The Graveyard
- Adonis Navarro Flores [DEAD]
- Deacon Jacob [DEAD]
- Esther Wright [DEAD]
- Evelyn Hartley [DEAD]
- Faith White [DEAD]
- Master Hood (NPC) (Dead)
- Rowan Slade [DEAD]
Adonis Navarro Flores [DEAD]
Overview
But all of this is a lie. Oh, there was an Adonis Navarro Flores, he was a bit player in the Camarilla incursion. That is until he met a Tzimisce named Merek desperate to survive. He was consumed: body, mind and soul. Now Adonis is a mask worn by a monster. But he lives on, haunting Merek, whispering in his mind, slowly driving the monster mad.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
3 - Merit: Hidden Diablerie
14 - Auspex 2→4
1 - Willpower 4→5
Experience:
20 - Auspex 4→5
15 - Vicissitude 1→3
10 - Resources 2→4
8 - Medicine 4→5
8 - Crafts 4→5
5 - Fame 0→2
3 - Etiquette 0→1
2 - Performance 1→2
Expanded Backgrounds
Sanguinary Animism (Derangement): Merek believes that when he fully consumed Adonis (mind, body and soul) that the Toreador was inadvertently fused into his being and still resides within him to the point where he believes Adonis talks to him.
Blood Bonds/Vinculi
Description
History
An exceptionally intelligence child, his father drove him towards academic excellence at an early age.
While he excelled in school, Merek did not do so well socially. He was shy, lacking in confidence and some would say socially inept. He was often subject to bullying.
Merek was accepted to John Hopkins University, the countries most prestigious private research universities at the time. He graduated at the top of his class, and continued post-graduate studies while beginning his residency to become a physician.
Merek enjoyed a successful medical career until the age of thirty-eight when he was embroiled in controversy over some rather disturbing.. research he had been performing. He was ruined, losing the respect of his peers, his fortune, and even a wife.
The former doctor almost took his own life when he was approached by a strange gentleman - Ján Bogdanić - who offered him a way out: a new life, a new beginning. With little else to lose, Merek agreed...
Ján was a Tzimisce from a small village not too far from where Merek's parents came from. The scandal that had ruined Merek drew him to the once prestigious doctor, whose skill was acclaimed.. until his fall from grace.
Ján not only embraced Merek that night, but he kept his promise of a new life... and gave Merek a new face in the process. Merek Jánić was born. Undeath not only gave Merek a second chance, it emboldened him and his research, something which his Sire supported fully.
When the Camarila came to Baltimore, Merek had been a vampire for sixty-two years. He had been released from his Sire for over two decades by this point. His work consumed him and it is for this reason that he was caught unawares of the changing political landscape. Before he knew it, he found himself trapped, surrounded by the enemy.
Merek attempted to escape with a small pack of fellow Tzimisce, but they were set-upon by a group of Camarilla. All but two of the Tzimisce survived, along with a pair of Toreador who they took captive. In the basement of an old medical clinic, Merek and his compatriot concocted an experiment of vicissitude, auspex, koldunic sorcery and diablerie. They each consumed one of the Toreador: mind, body and soul. Not just drinking their heart blood, but devouring their minds and subsuming every speck of their bodily material.
The result was outwardly successful, they each took on not only the body of their victim, but they remembered their memories, and could mimic their affectations perfectly. Spiritually they were successful as well, no taint of what they had down could be perceived through auspex.
But the experiment was not without cost. Merek found that he could not remember everything that he had known before, including exactly how they had performed the experiment. Nor could he remember what he or his colleague had looked like. He also began hearing a voice, his own voice or rather the voice of Adonis - the Toreador he had consumed - a voice which talked to him, a voice that tortured him.
When Merek returned to his haven, he discovered it had been burned to the ground. Everything he had worked for, all his research notes, his journals, his library... everything was gone. Every trace of Merek Jánić had been erased. He was now Adonis Navarro Flores.
Adonis had been something of a prodigy himself, only instead of medicine, Adonis had a gift for fashion, specifically designer shoes. He had been embraced sometime in his early twenties when he had already made his first million dollars selling limited-edition sneakers that everybody who was anybody wanted to buy. He had come to Baltimore from New York with the Camarilla incursion and he has remained every since... or at least, that is what everyone thinks.
Adonis lives and works out of his luxurious eccentric home in Riverside, in the heart of Baltimore.
Deacon Jacob [DEAD]
Overview
A figure draped in ash, blood and flame, with eyes that pierce the veil of night; one of them crushed during a battle in his mortal days, leaving it still, unblinking. A master ritualist of the sacred rites of the Sabbat, and a Unifier on the Path of Power and Inner Voice. A Might Lasombra, and, if he is to say it himself, the hand that will steady the Sword of Caine.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Freebie Points (15):
Path - 2
Willpower - 4
Thaumaturgy - 7
Occult 4 - 2
Total Freebies Spent: 15
XP Points :
Attributes:
Appearance - 4
Perception - 4
Total: 8
Abilities:
Expression, Etiquette, Awareness, Academics, Politics, Alertness 1 --> 2 = 12
Investigation 1 = 3
Total: 15
Disciplines
Dominate - 10 + 5 + 10 = 25
Obtenebration - 20
Potence - 10
Celerity - 17
Animalism - 10
Obfuscate - 10
Additional Path - 7
Claiming the Dark - 9
Total: 108
Backgrounds
Rituals - 4
Contacts - 3 + 2 + 4 = 9
Title - 3+2+4 = 9
Resources - 3 + 2 + 4 = 9
Domain - 3 + 2 + 4 = 9
Domain Security - 3+2 = 5
Retainer - 3 + 2 = 5
Allies - 3 + 2 = 5
Herd - 3
Total: 63
Virtues
Conviction - 2 + 4 = 6
Instinct - 2 + 4 + 6 = 12
Total: 18
Total XP Spent: 207
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Amidst the grueling labor of brickmaking, Isaac would escape to the claypile, perched upon its peak, regaling anyone who would listen with fantastical tales and melodies that seemed to bring light to the gloom. It was on that mound of clay that he found solace, where he could transcend the hardships and transport others to distant lands of his own creation. The broken arms and cruel humiliations he endured from his older cousin and others served only to fuel his determination to find his true calling.
As the years passed, Isaac's intellect grew alongside his dreams. He hungered for knowledge, realizing that books held the key to a world far beyond his humble village. The library of a nearby monastery became his sanctuary, and even though he knew it was wrong, he would occasionally liberate a precious volume to sate his insatiable thirst for learning. It was within the pages of these stolen treasures that he discovered a letter, written by his father to a trusted friend, which stated, 'You may make a scholar, a poet, or a priest of the boy, but never a mason or a bricklayer.'
The words struck Isaac with a mixture of surprise and hope. Despite his family's occupation, his father had recognized the potential within him, yearning for a brighter future. Encouraged by this revelation, Isaac determined to follow the path set before him. With the support of his father, he embarked on a new journey, leaving behind the dusty brickyard to pursue the life of a priest.
Enrolling in the seminary as a boy entering his teenage years, Isaac faced both joys and challenges. Within the hallowed halls, he found himself surrounded by scholars and seekers of divine knowledge. His quick wit and magnetic charm quickly made him popular among his peers, allowing him to forge lasting friendships and alliances. Isaac effortlessly navigated the intricate social dynamics of seminary life, weaving through the hierarchy of students and teachers with grace and a hint of slyness.
As his studies progressed, Isaac proved to be a gifted student. He delved into the scriptures with fervor, absorbing the teachings of the Church and pondering the mysteries of faith. But his hunger for knowledge went beyond the prescribed texts. Sneaking into the library under the cover of night, he would immerse himself in forbidden tomes, exploring forbidden subjects that ignited his imagination. This clandestine pursuit of wisdom led him to uncover ancient legends and esoteric rituals, captivating his mind and expanding his understanding of the mystical.
Under the guidance of wise mentors and the watchful eyes of his superiors, Isaac honed his skills as an orator. His sermons became captivating performances, drawing crowds and earning him praise as a rising star within the Church. Whether he spoke of divine grace or delivered heartfelt pleas for mercy, his words had a profound impact on those who listened. The congregation saw in him a beacon of hope, a young man destined for greatness.
Yet, for all his success, Isaac remained humble and empathetic. He recognized the struggles of the downtrodden, having experienced them firsthand. In secret, he organized charitable works, discreetly helping the poor and providing solace to the broken-hearted. His acts of compassion were whispered among the marginalized, their gratitude a reward that far outweighed any accolades.
The seminary years molded Isaac, shaping him into a compassionate and socially astute young man. He danced on the delicate line between obedience and rebellion, adhering to the Church's teachings while privately exploring the hidden depths of forbidden knowledge. He reveled in the mysteries of faith and sought to reconcile the divine with the enigmatic forces that called to him from beyond the accepted truths.
And so, as the boy turned into a man, his dreams of priesthood neared fulfillment. Isaac stood on the precipice of his destiny, where his talents and aspirations would intertwine with the turbulent world outside the seminary's walls. Little did he know that a journey awaited him, a pilgrimage of grace that would challenge his faith, test his resilience, and ultimately lead him to a fate he could never have fathomed.
Writing with a member of clan Ventrue, whom he considered to be a secret patron, he was slowly drawn closer and closer to the Mithraic mysteries, running their errands and slowly but surely being groomed for the Embrace into clan ventrue. However, as the revolution came, and the attempt to restore the Bonny Prince Charlie to the Throne of England, Isaac threw in with the "wrong" ones, and took up sermons and arms against the current monarchs. It was in one of these grim encounters that a pike pierced his entrails, leaving him wounded and bleeding on the battlefield. And there, in his darkest hour, his sire, Marcus Craven, a Templar of the British Sabbat, found him.
With his mortal existence shattered, Isaac shed his old name, adopting the biblical moniker Jacob, the son of Isaac, to symbolize the rebirth he had undergone. In Jacob's eyes, the world stood damned, its sanctuaries desecrated, and the fall of Great Britain into heretical faiths and the resolute willingness to deny truth and unity. Under the guidance of Marcus Craven, a seasoned warrior and a member of the Sabbat, Jacob learned to navigate the treacherous world of vampires, harnessing the powers of Obtenebration to command shadows and employing charm and guile to hunt his prey. When the Ventrue Elder confronted him, revealing the truth, Jacob was already so deep in the indoctrination of the Sabbat, that he did not even consider turning sides.
As Jacob rose in strength and embraced his true nature as a loyal Sabbat member, he felt a calling to seek further knowledge and power. Intrigued by the ancient lands of Transylvania, Romania, and Bulgaria, he ventured eastward, drawn to the teachings of the Tzimisce clan. There, he sought out a Tzimisce sire known as Medved the White, a wise priest and member of the clan of dragons.
Under Medved's tutelage, Jacob delved into the intricate rituals and sacred rites of the Sabbat, spending a decade within the ancient lands, honing his skills as a ritualist of renowned expertise. He learned to channel the power of the blood, communing with the spirits of the land and harnessing the primal forces of the night. He became a master of Ritae, and a whisperer of the wild.
With the knowledge and wisdom imparted by his Tzimisce sire, Jacob embarked on a journey to the ancestral homelands of the Lasombra in Spain. There, among the shadows that danced along the cobblestone streets and whispered secrets in the night, Jacob sought to deepen his understanding of his vampiric lineage. He immersed himself in the teachings of the Lasombra, embracing the elegant power of darkness and honing his skills as a master manipulator.
As Jacob led his pack on a Crusade against the Camarilla of the North African coast, his path intertwined with that of an enigmatic figure known as "The Black Dove." This dove, whether it is an ancestral blood memory, a creature from the abyss or something else, granted him oracular powers and led him further. The Black Dove painted vivid pictures of a new creation, a world free from the shackles of morality and dogma. Seduced by the lure of forbidden knowledge and a desire for ultimate liberation, Jacob found himself entangled in a web of intrigue. He pledged to dive deeper, and here learned the ugly truth: Not only had the mortal church fallen, but also - the Kindred needed to be guided, with a rough hand, by the royal priesthood of the Lasombra. It was during this time, that he gathered himself a furious pack: The Brother-slayers Beloved (BSB). This pack is still in power in southern England and northern france, but he has left them, due to the revelations of the Black Dove, calling him to the new world after the fall of Franco.
Without the clan of keepers, all is lost. The children need to be taught, the rites need to be bled and the fires need to be quenched.
Esther Wright [DEAD]
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Esther Maryanne Wright is a City Gangrel, Unifier of the Sabbat. She was born into the Wright family in 1860, one year before the American Civil War in Appalachian Kentucky.
Her father was known as “Devil John Wright,” a serial killer turned lawman. For information about John, please read “Bad John Wright: The Law of Pine Mountain.” Please know this is a slightly fictionalized version of him.
The Wright Clan was a horrible place to be raised. Her father taught her terrible things: pain, intimidation and suffering. He was absent intermittently for much of her life with an abusive relationship with her mother. Though she couldn’t stand to leave him, she could not let her daughter endure this for any longer than she needed. The Civil War raged horribly and bloody, and her family moved deep into the mountains away from the armies… except John, of course, who was too hateful to stand for sentiments of equality, and would go fight for the Confederacy.
This made Esther a troubled young woman. She was violent with a temper. She was sent away to school in Louisville, Kentucky after her father’s “redemption” as a civilized lawman. She would not be in town when he was hung, having never received the letter. It bothered her little. In Louisville, she learned a good, upstanding profession: accounting, if only after becoming a mistress to a widowed rich man. She helped with his finances, though he would not marry her even after she had his children.
The City Gangrel of Louisville saw an unwillingness to die in her, and a penchant for violence. She was Embraced into the Camarilla, where she would learn many of their ideals.
Though she had merit, Esther was too uncivil and too troubled to ever gain Status in the sect, even into her older years. She worked in the cities of Louisville, Lexington, Chicago and Cincinnati. In Chicago, she found her most success in their underground, laundering money for a strange anonymous Ventrue and doing some of his dirty work. This experience did not bring her the content she hoped it would. Instead, it festered hate in her for the sect around her. They were just like her father, the Elders. Abusive, psychopathic patriarchs in places of power.
When the Sabbat attacked Louisville, where she had returned to, their spies tagged her as the first target.
Esther was not easy to capture, but was easy to break once they did. She told them openly she was hardly a Camarilla advocate. The Ductus allowed her the chance for conversion, after he had gotten what he wanted out of her, which was to sell out the locations of some Camarilla in the city. Creation Rites were not anything she had been told of, but she did complete them, something she regards as the second greatest task she has ever underwent.
The worst went to learning the teachings of that Lasombra, Jacob. She took to them well enough, but he was less than merciful even in a strange new place.
That was twenty years ago. The dreaded convert of necessity, Esther is not at peace. She knows the Sabbat’s ideals and emulates them as she can, but more than this is the thought of power and succeeding. Her new unlife is just starting, and she’s doing what she can.
Evelyn Hartley [DEAD]
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
3 dots to increase wp from 4 to 7.
6 dots to increase path to 8
7 dots of merits
2 dots ability increase: stealth 3 -> 4
3 dots of flaw
15 dots natural
XP Points (85)
- Resources 2 (5xp)
- Retainer 1 (3xp)
- Allies 2 Medical Examiner (Medical Anthropologist) (5xp)
- Serpentis 1 (10 xp), Serpentis 2 (5 xp)
- Thaumaturgy 1 (10 xp), Thaumaturgy 2 (5 xp), thaum 3 (10 xp), thaum 4 (15 xp)
- Another path (7 xp), raised to level 2 (3 xp)
- Another path (7 xp)
XP Add
12 May 2024 - 3XP
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Evelyn's knack for detailed note-taking and beautiful handwriting caught her uncle's eye, and he offered her a position to assist him. Eager for the chance to escape her family's financial struggles, Evelyn jumped at the opportunity.
While working with her uncle, Evelyn gained access to a trove of diplomatic documents and ancient texts, sparking her interest in Egypt's deep historical roots. She was especially fascinated by Hypatia, the renowned philosopher of Alexandria, whose intellect and tragic story captivated her. This led Evelyn to explore the remnants of the Library of Alexandria, seeking echoes of Hypatia’s world in the ancient texts.
It was here, amid her search for a mysterious tome rumored to contain arcane knowledge, that Evelyn's life took a dramatic turn. Her dedication to uncovering ancient secrets attracted the attention of an ancient Setite vampire, who had been secretly guarding the tome. Impressed by her potential, the vampire chose her as his childe, thrusting her into a new existence.
Her sire, Ibraham Al-Rasheed, raised her in the ways of the Clan and its Church, until she was eventually ordained as a Setite Priestess. So passed a good few decades, until, the demands of the Church of Set grew too heavy, and Evelyn defected to the Sabbat. She still keeps her posh British outlook, following the Path of Honourable Accord (she received her creation rites in Romania, and has a tie with Jacob, the older mentee of Medved the White) but she is sick and tired of the oppression of the Blood Gods. Evelyn earned her embrace, by being smart. She will not have immortality taken away, just because she is not properly sucking up to an Elder that hasn't earned her loyalty.
Faith White [DEAD]
Overview

Terrifyingly beautiful, this porcelain woman strikes awe in those who meet her and fear in those who know her. Always just a breath away from savagery, Faith is a ticking time bomb in just about any situation. Without someone to reign her in and sate her lust for brutality, she is unpredictable and prone to explosively violent outbursts against herself and others. Her personality is made up of both childlike curiosity and emotionless cruelty.
Killed by Rowan at Achilles, she leaves behind one friend, many aquaintances, and many untold stories.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
+3 Auspex - 30pts
+3 Dementation - 45pts
+2 Obfuscate - 15pts
New/Non-Clan Disciplines:
Celerity (new) +2 - 24pts
Presence (new) +3 - 45ts
Abilities:
+1 Subterfuge - 6pts
+1 Medicine - 4pts
+2 Awareness - 10 pts
+4 Empathy (new) - 15 pts
Attributes:
+1 Manipulation - 12 pts
Freebies:
+1 Intimidation - 2pts
+1 Subterfuge - 2pts
+1 Stealth - 2pts
+1 Survival - 2pts
Merits - total: 7pts
+5 Willpower - 5pts
+1 Instinct - 2pts
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Master Hood (NPC) (Dead)
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Rowan Slade [DEAD]
Overview
A trust fund baby from a prominent werewolf family, Rowan ran afoul of a vampire motorcycle gang and found himself turned into a blood bitch before being embraced. His family hunted them down to the outskirts of Baltimore. They slaughtered; everyone; his father should have put Rowan down, but he couldn't.
Rowan is dead to his family. Alone and confused he has accidentally blood bound himself to Sébastien Dupré because he don't know no better.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
2 - Atheltics 1→2
2 - Drive 1→2
2 - Firearms 1→2
6 - Melee 1→2
3 - Crafts 0→1
Freebies:
7 - Potence 3→4
7 - Celerity 0→1
1 - Willpower 0→5
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Mentions of kidnapping, torture and non-consensual sexual activity
It was during a ski vacation to Aspen, that Rowan's life would change forever. He and his brother had stopped at a local dive bar looking to 'slum it' and maybe find a cute girl or guy to share for the night. After a few (terrible) beers they set their sights on one of the waitresses, a cute blond with perky tits and a tight little ass.
She wasn't interested and made that clear, but the boys wouldn't let up. And when Rowan put his hand on her backside she slapped him, only to have Rowan slap her back. Well that drew the attention of a very large, muscular, brute of a man name who those with him called "Tire Iron".
Now Jake "Tire Iron" Jones was not an ordinary man. He was in fact a vampire, a Brujah and the leader of an anarch motorcycle gang called the Bloodriders. In his defense, "Tire Iron" gave Rowan a chance to back off but the hot header snot wouldn't give up. A fight broke out, Ash was knocked out and left for dead with a broken arm and a few cracked ribs, while Rowan was.. taken.
"Tire Iron" enthralled Rowan, binding him and addicting him to his blood. He made Rowan his blood bitch; he made him wear a collar and lead him around on a steel leash. When they rode, Rowan sat behind "Tire Iron" on the bitch seat, holding his master's hips. "Tire Iron" never called him my name anymore, he was 'Bitch' to his master, or 'Tire Iron's Bitch' to the other gang members. His master took great pleasure in making him feel pain, cutting him, putting cigarettes out on his body, choking him, and so many more unspeakable things. And he was raped. Some people say that vampires don't have a sex drive - Rowan doesn't know if they do or if they don't, but he does know that "Tire Iron" and his entire brood used him like a sex toy.
The Bloodriders headed east. They were nearing Baltimore when they caught wind of pursuit. Werewolves had tracked them down, Rowan's family in fact. Maybe it was because of a premonition, or maybe it was just one last act of cruelty, but "Tire Iron" embraced Rowan a few days before the werewolves overtook them. The wolves slaughtered every single vampire.
It was Rowan's father who found the orphaned fledgling - he should have put him down, it was the Law - but Rowan's dad just couldn't kill his own son, even though he was now a monster. He told Rowan that he could never come home and that he could never contact the family again or his life, such that it was, would be forfeit. Rowan's father told the pack that it was done, that he had killed his own son, and they returned to Wolfhaven to mourn.
Rowan is now alone and confused as he rolls into Baltimore. He is physically free from "Tire Iron" but he doesn't think he will ever truly be released from his Sire's hold.