The Graveyard

Adonis Navarro Flores [DEAD]

Overview

 
Overview
 
AI_Adonis_2.jpg
Adonis Navarro Flores is a somewhat famous and eccentric high-fashion shoe designer living and working in Baltimore. Having a 'rare skin condition', Adonis avoids the sun and has adopted a nocturnal lifestyle, at least that is the story his publicist uses to explain why the Toreador is never seen during the day.

But all of this is a lie. Oh, there was an Adonis Navarro Flores, he was a bit player in the Camarilla incursion. That is until he met a Tzimisce named Merek desperate to survive. He was consumed: body, mind and soul. Now Adonis is a mask worn by a monster. But he lives on, haunting Merek, whispering in his mind, slowly driving the monster mad.

Basics

 
Basics
 
Name
Adonis 'Addy' Navarro Flores 
Player
Pooka 
Chronicle
Baltimore After Dark
Nature
Scientist 
Demeanor
Chameleon 
Concept
Lost in the Ivory Tower 
Clan
Tzimisce (publicly Toreador) 
Generation
9th 
Sire
Ján Bogdanić 

Attributes

 
Attributes
 
Physical 
T
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma

11100
Manipulation
 
11000
Appearance
 
11100
Mental 
P
Perception

11100
Intelligence
Analytical
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
P
Alertness

10000
Athletics
 
00000
Awareness
 
11100
Brawl
 
10000
Empathy
 Motives
11110
Expression
 
00000
Intimidation
 
10000
Leadership
 
10000
Streetwise
 
00000
Subterfuge
Impeccable Lies 
11110

 
00000
Skills 
T
Animal Ken

00000
Crafts
 Fashion Design, Sewing
11111
Drive
 
00000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 Acting
11000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
S
Academics
Psychology
10000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 Body Crafts, Surgery
11111
Occult
 
00000
Politics
 
00000
Science
 Biology
11110
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Auspex*
 
11111
Potence*
 
10000
Vicissitude*
 
11100
Presence
 
10000
 
 
00000
 
 
00000
Backgrounds
Generation
 9th
11110
Resources
 
11110
Fame
 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conviction
 
11100
Self-Control
 
11000
Courage
 
11110
 
Path
11111 00000
Path
Path of Death and the Soul 
Bearing
Silence 
Willpower
11111 00000
11110 00000
Blood Pool
11111 11111
11110 00000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Supernatural 
3pts 
Languages: Czech, German, French, Spanish, Italian 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
Social 
1pt
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
79
Spent
71 
Notes
Freebies (18/15+3 Flaw = 18):
3 - Merit: Hidden Diablerie
14 - Auspex 2→4
1 - Willpower 4→5

Experience:
20 - Auspex 4→5
15 - Vicissitude 1→3
10 - Resources 2→4
8 - Medicine 4→5
8 - Crafts 4→5
5 - Fame 0→2
3 - Etiquette 0→1
2 - Performance 1→2
 
Derangements
 
Sanguinary Animism (Specific) 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
Adonis is a famous shoe designer, and his limited-edition boutique branded 'Adonis' footwear is highly sought after.
Herd
 
Influence
 
Mentor
 
Resources
Revenue from his designer shoe business (one of his pairs of designer sneakers once sold for $325,000). 
Retainers
 
Status
 
Other
Dark Secret (Flaw): Adonis is in fact the Tzimisce Merek in disguise. If discovered by the Camarilla, he would most certainly meet his final death.

Sanguinary Animism (Derangement): Merek believes that when he fully consumed Adonis (mind, body and soul) that the Toreador was inadvertently fused into his being and still resides within him to the point where he believes Adonis talks to him.
 
Rights & Possessions
 
Gear (Carried)
Latest smartphone with ever-changing designer case; European men's carry-all (man-purse); wallet. 
Feeding Grounds
The Rack 
Havens
Adonis own's a three story home in Riverside (1417 Webster Street). This is where he lives (his haven is a fortified bedroom complete with mattress filled with earth from his ancestral homeland) and works (a design studio for working on new shoes). There is also a hidden basement complex of sound proofed cells, surgical suite and walk-in freezer for... well, his extra-curricular activities.
Adonis-House.jpg
Equipment (Owned)
Surgical instruments.
Vehicles
2022 Canary Yellow Tesla Model 3 
Adonis-Ride.jpg
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
120 (82 as a vampire)
Apparent Age
20's 
D.O.B.
1902 
R.I.P.
1940
Hair
Varies (Naturally Brown) 
Eyes
Piercing Blue 
Race
Caucasian 
Nationality
American 
Height
6'1"
Build
Slender 
Gender
Male 
Face Claim
AI
AI_Adonis.jpg
The physical characteristics of Adonis reflect those of the Toreador vampire he is impersonating. 

History

 
History
 
Merek Kratochvil was born at the turn of the 20th century, the son of Czech immigrants from the Austro-Hungarian Empire.

An exceptionally intelligence child, his father drove him towards academic excellence at an early age.

While he excelled in school, Merek did not do so well socially. He was shy, lacking in confidence and some would say socially inept. He was often subject to bullying.

Merek was accepted to John Hopkins University, the countries most prestigious private research universities at the time. He graduated at the top of his class, and continued post-graduate studies while beginning his residency to become a physician.

Merek enjoyed a successful medical career until the age of thirty-eight when he was embroiled in controversy over some rather disturbing.. research he had been performing. He was ruined, losing the respect of his peers, his fortune, and even a wife.

The former doctor almost took his own life when he was approached by a strange gentleman - Ján Bogdanić - who offered him a way out: a new life, a new beginning. With little else to lose, Merek agreed...

Ján was a Tzimisce from a small village not too far from where Merek's parents came from. The scandal that had ruined Merek drew him to the once prestigious doctor, whose skill was acclaimed.. until his fall from grace.

Ján not only embraced Merek that night, but he kept his promise of a new life... and gave Merek a new face in the process. Merek Jánić was born. Undeath not only gave Merek a second chance, it emboldened him and his research, something which his Sire supported fully.

When the Camarila came to Baltimore, Merek had been a vampire for sixty-two years. He had been released from his Sire for over two decades by this point. His work consumed him and it is for this reason that he was caught unawares of the changing political landscape. Before he knew it, he found himself trapped, surrounded by the enemy.

Merek attempted to escape with a small pack of fellow Tzimisce, but they were set-upon by a group of Camarilla. All but two of the Tzimisce survived, along with a pair of Toreador who they took captive. In the basement of an old medical clinic, Merek and his compatriot concocted an experiment of vicissitude, auspex, koldunic sorcery and diablerie. They each consumed one of the Toreador: mind, body and soul. Not just drinking their heart blood, but devouring their minds and subsuming every speck of their bodily material.

The result was outwardly successful, they each took on not only the body of their victim, but they remembered their memories, and could mimic their affectations perfectly. Spiritually they were successful as well, no taint of what they had down could be perceived through auspex.

But the experiment was not without cost. Merek found that he could not remember everything that he had known before, including exactly how they had performed the experiment. Nor could he remember what he or his colleague had looked like. He also began hearing a voice, his own voice or rather the voice of Adonis - the Toreador he had consumed - a voice which talked to him, a voice that tortured him.

When Merek returned to his haven, he discovered it had been burned to the ground. Everything he had worked for, all his research notes, his journals, his library... everything was gone. Every trace of Merek Jánić had been erased. He was now Adonis Navarro Flores.

Adonis had been something of a prodigy himself, only instead of medicine, Adonis had a gift for fashion, specifically designer shoes. He had been embraced sometime in his early twenties when he had already made his first million dollars selling limited-edition sneakers that everybody who was anybody wanted to buy. He had come to Baltimore from New York with the Camarilla incursion and he has remained every since... or at least, that is what everyone thinks.

Adonis lives and works out of his luxurious eccentric home in Riverside, in the heart of Baltimore.

Deacon Jacob [DEAD]

Overview

 
Overview
 
Priest
"The Inferior Leech argues about his rights, the reasonableness of his action or his safety. The True Heir of Cainite Imposes Glory & Duty upon himself. Take up the mantle of your Dark Father, young Cainite."

 A figure draped in ash, blood and flame, with eyes that pierce the veil of night; one of them crushed during a battle in his mortal days, leaving it still, unblinking. A master ritualist of the sacred rites of the Sabbat, and a Unifier on the Path of Power and Inner Voice. A Might Lasombra, and, if he is to say it himself, the hand that will steady the Sword of Caine. 

Basics

 
Basics
 
Name
 Deacon Jacob || Isaac  Killner
Player
 Christopher (CMS)
Chronicle
Baltimore After Dark
Nature
 Fanatic (Lasombra Supremacist)
Demeanor
 Pedagogue
Concept
 Caine's Chosen Hypocrite
Clan
 Lasombra
Generation
 8th
Sire
 Marcus Craven

Attributes

 
Attributes
 
Physical 
T
Strength
Specialization
10000
Dexterity
 
11100
Stamina
 
11100
Social 
P
Charisma - Forceful
11111
Manipulation - Persuasive
11111
Appearance
 
11000
Mental 
S
Perception
Specialization
11000
Intelligence
Analytical 
11110
Wits
 Changes in Strategy
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
1000
Awareness
 
11000
Brawl
 
00000
Empathy
 
00000
Expression
 
11000
Intimidation
 
11100
Leadership
 
11100
Streetwise
 
10000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken
Specialization
10000
Crafts
 
10000
Drive
 
10000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
10000
Melee
 
00000
Performance
 
11100
Stealth
 
10000
Survival
 
10000

 
00000
Knowledge 
t
Academics
Specialization
11000
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
00000
Occult
Rituals 
11110
Politics
 
11000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Dominate 
 
11100
 Obtenebration
 
11111
 Potence 
 
10000
 Celerity 
 
11000
 Animalism 
 
10000


 Obfuscate 
 
10000
 Thaumaturgy          10000
Backgrounds
 Generation
 
11111
 Ritae 
 
11100
 Contacts
 
11100
 Title 
 
11100
 Resources 
 
11100
 Domain (Size) 
 
11100
Domain (Security)  11000
Herd                      10000
Retainer                 11000
Allies                    11000
Virtues
Conviction
 
11100
Instinct
 
11110
Courage
 
11111
 
Humanity/Path
11111 11100
Path
 Power & Inner Voice
Bearing
 Command
Willpower
11111 111100
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 15 max, 3 pr. turn.

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Enchanting Voice
Physical 
 Oracular Ability 
Supernatural
3
 Bigger Boys Came 
 Social
 2
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Rival Sires
Social
Recruitment Target 
Social 
Vengeful (Cult of Mithras)
Mental 
Prey Exclusion (Ventrue Ghouls + Cultist of Mithras)
Mental 
 Poor Eyesight
 Physical
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Light Within Shadow
 1
 Illuminate Trail of Prey
 Claiming the Dark 
 3
 
 
 
 
 
 
 
 
 
 
Path
 
 Path of Fathers Vengeance
10000
 Path of  Weather Control
10000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 207
Spent
 207
Notes

Freebie Points (15):
Path - 2
Willpower - 4
Thaumaturgy - 7
Occult 4 - 2
Total Freebies Spent: 15

XP Points :
Attributes:
Appearance - 4
Perception - 4
Total: 8
Abilities:
Expression, Etiquette, Awareness, Academics, Politics, Alertness 1 --> 2 = 12
Investigation 1 = 3
Total: 15
Disciplines
Dominate - 10 + 5 + 10 = 25
Obtenebration - 20
Potence - 10
Celerity - 17
Animalism - 10
Obfuscate - 10
Additional Path - 7
Claiming the Dark - 9
Total: 108
Backgrounds
Rituals - 4
Contacts - 3 + 2 + 4 = 9
Title - 3+2+4 = 9
Resources - 3 + 2 + 4 = 9
Domain - 3 + 2 + 4 = 9
Domain Security - 3+2 = 5 
Retainer - 3 + 2 = 5
Allies - 3 + 2 = 5
Herd - 3
Total: 63
Virtues
Conviction - 2 + 4 = 6
Instinct - 2 + 4 + 6 = 12
Total: 18
Total XP Spent: 207

 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
Police Sergeant (from congregation), Conservative Lobbyist
Contacts
Criminal Fixer, Biblical Professor, Newspaper Chief
Fame
 
Herd
 A few interns
Influence
 Conservative politicians + churchy peeps + university?
Mentor
 
Resources
 Large Investments and endowments
Retainers
 Local Vicar + Personal Security 
Status
 Luminary Priest | Former Bishop?
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Lockpicks, books, chalice.
Feeding Grounds
 Church - Holy Cross, South Baltimore.
Havens
 Underground secure space
Equipment (Owned)
 
Vehicles
 A nice discreet car
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
Ancilla
Apparent Age
Mid fifties 
D.O.B.
Late 1680's 
R.I.P.
 1745
Hair
 Black, greying
Eyes
Ice blue, faded black. 
Race
English 
Nationality
English 
Height
6F2I 
Build
 Slender
Gender
 Male
Face Claim
Generated 
 A slender man in his later years, with a sunken face indicating a life dedicated to fasting and contemplation, as well as a radical dedication to some higher ideal. His eyes are sharp, with one of them seeming almost faded, due to an injury in mortal life. Typically dressed in circumspect clothes, if not in clerical robes of his "mask".
 
 

History

 
History
 
 At the turn of the century a boy was born. The boy was given the name Isaac Kilnner in Yorkshire. His family, known for their humble trade of brick-making, toiled under the weight of poverty. From a very young age, Isaac realized that he was different from his rough-handed relatives. While his physical strength lagged behind, he possessed a gift for words and a natural charm that set him apart.

Amidst the grueling labor of brickmaking, Isaac would escape to the claypile, perched upon its peak, regaling anyone who would listen with fantastical tales and melodies that seemed to bring light to the gloom. It was on that mound of clay that he found solace, where he could transcend the hardships and transport others to distant lands of his own creation. The broken arms and cruel humiliations he endured from his older cousin and others served only to fuel his determination to find his true calling.

As the years passed, Isaac's intellect grew alongside his dreams. He hungered for knowledge, realizing that books held the key to a world far beyond his humble village. The library of a nearby monastery became his sanctuary, and even though he knew it was wrong, he would occasionally liberate a precious volume to sate his insatiable thirst for learning. It was within the pages of these stolen treasures that he discovered a letter, written by his father to a trusted friend, which stated, 'You may make a scholar, a poet, or a priest of the boy, but never a mason or a bricklayer.'

The words struck Isaac with a mixture of surprise and hope. Despite his family's occupation, his father had recognized the potential within him, yearning for a brighter future. Encouraged by this revelation, Isaac determined to follow the path set before him. With the support of his father, he embarked on a new journey, leaving behind the dusty brickyard to pursue the life of a priest.

Enrolling in the seminary as a boy entering his teenage years, Isaac faced both joys and challenges. Within the hallowed halls, he found himself surrounded by scholars and seekers of divine knowledge. His quick wit and magnetic charm quickly made him popular among his peers, allowing him to forge lasting friendships and alliances. Isaac effortlessly navigated the intricate social dynamics of seminary life, weaving through the hierarchy of students and teachers with grace and a hint of slyness.

As his studies progressed, Isaac proved to be a gifted student. He delved into the scriptures with fervor, absorbing the teachings of the Church and pondering the mysteries of faith. But his hunger for knowledge went beyond the prescribed texts. Sneaking into the library under the cover of night, he would immerse himself in forbidden tomes, exploring forbidden subjects that ignited his imagination. This clandestine pursuit of wisdom led him to uncover ancient legends and esoteric rituals, captivating his mind and expanding his understanding of the mystical.

Under the guidance of wise mentors and the watchful eyes of his superiors, Isaac honed his skills as an orator. His sermons became captivating performances, drawing crowds and earning him praise as a rising star within the Church. Whether he spoke of divine grace or delivered heartfelt pleas for mercy, his words had a profound impact on those who listened. The congregation saw in him a beacon of hope, a young man destined for greatness.

Yet, for all his success, Isaac remained humble and empathetic. He recognized the struggles of the downtrodden, having experienced them firsthand. In secret, he organized charitable works, discreetly helping the poor and providing solace to the broken-hearted. His acts of compassion were whispered among the marginalized, their gratitude a reward that far outweighed any accolades.

The seminary years molded Isaac, shaping him into a compassionate and socially astute young man. He danced on the delicate line between obedience and rebellion, adhering to the Church's teachings while privately exploring the hidden depths of forbidden knowledge. He reveled in the mysteries of faith and sought to reconcile the divine with the enigmatic forces that called to him from beyond the accepted truths.

And so, as the boy turned into a man, his dreams of priesthood neared fulfillment. Isaac stood on the precipice of his destiny, where his talents and aspirations would intertwine with the turbulent world outside the seminary's walls. Little did he know that a journey awaited him, a pilgrimage of grace that would challenge his faith, test his resilience, and ultimately lead him to a fate he could never have fathomed. 

Writing with a member of clan Ventrue, whom he considered to be a secret patron, he was slowly drawn closer and closer to the Mithraic mysteries, running their errands and slowly but surely being groomed for the Embrace into clan ventrue. However, as the revolution came, and the attempt to restore the Bonny Prince Charlie to the Throne of England, Isaac threw in with the "wrong" ones, and took up sermons and arms against the current monarchs. It was in one of these grim encounters that a pike pierced his entrails, leaving him wounded and bleeding on the battlefield. And there, in his darkest hour, his sire, Marcus Craven, a Templar of the British Sabbat, found him.

With his mortal existence shattered, Isaac shed his old name, adopting the biblical moniker Jacob, the son of Isaac, to symbolize the rebirth he had undergone. In Jacob's eyes, the world stood damned, its sanctuaries desecrated, and the fall of Great Britain into heretical faiths and the resolute willingness to deny truth and unity. Under the guidance of Marcus Craven, a seasoned warrior and a member of the Sabbat, Jacob learned to navigate the treacherous world of vampires, harnessing the powers of Obtenebration to command shadows and employing charm and guile to hunt his prey. When the Ventrue Elder confronted him, revealing the truth, Jacob was already so deep in the indoctrination of the Sabbat, that he did not even consider turning sides.

As Jacob rose in strength and embraced his true nature as a loyal Sabbat member, he felt a calling to seek further knowledge and power. Intrigued by the ancient lands of Transylvania, Romania, and Bulgaria, he ventured eastward, drawn to the teachings of the Tzimisce clan. There, he sought out a Tzimisce sire known as Medved the White, a wise priest and member of the clan of dragons.

Under Medved's tutelage, Jacob delved into the intricate rituals and sacred rites of the Sabbat, spending a decade within the ancient lands, honing his skills as a ritualist of renowned expertise. He learned to channel the power of the blood, communing with the spirits of the land and harnessing the primal forces of the night. He became a master of Ritae, and a whisperer of the wild.

With the knowledge and wisdom imparted by his Tzimisce sire, Jacob embarked on a journey to the ancestral homelands of the Lasombra in Spain. There, among the shadows that danced along the cobblestone streets and whispered secrets in the night, Jacob sought to deepen his understanding of his vampiric lineage. He immersed himself in the teachings of the Lasombra, embracing the elegant power of darkness and honing his skills as a master manipulator.

As Jacob led his pack on a Crusade against the Camarilla of the North African coast, his path intertwined with that of an enigmatic figure known as "The Black Dove." This dove, whether it is an ancestral blood memory, a creature from the abyss or something else, granted him oracular powers and led him further. The Black Dove painted vivid pictures of a new creation, a world free from the shackles of morality and dogma. Seduced by the lure of forbidden knowledge and a desire for ultimate liberation, Jacob found himself entangled in a web of intrigue. He pledged to dive deeper, and here learned the ugly truth: Not only had the mortal church fallen, but also - the Kindred needed to be guided, with a rough hand, by the royal priesthood of the Lasombra. It was during this time, that he gathered himself a furious pack: The Brother-slayers Beloved (BSB). This pack is still in power in southern England and northern france, but he has left them, due to the revelations of the Black Dove, calling him to the new world after the fall of Franco. 

Without the clan of keepers, all is lost. The children need to be taught, the rites need to be bled and the fires need to be quenched. 

Esther Wright [DEAD]

Overview

 
Overview
 
file.png
 Esther is a Gangrel known in Louisville, Kentucky. She's a strange and jumpy woman, and is probably a little too paranoid for her own good. She is visibly sick and unwell with yellowing eyes and, often, cuts and scrapes on her hands. Unbeknownst to most, she is a Unifier of the Sabbat. She is the student of Bishop Jacob, a recent Camarilla convert who was brought to Baltimore to further the Jihad in a more active warfront. Esther has a temper but could reasonably be described as pleasant or pitiable if she wasn't so damned ugly. 

Basics

 
Basics
 
Name
 Esther Wright
Player
 Freak/Alice
Chronicle
Baltimore After Dark
Nature
 Survivor
Demeanor
 Creep Show
Concept
 Convert B
Clan
 City Gangrel
Generation
 9th
Sire
Paul Stockton

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
Sporadic 
11110
Stamina
Tenacity 
11111
Social 
T
Charisma

11000
Manipulation
Conjurer of "Facts" 
11110
Appearance
 
10000
Mental 
S
Perception
Attentive
11110
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Noises
11110
Athletics
 
11000
Awareness
 
00000
Brawl
Claws 
11110
Empathy
 
00000
Expression
 
00000
Intimidation
 
11000
Leadership
 
11100
Streetwise
 
10000
Subterfuge
 
11100

 
00000
Skills 
T
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
10000
Firearms
 
10000
Larceny
 
10000
Melee
 
00000
Performance
 
00000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
S
Academics
U. S. History
10000
Computers
 
10000
Finance
 
11000
Investigation
 
11100
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics
 
11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Protean* 
11111
 
Obfuscate* 
11100
 
Celerity* 
11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Retainers 
10000
 
Generation 
11110
 
Resources 
11000
 
Domain 
11100
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11100
 
Humanity/Path
11111 00000
Path
 Path of Power and Inner Voice
Bearing
 Command
Willpower
11111 11100
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Totemic Change
 Gangrel
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Territorial
 Mental
 Rat in a Cage
 Gangrel
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 85
Spent
 85
Notes
Domain (4XP), Protean (35), Celerity (15), Obfuscate (15), Athletics (2), Subterfuge (2), Leadership (6), Subterfuge (6)
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies

Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Extortion money
Retainers
 Henry Garrison, gangster
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Pistol, phone, cash, knife
Feeding Grounds
Her Domain is settled in a low income housing area with a crime problem.
Havens
 Her haven is in the basement of a house that others do not know is abandoned and assume is just vacant. 
Equipment (Owned)
 Computer, burglary supplies, rope, restraints (cuffs, bars, etc), torture instruments, easily accessible chemicals, easily accessible construction supplies (IE: wood, nails, etc)
Vehicles
 1980 Chevy C10 with bed covering, 1977 Dodge Van
Other
Box of various birds to be let loose if she needs to fake her escape or escape under the cover of them. Same with rats.

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 164
Apparent Age
 35
D.O.B.
 April 2nd, 1860
R.I.P.
 October 20th, 1895
Hair
 Shoulder length, black
Eyes
 Brown with yellowing irises
Race
 Caucasian
Nationality
 American
Height
 5'5
Build
 Compact with muscle mostly in the arms and back.
Gender
 Female
Face Claim

Esther is generally unpleasant to look at, being quite ugly and looking unhealthy.
 
 

History

 
History
 

Esther Maryanne Wright is a City Gangrel, Unifier of the Sabbat. She was born into the Wright family in 1860, one year before the American Civil War in Appalachian Kentucky.

Her father was known as “Devil John Wright,” a serial killer turned lawman. For information about John, please read “Bad John Wright: The Law of Pine Mountain.” Please know this is a slightly fictionalized version of him. 

The Wright Clan was a horrible place to be raised. Her father taught her terrible things: pain, intimidation and suffering. He was absent intermittently for much of her life with an abusive relationship with her mother. Though she couldn’t stand to leave him, she could not let her daughter endure this for any longer than she needed. The Civil War raged horribly and bloody, and her family moved deep into the mountains away from the armies… except John, of course, who was too hateful to stand for sentiments of equality, and would go fight for the Confederacy. 

This made Esther a troubled young woman. She was violent with a temper. She was sent away to school in Louisville, Kentucky after her father’s “redemption” as a civilized lawman. She would not be in town when he was hung, having never received the letter. It bothered her little. In Louisville, she learned a good, upstanding profession: accounting, if only after becoming a mistress to a widowed rich man. She helped with his finances, though he would not marry her even after she had his children. 

The City Gangrel of Louisville saw an unwillingness to die in her, and a penchant for violence. She was Embraced into the Camarilla, where she would learn many of their ideals.

Though she had merit, Esther was too uncivil and too troubled to ever gain Status in the sect, even into her older years. She worked in the cities of Louisville, Lexington, Chicago and Cincinnati. In Chicago, she found her most success in their underground, laundering money for a strange anonymous Ventrue and doing some of his dirty work. This experience did not bring her the content she hoped it would. Instead, it festered hate in her for the sect around her. They were just like her father, the Elders. Abusive, psychopathic patriarchs in places of power. 

When the Sabbat attacked Louisville, where she had returned to, their spies tagged her as the first target. 

Esther was not easy to capture, but was easy to break once they did. She told them openly she was hardly a Camarilla advocate. The Ductus allowed her the chance for conversion, after he had gotten what he wanted out of her, which was to sell out the locations of some Camarilla in the city. Creation Rites were not anything she had been told of, but she did complete them, something she regards as the second greatest task she has ever underwent. 

The worst went to learning the teachings of that Lasombra, Jacob. She took to them well enough, but he was less than merciful even in a strange new place. 

That was twenty years ago. The dreaded convert of necessity, Esther is not at peace. She knows the Sabbat’s ideals and emulates them as she can, but more than this is the thought of power and succeeding. Her new unlife is just starting, and she’s doing what she can.

Evelyn Hartley [DEAD]

Overview

 
Overview
 
Evelyn Hartley.png
Evelyn Hartley, a Follower of Set, learned the ropes from her sire, Ibraham Al-Rasheed. However, as the burdens imposed by the Church of Set became unbearable, Evelyn boldly chose to defect to the Sabbat. Retaining her posh British attitude, she walks the Path of Honourable Accord, having undergone her creation rites in Romania and maintaining a connection with Jacob, a seasoned mentee of Medved the White. Sick of bowing down to the Blood Gods, she’s here in Baltimore to link up with Deacon Jacob and do her bit as the Sword of Caine. Smart as a whip, she got her to embrace fair and square, and she is not about to let some elder snatch away her immortality just because she is not kissing up to them.

Basics

 
Basics
 
Name
 Evelyn Hartley
Player
 shearsofatropos
Chronicle
Baltimore After Dark
Nature
 Competitor 
Demeanor
 Scientist
Concept
 Setite Priestess Turned Sabbat Knight
Clan
 Followers of Set
Generation
 8th
Sire
 Ibraham Al-Rasheed

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
Swift 
11110
Stamina
 
11000
Social 
s
Charisma
Sudden Exits
11111
Manipulation
 
11000
Appearance
 
11100
Mental 
t
Perception

11100
Intelligence
 
11100
Wits
Changes in Strategy 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
10000
Awareness
 
10000
Brawl
 
11100
Empathy
 
10000
Expression
 
11100
Intimidation
 
00000
Leadership
 
10000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

10000
Crafts
 
00000
Drive
 
10000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
10000
Melee
 
10000
Performance
 
00000
Stealth
Silent Movements  
11110
Survival
 
10000

 
00000
Knowledge 
t
Academics

11100
Computers
 
00000
Finance
 
10000
Investigation
 
10000
Law
 
10000
Medicine
 
00000
Occult
 
11100
Politics
 
10000
Science
 
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Obfuscate 
11110
 
Serpentis
11000
 
Thaumaturgy 
11110
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 Generation
11111
 
Ritae 
11000
 
Resources 
11000
 
Allies  
11000
 
Retainer
10000
 
 
00000
Virtues
Conviction
 
11000
Self-Control
 
11100
Courage
 
11110
 
Path
11111 11100
Path
 Honourable Accord
Bearing
 Devotion
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 15 max, 3 pr. turn.

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Additional Discipline (Thaumaturgy)
 Supernatural 
 Grand Library  Occult, Academics and Investigation [Archeology Background]
 Mental
 2


 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Recruitment Target
 Social
 1
 Forked Tongue
 Clan Specific
 2
 
 

 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Defense of the Sacred Haven
 1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
  Movement of the Mind 
11110
Path of Conjuring
11000
 Lure of Flames 
10000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 88
Spent
 84
Notes
Freebie Points
3 dots to increase wp from 4 to 7.
6 dots to increase path to 8
7 dots of merits
2 dots ability increase: stealth 3 -> 4
3 dots of flaw
15 dots natural
 
XP Points (85)
 - Resources 2 (5xp)
- Retainer 1 (3xp)
- Allies 2 Medical Examiner (Medical Anthropologist) (5xp)
- Serpentis 1 (10 xp), Serpentis 2 (5 xp)
- Thaumaturgy 1 (10 xp), Thaumaturgy 2 (5 xp), thaum 3 (10 xp), thaum 4 (15 xp)
- Another path (7 xp), raised to level 2 (3 xp) 
- Another path (7 xp)

XP Add
12 May 2024 - 3XP
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Medical Examiner;  Medical Anthropologist 
Contacts

Fame
 
Herd
 
Influence
 
Mentor
 
Resources
Investments; Savings 
Retainers
 Professor Emeritus of Anthropology
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Grand Library
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 123
Apparent Age
21 
D.O.B.
 March 17th, 1880
R.I.P.
 April 5th, 1901
Hair
 Red
Eyes
 Blue
Race
 White
Nationality
 British
Height
 5'8"
Build
 Slender
Gender
 Cis-Woman
Face Claim
 AI 
 
 A redhead with green eyes and a flickering tongue, Evelyn dresses in tasteful, vintage blacks. Her hair looks like it's been meticulously pin-curled. She has a flickering, serpentine tongue that oscillates between alluring and appalling.

History

 
History
 
 Evelyn Hartley was born in 1880 in the United Kingdom to Clara and Geoffrey Hartley, a couple of modest means who nonetheless fostered her love for learning. Her uncle, Charles Hartley, was a British ambassador to the Ottoman Empire, known for his diplomatic savvy.

Evelyn's knack for detailed note-taking and beautiful handwriting caught her uncle's eye, and he offered her a position to assist him. Eager for the chance to escape her family's financial struggles, Evelyn jumped at the opportunity.

While working with her uncle, Evelyn gained access to a trove of diplomatic documents and ancient texts, sparking her interest in Egypt's deep historical roots. She was especially fascinated by Hypatia, the renowned philosopher of Alexandria, whose intellect and tragic story captivated her. This led Evelyn to explore the remnants of the Library of Alexandria, seeking echoes of Hypatia’s world in the ancient texts.

It was here, amid her search for a mysterious tome rumored to contain arcane knowledge, that Evelyn's life took a dramatic turn. Her dedication to uncovering ancient secrets attracted the attention of an ancient Setite vampire, who had been secretly guarding the tome. Impressed by her potential, the vampire chose her as his childe, thrusting her into a new existence.

Her sire, Ibraham Al-Rasheed, raised her in the ways of the Clan and its Church, until she was eventually ordained as a Setite Priestess. So passed a good few decades, until, the demands of the Church of Set grew too heavy, and Evelyn defected to the Sabbat. She still keeps her posh British outlook, following the Path of Honourable Accord (she received her creation rites in Romania, and has a tie with Jacob, the older mentee of Medved the White) but she is sick and tired of the oppression of the Blood Gods. Evelyn earned her embrace, by being smart. She will not have immortality taken away, just because she is not properly sucking up to an Elder that hasn't earned her loyalty.

Faith White [DEAD]

Overview

 
Overview
 
default-avatar.jpg
DECEASED 

Terrifyingly beautiful, this porcelain woman strikes awe in those who meet her and fear in those who know her. Always just a breath away from savagery, Faith is a ticking time bomb in just about any situation. Without someone to reign her in and sate her lust for brutality, she is unpredictable and prone to explosively violent outbursts against herself and others. Her personality is made up of both childlike curiosity and emotionless cruelty. 

Killed by Rowan at Achilles, she leaves behind one friend, many aquaintances, and many untold stories. 

Basics

 
Basics
 
Name
 Faith White
Player
 AndyMae
Chronicle
Baltimore After Dark
Nature
 Monster
Demeanor
 Child
Concept
Edge-Lord Ice Queen
Clan
 Malkavian
Generation
 10th
Sire
 Donjal

Attributes

 
Attributes
 
Physical 
t
Strength
 
10000
Dexterity
Swift
11110
Stamina
 
11000
Social 
s
Charisma
 
11000
Manipulation
Misdirection 
11110
Appearance
Unforgettable Face
11110
Mental 
p
Perception
Discerning
11110
Intelligence
 
11000
Wits
Ambushes
11111

Abilities

 
Abilities
 
Talents 
p
Alertness
 
11100
Athletics
 
11000
Awareness
Malkavian Network
11110
Brawl
 
00000
Empathy
Motive 
11110
Expression
 
11000
Intimidation
Veiled Threats
11110
Leadership
 
00000
Streetwise
 
00000
Subterfuge
Seduction
11110

 
00000
Skills 
s
Animal Ken
 
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
11000
Performance
 
11000
Stealth
 
11100
Survival
 
11100

 
00000
Knowledge 
t
Academics
 
00000
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
11100
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Auspex*
 
11110
Dementation*
 
11111
Obfuscate*
 
11100
Celerity
 
11100
Presence
 
11110
 
 
00000
Backgrounds
Generation
 
11100
Domain
 
11000
Resources
 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conviction
 
11100
Instinct
 
11100
Courage
 
11000
 
Humanity/Path
11111 10000
Bearing
 Balance
Willpower
11111 11000
11111 11000
Blood Pool
11111 11111
11100 00000
Blood/Turn
1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Catlike Balance
Physical
1
Eat Food
Physical
1
Enchanting Voice
Physical
2
Cold Read
Clan-Specific
3
 Language (Norwegian, Italian)
 Mental
0
 
 
 
Flaw
Type
Bonus
Short Fuse
Mental
2
Conspicuous Consumption
Mental
4
Flashbacks
Mental
6
Touch of Frost
Supernatural
1
Unholy Stain
Supernatural
3
Infectious
Clan-Specific
3

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 224
Spent
 206
Notes
Clan Disciplines:
+3 Auspex - 30pts
+3 Dementation - 45pts
+2 Obfuscate - 15pts
New/Non-Clan Disciplines:
Celerity (new) +2 - 24pts
Presence (new) +3 - 45ts
Abilities:
+1 Subterfuge - 6pts
+1 Medicine - 4pts
+2 Awareness - 10 pts
+4 Empathy (new) - 15 pts
Attributes: 
+1 Manipulation - 12 pts

Freebies:
+1 Intimidation - 2pts
+1 Subterfuge - 2pts
+1 Stealth - 2pts
+1 Survival - 2pts
Merits - total: 7pts
+5 Willpower - 5pts
+1 Instinct - 2pts
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Faith has been around since the 1600's and doesn't often spend her wealth. She owns a small evangelical church and the tattoo/piercing studio two doors down. 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 The Golden Church of Christ 
Havens
  The Golden Church of Christ and Ice Queen Studios. 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 376 (279 awake)
Apparent Age
 26
D.O.B.
 March 15th, 1646
R.I.P.
 June 3rd, 1672
Hair
 Blonde
Eyes
 Blue
Race
 Caucasian
Nationality
 100% Viking, baybeeeeeee
Height
 5'2"
Build
 Slender
Gender
 Female
Face Claim
 Sara Fabel
 
 
 

History

 
History
 
TW: Mentions of brutal violence and abuse
Born in 1646 and graced with the name Marit Balstad, she was a happy child in her early years. Loud-mouthed, proud, and quite the little explorer, her parents and four older brothers doted on her and found her outspoken ways quite charming. It wasn't until she was almost six when her madness began to show itself. Marit's eldest brother, a boy of nearly twelve years, was picking on her. He pulled her hair and called her ugly. This was nothing new. Though they were doting, the boys were still boys and, as they did with each other, they mercilessly teased her. The small child grew angrier and angrier and, instead of simply walking away or crying for her mother as she would usually do, she struck out, a small rock clenched in her fist. The feeling of her brother's nose breaking and the rush of blood was something that the child enjoyed.
With this new-found excitement, Marit wanted to explore whatever it was that got her adrenaline pumping. It started with newborn chicks from the coop. She would lift them in her hands, staring down at the tiny creatures, and squeeze the life out of them. Their struggles and terrified peeps were like a drug and she couldn't get enough. Over the years, she graduated to larger and more dangerous animals before, at 15, she decided to finally try her skills on another human.
The bubbly, friendly teen made her way into the village under the pretense of spending time with some friends.
Two days later, the body of a young girl, no older than ten, was found beneath a tree on the edge of the village. Her body had been torn open, the organs pulled free from her body and strewn about like garbage. With no one the wiser, Marit went about her daily business, seemingly as distraught as everyone else.
It was a few weeks later that her eldest brother discovered her filthy little secret. The problem? He threatened to turn her in if she didn't do as he asked. That was when the abuse began. The beatings, the rape, the endless cycle of beat, fuck, beat, fuck, beat. It was after seven years of this treatment and 16 more bodies in the surrounding villages that Marit finally got tired of it. She waited until he was finished with her one night, killed him with his own hunting knife, and then ran, disappearing into the night. The young girl made her way to a larger town and tried to blend in with the locals. This was when she took on the name "Faith". She was new so, by the end of the night, everyone had heard that there was a pretty new lady in town. The excitement of her arrival died down after a few months and she returned to her devilish pastime. In this much larger town, however, she could hide better and didn't have to travel as far. Whores in the streets, children in their beds, men in their carriages... No one was safe.
Four years... That's how long she was there before she was found out. The girl was studying an organ that she couldn't name when the shadow appeared over her shoulder. Rather than fear, she felt anger. Rage boiled her blood and she attacked the intruder with all that she had, stabbing him five times before she stopped, only for him to stand there and smile at her as if she were a treasure.
It was that night that Danjal gave her true life and began to foster true madness within her.
She traveled with him, leaving Norway and heading south into the rest of Europe. They brought naught but death and damnation with them for nearly a century. He reveled in her dark obsession and she craved his violent touch... That is, until he dared stake her. For 97 years, Donjal moved her across the continent in a pretty white box, opening it only to watch her in torpor, frozen and beautiful and not a danger to him any longer. 
On one fateful night in 1852, a young fledgling, far too curious for her own good, found the pretty white box and the terrifyingly beautiful creature within. Not knowing what had happened or what the ash stake was for, the girl foolishly removed it from the seemingly lifeless body. Immediately upon waking, Faith flew into a frenzy, killing the girl and swooping into the night to satisfy the thirst that raged in her veins. Once she was able to think again, she was furious. The freshly-waked vampire began to hunt her sire with unwavering determination... And oh boy, she found him. Donjal, a vampire 150 years her senior, fell beneath anger and a nearly animalistic drive to kill the thing that had betrayed her so. She'd found him asleep just before dawn.
Sure, there was a moment of waking, the fear in his eyes palpable and as delicious as with any other kill, but with her feet planted on his shoulders and her hands gripping his jaw, he didn't stand a chance. The long tears on her legs from his fighting were collateral damage and couldn't be helped. They healed soon enough and, though she was weakened by the death of her Sire, Faith continued on.
She met a man named Stepan, another vampire who found her intriguing. It was with him that she found “real” love. He was not covetous, did not hold her back… He reveled in her violence as much as she celebrated his. Stepan was the first since her change to treat her as anything more than an attack dog and, with him, she found true euphoria. His death at the hands of his twin brother spelled the end of a long reign over the blonde’s madness and, instead of being angry, she was distraught.
With her tail tucked between her legs, Faith left Italy, the country of her one and only love, and made her way to the “new world”. She’d sired a few poor souls, taken the lives of thousands, broken hundreds of hearts, but she has yet to find another violent enough to sate her appetite or emotionally available enough to truly appreciate the emotions that swim beneath the surface of her icy skin and see her as more than a means to an end.
Since moving to Baltimore a few months ago, Faith has purchased a small church called The Golden Church of Christ and opened a tattoo studio called Ice Queen Sattoos. 

Aiden Graham

Overview

 
Overview
 
Screenshot 2024-10-06 162035.jpgScreenshot 2024-10-06 161921.jpg
 A spunky, attractive, and popular young blogger, Aiden is more capable and sinister than she lets on. Primed by an anonymous Nosferatu mentor to participate in Kindred society, this new Black Rose is ready to hit the ground running.

Basics

 
Basics
 
Name
Aiden Graham
Player
 Val
Chronicle
Baltimore After Dark
Nature
 Rogue
Demeanor
 Eye of the Storm
Concept
Blood As Ink
Clan
 Toreador Antitribu
Generation
 12th
Sire
 Kelly Cole

Attributes

 
Attributes
 
Physical 
p
Strength

10000
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
Investment
11110
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
00000
Awareness
 
10000
Brawl
 
00000
Empathy
 
10000
Expression
Integral Opinion
11110
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11000
Firearms
 
10000
Larceny
 
10000
Melee
 
00000
Performance
Ballet
11000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Creative Writing
11000
Computers
 
11000
Finance
 
11000
Investigation
 
11000
Law
Cop's Daughter
11000
Medicine
 
00000
Occult
 
00000
Politics
 
11000
Science
 
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex
10000
 
Presence
10000
 
Celerity
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation
10000
 
Contacts
11100
 
Fame
11100
 
Resources
11100
 
Mentor
11000
 
Allies
10000
Virtues
Conscience
 
11000
Self-Control
 
11110
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
10000 00000
Blood/Turn
 1/p Turn

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Iron Will
 Mental
 3
 Sanctity (Free Merit)
 Social
2
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
Rival Sires
 Social
2
 Phobia (Anthophobia)
 Mental
 2
 Dark Secret
 Social
 1
 Hard of Hearing
 Physical
 1
Speech Impediment
 Mental
 1
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 26 (15 starting + 6 xp + 5 xp)
Spent
 0
Notes
 Freebies: 22
-3 for Iron Will Merit
-1 to raise Fame to 2
-1 to raise Fame to 3
-1 to raise Resources to 2
-1 to raise Resources to 3
-1 to raise Contacts to 2
-1 to raise Contacts to 3
-1 to raise Mentor to 2
-2 to raise Expression to 4
-2 to raise Drive to 1
-2 to raise Firearms to 1
-4 to raise Willpower to 8
-2 to raise Awareness to 1
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Mortal father is a police officer.
Contacts
I have a few, but the only one I've decided on for now is a famous YouTuber who does video essays.
Fame
 I have a popular blog that gives me influence and money.
Herd
 
Influence
 
Mentor
 The Nosferatu who was prospecting me is still in contact.
Resources
 I live with my parents, so I have the ability to save money.
Retainers
 
Status
 
Other
 Her speech impediment comes in the form of selective mutism. When she is in a stressful or unfamiliar situation, she cannot bring herself to speak.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Laptop bag: Laptop, notepad and pen, cosmetics, wallet
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Gun
Vehicles
 Sedan
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 24
Apparent Age
 24
D.O.B.
 2000
R.I.P.
 2024
Hair
 Scraggly, wavy, and bleach blonde
Eyes
 Big brown doe eyes
Race
 Half white half Afro-Puerto Rican
Nationality
 American
Height
 5'4"
Build
 Curvaceous (HUGE boobs)
Gender
Cis woman
Face Claim
 
 Aiden has a stout, fat build with full curves and weak little arms and legs. Her skin is a mid-tone olive, though the color was a slightly sickly dull brown even before the Embrace. Her naturally dark, wavy hair has been chopped and bleached to shit, leaving it dry and scraggly. Most of the time she dresses for comfort.
She has a sweet, fat face with large brown eyes framed by thick curled lashes. Her voice is raspy. She doesn't like to speak much, as it's difficult for her, but when she does, it's quiet.
 

History

 
History
 
Sucking at talking and sucking at listening very quickly closed in around Aiden's life when she was little. She was a girl who found herself in the Internet, speaking her woes and her dreams into the pixel void, to get away from suburban banality and daddy's regular beatings of her and mommy. They didn't stop her when she smuggled cigarettes and booze into her bedroom as a teen, so long as she plugged the bottom of her door with a towel.

It turned out she was good at making herself known through the written word, especially where speaking them failed. She dedicated time, energy, and even a bit of cash into her little collection of blogs, steadily building herself up to being a popular voice. When she went to school, she picked up skills in creative writing and investigative journalism, bringing these new abilities to raise her blogs to legitimacy.

But then there was a day where she traveled alone out of suburbia. It was a beautiful, warm, green day, and there was a field of flowers she wanted to spend time in. She was a young adult at this time, just about to finish up school, and it felt like... it felt like for once, her future could be bright.
But there was a point where the flowers gave way. She came to dirt, and then a pit, and then bodies. A pile of bodies with dented heads. The flowers tore and scratched at her as she sprinted through them to get away.
She had to let people know this happened. To blog about it was a decision that was one part strategic, one part flailing madness, but it would ultimately be the decision that cost her her life.
Someone found the draft of the post before she could publish it. She panicked and floundered as the draft was erased, programs were remotely installed, and someone began to talk to her. It was the most horrifying, fascinating thing, this world blossoming before her, this person who entered her life in order to threaten it. She wasn't allowed to talk about this, to tell a fucking soul, or else they'd come to her house and brutalize her until she died. But they liked her, they said. They liked her moxie. So she'd be getting a pass.
From there, Aiden found her world dimming and warping. She found the thrill of this new contact, this half stalker half pen pal, to be alluring. They wouldn't explain to her what happened, but they'd drop her things: coordinates, links, pictures-- a fucking ARG was unfolding before her: a game just for her. Her parents didn't question her intense seclusion at this point, attributing it to depression after graduating and a lack of job prospects. But hey, they let her stick around without paying rent!
She couldn't piece it together at the time, but she was being groomed by a Nosferatu. They liked her style, they liked her sick curiosity, and they wanted to get her into tip-top shape before bringing her onto the team.
But then there was a night where she traveled alone again. She went alone, took the bus, didn't bring her phone. Her mind had degraded from all of the isolation, the obsession, the work demanded to keep her blogs together-- so vanilla activity wasn't gonna cut it. She wasn't a girl who would sit in bars or watch a show. She was feeling different, dangerous, and so she picked a spot to go get lit the fuck up.
She pushed it. Several hundred dollars of alcohol, cocaine, some K, and a few hickeys later, and she was looking rough. Another woman there, an employee, must've thought she looked so pitiful. Another lost, drugged up beauty that's been ruined by the world.
When Aiden woke up again, she was cold, but she wasn't alone. The woman was with her. And it was all about to start making sense.

Master Hood (NPC) (Dead)

Overview

 
Overview
 
utkarsh-1 (1)..jpeg
 Mr. Hood, The Ventrue who thinks himself a king. The Nosferatu who thinks himself a Ventrue

Basics

 
Basics
 
Name
 Mr. Hood
Player
 Nugget (NPC)
Chronicle
Baltimore After Dark
Nature
 Autocrat
Demeanor
 Capitalist
Concept
 Sect Crafter
Clan
 Nosferatu
Generation
 9th
Sire
 The Cajun Rat

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11100
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma
Specialization
11111
Manipulation
 
11111
Appearance
 
00000
Mental 
t
Perception
Specialization
11100
Intelligence
 
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
00000
Awareness
 
00000
Brawl
 
10000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
Compelling 
11110
Streetwise
 
11100
Subterfuge
The Long Con 
11110

 
00000
Skills 
s
Animal Ken
Specialization
10000
Crafts
 
00000
Drive
 
00000
Etiquette
 
10000
Firearms
 
11100
Larceny
 
00000
Melee
 
11000
Performance
 
11000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
Laundering 
11110
Investigation
 
11100
Law
 
11000
Medicine
 
00000
Occult
Camarilla 
11110
Politics
Bureaucracy 
11110
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Animalism
 
10000
 Obfuscate
 
11100
 Potence
 
11000
 Dominate
 
11110
 
 
00000
 
 
00000
Backgrounds
 Allies
 
11110
 Contacts
 
11110
 Resources
 
11111
 Generation
 
11110
 Domain
 
11000
 Retainers
 
11111
Virtues
Conscience/Conviction
 
11111
Self-Control/Instinct
 
11000
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11110 00000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 False Reflection
Clan 
 Entrepreneur
Social 
 Language (Sarcee, French, German, Italian, Chinese, Spanish, Dutch)
 Mental
 0
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Enemy Brood
Clan 
 Sleeping with the Enemy
Social 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 Freebies, 10 Backgrounds 6 Abilities (+1 flaws) 

XP: 171xp

Willpower: 25xp

Disciples: 46xp

Attributes: 20xp

Abilities: 52xp

Background: 28xp
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Mr. Hood deals with all aspects of the underbelly of any society. Including Kindred
Contacts
  Mr. Hood deals with all aspects of the underbelly of any society. Including Kindred
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Hood's Shipping. Criminal Empire
Retainers
 Sarah Roth, Erickson, a bunch of mooks
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 233
Apparent Age
 Nosferatu (27)
D.O.B.
 1791
R.I.P.
 1816
Hair
 None (Black)
Eyes
 Black (Brown)
Race
 Greenish (Tan)
Nationality
 British
Height
 6'0''
Build
 Tone
Gender
 Male
Face Claim
 Utkarsh Ambudkar
 Mr. Hood is always seen in a nice suit and nice skin. He makes sure that it is not common knowledge the monster that lies underneath.
Mr. Hood wears a Ring with the symbol of a chess king on it, the ring opens to reveal a king.
 
 He carries a cane that also has a hidden symbol inside

image-1715517842179.png

image-1715517877304.png

image-1715517900285.png



History

 
History
 
 Mr. Hood didn't grow up as royalty, but he grew up as an aristocrat, so what is the difference. As an adult he was being groomed to be embraced as a Ventrue, his sire would have been the Prince. However a spiteful Nosferatu found out the Princes plans and embraced Mr. Hood first.
It took some time for Mr. Hood to come to terms with what had happened. but after realizing he still had the potential, he wasn't going to waste his time among the rats. he was going to build his empire as he would have before.

Rowan Slade [DEAD]

Overview

 
Overview
 
rowan.jpg
DECEASED 

A trust fund baby from a prominent werewolf family, Rowan ran afoul of a vampire motorcycle gang and found himself turned into a blood bitch before being embraced. His family hunted them down to the outskirts of Baltimore. They slaughtered; everyone; his father should have put Rowan down, but he couldn't.

Rowan is dead to his family. Alone and confused he has accidentally blood bound himself to Sébastien Dupré because he don't know no better.

Basics

 
Basics
 
Name
Rowan Slade 
Player
Pooka 
Chronicle
Baltimore After Dark
Nature
Survivor 
Demeanor
Conformist 
Concept
Orphaned Baby Brujah 
Clan
Brujah 
Generation
13th 
Sire
Jake "Tire Iron" Jones 

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious
11110
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
 
11000
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11000
Awareness
 
10000
Brawl
 Dirty Fighting
11110
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
10000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
10000
Drive
 
11000
Etiquette
 
00000
Firearms
 
11000
Larceny
 
11000
Melee
 Knives
11110
Performance
 
00000
Stealth
 
10000
Survival
 
10000

 
00000
Knowledge 
t
Academics

00000
Computers
 
10000
Finance
 
10000
Investigation
 
00000
Law
 
10000
Medicine
 
00000
Occult
 
00000
Politics
 
10000
Science
 
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Celerity
 
10000
Potence
 
11110
Presence
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Resources
 
11110
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11000
Courage
 
11110
 
Humanity/Path
11111  00000
Path
Humanity 
Bearing
 
Willpower
11111 00000
11111 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Supernatural 
1pt 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
21 
Spent
15
Notes
XP:
2 - Atheltics 1→2 
2 - Drive 1→2 
2 - Firearms 1→2 
6 - Melee 1→2 
3 - Crafts 0→1 
Freebies:
7 - Potence 3→4 
7 - Celerity 0→1 
1 - Willpower 0→5
 
Derangements
 
Vampiric Bulimia (V20; 290-291)
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
To the Slade family, Rowan is 'dead', however his father, in addition to letting him live, left his trust-fund secretly intact.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Wallet, burner phone, knife, glock 19 
Feeding Grounds
 
Havens
 
Equipment (Owned)
Clothes, helmet 
Vehicles
 Custom Harley-Davidson Thunderbike Red Wheel MBT
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
Sébastien Dupré 
 Full
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
24 
Apparent Age
24 
D.O.B.
1998 
R.I.P.
2022 
Hair
Dark brown almost black 
Eyes
Blue 
Race
Caucasian 
Nationality
American 
Height
6'1" 
Build
Skinny-assed 
Gender
Male 
Face Claim
Ash Stymest 
General Style:
Lots of leather, sometimes shirtless, chains, metal and often has an unlit cigarette between his lips.

Distinguishing features:
Many tattoos and piercings predating his embrace.
 
 

History

 
History
 

Mentions of kidnapping, torture and non-consensual sexual activity

Rowan Slade was born and raised in Wolfhaven, Oregon along with his twin brother Ash. They were the sons of a large and prominent werewolf family in the sleepy college town, a very rich and powerful family at that. Rowan and Ash wanted for nothing; they had the best clothes, the best toys, attended the best schools. While his brother excelled academically, Rowan was the more physically skilled of the pair.

It was during a ski vacation to Aspen, that Rowan's life would change forever. He and his brother had stopped at a local dive bar looking to 'slum it' and maybe find a cute girl or guy to share for the night. After a few (terrible) beers they set their sights on one of the waitresses, a cute blond with perky tits and a tight little ass.

She wasn't interested and made that clear, but the boys wouldn't let up. And when Rowan put his hand on her backside she slapped him, only to have Rowan slap her back. Well that drew the attention of a very large, muscular, brute of a man name who those with him called "Tire Iron".

Now Jake "Tire Iron" Jones was not an ordinary man. He was in fact a vampire, a Brujah and the leader of an anarch motorcycle gang called the Bloodriders. In his defense, "Tire Iron" gave Rowan a chance to back off but the hot header snot wouldn't give up. A fight broke out, Ash was knocked out and left for dead with a broken arm and a few cracked ribs, while Rowan was.. taken.

"Tire Iron" enthralled Rowan, binding him and addicting him to his blood. He made Rowan his blood bitch; he made him wear a collar and lead him around on a steel leash. When they rode, Rowan sat behind "Tire Iron" on the bitch seat, holding his master's hips. "Tire Iron" never called him my name anymore, he was 'Bitch' to his master, or 'Tire Iron's Bitch' to the other gang members. His master took great pleasure in making him feel pain, cutting him, putting cigarettes out on his body, choking him, and so many more unspeakable things. And he was raped. Some people say that vampires don't have a sex drive - Rowan doesn't know if they do or if they don't, but he does know that "Tire Iron" and his entire brood used him like a sex toy.

The Bloodriders headed east. They were nearing Baltimore when they caught wind of pursuit. Werewolves had tracked them down, Rowan's family in fact. Maybe it was because of a premonition, or maybe it was just one last act of cruelty, but "Tire Iron" embraced Rowan a few days before the werewolves overtook them. The wolves slaughtered every single vampire.

It was Rowan's father who found the orphaned fledgling - he should have put him down, it was the Law - but Rowan's dad just couldn't kill his own son, even though he was now a monster. He told Rowan that he could never come home and that he could never contact the family again or his life, such that it was, would be forfeit. Rowan's father told the pack that it was done, that he had killed his own son, and they returned to Wolfhaven to mourn.

Rowan is now alone and confused as he rolls into Baltimore. He is physically free from "Tire Iron" but he doesn't think he will ever truly be released from his Sire's hold.

Tabbris [Dead]

Overview

 
Overview
 
1.jpg
“Dig deeper within the confines of your inner warrior. I guarantee, you haven't yet seen the real you, who is ridiculously fearless and outrageously unstoppable.”
― Hiral Nagda 

The once rebellious son of a wealthy socialite, Trevor--now known as Tabbris, keeping the tradition in honor of Samael of the Warrior Caste by taking the name of angels--has become something of a Judge and Executioner within the sect. Until recently, he's been the sort of Cainite who wanders, keeping with tradition of not staying in any place for too long.

He's a sword for who he chooses to serve--a well-honed one at that--but he's also not willing to put himself in undue danger of a Tremere Chantry for someone else's ambition.

Basics

 
Basics
 
Name
 Trevor Alastor/Tabbris
Player
 QuinnTalon
Chronicle
Baltimore After Dark
Nature
 Judge
Demeanor
 Soldier
Concept
 Rich Kid turned Enforcer
Clan
 Salubri (Warrior Caste)
Generation
 9th
Sire
 Jophiel

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
Precise 
11110
Stamina
Vigorous 
11110
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception

11100
Intelligence
Problem Solver 
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
11100
Awareness
 
11000
Brawl
 
11100
Empathy
 
11000
Expression
 
00000
Intimidation
 
11100
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
10000
Drive
 
10000
Etiquette
 
10000
Firearms
 
11000
Larceny
 
00000
Melee
 
11100
Performance
 
00000
Stealth
 
11000
Survival
 
11000

 
00000
Knowledge 
t
Academics
Specialization
11000
Computers
 
10000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
11100
Occult
 
10000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Auspex*
 
11100
 Fortitude*
 
10000
 Valeren*
 
11100
 Potence
 
10000
 
 
00000
 
 
00000
Backgrounds
 Resources
 
11000
 Generation
 
11110
 Rituals
 
10000
 Retainer
 
10000
 
 
00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Honorable Accord (Code of Samiel)
Bearing
 Devotion
Willpower
11111 11000
00000 00000
Blood Pool
00000 00000
0000
Blood/Turn
 14/2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Scent of the Other
 Salubri
 1
 Former Ghoul
 Social
 1
 Code of Honor
 Mental
 2
 Open Road
 Social
 2
 Ambidextrous
 Physical
 1
 Languages: English, Latin, Hebrew, Arabic, Combat Hand Signals
 
 
Flaw
Type
Bonus
 New Arrival
 Social
 1
 Prey Exclusion (The Faithful)
 Mental
 1
 Light Sensitive
 Supernatural
 5
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Vaulderie
 AR
 Monomacy
 AR
 Creation Rites
 AR
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
15 Freebies/ 67 Experience
Spent
 15 Freebies/58 Experience
Notes
Freebies:
Intelligence 4 (5)
Auspex 1 (7)
Willpower 6 and 7 (2)
Retainer 1 (1)
Experience:
Fortitude 1 (10)
Charisma 1 and 2 (12)
Auspex 2 and 3 (15)
Alertness (2)
Awareness 1 and 2 (5)
Computer 1 (3)
Crafts 1 (3)
Etiquette 1 (3)
Academics 1 and 2 (5) 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Various winnings from fights, payments for mercenary services, cash Sean hands him when he leaves for 'wherever it is you go'.
Retainers
Sean O' Brien: A ghoul who Tabbris took to help facilitate his travel early after his sire Blooded him. 
Ghoul3.jpeg

Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Cell phone, various knives, keys, firearms
Feeding Grounds
 
Havens
 
Equipment (Owned)
 A small arsenal of weaponry
Vehicles
 A practical, reliable vehicle.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 65
Apparent Age
 25
D.O.B.
1959
R.I.P.
1984
Hair
 Black
Eyes
 Blue
Race
 Caucasian
Nationality
 American
Height
 5'10"
Build
 Athletic
Gender
 Male
Face Claim
 Cole Sprouse
 5.jpg
 
 

History

 
History
 
 He was born Trevor Alastor, though he hasn't used that name in years.  

The third son, not much was expected of him. His brothers went to prestigious schools, and while Trevor did the same he quickly became known for getting involved in places that weren't exactly proper. He volunteered in clinics, engaged in protests, and rather than getting a degree in business or law, he started working toward a degree in Medicine.

Honorable, but not exactly something that was appropriate for the son of a 'Titan of Industry'. Thankfully, he could get away with a good deal, being just one step under 'the Spare'.

His noble nature and rebellion against greed had managed to garner the attention of a monster. He spent two years being watched, weighed, and measured--unknowingly--and three nights after his graduation from Harvard with his Bachelors in Pre-Med, he was disappeared from the world at large and brought under the heel--and into ghouldom--to the Salubri Warrior Jophiel.

Unlike the other two who were Jophiel's ghouls, who's entire purpose was to carry gear, see to comfort, and make sure that Jophiel was able to do his duty without hinderance, Trevor's purpose seemed to be to truly serve. The others were servants, but Trevor was a student. A 'Squire' of sorts, who was bade to attend Jophiel, to listen, and when they weren't with Jophiel's pack he was to learn. He was trained martially as well as somewhat politically, even if Jophiel abhorred politics, and when he turned twenty-five he was unceremoniously Embraced.

At his Release, Trevor took the name Tabbris. Named after the Angel of Free-Will, he was told to go off and find a worthy cause to champion, a worthy leader to follow, and to be a sword against those who'd attempt to kill him and those in his charge. There were so few of their Clan left anymore. They needed to make someone pay for that.

It's what found him in Washington D.C., keeping himself aloof from the Sabbat unless he was truly needed when he received word from his sire that there was someone in Baltimore that may be worthy of his service.

So without ceremony, he headed north.