hood) Social 1 Sire's Resentment Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 117 (40) Spent 77 Notes Things that Thomas no longer has access to. Subterfuge 3 4xp                                                           Finance 3 4xp                                                                 Crafts 1 3xp                                                                   Empathy 1 3xp                                                               Dominate 2 & 3 21xp                                                   Potence 2 7xp                                                                 Willpower 4 & 5 7xp   8/5/24Law 2 > 3 xp 4Dexterity 2 > 3 xp 8Brawl 2 > 3 xp 4Potence 2 > 3 xp 10Leadership 1 > 2 xp 2                                                                   Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Orphanage employees and potential Mr. Hoods Influence Mentor Resources Orphanage (Government Subsidies), Hood Transportation (international shipping company that also works with illegal entities) Retainers Status Other Limo Driver Sarah Roth, Ghoul of Master Hood, sent to keep track of Mr. Hood and head of the orphanage Current Orphans: James 14, Daniel 14, Sarah 7, Joseph 5 Rights & Possessions Rights & Possessions Gear (Carried) .45 Caliber Revolver Feeding Grounds Havens Equipment (Owned) Vehicles 1984 Chrysler Executive Limousine Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Mr. Hood 0 Cindy Harmon 3 Bound To Rating Description Description Age 36 Apparent Age n/a D.O.B. 1986 R.I.P. 2012 Hair white w/ large bald patches Eyes Red Race Grey Nationality American Height 6'0'' Build Tone Gender Male Face Claim Nos History History Thomas Williams had a fine childhood until his parents were killed in a terrible car crash when he was 5. he was to young to understand the suspicious circumstances of the crash or how they were simply collateral damage in a power struggle. He was only in the orphanage for a week before him and his sister were adopted by a mysterious man named Mr. Hood. his house was a mansion with servants and maids. Thomas and his sister had a caretaker and never really met Mr. Hood except on a few rare occasions. Thomas was sad and always missed his parents, but their new life wasn't bad. They were always taken care of and well looked after. Eventually other children came to live their as well, so no one was ever lonely. Mr. Hood made sure everyone was happy and well taken care of and well educated he was very nice.... or atleast everyone assumed he was. When Mr. Hood was home he spent most of his time on the 3rd floor, where no one was allowed. When Thomas turned 16 Mr. Hood summoned Thomas to his office on the 3rd floor. Thomas was nervous but excited. Mr. Hood explained Thomas would begin taking special lessons and working closely with a new teacher. When Thomas was ready he was taught everything about vampires and was given the choice to become Mr. Hood himself. If he agreed he would be trained to be Mr. Hood and sent to another city to grow and become Mr. Hood in a new city and grow the entity that was Mr. Hood. Recently Cindy Harmon, rescued Thomas from Master Hood, now Thomas is having an Identity crisis and blood bond withdrawals Torri Ichiki Overview Overview A former hunter stumbled her way into Baltimore before her group as a novice hunter to scope out the area met her demise after multiple encounters with her sire. Having loathed her condition she uses her militia in the aid of rallying for the Camarilla in a sense of twisted fate.Though participating in a different sect than her sire's wishes for reasons that are unclear, it seems that the former hunter has embraced unlife in a strange and unique way of her own. Basics Basics Name Torri Ichiki Player Mitzu Chronicle Baltimore After Dark Nature Bravo Demeanor Eye of the Storm Concept Challenged Hunter Clan City Gangrel Generation 11th Sire Max Attributes Attributes Physical p Strength Vicious 11110 Dexterity Lighting-Reflexes 11110 Stamina 11000 Social T Charisma 10000 Manipulation 10000 Appearance Sex-Appeal 11110 Mental S Perception Tactical 11110 Intelligence 10000 Wits 11100 Abilities Abilities Talents S Alertness 11100 Athletics 11100 Awareness 11100 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 11100 Leadership 00000 Streetwise 00000 Subterfuge 10000 00000 Skills P Animal Ken 00000 Crafts 11100 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee Swords 11111 Performance 11100 Stealth 11000 Survival 11000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 10000 Law 10000 Medicine Emergency Care 11111 Occult 11000 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Celerity 11100 Obfuscate 10000 Protean 10000 00000 00000 00000 Backgrounds Generation 11100 Resources 11000 Armory 10000 Allies 11000 Mentor 10000 00000 Virtues Conviction 11110 Instinct 10000 Courage 11111 Humanity/Path 11111 00000 Path Feral Heart Bearing Willpower 11111 10000 00000 00000 Blood Pool 11111 11111 11000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Iron Will Metal 3 Eat Food Physical 1 Sabbat Survivor Social 1 Bullyboy Social 2 Flaw Type Bonus Lunacy Mental 2 Rat in a Cage Clan 2 Recruitment Target (Sabbat) Social 1 Prey Exclusion (Children) Mental 1 Sire's Resentment Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 4 Spent 0 Notes Freebee: 15/15Ability: 15Melee 3>5 +4Medicine 3>5 +4Intimidation 0>3 +6Willpower: 1Willpower 5>6 +1Flaws: 7/7Ability: 5Streetwise 0>1 +2Law 0>1 +2Subterfuge 0>1 +2Merit: 7Starter: 35/35Abilities: 5Subterfuge: 0>1 +3Occult: 0>2 +5Law: 0>1 +3Disciplines: 15Celerity: 1>3 +15Background: 7Resources: 1>2 +2Allies: 1>2 +2Mentor: 0>1 +3Earned: 0/2 Derangements Expanded Backgrounds Expanded Backgrounds Allies Haywood Finley:A 45 year old man that runs a bond company [Haywood Bonds], though just as a front with business he runs hits on all sorts of people while being a kindred himself and a member of the Camarilla.Abbie Russell:A 55 year old nurse that runs a black-market of illegally gathered blood bags and other medical oddities sold from outside of MedStar Union's Hospital's abandoned underground storage [west wing]. Having owed a favor to Torri for reasons that are unclear Contacts N/A Fame N/A Herd N/A Influence N/A Mentor Haywood Finley Resources Unhanded cash jobs received from Haywood Bonds odd jobs.Discounted Blood Bags at MedStar Union's Hospital. Retainers N/A Status N/A Other 2400 N Howard Street #105 [Armory] Rights & Possessions Rights & Possessions Gear (Carried) Arming Sword (sheathed) [only while presenting at court or on a mission], Smartphone, Wallet (fake ID, $200USD) Feeding Grounds MedStar Union Hospital [Bloodbags] Havens N/A Equipment (Owned) Armory: Arming Swords x3, switchblades, Gasoline Canisters (Full) x3, Gasoline Canisters (Empty) x2, Box of Match Sticks, Canvas Bag, Old Katana Vehicles Rusted 1989 Dodge Ram Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 24 [59] Apparent Age 22 D.O.B. October 27, 1965 R.I.P. October 31, 1989 [35] Hair Dusty Brown Eyes Dusty Brown Race Japanese Nationality American Height 5'7" Build Ectomorph Muscular Gender Cis Female Face Claim Asa Mitaka - Unknown, Midjourney - AI [see linked items] -------------------  Character Description  ------------------- Torri is a slim woman with soft brown almond eyes and shoulder-length dark brown hair. Though having a pale complexion covered in scars from her time as a hunter.She is often seen dressed in Nu Goth attire. History History Torri was a simple girl born to a Japanese-Immigrant family that moved to the Baltimore area and had converted to the Catholic faith before her eldest sisters conception. Having been the middle child out of five siblings did she never feel alone but had also received the least of her parents attention while practicing her faith. While most of her childhood wasn't much to note other than she was a quiet kid with strange interests despite her upbringing. Having been sent to a nunnery during puberty she doesn't have many memories relating to her family.Torri being sent to the Nunnery in 1977 but later fled hating her life there in practice and finding herself distanced from the faith would she have ended up in a group of hunters in 1982. Proving to be of great value was she sent on odd missions with David and a small collective of recruits on various bounties but... one wouldn't turn out so well.Having been a few years would she have been sent out on a mission with David and two other graduates to inspect recent reports about a disappearance by the Baltimore Airport and mysterious activity that had taken place after dark in the local area. Torri was elated to go on her first hunting mission but soon found herself bored and having wandered outside the hotel to report back to the others had she spotted a strange person among the car garage. Thinking little of it she kept on walking.That proved to be a fatal mistake that led to a fight among the pair. Torri having felt confident with her own abilities refused to call for backup with her headset after being left bloody from the fight with Max standing before her leaving her helpless to make an attempt to call for backup only to feel Max fling the headpiece against the wall before feeling Max pick her up taking her away from the scene. After that Torri doesn't remember the rest of what all had happened. Torri would later wake after finding a dead body before her left with a strange sensation in her mouth causing her to scream in terror and run away from the scene. Having some semblance of what had happened to her did she spend the next few years wandering in terror hating her existence yet... there was merit to it. Finding herself to be stronger than before in ways she couldn't imagine and how easier it was to accept it... She found herself settling in to her newfound situation well. Being taken under the wing of Haywood would she find a footing while crashing in his loft above the bonds until she could find a Haven of her own recognizing her need and usefulness she would start work for him in 1990 as a contracted bounty hunter. But late one night as she had spotted her sire after finishing her target and dumping the body in a dumpster while on call with Haywood would she spot Max slamming the phone shut and immediately attacking Max with the switchblade. Though short lived Max quickly outmaneuvered her thanks to her fury that overtook her leaving her in torpor. After having returned battered and beaten would she speak with Haywood where he would have directed her to the prince after realizing her circumstance to speak with him. before being put under work as a hound for the sheriff and allowed during the year of 1996 to be allowed in as a member of the Camarilla due to their sire's supposed existence as a member of the sabbat. Having left for New York to assist there where she would remain with her base of operations for the next few years would she have returned to her old stomping grounds as a call of assistance before the prince had disappeared into the background to aid in the Baltimore Camarilla.Trinity Wheeler Overview Overview Trinity enjoys arts in all it's forms. She herself is a practiced painter and dancer.  Rather wealthy hobbyist and exotic Dancer. Enjoys body alteration. huge supporter of the entire LGBTQIA+ movement.  She enjoys riding her Motorcycle. She's a partier and loves any sort of social gathering within reason! Basics Basics Name Trinity Wheeler Player Alexa Chronicle Baltimore After Dark Nature Chameleon Demeanor Idealist Concept Toreador Socialite Clan Toreador Generation 13th Sire Leo Smith Attributes Attributes Physical t Strength 11000 Dexterity 11100 Stamina Durable 11110 Social p Charisma irresistible 11110 Manipulation silver-tongued 11110 Appearance provocative 11110 Mental s Perception Specialization 11100 Intelligence 11100 Wits 11100 Abilities Abilities Talents t Alertness 10000 Athletics Acrobatics 11110 Awareness 11000 Brawl 00000 Empathy 11100 Expression 11100 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge 11000 00000 Skills p Animal Ken 00000 Crafts Painting 11100 Drive 00000 Etiquette 11100 Firearms 11000 Larceny Sleight of Hand 11110 Melee 11000 Performance Dancing 11111 Stealth 11000 Survival 11000 00000 Knowledge s Academics Philosophy 11000 Computers 00000 Finance 11100 Investigation 11100 Law 11000 Medicine 00000 Occult 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex 11000 Celerity 11000 Presence 11100 Dominate 11000 00000 00000 Backgrounds Domain 11100 Status 11000 Retainer 10000 Fame 11110 Resources 11110 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11110 Courage 11110 Humanity/Path 11111 11100 Path Humanity Bearing Willpower 11111 00000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Blush of Health Physical 2 Enchanting Voice Physical 2 Acute Sense(Touch) Physical 1 Acute Sense(Smell) Physical 1 Acute Sense(Hearing) Physical 1 Flaw Type Bonus Short Physical 1 Addiction Physical 3 Tortured Artist Clan/Social 1 Territorial Mental 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 160 Spent 158 Notes Freebies: 2 FP - 1 Dot Humanity, 2 FP - Blush of Health, 2 FP - Enchanting Voice, 3 FP - Acute Senses X3, 1 FP - 2nd Dot Status, 2 FP - 2 Dots Fame, 2 FP - 2 dots 4th and 5th Dot Willpower, 2 FP - 4th dot Conscience/Conviction, 2 FP - 4th dot Courage, 2FP - 4th Dot Larceny, 2FP - 2nd dot Streetwise. XP: 12XP - 4th Dot Charisma, 12XP - 4th Dot Stamina, 8XP -  - 3rd dot Dexterity, 10XP - 3rd dot Presence. 5XP - 2nd dot Celerity, 5XP - 2nd dot Auspex, 3XP - 1st dot Resources, 2XP - 2nd dot Resources, 4XP - 3rd dot Resources, 6XP - 4th dot Resources, 10XP - 1st dot Dominate, 7XP 2nd dot Dominate, 6XP - 4th dot Performance,  8XP 5th dot performance,  3XP - 1st dot Stealth, 2XP - 2nd dot Stealth, 6XP  - 3rd dot Finance, 3XP 1st dot Law, 2XP - 2nd dot law, 3XP 1st dot Survival, 2XP - 2nd dot Survival, 3XP - 1st dot subterfuge, 2XP 2nd dot subterfuge, 3XP 1st dot Melee, 2XP 2nd dot Melee, 3XP - 1st dot Empathy. 6XP - 2nd and 3rd dot Empathy, 6XP - 2nd and 3rd dot expression. 2XP - second dot Awareness 12XP 2nd, 3rd and 4th dot Athletics Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Painting/Dancing Herd Influence Mentor Resources Wealthy. You rarely touch cash, as most of your assets exist in tangible forms that are themselves more valuable and stable than paper money. You hold more wealth than many of your local peers (if they can be called such a thing). When earning your Resources doesn’t enjoy your usual degree of attention, you can maintain a three-dot existence for up to a year, and a two-dot existence indefinitely. Current Employer: Night Shift Baltimore Retainers Gillian Michaels - Ghoul - Agent Status Toreador 2 Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Harley-Davidson LOW RIDER® ST Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 201 Apparent Age mid 20s(Was always younger than she looked real age at embrace was 32) D.O.B. 1/1/1822 R.I.P. 8/9/1854 Hair Blonde(Often Dyed) Eyes Hazel Race Caucasian/African-American/Spanish Mix Nationality American Height 4'6" Build 98 lbs Fit Well toned and Athletic Gender Female Face Claim Felisja Piana Trinity has several tattoos and piercings all over her body. She's Short but average weight for her height. Fit toned and athletic figure. History History Trinity was born in 1822 in Baltimore, Maryland. Her family wasn't very wealthy. In fact, they struggled to get by. That was until her parents discovered Trinity's artistic talents. Trinity's father then decided he was going to claim credit for his daughter's art. At the age of 12, her art started selling. The demand for her paintings rose greatly. At the age of 14, they started getting requests for custom paintings for prominent individuals all over Maryland. Around the time Trinity turned 17, it came out that her father was a fraud and, in fact, not the artist he claimed. Later that year, he was hanged for alleged crimes of fraud and theft. Most of the money her paintings had brought in was made to be forfeited and returned to the buyers still living. At the age of 19, Trinity's mom revealed the truth behind the paintings and who was responsible for them. This restored some of the family's credibility and standing in the state. At age 21, Trinity realized they needed money, and the paintings just stopped bringing in the money that they used to. Now as an adult Trinity was able to make her own decisions and follow her own path. Putting her painting on the back burner but not completely forgetting about it. She would continue to use painting as an outlet cause it made a great hobby after all even if you can't get rich from it. Trinity would start working as a prostitute, keeping it secret from her mother, utilizing the sleight-of-hand skills learned from her clan mates as well as working to improve them. She'd lie when asked where she was getting the money from, but her ability to make herself believeable was emmaculate. At the age of 22, Trinity was introduced to the realm of the supernatural and became a ghoul for a local artist/Toreador. Two years later, at 24 years old, she was embraced and became a full-fledged member of clan Toreador. Her sire would take her under his wing, being his only childe he had sired in more than a century. He trained her in the ways of the clan. Their structure as a society and the interworkings of the Camarilla He would then teach her what it meant to be kindred. Help her realize the full potential of her abilities and powers. Once he felt she had learned all she could from him in this area, he would move on to helping her master her painting skills. She would have a combined age of 85 (counting mortal years) before she was released from her sire's responsibility. Trinity would pick up fresh skills to help keep her finances stable and prevent dwindling. She'd enlist one of the former Toreador clan mates who would help her master the art of sleight of hand allowing her to pick pockets of unsuspecting men that she ultimately seduced for purposes of feeding. She kept painting despite having been turned and her mortal life being considered over. Her "death" only increased the price for which her work sold. However, the increased price for her former art still wasn't enough, even with the added income from prostitution. Her sire, along with a few other members of Clan Toreador, set up an account where the proceeds from her paintings would go. She later took an interest in dancing. She would learn to dance. Learning a wide variety of dance styles, which she would use to her advantage. She met a character one night while out working that introduced her to the world of professional dancing. He gave Trinity his contact information and said he would arrange an audition for the following evening. Trinity showed up and worked with the choreographers to prepare her routine for the audition. Trinity's performance was a little rough, but the man felt she definitely had a lot of potential. Trinity took the compliments and kind words after her performance to heart. She then dedicated all her free time to mastering as many forms of dance as she could. She would then go into torpor at the age of 121 combined years, where she would remain until 2010. During her time in torpor, the ghouls enlisted in her security would keep moving her from place to place to help ensure her safety and help prevent information about her location to being leaked. Waking up in 2010 brought all kinds of new adventures and lessons to be learned. She had been under the care and protection of Ghouls from other Clan mates during her extensive slumber. Fellow clanmates would do their best to acclimate her to the new world as much as they could, working a little at a time until she was fairly well caught up with the times, figuratively speaking. After being brought up to date with the times, she was once again free to return to her normal habits. It was 2020 when she began painting once more as a hobby and her outlet. Late in 2021, she took a part-time job dancing at various strip clubs and gentlemen's clubs to supplement her income. Now today she's almost as widely known locally from her strip tease performances as she used to be for her paintings in the olden days.Tyler Harris Overview Overview Tyler's a college kid, pretty close to getting his bachelors in computer science. He's not really sure what he's going to do with his life, but he stuck it out with school because it seemed like his only option. As his last semester draws nearer, he's becoming more and more reckless. Nearly nightly hookups with strangers, hanging out in dingy bars and seedy nightclubs for the thrill of it, and even dabbling in recreational drug use have been his "just another Tuesday night" for a few months, now... Basics Basics Name Tyler Harris Player AndyMae Chronicle Baltimore After Dark Nature Dabbler Demeanor Bon Vivant Concept Bratty Blood Bag Clan N/A Generation N/A Sire N/A Attributes Attributes Physical T Strength 10000 Dexterity 11100 Stamina 11000 Social P Charisma 11100 Manipulation 11000 Appearance Photogenic 11110 Mental S Perception 10000 Intelligence 11100 Wits 11100 Abilities Abilities Talents s Alertness 00000 Athletics 00000 Awareness 11100 Brawl 00000 Empathy Emotions 11110 Expression 11100 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge 00000 00000 Skills t Animal Ken 10000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 11000 Stealth 00000 Survival 10000 00000 Knowledge p Academics 11100 Computers "The Youtubes" 11110 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 11100 Technology 11000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds Resources 11111 Fame 11000 00000 00000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11110 Courage 11111 Humanity/Path 11111 11100 Path Bearing Willpower 11111 10000 11111 10000 Blood Pool 11000 00000 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Coldly Logical Mental 1 Concentration Mental 1 Computer Aptitude Mental 2 Precocious Mental 3 Flaw Type Bonus Impatient Mental 1 Soft-Hearted Mental 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 13 Spent 9 Notes Freebies: 23 total (21+2)Merits - 7+2 Courage - 4+1 Self Control - 2+2 Empathy - 4+1 Computers - 2+1 Willpower - 1+2 Resources - 2XP:+2 Streetwise - 5+1 Awareness - 4 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Fairly popular OnlyFans account + Insta model Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles 1951 Jaguar XK 120 in Black Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 23 Apparent Age 23 D.O.B. January 7th, 1999 R.I.P. N/A Hair Reddish Brown Eyes Light Hazel Race White Nationality 'Murican Height 5'10 Build Athletic/Lean Gender Male Face Claim Tim Borrmann History History Tyler grew up very wealthy, a trust-fund baby, and thoroughly spoilt, being allowed to do whatever he wanted, whenever he wanted. Going to college and "doing something with his brain" was his father's one stipulation to recieving his inheritance, and so Tyler is working on getting his BA in computer science though he genuinely has no idea what he's going to do with the degree since his inheritance is more than enough to live on for the rest of his life. Valeria "Valkyrie" Kane Overview Overview "Anyone who threatens my pack will beg for death long before I’m done with them."  - Valkyrie KaneValeria "Valkyrie" Kane, a name whispered in the shadows of the Sabbat, hails from the streets of Long Branch, New Jersey. Born in 1949, her past is soaked in blood and shrouded in legends, with tales of a fierce warrior who emerged from the darkness. Her brawling and melee skills are renowned, perfected over decades of hard-fought battles and fallen foes. She can often be found in underground fight clubs or alongside her packmates - The Chosen of Hunger. Her loyalty to the Sword of Caine is unwavering. Basics Basics Name Valeria "Valkyrie" Kane Player Sene Chronicle Baltimore After Dark Nature Bravo Demeanor Solider Concept Battle Maiden Clan Brujah Anti Generation 13th Sire Winter Vale Attributes Attributes Physical p Strength 11100 Dexterity Precise 11110 Stamina 11100 Social s Charisma 11100 Manipulation 11000 Appearance 11100 Mental t Perception 11000 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 10000 Awareness 00000 Brawl 11100 Empathy 00000 Expression 00000 Intimidation 11100 Leadership 11000 Streetwise 11000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 00000 Firearms 10000 Larceny 10000 Melee Knives 11110 Performance 00000 Stealth 11000 Survival 11000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 11000 Law 10000 Medicine 00000 Occult 11000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Celerity 11000 Potence 11100 Presence 00000 Fortitude 11000 00000 00000 Backgrounds Contacts 10000 Domain (Anchor) 11100 Resources 11110 Haven 10000 00000 00000 Virtues Conscience 11100 Self-Control 11100 Courage 11110 Humanity/Path 1111110000 Path Power and Inner Voice Bearing Willpower 11111 10000 00000 00000 Blood Pool 11111 1111100000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Additional Discipline (Fortitude) Supernatural 5 Enchanting Voice Physical 2 Flaw Type Bonus Obvious Predator 2 Infertile Vitae Physical 5 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 35 Notes 15 Freebies  Wits +1 - 5leadership 1 - 2Melee 4 - 2Domain- 3Willpower +2Resources- 1Experience Spent: Fortitude 1 (10)Celerity 2 (5)Potence 3 (10xp)Fortitude 2 (5)Leadership 2 (2xp)Stealth 1 (3xp Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Weapons Dealer | Mercenary Employer Fame Herd Influence Mentor Resources Mercenary work, Fight Clubs Retainers Status True Sabbat - Ductus of The Chosen of Hunger Other Rights & Possessions Rights & Possessions Gear (Carried) Combat Knife, Brass Knuckles, Glock 19, Leather Jacket, Combat Boots, Tactical Belt, Lockpicks, Flashlight, Multi-Tool, Photo of her family from before the embrace, Cigarettes and Zippo, Encrypted Smartphone Feeding Grounds Havens Equipment (Owned) Machete, Sawed-off Shotgun, Flashbangs, Hand-Axes, Full Tactical Gear, Survival Gear, Encrypted Radios, Home Gym, Maps of the city Vehicles Ducati Diavel 1260, Cadillac Escalade ESV Armored Edition Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Blackwood (Priest) 10 Achlys 7 Description Description Age 75 Apparent Age 25 D.O.B. October 13, 1949 R.I.P. 1972 Hair Black Eyes Green Race Caucasian Nationality American Height 5 ft 6 Build Lithe Gender Female Face Claim AI Generated Valeria is tall and muscular, with piercing green eyes and a wild mane of jet-black hair. She has a series of intricate tattoos running down her arms, each symbolizing a significant battle or victory. Her clothing is practical yet stylish, favoring leather jackets, combat boots, and fingerless gloves, perfect for both protection and movement in a fight. History History Valeria Kane was born on a cold winter night in 1949 in Long Branch, New Jersey, a town with a tough, working-class reputation. Growing up in a gritty neighborhood, she quickly learned that strength and tenacity were necessary for survival. From a young age, she displayed a natural talent for fighting, often defending herself and others from the dangers lurking in the shadows of her rough community.Valeria’s childhood was marked by hardship. Her father, a factory worker, was often absent, and her mother struggled to make ends meet. Valeria took on multiple jobs as a teenager, from waiting tables to boxing in underground fight clubs, where she earned the nickname "Valkyrie" for her fierce fighting style and warrior spirit.In the 1970s, during a particularly brutal street brawl, Valeria caught the eye of a Sabbat pack leader named Winter. Impressed by her raw power and relentless determination, Winter saw potential in her as a Brujah. After watching her fight night after night, she decided to Embrace her, transforming her into a vampire and welcoming her into the Sabbat.Valeria’s transition into vampire life was not without its challenges. She struggled with the new reality of her existence but found solace in the camaraderie and purpose offered by the Sabbat. She devoted herself to mastering her new abilities, focusing on enhancing her already impressive combat skills. Her loyalty to her pack and her dedication to their cause quickly earned her respect and recognition.Over the decades, Valeria rose through the ranks of the Sabbat, proving herself time and again in both combat and strategic planning. Her experience in underground fight clubs translated well to the brutal politics of vampire society. By the 1990s, she had established herself as a formidable leader, known for her tactical acumen and unyielding spirit. She took command of her own pack, leading them with a blend of discipline and fierce loyalty.As the leader of her pack, Valeria is a force to be reckoned with. She demands excellence from her subordinates, instilling in them the same discipline and strategic mindset that have served her so well. Her pack is known for their efficiency and ruthlessness. They sometimes take on Mercenary work together, but often times Valeria will do that on her own as well and has earned a name for herself in certain groups as someone who gets hard jobs done.Valeria’s personality is a blend of disciplined soldier and fierce warrior. She is strategic and methodical in her approach to leadership, always planning several steps ahead. Despite her tough exterior, she has a deep sense of justice and loyalty, valuing the bonds she shares with her pack. Her Bravo nature means she thrives in proving her strength and courage, always ready for the next challenge.Veronica Fowler Overview Overview Veronica 2.pngVeronica Fowler.pngVeronica Fowler.png Veronica Fowler is a vulgar yet creative individual, A writer with a past that charged her with turning her knack for writing and telling stories into something sustainable, and little filter outside of her work to keep her sexually charged and mean spirited behavior in check. Underneath that exterior, is a woman who struggles to create meaningful connections and sustain relationships, for one reason or another. Basics Basics Name Veronica Fowler Player fallenValor Chronicle Baltimore After Dark Nature Trickster Demeanor Deviant Concept Freak Gremlin Writer Clan Toreador Generation 14 Sire Jasmine Baxter Attributes Attributes Physical s Strength 11000 Dexterity 11100 Stamina 11100 Social t Charisma 11000 Manipulation 11100 Appearance 11000 Mental p Perception 11100 Intelligence Creative 11110 Wits 11100 Abilities Abilities Talents s Alertness 11000 Athletics 10000 Awareness 00000 Brawl 11000 Empathy 00000 Expression Fiction writing 11110 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills t Animal Ken 00000 Crafts 10000 Drive 00000 Etiquette 10000 Firearms 10000 Larceny 10000 Melee 00000 Performance 10000 Stealth 00000 Survival 00000 00000 Knowledge p Academics 11100 Computers 11100 Finance 10000 Investigation 10000 Law 10000 Medicine 00000 Occult 00000 Politics 10000 Science 00000 Technology 11000 00000 Advantages Advantages Disciplines Auspex 11110 00000 00000 00000 00000 00000 Backgrounds Domain 11100 Resources 11000 Retainer 10000 00000 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11100 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Willpower 11111 11000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Computer Aptitude Mental 2 Impressive Restraint Toreador 2 Master of the Masquerade Toreador 2 Blush of Health Physical 2 Flaw Type Bonus 14th Gen Physical 2 Lazy Physical 3 Old flame Social 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 31 Spent 0 Notes Freebies spent-22 : Auspex-7pts | Charisma-5pts | Willpower-2pts | Impressive restraint- 2pts | Master of the Masquerade-2pts | Computer Apt-2pts | Blush of health - 2pts Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Moderately successful self published author under numerous pseudonyms Retainers Editor (She/Her) Status Other Old flame - A woman by the name of Delilah Joyner Rights & Possessions Rights & Possessions Gear (Carried) Pocket knife Make up kit Laptop (with cables and adapters for interfacing with other devices) Wallet containing Drivers license, and stocked with small amounts of cash. Steam Deck PSP 2000 New 2DS XL College rule notebook Assorted pens and pencils Messenger bag to carry all of this stuff. Prescription Glasses Feeding Grounds The block around her Domain Havens Domain building, multi-story office building that also handles her actual business side of things on top of just being her place to relax, and deal with private matters Equipment (Owned) High end Gaming Computer Home server Computer A bed full of plushies Hand-crafted imported Katana Shitty Mall Katana Air fryer Small collection of CD albums A life sized statue of Shadow the hedgehog Decent Projector A set of three bookshelves holding all her physical books, including ones she's written. Various strewn about Adult toys Vehicles bicycle, motorcycle. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 21 Apparent Age 20 D.O.B. 2003 R.I.P. 2023 Hair Dark brown Eyes Greens Race White Nationality Latino American Height 5'3" Build average, kind of pudgy in some areas Gender Cis Female Face Claim Veronica Fowler is a short woman with an average build, while not extremely active, remains quite flexible. She is a bit pudgy in a few areas, a result of her lifestyle. Her skin is a medium tan color, littered with freckles across her face and dotted a bit along her shoulders and armsVeronica Tends to wear very form fitting clothes as a base layer, booty shorts, thigh highs, tight crop tops, with baggier clothes over top, hoodies and jackets mostly.She opts for a mix of bright and dark colors, pinks red and oranges with blacks and browns. She can always be found with a set of headphones, Glasses, and her messenger bag on herAddendum: she also switches up her wardrobe for some rather comedic and or trashy stuff from time to time for kicks or to get one someone's nerves (Picrews used: https://picrew.me/en/image_maker/2212965https://picrew.me/en/image_maker/1787745https://picrew.me/en/image_maker/1300090 ) History History Veronica never knew her parents, an unwanted child, she was delivered to the doorstep of the local hospital.  From a young age, Veronica had a passion for telling stories, something her caretakers tried fostered in her, and that she took with her through out her life in every step she took. Veronica was a rough and tumble player, and never quite conventionally attractive, leading her to being quite ostracized in school, making her rather violent and spiteful, retreating socially.Veronica turned into quite the trouble maker as a play for attention, with little success, in fact turning most of her foster parents away from her with her outbursts. At 16 she struck out on her own, taking her creative spark with her. Veronica immediately set to learning and writing, creating novels of varying levels of quality until she had something she could get sold, and Dabbling heavily in tech and computers, coming to be more social in message boards and forums, though she tended to be rather toxic and vulgar. By 18 She had at least two moderately successful novels, using the money to continue to charge her career, self publish, and hire an editor, used her accumulated knowledge of tech and software to cheapen her living by stealing WiFi signals and pirating games and software.Veronica had just turned 20, living a life of small luxuries as she kept her living costs low, and having just finished branching out with several experimental novels and dollar store smut books under different pseudonyms. Around that time is when Jasmine Baxter found her, and impressed by her creative ventures, Offered her a deal she couldn't refuse.Viviana Rossellini Overview Overview Just when you thought that a family of incestuous necromantic vampires couldn't get any more messed up, in comes the Rossellini. Viv has been nearly hand-crafted from the twisted lineage of a family so entwined in death magic that it's in her blood - literally. As a revenant, she never knew what a normal human life was like. Everyone she's seen looked to be a pale mockery of what they were. Although she lived in a dreary and macabre world, she is a bright and cheery girl. Always inquisitive, always looking on the bright side. If everything looks dreary, who's to say what cheery even looks like? Almost every skull she sees seems to have a smile on their face! Basics Basics Name Viviana Rossellini Player Ratio Prosperous Chronicle Baltimore After Dark Nature Celebrant Demeanor Child Concept All My Friends Are Dead Clan Giovanni Generation 11th Sire Andrew Milliner Attributes Attributes Physical T Strength 11000 Dexterity 11000 Stamina 11100 Social s Charisma 11000 Manipulation 11100 Appearance Unconventional Looks 11110 Mental P Perception Discerning 11111 Intelligence 11100 Wits 11000 Abilities Abilities Talents S Alertness 11000 Athletics 10000 Awareness 11000 Brawl 00000 Empathy 10000 Expression Acting 10000 Intimidation 10000 Leadership 00000 Streetwise 00000 Subterfuge 10000 00000 Skills T Animal Ken 00000 Crafts Sewing 10000 Drive 00000 Etiquette 00000 Firearms 10000 Larceny 10000 Melee 10000 Performance 00000 Stealth 10000 Survival 00000 00000 Knowledge P Academics Linguistics 11000 Computers 00000 Finance 10000 Investigation 11100 Law 00000 Medicine 11100 Occult Ghosts 11110 Politics 00000 Science Biology 10000 Technology 00000 00000 Advantages Advantages Disciplines Necromancy 11100 00000 00000 00000 00000 00000 Backgrounds Domain 10000 Generation 11000 Memento de Morte 11111 Resources 10000 Retainers 10000 Spirit Slaves 11111 Virtues Conscience/Conviction 1100 Self-Control/Instinct 11100 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 11000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Concentration Mental 1 Harmless Social 1 Language (Italian, Latin, English) Mental 0 Medium Supernatural 2 Precocious (Stealth) Mental 3 Flaw Type Bonus Infectious Bite Physical 2 Impatient Mental 1 New Kid Social 1 Rituals & Paths Rituals & Paths Ritual Level Death's Communion 1 Path The Sepulchre Path 11100 The Ash Path 11100 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 33 Notes Freebies (19/19):                                                9     Backgrounds                                                3     Willpower                                                        7     Merits                                                            Experience:                                                          4     Strength 2                                                    4     Charisma 2                                                    6     Occult 4                                                        7     New Path (The Ash Path)                            4     Path (The Ash Path) 2                                  8     Path (The Ash Path) 3 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Family Allowance Retainers Ghouled Crow Status Other Memento de Morte: Necklace of Elizabeth Bathory                  Spirit Slaves: Siring Gifts from the Family! Rights & Possessions Rights & Possessions Gear (Carried) Ritual Dagger, Necromancy Ingredients, Mortician's Tools, Fetters, Cell Phone, Purse Feeding Grounds Graveyards Havens TBD Equipment (Owned) Vehicles 2009 Honda Civic Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Missy Milliner 1 Bound To Rating Description Description Age 89 Apparent Age Mid Twenties D.O.B. 1923 R.I.P. 2012 Hair Black Eyes Brown Race White Nationality Italian Height 5'5 Build Spindly Gender Female Face Claim ??? She's gorgeous if you're into anorexia and heavy eye shadow. She's often wearing elaborate make-up, the only thing that put some personality to all of the dead faces she's seen. Despite looking like a corpse, she often has a bright and cherry smile ready for everyone she meets. The ones on this side of the Veil, at any rate... History History It takes a special sort of person to always see the glass as half full. It takes a very special revenant to be all smiles in a room full of rictus scowls. Although everyone in her life looked like Night of the Living Dead, she still felt the warmth of their old bones and enjoyed talking with all of her invisible friends. Once the nature of her blood and aptitude were apparent, she was given so many fun books and play things from her extended family, eagerly pouring into studies on existence and the greater world around her. But the Rossellini aren't particularly known for their kindness, and her isolation from the broader world developed her into a....peculiar sort of person. She seemingly lacks all concept of social norms and proprieties. She became an adept necromancer in time, learning all of the little intracules of the veil, the meaning and power behind rituals and blasphemy. She became fluent in Latin and English, learning the power of words and what they hold. Over time, however, she came too familiar with the land of the dead. Of course, mama and papa did not have kind things to say of spirits. Wicked resentful things, they told her. Only trust your family. Do not suffer a wraith to scorn you, lest he come to scorn you in this life and the next. But she thought she could be friends with the ghosts. She learned against this all too quickly. Ghosts were like dogs who needed to be broken in. Then you can walk with them by your side without a leash! But only after making sure they are housebroken. It was a debate, amongst the Giovanni, as to what to do with this prodigal child. The more political minded are always warry of their ancient rivals gaining the upper hand in their long game of Succession. The more book-minded ones, however, had no desire to let such an interesting creature languish away in the land of the living. In the end, the Anziani struck an accord: she would be sired, but it would be by a nobody within the Milliner branch of the Family. All of the trappings of death but without the potency to present much of a risk. And so she was shuffled off, chaperoned by the family goons to Baltimore, so that the arrangement could take place. But as to where she lands in the grander machinations of the Jyhad, no one can say for sure.....Washington Overview Overview Retainer for Marshall Haimon. The newest member of Marshalls crew, but potentially the most deadly. He was selected for his ability to kill in combat encounters. He is Marshall's elite soldier and drill sergeant, the embodiment of what all men under his command should strive towards. He is the one to go against the most dangerous targets, the one to leading the charge. He has lead the life of PMC all his life since the ending days, doing the dirty jobs he needs doing. This has lead to him acquiring a reputation amongst the established authorities of the US. Now under the command of Marshall, he shall see that his commanders order are carried out. Basics Basics Name Washington Player Dude4540 Chronicle Baltimore After Dark Nature Fanatic Demeanor Soldier Concept Soldier/Commando Clan Brujah Generation Dormitor Marshall Haimon Attributes Attributes Physical p Strength Big arms 11110 Dexterity Precise 11111 Stamina tough as nails 11110 Social s Charisma Specialization 11000 Manipulation 11000 Appearance 11000 Mental t Perception Specialization 11000 Intelligence 11000 Wits 11000 Abilities Abilities Talents p Alertness Specialization 11100 Athletics 11100 Awareness 11000 Brawl 11100 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 10000 Etiquette 00000 Firearms 11100 Larceny 00000 Melee 11100 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 10000 Law 00000 Medicine 10000 Occult 00000 Politics 10000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines potence 11000 Celerity 11000 presence 00000 00000 00000 00000 Backgrounds Dormitor 10000 Fame 11110 00000 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 11110 Courage 11111 Humanity/Path 11111 00000 Path Bearing Willpower 11111 10000 00000 00000 Blood Pool 11000 00000 00000 00000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 21 Spent 21 Notes 4 attrbutes-20 1 WP-1 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame He is well known in the defense industry and law enforcement. He has used in a variety of situations to get rid of problems the law simply can not. Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Assault Rifle, Flak Jacket, Pistol, sword Feeding Grounds Havens Equipment (Owned) Vehicles Humvee Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 35 Apparent Age 25 D.O.B. 1987 R.I.P. 2012 Hair Brown Eyes Blue Race white Nationality american Height 6'2" Build muscular Gender Male Face Claim History History Wilfred Graves Overview Overview A Lovely Man that hangs out with old people Basics Basics Name Wilfred Graves Player Grim-Lad Chronicle Baltimore After Dark Nature Caregiver Demeanor Creepshow Concept Creepy caregiver Clan Catiff Generation 10 Sire I Don't Know Attributes Attributes Physical p Strength 11110 Dexterity 11110 Stamina 11000 Social t Charisma 10000 Manipulation 10000 Appearance 11110 Mental s Perception Specialization 11000 Intelligence 11100 Wits 11100 Abilities Abilities Talents s Alertness Specialization 00000 Athletics 10000 Awareness 00000 Brawl 11100 Empathy 00000 Expression 00000 Intimidation 11000 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 Skillsp Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 11100 Melee 11100 Performance 11100 Stealth 11100 Survival 10000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 00000 Law 10000 Medicine 11000 Occult 00000 Politics 00000 Science 11000 Technology 00000 00000 Advantages Advantages Disciplines Fortitude 10000 Potence 11000 Protean 11000 00000 00000 00000 Backgrounds Generation 11100 resources 11100 00000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 1111110000 Path Bearing Willpower 11110 00000 00000 00000 Blood Pool 111111111111100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Huge Size physical 4 With out a trace supernatural 2 Hidden Diablerie supernatural 3 Magic Resistance supernatural 2 Calm Heart Mortal 3 Flaw Type Bonus Territorial Mental 2 Guilt-Wracked Mental 4 Speech Impediment Mental 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent Notes 7 protean7 potence 1 huge size Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 21 Apparent Age 21 D.O.B. 2002 R.I.P. 2024 Hair Grayish Eyes black Race White Nationality American Height 7,0 Build Built like a truck Gender Male Face Claim None History History After a long shift he would look at the outfit given to him by the lovely people at the home he cares for and smiles. Sadly, he is taken away to be embraced but is considered a failure and left to rot under trash. he stayed there for a long while til he woke up and they first thing he thought was his necktie was ruinedWilliam Good Overview Overview William Good is the current Prince of Baltimore. He never wanted to Prince, if the rumours are true. He was sent to the city as part of an accord to seize control from the Sabbat; the Ventrue were supposed to be in charge once the ash settled, but through serendipity (or opportunity), William was the last vampire standing.Prior to Baltimore, William was a Justicar operating in and around New York and before that he had been seen in Boston. Basics Basics Name William Good Player Pooka Chronicle Baltimore After Dark Nature Perfectionist Demeanor Judge Concept Reluctant Prince Clan Tremere Generation 9th Sire Madeline Coventry Attributes Attributes Physical t Strength 11000 Dexterity 11100 Stamina 11100 Social s Charisma 11100 Manipulation Persuasive 11110 Appearance 11000 Mental p Perception 11110 Intelligence Problem Solver 11111 Wits Adaptation 11110 Abilities Abilities Talents s Alertness 11100 Athletics 00000 Awareness 11000 Brawl 10000 Empathy 11000 Expression 00000 Intimidation 11100 Leadership Compelling 11110 Streetwise 00000 Subterfuge 11100 00000 Skills t Animal Ken 00000 Crafts 10000 Drive 00000 Etiquette 11000 Firearms 11100 Larceny 00000 Melee 10000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge p Academics 11000 Computers 00000 Finance 11000 Investigation 11100 Law The Traditions 11110 Medicine 10000 Occult 11100 Politics 11000 Science 11000 Technology 00000 00000 Advantages Advantages Disciplines Auspex* 11100 Dominate* 11100 Thaumaturgy* 11111 Celerity 11000 00000 00000 Backgrounds Generation 9th 11110 Title Prince of Baltimore 11111 Domain Baltimore (+) 11111 Resources 11110 Retainers 11100 Herd 10000 Virtues Conscience 11100 Self-Control 11110 Courage 11110 Humanity/Path 11111 10000 Path Bearing Willpower 11111 11100 11111 11100 Blood Pool 11111 11111 11110 00000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Iron Will Mental 3pts. Flaw Type Bonus Infertile Vitae Physical 5pts. Rituals & Paths Rituals & Paths Ritual Level Blood Contract 5 Mirror Walk 4 Scry 4 Bone of Lies 4 Pavis of Foul Presence 3 The Bottled Voice 3 Incorporeal Passage 3 Shaft of Belated Quiescence 3 Warding Circle Versus Ghouls 2 Seal Egress 2 Principal Focus Of Vitae Infusion 2 The Jinx 2 Bind The Accusing Tongue 1 Blood Mastery 1 Engaging The Vessel Of Transference 1 Sigil Of Authority 1 Sense The Mystical 1 Defense Of The Sacred Haven 1 Brand 1 Path Focused Mind 11111 Blood 11100 Movement of the Mind 11110 Mercury 11000 Path of the Levinbolt 11110 00000 00000 00000 Experience & Derangements Experience Total +14 Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd William feeds off his retainers mostly. Influence Mentor Resources William has accumulated substantial resources over his three centuries of unlife. Retainers Jean-Sébastien Delabois - Driver/messengerPark Hei - Valet/Personal SecretaryMartha Barclay - Housekeeper Status Other Rights & Possessions Rights & Possessions Gear (Carried) SIG Sauer P320 XFive Legion (9mm Firearm), Cellphone, at least 1 vitae infused pebble in his gut Feeding Grounds As the current Prince of Baltimore, William has feeding rights throughout the domain. Havens William's "outer" sanctuary is a lovely estate home in North Baltimore. Within this home is his "inner" sanctuary, an underground suite of rooms accessible only though specially enchanted mirrors or Path of Mercury (teleportation). Equipment (Owned) An elaborated decorated femur (Bone of Lies) Vehicles Black Audi RSQ8Silver Mercedes-Maybach S 580 Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 300+ Apparent Age 24 D.O.B. 1680ish R.I.P. 1704 Hair Dirty Blonde / Light Brown Eyes Grey Blue Race Caucasian Nationality American Height 6'3" Build Slender/ Thin Gender Male Face Claim Janis Ancens History History William Good lived in Salem, Massachusetts during the infamous witch trials. If the name the name William Good sounds familiar, that is because it is the name of the husband of one of the young women accused of being a witch. But that is merely a coincidence; William is not that man or so he says. William had studied the law and by all accounts was brilliant. He would have no doubt enjoyed a long a storied career as an attorney if his brilliance had not attracted the attention of Madeline Coventry.William was embraced by Madeline. He remained with her until she vanished in 1831, assisting her with the founding of the Salem Chantry and subsequent conflicts between Salem and Boston. Following her disappearance and increased raids by the Sabbat, William had no choice but to join with the Boston Chantry.William continued to advance through the ranks of the Tremere both in terms of status and his prowess with Thaumaturgy. In the 1940s he was named a Justicar by the Inner Council (by no small amount of lobbying by his clan) and was sent to New York City. William made something of a name for himself as a fair, but utterly ruthless Justicar. When the Camarilla began planning the take-over of Baltimore in the late nineties, a team of experience ancillae and elders was brought together - called the Rook Pact - and among them was William Good. It took 10 years of planning and preparation, and another 12 years before Baltimore could be proclaimed a domain of the Camarilla. And when the dust settled, William Good remained the only member of the Rook pact alive.William has been Prince of Baltimore for 10 years now. He seems to most kindred in the city to be just, but when punishment is warranted, it is severe.Xavier Langdon Overview Overview Xavier Langdon, or as he prefers "XL" is a manager in most respects, he watches for opportunity, takes care of his clients and makes sure to exploit any advantage he can get, all while making a neat and tidy profit for himself.Focused and driven to achieve his goals, XL keeps a smile on his face and a witty remark in reserve for most and a clenched fist and a rock, or in some cases a bullet for others.XL prefers to keep his business and personal life seperate as many kindred do, his work is not his life though he will dedicate 100% of his energy to it to reach his goal. Basics Basics Name Xavier Langdon (XL) Player Ze Major Chronicle Baltimore After Dark Nature Architect Demeanor Competitor Concept Shadow Manager Clan Tzimisce Generation 13th Sire Quinlan Toretta Attributes Attributes Physical P Strength Vicious 11110 Dexterity Lightning Reflexes 11111 Stamina 10000 Social S Charisma 11100 Manipulation 11100 Appearance 11000 Mental t Perception 11000 Intelligence 11000 Wits 11000 Abilities Abilities Talents p Alertness 11000 Athletics 11000 Awareness 11000 Brawl Claws 11111 Empathy 00000 Expression 00000 Intimidation 11000 Leadership 00000 Streetwise Illegal Weapons 11000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 00000 Firearms Pistols, Rifles 11110 Larceny 11100 Melee 00000 Performance 00000 Stealth Silent Movement 11100 Survival 00000 00000 Knowledge t Academics 00000 Computers 00000 Finance 10000 Investigation 10000 Law 00000 Medicine 11100 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Vicissitude 11110 00000 00000 00000 00000 00000 Backgrounds 00000 00000 Contacts 11100 Haven 11000 Resources 11000 Retainers 11110 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Willpower 11111 10000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Promethean Clay Clan Specific 5 Berserker Mental 3 Flaw Type Bonus Kiss of Death Supernatural 2 Probationary Sect Member Social 4 Tic/Twitch (Finger Cracking) Physical 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Freebie Points: Retainers 2, Contacts 3, Vicissitude 7, Willpower 2, Promethean Clay 5, Berserker 3XP Abilities: Brawl 14 xp, Firearms 10 xp, Intimidation 5 xpXP Speciality: Illegal Weapons 3 xp, Rifles 3 xp Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Aaron Asher (Black Market Dealer), Captain Orwell (Police Captain), XENO (Expert Hacker) Fame Herd Influence Mentor Resources Source: Betting on fighting matches, Fee + Cut as Fighter Manager, cut as Fighter, Hit Jobs Retainers Bjorn "Tank" Creel: Ghoul Retainer, Vicissitude 2 (UFC Fighter built like a brick house, uses Vicissitude to keep himself bulked up, think the Mountain from Game of Thrones. Specializes in UFC fighting and often leaves his opponents bloody smears. Aside from Physical Combat and Athletics he doubles as Xavier's Bodyguard making him adept at threat recognition and prevention) Status Other Rights & Possessions Rights & Possessions Gear (Carried) Cellphone, Keys to car and Haven, Burner Phone, UFC and Boxing Association/League ID's, Drivers licence, Springfield XDM (Pistol), Spare Magazine, Lockpick Kit Feeding Grounds Havens XL Fighters main office (Located in South Baltimore), acts as both HQ for Xavier's business as a Fight Manager but also as his Haven. 6 Story building with a large basement, the top two act as Xavier's main compound and home with the basement acting as a training Gym and also secret exit out into the city. Equipment (Owned) Springfield XDM (Pistol), Cell Phone, Savage 10FP (Rifle) Vehicles Chevrolet Impala Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 72 Apparent Age Late 40's D.O.B. 1950, January 4th R.I.P. 1994, March 8th Hair Greying Black Eyes Brown Race Caucasian Nationality American Height 6"1 Build Endomorph Gender Male Face Claim James Spader Xavier dresses in more formal clothes similar to a Ventrue or a Toreador than the rest of his clan normally do. prefering to maintain a mortal visage for the most part and wearing dark colours as most of his fellow kindred do.He often wears hats and coats to most functions, his various layers let him keep most of his equipment hidden.He has a pale and slightly sunken expression as a result of age before his embrace. History History Xavier was initially embraced into the Sabbat sect by his sire, he took to his new unlife with zeal realizing he had a whole new potential for his fighting and fighters whom he was already involved with before the embrace being a well known fight manager in the mid eighties.However around 2015 Xavier started to question things, the methodologies of the Sabbat had become more savage, more depraved. The blood feasts started to become more morbid than anything and he was becoming more and more unsettled by his brethern. Knowing what the Sabbat did to "Doubters" Xavier decided to run for it before they could, leaving his pack and sect, taking his ghoul with him.He ran for a little while before landing in Baltimore, putting himself at the mercy of the Kindred of the Camarilla and swearing he wished to abandon his Sabbat ways he was allowed to stay and try to prove himself as a newly made Camarilla member. Since then he's been operating out of South Baltimore building up his new business "XL Fighters" and now is eager to prove just how useful he can be.XII Overview Overview Slave. Guardian. Warrior. Soldier of the tower. Der geflügelte Tod of Montreal.Words used to describe the Gargoyle, a monster even among the kindred who whisper in the corners of Elysium whenever his presence came to a city. He travelled the old world before crossing the sea, fighting Sabbat for Princes and Dux Bellorum as he went growing hard but proud of his purpose. Most recently he waged a particularly bloody campaign in Montreal, capturing multiple Sabbat cainites and turning them over to the Prince of Ottawa and Quebec providing them strong intelligence and keeping the Sabbat of the city from engaging in too many masquerade breaching activities lest the Winged Death find them one night...Now he has come to Baltimore to find a respite from his eternal war and perhaps to earn a place here among the city rife with its strong Tremere presence. He has great respect for Nosferatu and Brujah and usually finds friends quickly when he can engage with them. Basics Basics Name XII (Alias: Xander) Player Warsor Chronicle Baltimore After Dark Nature Caregiver Demeanor Soldier Concept Guardian Monster Clan Gargoyle Generation 8th Sire At Our Command It Breathes (Pg 106 RotB), TBD Attributes Attributes Physical p Strength Vicious(Brawling Damage) 11110 Dexterity Lightning Reflexes(Dodge) 11111 Stamina 11000 Social T Charisma 11000 Manipulation Forked Tongue(Lying) 11110 Appearance 00000 Mental S Perception Spotting Ambush 11110 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness 11100 Athletics 10000 Awareness 00000 Brawl Strikes 11110 Empathy 11000 Expression 00000 Intimidation 10000 Leadership 00000 Streetwise 10000 Subterfuge 11100 00000 Skills s Animal Ken 10000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance Acting 11100 Stealth 11100 Survival 11100 00000 Knowledge t Academics History 10000 Computers 00000 Finance 00000 Investigation 10000 Law The Traditions 10000 Medicine 10000 Occult 10000 Politics 00000 Science 00000 Technology Security 10000 00000 Advantages Advantages Disciplines (Starts at 1)Flight* 11100 Potence* 11100 Visceratika* 11110 Fortitude* 11000 Obfuscate 11100 Celerity 11100 Backgrounds Generation 11111 Resource 10000 Alternative Identity(Xander) 10000 00000 00000 (For STs) Status 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11000 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Normalcy +0 Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 11111 00000 Blood/Turn 3 Merits & Flaws Merits & Flaws Merit Type Cost Language(German, English) Social 0(CC) Unbondable Supernatural 5 Flaw Type Bonus Flashbacks Mental 6 New Arrival Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 159 Spent 138 Notes 21 - Obfuscate(Non Clan) 2&321 - Celerity(Non Clan) 2&315 - Potence 2&3 18 - Burning Wrath Combo Discipline (Pg 49 LotC)10 - Flight 315 - Visceratika 2&36 - Brawl 45 - Fortitude 212 - The Shoulders of Atlas Combo Discipline (P 35 LotB)15 - Visceratika 4 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Occasionally when cash is required XII will use obfuscate 3 to become his Alt Identity Xander and work a high pay but risky for kine work short term work. Specifics vary. Retainers Status Other Alt Identity: Xander a muscular kinda ugly(App 1) biker dude. He has all the kine documentation and real identity in the American governmental systems. Usually he befriends Brujah primogen and will give a couple boons to them if they let him have Xander be also a Brujah identity on the understanding he doesn't dishonor their clan with his actions in Xander persona. This arrangement has been useful in the past. Rights & Possessions Rights & Possessions Gear (Carried) Cell Phone(Usually older models but finally has gotten his first smart phone even if its about 8 years behind)Side satchel bag.Trenchcoat with back cut up to allow wings. (Its enough clothing to work with Mask of Thousand Faces to turn into other body covering clothing.) Feeding Grounds None yet. Likely animals in the woods or parks like deer outside domains until his approval to hunt. Havens Uses Visceratika 3 to make his own sunlight proof sleeping place in concrete or stone, often under bridges or on top large churches. Equipment (Owned) Vehicles Other Freebies5-Unbondable14-Obfuscate 1 & Celerity 13-Willpower Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 177 Apparent Age ??? D.O.B. Oct 19th 1845 R.I.P. N/A Hair None Eyes Black sclera, blue iris Race Stoney Nationality German Height 6' 5" Build Like a Rock Gender Male Face Claim History History XII was created in Bayreuth, Germany, named as a number in roman numeral as he was an experimental series of gargoyles made in secret to serve internally at the Chantry there. He at first thought of his creator as his mother and loved her, doing as she asked without any questions. However unknown to either of them his experiment to create a Gargoyle with improved resistance to mental control caused him to slowly develop a tolerance and immunity to the repeated blood bond his creator subjected him to, and that same flaw was nearly his undoing. One night returning from a mission he found himself drawn to the music coming from the Wagner Opera house in Bayreuth and instead of heading straight back to the Chantry he concealed himself and alighted upon the roof. The music and acting fascinated him as he'd never been exposed to anything like it before. While he was quite stealthy unbeknown to him during this visit and the subsequent ones on later nights he was observed by a Nosferatu who reported the information back to his clan. Seeing a series of opportunities to benefit, the Nosferatu leader sold the information to the Chantry who in a panic at a illegal potential rogue gargoyle sent XII's entire batch to destroy him on the next mission. An aerial battle deadly as it was aweing to the Nosferatu spies ensued, XII was struck from the air and hit the water of a nearby River sinking into torpor. The water rushed his body away from the battle even as the others searched for it downstream...the clever Nosferatu had his agents collect and hide it from destruction during sunrise. Presumed dead and the crime of the Tremere concealed, the Nosferatu awakened XII and told him he could not stay in Germany but he would spend his life boon earned from saving XII to have him serve the Camarilla in their war with the Sabbat. XII grateful and still a neonate to the traditions accepted the Nosferatu's guidance, learning to read and write, traditions, and more. When finally it was time for him to leave he traveled with Brujah migrating to other cities. Thus began the story of XII or Xander as he was called by the Brujah. Winged Death to his enemies and many blades fell on him that would have found less fortunate kindred. For a time he distrusted the Tremere greatly but in Montreal by complete chance he developed a romantic but non sexual relationship with a Tremere Neonate who somehow allowed him to recover some humanity he had lost. It didn't last as she was more interested in politics and becoming Regent but she did show him not every Tremere was the stereotype of their clan. Sensing a need to travel once more he headed to Baltimore City and the Camarilla still finding their footing there in the last decade.Zzuldor Overview Overview A Camarilla aligned Dragon and too friendly a Fiend to be completely trustworthy. Don't worry. You are afforded more rights in their Domain than the furniture. Basics Basics Name Zzuldor Player Grats Chronicle Baltimore After Dark Nature Idealistic Demeanor Scientist Concept Affable Doctor Clan Tzimsce Generation 10th Sire The Impeccable Man Attributes Attributes Physical T Strength 11000 Dexterity 11000 Stamina 11000 Social s Charisma Charming 11110 Manipulation 11000 Appearance 11000 Mental P Perception Canny 11110 Intelligence Calculating 11110 Wits 11000 Abilities Abilities Talents T Alertness 10000 Athletics 00000 Awareness 10000 Brawl 00000 Empathy 11100 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills P Animal Ken 11100 Crafts Sewing 11100 Drive 00000 Etiquette 11100 Firearms 00000 Larceny 00000 Melee Swords 11110 Performance 10000 Stealth 00000 Survival 00000 00000 Knowledge S Academics 00000 Computers 00000 Finance 10000 Investigation 10000 Law 00000 Medicine Body Crafts 11111 Occult 10000 Politics 00000 Science Biology 11000 Technology 10000 00000 Advantages Advantages Disciplines Animalism 10000 Auspex 10000 Vicissitude 11100 00000 00000 00000 Backgrounds Retainer 11100 Domain 11100 Resources 11100 Generation 11100 Contacts 10000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11100 Courage 11100 Humanity/Path 11111 11000 Path Path of Metamorphosis Bearing Inhumanity Willpower 11111 00000 11111 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Efficient Digestion Physical -3 Flaw Type Bonus Faceless Clan Specific +3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 34 Notes XP 10 spent for a Dot in Vicissitude.16 spent for Backgrounds (Retainer, Resources, Domain)8 spent for a dot in MedicineFreebies7 for a dot in Vissicitude2 for a dot in Melee2 for a dot in Medicine2 for dots in Backgrounds (Generation & Domain)2 for Willpower. Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts In addition to regular medical knowledge, Zzuldor has a contact in the black market deal who specializes in the organ trade name Damien Rite. Through him, Zzuldor, if ever needed, can get information on other shady individuals or obtain illicit items he may need. Fame Herd Influence Mentor Resources Zzuldor exceptional skill in medicine has earned them much fortune from mortals (when he appears mortal himself) and Vampires seeking his fleshcrafting and normal medical skills, either as intended or as a form of torture. Retainers Zzuldor chosen to employ one, exceptional Ghoul servant over multiple ones. The Ghoul's name is Michael and Zzuldor avoids indulging in the more creative side of Vissicitude with him purely out of a pragmatic sense of not wanting him becoming a problem considering he's the 'Eggs in one basket' approach. They still provides the Ghoul beneficial flesh crafting. Status Other Rights & Possessions Rights & Possessions Gear (Carried) Sword, Reinforced Clothing, Feeding Grounds Zzuldor's feeding ground consists of an entire city block in one of the more well-off portions of Baltimore. Havens Zzuldor's Haven consists of one of the finer houses in his feeding grounds, modified to allow him to safely rest in a basement which is filled with earth from his hometown. Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 89 Apparent Age Alternates between a variable & indescribable D.O.B. October 15th, 1901 R.I.P. February 22nd, 1935 Hair Changes, if pressed to recall he may of been blonde. Eyes Alternates frequently. Race Varies between nights. Nationality American, originally. Height I'm running out of synonyms for 'changes'. Build Switches often. Gender Shifts every time at day break. Face Claim Zzuldor's appearance can change wildly as he sleeps. His original appearance has long since been discarded. He has appeared as humans of many different skin colors, sexes and body types and can appear normal... and at other times he can appear as utterly horrific, near alien in appearance, which he approves of as much as he does appearing as a normal human. History History Born Kayne Miller from a medical doctor and a house wife, the boy from an early age set himself up as being an extremely off child. He was exceptionally quiet and only spoke when spoken to or prompted to do so. He kept himself orderly, performed tasks asked of him, excelled in school and was shaping to be a a fine medical doctor. Upon becoming an adult and a titled physician, Kayne found himself with the occasional thought of looking at himself and feeling the him he saw in the mirror wasn't himself. Often he considered taking a scalpel and cutting away till he got something more in line with what he wished for but reigned in such impulses under the common idea that he'd die before becoming satisfied from how he'd look.It was during his time as a doctor that he'd be approached by a gentleman who looked to be carved from a famous artists' dreams. Every feature for perfect to the point that it actually gave Kayne an off feeling from how perfect the man's facial structure was. The impeccable man explained how he'd been watching Kayne for sometime and recognized the hidden desire he had for himself. Rather than feel alarmed over a strange recognizing his desires and admitting to spying on him, Kayne felt an odd sense of fulfillment to have someone who understood his wishes. The man proposed an offer to Kayne: Become his servant and he'll grant him the ability to make himself appear exactly as he wished.Kayne accepted with no hesitation in his answer.The next several years were spent in the presence of his Sire and taught everything the perfect man could offer him, even giving him more training in his medical skills. When Kayne finally perfected his first usage of Vicissitude and found the form he was comfortable with, he felt his old name no longer truly matched him. Reaching deep within himself, he found the name of which he'd carry on from then on, the only persistent thing to keep up with him as his appearance would change extremely constantly: Zzuldor.Zzuldor's Sire, as an oddity among the Fiends, was not a part of the Sabbat, something the Sword of Caine took issues with and in recent years delivered Final Death upon. Zzuldor escaped the same fate and went on to join with the Camarilla, albeit under extreme suspicion. Zzuldor minds the Traditions best as he can despite his commitment to the Path of Metamorphosis. Still, he provides the fleshcrafter's skillset to the Camarilla whenever possible, both for maintaining loyalty and always eager to put his creativity to use, either for medical purposes or to provide nothing short of the finest sewn shirts around.Status The Graveyard Adonis Navarro Flores [DEAD] Overview Overview Adonis Navarro Flores is a somewhat famous and eccentric high-fashion shoe designer living and working in Baltimore. Having a 'rare skin condition', Adonis avoids the sun and has adopted a nocturnal lifestyle, at least that is the story his publicist uses to explain why the Toreador is never seen during the day.But all of this is a lie. Oh, there was an Adonis Navarro Flores, he was a bit player in the Camarilla incursion. That is until he met a Tzimisce named Merek desperate to survive. He was consumed: body, mind and soul. Now Adonis is a mask worn by a monster. But he lives on, haunting Merek, whispering in his mind, slowly driving the monster mad. Basics Basics Name Adonis 'Addy' Navarro Flores Player Pooka Chronicle Baltimore After Dark Nature Scientist Demeanor Chameleon Concept Lost in the Ivory Tower Clan Tzimisce (publicly Toreador) Generation 9th Sire Ján Bogdanić Attributes Attributes Physical T Strength 11000 Dexterity 11000 Stamina 11000 Social s Charisma 11100 Manipulation 11000 Appearance 11100 Mental P Perception 11100 Intelligence Analytical 11110 Wits 11100 Abilities Abilities Talents P Alertness 10000 Athletics 00000 Awareness 11100 Brawl 10000 Empathy Motives 11110 Expression 00000 Intimidation 10000 Leadership 10000 Streetwise 00000 Subterfuge Impeccable Lies 11110 00000 Skills T Animal Ken 00000 Crafts Fashion Design, Sewing 11111 Drive 00000 Etiquette 10000 Firearms 00000 Larceny 00000 Melee 00000 Performance Acting 11000 Stealth 00000 Survival 00000 00000 Knowledge S Academics Psychology 10000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine Body Crafts, Surgery 11111 Occult 00000 Politics 00000 Science Biology 11110 Technology 00000 00000 Advantages Advantages Disciplines Auspex* 11111 Potence* 10000 Vicissitude* 11100 Presence 10000 00000 00000 Backgrounds Generation 9th 11110 Resources 11110 Fame 11000 00000 00000 00000 Virtues Conviction 11100 Self-Control 11000 Courage 11110 Path 11111 00000 Path Path of Death and the Soul Bearing Silence Willpower 11111 00000 11110 00000 Blood Pool 11111 11111 11110 00000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Hidden Diablerie Supernatural 3pts Languages: Czech, German, French, Spanish, Italian Flaw Type Bonus Dark Secret Social 1pt Ancestral Soil Dependence Clan 2pts Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 79 Spent 71 Notes Freebies (18/15+3 Flaw = 18):3 - Merit: Hidden Diablerie14 - Auspex 2→41 - Willpower 4→5Experience:20 - Auspex 4→515 - Vicissitude 1→310 - Resources 2→48 - Medicine 4→58 - Crafts 4→55 - Fame 0→23 - Etiquette 0→12 - Performance 1→2 Derangements Sanguinary Animism (Specific) Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Adonis is a famous shoe designer, and his limited-edition boutique branded 'Adonis' footwear is highly sought after. Herd Influence Mentor Resources Revenue from his designer shoe business (one of his pairs of designer sneakers once sold for $325,000). Retainers Status Other Dark Secret (Flaw): Adonis is in fact the Tzimisce Merek in disguise. If discovered by the Camarilla, he would most certainly meet his final death.Sanguinary Animism (Derangement): Merek believes that when he fully consumed Adonis (mind, body and soul) that the Toreador was inadvertently fused into his being and still resides within him to the point where he believes Adonis talks to him. Rights & Possessions Gear (Carried) Latest smartphone with ever-changing designer case; European men's carry-all (man-purse); wallet. Feeding Grounds The Rack Havens Adonis own's a three story home in Riverside (1417 Webster Street). This is where he lives (his haven is a fortified bedroom complete with mattress filled with earth from his ancestral homeland) and works (a design studio for working on new shoes). There is also a hidden basement complex of sound proofed cells, surgical suite and walk-in freezer for... well, his extra-curricular activities. Equipment (Owned) Surgical instruments. Vehicles 2022 Canary Yellow Tesla Model 3 Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 120 (82 as a vampire) Apparent Age 20's D.O.B. 1902 R.I.P. 1940 Hair Varies (Naturally Brown) Eyes Piercing Blue Race Caucasian Nationality American Height 6'1" Build Slender Gender Male Face Claim AI The physical characteristics of Adonis reflect those of the Toreador vampire he is impersonating. History History Merek Kratochvil was born at the turn of the 20th century, the son of Czech immigrants from the Austro-Hungarian Empire.An exceptionally intelligence child, his father drove him towards academic excellence at an early age.While he excelled in school, Merek did not do so well socially. He was shy, lacking in confidence and some would say socially inept. He was often subject to bullying.Merek was accepted to John Hopkins University, the countries most prestigious private research universities at the time. He graduated at the top of his class, and continued post-graduate studies while beginning his residency to become a physician.Merek enjoyed a successful medical career until the age of thirty-eight when he was embroiled in controversy over some rather disturbing.. research he had been performing. He was ruined, losing the respect of his peers, his fortune, and even a wife. The former doctor almost took his own life when he was approached by a strange gentleman - Ján Bogdanić - who offered him a way out: a new life, a new beginning. With little else to lose, Merek agreed... Ján was a Tzimisce from a small village not too far from where Merek's parents came from. The scandal that had ruined Merek drew him to the once prestigious doctor, whose skill was acclaimed.. until his fall from grace.Ján not only embraced Merek that night, but he kept his promise of a new life... and gave Merek a new face in the process. Merek Jánić was born. Undeath not only gave Merek a second chance, it emboldened him and his research, something which his Sire supported fully.When the Camarila came to Baltimore, Merek had been a vampire for sixty-two years. He had been released from his Sire for over two decades by this point. His work consumed him and it is for this reason that he was caught unawares of the changing political landscape. Before he knew it, he found himself trapped, surrounded by the enemy. Merek attempted to escape with a small pack of fellow Tzimisce, but they were set-upon by a group of Camarilla. All but two of the Tzimisce survived, along with a pair of Toreador who they took captive. In the basement of an old medical clinic, Merek and his compatriot concocted an experiment of vicissitude, auspex, koldunic sorcery and diablerie. They each consumed one of the Toreador: mind, body and soul. Not just drinking their heart blood, but devouring their minds and subsuming every speck of their bodily material. The result was outwardly successful, they each took on not only the body of their victim, but they remembered their memories, and could mimic their affectations perfectly. Spiritually they were successful as well, no taint of what they had down could be perceived through auspex.But the experiment was not without cost. Merek found that he could not remember everything that he had known before, including exactly how they had performed the experiment. Nor could he remember what he or his colleague had looked like. He also began hearing a voice, his own voice or rather the voice of Adonis - the Toreador he had consumed - a voice which talked to him, a voice that tortured him.When Merek returned to his haven, he discovered it had been burned to the ground. Everything he had worked for, all his research notes, his journals, his library... everything was gone. Every trace of Merek Jánić had been erased. He was now Adonis Navarro Flores.Adonis had been something of a prodigy himself, only instead of medicine, Adonis had a gift for fashion, specifically designer shoes. He had been embraced sometime in his early twenties when he had already made his first million dollars selling limited-edition sneakers that everybody who was anybody wanted to buy. He had come to Baltimore from New York with the Camarilla incursion and he has remained every since... or at least, that is what everyone thinks. Adonis lives and works out of his luxurious eccentric home in Riverside, in the heart of Baltimore.Aiden Graham Overview Overview A spunky, attractive, and popular young blogger, Aiden is more capable and sinister than she lets on. Primed by an anonymous Nosferatu mentor to participate in Kindred society, this new Black Rose is ready to hit the ground running. Basics Basics Name Aiden Graham Player Val Chronicle Baltimore After Dark Nature Rogue Demeanor Eye of the Storm Concept Blood As Ink Clan Toreador Antitribu Generation 12th Sire Kelly Cole Attributes Attributes Physical p Strength 10000 Dexterity 11000 Stamina 11100 Social s Charisma 11100 Manipulation Investment 11110 Appearance 11100 Mental t Perception 11000 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 00000 Awareness 10000 Brawl 00000 Empathy 10000 Expression Integral Opinion 11110 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 11000 Firearms 10000 Larceny 10000 Melee 00000 Performance Ballet 11000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Creative Writing 11000 Computers 11000 Finance 11000 Investigation 11000 Law Cop's Daughter 11000 Medicine 00000 Occult 00000 Politics 11000 Science 10000 Technology 00000 00000 Advantages Advantages Disciplines Auspex 10000 Presence 10000 Celerity 10000 00000 00000 00000 Backgrounds Generation 10000 Contacts 11100 Fame 11100 Resources 11100 Mentor 11000 Allies 10000 Virtues Conscience 11000 Self-Control 11110 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 10000 00000 Blood/Turn 1/p Turn Merits & Flaws Merits & Flaws Merit Type Cost Iron Will Mental 3 Sanctity (Free Merit) Social 2 Flaw Type Bonus Rival Sires Social 2 Phobia (Anthophobia) Mental 2 Dark Secret Social 1 Hard of Hearing Physical 1 Speech Impediment Mental 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 26 (15 starting + 6 xp + 5 xp) Spent 0 Notes Freebies: 22-3 for Iron Will Merit-1 to raise Fame to 2-1 to raise Fame to 3-1 to raise Resources to 2-1 to raise Resources to 3-1 to raise Contacts to 2-1 to raise Contacts to 3-1 to raise Mentor to 2-2 to raise Expression to 4-2 to raise Drive to 1-2 to raise Firearms to 1-4 to raise Willpower to 8-2 to raise Awareness to 1 Derangements Expanded Backgrounds Expanded Backgrounds Allies Mortal father is a police officer. Contacts I have a few, but the only one I've decided on for now is a famous YouTuber who does video essays. Fame I have a popular blog that gives me influence and money. Herd Influence Mentor The Nosferatu who was prospecting me is still in contact. Resources I live with my parents, so I have the ability to save money. Retainers Status Other Her speech impediment comes in the form of selective mutism. When she is in a stressful or unfamiliar situation, she cannot bring herself to speak. Rights & Possessions Rights & Possessions Gear (Carried) Laptop bag: Laptop, notepad and pen, cosmetics, wallet Feeding Grounds Havens Equipment (Owned) Gun Vehicles Sedan Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 24 Apparent Age 24 D.O.B. 2000 R.I.P. 2024 Hair Scraggly, wavy, and bleach blonde Eyes Big brown doe eyes Race Half white half Afro-Puerto Rican Nationality American Height 5'4" Build Curvaceous (HUGE boobs) Gender Cis woman Face Claim Aiden has a stout, fat build with full curves and weak little arms and legs. Her skin is a mid-tone olive, though the color was a slightly sickly dull brown even before the Embrace. Her naturally dark, wavy hair has been chopped and bleached to shit, leaving it dry and scraggly. Most of the time she dresses for comfort. She has a sweet, fat face with large brown eyes framed by thick curled lashes. Her voice is raspy. She doesn't like to speak much, as it's difficult for her, but when she does, it's quiet. History History Sucking at talking and sucking at listening very quickly closed in around Aiden's life when she was little. She was a girl who found herself in the Internet, speaking her woes and her dreams into the pixel void, to get away from suburban banality and daddy's regular beatings of her and mommy. They didn't stop her when she smuggled cigarettes and booze into her bedroom as a teen, so long as she plugged the bottom of her door with a towel.It turned out she was good at making herself known through the written word, especially where speaking them failed. She dedicated time, energy, and even a bit of cash into her little collection of blogs, steadily building herself up to being a popular voice. When she went to school, she picked up skills in creative writing and investigative journalism, bringing these new abilities to raise her blogs to legitimacy.But then there was a day where she traveled alone out of suburbia. It was a beautiful, warm, green day, and there was a field of flowers she wanted to spend time in. She was a young adult at this time, just about to finish up school, and it felt like... it felt like for once, her future could be bright. But there was a point where the flowers gave way. She came to dirt, and then a pit, and then bodies. A pile of bodies with dented heads. The flowers tore and scratched at her as she sprinted through them to get away. She had to let people know this happened. To blog about it was a decision that was one part strategic, one part flailing madness, but it would ultimately be the decision that cost her her life. Someone found the draft of the post before she could publish it. She panicked and floundered as the draft was erased, programs were remotely installed, and someone began to talk to her. It was the most horrifying, fascinating thing, this world blossoming before her, this person who entered her life in order to threaten it. She wasn't allowed to talk about this, to tell a fucking soul, or else they'd come to her house and brutalize her until she died. But they liked her, they said. They liked her moxie. So she'd be getting a pass. From there, Aiden found her world dimming and warping. She found the thrill of this new contact, this half stalker half pen pal, to be alluring. They wouldn't explain to her what happened, but they'd drop her things: coordinates, links, pictures-- a fucking ARG was unfolding before her: a game just for her. Her parents didn't question her intense seclusion at this point, attributing it to depression after graduating and a lack of job prospects. But hey, they let her stick around without paying rent! She couldn't piece it together at the time, but she was being groomed by a Nosferatu. They liked her style, they liked her sick curiosity, and they wanted to get her into tip-top shape before bringing her onto the team. But then there was a night where she traveled alone again. She went alone, took the bus, didn't bring her phone. Her mind had degraded from all of the isolation, the obsession, the work demanded to keep her blogs together-- so vanilla activity wasn't gonna cut it. She wasn't a girl who would sit in bars or watch a show. She was feeling different, dangerous, and so she picked a spot to go get lit the fuck up. She pushed it. Several hundred dollars of alcohol, cocaine, some K, and a few hickeys later, and she was looking rough. Another woman there, an employee, must've thought she looked so pitiful. Another lost, drugged up beauty that's been ruined by the world. When Aiden woke up again, she was cold, but she wasn't alone. The woman was with her. And it was all about to start making sense. Chance Edwards [Deceased: Victim of Homewood Massacre] Overview Overview Chance Edwards is the manager of the Natural 20 Gaming Cafe in West Baltimore, specifically in Gwynn Oakes. He used to be a regular barista at House of Joe on Eutaw Street but was hired by the owner of said gaming store and hasn't looked back. The store itself is quickly becoming a fixture in the community for both gamers and community involvement. Rumor has it the owner is a believer in Outreach, and Chance is more than happy to oblige. After all, he knows what it's like to have nothing and be completely on his own. It's something he wouldn't wish on anyone. Basics Basics Name Chance Edwards Player Genesis Chronicle Baltimore After Dark Nature Visionary Demeanor Trickster Concept New Vampire Clan City Gangrel Generation 9th Sire Julien Lavalle Attributes Attributes Physical p Strength 11000 Dexterity Feline Grace 11110 Stamina 11100 Social s Charisma 11000 Manipulation 10000 Appearance 11100 Mental t Perception 11100 Intelligence 11100 Wits Changes in Strategy 11110 Abilities Abilities Talents p Alertness 11000 Athletics 10000 Awareness 10000 Brawl 11000 Empathy 11100 Expression Guitar 11110 Intimidation 10000 Leadership 00000 Streetwise 11000 Subterfuge 10000 00000 Skills s Animal Ken 00000 Crafts 11000 Drive 10000 Etiquette 00000 Firearms 10000 Larceny 11000 Melee 00000 Performance 11000 Stealth 00000 Survival 11000 00000 Knowledge t Academics 10000 Computers 11000 Finance 10000 Investigation 00000 Law 10000 Medicine 10000 Occult 10000 Politics 00000 Science 10000 Technology 00000 00000 Advantages Advantages Disciplines Protean 11000 Fortitude 11000 Celerity 10000 00000 00000 00000 Backgrounds Resources 11000 Mentor 11000 Allies 10000 Generation 11110 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11100 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11111 00000 00000 00000 Blood Pool 11111 11111 11110 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Friendly Face Physical 1 Prestigious Sire (Regent) Social 1 Language (ASL) Mental 1 Flaw Type Bonus New Kid Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 XP; 14 Freebies Spent 35 XP: 14 Freebies Current 14 Notes Freebies:2 - Willpower 4 and 55 - Stamina 25 - Dexterity 42 - Expression 3XP Spends:2 - Survival 23 - Medicine 13 - Science 13 - Awareness 16 - Expression 410 - Celerity 15 - Fortitude 23 - Occult Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Julien Lavalle Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Wallet, keys, SW Bodyguard (.38 Special), various nerdy trinkets. Small Business Card Case with his own Business Cards Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 22 Apparent Age 22 D.O.B. December 5, 2001 R.I.P. May 3, 2024 Hair Brown Eyes Dark Green Race Caucasian Nationality American Height 5'10" Build Athletic Gender Cis Male Face Claim Shawn Mendes Dark brown hair with dark green eyes. He's average height with slender, athletic build. He's attractive, but strangely unaware of it. As a teenager, he had really terrible teeth and acne, and could never afford a really good pair of glasses, so he always felt awkward and ugly. History History Mortal Life His parents were teenagers when they gave birth to him, his father seventeen, his mother fifteen. At first they lived with Chance's maternal grandparents, but the couple did not get along and Chance's father was kicked out of the house for not being able to keep a job and spending too much time partying. His mother was not any better, not ready for the burden of motherhood, so Chance spent a lot of time with grandparents that weren't interested in raising another child.His father ended up getting arrested for drugs, his mother ended up on the streets, and they became sporadic, unstable presences in his life. His mother would get her shit together every now and then, make an effort, and then lose it again. When he was six, his father showed up, claiming to have changed, and took custody of Chance. Only, as it turned out, he just wanted government subsidies for having a child, and Chance was just as neglected among them. Worse, they were poor. Chance began acting up, resorting to theft to get what he wanted. He was good at it, only got caught once, and because he was young, they were lenient, and he never got caught again. When he was 9, his father died after stumbling out of a bar drunk and into the path of a drunk driver. He was sent to live with his mother and maternal grandparents again. It wasn't long before his mother found a new shitty boyfriend and left him there with his grandparents. His grandfather died of cancer when he was 13, and he suddenly found himself the caretaker of his grandmother, who had health issues of her own. Despite all this, he managed to keep up decent grades in school.He enrolled in Baltimore City Community College after high school, since the family couldn't afford much more. His grandmother's health declined severely so he dropped out of school after the first year to take care of her full time. When she passed away, he surprisingly inherited life insurance money. It wasn't much, there were some debts that had to be paid, but it was enough for him not to be completely destitute. His mother tried to convince him it should be hers, an argument that ended with her current boyfriend and him getting into a physical fight, and he hasn't spoken to her since.During his time caretaking for his grandparents, one of his few outlets was gaming and the community he found there. Instead of going back to school, he jumped at the opportunity to work at the gaming cafe, quickly getting promoted to a manager that usually worked the evening/closing shifts.Vampire UnlifeChance caught Julien's attention and their connection inspired Julien to make Chance his first childe. Deacon Jacob [DEAD] Overview Overview "The Inferior Leech argues about his rights, the reasonableness of his action or his safety. The True Heir of Cainite Imposes Glory & Duty upon himself. Take up the mantle of your Dark Father, young Cainite." A figure draped in ash, blood and flame, with eyes that pierce the veil of night; one of them crushed during a battle in his mortal days, leaving it still, unblinking. A master ritualist of the sacred rites of the Sabbat, and a Unifier on the Path of Power and Inner Voice. A Might Lasombra, and, if he is to say it himself, the hand that will steady the Sword of Caine. Basics Basics Name Deacon Jacob || Isaac  Killner Player Christopher (CMS) Chronicle Baltimore After Dark Nature Fanatic (Lasombra Supremacist) Demeanor Pedagogue Concept Caine's Chosen Hypocrite Clan Lasombra Generation 8th Sire Marcus Craven Attributes Attributes Physical T Strength Specialization 10000 Dexterity 11100 Stamina 11100 Social P Charisma - Forceful 11111 Manipulation - Persuasive 11111 Appearance 11000 Mental S Perception Specialization 11000 Intelligence Analytical 11110 Wits Changes in Strategy 11110 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 1000 Awareness 11000 Brawl 00000 Empathy 00000 Expression 11000 Intimidation 11100 Leadership 11100 Streetwise 10000 Subterfuge 11100 00000 Skills s Animal Ken Specialization 10000 Crafts 10000 Drive 10000 Etiquette 11000 Firearms 00000 Larceny 10000 Melee 00000 Performance 11100 Stealth 10000 Survival 10000 00000 Knowledge t Academics Specialization 11000 Computers 00000 Finance 00000 Investigation 10000 Law 00000 Medicine 00000 Occult Rituals 11110 Politics 11000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Dominate 11100 Obtenebration 11111 Potence 10000 Celerity 11000 Animalism 10000 Obfuscate 10000 Thaumaturgy          10000 Backgrounds Generation 11111 Ritae 11100 Contacts 11100 Title 11100 Resources 11100 Domain (Size) 11100 Domain (Security)  11000 Herd                      10000 Retainer                 11000 Allies                    11000 Virtues Conviction 11100 Instinct 11110 Courage 11111 Humanity/Path 11111 11100 Path Power & Inner Voice Bearing Command Willpower 11111 111100 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn 15 max, 3 pr. turn. Merits & Flaws Merits & Flaws Merit Type Cost Enchanting Voice Physical 2 Oracular Ability Supernatural 3 Bigger Boys Came Social 2 Flaw Type Bonus Rival Sires Social 2 Recruitment Target Social 1 Vengeful (Cult of Mithras) Mental 2 Prey Exclusion (Ventrue Ghouls + Cultist of Mithras) Mental 1 Poor Eyesight Physical 1 Rituals & Paths Rituals & Paths Ritual Level Light Within Shadow 1 Illuminate Trail of Prey 1 Claiming the Dark 3 Path Path of Fathers Vengeance 10000 Path of  Weather Control 10000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 207 Spent 207 Notes Freebie Points (15):Path - 2Willpower - 4Thaumaturgy - 7Occult 4 - 2Total Freebies Spent: 15XP Points :Attributes:Appearance - 4Perception - 4Total: 8Abilities:Expression, Etiquette, Awareness, Academics, Politics, Alertness 1 --> 2 = 12Investigation 1 = 3Total: 15DisciplinesDominate - 10 + 5 + 10 = 25Obtenebration - 20Potence - 10Celerity - 17Animalism - 10Obfuscate - 10Additional Path - 7Claiming the Dark - 9Total: 108BackgroundsRituals - 4Contacts - 3 + 2 + 4 = 9Title - 3+2+4 = 9Resources - 3 + 2 + 4 = 9Domain - 3 + 2 + 4 = 9Domain Security - 3+2 = 5 Retainer - 3 + 2 = 5Allies - 3 + 2 = 5Herd - 3 Total: 63VirtuesConviction - 2 + 4 = 6Instinct - 2 + 4 + 6 = 12Total: 18Total XP Spent: 207 Derangements Expanded Backgrounds Expanded Backgrounds Allies Police Sergeant (from congregation), Conservative Lobbyist Contacts Criminal Fixer, Biblical Professor, Newspaper Chief Fame Herd A few interns Influence Conservative politicians + churchy peeps + university? Mentor Resources Large Investments and endowments Retainers Local Vicar + Personal Security Status Luminary Priest | Former Bishop? Other Rights & Possessions Rights & Possessions Gear (Carried) Lockpicks, books, chalice. Feeding Grounds Church - Holy Cross, South Baltimore. Havens Underground secure space Equipment (Owned) Vehicles A nice discreet car Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Ancilla Apparent Age Mid fifties D.O.B. Late 1680's R.I.P. 1745 Hair Black, greying Eyes Ice blue, faded black. Race English Nationality English Height 6F2I Build Slender Gender Male Face Claim Generated A slender man in his later years, with a sunken face indicating a life dedicated to fasting and contemplation, as well as a radical dedication to some higher ideal. His eyes are sharp, with one of them seeming almost faded, due to an injury in mortal life. Typically dressed in circumspect clothes, if not in clerical robes of his "mask". History History At the turn of the century a boy was born. The boy was given the name Isaac Kilnner in Yorkshire. His family, known for their humble trade of brick-making, toiled under the weight of poverty. From a very young age, Isaac realized that he was different from his rough-handed relatives. While his physical strength lagged behind, he possessed a gift for words and a natural charm that set him apart.Amidst the grueling labor of brickmaking, Isaac would escape to the claypile, perched upon its peak, regaling anyone who would listen with fantastical tales and melodies that seemed to bring light to the gloom. It was on that mound of clay that he found solace, where he could transcend the hardships and transport others to distant lands of his own creation. The broken arms and cruel humiliations he endured from his older cousin and others served only to fuel his determination to find his true calling.As the years passed, Isaac's intellect grew alongside his dreams. He hungered for knowledge, realizing that books held the key to a world far beyond his humble village. The library of a nearby monastery became his sanctuary, and even though he knew it was wrong, he would occasionally liberate a precious volume to sate his insatiable thirst for learning. It was within the pages of these stolen treasures that he discovered a letter, written by his father to a trusted friend, which stated, 'You may make a scholar, a poet, or a priest of the boy, but never a mason or a bricklayer.'The words struck Isaac with a mixture of surprise and hope. Despite his family's occupation, his father had recognized the potential within him, yearning for a brighter future. Encouraged by this revelation, Isaac determined to follow the path set before him. With the support of his father, he embarked on a new journey, leaving behind the dusty brickyard to pursue the life of a priest.Enrolling in the seminary as a boy entering his teenage years, Isaac faced both joys and challenges. Within the hallowed halls, he found himself surrounded by scholars and seekers of divine knowledge. His quick wit and magnetic charm quickly made him popular among his peers, allowing him to forge lasting friendships and alliances. Isaac effortlessly navigated the intricate social dynamics of seminary life, weaving through the hierarchy of students and teachers with grace and a hint of slyness.As his studies progressed, Isaac proved to be a gifted student. He delved into the scriptures with fervor, absorbing the teachings of the Church and pondering the mysteries of faith. But his hunger for knowledge went beyond the prescribed texts. Sneaking into the library under the cover of night, he would immerse himself in forbidden tomes, exploring forbidden subjects that ignited his imagination. This clandestine pursuit of wisdom led him to uncover ancient legends and esoteric rituals, captivating his mind and expanding his understanding of the mystical.Under the guidance of wise mentors and the watchful eyes of his superiors, Isaac honed his skills as an orator. His sermons became captivating performances, drawing crowds and earning him praise as a rising star within the Church. Whether he spoke of divine grace or delivered heartfelt pleas for mercy, his words had a profound impact on those who listened. The congregation saw in him a beacon of hope, a young man destined for greatness.Yet, for all his success, Isaac remained humble and empathetic. He recognized the struggles of the downtrodden, having experienced them firsthand. In secret, he organized charitable works, discreetly helping the poor and providing solace to the broken-hearted. His acts of compassion were whispered among the marginalized, their gratitude a reward that far outweighed any accolades.The seminary years molded Isaac, shaping him into a compassionate and socially astute young man. He danced on the delicate line between obedience and rebellion, adhering to the Church's teachings while privately exploring the hidden depths of forbidden knowledge. He reveled in the mysteries of faith and sought to reconcile the divine with the enigmatic forces that called to him from beyond the accepted truths.And so, as the boy turned into a man, his dreams of priesthood neared fulfillment. Isaac stood on the precipice of his destiny, where his talents and aspirations would intertwine with the turbulent world outside the seminary's walls. Little did he know that a journey awaited him, a pilgrimage of grace that would challenge his faith, test his resilience, and ultimately lead him to a fate he could never have fathomed. Writing with a member of clan Ventrue, whom he considered to be a secret patron, he was slowly drawn closer and closer to the Mithraic mysteries, running their errands and slowly but surely being groomed for the Embrace into clan ventrue. However, as the revolution came, and the attempt to restore the Bonny Prince Charlie to the Throne of England, Isaac threw in with the "wrong" ones, and took up sermons and arms against the current monarchs. It was in one of these grim encounters that a pike pierced his entrails, leaving him wounded and bleeding on the battlefield. And there, in his darkest hour, his sire, Marcus Craven, a Templar of the British Sabbat, found him.With his mortal existence shattered, Isaac shed his old name, adopting the biblical moniker Jacob, the son of Isaac, to symbolize the rebirth he had undergone. In Jacob's eyes, the world stood damned, its sanctuaries desecrated, and the fall of Great Britain into heretical faiths and the resolute willingness to deny truth and unity. Under the guidance of Marcus Craven, a seasoned warrior and a member of the Sabbat, Jacob learned to navigate the treacherous world of vampires, harnessing the powers of Obtenebration to command shadows and employing charm and guile to hunt his prey. When the Ventrue Elder confronted him, revealing the truth, Jacob was already so deep in the indoctrination of the Sabbat, that he did not even consider turning sides.As Jacob rose in strength and embraced his true nature as a loyal Sabbat member, he felt a calling to seek further knowledge and power. Intrigued by the ancient lands of Transylvania, Romania, and Bulgaria, he ventured eastward, drawn to the teachings of the Tzimisce clan. There, he sought out a Tzimisce sire known as Medved the White, a wise priest and member of the clan of dragons.Under Medved's tutelage, Jacob delved into the intricate rituals and sacred rites of the Sabbat, spending a decade within the ancient lands, honing his skills as a ritualist of renowned expertise. He learned to channel the power of the blood, communing with the spirits of the land and harnessing the primal forces of the night. He became a master of Ritae, and a whisperer of the wild.With the knowledge and wisdom imparted by his Tzimisce sire, Jacob embarked on a journey to the ancestral homelands of the Lasombra in Spain. There, among the shadows that danced along the cobblestone streets and whispered secrets in the night, Jacob sought to deepen his understanding of his vampiric lineage. He immersed himself in the teachings of the Lasombra, embracing the elegant power of darkness and honing his skills as a master manipulator.As Jacob led his pack on a Crusade against the Camarilla of the North African coast, his path intertwined with that of an enigmatic figure known as "The Black Dove." This dove, whether it is an ancestral blood memory, a creature from the abyss or something else, granted him oracular powers and led him further. The Black Dove painted vivid pictures of a new creation, a world free from the shackles of morality and dogma. Seduced by the lure of forbidden knowledge and a desire for ultimate liberation, Jacob found himself entangled in a web of intrigue. He pledged to dive deeper, and here learned the ugly truth: Not only had the mortal church fallen, but also - the Kindred needed to be guided, with a rough hand, by the royal priesthood of the Lasombra. It was during this time, that he gathered himself a furious pack: The Brother-slayers Beloved (BSB). This pack is still in power in southern England and northern france, but he has left them, due to the revelations of the Black Dove, calling him to the new world after the fall of Franco. Without the clan of keepers, all is lost. The children need to be taught, the rites need to be bled and the fires need to be quenched. Esther Wright [DEAD] Overview Overview Esther is a Gangrel known in Louisville, Kentucky. She's a strange and jumpy woman, and is probably a little too paranoid for her own good. She is visibly sick and unwell with yellowing eyes and, often, cuts and scrapes on her hands. Unbeknownst to most, she is a Unifier of the Sabbat. She is the student of Bishop Jacob, a recent Camarilla convert who was brought to Baltimore to further the Jihad in a more active warfront. Esther has a temper but could reasonably be described as pleasant or pitiable if she wasn't so damned ugly. Basics Basics Name Esther Wright Player Freak/Alice Chronicle Baltimore After Dark Nature Survivor Demeanor Creep Show Concept Convert B Clan City Gangrel Generation 9th Sire Paul Stockton Attributes Attributes Physical p Strength 11000 Dexterity Sporadic 11110 Stamina Tenacity 11111 Social T Charisma 11000 Manipulation Conjurer of "Facts" 11110 Appearance 10000 Mental S Perception Attentive 11110 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness Noises 11110 Athletics 11000 Awareness 00000 Brawl Claws 11110 Empathy 00000 Expression 00000 Intimidation 11000 Leadership 11100 Streetwise 10000 Subterfuge 11100 00000 Skills T Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 10000 Firearms 10000 Larceny 10000 Melee 00000 Performance 00000 Stealth 11100 Survival 00000 00000 Knowledge S Academics U. S. History 10000 Computers 10000 Finance 11000 Investigation 11100 Law 00000 Medicine 00000 Occult 10000 Politics 11100 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Protean* 11111 Obfuscate* 11100 Celerity* 11100 00000 00000 00000 Backgrounds Retainers 10000 Generation 11110 Resources 11000 Domain 11100 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11100 Courage 11100 Humanity/Path 11111 00000 Path Path of Power and Inner Voice Bearing Command Willpower 11111 11100 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Totemic Change Gangrel 5 Flaw Type Bonus Territorial Mental 2 Rat in a Cage Gangrel 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 85 Spent 85 Notes Domain (4XP), Protean (35), Celerity (15), Obfuscate (15), Athletics (2), Subterfuge (2), Leadership (6), Subterfuge (6) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Extortion money Retainers Henry Garrison, gangster Status Other Rights & Possessions Rights & Possessions Gear (Carried) Pistol, phone, cash, knife Feeding Grounds Her Domain is settled in a low income housing area with a crime problem. Havens Her haven is in the basement of a house that others do not know is abandoned and assume is just vacant. Equipment (Owned) Computer, burglary supplies, rope, restraints (cuffs, bars, etc), torture instruments, easily accessible chemicals, easily accessible construction supplies (IE: wood, nails, etc) Vehicles 1980 Chevy C10 with bed covering, 1977 Dodge Van Other Box of various birds to be let loose if she needs to fake her escape or escape under the cover of them. Same with rats. Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 164 Apparent Age 35 D.O.B. April 2nd, 1860 R.I.P. October 20th, 1895 Hair Shoulder length, black Eyes Brown with yellowing irises Race Caucasian Nationality American Height 5'5 Build Compact with muscle mostly in the arms and back. Gender Female Face Claim Esther is generally unpleasant to look at, being quite ugly and looking unhealthy. History History Esther Maryanne Wright is a City Gangrel, Unifier of the Sabbat. She was born into the Wright family in 1860, one year before the American Civil War in Appalachian Kentucky. Her father was known as “Devil John Wright,” a serial killer turned lawman. For information about John, please read “Bad John Wright: The Law of Pine Mountain.” Please know this is a slightly fictionalized version of him. The Wright Clan was a horrible place to be raised. Her father taught her terrible things: pain, intimidation and suffering. He was absent intermittently for much of her life with an abusive relationship with her mother. Though she couldn’t stand to leave him, she could not let her daughter endure this for any longer than she needed. The Civil War raged horribly and bloody, and her family moved deep into the mountains away from the armies… except John, of course, who was too hateful to stand for sentiments of equality, and would go fight for the Confederacy. This made Esther a troubled young woman. She was violent with a temper. She was sent away to school in Louisville, Kentucky after her father’s “redemption” as a civilized lawman. She would not be in town when he was hung, having never received the letter. It bothered her little. In Louisville, she learned a good, upstanding profession: accounting, if only after becoming a mistress to a widowed rich man. She helped with his finances, though he would not marry her even after she had his children. The City Gangrel of Louisville saw an unwillingness to die in her, and a penchant for violence. She was Embraced into the Camarilla, where she would learn many of their ideals. Though she had merit, Esther was too uncivil and too troubled to ever gain Status in the sect, even into her older years. She worked in the cities of Louisville, Lexington, Chicago and Cincinnati. In Chicago, she found her most success in their underground, laundering money for a strange anonymous Ventrue and doing some of his dirty work. This experience did not bring her the content she hoped it would. Instead, it festered hate in her for the sect around her. They were just like her father, the Elders. Abusive, psychopathic patriarchs in places of power. When the Sabbat attacked Louisville, where she had returned to, their spies tagged her as the first target. Esther was not easy to capture, but was easy to break once they did. She told them openly she was hardly a Camarilla advocate. The Ductus allowed her the chance for conversion, after he had gotten what he wanted out of her, which was to sell out the locations of some Camarilla in the city. Creation Rites were not anything she had been told of, but she did complete them, something she regards as the second greatest task she has ever underwent. The worst went to learning the teachings of that Lasombra, Jacob. She took to them well enough, but he was less than merciful even in a strange new place. That was twenty years ago. The dreaded convert of necessity, Esther is not at peace. She knows the Sabbat’s ideals and emulates them as she can, but more than this is the thought of power and succeeding. Her new unlife is just starting, and she’s doing what she can.Evelyn Hartley [DEAD] Overview Overview Evelyn Hartley, a Follower of Set, learned the ropes from her sire, Ibraham Al-Rasheed. However, as the burdens imposed by the Church of Set became unbearable, Evelyn boldly chose to defect to the Sabbat. Retaining her posh British attitude, she walks the Path of Honourable Accord, having undergone her creation rites in Romania and maintaining a connection with Jacob, a seasoned mentee of Medved the White. Sick of bowing down to the Blood Gods, she’s here in Baltimore to link up with Deacon Jacob and do her bit as the Sword of Caine. Smart as a whip, she got her to embrace fair and square, and she is not about to let some elder snatch away her immortality just because she is not kissing up to them. Basics Basics Name Evelyn Hartley Player shearsofatropos Chronicle Baltimore After Dark Nature Competitor Demeanor Scientist Concept Setite Priestess Turned Sabbat Knight Clan Followers of Set Generation 8th Sire Ibraham Al-Rasheed Attributes Attributes Physical p Strength 11000 Dexterity Swift 11110 Stamina 11000 Social s Charisma Sudden Exits 11111 Manipulation 11000 Appearance 11100 Mental t Perception 11100 Intelligence 11100 Wits Changes in Strategy 11110 Abilities Abilities Talents p Alertness 10000 Athletics 10000 Awareness 10000 Brawl 11100 Empathy 10000 Expression 11100 Intimidation 00000 Leadership 10000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken 10000 Crafts 00000 Drive 10000 Etiquette 10000 Firearms 00000 Larceny 10000 Melee 10000 Performance 00000 Stealth Silent Movements 11110 Survival 10000 00000 Knowledge t Academics 11100 Computers 00000 Finance 10000 Investigation 10000 Law 10000 Medicine 00000 Occult 11100 Politics 10000 Science 10000 Technology 00000 00000 Advantages Advantages Disciplines Obfuscate 11110 Serpentis 11000 Thaumaturgy 11110 00000 00000 00000 Backgrounds Generation 11111 Ritae 11000 Resources 11000 Allies 11000 Retainer 10000 00000 Virtues Conviction 11000 Self-Control 11100 Courage 11110 Path 11111 11100 Path Honourable Accord Bearing Devotion Willpower 11111 11000 00000 00000 Blood Pool 11111 11111 11111 00000 Blood/Turn 15 max, 3 pr. turn. Merits & Flaws Merits & Flaws Merit Type Cost Additional Discipline (Thaumaturgy) Supernatural 5 Grand Library  Occult, Academics and Investigation [Archeology Background] Mental 2 Flaw Type Bonus Recruitment Target Social 1 Forked Tongue Clan Specific 2 Rituals & Paths Rituals & Paths Ritual Level Defense of the Sacred Haven 1 Path Movement of the Mind 11110 Path of Conjuring 11000 Lure of Flames 10000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 88 Spent 84 Notes Freebie Points3 dots to increase wp from 4 to 7.6 dots to increase path to 87 dots of merits2 dots ability increase: stealth 3 -> 43 dots of flaw15 dots natural XP Points (85) - Resources 2 (5xp)- Retainer 1 (3xp)- Allies 2 Medical Examiner (Medical Anthropologist) (5xp)- Serpentis 1 (10 xp), Serpentis 2 (5 xp)- Thaumaturgy 1 (10 xp), Thaumaturgy 2 (5 xp), thaum 3 (10 xp), thaum 4 (15 xp)- Another path (7 xp), raised to level 2 (3 xp) - Another path (7 xp)XP Add12 May 2024 - 3XP Derangements Expanded Backgrounds Expanded Backgrounds Allies Medical Examiner;  Medical Anthropologist Contacts Fame Herd Influence Mentor Resources Investments; Savings Retainers Professor Emeritus of Anthropology Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Grand Library Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 123 Apparent Age 21 D.O.B. March 17th, 1880 R.I.P. April 5th, 1901 Hair Red Eyes Blue Race White Nationality British Height 5'8" Build Slender Gender Cis-Woman Face Claim AI A redhead with green eyes and a flickering tongue, Evelyn dresses in tasteful, vintage blacks. Her hair looks like it's been meticulously pin-curled. She has a flickering, serpentine tongue that oscillates between alluring and appalling. History History Evelyn Hartley was born in 1880 in the United Kingdom to Clara and Geoffrey Hartley, a couple of modest means who nonetheless fostered her love for learning. Her uncle, Charles Hartley, was a British ambassador to the Ottoman Empire, known for his diplomatic savvy. Evelyn's knack for detailed note-taking and beautiful handwriting caught her uncle's eye, and he offered her a position to assist him. Eager for the chance to escape her family's financial struggles, Evelyn jumped at the opportunity. While working with her uncle, Evelyn gained access to a trove of diplomatic documents and ancient texts, sparking her interest in Egypt's deep historical roots. She was especially fascinated by Hypatia, the renowned philosopher of Alexandria, whose intellect and tragic story captivated her. This led Evelyn to explore the remnants of the Library of Alexandria, seeking echoes of Hypatia’s world in the ancient texts. It was here, amid her search for a mysterious tome rumored to contain arcane knowledge, that Evelyn's life took a dramatic turn. Her dedication to uncovering ancient secrets attracted the attention of an ancient Setite vampire, who had been secretly guarding the tome. Impressed by her potential, the vampire chose her as his childe, thrusting her into a new existence.Her sire, Ibraham Al-Rasheed, raised her in the ways of the Clan and its Church, until she was eventually ordained as a Setite Priestess. So passed a good few decades, until, the demands of the Church of Set grew too heavy, and Evelyn defected to the Sabbat. She still keeps her posh British outlook, following the Path of Honourable Accord (she received her creation rites in Romania, and has a tie with Jacob, the older mentee of Medved the White) but she is sick and tired of the oppression of the Blood Gods. Evelyn earned her embrace, by being smart. She will not have immortality taken away, just because she is not properly sucking up to an Elder that hasn't earned her loyalty.Faith White [DEAD] Overview Overview DECEASED Terrifyingly beautiful, this porcelain woman strikes awe in those who meet her and fear in those who know her. Always just a breath away from savagery, Faith is a ticking time bomb in just about any situation. Without someone to reign her in and sate her lust for brutality, she is unpredictable and prone to explosively violent outbursts against herself and others. Her personality is made up of both childlike curiosity and emotionless cruelty. Killed by Rowan at Achilles, she leaves behind one friend, many aquaintances, and many untold stories. Basics Basics Name Faith White Player AndyMae Chronicle Baltimore After Dark Nature Monster Demeanor Child Concept Edge-Lord Ice Queen Clan Malkavian Generation 10th Sire Donjal Attributes Attributes Physical t Strength 10000 Dexterity Swift 11110 Stamina 11000 Social s Charisma 11000 Manipulation Misdirection 11110 Appearance Unforgettable Face 11110 Mental p Perception Discerning 11110 Intelligence 11000 Wits Ambushes 11111 Abilities Abilities Talents p Alertness 11100 Athletics 11000 Awareness Malkavian Network 11110 Brawl 00000 Empathy Motive 11110 Expression 11000 Intimidation Veiled Threats 11110 Leadership 00000 Streetwise 00000 Subterfuge Seduction 11110 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 11000 Performance 11000 Stealth 11100 Survival 11100 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 11000 Law 00000 Medicine 11100 Occult 11000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex* 11110 Dementation* 11111 Obfuscate* 11100 Celerity 11100 Presence 11110 00000 Backgrounds Generation 11100 Domain 11000 Resources 11000 00000 00000 00000 Virtues Conviction 11100 Instinct 11100 Courage 11000 Humanity/Path 11111 10000 Path Path of Self-Focus Bearing Balance Willpower 11111 11000 11111 11000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Catlike Balance Physical 1 Eat Food Physical 1 Enchanting Voice Physical 2 Cold Read Clan-Specific 3 Language (Norwegian, Italian) Mental 0 Flaw Type Bonus Short Fuse Mental 2 Conspicuous Consumption Mental 4 Flashbacks Mental 6 Touch of Frost Supernatural 1 Unholy Stain Supernatural 3 Infectious Clan-Specific 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 224 Spent 206 Notes Clan Disciplines: +3 Auspex - 30pts +3 Dementation - 45pts +2 Obfuscate - 15pts New/Non-Clan Disciplines: Celerity (new) +2 - 24pts Presence (new) +3 - 45ts Abilities:+1 Subterfuge - 6pts+1 Medicine - 4pts+2 Awareness - 10 pts+4 Empathy (new) - 15 ptsAttributes: +1 Manipulation - 12 ptsFreebies:+1 Intimidation - 2pts+1 Subterfuge - 2pts+1 Stealth - 2pts+1 Survival - 2ptsMerits - total: 7pts+5 Willpower - 5pts+1 Instinct - 2pts Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Faith has been around since the 1600's and doesn't often spend her wealth. She owns a small evangelical church and the tattoo/piercing studio two doors down. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds The Golden Church of Christ Havens The Golden Church of Christ and Ice Queen Studios. Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 376 (279 awake) Apparent Age 26 D.O.B. March 15th, 1646 R.I.P. June 3rd, 1672 Hair Blonde Eyes Blue Race Caucasian Nationality 100% Viking, baybeeeeeee Height 5'2" Build Slender Gender Female Face Claim Sara Fabel History History TW: Mentions of brutal violence and abuse Born in 1646 and graced with the name Marit Balstad, she was a happy child in her early years. Loud-mouthed, proud, and quite the little explorer, her parents and four older brothers doted on her and found her outspoken ways quite charming. It wasn't until she was almost six when her madness began to show itself. Marit's eldest brother, a boy of nearly twelve years, was picking on her. He pulled her hair and called her ugly. This was nothing new. Though they were doting, the boys were still boys and, as they did with each other, they mercilessly teased her. The small child grew angrier and angrier and, instead of simply walking away or crying for her mother as she would usually do, she struck out, a small rock clenched in her fist. The feeling of her brother's nose breaking and the rush of blood was something that the child enjoyed. With this new-found excitement, Marit wanted to explore whatever it was that got her adrenaline pumping. It started with newborn chicks from the coop. She would lift them in her hands, staring down at the tiny creatures, and squeeze the life out of them. Their struggles and terrified peeps were like a drug and she couldn't get enough. Over the years, she graduated to larger and more dangerous animals before, at 15, she decided to finally try her skills on another human. The bubbly, friendly teen made her way into the village under the pretense of spending time with some friends. Two days later, the body of a young girl, no older than ten, was found beneath a tree on the edge of the village. Her body had been torn open, the organs pulled free from her body and strewn about like garbage. With no one the wiser, Marit went about her daily business, seemingly as distraught as everyone else. It was a few weeks later that her eldest brother discovered her filthy little secret. The problem? He threatened to turn her in if she didn't do as he asked. That was when the abuse began. The beatings, the rape, the endless cycle of beat, fuck, beat, fuck, beat. It was after seven years of this treatment and 16 more bodies in the surrounding villages that Marit finally got tired of it. She waited until he was finished with her one night, killed him with his own hunting knife, and then ran, disappearing into the night. The young girl made her way to a larger town and tried to blend in with the locals. This was when she took on the name "Faith". She was new so, by the end of the night, everyone had heard that there was a pretty new lady in town. The excitement of her arrival died down after a few months and she returned to her devilish pastime. In this much larger town, however, she could hide better and didn't have to travel as far. Whores in the streets, children in their beds, men in their carriages... No one was safe. Four years... That's how long she was there before she was found out. The girl was studying an organ that she couldn't name when the shadow appeared over her shoulder. Rather than fear, she felt anger. Rage boiled her blood and she attacked the intruder with all that she had, stabbing him five times before she stopped, only for him to stand there and smile at her as if she were a treasure. It was that night that Danjal gave her true life and began to foster true madness within her. She traveled with him, leaving Norway and heading south into the rest of Europe. They brought naught but death and damnation with them for nearly a century. He reveled in her dark obsession and she craved his violent touch... That is, until he dared stake her. For 97 years, Donjal moved her across the continent in a pretty white box, opening it only to watch her in torpor, frozen and beautiful and not a danger to him any longer. On one fateful night in 1852, a young fledgling, far too curious for her own good, found the pretty white box and the terrifyingly beautiful creature within. Not knowing what had happened or what the ash stake was for, the girl foolishly removed it from the seemingly lifeless body. Immediately upon waking, Faith flew into a frenzy, killing the girl and swooping into the night to satisfy the thirst that raged in her veins. Once she was able to think again, she was furious. The freshly-waked vampire began to hunt her sire with unwavering determination... And oh boy, she found him. Donjal, a vampire 150 years her senior, fell beneath anger and a nearly animalistic drive to kill the thing that had betrayed her so. She'd found him asleep just before dawn. Sure, there was a moment of waking, the fear in his eyes palpable and as delicious as with any other kill, but with her feet planted on his shoulders and her hands gripping his jaw, he didn't stand a chance. The long tears on her legs from his fighting were collateral damage and couldn't be helped. They healed soon enough and, though she was weakened by the death of her Sire, Faith continued on. She met a man named Stepan, another vampire who found her intriguing. It was with him that she found “real” love. He was not covetous, did not hold her back… He reveled in her violence as much as she celebrated his. Stepan was the first since her change to treat her as anything more than an attack dog and, with him, she found true euphoria. His death at the hands of his twin brother spelled the end of a long reign over the blonde’s madness and, instead of being angry, she was distraught. With her tail tucked between her legs, Faith left Italy, the country of her one and only love, and made her way to the “new world”. She’d sired a few poor souls, taken the lives of thousands, broken hundreds of hearts, but she has yet to find another violent enough to sate her appetite or emotionally available enough to truly appreciate the emotions that swim beneath the surface of her icy skin and see her as more than a means to an end. Since moving to Baltimore a few months ago, Faith has purchased a small church called The Golden Church of Christ and opened a tattoo studio called Ice Queen Sattoos. Master Hood (NPC) (Dead) Overview Overview Mr. Hood, The Ventrue who thinks himself a king. The Nosferatu who thinks himself a Ventrue Basics Basics Name Mr. Hood Player Nugget (NPC) Chronicle Baltimore After Dark Nature Autocrat Demeanor Capitalist Concept Sect Crafter Clan Nosferatu Generation 9th Sire The Cajun Rat Attributes Attributes Physical p Strength Specialization 11100 Dexterity 11000 Stamina 11000 Social s Charisma Specialization 11111 Manipulation 11111 Appearance 00000 Mental t Perception Specialization 11100 Intelligence 11110 Wits 11000 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 00000 Awareness 00000 Brawl 10000 Empathy 00000 Expression 00000 Intimidation 11100 Leadership Compelling 11110 Streetwise 11100 Subterfuge The Long Con 11110 00000 Skills s Animal Ken Specialization 10000 Crafts 00000 Drive 00000 Etiquette 10000 Firearms 11100 Larceny 00000 Melee 11000 Performance 11000 Stealth 11000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance Laundering 11110 Investigation 11100 Law 11000 Medicine 00000 Occult Camarilla 11110 Politics Bureaucracy 11110 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism 10000 Obfuscate 11100 Potence 11000 Dominate 11110 00000 00000 Backgrounds Allies 11110 Contacts 11110 Resources 11111 Generation 11110 Domain 11000 Retainers 11111 Virtues Conscience/Conviction 11111 Self-Control/Instinct 11000 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 11110 00000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost False Reflection Clan 3 Entrepreneur Social 2 Language (Sarcee, French, German, Italian, Chinese, Spanish, Dutch) Mental 0 Flaw Type Bonus Enemy Brood Clan 3 Sleeping with the Enemy Social 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Freebies, 10 Backgrounds 6 Abilities (+1 flaws) XP: 171xp Willpower: 25xp Disciples: 46xp Attributes: 20xp Abilities: 52xp Background: 28xp Derangements Expanded Backgrounds Expanded Backgrounds Allies Mr. Hood deals with all aspects of the underbelly of any society. Including Kindred Contacts Mr. Hood deals with all aspects of the underbelly of any society. Including Kindred Fame Herd Influence Mentor Resources Hood's Shipping. Criminal Empire Retainers Sarah Roth, Erickson, a bunch of mooks Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 233 Apparent Age Nosferatu (27) D.O.B. 1791 R.I.P. 1816 Hair None (Black) Eyes Black (Brown) Race Greenish (Tan) Nationality British Height 6'0'' Build Tone Gender Male Face Claim Utkarsh Ambudkar Mr. Hood is always seen in a nice suit and nice skin. He makes sure that it is not common knowledge the monster that lies underneath. Mr. Hood wears a Ring with the symbol of a chess king on it, the ring opens to reveal a king. He carries a cane that also has a hidden symbol inside History History Mr. Hood didn't grow up as royalty, but he grew up as an aristocrat, so what is the difference. As an adult he was being groomed to be embraced as a Ventrue, his sire would have been the Prince. However a spiteful Nosferatu found out the Princes plans and embraced Mr. Hood first. It took some time for Mr. Hood to come to terms with what had happened. but after realizing he still had the potential, he wasn't going to waste his time among the rats. he was going to build his empire as he would have before.Maxine Flowers Overview Overview "That's, like, really crazy cause I don't remember giving you permission to, like, talk to me that way? I think you forgot who you are talking to, you know?"- Maxine FlowersA carrion bird faking ditsy blonde. Basics Basics Name Maxine 'Max' Flowers Player Sandy Chronicle Baltimore After Dark Nature Bravo Demeanor Gallant Concept Feral Valley Girl Clan Gangrel Generation 10th Sire Long dead Attributes Attributes Physical p Strength Surprising Strength 11111 Dexterity Agile Predator 11110 Stamina Unbreakable 11110 Social s Charisma Specialization 11000 Manipulation 11100 Appearance Pretty face 11110 Mental t Perception Specialization 11100 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness Subtle Details 11111 Athletics 10000 Awareness 11000 Brawl Street Brawl 11111 Empathy 11000 Expression 00000 Intimidation 10000 Leadership 00000 Streetwise 11000 Subterfuge Faking humanity 11110 00000 Skills s Animal Ken Specialization 10000 Crafts 00000 Drive 10000 Etiquette 00000 Firearms 00000 Larceny 11000 Melee 10000 Performance 11000 Stealth 11100 Survival 00000 00000 Knowledge t Academics Specialization 10000 Computers 00000 Finance 00000 Investigation 10000 Law 00000 Medicine 00000 Occult 11100 Politics 00000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines Protean 11110 Fortitude 11000 Potence 10000 Celerity 10000 00000 00000 Backgrounds Generation 11100 Resources 10000 Black Hand 11100 Ritual 11000 Contacts 10000 Status Sabbat Title 1110010000 Virtues Conscience/Conviction 1100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 00000 Path Feral Heart Bearing Menace Willpower 11111 10000 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Eat Food Physical 1 Language (German, Spanish) Acute Senses (Sight) Physical  1 Flaw Type Bonus Rat In A Cage Clan 2 Conspicuous Consumption Mental 4 Prey Exclusion (Activist) Mental 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 98 Spent 78 Notes 1 Free for Eat Food7 Free for Protean 44 Free for 2 Brawl5 Free for 1 Strength-1 Free for 1 Black hand Membership1 Free for 1Ritual-1 Free for Acute Senses2 Free for 2 WP6 xp for 1 Subterfuge3 xp for Empathy16 xp for 1 Strength2 xp for 1 Empathy3 xp for Intimidate5 xp for 1 Fort2 xp for ritual3 xp for Contacts12 xp for Stamina8 xp for 1 Wits14 for 2 Awareness4 xp for Instinct Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Major contact in the local morgue Fame Herd Influence Mentor Resources A wage as a bartender and scratched up wealth from victims. Living in a family home she bought back in the 60s. Retainers Status Other Rituals: Creation Rites, Vaulderie, Monomancy, Acceptance Ritual, Contrition Ritual Rights & Possessions Rights & Possessions Gear (Carried) A phone she barely uses, Expired driver's license, wallet, headphones, spare clothes in a backpack, Overpriced clothes Feeding Grounds Havens Equipment (Owned) A basement full of books she won't touch, a GED, too many clothes for her budget Vehicles Takes the bus. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Hilti 1 Bound To Rating Description Description Age 127 Apparent Age 23 D.O.B. June 6th, 1897 R.I.P. November 19th, 1920 Hair Blonde Eyes Blue Race White (German) Nationality American (2nd Generation Immigrant) Height 5'1 Build Lean Gender Female She/They Face Claim Hailey (Stardew Valley) History History Born and raised in the nation's capital city, Maxine was born to a German immigrant mother and an American father at the tail end of the 19th century. Her father was not in her life for long as a year after her birth he was shipped off to fight in the American-Spanish war and died a month into his deployment, leaving her mother to try to support the baby he left behind. Maxine lived a hard life of poverty in a one income home. She became rebellious at a young age and fell in with the party scenes that exploded in with the growing popularity of jazz. She had been active, even if quite young for it, in the local feminist movement. The new prohibition may have been bad but for her, she knew the right people and the right scenes. It was that partying that led her to the night that altered everything.She'd been out at a local speakeasy drinking with some friends when it happened. Max had gone out into the alley to get some air when something had attacked her. A man had tackled her to the ground, bitten her neck, and begun to drain her of her life. The pleasure gave way to horror as her body began to get weaker and she felt the darkness creep into her vision. She panicked, she kicked, she punched. She had grabbed a brick from the alley and smashed it into the man's head, stunning him. That was just enough time to shrug him off and scramble. Max got barely a foot away before she was on the ground again. Despite everything, despite how hard she fought, Maxine died in that alleyway.Max woke the next night in the backroom of the speakeasy she'd just died outside of. She'd been hungry, she'd been confused, and she'd been angry. Maxine killed the owner in the storage room. Max decided that survival is the most important thing in this world. She changed her German last name to avoid attention and abandoned her old life. Her old self. She decided she'd not be a victim to anyone again.The Sabbat found her and she more than willingly swallowed their ideology down. Mortals were weak. They were prey to be played with and then consumed. Vampires were the mighty and only the strongest survived. She chose to prove herself to them by finding her sire and letting the sun take him. That turned out to be a good foundation to her relationship with the Sect. She showed them, and would continue to show them, that she was a loyal soldier of Caine.She chose to blend in with mortal society and be a predator living amongst her prey, acting as the eyes of the Black Hand and a diplomatic mouthpiece for the Sabbat's ideology. She rather enjoyed the game of pretending to be human and chose to even embrace the trends of humans. Before moving to Baltimore in the 90s, she did decide to take a little tour through Europe also. Embraced along the way, too. Max avoided the crackdown in 2012 by keeping her head down and keeping her mouth shut about the Sabbat. She's settled in now, though, and the Camarilla is gone.Nancy Lassiter [Dead] Overview Overview The former queen of the mats, Nancy Lassiter was a permanent fixture of the Midwest Amateur Wrestling circuit in the late 60's and early 70's. A murderous "accident" during a cage match at the end of her career led to unexpected attention from a Gangrel beast of the woods, and Nancy left the mortal world to become the beast she had always kept inside her.Now a devoted notch in the Sword of Caine, she has shed her human weakness and fully Embraced the feral heart in every predator. Basics Basics Name Nancy Lassiter Player Tessa/PSB Chronicle Baltimore After Dark Nature Sadist Demeanor Soldier Concept Werewolf Gimmick Clan Gangrel Generation 11th Sire Bonefang of the Wood Attributes Attributes Physical p Strength Vicious 11110 Dexterity 11100 Stamina Tough As Nails 11110 Social s Charisma 11100 Manipulation 11000 Appearance 10000 Mental t Perception 11000 Intelligence 11000 Wits Changing Tactics 11110 Abilities Abilities Talents p Alertness 11100 Athletics Wrestling 11110 Awareness 11000 Brawl Grappling 11110 Empathy 00000 Expression 0000 Intimidation 11000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken 11000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance Crowd Work 11000 Stealth 11000 Survival 11100 00000 Knowledge t Academics 00000 Computers 00000 Finance 10000 Investigation 10000 Law 10000 Medicine 00000 Occult 11000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism 11100 Protean 11110 Fortitude 11110 00000 00000 00000 Backgrounds Generation 11000 Fame (Amateur Wrestler) 10000 Resources 10000 Mentor (Sire) 10000 Status ( Sabbat) 10000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11110 Courage 11110 Humanity/Path 11111 10000 Path Path of the Feral Heart Bearing Menace Willpower 11110 00000 00000 00000 Blood Pool 11111 11111 11000 00000 Blood/Turn 1 BP Merits & Flaws Merits & Flaws Merit Type Cost Huge Size 4 4 Flaw Type Bonus Rat in a Cage Gangrel 2 Hunted Social 4 Deep Sleeper Mental 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 96 Spent 83 Notes Freebies - 15-4 - Huge Size +2 - Rat in a Cage+4 - Hunted+1 Deep Sleeper187 - Animalism 1 7 - Fortitude 22 - Brawl 42 - Athletics 4Experience10 - Protean 310 - Fortitude 315 - Protean 4+11 XP Gain4 - Conviction 36 - Conviction 4+8 Weekly XP8 - Dexterity 3+4 Weekly XP+4 Weekly XP+3 Weekly XP+3 Weekly XP+5 WK XP+5 WK XP-15 Fortitude 4-5 Animalism 2-10 Animalism 3 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Bonefang of the Wood - Autarkis Gangrel. Vaguely disapproves of her being Sabbat but knows that it is a great test of survival. Resources Old Memorabilia Sale, Money from Underground Fighting Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Nothing Feeding Grounds Dark Alleys, Parks at Night Havens Studio Flaneur, The Ground Equipment (Owned) Unneeded Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Canvas 1 Bound To Rating Description Description Age 74 Apparent Age 30 D.O.B. 1950 R.I.P. 1980 Hair Blonde Eyes Yellow Race Caucasian Nationality American Height 6' 11" Build Amazonian Gender Woman...? Face Claim Art By Lumovilis Tall. Wide. Strong. Dangerous. Nancy looms over most others in the room, an intense and quiet stare on her face. She doesn't dress with much care, usually favoring whatever doesn't have too many holes that night.Powerful arms and legs like saplings give her every step glass rattling potential. Broad shoulders look like they could seat one smaller woman on each side. Her boots are tattered and heavy, rusty metal lining the toecaps. History History Nancy Lassiter was a sweet farm girl from Ohio who was blessed with a height and size that dwarfed her brother and little sister, and so the task of protecting them fell to her. Rural children wander far, and local county fairs draw curious eyes. Candy and animals held their amusements, sure, but something about watching the huge, muscular men tossing each other about in cheaply constructed rings ignited a fire in Nancy.Her size alone easily got her into a junior amateur league when she was legally old enough (she'd lied), and she debuted wrestling at the Butler County Corn Fair under the name Lumber Lass, complete with a corny flannel. Other names and other near empty rooms gave way to larger and larger events, but no matter hard hard she sold, how hard she trained, how hard she sacrificed, the formation of the larger wrestling alliances passed her over again and again.She began to lose herself in the violence, getting more and more hardcore until she was bleeding nearly every match. Her persona devolved from a heroic giantess into a barbaric cavewoman, an inverse of the Gorilla heel. But rough roads take their toll, and she was nearing the end of her prime. Abusing your body well into your thirties was a ticket to an early grave. Finally, during a cage match in which the walls were lined with barbed wire, she finally pushed too far and an unfelt tap meant too little too late.She was let go, black listed, and shamed, but not for very long. Unbeknownst to her, the ancient creature of the local legends was in fact a Gangrel who had seen the festival near his forest one night and watched the combat. He'd seen her ferocity and her valor, and recognized a burning soul in need of potential and opportunity. He gave it to her one lonely night in her isolated trailer, and many people believed Nancy Lassiter had gone into hiding to escape her crime.The 80's were filled with wild hunts and nights spent running in the trees, learning the ways of the night and kindred. A few terse visits to Camarilla Elysiums in the Midwest led to avoidance as a general policy. More mingling with the larger Gangrel community led to more information her sire had either chosen to remain ignorant of or had purposefully withheld from her, and she learned the story of Ennoia and Enoch, and Caine. And through Caine, knowledge of His Sword and it's crusade of blood against the vile progenitors of their cursed kind.The Sabbat Mecca in the USA was of course New York City, the towers of glass and steel and square gardens providing a stark departure from the wilds and fields Nancy was used to. Then came the Battle, the desperate war, and the grim retreat. Ceding the city to the damned Camarilla, and little else left there to fight for.History repeats itself again, and after another period of bestial solitude, Nancy arrives at the Port of Baltimore intent on regaining lost ground for the eternal struggle.Rowan Slade [DEAD] Overview Overview DECEASED A trust fund baby from a prominent werewolf family, Rowan ran afoul of a vampire motorcycle gang and found himself turned into a blood bitch before being embraced. His family hunted them down to the outskirts of Baltimore. They slaughtered; everyone; his father should have put Rowan down, but he couldn't.Rowan is dead to his family. Alone and confused he has accidentally blood bound himself to Sébastien Dupré because he don't know no better. Basics Basics Name Rowan Slade Player Pooka Chronicle Baltimore After Dark Nature Survivor Demeanor Conformist Concept Orphaned Baby Brujah Clan Brujah Generation 13th Sire Jake "Tire Iron" Jones Attributes Attributes Physical p Strength Vicious 11110 Dexterity 11100 Stamina 11100 Social s Charisma 11100 Manipulation 11000 Appearance 11100 Mental t Perception 11000 Intelligence 11000 Wits 11000 Abilities Abilities Talents p Alertness 11000 Athletics 11000 Awareness 10000 Brawl Dirty Fighting 11110 Empathy 00000 Expression 00000 Intimidation 11100 Leadership 00000 Streetwise 10000 Subterfuge 10000 00000 Skills s Animal Ken 00000 Crafts 10000 Drive 11000 Etiquette 00000 Firearms 11000 Larceny 11000 Melee Knives 11110 Performance 00000 Stealth 10000 Survival 10000 00000 Knowledge t Academics 00000 Computers 10000 Finance 10000 Investigation 00000 Law 10000 Medicine 00000 Occult 00000 Politics 10000 Science 10000 Technology 00000 00000 Advantages Advantages Disciplines Celerity 10000 Potence 11110 Presence 00000 00000 00000 00000 Backgrounds Resources 11110 00000 00000 00000 00000 00000 Virtues Conscience 11100 Self-Control 11000 Courage 11110 Humanity/Path 11111  00000 Path Humanity Bearing Willpower 11111 00000 11111 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Inoffensive to Animals Supernatural 1pt Flaw Type Bonus Incomplete Understanding Social 1pt Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 21 Spent 15 Notes XP:2 - Atheltics 1→2 2 - Drive 1→2 2 - Firearms 1→2 6 - Melee 1→2 3 - Crafts 0→1 Freebies:7 - Potence 3→4 7 - Celerity 0→1 1 - Willpower 0→5 Derangements Vampiric Bulimia (V20; 290-291) Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources To the Slade family, Rowan is 'dead', however his father, in addition to letting him live, left his trust-fund secretly intact. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Wallet, burner phone, knife, glock 19 Feeding Grounds Havens Equipment (Owned) Clothes, helmet Vehicles Custom Harley-Davidson Thunderbike Red Wheel MBT Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Sébastien Dupré Full Bound To Rating Description Description Age 24 Apparent Age 24 D.O.B. 1998 R.I.P. 2022 Hair Dark brown almost black Eyes Blue Race Caucasian Nationality American Height 6'1" Build Skinny-assed Gender Male Face Claim Ash Stymest General Style:Lots of leather, sometimes shirtless, chains, metal and often has an unlit cigarette between his lips.Distinguishing features: Many tattoos and piercings predating his embrace. History History Mentions of kidnapping, torture and non-consensual sexual activity Rowan Slade was born and raised in Wolfhaven, Oregon along with his twin brother Ash. They were the sons of a large and prominent werewolf family in the sleepy college town, a very rich and powerful family at that. Rowan and Ash wanted for nothing; they had the best clothes, the best toys, attended the best schools. While his brother excelled academically, Rowan was the more physically skilled of the pair. It was during a ski vacation to Aspen, that Rowan's life would change forever. He and his brother had stopped at a local dive bar looking to 'slum it' and maybe find a cute girl or guy to share for the night. After a few (terrible) beers they set their sights on one of the waitresses, a cute blond with perky tits and a tight little ass. She wasn't interested and made that clear, but the boys wouldn't let up. And when Rowan put his hand on her backside she slapped him, only to have Rowan slap her back. Well that drew the attention of a very large, muscular, brute of a man name who those with him called "Tire Iron". Now Jake "Tire Iron" Jones was not an ordinary man. He was in fact a vampire, a Brujah and the leader of an anarch motorcycle gang called the Bloodriders. In his defense, "Tire Iron" gave Rowan a chance to back off but the hot header snot wouldn't give up. A fight broke out, Ash was knocked out and left for dead with a broken arm and a few cracked ribs, while Rowan was.. taken. "Tire Iron" enthralled Rowan, binding him and addicting him to his blood. He made Rowan his blood bitch; he made him wear a collar and lead him around on a steel leash. When they rode, Rowan sat behind "Tire Iron" on the bitch seat, holding his master's hips. "Tire Iron" never called him my name anymore, he was 'Bitch' to his master, or 'Tire Iron's Bitch' to the other gang members. His master took great pleasure in making him feel pain, cutting him, putting cigarettes out on his body, choking him, and so many more unspeakable things. And he was raped. Some people say that vampires don't have a sex drive - Rowan doesn't know if they do or if they don't, but he does know that "Tire Iron" and his entire brood used him like a sex toy. The Bloodriders headed east. They were nearing Baltimore when they caught wind of pursuit. Werewolves had tracked them down, Rowan's family in fact. Maybe it was because of a premonition, or maybe it was just one last act of cruelty, but "Tire Iron" embraced Rowan a few days before the werewolves overtook them. The wolves slaughtered every single vampire. It was Rowan's father who found the orphaned fledgling - he should have put him down, it was the Law - but Rowan's dad just couldn't kill his own son, even though he was now a monster. He told Rowan that he could never come home and that he could never contact the family again or his life, such that it was, would be forfeit. Rowan's father told the pack that it was done, that he had killed his own son, and they returned to Wolfhaven to mourn. Rowan is now alone and confused as he rolls into Baltimore. He is physically free from "Tire Iron" but he doesn't think he will ever truly be released from his Sire's hold.Tabbris [Dead] Overview Overview “Dig deeper within the confines of your inner warrior. I guarantee, you haven't yet seen the real you, who is ridiculously fearless and outrageously unstoppable.”― Hiral Nagda The once rebellious son of a wealthy socialite, Trevor--now known as Tabbris, keeping the tradition in honor of Samael of the Warrior Caste by taking the name of angels--has become something of a Judge and Executioner within the sect. Until recently, he's been the sort of Cainite who wanders, keeping with tradition of not staying in any place for too long.He's a sword for who he chooses to serve--a well-honed one at that--but he's also not willing to put himself in undue danger of a Tremere Chantry for someone else's ambition. Basics Basics Name Trevor Alastor/Tabbris Player QuinnTalon Chronicle Baltimore After Dark Nature Judge Demeanor Soldier Concept Rich Kid turned Enforcer Clan Salubri (Warrior Caste) Generation 9th Sire Jophiel Attributes Attributes Physical p Strength 11100 Dexterity Precise 11110 Stamina Vigorous 11110 Social s Charisma 11100 Manipulation 11100 Appearance 11100 Mental t Perception 11100 Intelligence Problem Solver 11110 Wits 11100 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 11100 Awareness 11000 Brawl 11100 Empathy 11000 Expression 00000 Intimidation 11100 Leadership 00000 Streetwise 00000 Subterfuge 11000 00000 Skills s Animal Ken Specialization 00000 Crafts 10000 Drive 10000 Etiquette 10000 Firearms 11000 Larceny 00000 Melee 11100 Performance 00000 Stealth 11000 Survival 11000 00000 Knowledge t Academics Specialization 11000 Computers 10000 Finance 00000 Investigation 11000 Law 00000 Medicine 11100 Occult 10000 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex* 11100 Fortitude* 10000 Valeren* 11100 Potence 10000 00000 00000 Backgrounds Resources 11000 Generation 11110 Rituals 10000 Retainer 10000 00000 00000 Virtues Conscience 11000 Self-Control 11100 Courage 11111 Humanity/Path 11111 00000 Path Honorable Accord (Code of Samiel) Bearing Devotion Willpower 11111 11000 00000 00000 Blood Pool 00000 00000 0000 Blood/Turn 14/2 Merits & Flaws Merits & Flaws Merit Type Cost Scent of the Other Salubri 1 Former Ghoul Social 1 Code of Honor Mental 2 Open Road Social 2 Ambidextrous Physical 1 Languages: English, Latin, Hebrew, Arabic, Combat Hand Signals Flaw Type Bonus New Arrival Social 1 Prey Exclusion (The Faithful) Mental 1 Light Sensitive Supernatural 5 Rituals & Paths Rituals & Paths Ritual Level Vaulderie AR Monomacy AR Creation Rites AR Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Freebies/ 67 Experience Spent 15 Freebies/58 Experience Notes Freebies:Intelligence 4 (5)Auspex 1 (7)Willpower 6 and 7 (2)Retainer 1 (1)Experience:Fortitude 1 (10)Charisma 1 and 2 (12)Auspex 2 and 3 (15)Alertness (2)Awareness 1 and 2 (5)Computer 1 (3)Crafts 1 (3)Etiquette 1 (3)Academics 1 and 2 (5) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Various winnings from fights, payments for mercenary services, cash Sean hands him when he leaves for 'wherever it is you go'. Retainers Sean O' Brien: A ghoul who Tabbris took to help facilitate his travel early after his sire Blooded him. Status Other Rights & Possessions Rights & Possessions Gear (Carried) Cell phone, various knives, keys, firearms Feeding Grounds Havens Equipment (Owned) A small arsenal of weaponry Vehicles A practical, reliable vehicle. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 65 Apparent Age 25 D.O.B. 1959 R.I.P. 1984 Hair Black Eyes Blue Race Caucasian Nationality American Height 5'10" Build Athletic Gender Male Face Claim Cole Sprouse History History He was born Trevor Alastor, though he hasn't used that name in years. The third son, not much was expected of him. His brothers went to prestigious schools, and while Trevor did the same he quickly became known for getting involved in places that weren't exactly proper. He volunteered in clinics, engaged in protests, and rather than getting a degree in business or law, he started working toward a degree in Medicine.Honorable, but not exactly something that was appropriate for the son of a 'Titan of Industry'. Thankfully, he could get away with a good deal, being just one step under 'the Spare'.His noble nature and rebellion against greed had managed to garner the attention of a monster. He spent two years being watched, weighed, and measured--unknowingly--and three nights after his graduation from Harvard with his Bachelors in Pre-Med, he was disappeared from the world at large and brought under the heel--and into ghouldom--to the Salubri Warrior Jophiel.Unlike the other two who were Jophiel's ghouls, who's entire purpose was to carry gear, see to comfort, and make sure that Jophiel was able to do his duty without hinderance, Trevor's purpose seemed to be to truly serve. The others were servants, but Trevor was a student. A 'Squire' of sorts, who was bade to attend Jophiel, to listen, and when they weren't with Jophiel's pack he was to learn. He was trained martially as well as somewhat politically, even if Jophiel abhorred politics, and when he turned twenty-five he was unceremoniously Embraced.At his Release, Trevor took the name Tabbris. Named after the Angel of Free-Will, he was told to go off and find a worthy cause to champion, a worthy leader to follow, and to be a sword against those who'd attempt to kill him and those in his charge. There were so few of their Clan left anymore. They needed to make someone pay for that.It's what found him in Washington D.C., keeping himself aloof from the Sabbat unless he was truly needed when he received word from his sire that there was someone in Baltimore that may be worthy of his service.So without ceremony, he headed north.Work In Progress [Tudor] New Character Sheet Overview Overview Test Basics Basics Name Player Chronicle Baltimore After Dark Nature Demeanor Concept Clan Generation Sire Attributes Attributes Physical p Strength Specialization 10000 Dexterity 10000 Stamina 10000 Social s Charisma Specialization 10000 Manipulation 10000 Appearance 10000 Mental t Perception Specialization 10000 Intelligence 10000 Wits 10000 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds 00000 00000 00000 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 10000 Courage 10000 Humanity/Path 00000 00000 Path Bearing Willpower 00000 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age D.O.B. R.I.P. Hair Eyes Race Nationality Height Build Gender Face Claim History History [Tudor] New Character Sheet Overview Overview Basics Basics Name Player Chronicle Baltimore After Dark Nature Demeanor Concept Clan Generation Sire Attributes Attributes Physical p Strength Specialization 10000 Dexterity 10000 Stamina 10000 Social s Charisma Specialization 10000 Manipulation 10000 Appearance 10000 Mental t Perception Specialization 10000 Intelligence 10000 Wits 10000 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds 00000 00000 00000 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 10000 Courage 10000 Humanity/Path 00000 00000 Path Bearing Willpower 00000 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age D.O.B. R.I.P. Hair Eyes Race Nationality Height Build Gender Face Claim History History [Tudor] New Character Sheet Overview Overview Basics Basics Name Player Chronicle Baltimore After Dark Nature Demeanor Concept Clan Generation Sire Attributes Attributes Physical p Strength Specialization 10000 Dexterity 10000 Stamina 10000 Social s Charisma Specialization 10000 Manipulation 10000 Appearance 10000 Mental t Perception Specialization 10000 Intelligence 10000 Wits 10000 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds 00000 00000 00000 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 10000 Courage 10000 Humanity/Path 00000 00000 Path Bearing Willpower 00000 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age D.O.B. R.I.P. Hair Eyes Race Nationality Height Build Gender Face Claim History History Alessandro Giovanni Overview Overview Alessandro Giovanni is often known to be quite distant with other members of his clan.  This is because he is often seen as unapproachable, and typically Ruthless in the manner of dealing with problems. But while being quite distant from his clan, he is often very protective of it. And will go to any lengths to make sure that his clan is safe. Basics Basics Name Alessandro Giovanni Player ShinningDiamond10 Chronicle Baltimore After Dark Nature Ruthless Demeanor Menacing Concept The Last Whisper Clan Giovanni Generation 10th Sire Attributes Attributes Physical t Strength Specialization 10000 Dexterity 11000 Stamina 11100 Social s Charisma Specialization 11100 Manipulation Leadership 11110 Appearance 10000 Mental p Perception Spotting Weakness 11111 Intelligence Occult 11110 Wits 11000 Abilities Abilities Talents s Alertness Specialization 00000 Athletics 00000 Awareness 10000 Brawl 00000 Empathy 11000 Expression 00000 Intimidation 11100 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 Skills t Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 11100 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 11000 Survival 00000 00000 Knowledge p Academics Specialization 11100 Computers 00000 Finance 10000 Investigation 11100 Law 10000 Medicine 10000 Occult 11100 Politics 11000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines *Necromancy 11100 *Dominate 10000 Potence 00000 00000 00000 00000 Backgrounds Generation 11111 Resources 11000 Domain 10000 00000 00000 00000 Virtues Conviction 11100 Instinct 11000 Courage 11000 Humanity/Path 11111 00000 Path Path of The Beast Bearing Willpower 11100 00000 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 4 Merits & Flaws Merits & Flaws Merit Type Cost Master of Red tape Social 4 Iron Will Mental 3 Language: Italian and English Flaw Type Bonus Overconfident Mental 1 Rivalry Social 3 Enemy Social 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 0 Notes Freebie Points 2 Academic - 15 Necromancy - 12 Generations - 25 Perceptions - 11 Willpower- 1Experience Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Moderately Wealthy Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Domian of Giovanni Havens Often kept secret unless he Trust you. Equipment (Owned) Vehicles 1960's cadillac Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 100 Apparent Age 35 D.O.B. 1877 R.I.P. 1912 Hair Dark Brown Eyes Hazel Race Mediterranean Nationality Italian Height 6'0 Build Mesomorph Gender Male Face Claim Giacomo Gianaiotti AppearanceAlessandro Giovanni is Well groomed and Is rarely seen dirty or looking disheveled. he is typically seen in either formal or semi-formal attire depending on the environment in which he is in. When he is doing any type of job, or meeting, or something that has to do with his family. Alessandro is often seen wearing a Black, never Blue Three Piece suit. the reason why he likes his suits to be black is because, he believes that he looks more attractive in the color black and not the color blue.  He always wears a  Black Diamond watch on his right hand. Alessandro wears that watch with just about every Outfit that he wears.  But in his personal time, he often dresses in semi-formal attire. PersonalityAlessandro Giovanni is often viewed as reserved and doesn't really talk to people unless it is required of him.  This is often true, there are certain people that have broken through that filter and see the true him. This Alessandro that only few have seen, is someone who is dedicated and willing to go to extremes, if it meant protecting the person or people he loves. This is often what makes him the most dangerous adversary. He is willing to wade to blood and body to find the person who has hurt his people. History History Alexander Lawrence(WIP) Overview Overview Basics Basics Name Alexander Lawrence Player (Titan)The Sandwich Chronicle Baltimore After Dark Nature Competitor Demeanor Judge Concept Sabbat Knight Clan Ventrue Antitribu Generation 8th Sire Addison Stafford Attributes Attributes Physical T Strength 11000 Dexterity 11000 Stamina 11000 Social p Charisma Forceful 11110 Manipulation 11100 Appearance 11100 Mental S Perception 11100 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex 00000 Dominate 10000 Fortitude 10000 Presence 10000 00000 00000 Backgrounds Generation 11111 00000 00000 00000 00000 00000 Virtues Conscience 10000 Self-Control 10000 Courage 10000 humanity/Path 11000 00000 Path Path of Honorable Accord Bearing Devotion Willpower 10000 00000 00000 00000 Blood Pool 11111 11111 11111 00000 Blood/Turn 3 Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age D.O.B. R.I.P. Hair Eyes Race Nationality Height Build Gender Face Claim History History Cedar Morris Overview Overview An Avid Party Goer during the roaring 20's with the misfortune of being at the wrong place at the wrong time. Now a practitioner of Infernalist Blood Sorcery teaching Latin at John Hopkin's University. Basics Basics Name Cedar Morris Player Mitzu Chronicle Baltimore After Dark Nature Enigma Demeanor Director Concept Gatsby the Latin Professor Clan Tremere Generation 10th Sire Claude Radcliff Attributes Attributes Physical T Strength 10000 Dexterity 11100 Stamina 11100 Social P Charisma 11100 Manipulation Cunning 11110 Appearance Style 11110 Mental S Perception 11100 Intelligence Scholar 1111 Wits 11000 Abilities Abilities Talents T Alertness 10000 Athletics 00000 Awareness 10000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 11100 Leadership 11100 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken 00000 Crafts 11100 Drive 10000 Etiquette 10000 Firearms 11000 Larceny 00000 Melee 11000 Performance 10000 Stealth 00000 Survival 00000 00000 Knowledge P Academics Linguistics 11110 Computers 00000 Finance 10000 Investigation 11100 Law 10000 Medicine 11100 Occult 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex 10000 Dominate 10000 Thaumaturgy 11110 Fortitude 10000 00000 00000 Backgrounds Domain 11100 Generation 11100 Mentor 11100 Resources 11100 Retainer 10000 Allies 11000 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11100 Courage 11100 Humanity/Path 11111 00000 Path Caine Bearing Willpower 11111 10000 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1/turn Merits & Flaws Merits & Flaws Merit Type Cost Unmarked Antitribu Clan 5 Demonic Patron Supernatural 5 Language Mental 0 Natural Linguist Mental 2 Flaw Type Bonus Arcane Curse [Strange Eyes] Clan 1 Devil's Mark [Back Mark - Intelligence] Supernatural 3 Demon Hounded Supernatural 5 Dark Secret Social 1 Infamous Sire Social 1 Rituals & Paths Rituals & Paths Ritual Level Path Mastery of the Mortal Shell 11110 Phobos [Infernalist] 11100 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 75 Spent 50 Notes Freebee Points: 15/15Disciplines:Dominate: 0>2 +7Merits +5Willpower +3Flaw Points: 7/7 Merits +7Demonic Patron : 0Background:Allies: 0>2 Mentor: 0>3Starter EXP: 75/75Abilities:15Academics: 3>4 +6Awareness: 0>1 +3Alertness: 0>1 +3 Finance: 0>1 +3Background:18Resources: 0>3 +15Retainer: 0>1 +3Disciplines:25Auspex: 0>2 +15Fortitude: 0>12+17Path:19Phobos: 0>3 +19Earned EXP: 0/0 Derangements Expanded Backgrounds Expanded Backgrounds Allies Galleia [demon] Contacts N/A Fame N/A Herd N/A Influence Known for the black-markets that run through illicit substances starting during the prohibition period within Baltimore though having dwindled in recent times in struggles to keep up with the newest thing. Mentor Galleia [demon] Resources Owns Multiple Shops on his domain's block and a speakeasy Retainers Arron  Tucker: His drug runner and ghoul [the man he sends to do all his dirty business] Status N/A Other Domain:Central Park Heights within North Baltimore*Languages:Latin, English, Italian, Demon Hounded: Arth [angelic in appearance, minion of Saleos's court] Rights & Possessions Rights & Possessions Gear (Carried) Flip phone, Wallet, Swiss Knife Feeding Grounds Central Park Heights* & John Hopkins Havens Central Park Heights* Equipment (Owned) Vehicles Honda Accord 2021 Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 128 [27] Apparent Age 32 D.O.B. March 9, 1896 R.I.P. December 24, 1934 Hair Ashy Brown Eyes Husky Ice Blue Race Caucasian Nationality American Height 6'2" Build Mesomorph Gender Cis-Male Face Claim Art - Markus [Red Embrace: Hollywood] by Putrid-Recognition-4 History History Cedar Morris was the eldest son to a wealthy businessman in Baltimore and was promised greatness from the day he was born. His father would fetch him the highest staff to tend to his son that his money could buy as a child for private tutoring and a private nanny as he tended to his business. Cedar's mother was rather disinterested in her son seeing him as a child that made her husband happy with her. Yet despite his families pride in their first born, he was paid little to no attention leaving to him feeling rather isolated for the majority of his youth.On 1912 his father would allow for him to mentor him to attend his first business meeting where he would watch his father expecting for him to be some greater man yet, that was the day he lost respect for his father, seeing how his father so easily bowed the knee to a man that helped him secure his family's wealth and finding out that his father would aid in smuggling and other illicit activities. Rather than question why his father let another manipulate him into the business he asked why he would let this strange man dictate what business he did. As Cedar grew up he slowly became an active socialite and would join parties and scenes with others in high society until the suddenness of his father's death as his father dropped dead in the middle of a business meeting with co-proprietor ruled to be from a sudden heart attack. Cedar figured something was amiss yet soon found himself chained to his father's duties to a strange man that called himself Mr. Radcliff in 1922Having never met this man before he was rather suspicious though upon meeting Mr. Radcliff for the first time did he believe that he had to have been just as young as him while he bolstered such status yet not partaking much into the local scene for someone with such amassed wealth. As the two got to talking, a business deal was struck leaving him out of the sections of his father's business but in the involvement of smuggling booze into the United States from The Boston Harbor. Rather driving a wealthy business while furthering his studies in linguistics as well as studying law to the side did he find that his wealth quickly grew past his father's and amassing great heights of popularity among the Rich and Famous of Boston.In fact, Cedar amassed such great wealth he decided to host his own party where Claude Radcliff would attend later inviting him to his estate after a private moment was shared among the pair. After the party had dissipated did he arrive to Mr. Radcliff's house were Claude would introduce him to his occult collection intriguing Cedar with the series of oddities allowing him to read from his very library, he even lent him a book filled with mentions of curiosities on the promise that he would appear the following fortnight with the book in hand as they had agreed upon.Yet Cedar's life was slowly being orchestrated by this strange man as he started coming into contact with business failings out of the blue forcing him to speak to Claude more and more. In 1929 his mother would have suddenly developed anemia leading to him spending what funds he could. Yet.. Claude still kept Cedar under his wing under pretenses that he had yet to understand. Having lost his status in the turn of the decade and loosing his mother in 1932 from anemia did Claude become the only man for him to depend on. After Cedar's estate was foreclosed on, Claude petitioned that he would write a personal loan to allow Cedar to get back on his feet. Being how the banks had started to shut down in droves he was forced to accept this and would join Claude's cult and study into demonology despite his own personal worries and fears dreaming that he would have a lovely wife and kids. Yet money was still tight as the depression slowly set in forever changing the United States. Yet this man seemed to never run out of funds.After slowly developing a dependency with Claude did Cedar ultimately move in to aid Claude with setting up his illicit rituals before joining in  with the chanting. Yet one night after many attempts did the ritual finally work in summoning a being from the underworld, a demon. While the others stared in terror did Cedar recall the feeling of true terror seeing such a being in-front of him. Yet it all happened so quickly. In one swift motion did he feel the demon growing closer to him as if it coveted his very being leading to a panic stricken frenzy leading to it's momentary escape. Claude originally said it was taken care of holding him close in the moment as Cedar felt his body had been weak and tired seeing the mess the demon left in its wake, even if he had cleaned it would it stain his memory causing a worried conflict to happen between him and Claude, the very same night did Claude offer him to be by his side embracing Cedar in his moment of grief. Yet the nights would continue as Claude tended to Cedars knowledge of the world that he had been brought into in the promise of guidance into his own unlife. Yet Claude slowly slipped further and further away into the dark leaving Cedar alone for two decades. While Claude was gone Cedar's torpor often led him to dream a palace of luxury and nights with a woman of skin of gold that he slowly came to covet. Yet her words he never understood. On the days he slept he was often tormented by strange pains and bouts of fear as if he too was hunted. leading to him feeling that his embrace had turned the man insane. Quickly studying  over it was he able to dictate that in his dreams that this strange gilded woman seemed to resemble a member of Ba'al's legions and confronted her by summoning her. There they would have reunited as Cedar could finally hear her words. I*n doing so he learned the demon from the night of the last circle made the demon angry and seeing him as a target..... Oh and her name being Galleia. Cedar closed to circle after they had forged a pact did she agree to help mentor him into his occult knowledge and aiding in his study of Thaumaturgy as he began to deviate into Dark Thaumaturgy under the Path of Phobos. In 1942 would Claude return to teach him the ropes and about the other clan and showing him how to blend into vampiric society along with his other sect members within Cedar's sire's domain. Finding out the truth as to what they were and even how to hide among kindred society by pretending to be a Ventrue as well as aiding him in understanding more into his own abilities. Though finding Cedar to be gifted in Thaumaturgy. Life was well for the pair of them as they occasionally moved locals across Baltimore as lovers. Cedar would have found himself accustomed running a small pub in the 90's even though he owned the place enjoying the simplistic life that he now lived being how he felt fulfilled. That was until he found his lover dead on his way back home in 1999 slaughtered in the dark street like some cattle. He found himself wishing he was there to stop them but his sire had been found out sending him into hiding.While grieving Cedar took ownership of a strip which later turned into the whole strip buying out each property one by one while continuing his studies of the occult in secret. Inviting him to join them as a cainite after a long talk would he have agreed to join their pact. Among his time with them would he have stumbled upon a young man studying in his bookstore about the occult leading to him ultimately deciding to take him under his wing under the condition that he would work for him as a drug mule and do various odd tasks for the permission to read through his selection of occult books. Aaron Tucker would be the ghouls new name after tossing away his own identity in 2005. Here he would have two other childer though finding how he sees to have nothing to say regarding them but does bring up that he has a few childer here and there.In 2009 did he start working as a Latin Tutor for those wishing to brush up on it later to be hired by a large university where he would have started working as a professor in 2012 full-time taking advantage as if it where a feeding ground as well as a way for him to fill his own cult with others wanting to practice in occult in secret. In which he would have met Sylvie while teaching latin to aid in her learning offered to speak with her to aid in her understanding it as well as aiding with her poor eyesight...  After having her meet with him to learn more into his advance lessons did he start molding her into the perfect childer until guilting her into the embrace leaving her with his floral shop so she could run it knowing how passionate she was about plants figuring it could be good for her. Occasionally he would check in but was heavily involved with his pack which perished in the fires in 2025.Cypress Delaney Overview Overview When you become a statistic hidden from the public's eye in a medicated cage, truly then do you realize you are mad. Cypress had grown used to the progression and regression of her illness to where it became funny when she shared her stories, along side the art projects she made in the unit. Watching people's uncomfortable reactions and shifting gazes, fearing of the deemed "crazy" person was hilarious. Everything and everyone is so funny. So of course she's happy. Why shouldn't she be? Basics Basics Name Cypress Delaney Player Sparkles Chronicle Baltimore After Dark Nature Cub Demeanor Trickster Concept Middle School Bully Clan Malkavian Generation 13th Sire Unknown Attributes Attributes Physical T Strength 11000 Dexterity 11000 Stamina 11000 Social P Charisma 11100 Manipulation Blaming Others 11110 Appearance 11100 Mental S Perception 11000 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 11100 Awareness 11000 Brawl 11000 Empathy 00000 Expression 11000 Intimidation 11000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 10000 Firearms 00000 Larceny 00000 Melee 11000 Performance 10000 Stealth 11100 Survival 10000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 10000 Law 00000 Medicine 10000 Occult 11000 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex 00000 Dementation 00000 Obfuscate 11100 00000 00000 00000 Backgrounds Resources 10000 00000 00000 00000 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11000 Courage 11100 Humanity/Path 11110 00000 Path Humanity Bearing Willpower 11100 00000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Sanctity S 2pt DistractingAura Clan Merit 2pt Acute Sense (visual) P 1pt Flaw Type Bonus Paper Trail Clan Specific 2pt Vulgar S 1pt Overstimulated Clan Spc. 3pt Narc S 3pt Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes 5- Merits 9- Flaws (Total Freebie points used: 14) Derangements Borderline Personality Disorder Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Small pink backpack: Worn stuffed animal cow, smartphone, notebook and pen Feeding Grounds Playgrounds, Alleyways Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 27 Apparent Age 21 D.O.B. September 1997 R.I.P. July 2019 Hair Blonde Eyes Blue Race Caucasian Nationality American Height 5ft5 Build Petite Gender Female Face Claim AI History History "One insecure woman plus a guy who drinks and drinks equals me!" Cypress Lynn Delaney was born in a tense middle-class household in the town of Thurmont Maryland. There she and her three siblings learned that everyone can be deceiving. Her father was all smiles to the public eye and quite the hot-head at home, especially when whiskey was involved. If her father was a monster, then she would be one too. Scaring her mother and siblings becoming a regular occurrence. A messy divorce caused Cypress to move in with her grandparents where she grew angrier and angrier. Thus resulted in multiple breakdowns when reaching adulthood causing her to be admitted at the local behavior health unit. One involuntary, and the other three voluntary following advice from her therapist. Each time made her more cynical to where she developed a dark sense of humor to cope. Everyone is hilarious. People's reactions to her stories and crude psychward art projects making it even funnier. Living off of the uncomfortable eye contact and nervous laughter. After her fourth time in patient she met her soon to be sire, a taxi driver who agreed a little too much with her ideologies. With her newfound freedom she chooses to still prey on those she terrifies. Freedom and blood, what more could a girl want? Edwin Mills Overview Overview When a man finally takes his own destiny in his hands. What will he do? What will he make? What will he destroy? When the town he spent his life to govern is burnt to a crisp.Reasonable men will do unreasonable things. Basics Basics Name Edwin Mills Player Meat Chronicle Baltimore After Dark Nature Capitalist Demeanor Bravo Concept Cowboy Vampire Clan Ventrue Generation 9th Generation Sire Jim Halloway (Deceased) Attributes Attributes Physical T Strength 11000 Dexterity 11110 Stamina 11000 Social s Charisma 11100 Manipulation 11100 Appearance 11100 Mental P Perception 11100 Intelligence Specialization 11110 Wits Specialization 11110 Abilities Abilities Talents T Alertness 11000 Athletics 00000 Awareness 10000 Brawl 11000 Empathy 00000 Expression 00000 Intimidation 10000 Leadership 11000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken 11000 Crafts 11100 Drive 00000 Etiquette 11000 Firearms Specialization 11111 Larceny 00000 Melee 00000 Performance 00000 Stealth 11000 Survival 00000 00000 Knowledge P Academics Specialization 11110 Computers 00000 Finance Specialization 11110 Investigation 10000 Law 11100 Medicine 00000 Occult 00000 Politics 11100 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Dominate 10000 Fortitude 10000 Presence 11000 00000 00000 00000 Backgrounds Generation 11110 Resources 11100 Herd 10000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 10000 Path Bearing Willpower 11111 00000 00000 00000 Blood Pool 11111  11111 11110  00000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Acute Sense Physical 1 Ambidextrous Physical 1 Eat Food Physical 1 Blush of Health Physical 2 Crackshot Physical 3 Concentration Mental 1 Flaw Type Bonus Deep Sleeper Mental 1 Impatient Mental 1 Nightmares Mental 1 Vengeful Mental 2 Vulgar Social 1 Can't Cross Running Water Supernatural 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 110 Spent 34 Notes 16 - Dexterity 12 - Subterfuge 4 - Investigation Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd A few butlers that take care of his new home Influence Mentor Resources Owns many furniture stores across the States he can leach money from, but these stores are owned by his ghouls and have to use their profit for the store first before he can call upon it. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 162 Apparent Age 22 D.O.B. 1/1/1860 R.I.P. 6/3/1882 Hair Black. Down to his shoulders. Eyes Brown. Race Caucasian. Nationality American. Height 6'0. Build Lean muscular. Gender Male. Face Claim Art Breeder. He now lives at 1015 Binney StBaltimore, MD 21224 | Canton Square History History Being raised on a ranch was probably the best thing to happen to a family during the westward expansion. Good income because everyone needed food. Especially all the different towns sprouting up. And young Edwin Mills aspired to be a mayor and watch his town prosper. Being apart of the many people who flocked to the town of Ashcroft following its discovery by the founders Charles B. Culver and W. F. Coxhead. Shortly after being bitten by the kindred known as Jim Halloway. It was explained that the town would act as a sort of staging ground for new kindred in the area, and the two of them were going to be at the head, Jim as the Sheriff and Edwin as the Mayor. Of course, the election was rigged, and Edwin won. After the first few months of stabilizing the town and welcoming the new miners who came to dig up the silver veins to get rich quick. Jim Halloway got in contact with other Camarilla towns and began to welcome new Kindred who were more than happy to take part in the feeding on exhausted miners. New Kindred. New Miners. New businesses. Times were amazing. Until the mines dried up. Leaving in droves Edwin could only watch as their only source of food left to the next boom town, and everyone looked to him for guidance. Being the mayor had its perks. A dead eye Sheriff to let everyone know who's in charge. And an intellect that could get you out of any situation. And Kindred know to trust in their prince. But hungry Kindred are foolish Kindred. It didn't take long for Fledgling and Neonate Kindred to ignore their sires and go out into the night, feeding on caravans and taking hostages that would be shackled under the homes of their sires for food. But of course, people disappearing in the middle of the night in the middle of nowhere causes questions to be asked. And the ones asking those questions? Hunters. It happened early in the morning. One of the Fledglings disappeared. Assumedly run off. At the end of the day a box of ashes was found in front of the mayor's office and Edwin ordered Jim to start getting everyone ready to evacuate for they have been found. But it was too late. The Fledgling had revealed everything. Every one of the kindred in the town and as the sun set only then could Jim Halloway try and protect his town, ordering Edwin to stay inside and be prepared to get everyone out of there. Gun fire erupted as Hunters rode into the town on horseback, shooting through windows, specifically targeting key houses, keeping the vampires within suppressed while they barricaded the doors and lit the homes on fire. A coordinated assault on each of the homes of the kindred. The only one able to get outside was Jim Halloway who made his last stand shooting down the street to the approaching hunters while Edwin retreated down into the mines that used to run the town. And eventually the gunfire ended. The sound of fire crackling and the smell of smoke was all Edwin could sense. He lost everything. Eventually he had to go back up. Slowly walking through the smoldering remains of both wood and kindred alike before finding a set of revolvers in front of where the town hall used to be. His Sire was dead. And those who didn't run from the town were dead too. And soon Edwin would be as well. Picking up the revolvers as well as gathering ammunition to put into a belt he steadily walked after the men who killed his town. Silent. The thudding of his boots was all he could focus on, pushing away thoughts of guilt and sadness for those he had lost. It took a day of traveling until he found the Hunters camped on the side of a wooded path. He could hear them laughing. Thud thud. Laughing about how easy it was. Thud thud. Laughing about how the only one who put up a fight was lit up before he could get more than two shots in. Edwins's shadow was casted along the trees as he stood before the exhausted men who were settling for a long night's rest. Each one silent as they stared at the one they missed. The one who got away. They thought an angry vampire was a foolish vampire. They were wrong. Drawing his weapons first Edwin fired two shots into two prone hunters. Aiming up at the other 5 he got two more shots off injuring one of the hunters before feeling a stinging pain in his shoulder that sent him retreating into the dark woods. Ducking behind a tree he shot off the left side and ran from the right. The hunters crowded around the campfire firing blindly at where they thought the vampire was. But he was everywhere they weren't. The night was full of fear, men fighting for their lives while Edwin was fighting for vengeance. Once out of ammo he was quick to reload, following every bit of instruction that his Sire had given to him about guns. Remembering every time, he practiced shooting. Eventually the shots came to a close. One final hunter was slowly bleeding out where he stood. Too weak to pull the hammer back on his revolver. Edwin showed himself and approached him. His many wounds slowly healing in front of the frightened man. "What are you...?" ... "Hungry." And sank his teeth into the dying man. Draining him in his entirety for every pint of blood and plasma he had before taking their money and leaving their bodies out in the open for the animals to devour. He returned to his town one more time to empty out the money that he had stashed in the smoldering remains of the town hall and left to the city. Founding a business called "Mills Furniture." and making deals with lumber companies to build furniture that helped make homes not so empty. Eventually he had to 'pass away' and leave his business to the new CEO of the company, a ghoul. When war broke out across Europe, Mills made sure those in war-torn Europe had beds to lay on. Publicity never hurt after all. When prohibition took its hold on America, Edwin started smuggling through the fluffy seats of his sofas and loveseats. And took advantage of World War 2 to help spread his company across America and parts of Europe, Of course, one can only stay in a coffin for so long. Now in Baltimore setting up a new shop he wonders about the Camarilla. Always wanting to get back into politics. If not. It would be nice to at least have some friends his age.Galilea Rossellini [Deceased] Overview Overview Basics Basics Name - Player - Chronicle Baltimore After Dark Nature Demeanor Concept Clan Giovanni [Ghoul Generation - Sire - Attributes Attributes Physical S Strength 10000 Dexterity 11110 Stamina 11100 Social P Charisma 11110 Manipulation 10000 Appearance 11111 Mental t Perception 10000 Intelligence 11110 Wits 10000 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds 00000 00000 00000 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 10000 Courage 10000 Humanity/Path 00000 00000 Path Bearing Willpower 00000 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age D.O.B. R.I.P. Hair Eyes Race Nationality Height Build Gender Face Claim History History Kaleb Mortimer Overview Overview "They all mocked me, they all said I'd amount to nothing in this life, that I'm a lost cause... Well... I'm going to show them something they have never seen. I'm going to make them suffer till their last horrific moment. You don't know me! No one truly does!" Basics Basics Name Kaleb Mortimer Player likezerofsgiven/That MF Chronicle Baltimore After Dark Nature Sadist Demeanor Charismatic and sinister. Concept The Hannibal archetype. A medicine student that developed a psychosis due to repeated trauma. Clan Tzimisce (eventually, kine for now) Generation Sire To be determined Attributes Attributes Physical p Strength Specialization 11000 Dexterity 11000 Stamina 11100 Social s Charisma 11000 Manipulation Specialization 11100 Appearance 10000 Mental t Perception 10000 Intelligence Specialization 11100 Wits 10000 Abilities Abilities Talents p Alertness Specialization 10000 Athletics 00000 Awareness 11100 Brawl 11000 Empathy 00000 Expression 11000 Intimidation 11100 Leadership 00000 Streetwise 00000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette Specialization 11111 Firearms 00000 Larceny 1000 Melee 00000 Performance 00000 Stealth 11000 Survival 00000 00000 Knowledge t Academics Specialization 11000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 11100 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Vicissitude 11100 00000 00000 00000 00000 00000 Backgrounds 00000 00000 00000 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 10000 Courage 10000 Humanity/Path 00000 00000 Path Bearing Willpower 00000 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age D.O.B. R.I.P. Hair Eyes Race Nationality Height Build Gender Face Claim History History Malachi Overview Overview A True Faith Rabbi Malkavian, ex-Camarilla believer in the word of God. Due to Noddism accusations he fled, seeking safety, if relative, in Baltimore. He truly seeks to better Kindred kind, Cainites, and to show that we are all still human. Surviving so far out of providence, visions or sheer luck. Basics Basics Name Malachi Player Hands Chronicle Baltimore After Dark Nature Idealist Demeanor Idealist Concept True Faith Believer Clan Malkavian Generation 13th Sire ??? Attributes Attributes Physical T Strength 10000 Dexterity 11100 Stamina 11000 Social s Charisma 11100 Manipulation Persuasive 11110 Appearance 10000 Mental P Perception Insightful 11110 Intelligence Book knowledge 11110 Wits 11000 Abilities Abilities Talents S Alertness 00000 Athletics 00000 Awareness 11100 Brawl 00000 Empathy Emotions 11110 Expression 00000 Intimidation 00000 Leadership 10000 Streetwise 00000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 10000 Performance 00000 Stealth 11000 Survival 00000 00000 Knowledge P Academics Theology 11110 Computers 00000 Finance 00000 Investigation 00000 Law Jewish Law 11100 Medicine 11000 Occult Kindred Lore, Noddist Lore 11110 Politics 00000 Science 00000 Technology 00000 Archaeology 11000 Advantages Advantages Disciplines Dementation 11100 00000 00000 00000 00000 00000 Backgrounds Allies 11110 Resources 11000 00000 00000 00000 00000 Virtues Conscience 11111 Self-Control 11110 Courage 11100 Humanity/Path 11111 11110 Path Humanity Bearing - 1 difficulty Willpower 11111 11111 11111 11111 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost True Faith Supernatural 7 Language (Aramaic) Mental 1 Language (Greek) Mental 1 Lucky Mental 3 Flaw Type Bonus Dark Secret (Believer in Cain and Enoch) Social 1 Vanilla Mental 1 New Arrival Social 1 Infectious Malkavian 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 2 on Courage 2, 4 on Courage 3, 6 on Empathy 4, 6 on Occult 4, 3 on specialty Noddist Lore, 6 on Academics 4 Notes 6 FB from Flaws, spent 12 on Merits, spent 8 FB - 9 WP, Derangements Schizophrenia - the world is filled with demons, from Setites, to Lilin, to outright Baali. The Seer sees them. Knows them. And they haunt him still. Expanded Backgrounds Expanded Backgrounds Allies The blood bank Contacts Fame Herd Influence Mentor Resources Past life income, attained enough to get by Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Bible, Psalms, Star of David Feeding Grounds None Havens None Equipment (Owned) Assorted religious paraphernalia, robe Vehicles None Other None Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 94 Apparent Age ~45 D.O.B. 1930 R.I.P. 1970 Hair Black Eyes Dark Brown Race Caucasian Nationality Israeli Height 180cm / 6ft Build Gaunt (50kg, 110 pounds) Gender Male Face Claim James Tissot (Public Domain) White robed around him, Malachi wears a tasseled garment, having tzitziyot, and a headcover. Simple sandals at his feet, the Cainite is not a handsome man. Dark of face and darker of beard, easily flushed and humane, he can be mistaken to be a Mortal Priest easily. Two sidelocks, tucked in the robe usually, are to his head. It would not be hard to guess he is Malkavian when standing next to other Cainites. History History Malachi is from a religious jewish family in Jerusalem. Born in 1930 to an orthodox family of 10 children, studying in Yeshiva Malachi was never a staunch believer, but he enjoyed reading and poring over the biblical text and its interpretations. He studied in the Hebrew University, becoming a Bibliologist. He never married as he knew he be under scrutiny by of his community once he is settled down and has a wife and children. His family tolerated it due to his study of the Bible, which is considered a virtue. He was contacted by a person to meet in an ancient cemetery in the valley of Hinnom, who showed interest in certain texts and seemed to have had knowledge of ancient scrolls. Trusting that person, Malachi arrived there late at night. He was ambushed, Embraced and abandoned by his Sire. His Embrace made him a True Believer, firmly believing the words of the Bible he has studied, and finding explanations for his new condition in the mark of Cain. Luckily, the Camarilla took him in, believing him to be a seer of some kind, and presenting his disappearance as an accident that befall his mortal self.Unliving in Jerusalem for two decades while tending to religious matters and being a guide to Kindred Jews. Sent to the United States to help his kin, he faced accusations of Noddism which prompted him to flee across the USA, not by plane, eventually reaching Baltimore.Raphael Hanson Overview Overview Raphael was quite the shut in before going to college in Baltimore to study entomology. Mostly either listening to music, watching movies, or playing games in his free time, he also enjoys pinning insects and displaying them. He's always had a love for the stranger side of things such as bugs and taxidermy. As a child other kids called him creepy and didn't want to be around him, leading to him being an outcast. He found comfort in a lot of horror media, especially vampire related things. Often he wished he was a vampire, thinking things would be easier if he didn't have to deal with humans. Little did he know, that wish would come true eventually. Basics Basics Name Raphael (Or Raph for short) Hanson Player Basil Chronicle Baltimore After Dark Nature Masochist Demeanor Conformist Concept socially awkward goth guy Clan Caitiff Generation 13th Sire Unknown Attributes Attributes Physical p Strength Specialization 10000 Dexterity 10000 Stamina 10000 Social s Charisma Specialization 10000 Manipulation 10000 Appearance 10000 Mental t Perception Specialization 10000 Intelligence 10000 Wits 10000 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds 00000 00000 00000 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 10000 Courage 10000 Humanity/Path 00000 00000 Path Bearing Willpower 00000 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 22 Apparent Age 22 D.O.B. 2003 R.I.P. 2025 Hair Dark brown but dyed red Eyes Brown Race White/Caucasian Nationality American Height 5'6" Build Fairly average build on the heavier side Gender Transgender male Face Claim Raphael usually has his hair dyed red, and often wears a band t-shirt and a pair of black or grey cargo shorts along with black boots. He has a upper left lip piercing, two piercings on each earlobe, nipple piercings, and a navel piercing. He has well healed scars on his chest from top surgery. His facial hair is clean shaven, and has a moderate to average amount of body hair. While he has a heavier build, easily described as a dad bod, his legs are quite muscular from taking frequent hikes to clear his mind. History History Raphael has lived in Maryland for his whole life, coming from a lower middle class family. He has no siblings, his mother works at a call center, and his father owns his own baking business. He decided to go to Baltimore for college, to study entomology. He's never had many friends and describes his life as boring and underwhelming. His parents always encouraged his "strange" interests, just happy that he found things to be so passionate about. When he came out to them as transgender at 13, they happily accepted him as their son, helping him socially transition and later medically transition. He's been on HRT since he was 18, and got top surgery at 20. Raph's parents would describe him as unique, or eccentric, whereas he'd describe himself as weird or a freak. While his parents love him dearly, they wrote his issues off as teen moodiness or telling him that's how they were when they were his age too. When in truth, he actually has clinical depression and generalized anxiety disorder, among other issues. In hopes to make friends at college, he decided to go to a party that all the freshman were invited to, which mostly just resulted in him getting drunk and not actually socializing. Unfortunately, since this party was advertised so much, people with questionable intentions came too, including some vampires who decided to feed there. Already having poor judgment from being intoxicated, Raphael ended up being cornered by one of the vampires and turned, not remembering what his sire looks like. While he's always dreamed of being a vampire, he is currently terrified by his undead transformation, even though he felt like his life was nothing before, it feels wrong to have to just drop it all now. Right now, he's confused and scared, already feeling lost in unlife. He wants to try and find his sire in hopes they will teach him how to be a proper vampire, he was already so bad at being human, he doesn't want to mess this up too.River Jacks Overview Overview Basics Basics Name River Jacks Player Kali White Chronicle Baltimore After Dark Nature Soldier Demeanor Competitor Concept Girl that liked Werewolves but became a Vampire Clan Gangrel Generation 13 Sire Attributes Attributes Physical p Strength Specialization 11000 Dexterity Feline Grace 11110 Stamina Determined 11111 Social s Charisma Specialization 10000 Manipulation 11100 Appearance 11000 Mental t Perception Careful 11110 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness Specialization 10000 Athletics 11100 Awareness 10000 Brawl 11100 Empathy 10000 Expression 10000 Intimidation 10000 Leadership 10000 Streetwise 11000 Subterfuge 00000 00000 Skills s Animal Ken Dogs 11110 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 10000 Larceny 00000 Melee 00000 Performance 00000 Stealth -4 11000 Survival Hunting 10000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 11000 Investigation 11100 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism 10000 Fortitude 10000 Protean 11000 Obfuscate 10000 00000 00000 Backgrounds Retainer 11110 Resources 11000 Haven 10000 00000 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11111 Courage 11110 Humanity/Path 11111 11000 Path Bearing Willpower 1111111000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Silence Physical 1 Without a Trace Supernatural 2 Ability Aptitude (Stealth)? Mental 1 Berserker Physical 3 Flaw Type Bonus Infertile Vitae Supernatural 3 Rivalry Social 1 Paramour, Jilted Social 1 Lunacy Supernatural 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Freebies, 15 Initial XP Spent Notes Freebies: 157 - Obfuscate2 - abilities1 - backgrounds3 - willpowerInitial XP: 158 xp - attributes5 xp - protean2 xp - resources Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Sherlock and Watson, hounds, ghouled Status Other Rights & Possessions Rights & Possessions Gear (Carried) Shortbow and arrows Glock-19 Bowie knife Essentials Feeding Grounds Baltimore Woods Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 27 Apparent Age 20s D.O.B. 1997 R.I.P. Hair Long Silver hair Eyes Blue Race Nationality British Height 5'8 Build Athletic Gender Female Face Claim History History Stinky Poo-brain man Overview Overview Placeholder for a 2nd character. brain vomiting ideas before i forget. control freak doctor, 7th-9th gen, Lasombra clan, consensualist, in current day works at his own private practice and in research. known to be fairly secretive (and is to all but his assistant, whose existence is kept a secret). rumors of him have made him relatively feared among lower gen vamps giving him the nickname The Plague Doctor, but ultimately he's shrouded in mystery. he has a penchant for interacting with humans and greatly misses his human life, and the potential he had, but leans into his vampiric power as time goes on(i may adjust this). descendant of Montano's bloodline. need to know more about Montano's childes and if any defected to Anarch. some semblance of a backstory. was turned due to a childe of Montano (who was possibly in a blood bond/ went Anarch/ idk) playing into the usual Lasombra type turning those who excel but in a dark and fucked up way. Placeholder had a wide array of skills and advanced well in school early (NEED TO VERIFY TIME PERIOD STANDARDS FOR RESPECTIVE GEN, SUBJECT TO CHANGE), but was always a honest guy who refused to step on others. managed to succeed thru sheer power of will, obsessive studying, and constant self sacrifice, which on top of being born what modern humans would call "gifted", brought him from a fairly hopeless home situation in childhood to the potential of an extremely bright future. very strong observation skills. he may have eventually started catching on that vampires (or at least something freaky along the lines of mind control) may exist, but this prompts the beginning to the end. despite staying quiet about it, some vampire somewhere finds out, leading childe of Montano (possibly blood bound) interacting. want to add more levels of conflict with him bc theyre meant to be arch rivals, still deciding what and how, but rlly had it out for him for a reason ive yet to construct. terrorized him for weeks, making him extremely paranoid, until finally confronting him. he gets kidnapped, tortured for some period of time, using his wits and what he knows about suvival + the human body to survive. this may be some subplot of an Anarch?? group, need to learn more. he would probably be against the church given that his abusive upbringing was heavily influenced by the church, but is Anarch against the church?? need to read up more on this to clarify. he has a secret TM hidden backstory of his adolescence and childhood but I REALLY need to make it time period accurate so no details for now. anyways he suprises Montano childe vamp with his resilience (as growing up poor and almost dying on multiple occasions meant he had always had to get creative with food. street rats, etc., did downright depraved shit to survive like drinking own urine when deprived of water) whom ultimately decides to turn him after having observed him for so long and noting wits, determination, and skills so ruthless he'd harm himself just to survive. childe gets approval for this, probably. which this character is extremely against being turned and hates. ends up seeking revenge on his progenitor, this may include successful diablerie but i need to know more about significance/ impact/ results first. in current day uses his private research lab for genuine human biology research but also on vampires as well whenever the opportunity arises. if another vampire gets on his bad side or fucks around in his territory, they may end up on his operating table. he lives a double life and gets his blood from a steady supply of humans whom are familliar with his faked human identity"s work-- they regularly donate large amounts of blood and plasma for his research, (among other bodily donations from hospitals/ patients like organs that wouldn't be suitable for transplants, samples of cancerous tumors, stem cells samples, etc.) & receive something rare healthwise in return. he's known to be a borderline miracle worker among some patients. he takes pittance especially on those who remind him of his best friend during his human life, whom was murdered by Montanos childe during the weeks of terrorization. his goal is to find a way to get his heart permanently beating again without sacrificing his vampiric lifespan and powers, and possibly even maintain or restore his humanity. high humanity score and relates to stories of Montano a lot, but he does have an edge of cruelty, an even higher need for control, and a desire for power that's been developing since he's been turned. he tries to resist these urges and keeps strict documentation, but gets more desperate with his research as his humanity slowly slips and his assistant suffers from a condition ive yet to decide on. more on his assistant and how she factors in later, he's basically a father/ older sibling figure to her, and is very protective. reason for that still in development. she will likely be a vampire as well but mightve been illegally turned by Placeholder in a desperate attempt to keep her "alive" until he finds a way to restore a vampires humanity. this starts out as the biggest motivation for it, but he begins to prioritize himself more as time goes on. random quirk, he's fond of his plague doctor getup from the 16th~17th centuries, and sometimes still wears it, especially if he intends on interacting with/ meeting with/ targeting other vampires in order to help his double life "human" identity remain hidden. he starts out extremely empathetic born of his own struggles and never wanting anyone to suffer like that again, and then gets colder and more limited in who he's empathetic to as centuries pass and his old self begins drifting away, to his dismay. his assistant is always and remains as his highest priority, however.  (is this a touchstone? *butterfly meme*). the assistant doesn't really care that she's been turned and secretly prefers it, but understands that Placeholder has an immense amount of guilt over it, especially since he couldn't save his best friends life while he was bleeding out in the streets. Basics Basics Name Player Chronicle Baltimore After Dark Nature Demeanor Concept Clan Generation Sire Attributes Attributes Physical p Strength Specialization 10000 Dexterity 10000 Stamina 10000 Social s Charisma Specialization 10000 Manipulation 10000 Appearance 10000 Mental t Perception Specialization 10000 Intelligence 10000 Wits 10000 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds 00000 00000 00000 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 10000 Courage 10000 Humanity/Path 00000 00000 Path Bearing Willpower 00000 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age D.O.B. R.I.P. Hair Eyes Race Nationality Height Build Gender Face Claim History History Zenobia Blythe Overview Overview She's the Black Sheep of the Blythe family, their hunting dog when someone draws the family's ire, or alternatively that of her employer, as she does mercenary work. Often working under an old friend in a rather shady business.While she may appear aloof, and vulgar, she possesses a sharp insight into people. And, amidst it all, her devotion to family (some of them) remains unwavering, even as she finds herself ostracized by the majority of them. Nightmare - Dervicat Basics Basics Name Zenobia Blythe Player Kali White Chronicle Baltimore After Dark Nature Caregiver Demeanor Curmudgeon Concept An Oracle Clan (?) Generation 14 Sire Unknown Attributes Attributes Physical p Strength 11000 Dexterity 11000 Stamina 11000 Social s Charisma Smooth Talker 11110 Manipulation Conjurer of "Facts" 11111 Appearance 1100 Mental t Perception Oracle 11110 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness 10000 Athletics 11000 Awareness 11000 Brawl 00000 Empathy People Reader 11110 Expression 11000 Intimidation 11000 Leadership 00000 Streetwise 10000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 10000 Etiquette 00000 Firearms 10000 Larceny 00000 Melee 00000 Performance 00000 Stealth 11100 Survival 00000 00000 Knowledge t Academics Esoteric Studies 10000 Computers 10000 Finance 00000 Investigation 11000 Law Police Procedure 10000 Medicine 10000 Occult Precognition 11110 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Daimoinon 10000 Protean 11100 Auspex 00000 00000 00000 00000 Backgrounds Resources 11100 Haven 11100 Allies 11000 Contacts 11000 00000 00000 Virtues Conscience 11100 Self-Control 11110 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Languages (Polish, English, Russian) Mental 0 Oracular Ability Supernatural 3 Medium Supernatural 2 Eat food Physical 1 Deceptive Aura Supernatural 1 Flaw Type Bonus Devil's Mark (Appearence) Flaws 3 Infamous Sire Social 1 Fourteenth Generation Physical 2 Bad Sight Physical 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 22 Freebies, Initial XP: 15 Spent 22 Freebies, Initial XP: 15 Notes 7 - Merits2 - occultProtean - 7Empathy - 2Background - 4Initial XP:4 xp - int 28 xp - int 3 Derangements Expanded Backgrounds Expanded Backgrounds Allies An old friend in Police forceA rather knowledgeable family member Contacts Frank - a friendly nosferatu, who likes to joke, and tease people. You'd find him often in his favorite bar "Vicky's Echo" or underground - usually riding the train's last tramcar. Besides seemingly random words of advice, he's your guy in case of needing a place to lay low or making friends.Mr. Watson - An alias, for a guy who knows things (or will find them out for you) for a price. Don't ask about (or for the love of god mention) Sherlock Holmes. He'll want you to pay double. Some say he's never liked Doyle’s works, while others guess it's just a tactic of his to get paid more. Who knows what's the deal with it. Fame - Herd - Influence - Mentor Resources TBD Retainers Status I know that technically status isn't something you can buy, but I think she might have a nickname among the kin that know her, and that would be "Canis Infernalis" Other Rights & Possessions Rights & Possessions Gear (Carried) Victorinox Huntsman Glock 19 Feeding Grounds Havens Rather than having one place to crash, she prefers to have two - both modest either way. One's a small building co-owned with a friend in the city, while the other is more akin to a hunter's lodge near the Indian Springs, as it was her favorite place for hunting once. Nowadays... not so much, but she's been thinking of upgrading that lodge. Equipment (Owned) Ruger M77 MII Vehicles 2022 Yamaha TW200 Other Tarrot cards, old coins Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 38 Apparent Age 30 D.O.B. 9th August 1986 R.I.P. - Hair Black Eyes Slit shaped pupils, yellow irises usually covered with sunglasses/contact lenses Race Nationality Polish Height 5'8 Build Slim, athlethic Gender Female Face Claim Gogalking TBD History History Zenobia entered the world into a small, tight-knit family, her parents being Elizabeth Blythe, who had taken her husband's surname after marriage, and Pawel Zwoliński. Despite their small size, their home was filled with warmth and love. Zenobia longed for siblings, but unfortunately, she was an only child.Her parents, Elizabeth and Pawel, were not only caring but also pragmatic individuals who imparted invaluable lessons to their daughter. Aside from a bit of carpentry, and the classic lessons of life, they taught her that even in life's darkest moments, there's always something worth fighting for. Whether it is standing up for family or defending the bullied kid on the street. However, it was Zenobia's peculiar uncle Joe who left the most indelible mark on her. A detective by profession, his night owl habits, while troublesome at time, gave him an air of mystery that she couldn't help being drawn in to. Every visit was entertaining thanks to his stories, ranging from the silly to the insane, with a sprinkle of normalcy thrown in.  Although her mother always felt uneasy around him. Zenobia would figure out the reason why years later. [Victorien Pellé] Overview Overview Victorien Pellé is the typical Frenchman in America. Prententious, stuffy, and fashionable. He's aware that he looks good, and his position within the hierarchy of both clan and society. Smart, and well-learned, there's scant little that Victorien doens't know. Or... he makes it seem as such. He's in Baltimore, as that's where his Sire directed him to be. Only having been recently Embraced, Victorien is freshly out of his Accounting... and he seems to be enjoying the freedom. Basics Basics Name Victorien Pellé Player LannisterGold Chronicle Baltimore After Dark Nature Architect Demeanor Capitalist Concept Cunty Setite Sorc. Clan Follower of Set Generation 10th Sire Matthias Attributes Attributes Physical T Strength Specialization 10000 Dexterity 11000 Stamina 11100 Social s Charisma 11100 Manipulation 11100 Appearance Attractive 11110 Mental P Perception Specialization 11100 Intelligence Analytical 11110 Wits 11100 Abilities Abilities Talents S Alertness Specialization 10000 Athletics 10000 Awareness 00000 Brawl 00000 Empathy 11000 Expression 00000 Intimidation 11100 Leadership 00000 Streetwise 11000 Subterfuge 00000 00000 Skills T Animal Ken Specialization 00000 Crafts 00000 Drive 10000 Etiquette 10000 Firearms 10000 Larceny 00000 Melee 11000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge P Academics Specialization 11100 Computers 00000 Finance 00000 Investigation 11000 Law 00000 Medicine 10000 Occult 11100 Politics 10000 Science 11000 Technology 10000 00000 Advantages Advantages Disciplines Serpentis 10000 Presence 10000 Obfuscate 10000 Setite Sorcery 00000 00000 00000 Backgrounds Generation 11100 Blasphemous Shrine 10000 Resources 11000 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 10000 Courage 10000 Humanity/Path 00000 00000 Path Bearing Willpower 00000 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age D.O.B. R.I.P. Hair Eyes Race Nationality Height Build Gender Face Claim History History [vesuvius0174] New Character Sheet Overview Overview Basics Basics Name Player Chronicle Baltimore After Dark Nature Demeanor Concept Clan Generation Sire Attributes Attributes Physical p Strength Specialization 10000 Dexterity 10000 Stamina 10000 Social s Charisma Specialization 10000 Manipulation 10000 Appearance 10000 Mental t Perception Specialization 10000 Intelligence 10000 Wits 10000 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds 00000 00000 00000 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 10000 Courage 10000 Humanity/Path 00000 00000 Path Bearing Willpower 00000 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age D.O.B. R.I.P. Hair Eyes Race Nationality Height Build Gender Face Claim History History [Secretguy91] New Character Sheet Overview Overview Basics Basics Name Player Chronicle Baltimore After Dark Nature Demeanor Concept Clan Generation Sire Attributes Attributes Physical p Strength Specialization 10000 Dexterity 10000 Stamina 10000 Social s Charisma Specialization 10000 Manipulation 10000 Appearance 10000 Mental t Perception Specialization 10000 Intelligence 10000 Wits 10000 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds 00000 00000 00000 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 10000 Courage 10000 Humanity/Path 00000 00000 Path Bearing Willpower 00000 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age D.O.B. R.I.P. Hair Eyes Race Nationality Height Build Gender Face Claim History History [Secretguy91] Hadrien Solomon Overview Overview A veteran of WW1 and struggling artist long before his embrace, his experience in the war and tragic death of his family upon returning home left him a nearly broken man. A fated encounter with a Vampire would reawaken Hadrien's fading will, giving him a newfound purpose. Eventually coming to blows with his Sire over their drastic differences of opinion, Hadrien bitterly left the "Old Man" to avoid the needless violence. Now years later, a cryptic letter from his sire brings him to Baltimore, following the old man's trail. Whether that be to literally or metaphorically "bury the hatchet" only time will tell. Basics Basics Name Hadrien Solomon Player Secretguy91 Chronicle Baltimore After Dark Nature Aspirant Demeanor Stoic Concept WW1 Vet Artist Clan Tzimisce Generation 13th Sire Baron Dragomir Attributes Attributes Physical p Strength Experienced Veteran 11110 Dexterity 11000 Stamina Battle Hardened 11110 Social T Charisma Specialization 11100 Manipulation 10000 Appearance 11000 Mental S Perception Specialization 11000 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness Specialization 10000 Athletics 11000 Awareness 10000 Brawl 11000 Empathy 11100 Expression 11100 Intimidation 00000 Leadership 00000 Streetwise 10000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 10000 Crafts 11100 Drive 00000 Etiquette 10000 Firearms 10000 Larceny 00000 Melee 10000 Performance 00000 Stealth 00000 Survival 11000 00000 Knowledge t Academics Specialization 11000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 10000 Occult 10000 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines *Animalism 10000 *Auspex 11000 *Vicissitude 11000 *Fortitude 00000 00000 00000 Backgrounds Resources 11100 Fame 10000 00000 00000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11100 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11100 00000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Calm Heart Mental 3 Deceptive Aura Supernatural 1 Protegee Social 1 Pain Tolerance Physical 2 Flaw Type Bonus Nightmares Mental 1 New Arrival Social 1 Coffin Bound Supernatural 2 Lifesaver Mental 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent Notes Points from Flaws: 7 Freebie Points: 15(22) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Has some of his pieces in Museums, primarily in France. Herd Influence Mentor Resources Accumulated Wealth Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 100+ Apparent Age 40s D.O.B. August 3, 1882 R.I.P. November 12, 1923 Hair Dark Brown/Grey Eyes Hazel Race White(French/Romanian) Nationality French Height 6' 3" Build Lean/Athletic Gender Male Face Claim Hero Forge model is my approximation. Tall and lanky, but surprisingly fit. Grey hair and wrinkles show his age before the embrace. Perpetually unkempt hair, despite his efforts. Typically dresses in "retro" suits of his era, or modern equivalents. History History Born in Saint-Quentin, France, Hadrien's early life was quite mundane. His parents both working varying long hours, he was often alone or with friends for long periods of time. Over time, he developed an interest in painting, and attended art exhibitions in Paris in the early 1900s. It was here he'd met the woman he would marry in a few short years, Eleanora, a fellow artist attending one of the exhibitions. Over the next several years, the couple would have 2 children and both were managing to have comfortable success in the arts. Unfortunately, the great war came. Unable to find out if his parents had gotten out of Saint-Quentin before the fighting broke out, he urged Eleanora to flee to her parents in London, afraid that Paris would not be safe for long. Hadrien initially enlisted under a cavalry unit, but as trench warfare took shape and cavalry proved too risky, he soon found himself in the trenches. Through a mix of luck and surprising aptitude, Hadrien not only served for the entire 4 years of the war, but suffered only minor injuries throughout the time. Despite this, he was haunted by all the death he had seen, unable to fully process the sheer scale of suffering he had seen and endured. His luck ran out after the war however. With a tentative peace returning once more, he was finally able to discover that he could find no real trace of what had happened to his parents at all. More worrying, it had been several months now since he had received letters from Eleanora. Traveling to London, he was devastated to learn that Eleanora, their children and her parents had died in a sudden house fire. For the next several years, he simply threw himself into work. Erratic, surreal and often deeply unsettling paintings, evoking misery and a sort of bitterly caustic humor. Isolating himself and drowning himself in grief.  During this time, he would receive a peculiar letter in the mail. In it was the request from a "Baron Dragomir" for a commission to restore a mural in the dining hall of his manse, located in a small town in Romania. It seemed a ridiculous request, but Hadrien felt a strange compulsion to accept it. Plus, his funds had been dwindling and the offered sum was quite high. Upon his arrival to the peculiar locale, he took to living and working in the manse, unbothered by the nocturnal and often strange mannerisms of his host. The job paid well, and as he worked, he began to feel a spark returning, that perhaps this odd job could be what he needs to start living again. Not to mention, Dragomir made for peculiar but entertaining company. The eccentric old man seemed a constant stream of outlandish stories and histories of his lineage and of the local townsfolk. In many ways, he reminded Hadrien of his now long missing father. It was on the eve of the completion of the mural, that Dragomir revealed his true intentions. He had lost much more in the chaos of the great war than just damage to his manse and a mural. He was a vampire of clan Tzimsce, and much of his revenant family and all of his Childer had perished in the war. Hadrien, was a distant relative from his father's side, and when Dragomir had discovered him, and learned of his similar suffering, he decided to "honor" him, with the gift of Embrace. Hadrien had endured and survived so much, why allow mortality to limit his gifts? To grow old and frail when he has so much potential. It was a surprisingly easy choice for Hadrien, after all, he had nothing really to lose. In the following years, He learned much of being a Kindred, but over time grew increasingly resentful of his sire. Dragomir was only really looking out for himself, his overall power and station had been weakened and he needed someone else capable to handle the grunt work. This resent would grow further as Dragomir deepened ties to the Sabbat, Hadrian vehemently disagreeing with their so called "ideals". Eventually, the two came to blows, and Hadrien fled to France. It was here that he's stayed, isolated and maintaining a low profile in the french countryside. Painting and relishing the relative peace of these years. Until yet again, a letter bearing the familiar seal arrived at his home. As he would learn, his Sire had fled to the US, cryptically hinting at some sort of dire trouble he had gotten himself into. Pleading for his aid, Hadrien considered simply tossing the letter, but couldn't help but feel a kinship to the old man. Not to mention, the whole situation did some quite dire. With that, he resolved himself to answer the call.[Secretguy91] New Character Sheet Overview Overview Basics Basics Name Player Chronicle Baltimore After Dark Nature Demeanor Concept Clan Generation Sire Attributes Attributes Physical p Strength Specialization 10000 Dexterity 10000 Stamina 10000 Social s Charisma Specialization 10000 Manipulation 10000 Appearance 10000 Mental t Perception Specialization 10000 Intelligence 10000 Wits 10000 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds 00000 00000 00000 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 10000 Courage 10000 Humanity/Path 00000 00000 Path Bearing Willpower 00000 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age D.O.B. R.I.P. Hair Eyes Race Nationality Height Build Gender Face Claim History History Poppy Lundy Overview Overview ++ Basics Basics Name Poppy Lundy Player Poppy Chronicle Baltimore After Dark Nature Survival Demeanour Bon Vivant Concept Bodyguard / Merc Clan Gangrel Generation 11th - Neonate Sire Unknown Attributes Attributes Physical p Strength 11110 Dexterity 11100 Stamina 11100 Social s Charisma 11100 Manipulation 11100 Appearance 11100 Mental t Perception 11000 Intelligence 11000 Wits 11000 Abilities Abilities Talents p Alertness 11000 Athletics 10000 Awareness 11000 Brawl 11110 Empathy 00000 Expression 00000 Intimidation 11100 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken 10000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 10000 Stealth 11100 Survival 10000 00000 Knowledge t Academics 10000 Computers 10000 Finance 00000 Investigation 11000 Law 00000 Medicine 11000 Occult 10000 Politics 00000 Science 00000 Technology 11000 00000 Advantages Advantages Disciplines ANIMALISM 11000 FORTITUDE 11000 PROTEON 11110 00000 00000 00000 Backgrounds GENERATION 11000 MENTOR 11000 ALTERNAT IDENTITY 11000 00000 00000 00000 Virtues Conscience 11100 Self-Control 11100 Courage 11110 Humanity 11111 10000 Path Bearing Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 11000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost IRON WILL MENTAL 3 LIGHT SLEEPER MENTAL 2 Flaw Type Bonus INFERTILE VITAE PHYSICAL 5 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 0 Spent 35 XP  and 15 FREE Notes XP EXPENSE- 10 for 1 dot Protean (3rd)- 15 for 1 dot Protean (4th)-   5 for 1 dot Animalism (2nd)-   5 for 1 dot Fortitude (2nd)FREEBIE EXPENSE - 15- 5 for 1 dot Manipulation (3rd)- 2 for 1 dot Subterfuge (3rd) - 4 for 4 dot Willpower (8th) - 2 for 1 dot Stealth (3rd)- 2 for 1 dot Intimidation (3rd) Derangements Frenzy brings temporary animalistic characteristics. Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor FRIEND TO HER UNKNOWN SIRE Resources Retainers Status Other ID - MENTOR ARRANGED USA DOCUMENTATION Rights & Possessions Rights & Possessions Gear (Carried) BACKPACK - CLOTHING - DOCUMENTS Feeding Grounds Havens Equipment (Owned) MOBILE PHONE - LAPTOP Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 60 Apparent Age 28 D.O.B. R.I.P. Hair Black Eyes Green Race Caucasian Nationality British / USA Height 5'0" / 150cm Build Slim but toned Gender Face Claim Night Café AI Art History History [Fish Cat] Lucy Overview Overview Lucy is a somewhat charming woman in her mid 30s who lives out of an RV, offering holistic medicine, working as a medium and parapsychologist, and selling antique, handmade jewelry. Basics Basics Name Lucy Callow Player Fishcat Chronicle Baltimore After Dark Nature Idealist Demeanor Caregiver Concept Clan Salubri Generation 9 Sire Attributes Attributes Physical S Strength 11000 Dexterity 11100 Stamina Determined 11110 Social T Charisma Gentle 11110 Manipulation 10000 Appearance 11000 Mental P Perception Discerning, Sight 11111 Intelligence 11100 Wits Clear-Headed 11110 Abilities Abilities Talents P Alertness 11100 Athletics 11100 Awareness Someone's in my Head 11110 Brawl 00000 Empathy Emotions 11111 Expression 10000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills T Animal Ken 00000 Crafts Handcrafted Jewelry 11100 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 11100 Survival 11000 00000 Knowledge S Academics 00000 Computers 00000 Finance 00000 Investigation 11100 Law 00000 Medicine 11100 Occult Parapsychology 11110 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex 11000 Fortitude 11000 Obeah 11110 00000 00000 00000 Backgrounds Generation 11110 Haven 11000 Herd 11000 Resources 11000 00000 00000 Virtues Conscience 11110 Self-Control 11110 Courage 11110 Humanity/Path 11111 11110 Path Humanity Bearing Normalcy Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 11110 00000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Acute Sense Sight 1 Iron Will 3 Scent of the Other 1 Sight Beyond Sight 2 Flaw Type Bonus Tic Rubs "Scar" 1 Prey Exclusion Unwitting 1 Shy 1 Soft-Hearted 1 Hunted Like a Dog Tremere 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 75 Spent 75 Notes Freebies: 15+7 FlawsFreebies: 22-7 Merits-4 Willpower(+4) -- Leveled from 4 to 8 -6 Humanity(+3) -- Leveled from 6 to 9-3 Background(+3)-2 Virtue(+1)XP(Ancilla: 145): 75-12 Attribute(Wits +1) -- Leveled from 3 to 4XP: 63-14 Ability(Empathy +2) -- Leveled from 3 to 5-4 Ability(Crafts +1) -- Leveled from 2 to 3-4 Ability(Stealth +1) -- Leveled from 2 to 3XP: 41-5 Discipline(Auspex +1) -- Leveled from 1 to 2-15 Discipline(Fortitude +2) -- Leveled from 0 to 2-15 Discipline(Obeah +1) -- Leveled from 3 to 4XP: 6-6 Virtue(Self-Control +1) -- Leveled from 3 to 4XP: 0 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd * Influence Mentor Resources * Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens * Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 145 Apparent Age 34 D.O.B. 8/25/1880 R.I.P. 1914 Hair Brown Eyes Dark Hazel Race Nationality American Height 6'-1" Build Gender Female Face Claim History History [trayzen0564] New Character Sheet Overview Overview Basics Basics Name Player Chronicle Baltimore After Dark Nature Demeanor Concept Clan Generation Sire Attributes Attributes Physical p Strength Specialization 10000 Dexterity 10000 Stamina 10000 Social s Charisma Specialization 10000 Manipulation 10000 Appearance 10000 Mental t Perception Specialization 10000 Intelligence 10000 Wits 10000 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds 00000 00000 00000 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 10000 Courage 10000 Humanity/Path 00000 00000 Path Bearing Willpower 00000 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age D.O.B. R.I.P. Hair Eyes Race Nationality Height Build Gender Face Claim History History [trayzen0564] New Character Sheet Overview Overview Basics Basics Name Player Chronicle Baltimore After Dark Nature Demeanor Concept Clan Generation Sire Attributes Attributes Physical p Strength Specialization 10000 Dexterity 10000 Stamina 10000 Social s Charisma Specialization 10000 Manipulation 10000 Appearance 10000 Mental t Perception Specialization 10000 Intelligence 10000 Wits 10000 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds 00000 00000 00000 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 10000 Courage 10000 Humanity/Path 00000 00000 Path Bearing Willpower 00000 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age D.O.B. R.I.P. Hair Eyes Race Nationality Height Build Gender Face Claim History History [Lord Inquisitor] New Character Sheet Overview Overview Basics Basics Name Player Chronicle Baltimore After Dark Nature Demeanor Concept Clan Generation Sire Attributes Attributes Physical p Strength Specialization 10000 Dexterity 10000 Stamina 10000 Social s Charisma Specialization 10000 Manipulation 10000 Appearance 10000 Mental t Perception Specialization 10000 Intelligence 10000 Wits 10000 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds 00000 00000 00000 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 10000 Courage 10000 Humanity/Path 00000 00000 Path Bearing Willpower 00000 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age D.O.B. R.I.P. Hair Eyes Race Nationality Height Build Gender Face Claim History History [mormor] New Character Sheet Overview Overview Basics Basics Name Mika Player Chronicle Baltimore After Dark Nature Demeanor Concept Clan Tzimisce Generation 11th Sire Attributes Attributes Physical p Strength Specialization 10000 Dexterity 10000 Stamina 10000 Social s Charisma Specialization 10000 Manipulation 10000 Appearance 10000 Mental t Perception Specialization 10000 Intelligence 10000 Wits 10000 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds 00000 00000 00000 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 10000 Courage 10000 Humanity/Path 00000 00000 Path Bearing Willpower 00000 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age D.O.B. R.I.P. Hair Eyes Race Nationality Height Build Gender Face Claim History History [Marc] New Character Sheet Overview Overview Basics Basics Name Player Chronicle Baltimore After Dark Nature Demeanor Concept Clan Generation Sire Attributes Attributes Physical p Strength Specialization 10000 Dexterity 10000 Stamina 10000 Social s Charisma Specialization 10000 Manipulation 10000 Appearance 10000 Mental t Perception Specialization 10000 Intelligence 10000 Wits 10000 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds 00000 00000 00000 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 10000 Courage 10000 Humanity/Path 00000 00000 Path Bearing Willpower 00000 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age D.O.B. R.I.P. Hair Eyes Race Nationality Height Build Gender Face Claim History History [michelquintana469] New Character Sheet Overview Overview Basics Basics Name Player Chronicle Baltimore After Dark Nature Demeanor Concept Clan Generation Sire Attributes Attributes Physical p Strength Specialization 10000 Dexterity 10000 Stamina 10000 Social s Charisma Specialization 10000 Manipulation 10000 Appearance 10000 Mental t Perception Specialization 10000 Intelligence 10000 Wits 10000 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds 00000 00000 00000 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 10000 Courage 10000 Humanity/Path 00000 00000 Path Bearing Willpower 00000 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age D.O.B. R.I.P. Hair Eyes Race Nationality Height Build Gender Face Claim History History