Out of Play (Archived)

"Hilti"

Overview

 
Overview
 
Audrey_Hepburn_1956.png
 Hilti, born Hildegard Mignonette van der Schant-Hohenburg, was a princess of the Schant-Hohenburg family of nobles in late 1800's Germany. She grew up as a young lady in training and tool for the future of her familial dynasty, but growing jaded with the utter uselessness of her family and the entire monarchy, she ran away to America as a young woman to try and make a life free of arranged marriage and etiquette. 

Learning the hard lessons of the capitalist system and the inhuman exploitation that was taken for granted, she was discovered by a firebrand Brujah involved in the unionization efforts of the times and was Embraced, soon after engaging on her own crusade for the rights of her former kind everywhere. The Anarchs were a natural fit, and now she exists as one of many who hold the ideals of the Movement to be true and just.


Basics

 
Basics
 
Name
 Hilti
Player
 Tessa/ PSB
Chronicle
Baltimore After Dark
Nature
 Architect
Demeanor
 Guru
Concept
 Union Princess
Clan
 Brujah
Generation
 12th
Sire
 John Lawrence

Attributes

 
Attributes
 
Physical t
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social P
Charisma
Sincere
11110
Manipulation
 
11000
Appearance
Elegant 
11110
Mental S
Perception

11100
Intelligence
Organization 
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
00000
Awareness
 
10000
Brawl
 
11000
Empathy
 
11100
Expression
 
11000
Intimidation
 
00000
Leadership
 
11100
Streetwise
 
10000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

10000
Crafts
Improvised Gear 
11000
Drive
 
11000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
11000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
History
11000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Celerity*
Potence* 
11000
 
 
11000
 
Presence* 
11100
 
Auspex 
10000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
10000
 
Allies 
10000
 
Contacts 
10000
 
Resources 
11100
 
Retainer 
10000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11100
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
10000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Enchanting Voice
 Physical
 2
 Additional Discipline
 Supernatural 
 5
 

 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Impatient
 Social
 1
 Cast No Reflection
 Supernatural
 1
 Repelled By Crosses
 Supernatural
 3
 Vengeful (Police)
 Mental
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 35
Notes
Freebies 
2 - Enchanting Voice
5 - Additional Discipline
2 - Willpower 4,5
1 - Retainer
7 - Presence 2
5 - Intelligence 4

XP
5 - Celerity 2
5 - Potence 2
5 - Willpower 6 
10 - Auspex 1
10 - Presence 3

 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 IWW Local Union
Contacts
 Community Center Organization
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Former German Princes, remnants of family fortune
Retainers
 Sissy Novak - A student of history who fell in love with the "Missing Princess" in her textbook and met her at the Community Center
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Cell Phone, Pepper Spray, Black Bandana
Feeding Grounds
 Political Fundraisers, Corporate Events
Havens
 Apartment Safehouse
Equipment (Owned)
 Ancestral Sword, Schant-Hohenburg Family Jewels
Vehicles
 Lexus EX
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 138
Apparent Age
 26
D.O.B.
 1886
R.I.P.
 1912
Hair
 Black
Eyes
 Blue
Race
 European
Nationality
 German
Height
 5' 4"
Build
 Petite
Gender
 Woman
Face Claim
 Audrey Hepburn
 Hilti dresses in loose, comfortable clothing that fits and is surprisingly hardwearing. Jeans, T-Shirts, Boots. Her face and beauty seem incongruous with her wardrobe and usual company. When she's feeding she will dress more elegantly and more resembles the princess she used to be.
 
 

History

 
History
 
 Born into a branch family of the German Monarchy, Hildegarde Mignonette van der Schant-Hohenburg was a precocious young lady 5th in line for the throne, when she married of course. Growing up wanting for nothing did little to prevent her from noticing that while they ate lavish dinners and she dressed in silks and jewels, the common people starved and bled and died. Their lives were entirely removed from what Hilti came to believe was the real world, and when her future spouse was revealed as an older man uncomfortably related to her, she simply left.

Traveling to America with a head full of idealism and what money she was able to take with her, she was confronted with the harsh realities of being a young unmarried woman in the "land of opportunity". Forced to take a menial job in a sweatshop textile mill, she made fast friends with her fellow workers. It hurt just as badly everytime one of them was maimed or killed by the uncaring negligence of the robber barons that exploited their labor for profit. She saw a dark mirror of her family's existence in them, parasites sucking the lifeblood from honest people only trying to survive and feed their families. 

When the union organizers began their struggle to organize and fight for their rights, she was drawn to the cause. If she could do nothing as a royal and nothing as a struggling seamstress, then she would throw herself into the cause of worker's rights. A young woman was always appreciated in the striker's offices or after a particularly violent clash with the strikebreakers, and soon her zeal and skill at oratory drew the attention of a notable union man.

John Lawrence, a member of Clan Brujah and the Anarchs involved in the labor movement Embraced the young princess one night. Embolded by her new state and powers, she felt untouchable and full of the zeal she'd always had inside her. However, shortly afterwards the fledgeling lost her Sire to an attack prompted by a Pinkerton spy, as well as a handful of the friends she had come to love like family. Fire and metal beat John to the Final Death, and she only managed to escape with her life by mounting a successful distraction.

The Great War was only headlines in newspapers, and she was far too overcome with vengeance, anger, and righteous cause against the disgusting greed of the capitalist class. However, childe almost followed sire in yet another violent confrontation, this time during the Battle of Blair Mountain. Torpor claimed her waking unlife for almost four decades, Hilti awakening in the ruined basement of her Anarch coterie's old Haven only to learn of the Second Great War and the utter decline of her family's fortunes.

The last remnants of the Schant-Hohenburgs were reduced to slowly fading into obscurity in the ruins of their old summer palace, and Hilti reclaimed her birthright for a more noble cause. Going to France to "find herself", she had a few encounters with the high society movers and shakers which led to a turn as a corporate spy. She would redirect funds, seduce businessmen, and ruin investments with the aim of benefitting the poor forced to labor for them. This continued into the 70's and 80's, until the newest battleground proved to be back in America, fighting to preserve the Unions against Ronnie Ray Gun's disastrous trickle-down economics. She reconnected with the American Anarchs, and has been a staunch and reliable member of the Movement since then. Now, the Anarch Regent ruled Domain of Baltimore is ripe for evolution into the newest american Free State.

[Detective Victor "Pinch" Wells]

Overview

 
Overview
 
default-avatar.jpg
 Detective Victor Wells is a odd one, ever since his partner was killed years ago he has been obsessed with finding the real killer despite the official case being closed as a drug related murder. 

Basics

 
Basics
 
Name
 Victor "Pinch" Wells
Player
 Warsor(NPC)
Chronicle
Baltimore After Dark
Nature
 Soldier
Demeanor
 Traditionalist
Concept
Obsessed Detective
Clan
Kine
Generation
 N/A
Sire
 N/A

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma

11000
Manipulation
 
11000
Appearance
 
11000
Mental 
t
Perception
Ambushes
11110
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11100
Athletics
 
00000
Awareness
 
11100
Brawl
 
00000
Empathy
 
11000
Expression
 
00000
Intimidation
 
11000
Leadership
 
10000
Streetwise
 
11000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
00000
Firearms
 
11100
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
11000
Computers
 
10000
Finance
 
00000
Investigation
 
11100
Law
 
11000
Medicine
 
00000
Occult
 
00000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Allies (Police) 
11000
 
Contacts(Street) 
11000
 
Resources 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
  Remington 870 (12-Gauge), HK USP (9mm), Reinforced Clothing, Kevlar Vest
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Remington 870 (12-Gauge), HK USP (9mm), Reinforced Clothing, Kevlar Vest
Vehicles
 Unmarked Cruiser
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 29
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

[Special Agent Charlotte "Charlie" Masters]

Overview

 
Overview
 
1.jpg
 Charlie is a third generation FBI Agent. That is where her similarities to her father and grandfather begin, and end.

She began a field agent, but after her team was ambushed and killed by what Charlie had only been able to describe as 'monsters', she was placed on a deep cover team tapped for the sole purpose of watching, documenting, and in some cases bringing in these creatures who defied all sense of science, logic, or truth.

She's always known that monsters were real, and now she was going to attempt to protect people from them.

And, in some cases, vice-versa.
Name
 Charlotte "Charlie" Masters
Player
 QuinnTalon
Chronicle
Baltimore After Dark
Nature
 Architect
Demeanor
 Scientist
Concept
 FBI Behavioral Analyst
Clan
 N/A
Generation
 N/A
Sire
 N/A

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11100
Dexterity
Lightening Reflexes 
11110
Stamina
 
11100
Social 
s
Charisma
Specialization
11100
Manipulation
 
11100
Appearance
 
11000
Mental 
t
Perception
Specialization
11100
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
11000
Awareness
 
11000
Brawl
 
10000
Empathy
 
11100
Expression
 
00000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
10000
Firearms
Revolvers 
11110
Larceny
 
10000
Melee
 
11000
Performance
 
00000
Stealth
 
11000
Survival
 
10000
Martial Arts
 
11100
Knowledge 
t
Academics
Specialization
11000
Computers
 
11000
Finance
 
10000
Investigation
 
11100
Law
 
11000
Medicine
 
10000
Occult
 
11100
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Armory
 
11000
 Resources
 
11100
 Contacts
 
11000
Base of Operations (Luxury) 
 
11000
Base of Operations (Size)
 
11000
Base of Operations (Security)
 
11000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Friendly Face
 Social
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
Sympathizer
 Social
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 NPC
Spent
 NPC
Notes
 Freebies: 
5 on Intelligence 3
5 on Charisma 3
5 on Manipulation 3

 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 32
Apparent Age
 32
D.O.B.
 
R.I.P.
 N/A
Hair
 Blonde
Eyes
 Blue
Race
 Caucasian
Nationality
 American
Height
 5'6"
Build
 Athletic
Gender
 Cisgender Woman
Face Claim
 AJ Cook (As Jennifer Jareau)
 8.jpg
 
 

History

 
History
 
 

Aedan O'Toole

Overview

 
Overview
 
desktop-wallpaper-maxence-danet-fauvel-maxence-danet.jpg
 Car enthusiast, party-boy, no-fucks-given ne'er-do-well... All titles that fit Aedan depending on what side of him he lets you see. In truth, he's a romantic with a mean streak and looooves attention. While he doesn't give a shit about power (and would genuinely rather not have it, thank you very much), he's more than willing to put someone in their place should they deserve it. Usually, this comes in the form of tearing them apart piece-by-piece with his words, though he's been known to kick ass when words don't work. 

Basics

 
Basics
 
Name
 Aedan O'Toole
Player
 Momma Andy
Chronicle
Baltimore After Dark
Nature
 Competitor
Demeanor
 Gallant
Concept
 Dirty Work, Clean Hands
Clan
 Toreadore
Generation
 10
Sire
 Deirdre

Attributes

 
Attributes
 
Physical 
s
Strength

11000
Dexterity
Precise 
11111
Stamina
 
11100
Social 
p
Charisma
Smooth Talker
11110
Manipulation
Persuasive 
11110
Appearance
 
11100
Mental 
t
Perception

11100
Intelligence
 
11000
Wits
Changes in Strategy 
11110

Abilities

 
Abilities
 
Talents 
s
Alertness

10000
Athletics
 
10000
Awareness
 
11000
Brawl
 
11100
Empathy
 
11100
Expression
 
11100
Intimidation
 
11100
Leadership
 
11100
Streetwise
 
11000
Subterfuge
 
11100

 
00000
Skills 
p
Animal Ken

00000
Crafts
Mechanics 
11111
Drive
 
11100
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
10000
Performance
 
11000
Stealth
 
11100
Survival
 
10000

 
00000
Knowledge 
t
Academics

00000
Computers
 
11000
Finance
 
10000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics
 
00000
Science
 
00000
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 Auspex
 
11000
 Celerity
 
11110
 Presence
 
11100
 Dominate*
 
11110
 
 
00000
 
 
00000
Backgrounds
 Generation
 
11100
 Domain
 
11000
 Resources
 
11100
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11111 00000
11111 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Blush of Health
 Physical
 2
 Language (Irish Gaelic) 
 Mental
 0
 Elysium Regular
 Social
 1
 Master of the Masquerade
 Clan-Specific
 2
 
 
 
 
 
 
Flaw
Type
Bonus
 Vulnerability to Silver
 Physical
 Short Fuse
 Mental
2 
 New Arrival
 Social
1 
 Tortured Artist
 Clan-Specific
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 160
Spent
 160
Notes
 Freebies: 
+6 Flaws
 -5 Merits
Abilities:

+3 Brawl (6)
+1 Athletics (2)
+1 Alertness (2)
Attributes: 
+1 Dex (5)
Other: 
Willpower +1 (1)

 XP: 
Abilities: 
+2 Empathy (6)
+3 Intimidation (9)
+2 Leadership (6)
+2 Subterfuge (6)
+2 Crafts (14)
+1 Performance (2) 
Attributes: 
+1 Perception (8)
+1 Wits (12)
Disciplines: 
+1 Auspex (5)
+2 Celerity (25)
+2 Presence (15)
+4 Dominate (52)
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 O'Toole Repair, his garage and business. 
Equipment (Owned)
 Jacks, car lifts, decades worth of tools, etc.
Vehicles
 1966 Lamborghini Miura
 Porsche 911 Carrera RS 2.7
 McLaren F1
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 291
Apparent Age
 Early 20's
D.O.B.
 November 3rd, 1732
R.I.P.
 September 17th, 1745
Hair
 Brown
Eyes
 Blue
Race
 Caucasian
Nationality
 Irish
Height
 5'9"
Build
 Slender
Gender
 Male
Face Claim
 Maxence Danet-Fauvel
1b7405a436a25190e338d809739c5825.jpg
 

History

 
History
 
Born in Galway in the year 1732, Aedan was a strapping young lad full of piss and vinegar. His parents were humble farmers. They raised Aedan, his three older siblings, twin sister, and two younger siblings to work hard and provide for themselves. The wild-card of the family, however, had different plans. At the age of sixteen, the boy ran away from home to find better pastures (and hopefully escape from abject poverty) in Dublin. It was there that he met his sire... A gorgeous raven-haired beauty with large blue eyes that a man could drown in.

Understandably love-struck, the young man fell head over heels for this much older woman. He was in his late teens, and she her early thirties. At least, that's what she'd told him. He followed her around like a little lost puppy for two years. He didn't know why she only went out at night and refused to let him see her during daylight hours, but he was young and stupid and thought that it was just a quirk of hers, so he let it go. It wasn't until he was nineteen that he discovered what she truly was... And longed to belong. Pleased with his acceptance, the woman marked him as her own. He was kept this way for another decade. Kept young and beautiful, but human until she decided to bestow upon him the gift. It was without hesitation that he accepted her offer and joined her in the night.

Aedan's world was torn apart fifty years later when his beloved, the woman who his heart and soul belonged to, was taken from him. He felt the pain of her loss and knew that she was gone before he rushed to their home to find her ashes among the debris of the house. It was with great pain and suffering that he survived. Aedan was sickly for two decades after her death, unable to truly tap into what it was to be kindred, but not quite gone enough to die. He was almost a century old before he was finally able to move on past her loss, and it was only after avenging her death at the hands of hunters that he'd gained himself back.

After he found and killed the small clan of hunters who'd taken his world (though very few of them had actually had a hand in her death), Aedan moved on. He pressed forth in his life and decided to enjoy it to it's fullest. The next portion of his life was spent travelling Europe, drinking and dancing and whoring around without care for those around him or himself. The invention of the automobile piqued his interest and, after learning exactly how they ticked, Aedan found himself enamored with the act of working on them, tinkering with everything from airplanes to motorcycles and everything in between. He spent the better part of forty years in Germany learning all that he could about these wonderful new inventions and even tried his hand and making his own.

It was in the roaring 20's that he arrived in the US, flitting from town to town and city to city, never spending more than ten years in one place, lest he raise suspicion. His next stop? Baltimore. 

Anthony "Cleppy" Vortega

Overview

 
Overview
 
default-avatar.jpg
Cleppy is a hideous Nossie, but with an aura is innocence and kindness. Unlike many of his ilk, he spends most of his time in Elysium or amongst mortals. He always has an ear and shoulder for whoever needs it.

Basics

 
Basics
 
Name
 Anthony "Cleppy" Vortega
Player
 Alternativeperversion or Dominic
Chronicle
Baltimore After Dark
Nature
 Idealist
Demeanor
 Caregiver
Concept
 Blind socialite Nossie
Clan
 Nosferatu
Generation
 13
Sire
 Billy the Pest

Attributes

 
Attributes
 
Physical 
T
Strength
Specialization
10000
Dexterity
 
10000
Stamina
Tough as nails 
11110
Social 
P
Charisma
Confident
11110
Manipulation
Persuasive, misleading 
11111
Appearance
 
00000
Mental 
S
Perception
Specialization
10000
Intelligence
 
11000
Wits
One step ahead 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
Calming 
11110
Expression
 
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
Misdirection 
11110

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
10000
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
Singing 
11110
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
11100
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics
 
10000
Science
 
00000
Technology
Telecommunications 
11110

 
00000

Advantages

 
Advantages
 
Disciplines
 
Obfuscate
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Domain
11000
 
Alternate Identity
11111
 
Resources
10000
 
Retainer
11000
 
Contacts
11111
 
Retainer 
11000
Virtues
Conscience/Conviction
 
11111
Self-Control/Instinct
 
11110
Courage
 
10000
 
Humanity/Path
1111111110
Path
 Humanity
Bearing
 
Willpower
11000 00000
00000 00000
Blood Pool
1111111111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 False Reflection
 Clan
3
 Time Sense
 Mental
1
 Precocious
 Mental
 3
 Elysium Regular
 Social
 1
 
 
 
 
 
 
Flaw
Type
Bonus
 Blind
 Physical
 6
 Weak Willed
 Mental
3
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 0
Notes
 Freebies:
4 dots on Etiquette 1 and 2. 1 on willpower 2. 11 on backgrounds. 16 in total spent. 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 1) Local small time gangs
2) police chief of the local precinct
3) a series of plumbers and sewage plant workers
4) The Homeless
5) hacktivists
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Scrap wood and other basics his retainers get him
Retainers
 1) Harold Reeves, a polite Christian man who owes Cleppy his life. Was left for dead after he became a snitch. Ex mafia. (Driving, Alertness, firearms)
2) Catherine Reeves, recent wife to Harold. Married Harold after years of working for Cleppy. Was once a wall street hedge fund manager. Had a Mental breakdown and was found by Cleppy. (Finance, Academics, Melee)
Status
 
Other
 Alternate Identity: Henry Smithson. A Human alias that Cleppy has completely created. A blind man who has full papers and attends evening Mass at a catholic cathedral. Well known for his assistance with the homeless and lending ears to the youth that are facing troubles. 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Cane. Phone. 
Feeding Grounds
 The slums, near the homeless house he helps at. 
Havens
 Warrens. A network of tunnels that ultimately are filled with coal gas and hydrogen at parts. Any who need air will die before reaching too deep.
Equipment (Owned)
 Cane. A unique cellphone of his own design. 
Vehicles
 An old van.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 22+13
Apparent Age
 22
D.O.B.
 October 4, 1997
R.I.P.
 May 3, 2019
Hair
 Gone
Eyes
 Destroyed 
Race
 Ugly
Nationality
 United States
Height
 5'9''
Build
 Slender
Gender
 Male
Face Claim
 N/A
 
 
 

History

 
History
 
 Anthony Vortega had a bright future. At twenty two, he was already a well known model, just starting his musical career. Perhaps his best known feature was his eyes, startlingly bright and full of life. It had gotten his head plastered over many clothing Stores and TV. He was confident, and that bred his arrogance. He grew calloused to those who worked with him, and overconfident in his own abilities. That all changed when his Sire found him. With a surgeon's precision, his eyes were rendered worthless, the colors stripped and leaving the young man blind. Only after a week to let him heal enough was he embraced. His transformation did not heal his wound, and his Sire made sure to record it and spread it everywhere. It's often said the kindest souls are those that have faced trials and pain... and now "Cleppy" knows that all to well. He learned his lesson too late. He managed to, after a dozen years, escape his Sire's brood and establish himself in the Warren's of a battlefront city.

Ari Kasabian

Overview

 
Overview
 
6cZhJAN.jpg
Archivist, curator, Settite.

Dr. Kasabian believes all vampires share one thing: a hunger, and it has nothing to do with blood.  Each has their own - a need, a desire, something that drives them, something that they can't seem to get enough of.  For Ari, that hunger is for knowledge and the secrets shrouded by antiquity are a siren song he cannot resist, a draw he finds powerful enough to sacrifice even his humanity for.

Basics

 
Basics
 
Name
 Ari Kasabian
Player
 Jules
Chronicle
Baltimore After Dark
Nature
 Thrill-Seeker
Demeanor
 Conformist
Concept
 Obsessed Professor
Clan
 Follower of Set
Generation
 13th
Sire
 Naïma Zulaykha Amin

Attributes

 
Attributes
 
Physical 
T
Strength
Specialization
10000
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma
Specialization
11100
Manipulation
 
11000
Appearance
 
11100
Mental 
P
Perception
Insightful
11111
Intelligence
Subject: Research
11110
Wits
 
10000

Abilities

 
Abilities
 
Talents 
T
Alertness
Specialization
10000
Athletics
 
00000
Awareness
 
11100
Brawl
 
00000
Empathy
 
00000
Expression
 
11000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
S
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11100
Firearms
 
00000
Larceny
 
00000
Melee
Khopesh
11110
Performance
 
10000
Stealth
 
10000
Survival
 
00000
Pro Skill: Artifact Preservation
 
11100
Knowledge 
P
Academics
Antiquities
11110
Computers
 
11000
Finance
 
00000
Investigation
Internet Research
11110
Law
 
00000
Medicine
 
00000
Occult
Temple of Set
11111
Politics
 
00000
Science
 
11100
Technology
 
00000
Expert Knowledge: Archivist
 
11100
Expert Knowledge: Archaeology
 
11100

Advantages

 
Advantages
 
Disciplines
Obfuscate*
 
10000
Presence*
 
10000
Serpentis*
 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Domain 
Pooled Setite Coterie
11000
Contacts
Pooled Setite Coterie
10000
Resources
 Pooled Setite Coterie
11000
Retainer
 Pooled Setite Coterie
10000
Title 
 Keeper of Staybridge
10000
 
 
00000
Virtues
Conviction
 
11110
Self-Control
 
11110
Courage
 
11111
 
Humanity/Path
11111 11100
Path
Typhon
Bearing
Devotion
Willpower
11111 10000
11111 10000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Natural Linguist
 Mental
2pt. 
 Language: Ancient Egyptian
 Mental
0.5 pts 
 Language: Sanskrit
 Mental
 0.5 pts
 Language: Aramaic
 Mental
 0.5 pts
 Language: Greek
 Mental
0.5 pts 
 Language: Farsi
 Mental
0.5 pts 
 Language: Arabic
 Mental
0.5 pts 
Eidetic Memory
 Mental
2 pts 
Grand Library
 Mental
6 pts 
Flaw
Type
Bonus
 Infertile Vitae
 Physical
5pt. 
 Demon Hounded
 Supernatural
 3pt.
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
17
Spent
14 
Notes
Starting XP Points - 15 (1 remaining)
5 Serpentis 1 -> 2
3 Alertness 1
3 Performance 1
3 Stealth 1

Freebies - 22 (15 + 7 Flaws)
2 Courage 3 -> 5
2 Natural Linguist
.5 Language: Ancient Egyptian
.5 Language: Sanskrit
.5 Language: Aramaic
.5 Language Greek
.5 Language Farsi
.5 Language Arabic
2 Melee 3 -> 4
2 Eidetic Memory
6 Grand Library
2 Conviction 3 -> 4
2 Self Control 3 -> 4
1 Willpower 5 -> 6
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Setite Coterie - See Baniti
Contacts
 Contacts 1 - Vivian Bai, Antiquities Dean at U. of Cambridge, UK
Setite Coterie - See Baniti and Simon Ward
Fame
 
Herd
 Setite Coterie - See Baniti
Influence
 Setite Coterie - See Baniti and Simon Ward
Mentor
 
Resources
 Own home and appurtenances, small personal investments.
 Setite Coterie - See Baniti
Retainers
 Giles Archer - general secretary and assistant
Setite Coterie - See Baniti and Simon Ward
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Khopesh (on occasion), smartphone, laptop
Feeding Grounds
Scandal nightclub and Temple of Set environs
Havens
 Brick townhome, South Baltimore
Equipment (Owned)
 Khopesh, extensive library, collected occult paraphernalia
Vehicles
 2002 Subaru Outback
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description

Age
 36
Apparent Age
 35
D.O.B.
 March 17, 1986
R.I.P.
May 2, 2021 
Hair
 Black
Eyes
 Brown
Race
 Mixed
Nationality
 Armenian-Gujarati-American
Height
 6'2" / 188 cm
Build
 Slender
Gender
 Cis Male
Face Claim
 Dev Patel
Tall, slim, even lanky. Clothes often rumpled, hair often tousled, but when not he presents a pretty respectable figure - tweedy, bow ties, specs - professorial. He can dress with great elegance when it's worth it to him to make the effort. Otherwise, very casual, sweaters and tees, but never sweats. He moves well enough, never clumsy in spite of his lanky height.

History

 
History
 

“I don't believe in magic.”  The young boy said.

The old man smiled.  “You will when you see her.”


He was seduced.

Oh, not by the mysterious and enchanting Naïma and not in the conventionally imagined way, though even now he and his sire dance around each other as if such a thing were genuinely a possibility.  But by the city.  Cairo.

Cairo captivated him utterly.

It was, in retrospect, his own fault.  He came to that ancient metropolis starry-eyed and filled with eager wonderment.  In fairness, he practically handed his heart over, gift-wrapped.  No youthful researcher since the days of Howard Carter arrived in Egypt a more ready and willing devoteé, more eager to discover the wonders and uncover the mysteries yet unrevealed even after over a century of study and pursuit by the field’s most eminent scientists.

And he was not disappointed.  Mysteries he revealed.  Wonders he uncovered.  Enough to secure him an inviolable reputation among his colleagues and even some small acclaim outside the relatively insular realm of antiquities scholarship:  a series of podcast guest spots, an article in National Geographic, a stint as consultant to a Hollywood film director whose story was outlandish in the extreme (vampires, indeed) but whose historical details, thanks to the eminent Dr. Kasabian, were spot on.  These glittering successes were only incidental and of little importance compared to the rush of true discovery.  He continued to work hard, devotedly.  In this the city continued to provide him his greatest pleasure and the purpose of his life.

And yet he came to have the sense, as time passed, that the object of his ardor was holding something back from him.  By day he traveled from home to university to museum blithely and with a zeal and sense of purpose.  But Cairo by night left him anxious, fidgety and feverish with the deep, unacknowledged certainty that around every corner lurked a wonder that he did not, could not know.  He was like a lover denied the fulfillment of his passion.  He had been in the city almost ten years when the strain of this denial intensified distinctly.  Sleep eluded him.  He began keeping late hours in the echoing museum and in the small neat space of his office at the university.  His theories and lines of inquiry grew more and more obscure.  At last even his health was impacted - he grew thin and haggard, his researches more and more frantic.  He felt as if he was drowning and somewhere out there among the mysteries of this ancient land was a lifeline he must find or die trying.

He did not, at this time, know Naïma Amin.  But she knew him.  And later, she told him the truth.

~~~~~~~~~~~~~~~~~~~~~~~~~~~

His mind settled slowly, following the arc of the moon as she descended toward the desert horizon, returning to sensibility from the ecstasy where it had wandered.  The first of his senses to return was smell and by this he knew she held him.  She smelled like wind on the river and blue lotus.  He did not smell blood and by this he knew the remains of his first meal no longer lay slumped beside them.

“Is it… is it always like this?”  His voice was barely a croak.  But strength was buzzing through his limbs rapidly and now when he looked up he could see her smile.

“Shhhh,” she murmured like a zephyr over the dunes.  “It can be.”  She chuckled then, a purr that he felt as much as heard as she held his head against her breast.  “But you do not need me to tell you that.  Stop asking so many questions, far fuduli, and accept what you already know.”

By now he was able to sit up and he smiled back at her, ran his tongue over teeth new and unfamiliar, preoccupied now, at first, with changes physical.  The other more esoteric changes he would consider with time.

“Then tell me what I do not know,” he said with a laugh, for that request had been for some time now a shared phrase between them.

They both stood then.  He marveled at the swiftness with which the strength flooded his body and was eager to test his senses.  She took his hand and they moved to the deeply recessed window with its intricate lattice.  This she drew aside and they looked out upon the teeming ancient city and the desert beyond.

“Hm.”  Her smile was one of deep satisfaction.  “Very well.  I will tell you the truth.”

“I assume you always do,” he rejoined, quite seriously.

“Yes.  But I do not tell you everything, nor should I.  Nor should you wish me to, though I believe I cannot prevent you doing so.  I have made you as you are, and taken responsibility for you, because Ari, you are a dangerous man.”  They watched the moonlight highlight the dunes, shapes and curves suggestive and fleeting as the night waned.  She named a date almost exactly two years ago.

“Do you recall what happened that day, in the archive?  No?  That was the day you found a certain manuscript and then, as only a scholar with your intuition could have accomplished, the corroborating carving.  And you placed yourself upon the very threshold of many things we of the Temple did not wish you to know.  And it wasn’t the first time.  You had a way of delving where we most wished you not to.”

It was a curious sensation, that his heart did not beat and yet he still felt a tremor of excitement.  He laughed lightly to dispel the nervousness of it.

“Where angels fear to tread, eh?”

She did not roll her eyes.  But he knew the flick of eyebrow in the moonlight meant the same thing.

“That is why I was sent,” she went on.  “To stop you.  And more than once in the weeks that followed I could have killed you.  I was expected to do so, you know.”  And she fixed him with a keen-edged gaze.  He felt his obligation to her like a fine-edged cut, stinging, signed in blood.  She allowed the tension between them to ebb and stirred from the window.  She did not like to watch the progress of the moon.  They sat.  Her chairs were very old and very beautiful.  Her room was golden and drapery and stone.

“I am trusted.  And so I am allowed to exercise a certain degree of judgment.  That is why I decided to let you live.  There was, of course, only one way in which this could be done.”  She paused to blink slowly at him her great golden eyes.

He nodded.  They were quiet for a time as he recalled the days she referred to.  The draining of his health.  The frantic desperation in his work.  And her face appearing as if by chance seemingly everywhere he went in the city.  The things she told him.  The things she showed him.

“That was you.  The… whatever was happening to me.”  She was quiet and let him follow up the trail on his own.  “You… were feeding on me.  And when I found the temple…”

“We let you find it.”

She stopped him then with long cool fingers against his lips.  He thought it would feel weird to close them over his teeth but it didn’t.

“You promised,” she admonished.  And he had.  Promised to never speak, even between the two of them, of what he had seen and learned at the Temple of Set.  He was quiet a moment with the memory, then went on.

“You orchestrated it all.”  No judgment, nor even, with the assurance of hindsight, much surprise.  “Until you knew there was no way I could refuse.”

She looked pensive for a moment and he did not know what that meant so he asked,

“Are you sorry?”

The luminous gold of her eyes hardened to desert stone.  “Promise me something.  Promise me and never, never disappoint me in this:  Never be sorry.  For anything.”

He has yet to disappoint her.

~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Temple required her in Baltimore.  Where she went, he followed.  And so they came.

The night before their departure from Cairo they stood again at her deep window and looked out over the city that had been the love of his life.

“Will it break your heart, to leave her?” she asked.

He sensed the test in her question but had gone too far for it to mean anything now.  It was just nonsense.  He had no heart.  He turned to her and took her hand.

“Stop asking silly questions, alluwts alzarqa', and accept what you already know.”

Armada Kinsey

Overview

 
Overview
 
default-avatar.jpg
 A girl with a chip on her shoulder the size of Texas, Armada isn't the friendliest face around. While she's more than happy to use her body to get what she wants (namely to feed), Mada isn't the one you want to touch without her permission. She tends to get... Bitey.

She owns a small gym in the East Central district, right next to her favorite shitty little bar. 

Basics

 
Basics
 
Name
Armada Kinsey
Player
AndyMae
Chronicle
Baltimore After Dark
Nature
 Idealist
Demeanor
 Loner
Concept
 Perfecting Oneself
Clan
 Toreador
Generation
 13th
Sire
 Kael Byrne

Attributes

 
Attributes
 
Physical 
P
Strength
Reserves of Strength 
11111
Dexterity
 
11000
Stamina
Tough as Nails 
11110
Social 
T
Charisma
 
10000
Manipulation
 
11000
Appearance
 
11100
Mental 
S
Perception
 
11100
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
P
Alertness
 
11000
Athletics
 
11100
Awareness
 
11000
Brawl
Strikes 
11110
Empathy
 
11000
Expression
 
10000
Intimidation
Physical Coersion 
11110
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
00000

 
00000
Skills 
S
Animal Ken
 
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
11100
Larceny
 
00000
Melee
 
11100
Performance
 
00000
Stealth
 
00000
Survival
 
11100

 
00000
Knowledge 
T
Academics

00000
Computers
 
10000
Finance
 
11000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
Auspex
 
10000
Celerity
 
11000

 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Mentor
 
11100
 Domain

11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11000
Courage
 
11100
 
Path
11111 00000
Path
Humanity
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Bruiser
 Physical
 Early Riser
 Physical
 Blush of Health
 Physical
 Language (German)
 Mental
Free 
 Indelible
 Clan
1 
 Master of the Masquerade
 Clan
2 
Flaw
Type
Bonus
 Vulgar
 Social
 Impatient
 Mental
 Short Fuse
 Mental
 Tortured Artist
 Clan
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 21
Spent
 20
Notes
Total Freebies: 20 
Spent Freebies: 20
Merits - 7
+1 Brawl
+2 Intim
+2 Awareness
+3 Willpower

Spent XP: 
+1 Empathy (2 pts)
+1 Stamina (12 pts)
+1 Brawl (6 pts)
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 "Adopted" by Luken De Marco when her sire abandoned her
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 Domain: Her Gym is a converted warehouse, large and full of equipment.
Equipment (Owned)
 2 Baretta M9 pistols
Vehicles
 80's era pickup truck
Other
  

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 46
Apparent Age
 25
D.O.B.
 April 7th, 1976
R.I.P.
 June 15th, 2001
Hair
 Black w/ White & Pink
Eyes
 Blue
Race
 Caucasian
Nationality
 'Murican
Height
 5'1"
Build
 Muscular/Thiccc
Gender
 Female
Face Claim
 Molly Hull
 A short, thicccc woman, Armada has plenty of muscle and knows exactly how to use it. Her hair is long and black with a shock of white and hot pink at the front. Generally, she's wearing leggings and a sports bra or loose tank, though she can just as easily be found in a pair of comfy sweats and a too-large tee shirt. It really depends on the day. 
 
 

History

 
History
 
 Mada's human life wasn't all that exciting. She was a military brat, born in Wyoming and raised around the world. Her longest stints were six years in Germany and three in China before her father passed away when she was 16. Armada became a hellion at that point, rebelling against her mother and brothers. When her mother re-married less than a year later, Armada left the family home and never looked back. Rather than float on the wind like some kind of tree-hugger, she got to work. Armada bussed tables and danced on them in order to afford to buy her own gym, a business venture that she was damn serious about. Working out had been how she connected with her father, and they'd shared a dream of owning their own one day. 
It took her nearly three years to save up enough, but at the age of 20, Mada paid her first month's rent and got a loan from the bank to purchase her equipment. It didn't take long for business to boom. 
Four years later, she met Kael, who was beautiful and, while she wasn't often interested in others, he absolutely enthralled her. How was she to know what he was or what he would turn her into? 
As far as the human was concerned, she was in a relationship with a tall, handsome man who threw himself into her life and offered her the stars. As far as the man was concerned, she was an easy target to fill his bed on lonely nights. 
Against her wishes, he paid off her loans without her knowledge and had any funds that she sent to the bank put in a private account in her name. 
After a searing three months of a "relationship", he took Armada's life with little ceremony and even less regard for her wishes on the matter. Instead, he simply told her how it was and continued as if nothing was wrong even as she mourned her humanity and took every opportunity to spew venom at him. For nine years, she rebelled against his control, but always wound up under his thumb again. It was during the "Night of Blood" that she was finally freed from her sire. It was upsetting, of course, that her only connection to the rest of the world of the Kindred was cut, but she was free. Of course, the Sabbat were being taken out slowly and she hadn't expected something like this, but... What could she do? Her sire had quickly abandoned her when he got word that it was time to leave, she'd barely had 10 years of experience behind her and, when she was found huddled in the corner of her sire's home, nearly naked, emaciated, and chained to a radiator, her blessing came in the form of Luken Di Marco. A man who was beautiful, cruel, and thankfully, merciful. Rather than exterminate her along with the rest of the Sabbat that they'd found, she was taken under his care and managed to put her life back together.  
She now owns her gym again and has been on a never-ending journey of self-perfection. She is insistant that she will never again be someone else's victim, that she will never again trust someone so quickly, and that she will never not be loyal to Luken Di Marco. After all, she does owe him her life. 

Aygün Kartal

Overview

 
Overview
 
Aygun.png
 Survive. Survive at any cost.

The Sabbat are too cruel. She served an Empire. She will serve one again, in part. The Camarilla is the closest to her Imperial Ideal; and so she shall serve. The Sabbat be damned. Clan Tzimisce be damned. 

Wearing the mask of a Ventrue, she shall soon pull the strings.

Basics

 
Basics
 
Name
 Aygün Kartal
Player
 Lesbingus
Chronicle
Baltimore After Dark
Nature
 Architect
Demeanor
 Director
Concept
 Tzimisce Turncoat
Clan
 Tzimisce 
Generation
 9th
Sire
 Didem Karga

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma
Eloquent
11110
Manipulation
 
11100
Appearance
Mesmerizing 
11110
Mental 
t
Perception

11100
Intelligence
Problem Solver 
11111
Wits
Strategy 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Fine Details
11110
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
Conversation 
11110
Intimidation
 
10000
Leadership
Noble 
11110
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
11100
Firearms
 
11100
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
10000

 
00000
Knowledge 
t
Academics
Political Science
11000
Computers
 
11100
Finance
Accounting 
11110
Investigation
 
00000
Law
Camarilla Protocol 
11110
Medicine
 
11100
Occult

00000
Politics
Kindred Society 
11110
Science
 
00000
Technology
Communications 
11110

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex 
11000
 
Vicissitude 
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Allies 
11100
 
Contacts 
11100
 
Resources 
11111
 
Generation 
11110
 
Domain 
11110
 
Retainers 
11100
Virtues
Conscience
 
11100
Self-Control
 
11110
Courage
 
11100
 
Path
11111 11000
Path
 Path of Honorable Accord
Bearing
 Devotion
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
11110 00000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Pain Tolerance
 Clan
 Coldly Logical
 Mental
1
 Concentration
 Mental
1
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
Bound
 Social
2
Dark Secret
 Social
Uncommon Vitae Preference
 Clan
2
Bad Sight
 Physical
1
Rival
 Social 
1
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 112
Spent
 112
Notes
 Freebie Points - 18
Spent on:
4 Points of Generation (-4)
1 Point of Appearance (-5)
2 Points of Willpower (-2)
1 Point of Politics (-2)
1 Point of Finance (-2)
2 Points of Resources (-2)
1 Point of Domain (-1)

XP - 112
Spent on: 
1 Point of Law (-6)
3 Points of Computers (-9)
3 Points of Technology (-9)
3 Points of Firearms (-9)
3 Points of Domain (-9)
1 Point of Allies (-4)
1 Point of Contacts (-4)
1 Point of Charisma (-12)
1 Point of Wits (-12)
1 Point of Expression (-6)
1 Point of Leadership (-6)
1 Point of Technology (-6)
1 Point of Alertness (-6)
3 Points of Retainers (-9)
1 Point of Auspex (-5) 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Aygün can call up several high-ranking members of Baltimore's government, and does so often in order to cover for Camarilla operations within the city.
Contacts
Aygün has fostered many connections within Baltimore's various organizations; from the police to the government to big business, she has pull in places where it is sorely needed.
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
A multimillionaire by virtue of her business ventures, Aygün primarily operates out of a front company called Kartal Accounting, an accounting and banking firm with contracts across the world with some of the largest banks and richest individuals. 
Retainers
Pidge Evans - Aygün's aide-du-camp, her first Ghoul in Baltimore, her confidant and the closest thing she has to a friend.

Gao Hui - Head of Telecommunications at Kartal Accounting. Aygün trusts her implicitly to handle any and all business dealings whilst she is away, in tandem with Pidge and Drahomíra.

Drahomíra Horáček - Head of Security at Kartal Accounting. Drahomíra serves as Aygün's bodyguard whilst she is on business, or at Elysium. 
Status
 
Other
 Uncommon Vitae Preference: Aygün can only feed from the wealthy, typically those who make more than 75,000$ a year.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Tisas 1911A1 
A handbag with makeup and other essentials 
A smartphone
Feeding Grounds
 The area in and around Baltimore's business district, where her High Rise is.
Havens
 A High Rise in Baltimore; Kartal Accounting Global HQ
Equipment (Owned)
-A High Rise complex in downtown Baltimore, it is her Haven, as well as the headquarters for Kartal Accounting. 
-Millions of dollars. An allowance of 30,000$ a month.
Vehicles
A Rezvani Tank X is her main vehicle, but she also owns a suite of less expensive cars.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 492 (Chronologically) / 157 (Time Experienced)
Apparent Age
 Early 30s
D.O.B.
 10 / 17 / 1530
R.I.P.
 10 / 10 / 1567
Hair
 Black
Eyes
 Black
Race
 Armenian
Nationality
 Turkish
Height
 6'2"
Build
 Lanky and refined; toned and shapely. Nice rack? Thanks, she grew it herself. 
Gender
 Female
Face Claim
 Nour Rizk
 Aygün is a tall, bronze-skinned woman of Armenian descent. She has long, dark hair and black, pitiless eyes that seems to bore right through whoever she is talking to. She has an elegantly hooked nose and full lips, high cheekbones and a sharp jaw. 
 
She is quite tall, standing at around 6'2" / 188cm, most of which is leg.

She is very toned and lithe in build, like an Olympic sprinter. There is a subtle, intimidating strength to her disposition that makes her an extremely effective leader. 
 
She almost exclusively wears finely tailored suits, often with some form of body-armor component woven in for added protection.

History

 
History
 
 Aygün Tarkal was born during the height of the Ottoman Empire (1520 - 1566). Born in the middling years, somewhere around 1530, she was the daughter of a high-ranking adjunct to Suleiman the Magnificent, and enjoyed the luxuries that her blood and status brought her. She was Embraced into Clan Tzimisce at age 37, just after the death of Suleiman. Her Sire was an independent element, and taught her all she knew of their Clan's ways, and purposes in unlife. However, only two decades after her Embrace, Aygün fell into torpor for unknown reasons, and would not revive for nearly 400 years. When she did reawaken, it was on a day of ill-omen. At least for her.

November 1st, 1922. She witnessed, on the day of her reawakening, her beloved Empire... dissolve.

Taken with anger at humanity, she soon fell in with the Sabbat out of spite. For 80 years she served them, but her spite wore away quickly, as did her allegiance to the Crusade. It took her many long years to find a way to free herself from the Sabbat, and that came 90 years after her reawakening, in Baltimore. When the Sabbat lost the city, and began to rout, Aygün stayed behind, shifting her organs away, she threw herself from a tower; impaling herself on the rubble below. And when the dust cleared, she stood up, and made deals with her former enemies in the Camarilla; she would be her own creature once again. She would help them. And she would sign whatever infernal contract that trust required. 

Azazel Morgenstern

Overview

 
Overview
 


image-1716945291636.png
 “The thirst for knowledge and power overcomes my thirst for blood.”

Basics

 
Basics
 
Name
 Azazel Drake Morgenstern
Player
 Vader_Punk
Chronicle
Baltimore After Dark
Nature
 Loner
Demeanor
Enigma
Concept
Supernaturally obsessed turned supernatural 
Clan
 Tremere
Generation
 11th
Sire
 Unknown 

Attributes

 
Attributes
 
Physical
s
Strength
Specialization
11000
Dexterity
 
11100
Stamina
 
11100
Social
T
Charisma
Specialization
11000
Manipulation
 
10000
Appearance
 
11100
Mental
p
Perception
Specialization
11100
Intelligence
Book Knowledge 
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents
s
Alertness

11000
Athletics
 
10000
Awareness
 
10000
Brawl
 
11000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
00000

 
00000
Skills
T
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
 
11000
Larceny
 
00000
Melee
 
10000
Performance
 
00000
Stealth
 
11000
Survival
 
10000

 
00000
Knowledge
P
Academics

11000
Computers
 
10000
Finance
 
00000
Investigation
 
11100
Law
 
11000
Medicine
 
00000
Occult
Witches 
11110
Politics
 
10000
Science
 
00000
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
Thaumaturgy
 
11110
Dominate 
 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Resources
 
11111
Generation 
 
11000
Mentor 
 
10000
Contacts 
 
11000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity
11111 10000
Path
 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Coldly Logical
 Mental
 1pt
 Common Sense
 Mental
 1pt
 Language (Latin)
 Mental
 1pt
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Wake With Evenings Freshness
 1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 Movement of The Mind
11110
 Lure of Flames
10000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 48
Spent
 32
Notes
15 Freebie points: - 3 Merits, -2 point in survival, -2 point in stealth, -2 point in investigation, -2 point in occult,  -3 points in resources BG, -1 in contacts BG, 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Sienna Roschell: CIA intelligence operative that Azazel keeps in his contact at all times to use when he requires information, he otherwise cannot obtain himself.
Alexio Rikarskov: A captain in the Bratva and underworld information broker that gives information on the going one of the criminal underworlds in whatever city Az finds himself in. For a nice few of course.
Fame
 
Herd
 
Influence
 
Mentor
Angelique Cloutier: https://redhandchronicles.com/books/characters-bad/page/angelique-cloutier
Resources
 Azazel is the sole heir and beneficiary of Silas Morgenstern who is the owner of one of the richest oil companies in the world. This allows him to live as he wishes and never need for anything when it comes to money.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Glock 19 (handgun), tactical knife, cellphone, badge and ID, a black onyx ring
Feeding Grounds
 
Havens
 
Equipment (Owned)
CIA certified laptop, he owns many journals, a private phone to contact intelligence operatives.
Vehicles
Black 2020 Shelby Super Snake
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 26(2 years turned)
Apparent Age
 Mid 20’s
D.O.B.
 December 21, 1997
R.I.P.
 December 20, 2022
Hair
 Black
Eyes
 Hazel
Race
 White
Nationality
 English, (United States Citizenship)
Height
 6ft 5in
Build
 Tall and well-muscled, he’s lean but compact.
Gender
 Male
Face Claim
 Ben Barnes
 image-1716948070738.png

History

 
History
 
 • Early Life
Born and raised in London, England. Azazel was the curious and adventurous son of an oil tycoon. From a young age he was always a very curious and inquisitive child with a thirst for knowledge and a craving for understanding how the world works. A fan of fantasy and literature, his mind was cultivated from a young age to question what everyone thinks is the norm and wonder if there was more to the world. This led him to have a fascination in magic and the occult. With his father’s wealth and all of the assets available to him, Azazel bought every book he could find on magic in the real world and gained passion for absorbing all types of literature on the occult.
• College Life and C.I.A. Academy
This passion would turn nearly possessive throughout his younger years and well into his teenage years. It was due to this obsession that Azazel would decide to travel to America after graduating from Oxford University. There he signed up for the CIA training program and graduated top of his class. He would climb the ranks and become more obsessed with the occult. Taking on cases that would possibly lead him to the thing that he wanted the most. Real magic. Proof of the supernatural was all around them. But Azazel wanted and craved for the knowledge that was thought fantasy.
• Later Years
After many years of searching to no avail, Azazel lost the hope that he would ever uncover the supernatural and occult. So many fake “mages” and “witches” in the world crushed every ounce of passion that he had. He would spend his years as an agent using his intellect and investigative skills solving crimes that others were unable to and taking down members of the criminal underworld. That was until the day he tried to bring in the wrong man. One afternoon he received a file on his desk with a case that would have excited him back when he had first started in the Agency. A ritualistic serial killer was on the loose in the southern Philadelphia area. This would be the last case he took before his final breath was taken.
After weeks of many sleepless nights and constant back and forth with different information brokers and long hours of investigation, Azazel finally found a lead. There was said to be an Agent Cross that was a specialist in the occult and would be able to help him figure out what type of blood rituals the psychopath was doing and possibly how to track him down. But it would turn out that he wasn’t the one hunting, but rather the one being hunted. So, when he finally lay his head down to sleep, it proved to be the last time he would ever sleep at night.
• Current Day
All that happened two years ago. It had been two years since Azazel went through the Embrace and was turned into a monster of the night. His lifelong ambition and dream had become true in the darkest of ways. His family hadn’t seen him in years. His father had passed and left his brother in charge of the company even though he wanted Az to be the one to take over. The first few months had been the worst. Especially when having woken up dumped in the middle of Baltimore with nothing but a note stating for him to find his kindred. He eventually did, and for two years he’s kept his head down and followed the rules that were set upon him. But maybe now it was time to embrace who and what he truly was. Maybe now he would seek to find the power he had craved before. After all, magic was real, vampires were real. Who was to say there weren't more supernatural and other worldly things out there? It was time to get back out there and find the things he craved for more than blood. Knowledge and power.

Baniti

Overview

 
Overview
 
baniti.jpg
DECLARED TORPORED 

Baniti is known to have been in Baltimore for several  centuries. He toughed it out with the Sabbat and grew his clans influence during that time.  It is known that his hatred for the Serpents of the Light have lead him to at least for now ally with the Camarilla and with that the Followers of Set are not not only allowed in the city but to hold Domain.

Baniti is seen in the company of many influential people and has been since coming to the city. 

Basics

 
Basics
 
Name
Baniti
Player
natej
Chronicle
Baltimore After Dark
Nature
Traditionalist
Demeanor
Pedagogue
Concept
Priest of Set
Clan
Followers of Set
Generation
8th
Sire
Sepa

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma
Smooth Talker
11110
Manipulation
Persuasive 
11110
Appearance
 
11100
Mental 
t
Perception
 
11100
Intelligence
 Problem Solver
11110
Wits
Getting jump 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11000
Awareness
 
11000
Brawl
 
10000
Empathy
 
00000
Expression
 
10000
Intimidation
 
10000
Leadership
 
10000
Streetwise
 
11000
Subterfuge
Impeccable Lies 
11110

 
00000
Skills 
s
Animal Ken

10000
Crafts
 
11100
Drive
 
00000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
10000
Performance
 
10000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
t
Academics
Ancient Egypt
11110
Computers
 
00000
Finance
 
10000
Investigation
 
10000
Law
 
00000
Medicine
 
10000
Occult
 Egyptian Sorcery
11110
Politics
 
10000
Science
 
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Pressence*
      
11100
 Obfuscate*
  
11100
 Serpentis*
 
11110
 Setite Sorcery*
  
11111
 
 
00000
 
 
00000
Backgrounds
Generation
 
11111
Blasphemous Shrine 
 
11100
Allies  
(Shared, see below) 
11000
Contacts 
(Shared , see below 
11000
Background 
 
00000
Herd
(Shared, see below 
11100
Influence
(Shared, see below)
11100
Resources 
(Shared,see below) 
11110
Domain
(Shared,see below) 
11111
Retainer
 
11000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11110
 
Humanity/Path
11111 1000
Path
 Sutekh
Bearing
 Devotion
Willpower
11111 11000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Addition discipline
 
 5
 Libary 
 
 
 

 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Grip of the damned
 
 5
 Forked tongue
 
 2
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Typhoons brew
 1
 To Lace with Hidden Nectar 
 2
 Rings Like Chains
 3
 Scry
 4
 Dismembering a god
 5
 
 
 
 
 
 
Path
 
 Ushabti
11111
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
Freebie :15-2 Subterfuge 4, 13-2 occult 4, 11-2 academic 4, 9-5 willpower 5-9, 4+ 7 flaws, 11-5 merits, 6-4 2 dots in virtues, 2-2 language, 0

Exp 220-2 ath 2, 218-15 investigations, finance, medicine, politics, science, 203-48 all other backgrounds, 155-50 Setite sorcery 2-5, 105-30 serpentis 2-4, 75-15 presence 2-3, 36-15 obfuscate 2-3, 21-8 library 4, 13-4  perception 2, 9- 8 appearance 3, 1
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Allies 2-Bpd police Captain Jayden Alexander, recent addition to the cult but quickly bound.
 dock manger, Louis Mathews, the Mathews have controlled the docks one way another for almost a century
Contacts
Contacts 2- Internet famous news blogger, Lisa Anderson, she loves the sex and drugs she gets form me.
famous for being rich social influencer, Serenity Kennedy, family are all part to f the cult
Fame
 
Herd
club goers
Influence
Mayor, Newspaper  editor, mob boss 
Mentor
 
Resources
 Tithes form cult
Retainers
 king cobra ghouled and Alfred my ghoul
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Cellphone, sunglasses
Feeding Grounds
 Setite domain
Havens
 Temple
Equipment (Owned)
 Lexus, nice computer, ritual dagger(silver)
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 292
Apparent Age
 20’s
D.O.B.
 1730
R.I.P.
 1767
Hair
 Black
Eyes
 Green
Race
 Arab
Nationality
 Egyptian 
Height
 5’11
Build
 Lithe
Gender
 Make
Face Claim
 
 
 
 

History

 
History
 
 -1730 – Baniti is born.  He is born to a Egyptian priest of set and a visiting British Merchant.  Upon his birth Baniti is given to the temple to raise
-1737- Baniti is a a fast learner, he is given many duties in the temple.  As he get older he is even allowed to study the ancient times.
-1747- He is finally told about vampires even if he suspected for along time.  Given his first drink to bond him to his soon to be sire
1767- After 20 years on and off as a ghoul he is given the embrace.  
1777- after 10 years under the tutoring of his sire he is released although he stays at the temple and continues his studies.It is at this point he understand that Setite sorcery comes naturally to him
-1801- his sire falls into torpor.  He makes plans to leave his sire here n care of the ghouls with plenty of stored blood until his sire awakens
-1810- Leaves his sire in the hands of the ghoul and heads off to America to spread the faith.
-1812-he lands in Baltimore, 
-1813- has set up a front with the help you f his ghoul as a funeral home with Egyptian symbols 
-1816- construction beings on the temple underground.  Baniti begins performing funeral rites by Egyptian standards so he can practice the Magic’s of set again
-1825- construction in finished on temple and construction works and architects involved and killed or made to forget.  Embraced my first childe 
-1850- after many years here we finally have a true following begin to grow the temple and create Stallone temples around the area
-1875- My sire finally awakens and official names me the high priest of the Baltimore temples and teaches me more magic.  I also embrace my second childe
-1900- we begin to go into hiding more as the sabbat tries to take our territory my second child is lost in battle as well as many ghouls eventually we come to a non agreesion agreement
-1915- we the war going on and ladies husbands not being around the cult is booming again hopefully we ca. bring there husbands in whey hey return home.
1928- after they returned home we were able to use them to basically control the powerful and elite of the city.  The families are still part of the cult today.  Embraced third childe
-1945- growing bore with u live Baniti falls into torpor his third childe watch’s over him
-1999- he awaken at the turn of the century.  He is hungry upon awakening and drains some important mortals in accident
2000-2012- help the Camarilla retake the city as he is tired of the sabbat being here.  He is also tired of allowing the vile dogs s grace to the blood that call themselves serpents of the light and vows to never allow them to be in his city
2012-now- he and his decendent Simmon have been building up respurces and allies

Beauregard De Brun

Overview

 
Overview
 
001.jpg
As ghoul to Sebasten Dupre, and houseboy of Dupre Manor, Beau enjoys a cushy, leisurely existence that only gets interrupted by the duties of upkeeping a large home and overseeing the vampire's affairs during the day.

Basics

 
Basics
 
Name
 Beau
Player
 Meat
Chronicle
Baltimore After Dark
Nature
 Bon Vivant
Demeanor
 Child
Concept
 Ghoul Houseboy
Clan
 N/A
Generation
 N/A
Sire
 Regnant: Sebastien Dupre

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
Model 
11111
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
10000
Awareness
 
10000
Brawl
 
10000
Empathy
 
11000
Expression
Poetry
11110
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11100
Subterfuge
 
10000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 Painting
11110
Drive
 
10000
Etiquette
 
11000
Firearms
 
11100
Larceny
 
11000
Melee
 
00000
Performance
 
11000
Stealth
 
00000
Survival
 
00000
Fashion
Exceptional 
11110
Knowledge 
t
Academics

10000
Computers
 
00000
Finance
 
11100
Investigation
 
00000
Law
 
00000
Medicine
 
11100
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Contacts (Drug Dealers)

11000
  Arsenal  
 
11000
 Domitor 
 
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
1111110000
Path
 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Language (English)
 Mental
 1pt
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Addiction (Cocaine)
 Physical
 3pts
 Short Fuse
 Mental
2pts
 Weak Willed
 Mental
 3pts
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 15
Notes
 15-Streetwise
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 21
Apparent Age
 21
D.O.B.
 April 21, 2001
R.I.P.
 
Hair
 Black
Eyes
 Brown
Race
 Caucasian
Nationality
 French
Height
 6'1"
Build
 Slender
Gender
 Cis-male
Face Claim
 Fernando Lindez
 
 
 

History

 
History
 
Beau should be the perfect American immigrant child. He was raised in Paris until the age of 9, the only son of a bourgeoisie family with political connections in the United States. His mother was a failed actress with manic tendencies, and his father was a workaholic, neither condition improving when his father gained a job in the DC area. Beau was brought with, and from there had a tumultuous upbringing in the fancy private schools. Beau's father wanted a strong, future lawyer for a son, but he always leaned more toward the arts.
Beau was good, academically, but struggled in school for other reasons. He was often caught skipping school with friends, almost arrested a few times for various small offenses, but saved by the connections his father had. Then his mother had a mental breakdown, and he was stuck with his conservative father while she was kept in a mental hospital.
One semester into college, he was scouted by a model recruiter and signed to an agency in New York. It was the best time. He was desired by so many photographers for his classical look, his pouty face. He was making money, traveling, and also attending classes at NYU at the same time. It was all so much that he needed something to help him keep up. A cocaine habit began, and within two years, it had ruined his modeling career and forced him to drop out of college.
The next year became a series of failed rehab stints and relapses from sobriety. His father, concerned he'd cause his mother another mental breakdown, kicked him to the curb. He was beautiful, so he began to prostitute himself, bouncing from sugar daddy to sugar daddy until he was most recently abandoned by someone who couldn't handle his drug habit and spoiled tendencies. With his teenage years behind him, true adulthood looming before him, he's a lost soul with no concept of a future and a hunger for just one more line....

Belladonna Farrowgrove

Overview

 
Overview
 
vtm pfp.jpg
 "It is the stronger will that persists in the test of time. It is my duty to follow and enact it."

Basics

 
Basics
 
Name
 Belladonna Farrowgrove
Player
 Alexandra
Chronicle
Baltimore After Dark
Nature
 Conformist
Demeanor
 Fanatic
Concept
Witch Hunter
Clan
 Ventrue
Generation
 13th
Sire
 Theodore Hargrave

Attributes

 
Attributes
 
Physical 
t
Strength

10000
Dexterity
 Lightning Reflexes
11100
Stamina
 
11000
Social 
s
Charisma

11000
Manipulation
 
11000
Appearance
 Unconventional Looks
11100
Mental
p
Perception

11000
Intelligence
 Creative
11100
Wits
 Changes In Strategy
11111

Abilities

 
Abilities
 
Talents
t
Alertness

10000
Athletics
 
00000
Awareness
 
11000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
10000
Firearms
 
11100
Larceny
 
00000
Melee
Swords 
11100
Performance
 
00000
Stealth
Hiding 
11110
Survival
 
10000

 
00000
Knowledge
p
Academics

11000
Computers
 
00000
Finance
 
00000
Investigation
Shadowing 
11111
Law
 
00000
Medicine
 
11000
Occult
Kindred Lore 
11100
Politics
 
11000
Science
 
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Dominate 
11100
 
Fortitude 
10000
 
Presence 
11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Mentor 
11111
 
Resources 
10000
 
Domain 
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11000
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
11110 00000
11110 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Early Riser
 Physical
 Blush of Health
 Physical
 2
 Enchanting voice
 Physical
 2
 Eidetic memory
 Mental
 2
 
 
 
 
 
 
Flaw
Type
Bonus
 Weak-willed
 Mental
 Hunted
 Social
4
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 22
Spent
 22
Notes
 Freebie:
 Early Riser: 1
 Blush of Health: 2
 Enchanting voice: 2
 Eidetic memory: 2
Dominate: 7
Investigation: 4
Mentor: 1
Melee: 2
 
 Exp: 35
Firearms 3rd dot (4)
Presence 2nd and 3rd dot (15)
Dominate 3rd dot (10)
Stealth 4th dot (6)
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
  Theodore Hargrave
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Books of lore, Letters, and documents of importance, leatherbound notebook
Feeding Grounds
 Domain: The area around the Hargrave Manor
Havens
 The Hargrave Manor
Equipment (Owned)
 Rapier and Crossbow
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
352
Apparent Age
 22
D.O.B.
 November 1, 1650
R.I.P.
 November 1, 1672
Hair
 Red
Eyes
 Red
Race
 British
Nationality
 British
Height
 5'9
Build
 Slender
Gender
 Female
Face Claim
 
 vtm pfp.jpg
 
 

History

 
History
 
 Belladonna was the only child of Edwin and Meredith Farrowgrove. They were part of a group of fanatical witch-hunters obsessed with hunting witches and other creatures. They taught their daughter witch hunting at a very young age. Her lessons comprised lore of the occult and how to handle weapons. She was not as strong as most of the hunters in her group so she relied on her knowledge and cunning. She believed that they were getting rid of monsters and that this was making the world a safer place. 
Everything changed when they decided to track a vampire. Her family was split off from the others who were hunting the vampire, they were moving silently in the daytime to try and catch the vampire unaware. This was proved to be futile, they were in its domain. She saw her parents killed in front of her with such swiftness and brutality, that she did not even have time to react. She does not remember what happened after but she woke up under the control of the very vampire they tried to kill. 
She now performed acts in accordance with her clan. Her sire served as her mentor watching her every step of the way. She tried to find a sense of normalcy but normal food made her vomit and years under her sire's control have left her easy to control and manipulate. She was used to hunt members of her group and to safeguard against any of their actions. This caught the eye of a powerful witch hunter who believes her to be a massive threat. 
She now serves her master in both politics and in hunting anyone he deems his enemy. Her desire to serve is strong as ever but now as a walking irony, her beliefs are not her own, they have been toyed with and twisted as she fights to stay resolute.

Bethor

Overview

 
Overview
 


image-1662219251023.png
 Bethor is a young (Embraced in the 90s) , but a known Sabbat fanatic that proven himself worthy over his years as a Cainite. He camed from Munich to Baltimore, because he was there few times before events of 2012 and he met few friends there. When his friends died, he decided to take revenge on Cammarila, because as many of us know, Death of comrades must be revenged. By personality, he is really a fanatic that knows few sabbat rites and is also a skilled figther. By personality he is sometimes hotheaded, but intelligent.

Basics

 
Basics
 
Name
 Bethor
Player
 Gomez
Chronicle
Baltimore After Dark
Nature
 Fanatic
Demeanor
 Judge
Concept
 Salubri fighter/ pack priest/ possibly a ductus
Clan
 Salubri (Warrior)
Generation
 12th
Sire
 Cherubiel

Attributes

 
Attributes
 
Physical 
p
Strength
Strong Arms
1111
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma
Specialization
11000
Manipulation
 
11000
Appearance
 
11000
Mental 
t
Perception
Specialization
11100
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11100
Athletics
 
11000
Awareness
 
11000
Brawl
 
11000
Empathy
 
00000
Expression
 
00000
Intimidation
 
1000
Leadership
 
11100
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
10000
Drive
 
00000
Etiquette
 
00000
Firearms
 
11000
Larceny
 
00000
Melee
 
11100
Performance
 
00000
Stealth
 
10000
Survival
 
11000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 

Varelen 
11100
 
Fortitude 
1000
 
Auspex 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Rituals 
11000
 
Recourses 
11000
 
Retainers 
11000
 
Allies 
10000
 
Generation 
10000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 Path of Honnorable Record
Bearing
 Devotion
Willpower
11100 00000
00000 00000
Blood Pool
11111 11111
10000 00000
Blood/Turn
 -1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Bruiser
 Physical
 Berserker
 Mental
Daredevil
 Physical
 3
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Short Fuse
 Mental
 2
 Vengeful
 Mental
 Hunted like a Dog
 Mental
2
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Vaulderie (Auctoritas Ritae)
 
 Modern Form Creation Ritae (Auctoritas Ritae)
 
 Fire Dance (Auctoritas Ritae)
 
 Monomancy (Auctoritas Ritae)
 
 Sermons of Caine (Auctoritas Ritae)
 
 Acceptance Ritus (Ignobilis)
 
 Welcoming Ritus (Ignobilis)
 
 Contribution Ritus (Ignobilis)
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 3 (Generation Background)
Notes
 14 Freebies spent in disciplines for first dot of auspex and third dot of Valeren
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 The Twins
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Leather jacket, black trousers, black t shirt, cross necklace
Feeding Grounds
 
Havens
 Abbadoned Church haven.
Equipment (Owned)
 Tactical sword, tactical armor chest plate, glock
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 67
Apparent Age
 40
D.O.B.
 6.12. 1955
R.I.P.
 8.1. 1995
Hair
 Short black
Eyes
 Brown
Race
 Caucasian
Nationality
 British/Scottish
Height
 180 cm
Build
 Muscular frame
Gender
 Male
Face Claim
 Tommy Flannagan
 
 
 

History

 
History
 
 He was born in Aberdeen, Scotland on 6th of December 1955 to family of local farmer Shaun Mccragge. His mother died after his birth, so Shaun treated his youngest son like shit because of it. 5 children in the house, and Bethor (Dean is his mortal name) had it hardest of them all. Because of his father prefference of his older siblings before him, he hated them all equally, because his siblings were asholles too. Right after he became a adult, he moved to Munich in the West Germany. There he was working as bouncer in clubs and overall he worked in security. He still attended the church, but he converted to Catholicism instead of Protestantism. On one January cold night of 1995, he was coming home from work in club called Scorpion. He came back to his appartment, only to find out that someone broken in, and as he entered...well..he was embraced. Since then he servers loayaly to Sabbat*

Bluebird

Overview

 
Overview
 
10296420_613152935420065_2075466977324765042_o.jpg
Appearance: 3
Catlike Balance
Slavic/Russian accent


Camarilla? Fucking lapdogs who want to put you on a leash.
Sabbat? Can't say I know them...
Anarchs? They're okay I guess.
But I am and will remain independent if I can.

...a very cautious warm-hearted wolf...

Basics

 
Basics
 
Name
Tora Lezarus Andronescu, "Blue"
Player
Captain Sobao
Chronicle
Baltimore After Dark
Nature
Survivor
Demeanor
Loner
Concept
Traveller
Clan
Ravnos
Generation
10th
Sire
Credi - Umbrâ

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma
Specialization
11100
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception
Specialization
11000
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
11000
Awareness
 
10000
Brawl
 
10000
Empathy
 
00000
Expression
 
10000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Specialization
10000
Crafts
 
00000
Drive
 
00000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
11100
Melee
 
11000
Performance
 
11000
Stealth
 
11000
Survival
 
11000

 
00000
Knowledge 
t
Academics
Specialization
10000
Computers
 
10000
Finance
 
00000
Investigation
 
00000
Law
 
10000
Medicine
 
10000
Occult
 
10000
Politics
 
10000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 Animalism
10000
 Chimerstry
11000
 Fortitude
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Generation
11100
 Ressources
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity
11111100000
Path
 
Bearing
 
Willpower
111110 00000
00000 00000
Blood Pool
111111 111111
100000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Catlike Balance
 
 1
Coldly Logical
 
 1
Common Sense
 
 1
Concentration
 
 1
Inoffensive to Animals
 
 2

 
 
Flaw
Type
Bonus
Flashbacks
 
 6
Nightmares
 
 1
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes

Charisma: from 1 to 3 (12)

Strength: from 1 to 2 (8)
Dexterity: from 1 to 3 (12)
Stamina: from 1 to 2 (8)

Perception: from 1 to 2 (8)
Intelligence: from 2 to 3 (4)
Wits: from 2 to 3 (12)

Melee: from 2 to 3 (4)
Technology: 0 to 1 (2)

Chimerstry: 1 to 2 (10)

 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 Safaya, Mountain Bluebird
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Backpack: change of clothes, flashlight, pocket knife, lockpicking kit, a book, one-man throwing tent, some money, guitar, Kizlyr-knife (Russian combat knife)
Feeding Grounds
 
Havens
 
Equipment (Owned)
Backpack: change of clothes, flashlight, pocket knife, lockpicking kit, a book, one-man throwing tent, some money, guitar, Kizlyr-knife (Russian combat knife)
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 24 - 29
D.O.B.
 1922
R.I.P.
 1944
Hair
 Black
Eyes
 Brown
Race
 Homo sapiens apparently
Nationality
 Roma
Height
 175 cm
Build
 Slim, athletic
Gender
 Male
Face Claim
 Dark Wolf
 

When it comes to his past, "Bluebird" or simply "Blue" - he very rarely reveals his true name and he hates to do so – seldom or never talks about it. He often says that he remembers very little. Where does he come from? Well, his family was always on the move, he never really had a home. He doesn't really want to talk about his past either - it's nothing special. He's here now, in the present, and he rarely stays in one place for long, but if you look closely, you can see that the black-haired man with the fawn eyes carries a long history with him. He has seen a lot - his body also tells stories. This cheeky, relaxed and sometimes mean guy has seen things... But he doesn't talk. And why should he? ... You wouldn't be interested anyway, would you?

"Everyone has a dark past. Some pasts are just a lot darker. I died back then. And got a new existence. What happened, happened. And remains an eternal scar. It haunts you, haunts you, for many nights. But we, we grow older, because we are immortal. And who knows, in a few hundred years I will have long forgotten."

History

 
History
 

Tora was born somewhere in Eastern Europe. His family has never had a permanent home, so it is difficult to determine his nationality. He is simply Roma.


Originally from northern India, the Roma migrated to Europe between the 8th and 10th centuries and were mistakenly called "Gypsies" because they believed they came from Egypt. They are made up of various tribes or nations, mainly Sinti and Roma. They speak Romani, based on Sanskrit, and practice Christianity or Islam. Historically, they have been persecuted, with the German term "Zigeuner" meaning untouchable. Traditional Roma occupations included craftsmanship, performing arts, and some held civil service positions. By 1939, there were 1 to 1.5 million Roma living in Europe, the majority in Eastern Europe. Before the war, there were about 35,000 Roma in Germany, mostly citizens, and about 11,000 in Austria.

In 1944, Roma faced escalating persecution under the Nazis, enduring forced labor and medical experiments. Many fell victim to the horrors of the Shoah, and discrimination continued long after the war ended.

Tora and his family were among those victims. He survived his family by entrusting himself to a stranger named Credi or "Umbră". Credi did not seem to exist to others and kept looking for Tora. Giving him food and water, he survived in a place that was nothing but hell on earth. Tora survived that time physically, but what he saw, what he experienced, was burned in his mind forever...


On a night in August 1944, Credi could not prevent the evacuation of the "gypsy camp" and the murder of all the people there. He found Tora among the many corpses and felt that he miraculously still had a small pulse. He led the young man away from the piles of corpses. Together they left the gruesome place; Credi finally disappeared without a trace a few weeks later... And Tora has been wandering through the world ever since. During one of his journeys, he found an injured Mountain Bluebird and decided to make it his companion. “Safaya” has been his little ghoul bird friend ever since.


Bullseye

Overview

 
Overview
 
Bullseye.webp
 Retainer for Marshall Haimon. Bullseye is his scout, thug, and assassin all in one. Stealthy, efficient, with little moral code. He has always been this way since the Yugoslavia conflict where he served as a sniper. Good with animals and navigating the streets. He is the perfect long range combatant. 

Basics

 
Basics
 
Name
 Bullseye
Player
 Dude4540
Chronicle
Baltimore After Dark
Nature
 Survivor
Demeanor
 Soldier
Concept
 Assassin/Thug
Clan
 Brujah
Generation
 
Dormitor
 Marshall Haimon

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
Precise 
11110
Stamina
 
11000
Social 
s
Charisma
Specialization
10000
Manipulation
Misdirection 
11110
Appearance
 
10000
Mental 
t
Perception
Tactical
11110
Intelligence
 
11000
Wits
Ambush 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11100
Athletics
 
11000
Awareness
 
10000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11100
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
11000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
11100
Larceny
 
11000
Melee
 
10000
Performance
 
00000
Stealth
 
11100
Survival
 
11100

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
10000
Finance
 
00000
Investigation
 
11100
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Potence 
10000
 
Presence 
00000
 
Celerity 
11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Dormitor 
10000
 
Contacts 
11110
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
10000
Self-Control
 
11111
Courage
 
11110
 
Humanity
11111 10000
Path
 Humanity
Bearing
 6
Willpower
11111 00000
00000 00000
Blood Pool
11000 00000
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 21
Spent
 21
Notes
 Attributes(2)-10, abilities(2)-4 skills(3)-6, Willpower-1
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Illegal Weapons merchant(2), Mobster, gang member
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Flak vest, Sniper rifle with scope, pistol, knife
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Marshall Haimon
 3
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 52
Apparent Age
 25
D.O.B.
 June 8, 1970
R.I.P.
 August, 1995
Hair
 Brown
Eyes
 Blue
Race
 White
Nationality
 Serbian
Height
 5'11"
Build
 Slender
Gender
 Male
Face Claim
 
 
 
 

History

 
History
 
 

Cassius Magnus

Overview

 
Overview
 
Cassius Magnus.png
With a regal posture the direct descendant of the Hardestad, Cassius, is known to navigate the camarilla with grace and success, new to Baltimore, he seems to be looking to create roots in the city, possibly with ulterior motives.

Basics

 
Basics
 
Name
 Cassius Magnus
Player
Lakaster 
Chronicle
Baltimore After Dark
Nature
 Competitor
Demeanor
 Traditionalist
Concept
 General Diplomat
Clan
 Ventrue
Generation
 8th
Sire
 Jan Pieterzoon

Attributes

 
Attributes
 
Physical 
T
Strength

10000
Dexterity
 
11000
Stamina
Tough as Nails 
11110
Social
P
Charisma
Graceful
11110
Manipulation
Persuasive 
11110
Appearance
  
11100
Mental 
S
Perception

11000
Intelligence

11100
Wits
Getting the Jump on Others 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

00000
Athletics
 
00000
Awareness
 
10000
Brawl
 
00000
Empathy
 
00000
Expression
 
11000
Intimidation
 
11111
Leadership
 
11111
Streetwise
 
11000
Subterfuge
 
11111

 
00000
Skills 
T
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11100
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
Viola 
11000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
S
Academics

11100
Computers
 
00000
Finance
 
11000
Investigation
 
00000
Law
 
11000
Medicine
 
00000
Occult
 
11000
Politics
 
11111
Science
 
00000
Technology
 
00000
Expert Knowledge
Military Science 
11100

Advantages

 
Advantages
 
Disciplines
Dominate 
Denial of Aphrodite’s Kiss
11100
 Presence
 
11111
 Fortitude
Retaliatory Terror 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Generation
 
11111
 Herd
 
11100
 Resources
 
111111
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
11110
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 
Willpower
11111 11111
00000 00000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3 bp/t

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Prestigious Sire
Social  
+1 
 Rep
Social  
+1 
 Paragon (Resources)
 Social
+7 
 Eat Food
 Physical
 +1
 
 
 
 
 
 
Flaw
Type
Bonus
 New Arrival
Social 
-1 
 Former Prince
Social  
-3 
 Lame
Physical 
-3 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 160
Spent
 156
Notes
 Politics x4- 6xp
 Politics x5 - 8xp
Subterfuge x4 -6xp
Subterfuge x5 -8xp
Leadership x4 -6xp
Leadership x5 -8xp
Intimidation x4- 6xp
Intimidation x5- 8xp
Expert Knowledge x1- 3xp
Expert Know x2- 2xp
Expert Know x3 - 4xp
Law x1- 3xp
Law x2- 2xp
Dominate x2 - 5xp
Dominate x3 10xp
Fortitude x1 - 10xp
Fortitude x2 - 5xp
Fortitude x3 - 10xp
Retaliatory Terror 9xp
Presence x4 15xp
Presence x5 20xp
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
Workers from Red Wing
Influence
 
Mentor
 
Resources
 All of Magnus's resources come from his position as CEO of a private military company called Red Wing
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Cellphone
Feeding Grounds
 His house
Havens
 A big mansion in a wealthy part of Baltimore
Equipment (Owned)
 A cane
Vehicles
 Limousine and some fancy cars
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 377
Apparent Age
 25 y.o.
D.O.B.
1743 
R.I.P.
 1768
Hair
 Black
Eyes
 Brown
Race
 White
Nationality
 Italian
Height
 6'2''
Build
 Slim
Gender
 Male
Face Claim
 
 
 
 

History

 
History
 
 Cassius was born in an old wealthy family in Florence Italy, his care for the family state brought the family to new heights almost making him the Prince of the Florence Principality, this brought the attention to Jan Pieterzoon, yet at his training, that saw potential in the young head of the family.
After his embrace, Cassius continued his family business, mainly trade and mercenary work, for centuries now he has been in the mercenary work field, with his enterprise 'Red Wing' being one of the leading Private Military Companies in the world.
He was a active player in the court of Florence, eventually he became the prince of the city, being one for decades, but a the Giovanni were a threat to him and the court, he chose to leave the city after a Giovanni take over, focusing on his enterprise for some years. Eventually he was contacted by his clan elders that asked him to go to Baltimore to reclaim what was taken by the Tremere.

Célestine Guerin

Overview

 
Overview
 
Celestine.jpg
 "Shit, dude! I didn't know the girl who Embraced me! I was your run-of-the-mill pump and dump! I don't really care, though; Caitiff for life!"

Caitiff has been used to put down the Camarilla's perceived "lesser" kindred for ages. It's about time someone came along to change that, and Célestine sees herself as that person. Whether that's true or false, that remains to be seen...

Basics

 
Basics
 
Name
Célestine Guerin
Player
 Lesbingus
Chronicle
Baltimore After Dark
Nature
Visionary
Demeanor
Rebel
Concept
Upbeat Caitiff Revolutionary
Clan
Caitiff
Generation
13th
Sire
Unknown

Attributes

 
Attributes
 
Physical 
T
Strength

11000
Dexterity
 
11100
Stamina
 
11000
Social 
P
Charisma
Smooth Talker
11110
Manipulation
 
11100
Appearance
 
11100
Mental 
S
Perception

11100
Intelligence
Problem Solver 
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
11100
Expression
Conversation 
11100
Intimidation
 
00000
Leadership
Compelling, Friendly 
11110
Streetwise
Ear to the Ground 
11110
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
11100
Firearms
 
10000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
Hiding 
11110
Survival
 
00000

 
00000
Knowledge 
t
Academics
History
11000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
10000
Medicine
 
00000
Occult
 
00000
Politics
 
11000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Presence 
10000
 
Celerity 
10000
 
Obfuscate 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources 
11000
 
Allies 
10000
 
Contacts 
10000
 
Alternate Identity 
11000
 
 
00000
 
 
00000
Virtues
Conscience
 
11110
Self-Control
 
11100
Courage
 
11100
 
Humanity
11111 11000
Path
 
Bearing
 
Willpower
11100 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Language (English, Haitian-Creole)
 Mental
 
 Natural Leader
 Social
 1 
Clan Friendship (Brujah)
 Social
 4 
Arcane
 Social
2
 
 
 
 
 
 
Flaw
Type
Bonus
Clan Enmity (Setites)
 Social
Sleeping with the Enemy
 Social
3
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 15
Notes
 Freebie Points - 15;
Spent on;
3 Points of Leadership (-6)
1 Point of Dexterity (-5)
1 Point of Streetwise (-2)
1 Point of Stealth (-2)

XP - 15;
Spent on;
1 Point of Intelligence (-12)
New Specialty for Leadership (-3)
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
Célestine has some friends in the paper, people who recognize her as an activist and keep her in the loop about certain events.
Contacts
Célestine also has friends in the lower spheres of Baltimore's politics world who can help her smooth things over or get some needed documentation
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
Célestine is lower middle-class, working on and off as a waitress. She has a small, cozy apartment and a beat-up Chevy, and a decent allowance that lets her splurge every couple months.
Retainers
 
Status
 
Other
Alternate Identity - Jeanie Ellis; A waitress and recent college graduate. She uses this identity when dealing with her mortal allies and contacts, as well as when she works her night job. 

Clan Enmity - The Setites; Whilst wandering the nation, Célestine may have slipped up... a little bit. She involved herself with a Brujah Anarch Gang, who were in a stand-off with a Setite expeditionary force. The two groups were facing off over a buried artifact that would have spelled trouble for the Anarchs, and pretty much everybody else, so Célestine threw her lot in with them. At the end of the minor conflict, several Setites and Brujah were dead, the artifact was destroyed, and Célestine found herself written in bright red ink on the Setite's shit list for her actions.

Clan Friendship - Brujah; Similar to how she earned The Setite's ire for her actions in St. Louis, Célestine earned the Brujah's respect. She could have wandered off, not involved herself, but the actions of the Setite faction would have hurt a lot of people, and Célestine could not, would not stand for that. She fought shoulder to shoulder with people far older and more powerful than herself. She took big hits and nearly met Final Death for people she barely knew, and for that she earned the Brujah gang's respect, and from them word spread of her actions and the strength of her character, to the point that the Clan consider her in high standing.

Sleeping with the Enemy;As an Anarch, the Camarilla aren't really Célestine's enemies. More like a shitheel neighbor. And one of said shitheel neighbors is really hot. Since coming to Baltimore, Célestine has fallen in (to bed) with a Camarilla woman named Lillian. It could be a real mess if a powerful woman like Lillian was discovered to be fond of a Caitiff Anarch, so they keep it low-key.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
A Purse with a wallet, cellphone and other knick-knacks.
Sig Sauer P320
At least one book
Feeding Grounds
 
Havens
A small apartment in Baltimore. It's... okay. Cozy? 
Equipment (Owned)
A small apartment
An allowance of $1,200 a month
Vehicles
A beat-up 1994 Chevy Blazer that's seen better days.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 28
Apparent Age
 21
D.O.B.
 11 / 11 / 1993
R.I.P.
 1 / 22 / 2014
Hair
Dark Brown
Eyes
Brown
Race
African-American 
Nationality
Hatian-American
Height
5'
Build
Slim, not out of shape but not in shape either
Gender
Female (MtF)
Face Claim
 
Célestine is a dark-skinned, curly-haired woman of average height and average build. She's pretty, but something about her causes others' eyes to pass right over her. She almost always has a slight smile curling her lips, an eager energy surrounding her. She wears her hair natural, and doesn't really style it except for two braids in the front and some gold rings she was given for her 18th birthday, which she has never parted with.

She usually wears average street clothes. Branded T-shirts, skinny jeans, tennis shoes. She looks like your average civilian, which she uses to her advantage. 
 
 

History

 
History
 
 Célestine Guerin was born in New Orleans, Louisiana on November 11th, 1993, Célestine was the child of a politician and a steel worker. Her mothers raised her well, raised her to look at the bigger picture and work towards the goals she desired. Célestine had a heavy interest in political activism from an early age, as well as history, and dedicated herself to both. She acquired a degree in history and political science from Louisiana State University, and was working towards a promising career in politics in her home state.

Then she died. 

Célestine was out with friends when an old acquaintance approached her. They got to talking. Talking turned to flirting, flirting turned to the two of them slinking off to a motel. Célestine was never seen again. 

The story was she was murdered. That wasn't too far from the truth... but the fact of the matter is, she was Embraced. Her sire disappeared, she never learned her Clan, nor about the new world she inhabited. She lacked any telltale traits of her Clan, either, and was soon labeled Caitiff. She wandered from place to place for months, learning all she could. Eventually, she arrived in Baltimore, and began her plan.

She would make Caitiffs known. Make them respected. She wouldn't do it like Pander; she'd earn trust. Friendship. Even though it was an uphill battle, she found her cause, and only Final Death would stop her from seeing it through.

Cesar Sandavol

Overview

 
Overview
 
ceasar.jpg
Clearly born of wealth and privilege there is also a predatory nature behind his smile.  He is known for quick wit and the ability to get information you may need.  And those who have seen him fight know him to be fearsome.

Basics

 
Basics
 
Name
Cesar Sandoval
Player
Chronos 
Chronicle
Baltimore After Dark
Nature
 Soldier
Demeanor
 Judge
Concept
 Loyal Lasombra
Clan
 Lasombra
Generation
 8th
Sire
 Juan Ferenadez

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity

11100
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
 Well Reasoned
11110
Appearance
Tall, Dark and Handsome 
11110
Mental 
t
Perception

11100
Intelligence
Book knowledge  
11110
Wits
 Jump on others
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
Parkour
11110
Awareness
 
11000
Brawl
 Strikes
11110
Empathy
 
00000
Expression
 
11000
Intimidation
 
11000
Leadership
 
11000
Streetwise
 
10000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
11000
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics

11000
Computers
 
00000
Finance
 
11000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 Rituals, Abyss 
11111
Politics
 
11000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Obteneration*
 
11110
Potence*
 
11100
Dominate*
 
11110
Celerity
 
10000
 
 
00000
 
 
00000
Backgrounds
Generation
 
11111
Resources  
 
11111
Domain
2 dots size, 3 security 
11111
Oubliette
 
11100
Herd
 
11110
Retainers
 
11100
Title
Harpy
11000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity 
Bearing
 
Willpower
11111 10000
11111 10000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Eyes of shadow
 
 2
 Aura of command
 
 3
 Prestigious sire
 
 1
Languages:English, Latin, Spanish 
 
 Free
 Languages: Arabic, Hebrew, Sanskrit
 
 3
 
 
 
Flaw
Type
Bonus
 Infertile vitae
 
 Vulnerable to silver 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Light within Shadow
 1
 Weight of shadows
 1
 Feed the darkness
 2
 Comforting darkness 
 2
 Claiming the dark
 3
 Abyssal Threads
 3
 Vision of shadow
 4
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
Experience:
160-26 backgrounds, 134-24 str3&4 char 3&4, 110-10 5level 2 talents, 100-45 obten 2-4 dominate 2-4 potence 2-3, 55-48 abyssal rituals, 7-6 3 lanuages, 1

Freebies:
15+7 flaws, 22-6 merits, 16-2 1 self control, 14-8 ath 4, brawl 4, occult 4&5, 6-1willpower 6, 5 -5 backgrounds, 0  
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 The many generation although now removed, it is the family of the stable boy that may be my father.  It keeps me close to my roots
Influence
 
Mentor
 
Resources
Very old vampire many good investments at the right time by listening to the money making kine
Retainers
Carlos his butler, Juan his driver and zjulua his arm candy
Status
 
Other
Under his home a large basement with 5 rooms and cells

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Cane
Feeding Grounds
 Around his haven
Havens
Large mansion in the suburbs  
Equipment (Owned)
 Nice car, mansion
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
243 
Apparent Age
 Early twenties
D.O.B.
 1778
R.I.P.
 1795
Hair
 Black
Eyes
 Green
Race
 White/Spanish
Nationality
 Spainish 
Height
 6 ft
Build
 Powerful
Gender
 Male
Face Claim
 
 
 
 

History

 
History
 


 1778- Carlos was born the 3rd son of the Duke Aragón, he was raised knowing he was to become a priest. He was mothers favorite but that doesn’t not keep his fathers belt form lashing him over very little.  He finds out his father thinks he is the son of a now banished stable boy, later in later in life.
1792-he is sent off to seminary to be trained to be a priest
1795-before he gets ordained he is grasped away by his sire.  He is embraced that evening, his embrace was horrific and his studies even worse.  His sire broke him down and made him understand that he is cursed by god but that our clan was blessed by the Abyss, and in that blessing we serve.  And even though we choose to not be monsters like some of our brethren.  We all serve the Abyss.
1817-after more then 20 years of study he is presented to the prince and begins his unlife.  He knows that he owes his sire everything though so remains close.  
1850-He and his sire travel to the new world and settle in New York City.  He and his sire become high society elite during this time.  During this time he makes contacts in the occult and financial communities.  Investing in long term things like the telephone, railroads and electric.  
1861-his sire falls asleep Cesar takes the lead of there vast empire including boons he continued to trade and upgrade boons something he became very good at with the help of the abyss. 
1875-trades enough favors to get him named harpy of  New York City,  a position he coveted.  He used this position to garner even more favor enduring Allies just in case the sabbat come.
1900- at the turn of the century there was s a sabbat attack many due or fall into torpor including Cesar.  Many people see the monstrous might abyssal mystic can bear, he still bears the marks of a overusing as his skin is much darker then it should then it should be.
1925-him and his sire are awaken by the prince to defend the city.  They do so again showing the world why you don’t fuck with Lasombra.  Afterward Cesar reclaims his title as Harpy.  
1945- the then Justicar current Prince makes his sire a archon occasionally Cesar a s called on to help as well
1975-Cesar uses the hippie and new age magical wave to spread knowledge to them of the abyss.  It is now that he finds out his blood is infertile as he tries to embrace a few kine but they do not rise.
2010-the Camarilla is determined to take Baltimore.  Cesar is sent by his sire to help as his sire assumes the position of Justicar for now.  During the war many vampires see him do terrible things.  Including, feed with his arms of the abyss and have physical power to match only the ancients among us.
2012-sire is officially named Justicar and Cesar becomes Harpy and a lackey of the prince. 
2022- present day .

Clayton "Rook" Green

Overview

 
Overview
 
SPOILER_37A76F3D-ECA1-4341-B3BA-7E223D84FA81.jpg
 A man who wanted to become a politician blended with the wrong type of Vampire and becomes kindred himself.  

Basics

 
Basics
 
Name
 Clayton "Rook" Green
Player
 Meat
Chronicle
Baltimore After Dark
Nature
 Soldier
Demeanor
 Comrade
Concept
 Born to be Wild
Clan
 Brujah(Unknowingly Gangrel)
Generation
 11th
Sire
 Unknown Kindred (Assumed Brujah)

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
 
11100
Stamina
Strong Chin 
11110
Social 
s
Charisma

11100
Manipulation
 
11000
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
S
Alertness

00000
Athletics
 
00000
Awareness
 
10000
Brawl
 
11000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11000
Leadership
 
11000
Streetwise
 
10000
Subterfuge
 
11000

 
00000
Skills 
T
Animal Ken

00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
00000
Firearms

11100
Larceny
 
11100
Melee
 
11000
Performance
 
00000
Stealth
 
10000
Survival
 
10000

 
00000
Knowledge 
P
Academics

11100
Computers
 
11000
Finance
 
11000
Investigation
 
11000
Law
 
11000
Medicine
 
10000
Occult
 
00000
Politics
 
11100
Science
 
00000
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
Fortitude*

11000
Protean*

10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Generation 

11000
Arsenal

10000
Resources

11000
Retainer

10000
 
 
00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11100
Courage
 
11100
 
Humanity/Path
11111  00000
Path
 Humanity
Bearing
 
Willpower
11100 00000
11100 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Blush of Health
 Physical
Daredevil
 Physical 
Sabbat Survivor
 Social
Open Road
 Social
 
 
 
 
 
 
Flaw
Type
Bonus
Addiction
 Phyisical
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 20
Spent
 10
Notes
 4-Investigation 
 6-Larceny
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
Money from his mortal life, his parents were wealthy and would keep putting money into his bank account thinking he was trying to become a politician.
Retainers
A ghoul bartender named Philip
Status
 
Other
 Addicted to smoking, not on good speaking terms with his Sire.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Just his clothes
Feeding Grounds
 The Rack
Havens
 (Jakes Place) Rooks Place
Equipment (Owned)
 A few basic 1911's and a sawed off shotgun he keeps at his Haven
Vehicles
 A 2022 Harley Davidson Road King
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 22
Apparent Age
 20
D.O.B.
 July 30, 2000
R.I.P.
 July 30, 2020
Hair
 Brown
Eyes
 Brown
Race
 Caucasian
Nationality
 American
Height
 6'2"
Build
 Muscular
Gender
 Male
Face Claim
 
Rook wears a leather jacket over a t-shirt and some jeans. Around his head sometimes lays a bandana of the American flag and around his feet are a pair of combat boots, he usually wears a pair of aviators to protect his eyes while driving.

History

 
History
 
A devout man raised in the suburbs in New England, Clayton's family was wealthy and was able to give him the best education he was on his way to becoming a politician until the fateful day he was on his way to college the next state over and ended up getting in with the wrong crowd at a bar. After finishing up college he stayed at the bar more and more becoming friends and eventually a biker, joining with the group ‘Vampiric Brotherhood’ who would go around and be a general nuisance to the local populace but still be good people to them by hosting blood drives hence the name.

All was well and dandy but after a long day of biking and flipping off church goers Clayton rested in his tent and found someone sneaking about outside. Grabbing his sawed off shotgun that all bikers have he told the figure to politely ‘fuck off’ but the man didn’t listen, beginning to stomp towards the lonesome biker. Clayton shot him riddling his chest with buckshot and the figure fell.. then slowly got back up. In pure shock Clayton failed several times to reload before the man grabbed the empty gun out of his hand and whacking him over the head with it.

He could hear voices but couldn’t make anything out. Then the sound of shoveling, Clayton’s eyes stayed shut for a few more minutes before the taste of dirt came from to his lips, and something more.. blood? He slowly pried his eyes open and couldn’t see a thing, he was surrounded.. by dirt..? Was he buried alive? His fingers began to shift as his heartbeat picked up. He wasn’t going to die here. His eyes looked back and forth trying to find something but only seeing a body buried next to him. He wasn’t going to die here. He forced his body to start working again as he held what little breath he had left trying to stop the process of hyperventilation. He wasn’t going to die here. He heard voices, people taking bets on who was going to come out first, he began to dig through towards the voices, his breath running out and his vision starting to blur. He wasn’t going to die here.

Clayton’s hand burst through the soil and following it was his head. Forcing both arms through the soil he pulled himself out to his lower torso and threw up, vomit mixed with dirt that had escaped down his throat as he began to sob, not noticing the soft clapping coming from one of the figures until he was grabbed by the head and forced to look at the being.

“You’ll do”

The following events happened in quick succession. First he was as dragged out fully by someone who looked straight out of the Hapsburg bloodline and a strongman, then the figure bit into his neck. Clayton was in shock so there was little he could do in terms of fighting back, his body racked with exhaustion as he was turned. After an hour of waiting more people broke through but only three more in total, the rest stayed buried.

With the hiss of an branding iron on his skin Clayton was congratulated into the Sabbat as well as a priest and someone who looked like a former policeman. That day Clayton Green died, and Rook was born.

The next few months he was taught the ins and outs. The stupid Anarchs fighting for ‘freedom’ and the tight-ass Camarilla trying to keep everyone goody goody. Then the Sabbat. The Sword of Caine. He didn’t like the idea but what choice did he have, within the next few months he began to learn more about the process and the other factions. Then Clayton alone was sent to Baltimore. “Do whatever you want dog. Don’t fuck with the Prince.. yet.”

Getting on his motorcycle Rook rode in the darkness, the brand still aching to this day. Setting up a camp on the outskirts of town and waiting. Debating on what his next move should be.

The next day he took what money was left in his former life's bank account and thanks to his allowance up to this point, invested into buying a bar, "Jakes Place." Following the purchase, he quickly renamed it to 'Rooks Place' and ghouled one of the bartenders to make him a deal, he could stay and live at the bar so long as he did his job well. And so far there was no incidents, and after renovating the bar to fit his own personal fashion Clayton wasted no time taking the few firearms he already owned and hiding them around the bar, in front of his office there is a rug that says "come back with a warrant." As extra insurance.

Cyrus Giovanni

Overview

 
Overview
 
unknown.png
 Cyrus Giovanni is a facilitator and provider of the occult and morbid but expresses outwardly as a halfway house between conman and antiquities collector.

While the goods he sells are the furthest thing from fakes, at least the ones he sells to his fellow kindred, he keeps hidden a secret fascination and desire to learn as much about the dark arts that the various clans practice, something he keeps to himself lest his fellow kindred rip him apart, even his own clan.

Outwardly Cyrus is a true and loyal member of the Giovanni while a little oddity due to his expertise in all things occult, which both makes him useful and...strange. But hey! His shops got some good stuff in it so whats the harm?

Basics

 
Basics
 
Name
 Cyrus Giovanni
Player
 Ze Major
Chronicle
Baltimore After Dark
Nature
 Enigma
Demeanor
 Capitalist
Concept
 Coporate Occultist
Clan
 Giovanni
Generation
 8th
Sire
 Alois Giovanni

Attributes

 
Attributes
 
Physical
T
Strength
Specialization
11100
Dexterity
 
11000
Stamina

11000
Social 
s
Charisma

11100
Manipulation
 Persuasive
11110
Appearance
 
11000
Mental
P
Perception

11100
Intelligence
 Problem Solver
11110
Wits
 Changes in Strategy
11110

Abilities

 
Abilities
 
Talents
S
Alertness
Specialization
10000
Athletics
 
00000
Awareness
Mystical Objects, S.I.M.H
11110
Brawl
 
00000
Empathy

11000
Expression
 
11000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
10000

 
00000
Skills
T
Animal Ken
Specialization
00000
Crafts
Appraisal
11110
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
10000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge
P
Academics
Specialization
00000
Computers
 
00000
Finance

11100
Investigation
 
11000
Law
 
11000
Medicine
 
00000
Occult
Rituals, 
11111
Politics
 
11000
Science
 
00000
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
Necromancy
 
11111
Potence
 
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Generation

11111
Contacts
 
11110
Resources
 
11110
Memento de Morte 
 
11111
Retainers
 Ghosts 
11111
Haven
 
11100
Virtues
Conscience
 
11000
Self-Control
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 
Willpower
11111 11111
00000 00000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3 Points

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Iron Will
 Mental
 3
 Natural Linguist
 Mental
  2 
 Eidetic Memory
 Mental
  2 
 Language: Latin, German, Ancient Greek, Russian
 Mental
 2
 Spectral Sepulcher
 Supernatural
 5

 
 
Flaw
Type
Bonus
 Kiss of Death
 Supernatural
 2
 Beacon of the Unholy
 Supernatural
 2
 Touch of Frost
 Supernatural
  1 
 Prey Exclusion (No Kids)
 Mental
 1
 Dark Secret (Ghost's Vessel)
 Social
 1
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Insight
 1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
Sepulcher 
11111
Vitreous 
11100
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 163
Spent
160
Notes
 Backgrounds: Contacts: 15, Retainers 23, Resources 15, Haven 9 Total: 62

Disciplines: Necromancy: Sepulchre Path 35, Vitreous Path: 19 Total: 54

Potence: 15 Total: 15

Abilities: Occult 14, Awareness 6, Crafts 6, Total: 26

Specialties: Someone's in my head 3, Total: 3
Sum Total: 160

Freebie Points: 14 in Merits, 5 in willpower, 3 in backgrounds
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Bertram Crowe
Contacts
 Vik (City rat and informant), Dominik (Smuggler/Acquirer of Antiquities), Professor Zarovich (Western and Eastern Occult Expert), Norman Valiant (Private Investigator)
Fame
 TBD by ST
Herd
 None
Influence
 TBD by ST
Mentor
 Bertram Crowe
Resources
 "Ageless" (Antiques and Occultism shop), Illegal fencing trade of strange and rare items, apartment buildings across the city, Sizeable Bank Account
Retainers
1. Xui Yen: Recently Deceased Stat Block (Core book), attached to an ancient gong from the Feudal Japanese Era that was a family heirloom, honourable but wrathful.

2. Falk: Recently Deceased Stat Block (Core book). A Broadsword from Scandenavia is his fetter, blood thirsty.

3. Christoph: Old Soul Stat Block (Core Book), Cyrus pay the tuition of his descendants as an anonymous charity which keeps him in his service.
Status
 TBD by ST
Other
 Memento de Morte: A ceremonial dagger with a dead language inscription on the blade

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Car Keys, Lockpick kit, Research Journal, 2x Cell Phone (Burner and Normal), Wallet, Keys to his shop and buildings
Feeding Grounds
 Little Italy
Havens
 Ageless, his antiquities shop and the building that houses it, four stories, two of which are the main shop with the top two floors acting as his main residence and research center, the basement acts as a secondary ritual space.

The Haven is watched by a group of men trusted by Cyrus either through money or through the Giovanni family however they are only mortals, not ghouls they effectively act as watchmen.

The interior of the haven is gaurded by his three Spirit Slaves unless he takes them elsewhere.

The Haven has two entrances at the front and back and a secret entrance in the basement through a hidden door accesseed by a false brick in the wall that acts as a switch, one firm press and the door opens leading to a tunnel to an abandoned apartment building that Cyrus owns "scheduled for demolition". The top two floors are locked behind a combination pad reinforced door.

His main study lies behind a hidden door in his home library accessed by turning small floral pattern on the bookcase which has been specially seperated. The basement contains ritualistic material, altars and candles, all the basics required for his occult hobbies.
Equipment (Owned)
 Memento de Morte, various antique weapons, research materials/books, Various occult and antique items.
Vehicles
 Mercedes 600 Grosser (Black out tint windows)
Other
 Bertram Crowe: A former dark ages Charlatan who inadvertantly became attached to Cyrus, in effect becoming the ghosts fetter. This means that they are inexorably linked and must work together though they do sometimes come to odds.

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 232
Apparent Age
 Late 40's to Early 50's
D.O.B.
 2nd June, 1790
R.I.P.
 5th October, 1840
Hair
 Greying Dark Brown
Eyes
 Green
Race
 Caucasian
Nationality
 American Italian
Height
 6'4"
Build
 Ectomorph
Gender
 Male
Face Claim
 Robert Carlysle (Mr. Gold, Once Upon A Time)
 A tall and lithe man with a slightly gaunt yet determined expression. He often wears dark suits to present himself as a business man most of the time but also to fit into the higher societies of Kindred. 
 

History

 
History
 
 Cyrus Giovanni was born in 1790 to the Giovanni clan in the city of Venice. He was raised by two mortal members of the giovanni clan, neither of which were considered worthy of the oh-so-desired embrace of their family. Cyrus however displayed a certain fascination and talent with the trademark discipline of the Clan at a young age and seemed to have an intense hunger for the knowledge of the ancient and the esoteric.
Over the decades he proved his dedication to the clan and the "family business" acting as a fixer, fence and world class researcher, operating as an apprentice for Alois Giovanni who would later become his Sire, Alois is a masterful Necromancer who took a shine to Cyrus and when he had arranged a very profitable transfer of an ancient coffin to the ownership of Alois, he made the young Cyrus into his Childe.

A century passed with Cyrus working dutifully for his clan but slowly devouring more and more knowledge and becoming more and more obsessed with other magic, especially the tremere's vaunted Blood Sorcery. Eventually Cyrus struck out on his own with the contacts and resources he had acquired under Alois traveling to the US to join his bretheren there. Soon he established his shop "Ageless" in 1950, he accounted for the lack of change in store managers through the use of technology to alter old photo's and long periods of absence at times so people wouldn't necessarily remember how he looked exactly.

Now in the modern day he operates out of this same shop slowly growing his knowledge and influence in Baltimore and the surrounding area, acting as an advisor and expert on all things occult for the kindred of Baltimore, not for free of course...He is a businessman after all.

Who knows what this strange Occultist wants, maybe he's just an academic or maybe he has a greater design for his growing mastery of these dark magics...Care to find out?

Daemon Astrophel

Overview

 
Overview
 
default-avatar.jpg
 “I Need Some Air. I’m Still Feeling A Tad…Dead.”


Daemon is the silent and introverted type of intellectual. He analyzes everything and says very little unless asked to by others. There is no one that could possibly say more than maybe two things about the enigma that is Daemon, and people tend to whisper his name out of fear. He can crack a smile once in a while but when he does it’s usually means someone is going to die in the next hour or so.

Basics

 
Basics
 
Name
 Daemon Lysander Astrophel
Player
 Vader_Punk
Chronicle
Baltimore After Dark
Nature
 Soldier
Demeanor
 Director
Concept
 The Dark Enforcer
Clan
 Lasombra
Generation
 10th
Sire
 Silas Coregrave

Attributes

 
Attributes
 
Physical 
p
Strength
Reserves of Strength
11111
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma
Forceful
11110
Manipulation
 
10000
Appearance
 
11100
Mental 
t
Perception

11100
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Fine Details
11110
Athletics
 
11100
Awareness
 
00000
Brawl
MMA 
11110
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
Military 
11110
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11000
Firearms
Pistols 
11110
Larceny
 
00000
Melee
 Swords
11110
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
11000
Medicine
 
00000
Occult
 
00000
Politics
 
11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Obtenebrate
 
11100

 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Generation
 
11100
 Resources 
 
11110
Contacts 
 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11110
Courage
 
11111
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Lang (French, Spanish, German, Sign)
 Mental
 0
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Hunted Like A Dog (Lasombra Sabbat)
 Supernatural
 +3
 Disgrace to The Blood
 Social
 +3
 Prey Exclusion (Veterans)
 Mental
 +1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35xp 22 Freebies
Spent
 35xp  22 Freebies
Notes
 Freebies: -2 Backgrounds, -2 willpower, -18 abilities +7 Flaws

XP:
-12 two dots in perception, -2 second dot in contacts, -16 fifth dot Strength,  -5 first and second dot in stealth
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Brigadier General. Lewis Armitage: A high-ranking officer within the United States military that provides Daemon with soldiers that retire from active duty as well as military grade weapons to arm his security officers. Also provides information and other military resources when needed. 
Special Agent Erwin St. John: A special intelligence agent that provides information on anyone and anything hidden behind government red tape. He can get access to most information servers that the government uses. An extremely expensive but crucial contact in Daemons pocket.
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Having amassed wealth throughout the years, he invested it over and over until he had enough money to never need for anything again. His main source of income now is his Security company where he dedicates to protecting those that can afford his services.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Wallet, watch, throwing knives x4, Colt 1991 x2, multiple magazines, sunglasses, gloves, Cellphone x2, keys, multitool.
Feeding Grounds
 
Havens
 A Penthouse in the City, multiple homes around the world
Equipment (Owned)
 Several armories worth of weapons, security cameras, state of the art computer, 
Vehicles
 Many different types of vehicles of different varieties and prices including armored cars and private jets, choppers, and yachts.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 245
Apparent Age
 30's
D.O.B.
 December 20th, 1779
R.I.P.
 January 18th, 1809
Hair
 Black
Eyes
 Blue
Race
 Caucasian
Nationality
 Norwegian
Height
 6ft 3in
Build
 Muscular and tall
Gender
 Male
Face Claim
 Daniel Gillies
Daniel_Gillies.webp

History

 
History
 
Early Life and Embrace
Daemon was born as Elias Bjornsen in 1779, in a small coastal town in Norway. He was the son of a wealthy merchant family, renowned for their shrewd business acumen and connections with influential figures. Elias's childhood was filled with the luxuries and privileges afforded to the elite, but he also inherited a sharp mind and a ruthless ambition from his father. In his late teens, Elias became involved in the darker side of his family’s trade, delving into smuggling and illicit deals. It was during one of these dangerous ventures that he caught the eye of a Lasombra elder, who saw potential in his cunning and charisma. In 1809, Elias was Embraced and reborn as Daemon, his mortal life left behind in favor of the eternal night.
Rise within the Clan
Daemon quickly adapted to his new existence, embracing the shadows and the power that came with being Lasombra. He climbed the ranks of the clan with remarkable speed, using his intelligence and strategic mind to outmaneuver rivals and gain favor with his superiors. His ability to manipulate both people and situations made him an invaluable asset, and he thrived in the clandestine world of the Lasombra. However, Daemon’s rise was not without its challenges. He often found himself at odds with the rigid hierarchy and the oppressive traditions of the clan. The Lasombra’s obsession with control and dominance began to chafe at his independent spirit, creating a simmering discontent that grew with each passing decade.
Defection to the Anarch Movement
The turning point came in the early 21st century when he met a man by the name Julien. Befriending him, he learned about the ideals of the Anarchs, and their movement and it was thanks to his friendship and openness that he was actually able to make a change in his unlife. Sensing an opportunity, Daemon started secretly communicating with Anarch leaders, intrigued by their ideals of freedom and equality. His disillusionment with the Lasombra’s authoritarian ways pushed him closer to the Anarch cause, and in 1972, he made the bold decision to defect. Daemon’s defection was a significant blow to the Lasombra, as he was a prominent figure within the clan. He took with him not only his extensive knowledge and skills but also a network of contacts and resources. His transition to the Anarch Movement was met with mixed reactions; while some Anarchs were suspicious of his motives, others welcomed the strategic advantage he brought. 
Role in the Anarch Movement/ Present Day
In the Anarch Movement, Daemon has become a key strategist and advisor, using his experience to help organize and strengthen the decentralized faction. His expertise in getting things done and kicking ass has proven invaluable in their ongoing struggle against both the Camarilla and the Sabbat. Despite the challenges, Daemon remains committed to the Anarch ideals, finding a sense of purpose and belonging that eluded him in his former life. 
In the newest chapter of his journey he has made his way back to the person that changed his mind and gave him the will to turn to the cause, Julien. Who was now the regent of Baltimore City, a place that was one bad day away from blowing up into chaos. He hopes to be able to provide aid in some way to an old friend and possibly forge stronger bonds within the community. But that may seem harder than it looked, if that was even possible at this point.

Dahlia Moreno

Overview

 
Overview
 
image-1700545921765.jpg
 Ever since Dahlia was little, she idolized people like Kylie Jenner. She watched Keeping Up With The Kardashians religiously. As soon as she was old enough, Dahlia was watching and creating makeup tutorials. Her father however refused to allow his daughter to become one of the idle wealthy, and insisted she go to college if for nothing else than to learn how to manage the outlandish business ideas she had. 

It was at college she met Deigo, a man who would change her life completely. Unfortunately, not long after doing so he met an untimely end at the hands of the Sabbat. She fled to Baltimore to start anew, a fledgling lost. But if anyone can make it in Charm City, it is the girl who exudes charm from every perfectly clean pore.

Basics

 
Basics
 
Name
 Dahlia Moreno
Player
 Matt
Chronicle
Baltimore After Dark
Nature
 Autocrat
Demeanor
 Bon Vivant
Concept
 Undead Influencer
Clan
 Lasombra
Generation
 10th
Sire
 Deigo Ramirez

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma

11000
Manipulation
 
11110
Appearance
Ravishing 
11110
Mental 
t
Perception

11000
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
00000
Awareness
 
10000
Brawl
 
00000
Empathy
 
11100
Expression
Tweets 
11100
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
Social Media videos 
11100
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

10000
Computers
Video editing 
11100
Finance
 
11000
Investigation
 
00000
Law
 
10000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Presence 
10000
 
Obtenebration 
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Fame 
11000
 
Generation 
11100
 
Resources 
11100
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11110
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 13/1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Friendly Face
 Physical
1XP 
 Blush of Health
 Physical
 2XP
 Enchanting Voice
 Physical 
 2XP
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 Appearance specialization - 1XP
 Expression specialization - 1XP
Performance specialization - 1XP
Computer specialization - 1XP
Resources 2 dots - 2XP 
Friendly Face merit - 1XP
Blush of Health - 2XP
Enchanting Voice - 2XP

Total XP spent 11
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 iphone, tablet PC, filming equipment, fashionable wardrobe
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 18
Apparent Age
 18
D.O.B.
 5/19/2005
R.I.P.
 10/30/2023
Hair
 Black
Eyes
 Brown
Race
 Hispanic
Nationality
 American
Height
 5'5"
Build
 Slender
Gender
 Female
Face Claim
 Selena Gomez
kiss-muah.gif

History

 
History
 
 Dahlia grew up in Edgewater Maryland, a suburb of Annapolis. Her father was CEO of a high end military defense contractor and her mother a socialite turned lobbyist. Dahlia was always a cherub-faced coquette turning heads and hearts. She was modeling and doing pageants since she could walk. 

At a young age Dahlia became fascinated by the Kardashians, sneaking to watch Keeping Up with the Kardashians as her father did not approve of the Kardashians or their lifestyle. Not to mention Dahlia was much too young for most of the subject matter on the show. Still whether it was on her phone, television or tablet Dahlia watched the show behind her parents' backs whenever she could.

When middle school came around Dahlia had already mastered the art of makeup. She watched numerous makeup tutorials on YouTube and by 14 she was making her own. Within the span of a year Dahlia amassed quite an online following on YouTube, Twitter, Instagram and TikTok. Her father often protested but her mother felt there was no harm provided Dahlia was extremely cautious online which she always was. Dahlia knew what steps to take to make sure she did not accidentally dox herself or her family and she never DMed anyone who was not a sponsor. 

Despite her growing online fame and sponsor deals her father insisted Dahlia get a proper education, particularly if she wanted to pursue her more fanciful business ideas following in the footsteps of Kylie Jenner. It was college or disinheritance. 

And so Dahlia enrolled at University of Maryland to get an MBA with a minor in business law. It wasn't long into her first semester however when she met Deigo, a handsome and mysterious young man who though polite and could make her melt with his accent had some sort of air of danger about him. Dahlia was so enamored by Deigo that she didn't notice things like his only going on dates at night and his avoidance of mirrors. It never seemed odd how Deigo loved giving hickeys even more than kissing it seemed but he just knew how to make her body feel so damn good.
It came as quite a shock then when Deigo revealed what he really was, and what he wanted her to become. To never grow old. To never see so much as a grey hair or a wrinkle. How could she say no? Hidden away in a dark room while a fraternity Halloween party thrummed downstairs, Dahlia was embraced. 

Then, everything went straight to hell.

Before Deigo could truly start to explain their nature; the rules, what it truly meant to be a vampire, a group of them assaulted the school. Deigo told Dahlia to hide, to concentrate on blending in with the shadows and staying hidden. Dahlia did as he said. Curled up with her arms wrapped around her, trying to feel like the shadows around her were coalesced to keep her safe. It worked, Dahlia lived. Deigo did not.

With Deigo having met his Final Death and nearby Annapolis, her home now in the control of the very group that killed him, Dahlia fled north to Baltimore to seek refuge. 

Epiphany Bones

Overview

 
Overview
 
epiphany.png
"Some people talk to animals. Not many listen though. That's the problem." from Winnie the Pooh by A.A. Milne

Basics

 
Basics
 
Name
 Epiphany Bones
Player
 mateo_enjoyer / indigo
Chronicle
Baltimore After Dark
Nature
 Perfectionist
Demeanor
 Bon Vivant
Concept
 Culty Snow White
Clan
 Malkavian
Generation
 10th
Sire
 Daniel Jones

Attributes

 
Attributes
 
Physical 
t
Strength

10000
Dexterity
 
11000
Stamina
 
11100
Social 
S
Charisma

11100
Manipulation
 
11000
Appearance
 
11100
Mental 
P
Perception
Attentive
11110
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
P
Alertness

11000
Athletics
 
11000
Awareness
 
10000
Brawl
 
00000
Empathy
 
11100
Expression
Conversation
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
00000

 
00000
Skills 
S
Animal Ken

11100
Crafts
Sewing
11100
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
10000
Melee
 
00000
Performance
 
00000
Stealth
 
11000
Survival
 
11000

 
00000
Knowledge 
t
Academics

11000
Computers
 
10000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex
11000
 
Dementation
11000
 
Obfuscate
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation
11100
 
Herd
11000
 
Resources
11100
 
Domain
11000
 
Mentor
11100
 
Allies
11000
Virtues
Conscience
 
11110
Self-Control
 
11110
Courage
 
11000
 
Humanity
11111 11100
Path
 
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Prophetic Dreams
 Clan
 2
 Common Sense
 Mental
 1
Spectral Sepulcher
 Supernatural
 5
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Infectious
 Clan
 3
 Repelled by Crosses
 Supernatural
 3
 Shy
 Mental
1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 0
Spent
 15 xp and 22 freebies
Notes
 Auspex 2 (7 pts) + Willpower (3 pts) + Resources (1 pt) + Domain (1 pt) + Generation (2 pts)
 Obfuscate 2 and Dementation 2 (10 xp) + Larceny 1 (3 xp) + Survival 2 (2 xp)
 
 
Derangements
 
 Borderline personality disorder
 Schizophrenia
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 A few people she's managed to charm.
Influence
 
Mentor
 
Resources
 What little money she stole, and what she earned working odd jobs.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 An apartment near Roland Park in the North District.
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 64
Apparent Age
 23
D.O.B.
 October 31, 1959
R.I.P.
 December 2, 1982
Hair
 Dark brown and curly
Eyes
 Brown
Race
 White
Nationality
 Greek-American
Height
 5'6" - 167 cm
Build
 Lithe
Gender
 Cis woman
Face Claim
 AI
 anotha1.png
 
 

History

 
History
 
 Epiphany was born into the cult, like her sister. Her childhood was full of services with the father and spending time with her mother. As she grew older, she took on the job of caring for the animals around the place. Pets and livestock alike, she spent more and more of her time with them as she got older. They were much better company than the rest of the cult. Like her sister, she never saw any of the money. It all went to her family, much to her chagrin. But oh well. The animals were the most important part, so she didn't mind that much.
But it all changed when Zazuka left, when Epiphany was 10 years old. Her mother's actions came to light quickly, and her family was treated badly because of it. To save the father further embarrassment, Epiphany was married off as soon as she turned 13. Her husband was not a good man (who would be, marrying a 13-year-old?) She never talks about what happened, but during the course of her marriage was when her schizophrenia developed. Perhaps it was a culmination of the stress of losing her sister, living in a cult, and being married to a disgusting older man. Maybe it was just genetics. Whatever the case, she soon would not stop talking about all sorts of animals, especially ones she only saw in books. Her hallucinations apparently manifested as animals, and some would talk to her while others didn't. Occasionally, she would mention seeing a man, but she would never expand upon what he did.
As her hallucinations and delusions became more pronounced, around age 16, the cult decided it best to isolate her and "pray the delusions away." Obviously, this did not work. While in isolation, one of her hallucinations showed her how to get out. That is, showed her how to use a bobby pin to pick the lock on the door. It wasn't hard. She got out, ran to her husband's house, stole some cash, and fled. Thank god he'd shown her where he kept some rainy day money.
Being on the run was hard. Epiphany had few survival skills, so she took to running as far as she could during the day. Her stamina grew better day by day, but she was still in danger. While California, where the cult was based, has better weather than other states, she was a young woman by herself. Therefore, one night (early night, late evening) when she was standing beside a highway with her thumb out, a car pulled up. It was an old model, though she didn't know the maker. The window rolled down, and in the front seat sat a man. He introduced himself as Daniel Jones, a man down on his luck but looking for the next chance for fame. He seemed trustworthy, so Epiphany got in. He took her as far as Vegas, intending to make a name for himself there. Surviving in a city is a lot easier than in nature.
She stayed in Vegas for a while, working jobs where she could. Waitressing, mostly, since casinos were desperate for employees and willing to overlook her lack of experience and bad manners. The jobs wore her down, as she was always shy, but she persisted as long as she could. She didn't see Daniel for a long time. It wasn't until he stumbled into the latest diner she had been working at, when she was 23, that she saw him again. He recognized her as the girl he'd given a ride to all those years ago, and they hit it off. One thing led to another, and he embraced her.
The two spent a long time together, as he showed her the ropes, but their personalities clashed. Daniel was after stardom, but all Epiphany wanted was to be with her animals and learn how to live her unlife peacefully. While he taught her a great deal, including how to use Malkavian disciplines, they eventually parted ways.
Which is when she left Vegas and traveled across the country. She spent a little time in New York, existing on the fringes of kindred society, but ultimately left. She then settled in Baltimore, where she's been for the past couple years. The rest is history.

Daniel Krazinski

Overview

 
Overview
 
Ben_Barnes.webp
World-class thief, playboy, Ravnos

Danny is quite an interesting lad. Born in Split, Croatia to a Polish woman and a wealthy businessman, he had quite a good life as a youngster. He was rather mischievous but also quite kind. He was Embraced during World War 2.  Along with his sire, he had started a (very profitable) crusade against the Nazi's by stealing dozens of paintings, books and artifacts of religous importance back from them. In the aftermath of the war, he broadened his horizons and rose to fame as one of the best Kindred thieves alive.

Basics

 
Basics
 
Name
 Daniel Krazinski
Player
 AdvancedIdiot
Chronicle
Baltimore After Dark
Nature
 Bon Vivant
Demeanor
 Gallant
Concept
 Charming Thief
Clan
 Ravnos
Generation
 11th
Sire
 Renee Dupont

Attributes

 
Attributes
 
Physical 
s
Strength

11100
Dexterity
 
11100
Stamina
 
11000
Social 
p
Charisma
Smooth talker
11110
Manipulation
Conjurer of "Facts" 
11110
Appearance
 
11100
Mental 
t
Perception

11100
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
11000
Awareness
 
11100
Brawl
 
10000
Empathy
 
00000
Expression
 
10000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
11100
Melee
 
00000
Performance
 
11000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
t
Academics

11000
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Chimerstry*
 
11000
Fortitude*
 
11000
Obfuscate*

10000
Presence 

10000
Celerity

10000
 
 
00000
Backgrounds
Domain 

11100
Generation 

11000
Resources 

11110
Herd 

10000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity
11111 10000
Path
 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
11111 11111
10000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Enchanting Voice
 Physical
2pt
 Rep
 Social
1pt
 Rising Star
 Social
3pt
 Prestigious Sire
 Social
 1pt
 Elysium Regular
 Social
 1pt
 Protege
 Social
 1pt
Flaw
Type
Bonus
Deep Sleeper
 Mental
1pt
Phobia (Spiders)
 Mental
2pt
Tic
 Physical
1pt
Vulnerability to Silver
 Physical
2pt
 Impatient
 Mental
1pt
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
35
Spent
35
Notes
Freebies spent on 3 dots of resources and 1 dot of generation, 1 dot of Charisma and 1 dot of Perception and the third point of Rising Star.

XP:
Obfuscate 1st dot = 10 xp
Celerity 1st dot = 10 xp
Presence 1st dot = 10 xp
Chimerstry 2nd dot = 5 xp
 
Derangements
 
Clan Weakness: Gambling 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 N/A
Contacts
 N/A
Fame
 N/A
Herd
 A Serbian family who have been friends to Clan Ravnos for generations.
Influence
 N/A
Mentor
 N/A
Resources
All his wealth is derived from his past gigs, from heists, burglaries, and plain old robberies.
Retainers
 N/A
Status
TBD
Other
His Domain is located in between Otterbein and the Inner Harbor, specifically on Light Street.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Phone, Wallet, Sunglasses, Necklace with a Werewolf tooth
Feeding Grounds
The area around Light Street
Havens
Penthouse in the 414 LightStreet building
Equipment (Owned)
 
Vehicles
Chevorlet Camaro ZL1 2017 (Black)
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 100
Apparent Age
 23
D.O.B.
 28. 03. 1922.
R.I.P.
 10. 1. 1942.
Hair
 Dark Brown
Eyes
 Brown
Race
 Caucasian
Nationality
 Croatian
Height
 193 cm (6'3)
Build
 Fit and slender
Gender
 Male
Face Claim
 Ben Barnes
The only fair way to describe Daniel is to say he is handsome. That's it. He dresses in a myriad of ways, so he can be seen in a suit equally likely as a set of trousers and a hoodie. He is build like an athlete, although he believes that's mostly due to genetics more than any sort of actual fitness. Considering he's somewhat tall. some consider him intimidating at first, but as they meet him, they realize he is not an actual threat. At least not a physical threat.
 He keeps his hair well-kept and wavy. Ever since he left the Army he has kept it at a medium length. 

History

 
History
 
Daniel is quite an interesting fellow.

Born on the 28th of March, in the year 1920, the quite young Daniel Perović was born to  Ivan Krazinski, an accountant for a firm in Split and the beautiful Sannja who came from a wealthy Polish family. They were content with the life they had, especially with a child joining the family now. As there were no complications with the birth of Danny, Sandra and he were discharged from the hospital fairly quickly, in about a week. After that, she took care of him as properly as she could, seeing as she was completely new to the fascinating thing that was motherhood. 

With her maternity leave, Sandra devoted 70% of her time for her family, something she did with little to no regrets. As Danny slowly, but surely grew up, they decided to hire a nanny, so that Sandra could return to work, maybe not in full force, but nonetheless, it worked. The young baby behaved well around his nanny and she never had any major issues with the baby. As months turned into a year, his first official birthday was celebrated, with him not quite understanding he had to blow the candles, and he slept halfway into his birthday song. No matter, the parents were happy beyond belief, even if Danny wasn't. At roughly 18 months, the baby started to crawl quicker and even have the strength to climb small obstacles, a fun little event for any parent. By the age of 3, he started walking straight and almost had the ultimate and exotic technique of running finished. 

At age four, he could already speak quite a few words, though most of it being the basics: Mom, Dad, Bathroom, Bored, Hungry etc. Though Sanja and Ivan tried for a while, Danny's willingness to learn was sporadic, to say the least. He was always off in his world thinking about who knows what and about who knows who. Nonetheless, they tried to teach him the ABC's as early as possible, if for anything, then to brag. On his 5th birthday, he twisted his ankle riding a tricycle. As such, he spent his special and unique fifth birthday at the hospital, not far from where he was born in fact. Thankfully, this time he understood that his job was to blow the fire on the candles, and so he did. Everyone congratulated him on a job well done. By the time he was supposed to turn six, the legendary children's character, Winnie the Pooh, had his first debut ever. As such, Timothy Jones, Danny's father, grabbed a copy of the children's book and gifted it to Daniel, and the adorable little bear addicted to honey would become Danny's favorite imaginary friend. Every child had one, and Danny's was undoubtedly Winnie the fucking Pooh. As such, soon enough, a lot of his toys were Winnie the Pooh related. As far as toys go, that was certainly quite an interesting choice, a yellow bear who loved honey. Oh, the ingenuity of man, a thing Danny sorely missed, almost as much as his childhood.

As he got older, bit by bit, he also had to start going to school. Though kindergarten was nice, Danny's next dangerous mission was undoubtedly the school system of Yugoslavia. As everyone in first grade was obviously still children, Danny had no trouble making friends, of any variety. They all shared toys and played fun  little games at the schoolyard together. Oh, if the young Daniel only knew what would've been in store for him later, he'd never leave the school and his childhood friends. At age eight, the young boy couldn't be stopped. As he got older, he got more and more energy, to the point that his parents could barely even keep up with him, further solidifying to them that he was indeed growing up. As such, certain liberties were taken, and he started hanging out more with kids his age, so the parents of the neighborhood could have at least a little while to rest, after all. As for school, as a second grader, someone would've thought Daniel a genius...as long as you didn't mention he was 8 and in fricking 2nd grade. By all means, he was just a big toddler as of now. Though, as it usually ends up being, he did get a little teased by his parents on whether or not he liked any girls, as is seemingly the tradition with parents, or perhaps even a bigger curse than Vampirism is. No matter the case, Daniel didn't have any lady friends, per say, as he was only a freaking eight year old child. At age 9, it did become clear that their young Daniel was gifted, one way or another. The future seemed bright for the young boy. 

For his tenth birthday, Daniel had hoped for something special, and he was most certainly pleased. He got to go to California for a whole week! If Disneyland existed by then, Daniel would've most definitely been there, though unfortunately, the amusement park would open far, far too late for the young boy. Though, by all means, he did enjoy his travels around the beautiful state of California, a place he had never been before. His parents took him there and they all had a laugh around the state. They stayed in Los Angeles for a few days (where, coincidentally, they would have been met by a coterie of Vampires that decided to feed on the tourists, though they obviously forgot such a thing had ever happened…). Daniel did, by all means, enjoy the trip and he treasured it deeply, one day hoping to maybe even live on the West Coast. As for his 11th birthday, the boy acted less and less like a child and more like someone approaching the years of a teenager. He'd wish to stay outside more, socialize more with kids his age, and just generally had fun that way, something that was relatively new to his parents, though they fully approved of it, seeing as nature was taking its course. By the age of 12, Daniel's academic success was large enough to allow him to skip a few grades, should he choose to. Despite the suggestion, his parents decided to keep him in the grade he was to socialize with kids his age, but hire a tutor on the side to teach him more advanced techniques and subjects. And that's how it worked, and Daniel was pleased with that, still being with his friends, but actually being challenged a bit now. That seemed ideal for the boy, at least for the time being. 

Ah, the dramatic birthday that was the 13th birthday. The official beginning of a teenager's social life. And so it was, Danny started growing quite taller and gaining a faint amount of muscle, nothing dramatic, but still noticeable on the young and skinny child, their parents had known up to that point, after all. It was just about that time that he first started having romantic interests in girls, though too shy to actually do anything about it. Though the term of a nerd didn't exist back in the 1930's, he was still socially inept, to say the least. Though, through time he'd try to fix that error as best he could. And that he did, with fairly major success, gaining a reasonable amount of friends relatively quickly. Such was fate, it would seem, at least. As he got older, he did get interested in sports, deciding to start with basketball and seeing where that took him. As for extracurricular activities, he signed up on the debate team as well as drama club, if for anything then for pure fun. At 14, the growth spurts were starting to become more and more apparent as his voice started ever so slowly deepening and facial hair very slowly popped up. On the other end of the spectrum, however, was his height. He started growing taller and taller, ending up to be 6 feet tall at 14, which certainly made him seem funny. Thankfully enough, along with his height, thanks to the fact that he started practicing basketball more and more vigorously, he was starting to gain a reasonable amount of muscle. Again, he wasn't Superman, but he looked less and less like the strongest muscle he had was his brain. For his 15th birthday, he had his first official kiss from a girl named Ema Josipović and it's one of the things Daniel remembers the best from before his unlife, considering it a very, very good memory. 

By the time he was 16, things started heating up in Europe, with a possible war on the way. Yugoslavia, however, had little to do with that, and as such, so did Daniel, who's social life just started to bloom. He was gaining popularity in high school as the smart romantic lad who always had a few tricks up his sleeve whenever he needed them, always being a tricky guy to fool and you'd need to be foolish to try and trick him. As such, he found that… a certain vibe was entertaining to the ladies, so he'd intrigue them all with the mysterious behavior and then become a nice ladies man once they got acquainted, at least that was the general routine. By 17, he had quite the reputation as a proper trickster, but also a genius, getting significantly high grades and proper education. Though he tried, basketball wasn't for him anymore and he ended up experimenting with baseball, a typical American sport, a great one, at least Danny thought as such. As his general education was soon to come to a close, Daniel and his parents started to discuss what his (and therefore their) move should be. It took time to agree, but the general consensus was to go to the one and only University of Belgrade. A college where Daniel might be tested and have some sort of proper education for a proper job in the fairly distant future. At least, that was the agreed upon plan, only fate would show and provide what would truly happen, after all. At the glorious and infamous age of 18, Daniel was done with high school. It was done. He was done. Now, he was off to bigger and better things. With the next thing obvious, his next so-called mission was college. And so it went. Daniel moved to Belgrade to go to college, because unsurprisingly he did get into the famous Ivy League college through sheer tenacity and hardheadedness. 

After a full semester in college, Danny had to admit he was challenged by the college and it's well-made academic institution. He had made a fair number of friends, even having the occasional romantic relationship once or twice, but with both being short-term, Danny didn't find much success in that area, at least. Now, as for the rest, he wasn't a fucking genius but he wasn't half bad either, that much was clear by his grades. Most of his professors were pleasantly pleased, as was he. Frankly, while not the greatest student, his tenacity and impulses and instinct brought him this far and he had no intention of stopping now. As his parents were also pleased, he tried to visit them as frequently as possible, which thankfully wasn't too difficult. Just as he was supposed to start the next semester, the worst possible thing happened. Europe had gone to war, with Germany at the center of it, as it was only a decade earlier. Daniel, was truthfully, horrified and disgusted by the notions that the Nazis and the so-called Axis were attempting to violently apply to the world. Though he believed soon enough that Yugoslavia would be forced to intervene in the upcoming tragedy. As such, he kept reading up on the events and misadventures of the Nazi regime of the so-called Fuhrer Adolf Hitler. It wouldn't take long until he and many other good souls would need to go off and fight in this war of possibly global proportions. And so it was, as Yugoslavia went into war, Daniel enlisted into the Partisans, at least temporarily ignoring his education for the betterment of the world (at least in his eyes, that is). He was scared, but he was also confident in himself and his fellow soldiers that they'd survive. 

As weeks turned into months, the war seemed eternal to Daniel, a battle which would last an eternity. Thankfully, there had been some victories for the Allies, almost as much as their losses… almost, that is. Daniel had the luck of not being injured as of yet. However, he was soon to be shipped for the next event which would've been known as Operation Bolero, a build-up of United States and Allied forces in preparation for any Allied reinforcements and forces to come later on. Though it was successful in general, there was a small catch. A poor soldier who had been shot in the leg whilst saving a nominal amount of his platoon. Daniel Krazinski risked his life to get 10-15 people to safety for a tactical retreat, in turn being captured by Nazi German forces and almost becoming a POW. If it hadn't been for his damaged leg, he would've been hauled into a concentration camp where he'd live out all his days. Instead, he was grabbed off by a group of Nazi soldiers who decided to torture the young Daniel before pawing him off as a POW or killing him. But no… his courageous feat and effectively defeat was seen by someone… or rather… something. The Germans had had cases of soldiers disappearing among the forests and such. Most believed it was desertion at first, until they found dozens of bodies, dead for days. The beast or… even worse… person that killed these poor men was never found and would always stop killing for a rather significant while. That same being, at the most silent part of night, had infiltrated the (to Danny's eyes) dark dungeon that Daniel had found himself in. Being tied to a bed in a closed room, all he could hear were gunshots, screams and the sound of bones breaking and then… a silence. A silence that almost felt infinite. And then, the opening of his door… locked… it was locked. As such, the door was kicked down with a single kick, no small feat, in Daniel's eyes at least. And then… a mysterious figure… just one. No guns on him, no grenades or soldiers behind him. Just one… man? Daniel was confused, scared and relieved all at the same time. Begging him to help him get out of here, Daniel quickly understood that whoever this was, didn't understand English, he was French. He didn't understand the language as much as he'd like, but he did understand his name. Renée. The rest was gibberish to him, but his name was Renée Dupont, that much he could figure out, thankfully. Though he would've preferred to be able to understand him more, he simply couldn't. For a short moment, the good sir that was his savior left the room, bringing a bloodied German soldier, who was alive, though not conscious, into the room. Then, he attempted to tell Daniel something, sighing at the lack of understanding due to the language barrier. Then, he pointed at his teeth as rather suddenly, fucking fangs appeared, frightening Daniel as he somewhat understood what was happening. Not being able to help it, he yelled "DRACULA!". The "vampire" seemingly knows the name and is at least mildly pissed off. And then… then it happened. The crazy "vampire" grabbed the young man and bit his neck. The feeling he felt… It was nothing short of incredible. It didn't last long, but for a moment he felt… complete. Like he'd been made complete by the bite of this… vampire. For a short moment, Danny had forgotten his fears and troubles. He just felt… calmness. And then… nothing. Sheer nothingness. He felt… empty… he felt like he was dying. The last thing he could see before closing his eyes was Renée biting himself, letting his blood drop. Then he opened Daniel's mouth as some of his disgusting blood entered his mouth. But… but the blood wasn't disgusting. It was… amazing. He felt even better than from the Kiss only moments before. He felt rejuvenated. Like a demigod, even. He felt amazing, to every degree. Almost immediately, the wound in his leg healed and he… he could walk. But then… such an immense feeling of hunger. He felt prepared to throw around everything and eat himself if he had to. He was so hungry. And then… Renée pointed to the sole surviving Nazi soldier of the group that captured Daniel. With such ferocity and pure beastial energy, Daniel jumped at the German at speed she couldn't even comprehend and then, he did the same thing Renée did, biting him and literally sucking the blood out of him, so naturally as well, even though Daniel had no idea what he was doing or why he was doing. It just felt… right… no matter how wrong it was. The ecstasy… the euphoria. It was nothing like Daniel ever experienced then. He had smoked and drank prior to this, but it was nothing like this. This was pure ecstasy. He savored every bit of the… blood. He knew it was disgusting, but it did not feel as such, at least not to Daniel. Not right now. And then… Renée magically could speak English. It would seem the monster had been pretending to not know English in hopes of needing to explain things as little as possible in hopes of not hurting Daniel, but now that the process was possible, he had done everything he needed. As such, he smirked and explained to Daniel what he was, what Renée made Danny be, why he did it and who he works with and why. He explained it all. It was… horrifying and amazing at the same time. Danny couldn't find himself believing everything the man told him. It was… beyond anything Daniel ever imagined. Vampires, Werewolves, Magic, Fairies… it all existed… but it was far darker than the child stories he knew about such things. They were living (or more commonly unliving) beings capable of feats far more powerful than humans. But they were still… human. More or less, at least that's how Renée described it to Daniel. Explaining to him that the Nazis would've killed him for what he had done, was the only true way to save him, though the cost would be major. Renée explained that his sacrifice was honorable and brave, and he deserved unlife, though the cost would've been that he was now a vampire, a predator of the night and, as far as the human world should know… dead. Fully dead, at that. Though a sad and difficult thing for Daniel to understand and accept that he was supposed to adapt to something like this… it was so… different, to say the least. 

And so, the beginning of Daniel Krazinski, the new vampire, also known as Cainites or Kindred, had begun and he was now a part of a whole different world. A world of darkness and shadows. Supposedly a member of the clan Ravnos, his "Sire" Renée stood by with Danny for a couple of weeks and months, tutoring Daniel in the ways of Ravnos and the Vampire, explaining their weaknesses and their plethora of strengths, they were numerous after all. He even learned some fascinating new techniques that are known as Disciplines in Kindred society. Enhancing his speed, strength and endurance to degrees Daniel thought genuinely impossible. Unfortunately, at certain things, Renée and Daniel seemed to disagree. Be it killing innocent (or what Daniel deemed innocent at least, though that was quite subjective, with Daniel's humanity still relatively intact), who deserved punishment, and what was the difference between murder and killing those who deserved it. It got to the point that a relatively major impact between the two ripped the relationship between the two apart, although they still respected each other. As they went their separate ways, coincidentally, the war was at an end, with the Allies being the seeming victors. As such, Daniel used the opportunity to move to the United Kingdom, a land where he might find some peace as a Kindred as well as some fellow Vampires. And so it was. He joined up with the Vampiric society in Birmingham, a fairly sprawling and large city, with more than a modest amount of crime as well. He attempted his best to be a sort of vigilante/crime-fighter so as to provide some semblance of justice in his current Cursed form. However as months turned into years, and the official third year of Daniel being a vampire was coming, Daniel realized that the world of Crime and World of Vampires was far more connected than he'd prefer, as such, he had little wish to socialize with other Vampires, as a significant amount of them would be criminals either after or during their mortals lives, and stayed that way as Cainites. As such, Daniel found more fun socializing with the nightlife and clubbing people as the war came to a close. Due to the fact that the war was over and the Allies were victorious, morale was very high, and as such the nightlife of Birmingham was quite, quite vivid and energetic, so Daniel was so rarely bored during the nights. He had groups of humans he could party with and a steady amount of humans to feed upon. Life was good. Night after night, Daniel was living the best life a Vampire could, keeping the Beast away and keeping himself true to his own Humanity. As such, he had no reason to use his Vampiric powers too much, thus not using up much of his blood, so even then, his hunger was still an issue, but not a total crisis, which kept Daniel motivated to try and keep his life like that. Attempting to educate himself as much as he could, with going to night school in various subjects he found himself interested in, he kept up to date and that was his plan. Party, fuck, learn, feed and sleep. More or less in that order. And he was content with that kind of life… for a long while, he would be. 

It was after his 28th birthday that Daniel understood that he would age no more, resembling himself perfectly as he was prior to being Embraced. His body would stay the same for all eternity, or almost eternity, at least. By the time he'd been in Birmingham by now, he'd gain a modicum of respect by the other groups of Kindred and Cainites in the city, as he'd shown to be quite charismatic and (at least in his eyes) interesting, and as such his influence ever so slowly grew as he'd make a friend out of just about any friendly Kindred out there. As for sect relations, he couldn't truthfully identify with any of the sects, all of them seeming far too extreme for his tastes, though he ended up identifying the most with the Camarilla of Birmingham. Even then, Anarch Kindred didn't ignore him nor disrespect him, he just wasn't particularly invested in that social circle, is all. Though he had his fair share of issues with some Kindred, more often than not he'd be able to calm down any bad blood before it'd be regretted by both sides. However, one particular night a pack of 4 or so Sabbat members bumped into the Birmingham Elysium, jacked up on whatever the Sword of Cain does in their weird ass rituals and tried to both literally and figuratively burn the place down. It was thanks to Daniel and a group of another few Kindred that the Sabbat were taken care of. Almost losing his unlife, Daniel showed two things. One of which was that his skills from the military had not dispersed, at all. The second being that he was one crazy motherfucker. And that was certainly true… few things scared him, except fire, spiders and women. Everything else, he could handle. Everything else was quite literally very manageable. 

As time went on, he would explore the United Kingdom, ending up in Manchester, the Brujah-controlled princedom, connected with Liverpool. That was undoubtedly the place where he got his smooth and sly humor, living with such a major amount of Brujah, warriors in their own rights, but also a somewhat charismatic bunch, they lacked the political issues London was riddled with, and as such, Daniel had no intention of going to London, as Ventrue, Tremere, Sabbat and Anarchs have been fighting over it for literal decades. While Birmingham was quite a peaceful place, tightly organized by the Prince and his Primogen, Liverpool and Manchester were total opposites, being fairly brutal. It wouldn't be rare for Daniel's unlife to be questioned on a monthly basis by some attacks from Kindred in some form. There, he learned of a coterie of Gangrel that had somehow been able to make somewhat peace with the Garou, better known to Danny as the Werewolves of legend. Of course, if vampires exist, why wouldn't werewolves, that should have been obvious to Daniel immediately. It was, by all means, an interesting few years living in Liverpool as the society, both Kindred and not, were different than that of Birmingham, where he had spent a significant amount of time living. Even then, he had a blast here, with him learning quite a bit of information, something about the brutality of the Brujah and that they weren't always anarchist brutalists, but were scholars and intellectuals,and a lot about Kindred society as a whole, what the Sabbat, Anarchs,  Camarilla all actually were, some minor part of the legend of Caine, and the Antediluvians and what-not. It certainly was… interesting, to say the least. If life was a book, unlife would be the fucking Bible, considering how expansive it was. Truly, though there were many flaws with it, there were also some good. Not much, but some nonetheless. 

His next stop after Liverpool and Manchester? It was undoubtedly York. Boy, York was the greatest of all the places he had moved to up to that point. The Yorkshire territory was beautiful, with such harmony between the Ventrue prince and his primogen, and effectively all of the clans would be able to coexist together. It was certainly something. Hell, everyone was able to settle their differences there and live a quiet life, or at least the Kindred equivalent. Their lives were never quiet, but here, it had a facsimile of it. It was genuinely one of the places where unlife could truly thrive the same way life does. Daniel spent a better part of 3 years in York and the subsequent area, raising his influence, though he cared little for it. His interest was a place to settle, at least until he got bored. Such was the way of Ravnos, he quickly understood. They always… always moved. Much like the Roma they seemingly followed at a time long ago, they would traverse the Earth for as long as they could, never finding any true place for them. Perhaps that was the curse of every Kindred. The inability to find somewhere to stay for eternity. Either way, Danny was many things, but he wasn't a thinker. He was a talker. A rather good one at that, if we were to be honest with each other. York was a good place for Daniel, he spent a long while there and he gained experience and knowledge from the Kindred society there, learning that despite how antisocial some Kindred are, they can still all live socially and in harmony. 

Next up on the road? Daniel's biggest decision to date. Daniel was going across the pond. Well, to the United States at least. . He was, by mortal standards at least, 39 now. His parents had to be in their sixties or something. Either way, no matter how much he wanted to meet them, he couldn't truthfully identify himself to them, not like this. It would destroy the Masquerade, a quite sacred part of Kindred society. As such, Daniel's next stop was the place he swore to go at least once in his life. Los Angeles, the city, apparently somewhat of a sanctuary for Anarchs during this time, considered to be an Anarch Free state in America, a term that was new to Daniel, but it was suggested by some of the Kindred he had met on the road. So, in 1959, Daniel packed his bags and set a course to California, where he'd remain for quite a while. Despite being quite chaotic to find his place in between the coteries that called themselves gangs and skeleton crews of the Sabbat, it was difficult for the first few months, but luckily, Daniel prevailed somehow, staying low long enough for all of the dust to settle and officially be a citizen of LA, by Kindred society, that is. Now, he was free to do everything. With all of his knowledge, expertise and stories even Gangrel were stumped regarding stories to tell to beat him. A person who had seen just about all Kindred society had to offer. The Good, the Bad, the Ugly, the Stupid and the Weird. He'd been a witness to it all. As such, he fit in as a young veteran in the ranks of LA Kindred, as well as a general Veteran Indie Kindred, something he'd been for over a decade now. 

By age 42, he had been in LA for quite a while. While there, he had learned to gain a slightly more effective approach to combat. He wasn't a fighter by any means. He was quick, sure but he wasn't that good with a gun or something. He was a Ravnos. He was supposed to be good at 3 things. Running, hiding and tricking people. And goddamn was he good at them. Advancing himself in Chimerstry, a magical way Ravnos could create illusions, Daniel didn't have to be confrontational to end confrontations. His favorite move? Creating fire and terrifying Kindred that weren't aware it was an illusion, and playing it off as Thaumaturgy. With that settled, he had few times to run and hide, with both his silver tongue and his hands doing the work for him. He made quite the Kindred of himself, handling trouble in most forms. He even learned how to not scare off animals, something most Kindred had trouble with. He could communicate with their inner Beasts, and a connection could be formed between the Beasts. Truly, an interesting talent, but nonetheless a weird one. But none of those skills would've prepared for the stupid mission he signed up for. The outskirts of LA were being terrorized by the Garou, known enemies of the Kindred, and unlike the Gangrel of the UK he met in Liverpool, the Garou here did not accept any sort of peace between the two races, considering Kindred monstrosities, which Danny kinda had to agree they were, at least in some form, they all were. A group of brave 30 or so Kindred, Daniel being one of them, had been selected by the Prince of LA to attempt and exterminate the pack of Garou attacking the Urban Kingdom of the Cainites. It was a bloodshed, by all means. The Garou mercilessly tore down the bodies of a bunch of Kindred, and on the other hand, the Kindred gunned down every Lupine motherfucker they could  see, both of out fear and rage, two quite nasty emotions. Along with a group of two 7th generation Kindred, Daniel and them successfully took down a juvenile Garou, or at least the equivalent of a juvenile, Daniel neither knew or cared about their aging process. Though the lives of many were lost, the Kindred proved resilient, taking down 5 werewolves one by one, with the multitude of numbers they had, successfully protecting their home. 

By the year  1965, Daniel had enjoyed the quiet life in Hollywood. He partied every day. It was just the rise of westerns and the likes, so Hollywood as a whole started to boom into the film industry. Far more than it had prior to then. As for his dating life, a young Brujah Kindred by the name of Angelica Grey had entered a relationship with the Kindred, a pretty solid one. Both attempted not to start a blood bond with the other, as it would be more trouble than to just be cautious and being honest love was frankly more interesting, the relationship was iffy from the start and soon plummeted. No matter, Daniel still had quite the booming love life with mortals, having a one-night stand every week or so, truly, if he was a billionaire, he'd fully sell the whole playboy act. Unfortunately, he didn't have a billion bucks, but he sure was persuasive, that was for sure. Living in the streets of Los Angeles at times like these was certainly fun. From TV, Gangs (both Kindred and not) and the women, Daniel had a whole lot of fun in California as of now. Getting a quick buck here and there, socializing with the hot shots of every barony, he was content with what his life, or should I say unlife, had to offer for him here. It was paradise… sort of. As far as paradise exist for immortal blood drinkers, Daniel thought to himself. 

1969, Danny had been a resident of LA's streets for quite a while now, harnessing quite a substantial amount of popularity with his Anarchs. If anything, they liked him for his Charisma and his sheer stubbornness in a fight, prepared to fight over just about anything. The Werewolf tooth around his neck seemed to support that claim quite, quite well. Using his brains more than his brawn, thankfully, though Los Angeles taught him that sometimes fists speak louder than words, he truly did make a place for himself here, that was clear. As the years went on, he still kept around California. Even into a new decade, the glorious 1970's, he still kept in the same area, something he hadn't done yet since his Embrace. Staying in one place, while being immortal seemed counter-intuitive to him. It almost felt wrong. Maybe not wrong, but odd. As such, in 1971, he set his sights for the lovely state of Nevada, where he'd get quite the nasty vice. In Las fucking Vegas, Danny lived the good life, like a proper playboy. In a city that was only truly alive in the night, both Kindred and mortals would have a gigantic blast, that much was clear. And such was the case with Danny. The casinos provided infinite fun for Daniel. From gambling, women, fights, discussions, drugs… Everything was a blast. He had spent so many years, drugs and downright lethal fights seemed like candy and play-fighting to him, at this point. He himself wasn't the biggest fan or either, but he had accepted that it was a somewhat normal part of the world now, nothing alike when he was still young, in spirit. 

1972-1975, quite the time for Danny. Vegas was still the place for him, with gambling seemingly something he was talented in… or Lady Luck had a crush on him. Knowing himself, the latter was probably true, not the former. Or at least that was what he liked to believe, the young Ravnos. Even though youth was subjective to someone who was effectively immortal, Danny thought to himself. He'd always stay this young, now how much that would impact his health Danny was not certain. How could he be certain in anything. Everything was different. The world was different. He was different. All of it. None of it made sense, in all honesty. Very little of it did, and the times it did were short and far between each. No matter any of that, it was a fact that he could not think about such things now. All he could do was feed and have fun. Whole lot of fun! That Daniel didn't have any problems with, he seemingly never did. Sleeping, drinking, feeding and fucking his way through night through night, that the best way Danny knew to live right now, or should he say not live? Whichever the case, Danny had started to make a name for himself in Vegas as well. The daring Ravnos with no allies, and hundreds of friends. Such was the legacy of this young Kindred. It was a damn good one, too. Although, that was, once again, in Danny's eyes, at least. After all, feeding on the blood of innocent victims isn't exactly the most luxurious behavior. 

1976-1979, we are getting into the Modern Age no, eh? With the Cold War at an end, politically, the world was at peace. In the real world, though? It was just starting to heat up. Anarchs, Camarilla, Sabbat. Everyone was constantly fighting, killing, destroying each other over the stupidest time. It was at this time that Daniel had decided to remove himself from the ranks of any Sect, deciding to go at it alone with his Ravnos brethren might've been smarter, if not also safer. Though a shame, it didn't change much for his typical routine. He still slept, fucked, fed, and slept again. In that order, as well. That was roughly the best way it worked for him, at least in his head, that is. As such, he had quite some fun, bringing a girl… or someone else into his bed and showing them the door with them all flustered. Such was the way he lived. If he wasn't in bed, he was in the casinos betting hard and good. If he had learned anything, it had been how to properly gamble. At the cost of that, there was also the fact that he started becoming addicted to the energy he would receive from gambling, resembling that of feeding off of someone, at least somewhat to him. Poker sure was more exciting when it felt like your unlife depended on it. Daniel Jones truly was happy with that life, no matter how cruel, difficult and confusing it might have been at certain times. As a 54-year old in a 24 year old's body, Daniel had more experience in certain things than most. It was also at that time he decided to convert to the Camarilla, who surprisingly accepted him with open arms seeing as he was quite famous.

And finally, in the last decade he has moved to Baltimore, a smaller city than what he usually considers acceptable, but nonetheless a place with a heavy Kindred influence.


Darrius “Anubis” Husani

Overview

 
Overview
 
ralph-lauren-for-adonis-creed-64020742e6ec1.png
 "You can prevent your opponent from defeating you through defense, but you cannot defeat him without taking the offensive."

Working things out with words was never a talent that Darrius had. Growing up hungry and bullied, he learned at a young age that things were solved much faster by beating the hell out of anyone that stood against you. Whether it be racist Frenchmen, bullies in school, opponents in the ring, or fellow kindred. Darrius isn't afraid to take anyone out that dares keep him from doing as he pleases or if they try to hurt anyone in his clan. He's never been known to show mercy on the field of battle and has even gotten such a reputation for killing that they call him "Anubis" which he helped cement by wearing a black jackal mask when working.

Basics

 
Basics
 
Name
 Darrius Ammon Husani
Player
 Vader_Punk
Chronicle
Baltimore After Dark
Nature
 Soldier
Demeanor
 Bravo
Concept
 Celebrity Athlete turned Cult Enforcer 
Clan
 Followers of Set
Generation
 10th
Sire
 Antoine Mercer

Attributes

 
Attributes
 
Physical 
p
Strength
Reserves of Strength
11110
Dexterity
 
11100
Stamina
Tough as Nails 
11110
Social 
s
Charisma
Smooth Talker
11110
Manipulation
 
10000
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
MMA 
11110
Awareness
 
10000
Brawl
Krav Maga 
11111
Empathy
 
00000
Expression
 
00000
Intimidation
Physical Coercion 
11110
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
Marksmanship 
11110
Larceny
 
00000
Melee
Swords 
11110
Performance
 
00000
Stealth
Silent Movement 
11110
Survival
 
00000

 
00000
Knowledge 
t
Academics
Egyptian History 
11000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
Egyptian Mythology 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Serpentis 
 
11000
Obfuscate 
 
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Resources 
 
11111
Generation
 
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conviction 
 
11100
Self-Control
 
11100
Courage
 
11100
 
Humanity/Path
11111 10000
Path
 Path of The Warrior 
Bearing
 Fury
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Language (French, ancient Egyptian)
 Mental
 1
 Rep
 Social
 1
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 XP: 35 Freebies: 15
Spent
 35 xp  Freebies: 15
Notes
 Freebies: -8 (Abilities), -4 willpower, Merit -2, Background -1

XP:  -10 (two dots in Stealth), -6 (dot in athletics), -6 (dot in intimidation), -8 (dot in dexterity), -5 (dot in obfuscate)
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Having amassed a fortune from his career in fighting and through other dealings, Darrius hasn’t a need for much.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 desert eagle pistols x2, throwing knives x6, keys, wallet, extra mags, various types of currency
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Various Armors, armories and caches of weapons in various locations around the world
Vehicles
 He has a passion for collecting Vehicles and has a very impressive collection ranging from, classic cars, luxury cars, planes, yachts, and helicopters. 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 148
Apparent Age
 26
D.O.B.
 February 14th, 1876
R.I.P.
 April 1st, 1900
Hair
Black
Eyes
 Golden Brown
Race
 Afro-French
Nationality
 French 
Height
 6ft 3in
Build
 Muscular and compact
Gender
 Male
Face Claim
 Michael B. Jordan
 
 whatsapp-image-2020-11-18-at-102947.jpg
 

History

 
History
 
 Darrius' life was one full of strife and pain growing up as a French born African in Paris, France. His mother a gorgeous African immigrant and his father a French soldier. His mother was killed when he was only seven by a group of men who cornered her in alley at night and did unspeakable things to her, each taking their turn with her before leaving her beaten to death there for the rats to feast on her. His father blamed himself for it and three years later ended his own life right in front of Darrius. Afterwards this left him alone and, on the streets, where he would learn to fight for his life each and every night.  
It was during one of these nights where he would meet a man, also of African descent, who would make him an offer that was too good to refuse. In return for food, a warm bed, and a chance to learn any profession he wanted, Darrius just had to work for him and join him every time he would go to temple for some sort of religion that he practiced. This man was Antoine Mercer, and he would end up taking him to the local temple of the followers of Set. 

Over the years Darrius would learn from Antoine and eventually be embraced by him into the Clan. This would lead to Darrius become a devout follower of the religion, specifically getting very attuned to the warrior aspect of the deity Set. He focused years upon years on mastering the art of war, various different martial arts and fighting styles, and became proficient in using most any weapon he could get his hand on, excelling most with the sword. In fact, his preferred weapon being the Egyptian khopesh. 

Eventually over time Darrius made his own mark on the world as warrior of Set, and assassin. He would make the name "Anubis" internationally known, to the point when it is mentioned that he is in any country, world leaders fear that they will end up being killed. Over the years he's become a myth and legend among the mortal world, a boogeyman to all of those in power around the world. They know that when the Jackal faced assassin shows his face, they will surely die and there's no one that can stop him from dragging them to the underworld. 

Currently, Darrius has made his way to Baltimore, as he has heard that the city is in chaos, but the Followers of Set there are thriving. Not only that, but he also needed a new change of scenery and he felt like there would be many fun opportunities for him to help spread the word of his great god. Only time could tell if he made a good decision or a bad one. One thing was for sure, he was eager to get his hands dirty in the name of Set.

Demonculaba

Overview

 
Overview
 
image-1656873399167.jpeg
Cult leader, self sufficient, fuedalist Gangrel.                                                                                        A Gangrel that is lost in vampiric sects and wants to find someone to connect with. When it comes to his outward personality though he Shepards humans along the path of self reliance and self improvement. Removing reliance on such things as family. He seeks to bring people down a path of feral nature and secretly wants his own vampiric ‘pack’ to call family. 

Basics

 
Basics
 
Name
Demonculaba 
Player
Big-daddy-nurgles
Chronicle
Baltimore After Dark
Nature
Outsider
Demeanor
Pedagogue 
Concept
Gangrel lost in the Sects 
Clan
Gangrel
Generation
10th
Sire
?

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity

11100
Stamina
Tough
11111
Social 
s
Charisma
Smooth talker
11110
Manipulation
 
11000
Appearance
 
11100
Mental 
t
Perception
Insightful
11110
Intelligence
 
10000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
11100
Awareness
 
11000
Brawl

11100
Empathy
 
11000
Expression
 
11000
Intimidation
 
11100
Leadership
 
11000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

11100
Crafts
 
10000
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth

11100
Survival
 
10000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
11000
Occult

11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Animalism*

11111
Fortitude*

11110
Protean*

11110
Celerity 
 
11000
 Presence
 
11000
  
 
00000
Backgrounds
Herd 

11111
Retainers 

11111
Generation 

11100
Haven 
 
11111
Resources 

11100
Contacts 

11100
Virtues
Conviction
 
11000
Instinct
 
11000
Courage
 
11111
 
Humanity/Path
11110 00000
Path
 Path of the Feral Heart
Bearing
 
Willpower was
11111 11111
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Flash backs
 Mental
 6pts
 Impatient
 Mental
 1pt
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 164
Spent
 159
Notes
60 - Animalism 0→5
40 - Fortitude 0→4
11 - Haven 0→5
7 - Resources 0→3
17 - celerity 0→2.                           7 - presence 1→2                            5 - empathy 0 →2.                           5 - expression 0→2                        5 - leadership 0-2.                           2 - conviction 1-2                                                           Freebies (22/15+7 Flaws):
7 - presence 0→1
5 - Herd - 0→5
1 - Generation 2→3
1 - Retainers 4→5                            
3 - Contacts 0→3                                   5 - Willpower 5→10 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
Small time contacts in the world of organized and unorganized crime 
Fame
 
Herd
They bought into a cult or were abducted into it
Influence
 
Mentor
 
Resources
A wealth acquired from the simple crime. 
Retainers
4 savage warriors and one who handles paperwork and day to day. 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
His haven and where he sees fit
Havens
Secluded plantation where people feed themselves and try to be as self sufficient as possible. It lies between York and Baltimore legally owned by one of his ghouls. Deep into the wooded paths.
Equipment (Owned)
 
Vehicles
 Volkswagen jetta
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
222
Apparent Age
47
D.O.B.
1800
R.I.P.
1847
Hair
Black
Eyes
Dark
Race
White
Nationality
Russian
Height
6'0"
Build
Muscular and lean
Gender
Male
Face Claim
Rasputin
Tall 6’0 built lean and isn’t particularly handsome or ugly.

History

 
History
 
Embraced nearly at random by a Gangrel. He lasted longer then he thought. He was there at the civil war wandering from side to side. Fighting. He was there at the First World War wandering from side to side. He is indecisive. He feels his clans need for freedom but he also feels the need to be apart. His pack is missing he substitutes it with human chaff but they can’t fill his need for kinship. He needs another group to give him kinship some Gangrel or sabbat but he needs people he can trust. People he can protect. He has terrible memories and nightmares of his first embrace. He was out and when he awoke he was slaughtering his family but he couldn’t stop. His hunger couldn’t let him. 

Dr. Robert Kilroy

Overview

 
Overview
 
gubler.jpggubler.jpg
 A genius and a prodigy, Robert has finished highschool at the age of 13, getting his first phd at the age of 18, he has been working up the ladder of academia for his entire life. As an autodidact with eidetic memory, while being capable of reading around 20.000 words per minute, Robert has taught himself anything and everything from languages to psychology to chemistry to engineering and many more topics by religiously reading books. This caused him to prefer written media over modern day digital media, but he can and does tinker with computers and modern electronics when he needs to. Nowadays, he works with the local police department and with FBI when needed as a criminal profiler.

Basics

 
Basics
 
Name
 Robert Kilroy
Player
 Can
Chronicle
Baltimore After Dark
Nature
 Scientist
Demeanor
 Conformist
Concept
 Walking Encyclopedia
Clan
 Mortal
Generation
 None
Sire
 None

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma

11000
Manipulation
 
11000
Appearance
Innocent
11110
Mental 
t
Perception
Specialization
11100
Intelligence
Analytical
11111
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11100
Athletics
 
00000
Awareness
 
11000
Brawl
 
00000
Empathy
 
10000
Expression
 
10000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
11000
Drive
 
10000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
11000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Analytical
11110
Computers
 
11100
Finance
 
10000
Investigation
 
11100
Law
 
11000
Medicine
 
10000
Occult
 
00000
Politics
 
00000
Science
 
11100
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources
11100
 
Contacts (Academics)
10000
 
Contacts (Law)
10000
 
Contacts (Police)
10000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11110
Courage
 
11000
 
Humanity/Path
1111111100
Path
 
Bearing
 
Willpower
1111110000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Coldly Logical
 Mental
 1
 Concentration
 Mental
 1
 Language (Spanish, Italian)
 Mental
 2
 Computer Aptitude
 Mental
 2
 Eidetic Memory
 Mental
2
 
 
 
Flaw
Type
Bonus
 Shy
 Mental
 1
 Phobia (Snakes)
 Mental
 2
 Flashbacks
 Mental
 6
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 4 freebies for Willpower 6
 2 Freebies for Academics 4
 4 Freebies for Science 3
4 Freebies for Technology 2
2 Freebies for Computers 3

15 Xp banked.
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Academics: A fellow doctorate fellow who is working at the Dean's Office at the University of  Notre Dame.

Law: His FBI handler that used to be a DA.
Police: His partner inside the local force when he's taken to the field for investigations.
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 23
Apparent Age
 23
D.O.B.
 6.18.1997
R.I.P.
 ---
Hair
 Brown
Eyes
 Brown
Race
 Caucasian
Nationality
 American 
Height
 5'7
Build
 Slender
Gender
 Male
Face Claim
 Matthew Grey Gubler
 
 
 

History

 
History
 
 

Draven Angelos

Overview

 
Overview
 
default-avatar.jpg
"The real truth isn't what matters in court. It's the truth that they'll best understand that you want to tell."
------------------------------------------------------
 At first glance Draven is just a great lawyer that works for his own major firm. He seems nice enough and charming. But truthfully, Draven is the most unpredictable person that probably has walked the face of the earth. He could be happy and smiling one moment and then ripping your heart out with a spoon the next. He doesn’t like being told what to do and he thinks that family is the only thing on the planet worth a shit. No life is beneath him snuffing out, that’s of course unless it is that of a child or pregnant woman. Monsters don’t have to be monsters all the time. He will give anyone a run for their money intellectually speaking, and physically speaking, well there’s a reason he’s not been caught doing his other work. The man is a walking and breathing weapon. He gets his job done for both the clan and his clients. 

Basics

 
Basics
 
Name
 Draven Vincent Angelos
Player
 Vader_Punk
Chronicle
Baltimore After Dark
Nature
 Director
Demeanor
 Rogue
Concept
 Lawyer Hitman
Clan
 Ventrue
Generation
 13th
Sire
 Lucien Markov

Attributes

 
Attributes
 
Physical
T
Strength
Powerful Arms
11110
Dexterity
 
11000
Stamina
 
11000
Social
P
Charisma

11000
Manipulation
Seductive 
11110
Appearance
Unforgettable Face 
11110
Mental
S
Perception

11000
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11100
Athletics
 
10000
Awareness
 
11000
Brawl
 
11100
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
Compelling 
11110
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills
S
Animal Ken

00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
11000
Firearms
 
11000
Larceny
 
00000
Melee
Swords 
11111
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
Suits 
11110
Medicine
 
00000
Occult
 
00000
Politics
 
11000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
Dominate 
 
11000
Presence 
 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Herd
 
10000
 Resources
 
11111
 Domain
 
11100
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11110
Courage
 
11110
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Peacemaker
 Social
-2
 Rising Star
 Social
-3
 
 

 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Cast No Reflection
 Supernatural
+1 
 Cold Breeze
 Supernatural
+1 
 Touch of Frost
 Supernatural
+1 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 38
Spent
 35
Notes
 Freebies: -5 Merits, +3 Flaws, -4 Backgrounds, -3 willpower, -2 Humanity. -4 ability (melee).

 XP: -9 (Brawl) , -10 (Leadership), -4 Dex, -4 Stamina, -6 (Law), -2 (Politics)
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 Draven has a herd of about seven specific people that he keeps around and well maintained. All of them meet his specific needs for feeding, being that they were all young women about the age of twenty with blue eyes and blonde hair.
Influence
 
Mentor
 
Resources
 With elite class clients. Draven has won enough cases and built his reputation in the world of law that he's got more than enough money to maintain his own law firm and the status so loved by the Ventrue clan. No one can ever say this young lawyer will run out of money any time soon.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Wallet, keys, desert eagle (handgun), smart phone x2, USB (Encrypted) x2, Kevlar Laced Suits,
Feeding Grounds
 
Havens
 Angelos Law: A beautiful Highrise that is home to his law firm and several other companies who rent some floors in the building as well as a penthouse home at the top of the building where Draven lives along with his herd. 
Equipment (Owned)
 Laptop (Encrypted), multiple sets of swords, collection of ancient weapons and paintings
Vehicles
 Many Luxury Cars, Private Jet, Helicopter, Armored Cars, A Super Yacht
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 26 (4 Years Turned)
Apparent Age
 Mid 20's
D.O.B.
 January 18, !998
R.I.P.
 June 9th, 2020
Hair
 Black
Eyes
 Hazel Green
Race
 Caucasian
Nationality
 American 
Height
 6ft 1in
Build
 Toned and well defined
Gender
 Male
Face Claim
 Matthew Daddario
 tumblr_o171jeDtqX1u55pcro1_500.png
 

History

 
History
 
 Draven was born a kind person. But many people early on in life took advantage of that. So, he himself had to become cruel and unforgiving to the rest of the world in return. That way if anyone ever got the idea of messing with his family, they would think twice when they saw the type of person he was and what he was capable of doing to those that stood against him. He's arrogant, at one point saying, "I believe I'm powerful, therefore I am." He exudes confidence and emanates a quiet menace. There's a quiet assurance about him, a confidence in himself and the space he occupies. He looks like trouble and gives off the same aura of primal danger as a wild animal. He is a predator through and through. Draven has an iron grip of self-control around himself, but his inner monster is never far. He's not very good at showing a wide range of emotions and is skilled at masking his true emotions. He is determined, intelligent, sly, and cunning. can be a perfectionist, and his attention to detail is astounding. His personal motto is acta non verba, or "actions, not words," and he lives by this principle. He is aloof at times, but he can also be charming and flirtatious when he wishes to be. He approaches everything strategically, even seduction. He values his secrets, and all of these qualities are what make him a perfect lawyer and an even better hitman. 

Emyr Mattick

Overview

 
Overview
 
default-avatar.jpg
 A Gangrel embraced for his bravery in his youth, he hunted his sire for almost a month, whom his village thought to be a ravenous wolf.  Emyr was the village's finest hunter and spent weeks tracking her what he didn't realize is that while he was hunting her she was watching him curious at his talents and tenacity and finally, after a long pursuit ending on a hill one moonlit night she took Emyr as her child.

In the modern nights, Emyr has awakened to a strange new world in a foreign land he's lost, he's confused, and he's vulnerable but he can't let any know that lest he make an easy target 

Basics

 
Basics
 
Name
 Emyr Mattick
Player
 Priest
Chronicle
Baltimore After Dark
Nature
 Cavalier
Demeanor
 Survivor
Concept
 Soldier past his time
Clan
 Gangrel
Generation
 8th

Sire
 Morgann the Wolf

Attributes

 
Attributes
 
Physical 
p
Strength
Strong Grip
11110
Dexterity
Flexible 
11110
Stamina
Tireless 
11110
Social 
s
Charisma
Charming
11100
Manipulation
 
11000
Appearance
Angelic Physique 
11111
Mental 
t
Perception

11000
Intelligence
Creative 
11110
Wits
 Ambushes
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
Parkour 
11100
Awareness
 
11100
Brawl
 
11100
Empathy
 
00000
Expression
 
11000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

11000
Crafts
Bladesmithing 
11110
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
Swords 
11110
Performance
 
00000
Stealth
 
11000
Survival
Tracking
11100

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
11000
Occult
Kindred Lore 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism 
00000
 
Fortitude 
11110
 
Protean 
11100
 
Potence 
11000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11111
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Additional Discipline: Potence
 Supernatural
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 New Arrival
 Social
 1
 Impatient
 Mental
 Tic/Twitch
 Physical
 Rat in a cage
 Clan
 Beacon of the Unholy
 Supernatural
 2
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Wetting Steel
 3rd
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 95
Spent
 90
Notes
1 Freebies 
1 Experience
22 freebies: 5 spent on merits, 7 spent on disciplines, 4 on willpower, 6 on abilities

30 xp on fort 1, 2, 3
21 xp on shatterproof combo discipline
10 xp on wetting steel ritual
12 xp on intelligence 4
5 xp on potence 1
4 xp on Alertness 3
4 xp on Awareness 3
4 xp on Brawl 3
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 none
Contacts
none 
Fame
none 
Herd
none 
Influence
none 
Mentor
none 
Resources
none 
Retainers
none 
Status
none 
Other
none 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 none
Feeding Grounds
 anywhere he can get
Havens
 none
Equipment (Owned)
 A sword from his time in the black cross
Vehicles
doesn't know how to drive 
Other
 none

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 904
Apparent Age
 Late 20s
D.O.B.
 6/5/1093
R.I.P.
 4/17/1120
Hair
 Brown
Eyes
 Greed
Race
White
Nationality
 Welsh
Height
 6'1
Build
 Muscled but slim
Gender
 Male
Face Claim
 Could not find the artist
 51f9298439b3332d252ed2304f551bb3.jpg
 
 

History

 
History
 
 Emyr was born in Wales to a hunter and his wife from a young age Emyr would join his father to hunt food for their village his keen eyes and ears made finding prey a simple task and Emyr was a skillful hunter by the age of only 12 a fortune since his father soon passed away from a mysterious illness

When Emyr was 27 his village began being plagued by wolf attacks at first it was only livestock turning up dead.  Then one evening one of the farmers turned up dead, so Emyr took his bow and went out to hunt the she-wolf that plagued his village.
For days and weeks, Emyr tracked her and noted the beast was oddly cunning even for a wolf his travels took him miles from his home but he knew he couldn't give up as the wolf had been chased off in the past only to return for more bloodshed.  Despite the wolf's best efforts to evade him and even a few encounters where she attempted to drive him off he finally cornered her 

Emyr stood poised blade at the ready to slay the wolf only to nearly fall back in fear as this wolf became a beautiful woman who stood before him naked in the moonlight and, thinking her to be some demon, he charged to strike her down only for his blade to shatter like glass against her skin in moments the fight was over and she had not even raised a hand

Finally, the woman revealed her name "Morgann" Her beauty made Emyrs arms heavy he could not think to resist as she put her arms around him and told how she admired him for a mortal he was strong, cunning, and a masterful hunter to have pursued her for so long so she made him an offer: embrace her, and she would make him a strong and mighty hunter forever.

Emyrs response was only an attempt to stick his dagger into Morganns heart which only excited the vampire more and she took that as the final confirmation she needed and embraced Emyr to become a vampire

Emyr returned to his village "triumphant" with a slain wolf in tow his sire had left him to learn for himself and to watch from a distance.  His neighbors never questioned Emyrs absence during the day as he began to only hunt at night and knew better than to slay his quarry he would spend the next decade as his village's nightly guardian until whispers of his youthful appearance despite him being 37 and as these rumors surfaced he decided it was time to move on

Emyr traveled south across the sea into Bohemia where more kindred found him he never saw his sire again but part of him suspected she continued watching him for a few years longer before moving on Emyr would eventually all in with the knights of the black cross here his skills at tracking came into great use and met a nosferatu who claimed to have been a master blacksmith as the old rat put it his sire forged weapons for the antediluvians themselves but most wrote this off as boasting
It was eventually through this Nosferatu Emyr learned the secrets of blacksmithing blades meant for kindred use under the promise he'd never share these techniques with any other vampire
When the black cross failed in its crusade against the tzimisce and eventually disbanded, Emyr resumed traveling again, heading south where he found himself in Paris where he spent the next few centuries reflecting on his unlife and perfecting his craft as a smith.
Eventually, his blade and looks garnered him the favor of a toreador who became his patron for a time he would craft beautiful blades and armor for the man and receive shelter and money (among other things) for a time but these things eventually began to bore Emyr and it was sometime in the 1700s when he slipped into torpor
He slept longer than intended, and it wasn't until the modern nights when he woke up in a stupor not realizing archaeologists had brought him to America he fled the museum where he was displayed and disappeared into the night not knowing what the future held for him now

Erin

Overview

 
Overview
 
erin1.jpeg
 

Basics

 
Basics
 
Name
 Erin
Player
 Maq
Chronicle
Baltimore After Dark
Nature
 Deviant
Demeanor
 Bon Vivant
Concept
 if the song 'Closer" was a person
Clan
 Toreador
Generation
 9th (through Diablerie)
Sire
 Simeon (Diablerized)

Attributes

 
Attributes
 
Physical 
p
Strength
Powerful Arms
11110
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma
Witty
11110
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception
Insightful
11110
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
10000
Athletics
 
11000
Awareness
 
10000
Brawl
 
00000
Empathy
 Emotions
11110
Expression
 Conversation
11110
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
11000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
11000
Investigation
 
11000
Law
 
11000
Medicine
 
00000
Occult
 
00000
Politics
 Camarilla
11110
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex 
00000
 
Celerity 
10000
 
Presence 
11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 Generation
11110
 
 Status
11100
 
Domain
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11110
Courage
 
11000
 
Humanity/Path
11111 11100
Path
 
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
00000 00000
0000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Blush of Health
 Physical
2
 Eat Food
 Physical
1
 Hidden Diablerie
 Supernat.
3
 
 

 
 
 
 
 
 
Flaw
Type
Bonus
Soft-Hearted
 Mental
1
 Permanent Fangs
 Physical
3
 Glowing Eyes
 Physical
3
 
 

 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

Frederick Ehrler

Overview

 
Overview
 
Frederick.jpg
 A former Philosophy student with an interest in political theory. His friend circle and strong opinions brought him to the periphery of the local anarchist scene. He quickly became known for his knowledge on theory and his willingness to discuss any idea at lenght.

Some found this to be endearing, some less so. Jonathan Brigg did not quite know where he stood on that issue but decided to give the book smarts and lofty ideals a chance to prove themselves in the field. After all the boy already rants like a Brujah, so might as well...

Basics

 
Basics
 
Name
Frederick Ehrler
Player
 warun
Chronicle
Baltimore After Dark
Nature
 Pedagogue
Demeanor
 Rebel
Concept
 Blowhard Intellectual
Clan
 Brujah
Generation
 11
Sire
 Jonathan Brigg

Attributes

 
Attributes
 
Physical 
s
Strength

11000
Dexterity
 
11100
Stamina
 
11000
Social 
t
Charisma

11100
Manipulation
 
11000
Appearance
 
11000
Mental 
p
Perception

11000
Intelligence
Analytical 
11110
Wits
Witty Remarks and Comebacks 
11110

Abilities

 
Abilities
 
Talents 
s
Alertness
fine detail
11110
Athletics
 
00000
Awareness
 
00000
Brawl
 
11000
Empathy
 
00000
Expression
 
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
11100

 
00000
Skills
t
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
10000
Firearms
 
11000
Larceny
 
00000
Melee
 
00000
Performance
 
11000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
p
Academics
Philosophy
11110
Computers
 
10000
Finance
 
00000
Investigation
 
11000
Law
 
11000
Medicine
 
11000
Occult
 
11000
Politics
 
11100
Science
 
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Celerity
 
11000
 Potence
 
00000
 Presence
 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Generation
 
11000
 Mentor
 
10000
 Resources
 
10000
 Allies
 
11000
 Contacts
 
11000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11110
Courage
 
11100
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11111 10000
11111 10000
Blood Pool
11111 11111
11
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Language (English)
 Mental
 0
 Common Sense
 Mental
 1
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 New Kid
 Social
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 30
Spent
 19
Notes
 Freebies:
+1 Merit / -1 Flaw / +5 1 dot appearance / +6 1 dot academics 1 dot alertness 1 dot / expression                 +3 / 3 dots willpower / +1 1 dot contact
Total: 15

EXP
+3 1 dot streetwise / +2 1 dot Brawl / +2 1 dot medicine / +2 1 dot law / +2 1 dot investigation / +4 1 dot subterfuge / +4 1 dot conscience

Stat Loss
-1 Humanity and -1 Conscience from botching degen check for killing someone in frenzy
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Gabbie; local political organizer with some sway in her scene
Jai; University librarian
Contacts
 Carter; black market dealer introduced by Jonathan
Veronica; works at the blood bank
Fame
 
Herd
 
Influence
 
Mentor
 Jonathan Brigg; Brujah Ancillae who hides experience under a care free attitude
Resources
 does online tutoring and translation work
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Smartphone, Wallet
Feeding Grounds
 tries to buy from bloodbank or butcher
Havens
 shitty 1 room apartment
Equipment (Owned)
 Desktop PC, 9mm pistol
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 26
Apparent Age
 24
D.O.B.
 12 August 1996
R.I.P.
  21 November 2020
Hair
 brown
Eyes
 blue
Race
 white
Nationality
 German/American
Height
 1.82 m
Build
 slender
Gender
 male
Face Claim
 
 
 
 

History

 
History
 
 Frederick was born and raised in Germany where he had a mostly uneventful childhood. In school he was more interested in arguing with teachers than in actually learning. The person that changed that was a Philosophy teacher who had the patience and wit to push back on his constant questioning and he managed to teach Fred some appreciation for the academics. The new found interest brought him to study Philosophy at university and some other fields in his spare time. He finished his bachelor in Germany and when his parents moved to the US for work he decided to come with them.
In Baltimore he begun his masters degree and started tutoring other students in his field. His interest in political theory and anti-authoritarian attitude got him involved with the local anarchist scene where he got known for being a big talker but only occasional attendee to actual protests. By hanging around the usual bars and gathering places and talking theory with sometimes less than receptive conversation partners, he developed some oratory skills and learned how to duck when someone was to drunk to express their disagreement with words.
After finishing his masters degree he celebrated with some friends at one of the local scene bars and got into a drunken argument with one of the regulars, Jonathan Brigg. The conversation left an impression to say the least and Brigg got the idea that it would be funny to see how a loudmouth academic would fare when running with some real rebels.
Jonathan became Fredericks sire and introduced him to the harsh reality of kindred life. Fred did not take it well and barely adjusted, refusing to directly feed from humans for as long as possible. He prefered to buy from blood banks or, if money was short, to get animal blood from butchers, a habit Jonathan loved to make fun of. After learning the skills Jonathan deemed necessary to survive the night and being forced to help with some of his sires illicid buisiness, Fred was deemed to be ready to be introduced to the Prince.

Gabriel Anderson

Overview

 
Overview
 
9b1c66ed81364561938969f3.jpg
 Gabriel Studied. He stayed awake for days on end, the Bible was his lifeblood and the words upon it were his tears. Age held him back, however. They wanted someone with more maturity, someone who could preach to a congregation with firmness. And when they denied him at the Seminary he left. To be found by a creature of darkness who offered him salvation by his God.

Basics

 
Basics
 
Name
 Gabriel Anderson
Player
 Meat
Chronicle
Baltimore After Dark
Nature
 Conformist
Demeanor
 Celebrant
Concept
 True In Faith
Clan
 
Generation
 
Sire
 

Attributes

 
Attributes
 
Physical 
S
Strength

11000
Dexterity
Specialization 
11100
Stamina
 
11000
Social 
P
Charisma

11100
Manipulation
Specialization 
11100
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
Specialization 
11000

Abilities

 
Abilities
 
Talents 
S
Alertness

00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
11000
Expression
 
00000
Intimidation
Specialization 
11100
Leadership
 
11000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
P
Animal Ken

00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
10000
Firearms
 
11100
Larceny
 
00000
Melee
 
11000
Performance
Specialization 
11100
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
10000
Occult
Specialization 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11100
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11100 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Common Sense
 Mental
 Natural Leader
 Social
1
 Ambidextrous
 Physical
 Open Road
 Social
 Sanctity
 Social
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15 XP (Holding this and 21 freebie points if/when he turns into a vampire/ghoul)
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens

Equipment (Owned)
 Suitcase of priest robes, stolen. A wooden cross, rosary beads. a tattered leathery copy of the New Testament.
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 20
Apparent Age
 20
D.O.B.
 07/30/01
R.I.P.
 
Hair
 Black
Eyes
 Blue
Race
 Caucasian
Nationality
 American
Height
 6'
Build
 Lean
Gender
 Male
Face Claim
 
 There isn't a lot of meat on Gabriels bones until they get to his hips. He has some muscle on his arms and has some abs, but they won't get him far in a fight. Years of running between classes have strengthened his legs and given him strong legs.
 
 

History

 
History
 
 Born in Ohio, Gabriel was born to a strict catholic family who pride itself on generation after generation of men joining as it was deemed the 'family business' this being priesthood. His father had long since retired from his robes and put a lot of pressure on the young man growing up, punishing him whenever he would speak out or reject the bible. This essential brainwashing directed Gabriel down one path, priesthood. He joined the local Seminary when he was young and studied hard, harder than his upper classmen and preached the bible more than his teachers would. However, when he turned twenty, he learned that he would need to wait five more years if he wanted to become a priest proper.
That night he left. Packing his things, his clothes, his beads a cross and his bible he kept since he was a boy, stole a priest's robes and set out. He didn't know where he was going but he trusted that God had a plan for him, and had a plan for him, he did.
Arriving in Baltimore Gabriel was starving, his book had gone ragged with the number of times it was tossed on the ground while men robbed him of everything he had. After getting something to eat from thankfully a lovely old woman who he kept company with a short prayer, he made his way through the woods through a 'shortcut' that some locals told him about. And when he reached the Silver Lake, he knelt down on his suitcase and silently prayed.
He didn't know what for. He didn't know why he did. He just knelt there silently praying, hoping to hear something... feel something... and something he did feel... A pulling. The rapture maybe? No, it was too quiet for that, he almost got his hopes up. He had to change out of his clothes because they had started to sink with filth and into his robes that weren't really his and made his way further into the woods when he saw it... something beautiful... The Golden Church of Christ.
He was let inside by the priest who had finished giving a sermon and was given a bed to rest in and food to eat. And there he slept through the night. Unaware of the horrors that lurked in the shadows of the church.

Gabriele Opizzi

Overview

 
Overview
 
default-avatar.jpg
 Young, beautiful, silent... All traits adored by his previous masters and that he knows how to use to his benefit. All challenges great and small are met with little emotion and even less passion. Gabriele is not an open book and, in all honesty, not even his most trusted ghoul does not know him well. 

Basics

 
Basics
 
Name
 Gabriele Opizzi
Player
 Andy
Chronicle
Baltimore After Dark
Nature
 Sociopath
Demeanor
 Perfectionist 
Concept
 The Quiet Kinda Scary
Clan
 Malkavian
Generation
 9
Sire
 Stepan 

Attributes

 
Attributes
 
Physical 
t
Strength

10000
Dexterity
Precise 
11110
Stamina
 
11100
Social 
p
Charisma
Eloquent
11110
Manipulation
Well-Reasoned 
11111
Appearance
 
11100
Mental 
s
Perception

11100
Intelligence
 
11100
Wits
Changes in Strategy 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

00000
Athletics
 
11100
Awareness
 
11100
Brawl
 
11100
Empathy
Insight 
11111
Expression
 
00000
Intimidation
Veiled Threats 
11110
Leadership
 
10000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
t
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
Acting 
11000
Stealth
 
10000
Survival
 
10000

 
00000
Knowledge 
s
Academics

00000
Computers
 
00000
Finance
 
11000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
11100
Politics
 
11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
*Auspex
 
11110
*Dementation
 
11111
*Obfuscate
 
11100

 
00000

 
00000

 
00000
Backgrounds
Generation
 
11110
Resources
 
11100
Retainers
 
11000
Title
Primogen-Presumptive (Malkavian)
10000
 
 
00000
 
 
00000
Virtues
Conviction
 
11100
Self-Control
 
11100
Courage
 
11100
 
Humanity/Path
11111 10000
Bearing
 Silence
Willpower
11111 11100
11111 11100
Blood Pool
11111 11111
11110 00000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Catlike Balance
 Physical
 Blush of Health
 Physical
 Introspection
 Mental
 Language (Italian)
 Mental
 Iron Will
 Mental
 Cold Read
 Clan-Specific
Flaw
Type
Bonus
Eerie Presence
 Supernatural
Grip of the Damned
 Supernatural
Dead Inside
 Clan-Specific
Youthful Appearance
 Physical
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 153
Spent
 150
Notes
 Freebies Total: 22
Merits - 10
Generation +2 - 2
Willpower +5 - 5
Perception +1 - 5

EXP:
Abilities: 
Empathy +2: 14
Intim +2: 10
Brawl +3: 9
Awareness +1: 4

Attributes:
Appearance +1: 8
Stamina +1: 8

Disciplines:
Obfuscate +3: 25
Demantation +1: 20
Auspex +4: 40

Combo Disciplines:
Creepy Clown Coat: 12

(Dementation •, Obfuscate •••)
Everyone fears something. It may be a phobia, a person, or a concept. This ability allows you to appear as a representation of a person’s worst fears. She may flee, break down and cry, or start throwing punches at the very sight of you.

System: Roll Wits + Awareness, with a difficulty equal to the target’s current Willpower. Success allows the user to appear as a human representation of what the target fears most. If the fear is of a concept or an animal, the user appears as a representation of that fear. For example, if a person is afraid of being burned alive, the Malkavian might appear as an arsonist, or as a relative of the target who burned up in a fire. The target must make a Courage roll to do anything other than react to the source of her fear. The target must generate a number of successes equal to the successes on the Malkavian’s roll.
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Gabriele owns a small home on Baltimore's outskirts, nothing too lavish. He generally earns what he has by investing in local businesses and has his finger in quite a few local pies. 
Retainers
 His ghoul, Gerard, who specializes in the physical defense of his Master. He also acts as a confidante and tool in Gabriele's belt. 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 His home, a small Tudor-style house on the edge of the north district. 
Equipment (Owned)
 
Vehicles
 A white SUV in which his ghoul, Gerard, drives him around. 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 178
Apparent Age
 18
D.O.B.
June 17th, 1824
R.I.P.
February 22nd, 1852
Hair
 Brown
Eyes
 Light Brown
Race
 Italian
Nationality
 Italian
Height
 5'8"
Build
 Slim/Waifish
Gender
 Male
Face Claim
 George Pomogisebe
119886771_126610345538050_8596479146256315430_n.jpg

History

 
History
 
 Gabriele was always a strange child, intrigued by death but never afraid. He would often ask odd questions about death and bodies and the like and, unlike his mother who was disgusted, his father saw this as an opportunity to council his young mind and to support the intelligence that would take him far in life. 

When he was 17, he finally managed to find work in his chosen field. Stepan was a charismatic and similarly death-enthused individual who ran the mortuary for a local Cathedral. Upon reaching 18, he was fed Stepan's blood and, while Gabriele didn't care much for the pseudo-romantic nature of their new "relationship", he was afforded further trust and ability to do his work. The fact that he didn't age wasn't much of an issue, nor was the fact that Stepan "removed" his parents from his life. The young ghoul didn't ask questions or really care much. Five years after his ghoulification, a woman named Faith showed up, and was quick to take Stepan as her own. Through his time, his soon-to-be sire continued his relationship with the young human and Faith was angry for this. She wished to be his one and only and, after another half-decade, Stepan gave in and sired Gabriele, no longer requiring him to feed from the boy and damning him to madness. 

At first, Stepan was almost disappointed in the fact that Gabriele didn't share his own demented nature, but two years into his affliction, the young man was caught bringing young women home to run tests on their unconscious bodies, testing *just* how much damage they could take before they fell beneath the knife, only to toss them to the side carelessly when they did not perform how he wished. It was then that Stepan realized what it was that he'd created, and he was delighted. 

When Stepan died, Gabriele followed Faith to the new world rather than stay where he was, as he'd sworn to his sire that he would forever give his loyalty to the little blonde with far too much crazy in her head for her own good. Upon reaching Baltimore and taking up the position of Primogen, Faith immediately declared him her second and was met with little resistance and... Well... Resistance was met with violence. 

The death of his Primogen has forced Gabriele to step in and take her place, something that he is not very interested in, but that is necessary, at least for the moment. 

Hannah Maxson

Overview

 
Overview
 
default-avatar.jpg
A former ghost hunter turned Nosferatu, Hannah struggles to get a foothold in the tenuous world of the vampire, post-embrace. As these are her first nights, Hannah is a fledgling - and therefore, is among some of the most inexperienced in the world of the vampire. Her fascination with the supernatural has persisted into her unlife - though her first encounter with a vampire has definitely left her mentally scarred. 

FREEBIES: 15
-4 (two points in occult)
-1 (1 point in Resources) 
-5  (+1 Stamina)
-2 for Ability Point (Firearms)
-3 for GEN Background

Basics

 
Basics
 
Name
 Hannah Maxson
Player
 The Deltarune System
Chronicle
Baltimore After Dark
Nature
 Bon Vivant
Demeanor
 Rogue
Concept
Fuck around and Find Out Feat. GHOSTBUSTERS
Clan
 Nosferatu
Generation
 8
Sire
 Sabbat turning (Rory)

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
Parkour 
11110
Stamina
 
11100
Social 
s
Charisma
Specialization
11100
Manipulation
 
11000
Appearance
 
00000
Mental 
t
Perception
Specialization
11100
Intelligence
Subj Authority: Computers 
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
11000
Awareness
 
11100
Brawl
 
11000
Empathy
 
00000
Expression
Conversation 
10000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
11000
Larceny
 
10000
Melee
 
10000
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Programming 11000
Computers
 
11100
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology (Computers)
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Obfuscate 
11100
 
Potence
10000
 
Animalism 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
RESOURCES 
11100
 
GENERATION 
11111
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 6
Willpower
11111 10000
▣▣▣▣▣ ▣0000
Blood Pool (15)
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Coldly Logical
 Mental
 Computer Aptitude
 Mental
Sabbat Survivor
 Social
 1
 Monstrous Maw
 Physical
 Eidetic Memory
 Mental
 2
 
 
 
Flaw
Type
Bonus
 Phobia (Heights)
 Mental
-2
 New Kid
 Social
-1
 Impatient
Mental
-1
 Smell of the Grave
 Physical
-1
 Phobia (Claustrophobia)
 Social
 -2
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
DUMB THINGS I SPENT EXP ON
 
Total
 20
Spent
 15
Notes
- 5 Obfuscate 2
 -10 Obfuscate 3
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
Works from home for various programming contracts and gigs for her primary source of income. As her work is remote, she doesn't have to worry about going outside unless she needs to feed. 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Sig Sauer P226 (.357, also accepts .38)
(Pistol, Hvy. 5 DAM, 25 RANGE, 3 RATE, CAPACITY 14+1, CONCEALABILITY: JACKET)
Feeding Grounds
 
Havens
Townhouse: "The Lair", 3 Bedroom, 2 Bath, 1650 SQ FT. Probably the comfiest nerd lair you can imagine, complete with LED lights and a whole fireplace. 
Equipment (Owned)
Gaming Rig, Supplementary Laptop(s), Motorcycle Helmet (Full) & Pads
Vehicles
2006 Suzuki GSX-R 1000K6  (Motorbike)
Other
  Cat: French Fry

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 27
Apparent Age
 Indeterminable.
D.O.B.
 04/13/1995
R.I.P.
 05/16/2022
Hair
 Black, Greasy.
Eyes
 Golden
Race
 Indeterminable.
Nationality
 American.
Height
 6'1"
Build
 Jacked
Gender
 Female
Face Claim
 https://vartiusdraws.tumblr.com/image/612419021002981376
 
 
 

History

 
History
 
Born in Syracuse, New York on April 13th, 1995, Hannah was born to two fairly uninteresting parents and began the start of her life in the 'burbs. Her early childhood was fairly normal - average even, for someone born into a middleclass family.

Her fascination with the supernatural began early - though it was mostly discouraged by her parents since it was something 'weird' that they thought would effect their daughter's chances at getting friends; as such, they tried to stamp it out - only to fail miserably when Hannah began walking to the library. As time went on, Hannah's casual interest in scary stories and folklore legends branched out into the many, many, many mostly useless books on the Arcane - never really gleaning much more than the presented stereotypes at first.

As her parents expected, having such an 'out there' interest such as aliens, monsters, and ghosts kind of separated her from her peers, though for the most part she didn't seem to take much notice. 

Hannah's childhood was lonely.

When Hannah was twelve, she was pushed to pursue an interest in computers - and miraculously, it stuck. When before she only had eyes for the spooky and terrifying, now she was wondering how it all worked.

By the time that highschool had ended, Hannah had long learned how to build a computer - and had in fact, secured a place in MIT; though whether this was from her good grades, or her parents engaging in some form of bribery is unknown.

For the next four years, Hannah went quiet, nearly cutting off contact with her parents due to how apocalyptically busy she was between her studies, and meeting her deadlines. In the end, she emerged with a bachelor's degree in Computer Science - and in a stroke of good luck, it didn't take her long to find steady employment through contracted work and other side-gigs.

Before she knew it, she was working at home in a rented townhome, and she finally had her own space where she could do whatever she wanted, whenever she wanted. For a time, things seemed good - it even seemed like things were looking up; but as the years dragged on, the question of 'is this all there is' seemed to stick out. Reality was cruel, people were often monsters. Politicians stomped on the less fortunate, while the rich exploited everyone else.

The mundanity of life was a crushing and surreal thing that she couldn't escape, as much as she tried. It wasn't enough that she be safe or secure, stability was fine - but stagnancy was not. For a time, Hannah tried new hobbies - but in the end, it seemed like very little gave her any sense of meaning. Dice games were great, but her schedule didn't allow for it. Gardening was fine, but all it was, was just passing time and waiting for something green to grow. It was unfulfilling.

In time, Hannah was left with a clear idea of what she wanted to do. The supernatural was out there, it had to be; this couldn't be all there was - she refused to accept it.  And so, over the course of the next few years, Hannah began to hunt for the supernatural, if nothing else but to prove to herself that it existed - that the real world was much stranger and fantastical than she had been led to believe. Her adventures ranged from urban exploration to flat-out trespassing - and over time, she began to see things. Abnormal things...and she began to talk about them on a reddit forum. 

Eventually, this would lead to her death.

The night was crisp - there was an absolute lack of moisture in the atmosphere, while Hannah rode down the street on her motorbike. One thirty AM and she was out on her bike, riding through near-deserted streets, streetlamp halos passing her by, as if it were some kind of omen - a spotlight of sorts. A nervous energy seized in Hannah's gut, as she leaned forward. She'd come too far now to back out. Sure, maybe the tip she'd gotten was a bit sudden and strangely worded - but her source had been reliable in the past - at least for the past two hunts. The supernatural was within her grasp - the world seemed to be ever expanding; and everything she had seen so far hinted toward some fabulous and unnamable power. 

The feeling of terror was washed away with the feeling of power that knowing brought her. How could she document the world if she didn't approach it for what it was? Knowledge was power. It was her game. The world of ghosts had opened up an entirely new world - one where monsters existed. She'd never met one - not for real - not outside of a few angry ghosts. 

She hoped to keep it that way.

Hannah came back to the present, as her bike sped to the upwards of  fifty eight miles an hour. Pumping the breaks gently slowed the craft down, as the cracked, old road turned to gravel, leading up to what looked to be a manor overgrown with vines - nearly erased by time. The purr of the engine died, as she kicked out the stand. "Fine. I guess this is as far as we get there." The helmet was the first thing to go. Brushing her hair back, Hannah was slow to put the helmet onto the bike's seat - even slower to approach the gate. By the time the Go-Pro was rolling - mounted on her shoulder as it was - she had only barely passed through the rusted gates.

Something filled her with an intense dread - approaching terror. The hairs on her skin stood on end - and for a second, she swore she saw something moving in the brush. Her hands tightened into fists - before she relaxed her left hand, and grabbed a small flashlight from her bag - clicking it on. At a glance, the manor looked even more unwelcoming than it had from her headlights. Her hand unconsciously inched for the leather bound satchel at her side. Among other things, it contained her handgun, and her field journal. One could never be too careful out here. Especially not when it felt like this.


On some level, Hannah was used to this. A feeling of dread wasn't unusual when it meant that the supernatural was about - though it had never felt quite like this. Something was wrong - but she couldn't find it within herself to resist a mystery - even if she was creeped out. "I just...have to check out the tip, and that'll be it. We can go home." Everything screamed at her to run - to turn around - on a primal level. Her nails dug into the palms of her fists, and she quieted her breath, the gravel crunching underneath her heal, as her hand tightened into a deathgrip around her flashlight - her knuckles whitening.

The tip had said that something new was in this location - something she'd never seen before. The wording had been vague - more so than the last few tips had been. It felt...wrong, but in her excitement to document something new, she hadn't listened to what her gut was telling her. This road wasn't on the map. This entire structure wasn't listed when she tried to search for the address.

Hannah took a moment to breathe. Remaining calm was key to surviving in almost any situation involving the supernatural, or...well, mostly the dead. She hadn't encountered much more than ghosts, in all honesty. 

Slowly, Hannah began to move again, creeping up the rotting stairs onto a deck that had mostly fallen into disrepair. It was clear that no-one had been here in quite some time. That alone was enough to make her feel a little bit better. If no-one living had gone up the stairs, then that meant she was probably alone with a possibly violent and deranged spectre. 


"Okay. Key is to not touch anything. They get way more mad when you touch anything that belonged to them. Otherwise they might just ignore you, which is kind of what we're aiming for." 

For a moment, everything seemed like the normal abandoned house. Sometimes people died, and there was no-one to inherit the land. The government usually snatched it up, but sometimes things were just left to rot like this. It was sad in a way - for the manor must have looked beautiful in its prime. So caught up in the aesthetics of the ruined manor she was, that Hannah didn't notice the doorway closing behind her, or the shadow that had appeared.

Heavy breathing is what caught her attention first. With a jerk of her neck, her eyes filled with terror. The creature looked emaciated - and a burlap sack was upon it's head - soaked in a large blood splatter. The seam of the sack had been split to reveal a single gleaming eye - though Hannah's gaze was more drawn to the sickle in its hand. Panic filled her, and she was sent scrambling down the hallway. Various debris had either blocked the windows, or covered them completely. In the end, she was funneled downwards - into the cellar. Hannah could feel her heart beating in her chest, as her heavy boots punched down onto the wooden floor. In her haste, she didn't realize that she'd been pushed into another trap.

The a metal door slammed down behind her, as she entered down into where the basement should have been. The basement, or whatever
this was, looked to be a large underground space that stretched beyond what one might imagine being beneath the building above. The first thing that stood out was pungent scent of rot; the second was the yellow buzzing lights above, and the slightly moist carpet below. 

Her panic was quick to return, when she heard footsteps in the distance. 

Hannah ran the maze for what felt like hours, never feeling like she was getting anywhere. Always there was something just out of sight, stomping behind her, no matter where she turned - no matter how fast she ran. 

Sweat ran down Hannah's face as she ran. She'd never been hurting for stamina before, and she'd become pretty athletic during the course of her adventures - but the maze seemed to stretch on and on without end. She wasn't a slouch but...she could only run for so long, and she was fast approaching her limit. She was slowing down - she knew it. It wasn't long before she came to a stop - breathing ragged. She couldn't catch her breath. It felt like the walls were closing in. 

It took Hannah a few moments for her to realize that she wasn't hearing footsteps. In her exhaustion, she had let her guard down. Wiping the sweat from her forehead, Hannah opened her satchel - pulling free her handgun. "Alright...fine. Let's see what you're made of." Bravery wasn't the absence of fear - but the ability to act in spite of it. Running hadn't worked out very well for her so far - it was time to face up to the challenge - whatever it was. The lights went out for all of a second - before a second set of lights turned on - painting the walls with a red light.  

For a fleeting second, Hannah had the naïve hope that it didn't mean anything bad for her.

The sound of thudding boots rapidly approaching rang out until Hannah was all but sure that the monster was all but upon her. For a second, all Hannah could hear was the rapid beating of her heart, as she raised her handgun - pointing it down the hallway she'd just entered from. A hand burst from her left - through the wall - and grabbed her by the throat. Hannah hardly had any time to figure out what was going on, before she was on the ground again, in a different hallway.

Being thrown was definitely a new experience - and a bad one, to say the least. Hannah was quick to recover - in time enough to roll to her side - out of the way of an oncoming sickle blade. "Fuck!" Scrambling to her right, Hannah would back herself into a wall - only to realize that the monster was gone. "What the fuck...?" She didn't imagine that. She didn't just somehow throw herself through a wall. The monster had turned invisible or had fled. "Oh, I don't like how clever you are." The words came out shakily, as her grip tightened again on the handgun in her grip. 

Her visibility was already reduced from the lights - but if this thing was sneaky enough to disappear into the darkness - or whatever it had done - she was in trouble. In the moment, her mind shut down. "Come on then!" The monster's hand appeared on her gun, and in all of a second, it was taken away from her. A wordless yell of terror and adrenaline escaped Hannah's chest - and a left hook was sent for the bagman's head. Her fist collided with something hard and unyielding.

She barely had time to react before it was upon her. 

Hannah Phillips (Vonzara)

Overview

 
Overview
 
Hannah Jasper 250mp.jpg
 Now, in Baltimore, Hannah has begun to establish herself. While bound by the Tremere clan’s strict traditions, she harbors personal ambitions and seeks knowledge.  With Jasper always by her side, she remains a figure of quiet strength, a reminder that her perceived limitations are but another form of power. 

Basics

 
Basics
 
Name
 Hannah Phillips
Player
 Vonzara
Chronicle
Baltimore After Dark
Nature
 Scientist
Demeanor
 Perfectionist
Concept
 Physicist/Professor
Clan
 Tremere
Generation
 10th
Sire
 Sterling Wright

Attributes

 
Attributes
 
Physical 
t
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma

11100
Manipulation
 
11000
Appearance
 
11100
Mental 
p
Perception

11100
Intelligence
 Creative Logic
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
s
Alertness

11000
Athletics
 
10000
Awareness
 
11000
Brawl
 
10000
Empathy
 
11000
Expression
 
00000
Intimidation
 
00000
Leadership
 
10000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
t
Animal Ken

10000
Crafts
 
00000
Drive
 
10000
Etiquette
 
10000
Firearms
 
10000
Larceny
 
00000
Melee
 
11000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
p
Academics
Mathematics
10000
Computers
 
10000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
11000
Occult
 
11100
Politics
 
10000
Science
 Physics
11100
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 Animalism 
10000
 Auspex 
11000
 Dominate 
10000
 Thaumaturgy 
11100
 
 
00000
 
 
00000
Backgrounds
 Generation 
11100
 Contacts
11000
 Resource: Uni Professor
11100
 Status (Camarilla: Neonate) 
10000
  Retainer (Jasper)
10000
  Herd (Uni Students)
11000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 +0
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Additional Discipline: Animalism
 Supernatural 
 5
Language: Latin/Ancient Greek
 Social
 1
Natural Linguist
 Social 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Deaf
 Physical
 Permanent Fangs
 Physical 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Engaging the Vessel of Transference
 1
 Burning Blade
 2
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 Thaumaturgy: Path of Blood
11100
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 38
Spent
 34
Notes
Freebies (15)
Generation 2Pts
Will Power 4Pts
Resources 2Pts
Investigation 1>2 2Pts
Melee 1>2 2Pts
Contacts 1Pt
Herd 1Pt
Language 1Pt

EXP Spends
Animalism - 10XP
Thaum 1>2 - 5XP
Thaum 2>3 - 10 XP
Auspex 1>2 - 5XP
Burning Blade - 4XP

XP Log
CC: 35 XP
9/8/24 - 3 XP
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Dean of Physics Department @ John Hopkins University
Dean of Mathematics Department @ John Hopkins University
Fame
 
Herd
 Physics Students 
Influence
 
Mentor
 
Resources
 Professor of  Physics @  John Hopkins University
Retainers
 Jasper - Black Lab 
Status
 Camarilla - Neonate
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 John Hopkins University
Havens
 The chantry
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 60
Apparent Age
 Mid-20s (25)
D.O.B.
 April 25th, 1964
R.I.P.
 January 22nd, 1989
Hair
 Black
Eyes
 Brown
Race
 Caucasian
Nationality
 Ameican
Height
 5ft 7in
Build
 Slender 
Gender
 Female
Face Claim
 AI-Generated - Midjourney
  She stands about 5’7”, with a slender build that hints at her academic lifestyle. but carries a quiet confidence.

Her face is sharp, with high cheekbones and a delicate jawline that gives her an air of grace. Her eyes are a soft rich brown, often intense and focused, reflecting a mind constantly working through complex problems or magical theories.

Her hair is straight and dark, nearly black, falling to just below her shoulders when loose, though she often ties it back in a low ponytail or bun to keep it out of her way while working. 

She typically dresses in a modern, understated style—favoring dark, solid colors like black, deep reds, or grays.

History

 
History
 
Hannah Phillips was born in Chicago to a family that encouraged her curiosity and intellectual growth from a young age. Born deaf, she learned to use American Sign Language (ASL) which opened up new ways for her to experience the world. 
Growing up, Hannah was drawn to the sciences, especially fields that allowed her to experiment with physics. 
When Hannah was getting ready to start college she received her cochlear implants. Despite the implants, she always felt more connected to the world's vibrations than to sound itself. Her black lab service dog, Jasper, became an essential companion, not only to help with daily life but as a grounding presence in the shifting chaos of urban life.

Her natural talent led her to study at Northwestern University, where she excelled in physics, even in her undergraduate program. However, it wasn’t just the academic world that noticed her talents. Sterling Wright, of Clan Tremere, became aware of her through a series of peculiar experiments she conducted that crossed the boundary between science and the supernatural. Sterling approached Hannah with the offer to assist her with her studies. 

When she was embraced into the Tremere, it was not with her consent, but with purpose. Sterling valued her intellect and saw her deafness as something to leverage to make her focused and resilient, traits he coveted in her. He ensured she was well cared for while learning her new life at his side. 
As a Fledgling, Hannah struggled to adapt to Kindred politics and the ways of the Pyramid. Tremere society, often cold and unwelcoming, was a harsh new world for her. Yet, with time she began to master Thaumaturgy. This allowed her to tap into mystical forces with the same precision she once used in her physics research. 
In Chicago, she navigated the complex hierarchy of the Tremere Pyramid with determination, keeping a low profile while perfecting her magical abilities. As the years passed Hannah proved she was a capable Childe and student under Starlitng's tutelage. Once he was confident in her skills and abilities, Sterling sent Hannah to Baltimore. 
Now, in Baltimore, Hannah has begun to establish herself, keeping her origins quiet while gradually making connections in the city’s Kindred society. While still bound by the Tremere clan’s strict traditions, she harbors personal ambitions and seeks knowledge beyond the rigid confines of her bloodline. With Jasper always by her side, she remains a figure of quiet strength, a reminder that her perceived limitations are but another form of power.

Hikari Kanzaki

Overview

 
Overview
 
unknown (4).png
 A martial artist working at a local grocery store. He never seems to hold still for long and always is in motion.

Basics

 
Basics
 
Name
Hikari Kanzaki
Player
Butterfly
Chronicle
Baltimore After Dark
Nature
 Celebrant
Demeanor
 Bon Vivant
Concept
 Introspective Martial Artist
Clan
 N/A
Generation
 N/A (Dhampir)
Sire
 N/A

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
Feline Grace 
11110
Stamina
 
11000
Social 
s
Charisma
Graceful
11110
Manipulation
 
11000
Appearance
Heavenly 
11111
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11100
Awareness
 
00000
Brawl
 
11100
Empathy
 
11000
Expression
 
11000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
10000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
11100
Performance
 
11100
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

11000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
11100
Occult
 
10000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Potence 
 
10000
Celerity
 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Resources
 
11000
 Contacts
 
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11110
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
Social (0) 
Willpower
11111 11110
11111 11110
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Language (English)
 Mental
0
 Catlike Balance
 Physical
1
 Berserker
 Mental
3
 Daredevil
 Physical
3

 

 
 
 
Flaw
Type
Bonus
Phobia (Cleithrophobia)
Mental
Tic (Scratching his neck)
Physical
Impatient
Mental
1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 15
Notes
Freebie Spendings: 5 on Appearance, 5 on Dexterity, 7 on Merits, -3 on Flaws, 5 on Willpower

XP: 4 on Manipulation, 11 on Abilities
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
A local cop that he hangs out with at the gym, a drug dealer he befriended by pure coincidence, and the owner of a small bar.
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
Despite his rather modest income, he does not spend a lot of it, resulting in a decent amount of money at hand.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Phone, Switchblade
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Motorbike, two swords - one for training, one actually sharp one.
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
22
Apparent Age
18
D.O.B.
7th of May
R.I.P.
N/A
Hair
Brown
Eyes
Jade 
Race
Asian
Nationality
Japanese/American
Height
156cm
Build
Lithe
Gender
Male
Face Claim
 
 
 
 

History

 
History
 
 Born in Japan, Hikari was not a very normal child. His mother has conceived him after a one night stand with a man that she never met before but that knew her very well. The thinblood that fathered him had fled the UK to escape his sire, and had fallen in love with this mortal woman. 
While growing up, Hikari rarely met his father. It was always late at night when children were already sleeping - or supposed to be! - and his mother did not like to talk much about him, even after he visited and left generous amounts of money for her to raise her son with.
Growing up, he struggled to keep a control over his Beast and his own emotional instabilities borne from dealing with it. His grandfather taught him how to meditate and got him into the same club that he had been in in his glory days as a martial artist. Hikari quickly took to it with preternatural grace and strength, but never enough to seem entirely supernatural. He steeled his will and trained hard under his grandfather, who ran him through a lot of exercises to steel his mind - despite the bits of money, he could not really afford therapy to deal with his 'mental problems' - not that a therapist would have helped much against the ravages of the Beast.
While vampires are thrown into the deep end and have to learn to live with their Beast fast, Hikari had all his life to deal with his 'emotional outbursts', and through a strict training regimen, a lot of meditation and an iron will he managed to wrangle it under control - or at least he likes to thinks he did. Although weaker than the Beast of a proper vampire, Hikari still struggles to keep it under control at times, a reason why he keeps meditating and training his will to be stronger than his urges.
After years of this, his grandfather passed away, leaving Hikari mourning for quite a while. The man had been the only person to truly understand him and his only real father figure so it hit him hard. But his grandfather did mention in his last will that quit a few of his possessions were to be sold off to get the money to let Hikari study in another country. He might not have been the best student, but his grandfather firmly believed that this would help him.
And so he did move to the US just a few months later to study medicine.

Iolaos Synesius

Overview

 
Overview
 


image-1715210879229.png
 Iolaos is the poster child for youth without direction. He found fulfillment in music and the concert scene. He also found that hedonism seemed to soothe his spirit. After his embrace, he pursues this almost to a detriment. He prefers to hang out in bars and clubs after attending concerts or performances.

Basics

 
Basics
 
Name
 Iolaos Synesius
Player
 Nissum
Chronicle
Baltimore After Dark
Nature
 Rebel
Demeanor
 Bon Vivant
Concept
 Drifter
Clan
 Lasombra
Generation
 12th
Sire
 Gweneviere Villefort

Attributes

 
Attributes
 
3 Physical
p
Strength

11000
Dexterity
 
11000
Stamina
 
11100
2 Social
s
Charisma
Specialization (Seduction)
11110
Manipulation
 
11100
Appearance
 
11000
1 Mental
t
Perception

11100
Intelligence
 
11100
Wits
Specialization (Conversation)
11110

Abilities

 
Abilities
 
1 Talents
p
Alertness

11000
Athletics
 
10000
Awareness
 
11000
Brawl
 
10000
Empathy
 
11000
Expression
 
10000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
2 Skills
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
10000
Stealth
 
10000
Survival
 
10000

 
00000
3 Knowledge
t
Academics

10000
Computers
 
100000
Finance
 
10000
Investigation
 
100000
Law
 
100000
Medicine
 
100000
Occult
 
00000
Politics
 
10000
Science
 
00000
Technology
 
100000

 
00000

Advantages

 
Advantages
 
Disciplines 4
 
Obtenebration {229}
11100
 
Dominate {218}
11100
 
Potence {235}
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds 5
 
Resources 
11000
 
Contacts 
11000
 
Allies 
11000
 

00000
 
 
00000
 
 
00000
Virtues 7
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 Path of Pleasure {136}
Bearing
 
Willpower {freebie points}
11111 11111
00000 00000
Blood Pool
11111 11111
10000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Inoffensive to Animals
 Supernatural
 Lingua Franca
 Social
 Eidetic Memory
 Mental 
 2
 Deceptive Eating
 Physical
 Without a Trace
 Physical
 2
 
 
 
Flaw
Type
Bonus
 Addiction (sexual intercourse)
 Physical
 3
 Deep Sleeper
 Mental
 Dark Secret (heritage)
 Social
 1
 Cannot Embrace
 Supernatural
 2
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 1
Spent
 49
Notes
--Spent free points on Charisma (5 points), Intimidation (2 points), Contacts (1 point), & Willpower (7 points). 
--Spent Starting XP on new abilities Investigation (3 points), Technology (3 points, Computers (3 points), Medicine (3 points), & Law (3 points)                          --Spent Bonus XP (35) - 10 to raise Obtenebration from 2 to 3; 15 to raise Dominate from 1 to 3; 5 to raise Potence from 1 to 2; 4 to raise Strength from 1 to 2
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 A Brothel in Paris, the madame loves me
Contacts
 Roadie crews for various Musical groups
Fame
 
Herd
 
Influence
 My name is recognized in Greece, as my father is a powerful politician
Mentor
 
Resources
 Family money hidden away, taken as an early inheritance
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 Concert Halls, Clubs, and Bars.
Havens
 Brothels
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 41
Apparent Age
 23
D.O.B.
 04-09-1983
R.I.P.
 06-23-2006
Hair
 Black
Eyes
 Dark Blue
Race
 White
Nationality
 Greek
Height
 5'11"
Build
 Athletic
Gender
 Male
Face Claim
 
 Iolaos typically keeps to the Gothic look. Preferring to dress in black leather pants, loose-fitting cotton shirts of various colors, and a black leather jacket. He was fairly athletic from his youth onward in training for various sports as his family tried to figure out what he should do, and he kept those habits through his embrace.
 
 

History

 
History
 
 Iolaos has always been a bit of an oddity. Born into opulence, and a prominent Greek family, he never knew the need for the material things of life. Yet, somehow he felt like he was missing something. And then he found it. The community of people who were fans of Gothic looks, and Rock music was far from anything resembling his family or his life at home. He began dressing differently, his flowing dark locks needing little attention to fit in with his new family, his olive skin however was another matter. Nevertheless, they accepted him as one of their own. He hid his background from his chosen family, feeling they might reject him for not facing financial hardships in his life. One day, Iolaos met a gorgeous woman in a bar after a concert. The darkness of the room seemed to cling to her like a blanket. And it was this woman who would change his life forever.

Jackson Vargus Baldr

Overview

 
Overview
 
c1a332684ce03c1b2e0974c6d5ff704e.jpg
 A loner, the private eye is someone who grew up trying to run from his past. However, his main reason were for unknown reasonings, things that are kept close to his chest. However, he won't ever lie about what he believes in, which is freedom, peace, and justice. He views that the Police don't do enough, and the Government will backstab you the moment they get the chance, thus he became a Private Investigator, however, finding a lucrative and profitable angle, also sold his services as a Paranormal Investigator. He became good at this job combination, becoming capable of seeking out whatever he desired. Though, it seems, his ways has gotten him into some hot water, hot water that he's now stuck in as a vampire. Well, at least he's alive.

Basics

 
Basics
 
Name
 Jackson Vargus Baldr
Player
 Vilim / Quinn
Chronicle
Baltimore After Dark
Nature
 Kind
Demeanor
 Investigative
Concept
 Private Investigator
Clan
Tremere
Generation
 9th
Sire
 Sarah Katalina

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
10000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma
Specialization
11100
Manipulation
 
11000
Appearance
 
11100
Mental 
t
Perception
Specialization
11111
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
11000
Expression
 
00000
Intimidation
 
10000
Leadership
 
11000
Streetwise
 
11100
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
10000
Larceny
 
00000
Melee
 
00000
Performance
 
11000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
11000
Computers
 
10000
Finance
 
10000
Investigation
 
11111
Law
 
11000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Thaumaturgy 
11000
 
Auspex 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11110
 
Resources 
11000
 
Fame 
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11110
Self-Control
 
11110
Courage
 
11100
 
Humanity/Path
11111 11100
Path
 
Bearing
 
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
11110 00000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Acute Sense
 Physical
1pt 
 Blush of Health
 Physical
2pts 
 Common Sense
 Mental
1pt 
 Language (English, Spanish)
 Mental
1pt 
 Natural Linguist
 Mental
 2pts
 
 
 
Flaw
Type
Bonus
 Short
 Physical
1pt 
 Dulled Bite
 Physical
 2pts
 Soft-Hearted
 Mental
1pt 
 Victim of the Masquerade
 Mental
2pts 
 New Kid
 Social
 1pt
 Initiate of a Road
 Supernatural
1pt 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 23
Spent
 22
Notes
 (15 Freebes, 7 Flaw Freebies, Total 22:
1pt Background
7pts Merits
6pts Abilities
4pts Virtues
4pts Willpower)
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Clothes, a Phone, a Lighter
Feeding Grounds
 
Havens
 The Private Paranormal Investigators Inc. on Hyson St.
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
26
Apparent Age
26
D.O.B.
August 10th, 1995
R.I.P.
June 7th, 2022
Hair
Dirty Blonde
Eyes
Icy Blue
Race
Caucasian
Nationality
Originally Norwegian, now United States
Height
5' 1"
Build
Athletic
Gender
Male
Face Claim
 
 Jackson is a short man whose build is thin but well built and has a shoulder length dirty blonde hair, with a pair of icy blue eyes, and his skin pale in complexion. His clothing tends to be a wide brim hat that's red in color with a purple band around it, with his trench coat being of a similar color. His shirt, pants and fingerless gloves seem to be casually picked, and usually varies, and his boots are always steel tipped in design. On his back, he usually is seen carrying a guitar, an instrument that he enjoys using as a piece of entertainment.
 
 

History

 
History
 
 Born in a small village in Norway, Jackson was growing up around a relatively quiet village. However, due to the nature of his birth, which was in question by the civilians of his village, eyeing his mother and father with suspicion, the family moved from Norway into the United States. The travel to the US wasn't that bad, but when in the US, Jackson had a hard time adjusting to living in the new world, let alone adjusting his language speaking skills from Norse to English. But he adapted, and was quite quick to make friends out of some of the local children, giving him a reputation of a whimsical and silly lad, but one that's respectable.

Eventually when he was 17, a few months before hitting the age of 18, he would find his parents killed in their home. This circumstance saddened him, and made him withdraw for the remaining months, but once he was old enough, and graduated from High School, he went to college, with the goal to earn a high enough degree to become a Private Investigator, and with that, investigate what happened to his parents.

During this time, as he investigated, his home was broken into multiple times, and in turn, he leaned into a few people he trusted, two of which were two women that he ended up sleeping with, the first being a teacher of his during college, but who was married to the local town's mayor, so, he gotten into some hot water there, but the other was some sort of crazy lass, as she began stalking him the moment he slept with her, and eventually began to become a bit possessive. With these factors, Jackson felt it was time to leave, and move to a new city, and move to Baltimore he go.

Once in Baltimore, he set up shop as a Private Investigator, and knowing of the paranormal history of the city, he decided to lend his services as a Paranormal Investigator as well, figuring that if he can take advantage of the situation, he can make loads of cash. And make cash he did, as he would quickly gain a reputation of being not only reliable, but truthful and able to find things some don't seem to notice. However, this caught the eye of a particular group that Jackson never thought he'd get the attention of, let alone knew actually existed, for you see, despite his eagerness to take a role of Paranormal Investigator, he never believed in such things, explaining such things as science. Thus when he was embraced into the fold as a Vampire, this would be a dark day for him, as he knew not of the world he was thrusted into.

Jasper Dubois

Overview

 
Overview
 
default-avatar.jpg
 Jasper is currently a police officer with the Baltimore P.D. His work is focused mainly on busting prostitution and dealing with drugs, though he has been known to handle a vampire or two who got a bit too frenzied for their own good. He has a vested interest in protecting the Masquerade (he may be a loner, but he's not an idiot). He keeps to himself most of the time, being an Autarkis and enjoying his freedom from those who would seek to use him as a pawn in their game. Jas has kept himself in this position thanks to his ability to keep from breaking laws (both mortal and vampire, thus staying off the radar of anyone particularly powerful) and his lack of care as to who wins what centuries-old feud. It probably doesn't hurt that his answer to threats is usually "Do it, then. You'll be doing everyone a favor." and that, when they do, he can handle himself. 

Basics

 
Basics
 
Name
 Jasper Dubois
Player
 AndyMae
Chronicle
Baltimore After Dark
Nature
 Caregiver
Demeanor
 Curmudgeon
Concept
 Vampire Police!
Clan
 Gangrel
Generation
 13th
Sire
 Old Partner, No Name

Attributes

 
Attributes
 
Physical 
p
Strength
Reserves of Strength
11110
Dexterity
 
11100
Stamina
 
11100
Social 
t
Charisma
 
11100
Manipulation
 
10000
Appearance
 
11000
Mental 
s
Perception
 
11100
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Fine Details
11110
Athletics
Parkour
11110
Awareness
 
11000
Brawl
 
11000
Empathy
 
11100
Expression
 
11000
Intimidation
 
11000
Leadership
 
11000
Streetwise
 
10000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
 
10000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
11100
Larceny
 
00000
Melee
 
11000
Performance
 
00000
Stealth
 
10000
Survival
 
11000

 
00000
Knowledge 
t
Academics
 
10000
Computers
 
00000
Finance
 
00000
Investigation
 
11100
Law
 
11100
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Animalism*
 
00000
Fortitude*
 
11000
Protean*
 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Allies
 
11000
Contacts
 
10000
Herd
 
10000
Resources
 
11000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11111
 
Humanity
11111 11100
Path
 
Bearing
 
Willpower
11111 10000
11111 10000
Blood Pool
11111 11111
00000 00000
Blood/Turn
1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Blush of Health
Physical
2
Common Sense
Mental
1
Code of Honor
Mental
2
Calm Heart
Mental
3
 Language (French)
 Mental
 0 
 
 
 
Flaw
Type
Bonus
Infertile Vitae
Physical
5
Member of the Pack
Clan-Specific
2
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 36
Spent
 34
Notes
 +1 Alertness - 6pts
+2 Athletics - 10pts
+1 Awareness - 2pts
+1 Brawl - 2pts
+2 Empathy - 6pts
+1 Investigation - 4pts
+1 Law - 4pts

Freebies:
+1 Leadership - 2pts
+1 Intimidation - 2pts
+1 Courage - 2pts
Merits - Total 8pts
+1 Willpower - 1pts
+2 Humanity - 4pts
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 As a police officer, Jasper knows that he can call on his fellow boys in blue for help when needed. 
Contacts
His one major contact is the Chief of Police.
Fame
 
Herd
 Jasper has been known to frequent clubs and there are a few locals who he knows he can call on to meet up when he needs a meal. 
Influence
 
Mentor
 
Resources
 Has saved his money over the years and owns a small home on the outskirts of Baltimore as well as a healthy savings account. 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Glock 19 (Firearm) 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 Police Cruiser 
2021 Mazda6
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 65
Apparent Age
 22
D.O.B.
 February 7th, 1957
R.I.P.
 November 19th, 1979
Hair
 Dark Blonde / Light Brown
Eyes
 Brown
Race
 Caucasian
Nationality
 'Murican (A real Heinz '57)
Height
 6'2"
Build
 Athletic
Gender
 Male
Face Claim
 André Hamann
Jasper is a tall drink of water with lightly tousled hair and a give-no-fucks attitude. When he's not in his blues, he can usually be found at a dive bar or local charity event wearing a loose tee, comfortable jeans, and a beat-up leather jacket that used to belong to his brother. Notably, he wears a ring on his right ring finger, one that used to belong to his father before he passed. Jas has worn it since he was a teenager and, while it's been re-sized to fit his larger hands, it's never been off for long and has left a permanent divot in his flesh. His expression is usually one of carefully crafted carelessness, though it often slips in the line of duty, whether to one of anger or of compassion.

History

 
History
 
Jas was the product of infidelity on the part of his father. The man had a wife and a 4 year old, and he cheated. After she found out about the pregnancy and divorced him, Jasper’s father married his mother. Thankfully, his brother’s mother didn’t believe in taking a child from his father and so he grew up with Jericho. The older boy, by all accounts, should’ve hated him. But he didn’t. For as long as he can remember, Jasper and Jericho have been best friends. Thick as thieves. This bond became extremely important and much greater when, at the age of 8, Jasper’s mother left them to live with another man in Spain. Having always resented getting pregnant at such a young age, she had never been very “motherly” or loving toward her young son. Her absence, however, was felt deeply by the young boy she hated, and he became more attached to Jeri as a result. 
This attachment hit its head when he was 14. His brother, only 19 at the time, took him in after their father had been killed in the line of duty. The usually bubbly teen was grief-stricken, and it took its toll on his heart and his head. He never gave up the dream of becoming a cop like his father and brother, but the job title held more of a hard edge, one that only solidified when he himself was shot in the line of duty and almost died thanks to his injuries. It was only another officer, his partner, embracing him that saved his life that night. If he hadn’t, the bleeding wouldn’t have stopped when it did, and he would’ve been dead on the table like his dear old dad.
It'd only been five years since he'd been "blessed" with unlife when the scent of his brother changed. The man who he'd known and loved for the entirety of his life, who he'd broken promises and noses for, who he'd give his life for at a moment's notice, stank of something that Jasper had only ever smelled once, and it had been on a corpse at the time. Werewolf. Without a word and without telling anyone, Jasper packed up and left the small town he grew up in, moving to New Orleans and in with his sire who quickly became his lover and confidante.
It was nearly 30 years later when he finally exposed his brother's secret to the man who'd become the center of his life. It was the night that everything fell apart.  His sire immediately flew into a rage, angry with him for keeping such a secret and allowing "that creature" to survive. Jasper, in his own rage, attacked his sire. The fight lasted only a few seconds (though it felt like hours), and he eventually won out. It was with great effort and great pain, but it was done. His sire was left a pile of ash on the floor, and Jas left him there with no one the wiser to Jericho's secret. 
It's been 8 years since Jas left Louisiana for New York where he entrenched himself in the Night, continuing his profession as a night shift beat-cop and protecting his position as an Autarkis, completely removing himself from the politics of the clans and refusing to take part in the battles between the sects. He recently moved to Baltimore in an attempt to both get away from New York's clans and to see what all the hubub is surrounding the Maryland city. Nowadays, Jasper carries a chip the size of Pluto on his shoulder and uses it as a shield for his heart even as he continues his work for the Baltimore P.D. 

Jesse Smith

Overview

 
Overview
 
Jesse 2.jpg
 This is a retainer for Marshall Haimon. Jesse is Marshall executive officer, his second in command. When Marshall is away, Jesse is the one left in charge. A former logistics officer for the U.S, army. He had first served in WW2 and the in Korea before finding himself in Marshalls service. He is the face of Marshalls organization. He deals with the mortals in daytime when needed. Because of this, he has developed a good relationship with the authorities, He is Marshalls servant in all things, and will see his will be done. 

Basics

 
Basics
 
Name
 Jesse
Player
 Dude4540
Chronicle
Baltimore After Dark
Nature
 Director
Demeanor
 Soldier
Concept
Militia builder
Dormitor
 Marshall Haimon
Generation
 

 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma
Incitement
11100
Manipulation
 
11000
Appearance
 
11000
Mental 
t
Perception
Specialization
11000
Intelligence
Subject Authority(Finance)
11111
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
11100
Expression
 
00000
Intimidation
 
00000
Leadership
 
11100
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
10000
Firearms
 
10000
Larceny
 
00000
Melee
 
10000
Performance
 
11100
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
10000
Computers
 
11000
Finance
 
11100
Investigation
 
00000
Law
 
11000
Medicine
 
11100
Occult
 
10000
Politics
 
11000
Science
 
11000
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Potence 
10000
 
Celerity 
00000
 
Presence 
11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Dormitor  
10000
 
Allies 
11110
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11110
Courage
 
11110
 
Humanity/Path
1111 11000
Path
 Humanity
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11000 00000
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Natural Leader
 Social
 1
 Enchanting Voice
 Physical 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 21 freebies
Spent
 21 freebies
Notes
 Freebies Merits-3, Abilities(2) 4, knowledges- 14
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Grant Patton, Military Commander Baltimore area, Police Chief, District Attorney, Customs Official
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Combat outfit: Flak Jacket, assault rifle, 2 pistol, knife,
regular outfit: Suit, sunglasses, earpiece, pistol
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 Hum vee
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Marhsall Haimon
 3
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 102
Apparent Age
 40
D.O.B.
 11-02-1920
R.I.P.
 2-26-1960
Hair
 Black
Eyes
 Brown
Race
 White
Nationality
 American
Height
 6'1"
Build
 Muscular
Gender
 Male
Face Claim
 
 
 
 

History

 
History
 
 

John Jeremiah

Overview

 
Overview
 
man-3803551_1280.jpg
 A truly unlucky man who was embraced by mistake, into the most stuck up clan. His existence is currently trying to bluff his way through unlife, thankfully he's very good at bluffing. 

Basics

 
Basics
 
Name
 John Jeremiah
Player
 Romanishan
Chronicle
Baltimore After Dark
Nature
 survivor
Demeanor
 gallant
Concept
 conman
Clan
 Ventrue
Generation
 10
Sire
 Mr. Mason

Attributes

 
Attributes
 
Physical t
Strength
Specialization
10000
Dexterity
 
11000
Stamina
 
11100
Social p
Charisma
Specialization
11110
Manipulation
 
11110
Appearance
 
11000
Mental s
Perception
Specialization
11000
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
00000
Awareness
 
11000
Brawl
 
00000
Empathy
 
11000
Expression
 
11000
Intimidation
 
11100
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11000
Firearms
 
10000
Larceny
 
00000
Melee
 
00000
Performance
 
11000
Stealth
 
10000
Survival
 
11000

 
00000
Knowledge 
t
Academics
Specialization
10000
Computers
 
10000
Finance
 
11100
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
11000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Dominate 
00000
 
Fortitude 
10000
 
Presence 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
generation 
11100
 
mentor 
11000
 
resources 
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11111
Courage
 
11000
 
Humanity
11111 11100
Path
 Humanity
Bearing
 normalcy
Willpower
11111 11000
11111 11000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 26
Spent
 0
Notes
 Freebie points: 5 on willpower, 6 on intimidation, 4 on politics
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 Mr. Mason
Resources
 apartment 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 700 sqft apt
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 28
Apparent Age
 27
D.O.B.
 1996
R.I.P.
 2024
Hair
 short, brown
Eyes
 brown
Race
 Caucasian
Nationality
 American
Height
 5'10
Build
 average
Gender
 male
Face Claim
 N/A
 a perfectly bland looking man who typically dresses in a t-shirt and jeans. when needed he has a modest 3 piece suit with a blue striped tie
 
 

History

 
History
 
 Jason Jeremiah is the perfect boy. Top of his class, athletic, and good with people. he had a good job, a small fortune stashed away, a few lady friends to keep him company, and the love of his family. the only thing he didn't have was looks. The man was average in the physical sense, but with how talented and driven he was, it didn't matter, he even managed to catch the attention of an old vampire. the old vampire had an eye for potential, and Jason was bursting with it. he met Jason one day through his boss who he had dominated, and had arrange the meeting. over the next few years the vampire who Jason had come to know as Mr. Mason, had done the standard song and dance of clan Ventrue. interviews, tests, classes, all with Jason n one the wiser. in his eyes, he thought that he was just friends with an exceptionally eccentric man. Jason had passed every test with flying colors(obviously). it all came to a head when Mr. Mason had invited him over to embrace, and embrace he did, but not Jason. he had instead embraced the lackluster twin. John was like his twin in some ways, average looking, and silver tongued. in every other aspect, he didn't fall short, but didn't even show up on the same scale. he could sell home insurance to the homeless, but the man was a rat with no talent. he would cheat, lie, and manipulate to get ahead. it never worked out for him though. John was a failure, plain and simple. he was a desperate failure at that. one day when he was house sitting for the golden boy, the house phone rang. picking it up he played the part of his brother, because why not? that's when the eccentric Mr. Mason told him to come over, he had a surprise for him. he would take it in his brothers stead. the man with everything surly wouldn't mind not getting the gift he never knew existed. and so John became a vampire, the elder made a mistake, and they're both trying to bullshit their way out of this situation.

Johnny Stone

Overview

 
Overview
 
duDQg6n.png
He seeks to dominate and control every aspect of his unlife - including both the people in it and the natural forces in the world around him. Everything has to go according to his plans and his way, and if it does, he's as happy as can be, but he'll use every trick, scheme, and plot he can to ensure it stays that way. His cool can be broken when he thinks he's losing control, but his resolve is a different story all together - he's impossibly stalwart and determined when he believes that something's possible or within his grasp.

Basics

 
Basics
 
Name
 Johnny Stone
Player
 Tyneman
Chronicle
 Baltimore After Dark
Nature
 Autocrat
Demeanor
 Bon Vivant
Concept
 Fraudster Control Freak
Clan
 Tremere
Generation
 13th
Sire
 Matthew Steingard

Attributes

 
Attributes
 
Physical 
T
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma

11000
Manipulation
 Persuasive
11110
Appearance
 
11100
Mental 
P
Perception

11100
Intelligence
Analytical
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
P
Alertness

00000
Athletics
 
00000
Awareness
 
11100
Brawl
 
00000
Empathy
 
11000
Expression
 
11000
Intimidation
 
11000
Leadership
 
11100
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
T
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
10000
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge 
S
Academics

00000
Computers
 
10000
Finance
 
11100
Investigation
 
00000
Law
 
11000
Medicine
 
00000
Occult
Rituals
11110
Politics
 
10000
Science
 
11100
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex
10000
 
Dominate
11000
 
Thaumaturgy
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources
11100
 
Status
00000
 
Herd
00000
 
Fame
10000
 
Contacts
11000
 
Influence
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
1111100000
Path
 Humanity
Bearing
 
Willpower
1111111100
00000 00000
Blood Pool
1111111111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Language (Latin, Enochian)
 Mental
 1
 Enchanting Voice
 Physical
 2
 Medium
 Supernatural
 2
 Psychic Leech
 Supernatural
 5
 
 
 
 
 
 
Flaw
Type
Bonus
 Short Fuse
 Mental
2
 Cast No Reflection
 Supernatural
1
 Disgrace to the Blood
 Social
3
 Botched Presentation
 Social
1


Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Defence of the Sacred Haven
 1st
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 The Path of Blood
11000
 Path of Corruption
10000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 35
Notes
 15 Freebies base + 7 Flaws - 10 Merits - 5 Manipulation Dot - 2 Expression Dot - 2 Leadership Dot - 3 3x Willpower
 Spent 5 experience to get Dominate 1-->2, 5 experience to get Thaumaturgy 1-->2, Spent 6 experience to get Science 1-->3, Spent 6 experience to get Finance 1-->3, Spent 6 experience to get Occult 3-->4, Spent 7 experience to learn Path of Corruption
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Copy Editor for WBAL-TV | Library Director of  the George Peabody Library
Fame
 Known among Baltimore real estate agents for his incredibly stalwart and persistent style which managed to mesh well with his deeply manipulative sales pitches to make him a moderately wealthy man.
Herd
 
Influence
 
Mentor
 
Resources
 A very comfortable life with multiple good portfolio investments with a few offshore accounts to keep it affordable.
Retainers
 
Status
 
Other
 First Circle Apprentice

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Always carries a lighter on him despite not smoking.
Feeding Grounds
 
Havens
 
Equipment (Owned)
Various tools for scams and fraud, including a wide array of burner phones.
Vehicles
 An Audi A4
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Clan Tremere
 1/2
 Matthew Steingard
 1/2
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 54
Apparent Age
 34
D.O.B.
 19/3/1970
R.I.P.
 2/4/2004
Hair
 Chocolate Brown
Eyes
 Onyx Black
Race
 Caucasian
Nationality
 American
Height
 5'9
Build
 Moderately Fit
Gender
 Male
Face Claim
 
 Wearing suits and shades, Johnny Stone looks like a yuppie through and through, and looks rather young even for his apparent age. His visage screams success, alongside a fair few, far less nice, things.
However, when in ceremonial garb, Johnny adorns himself in a bright white robe with various gold-threaded (whether or not it is real gold is unknown) occult and alchemical symbols sown throughout.

History

 
History
 
 1970, two real estate agents, and the John Hopkins Hospital. Johnny Stone was born, and until he was 13, very little of note happened though he was bright. However, after that is when things start to get interesting. The AIDs epidemic during the 80s lead to the deaths of thousands, and as a result created a fair few restless souls - the fact Johnny could hear and know they were there was abnormal, however. The streets roiled with an unease and sorrow, and he couldn't simply pass it off as being crazy as they had told him things that schizophrenia couldn't illuminate someone to about the families of the dead. This implied a lot to the young Stone, and lead to him becoming heavily involved in the occult - after all, if he could talk to ghosts, magic and spirits - or at least, other spirits aside from the ones of the dead - didn't seem exactly out of the question. Though, at 18 and with his condition as mortal, he couldn't exactly pay the bills with his sorcery, and it's not like he got much in the way of results despite his dedication to it though he did occasionally convince some spirits to do things. And so, he joined the family business and became a real estate agent.
He was damn good from the start and only got better, it was freakishly natural, manipulating people and tricking them into buying homes that they'd end up regretting. Notably, supposedly haunted (which actually turned out to be haunted sometimes, though if they weren't he knew how to fake a ghost infestation) houses went off the shelves due to his natural mediumship, persistence like a stone, and incredibly persuasive takes on typically decrepit shitholes. This, alongside his tenacity towards intellectual studies and finance caught the eye of Tremere Magister of the 3rd Circle, Matthew Steingard. He had Tremere talents, and they weren't to be wasted.
For years, this was his life, though he did grow into fraud when he became more successful as taxes are for the stupid, at least he thinks so. It was 2004, Rise Against had released Revolutions Per Minute a year prior, World of Warcraft was on the horizon, George Bush won re-election, and Johnny Stone was still about his business. One particular aspiring homeowner, Matthew Steingard, was taking with Stone's pitch of a moderately okay high-rise, as he went into the home for a tour despite it being rather late for Johnny. When they got some place private during it - which turned out to be the master bedroom - the doors suddenly locked as Matthew proposed the idea of advancing his sorcerous pursuits, to move beyond merely illusions and speaking with the dead, and to enact magic he thought impossible. When he asked how Steingard knew about any of this, he brushed it aside and got closer - he didn't know if he was about to be stabbed, inducted into a cult, get a boyfriend, or what, as he just nodded, his gaze switching to a lamp on the nightstand nearby in case it got violent. What he didn't expect was fangs piercing his neck in a strange embrace that surprisingly lacked the pain one would put with your blood getting drained. And on that night, Johnny Stone was made into an Acolyte of the Tremere, to be cloistered in the chantry through both Sabbat and Camarilla control.
After a few nights of just getting used to being a corpse, He was taken up to the prince for evaluation. However, meeting the Prince William, he had a bad case of the yawns - not used to staying up at night yet - and interrupted his during his discussion on the structure of the Camarilla which shocked and appalled his sire even if the Prince was just minorly annoyed. Johnny also thought he screwed up and when told to come into a private conversation with his Sire he did quickly. But as his back turned, his pants ripped to reveal he was commando. Bare ass out, his sire immediately regretted his decision and a tough road was ahead for Stone as his sire's immense dislike and word spreading turned into 20 whole years of being an acolyte before finally becoming an Apprentice of the 1st Circle. He might stay that way for a good long while, but at least he can even be in wider vampire society now.

Keita Nakamoto

Overview

 
Overview
 
dfd761e206893c6c740749a4a0bf31d4 (1) (1).jpg
 A cheerful rebel on the surface, Keita has a whimsical almost childish manner to him that people find hard to pinpoint why they sense such an aura from him. He seems sweet enough, though prone to mischief and dramatic displays at times. He displays emotions in extremes that some struggle to understand, but most forgive him for these as soon as they see that brilliant smile light up his face and hear his charming words.
Keita is not so innocent in the ways of the world and yet, people feel he is.
His pursuit of freedom is almost feverish, his art is his music and through this he has an outlet of his desires. 
However, after so long of being strictly controlled, his hedonistic tendencies have come to the fore, for the better or the worse.

Basics

 
Basics
 
Name
 Keita Nakamoto
Player
 Wylde
Chronicle
Baltimore After Dark
Nature
 Child
Demeanor
 Rebel
Concept
 Freedom Child
Clan
 Toreador
Generation
 10th
Sire
 Michael De La Croix

Attributes

 
Attributes
 
Physical 
T
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
P
Charisma
Performance
11110
Manipulation
Emotional 
11110
Appearance
 
11100
Mental 
S
Perception

11100
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents
S
Alertness

00000
Athletics
 
00000
Awareness
 
11100
Brawl
 
00000
Empathy
Motivations of others 
11100
Expression
 
11000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
10000

 
00000
Skills 
P
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11100
Firearms
 
00000
Larceny
 
00000
Melee
Short blades 
11100
Performance
Singer
11111
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
10000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Celerity *
11000
 Auspex *
10000
 Presence* 
11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Generations 
11100
 Fame 
11000
 Resources
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11110
Courage
 
11100
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
1111111100
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Impressive Restraint
 Clan
 -2
 Enchanting Voice
 Physical
-2 
Iron Will 
 Mental
 -3
 Sanctity
 Social
-2 
 
 
 
 
 
 
Flaw
Type
Bonus
 Tic/Twitch - hand wringing/hiding hands in sleeves
 Physical
+1 
 Unlucky
 Supernatural
+3
 New Kid
 Social
+1 
 Nightmares
 Mental
+1 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
Freebies: 15+ 6(flaws) = 21 to spend
Merits = 9 spent
= 12 to spend
-5 willpower = 7
-7 abilities= 0
XP=35
Clan discipline = -15 = 20
Attribute = -12 = 8
Clan discipline =-5 = 3XP



 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 Of moderate fame in New York and places such as higher end bars, smaller venues. He's not known so well outside the city that never sleeps for his performances, but some might recognise his face.
Herd
 
Influence
 
Mentor
 
Resources
 His knowledge of finance has set himself up with a decent income from shares and similar, allowing him to indulge in his art. His time with his mentor was not all spent in vain as he owns his own apartment, varying instruments and a new car courtesy of his sire.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 A phone of the latest model and make. Headphones.
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Several electric guitars of high quality, keyboard and other music related paraphernalia are scattered through his home.
Vehicles
 New model black mercedes
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 61
Apparent Age
 25
D.O.B.
 26/10/1962
R.I.P.
 10/06/1985
Hair
Black. Shoulder length. Slightly wavy.
Eyes
 Dark Brown
Race
 Japanese
Nationality
 American-Japanese
Height
 5'9
Build
 Slender, athletic
Gender
 Male
Face Claim
 Yuta Nakamoto
 
 fb2e415265b83bbe978d1d36e6a8a4c1.jpg
 

History

 
History
 
 Turned to preserve his musical abilities and stage presence by his Sire, he and his sire had something of a tumultuous relationship. His Sire wanted a beautiful childe that fawned over him and was unique. Keita certainly ticked the unique box immediately with his music career soaring to lofty heights in the boom of the rock scene in the early 1980s swinging across the country. 
Starting his career in his teens, changing groups several times before settling down in the visual kei scene with a handful of other bands soaring upwards in popularity and success, Keita was known for his powerful, sensual performances onstage, while being a sweet almost shy individual off stage. A concept that was fascinating to many people, the extreme difference between off and onstage captured peoples interest.
He was both a master of guitar and his voice as the frontman of his band inspired by Versailles.
It was as the band was beginning to break ground overseas that it happened. One mysterious sponsor of the tour requested a dinner with the band. Keita saw no issue, the band all went and met with this individual who was particularly interested in Keita as the night progressed. The exact details are but a blur to Keita now, but he remembers feeling strange after a drink and then stumbling out into a car he didn't recognise, where it goes black until he woke again, this time as one of the Kindred.

It was not an easy adjustment for Keita to his new unlife. His sire was a very self-centered sort, more interested in the social points he could gather from having an unusual, though highly talented artistic choice in a child. Keita was an artiste though, one that gathered a lot of attention as he threw himself into music when he realised he didn't have the courage to walk into the sunlight like he had thought he might when he first learned what he'd become.
His sire kept him close and when he didn't do the things requested, well, Keitas sire did as he saw fit to do to him anyway. Suffice to say, Keita was over time shaped into what his sire wanted, because he didn't know what else to do, being so new and overwhelmed with the dramatic changes to his life. It was easier to do as his sire wanted, to learn to manipulate others, make nice with the other Kindred. He learned their ways over time, was forced to really in order to survive the complex politics and one man upmanship that was forever going on in Toreador circles his sire was involved in.
At the time his sire was centered in New York, and it was here that Keita first began experimenting with performing publicly again some decades after he'd first been embraced. A feat he earned through careful manipulation of his sire who he could sense was growing bored and restless, it was time for Keita to pull himself free of his controlling sire and make his own life out of the pieces left of himself, and seek what he really wanted. Freedom to do what he wanted, no matter how it came about.

Kestrel Simmons

Overview

 
Overview
 
 image-1696294775317.png 
 Kestrel is used to being an outcast. She takes life into her own hands and makes it better. She didn't plan on being a vampire, but she can't change it now. The only way to move past this is to make it better. Learning the rules and moving forward is definitely better than the alternative.

Basics

 
Basics
 
Name
 Kestrel Simmons
Player
 Evelyn Barkulis
Chronicle
Baltimore After Dark
Nature
 Celebrant
Demeanor
 Conformist
Concept
 Treasure Hunter
Clan
 Gangrel
Generation
 10th
Sire
 NPC

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
 
11000
Stamina
 
11000
Social  
s
Charisma
Specialization
11100
Manipulation
 
11110
Appearance
 
11100
Mental 
t
Perception
Specialization
11100
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
00000
Awareness
 
11000
Brawl
 
00000
Empathy
 
11100
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
11100
Crafts
 
11000
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
11000
Performance
 
11000
Stealth
 
00000
Survival
 
11100

 
00000
Knowledge 
t
Academics
Artifacts
11100
Computers
 
11000
Finance
 
10000
Investigation
 
11100
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism 
10000
 
 Fortitude
11000
 
 Protean
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11100
 
 Resources
11100
 
Domain 
10000
 
Retainer 
10000
 
Haven 
10000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11110
Courage
 
11100
 
Humanity
1111111000
Path
 Humanity
Bearing
 No modifier
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Acute Sense
 Physical
 computer aptitude
 Mental
 inoffensive to animals
 Supernatural
 eat food
 Physical
 Grand Library
 Mental
2
 
 
 
Flaw
Type
Bonus
 Rival Sires  
 Social
 Cant cross running water
 Supernatural
 Phobia (Aquaphobia - fear of water/drowning)
 Mental
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 25
Spent
 25
Notes
Resources 3
Retainer 1 
Ability Specialization: Academics (Artifacts)
Willpower 4
Occult 2 
Protean 2 - 10XP
Fortitude 2 - 10XP
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
Research Assistant at Johns Hopkins University for US Colonial History
Retainers
 Ghoul: Marianne Cassen
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 30
Apparent Age
 30
D.O.B.
 4/7/1993
R.I.P.
 9/1/2023
Hair
 Ebony Black
Eyes
 Green
Race
 Mixed - White/Black
Nationality
 American
Height
 5' 2"
Build
 Hour glass shape with a small waist and medium size butt
Gender
 Female
Face Claim
 na

History

 
History
 
 I'm still working on it, but here is what I have: Kestrel

Kevin Belmont

Overview

 
Overview
 
potatolord.png
 Belmont was embraced Brujah in Richmond, VA during the clusterfuck that was 1999. After dropping on and off the radar for years, he's drifted back home to try reassembling himself on familiar ground.

Not public in-character is the fact that he's actually a Sabbat infiltrator sent to scout out the city.

 (Apologies for the cartoon art style - I don't have any realistic images or a real-world faceclaim for him yet. Dollmaker source link here for artist credit.)

Basics

 
Basics
 
Name
 Kevin Belmont
Player
 CorellianFlyboy
Chronicle
Baltimore After Dark
Nature
 Soldier
Demeanor
 Pedagogue
Concept
 Sabbat spy who hates his life
Clan
 Brujah
Generation
 13
Sire
 Camarilla member - beyond that, up to staff

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
Precise
11110
Stamina

11100
Social 
s
Charisma

11000
Manipulation
 
11100
Appearance
 
11000
Mental 
t
Perception

11000
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11000
Awareness
 
10000
Brawl
 
11100
Empathy
 
11000
Expression
 
10000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
11000
Melee
Short Blades
11110
Performance
 
00000
Stealth
 
11000
Survival
 
10000

 
00000
Knowledge 
t
Academics

10000
Computers
 
10000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Celerity *
 
11000
 Potence *
 
11000
 Presence *
 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Alternate Identity
 
11100
 Retainers
 
10000
 Contacts
 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Daredevil
 Physical
3
 Open Road
 Social
0 (2)
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Addiction (alcohol)
 Physical
 3
 Bad Sight
 Physical
 1
 Nightmares
 Mental
 1
 Unlucky
 Supernatural
 1
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
20 xp
Spent
14 xp
Notes
Freebie points:
Manipulation 3 - 5pt
Empathy 2 - 2pt
Melee 4 - 2pt
Presence 2 - 7pt
Daredevil merit - 3pt
Open Road merit - 2pt (free)
Bonus points from flaws:
Addiction - 3pt
Bad Sight - 1pt
Nightmares - 1pt
Unlucky - 1pt

Earned XP:
Celerity 2 - 5xp
Potence 2 - 5xp
Stealth 2 - 2xp Streetwise 2 - 2pt
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Ruth Martin, college librarian
Adrien Campbell, hospital janitor
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 Matthew Russell, college friend
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Folding knife
Battered leather jacket
Cracked cell phone
Feeding Grounds
 the Rack, poaching
Havens
 Matthew's basement room
Equipment (Owned)
Secondhand PS4
Hardware store machete


Vehicles
 1998 Honda Accord (Matthew's backup car)
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 TBD - warpack
 default
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 47
Apparent Age
 early 20s
D.O.B.
 1977
R.I.P.
 late summer 1999
Hair
 dirty blond
Eyes
 brown
Race
 white
Nationality
 US American
Height
 5 feet 7 inches
Build
 average/unremarkable
Gender
 cis man
Face Claim
 n/a
 Wears glasses (extremely nearsighted)
 
 

History

 
History
 

Kokoro Nakagawa

Overview

 
Overview
 
spook_by_guweiz_dcboiz3-fullview.jpg
 5 freebies spent on WP, 2 on Occult, 2 on Brawl

Basics

 
Basics
 
Name
 Kokoro Nakagawa
Player
 Somania
Chronicle
Baltimore After Dark
Nature
 Celebrant
Demeanor
 Bon Vivant
Concept
 Spirit Contact
Clan
 Ahrimane
Generation
 13th
Sire
 Muricia (Through ritual)

Attributes

 
Attributes
 
Physical 
p
Strength

10000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma

11000
Manipulation
Silver-Tongued 
11111
Appearance
 
11100
Mental 
t
Perception

10000
Intelligence
Book Knowledge 
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
11100
Awareness
 
00000
Brawl
Tooth and Claw
11110
Empathy
 
10000
Expression
 
00000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

11100
Crafts
 
00000
Drive
 
00000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
Dancing 
10000
Stealth
 
10000
Survival
 
11100

 
00000
Knowledge 
t
Academics
History
10000
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
00000
Occult
Spirits 
11110
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism 
10000
 
Presence 
10000
 
Spiritus 
11000
 
Old Skool Sorcery 
10000
 
 
00000
 
 
00000
Backgrounds
 
Resources 
11000
 
Herd 
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11111
Courage
 
11000
 
Humanity/Path
11111 11100
Path
 Social
Bearing
 -1
Willpower
11111 11100
11111 11100
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Unbondable
 Supernatural
 5
Spirit Mentor
 Supernatural
3
 Eat Food
 Physical
 1
 Common Sense
 Mental
1
 Language (English)
 Mental
 0
 Berserker
 Mental
 3
Flaw
Type
Bonus
 New Arrival
 Social
 Recruitment Target (Followers of Set)
 Social
 Probationary Sect Member
 Social
 Tic/Twitch (Bites her lip)
 Physical
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Sanctify the Temple
 1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 Path of Spirit Manipulation
10000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 15
Notes
 10 on Old Skool, 5 on Spiritus
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 Various believers of old faiths she feeds on.
Influence
 
Mentor
 
Resources
 A small income working at a local cafe.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 A small apartment on the outskirts of town.
Equipment (Owned)
 Ritual supplies, brass knuckles, a phone.
Vehicles
 Bicycle
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 34+20 years torpor
Apparent Age
 19
D.O.B.
4th of May 1968
R.I.P.
2nd of June 1987
Hair
 Black
Eyes
 Black
Race
 Human
Nationality
 Japanese
Height
 152cm
Build
 Lithe
Gender
 Female
Face Claim
 Art is by Guweiz
 
 
 

History

 
History
 
 Kokoro was born in Japan, but moved with her family to the US when she was just 16. She took an interest in the supernatural at an early age and became obsessed with Shintoism and the idea of Animism. When she was 19, she got embraced by a Gangrel of the Camarilla and learned how to fight under their strict tutelage. She quickly realized that this life was not for her, however, and broke away from her sire, running into one of the Ahrimanes who convinced her to join their bloodline. Through rather tumultuous circumstances, she joined the bloodline, fought alongside them for a couple of years and eventually was sent into torpor through a stake in her heart. Luckily, the person staking her did not finish her off, ignorant of how vampires truly worked. Hidden away in a cave, she was unable to do much of anything for decades, except lay there and listen to the world. A spirit found her and got interested in her, often returning to observe her. A presence that would stick with her as a guiding voice even after she escaped this place. But then, a curious teenager ripped the stake out of the 'corpse'. In a frenzy, she consumed their blood and tried to seek out her bloodline, but could not find a trace of them anywhere. Desperate to make new allies, she joined the Anarch Movement, learning more about Spirits from one of the older Gangrel of the Movement. Eventually, she would move to Baltimore, intent on staking a claim for herself somewhere in the domain.

Lawrence Graves

Overview

 
Overview
 
ArtStation - Explore.jpg
 A terrified soldier during the attacks on Ft. Mchenry during the War of 1812, The rocket's red glare illuminated the induction of Lawrence Graves into Baltimore's elusive brotherhood of the Pyramid. Suffering from PTSD for several decades, Graves buried himself into his work of understanding magic until fairly recently, the tumultuous 80s. A keeper of the Library, Lawrence has used all of his arcane ability to support the Camarilla, and will continue to do so in the face of a terrifying Sabbat menace from around the corner. 

Basics

 
Basics
 
Name
Lawrence Graves
Player
kach1002
Chronicle
Baltimore After Dark
Nature
Survivor
Demeanor
Caregiver
Concept
 The Port in the Storm
Clan
Tremere
Generation
10th
Sire
Archibald the Wise

Attributes

 
Attributes
 
Physical 
p
Strength

10000
Dexterity
 
11000
Stamina
Tough as Nails 
11110
Social 
s
Charisma
Compelling
11110
Manipulation
 
11100
Appearance
 
11000
Mental 
t
Perception

11000
Intelligence
Analytic 
11111
Wits
Getting the jump 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
00000
Awareness
 
11000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11000
Leadership
 
11100
Streetwise
 
11000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
11000
Melee
 
00000
Performance
 
00000
Stealth
 
11100
Survival
 
11000

 
00000
Knowledge 
t
Academics

11000
Computers
 
00000
Finance
 
11000
Investigation
 
11100
Law
 
10000
Medicine
 
00000
Occult
Rituals 
11110
Politics
 
11000
Science
 
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Auspex* 
 
00000
Dominate*
 
00000
Thaumaturgy* 
 
11110
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Domain 
 
11110
Generation 
 
11100
Retainers 
 
11000
Library 
 
11110
Herd 
 
11100
Resources 
 
11100
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
1111111000
Path
 Path of Humanity
Bearing
 
Willpower
11111 11000
11111 11000
Blood Pool
11111 11111
11100 00000
Blood/Turn

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Keys to the Library
 Clan
 4
 Natural Leader
 Social
 1
 Rep
 Social
 1
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Mage Blood
 Clan
 5
 Cloistered 
 Clan
 2
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Incantation of the Sheperd
 1
 Warding Circle against Ghouls
 2
 Flesh of Fiery Touch
 3
 Warding Circle against Kindred
 4
 
 
 
 
 
 
 
 
Path
 
Neptunes' Might
11111
Blood
11111
Movement of the Mind 
11100
The Green  Path
11000

00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 160
Spent
 160
Notes
 Thaum 5- 20
 Path of Blood 5- 67
Movement of the Mind 3-86 
The Green Path 2- 97                                                     Awareness, Ettiquette, Larceny 2- 103                     Occult 4- 109 Stealth 3 113 

Freebies: Merits- 6; willpower 7- 10; Retainer 2-12; Library 4-16; Herd 3-19; Resources 3 22
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 Has several members of the service staff at the fort he feeds on
Influence
 
Mentor
 
Resources
 After several good investments during Reconstruction, Lawrence has not had to worry about money for quite some time. 
Retainers
Employs Buckley as a valet/manservant, fetches him his goods. 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 His signature hat, a large wooden cane, a spyglass, and any componenets needed for his magical needs.
Feeding Grounds
 Snacks on the work attendants at Ft. McHenry
Havens
A secret sub-basement within the Fort.
Equipment (Owned)
 
Vehicles
 Owns a beater from 1987
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 244
Apparent Age
 39
D.O.B.
 12/25/1778
R.I.P.
 9/13/1814
Hair
 Wild and Gray
Eyes
 Dark Brown
Race
 White
Nationality
 American
Height
 5'10
Build
 Stocky
Gender
 Male
Face Claim
 
 
 
 

History

 
History
 
 Was a ship's Quartermaster stationed at Ft. McHenry during the war of 1812- was turned during the battle,
Was slowly taught the magical arts for the next century or so, just like a good member of the tower. 
Lawrence Graves Used his mastery of water to quietly help the city throughout its boom of shipbuilding, helping to move the tides, keep the harbors safe, calm, and prepared for the kine to create the industry needed to defeat kaisers, fascists, and all other sorts of bad mamma jammas.
Lawrence has risen through the years in the Chantry, gaining access to keeping the library within the city. His knowledge of wards, and the strength of the guardians of the fort kept the Tremere Stronghold hidden but standing through the years of the Sabbat incusions. Keeping the lowest profile around them, Graves kept them safe, fed any information to the pyramid up the ladder, and sang some songs of success when the sword of Caine was ran hard from town. 

Since then, Lawrence Graves has focused on building inroads with other kindred. He does not go out looking for a fight, and tries to run away when possible. He has learned to fly because of it. He is ready for shit to go down, and ready to get outta dodge if it gets too sketchy.

Leo McKenzie

Overview

 
Overview
 
Leo V20 Toon Stand in.jpg
A Baltimore native who caught on the modeling scene since the early 1980s, embraced by his sire who happened to fancy his good looks for someone in his 30s, he took his newfound immortality and begun a slow and steady run of human trafficking ring in the area in 1998. He is currently caught up as a manager of several very popular OnlyFans models in the Baltimore area. 

Basics

 
Basics
 
Name
 Leo McKenzie
Player
 LupinNights717
Chronicle
Baltimore After Dark
Nature
 Deviant
Demeanor
 Capitalist 
Concept
 Human trafficking poet
Clan
 Toreador 
Generation
 13th
Sire
Valerie Simmons

Attributes

 
Attributes
 
Physical 
p
Strength

10000
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
Conjurer of "Facts"
11110
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
Ambushes 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
00000
Awareness
 
11000
Brawl
 
00000
Empathy
 
11000
Expression
Social Media 
11110
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
Impeccable Lies

 
11110

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
10000
Larceny
 
11100
Melee
 
10000
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
10000
Finance
 
11000
Investigation
 
00000
Law
 
10000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Celerity 
11000
 
Presence  
11110
 
Dominate 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources 
11000
 
Haven 
11000
 
Contacts 
10000
 
Herd 
10000
 
 
00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11111
Courage
 
11100
 
Humanity/Path
11111 110000
Path
 Humanity
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Friendly Face
 Physical
 1pt
 Enchanting Voice
 Physical
 2pt
Profane Trappings
 Supernatural
 4pt
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Beacon of the Unholy
 Supernatural
 2pt
 Special Responsibility
 Social
 1pt 
 Prey Exclusion
 Mental
 1pt
 Glowing Eyes
 Physical
 3pt
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
2
Spent
33
Notes
XP: 2
-10 XP New Discipline: Dominate 1 Dot
-5 XP  Clan Discipline: Celerity 1 Dot
-15 XP Clan Discipline: Presence 1 Dot
-8 XP Abilities: Stamina 1 Dot

Freebies Points:

-1 Freebie for Abilities: Subterfuge
-1 Freebie for Specialty: Subterfuge - impeccable lies
-1 Freebie for Specialty: Manipulation - Conjurer of "Facts"
-7 Freebies for Discipline: Presence 
-2 Freebies for Willpower
-2 Freebies for Abilities: Expression
-1 Freebie for Specialty: Expression - Social Media
-1 Freebie for Merit: Friendly Face
-2 Freebies for Merit: Enchanting Voice
-4 Freebies for Merit: Profane Trappings
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Zayn - Settite Ghoul
Fame
 
Herd
 3 of his OnlyFans Models he is personally feeding from and sleeping with.
Influence
 
Mentor
 
Resources
 Owns a personal apartment in Downtown Baltimore 
Retainers
 
Status
He has the favorable disposition with his sire, Valerie, an Anicilla of  Clan Toreador, where she had made sure he has independence to do as he likes, within reason...and for the good of the clan and the Camarilla.
Other
 Prey Exclusion: Leo cannot feed upon virgins, this applies to both men and women, must sleep with them, consent or not. 

Special Responsibility: To maintain favor with his Sire, Leo must provide a steady flow of humans for the clan, preferably the women he brings in through his management of his small OnlyFans empire. 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Sig P320 XTen (Pistol) 
Feeding Grounds
 
Havens
 Apt Building 24a, 295 Van Buren CT  (personal apartment) 
Equipment (Owned)
 Leather Jacket
Vehicles
 2024 Honda Accord Hybrid 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
72
Apparent Age
30
D.O.B.
 March 14th, 1952
R.I.P.
 December 9th, 1982
Hair
 Short Dark Brown hair with grey highlights
Eyes
Hazel 
Race
White
Nationality
American
Height
6'2
Build
Toned and lithe
Gender
 Male
Face Claim
 Pinterest
Leo wears with a resting smile on his face, fooling strangers with his welcoming vibes, he wears a leather jacket over the a t-shirt, the one thing he has missed during the days of latex and spandex was when wearing leather jackets was all in the craze.

 

History

 
History
 
 Leo has a fascination of the female form, but knowing he cannot just have this interest be his only way of know what compliments them the best, as he goes into the modeling industry, never having the true talent to take photos or make fashion designer clothes, he decided to handle the finances of the scene, there he met his Sire, Valerie Simmons, the Anicilla knew the value of Leo's looks, she knew he was no good at modeling, nor even create, and she gave him the Embrace.

Since his Embrace into the clan, he felt his drive for creation burn in his dead heart, but did not have the talent, but he worked closely with the models of the 80s to the present nights, finding his calling when Only Fans went viral and mainstream when selling softcore and hardcore pornography, and there he took the plunge in this obsession, 

Levi Smith

Overview

 
Overview
 
default-avatar.jpg
 

Basics

 
Basics
 
Name
 Levi Smith
Player
 M
Chronicle
Baltimore After Dark
Nature
 Idealist 
Demeanor
 Competitor
Concept
 Redeemed monster
Clan
 Brujah
Generation
 8th
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11110
Dexterity
 
11110
Stamina
 
11100
Social 
s
Charisma
Specialization
11100
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception
Specialization
11100
Intelligence
 
11110
Wits
 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11100
Athletics
 
11100
Awareness
 
11000
Brawl
 
11100
Empathy
 
00000
Expression
 
00000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken
Specialization
11000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
10000
Larceny
 
00000
Melee
 
11100
Performance
 
00000
Stealth
 
00000
Survival
 
11000

 
00000
Knowledge 
t
Academics
Specialization
11100
Computers
 
00000
Finance
 
10000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
11000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Potence* 
11100
 
Celerity*
11100
 
Animalism  
11100
 
Fortitude 
11000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11111
 
Domain 
11100
 
Resources 
11110
 
Herd 
11100
 
Retainer 
11000
 
 
00000
Virtues
Conviction
 
11111
Self-Control
 
11111
Courage
 
11111
 
Humanity/Path
11111 00000
Path

 
BASICS
 
Name
 Levi Smith
Player
 M
Chronicle
Baltimore After Dark
Nature
 Idealist 
Demeanor
 Competitor
Concept
 Redeemed monster
Clan
 Brujah
Generation
 8th
Sire
 

 
ATTRIBUTES
 
PHYSICAL 
P
Strength
Specialization
11110
Dexterity
 
11110
Stamina
 
11100
SOCIAL 
S
Charisma
Specialization
11100
Manipulation
 
11100
Appearance
 
11100
MENTAL 
T
Perception
Specialization
11100
Intelligence
 
11110
Wits
 
11110

 
ABILITIES
 
TALENTS 
P
Alertness
Specialization
11100
Athletics
 
11100
Awareness
 
11000
Brawl
 
11100
Empathy
 
00000
Expression
 
00000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
SKILLS 
S
Animal Ken
Specialization
11000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
10000
Larceny
 
00000
Melee
 
11100
Performance
 
00000
Stealth
 
00000
Survival
 
11000

 
00000
KNOWLEDGE 
T
Academics
Specialization
11100
Computers
 
00000
Finance
 
10000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
11000
Science
 
00000
Technology
 
00000

 
00000

 
ADVANTAGES
 
DISCIPLINES
 
Potence* 
11100
 
Celerity*
11100
 
Animalism  
11100
 
Fortitude 
11000
 
 
00000
 
 
00000
BACKGROUNDS
 
Generation 
11111
 
Domain 
11100
 
Resources 
11110
 
Herd 
11100
 
Retainer 
11000
 
 
00000
VIRTUES
Conviction
 
11111
Self-Control
 
11111
Courage
 
11111
 
HUMANITY/

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

Lucifer Angelis Rinaldi

Overview

 
Overview
 
3a1685c98fa260afaabfedeae1544b31.jpg
 Lucifer, or as he is known and goes by, Angelis, is a shy and quiet type that struggles with connecting to people. Most of the time he withdraws but does make an effort to be polite and try at conversation.

Basics

 
Basics
 
Name
 Lucifer Angelis Rinaldi
Player
 Lucerys
Chronicle
Baltimore After Dark
Nature
 Enigma
Demeanor
 Loner
Concept
 Former Asylum Resident
Clan
 Malkavian
Generation
 8th
Sire
 Dr. Desmond Thorne

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
Angelic 
11110
Mental 
t
Perception

11100
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
11000
Awareness
 
11000
Brawl
 
00000
Empathy
 
11000
Expression
 
00000
Intimidation
 
11100
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
Singing 
11000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
t
Academics

11100
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
10000
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Auspex

11000
Dementation

11110
Obfuscate

11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Generation
8th
11111
Mentor

11110
Resources

11100
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Sanctity
 Social
 2
 Medium
 Supernatural 
 2
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Shy
 Social
 2
 Haunted
 Supernatural
 3
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 35
Notes
2 fb-generation 4 and 5
2 fb-mentor 2 and 4
3 fb-resources 1-3
7fb- dementation 2
25xp for dementation 3 and 4
10xp for auspex and Obfuscate 1  
 
Derangements
 
 Schizophrenia-voices and visual hallucinations 
 Has an imaginary friend because of it. 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 His sire
Resources
 Wealth given to him by his sire
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Basic necessities for the modern world given to him by his sire.
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 242
Apparent Age
 19
D.O.B.
 December 13, 1752
R.I.P.
 December 13, 1771
Hair
 White/platinum
Eyes
 Grey
Race
 Caucasian
Nationality
 
Height
 5"4'
Build
 Slim
Gender
 Male
Face Claim
 
 
 
 

History

 
History
 
 Lucifer was born in Pennsylvania in 1752. He was brought up by a distant father and a deranged mother. Even at an early age his parent knew he was not well. Hearing things that weren't there and having an imaginary friend that knew things he shouldnt. Around 5 years old he witnessed his mother take her own life, thus spiraling him into more of an unstableness. Thus his father having no love for him, locked him away in an asylum when he was 6. The head doctor, Dr. Desmond Thorne, took an interest in him and decided to somewhat adopt the young boy. Years go by and he grows to 19, where Desmond reveals he is a vampire and offers Lucifer a choice. Lucifer accepts and is turned but upon awakening he becomes torpored at the hands of his sire and is sealed away in the basement behind a cement wall till modern day. After being 'rescued' by his sire, he is transported while still in torpor to Baltimore. He is given a rundown on modern times but is taking things slow due to his shy nature. He is still baffled by modern intricacies but is attempting to adapt to this strange new existence.

Lucille Orion

Overview

 
Overview
 
Lucille orion profile pic.png
  Lucille wanted to believe fantastical creatures of the night existed. She had no idea that being kindred was a curse more than some cool fantasy.  She fled from the Sabbat in Philadelphia what with setback after setback. Lucille is trying to find someone to stick with in Baltimore because despite how many followers she has online, she is alone.

Basics

 
Basics
 
Name
 Lucille Orion
Player
 Calaverasangre
Chronicle
Baltimore After Dark
Nature
 Survivor
Demeanor
 Visionary
Concept
 Instagram artist
Clan
 Lasombra
Generation
 12th
Sire
 Unnamed sugar daddy

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11100
Dexterity
 
11110
Stamina
 
11100
Social 
s
Charisma
Specialization
11000
Manipulation
 
11000
Appearance
 
11110
Mental 
t
Perception
Specialization
11000
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents
s
Alertness
Specialization
00000
Athletics
 
11000
Awareness
 
00000
Brawl
 
11000
Empathy
 
10000
Expression
 
10000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
10000

 
00000
Skills
p
Animal Ken
Specialization
00000
Crafts
 
11100
Drive
 
10000
Etiquette
 
10000
Firearms
 
10000
Larceny
 
10000
Melee
 
11100
Performance
 
00000
Stealth
 
10000
Survival
 
11000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
11000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
10000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Dominate 
11000
 
Obtenebration 
11000
 
 Potence
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Domain 
10000
 
Generation 
10000
 
Resources 
11000
 
Fame 
10000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11100 00000
00000 00000
Blood Pool
11111 11111
10000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Prestigious sire
 Social
 Ambidextrous
 Physical
 1
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 New arrvial
 Social
 1
 Probationary sect member
 Social
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts

Fame
 Instagram following
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Purse, wallet, notebook, pencil, and android phone
Feeding Grounds
 Bars/clubs nearby
Havens
 
Equipment (Owned)
 7 inch knife, lots of alcohol
Vehicles
 2010 Honda Accord
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 36
Apparent Age
 20
D.O.B.
 July 5th, 1986
R.I.P.
 February 16th, 2008
Hair
 Black (dyed dark blue)
Eyes
 Blue
Race
 White
Nationality
 American
Height
 5'8
Build
 Lithe, toned
Gender
 Female
Face Claim
 Manabu Satou
 
 
 

History

 
History
 
 Lucille was often persecuted for her strange interests and hobbies; she was entraced at times by 'fantasy' novels, mythology, and books on rituals of spiritual witchcraft. She wanted to believe it had some basis in reality but feared it didn't after a while. That said, she did normal things like play volleyball on her school's team and do her homework (despite her lack of aptitude). She would play games for hours, spend time drawing, and reading tarot. What else was there to do when one had no father figure and a cronically ill mother?
Once her mother died, Lucille learned what it truly meant be alone. She fended for herself entering and exiting clubs/bars from strangers without so much as a friend by her side. Coming home drunk, those nights she considered how she was supposed to create a career for herself when she didn't have terribly much to her name due to other family members getting far more than her following her mother's death. 
It was then that she met an older man that took a fancy to her who she eventually tried marrying. He assisted her in paying for art school. Upon finishing, the two celebrate and the man insisted on some 'fun'. It was not fun being thrown into a state of confusion as to why Lucille couldn't eat normal food anymore and her place in the Sabbat in Philadelphia. Her sire kept a safe distance from her after a bit more time together, though superficially he mentored her. She didn't understand the politics of it all too well, so she worked in the evenings selling her art, designing clothing, and leaving things be when she had no particular responsibility.
She saw what the Sabbat are capable of. She's seen how vicious they can be in their conflicts with the other sects. She wanted nothing to do with it, so she did her best to discreetly move to Baltimore. Big mistake, for she didn't account for the Camarilla and independents to be at odds with one another. 

Luke Willis

Overview

 
Overview
 
Luke Willis2.png
 "Dude... like... you know? Right? Chillax." 

   The clanless look to the changes in power in Baltimore as a chance. The Anarchs are young, democratic and all-inclusive, right? Maybe she'll be there, and I can finally catch up to her for what she did. She seemed like that kind of chick. Either way, there was a chance for a caitiff to carve a place out for themselves in a domain with an Anarch figurehead. 
    Right? 
     

Basics

 
Basics
 
Name
 Luke Willis 
Player
 Coleco 
Chronicle
Baltimore After Dark
Nature
 Rogue
Demeanor
 Bon-Vivant/Trickster
Concept
 The Slacker
Clan
 Ravnos
Generation
 11th
Sire
 Sergio Ilansia

Attributes

 
Attributes
 
Physical t
Strength
Specialization
11000
Dexterity
 
11000
Stamina
 
11000
Social p
Charisma
Specialization
11000
Manipulation
Misdirection 
11111
Appearance
 
11100
Mental s
Perception
Specialization
11100
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
11000
Brawl
 
00000
Empathy
 
11100
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
Seduction 
11110

 
00000
Skills 
s
Animal Ken
Specialization
11000
Crafts
 
00000
Drive
 
11000
Etiquette
 
00000
Firearms
 
00000
Larceny
Pickpocketing 
11110
Melee
 
10000
Performance
 
00000
Stealth
 
11100
Survival
 
11000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
10000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
Security 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 Animalism
 
11000
 Chimerstry
 
11000
 Fortitude 
 
10000
Waking Dream (For + Chi 1) 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Generation

11000
 Alt ID
(Luke Willis) 
11000
 Resources
 
11000
 Retainer 
 
10000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
11111 11110
00000 00000
Blood/Turn
 1/turn

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Enchanting Voice
 Physical 
 Unbondable
 Supernatural
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Lazy
 Physical
 3
 Deep Sleeper
 Mental
 1
 Nightmares
 Mental
 1
 Vulnerability to Silver
 Physical
 2
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 15
Notes

Freebies 
22 (15 + 7pt Flaws)
-7
 Chimerstry 2
-7 
Enchanting Voice (2), Unbondable (5)
-3
+3 Permanent Willpower
-4
Subterfuge x4, Larceny x4
-1 
Retainer 1
Start XP
15 (Neonate)
-6
Waking Dream (Lore of Clans pg 185)
-5
Animalism 2
-2 
Tech 2
-2
Awareness 2
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts

Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Hi-Lo Laundry - An unassuming, cash-only business run by a no nonsense Chinese immigrant lady named Ho Mei Ping, aka Mrs. Ho. (See Landlady from Kung-Fu Hustle) The cash-only business allows Luke to trickle his decades of ill-gotten gains into legitimacy. 
Coming soon: Hi-Lo Laundry store #2: Electric Boogaloo
Retainers
(1 Dot Retainer) Ho Mei Ping aka Mrs. Ho - A no nonsense Chinese immigrant lady who came to America decades ago with her husband, Ho Fei Yung. They are getting older, waiting for grandchildren from 'ungrateful children'. Retirement fits Mr. Ho, but not his Missus. The closest he gets to work again is visiting his wife at work to watch cable TV together. 
Not a ghoul. Not in the know. Thrifty, bossy, thug AF yet forthwith. She thinks Luke is a young businessman from Alexandria (DC) who is looking to branch out in Baltimore.

Status
 
Other
 Alt ID: Luke Willis (Real name: Lionel Roker)

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Pre-Paid Cell Phone
Swiss Army Knife
Lockpicks (up the sleeve)
$200 Cash
Diver's Watch
Feeding Grounds
Clubs, bars, places of inebriation and bad romantic encounter that can be found in the Rack, or lower-class ends of town.
Havens
In an older, lower-middle class neighborhood is a 2bdrm place decorated in the aesthetic of college hippie douchebag. Windows decorated with brightly colored tapestries of Bob Marley block the reach of the sun. The furniture seems 2nd hand, but comfortable and good enough to smoke weed and play video games on. There's a beanbag, and butterfly chair. The master bedroom has a waterbed, and a dresser from 1979 and even though there is a hamper in there, clothing is strewn everywhere offering their stale aroma of cigarettes, cologne and leather with a hint of car emissions. 2nd bdrm is a small 'office' where one might go to take an important phone call or talk privately away from the living room crowd. There is a front and back door leading outside from the kitchen, both have received lock upgrades, and Doorbell Cameras. 
The basement is where the vampire sleeps. The doors leading down to, and out from the basement are barred from basement side. The door leading down is covered with a tall tapestry and has no doorknob, the hole is filled with a handkerchief. The door leading outside has a Doorbell Camera. More hippie 'decor' covers the window to block the sun. There is a cot hiding behind the storage containers containing holiday decorations that sit adjacent to the washer and dryer. In a more obvious place is a small table and two chairs on either side. 
Two pitbulls, Laura and Betty, roam the ragged chain linked fence during the day. Not ghouls. (Animalism 2)
Note: It is a rental asset for Hi-Lo Laundry Inc. Mrs. Ho played the daytime middleman. 
Equipment (Owned)
Tarot Card Collection
Tools for Larceny (Pry bar, Slim Jim, etc)
Tools for Electronics/Tech (Soldering iron, Multimeter, etc)
Tools for Occult Practices (Altar, Athame, Sangria Candles, etc)
Vehicles
2020 HD Softail (Orange)(Helmet x2)(Leather Saddlebags)
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 47
Apparent Age
 Mid-20s
D.O.B.
 7/7/1977
R.I.P.
 7/10/2002
Hair
 Long, dark brown, some of which is dreaded and adorned with dread beads. Usually has a dark/neutral colored bandanna going across the front at the forehead.
Eyes
 Brown
Race
 Very Mixed (40/40/10/10) (Caucafrixican)
Nationality
 Murican
Height
 6ft 2
Build
 Wiry
Gender
 Male
Face Claim
 AI

 
 

History

 
History
 
     Legally growing weed in the mountains of Colorado is great work if you can get it. The pay could be better, but the whole thing is just an experience. Everyone is cool, laid back and vibing on the sun rising and setting behind the mountain as we grow these green life forms that we will later harvest and incinerate for our pleasure. Score a bit off the boss, drive into Denver to hook up some boys who still do it dirty, and party all weekend on the money that got made. It was the bachelor's wet dream job.
     Until Sonya showed up. 
     Sonya, if that is her real name, pops up in Denver where we're kickin' it. I figured she's like the other club rat girls that can identify a good bottle of bubbly who wanted a taste. My buddy. Roger, tried to get in her panties, but for some reason she was all about me. He was loaded too! His parents owned the farm. Maybe she didn't like braggers.
     After a week of partying, and talking all night, I made the mistake and told her my feelings for her. She was beautiful, and seemed so alive and happy when she was with me and that's what I wanted in my life. I told her my feelings, and she became a different person. 
     She became distant, morose. I asked it something had happened, and she lashed out with the usual 'psycho gf' nonsense. After a week, she became mean and abusive and I called it off. She didn't let it go. Things just got worse over time. I called the cops, they said to file an injunction. When she found out, she called the cops to tell them I went to her to tell her and then beat her up. The cops were dicks about it, but there were no witnesses and her face was unburdened with signs of being battered. 
     After that, she got quiet. I started moving on. 
     I got home one night to find the neighbor girl tied to a chair with duct tape over her mouth. She was crying, terrified from her situation. Then from the hall emerged Sonya holding a taser in her hand. She was going on about if she can't have me, no one can and that Misty (my neighbor) wasn't good enough for me, and she had to pay for trying to steal me because I helped her with a flat tire the day before. That's what sluts do, apparently.
     I wake up from being tased, and I'm just so hungry. I can smell my blood in the carpet under me, and it made the hunger worse. I suddenly hear the whimpering Misty still bound in the chair next to me. I suddenly knew she would make this better somehow. I got up and looked at her. She was attractive, tantalizing. I had to have her. I thought it was sexual at first. I kissed her neck, and she began to fling her head around to fight me and she headbutt me in the nose. 
     I came to again to find her dead. Her neck was ripped out where I had kissed her. She laid there with her big, pretty eyes wide open in terror and disbelief. It was wonderful. Like getting laid for the first time. Then I realized what I had done to Mandy. Sonya started to cackle madly from somewhere, telling me I better do something with the body before the others find me and end me for letting the cops find this mess, and risk their Masquerade. 
     Been on the road ever since. Heading east, looking for other kindred and piecing together what they all know into some form of education.

     "Her name was Misty."
     "What?"
     "When she first appears in the story, her name is Misty, and you, just now, called her Mandy."
     "Whatever, I barely knew her. Her name might not even be Misty for all I know with all the weed I've smoked."
     "Man, how much of that story is actually true?"
     "Man, fuck you." 

========================================================================
=========================================================================
     So back in the early 2000s, our hero was a dirty, nomadic hippie that traveled the country in a huge hippie pack that squatted in various national parks and preserves across the country pending on climate. They "lived off the land" and "traded" good and services without need for "the man." They were free to live in the dirt, bathe naked in the lakes and talk about how vaccines caused autism with the weekend warrior hippies that came out to party under the light of a bonfire and the full moon. 
     They were willing victims to the scam. They'd come in for a weekend of hedonism, and leave with a lighter load than when they came in with. They'd get blasted and give it away, or lose it in the woods. Some pass out on a trail and get picked clean. Take their money for drugs and then take their shiny to sell to a pawn broker on the way to the next National Forest.
     The life was great for Lionel. He was swimming in cute girls, and the money of people desperate to believe in something bigger than them. When he decided that he made enough money, and was tired of the head lice, he began to make plans for a new chapter in his life.
    Unbeknownst to him, this was contradictory to the hopes and plans of the monster that traveled among them in secret.
     After the Week of Nightmares, Sergio came to hide among the nomadic hippies. The setting was familiar, but he grew lonely. The last pack of nomads he hid within had members of his family working with him to keep it all moving. Most of the mortals in the commune never saw him, much less capable of offering him suitable company. This loneliness drove him to find a companion, someone to make into a vampire like him.
     Lionel was the most like the people in Sergio's former family. They were a clan stereotype, and so was Lionel. When Lionel started talking about leaving and doing something else with his life, this forced Sergio's hand to embrace him. There were other con-men of the commune, but Lionel had a sense of panache about him that the Ravnos could appreciate. He had people seek out his big, bell tent in the woods to learn their fortunes from reading their palms, or throwing some cards. Afterwards, he'd sell them the drugs they'd need for a vision quest to really meditate and become one with the revelation. Months later, he would drive into a new town and sell all the shiny trinkets to pay for the next load of drugs to start the process all over again.
     Sergio wasn't much of a sire. He frequently warned his childe of the other clans and how they distrusted the Ravnos. The Camarilla was full of preening egotists who would never accept a Ravnos in their domains. The Sabbat were full of madmen who would eat the soul of an outsider as soon as look at them. It was all a fear campaign to keep Lionel from wanting to leave the commune, or Sergio out of some strange co-dependency that came from the loss of losing so many during the Week of Nightmares.
     Lionel was all he had, and Lionel did not want to stay. He didn't even want to be kindred, and that was another point of resentment towards his sire. When Lionel decided to leave, Sergio forbade it. Lionel told Sergio that it wasn't his choice, and he was tired of living under his thumb. Sergio punished his childe to the point of chimerical torture. He believed that the scary stories of mad kindred was no longer enough, and fear of the inflicted horror would be the rod to unspoil the childe.
     It became obvious that Lionel would have to plan an elaborate escape to get from under Sergio's thumb. He had to plan three of them, to be exact. After the first two failures, Sergio insisted that the childe drink his vitae and undergo the blood bond lest he destroy the childe for being so willful.
    Something happened. The Blood Bond did not take. Lionel did not reveal this to Sergio, instead he played the part of being the eager lapdog looking to please its master. He often begged for forgiveness for trying to escape to put a little sugar on top. He knew he could use this new behavior to get Sergio to drop his guard for the next attempt; the attempt that Lionel knew was going to work.
     Lionel's failure stemmed from him trying to leave with it all. Trying to leave with 20 years of loot, trinkets and memorabilia of a life he was trying to leave behind. Not only leave it all behind, but he had to destroy it so it wasn't there to hold him back. Sort of how generals of antiquity had soldiers burn their boats so they fought harder with the threat of no escape if they failed. 
     The chaos he would unleash to make that sacrifice would rend the commune apart with fire. The hippies that made it out will tell horror stories of wolf-like monsters howling erupting from the darkness around them. How they could hear the horrors get closer as they tore through the hippies that crossed their paths. They began to panic, running half-blind in the dark forest for the safety of flimsy tents, and derelict automobiles. Authorities assume that the panic flung the flames and embers of their campfires to start the forest fire, but the fire was another part of the plan. There was no physical evidence of monsters or their victims, but such a thing is scarce after an inferno.
     It was too much for Sergio to deal with. The hippies were in a frenzy, and the fire had started to spread. He went looking for Lionel only to find the last 20 years of Lionel's life going up in flames. Lionel's VW van exploding into a fireball was the final straw that pushed Sergio into Rotschrek, howling madly into the night. 
     Sergio lives. He found a spot to hide from the sun that was in the opposite direction the wind was blowing the forest fire. He was suspicious as to whether or not the fire was another escape attempt, but the inferno that was the last 20 years of Lionel's life, that sent him frenzied into the woods, made him think otherwise. Even if he believed his childe to still be alive, he wasn't going to find the Ravnos that did not want to be found. 

     Running into those biker brujah at the gas station was a stroke of good luck. They were all going on about how they had somewhat recently come from DC, and on their way out, they had heard about this Cammie Prince in Baltimore that just abdicated their throne to some Anarch. Apparently the whole domain has "gone metric", and the biggest of dogs are on board. 
     An Anarch domain? Anarchs are pretty accepting people, right? They aren't the elitists the Camarilla are. They might still fear the Ravnos, but would they be afraid of the clanless? It's not like it's that big of a stretch for the lonely Ravnos. There is no clan behind him for support. There was a chance that there was no clan out there at all anymore. He was in the cold as much as any other caitiff out there. 
     That was the point. He needed a place to operate, and make allies to help each other survive. Baltimore was a port city, and that meant a lot of potential was waiting to be reaped. The Mystery of the Abdicated Throne had to have a grand climax that could be capitalized on somehow, even if it was just for entertainment. All signs were pointing Lionel to Baltimore.

     "Throw in another 5 G's an I'll leave the machines in there. A couple of them need repair, but if I did it, I'd just charge more for the whole thing, and you seem like a handy guy." said the greasy, track suit wearing stereotype trying to sell a laundromat.
    The deal wasn't bad. It was what Luke needed to start laundering the small fortune he had made on posers and weekend warriors for the last two decades. The best part was that the greasy tracksuit accepted payment in cash.
     "And if you're smart, you'll keep Mrs. Ho here." suggested the stereotype, nodding his head towards the older Asian lady sitting with them at the table.
     Mrs. Ho gives Luke a upwards nod with an unlit cigarette between her lips, appearing very hard for an aging Chinese lady, "Mrs. Ho here is all business, and people just think it's an innocent mom and pop joint with her at the helm. She's also really good with being lost in translation when people come snooping around, and asking questions."
     Luke looked at Mrs. Ho and asked, "How much?"
     She smiles, her lips still holding the cigarette between them. Her hand holds up a small piece of paper that's folded in half, and then slides it over to Luke. He looks at the offer, and nods, "Alright. You two have a deal." 
     "Congratulations, Mr. Willis, you're now the proud owner of the Hi-Lo Laundromat of Baltimore Maryland." he says sliding over a document for Luke to sign, "Welcome to the neighborhood!" 

Luken Di Marco

Overview

 
Overview
 
9.jpg
 Luken Di Marco is the current Sheriff of Baltimore.

He was instrumental in the Fall of the Sabbat in Baltimore. For his exemplary service, he was named Sheriff by Prince William Good.

Basics

 
Basics
 
Name
 Luken Di Marco
Player
 QuinnTalon/NPC
Chronicle
Baltimore After Dark
Nature
 Chameleon
Demeanor
 Soldier
Concept
 Sheriff
Clan
 Toreador
Generation
 10th
Sire
 ??

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
Flexibility 
11111
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
Unconventional Looks 
11110
Mental 
t
Perception

11100
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
Contortion 
11111
Awareness
 
11000
Brawl
 
11100
Empathy
Body Language 
11110
Expression
 
10000
Intimidation
 
11000
Leadership
  
10000
Streetwise
 
10000
Subterfuge
The Long Con 
11110

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
11000
Melee
Swords 
11110
Performance
Dance 
11110
Stealth
 
11100
Survival
 
11000

 
00000
Knowledge 
t
Academics
Specialization
11000
Computers
 
00000
Finance
 
10000
Investigation
 
11100
Law
 
10000
Medicine
 
00000
Occult
 
11000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Auspex*

11000
Celerity*
 
11100
Presence*
 
11000
Obfuscate
 
10000
Potence
 
11000
 
 
00000
Backgrounds
Generation  

11100
Resources 

11100
Domain 

11100
Title 
Sheriff
11000
Herd 

11000
Alternate Identity
 
11000
Retainer
 
11000
Virtues
Conviction
 
11100
Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Power and the Inner Voice
Bearing
 Command
Willpower
11111 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Sabbat Survivor
 Social
 1
 Unbondable
 Supernatural
 Indelible
 Toreador
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Dark Secret
 Social
 1
 Incomplete Understanding
 Social
 Old Flame
 Social
 2
 Hunted Like a Dog
 Social
 3
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 188
Spent
 157
Notes
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
Honestly? People who think he's pretty. He has lots of 'lovers' he spends time with. To each of them, he's an entirely different person.
Influence
 
Mentor
 
Resources
 A Renovated Rowhouse in Hampden and a good deal of money.
Retainers
 Scott McNabb: Daytime Guard and Prospective Childe
Status
 Sheriff of Baltimore
Other
 Alternate Identity (To Come)

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Knives, swords, phone, wallet.
Feeding Grounds
 Hampden.
Havens
Hampden Home of Luken DiMarco.
house.jpg
Equipment (Owned)
 Varied
Vehicles
1966 Ford Mustang
Car.jpg
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 186
Apparent Age
 22
D.O.B.
 April 12, 1836
R.I.P.
 March 5, 1858
Hair
 Naturally Black, Currently Purple
Eyes
 Dark Brown
Race
 Asian/Asian-American
Nationality
 ??
Height
 5'7'
Build
 Slim/Athletic
Gender
 Male
Face Claim
 Lee Taeyong
 
 7.jpg
 

History

 
History
 
 

Marshall Haimon

Overview

 
Overview
 
Masrhall 2.jpg
Former Red army soldier. Former mercenary. Independent. He was brought by a a Brujah mercenary coterie that has since been disbanded. He Seeks to be a leader of a militia. He will bring them into the fold with the promise of making a difference and giving them the means/skills to improve their lives. His humanity has long been gone, following the inner voice. He will at times sell members of the militia to any and all Kindred so that they may become ghouls, as long as they pay. A recent arrival to Baltimore, he tries to avoid getting involved in the sects, he simply wishes to be left alone in his newly settled compound.

Basics

 
Basics
 
Name
 Marshall Haimon
Player
 Dude4540
Chronicle
Baltimore After Dark
Nature
 Director
Demeanor
 Soldier
Concept
 Militia Leader
Clan
 Brujah
Generation
 13th
Sire
 Unknown

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11100
Dexterity
Precise 
11110
Stamina
 
11100
Social 
s
Charisma
Oration
11111
Manipulation
 
10000
Appearance
Unconventional looks 
11111
Mental 
t
Perception
Specialization
11000
Intelligence
Finance 
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
11000
Awareness

 
00000
Brawl
 
10000
Empathy
 
11000
Expression
 
11100
Intimidation
 
11100
Leadership
 
11100
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
 
11100
Larceny
 
00000
Melee
 
11100
Performance
 
11100
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
10000
Finance
 
10000
Investigation
 
00000
Law
 
00000
Medicine
 
10000
Occult
 
10000
Politics
 
10000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Potence 
10000
 
Celerity 
11000
 
Presence 
11111
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Retainers 
11111
 
Resources 
11111
 
Domain 
00000
 
Allies 
00000
 
Contact 
00000
 
Generation 
00000
Virtues
Conviction
 
11000
Instinct
 
11110
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Power and the Inner Voice
Bearing
 
Willpower
11111 11100
11111 11100
Blood Pool
11111 00000
11111 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Natural Leader
 Social
 Enchanting Voice
 Physical
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Hunted
 Social
 4
 Vengeful(Nazis)
 Mental
 Cursed
 Supernatural
 1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 22 FBP 80 XP
Spent
 22 FBP 69 XP
Notes
 Freebie Total: 22, Merits(2)-3, Background-3, Attributes(2)-10, Virtue-2, Willpower,4 Experience:69, Intimidation(1-3)-6, Expression(1-3)-6, Subterfuge(2-3)-4, presence(1-5)-50, Conviction(1-2)-3
 
 
Derangements
 
 Hates fascists/Nazis(Vengeful)
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts

Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 A fortune built over his time of service.
Retainers
 4 Ghouls who serve as bodyguards/Support(Rex, Bullseye, Jesse, Washington)
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Combat Armor, Assault Rifle, Pistol, and Machete
Feeding Grounds
 
Havens
Bethlehem Steel Warehouses
Equipment (Owned)
 Lots of rifles, Shotguns, pistols, blades, legally obtained
Vehicles
 Humvees, several Humvees
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 103
Apparent Age
 Mid-Late thirties
D.O.B.
 June 20th 1915
R.I.P.
 December 
Hair
 Black
Eyes
 Blue
Race
 White
Nationality
 Russian
Height
 6'2"
Build
 Muscular
Gender
 Male
Face Claim
 Tyson Rios
 
 
 

History

 
History
 
 Russian born in 1915. He grew in the Russian civil war, becoming a member of the NKVD under Stalin. During Stalin's rule, he participated in his worst deeds, including the Holodomor and the Great purge. He was actively serving on the German border when war broke out. He fought for the entire duration, and the hunt for the SS afterwards. He really hate fascists. When Stalin died in 1952, Marshall left the red army, and was soon embraced afterwards. He was brought before the Brujah council, and brought up. Since then, he has moved from war to war, but he become disillusioned with the sects. It has become the same political games that happened within the USSR. Now, he creates ghouls for whoever needs them, training humans in the wars of war, and selling them to the highest kindred bidder, so that they may become ghouls. 

Morgan Steindahl

Overview

 
Overview
 
MorgProfile.png
Boisterous in manner, bodacious in humor, and bohemian in dress.

Morgan is often found in places where the Kine's celebrations of life and Kindred hunting grounds cross. They seem pretty set to eek as much enjoyment out of life as possible, and to live as many experiences as they can.

Standing a bit taller than the average woman Morgan has a natural athleticism to them, but lack the dangerous poise of a trained killer. They speak with Southern twang, and occasionally splash a bit of Spanish into their speech. That speech presented in a relatively sultry voice is just the first of many obvious hints that the rural taste and habits acquired previously have come to roost in urban Baltimore with this one.

Morgan has a known arrangement with the Court, to provide daytime transportation and courier services to both the Court and its associated Kindred of the city. At a reasonable fee of course, ain't nothing in life for free.

Basics

 
Basics
 
Name
 Morgan Steindahl
Player
 SoulKitchen
Chronicle
Baltimore After Dark
Nature
 Bon Viviant
Demeanor
 Survivor
Concept
 Between All Worlds
Clan
 N/A
Generation
 Dhampir
Sire
 Gerald and Guita Steindahl

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
Precise 
11110
Stamina
Vigorous 
11111
Social 
T
Charisma

11000
Manipulation
 
11000
Appearance
Passing 
11100
Mental 
S
Perception
Careful
11110
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
S
Alertness

11100
Athletics
Dancing
11100
Awareness
 
00000
Brawl
 
11100
Empathy
 
10000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
11000
Carousing
 
11000
Skills 
P
Animal Ken

00000
Crafts
Home Repair 
11100
Drive
 
11000
Etiquette
 
00000
Firearms
 
11100
Larceny
 
10000
Melee
 
11100
Performance

00000
Stealth
 
11100
Survival
 
11100
Archery
 
11100
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
10000
Occult
 
10000
Politics
 
00000
Science
Practical Applications 
10000
Technology
Jerry-Rigging 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
Potence 
 
10000
Celerity 
 
10000
Fortitude
 
10000
Obfuscation
 
10000
 
 
00000
 
 
00000
Backgrounds
 Resources
 
11000
 Armory
 
11000
 Contacts
 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Ambidextrous
 Physical
 1
 Catlike Balance
 Physical
 1
 Friend of the Underground
 Social
 3
 Open Road
 Social
 2
 Sabbat Survivor
 Social
 Without a Trace
 Supernatural
 2
Flaw
Type
Bonus
 Special Responsibility (Courier)
 Social
 1
 Dark Secret (Dhampir)
 Social
 Bound
Supernatural
 2
 Tic/Twitch (Smoking)
 Mental
 1
 Vengeful (Tzimitze)
 Mental
 2
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 59
Spent
  59
Notes
 Freebies: 3 Merits + 7 Discipline + 3WP, 2 Specialties = 15/15
XP: 2nd Dots in STR, MAN, INT = 12xp
1st Dots: Carousing, Archery, Empathy = 9xp 
2nd Dots: Brawl, Subterfuge, Carousing, Archery, Melee, Firearms, Drive = 14xp
3rd dot strength, brawl, firearms, melee, archery = 24xp
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Contact 1: Juanita Ramone - An old friend from Miami who moved to Baltimore and became the secretary for the captain of interdepartmental records and affairs at Baltimore PD.
Contact 2: Ricky Guarno -  Met through a friend of a friend, Ricky is a dealer of illicit goods in Detroit. Ricky's working for someone more important, but Ricky and Morgan both understand that Morgan doesnt need to know who.
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Not rich by any means, but Morgan's parents set them up with some rotating investments handled by a firm when they left home. The money is enough to cover the basics, though Morgan seems to opt to supplement this income where they can and cuts down expenses to have more money for partying, cash on hand, or saving for larger purchases. Or you know, making sure they have the best equipment that money can buy.
Retainers
 
Status
 
Certifications, Licenses, and Legal Papers
 It never pays to be on the wrong side of the law, especially in this modern day and age. Morgan keeps legal firearms licenses, driving licenses, CDL, hunting, contractor, food service, etc. paperwork to back up what they are doing and will often pick up any new license or certification they can manage to add to the collection. This includes their personal identification papers, presenting them as 25 years their junior rather than in their 50s while not looking the part.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Blackphone Privy 2.0 (Stupid expensive, ultra secure smart phone)
Multi-Tool, Heavy Pistol, Hunting Knife, Mace (Spray) (Purses are great so there may be more in there!)
Cigarettes, Cigar-Torch, and Condoms

Feeding Grounds
 The Rack (If Ever?)
Havens
 Stealth camper set up inside of the rear of their truck with some extra space for amenities stored in their trailer. Though they are prone to squatting in the homes of anyone willing to take them in for a few days.
Equipment (Owned)
 Tools, general electronics, police scanner, CB radio, computer (and accessories), survival gear, hunting gear, climbing gear (they're outdoorsy okay!), body-armor and weapons as allowed per Arsenal/Armory dots (Inside a gun safe bolted to the frame of the truck bed). 
Vehicles
02-38-762x456.jpgStill driving their first vehicle, Morgan's truck is a prized possession, kept updated with extra tech as well as security systems, and a work horse for their various enterprises that keeps them in cash flow and usefulness to the Kindred. The trailer that it pulls works easily as food truck, cargo mover, and extension to the cramped stealth camper in the truck bed that Morgan calls home. The set up works as great camouflage, allowing Morgan to be in many places without drawing much notice. (Pictures are rough representations, assume the truck has had durability upgrades with a cap put over the bed and the trailer is a bit more off-road friendly and a touch smaller).834c25f5d50d6ae2ca3da367ef445c38.jpg
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Prince William
 3
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 53
Apparent Age
 Late 20s
D.O.B.
 1970
R.I.P.
 N/A
Hair
 Blonde
Eyes
 Blue
Race
 Caucasian
Nationality
 USA
Height
 5'9
Build
 Athletic - Hourglass
Gender
 Male
Face Claim
 Antje Utgaard
 Tall, athletic and Nordic in appearance. Morgan seems to be a handful by both physical and personality standards. Generally wearing relatively conservative labor clothing or leisure wear Morgan puts on few airs. That isn't to say that they can't clean up nice; given enough time to hire someone to do their hair and makeup at least. Their willingness to play the fool and outgoing manner seems to stem more from confidence than any approval or attention seeking.
Morgan Profile.jpgScreenshot (195).png
 
 

History

 
History
 
 Born in Miami to parents that were caring despite what they were, Morgan managed to achieve a relatively normal childhood despite the Steindahl's nocturnal nature. Starting in Morgan's teens, they began to be prepared and prepped about their true nature and instructed in the nature of the undead and as much about the sects as their parents could impart living on the edge of vampiric society as it were. Coming of age, Morgan attended a number of trade schools rather than college. They simply never had the patience or inclination towards being well learned rather than well practiced. Like many youths, they opted to leave home despite warnings of how dangerous the world was to have their adventures.

Adventure for Morgan meant traveling North America and living the outdoors. Hiking, fishing, hunting, camping, spelunking and rock climbing all thoroughly engaged in. While Morgan new enough to generally avoid vampires, they did occasionally spot them in their wanderings and did their best to keep distance. Unfortunately the inevitable happened and Morgan became tied up unwillingly with a Tzimitize calling itself only "Teacher" during Morgan's regretfully long stay under their hospitality. The encounter had started relatively well, but Morgan's brash humor and at the time far more boorish behavior set the Tzimitize off. Morgan refuses to talk about details, but has grown to live with if not embrace, lean into, and enjoy the results of their captor's attentions.

That said Morgan still carries a chip on their shoulder towards the Tzimitize in general, and particularly that one. A vengeance to be had someday if Morgan should ever find Teacher in a position of weakness advantageous enough to do it properly and permanently. After all, even if Morgan is well adjusted, loving who they are and they life they lead now; Teacher stole their agency and free will for a long time and even now Morgan is sometimes left questioning how much they are still themselves and how much of who they were was manipulated.. mind, body and/or soul.

Mr. Bad

Overview

 
Overview
 
mrbadbaltimore.png
A voice in the night guiding the neonates into the movement through his underground radio show. He has a proclivity to riding the wave which after catching the ire of a Gangrel druid was cursed with their clan's weakness on top of his clan, the Nosferatu's own weakness, turning into an ape like creature frenzy after frenzy.

Basics

 
Basics
 
Name
Mr. Bad
Player
Lemon
Chronicle
Baltimore After Dark
Nature
Pedagogue
Demeanor
Rebel
Concept
North American Cave Ape
Clan
Nosferatu
Generation
13th
Sire
Anut

Attributes

 
Attributes
 
Physical 
s
Strength

11100
Dexterity

11100
Stamina
 
11100
Social 
p
Charisma
Dominant & Eloquent
11111
Manipulation
Persuasion & Subtle 
11111
Appearance

00000
Mental 
t
Perception

11100
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
S
Alertness

11000
Athletics
 
11000
Awareness
 
00000
Brawl
 
11100
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
p
Animal Ken

11100
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
11000
Performance
Acting
11100
Stealth
 
11100
Survival
 
11100

 
00000
Knowledge 
T
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult

00000
Politics
 
11000
Science
 
00000
Technology
Communications
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism *
11111
 
Obfuscate *
11100
 
Potence *
11100
 
Fortitude
11100
 

00000
 
 
00000
Backgrounds
Haven
Communal
11000
Anarch Information Exchange

11111
 

00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Long Fingers
Clan
1pt
Tough Hide
Clan
2pts
Ambidextrous
Physical
1pt
Tunnel Rat
Clan
5pts
Mute Devotion 
Clan
1pt
Monstrous Maw
Clan
1pt
Enchanting Voice
Physical
2pts
Spawning Pool
Clan
 3pts


 
Flaw
Type
Bonus
Bestial
Clan
3pts
Short
Physical
1pt
Parasitic Infestation
Clan
2pts



 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level

 

 

 

 
 
 
 
 
 
 
 
 
Path
 

00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
160
Spent
160
Notes
Freebie (15): WP+5 (5), Spawning Pool (3), Tunnel Rat (5), & Mute Devotion (1)
Experience (160): Drive 1 (3), Animalism 4 + 5 (35), Obfuscate 2 + 3 (15), Potence 1 + 2 + 3 (25), Fortitude 1 + 2  + 3 (31), Carriage Horses (15), King of the Beasts (18) & Bestial Presence (18)
 
 
Derangements
 
Nosferatu Weakness: APP at 0 and may never be improved.
Gangrel Weakness:  Gain animal feature when frenzy.
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
The Professor is the call-sign of the operator behind the radio Mr. Bad uses to make contact with the Anarch Information Exchange. They have never met but there is very little the Professor does not know and the kindred has been instrumental in helping Mr. Bad settle into Baltimore.
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
riding leather, 2 wooden stakes
Feeding Grounds
Baltimore, Maryland
Havens
Communal Haven (Abandoned Metro Station): Luxury 0, Size 1, Security 1
Equipment (Owned)
long range radio with encryption.
Vehicles
 big hoss motorcycle
Other
Carriage Horses (combo discipline), Bestial Presence (18), & King of the Beasts (18).

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
250
Apparent Age
Adult Ape
D.O.B.
March 31st, 1772
R.I.P.
May 27th, 1805
Hair
Brown with hidden streaks of gray.
Eyes
Hazel and yellow
Race
Native American
Nationality
American
Height
4'11"
Build
Muscular
Gender
Male
Face Claim
Pogo from Umbrella Academy
Addicted to Riding the Wave, Mr. Bad pushed boundaries with their beast few dared. The consequences of playing with this fire was that he was now somehow affected by the Gangrel curse. This did not stop him and he continue to taunt the beast, when he failed he became less human and more bestial. His arms and fingers became long and his height shorten. Thick hair built a layer of protective coat around him, and his skin became leathery. Mr. Bad looked more like a chimp than he did a human being and if he weren't for his human eyes, he would have been put in a zoo. Death still surrounds this creature, evident by the paleness of his face and the grayness of his fur.

History

 
History
 
Mr. Bad is an old vampire; first arriving on the scene in the early 1800s with his sire, Anut. Before his embrace, he was a tracker of the Piscataway people until he was hired by Rev. Daniel Coker to help him and his congregation (ex-slaves like the Reverend himself) travel to Baltimore, Maryland. Upon arriving in Baltimore, the group caught the attention of a Nosferatu called Anut, a kindred from Egypt, who disguised herself as a beautiful and exotic Egyptian queen and seduced men, luring them into a traps where she would reveal herself monstrous-self before consuming her prey. Mr. Bad was actually first destined to be another one of those men but when she revealed herself, apart from shock, he did not back-away, accepting her for who she was. Moved by this and desperate for company, she chose to instead embrace Mr. Bad, turning him into a Nosferatu. His motivations were less romantic. When she revealed herself, Mr. Bad did not see a monster, he saw an opportunity for power and chose to play her games. Though, when Mr. Bad was embraced his bones cracked; arms elongating while his legs shrunk. He became a hunchback and his face was deformed into the shape of an animal. He looked like a hairless bear or ape. His sire, Anut became more interested in the group Mr. Bad came with, going as far as joining the black Methodists and converting them into her herd. The Reverend becoming a prized ghoul of Anut. Her ghoul's words drew in more people into the church, growing Anut's herd and in turn, her influence. All the while, Mr. Bad retreated into the wilderness and found a cave where he made his haven and lived in relative peace and quiet. Before he left, his sire had taught him the basics. Primarily, obfuscate, a discipline she was well versed in; fortitude and potence which he continued to developed as he kept other kindreds and supernaturals away from his territory and regularly engaged them in combat.
It was in one of these encounters where Mr. Bad ambushed a pack of Gangrels posing as highway robbers as they fed on one of their most recent victims. Unbeknownst to them, that one, Mr. Bad was lurking nearby and second, a Ravnos had caught a ride with these merchants the Gangrels had attacked and failing to protect them, the Ravnos felt he had to strike from his hiding spot and he did. Like tooth and nail, the Ravnos cut through the first Gangrel, before being nicked himself and turning to run away. Mr. Bad had subsumed the spirit of a swarm of beetles and something about the beetles caught the Ravnos's attention, who took it as a sign of a spirit of the forest and called for help, drawing Mr. Bad out when the rest of the Gangrels caught up to the Ravnos. With one dead already, the Gangrel only stayed long enough for the threat of the two to become more than worth the loot and they retreated into the darkness. A traditionalist, the Ravnos introduced himself as Robert Smith and for saving his life, promised a boon. From the beginning, Mr. Bad knew Robert wasn't like any other vampire he knew and brought him to his caves for shelter. From Robert, Mr. Bad learned about the Anarchs and their movement. He taught Mr. Bad about the Ravnos and how he was a courier for the Anarchs, in the middle of an important delivery to Baltimore. Drawing on his skills from his past life, Mr. Bad left the caves the next night and guided Robert to Baltimore as he did the Methodists a few years back. This time he stayed in the city under the mentorship of Robert as his sire had no interest in politics and raising the childe once he had lost his allure. Mr. Bad refined his wild side with philosophy, politics, and science. He continued with the experiments he had begun in the caves, trying to understand his Beast and ultimately controlling it. The discipline of animalism could only go so far. In the caves, before he met Robert and had come back to civilization, he tested the boundaries of his control over his Beast. In the city, he was introduced to the concept of Riding the Wave and the second he learned about it, he knew it was the missing piece for his understanding of the Beast. At the beginning he got away with doing his experiments in the city but one night, Anut ambushed him and warned him that the city wanted his head for a frenzy gone wrong among him and a group of other addicts resulting in the death of a childe of a prominent Gangrel. A druid of great power who used her magic to curse Mr. Bad with her clan's weakness as he ran back into the caves.
Unaware of the curse, Mr. Bad continued with his experiments in self discovery only to learn that every time he frenzied, he gain an aspect of an animal that for some reason when it began to show on Mr. Bad, it made him look more and more like an ape. Like a North American Ape. Hair grew over his body, giving him a thick hide that carried an unforgettable stench. His fingers became longer and ambidextrous. His teeth grew into a ravenous maw made to rip through raw muscle. Parasites found their way on to his hide, sucking on his blood and leaving him with a constant itch that he couldn't shake. As time went by and Mr. Bad hid in his cave, he found that his animalism allowed him to speak with the parasites on his body. This obsession with himself cut him off the world outside and as they kept on moving, he remained unaware of time inside his cave until a group of alcohol smugglers excavated a tunnel from Baltimore that cut right through one of Mr. Bad's chambers. Coming upon the mortals, ghouls by their ability to fight back, Mr. Bad disposed of them and brought them back to the city, following the tunnels. He was an expert on the many natural tunnels in the cave that connected to mines through Maryland and other artificial tunnels like the one he was traveling back on. Upon arriving in Baltimore, he quickly saw that time had passed and the small town had progressed into a industrial city with towers, cars, and electricity. The death of the ghouls did not go unnoticed and Mr. Bad was promptly ambushed upon arriving in Baltimore by the childe of the ghouls' master. Ravnos, Mr. Bad was able to persuade them to not attack and to communicate between whatever misunderstanding this created. The description of Mr. Bad reached the sire of these childe, Robert Smith, an old friend of Mr. Bad, who upon hearing that his childe had captured the old Nosferatu arrived to free him. Robert also convinced Mr. Bad that he had to pay for the ghouls and so he put him to work with his childe on running their illegal smuggling operation. Mr. Bad knew the tunnels and Robert's crew appreciated them. The Nosferatu was also full of information, a mystery how he got it but they came to depend on him for scouting out routes.
He had a bad reputation with the Gangrels due to his history with, at the time, the current packs' progeny and Robert Smith required that he squashed whatever beef he had with the local clan of Gangrels. The crew was made up of Gangrels and Ravnos, Mr. Bad being the only Nosferatu, but all familiar with animalism. It became a staple on how they moved their alcohol between State lines and into their clients. The Ravnos taught him an old trick called Carriage Horses which also was a stable on how they did things. While Mr. Bad's type of animalism focused more on the Beast, keeping the company of Ravnos and Gangrel, more specific, connected him to that natural side of the discipline and he developed it with them. They taught him their views about the spirit and techniques like King of the Beasts and Bestial Presence which all supplemented the animal companion Mr. Bad and company could summon. The Gangrels had forgotten the curse of the Druid and instead saw this weakness as a sign that in some twisted way, Mr. Bad was like them. Anut was completely unaware of the shenanigans her childe was involved with. Her interested had lied in manipulating the churches of ex slaves from the shadows, her herself vanishing from the public view. With everyone happy, Robert Smith could not continue to deny the contributions Mr. Bad had made to their efforts and made him his second in command in a business that made them rich and influential even after prohibition ended. Mr. Bad used his wealth and influence to learn about the telegram and then the radio. He became obsessed with it and invested as much as he could into the technology, becoming a hobbyist himself. When the Sabbat came to Baltimore, they did not expect it and were caught off guard, Robert Smith left for dead. His body never recovered. Mr. Bad, in turn, was torpored and shoved into his cave which was then sealed and the path to it hidden. When Mr. Bad woke up from his torpor, it wasn't in his cave. He woke up in Baltimore to the Camarilla raiding the city. Hiding deep in the tunnels under the city that connected to abandoned metro stations, Mr. Bad laid his spawning pool, working on it for a year. This kept him from the business on the surface until a radio mysteriously appeared in his haven from which he made contact with The Professor, a Brujah and his mentor in all things Baltimore and Vampire like the Camarilla, the Sabbat, and the Anarchs. The Professor called his collection of information, the AIEN, also known as, Anarch Information Exchange Network and provided it to Mr. Bad for his efforts in growing the Anarch Movement in Baltimore.
The mission required that he made his presence known but of course, he was going to play it his way and do it carefully. So with the Anarch Information Exchange online, he reached sent his first broadcast; "Hello monsters in the night, this is your favorite radio voice Mr. Bad here to give it to you exactly how it is. You don't need to listen to the foreign invaders, Baltimore is a free city. No longer do you have to hide in the shadows like cockroaches. The time is now."

Mr. Hood

Overview

 
Overview
 
Mr Hood - Baltimore.jpg
 Mr. Hood? He is obviously a Ventrue......right?
Wait, Is that the same Mr. Hood from New Orleans?

Basics

 
Basics
 
Name
 Mr. Hood
Player
 Nugget83
Chronicle
Baltimore After Dark
Nature
 Squire
Demeanor
 Cereniac
Concept
 Legion of Mr. Hood
Clan
 Nosferatu
Generation
 10th
Sire
 Mr. Hood

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11100
Dexterity
 
10000
Stamina
 
11000
Social 
s
Charisma
Specialization
11100
Manipulation
Mask of a 1000 Faces 
11110
Appearance
 
00000
Mental 
t
Perception
Specialization
11100
Intelligence
 
11100
Wits
Cunning 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11000
Leadership
 
10000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
10000
Firearms
 
11100
Larceny
 
00000
Melee
 
00000
Performance
Mask of a 1000 Faces 
11110
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
10000
Finance
 
11000
Investigation
 
11000
Law
 
11000
Medicine
 
00000
Occult
Camarilla 
11100
Politics
Getting things done 
11110
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism* 
00000
 
Obfuscate* 
11100
 
Potence* 
10000
 
Dominate 
10000
 
 
00000
 
 
00000
Backgrounds
 
Resources 
11110
 
Herd 
11100
 
Generation 
11100
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11100 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 False Reflection
Clan Specific 
 Entrepreneur
 Social
 Language (Sarcee)
 Mental
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Territorial
Mental 
 New Arrival
Social 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
39
Spent
 
Notes
 7 Freebies Discipline
 4 Freebies Backgrounds
 4 Freebies Abilities
10xp Discipline
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 Orphanage employees and potential Mr. Hoods
Influence
 
Mentor
 
Resources
 Orphanage (Government Subsidies), Hood Transportation (international shipping company that also works with illegal entities)
Retainers
 
Status
 
Other
 Limo Driver
Sarah Roth, Ghoul of Master Hood, sent to keep track of Mr. Hood and head of the orphanage
Current Orphans: James 14, Daniel 14, Sarah 7, Joseph 5

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 .45 Caliber Revolver
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 1984 Chrysler Executive Limousine
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Mr. Hood(s)
 3
 Cindy Harmon
 1
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 36
Apparent Age
 n/a (27)
D.O.B.
 1986
R.I.P.
 2012
Hair
 white w/ large bald patches (Black)
Eyes
 Red (Brown)
Race
 Grey Skin (Tan)
Nationality
 American
Height
 6'0''
Build
 Tone
Gender
 Male
Face Claim
 Utkarsh Ambudkar
 Mr. Hood is always seen in a nice suit and nice skin. He makes sure that it is not common knowledge the monster that lies underneath.
 
 
Mr. Hood wears a Ring with the symbol of a chess king on it, the ring opens to reveal a pawn.
image-1671082590220.png
He carries a cane that also has a hidden symbol insideimage-1671082634160.webpimage-1671082685793.jpg





History

 
History
 
Thomas Williams had a fine childhood until his parents were killed in a terrible car crash when he was 5. he was to young to understand the suspicious circumstances of the crash or how they were simply collateral damage in a power struggle. He was only in the orphanage for a week before him and his sister were adopted by a mysterious man named Mr. Hood. his house was a mansion with servants and maids. Thomas and his sister had a caretaker and never really met Mr. Hood except on a few rare occasions.
Thomas was sad and always missed his parents, but their new life wasn't bad. They were always taken care of and well looked after. Eventually other children came to live their as well, so no one was ever lonely. Mr. Hood made sure everyone was happy and well taken care of and well educated he was very nice.... or atleast everyone assumed he was. When Mr. Hood was home he spent most of his time on the 3rd floor, where no one was allowed.
When Thomas turned 16 Mr. Hood summoned Thomas to his office on the 3rd floor. Thomas was nervous but excited. Mr. Hood explained Thomas would begin taking special lessons and working closely with a new teacher.
When Thomas was ready he was taught everything about vampires and was given the choice to become Mr. Hood himself. If he agreed he would be trained to be Mr. Hood and sent to another city to grow and become Mr. Hood in a new city and grow the entity that was Mr. Hood.

Noémi Toussaint

Overview

 
Overview
 
rsz_eva-green-the-dreamers-photo-10.jpg
Le Con de Paris, The Cunt of Paris. Notorious hell raiser, rabble rouser, trouble maker, and general ner-do-well. A street-fighting punk, a hedonistic bohemian, insufferably Parisian. Member of the oldest Anarch gang in France, Colère D'ange, Angel's Wrath, known for their centuries long war with the Sabbat. Noemi moved stateside at the turn of the millennium, causing a ruckus in New York before joining in the Night of Blood in Baltimore and earning some renown amongst the Americans before disappearing for a few years.

Noemi has been back in town for a few months, terrorizing the streets of Baltimore. A compulsive thief, Noemi has been stealing cars and generally pissing people off. Nobody is quite sure why; Noemi is not known for her political ambitions, she mostly just follows conflict.

Basics

 
Basics
 
Name
Noémi Toussaint
Player
Luci
Chronicle
Baltimore After Dark
Nature
Thrill Seeker
Demeanor
Bon Vivant
Concept
The Cunt of Paris
Clan
Brujah
Generation
10th
Sire
François Dupont

Attributes

 
Attributes
 
Physical  
s
Strength

11100
Dexterity
Precise 
11110
Stamina
 
11000
Social  
p
Charisma
Witty
11110
Manipulation
 
11100
Appearance
Alluring 
11111
Mental  
t
Perception

11000
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11000
Awareness
 
00000
Brawl
 
11100
Empathy
 
11000
Expression
 
00000
Intimidation
 
00000
Leadership
 
11100
Streetwise
 
11100
Subterfuge
seduction 
11110

 
00000
Skills 
s
Animal Ken

00000
Crafts
vehicle 
11000
Drive
high speed
11110
Etiquette

00000
Firearms
 
11100
Larceny
 
11100
Melee
 
11000
Performance
dance 
11000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
art
11000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
Kindred Lore 
11000
Politics
Camarilla 
11000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Potence 

11100
Celerity
 
11100
Presence 
 
11100
 
 
00000
 
 
00000
Backgrounds
Resources 
 
11100
Generation 
 
11100
Allies 
,
11100
Contacts 
 
11000
 
 
00000
 
 
00000
Virtues
Conscience
 
11110
Self-Control
 
11000
Courage
 
11110
 
Humanity/Path
1111110000
Path
 Humanity
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Prized Patch 
 Social
2pts
Rep
 Social
1pt
Sabbat Survivor
 Social
1pt
 Daredevil
 Physical
3pt 
 Languages (French, Spanish, Italian)
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 75
Spent
 75
Notes
 15 Potence 2, 3 // 15 Presence 2,3 // 10 Celerity 3 //
 2 Atheltics 2 //2 Melle 2 // 6 brawl 2,3 // 2 alertness 2 //  2 empathy 2// 2 Crafts 2 // 6 Larceny 2,3 // 8 Manipulation 3 // 5 stealth 1,2 //

2fp drive 4 // 7fp merits // 2fp subterfuge 4 // 2fp allies // 2fp Contacts // 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Cassandra (quite influential) - An middle aged woman and mid tier crime boss. Mainly sells drugs, but also acts as a fence for Noemi. Runs a small gang, trades favors with Naomi.
Anthony Lasagna (Somewhat powerful) - A dirty cop on Noemi's payroll
Lilly Enwood (moderate influence) - A district attorney and paramour
Contacts
 Skribl - A graffiti artist and small time drug dealer, hears about everything on the streets
Anthony Bruschetta - Operates a chopshop, hears a lot about organized crime dealings
Fame
 A patron of the arts and consummate muse, Noemi is utterly talentless in any creative endeavors
Herd
 Noemi always gathers a herd if she stays in one place too long, as she adores mortals and vice versa, but she has not been in Baltimore long
Influence

Mentor
 Francois is dead, and it ahs been a while since Noemi needed a guiding hand
Resources
 A lifetime of thievery and a couple big scores have left Noemi fairly well off, though she spends money extremely quickly. 
Retainers
 While Noemi has blood bound humans in the past, she does not believe in keeping them around. Ghouls creep her out.
Status
 To be discussed with storyteller. I believe her Anarch Status should be 2. There are not a lot of Ancille Anarchs, and her merits reflect some renown. I see more as a Smiling Jack type of character; not a political force in the traditional sense, so much as a minor folk hero.
Other

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Purse - two phones, wallet, makeup, cigarettes, lighter, pcp, cocaine, knife
Gun, one extra clip
Feeding Grounds
 
Havens
 A condemned mansion. boarded up. Dingy and dirty, yet filled with expensive stolen art pieces. Has broken tvs running in every room. House reeks of cigarette smoke. Room is beneath the basement, sometimes sleeps in a safe.
Equipment (Owned)
 Burlargy tools, car stealing tools, stolen art and jewelry, stolen electronics, additional firearms
Vehicles
 Harley Davidson Sportster s22
1970 Dodge Charger, racing
1997 Mazda RX-7, racing
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 132
Apparent Age
 22
D.O.B.
 06/06/1890
R.I.P.
 07/07/1912
Hair
 Brunette
Eyes
Dark Brown
Race
 Caucasian
Nationality
 French
Height
 5'4
Build
 Slender
Gender
 F
Face Claim
 Eva Green
A lithe young woman, her features are flawless. Her hair is a long silky espresso, her eyes are a deep reflective brown, her lips are full and inviting. You feel like you would want to paint her, but also feel that many have already tried and failed to capture her je ne sais quoi. 
Noemi wears clothes stolen from the richest, most fashionable women in the world, worn without class or aristocratic bearing. She is often seen in fur coats that are ripped or with cigarette burns in them, or thousand dollar dress she tore to make them shorter.
Noemi is flirtatious, mocking, and witty. She speaks with a breathy voice in a heavy French accent.

History

 
History
 
 Noémi Toussaint was born in Paris in 1890. Her mother was a prostitute, her father a client. As a child, Noemi was a thief and a pickpocket, who grew to be a stick-up artist and mugger. By 19, she was an outlaw bank robber, and by 21 had joined the Bonnot Gang. The Bonnot Gang was a gang of anarchist bank robbers and car thieves, credited with inventing the concept of a getaway car. The gang was largely killed off by authorities by the next year, but by that time Noemi had attracted the attention of  François Dupont, and was embraced.
Francois was a Brujah and leader of the infamous Anarch gang Colère D'ange, Angel's Wrath, name after the neonate Angel who was slain by her sire in accordance with the traditions of the Camarilla. Angel's Wrath was comprised largely of Francois' childer and grand-childer, and they were known for their brutal skirmishes with Sabbat. Francois was killed in 1939 in Seville by nationalist forces after bringing his gang to participate in the Spanish Civil War. The gang returned to Paris to aid in the French Resistance against the nazis. The gang was led by Louis the Tiger, Francois' first childer, with Noemi as second in command. 
As the decades past, and clashes with the Sabbat became more frequent, Noemi became a respected warrior and leader in her own right. She moved to London in the 70s and ran a small chapter of Angel's wrath, recruiting Anarchs from the ranks of the camarilla, and even embracing a young punk rocker name Skidmark. A deep sense of ennui had started to grip her however, and by the new millennium she had travelled to New York. Noemi found her reputation had not fully travelled over the atlantic, but even the American Anarchs knew of her gang. She instead established her reputation the old fashioned way, through violence. Noemi agitated, vandalized, stole, assaulted, and generally was a huge pain in the ass for the New York Camarilla. 
By the time the NY Camarilla was ready to bring the hammer down on her, word was spreading about the Night of Blood. Noemi gathered what Anarchs she could and headed to Baltimore. She gained a reputation in the pitched firefights and car-to-car battles on the outskirts of town, taking out a pack of young new-world Sabbat who had never seen combat at that level. She did not stick around long afterwards, preferring to follow a fledgling Toreador named Lilly who she had fallen in love with.  They moved to LA, and had a brief love affair lasting only a decade, before Lilly defected to the Camarilla. 
Heartbroken, Noemi arrived back in Baltimore six monthes ago, hearing that tensions were starting to rise with Sabbat again. She was quiet for a while, but recently has been building a power base on the street, being a thorn in the side of the local Camarilla, and stealing anything she can get her hands on. The Camarilla aren't sure what she's doing, and assume she's tryna be a pain in the ass.

The truth is, Noemi wasn't planning to stay in Baltimore this long, but she has to look out for her latest Childe. Noemi recently embraced a young boxer, Daniel O'Shea, and is sticking around to keep an eye on him from the shadows. She is a little nervous about this; she didn't get permission for the embrace, and she isn't sure if the Tremere prince has to power to trace lineage through blood. So far, she has been leaving him notes about his new existence.
(OOC I got this cleared with Meat, Daniel's player)

Nyri Cobalt

Overview

 
Overview
 
Nyri.png
Nyri is a Youtuber who has made a bit of a name for herself with her covers of symphonic metal bands like Nightwish, Epica and Within Temptation. Nyri moved to North America in the late 2010's. She decided to settle down in Baltimore for a fresh start and because it was relatively quiet compared most other large cities she had lived in.

Basics

 
Basics
 
Name
 Nyri Cobalt
Player
 Nyri
Chronicle
Baltimore After Dark
Nature
 Masochist
Demeanor
 Thrill seeker
Concept
Lounge Singer
Clan
 Daughters of Cacophany
Generation
 10th
Sire
 Unknown Mistress

Attributes

 
Attributes
 
Physical 
T
Strength
Specialization
11000
Dexterity
 
11100
Stamina
 
11000
Social 
P
Charisma
Specialization (witty)
11110
Manipulation
 
11100
Appearance
 (unconventional looks)
11110
Mental 
S
Perception
Specialization (attentive)
11110
Intelligence
 
11000
Wits

11100

Abilities

 
Abilities
 
Talents 
s
Alertness
Specialization
11100
Athletics
 
10000
Awareness
 
11000
Brawl
 
10000
Empathy
 
00000
Expression
 (conversation)
11100
Intimidation
 
11100
Leadership
 
10000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
p
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11100
Firearms
 
11100
Larceny
 
00000
Melee
 
11000
Performance
(singing)
11100
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
10000
Computers
 
11000
Finance
 
11000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics
 
00000
Science
 
00000
Technology
 
10000
Music
11100

Advantages

 
Advantages
 
Disciplines
 
Presence
11100
 
Melpominee
11100
 
Obfuscate
11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Fame
11100
 
Resources
11000
 
Generation
11100
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Path of Ecstasy
Bearing
 Rapture
Willpower
11111 11111
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost

 Rep
 Social
 1
 Fugue Instinct
 Daughters of Cacophany
3
 Enchanting Voice
 Physical
 2
 
 
 
 
 
 
Flaw
Type
Bonus
 Impatient
 Mental
 1
 Amnesia
 Mental
 2
 Phobia (snakes)
 Mental
 2
 Bound
 Social
2
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 75
Spent - 75
Notes
 Freebie points 16 - added 1 lvl Obfuscate discipline (7pts.), increased generation by 1 (1pt.), increased intimidation by 1 (2pts.) and increased willpower by 6 pts. (1 pt. per). 
Starting XP spent - (7 pts.) spent to increase Obfuscate to lvl 2. (14 pts.) spent to increase Obfuscate to lvl 3. (10 pts.) spent to increase Melponminee to lvl 3. (10 pts.) spent to increase Presence to lvl 3. Bought Abilities Athletics (3pts.), Brawl (3pts.) Leadership (3 pts.), Expression (3 pts.), Academics (3 pts.) and Music (3 pts.) Added points to Expression increasing to lvl 2 (2 pts.). Increased Expression to lvl 3 (4 pts.). Increased Music to lvl 2 (2pts.). Increased Music to lvl 3 (4pts.) Increased Firearms to lvl 3 (4pts.).
 
Derangements
 
 Fugue
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
Made a name for herself on Youtube performing covers of symphonic metal bands.
Herd
 
Influence
 
Mentor
 
Resources
 Likes to spend her money on fancy clothes and her car. Maintains a condo in downtown Baltimore.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 Higher end night clubs
Havens
 Any concert hall, opera house or theater
Equipment (Owned)
 Walther PPQ (concealed inside purse), Tanto (concealed in right boot)
Vehicles
 blood red Corvette C8
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 109
Apparent Age
 28
D.O.B.
 February 4, 1915
R.I.P.
 Embraced on June 17, 1943
Hair
Red (Dyed Black)
Eyes
 Icy Blue
Race
 Caucasian
Nationality
 Danish
Height
 5'10"
Build
 Slender
Gender
 Female
Face Claim
 AI art
 Typically dresses in leather dresses for stage performances and is almost always seen wearing thigh-high leather boots. Also prefers to wear long evening gowns. She really leans into the goth look for her stage performances that people don't tend to blink an eye when they see her looking pale and goth-like offstage. Her favourite colour(s) to wear is black and/or red. She tends to dress provocatively but also classy at the same time. Nyri speaks perfect English but has a distinctive Scandinavian accent.
 
 

History

 
History
 
 Nyri was born in Copenhagen, Denmark on February 4, 1915. Her mother and father owned a small restaurant and from an early age Nyri used to sing to entertain the patrons of the restaurant. As Nyri got older she aspired to be an opera singer and she certainly had the talent for it but was always considered second best and so she as a young woman in her early 20's she worked in a local lounge as a singer. Then the war started and Germany invaded on April 9, 1940. The German occupation of Denmark would last until ending days of WW2.
Nyri worked at the lounge throughout the German occupation and she found herself becoming quite popular among the German soldiers. The soldiers would come to watch and listen to Nyri sing each night and they would bring their Mistresses. One such Mistress had a dark secret and had become quite enchanted by Nyri's singing. On the night of June 17, 1943 Nyri was confronted by this woman after hours when all had gone home for the night. The woman had praised Nyri for her performance and couldn't let such talent fade away as Nyri would age and die and then her gift could not be shared with anyone ever again. Thus Nyri was embraced that night. Although a German patrol had heard the commotion and found Nyri being attacked by this other woman. They opened fire on the Mistress and the woman fell dead in the back alley. Or so the soldiers thought. They left the body there.
Nyri was escorted home by the German soldiers. They left her there alone as she was not badly hurt. Nyri collapsed on the floor. She woke up sometime later feeling different. There was someone else in the room with her. A well dressed man with a pale complexion. He explained to Nyri what had happened to her and what she had become. Nyri was taken before the Prince of Copenhagen and informed that her sire had been caught and dealt with for violating Kindred law. The Prince happened to recognize Nyri from the lounge and was a fan of her singing. He decided to take pity on her and spare her the same fate as her sire. Nyri was taken in by a Toreador woman and taught about the Kindred ways.
Nyri spent the decades leading up to the present moving from one city to another across Europe every decade or so. She kept working as a singer and she got her big break and got to sing in Prague's Opera House. She kept changing her appearance in each city she moved to. Subtle differences like wearing wigs and in more recent decades colouring her hair.  She never let herself get too famous though before she would move and start anew in another city.
Then we come to modern times and the invention of the internet. Youtube and other platforms were becoming popular and Nyri found a new platform to express herself and share her music on. She would go to concerts often times and had grown quite fond of symphonic metal. She decided to emulate this burgeoning sub-genre of heavy metal and started to perform covers of her favourite symphonic metal bands. Bands like Nightwish, Epica and Within Temptation. But it was time to move on once again and she looked to America this time.

Percy Hammond

Overview

 
Overview
 
Percy.jpg
Percy is a Toreador, new to the Baltimore area, he tends to frequent the local night clubs and dive bars. More specifically the Halflight dive bar he uses as his own personal hunting grounds 

Basics

 
Basics
 
Name
Percy Hammond 
Player
Tuck
Chronicle
Baltimore After Dark
Nature
 Idealist
Demeanor
 Rebel
Concept
 Entertainer, Investigator
Clan
 Toreador
Generation
 13th
Sire
 Unknown

Attributes

 
Attributes
 
Physical 
S
Strength

11000
Dexterity
Lightning reflexes 
11110
Stamina
 
11100
Social 
P
Charisma
Persuasive
11110
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception

10000
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
S
Alertness

00000
Athletics
 
11000
Awareness
 
10000
Brawl
 
11000
Empathy
 
11000
Expression
 
00000
Intimidation
 
11100
Leadership
 
00000
Streetwise
 
11100
Subterfuge
 
10000

 
00000
Skills 
P
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11000
Firearms
 
11100
Larceny
 
10000
Melee
 
11100
Performance
 
11100
Stealth
 
11100
Survival
 
10000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
10000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Celerity*

11000
Presence*

10000
 

00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Fame

10000
Resources 
 
11000
Retainer 

10000
Domain 

11000
 
 
00000
 
 
00000
Virtues
Conscience
 
11110
Self-Control
 
11100
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11100 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 15
Notes
Freebies:
5 points in attributes (Str)
4 points in Melee 1&2
2 points in Subterfuge 1
4 points in Athletics 1&2

XP:
4 points in Melee 3
6 points in Intimidation 2&3
3 points in Larceny 1                                                    
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies

Contacts
 
Fame
Percy is a regular singer at the Halflight dive bar, he's seen as something as a local celebrity 
Herd
 
Influence
 
Mentor
 Unknown
Resources
 
Retainers
 X, a local that Percy made into a ghoul
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 9mm (Light firearm), Knife, wallet, phone.
Feeding Grounds
 Halflight dive bar
Havens
 Halflight - Located on the upperfloor in a two bedroom condo he shares with X
Equipment (Owned)
 Guitar (with accompanying case), Spas-15 shotgun.
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 26
Apparent Age
 19
D.O.B.
 Oct 14th 1996
R.I.P.
 Mar 17th 2017
Hair
 Blond
Eyes
 Green
Race
 White
Nationality
 American
Height
 6'4
Build
 Athletic
Gender
 Male
Face Claim
 n/a 
 
 
 

History

 
History
 
 Percy's life before his embrace was uneventful, he himself was unremarkable aside from his music. It was his one ambition, his one driving force. He taught himself how to play a number of instruments, however he held a special fondness for the acoustic guitar. One night he was playing in a dive bar when he noticed a peculiar man in a booth, he didn't seem to move a muscle the entire time Percy was on stage, they locked eyes and before he even understood what was happening, Percy found himself sitting across from the man in his booth. 
Percy wasn't sure if it was the man's eyes, or his voice that allured him so much but Percy felt almost drawn to him. After a short conversation the man offered to take Percy home, reluctantly he accepted, finding himself in the back of a limousine. Once inside, Percy once again locked eyes with the man and found himself falling into a trance of some sort. He felt compelled to please him, the man moved closer to Percy, fangs protruding from his mouth. Percy didn't fight back, he allowed himself to fall into his own feelings. It felt as if he was in a large bed, comfortable, he never felt more safe before his eyes glazed over and he fell unconscious.

He awoke in his apartment the next night, windows blacked out and a note on the bedside table that simply read "I'm sorry, but you will not see me again." He never learned the man's name, and he was angry for it. Over the course of the next few months, Percy had to learn the hard way what it meant to be kindred, he bled, but eventually he learned of his bloodline, his clan and the weight it held. Eventually the darker side of his personality began to show, he found himself frequenting that same club every night, looking for prey, but also using his new found abilities to his advantage. Gaining a fair bit of notoriety amongst the patrons. One particular patron took a liking to Percy, following him around after he would leave. Their name is X, and on one night, they found themself on the wrong end of a knife, bleeding out in an alleyway near the club. Percy only catching the muffled aches and groans of X bleeding out in the alley. Percy, out of either mercy or pity decided to feed X his blood. Making X a ghoul and exposing them to what goes bump in the night.  With his frequent use of his favorite club, Percy sought audience with the Prince of Baltimore to allow him to use it as his own domain. Prince William agreed with no conditions due to the buildings size. Percy now spends his nights in his domain, hunting and treasuring how beautiful the atmosphere is to him. 

Phirun Kryn

Overview

 
Overview
 
unknown (3).png
 A local student working at a library. Despite his rather friendly demeanor, more sleeps beneath the surface.

Basics

 
Basics
 
Name
 Phirun Kryn
Player
 Butterfly
Chronicle
Baltimore After Dark
Nature
 Deviant
Demeanor
 Bon Vivant
Concept
 Lost Revenant
Clan
 D'habi
Generation
 N/A (Revenant)
Sire
 N/A

Attributes

 
Attributes
 
Physical 
T
Strength

11000
Dexterity

11000
Stamina
 
11000
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
 
11000
Mental 
P
Perception

11100
Intelligence
Book Knowledge 
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11000
Awareness
 
00000
Brawl
 
00000
Empathy
 
11100
Expression
 
11000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
T
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
11000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
S
Academics

11100
Computers
 
10000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
Urban Legends 
11110
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Potence

10000
 Daimoinon
 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Resources
 
11000
 Contacts
 
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 Humanity
Bearing
 Social (0)
Willpower
11111 11000
11111 11000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Unbondable
 Supernatural
 Clear-Sighted
 Supernatural
 Enchanting Voice
 Physical
 Language (Khmer)
 Mental
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 8
Notes
 Freebie Spendings: 4 on WP, 10 on Merits, 5 on Manipulation, 2 on Occult
 XP: 8 on Skills
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Various locals he knows personally: A police officer, the owner of a local club and a childhood friend who is part of a street gang.
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 A rather middling income from his job.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Phone
Feeding Grounds
 
Havens
 A cheap apartment.
Equipment (Owned)
 
Vehicles
 A bicycle.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 21
Apparent Age
 Early 20s
D.O.B.
 6th of June
R.I.P.
 N/A
Hair
 Black
Eyes
 Amber
Race
 Asian
Nationality
 American
Height
 172cm
Build
 Thin
Gender
 Male
Face Claim
 
 
 
 

History

 
History
 
 Phirun himself would not be interesting without his family. His mother was a runaway revenant from the D'habi family, able to cast off her shackles in the chaos of a hunter attack on the haven of the vampire she served. Fleeing all the way from Cambodia to the USA, she died giving birth to Phirun. His father he never knew, and never cared about.
Trying to understand the powers he was born with was something Phirun struggled to do for a long time, but eventually he started to learn with his nature, and used it to worm his way through school and his social life, obsessing over the occult and history in his spare time. Now studying history at university and working at a library in his spare time, he is as of yet unaware of the world of vampires.

Rafael Espada

Overview

 
Overview
 
Portrait of Rafael Espada
This wandering Cassandra traded walking for a stretched Lincoln Town Car limo from where he runs his finance empire in the shadows of Baltimore. An information courier, Rafael is the Malkavian you want to 'speak' to when the trail has run cold and you need a clue. There's something illusionary about his influence and power, like a house of cards.

Basics

 
Basics
 
Name
Rafael Espada
Player
Lemon
Chronicle
Baltimore After Dark
Nature
 Caregiver
Demeanor
 Capitalist
Concept
 
Clan
Malkavian
Generation
 13th
Sire
 Alfred Vail

Attributes

 
Attributes
 
Physical 
T
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
S
Charisma

11100
Manipulation

11100
Appearance
 
11000
Mental 
P
Perception

11100
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11000
Awareness
MaLkAvIaN tImE! 
11110
Brawl
 
00000
Empathy
 
11000
Expression
 
00000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills
t
Animal Ken
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
11100
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge
S
Academics

00000
Computers
 
11000
Finance
 
11000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex
11100
 
Dementation
11000
 
Obfuscate
11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
00000
 
Contact
11110
 
Retainer
10000
 

00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 Humanity
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Prophetic Dreams
 Supernatural
 2
 Secret Stash
 Social
 3
 Acute Senses (Hearing)
 Physical
 1
 Sabbat Survivor
 Mental
 1
 Open Road (bought w/ freebies)
 Physical
 2
 Bigger Boys Came (bought w/ freebies)
 Social
 2
Flaw
Type
Bonus
 Mute
 Physical
4
 Shy
 Mental
1
 Paper Trail
 Social
2
 
 

 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 39
Spent
 35
Notes
Freebie (15): +5 willpower (5), +2 streetwise (4), awareness +1 (2), open road (2), bigger boys came (2).
chargen (35):
auspex 2 (5), dementation 2 (5), obfuscate 2 (5), auspex 3 (10) and obfuscate 3 (10).
 
 
Derangements
 
 Malkavian Weakness: Megalomania
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
1. Jane Melman; corporate broker, crypto queen in Baltimore.
2. Jeff Earl; road captain of a Baltimore motorcycle club.
3. Beno Pretescu; Overnight IT at the Baltimore DMV.
4. Officer Jacob Demitri; a police officer on the beat.
Fame
 
Herd
 
Influence
 1. Financial District of Baltimore.
Mentor
 
Resources
 
Retainers
 1. Jimmy Cardona; driver & bodyguard.
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 laptop, smartphone, and usb w/ hacking kit
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 white limo
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 114
Apparent Age
 22
D.O.B.
 1908
R.I.P.
 1929
Hair
 short and brown
Eyes
 dark brown
Race
 Hispanic
Nationality
 American
Height
 5'9"
Build
 skinny
Gender
 male
Face Claim
 Dominic Fike
 A skinny young man of average height with a pale complexion and dead brown eyes. He keeps his hair crop short and wears mostly suits.
 
 

History

 
History
 
Rafael Espada, or Rafi as he was called by his friends, was always known as some sort of wiz when it came to money. Even back before his embrace in the 1920s. He knew how to invest and get banks to lend him the money to do so. Some times they call him a bank robber and others a savant, never the less, that became his trademark and he sure capitalized on it. Then the Great Depression happen and it was something not even him could foresee. As the markets collapse, the roads began to run red with the blood of the desperate. Unable to meet the faces of his peers, his clients, and the banks' demand to pay back his loan, Rafi barricaded himself in his room and was never heard from again.
His sire, Alfred Vail first appeared to him, masked as Rafi himself, and had convinced him to stay in, fearing for the safety of the streets now that the Sabbat ruled. Rafi, after some time, did finally leave his room (the truth more likely was that he couldn't afford rent), and checked himself into the Baltimore Asylum where he thought to live the rest of his days. That did not happen, instead the Sabbat ravaged all places of humanity, taking with them whomever survived these raids. Rafi would have been among them if it wasn't for his sire's interest in his ability to understand numbers. Still, Rafael did not leave without wounds of his own. Amidst the carnage, Rafi was caught by one of these Sabbat who reached into his throat with his maw and ripped out his voice box, leaving him as a pathetic shriveling dying man on a puddle of his own blood and piss.
He imagined to have died and perhaps he did but his sire had gotten to him and rescued him, taking Rafi to his haven in Baltimore. Alfred nursed the young capitalist to health, this bonded them and made Rafi his ghoul. Despite all their efforts, Rafi would never be able to talk again. Something about the Sabbat's bite infected the area which prevented him from fully healing. He was now a mute. Thinking the embrace would have finally liberate him from his silence, Rafi served his master loyally and within the year, they were able to establish themselves in a post-vampire-war Baltimore by hiding among the mortals and away from the interest of the Sabbat. 
Sustaining their lifestyle was Rafi's responsibility but only after Alfred would have embraced him. Left with little choice, Alfred embraced him and unfortunately, Rafi did not heal, he still remained a mute, but now he was a vampire. He still managed bringing in contacts and wealth to their little area of speculative finance. Both seers, they practiced on how to hone into the Malkavian Network, and use it to uncover insider secrets they could then sell to the mortals and ghouls. This was lucrative and with all things lucrative, someone bigger was going to want a slice. A Sabbat pack came down on them two, separating them to this day. 
Rafi woke up many feet under the dirt, not really sure how or why, but something found him and pushed him up to the surface. Whatever it was, it did not stay to greet him when Rafi woke up with his ravenous hunger. He latch on some poor homeless man in the park, almost draining him completely until he was able to compose himself and gain self-control. The bum, left for dead, slept peacefully on the bench. Now fed, Rafi would seek out his sire's bolt-holes to look for clues to Alfred's whereabouts. Centuries had passed, now the year 2010, the Camarilla had taken back control of Baltimore and rid the streets off the Sabbat. There were no clues, nothing would have survived the 40+ years he spent in torpor under the park. Still, he had to do something.
He dug up old contacts and from them built new ones, these introduced him to the modern world where Rafi took on quite nicely. A big fan of the internet, he became obsessed with it and hone his skill with the computer. He found that it was very helpful with finance as it connected him with a source of information at the tip of his finger and while not all the time clear and concise, it was better than the riddled mess he had been getting from the Malkavian Network lately. Rafi established an outpost, the Sabbat raided it again but this time it were fledglings, abandoned in the war. They ripped into whatever wealth Rafi had secured and exposed the Haven to the local authorities. The place was burned and everything inside of it lost in an evidence locker. 
Some old stocks held through and he cashed them in to secure himself a limo with a driver that could protect him. This ghoul became his trusted majordomo, an ex-military man and professional driver, Jimmy Cardona. Aware that the Sabbat was still an issue but still unsure about the Camarilla, he took it upon himself to patrol the streets and expose these hidden Sabbats. He did not need to get his hands dirty. A simple call or message to the Camarilla and their hit squads would have raided the Sabbats' hangouts. He never made himself public until 10 years later when the money from the stocks began to dwindle. Having grown accustomed to the road, Rafi took on the archetype of the wandering Cassandra. He did not leave the state and the city but his limo was always running loops around the city, his ghoul and driver fueled with Vitae. 
His time on the road meant that it was just a matter of time until he met Jeff, a road captain. Saving him from a ravenous fledging, he promised to help Rafi out with whatever he needed. Jeff owned a garage but his promise was less certain than you imagined after saving someone's life. Most of the time Rafi couldn't get his limo in for work but Rafi grew to depend on Jeff for info on the road, especially about crazed cannibals coming into the city (ie. Sabbat). As time went on, Jeff and Rafi saw less of each other and Rafi turned back to his financial profession, using his abilities as a seer to uncover insider secrets. Still, he ran Jeff every once in a while to remind the road captain that he was still here.
His information broker, Jane Melman, a hot-shot financial broker on her own right, found popularity in thanks to a lot of the information Rafi was feeding him. She was his way back into the financial sector and helped him get re-established with the banks. Still, he was kept hidden, supposedly for his own protection and as long as investor in Baltimore were getting the upper hand, they did not care who Rafi was. This influence paid for his limo and sustaining his ghoul who despite his undying love for his master still needed to eat, drink, and do what mortals do during the day, if they're not sleeping. Yet it was not enough and sooner or later gas was going to run out. Jane, always a fountain of information (pro quid pro of course), hooked Rafi up with Benno, an IT systems administrator for the Baltimore DMV. Benno mostly looked after the system during overnight which was perfect for Rafi. The man kept Rafi up to date to the attention of the police on his limo. Always helping with those parking tickets.
With the month coming to a close sooner and sooner, Rafi makes his introduction to the Prince of Baltimore and reveals himself to the rest of the Camarilla. A survivor of the Sabbat, he provides a wealth of information on the sect. He shows how he tracks them down and how he can keep everyone aware of their presence in the city. His ability with money does not go unnoticed, and he also provides financial advice to kindreds that ask. He hopes to work on his influence, increasing it and as a result his expendable resources. To then use these resources to upgrade his limo into a haven and purchase a private garage. The main goal being to create a routes through the city for him to go through and make all those late night meetings.

Rayne Darkholme

Overview

 
Overview
 
cdecffcabebadc_09e5a7669861b7f_thumbnail_250x250.jpg
Born in Bethesda Maryland. She has no idea who who father is(The Vampire Parentage). Her mother died when Rayne was just barely 18. She knew there was something different about her. But it wouldn't be a few years until she figured out exactly what these difference entailed. A friend of her mothers named Liam(Ally) is the one that helped her understand her situation more thoroughly. He is a retired Vampire Hunter. Rayne dedicated her self to sorting out the good from the bad and eliminating the bad. She moved to Baltimore when she was 20. Her mother Owned a well to do multimillion dollar fortune 500 software development company. Technically Rayne is now in charge but she lets the Manager run the day to day activities so she can focus on what she considers her real destiny.  Was raised as a devout Catholic. She lost her faith after her mother passed however.
Basics
 
Name
 Rayne Darkholme
Player
 Reaper
Chronicle
Baltimore After Dark
Nature
 Visionary
Demeanor
 Enigma
Concept
Protector of Mortals
Clan
 Toreador
Generation
 N/A
Sire
 Unknown

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma

11000
Manipulation
 
11000
Appearance
Seduction 
11110
Mental 
t
Perception

11000
Intelligence
Creative 
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
T
Alertness

00000
Athletics
 
11000
Awareness
 
00000
Brawl
 
10000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
10000
Firearms
 
10000
Larceny
 
00000
Melee
 
10000
Performance
 
11000
Stealth
 
10000
Survival
 
10000

 
00000
Knowledge
P
Academics
Science
11100
Computers
 
10000
Finance
 
11000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
Parapsychology 
11000
Politics
 
00000
Science
 
10000
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Potence 
10000
 
Dominate 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources 
11111
 
Allies 
11000
 
Contacts 
11100
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11100 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Natural Leader
 Social
 Magic Resistance
 Supernatural
 Acute Sense(smell)
 Physical
 1
 Acute Sense(touch)
 Physical
 1
 
 
 
 
 
 
Flaw
Type
Bonus
 Haunted
 Supernatural
 3
 Short Fuse
 Mental
 2
 Vengeful
 Mental
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Liam Nelson(Engineer)
Leslie Davis(Personal Trainer)
Contacts
 John Jones(Professor in Occultism)
Michelle Smith(Local Congress person)
India Ellis(Medical Doctor)
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 You are a multimillionaire. If liquidated, you would have $5,000,000 to play with. Allowance of $30,000 a month.
Retainers
 
Status
 
Other

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 4.5" Lipstick Knife
Fake Cellphone Taser
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Silver Katana
2 Retractable Silver Stakes
2 Snake Eye Tactical 27.5 Inches Large Fore arm Swords
Vehicles
Marchi Mobile eleMMent Palazzo Superior RV(2022)
Camaro SS(2021)
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 26
Apparent Age
 18-19(Stop showing signs of aging once turning 18)
D.O.B.
 October 13th 1996
R.I.P.
 N/A
Hair
 Light brown with pink streaks
Eyes
 Hazel
Race
 Caucasian
Nationality
 American
Height
 5'
Build
 Slim Athletic 115 lbs
Gender
 Female
Face Claim
 Unknown Influencer
 
 
 

History

 
History
 
Rayne was born on Sunday, October 13th 1996 in Bethesda Maryland at the Holy Cross Hospital,  to a single mother and an unknown father who was not in the picture. Part of the reason of the absentee rather which was Unbeknownst to her or her mother, Her biological father was a vampire. A quite younger vampire of the fifteenth generation, making it a little harder tot ell there was something off about him. Her mother just wrote it off, the one-night stand was a little awkward and on the odd side. Her mother, Allison Marie Darkholme, was well known nationwide for her state of the art and leading edge computer software and R&D department. Rayne had a perfectly normal childhood for the most part. Though, she was a loner. She was bullied a lot by the cheerleaders and jocks because she didn't act or dress like they thought she should. The only thing outside of her education she dedicated her time to as a child was the school's track ad field team in junior high and high school. She got decent grades. She maintained a 3.0 GPA, so she could remain on the track team. Furthermore, she drank occasionally, but after all, what teenagers didn't drink a little from time to time? During her four years of high school, Rayne's mother enlisted a personal trainer for her to help with her training and practicing at home to keep her up to par for her school's track and field team. The winter following her graduation from high school, Rayne's mom had become extremely ill. Doctors couldn't explain why or what was the cause of the sudden illness. She died just before Christmas. Rayne's mom left her home, her company and everything she owned to Rayne. Rayne opted out of going to college and try to at least hold up the appearance of being a CEO regardless of not knowing what she was doing. She faked it for a few years until she managed to pick up the basics. She then later enrolled in online college courses, where she earned her degree in business management. Furthermore, she even picked up a PhD in Parapsychology because she wanted a contingency in case the business angle flopped. Her online Professor for her occultism course and her eventually became close friends. And later became a trusted confidant after she found out about her rare condition. He vowed to find a "Cure" or solution for her situation if there was one to be found. Until them swore to secrecy and to offer his aid when ever he could in her endeavors to protect the mortals of Baltimore and her path to eradicating the evil she encountered.


Notes

 
Notes
 
Blood pool: 10. The Dhampir regenerates 1 blood point per day. She can drink vitae to replenish more quickly, with some of the usual effects (such as becoming blood bound). The Dhampir can spend all 10 points normally on Healing (1 blood point per bashing or lethal damage — being closer to a mortal than a vampire, she does not suffer aggravated damage), Disciplines, and raising Physical Attributes.

A Dhampir does not need to spend blood to remain active.

A Dhampir uses Stamina to soak bashing and lethal damage.

The Dhampir can regenerate lost body parts with a successful Willpower roll (difficulty 8). The cost for this varies from 1 blood point for a finger to 3 blood points for a limb. If the roll fails, it cannot be reattempted and the body part is lost.

The Dhampir suffers from Frenzy at -2 difficulty. She is not subject to Rötschrek.

A Dhampir is ultimately mortal rather than vampire. She has no Clan weakness, may not gain vampire-specific Merits or Flaws, and cannot create new Disciplines. Nor can she create blood bonds, ghouls, or childer. She can, however, conceive mortal children, eat food, and walk in sunlight.

The Dhampir’s vampiric heritage makes it impossible for her to become a changeling, demon, mage, mummy, werewolf, or their related kin. She can be blood bound to a vampire, though she does not become a ghoul. A Dhampir can become Imbued, but does not lose their Dhampir template.

Rex

Overview

 
Overview
 
Rex.jpg
 Retainer for Marshall Haimon. Rex is his craftsmen, his builder, his foreman, and his intimidating thug. He is strong, very strong, and has been since his days in the Army corps of engineers. He served in both Afghanistan and Iraq. He is the man behind marshals war machine, making sure ammo is secured, armor is ready, and fortifications are set. He is the one who manages the men and assigns them to their duties when Jesse is not around. He is the master at arms.

Basics

 
Basics
 
Name
 Rex
Player
 Dude4540
Chronicle
Baltimore After Dark
Nature
 Bravo
Demeanor
 Soldier
Concept
 Enforcer
Clan
 Brujah
Generation
 
Dormitor
 Marshall Haimon

Attributes

 
Attributes
 
Physical 
p
Strength
Big arms
11111
Dexterity
 
11100
Stamina
Tough as nails 
11110
Social 
s
Charisma
Specialization
11000
Manipulation
 
11000
Appearance
 
11000
Mental 
t
Perception
Specialization
11100
Intelligence
 
11100
Wits
 
10000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
11000
Awareness
 
11000
Brawl
 
11000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
11100
Drive
 
1100
Etiquette
 
00000
Firearms
 
11100
Larceny
 
00000
Melee
 
11100
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
10000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
10000
Occult
 
00000
Politics
 
00000
Science
 
10000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Potence 
11000
 
Celerity 
11000
 
Presence 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Dormitor 
10000
 
Majordomo
11110
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
11110
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
11000 00000
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 21
Spent
 21
Notes
 3 attribues-15, 3 talents-6
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 30 vessels, Militia members, 15 combat, 5 scouts, 5 chemist/alchemist, 5 logisticians.
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Shotgun, flak jacket, baseball bat with nails
Feeding Grounds
 
Havens
 
Equipment (Owned)
Various crafting tools, ammunition pressers, auto tools, blacksmithing gear.
Vehicles
 Humvee 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

Richter Jameson

Overview

 
Overview
 
James-Collier-as-under-butler-formerly-first-footman-Thomas-Barrow-in-Downton-Abbey.jpg
 Richter Jameson knows three things. He is Tremere. He is Camarilla. He listens to the letters that appear in his book.

These three facts are all he seems to know. All he can know, because every moment of his life before stepping foot over the city line into Baltimore never seemed to have happened. All he had to his name was a sword, a satchelbag, and a series of letters from an unknown author, detailing specific instructions in excruciating detail of what he was, who he was, and where to go. 

Loyal to the Tremere, the tower, and his heart, Richter believes that despite everything, he is here for a reason... and the only way to learn it, is to survive.

Basics

 
Basics
 
Name
Richter Jameson
Player
 LaternControler#6646
Chronicle
Baltimore After Dark
Nature
 Caregiver
Demeanor
 Idealist
Concept
 Devout Hero and Unknowing Puppet.
Clan
 Tremere
Generation
 8th
Sire
 ???

Attributes

 
Attributes
 
Physical 
p
Strength
Reserves of Strength
11110
Dexterity
Swift 
11110
Stamina
 
11000
Social 
s
Charisma
Specialization
10000
Manipulation
 
11100
Appearance
 
11000
Mental 
t
Perception

11000
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
11100
Awareness
 
10000
Brawl
 
10000
Empathy
 
11100
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
11100
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
11100
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Thamaturgy 
11110
 
Auspex 
00000
 
Dominate 
00000
 
Celerity 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11111
 
Mentor (PARAGON) 
111111
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11111
Self-Control/Instinct
 
11000
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 Humanity
Bearing
 +0
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Additional Discipline (Celerity) 
 Supernatural
5
 Paragon (Mentor)
 Social
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Nameless
 Social
 5
 Bound (Mentor)
 Social
 2
 Amnesia 
 Mental
 0
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Communicate with Kindred Sire
 1
 Burning Blade
 2
 Pavis of Foul Presence
 3
 Ward Against Kindred
 4
 
 
 
 
 
 
 
 
Path
 
 Path of Blood
11110
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 15
Notes
Freebies:
Merits; -12
 WP Freebies; -5
Mentor Freebies; -5
22/22

Exp:
Thamaturgy 4; -15 exp
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 The letters arrive like clockwork, they just seem to appear when he's not looking, or maybe he put them there himself and he just doesn't remember.

He doesn't remember who his mentor is, or why they seem to be the only person who knows who he is, but they promise something no one else can provide; answers... if he can follow the 'simple' tasks asked of him.

Sometimes, he writes letters back, he doesn't know where to send them, so he often just... leaves them in his bag.

When the letters disappear and a reply sometimes appears, it never fails to make the hairs on the back of his neck crawl.

Still... whoever they are, so long as he does what they ask, it seems like maybe, just maybe, they'll help him out along the way.

Not that he has a choice when a letter comes and asks him to do something. He always ends up obeying... if he wants to or not.
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Old Flip-phone.
 
Feeding Grounds
The Rack.
Havens
 Hopefully... the Chantry is open.
Equipment (Owned)
 Rapier (It has his name engraved on it, it's the only thing that really seems to be 'his')
Vehicles
 A Bike
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 ??? (His mentor)
 3
 Clan Tremere
 2
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 ??? (He certainly can't remember)
Apparent Age
 22
D.O.B.
 ???
R.I.P.
 ???
Hair
 Raven Black
Eyes
 Hazel
Race
 Caucasian
Nationality
 Most likely American is his best guess.
Height
 6'2
Build
 Slim
Gender
 Male
Face Claim
 James Collier
 
 
 

History

 
History
 
 There were too many questions Richter couldn't answer. So he tried to start from the beginning.

He's a Kindred, he knows what a Kindred is. He didn't lose that. He knows the traditions, which is something he's very thankful he can still remember. Most of his knowledge of the Camarilla remained untouched, actually, as did his Clan; he knows the Tremere Oath, he knows he took it. Richter must have been a reasonably well studied Tremere, he's found he has quite a bit of occult knowledge, that points to him definitely leaning his studies heavily on the subject. His disciplines agree with that. He tried to use Auspex and Dominate and found he had no skill in either, this tells Richter he had focused exclusively on learning Thaumaturgy. Though all he (remembers) knowing is the path of blood... so maybe he just wasn't that good of a Tremere at all.

He's also found he was quite physically gifted, he knows that's not inherently unusual, but for a Tremere, definitely a strange choice. Socially lacking? Very much in the spirit of a Tremere embrace, and he's pretty sure he's not stupid. Or at least, he's smart enough to know there are people smarter then him.

He tried to use taste of blood on himself, he discovered he was of the 8th generation, which meant his sire was of the 7th, an elder. That was a good lead, he also learned he hadn't ever committed diablerie. That was... also very relieving to know. 

The next step was his rituals. He remembered how to cast them, and then he remembered he knew Communicate with Kindred Sire, the mystery seemed solved. Richter learned it wasn't quite that easy. He tried the ritual with every object in his possession, and it failed each time. He needed something owned by his sire for it to work... and he didn't have anything at all. 

It was... frustrating, but acceptable. He did have more information then before. It had been an hour since he had crossed the city line into Baltimore, he had found a bus shelter away from prying eyes, and was contemplating his next step. He had no money (that he remembered), He could sell his sword, but he... felt a sentimental attachment to the item. That was a good sign, maybe. It meant it was most likely important to him. It also had a name inscribed on it. Richter Jameson. So he hoped it was his.

The blade felt right in his hand, he didn't have anything to judge his reflexes against... but it felt like he had been doing it for a long time. He had be using at the very least, a weapon like this, for a long time.

 There were too many questions Richter couldn't answer. So he tried to start from the letters.

They were the one thing that seemed to reference him, that knew who he was, what he was. They confirmed his theories. He was Tremere, he was Camarilla, he had come here to accomplish a task. He had agreed to come here to save people.

That felt right. Richter believed himself the kind of person who would try and save others. It felt right.

The letters promised great things, wealth, status, power, influence, and all he'd have to do is do as they asked. In exchange, everything would be revealed in time. He felt compelled to follow the letters. Maybe it was something more insidious, but Richter knew that if nothing else, whoever penned these letters knew him... and maybe in time, one day, they'd be revealed.

But he couldn't just wait around for that day, until then, he'd have to enter a new city, as a new person... and introduce himself to the prince.

He hoped one of the things he didn't remember about himself, was that he was lucky.

Riven Flynn

Overview

 
Overview
 
Louscious+Homme+Online+Editorial+-+Ken+Bek+by+Jeremy+Holden_3 (1) (1).jpg
Rough around the edges and impulsive Rivens not perhaps the wisest of companions for those who wish for a trouble free life. But he is a fun one, if you don't mind the fact he's never around for long before he and his girlfriend Zazuka take off again before the trouble that's forever on their heels catches them.

He can be found in bars and possibly not so legal boxing matches, when he's not with Zazuka or possibly filling his beasts needs to be closer to nature.

Basics

 
Basics
 
Name
 Riven Flynn
Player
 Wylde
Chronicle
Baltimore After Dark
Nature
 Survivor
Demeanor
 Thrill Seeker
Concept
 Wild Child
Clan
 Gangrel
Generation
 13
Sire
 Unknown

Attributes

 
Attributes
 
Physical 
p
Strength
Taking a hit
11100
Dexterity
Footwork

 
11110
Stamina
Tireless

 
11100
Social T
Charisma
Confidence
11100
Manipulation
 
11000
Appearance
 
11000
Mental S
Perception

11000
Intelligence


 
1100
Wits
 
11110

Abilities

 
Abilities
 
Talents 
S
Alertness
Physical cues
11110
Athletics
 
11100
Awareness
 
1100
Brawl
,MMA Street Boxing 
11110
Empathy
 
00000
Expression
 
00000
Intimidation
Physical

 
11100
Leadership
 
11000
Streetwise
Street gangs

 
11100
Subterfuge
 
10000

 
00000
Skills 
P
Animal Ken

10000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
Short blades

 
11110
Performance
 
00000
Stealth
 
00000
Survival
Tracking

 
11110

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
10000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 Animalism *
00000
 Fortitude*
11000
 Protean* 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Resources 
11000
 Allies 
11100
 Mentor 
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Daredevil
 Physical
 Cat like grace
 Physical
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Expiration Date
 Social
+2 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 34
Notes
xp                 Freebies = 15(+2 from flaws)
x 5 will power                              = 17 to spend
 x 6 Brawl                 Abilities: spent 12 freebies          
x 8 wits                     merits - 4 = 16 spent
x 4 athletics              willpower + 1 = 17 spent   
x8 intelligence          Total freebies spent = 17        
x 3new specialty
total = 34
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Riven grew up heavily present on the streets among gangs who committed petty theft, ran fighting rings, protection rackets, assaults and more. He earned himself a rep as a fighter and intimidator on the streets for collecting protection money.
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 While he's since split from his mentor as someone independently minded, his mentor checks in if they happen to be in the area. A rugged Grangel man who knows how to survive out in the wilds with nothing other than what nature gifts him, and a fighter able to take on the likes of grizzlies in the wild if needed.
Resources

Retainers
 
Status
 
Other
 He takes part in not so official boxing matches or general fights where money is at play. He is something of a betting man and manages an inconsistent, but decent income this way alongside assisting Zazuka in her activities as the backup should things go wrong or acting as a past satisfied customer.

With a past involving petty crime and minor theft he might just pop up here and there on police radar or an offended past victim might just run into him.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Cellphone, switchblade
Feeding Grounds
 
Havens
 
Equipment (Owned)
  Rivens not huge on tech since he was Embraced and found himself in nature more, but he has a cellphone with Zazuka set as the background (probably set by her).  Has a handful of good quality shorter blades kept wickedly sharp and various trinkets such as wraps for boxing, tape for wrapping injuries, healing salves and a bag with survival essentials such as fire starters, hacksaw, emergency shelter materials etc.
Vehicles
 With heavily tinted windows, and blackout curtains, it's a cosy  home  and Riven is more than a little territorial about it.image-1713514364917.png
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 84
Apparent Age
 29
D.O.B.
March 29th 1940 
R.I.P.
 August 12th 1969
Hair
 Short, straight, red
Eyes
 Green
Race
 Irish
Nationality
 Irish
Height
 6'2
Build
 Medium build - athletic, muscular
Gender
 Cis male
Face Claim
 Kenneth Bek
 
 690fe403bd35419baf0339fe56a4e446.jpg
 

History

 
History
 
 Stoic, yet somehow charming Riven is a playful rogue at heart. A kid that had to little supervision, a temper and a streak of rebellion a mile wide was never going to end up on the right side of the law. Riven started young, bullied for his Irish roots he remains stubbornly proud of in school he developed a taste for brawling in the school yard.
It was his need for acknowledgement that led him right into the arms of local street gangs where he learned fast it was either fight or die whenever violence broke loose. An already naturally athletic child, he grew fast into a strapping lad that was taken under the wings of a local boxing gym owner hoping to guide him away from the life of petty theft and racketeering he was fast spiraling into.
It worked... kinda. The boxing allowed an outlet for the temperamental Irish lad to get out his pent-up aggressions in a healthier way. For a while, he even stuck to the straight and narrow, almost. He could never rid himself of the desire to rebel and do his own thing, even when others older and wiser than him told him he'd regret things, he never truly understood until he experienced it himself.
Growing up in a time post World War 2 in the UK was not an easy thing for him. The environment was unstable, difficult, if not impossible to truly thrive in. His father had been to the war and returned a changed man with a need for alcohol he never escaped from. His mother, though she tried her best still stood aside whenever her husband felt the need to discipline their fiery natured son. No matter that he was a child, a fist or a belt was the fathers choice of discipline method.
It only drive the now teenager further into rebellion, deeper into the street gangs grips here he thrived by the gangs standards as an enforcer and pit fighter by night. Learning how to fight at the hands of coaches far more ruthless than his old boxing coach who tried fruitlessly to pull him back from the brink of total corruption. He spiralled, taking up weapons and more on the streets when he wasn't in the pits in unsolicited boxing matches, if one could call what they did boxing.
Eventually though, he reached his limits when he learned one night of his mothers death at the hands of his drunkard father. He knew if he ever saw the man again, he'd kill him. Turning to his boxing coach, he confessed what he knew to be true, and the man gave him all he had and told him to leave the country, go start a new life away from street gangs.
Riven left the UK in his early twenties, determined to craft a better life for himself. 
Once in America the man was at a loss for what to do, but he fell in with an old friend of his boxing coach. From there he worked his way into semiprofessional fights, earning a rep for sheer stubbornness and determination to stay on his feet. He was light on his feet for a man his size from his time on the streets and fighting pits, and quick. It was a lethal combo.
He was close to breaking into the ranks of the real fighters, the true professional realm when he was Embraced. He still to this day has no idea who was his sire. True to the tradition of a Grangel he was left to fend for himself, but this time on the outskirts of a town. Fearing his own lack of control when he first felt the thirst, he fled into the woods and mountains. To this day, he claims he hardly recalls his earliest years. Whether this is true or not, no one had pressed him hard enough to find out.
He was found in time by his mentor, Halt. A grizzled old man once that had been turned, he was not a gentle or easy teacher. With little patience for mistakes and fumbling he shaped Riven into survivor and wilderness savvy creature able to track prey for miles in all kinds of terrain, to feed himself and control his beastly nature over a number of years. Halt was a hard man, and an even harder teacher, but Rivens respect for him grew, because truly the man was just the teacher he needed. Someone who wouldn't back down when he got in his face.  Over time, the lessons ceased as the man ran out of things he could teach and Riven drifted away more and more, seeking his own independence now he was confident in his own being as a Grangel.
As is want to follow him though, trouble eventually arose and he got in over his head in time. Picking a fight was stupid, let alone picking one he knew he wouldn't win. He did it anyway. 
However, it was an event he eventually could not come to regret. It led him to Zazuka. Initially he could not bear her near him, a Ravnos was his enemy. Something he sensed she had no clue of the way she approached him so boldly to offer help with his wounds. Weakened as he was, he couldn't truly stop her and truthfully she was fiery and stubborn as he was, refusing to back down at his shows of teeth and snarls. His respect was won in a puzzling series of events, the respect led to them travelling together, she did not try keep him bound to her or admonish him for hos more animal like nature and habits.
Over time, he fell for her and claimed her as his, taking pride in her strength and cunning with people. She is his and woe betide any who try say otherwise.

Rosette Coquín

Overview

 
Overview
 
PpgrExU.jpg
 
“It's a cruel and random world, but the chaos is all so beautiful.”

Basics

 
Basics
 
Name
 Rosette Coquín
Player
 Jules
Chronicle
Baltimore After Dark
Nature
 
Demeanor
 
Concept
 Agent of chaos
Clan
 Ravnos
Generation
 
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
10000
Dexterity
 
10000
Stamina
 
10000
Social 
s
Charisma
Specialization
10000
Manipulation
 
10000
Appearance
 
10000
Mental 
t
Perception
Specialization
10000
Intelligence
 
10000
Wits
 
10000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
10000
Courage
 
10000
 
Humanity/Path
00000 00000
Path
 
Bearing
 
Willpower
00000 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 35
D.O.B.
 
R.I.P.
 
Hair
 Dark brown, wavy
Eyes
 Sable brown
Race
 White
Nationality
 French
Height
 5'3" / 160 
Build
 Lithe, strong
Gender
 Cis female
Face Claim
 Audrey Tautou
 
 
 

History

 
History
 
 

Rue Maria

Overview

 
Overview
 
kiasyd.jpg
 a kiasyd who wants to be left alone most of the time but will offer their unique services to any who seek them out

Basics

 
Basics
 
Name
 Rue Maria
Player
 Rainia 
Chronicle
Baltimore After Dark
Nature
 capitalist 
Demeanor
 scientist 
Concept
 library kiasyd
Clan
 Kiasyd 
Generation
 9
Sire
 wilfred

Attributes

 
Attributes
 
Physical T
Strength
Specialization
11000
Dexterity
 
11000
Stamina
 
11000
Social P
Charisma
Specialization
11100
Manipulation
 
11110
Appearance
 
11100
Mental S
Perception
Specialization
11000
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents S
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
 
11100
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills T
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11100
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge P
Academics
mythological history 
11100
Computers
 
1100
Finance
 
11100
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
kindred lore, obten  
11111
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
*obtenebration 
11100
 
*mythcernial 
11100
 
*dominate 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
generation 
11110
 
resources  
11100
 
herd  
11000
 
domain 
11000
 
fame  
10000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11110
Courage
 
11110
 
Humanity/Path
111111 0000
Path
 humanity 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
1111111111
11110 00000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 light sensitive
 supernatural
 5
 beacon of the unholy
 supernatural
 2
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 35
Notes
 4 freebie spent on oc 5, 1 spent on resources 3, 2 spent on herd, 1 spent on domain 1, 7 spent on obten 2, 7 spent on dominate 1.
xp spent: 15 on obten 3 15 on mythceria 3 2 spent on domain 2 3 spent on fame 1
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 occult circles
Herd
 customers 
Influence
 
Mentor
 
Resources
 small shop of occult stuff
Retainers
 
Status
 
Other
domain- small neighborhood where their shop is, 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 50 
Apparent Age
 20 
D.O.B.
 6/8/1972
R.I.P.
 9/6/1992
Hair
 blonde 
Eyes
 brown
Race
 cuacasion 
Nationality
 american
Height
 6'4
Build
 thin and willowy 
Gender
 female 
Face Claim
 
 
 
 

History

 
History
 
 poor are the kiasyd line, poor are their blood and their curse..but sometimes just sometimes a person embraced by one isn't as damned as people make them out to be. Enter Rue Maria, a 20 year old woman who had been born in a turmultuious time, never destined to become anything greater then a mortal. or so people thought, when the sabbat came so did a kiasyd who wanted the lonlieness gone for even just a while. thus in 92 she was embraced, and taken to her sires haven, for 10 years she worked with her sire, taught knowledge that only they could have, but this didn't last forever, no, her sire abandoned her andl she found her way selling to the highest bidder. when the camarilla came in they became the highest bidder. promising her a bit of domain where her sires old haven was if she told them all she new, so she did. Then she started her own occult store, catering to the witches and pagans, growing a community. it quickly blossomed and filled a niche. Should other odd customers come in no one paid them any mind, why would they when they have seen weirder. 

Samson Roland

Overview

 
Overview
 
samson1.jpg
 Samson Roland is known for his long and steadfast dedication to the defense of the Camarilla. He was a few years late in coming to the liberation of Baltimore as he was on the west coast, beheading Sabbat infiltrators in service to a Justicar as her Archon. 

Though Brujah and Ventrue often butt heads, after Samson executed a Ventrue prince in Arizona for his failure to root out said infiltrators, it seems the differences between him and the clan are insurmountable.

These nights he's set aside the title Archon, and his goals are less obvious, though he serves the Prince and Camarilla in defense of the city. 

Basics

 
Basics
 
Name
 Samson Roland
Player
 lea
Chronicle
Baltimore After Dark
Nature
 Visionary
Demeanor
 Idealist
Concept
 The Abolitionist
Clan
 Brujah
Generation
 8th
Sire
 William Roland

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity

11100
Stamina
 Durable
11110
Social 
s
Charisma
 
11100
Manipulation
 Calculating
11110
Appearance
Captivating
11111
Mental 
t
Perception
 
11000
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 Acrobatic
11110
Awareness
 
00000
Brawl
 
11000
Empathy
 
11000
Expression
 
00000
Intimidation
 
11100
Leadership
 
11000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
11000
Larceny
 
00000
Melee
Beheading 
11110
Performance
 
11000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

11000
Computers
 
10000
Finance
 
11000
Investigation
 Sabbat Activity
11111
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 The Camarilla
11110
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Potence 
11100
 
Celerity 
11100
 
Presence 
11100
 
Auspex 
11100
 
Fortitude 
11000
 
 
00000
Backgrounds
 
Generation 
11111
 
Resources 
11110
 
Domain 
11100
 
Retainer 
11110
 
Contacts 
11100
 
Herd 
11000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11110
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 
Bearing
 
Willpower
11111 10000
11111 10000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Rep
 Social
 1
 Blush of Health
 Physical
 2
 Hidden Diablerie
 Supernatural
 3
Deceptive Aura 
 Supernatural
 1
 
 
 
 
 
 
Flaw
Type
Bonus
 Clan Enmity: Ventrue
 Social
Dark Secret - Diablerie 
 Social
 Tic/Twitch
 Physical
 Bad Sight
 Physical
1
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 150
Spent
 150
Notes
 Freebies: merits(7), flaws(+7), resources4(2), ath4(2), inves5(4), pol4(2), wp6(1), dom3(3), retain1(1)
XP: 
stren3(8), char3(8), alert2(2), emp2(2), subter2(2), street2(2), perf2(2), aca2(2), pot3(15), cel3(15), pres3(10), aus3(31), fort2(17), retain4(12), melee4(6), contacts3(9), herd2(5), consci2(2)
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
Mother Quincy Evisu and a number of club kids,
Activist Angel Boyd and gay and trans youth,
A veteran cop, Chris Yard, and his friends in the department.
Fame
 
Herd
 A group of young gay men who frequent clubs and bars in his domain.
Influence
 
Mentor
 
Resources
 Samson owns a portion of several farms across the east coast and in California, where he gains his personal income. While William rests, Samson has control of his assets and incomes, which make up the majority of Samson's wealth.
Retainers
 Minas, a huge African brute with few social skills but massive strength and intelligence. He specializes in use of firearms and identifying antiquities. He has Celerity 1 and Potence 1. He was formerly William Roland's ghoul and is around Samson's age.
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Secure smartphone
 Knife (L1) (J)
Notebook and pen
Taser
Feeding Grounds
800 Park Avenue; Factory 17 & The Drinkery
Havens
 Loft, 828 Park Ave.
Equipment (Owned)
Numerous personal journals and letters
Dossiers on multiple Camarilla power players current and former
Collection of melee weapons - Sword (L2) x2, Knife (L1) x 4, Axe (L3) x 1
Body armor - Kevlar (3) x2
Clothing
Vehicles
 Tesla Model X 2021
 Mercedes Sprinter 2020
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
William Roland 
 2
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 281
Apparent Age
 Late teens
D.O.B.
 September 4, 1741
R.I.P.
 September 4, 1759
Hair
 Dark Blond 
Eyes
 Blue
Race
 Mixed
Nationality
 American
Height
 5' 8"
Build
 Slim
Gender
 Cis Male
Face Claim
 Jason Zivkovic
Samson is an almost preternaturally beautiful young man. He is of mixed heritage, having a white father and a black mother. Though in good shape, he leans towards slim rather than muscular. His appearance can be described as simultaneously amorous and innocent.  








 
 

History

 
History
 
 A collection of letters and journal entries.

Sébastien Dupré

Overview

 
Overview
 
portrait2.jpg
With his hedonistic tendencies, obsession with aesthetic beauty, fashion, and art, Seb probably should have been a Toreador, but he's just too smart. Also, he caught the eye of an ambitious Ventrue and didn't have much choice in the matter.

The last (un)living heir of a tobacco empire, Seb is a socialite, playboy, and unapologetic capitalist with a mind for business and finance, an eye for expensive art, and a weird taste in blood from young, drug-addled men.

Basics

 
Basics
 
Name
 Sébastien Dupré
Player
 Genesis
Chronicle
Baltimore After Dark
Nature
 Conniver
Demeanor
 Bon Vivant
Concept
 Dilettante
Clan
 Ventrue
Generation
13th
Sire
 Edwin Duarte

Attributes

 
Attributes
 
Physical 
p
Strength

10000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma

11000
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception

11100
Intelligence
 Astute
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

00000
Athletics
 
10000
Awareness
 
11000
Brawl
 
00000
Empathy
 
00000
Expression
 
11000
Intimidation
 
10000
Leadership
 
11000
Streetwise
 
11000
Subterfuge

11100

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
10000
Drive
 
00000
Etiquette
 High Society
11110
Firearms
 
10000
Larceny
 
00000
Melee
 
00000
Performance
 
11000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

11000
Computers
 
00000
Finance
 Investing, Leveraged Buyouts
11110
Investigation
 
00000
Law
 
10000
Medicine
 
00000
Occult
 
10000
Politics
 
11000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Dominate
 
11000
Presence
 
10000
Fortitude 
 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Ally
 
10000
 Status
 
11000
 Resources
 
11110
 Haven
 
11000
 Title
Harpy 
11000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
1111111000
Path
 
Bearing
 
Willpower
11100 00000
00000 00000
Blood Pool
11111 1111110000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Entrepreneur
 Social
2pts 
 Eat Food
 Physical
 1pt
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
Uncommon Vitae Preference 
 Clan
2pts 
 Addiction (Cocaine)
 Mental
3pts 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
30 + 24
Spent
 9
Remaining
 45
Notes
Freebies: 17 to spend, 15 + 3 from Flaws
Specialties - 1+1+1+1
Abilities - 2+2
Backgrounds - 2
Disciplines - 7

Starting XP: 15
Abilities - 3+3+3
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)

Feeding Grounds
 Scandal Nightclub
Havens
 A sealed chamber concealed beneath Dupre Manor.
Equipment (Owned)
 
Vehicles
 Ferrari GTC4Lusso
Other
 Dupre Manor - located on the outskirts of the city limits.

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
57
Apparent Age
20
D.O.B.
November 5, 1964
R.I.P.
September 27, 1984
Hair
Black
Eyes
Green
Race
Caucasian
Nationality
American
Height
 6'
Build
 Slender
Gender
 Male
Face Claim
 Sean O'Pry
 In life, he was olive skinned with deep green eyes. In undeath, his skin has paled to something like darkened porcelain. The green eyes have also paled somewhat, but with the darkness of his eyebrows and his pale skin, they tend to shine out like emeralds.
He dresses impeccably, usually preferring a suit with a fashionable twist, but can be more casual if the setting calls for it. 
 
 

History

 
History
 

In 1984, the Dupre tobacco empire was on the verge of collapse and the only thing that saved it was the Embrace of the last living heir, Sebastien Dupre. Since it’s beginnings in 1693 colonial America, it had survived the turmoil of the American Revolution and the loss of slave labor after the Civil War, but as people began to grow aware of the cancerous effects of smoking, investors and family members began abandoning it.

To make things worse, Seb’s mother and father, the head of Dupre Tobacco, Inc., were murdered by the deranged husband of a woman that died of lung cancer after smoking Dupres for 40 years. Seb was only 20 years old, still in college, not viewed by the board as ready to assume responsibility over the business.

Luckily, he had caught the eye of a Ventrue vampire, Edwin Duarte. Seeing an opportunity in the struggling business, the Ventrue took Seb as his protégé and they wrested back control of the company from the board and began restructuring. Along the way, Seb manipulated Edwin into embracing him and was inducted into the Ventrue ranks. Using Ventrue resources, the company returned to profit.

When the Camarilla came for Maryland, they were one of the first to support it, providing an important revenue source. Edwin was killed in the power struggle, but Seb survived and helps to make sure that the Camarilla will remain funded and strong in Baltimore, protecting both his business interests and the interests of the vampire community.

Within the city, Seb is known as a playboy and fashionable socialite, hosting lavish parties at Dupre Manor, frequenting popular nightclubs, and supporting the arts. Behind the scenes, he helps move money for the Camarilla, connives to affect both vampire and human politics, and even has an eye on criminal elements in the city. After all, tobacco is a dying industry, but marijuana is the future.

He can often be found slumming it, as he has a very specific taste in blood and exclusively preys on younger men that have recently taken cocaine. There is something about the taste and the buzz that he gets from feeding on them. While he could survive on other blood, it almost makes him sick without the sweet nuances of flavor that cocaine gives the blood.



Sera Blackwood

Overview

 
Overview
 


happy_world_goth_day_by_cneko_chan_ddxtw2z-fullview(1).jpg
 "Everyone outside the Ivory Tower wants to rip it down. The only reason everyone isn't is because it's effective and the Sabbat is viewed as the greater of the two evils. If you ask me, they are no better than the humans they want to rule over."

Basics

 
Basics
 
Name
 Sera Blackwood
Player
 Quietcat
Chronicle
Baltimore After Dark
Nature
 Director
Demeanor
Chameleon
Concept
stray cat? [I am horrible at this]
Clan
 Lasombra
Generation
 9th
Sire
 Katherine Cadamon

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma
Specialization
11100
Manipulation
Persausive 
11111
Appearance
 
11000
Mental 
t
Perception
Specialization
11000
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
10000
Athletics
 
11000
Awareness
 
10000
Brawl
 
00000
Empathy
 
10000
Expression
 
00000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
11000
Firearms
 
11000
Larceny
 
00000
Melee
 
11000
Performance
 
11100
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
11000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 Dominate*
10000
 
  Obtenebration*
11100
 
 Potence*
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Generations  
11110
 
Resources  
11110
 
Retainer  
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11100
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 Humanity
Bearing
 
Willpower
11111 00000
11111 00000
Blood Pool
11111 11111
11110 00000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Controllable Night Sight
 Clan
 2
 Blush of Health
 Physical
  Queen of Shadow
 Clan
4
 Eat Food
 Physical
 1
Crackshot
 Physical
 1



Flaw
Type
Bonus
 Dark Secret (Former Sabbat)
 Social
1
 Recruitment Target (Sabbat)
 Social
 1
 Demon Hounded
 Supernatural
 Kiss of Death
 Supernatural
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
31
Notes
 Freebie:
Controllable Night Sight: 2
Blush of Health: 2
 Queen of Shadow: 4
Eat Food: 1
Obtenebration: 7
Resources: 1
Retainer: 1
Crackshot: 3

XP
Obtenebration: 10 (third Dot)
Potence: 5 ( Seoncd Dot)
Retainer : 2(Second Dot)
Dexterity: 8 (Third Dot)
Resources  : 6 (Fourth Dot)
Willpower: 4  5th dot
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
  N/A
Contacts
  N/A
Fame
  N/A
Herd
 N/A
Influence
 N/A
Mentor
 N/A
Resources
 Stocks and Bonds.
Mansion/Haven
Retainers
 Albert Laurence, a remnant of Sera's past.
Albert once served Sera's family and kept the estate in shape after her main family's disappearance. He turned into a Ghoul to serve even longer and protect her. His first way of doing this in modern times is by making it appear like he is more of a vampire than she is. 

Skills: ( Alertness, Drive, Etiquette)
Potence 1
Status
 ???
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 .44 Magnum
Knife
Feeding Grounds
 The Rack
Havens
Victorian-style mansion in Central District
Equipment (Owned)
 Hunting Rifle
Vehicles
 Honda Shadow Spirit (Black  Motorcycle)
Honda Accord 2020  ( Black Car)
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
90
Apparent Age
 25
D.O.B.
 December 22 1,932
R.I.P.
 December 22 1,957
Hair
 Black
Eyes
Brown
Race
 Caucasian
Nationality
Candana 
Height
 5'8
Build
 Slim
Gender
 Female
Face Claim
 
 
 
 

History

 
History
 
 She was born under a total eclipse on the darkest day in Montreal, Canada. One specific Lasombra noticed this and decided it would be interesting to embrace someone born on this day. Years later, Sera's life as a human was going until things just slowly started going downhill constantly. First, it was her pet going missing, her friends have died in various ways. Then any close family she had were slaughtered and she nearly died herself.  She didn't understand what she did to deserve such a horrible turn in her life. But she just closed herself off from anyone else and continued on with her life trying to run her family business mostly by herself.

It was on her 25th birthday, December 22 1,957 the one behind everything going wrong embraced Sera since she passed the test of continuing forward even after everything she loved was lost.  Sera did not take well to the embrace mentally but she was able to keep that to herself. The monster that turned her could likely just as easily get rid of her. There were very few good memories and many horrific ones. It was a struggle not to let the beast out and keep her humanity. While not drawing attention to herself. 

Like any vampire who has been around for a while her hands were stained with blood. The Sabbat's goals just didn't match Sera's wants for her new undead life. A life of her own and not to devolve into a monster. For some reason, she clings to her humanity, it could be cause she could still pass as human for the most part until she stares into a mirror.  

In 1,967  an ambush set by the Society of Leopold managed to kill most of Sera's pack she was working with slain she saw this happening and decided to toss some of her belongings into the flaming corpse of a vampire and planned on fleeing Canada. The human part of her made her make one final stop by her estate where she grew up. She wasn't expecting anyone to be there, but the old family bulter was still there. Albert always had a keen eye even in his old age he spotted her. She knew she would need a ghoul, but one who could be trusted and he won't let her leave with him. So she took him with her and fled to the United States roaming from coastal city to coastal city keeping a low near nonexistent profile. However ever since she left Canada, a demon has been popping up wherever she goes bothering her. As if the Abyss is chasing her for leaving her clan and trying to get her to do things for it now and then. 

She arrived in Baltimore after the Camarilla moved in. She saw something brewing something would happen within a few years to the city possibly. She tapped into some of the wealth she stored up and sold some stock to buy property there. As she thought about the event that happened in 1967.  If hunters got even stronger since her encounter with them, she would eventually need to pick a side at some point. The Camarilla might stake her because of her clan. The Saabat might leave her out in the sun or torture her if they find out she has just been avoiding them for years. There is no way the anarchs would consider trusting her. So she waits and plans for her chance to make a change that would benefit her. For the right time to step out of the shadows. 

Sofia Antonia de Granada

Overview

 
Overview
 
default-avatar.jpg
 Famed leatherworker and Swordmaster the alluring Sofia has once again gdaced the new world with her presence to dazzle away the nights and be inspired anew. Or at least that's what she wants you to think...

Basics

 
Basics
 
Name
 Sofia A. de Granada 
Player
 Spin
Chronicle
Baltimore After Dark
Nature Scientist 
Demeanor
 Competitor
Concept
 Artiste Swordmaster 
Clan
 Toreador (Volgirre)
Generation
 8th
Sire
 Unknown

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
Nimble 
11110
Stamina
Resilient 
11110
Social T
Charisma

11000
Manipulation
 
11000
Appearance
Alluring 
11110
Mental S
Perception

11100
Intelligence
 
11100
Wits
Sharp mind 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11100
Awareness
 
00000
Brawl
 
00000
Empathy
 
11100
Expression
 
11000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
00000
Subterfuge bullshit artist 
11110

 
00000
Skills 
s
Animal Ken

00000
Crafts
Leatherwork 
11100
Drive
 
00000
Etiquette
 
11100
Firearms
 
00000
Larceny
 
10000
Melee
Rapier 
11111
Performance
 
11000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

10000
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
Anatomy 
11100
Occult
 
11000
Politics
 
11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex* 
1000
 
Celerity* 
11100
 
Vississitude* 
11100
 
 
00000
 
Flesh of wind and Water 
00000
 
 
00000
Backgrounds
 
Generation 
11111
 
Resources 
11111
 
Alternate Identity 
11110
 
Fame 
11000
 
 
00000
 
 
00000
Virtues
Conviction
 
11000
Self-Control
 
11100
Courage
 
11110
 
Path
11111 00000
Path
 Path of death and the soul
Bearing
 Science
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Promethean Clay
 Tzi
 Eidetic Memory 
 Memtal
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 One Eye
 Physical
 Tic
 Physical 
 1
 Eerie Presence
 Social
 2
 Tortured Artist
 Toreador
 1
 Touch of Frost.        Supernatural.    1

 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 115
Spent
 110
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 Famed leatherworker and jewelry maker
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Rapier, smaller blades
Feeding Grounds
 Tbd
Havens
Luxury high-rise penthouse complete with a workshop 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 166
Apparent Age
 Mid 30s*
D.O.B.
 1866
R.I.P.
 1892
Hair
 Black
Eyes
 Black
Race
 Hispanic
Nationality
 Spanmish 
Height
 1.81m
Build
 Lean and very atheleric
Gender
 F
Face Claim
 Catherine Zeta-Jones in Zorro era
 
 
 

History

 
History
 
 

So, as far as the cam is concerned she is Sofia Antonia de Granada, last known apprentice of Don Luiz Pacheco de Narvajes, a 1600s spanmish Fencing master and philosophers,before being ghouled into service by an annon spaniard toreador and made to be his librarian, even publishing Pacheco's Magnum Opus - The New Science and Philosophy of Skill at Arms - under anonymity and then being brought into vampiredom a few years later, rising to prominence not only as a fencing master but also a craftswoman, making fine clothes and jewels. 

Of course this is all bullshit, even their age. She just stole the identify of a random serf in the spanmish records one night. The part of the annonynous spaniard toreador and the ghouling, minus the date, is not bullshit 

It just so happens they do know the works of Pacheco quite well, since spanmish fending does a pretty good job of hacking people into elegant bits

Sorrell

Overview

 
Overview
 
096865bb436519f08b548259ce6c6964-1.jpg
 A miscreant of a Ravnos who joyfully stirs the pot. Finding himself bored after several decades of meandering from the west to the east. Sorrel ends up in Baltimore on a mission, problem is. Each time someone ask the mission changes.

Basics

 
Basics
 
Name
 Sorrel
Player
 Thom
Chronicle
Baltimore After Dark
Nature
 Caregiver 
Demeanor
 Bon Vivant
Concept
 Circus performer
Clan
 Ravnos
Generation
 11th
Sire
 Jaren

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
Nimble
11110
Stamina
 
11100
Social 
s
Charisma
Trustworthy
11110
Manipulation
Quick Talking
11110
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
s
Alertness

11000
Athletics: acrobatics 
11110
Awareness
 
11000
Brawl
 
11000
Empathy
 
11000
Expression
 
10000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
Lying
11110

 
00000
Skills 
p
Animal Ken
Mammals
11110
Crafts
 
00000
Drive
Chase
11000
Etiquette
 
00000
Firearms
 
00000
Larceny
Slight of hand, pick-pocketing
11110
Melee
 
11000
Performance
Public Speaking
11110
Stealth
Lost in crowds
11110
Survival
 
11000

 
00000
Knowledge 
t
Academics

10000
Computers
 
10000
Finance
 
00000
Investigation
 
10000
Law  
10000
Medicine
 
00000
Occult

1110
Politics
 
10000
Science
Chemistry
11000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
Animalism*

11000
Chimerstry *

11110
Obfuscate *

11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Generation

11000
Resources

11100
Herd

11000
Haven

10000
Retainer
Mr. Branza (Mouse)
10000
Retainer
Sir, Chein (Dog)
11000
Retainer
Jacobi
11000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity/Path
1111110000
Path
 Humanity 
Bearing
 
Willpower
11111 11000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 12/1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Legerdemain
 Clan
 Critters
 Clan
 Vaishya
 Clan
 1
 Heart of needles
 Clans
 3
 Language (French, Romanian)
 
 
 
 
 
Flaw
Type
Bonus
 Old flame(sire)
 Social 
 2
 Enemy  (broodmate)
 Social
 New arrival 
 Social
 Nightmares
 Mental
 Prey exclusion (women)
 Mental
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 Freebies retainer 2: 1, retainer 2: 1, haven 1, herd 2, wp 5-7: 3, atheltics 2-4 6, Subterfuge 4: 2

spend cost remaining
----- ----- 110
animalism 1-2 15 95
Obfuscate 1-3 25 70
academics 1 3 67
investigation 1 3 64
law 1 3 61
politics 1 3 58
animal Kin 4 6 52
Larceny 4 6 46
performance 4 6 40
Stealth 6 34
Larceny specs 6 28
drive 1-2 5 23
Melee 1-2 5 18
Alertness 1-2 5 13
awareness 1-2 5 8
Brawl 1-2 5 3
Technology 1:electrical systems 3 0
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 Small collection of repeat watchers of street performances/ fan boys
Influence
 
Mentor
 
Resources
 A century or so of collecting tips and investiments 
Retainers
 Mr. Branza(mouse) Sir, Chein Obfuscate 1. Jacobi. Human for money atraining. Animailism 
Status
 
Other
 Old flame: his sire has been looking for him ans untimely  that's why he is on the east coast. To try and hide from the older ravnos. 
Enemy:  Sarah. Other street urchin turned wander. She a jealous bitch. Hates the fact that jaren perfers Sorrel and has spent the last 2 centuries being a pain in the ass.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Cell phone, several wallets, knife, lockpicks, backpack with performance tools. (Juggling stuff, cards, magical tricks)
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Pet stuff, stuff to make smoke bombs/stink bombs/fireworks, a stake 
Vehicles
 A moped, jacobi has a small Chevy spark in red
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 220
Apparent Age
 Mid 20s
D.O.B.
 1859
R.I.P.
 1882
Hair
 Red
Eyes
 Amber
Race
 White(ish)
Nationality
 French
Height
 6'2
Build
 Gangly 
Gender
 Male 
Face Claim
 Random pretty dude
 
 
 

History

 
History
 
 1859: born to lower class French workers. Mothers name was rosemary Marie  and his father was Jacob. His mother died in childbirth and his father rapidly turned alcoholic,  leaving Sorrel to take care of himself 
1870: father died from alcoholic poisoning. Sorrel was sent to a home for orphans
1872 ran away from the home due to.... abuse,  turning to a life of petty crime to survive.
1878 was picked up by a entertainment show owner after sorrel was caught using juggling shows as a distraction.
1880: performed for the courts of Louis  the xiv for the first time, the show owner having pulled strings to be able to perform at the royal courts
1882:  when the revolution caused a shake up, he attempted to flee Paris, resorting to breaking  into a nobles house. Unfortunately it was belong to his new sire. amused by the little thief Joren decided to embrace him.
1940: having spent several decades traveling eastern  Europe  with his sire,  learning what it meant to be of clan Ravnos and learning his sires language Sorrel got bored. Waiting till his sire was lost in an opium haze, Sorrel  sneaked  out of his sire's camp and smuggled himself to america
1943+ while his name was not terribly known, for the man used his skill at Obfuscate to hide. He was there in the west coast rebellion. Not for  fighting or slaying tower members But to be a general  nuance. 
2022. Having spent several more decades traveling with his new ghoul-friend. Sorrel  and Jacobi moved from tiny town to large city and on and on till they found Baltimore 

Sylvie LaRue

Overview

 
Overview
 
b53c4fd037b07b62a6172b1be031e6e2[1].jpg
 "We all eventually need to find new soil to plant our roots in.

Quiet, well studied, and gentle.  Despite everything, even the smallest seed can grow wild. One just needs to know the right soil and the right fertilizer.

Basics

 
Basics
 
Name
 Sylvie LaRue
Player
 Sandy
Chronicle
Baltimore After Dark
Nature
 Conformist
Demeanor
 Caregiver
Concept
 Flower Child On The Brink
Clan
 Tremere
Generation
 11th
Sire
 ?

Attributes

 
Attributes
 
Physical 
T
Strength
Specialization
11000
Dexterity
 
10000
Stamina
 
11100
Social 
s
Charisma
Soft Spoken
11110
Manipulation
 
10000
Appearance
 
11100
Mental 
P
Perception

10000
Intelligence
 Book Smart
11111
Wits
Strategic Mind
11110

Abilities

 
Abilities
 
Talents 
S
Alertness
Specialization
11000
Athletics
 
00000
Awareness
 
10000
Brawl
 
11100
Empathy
 
11000
Expression
 
00000
Intimidation
 
00000
Leadership
 
10000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
T
Animal Ken
Specialization
10000
Crafts
 
00000
Drive
 
00000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
11100

 
00000
Knowledge 
P
Academics
Specialization
11100
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
11000
Medicine
 
11000
Occult
 
11110
Politics
 
00000
Science
Botany
11111
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Thaumaturgy
11110
 
Auspex
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation
11000
 
Resources
11000
 
Retainers
11100
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Quartermaster
 Clan
3
 Blush of Health
 Physical
2
Eidetic Memory
 Mental
 2
 Language (French)
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Bad Sight
Physical
3
 Infamous Sire
Social
1
 Slow Healing
 Physical
3
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Purity of Flesh
 1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 The Green Path
11110
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 27
Spent
 21
Notes
 3 Freebies for Quarter Master
2 Freebies for Eidetic Memory
2 Freebies for Blush
4 Freebies for 2 Science dots
7 Freebies for 1 Thaum dot
 1 Freebies for 1 dots in Will
2 Freebies for 1 dot in Occult.
1 Freebie for 1 dot in Retainers  
10 xp for Auspex.
5 xp for 1 dot in Auspex         
6 xp for 1 dot in Will 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Small florist shop called "Late Bloomers"
Retainers
 Two part time employees to tend the plants.
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Credit card, purse, ID, keys, phone
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Shop, laptop, library card
Vehicles
 A toyota corolla VE (Used)
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Clan Tremere 
 1
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 25
Apparent Age
 23
D.O.B.
 December 1st, 1998
R.I.P.
 January 20th, 2023
Hair
 Brown
Eyes
 Brown
Race
 White
Nationality
 American, family is french
Height
 5'6
Build
 Slim
Gender
 Female
Face Claim
 
 
 
 

History

 
History
 
 Life before the embrace was boring for Sylvie. Her parents were a middle class couple from Brest who moved to the United States when she was very young. They made a steady life working as professors but passed away before Sylvie turned 20. Their life insurance wasn't vast but it helped keeping her above water until her sponsorship got her into college. She used a chunk the money she had to buy a nice little shop and used it to help with her college life.  Her life didn't really make a very interesting turn until she was embraced by a professor. He had said something about why but it didn't matter because he didn't stick around. Suddenly her boring college life was flipped and she was brought into the Chantry. Her sire's reputation still hangs over her but she's earned her place and has kept a nice little space for herself at her shop.

Tegan Salgado

Overview

 
Overview
 
atj-tegan-square250.jpg
On the nights where her mind is intact, Tegan prefers to stay under the radar and avoid making ripples in her new unlife. She leads a quiet and curious life, often swayed by the whims of her inner workings. On the surface she can come off as simple, and at worst, completely helpless.

On other nights, Tegan is Annie. A young, college-aged human set on living her life for one more beautiful evening.

Basics

 
Basics
 
Name
 Tegan Salgado
Player
 moonstrewn
Chronicle
Baltimore After Dark
Nature
 Enigma
Demeanor
 Child
Concept
 Survivor's Guilt
Clan
 Malkavian
Generation
 10th
Sire
 Meredith Coffey

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception
Insightful
11110
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
10000
Awareness
 
11000
Brawl
 
10000
Empathy
 
11000
Expression
 
10000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
10000
Melee
 
00000
Performance
 
00000
Stealth
 
11000
Survival
 
10000

 
00000
Knowledge 
t
Academics

10000
Computers
 
11000
Finance
 
00000
Investigation
 
11100
Law
 
10000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
10000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex *
10000
 
Dementation *
10000
 
Obfuscate *
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11100
 
Herd 
10000
 
Retainer 
10000
 
Mentor 
10000
 
 
00000
 
 
00000
Virtues
Conscience
 
11110
Self-Control
 
11100
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Eat Food
 Physical
 1
 Harmless
 Social
 1
 Blush of Health
 Physical
 2
 Sanctity
 Social
 2
 Deceptive Aura
 Supernatural
 1
 
 
 
Flaw
Type
Bonus
 Deep Sleeper
 Mental
 1
 Weak-Willed
 Mental
 3
 Masquerade Breaker
 Social
 2
 New Kid
 Social
 1
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 20
Spent
 0
Notes
 22/22 Freebies Spent
 -1, Willpower 4
 -5, Dex 3
 -5, Manipulation 3
 -7, Merits
 -2, Law 1
 -2, Investigation 3
 
Derangements
 
 Multiple Personalities
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 Some nerdy college boys.
Influence
 
Mentor
 TBD
Resources
 
Retainers
 TBD
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 None.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 Twenty
Apparent Age
 Late teens / Early twenties
D.O.B.
 February 5
R.I.P.
 2022
Hair
 Blonde
Eyes
 Brown
Race
 White
Nationality
 American
Height
 5'6"
Build
 Slim
Gender
 Female
Face Claim
 Anya Taylor-Joy
 
 
 

History

 
History
 
Tegan was born and raised in a small town in Illinois by a single mother. Her father had been an older man with an existing family, and he had no interest in getting to know the product of his affair. Her mother later re-married and had another child, Tegan’s little sister, and they lived a comfortable life in the suburbs.
Often overlooked by her peers for her strange features, she was a quiet and studious creature. She found herself envying the lives of other girls her age. She wanted to be like them: confident, happy, beautiful and full of life. 
It wasn't until she met a girl named Annie in college that Tegan felt like she was finally living her own story. Annie was like the girls from her hometown, except she saw Tegan. They became fast friends, inseparable as they took on their new lives together as young adults. Tegan was learning she could be herself and everything she wanted, too.
It was one evening that Annie never returned to their dorm from a party that changed Tegan's life forever. A heavy thumping on the door woke Tegan from her sleep; she opened the door two the sight of two officers.
Annie had been found dead at dawn. Murdered. Someone had laid her down outside of a hospital, closed her eyes, covered her with a blanket, and tucked a battered stuffed toy under her arm. Her throat had been torn asunder and her body was drained completely of blood.
It was a sick display of savagery and love.
After intense questioning and searching, there were still no leads as to who killed Annie. Her face was everywhere: on the television, the computer, in the newspaper, on posters around campus– there was nowhere Tegan could go that Annie wasn’t.
Least of all in her mind. 
The only way to quell her guilt was to act. She looked into everyone Annie knew, everyone at the party that evening, every person that could have possibly been connected to her. Every lead led to a dead end.
Eventually, Tegan found herself at the warehouse the party had been at. It was void of light and life. Bottles, cans and red cups littered the ground. There was nothing left behind that the cops hadn’t combed over, she knew, but if she followed Annie’s steps, she had to find something. Anything. She walked the same path as Annie would have, imagining herself in Annie’s place that night: party-weary, hot from dancing, the taste of beer on her tongue. The night was alive with potential rather than danger.
A weight slammed onto Tegan, taking her down onto the concrete. She heard screaming, shrieking, and she realized it was coming from her own lungs. Her head was yanked back, and her world bloomed with a pleasure unparalleled. And then darkness.
When Tegan woke in the darkness, hidden safely beneath a stairway, she was covered with a blanket and had a tattered toy resting in the space between her arm and torso. A stuffed doll, long since loved and forgotten by some child. Both it and the blanket were sticky with blood, as were her skin and clothes. But when she felt her throat, there was no wound. Just cold flesh.
You lived,” a voice whispered, thin and soft. If Tegan’s heart had been beating, it may have stopped at that moment.
I didn’t think you would. The others didn’t.
Tegan’s eyes scanned the darkness as the voice continued, her weak limbs moving over the concrete floor to drag herself out from under the stairs.
It was then that she spotted the pale vision in the dark. A spindly woman with dark hair left in unclean clumps. She looked more ghost than human, and Tegan would learn why in time.
“My daughter.”

Thanatos

Overview

 
Overview
 
default-avatar.jpg
 “On a gathering storm comes A tall handsome man In a dusty black coat with A red right hand”
__________________________________________

Thanatos, one of the most elusive and well respected members of the criminal underworld. That’s what most people would be able to tell you about the Lasombra Antitribu who’s been hunted for over two centuries now by those that he defied and left behind.  No one knows why he does what he does or why he goes where he goes. The only thing that is certain is that those that have crossed him have ended up dead and those that have thought about it never did.

It’s been noted in recent years that they have heard he was dealing with things in America. Specifically the western parts of the United States. Some say they have even spotted him heading for Baltimore, a city where his business would thrive and one where it would be hard to hunt him down. Who knows if he truly is going there or if he’s even arrived? But everyone will know the moment people start to die.

Basics

 
Basics
 
Name
 Alexandrios “Thanatos”  Malakai
Player
 Vader_Punk
Chronicle
Baltimore After Dark
Nature
 Rogue
Demeanor
 Sadist
Concept
 Hero turned Monster
Clan
 Lasombra
Generation
 8th
Sire
 Lorenzo Sfroza

Attributes

 
Attributes
 
Physical
T
Strength
Vicious
11110
Dexterity
 
11000
Stamina
 
11100
Social
S
Charisma
Specialization
11000
Manipulation
 
11100
Appearance
 
11100
Mental
P
Perception
Specialization
11100
Intelligence
 
11100
Wits
Changes In Strategy 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
10000
Awareness
 
11000
Brawl
 
11000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
 
11100
Streetwise
 
10000
Subterfuge
 
10000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
10000
Firearms
 
11000
Larceny
 
10000
Melee
 
11000
Performance
 
00000
Stealth
 
11100
Survival
 
11000

 
00000
Knowledge 
t
Academics
Specialization
11000
Computers
 
00000
Finance
 
10000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Obtenebration 
 
11100
Potence
 
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Generation
 
11111
Resources 
 
11111
Allies
 
11000
Contacts
 
11000
 
 
00000
 
 
00000
Virtues
Conviction
 
11100
Instinct
 
11000
Courage
 
11100
 
Humanity/path
11111 10000
Path
 Path of Power and Inner Voice
Bearing
 Command
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Eyes of Shadow
 Clan
 4
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Hunted like A Dog (Lasombra Sabbat)
 Social
 3
 Cloaked in Shadow
 Supernatural
 3
 Touch of Frost
 Supernatural 
 1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 56
Spent
 50
Notes
15 Freebie Points:+5 from Flaw,  -4 virtue, -5 from willpower, -4 Resources BG, -5 point in strength, -2 leadership.   
Exp: -12 two points in Stamina, -10 backgrounds, -15 potence and second dot, -3 new ability (stealth), -6 dots in stealth, -2 dot in survival, -2 dot in Brawl
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Director Marshall O’Neal: The head of the FBI who has certain ties to the criminal underworld he doesn’t want known. For a good fee and certain benefits, Alexandrios keeps him close and on call. Some would say they’re not Allie’s and more of business partners, but nevertheless the director is there when Thanatos comes calling.
Don Aurelio Bonincante: Leader of the Italian Mafia in Sicily, the male vampire is one of Alex’s only friends and is always willing to fly anywhere and his back in a fight. He helps by keeping in contact with the American based families and having them serve Thanatos wherever he may be. 
Contacts
 Alexio Rikarskov: A captain in the Bratva and underworld information broker that gives information on the going one of the criminal underworld.
Helena Aetos: A fellow kindred and professional fence. If he needs anything illegally acquired, she’s his best contact. For a hefty price that is. 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Having gathered and amassed countless forms of currency and wealth throughout the years, Thanatos has an almost unbelievable amount of resources at his fingertips.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Vintage Pocket watch, wedding ring, x2 desert eagle Mark XIX .50 cal in titanium gold, wallet
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 Owns Multiple but his go to drive is his Black Lamborghini Murciélago, A few private jets, A helicopter, three yachts.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
280
Apparent Age
 30’s
D.O.B.
 January 18, 1744
R.I.P.
 October 31, 1774
Hair
 Black 
Eyes
 Blue Green
Race
 Caucasian
Nationality
 Greek
Height
 6ft 4in
Build
 Lean and toned
Gender
 Male
Face Claim
 Cillian Murphy
 image-1717035392775.png

History

 
History
 
  Alexandrios was once a man of great love and compassion. He loved the world and helped those that suffered in it for most of his early years. But over time his gifts were seen as works of the devil. Then the very people he swore to help and save turned against him. They began to hunt and persecute witches and ended up burning his only daughter as a witch. That broke a piece within him that caused him to go down a path of revenge. That path turned him into a monster that truly earned the fear of those that hunted him. He lost himself to the pain and betrayal of those he had vowed to protect.
Adelaide seeing what path her husband had gone down couldn’t love him anymore. This caused him to try and find redemption. She promised to wait for him to come back to her, as a new man. But when he returned to her a year later, after atoning for his sins and regaining his love for others. He was ready to live his life with the woman he cherished and loved. But what he found was that she had moved on and fallen in love with Azazel, a man of another powerful bloodline. She was pregnant with his child and they had gotten married. This shattered him, a betrayal that he never expected, it burned out any humane part of his mind, body, and soul.
But he was found later on by a man who called himself Lorenzo Sforza. Something about him unnerved a part of Alexandrios. This man saw something in the deep darkness of Alexandrios’s heart and soul. He offered him a gift of immortality and the power to never feel weak again. Seeing this as an out and a way to finally get back at everyone who ever wronged him. He accepted and by the end of the day he was Embraced. Born anew as a kindred and member of the Lasombra Clan, he quickly learned the ways of his kind and about his newfound abilities and all the unfortunate weaknesses. Over the years he grew into an extremely dangerous figure in his clan, many kindred took to calling him Thanatos and soon enough everyone was using that name. Everyone knew him by name but not many by face. In the endhe leaned to love that name. A name he’d used for the rest of his immortal life. A name that struck fear into any that heard it. Thanatos. The God Of Death in Greek mythology. No one better than a Greek kindred to represent him.
In the more recent years his name has resurfaced in America in the black markets and the underworld. Some say he’s running his own mafia and others say he’s a hitman for hire. Most information on him as of late has been word of mouth and speculation but some have said that they spotted him in the city of Baltimore recently. Why would someone like him be there and what could he be planning? No one knows. But one thing is for sure. The city is in a perfect spot for someone that deals with the criminal underworld. 

Thiago Téo Torres

Overview

 
Overview
 


image-1712184803257.jpg
 Calling Baltimore home for nearly eighty years, Thiago has seen many come and go. First hidden amongst the Camarilla, then drug into Sabbat politics by his clan, then nearly dying as the Camarilla stormed the city. Thiago has remained hidden, a shadow on the walls of Baltimore for the past twelve years, only now has he decided to grace the new regime with his face.

Stepping from a Water Taxi onto the streets of Fells Point, Thiago seeks a meal and a meet. Satiating himself before seeking an audience with the Prince should save the upcoming scene from becoming an ugly one, and ending Thiago's quest for another chance at relevance before it has begun.
Thiago Téo Torres
Backstory - https://docs.google.com/document/d/1VNeaDwQ8ygTJ6YtI7Z9q-60cqqHAV5sFXnkVusbYg40/edit?usp=sharing

Basics

 
Basics
 
Name
 Thiago Téo Torres
Player
 Wartok
Chronicle
Baltimore After Dark
Nature
 Capitalist
Demeanor
 Celebrant
Concept
 Sabbat Sleeper Agent
Clan
 Lasombra
Generation
 8th
Sire
 Rodrigo Espinoza

Attributes

 
Attributes
 
Physical 
T
Strength

11100
Dexterity
 
11100
Stamina
 
11100
Social 
P
Charisma
Smooth Talker
11110
Manipulation
Persuasive 
11110
Appearance
 
11100
Mental 
S
Perception
Insightful
11110
Intelligence
 
11100
Wits
Strategy Changes 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
10000
Awareness
 
11000
Brawl
 
00000
Empathy
 
11100
Expression
 
11100
Intimidation
Blackmail 
11110
Leadership
Military 
11110
Streetwise
 
10000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11100
Firearms
 
00000
Larceny
 
11000
Melee
Knives 
11110
Performance
 
10000
Stealth
Shadowing 
11110
Survival
 
11000

 
00000
Knowledge 
t
Academics

11000
Computers
 
00000
Finance
Corporations 
11110
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Dominate 
11100
 
Obtenebration 
11110
 
Potence 
10000
 
Obfuscate 
11000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11111
 
Herd 
11000
 
Contacts 
11000
 
Resources 
11110
 
 
00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11110
Courage
 
11111
 
Humanity
1111110000
Path
 
Bearing
 
Willpower
11111 11100
11111 11100
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Eyes of Shadow
 Lasombra
 Enchanting Voice
 Physical
 2
 Natural Linguist
 Mental
Calm Heart
 Mental
 

 
 
 
 
Flaw
Type
Bonus
 Vulnerability to Silver
 Physical
 Lunacy
 Mental
 2
 Beacon of the Unholy
 Supernatural
 Tic/Twitch - Twirls Balisong
 Physical
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 8
Spent
 
Notes
Freebies: 13/13
Willpower (6-7) - 2
Self Control (4) - 2
Contacts (1-2) - 2
Resources (1-4) - 4
Streetwise (1) - 2
Allies (1) - 1

Experience: (Age Based - 173)
Strength (3) - 8
Stamina (3) - 8
Willpower (8) - 7
Obtenebration (3-4) - 25
Obfuscate (1-2) - 17
Dominate (2-3) - 15
Intelligence (3) - 8
Wits (4) - 12
Intimidation (2-4) - 12

Leadership (2-4) - 12
Larceny (1-2) - 5
Melee (4) - 6
Stealth (3-4) - 10
Survival (1-2) - 5 
Finance (3-4) - 10
Investigation (2) - 2
Occult (2-3) - 6
Subterfuge (1-2) 5
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Sabastian Morgan - Financial advisor and Informant
Contacts
 Stock Brokers and Bankers
Fame
 
Herd
 Lost herd in Sabbat/Camarilla war over Baltimore (2012)
Influence
 
Mentor
 
Resources
 Several Checking Accounts (Local Banks), Stocks, and Offshore Accounts - Local accounts have debit card access
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 All black Balisong, Ka-Bar combat knife, wallet, cell phone
Feeding Grounds
 No set grounds
Havens
 Fort Carroll
Equipment (Owned)
 Same as carried
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 268
Apparent Age
 30
D.O.B.
 05-17-1726
R.I.P.
 07-05-1756
Hair
 Black
Eyes
 Greens
Race
 
Nationality
 Portuguese
Height
 6'2"
Build
 Muscular
Gender
 Male
Face Claim
 Midjourney
 Languages: Native: Portuguese
 Learned: Spanish, French, Lingua Franca, Latin, Italian, Greek, Arabic, Egyptian, Ottoman, Turkish, English
 

History

 
History
 
 https://docs.google.com/document/d/1VNeaDwQ8ygTJ6YtI7Z9q-60cqqHAV5sFXnkVusbYg40/edit?usp=sharing

Trinity Wheeler

Overview

 
Overview
 
33-330034_tattoo-tattoo-model-wallpaper-iphone.jpg
 Trinity enjoys arts in all it's forms. She herself is a practiced painter and dancer.  Rather wealthy hobbyist and exotic Dancer. Enjoys body alteration. huge supporter of the entire LGBTQIA+ movement.  She enjoys riding her Motorcycle. She's a partier and loves any sort of social gathering within reason!

Basics

 
Basics
 
Name
 Trinity Wheeler
Player
 Alexa
Chronicle
Baltimore After Dark
Nature
 Chameleon
Demeanor
 Idealist
Concept
 Toreador Socialite
Clan
 Toreador
Generation
 13th
Sire
 Leo Smith

Attributes

 
Attributes
 
Physical 
t
Strength

11000
Dexterity
 
11100
Stamina
Durable 
11110
Social 
p
Charisma
irresistible
11110
Manipulation
silver-tongued 
11110
Appearance
provocative 
11110
Mental 
s
Perception
Specialization
11100
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
t
Alertness

10000
Athletics
Acrobatics 
11110
Awareness
 
11000
Brawl
 
00000
Empathy
 
11100
Expression
 
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills 
p
Animal Ken

00000
Crafts
Painting 
11100
Drive
 
00000
Etiquette
 
11100
Firearms
 
11000
Larceny
Sleight of Hand 
11110
Melee
 
11000
Performance
Dancing 
11111
Stealth
 
11000
Survival
 
11000

 
00000
Knowledge 
s
Academics
Philosophy
11000
Computers
 
00000
Finance
 
11100
Investigation
 
11100
Law
 
11000
Medicine
 
00000
Occult

11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex 
11000
 
Celerity 
11000
 
Presence 
11100
 
Dominate 
11000
 
 
00000
 
 
00000
Backgrounds
 
Domain
11100
 
Status 
11000
 
Retainer 
10000
 
Fame 
11110
 
Resources 
11110
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11110
Courage
 
11110
 
Humanity/Path
11111 11100
Path
 Humanity
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Blush of Health
 Physical
 2
 Enchanting Voice
 Physical
 Acute Sense(Touch)
 Physical
 Acute Sense(Smell)
 Physical
 Acute Sense(Hearing)
 Physical
 
 
 
Flaw
Type
Bonus
 Short
 Physical
 1
 Addiction
 Physical
 3
 Tortured Artist
 Clan/Social
 1
 Territorial
 Mental
 2
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 160
Spent
 158
Notes
 Freebies: 2 FP - 1 Dot Humanity, 2 FP - Blush of Health, 2 FP - Enchanting Voice, 3 FP - Acute Senses X3, 1 FP - 2nd Dot Status, 2 FP - 2 Dots Fame, 2 FP - 2 dots 4th and 5th Dot Willpower, 2 FP - 4th dot Conscience/Conviction, 2 FP - 4th dot Courage, 2FP - 4th Dot Larceny, 2FP - 2nd dot Streetwise.
 XP: 12XP - 4th Dot Charisma, 12XP - 4th Dot Stamina, 8XP -  - 3rd dot Dexterity, 10XP - 3rd dot Presence. 5XP - 2nd dot Celerity, 5XP - 2nd dot Auspex, 3XP - 1st dot Resources, 2XP - 2nd dot Resources, 4XP - 3rd dot Resources, 6XP - 4th dot Resources, 10XP - 1st dot Dominate, 7XP 2nd dot Dominate, 6XP - 4th dot Performance,  8XP 5th dot performance,  3XP - 1st dot Stealth, 2XP - 2nd dot Stealth, 6XP  - 3rd dot Finance, 3XP 1st dot Law, 2XP - 2nd dot law, 3XP 1st dot Survival, 2XP - 2nd dot Survival, 3XP - 1st dot subterfuge, 2XP 2nd dot subterfuge, 3XP 1st dot Melee, 2XP 2nd dot Melee, 3XP - 1st dot Empathy.
 6XP - 2nd and 3rd dot Empathy, 6XP - 2nd and 3rd dot expression. 2XP - second dot Awareness 12XP 2nd, 3rd and 4th dot Athletics
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 Painting/Dancing
Herd
 
Influence

Mentor
 
Resources
 Wealthy. You rarely touch cash, as most of your assets exist in tangible forms that are themselves more valuable and stable than paper money. You hold more wealth than many of your local peers (if they can be called such a thing). When earning your Resources doesn’t enjoy your usual degree of attention, you can maintain a three-dot existence for up to a year, and a two-dot existence indefinitely. Current Employer: Night Shift Baltimore
Retainers
 Gillian Michaels - Ghoul - Agent
Status
 Toreador 2
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 Harley-Davidson LOW RIDER® ST
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 201
Apparent Age
mid 20s(Was always younger than she looked real age at embrace was 32)
D.O.B.
 1/1/1822
R.I.P.
 8/9/1854
Hair
 Blonde(Often Dyed)
Eyes
 Hazel
Race
 Caucasian/African-American/Spanish Mix
Nationality
 American
Height
4'6"
Build
 98 lbs Fit Well toned and Athletic
Gender
 Female
Face Claim
 Felisja Piana
 
 Trinity has several tattoos and piercings all over her body. She's Short but average weight for her height. Fit toned and athletic figure.
 

History

 
History
 
 Trinity was born in 1822 in Baltimore, Maryland. Her family wasn't very wealthy. In fact, they struggled to get by. That was until her parents discovered Trinity's artistic talents. Trinity's father then decided he was going to claim credit for his daughter's art. At the age of 12, her art started selling. The demand for her paintings rose greatly. At the age of 14, they started getting requests for custom paintings for prominent individuals all over Maryland. Around the time Trinity turned 17, it came out that her father was a fraud and, in fact, not the artist he claimed. Later that year, he was hanged for alleged crimes of fraud and theft. Most of the money her paintings had brought in was made to be forfeited and returned to the buyers still living. At the age of 19, Trinity's mom revealed the truth behind the paintings and who was responsible for them.
This restored some of the family's credibility and standing in the state. At age 21, Trinity realized they needed money, and the paintings just stopped bringing in the money that they used to. Now as an adult Trinity was able to make her own decisions and follow her own path. Putting her painting on the back burner but not completely forgetting about it. She would continue to use painting as an outlet cause it made a great hobby after all even if you can't get rich from it. Trinity would start working as a prostitute, keeping it secret from her mother, utilizing the sleight-of-hand skills learned from her clan mates as well as working to improve them. She'd lie when asked where she was getting the money from, but her ability to make herself believeable was emmaculate.
At the age of 22, Trinity was introduced to the realm of the supernatural and became a ghoul for a local artist/Toreador. Two years later, at 24 years old, she was embraced and became a full-fledged member of clan Toreador. Her sire would take her under his wing, being his only childe he had sired in more than a century. He trained her in the ways of the clan. Their structure as a society and the interworkings of the Camarilla He would then teach her what it meant to be kindred. Help her realize the full potential of her abilities and powers. Once he felt she had learned all she could from him in this area, he would move on to helping her master her painting skills. She would have a combined age of 85 (counting mortal years) before she was released from her sire's responsibility.
Trinity would pick up fresh skills to help keep her finances stable and prevent dwindling. She'd enlist one of the former Toreador clan mates who would help her master the art of sleight of hand allowing her to pick pockets of unsuspecting men that she ultimately seduced for purposes of feeding. She kept painting despite having been turned and her mortal life being considered over. Her "death" only increased the price for which her work sold. However, the increased price for her former art still wasn't enough, even with the added income from prostitution. Her sire, along with a few other members of Clan Toreador, set up an account where the proceeds from her paintings would go. She later took an interest in dancing. She would learn to dance.
Learning a wide variety of dance styles, which she would use to her advantage. She met a character one night while out working that introduced her to the world of professional dancing. He gave Trinity his contact information and said he would arrange an audition for the following evening. Trinity showed up and worked with the choreographers to prepare her routine for the audition. Trinity's performance was a little rough, but the man felt she definitely had a lot of potential. Trinity took the compliments and kind words after her performance to heart. She then dedicated all her free time to mastering as many forms of dance as she could.
She would then go into torpor at the age of 121 combined years, where she would remain until 2010. During her time in torpor, the ghouls enlisted in her security would keep moving her from place to place to help ensure her safety and help prevent information about her location to being leaked. Waking up in 2010 brought all kinds of new adventures and lessons to be learned. She had been under the care and protection of Ghouls from other Clan mates during her extensive slumber.
Fellow clanmates would do their best to acclimate her to the new world as much as they could, working a little at a time until she was fairly well caught up with the times, figuratively speaking. After being brought up to date with the times, she was once again free to return to her normal habits. It was 2020 when she began painting once more as a hobby and her outlet. Late in 2021, she took a part-time job dancing at various strip clubs and gentlemen's clubs to supplement her income. Now today she's almost as widely known locally from her strip tease performances as she used to be for her paintings in the olden days.

Veronica Fowler

Overview

 
Overview
 
 Veronica Fowler is a vulgar yet creative individual, A writer with a past that charged her with turning her knack for writing and telling stories into something sustainable, and little filter outside of her work to keep her sexually charged and mean spirited behavior in check. Underneath that exterior, is a woman who struggles to create meaningful connections and sustain relationships, for one reason or another.

Basics

 
Basics
 
Name
 Veronica Fowler
Player
 fallenValor
Chronicle
Baltimore After Dark
Nature
 Trickster
Demeanor
 Deviant
Concept
 Freak Gremlin Writer
Clan
 Toreador
Generation
 14
Sire
 Jasmine Baxter

Attributes

 
Attributes
 
Physical 
s
Strength

11000
Dexterity
 
11100
Stamina
 
11100
Social 
t
Charisma

11000
Manipulation
 
11100
Appearance
 
11000
Mental 
p
Perception

11100
Intelligence
Creative
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
s
Alertness

11000
Athletics
 
10000
Awareness
 
00000
Brawl
 
11000
Empathy
 
00000
Expression
Fiction writing
11110
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
t
Animal Ken

00000
Crafts
 
10000
Drive
 
00000
Etiquette
 
10000
Firearms
 
10000
Larceny
 
10000
Melee
 
00000
Performance
 
10000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
p
Academics

11100
Computers
 
11100
Finance
 
10000
Investigation
 
10000
Law
 
10000
Medicine
 
00000
Occult
 
00000
Politics
 
10000
Science
 
00000
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex
11110
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Domain
11100
 
Resources
11000
 
Retainer
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Computer Aptitude
 Mental
2
 Impressive Restraint
 Toreador
 2
 Master of the Masquerade
 Toreador
2
 Blush of Health
 Physical
2
 
 
 
 
 
 
Flaw
Type
Bonus
 14th Gen
 Physical
2
 Lazy
 Physical
3
 Old flame
 Social
 2
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 31
Spent
 0
Notes
Freebies spent-22 : Auspex-7pts | Charisma-5pts | Willpower-2pts | Impressive restraint- 2pts | Master of the Masquerade-2pts | Computer Apt-2pts | Blush of health - 2pts
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Moderately successful self published author under numerous pseudonyms
Retainers
 Editor (She/Her)
Status
 
Other
 Old flame - A woman by the name of Delilah Joyner

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Pocket knife
Make up kit
Laptop (with cables and adapters for interfacing with other devices)
Wallet containing Drivers license, and stocked with small amounts of cash.
Steam Deck
PSP 2000
New 2DS XL
College rule notebook
Assorted pens and pencils
Messenger bag to carry all of this stuff.
Prescription Glasses
Feeding Grounds
 The block around her Domain
Havens
 Domain building, multi-story office building that also handles her actual business side of things on top of just being her place to relax, and deal with private matters
Equipment (Owned)
High end Gaming Computer
Home server Computer
A bed full of plushies
Hand-crafted imported Katana
Shitty Mall Katana
Air fryer
Small collection of CD albums
A life sized statue of Shadow the hedgehog
Decent Projector
A set of three bookshelves holding all her physical books, including ones she's written.
Various strewn about Adult toys
Vehicles
 bicycle, motorcycle.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 21
Apparent Age
 20
D.O.B.
 2003
R.I.P.
 2023
Hair
 Dark brown
Eyes
 Greens
Race
 White
Nationality
 Latino American
Height
 5'3"
Build
 average, kind of pudgy in some areas
Gender
 Cis Female
Face Claim
 
 Veronica Fowler is a short woman with an average build, while not extremely active, remains quite flexible. She is a bit pudgy in a few areas, a result of her lifestyle. Her skin is a medium tan color, littered with freckles across her face and dotted a bit along her shoulders and arms

Veronica Tends to wear very form fitting clothes as a base layer, booty shorts, thigh highs, tight crop tops, with baggier clothes over top, hoodies and jackets mostly.

She opts for a mix of bright and dark colors, pinks red and oranges with blacks and browns. She can always be found with a set of headphones, Glasses, and her messenger bag on her

Addendum: she also switches up her wardrobe for some rather comedic and or trashy stuff from time to time for kicks or to get one someone's nervesVeronica 3.pngVeronica Fowler.png
 
 (Picrews used: https://picrew.me/en/image_maker/2212965
https://picrew.me/en/image_maker/1787745
https://picrew.me/en/image_maker/1300090 )

History

 
History
 
Veronica never knew her parents, an unwanted child, she was delivered to the doorstep of the local hospital.  From a young age, Veronica had a passion for telling stories, something her caretakers tried fostered in her, and that she took with her through out her life in every step she took. Veronica was a rough and tumble player, and never quite conventionally attractive, leading her to being quite ostracized in school, making her rather violent and spiteful, retreating socially.

Veronica turned into quite the trouble maker as a play for attention, with little success, in fact turning most of her foster parents away from her with her outbursts. At 16 she struck out on her own, taking her creative spark with her. Veronica immediately set to learning and writing, creating novels of varying levels of quality until she had something she could get sold, and Dabbling heavily in tech and computers, coming to be more social in message boards and forums, though she tended to be rather toxic and vulgar.
By 18 She had at least two moderately successful novels, using the money to continue to charge her career, self publish, and hire an editor, used her accumulated knowledge of tech and software to cheapen her living by stealing WiFi signals and pirating games and software.

Veronica had just turned 20, living a life of small luxuries as she kept her living costs low, and having just finished branching out with several experimental novels and dollar store smut books under different pseudonyms. Around that time is when Jasmine Baxter found her, and impressed by her creative ventures, Offered her a deal she couldn't refuse.

Washington

Overview

 
Overview
 
Washington.jpg
 Retainer for Marshall Haimon. The newest member of Marshalls crew, but potentially the most deadly. He was selected for his ability to kill in combat encounters. He is Marshall's elite soldier and drill sergeant, the embodiment of what all men under his command should strive towards. He is the one to go against the most dangerous targets, the one to leading the charge. He has lead the life of PMC all his life since the ending days, doing the dirty jobs he needs doing. This has lead to him acquiring a reputation amongst the established authorities of the US. Now under the command of Marshall, he shall see that his commanders order are carried out.

Basics

 
Basics
 
Name
 Washington
Player
 Dude4540
Chronicle
Baltimore After Dark
Nature
 Fanatic
Demeanor
 Soldier
Concept
 Soldier/Commando
Clan
 Brujah
Generation
 
Dormitor
 Marshall Haimon

Attributes

 
Attributes
 
Physical 
p
Strength
Big arms
11110
Dexterity
Precise 
11111
Stamina
tough as nails 
11110
Social 
s
Charisma
Specialization
11000
Manipulation
 
11000
Appearance
 
11000
Mental 
t
Perception
Specialization
11000
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11100
Athletics
 
11100
Awareness
 
11000
Brawl
 
11100
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
 
11100
Larceny
 
00000
Melee
 
11100
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
10000
Occult
 
00000
Politics
 
10000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
potence 
11000
 
Celerity 
11000
 
presence 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Dormitor 
10000
 
Fame
11110
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
11110
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11000 00000
00000 00000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 21
Spent
 21
Notes
 4 attrbutes-20 1 WP-1
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
He is well known in the defense industry and law enforcement. He has used in a variety of situations to get rid of problems the law simply can not. 
Herd
 
Influence
 
Mentor
 
Resources

Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Assault Rifle, Flak Jacket, Pistol, sword
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 Humvee
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 35
Apparent Age
 25
D.O.B.
 1987
R.I.P.
 2012
Hair
 Brown
Eyes
 Blue
Race
 white
Nationality
 american
Height
 6'2"
Build
 muscular
Gender
 Male
Face Claim
 
 
 
 

History

 
History
 
 

Wilfred Graves

Overview

 
Overview
 
default-avatar.jpg
 A Lovely Man that hangs out with old people

Basics

 
Basics
 
Name
 Wilfred Graves
Player
 Grim-Lad
Chronicle
Baltimore After Dark
Nature
 Caregiver
Demeanor
 Creepshow
Concept
 Creepy caregiver
Clan
 Catiff
Generation
 10
Sire
 I Don't Know

Attributes

 
Attributes
 
Physical 
p
Strength

11110
Dexterity

11110
Stamina
 
11000
Social t
Charisma

10000
Manipulation
 
10000
Appearance
 
11110
Mental s
Perception
Specialization
11000
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents s
Alertness
Specialization
00000
Athletics
 
10000
Awareness
 
00000
Brawl
 
11100
Empathy
 
00000
Expression
 
00000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skillsp
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
11100
Melee
 
11100
Performance
 
11100
Stealth
 
11100
Survival
 
10000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
10000
Medicine
 
11000
Occult
 
00000
Politics
 
00000
Science
 
11000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Fortitude 
10000
 
Potence 
11000
 
Protean 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11100
 
resources
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
1111110000
Path
 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
111111111111100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Huge Size
 physical 
 4
 With out a trace
 supernatural 
 Hidden Diablerie
 supernatural 
 Magic Resistance
 supernatural 
 2
 Calm Heart
 Mortal
 
 
 
Flaw
Type
Bonus
 Territorial
 Mental
 2
 Guilt-Wracked
 Mental
 Speech Impediment
 Mental
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 
Notes
 
  7 protean
7 potence 
1 huge size
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 21
Apparent Age
 21
D.O.B.
 2002
R.I.P.
 2024
Hair
 Grayish
Eyes
 black
Race
 White
Nationality
American 
Height
 7,0
Build
 Built like a truck
Gender
 Male
Face Claim
 None
 
 
 

History

 
History
 
 After a long shift he would look at the outfit given to him by the lovely people at the home he cares for and smiles. Sadly, he is taken away to be embraced but is considered a failure and left to rot under trash. he stayed there for a long while til he woke up and they first thing he thought was his necktie was ruined

William Good

Overview

 
Overview
 
prince.jpg
William Good is the current Prince of Baltimore.

He never wanted to Prince, if the rumours are true. He was sent to the city as part of an accord to seize control from the Sabbat; the Ventrue were supposed to be in charge once the ash settled, but through serendipity (or opportunity), William was the last vampire standing.

Prior to Baltimore, William was a Justicar operating in and around New York and before that he had been seen in Boston.

Basics

 
Basics
 
Name
William Good
Player
Pooka
Chronicle
Baltimore After Dark
Nature
Perfectionist 
Demeanor
Judge 
Concept
Reluctant Prince 
Clan
Tremere
Generation
9th
Sire
Madeline Coventry 

Attributes

 
Attributes
 
Physical 
t
Strength

11000
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
 Persuasive
11110
Appearance
 
11000
Mental 
p
Perception
 
11110
Intelligence
 Problem Solver
11111
Wits
 Adaptation
11110

Abilities

 
Abilities
 
Talents 
s
Alertness

11100
Athletics
 
00000
Awareness
 
11000
Brawl
 
10000
Empathy
 
11000
Expression
 
00000
Intimidation
 
11100
Leadership
 Compelling
11110
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
t
Animal Ken

00000
Crafts
 
10000
Drive
 
00000
Etiquette
 
11000
Firearms
 
11100
Larceny
 
00000
Melee
 
10000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
p
Academics

11000
Computers
 
00000
Finance
 
11000
Investigation
 
11100
Law
 The Traditions
11110
Medicine
 
10000
Occult
 
11100
Politics
 
11000
Science
 
11000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Auspex*
 
11100
Dominate*
 
11100
Thaumaturgy*
 
11111
Celerity
 
11000
 
 
00000
 
 
00000
Backgrounds
Generation
9th
11110
Title
Prince of Baltimore
11111
Domain
 Baltimore (+)
11111
Resources
 
11110
Retainers
 
11100
Herd
 
10000
Virtues
Conscience
 
11100
Self-Control
 
11110
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11111 11100
11111 11100
Blood Pool
11111 11111
11110 00000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Mental 
3pts. 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
Physical 
5pts. 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
Blood Contract 
Mirror Walk 
Scry
Bone of Lies
Pavis of Foul Presence 
The Bottled Voice 
3
Incorporeal Passage
3
Shaft of Belated Quiescence 
3
Warding Circle Versus Ghouls 
Seal Egress 
Principal Focus Of Vitae Infusion
2
The Jinx
Bind The Accusing Tongue
Blood Mastery
Engaging The Vessel Of Transference
Sigil Of Authority
Sense The Mystical
Defense Of The Sacred Haven
Brand
Path
 
Focused Mind
11111
Blood 
11100
Movement of the Mind
11110
Mercury
11000
Path of the Levinbolt 
11110
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 +14
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
William feeds off his retainers mostly. 
Influence
 
Mentor
 
Resources
William has accumulated substantial resources over his three centuries of unlife. 
Retainers
Jean-Sébastien Delabois - Driver/messenger
Park Hei - Valet/Personal Secretary
Martha Barclay - Housekeeper
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
SIG Sauer P320 XFive Legion (9mm Firearm), Cellphone, at least 1 vitae infused pebble in his gut
Feeding Grounds
As the current Prince of Baltimore, William has feeding rights throughout the domain. 
Havens
William's "outer" sanctuary is a lovely estate home in North Baltimore. Within this home is his "inner" sanctuary, an underground suite of rooms accessible only though specially enchanted mirrors or Path of Mercury (teleportation). 
Equipment (Owned)
An elaborated decorated femur (Bone of Lies) 
Vehicles
Black Audi RSQ8
Silver Mercedes-Maybach S 580
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
300+ 
Apparent Age
24 
D.O.B.
1680ish 
R.I.P.
1704 
Hair
Dirty Blonde / Light Brown 
Eyes
Grey Blue 
Race
Caucasian 
Nationality
American 
Height
6'3" 
Build
Slender/ Thin 
Gender
Male 
Face Claim
Janis Ancens

William

History

 
History
 
William Good lived in Salem, Massachusetts during the infamous witch trials. If the name the name William Good sounds familiar, that is because it is the name of the husband of one of the young women accused of being a witch. But that is merely a coincidence; William is not that man or so he says. William had studied the law and by all accounts was brilliant. He would have no doubt enjoyed a long a storied career as an attorney if his brilliance had not attracted the attention of Madeline Coventry.

William was embraced by Madeline. He remained with her until she vanished in 1831, assisting her with the founding of the Salem Chantry and subsequent conflicts between Salem and Boston. Following her disappearance and increased raids by the Sabbat, William had no choice but to join with the Boston Chantry.

William continued to advance through the ranks of the Tremere both in terms of status and his prowess with Thaumaturgy. In the 1940s he was named a Justicar by the Inner Council (by no small amount of lobbying by his clan) and was sent to New York City. William made something of a name for himself as a fair, but utterly ruthless Justicar. 

When the Camarilla began planning the take-over of Baltimore in the late nineties, a team of experience ancillae and elders was brought together - called the Rook Pact - and among them was William Good. It took 10 years of planning and preparation, and another 12 years before Baltimore could be proclaimed a domain of the Camarilla. And when the dust settled, William Good remained the only member of the Rook pact alive.

William has been Prince of Baltimore for 10 years now. He seems to most kindred in the city to be just, but when punishment is warranted, it is severe.

Xavier Langdon

Overview

 
Overview
 
8a2a72f576dc8d55d8ad0aa7ef6041e0.jpg
 Xavier Langdon, or as he prefers "XL" is a manager in most respects, he watches for opportunity, takes care of his clients and makes sure to exploit any advantage he can get, all while making a neat and tidy profit for himself.

Focused and driven to achieve his goals, XL keeps a smile on his face and a witty remark in reserve for most and a clenched fist and a rock, or in some cases a bullet for others.

XL prefers to keep his business and personal life seperate as many kindred do, his work is not his life though he will dedicate 100% of his energy to it to reach his goal.

Basics

 
Basics
 
Name
 Xavier Langdon (XL)
Player
 Ze Major
Chronicle
Baltimore After Dark
Nature
 Architect
Demeanor
 Competitor
Concept
 Shadow Manager
Clan
 Tzimisce
Generation
 13th
Sire
 Quinlan Toretta

Attributes

 
Attributes
 
Physical
P
Strength
Vicious
11110
Dexterity
Lightning Reflexes 
11111
Stamina
 
10000
Social
S
Charisma

11100
Manipulation
 
11100
Appearance
 
11000
Mental
t
Perception

11000
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11000
Awareness
 
11000
Brawl
Claws 
11111
Empathy
 
00000
Expression
 
00000
Intimidation

11000
Leadership
 
00000
Streetwise
Illegal Weapons 
11000
Subterfuge

11000

 
00000
Skills
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
Pistols, Rifles
11110
Larceny
 
11100
Melee
 
00000
Performance
 
00000
Stealth
Silent Movement 
11100
Survival
 
00000

 
00000
Knowledge
t
Academics

00000
Computers
 
00000
Finance
 
10000
Investigation
 
10000
Law
 
00000
Medicine
 
11100
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Vicissitude
 
11110

 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 
00000
 
 
00000
 Contacts
 
11100
 Haven
 
11000
 Resources
 
11000
 Retainers
 
11110
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Promethean Clay
 Clan Specific
5
Berserker
 Mental
3
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Kiss of Death
 Supernatural
 Probationary Sect Member
Social
4
 Tic/Twitch (Finger Cracking)
 Physical
1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 Freebie Points: Retainers 2, Contacts 3, Vicissitude 7, Willpower 2, Promethean Clay 5, Berserker 3

XP Abilities: Brawl 14 xp, Firearms 10 xp, Intimidation 5 xp

XP Speciality: Illegal Weapons 3 xp, Rifles 3 xp

 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Aaron Asher (Black Market Dealer), Captain Orwell (Police Captain), XENO (Expert Hacker)
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Source: Betting on fighting matches, Fee + Cut as Fighter Manager, cut as Fighter, Hit Jobs
Retainers
 Bjorn "Tank" Creel: Ghoul Retainer, Vicissitude 2 (UFC Fighter built like a brick house, uses Vicissitude to keep himself bulked up, think the Mountain from Game of Thrones. Specializes in UFC fighting and often leaves his opponents bloody smears. Aside from Physical Combat and Athletics he doubles as Xavier's Bodyguard making him adept at threat recognition and prevention)
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Cellphone, Keys to car and Haven, Burner Phone, UFC and Boxing Association/League ID's, Drivers licence, Springfield XDM (Pistol), Spare Magazine, Lockpick Kit
Feeding Grounds
 
Havens
 XL Fighters main office (Located in South Baltimore), acts as both HQ for Xavier's business as a Fight Manager but also as his Haven. 6 Story building with a large basement, the top two act as Xavier's main compound and home with the basement acting as a training Gym and also secret exit out into the city.
Equipment (Owned)
 Springfield XDM (Pistol), Cell Phone, Savage 10FP (Rifle)
Vehicles
 Chevrolet Impala
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 72
Apparent Age
 Late 40's
D.O.B.
 1950, January 4th
R.I.P.
 1994, March 8th
Hair
 Greying Black
Eyes
 Brown
Race
 Caucasian
Nationality
 American
Height
 6"1
Build
 Endomorph
Gender
 Male
Face Claim
 James Spader
 Xavier dresses in more formal clothes similar to a Ventrue or a Toreador than the rest of his clan normally do. prefering to maintain a mortal visage for the most part and wearing dark colours as most of his fellow kindred do.

He often wears hats and coats to most functions, his various layers let him keep most of his equipment hidden.

He has a pale and slightly sunken expression as a result of age before his embrace.
 
 

History

 
History
 
 Xavier was initially embraced into the Sabbat sect by his sire, he took to his new unlife with zeal realizing he had a whole new potential for his fighting and fighters whom he was already involved with before the embrace being a well known fight manager in the mid eighties.

However around 2015 Xavier started to question things, the methodologies of the Sabbat had become more savage, more depraved. The blood feasts started to become more morbid than anything and he was becoming more and more unsettled by his brethern. Knowing what the Sabbat did to "Doubters" Xavier decided to run for it before they could, leaving his pack and sect, taking his ghoul with him.

He ran for a little while before landing in Baltimore, putting himself at the mercy of the Kindred of the Camarilla and swearing he wished to abandon his Sabbat ways he was allowed to stay and try to prove himself as a newly made Camarilla member. Since then he's been operating out of South Baltimore building up his new business "XL Fighters" and now is eager to prove just how useful he can be.

XII

Overview

 
Overview
 
Gargoyle XII.png
Slave. Guardian. Warrior. Soldier of the tower. Der geflügelte Tod of Montreal.

Words used to describe the Gargoyle, a monster even among the kindred who whisper in the corners of Elysium whenever his presence came to a city. He travelled the old world before crossing the sea, fighting Sabbat for Princes and Dux Bellorum as he went growing hard but proud of his purpose. Most recently he waged a particularly bloody campaign in Montreal, capturing multiple Sabbat cainites and turning them over to the Prince of Ottawa and Quebec providing them strong intelligence and keeping the Sabbat of the city from engaging in too many masquerade breaching activities lest the Winged Death find them one night...

Now he has come to Baltimore to find a respite from his eternal war and perhaps to earn a place here among the city rife with its strong Tremere presence. He has great respect for Nosferatu and Brujah and usually finds friends quickly when he can engage with them.

Basics

 
Basics
 
Name
 XII (Alias: Xander)
Player
 Warsor
Chronicle
Baltimore After Dark
Nature
 Caregiver
Demeanor
 Soldier
Concept
 Guardian Monster
Clan
 Gargoyle
Generation
 8th
Sire
 At Our Command It Breathes (Pg 106 RotB), TBD

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious(Brawling Damage)
11110
Dexterity
Lightning Reflexes(Dodge) 
11111
Stamina
 
11000
Social 
T
Charisma

11000
Manipulation
Forked Tongue(Lying) 
11110
Appearance
 
00000
Mental 
S
Perception
Spotting Ambush
11110
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
10000
Awareness
 
00000
Brawl
Strikes 
11110
Empathy
 
11000
Expression
 
00000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

10000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
Acting 
11100
Stealth
 
11100
Survival
 
11100

 
00000
Knowledge 
t
Academics
History
10000
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
The Traditions 
10000
Medicine
 
10000
Occult
 
10000
Politics
 
00000
Science
 
00000
Technology
Security 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
(Starts at 1)Flight* 
11100
 
Potence* 
11100
 
Visceratika* 
11110
 
Fortitude* 
11000
 
Obfuscate 
11100
 
Celerity 
11100
Backgrounds
 
Generation 
11111
 
Resource 
10000
 
Alternative Identity(Xander) 
10000
 
 
00000
 
 
00000
 
(For STs) Status 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 Normalcy +0
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Language(German, English)
 Social
0(CC) 
 Unbondable
 Supernatural
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Flashbacks
 Mental
6
 New Arrival
 Social
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 159
Spent
 138
Notes
 21 - Obfuscate(Non Clan) 2&3
21 - Celerity(Non Clan) 2&3
15 - Potence 2&3 
18 - Burning Wrath Combo Discipline (Pg 49 LotC)
10 - Flight 3
15 - Visceratika 2&3
6 - Brawl 4
5 - Fortitude 2
12 - The Shoulders of Atlas Combo Discipline (P 35 LotB)
15 - Visceratika 4
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Occasionally when cash is required XII will use obfuscate 3 to become his Alt Identity Xander and work a high pay but risky for kine work short term work. Specifics vary.
Retainers
 
Status
 
Other
 Alt Identity: Xander a muscular kinda ugly(App 1) biker dude. He has all the kine documentation and real identity in the American governmental systems. Usually he befriends Brujah primogen and will give a couple boons to them if they let him have Xander be also a Brujah identity on the understanding he doesn't dishonor their clan with his actions in Xander persona. This arrangement has been useful in the past.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Cell Phone(Usually older models but finally has gotten his first smart phone even if its about 8 years behind)
Side satchel bag.
Trenchcoat with back cut up to allow wings. (Its enough clothing to work with Mask of Thousand Faces to turn into other body covering clothing.)

Feeding Grounds
 None yet. Likely animals in the woods or parks like deer outside domains until his approval to hunt.
Havens
 Uses Visceratika 3 to make his own sunlight proof sleeping place in concrete or stone, often under bridges or on top large churches.
Equipment (Owned)
 
Vehicles
 
Other
 Freebies
5-Unbondable
14-Obfuscate 1 & Celerity 1
3-Willpower

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 177
Apparent Age
 ???
D.O.B.
Oct 19th 1845
R.I.P.
 N/A
Hair
 None
Eyes
 Black sclera, blue iris
Race
 Stoney
Nationality
 German
Height
 6' 5"
Build
 Like a Rock
Gender
 Male
Face Claim
 
 
 
 

History

 
History
 
 XII was created in Bayreuth, Germany, named as a number in roman numeral as he was an experimental series of gargoyles made in secret to serve internally at the Chantry there. He at first thought of his creator as his mother and loved her, doing as she asked without any questions. However unknown to either of them his experiment to create a Gargoyle with improved resistance to mental control caused him to slowly develop a tolerance and immunity to the repeated blood bond his creator subjected him to, and that same flaw was nearly his undoing.

One night returning from a mission he found himself drawn to the music coming from the Wagner Opera house in Bayreuth and instead of heading straight back to the Chantry he concealed himself and alighted upon the roof. The music and acting fascinated him as he'd never been exposed to anything like it before. While he was quite stealthy unbeknown to him during this visit and the subsequent ones on later nights he was observed by a Nosferatu who reported the information back to his clan. Seeing a series of opportunities to benefit, the Nosferatu leader sold the information to the Chantry who in a panic at a illegal potential rogue gargoyle sent XII's entire batch to destroy him on the next mission. An aerial battle deadly as it was aweing to the Nosferatu spies ensued, XII was struck from the air and hit the water of a nearby River sinking into torpor. The water rushed his body away from the battle even as the others searched for it downstream...the clever Nosferatu had his agents collect and hide it from destruction during sunrise. Presumed dead and the crime of the Tremere concealed, the Nosferatu awakened XII and told him he could not stay in Germany but he would spend his life boon earned from saving XII to have him serve the Camarilla in their war with the Sabbat. XII grateful and still a neonate to the traditions accepted the Nosferatu's guidance, learning to read and write, traditions, and more. When finally it was time for him to leave he traveled with Brujah migrating to other cities. 

Thus began the story of XII or Xander as he was called by the Brujah. Winged Death to his enemies and many blades fell on him that would have found less fortunate kindred. For a time he distrusted the Tremere greatly but in Montreal by complete chance he developed a romantic but non sexual relationship with a Tremere Neonate who somehow allowed him to recover some humanity he had lost. It didn't last as she was more interested in politics and becoming Regent but she did show him not every Tremere was the stereotype of their clan. Sensing a need to travel once more he headed to Baltimore City and the Camarilla still finding their footing there in the last decade.

Zzuldor

Overview

 
Overview
 
question mark.jpg
 A Camarilla aligned Dragon and too friendly a Fiend to be completely trustworthy. Don't worry. You are afforded more rights in their Domain than the furniture.

Basics

 
Basics
 
Name
 Zzuldor
Player
 Grats
Chronicle
Baltimore After Dark
Nature
 Idealistic
Demeanor
 Scientist
Concept
 Affable Doctor
Clan
 Tzimsce
Generation
 10th
Sire
 The Impeccable Man

Attributes

 
Attributes
 
Physical 
T
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma
Charming
11110
Manipulation
 
11000
Appearance
 
11000
Mental 
P
Perception
Canny
11110
Intelligence
Calculating 
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents 
T
Alertness

10000
Athletics
 
00000
Awareness
 
10000
Brawl
 
00000
Empathy
 
11100
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
P
Animal Ken

11100
Crafts
Sewing 
11100
Drive
 
00000
Etiquette
 
11100
Firearms
 
00000
Larceny
 
00000
Melee
Swords 
11110
Performance
 
10000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
S
Academics

00000
Computers
 
00000
Finance
 
10000
Investigation
 
10000
Law
 
00000
Medicine
Body Crafts 
11111
Occult
 
10000
Politics
 
00000
Science
Biology 
11000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism 
10000
 
Auspex 
10000
 
Vicissitude 
11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Retainer 
11100
 
Domain 
11100
 
Resources 
11100
 
Generation 
11100
 
Contacts 
10000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11100
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 Path of Metamorphosis
Bearing
 Inhumanity
Willpower
11111 00000
11111 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Efficient Digestion
 Physical
 -3
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Faceless
 Clan Specific
 +3
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 34
Notes
XP 
10 spent for a Dot in Vicissitude.
16 spent for Backgrounds (Retainer, Resources, Domain)
8 spent for a dot in Medicine

Freebies
7 for a dot in Vissicitude
2 for a dot in Melee
2 for a dot in Medicine
2 for dots in Backgrounds (Generation & Domain)
2 for Willpower.
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 In addition to regular medical knowledge, Zzuldor has a contact in the black market deal who specializes in the organ trade name Damien Rite. Through him, Zzuldor, if ever needed, can get information on other shady individuals or obtain illicit items he may need.
Fame
 
Herd
 
Influence

Mentor
 
Resources
 Zzuldor exceptional skill in medicine has earned them much fortune from mortals (when he appears mortal himself) and Vampires seeking his fleshcrafting and normal medical skills, either as intended or as a form of torture.
Retainers
 Zzuldor chosen to employ one, exceptional Ghoul servant over multiple ones. The Ghoul's name is Michael and Zzuldor avoids indulging in the more creative side of Vissicitude with him purely out of a pragmatic sense of not wanting him becoming a problem considering he's the 'Eggs in one basket' approach. They still provides the Ghoul beneficial flesh crafting.
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Sword, Reinforced Clothing,
Feeding Grounds
 Zzuldor's feeding ground consists of an entire city block in one of the more well-off portions of Baltimore.
Havens
 Zzuldor's Haven consists of one of the finer houses in his feeding grounds, modified to allow him to safely rest in a basement which is filled with earth from his hometown.
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 89
Apparent Age
 Alternates between a variable & indescribable
D.O.B.
 October 15th, 1901
R.I.P.
 February 22nd, 1935
Hair
 Changes, if pressed to recall he may of been blonde.
Eyes
 Alternates frequently.
Race
 Varies between nights.
Nationality
 American, originally.
Height
 I'm running out of synonyms for 'changes'.
Build
 Switches often.
Gender
 Shifts every time at day break.
Face Claim
 
 Zzuldor's appearance can change wildly as he sleeps. His original appearance has long since been discarded. He has appeared as humans of many different skin colors, sexes and body types and can appear normal... and at other times he can appear as utterly horrific, near alien in appearance, which he approves of as much as he does appearing as a normal human.

History

 
History
 
Born Kayne Miller from a medical doctor and a house wife, the boy from an early age set himself up as being an extremely off child. He was exceptionally quiet and only spoke when spoken to or prompted to do so. He kept himself orderly, performed tasks asked of him, excelled in school and was shaping to be a a fine medical doctor. Upon becoming an adult and a titled physician, Kayne found himself with the occasional thought of looking at himself and feeling the him he saw in the mirror wasn't himself. Often he considered taking a scalpel and cutting away till he got something more in line with what he wished for but reigned in such impulses under the common idea that he'd die before becoming satisfied from how he'd look.

It was during his time as a doctor that he'd be approached by a gentleman who looked to be carved from a famous artists' dreams. Every feature for perfect to the point that it actually gave Kayne an off feeling from how perfect the man's facial structure was. The impeccable man explained how he'd been watching Kayne for sometime and recognized the hidden desire he had for himself. Rather than feel alarmed over a strange recognizing his desires and admitting to spying on him, Kayne felt an odd sense of fulfillment to have someone who understood his wishes. The man proposed an offer to Kayne: Become his servant and he'll grant him the ability to make himself appear exactly as he wished.

Kayne accepted with no hesitation in his answer.

The next several years were spent in the presence of his Sire and taught everything the perfect man could offer him, even giving him more training in his medical skills. When Kayne finally perfected his first usage of Vicissitude and found the form he was comfortable with, he felt his old name no longer truly matched him. Reaching deep within himself, he found the name of which he'd carry on from then on, the only persistent thing to keep up with him as his appearance would change extremely constantly:

Zzuldor.

Zzuldor's Sire, as an oddity among the Fiends, was not a part of the Sabbat, something the Sword of Caine took issues with and in recent years delivered Final Death upon. Zzuldor escaped the same fate and went on to join with the Camarilla, albeit under extreme suspicion. Zzuldor minds the Traditions best as he can despite his commitment to the Path of Metamorphosis. Still, he provides the fleshcrafter's skillset to the Camarilla whenever possible, both for maintaining loyalty and always eager to put his creativity to use, either for medical purposes or to provide nothing short of the finest sewn shirts around.