Out of Play (Archived) "Hilti" Overview Overview Hilti, born Hildegard Mignonette van der Schant-Hohenburg, was a princess of the Schant-Hohenburg family of nobles in late 1800's Germany. She grew up as a young lady in training and tool for the future of her familial dynasty, but growing jaded with the utter uselessness of her family and the entire monarchy, she ran away to America as a young woman to try and make a life free of arranged marriage and etiquette. Learning the hard lessons of the capitalist system and the inhuman exploitation that was taken for granted, she was discovered by a firebrand Brujah involved in the unionization efforts of the times and was Embraced, soon after engaging on her own crusade for the rights of her former kind everywhere. The Anarchs were a natural fit, and now she exists as one of many who hold the ideals of the Movement to be true and just. Basics Basics Name Hilti Player Tessa/ PSB Chronicle Baltimore After Dark Nature Architect Demeanor Guru Concept Union Princess Clan Brujah Generation 12th Sire John Lawrence Attributes Attributes Physical t Strength 11000 Dexterity 11000 Stamina 11000 Social P Charisma Sincere 11110 Manipulation 11000 Appearance Elegant 11110 Mental S Perception 11100 Intelligence Organization 11110 Wits 11000 Abilities Abilities Talents p Alertness 11000 Athletics 00000 Awareness 10000 Brawl 11000 Empathy 11100 Expression 11000 Intimidation 00000 Leadership 11100 Streetwise 10000 Subterfuge 00000 00000 Skills s Animal Ken 10000 Crafts Improvised Gear 11000 Drive 11000 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 11000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics History 11000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 11100 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Celerity*Potence* 11000 11000 Presence* 11100 Auspex 10000 00000 00000 Backgrounds Generation 10000 Allies 10000 Contacts 10000 Resources 11100 Retainer 10000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11100 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11111 10000 00000 00000 Blood Pool 11111 11111 10000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Enchanting Voice Physical 2 Additional Discipline Supernatural 5 Flaw Type Bonus Impatient Social 1 Cast No Reflection Supernatural 1 Repelled By Crosses Supernatural 3 Vengeful (Police) Mental 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 35 Notes Freebies 2 - Enchanting Voice5 - Additional Discipline2 - Willpower 4,51 - Retainer7 - Presence 25 - Intelligence 4XP5 - Celerity 25 - Potence 25 - Willpower 6 10 - Auspex 110 - Presence 3 Derangements Expanded Backgrounds Expanded Backgrounds Allies IWW Local Union Contacts Community Center Organization Fame Herd Influence Mentor Resources Former German Princes, remnants of family fortune Retainers Sissy Novak - A student of history who fell in love with the "Missing Princess" in her textbook and met her at the Community Center Status Other Rights & Possessions Rights & Possessions Gear (Carried) Cell Phone, Pepper Spray, Black Bandana Feeding Grounds Political Fundraisers, Corporate Events Havens Apartment Safehouse Equipment (Owned) Ancestral Sword, Schant-Hohenburg Family Jewels Vehicles Lexus EX Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 138 Apparent Age 26 D.O.B. 1886 R.I.P. 1912 Hair Black Eyes Blue Race European Nationality German Height 5' 4" Build Petite Gender Woman Face Claim Audrey Hepburn Hilti dresses in loose, comfortable clothing that fits and is surprisingly hardwearing. Jeans, T-Shirts, Boots. Her face and beauty seem incongruous with her wardrobe and usual company. When she's feeding she will dress more elegantly and more resembles the princess she used to be. History History Born into a branch family of the German Monarchy, Hildegarde Mignonette van der Schant-Hohenburg was a precocious young lady 5th in line for the throne, when she married of course. Growing up wanting for nothing did little to prevent her from noticing that while they ate lavish dinners and she dressed in silks and jewels, the common people starved and bled and died. Their lives were entirely removed from what Hilti came to believe was the real world, and when her future spouse was revealed as an older man uncomfortably related to her, she simply left.Traveling to America with a head full of idealism and what money she was able to take with her, she was confronted with the harsh realities of being a young unmarried woman in the "land of opportunity". Forced to take a menial job in a sweatshop textile mill, she made fast friends with her fellow workers. It hurt just as badly everytime one of them was maimed or killed by the uncaring negligence of the robber barons that exploited their labor for profit. She saw a dark mirror of her family's existence in them, parasites sucking the lifeblood from honest people only trying to survive and feed their families. When the union organizers began their struggle to organize and fight for their rights, she was drawn to the cause. If she could do nothing as a royal and nothing as a struggling seamstress, then she would throw herself into the cause of worker's rights. A young woman was always appreciated in the striker's offices or after a particularly violent clash with the strikebreakers, and soon her zeal and skill at oratory drew the attention of a notable union man.John Lawrence, a member of Clan Brujah and the Anarchs involved in the labor movement Embraced the young princess one night. Embolded by her new state and powers, she felt untouchable and full of the zeal she'd always had inside her. However, shortly afterwards the fledgeling lost her Sire to an attack prompted by a Pinkerton spy, as well as a handful of the friends she had come to love like family. Fire and metal beat John to the Final Death, and she only managed to escape with her life by mounting a successful distraction.The Great War was only headlines in newspapers, and she was far too overcome with vengeance, anger, and righteous cause against the disgusting greed of the capitalist class. However, childe almost followed sire in yet another violent confrontation, this time during the Battle of Blair Mountain. Torpor claimed her waking unlife for almost four decades, Hilti awakening in the ruined basement of her Anarch coterie's old Haven only to learn of the Second Great War and the utter decline of her family's fortunes.The last remnants of the Schant-Hohenburgs were reduced to slowly fading into obscurity in the ruins of their old summer palace, and Hilti reclaimed her birthright for a more noble cause. Going to France to "find herself", she had a few encounters with the high society movers and shakers which led to a turn as a corporate spy. She would redirect funds, seduce businessmen, and ruin investments with the aim of benefitting the poor forced to labor for them. This continued into the 70's and 80's, until the newest battleground proved to be back in America, fighting to preserve the Unions against Ronnie Ray Gun's disastrous trickle-down economics. She reconnected with the American Anarchs, and has been a staunch and reliable member of the Movement since then. Now, the Anarch Regent ruled Domain of Baltimore is ripe for evolution into the newest american Free State.[Detective Victor "Pinch" Wells] Overview Overview Detective Victor Wells is a odd one, ever since his partner was killed years ago he has been obsessed with finding the real killer despite the official case being closed as a drug related murder. Basics Basics Name Victor "Pinch" Wells Player Warsor(NPC) Chronicle Baltimore After Dark Nature Soldier Demeanor Traditionalist Concept Obsessed Detective Clan Kine Generation N/A Sire N/A Attributes Attributes Physical p Strength 11100 Dexterity 11100 Stamina 11100 Social s Charisma 11000 Manipulation 11000 Appearance 11000 Mental t Perception Ambushes 11110 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness Specialization 11100 Athletics 00000 Awareness 11100 Brawl 00000 Empathy 11000 Expression 00000 Intimidation 11000 Leadership 10000 Streetwise 11000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 11000 Etiquette 00000 Firearms 11100 Larceny 00000 Melee 00000 Performance 00000 Stealth 11000 Survival 00000 00000 Knowledge t Academics Specialization 11000 Computers 10000 Finance 00000 Investigation 11100 Law 11000 Medicine 00000 Occult 00000 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds Allies (Police) 11000 Contacts(Street) 11000 Resources 11000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 10000 Path Bearing Willpower 11110 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Remington 870 (12-Gauge), HK USP (9mm), Reinforced Clothing, Kevlar Vest Feeding Grounds Havens Equipment (Owned) Remington 870 (12-Gauge), HK USP (9mm), Reinforced Clothing, Kevlar Vest Vehicles Unmarked Cruiser Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 29 Apparent Age D.O.B. R.I.P. Hair Eyes Race Nationality Height Build Gender Face Claim History History [Special Agent Charlotte "Charlie" Masters] Overview Overview Charlie is a third generation FBI Agent. That is where her similarities to her father and grandfather begin, and end.She began a field agent, but after her team was ambushed and killed by what Charlie had only been able to describe as 'monsters', she was placed on a deep cover team tapped for the sole purpose of watching, documenting, and in some cases bringing in these creatures who defied all sense of science, logic, or truth.She's always known that monsters were real, and now she was going to attempt to protect people from them.And, in some cases, vice-versa. Name Charlotte "Charlie" Masters Player QuinnTalon Chronicle Baltimore After Dark Nature Architect Demeanor Scientist Concept FBI Behavioral Analyst Clan N/A Generation N/A Sire N/A Attributes Attributes Physical p Strength Specialization 11100 Dexterity Lightening Reflexes 11110 Stamina 11100 Social s Charisma Specialization 11100 Manipulation 11100 Appearance 11000 Mental t Perception Specialization 11100 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 11000 Awareness 11000 Brawl 10000 Empathy 11100 Expression 00000 Intimidation 10000 Leadership 00000 Streetwise 10000 Subterfuge 11000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 11000 Etiquette 10000 Firearms Revolvers 11110 Larceny 10000 Melee 11000 Performance 00000 Stealth 11000 Survival 10000 Martial Arts 11100 Knowledge t Academics Specialization 11000 Computers 11000 Finance 10000 Investigation 11100 Law 11000 Medicine 10000 Occult 11100 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds Armory 11000 Resources 11100 Contacts 11000 Base of Operations (Luxury) 11000 Base of Operations (Size) 11000 Base of Operations (Security) 11000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11100 Courage 11111 Humanity/Path 11111 00000 Path Bearing Willpower 11111 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Friendly Face Social 1 Flaw Type Bonus Sympathizer Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total NPC Spent NPC Notes Freebies: 5 on Intelligence 35 on Charisma 35 on Manipulation 3 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 32 Apparent Age 32 D.O.B. R.I.P. N/A Hair Blonde Eyes Blue Race Caucasian Nationality American Height 5'6" Build Athletic Gender Cisgender Woman Face Claim AJ Cook (As Jennifer Jareau) History History Aedan O'Toole Overview Overview Car enthusiast, party-boy, no-fucks-given ne'er-do-well... All titles that fit Aedan depending on what side of him he lets you see. In truth, he's a romantic with a mean streak and looooves attention. While he doesn't give a shit about power (and would genuinely rather not have it, thank you very much), he's more than willing to put someone in their place should they deserve it. Usually, this comes in the form of tearing them apart piece-by-piece with his words, though he's been known to kick ass when words don't work. Basics Basics Name Aedan O'Toole Player Momma Andy Chronicle Baltimore After Dark Nature Competitor Demeanor Gallant Concept Dirty Work, Clean Hands Clan Toreadore Generation 10 Sire Deirdre Attributes Attributes Physical s Strength 11000 Dexterity Precise 11111 Stamina 11100 Social p Charisma Smooth Talker 11110 Manipulation Persuasive 11110 Appearance 11100 Mental t Perception 11100 Intelligence 11000 Wits Changes in Strategy 11110 Abilities Abilities Talents s Alertness 10000 Athletics 10000 Awareness 11000 Brawl 11100 Empathy 11100 Expression 11100 Intimidation 11100 Leadership 11100 Streetwise 11000 Subterfuge 11100 00000 Skills p Animal Ken 00000 Crafts Mechanics 11111 Drive 11100 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 10000 Performance 11000 Stealth 11100 Survival 10000 00000 Knowledge t Academics 00000 Computers 11000 Finance 10000 Investigation 00000 Law 00000 Medicine 00000 Occult 10000 Politics 00000 Science 00000 Technology 11000 00000 Advantages Advantages Disciplines Auspex 11000 Celerity 11110 Presence 11100 Dominate* 11110 00000 00000 Backgrounds Generation 11100 Domain 11000 Resources 11100 00000 00000 00000 Virtues Conscience 11100 Self-Control 11100 Courage 11110 Humanity/Path 11111 10000 Path Bearing Willpower 11111 00000 11111 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Blush of Health Physical 2 Language (Irish Gaelic) Mental 0 Elysium Regular Social 1 Master of the Masquerade Clan-Specific 2 Flaw Type Bonus Vulnerability to Silver Physical 2 Short Fuse Mental 2 New Arrival Social 1 Tortured Artist Clan-Specific 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 160 Spent 160 Notes Freebies: +6 Flaws -5 MeritsAbilities:+3 Brawl (6)+1 Athletics (2)+1 Alertness (2)Attributes: +1 Dex (5)Other: Willpower +1 (1) XP: Abilities: +2 Empathy (6)+3 Intimidation (9)+2 Leadership (6)+2 Subterfuge (6)+2 Crafts (14)+1 Performance (2) Attributes: +1 Perception (8)+1 Wits (12)Disciplines: +1 Auspex (5)+2 Celerity (25)+2 Presence (15)+4 Dominate (52) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens O'Toole Repair, his garage and business. Equipment (Owned) Jacks, car lifts, decades worth of tools, etc. Vehicles 1966 Lamborghini Miura Porsche 911 Carrera RS 2.7 McLaren F1 Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 291 Apparent Age Early 20's D.O.B. November 3rd, 1732 R.I.P. September 17th, 1745 Hair Brown Eyes Blue Race Caucasian Nationality Irish Height 5'9" Build Slender Gender Male Face Claim Maxence Danet-Fauvel History History Born in Galway in the year 1732, Aedan was a strapping young lad full of piss and vinegar. His parents were humble farmers. They raised Aedan, his three older siblings, twin sister, and two younger siblings to work hard and provide for themselves. The wild-card of the family, however, had different plans. At the age of sixteen, the boy ran away from home to find better pastures (and hopefully escape from abject poverty) in Dublin. It was there that he met his sire... A gorgeous raven-haired beauty with large blue eyes that a man could drown in.Understandably love-struck, the young man fell head over heels for this much older woman. He was in his late teens, and she her early thirties. At least, that's what she'd told him. He followed her around like a little lost puppy for two years. He didn't know why she only went out at night and refused to let him see her during daylight hours, but he was young and stupid and thought that it was just a quirk of hers, so he let it go. It wasn't until he was nineteen that he discovered what she truly was... And longed to belong. Pleased with his acceptance, the woman marked him as her own. He was kept this way for another decade. Kept young and beautiful, but human until she decided to bestow upon him the gift. It was without hesitation that he accepted her offer and joined her in the night. Aedan's world was torn apart fifty years later when his beloved, the woman who his heart and soul belonged to, was taken from him. He felt the pain of her loss and knew that she was gone before he rushed to their home to find her ashes among the debris of the house. It was with great pain and suffering that he survived. Aedan was sickly for two decades after her death, unable to truly tap into what it was to be kindred, but not quite gone enough to die. He was almost a century old before he was finally able to move on past her loss, and it was only after avenging her death at the hands of hunters that he'd gained himself back.After he found and killed the small clan of hunters who'd taken his world (though very few of them had actually had a hand in her death), Aedan moved on. He pressed forth in his life and decided to enjoy it to it's fullest. The next portion of his life was spent travelling Europe, drinking and dancing and whoring around without care for those around him or himself. The invention of the automobile piqued his interest and, after learning exactly how they ticked, Aedan found himself enamored with the act of working on them, tinkering with everything from airplanes to motorcycles and everything in between. He spent the better part of forty years in Germany learning all that he could about these wonderful new inventions and even tried his hand and making his own. It was in the roaring 20's that he arrived in the US, flitting from town to town and city to city, never spending more than ten years in one place, lest he raise suspicion. His next stop? Baltimore. Anthony "Cleppy" Vortega Overview Overview Cleppy is a hideous Nossie, but with an aura is innocence and kindness. Unlike many of his ilk, he spends most of his time in Elysium or amongst mortals. He always has an ear and shoulder for whoever needs it. Basics Basics Name Anthony "Cleppy" Vortega Player Alternativeperversion or Dominic Chronicle Baltimore After Dark Nature Idealist Demeanor Caregiver Concept Blind socialite Nossie Clan Nosferatu Generation 13 Sire Billy the Pest Attributes Attributes Physical T Strength Specialization 10000 Dexterity 10000 Stamina Tough as nails 11110 Social P Charisma Confident 11110 Manipulation Persuasive, misleading 11111 Appearance 00000 Mental S Perception Specialization 10000 Intelligence 11000 Wits One step ahead 11110 Abilities Abilities Talents p Alertness 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy Calming 11110 Expression 11100 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge Misdirection 11110 00000 Skills s Animal Ken 00000 Crafts 10000 Drive 00000 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 00000 Performance Singing 11110 Stealth 00000 Survival 00000 00000 Knowledge t Academics 00000 Computers 11100 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 10000 Politics 10000 Science 00000 Technology Telecommunications 11110 00000 Advantages Advantages Disciplines Obfuscate 11100 00000 00000 00000 00000 00000 Backgrounds Domain 11000 Alternate Identity 11111 Resources 10000 Retainer 11000 Contacts 11111 Retainer 11000 Virtues Conscience/Conviction 11111 Self-Control/Instinct 11110 Courage 10000 Humanity/Path 1111111110 Path Humanity Bearing Willpower 11000 00000 00000 00000 Blood Pool 1111111111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost False Reflection Clan 3 Time Sense Mental 1 Precocious Mental 3 Elysium Regular Social 1 Flaw Type Bonus Blind Physical 6 Weak Willed Mental 3 Rituals & Paths Rituals & Paths Ritual Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 0 Notes Freebies:4 dots on Etiquette 1 and 2. 1 on willpower 2. 11 on backgrounds. 16 in total spent. Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts 1) Local small time gangs 2) police chief of the local precinct 3) a series of plumbers and sewage plant workers 4) The Homeless 5) hacktivists Fame Herd Influence Mentor Resources Scrap wood and other basics his retainers get him Retainers 1) Harold Reeves, a polite Christian man who owes Cleppy his life. Was left for dead after he became a snitch. Ex mafia. (Driving, Alertness, firearms) 2) Catherine Reeves, recent wife to Harold. Married Harold after years of working for Cleppy. Was once a wall street hedge fund manager. Had a Mental breakdown and was found by Cleppy. (Finance, Academics, Melee) Status Other Alternate Identity: Henry Smithson. A Human alias that Cleppy has completely created. A blind man who has full papers and attends evening Mass at a catholic cathedral. Well known for his assistance with the homeless and lending ears to the youth that are facing troubles. Rights & Possessions Rights & Possessions Gear (Carried) Cane. Phone. Feeding Grounds The slums, near the homeless house he helps at. Havens Warrens. A network of tunnels that ultimately are filled with coal gas and hydrogen at parts. Any who need air will die before reaching too deep. Equipment (Owned) Cane. A unique cellphone of his own design. Vehicles An old van. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 22+13 Apparent Age 22 D.O.B. October 4, 1997 R.I.P. May 3, 2019 Hair Gone Eyes Destroyed Race Ugly Nationality United States Height 5'9'' Build Slender Gender Male Face Claim N/A History History Anthony Vortega had a bright future. At twenty two, he was already a well known model, just starting his musical career. Perhaps his best known feature was his eyes, startlingly bright and full of life. It had gotten his head plastered over many clothing Stores and TV. He was confident, and that bred his arrogance. He grew calloused to those who worked with him, and overconfident in his own abilities. That all changed when his Sire found him. With a surgeon's precision, his eyes were rendered worthless, the colors stripped and leaving the young man blind. Only after a week to let him heal enough was he embraced. His transformation did not heal his wound, and his Sire made sure to record it and spread it everywhere. It's often said the kindest souls are those that have faced trials and pain... and now "Cleppy" knows that all to well. He learned his lesson too late. He managed to, after a dozen years, escape his Sire's brood and establish himself in the Warren's of a battlefront city.Ari Kasabian Overview Overview Archivist, curator, Settite.Dr. Kasabian believes all vampires share one thing: a hunger, and it has nothing to do with blood.  Each has their own - a need, a desire, something that drives them, something that they can't seem to get enough of.  For Ari, that hunger is for knowledge and the secrets shrouded by antiquity are a siren song he cannot resist, a draw he finds powerful enough to sacrifice even his humanity for. Basics Basics Name Ari Kasabian Player Jules Chronicle Baltimore After Dark Nature Thrill-Seeker Demeanor Conformist Concept Obsessed Professor Clan Follower of Set Generation 13th Sire Naïma Zulaykha Amin Attributes Attributes Physical T Strength Specialization 10000 Dexterity 11000 Stamina 11100 Social s Charisma Specialization 11100 Manipulation 11000 Appearance 11100 Mental P Perception Insightful 11111 Intelligence Subject: Research 11110 Wits 10000 Abilities Abilities Talents T Alertness Specialization 10000 Athletics 00000 Awareness 11100 Brawl 00000 Empathy 00000 Expression 11000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills S Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 11100 Firearms 00000 Larceny 00000 Melee Khopesh 11110 Performance 10000 Stealth 10000 Survival 00000 Pro Skill: Artifact Preservation 11100 Knowledge P Academics Antiquities 11110 Computers 11000 Finance 00000 Investigation Internet Research 11110 Law 00000 Medicine 00000 Occult Temple of Set 11111 Politics 00000 Science 11100 Technology 00000 Expert Knowledge: Archivist 11100 Expert Knowledge: Archaeology 11100 Advantages Advantages Disciplines Obfuscate* 10000 Presence* 10000 Serpentis* 11000 00000 00000 00000 Backgrounds Domain Pooled Setite Coterie 11000 Contacts Pooled Setite Coterie 10000 Resources Pooled Setite Coterie 11000 Retainer Pooled Setite Coterie 10000 Title Keeper of Staybridge 10000 00000 Virtues Conviction 11110 Self-Control 11110 Courage 11111 Humanity/Path 11111 11100 Path Typhon Bearing Devotion Willpower 11111 10000 11111 10000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Natural Linguist Mental 2pt. Language: Ancient Egyptian Mental 0.5 pts Language: Sanskrit Mental 0.5 pts Language: Aramaic Mental 0.5 pts Language: Greek Mental 0.5 pts Language: Farsi Mental 0.5 pts Language: Arabic Mental 0.5 pts Eidetic Memory Mental 2 pts Grand Library Mental 6 pts Flaw Type Bonus Infertile Vitae Physical 5pt. Demon Hounded Supernatural 3pt. Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 17 Spent 14 Notes Starting XP Points - 15 (1 remaining)5 Serpentis 1 -> 23 Alertness 13 Performance 13 Stealth 1Freebies - 22 (15 + 7 Flaws)2 Courage 3 -> 52 Natural Linguist.5 Language: Ancient Egyptian.5 Language: Sanskrit.5 Language: Aramaic.5 Language Greek.5 Language Farsi.5 Language Arabic2 Melee 3 -> 42 Eidetic Memory6 Grand Library2 Conviction 3 -> 42 Self Control 3 -> 41 Willpower 5 -> 6 Derangements Expanded Backgrounds Expanded Backgrounds Allies Setite Coterie - See Baniti Contacts Contacts 1 - Vivian Bai, Antiquities Dean at U. of Cambridge, UK Setite Coterie - See Baniti and Simon Ward Fame Herd Setite Coterie - See Baniti Influence Setite Coterie - See Baniti and Simon Ward Mentor Resources Own home and appurtenances, small personal investments. Setite Coterie - See Baniti Retainers Giles Archer - general secretary and assistant Setite Coterie - See Baniti and Simon Ward Status Other Rights & Possessions Rights & Possessions Gear (Carried) Khopesh (on occasion), smartphone, laptop Feeding Grounds Scandal nightclub and Temple of Set environs Havens Brick townhome, South Baltimore Equipment (Owned) Khopesh, extensive library, collected occult paraphernalia Vehicles 2002 Subaru Outback Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 36 Apparent Age 35 D.O.B. March 17, 1986 R.I.P. May 2, 2021 Hair Black Eyes Brown Race Mixed Nationality Armenian-Gujarati-American Height 6'2" / 188 cm Build Slender Gender Cis Male Face Claim Dev Patel Tall, slim, even lanky. Clothes often rumpled, hair often tousled, but when not he presents a pretty respectable figure - tweedy, bow ties, specs - professorial. He can dress with great elegance when it's worth it to him to make the effort. Otherwise, very casual, sweaters and tees, but never sweats. He moves well enough, never clumsy in spite of his lanky height. History History “I don't believe in magic.”  The young boy said. The old man smiled.  “You will when you see her.” He was seduced. Oh, not by the mysterious and enchanting Naïma and not in the conventionally imagined way, though even now he and his sire dance around each other as if such a thing were genuinely a possibility.  But by the city.  Cairo. Cairo captivated him utterly. It was, in retrospect, his own fault.  He came to that ancient metropolis starry-eyed and filled with eager wonderment.  In fairness, he practically handed his heart over, gift-wrapped.  No youthful researcher since the days of Howard Carter arrived in Egypt a more ready and willing devoteé, more eager to discover the wonders and uncover the mysteries yet unrevealed even after over a century of study and pursuit by the field’s most eminent scientists. And he was not disappointed.  Mysteries he revealed.  Wonders he uncovered.  Enough to secure him an inviolable reputation among his colleagues and even some small acclaim outside the relatively insular realm of antiquities scholarship:  a series of podcast guest spots, an article in National Geographic, a stint as consultant to a Hollywood film director whose story was outlandish in the extreme (vampires, indeed) but whose historical details, thanks to the eminent Dr. Kasabian, were spot on.  These glittering successes were only incidental and of little importance compared to the rush of true discovery.  He continued to work hard, devotedly.  In this the city continued to provide him his greatest pleasure and the purpose of his life. And yet he came to have the sense, as time passed, that the object of his ardor was holding something back from him.  By day he traveled from home to university to museum blithely and with a zeal and sense of purpose.  But Cairo by night left him anxious, fidgety and feverish with the deep, unacknowledged certainty that around every corner lurked a wonder that he did not, could not know.  He was like a lover denied the fulfillment of his passion.  He had been in the city almost ten years when the strain of this denial intensified distinctly.  Sleep eluded him.  He began keeping late hours in the echoing museum and in the small neat space of his office at the university.  His theories and lines of inquiry grew more and more obscure.  At last even his health was impacted - he grew thin and haggard, his researches more and more frantic.  He felt as if he was drowning and somewhere out there among the mysteries of this ancient land was a lifeline he must find or die trying. He did not, at this time, know Naïma Amin.  But she knew him.  And later, she told him the truth. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ His mind settled slowly, following the arc of the moon as she descended toward the desert horizon, returning to sensibility from the ecstasy where it had wandered.  The first of his senses to return was smell and by this he knew she held him.  She smelled like wind on the river and blue lotus.  He did not smell blood and by this he knew the remains of his first meal no longer lay slumped beside them. “Is it… is it always like this?”  His voice was barely a croak.  But strength was buzzing through his limbs rapidly and now when he looked up he could see her smile. “Shhhh,” she murmured like a zephyr over the dunes.  “It can be.”  She chuckled then, a purr that he felt as much as heard as she held his head against her breast.  “But you do not need me to tell you that.  Stop asking so many questions, far fuduli, and accept what you already know.” By now he was able to sit up and he smiled back at her, ran his tongue over teeth new and unfamiliar, preoccupied now, at first, with changes physical.  The other more esoteric changes he would consider with time. “Then tell me what I do not know,” he said with a laugh, for that request had been for some time now a shared phrase between them. They both stood then.  He marveled at the swiftness with which the strength flooded his body and was eager to test his senses.  She took his hand and they moved to the deeply recessed window with its intricate lattice.  This she drew aside and they looked out upon the teeming ancient city and the desert beyond. “Hm.”  Her smile was one of deep satisfaction.  “Very well.  I will tell you the truth.” “I assume you always do,” he rejoined, quite seriously. “Yes.  But I do not tell you everything, nor should I.  Nor should you wish me to, though I believe I cannot prevent you doing so.  I have made you as you are, and taken responsibility for you, because Ari, you are a dangerous man.”  They watched the moonlight highlight the dunes, shapes and curves suggestive and fleeting as the night waned.  She named a date almost exactly two years ago. “Do you recall what happened that day, in the archive?  No?  That was the day you found a certain manuscript and then, as only a scholar with your intuition could have accomplished, the corroborating carving.  And you placed yourself upon the very threshold of many things we of the Temple did not wish you to know.  And it wasn’t the first time.  You had a way of delving where we most wished you not to.” It was a curious sensation, that his heart did not beat and yet he still felt a tremor of excitement.  He laughed lightly to dispel the nervousness of it. “Where angels fear to tread, eh?” She did not roll her eyes.  But he knew the flick of eyebrow in the moonlight meant the same thing. “That is why I was sent,” she went on.  “To stop you.  And more than once in the weeks that followed I could have killed you.  I was expected to do so, you know.”  And she fixed him with a keen-edged gaze.  He felt his obligation to her like a fine-edged cut, stinging, signed in blood.  She allowed the tension between them to ebb and stirred from the window.  She did not like to watch the progress of the moon.  They sat.  Her chairs were very old and very beautiful.  Her room was golden and drapery and stone. “I am trusted.  And so I am allowed to exercise a certain degree of judgment.  That is why I decided to let you live.  There was, of course, only one way in which this could be done.”  She paused to blink slowly at him her great golden eyes. He nodded.  They were quiet for a time as he recalled the days she referred to.  The draining of his health.  The frantic desperation in his work.  And her face appearing as if by chance seemingly everywhere he went in the city.  The things she told him.  The things she showed him. “That was you.  The… whatever was happening to me.”  She was quiet and let him follow up the trail on his own.  “You… were feeding on me.  And when I found the temple…” “We let you find it.” She stopped him then with long cool fingers against his lips.  He thought it would feel weird to close them over his teeth but it didn’t. “You promised,” she admonished.  And he had.  Promised to never speak, even between the two of them, of what he had seen and learned at the Temple of Set.  He was quiet a moment with the memory, then went on. “You orchestrated it all.”  No judgment, nor even, with the assurance of hindsight, much surprise.  “Until you knew there was no way I could refuse.” She looked pensive for a moment and he did not know what that meant so he asked, “Are you sorry?” The luminous gold of her eyes hardened to desert stone.  “Promise me something.  Promise me and never, never disappoint me in this:  Never be sorry.  For anything.” He has yet to disappoint her. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Temple required her in Baltimore.  Where she went, he followed.  And so they came. The night before their departure from Cairo they stood again at her deep window and looked out over the city that had been the love of his life. “Will it break your heart, to leave her?” she asked. He sensed the test in her question but had gone too far for it to mean anything now.  It was just nonsense.  He had no heart.  He turned to her and took her hand. “Stop asking silly questions, alluwts alzarqa', and accept what you already know.”Armada Kinsey Overview Overview A girl with a chip on her shoulder the size of Texas, Armada isn't the friendliest face around. While she's more than happy to use her body to get what she wants (namely to feed), Mada isn't the one you want to touch without her permission. She tends to get... Bitey. She owns a small gym in the East Central district, right next to her favorite shitty little bar. Basics Basics Name Armada Kinsey Player AndyMae Chronicle Baltimore After Dark Nature Idealist Demeanor Loner Concept Perfecting Oneself Clan Toreador Generation 13th Sire Kael Byrne Attributes Attributes Physical P Strength Reserves of Strength 11111 Dexterity 11000 Stamina Tough as Nails 11110 Social T Charisma 10000 Manipulation 11000 Appearance 11100 Mental S Perception 11100 Intelligence 11000 Wits 11100 Abilities Abilities Talents P Alertness 11000 Athletics 11100 Awareness 11000 Brawl Strikes 11110 Empathy 11000 Expression 10000 Intimidation Physical Coersion 11110 Leadership 00000 Streetwise 11000 Subterfuge 00000 00000 Skills S Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 11100 Larceny 00000 Melee 11100 Performance 00000 Stealth 00000 Survival 11100 00000 Knowledge T Academics 00000 Computers 10000 Finance 11000 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines Auspex 10000 Celerity 11000 00000 00000 00000 00000 Backgrounds Mentor 11100 Domain 11000 00000 00000 00000 00000 Virtues Conscience 11100 Self-Control 11000 Courage 11100 Path 11111 00000 Path Humanity Bearing Willpower 11111 10000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Bruiser Physical 1 Early Riser Physical 1 Blush of Health Physical 2 Language (German) Mental Free Indelible Clan 1 Master of the Masquerade Clan 2 Flaw Type Bonus Vulgar Social 1 Impatient Mental 1 Short Fuse Mental 2 Tortured Artist Clan 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 21 Spent 20 Notes Total Freebies: 20 Spent Freebies: 20Merits - 7+1 Brawl+2 Intim+2 Awareness+3 WillpowerSpent XP: +1 Empathy (2 pts)+1 Stamina (12 pts)+1 Brawl (6 pts) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor "Adopted" by Luken De Marco when her sire abandoned her Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Domain: Her Gym is a converted warehouse, large and full of equipment. Equipment (Owned) 2 Baretta M9 pistols Vehicles 80's era pickup truck Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 46 Apparent Age 25 D.O.B. April 7th, 1976 R.I.P. June 15th, 2001 Hair Black w/ White & Pink Eyes Blue Race Caucasian Nationality 'Murican Height 5'1" Build Muscular/Thiccc Gender Female Face Claim Molly Hull A short, thicccc woman, Armada has plenty of muscle and knows exactly how to use it. Her hair is long and black with a shock of white and hot pink at the front. Generally, she's wearing leggings and a sports bra or loose tank, though she can just as easily be found in a pair of comfy sweats and a too-large tee shirt. It really depends on the day. History History Mada's human life wasn't all that exciting. She was a military brat, born in Wyoming and raised around the world. Her longest stints were six years in Germany and three in China before her father passed away when she was 16. Armada became a hellion at that point, rebelling against her mother and brothers. When her mother re-married less than a year later, Armada left the family home and never looked back. Rather than float on the wind like some kind of tree-hugger, she got to work. Armada bussed tables and danced on them in order to afford to buy her own gym, a business venture that she was damn serious about. Working out had been how she connected with her father, and they'd shared a dream of owning their own one day. It took her nearly three years to save up enough, but at the age of 20, Mada paid her first month's rent and got a loan from the bank to purchase her equipment. It didn't take long for business to boom. Four years later, she met Kael, who was beautiful and, while she wasn't often interested in others, he absolutely enthralled her. How was she to know what he was or what he would turn her into? As far as the human was concerned, she was in a relationship with a tall, handsome man who threw himself into her life and offered her the stars. As far as the man was concerned, she was an easy target to fill his bed on lonely nights. Against her wishes, he paid off her loans without her knowledge and had any funds that she sent to the bank put in a private account in her name. After a searing three months of a "relationship", he took Armada's life with little ceremony and even less regard for her wishes on the matter. Instead, he simply told her how it was and continued as if nothing was wrong even as she mourned her humanity and took every opportunity to spew venom at him. For nine years, she rebelled against his control, but always wound up under his thumb again. It was during the "Night of Blood" that she was finally freed from her sire. It was upsetting, of course, that her only connection to the rest of the world of the Kindred was cut, but she was free. Of course, the Sabbat were being taken out slowly and she hadn't expected something like this, but... What could she do? Her sire had quickly abandoned her when he got word that it was time to leave, she'd barely had 10 years of experience behind her and, when she was found huddled in the corner of her sire's home, nearly naked, emaciated, and chained to a radiator, her blessing came in the form of Luken Di Marco. A man who was beautiful, cruel, and thankfully, merciful. Rather than exterminate her along with the rest of the Sabbat that they'd found, she was taken under his care and managed to put her life back together. She now owns her gym again and has been on a never-ending journey of self-perfection. She is insistant that she will never again be someone else's victim, that she will never again trust someone so quickly, and that she will never not be loyal to Luken Di Marco. After all, she does owe him her life. Aurelio Ettore Giovanni Overview Overview Giovanni sent to Baltimore to strengthen Giovanni interests and territory due to dastardly Sabbat actions and to bring stray family members back into the fold. Basics Basics Name Aurelio Ettore Giovanni Player DrMultKaladin Chronicle Baltimore After Dark Nature Visionary Demeanor Director Concept Family Uniter Clan Giovanni Generation 10 Sire Pietro Giovanni Attributes Attributes Physical T Strength 11000 Dexterity 11000 Stamina 11000 Social P Charisma Skmooth Talker 11110 Manipulation Persuasive 11110 Appearance 11000 Mental S Perception 11100 Intelligence Analytical 11110 Wits 11000 Abilities Abilities Talents S Alertness 10000 Athletics 00000 Awareness 11000 Brawl 00000 Empathy 10000 Expression 10000 Intimidation 10000 Leadership 10000 Streetwise 00000 Subterfuge 11000 00000 Skills T Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 11000 Firearms 10000 Larceny 00000 Melee 10000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge P Academics 00000 Computers 10000 Finance 10000 Investigation 10000 Law 00000 Medicine 11100 Occult 11100 Politics 11000 Science 10000 Technology 10000 00000 Advantages Advantages Disciplines *Potence 10000 *Dominate 10000 *Necromancy 11100 00000 00000 00000 Backgrounds Cult 11110 Generation 11100 Resources 11111 Domain 10000 Memento de Morte 11100 Spirit Slaves 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 10000 Path Bones Bearing Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Cannibal Clan Specific 1 Spectral Sepulchre Supernatural 5 Eidetic Memory Mental 2 Languages: English, Latin, German, Greek, French, Spanish, Arabic, Slavic, Hebrew, Italian, Portuguese, Russian, Hungarian, Mandarin Flaw Type Bonus Permanent Fangs Physical 3 New Arrival Social 1 Rival Sires Social 2 Prey Exclusion: Minors Mental 1 Rituals & Paths Rituals & Paths Ritual Level Knowing Stone 1 Path Sepulchre 11100 Grave's Decay 11000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 45 Spent 35 Notes Freebies: WP 4                                                                             Domain 1                                                                       Resources 4                                                                   Cult 2                                                                             Memento de Morte 3                                                     Merits 8                                                                         Flaws 7                                                                                                                                                                 XP Expenditure:                                                           Dominate 1 10XP                                                         Potence 1  10XP                                                             New Path: Grave's Decay 1+2  7XP+4XP                    Wits 2   4XP Derangements Expanded Backgrounds Expanded Backgrounds Allies Cult Contacts Cult Fame Herd Cult Influence Cult Mentor Resources Owns shares of various medical corps Retainers Cult Status Other Rights & Possessions Rights & Possessions Gear (Carried) Stake, small notepad, decorative gold ring (necro relic), dagger, wallet (credit cards, cash, ID) keyring, stilleto, encrypted smartphone, very fancy suit (class I armor) Feeding Grounds Domain of la famiglia Havens Wouldnt you like to know Equipment (Owned) numberous books, tomes and notes about the occult in various languages and ages; sword, pistol, medical equipment Vehicles Mercedes-Maybach S-Klasse Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 99 Apparent Age 26 D.O.B. 1925 R.I.P. Hair Black Eyes Ice Blue Race European Nationality Venetian Height 1,81 m Build Athletic Gender Male Face Claim HP: The Last Death Eater Trial (OC son of Bellatrix) History History In his mortal days Aurelio was quickly noticed by the vampiric part of the family as he showed that he was a multi-talented prodigy. Even during his childhood his charm, intelligence and ability to manipulate those around him was far beyond what normal children would exhibit. That separation from his peers continued on over the years and grew. When he entered a prestiguous private school, his eidetic memory, combined with his mental and social faculties, allowed him to breeze through classes. The family noticed and supported his thirst for knowledge as much as possible, even ending up figuratively throwing language teachers at him as he devoured the various tongues. But he was not satisfied. As a teenager he finished school and set his eyes on the family's main business: money. It turned out that he was gifted in capitalism and the intricacies of finances, or the networking. It was then that he was indirectly approached by two vampiric necromancers, who gifted him notes, books and tomes about the occult in ever greater depths. His bright mind immediately noticed how he was nudged towards necromancy. Taking the hint he delved into it, not only due to the nudging, but also because it was a new and unusual challenge. One event led to another and he also caught the attention of an old wraith of the family who took a shine to him. That was the spark that lit a short feud between his two prospective sires, which Pietro eventually won. The usual rites were observed and his tutelage into the depths of the occult and necromancy truly began. To the joy of his sire, Aurelio easily and swiftly (for vampiric measures) shed his Humanity, embracing his new form so deeply that his fangs became a permanent fixture. Now, several decades later, he was given his first great task: To go to Baltimore and bring the lost family member back home into the folds of la famiglia.Aygün Kartal Overview Overview Survive. Survive at any cost.The Sabbat are too cruel. She served an Empire. She will serve one again, in part. The Camarilla is the closest to her Imperial Ideal; and so she shall serve. The Sabbat be damned. Clan Tzimisce be damned. Wearing the mask of a Ventrue, she shall soon pull the strings. Basics Basics Name Aygün Kartal Player Lesbingus Chronicle Baltimore After Dark Nature Architect Demeanor Director Concept Tzimisce Turncoat Clan Tzimisce Generation 9th Sire Didem Karga Attributes Attributes Physical p Strength 11000 Dexterity 11100 Stamina 11000 Social s Charisma Eloquent 11110 Manipulation 11100 Appearance Mesmerizing 11110 Mental t Perception 11100 Intelligence Problem Solver 11111 Wits Strategy 11110 Abilities Abilities Talents p Alertness Fine Details 11110 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 00000 Expression Conversation 11110 Intimidation 10000 Leadership Noble 11110 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 11000 Etiquette 11100 Firearms 11100 Larceny 00000 Melee 00000 Performance 00000 Stealth 00000 Survival 10000 00000 Knowledge t Academics Political Science 11000 Computers 11100 Finance Accounting 11110 Investigation 00000 Law Camarilla Protocol 11110 Medicine 11100 Occult 00000 Politics Kindred Society 11110 Science 00000 Technology Communications 11110 00000 Advantages Advantages Disciplines Auspex 11000 Vicissitude 11100 00000 00000 00000 00000 Backgrounds Allies 11100 Contacts 11100 Resources 11111 Generation 11110 Domain 11110 Retainers 11100 Virtues Conscience 11100 Self-Control 11110 Courage 11100 Path 11111 11000 Path Path of Honorable Accord Bearing Devotion Willpower 11111 00000 00000 00000 Blood Pool 11111 11111 11110 00000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Pain Tolerance Clan 2 Coldly Logical Mental 1 Concentration Mental 1 Flaw Type Bonus Bound Social 2 Dark Secret Social 1 Uncommon Vitae Preference Clan 2 Bad Sight Physical 1 Rival Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 112 Spent 112 Notes Freebie Points - 18Spent on:4 Points of Generation (-4)1 Point of Appearance (-5)2 Points of Willpower (-2)1 Point of Politics (-2)1 Point of Finance (-2)2 Points of Resources (-2)1 Point of Domain (-1)XP - 112Spent on: 1 Point of Law (-6)3 Points of Computers (-9)3 Points of Technology (-9)3 Points of Firearms (-9)3 Points of Domain (-9)1 Point of Allies (-4)1 Point of Contacts (-4)1 Point of Charisma (-12)1 Point of Wits (-12)1 Point of Expression (-6)1 Point of Leadership (-6)1 Point of Technology (-6)1 Point of Alertness (-6)3 Points of Retainers (-9)1 Point of Auspex (-5) Derangements Expanded Backgrounds Expanded Backgrounds Allies Aygün can call up several high-ranking members of Baltimore's government, and does so often in order to cover for Camarilla operations within the city. Contacts Aygün has fostered many connections within Baltimore's various organizations; from the police to the government to big business, she has pull in places where it is sorely needed. Fame Herd Influence Mentor Resources A multimillionaire by virtue of her business ventures, Aygün primarily operates out of a front company called Kartal Accounting, an accounting and banking firm with contracts across the world with some of the largest banks and richest individuals. Retainers Pidge Evans - Aygün's aide-du-camp, her first Ghoul in Baltimore, her confidant and the closest thing she has to a friend.Gao Hui - Head of Telecommunications at Kartal Accounting. Aygün trusts her implicitly to handle any and all business dealings whilst she is away, in tandem with Pidge and Drahomíra.Drahomíra Horáček - Head of Security at Kartal Accounting. Drahomíra serves as Aygün's bodyguard whilst she is on business, or at Elysium. Status Other Uncommon Vitae Preference: Aygün can only feed from the wealthy, typically those who make more than 75,000$ a year. Rights & Possessions Rights & Possessions Gear (Carried) Tisas 1911A1 A handbag with makeup and other essentials A smartphone Feeding Grounds The area in and around Baltimore's business district, where her High Rise is. Havens A High Rise in Baltimore; Kartal Accounting Global HQ Equipment (Owned) -A High Rise complex in downtown Baltimore, it is her Haven, as well as the headquarters for Kartal Accounting. -Millions of dollars. An allowance of 30,000$ a month. Vehicles A Rezvani Tank X is her main vehicle, but she also owns a suite of less expensive cars. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 492 (Chronologically) / 157 (Time Experienced) Apparent Age Early 30s D.O.B. 10 / 17 / 1530 R.I.P. 10 / 10 / 1567 Hair Black Eyes Black Race Armenian Nationality Turkish Height 6'2" Build Lanky and refined; toned and shapely. Nice rack? Thanks, she grew it herself. Gender Female Face Claim Nour Rizk Aygün is a tall, bronze-skinned woman of Armenian descent. She has long, dark hair and black, pitiless eyes that seems to bore right through whoever she is talking to. She has an elegantly hooked nose and full lips, high cheekbones and a sharp jaw. She is quite tall, standing at around 6'2" / 188cm, most of which is leg.She is very toned and lithe in build, like an Olympic sprinter. There is a subtle, intimidating strength to her disposition that makes her an extremely effective leader. She almost exclusively wears finely tailored suits, often with some form of body-armor component woven in for added protection. History History Aygün Tarkal was born during the height of the Ottoman Empire (1520 - 1566). Born in the middling years, somewhere around 1530, she was the daughter of a high-ranking adjunct to Suleiman the Magnificent, and enjoyed the luxuries that her blood and status brought her. She was Embraced into Clan Tzimisce at age 37, just after the death of Suleiman. Her Sire was an independent element, and taught her all she knew of their Clan's ways, and purposes in unlife. However, only two decades after her Embrace, Aygün fell into torpor for unknown reasons, and would not revive for nearly 400 years. When she did reawaken, it was on a day of ill-omen. At least for her. November 1st, 1922. She witnessed, on the day of her reawakening, her beloved Empire... dissolve. Taken with anger at humanity, she soon fell in with the Sabbat out of spite. For 80 years she served them, but her spite wore away quickly, as did her allegiance to the Crusade. It took her many long years to find a way to free herself from the Sabbat, and that came 90 years after her reawakening, in Baltimore. When the Sabbat lost the city, and began to rout, Aygün stayed behind, shifting her organs away, she threw herself from a tower; impaling herself on the rubble below. And when the dust cleared, she stood up, and made deals with her former enemies in the Camarilla; she would be her own creature once again. She would help them. And she would sign whatever infernal contract that trust required. Baniti Overview Overview DECLARED TORPORED Baniti is known to have been in Baltimore for several  centuries. He toughed it out with the Sabbat and grew his clans influence during that time.  It is known that his hatred for the Serpents of the Light have lead him to at least for now ally with the Camarilla and with that the Followers of Set are not not only allowed in the city but to hold Domain.Baniti is seen in the company of many influential people and has been since coming to the city. Basics Basics Name Baniti Player natej Chronicle Baltimore After Dark Nature Traditionalist Demeanor Pedagogue Concept Priest of Set Clan Followers of Set Generation 8th Sire Sepa Attributes Attributes Physical p Strength Specialization 11000 Dexterity 11100 Stamina 11000 Social s Charisma Smooth Talker 11110 Manipulation Persuasive 11110 Appearance 11100 Mental t Perception 11100 Intelligence Problem Solver 11110 Wits Getting jump 11110 Abilities Abilities Talents p Alertness 11000 Athletics 11000 Awareness 11000 Brawl 10000 Empathy 00000 Expression 10000 Intimidation 10000 Leadership 10000 Streetwise 11000 Subterfuge Impeccable Lies 11110 00000 Skills s Animal Ken 10000 Crafts 11100 Drive 00000 Etiquette 10000 Firearms 00000 Larceny 00000 Melee 10000 Performance 10000 Stealth 11100 Survival 00000 00000 Knowledge t Academics Ancient Egypt 11110 Computers 00000 Finance 10000 Investigation 10000 Law 00000 Medicine 10000 Occult Egyptian Sorcery 11110 Politics 10000 Science 10000 Technology 00000 00000 Advantages Advantages Disciplines Pressence*   11100 Obfuscate* 11100 Serpentis* 11110 Setite Sorcery* 11111 00000 00000 Backgrounds Generation 11111 Blasphemous Shrine 11100 Allies (Shared, see below) 11000 Contacts (Shared , see below 11000 Background 00000 Herd (Shared, see below 11100 Influence (Shared, see below) 11100 Resources (Shared,see below) 11110 Domain (Shared,see below) 11111 Retainer 11000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11110 Humanity/Path 11111 1000 Path Sutekh Bearing Devotion Willpower 11111 11000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Addition discipline 5 Libary 4 Flaw Type Bonus Grip of the damned 5 Forked tongue 2 Rituals & Paths Rituals & Paths Ritual Level Typhoons brew 1 To Lace with Hidden Nectar 2 Rings Like Chains 3 Scry 4 Dismembering a god 5 Path Ushabti 11111 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Freebie :15-2 Subterfuge 4, 13-2 occult 4, 11-2 academic 4, 9-5 willpower 5-9, 4+ 7 flaws, 11-5 merits, 6-4 2 dots in virtues, 2-2 language, 0 Exp 220-2 ath 2, 218-15 investigations, finance, medicine, politics, science, 203-48 all other backgrounds, 155-50 Setite sorcery 2-5, 105-30 serpentis 2-4, 75-15 presence 2-3, 36-15 obfuscate 2-3, 21-8 library 4, 13-4  perception 2, 9- 8 appearance 3, 1 Derangements Expanded Backgrounds Expanded Backgrounds Allies Allies 2-Bpd police Captain Jayden Alexander, recent addition to the cult but quickly bound. dock manger, Louis Mathews, the Mathews have controlled the docks one way another for almost a century Contacts Contacts 2- Internet famous news blogger, Lisa Anderson, she loves the sex and drugs she gets form me.famous for being rich social influencer, Serenity Kennedy, family are all part to f the cult Fame Herd club goers Influence Mayor, Newspaper  editor, mob boss Mentor Resources Tithes form cult Retainers king cobra ghouled and Alfred my ghoul Status Other Rights & Possessions Rights & Possessions Gear (Carried) Cellphone, sunglasses Feeding Grounds Setite domain Havens Temple Equipment (Owned) Lexus, nice computer, ritual dagger(silver) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 292 Apparent Age 20’s D.O.B. 1730 R.I.P. 1767 Hair Black Eyes Green Race Arab Nationality Egyptian Height 5’11 Build Lithe Gender Make Face Claim History History -1730 – Baniti is born.  He is born to a Egyptian priest of set and a visiting British Merchant.  Upon his birth Baniti is given to the temple to raise-1737- Baniti is a a fast learner, he is given many duties in the temple.  As he get older he is even allowed to study the ancient times.-1747- He is finally told about vampires even if he suspected for along time.  Given his first drink to bond him to his soon to be sire1767- After 20 years on and off as a ghoul he is given the embrace.  1777- after 10 years under the tutoring of his sire he is released although he stays at the temple and continues his studies.It is at this point he understand that Setite sorcery comes naturally to him-1801- his sire falls into torpor.  He makes plans to leave his sire here n care of the ghouls with plenty of stored blood until his sire awakens-1810- Leaves his sire in the hands of the ghoul and heads off to America to spread the faith.-1812-he lands in Baltimore, -1813- has set up a front with the help you f his ghoul as a funeral home with Egyptian symbols -1816- construction beings on the temple underground.  Baniti begins performing funeral rites by Egyptian standards so he can practice the Magic’s of set again-1825- construction in finished on temple and construction works and architects involved and killed or made to forget.  Embraced my first childe -1850- after many years here we finally have a true following begin to grow the temple and create Stallone temples around the area-1875- My sire finally awakens and official names me the high priest of the Baltimore temples and teaches me more magic.  I also embrace my second childe-1900- we begin to go into hiding more as the sabbat tries to take our territory my second child is lost in battle as well as many ghouls eventually we come to a non agreesion agreement-1915- we the war going on and ladies husbands not being around the cult is booming again hopefully we ca. bring there husbands in whey hey return home.1928- after they returned home we were able to use them to basically control the powerful and elite of the city.  The families are still part of the cult today.  Embraced third childe-1945- growing bore with u live Baniti falls into torpor his third childe watch’s over him-1999- he awaken at the turn of the century.  He is hungry upon awakening and drains some important mortals in accident2000-2012- help the Camarilla retake the city as he is tired of the sabbat being here.  He is also tired of allowing the vile dogs s grace to the blood that call themselves serpents of the light and vows to never allow them to be in his city2012-now- he and his decendent Simmon have been building up respurces and alliesBeauregard De Brun Overview Overview As ghoul to Sebasten Dupre, and houseboy of Dupre Manor, Beau enjoys a cushy, leisurely existence that only gets interrupted by the duties of upkeeping a large home and overseeing the vampire's affairs during the day. Basics Basics Name Beau Player Meat Chronicle Baltimore After Dark Nature Bon Vivant Demeanor Child Concept Ghoul Houseboy Clan N/A Generation N/A Sire Regnant: Sebastien Dupre Attributes Attributes Physical p Strength 11000 Dexterity 11100 Stamina 11100 Social s Charisma 11100 Manipulation 11100 Appearance Model 11111 Mental t Perception 11000 Intelligence 11000 Wits 11000 Abilities Abilities Talents p Alertness 10000 Athletics 10000 Awareness 10000 Brawl 10000 Empathy 11000 Expression Poetry 11110 Intimidation 00000 Leadership 00000 Streetwise 11100 Subterfuge 10000 00000 Skills s Animal Ken 00000 Crafts Painting 11110 Drive 10000 Etiquette 11000 Firearms 11100 Larceny 11000 Melee 00000 Performance 11000 Stealth 00000 Survival 00000 Fashion Exceptional 11110 Knowledge t Academics 10000 Computers 00000 Finance 11100 Investigation 00000 Law 00000 Medicine 11100 Occult 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds Contacts (Drug Dealers) 11000 Arsenal 11000 Domitor 10000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 1111110000 Path Bearing Willpower 11110 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Language (English) Mental 1pt Flaw Type Bonus Addiction (Cocaine) Physical 3pts Short Fuse Mental 2pts Weak Willed Mental 3pts Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 15 Notes 15-Streetwise Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 21 Apparent Age 21 D.O.B. April 21, 2001 R.I.P. Hair Black Eyes Brown Race Caucasian Nationality French Height 6'1" Build Slender Gender Cis-male Face Claim Fernando Lindez History History Beau should be the perfect American immigrant child. He was raised in Paris until the age of 9, the only son of a bourgeoisie family with political connections in the United States. His mother was a failed actress with manic tendencies, and his father was a workaholic, neither condition improving when his father gained a job in the DC area. Beau was brought with, and from there had a tumultuous upbringing in the fancy private schools. Beau's father wanted a strong, future lawyer for a son, but he always leaned more toward the arts. Beau was good, academically, but struggled in school for other reasons. He was often caught skipping school with friends, almost arrested a few times for various small offenses, but saved by the connections his father had. Then his mother had a mental breakdown, and he was stuck with his conservative father while she was kept in a mental hospital. One semester into college, he was scouted by a model recruiter and signed to an agency in New York. It was the best time. He was desired by so many photographers for his classical look, his pouty face. He was making money, traveling, and also attending classes at NYU at the same time. It was all so much that he needed something to help him keep up. A cocaine habit began, and within two years, it had ruined his modeling career and forced him to drop out of college. The next year became a series of failed rehab stints and relapses from sobriety. His father, concerned he'd cause his mother another mental breakdown, kicked him to the curb. He was beautiful, so he began to prostitute himself, bouncing from sugar daddy to sugar daddy until he was most recently abandoned by someone who couldn't handle his drug habit and spoiled tendencies. With his teenage years behind him, true adulthood looming before him, he's a lost soul with no concept of a future and a hunger for just one more line....Belladonna Farrowgrove Overview Overview "It is the stronger will that persists in the test of time. It is my duty to follow and enact it." Basics Basics Name Belladonna Farrowgrove Player Alexandra Chronicle Baltimore After Dark Nature Conformist Demeanor Fanatic Concept Witch Hunter Clan Ventrue Generation 13th Sire Theodore Hargrave Attributes Attributes Physical t Strength 10000 Dexterity Lightning Reflexes 11100 Stamina 11000 Social s Charisma 11000 Manipulation 11000 Appearance Unconventional Looks 11100 Mental p Perception 11000 Intelligence Creative 11100 Wits Changes In Strategy 11111 Abilities Abilities Talents t Alertness 10000 Athletics 00000 Awareness 11000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 10000 Firearms 11100 Larceny 00000 Melee Swords 11100 Performance 00000 Stealth Hiding 11110 Survival 10000 00000 Knowledge p Academics 11000 Computers 00000 Finance 00000 Investigation Shadowing 11111 Law 00000 Medicine 11000 Occult Kindred Lore 11100 Politics 11000 Science 10000 Technology 00000 00000 Advantages Advantages Disciplines Dominate 11100 Fortitude 10000 Presence 11100 00000 00000 00000 Backgrounds Mentor 11111 Resources 10000 Domain 10000 00000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11000 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Willpower 11110 00000 11110 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Early Riser Physical 1 Blush of Health Physical 2 Enchanting voice Physical 2 Eidetic memory Mental 2 Flaw Type Bonus Weak-willed Mental 3 Hunted Social 4 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 22 Spent 22 Notes Freebie: Early Riser: 1 Blush of Health: 2 Enchanting voice: 2 Eidetic memory: 2Dominate: 7Investigation: 4Mentor: 1Melee: 2 Exp: 35Firearms 3rd dot (4)Presence 2nd and 3rd dot (15)Dominate 3rd dot (10)Stealth 4th dot (6) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Theodore Hargrave Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Books of lore, Letters, and documents of importance, leatherbound notebook Feeding Grounds Domain: The area around the Hargrave Manor Havens The Hargrave Manor Equipment (Owned) Rapier and Crossbow Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 352 Apparent Age 22 D.O.B. November 1, 1650 R.I.P. November 1, 1672 Hair Red Eyes Red Race British Nationality British Height 5'9 Build Slender Gender Female Face Claim History History Belladonna was the only child of Edwin and Meredith Farrowgrove. They were part of a group of fanatical witch-hunters obsessed with hunting witches and other creatures. They taught their daughter witch hunting at a very young age. Her lessons comprised lore of the occult and how to handle weapons. She was not as strong as most of the hunters in her group so she relied on her knowledge and cunning. She believed that they were getting rid of monsters and that this was making the world a safer place. Everything changed when they decided to track a vampire. Her family was split off from the others who were hunting the vampire, they were moving silently in the daytime to try and catch the vampire unaware. This was proved to be futile, they were in its domain. She saw her parents killed in front of her with such swiftness and brutality, that she did not even have time to react. She does not remember what happened after but she woke up under the control of the very vampire they tried to kill. She now performed acts in accordance with her clan. Her sire served as her mentor watching her every step of the way. She tried to find a sense of normalcy but normal food made her vomit and years under her sire's control have left her easy to control and manipulate. She was used to hunt members of her group and to safeguard against any of their actions. This caught the eye of a powerful witch hunter who believes her to be a massive threat. She now serves her master in both politics and in hunting anyone he deems his enemy. Her desire to serve is strong as ever but now as a walking irony, her beliefs are not her own, they have been toyed with and twisted as she fights to stay resolute.Bethor Overview Overview Bethor is a young (Embraced in the 90s) , but a known Sabbat fanatic that proven himself worthy over his years as a Cainite. He camed from Munich to Baltimore, because he was there few times before events of 2012 and he met few friends there. When his friends died, he decided to take revenge on Cammarila, because as many of us know, Death of comrades must be revenged. By personality, he is really a fanatic that knows few sabbat rites and is also a skilled figther. By personality he is sometimes hotheaded, but intelligent. Basics Basics Name Bethor Player Gomez Chronicle Baltimore After Dark Nature Fanatic Demeanor Judge Concept Salubri fighter/ pack priest/ possibly a ductus Clan Salubri (Warrior) Generation 12th Sire Cherubiel Attributes Attributes Physical p Strength Strong Arms 1111 Dexterity 11100 Stamina 11100 Social s Charisma Specialization 11000 Manipulation 11000 Appearance 11000 Mental t Perception Specialization 11100 Intelligence 11100 Wits 11000 Abilities Abilities Talents p Alertness Specialization 11100 Athletics 11000 Awareness 11000 Brawl 11000 Empathy 00000 Expression 00000 Intimidation 1000 Leadership 11100 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 10000 Drive 00000 Etiquette 00000 Firearms 11000 Larceny 00000 Melee 11100 Performance 00000 Stealth 10000 Survival 11000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 11000 Law 00000 Medicine 00000 Occult 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Varelen 11100 Fortitude 1000 Auspex 10000 00000 00000 00000 Backgrounds Rituals 11000 Recourses 11000 Retainers 11000 Allies 10000 Generation 10000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 11111 11000 Path Path of Honnorable Record Bearing Devotion Willpower 11100 00000 00000 00000 Blood Pool 11111 11111 10000 00000 Blood/Turn -1 Merits & Flaws Merits & Flaws Merit Type Cost Bruiser Physical 1 Berserker Mental 3 Daredevil Physical 3 Flaw Type Bonus Short Fuse Mental 2 Vengeful Mental 2 Hunted like a Dog Mental 2 Rituals & Paths Rituals & Paths Ritual Level Vaulderie (Auctoritas Ritae) Modern Form Creation Ritae (Auctoritas Ritae) Fire Dance (Auctoritas Ritae) Monomancy (Auctoritas Ritae) Sermons of Caine (Auctoritas Ritae) Acceptance Ritus (Ignobilis) Welcoming Ritus (Ignobilis) Contribution Ritus (Ignobilis) Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 3 (Generation Background) Notes 14 Freebies spent in disciplines for first dot of auspex and third dot of Valeren Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers The Twins Status Other Rights & Possessions Rights & Possessions Gear (Carried) Leather jacket, black trousers, black t shirt, cross necklace Feeding Grounds Havens Abbadoned Church haven. Equipment (Owned) Tactical sword, tactical armor chest plate, glock Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 67 Apparent Age 40 D.O.B. 6.12. 1955 R.I.P. 8.1. 1995 Hair Short black Eyes Brown Race Caucasian Nationality British/Scottish Height 180 cm Build Muscular frame Gender Male Face Claim Tommy Flannagan History History He was born in Aberdeen, Scotland on 6th of December 1955 to family of local farmer Shaun Mccragge. His mother died after his birth, so Shaun treated his youngest son like shit because of it. 5 children in the house, and Bethor (Dean is his mortal name) had it hardest of them all. Because of his father prefference of his older siblings before him, he hated them all equally, because his siblings were asholles too. Right after he became a adult, he moved to Munich in the West Germany. There he was working as bouncer in clubs and overall he worked in security. He still attended the church, but he converted to Catholicism instead of Protestantism. On one January cold night of 1995, he was coming home from work in club called Scorpion. He came back to his appartment, only to find out that someone broken in, and as he entered...well..he was embraced. Since then he servers loayaly to Sabbat*Bluebird Overview Overview Appearance: 3Catlike BalanceSlavic/Russian accentCamarilla? Fucking lapdogs who want to put you on a leash.Sabbat? Can't say I know them... Anarchs? They're okay I guess.But I am and will remain independent if I can....a very cautious warm-hearted wolf... Basics Basics Name Tora Lezarus Andronescu, "Blue" Player Captain Sobao Chronicle Baltimore After Dark Nature Survivor Demeanor Loner Concept Traveller Clan Ravnos Generation 10th Sire Credi - Umbrâ Attributes Attributes Physical p Strength Specialization 11000 Dexterity 11100 Stamina 11100 Social s Charisma Specialization 11100 Manipulation 11100 Appearance 11100 Mental t Perception Specialization 11000 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 11000 Awareness 10000 Brawl 10000 Empathy 00000 Expression 10000 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge 11000 00000 Skills s Animal Ken Specialization 10000 Crafts 00000 Drive 00000 Etiquette 10000 Firearms 00000 Larceny 11100 Melee 11000 Performance 11000 Stealth 11000 Survival 11000 00000 Knowledge t Academics Specialization 10000 Computers 10000 Finance 00000 Investigation 00000 Law 10000 Medicine 10000 Occult 10000 Politics 10000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines Animalism 10000 Chimerstry 11000 Fortitude 10000 00000 00000 00000 Backgrounds Generation 11100 Ressources 11000 00000 00000 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11100 Courage 11110 Humanity 11111100000 Path Bearing Willpower 111110 00000 00000 00000 Blood Pool 111111 111111 100000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Catlike Balance 1 Coldly Logical 1 Common Sense 1 Concentration 1 Inoffensive to Animals 2 Flaw Type Bonus Flashbacks 6 Nightmares 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Charisma: from 1 to 3 (12) Strength: from 1 to 2 (8)Dexterity: from 1 to 3 (12)Stamina: from 1 to 2 (8) Perception: from 1 to 2 (8)Intelligence: from 2 to 3 (4)Wits: from 2 to 3 (12) Melee: from 2 to 3 (4)Technology: 0 to 1 (2) Chimerstry: 1 to 2 (10) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Safaya, Mountain Bluebird Status Other Rights & Possessions Rights & Possessions Gear (Carried) Backpack: change of clothes, flashlight, pocket knife, lockpicking kit, a book, one-man throwing tent, some money, guitar, Kizlyr-knife (Russian combat knife) Feeding Grounds Havens Equipment (Owned) Backpack: change of clothes, flashlight, pocket knife, lockpicking kit, a book, one-man throwing tent, some money, guitar, Kizlyr-knife (Russian combat knife) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age 24 - 29 D.O.B. 1922 R.I.P. 1944 Hair Black Eyes Brown Race Homo sapiens apparently Nationality Roma Height 175 cm Build Slim, athletic Gender Male Face Claim Dark Wolf When it comes to his past, "Bluebird" or simply "Blue" - he very rarely reveals his true name and he hates to do so – seldom or never talks about it. He often says that he remembers very little. Where does he come from? Well, his family was always on the move, he never really had a home. He doesn't really want to talk about his past either - it's nothing special. He's here now, in the present, and he rarely stays in one place for long, but if you look closely, you can see that the black-haired man with the fawn eyes carries a long history with him. He has seen a lot - his body also tells stories. This cheeky, relaxed and sometimes mean guy has seen things... But he doesn't talk. And why should he? ... You wouldn't be interested anyway, would you? "Everyone has a dark past. Some pasts are just a lot darker. I died back then. And got a new existence. What happened, happened. And remains an eternal scar. It haunts you, haunts you, for many nights. But we, we grow older, because we are immortal. And who knows, in a few hundred years I will have long forgotten." History History Tora was born somewhere in Eastern Europe. His family has never had a permanent home, so it is difficult to determine his nationality. He is simply Roma. Originally from northern India, the Roma migrated to Europe between the 8th and 10th centuries and were mistakenly called "Gypsies" because they believed they came from Egypt. They are made up of various tribes or nations, mainly Sinti and Roma. They speak Romani, based on Sanskrit, and practice Christianity or Islam. Historically, they have been persecuted, with the German term "Zigeuner" meaning untouchable. Traditional Roma occupations included craftsmanship, performing arts, and some held civil service positions. By 1939, there were 1 to 1.5 million Roma living in Europe, the majority in Eastern Europe. Before the war, there were about 35,000 Roma in Germany, mostly citizens, and about 11,000 in Austria. In 1944, Roma faced escalating persecution under the Nazis, enduring forced labor and medical experiments. Many fell victim to the horrors of the Shoah, and discrimination continued long after the war ended.Tora and his family were among those victims. He survived his family by entrusting himself to a stranger named Credi or "Umbră". Credi did not seem to exist to others and kept looking for Tora. Giving him food and water, he survived in a place that was nothing but hell on earth. Tora survived that time physically, but what he saw, what he experienced, was burned in his mind forever... On a night in August 1944, Credi could not prevent the evacuation of the "gypsy camp" and the murder of all the people there. He found Tora among the many corpses and felt that he miraculously still had a small pulse. He led the young man away from the piles of corpses. Together they left the gruesome place; Credi finally disappeared without a trace a few weeks later... And Tora has been wandering through the world ever since. During one of his journeys, he found an injured Mountain Bluebird and decided to make it his companion. “Safaya” has been his little ghoul bird friend ever since. Bullseye Overview Overview Retainer for Marshall Haimon. Bullseye is his scout, thug, and assassin all in one. Stealthy, efficient, with little moral code. He has always been this way since the Yugoslavia conflict where he served as a sniper. Good with animals and navigating the streets. He is the perfect long range combatant. Basics Basics Name Bullseye Player Dude4540 Chronicle Baltimore After Dark Nature Survivor Demeanor Soldier Concept Assassin/Thug Clan Brujah Generation Dormitor Marshall Haimon Attributes Attributes Physical p Strength Specialization 11000 Dexterity Precise 11110 Stamina 11000 Social s Charisma Specialization 10000 Manipulation Misdirection 11110 Appearance 10000 Mental t Perception Tactical 11110 Intelligence 11000 Wits Ambush 11110 Abilities Abilities Talents p Alertness Specialization 11100 Athletics 11000 Awareness 10000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 11100 Subterfuge 00000 00000 Skills s Animal Ken Specialization 11000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 11100 Larceny 11000 Melee 10000 Performance 00000 Stealth 11100 Survival 11100 00000 Knowledge t Academics Specialization 00000 Computers 10000 Finance 00000 Investigation 11100 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Potence 10000 Presence 00000 Celerity 11100 00000 00000 00000 Backgrounds Dormitor 10000 Contacts 11110 00000 00000 00000 00000 Virtues Conscience 10000 Self-Control 11111 Courage 11110 Humanity 11111 10000 Path Humanity Bearing 6 Willpower 11111 00000 00000 00000 Blood Pool 11000 00000 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 21 Spent 21 Notes Attributes(2)-10, abilities(2)-4 skills(3)-6, Willpower-1 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Illegal Weapons merchant(2), Mobster, gang member Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Flak vest, Sniper rifle with scope, pistol, knife Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Marshall Haimon 3 Bound To Rating Description Description Age 52 Apparent Age 25 D.O.B. June 8, 1970 R.I.P. August, 1995 Hair Brown Eyes Blue Race White Nationality Serbian Height 5'11" Build Slender Gender Male Face Claim History History Candace Holland Overview Overview A young woman who wished to be an actress prior to her Embrace, she was brought into unlife after a rather promising audition. Thrown into the World of Darkness, Candace teeters between her new urges and what little humanity she now has. Basics Name Candace Holland Player CTShameless Chronicle Baltimore After Dark Nature Loner Demeanor Conformist Concept Innocent Actress Clan Toreador Generation 13th Sire Unknown Attributes Attributes Physical T Strength 10000 Dexterity 11000 Stamina 11100 Social S Charisma 11100 Manipulation 11000 Appearance 11100 Mental P Perception Attentive 11110 Intelligence Creative 11110 Wits 11000 Abilities Abilities Talents S Alertness 11100 Athletics 00000 Awareness 11100 Brawl 00000 Empathy 11000 Expression 00000 Intimidation 11000 Leadership 10000 Streetwise 00000 Subterfuge 00000 00000 Skills P Animal Ken 00000 Crafts 11100 Drive 11000 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 00000 Performance Acting 11111 Stealth 11000 Survival 10000 00000 Knowledge T Academics 11000 Computers 00000 Finance 00000 Investigation 11100 Law 00000 Medicine 00000 Occult 10000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex 11100 Celerity 11000 00000 00000 00000 00000 Backgrounds Resources 11100 Allies 11100 Fame 11000 00000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11110 Courage 11000 Humanity/Path 11111 11100 Path Bearing Willpower 11111 00000 11111 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Calm Heart* Mental 3 Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 15 Notes Freebies: 3 Dots Willpower (3), 2 Dots Performance (4), 1 Dot Allies (1), 1 Dot Fame(1), 1 Dot Academics (2), 1 Dot Alertness (2), 1 Dot Awareness (2) EXP: 1 Dot Auspex (10), 1 Dot Celerity (5) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Cadence's Baltimore Residence Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 19 Apparent Age 19 D.O.B. May 31st, 2005 R.I.P. June 17th, 2024 Hair Brown Eyes Blue Race Caucasian Nationality American Height 5' 4" Build Thin, Feminine Gender Female Face Claim CTShameless Herself History History Born in an upper-class family, Candace's life was changed the moment discovered her passion for the arts at a young age. Singing, dancing, and most of all, performing were something she was highly interested in. While she draws from time to time, taking a role on-stage was always something she had a penchant for. It was mostly high-school performances, but after graduating she never really found an outlet for her talents, at least until she ultimately decided to move to Baltimore to pursue her dreams of being an actress some day. Things appeared to be looking up after an audition one night in June, in which she was praised up-and-down for her skills, even being told she was a promising young star. Unfortunately, it was that exact same night she was Embraced into the Toreador Clan, her Sire having recognized her talent as something truly extravagant whilst watching her performance. Being educated about her new nature, her powers and the Masquerade, it felt as if everything had come crashing down that night.Cassandra de la Vega Overview Overview Cass is a brash upstart who wears her heart on her sleeve, along with a great many tattoos. Originally from East Hollywood, Cass was found a way to survive while otherwise lost to immense poverty, surrounded by the violence and crime of gangs, and without being given a chance to amount to much. In spite of this, she began to rise, and it was this dogged determination that caught her would-be-Sire's eye.After time under his wing, she was turned free to make her own way, her own legend. She will not be deterred from acquiring the power she was denied in life. Basics Basics Name Cass de la Vega Player ManyMeats Chronicle Baltimore After Dark Nature Competitor Demeanor Bravo Concept Revenge Tour Clan Lasombra Generation 11th Sire Vito Savoy Attributes Attributes Physical p Strength 11100 Dexterity Precise 11110 Stamina 11100 Social s Charisma 10000 Manipulation Seductive 11110 Appearance 11100 Mental t Perception 11000 Intelligence 11000 Wits 11000 Abilities Abilities Talents s Alertness 10000 Athletics 10000 Awareness 00000 Brawl 10000 Empathy 10000 Expression 00000 Intimidation 11000 Leadership 00000 Streetwise 11000 Subterfuge 11000 00000 Skills P Animal Ken 10000 Crafts Vehicles 11100 Drive 10000 Etiquette 10000 Firearms 10000 Larceny 10000 Melee Swords 11110 Performance 00000 Stealth 11000 Survival 00000 00000 Knowledge t Academics Warfare 10000 Computers 10000 Finance 00000 Investigation 10000 Law 00000 Medicine 00000 Occult 11000 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Dominate 10000 Obtenebration 10000 Potence 11000 Fortitude 10000 00000 00000 Backgrounds Generation 11000 Black Hand Membership 10000 Resources 11000 Domain 11000 Herd [7 Vessels] 11000 Retainer (Marco Dominguez) 11000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11110 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Willpower 1111111100 11111 11100 Blood Pool 11111 11111 11000 00000 Blood/Turn 12/1 Merits & Flaws Merits & Flaws Merit Type Cost Bruiser Physical 1 Language (Spanish, native) Mental 0 Berserker Mental 3 Without a Trace Supernatural 2 Eyes of Shadow Clan 1 Flaw Type Bonus Casts No Reflection [Clan] Clan N/A Permanent Fangs Physical 3 Impatient Mental 1 Prey Exclusion (Cops) Mental 1 Vengeful Mental 2 Vulgar Social 1(N/A) Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 15 Notes FREEBIES: +7 Flaws , -7 Merits4 Willpower 5,6,7,82 Retainer 1,2 [6]1 Herd 2 [7]1 Resources 2 [8]1 Domain 2 [9]2 Occult 2 [11]2 Intimidation 2 [13]2 Melee 4 [15]Blue denotes Freebies----EXPERIENCE----+15 for Neonate < 50Orange denotes XP spent--------------------------10 Fortitude 1, out of clan 5 Potence 2 [5x1] Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd 7 dudes: Cass runs a garage, these are her workers and gangers Influence Mentor Resources Cass lives in a 2br apt next door to her garage Retainers Marco, her right-hand man. Is a Ghoul, primarily her ValetDice Pools for Expertise: 4,Discipline Dots: 1 Status Low ranking member of the Black Hand Other Rights & Possessions Rights & Possessions Gear (Carried) Her trusty Dueling Sword, and Springfiend Defender 1911 Feeding Grounds The block her Garage is on, which also includes the shop with a fenced in area for vehicle storage, as well as junk. This block has a couple small apartment buildings, and a dive bar. Havens Cass's 2br condo is on the 3rd floor of a 4-floor apartment building. Equipment (Owned) Kevlar body armor Vehicles 2019 Kawasaki Ninja 650, burnt orange, she takes when soloHer valet usually transports her in a black 2017 Chevy Tahoe Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 43 Apparent Age ~25 D.O.B. April 4, 1981 R.I.P. October 25, 2004 Hair Dark Brown, wavy, long Eyes Hazel Race Latina Nationality American Height 6'2" Build Athletic Lifter Gender Female Face Claim DJ CRAY (Cheney Ray) Blending in well with the fashion forward, tatted and pierced Gen Z'ers of today, Cassandra Teresa de Avila Florentina Cartagena de la Vega (Thankfully just Cass de la Vega, or Cass if you're lucky), has taken well to her new her 'life'.Naturally shrewd, Cass had always had a knack for picking apart situations and opponents and stripping them down to their simplest, most digestible components. Always eager to prove her superiority, whether it be through nightlife or in more dangerous company, she should be in store for an interesting first few months here in Baltimore.Cass dresses primarily in either sharp blacks, or exotic, eye-catching splashes of color. Often wearing short, risque clothing, she is capable of being both extremely daring in her dress, but also does enjoying calling back to the stunningly conservative yet beautiful dresses of her heritage.Her dark brown hair cascades down her back in a lazy beach curl which is often - but not always - swept up in a lazy bun. She accessorizes heavily with tremendous amounts of piercings she had before her death, lots of rings, chokers, earrings. And she loves to show off the more than 45 tattoos she managed to accumulate before her death thanks to gang affiliations and a pure and simple love for ink. History History Born in 1981, Cass likes to tell people she has had to fight for every single thing she's ever had, including her first diaper. The truth is not very far off. One of many children born to first generation immigrants, Cass, her brothers, and her sisters busted their asses to try to make their little slice of the American Dream in East Hollywood. As a young girl, she enjoyed almost no time at all bonding with her parents save for the odd weekend morning when her mother and several siblings would be out of the house for errands, and she could bond with her dad.Together they would work on cars in their garage, sharing a passion for repairing old beaten down things and making the best of them. Well, Cass thought they did it together. In truth, she was a useless assistant but her dad humored her. Unfortunately, as she grew older what little light was in her life only seemed to dwindle. Some of her siblings 'escaped' the pit they started from, but other turned to gang life and other petty crimes, bad company, and generally poor decisions. Including Cass.Even though she grew into a naturally strong and somewhat physically intimidating woman, cutting a reputation as anything more than 'just a woman' was very tough in a neighborhood like hers. But with time and friends and some fucking ballsy plays, she was building something for herself. When her tiny gang's efforts butted up against the operation of her would-be-Sire, it was only then she was truly challenged.Her gang crushed under the heel of a much more powerful and organized institution run by a man with many lifetimes more experience than her, Cass was only able to suffer this humiliating reduction because Vito promised her that through him she could obtain the power she craved to chisel out the future she felt she deserved. A bitter bond of necessary loyalty was forged and she served as his ghoul, becoming part of his operation.During significant and substantial turmoil in Los Angeles, Vito rewarded Cass for her steadfast devotion and her utter refusal to take defeat laying down. After the woman single-handedly fended off three ghouls who almost managed to successfully assault her Domitor's Haven during the day, there was no denying the lengths she would go to any longer, and she would finally have her chance.She served as a member of her Sire's Pack for several years, until he was recently run to ground again and the rest of the Pack was scattered by even more turmoil in LA. With her support network scattered to the wind, she was approached for her effectiveness adn commitment to the cause by members of the Black Hand who had conscripted her help in the past. Offered a chance to serve, she took it, and was sent Eastward with instructions to be at the ready should more Senior members have need of her skills. This was fine by her. There was much to do in order to reclaim power from the setbacks suffered in LA.Cassius Magnus Overview Overview With a regal posture the direct descendant of the Hardestad, Cassius, is known to navigate the camarilla with grace and success, new to Baltimore, he seems to be looking to create roots in the city, possibly with ulterior motives. Basics Basics Name Cassius Magnus Player Lakaster Chronicle Baltimore After Dark Nature Competitor Demeanor Traditionalist Concept General Diplomat Clan Ventrue Generation 8th Sire Jan Pieterzoon Attributes Attributes Physical T Strength 10000 Dexterity 11000 Stamina Tough as Nails 11110 Social P Charisma Graceful 11110 Manipulation Persuasive 11110 Appearance 11100 Mental S Perception 11000 Intelligence 11100 Wits Getting the Jump on Others 11110 Abilities Abilities Talents p Alertness 00000 Athletics 00000 Awareness 10000 Brawl 00000 Empathy 00000 Expression 11000 Intimidation 11111 Leadership 11111 Streetwise 11000 Subterfuge 11111 00000 Skills T Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 11100 Firearms 00000 Larceny 00000 Melee 00000 Performance Viola 11000 Stealth 00000 Survival 00000 00000 Knowledge S Academics 11100 Computers 00000 Finance 11000 Investigation 00000 Law 11000 Medicine 00000 Occult 11000 Politics 11111 Science 00000 Technology 00000 Expert Knowledge Military Science 11100 Advantages Advantages Disciplines Dominate Denial of Aphrodite’s Kiss 11100 Presence 11111 Fortitude Retaliatory Terror 10000 00000 00000 00000 Backgrounds Generation 11111 Herd 11100 Resources 111111 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 11110 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Willpower 11111 11111 00000 00000 Blood Pool 11111 11111 11111 00000 Blood/Turn 3 bp/t Merits & Flaws Merits & Flaws Merit Type Cost Prestigious Sire Social +1 Rep Social +1 Paragon (Resources) Social +7 Eat Food Physical +1 Flaw Type Bonus New Arrival Social -1 Former Prince Social -3 Lame Physical -3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 160 Spent 156 Notes Politics x4- 6xp Politics x5 - 8xpSubterfuge x4 -6xpSubterfuge x5 -8xpLeadership x4 -6xpLeadership x5 -8xpIntimidation x4- 6xpIntimidation x5- 8xpExpert Knowledge x1- 3xpExpert Know x2- 2xpExpert Know x3 - 4xp Law x1- 3xpLaw x2- 2xpDominate x2 - 5xpDominate x3 10xpFortitude x1 - 10xpFortitude x2 - 5xpFortitude x3 - 10xpRetaliatory Terror 9xpPresence x4 15xpPresence x5 20xp Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Workers from Red Wing Influence Mentor Resources All of Magnus's resources come from his position as CEO of a private military company called Red Wing Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Cellphone Feeding Grounds His house Havens A big mansion in a wealthy part of Baltimore Equipment (Owned) A cane Vehicles Limousine and some fancy cars Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 377 Apparent Age 25 y.o. D.O.B. 1743 R.I.P. 1768 Hair Black Eyes Brown Race White Nationality Italian Height 6'2'' Build Slim Gender Male Face Claim History History Cassius was born in an old wealthy family in Florence Italy, his care for the family state brought the family to new heights almost making him the Prince of the Florence Principality, this brought the attention to Jan Pieterzoon, yet at his training, that saw potential in the young head of the family. After his embrace, Cassius continued his family business, mainly trade and mercenary work, for centuries now he has been in the mercenary work field, with his enterprise 'Red Wing' being one of the leading Private Military Companies in the world. He was a active player in the court of Florence, eventually he became the prince of the city, being one for decades, but a the Giovanni were a threat to him and the court, he chose to leave the city after a Giovanni take over, focusing on his enterprise for some years. Eventually he was contacted by his clan elders that asked him to go to Baltimore to reclaim what was taken by the Tremere.Célestine Guerin Overview Overview "Shit, dude! I didn't know the girl who Embraced me! I was your run-of-the-mill pump and dump! I don't really care, though; Caitiff for life!"Caitiff has been used to put down the Camarilla's perceived "lesser" kindred for ages. It's about time someone came along to change that, and Célestine sees herself as that person. Whether that's true or false, that remains to be seen... Basics Basics Name Célestine Guerin Player Lesbingus Chronicle Baltimore After Dark Nature Visionary Demeanor Rebel Concept Upbeat Caitiff Revolutionary Clan Caitiff Generation 13th Sire Unknown Attributes Attributes Physical T Strength 11000 Dexterity 11100 Stamina 11000 Social P Charisma Smooth Talker 11110 Manipulation 11100 Appearance 11100 Mental S Perception 11100 Intelligence Problem Solver 11110 Wits 11000 Abilities Abilities Talents p Alertness 11100 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 11100 Expression Conversation 11100 Intimidation 00000 Leadership Compelling, Friendly 11110 Streetwise Ear to the Ground 11110 Subterfuge 00000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 11000 Etiquette 11100 Firearms 10000 Larceny 00000 Melee 00000 Performance 00000 Stealth Hiding 11110 Survival 00000 00000 Knowledge t Academics History 11000 Computers 00000 Finance 00000 Investigation 00000 Law 10000 Medicine 00000 Occult 00000 Politics 11000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Presence 10000 Celerity 10000 Obfuscate 10000 00000 00000 00000 Backgrounds Resources 11000 Allies 10000 Contacts 10000 Alternate Identity 11000 00000 00000 Virtues Conscience 11110 Self-Control 11100 Courage 11100 Humanity 11111 11000 Path Bearing Willpower 11100 00000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Language (English, Haitian-Creole) Mental Natural Leader Social 1 Clan Friendship (Brujah) Social 4 Arcane Social 2 Flaw Type Bonus Clan Enmity (Setites) Social 4 Sleeping with the Enemy Social 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 15 Notes Freebie Points - 15;Spent on;3 Points of Leadership (-6)1 Point of Dexterity (-5)1 Point of Streetwise (-2)1 Point of Stealth (-2)XP - 15;Spent on;1 Point of Intelligence (-12)New Specialty for Leadership (-3) Derangements Expanded Backgrounds Expanded Backgrounds Allies Célestine has some friends in the paper, people who recognize her as an activist and keep her in the loop about certain events. Contacts Célestine also has friends in the lower spheres of Baltimore's politics world who can help her smooth things over or get some needed documentation Fame Herd Influence Mentor Resources Célestine is lower middle-class, working on and off as a waitress. She has a small, cozy apartment and a beat-up Chevy, and a decent allowance that lets her splurge every couple months. Retainers Status Other Alternate Identity - Jeanie Ellis; A waitress and recent college graduate. She uses this identity when dealing with her mortal allies and contacts, as well as when she works her night job. Clan Enmity - The Setites; Whilst wandering the nation, Célestine may have slipped up... a little bit. She involved herself with a Brujah Anarch Gang, who were in a stand-off with a Setite expeditionary force. The two groups were facing off over a buried artifact that would have spelled trouble for the Anarchs, and pretty much everybody else, so Célestine threw her lot in with them. At the end of the minor conflict, several Setites and Brujah were dead, the artifact was destroyed, and Célestine found herself written in bright red ink on the Setite's shit list for her actions.Clan Friendship - Brujah; Similar to how she earned The Setite's ire for her actions in St. Louis, Célestine earned the Brujah's respect. She could have wandered off, not involved herself, but the actions of the Setite faction would have hurt a lot of people, and Célestine could not, would not stand for that. She fought shoulder to shoulder with people far older and more powerful than herself. She took big hits and nearly met Final Death for people she barely knew, and for that she earned the Brujah gang's respect, and from them word spread of her actions and the strength of her character, to the point that the Clan consider her in high standing.Sleeping with the Enemy;As an Anarch, the Camarilla aren't really Célestine's enemies. More like a shitheel neighbor. And one of said shitheel neighbors is really hot. Since coming to Baltimore, Célestine has fallen in (to bed) with a Camarilla woman named Lillian. It could be a real mess if a powerful woman like Lillian was discovered to be fond of a Caitiff Anarch, so they keep it low-key. Rights & Possessions Rights & Possessions Gear (Carried) A Purse with a wallet, cellphone and other knick-knacks.Sig Sauer P320At least one book Feeding Grounds Havens A small apartment in Baltimore. It's... okay. Cozy? Equipment (Owned) A small apartmentAn allowance of $1,200 a month Vehicles A beat-up 1994 Chevy Blazer that's seen better days. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 28 Apparent Age 21 D.O.B. 11 / 11 / 1993 R.I.P. 1 / 22 / 2014 Hair Dark Brown Eyes Brown Race African-American Nationality Hatian-American Height 5' Build Slim, not out of shape but not in shape either Gender Female (MtF) Face Claim Célestine is a dark-skinned, curly-haired woman of average height and average build. She's pretty, but something about her causes others' eyes to pass right over her. She almost always has a slight smile curling her lips, an eager energy surrounding her. She wears her hair natural, and doesn't really style it except for two braids in the front and some gold rings she was given for her 18th birthday, which she has never parted with.She usually wears average street clothes. Branded T-shirts, skinny jeans, tennis shoes. She looks like your average civilian, which she uses to her advantage. History History Célestine Guerin was born in New Orleans, Louisiana on November 11th, 1993, Célestine was the child of a politician and a steel worker. Her mothers raised her well, raised her to look at the bigger picture and work towards the goals she desired. Célestine had a heavy interest in political activism from an early age, as well as history, and dedicated herself to both. She acquired a degree in history and political science from Louisiana State University, and was working towards a promising career in politics in her home state.Then she died. Célestine was out with friends when an old acquaintance approached her. They got to talking. Talking turned to flirting, flirting turned to the two of them slinking off to a motel. Célestine was never seen again. The story was she was murdered. That wasn't too far from the truth... but the fact of the matter is, she was Embraced. Her sire disappeared, she never learned her Clan, nor about the new world she inhabited. She lacked any telltale traits of her Clan, either, and was soon labeled Caitiff. She wandered from place to place for months, learning all she could. Eventually, she arrived in Baltimore, and began her plan.She would make Caitiffs known. Make them respected. She wouldn't do it like Pander; she'd earn trust. Friendship. Even though it was an uphill battle, she found her cause, and only Final Death would stop her from seeing it through.Cesar Sandavol Overview Overview Clearly born of wealth and privilege there is also a predatory nature behind his smile.  He is known for quick wit and the ability to get information you may need.  And those who have seen him fight know him to be fearsome. Basics Basics Name Cesar Sandoval Player Chronos Chronicle Baltimore After Dark Nature Soldier Demeanor Judge Concept Loyal Lasombra Clan Lasombra Generation 8th Sire Juan Ferenadez Attributes Attributes Physical p Strength 11100 Dexterity 11100 Stamina 11100 Social s Charisma 11100 Manipulation Well Reasoned 11110 Appearance Tall, Dark and Handsome 11110 Mental t Perception 11100 Intelligence Book knowledge 11110 Wits Jump on others 11110 Abilities Abilities Talents p Alertness 11000 Athletics Parkour 11110 Awareness 11000 Brawl Strikes 11110 Empathy 00000 Expression 11000 Intimidation 11000 Leadership 11000 Streetwise 10000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 11000 Performance 00000 Stealth 11000 Survival 00000 00000 Knowledge t Academics 11000 Computers 00000 Finance 11000 Investigation 11000 Law 00000 Medicine 00000 Occult Rituals, Abyss 11111 Politics 11000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Obteneration* 11110 Potence* 11100 Dominate* 11110 Celerity 10000 00000 00000 Backgrounds Generation 11111 Resources 11111 Domain 2 dots size, 3 security 11111 Oubliette 11100 Herd 11110 Retainers 11100 Title Harpy 11000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Willpower 11111 10000 11111 10000 Blood Pool 11111 11111 11111 00000 Blood/Turn 3 Merits & Flaws Merits & Flaws Merit Type Cost Eyes of shadow 2 Aura of command 3 Prestigious sire 1 Languages:English, Latin, Spanish Free Languages: Arabic, Hebrew, Sanskrit 3 Flaw Type Bonus Infertile vitae 5 Vulnerable to silver 2 Rituals & Paths Rituals & Paths Ritual Level Light within Shadow 1 Weight of shadows 1 Feed the darkness 2 Comforting darkness 2 Claiming the dark 3 Abyssal Threads 3 Vision of shadow 4 Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Experience:160-26 backgrounds, 134-24 str3&4 char 3&4, 110-10 5level 2 talents, 100-45 obten 2-4 dominate 2-4 potence 2-3, 55-48 abyssal rituals, 7-6 3 lanuages, 1Freebies: 15+7 flaws, 22-6 merits, 16-2 1 self control, 14-8 ath 4, brawl 4, occult 4&5, 6-1willpower 6, 5 -5 backgrounds, 0 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd The many generation although now removed, it is the family of the stable boy that may be my father.  It keeps me close to my roots Influence Mentor Resources Very old vampire many good investments at the right time by listening to the money making kine Retainers Carlos his butler, Juan his driver and zjulua his arm candy Status Other Under his home a large basement with 5 rooms and cells Rights & Possessions Rights & Possessions Gear (Carried) Cane Feeding Grounds Around his haven Havens Large mansion in the suburbs Equipment (Owned) Nice car, mansion Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 243 Apparent Age Early twenties D.O.B. 1778 R.I.P. 1795 Hair Black Eyes Green Race White/Spanish Nationality Spainish Height 6 ft Build Powerful Gender Male Face Claim History History 1778- Carlos was born the 3rd son of the Duke Aragón, he was raised knowing he was to become a priest. He was mothers favorite but that doesn’t not keep his fathers belt form lashing him over very little.  He finds out his father thinks he is the son of a now banished stable boy, later in later in life.1792-he is sent off to seminary to be trained to be a priest1795-before he gets ordained he is grasped away by his sire.  He is embraced that evening, his embrace was horrific and his studies even worse.  His sire broke him down and made him understand that he is cursed by god but that our clan was blessed by the Abyss, and in that blessing we serve.  And even though we choose to not be monsters like some of our brethren.  We all serve the Abyss.1817-after more then 20 years of study he is presented to the prince and begins his unlife.  He knows that he owes his sire everything though so remains close.  1850-He and his sire travel to the new world and settle in New York City.  He and his sire become high society elite during this time.  During this time he makes contacts in the occult and financial communities.  Investing in long term things like the telephone, railroads and electric.  1861-his sire falls asleep Cesar takes the lead of there vast empire including boons he continued to trade and upgrade boons something he became very good at with the help of the abyss. 1875-trades enough favors to get him named harpy of  New York City,  a position he coveted.  He used this position to garner even more favor enduring Allies just in case the sabbat come.1900- at the turn of the century there was s a sabbat attack many due or fall into torpor including Cesar.  Many people see the monstrous might abyssal mystic can bear, he still bears the marks of a overusing as his skin is much darker then it should then it should be.1925-him and his sire are awaken by the prince to defend the city.  They do so again showing the world why you don’t fuck with Lasombra.  Afterward Cesar reclaims his title as Harpy.  1945- the then Justicar current Prince makes his sire a archon occasionally Cesar a s called on to help as well1975-Cesar uses the hippie and new age magical wave to spread knowledge to them of the abyss.  It is now that he finds out his blood is infertile as he tries to embrace a few kine but they do not rise.2010-the Camarilla is determined to take Baltimore.  Cesar is sent by his sire to help as his sire assumes the position of Justicar for now.  During the war many vampires see him do terrible things.  Including, feed with his arms of the abyss and have physical power to match only the ancients among us.2012-sire is officially named Justicar and Cesar becomes Harpy and a lackey of the prince. 2022- present day .Charles Schroder Overview Overview Charles Schroder was a painter for the elite. He rarely paints but when he does it is highly sought after. In the Camarilla he is an eccentric socialite. However, he was diablerized during the Camarilla takeover. Xiang refused to die in some take over. Basics Basics Name Charles Schroder (Xiang) Player Nugget Chronicle Baltimore After Dark Nature Grotesque Demeanor Perfectionist Concept Flesh Artist Clan Toreador (Volgirre) Generation 11th Sire The Sculpter Attributes Attributes Physical p Strength Strong Grip 11110 Dexterity Swift 11110 Stamina 11000 Social s Charisma Specialization 11000 Manipulation 11000 Appearance Style 11110 Mental t Perception Specialization 10000 Intelligence 11100 Wits 11000 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 00000 Awareness 11100 Brawl 00000 Empathy 10000 Expression 11000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken Specialization 00000 Crafts Painting, Human Furniture 11110 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee Disarm 11110 Performance 00000 Stealth 11000 Survival 10000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 10000 Law 00000 Medicine Dissections 11110 Occult Rituals 11110 Politics 00000 Science 11100 Technology 00000 00000 Advantages Advantages Disciplines Auspex 11000 Celerity 10000 Presence 00000 Vicissitude 11100 00000 00000 Backgrounds Domain 11100 Fame 10000 Resources 11100 Haven 11000 00000 00000 Virtues Conviction 11110 Self-Control 11110 Courage 11000 Humanity/Path 11111 11100 Path Evil Revelations Bearing Corruption Willpower 11111 11110 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Hidden Diablerie Supernatural 3 Indelible Clan 2 Acute Sense (Sight) Physical 1 Flaw Type Bonus Dark Secret Social 1 Private Life Clan 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 82 (15) Spent 63 Notes Freebies: 7 Vis x3 Willpower 7 Xp: Haven 5xp Perception 2: 6xp Abilities 28xp. Abilities: 16xp8/7/24Auspex 2 > 3 xp 58/28/24Resources 2 > 3 xp 4 Derangements Power-Object Fixation Masochism Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Mildly famous abstract painter. Herd Influence Mentor Resources Art sales Retainers Status Other Power-Object Fixation: Rings pierced into their body Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens On domain, a hidden small storage with his real art. Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 76 Apparent Age 30 D.O.B. 1948 R.I.P. 1980 Hair Black & Grey (Black) Eyes Brown Race Caucasian (Tan) Nationality German (Chinese) Height 6'0" Build Bulk Gender Male (Female) Face Claim Idk History History Adonis (Merek) History, kinda ditto. Xiang Ye grew up in Chinatown in New York in the 1950s and 60s. seeing and dealing with the Red Scare and the racism of the Eastern continent blindness. She grew bitter and hateful of white America. She became a scrapper and fell in bad with gangs. Her sire was a racial fetishist who saw her as an exotic treat and turned her. Deciding to use her to make the “perfect oriental doll.” She was forced into a pack with her sire and a man named Merek. During the Camarilla take over of Baltimore. Her sire was killed and she found herself the only other survivor next to Merek. They worked together to create a ritae to take over the lives of two hostages they had taken. Xiang hated everything about everything. Two pretentious white men, and Merek had say of who took whose form.Now she deals with her curse by killing and making art out of her victims. She was lucky Charles Schoder had a small amount of pull within Baltimore, atleast enough to get a Domain and Have. She…. He is able to keep his true art well hidden. The pain and hatred for her new body caused her mind to crack and find pleasure in that pain and a desire to mutilate it more. under Charles generally dense clothes hides rings pierced into his body, all the rings are strapped to a body harness that causes pain and discomfort through normal movement. Clayton "Rook" Green Overview Overview A man who wanted to become a politician blended with the wrong type of Vampire and becomes kindred himself. Basics Basics Name Clayton "Rook" Green Player Meat Chronicle Baltimore After Dark Nature Soldier Demeanor Comrade Concept Born to be Wild Clan Brujah(Unknowingly Gangrel) Generation 11th Sire Unknown Kindred (Assumed Brujah) Attributes Attributes Physical p Strength 11100 Dexterity 11100 Stamina Strong Chin 11110 Social s Charisma 11100 Manipulation 11000 Appearance 11100 Mental t Perception 11000 Intelligence 11000 Wits 11000 Abilities Abilities Talents S Alertness 00000 Athletics 00000 Awareness 10000 Brawl 11000 Empathy 00000 Expression 00000 Intimidation 11000 Leadership 11000 Streetwise 10000 Subterfuge 11000 00000 Skills T Animal Ken 00000 Crafts 00000 Drive 11000 Etiquette 00000 Firearms 11100 Larceny 11100 Melee 11000 Performance 00000 Stealth 10000 Survival 10000 00000 Knowledge P Academics 11100 Computers 11000 Finance 11000 Investigation 11000 Law 11000 Medicine 10000 Occult 00000 Politics 11100 Science 00000 Technology 11000 00000 Advantages Advantages Disciplines Fortitude* 11000 Protean* 10000 00000 00000 00000 00000 Backgrounds Generation 11000 Arsenal 10000 Resources 11000 Retainer 10000 00000 00000 Virtues Conscience 11000 Self-Control 11100 Courage 11100 Humanity/Path 11111  00000 Path Humanity Bearing Willpower 11100 00000 11100 00000 Blood Pool 11111 11111 11000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Blush of Health Physical 2 Daredevil Physical 3 Sabbat Survivor Social 1 Open Road Social 2 Flaw Type Bonus Addiction Phyisical 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 20 Spent 10 Notes 4-Investigation 6-Larceny Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Money from his mortal life, his parents were wealthy and would keep putting money into his bank account thinking he was trying to become a politician. Retainers A ghoul bartender named Philip Status Other Addicted to smoking, not on good speaking terms with his Sire. Rights & Possessions Rights & Possessions Gear (Carried) Just his clothes Feeding Grounds The Rack Havens (Jakes Place) Rooks Place Equipment (Owned) A few basic 1911's and a sawed off shotgun he keeps at his Haven Vehicles A 2022 Harley Davidson Road King Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 22 Apparent Age 20 D.O.B. July 30, 2000 R.I.P. July 30, 2020 Hair Brown Eyes Brown Race Caucasian Nationality American Height 6'2" Build Muscular Gender Male Face Claim Rook wears a leather jacket over a t-shirt and some jeans. Around his head sometimes lays a bandana of the American flag and around his feet are a pair of combat boots, he usually wears a pair of aviators to protect his eyes while driving. History History A devout man raised in the suburbs in New England, Clayton's family was wealthy and was able to give him the best education he was on his way to becoming a politician until the fateful day he was on his way to college the next state over and ended up getting in with the wrong crowd at a bar. After finishing up college he stayed at the bar more and more becoming friends and eventually a biker, joining with the group ‘Vampiric Brotherhood’ who would go around and be a general nuisance to the local populace but still be good people to them by hosting blood drives hence the name.All was well and dandy but after a long day of biking and flipping off church goers Clayton rested in his tent and found someone sneaking about outside. Grabbing his sawed off shotgun that all bikers have he told the figure to politely ‘fuck off’ but the man didn’t listen, beginning to stomp towards the lonesome biker. Clayton shot him riddling his chest with buckshot and the figure fell.. then slowly got back up. In pure shock Clayton failed several times to reload before the man grabbed the empty gun out of his hand and whacking him over the head with it.He could hear voices but couldn’t make anything out. Then the sound of shoveling, Clayton’s eyes stayed shut for a few more minutes before the taste of dirt came from to his lips, and something more.. blood? He slowly pried his eyes open and couldn’t see a thing, he was surrounded.. by dirt..? Was he buried alive? His fingers began to shift as his heartbeat picked up. He wasn’t going to die here. His eyes looked back and forth trying to find something but only seeing a body buried next to him. He wasn’t going to die here. He forced his body to start working again as he held what little breath he had left trying to stop the process of hyperventilation. He wasn’t going to die here. He heard voices, people taking bets on who was going to come out first, he began to dig through towards the voices, his breath running out and his vision starting to blur. He wasn’t going to die here.Clayton’s hand burst through the soil and following it was his head. Forcing both arms through the soil he pulled himself out to his lower torso and threw up, vomit mixed with dirt that had escaped down his throat as he began to sob, not noticing the soft clapping coming from one of the figures until he was grabbed by the head and forced to look at the being.“You’ll do”The following events happened in quick succession. First he was as dragged out fully by someone who looked straight out of the Hapsburg bloodline and a strongman, then the figure bit into his neck. Clayton was in shock so there was little he could do in terms of fighting back, his body racked with exhaustion as he was turned. After an hour of waiting more people broke through but only three more in total, the rest stayed buried.With the hiss of an branding iron on his skin Clayton was congratulated into the Sabbat as well as a priest and someone who looked like a former policeman. That day Clayton Green died, and Rook was born.The next few months he was taught the ins and outs. The stupid Anarchs fighting for ‘freedom’ and the tight-ass Camarilla trying to keep everyone goody goody. Then the Sabbat. The Sword of Caine. He didn’t like the idea but what choice did he have, within the next few months he began to learn more about the process and the other factions. Then Clayton alone was sent to Baltimore. “Do whatever you want dog. Don’t fuck with the Prince.. yet.”Getting on his motorcycle Rook rode in the darkness, the brand still aching to this day. Setting up a camp on the outskirts of town and waiting. Debating on what his next move should be.The next day he took what money was left in his former life's bank account and thanks to his allowance up to this point, invested into buying a bar, "Jakes Place." Following the purchase, he quickly renamed it to 'Rooks Place' and ghouled one of the bartenders to make him a deal, he could stay and live at the bar so long as he did his job well. And so far there was no incidents, and after renovating the bar to fit his own personal fashion Clayton wasted no time taking the few firearms he already owned and hiding them around the bar, in front of his office there is a rug that says "come back with a warrant." As extra insurance.Conner O'Sullivan Overview Overview A kind man from Ireland, just living his life in Baltimore. Basics Basics Name Conner O'Sullivan Player Meat Chronicle Baltimore After Dark Nature Gallant Demeanor Survivor Concept Some guy Clan Generation Sire Attributes Attributes Physical p Strength Sportslike 11110 Dexterity 11000 Stamina 11100 Social s Charisma 11000 Manipulation 10000 Appearance 11110 Mental t Perception 11000 Intelligence 10000 Wits 11100 Abilities Abilities Talents p Alertness 00000 Athletics Specialization 11110 Awareness 00000 Brawl 11000 Empathy 11100 Expression 00000 Intimidation 10000 Leadership 10000 Streetwise 10000 Subterfuge 00000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 11100 Performance 11100 Stealth 00000 Survival 00000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 11110 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds Fame                                                            10000 Resources                                                    11100 00000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 10000 Path Bearing Willpower 11110 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Common Sense Mental 1 Code of Honor Mental 2 Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 21 Spent Notes -3 Merits -15 freebie abilities (athletics, performance, melee.) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Likes to sing during an open mic night at a local cafe Herd Influence Mentor Resources Minimalist lifestyle, owned gym. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Owner of the gym ‘EWA Pro Wrestling and Training Center’ in Baltimore Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 20 Apparent Age 20 D.O.B. 07/30/02 R.I.P. Hair Blonde Eyes Blue Race European Nationality Irish Height 5'11" Build Muscular lean Gender Male Face Claim A pretty face on top of a well sculpted body. Conners life revolves around two things, work and working out. And his body is proof of this dull routine, but he loves it. He has freckles along his cheeks and his chest, History History To the O'Sullivan name. If you want something. You should get it by pure will and determination alone. Conners father was a professional wrestler who met his mother while they were working out in the same gym, when Conner was conceived, Conners father had to travel the world as an indie pro wrestler in order to make enough money to pay the bills and Conner grew up aspiring to be just like his father. So, when he was sixteen, he began to practice professional wrestling. Making a small name for himself working as a Jobber, someone who would usually work hard to throw the match and make the other wrestler look good and Conner was satisfied until he graduated high-school and got the chance to work alongside his father, traveling the world and booking indie dates to earn money and pay the bills together. When he turned 19, Conner said his goodbyes to his family, and with the money saved up over the years Conner moved to Maryland and began to work small indie matches to get money, working his family trade until his money couldn't support him anymore. Usually going to bed hungry in order to get enough money to pay rent the next day. Unfortunately, Conner had to hang up his tights when he realized he couldn't earn a living this way, and instead got a job working as a trainer for other professional wrestlers, and a night shift at a local convenience store and began to work on his finances. Minimalizing everything so that he could work, day in and day out, slowly getting the money to open up a gym of his own so he could teach people his ways of wrestling. And this came when his father returned to give Conner the needed push to purchase the gym. From there. Conner thrived as a personal trainer for the gym, teaching those willing his style of professional wrestling, and helping people with workout routines.Cyrus Giovanni Overview Overview Cyrus Giovanni is a facilitator and provider of the occult and morbid but expresses outwardly as a halfway house between conman and antiquities collector.While the goods he sells are the furthest thing from fakes, at least the ones he sells to his fellow kindred, he keeps hidden a secret fascination and desire to learn as much about the dark arts that the various clans practice, something he keeps to himself lest his fellow kindred rip him apart, even his own clan.Outwardly Cyrus is a true and loyal member of the Giovanni while a little oddity due to his expertise in all things occult, which both makes him useful and...strange. But hey! His shops got some good stuff in it so whats the harm? Basics Basics Name Cyrus Giovanni Player Ze Major Chronicle Baltimore After Dark Nature Enigma Demeanor Capitalist Concept Coporate Occultist Clan Giovanni Generation 8th Sire Alois Giovanni Attributes Attributes Physical T Strength Specialization 11100 Dexterity 11000 Stamina 11000 Social s Charisma 11100 Manipulation Persuasive 11110 Appearance 11000 Mental P Perception 11100 Intelligence Problem Solver 11110 Wits Changes in Strategy 11110 Abilities Abilities Talents S Alertness Specialization 10000 Athletics 00000 Awareness Mystical Objects, S.I.M.H 11110 Brawl 00000 Empathy 11000 Expression 11000 Intimidation 00000 Leadership 00000 Streetwise 10000 Subterfuge 10000 00000 Skills T Animal Ken Specialization 00000 Crafts Appraisal 11110 Drive 00000 Etiquette 11000 Firearms 00000 Larceny 10000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge P Academics Specialization 00000 Computers 00000 Finance 11100 Investigation 11000 Law 11000 Medicine 00000 Occult Rituals, 11111 Politics 11000 Science 00000 Technology 11000 00000 Advantages Advantages Disciplines Necromancy 11111 Potence 11100 00000 00000 00000 00000 Backgrounds Generation 11111 Contacts 11110 Resources 11110 Memento de Morte 11111 Retainers Ghosts 11111 Haven 11100 Virtues Conscience 11000 Self-Control 11100 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Willpower 11111 11111 00000 00000 Blood Pool 11111 11111 11111 00000 Blood/Turn 3 Points Merits & Flaws Merits & Flaws Merit Type Cost Iron Will Mental 3 Natural Linguist Mental 2 Eidetic Memory Mental 2 Language: Latin, German, Ancient Greek, Russian Mental 2 Spectral Sepulcher Supernatural 5 Flaw Type Bonus Kiss of Death Supernatural 2 Beacon of the Unholy Supernatural 2 Touch of Frost Supernatural 1 Prey Exclusion (No Kids) Mental 1 Dark Secret (Ghost's Vessel) Social 1 Rituals & Paths Rituals & Paths Ritual Level Insight 1 Path Sepulcher 11111 Vitreous 11100 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 163 Spent 160 Notes Backgrounds: Contacts: 15, Retainers 23, Resources 15, Haven 9 Total: 62Disciplines: Necromancy: Sepulchre Path 35, Vitreous Path: 19 Total: 54Potence: 15 Total: 15Abilities: Occult 14, Awareness 6, Crafts 6, Total: 26Specialties: Someone's in my head 3, Total: 3Sum Total: 160Freebie Points: 14 in Merits, 5 in willpower, 3 in backgrounds Derangements Expanded Backgrounds Expanded Backgrounds Allies Bertram Crowe Contacts Vik (City rat and informant), Dominik (Smuggler/Acquirer of Antiquities), Professor Zarovich (Western and Eastern Occult Expert), Norman Valiant (Private Investigator) Fame TBD by ST Herd None Influence TBD by ST Mentor Bertram Crowe Resources "Ageless" (Antiques and Occultism shop), Illegal fencing trade of strange and rare items, apartment buildings across the city, Sizeable Bank Account Retainers 1. Xui Yen: Recently Deceased Stat Block (Core book), attached to an ancient gong from the Feudal Japanese Era that was a family heirloom, honourable but wrathful.2. Falk: Recently Deceased Stat Block (Core book). A Broadsword from Scandenavia is his fetter, blood thirsty.3. Christoph: Old Soul Stat Block (Core Book), Cyrus pay the tuition of his descendants as an anonymous charity which keeps him in his service. Status TBD by ST Other Memento de Morte: A ceremonial dagger with a dead language inscription on the blade Rights & Possessions Rights & Possessions Gear (Carried) Car Keys, Lockpick kit, Research Journal, 2x Cell Phone (Burner and Normal), Wallet, Keys to his shop and buildings Feeding Grounds Little Italy Havens Ageless, his antiquities shop and the building that houses it, four stories, two of which are the main shop with the top two floors acting as his main residence and research center, the basement acts as a secondary ritual space.The Haven is watched by a group of men trusted by Cyrus either through money or through the Giovanni family however they are only mortals, not ghouls they effectively act as watchmen.The interior of the haven is gaurded by his three Spirit Slaves unless he takes them elsewhere.The Haven has two entrances at the front and back and a secret entrance in the basement through a hidden door accesseed by a false brick in the wall that acts as a switch, one firm press and the door opens leading to a tunnel to an abandoned apartment building that Cyrus owns "scheduled for demolition". The top two floors are locked behind a combination pad reinforced door.His main study lies behind a hidden door in his home library accessed by turning small floral pattern on the bookcase which has been specially seperated. The basement contains ritualistic material, altars and candles, all the basics required for his occult hobbies. Equipment (Owned) Memento de Morte, various antique weapons, research materials/books, Various occult and antique items. Vehicles Mercedes 600 Grosser (Black out tint windows) Other Bertram Crowe: A former dark ages Charlatan who inadvertantly became attached to Cyrus, in effect becoming the ghosts fetter. This means that they are inexorably linked and must work together though they do sometimes come to odds. Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 232 Apparent Age Late 40's to Early 50's D.O.B. 2nd June, 1790 R.I.P. 5th October, 1840 Hair Greying Dark Brown Eyes Green Race Caucasian Nationality American Italian Height 6'4" Build Ectomorph Gender Male Face Claim Robert Carlysle (Mr. Gold, Once Upon A Time) A tall and lithe man with a slightly gaunt yet determined expression. He often wears dark suits to present himself as a business man most of the time but also to fit into the higher societies of Kindred. History History Cyrus Giovanni was born in 1790 to the Giovanni clan in the city of Venice. He was raised by two mortal members of the giovanni clan, neither of which were considered worthy of the oh-so-desired embrace of their family. Cyrus however displayed a certain fascination and talent with the trademark discipline of the Clan at a young age and seemed to have an intense hunger for the knowledge of the ancient and the esoteric. Over the decades he proved his dedication to the clan and the "family business" acting as a fixer, fence and world class researcher, operating as an apprentice for Alois Giovanni who would later become his Sire, Alois is a masterful Necromancer who took a shine to Cyrus and when he had arranged a very profitable transfer of an ancient coffin to the ownership of Alois, he made the young Cyrus into his Childe.A century passed with Cyrus working dutifully for his clan but slowly devouring more and more knowledge and becoming more and more obsessed with other magic, especially the tremere's vaunted Blood Sorcery. Eventually Cyrus struck out on his own with the contacts and resources he had acquired under Alois traveling to the US to join his bretheren there. Soon he established his shop "Ageless" in 1950, he accounted for the lack of change in store managers through the use of technology to alter old photo's and long periods of absence at times so people wouldn't necessarily remember how he looked exactly.Now in the modern day he operates out of this same shop slowly growing his knowledge and influence in Baltimore and the surrounding area, acting as an advisor and expert on all things occult for the kindred of Baltimore, not for free of course...He is a businessman after all.Who knows what this strange Occultist wants, maybe he's just an academic or maybe he has a greater design for his growing mastery of these dark magics...Care to find out?Dahlia Moreno Overview Overview Ever since Dahlia was little, she idolized people like Kylie Jenner. She watched Keeping Up With The Kardashians religiously. As soon as she was old enough, Dahlia was watching and creating makeup tutorials. Her father however refused to allow his daughter to become one of the idle wealthy, and insisted she go to college if for nothing else than to learn how to manage the outlandish business ideas she had. It was at college she met Deigo, a man who would change her life completely. Unfortunately, not long after doing so he met an untimely end at the hands of the Sabbat. She fled to Baltimore to start anew, a fledgling lost. But if anyone can make it in Charm City, it is the girl who exudes charm from every perfectly clean pore. Basics Basics Name Dahlia Moreno Player Matt Chronicle Baltimore After Dark Nature Autocrat Demeanor Bon Vivant Concept Undead Influencer Clan Lasombra Generation 10th Sire Deigo Ramirez Attributes Attributes Physical p Strength 11000 Dexterity 11000 Stamina 11000 Social s Charisma 11000 Manipulation 11110 Appearance Ravishing 11110 Mental t Perception 11000 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 00000 Awareness 10000 Brawl 00000 Empathy 11100 Expression Tweets 11100 Intimidation 10000 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 00000 Performance Social Media videos 11100 Stealth 00000 Survival 00000 00000 Knowledge t Academics 10000 Computers Video editing 11100 Finance 11000 Investigation 00000 Law 10000 Medicine 00000 Occult 11000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Presence 10000 Obtenebration 11000 00000 00000 00000 00000 Backgrounds Fame 11000 Generation 11100 Resources 11100 00000 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11110 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Willpower 11110 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn 13/1 Merits & Flaws Merits & Flaws Merit Type Cost Friendly Face Physical 1XP Blush of Health Physical 2XP Enchanting Voice Physical 2XP Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Appearance specialization - 1XP Expression specialization - 1XPPerformance specialization - 1XPComputer specialization - 1XPResources 2 dots - 2XP Friendly Face merit - 1XPBlush of Health - 2XPEnchanting Voice - 2XPTotal XP spent 11 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) iphone, tablet PC, filming equipment, fashionable wardrobe Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 18 Apparent Age 18 D.O.B. 5/19/2005 R.I.P. 10/30/2023 Hair Black Eyes Brown Race Hispanic Nationality American Height 5'5" Build Slender Gender Female Face Claim Selena Gomez History History Dahlia grew up in Edgewater Maryland, a suburb of Annapolis. Her father was CEO of a high end military defense contractor and her mother a socialite turned lobbyist. Dahlia was always a cherub-faced coquette turning heads and hearts. She was modeling and doing pageants since she could walk. At a young age Dahlia became fascinated by the Kardashians, sneaking to watch Keeping Up with the Kardashians as her father did not approve of the Kardashians or their lifestyle. Not to mention Dahlia was much too young for most of the subject matter on the show. Still whether it was on her phone, television or tablet Dahlia watched the show behind her parents' backs whenever she could.When middle school came around Dahlia had already mastered the art of makeup. She watched numerous makeup tutorials on YouTube and by 14 she was making her own. Within the span of a year Dahlia amassed quite an online following on YouTube, Twitter, Instagram and TikTok. Her father often protested but her mother felt there was no harm provided Dahlia was extremely cautious online which she always was. Dahlia knew what steps to take to make sure she did not accidentally dox herself or her family and she never DMed anyone who was not a sponsor. Despite her growing online fame and sponsor deals her father insisted Dahlia get a proper education, particularly if she wanted to pursue her more fanciful business ideas following in the footsteps of Kylie Jenner. It was college or disinheritance. And so Dahlia enrolled at University of Maryland to get an MBA with a minor in business law. It wasn't long into her first semester however when she met Deigo, a handsome and mysterious young man who though polite and could make her melt with his accent had some sort of air of danger about him. Dahlia was so enamored by Deigo that she didn't notice things like his only going on dates at night and his avoidance of mirrors. It never seemed odd how Deigo loved giving hickeys even more than kissing it seemed but he just knew how to make her body feel so damn good. It came as quite a shock then when Deigo revealed what he really was, and what he wanted her to become. To never grow old. To never see so much as a grey hair or a wrinkle. How could she say no? Hidden away in a dark room while a fraternity Halloween party thrummed downstairs, Dahlia was embraced. Then, everything went straight to hell.Before Deigo could truly start to explain their nature; the rules, what it truly meant to be a vampire, a group of them assaulted the school. Deigo told Dahlia to hide, to concentrate on blending in with the shadows and staying hidden. Dahlia did as he said. Curled up with her arms wrapped around her, trying to feel like the shadows around her were coalesced to keep her safe. It worked, Dahlia lived. Deigo did not.With Deigo having met his Final Death and nearby Annapolis, her home now in the control of the very group that killed him, Dahlia fled north to Baltimore to seek refuge. Daniel Krazinski Overview Overview World-class thief, playboy, RavnosDanny is quite an interesting lad. Born in Split, Croatia to a Polish woman and a wealthy businessman, he had quite a good life as a youngster. He was rather mischievous but also quite kind. He was Embraced during World War 2.  Along with his sire, he had started a (very profitable) crusade against the Nazi's by stealing dozens of paintings, books and artifacts of religous importance back from them. In the aftermath of the war, he broadened his horizons and rose to fame as one of the best Kindred thieves alive. Basics Basics Name Daniel Krazinski Player AdvancedIdiot Chronicle Baltimore After Dark Nature Bon Vivant Demeanor Gallant Concept Charming Thief Clan Ravnos Generation 11th Sire Renee Dupont Attributes Attributes Physical s Strength 11100 Dexterity 11100 Stamina 11000 Social p Charisma Smooth talker 11110 Manipulation Conjurer of "Facts" 11110 Appearance 11100 Mental t Perception 11100 Intelligence 11000 Wits 11000 Abilities Abilities Talents p Alertness 11100 Athletics 11000 Awareness 11100 Brawl 10000 Empathy 00000 Expression 10000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 10000 Firearms 00000 Larceny 11100 Melee 00000 Performance 11000 Stealth 11100 Survival 00000 00000 Knowledge t Academics 11000 Computers 00000 Finance 00000 Investigation 11000 Law 00000 Medicine 00000 Occult 00000 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Chimerstry* 11000 Fortitude* 11000 Obfuscate* 10000 Presence 10000 Celerity 10000 00000 Backgrounds Domain 11100 Generation 11000 Resources 11110 Herd 10000 00000 00000 Virtues Conscience 11100 Self-Control 11100 Courage 11110 Humanity 11111 10000 Path Bearing Willpower 11110 00000 00000 00000 Blood Pool 11111 11111 10000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Enchanting Voice Physical 2pt Rep Social 1pt Rising Star Social 3pt Prestigious Sire Social 1pt Elysium Regular Social 1pt Protege Social 1pt Flaw Type Bonus Deep Sleeper Mental 1pt Phobia (Spiders) Mental 2pt Tic Physical 1pt Vulnerability to Silver Physical 2pt Impatient Mental 1pt Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 35 Notes Freebies spent on 3 dots of resources and 1 dot of generation, 1 dot of Charisma and 1 dot of Perception and the third point of Rising Star.XP:Obfuscate 1st dot = 10 xpCelerity 1st dot = 10 xpPresence 1st dot = 10 xpChimerstry 2nd dot = 5 xp Derangements Clan Weakness: Gambling Expanded Backgrounds Expanded Backgrounds Allies N/A Contacts N/A Fame N/A Herd A Serbian family who have been friends to Clan Ravnos for generations. Influence N/A Mentor N/A Resources All his wealth is derived from his past gigs, from heists, burglaries, and plain old robberies. Retainers N/A Status TBD Other His Domain is located in between Otterbein and the Inner Harbor, specifically on Light Street. Rights & Possessions Rights & Possessions Gear (Carried) Phone, Wallet, Sunglasses, Necklace with a Werewolf tooth Feeding Grounds The area around Light Street Havens Penthouse in the 414 LightStreet building Equipment (Owned) Vehicles Chevorlet Camaro ZL1 2017 (Black) Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 100 Apparent Age 23 D.O.B. 28. 03. 1922. R.I.P. 10. 1. 1942. Hair Dark Brown Eyes Brown Race Caucasian Nationality Croatian Height 193 cm (6'3) Build Fit and slender Gender Male Face Claim Ben Barnes The only fair way to describe Daniel is to say he is handsome. That's it. He dresses in a myriad of ways, so he can be seen in a suit equally likely as a set of trousers and a hoodie. He is build like an athlete, although he believes that's mostly due to genetics more than any sort of actual fitness. Considering he's somewhat tall. some consider him intimidating at first, but as they meet him, they realize he is not an actual threat. At least not a physical threat. He keeps his hair well-kept and wavy. Ever since he left the Army he has kept it at a medium length. History History Daniel is quite an interesting fellow.Born on the 28th of March, in the year 1920, the quite young Daniel Perović was born to  Ivan Krazinski, an accountant for a firm in Split and the beautiful Sannja who came from a wealthy Polish family. They were content with the life they had, especially with a child joining the family now. As there were no complications with the birth of Danny, Sandra and he were discharged from the hospital fairly quickly, in about a week. After that, she took care of him as properly as she could, seeing as she was completely new to the fascinating thing that was motherhood. With her maternity leave, Sandra devoted 70% of her time for her family, something she did with little to no regrets. As Danny slowly, but surely grew up, they decided to hire a nanny, so that Sandra could return to work, maybe not in full force, but nonetheless, it worked. The young baby behaved well around his nanny and she never had any major issues with the baby. As months turned into a year, his first official birthday was celebrated, with him not quite understanding he had to blow the candles, and he slept halfway into his birthday song. No matter, the parents were happy beyond belief, even if Danny wasn't. At roughly 18 months, the baby started to crawl quicker and even have the strength to climb small obstacles, a fun little event for any parent. By the age of 3, he started walking straight and almost had the ultimate and exotic technique of running finished. At age four, he could already speak quite a few words, though most of it being the basics: Mom, Dad, Bathroom, Bored, Hungry etc. Though Sanja and Ivan tried for a while, Danny's willingness to learn was sporadic, to say the least. He was always off in his world thinking about who knows what and about who knows who. Nonetheless, they tried to teach him the ABC's as early as possible, if for anything, then to brag. On his 5th birthday, he twisted his ankle riding a tricycle. As such, he spent his special and unique fifth birthday at the hospital, not far from where he was born in fact. Thankfully, this time he understood that his job was to blow the fire on the candles, and so he did. Everyone congratulated him on a job well done. By the time he was supposed to turn six, the legendary children's character, Winnie the Pooh, had his first debut ever. As such, Timothy Jones, Danny's father, grabbed a copy of the children's book and gifted it to Daniel, and the adorable little bear addicted to honey would become Danny's favorite imaginary friend. Every child had one, and Danny's was undoubtedly Winnie the fucking Pooh. As such, soon enough, a lot of his toys were Winnie the Pooh related. As far as toys go, that was certainly quite an interesting choice, a yellow bear who loved honey. Oh, the ingenuity of man, a thing Danny sorely missed, almost as much as his childhood.As he got older, bit by bit, he also had to start going to school. Though kindergarten was nice, Danny's next dangerous mission was undoubtedly the school system of Yugoslavia. As everyone in first grade was obviously still children, Danny had no trouble making friends, of any variety. They all shared toys and played fun  little games at the schoolyard together. Oh, if the young Daniel only knew what would've been in store for him later, he'd never leave the school and his childhood friends. At age eight, the young boy couldn't be stopped. As he got older, he got more and more energy, to the point that his parents could barely even keep up with him, further solidifying to them that he was indeed growing up. As such, certain liberties were taken, and he started hanging out more with kids his age, so the parents of the neighborhood could have at least a little while to rest, after all. As for school, as a second grader, someone would've thought Daniel a genius...as long as you didn't mention he was 8 and in fricking 2nd grade. By all means, he was just a big toddler as of now. Though, as it usually ends up being, he did get a little teased by his parents on whether or not he liked any girls, as is seemingly the tradition with parents, or perhaps even a bigger curse than Vampirism is. No matter the case, Daniel didn't have any lady friends, per say, as he was only a freaking eight year old child. At age 9, it did become clear that their young Daniel was gifted, one way or another. The future seemed bright for the young boy. For his tenth birthday, Daniel had hoped for something special, and he was most certainly pleased. He got to go to California for a whole week! If Disneyland existed by then, Daniel would've most definitely been there, though unfortunately, the amusement park would open far, far too late for the young boy. Though, by all means, he did enjoy his travels around the beautiful state of California, a place he had never been before. His parents took him there and they all had a laugh around the state. They stayed in Los Angeles for a few days (where, coincidentally, they would have been met by a coterie of Vampires that decided to feed on the tourists, though they obviously forgot such a thing had ever happened…). Daniel did, by all means, enjoy the trip and he treasured it deeply, one day hoping to maybe even live on the West Coast. As for his 11th birthday, the boy acted less and less like a child and more like someone approaching the years of a teenager. He'd wish to stay outside more, socialize more with kids his age, and just generally had fun that way, something that was relatively new to his parents, though they fully approved of it, seeing as nature was taking its course. By the age of 12, Daniel's academic success was large enough to allow him to skip a few grades, should he choose to. Despite the suggestion, his parents decided to keep him in the grade he was to socialize with kids his age, but hire a tutor on the side to teach him more advanced techniques and subjects. And that's how it worked, and Daniel was pleased with that, still being with his friends, but actually being challenged a bit now. That seemed ideal for the boy, at least for the time being. Ah, the dramatic birthday that was the 13th birthday. The official beginning of a teenager's social life. And so it was, Danny started growing quite taller and gaining a faint amount of muscle, nothing dramatic, but still noticeable on the young and skinny child, their parents had known up to that point, after all. It was just about that time that he first started having romantic interests in girls, though too shy to actually do anything about it. Though the term of a nerd didn't exist back in the 1930's, he was still socially inept, to say the least. Though, through time he'd try to fix that error as best he could. And that he did, with fairly major success, gaining a reasonable amount of friends relatively quickly. Such was fate, it would seem, at least. As he got older, he did get interested in sports, deciding to start with basketball and seeing where that took him. As for extracurricular activities, he signed up on the debate team as well as drama club, if for anything then for pure fun. At 14, the growth spurts were starting to become more and more apparent as his voice started ever so slowly deepening and facial hair very slowly popped up. On the other end of the spectrum, however, was his height. He started growing taller and taller, ending up to be 6 feet tall at 14, which certainly made him seem funny. Thankfully enough, along with his height, thanks to the fact that he started practicing basketball more and more vigorously, he was starting to gain a reasonable amount of muscle. Again, he wasn't Superman, but he looked less and less like the strongest muscle he had was his brain. For his 15th birthday, he had his first official kiss from a girl named Ema Josipović and it's one of the things Daniel remembers the best from before his unlife, considering it a very, very good memory. By the time he was 16, things started heating up in Europe, with a possible war on the way. Yugoslavia, however, had little to do with that, and as such, so did Daniel, who's social life just started to bloom. He was gaining popularity in high school as the smart romantic lad who always had a few tricks up his sleeve whenever he needed them, always being a tricky guy to fool and you'd need to be foolish to try and trick him. As such, he found that… a certain vibe was entertaining to the ladies, so he'd intrigue them all with the mysterious behavior and then become a nice ladies man once they got acquainted, at least that was the general routine. By 17, he had quite the reputation as a proper trickster, but also a genius, getting significantly high grades and proper education. Though he tried, basketball wasn't for him anymore and he ended up experimenting with baseball, a typical American sport, a great one, at least Danny thought as such. As his general education was soon to come to a close, Daniel and his parents started to discuss what his (and therefore their) move should be. It took time to agree, but the general consensus was to go to the one and only University of Belgrade. A college where Daniel might be tested and have some sort of proper education for a proper job in the fairly distant future. At least, that was the agreed upon plan, only fate would show and provide what would truly happen, after all. At the glorious and infamous age of 18, Daniel was done with high school. It was done. He was done. Now, he was off to bigger and better things. With the next thing obvious, his next so-called mission was college. And so it went. Daniel moved to Belgrade to go to college, because unsurprisingly he did get into the famous Ivy League college through sheer tenacity and hardheadedness. After a full semester in college, Danny had to admit he was challenged by the college and it's well-made academic institution. He had made a fair number of friends, even having the occasional romantic relationship once or twice, but with both being short-term, Danny didn't find much success in that area, at least. Now, as for the rest, he wasn't a fucking genius but he wasn't half bad either, that much was clear by his grades. Most of his professors were pleasantly pleased, as was he. Frankly, while not the greatest student, his tenacity and impulses and instinct brought him this far and he had no intention of stopping now. As his parents were also pleased, he tried to visit them as frequently as possible, which thankfully wasn't too difficult. Just as he was supposed to start the next semester, the worst possible thing happened. Europe had gone to war, with Germany at the center of it, as it was only a decade earlier. Daniel, was truthfully, horrified and disgusted by the notions that the Nazis and the so-called Axis were attempting to violently apply to the world. Though he believed soon enough that Yugoslavia would be forced to intervene in the upcoming tragedy. As such, he kept reading up on the events and misadventures of the Nazi regime of the so-called Fuhrer Adolf Hitler. It wouldn't take long until he and many other good souls would need to go off and fight in this war of possibly global proportions. And so it was, as Yugoslavia went into war, Daniel enlisted into the Partisans, at least temporarily ignoring his education for the betterment of the world (at least in his eyes, that is). He was scared, but he was also confident in himself and his fellow soldiers that they'd survive. As weeks turned into months, the war seemed eternal to Daniel, a battle which would last an eternity. Thankfully, there had been some victories for the Allies, almost as much as their losses… almost, that is. Daniel had the luck of not being injured as of yet. However, he was soon to be shipped for the next event which would've been known as Operation Bolero, a build-up of United States and Allied forces in preparation for any Allied reinforcements and forces to come later on. Though it was successful in general, there was a small catch. A poor soldier who had been shot in the leg whilst saving a nominal amount of his platoon. Daniel Krazinski risked his life to get 10-15 people to safety for a tactical retreat, in turn being captured by Nazi German forces and almost becoming a POW. If it hadn't been for his damaged leg, he would've been hauled into a concentration camp where he'd live out all his days. Instead, he was grabbed off by a group of Nazi soldiers who decided to torture the young Daniel before pawing him off as a POW or killing him. But no… his courageous feat and effectively defeat was seen by someone… or rather… something. The Germans had had cases of soldiers disappearing among the forests and such. Most believed it was desertion at first, until they found dozens of bodies, dead for days. The beast or… even worse… person that killed these poor men was never found and would always stop killing for a rather significant while. That same being, at the most silent part of night, had infiltrated the (to Danny's eyes) dark dungeon that Daniel had found himself in. Being tied to a bed in a closed room, all he could hear were gunshots, screams and the sound of bones breaking and then… a silence. A silence that almost felt infinite. And then, the opening of his door… locked… it was locked. As such, the door was kicked down with a single kick, no small feat, in Daniel's eyes at least. And then… a mysterious figure… just one. No guns on him, no grenades or soldiers behind him. Just one… man? Daniel was confused, scared and relieved all at the same time. Begging him to help him get out of here, Daniel quickly understood that whoever this was, didn't understand English, he was French. He didn't understand the language as much as he'd like, but he did understand his name. Renée. The rest was gibberish to him, but his name was Renée Dupont, that much he could figure out, thankfully. Though he would've preferred to be able to understand him more, he simply couldn't. For a short moment, the good sir that was his savior left the room, bringing a bloodied German soldier, who was alive, though not conscious, into the room. Then, he attempted to tell Daniel something, sighing at the lack of understanding due to the language barrier. Then, he pointed at his teeth as rather suddenly, fucking fangs appeared, frightening Daniel as he somewhat understood what was happening. Not being able to help it, he yelled "DRACULA!". The "vampire" seemingly knows the name and is at least mildly pissed off. And then… then it happened. The crazy "vampire" grabbed the young man and bit his neck. The feeling he felt… It was nothing short of incredible. It didn't last long, but for a moment he felt… complete. Like he'd been made complete by the bite of this… vampire. For a short moment, Danny had forgotten his fears and troubles. He just felt… calmness. And then… nothing. Sheer nothingness. He felt… empty… he felt like he was dying. The last thing he could see before closing his eyes was Renée biting himself, letting his blood drop. Then he opened Daniel's mouth as some of his disgusting blood entered his mouth. But… but the blood wasn't disgusting. It was… amazing. He felt even better than from the Kiss only moments before. He felt rejuvenated. Like a demigod, even. He felt amazing, to every degree. Almost immediately, the wound in his leg healed and he… he could walk. But then… such an immense feeling of hunger. He felt prepared to throw around everything and eat himself if he had to. He was so hungry. And then… Renée pointed to the sole surviving Nazi soldier of the group that captured Daniel. With such ferocity and pure beastial energy, Daniel jumped at the German at speed she couldn't even comprehend and then, he did the same thing Renée did, biting him and literally sucking the blood out of him, so naturally as well, even though Daniel had no idea what he was doing or why he was doing. It just felt… right… no matter how wrong it was. The ecstasy… the euphoria. It was nothing like Daniel ever experienced then. He had smoked and drank prior to this, but it was nothing like this. This was pure ecstasy. He savored every bit of the… blood. He knew it was disgusting, but it did not feel as such, at least not to Daniel. Not right now. And then… Renée magically could speak English. It would seem the monster had been pretending to not know English in hopes of needing to explain things as little as possible in hopes of not hurting Daniel, but now that the process was possible, he had done everything he needed. As such, he smirked and explained to Daniel what he was, what Renée made Danny be, why he did it and who he works with and why. He explained it all. It was… horrifying and amazing at the same time. Danny couldn't find himself believing everything the man told him. It was… beyond anything Daniel ever imagined. Vampires, Werewolves, Magic, Fairies… it all existed… but it was far darker than the child stories he knew about such things. They were living (or more commonly unliving) beings capable of feats far more powerful than humans. But they were still… human. More or less, at least that's how Renée described it to Daniel. Explaining to him that the Nazis would've killed him for what he had done, was the only true way to save him, though the cost would be major. Renée explained that his sacrifice was honorable and brave, and he deserved unlife, though the cost would've been that he was now a vampire, a predator of the night and, as far as the human world should know… dead. Fully dead, at that. Though a sad and difficult thing for Daniel to understand and accept that he was supposed to adapt to something like this… it was so… different, to say the least. And so, the beginning of Daniel Krazinski, the new vampire, also known as Cainites or Kindred, had begun and he was now a part of a whole different world. A world of darkness and shadows. Supposedly a member of the clan Ravnos, his "Sire" Renée stood by with Danny for a couple of weeks and months, tutoring Daniel in the ways of Ravnos and the Vampire, explaining their weaknesses and their plethora of strengths, they were numerous after all. He even learned some fascinating new techniques that are known as Disciplines in Kindred society. Enhancing his speed, strength and endurance to degrees Daniel thought genuinely impossible. Unfortunately, at certain things, Renée and Daniel seemed to disagree. Be it killing innocent (or what Daniel deemed innocent at least, though that was quite subjective, with Daniel's humanity still relatively intact), who deserved punishment, and what was the difference between murder and killing those who deserved it. It got to the point that a relatively major impact between the two ripped the relationship between the two apart, although they still respected each other. As they went their separate ways, coincidentally, the war was at an end, with the Allies being the seeming victors. As such, Daniel used the opportunity to move to the United Kingdom, a land where he might find some peace as a Kindred as well as some fellow Vampires. And so it was. He joined up with the Vampiric society in Birmingham, a fairly sprawling and large city, with more than a modest amount of crime as well. He attempted his best to be a sort of vigilante/crime-fighter so as to provide some semblance of justice in his current Cursed form. However as months turned into years, and the official third year of Daniel being a vampire was coming, Daniel realized that the world of Crime and World of Vampires was far more connected than he'd prefer, as such, he had little wish to socialize with other Vampires, as a significant amount of them would be criminals either after or during their mortals lives, and stayed that way as Cainites. As such, Daniel found more fun socializing with the nightlife and clubbing people as the war came to a close. Due to the fact that the war was over and the Allies were victorious, morale was very high, and as such the nightlife of Birmingham was quite, quite vivid and energetic, so Daniel was so rarely bored during the nights. He had groups of humans he could party with and a steady amount of humans to feed upon. Life was good. Night after night, Daniel was living the best life a Vampire could, keeping the Beast away and keeping himself true to his own Humanity. As such, he had no reason to use his Vampiric powers too much, thus not using up much of his blood, so even then, his hunger was still an issue, but not a total crisis, which kept Daniel motivated to try and keep his life like that. Attempting to educate himself as much as he could, with going to night school in various subjects he found himself interested in, he kept up to date and that was his plan. Party, fuck, learn, feed and sleep. More or less in that order. And he was content with that kind of life… for a long while, he would be. It was after his 28th birthday that Daniel understood that he would age no more, resembling himself perfectly as he was prior to being Embraced. His body would stay the same for all eternity, or almost eternity, at least. By the time he'd been in Birmingham by now, he'd gain a modicum of respect by the other groups of Kindred and Cainites in the city, as he'd shown to be quite charismatic and (at least in his eyes) interesting, and as such his influence ever so slowly grew as he'd make a friend out of just about any friendly Kindred out there. As for sect relations, he couldn't truthfully identify with any of the sects, all of them seeming far too extreme for his tastes, though he ended up identifying the most with the Camarilla of Birmingham. Even then, Anarch Kindred didn't ignore him nor disrespect him, he just wasn't particularly invested in that social circle, is all. Though he had his fair share of issues with some Kindred, more often than not he'd be able to calm down any bad blood before it'd be regretted by both sides. However, one particular night a pack of 4 or so Sabbat members bumped into the Birmingham Elysium, jacked up on whatever the Sword of Cain does in their weird ass rituals and tried to both literally and figuratively burn the place down. It was thanks to Daniel and a group of another few Kindred that the Sabbat were taken care of. Almost losing his unlife, Daniel showed two things. One of which was that his skills from the military had not dispersed, at all. The second being that he was one crazy motherfucker. And that was certainly true… few things scared him, except fire, spiders and women. Everything else, he could handle. Everything else was quite literally very manageable. As time went on, he would explore the United Kingdom, ending up in Manchester, the Brujah-controlled princedom, connected with Liverpool. That was undoubtedly the place where he got his smooth and sly humor, living with such a major amount of Brujah, warriors in their own rights, but also a somewhat charismatic bunch, they lacked the political issues London was riddled with, and as such, Daniel had no intention of going to London, as Ventrue, Tremere, Sabbat and Anarchs have been fighting over it for literal decades. While Birmingham was quite a peaceful place, tightly organized by the Prince and his Primogen, Liverpool and Manchester were total opposites, being fairly brutal. It wouldn't be rare for Daniel's unlife to be questioned on a monthly basis by some attacks from Kindred in some form. There, he learned of a coterie of Gangrel that had somehow been able to make somewhat peace with the Garou, better known to Danny as the Werewolves of legend. Of course, if vampires exist, why wouldn't werewolves, that should have been obvious to Daniel immediately. It was, by all means, an interesting few years living in Liverpool as the society, both Kindred and not, were different than that of Birmingham, where he had spent a significant amount of time living. Even then, he had a blast here, with him learning quite a bit of information, something about the brutality of the Brujah and that they weren't always anarchist brutalists, but were scholars and intellectuals,and a lot about Kindred society as a whole, what the Sabbat, Anarchs,  Camarilla all actually were, some minor part of the legend of Caine, and the Antediluvians and what-not. It certainly was… interesting, to say the least. If life was a book, unlife would be the fucking Bible, considering how expansive it was. Truly, though there were many flaws with it, there were also some good. Not much, but some nonetheless. His next stop after Liverpool and Manchester? It was undoubtedly York. Boy, York was the greatest of all the places he had moved to up to that point. The Yorkshire territory was beautiful, with such harmony between the Ventrue prince and his primogen, and effectively all of the clans would be able to coexist together. It was certainly something. Hell, everyone was able to settle their differences there and live a quiet life, or at least the Kindred equivalent. Their lives were never quiet, but here, it had a facsimile of it. It was genuinely one of the places where unlife could truly thrive the same way life does. Daniel spent a better part of 3 years in York and the subsequent area, raising his influence, though he cared little for it. His interest was a place to settle, at least until he got bored. Such was the way of Ravnos, he quickly understood. They always… always moved. Much like the Roma they seemingly followed at a time long ago, they would traverse the Earth for as long as they could, never finding any true place for them. Perhaps that was the curse of every Kindred. The inability to find somewhere to stay for eternity. Either way, Danny was many things, but he wasn't a thinker. He was a talker. A rather good one at that, if we were to be honest with each other. York was a good place for Daniel, he spent a long while there and he gained experience and knowledge from the Kindred society there, learning that despite how antisocial some Kindred are, they can still all live socially and in harmony. Next up on the road? Daniel's biggest decision to date. Daniel was going across the pond. Well, to the United States at least. . He was, by mortal standards at least, 39 now. His parents had to be in their sixties or something. Either way, no matter how much he wanted to meet them, he couldn't truthfully identify himself to them, not like this. It would destroy the Masquerade, a quite sacred part of Kindred society. As such, Daniel's next stop was the place he swore to go at least once in his life. Los Angeles, the city, apparently somewhat of a sanctuary for Anarchs during this time, considered to be an Anarch Free state in America, a term that was new to Daniel, but it was suggested by some of the Kindred he had met on the road. So, in 1959, Daniel packed his bags and set a course to California, where he'd remain for quite a while. Despite being quite chaotic to find his place in between the coteries that called themselves gangs and skeleton crews of the Sabbat, it was difficult for the first few months, but luckily, Daniel prevailed somehow, staying low long enough for all of the dust to settle and officially be a citizen of LA, by Kindred society, that is. Now, he was free to do everything. With all of his knowledge, expertise and stories even Gangrel were stumped regarding stories to tell to beat him. A person who had seen just about all Kindred society had to offer. The Good, the Bad, the Ugly, the Stupid and the Weird. He'd been a witness to it all. As such, he fit in as a young veteran in the ranks of LA Kindred, as well as a general Veteran Indie Kindred, something he'd been for over a decade now. By age 42, he had been in LA for quite a while. While there, he had learned to gain a slightly more effective approach to combat. He wasn't a fighter by any means. He was quick, sure but he wasn't that good with a gun or something. He was a Ravnos. He was supposed to be good at 3 things. Running, hiding and tricking people. And goddamn was he good at them. Advancing himself in Chimerstry, a magical way Ravnos could create illusions, Daniel didn't have to be confrontational to end confrontations. His favorite move? Creating fire and terrifying Kindred that weren't aware it was an illusion, and playing it off as Thaumaturgy. With that settled, he had few times to run and hide, with both his silver tongue and his hands doing the work for him. He made quite the Kindred of himself, handling trouble in most forms. He even learned how to not scare off animals, something most Kindred had trouble with. He could communicate with their inner Beasts, and a connection could be formed between the Beasts. Truly, an interesting talent, but nonetheless a weird one. But none of those skills would've prepared for the stupid mission he signed up for. The outskirts of LA were being terrorized by the Garou, known enemies of the Kindred, and unlike the Gangrel of the UK he met in Liverpool, the Garou here did not accept any sort of peace between the two races, considering Kindred monstrosities, which Danny kinda had to agree they were, at least in some form, they all were. A group of brave 30 or so Kindred, Daniel being one of them, had been selected by the Prince of LA to attempt and exterminate the pack of Garou attacking the Urban Kingdom of the Cainites. It was a bloodshed, by all means. The Garou mercilessly tore down the bodies of a bunch of Kindred, and on the other hand, the Kindred gunned down every Lupine motherfucker they could  see, both of out fear and rage, two quite nasty emotions. Along with a group of two 7th generation Kindred, Daniel and them successfully took down a juvenile Garou, or at least the equivalent of a juvenile, Daniel neither knew or cared about their aging process. Though the lives of many were lost, the Kindred proved resilient, taking down 5 werewolves one by one, with the multitude of numbers they had, successfully protecting their home. By the year  1965, Daniel had enjoyed the quiet life in Hollywood. He partied every day. It was just the rise of westerns and the likes, so Hollywood as a whole started to boom into the film industry. Far more than it had prior to then. As for his dating life, a young Brujah Kindred by the name of Angelica Grey had entered a relationship with the Kindred, a pretty solid one. Both attempted not to start a blood bond with the other, as it would be more trouble than to just be cautious and being honest love was frankly more interesting, the relationship was iffy from the start and soon plummeted. No matter, Daniel still had quite the booming love life with mortals, having a one-night stand every week or so, truly, if he was a billionaire, he'd fully sell the whole playboy act. Unfortunately, he didn't have a billion bucks, but he sure was persuasive, that was for sure. Living in the streets of Los Angeles at times like these was certainly fun. From TV, Gangs (both Kindred and not) and the women, Daniel had a whole lot of fun in California as of now. Getting a quick buck here and there, socializing with the hot shots of every barony, he was content with what his life, or should I say unlife, had to offer for him here. It was paradise… sort of. As far as paradise exist for immortal blood drinkers, Daniel thought to himself. 1969, Danny had been a resident of LA's streets for quite a while now, harnessing quite a substantial amount of popularity with his Anarchs. If anything, they liked him for his Charisma and his sheer stubbornness in a fight, prepared to fight over just about anything. The Werewolf tooth around his neck seemed to support that claim quite, quite well. Using his brains more than his brawn, thankfully, though Los Angeles taught him that sometimes fists speak louder than words, he truly did make a place for himself here, that was clear. As the years went on, he still kept around California. Even into a new decade, the glorious 1970's, he still kept in the same area, something he hadn't done yet since his Embrace. Staying in one place, while being immortal seemed counter-intuitive to him. It almost felt wrong. Maybe not wrong, but odd. As such, in 1971, he set his sights for the lovely state of Nevada, where he'd get quite the nasty vice. In Las fucking Vegas, Danny lived the good life, like a proper playboy. In a city that was only truly alive in the night, both Kindred and mortals would have a gigantic blast, that much was clear. And such was the case with Danny. The casinos provided infinite fun for Daniel. From gambling, women, fights, discussions, drugs… Everything was a blast. He had spent so many years, drugs and downright lethal fights seemed like candy and play-fighting to him, at this point. He himself wasn't the biggest fan or either, but he had accepted that it was a somewhat normal part of the world now, nothing alike when he was still young, in spirit. 1972-1975, quite the time for Danny. Vegas was still the place for him, with gambling seemingly something he was talented in… or Lady Luck had a crush on him. Knowing himself, the latter was probably true, not the former. Or at least that was what he liked to believe, the young Ravnos. Even though youth was subjective to someone who was effectively immortal, Danny thought to himself. He'd always stay this young, now how much that would impact his health Danny was not certain. How could he be certain in anything. Everything was different. The world was different. He was different. All of it. None of it made sense, in all honesty. Very little of it did, and the times it did were short and far between each. No matter any of that, it was a fact that he could not think about such things now. All he could do was feed and have fun. Whole lot of fun! That Daniel didn't have any problems with, he seemingly never did. Sleeping, drinking, feeding and fucking his way through night through night, that the best way Danny knew to live right now, or should he say not live? Whichever the case, Danny had started to make a name for himself in Vegas as well. The daring Ravnos with no allies, and hundreds of friends. Such was the legacy of this young Kindred. It was a damn good one, too. Although, that was, once again, in Danny's eyes, at least. After all, feeding on the blood of innocent victims isn't exactly the most luxurious behavior. 1976-1979, we are getting into the Modern Age no, eh? With the Cold War at an end, politically, the world was at peace. In the real world, though? It was just starting to heat up. Anarchs, Camarilla, Sabbat. Everyone was constantly fighting, killing, destroying each other over the stupidest time. It was at this time that Daniel had decided to remove himself from the ranks of any Sect, deciding to go at it alone with his Ravnos brethren might've been smarter, if not also safer. Though a shame, it didn't change much for his typical routine. He still slept, fucked, fed, and slept again. In that order, as well. That was roughly the best way it worked for him, at least in his head, that is. As such, he had quite some fun, bringing a girl… or someone else into his bed and showing them the door with them all flustered. Such was the way he lived. If he wasn't in bed, he was in the casinos betting hard and good. If he had learned anything, it had been how to properly gamble. At the cost of that, there was also the fact that he started becoming addicted to the energy he would receive from gambling, resembling that of feeding off of someone, at least somewhat to him. Poker sure was more exciting when it felt like your unlife depended on it. Daniel Jones truly was happy with that life, no matter how cruel, difficult and confusing it might have been at certain times. As a 54-year old in a 24 year old's body, Daniel had more experience in certain things than most. It was also at that time he decided to convert to the Camarilla, who surprisingly accepted him with open arms seeing as he was quite famous.And finally, in the last decade he has moved to Baltimore, a smaller city than what he usually considers acceptable, but nonetheless a place with a heavy Kindred influence. Demonculaba Overview Overview Cult leader, self sufficient, fuedalist Gangrel.                                                                                        A Gangrel that is lost in vampiric sects and wants to find someone to connect with. When it comes to his outward personality though he Shepards humans along the path of self reliance and self improvement. Removing reliance on such things as family. He seeks to bring people down a path of feral nature and secretly wants his own vampiric ‘pack’ to call family. Basics Basics Name Demonculaba Player Big-daddy-nurgles Chronicle Baltimore After Dark Nature Outsider Demeanor Pedagogue Concept Gangrel lost in the Sects Clan Gangrel Generation 10th Sire ? Attributes Attributes Physical p Strength 11100 Dexterity 11100 Stamina Tough 11111 Social s Charisma Smooth talker 11110 Manipulation 11000 Appearance 11100 Mental t Perception Insightful 11110 Intelligence 10000 Wits 11000 Abilities Abilities Talents p Alertness 11100 Athletics 11100 Awareness 11000 Brawl 11100 Empathy 11000 Expression 11000 Intimidation 11100 Leadership 11000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken 11100 Crafts 10000 Drive 00000 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 11100 Survival 10000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 10000 Law 00000 Medicine 11000 Occult 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism* 11111 Fortitude* 11110 Protean* 11110 Celerity 11000 Presence 11000 00000 Backgrounds Herd 11111 Retainers 11111 Generation 11100 Haven 11111 Resources 11100 Contacts 11100 Virtues Conviction 11000 Instinct 11000 Courage 11111 Humanity/Path 11110 00000 Path Path of the Feral Heart Bearing Willpower was 11111 11111 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Flash backs Mental 6pts Impatient Mental 1pt Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 164 Spent 159 Notes 60 - Animalism 0→540 - Fortitude 0→411 - Haven 0→57 - Resources 0→317 - celerity 0→2.                           7 - presence 1→2                            5 - empathy 0 →2.                           5 - expression 0→2                        5 - leadership 0-2.                           2 - conviction 1-2                                                           Freebies (22/15+7 Flaws):7 - presence 0→15 - Herd - 0→51 - Generation 2→31 - Retainers 4→5                            3 - Contacts 0→3                                 5 - Willpower 5→10 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Small time contacts in the world of organized and unorganized crime Fame Herd They bought into a cult or were abducted into it Influence Mentor Resources A wealth acquired from the simple crime. Retainers 4 savage warriors and one who handles paperwork and day to day. Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds His haven and where he sees fit Havens Secluded plantation where people feed themselves and try to be as self sufficient as possible. It lies between York and Baltimore legally owned by one of his ghouls. Deep into the wooded paths. Equipment (Owned) Vehicles Volkswagen jetta Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 222 Apparent Age 47 D.O.B. 1800 R.I.P. 1847 Hair Black Eyes Dark Race White Nationality Russian Height 6'0" Build Muscular and lean Gender Male Face Claim Rasputin Tall 6’0 built lean and isn’t particularly handsome or ugly. History History Embraced nearly at random by a Gangrel. He lasted longer then he thought. He was there at the civil war wandering from side to side. Fighting. He was there at the First World War wandering from side to side. He is indecisive. He feels his clans need for freedom but he also feels the need to be apart. His pack is missing he substitutes it with human chaff but they can’t fill his need for kinship. He needs another group to give him kinship some Gangrel or sabbat but he needs people he can trust. People he can protect. He has terrible memories and nightmares of his first embrace. He was out and when he awoke he was slaughtering his family but he couldn’t stop. His hunger couldn’t let him. Dr. Robert Kilroy Overview Overview A genius and a prodigy, Robert has finished highschool at the age of 13, getting his first phd at the age of 18, he has been working up the ladder of academia for his entire life. As an autodidact with eidetic memory, while being capable of reading around 20.000 words per minute, Robert has taught himself anything and everything from languages to psychology to chemistry to engineering and many more topics by religiously reading books. This caused him to prefer written media over modern day digital media, but he can and does tinker with computers and modern electronics when he needs to. Nowadays, he works with the local police department and with FBI when needed as a criminal profiler. Basics Basics Name Robert Kilroy Player Can Chronicle Baltimore After Dark Nature Scientist Demeanor Conformist Concept Walking Encyclopedia Clan Mortal Generation None Sire None Attributes Attributes Physical p Strength Specialization 11000 Dexterity 11000 Stamina 11000 Social s Charisma 11000 Manipulation 11000 Appearance Innocent 11110 Mental t Perception Specialization 11100 Intelligence Analytical 11111 Wits 11000 Abilities Abilities Talents p Alertness Specialization 11100 Athletics 00000 Awareness 11000 Brawl 00000 Empathy 10000 Expression 10000 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 11000 Drive 10000 Etiquette 00000 Firearms 00000 Larceny 11000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Analytical 11110 Computers 11100 Finance 10000 Investigation 11100 Law 11000 Medicine 10000 Occult 00000 Politics 00000 Science 11100 Technology 11000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds Resources 11100 Contacts (Academics) 10000 Contacts (Law) 10000 Contacts (Police) 10000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11110 Courage 11000 Humanity/Path 1111111100 Path Bearing Willpower 1111110000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Coldly Logical Mental 1 Concentration Mental 1 Language (Spanish, Italian) Mental 2 Computer Aptitude Mental 2 Eidetic Memory Mental 2 Flaw Type Bonus Shy Mental 1 Phobia (Snakes) Mental 2 Flashbacks Mental 6 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes 4 freebies for Willpower 6 2 Freebies for Academics 4 4 Freebies for Science 34 Freebies for Technology 22 Freebies for Computers 315 Xp banked. Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Academics: A fellow doctorate fellow who is working at the Dean's Office at the University of  Notre Dame.Law: His FBI handler that used to be a DA.Police: His partner inside the local force when he's taken to the field for investigations. Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 23 Apparent Age 23 D.O.B. 6.18.1997 R.I.P. --- Hair Brown Eyes Brown Race Caucasian Nationality American Height 5'7 Build Slender Gender Male Face Claim Matthew Grey Gubler History History Emyr Mattick Overview Overview A Gangrel embraced for his bravery in his youth, he hunted his sire for almost a month, whom his village thought to be a ravenous wolf.  Emyr was the village's finest hunter and spent weeks tracking her what he didn't realize is that while he was hunting her she was watching him curious at his talents and tenacity and finally, after a long pursuit ending on a hill one moonlit night she took Emyr as her child.In the modern nights, Emyr has awakened to a strange new world in a foreign land he's lost, he's confused, and he's vulnerable but he can't let any know that lest he make an easy target Basics Basics Name Emyr Mattick Player Priest Chronicle Baltimore After Dark Nature Cavalier Demeanor Survivor Concept Soldier past his time Clan Gangrel Generation 8th Sire Morgann the Wolf Attributes Attributes Physical p Strength Strong Grip 11110 Dexterity Flexible 11110 Stamina Tireless 11110 Social s Charisma Charming 11100 Manipulation 11000 Appearance Angelic Physique 11111 Mental t Perception 11000 Intelligence Creative 11110 Wits Ambushes 11100 Abilities Abilities Talents p Alertness 11100 Athletics Parkour 11100 Awareness 11100 Brawl 11100 Empathy 00000 Expression 11000 Intimidation 11000 Leadership 00000 Streetwise 00000 Subterfuge 11000 00000 Skills s Animal Ken 11000 Crafts Bladesmithing 11110 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee Swords 11110 Performance 00000 Stealth 11000 Survival Tracking 11100 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 11000 Law 00000 Medicine 11000 Occult Kindred Lore 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism 00000 Fortitude 11110 Protean 11100 Potence 11000 00000 00000 Backgrounds Generation 11111 00000 00000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11111 11000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Additional Discipline: Potence Supernatural 5 Flaw Type Bonus New Arrival Social 1 Impatient Mental 1 Tic/Twitch Physical 1 Rat in a cage Clan 2 Beacon of the Unholy Supernatural 2 Rituals & Paths Rituals & Paths Ritual Level Wetting Steel 3rd Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 95 Spent 90 Notes 1 Freebies 1 Experience22 freebies: 5 spent on merits, 7 spent on disciplines, 4 on willpower, 6 on abilities30 xp on fort 1, 2, 321 xp on shatterproof combo discipline10 xp on wetting steel ritual12 xp on intelligence 45 xp on potence 14 xp on Alertness 34 xp on Awareness 34 xp on Brawl 3 Derangements Expanded Backgrounds Expanded Backgrounds Allies none Contacts none Fame none Herd none Influence none Mentor none Resources none Retainers none Status none Other none Rights & Possessions Rights & Possessions Gear (Carried) none Feeding Grounds anywhere he can get Havens none Equipment (Owned) A sword from his time in the black cross Vehicles doesn't know how to drive Other none Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 904 Apparent Age Late 20s D.O.B. 6/5/1093 R.I.P. 4/17/1120 Hair Brown Eyes Greed Race White Nationality Welsh Height 6'1 Build Muscled but slim Gender Male Face Claim Could not find the artist History History Emyr was born in Wales to a hunter and his wife from a young age Emyr would join his father to hunt food for their village his keen eyes and ears made finding prey a simple task and Emyr was a skillful hunter by the age of only 12 a fortune since his father soon passed away from a mysterious illnessWhen Emyr was 27 his village began being plagued by wolf attacks at first it was only livestock turning up dead.  Then one evening one of the farmers turned up dead, so Emyr took his bow and went out to hunt the she-wolf that plagued his village. For days and weeks, Emyr tracked her and noted the beast was oddly cunning even for a wolf his travels took him miles from his home but he knew he couldn't give up as the wolf had been chased off in the past only to return for more bloodshed.  Despite the wolf's best efforts to evade him and even a few encounters where she attempted to drive him off he finally cornered her Emyr stood poised blade at the ready to slay the wolf only to nearly fall back in fear as this wolf became a beautiful woman who stood before him naked in the moonlight and, thinking her to be some demon, he charged to strike her down only for his blade to shatter like glass against her skin in moments the fight was over and she had not even raised a handFinally, the woman revealed her name "Morgann" Her beauty made Emyrs arms heavy he could not think to resist as she put her arms around him and told how she admired him for a mortal he was strong, cunning, and a masterful hunter to have pursued her for so long so she made him an offer: embrace her, and she would make him a strong and mighty hunter forever.Emyrs response was only an attempt to stick his dagger into Morganns heart which only excited the vampire more and she took that as the final confirmation she needed and embraced Emyr to become a vampireEmyr returned to his village "triumphant" with a slain wolf in tow his sire had left him to learn for himself and to watch from a distance.  His neighbors never questioned Emyrs absence during the day as he began to only hunt at night and knew better than to slay his quarry he would spend the next decade as his village's nightly guardian until whispers of his youthful appearance despite him being 37 and as these rumors surfaced he decided it was time to move onEmyr traveled south across the sea into Bohemia where more kindred found him he never saw his sire again but part of him suspected she continued watching him for a few years longer before moving on Emyr would eventually all in with the knights of the black cross here his skills at tracking came into great use and met a nosferatu who claimed to have been a master blacksmith as the old rat put it his sire forged weapons for the antediluvians themselves but most wrote this off as boasting It was eventually through this Nosferatu Emyr learned the secrets of blacksmithing blades meant for kindred use under the promise he'd never share these techniques with any other vampire When the black cross failed in its crusade against the tzimisce and eventually disbanded, Emyr resumed traveling again, heading south where he found himself in Paris where he spent the next few centuries reflecting on his unlife and perfecting his craft as a smith. Eventually, his blade and looks garnered him the favor of a toreador who became his patron for a time he would craft beautiful blades and armor for the man and receive shelter and money (among other things) for a time but these things eventually began to bore Emyr and it was sometime in the 1700s when he slipped into torpor He slept longer than intended, and it wasn't until the modern nights when he woke up in a stupor not realizing archaeologists had brought him to America he fled the museum where he was displayed and disappeared into the night not knowing what the future held for him nowEpiphany Bones Overview Overview "Some people talk to animals. Not many listen though. That's the problem." from Winnie the Pooh by A.A. Milne Basics Basics Name Epiphany Bones Player mateo_enjoyer / indigo Chronicle Baltimore After Dark Nature Perfectionist Demeanor Bon Vivant Concept Culty Snow White Clan Malkavian Generation 10th Sire Daniel Jones Attributes Attributes Physical t Strength 10000 Dexterity 11000 Stamina 11100 Social S Charisma 11100 Manipulation 11000 Appearance 11100 Mental P Perception Attentive 11110 Intelligence 11100 Wits 11100 Abilities Abilities Talents P Alertness 11000 Athletics 11000 Awareness 10000 Brawl 00000 Empathy 11100 Expression Conversation 11100 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge 00000 00000 Skills S Animal Ken 11100 Crafts Sewing 11100 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 10000 Melee 00000 Performance 00000 Stealth 11000 Survival 11000 00000 Knowledge t Academics 11000 Computers 10000 Finance 00000 Investigation 10000 Law 00000 Medicine 00000 Occult 10000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex 11000 Dementation 11000 Obfuscate 11000 00000 00000 00000 Backgrounds Generation 11100 Herd 11000 Resources 11100 Domain 11000 Mentor 11100 Allies 11000 Virtues Conscience 11110 Self-Control 11110 Courage 11000 Humanity 11111 11100 Path Bearing Willpower 11111 00000 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Prophetic Dreams Clan 2 Common Sense Mental 1 Spectral Sepulcher Supernatural 5 Flaw Type Bonus Infectious Clan 3 Repelled by Crosses Supernatural 3 Shy Mental 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 0 Spent 15 xp and 22 freebies Notes Auspex 2 (7 pts) + Willpower (3 pts) + Resources (1 pt) + Domain (1 pt) + Generation (2 pts) Obfuscate 2 and Dementation 2 (10 xp) + Larceny 1 (3 xp) + Survival 2 (2 xp) Derangements Borderline personality disorder Schizophrenia Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd A few people she's managed to charm. Influence Mentor Resources What little money she stole, and what she earned working odd jobs. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens An apartment near Roland Park in the North District. Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 64 Apparent Age 23 D.O.B. October 31, 1959 R.I.P. December 2, 1982 Hair Dark brown and curly Eyes Brown Race White Nationality Greek-American Height 5'6" - 167 cm Build Lithe Gender Cis woman Face Claim AI History History Epiphany was born into the cult, like her sister. Her childhood was full of services with the father and spending time with her mother. As she grew older, she took on the job of caring for the animals around the place. Pets and livestock alike, she spent more and more of her time with them as she got older. They were much better company than the rest of the cult. Like her sister, she never saw any of the money. It all went to her family, much to her chagrin. But oh well. The animals were the most important part, so she didn't mind that much. But it all changed when Zazuka left, when Epiphany was 10 years old. Her mother's actions came to light quickly, and her family was treated badly because of it. To save the father further embarrassment, Epiphany was married off as soon as she turned 13. Her husband was not a good man (who would be, marrying a 13-year-old?) She never talks about what happened, but during the course of her marriage was when her schizophrenia developed. Perhaps it was a culmination of the stress of losing her sister, living in a cult, and being married to a disgusting older man. Maybe it was just genetics. Whatever the case, she soon would not stop talking about all sorts of animals, especially ones she only saw in books. Her hallucinations apparently manifested as animals, and some would talk to her while others didn't. Occasionally, she would mention seeing a man, but she would never expand upon what he did. As her hallucinations and delusions became more pronounced, around age 16, the cult decided it best to isolate her and "pray the delusions away." Obviously, this did not work. While in isolation, one of her hallucinations showed her how to get out. That is, showed her how to use a bobby pin to pick the lock on the door. It wasn't hard. She got out, ran to her husband's house, stole some cash, and fled. Thank god he'd shown her where he kept some rainy day money. Being on the run was hard. Epiphany had few survival skills, so she took to running as far as she could during the day. Her stamina grew better day by day, but she was still in danger. While California, where the cult was based, has better weather than other states, she was a young woman by herself. Therefore, one night (early night, late evening) when she was standing beside a highway with her thumb out, a car pulled up. It was an old model, though she didn't know the maker. The window rolled down, and in the front seat sat a man. He introduced himself as Daniel Jones, a man down on his luck but looking for the next chance for fame. He seemed trustworthy, so Epiphany got in. He took her as far as Vegas, intending to make a name for himself there. Surviving in a city is a lot easier than in nature. She stayed in Vegas for a while, working jobs where she could. Waitressing, mostly, since casinos were desperate for employees and willing to overlook her lack of experience and bad manners. The jobs wore her down, as she was always shy, but she persisted as long as she could. She didn't see Daniel for a long time. It wasn't until he stumbled into the latest diner she had been working at, when she was 23, that she saw him again. He recognized her as the girl he'd given a ride to all those years ago, and they hit it off. One thing led to another, and he embraced her. The two spent a long time together, as he showed her the ropes, but their personalities clashed. Daniel was after stardom, but all Epiphany wanted was to be with her animals and learn how to live her unlife peacefully. While he taught her a great deal, including how to use Malkavian disciplines, they eventually parted ways. Which is when she left Vegas and traveled across the country. She spent a little time in New York, existing on the fringes of kindred society, but ultimately left. She then settled in Baltimore, where she's been for the past couple years. The rest is history.Erica Lisette Angeline Dubois Overview Overview Erica Lisette Angeline Dubois, a fiercely determined behavioral psychologist, grew up in the shadow of her older brother in a wealthy Creole family. Her childhood was marked by a traumatic encounter with malevolent spirits in the Louisiana woods, leaving her with a unique gift for Auspex and a lingering fear of dense forests. Driven by a passion to understand the human mind, Erica specializes in phobias, balancing her career with the secrets of her supernatural abilities. Basics Basics Name Erica Lisette Angeline Dubois Player Harmony Chronicle Baltimore After Dark Nature Survivor Demeanor Visionary Concept Competitive Second Child, Behavioral Psychologist Specializing in Phobias Clan Ghoul (Tremere) Generation Sire Attributes Attributes Physical p Strength Specialization 11000 Dexterity 11000 Stamina 11000 Social s Charisma Specialization 11000 Manipulation 11100 Appearance 11000 Mental t Perception Specialization 11000 Intelligence Book Knowledge 11110 Wits 11100 Abilities Abilities Talents Alertness Specialization 11000 Athletics 00000 Awareness 10000 Brawl 00000 Empathy Insight 11110 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 11000 Firearms 11000 Larceny 00000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge Academics 11100 Computers 10000 Finance 00000 Investigation 11100 Law 10000 Medicine 11000 Occult Dreams 11110 Politics 00000 Science 11000 Technology 00000 00000 Advantages Advantages Disciplines Auspex 11000 Potence 10000 00000 00000 00000 00000 Backgrounds Resources  (Old Money) 11110 Contacts 10000 00000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 10000 Path Bearing Willpower 11111 11100 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Iron Will 2 Medium 2 Flaw Type Bonus Nightmares 1 Phobia 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Increase Auspex from 1 to 2: 10 Freebie Points Increase Increase Occult from 3 to 4: 2 Freebies Freebie PointsMedium: 2 Freebie PointsIron Will: 3 Freebie PointsIncrease Willpower from 4 to 8: 4 Freebie Points.           Experience Points:                       Science 0 to 2: 5 exp Computers 0 to 1: 3 exp  Law 0 to 1: 3 exp Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Academic Contact (Psychology Professor or Researcher): Someone in the academic field who can provide insights, access to research materials, and connections within the academic community.Medical Contact (Psychiatrist or Medical Doctor): A professional in the medical field who can offer medical advice, access to medical resources, and information on patients.Supernatural Contact (Tremere Clan Member): A contact within the Tremere clan who can offer assistance with occult knowledge, Tremere politics, and clan resources. Fame Herd Influence Mentor Resources She demanded and was given her Inheritance early Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Smartphone: For communication, research, and accessing online resources.Notebook and Pen: For taking notes during psychological evaluations and research. Strobing Flashlight: Useful for exploring dark areas, or blinding attacker Pepper Spray: For personal protection. Personal Amulet: A small protective charm given by her grand mother. Lucky Rabbits Foot. Feeding Grounds Havens A well-furnished apartment in a high-end neighborhood, equipped with security systems and blackout curtains. Equipment (Owned) Vehicles Luxury Sedan: A reliable and discreet car for traveling to and from her appointments and havens. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 28 Apparent Age 25 D.O.B. October 31 1995 R.I.P. Hair Brown Eyes Hazel Race African American Nationality American Height 5'7, 145 lbs Build Curvy Gender Female Face Claim Nathalie Emmanuel History History Erica Lisette Angeline Dubois was born into a wealthy family of old money, the second child overshadowed by her older sibling, Eric. Growing up in Eric's shadow, she developed a fierce determination to prove herself and achieve success on her own terms. Her interests led her away from the traditional paths valued by her family, and she pursued a career in psychology, specializing in phobias.During a family vacation in the remote countryside when she was seven, Erica wandered off into the woods near their summer home. She followed a trail of glittering lights and melodic whispers, leading her deeper into the forest. There, she encountered ethereal beings whose playful demeanor turned sinister as the sky darkened. The spirits, mocking and malevolent, shoved needles into her eyes, telling her it was so she could "see." The experience was so traumatic that Erica's mind suppressed the memory, rationalizing it as a childhood nightmare. This encounter left her with an intense phobia of dense, dark woods and recurring nightmares. She believes that the spirits' actions are why she has a natural talent for Auspex and her Medium abilities.Erica's academic journey in psychology began during her college years. She became fascinated with the human mind and emotions, specializing in behavioral psychology with a focus on phobias. Her interest in fear and its effects on the human psyche led her to study dreams, exploring the intersection of fear and the subconscious.Her life took a dramatic turn when she met Angelique, a Tremere vampire who recognized Erica's potential and began to mentor her. Angelique became the mother figure Erica never had, guiding her into the ways of the Tremere and helping her develop her natural abilities in Auspex. As a ghoul, Erica enjoys the power and knowledge her new life offers, while being wary of the dangers and political intricacies of vampire society.Erica now balances her professional life as a behavioral psychologist with her duties and studies within the Tremere clan. Her primary haven is a well-furnished apartment in a high-end neighborhood, and she also has a secondary haven within the Tremere chantry. Her feeding grounds include a university campus and a medical center, where she can discreetly feed on stressed individuals.Erin Overview Overview Basics Basics Name Erin Player Maq Chronicle Baltimore After Dark Nature Deviant Demeanor Bon Vivant Concept if the song 'Closer" was a person Clan Toreador Generation 9th (through Diablerie) Sire Simeon (Diablerized) Attributes Attributes Physical p Strength Powerful Arms 11110 Dexterity 11000 Stamina 11100 Social s Charisma Witty 11110 Manipulation 11100 Appearance 11100 Mental t Perception Insightful 11110 Intelligence 11100 Wits 11000 Abilities Abilities Talents p Alertness Specialization 10000 Athletics 11000 Awareness 10000 Brawl 00000 Empathy Emotions 11110 Expression Conversation 11110 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 11000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 10000 Etiquette 10000 Firearms 00000 Larceny 00000 Melee 00000 Performance 11000 Stealth 11000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 11000 Investigation 11000 Law 11000 Medicine 00000 Occult 00000 Politics Camarilla 11110 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex 00000 Celerity 10000 Presence 11100 00000 00000 00000 Backgrounds Generation 11110 Status 11100 Domain 10000 00000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11110 Courage 11000 Humanity/Path 11111 11100 Path Bearing Willpower 11111 00000 00000 00000 Blood Pool 00000 00000 0000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Blush of Health Physical 2 Eat Food Physical 1 Hidden Diablerie Supernat. 3 Flaw Type Bonus Soft-Hearted Mental 1 Permanent Fangs Physical 3 Glowing Eyes Physical 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age D.O.B. R.I.P. Hair Eyes Race Nationality Height Build Gender Face Claim History History Eva Milliner Overview Overview Eva is the eldest daughter of the Milliner family and a well forgotten member by her father's own accords. Having always found a disinterest within Eva since her birth was she taught the minimum and quickly sent away to follow her own ambitions while toiling away with surface level work her father saw as beneath him. Eva has always had her own passion and drive to pursue modeling while secretly feigning for her father's affections in a desperate attempt to connect with him and to prove her value to her family. Basics Basics Name Eva Milliner Player Mitzu Chronicle Baltimore After Dark Nature Analytical Demeanor Posh Concept Mafia Model Clan Giovanni [Human] Generation N/A Sire N/A Attributes Attributes Physical p Strength 10000 Dexterity 11000 Stamina 11100 Social s Charisma 11100 Manipulation 11100 Appearance Model 11111 Mental t Perception Posh Profiling 11110 Intelligence 10000 Wits 11000 Abilities Abilities Talents p Alertness 10000 Athletics 11000 Awareness 00000 Brawl 00000 Empathy 00000 Expression 10000 Intimidation 10000 Leadership 00000 Streetwise 10000 Subterfuge 00000 00000 Skills s Animal Ken 00000 Crafts 11000 Drive 10000 Etiquette 11100 Firearms 10000 Larceny 00000 Melee 11000 Performance 11100 Stealth 11000 Survival 00000 00000 Knowledge t Academics 00000 Computers 00000 Finance 10000 Investigation 11100 Law 11000 Medicine 10000 Occult 11000 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines ??? 00000 00000 00000 00000 00000 00000 Backgrounds Fame 11100 Resources 11110 Contacts 11000 00000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11110 Courage 11000 Humanity/Path 11111 11100 Path Bearing Willpower 11111 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn N/A Merits & Flaws Merits & Flaws Merit Type Cost Language [Italian] Free - Family 0 Flaw Type Bonus Phobia [Familial Abandonment] Mental 2 Expendable Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 44 Spent 20 Notes Freebee EXP: 15/15Attributes:Charisma 1>3 - 10Abilities:Investigation 2>3 - 2Backgrounds:Resources 3>4 - 1Contacts 3>4 - 1Willpower:Willpower 2>3 - 1Flaw Freebee EXP: 3/3Background:Fame 2>3 - 1Willpower:Willpower 3>5 - 2 Starting EXP: 15/15Abilities:Athletics 0>2 - 5Melee 0>2 - 5Stealth 1>2 - 2Medicine 0>1 - 3Flaws:Mental:Phobia - 2Social:Expendable - 1Earned XP: 2/23Abilities: Occult 1>2 -2 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Eva has contacts within Baltimore's Law Enforcement as well as many with world renowned clothing brands. Fame Eva is a International Model and does photo shoots worldwide. Herd Influence Mentor Resources Eva comes from old money, she does get a small fund of the family business, she also receives a large sum from her modeling career. She was able to afford a somewhat lavish style of living and owns a town house in Fells Point Baltimore , she also has her own personal garage for her Black Porsche Panamera. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Purse: New Phone, Cash [300 USD], Wallet, Sunglasses, Beretta M9, Swiss Army Knife, Car Keys Feeding Grounds N/A Havens N/A Equipment (Owned) Debit Card, Makeup kit[s], Sewing Machine. Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Enzo Giovanni 1 Bound To Rating Description Description Age 25 Apparent Age 22 D.O.B. December 25, 1999 R.I.P. - Hair Dark Mousy Brown Eyes Olive Green Race White Nationality American Height 5'8" Build Curvy - Mesomorph Gender Cis-Female Face Claim Unknown Artist A curvy tanned model that takes great pride in her outward appearance. She dresses in nice clothing that complements her body rather well. History History Eva is the youngest daughter of Andrew Milliner's first wife as well as his first born daughter. Having grown up in a large family she was rather isolated and often a forgotten child. Having been reluctantly been taught about the family business and sent to help aid in petty affairs that her father wished not to uphold during her teen years did she aspire to be more; thus the family let her pursue her dreams in becoming a model by purchasing a modeling coach and aiding in the jumpstart of her modeling career. Ever since her career hit off has she been traveling across the world making rather the name for herself while representing her father for Giovanni meetups. In recent events has she returned back home after her modeling contract with Vogue UK ended. Had she returned to seek her father and her family to reconnect with them once again.Evelynn (Dullvoid) Overview Overview With an alluring personality and a visage that would make any Toreador bite their lip at a mere glance of her fashion choice, physical allure and bold confidence, the mysterious cainite known as Evelynn is a strange but intriguing who just arrived into town, hoping of making it her new home. As a personal fan of the night life, this previous talk-how radio hostess and nightclub share holder, seemed to have moved in for personal reasons, either to escape town or to find a new source of amusement. Bearing the fanged smile of a hedonistic predator, Evelynn is the typical bad choice that everyone knows and recognizes as a bad choice yet keep falling and coming back for more. Basics Basics Name Blair Thorne a.k.a. Evelynn Player Dullvoid Chronicle Baltimore After Dark Nature Chameleon Demeanor Thrill-Seeker Concept Nightlife Party Girl Clan Caitiff Generation Tenth Generation (10th) Sire Martin Lowe Attributes Attributes Physical T Strength 11000 Dexterity 11000 Stamina 11000 Social P Charisma Captivating 11110 Manipulation 11100 Appearance 11100 Mental S Perception 11100 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 10000 Awareness 11000 Brawl 10000 Empathy 10000 Expression Media 10000 Intimidation 10000 Leadership 10000 Streetwise 10000 Subterfuge 11100 00000 Skills s Animal Ken 10000 Crafts 00000 Drive 10000 Etiquette 10000 Firearms 10000 Larceny 10000 Melee 10000 Performance Improv 10000 Stealth 11000 Survival 10000 00000 Knowledge t Academics History 10000 Computers 10000 Finance 00000 Investigation 10000 Law 00000 Medicine 10000 Occult 10000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex 11000 Chimerstry 11100 Celerity 11000 00000 00000 00000 Backgrounds Allies 10000 Contact 10000 Generation 11100 Resources 11100 Retainer 10000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11100 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Removed Willpower 11111 11111 11111 11111 Blood Pool 11111 11111 11100 00000 Blood/Turn 13 BP / 1 BP per Turn Merits & Flaws Merits & Flaws Merit Type Cost Acute Sense: Sight Physical 1 FP Enchanting Voice Physical 2 PT Eidetic Memory Mental 2 FP Iron Will Mental 3 FP Natural Leader Social 1 FP Unbondable Supernatural 5 PT Flaw Type Bonus Beacon of the unholy Supernatural 2 PT Tic/Twitch: Fixing her Hair Physical 1 PT Recruitment Target: Camarilla Social 1 PT New Arrival Social 1 PT Dark Secret: Fake Gangrel Social 1 PT Repulsed by garlic Supernatural 1 PT Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 45 Spent 35 Notes Freebie Point Distribution:- Willpower 5 Freebie Points - Merits 7 Freebie Points- Backgrounds 3 Freebie Points Experience Spent:- Alertness 2: 2 exp- Animal Ken 1: 3 exp- Auspex 2: 6 exp- Chimerstry 2 & 3: 6 + 12 = 18 exp- Celerity 2: 6 exp Derangements None Expanded Backgrounds Expanded Backgrounds Allies Captain Rowe (Chief of Police) Contacts Marcus (A journalist) Fame None Herd None Influence None Mentor None Resources Stashes of unmarked bills + jewellery Retainers Jessica (A ghoul w/ a masters in accounting) Status None Other N/A Rights & Possessions Rights & Possessions Gear (Carried) Burner Phone, Butterfly Knife, Lipstick and Small Mirror Feeding Grounds The Racks - Difficulty 4 Havens A Small Penthouse Apartment Equipment (Owned) Handcuffs, Taser, Lt. Pistol with 2 boxes of ammunition. Vehicles Kawasaki Ninja 300 (Motorcycle) Other None Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 51 Years Old Apparent Age Early-to-Mid Twenties D.O.B. August 1st, 1974 R.I.P. July 3rd, 1998 Hair Blonde (Curly) Eyes Crystal Blue Race Caucasian (European Descend) Nationality American Height 5 ft. 8 Build Hourglass Figure Gender Female ♀ Face Claim @rimii_chan - Danger Girl As a wise and severely injured man once said while laying down on a couch midst bleeding out, “she gotta a body built for bedrooms”. And while beauty is in the eye of the beholder and this precious gem of chaos and confidence has made it her personal mission to put a good chunk of the Toreador family to shame, ms. Blair Morwenna Thorne, daughter to a one Jacob Thorne and a soothing Mrs. Elizabeth Morwenna, stands at a majestic 5 foot and 8 inches that definitely don’t count the half-inch height provided by her high-heel boots.Weighing in at a reasonable 145 pounds and possessing an enticing hourglass figure, this blonde troublemaker with crystal blue eyes tends to walk, dress and act like your typical drunk party girl who’s out on a never-ending bachelorette party streak. Fond of tight yet somewhat revealing clothes, the one bearing the self-proclaimed tittle of Evelynn is often seen in some mix of black leather clothes and silk dressed that go just passed the thigh gap. History Being guilty of having multiple pasts and upbringing depending on the occasion, person standing in front of her or the overall situation she’s faced with, it is no secret that most Kindred tend to lie about who they are in order to not appear weak in front of their peer or perhaps, just as a shallow attempt to preserve those whose life still continue completely untouched by the mess that is the embrace and the whole world of darkness as a whole. Adopting the mantra of: “Ignorance is bliss”, after living for as long as she had and surviving through the years in a funny yet entertaining mix of trial and error, one of the most important lessons that somehow managed to cling to the inside of her skull was that some things deserve to be left behind. Some stories need a closing chapter. Some stories need an end. And that some things, are best forgotten. But behind the veil of secrecy and convoluted truths, the true story about the origins of Blair Thorne is perhaps one of the biggest secrets that the kindred self-acclaimed as Evelynn will take to her grave. Born in Brentwood, Los Angeles, a suburban neighbourhood in the Westside region, Blair grew up in an upper middle-class family where an always working father did his very best to climb the corporate ladder while her alcoholic father did her very best to beat the county-wide record of most expenses made in a single afternoon, all this during a period in America called the First World War. With private tutelage, the best clothes the time could offer and the more riches than a teenager could possibly and reasonably imagine, Blair was the third child brought into the marriage, her birth being attempt number three to save said marriage before it inevitably collapsed in a nasty divorce. During this entertaining period of attempting to buy their children’s love with expensive things and trips across state, Blair delved deeply into the night-scene, growing enamoured by the hedonistic lifestyle of the area as it portrayed to her a true dose of freedom, she didn’t know she craved. Between wild parties, drugs, terrible company and vices that she always thought herself too high and mighty to fall prey of, the story of her embrace fell shortly after her university diploma as she went out to party with some college friends and willingly fell victim to the supernatural allure of a strange man named Martin Lowe. What drew herself to Martin was not tremendous amount of charisma, nor the amount of money he wasted to keep the party scene going, but instead, it was the calm and collect manner that he single-handedly managed the events enrolled in front of him. He was more of a figurehead and a trust-worthy representative of the group that every single member of his little group confided and listened without question. You had the general bigshot who was being bottles and snorting lines with zero cares in his soul, but every time Martin whispered something to his ear, it was like the word of God himself sobered him up and brought him back to reality. While not the most physically fit man in the room, all the knuckleheads and muscle-bound freaks would immediately stand in attention when he put his hand down, turning the biggest roid-raged-user into an obedient military dog awaiting orders. It was that portray of discrete yet absolute power that lured her to him and before she knew it, they were as close as they could be. Her role in his little group was simple, she was the pretty face, the social one to ignite the spark and make things happen, a willing puppet under his instructions that sore much higher than herself could imagine. Blair always had hefty lifestyle due to her family’s legacy, but things were much sweeter when they came in her name rather than copying her mom and asking daddy for a favour. And with that, it was done. After two years of being a ghoul and moving to California, getting to know the basics of Kindred society and how to properly manoeuvre the complex chess board that was the unliving, Blair Morwenna Thorne was supposedly announced dead, victim to a supposed overdose due sleeping pills in her rented apartment yet nothing was confirmed. Through connections and allies, her records were either deleted or lost within the pile, allowing the existence of this undead-being to wonder the streets of Los Angeles with a new self: the charming night hostess and part-time public relations manager known to some as “Evelynn”. The next decades of her existed consisted of more Kindred training and accounting, making sure she was a proper Kindred within the Camarilla court of Los Angeles, with some mistakes here and there, a few of them that managed to be solved without much hassle and others that required actual years to be repaid fully. Around the 1950s, when her Sire deemed her intelligent enough to keep her mouth shut when it truly mattered, he booked a trip abroad, a place where eyes and ears could not reach, in a place where no one would ever know it happened, he informed himself of the charade that he lived within the Camarilla. For twenty-eight years, Evelynn lived her unlife as a member of clan Gangrel, following the notion that her very Sire was Gangrel or a “City” Gangrel as he so kindly liked to distinguish, only to be told the truth in that very particular and moonless night. The coyotes or outlanders, synonyms for the bloodline they claimed to represent had the habit of speed running their Fledgling-tutelage and with hers coming to an end, he decided to warn her about the truth of their actual bloodline. They were Caitiff, supposedly, their Sire’s Sire was supposed to be embraced by members of the Ravnos lineage, a group with already a poor reputation within the nights but for some reason, something went wrong. Not only had the Sire’s Sire not develop any of the traits of the Ravnos, but he had also developed an odd number of setbacks and powered that made him rather difficult to be accepted within the group. Her embrace came upon a deal Martin had made with an ally, a mysterious benefactor known as J.J. that had gone around purchasing shares and margins in the entertainment industry like it was some sort of yard sale. Television was the next big thing, and that man was making sure he got one of the heftiest pieces of the metaphorical pie. But amongst business deals and party favours, a third party had decided to invade the club where they were celebrating a new partnership and Blair was critically injured, having enough drugs in her system that her own heart was working overtime due to the sheer adrenaline in a matter of seconds, she was going to bleed out into those expensive imported carpets. At that time, Martin made a call, in the few seconds of lucidity that Blair still had, he offered her a deal, a second chance at life, a much lucrative and enjoyable existence but at the cost of saying goodbye to everything she knew for ever. Maybe it was the blood loss or the terrible sense of humour she always had, but Blair agreed, saying that any fate would be better than having her final moments be in such an ugly dress that didn’t even match her boots and eyeliner. The transformation was instant and Blair itself took over a week to stand back on her feet, Martin’s plan was to turn her into a ghoul and have her properly cut ties with her past before clearing things on the Kindred side to his embrace. That particular deal would be seen beneficial to the court and after being grant siring rights but never putting them to use, it was a matter to make it official. Farewells were had and family bonds were broken, her relationship with her mother was never the best as Blair was too much of a daddy’s girl and didn’t align herself with her mother’s schemes. The relationship with her father was rather bitter as he was so saturated with the divorce that he often compared Blair to her mother and upon getting remarried, he pretty much passed her a huge check in exchange for letting him start over without the mistakes of his past. Considering how dire things were in Kindred society, he decided to present himself as a member of a different clan, passing as a member of the Brujah due to his affinity with the physical disciplines of Celerity, Potence and Fortitude, being able to live a somewhat comfortable life until they were betrayed by a coterie mate and left to burn to ashes upon the morning light. Martin made sure to also share to her the story of his own Sire, a revolutionary who masqueraded himself as a member of the Gangrel due to his more explosive temper and odd affinity with the discipline of Animalism. Considering that said Sire still exists and Martin still lives as living proof of that embrace, he too pretends to be Gangrel, a small difference being present though his lack of animalism but a façade that he continues to this day. Evelynn too is part of said facade and while he was certain that she would be mindful of said secret, he decided to share with him in case she one day happens to Sire Childe of her own and gets unfortunately caught off-guard by the revelation. The next couple of years were rather uneventful and Evelynn was eventually released from her Sire’s responsibility and by his request, moved on her own to find her own path in the world. Coincidentally, she found himself at home among the Anarch, acting as a dindependent third party who has yet to picked her real home. Frederick Ehrler Overview Overview A former Philosophy student with an interest in political theory. His friend circle and strong opinions brought him to the periphery of the local anarchist scene. He quickly became known for his knowledge on theory and his willingness to discuss any idea at lenght.Some found this to be endearing, some less so. Jonathan Brigg did not quite know where he stood on that issue but decided to give the book smarts and lofty ideals a chance to prove themselves in the field. After all the boy already rants like a Brujah, so might as well... Basics Basics Name Frederick Ehrler Player warun Chronicle Baltimore After Dark Nature Pedagogue Demeanor Rebel Concept Blowhard Intellectual Clan Brujah Generation 11 Sire Jonathan Brigg Attributes Attributes Physical s Strength 11000 Dexterity 11100 Stamina 11000 Social t Charisma 11100 Manipulation 11000 Appearance 11000 Mental p Perception 11000 Intelligence Analytical 11110 Wits Witty Remarks and Comebacks 11110 Abilities Abilities Talents s Alertness fine detail 11110 Athletics 00000 Awareness 00000 Brawl 11000 Empathy 00000 Expression 11100 Intimidation 00000 Leadership 00000 Streetwise 10000 Subterfuge 11100 00000 Skills t Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 10000 Firearms 11000 Larceny 00000 Melee 00000 Performance 11000 Stealth 00000 Survival 00000 00000 Knowledge p Academics Philosophy 11110 Computers 10000 Finance 00000 Investigation 11000 Law 11000 Medicine 11000 Occult 11000 Politics 11100 Science 10000 Technology 00000 00000 Advantages Advantages Disciplines Celerity 11000 Potence 00000 Presence 10000 00000 00000 00000 Backgrounds Generation 11000 Mentor 10000 Resources 10000 Allies 11000 Contacts 11000 00000 Virtues Conscience 11100 Self-Control 11110 Courage 11100 Humanity/Path 11111 10000 Path Bearing Willpower 11111 10000 11111 10000 Blood Pool 11111 11111 11 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Language (English) Mental 0 Common Sense Mental 1 Flaw Type Bonus New Kid Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 30 Spent 19 Notes Freebies:+1 Merit / -1 Flaw / +5 1 dot appearance / +6 1 dot academics 1 dot alertness 1 dot / expression                 +3 / 3 dots willpower / +1 1 dot contactTotal: 15EXP+3 1 dot streetwise / +2 1 dot Brawl / +2 1 dot medicine / +2 1 dot law / +2 1 dot investigation / +4 1 dot subterfuge / +4 1 dot conscienceStat Loss-1 Humanity and -1 Conscience from botching degen check for killing someone in frenzy Derangements Expanded Backgrounds Expanded Backgrounds Allies Gabbie; local political organizer with some sway in her sceneJai; University librarian Contacts Carter; black market dealer introduced by JonathanVeronica; works at the blood bank Fame Herd Influence Mentor Jonathan Brigg; Brujah Ancillae who hides experience under a care free attitude Resources does online tutoring and translation work Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Smartphone, Wallet Feeding Grounds tries to buy from bloodbank or butcher Havens shitty 1 room apartment Equipment (Owned) Desktop PC, 9mm pistol Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 26 Apparent Age 24 D.O.B. 12 August 1996 R.I.P. 21 November 2020 Hair brown Eyes blue Race white Nationality German/American Height 1.82 m Build slender Gender male Face Claim History History Frederick was born and raised in Germany where he had a mostly uneventful childhood. In school he was more interested in arguing with teachers than in actually learning. The person that changed that was a Philosophy teacher who had the patience and wit to push back on his constant questioning and he managed to teach Fred some appreciation for the academics. The new found interest brought him to study Philosophy at university and some other fields in his spare time. He finished his bachelor in Germany and when his parents moved to the US for work he decided to come with them. In Baltimore he begun his masters degree and started tutoring other students in his field. His interest in political theory and anti-authoritarian attitude got him involved with the local anarchist scene where he got known for being a big talker but only occasional attendee to actual protests. By hanging around the usual bars and gathering places and talking theory with sometimes less than receptive conversation partners, he developed some oratory skills and learned how to duck when someone was to drunk to express their disagreement with words. After finishing his masters degree he celebrated with some friends at one of the local scene bars and got into a drunken argument with one of the regulars, Jonathan Brigg. The conversation left an impression to say the least and Brigg got the idea that it would be funny to see how a loudmouth academic would fare when running with some real rebels. Jonathan became Fredericks sire and introduced him to the harsh reality of kindred life. Fred did not take it well and barely adjusted, refusing to directly feed from humans for as long as possible. He prefered to buy from blood banks or, if money was short, to get animal blood from butchers, a habit Jonathan loved to make fun of. After learning the skills Jonathan deemed necessary to survive the night and being forced to help with some of his sires illicid buisiness, Fred was deemed to be ready to be introduced to the Prince.Gabriel Anderson Overview Overview Gabriel Studied. He stayed awake for days on end, the Bible was his lifeblood and the words upon it were his tears. Age held him back, however. They wanted someone with more maturity, someone who could preach to a congregation with firmness. And when they denied him at the Seminary he left. To be found by a creature of darkness who offered him salvation by his God. Basics Basics Name Gabriel Anderson Player Meat Chronicle Baltimore After Dark Nature Conformist Demeanor Celebrant Concept True In Faith Clan Generation Sire Attributes Attributes Physical S Strength 11000 Dexterity Specialization 11100 Stamina 11000 Social P Charisma 11100 Manipulation Specialization 11100 Appearance 11100 Mental t Perception 11000 Intelligence 11000 Wits Specialization 11000 Abilities Abilities Talents S Alertness 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 11000 Expression 00000 Intimidation Specialization 11100 Leadership 11000 Streetwise 00000 Subterfuge 00000 00000 Skills P Animal Ken 00000 Crafts 00000 Drive 11000 Etiquette 10000 Firearms 11100 Larceny 00000 Melee 11000 Performance Specialization 11100 Stealth 00000 Survival 00000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 10000 Occult Specialization 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds 00000 00000 00000 00000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11100 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11100 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Common Sense Mental 1 Natural Leader Social 1 Ambidextrous Physical 1 Open Road Social 2 Sanctity Social 2 Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 XP (Holding this and 21 freebie points if/when he turns into a vampire/ghoul) Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Suitcase of priest robes, stolen. A wooden cross, rosary beads. a tattered leathery copy of the New Testament. Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 20 Apparent Age 20 D.O.B. 07/30/01 R.I.P. Hair Black Eyes Blue Race Caucasian Nationality American Height 6' Build Lean Gender Male Face Claim There isn't a lot of meat on Gabriels bones until they get to his hips. He has some muscle on his arms and has some abs, but they won't get him far in a fight. Years of running between classes have strengthened his legs and given him strong legs. History History Born in Ohio, Gabriel was born to a strict catholic family who pride itself on generation after generation of men joining as it was deemed the 'family business' this being priesthood. His father had long since retired from his robes and put a lot of pressure on the young man growing up, punishing him whenever he would speak out or reject the bible. This essential brainwashing directed Gabriel down one path, priesthood. He joined the local Seminary when he was young and studied hard, harder than his upper classmen and preached the bible more than his teachers would. However, when he turned twenty, he learned that he would need to wait five more years if he wanted to become a priest proper. That night he left. Packing his things, his clothes, his beads a cross and his bible he kept since he was a boy, stole a priest's robes and set out. He didn't know where he was going but he trusted that God had a plan for him, and had a plan for him, he did. Arriving in Baltimore Gabriel was starving, his book had gone ragged with the number of times it was tossed on the ground while men robbed him of everything he had. After getting something to eat from thankfully a lovely old woman who he kept company with a short prayer, he made his way through the woods through a 'shortcut' that some locals told him about. And when he reached the Silver Lake, he knelt down on his suitcase and silently prayed. He didn't know what for. He didn't know why he did. He just knelt there silently praying, hoping to hear something... feel something... and something he did feel... A pulling. The rapture maybe? No, it was too quiet for that, he almost got his hopes up. He had to change out of his clothes because they had started to sink with filth and into his robes that weren't really his and made his way further into the woods when he saw it... something beautiful... The Golden Church of Christ. He was let inside by the priest who had finished giving a sermon and was given a bed to rest in and food to eat. And there he slept through the night. Unaware of the horrors that lurked in the shadows of the church.Gabriele Opizzi Overview Overview Young, beautiful, silent... All traits adored by his previous masters and that he knows how to use to his benefit. All challenges great and small are met with little emotion and even less passion. Gabriele is not an open book and, in all honesty, not even his most trusted ghoul does not know him well. Basics Basics Name Gabriele Opizzi Player Andy Chronicle Baltimore After Dark Nature Sociopath Demeanor Perfectionist Concept The Quiet Kinda Scary Clan Malkavian Generation 9 Sire Stepan Attributes Attributes Physical t Strength 10000 Dexterity Precise 11110 Stamina 11100 Social p Charisma Eloquent 11110 Manipulation Well-Reasoned 11111 Appearance 11100 Mental s Perception 11100 Intelligence 11100 Wits Changes in Strategy 11110 Abilities Abilities Talents p Alertness 00000 Athletics 11100 Awareness 11100 Brawl 11100 Empathy Insight 11111 Expression 00000 Intimidation Veiled Threats 11110 Leadership 10000 Streetwise 00000 Subterfuge 11100 00000 Skills t Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 00000 Performance Acting 11000 Stealth 10000 Survival 10000 00000 Knowledge s Academics 00000 Computers 00000 Finance 11000 Investigation 11000 Law 00000 Medicine 00000 Occult 11100 Politics 11100 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines *Auspex 11110 *Dementation 11111 *Obfuscate 11100 00000 00000 00000 Backgrounds Generation 11110 Resources 11100 Retainers 11000 Title Primogen-Presumptive (Malkavian) 10000 00000 00000 Virtues Conviction 11100 Self-Control 11100 Courage 11100 Humanity/Path 11111 10000 Path Path of Death and the Soul Bearing Silence Willpower 11111 11100 11111 11100 Blood Pool 11111 11111 11110 00000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Catlike Balance Physical 1 Blush of Health Physical 2 Introspection Mental 1 Language (Italian) Mental 0 Iron Will Mental 3 Cold Read Clan-Specific 3 Flaw Type Bonus Eerie Presence Supernatural 2 Grip of the Damned Supernatural 4 Dead Inside Clan-Specific 4 Youthful Appearance Physical 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 153 Spent 150 Notes Freebies Total: 22Merits - 10Generation +2 - 2Willpower +5 - 5Perception +1 - 5EXP:Abilities: Empathy +2: 14Intim +2: 10Brawl +3: 9Awareness +1: 4Attributes:Appearance +1: 8Stamina +1: 8Disciplines:Obfuscate +3: 25Demantation +1: 20Auspex +4: 40Combo Disciplines:Creepy Clown Coat: 12(Dementation •, Obfuscate •••)Everyone fears something. It may be a phobia, a person, or a concept. This ability allows you to appear as a representation of a person’s worst fears. She may flee, break down and cry, or start throwing punches at the very sight of you.System: Roll Wits + Awareness, with a difficulty equal to the target’s current Willpower. Success allows the user to appear as a human representation of what the target fears most. If the fear is of a concept or an animal, the user appears as a representation of that fear. For example, if a person is afraid of being burned alive, the Malkavian might appear as an arsonist, or as a relative of the target who burned up in a fire. The target must make a Courage roll to do anything other than react to the source of her fear. The target must generate a number of successes equal to the successes on the Malkavian’s roll. Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Gabriele owns a small home on Baltimore's outskirts, nothing too lavish. He generally earns what he has by investing in local businesses and has his finger in quite a few local pies. Retainers His ghoul, Gerard, who specializes in the physical defense of his Master. He also acts as a confidante and tool in Gabriele's belt. Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens His home, a small Tudor-style house on the edge of the north district. Equipment (Owned) Vehicles A white SUV in which his ghoul, Gerard, drives him around. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 178 Apparent Age 18 D.O.B. June 17th, 1824 R.I.P. February 22nd, 1852 Hair Brown Eyes Light Brown Race Italian Nationality Italian Height 5'8" Build Slim/Waifish Gender Male Face Claim George Pomogisebe History History Gabriele was always a strange child, intrigued by death but never afraid. He would often ask odd questions about death and bodies and the like and, unlike his mother who was disgusted, his father saw this as an opportunity to council his young mind and to support the intelligence that would take him far in life. When he was 17, he finally managed to find work in his chosen field. Stepan was a charismatic and similarly death-enthused individual who ran the mortuary for a local Cathedral. Upon reaching 18, he was fed Stepan's blood and, while Gabriele didn't care much for the pseudo-romantic nature of their new "relationship", he was afforded further trust and ability to do his work. The fact that he didn't age wasn't much of an issue, nor was the fact that Stepan "removed" his parents from his life. The young ghoul didn't ask questions or really care much. Five years after his ghoulification, a woman named Faith showed up, and was quick to take Stepan as her own. Through his time, his soon-to-be sire continued his relationship with the young human and Faith was angry for this. She wished to be his one and only and, after another half-decade, Stepan gave in and sired Gabriele, no longer requiring him to feed from the boy and damning him to madness. At first, Stepan was almost disappointed in the fact that Gabriele didn't share his own demented nature, but two years into his affliction, the young man was caught bringing young women home to run tests on their unconscious bodies, testing *just* how much damage they could take before they fell beneath the knife, only to toss them to the side carelessly when they did not perform how he wished. It was then that Stepan realized what it was that he'd created, and he was delighted. When Stepan died, Gabriele followed Faith to the new world rather than stay where he was, as he'd sworn to his sire that he would forever give his loyalty to the little blonde with far too much crazy in her head for her own good. Upon reaching Baltimore and taking up the position of Primogen, Faith immediately declared him her second and was met with little resistance and... Well... Resistance was met with violence. The death of his Primogen has forced Gabriele to step in and take her place, something that he is not very interested in, but that is necessary, at least for the moment. Hannah Maxson Overview Overview A former ghost hunter turned Nosferatu, Hannah struggles to get a foothold in the tenuous world of the vampire, post-embrace. As these are her first nights, Hannah is a fledgling - and therefore, is among some of the most inexperienced in the world of the vampire. Her fascination with the supernatural has persisted into her unlife - though her first encounter with a vampire has definitely left her mentally scarred. FREEBIES: 15 -4 (two points in occult)-1 (1 point in Resources) -5  (+1 Stamina)-2 for Ability Point (Firearms)-3 for GEN Background Basics Basics Name Hannah Maxson Player The Deltarune System Chronicle Baltimore After Dark Nature Bon Vivant Demeanor Rogue Concept Fuck around and Find Out Feat. GHOSTBUSTERS Clan Nosferatu Generation 8 Sire Sabbat turning (Rory) Attributes Attributes Physical p Strength Specialization 11000 Dexterity Parkour 11110 Stamina 11100 Social s Charisma Specialization 11100 Manipulation 11000 Appearance 00000 Mental t Perception Specialization 11100 Intelligence Subj Authority: Computers 11110 Wits 11100 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 11000 Awareness 11100 Brawl 11000 Empathy 00000 Expression Conversation 10000 Intimidation 10000 Leadership 00000 Streetwise 00000 Subterfuge 11000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 11000 Larceny 10000 Melee 10000 Performance 00000 Stealth 11000 Survival 00000 00000 Knowledge t Academics Programming 11000 Computers 11100 Finance 00000 Investigation 11000 Law 00000 Medicine 00000 Occult 11000 Politics 00000 Science 00000 Technology (Computers) 11000 00000 Advantages Advantages Disciplines Obfuscate 11100 Potence 10000 Animalism 10000 00000 00000 00000 Backgrounds RESOURCES 11100 GENERATION 11111 00000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing 6 Willpower 11111 10000 ▣▣▣▣▣ ▣0000 Blood Pool (15) 11111 11111 11111 00000 Blood/Turn 3 Merits & Flaws Merits & Flaws Merit Type Cost Coldly Logical Mental 1 Computer Aptitude Mental 2 Sabbat Survivor Social 1 Monstrous Maw Physical 1 Eidetic Memory Mental 2 Flaw Type Bonus Phobia (Heights) Mental -2 New Kid Social -1 Impatient Mental -1 Smell of the Grave Physical -1 Phobia (Claustrophobia) Social -2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements DUMB THINGS I SPENT EXP ON Total 20 Spent 15 Notes - 5 Obfuscate 2 -10 Obfuscate 3 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Works from home for various programming contracts and gigs for her primary source of income. As her work is remote, she doesn't have to worry about going outside unless she needs to feed. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Sig Sauer P226 (.357, also accepts .38)(Pistol, Hvy. 5 DAM, 25 RANGE, 3 RATE, CAPACITY 14+1, CONCEALABILITY: JACKET) Feeding Grounds Havens Townhouse: "The Lair", 3 Bedroom, 2 Bath, 1650 SQ FT. Probably the comfiest nerd lair you can imagine, complete with LED lights and a whole fireplace. Equipment (Owned) Gaming Rig, Supplementary Laptop(s), Motorcycle Helmet (Full) & Pads Vehicles 2006 Suzuki GSX-R 1000K6  (Motorbike) Other Cat: French Fry Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 27 Apparent Age Indeterminable. D.O.B. 04/13/1995 R.I.P. 05/16/2022 Hair Black, Greasy. Eyes Golden Race Indeterminable. Nationality American. Height 6'1" Build Jacked Gender Female Face Claim https://vartiusdraws.tumblr.com/image/612419021002981376 History History Born in Syracuse, New York on April 13th, 1995, Hannah was born to two fairly uninteresting parents and began the start of her life in the 'burbs. Her early childhood was fairly normal - average even, for someone born into a middleclass family.Her fascination with the supernatural began early - though it was mostly discouraged by her parents since it was something 'weird' that they thought would effect their daughter's chances at getting friends; as such, they tried to stamp it out - only to fail miserably when Hannah began walking to the library. As time went on, Hannah's casual interest in scary stories and folklore legends branched out into the many, many, many mostly useless books on the Arcane - never really gleaning much more than the presented stereotypes at first.As her parents expected, having such an 'out there' interest such as aliens, monsters, and ghosts kind of separated her from her peers, though for the most part she didn't seem to take much notice. Hannah's childhood was lonely.When Hannah was twelve, she was pushed to pursue an interest in computers - and miraculously, it stuck. When before she only had eyes for the spooky and terrifying, now she was wondering how it all worked.By the time that highschool had ended, Hannah had long learned how to build a computer - and had in fact, secured a place in MIT; though whether this was from her good grades, or her parents engaging in some form of bribery is unknown.For the next four years, Hannah went quiet, nearly cutting off contact with her parents due to how apocalyptically busy she was between her studies, and meeting her deadlines. In the end, she emerged with a bachelor's degree in Computer Science - and in a stroke of good luck, it didn't take her long to find steady employment through contracted work and other side-gigs.Before she knew it, she was working at home in a rented townhome, and she finally had her own space where she could do whatever she wanted, whenever she wanted. For a time, things seemed good - it even seemed like things were looking up; but as the years dragged on, the question of 'is this all there is' seemed to stick out. Reality was cruel, people were often monsters. Politicians stomped on the less fortunate, while the rich exploited everyone else.The mundanity of life was a crushing and surreal thing that she couldn't escape, as much as she tried. It wasn't enough that she be safe or secure, stability was fine - but stagnancy was not. For a time, Hannah tried new hobbies - but in the end, it seemed like very little gave her any sense of meaning. Dice games were great, but her schedule didn't allow for it. Gardening was fine, but all it was, was just passing time and waiting for something green to grow. It was unfulfilling.In time, Hannah was left with a clear idea of what she wanted to do. The supernatural was out there, it had to be; this couldn't be all there was - she refused to accept it.  And so, over the course of the next few years, Hannah began to hunt for the supernatural, if nothing else but to prove to herself that it existed - that the real world was much stranger and fantastical than she had been led to believe. Her adventures ranged from urban exploration to flat-out trespassing - and over time, she began to see things. Abnormal things...and she began to talk about them on a reddit forum. Eventually, this would lead to her death.The night was crisp - there was an absolute lack of moisture in the atmosphere, while Hannah rode down the street on her motorbike. One thirty AM and she was out on her bike, riding through near-deserted streets, streetlamp halos passing her by, as if it were some kind of omen - a spotlight of sorts. A nervous energy seized in Hannah's gut, as she leaned forward. She'd come too far now to back out. Sure, maybe the tip she'd gotten was a bit sudden and strangely worded - but her source had been reliable in the past - at least for the past two hunts. The supernatural was within her grasp - the world seemed to be ever expanding; and everything she had seen so far hinted toward some fabulous and unnamable power. The feeling of terror was washed away with the feeling of power that knowing brought her. How could she document the world if she didn't approach it for what it was? Knowledge was power. It was her game. The world of ghosts had opened up an entirely new world - one where monsters existed. She'd never met one - not for real - not outside of a few angry ghosts. She hoped to keep it that way.Hannah came back to the present, as her bike sped to the upwards of  fifty eight miles an hour. Pumping the breaks gently slowed the craft down, as the cracked, old road turned to gravel, leading up to what looked to be a manor overgrown with vines - nearly erased by time. The purr of the engine died, as she kicked out the stand. "Fine. I guess this is as far as we get there." The helmet was the first thing to go. Brushing her hair back, Hannah was slow to put the helmet onto the bike's seat - even slower to approach the gate. By the time the Go-Pro was rolling - mounted on her shoulder as it was - she had only barely passed through the rusted gates.Something filled her with an intense dread - approaching terror. The hairs on her skin stood on end - and for a second, she swore she saw something moving in the brush. Her hands tightened into fists - before she relaxed her left hand, and grabbed a small flashlight from her bag - clicking it on. At a glance, the manor looked even more unwelcoming than it had from her headlights. Her hand unconsciously inched for the leather bound satchel at her side. Among other things, it contained her handgun, and her field journal. One could never be too careful out here. Especially not when it felt like this. On some level, Hannah was used to this. A feeling of dread wasn't unusual when it meant that the supernatural was about - though it had never felt quite like this. Something was wrong - but she couldn't find it within herself to resist a mystery - even if she was creeped out. "I just...have to check out the tip, and that'll be it. We can go home." Everything screamed at her to run - to turn around - on a primal level. Her nails dug into the palms of her fists, and she quieted her breath, the gravel crunching underneath her heal, as her hand tightened into a deathgrip around her flashlight - her knuckles whitening.The tip had said that something new was in this location - something she'd never seen before. The wording had been vague - more so than the last few tips had been. It felt...wrong, but in her excitement to document something new, she hadn't listened to what her gut was telling her. This road wasn't on the map. This entire structure wasn't listed when she tried to search for the address.Hannah took a moment to breathe. Remaining calm was key to surviving in almost any situation involving the supernatural, or...well, mostly the dead. She hadn't encountered much more than ghosts, in all honesty. Slowly, Hannah began to move again, creeping up the rotting stairs onto a deck that had mostly fallen into disrepair. It was clear that no-one had been here in quite some time. That alone was enough to make her feel a little bit better. If no-one living had gone up the stairs, then that meant she was probably alone with a possibly violent and deranged spectre. "Okay. Key is to not touch anything. They get way more mad when you touch anything that belonged to them. Otherwise they might just ignore you, which is kind of what we're aiming for." For a moment, everything seemed like the normal abandoned house. Sometimes people died, and there was no-one to inherit the land. The government usually snatched it up, but sometimes things were just left to rot like this. It was sad in a way - for the manor must have looked beautiful in its prime. So caught up in the aesthetics of the ruined manor she was, that Hannah didn't notice the doorway closing behind her, or the shadow that had appeared.Heavy breathing is what caught her attention first. With a jerk of her neck, her eyes filled with terror. The creature looked emaciated - and a burlap sack was upon it's head - soaked in a large blood splatter. The seam of the sack had been split to reveal a single gleaming eye - though Hannah's gaze was more drawn to the sickle in its hand. Panic filled her, and she was sent scrambling down the hallway. Various debris had either blocked the windows, or covered them completely. In the end, she was funneled downwards - into the cellar. Hannah could feel her heart beating in her chest, as her heavy boots punched down onto the wooden floor. In her haste, she didn't realize that she'd been pushed into another trap. The a metal door slammed down behind her, as she entered down into where the basement should have been. The basement, or whatever this was, looked to be a large underground space that stretched beyond what one might imagine being beneath the building above. The first thing that stood out was pungent scent of rot; the second was the yellow buzzing lights above, and the slightly moist carpet below. Her panic was quick to return, when she heard footsteps in the distance. Hannah ran the maze for what felt like hours, never feeling like she was getting anywhere. Always there was something just out of sight, stomping behind her, no matter where she turned - no matter how fast she ran. Sweat ran down Hannah's face as she ran. She'd never been hurting for stamina before, and she'd become pretty athletic during the course of her adventures - but the maze seemed to stretch on and on without end. She wasn't a slouch but...she could only run for so long, and she was fast approaching her limit. She was slowing down - she knew it. It wasn't long before she came to a stop - breathing ragged. She couldn't catch her breath. It felt like the walls were closing in. It took Hannah a few moments for her to realize that she wasn't hearing footsteps. In her exhaustion, she had let her guard down. Wiping the sweat from her forehead, Hannah opened her satchel - pulling free her handgun. "Alright...fine. Let's see what you're made of." Bravery wasn't the absence of fear - but the ability to act in spite of it. Running hadn't worked out very well for her so far - it was time to face up to the challenge - whatever it was. The lights went out for all of a second - before a second set of lights turned on - painting the walls with a red light. For a fleeting second, Hannah had the naïve hope that it didn't mean anything bad for her.The sound of thudding boots rapidly approaching rang out until Hannah was all but sure that the monster was all but upon her. For a second, all Hannah could hear was the rapid beating of her heart, as she raised her handgun - pointing it down the hallway she'd just entered from. A hand burst from her left - through the wall - and grabbed her by the throat. Hannah hardly had any time to figure out what was going on, before she was on the ground again, in a different hallway.Being thrown was definitely a new experience - and a bad one, to say the least. Hannah was quick to recover - in time enough to roll to her side - out of the way of an oncoming sickle blade. "Fuck!" Scrambling to her right, Hannah would back herself into a wall - only to realize that the monster was gone. "What the fuck...?" She didn't imagine that. She didn't just somehow throw herself through a wall. The monster had turned invisible or had fled. "Oh, I don't like how clever you are." The words came out shakily, as her grip tightened again on the handgun in her grip. Her visibility was already reduced from the lights - but if this thing was sneaky enough to disappear into the darkness - or whatever it had done - she was in trouble. In the moment, her mind shut down. "Come on then!" The monster's hand appeared on her gun, and in all of a second, it was taken away from her. A wordless yell of terror and adrenaline escaped Hannah's chest - and a left hook was sent for the bagman's head. Her fist collided with something hard and unyielding. She barely had time to react before it was upon her. Hannah Phillips (Vonzara) Overview Overview Now, in Baltimore, Hannah has begun to establish herself. While bound by the Tremere clan’s strict traditions, she harbors personal ambitions and seeks knowledge.  With Jasper always by her side, she remains a figure of quiet strength, a reminder that her perceived limitations are but another form of power. Basics Basics Name Hannah Phillips Player Vonzara Chronicle Baltimore After Dark Nature Scientist Demeanor Perfectionist Concept Physicist/Professor Clan Tremere Generation 10th Sire Sterling Wright Attributes Attributes Physical t Strength 11000 Dexterity 11000 Stamina 11000 Social s Charisma 11100 Manipulation 11000 Appearance 11100 Mental p Perception 11100 Intelligence Creative Logic 11110 Wits 11100 Abilities Abilities Talents s Alertness 11000 Athletics 10000 Awareness 11000 Brawl 10000 Empathy 11000 Expression 00000 Intimidation 00000 Leadership 10000 Streetwise 00000 Subterfuge 00000 00000 Skills t Animal Ken 10000 Crafts 00000 Drive 10000 Etiquette 10000 Firearms 10000 Larceny 00000 Melee 11000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge p Academics Mathematics 10000 Computers 10000 Finance 00000 Investigation 11000 Law 00000 Medicine 11000 Occult 11100 Politics 10000 Science Physics 11100 Technology 10000 00000 Advantages Advantages Disciplines Animalism 10000 Auspex 11000 Dominate 10000 Thaumaturgy 11100 00000 00000 Backgrounds Generation 11100 Contacts 11000 Resource: Uni Professor 11100 Status (Camarilla: Neonate) 10000 Retainer (Jasper) 10000 Herd (Uni Students) 11000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing +0 Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Additional Discipline: Animalism Supernatural 5 Language: Latin/Ancient Greek Social 1 Natural Linguist Social 2 Flaw Type Bonus Deaf Physical 4 Permanent Fangs Physical 3 Rituals & Paths Rituals & Paths Ritual Level Engaging the Vessel of Transference 1 Burning Blade 2 Path Thaumaturgy: Path of Blood 11100 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 38 Spent 34 Notes Freebies (15) Generation 2PtsWill Power 4PtsResources 2Pts Investigation 1>2 2PtsMelee 1>2 2PtsContacts 1PtHerd 1PtLanguage 1PtEXP SpendsAnimalism - 10XPThaum 1>2 - 5XPThaum 2>3 - 10 XPAuspex 1>2 - 5XPBurning Blade - 4XPXP LogCC: 35 XP9/8/24 - 3 XP Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Dean of Physics Department @ John Hopkins UniversityDean of Mathematics Department @ John Hopkins University Fame Herd Physics Students Influence Mentor Resources Professor of  Physics @  John Hopkins University Retainers Jasper - Black Lab Status Camarilla - Neonate Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds John Hopkins University Havens The chantry Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 60 Apparent Age Mid-20s (25) D.O.B. April 25th, 1964 R.I.P. January 22nd, 1989 Hair Black Eyes Brown Race Caucasian Nationality Ameican Height 5ft 7in Build Slender Gender Female Face Claim AI-Generated - Midjourney She stands about 5’7”, with a slender build that hints at her academic lifestyle. but carries a quiet confidence.Her face is sharp, with high cheekbones and a delicate jawline that gives her an air of grace. Her eyes are a soft rich brown, often intense and focused, reflecting a mind constantly working through complex problems or magical theories.Her hair is straight and dark, nearly black, falling to just below her shoulders when loose, though she often ties it back in a low ponytail or bun to keep it out of her way while working. She typically dresses in a modern, understated style—favoring dark, solid colors like black, deep reds, or grays. History History Hannah Phillips was born in Chicago to a family that encouraged her curiosity and intellectual growth from a young age. Born deaf, she learned to use American Sign Language (ASL) which opened up new ways for her to experience the world. Growing up, Hannah was drawn to the sciences, especially fields that allowed her to experiment with physics. When Hannah was getting ready to start college she received her cochlear implants. Despite the implants, she always felt more connected to the world's vibrations than to sound itself. Her black lab service dog, Jasper, became an essential companion, not only to help with daily life but as a grounding presence in the shifting chaos of urban life.Her natural talent led her to study at Northwestern University, where she excelled in physics, even in her undergraduate program. However, it wasn’t just the academic world that noticed her talents. Sterling Wright, of Clan Tremere, became aware of her through a series of peculiar experiments she conducted that crossed the boundary between science and the supernatural. Sterling approached Hannah with the offer to assist her with her studies. When she was embraced into the Tremere, it was not with her consent, but with purpose. Sterling valued her intellect and saw her deafness as something to leverage to make her focused and resilient, traits he coveted in her. He ensured she was well cared for while learning her new life at his side. As a Fledgling, Hannah struggled to adapt to Kindred politics and the ways of the Pyramid. Tremere society, often cold and unwelcoming, was a harsh new world for her. Yet, with time she began to master Thaumaturgy. This allowed her to tap into mystical forces with the same precision she once used in her physics research. In Chicago, she navigated the complex hierarchy of the Tremere Pyramid with determination, keeping a low profile while perfecting her magical abilities. As the years passed Hannah proved she was a capable Childe and student under Starlitng's tutelage. Once he was confident in her skills and abilities, Sterling sent Hannah to Baltimore. Now, in Baltimore, Hannah has begun to establish herself, keeping her origins quiet while gradually making connections in the city’s Kindred society. While still bound by the Tremere clan’s strict traditions, she harbors personal ambitions and seeks knowledge beyond the rigid confines of her bloodline. With Jasper always by her side, she remains a figure of quiet strength, a reminder that her perceived limitations are but another form of power. Hasan Ibn Amad Overview Overview Recently arrived, Hasan is a trained and principled member of the clan, eager to both earn a name for himself, resources to aid the clan, and make the world a tiny bit better while at it. Basics Basics Name Hasan Ibn Amad Player Gufo Sufo Chronicle Baltimore After Dark Nature Idealist Demeanor Soldier Concept Principled assassin Clan Assamite Generation 10th Sire Al-Mu'tazz Attributes Attributes Physical p Strength Vicious 11110 Dexterity Agile 11110 Stamina 11000 Social t Charisma Specialization 11000 Manipulation 11000 Appearance 11000 Mental s Perception Specialization 11100 Intelligence 11100 Wits 11000 Abilities Abilities Talents s Alertness Specialization 10000 Athletics 11100 Awareness 00000 Brawl 11100 Empathy 00000 Expression 11000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills p Animal Ken Specialization 00000 Crafts 11000 Drive 00000 Etiquette 11000 Firearms Sniping 11110 Larceny 00000 Melee Knives 11110 Performance 00000 Stealth 11100 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 11000 Law 00000 Medicine 00000 Occult 11000 Politics 00000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines Quietus 11000 Obfuscate 11000 Celerity 11100 Protean 10000 00000 00000 Backgrounds Generation 11100 Contacts 10000 Resources 11000 Communal Haven 10000 00000 00000 Virtues Conscience 11000 Self-Control 11110 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Willpower 11111 11100 11111 11100 Blood Pool 11111 11111 11100 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Additional Discipline (protean) Supernatural 5 Thousand Meter Killer Clan 1 Eat Food Physical 1 Crackshot Physical 3 Concentration Mental 1 Sanctity Social 2 Flaw Type Bonus Vulnerability to Silver Physical 2 Addiction (Nicotine) Physical 3 Deep Sleeper Mental 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 35 Notes 4 Freebies spent on Willpower 2 freebies spent on Firearms 42 freebies spent on Melee 4 10 xp spent on Protean 15 xp spent on Obfuscate 25 xp on Celerity 25 xp on Quietus 210 xp on Celerity 3 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts 1 arms smuggler Fame Herd Influence Mentor Resources Savings from previous contracts. Not a lot, but with a bit of care, should last a while. Retainers Status Other Communal Haqimite Haven Rights & Possessions Rights & Possessions Gear (Carried) Knife, pocket watch, phone, wallet, swiss army knife, Feeding Grounds N/A Havens Small run down apartment Equipment (Owned) Hunting rifle, computer Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 140 Apparent Age 38 D.O.B. 26.06.1884 R.I.P. 08.12.1932 Hair Bald Eyes Brown Race Arab Nationality American Height 190 cm Build Lean Gender Male Face Claim History History Born in the then Ottoman province of Iraq, Hasan was the son of local nobility, taking up arms against the British occupation in the wake of the first world war. It was this that caught the eye of the Saracen that would eventually embrace him. An experienced Assamite with a particular predilection for targeting Gangrel, so much so that he had taken to the discipline of Protean like one of the Ferals. Taking him under his wing, what followed was many decades of travelling both the Old world and the new, as contracts, whim, and fortune dictated. Eventually he was released from his sire's close mentorship, taking the opportunity to stay in the New World for a longer period of time. Now, presented with the opportunity to make a name for himself, by himself, Hasan is eager to see the world for himself.Hayden "Loki" Ziepke Overview Overview Loki likes to equate himself to a stray black cat on the alleyway, an omen of coming misfortune that is always short just one more plate of food, slowly knocking down a can of paint with its raised paw and running from its pursuers with a piece of fresh meat on its mouth. Still, it's not like he began liking being a little shit, Loki isn't THAT much of one to begin with... but well, he's already a fucking monster, right? Might as well sit on the Devil's lap, yeah?... Yeah?At least, that's what one of Baltimore's newest arrivals tells himself, known thus far by the pseudonym of 'Loki', the homeless kid carves a path made of burnt wood and broken glass in his repertoire of senseless destruction, he doesn't know where the hell he's going, but if he lies to himself, then it's all part of the fun. Basics Basics Name Hayden "Loki" Ziepke Player CatMinister Chronicle Baltimore After Dark Nature Survivor Demeanor Thrill-Seeker Concept Vagrant Firebug Clan Ravnos Generation 13th | Neonate Sire Unknown New Yorkian Attributes Attributes Physical s Strength 10000 Dexterity Fleetfoot 11110 Stamina 11100 Social t Charisma 10000 Manipulation 11100 Appearance 11000 Mental p Perception Attentive 11110 Intelligence 10000 Wits Nerves of Steel 11111 Abilities Abilities Talents p Alertness 11100 Athletics 11100 Awareness 10000 Brawl 00000 Empathy 10000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise Words on the Street 11110 Subterfuge 11100 00000 Skills s Animal Ken 00000 Crafts 10000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 11100 Melee 00000 Performance 00000 Stealth 11100 Survival 11100 00000 Knowledge t Academics 10000 Computers 00000 Finance 00000 Investigation 11100 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines Chimerstry Clan Discipline 11110 Obfuscate Clan Discipline 11000 00000 00000 00000 00000 Backgrounds Fame Petty Crime 11000 Herd Junkies 11000 Allies 11000 00000 00000 00000 Virtues Conscience 11000 Self-Control 11100 Courage 11111 Humanity 11111 00000 Path Humanity Bearing Normalcy Willpower 11111 00000 11111 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Daredevil Physical -3 Catlike Balance Physical -1 Friend of the Underground Social -3 Flaw Type Bonus Smell of the Grave Physical +1 Short Fuse Mental +2 New Arrival Social +1 Vulgar Social +1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 20 FREE, 15 XP Spent 20 FREE, 15 XP Notes FREEBIE    [-3] +Merit | Daredevil  [-14] +Discipline | Chimerstry 4  [-2] +Ability | Streetwise 4  [-1] +Merit | Catlike BalanceXP [-4] +Ability | Athletics 3 [-4] +Ability | Larceny 3 [-7] +Discipline | Obfuscate 2 Derangements Clan Weakness: Vandalism Expanded Backgrounds Expanded Backgrounds Allies More prolific criminals or gang members that have taken a particular liking to Loki. Contacts Fame His acts of petty vandalism has incured some notoriety amongst the law and the underworld alike. Herd Loki's usual 'home' amongst the homeless has gotten him a few loyal drug addicts to get his fill incospicuously. Influence Mentor Resources Loki is essentially homeless, he has no Haven of his own and any money or supply he gets is more often than not stolen. Retainers Status True to their name, the Anarchs have found his art of destruction a fine piece to observe thus far, if not childish. Other Rights & Possessions Rights & Possessions Gear (Carried) -Barely functioning phone-One or two molotov cocktails-Old lighter-Screwdriver-Matchbox full of clips and nails Feeding Grounds Secluded alleyways, near parties or clubs but never inside, preferably with some sort of alcohol or drug. Havens Whatever hidden spot within alleys or sewers or abandoned buildings he can find, he usually doesn't stay for many nights. Equipment (Owned) -Nailed baseball bat-Stolen simple toolbox-Gas can-Hose Vehicles Other Most of his carried gear is always hidden over his weathered leather jacket. Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 25 Apparent Age 19 D.O.B. 1999 R.I.P. 2018 Hair Black Eyes Black Race Caucasian Nationality American Height 5'7" Build Scrawny Gender Male Face Claim Nat Zang Hayden, though he's actually fairly handsome, whether he doesn't care for upkeep or lacks the facilities for it, the matter of the fact is that he is constantly dirty and dishevelled, with messy hair and soot marks on his skin. The worse thing of all is a seemingly permanent smell of a rotting corpse dowsed in gasoline.His closet also relays the same aesthetic, more often than not barefoot with shirts and pants that are nearly ripping apart, some with even worser smells, Hayden truly takes whatever he finds across the dumpster without any shame. Still, 'Loki' seems to find a liking to them, specifically a particular leather jacket and a pair of aviator glasses. History History 'Loki' doesn't talk about his past often, in his outlook, it's like whoever that guy was died that fateful night back in New York, where a strange-looking hobo showed him wonders he could only dream of on the nearly empty subway station, he still remembers that it was midnight as he saw the fluorescent light of the ad screen flow out into the air in a bizarre yet dazzling array of colorful mist, it's funny to reimagine how shocked his face was then, who in their right mind would say no to their offer of being able to make your wildest hallucinations reality? Maybe he should've seen it coming, people usually don't get THAT close to you if they want something, especially someone no one cares for... but to this day, Loki still can't hate whoever they were, despite everything, he can't imagine living like he did, alone and cold in the steel floors of the subway begging for a change of heart just to survive. He doesn't even know their name and they never asked for his own, but they taught them all they could, they weren't the best teacher, but Loki knows the general basics of the society and the Masquerade itself, but then, like they first promised in his training period, his sire left him to fulfill the prophecy of his 'blood', whatever the hell that meant, to find his own path throught the nights, alone, like a Ravnos should. And so, Hayden died and became Loki, Nordic god of chaos, or at least, that's what he remembered from that slightly more interesting book, it was a cool name to take. Still, Loki found quite the creative ways to fend for himself, from making a distraction to get the cash register to inducing a trauma flashback on a vet to ransack his place for some goodies, and of course, his favorite past-time, setting shit on fire. It was hard at first, like water to rabies, suddenly getting afraid of his own toys wasn't a neat experience... but his desire to wreck havoc was stronger. In fact, stronger than ever before, Loki was already a menace of his own, but this was different, every whirlwind he made was far more satisfying than any high or bite he could ever take... so maybe it was obvious that he'd get enemies. Loki was, unfortunately, an unlikeable asshole.An asshole that broke things, and even more worser, sometimes in Camarilla territory. Sometimes... he goes too far, not enough to cause a blood hunt, he never was THAT important in politics, but people were inconvenienced enough that they were willing to end him. So, in true Loki fashion, he did what he does best. Run away as fast as he could.Taking favors from people, hiding as nothing more than a shitty smell below the bus, actually being... 'friendly' with Kindred to get what he wants, Loki seems to have gotten himself in a cycle of constantly causing shit and instantly leaving once shit got too hot.After a few shenanigans across New Jersey, Loki finds himself in his very first 'Anarch' town, he tentatively testes the water with his toes, causing one or two fires there as he gets himself situated within the town, whispers in the streets speak of tense relations between the big heads, and frankly, he doesn't want to be the spark that blows shit up... though... the more he thinks about it, the more he gets tempted to just go for it. However, as much as Loki wants to continue to stroke his most materialistic desires... he, in the bottom of his heart, just wants to live to see the next day, he doesn't really know why he's still living, but he doesn't want to die, and so, he lives life meaninglessly as he breaks and breaks more things, doing the same thing and expecting a different result.At the end of the day, Loki has never changed from who Hayden was.A scared kid that just wants to do good enough to do his own thing alone, whose parents kicked him out because all he ever knew what to do was scream and lash out, following a generational trend of 'pushing the chick out of the nest', even if that chick would go to fall with a pathetic splat on the ground, far away from the nest to ever know home again. Hayden faces the evenings with the knowledge that he'll never be loved or cared for, so Loki may as well do his own thing without a care in the world, if he believes in the glow of the fire hard enough, senseless destruction can be fun.But the truth of the matter is, how many burnt villages will equal to the warmth he longs for?Hélio Montenegro Overview Overview "Say that again, but louder." Basics Basics Name Hélio Montenegro Player Avido Consumidor Chronicle Baltimore After Dark Nature Bravo Demeanor Deviant Concept Penitent Monster Clan Malkavian Generation 10th Sire The Prophet of Pittsburgh Attributes Attributes Physical p Strength Never lets go 11110 Dexterity 11100 Stamina 11100 Social s Charisma Urbane 11110 Manipulation 11100 Appearance 10000 Mental t Perception 10000 Intelligence 10000 Wits Ambushes 11110 Abilities Abilities Talents p Alertness 10000 Athletics 11000 Awareness 00000 Brawl Grabs 11110 Empathy 00000 Expression 00000 Intimidation 11000 Leadership 00000 Streetwise Gangs 11110 Subterfuge 1100 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 11100 Melee 00000 Performance Acting 11100 Stealth Silent Movement 11110 Survival 00000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 11100 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology Security 11000 00000 Advantages Advantages Disciplines Obfuscate 11100 Celerity 11000 Potence 11000 00000 00000 00000 Backgrounds Generation 11100 Herd 11111 Domain Security 11111 Fame 11000 Contact 11111 Resources 10000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11000 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Willpower 11111 00000 11111 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Repelled by crosses Super 3 Enemy (Gang) Social 2 Dark Secret (Diableri) Social 1 New Arrival Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 34 Notes freebies: 8 backgrounds, 3 abilities.XP:Potence 1(10xp), Potence 2 (7xp), Celerity 1(10xp), Celerity 2 (7xp) Derangements Schizophrenia Kindred with this derangement are unpredictable and dangerous. In situations that trigger a vampire’s inner conflict, the difficulties of all rolls to resist or directfrenzy increase by three, and the vampire loses three dice from all Willpower rolls. Comfortable life, like a luxury bed or bath disturbs Hélio. He entered crime to get a better life, and enjoying a good life is forever impossible now that he is dead. Expanded Backgrounds Expanded Backgrounds Allies Contacts Derick, drug dealer Farc. Emilio, gun dealer ndrangheta. John, Pittsburgh gang bank robber. Elba, illegal loans. Simon, corrupt cop. Fame FCC gang, News made a show of the case and conviction. Fled jail once. Herd Prisioners and visits. Influence Mentor Resources Cigar money Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Cigar. Binoculars Feeding Grounds The Maryland Metropolitan Transition Center Havens Sleeps in the 304 solitary cell, no windows. Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 50 Apparent Age 40 D.O.B. 1975 R.I.P. 2010 Hair Dark brown with grey stripes Eyes Black Race Latino (?) Nationality USA Height 1,75m Build Square Gender Male Face Claim Picture History History Hélio Montenegro, son of Carol and Norman Montenegro. He was a trouble maker since a child. Getting into fights and smoking. But always with a righteous sense of justice. When things got hard for his parents, he did his first crime: a sold a pack of weed he found near school. Soon he was buying and selling for some bucks. He got arrested the first time trying to buy more. Less than one year. But a crucial moment, for in jail he would meet Roger Roof, a rebel soldier that was founding a new crime organization, a different one, more organized, more professional, rooted in alliances with external forces, trained in chain of hierarchy. He called it the First Capital Commando, and expected it to grow in the entire country. After that Hélio was doing everything, illegal loans, robbery, executions, drug trafficking, there was no limit. Before he new, he was 20 years into it, rarely doing street work, only organizing the other members into fighting the gang wars, something he kinda hated. Hélio executed a neighborhood chief that had defect for other gang and, while he cleaned the scene smoking, a voice creeps inside his ears and revealed "In the last whole year you killed one, two, three, four people, none of then were cops, none of then were strangers. You have called every one of them friends. You have become a friend killer, Hélio, that is your job now." The gang war made him paranoid already, he started to question everything. His head was so deep inside it he could not see the nonsese he was buried at. The voice kept disturbing his lack of peace, and in a way, it felt illuminating, the insults were a beacon of sanity. His partners perceived this newfound strangeness. Suddenly Hélio was playing fine a game he didn't want to win. The moment he lost control he gained it back: Hélio told everyone to fuck off and organized a bank robbery. He did it right and was enjoying a beer in the top of a hill with his partners, full of money, saying that was the last time, quit. Thinking of course, for that, he might have to kill some of his partners, so they wouldn't snitch. But everyone unanimously reacted with relief, they were hoping to quit too. That moment his sire strikes, embracing Hélio and letting his frenzied hungry beast devour his pals.  "You have learnt nothing. I told you you are a friend killer, Hélio, that is what you do!"  The man later found out he had already been snitched, it was all a trap. The following years were tough. After the embrace, he got tired of playing criminal, but also had no interest in kindred society. He hated the guts of his sire, "prophet of Pittsburgh", and his bad and unfulfilling predictions of the future. and was bored as hell. They got into a fight and Hélio was arrested on purpose in a rebellious tantrum.  In order to preserve the masquerade and retrieve his child, His sire ghouled the prison warden, Jim, who would later become his favorite child. Hélio and Jim got well together, in fact, Hélio liked Jim much more than his sire, and didn't want to leave prison at all. When Jim came up with a plan to kill their sire, Hélio followed without a doubt, finding his renewed loyalty and interest in life mixed in the last drops of vitae of the master. Hélio now trust his brother in blood with his unlife, and follow his plans into this new city. The news covered Hélio Montenegro's arrest, a wanted criminal that fled jail once. And some small crime news will probably update their articles with the transferring. The gangs or the camarilla might come for his solitary cell.Hikari Kanzaki Overview Overview A martial artist working at a local grocery store. He never seems to hold still for long and always is in motion. Basics Basics Name Hikari Kanzaki Player Butterfly Chronicle Baltimore After Dark Nature Celebrant Demeanor Bon Vivant Concept Introspective Martial Artist Clan N/A Generation N/A (Dhampir) Sire N/A Attributes Attributes Physical p Strength 11000 Dexterity Feline Grace 11110 Stamina 11000 Social s Charisma Graceful 11110 Manipulation 11000 Appearance Heavenly 11111 Mental t Perception 11000 Intelligence 11000 Wits 11000 Abilities Abilities Talents p Alertness 11000 Athletics 11100 Awareness 00000 Brawl 11100 Empathy 11000 Expression 11000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 10000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 11000 Etiquette 10000 Firearms 00000 Larceny 00000 Melee 11100 Performance 11100 Stealth 00000 Survival 00000 00000 Knowledge t Academics 11000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 11100 Occult 10000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Potence 10000 Celerity 10000 00000 00000 00000 00000 Backgrounds Resources 11000 Contacts 11100 00000 00000 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11110 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Social (0) Willpower 11111 11110 11111 11110 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Language (English) Mental 0 Catlike Balance Physical 1 Berserker Mental 3 Daredevil Physical 3 Flaw Type Bonus Phobia (Cleithrophobia) Mental 2 Tic (Scratching his neck) Physical 1 Impatient Mental 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 15 Notes Freebie Spendings: 5 on Appearance, 5 on Dexterity, 7 on Merits, -3 on Flaws, 5 on WillpowerXP: 4 on Manipulation, 11 on Abilities Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts A local cop that he hangs out with at the gym, a drug dealer he befriended by pure coincidence, and the owner of a small bar. Fame Herd Influence Mentor Resources Despite his rather modest income, he does not spend a lot of it, resulting in a decent amount of money at hand. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Phone, Switchblade Feeding Grounds Havens Equipment (Owned) Motorbike, two swords - one for training, one actually sharp one. Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 22 Apparent Age 18 D.O.B. 7th of May R.I.P. N/A Hair Brown Eyes Jade Race Asian Nationality Japanese/American Height 156cm Build Lithe Gender Male Face Claim History History Born in Japan, Hikari was not a very normal child. His mother has conceived him after a one night stand with a man that she never met before but that knew her very well. The thinblood that fathered him had fled the UK to escape his sire, and had fallen in love with this mortal woman. While growing up, Hikari rarely met his father. It was always late at night when children were already sleeping - or supposed to be! - and his mother did not like to talk much about him, even after he visited and left generous amounts of money for her to raise her son with. Growing up, he struggled to keep a control over his Beast and his own emotional instabilities borne from dealing with it. His grandfather taught him how to meditate and got him into the same club that he had been in in his glory days as a martial artist. Hikari quickly took to it with preternatural grace and strength, but never enough to seem entirely supernatural. He steeled his will and trained hard under his grandfather, who ran him through a lot of exercises to steel his mind - despite the bits of money, he could not really afford therapy to deal with his 'mental problems' - not that a therapist would have helped much against the ravages of the Beast. While vampires are thrown into the deep end and have to learn to live with their Beast fast, Hikari had all his life to deal with his 'emotional outbursts', and through a strict training regimen, a lot of meditation and an iron will he managed to wrangle it under control - or at least he likes to thinks he did. Although weaker than the Beast of a proper vampire, Hikari still struggles to keep it under control at times, a reason why he keeps meditating and training his will to be stronger than his urges. After years of this, his grandfather passed away, leaving Hikari mourning for quite a while. The man had been the only person to truly understand him and his only real father figure so it hit him hard. But his grandfather did mention in his last will that quit a few of his possessions were to be sold off to get the money to let Hikari study in another country. He might not have been the best student, but his grandfather firmly believed that this would help him. And so he did move to the US just a few months later to study medicine. Iolaos Synesius Overview Overview Iolaos is the poster child for youth without direction. He found fulfillment in music and the concert scene. He also found that hedonism seemed to soothe his spirit. After his embrace, he pursues this almost to a detriment. He prefers to hang out in bars and clubs after attending concerts or performances. Basics Basics Name Iolaos Synesius Player Nissum Chronicle Baltimore After Dark Nature Rebel Demeanor Bon Vivant Concept Drifter Clan Lasombra Generation 12th Sire Gweneviere Villefort Attributes Attributes 3 Physical p Strength 11000 Dexterity 11000 Stamina 11100 2 Social s Charisma Specialization (Seduction) 11110 Manipulation 11100 Appearance 11000 1 Mental t Perception 11100 Intelligence 11100 Wits Specialization (Conversation) 11110 Abilities Abilities 1 Talents p Alertness 11000 Athletics 10000 Awareness 11000 Brawl 10000 Empathy 11000 Expression 10000 Intimidation 10000 Leadership 00000 Streetwise 11000 Subterfuge 11000 00000 2 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 10000 Firearms 00000 Larceny 00000 Melee 00000 Performance 10000 Stealth 10000 Survival 10000 00000 3 Knowledge t Academics 10000 Computers 100000 Finance 10000 Investigation 100000 Law 100000 Medicine 100000 Occult 00000 Politics 10000 Science 00000 Technology 100000 00000 Advantages Advantages Disciplines 4 Obtenebration {229} 11100 Dominate {218} 11100 Potence {235} 11000 00000 00000 00000 Backgrounds 5 Resources 11000 Contacts 11000 Allies 11000 00000 00000 00000 Virtues 7 Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 11111 11000 Path Path of Pleasure {136} Bearing Willpower {freebie points} 11111 11111 00000 00000 Blood Pool 11111 11111 10000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Inoffensive to Animals Supernatural 1 Lingua Franca Social 1 Eidetic Memory Mental 2 Deceptive Eating Physical 1 Without a Trace Physical 2 Flaw Type Bonus Addiction (sexual intercourse) Physical 3 Deep Sleeper Mental 1 Dark Secret (heritage) Social 1 Cannot Embrace Supernatural 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 1 Spent 49 Notes --Spent free points on Charisma (5 points), Intimidation (2 points), Contacts (1 point), & Willpower (7 points). --Spent Starting XP on new abilities Investigation (3 points), Technology (3 points, Computers (3 points), Medicine (3 points), & Law (3 points)                          --Spent Bonus XP (35) - 10 to raise Obtenebration from 2 to 3; 15 to raise Dominate from 1 to 3; 5 to raise Potence from 1 to 2; 4 to raise Strength from 1 to 2 Derangements Expanded Backgrounds Expanded Backgrounds Allies A Brothel in Paris, the madame loves me Contacts Roadie crews for various Musical groups Fame Herd Influence My name is recognized in Greece, as my father is a powerful politician Mentor Resources Family money hidden away, taken as an early inheritance Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Concert Halls, Clubs, and Bars. Havens Brothels Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 41 Apparent Age 23 D.O.B. 04-09-1983 R.I.P. 06-23-2006 Hair Black Eyes Dark Blue Race White Nationality Greek Height 5'11" Build Athletic Gender Male Face Claim Iolaos typically keeps to the Gothic look. Preferring to dress in black leather pants, loose-fitting cotton shirts of various colors, and a black leather jacket. He was fairly athletic from his youth onward in training for various sports as his family tried to figure out what he should do, and he kept those habits through his embrace. History History Iolaos has always been a bit of an oddity. Born into opulence, and a prominent Greek family, he never knew the need for the material things of life. Yet, somehow he felt like he was missing something. And then he found it. The community of people who were fans of Gothic looks, and Rock music was far from anything resembling his family or his life at home. He began dressing differently, his flowing dark locks needing little attention to fit in with his new family, his olive skin however was another matter. Nevertheless, they accepted him as one of their own. He hid his background from his chosen family, feeling they might reject him for not facing financial hardships in his life. One day, Iolaos met a gorgeous woman in a bar after a concert. The darkness of the room seemed to cling to her like a blanket. And it was this woman who would change his life forever.Isaiah Blackwood Overview Overview “Shower while there were two dead bodies in the bathtub, and he was sane. He drilled holes in the heads of living people to make them his unresisting companions, and he was sane. He ate a bicep which he fried in a skillet, tenderised and sprinkled with sauce, and he was sane. For hours he lay with corpses, hugging them, cherishing them, and he was sane. He kept eleven assorted heads and skulls, and two complete skeletons, for eventual use in a home-made temple, and he was sane.” ― Brian Masters, The Shrine of Jeffrey Dahmer Isaiah Blackwood is a tall, gaunt Nagaraja vampire with piercing green eyes and long, dark hair streaked with gray. Born in the early 20th century, his life of hardship and fascination with the occult led to his embrace in the 1950s. As a respected Pack Priest within the Sabbat, the "Chosen of Hunger", Isaiah uses his necromantic abilities to control Wraiths with fear and the use of twisted entropy, while discreetly feeding on the flesh of the living or dead. Operating in a major city, he maintains discreet connections with the local mob for mutual benefit, and his ultimate goal is to rally the Sabbat to build a necropolis beneath the city, creating a sanctuary for his clan to practice their dark arts and secure their future. Basics Basics Name Isaiah Blackwood Player Jax Chronicle Baltimore After Dark Nature Celebrant Demeanor Architect Concept Cannibal Priest Clan Nagaraja Generation 13th Sire The Feaster Attributes Attributes Physical t Strength 10000 Dexterity 11000 Stamina 11100 Social s Charisma 11000 Manipulation Irrefutable 11110 Appearance 11000 Mental p Perception Instinctive 11110 Intelligence Inventive 11110 Wits 11000 Abilities Abilities Talents p Alertness 11000 Athletics 11100 Awareness 11000 Brawl 00000 Empathy 11100 Expression 00000 Intimidation 10000 Leadership 10000 Streetwise 00000 Subterfuge 10000 00000 Skills t Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 11100 Performance 10000 Stealth 11100 Survival 00000 00000 Knowledge s Academics 00000 Computers 00000 Finance 00000 Investigation 11100 Law 11000 Medicine 11100 Occult Necromancy 11111 Politics 10000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines IC- Auspex 11000 IC- Necromancy 11110 IC- Dominate 00000 00000 00000 00000 Backgrounds Title (Pack Priest) 00000 Rituals 11110 Spirit Slaves 11110 Contacts 11000 Allies 11000 Memento de Morte 11100 Virtues Conviction 11100 Instinct 11000 Courage 11111 Humanity/Path 11111 00000 Path Path of Caine Bearing F A I T H Willpower 11111 11000 11111 11000 Blood Pool 11111 11111 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Medium Supernatural 3 Grand Library (Investigation, Medicine, Occult, Politics, Law) Mental 4 Flaw Type Bonus Impatient Mental 1 Prey Exclusion (Children) Mental 1 Lunacy Mental 2 Eerie Presence Supernatural 2 Cast No Reflection Supernatural 1 Rituals & Paths Rituals & Paths Ritual Level Necro  - Knowing Stone, 1 Necro  - 2 Necro  - 3 Necro  - 4 Necro  - 5 Path Vitreous Path 11110 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 30 Notes Necromancy 3/4 Auspex 2 Derangements Expanded Backgrounds Expanded Backgrounds Allies He maintains discreet connections with the local mob, who supply him with bodies for his macabre sustenance in exchange for his unique supernatural services. Contacts He has covert arrangements with local morgue workers, who discreetly provide him with bodies for his necromantic needs in exchange for favors and protection. SPirit Slaves Elias the Whisperer Fetter: A tarnished brass ring Description: Elias was once a cunning informant in life and now serves Isaiah by gathering secrets from the living and the dead. Bound to the brass ring, he can whisper information directly into Isaiah's ear, ensuring no secret goes unheard. Mara the Guardian Fetter: A silver locket containing a lock of her hair Description: Mara was a fierce protector in life and now guards Isaiah with unwavering loyalty. Tied to the small locket, she manifests as a spectral shield, intercepting attacks and threats aimed at her master. Cedric the Enforcer Fetter: A blood-stained coin Description: Cedric was a ruthless enforcer in his mortal days and now enacts Isaiah's will with brutal efficiency. Linked to the coin, he can be summoned to carry out tasks to make people forget, his presence instilling fear in Isaiah's enemies. Isabella the Seer Fetter: A cracked crystal pendant Description: Isabella was a gifted seer who now provides Isaiah with visions of the future and insights into the present. Bound to the crystal pendant, she reveals hidden truths and guides Isaiah with her "prophetic" abilities. Memento de Morte The Obsidian Amulet was forged centuries ago by a forgotten necromancer who performed a dark ritual at the site of a mass grave, channeling the collective death energy into the artifact. Over time, the amulet absorbed the essence of countless decayed souls, amplifying its power to accelerate death and disintegration. Passed down through generations of necromancers, it eventually came into Isaiah Blackwood's possession, enhancing his necromantic abilities. Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Vinculi To Rating Aether Achlys Valeria "Valkyrie" Kane Description Description Age 94 Apparent Age Early 30s D.O.B. 5/15/1930 R.I.P. 1958 Hair Long black and wavy, with grey streaks Eyes Piercing Green Race Middle Eastern Nationality US Height 6'2" Build Lean and wiry like a scarecrow Gender Male Face Claim Isaiah Blackwood is a tall, gaunt figure with piercing green eyes that seem to look into the very soul of those he encounters. His long, dark hair is now streaked with gray, giving him a distinguished yet unsettling appearance. His attire is modern but always has a hint of old-fashioned elegance, such as a vintage pocket watch or a well-tailored suit. His presence is commanding and slightly unnerving, with an aura of decay subtly clinging to him. History History Born in the early 20th century, Isaiah Blackwood experienced a life filled with hardship and struggle. Growing up in a poor neighborhood, he was exposed to crime and violence from a young age. His fascination with the occult and forbidden knowledge began in his teenage years, driven by a desire to escape his harsh reality and find a sense of control over his life.In the 1950s, while pursuing his interest in the dark arts, Isaiah encountered a Nagaraja vampire who recognized his potential and zeal. Embraced into the clan, Isaiah quickly adapted to his new existence, finding a new purpose within the Sabbat. His dedication and natural leadership abilities led him to become a respected Pack Priest. As a Nagaraja, Isaiah possesses the rare and dark gift of necromancy, which he uses to control and summon spirits. His clan's unique curse requires him to consume the flesh of the living or the dead to sustain himself, a secret he keeps hidden from all but his closest allies. This morbid necessity led him to develop discreet connections with undertakers and mortuary workers, ensuring a steady supply of sustenance without drawing unwanted attention. In the modern era, Isaiah operates in a major city where he uses his occult knowledge and necromantic abilities to further the goals of the Sabbat. His pack, the "Chosen of Hunger" follows him with loyalty, drawn to his fervor and mystical prowess. While Isaiah has forged some connections with the local mob, these relationships are more about mutual benefit and survival than outright control. The mob provides him with resources and protection when needed, while Isaiah offers his unique skills in return, particularly in matters involving the supernatural. Isaiah's ultimate goal is to rally the Sabbat in his city and ignite their fanatic nature to achieve a common purpose: to build a necropolis beneath the city. This necropolis would serve as a sanctuary for the Sabbat, a place where the boundaries between life and death blur, and the power of the undead reigns supreme. By establishing this necropolis, Isaiah hopes to create a stronghold of necromantic power, secure a haven for his clan, and ensure the Sabbat's control is absolute and uncontested. For the Nagaraja specifically, this goal is crucial because it represents a sanctuary where they can practice their unique form of necromancy and pursue their dark studies without fear of persecution. Isaiah envisions this necropolis as a place where the Nagaraja can gather, share knowledge, and advance their understanding of life, death, and the supernatural. By establishing such a sanctuary, Isaiah hopes to secure a future for his clan, preserving their secrets and ensuring their continued survival and power.Jackson Vargus Baldr Overview Overview A loner, the private eye is someone who grew up trying to run from his past. However, his main reason were for unknown reasonings, things that are kept close to his chest. However, he won't ever lie about what he believes in, which is freedom, peace, and justice. He views that the Police don't do enough, and the Government will backstab you the moment they get the chance, thus he became a Private Investigator, however, finding a lucrative and profitable angle, also sold his services as a Paranormal Investigator. He became good at this job combination, becoming capable of seeking out whatever he desired. Though, it seems, his ways has gotten him into some hot water, hot water that he's now stuck in as a vampire. Well, at least he's alive. Basics Basics Name Jackson Vargus Baldr Player Vilim / Quinn Chronicle Baltimore After Dark Nature Kind Demeanor Investigative Concept Private Investigator Clan Tremere Generation 9th Sire Sarah Katalina Attributes Attributes Physical p Strength Specialization 10000 Dexterity 11100 Stamina 11000 Social s Charisma Specialization 11100 Manipulation 11000 Appearance 11100 Mental t Perception Specialization 11111 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 11000 Expression 00000 Intimidation 10000 Leadership 11000 Streetwise 11100 Subterfuge 11000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 10000 Larceny 00000 Melee 00000 Performance 11000 Stealth 11000 Survival 00000 00000 Knowledge t Academics Specialization 11000 Computers 10000 Finance 10000 Investigation 11111 Law 11000 Medicine 00000 Occult 11000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Thaumaturgy 11000 Auspex 10000 00000 00000 00000 00000 Backgrounds Generation 11110 Resources 11000 Fame 10000 00000 00000 00000 Virtues Conscience 11110 Self-Control 11110 Courage 11100 Humanity/Path 11111 11100 Path Bearing Willpower 11111 11000 00000 00000 Blood Pool 11111 11111 11110 00000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Acute Sense Physical 1pt Blush of Health Physical 2pts Common Sense Mental 1pt Language (English, Spanish) Mental 1pt Natural Linguist Mental 2pts Flaw Type Bonus Short Physical 1pt Dulled Bite Physical 2pts Soft-Hearted Mental 1pt Victim of the Masquerade Mental 2pts New Kid Social 1pt Initiate of a Road Supernatural 1pt Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 23 Spent 22 Notes (15 Freebes, 7 Flaw Freebies, Total 22:1pt Background7pts Merits6pts Abilities4pts Virtues4pts Willpower) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Clothes, a Phone, a Lighter Feeding Grounds Havens The Private Paranormal Investigators Inc. on Hyson St. Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 26 Apparent Age 26 D.O.B. August 10th, 1995 R.I.P. June 7th, 2022 Hair Dirty Blonde Eyes Icy Blue Race Caucasian Nationality Originally Norwegian, now United States Height 5' 1" Build Athletic Gender Male Face Claim Jackson is a short man whose build is thin but well built and has a shoulder length dirty blonde hair, with a pair of icy blue eyes, and his skin pale in complexion. His clothing tends to be a wide brim hat that's red in color with a purple band around it, with his trench coat being of a similar color. His shirt, pants and fingerless gloves seem to be casually picked, and usually varies, and his boots are always steel tipped in design. On his back, he usually is seen carrying a guitar, an instrument that he enjoys using as a piece of entertainment. History History Born in a small village in Norway, Jackson was growing up around a relatively quiet village. However, due to the nature of his birth, which was in question by the civilians of his village, eyeing his mother and father with suspicion, the family moved from Norway into the United States. The travel to the US wasn't that bad, but when in the US, Jackson had a hard time adjusting to living in the new world, let alone adjusting his language speaking skills from Norse to English. But he adapted, and was quite quick to make friends out of some of the local children, giving him a reputation of a whimsical and silly lad, but one that's respectable.Eventually when he was 17, a few months before hitting the age of 18, he would find his parents killed in their home. This circumstance saddened him, and made him withdraw for the remaining months, but once he was old enough, and graduated from High School, he went to college, with the goal to earn a high enough degree to become a Private Investigator, and with that, investigate what happened to his parents.During this time, as he investigated, his home was broken into multiple times, and in turn, he leaned into a few people he trusted, two of which were two women that he ended up sleeping with, the first being a teacher of his during college, but who was married to the local town's mayor, so, he gotten into some hot water there, but the other was some sort of crazy lass, as she began stalking him the moment he slept with her, and eventually began to become a bit possessive. With these factors, Jackson felt it was time to leave, and move to a new city, and move to Baltimore he go.Once in Baltimore, he set up shop as a Private Investigator, and knowing of the paranormal history of the city, he decided to lend his services as a Paranormal Investigator as well, figuring that if he can take advantage of the situation, he can make loads of cash. And make cash he did, as he would quickly gain a reputation of being not only reliable, but truthful and able to find things some don't seem to notice. However, this caught the eye of a particular group that Jackson never thought he'd get the attention of, let alone knew actually existed, for you see, despite his eagerness to take a role of Paranormal Investigator, he never believed in such things, explaining such things as science. Thus when he was embraced into the fold as a Vampire, this would be a dark day for him, as he knew not of the world he was thrusted into.Jacob "Big Jake" Koenig (NPC) Overview Overview A two face of a man. As a businessman in the human world he has jovial Savannah accent, among kindred he loses his Savannah accent and has a slight German accent, and he speaks more slowly and deliberately. He is a newcomer to Baltimore from the Giovanni (extended) family, working on growing his forensic cleaning business, both for the public good, and discreet cleaning. Basics Basics Name Jacob "Big Jake" Koenig Player Nugget83 Chronicle Baltimore After Dark Nature Scientist Demeanor Director Concept Forensic Cleaner Clan Giovanni Generation 13th Sire Attributes Attributes Physical p Strength Specialization 11110 Dexterity 11000 Stamina 11000 Social s Charisma Commanding 11110 Manipulation Veiled Threats 11110 Appearance 11000 Mental t Perception Details 11110 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness Specialization 10000 Athletics 00000 Awareness 11000 Brawl 11000 Empathy 00000 Expression 00000 Intimidation 11110 Leadership 11100 Streetwise 10000 Subterfuge 11000 00000 Skills s Animal Ken Specialization 00000 Crafts 11000 Drive 10000 Etiquette 10000 Firearms 10000 Larceny 11000 Melee 10000 Performance 00000 Stealth 11000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 11000 Investigation 11100 Law 11000 Medicine 11100 Occult 10000 Politics 10000 Science 11000 Technology 10000 Lore: Giovanni 10000 Advantages Advantages Disciplines Potence 11000 Dominate 11100 Necromancy 11000 00000 00000 00000 Backgrounds Allies 11110 Contacts 11100 Languages: German, English, Italian 00000 Retainers 11111 Resources 10000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11000 Courage 11111 Humanity/Path 11111 00000 Path Bearing Willpower 11111 00000 00000 00000 Blood Pool 1111111111 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Proxy kiss Social 4 Former ghoul Social 1 Natural leader Social 1 Rep Social 1 Flaw Type Bonus Dull bite Physical 2 Overextended Social 4 Impatient Mental 1 Rituals & Paths Rituals & Paths Ritual Level Necromancy: Insight 1 Path Sepulchre 11000 Ash 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 68 (31) Spent 37 Notes Craft 1&2 5xp Perception 3 12xp                                                         Investigation 3 2xp                                                       Allies 3 4xp                                                                   Contacts 3 4xp                                                               Retainers 5 8xp     8/7/24Sepulchre 1 > 2 xp 4 Brawl 1 > 2 xp 2 Strength 3 > 4 xp 12 8/28/24Resources 0 > 1 xp 3Finance 1 > 2 xp 2Law 1 > 2 xp 2Medicine 2 > 3 xp 4Science 1 > 2 xp 2Intimidation 3 > 4 xp 6Stealth 1 > 2 xp 2Allies 3 > 4 xp 6                                                                                                                  Derangements Expanded Backgrounds Expanded Backgrounds Allies Giovanni Family Contacts Giovanni Family Fame Herd Influence Mentor Resources Retainers Klara Sauber - An uptight professional woman with white hair, she is sharp and to the point, not a ghoul yet but aware of the family business and helps keep the cleaning business in check and screening potential new hires to the front end teams as well as possible promotions to the off books teams. Status Other Rights & Possessions Rights & Possessions Gear (Carried) Bowie Knife, Telescopic Baton, Brass Knuckles, Strangle Wire, Generic .40 S&W Feeding Grounds Havens Equipment (Owned) Vehicles Medium Truck Heavy Pickup Truck Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 60ish Apparent Age 45 D.O.B. R.I.P. Hair Black/grey Eyes Pale Race Caucasian Nationality German Height 6'5" Build Heavy Gender Male Face Claim John Goodman (Atomic Blonde) History History Jasper Dubois Overview Overview Jasper is currently a police officer with the Baltimore P.D. His work is focused mainly on busting prostitution and dealing with drugs, though he has been known to handle a vampire or two who got a bit too frenzied for their own good. He has a vested interest in protecting the Masquerade (he may be a loner, but he's not an idiot). He keeps to himself most of the time, being an Autarkis and enjoying his freedom from those who would seek to use him as a pawn in their game. Jas has kept himself in this position thanks to his ability to keep from breaking laws (both mortal and vampire, thus staying off the radar of anyone particularly powerful) and his lack of care as to who wins what centuries-old feud. It probably doesn't hurt that his answer to threats is usually "Do it, then. You'll be doing everyone a favor." and that, when they do, he can handle himself. Basics Basics Name Jasper Dubois Player AndyMae Chronicle Baltimore After Dark Nature Caregiver Demeanor Curmudgeon Concept Vampire Police! Clan Gangrel Generation 13th Sire Old Partner, No Name Attributes Attributes Physical p Strength Reserves of Strength 11110 Dexterity 11100 Stamina 11100 Social t Charisma 11100 Manipulation 10000 Appearance 11000 Mental s Perception 11100 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness Fine Details 11110 Athletics Parkour 11110 Awareness 11000 Brawl 11000 Empathy 11100 Expression 11000 Intimidation 11000 Leadership 11000 Streetwise 10000 Subterfuge 00000 00000 Skills s Animal Ken 10000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 11100 Larceny 00000 Melee 11000 Performance 00000 Stealth 10000 Survival 11000 00000 Knowledge t Academics 10000 Computers 00000 Finance 00000 Investigation 11100 Law 11100 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism* 00000 Fortitude* 11000 Protean* 10000 00000 00000 00000 Backgrounds Allies 11000 Contacts 10000 Herd 10000 Resources 11000 00000 00000 Virtues Conscience 11100 Self-Control 11100 Courage 11111 Humanity 11111 11100 Path Bearing Willpower 11111 10000 11111 10000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Blush of Health Physical 2 Common Sense Mental 1 Code of Honor Mental 2 Calm Heart Mental 3 Language (French) Mental 0 Flaw Type Bonus Infertile Vitae Physical 5 Member of the Pack Clan-Specific 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 36 Spent 34 Notes +1 Alertness - 6pts+2 Athletics - 10pts+1 Awareness - 2pts+1 Brawl - 2pts+2 Empathy - 6pts+1 Investigation - 4pts+1 Law - 4ptsFreebies:+1 Leadership - 2pts+1 Intimidation - 2pts+1 Courage - 2ptsMerits - Total 8pts+1 Willpower - 1pts+2 Humanity - 4pts Derangements Expanded Backgrounds Expanded Backgrounds Allies As a police officer, Jasper knows that he can call on his fellow boys in blue for help when needed. Contacts His one major contact is the Chief of Police. Fame Herd Jasper has been known to frequent clubs and there are a few locals who he knows he can call on to meet up when he needs a meal. Influence Mentor Resources Has saved his money over the years and owns a small home on the outskirts of Baltimore as well as a healthy savings account. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Glock 19 (Firearm) Feeding Grounds Havens Equipment (Owned) Vehicles Police Cruiser 2021 Mazda6 Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 65 Apparent Age 22 D.O.B. February 7th, 1957 R.I.P. November 19th, 1979 Hair Dark Blonde / Light Brown Eyes Brown Race Caucasian Nationality 'Murican (A real Heinz '57) Height 6'2" Build Athletic Gender Male Face Claim André Hamann Jasper is a tall drink of water with lightly tousled hair and a give-no-fucks attitude. When he's not in his blues, he can usually be found at a dive bar or local charity event wearing a loose tee, comfortable jeans, and a beat-up leather jacket that used to belong to his brother. Notably, he wears a ring on his right ring finger, one that used to belong to his father before he passed. Jas has worn it since he was a teenager and, while it's been re-sized to fit his larger hands, it's never been off for long and has left a permanent divot in his flesh. His expression is usually one of carefully crafted carelessness, though it often slips in the line of duty, whether to one of anger or of compassion. History History Jas was the product of infidelity on the part of his father. The man had a wife and a 4 year old, and he cheated. After she found out about the pregnancy and divorced him, Jasper’s father married his mother. Thankfully, his brother’s mother didn’t believe in taking a child from his father and so he grew up with Jericho. The older boy, by all accounts, should’ve hated him. But he didn’t. For as long as he can remember, Jasper and Jericho have been best friends. Thick as thieves. This bond became extremely important and much greater when, at the age of 8, Jasper’s mother left them to live with another man in Spain. Having always resented getting pregnant at such a young age, she had never been very “motherly” or loving toward her young son. Her absence, however, was felt deeply by the young boy she hated, and he became more attached to Jeri as a result. This attachment hit its head when he was 14. His brother, only 19 at the time, took him in after their father had been killed in the line of duty. The usually bubbly teen was grief-stricken, and it took its toll on his heart and his head. He never gave up the dream of becoming a cop like his father and brother, but the job title held more of a hard edge, one that only solidified when he himself was shot in the line of duty and almost died thanks to his injuries. It was only another officer, his partner, embracing him that saved his life that night. If he hadn’t, the bleeding wouldn’t have stopped when it did, and he would’ve been dead on the table like his dear old dad. It'd only been five years since he'd been "blessed" with unlife when the scent of his brother changed. The man who he'd known and loved for the entirety of his life, who he'd broken promises and noses for, who he'd give his life for at a moment's notice, stank of something that Jasper had only ever smelled once, and it had been on a corpse at the time. Werewolf. Without a word and without telling anyone, Jasper packed up and left the small town he grew up in, moving to New Orleans and in with his sire who quickly became his lover and confidante. It was nearly 30 years later when he finally exposed his brother's secret to the man who'd become the center of his life. It was the night that everything fell apart.  His sire immediately flew into a rage, angry with him for keeping such a secret and allowing "that creature" to survive. Jasper, in his own rage, attacked his sire. The fight lasted only a few seconds (though it felt like hours), and he eventually won out. It was with great effort and great pain, but it was done. His sire was left a pile of ash on the floor, and Jas left him there with no one the wiser to Jericho's secret. It's been 8 years since Jas left Louisiana for New York where he entrenched himself in the Night, continuing his profession as a night shift beat-cop and protecting his position as an Autarkis, completely removing himself from the politics of the clans and refusing to take part in the battles between the sects. He recently moved to Baltimore in an attempt to both get away from New York's clans and to see what all the hubub is surrounding the Maryland city. Nowadays, Jasper carries a chip the size of Pluto on his shoulder and uses it as a shield for his heart even as he continues his work for the Baltimore P.D. Jesse Smith Overview Overview This is a retainer for Marshall Haimon. Jesse is Marshall executive officer, his second in command. When Marshall is away, Jesse is the one left in charge. A former logistics officer for the U.S, army. He had first served in WW2 and the in Korea before finding himself in Marshalls service. He is the face of Marshalls organization. He deals with the mortals in daytime when needed. Because of this, he has developed a good relationship with the authorities, He is Marshalls servant in all things, and will see his will be done. Basics Basics Name Jesse Player Dude4540 Chronicle Baltimore After Dark Nature Director Demeanor Soldier Concept Militia builder Dormitor Marshall Haimon Generation Attributes Attributes Physical p Strength Specialization 11000 Dexterity 11000 Stamina 11000 Social s Charisma Incitement 11100 Manipulation 11000 Appearance 11000 Mental t Perception Specialization 11000 Intelligence Subject Authority(Finance) 11111 Wits 11000 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 11100 Expression 00000 Intimidation 00000 Leadership 11100 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 10000 Etiquette 10000 Firearms 10000 Larceny 00000 Melee 10000 Performance 11100 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 10000 Computers 11000 Finance 11100 Investigation 00000 Law 11000 Medicine 11100 Occult 10000 Politics 11000 Science 11000 Technology 11000 00000 Advantages Advantages Disciplines Potence 10000 Celerity 00000 Presence 11100 00000 00000 00000 Backgrounds Dormitor 10000 Allies 11110 00000 00000 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11110 Courage 11110 Humanity/Path 1111 11000 Path Humanity Bearing Willpower 11111 10000 00000 00000 Blood Pool 11000 00000 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Natural Leader Social 1 Enchanting Voice Physical 2 Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 21 freebies Spent 21 freebies Notes Freebies Merits-3, Abilities(2) 4, knowledges- 14 Derangements Expanded Backgrounds Expanded Backgrounds Allies Grant Patton, Military Commander Baltimore area, Police Chief, District Attorney, Customs Official Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Combat outfit: Flak Jacket, assault rifle, 2 pistol, knife, regular outfit: Suit, sunglasses, earpiece, pistol Feeding Grounds Havens Equipment (Owned) Vehicles Hum vee Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Marhsall Haimon 3 Bound To Rating Description Description Age 102 Apparent Age 40 D.O.B. 11-02-1920 R.I.P. 2-26-1960 Hair Black Eyes Brown Race White Nationality American Height 6'1" Build Muscular Gender Male Face Claim History History John Jeremiah Overview Overview A truly unlucky man who was embraced by mistake, into the most stuck up clan. His existence is currently trying to bluff his way through unlife, thankfully he's very good at bluffing. Basics Basics Name John Jeremiah Player Romanishan Chronicle Baltimore After Dark Nature survivor Demeanor gallant Concept conman Clan Ventrue Generation 10 Sire Mr. Mason Attributes Attributes Physical t Strength Specialization 10000 Dexterity 11000 Stamina 11100 Social p Charisma Specialization 11110 Manipulation 11110 Appearance 11000 Mental s Perception Specialization 11000 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 00000 Awareness 11000 Brawl 00000 Empathy 11000 Expression 11000 Intimidation 11100 Leadership 00000 Streetwise 11000 Subterfuge 11100 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 10000 Etiquette 11000 Firearms 10000 Larceny 00000 Melee 00000 Performance 11000 Stealth 10000 Survival 11000 00000 Knowledge t Academics Specialization 10000 Computers 10000 Finance 11100 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 11000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Dominate 00000 Fortitude 10000 Presence 11000 00000 00000 00000 Backgrounds generation 11100 mentor 11000 resources 10000 00000 00000 00000 Virtues Conscience 11100 Self-Control 11111 Courage 11000 Humanity 11111 11100 Path Humanity Bearing normalcy Willpower 11111 11000 11111 11000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 26 Spent 0 Notes Freebie points: 5 on willpower, 6 on intimidation, 4 on politics Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Mr. Mason Resources apartment Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens 700 sqft apt Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 28 Apparent Age 27 D.O.B. 1996 R.I.P. 2024 Hair short, brown Eyes brown Race Caucasian Nationality American Height 5'10 Build average Gender male Face Claim N/A a perfectly bland looking man who typically dresses in a t-shirt and jeans. when needed he has a modest 3 piece suit with a blue striped tie History History Jason Jeremiah is the perfect boy. Top of his class, athletic, and good with people. he had a good job, a small fortune stashed away, a few lady friends to keep him company, and the love of his family. the only thing he didn't have was looks. The man was average in the physical sense, but with how talented and driven he was, it didn't matter, he even managed to catch the attention of an old vampire. the old vampire had an eye for potential, and Jason was bursting with it. he met Jason one day through his boss who he had dominated, and had arrange the meeting. over the next few years the vampire who Jason had come to know as Mr. Mason, had done the standard song and dance of clan Ventrue. interviews, tests, classes, all with Jason n one the wiser. in his eyes, he thought that he was just friends with an exceptionally eccentric man. Jason had passed every test with flying colors(obviously). it all came to a head when Mr. Mason had invited him over to embrace, and embrace he did, but not Jason. he had instead embraced the lackluster twin. John was like his twin in some ways, average looking, and silver tongued. in every other aspect, he didn't fall short, but didn't even show up on the same scale. he could sell home insurance to the homeless, but the man was a rat with no talent. he would cheat, lie, and manipulate to get ahead. it never worked out for him though. John was a failure, plain and simple. he was a desperate failure at that. one day when he was house sitting for the golden boy, the house phone rang. picking it up he played the part of his brother, because why not? that's when the eccentric Mr. Mason told him to come over, he had a surprise for him. he would take it in his brothers stead. the man with everything surly wouldn't mind not getting the gift he never knew existed. and so John became a vampire, the elder made a mistake, and they're both trying to bullshit their way out of this situation.Johnny Stone Overview Overview He seeks to dominate and control every aspect of his unlife - including both the people in it and the natural forces in the world around him. Everything has to go according to his plans and his way, and if it does, he's as happy as can be, but he'll use every trick, scheme, and plot he can to ensure it stays that way. His cool can be broken when he thinks he's losing control, but his resolve is a different story all together - he's impossibly stalwart and determined when he believes that something's possible or within his grasp. Basics Basics Name Johnny Stone Player Tyneman Chronicle Baltimore After Dark Nature Autocrat Demeanor Bon Vivant Concept Fraudster Control Freak Clan Tremere Generation 13th Sire Matthew Steingard Attributes Attributes Physical T Strength 11000 Dexterity 11000 Stamina 11000 Social s Charisma 11000 Manipulation Persuasive 11110 Appearance 11100 Mental P Perception 11100 Intelligence Analytical 11110 Wits 11100 Abilities Abilities Talents P Alertness 00000 Athletics 00000 Awareness 11100 Brawl 00000 Empathy 11000 Expression 11000 Intimidation 11000 Leadership 11100 Streetwise 00000 Subterfuge 11100 00000 Skills T Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 00000 Performance 10000 Stealth 10000 Survival 00000 00000 Knowledge S Academics 00000 Computers 10000 Finance 11100 Investigation 00000 Law 11000 Medicine 00000 Occult Rituals 11110 Politics 10000 Science 11100 Technology 00000 00000 Advantages Advantages Disciplines Auspex 10000 Dominate 11000 Thaumaturgy 11000 00000 00000 00000 Backgrounds Resources 11100 Status 00000 Herd 00000 Fame 10000 Contacts 11000 Influence 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11100 Courage 11111 Humanity/Path 1111100000 Path Humanity Bearing Willpower 1111111100 00000 00000 Blood Pool 1111111111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Language (Latin, Enochian) Mental 1 Enchanting Voice Physical 2 Medium Supernatural 2 Psychic Leech Supernatural 5 Flaw Type Bonus Short Fuse Mental 2 Cast No Reflection Supernatural 1 Disgrace to the Blood Social 3 Botched Presentation Social 1 Rituals & Paths Rituals & Paths Ritual Level Defence of the Sacred Haven 1st Path The Path of Blood 11000 Path of Corruption 10000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 35 Notes 15 Freebies base + 7 Flaws - 10 Merits - 5 Manipulation Dot - 2 Expression Dot - 2 Leadership Dot - 3 3x Willpower Spent 5 experience to get Dominate 1-->2, 5 experience to get Thaumaturgy 1-->2, Spent 6 experience to get Science 1-->3, Spent 6 experience to get Finance 1-->3, Spent 6 experience to get Occult 3-->4, Spent 7 experience to learn Path of Corruption Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Copy Editor for WBAL-TV | Library Director of  the George Peabody Library Fame Known among Baltimore real estate agents for his incredibly stalwart and persistent style which managed to mesh well with his deeply manipulative sales pitches to make him a moderately wealthy man. Herd Influence Mentor Resources A very comfortable life with multiple good portfolio investments with a few offshore accounts to keep it affordable. Retainers Status Other First Circle Apprentice Rights & Possessions Rights & Possessions Gear (Carried) Always carries a lighter on him despite not smoking. Feeding Grounds Havens Equipment (Owned) Various tools for scams and fraud, including a wide array of burner phones. Vehicles An Audi A4 Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Clan Tremere 1/2 Matthew Steingard 1/2 Bound To Rating Description Description Age 54 Apparent Age 34 D.O.B. 19/3/1970 R.I.P. 2/4/2004 Hair Chocolate Brown Eyes Onyx Black Race Caucasian Nationality American Height 5'9 Build Moderately Fit Gender Male Face Claim Wearing suits and shades, Johnny Stone looks like a yuppie through and through, and looks rather young even for his apparent age. His visage screams success, alongside a fair few, far less nice, things. However, when in ceremonial garb, Johnny adorns himself in a bright white robe with various gold-threaded (whether or not it is real gold is unknown) occult and alchemical symbols sown throughout. History History 1970, two real estate agents, and the John Hopkins Hospital. Johnny Stone was born, and until he was 13, very little of note happened though he was bright. However, after that is when things start to get interesting. The AIDs epidemic during the 80s lead to the deaths of thousands, and as a result created a fair few restless souls - the fact Johnny could hear and know they were there was abnormal, however. The streets roiled with an unease and sorrow, and he couldn't simply pass it off as being crazy as they had told him things that schizophrenia couldn't illuminate someone to about the families of the dead. This implied a lot to the young Stone, and lead to him becoming heavily involved in the occult - after all, if he could talk to ghosts, magic and spirits - or at least, other spirits aside from the ones of the dead - didn't seem exactly out of the question. Though, at 18 and with his condition as mortal, he couldn't exactly pay the bills with his sorcery, and it's not like he got much in the way of results despite his dedication to it though he did occasionally convince some spirits to do things. And so, he joined the family business and became a real estate agent. He was damn good from the start and only got better, it was freakishly natural, manipulating people and tricking them into buying homes that they'd end up regretting. Notably, supposedly haunted (which actually turned out to be haunted sometimes, though if they weren't he knew how to fake a ghost infestation) houses went off the shelves due to his natural mediumship, persistence like a stone, and incredibly persuasive takes on typically decrepit shitholes. This, alongside his tenacity towards intellectual studies and finance caught the eye of Tremere Magister of the 3rd Circle, Matthew Steingard. He had Tremere talents, and they weren't to be wasted. For years, this was his life, though he did grow into fraud when he became more successful as taxes are for the stupid, at least he thinks so. It was 2004, Rise Against had released Revolutions Per Minute a year prior, World of Warcraft was on the horizon, George Bush won re-election, and Johnny Stone was still about his business. One particular aspiring homeowner, Matthew Steingard, was taking with Stone's pitch of a moderately okay high-rise, as he went into the home for a tour despite it being rather late for Johnny. When they got some place private during it - which turned out to be the master bedroom - the doors suddenly locked as Matthew proposed the idea of advancing his sorcerous pursuits, to move beyond merely illusions and speaking with the dead, and to enact magic he thought impossible. When he asked how Steingard knew about any of this, he brushed it aside and got closer - he didn't know if he was about to be stabbed, inducted into a cult, get a boyfriend, or what, as he just nodded, his gaze switching to a lamp on the nightstand nearby in case it got violent. What he didn't expect was fangs piercing his neck in a strange embrace that surprisingly lacked the pain one would put with your blood getting drained. And on that night, Johnny Stone was made into an Acolyte of the Tremere, to be cloistered in the chantry through both Sabbat and Camarilla control. After a few nights of just getting used to being a corpse, He was taken up to the prince for evaluation. However, meeting the Prince William, he had a bad case of the yawns - not used to staying up at night yet - and interrupted his during his discussion on the structure of the Camarilla which shocked and appalled his sire even if the Prince was just minorly annoyed. Johnny also thought he screwed up and when told to come into a private conversation with his Sire he did quickly. But as his back turned, his pants ripped to reveal he was commando. Bare ass out, his sire immediately regretted his decision and a tough road was ahead for Stone as his sire's immense dislike and word spreading turned into 20 whole years of being an acolyte before finally becoming an Apprentice of the 1st Circle. He might stay that way for a good long while, but at least he can even be in wider vampire society now.Kamille Overview Overview "Oh, my love, I can taste heaven. Send me to rapture, let me feel eternity."- Kamille, Scandal Singer and Follower of Set Basics Basics Name Kamille Player Sandy Chronicle Baltimore After Dark Nature Guru Demeanor Gallant Concept A Snake In The Court Clan Daughter of Cacophony Generation 13th Sire Attributes Attributes Physical T Strength Specialization 11000 Dexterity 11000 Stamina 11000 Social P Charisma Specialization 11100 Manipulation Seductive 11110 Appearance Mesmerizing 11110 Mental S Perception Specialization 11000 Intelligence 11000 Wits Witty Retort 11110 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy Insight 11110 Expression Lyrics 11100 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge 11100 00000 Skills s Animal Ken Specialization 10000 Crafts 00000 Drive 10000 Etiquette 11100 Firearms 00000 Larceny 00000 Melee 10000 Performance Singing 11111 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 10000 Occult 10000 Politics 11100 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Melpominee 11110 Presence 11000 00000 00000 00000 00000 Backgrounds Resources 11100 Fame 11000 Herd 10000 00000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11100 Courage 11100 Humanity/Path 11111 11110 Path Ecstasy Bearing Willpower 11100 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Setite Initiative Clan 5 Enchanting Voice Physical 2 Blush of Health Physical 2 Flaw Type Bonus Banshee-In-Waiting Clan 5 Thirst for Innocence Mental 2 Glowing Eyes Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 45 Spent 40 Notes Freebie:Setite Initiative -5Enchanting Voice -2Blush of Health -21 Melpominee -72 Path -41 Performance -2XP:1 Empathy -61 Melpominee -151 Performance -81 Manipulation 121 Presence -5 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Local celebrity singer Herd A small devoted group of 'patrons' Influence Mentor Resources A steady income from her work and fan donations. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 62 Apparent Age 27 D.O.B. April 8th, 1963 R.I.P. June 9th, 1990 Hair Black Eyes Yellow Race African American Nationality American Height 5'10 Build Gender Female She/Her Face Claim History History Life was never easy but Kamille was quite fortunate to be born to a family with quite the deal of wealth compared to many of her peers. Her mother was a singer and her father was a producer for a few big case talents. Her entire world was music- her mother taught her to sing, her father to dance, her church put her at the head of the choir. Eventually, she started her own career in the local music scene of Chicago. She was in her late 20s when she heard the most beautiful voice there ever was. The woman song her sweet songs and promised her something truly divine. Kamille fell in love for the first time in her life. It would be the last love of her human life as eventually the woman turned her. The song would never end from there.Her first love was taken from her far too early but she had set her on a path to the Setites. Kamille fled Chicago to Baltimore in the early 2000s and has devoted herself to the Cult ever since. She acts as a recruiter, a siren, lulling her herd into her arms. After all, she falls in love a new every night.Keita Nakamoto Overview Overview A cheerful rebel on the surface, Keita has a whimsical almost childish manner to him that people find hard to pinpoint why they sense such an aura from him. He seems sweet enough, though prone to mischief and dramatic displays at times. He displays emotions in extremes that some struggle to understand, but most forgive him for these as soon as they see that brilliant smile light up his face and hear his charming words.Keita is not so innocent in the ways of the world and yet, people feel he is.His pursuit of freedom is almost feverish, his art is his music and through this he has an outlet of his desires. However, after so long of being strictly controlled, his hedonistic tendencies have come to the fore, for the better or the worse. Basics Basics Name Keita Nakamoto Player Wylde Chronicle Baltimore After Dark Nature Child Demeanor Rebel Concept Freedom Child Clan Toreador Generation 10th Sire Michael De La Croix Attributes Attributes Physical T Strength 11000 Dexterity 11000 Stamina 11000 Social P Charisma Performance 11110 Manipulation Emotional 11110 Appearance 11100 Mental S Perception 11100 Intelligence 11000 Wits 11100 Abilities Abilities Talents S Alertness 00000 Athletics 00000 Awareness 11100 Brawl 00000 Empathy Motivations of others 11100 Expression 11000 Intimidation 00000 Leadership 00000 Streetwise 10000 Subterfuge 10000 00000 Skills P Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 11100 Firearms 00000 Larceny 00000 Melee Short blades 11100 Performance Singer 11111 Stealth 11100 Survival 00000 00000 Knowledge t Academics 00000 Computers 00000 Finance 10000 Investigation 00000 Law 00000 Medicine 00000 Occult 11000 Politics 11100 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Celerity * 11000 Auspex * 10000 Presence* 11100 00000 00000 00000 Backgrounds Generations 11100 Fame 11000 Resources 10000 00000 00000 00000 Virtues Conscience 11000 Self-Control 11110 Courage 11100 Humanity/Path 11111 10000 Path Bearing Willpower 1111111100 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Impressive Restraint Clan -2 Enchanting Voice Physical -2 Iron Will Mental -3 Sanctity Social -2 Flaw Type Bonus Tic/Twitch - hand wringing/hiding hands in sleeves Physical +1 Unlucky Supernatural +3 New Kid Social +1 Nightmares Mental +1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Freebies: 15+ 6(flaws) = 21 to spendMerits = 9 spent= 12 to spend-5 willpower = 7-7 abilities= 0XP=35Clan discipline = -15 = 20Attribute = -12 = 8Clan discipline =-5 = 3XP Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Of moderate fame in New York and places such as higher end bars, smaller venues. He's not known so well outside the city that never sleeps for his performances, but some might recognise his face. Herd Influence Mentor Resources His knowledge of finance has set himself up with a decent income from shares and similar, allowing him to indulge in his art. His time with his mentor was not all spent in vain as he owns his own apartment, varying instruments and a new car courtesy of his sire. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) A phone of the latest model and make. Headphones. Feeding Grounds Havens Equipment (Owned) Several electric guitars of high quality, keyboard and other music related paraphernalia are scattered through his home. Vehicles New model black mercedes Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 61 Apparent Age 25 D.O.B. 26/10/1962 R.I.P. 10/06/1985 Hair Black. Shoulder length. Slightly wavy. Eyes Dark Brown Race Japanese Nationality American-Japanese Height 5'9 Build Slender, athletic Gender Male Face Claim Yuta Nakamoto History History Turned to preserve his musical abilities and stage presence by his Sire, he and his sire had something of a tumultuous relationship. His Sire wanted a beautiful childe that fawned over him and was unique. Keita certainly ticked the unique box immediately with his music career soaring to lofty heights in the boom of the rock scene in the early 1980s swinging across the country. Starting his career in his teens, changing groups several times before settling down in the visual kei scene with a handful of other bands soaring upwards in popularity and success, Keita was known for his powerful, sensual performances onstage, while being a sweet almost shy individual off stage. A concept that was fascinating to many people, the extreme difference between off and onstage captured peoples interest. He was both a master of guitar and his voice as the frontman of his band inspired by Versailles. It was as the band was beginning to break ground overseas that it happened. One mysterious sponsor of the tour requested a dinner with the band. Keita saw no issue, the band all went and met with this individual who was particularly interested in Keita as the night progressed. The exact details are but a blur to Keita now, but he remembers feeling strange after a drink and then stumbling out into a car he didn't recognise, where it goes black until he woke again, this time as one of the Kindred.It was not an easy adjustment for Keita to his new unlife. His sire was a very self-centered sort, more interested in the social points he could gather from having an unusual, though highly talented artistic choice in a child. Keita was an artiste though, one that gathered a lot of attention as he threw himself into music when he realised he didn't have the courage to walk into the sunlight like he had thought he might when he first learned what he'd become. His sire kept him close and when he didn't do the things requested, well, Keitas sire did as he saw fit to do to him anyway. Suffice to say, Keita was over time shaped into what his sire wanted, because he didn't know what else to do, being so new and overwhelmed with the dramatic changes to his life. It was easier to do as his sire wanted, to learn to manipulate others, make nice with the other Kindred. He learned their ways over time, was forced to really in order to survive the complex politics and one man upmanship that was forever going on in Toreador circles his sire was involved in. At the time his sire was centered in New York, and it was here that Keita first began experimenting with performing publicly again some decades after he'd first been embraced. A feat he earned through careful manipulation of his sire who he could sense was growing bored and restless, it was time for Keita to pull himself free of his controlling sire and make his own life out of the pieces left of himself, and seek what he really wanted. Freedom to do what he wanted, no matter how it came about.Kestrel Simmons Overview Overview Kestrel is used to being an outcast. She takes life into her own hands and makes it better. She didn't plan on being a vampire, but she can't change it now. The only way to move past this is to make it better. Learning the rules and moving forward is definitely better than the alternative. Basics Basics Name Kestrel Simmons Player Evelyn Barkulis Chronicle Baltimore After Dark Nature Celebrant Demeanor Conformist Concept Treasure Hunter Clan Gangrel Generation 10th Sire NPC Attributes Attributes Physical p Strength Specialization 11000 Dexterity 11000 Stamina 11000 Social s Charisma Specialization 11100 Manipulation 11110 Appearance 11100 Mental t Perception Specialization 11100 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 00000 Awareness 11000 Brawl 00000 Empathy 11100 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 11100 Crafts 11000 Drive 00000 Etiquette 11000 Firearms 00000 Larceny 00000 Melee 11000 Performance 11000 Stealth 00000 Survival 11100 00000 Knowledge t Academics Artifacts 11100 Computers 11000 Finance 10000 Investigation 11100 Law 00000 Medicine 00000 Occult 11000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism 10000 Fortitude 11000 Protean 11000 00000 00000 00000 Backgrounds Generation 11100 Resources 11100 Domain 10000 Retainer 10000 Haven 10000 00000 Virtues Conscience 11100 Self-Control 11110 Courage 11100 Humanity 1111111000 Path Humanity Bearing No modifier Willpower 11111 00000 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Acute Sense Physical 1 computer aptitude Mental 2 inoffensive to animals Supernatural 1 eat food Physical 1 Grand Library Mental 2 Flaw Type Bonus Rival Sires Social 2 Cant cross running water Supernatural 3 Phobia (Aquaphobia - fear of water/drowning) Mental 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 25 Spent 25 Notes Resources 3Retainer 1 Ability Specialization: Academics (Artifacts)Willpower 4Occult 2 Protean 2 - 10XPFortitude 2 - 10XP Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Research Assistant at Johns Hopkins University for US Colonial History Retainers Ghoul: Marianne Cassen Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 30 Apparent Age 30 D.O.B. 4/7/1993 R.I.P. 9/1/2023 Hair Ebony Black Eyes Green Race Mixed - White/Black Nationality American Height 5' 2" Build Hour glass shape with a small waist and medium size butt Gender Female Face Claim na History History I'm still working on it, but here is what I have: KestrelKevin Belmont Overview Overview Belmont was embraced Brujah in Richmond, VA during the clusterfuck that was 1999. After dropping on and off the radar for years, he's drifted back home to try reassembling himself on familiar ground.Not public in-character is the fact that he's actually a Sabbat infiltrator sent to scout out the city. (Apologies for the cartoon art style - I don't have any realistic images or a real-world faceclaim for him yet. Dollmaker source link here for artist credit.) Basics Basics Name Kevin Belmont Player CorellianFlyboy Chronicle Baltimore After Dark Nature Soldier Demeanor Pedagogue Concept Sabbat spy who hates his life Clan Brujah Generation 13 Sire Camarilla member - beyond that, up to staff Attributes Attributes Physical p Strength 11100 Dexterity Precise 11110 Stamina 11100 Social s Charisma 11000 Manipulation 11100 Appearance 11000 Mental t Perception 11000 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 11000 Awareness 10000 Brawl 11100 Empathy 11000 Expression 10000 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 10000 Firearms 00000 Larceny 11000 Melee Short Blades 11110 Performance 00000 Stealth 11000 Survival 10000 00000 Knowledge t Academics 10000 Computers 10000 Finance 00000 Investigation 11000 Law 00000 Medicine 00000 Occult 10000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Celerity * 11000 Potence * 11000 Presence * 11000 00000 00000 00000 Backgrounds Alternate Identity 11100 Retainers 10000 Contacts 11000 00000 00000 00000 Virtues Conscience 11000 Self-Control 11100 Courage 11111 Humanity/Path 11111 00000 Path Bearing Willpower 11111 00000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Daredevil Physical 3 Open Road Social 0 (2) Flaw Type Bonus Addiction (alcohol) Physical 3 Bad Sight Physical 1 Nightmares Mental 1 Unlucky Supernatural 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 20 xp Spent 14 xp Notes Freebie points:Manipulation 3 - 5ptEmpathy 2 - 2ptMelee 4 - 2ptPresence 2 - 7ptDaredevil merit - 3ptOpen Road merit - 2pt (free)Bonus points from flaws:Addiction - 3ptBad Sight - 1ptNightmares - 1ptUnlucky - 1ptEarned XP:Celerity 2 - 5xpPotence 2 - 5xpStealth 2 - 2xp Streetwise 2 - 2pt Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Ruth Martin, college librarianAdrien Campbell, hospital janitor Fame Herd Influence Mentor Resources Retainers Matthew Russell, college friend Status Other Rights & Possessions Rights & Possessions Gear (Carried) Folding knifeBattered leather jacketCracked cell phone Feeding Grounds the Rack, poaching Havens Matthew's basement room Equipment (Owned) Secondhand PS4Hardware store machete Vehicles 1998 Honda Accord (Matthew's backup car) Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating TBD - warpack default Bound To Rating Description Description Age 47 Apparent Age early 20s D.O.B. 1977 R.I.P. late summer 1999 Hair dirty blond Eyes brown Race white Nationality US American Height 5 feet 7 inches Build average/unremarkable Gender cis man Face Claim n/a Wears glasses (extremely nearsighted) History History Baltimore college student working towards a degree in library sciences during the 1999 Sabbat war; got unlucky and was grabbed as an under-the-table Camarilla group embrace target while visiting relatives in Richmond, Virginia. He was left behind with a handful of other brand new Brujah and Nosferatu childer to slow down the Sabbat while the important Kindred evacuated farther north. He held his own well enough that one of the warpacks decided to bring him along, indoctrinating him into their beliefs and eventually granting him Creation Rites. It didn't take him long to realize the mess he was in, but with no real alternative, he accepted and even came to enjoy unlife for a few years. Over time, he became disillusioned, but still - he had no real alternative. Turned to substance abuse, primarily alcoholic blood. Began circulating between packs to collect and consolidate spiritual teachings/Noddist texts as a hobby; never accomplished anything groundbreaking, but it kept him entertained. Recently voluntold to return to Baltimore as an infiltrator/scout since he was originally a local, and it was that or take a promotion to Pack Priest - a responsibility he did not want. Kokoro Nakagawa Overview Overview 5 freebies spent on WP, 2 on Occult, 2 on Brawl Basics Basics Name Kokoro Nakagawa Player Somania Chronicle Baltimore After Dark Nature Celebrant Demeanor Bon Vivant Concept Spirit Contact Clan Ahrimane Generation 13th Sire Muricia (Through ritual) Attributes Attributes Physical p Strength 10000 Dexterity 11100 Stamina 11000 Social s Charisma 11000 Manipulation Silver-Tongued 11111 Appearance 11100 Mental t Perception 10000 Intelligence Book Knowledge 11110 Wits 11100 Abilities Abilities Talents p Alertness 10000 Athletics 11100 Awareness 00000 Brawl Tooth and Claw 11110 Empathy 10000 Expression 00000 Intimidation 10000 Leadership 00000 Streetwise 10000 Subterfuge 11100 00000 Skills s Animal Ken 11100 Crafts 00000 Drive 00000 Etiquette 10000 Firearms 00000 Larceny 00000 Melee 00000 Performance Dancing 10000 Stealth 10000 Survival 11100 00000 Knowledge t Academics History 10000 Computers 00000 Finance 00000 Investigation 10000 Law 00000 Medicine 00000 Occult Spirits 11110 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism 10000 Presence 10000 Spiritus 11000 Old Skool Sorcery 10000 00000 00000 Backgrounds Resources 11000 Herd 11100 00000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11111 Courage 11000 Humanity/Path 11111 11100 Path Social Bearing -1 Willpower 11111 11100 11111 11100 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Unbondable Supernatural 5 Spirit Mentor Supernatural 3 Eat Food Physical 1 Common Sense Mental 1 Language (English) Mental 0 Berserker Mental 3 Flaw Type Bonus New Arrival Social 1 Recruitment Target (Followers of Set) Social 1 Probationary Sect Member Social 4 Tic/Twitch (Bites her lip) Physical 1 Rituals & Paths Rituals & Paths Ritual Level Sanctify the Temple 1 Path Path of Spirit Manipulation 10000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 15 Notes 10 on Old Skool, 5 on Spiritus Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Various believers of old faiths she feeds on. Influence Mentor Resources A small income working at a local cafe. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens A small apartment on the outskirts of town. Equipment (Owned) Ritual supplies, brass knuckles, a phone. Vehicles Bicycle Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 34+20 years torpor Apparent Age 19 D.O.B. 4th of May 1968 R.I.P. 2nd of June 1987 Hair Black Eyes Black Race Human Nationality Japanese Height 152cm Build Lithe Gender Female Face Claim Art is by Guweiz History History Kokoro was born in Japan, but moved with her family to the US when she was just 16. She took an interest in the supernatural at an early age and became obsessed with Shintoism and the idea of Animism. When she was 19, she got embraced by a Gangrel of the Camarilla and learned how to fight under their strict tutelage. She quickly realized that this life was not for her, however, and broke away from her sire, running into one of the Ahrimanes who convinced her to join their bloodline. Through rather tumultuous circumstances, she joined the bloodline, fought alongside them for a couple of years and eventually was sent into torpor through a stake in her heart. Luckily, the person staking her did not finish her off, ignorant of how vampires truly worked. Hidden away in a cave, she was unable to do much of anything for decades, except lay there and listen to the world. A spirit found her and got interested in her, often returning to observe her. A presence that would stick with her as a guiding voice even after she escaped this place. But then, a curious teenager ripped the stake out of the 'corpse'. In a frenzy, she consumed their blood and tried to seek out her bloodline, but could not find a trace of them anywhere. Desperate to make new allies, she joined the Anarch Movement, learning more about Spirits from one of the older Gangrel of the Movement. Eventually, she would move to Baltimore, intent on staking a claim for herself somewhere in the domain.Lambent Loké Overview Overview Lambent was a poor transmasc queer impressionist lamp-maker turned in 1890 by a bioluminescent Tzimisce named Marius Loké who thought Lambent was too precious to be left to the ravages of the time. After Lambent was brutally beaten almost to death in an alleyway for being queer and rebellious, Marius took him in and nursed him back to health before turning him. Lambent and Marius spent the next several decades convalescing together in relative seclusion in the safety of their Villa while Marius shared his extensive Vicissitude skill and tutored Lambent in being silver-tongued and wise. Marius Loké considered Lambent to be his protege and greatest work of art. Now in the modern era, Lambent is very gingerly reentering the art scene under the guidance of his beloved mentor and Sire. Basics Basics Name Lambent Loké Player Gló Chronicle Baltimore After Dark Nature Caregiver Demeanor Deviant Concept Kintsugi Personified Clan Tzimisce Generation 10 Sire Marius Loké Attributes Attributes Physical p Strength 10000 Dexterity Slippery 11110 Stamina 10000 Social s Charisma Silver-tongued 11111 Manipulation 11100 Appearance 11100 Mental t Perception 11000 Intelligence 11110 Wits 11000 Abilities Abilities Talents p Alertness Specialization 11100 Athletics 00000 Awareness 11100 Brawl 00000 Empathy 11100 Expression 10000 Intimidation 11000 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken Specialization 00000 Crafts Body Crafts 11100 Drive 00000 Etiquette 10000 Firearms 00000 Larceny 00000 Melee 00000 Performance Burlesque 11000 Stealth 11100 Survival 00000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 11100 Occult 00000 Politics 00000 Science Biochemistry 11000 Technology 00000 00000 Advantages Advantages Disciplines Animalism 00000 Auspex 00000 Vicissitude 11111 00000 00000 00000 Backgrounds Generation 11100 Herd 10000 Mentor (Sire) 11000 Retainer 10000 Resources 11100 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 11000 Path Humanity Bearing Willpower 11110 00000 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Code of Honor (protect the vulnerable) Mental 2 Peacemaker Social 2 Protege Social 1 Prestigious Sire Social 1 Bioluminescence Clan 1 Flaw Type Bonus Glowing Eyes Physical 3 Vulnerability Silver Physical 2 Prey Exclusion (vulnerable people) Mental 1 Soft-Hearted Mental 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 35 Notes Freebies: 22 (flaws) 4 - Intimidate 2/ 1 - Retainer/ 2 - Humanity 7 / 7 - Merits / 5 - Charisma 5/ 3 - Resources 3 EXP Spends | Vicc 4, 5 - 35 XP Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Performers Influence Mentor Marius Loké Resources Retainers "Joe" Family Bodyguard Status Other Rights & Possessions Rights & Possessions Gear (Carried) Sunglasses, unique fashion Feeding Grounds Art, theater, queer circles, nightclubs, comedy clubs, drag shows, burlesque Havens Secluded Mansion in Baltimore Equipment (Owned) Stained glass making and lamp making equipment, studio tools Vehicles Family limo Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 163 Apparent Age 30 D.O.B. 1860 R.I.P. 1890 Hair Blond Eyes Glowing pale blue Race European caucasian Nationality German Height 6ft Build Lithe Gender Bigender Face Claim My own Artwork Lambent has wispy blonde hair, glowing pale blue eyes which he usually hides behind designer sunglasses, milky pale skin which seems to reflect light in a pleasing way, and is always decked out in glittering designer or often personally handmade fashion that showcases his literally sculpted physique. Lambent is androgynous at first glance and moves with grace. History History Lambent, born Elara Lambere in 1860, was an impoverished genderqueer lamp-maker in 1890 when he was embraced by the bioluminescent Tzimisce Marius Loké. Lambent grew up in the very beginning of the Impressionist era and was deeply influenced by its beauty and revolutionary nature. He was inspired to create glowing works of art that showcased the interplay of light and stained glass into sculpture. He was also deeply invested in the sexual and gender identity revolution at the time and frequently spoke out about queer rights and the evils of homophobia and systemic greed. For this he drew a lot of attention, some good but also some bad. Unbeknownst to him he had a secret admirer for the last decade of his mortal life. One of his most frequent patrons was actually a kindred that had become enamored with his particular art style. One night after closing up shop Lambent was accosted by some ruffians in the alleyway outside of his shop and almost beaten to death before his favorite patron intervened and slaughtered the lot of them. Lambent, with his body broken, was taken under Marius Loké’s wing and lovingly nursed back to health. His body was rebuilt and modified to be a thing of beauty and practicality. When Marius was satisfied with his creation he turned him and delighted that his childe took on his ancestral gift of bioluminescence. His glowing eyes, while a flaw, became his Sire's favorite part about him in addition to the lampyridine traits they both shared. It became both a figurative and literal love language between them. Much in the same way that fireflies blink at each other to communicate. Together they spent the next several decades convalescing together in their secluded Villa while Marius shared his extensive Vicissitude skill and tutored Lambent in being silver-tongued and wise. Marius Loké considered Lambent to be his protege and greatest work of art. Now in the modern era, Lambent is very gingerly reentering the art scene under the gentle guidance of his beloved mentor and Sire. Lawrence Graves Overview Overview A terrified soldier during the attacks on Ft. Mchenry during the War of 1812, The rocket's red glare illuminated the induction of Lawrence Graves into Baltimore's elusive brotherhood of the Pyramid. Suffering from PTSD for several decades, Graves buried himself into his work of understanding magic until fairly recently, the tumultuous 80s. A keeper of the Library, Lawrence has used all of his arcane ability to support the Camarilla, and will continue to do so in the face of a terrifying Sabbat menace from around the corner. Basics Basics Name Lawrence Graves Player kach1002 Chronicle Baltimore After Dark Nature Survivor Demeanor Caregiver Concept The Port in the Storm Clan Tremere Generation 10th Sire Archibald the Wise Attributes Attributes Physical p Strength 10000 Dexterity 11000 Stamina Tough as Nails 11110 Social s Charisma Compelling 11110 Manipulation 11100 Appearance 11000 Mental t Perception 11000 Intelligence Analytic 11111 Wits Getting the jump 11110 Abilities Abilities Talents p Alertness 11000 Athletics 00000 Awareness 11000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 11000 Leadership 11100 Streetwise 11000 Subterfuge 00000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 11000 Firearms 00000 Larceny 11000 Melee 00000 Performance 00000 Stealth 11100 Survival 11000 00000 Knowledge t Academics 11000 Computers 00000 Finance 11000 Investigation 11100 Law 10000 Medicine 00000 Occult Rituals 11110 Politics 11000 Science 10000 Technology 00000 00000 Advantages Advantages Disciplines Auspex* 00000 Dominate* 00000 Thaumaturgy* 11110 00000 00000 00000 Backgrounds Domain 11110 Generation 11100 Retainers 11000 Library 11110 Herd 11100 Resources 11100 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 1111111000 Path Path of Humanity Bearing Willpower 11111 11000 11111 11000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Keys to the Library Clan 4 Natural Leader Social 1 Rep Social 1 Flaw Type Bonus Mage Blood Clan 5 Cloistered Clan 2 Rituals & Paths Rituals & Paths Ritual Level Incantation of the Sheperd 1 Warding Circle against Ghouls 2 Flesh of Fiery Touch 3 Warding Circle against Kindred 4 Path Neptunes' Might 11111 Blood 11111 Movement of the Mind 11100 The Green  Path 11000 00000 00000 00000 00000 Experience & Derangements Experience Total 160 Spent 160 Notes Thaum 5- 20 Path of Blood 5- 67Movement of the Mind 3-86 The Green Path 2- 97                                                     Awareness, Ettiquette, Larceny 2- 103                     Occult 4- 109 Stealth 3 113 Freebies: Merits- 6; willpower 7- 10; Retainer 2-12; Library 4-16; Herd 3-19; Resources 3 22 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Has several members of the service staff at the fort he feeds on Influence Mentor Resources After several good investments during Reconstruction, Lawrence has not had to worry about money for quite some time. Retainers Employs Buckley as a valet/manservant, fetches him his goods. Status Other Rights & Possessions Rights & Possessions Gear (Carried) His signature hat, a large wooden cane, a spyglass, and any componenets needed for his magical needs. Feeding Grounds Snacks on the work attendants at Ft. McHenry Havens A secret sub-basement within the Fort. Equipment (Owned) Vehicles Owns a beater from 1987 Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 244 Apparent Age 39 D.O.B. 12/25/1778 R.I.P. 9/13/1814 Hair Wild and Gray Eyes Dark Brown Race White Nationality American Height 5'10 Build Stocky Gender Male Face Claim History History Was a ship's Quartermaster stationed at Ft. McHenry during the war of 1812- was turned during the battle, Was slowly taught the magical arts for the next century or so, just like a good member of the tower. Lawrence Graves Used his mastery of water to quietly help the city throughout its boom of shipbuilding, helping to move the tides, keep the harbors safe, calm, and prepared for the kine to create the industry needed to defeat kaisers, fascists, and all other sorts of bad mamma jammas. Lawrence has risen through the years in the Chantry, gaining access to keeping the library within the city. His knowledge of wards, and the strength of the guardians of the fort kept the Tremere Stronghold hidden but standing through the years of the Sabbat incusions. Keeping the lowest profile around them, Graves kept them safe, fed any information to the pyramid up the ladder, and sang some songs of success when the sword of Caine was ran hard from town. Since then, Lawrence Graves has focused on building inroads with other kindred. He does not go out looking for a fight, and tries to run away when possible. He has learned to fly because of it. He is ready for shit to go down, and ready to get outta dodge if it gets too sketchy.Layla Overview Overview Sarah Roth was once a sharp and cunning protégé of the enigmatic Mr. Hood, who raised her within the oppressive confines of his orphanage. She thrived in the shadows, mastering manipulation and survival under his tutelage. However, her world collapsed when Cindy's rebellion freed Thomas Williams and dismantled the Baltimore orphanage. Abandoned by Mr. Hood and stripped of her purpose and sustenance, Sarah wandered lost and directionless, a shadow of her former self. Her story took a darker turn when, in her quest for revenge given unlife. In this new monstrous form, she lost all personal memories of her past lives, retaining only haunted echoes of emotions. Now, as a Gargoyle, her past a distant whisper, driving her with a sense of loss and vengeance she cannot fully understand and unsure if she wants. Basics Basics Name Layla Player Harmony Chronicle Baltimore After Dark Nature Masochist Demeanor Chameleon Concept Wraith. Imposter. Echo. Clan Gargoyle Generation 9th Sire Pain Attributes Attributes Physical p Strength Specialization 11100 Dexterity 11100 Stamina Enduring Pain 11110 Social s Charisma Captivating 11110 Manipulation 11100 Appearance 00000 Mental t Perception Specialization 1110 Intelligence 10000 Wits 11000 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 11100 Awareness 00000 Brawl 11000 Empathy 11000 Expression 11000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 11000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 11000 Performance 11000 Stealth 11100 Survival 00000 00000 Knowledge t Academics Specialization 11000 Computers 00000 Finance 10000 Investigation 11100 Law 10000 Medicine 00000 Occult 00000 Politics 11000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Flight 11100 obfuscate 11100 Visceratika 10000 Serpentis 11000 Celerity 11000 00000 Backgrounds Generation 11110 Resources (savings) 11000 00000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity 11111 10000 Path Bearing Willpower 11110 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn 14/2 Merits & Flaws Merits & Flaws Merit Type Cost Huge size 4 Additional Discipline 5 Alluring Voice 2 Flaw Type Bonus Weak-Willed Mental 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 23 floating Spent Notes Freebies: Alluring Voice 2  Additional Discipline 5, Huge Size 4,  Visceratika (1) 7 freebies Experience: Obfuscate 1: 5XP Obfuscate 2: 10 exp Celerity 1: 10 Celerity 2: 7 Serpentis 1: 10 Serpentis 2: 7 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age D.O.B. R.I.P. Hair None Eyes Grey Race Caucasian Nationality American Height 7ft Build Voluptuous Gender Female Face Claim At 7ft and 400 pounds Bust: 68 inches Waist: 50 inches Hips: 70 inches History History Sarah Roth was a ghoul of Mr. Hood and served as the headmistress of his orphanage. She was kind and caring to the children under her care but could be harsh and brutal toward any students of Mr. Hood, enforcing his strict and often cruel regimen. When Thomas Williams, the first child adopted by Mr. Hood, broke free of his brainwashing and left, Sarah was abandoned to manage the orphanage alone. With no support and the children taken away due to Mr. Hood's actions, investigations were scheduled, leaving Sarah overwhelmed and filled with rage at her situation. In her fury and despair, Sarah was discovered by Pain of Set, a powerful vampire who saw potential in her turmoil. He took her and subjected her to a torturous embrace, transforming her into a Gargoyle. Stripped of her personal memories, she retained only haunted echoes of emotions from her past lives. Now, as a Gargoyle taking the name Layla, she is a being of sorrow and fury, driven by a sense of loss and vengeance she cannot fully comprehend, her past a distant whisper that fuels her rage and confusion.Leo McKenzie Overview Overview A Baltimore native who caught on the modeling scene since the early 1980s, embraced by his sire who happened to fancy his good looks for someone in his 30s, he took his newfound immortality and begun a slow and steady run of human trafficking ring in the area in 1998. He is currently caught up as a manager of several very popular OnlyFans models in the Baltimore area. Basics Basics Name Leo McKenzie Player LupinNights717 Chronicle Baltimore After Dark Nature Deviant Demeanor Capitalist Concept Human trafficking poet Clan Toreador Generation 13th Sire Valerie Simmons Attributes Attributes Physical p Strength 10000 Dexterity 11100 Stamina 11100 Social s Charisma 11100 Manipulation Conjurer of "Facts" 11110 Appearance 11100 Mental t Perception 11000 Intelligence 11000 Wits Ambushes 11110 Abilities Abilities Talents p Alertness 11000 Athletics 00000 Awareness 11000 Brawl 00000 Empathy 11000 Expression Social Media 11110 Intimidation 00000 Leadership 00000 Streetwise 10000 Subterfuge Impeccable Lies 11110 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 11000 Firearms 10000 Larceny 11100 Melee 10000 Performance 00000 Stealth 11000 Survival 00000 00000 Knowledge t Academics 00000 Computers 10000 Finance 11000 Investigation 00000 Law 10000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines Celerity 11000 Presence 11110 Dominate 10000 00000 00000 00000 Backgrounds Resources 11000 Haven 11000 Contacts 10000 Herd 10000 00000 00000 Virtues Conscience 11000 Self-Control 11111 Courage 11100 Humanity/Path 11111 110000 Path Humanity Bearing Willpower 11111 00000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Friendly Face Physical 1pt Enchanting Voice Physical 2pt Profane Trappings Supernatural 4pt Flaw Type Bonus Beacon of the Unholy Supernatural 2pt Special Responsibility Social 1pt Prey Exclusion Mental 1pt Glowing Eyes Physical 3pt Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 2 Spent 33 Notes XP: 2-10 XP New Discipline: Dominate 1 Dot-5 XP  Clan Discipline: Celerity 1 Dot-15 XP Clan Discipline: Presence 1 Dot-8 XP Abilities: Stamina 1 DotFreebies Points:-1 Freebie for Abilities: Subterfuge-1 Freebie for Specialty: Subterfuge - impeccable lies-1 Freebie for Specialty: Manipulation - Conjurer of "Facts"-7 Freebies for Discipline: Presence -2 Freebies for Willpower-2 Freebies for Abilities: Expression-1 Freebie for Specialty: Expression - Social Media-1 Freebie for Merit: Friendly Face-2 Freebies for Merit: Enchanting Voice-4 Freebies for Merit: Profane Trappings Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Zayn - Settite Ghoul Fame Herd 3 of his OnlyFans Models he is personally feeding from and sleeping with. Influence Mentor Resources Owns a personal apartment in Downtown Baltimore Retainers Status He has the favorable disposition with his sire, Valerie, an Anicilla of  Clan Toreador, where she had made sure he has independence to do as he likes, within reason...and for the good of the clan and the Camarilla. Other Prey Exclusion: Leo cannot feed upon virgins, this applies to both men and women, must sleep with them, consent or not. Special Responsibility: To maintain favor with his Sire, Leo must provide a steady flow of humans for the clan, preferably the women he brings in through his management of his small OnlyFans empire. Rights & Possessions Rights & Possessions Gear (Carried) Sig P320 XTen (Pistol) Feeding Grounds Havens Apt Building 24a, 295 Van Buren CT  (personal apartment) Equipment (Owned) Leather Jacket Vehicles 2024 Honda Accord Hybrid Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 72 Apparent Age 30 D.O.B. March 14th, 1952 R.I.P. December 9th, 1982 Hair Short Dark Brown hair with grey highlights Eyes Hazel Race White Nationality American Height 6'2 Build Toned and lithe Gender Male Face Claim Pinterest Leo wears with a resting smile on his face, fooling strangers with his welcoming vibes, he wears a leather jacket over the a t-shirt, the one thing he has missed during the days of latex and spandex was when wearing leather jackets was all in the craze. History History Leo has a fascination of the female form, but knowing he cannot just have this interest be his only way of know what compliments them the best, as he goes into the modeling industry, never having the true talent to take photos or make fashion designer clothes, he decided to handle the finances of the scene, there he met his Sire, Valerie Simmons, the Anicilla knew the value of Leo's looks, she knew he was no good at modeling, nor even create, and she gave him the Embrace.Since his Embrace into the clan, he felt his drive for creation burn in his dead heart, but did not have the talent, but he worked closely with the models of the 80s to the present nights, finding his calling when Only Fans went viral and mainstream when selling softcore and hardcore pornography, and there he took the plunge in this obsession, Levi Smith Overview Overview Basics Basics Name Levi Smith Player M Chronicle Baltimore After Dark Nature Idealist Demeanor Competitor Concept Redeemed monster Clan Brujah Generation 8th Sire Attributes Attributes Physical p Strength Specialization 11110 Dexterity 11110 Stamina 11100 Social s Charisma Specialization 11100 Manipulation 11100 Appearance 11100 Mental t Perception Specialization 11100 Intelligence 11110 Wits 11110 Abilities Abilities Talents p Alertness Specialization 11100 Athletics 11100 Awareness 11000 Brawl 11100 Empathy 00000 Expression 00000 Intimidation 11000 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken Specialization 11000 Crafts 00000 Drive 00000 Etiquette 11000 Firearms 10000 Larceny 00000 Melee 11100 Performance 00000 Stealth 00000 Survival 11000 00000 Knowledge t Academics Specialization 11100 Computers 00000 Finance 10000 Investigation 11000 Law 00000 Medicine 00000 Occult 11000 Politics 11000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Potence* 11100 Celerity* 11100 Animalism 11100 Fortitude 11000 00000 00000 Backgrounds Generation 11111 Domain 11100 Resources 11110 Herd 11100 Retainer 11000 00000 Virtues Conviction 11111 Self-Control 11111 Courage 11111 Humanity/Path 11111 00000 Path BASICS Name Levi Smith Player M Chronicle Baltimore After Dark Nature Idealist Demeanor Competitor Concept Redeemed monster Clan Brujah Generation 8th Sire ATTRIBUTES PHYSICAL P Strength Specialization 11110 Dexterity 11110 Stamina 11100 SOCIAL S Charisma Specialization 11100 Manipulation 11100 Appearance 11100 MENTAL T Perception Specialization 11100 Intelligence 11110 Wits 11110 ABILITIES TALENTS P Alertness Specialization 11100 Athletics 11100 Awareness 11000 Brawl 11100 Empathy 00000 Expression 00000 Intimidation 11000 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 SKILLS S Animal Ken Specialization 11000 Crafts 00000 Drive 00000 Etiquette 11000 Firearms 10000 Larceny 00000 Melee 11100 Performance 00000 Stealth 00000 Survival 11000 00000 KNOWLEDGE T Academics Specialization 11100 Computers 00000 Finance 10000 Investigation 11000 Law 00000 Medicine 00000 Occult 11000 Politics 11000 Science 00000 Technology 00000 00000 ADVANTAGES DISCIPLINES Potence* 11100 Celerity* 11100 Animalism 11100 Fortitude 11000 00000 00000 BACKGROUNDS Generation 11111 Domain 11100 Resources 11110 Herd 11100 Retainer 11000 00000 VIRTUES Conviction 11111 Self-Control 11111 Courage 11111 HUMANITY/ Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age D.O.B. R.I.P. Hair Eyes Race Nationality Height Build Gender Face Claim History History Lucifer Angelis Rinaldi Overview Overview Lucifer, or as he is known and goes by, Angelis, is a shy and quiet type that struggles with connecting to people. Most of the time he withdraws but does make an effort to be polite and try at conversation. Basics Basics Name Lucifer Angelis Rinaldi Player Lucerys Chronicle Baltimore After Dark Nature Enigma Demeanor Loner Concept Former Asylum Resident Clan Malkavian Generation 8th Sire Dr. Desmond Thorne Attributes Attributes Physical p Strength 11000 Dexterity 11000 Stamina 11000 Social s Charisma 11100 Manipulation 11100 Appearance Angelic 11110 Mental t Perception 11100 Intelligence 11100 Wits 11000 Abilities Abilities Talents p Alertness 10000 Athletics 11000 Awareness 11000 Brawl 00000 Empathy 11000 Expression 00000 Intimidation 11100 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance Singing 11000 Stealth 11100 Survival 00000 00000 Knowledge t Academics 11100 Computers 00000 Finance 00000 Investigation 11000 Law 00000 Medicine 10000 Occult 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex 11000 Dementation 11110 Obfuscate 11000 00000 00000 00000 Backgrounds Generation 8th 11111 Mentor 11110 Resources 11100 00000 00000 00000 Virtues Conscience 11100 Self-Control 11000 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Willpower 11111 10000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn 3 Merits & Flaws Merits & Flaws Merit Type Cost Sanctity Social 2 Medium Supernatural 2 Flaw Type Bonus Shy Social 2 Haunted Supernatural 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 35 Notes 2 fb-generation 4 and 52 fb-mentor 2 and 43 fb-resources 1-37fb- dementation 225xp for dementation 3 and 410xp for auspex and Obfuscate 1 Derangements Schizophrenia-voices and visual hallucinations Has an imaginary friend because of it. Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor His sire Resources Wealth given to him by his sire Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Basic necessities for the modern world given to him by his sire. Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 242 Apparent Age 19 D.O.B. December 13, 1752 R.I.P. December 13, 1771 Hair White/platinum Eyes Grey Race Caucasian Nationality Height 5"4' Build Slim Gender Male Face Claim History History Lucifer was born in Pennsylvania in 1752. He was brought up by a distant father and a deranged mother. Even at an early age his parent knew he was not well. Hearing things that weren't there and having an imaginary friend that knew things he shouldnt. Around 5 years old he witnessed his mother take her own life, thus spiraling him into more of an unstableness. Thus his father having no love for him, locked him away in an asylum when he was 6. The head doctor, Dr. Desmond Thorne, took an interest in him and decided to somewhat adopt the young boy. Years go by and he grows to 19, where Desmond reveals he is a vampire and offers Lucifer a choice. Lucifer accepts and is turned but upon awakening he becomes torpored at the hands of his sire and is sealed away in the basement behind a cement wall till modern day. After being 'rescued' by his sire, he is transported while still in torpor to Baltimore. He is given a rundown on modern times but is taking things slow due to his shy nature. He is still baffled by modern intricacies but is attempting to adapt to this strange new existence.Lucille Orion Overview Overview Lucille wanted to believe fantastical creatures of the night existed. She had no idea that being kindred was a curse more than some cool fantasy.  She fled from the Sabbat in Philadelphia what with setback after setback. Lucille is trying to find someone to stick with in Baltimore because despite how many followers she has online, she is alone. Basics Basics Name Lucille Orion Player Calaverasangre Chronicle Baltimore After Dark Nature Survivor Demeanor Visionary Concept Instagram artist Clan Lasombra Generation 12th Sire Unnamed sugar daddy Attributes Attributes Physical p Strength Specialization 11100 Dexterity 11110 Stamina 11100 Social s Charisma Specialization 11000 Manipulation 11000 Appearance 11110 Mental t Perception Specialization 11000 Intelligence 11000 Wits 11000 Abilities Abilities Talents s Alertness Specialization 00000 Athletics 11000 Awareness 00000 Brawl 11000 Empathy 10000 Expression 10000 Intimidation 10000 Leadership 00000 Streetwise 10000 Subterfuge 10000 00000 Skills p Animal Ken Specialization 00000 Crafts 11100 Drive 10000 Etiquette 10000 Firearms 10000 Larceny 10000 Melee 11100 Performance 00000 Stealth 10000 Survival 11000 00000 Knowledge t Academics Specialization 00000 Computers 11000 Finance 00000 Investigation 00000 Law 00000 Medicine 10000 Occult 11000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Dominate 11000 Obtenebration 11000 Potence 10000 00000 00000 00000 Backgrounds Domain 10000 Generation 10000 Resources 11000 Fame 10000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11100 00000 00000 00000 Blood Pool 11111 11111 10000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Prestigious sire Social 1 Ambidextrous Physical 1 Flaw Type Bonus New arrvial Social 1 Probationary sect member Social 4 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Instagram following Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Purse, wallet, notebook, pencil, and android phone Feeding Grounds Bars/clubs nearby Havens Equipment (Owned) 7 inch knife, lots of alcohol Vehicles 2010 Honda Accord Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 36 Apparent Age 20 D.O.B. July 5th, 1986 R.I.P. February 16th, 2008 Hair Black (dyed dark blue) Eyes Blue Race White Nationality American Height 5'8 Build Lithe, toned Gender Female Face Claim Manabu Satou History History Lucille was often persecuted for her strange interests and hobbies; she was entraced at times by 'fantasy' novels, mythology, and books on rituals of spiritual witchcraft. She wanted to believe it had some basis in reality but feared it didn't after a while. That said, she did normal things like play volleyball on her school's team and do her homework (despite her lack of aptitude). She would play games for hours, spend time drawing, and reading tarot. What else was there to do when one had no father figure and a cronically ill mother? Once her mother died, Lucille learned what it truly meant be alone. She fended for herself entering and exiting clubs/bars from strangers without so much as a friend by her side. Coming home drunk, those nights she considered how she was supposed to create a career for herself when she didn't have terribly much to her name due to other family members getting far more than her following her mother's death. It was then that she met an older man that took a fancy to her who she eventually tried marrying. He assisted her in paying for art school. Upon finishing, the two celebrate and the man insisted on some 'fun'. It was not fun being thrown into a state of confusion as to why Lucille couldn't eat normal food anymore and her place in the Sabbat in Philadelphia. Her sire kept a safe distance from her after a bit more time together, though superficially he mentored her. She didn't understand the politics of it all too well, so she worked in the evenings selling her art, designing clothing, and leaving things be when she had no particular responsibility. She saw what the Sabbat are capable of. She's seen how vicious they can be in their conflicts with the other sects. She wanted nothing to do with it, so she did her best to discreetly move to Baltimore. Big mistake, for she didn't account for the Camarilla and independents to be at odds with one another. Luke Willis Overview Overview "Dude... like... you know? Right? Chillax."  The clanless look to the changes in power in Baltimore as a chance. The Anarchs are young, democratic and all-inclusive, right? Maybe she'll be there, and I can finally catch up to her for what she did. She seemed like that kind of chick. Either way, there was a chance for a caitiff to carve a place out for themselves in a domain with an Anarch figurehead.   Right?   Basics Basics Name Luke Willis Player Coleco Chronicle Baltimore After Dark Nature Rogue Demeanor Bon-Vivant/Trickster Concept The Slacker Clan Ravnos Generation 11th Sire Sergio Ilansia Attributes Attributes Physical t Strength Specialization 11000 Dexterity 11000 Stamina 11000 Social p Charisma Specialization 11000 Manipulation Misdirection 11111 Appearance 11100 Mental s Perception Specialization 11100 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 11000 Brawl 00000 Empathy 11100 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge Seduction 11110 00000 Skills s Animal Ken Specialization 11000 Crafts 00000 Drive 11000 Etiquette 00000 Firearms 00000 Larceny Pickpocketing 11110 Melee 10000 Performance 00000 Stealth 11100 Survival 11000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 10000 Investigation 00000 Law 00000 Medicine 00000 Occult 11100 Politics 00000 Science 00000 Technology Security 11000 00000 Advantages Advantages Disciplines Animalism 11000 Chimerstry 11000 Fortitude 10000 Waking Dream (For + Chi 1) 00000 00000 00000 Backgrounds Generation 11000 Alt ID (Luke Willis) 11000 Resources 11000 Retainer 10000 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11100 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Willpower 11111 11100 00000 00000 Blood Pool 11111 11110 00000 00000 Blood/Turn 1/turn Merits & Flaws Merits & Flaws Merit Type Cost Enchanting Voice Physical 2 Unbondable Supernatural 5 Flaw Type Bonus Lazy Physical 3 Deep Sleeper Mental 1 Nightmares Mental 1 Vulnerability to Silver Physical 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 15 Notes Freebies 22 (15 + 7pt Flaws) -7 Chimerstry 2 -7 Enchanting Voice (2), Unbondable (5) -3 +3 Permanent Willpower -4 Subterfuge x4, Larceny x4 -1 Retainer 1 Start XP 15 (Neonate) -6 Waking Dream (Lore of Clans pg 185) -5 Animalism 2 -2 Tech 2 -2 Awareness 2 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Hi-Lo Laundry - An unassuming, cash-only business run by a no nonsense Chinese immigrant lady named Ho Mei Ping, aka Mrs. Ho. (See Landlady from Kung-Fu Hustle) The cash-only business allows Luke to trickle his decades of ill-gotten gains into legitimacy. Coming soon: Hi-Lo Laundry store #2: Electric Boogaloo Retainers (1 Dot Retainer) Ho Mei Ping aka Mrs. Ho - A no nonsense Chinese immigrant lady who came to America decades ago with her husband, Ho Fei Yung. They are getting older, waiting for grandchildren from 'ungrateful children'. Retirement fits Mr. Ho, but not his Missus. The closest he gets to work again is visiting his wife at work to watch cable TV together. Not a ghoul. Not in the know. Thrifty, bossy, thug AF yet forthwith. She thinks Luke is a young businessman from Alexandria (DC) who is looking to branch out in Baltimore. Status Other Alt ID: Luke Willis (Real name: Lionel Roker) Rights & Possessions Rights & Possessions Gear (Carried) Pre-Paid Cell Phone Swiss Army Knife Lockpicks (up the sleeve) $200 Cash Diver's Watch Feeding Grounds Clubs, bars, places of inebriation and bad romantic encounter that can be found in the Rack, or lower-class ends of town. Havens In an older, lower-middle class neighborhood is a 2bdrm place decorated in the aesthetic of college hippie douchebag. Windows decorated with brightly colored tapestries of Bob Marley block the reach of the sun. The furniture seems 2nd hand, but comfortable and good enough to smoke weed and play video games on. There's a beanbag, and butterfly chair. The master bedroom has a waterbed, and a dresser from 1979 and even though there is a hamper in there, clothing is strewn everywhere offering their stale aroma of cigarettes, cologne and leather with a hint of car emissions. 2nd bdrm is a small 'office' where one might go to take an important phone call or talk privately away from the living room crowd. There is a front and back door leading outside from the kitchen, both have received lock upgrades, and Doorbell Cameras. The basement is where the vampire sleeps. The doors leading down to, and out from the basement are barred from basement side. The door leading down is covered with a tall tapestry and has no doorknob, the hole is filled with a handkerchief. The door leading outside has a Doorbell Camera. More hippie 'decor' covers the window to block the sun. There is a cot hiding behind the storage containers containing holiday decorations that sit adjacent to the washer and dryer. In a more obvious place is a small table and two chairs on either side. Two pitbulls, Laura and Betty, roam the ragged chain linked fence during the day. Not ghouls. (Animalism 2)Note: It is a rental asset for Hi-Lo Laundry Inc. Mrs. Ho played the daytime middleman. Equipment (Owned) Tarot Card Collection Tools for Larceny (Pry bar, Slim Jim, etc) Tools for Electronics/Tech (Soldering iron, Multimeter, etc) Tools for Occult Practices (Altar, Athame, Sangria Candles, etc) Vehicles 2020 HD Softail (Orange)(Helmet x2)(Leather Saddlebags) Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 47 Apparent Age Mid-20s D.O.B. 7/7/1977 R.I.P. 7/10/2002 Hair Long, dark brown, some of which is dreaded and adorned with dread beads. Usually has a dark/neutral colored bandanna going across the front at the forehead. Eyes Brown Race Very Mixed (40/40/10/10) (Caucafrixican) Nationality Murican Height 6ft 2 Build Wiry Gender Male Face Claim AI History History    Legally growing weed in the mountains of Colorado is great work if you can get it. The pay could be better, but the whole thing is just an experience. Everyone is cool, laid back and vibing on the sun rising and setting behind the mountain as we grow these green life forms that we will later harvest and incinerate for our pleasure. Score a bit off the boss, drive into Denver to hook up some boys who still do it dirty, and party all weekend on the money that got made. It was the bachelor's wet dream job.     Until Sonya showed up.    Sonya, if that is her real name, pops up in Denver where we're kickin' it. I figured she's like the other club rat girls that can identify a good bottle of bubbly who wanted a taste. My buddy. Roger, tried to get in her panties, but for some reason she was all about me. He was loaded too! His parents owned the farm. Maybe she didn't like braggers.     After a week of partying, and talking all night, I made the mistake and told her my feelings for her. She was beautiful, and seemed so alive and happy when she was with me and that's what I wanted in my life. I told her my feelings, and she became a different person.    She became distant, morose. I asked it something had happened, and she lashed out with the usual 'psycho gf' nonsense. After a week, she became mean and abusive and I called it off. She didn't let it go. Things just got worse over time. I called the cops, they said to file an injunction. When she found out, she called the cops to tell them I went to her to tell her and then beat her up. The cops were dicks about it, but there were no witnesses and her face was unburdened with signs of being battered.    After that, she got quiet. I started moving on.    I got home one night to find the neighbor girl tied to a chair with duct tape over her mouth. She was crying, terrified from her situation. Then from the hall emerged Sonya holding a taser in her hand. She was going on about if she can't have me, no one can and that Misty (my neighbor) wasn't good enough for me, and she had to pay for trying to steal me because I helped her with a flat tire the day before. That's what sluts do, apparently.     I wake up from being tased, and I'm just so hungry. I can smell my blood in the carpet under me, and it made the hunger worse. I suddenly hear the whimpering Misty still bound in the chair next to me. I suddenly knew she would make this better somehow. I got up and looked at her. She was attractive, tantalizing. I had to have her. I thought it was sexual at first. I kissed her neck, and she began to fling her head around to fight me and she headbutt me in the nose.    I came to again to find her dead. Her neck was ripped out where I had kissed her. She laid there with her big, pretty eyes wide open in terror and disbelief. It was wonderful. Like getting laid for the first time. Then I realized what I had done to Mandy. Sonya started to cackle madly from somewhere, telling me I better do something with the body before the others find me and end me for letting the cops find this mess, and risk their Masquerade.    Been on the road ever since. Heading east, looking for other kindred and piecing together what they all know into some form of education.     "Her name was Misty."     "What?"     "When she first appears in the story, her name is Misty, and you, just now, called her Mandy."     "Whatever, I barely knew her. Her name might not even be Misty for all I know with all the weed I've smoked."     "Man, how much of that story is actually true?"     "Man, fuck you." ======================================================================== =========================================================================    So back in the early 2000s, our hero was a dirty, nomadic hippie that traveled the country in a huge hippie pack that squatted in various national parks and preserves across the country pending on climate. They "lived off the land" and "traded" good and services without need for "the man." They were free to live in the dirt, bathe naked in the lakes and talk about how vaccines caused autism with the weekend warrior hippies that came out to party under the light of a bonfire and the full moon.    They were willing victims to the scam. They'd come in for a weekend of hedonism, and leave with a lighter load than when they came in with. They'd get blasted and give it away, or lose it in the woods. Some pass out on a trail and get picked clean. Take their money for drugs and then take their shiny to sell to a pawn broker on the way to the next National Forest.     The life was great for Lionel. He was swimming in cute girls, and the money of people desperate to believe in something bigger than them. When he decided that he made enough money, and was tired of the head lice, he began to make plans for a new chapter in his life.    Unbeknownst to him, this was contradictory to the hopes and plans of the monster that traveled among them in secret.     After the Week of Nightmares, Sergio came to hide among the nomadic hippies. The setting was familiar, but he grew lonely. The last pack of nomads he hid within had members of his family working with him to keep it all moving. Most of the mortals in the commune never saw him, much less capable of offering him suitable company. This loneliness drove him to find a companion, someone to make into a vampire like him.     Lionel was the most like the people in Sergio's former family. They were a clan stereotype, and so was Lionel. When Lionel started talking about leaving and doing something else with his life, this forced Sergio's hand to embrace him. There were other con-men of the commune, but Lionel had a sense of panache about him that the Ravnos could appreciate. He had people seek out his big, bell tent in the woods to learn their fortunes from reading their palms, or throwing some cards. Afterwards, he'd sell them the drugs they'd need for a vision quest to really meditate and become one with the revelation. Months later, he would drive into a new town and sell all the shiny trinkets to pay for the next load of drugs to start the process all over again.     Sergio wasn't much of a sire. He frequently warned his childe of the other clans and how they distrusted the Ravnos. The Camarilla was full of preening egotists who would never accept a Ravnos in their domains. The Sabbat were full of madmen who would eat the soul of an outsider as soon as look at them. It was all a fear campaign to keep Lionel from wanting to leave the commune, or Sergio out of some strange co-dependency that came from the loss of losing so many during the Week of Nightmares.     Lionel was all he had, and Lionel did not want to stay. He didn't even want to be kindred, and that was another point of resentment towards his sire. When Lionel decided to leave, Sergio forbade it. Lionel told Sergio that it wasn't his choice, and he was tired of living under his thumb. Sergio punished his childe to the point of chimerical torture. He believed that the scary stories of mad kindred was no longer enough, and fear of the inflicted horror would be the rod to unspoil the childe.     It became obvious that Lionel would have to plan an elaborate escape to get from under Sergio's thumb. He had to plan three of them, to be exact. After the first two failures, Sergio insisted that the childe drink his vitae and undergo the blood bond lest he destroy the childe for being so willful.     Something happened. The Blood Bond did not take. Lionel did not reveal this to Sergio, instead he played the part of being the eager lapdog looking to please its master. He often begged for forgiveness for trying to escape to put a little sugar on top. He knew he could use this new behavior to get Sergio to drop his guard for the next attempt; the attempt that Lionel knew was going to work.     Lionel's failure stemmed from him trying to leave with it all. Trying to leave with 20 years of loot, trinkets and memorabilia of a life he was trying to leave behind. Not only leave it all behind, but he had to destroy it so it wasn't there to hold him back. Sort of how generals of antiquity had soldiers burn their boats so they fought harder with the threat of no escape if they failed.    The chaos he would unleash to make that sacrifice would rend the commune apart with fire. The hippies that made it out will tell horror stories of wolf-like monsters howling erupting from the darkness around them. How they could hear the horrors get closer as they tore through the hippies that crossed their paths. They began to panic, running half-blind in the dark forest for the safety of flimsy tents, and derelict automobiles. Authorities assume that the panic flung the flames and embers of their campfires to start the forest fire, but the fire was another part of the plan. There was no physical evidence of monsters or their victims, but such a thing is scarce after an inferno.     It was too much for Sergio to deal with. The hippies were in a frenzy, and the fire had started to spread. He went looking for Lionel only to find the last 20 years of Lionel's life going up in flames. Lionel's VW van exploding into a fireball was the final straw that pushed Sergio into Rotschrek, howling madly into the night.    Sergio lives. He found a spot to hide from the sun that was in the opposite direction the wind was blowing the forest fire. He was suspicious as to whether or not the fire was another escape attempt, but the inferno that was the last 20 years of Lionel's life, that sent him frenzied into the woods, made him think otherwise. Even if he believed his childe to still be alive, he wasn't going to find the Ravnos that did not want to be found.    Running into those biker brujah at the gas station was a stroke of good luck. They were all going on about how they had somewhat recently come from DC, and on their way out, they had heard about this Cammie Prince in Baltimore that just abdicated their throne to some Anarch. Apparently the whole domain has "gone metric", and the biggest of dogs are on board.    An Anarch domain? Anarchs are pretty accepting people, right? They aren't the elitists the Camarilla are. They might still fear the Ravnos, but would they be afraid of the clanless? It's not like it's that big of a stretch for the lonely Ravnos. There is no clan behind him for support. There was a chance that there was no clan out there at all anymore. He was in the cold as much as any other caitiff out there.    That was the point. He needed a place to operate, and make allies to help each other survive. Baltimore was a port city, and that meant a lot of potential was waiting to be reaped. The Mystery of the Abdicated Throne had to have a grand climax that could be capitalized on somehow, even if it was just for entertainment. All signs were pointing Lionel to Baltimore.     "Throw in another 5 G's an I'll leave the machines in there. A couple of them need repair, but if I did it, I'd just charge more for the whole thing, and you seem like a handy guy." said the greasy, track suit wearing stereotype trying to sell a laundromat.    The deal wasn't bad. It was what Luke needed to start laundering the small fortune he had made on posers and weekend warriors for the last two decades. The best part was that the greasy tracksuit accepted payment in cash.     "And if you're smart, you'll keep Mrs. Ho here." suggested the stereotype, nodding his head towards the older Asian lady sitting with them at the table.     Mrs. Ho gives Luke a upwards nod with an unlit cigarette between her lips, appearing very hard for an aging Chinese lady, "Mrs. Ho here is all business, and people just think it's an innocent mom and pop joint with her at the helm. She's also really good with being lost in translation when people come snooping around, and asking questions."     Luke looked at Mrs. Ho and asked, "How much?"     She smiles, her lips still holding the cigarette between them. Her hand holds up a small piece of paper that's folded in half, and then slides it over to Luke. He looks at the offer, and nods, "Alright. You two have a deal."    "Congratulations, Mr. Willis, you're now the proud owner of the Hi-Lo Laundromat of Baltimore Maryland." he says sliding over a document for Luke to sign, "Welcome to the neighborhood!" Luken Di Marco Overview Overview Luken Di Marco is the current Sheriff of Baltimore.He was instrumental in the Fall of the Sabbat in Baltimore. For his exemplary service, he was named Sheriff by Prince William Good. Basics Basics Name Luken Di Marco Player QuinnTalon/NPC Chronicle Baltimore After Dark Nature Chameleon Demeanor Soldier Concept Sheriff Clan Toreador Generation 10th Sire ?? Attributes Attributes Physical p Strength 11100 Dexterity Flexibility 11111 Stamina 11100 Social s Charisma 11100 Manipulation 11100 Appearance Unconventional Looks 11110 Mental t Perception 11100 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness Specialization 11000 Athletics Contortion 11111 Awareness 11000 Brawl 11100 Empathy Body Language 11110 Expression 10000 Intimidation 11000 Leadership 10000 Streetwise 10000 Subterfuge The Long Con 11110 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 11000 Etiquette 10000 Firearms 00000 Larceny 11000 Melee Swords 11110 Performance Dance 11110 Stealth 11100 Survival 11000 00000 Knowledge t Academics Specialization 11000 Computers 00000 Finance 10000 Investigation 11100 Law 10000 Medicine 00000 Occult 11000 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex* 11000 Celerity* 11100 Presence* 11000 Obfuscate 10000 Potence 11000 00000 Backgrounds Generation 11100 Resources 11100 Domain 11100 Title Sheriff 11000 Herd 11000 Alternate Identity 11000 Retainer 11000 Virtues Conviction 11100 Instinct 11100 Courage 11110 Humanity/Path 11111 10000 Path Power and the Inner Voice Bearing Command Willpower 11111 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Sabbat Survivor Social 1 Unbondable Supernatural 5 Indelible Toreador 1 Flaw Type Bonus Dark Secret Social 1 Incomplete Understanding Social 1 Old Flame Social 2 Hunted Like a Dog Social 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 188 Spent 157 Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Honestly? People who think he's pretty. He has lots of 'lovers' he spends time with. To each of them, he's an entirely different person. Influence Mentor Resources A Renovated Rowhouse in Hampden and a good deal of money. Retainers Scott McNabb: Daytime Guard and Prospective Childe Status Sheriff of Baltimore Other Alternate Identity (To Come) Rights & Possessions Rights & Possessions Gear (Carried) Knives, swords, phone, wallet. Feeding Grounds Hampden. Havens Hampden Home of Luken DiMarco. Equipment (Owned) Varied Vehicles 1966 Ford Mustang Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 186 Apparent Age 22 D.O.B. April 12, 1836 R.I.P. March 5, 1858 Hair Naturally Black, Currently Purple Eyes Dark Brown Race Asian/Asian-American Nationality ?? Height 5'7' Build Slim/Athletic Gender Male Face Claim Lee Taeyong History History Luna (Xiang) Overview Overview Alt style and a happy personality, Luna is glad to be who she is.NSFW Reference below all thanks to Canvas (and their player) Basics Basics Name Luna (Xiang) Player Nugget83 Chronicle Baltimore After Dark Nature Grotesque Demeanor Perfectionist Concept Flesh Artist Clan Toreador (Volgirre) Generation 11th Sire The Sculptor Attributes Attributes Physical p Strength Strong Grip 11110 Dexterity Swift 11110 Stamina 11000 Social s Charisma Specialization 11000 Manipulation 11000 Appearance Style 11111 Mental t Perception Specialization 10000 Intelligence 11100 Wits 11000 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 00000 Awareness 11100 Brawl 00000 Empathy 10000 Expression 11000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken Specialization 00000 Crafts Painting, Human Furniture 11110 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee Disarm 11110 Performance 00000 Stealth 11000 Survival 10000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 10000 Law 00000 Medicine Disesection 11110 Occult Rituals 11110 Politics 00000 Science 11100 Technology 00000 00000 Advantages Advantages Disciplines Auspex 11000 Celerity 10000 Presence 00000 Vicissitude 11100 00000 00000 Backgrounds Domain 11100 Fame 10000 Resources 11100 Haven 11000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11110 Courage 11000 Humanity/Path 11111 11100 Path Bearing Willpower 11111 11110 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Hidden Diablerie Supernatural 3 Indelible Clan 2 Acute Sense (Sight) Physical 1 Flaw Type Bonus Dark Secret Social 1 Private Life Clan 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 94 (27) Spent 63 Notes (for previous, see Charles Schroder)Appearance 5 from Canvas Derangements Power-Object Fixation Masochism Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame (See Charles Schroder) Herd Influence Mentor Resources Art Sales (insurance) Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens On domain, a hidden small storage with his real art. Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 76 Apparent Age 25 D.O.B. 1948 R.I.P. 1980 Hair Brown & curly Eyes Brown Race Tan Nationality Greek Height 5'6" Build Petite Gender Female Face Claim Canvas Art! Tattoos: Tattoo of crescent moon (waxing) on collarbone, barbed wire wrapping around limbs leading down onto hands, micro-tattoo of a hyper realistic apple on the inside of the left wrist And MOTHS! MOTHS EVERYWHERE History History Xiang Ye grew up in Chinatown in New York in the 1950s and 60s. seeing and dealing with the Red Scare and the racism of the Eastern continent blindness. She grew bitter and hateful of white America. She became a scrapper and fell in bad with gangs. Her sire was a racial fetishist who saw her as an exotic treat and turned her. Deciding to use her to make the “perfect oriental doll.” https://redhandchronicles.com/books/characters-bad/page/charles-schroder She was forced into a pack with her sire and a man named Merek. During the Camarilla take over of Baltimore. Her sire was killed and she found herself the only other survivor next to Merek. They worked together to create a ritae to take over the lives of two hostages they had taken. Xiang hated everything about everything. Two pretentious white men, and Merek had say of who took whose form. Now she deals with her curse by killing and making art out of her victims. She was lucky Charles Schoder had a small amount of pull within Baltimore, atleast enough to get a Domain and Have. She…. He is able to keep his true art well hidden. The pain and hatred for her new body caused her mind to crack and find pleasure in that pain and a desire to mutilate it more. under Charles generally dense clothes hides rings pierced into his body, all the rings are strapped to a body harness that causes pain and discomfort through normal movement.Recently Charles has been pronounced dead, and now Xiang goes by Luna Marcelle Clement Overview Overview March is a seemingly ordinary grant student at John Hopkins University of Psychology that takes her studies seriously suddenly has been acting strange as of late. Arriving home in a strange matter of the night and sudden change of perspectives for the Sophomore College student have many begging the question of whom she really is. Mars having been more active after finding out her father has recently been released from prison and escaping a life of foster homes landing herself within the field of psychology. Not to mention getting caught up in things leading a strange new life within the dark. Basics Basics Name Marcelle "March" Clement Player Mitzu Chronicle Baltimore After Dark Nature Idealist Demeanor Conformist Concept Psychology Major, Serene Lament Clan Lasombra Generation 11th Sire Currently Unknown Attributes Attributes Physical p Strength 11100 Dexterity Cat-Like Reflexes 11110 Stamina 11100 Social s Charisma 11100 Manipulation 11100 Appearance Fashion Sense 11110 Mental t Perception 11000 Intelligence 11000 Wits 11100 Abilities Abilities Talents P Alertness 10000 Athletics 11100 Awareness 10000 Brawl Street Fighter 11110 Empathy 11100 Expression 11000 Intimidation 10000 Leadership 00000 Streetwise 11000 Subterfuge 11000 00000 Skills T Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 11000 Firearms 00000 Larceny 10000 Melee 00000 Performance 00000 Stealth 10000 Survival 11000 00000 Knowledge S Academics 11000 Computers 00000 Finance 00000 Investigation 11100 Law 00000 Medicine 00000 Occult 10000 Politics 11000 Science 10000 Technology 00000 00000 Advantages Advantages Disciplines Dominate 10000 Obtenebration 11000 Potence 10000 00000 00000 00000 Backgrounds Alternate Identity 11000 Generation 11000 Contacts 11000 Domain 10000 Resources 10000 00000 Virtues Conscience 11100 Self-Control 11000 Courage 11111 Humanity 11100 00000 Path Humanity Bearing Willpower 11110 00000 00000 00000 Blood Pool 11111 11111 11000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Enchanting Voice Physical 2 Bigger Boys Came Specific [Clan] 2 Flaw Type Bonus New Kid Social 1 Soft Hearted Mental 1 Vengeful Mental 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 60 Spent 26 Notes Freebee Points: 19/19 Merits [4]:Enchanting Voice +2Bigger Boys Come +2 Flaws [-4]:New Kid -1Soft Hearted -1Vengeful -2Attributes [5]:Manipulation 2 > 3 +5Abilities [10]:Brawl 1 > 3 +4Empathy 2 > 3 +2Larceny 0 > 1 +2Intimidation 0 > 1 +2Starter EXP: 15/15Attributes:Perception 1 > 2 +4Abilities:Brawl: 3 > 4 +6Disciplines:Obtenebration 1 > 2 +5Earned EXP: 26/60Attribute:Appearance 3>4 -12Abilities:Athletics 2>3 -8Background:Domain 0>1 -3Resources 0>1 -3 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts John Mors:One of the Chairmen of John Hopkins and an unfortunate blackmail victim of Marcelle. Having fallen victim to petty thievery with Marcell having stollen proof of embezzlement of the school funds to pay for his lavish lifestyle.  Having threatened to reveal it to the school board he is at her mercy. Fame Herd Influence Mentor Resources 1414 East Clement Street: A small town home that Marcelle Rents out during the spring and fall. Retainers Status Other March:An Alternate Identity Marcelle is known as within Crossbones and other local gangs. Known for her petty theft and breaking and entering of homes of people deemed to have something of value for her. She would also be involved in some illegal fighting rings and holds a small title as "A Safe Bet" within the illegal women matches.Mars:Her Alternate name as she is known by within the Sabbat as given to her by the strange man that had allegedly sourced the wandering fledgling into the sabbat after seeing her resolve. She decided to keep the name despite being separated from the other shovelheads finding herself lost and confused. Rights & Possessions Rights & Possessions Gear (Carried) Canvas Bag: Flashlight, Diary, Pens, School Book, Notepad, Cracked Phone [working], Switchblade, Lockpick setWallet:ID, Debit Card, Credit Card, Cash, Student ID, Library Card Feeding Grounds John Hopkins University / Canton Waterfront Havens 1414 East Clement Street: A small town house fit for two people in south-central Baltimore with lavish furniture that has recently been remodeled. Equipment (Owned) John Mors Embezzlement Papers, Laptop Vehicles None Other None Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Charles Schroder [Xiang Ye] 1 Thorne 7 Viorell 10 Donovan 9 Bound To Rating Description Description Age 20 Apparent Age 20 D.O.B. March 7,  2003 R.I.P. July 10, 2023 Hair Chestnut Brown Eyes Hazel Race French Nationality American Height 5'3" / 160cm Build Mesomorph-Slim Gender Female Face Claim AI Art?, Katarina Alves - Tekken [AISHOU], Katrina Alves - Tekken [CROPPED] At first glance March seems to be a small town girl who made it big while studying for the SAT to get into her dream school, Johns Hopkins. While being a member Alpha Phi, she has never fully adopted their idea of sisterhood and has often been spotted with a stack of books revolving heavily within her study. March always seems to dress in some combination of attire approved by the sorority she is a part of consisting of some comfy clothing usually paired with a set of jeans with a canvas book-bagWhile presenting as her alter-ego Mars, she comes off almost lackadaisical to local gangs and thugs. More often she is wearing her hair down with a pair of glasses with a low-cut tank top and pullover. History History Early LifeMarcelle was born in Pickens, West Virginia to a seemingly lovely Priest and his wife Annabell. She started early school life attending an all girls Catholic School and was a prestigious student up until middle school where as her father had started getting involved into some of the Appalachian Lore with a buddy of his. After being missing for some time did Marcelle and a few of her friends venture out with the search party into Holly River State park where the corpse of her father's friend had been discovered assumed to be that her father had killed him and fled the county. Marcelle and her mother where left to fend for themselves with her father missing and wanted had her friends slowly alienated her and her church fearing her family casting them aside leaving Marcelle to suffer a lonely life as a preteen.Teen Life Marcelle after having her father missing and presumed dead by Picken's Chief of police and the West Virginia State Rangers was left to mourn an empty casket with her mother mourning over the sudden loss of her father. After the recession finished had Marcelle went to take a breath of fresh air noticing a group of young boys hanging out on the opposing side of the graveyard. Being unsure but wanting an excuse she went over to confront them and bonded quickly with them often skipping school to spend time with them much to her mother, Annabell's dismay. After getting into a fight with her mother had she ran away with the small gang and her boyfriend "Batter" and finding their way slowly migrating out of Pickens and eventually into Baltimore.Marching MadnessMarcelle had started to become known as another person entirely alienating herself from her former name and her faith stealing from the rich within Baltimore with the Crossbones. She had started finding herself enjoying her new life and breaking the rules and living life on the edge. One day catching her lucky break stealing a laptop from John Mors and finding incriminating evidence that she debated sending to the police after seeing all what was on there. Yet her partner had started to act up around her, started being aggressive suddenly over their recent findings. Marcelle didn't think much of it until she witnessed him doing something that she couldn't even imagine and fled in terror. That was when March broke up with him and had been living on the streets. Rather than tell the police had she dared to threaten him with the evidence found and had landed herself within John Hopkins Psychology program with a grant. Having stopped meddling with gangs and decided she wanted a better way out of the life her partner and hopefully leading to a life where she can solve the closed case of her father.Flickering LightMarcelle had tried to put her past behind her and focus on her studies and had proved herself to be a hardworking student that excelled within her academic career being within the running of valedictorian of her class only to find herself receiving strange phone calls within June only to have stepped outside for a smoke break when she heard shuffling only to feel someone go to wrangle. Fighting back with all her might was she no match feeling herself go into some sort of haze only to wake blindfolded amongst many other people moving in some form of transport to be dragged out followed by screams. Marcelle tried to scramble free but only found herself caught among the mess feeling a strange sensation before blacking out. Marcelle woke to find herself covered in dirt and scrambling against everything the sound of the footsteps above drove her mad with an intense hunger she never felt before had she crawled her way out latching at the persons feet and attempting to bite them only to feel a bat hit the back of her head. Feeling a cold air on her once again did she wake in some strange room unsure as to what had happened. Having been educated and assessed as to what she had become to her disbelief had she continued to ask about her ex thinking he did this to her wishing to have some vengeance for the loss of her friends and the loss of her former life. Marshall Haimon Overview Overview Former Red army soldier. Former mercenary. Independent. He was brought by a a Brujah mercenary coterie that has since been disbanded. He Seeks to be a leader of a militia. He will bring them into the fold with the promise of making a difference and giving them the means/skills to improve their lives. His humanity has long been gone, following the inner voice. He will at times sell members of the militia to any and all Kindred so that they may become ghouls, as long as they pay. A recent arrival to Baltimore, he tries to avoid getting involved in the sects, he simply wishes to be left alone in his newly settled compound. Basics Basics Name Marshall Haimon Player Dude4540 Chronicle Baltimore After Dark Nature Director Demeanor Soldier Concept Militia Leader Clan Brujah Generation 13th Sire Unknown Attributes Attributes Physical p Strength Specialization 11100 Dexterity Precise 11110 Stamina 11100 Social s Charisma Oration 11111 Manipulation 10000 Appearance Unconventional looks 11111 Mental t Perception Specialization 11000 Intelligence Finance 11110 Wits 11000 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 11000 Awareness 00000 Brawl 10000 Empathy 11000 Expression 11100 Intimidation 11100 Leadership 11100 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 10000 Etiquette 00000 Firearms 11100 Larceny 00000 Melee 11100 Performance 11100 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 10000 Finance 10000 Investigation 00000 Law 00000 Medicine 10000 Occult 10000 Politics 10000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines Potence 10000 Celerity 11000 Presence 11111 00000 00000 00000 Backgrounds Retainers 11111 Resources 11111 Domain 00000 Allies 00000 Contact 00000 Generation 00000 Virtues Conviction 11000 Instinct 11110 Courage 11110 Humanity/Path 11111 10000 Path Power and the Inner Voice Bearing Willpower 11111 11100 11111 11100 Blood Pool 11111 00000 11111 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Natural Leader Social 1 Enchanting Voice Physical 2 Flaw Type Bonus Hunted Social 4 Vengeful(Nazis) Mental 2 Cursed Supernatural 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 22 FBP 80 XP Spent 22 FBP 69 XP Notes Freebie Total: 22, Merits(2)-3, Background-3, Attributes(2)-10, Virtue-2, Willpower,4 Experience:69, Intimidation(1-3)-6, Expression(1-3)-6, Subterfuge(2-3)-4, presence(1-5)-50, Conviction(1-2)-3 Derangements Hates fascists/Nazis(Vengeful) Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources A fortune built over his time of service. Retainers 4 Ghouls who serve as bodyguards/Support(Rex, Bullseye, Jesse, Washington) Status Other Rights & Possessions Rights & Possessions Gear (Carried) Combat Armor, Assault Rifle, Pistol, and Machete Feeding Grounds Havens Bethlehem Steel Warehouses Equipment (Owned) Lots of rifles, Shotguns, pistols, blades, legally obtained Vehicles Humvees, several Humvees Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 103 Apparent Age Mid-Late thirties D.O.B. June 20th 1915 R.I.P. December Hair Black Eyes Blue Race White Nationality Russian Height 6'2" Build Muscular Gender Male Face Claim Tyson Rios History History Russian born in 1915. He grew in the Russian civil war, becoming a member of the NKVD under Stalin. During Stalin's rule, he participated in his worst deeds, including the Holodomor and the Great purge. He was actively serving on the German border when war broke out. He fought for the entire duration, and the hunt for the SS afterwards. He really hate fascists. When Stalin died in 1952, Marshall left the red army, and was soon embraced afterwards. He was brought before the Brujah council, and brought up. Since then, he has moved from war to war, but he become disillusioned with the sects. It has become the same political games that happened within the USSR. Now, he creates ghouls for whoever needs them, training humans in the wars of war, and selling them to the highest kindred bidder, so that they may become ghouls. Morgan Steindahl Overview Overview Boisterous in manner, bodacious in humor, and bohemian in dress. Morgan is often found in places where the Kine's celebrations of life and Kindred hunting grounds cross. They seem pretty set to eek as much enjoyment out of life as possible, and to live as many experiences as they can.Standing a bit taller than the average woman Morgan has a natural athleticism to them, but lack the dangerous poise of a trained killer. They speak with Southern twang, and occasionally splash a bit of Spanish into their speech. That speech presented in a relatively sultry voice is just the first of many obvious hints that the rural taste and habits acquired previously have come to roost in urban Baltimore with this one.Morgan has a known arrangement with the Court, to provide daytime transportation and courier services to both the Court and its associated Kindred of the city. At a reasonable fee of course, ain't nothing in life for free. Basics Basics Name Morgan Steindahl Player SoulKitchen Chronicle Baltimore After Dark Nature Bon Viviant Demeanor Survivor Concept Between All Worlds Clan N/A Generation Dhampir Sire Gerald and Guita Steindahl Attributes Attributes Physical p Strength 11100 Dexterity Precise 11110 Stamina Vigorous 11111 Social T Charisma 11000 Manipulation 11000 Appearance Passing 11100 Mental S Perception Careful 11110 Intelligence 11000 Wits 11100 Abilities Abilities Talents S Alertness 11100 Athletics Dancing 11100 Awareness 00000 Brawl 11100 Empathy 10000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 10000 Subterfuge 11000 Carousing 11000 Skills P Animal Ken 00000 Crafts Home Repair 11100 Drive 11000 Etiquette 00000 Firearms 11100 Larceny 10000 Melee 11100 Performance 00000 Stealth 11100 Survival 11100 Archery 11100 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 10000 Law 00000 Medicine 10000 Occult 10000 Politics 00000 Science Practical Applications 10000 Technology Jerry-Rigging 10000 00000 Advantages Advantages Disciplines Potence 10000 Celerity 10000 Fortitude 10000 Obfuscation 10000 00000 00000 Backgrounds Resources 11000 Armory 11000 Contacts 11000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 10000 Path Bearing Willpower 11111 11000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Ambidextrous Physical 1 Catlike Balance Physical 1 Friend of the Underground Social 3 Open Road Social 2 Sabbat Survivor Social 1 Without a Trace Supernatural 2 Flaw Type Bonus Special Responsibility (Courier) Social 1 Dark Secret (Dhampir) Social 1 Bound Supernatural 2 Tic/Twitch (Smoking) Mental 1 Vengeful (Tzimitze) Mental 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 59 Spent 59 Notes Freebies: 3 Merits + 7 Discipline + 3WP, 2 Specialties = 15/15XP: 2nd Dots in STR, MAN, INT = 12xp1st Dots: Carousing, Archery, Empathy = 9xp 2nd Dots: Brawl, Subterfuge, Carousing, Archery, Melee, Firearms, Drive = 14xp3rd dot strength, brawl, firearms, melee, archery = 24xp Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Contact 1: Juanita Ramone - An old friend from Miami who moved to Baltimore and became the secretary for the captain of interdepartmental records and affairs at Baltimore PD.Contact 2: Ricky Guarno -  Met through a friend of a friend, Ricky is a dealer of illicit goods in Detroit. Ricky's working for someone more important, but Ricky and Morgan both understand that Morgan doesnt need to know who. Fame Herd Influence Mentor Resources Not rich by any means, but Morgan's parents set them up with some rotating investments handled by a firm when they left home. The money is enough to cover the basics, though Morgan seems to opt to supplement this income where they can and cuts down expenses to have more money for partying, cash on hand, or saving for larger purchases. Or you know, making sure they have the best equipment that money can buy. Retainers Status Certifications, Licenses, and Legal Papers It never pays to be on the wrong side of the law, especially in this modern day and age. Morgan keeps legal firearms licenses, driving licenses, CDL, hunting, contractor, food service, etc. paperwork to back up what they are doing and will often pick up any new license or certification they can manage to add to the collection. This includes their personal identification papers, presenting them as 25 years their junior rather than in their 50s while not looking the part. Rights & Possessions Rights & Possessions Gear (Carried) Blackphone Privy 2.0 (Stupid expensive, ultra secure smart phone)Multi-Tool, Heavy Pistol, Hunting Knife, Mace (Spray) (Purses are great so there may be more in there!)Cigarettes, Cigar-Torch, and Condoms Feeding Grounds The Rack (If Ever?) Havens Stealth camper set up inside of the rear of their truck with some extra space for amenities stored in their trailer. Though they are prone to squatting in the homes of anyone willing to take them in for a few days. Equipment (Owned) Tools, general electronics, police scanner, CB radio, computer (and accessories), survival gear, hunting gear, climbing gear (they're outdoorsy okay!), body-armor and weapons as allowed per Arsenal/Armory dots (Inside a gun safe bolted to the frame of the truck bed). Vehicles Still driving their first vehicle, Morgan's truck is a prized possession, kept updated with extra tech as well as security systems, and a work horse for their various enterprises that keeps them in cash flow and usefulness to the Kindred. The trailer that it pulls works easily as food truck, cargo mover, and extension to the cramped stealth camper in the truck bed that Morgan calls home. The set up works as great camouflage, allowing Morgan to be in many places without drawing much notice. (Pictures are rough representations, assume the truck has had durability upgrades with a cap put over the bed and the trailer is a bit more off-road friendly and a touch smaller). Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Prince William 3 Bound To Rating Description Description Age 53 Apparent Age Late 20s D.O.B. 1970 R.I.P. N/A Hair Blonde Eyes Blue Race Caucasian Nationality USA Height 5'9 Build Athletic - Hourglass Gender Male Face Claim Antje Utgaard Tall, athletic and Nordic in appearance. Morgan seems to be a handful by both physical and personality standards. Generally wearing relatively conservative labor clothing or leisure wear Morgan puts on few airs. That isn't to say that they can't clean up nice; given enough time to hire someone to do their hair and makeup at least. Their willingness to play the fool and outgoing manner seems to stem more from confidence than any approval or attention seeking. History History Born in Miami to parents that were caring despite what they were, Morgan managed to achieve a relatively normal childhood despite the Steindahl's nocturnal nature. Starting in Morgan's teens, they began to be prepared and prepped about their true nature and instructed in the nature of the undead and as much about the sects as their parents could impart living on the edge of vampiric society as it were. Coming of age, Morgan attended a number of trade schools rather than college. They simply never had the patience or inclination towards being well learned rather than well practiced. Like many youths, they opted to leave home despite warnings of how dangerous the world was to have their adventures.Adventure for Morgan meant traveling North America and living the outdoors. Hiking, fishing, hunting, camping, spelunking and rock climbing all thoroughly engaged in. While Morgan new enough to generally avoid vampires, they did occasionally spot them in their wanderings and did their best to keep distance. Unfortunately the inevitable happened and Morgan became tied up unwillingly with a Tzimitize calling itself only "Teacher" during Morgan's regretfully long stay under their hospitality. The encounter had started relatively well, but Morgan's brash humor and at the time far more boorish behavior set the Tzimitize off. Morgan refuses to talk about details, but has grown to live with if not embrace, lean into, and enjoy the results of their captor's attentions.That said Morgan still carries a chip on their shoulder towards the Tzimitize in general, and particularly that one. A vengeance to be had someday if Morgan should ever find Teacher in a position of weakness advantageous enough to do it properly and permanently. After all, even if Morgan is well adjusted, loving who they are and they life they lead now; Teacher stole their agency and free will for a long time and even now Morgan is sometimes left questioning how much they are still themselves and how much of who they were was manipulated.. mind, body and/or soul.Mr. Bad Overview Overview A voice in the night guiding the neonates into the movement through his underground radio show. He has a proclivity to riding the wave which after catching the ire of a Gangrel druid was cursed with their clan's weakness on top of his clan, the Nosferatu's own weakness, turning into an ape like creature frenzy after frenzy. Basics Basics Name Mr. Bad Player Lemon Chronicle Baltimore After Dark Nature Pedagogue Demeanor Rebel Concept North American Cave Ape Clan Nosferatu Generation 13th Sire Anut Attributes Attributes Physical s Strength 11100 Dexterity 11100 Stamina 11100 Social p Charisma Dominant & Eloquent 11111 Manipulation Persuasion & Subtle  11111 Appearance 00000 Mental t Perception 11100 Intelligence 11000 Wits 11000 Abilities Abilities Talents S Alertness 11000 Athletics 11000 Awareness 00000 Brawl 11100 Empathy 00000 Expression 00000 Intimidation 11100 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills p Animal Ken 11100 Crafts 00000 Drive 10000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 11000 Performance Acting 11100 Stealth 11100 Survival 11100 00000 Knowledge T Academics 00000 Computers 00000 Finance 00000 Investigation 11000 Law 00000 Medicine 00000 Occult 00000 Politics 11000 Science 00000 Technology Communications 11000 00000 Advantages Advantages Disciplines Animalism * 11111 Obfuscate * 11100 Potence * 11100 Fortitude 11100 00000 00000 Backgrounds Haven Communal 11000 Anarch Information Exchange 11111 00000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Long Fingers Clan 1pt Tough Hide Clan 2pts Ambidextrous Physical 1pt Tunnel Rat Clan 5pts Mute Devotion Clan 1pt Monstrous Maw Clan 1pt Enchanting Voice Physical 2pts Spawning Pool Clan 3pts Flaw Type Bonus Bestial Clan 3pts Short Physical 1pt Parasitic Infestation Clan 2pts Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 160 Spent 160 Notes Freebie (15): WP+5 (5), Spawning Pool (3), Tunnel Rat (5), & Mute Devotion (1)Experience (160): Drive 1 (3), Animalism 4 + 5 (35), Obfuscate 2 + 3 (15), Potence 1 + 2 + 3 (25), Fortitude 1 + 2  + 3 (31), Carriage Horses (15), King of the Beasts (18) & Bestial Presence (18) Derangements Nosferatu Weakness: APP at 0 and may never be improved. Gangrel Weakness:  Gain animal feature when frenzy. Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor The Professor is the call-sign of the operator behind the radio Mr. Bad uses to make contact with the Anarch Information Exchange. They have never met but there is very little the Professor does not know and the kindred has been instrumental in helping Mr. Bad settle into Baltimore. Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) riding leather, 2 wooden stakes Feeding Grounds Baltimore, Maryland Havens Communal Haven (Abandoned Metro Station): Luxury 0, Size 1, Security 1 Equipment (Owned) long range radio with encryption. Vehicles big hoss motorcycle Other Carriage Horses (combo discipline), Bestial Presence (18), & King of the Beasts (18). Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 250 Apparent Age Adult Ape D.O.B. March 31st, 1772 R.I.P. May 27th, 1805 Hair Brown with hidden streaks of gray. Eyes Hazel and yellow Race Native American Nationality American Height 4'11" Build Muscular Gender Male Face Claim Pogo from Umbrella Academy Addicted to Riding the Wave, Mr. Bad pushed boundaries with their beast few dared. The consequences of playing with this fire was that he was now somehow affected by the Gangrel curse. This did not stop him and he continue to taunt the beast, when he failed he became less human and more bestial. His arms and fingers became long and his height shorten. Thick hair built a layer of protective coat around him, and his skin became leathery. Mr. Bad looked more like a chimp than he did a human being and if he weren't for his human eyes, he would have been put in a zoo. Death still surrounds this creature, evident by the paleness of his face and the grayness of his fur. History History Mr. Bad is an old vampire; first arriving on the scene in the early 1800s with his sire, Anut. Before his embrace, he was a tracker of the Piscataway people until he was hired by Rev. Daniel Coker to help him and his congregation (ex-slaves like the Reverend himself) travel to Baltimore, Maryland. Upon arriving in Baltimore, the group caught the attention of a Nosferatu called Anut, a kindred from Egypt, who disguised herself as a beautiful and exotic Egyptian queen and seduced men, luring them into a traps where she would reveal herself monstrous-self before consuming her prey. Mr. Bad was actually first destined to be another one of those men but when she revealed herself, apart from shock, he did not back-away, accepting her for who she was. Moved by this and desperate for company, she chose to instead embrace Mr. Bad, turning him into a Nosferatu. His motivations were less romantic. When she revealed herself, Mr. Bad did not see a monster, he saw an opportunity for power and chose to play her games. Though, when Mr. Bad was embraced his bones cracked; arms elongating while his legs shrunk. He became a hunchback and his face was deformed into the shape of an animal. He looked like a hairless bear or ape. His sire, Anut became more interested in the group Mr. Bad came with, going as far as joining the black Methodists and converting them into her herd. The Reverend becoming a prized ghoul of Anut. Her ghoul's words drew in more people into the church, growing Anut's herd and in turn, her influence. All the while, Mr. Bad retreated into the wilderness and found a cave where he made his haven and lived in relative peace and quiet. Before he left, his sire had taught him the basics. Primarily, obfuscate, a discipline she was well versed in; fortitude and potence which he continued to developed as he kept other kindreds and supernaturals away from his territory and regularly engaged them in combat. It was in one of these encounters where Mr. Bad ambushed a pack of Gangrels posing as highway robbers as they fed on one of their most recent victims. Unbeknownst to them, that one, Mr. Bad was lurking nearby and second, a Ravnos had caught a ride with these merchants the Gangrels had attacked and failing to protect them, the Ravnos felt he had to strike from his hiding spot and he did. Like tooth and nail, the Ravnos cut through the first Gangrel, before being nicked himself and turning to run away. Mr. Bad had subsumed the spirit of a swarm of beetles and something about the beetles caught the Ravnos's attention, who took it as a sign of a spirit of the forest and called for help, drawing Mr. Bad out when the rest of the Gangrels caught up to the Ravnos. With one dead already, the Gangrel only stayed long enough for the threat of the two to become more than worth the loot and they retreated into the darkness. A traditionalist, the Ravnos introduced himself as Robert Smith and for saving his life, promised a boon. From the beginning, Mr. Bad knew Robert wasn't like any other vampire he knew and brought him to his caves for shelter. From Robert, Mr. Bad learned about the Anarchs and their movement. He taught Mr. Bad about the Ravnos and how he was a courier for the Anarchs, in the middle of an important delivery to Baltimore. Drawing on his skills from his past life, Mr. Bad left the caves the next night and guided Robert to Baltimore as he did the Methodists a few years back. This time he stayed in the city under the mentorship of Robert as his sire had no interest in politics and raising the childe once he had lost his allure. Mr. Bad refined his wild side with philosophy, politics, and science. He continued with the experiments he had begun in the caves, trying to understand his Beast and ultimately controlling it. The discipline of animalism could only go so far. In the caves, before he met Robert and had come back to civilization, he tested the boundaries of his control over his Beast. In the city, he was introduced to the concept of Riding the Wave and the second he learned about it, he knew it was the missing piece for his understanding of the Beast. At the beginning he got away with doing his experiments in the city but one night, Anut ambushed him and warned him that the city wanted his head for a frenzy gone wrong among him and a group of other addicts resulting in the death of a childe of a prominent Gangrel. A druid of great power who used her magic to curse Mr. Bad with her clan's weakness as he ran back into the caves. Unaware of the curse, Mr. Bad continued with his experiments in self discovery only to learn that every time he frenzied, he gain an aspect of an animal that for some reason when it began to show on Mr. Bad, it made him look more and more like an ape. Like a North American Ape. Hair grew over his body, giving him a thick hide that carried an unforgettable stench. His fingers became longer and ambidextrous. His teeth grew into a ravenous maw made to rip through raw muscle. Parasites found their way on to his hide, sucking on his blood and leaving him with a constant itch that he couldn't shake. As time went by and Mr. Bad hid in his cave, he found that his animalism allowed him to speak with the parasites on his body. This obsession with himself cut him off the world outside and as they kept on moving, he remained unaware of time inside his cave until a group of alcohol smugglers excavated a tunnel from Baltimore that cut right through one of Mr. Bad's chambers. Coming upon the mortals, ghouls by their ability to fight back, Mr. Bad disposed of them and brought them back to the city, following the tunnels. He was an expert on the many natural tunnels in the cave that connected to mines through Maryland and other artificial tunnels like the one he was traveling back on. Upon arriving in Baltimore, he quickly saw that time had passed and the small town had progressed into a industrial city with towers, cars, and electricity. The death of the ghouls did not go unnoticed and Mr. Bad was promptly ambushed upon arriving in Baltimore by the childe of the ghouls' master. Ravnos, Mr. Bad was able to persuade them to not attack and to communicate between whatever misunderstanding this created. The description of Mr. Bad reached the sire of these childe, Robert Smith, an old friend of Mr. Bad, who upon hearing that his childe had captured the old Nosferatu arrived to free him. Robert also convinced Mr. Bad that he had to pay for the ghouls and so he put him to work with his childe on running their illegal smuggling operation. Mr. Bad knew the tunnels and Robert's crew appreciated them. The Nosferatu was also full of information, a mystery how he got it but they came to depend on him for scouting out routes. He had a bad reputation with the Gangrels due to his history with, at the time, the current packs' progeny and Robert Smith required that he squashed whatever beef he had with the local clan of Gangrels. The crew was made up of Gangrels and Ravnos, Mr. Bad being the only Nosferatu, but all familiar with animalism. It became a staple on how they moved their alcohol between State lines and into their clients. The Ravnos taught him an old trick called Carriage Horses which also was a stable on how they did things. While Mr. Bad's type of animalism focused more on the Beast, keeping the company of Ravnos and Gangrel, more specific, connected him to that natural side of the discipline and he developed it with them. They taught him their views about the spirit and techniques like King of the Beasts and Bestial Presence which all supplemented the animal companion Mr. Bad and company could summon. The Gangrels had forgotten the curse of the Druid and instead saw this weakness as a sign that in some twisted way, Mr. Bad was like them. Anut was completely unaware of the shenanigans her childe was involved with. Her interested had lied in manipulating the churches of ex slaves from the shadows, her herself vanishing from the public view. With everyone happy, Robert Smith could not continue to deny the contributions Mr. Bad had made to their efforts and made him his second in command in a business that made them rich and influential even after prohibition ended. Mr. Bad used his wealth and influence to learn about the telegram and then the radio. He became obsessed with it and invested as much as he could into the technology, becoming a hobbyist himself. When the Sabbat came to Baltimore, they did not expect it and were caught off guard, Robert Smith left for dead. His body never recovered. Mr. Bad, in turn, was torpored and shoved into his cave which was then sealed and the path to it hidden. When Mr. Bad woke up from his torpor, it wasn't in his cave. He woke up in Baltimore to the Camarilla raiding the city. Hiding deep in the tunnels under the city that connected to abandoned metro stations, Mr. Bad laid his spawning pool, working on it for a year. This kept him from the business on the surface until a radio mysteriously appeared in his haven from which he made contact with The Professor, a Brujah and his mentor in all things Baltimore and Vampire like the Camarilla, the Sabbat, and the Anarchs. The Professor called his collection of information, the AIEN, also known as, Anarch Information Exchange Network and provided it to Mr. Bad for his efforts in growing the Anarch Movement in Baltimore. The mission required that he made his presence known but of course, he was going to play it his way and do it carefully. So with the Anarch Information Exchange online, he reached sent his first broadcast; "Hello monsters in the night, this is your favorite radio voice Mr. Bad here to give it to you exactly how it is. You don't need to listen to the foreign invaders, Baltimore is a free city. No longer do you have to hide in the shadows like cockroaches. The time is now."Mr. Hood Overview Overview Mr. Hood? He is obviously a Ventrue......right?Wait, Is that the same Mr. Hood from New Orleans? Basics Basics Name Mr. Hood Player Nugget83 Chronicle Baltimore After Dark Nature Squire Demeanor Cereniac Concept Legion of Mr. Hood Clan Nosferatu Generation 10th Sire Mr. Hood Attributes Attributes Physical p Strength Specialization 11100 Dexterity 10000 Stamina 11000 Social s Charisma Specialization 11100 Manipulation Mask of a 1000 Faces 11110 Appearance 00000 Mental t Perception Specialization 11100 Intelligence 11100 Wits Cunning 11110 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 11000 Leadership 10000 Streetwise 00000 Subterfuge 11000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 10000 Firearms 11100 Larceny 00000 Melee 00000 Performance Mask of a 1000 Faces 11110 Stealth 11000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 10000 Finance 11000 Investigation 11000 Law 11000 Medicine 00000 Occult Camarilla 11100 Politics Getting things done 11110 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism* 00000 Obfuscate* 11100 Potence* 10000 Dominate 10000 00000 00000 Backgrounds Resources 11110 Herd 11100 Generation 11100 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11100 00000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost False Reflection Clan Specific 3 Entrepreneur Social 2 Language (Sarcee) Mental 0 Flaw Type Bonus Territorial Mental 2 New Arrival Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 39 Spent Notes 7 Freebies Discipline 4 Freebies Backgrounds 4 Freebies Abilities10xp Discipline Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Orphanage employees and potential Mr. Hoods Influence Mentor Resources Orphanage (Government Subsidies), Hood Transportation (international shipping company that also works with illegal entities) Retainers Status Other Limo Driver Sarah Roth, Ghoul of Master Hood, sent to keep track of Mr. Hood and head of the orphanage Current Orphans: James 14, Daniel 14, Sarah 7, Joseph 5 Rights & Possessions Rights & Possessions Gear (Carried) .45 Caliber Revolver Feeding Grounds Havens Equipment (Owned) Vehicles 1984 Chrysler Executive Limousine Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Mr. Hood(s) 3 Cindy Harmon 1 Bound To Rating Description Description Age 36 Apparent Age n/a (27) D.O.B. 1986 R.I.P. 2012 Hair white w/ large bald patches (Black) Eyes Red (Brown) Race Grey Skin (Tan) Nationality American Height 6'0'' Build Tone Gender Male Face Claim Utkarsh Ambudkar Mr. Hood is always seen in a nice suit and nice skin. He makes sure that it is not common knowledge the monster that lies underneath. Mr. Hood wears a Ring with the symbol of a chess king on it, the ring opens to reveal a pawn. He carries a cane that also has a hidden symbol inside History History Thomas Williams had a fine childhood until his parents were killed in a terrible car crash when he was 5. he was to young to understand the suspicious circumstances of the crash or how they were simply collateral damage in a power struggle. He was only in the orphanage for a week before him and his sister were adopted by a mysterious man named Mr. Hood. his house was a mansion with servants and maids. Thomas and his sister had a caretaker and never really met Mr. Hood except on a few rare occasions. Thomas was sad and always missed his parents, but their new life wasn't bad. They were always taken care of and well looked after. Eventually other children came to live their as well, so no one was ever lonely. Mr. Hood made sure everyone was happy and well taken care of and well educated he was very nice.... or atleast everyone assumed he was. When Mr. Hood was home he spent most of his time on the 3rd floor, where no one was allowed. When Thomas turned 16 Mr. Hood summoned Thomas to his office on the 3rd floor. Thomas was nervous but excited. Mr. Hood explained Thomas would begin taking special lessons and working closely with a new teacher. When Thomas was ready he was taught everything about vampires and was given the choice to become Mr. Hood himself. If he agreed he would be trained to be Mr. Hood and sent to another city to grow and become Mr. Hood in a new city and grow the entity that was Mr. Hood.Noémi Toussaint Overview Overview Le Con de Paris, The Cunt of Paris. Notorious hell raiser, rabble rouser, trouble maker, and general ner-do-well. A street-fighting punk, a hedonistic bohemian, insufferably Parisian. Member of the oldest Anarch gang in France, Colère D'ange, Angel's Wrath, known for their centuries long war with the Sabbat. Noemi moved stateside at the turn of the millennium, causing a ruckus in New York before joining in the Night of Blood in Baltimore and earning some renown amongst the Americans before disappearing for a few years.Noemi has been back in town for a few months, terrorizing the streets of Baltimore. A compulsive thief, Noemi has been stealing cars and generally pissing people off. Nobody is quite sure why; Noemi is not known for her political ambitions, she mostly just follows conflict. Basics Basics Name Noémi Toussaint Player Luci Chronicle Baltimore After Dark Nature Thrill Seeker Demeanor Bon Vivant Concept The Cunt of Paris Clan Brujah Generation 10th Sire François Dupont Attributes Attributes Physical s Strength 11100 Dexterity Precise 11110 Stamina 11000 Social p Charisma Witty 11110 Manipulation 11100 Appearance Alluring 11111 Mental t Perception 11000 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 11000 Awareness 00000 Brawl 11100 Empathy 11000 Expression 00000 Intimidation 00000 Leadership 11100 Streetwise 11100 Subterfuge seduction 11110 00000 Skills s Animal Ken 00000 Crafts vehicle 11000 Drive high speed 11110 Etiquette 00000 Firearms 11100 Larceny 11100 Melee 11000 Performance dance 11000 Stealth 00000 Survival 00000 00000 Knowledge t Academics art 11000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult Kindred Lore 11000 Politics Camarilla 11000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Potence 11100 Celerity 11100 Presence 11100 00000 00000 Backgrounds Resources 11100 Generation 11100 Allies , 11100 Contacts 11000 00000 00000 Virtues Conscience 11110 Self-Control 11000 Courage 11110 Humanity/Path 1111110000 Path Humanity Bearing Willpower 11110 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Prized Patch Social 2pts Rep Social 1pt Sabbat Survivor Social 1pt Daredevil Physical 3pt Languages (French, Spanish, Italian) Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 75 Spent 75 Notes 15 Potence 2, 3 // 15 Presence 2,3 // 10 Celerity 3 // 2 Atheltics 2 //2 Melle 2 // 6 brawl 2,3 // 2 alertness 2 //  2 empathy 2// 2 Crafts 2 // 6 Larceny 2,3 // 8 Manipulation 3 // 5 stealth 1,2 //2fp drive 4 // 7fp merits // 2fp subterfuge 4 // 2fp allies // 2fp Contacts // Derangements Expanded Backgrounds Expanded Backgrounds Allies Cassandra (quite influential) - An middle aged woman and mid tier crime boss. Mainly sells drugs, but also acts as a fence for Noemi. Runs a small gang, trades favors with Naomi. Anthony Lasagna (Somewhat powerful) - A dirty cop on Noemi's payroll Lilly Enwood (moderate influence) - A district attorney and paramour Contacts Skribl - A graffiti artist and small time drug dealer, hears about everything on the streets Anthony Bruschetta - Operates a chopshop, hears a lot about organized crime dealings Fame A patron of the arts and consummate muse, Noemi is utterly talentless in any creative endeavors Herd Noemi always gathers a herd if she stays in one place too long, as she adores mortals and vice versa, but she has not been in Baltimore long Influence Mentor Francois is dead, and it ahs been a while since Noemi needed a guiding hand Resources A lifetime of thievery and a couple big scores have left Noemi fairly well off, though she spends money extremely quickly. Retainers While Noemi has blood bound humans in the past, she does not believe in keeping them around. Ghouls creep her out. Status To be discussed with storyteller. I believe her Anarch Status should be 2. There are not a lot of Ancille Anarchs, and her merits reflect some renown. I see more as a Smiling Jack type of character; not a political force in the traditional sense, so much as a minor folk hero. Other Rights & Possessions Rights & Possessions Gear (Carried) Purse - two phones, wallet, makeup, cigarettes, lighter, pcp, cocaine, knifeGun, one extra clip Feeding Grounds Havens A condemned mansion. boarded up. Dingy and dirty, yet filled with expensive stolen art pieces. Has broken tvs running in every room. House reeks of cigarette smoke. Room is beneath the basement, sometimes sleeps in a safe. Equipment (Owned) Burlargy tools, car stealing tools, stolen art and jewelry, stolen electronics, additional firearms Vehicles Harley Davidson Sportster s22 1970 Dodge Charger, racing 1997 Mazda RX-7, racing Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 132 Apparent Age 22 D.O.B. 06/06/1890 R.I.P. 07/07/1912 Hair Brunette Eyes Dark Brown Race Caucasian Nationality French Height 5'4 Build Slender Gender F Face Claim Eva Green A lithe young woman, her features are flawless. Her hair is a long silky espresso, her eyes are a deep reflective brown, her lips are full and inviting. You feel like you would want to paint her, but also feel that many have already tried and failed to capture her je ne sais quoi. Noemi wears clothes stolen from the richest, most fashionable women in the world, worn without class or aristocratic bearing. She is often seen in fur coats that are ripped or with cigarette burns in them, or thousand dollar dress she tore to make them shorter. Noemi is flirtatious, mocking, and witty. She speaks with a breathy voice in a heavy French accent. History History Noémi Toussaint was born in Paris in 1890. Her mother was a prostitute, her father a client. As a child, Noemi was a thief and a pickpocket, who grew to be a stick-up artist and mugger. By 19, she was an outlaw bank robber, and by 21 had joined the Bonnot Gang. The Bonnot Gang was a gang of anarchist bank robbers and car thieves, credited with inventing the concept of a getaway car. The gang was largely killed off by authorities by the next year, but by that time Noemi had attracted the attention of  François Dupont, and was embraced. Francois was a Brujah and leader of the infamous Anarch gang Colère D'ange, Angel's Wrath, name after the neonate Angel who was slain by her sire in accordance with the traditions of the Camarilla. Angel's Wrath was comprised largely of Francois' childer and grand-childer, and they were known for their brutal skirmishes with Sabbat. Francois was killed in 1939 in Seville by nationalist forces after bringing his gang to participate in the Spanish Civil War. The gang returned to Paris to aid in the French Resistance against the nazis. The gang was led by Louis the Tiger, Francois' first childer, with Noemi as second in command. As the decades past, and clashes with the Sabbat became more frequent, Noemi became a respected warrior and leader in her own right. She moved to London in the 70s and ran a small chapter of Angel's wrath, recruiting Anarchs from the ranks of the camarilla, and even embracing a young punk rocker name Skidmark. A deep sense of ennui had started to grip her however, and by the new millennium she had travelled to New York. Noemi found her reputation had not fully travelled over the atlantic, but even the American Anarchs knew of her gang. She instead established her reputation the old fashioned way, through violence. Noemi agitated, vandalized, stole, assaulted, and generally was a huge pain in the ass for the New York Camarilla. By the time the NY Camarilla was ready to bring the hammer down on her, word was spreading about the Night of Blood. Noemi gathered what Anarchs she could and headed to Baltimore. She gained a reputation in the pitched firefights and car-to-car battles on the outskirts of town, taking out a pack of young new-world Sabbat who had never seen combat at that level. She did not stick around long afterwards, preferring to follow a fledgling Toreador named Lilly who she had fallen in love with.  They moved to LA, and had a brief love affair lasting only a decade, before Lilly defected to the Camarilla. Heartbroken, Noemi arrived back in Baltimore six monthes ago, hearing that tensions were starting to rise with Sabbat again. She was quiet for a while, but recently has been building a power base on the street, being a thorn in the side of the local Camarilla, and stealing anything she can get her hands on. The Camarilla aren't sure what she's doing, and assume she's tryna be a pain in the ass.The truth is, Noemi wasn't planning to stay in Baltimore this long, but she has to look out for her latest Childe. Noemi recently embraced a young boxer, Daniel O'Shea, and is sticking around to keep an eye on him from the shadows. She is a little nervous about this; she didn't get permission for the embrace, and she isn't sure if the Tremere prince has to power to trace lineage through blood. So far, she has been leaving him notes about his new existence. (OOC I got this cleared with Meat, Daniel's player)Nyri Cobalt Overview Overview Nyri is a Youtuber who has made a bit of a name for herself with her covers of symphonic metal bands like Nightwish, Epica and Within Temptation. Nyri moved to North America in the late 2010's. She decided to settle down in Baltimore for a fresh start and because it was relatively quiet compared most other large cities she had lived in. Basics Basics Name Nyri Cobalt Player Nyri Chronicle Baltimore After Dark Nature Masochist Demeanor Thrill seeker Concept Lounge Singer Clan Daughters of Cacophany Generation 10th Sire Unknown Mistress Attributes Attributes Physical T Strength Specialization 11000 Dexterity 11100 Stamina 11000 Social P Charisma Specialization (witty) 11110 Manipulation 11100 Appearance (unconventional looks) 11110 Mental S Perception Specialization (attentive) 11110 Intelligence 11000 Wits 11100 Abilities Abilities Talents s Alertness Specialization 11100 Athletics 10000 Awareness 11000 Brawl 10000 Empathy 00000 Expression (conversation) 11100 Intimidation 11100 Leadership 10000 Streetwise 00000 Subterfuge 11100 00000 Skills p Animal Ken Specialization 00000 Crafts 00000 Drive 10000 Etiquette 11100 Firearms 11100 Larceny 00000 Melee 11000 Performance (singing) 11100 Stealth 11100 Survival 00000 00000 Knowledge t Academics Specialization 10000 Computers 11000 Finance 11000 Investigation 00000 Law 00000 Medicine 00000 Occult 10000 Politics 00000 Science 00000 Technology 10000 Music 11100 Advantages Advantages Disciplines Presence 11100 Melpominee 11100 Obfuscate 11100 00000 00000 00000 Backgrounds Fame 11100 Resources 11000 Generation 11100 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 10000 Path Path of Ecstasy Bearing Rapture Willpower 11111 11111 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Rep Social 1 Fugue Instinct Daughters of Cacophany 3 Enchanting Voice Physical 2 Flaw Type Bonus Impatient Mental 1 Amnesia Mental 2 Phobia (snakes) Mental 2 Bound Social 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 75 Spent - 75 Notes Freebie points 16 - added 1 lvl Obfuscate discipline (7pts.), increased generation by 1 (1pt.), increased intimidation by 1 (2pts.) and increased willpower by 6 pts. (1 pt. per). Starting XP spent - (7 pts.) spent to increase Obfuscate to lvl 2. (14 pts.) spent to increase Obfuscate to lvl 3. (10 pts.) spent to increase Melponminee to lvl 3. (10 pts.) spent to increase Presence to lvl 3. Bought Abilities Athletics (3pts.), Brawl (3pts.) Leadership (3 pts.), Expression (3 pts.), Academics (3 pts.) and Music (3 pts.) Added points to Expression increasing to lvl 2 (2 pts.). Increased Expression to lvl 3 (4 pts.). Increased Music to lvl 2 (2pts.). Increased Music to lvl 3 (4pts.) Increased Firearms to lvl 3 (4pts.). Derangements Fugue Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Made a name for herself on Youtube performing covers of symphonic metal bands. Herd Influence Mentor Resources Likes to spend her money on fancy clothes and her car. Maintains a condo in downtown Baltimore. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Higher end night clubs Havens Any concert hall, opera house or theater Equipment (Owned) Walther PPQ (concealed inside purse), Tanto (concealed in right boot) Vehicles blood red Corvette C8 Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 109 Apparent Age 28 D.O.B. February 4, 1915 R.I.P. Embraced on June 17, 1943 Hair Red (Dyed Black) Eyes Icy Blue Race Caucasian Nationality Danish Height 5'10" Build Slender Gender Female Face Claim AI art Typically dresses in leather dresses for stage performances and is almost always seen wearing thigh-high leather boots. Also prefers to wear long evening gowns. She really leans into the goth look for her stage performances that people don't tend to blink an eye when they see her looking pale and goth-like offstage. Her favourite colour(s) to wear is black and/or red. She tends to dress provocatively but also classy at the same time. Nyri speaks perfect English but has a distinctive Scandinavian accent. History History Nyri was born in Copenhagen, Denmark on February 4, 1915. Her mother and father owned a small restaurant and from an early age Nyri used to sing to entertain the patrons of the restaurant. As Nyri got older she aspired to be an opera singer and she certainly had the talent for it but was always considered second best and so she as a young woman in her early 20's she worked in a local lounge as a singer. Then the war started and Germany invaded on April 9, 1940. The German occupation of Denmark would last until ending days of WW2. Nyri worked at the lounge throughout the German occupation and she found herself becoming quite popular among the German soldiers. The soldiers would come to watch and listen to Nyri sing each night and they would bring their Mistresses. One such Mistress had a dark secret and had become quite enchanted by Nyri's singing. On the night of June 17, 1943 Nyri was confronted by this woman after hours when all had gone home for the night. The woman had praised Nyri for her performance and couldn't let such talent fade away as Nyri would age and die and then her gift could not be shared with anyone ever again. Thus Nyri was embraced that night. Although a German patrol had heard the commotion and found Nyri being attacked by this other woman. They opened fire on the Mistress and the woman fell dead in the back alley. Or so the soldiers thought. They left the body there. Nyri was escorted home by the German soldiers. They left her there alone as she was not badly hurt. Nyri collapsed on the floor. She woke up sometime later feeling different. There was someone else in the room with her. A well dressed man with a pale complexion. He explained to Nyri what had happened to her and what she had become. Nyri was taken before the Prince of Copenhagen and informed that her sire had been caught and dealt with for violating Kindred law. The Prince happened to recognize Nyri from the lounge and was a fan of her singing. He decided to take pity on her and spare her the same fate as her sire. Nyri was taken in by a Toreador woman and taught about the Kindred ways. Nyri spent the decades leading up to the present moving from one city to another across Europe every decade or so. She kept working as a singer and she got her big break and got to sing in Prague's Opera House. She kept changing her appearance in each city she moved to. Subtle differences like wearing wigs and in more recent decades colouring her hair.  She never let herself get too famous though before she would move and start anew in another city. Then we come to modern times and the invention of the internet. Youtube and other platforms were becoming popular and Nyri found a new platform to express herself and share her music on. She would go to concerts often times and had grown quite fond of symphonic metal. She decided to emulate this burgeoning sub-genre of heavy metal and started to perform covers of her favourite symphonic metal bands. Bands like Nightwish, Epica and Within Temptation. But it was time to move on once again and she looked to America this time.Pain of Set Overview Overview Have you ever seen a setite owl creature? Well... now you have. Basics Basics Name Pain of Set Player Havocprince Chronicle Baltimore After Dark Nature Idealist Demeanor Pedagogue Concept Warrior of Set Gargoyle Clan Gargoyle Generation 8th Sire Unknown Attributes Attributes Physical p Strength Specialization 11100 Dexterity 11100 Stamina Determined 11111 Social t Charisma Specialization 11000 Manipulation 11100 Appearance 00000 Mental s Perception Specialization 11000 Intelligence 11000 Wits Ambushes 11110 Abilities Abilities Talents p Alertness Specialization 11100 Athletics 11100 Awareness 11100 Brawl Mouth 11110 Empathy 00000 Expression 00000 Intimidation 11000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills t Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 10000 Performance Acting 11000 Stealth Camouflaged 11110 Survival 10000 00000 Knowledge s Academics Theology 11100 Computers 00000 Finance 00000 Investigation 10000 Law 10000 Medicine 00000 Occult 11100 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Potence 11000 Fortitude 11000 Flight 11000 Visceratika 11000 Serpentis 11100 Celerity Obfuscate 1100011100 Backgrounds Generation 11111 Status 10000 00000 00000 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11110 Courage 11111 Humanity/Path 11110 00000 Path Path of the Warrior Bearing Fury Willpower 11111 10000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Setite Initiate Clan 5 Additional Discipline Celerity Supernatural 5 Berserker Mental 3 Calm Heart Mental 3 Code of Honor (Code of Wapwawet) Mental 2 Language (Ancient Egyptian) Mental 1 Flaw Type Bonus Aura of Typhon Clan 5 Stone Tongue Clan (3) Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 140 Spent 136 Notes freebies 15Arua of Typhon +5fpStone Tongue +2fpSetite Initiate -5fpAdditional discipline -5fpBerserker -3fpCalm Heart -3fpCode of Honor -2fpLanguage -1fpWP -1fpSelf-control -2fpXP Serp 1 -10xpCelerity 1 -10xpSerp 2 -7xpStrength 3 -8xpIntimidation 2 -2xpFlight 2 -5xpConviction 2 -2xpStealth 4 -6xpFortitude 2 -5xpBrawl 4 -6xpVisceratika 2 -5xpObfuscate 1-3 -31xpPerformance 1-2 -5xpSerp 3 -14xpFort 2 -5xpCelerity 2 -5xp Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Status within Setite society. Welcomed brother. (Neonate) Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Book of Going Forth By Night Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 105 Apparent Age - D.O.B. - R.I.P. November 6th, 1918 Hair Grey feathers Eyes Grey Race Birb Nationality Birb Height 5'9" Build Birb Gender Birb Face Claim AI generated Naked owl, ritualistically removes his own genitalia and refuses to heal it or any superficial wounds. History History Mere months before the end of the first world war, Pain awoke in the forests of Argonne. His broken body left near the impact site of an artillery shell and his mind broken by the embrace. Years later he would piece together his creation and continue on with the assumption the exploded munition must have interrupted his embrace or shrapnel from it had made it possible in the first place. The first weeks of his new life were spent hiding from the sun, feeding on the wounded, and becoming a whispered rumor among both sides of the battle line. A repeated cycle of feast and famine set in for the nameless kindred that would come to be Pain. Burning through blood as quickly as he fed in a constant struggle for survival. The conditions and his slowly changing forms new capabilities made him faster, stronger and sturdier as he moved from hunt to hunt. On the verge of being doomed to wassail, Pain would attack the man who would become his mentor and savior. Alkibiades could have easily destroyed the young gargoyle, but he decided to play with him instead. Repeatedly striking the near ravenous man with naught but his open palm across the face before finally staking the gargoyle. He never did tell the new disciple what had led him, but Pain was sure Set had guided Alkibiades to find him. Alkibiades would give the young kindred purpose. Though it would take the gargoyle some years to truly understand his place within the faith, Pain was welcomed into the fold with open arms. Taught the ways of the Warrior, he would become a guardian of the temple. His life would be one of preparation punctuated by short bouts of conflict as the temple was assailed by its enemies. Lycanthrope, the machinations of the Osirians and their mummy allies, even other kindred that might think to dislodge the presence of the faith in their perceived domains. All would fall before the stealthy ambushes of the fanatical sentinel. Now he has been given a new task. Go to this city of B-more Careful, protect the faith and teach the worthy to love their true creator. Praise to the dark father of sand and storm. Praise to the breaker of chains. Praise to Set Percy Hammond Overview Overview Percy is a Toreador, new to the Baltimore area, he tends to frequent the local night clubs and dive bars. More specifically the Halflight dive bar he uses as his own personal hunting grounds Basics Basics Name Percy Hammond Player Tuck Chronicle Baltimore After Dark Nature Idealist Demeanor Rebel Concept Entertainer, Investigator Clan Toreador Generation 13th Sire Unknown Attributes Attributes Physical S Strength 11000 Dexterity Lightning reflexes 11110 Stamina 11100 Social P Charisma Persuasive 11110 Manipulation 11100 Appearance 11100 Mental t Perception 10000 Intelligence 11000 Wits 11100 Abilities Abilities Talents S Alertness 00000 Athletics 11000 Awareness 10000 Brawl 11000 Empathy 11000 Expression 00000 Intimidation 11100 Leadership 00000 Streetwise 11100 Subterfuge 10000 00000 Skills P Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 11000 Firearms 11100 Larceny 10000 Melee 11100 Performance 11100 Stealth 11100 Survival 10000 00000 Knowledge t Academics 00000 Computers 00000 Finance 10000 Investigation 11000 Law 00000 Medicine 00000 Occult 11000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Celerity* 11000 Presence* 10000 00000 00000 00000 00000 Backgrounds Fame 10000 Resources 11000 Retainer 10000 Domain 11000 00000 00000 Virtues Conscience 11110 Self-Control 11100 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11100 00000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 15 Notes Freebies:5 points in attributes (Str)4 points in Melee 1&2 2 points in Subterfuge 14 points in Athletics 1&2XP:4 points in Melee 36 points in Intimidation 2&33 points in Larceny 1                                                  Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Percy is a regular singer at the Halflight dive bar, he's seen as something as a local celebrity Herd Influence Mentor Unknown Resources Retainers X, a local that Percy made into a ghoul Status Other Rights & Possessions Rights & Possessions Gear (Carried) 9mm (Light firearm), Knife, wallet, phone. Feeding Grounds Halflight dive bar Havens Halflight - Located on the upperfloor in a two bedroom condo he shares with X Equipment (Owned) Guitar (with accompanying case), Spas-15 shotgun. Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 26 Apparent Age 19 D.O.B. Oct 14th 1996 R.I.P. Mar 17th 2017 Hair Blond Eyes Green Race White Nationality American Height 6'4 Build Athletic Gender Male Face Claim n/a History History Percy's life before his embrace was uneventful, he himself was unremarkable aside from his music. It was his one ambition, his one driving force. He taught himself how to play a number of instruments, however he held a special fondness for the acoustic guitar. One night he was playing in a dive bar when he noticed a peculiar man in a booth, he didn't seem to move a muscle the entire time Percy was on stage, they locked eyes and before he even understood what was happening, Percy found himself sitting across from the man in his booth. Percy wasn't sure if it was the man's eyes, or his voice that allured him so much but Percy felt almost drawn to him. After a short conversation the man offered to take Percy home, reluctantly he accepted, finding himself in the back of a limousine. Once inside, Percy once again locked eyes with the man and found himself falling into a trance of some sort. He felt compelled to please him, the man moved closer to Percy, fangs protruding from his mouth. Percy didn't fight back, he allowed himself to fall into his own feelings. It felt as if he was in a large bed, comfortable, he never felt more safe before his eyes glazed over and he fell unconscious.He awoke in his apartment the next night, windows blacked out and a note on the bedside table that simply read "I'm sorry, but you will not see me again." He never learned the man's name, and he was angry for it. Over the course of the next few months, Percy had to learn the hard way what it meant to be kindred, he bled, but eventually he learned of his bloodline, his clan and the weight it held. Eventually the darker side of his personality began to show, he found himself frequenting that same club every night, looking for prey, but also using his new found abilities to his advantage. Gaining a fair bit of notoriety amongst the patrons. One particular patron took a liking to Percy, following him around after he would leave. Their name is X, and on one night, they found themself on the wrong end of a knife, bleeding out in an alleyway near the club. Percy only catching the muffled aches and groans of X bleeding out in the alley. Percy, out of either mercy or pity decided to feed X his blood. Making X a ghoul and exposing them to what goes bump in the night.  With his frequent use of his favorite club, Percy sought audience with the Prince of Baltimore to allow him to use it as his own domain. Prince William agreed with no conditions due to the buildings size. Percy now spends his nights in his domain, hunting and treasuring how beautiful the atmosphere is to him. Phirun Kryn Overview Overview A local student working at a library. Despite his rather friendly demeanor, more sleeps beneath the surface. Basics Basics Name Phirun Kryn Player Butterfly Chronicle Baltimore After Dark Nature Deviant Demeanor Bon Vivant Concept Lost Revenant Clan D'habi Generation N/A (Revenant) Sire N/A Attributes Attributes Physical T Strength 11000 Dexterity 11000 Stamina 11000 Social s Charisma 11100 Manipulation 11100 Appearance 11000 Mental P Perception 11100 Intelligence Book Knowledge 11110 Wits 11000 Abilities Abilities Talents p Alertness 11000 Athletics 11000 Awareness 00000 Brawl 00000 Empathy 11100 Expression 11000 Intimidation 11000 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 Skills T Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 10000 Firearms 00000 Larceny 00000 Melee 00000 Performance 11000 Stealth 11000 Survival 00000 00000 Knowledge S Academics 11100 Computers 10000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult Urban Legends 11110 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Potence 10000 Daimoinon 10000 00000 00000 00000 00000 Backgrounds Resources 11000 Contacts 11100 00000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 11111 11000 Path Humanity Bearing Social (0) Willpower 11111 11000 11111 11000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Unbondable Supernatural 5 Clear-Sighted Supernatural 3 Enchanting Voice Physical 2 Language (Khmer) Mental 0 Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 8 Notes Freebie Spendings: 4 on WP, 10 on Merits, 5 on Manipulation, 2 on Occult XP: 8 on Skills Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Various locals he knows personally: A police officer, the owner of a local club and a childhood friend who is part of a street gang. Fame Herd Influence Mentor Resources A rather middling income from his job. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Phone Feeding Grounds Havens A cheap apartment. Equipment (Owned) Vehicles A bicycle. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 21 Apparent Age Early 20s D.O.B. 6th of June R.I.P. N/A Hair Black Eyes Amber Race Asian Nationality American Height 172cm Build Thin Gender Male Face Claim History History Phirun himself would not be interesting without his family. His mother was a runaway revenant from the D'habi family, able to cast off her shackles in the chaos of a hunter attack on the haven of the vampire she served. Fleeing all the way from Cambodia to the USA, she died giving birth to Phirun. His father he never knew, and never cared about. Trying to understand the powers he was born with was something Phirun struggled to do for a long time, but eventually he started to learn with his nature, and used it to worm his way through school and his social life, obsessing over the occult and history in his spare time. Now studying history at university and working at a library in his spare time, he is as of yet unaware of the world of vampires.Rafael Espada Overview Overview This wandering Cassandra traded walking for a stretched Lincoln Town Car limo from where he runs his finance empire in the shadows of Baltimore. An information courier, Rafael is the Malkavian you want to 'speak' to when the trail has run cold and you need a clue. There's something illusionary about his influence and power, like a house of cards. Basics Basics Name Rafael Espada Player Lemon Chronicle Baltimore After Dark Nature Caregiver Demeanor Capitalist Concept Clan Malkavian Generation 13th Sire Alfred Vail Attributes Attributes Physical T Strength 11000 Dexterity 11000 Stamina 11000 Social S Charisma 11100 Manipulation 11100 Appearance 11000 Mental P Perception 11100 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 11000 Awareness MaLkAvIaN tImE! 11110 Brawl 00000 Empathy 11000 Expression 00000 Intimidation 11000 Leadership 00000 Streetwise 11000 Subterfuge 11000 00000 Skills t Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 11100 Stealth 11000 Survival 00000 00000 Knowledge S Academics 00000 Computers 11000 Finance 11000 Investigation 11000 Law 00000 Medicine 00000 Occult 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex 11100 Dementation 11000 Obfuscate 11100 00000 00000 00000 Backgrounds Generation 00000 Contact 11110 Retainer 10000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 11111 11000 Path Humanity Bearing Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Prophetic Dreams Supernatural 2 Secret Stash Social 3 Acute Senses (Hearing) Physical 1 Sabbat Survivor Mental 1 Open Road (bought w/ freebies) Physical 2 Bigger Boys Came (bought w/ freebies) Social 2 Flaw Type Bonus Mute Physical 4 Shy Mental 1 Paper Trail Social 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 39 Spent 35 Notes Freebie (15): +5 willpower (5), +2 streetwise (4), awareness +1 (2), open road (2), bigger boys came (2). chargen (35): auspex 2 (5), dementation 2 (5), obfuscate 2 (5), auspex 3 (10) and obfuscate 3 (10). Derangements Malkavian Weakness: Megalomania Expanded Backgrounds Expanded Backgrounds Allies Contacts 1. Jane Melman; corporate broker, crypto queen in Baltimore. 2. Jeff Earl; road captain of a Baltimore motorcycle club. 3. Beno Pretescu; Overnight IT at the Baltimore DMV. 4. Officer Jacob Demitri; a police officer on the beat. Fame Herd Influence 1. Financial District of Baltimore. Mentor Resources Retainers 1. Jimmy Cardona; driver & bodyguard. Status Other Rights & Possessions Rights & Possessions Gear (Carried) laptop, smartphone, and usb w/ hacking kit Feeding Grounds Havens Equipment (Owned) Vehicles white limo Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 114 Apparent Age 22 D.O.B. 1908 R.I.P. 1929 Hair short and brown Eyes dark brown Race Hispanic Nationality American Height 5'9" Build skinny Gender male Face Claim Dominic Fike A skinny young man of average height with a pale complexion and dead brown eyes. He keeps his hair crop short and wears mostly suits. History History Rafael Espada, or Rafi as he was called by his friends, was always known as some sort of wiz when it came to money. Even back before his embrace in the 1920s. He knew how to invest and get banks to lend him the money to do so. Some times they call him a bank robber and others a savant, never the less, that became his trademark and he sure capitalized on it. Then the Great Depression happen and it was something not even him could foresee. As the markets collapse, the roads began to run red with the blood of the desperate. Unable to meet the faces of his peers, his clients, and the banks' demand to pay back his loan, Rafi barricaded himself in his room and was never heard from again. His sire, Alfred Vail first appeared to him, masked as Rafi himself, and had convinced him to stay in, fearing for the safety of the streets now that the Sabbat ruled. Rafi, after some time, did finally leave his room (the truth more likely was that he couldn't afford rent), and checked himself into the Baltimore Asylum where he thought to live the rest of his days. That did not happen, instead the Sabbat ravaged all places of humanity, taking with them whomever survived these raids. Rafi would have been among them if it wasn't for his sire's interest in his ability to understand numbers. Still, Rafael did not leave without wounds of his own. Amidst the carnage, Rafi was caught by one of these Sabbat who reached into his throat with his maw and ripped out his voice box, leaving him as a pathetic shriveling dying man on a puddle of his own blood and piss. He imagined to have died and perhaps he did but his sire had gotten to him and rescued him, taking Rafi to his haven in Baltimore. Alfred nursed the young capitalist to health, this bonded them and made Rafi his ghoul. Despite all their efforts, Rafi would never be able to talk again. Something about the Sabbat's bite infected the area which prevented him from fully healing. He was now a mute. Thinking the embrace would have finally liberate him from his silence, Rafi served his master loyally and within the year, they were able to establish themselves in a post-vampire-war Baltimore by hiding among the mortals and away from the interest of the Sabbat. Sustaining their lifestyle was Rafi's responsibility but only after Alfred would have embraced him. Left with little choice, Alfred embraced him and unfortunately, Rafi did not heal, he still remained a mute, but now he was a vampire. He still managed bringing in contacts and wealth to their little area of speculative finance. Both seers, they practiced on how to hone into the Malkavian Network, and use it to uncover insider secrets they could then sell to the mortals and ghouls. This was lucrative and with all things lucrative, someone bigger was going to want a slice. A Sabbat pack came down on them two, separating them to this day. Rafi woke up many feet under the dirt, not really sure how or why, but something found him and pushed him up to the surface. Whatever it was, it did not stay to greet him when Rafi woke up with his ravenous hunger. He latch on some poor homeless man in the park, almost draining him completely until he was able to compose himself and gain self-control. The bum, left for dead, slept peacefully on the bench. Now fed, Rafi would seek out his sire's bolt-holes to look for clues to Alfred's whereabouts. Centuries had passed, now the year 2010, the Camarilla had taken back control of Baltimore and rid the streets off the Sabbat. There were no clues, nothing would have survived the 40+ years he spent in torpor under the park. Still, he had to do something. He dug up old contacts and from them built new ones, these introduced him to the modern world where Rafi took on quite nicely. A big fan of the internet, he became obsessed with it and hone his skill with the computer. He found that it was very helpful with finance as it connected him with a source of information at the tip of his finger and while not all the time clear and concise, it was better than the riddled mess he had been getting from the Malkavian Network lately. Rafi established an outpost, the Sabbat raided it again but this time it were fledglings, abandoned in the war. They ripped into whatever wealth Rafi had secured and exposed the Haven to the local authorities. The place was burned and everything inside of it lost in an evidence locker. Some old stocks held through and he cashed them in to secure himself a limo with a driver that could protect him. This ghoul became his trusted majordomo, an ex-military man and professional driver, Jimmy Cardona. Aware that the Sabbat was still an issue but still unsure about the Camarilla, he took it upon himself to patrol the streets and expose these hidden Sabbats. He did not need to get his hands dirty. A simple call or message to the Camarilla and their hit squads would have raided the Sabbats' hangouts. He never made himself public until 10 years later when the money from the stocks began to dwindle. Having grown accustomed to the road, Rafi took on the archetype of the wandering Cassandra. He did not leave the state and the city but his limo was always running loops around the city, his ghoul and driver fueled with Vitae. His time on the road meant that it was just a matter of time until he met Jeff, a road captain. Saving him from a ravenous fledging, he promised to help Rafi out with whatever he needed. Jeff owned a garage but his promise was less certain than you imagined after saving someone's life. Most of the time Rafi couldn't get his limo in for work but Rafi grew to depend on Jeff for info on the road, especially about crazed cannibals coming into the city (ie. Sabbat). As time went on, Jeff and Rafi saw less of each other and Rafi turned back to his financial profession, using his abilities as a seer to uncover insider secrets. Still, he ran Jeff every once in a while to remind the road captain that he was still here. His information broker, Jane Melman, a hot-shot financial broker on her own right, found popularity in thanks to a lot of the information Rafi was feeding him. She was his way back into the financial sector and helped him get re-established with the banks. Still, he was kept hidden, supposedly for his own protection and as long as investor in Baltimore were getting the upper hand, they did not care who Rafi was. This influence paid for his limo and sustaining his ghoul who despite his undying love for his master still needed to eat, drink, and do what mortals do during the day, if they're not sleeping. Yet it was not enough and sooner or later gas was going to run out. Jane, always a fountain of information (pro quid pro of course), hooked Rafi up with Benno, an IT systems administrator for the Baltimore DMV. Benno mostly looked after the system during overnight which was perfect for Rafi. The man kept Rafi up to date to the attention of the police on his limo. Always helping with those parking tickets. With the month coming to a close sooner and sooner, Rafi makes his introduction to the Prince of Baltimore and reveals himself to the rest of the Camarilla. A survivor of the Sabbat, he provides a wealth of information on the sect. He shows how he tracks them down and how he can keep everyone aware of their presence in the city. His ability with money does not go unnoticed, and he also provides financial advice to kindreds that ask. He hopes to work on his influence, increasing it and as a result his expendable resources. To then use these resources to upgrade his limo into a haven and purchase a private garage. The main goal being to create a routes through the city for him to go through and make all those late night meetings.Rayne Darkholme Overview Overview Born in Bethesda Maryland. She has no idea who who father is(The Vampire Parentage). Her mother died when Rayne was just barely 18. She knew there was something different about her. But it wouldn't be a few years until she figured out exactly what these difference entailed. A friend of her mothers named Liam(Ally) is the one that helped her understand her situation more thoroughly. He is a retired Vampire Hunter. Rayne dedicated her self to sorting out the good from the bad and eliminating the bad. She moved to Baltimore when she was 20. Her mother Owned a well to do multimillion dollar fortune 500 software development company. Technically Rayne is now in charge but she lets the Manager run the day to day activities so she can focus on what she considers her real destiny.  Was raised as a devout Catholic. She lost her faith after her mother passed however. Basics Name Rayne Darkholme Player Reaper Chronicle Baltimore After Dark Nature Visionary Demeanor Enigma Concept Protector of Mortals Clan Toreador Generation N/A Sire Unknown Attributes Attributes Physical p Strength Specialization 11000 Dexterity 11000 Stamina 11100 Social s Charisma 11000 Manipulation 11000 Appearance Seduction 11110 Mental t Perception 11000 Intelligence Creative 11110 Wits 11100 Abilities Abilities Talents T Alertness 00000 Athletics 11000 Awareness 00000 Brawl 10000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 10000 Subterfuge 00000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 10000 Firearms 10000 Larceny 00000 Melee 10000 Performance 11000 Stealth 10000 Survival 10000 00000 Knowledge P Academics Science 11100 Computers 10000 Finance 11000 Investigation 11000 Law 00000 Medicine 00000 Occult Parapsychology 11000 Politics 00000 Science 10000 Technology 11000 00000 Advantages Advantages Disciplines Potence 10000 Dominate 10000 00000 00000 00000 00000 Backgrounds Resources 11111 Allies 11000 Contacts 11100 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11100 00000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Natural Leader Social 1 Magic Resistance Supernatural 2 Acute Sense(smell) Physical 1 Acute Sense(touch) Physical 1 Flaw Type Bonus Haunted Supernatural 3 Short Fuse Mental 2 Vengeful Mental 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Liam Nelson(Engineer) Leslie Davis(Personal Trainer) Contacts John Jones(Professor in Occultism) Michelle Smith(Local Congress person) India Ellis(Medical Doctor) Fame Herd Influence Mentor Resources You are a multimillionaire. If liquidated, you would have $5,000,000 to play with. Allowance of $30,000 a month. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) 4.5" Lipstick Knife Fake Cellphone Taser Feeding Grounds Havens Equipment (Owned) Silver Katana2 Retractable Silver Stakes2 Snake Eye Tactical 27.5 Inches Large Fore arm Swords Vehicles Marchi Mobile eleMMent Palazzo Superior RV(2022)Camaro SS(2021) Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 26 Apparent Age 18-19(Stop showing signs of aging once turning 18) D.O.B. October 13th 1996 R.I.P. N/A Hair Light brown with pink streaks Eyes Hazel Race Caucasian Nationality American Height 5' Build Slim Athletic 115 lbs Gender Female Face Claim Unknown Influencer History History Rayne was born on Sunday, October 13th 1996 in Bethesda Maryland at the Holy Cross Hospital,  to a single mother and an unknown father who was not in the picture. Part of the reason of the absentee rather which was Unbeknownst to her or her mother, Her biological father was a vampire. A quite younger vampire of the fifteenth generation, making it a little harder tot ell there was something off about him. Her mother just wrote it off, the one-night stand was a little awkward and on the odd side. Her mother, Allison Marie Darkholme, was well known nationwide for her state of the art and leading edge computer software and R&D department. Rayne had a perfectly normal childhood for the most part. Though, she was a loner. She was bullied a lot by the cheerleaders and jocks because she didn't act or dress like they thought she should. The only thing outside of her education she dedicated her time to as a child was the school's track ad field team in junior high and high school. She got decent grades. She maintained a 3.0 GPA, so she could remain on the track team. Furthermore, she drank occasionally, but after all, what teenagers didn't drink a little from time to time? During her four years of high school, Rayne's mother enlisted a personal trainer for her to help with her training and practicing at home to keep her up to par for her school's track and field team. The winter following her graduation from high school, Rayne's mom had become extremely ill. Doctors couldn't explain why or what was the cause of the sudden illness. She died just before Christmas. Rayne's mom left her home, her company and everything she owned to Rayne. Rayne opted out of going to college and try to at least hold up the appearance of being a CEO regardless of not knowing what she was doing. She faked it for a few years until she managed to pick up the basics. She then later enrolled in online college courses, where she earned her degree in business management. Furthermore, she even picked up a PhD in Parapsychology because she wanted a contingency in case the business angle flopped. Her online Professor for her occultism course and her eventually became close friends. And later became a trusted confidant after she found out about her rare condition. He vowed to find a "Cure" or solution for her situation if there was one to be found. Until them swore to secrecy and to offer his aid when ever he could in her endeavors to protect the mortals of Baltimore and her path to eradicating the evil she encountered. Notes Notes Blood pool: 10. The Dhampir regenerates 1 blood point per day. She can drink vitae to replenish more quickly, with some of the usual effects (such as becoming blood bound). The Dhampir can spend all 10 points normally on Healing (1 blood point per bashing or lethal damage — being closer to a mortal than a vampire, she does not suffer aggravated damage), Disciplines, and raising Physical Attributes. A Dhampir does not need to spend blood to remain active.A Dhampir uses Stamina to soak bashing and lethal damage.The Dhampir can regenerate lost body parts with a successful Willpower roll (difficulty 8). The cost for this varies from 1 blood point for a finger to 3 blood points for a limb. If the roll fails, it cannot be reattempted and the body part is lost.The Dhampir suffers from Frenzy at -2 difficulty. She is not subject to Rötschrek.A Dhampir is ultimately mortal rather than vampire. She has no Clan weakness, may not gain vampire-specific Merits or Flaws, and cannot create new Disciplines. Nor can she create blood bonds, ghouls, or childer. She can, however, conceive mortal children, eat food, and walk in sunlight.The Dhampir’s vampiric heritage makes it impossible for her to become a changeling, demon, mage, mummy, werewolf, or their related kin. She can be blood bound to a vampire, though she does not become a ghoul. A Dhampir can become Imbued, but does not lose their Dhampir template.Rex Overview Overview Retainer for Marshall Haimon. Rex is his craftsmen, his builder, his foreman, and his intimidating thug. He is strong, very strong, and has been since his days in the Army corps of engineers. He served in both Afghanistan and Iraq. He is the man behind marshals war machine, making sure ammo is secured, armor is ready, and fortifications are set. He is the one who manages the men and assigns them to their duties when Jesse is not around. He is the master at arms. Basics Basics Name Rex Player Dude4540 Chronicle Baltimore After Dark Nature Bravo Demeanor Soldier Concept Enforcer Clan Brujah Generation Dormitor Marshall Haimon Attributes Attributes Physical p Strength Big arms 11111 Dexterity 11100 Stamina Tough as nails 11110 Social s Charisma Specialization 11000 Manipulation 11000 Appearance 11000 Mental t Perception Specialization 11100 Intelligence 11100 Wits 10000 Abilities Abilities Talents p Alertness Specialization 11000 Athletics 11000 Awareness 11000 Brawl 11000 Empathy 00000 Expression 00000 Intimidation 11000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 11100 Drive 1100 Etiquette 00000 Firearms 11100 Larceny 00000 Melee 11100 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 10000 Finance 00000 Investigation 00000 Law 00000 Medicine 10000 Occult 00000 Politics 00000 Science 10000 Technology 10000 00000 Advantages Advantages Disciplines Potence 11000 Celerity 11000 Presence 00000 00000 00000 00000 Backgrounds Dormitor 10000 Majordomo 11110 00000 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 11110 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Willpower 11111 00000 00000 00000 Blood Pool 11000 00000 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 21 Spent 21 Notes 3 attribues-15, 3 talents-6 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd 30 vessels, Militia members, 15 combat, 5 scouts, 5 chemist/alchemist, 5 logisticians. Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Shotgun, flak jacket, baseball bat with nails Feeding Grounds Havens Equipment (Owned) Various crafting tools, ammunition pressers, auto tools, blacksmithing gear. Vehicles Humvee Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age D.O.B. R.I.P. Hair Eyes Race Nationality Height Build Gender Face Claim History History Richter Jameson Overview Overview Richter Jameson knows three things. He is Tremere. He is Camarilla. He listens to the letters that appear in his book.These three facts are all he seems to know. All he can know, because every moment of his life before stepping foot over the city line into Baltimore never seemed to have happened. All he had to his name was a sword, a satchelbag, and a series of letters from an unknown author, detailing specific instructions in excruciating detail of what he was, who he was, and where to go. Loyal to the Tremere, the tower, and his heart, Richter believes that despite everything, he is here for a reason... and the only way to learn it, is to survive. Basics Basics Name Richter Jameson Player LaternControler#6646 Chronicle Baltimore After Dark Nature Caregiver Demeanor Idealist Concept Devout Hero and Unknowing Puppet. Clan Tremere Generation 8th Sire ??? Attributes Attributes Physical p Strength Reserves of Strength 11110 Dexterity Swift 11110 Stamina 11000 Social s Charisma Specialization 10000 Manipulation 11100 Appearance 11000 Mental t Perception 11000 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness 10000 Athletics 11100 Awareness 10000 Brawl 10000 Empathy 11100 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 11100 Performance 00000 Stealth 11000 Survival 00000 00000 Knowledge t Academics Specialization 11100 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Thamaturgy 11110 Auspex 00000 Dominate 00000 Celerity 00000 00000 00000 Backgrounds Generation 11111 Mentor (PARAGON) 111111 00000 00000 00000 00000 Virtues Conscience/Conviction 11111 Self-Control/Instinct 11000 Courage 11100 Humanity/Path 11111 11000 Path Humanity Bearing +0 Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 11111 00000 Blood/Turn 3 Merits & Flaws Merits & Flaws Merit Type Cost Additional Discipline (Celerity) Supernatural 5 Paragon (Mentor) Social 7 Flaw Type Bonus Nameless Social 5 Bound (Mentor) Social 2 Amnesia Mental 0 Rituals & Paths Rituals & Paths Ritual Level Communicate with Kindred Sire 1 Burning Blade 2 Pavis of Foul Presence 3 Ward Against Kindred 4 Path Path of Blood 11110 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent 15 Notes Freebies:Merits; -12 WP Freebies; -5Mentor Freebies; -522/22Exp:Thamaturgy 4; -15 exp Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor The letters arrive like clockwork, they just seem to appear when he's not looking, or maybe he put them there himself and he just doesn't remember. He doesn't remember who his mentor is, or why they seem to be the only person who knows who he is, but they promise something no one else can provide; answers... if he can follow the 'simple' tasks asked of him.Sometimes, he writes letters back, he doesn't know where to send them, so he often just... leaves them in his bag.When the letters disappear and a reply sometimes appears, it never fails to make the hairs on the back of his neck crawl.Still... whoever they are, so long as he does what they ask, it seems like maybe, just maybe, they'll help him out along the way.Not that he has a choice when a letter comes and asks him to do something. He always ends up obeying... if he wants to or not. Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Old Flip-phone. Feeding Grounds The Rack. Havens Hopefully... the Chantry is open. Equipment (Owned) Rapier (It has his name engraved on it, it's the only thing that really seems to be 'his') Vehicles A Bike Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating ??? (His mentor) 3 Clan Tremere 2 Bound To Rating Description Description Age ??? (He certainly can't remember) Apparent Age 22 D.O.B. ??? R.I.P. ??? Hair Raven Black Eyes Hazel Race Caucasian Nationality Most likely American is his best guess. Height 6'2 Build Slim Gender Male Face Claim James Collier History History There were too many questions Richter couldn't answer. So he tried to start from the beginning.He's a Kindred, he knows what a Kindred is. He didn't lose that. He knows the traditions, which is something he's very thankful he can still remember. Most of his knowledge of the Camarilla remained untouched, actually, as did his Clan; he knows the Tremere Oath, he knows he took it. Richter must have been a reasonably well studied Tremere, he's found he has quite a bit of occult knowledge, that points to him definitely leaning his studies heavily on the subject. His disciplines agree with that. He tried to use Auspex and Dominate and found he had no skill in either, this tells Richter he had focused exclusively on learning Thaumaturgy. Though all he (remembers) knowing is the path of blood... so maybe he just wasn't that good of a Tremere at all.He's also found he was quite physically gifted, he knows that's not inherently unusual, but for a Tremere, definitely a strange choice. Socially lacking? Very much in the spirit of a Tremere embrace, and he's pretty sure he's not stupid. Or at least, he's smart enough to know there are people smarter then him.He tried to use taste of blood on himself, he discovered he was of the 8th generation, which meant his sire was of the 7th, an elder. That was a good lead, he also learned he hadn't ever committed diablerie. That was... also very relieving to know. The next step was his rituals. He remembered how to cast them, and then he remembered he knew Communicate with Kindred Sire, the mystery seemed solved. Richter learned it wasn't quite that easy. He tried the ritual with every object in his possession, and it failed each time. He needed something owned by his sire for it to work... and he didn't have anything at all. It was... frustrating, but acceptable. He did have more information then before. It had been an hour since he had crossed the city line into Baltimore, he had found a bus shelter away from prying eyes, and was contemplating his next step. He had no money (that he remembered), He could sell his sword, but he... felt a sentimental attachment to the item. That was a good sign, maybe. It meant it was most likely important to him. It also had a name inscribed on it. Richter Jameson. So he hoped it was his.The blade felt right in his hand, he didn't have anything to judge his reflexes against... but it felt like he had been doing it for a long time. He had be using at the very least, a weapon like this, for a long time. There were too many questions Richter couldn't answer. So he tried to start from the letters.They were the one thing that seemed to reference him, that knew who he was, what he was. They confirmed his theories. He was Tremere, he was Camarilla, he had come here to accomplish a task. He had agreed to come here to save people.That felt right. Richter believed himself the kind of person who would try and save others. It felt right.The letters promised great things, wealth, status, power, influence, and all he'd have to do is do as they asked. In exchange, everything would be revealed in time. He felt compelled to follow the letters. Maybe it was something more insidious, but Richter knew that if nothing else, whoever penned these letters knew him... and maybe in time, one day, they'd be revealed.But he couldn't just wait around for that day, until then, he'd have to enter a new city, as a new person... and introduce himself to the prince.He hoped one of the things he didn't remember about himself, was that he was lucky.Riven Flynn Overview Overview Rough around the edges and impulsive Rivens not perhaps the wisest of companions for those who wish for a trouble free life. But he is a fun one, if you don't mind the fact he's never around for long before he and his girlfriend Zazuka take off again before the trouble that's forever on their heels catches them.He can be found in bars and possibly not so legal boxing matches, when he's not with Zazuka or possibly filling his beasts needs to be closer to nature. Basics Basics Name Riven Flynn Player Wylde Chronicle Baltimore After Dark Nature Survivor Demeanor Thrill Seeker Concept Wild Child Clan Gangrel Generation 13 Sire Unknown Attributes Attributes Physical p Strength Taking a hit 11100 Dexterity Footwork 11110 Stamina Tireless 11100 Social T Charisma Confidence 11100 Manipulation 11000 Appearance 11000 Mental S Perception 11000 Intelligence 1100 Wits 11110 Abilities Abilities Talents S Alertness Physical cues 11110 Athletics 11100 Awareness 1100 Brawl ,MMA Street Boxing 11110 Empathy 00000 Expression 00000 Intimidation Physical 11100 Leadership 11000 Streetwise Street gangs 11100 Subterfuge 10000 00000 Skills P Animal Ken 10000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee Short blades 11110 Performance 00000 Stealth 00000 Survival Tracking 11110 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 00000 Law 10000 Medicine 00000 Occult 11000 Politics 00000 Science 00000 Technology 11000 00000 Advantages Advantages Disciplines Animalism * 00000 Fortitude* 11000 Protean* 10000 00000 00000 00000 Backgrounds Resources 11000 Allies 11100 Mentor 10000 00000 00000 00000 Virtues Conscience 11100 Self-Control 11100 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Willpower 11111 10000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Daredevil Physical 3 Cat like grace Physical 1 Flaw Type Bonus Expiration Date Social +2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 34 Notes xp               Freebies = 15(+2 from flaws)x 5 will power                              = 17 to spend x 6 Brawl                 Abilities: spent 12 freebies        x 8 wits                     merits - 4 = 16 spentx 4 athletics              willpower + 1 = 17 spent   x8 intelligence          Total freebies spent = 17      x 3new specialtytotal = 34 Derangements Expanded Backgrounds Expanded Backgrounds Allies Riven grew up heavily present on the streets among gangs who committed petty theft, ran fighting rings, protection rackets, assaults and more. He earned himself a rep as a fighter and intimidator on the streets for collecting protection money. Contacts Fame Herd Influence Mentor While he's since split from his mentor as someone independently minded, his mentor checks in if they happen to be in the area. A rugged Grangel man who knows how to survive out in the wilds with nothing other than what nature gifts him, and a fighter able to take on the likes of grizzlies in the wild if needed. Resources Retainers Status Other He takes part in not so official boxing matches or general fights where money is at play. He is something of a betting man and manages an inconsistent, but decent income this way alongside assisting Zazuka in her activities as the backup should things go wrong or acting as a past satisfied customer.With a past involving petty crime and minor theft he might just pop up here and there on police radar or an offended past victim might just run into him. Rights & Possessions Rights & Possessions Gear (Carried) Cellphone, switchblade Feeding Grounds Havens Equipment (Owned) Rivens not huge on tech since he was Embraced and found himself in nature more, but he has a cellphone with Zazuka set as the background (probably set by her).  Has a handful of good quality shorter blades kept wickedly sharp and various trinkets such as wraps for boxing, tape for wrapping injuries, healing salves and a bag with survival essentials such as fire starters, hacksaw, emergency shelter materials etc. Vehicles With heavily tinted windows, and blackout curtains, it's a cosy  home  and Riven is more than a little territorial about it. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 84 Apparent Age 29 D.O.B. March 29th 1940 R.I.P. August 12th 1969 Hair Short, straight, red Eyes Green Race Irish Nationality Irish Height 6'2 Build Medium build - athletic, muscular Gender Cis male Face Claim Kenneth Bek History History Stoic, yet somehow charming Riven is a playful rogue at heart. A kid that had to little supervision, a temper and a streak of rebellion a mile wide was never going to end up on the right side of the law. Riven started young, bullied for his Irish roots he remains stubbornly proud of in school he developed a taste for brawling in the school yard. It was his need for acknowledgement that led him right into the arms of local street gangs where he learned fast it was either fight or die whenever violence broke loose. An already naturally athletic child, he grew fast into a strapping lad that was taken under the wings of a local boxing gym owner hoping to guide him away from the life of petty theft and racketeering he was fast spiraling into. It worked... kinda. The boxing allowed an outlet for the temperamental Irish lad to get out his pent-up aggressions in a healthier way. For a while, he even stuck to the straight and narrow, almost. He could never rid himself of the desire to rebel and do his own thing, even when others older and wiser than him told him he'd regret things, he never truly understood until he experienced it himself. Growing up in a time post World War 2 in the UK was not an easy thing for him. The environment was unstable, difficult, if not impossible to truly thrive in. His father had been to the war and returned a changed man with a need for alcohol he never escaped from. His mother, though she tried her best still stood aside whenever her husband felt the need to discipline their fiery natured son. No matter that he was a child, a fist or a belt was the fathers choice of discipline method. It only drive the now teenager further into rebellion, deeper into the street gangs grips here he thrived by the gangs standards as an enforcer and pit fighter by night. Learning how to fight at the hands of coaches far more ruthless than his old boxing coach who tried fruitlessly to pull him back from the brink of total corruption. He spiralled, taking up weapons and more on the streets when he wasn't in the pits in unsolicited boxing matches, if one could call what they did boxing. Eventually though, he reached his limits when he learned one night of his mothers death at the hands of his drunkard father. He knew if he ever saw the man again, he'd kill him. Turning to his boxing coach, he confessed what he knew to be true, and the man gave him all he had and told him to leave the country, go start a new life away from street gangs. Riven left the UK in his early twenties, determined to craft a better life for himself. Once in America the man was at a loss for what to do, but he fell in with an old friend of his boxing coach. From there he worked his way into semiprofessional fights, earning a rep for sheer stubbornness and determination to stay on his feet. He was light on his feet for a man his size from his time on the streets and fighting pits, and quick. It was a lethal combo. He was close to breaking into the ranks of the real fighters, the true professional realm when he was Embraced. He still to this day has no idea who was his sire. True to the tradition of a Grangel he was left to fend for himself, but this time on the outskirts of a town. Fearing his own lack of control when he first felt the thirst, he fled into the woods and mountains. To this day, he claims he hardly recalls his earliest years. Whether this is true or not, no one had pressed him hard enough to find out. He was found in time by his mentor, Halt. A grizzled old man once that had been turned, he was not a gentle or easy teacher. With little patience for mistakes and fumbling he shaped Riven into survivor and wilderness savvy creature able to track prey for miles in all kinds of terrain, to feed himself and control his beastly nature over a number of years. Halt was a hard man, and an even harder teacher, but Rivens respect for him grew, because truly the man was just the teacher he needed. Someone who wouldn't back down when he got in his face.  Over time, the lessons ceased as the man ran out of things he could teach and Riven drifted away more and more, seeking his own independence now he was confident in his own being as a Grangel. As is want to follow him though, trouble eventually arose and he got in over his head in time. Picking a fight was stupid, let alone picking one he knew he wouldn't win. He did it anyway. However, it was an event he eventually could not come to regret. It led him to Zazuka. Initially he could not bear her near him, a Ravnos was his enemy. Something he sensed she had no clue of the way she approached him so boldly to offer help with his wounds. Weakened as he was, he couldn't truly stop her and truthfully she was fiery and stubborn as he was, refusing to back down at his shows of teeth and snarls. His respect was won in a puzzling series of events, the respect led to them travelling together, she did not try keep him bound to her or admonish him for hos more animal like nature and habits. Over time, he fell for her and claimed her as his, taking pride in her strength and cunning with people. She is his and woe betide any who try say otherwise. Rosette Coquín Overview Overview “It's a cruel and random world, but the chaos is all so beautiful.” Basics Basics Name Rosette Coquín Player Jules Chronicle Baltimore After Dark Nature Demeanor Concept Agent of chaos Clan Ravnos Generation Sire Attributes Attributes Physical p Strength Specialization 10000 Dexterity 10000 Stamina 10000 Social s Charisma Specialization 10000 Manipulation 10000 Appearance 10000 Mental t Perception Specialization 10000 Intelligence 10000 Wits 10000 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds 00000 00000 00000 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 10000 Courage 10000 Humanity/Path 00000 00000 Path Bearing Willpower 00000 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Apparent Age 35 D.O.B. R.I.P. Hair Dark brown, wavy Eyes Sable brown Race White Nationality French Height 5'3" / 160 Build Lithe, strong Gender Cis female Face Claim Audrey Tautou History History Roxanne Blackwell Overview Overview Born in Chicago, Roxy was posed to inherit a decent life in the 'burbs, far removed from the conflict of the world.  That abruptly came to an end when she turned out to be far more interested in the Occult, computers, and the 'spooky side of life'. As a result, her parents' plans to put her through law school were completely derailed. Now a paranormal investigator, whose real job lies in the land of remote IT work, Roxy gets by on a steady diet of field study and life threatening encounters with the world of wraiths...though after her Embrace in what she's taken to calling 'The Breathing Prison', the full scope of the World of Darkness has opened up - plunging her into the deep end without so much as a life preserver. FREEBIES: 15-2 (Specialty:  Vicious, Nimble)-2 (+2 Generation)-5 (+1 Dex,)-4 (+2 Medicine)-1 (+1 Domain)-1 ( +1 Willpower) Basics Basics Name Roxanne Blackwell Player Susie Chronicle Baltimore After Dark Nature Survivor Demeanor Conformist Concept Escape from Meat Hell (Occultist turned Sabbat Survivor) Clan Tzimisce Generation 8 Sire Lucia Van Eisenhorn Attributes Attributes Physical p Strength Vicious, Heavy blows 11110 Dexterity Lightning Strikes, Nimble 11110 Stamina 11100 Social s Charisma 11100 Manipulation 11100 Appearance 11000 Mental t Perception 11000 Intelligence 11100 Wits 10000 Abilities Abilities Talents p Alertness 11000 Athletics 11100 Awareness 11000 Brawl 11100 Empathy 00000 Expression 00000 Intimidation 10000 Leadership 00000 Streetwise 00000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 00000 Firearms 11000 Larceny 00000 Melee 00000 Performance 00000 Stealth 11000 Survival 00000 00000 Knowledge t Academics Programming 11000 Computers 11100 Finance 00000 Investigation 11000 Law 00000 Medicine 11000 Occult 11000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Viscissitude 11100 Animalism 00000 Auspex 11000 00000 00000 00000 Backgrounds Generation 111111 Resources 11100 Domain 10000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Willpower 11111 00000 11111 00000 Blood Pool: 15(Can USE 3 BP Per Turn) 11111 11111 11111 00000 Blood/Turn 3 Merits & Flaws Merits & Flaws Merit Type Cost Promethean Clay Clan 5 Pain Tolerance Clan 2 Flaw Type Bonus New Kid Social 1 Phobia (Heights) Mental 2 Phobia (Claustrophobia) Mental 2 Prey Exclusion (Elderly) Mental 1 Impatient Mental 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 5 Spent 10 Notes -5 (Auspex 1) -10 (Auspex 2) Derangements Dissociative Identity Disorder Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources IT Job / Freelance work Retainers Status Other Cat: Calliope Rights & Possessions Rights & Possessions Gear (Carried) Pepper Spray, S&W Model 29 (.44), backpack. Feeding Grounds Havens Owned basement apartment. Equipment (Owned) Vehicles 2012 Mitsubishi Eclipse Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 23 Apparent Age Early 20's D.O.B. 08/22/1996 R.I.P. 3/20/2024 Hair Blonde, medium length. (Dyed; natural hair color is black.) Eyes Green. Race White Nationality American, unfortunately. Height 5'7" Build Athletic mesomorph Gender Trans-Female Face Claim Heather Mason. 5'7", wholly unremarkable in appearance, yet built like a freight train. Roxy's got tan skin from having spent a surprising amount of time out in the sun for a nerd. Roxy's got an oblong face with  a smattering of freckles in a 'band' near her nose and cheeks.  She's got black hair that's been dyed blonde; the roots are showing. Her hair's short, around ear length as to keep it from getting in her face too much. History History Born in Chicago's outskirts in the 'burbs, Roxanne was born into relative privilege in the late 90's, when it still vaguely looked like there was a bright future ahead. From a young age, her parents were set on 'putting her on the right path' to a happy life, since they, in their own way, wanted the best for their little 'boy'. Growing up, Roxanne was taken to the library a lot - at first it had been to get her interested in reading, but it worked a little too well. Roxanne took to reading about fantasy - particularly the 'dark and spooky' areas of fantasy books, notably ghost stories and occult fiction. As a result, a childish interest in the occult began to bloom.Roxy came out as transgender in her junior year of High School to little initial fanfare. Her father didn't understand it, but supported her, while her mother was less than thrilled. This disconnect between the two eventually lead to shouting matches in the house, and family dysfunction would become the new normal, encouraging Roxy to get out of the house as much as she could - often taking to the library where she could at least use the computer without having to tune out the  sound of adults screaming at each other. In an attempt to get her out of the house more, her father signed her up for self defense courses, but really it was only ever meant to be a distraction, and she understood that almost immediately. When this eventually grew into a love for fighting, Roxy pursued the interest more, taking up learning mixed martial arts at one of the local boxing gyms, using it as an outlet for the burning anger that she held inside.As years dragged on and her parents became less and less involved in her life due to divorce proceedings, Roxy continued to cling onto a belief that there was more to the world than what could be seen on the surface - and in her late high school years, she organized an unofficial 'paranatural club' of delinquents and stoners. This would ultimately lead to several after school trips spent in a musty old van rocketing across nearly overgrown roads to obscure abandoned buildings across the county and sometimes even beyond, when someone would occasionally chip in some gas money. The early trips were mostly just an excuse to blow off schoolwork and go smoke weed away from the prying eye of the public, but occasionally there were times that Roxy swore she felt...watched. Uncomfortably so. Like a pair of eyes were burning into her core from just inches behind her.  At first, she wrote it off as paranoia brought on by the pot smoke, but as time went on, and the feeling persisted from place to place...she came to suspect that it was something more.While she never quite saw a ghost, the feeling of the few times she felt a lingering gaze on her person stuck with her - though her free time to go on 'investigations' quickly dried up as she went into collage, and her friends moved on.Attending a lesser known technical college in Baltimore after transferring from a two year stint spent in community college, Roxy pursued the area of Computer Science & Engineering, ending up coming out the other side with a bachelor's degree, and in a stroke of good luck, it didn't take her long to find steady employment through contracted work and other side-gigs.As work picked up, and as her living situation improved, Roxy's ability to engage in hobbies resurfaced, and she once again took an interest in the occult - using her free time to sift through the internet's surplus on cryptids and 'unexplained disappearances', going so far as to take an interest in urban exploration after getting the thought in her head that ghosts could still be real. What little she could gleam through a smokescreen of media tropes and obscure message boards hinted at some wider understanding of the world that she couldn't fully grasp.  Interest became obsession, and more and more of her time was spent dedicated into investigating rumors of the supernatural.Eventually, she ended up trying to turn this into a group activity.It took some doing, but eventually she was able to get a couple of college friends together to go out and film old 'haunted houses' and abandoned structures for the fun of it - posting it up on YouTube after all was said and done. One night in July, Roxy and a small group of friends decided to go film a 'haunted' mental hospital  that'd been sitting abandoned for the last forever. Reddit boards'd said that it was most intact, due to being off the road a fair ways away from most towns in the area. The ride to their destination had been fairly uneventful, discounting smoke in the air, and the nearly overgrown roads. After nearly two hours of driving, and having gotten lost a few times in the process, Roxy and the gang had finally arrived at their destination, and in the distance, a darkened, decaying building loomed in the distance while the sun begun to sink low on the horizon. After they passed the gates, and the keys pulled from the ignition, it was finally time to go inside.In the stillness of the night, all that could be heard was the whistling of the wind and the chirping of the crickets - occasionally the sound of a screaming cicada singing its song.A sense of foreboding grew in Roxy's chest, but she ignored it - dismissing the feeling as simple nerves as she flicked on her Mag-Lite and peered into the darkness. For a second, she'd sworn that she saw eyes peering back at her - but before she could properly make out what she was looking at, it'd disappeared. Off put, but not properly scared off, she pushed onward with Sean and Josh, while Bailey chose to stick with Jerry and the sedan after he'd chickened out. After a moment of gazing at the tall building and searching for whatever it was she might've seen, Roxy flicked open her camera - a loaner from her dad, and took an opening sweeping shot, before pressing in. A tired breath left Roxy's chest, as she pushed in through the rusty metal doors and stepped into the filthy lobby. Plant growth trickled up through the tiles, and a musty stench hung in the air, with an undertone of decay - like some roadkill that'd been sitting out in the sun for too long. A look was spared behind her toward Sean, who gave her a shrug; sometimes animals ended up getting trapped - there was nothing for it. Roxy felt a chill run down her spine, as the air grew thicker; it came to her slowly that compared to the outside, the inside of the hospital was dead silent. One could hear a pin drop. As she pushed forward, Roxy took a wide sweeping shot of the lobby, before letting out a breath; despite the grime and signs of wear, the lobby was almost immaculate - the chairs were still here, mounted to the floor where they'd been left, the tables still held neat stacks of magazines and an occasional book. It was as if she'd stepped into a time capsule right into the nineties.After a moment spent in wonder, Roxy turned her attention down the halls, walking as if drawn by something down the hall just out of sight. She'd been so focused on filming that she hadn't even realized that she'd gotten separated from her friends until several minutes after the fact. All around her darkness stretched on seemingly forever, with only the glow of her Mag Lite to illuminate the path ahead.Alone in an unfamiliar structure, without any idea where her friends were, Roxy felt...alone in a way she hadn't before. Like she'd traipsed into something's lair - like she was alone, but for the fact that something else was here.The hairs on the back of her neck started to rise, as she quieted her steps, feeling at once that if she were too loud, she would wake something. Foreign instinct warred in her mind, screaming at her to turn back - to leave and never return. These feelings were wrong in a way she could not quite place nor escape. Iron willpower bucked at the urge to turn tail - to call out for the others, no matter how desperately her heart beat.It didn't matter now. Not that she was already here. She had heard of places like these. Places with a thick presence. She still wasn't quite sure if that's what this feeling was, or if the feeling of danger simply came from being enshrouded in darkness, in a suspiciously well kept derelict hospital. For one thing, the way dust was absent from the tables, and how meticulously the stacks of magazines were kept in the twenty some odd years since the hospital's closure...it felt off. Off in a way that couldn't be explained by it simply being abandoned.More and more it began to feel as if she was trespassing.But that couldn't be right; the boards had said that this place was abandoned - that nobody'd been here in years. In fact, the structure itself was missing many hallmarks of abandonment itself; the ceiling was still intact, meaning copper thieves had yet to rip this place open for it's valuable innards. It made her...uneasy. A certain uncanniness hung in the air in the forlorn liminal space as her boots thudded quietly against worn and cracked linoleum tile under heel, trying her best to ignore the rising sensation gathering in the back of her mind;The feeling of being watched.She'd felt it before, but it had never been this...focused. And then she heard it - a subtle drip, like someone had left the faucet just ever so slightly on. A sinking feeling formed in a rapidly growing pit in her chest.And still she pressed on, hand tightening around the grip of her flashlight, knuckles whitening as she started to walk toward something she knew she wouldn't like. The beam of light came to land on...something. Something was about the best description she could give to the hulking shape, clothed in tattered garments. It almost  looked hauntingly familiar. A chill ran up her spine, freezing her in place as her gaze tried and failed to take in...whatever this mass was, trying desperately to make sense the foreign shapes that littered the grotesque creature as it wheezed, its eyes bulging from their sockets, searching desperately for...something - anything - in the darkness, before its gaze caught on her. Roxy froze, as if rooted in place. A singular word escaped it, as blood dribbled through slits in its throat."Run."Caution was thrown to the wind as primal fear pulsed through Roxy's head, choking out anything other than the desperate need to leave this place - to leave it all behind - to try desperately  to forget what she'd just seen.Heavy, rapid footfalls echoed in the empty hallways, as Roxy tried desperately to navigate the labyrinthian structure in the dark in a panic - only managing to get further and further lost. She'd been about to break one of the windows to jump out into the night when she felt something behind her - in the doorway leading to the examination room she was in. Old blood soaked the tile underfoot - she was going to die here. Awfully, if that thing she'd seen was a person. Her mind still struggled to make any sense of it.Something nearly cracked inside of her, as she realized that this wouldn't end well - but her determination willed her to fight for her life.  She wouldn’t go down without a fight - and that’d have to be good enough. Horror was all that remained. If she could get a good swing at whatever this thing was...maybe that'd be good enough. Roxy wound up the swing when the figure pushed in through the doorway, and swung.The last thing she registered before the world went dark was the hands around her throat. Having seen the defiance in the mortal's eyes when faced with overwhelming odds and terror in the night, the monster itself had chosen its Childer  - and in so doing, passed its curse onto the next generation...When Roxanne woke next, she was alone in a cell made of skin. A damp humidity hung in the air alongside the sounds of wheezing breaths as the walls pulsated in a grotesque manner that made her skin crawl.A dissociative fugue held its grip on her for several minutes, before she realized that she needed to escape. Trapped in a location that very nearly escaped her ability to explain, Roxy was left to contemplate the true breadth of the situation she'd gotten herself into. Nervous thoughts turned toward the wellbeing of her friends - but then she remembered the thing she'd saw - the lumpen mass that used to be a man. It was too horrible to put to words - but somehow she knew that some, if not all of them, were dead - or worse. For a while, she'd worried that she'd also end up as some quivering abomination - but as hours began to pass, and her hunger began to grow ravenous, she found herself thinking less and less about the prospect. It should have been a tip-off that something was deeply wrong with her, but by the time the thought had registered she'd been far too preoccupied with trying to ignore how thirsty she felt.When the cage was opened, and the meaty doors slid apart with an uncomfortable 'slurp', something was pushed in - a terrified looking  man that seemed strikingly familiar for a few fleeting seconds, before an unnamable thirst annihilated that train of thought entirely. Her body moved on impulse, and a cavernous maw met flesh. The moment that blood hit her mouth she began to drink hungrily - greedily.By the time she'd realized what had happened - what she'd done, she was met with another horror - the thing standing in the doorway, grinning with cruel delight. . The more she looked the more her gaze was drawn in - and before long, she couldn't tear her eyes away from it. At first, all she could focus on was its maw full of monstrous, needle-like teeth, but quickly she took notice of the fact that the thing was lipless, the flesh that would have covered its maw having been peeled away, where it still hung like a bizarre ornament - the insides of what had once been cheeks, simply lined with bone white needles.  Its eyes were at once animalistic and uncanny - a vibrant yellow filled the creatures' irises, and the way their eyes were slitted like a reptiles only served to add to the effect. Pronounced black colored horns pressed out of its head in such a way that Roxy was reminded of a demon - or some of dragon.Its form was somehow uncannily human and not. Like something had amalgamated the very concept of a human being and drawn a grotesque caricature of its anatomy - warped and twisted somehow. Terror pulsed through Roxy's chest as she found her gaze moving back to the now motionless body in front of her. She was a murderer.  Her eyes widened in understanding as she realized who it was she'd killed.Josh was laying dead at her feet. And that's how the worst month of her life began in earnest. Her sire would often spend time with her - reshaping her body to its whims, unmaking, remaking, reshaping - supposedly to 'help her', but the agonizing pain felt like nothing but torture beyond anything she'd ever felt before. Eventually her body would start restructuring itself on its own, forcing itself back together into her normal shape - just to be deformed again and re-sculpted in whatever image of the night her sire wished of her.Before long, she was desperate to escape the 'lessons' she was being taught - often enough, she'd slip into a frenzy over it, but thankfully, she found an escape one night in April.Her escape came in the form of using her disciplines to force the flesh keeping her captive to shrink away and wither - the rest had been a nerve wracking trip topside through narrow, flesh riddled tunnels. By the time she'd found her Mitsubishi outside she'd been eager to bail.Putting the sight of the hospital behind her, Roxy peeled out of the old hospital's driveway, and didn't look back, taking off for Baltimore to try and put her life back together - what little was left of it. Rue Maria Overview Overview a kiasyd who wants to be left alone most of the time but will offer their unique services to any who seek them out Basics Basics Name Rue Maria Player Rainia Chronicle Baltimore After Dark Nature capitalist Demeanor scientist Concept library kiasyd Clan Kiasyd Generation 9 Sire wilfred Attributes Attributes Physical T Strength Specialization 11000 Dexterity 11000 Stamina 11000 Social P Charisma Specialization 11100 Manipulation 11110 Appearance 11100 Mental S Perception Specialization 11000 Intelligence 11100 Wits 11100 Abilities Abilities Talents S Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 11100 Leadership 11100 Streetwise 00000 Subterfuge 11100 00000 Skills T Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 11100 Firearms 00000 Larceny 00000 Melee 00000 Performance 00000 Stealth 11100 Survival 00000 00000 Knowledge P Academics mythological history 11100 Computers 1100 Finance 11100 Investigation 11000 Law 00000 Medicine 00000 Occult kindred lore, obten 11111 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines *obtenebration 11100 *mythcernial 11100 *dominate 10000 00000 00000 00000 Backgrounds generation 11110 resources 11100 herd 11000 domain 11000 fame 10000 00000 Virtues Conscience 11000 Self-Control 11110 Courage 11110 Humanity/Path 111111 0000 Path humanity Bearing Willpower 11110 00000 00000 00000 Blood Pool 1111111111 11110 00000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus light sensitive supernatural 5 beacon of the unholy supernatural 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 35 Notes 4 freebie spent on oc 5, 1 spent on resources 3, 2 spent on herd, 1 spent on domain 1, 7 spent on obten 2, 7 spent on dominate 1. xp spent: 15 on obten 3 15 on mythceria 3 2 spent on domain 2 3 spent on fame 1 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame occult circles Herd customers Influence Mentor Resources small shop of occult stuff Retainers Status Other domain- small neighborhood where their shop is, Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 50 Apparent Age 20 D.O.B. 6/8/1972 R.I.P. 9/6/1992 Hair blonde Eyes brown Race cuacasion Nationality american Height 6'4 Build thin and willowy Gender female Face Claim History History poor are the kiasyd line, poor are their blood and their curse..but sometimes just sometimes a person embraced by one isn't as damned as people make them out to be. Enter Rue Maria, a 20 year old woman who had been born in a turmultuious time, never destined to become anything greater then a mortal. or so people thought, when the sabbat came so did a kiasyd who wanted the lonlieness gone for even just a while. thus in 92 she was embraced, and taken to her sires haven, for 10 years she worked with her sire, taught knowledge that only they could have, but this didn't last forever, no, her sire abandoned her andl she found her way selling to the highest bidder. when the camarilla came in they became the highest bidder. promising her a bit of domain where her sires old haven was if she told them all she new, so she did. Then she started her own occult store, catering to the witches and pagans, growing a community. it quickly blossomed and filled a niche. Should other odd customers come in no one paid them any mind, why would they when they have seen weirder. Sabio Overview Overview Basics Basics Name Sabio Player Gló Chronicle Baltimore After Dark Nature Caregiver Demeanor Conniver Concept Snakeoil Salesman turned Sawbones Clan Salubri Generation 10th Sire Loptr Attributes Attributes Physical p Strength Specialization 10000 Dexterity Slippery 11110 Stamina 11000 Social s Charisma Smooth-Talker 11110 Manipulation Convincing 11110 Appearance 11000 Mental t Perception Detail-Oriented 11110 Intelligence Analytical 11110 Wits Improvisation 11110 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy Intuitive 11110 Expression 00000 Intimidation 00000 Leadership 11000 Streetwise 11000 Subterfuge 11100 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 11000 Firearms 11000 Larceny 11000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 11000 Computers 00000 Finance 00000 Investigation 11100 Law 00000 Medicine 11100 Occult 11100 Politics 00000 Science 11100 Technology 00000 00000 Advantages Advantages Disciplines Obeah 11110 Auspex 11000 Fortitude 10000 00000 00000 00000 Backgrounds Generation 11100 Herd 11100 Resources 11110 Retainer 11000 Allies 11100 Contacts 10000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11100 Courage 11111 Humanity/Path 11111 000 Path Bearing Willpower 11111 00000 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Calm Heart Mental -3 Iron Will Mental -3 Natural Leader Social -1 Flaw Type Bonus Prey Exclusion: The Vulnerable Mental -1 Soft-Hearted Mental -1 Old Flame Social -2 Rival Sire's (Salubri and Malkavian) Social -2 Tic/Twitch (Washes hands excessively) Physical -1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 75 Spent 71 Notes 22 freebie: auspex 7, fort 7, -7 merits XP: 75 - 24 attributes intelligence and manipulation, -10 auspex, -20, empathy -6, backgrounds herd 3,  resources 1, retainer 2, allies 3 Derangements Expanded Backgrounds Expanded Backgrounds Allies Fellow Doctors and Nurses Contacts Medical Personnel Fame Herd Hospital Influence Mentor Resources Surgeon Paycheck Retainers Devoted Hospital Staff and Patients Status Other Rights & Possessions Rights & Possessions Gear (Carried) Gun, first aid kit Feeding Grounds Hospital Havens Apartment Equipment (Owned) Doctor's Office: surgeon Vehicles Car Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 153 Apparent Age 30 D.O.B. 1869 R.I.P. 1899 Hair Long dirty blond Eyes Sad and hazel green Race Mixed Swedish and Mexican Nationality American Height 6' Build Lithe Gender Transmasc Face Claim My own art History History Sabio was born a daughter of a well off middle class family but rather than fullfil her destiny as a devoted wife and mother of sixteen children like her predecessors, Clara Liefsson decided she wanted to study medicine instead. When it became apparent that would be difficult as a woman she decided to run away to Mexico and take up the moniker Dr. Sabio and 'masquerade' as a man. Sabio did quite well for himself at first but was not able to get into any meaningful medical establishment due to his rakish behavior and penchant for drug use. Eventually he made his way to a small village by the sea to ply his trade as a snakeoil salesman. Little did Sabio know their town doctor had just died and they were in desperate need of a new one. Sabio reluctantly took up the position and quickly had to learn all the medical skill he'd been faking for years but this time through experience. Sabio was thrown into the deep end and learned to swim or so he thought. Five years as the village doctor gave him the confidence he lacked when he tried to get into medical school only he was unprepared for the consequences of inexperience. Sabio had a short romance with a pregnant woman who had left her abusive husband. Unfortunately there were complications with her pregnancy and Sabio was not able to save either one. The husband blamed him and so did the rest of the village. Sabio fled. What he didn't know was that he had an observer. Loptr the Salubri found him in a bar the neighboring town over and once he was deep in his cups offered him a gift. Healer to healer. Up until this point Sabio had been faking his medical knowledge but the prospect of being able to lay on hands was too tempting. Afterwards he discovered the true cost of the gift. In order to keep a low profile he traveled from town to town as a temporary sawbones, no longer a snake oil salesman, but always moved on before getting too attached or before people could dig too deeply into his past. He never forgot the woman he loved but couldn't save. Her memory drove him to fight harder for each patient that he undertook. To steal back life for those he could to make up for the one he could not and her unborn babe. Samson Roland Overview Overview Samson Roland is known for his long and steadfast dedication to the defense of the Camarilla. He was a few years late in coming to the liberation of Baltimore as he was on the west coast, beheading Sabbat infiltrators in service to a Justicar as her Archon. Though Brujah and Ventrue often butt heads, after Samson executed a Ventrue prince in Arizona for his failure to root out said infiltrators, it seems the differences between him and the clan are insurmountable.These nights he's set aside the title Archon, and his goals are less obvious, though he serves the Prince and Camarilla in defense of the city. Basics Basics Name Samson Roland Player lea Chronicle Baltimore After Dark Nature Visionary Demeanor Idealist Concept The Abolitionist Clan Brujah Generation 8th Sire William Roland Attributes Attributes Physical p Strength 11100 Dexterity 11100 Stamina Durable 11110 Social s Charisma 11100 Manipulation Calculating 11110 Appearance Captivating 11111 Mental t Perception 11000 Intelligence 11100 Wits 11000 Abilities Abilities Talents p Alertness 11000 Athletics Acrobatic 11110 Awareness 00000 Brawl 11000 Empathy 11000 Expression 00000 Intimidation 11100 Leadership 11000 Streetwise 11000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 11000 Larceny 00000 Melee Beheading 11110 Performance 11000 Stealth 00000 Survival 00000 00000 Knowledge t Academics 11000 Computers 10000 Finance 11000 Investigation Sabbat Activity 11111 Law 00000 Medicine 00000 Occult 00000 Politics The Camarilla 11110 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Potence 11100 Celerity 11100 Presence 11100 Auspex 11100 Fortitude 11000 00000 Backgrounds Generation 11111 Resources 11110 Domain 11100 Retainer 11110 Contacts 11100 Herd 11000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11110 Courage 11111 Humanity/Path 11111 00000 Path Bearing Willpower 11111 10000 11111 10000 Blood Pool 11111 11111 11111 00000 Blood/Turn 3 Merits & Flaws Merits & Flaws Merit Type Cost Rep Social 1 Blush of Health Physical 2 Hidden Diablerie Supernatural 3 Deceptive Aura Supernatural 1 Flaw Type Bonus Clan Enmity: Ventrue Social 4 Dark Secret - Diablerie Social 1 Tic/Twitch Physical 1 Bad Sight Physical 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 150 Spent 150 Notes Freebies: merits(7), flaws(+7), resources4(2), ath4(2), inves5(4), pol4(2), wp6(1), dom3(3), retain1(1)XP: stren3(8), char3(8), alert2(2), emp2(2), subter2(2), street2(2), perf2(2), aca2(2), pot3(15), cel3(15), pres3(10), aus3(31), fort2(17), retain4(12), melee4(6), contacts3(9), herd2(5), consci2(2) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Mother Quincy Evisu and a number of club kids,Activist Angel Boyd and gay and trans youth, A veteran cop, Chris Yard, and his friends in the department. Fame Herd A group of young gay men who frequent clubs and bars in his domain. Influence Mentor Resources Samson owns a portion of several farms across the east coast and in California, where he gains his personal income. While William rests, Samson has control of his assets and incomes, which make up the majority of Samson's wealth. Retainers Minas, a huge African brute with few social skills but massive strength and intelligence. He specializes in use of firearms and identifying antiquities. He has Celerity 1 and Potence 1. He was formerly William Roland's ghoul and is around Samson's age. Status Other Rights & Possessions Rights & Possessions Gear (Carried) Secure smartphone Knife (L1) (J)Notebook and penTaser Feeding Grounds 800 Park Avenue; Factory 17 & The Drinkery Havens Loft, 828 Park Ave. Equipment (Owned) Numerous personal journals and lettersDossiers on multiple Camarilla power players current and formerCollection of melee weapons - Sword (L2) x2, Knife (L1) x 4, Axe (L3) x 1Body armor - Kevlar (3) x2Clothing Vehicles Tesla Model X 2021 Mercedes Sprinter 2020 Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating William Roland 2 Bound To Rating Description Description Age 281 Apparent Age Late teens D.O.B. September 4, 1741 R.I.P. September 4, 1759 Hair Dark Blond Eyes Blue Race Mixed Nationality American Height 5' 8" Build Slim Gender Cis Male Face Claim Jason Zivkovic Samson is an almost preternaturally beautiful young man. He is of mixed heritage, having a white father and a black mother. Though in good shape, he leans towards slim rather than muscular. His appearance can be described as simultaneously amorous and innocent. History History A collection of letters and journal entries.Sean O'Brien Overview Overview Sean has been the only ghoul Tabbris has been able to stand for longer than a few years. 10 years since he's been working for the Salubri, and it's honestly been pretty great. Just keep his head down, do what the Salubri asks without question, and in return he gets to be young and sharp for the rest of his life (regardless of how long that is)?That's a deal with the devil he's more than willing to make. Basics Basics Name Sean O'Brien Player NPC/Maybe Pooka? Chronicle Baltimore After Dark Nature Director Demeanor Caregiver Concept Tech Savant Clan Salubri Generation Ghoul Sire N/A Attributes Attributes Physical S Strength 11100 Dexterity 11100 Stamina 11100 Social T Charisma 11100 Manipulation 10000 Appearance 11100 Mental P Perception 11100 Intelligence Problem Solver 11110 Wits Changes in Strategy 11110 Abilities Abilities Talents T Alertness 10000 Athletics 10000 Awareness 10000 Brawl 00000 Empathy 10000 Expression Impromptu Conversation 10000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken 10000 Crafts Fashion 11000 Drive 00000 Etiquette 10000 Firearms 11100 Larceny 11000 Melee 00000 Performance Dance 11000 Stealth 00000 Survival 00000 00000 Knowledge P Academics 11000 Computers Internet 11110 Finance 00000 Investigation 11100 Law 10000 Medicine 00000 Occult 10000 Politics 00000 Science 00000 Technology 11100 00000 Advantages Advantages Disciplines Potence 10000 Auspex 10000 00000 00000 00000 00000 Backgrounds Resources 11100 Contacts 11000 Domitor (Tabbris) 11000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11000 Courage 11111 Humanity/Path 11111 00000 Path Bearing Willpower 11111 10000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Computer Aptitude Mental 2 Eidetic Memory Mental 2 Flaw Type Bonus Vitae Sink Supernatural 3 Incomplete Understanding Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 21 Freebie; 20 Experience Spent 21 Freebies; 19 Experiene Notes FreebiesAuspex 1 - 10Wits 4 - 5Strength 3 - 5Willpower 6 - 1Experience Charisma 3 - 8XPComputer 4 - 6XPPerformance 1 and 2 - 5XP Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Records Clerks, White Collar Criminals Fame Herd Influence Mentor Resources Due to a bit of moonlighting as a 'white collar criminal', Sean has stashed away a good bit of money to keep he and his Domitor relatively hidden and comfortable. Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Laptop, Smartphone, keys. Feeding Grounds Havens 441 South Elwood. 3 Bedroom townhouse in Highlandtown. Equipment (Owned) Top-of-the-line computer set up in the Haven. Vehicles 2021 Jeep Wrangler Rubicon Other Permit to 'Carry' in MD and various other states due to his Domitors well-traveled status. License and registration. Deed to the aforementioned Haven. Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Tabbris 3 Bound To Rating Description Description Age 35 Apparent Age 25 D.O.B. 1989 R.I.P. N/A Hair Red Eyes Green Race Irish-American Nationality American Height 6'0" Build Mesomorph Gender Male Face Claim Nico Greetham History History Sébastien Dupré Overview Overview With his hedonistic tendencies, obsession with aesthetic beauty, fashion, and art, Seb probably should have been a Toreador, but he's just too smart. Also, he caught the eye of an ambitious Ventrue and didn't have much choice in the matter. The last (un)living heir of a tobacco empire, Seb is a socialite, playboy, and unapologetic capitalist with a mind for business and finance, an eye for expensive art, and a weird taste in blood from young, drug-addled men. Basics Basics Name Sébastien Dupré Player Genesis Chronicle Baltimore After Dark Nature Conniver Demeanor Bon Vivant Concept Dilettante Clan Ventrue Generation 13th Sire Edwin Duarte Attributes Attributes Physical p Strength 10000 Dexterity 11100 Stamina 11000 Social s Charisma 11000 Manipulation 11100 Appearance 11100 Mental t Perception 11100 Intelligence Astute 11110 Wits 11100 Abilities Abilities Talents p Alertness 00000 Athletics 10000 Awareness 11000 Brawl 00000 Empathy 00000 Expression 11000 Intimidation 10000 Leadership 11000 Streetwise 11000 Subterfuge 11100 00000 Skills s Animal Ken 00000 Crafts 10000 Drive 00000 Etiquette High Society 11110 Firearms 10000 Larceny 00000 Melee 00000 Performance 11000 Stealth 00000 Survival 00000 00000 Knowledge t Academics 11000 Computers 00000 Finance Investing, Leveraged Buyouts 11110 Investigation 00000 Law 10000 Medicine 00000 Occult 10000 Politics 11000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Dominate 11000 Presence 10000 Fortitude 10000 00000 00000 00000 Backgrounds Ally 10000 Status 11000 Resources 11110 Haven 11000 Title Harpy 11000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 1111111000 Path Bearing Willpower 11100 00000 00000 00000 Blood Pool 11111 1111110000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Entrepreneur Social 2pts Eat Food Physical 1pt Flaw Type Bonus Uncommon Vitae Preference Clan 2pts Addiction (Cocaine) Mental 3pts Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 30 + 24 Spent 9 Remaining 45 Notes Freebies: 17 to spend, 15 + 3 from FlawsSpecialties - 1+1+1+1Abilities - 2+2Backgrounds - 2Disciplines - 7Starting XP: 15Abilities - 3+3+3 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Scandal Nightclub Havens A sealed chamber concealed beneath Dupre Manor. Equipment (Owned) Vehicles Ferrari GTC4Lusso Other Dupre Manor - located on the outskirts of the city limits. Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 57 Apparent Age 20 D.O.B. November 5, 1964 R.I.P. September 27, 1984 Hair Black Eyes Green Race Caucasian Nationality American Height 6' Build Slender Gender Male Face Claim Sean O'Pry In life, he was olive skinned with deep green eyes. In undeath, his skin has paled to something like darkened porcelain. The green eyes have also paled somewhat, but with the darkness of his eyebrows and his pale skin, they tend to shine out like emeralds. He dresses impeccably, usually preferring a suit with a fashionable twist, but can be more casual if the setting calls for it. History History In 1984, the Dupre tobacco empire was on the verge of collapse and the only thing that saved it was the Embrace of the last living heir, Sebastien Dupre. Since it’s beginnings in 1693 colonial America, it had survived the turmoil of the American Revolution and the loss of slave labor after the Civil War, but as people began to grow aware of the cancerous effects of smoking, investors and family members began abandoning it. To make things worse, Seb’s mother and father, the head of Dupre Tobacco, Inc., were murdered by the deranged husband of a woman that died of lung cancer after smoking Dupres for 40 years. Seb was only 20 years old, still in college, not viewed by the board as ready to assume responsibility over the business. Luckily, he had caught the eye of a Ventrue vampire, Edwin Duarte. Seeing an opportunity in the struggling business, the Ventrue took Seb as his protégé and they wrested back control of the company from the board and began restructuring. Along the way, Seb manipulated Edwin into embracing him and was inducted into the Ventrue ranks. Using Ventrue resources, the company returned to profit. When the Camarilla came for Maryland, they were one of the first to support it, providing an important revenue source. Edwin was killed in the power struggle, but Seb survived and helps to make sure that the Camarilla will remain funded and strong in Baltimore, protecting both his business interests and the interests of the vampire community. Within the city, Seb is known as a playboy and fashionable socialite, hosting lavish parties at Dupre Manor, frequenting popular nightclubs, and supporting the arts. Behind the scenes, he helps move money for the Camarilla, connives to affect both vampire and human politics, and even has an eye on criminal elements in the city. After all, tobacco is a dying industry, but marijuana is the future. He can often be found slumming it, as he has a very specific taste in blood and exclusively preys on younger men that have recently taken cocaine. There is something about the taste and the buzz that he gets from feeding on them. While he could survive on other blood, it almost makes him sick without the sweet nuances of flavor that cocaine gives the blood. Sera Blackwood Overview Overview "Everyone outside the Ivory Tower wants to rip it down. The only reason everyone isn't is because it's effective and the Sabbat is viewed as the greater of the two evils. If you ask me, they are no better than the humans they want to rule over." Basics Basics Name Sera Blackwood Player Quietcat Chronicle Baltimore After Dark Nature Director Demeanor Chameleon Concept stray cat? [I am horrible at this] Clan Lasombra Generation 9th Sire Katherine Cadamon Attributes Attributes Physical p Strength Specialization 11000 Dexterity 11100 Stamina 11000 Social s Charisma Specialization 11100 Manipulation Persausive 11111 Appearance 11000 Mental t Perception Specialization 11000 Intelligence 11100 Wits 11000 Abilities Abilities Talents p Alertness Specialization 10000 Athletics 11000 Awareness 10000 Brawl 00000 Empathy 10000 Expression 00000 Intimidation 10000 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 11000 Etiquette 11000 Firearms 11000 Larceny 00000 Melee 11000 Performance 11100 Stealth 11100 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 11000 Investigation 00000 Law 00000 Medicine 00000 Occult 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Dominate* 10000 Obtenebration* 11100 Potence* 11000 00000 00000 00000 Backgrounds Generations 11110 Resources 11110 Retainer 11000 00000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11100 Courage 11100 Humanity/Path 11111 11000 Path Humanity Bearing Willpower 11111 00000 11111 00000 Blood Pool 11111 11111 11110 00000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Controllable Night Sight Clan 2 Blush of Health Physical 2 Queen of Shadow Clan 4 Eat Food Physical 1 Crackshot Physical 1 Flaw Type Bonus Dark Secret (Former Sabbat) Social 1 Recruitment Target (Sabbat) Social 1 Demon Hounded Supernatural 3 Kiss of Death Supernatural 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 31 Notes Freebie:Controllable Night Sight: 2Blush of Health: 2 Queen of Shadow: 4Eat Food: 1Obtenebration: 7Resources: 1Retainer: 1Crackshot: 3XPObtenebration: 10 (third Dot)Potence: 5 ( Seoncd Dot)Retainer : 2(Second Dot)Dexterity: 8 (Third Dot)Resources : 6 (Fourth Dot)Willpower: 4  5th dot Derangements Expanded Backgrounds Expanded Backgrounds Allies N/A Contacts N/A Fame N/A Herd N/A Influence N/A Mentor N/A Resources Stocks and Bonds.Mansion/Haven Retainers Albert Laurence, a remnant of Sera's past.Albert once served Sera's family and kept the estate in shape after her main family's disappearance. He turned into a Ghoul to serve even longer and protect her. His first way of doing this in modern times is by making it appear like he is more of a vampire than she is. Skills: ( Alertness, Drive, Etiquette) Potence 1 Status ??? Other Rights & Possessions Rights & Possessions Gear (Carried) .44 MagnumKnife Feeding Grounds The Rack Havens Victorian-style mansion in Central District Equipment (Owned) Hunting Rifle Vehicles Honda Shadow Spirit (Black  Motorcycle)Honda Accord 2020  ( Black Car) Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 90 Apparent Age 25 D.O.B. December 22 1,932 R.I.P. December 22 1,957 Hair Black Eyes Brown Race Caucasian Nationality Candana Height 5'8 Build Slim Gender Female Face Claim History History She was born under a total eclipse on the darkest day in Montreal, Canada. One specific Lasombra noticed this and decided it would be interesting to embrace someone born on this day. Years later, Sera's life as a human was going until things just slowly started going downhill constantly. First, it was her pet going missing, her friends have died in various ways. Then any close family she had were slaughtered and she nearly died herself.  She didn't understand what she did to deserve such a horrible turn in her life. But she just closed herself off from anyone else and continued on with her life trying to run her family business mostly by herself.It was on her 25th birthday, December 22 1,957 the one behind everything going wrong embraced Sera since she passed the test of continuing forward even after everything she loved was lost.  Sera did not take well to the embrace mentally but she was able to keep that to herself. The monster that turned her could likely just as easily get rid of her. There were very few good memories and many horrific ones. It was a struggle not to let the beast out and keep her humanity. While not drawing attention to herself. Like any vampire who has been around for a while her hands were stained with blood. The Sabbat's goals just didn't match Sera's wants for her new undead life. A life of her own and not to devolve into a monster. For some reason, she clings to her humanity, it could be cause she could still pass as human for the most part until she stares into a mirror. In 1,967  an ambush set by the Society of Leopold managed to kill most of Sera's pack she was working with slain she saw this happening and decided to toss some of her belongings into the flaming corpse of a vampire and planned on fleeing Canada. The human part of her made her make one final stop by her estate where she grew up. She wasn't expecting anyone to be there, but the old family bulter was still there. Albert always had a keen eye even in his old age he spotted her. She knew she would need a ghoul, but one who could be trusted and he won't let her leave with him. So she took him with her and fled to the United States roaming from coastal city to coastal city keeping a low near nonexistent profile. However ever since she left Canada, a demon has been popping up wherever she goes bothering her. As if the Abyss is chasing her for leaving her clan and trying to get her to do things for it now and then. She arrived in Baltimore after the Camarilla moved in. She saw something brewing something would happen within a few years to the city possibly. She tapped into some of the wealth she stored up and sold some stock to buy property there. As she thought about the event that happened in 1967.  If hunters got even stronger since her encounter with them, she would eventually need to pick a side at some point. The Camarilla might stake her because of her clan. The Saabat might leave her out in the sun or torture her if they find out she has just been avoiding them for years. There is no way the anarchs would consider trusting her. So she waits and plans for her chance to make a change that would benefit her. For the right time to step out of the shadows. Simon Temple Overview Overview Simon is quiet and intense. He's not at all shy, he simply speaks when he feels he has something to say. His eyes are constantly roving and taking in data. There is a coldness about him that sets him apart from others. He dresses in casually in loose fitting clothing that is easy to move in. His clothing is universally black. Basics Basics Name Simon Temple Player Ben McInnis Chronicle Baltimore After Dark Nature Survivor Demeanor Eye of the Storm Concept Scholar Crusader Clan Tremere Antitribu Generation 11 Sire Clarissa Attributes Attributes Physical p Strength 11100 Dexterity 11100 Stamina 11000 Social s Charisma 11000 Manipulation 11000 Appearance 11000 Mental t Perception 11100 Intelligence Book Knowledge 11110 Wits 11100 Abilities Abilities Talents p Alertness 00000 Athletics 00000 Awareness 00000 Brawl 11100 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 10000 Streetwise 10000 Subterfuge 10000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 11100 Melee 11000 Performance 00000 Stealth 11000 Survival 11000 00000 Knowledge t Academics 11100 Computers 11000 Finance 00000 Investigation 11000 Law 00000 Medicine 00000 Occult 11100 Politics 00000 Science 00000 Technology 11100 00000 Advantages Advantages Disciplines Thaumaturgy 11100 Auspex 10000 00000 00000 00000 00000 Backgrounds Generation 11000 Resources 11000 Rituals 11100 00000 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 10000 Courage 11111 Humanity/Path 11100 00000 Path Caine Bearing Faith. The righteousness of the Cainite is apparent to all. The bearing modifier affects all rolls that rely on the vampire’s image as a devout Kindred and scholar of Caine’s teachings. Willpower 11111 00000 11111 00000 Blood Pool 11111111111 10000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Unmarked Antitribu Clan Specific 5 Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Illuminate the Trail of Prey 1 Path Path of Blood 11100 Lure of Flames 11000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 1 Spent 14 Notes Freebies:  5-Unmarked Antitribu   1- Generation to 2 7- Thaumaturgy to 3 1- Leadership to 1 Experience: 14- Lure of Flames to 2 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Annuity left to him by his deceased parents Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Clothes, trench coat, machete, hunting knives, pocketknife, lockpicking kit, small precision tool kit, backpack, ritual supplies, burner phone Feeding Grounds Havens Equipment (Owned) Assortment of books, ritual equipment, toolbox, laptop Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 33 Apparent Age 23 D.O.B. Oct. 3, 1991 R.I.P. Sometime in spring of 2014 Hair White Eyes Light pink Race Caucasian Nationality American Height 6'2" Build Lean and well-muscled Gender Male Face Claim Original (Artbreeder AI) Simon is tall with a lean, well-muscled frame. He slouches slightly and does not like to make eye contact. He dresses loose-fitting dark clothes that are good for traveling and sneaking around. History History Simon was born to Elias and Myra Temple in Towson, Maryland. He was born albino and became the subject of ridicule for his strangeness. His parents were both high earners and Simon wanted for nothing except companionship. His parents were always working and his peers avoided him because of his strange looks, so Simon found solace in books. He developed an obsessive interest in history, particularly the time period of the Crusades. He found out he was descended from a Templar knight, and this fueled his interest even more. His intellect got him ahead and he skipped grades. He started high school at age 12 and graduated with honors at 16. His parents were proud of his academic success, but still spent no greater time with him. He started college at Johns Hopkins with a double major in Engineering and History. He earned his bachelor's degree with honors, as well as a master’s degree. He was in his first year of doctoral studies when tragedy struck. His parents died under mysterious circumstances. They had gone on vacation to the islands, but their plane crashed overseas and was never recovered. Simon was devastated on a number of levels; anger that his parents had now completely abandoned them and regret that he’d never gotten to reconcile their distance from him. Luckily for Simon, his parents had left him an annuity that would pay out for the rest of his life, but he did not care. They were gone and there was nothing he could do to change that. He dropped out of school and drifted for a time. He got into the occult; at first as a chance to make contact with his parent’s ghosts, but as he got deeper into it, his natural curiosity took over. One night, he left a lecture from an occultist of some note who’d been discussing his theories on transubstantiation and bridging the physical and non-physical worlds. Simon was in his own head. The theories seemed sound, but he could not see how they could be actualized. As he mulled this over, he did not see the shadow that parted from the wall of an alley he passed. Suddenly, he was clocked over the head and the world went black. He couldn’t move. Something surrounded him on all sides. Hunger like he’d never experienced before roared within him. Panic. Primitive fear of being trapped. His instincts kicked into overdrive. Animal frenzy blotted out his mind and he clawed and scratched through what he realized was dirt and bodies. Sheer terror flooded his body with adrenaline, and he screamed as he suffocated. It seemed like an eternity, but he finally broke through the nightmare morass into the open air. He gasped; shock rolled over him like an ice bath. He looked around. Others were struggling out of a writhing mass of half-buried bodies and detritus. There were others there. They were laughing. Rage. Simon lurched and pulled his legs from the pile. He charged at the ones who were laughing. He was in good shape. He’d had to fight against bullies his entire life and he’d realized quickly that the better shape he was in, the less likely the bullies were to pick on the albino kid. Simon swung hard at the first figure he reached. They laughed harder and backhanded him with careless ease. Simon flew through the air and landed in a heap. One of the figures walked up to him and put his foot on Simon’s chest. “He’s got fight", the figure said, still laughing, “we’ll keep this one.” Without another word, the figure lifted Simon up into the air and bit into his neck. Simon expected pain, but it was the opposite. Pleasure beyond anything he’d ever imagined flooded his senses. He was drifting, but he didn’t care. It would be an end and he’d finally be able to ask his parents all the questions he’d wanted to. They would have forever to be together… The pain returned. Something hot was pouring into his mouth. His nerve endings lit up like a livewire. Something within him drove him to drink and keep drinking. Too soon, the font was pulled away. Simon wasn’t thinking. All he wanted was that hot liquid. Someone tossed him into the back of a box truck with a number of others. He could tell they were as hungry as he was. They beat against the walls of the truck, desperate to escape and feed. Not long after, the doors were opened. Simon did not know where they were. All he knew was they had to feed. He and the others ran into the streets and memory drowned in a sea of red. When he came to himself, he was in a room. There was someone else in the room. He didn’t know how he knew, but he was sure of it. A candle flickered alight. For some reason, the sight of the candle unnerved Simon. There was a woman walking toward him. Some odd mark glowed on her forehead. He must be seeing things. The woman introduced herself as Clarissa. Much of what she said flew over Simon’s head. What was a ‘Tremere’ or ‘House Goratrix’? She said something about thaumaturgy, but at that moment it all flew over his head. The one thing she said that stuck was that he was dead and was reborn as a child of Caine. He didn’t know what that meant, but he learned soon enough. As the years passed, Simon learned exactly what Clarissa was talking about. He also learned that he was part of a sect called the Sabbat. They were an odd theocracy with the mission of eradicating the Antediluvians, the traitorous grand-childer of Caine, the first murderer and the first vampire. Clarissa encouraged him to study not only the arts of Thaumaturgy, the magical system created by their mutual clan of Cainites, the Tremere, but she also urged him to study the lore of Caine, their progenitor. At first, Simon tried to hold on to who he was before. He remembered what it was like to be human and felt cheated that it was stolen from him. Yet, the more he studied and the more he became entrenched in the nightly affairs of the Sword of Caine, the more his memory of humanity faded. Clarissa taught him what it was to be a Cainite. He spent ten years with her and her coven before he decided to move on. He’d heard the Sword was building once again in Baltimore. He’d survived for a decade. It was time for him to thrive. Sofia Antonia de Granada Overview Overview Famed leatherworker and Swordmaster the alluring Sofia has once again gdaced the new world with her presence to dazzle away the nights and be inspired anew. Or at least that's what she wants you to think... Basics Basics Name Sofia A. de Granada Player Spin Chronicle Baltimore After Dark Nature Scientist Demeanor Competitor Concept Artiste Swordmaster Clan Toreador (Volgirre) Generation 8th Sire Unknown Attributes Attributes Physical p Strength 11100 Dexterity Nimble 11110 Stamina Resilient 11110 Social T Charisma 11000 Manipulation 11000 Appearance Alluring 11110 Mental S Perception 11100 Intelligence 11100 Wits Sharp mind 11110 Abilities Abilities Talents p Alertness 11000 Athletics 11100 Awareness 00000 Brawl 00000 Empathy 11100 Expression 11000 Intimidation 10000 Leadership 00000 Streetwise 00000 Subterfuge bullshit artist 11110 00000 Skills s Animal Ken 00000 Crafts Leatherwork 11100 Drive 00000 Etiquette 11100 Firearms 00000 Larceny 10000 Melee Rapier 11111 Performance 11000 Stealth 00000 Survival 00000 00000 Knowledge t Academics 10000 Computers 00000 Finance 00000 Investigation 11000 Law 00000 Medicine Anatomy 11100 Occult 11000 Politics 11100 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex* 1000 Celerity* 11100 Vississitude* 11100 00000 Flesh of wind and Water 00000 00000 Backgrounds Generation 11111 Resources 11111 Alternate Identity 11110 Fame 11000 00000 00000 Virtues Conviction 11000 Self-Control 11100 Courage 11110 Path 11111 00000 Path Path of death and the soul Bearing Science Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 11111 00000 Blood/Turn 3 Merits & Flaws Merits & Flaws Merit Type Cost Promethean Clay Tzi 5 Eidetic Memory Memtal 2 Flaw Type Bonus One Eye Physical 2 Tic Physical 1 Eerie Presence Social 2 Tortured Artist Toreador 1 Touch of Frost.        Supernatural.    1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 115 Spent 110 Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Famed leatherworker and jewelry maker Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Rapier, smaller blades Feeding Grounds Tbd Havens Luxury high-rise penthouse complete with a workshop Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 166 Apparent Age Mid 30s* D.O.B. 1866 R.I.P. 1892 Hair Black Eyes Black Race Hispanic Nationality Spanmish Height 1.81m Build Lean and very atheleric Gender F Face Claim Catherine Zeta-Jones in Zorro era History History So, as far as the cam is concerned she is Sofia Antonia de Granada, last known apprentice of Don Luiz Pacheco de Narvajes, a 1600s spanmish Fencing master and philosophers,before being ghouled into service by an annon spaniard toreador and made to be his librarian, even publishing Pacheco's Magnum Opus - The New Science and Philosophy of Skill at Arms - under anonymity and then being brought into vampiredom a few years later, rising to prominence not only as a fencing master but also a craftswoman, making fine clothes and jewels. Of course this is all bullshit, even their age. She just stole the identify of a random serf in the spanmish records one night. The part of the annonynous spaniard toreador and the ghouling, minus the date, is not bullshit It just so happens they do know the works of Pacheco quite well, since spanmish fending does a pretty good job of hacking people into elegant bits Sorrell Overview Overview A miscreant of a Ravnos who joyfully stirs the pot. Finding himself bored after several decades of meandering from the west to the east. Sorrel ends up in Baltimore on a mission, problem is. Each time someone ask the mission changes. Basics Basics Name Sorrel Player Thom Chronicle Baltimore After Dark Nature Caregiver Demeanor Bon Vivant Concept Circus performer Clan Ravnos Generation 11th Sire Jaren Attributes Attributes Physical p Strength 11000 Dexterity Nimble 11110 Stamina 11100 Social s Charisma Trustworthy 11110 Manipulation Quick Talking 11110 Appearance 11100 Mental t Perception 11000 Intelligence 11000 Wits 11100 Abilities Abilities Talents s Alertness 11000 Athletics: acrobatics 11110 Awareness 11000 Brawl 11000 Empathy 11000 Expression 10000 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge Lying 11110 00000 Skills p Animal Ken Mammals 11110 Crafts 00000 Drive Chase 11000 Etiquette 00000 Firearms 00000 Larceny Slight of hand, pick-pocketing 11110 Melee 11000 Performance Public Speaking 11110 Stealth Lost in crowds 11110 Survival 11000 00000 Knowledge t Academics 10000 Computers 10000 Finance 00000 Investigation 10000 Law 10000 Medicine 00000 Occult 1110 Politics 10000 Science Chemistry 11000 Technology 10000 00000 Advantages Advantages Disciplines Animalism* 11000 Chimerstry * 11110 Obfuscate * 11100 00000 00000 00000 Backgrounds Generation 11000 Resources 11100 Herd 11000 Haven 10000 Retainer Mr. Branza (Mouse) 10000 Retainer Sir, Chein (Dog) 11000 Retainer Jacobi 11000 Virtues Conscience 11100 Self-Control 11100 Courage 11110 Humanity/Path 1111110000 Path Humanity Bearing Willpower 11111 11000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn 12/1 Merits & Flaws Merits & Flaws Merit Type Cost Legerdemain Clan 1 Critters Clan 2 Vaishya Clan 1 Heart of needles Clans 3 Language (French, Romanian) Flaw Type Bonus Old flame(sire) Social 2 Enemy  (broodmate) Social 2 New arrival Social 1 Nightmares Mental 1 Prey exclusion (women) Mental 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Freebies retainer 2: 1, retainer 2: 1, haven 1, herd 2, wp 5-7: 3, atheltics 2-4 6, Subterfuge 4: 2spend cost remaining ----- ----- 110 animalism 1-2 15 95 Obfuscate 1-3 25 70 academics 1 3 67 investigation 1 3 64 law 1 3 61 politics 1 3 58 animal Kin 4 6 52 Larceny 4 6 46 performance 4 6 40 Stealth 6 34 Larceny specs 6 28 drive 1-2 5 23 Melee 1-2 5 18 Alertness 1-2 5 13 awareness 1-2 5 8 Brawl 1-2 5 3 Technology 1:electrical systems 3 0 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Small collection of repeat watchers of street performances/ fan boys Influence Mentor Resources A century or so of collecting tips and investiments Retainers Mr. Branza(mouse) Sir, Chein Obfuscate 1. Jacobi. Human for money atraining. Animailism Status Other Old flame: his sire has been looking for him ans untimely  that's why he is on the east coast. To try and hide from the older ravnos. Enemy:  Sarah. Other street urchin turned wander. She a jealous bitch. Hates the fact that jaren perfers Sorrel and has spent the last 2 centuries being a pain in the ass. Rights & Possessions Rights & Possessions Gear (Carried) Cell phone, several wallets, knife, lockpicks, backpack with performance tools. (Juggling stuff, cards, magical tricks) Feeding Grounds Havens Equipment (Owned) Pet stuff, stuff to make smoke bombs/stink bombs/fireworks, a stake Vehicles A moped, jacobi has a small Chevy spark in red Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 220 Apparent Age Mid 20s D.O.B. 1859 R.I.P. 1882 Hair Red Eyes Amber Race White(ish) Nationality French Height 6'2 Build Gangly Gender Male Face Claim Random pretty dude History History 1859: born to lower class French workers. Mothers name was rosemary Marie  and his father was Jacob. His mother died in childbirth and his father rapidly turned alcoholic,  leaving Sorrel to take care of himself 1870: father died from alcoholic poisoning. Sorrel was sent to a home for orphans 1872 ran away from the home due to.... abuse,  turning to a life of petty crime to survive. 1878 was picked up by a entertainment show owner after sorrel was caught using juggling shows as a distraction. 1880: performed for the courts of Louis  the xiv for the first time, the show owner having pulled strings to be able to perform at the royal courts 1882:  when the revolution caused a shake up, he attempted to flee Paris, resorting to breaking  into a nobles house. Unfortunately it was belong to his new sire. amused by the little thief Joren decided to embrace him. 1940: having spent several decades traveling eastern  Europe  with his sire,  learning what it meant to be of clan Ravnos and learning his sires language Sorrel got bored. Waiting till his sire was lost in an opium haze, Sorrel  sneaked  out of his sire's camp and smuggled himself to america 1943+ while his name was not terribly known, for the man used his skill at Obfuscate to hide. He was there in the west coast rebellion. Not for  fighting or slaying tower members But to be a general  nuance. 2022. Having spent several more decades traveling with his new ghoul-friend. Sorrel  and Jacobi moved from tiny town to large city and on and on till they found Baltimore Tegan Salgado Overview Overview On the nights where her mind is intact, Tegan prefers to stay under the radar and avoid making ripples in her new unlife. She leads a quiet and curious life, often swayed by the whims of her inner workings. On the surface she can come off as simple, and at worst, completely helpless.On other nights, Tegan is Annie. A young, college-aged human set on living her life for one more beautiful evening. Basics Basics Name Tegan Salgado Player moonstrewn Chronicle Baltimore After Dark Nature Enigma Demeanor Child Concept Survivor's Guilt Clan Malkavian Generation 10th Sire Meredith Coffey Attributes Attributes Physical p Strength 11000 Dexterity 11100 Stamina 11000 Social s Charisma 11100 Manipulation 11100 Appearance 11100 Mental t Perception Insightful 11110 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness 11100 Athletics 10000 Awareness 11000 Brawl 10000 Empathy 11000 Expression 10000 Intimidation 00000 Leadership 00000 Streetwise 10000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 00000 Firearms 00000 Larceny 10000 Melee 00000 Performance 00000 Stealth 11000 Survival 10000 00000 Knowledge t Academics 10000 Computers 11000 Finance 00000 Investigation 11100 Law 10000 Medicine 00000 Occult 11000 Politics 00000 Science 10000 Technology 10000 00000 Advantages Advantages Disciplines Auspex * 10000 Dementation * 10000 Obfuscate * 10000 00000 00000 00000 Backgrounds Generation 11100 Herd 10000 Retainer 10000 Mentor 10000 00000 00000 Virtues Conscience 11110 Self-Control 11100 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11110 00000 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Eat Food Physical 1 Harmless Social 1 Blush of Health Physical 2 Sanctity Social 2 Deceptive Aura Supernatural 1 Flaw Type Bonus Deep Sleeper Mental 1 Weak-Willed Mental 3 Masquerade Breaker Social 2 New Kid Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 20 Spent 0 Notes 22/22 Freebies Spent -1, Willpower 4 -5, Dex 3 -5, Manipulation 3 -7, Merits -2, Law 1 -2, Investigation 3 Derangements Multiple Personalities Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Some nerdy college boys. Influence Mentor TBD Resources Retainers TBD Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles None. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Twenty Apparent Age Late teens / Early twenties D.O.B. February 5 R.I.P. 2022 Hair Blonde Eyes Brown Race White Nationality American Height 5'6" Build Slim Gender Female Face Claim Anya Taylor-Joy History History Tegan was born and raised in a small town in Illinois by a single mother. Her father had been an older man with an existing family, and he had no interest in getting to know the product of his affair. Her mother later re-married and had another child, Tegan’s little sister, and they lived a comfortable life in the suburbs. Often overlooked by her peers for her strange features, she was a quiet and studious creature. She found herself envying the lives of other girls her age. She wanted to be like them: confident, happy, beautiful and full of life. It wasn't until she met a girl named Annie in college that Tegan felt like she was finally living her own story. Annie was like the girls from her hometown, except she saw Tegan. They became fast friends, inseparable as they took on their new lives together as young adults. Tegan was learning she could be herself and everything she wanted, too. It was one evening that Annie never returned to their dorm from a party that changed Tegan's life forever. A heavy thumping on the door woke Tegan from her sleep; she opened the door two the sight of two officers. Annie had been found dead at dawn. Murdered. Someone had laid her down outside of a hospital, closed her eyes, covered her with a blanket, and tucked a battered stuffed toy under her arm. Her throat had been torn asunder and her body was drained completely of blood. It was a sick display of savagery and love. After intense questioning and searching, there were still no leads as to who killed Annie. Her face was everywhere: on the television, the computer, in the newspaper, on posters around campus– there was nowhere Tegan could go that Annie wasn’t. Least of all in her mind. The only way to quell her guilt was to act. She looked into everyone Annie knew, everyone at the party that evening, every person that could have possibly been connected to her. Every lead led to a dead end. Eventually, Tegan found herself at the warehouse the party had been at. It was void of light and life. Bottles, cans and red cups littered the ground. There was nothing left behind that the cops hadn’t combed over, she knew, but if she followed Annie’s steps, she had to find something. Anything. She walked the same path as Annie would have, imagining herself in Annie’s place that night: party-weary, hot from dancing, the taste of beer on her tongue. The night was alive with potential rather than danger. A weight slammed onto Tegan, taking her down onto the concrete. She heard screaming, shrieking, and she realized it was coming from her own lungs. Her head was yanked back, and her world bloomed with a pleasure unparalleled. And then darkness. When Tegan woke in the darkness, hidden safely beneath a stairway, she was covered with a blanket and had a tattered toy resting in the space between her arm and torso. A stuffed doll, long since loved and forgotten by some child. Both it and the blanket were sticky with blood, as were her skin and clothes. But when she felt her throat, there was no wound. Just cold flesh. “You lived,” a voice whispered, thin and soft. If Tegan’s heart had been beating, it may have stopped at that moment. “I didn’t think you would. The others didn’t.” Tegan’s eyes scanned the darkness as the voice continued, her weak limbs moving over the concrete floor to drag herself out from under the stairs. It was then that she spotted the pale vision in the dark. A spindly woman with dark hair left in unclean clumps. She looked more ghost than human, and Tegan would learn why in time. “My daughter.” Thiago Téo Torres Overview Overview Calling Baltimore home for nearly eighty years, Thiago has seen many come and go. First hidden amongst the Camarilla, then drug into Sabbat politics by his clan, then nearly dying as the Camarilla stormed the city. Thiago has remained hidden, a shadow on the walls of Baltimore for the past twelve years, only now has he decided to grace the new regime with his face.Stepping from a Water Taxi onto the streets of Fells Point, Thiago seeks a meal and a meet. Satiating himself before seeking an audience with the Prince should save the upcoming scene from becoming an ugly one, and ending Thiago's quest for another chance at relevance before it has begun. Thiago Téo Torres Backstory - https://docs.google.com/document/d/1VNeaDwQ8ygTJ6YtI7Z9q-60cqqHAV5sFXnkVusbYg40/edit?usp=sharing Basics Basics Name Thiago Téo Torres Player Wartok Chronicle Baltimore After Dark Nature Capitalist Demeanor Celebrant Concept Sabbat Sleeper Agent Clan Lasombra Generation 8th Sire Rodrigo Espinoza Attributes Attributes Physical T Strength 11100 Dexterity 11100 Stamina 11100 Social P Charisma Smooth Talker 11110 Manipulation Persuasive 11110 Appearance 11100 Mental S Perception Insightful 11110 Intelligence 11100 Wits Strategy Changes 11110 Abilities Abilities Talents p Alertness 11100 Athletics 10000 Awareness 11000 Brawl 00000 Empathy 11100 Expression 11100 Intimidation Blackmail 11110 Leadership Military 11110 Streetwise 10000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 11100 Firearms 00000 Larceny 11000 Melee Knives 11110 Performance 10000 Stealth Shadowing 11110 Survival 11000 00000 Knowledge t Academics 11000 Computers 00000 Finance Corporations 11110 Investigation 11000 Law 00000 Medicine 00000 Occult 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Dominate 11100 Obtenebration 11110 Potence 10000 Obfuscate 11000 00000 00000 Backgrounds Generation 11111 Herd 11000 Contacts 11000 Resources 11110 00000 00000 Virtues Conscience 11000 Self-Control 11110 Courage 11111 Humanity 1111110000 Path Bearing Willpower 11111 11100 11111 11100 Blood Pool 11111 11111 11111 00000 Blood/Turn 3 Merits & Flaws Merits & Flaws Merit Type Cost Eyes of Shadow Lasombra 2 Enchanting Voice Physical 2 Natural Linguist Mental 2 Calm Heart Mental 3 Flaw Type Bonus Vulnerability to Silver Physical 2 Lunacy Mental 2 Beacon of the Unholy Supernatural 2 Tic/Twitch - Twirls Balisong Physical 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 8 Spent Notes Freebies: 13/13Willpower (6-7) - 2Self Control (4) - 2Contacts (1-2) - 2Resources (1-4) - 4Streetwise (1) - 2Allies (1) - 1Experience: (Age Based - 173)Strength (3) - 8Stamina (3) - 8Willpower (8) - 7Obtenebration (3-4) - 25Obfuscate (1-2) - 17Dominate (2-3) - 15Intelligence (3) - 8Wits (4) - 12Intimidation (2-4) - 12Leadership (2-4) - 12Larceny (1-2) - 5Melee (4) - 6Stealth (3-4) - 10Survival (1-2) - 5 Finance (3-4) - 10Investigation (2) - 2Occult (2-3) - 6Subterfuge (1-2) 5 Derangements Expanded Backgrounds Expanded Backgrounds Allies Sabastian Morgan - Financial advisor and Informant Contacts Stock Brokers and Bankers Fame Herd Lost herd in Sabbat/Camarilla war over Baltimore (2012) Influence Mentor Resources Several Checking Accounts (Local Banks), Stocks, and Offshore Accounts - Local accounts have debit card access Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) All black Balisong, Ka-Bar combat knife, wallet, cell phone Feeding Grounds No set grounds Havens Fort Carroll Equipment (Owned) Same as carried Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 268 Apparent Age 30 D.O.B. 05-17-1726 R.I.P. 07-05-1756 Hair Black Eyes Greens Race Nationality Portuguese Height 6'2" Build Muscular Gender Male Face Claim Midjourney Languages: Native: Portuguese Learned: Spanish, French, Lingua Franca, Latin, Italian, Greek, Arabic, Egyptian, Ottoman, Turkish, English History History https://docs.google.com/document/d/1VNeaDwQ8ygTJ6YtI7Z9q-60cqqHAV5sFXnkVusbYg40/edit?usp=sharingThomas Williams Overview Overview Thomas Williams, The man from nowhere. Basics Basics Name Thomas Williams Player Nugget Chronicle Baltimore After Dark Nature Survivor Demeanor Caretaker Concept Former Mr. Hood Clan Nosferatu Generation 10th Sire Mr. Hood Attributes Attributes Physical p Strength Specialization 11100 Dexterity 11100 Stamina 11110 Social s Charisma Specialization 11100 Manipulation Mask of 1000 faces 11110 Appearance 00000 Mental t Perception Specialization 11100 Intelligence 11100 Wits Cunning 11110 Abilities Abilities Talents p Alertness Specialization 00000 Athletics 10000 Awareness 00000 Brawl 11100 Empathy 10000 Expression 00000 Intimidation 11000 Leadership 11000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken Specialization 11000 Crafts 10000 Drive 00000 Etiquette 10000 Firearms 11100 Larceny 00000 Melee 00000 Performance Mask of 1000 faces 11110 Stealth 11000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 11000 Finance 11110 Investigation 11000 Law 11100 Medicine 00000 Occult Camarilla 11100 Politics Getting things done 11110 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism* 10000 Obfuscate* 11100 Potence* 11100 Dominate 11100 00000 00000 Backgrounds Resources 11110 Herd 11100 Generation 11100 Contacts 10000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11110 Courage 11100 Humanity/Path 11111 11000 Path Bearing Willpower 11111 10000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost False Reflection Clan 3 Entrepreneur Social 2 Language (Sarcee) Mental 0 Flaw Type Bonus Territorial Mental 2 New Arrival Social 1 Dark Secret (Former Mr. Hood) Social 1 Sire's Resentment Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 117 (40) Spent 77 Notes Things that Thomas no longer has access to. Subterfuge 3 4xp                                                           Finance 3 4xp                                                                 Crafts 1 3xp                                                                   Empathy 1 3xp                                                               Dominate 2 & 3 21xp                                                   Potence 2 7xp                                                                 Willpower 4 & 5 7xp   8/5/24Law 2 > 3 xp 4Dexterity 2 > 3 xp 8Brawl 2 > 3 xp 4Potence 2 > 3 xp 10Leadership 1 > 2 xp 2                                                                   Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Orphanage employees and potential Mr. Hoods Influence Mentor Resources Orphanage (Government Subsidies), Hood Transportation (international shipping company that also works with illegal entities) Retainers Status Other Limo Driver Sarah Roth, Ghoul of Master Hood, sent to keep track of Mr. Hood and head of the orphanage Current Orphans: James 14, Daniel 14, Sarah 7, Joseph 5 Rights & Possessions Rights & Possessions Gear (Carried) .45 Caliber Revolver Feeding Grounds Havens Equipment (Owned) Vehicles 1984 Chrysler Executive Limousine Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Mr. Hood 0 Cindy Harmon 3 Bound To Rating Description Description Age 36 Apparent Age n/a D.O.B. 1986 R.I.P. 2012 Hair white w/ large bald patches Eyes Red Race Grey Nationality American Height 6'0'' Build Tone Gender Male Face Claim Nos History History Thomas Williams had a fine childhood until his parents were killed in a terrible car crash when he was 5. he was to young to understand the suspicious circumstances of the crash or how they were simply collateral damage in a power struggle. He was only in the orphanage for a week before him and his sister were adopted by a mysterious man named Mr. Hood. his house was a mansion with servants and maids. Thomas and his sister had a caretaker and never really met Mr. Hood except on a few rare occasions. Thomas was sad and always missed his parents, but their new life wasn't bad. They were always taken care of and well looked after. Eventually other children came to live their as well, so no one was ever lonely. Mr. Hood made sure everyone was happy and well taken care of and well educated he was very nice.... or atleast everyone assumed he was. When Mr. Hood was home he spent most of his time on the 3rd floor, where no one was allowed. When Thomas turned 16 Mr. Hood summoned Thomas to his office on the 3rd floor. Thomas was nervous but excited. Mr. Hood explained Thomas would begin taking special lessons and working closely with a new teacher. When Thomas was ready he was taught everything about vampires and was given the choice to become Mr. Hood himself. If he agreed he would be trained to be Mr. Hood and sent to another city to grow and become Mr. Hood in a new city and grow the entity that was Mr. Hood. Recently Cindy Harmon, rescued Thomas from Master Hood, now Thomas is having an Identity crisis and blood bond withdrawals Torri Ichiki Overview Overview A former hunter stumbled her way into Baltimore before her group as a novice hunter to scope out the area met her demise after multiple encounters with her sire. Having loathed her condition she uses her militia in the aid of rallying for the Camarilla in a sense of twisted fate.Though participating in a different sect than her sire's wishes for reasons that are unclear, it seems that the former hunter has embraced unlife in a strange and unique way of her own. Basics Basics Name Torri Ichiki Player Mitzu Chronicle Baltimore After Dark Nature Bravo Demeanor Eye of the Storm Concept Challenged Hunter Clan City Gangrel Generation 11th Sire Max Attributes Attributes Physical p Strength Vicious 11110 Dexterity Lighting-Reflexes 11110 Stamina 11000 Social T Charisma 10000 Manipulation 10000 Appearance Sex-Appeal 11110 Mental S Perception Tactical 11110 Intelligence 10000 Wits 11100 Abilities Abilities Talents S Alertness 11100 Athletics 11100 Awareness 11100 Brawl 00000 Empathy 00000 Expression 00000 Intimidation 11100 Leadership 00000 Streetwise 00000 Subterfuge 10000 00000 Skills P Animal Ken 00000 Crafts 11100 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee Swords 11111 Performance 11100 Stealth 11000 Survival 11000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 10000 Law 10000 Medicine Emergency Care 11111 Occult 11000 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Celerity 11100 Obfuscate 10000 Protean 10000 00000 00000 00000 Backgrounds Generation 11100 Resources 11000 Armory 10000 Allies 11000 Mentor 10000 00000 Virtues Conviction 11110 Instinct 10000 Courage 11111 Humanity/Path 11111 00000 Path Feral Heart Bearing Willpower 11111 10000 00000 00000 Blood Pool 11111 11111 11000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Iron Will Metal 3 Eat Food Physical 1 Sabbat Survivor Social 1 Bullyboy Social 2 Flaw Type Bonus Lunacy Mental 2 Rat in a Cage Clan 2 Recruitment Target (Sabbat) Social 1 Prey Exclusion (Children) Mental 1 Sire's Resentment Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 4 Spent 0 Notes Freebee: 15/15Ability: 15Melee 3>5 +4Medicine 3>5 +4Intimidation 0>3 +6Willpower: 1Willpower 5>6 +1Flaws: 7/7Ability: 5Streetwise 0>1 +2Law 0>1 +2Subterfuge 0>1 +2Merit: 7Starter: 35/35Abilities: 5Subterfuge: 0>1 +3Occult: 0>2 +5Law: 0>1 +3Disciplines: 15Celerity: 1>3 +15Background: 7Resources: 1>2 +2Allies: 1>2 +2Mentor: 0>1 +3Earned: 0/2 Derangements Expanded Backgrounds Expanded Backgrounds Allies Haywood Finley:A 45 year old man that runs a bond company [Haywood Bonds], though just as a front with business he runs hits on all sorts of people while being a kindred himself and a member of the Camarilla.Abbie Russell:A 55 year old nurse that runs a black-market of illegally gathered blood bags and other medical oddities sold from outside of MedStar Union's Hospital's abandoned underground storage [west wing]. Having owed a favor to Torri for reasons that are unclear Contacts N/A Fame N/A Herd N/A Influence N/A Mentor Haywood Finley Resources Unhanded cash jobs received from Haywood Bonds odd jobs.Discounted Blood Bags at MedStar Union's Hospital. Retainers N/A Status N/A Other 2400 N Howard Street #105 [Armory] Rights & Possessions Rights & Possessions Gear (Carried) Arming Sword (sheathed) [only while presenting at court or on a mission], Smartphone, Wallet (fake ID, $200USD) Feeding Grounds MedStar Union Hospital [Bloodbags] Havens N/A Equipment (Owned) Armory: Arming Swords x3, switchblades, Gasoline Canisters (Full) x3, Gasoline Canisters (Empty) x2, Box of Match Sticks, Canvas Bag, Old Katana Vehicles Rusted 1989 Dodge Ram Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 24 [59] Apparent Age 22 D.O.B. October 27, 1965 R.I.P. October 31, 1989 [35] Hair Dusty Brown Eyes Dusty Brown Race Japanese Nationality American Height 5'7" Build Ectomorph Muscular Gender Cis Female Face Claim Asa Mitaka - Unknown, Midjourney - AI [see linked items] -------------------  Character Description  ------------------- Torri is a slim woman with soft brown almond eyes and shoulder-length dark brown hair. Though having a pale complexion covered in scars from her time as a hunter.She is often seen dressed in Nu Goth attire. History History Torri was a simple girl born to a Japanese-Immigrant family that moved to the Baltimore area and had converted to the Catholic faith before her eldest sisters conception. Having been the middle child out of five siblings did she never feel alone but had also received the least of her parents attention while practicing her faith. While most of her childhood wasn't much to note other than she was a quiet kid with strange interests despite her upbringing. Having been sent to a nunnery during puberty she doesn't have many memories relating to her family.Torri being sent to the Nunnery in 1977 but later fled hating her life there in practice and finding herself distanced from the faith would she have ended up in a group of hunters in 1982. Proving to be of great value was she sent on odd missions with David and a small collective of recruits on various bounties but... one wouldn't turn out so well.Having been a few years would she have been sent out on a mission with David and two other graduates to inspect recent reports about a disappearance by the Baltimore Airport and mysterious activity that had taken place after dark in the local area. Torri was elated to go on her first hunting mission but soon found herself bored and having wandered outside the hotel to report back to the others had she spotted a strange person among the car garage. Thinking little of it she kept on walking.That proved to be a fatal mistake that led to a fight among the pair. Torri having felt confident with her own abilities refused to call for backup with her headset after being left bloody from the fight with Max standing before her leaving her helpless to make an attempt to call for backup only to feel Max fling the headpiece against the wall before feeling Max pick her up taking her away from the scene. After that Torri doesn't remember the rest of what all had happened. Torri would later wake after finding a dead body before her left with a strange sensation in her mouth causing her to scream in terror and run away from the scene. Having some semblance of what had happened to her did she spend the next few years wandering in terror hating her existence yet... there was merit to it. Finding herself to be stronger than before in ways she couldn't imagine and how easier it was to accept it... She found herself settling in to her newfound situation well. Being taken under the wing of Haywood would she find a footing while crashing in his loft above the bonds until she could find a Haven of her own recognizing her need and usefulness she would start work for him in 1990 as a contracted bounty hunter. But late one night as she had spotted her sire after finishing her target and dumping the body in a dumpster while on call with Haywood would she spot Max slamming the phone shut and immediately attacking Max with the switchblade. Though short lived Max quickly outmaneuvered her thanks to her fury that overtook her leaving her in torpor. After having returned battered and beaten would she speak with Haywood where he would have directed her to the prince after realizing her circumstance to speak with him. before being put under work as a hound for the sheriff and allowed during the year of 1996 to be allowed in as a member of the Camarilla due to their sire's supposed existence as a member of the sabbat. Having left for New York to assist there where she would remain with her base of operations for the next few years would she have returned to her old stomping grounds as a call of assistance before the prince had disappeared into the background to aid in the Baltimore Camarilla.Trinity Wheeler Overview Overview Trinity enjoys arts in all it's forms. She herself is a practiced painter and dancer.  Rather wealthy hobbyist and exotic Dancer. Enjoys body alteration. huge supporter of the entire LGBTQIA+ movement.  She enjoys riding her Motorcycle. She's a partier and loves any sort of social gathering within reason! Basics Basics Name Trinity Wheeler Player Alexa Chronicle Baltimore After Dark Nature Chameleon Demeanor Idealist Concept Toreador Socialite Clan Toreador Generation 13th Sire Leo Smith Attributes Attributes Physical t Strength 11000 Dexterity 11100 Stamina Durable 11110 Social p Charisma irresistible 11110 Manipulation silver-tongued 11110 Appearance provocative 11110 Mental s Perception Specialization 11100 Intelligence 11100 Wits 11100 Abilities Abilities Talents t Alertness 10000 Athletics Acrobatics 11110 Awareness 11000 Brawl 00000 Empathy 11100 Expression 11100 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge 11000 00000 Skills p Animal Ken 00000 Crafts Painting 11100 Drive 00000 Etiquette 11100 Firearms 11000 Larceny Sleight of Hand 11110 Melee 11000 Performance Dancing 11111 Stealth 11000 Survival 11000 00000 Knowledge s Academics Philosophy 11000 Computers 00000 Finance 11100 Investigation 11100 Law 11000 Medicine 00000 Occult 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex 11000 Celerity 11000 Presence 11100 Dominate 11000 00000 00000 Backgrounds Domain 11100 Status 11000 Retainer 10000 Fame 11110 Resources 11110 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11110 Courage 11110 Humanity/Path 11111 11100 Path Humanity Bearing Willpower 11111 00000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Blush of Health Physical 2 Enchanting Voice Physical 2 Acute Sense(Touch) Physical 1 Acute Sense(Smell) Physical 1 Acute Sense(Hearing) Physical 1 Flaw Type Bonus Short Physical 1 Addiction Physical 3 Tortured Artist Clan/Social 1 Territorial Mental 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 160 Spent 158 Notes Freebies: 2 FP - 1 Dot Humanity, 2 FP - Blush of Health, 2 FP - Enchanting Voice, 3 FP - Acute Senses X3, 1 FP - 2nd Dot Status, 2 FP - 2 Dots Fame, 2 FP - 2 dots 4th and 5th Dot Willpower, 2 FP - 4th dot Conscience/Conviction, 2 FP - 4th dot Courage, 2FP - 4th Dot Larceny, 2FP - 2nd dot Streetwise. XP: 12XP - 4th Dot Charisma, 12XP - 4th Dot Stamina, 8XP -  - 3rd dot Dexterity, 10XP - 3rd dot Presence. 5XP - 2nd dot Celerity, 5XP - 2nd dot Auspex, 3XP - 1st dot Resources, 2XP - 2nd dot Resources, 4XP - 3rd dot Resources, 6XP - 4th dot Resources, 10XP - 1st dot Dominate, 7XP 2nd dot Dominate, 6XP - 4th dot Performance,  8XP 5th dot performance,  3XP - 1st dot Stealth, 2XP - 2nd dot Stealth, 6XP  - 3rd dot Finance, 3XP 1st dot Law, 2XP - 2nd dot law, 3XP 1st dot Survival, 2XP - 2nd dot Survival, 3XP - 1st dot subterfuge, 2XP 2nd dot subterfuge, 3XP 1st dot Melee, 2XP 2nd dot Melee, 3XP - 1st dot Empathy. 6XP - 2nd and 3rd dot Empathy, 6XP - 2nd and 3rd dot expression. 2XP - second dot Awareness 12XP 2nd, 3rd and 4th dot Athletics Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Painting/Dancing Herd Influence Mentor Resources Wealthy. You rarely touch cash, as most of your assets exist in tangible forms that are themselves more valuable and stable than paper money. You hold more wealth than many of your local peers (if they can be called such a thing). When earning your Resources doesn’t enjoy your usual degree of attention, you can maintain a three-dot existence for up to a year, and a two-dot existence indefinitely. Current Employer: Night Shift Baltimore Retainers Gillian Michaels - Ghoul - Agent Status Toreador 2 Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Harley-Davidson LOW RIDER® ST Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 201 Apparent Age mid 20s(Was always younger than she looked real age at embrace was 32) D.O.B. 1/1/1822 R.I.P. 8/9/1854 Hair Blonde(Often Dyed) Eyes Hazel Race Caucasian/African-American/Spanish Mix Nationality American Height 4'6" Build 98 lbs Fit Well toned and Athletic Gender Female Face Claim Felisja Piana Trinity has several tattoos and piercings all over her body. She's Short but average weight for her height. Fit toned and athletic figure. History History Trinity was born in 1822 in Baltimore, Maryland. Her family wasn't very wealthy. In fact, they struggled to get by. That was until her parents discovered Trinity's artistic talents. Trinity's father then decided he was going to claim credit for his daughter's art. At the age of 12, her art started selling. The demand for her paintings rose greatly. At the age of 14, they started getting requests for custom paintings for prominent individuals all over Maryland. Around the time Trinity turned 17, it came out that her father was a fraud and, in fact, not the artist he claimed. Later that year, he was hanged for alleged crimes of fraud and theft. Most of the money her paintings had brought in was made to be forfeited and returned to the buyers still living. At the age of 19, Trinity's mom revealed the truth behind the paintings and who was responsible for them. This restored some of the family's credibility and standing in the state. At age 21, Trinity realized they needed money, and the paintings just stopped bringing in the money that they used to. Now as an adult Trinity was able to make her own decisions and follow her own path. Putting her painting on the back burner but not completely forgetting about it. She would continue to use painting as an outlet cause it made a great hobby after all even if you can't get rich from it. Trinity would start working as a prostitute, keeping it secret from her mother, utilizing the sleight-of-hand skills learned from her clan mates as well as working to improve them. She'd lie when asked where she was getting the money from, but her ability to make herself believeable was emmaculate. At the age of 22, Trinity was introduced to the realm of the supernatural and became a ghoul for a local artist/Toreador. Two years later, at 24 years old, she was embraced and became a full-fledged member of clan Toreador. Her sire would take her under his wing, being his only childe he had sired in more than a century. He trained her in the ways of the clan. Their structure as a society and the interworkings of the Camarilla He would then teach her what it meant to be kindred. Help her realize the full potential of her abilities and powers. Once he felt she had learned all she could from him in this area, he would move on to helping her master her painting skills. She would have a combined age of 85 (counting mortal years) before she was released from her sire's responsibility. Trinity would pick up fresh skills to help keep her finances stable and prevent dwindling. She'd enlist one of the former Toreador clan mates who would help her master the art of sleight of hand allowing her to pick pockets of unsuspecting men that she ultimately seduced for purposes of feeding. She kept painting despite having been turned and her mortal life being considered over. Her "death" only increased the price for which her work sold. However, the increased price for her former art still wasn't enough, even with the added income from prostitution. Her sire, along with a few other members of Clan Toreador, set up an account where the proceeds from her paintings would go. She later took an interest in dancing. She would learn to dance. Learning a wide variety of dance styles, which she would use to her advantage. She met a character one night while out working that introduced her to the world of professional dancing. He gave Trinity his contact information and said he would arrange an audition for the following evening. Trinity showed up and worked with the choreographers to prepare her routine for the audition. Trinity's performance was a little rough, but the man felt she definitely had a lot of potential. Trinity took the compliments and kind words after her performance to heart. She then dedicated all her free time to mastering as many forms of dance as she could. She would then go into torpor at the age of 121 combined years, where she would remain until 2010. During her time in torpor, the ghouls enlisted in her security would keep moving her from place to place to help ensure her safety and help prevent information about her location to being leaked. Waking up in 2010 brought all kinds of new adventures and lessons to be learned. She had been under the care and protection of Ghouls from other Clan mates during her extensive slumber. Fellow clanmates would do their best to acclimate her to the new world as much as they could, working a little at a time until she was fairly well caught up with the times, figuratively speaking. After being brought up to date with the times, she was once again free to return to her normal habits. It was 2020 when she began painting once more as a hobby and her outlet. Late in 2021, she took a part-time job dancing at various strip clubs and gentlemen's clubs to supplement her income. Now today she's almost as widely known locally from her strip tease performances as she used to be for her paintings in the olden days.Tyler Harris Overview Overview Tyler's a college kid, pretty close to getting his bachelors in computer science. He's not really sure what he's going to do with his life, but he stuck it out with school because it seemed like his only option. As his last semester draws nearer, he's becoming more and more reckless. Nearly nightly hookups with strangers, hanging out in dingy bars and seedy nightclubs for the thrill of it, and even dabbling in recreational drug use have been his "just another Tuesday night" for a few months, now... Basics Basics Name Tyler Harris Player AndyMae Chronicle Baltimore After Dark Nature Dabbler Demeanor Bon Vivant Concept Bratty Blood Bag Clan N/A Generation N/A Sire N/A Attributes Attributes Physical T Strength 10000 Dexterity 11100 Stamina 11000 Social P Charisma 11100 Manipulation 11000 Appearance Photogenic 11110 Mental S Perception 10000 Intelligence 11100 Wits 11100 Abilities Abilities Talents s Alertness 00000 Athletics 00000 Awareness 11100 Brawl 00000 Empathy Emotions 11110 Expression 11100 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge 00000 00000 Skills t Animal Ken 10000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance 11000 Stealth 00000 Survival 10000 00000 Knowledge p Academics 11100 Computers "The Youtubes" 11110 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult 00000 Politics 00000 Science 11100 Technology 11000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds Resources 11111 Fame 11000 00000 00000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11110 Courage 11111 Humanity/Path 11111 11100 Path Bearing Willpower 11111 10000 11111 10000 Blood Pool 11000 00000 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Coldly Logical Mental 1 Concentration Mental 1 Computer Aptitude Mental 2 Precocious Mental 3 Flaw Type Bonus Impatient Mental 1 Soft-Hearted Mental 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 13 Spent 9 Notes Freebies: 23 total (21+2)Merits - 7+2 Courage - 4+1 Self Control - 2+2 Empathy - 4+1 Computers - 2+1 Willpower - 1+2 Resources - 2XP:+2 Streetwise - 5+1 Awareness - 4 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Fairly popular OnlyFans account + Insta model Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles 1951 Jaguar XK 120 in Black Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 23 Apparent Age 23 D.O.B. January 7th, 1999 R.I.P. N/A Hair Reddish Brown Eyes Light Hazel Race White Nationality 'Murican Height 5'10 Build Athletic/Lean Gender Male Face Claim Tim Borrmann History History Tyler grew up very wealthy, a trust-fund baby, and thoroughly spoilt, being allowed to do whatever he wanted, whenever he wanted. Going to college and "doing something with his brain" was his father's one stipulation to recieving his inheritance, and so Tyler is working on getting his BA in computer science though he genuinely has no idea what he's going to do with the degree since his inheritance is more than enough to live on for the rest of his life. Valeria "Valkyrie" Kane Overview Overview "Anyone who threatens my pack will beg for death long before I’m done with them."  - Valkyrie KaneValeria "Valkyrie" Kane, a name whispered in the shadows of the Sabbat, hails from the streets of Long Branch, New Jersey. Born in 1949, her past is soaked in blood and shrouded in legends, with tales of a fierce warrior who emerged from the darkness. Her brawling and melee skills are renowned, perfected over decades of hard-fought battles and fallen foes. She can often be found in underground fight clubs or alongside her packmates - The Chosen of Hunger. Her loyalty to the Sword of Caine is unwavering. Basics Basics Name Valeria "Valkyrie" Kane Player Sene Chronicle Baltimore After Dark Nature Bravo Demeanor Solider Concept Battle Maiden Clan Brujah Anti Generation 13th Sire Winter Vale Attributes Attributes Physical p Strength 11100 Dexterity Precise 11110 Stamina 11100 Social s Charisma 11100 Manipulation 11000 Appearance 11100 Mental t Perception 11000 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 10000 Awareness 00000 Brawl 11100 Empathy 00000 Expression 00000 Intimidation 11100 Leadership 11000 Streetwise 11000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 00000 Firearms 10000 Larceny 10000 Melee Knives 11110 Performance 00000 Stealth 11000 Survival 11000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 11000 Law 10000 Medicine 00000 Occult 11000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Celerity 11000 Potence 11100 Presence 00000 Fortitude 11000 00000 00000 Backgrounds Contacts 10000 Domain (Anchor) 11100 Resources 11110 Haven 10000 00000 00000 Virtues Conscience 11100 Self-Control 11100 Courage 11110 Humanity/Path 1111110000 Path Power and Inner Voice Bearing Willpower 11111 10000 00000 00000 Blood Pool 11111 1111100000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Additional Discipline (Fortitude) Supernatural 5 Enchanting Voice Physical 2 Flaw Type Bonus Obvious Predator 2 Infertile Vitae Physical 5 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 35 Notes 15 Freebies  Wits +1 - 5leadership 1 - 2Melee 4 - 2Domain- 3Willpower +2Resources- 1Experience Spent: Fortitude 1 (10)Celerity 2 (5)Potence 3 (10xp)Fortitude 2 (5)Leadership 2 (2xp)Stealth 1 (3xp Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Weapons Dealer | Mercenary Employer Fame Herd Influence Mentor Resources Mercenary work, Fight Clubs Retainers Status True Sabbat - Ductus of The Chosen of Hunger Other Rights & Possessions Rights & Possessions Gear (Carried) Combat Knife, Brass Knuckles, Glock 19, Leather Jacket, Combat Boots, Tactical Belt, Lockpicks, Flashlight, Multi-Tool, Photo of her family from before the embrace, Cigarettes and Zippo, Encrypted Smartphone Feeding Grounds Havens Equipment (Owned) Machete, Sawed-off Shotgun, Flashbangs, Hand-Axes, Full Tactical Gear, Survival Gear, Encrypted Radios, Home Gym, Maps of the city Vehicles Ducati Diavel 1260, Cadillac Escalade ESV Armored Edition Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Blackwood (Priest) 10 Achlys 7 Description Description Age 75 Apparent Age 25 D.O.B. October 13, 1949 R.I.P. 1972 Hair Black Eyes Green Race Caucasian Nationality American Height 5 ft 6 Build Lithe Gender Female Face Claim AI Generated Valeria is tall and muscular, with piercing green eyes and a wild mane of jet-black hair. She has a series of intricate tattoos running down her arms, each symbolizing a significant battle or victory. Her clothing is practical yet stylish, favoring leather jackets, combat boots, and fingerless gloves, perfect for both protection and movement in a fight. History History Valeria Kane was born on a cold winter night in 1949 in Long Branch, New Jersey, a town with a tough, working-class reputation. Growing up in a gritty neighborhood, she quickly learned that strength and tenacity were necessary for survival. From a young age, she displayed a natural talent for fighting, often defending herself and others from the dangers lurking in the shadows of her rough community.Valeria’s childhood was marked by hardship. Her father, a factory worker, was often absent, and her mother struggled to make ends meet. Valeria took on multiple jobs as a teenager, from waiting tables to boxing in underground fight clubs, where she earned the nickname "Valkyrie" for her fierce fighting style and warrior spirit.In the 1970s, during a particularly brutal street brawl, Valeria caught the eye of a Sabbat pack leader named Winter. Impressed by her raw power and relentless determination, Winter saw potential in her as a Brujah. After watching her fight night after night, she decided to Embrace her, transforming her into a vampire and welcoming her into the Sabbat.Valeria’s transition into vampire life was not without its challenges. She struggled with the new reality of her existence but found solace in the camaraderie and purpose offered by the Sabbat. She devoted herself to mastering her new abilities, focusing on enhancing her already impressive combat skills. Her loyalty to her pack and her dedication to their cause quickly earned her respect and recognition.Over the decades, Valeria rose through the ranks of the Sabbat, proving herself time and again in both combat and strategic planning. Her experience in underground fight clubs translated well to the brutal politics of vampire society. By the 1990s, she had established herself as a formidable leader, known for her tactical acumen and unyielding spirit. She took command of her own pack, leading them with a blend of discipline and fierce loyalty.As the leader of her pack, Valeria is a force to be reckoned with. She demands excellence from her subordinates, instilling in them the same discipline and strategic mindset that have served her so well. Her pack is known for their efficiency and ruthlessness. They sometimes take on Mercenary work together, but often times Valeria will do that on her own as well and has earned a name for herself in certain groups as someone who gets hard jobs done.Valeria’s personality is a blend of disciplined soldier and fierce warrior. She is strategic and methodical in her approach to leadership, always planning several steps ahead. Despite her tough exterior, she has a deep sense of justice and loyalty, valuing the bonds she shares with her pack. Her Bravo nature means she thrives in proving her strength and courage, always ready for the next challenge.Veronica Fowler Overview Overview Veronica 2.pngVeronica Fowler.pngVeronica Fowler.png Veronica Fowler is a vulgar yet creative individual, A writer with a past that charged her with turning her knack for writing and telling stories into something sustainable, and little filter outside of her work to keep her sexually charged and mean spirited behavior in check. Underneath that exterior, is a woman who struggles to create meaningful connections and sustain relationships, for one reason or another. Basics Basics Name Veronica Fowler Player fallenValor Chronicle Baltimore After Dark Nature Trickster Demeanor Deviant Concept Freak Gremlin Writer Clan Toreador Generation 14 Sire Jasmine Baxter Attributes Attributes Physical s Strength 11000 Dexterity 11100 Stamina 11100 Social t Charisma 11000 Manipulation 11100 Appearance 11000 Mental p Perception 11100 Intelligence Creative 11110 Wits 11100 Abilities Abilities Talents s Alertness 11000 Athletics 10000 Awareness 00000 Brawl 11000 Empathy 00000 Expression Fiction writing 11110 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills t Animal Ken 00000 Crafts 10000 Drive 00000 Etiquette 10000 Firearms 10000 Larceny 10000 Melee 00000 Performance 10000 Stealth 00000 Survival 00000 00000 Knowledge p Academics 11100 Computers 11100 Finance 10000 Investigation 10000 Law 10000 Medicine 00000 Occult 00000 Politics 10000 Science 00000 Technology 11000 00000 Advantages Advantages Disciplines Auspex 11110 00000 00000 00000 00000 00000 Backgrounds Domain 11100 Resources 11000 Retainer 10000 00000 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11100 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Willpower 11111 11000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Computer Aptitude Mental 2 Impressive Restraint Toreador 2 Master of the Masquerade Toreador 2 Blush of Health Physical 2 Flaw Type Bonus 14th Gen Physical 2 Lazy Physical 3 Old flame Social 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 31 Spent 0 Notes Freebies spent-22 : Auspex-7pts | Charisma-5pts | Willpower-2pts | Impressive restraint- 2pts | Master of the Masquerade-2pts | Computer Apt-2pts | Blush of health - 2pts Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Moderately successful self published author under numerous pseudonyms Retainers Editor (She/Her) Status Other Old flame - A woman by the name of Delilah Joyner Rights & Possessions Rights & Possessions Gear (Carried) Pocket knife Make up kit Laptop (with cables and adapters for interfacing with other devices) Wallet containing Drivers license, and stocked with small amounts of cash. Steam Deck PSP 2000 New 2DS XL College rule notebook Assorted pens and pencils Messenger bag to carry all of this stuff. Prescription Glasses Feeding Grounds The block around her Domain Havens Domain building, multi-story office building that also handles her actual business side of things on top of just being her place to relax, and deal with private matters Equipment (Owned) High end Gaming Computer Home server Computer A bed full of plushies Hand-crafted imported Katana Shitty Mall Katana Air fryer Small collection of CD albums A life sized statue of Shadow the hedgehog Decent Projector A set of three bookshelves holding all her physical books, including ones she's written. Various strewn about Adult toys Vehicles bicycle, motorcycle. Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 21 Apparent Age 20 D.O.B. 2003 R.I.P. 2023 Hair Dark brown Eyes Greens Race White Nationality Latino American Height 5'3" Build average, kind of pudgy in some areas Gender Cis Female Face Claim Veronica Fowler is a short woman with an average build, while not extremely active, remains quite flexible. She is a bit pudgy in a few areas, a result of her lifestyle. Her skin is a medium tan color, littered with freckles across her face and dotted a bit along her shoulders and armsVeronica Tends to wear very form fitting clothes as a base layer, booty shorts, thigh highs, tight crop tops, with baggier clothes over top, hoodies and jackets mostly.She opts for a mix of bright and dark colors, pinks red and oranges with blacks and browns. She can always be found with a set of headphones, Glasses, and her messenger bag on herAddendum: she also switches up her wardrobe for some rather comedic and or trashy stuff from time to time for kicks or to get one someone's nerves (Picrews used: https://picrew.me/en/image_maker/2212965https://picrew.me/en/image_maker/1787745https://picrew.me/en/image_maker/1300090 ) History History Veronica never knew her parents, an unwanted child, she was delivered to the doorstep of the local hospital.  From a young age, Veronica had a passion for telling stories, something her caretakers tried fostered in her, and that she took with her through out her life in every step she took. Veronica was a rough and tumble player, and never quite conventionally attractive, leading her to being quite ostracized in school, making her rather violent and spiteful, retreating socially.Veronica turned into quite the trouble maker as a play for attention, with little success, in fact turning most of her foster parents away from her with her outbursts. At 16 she struck out on her own, taking her creative spark with her. Veronica immediately set to learning and writing, creating novels of varying levels of quality until she had something she could get sold, and Dabbling heavily in tech and computers, coming to be more social in message boards and forums, though she tended to be rather toxic and vulgar. By 18 She had at least two moderately successful novels, using the money to continue to charge her career, self publish, and hire an editor, used her accumulated knowledge of tech and software to cheapen her living by stealing WiFi signals and pirating games and software.Veronica had just turned 20, living a life of small luxuries as she kept her living costs low, and having just finished branching out with several experimental novels and dollar store smut books under different pseudonyms. Around that time is when Jasmine Baxter found her, and impressed by her creative ventures, Offered her a deal she couldn't refuse.Viviana Rossellini Overview Overview Just when you thought that a family of incestuous necromantic vampires couldn't get any more messed up, in comes the Rossellini. Viv has been nearly hand-crafted from the twisted lineage of a family so entwined in death magic that it's in her blood - literally. As a revenant, she never knew what a normal human life was like. Everyone she's seen looked to be a pale mockery of what they were. Although she lived in a dreary and macabre world, she is a bright and cheery girl. Always inquisitive, always looking on the bright side. If everything looks dreary, who's to say what cheery even looks like? Almost every skull she sees seems to have a smile on their face! Basics Basics Name Viviana Rossellini Player Ratio Prosperous Chronicle Baltimore After Dark Nature Celebrant Demeanor Child Concept All My Friends Are Dead Clan Giovanni Generation 11th Sire Andrew Milliner Attributes Attributes Physical T Strength 11000 Dexterity 11000 Stamina 11100 Social s Charisma 11000 Manipulation 11100 Appearance Unconventional Looks 11110 Mental P Perception Discerning 11111 Intelligence 11100 Wits 11000 Abilities Abilities Talents S Alertness 11000 Athletics 10000 Awareness 11000 Brawl 00000 Empathy 10000 Expression Acting 10000 Intimidation 10000 Leadership 00000 Streetwise 00000 Subterfuge 10000 00000 Skills T Animal Ken 00000 Crafts Sewing 10000 Drive 00000 Etiquette 00000 Firearms 10000 Larceny 10000 Melee 10000 Performance 00000 Stealth 10000 Survival 00000 00000 Knowledge P Academics Linguistics 11000 Computers 00000 Finance 10000 Investigation 11100 Law 00000 Medicine 11100 Occult Ghosts 11110 Politics 00000 Science Biology 10000 Technology 00000 00000 Advantages Advantages Disciplines Necromancy 11100 00000 00000 00000 00000 00000 Backgrounds Domain 10000 Generation 11000 Memento de Morte 11111 Resources 10000 Retainers 10000 Spirit Slaves 11111 Virtues Conscience/Conviction 1100 Self-Control/Instinct 11100 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 11000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Concentration Mental 1 Harmless Social 1 Language (Italian, Latin, English) Mental 0 Medium Supernatural 2 Precocious (Stealth) Mental 3 Flaw Type Bonus Infectious Bite Physical 2 Impatient Mental 1 New Kid Social 1 Rituals & Paths Rituals & Paths Ritual Level Death's Communion 1 Path The Sepulchre Path 11100 The Ash Path 11100 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 33 Notes Freebies (19/19):                                                9     Backgrounds                                                3     Willpower                                                        7     Merits                                                            Experience:                                                          4     Strength 2                                                    4     Charisma 2                                                    6     Occult 4                                                        7     New Path (The Ash Path)                            4     Path (The Ash Path) 2                                  8     Path (The Ash Path) 3 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Family Allowance Retainers Ghouled Crow Status Other Memento de Morte: Necklace of Elizabeth Bathory                  Spirit Slaves: Siring Gifts from the Family! Rights & Possessions Rights & Possessions Gear (Carried) Ritual Dagger, Necromancy Ingredients, Mortician's Tools, Fetters, Cell Phone, Purse Feeding Grounds Graveyards Havens TBD Equipment (Owned) Vehicles 2009 Honda Civic Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Missy Milliner 1 Bound To Rating Description Description Age 89 Apparent Age Mid Twenties D.O.B. 1923 R.I.P. 2012 Hair Black Eyes Brown Race White Nationality Italian Height 5'5 Build Spindly Gender Female Face Claim ??? She's gorgeous if you're into anorexia and heavy eye shadow. She's often wearing elaborate make-up, the only thing that put some personality to all of the dead faces she's seen. Despite looking like a corpse, she often has a bright and cherry smile ready for everyone she meets. The ones on this side of the Veil, at any rate... History History It takes a special sort of person to always see the glass as half full. It takes a very special revenant to be all smiles in a room full of rictus scowls. Although everyone in her life looked like Night of the Living Dead, she still felt the warmth of their old bones and enjoyed talking with all of her invisible friends. Once the nature of her blood and aptitude were apparent, she was given so many fun books and play things from her extended family, eagerly pouring into studies on existence and the greater world around her. But the Rossellini aren't particularly known for their kindness, and her isolation from the broader world developed her into a....peculiar sort of person. She seemingly lacks all concept of social norms and proprieties. She became an adept necromancer in time, learning all of the little intracules of the veil, the meaning and power behind rituals and blasphemy. She became fluent in Latin and English, learning the power of words and what they hold. Over time, however, she came too familiar with the land of the dead. Of course, mama and papa did not have kind things to say of spirits. Wicked resentful things, they told her. Only trust your family. Do not suffer a wraith to scorn you, lest he come to scorn you in this life and the next. But she thought she could be friends with the ghosts. She learned against this all too quickly. Ghosts were like dogs who needed to be broken in. Then you can walk with them by your side without a leash! But only after making sure they are housebroken. It was a debate, amongst the Giovanni, as to what to do with this prodigal child. The more political minded are always warry of their ancient rivals gaining the upper hand in their long game of Succession. The more book-minded ones, however, had no desire to let such an interesting creature languish away in the land of the living. In the end, the Anziani struck an accord: she would be sired, but it would be by a nobody within the Milliner branch of the Family. All of the trappings of death but without the potency to present much of a risk. And so she was shuffled off, chaperoned by the family goons to Baltimore, so that the arrangement could take place. But as to where she lands in the grander machinations of the Jyhad, no one can say for sure.....Washington Overview Overview Retainer for Marshall Haimon. The newest member of Marshalls crew, but potentially the most deadly. He was selected for his ability to kill in combat encounters. He is Marshall's elite soldier and drill sergeant, the embodiment of what all men under his command should strive towards. He is the one to go against the most dangerous targets, the one to leading the charge. He has lead the life of PMC all his life since the ending days, doing the dirty jobs he needs doing. This has lead to him acquiring a reputation amongst the established authorities of the US. Now under the command of Marshall, he shall see that his commanders order are carried out. Basics Basics Name Washington Player Dude4540 Chronicle Baltimore After Dark Nature Fanatic Demeanor Soldier Concept Soldier/Commando Clan Brujah Generation Dormitor Marshall Haimon Attributes Attributes Physical p Strength Big arms 11110 Dexterity Precise 11111 Stamina tough as nails 11110 Social s Charisma Specialization 11000 Manipulation 11000 Appearance 11000 Mental t Perception Specialization 11000 Intelligence 11000 Wits 11000 Abilities Abilities Talents p Alertness Specialization 11100 Athletics 11100 Awareness 11000 Brawl 11100 Empathy 00000 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills s Animal Ken Specialization 00000 Crafts 00000 Drive 10000 Etiquette 00000 Firearms 11100 Larceny 00000 Melee 11100 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 10000 Law 00000 Medicine 10000 Occult 00000 Politics 10000 Science 00000 Technology 10000 00000 Advantages Advantages Disciplines potence 11000 Celerity 11000 presence 00000 00000 00000 00000 Backgrounds Dormitor 10000 Fame 11110 00000 00000 00000 00000 Virtues Conscience/Conviction 10000 Self-Control/Instinct 11110 Courage 11111 Humanity/Path 11111 00000 Path Bearing Willpower 11111 10000 00000 00000 Blood Pool 11000 00000 00000 00000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 21 Spent 21 Notes 4 attrbutes-20 1 WP-1 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame He is well known in the defense industry and law enforcement. He has used in a variety of situations to get rid of problems the law simply can not. Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Assault Rifle, Flak Jacket, Pistol, sword Feeding Grounds Havens Equipment (Owned) Vehicles Humvee Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 35 Apparent Age 25 D.O.B. 1987 R.I.P. 2012 Hair Brown Eyes Blue Race white Nationality american Height 6'2" Build muscular Gender Male Face Claim History History Wilfred Graves Overview Overview A Lovely Man that hangs out with old people Basics Basics Name Wilfred Graves Player Grim-Lad Chronicle Baltimore After Dark Nature Caregiver Demeanor Creepshow Concept Creepy caregiver Clan Catiff Generation 10 Sire I Don't Know Attributes Attributes Physical p Strength 11110 Dexterity 11110 Stamina 11000 Social t Charisma 10000 Manipulation 10000 Appearance 11110 Mental s Perception Specialization 11000 Intelligence 11100 Wits 11100 Abilities Abilities Talents s Alertness Specialization 00000 Athletics 10000 Awareness 00000 Brawl 11100 Empathy 00000 Expression 00000 Intimidation 11000 Leadership 00000 Streetwise 00000 Subterfuge 11100 00000 Skillsp Animal Ken Specialization 00000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 11100 Melee 11100 Performance 11100 Stealth 11100 Survival 10000 00000 Knowledge t Academics Specialization 00000 Computers 00000 Finance 00000 Investigation 00000 Law 10000 Medicine 11000 Occult 00000 Politics 00000 Science 11000 Technology 00000 00000 Advantages Advantages Disciplines Fortitude 10000 Potence 11000 Protean 11000 00000 00000 00000 Backgrounds Generation 11100 resources 11100 00000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 1111110000 Path Bearing Willpower 11110 00000 00000 00000 Blood Pool 111111111111100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Huge Size physical 4 With out a trace supernatural 2 Hidden Diablerie supernatural 3 Magic Resistance supernatural 2 Calm Heart Mortal 3 Flaw Type Bonus Territorial Mental 2 Guilt-Wracked Mental 4 Speech Impediment Mental 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent Notes 7 protean7 potence 1 huge size Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 21 Apparent Age 21 D.O.B. 2002 R.I.P. 2024 Hair Grayish Eyes black Race White Nationality American Height 7,0 Build Built like a truck Gender Male Face Claim None History History After a long shift he would look at the outfit given to him by the lovely people at the home he cares for and smiles. Sadly, he is taken away to be embraced but is considered a failure and left to rot under trash. he stayed there for a long while til he woke up and they first thing he thought was his necktie was ruinedWilliam Good Overview Overview William Good is the current Prince of Baltimore. He never wanted to Prince, if the rumours are true. He was sent to the city as part of an accord to seize control from the Sabbat; the Ventrue were supposed to be in charge once the ash settled, but through serendipity (or opportunity), William was the last vampire standing.Prior to Baltimore, William was a Justicar operating in and around New York and before that he had been seen in Boston. Basics Basics Name William Good Player Pooka Chronicle Baltimore After Dark Nature Perfectionist Demeanor Judge Concept Reluctant Prince Clan Tremere Generation 9th Sire Madeline Coventry Attributes Attributes Physical t Strength 11000 Dexterity 11100 Stamina 11100 Social s Charisma 11100 Manipulation Persuasive 11110 Appearance 11000 Mental p Perception 11110 Intelligence Problem Solver 11111 Wits Adaptation 11110 Abilities Abilities Talents s Alertness 11100 Athletics 00000 Awareness 11000 Brawl 10000 Empathy 11000 Expression 00000 Intimidation 11100 Leadership Compelling 11110 Streetwise 00000 Subterfuge 11100 00000 Skills t Animal Ken 00000 Crafts 10000 Drive 00000 Etiquette 11000 Firearms 11100 Larceny 00000 Melee 10000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge p Academics 11000 Computers 00000 Finance 11000 Investigation 11100 Law The Traditions 11110 Medicine 10000 Occult 11100 Politics 11000 Science 11000 Technology 00000 00000 Advantages Advantages Disciplines Auspex* 11100 Dominate* 11100 Thaumaturgy* 11111 Celerity 11000 00000 00000 Backgrounds Generation 9th 11110 Title Prince of Baltimore 11111 Domain Baltimore (+) 11111 Resources 11110 Retainers 11100 Herd 10000 Virtues Conscience 11100 Self-Control 11110 Courage 11110 Humanity/Path 11111 10000 Path Bearing Willpower 11111 11100 11111 11100 Blood Pool 11111 11111 11110 00000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Iron Will Mental 3pts. Flaw Type Bonus Infertile Vitae Physical 5pts. Rituals & Paths Rituals & Paths Ritual Level Blood Contract 5 Mirror Walk 4 Scry 4 Bone of Lies 4 Pavis of Foul Presence 3 The Bottled Voice 3 Incorporeal Passage 3 Shaft of Belated Quiescence 3 Warding Circle Versus Ghouls 2 Seal Egress 2 Principal Focus Of Vitae Infusion 2 The Jinx 2 Bind The Accusing Tongue 1 Blood Mastery 1 Engaging The Vessel Of Transference 1 Sigil Of Authority 1 Sense The Mystical 1 Defense Of The Sacred Haven 1 Brand 1 Path Focused Mind 11111 Blood 11100 Movement of the Mind 11110 Mercury 11000 Path of the Levinbolt 11110 00000 00000 00000 Experience & Derangements Experience Total +14 Spent Notes Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd William feeds off his retainers mostly. Influence Mentor Resources William has accumulated substantial resources over his three centuries of unlife. Retainers Jean-Sébastien Delabois - Driver/messengerPark Hei - Valet/Personal SecretaryMartha Barclay - Housekeeper Status Other Rights & Possessions Rights & Possessions Gear (Carried) SIG Sauer P320 XFive Legion (9mm Firearm), Cellphone, at least 1 vitae infused pebble in his gut Feeding Grounds As the current Prince of Baltimore, William has feeding rights throughout the domain. Havens William's "outer" sanctuary is a lovely estate home in North Baltimore. Within this home is his "inner" sanctuary, an underground suite of rooms accessible only though specially enchanted mirrors or Path of Mercury (teleportation). Equipment (Owned) An elaborated decorated femur (Bone of Lies) Vehicles Black Audi RSQ8Silver Mercedes-Maybach S 580 Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 300+ Apparent Age 24 D.O.B. 1680ish R.I.P. 1704 Hair Dirty Blonde / Light Brown Eyes Grey Blue Race Caucasian Nationality American Height 6'3" Build Slender/ Thin Gender Male Face Claim Janis Ancens History History William Good lived in Salem, Massachusetts during the infamous witch trials. If the name the name William Good sounds familiar, that is because it is the name of the husband of one of the young women accused of being a witch. But that is merely a coincidence; William is not that man or so he says. William had studied the law and by all accounts was brilliant. He would have no doubt enjoyed a long a storied career as an attorney if his brilliance had not attracted the attention of Madeline Coventry.William was embraced by Madeline. He remained with her until she vanished in 1831, assisting her with the founding of the Salem Chantry and subsequent conflicts between Salem and Boston. Following her disappearance and increased raids by the Sabbat, William had no choice but to join with the Boston Chantry.William continued to advance through the ranks of the Tremere both in terms of status and his prowess with Thaumaturgy. In the 1940s he was named a Justicar by the Inner Council (by no small amount of lobbying by his clan) and was sent to New York City. William made something of a name for himself as a fair, but utterly ruthless Justicar. When the Camarilla began planning the take-over of Baltimore in the late nineties, a team of experience ancillae and elders was brought together - called the Rook Pact - and among them was William Good. It took 10 years of planning and preparation, and another 12 years before Baltimore could be proclaimed a domain of the Camarilla. And when the dust settled, William Good remained the only member of the Rook pact alive.William has been Prince of Baltimore for 10 years now. He seems to most kindred in the city to be just, but when punishment is warranted, it is severe.Xavier Langdon Overview Overview Xavier Langdon, or as he prefers "XL" is a manager in most respects, he watches for opportunity, takes care of his clients and makes sure to exploit any advantage he can get, all while making a neat and tidy profit for himself.Focused and driven to achieve his goals, XL keeps a smile on his face and a witty remark in reserve for most and a clenched fist and a rock, or in some cases a bullet for others.XL prefers to keep his business and personal life seperate as many kindred do, his work is not his life though he will dedicate 100% of his energy to it to reach his goal. Basics Basics Name Xavier Langdon (XL) Player Ze Major Chronicle Baltimore After Dark Nature Architect Demeanor Competitor Concept Shadow Manager Clan Tzimisce Generation 13th Sire Quinlan Toretta Attributes Attributes Physical P Strength Vicious 11110 Dexterity Lightning Reflexes 11111 Stamina 10000 Social S Charisma 11100 Manipulation 11100 Appearance 11000 Mental t Perception 11000 Intelligence 11000 Wits 11000 Abilities Abilities Talents p Alertness 11000 Athletics 11000 Awareness 11000 Brawl Claws 11111 Empathy 00000 Expression 00000 Intimidation 11000 Leadership 00000 Streetwise Illegal Weapons 11000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 00000 Firearms Pistols, Rifles 11110 Larceny 11100 Melee 00000 Performance 00000 Stealth Silent Movement 11100 Survival 00000 00000 Knowledge t Academics 00000 Computers 00000 Finance 10000 Investigation 10000 Law 00000 Medicine 11100 Occult 00000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Vicissitude 11110 00000 00000 00000 00000 00000 Backgrounds 00000 00000 Contacts 11100 Haven 11000 Resources 11000 Retainers 11110 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11100 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Willpower 11111 10000 00000 00000 Blood Pool 11111 11111 00000 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Promethean Clay Clan Specific 5 Berserker Mental 3 Flaw Type Bonus Kiss of Death Supernatural 2 Probationary Sect Member Social 4 Tic/Twitch (Finger Cracking) Physical 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Freebie Points: Retainers 2, Contacts 3, Vicissitude 7, Willpower 2, Promethean Clay 5, Berserker 3XP Abilities: Brawl 14 xp, Firearms 10 xp, Intimidation 5 xpXP Speciality: Illegal Weapons 3 xp, Rifles 3 xp Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Aaron Asher (Black Market Dealer), Captain Orwell (Police Captain), XENO (Expert Hacker) Fame Herd Influence Mentor Resources Source: Betting on fighting matches, Fee + Cut as Fighter Manager, cut as Fighter, Hit Jobs Retainers Bjorn "Tank" Creel: Ghoul Retainer, Vicissitude 2 (UFC Fighter built like a brick house, uses Vicissitude to keep himself bulked up, think the Mountain from Game of Thrones. Specializes in UFC fighting and often leaves his opponents bloody smears. Aside from Physical Combat and Athletics he doubles as Xavier's Bodyguard making him adept at threat recognition and prevention) Status Other Rights & Possessions Rights & Possessions Gear (Carried) Cellphone, Keys to car and Haven, Burner Phone, UFC and Boxing Association/League ID's, Drivers licence, Springfield XDM (Pistol), Spare Magazine, Lockpick Kit Feeding Grounds Havens XL Fighters main office (Located in South Baltimore), acts as both HQ for Xavier's business as a Fight Manager but also as his Haven. 6 Story building with a large basement, the top two act as Xavier's main compound and home with the basement acting as a training Gym and also secret exit out into the city. Equipment (Owned) Springfield XDM (Pistol), Cell Phone, Savage 10FP (Rifle) Vehicles Chevrolet Impala Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 72 Apparent Age Late 40's D.O.B. 1950, January 4th R.I.P. 1994, March 8th Hair Greying Black Eyes Brown Race Caucasian Nationality American Height 6"1 Build Endomorph Gender Male Face Claim James Spader Xavier dresses in more formal clothes similar to a Ventrue or a Toreador than the rest of his clan normally do. prefering to maintain a mortal visage for the most part and wearing dark colours as most of his fellow kindred do.He often wears hats and coats to most functions, his various layers let him keep most of his equipment hidden.He has a pale and slightly sunken expression as a result of age before his embrace. History History Xavier was initially embraced into the Sabbat sect by his sire, he took to his new unlife with zeal realizing he had a whole new potential for his fighting and fighters whom he was already involved with before the embrace being a well known fight manager in the mid eighties.However around 2015 Xavier started to question things, the methodologies of the Sabbat had become more savage, more depraved. The blood feasts started to become more morbid than anything and he was becoming more and more unsettled by his brethern. Knowing what the Sabbat did to "Doubters" Xavier decided to run for it before they could, leaving his pack and sect, taking his ghoul with him.He ran for a little while before landing in Baltimore, putting himself at the mercy of the Kindred of the Camarilla and swearing he wished to abandon his Sabbat ways he was allowed to stay and try to prove himself as a newly made Camarilla member. Since then he's been operating out of South Baltimore building up his new business "XL Fighters" and now is eager to prove just how useful he can be.XII Overview Overview Slave. Guardian. Warrior. Soldier of the tower. Der geflügelte Tod of Montreal.Words used to describe the Gargoyle, a monster even among the kindred who whisper in the corners of Elysium whenever his presence came to a city. He travelled the old world before crossing the sea, fighting Sabbat for Princes and Dux Bellorum as he went growing hard but proud of his purpose. Most recently he waged a particularly bloody campaign in Montreal, capturing multiple Sabbat cainites and turning them over to the Prince of Ottawa and Quebec providing them strong intelligence and keeping the Sabbat of the city from engaging in too many masquerade breaching activities lest the Winged Death find them one night...Now he has come to Baltimore to find a respite from his eternal war and perhaps to earn a place here among the city rife with its strong Tremere presence. He has great respect for Nosferatu and Brujah and usually finds friends quickly when he can engage with them. Basics Basics Name XII (Alias: Xander) Player Warsor Chronicle Baltimore After Dark Nature Caregiver Demeanor Soldier Concept Guardian Monster Clan Gargoyle Generation 8th Sire At Our Command It Breathes (Pg 106 RotB), TBD Attributes Attributes Physical p Strength Vicious(Brawling Damage) 11110 Dexterity Lightning Reflexes(Dodge) 11111 Stamina 11000 Social T Charisma 11000 Manipulation Forked Tongue(Lying) 11110 Appearance 00000 Mental S Perception Spotting Ambush 11110 Intelligence 11000 Wits 11100 Abilities Abilities Talents p Alertness 11100 Athletics 10000 Awareness 00000 Brawl Strikes 11110 Empathy 11000 Expression 00000 Intimidation 10000 Leadership 00000 Streetwise 10000 Subterfuge 11100 00000 Skills s Animal Ken 10000 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 00000 Performance Acting 11100 Stealth 11100 Survival 11100 00000 Knowledge t Academics History 10000 Computers 00000 Finance 00000 Investigation 10000 Law The Traditions 10000 Medicine 10000 Occult 10000 Politics 00000 Science 00000 Technology Security 10000 00000 Advantages Advantages Disciplines (Starts at 1)Flight* 11100 Potence* 11100 Visceratika* 11110 Fortitude* 11000 Obfuscate 11100 Celerity 11100 Backgrounds Generation 11111 Resource 10000 Alternative Identity(Xander) 10000 00000 00000 (For STs) Status 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11000 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Normalcy +0 Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 11111 00000 Blood/Turn 3 Merits & Flaws Merits & Flaws Merit Type Cost Language(German, English) Social 0(CC) Unbondable Supernatural 5 Flaw Type Bonus Flashbacks Mental 6 New Arrival Social 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 159 Spent 138 Notes 21 - Obfuscate(Non Clan) 2&321 - Celerity(Non Clan) 2&315 - Potence 2&3 18 - Burning Wrath Combo Discipline (Pg 49 LotC)10 - Flight 315 - Visceratika 2&36 - Brawl 45 - Fortitude 212 - The Shoulders of Atlas Combo Discipline (P 35 LotB)15 - Visceratika 4 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Occasionally when cash is required XII will use obfuscate 3 to become his Alt Identity Xander and work a high pay but risky for kine work short term work. Specifics vary. Retainers Status Other Alt Identity: Xander a muscular kinda ugly(App 1) biker dude. He has all the kine documentation and real identity in the American governmental systems. Usually he befriends Brujah primogen and will give a couple boons to them if they let him have Xander be also a Brujah identity on the understanding he doesn't dishonor their clan with his actions in Xander persona. This arrangement has been useful in the past. Rights & Possessions Rights & Possessions Gear (Carried) Cell Phone(Usually older models but finally has gotten his first smart phone even if its about 8 years behind)Side satchel bag.Trenchcoat with back cut up to allow wings. (Its enough clothing to work with Mask of Thousand Faces to turn into other body covering clothing.) Feeding Grounds None yet. Likely animals in the woods or parks like deer outside domains until his approval to hunt. Havens Uses Visceratika 3 to make his own sunlight proof sleeping place in concrete or stone, often under bridges or on top large churches. Equipment (Owned) Vehicles Other Freebies5-Unbondable14-Obfuscate 1 & Celerity 13-Willpower Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 177 Apparent Age ??? D.O.B. Oct 19th 1845 R.I.P. N/A Hair None Eyes Black sclera, blue iris Race Stoney Nationality German Height 6' 5" Build Like a Rock Gender Male Face Claim History History XII was created in Bayreuth, Germany, named as a number in roman numeral as he was an experimental series of gargoyles made in secret to serve internally at the Chantry there. He at first thought of his creator as his mother and loved her, doing as she asked without any questions. However unknown to either of them his experiment to create a Gargoyle with improved resistance to mental control caused him to slowly develop a tolerance and immunity to the repeated blood bond his creator subjected him to, and that same flaw was nearly his undoing. One night returning from a mission he found himself drawn to the music coming from the Wagner Opera house in Bayreuth and instead of heading straight back to the Chantry he concealed himself and alighted upon the roof. The music and acting fascinated him as he'd never been exposed to anything like it before. While he was quite stealthy unbeknown to him during this visit and the subsequent ones on later nights he was observed by a Nosferatu who reported the information back to his clan. Seeing a series of opportunities to benefit, the Nosferatu leader sold the information to the Chantry who in a panic at a illegal potential rogue gargoyle sent XII's entire batch to destroy him on the next mission. An aerial battle deadly as it was aweing to the Nosferatu spies ensued, XII was struck from the air and hit the water of a nearby River sinking into torpor. The water rushed his body away from the battle even as the others searched for it downstream...the clever Nosferatu had his agents collect and hide it from destruction during sunrise. Presumed dead and the crime of the Tremere concealed, the Nosferatu awakened XII and told him he could not stay in Germany but he would spend his life boon earned from saving XII to have him serve the Camarilla in their war with the Sabbat. XII grateful and still a neonate to the traditions accepted the Nosferatu's guidance, learning to read and write, traditions, and more. When finally it was time for him to leave he traveled with Brujah migrating to other cities. Thus began the story of XII or Xander as he was called by the Brujah. Winged Death to his enemies and many blades fell on him that would have found less fortunate kindred. For a time he distrusted the Tremere greatly but in Montreal by complete chance he developed a romantic but non sexual relationship with a Tremere Neonate who somehow allowed him to recover some humanity he had lost. It didn't last as she was more interested in politics and becoming Regent but she did show him not every Tremere was the stereotype of their clan. Sensing a need to travel once more he headed to Baltimore City and the Camarilla still finding their footing there in the last decade.Zzuldor Overview Overview A Camarilla aligned Dragon and too friendly a Fiend to be completely trustworthy. Don't worry. You are afforded more rights in their Domain than the furniture. Basics Basics Name Zzuldor Player Grats Chronicle Baltimore After Dark Nature Idealistic Demeanor Scientist Concept Affable Doctor Clan Tzimsce Generation 10th Sire The Impeccable Man Attributes Attributes Physical T Strength 11000 Dexterity 11000 Stamina 11000 Social s Charisma Charming 11110 Manipulation 11000 Appearance 11000 Mental P Perception Canny 11110 Intelligence Calculating 11110 Wits 11000 Abilities Abilities Talents T Alertness 10000 Athletics 00000 Awareness 10000 Brawl 00000 Empathy 11100 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 00000 Subterfuge 00000 00000 Skills P Animal Ken 11100 Crafts Sewing 11100 Drive 00000 Etiquette 11100 Firearms 00000 Larceny 00000 Melee Swords 11110 Performance 10000 Stealth 00000 Survival 00000 00000 Knowledge S Academics 00000 Computers 00000 Finance 10000 Investigation 10000 Law 00000 Medicine Body Crafts 11111 Occult 10000 Politics 00000 Science Biology 11000 Technology 10000 00000 Advantages Advantages Disciplines Animalism 10000 Auspex 10000 Vicissitude 11100 00000 00000 00000 Backgrounds Retainer 11100 Domain 11100 Resources 11100 Generation 11100 Contacts 10000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11100 Courage 11100 Humanity/Path 11111 11000 Path Path of Metamorphosis Bearing Inhumanity Willpower 11111 00000 11111 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Efficient Digestion Physical -3 Flaw Type Bonus Faceless Clan Specific +3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 Spent 34 Notes XP 10 spent for a Dot in Vicissitude.16 spent for Backgrounds (Retainer, Resources, Domain)8 spent for a dot in MedicineFreebies7 for a dot in Vissicitude2 for a dot in Melee2 for a dot in Medicine2 for dots in Backgrounds (Generation & Domain)2 for Willpower. Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts In addition to regular medical knowledge, Zzuldor has a contact in the black market deal who specializes in the organ trade name Damien Rite. Through him, Zzuldor, if ever needed, can get information on other shady individuals or obtain illicit items he may need. Fame Herd Influence Mentor Resources Zzuldor exceptional skill in medicine has earned them much fortune from mortals (when he appears mortal himself) and Vampires seeking his fleshcrafting and normal medical skills, either as intended or as a form of torture. Retainers Zzuldor chosen to employ one, exceptional Ghoul servant over multiple ones. The Ghoul's name is Michael and Zzuldor avoids indulging in the more creative side of Vissicitude with him purely out of a pragmatic sense of not wanting him becoming a problem considering he's the 'Eggs in one basket' approach. They still provides the Ghoul beneficial flesh crafting. Status Other Rights & Possessions Rights & Possessions Gear (Carried) Sword, Reinforced Clothing, Feeding Grounds Zzuldor's feeding ground consists of an entire city block in one of the more well-off portions of Baltimore. Havens Zzuldor's Haven consists of one of the finer houses in his feeding grounds, modified to allow him to safely rest in a basement which is filled with earth from his hometown. Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 89 Apparent Age Alternates between a variable & indescribable D.O.B. October 15th, 1901 R.I.P. February 22nd, 1935 Hair Changes, if pressed to recall he may of been blonde. Eyes Alternates frequently. Race Varies between nights. Nationality American, originally. Height I'm running out of synonyms for 'changes'. Build Switches often. Gender Shifts every time at day break. Face Claim Zzuldor's appearance can change wildly as he sleeps. His original appearance has long since been discarded. He has appeared as humans of many different skin colors, sexes and body types and can appear normal... and at other times he can appear as utterly horrific, near alien in appearance, which he approves of as much as he does appearing as a normal human. History History Born Kayne Miller from a medical doctor and a house wife, the boy from an early age set himself up as being an extremely off child. He was exceptionally quiet and only spoke when spoken to or prompted to do so. He kept himself orderly, performed tasks asked of him, excelled in school and was shaping to be a a fine medical doctor. Upon becoming an adult and a titled physician, Kayne found himself with the occasional thought of looking at himself and feeling the him he saw in the mirror wasn't himself. Often he considered taking a scalpel and cutting away till he got something more in line with what he wished for but reigned in such impulses under the common idea that he'd die before becoming satisfied from how he'd look.It was during his time as a doctor that he'd be approached by a gentleman who looked to be carved from a famous artists' dreams. Every feature for perfect to the point that it actually gave Kayne an off feeling from how perfect the man's facial structure was. The impeccable man explained how he'd been watching Kayne for sometime and recognized the hidden desire he had for himself. Rather than feel alarmed over a strange recognizing his desires and admitting to spying on him, Kayne felt an odd sense of fulfillment to have someone who understood his wishes. The man proposed an offer to Kayne: Become his servant and he'll grant him the ability to make himself appear exactly as he wished.Kayne accepted with no hesitation in his answer.The next several years were spent in the presence of his Sire and taught everything the perfect man could offer him, even giving him more training in his medical skills. When Kayne finally perfected his first usage of Vicissitude and found the form he was comfortable with, he felt his old name no longer truly matched him. Reaching deep within himself, he found the name of which he'd carry on from then on, the only persistent thing to keep up with him as his appearance would change extremely constantly: Zzuldor.Zzuldor's Sire, as an oddity among the Fiends, was not a part of the Sabbat, something the Sword of Caine took issues with and in recent years delivered Final Death upon. Zzuldor escaped the same fate and went on to join with the Camarilla, albeit under extreme suspicion. Zzuldor minds the Traditions best as he can despite his commitment to the Path of Metamorphosis. Still, he provides the fleshcrafter's skillset to the Camarilla whenever possible, both for maintaining loyalty and always eager to put his creativity to use, either for medical purposes or to provide nothing short of the finest sewn shirts around.