Work In Progress

"Cocky Nepobaby"

Overview

 
Overview
 
default-avatar.jpg
 

Basics

 
Basics
 
Name
 
Player
 CatMinister
Chronicle
Baltimore After Dark
Nature
 Rogue
Demeanor
 Bon Vivant
Concept
 Cocky Nepobaby
Clan
 Ventrue
Generation
 13th | Fledgeling
Sire
 

Attributes

 
Attributes
 
Physical 
t
Strength

11100
Dexterity
 
10000
Stamina
 
11000
Social 
P
Charisma
Sps.
11110
Manipulation
 
11100
Appearance
 
11100
Mental 
s
Perception

10000
Intelligence
Sps.
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
S
Alertness

10000
Athletics
 
11000
Awareness
 
00000
Brawl
 
10000
Empathy
 
00000
Expression
 
11000
Intimidation
 
11000
Leadership
 
11100
Streetwise
 
00000
Subterfuge
Sps.
11110

 
00000
Skills 
T
Animal Ken

00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
11000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
P
Academics

11000
Computers
 
00000
Finance
Sps.
11110
Investigation
 
11000
Law
 
11000
Medicine
 
00000
Occult
 
00000
Politics
 
11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Dominate
Clan Discipline
11000
 Presence
 Clan Discipline
10000
 Fortitude
Clan Discipline
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Haven
 
11110
 Resources
 
11110
 Contacts
Corrupt Family Lawyer
10000
 Influence
Business
11000
 Fame
D-lister
11000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 Normalcy
Willpower
11110 00000
11110 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Entrepreneur
 Social
 -2
 Natural Leader
 Social
 -1

 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Impatient
 Mental
+1
 New Kid
 Social
+1 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 17 FREEBIE | 15 XP
Spent
 
Notes
FREEBIE:
 [-1] +1 Merit | Natural Leader
 [-5] +5 Backgrounds
 [-2] +Ability | Finance 4
 [-7] +Discipline | Fortitude 1
 [-2] +Ability | Subterfuge 4

XP:
 [-2] +Background | Fame 2
 [-4] +Ability | Leadership 3
 [-2] +Ability | Intimidation 2
 [-3] +New Ability | Brawl 1
 [-2] +Ability | Expression 2
 [-2] +Background | Influence 2
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 Male
Face Claim
 Nicolas Alexander Chavez
 
 
 

History

 
History
 
 

[elpandaelegante] Nora Romani

Overview

 
Overview
 
db2e94dd37292c002ec4ec3dc0e96b94.jpg
 

Basics

 
Basics
 
Name
 Nora Romani
Player
 ElPandaElegante
Chronicle
Baltimore After Dark
Nature
 Caregiver
Demeanor
 Guru
Concept
 Independent Bartender
Clan
 City Gangrel
Generation
 10
Sire
 Unknown

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
10000
Dexterity
 
11111
Stamina
 
11000
Social 
s
Charisma
Specialization
11110
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception
Specialization
11100
Intelligence
 
11000
Wits
 
10000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Protean 
10000
 
Celerity 
00000
 
Obfuscate 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
10000
Courage
 
10000
 
Humanity/Path
00000 00000
Path
 
Bearing
 
Willpower
00000 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

[psychopompinainteasy] Zeke

Overview

 
Overview
 
Zeke (3).jpg
Born twice now into a society where the strong are rewarded and the weak are punished, Zeke understands that fortune favors the bold. He can be a little brash, but generally displays a certain amount of bravado, belligerence, and ambition that embodies the Lasombra.

Basics

 
Basics
 
Name
 "Zeke"
Player
 Psychopompin' Ain't Easy
Chronicle
 Baltimore After Dark
Nature
 Bravo
Demeanor
 Bon Vivant
Concept
 
Clan
 Lasombra
Generation
 10th
Sire
 Olivia

Attributes

 
Attributes
 
Physical
S
Strength

11100
Dexterity
 
11100
Stamina
 
11100
Social 
P
Charisma

11100
Manipulation
Seductive
11110
Appearance
 
11100
Mental 
t
Perception

11100
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
10000
Awareness
 
11000
Brawl
 
11100
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
 
11000
Streetwise
 
10000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
11000
Larceny
 
11000
Melee
 
11000
Performance
 
10000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
10000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Dominate
 
11000
 Obtenebration
 
11100
 Potence
 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Generation
 
11100
 Herd
 
11000
 Mentor
 
10000

 
00000

 
00000

 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity 
Bearing
 Normal (0) 
Willpower
11111 10000
11111 10000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1 BP per turn

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Eyes of Shadow
 Supernatural
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Eerie Presence
 Supernatural
 Uppity
 Social
2
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 33
Notes
Freebies (19/19)
Eyes of Shadow (2)
Perception 3 (5)
Wits 3 (5)
Brawl 3 (2)
Intimidation 3 (2)
Leadership 2 (2)
Willpower 6 (1)
Experience (33/35)
Potence 2 (5)
Obtenebration 2-3 (15)
Dominate 2 (5)
Strength 3 (8)
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
Zeke is a frequent patron of the night club scene. His "bad boy" looks attract all the right attention, making for an easy meal. He keeps several regulars on speed dial for when he makes his way into the city proper.
Influence
 
Mentor
Olivia, Sire and Ductus of his Philadelphia Pack
Resources

Retainers

Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds

Havens
 Searching for Oases
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 58 Years
Apparent Age
 Late 20s
D.O.B.
 November 1964
R.I.P.
 December 1992
Hair
 Black
Eyes
 Black
Race
 Caucasian
Nationality
 American
Height
 5'10"
Build
 Fit
Gender
 Male
Face Claim
 Jord Lidell
What Zeke lacks in stature he makes up for in confidence and swagger. He is always armed with a grin that keeps others uneasy and guessing at his motives. His eyes are menacing and lend themselves to a dark and dangerous aura. His entire upper body is covered in tattoos of great, big creatures like elephants or giant squids and their trunks, tusks, and tentacles embracing him. 
 
 

History

 
History
 
 Olivia was targeted. She made him feel weak for the first time in a long time. He bounces back against it.

Andrew Milliner

Overview

 
Overview
 
d9ea852b18ecdf36583c1bb2928b51ca (1).webp
 

Basics

 
Basics
 
Name
 Andrew Milliner 
Player
 Mitzu
Chronicle
Baltimore After Dark
Nature
 Monster
Demeanor
 Bravo
Concept
 American Mobster
Clan
 Giovanni
Generation
 10th
Sire
Gilleasbuig 'Gill' Dunsirn

Attributes

 
Attributes
 
Physical
S
Strength

11100
Dexterity
 
11000
Stamina
 
11100
Social
T
Charisma

11000
Manipulation
 
11100
Appearance
 
10000
Mental
P
Perception

11100
Intelligence
 
11100
Wits
Ambushes 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
11000
Awareness
 
10000
Brawl
 
11000
Empathy
 
10000
Expression
 
00000
Intimidation
Veiled Threats 
11110
Leadership
Compelling 
11110
Streetwise
 
10000
Subterfuge
 
00000

 
00000
Skills
T
Animal Ken

00000
Crafts
 
11000
Drive
 
00000
Etiquette
 
11000
Firearms
 
11000
Larceny
 
00000
Melee
 
00000
Performance
 
11000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge
S
Academics

00000
Computers
 
00000
Finance
 
11100
Investigation
 
00000
Law
 
11100
Medicine
 
00000
Occult
 
10000
Politics
 
11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Potence
 
11000
 Dominate
 
10000
 Necromancy
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Retainers
 
10000
 Haven
 
11110
 Resources
 
11111
 Domain
 
11100
 Generation
 
11100
 Allies
 
11000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11111
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 TBA
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Cannibal
Clan 
 Paragon
Social 
 Lucky
Supernatural 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Bad Sight
 Physical
 Eerie Presence
Supernatural
2
 Thirst of Innocence 
 Mental
 Kiss of Death
Supernatural 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 350 = 35
Spent
 35
Notes
 Freebee Points: 15/15
 Backgrounds: 8
Resources 3>4 +1
Generation 2>3 +1
Haven 0>4 +4
Allies 0>2 +2
Willpower: 3
Willpower 3>6
Merit: 4
Cannibal +1
Lucky +3
 Flaws: 7/7
Merit: 7
Paragon +7
Paragon: -
Background: -
Resources 5>6
Starter: 32/35
Abilities: 26
Intimidation 3>4 +8
Leadership 3>4 +8
Crafts 1>2 +2
Occult 0>1 +3
Firearms 0>2 +5

Background: 9
Domain 0>3 +9
Earned: 0/0
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Police, Milliner Mobsters
Contacts
 -
Fame
 -
Herd
 -
Influence
 -
Mentor
 -
Resources
 money money money
Retainers
 A loyal butler
Status
 -
Other
 Domain

Haven

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
38 [78]
Apparent Age
 40's [40]
D.O.B.
 February 14th, 1946
R.I.P.
 May 4th, 1984
Hair
 Blond
Eyes
 Blue
Race
 Caucasian
Nationality
 American
Height
 6'0"
Build
 Ectomorph*
Gender
 Male
 
 
 

History

 
History
 
 Childhood
-
Teenage Years
-
University
-
Arranged Marriage
After finishing his degree was he rushed off to be set up in an arranged marriage with the Rossellini Woman by the name of Galilea Rossellini as a way to strengthen -tba
First Wife
First Child 
Twin Boys
Standing in the Family Mafia
-
Marrying for 'Love'
Second Wife
Family Fear
Rumors of Affairs
Fertility Clinic
Meeting The Family
The Gathering
Days before
Embrace
Awakening
Addressing Another
Third wife
Standing in Baltimore
Continuation of standing in Baltimore
Eva's Birth
-
Missy's Birth
-

Cedar Morris

Overview

 
Overview
 
8d259538e946412f0cefdb9745e7df10.jpg
 An Avid Party Goer during the roaring 20's with the misfortune of being at the wrong place at the wrong time. 

Now a practitioner of Infernalist Blood Sorcery teaching Latin at John Hopkin's University. 

Basics

 
Basics
 
Name
 Cedar Morris
Player
 Mitzu
Chronicle
Baltimore After Dark
Nature
 Enigma
Demeanor
 Director
Concept
 Gatsby the Latin Professor 
Clan
 Tremere
Generation
 10th
Sire
 Claude Radcliff

Attributes

 
Attributes
 
Physical
T
Strength

10000
Dexterity
 
11100
Stamina
 
11100
Social
P
Charisma

11100
Manipulation
 Cunning
11110
Appearance
Style
11110
Mental
S
Perception

11100
Intelligence
Scholar 
1111
Wits
 
11000

Abilities

 
Abilities
 
Talents
T
Alertness

10000
Athletics
 
00000
Awareness
 
10000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership

11100
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
11100
Drive
 
10000
Etiquette
 
10000
Firearms
 
11100
Larceny
 
00000
Melee
 
11100
Performance
 
10000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge
P
Academics
Linguistics
11110
Computers
 
00000
Finance
 
00000
Investigation
Forensics
11110
Law
 
10000
Medicine
 
11100
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Auspex
 
10000
 Dominate
 
11000
 Thaumaturgy
 
11110
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Domain
 
11100
 Generation
 
11100
 Influence
 
11000
 Resources
 
11100
 Retainer 
 
10000
 Allies
 
11000
 Mentor
 
11100
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 Caine
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1/turn

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Unmarked Antitribu
Clan  
5
Demonic Patron
Supernatural
5
 Language
Mental
1
Natural Linguist  
Mental 
2
 
 

 




  
Flaw
Type
Bonus
Arcane Curse [Strange Eyes]
Clan
1
Devil's Mark [Back Mark - Intelligence]
Supernatural
3
 Demon Hounded
Supernatural 
Dark Secret
Social
1
 Infamous Sire
Social
1






Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 Mastery of the Mortal Shell
11110
 Phobos [Infernalist]
11100
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 75
Spent
 50
Notes
 Freebee Points: 15/15
Disciplines:
Dominate: 0>2 +14
Backgrounds:
Influence: 0>1 +1


Flaw Points: 7/7
Abilities:
Firearms: 2>3 +2
Melee: 2>3 +2
Investigation: 3>4 +2
Background:
Influence: 1>2 +1

 Demonic Patron : 0
Background:
Allies: 0>2 
Mentor: 0>3
Starter EXP: 75/75
Abilities:0
Academics: 3>4 +6
Awareness: 0>1 +3
Alertness: 0>1 +3

Willpower:
Willpower: 3>4 +3
Background:18

Resources: 0>3 +15
Retainer: 0>1 +3

Disciplines:10
Auspex: 0>1 +10
Merits:13
Clan +5
Mental + 3
Supernatural +5

Path:19
Phobos: 0>3 +19

Earned EXP: 0/0
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Demon Retainer*
Contacts
 N/A
Fame
 N/A
Herd
 N/A
Influence
Known for the black-markets that run through illicit substances starting during the prohibition period within Baltimore though having dwindled in recent times in struggles to keep up with the newest thing. 
Mentor
 Demon Retainer*
Resources
 Owns Multiple Shops on his domain's block and a speakeasy 
Retainers
 John Doe: His drug runner and ghoul [the man he sends to do all his dirty business]
Status
 N/A
Other
 Domain:
Central Park Heights within North Baltimore*
Languages:
Latin, English, Italian,

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Flip phone, Wallet, Swiss Knife
Feeding Grounds
 Central Park Heights* & John Hopkins
Havens
 Central Park Heights*
Equipment (Owned)
 TBA [brain not workie]
Vehicles
 TBA [brain not workie]
Other
 TBA [brain not workie]

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 128 [27]
Apparent Age
 32
D.O.B.
 March 9, 1896
R.I.P.
 December 24, 1934
Hair
 Ashy Brown
Eyes
 Ice Blue
Race
 Caucasian
Nationality
 American
Height
 6'2"
Build
 Mesomorph
Gender
 Cis-Male
Face Claim
 Art - Markus [Red Embrace: Hollywood] by Putrid-Recognition-4
 
 
 

History

 
History
 
 Beginning
Childhood
Like Father Like Son
Start of the Great Depression
Prohibition
Black Market
Ars Goetia
Invitation of Demons/Embrace
Eternal Damnation
UHHHHHHHHHHHHHHHHHHH

Edwin Mills

Overview

 
Overview
 
24305662cbc885d90bc05c128ec02cae.png
 When a man finally takes his own destiny in his hands. What will he do?
 What will he make? What will he destroy?
 When the town he spent his life to govern is burnt to a crisp.
Reasonable men will do unreasonable things.

Basics

 
Basics
 
Name
 Edwin Mills
Player
 Meat
Chronicle
Baltimore After Dark
Nature
 Capitalist
Demeanor
 Bravo
Concept
 Cowboy Vampire
Clan
 Ventrue
Generation
 9th Generation
Sire
 Jim Halloway (Deceased)

Attributes

 
Attributes
 
Physical 
T
Strength

11000
Dexterity
 
11110
Stamina
 
11000
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
 
11100
Mental 
P
Perception

11100
Intelligence
Specialization 
11110
Wits
Specialization 
11110

Abilities

 
Abilities
 
Talents 
T
Alertness

11000
Athletics
 
00000
Awareness
 
10000
Brawl
 
11000
Empathy
 
00000
Expression
 
00000
Intimidation
 
10000
Leadership
 
11000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

11000
Crafts
 
11100
Drive
 
00000
Etiquette
 
11000
Firearms
Specialization 
11111
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
P
Academics
Specialization
11110
Computers
 
00000
Finance
Specialization 
11110
Investigation
 
10000
Law
 
11100
Medicine
 
00000
Occult
 
00000
Politics
 
11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Dominate 
 
10000
 Fortitude
 
10000
 Presence
 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Generation

11110
  Resources
 
11100
 Herd
 
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
11111  11111  
11110  00000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Acute Sense
 Physical
 Ambidextrous
 Physical
1
 Eat Food
 Physical
1
 Blush of Health
 Physical
 Crackshot
 Physical
 Concentration
 Mental
Flaw
Type
Bonus
 Deep Sleeper
Mental 
 Impatient
 Mental
 Nightmares
 Mental
 Vengeful
 Mental
 Vulgar
 Social
 Can't Cross Running Water
 Supernatural

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 110 
Spent
 34
Notes
16 - Dexterity 12 - Subterfuge 4 - Investigation
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 A few butlers that take care of his new home
Influence
 
Mentor
 
Resources
 Owns many furniture stores across the States he can leach money from, but these stores are owned by his ghouls and have to use their profit for the store first before he can call upon it.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
162
Apparent Age
 22
D.O.B.
 1/1/1860
R.I.P.
 6/3/1882
Hair
 Black. Down to his shoulders.
Eyes
 Brown.
Race
 Caucasian.
Nationality
 American.
Height
 6'0.
Build
 Lean muscular.
Gender
 Male.
Face Claim
 Art Breeder.
 
 He now lives at 1015 Binney St
Baltimore, MD 21224 | Canton Square
 

History

 
History
 
 Being raised on a ranch was probably the best thing to happen to a family during the westward expansion. Good income because everyone needed food. Especially all the different towns sprouting up. And young Edwin Mills aspired to be a mayor and watch his town prosper.
Being apart of the many people who flocked to the town of Ashcroft following its discovery by the founders Charles B. Culver and W. F. Coxhead. Shortly after being bitten by the kindred known as Jim Halloway. It was explained that the town would act as a sort of staging ground for new kindred in the area, and the two of them were going to be at the head, Jim as the Sheriff and Edwin as the Mayor. Of course, the election was rigged, and Edwin won. After the first few months of stabilizing the town and welcoming the new miners who came to dig up the silver veins to get rich quick. Jim Halloway got in contact with other Camarilla towns and began to welcome new Kindred who were more than happy to take part in the feeding on exhausted miners. New Kindred. New Miners. New businesses. Times were amazing. 
Until the mines dried up.
Leaving in droves Edwin could only watch as their only source of food left to the next boom town, and everyone looked to him for guidance. Being the mayor had its perks. A dead eye Sheriff to let everyone know who's in charge. And an intellect that could get you out of any situation. And Kindred know to trust in their prince. But hungry Kindred are foolish Kindred.
It didn't take long for Fledgling and Neonate Kindred to ignore their sires and go out into the night, feeding on caravans and taking hostages that would be shackled under the homes of their sires for food. But of course, people disappearing in the middle of the night in the middle of nowhere causes questions to be asked. And the ones asking those questions? Hunters.
It happened early in the morning. One of the Fledglings disappeared. Assumedly run off. At the end of the day a box of ashes was found in front of the mayor's office and Edwin ordered Jim to start getting everyone ready to evacuate for they have been found. But it was too late.
The Fledgling had revealed everything. Every one of the kindred in the town and as the sun set only then could Jim Halloway try and protect his town, ordering Edwin to stay inside and be prepared to get everyone out of there.
Gun fire erupted as Hunters rode into the town on horseback, shooting through windows, specifically targeting key houses, keeping the vampires within suppressed while they barricaded the doors and lit the homes on fire. A coordinated assault on each of the homes of the kindred. The only one able to get outside was Jim Halloway who made his last stand shooting down the street to the approaching hunters while Edwin retreated down into the mines that used to run the town.
And eventually the gunfire ended. The sound of fire crackling and the smell of smoke was all Edwin could sense. He lost everything. Eventually he had to go back up. Slowly walking through the smoldering remains of both wood and kindred alike before finding a set of revolvers in front of where the town hall used to be. His Sire was dead. And those who didn't run from the town were dead too. And soon Edwin would be as well. Picking up the revolvers as well as gathering ammunition to put into a belt he steadily walked after the men who killed his town. Silent. The thudding of his boots was all he could focus on, pushing away thoughts of guilt and sadness for those he had lost. It took a day of traveling until he found the Hunters camped on the side of a wooded path.
He could hear them laughing. Thud thud. Laughing about how easy it was. Thud thud. Laughing about how the only one who put up a fight was lit up before he could get more than two shots in. Edwins's shadow was casted along the trees as he stood before the exhausted men who were settling for a long night's rest. Each one silent as they stared at the one they missed. The one who got away. They thought an angry vampire was a foolish vampire. They were wrong.
Drawing his weapons first Edwin fired two shots into two prone hunters. Aiming up at the other 5 he got two more shots off injuring one of the hunters before feeling a stinging pain in his shoulder that sent him retreating into the dark woods. Ducking behind a tree he shot off the left side and ran from the right. The hunters crowded around the campfire firing blindly at where they thought the vampire was. But he was everywhere they weren't. The night was full of fear, men fighting for their lives while Edwin was fighting for vengeance. Once out of ammo he was quick to reload, following every bit of instruction that his Sire had given to him about guns. Remembering every time, he practiced shooting.
Eventually the shots came to a close. One final hunter was slowly bleeding out where he stood. Too weak to pull the hammer back on his revolver. Edwin showed himself and approached him. His many wounds slowly healing in front of the frightened man. "What are you...?" ... "Hungry." And sank his teeth into the dying man. Draining him in his entirety for every pint of blood and plasma he had before taking their money and leaving their bodies out in the open for the animals to devour.
He returned to his town one more time to empty out the money that he had stashed in the smoldering remains of the town hall and left to the city. Founding a business called "Mills Furniture." and making deals with lumber companies to build furniture that helped make homes not so empty. Eventually he had to 'pass away' and leave his business to the new CEO of the company, a ghoul. When war broke out across Europe, Mills made sure those in war-torn Europe had beds to lay on. Publicity never hurt after all. When prohibition took its hold on America, Edwin started smuggling through the fluffy seats of his sofas and loveseats. And took advantage of World War 2 to help spread his company across America and parts of Europe,
Of course, one can only stay in a coffin for so long. Now in Baltimore setting up a new shop he wonders about the Camarilla. Always wanting to get back into politics. If not. It would be nice to at least have some friends his age.

Heleen Kleine voorhees

Overview

 
Overview
 

Basics

 
Basics
 
Name
 Heleen Kleine voorhees 
Player
 I0bin
Chronicle
Baltimore After Dark
Nature
 
Demeanor
 Caregiver
Concept
Lost occultist 
Clan
 Malkavian 
Generation
 11th
Sire
 Johnathan 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma
Specialization
11000
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception
Specialization
11110
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
11000
Brawl
 
00000
Empathy
 
10000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

Malkavian time
11000
Skills 
s
Animal Ken
Specialization
10000
Crafts
 
11000
Drive
 
00000
Etiquette
 
11000
Firearms
 
10000
Larceny
 
00000
Melee
 
10000
Performance
 
00000
Stealth
 
10000
Survival
 
10000

 
00000
Knowledge 
t
Academics
Specialization
11000
Computers
 
00000
Finance
 
11100
Investigation
 
11000
Law
 
10000
Medicine
 
11000
Occult
 Mythical
11100
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Obfescate 
10000
 
Denemtation 
11000
 
Auspex 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11110
 
Resources 
00000
 
Retainer 
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 HUMANITY 
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Harmless 
 Social
 1
 Profetic dreams 
 Clan 
2
 Lucky 
 Supernatural
 3
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
New arrival 
 Social 
 1
 Deep sleeper
 Mental
 Dead inside 
 Clan
4
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 Borderline -  Vampires with borderline personality suffer from mood instability and low self—image. Constant, sudden mood swings and bouts of anger characterize sufferers of this disability, particularly when frustrated. Borderline victims

sometimes takeout their anger on themselves, masochistically inflicting injury or even trying to kill themselves. They think in very blackvandhite terms and often form intense, conflict ridden relationships.

Borderline Cainites might succumb to the Manic-Depression or Hysteria derangements
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 A cat she found in a alley way
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 67
D.O.B.
 March 4, 1626
R.I.P.
 December, 25, 1683
Hair
 Gray
Eyes
 Black
Race
 White
Nationality
 "Dutch"
Height
 5'1
Build
 Fragile
Gender
 Female
Face Claim
 
 

History

 
History
 
 Born in the recently made colony of New Amsterdam Heleen Kleine voorhees would be raised among the high society as her artisan family were new money during the tulips mania and Holland's golden age. A privilege woman with a eye for the bizarre and mysterious has for the abnormalities that is the Occult surrounding philosophy of Robert fluud and and Arthur dee in university...when she meet the man of her life Williams foen. They would find eachother fond of eachother company speaking on the topics of life and death, hermetic writings and even astrology, but really gain her ear was the talk of mysticism amd it's ceremonies of old. This fond would turn to something romantic as thier nights of conversations and debates turn into dates and hypothetical wedding plans...then those hypothetical turns to reality and even a little one with them by the name Anneliese.

Malachi

Overview

 
Overview
 
Malachi-91728030-7056fab16c7c4655a58c2bec6072ebd2.png
 A True Faith Rabbi Malkavian, ex-Camarilla believer in the word of God. Due to Noddism accusations he fled, seeking safety, if relative, in Baltimore. He truly seeks to better Kindred kind, Cainites, and to show that we are all still human. Surviving so far out of providence, visions or sheer luck.

Basics

 
Basics
 
Name
 Malachi
Player
 Hands
Chronicle
Baltimore After Dark
Nature
 Idealist
Demeanor
 Idealist
Concept
 True Faith Believer
Clan
 Malkavian
Generation
 13th
Sire
 ???

Attributes

 
Attributes
 
Physical 
T
Strength

10000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma

11100
Manipulation
Persuasive 
11110
Appearance
 
10000
Mental 
P
Perception
Insightful
11110
Intelligence
Book knowledge 
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents 
S
Alertness

00000
Athletics
 
00000
Awareness
 
11100
Brawl
 
00000
Empathy
Emotions 
11110
Expression
 
00000
Intimidation
 
00000
Leadership
 
10000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
10000
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
P
Academics
Theology
11110
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
Jewish Law 
11100
Medicine
 
11000
Occult
Kindred Lore, Noddist Lore 
11110
Politics
 
00000
Science
 
00000
Technology
 
00000

Archaeology 
11000

Advantages

 
Advantages
 
Disciplines
 
Dementation 
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Allies 
11110
 
Resources 
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11111
Self-Control
 
11110
Courage
 
11100
 
Humanity/Path
11111 11110
Path
 Humanity
Bearing
 - 1 difficulty
Willpower
11111 11111
11111 11111
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 True Faith
 Supernatural
 7
 Language (Aramaic)
 Mental
 Language (Greek)
 Mental
 1
 Lucky
 Mental
 3
 
 
 
 
 
 
Flaw
Type
Bonus
 Dark Secret (Believer in Cain and Enoch)
 Social
 Vanilla
 Mental
 1
 New Arrival
 Social
 1
 Infectious
 Malkavian
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 2 on Courage 2, 4 on Courage 3, 6 on Empathy 4, 6 on Occult 4, 3 on specialty Noddist Lore, 6 on Academics 4
Notes
 
6 FB from Flaws, spent 12 on Merits, spent 8 FB - 9 WP,  
 
 
Derangements
 
Schizophrenia - the world is filled with demons, from Setites, to Lilin, to outright Baali. The Seer sees them. Knows them. And they haunt him still. 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
The blood bank
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Past life income, attained enough to get by
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Bible, Psalms, Star of David
Feeding Grounds
 None
Havens
 None
Equipment (Owned)
 Assorted religious paraphernalia, robe
Vehicles
 None
Other
 None

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 94
Apparent Age
 ~45
D.O.B.
 1930
R.I.P.
 1970
Hair
 Black
Eyes
 Dark Brown
Race
 Caucasian
Nationality
 Israeli
Height
 180cm / 6ft
Build
 Gaunt (50kg, 110 pounds)
Gender
 Male
Face Claim
 James Tissot (Public Domain)
White robed around him, Malachi wears a tasseled garment, having tzitziyot, and a headcover. Simple sandals at his feet, the Cainite is not a handsome man. Dark of face and darker of beard, easily flushed and humane, he can be mistaken to be a Mortal Priest easily. Two sidelocks, tucked in the robe usually, are to his head. It would not be hard to guess he is Malkavian when standing next to other Cainites.
 

History

 
History
 
 Malachi is from a religious jewish family in Jerusalem. Born in 1930 to an orthodox family of 10 children, studying in Yeshiva Malachi was never a staunch believer, but he enjoyed reading and poring over the biblical text and its interpretations. He studied in the Hebrew University, becoming a Bibliologist. He never married as he knew he be under scrutiny by of his community once he is settled down and has a wife and children. His family tolerated it due to his study of the Bible, which is considered a virtue. He was contacted by a person to meet in an ancient cemetery in the valley of Hinnom, who showed interest in certain texts and seemed to have had knowledge of ancient scrolls. Trusting that person, Malachi arrived there late at night. He was ambushed, Embraced and abandoned by his Sire. His Embrace made him a True Believer, firmly believing the words of the Bible he has studied, and finding explanations for his new condition in the mark of Cain. Luckily, the Camarilla took him in, believing him to be a seer of some kind, and presenting his disappearance as an accident that befall his mortal self.

Unliving in Jerusalem for two decades while tending to religious matters and being a guide to Kindred Jews. Sent to the United States to help his kin, he faced accusations of Noddism which prompted him to flee across the USA, not by plane, eventually reaching Baltimore.

Malk In Progress

Overview

 
Overview
 
default-avatar.jpg
 

Basics

 
Basics
 
Name
 
Player
 
Chronicle
Baltimore After Dark
Nature
 Scientist
Demeanor
 Creep Show
Concept
 More Than Mad
Clan
Malkavian
Generation
 10th
Sire
 

Attributes

 
Attributes
 
Physical 
S
Strength
Specialization
11000
Dexterity
Rapid Reflex
11110
Stamina
 
11000
Social 
T
Charisma
Specialization
10000
Manipulation

11100
Appearance

11100
Mental 
P
Perception
Specialization
11111
Intelligence
Compulsive Researcher
11110
Wits

11100

Abilities

 
Abilities
 
Talents 
T
Alertness
The little details
11110
Athletics
 
00000
Awareness

11100
Brawl
 
00000
Empathy
 
10000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts

11100
Drive
 
10000
Etiquette
 
00000
Firearms
 
10000
Larceny

11100
Melee
 
00000
Performance
 
00000
Stealth

11100
Survival
 
00000

 
00000
Knowledge 
P
Academics
Linguistics
11111
Computers
Database Administration
11110
Finance
 
00000
Investigation

11100
Law
 
00000
Medicine
 
00000
Occult

11100
Politics
 
00000
Science

11100
Technology

11100

 
00000

Advantages

 
Advantages
 
Disciplines
 
Dementation
11100
 
Auspex
11000
 
Obfuscation
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources
11100
 
 Domain
11000
 
Generation
11100
 
Alternate Identity 
11000
 

00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Cold Read
Clan
3
 Medium
 Supernatural
2
 Grand Library (Aca, Occ, Comp, Sci, Tech, Inv)
Mental
4
 Acute Senses
 Physcal
1
 
 
 
 
 
 
Flaw
Type
Bonus
 Infectious
Clan
3
 Lame
Physical
3
 Botched Presentation
Social
1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 75
Spent
 75
Notes
 2 Freebies for 2 dots in Generation
2 Freebies for 1 dots in Computers
 4 Freebies for Grand Library
5 Freebies for 1 dot in Intelligence
2 Freebies for 1 dot in Academics
1 Freebies for 1 dots in Will
1 Freebies for Acute Senses
3 Freebies for Cold Read
2 Freebies for Medium
5 xp for 1 dot in Dementation
3 xp for 1 dot in empathy
2 xp for 1 dot in Alternate Identity
3 for Occult
4 for 2 dots in Occult
10 xp for Obfuscation
5 for 1 dot in Obfuscation
6  xp for 2 dots in Awareness
4 for 1 dot in Larceny
4 for 1 dot in Science
4 xp for 1 dot in Investigation
12 xp for 1 dot in Intelligence
2xp for Streetwise
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

River Jacks

Overview

 
Overview
 
River.jpg
 

Basics

 
Basics
 
Name
 River Jacks
Player
 Kali White
Chronicle
Baltimore After Dark
Nature
 Soldier
Demeanor
 Competitor
Concept
 Girl that liked Werewolves but became a Vampire
Clan
 Gangrel
Generation
 13
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
Feline Grace
11110
Stamina
Determined 
11111
Social 
s
Charisma
Specialization
10000
Manipulation

11100
Appearance
 
11000
Mental 
t
Perception
Careful
11110
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
10000
Athletics

11100
Awareness
 
10000
Brawl

11100
Empathy
 
10000
Expression
 
10000
Intimidation
 
10000
Leadership
 
10000
Streetwise
 
11000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Dogs
11110
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
10000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
-4
11000
Survival
Hunting 
10000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
11000
Investigation
 
11100
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism 
10000
 
Fortitude 
10000
 
Protean 
11000
 
Obfuscate
10000
 
 
00000
 
 
00000
Backgrounds
 
Retainer 
11110
 
Resources 
11000
 
Haven
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11111
Courage
 
11110
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
1111111000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Silence
 Physical
 1
 Without a Trace
 Supernatural
 2
 Ability Aptitude (Stealth)?
 Mental
 1
 Berserker
 Physical
 3
 
 
 
 
 
 
Flaw
Type
Bonus
 Infertile Vitae
 Supernatural
3
 Rivalry
 Social
1
 Paramour, Jilted
 Social
1
 Lunacy
 Supernatural
 2
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15 Freebies, 15 Initial XP
Spent
 
Notes
Freebies: 15
7 - Obfuscate
2 - abilities
1 - backgrounds
3 - willpower
Initial XP: 15
8 xp - attributes
5 xp - protean
2 xp - resources
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 Sherlock and Watson, hounds, ghouled
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Shortbow and arrows
Glock-19
Bowie knife
Essentials

Feeding Grounds
 Baltimore Woods 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 27
Apparent Age
 20s
D.O.B.
 1997
R.I.P.
 
Hair
 Long Silver hair
Eyes
 Blue
Race
 
Nationality
 British
Height
 5'8
Build
 Athletic
Gender
 Female
Face Claim
 
 
 
 

History

 
History
 
 

Serpent Of Light Don't Delete

Overview

 
Overview
 
default-avatar.jpg
 

Basics

 
Basics
 
Name
 
Player
 
Chronicle
Baltimore After Dark
Nature
 Eye Of The Storm
Demeanor
 Caregiver
Concept
 Community leader serpent
Clan
Ventrue Antitribu
Generation
 10th
Sire
 Rafael Francisco de Castillo

Attributes

 
Attributes
 
Physical 
T
Strength
Specialization
11000
Dexterity
 
11000
Stamina
 
11100
Social 
P
Charisma
Smooth Talker
11110
Manipulation
Fake
11110
Appearance
 
11100
Mental 
S
Perception
Specialization
11110
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
00000
Awareness
 
11000
Brawl
 
00000
Empathy
 
11100
Expression
 
00000
Intimidation
 
11100
Leadership
 
11000
Streetwise
Local gangs
11110
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11100
Firearms
 
11000
Larceny
 
11000
Melee
 
00000
Performance
 
10000
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
10000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
11000
Science
 
10000
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Presence
11100
 
Dominate
11100
 
Auspex
11100
 
Fortitude
11000
 

00000
 
 
00000
Backgrounds
 
Resources
11000
 
Generation
11100
 
Domain
11000
 
Allies
11000
 
Fame
10000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Ecstasy
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Setite Initiate
 Clan?
5
 Blessed by Saint Gustav
 Clan
4
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Beacon of Unholy
 Supernatural
2
Demon Hounded
Supernatural
3
 Uncommon Vitae Preference
 Clan
2
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 110
Spent
110
Notes
 Freebies:
Setite Initiate -5
 Blessed by St Gustav -4
+1 Domain -1
+1 Street Wise -2
+1 Presence -7

+1 WP -1
+1 Empathy

 XP
+2 Dominate -15
+1 Auspex -5
  Fortitude -10
  Denial Of Aphrodite's Kiss -18
  Divine Aura -15
+1
Allies -2
+1 Empathy -4
+2 intimidate -6
+1 Fortitude -5
+1 Auspex -10
     Telepathic Command -15
      Fame -3
+1 Allies -2

 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

(ignore) Viorel Ginter

Overview

 
Overview
 
VtM Viorel.PNG
Viorel is a blunt and grumpy Ancilla from Romania. Being an Abyss Mystic he is deeply entwined with darkness mostly because he internally feels the need to drag himself deeper into it. His experiences and thoughts he puts to pen by writing Lovecraftian, psychological and gothic horror stories. He is quite travelled going from his home country to Spain and the UK and now to the USA. Viorel does this somewhat out of his own whims as seeing new places and meeting new people assists in his writing.

He tends to always have a black cat nearby whom he calls Fawn.

Basics

 
Basics
 
Name
 Viorel Ginter
Player
 KitsuneFire
Chronicle
Baltimore After Dark
Nature
 Survivor
Demeanor
 Curmudgeon
Concept
 Abyss Mystic Author
Clan
 Lasombra
Generation
 11th
Sire
 Graçia Baltierra

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious
11100
Dexterity
 
11000
Stamina
 Determined
11110
Social 
s
Charisma
Eloqient
11100
Manipulation
 Misdirection
11110
Appearance
 
11000
Mental 
t
Perception
Attentive
11111
Intelligence
 Analytical
11100
Wits
 Changes in Strategy
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Fine Details
11110
Athletics
 
10000
Awareness
 
11000
Brawl
 
10000
Empathy
 
00000
Expression
 Writing
11111
Intimidation
 Interrogation
11100
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 Lying
11100

 
00000
Skills 
s
Animal Ken
Cats
11100
Crafts
 
11000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
11000
Survival
 
10000

 
00000
Knowledge 
t
Academics

11000
Computers
 
00000
Finance
 
10000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 Abyss
11100
Politics
 
10000
Science
 
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Dominate
 
11100
Potence 
 
10000
Obtenebration 
 
11110
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Generation
 
11000
Fame 
 
11000
Resources 
 
11000
Domain 
 
10000
 Haven
 
11000
Oubliette
11000
Rituals
11000
Virtues
Conviction
 
11100
Instinct
 
11000
Courage
 
11000
 
Humanity/Path
11111 00000
Path
 Road of the Abyss
Bearing
 
Willpower
11000 00000
11000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Early Riser
 Physical
 1
 Eat Food
 Physical
 Concentration
 Mental
 1
Controllable Night Sight
 Clan
 2
 Eyes of Shadow
 Clan
 Linguistics (Romanian, Spanish)
 Mental
 0
Flaw
Type
Bonus
 Addiction (Alcohol)
 Physical
 Prey Exclusion (Cats)
 Mental
 1
 Short Fuse
 Mental
 2
 Unlucky
 Supernatural
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Comforting Darkness
 2
 Feed the Darkness
 2
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 75
Spent
 75
Notes
 Freebie Spending:
 2 in Crafts
 4 in Expression
2 in Alertness
2 in Athletics
5 in Manipulation

EXP Spending:
4 in Charisma dot 2
25 in Obtenibration dots 3+4
15 in Dominate dots 2+3
4 in Courage dot 3
4 in Animal Ken
5 in Haven
5 in Oubliette
5 in Rituals
2 in Streetwise dot 2
6 in Subterfuge dots 2+3
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 Viorel is an author with many books under his name. He specialises in writing Lovecraftian, psychological and gothic horror. Instead of publishing his books as Viorel Ginter, he publishes them under the pen name Dimitru Cornuta.
Herd
 
Influence
 
Mentor
 
Resources
 He gets a sizable income from being an author.
Retainers
 
Status
 
Other
 Generation- He got lucky with who sired himOubliette- There is a small room in his house that is pitch black.
Rituals- He is a follower of Abyss Mysticism.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Pen
Notebook
Recording Device
Gloves
Wallet
Sunglasses
Facemask
Pen knife
Silver Cross Necklace
Feeding Grounds
His domain is a corner bookstore called Inkblot and Quill. Its crowded inside but has a good selection which lures people in.
Havens

Equipment (Owned)
 Bible
Mahogany Desk
Library of notes and hard to find books.
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 139
Apparent Age
 26
D.O.B.
 26th of May
R.I.P.
 1st of February
Hair
 Blonde, straw-like choppy and messy but tied back with a blue ribbon
Eyes
 Bluebell Blue
Race
 Kindred
Nationality
 Romanian
Height
 178cm
Build
 Thin with clothes that cover most of his body.
Gender
 Male
Face Claim
 N/A
 Viorel is a stick of a man although you would not think it with the layers of clothing he wears. Over thermals and a turtleneck jumper he usually wears a thick and heavy trench coat that goes down to his ankles. Slightly heeled boots cover his feet and leather gloves often cover his hands. Most of the time he looks downright depressed, displeased or bored and that's often true. When attempting to be formal he will slick back his hair and where a black suit. The cuffs of his clothes often tend to be blotted with ink.
 
 

History

 
History
 

Zenobia Blythe

Overview

 
Overview
 
Zenobia (2).jpg
She's the Black Sheep of the Blythe family, their hunting dog when someone draws the family's ire, or alternatively that of her employer, as she does mercenary work. Often working under an old Ventrue friend in a rather shady business.

While she may appear aloof, and vulgar, she possesses a sharp insight into people, and loves the good thril of unlife. And, amidst it all, her devotion to family (some of them) remains unwavering, even as she finds herself ostracized by the majority of them.

Basics

 
Basics
 
Name
Zenobia Blythe
Player
Kali White
Chronicle
Baltimore After Dark
Nature
 Eye of the Storm
Demeanor
Curmudgeon
Concept
Hunting Dog of the Family/An Oracle
Clan
 Officially Malkavian
Generation
 15
Sire
 Unknown

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
Precise
11111
Stamina
Tough as Nails 
11110
Social 
s
Charisma

11100
Manipulation
 
10000
Appearance
 
1100
Mental 
t
Perception
Oracle
11110
Intelligence
 
11100
Wits
Nobody's a Fool 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
10000
Awareness
 
11100
Brawl
 
00000
Empathy
People Reader
11110
Expression
 
10000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
00000

Dodge 
10000
Skills 
s
Animal Ken
Specialization
00000
Crafts
Carpentry
10000
Drive
 
10000
Etiquette
 
00000
Firearms
 
10000
Larceny
 
00000
Melee

00000
Performance
 
00000
Stealth
Shadowing 
11110
Survival
 
00000

 
00000
Knowledge 
t
Academics
Esoteric Studies
10000
Computers
 
10000
Finance
 
00000
Investigation
 
11100
Law
Police Procedure
10000
Medicine
 
10000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Celerity 
10000
 
Fortitude
10000
 
Auspex
10000
 
Potence 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources 
11100
 
Haven 
11100
 
Allies 
11000
 
Contacts 
11000
 

00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11111
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Languages (Polish, English, Russian)
Mental
0
Oracular Ability
Supernatural
3
Medium
Supernatural
2
Eat food
Physical
1
Deceptive Aura
Supernatural
1



Flaw
Type
Bonus
Devil's Mark
 Flaws
3
Fifteenth Generation
 Physical
4

 
 

 


 


 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 22 Freebies, Initial XP: 15
Spent
 22 Freebies, Initial XP: 15
Notes
7 - Merits
2 - stealth
2 - crafts
Perception - 5
Empathy - 2
Background - 4
Initial XP:
4 xp - int 2
8 xp - int 3
4 xp - str 2
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 An old friend in Police force
A rather knowledgeable family member
Contacts
Frank - a friendly nosferatu, who likes to joke, and tease people. You'd find him often in his favorite bar "Vicky's Echo" or underground - usually riding the train's last tramcar. Besides seemingly random words of advice, he's your guy in case of needing a place to lay low or making friends.
Mr. Watson - An alias, for a guy who knows things (or will find them out for you) for a price. Don't ask about (or for the love of god mention) Sherlock Holmes. He'll want you to pay double. Some say he's never liked Doyle’s works, while others guess it's just a tactic of his to get paid more. Who knows what's the deal with it.
Fame
 -
Herd
 -
Influence
 -
Mentor
 
Resources
 TBD
Retainers
 
Status
 I know that technically status isn't something you can buy, but I think she might have a nickname among the kin that know her, and that would be "Canis Infernalis"
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Victorinox Huntsman
Glock 19


Feeding Grounds
 
Havens
Rather than having one place to crash, she prefers to have two - both modest either way. One's a small building co-owned with a friend in the city, while the other is more akin to a hunter's lodge near the Indian Springs, as it was her favorite place for hunting once. Nowadays... not so much, but she's been thinking of upgrading that lodge.
Equipment (Owned)
 Ruger M77 MII

Vehicles
 2022 Yamaha TW200
Other
 Tarrot cards, old coins

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 38
Apparent Age
 30
D.O.B.
 9th August 1986
R.I.P.
 -
Hair
 Black
Eyes
 Slit shaped pupils, yellow irises usually covered with sunglasses
Race
 
Nationality
 Polish
Height
 5'8
Build
 Slim, athlethic
Gender
 Female
Face Claim
 Gogalking
 TBD
 
 

History

 
History
 
Zenobia entered the world into a small, tight-knit family, her parents being Elizabeth Blythe, who had taken her husband's surname after marriage, and Pawel Zwoliński. Despite their small size, their home was filled with warmth and love. Zenobia longed for siblings, but unfortunately, she was an only child.

Her parents, Elizabeth and Pawel, were not only caring but also pragmatic individuals who imparted invaluable lessons to their daughter. Aside from a bit of carpentry, and the classic lessons of life, they taught her that even in life's darkest moments, there's always something worth fighting for. Whether it is standing up for family or defending the bullied kid on the street. 
However, it was Zenobia's peculiar uncle Joe who left the most indelible mark on her. A detective by profession, his night owl habits, while troublesome at time, gave him an air of mystery that she couldn't help being drawn in to. Every visit was entertaining thanks to his stories, ranging from the silly to the insane, with a sprinkle of normalcy thrown in.  Although her mother always felt uneasy around him. Zenobia would figure out the reason why years later.


[WIP] Burian Volkov

Overview

 
Overview
 
VtM Burian.png
 A seemingly young man who holds the titles Burian the Wolf and the Russian Wolf from his achievements in war and underground activity. Burian holds much tenacity although few would realise it behind his jovial attitude and youthful appearance even by the standards of Kindred.

Basics

 
Basics
 
Name
 Burian Volkov
Player
 KitsuneFire
Chronicle
Baltimore After Dark
Nature
 Soldier
Demeanor
 Director
Concept
 Young Russian Mafia Boss
Clan
 Ventrue
Generation
 10th
Sire
 Stepan Arakcheyev

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious
11110
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma
Smooth-talker
11110
Manipulation
 Well-reasoned
11110
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
11100
Awareness
 
00000
Brawl
 
11000
Empathy
 
11000
Expression
 
00000
Intimidation
 Pulling Rank
11110
Leadership
 Military
11110
Streetwise
 
11100
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
11000
Firearms
 Revolvers
11110
Larceny
 
11100
Melee
 Knives
11111
Performance
 
00000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
t
Academics

10000
Computers
 
10000
Finance
 
11000
Investigation
 
10000
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Dominate* 
 
11100
Fortitude*
 
11000
Presence* 
 
11000
Potence* 
 
11100
Celerity 
 
11100
 
 
00000
Backgrounds
 Generation
 
11100
 Resources
 
11100
 Domain
 
11110
 Armory
 
11000
 Allies
 
10000
Herd 
 
10000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Power and Inner Voice
Bearing
 Command
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111 11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Natural Leader
 Social
 1
Additional Discipline (Potence) 
 Supernatural
 Languages (Russian, Ukrainian, Polish, German, Mandarin, Morse Code)
 Mental
0
 Eat Food
 Physical
 1
 Blush of Health
 Physical
 
 
 
Flaw
Type
Bonus
 Vulnerability to Silver
 Physical
 Special Responsibility (Maintains shipyard)
 Social
 1
 Youthful Appearance
 Physical
 1
Dark Secret (has killed Kindred in the Cold War)
 Social
 1
 Enemy
 Social
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 160
Spent
 158
Notes
Freebie Points (12)
Domain 2,3,4 - 4
Armory 1,2 - 2
Willpower 6,7 - 2
Leadership 4 - 2
Allies 1 - 1

Experience
Dominate 2, 3- 15
Potence 2, 3- 15
Presence 2- 5
Fortitude 2 - 5
Learning Celerity - 10
Celerity 2 - 7
Intimidation 3,4 - 10
Subterfuge 2,3 - 6
Etiquette 2 - 2
Firearms 4 - 6
Melee 3,4,5- 20
Drive 2 - 2
Larceny 2, 3 - 6
Streetwise 2 - 2
Herd 1- 3
Finance 2- 2
Streetwise 3 - 4
Stamina 3- 8
Alertness 3- 4
Celerity 3- 14
Stealth 3 - 4
Empathy 1, 2- 5
Intelligence 3 - 8
 
Derangements
 
 Clan Weakness- Drinks smoked blood (smokers, people who have been near fires or smoke)
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Burian's ally are the higher ups that manage the shipyard during the day.
Contacts
 
Fame
 
Herd
 The workers in the shipyard make up his herd.
Influence
 
Mentor
 
Resources
Burian has gained resources from the work he has done over the years from military to criminal. He has smuggled weapons, drugs and goods in addition to lurking and maintaining a shipyard.
Retainers
 
Status
 
Other
 Generation- He's been around for a bit and has gotten lucky.
Armory- Burian has a stash of guns and armour from his days involved in the KBG, wars and gang activity.
Domain- Burian's Domain consists of the shipyards located around Baltimore's Southeast District.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Silver Knife
Pistol, Hvy
Cigarettes
Deck of cards
Wallet with cash and fake ID
Reinforced Clothing (hidden under his coat and vest)
Wooden Stake
Matches
Silver Lighter
Blackberry
Feeding Grounds
 Southeast Baltimore shipyards.
Havens
 A collection of shipping containers stacked together and luxuriously outfitted with everything he needs.
Equipment (Owned)
An assortment of weapons, armour, drugs and alcohol from Russia.
Vehicles
 Motorcycle
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 217
Apparent Age
 19
D.O.B.
24 August 1807
R.I.P.
 15 January 1826
Hair
 Dark brown almost black
Eyes
 Royal Blue
Race
 Ukrainian
Nationality
 Russian
Height
 173cm
Build
 Muscular
Gender
 Male
Face Claim
 AI
A seemingly young man that dresses to impress with his dress pants, overcoats, vests and polished shoes. A grey fedora is normally worn just for the sake of fashion. Much of his personal carried gear is kept in the inner pockets of his coat which is reinforced to provide minor protection. Weaponry is hidden on his body for just in case scenarios but you get more allies with carrots than sticks.

For someone who pokes his head around a lot of militaristic and gang related areas, you would think him young, too young at times but a charming face and the use of Disciplines tends to make people think otherwise.
 
 

History

 
History
 
Born into a lower ranking noble family in Kiev, Burian was fortunate in his upbringing. He received an education, had reasonable access to food and shelter and generally was happy. In his mid-teens he joined the Russian army and was specifically put in regiments that protected nobility. His first big battle was the Decembrist Revolt where he took charge and was among the first of the soldiers to follow orders to fire grape shot rounds without question into the crowd of revolutionists. History of his duty, willingness to take action and patience when observing the best course of action caught the attention of Stepan Arakcheyev, a Ventrue also within the Russian Army. After the day's executions for the Decembrist Revolt occurred on the 15th of January 1826, Burian was Embraced and taken under Stepan's wing. From learning about his new condition to the supernatural aspects of warfare and subjected to Ventrue agoge. Burian was let free of Stepan towards the end of the Crimean War and fully accepted into Ventrue society when he successfully lead a squadron of soldiers in the Baltic states.
Loyal to war and upholding regiment, Burian continued to participate in following conflicts even when a lot of Ventrue were ousted from Russian territory. He went to Poland for the January Uprising then was stationed in Manchuria to observe the construction of the Trans-Siberian Railway. For both WW1 and a decent amount of WW2, he remained stationed around the railway and Siberia until a call from help came from Moscow. Along with others stationed in Siberia, Burian raced to Moscow to assist with the battle there before moving south to participate in Stalingrad. After WW2 ended, he joined the NKVD which then became the MVD then the KGB. For most of his time he worked in East Germany and Poland where he manned the boarder whilst occasionally smuggling in media, weapons, drugs and food for information. Also during this time he teamed up with the Hunters who weaselled their way into the KGB, pretending to be one of them. Together they fought the supernatural where Burian actively killed Garou and Kindred idiotic enough to be spotted.
His time in the USSR ended when it dissolved. Overtime personal thoughts had been building about Russia and how it acted over history. From being underprepared to being walked over in the later half of the Cold War, loyalties were slipping. So, he moved to good ol' USA and found himself in Baltimore. He carved out a section of territory for himself in the southeast shipyards and went relatively unbothered due to the work he was doing running it for both mortals and Kindred. Due to a combination of Dignitas earnt during the wars he participated in and work in the shipyard, he was granted the Ventrue title of Aediles along with the pressure to keep maintaining it.

In 2012 when the Camarilla charged on in to take control of Baltimore, Burian swiftly sided with the Camarilla. As a Fledgling and as a Neonate, the Camarilla had been his faction. With time, it fluctuated but he always valued the order and structure it aimed for over the other factions. Once the war was fought, he kept maintaining the shipyard like always.

Currently, he continues participating in his duties. With William gone and the Anarch Julien in charge, Burian observes and waits to see if the former Herald is truly fit to run the city whilst keeping ties with what little Camarilla remain.

Fun Facts:
- He loves dogs despite dogs not loving him.
- He used to have a ghouled a black Kabarda horse named Kirill. Said horse was his companion up until WW1 where she got caught in barbed wire and machine gunned down. he hasn't had a horse since due to realising modern technology would outpace cavalry. 
- He has fought bears and Nazi aligned Get of Fenris
- His lineage is the following: Ventru -> Erik Eigermann -> Hardestadt the Elder -> Rosenkrantz the Elder -> Veronika Kovaleva -> Gervasii Ivanova ->Tatyana Kuzmina -> Stepan Arakcheyev

Alessandro Giovanni

Overview

 
Overview
 
Giacomo_gianotti.webp
 Alessandro Giovanni is often known to be quite distant with other members of his clan.  This is because he is often seen as unapproachable, and typically Ruthless in the manner of dealing with problems. But while being quite distant from his clan, he is often very protective of it. And will go to any lengths to make sure that his clan is safe. 

Basics

 
Basics
 
Name
Alessandro Giovanni 
Player
 ShinningDiamond10
Chronicle
Baltimore After Dark
Nature
 Ruthless
Demeanor
 Menacing
Concept
 The Last Whisper
Clan
 Giovanni
Generation
 10th
Sire
 

Attributes

 
Attributes
 
Physical 
t
Strength
Specialization
10000
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma
Specialization
11100
Manipulation
Leadership 
11110
Appearance
 
10000
Mental 
p
Perception
Spotting Weakness
11111
Intelligence
Occult 
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents 
s
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
10000
Brawl
 
00000
Empathy
 
11000
Expression
 
00000
Intimidation
 
11100
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
t
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11100
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
p
Academics
Specialization
11100
Computers
 
00000
Finance
 
10000
Investigation
 
11100
Law
 
10000
Medicine
 
10000
Occult
 
11100
Politics
 
11000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
*Necromancy 
11100
 
*Dominate 
10000
 
Potence 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11111
 
Resources 
11000
 
Domain 
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conviction
 
11100
Instinct
 
11000
Courage
 
11000
 
Humanity/Path
11111 00000
Path
 Path of The Beast
Bearing
 
Willpower
11100 00000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 4

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Master of Red tape
 Social
 Iron Will
 Mental
 Language: Italian and English
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Overconfident
 Mental
 Rivalry
 Social
 3
 Enemy
 Social
 3
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 0
Notes
 Freebie Points 
 2 Academic - 1
5 Necromancy - 1
2 Generations - 2
5 Perceptions - 1
1 Willpower- 1


Experience



 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Moderately Wealthy
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 Domian of Giovanni
Havens
 Often kept secret unless he Trust you. 
Equipment (Owned)
 
Vehicles
 1960's cadillac
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 100
Apparent Age
 35
D.O.B.
 1877
R.I.P.
 1912
Hair
 Dark Brown 
Eyes
 Hazel
Race
 Mediterranean
Nationality
 Italian
Height
 6'0
Build
 Mesomorph 
Gender
 Male 
Face Claim
 Giacomo Gianaiotti
Appearance

Alessandro Giovanni is Well groomed and Is rarely seen dirty or looking disheveled. he is typically seen in either formal or semi-formal attire depending on the environment in which he is in. When he is doing any type of job, or meeting, or something that has to do with his family. Alessandro is often seen wearing a Black, never Blue Three Piece suit. the reason why he likes his suits to be black is because, he believes that he looks more attractive in the color black and not the color blue.  He always wears a  Black Diamond watch on his right hand. Alessandro wears that watch with just about every Outfit that he wears.  But in his personal time, he often dresses in semi-formal attire. 


Personality
Alessandro Giovanni is often viewed as reserved and doesn't really talk to people unless it is required of him.  This is often true, there are certain people that have broken through that filter and see the true him. This Alessandro that only few have seen, is someone who is dedicated and willing to go to extremes, if it meant protecting the person or people he loves. This is often what makes him the most dangerous adversary. He is willing to wade to blood and body to find the person who has hurt his people. 
 
 

History

 
History
 
 

Earl "Thorne" Bratovich

Overview

 
Overview
 
Jason_Voorhees.jpg
 “I was wondering what would break first — your spirit…or your body.”
 - Bane, The Dark Knight Rises.

A hulking individual of muscle and reserved menace. At 7' 7" and 350 lbs., he is a walking mountain. Having a nearly complete disregard for humans, seeing them as little more that cattle to experiment on, he delights at instilling abject terror in his prey.

Basics

 
Basics
 
Name
Earl "Thorne" Bratovich
Player
Otaku 
Chronicle
Baltimore After Dark
Nature
Monster (Terrifying)
Demeanor
Soldier
Concept
Monstrous Redneck
Clan
Tzimisce
Generation
12th
Sire
Unknown

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious
11110
Dexterity
 Lightning Reflexes
11110
Stamina
 Enduring
11110
Social 
t
Charisma

10000
Manipulation
 Imposing
11111
Appearance
 
10000
Mental 
s
Perception

11000
Intelligence
 Creative
11111
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11100
Awareness
 
00000
Brawl
 Pankration
11110
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
11000

 
00000
Skills 
t
Animal Ken

10000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 Body Weaponry
11110
Performance
 
00000
Stealth
 
10000
Survival
 
10000

 
00000
Knowledge 
s
Academics

10000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
Body Crafts 
11110
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000
Expert: Sabbat Lore
 
11100

Advantages

 
Advantages
 
Disciplines
 Animalism*
 
10000
 Fortitude*
 
11000
 Vicissitude* 
 
11111
 Potence
 
11000
 Obfuscate
 
11110
 
 
00000
Backgrounds
 Generation
 
10000
 Domain
 
11000
 Retainer
 
11000
 Retainer
 
11000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
Metamorphosis 
Bearing
Inhumanity
Willpower
11111 11100
00000 00000
Blood Pool
00000 00000
01111 11111
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Pain Tolerance 
Clan 
Revenant Disciplines (Bratovich) 
Clan 
Promethean Clay 
Clan 
Huge Size 
Physical 
Bruiser
Physical 
1 
 
 
 
Flaw
Type
Bonus
Revenant Weakness (Bratovich) 
Clan
-3 
Touch of Frost
Supernatural
-1 
Beacon of the Unholy
Supernatural 
-2 
Cast no Reflection
Supernatural 
-1 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
160
Spent
159
Notes
Freebie Points: 15 (+7 from Flaws)
Starting Experience: 160 (Ancilla)
 - Fortitude 2 = 5
 - Vicissitude 4 = 15
 - Vicissitude 5 = 20
 - Potence 1 = 10
 - Potence 2 = 7
 - Obfuscate 1 = 10
 - Obfuscate 2 = 7
 - Dexterity 4 = 12
 - Animalism 1 = 10
 - Animal Ken 1 = 3
 - Obfuscate 3 = 14
 - Obfuscate 4 = 21
 - Flaying Flesh (Combo Power) = 12
 - Willpower 7 = 6
 - Willpower 8 = 7
Unspent Experience: 1
 
Combination disciplines
 
Flaying Flesh (Potence 2, Vicissitude 2) 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 Two Bratovich Hellhounds (Named: Gator & Dixie)
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 A bone machete made from his his own femur, and stored in a flesh crafted pocket on his back.
A Zippo Lighter.
Feeding Grounds
 Trailor parks and the homeless
Havens
 An old, run down, but still populated Trailor park
Equipment (Owned)
 
Vehicles
 1987 Ford F-Series Ranger Bigfoot Cruiser Pickup Truck, the body if not maintained with dints, scratches and rust spots.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
242
Apparent Age
Mid-30s 
D.O.B.
November 6th, 1782
R.I.P.
1846
Hair
Bald 
Eyes
Dark 
Race
Caucasian 
Nationality
American (Appalachian) 
Height
7' 7"
Build
Powerfully Imposing 
Gender
Male 
Face Claim
Jason Vorhees 
Bratovich Hellhounds:
Gator
-A large, muscular Doberman-

Attributes: Strength 4, Dexterity 3, Stamina 4, Perception 3, Intelligence 2, Wits 3
Abilities:  Alertness 3, Athletics 3, Awareness 3, Brawl 4, Empathy 2, Intimidation 4, Survival (Tracking) 4
Disciplines: Potence 1, Celerity 1
Willpower: 3, Blood Pool: 3
Health Levels: OK, -1, -1, -2, -2, -5, Incapacitated
Armour Rating: 0 (4 Dice Soak, total)
Attack: Bite (Str+1 Aggravated), Claw (Str, Bashing)
Vicissitude Mods: Vicious Maw (Bite does Aggravated damage) 

Dixie
-A Mastiff who has been breed and crafted to a hulking size-

Attributes: Strength 3, Dexterity 3, Stamina 5, Perception 3, Intelligence 2, Wits 3
Abilities:  Alertness 3, Athletics 3, Awareness 3, Brawl 4, Empathy 2, Intimidation 4, Survival (Tracking) 4
Disciplines: Potence 1, Fortitude 1
Willpower: 3, Blood Pool: 3
Health Levels: OK, -1, -1, -2, -2, -5, Incapacitated
Armour Rating: 2 (8 Dice Soak, 3 Dice Soak vs Aggravated)
Attack: Bite (Str+1 Lethal), Claw (Str, Bashing)
Vicissitude Mods: Armored Hide (Armour Rating of 2)

History

 
History
 
Secluded deep within an old forest that would be known in the modern nights as the Monongahela National Forest of the Appalachian Mountains, West Virginia, stood the Bratovich Homestead. The family had chosen to leave their ancestral homes in Europe due to prejudice and financial hardship, they’d crossed the Atlantic to the new world and settled there during the 1700s.

In 1782, during the tail end of the Revolutionary War, Earl’s birth was a cursed affair. Whether due to the Revenant family’s supernatural practices or inbreeding, the infant’s birth bore many complications as the baby was malformed and ghoulishly strong. To save his mother’s life the family had to use their Vicissitude arts to extract the child from his mother or they both would have perished. As he grew with his deformities, Earl’s childhood was marred with more than his fair share of hardships. The family refused to use their crafts to fix the boy’s body, whether out of cruelty or wanting to see the child strive to overcome their weaknesses, who can say. Although Earl’s body was twisted and misshapen, he bore a sharp mind and as he grew, he observed his environment and learnt all he could. By the age of twelve he had picked up the rudimentary understanding of Flesh Crafting, beginning his first steps upon a road that would do more than just fix his body.

Through his adolescence, the family witnessed Earl shift from a hapless, deformed wretch of a person to a young man of surprising stature. At 18 years old, the young man stood six foot, seven inches and was nearly 250 pounds, Earl had more than adapted, his body was like clay to his will. The young Bratovich was gaining favor within the family, and over time he joined the family’s hunting parties, not just to hunt game to feed them, but also to hunt and push back the werewolves that stalked the Appalachians. Since the family settled those mountains, the Bratovich and the local Garou packs had developed a deep bitter enmity. Likely due to the supernatural nature of both factions, the nearby Cherokee tribes thankfully stayed away from their conflicts. This did not help much as over the following years Earl ranged further afield from the homestead, hunting for more and more material for his foul Flesh Crafting experiments. He did not care where the flesh came from, it was all ‘Meat’ to him, animals, newly proclaimed Americans or natives, they were all the same in his eyes, but he did particularly prize Garou flesh.

The years went by and in 1846, at the age of 64, Earl had sculpted his physique to the hulking size of 7’ 7” and 350 lbs. and having now hunted the Garou for decades he had proven how much he was a thorn in their sides, earning the man his nickname. But during this time a shadow from the family’s past patiently observed him. In the Americas the Bratovich had the chance to reestablish themselves, and after a while they reconnected and renewed their ties with their supernatural origins, the Kindred of Clan Tzimisce. One if them had heard of Earl and his proclivities, particularly his new interest in causing terror, reveling at instilling fear in those he preys upon. In Thorne’s minds he never truly viewed himself as human, this piqued the interest of a visiting Tzimisce, who chose to gift Thorne with the Curse of Caine and Embraced him. Thorne only recalls encountering a pool of blood that moved before he passed out, rising hours later as Kindred. Left and abandoned by his Sire, Thorne was helped by his family, who praised him for receiving such an honor.

During the American Civil War, a number of Bratovich family members were conscripted into the Union Army, war offered Thorne new opportunities and although he didn’t enlist, he found nearby battlefields to be too tantalizing an occasion to test his menagerie of Flesh Crafted Abominations. A few camping stories arose from Thorne’s homemade horrors causing chaos or stalking troop encampments in the night. By the time the US introduced the Draft in the early 20th century, most of the Bratovich family that still remained on their homestead didn’t appear on any census, so were never called up to fight in either world wars. But it was during this time that Thorne was actively recruited into the wider activities of the Sabbat. He was requested to help with Sabbat actions in Detroit where he not just helped but proved to be such a monster amongst both Kindred and Kine, that he was awarded the title of Templar by the Archbishop, then politely asked to leave.

With the advent of technology and the invention of films, during the mid to late 20th century, Thorne found a genuine interest in Horror movies, in particular, Slasher, Gore and Body Horror genres. Seeing how these forms of media had worked their way into the zeitgeist, Thorne went as far as to fashion a mask he Bone Crafted to his own skull, and fanged mouths in his palms to still be able to feed, all to better incite fear.

Since the ‘40s, Thorne has served the Sabbat where needed, a tool to be used when conventional methods fail. Recently the Sabbat hierarchy of the East Coast have grown tired of the loss of Baltimore, some ten years prior. And with Archbishop Warin of DC not having done anything of worth in trying to retake Baltimore, the diocese has sent Thorne in to stir the proverbial pot.

[WIP] Maisie Gray

Overview

 
Overview
 
default-avatar.jpg
 

Basics

 
Basics
 
Name
 Maisie Gray
Player
 KitsuneFire
Chronicle
Baltimore After Dark
Nature
 
Demeanor
 
Concept
 
Clan
 Mortal
Generation
 N/A
Sire
 N/A

Attributes

 
Attributes
 
Physical 
p
Strength

10000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma

11100
Manipulation
 
11000
Appearance
 Innocent
11110
Mental 
t
Perception
11100
Intelligence
 
11100
Wits
 
10000

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
10000
Awareness
 
11100
Brawl
 
00000
Empathy
 
11000
Expression
 
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

10000
Crafts
Painting 
11111
Drive
 
10000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
10000
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge 
t
Academics

10000
Computers
 
10000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Resources
 
10000
Fame 
 
11100
Haven (Domain?) 
 
10000
 Contacts
 
10000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11111
Self-Control/Instinct
 
11110
Courage
 
11110
 
Humanity/Path
11111 11000
Path
 Humanity
Bearing
 Normalcy
Willpower
11111 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Acute Sense (hearing)
 Physical
 Concentration
 Mental
 Precocious
 Mental
 3
 Harmless
 Social
 1
 
 
 
 
 
 
Flaw
Type
Bonus
 Short
 Physical
 Tic/Twitch (fiddling with hair)
 Physical
 Impatient 
 Mental 
 1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 0
Spent
 0
Notes
 Freebie (21)
 Merits - 3
Alertness 3-2

Awareness 1- 2
Craft 4,5 - 4
Empathy 2- 2
Conscience 5-2
Self-control 4- 2
Courage 4- 2
 Willpower 4, 5- 2
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Knows the local police sheriff
Fame
Maisie is known as a painter who loiters on the streets of Baltimore attempting to sell her wares.
Herd
 
Influence
 
Mentor
 
Resources
 Impoverished artist
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 Maisie lives in a small, rundown apartment 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 N/A
Hair
 Ginger and normally tied in a braid
Eyes
 Grey-blue
Race
 Caucasian
Nationality
 American
Height
 150cm
Build
 Thin
Gender
 Female
Face Claim
 Van Gogh from FGO
 
 
 

History

 
History
 
 

[WIP] Nurse

Overview

 
Overview
 
default-avatar.jpg
 

Basics

 
Basics
 
Name
 
Player
 KitsuneFire01
Chronicle
Baltimore After Dark
Nature
 
Demeanor
 
Concept
 Creepy Nurse
Clan
 Assamite Sorcerer
Generation
 10th (diablarised)
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
 
11110
Stamina
 
11110
Social 
s
Charisma
Specialization
11000
Manipulation
 
11100
Appearance
 
11000
Mental 
t
Perception
Specialization
11000
Intelligence
 
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
10000
Awareness
 
11000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11100
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
11000
Performance
 
00000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
11000
Computers
 
10000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
11100
Occult
 
11100
Politics
 
00000
Science
 
11100
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Quietus* 
11000
 
Obfuscate* 
11000
 
Assamite Sorcery* 
11000
 
Celerity*
11000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11100
 
Resources 
11000
 
 Contacts
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11110
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Path of Caine
Bearing
 Faith
Willpower
11111 1111100
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Iron Will
 Mental
3
 Harmless
 Social



 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Multiple Curses
 Clan
 3
 Tic/twitch (fiddling with object)
 Physical
 1
 Unholy Stain
 Supernatural
 3
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 Blood
11000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 29
Notes
 Freebies (15+3) 
Willpower - 6
Celerity 1 - 7
Contacts 1- 1
Instinct 3,4 - 4

EXP (35)
Quietus 2- 4
Obfuscate 2- 4
Assamite Sorcery - 4
Manipulation 3 - 8
Celerity - 7
Alertness 2 - 2
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History