Work In Progress

[Tudor] New Character Sheet

Overview

 
Overview
 
default-avatar.jpg
 Test

Basics

 
Basics
 
Name
 
Player
 
Chronicle
Baltimore After Dark
Nature
 
Demeanor
 
Concept
 
Clan
 
Generation
 
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
10000
Dexterity
 
10000
Stamina
 
10000
Social 
s
Charisma
Specialization
10000
Manipulation
 
10000
Appearance
 
10000
Mental 
t
Perception
Specialization
10000
Intelligence
 
10000
Wits
 
10000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
10000
Courage
 
10000
 
Humanity/Path
00000 00000
Path
 
Bearing
 
Willpower
00000 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

[Tudor] New Character Sheet

Overview

 
Overview
 
default-avatar.jpg
 

Basics

 
Basics
 
Name
 
Player
 
Chronicle
Baltimore After Dark
Nature
 
Demeanor
 
Concept
 
Clan
 
Generation
 
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
10000
Dexterity
 
10000
Stamina
 
10000
Social 
s
Charisma
Specialization
10000
Manipulation
 
10000
Appearance
 
10000
Mental 
t
Perception
Specialization
10000
Intelligence
 
10000
Wits
 
10000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
10000
Courage
 
10000
 
Humanity/Path
00000 00000
Path
 
Bearing
 
Willpower
00000 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

[Tudor] New Character Sheet

Overview

 
Overview
 
default-avatar.jpg
 

Basics

 
Basics
 
Name
 
Player
 
Chronicle
Baltimore After Dark
Nature
 
Demeanor
 
Concept
 
Clan
 
Generation
 
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
10000
Dexterity
 
10000
Stamina
 
10000
Social 
s
Charisma
Specialization
10000
Manipulation
 
10000
Appearance
 
10000
Mental 
t
Perception
Specialization
10000
Intelligence
 
10000
Wits
 
10000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
10000
Courage
 
10000
 
Humanity/Path
00000 00000
Path
 
Bearing
 
Willpower
00000 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

Alessandro Giovanni

Overview

 
Overview
 
Giacomo_gianotti.webp
 Alessandro Giovanni is often known to be quite distant with other members of his clan.  This is because he is often seen as unapproachable, and typically Ruthless in the manner of dealing with problems. But while being quite distant from his clan, he is often very protective of it. And will go to any lengths to make sure that his clan is safe. 

Basics

 
Basics
 
Name
Alessandro Giovanni 
Player
 ShinningDiamond10
Chronicle
Baltimore After Dark
Nature
 Ruthless
Demeanor
 Menacing
Concept
 The Last Whisper
Clan
 Giovanni
Generation
 10th
Sire
 

Attributes

 
Attributes
 
Physical 
t
Strength
Specialization
10000
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma
Specialization
11100
Manipulation
Leadership 
11110
Appearance
 
10000
Mental 
p
Perception
Spotting Weakness
11111
Intelligence
Occult 
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents 
s
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
10000
Brawl
 
00000
Empathy
 
11000
Expression
 
00000
Intimidation
 
11100
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
t
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11100
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
p
Academics
Specialization
11100
Computers
 
00000
Finance
 
10000
Investigation
 
11100
Law
 
10000
Medicine
 
10000
Occult
 
11100
Politics
 
11000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
*Necromancy 
11100
 
*Dominate 
10000
 
Potence 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11111
 
Resources 
11000
 
Domain 
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conviction
 
11100
Instinct
 
11000
Courage
 
11000
 
Humanity/Path
11111 00000
Path
 Path of The Beast
Bearing
 
Willpower
11100 00000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 4

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Master of Red tape
 Social
 Iron Will
 Mental
 Language: Italian and English
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Overconfident
 Mental
 Rivalry
 Social
 3
 Enemy
 Social
 3
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 0
Notes
 Freebie Points 
 2 Academic - 1
5 Necromancy - 1
2 Generations - 2
5 Perceptions - 1
1 Willpower- 1


Experience



 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Moderately Wealthy
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 Domian of Giovanni
Havens
 Often kept secret unless he Trust you. 
Equipment (Owned)
 
Vehicles
 1960's cadillac
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 100
Apparent Age
 35
D.O.B.
 1877
R.I.P.
 1912
Hair
 Dark Brown 
Eyes
 Hazel
Race
 Mediterranean
Nationality
 Italian
Height
 6'0
Build
 Mesomorph 
Gender
 Male 
Face Claim
 Giacomo Gianaiotti
Appearance

Alessandro Giovanni is Well groomed and Is rarely seen dirty or looking disheveled. he is typically seen in either formal or semi-formal attire depending on the environment in which he is in. When he is doing any type of job, or meeting, or something that has to do with his family. Alessandro is often seen wearing a Black, never Blue Three Piece suit. the reason why he likes his suits to be black is because, he believes that he looks more attractive in the color black and not the color blue.  He always wears a  Black Diamond watch on his right hand. Alessandro wears that watch with just about every Outfit that he wears.  But in his personal time, he often dresses in semi-formal attire. 


Personality
Alessandro Giovanni is often viewed as reserved and doesn't really talk to people unless it is required of him.  This is often true, there are certain people that have broken through that filter and see the true him. This Alessandro that only few have seen, is someone who is dedicated and willing to go to extremes, if it meant protecting the person or people he loves. This is often what makes him the most dangerous adversary. He is willing to wade to blood and body to find the person who has hurt his people. 
 
 

History

 
History
 
 

Alexander Lawrence(WIP)

Overview

 
Overview
 
Crusade 3.PNG
 

Basics

 
Basics
 
Name
 Alexander Lawrence
Player
 (Titan)The Sandwich
Chronicle
Baltimore After Dark
Nature
 Competitor
Demeanor
 Judge
Concept
 Sabbat Knight
Clan
 Ventrue Antitribu
Generation
 8th
Sire
 Addison Stafford

Attributes

 
Attributes
 
Physical 
T
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
p
Charisma
Forceful
11110
Manipulation
 
11100
Appearance
 
11100
Mental 
S
Perception

11100
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex 
00000
 
Dominate 
10000
 
Fortitude 
10000
 
Presence 
10000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11111
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
10000
Self-Control
 
10000
Courage
 
10000
 
humanity/Path
11000 00000
Path
Path of Honorable Accord
Bearing
 Devotion
Willpower
10000 00000
00000 00000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

Cedar Morris

Overview

 
Overview
 
8d259538e946412f0cefdb9745e7df10.jpg
 An Avid Party Goer during the roaring 20's with the misfortune of being at the wrong place at the wrong time. 

Now a practitioner of Infernalist Blood Sorcery teaching Latin at John Hopkin's University. 

Basics

 
Basics
 
Name
 Cedar Morris
Player
 Mitzu
Chronicle
Baltimore After Dark
Nature
 Enigma
Demeanor
 Director
Concept
 Gatsby the Latin Professor 
Clan
 Tremere
Generation
 10th
Sire
 Claude Radcliff

Attributes

 
Attributes
 
Physical
T
Strength

10000
Dexterity
 
11100
Stamina
 
11100
Social
P
Charisma

11100
Manipulation
 Cunning
11110
Appearance
Style
11110
Mental
S
Perception

11100
Intelligence
Scholar 
1111
Wits
 
11000

Abilities

 
Abilities
 
Talents
T
Alertness

10000
Athletics
 
00000
Awareness
 
10000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership

11100
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
11100
Drive
 
10000
Etiquette
 
10000
Firearms
 
11000
Larceny
 
00000
Melee
 
11000
Performance
 
10000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge
P
Academics
Linguistics
11110
Computers
 
00000
Finance
 
10000
Investigation

11100
Law
 
10000
Medicine
 
11100
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Auspex
 
10000
 Dominate
 
10000
 Thaumaturgy
 
11110
 Fortitude
 
10000
 
 
00000
 
 
00000
Backgrounds
 Domain
 
11100
 Generation
 
11100
 Mentor
 
11100
 Resources
 
11100
 Retainer 
 
10000
 Allies
 
11000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11100
 
Humanity/Path
11111 00000
Path
 Caine
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1/turn

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Unmarked Antitribu
Clan  
5
Demonic Patron
Supernatural
5
 Language
Mental
0
Natural Linguist  
Mental 
2
 
 

 




  
Flaw
Type
Bonus
Arcane Curse [Strange Eyes]
Clan
1
Devil's Mark [Back Mark - Intelligence]
Supernatural
3
 Demon Hounded
Supernatural 
Dark Secret
Social
1
 Infamous Sire
Social
1






Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 Mastery of the Mortal Shell
11110
 Phobos [Infernalist]
11100
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 75
Spent
 50
Notes
 Freebee Points: 15/15
Disciplines:
Dominate: 0>2 +7
Merits +5

Willpower +3

Flaw Points:
7/7
 Merits +7
Demonic Patron : 0
Background:
Allies: 0>2 
Mentor: 0>3
Starter EXP: 75/75
Abilities:15
Academics: 3>4 +6
Awareness: 0>1 +3
Alertness: 0>1 +3
Finance: 0>1 +3

Background:18

Resources: 0>3 +15
Retainer: 0>1 +3

Disciplines:25
Auspex: 0>2 +15
Fortitude: 0>12+17
Path:19
Phobos: 0>3 +19

Earned EXP: 0/0
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Galleia [demon]
Contacts
 N/A
Fame
 N/A
Herd
 N/A
Influence
Known for the black-markets that run through illicit substances starting during the prohibition period within Baltimore though having dwindled in recent times in struggles to keep up with the newest thing. 
Mentor
 Galleia [demon]
Resources
 Owns Multiple Shops on his domain's block and a speakeasy 
Retainers
 Arron  Tucker: His drug runner and ghoul [the man he sends to do all his dirty business]
Status
 N/A
Other
 Domain:
Central Park Heights within North Baltimore*
Languages:
Latin, English, Italian,
Demon Hounded: Arth [angelic in appearance, minion of Saleos's court]

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Flip phone, Wallet, Swiss Knife
Feeding Grounds
 Central Park Heights* & John Hopkins
Havens
 Central Park Heights*
Equipment (Owned)
 
Vehicles
Honda Accord 2021
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 128 [27]
Apparent Age
 32
D.O.B.
 March 9, 1896
R.I.P.
 December 24, 1934
Hair
 Ashy Brown
Eyes
 Husky Ice Blue
Race
 Caucasian
Nationality
 American
Height
 6'2"
Build
 Mesomorph
Gender
 Cis-Male
Face Claim
 Art - Markus [Red Embrace: Hollywood] by Putrid-Recognition-4
 Screenshot 2025-03-08 at 21-30-18 xjmaku.jpg (JPEG Image 822 × 329 pixels).png
 
 

History

 
History
 
Cedar Morris was the eldest son to a wealthy businessman in Baltimore and was promised greatness from the day he was born. His father would fetch him the highest staff to tend to his son that his money could buy as a child for private tutoring and a private nanny as he tended to his business. Cedar's mother was rather disinterested in her son seeing him as a child that made her husband happy with her. Yet despite his families pride in their first born, he was paid little to no attention leaving to him feeling rather isolated for the majority of his youth.

On 1912 his father would allow for him to mentor him to attend his first business meeting where he would watch his father expecting for him to be some greater man yet, that was the day he lost respect for his father, seeing how his father so easily bowed the knee to a man that helped him secure his family's wealth and finding out that his father would aid in smuggling and other illicit activities. Rather than question why his father let another manipulate him into the business he asked why he would let this strange man dictate what business he did.

As Cedar grew up he slowly became an active socialite and would join parties and scenes with others in high society until the suddenness of his father's death as his father dropped dead in the middle of a business meeting with co-proprietor ruled to be from a sudden heart attack. Cedar figured something was amiss yet soon found himself chained to his father's duties to a strange man that called himself Mr. Radcliff in 1922

Having never met this man before he was rather suspicious though upon meeting Mr. Radcliff for the first time did he believe that he had to have been just as young as him while he bolstered such status yet not partaking much into the local scene for someone with such amassed wealth. As the two got to talking, a business deal was struck leaving him out of the sections of his father's business but in the involvement of smuggling booze into the United States from The Boston Harbor. Rather driving a wealthy business while furthering his studies in linguistics as well as studying law to the side did he find that his wealth quickly grew past his father's and amassing great heights of popularity among the Rich and Famous of Boston.

In fact, Cedar amassed such great wealth he decided to host his own party where Claude Radcliff would attend later inviting him to his estate after a private moment was shared among the pair. After the party had dissipated did he arrive to Mr. Radcliff's house were Claude would introduce him to his occult collection intriguing Cedar with the series of oddities allowing him to read from his very library, he even lent him a book filled with mentions of curiosities on the promise that he would appear the following fortnight with the book in hand as they had agreed upon.

Yet Cedar's life was slowly being orchestrated by this strange man as he started coming into contact with business failings out of the blue forcing him to speak to Claude more and more. In 1929 his mother would have suddenly developed anemia leading to him spending what funds he could. Yet.. Claude still kept Cedar under his wing under pretenses that he had yet to understand. Having lost his status in the turn of the decade and loosing his mother in 1932 from anemia did Claude become the only man for him to depend on. 

After Cedar's estate was foreclosed on, Claude petitioned that he would write a personal loan to allow Cedar to get back on his feet. Being how the banks had started to shut down in droves he was forced to accept this and would join Claude's cult and study into demonology despite his own personal worries and fears dreaming that he would have a lovely wife and kids. Yet money was still tight as the depression slowly set in forever changing the United States. Yet this man seemed to never run out of funds.

After slowly developing a dependency with Claude did Cedar ultimately move in to aid Claude with setting up his illicit rituals before joining in  with the chanting. Yet one night after many attempts did the ritual finally work in summoning a being from the underworld, a demon. While the others stared in terror did Cedar recall the feeling of true terror seeing such a being in-front of him. Yet it all happened so quickly. In one swift motion did he feel the demon growing closer to him as if it coveted his very being leading to a panic stricken frenzy leading to it's momentary escape. Claude originally said it was taken care of holding him close in the moment as Cedar felt his body had been weak and tired seeing the mess the demon left in its wake, even if he had cleaned it would it stain his memory causing a worried conflict to happen between him and Claude, the very same night did Claude offer him to be by his side embracing Cedar in his moment of grief.

Yet the nights would continue as Claude tended to Cedars knowledge of the world that he had been brought into in the promise of guidance into his own unlife. Yet Claude slowly slipped further and further away into the dark leaving Cedar alone for two decades. While Claude was gone Cedar's torpor often led him to dream a palace of luxury and nights with a woman of skin of gold that he slowly came to covet. Yet her words he never understood. On the days he slept he was often tormented by strange pains and bouts of fear as if he too was hunted. leading to him feeling that his embrace had turned the man insane. Quickly studying  over it was he able to dictate that in his dreams that this strange gilded woman seemed to resemble a member of Ba'al's legions and confronted her by summoning her. There they would have reunited as Cedar could finally hear her words. I*n doing so he learned the demon from the night of the last circle made the demon angry and seeing him as a target..... Oh and her name being Galleia. Cedar closed to circle after they had forged a pact did she agree to help mentor him into his occult knowledge and aiding in his study of Thaumaturgy as he began to deviate into Dark Thaumaturgy under the Path of Phobos.

In 1942 would Claude return to teach him the ropes and about the other clan and showing him how to blend into vampiric society along with his other sect members within Cedar's sire's domain. Finding out the truth as to what they were and even how to hide among kindred society by pretending to be a Ventrue as well as aiding him in understanding more into his own abilities. Though finding Cedar to be gifted in Thaumaturgy. Life was well for the pair of them as they occasionally moved locals across Baltimore as lovers.

Cedar would have found himself accustomed running a small pub in the 90's even though he owned the place enjoying the simplistic life that he now lived being how he felt fulfilled. That was until he found his lover dead on his way back home in 1999 slaughtered in the dark street like some cattle. He found himself wishing he was there to stop them but his sire had been found out sending him into hiding.

While grieving Cedar took ownership of a strip which later turned into the whole strip buying out each property one by one while continuing his studies of the occult in secret. Inviting him to join them as a cainite after a long talk would he have agreed to join their pact. Among his time with them would he have stumbled upon a young man studying in his bookstore about the occult leading to him ultimately deciding to take him under his wing under the condition that he would work for him as a drug mule and do various odd tasks for the permission to read through his selection of occult books. Aaron Tucker would be the ghouls new name after tossing away his own identity in 2005.
Here he would have two other childer though finding how he sees to have nothing to say regarding them but does bring up that he has a few childer here and there.

In 2009 did he start working as a Latin Tutor for those wishing to brush up on it later to be hired by a large university where he would have started working as a professor in 2012 full-time taking advantage as if it where a feeding ground as well as a way for him to fill his own cult with others wanting to practice in occult in secret.

In which he would have met Sylvie while teaching latin to aid in her learning offered to speak with her to aid in her understanding it as well as aiding with her poor eyesight...  After having her meet with him to learn more into his advance lessons did he start molding her into the perfect childer until guilting her into the embrace leaving her with his floral shop so she could run it knowing how passionate she was about plants figuring it could be good for her. Occasionally he would check in but was heavily involved with his pack which perished in the fires in 2025.

Cypress Delaney

Overview

 
Overview
 

image-1745289675480.jpg

 When you become a statistic hidden from the public's eye in a medicated cage, truly then do you realize you are mad. Cypress had grown used to the progression and regression of her illness to where it became funny when she shared her stories, along side the art projects she made in the unit. Watching people's uncomfortable reactions and shifting gazes, fearing of the deemed "crazy" person was hilarious. Everything and everyone is so funny. So of course she's happy. Why shouldn't she be?

Basics

 
Basics
 
Name
 Cypress Delaney 
Player
 Sparkles
Chronicle
Baltimore After Dark
Nature
 Cub
Demeanor
 Trickster
Concept
 Middle School Bully
Clan
 Malkavian 
Generation
 13th
Sire
 Unknown

Attributes

 
Attributes
Physical T
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social P
Charisma

11100
Manipulation
Blaming Others
11110
Appearance
 
11100
Mental S
Perception

11000
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11100
Awareness
 
11000
Brawl
 
11000
Empathy
 
00000
Expression
 
11000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
11000
Performance
 
10000
Stealth
 
11100
Survival
 
10000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
10000
Occult
 
11000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex
00000
 
Dementation 
00000
 
Obfuscate 
11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11000
Courage
 
11100
 
Humanity/Path
11110 00000
Path
 Humanity
Bearing
 
Willpower
11100 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Sanctity
 S
 2pt
 DistractingAura
 Clan Merit
 2pt
 Acute Sense (visual)
 P
 1pt
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Paper Trail
 Clan Specific
 2pt
 Vulgar
 S
 1pt
 Overstimulated 
 Clan Spc.  
 3pt
 Narc
 S
 3pt
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
  
Spent
 
Notes
5- Merits 9- Flaws (Total Freebie points used: 14)
 
Derangements
 
 Borderline Personality Disorder 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Small pink backpack: Worn stuffed animal cow, smartphone, notebook and pen
Feeding Grounds
 Playgrounds, Alleyways
Havens
 
Equipment (Owned)

Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 27
Apparent Age
 21
D.O.B.
 September 1997
R.I.P.
 July 2019
Hair
 Blonde
Eyes
 Blue
Race
 Caucasian 
Nationality
 American 
Height
 5ft5
Build
 Petite
Gender
 Female 
Face Claim
 AI
 
 

History

 
History
 
"One insecure woman plus a guy who drinks and drinks equals me!" 
Cypress Lynn Delaney was born in a tense middle-class household in the town of Thurmont Maryland. There she and her three siblings learned that everyone can be deceiving. Her father was all smiles to the public eye and quite the hot-head at home, especially when whiskey was involved. If her father was a monster, then she would be one too. Scaring her mother and siblings becoming a regular occurrence.
A messy divorce caused Cypress to move in with her grandparents where she grew angrier and angrier. Thus resulted in multiple breakdowns when reaching adulthood causing her to be admitted at the local behavior health unit. One involuntary, and the other three voluntary following advice from her therapist. Each time made her more cynical to where she developed a dark sense of humor to cope. 
Everyone is hilarious. People's reactions to her stories and crude psychward art projects making it even funnier. Living off of the uncomfortable eye contact and nervous laughter. After her fourth time in patient she met her soon to be sire, a taxi driver who agreed a little too much with her ideologies. 
With her newfound freedom she chooses to still prey on those she terrifies. Freedom and blood, what more could a girl want?

Edwin Mills

Overview

 
Overview
 
24305662cbc885d90bc05c128ec02cae.png
 When a man finally takes his own destiny in his hands. What will he do?
 What will he make? What will he destroy?
 When the town he spent his life to govern is burnt to a crisp.
Reasonable men will do unreasonable things.

Basics

 
Basics
 
Name
 Edwin Mills
Player
 Meat
Chronicle
Baltimore After Dark
Nature
 Capitalist
Demeanor
 Bravo
Concept
 Cowboy Vampire
Clan
 Ventrue
Generation
 9th Generation
Sire
 Jim Halloway (Deceased)

Attributes

 
Attributes
 
Physical 
T
Strength

11000
Dexterity
 
11110
Stamina
 
11000
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
 
11100
Mental 
P
Perception

11100
Intelligence
Specialization 
11110
Wits
Specialization 
11110

Abilities

 
Abilities
 
Talents 
T
Alertness

11000
Athletics
 
00000
Awareness
 
10000
Brawl
 
11000
Empathy
 
00000
Expression
 
00000
Intimidation
 
10000
Leadership
 
11000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

11000
Crafts
 
11100
Drive
 
00000
Etiquette
 
11000
Firearms
Specialization 
11111
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
P
Academics
Specialization
11110
Computers
 
00000
Finance
Specialization 
11110
Investigation
 
10000
Law
 
11100
Medicine
 
00000
Occult
 
00000
Politics
 
11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Dominate 
 
10000
 Fortitude
 
10000
 Presence
 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Generation

11110
  Resources
 
11100
 Herd
 
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
11111  11111  
11110  00000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Acute Sense
 Physical
 Ambidextrous
 Physical
1
 Eat Food
 Physical
1
 Blush of Health
 Physical
 Crackshot
 Physical
 Concentration
 Mental
Flaw
Type
Bonus
 Deep Sleeper
Mental 
 Impatient
 Mental
 Nightmares
 Mental
 Vengeful
 Mental
 Vulgar
 Social
 Can't Cross Running Water
 Supernatural

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 110 
Spent
 34
Notes
16 - Dexterity 12 - Subterfuge 4 - Investigation
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 A few butlers that take care of his new home
Influence
 
Mentor
 
Resources
 Owns many furniture stores across the States he can leach money from, but these stores are owned by his ghouls and have to use their profit for the store first before he can call upon it.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
162
Apparent Age
 22
D.O.B.
 1/1/1860
R.I.P.
 6/3/1882
Hair
 Black. Down to his shoulders.
Eyes
 Brown.
Race
 Caucasian.
Nationality
 American.
Height
 6'0.
Build
 Lean muscular.
Gender
 Male.
Face Claim
 Art Breeder.
 
 He now lives at 1015 Binney St
Baltimore, MD 21224 | Canton Square
 

History

 
History
 
 Being raised on a ranch was probably the best thing to happen to a family during the westward expansion. Good income because everyone needed food. Especially all the different towns sprouting up. And young Edwin Mills aspired to be a mayor and watch his town prosper.
Being apart of the many people who flocked to the town of Ashcroft following its discovery by the founders Charles B. Culver and W. F. Coxhead. Shortly after being bitten by the kindred known as Jim Halloway. It was explained that the town would act as a sort of staging ground for new kindred in the area, and the two of them were going to be at the head, Jim as the Sheriff and Edwin as the Mayor. Of course, the election was rigged, and Edwin won. After the first few months of stabilizing the town and welcoming the new miners who came to dig up the silver veins to get rich quick. Jim Halloway got in contact with other Camarilla towns and began to welcome new Kindred who were more than happy to take part in the feeding on exhausted miners. New Kindred. New Miners. New businesses. Times were amazing. 
Until the mines dried up.
Leaving in droves Edwin could only watch as their only source of food left to the next boom town, and everyone looked to him for guidance. Being the mayor had its perks. A dead eye Sheriff to let everyone know who's in charge. And an intellect that could get you out of any situation. And Kindred know to trust in their prince. But hungry Kindred are foolish Kindred.
It didn't take long for Fledgling and Neonate Kindred to ignore their sires and go out into the night, feeding on caravans and taking hostages that would be shackled under the homes of their sires for food. But of course, people disappearing in the middle of the night in the middle of nowhere causes questions to be asked. And the ones asking those questions? Hunters.
It happened early in the morning. One of the Fledglings disappeared. Assumedly run off. At the end of the day a box of ashes was found in front of the mayor's office and Edwin ordered Jim to start getting everyone ready to evacuate for they have been found. But it was too late.
The Fledgling had revealed everything. Every one of the kindred in the town and as the sun set only then could Jim Halloway try and protect his town, ordering Edwin to stay inside and be prepared to get everyone out of there.
Gun fire erupted as Hunters rode into the town on horseback, shooting through windows, specifically targeting key houses, keeping the vampires within suppressed while they barricaded the doors and lit the homes on fire. A coordinated assault on each of the homes of the kindred. The only one able to get outside was Jim Halloway who made his last stand shooting down the street to the approaching hunters while Edwin retreated down into the mines that used to run the town.
And eventually the gunfire ended. The sound of fire crackling and the smell of smoke was all Edwin could sense. He lost everything. Eventually he had to go back up. Slowly walking through the smoldering remains of both wood and kindred alike before finding a set of revolvers in front of where the town hall used to be. His Sire was dead. And those who didn't run from the town were dead too. And soon Edwin would be as well. Picking up the revolvers as well as gathering ammunition to put into a belt he steadily walked after the men who killed his town. Silent. The thudding of his boots was all he could focus on, pushing away thoughts of guilt and sadness for those he had lost. It took a day of traveling until he found the Hunters camped on the side of a wooded path.
He could hear them laughing. Thud thud. Laughing about how easy it was. Thud thud. Laughing about how the only one who put up a fight was lit up before he could get more than two shots in. Edwins's shadow was casted along the trees as he stood before the exhausted men who were settling for a long night's rest. Each one silent as they stared at the one they missed. The one who got away. They thought an angry vampire was a foolish vampire. They were wrong.
Drawing his weapons first Edwin fired two shots into two prone hunters. Aiming up at the other 5 he got two more shots off injuring one of the hunters before feeling a stinging pain in his shoulder that sent him retreating into the dark woods. Ducking behind a tree he shot off the left side and ran from the right. The hunters crowded around the campfire firing blindly at where they thought the vampire was. But he was everywhere they weren't. The night was full of fear, men fighting for their lives while Edwin was fighting for vengeance. Once out of ammo he was quick to reload, following every bit of instruction that his Sire had given to him about guns. Remembering every time, he practiced shooting.
Eventually the shots came to a close. One final hunter was slowly bleeding out where he stood. Too weak to pull the hammer back on his revolver. Edwin showed himself and approached him. His many wounds slowly healing in front of the frightened man. "What are you...?" ... "Hungry." And sank his teeth into the dying man. Draining him in his entirety for every pint of blood and plasma he had before taking their money and leaving their bodies out in the open for the animals to devour.
He returned to his town one more time to empty out the money that he had stashed in the smoldering remains of the town hall and left to the city. Founding a business called "Mills Furniture." and making deals with lumber companies to build furniture that helped make homes not so empty. Eventually he had to 'pass away' and leave his business to the new CEO of the company, a ghoul. When war broke out across Europe, Mills made sure those in war-torn Europe had beds to lay on. Publicity never hurt after all. When prohibition took its hold on America, Edwin started smuggling through the fluffy seats of his sofas and loveseats. And took advantage of World War 2 to help spread his company across America and parts of Europe,
Of course, one can only stay in a coffin for so long. Now in Baltimore setting up a new shop he wonders about the Camarilla. Always wanting to get back into politics. If not. It would be nice to at least have some friends his age.

Galilea Rossellini [Deceased]

Overview

 
Overview
 
default-avatar.jpg
 

Basics

 
Basics
 
Name
 -
Player
 -
Chronicle
Baltimore After Dark
Nature
 
Demeanor
 
Concept
 
Clan
 Giovanni [Ghoul
Generation
 -
Sire
 -

Attributes

 
Attributes
 
Physical 
S
Strength

10000
Dexterity
 
11110
Stamina
 
11100
Social 
P
Charisma

11110
Manipulation
 
10000
Appearance
 
11111
Mental 
t
Perception

10000
Intelligence
 
11110
Wits
 
10000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
10000
Courage
 
10000
 
Humanity/Path
00000 00000
Path
 
Bearing
 
Willpower
00000 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

Kaleb Mortimer

Overview

 
Overview
 
default-avatar.jpg
 "They all mocked me, they all said I'd amount to nothing in this life, that I'm a lost cause... Well... I'm going to show them something they have never seen. I'm going to make them suffer till their last horrific moment. You don't know me! No one truly does!"

Basics

 
Basics
 
Name
 Kaleb Mortimer
Player
 likezerofsgiven/That MF
Chronicle
Baltimore After Dark
Nature
 Sadist
Demeanor
 Charismatic and sinister.
Concept
 The Hannibal archetype. A medicine student that developed a psychosis due to repeated trauma.
Clan
 Tzimisce (eventually, kine for now)
Generation
 
Sire
 To be determined 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma

11000
Manipulation
Specialization
11100
Appearance
 
10000
Mental 
t
Perception

10000
Intelligence
Specialization
11100
Wits
 
10000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
10000
Athletics
 
00000
Awareness
 
11100
Brawl
 
11000
Empathy
 
00000
Expression
 
11000
Intimidation
 
11100
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
Specialization
11111
Firearms
 
00000
Larceny
 
1000
Melee
 
00000
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
11000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
11100
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Vicissitude
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
10000
Courage
 
10000
 
Humanity/Path
00000 00000
Path
 
Bearing
 
Willpower
00000 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

Malachi

Overview

 
Overview
 
Malachi-91728030-7056fab16c7c4655a58c2bec6072ebd2.png
 A True Faith Rabbi Malkavian, ex-Camarilla believer in the word of God. Due to Noddism accusations he fled, seeking safety, if relative, in Baltimore. He truly seeks to better Kindred kind, Cainites, and to show that we are all still human. Surviving so far out of providence, visions or sheer luck.

Basics

 
Basics
 
Name
 Malachi
Player
 Hands
Chronicle
Baltimore After Dark
Nature
 Idealist
Demeanor
 Idealist
Concept
 True Faith Believer
Clan
 Malkavian
Generation
 13th
Sire
 ???

Attributes

 
Attributes
 
Physical 
T
Strength

10000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma

11100
Manipulation
Persuasive 
11110
Appearance
 
10000
Mental 
P
Perception
Insightful
11110
Intelligence
Book knowledge 
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents 
S
Alertness

00000
Athletics
 
00000
Awareness
 
11100
Brawl
 
00000
Empathy
Emotions 
11110
Expression
 
00000
Intimidation
 
00000
Leadership
 
10000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
10000
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
P
Academics
Theology
11110
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
Jewish Law 
11100
Medicine
 
11000
Occult
Kindred Lore, Noddist Lore 
11110
Politics
 
00000
Science
 
00000
Technology
 
00000

Archaeology 
11000

Advantages

 
Advantages
 
Disciplines
 
Dementation 
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Allies 
11110
 
Resources 
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11111
Self-Control
 
11110
Courage
 
11100
 
Humanity/Path
11111 11110
Path
 Humanity
Bearing
 - 1 difficulty
Willpower
11111 11111
11111 11111
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 True Faith
 Supernatural
 7
 Language (Aramaic)
 Mental
 Language (Greek)
 Mental
 1
 Lucky
 Mental
 3
 
 
 
 
 
 
Flaw
Type
Bonus
 Dark Secret (Believer in Cain and Enoch)
 Social
 Vanilla
 Mental
 1
 New Arrival
 Social
 1
 Infectious
 Malkavian
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 2 on Courage 2, 4 on Courage 3, 6 on Empathy 4, 6 on Occult 4, 3 on specialty Noddist Lore, 6 on Academics 4
Notes
 
6 FB from Flaws, spent 12 on Merits, spent 8 FB - 9 WP,  
 
 
Derangements
 
Schizophrenia - the world is filled with demons, from Setites, to Lilin, to outright Baali. The Seer sees them. Knows them. And they haunt him still. 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
The blood bank
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Past life income, attained enough to get by
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Bible, Psalms, Star of David
Feeding Grounds
 None
Havens
 None
Equipment (Owned)
 Assorted religious paraphernalia, robe
Vehicles
 None
Other
 None

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 94
Apparent Age
 ~45
D.O.B.
 1930
R.I.P.
 1970
Hair
 Black
Eyes
 Dark Brown
Race
 Caucasian
Nationality
 Israeli
Height
 180cm / 6ft
Build
 Gaunt (50kg, 110 pounds)
Gender
 Male
Face Claim
 James Tissot (Public Domain)
White robed around him, Malachi wears a tasseled garment, having tzitziyot, and a headcover. Simple sandals at his feet, the Cainite is not a handsome man. Dark of face and darker of beard, easily flushed and humane, he can be mistaken to be a Mortal Priest easily. Two sidelocks, tucked in the robe usually, are to his head. It would not be hard to guess he is Malkavian when standing next to other Cainites.
 

History

 
History
 
 Malachi is from a religious jewish family in Jerusalem. Born in 1930 to an orthodox family of 10 children, studying in Yeshiva Malachi was never a staunch believer, but he enjoyed reading and poring over the biblical text and its interpretations. He studied in the Hebrew University, becoming a Bibliologist. He never married as he knew he be under scrutiny by of his community once he is settled down and has a wife and children. His family tolerated it due to his study of the Bible, which is considered a virtue. He was contacted by a person to meet in an ancient cemetery in the valley of Hinnom, who showed interest in certain texts and seemed to have had knowledge of ancient scrolls. Trusting that person, Malachi arrived there late at night. He was ambushed, Embraced and abandoned by his Sire. His Embrace made him a True Believer, firmly believing the words of the Bible he has studied, and finding explanations for his new condition in the mark of Cain. Luckily, the Camarilla took him in, believing him to be a seer of some kind, and presenting his disappearance as an accident that befall his mortal self.

Unliving in Jerusalem for two decades while tending to religious matters and being a guide to Kindred Jews. Sent to the United States to help his kin, he faced accusations of Noddism which prompted him to flee across the USA, not by plane, eventually reaching Baltimore.

Raphael Hanson

Overview

 
Overview
 
raphaelpicrew.jpg

 Raphael was quite the shut in before going to college in Baltimore to study entomology. Mostly either listening to music, watching movies, or playing games in his free time, he also enjoys pinning insects and displaying them. He's always had a love for the stranger side of things such as bugs and taxidermy. As a child other kids called him creepy and didn't want to be around him, leading to him being an outcast. He found comfort in a lot of horror media, especially vampire related things. Often he wished he was a vampire, thinking things would be easier if he didn't have to deal with humans. Little did he know, that wish would come true eventually.

Basics

 
Basics
 
Name
 Raphael (Or Raph for short) Hanson
Player
 Basil
Chronicle
Baltimore After Dark
Nature
 Masochist
Demeanor
 Conformist
Concept
socially awkward goth guy
Clan
 Caitiff
Generation
 13th
Sire
 Unknown

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
10000
Dexterity
  
10000
Stamina
 
10000
Social 
s
Charisma
Specialization
10000
Manipulation
 
10000
Appearance
 
10000
Mental 
t
Perception
Specialization
10000
Intelligence
 
10000
Wits
 
10000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
10000
Courage
 
10000
 
Humanity/Path
00000 00000
Path
 
Bearing
 
Willpower
00000 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies

Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 22
Apparent Age
 22
D.O.B.
 2003
R.I.P.
 2025
Hair
 Dark brown but dyed red
Eyes
 Brown
Race
 White/Caucasian
Nationality
American
Height
 5'6"
Build
 Fairly average build on the heavier side
Gender
 Transgender male
Face Claim
 
 
 Raphael usually has his hair dyed red, and often wears a band t-shirt and a pair of black or grey cargo shorts along with black boots. He has a upper left lip piercing, two piercings on each earlobe, nipple piercings, and a navel piercing. He has well healed scars on his chest from top surgery. His facial hair is clean shaven, and has a moderate to average amount of body hair. While he has a heavier build, easily described as a dad bod, his legs are quite muscular from taking frequent hikes to clear his mind.
 

History

 
History
 
 Raphael has lived in Maryland for his whole life, coming from a lower middle class family. He has no siblings, his mother works at a call center, and his father owns his own baking business. He decided to go to Baltimore for college, to study entomology. He's never had many friends and describes his life as boring and underwhelming.
His parents always encouraged his "strange" interests, just happy that he found things to be so passionate about. When he came out to them as transgender at 13, they happily accepted him as their son, helping him socially transition and later medically transition. He's been on HRT since he was 18, and got top surgery at 20.
Raph's parents would describe him as unique, or eccentric, whereas he'd describe himself as weird or a freak. While his parents love him dearly, they wrote his issues off as teen moodiness or telling him that's how they were when they were his age too. When in truth, he actually has clinical depression and generalized anxiety disorder, among other issues.
In hopes to make friends at college, he decided to go to a party that all the freshman were invited to, which mostly just resulted in him getting drunk and not actually socializing. Unfortunately, since this party was advertised so much, people with questionable intentions came too, including some vampires who decided to feed there.
Already having poor judgment from being intoxicated, Raphael ended up being cornered by one of the vampires and turned, not remembering what his sire looks like. While he's always dreamed of being a vampire, he is currently terrified by his undead transformation, even though he felt like his life was nothing before, it feels wrong to have to just drop it all now.
Right now, he's confused and scared, already feeling lost in unlife. He wants to try and find his sire in hopes they will teach him how to be a proper vampire, he was already so bad at being human, he doesn't want to mess this up too.

River Jacks

Overview

 
Overview
 
River.jpg
 

Basics

 
Basics
 
Name
 River Jacks
Player
 Kali White
Chronicle
Baltimore After Dark
Nature
 Soldier
Demeanor
 Competitor
Concept
 Girl that liked Werewolves but became a Vampire
Clan
 Gangrel
Generation
 13
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
Feline Grace
11110
Stamina
Determined 
11111
Social 
s
Charisma
Specialization
10000
Manipulation

11100
Appearance
 
11000
Mental 
t
Perception
Careful
11110
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
10000
Athletics

11100
Awareness
 
10000
Brawl

11100
Empathy
 
10000
Expression
 
10000
Intimidation
 
10000
Leadership
 
10000
Streetwise
 
11000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Dogs
11110
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
10000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
-4
11000
Survival
Hunting 
10000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
11000
Investigation
 
11100
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism 
10000
 
Fortitude 
10000
 
Protean 
11000
 
Obfuscate
10000
 
 
00000
 
 
00000
Backgrounds
 
Retainer 
11110
 
Resources 
11000
 
Haven
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11111
Courage
 
11110
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
1111111000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Silence
 Physical
 1
 Without a Trace
 Supernatural
 2
 Ability Aptitude (Stealth)?
 Mental
 1
 Berserker
 Physical
 3
 
 
 
 
 
 
Flaw
Type
Bonus
 Infertile Vitae
 Supernatural
3
 Rivalry
 Social
1
 Paramour, Jilted
 Social
1
 Lunacy
 Supernatural
 2
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15 Freebies, 15 Initial XP
Spent
 
Notes
Freebies: 15
7 - Obfuscate
2 - abilities
1 - backgrounds
3 - willpower
Initial XP: 15
8 xp - attributes
5 xp - protean
2 xp - resources
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 Sherlock and Watson, hounds, ghouled
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Shortbow and arrows
Glock-19
Bowie knife
Essentials

Feeding Grounds
 Baltimore Woods 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 27
Apparent Age
 20s
D.O.B.
 1997
R.I.P.
 
Hair
 Long Silver hair
Eyes
 Blue
Race
 
Nationality
 British
Height
 5'8
Build
 Athletic
Gender
 Female
Face Claim
 
 
 
 

History

 
History
 
 

Stinky Poo-brain man

Overview

 
Overview
 
default-avatar.jpg
 Placeholder for a 2nd character. brain vomiting ideas before i forget. control freak doctor, 7th-9th gen, Lasombra clan, consensualist, in current day works at his own private practice and in research. known to be fairly secretive (and is to all but his assistant, whose existence is kept a secret). rumors of him have made him relatively feared among lower gen vamps giving him the nickname The Plague Doctor, but ultimately he's shrouded in mystery. he has a penchant for interacting with humans and greatly misses his human life, and the potential he had, but leans into his vampiric power as time goes on(i may adjust this). descendant of Montano's bloodline. need to know more about Montano's childes and if any defected to Anarch. some semblance of a backstory. was turned due to a childe of Montano (who was possibly in a blood bond/ went Anarch/ idk) playing into the usual Lasombra type turning those who excel but in a dark and fucked up way. Placeholder had a wide array of skills and advanced well in school early (NEED TO VERIFY TIME PERIOD STANDARDS FOR RESPECTIVE GEN, SUBJECT TO CHANGE), but was always a honest guy who refused to step on others. managed to succeed thru sheer power of will, obsessive studying, and constant self sacrifice, which on top of being born what modern humans would call "gifted", brought him from a fairly hopeless home situation in childhood to the potential of an extremely bright future. very strong observation skills. he may have eventually started catching on that vampires (or at least something freaky along the lines of mind control) may exist, but this prompts the beginning to the end. despite staying quiet about it, some vampire somewhere finds out, leading childe of Montano (possibly blood bound) interacting. want to add more levels of conflict with him bc theyre meant to be arch rivals, still deciding what and how, but rlly had it out for him for a reason ive yet to construct. terrorized him for weeks, making him extremely paranoid, until finally confronting him. he gets kidnapped, tortured for some period of time, using his wits and what he knows about suvival + the human body to survive. this may be some subplot of an Anarch?? group, need to learn more. he would probably be against the church given that his abusive upbringing was heavily influenced by the church, but is Anarch against the church?? need to read up more on this to clarify. he has a secret TM hidden backstory of his adolescence and childhood but I REALLY need to make it time period accurate so no details for now. anyways he suprises Montano childe vamp with his resilience (as growing up poor and almost dying on multiple occasions meant he had always had to get creative with food. street rats, etc., did downright depraved shit to survive like drinking own urine when deprived of water) whom ultimately decides to turn him after having observed him for so long and noting wits, determination, and skills so ruthless he'd harm himself just to survive. childe gets approval for this, probably. which this character is extremely against being turned and hates. ends up seeking revenge on his progenitor, this may include successful diablerie but i need to know more about significance/ impact/ results first. in current day uses his private research lab for genuine human biology research but also on vampires as well whenever the opportunity arises. if another vampire gets on his bad side or fucks around in his territory, they may end up on his operating table. he lives a double life and gets his blood from a steady supply of humans whom are familliar with his faked human identity"s work-- they regularly donate large amounts of blood and plasma for his research, (among other bodily donations from hospitals/ patients like organs that wouldn't be suitable for transplants, samples of cancerous tumors, stem cells samples, etc.) & receive something rare healthwise in return. he's known to be a borderline miracle worker among some patients. he takes pittance especially on those who remind him of his best friend during his human life, whom was murdered by Montanos childe during the weeks of terrorization. his goal is to find a way to get his heart permanently beating again without sacrificing his vampiric lifespan and powers, and possibly even maintain or restore his humanity. high humanity score and relates to stories of Montano a lot, but he does have an edge of cruelty, an even higher need for control, and a desire for power that's been developing since he's been turned. he tries to resist these urges and keeps strict documentation, but gets more desperate with his research as his humanity slowly slips and his assistant suffers from a condition ive yet to decide on. more on his assistant and how she factors in later, he's basically a father/ older sibling figure to her, and is very protective. reason for that still in development. she will likely be a vampire as well but mightve been illegally turned by Placeholder in a desperate attempt to keep her "alive" until he finds a way to restore a vampires humanity. this starts out as the biggest motivation for it, but he begins to prioritize himself more as time goes on. random quirk, he's fond of his plague doctor getup from the 16th~17th centuries, and sometimes still wears it, especially if he intends on interacting with/ meeting with/ targeting other vampires in order to help his double life "human" identity remain hidden. he starts out extremely empathetic born of his own struggles and never wanting anyone to suffer like that again, and then gets colder and more limited in who he's empathetic to as centuries pass and his old self begins drifting away, to his dismay. his assistant is always and remains as his highest priority, however.  (is this a touchstone? *butterfly meme*). the assistant doesn't really care that she's been turned and secretly prefers it, but understands that Placeholder has an immense amount of guilt over it, especially since he couldn't save his best friends life while he was bleeding out in the streets.

Basics

 
Basics
 
Name
 
Player
 
Chronicle
Baltimore After Dark
Nature
 
Demeanor
 
Concept
 
Clan
 
Generation
 
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
10000
Dexterity
 
10000
Stamina
 
10000
Social 
s
Charisma
Specialization
10000
Manipulation
 
10000
Appearance
 
10000
Mental 
t
Perception
Specialization
10000
Intelligence
 
10000
Wits
 
10000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
10000
Courage
 
10000
 
Humanity/Path
00000 00000
Path
 
Bearing
 
Willpower
00000 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

Zenobia Blythe

Overview

 
Overview
 
Zenobia (2).jpg
She's the Black Sheep of the Blythe family, their hunting dog when someone draws the family's ire, or alternatively that of her employer, as she does mercenary work. Often working under an old friend in a rather shady business.

While she may appear aloof, and vulgar, she possesses a sharp insight into people. And, amidst it all, her devotion to family (some of them) remains unwavering, even as she finds herself ostracized by the majority of them.

Basics

 
Basics
 
Name
Zenobia Blythe
Player
Kali White
Chronicle
Baltimore After Dark
Nature
Caregiver
Demeanor
Curmudgeon
Concept
An Oracle
Clan
 (?)
Generation
 14
Sire
 Unknown

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity

11000
Stamina

11000
Social 
s
Charisma
Smooth Talker
11110
Manipulation
Conjurer of "Facts"
11111
Appearance
 
1100
Mental 
t
Perception
Oracle
11110
Intelligence
 
11100
Wits

11100

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
11000
Awareness
 
11000
Brawl
 
00000
Empathy
People Reader
11110
Expression
 
11000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
00000


00000
Skills 
s
Animal Ken
Specialization
00000
Crafts

00000
Drive
 
10000
Etiquette
 
00000
Firearms
 
10000
Larceny
 
00000
Melee

00000
Performance
 
00000
Stealth

11100
Survival
 
00000

 
00000
Knowledge 
t
Academics
Esoteric Studies
10000
Computers
 
10000
Finance
 
00000
Investigation
 
11000
Law
Police Procedure
10000
Medicine
 
10000
Occult
Precognition
11110
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Daimoinon
10000
 
Protean
11100
 
Auspex
00000
 

00000
 
 
00000
 
 
00000
Backgrounds
 
Resources 
11100
 
Haven 
11100
 
Allies 
11000
 
Contacts 
11000
 

00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Languages (Polish, English, Russian)
Mental
0
Oracular Ability
Supernatural
3
Medium
Supernatural
2
Eat food
Physical
1
Deceptive Aura
Supernatural
1



Flaw
Type
Bonus
Devil's Mark (Appearence)
 Flaws
3
Infamous Sire
 Social
1
Fourteenth Generation
 Physical
2
Bad Sight
 Physical
1

 


 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 22 Freebies, Initial XP: 15
Spent
 22 Freebies, Initial XP: 15
Notes
7 - Merits
2 - occult
Protean - 7
Empathy - 2
Background - 4
Initial XP:
4 xp - int 2
8 xp - int 3

 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 An old friend in Police force
A rather knowledgeable family member
Contacts
Frank - a friendly nosferatu, who likes to joke, and tease people. You'd find him often in his favorite bar "Vicky's Echo" or underground - usually riding the train's last tramcar. Besides seemingly random words of advice, he's your guy in case of needing a place to lay low or making friends.
Mr. Watson - An alias, for a guy who knows things (or will find them out for you) for a price. Don't ask about (or for the love of god mention) Sherlock Holmes. He'll want you to pay double. Some say he's never liked Doyle’s works, while others guess it's just a tactic of his to get paid more. Who knows what's the deal with it.
Fame
 -
Herd
 -
Influence
 -
Mentor
 
Resources
 TBD
Retainers
 
Status
 I know that technically status isn't something you can buy, but I think she might have a nickname among the kin that know her, and that would be "Canis Infernalis"
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Victorinox Huntsman
Glock 19


Feeding Grounds
 
Havens
Rather than having one place to crash, she prefers to have two - both modest either way. One's a small building co-owned with a friend in the city, while the other is more akin to a hunter's lodge near the Indian Springs, as it was her favorite place for hunting once. Nowadays... not so much, but she's been thinking of upgrading that lodge.
Equipment (Owned)
 Ruger M77 MII

Vehicles
 2022 Yamaha TW200
Other
 Tarrot cards, old coins

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 38
Apparent Age
 30
D.O.B.
 9th August 1986
R.I.P.
 -
Hair
 Black
Eyes
 Slit shaped pupils, yellow irises usually covered with sunglasses/contact lenses
Race
 
Nationality
 Polish
Height
 5'8
Build
 Slim, athlethic
Gender
 Female
Face Claim
 Gogalking
 TBD
 
 

History

 
History
 
Zenobia entered the world into a small, tight-knit family, her parents being Elizabeth Blythe, who had taken her husband's surname after marriage, and Pawel Zwoliński. Despite their small size, their home was filled with warmth and love. Zenobia longed for siblings, but unfortunately, she was an only child.

Her parents, Elizabeth and Pawel, were not only caring but also pragmatic individuals who imparted invaluable lessons to their daughter. Aside from a bit of carpentry, and the classic lessons of life, they taught her that even in life's darkest moments, there's always something worth fighting for. Whether it is standing up for family or defending the bullied kid on the street. 
However, it was Zenobia's peculiar uncle Joe who left the most indelible mark on her. A detective by profession, his night owl habits, while troublesome at time, gave him an air of mystery that she couldn't help being drawn in to. Every visit was entertaining thanks to his stories, ranging from the silly to the insane, with a sprinkle of normalcy thrown in.  Although her mother always felt uneasy around him. Zenobia would figure out the reason why years later.


[Victorien Pellé]

Overview

 
Overview
 
Louis Garrel.jpg
 Victorien Pellé is the typical Frenchman in America. Prententious, stuffy, and fashionable. He's aware that he looks good, and his position within the hierarchy of both clan and society. Smart, and well-learned, there's scant little that Victorien doens't know. Or... he makes it seem as such. He's in Baltimore, as that's where his Sire directed him to be. Only having been recently Embraced, Victorien is freshly out of his Accounting... and he seems to be enjoying the freedom.

Basics

 
Basics
 
Name
 Victorien Pellé
Player
 LannisterGold
Chronicle
Baltimore After Dark
Nature
 Architect
Demeanor
 Capitalist
Concept
 Cunty Setite Sorc.
Clan
 Follower of Set
Generation
 10th
Sire
 Matthias

Attributes

 
Attributes
 
Physical 
T
Strength
Specialization
10000
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
Attractive 
11110
Mental 
P
Perception
Specialization
11100
Intelligence
Analytical 
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
S
Alertness
Specialization
10000
Athletics
 
10000
Awareness
 
00000
Brawl
 
00000
Empathy
 
11000
Expression
 
00000
Intimidation
 
11100
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
00000

 
00000
Skills 
T
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
10000
Firearms
 
10000
Larceny
 
00000
Melee
 
11000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
P
Academics
Specialization
11100
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
10000
Occult
 
11100
Politics
 
10000
Science
 
11000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Serpentis 
10000
 
Presence 
10000
 
Obfuscate 
10000
 
Setite Sorcery 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation
11100
 
Blasphemous Shrine 
10000
 
Resources 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
10000
Courage
 
10000
 
Humanity/Path
00000 00000
Path
 
Bearing
 
Willpower
00000 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

[vesuvius0174] New Character Sheet

Overview

 
Overview
 
default-avatar.jpg
 

Basics

 
Basics
 
Name
 
Player
 
Chronicle
Baltimore After Dark
Nature
 
Demeanor
 
Concept
 
Clan
 
Generation
 
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
10000
Dexterity
 
10000
Stamina
 
10000
Social 
s
Charisma
Specialization
10000
Manipulation
 
10000
Appearance
 
10000
Mental 
t
Perception
Specialization
10000
Intelligence
 
10000
Wits
 
10000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
10000
Courage
 
10000
 
Humanity/Path
00000 00000
Path
 
Bearing
 
Willpower
00000 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

[Secretguy91] New Character Sheet

Overview

 
Overview
 
default-avatar.jpg
 

Basics

 
Basics
 
Name
 
Player
 
Chronicle
Baltimore After Dark
Nature
 
Demeanor
 
Concept
 
Clan
 
Generation
 
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
10000
Dexterity
 
10000
Stamina
 
10000
Social 
s
Charisma
Specialization
10000
Manipulation
 
10000
Appearance
 
10000
Mental 
t
Perception
Specialization
10000
Intelligence
 
10000
Wits
 
10000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
10000
Courage
 
10000
 
Humanity/Path
00000 00000
Path
 
Bearing
 
Willpower
00000 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

[Secretguy91] Hadrien Solomon

Overview

 
Overview
 
Hadrien Solomon screenshot (1).png
 A veteran of WW1 and struggling artist long before his embrace, his experience in the war and tragic death of his family upon returning home left him a nearly broken man. A fated encounter with a Vampire would reawaken Hadrien's fading will, giving him a newfound purpose. Eventually coming to blows with his Sire over their drastic differences of opinion, Hadrien bitterly left the "Old Man" to avoid the needless violence. Now years later, a cryptic letter from his sire brings him to Baltimore, following the old man's trail. Whether that be to literally or metaphorically "bury the hatchet" only time will tell.

Basics

 
Basics
 
Name
 Hadrien Solomon
Player
 Secretguy91
Chronicle
Baltimore After Dark
Nature
 Aspirant
Demeanor
 Stoic
Concept
 WW1 Vet Artist
Clan
 Tzimisce
Generation
 13th
Sire
 Baron Dragomir

Attributes

 
Attributes
 
Physical 
p
Strength
Experienced Veteran
11110
Dexterity
 
11000
Stamina
Battle Hardened 
11110
Social
T
Charisma
Specialization
11100
Manipulation
 
10000
Appearance
 
11000
Mental
S
Perception
Specialization
11000
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
10000
Athletics
 
11000
Awareness
 
10000
Brawl
 
11000
Empathy
 
11100
Expression
 
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
10000
Crafts
 
11100
Drive
 
00000
Etiquette
 
10000
Firearms
 
10000
Larceny
 
00000
Melee
 
10000
Performance
 
00000
Stealth
 
00000
Survival
 
11000

 
00000
Knowledge 
t
Academics
Specialization
11000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
10000
Occult
 
10000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
*Animalism 
10000
 
*Auspex 
11000
 
*Vicissitude 
11000
 
*Fortitude 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources 
11100
 
Fame 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11100
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11100 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Calm Heart
 Mental
 Deceptive Aura
 Supernatural
 Protegee
 Social
 Pain Tolerance
 Physical
2 
 
 
 
 
 
 
Flaw
Type
Bonus
 Nightmares
 Mental
 New Arrival
 Social
 Coffin Bound
 Supernatural
 Lifesaver
Mental 
3
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 
Notes
 Points from Flaws: 7 
 Freebie Points: 15(22)
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 Has some of his pieces in Museums, primarily in France.
Herd
 
Influence
 
Mentor
 
Resources
 Accumulated Wealth
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 100+
Apparent Age
 40s
D.O.B.
 August 3, 1882
R.I.P.
 November 12, 1923
Hair
 Dark Brown/Grey
Eyes
 Hazel
Race
 White(French/Romanian)
Nationality
 French
Height
 6' 3"
Build
 Lean/Athletic
Gender
 Male
Face Claim
 Hero Forge model is my approximation.
 Tall and lanky, but surprisingly fit. Grey hair and wrinkles show his age before the embrace. Perpetually unkempt hair, despite his efforts. Typically dresses in "retro" suits of his era, or modern equivalents.
 

History

 
History
 
 Born in Saint-Quentin, France, Hadrien's early life was quite mundane. His parents both working varying long hours, he was often alone or with friends for long periods of time. Over time, he developed an interest in painting, and attended art exhibitions in Paris in the early 1900s. It was here he'd met the woman he would marry in a few short years, Eleanora, a fellow artist attending one of the exhibitions. Over the next several years, the couple would have 2 children and both were managing to have comfortable success in the arts.
Unfortunately, the great war came. Unable to find out if his parents had gotten out of Saint-Quentin before the fighting broke out, he urged Eleanora to flee to her parents in London, afraid that Paris would not be safe for long. Hadrien initially enlisted under a cavalry unit, but as trench warfare took shape and cavalry proved too risky, he soon found himself in the trenches. Through a mix of luck and surprising aptitude, Hadrien not only served for the entire 4 years of the war, but suffered only minor injuries throughout the time. Despite this, he was haunted by all the death he had seen, unable to fully process the sheer scale of suffering he had seen and endured.
His luck ran out after the war however. With a tentative peace returning once more, he was finally able to discover that he could find no real trace of what had happened to his parents at all. More worrying, it had been several months now since he had received letters from Eleanora. Traveling to London, he was devastated to learn that Eleanora, their children and her parents had died in a sudden house fire.
For the next several years, he simply threw himself into work. Erratic, surreal and often deeply unsettling paintings, evoking misery and a sort of bitterly caustic humor. Isolating himself and drowning himself in grief.  During this time, he would receive a peculiar letter in the mail. In it was the request from a "Baron Dragomir" for a commission to restore a mural in the dining hall of his manse, located in a small town in Romania. It seemed a ridiculous request, but Hadrien felt a strange compulsion to accept it. Plus, his funds had been dwindling and the offered sum was quite high.
Upon his arrival to the peculiar locale, he took to living and working in the manse, unbothered by the nocturnal and often strange mannerisms of his host. The job paid well, and as he worked, he began to feel a spark returning, that perhaps this odd job could be what he needs to start living again. Not to mention, Dragomir made for peculiar but entertaining company. The eccentric old man seemed a constant stream of outlandish stories and histories of his lineage and of the local townsfolk. In many ways, he reminded Hadrien of his now long missing father.
It was on the eve of the completion of the mural, that Dragomir revealed his true intentions. He had lost much more in the chaos of the great war than just damage to his manse and a mural. He was a vampire of clan Tzimsce, and much of his revenant family and all of his Childer had perished in the war. Hadrien, was a distant relative from his father's side, and when Dragomir had discovered him, and learned of his similar suffering, he decided to "honor" him, with the gift of Embrace. Hadrien had endured and survived so much, why allow mortality to limit his gifts? To grow old and frail when he has so much potential. It was a surprisingly easy choice for Hadrien, after all, he had nothing really to lose.
In the following years, He learned much of being a Kindred, but over time grew increasingly resentful of his sire. Dragomir was only really looking out for himself, his overall power and station had been weakened and he needed someone else capable to handle the grunt work. This resent would grow further as Dragomir deepened ties to the Sabbat, Hadrian vehemently disagreeing with their so called "ideals". Eventually, the two came to blows, and Hadrien fled to France.
It was here that he's stayed, isolated and maintaining a low profile in the french countryside. Painting and relishing the relative peace of these years. Until yet again, a letter bearing the familiar seal arrived at his home. As he would learn, his Sire had fled to the US, cryptically hinting at some sort of dire trouble he had gotten himself into. Pleading for his aid, Hadrien considered simply tossing the letter, but couldn't help but feel a kinship to the old man. Not to mention, the whole situation did some quite dire. With that, he resolved himself to answer the call.

[Secretguy91] New Character Sheet

Overview

 
Overview
 
default-avatar.jpg
 

Basics

 
Basics
 
Name
 
Player
 
Chronicle
Baltimore After Dark
Nature
 
Demeanor
 
Concept
 
Clan
 
Generation
 
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
10000
Dexterity
 
10000
Stamina
 
10000
Social 
s
Charisma
Specialization
10000
Manipulation
 
10000
Appearance
 
10000
Mental 
t
Perception
Specialization
10000
Intelligence
 
10000
Wits
 
10000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
10000
Courage
 
10000
 
Humanity/Path
00000 00000
Path
 
Bearing
 
Willpower
00000 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

Poppy Lundy

Overview

 
Overview
 


Basics

 
Basics
 
Name
 Poppy Lundy 
Player
 Poppy
Chronicle
Baltimore After Dark
Nature
Survival
Demeanour
Bon Vivant
Concept
 Bodyguard / Merc
Clan
Gangrel
Generation
 11th - Neonate
Sire
 Unknown

Attributes

 
Attributes
 
Physical 
p
Strength

11110
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
10000
Awareness
 
11000
Brawl
 
11110
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

10000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
10000
Stealth
 
11100
Survival
 
10000

 
00000
Knowledge 
t
Academics

10000
Computers
 
10000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
11000
Occult
 
10000
Politics
 
00000
Science
 
00000
Technology
 
11000


00000

Advantages

 
Advantages
 
Disciplines
 
ANIMALISM
11000
 
FORTITUDE 
11000
 
PROTEON
11110
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
GENERATION
11000
 
MENTOR 
11000
 
ALTERNAT IDENTITY 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity
11111 10000
Path
 
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 IRON WILL
 MENTAL
 LIGHT SLEEPER
 MENTAL
 2
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 INFERTILE VITAE
 PHYSICAL
 5
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 0
Spent
 35 XP  and 15 FREE
Notes
 XP EXPENSE
- 10 for 1 dot Protean (3rd)
- 15 for 1 dot Protean (4th)
-   5 for 1 dot Animalism (2nd)
-   5 for 1 dot Fortitude (2nd)

FREEBIE EXPENSE - 15
- 5 for 1 dot Manipulation (3rd)
- 2 for 1 dot Subterfuge (3rd) 
- 4 for 4 dot Willpower (8th) 
- 2 for 1 dot Stealth (3rd)
- 2 for 1 dot Intimidation (3rd)
 
Derangements
 
 Frenzy brings temporary animalistic characteristics. 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 FRIEND TO HER UNKNOWN SIRE
Resources
 
Retainers
 
Status
 
Other
 ID - MENTOR ARRANGED USA DOCUMENTATION

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 BACKPACK - CLOTHING - DOCUMENTS
Feeding Grounds
 
Havens
 
Equipment (Owned)
 MOBILE PHONE - LAPTOP
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 60
Apparent Age
 28
D.O.B.
 
R.I.P.
 
Hair
 Black
Eyes
 Green
Race
 Caucasian
Nationality
 British / USA
Height
 5'0" / 150cm
Build
 Slim but toned
Gender
 
Face Claim
 Night Café AI Art

 

History

 
History
 

[Fish Cat] Lucy

Overview

 
Overview
 

 Lucy is a somewhat charming woman in her mid 30s who lives out of an RV, offering holistic medicine, working as a medium and parapsychologist, and selling antique, handmade jewelry.

Basics

 
Basics
 
Name
Lucy Callow
Player
 Fishcat
Chronicle
Baltimore After Dark
Nature
 Idealist
Demeanor
 Caregiver
Concept
 
Clan
 Salubri
Generation
 9
Sire
 

Attributes

 
Attributes
 
Physical 
S
Strength

11000
Dexterity
 
11100
Stamina
 Determined
11110
Social 
T
Charisma
Gentle
11110
Manipulation
 
10000
Appearance
 
11000
Mental 
P
Perception
Discerning, Sight
11111
Intelligence
 
11100
Wits
 Clear-Headed
11110

Abilities

 
Abilities
 
Talents 
P
Alertness

11100
Athletics
 
11100
Awareness
 Someone's in my Head
11110
Brawl
 
00000
Empathy
 Emotions
11111
Expression
 
10000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
T
Animal Ken

00000
Crafts
Handcrafted Jewelry 
11100
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
11100
Survival
 
11000

 
00000
Knowledge 
S
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
11100
Law
 
00000
Medicine
 
11100
Occult
Parapsychology
11110
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex 
11000
 
Fortitude
 
11000
 
 Obeah
11110
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11110
 
Haven
11000
 
Herd
11000
 
Resources
11000
 

00000
 
 
00000
Virtues
Conscience
 
11110
Self-Control
 
11110
Courage
 
11110
 
Humanity/Path
11111 11110
Path
 Humanity
Bearing
 Normalcy
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11110 00000
Blood/Turn

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Acute Sense
 Sight
 1
Iron Will
 
3
Scent of the Other
 
1
Sight Beyond Sight
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Tic
Rubs "Scar"
 Prey Exclusion
Unwitting
 Shy
 
 Soft-Hearted
 
 Hunted Like a Dog
 Tremere
 3
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 75
Spent
 75
Notes
 Freebies: 15
+7 Flaws
Freebies: 22
-7 Merits

-4 Willpower(+4) -- Leveled from 4 to 8
 -6 Humanity(+3) -- Leveled from 6 to 9
-3 Background(+3)
-2 Virtue(+1)

XP(Ancilla: 145): 75
-12 Attribute(Wits +1) -- Leveled from 3 to 4
XP: 63
-14 Ability(Empathy +2) -- Leveled from 3 to 5
-4 Ability(Crafts +1) -- Leveled from 2 to 3
-4 Ability(Stealth +1) -- Leveled from 2 to 3
XP: 41
-5 Discipline(Auspex +1) -- Leveled from 1 to 2
-15 Discipline(Fortitude +2) -- Leveled from 0 to 2
-15 Discipline(Obeah +1) -- Leveled from 3 to 4
XP: 6
-6 Virtue(Self-Control +1) -- Leveled from 3 to 4
XP: 0
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 *
Influence
 
Mentor
 
Resources
 *
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 *
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 145
Apparent Age
 34
D.O.B.
 8/25/1880
R.I.P.
 1914
Hair
 Brown
Eyes
 Dark Hazel
Race
 
Nationality
 American
Height
 6'-1"
Build
 
Gender
 Female
Face Claim
 
 
 
 

History

 
History
 
 

[trayzen0564] New Character Sheet

Overview

 
Overview
 
default-avatar.jpg
 

Basics

 
Basics
 
Name
 
Player
 
Chronicle
Baltimore After Dark
Nature
 
Demeanor
 
Concept
 
Clan
 
Generation
 
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
10000
Dexterity
 
10000
Stamina
 
10000
Social 
s
Charisma
Specialization
10000
Manipulation
 
10000
Appearance
 
10000
Mental 
t
Perception
Specialization
10000
Intelligence
 
10000
Wits
 
10000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
10000
Courage
 
10000
 
Humanity/Path
00000 00000
Path
 
Bearing
 
Willpower
00000 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

[trayzen0564] New Character Sheet

Overview

 
Overview
 
default-avatar.jpg
 

Basics

 
Basics
 
Name
 
Player
 
Chronicle
Baltimore After Dark
Nature
 
Demeanor
 
Concept
 
Clan
 
Generation
 
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
10000
Dexterity
 
10000
Stamina
 
10000
Social 
s
Charisma
Specialization
10000
Manipulation
 
10000
Appearance
 
10000
Mental 
t
Perception
Specialization
10000
Intelligence
 
10000
Wits
 
10000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
10000
Courage
 
10000
 
Humanity/Path
00000 00000
Path
 
Bearing
 
Willpower
00000 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

[Lord Inquisitor] New Character Sheet

Overview

 
Overview
 
default-avatar.jpg
 

Basics

 
Basics
 
Name
 
Player
 
Chronicle
Baltimore After Dark
Nature
 
Demeanor
 
Concept
 
Clan
 
Generation
 
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
10000
Dexterity
 
10000
Stamina
 
10000
Social 
s
Charisma
Specialization
10000
Manipulation
 
10000
Appearance
 
10000
Mental 
t
Perception
Specialization
10000
Intelligence
 
10000
Wits
 
10000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
10000
Courage
 
10000
 
Humanity/Path
00000 00000
Path
 
Bearing
 
Willpower
00000 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

[mormor] New Character Sheet

Overview

 
Overview
 
2025-11-19_19-36.jpeg
 

Basics

 
Basics
 
Name
 Mika
Player
 
Chronicle
Baltimore After Dark
Nature
 
Demeanor
 
Concept
 
Clan
 Tzimisce
Generation
 11th
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
10000
Dexterity
 
10000
Stamina
 
10000
Social 
s
Charisma
Specialization
10000
Manipulation
 
10000
Appearance
 
10000
Mental 
t
Perception
Specialization
10000
Intelligence
 
10000
Wits
 
10000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
10000
Courage
 
10000
 
Humanity/Path
00000 00000
Path
 
Bearing
 
Willpower
00000 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

[Marc] New Character Sheet

Overview

 
Overview
 
default-avatar.jpg
 

Basics

 
Basics
 
Name
 
Player
 
Chronicle
Baltimore After Dark
Nature
 
Demeanor
 
Concept
 
Clan
 
Generation
 
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
10000
Dexterity
 
10000
Stamina
 
10000
Social 
s
Charisma
Specialization
10000
Manipulation
 
10000
Appearance
 
10000
Mental 
t
Perception
Specialization
10000
Intelligence
 
10000
Wits
 
10000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
10000
Courage
 
10000
 
Humanity/Path
00000 00000
Path
 
Bearing
 
Willpower
00000 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

[michelquintana469] New Character Sheet

Overview

 
Overview
 
default-avatar.jpg
 

Basics

 
Basics
 
Name
 
Player
 
Chronicle
Baltimore After Dark
Nature
 
Demeanor
 
Concept
 
Clan
 
Generation
 
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
10000
Dexterity
 
10000
Stamina
 
10000
Social 
s
Charisma
Specialization
10000
Manipulation
 
10000
Appearance
 
10000
Mental 
t
Perception
Specialization
10000
Intelligence
 
10000
Wits
 
10000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
10000
Courage
 
10000
 
Humanity/Path
00000 00000
Path
 
Bearing
 
Willpower
00000 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History