Out of Play (Archived)
- "Hilti"
- [Detective Victor "Pinch" Wells]
- [Special Agent Charlotte "Charlie" Masters]
- Aedan O'Toole
- Anthony "Cleppy" Vortega
- Ari Kasabian
- Armada Kinsey
- Aurelio Ettore Giovanni
- Aygün Kartal
- Baniti
- Beauregard De Brun
- Belladonna Farrowgrove
- Bethor
- Bluebird
- Bullseye
- Candace Holland
- Cassandra de la Vega
- Cassius Magnus
- Célestine Guerin
- Cesar Sandavol
- Charles Schroder
- Clayton "Rook" Green
- Conner O'Sullivan
- Cyrus Giovanni
- Dahlia Moreno
- Daniel Krazinski
- Demonculaba
- Dr. Robert Kilroy
- Emyr Mattick
- Epiphany Bones
- Erica Lisette Angeline Dubois
- Erin
- Eva Milliner
- Evelynn (Dullvoid)
- Frederick Ehrler
- Gabriel Anderson
- Gabriele Opizzi
- Hannah Maxson
- Hannah Phillips (Vonzara)
- Hasan Ibn Amad
- Hayden "Loki" Ziepke
- Hélio Montenegro
- Hikari Kanzaki
- Iolaos Synesius
- Isaiah Blackwood
- Jackson Vargus Baldr
- Jacob "Big Jake" Koenig (NPC)
- Jasper Dubois
- Jesse Smith
- John Jeremiah
- Johnny Stone
- Kamille
- Keita Nakamoto
- Kestrel Simmons
- Kevin Belmont
- Kokoro Nakagawa
- Lambent Loké
- Lawrence Graves
- Layla
- Leo McKenzie
- Levi Smith
- Lucifer Angelis Rinaldi
- Lucille Orion
- Luke Willis
- Luken Di Marco
- Luna (Xiang)
- Marcelle Clement
- Marshall Haimon
- Morgan Steindahl
- Mr. Bad
- Mr. Hood
- Noémi Toussaint
- Nyri Cobalt
- Pain of Set
- Percy Hammond
- Phirun Kryn
- Rafael Espada
- Rayne Darkholme
- Rex
- Richter Jameson
- Riven Flynn
- Rosette Coquín
- Roxanne Blackwell
- Rue Maria
- Sabio
- Samson Roland
- Sean O'Brien
- Sébastien Dupré
- Sera Blackwood
- Simon Temple
- Sofia Antonia de Granada
- Sorrell
- Tegan Salgado
- Thiago Téo Torres
- Thomas Williams
- Torri Ichiki
- Trinity Wheeler
- Tyler Harris
- Valeria "Valkyrie" Kane
- Veronica Fowler
- Viviana Rossellini
- Washington
- Wilfred Graves
- William Good
- Xavier Langdon
- XII
- Zzuldor
"Hilti"
Overview
Learning the hard lessons of the capitalist system and the inhuman exploitation that was taken for granted, she was discovered by a firebrand Brujah involved in the unionization efforts of the times and was Embraced, soon after engaging on her own crusade for the rights of her former kind everywhere. The Anarchs were a natural fit, and now she exists as one of many who hold the ideals of the Movement to be true and just.
Basics
Attributes
Abilities
Advantages
Potence*
Merits & Flaws
Rituals & Paths
Experience & Derangements
2 - Enchanting Voice
5 - Additional Discipline
2 - Willpower 4,5
1 - Retainer
7 - Presence 2
5 - Intelligence 4
XP
5 - Celerity 2
5 - Potence 2
5 - Willpower 6
10 - Auspex 1
10 - Presence 3
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Traveling to America with a head full of idealism and what money she was able to take with her, she was confronted with the harsh realities of being a young unmarried woman in the "land of opportunity". Forced to take a menial job in a sweatshop textile mill, she made fast friends with her fellow workers. It hurt just as badly everytime one of them was maimed or killed by the uncaring negligence of the robber barons that exploited their labor for profit. She saw a dark mirror of her family's existence in them, parasites sucking the lifeblood from honest people only trying to survive and feed their families.
When the union organizers began their struggle to organize and fight for their rights, she was drawn to the cause. If she could do nothing as a royal and nothing as a struggling seamstress, then she would throw herself into the cause of worker's rights. A young woman was always appreciated in the striker's offices or after a particularly violent clash with the strikebreakers, and soon her zeal and skill at oratory drew the attention of a notable union man.
John Lawrence, a member of Clan Brujah and the Anarchs involved in the labor movement Embraced the young princess one night. Embolded by her new state and powers, she felt untouchable and full of the zeal she'd always had inside her. However, shortly afterwards the fledgeling lost her Sire to an attack prompted by a Pinkerton spy, as well as a handful of the friends she had come to love like family. Fire and metal beat John to the Final Death, and she only managed to escape with her life by mounting a successful distraction.
The Great War was only headlines in newspapers, and she was far too overcome with vengeance, anger, and righteous cause against the disgusting greed of the capitalist class. However, childe almost followed sire in yet another violent confrontation, this time during the Battle of Blair Mountain. Torpor claimed her waking unlife for almost four decades, Hilti awakening in the ruined basement of her Anarch coterie's old Haven only to learn of the Second Great War and the utter decline of her family's fortunes.
The last remnants of the Schant-Hohenburgs were reduced to slowly fading into obscurity in the ruins of their old summer palace, and Hilti reclaimed her birthright for a more noble cause. Going to France to "find herself", she had a few encounters with the high society movers and shakers which led to a turn as a corporate spy. She would redirect funds, seduce businessmen, and ruin investments with the aim of benefitting the poor forced to labor for them. This continued into the 70's and 80's, until the newest battleground proved to be back in America, fighting to preserve the Unions against Ronnie Ray Gun's disastrous trickle-down economics. She reconnected with the American Anarchs, and has been a staunch and reliable member of the Movement since then. Now, the Anarch Regent ruled Domain of Baltimore is ripe for evolution into the newest american Free State.
[Detective Victor "Pinch" Wells]
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
[Special Agent Charlotte "Charlie" Masters]
Overview
She began a field agent, but after her team was ambushed and killed by what Charlie had only been able to describe as 'monsters', she was placed on a deep cover team tapped for the sole purpose of watching, documenting, and in some cases bringing in these creatures who defied all sense of science, logic, or truth.
She's always known that monsters were real, and now she was going to attempt to protect people from them.
And, in some cases, vice-versa.
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
5 on Intelligence 3
5 on Charisma 3
5 on Manipulation 3
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Aedan O'Toole
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
+6 Flaws
-5 Merits
Abilities:
+3 Brawl (6)
+1 Athletics (2)
+1 Alertness (2)
Attributes:
+1 Dex (5)
Other:
Willpower +1 (1)
XP:
Abilities:
+2 Empathy (6)
+3 Intimidation (9)
+2 Leadership (6)
+2 Subterfuge (6)
+2 Crafts (14)
+1 Performance (2)
Attributes:
+1 Perception (8)
+1 Wits (12)
Disciplines:
+1 Auspex (5)
+2 Celerity (25)
+2 Presence (15)
+4 Dominate (52)
Expanded Backgrounds
Rights & Possessions
Porsche 911 Carrera RS 2.7
McLaren F1
Blood Bonds/Vinculi
Description
History
Understandably love-struck, the young man fell head over heels for this much older woman. He was in his late teens, and she her early thirties. At least, that's what she'd told him. He followed her around like a little lost puppy for two years. He didn't know why she only went out at night and refused to let him see her during daylight hours, but he was young and stupid and thought that it was just a quirk of hers, so he let it go. It wasn't until he was nineteen that he discovered what she truly was... And longed to belong. Pleased with his acceptance, the woman marked him as her own. He was kept this way for another decade. Kept young and beautiful, but human until she decided to bestow upon him the gift. It was without hesitation that he accepted her offer and joined her in the night.
Aedan's world was torn apart fifty years later when his beloved, the woman who his heart and soul belonged to, was taken from him. He felt the pain of her loss and knew that she was gone before he rushed to their home to find her ashes among the debris of the house. It was with great pain and suffering that he survived. Aedan was sickly for two decades after her death, unable to truly tap into what it was to be kindred, but not quite gone enough to die. He was almost a century old before he was finally able to move on past her loss, and it was only after avenging her death at the hands of hunters that he'd gained himself back.
After he found and killed the small clan of hunters who'd taken his world (though very few of them had actually had a hand in her death), Aedan moved on. He pressed forth in his life and decided to enjoy it to it's fullest. The next portion of his life was spent travelling Europe, drinking and dancing and whoring around without care for those around him or himself. The invention of the automobile piqued his interest and, after learning exactly how they ticked, Aedan found himself enamored with the act of working on them, tinkering with everything from airplanes to motorcycles and everything in between. He spent the better part of forty years in Germany learning all that he could about these wonderful new inventions and even tried his hand and making his own.
It was in the roaring 20's that he arrived in the US, flitting from town to town and city to city, never spending more than ten years in one place, lest he raise suspicion. His next stop? Baltimore.
Anthony "Cleppy" Vortega
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
4 dots on Etiquette 1 and 2. 1 on willpower 2. 11 on backgrounds. 16 in total spent.
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Ari Kasabian
Overview
Dr. Kasabian believes all vampires share one thing: a hunger, and it has nothing to do with blood. Each has their own - a need, a desire, something that drives them, something that they can't seem to get enough of. For Ari, that hunger is for knowledge and the secrets shrouded by antiquity are a siren song he cannot resist, a draw he finds powerful enough to sacrifice even his humanity for.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
5 Serpentis 1 -> 2
3 Alertness 1
3 Performance 1
3 Stealth 1
Freebies - 22 (15 + 7 Flaws)
2 Courage 3 -> 5
2 Natural Linguist
.5 Language: Ancient Egyptian
.5 Language: Sanskrit
.5 Language: Aramaic
.5 Language Greek
.5 Language Farsi
.5 Language Arabic
2 Melee 3 -> 4
2 Eidetic Memory
6 Grand Library
2 Conviction 3 -> 4
2 Self Control 3 -> 4
1 Willpower 5 -> 6
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
“I don't believe in magic.” The young boy said.
The old man smiled. “You will when you see her.”
He was seduced.
Oh, not by the mysterious and enchanting Naïma and not in the conventionally imagined way, though even now he and his sire dance around each other as if such a thing were genuinely a possibility. But by the city. Cairo.
Cairo captivated him utterly.
It was, in retrospect, his own fault. He came to that ancient metropolis starry-eyed and filled with eager wonderment. In fairness, he practically handed his heart over, gift-wrapped. No youthful researcher since the days of Howard Carter arrived in Egypt a more ready and willing devoteé, more eager to discover the wonders and uncover the mysteries yet unrevealed even after over a century of study and pursuit by the field’s most eminent scientists.
And he was not disappointed. Mysteries he revealed. Wonders he uncovered. Enough to secure him an inviolable reputation among his colleagues and even some small acclaim outside the relatively insular realm of antiquities scholarship: a series of podcast guest spots, an article in National Geographic, a stint as consultant to a Hollywood film director whose story was outlandish in the extreme (vampires, indeed) but whose historical details, thanks to the eminent Dr. Kasabian, were spot on. These glittering successes were only incidental and of little importance compared to the rush of true discovery. He continued to work hard, devotedly. In this the city continued to provide him his greatest pleasure and the purpose of his life.
And yet he came to have the sense, as time passed, that the object of his ardor was holding something back from him. By day he traveled from home to university to museum blithely and with a zeal and sense of purpose. But Cairo by night left him anxious, fidgety and feverish with the deep, unacknowledged certainty that around every corner lurked a wonder that he did not, could not know. He was like a lover denied the fulfillment of his passion. He had been in the city almost ten years when the strain of this denial intensified distinctly. Sleep eluded him. He began keeping late hours in the echoing museum and in the small neat space of his office at the university. His theories and lines of inquiry grew more and more obscure. At last even his health was impacted - he grew thin and haggard, his researches more and more frantic. He felt as if he was drowning and somewhere out there among the mysteries of this ancient land was a lifeline he must find or die trying.
He did not, at this time, know Naïma Amin. But she knew him. And later, she told him the truth.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
His mind settled slowly, following the arc of the moon as she descended toward the desert horizon, returning to sensibility from the ecstasy where it had wandered. The first of his senses to return was smell and by this he knew she held him. She smelled like wind on the river and blue lotus. He did not smell blood and by this he knew the remains of his first meal no longer lay slumped beside them.
“Is it… is it always like this?” His voice was barely a croak. But strength was buzzing through his limbs rapidly and now when he looked up he could see her smile.
“Shhhh,” she murmured like a zephyr over the dunes. “It can be.” She chuckled then, a purr that he felt as much as heard as she held his head against her breast. “But you do not need me to tell you that. Stop asking so many questions, far fuduli, and accept what you already know.”
By now he was able to sit up and he smiled back at her, ran his tongue over teeth new and unfamiliar, preoccupied now, at first, with changes physical. The other more esoteric changes he would consider with time.
“Then tell me what I do not know,” he said with a laugh, for that request had been for some time now a shared phrase between them.
They both stood then. He marveled at the swiftness with which the strength flooded his body and was eager to test his senses. She took his hand and they moved to the deeply recessed window with its intricate lattice. This she drew aside and they looked out upon the teeming ancient city and the desert beyond.
“Hm.” Her smile was one of deep satisfaction. “Very well. I will tell you the truth.”
“I assume you always do,” he rejoined, quite seriously.
“Yes. But I do not tell you everything, nor should I. Nor should you wish me to, though I believe I cannot prevent you doing so. I have made you as you are, and taken responsibility for you, because Ari, you are a dangerous man.” They watched the moonlight highlight the dunes, shapes and curves suggestive and fleeting as the night waned. She named a date almost exactly two years ago.
“Do you recall what happened that day, in the archive? No? That was the day you found a certain manuscript and then, as only a scholar with your intuition could have accomplished, the corroborating carving. And you placed yourself upon the very threshold of many things we of the Temple did not wish you to know. And it wasn’t the first time. You had a way of delving where we most wished you not to.”
It was a curious sensation, that his heart did not beat and yet he still felt a tremor of excitement. He laughed lightly to dispel the nervousness of it.
“Where angels fear to tread, eh?”
She did not roll her eyes. But he knew the flick of eyebrow in the moonlight meant the same thing.
“That is why I was sent,” she went on. “To stop you. And more than once in the weeks that followed I could have killed you. I was expected to do so, you know.” And she fixed him with a keen-edged gaze. He felt his obligation to her like a fine-edged cut, stinging, signed in blood. She allowed the tension between them to ebb and stirred from the window. She did not like to watch the progress of the moon. They sat. Her chairs were very old and very beautiful. Her room was golden and drapery and stone.
“I am trusted. And so I am allowed to exercise a certain degree of judgment. That is why I decided to let you live. There was, of course, only one way in which this could be done.” She paused to blink slowly at him her great golden eyes.
He nodded. They were quiet for a time as he recalled the days she referred to. The draining of his health. The frantic desperation in his work. And her face appearing as if by chance seemingly everywhere he went in the city. The things she told him. The things she showed him.
“That was you. The… whatever was happening to me.” She was quiet and let him follow up the trail on his own. “You… were feeding on me. And when I found the temple…”
“We let you find it.”
She stopped him then with long cool fingers against his lips. He thought it would feel weird to close them over his teeth but it didn’t.
“You promised,” she admonished. And he had. Promised to never speak, even between the two of them, of what he had seen and learned at the Temple of Set. He was quiet a moment with the memory, then went on.
“You orchestrated it all.” No judgment, nor even, with the assurance of hindsight, much surprise. “Until you knew there was no way I could refuse.”
She looked pensive for a moment and he did not know what that meant so he asked,
“Are you sorry?”
The luminous gold of her eyes hardened to desert stone. “Promise me something. Promise me and never, never disappoint me in this: Never be sorry. For anything.”
He has yet to disappoint her.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Temple required her in Baltimore. Where she went, he followed. And so they came.
The night before their departure from Cairo they stood again at her deep window and looked out over the city that had been the love of his life.
“Will it break your heart, to leave her?” she asked.
He sensed the test in her question but had gone too far for it to mean anything now. It was just nonsense. He had no heart. He turned to her and took her hand.
“Stop asking silly questions, alluwts alzarqa', and accept what you already know.”
Armada Kinsey
Overview

She owns a small gym in the East Central district, right next to her favorite shitty little bar.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Spent Freebies: 20
Merits - 7
+1 Brawl
+2 Intim
+2 Awareness
+3 Willpower
Spent XP:
+1 Empathy (2 pts)
+1 Stamina (12 pts)
+1 Brawl (6 pts)
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Aurelio Ettore Giovanni
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
WP 4 Domain 1 Resources 4 Cult 2 Memento de Morte 3 Merits 8 Flaws 7 XP Expenditure: Dominate 1 10XP Potence 1 10XP New Path: Grave's Decay 1+2 7XP+4XP Wits 2 4XP
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Aygün Kartal
Overview
The Sabbat are too cruel. She served an Empire. She will serve one again, in part. The Camarilla is the closest to her Imperial Ideal; and so she shall serve. The Sabbat be damned. Clan Tzimisce be damned.
Wearing the mask of a Ventrue, she shall soon pull the strings.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Spent on:
4 Points of Generation (-4)
1 Point of Appearance (-5)
2 Points of Willpower (-2)
1 Point of Politics (-2)
1 Point of Finance (-2)
2 Points of Resources (-2)
1 Point of Domain (-1)
XP - 112
Spent on:
1 Point of Law (-6)
3 Points of Computers (-9)
3 Points of Technology (-9)
3 Points of Firearms (-9)
3 Points of Domain (-9)
1 Point of Allies (-4)
1 Point of Contacts (-4)
1 Point of Charisma (-12)
1 Point of Wits (-12)
1 Point of Expression (-6)
1 Point of Leadership (-6)
1 Point of Technology (-6)
1 Point of Alertness (-6)
3 Points of Retainers (-9)
1 Point of Auspex (-5)
Expanded Backgrounds
Gao Hui - Head of Telecommunications at Kartal Accounting. Aygün trusts her implicitly to handle any and all business dealings whilst she is away, in tandem with Pidge and Drahomíra.
Drahomíra Horáček - Head of Security at Kartal Accounting. Drahomíra serves as Aygün's bodyguard whilst she is on business, or at Elysium.
Rights & Possessions
A handbag with makeup and other essentials
A smartphone
-Millions of dollars. An allowance of 30,000$ a month.
Blood Bonds/Vinculi
Description
History
November 1st, 1922. She witnessed, on the day of her reawakening, her beloved Empire... dissolve.
Taken with anger at humanity, she soon fell in with the Sabbat out of spite. For 80 years she served them, but her spite wore away quickly, as did her allegiance to the Crusade. It took her many long years to find a way to free herself from the Sabbat, and that came 90 years after her reawakening, in Baltimore. When the Sabbat lost the city, and began to rout, Aygün stayed behind, shifting her organs away, she threw herself from a tower; impaling herself on the rubble below. And when the dust cleared, she stood up, and made deals with her former enemies in the Camarilla; she would be her own creature once again. She would help them. And she would sign whatever infernal contract that trust required.
Baniti
Overview
Baniti is known to have been in Baltimore for several centuries. He toughed it out with the Sabbat and grew his clans influence during that time. It is known that his hatred for the Serpents of the Light have lead him to at least for now ally with the Camarilla and with that the Followers of Set are not not only allowed in the city but to hold Domain.
Baniti is seen in the company of many influential people and has been since coming to the city.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Exp 220-2 ath 2, 218-15 investigations, finance, medicine, politics, science, 203-48 all other backgrounds, 155-50 Setite sorcery 2-5, 105-30 serpentis 2-4, 75-15 presence 2-3, 36-15 obfuscate 2-3, 21-8 library 4, 13-4 perception 2, 9- 8 appearance 3, 1
Expanded Backgrounds
dock manger, Louis Mathews, the Mathews have controlled the docks one way another for almost a century
famous for being rich social influencer, Serenity Kennedy, family are all part to f the cult
Rights & Possessions
Blood Bonds/Vinculi
Description
History
-1737- Baniti is a a fast learner, he is given many duties in the temple. As he get older he is even allowed to study the ancient times.
-1747- He is finally told about vampires even if he suspected for along time. Given his first drink to bond him to his soon to be sire
1767- After 20 years on and off as a ghoul he is given the embrace.
1777- after 10 years under the tutoring of his sire he is released although he stays at the temple and continues his studies.It is at this point he understand that Setite sorcery comes naturally to him
-1801- his sire falls into torpor. He makes plans to leave his sire here n care of the ghouls with plenty of stored blood until his sire awakens
-1810- Leaves his sire in the hands of the ghoul and heads off to America to spread the faith.
-1812-he lands in Baltimore,
-1813- has set up a front with the help you f his ghoul as a funeral home with Egyptian symbols
-1816- construction beings on the temple underground. Baniti begins performing funeral rites by Egyptian standards so he can practice the Magic’s of set again
-1825- construction in finished on temple and construction works and architects involved and killed or made to forget. Embraced my first childe
-1850- after many years here we finally have a true following begin to grow the temple and create Stallone temples around the area
-1875- My sire finally awakens and official names me the high priest of the Baltimore temples and teaches me more magic. I also embrace my second childe
-1900- we begin to go into hiding more as the sabbat tries to take our territory my second child is lost in battle as well as many ghouls eventually we come to a non agreesion agreement
-1915- we the war going on and ladies husbands not being around the cult is booming again hopefully we ca. bring there husbands in whey hey return home.
1928- after they returned home we were able to use them to basically control the powerful and elite of the city. The families are still part of the cult today. Embraced third childe
-1945- growing bore with u live Baniti falls into torpor his third childe watch’s over him
-1999- he awaken at the turn of the century. He is hungry upon awakening and drains some important mortals in accident
2000-2012- help the Camarilla retake the city as he is tired of the sabbat being here. He is also tired of allowing the vile dogs s grace to the blood that call themselves serpents of the light and vows to never allow them to be in his city
2012-now- he and his decendent Simmon have been building up respurces and allies
Beauregard De Brun
Overview
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Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Belladonna Farrowgrove
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Early Riser: 1
Blush of Health: 2
Enchanting voice: 2
Eidetic memory: 2
Dominate: 7
Investigation: 4
Mentor: 1
Melee: 2
Exp: 35
Firearms 3rd dot (4)
Presence 2nd and 3rd dot (15)
Dominate 3rd dot (10)
Stealth 4th dot (6)
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Bethor
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Bluebird
Overview
Catlike Balance
Slavic/Russian accent
Camarilla? Fucking lapdogs who want to put you on a leash.
Sabbat? Can't say I know them...
Anarchs? They're okay I guess.
But I am and will remain independent if I can.
...a very cautious warm-hearted wolf...
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Charisma: from 1 to 3 (12)
Strength: from 1 to 2 (8)
Dexterity: from 1 to 3 (12)
Stamina: from 1 to 2 (8)
Perception: from 1 to 2 (8)
Intelligence: from 2 to 3 (4)
Wits: from 2 to 3 (12)
Melee: from 2 to 3 (4)
Technology: 0 to 1 (2)
Chimerstry: 1 to 2 (10)
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
When it comes to his past, "Bluebird" or simply "Blue" - he very rarely reveals his true name and he hates to do so – seldom or never talks about it. He often says that he remembers very little. Where does he come from? Well, his family was always on the move, he never really had a home. He doesn't really want to talk about his past either - it's nothing special. He's here now, in the present, and he rarely stays in one place for long, but if you look closely, you can see that the black-haired man with the fawn eyes carries a long history with him. He has seen a lot - his body also tells stories. This cheeky, relaxed and sometimes mean guy has seen things... But he doesn't talk. And why should he? ... You wouldn't be interested anyway, would you?
"Everyone has a dark past. Some pasts are just a lot darker. I died back then. And got a new existence. What happened, happened. And remains an eternal scar. It haunts you, haunts you, for many nights. But we, we grow older, because we are immortal. And who knows, in a few hundred years I will have long forgotten."
History
Tora was born somewhere in Eastern Europe. His family has never had a permanent home, so it is difficult to determine his nationality. He is simply Roma.
Originally from northern India, the Roma migrated to Europe between the 8th and 10th centuries and were mistakenly called "Gypsies" because they believed they came from Egypt. They are made up of various tribes or nations, mainly Sinti and Roma. They speak Romani, based on Sanskrit, and practice Christianity or Islam. Historically, they have been persecuted, with the German term "Zigeuner" meaning untouchable. Traditional Roma occupations included craftsmanship, performing arts, and some held civil service positions. By 1939, there were 1 to 1.5 million Roma living in Europe, the majority in Eastern Europe. Before the war, there were about 35,000 Roma in Germany, mostly citizens, and about 11,000 in Austria.
In 1944, Roma faced escalating persecution under the Nazis, enduring forced labor and medical experiments. Many fell victim to the horrors of the Shoah, and discrimination continued long after the war ended.
Tora and his family were among those victims. He survived his family by entrusting himself to a stranger named Credi or "Umbră". Credi did not seem to exist to others and kept looking for Tora. Giving him food and water, he survived in a place that was nothing but hell on earth. Tora survived that time physically, but what he saw, what he experienced, was burned in his mind forever...
On a night in August 1944, Credi could not prevent the evacuation of the "gypsy camp" and the murder of all the people there. He found Tora among the many corpses and felt that he miraculously still had a small pulse. He led the young man away from the piles of corpses. Together they left the gruesome place; Credi finally disappeared without a trace a few weeks later... And Tora has been wandering through the world ever since. During one of his journeys, he found an injured Mountain Bluebird and decided to make it his companion. “Safaya” has been his little ghoul bird friend ever since.
Bullseye
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Candace Holland
Overview
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
EXP: 1 Dot Auspex (10), 1 Dot Celerity (5)
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Cassandra de la Vega
Overview
After time under his wing, she was turned free to make her own way, her own legend. She will not be deterred from acquiring the power she was denied in life.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
4 Willpower 5,6,7,8
2 Retainer 1,2 [6]
1 Herd 2 [7]
1 Resources 2 [8]
1 Domain 2 [9]
2 Occult 2 [11]
2 Intimidation 2 [13]
2 Melee 4 [15]
Blue denotes Freebies
----EXPERIENCE----
+15 for Neonate < 50
Orange denotes XP spent
--------------------------
10 Fortitude 1, out of clan
5 Potence 2 [5x1]
Expanded Backgrounds
Dice Pools for Expertise: 4,
Discipline Dots: 1
Rights & Possessions
Her valet usually transports her in a black 2017 Chevy Tahoe
Blood Bonds/Vinculi
Description
History
Together they would work on cars in their garage, sharing a passion for repairing old beaten down things and making the best of them. Well, Cass thought they did it together. In truth, she was a useless assistant but her dad humored her. Unfortunately, as she grew older what little light was in her life only seemed to dwindle. Some of her siblings 'escaped' the pit they started from, but other turned to gang life and other petty crimes, bad company, and generally poor decisions. Including Cass.
Even though she grew into a naturally strong and somewhat physically intimidating woman, cutting a reputation as anything more than 'just a woman' was very tough in a neighborhood like hers. But with time and friends and some fucking ballsy plays, she was building something for herself. When her tiny gang's efforts butted up against the operation of her would-be-Sire, it was only then she was truly challenged.
Her gang crushed under the heel of a much more powerful and organized institution run by a man with many lifetimes more experience than her, Cass was only able to suffer this humiliating reduction because Vito promised her that through him she could obtain the power she craved to chisel out the future she felt she deserved. A bitter bond of necessary loyalty was forged and she served as his ghoul, becoming part of his operation.
During significant and substantial turmoil in Los Angeles, Vito rewarded Cass for her steadfast devotion and her utter refusal to take defeat laying down. After the woman single-handedly fended off three ghouls who almost managed to successfully assault her Domitor's Haven during the day, there was no denying the lengths she would go to any longer, and she would finally have her chance.
She served as a member of her Sire's Pack for several years, until he was recently run to ground again and the rest of the Pack was scattered by even more turmoil in LA. With her support network scattered to the wind, she was approached for her effectiveness adn commitment to the cause by members of the Black Hand who had conscripted her help in the past. Offered a chance to serve, she took it, and was sent Eastward with instructions to be at the ready should more Senior members have need of her skills. This was fine by her. There was much to do in order to reclaim power from the setbacks suffered in LA.
Cassius Magnus
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Politics x5 - 8xp
Subterfuge x4 -6xp
Subterfuge x5 -8xp
Leadership x4 -6xp
Leadership x5 -8xp
Intimidation x4- 6xp
Intimidation x5- 8xp
Expert Knowledge x1- 3xp
Expert Know x2- 2xp
Expert Know x3 - 4xp
Law x1- 3xp
Law x2- 2xp
Dominate x2 - 5xp
Dominate x3 10xp
Fortitude x1 - 10xp
Fortitude x2 - 5xp
Fortitude x3 - 10xp
Retaliatory Terror 9xp
Presence x4 15xp
Presence x5 20xp
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Célestine Guerin
Overview
Caitiff has been used to put down the Camarilla's perceived "lesser" kindred for ages. It's about time someone came along to change that, and Célestine sees herself as that person. Whether that's true or false, that remains to be seen...
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Spent on;
3 Points of Leadership (-6)
1 Point of Dexterity (-5)
1 Point of Streetwise (-2)
1 Point of Stealth (-2)
XP - 15;
Spent on;
1 Point of Intelligence (-12)
New Specialty for Leadership (-3)
Expanded Backgrounds
Clan Enmity - The Setites; Whilst wandering the nation, Célestine may have slipped up... a little bit. She involved herself with a Brujah Anarch Gang, who were in a stand-off with a Setite expeditionary force. The two groups were facing off over a buried artifact that would have spelled trouble for the Anarchs, and pretty much everybody else, so Célestine threw her lot in with them. At the end of the minor conflict, several Setites and Brujah were dead, the artifact was destroyed, and Célestine found herself written in bright red ink on the Setite's shit list for her actions.
Clan Friendship - Brujah; Similar to how she earned The Setite's ire for her actions in St. Louis, Célestine earned the Brujah's respect. She could have wandered off, not involved herself, but the actions of the Setite faction would have hurt a lot of people, and Célestine could not, would not stand for that. She fought shoulder to shoulder with people far older and more powerful than herself. She took big hits and nearly met Final Death for people she barely knew, and for that she earned the Brujah gang's respect, and from them word spread of her actions and the strength of her character, to the point that the Clan consider her in high standing.
Sleeping with the Enemy;As an Anarch, the Camarilla aren't really Célestine's enemies. More like a shitheel neighbor. And one of said shitheel neighbors is really hot. Since coming to Baltimore, Célestine has fallen in (to bed) with a Camarilla woman named Lillian. It could be a real mess if a powerful woman like Lillian was discovered to be fond of a Caitiff Anarch, so they keep it low-key.
Rights & Possessions
Sig Sauer P320
At least one book
An allowance of $1,200 a month
Blood Bonds/Vinculi
Description
History
Then she died.
Célestine was out with friends when an old acquaintance approached her. They got to talking. Talking turned to flirting, flirting turned to the two of them slinking off to a motel. Célestine was never seen again.
The story was she was murdered. That wasn't too far from the truth... but the fact of the matter is, she was Embraced. Her sire disappeared, she never learned her Clan, nor about the new world she inhabited. She lacked any telltale traits of her Clan, either, and was soon labeled Caitiff. She wandered from place to place for months, learning all she could. Eventually, she arrived in Baltimore, and began her plan.
She would make Caitiffs known. Make them respected. She wouldn't do it like Pander; she'd earn trust. Friendship. Even though it was an uphill battle, she found her cause, and only Final Death would stop her from seeing it through.
Cesar Sandavol
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
160-26 backgrounds, 134-24 str3&4 char 3&4, 110-10 5level 2 talents, 100-45 obten 2-4 dominate 2-4 potence 2-3, 55-48 abyssal rituals, 7-6 3 lanuages, 1
Freebies:
15+7 flaws, 22-6 merits, 16-2 1 self control, 14-8 ath 4, brawl 4, occult 4&5, 6-1willpower 6, 5 -5 backgrounds, 0
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
1792-he is sent off to seminary to be trained to be a priest
1795-before he gets ordained he is grasped away by his sire. He is embraced that evening, his embrace was horrific and his studies even worse. His sire broke him down and made him understand that he is cursed by god but that our clan was blessed by the Abyss, and in that blessing we serve. And even though we choose to not be monsters like some of our brethren. We all serve the Abyss.
1817-after more then 20 years of study he is presented to the prince and begins his unlife. He knows that he owes his sire everything though so remains close.
1850-He and his sire travel to the new world and settle in New York City. He and his sire become high society elite during this time. During this time he makes contacts in the occult and financial communities. Investing in long term things like the telephone, railroads and electric.
1861-his sire falls asleep Cesar takes the lead of there vast empire including boons he continued to trade and upgrade boons something he became very good at with the help of the abyss.
1875-trades enough favors to get him named harpy of New York City, a position he coveted. He used this position to garner even more favor enduring Allies just in case the sabbat come.
1900- at the turn of the century there was s a sabbat attack many due or fall into torpor including Cesar. Many people see the monstrous might abyssal mystic can bear, he still bears the marks of a overusing as his skin is much darker then it should then it should be.
1925-him and his sire are awaken by the prince to defend the city. They do so again showing the world why you don’t fuck with Lasombra. Afterward Cesar reclaims his title as Harpy.
1945- the then Justicar current Prince makes his sire a archon occasionally Cesar a s called on to help as well
1975-Cesar uses the hippie and new age magical wave to spread knowledge to them of the abyss. It is now that he finds out his blood is infertile as he tries to embrace a few kine but they do not rise.
2010-the Camarilla is determined to take Baltimore. Cesar is sent by his sire to help as his sire assumes the position of Justicar for now. During the war many vampires see him do terrible things. Including, feed with his arms of the abyss and have physical power to match only the ancients among us.
2012-sire is officially named Justicar and Cesar becomes Harpy and a lackey of the prince.
2022- present day .
Charles Schroder
Overview
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Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Willpower 7
Abilities: 16xp
8/7/24
Auspex 2 > 3 xp 5
8/28/24
Resources 2 > 3 xp 4
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Xiang Ye grew up in Chinatown in New York in the 1950s and 60s. seeing and dealing with the Red Scare and the racism of the Eastern continent blindness. She grew bitter and hateful of white America. She became a scrapper and fell in bad with gangs. Her sire was a racial fetishist who saw her as an exotic treat and turned her. Deciding to use her to make the “perfect oriental doll.”
She was forced into a pack with her sire and a man named Merek. During the Camarilla take over of Baltimore. Her sire was killed and she found herself the only other survivor next to Merek. They worked together to create a ritae to take over the lives of two hostages they had taken. Xiang hated everything about everything. Two pretentious white men, and Merek had say of who took whose form.
Now she deals with her curse by killing and making art out of her victims. She was lucky Charles Schoder had a small amount of pull within Baltimore, atleast enough to get a Domain and Have. She…. He is able to keep his true art well hidden. The pain and hatred for her new body caused her mind to crack and find pleasure in that pain and a desire to mutilate it more. under Charles generally dense clothes hides rings pierced into his body, all the rings are strapped to a body harness that causes pain and discomfort through normal movement.
Clayton "Rook" Green
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
6-Larceny
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
All was well and dandy but after a long day of biking and flipping off church goers Clayton rested in his tent and found someone sneaking about outside. Grabbing his sawed off shotgun that all bikers have he told the figure to politely ‘fuck off’ but the man didn’t listen, beginning to stomp towards the lonesome biker. Clayton shot him riddling his chest with buckshot and the figure fell.. then slowly got back up. In pure shock Clayton failed several times to reload before the man grabbed the empty gun out of his hand and whacking him over the head with it.
He could hear voices but couldn’t make anything out. Then the sound of shoveling, Clayton’s eyes stayed shut for a few more minutes before the taste of dirt came from to his lips, and something more.. blood? He slowly pried his eyes open and couldn’t see a thing, he was surrounded.. by dirt..? Was he buried alive? His fingers began to shift as his heartbeat picked up. He wasn’t going to die here. His eyes looked back and forth trying to find something but only seeing a body buried next to him. He wasn’t going to die here. He forced his body to start working again as he held what little breath he had left trying to stop the process of hyperventilation. He wasn’t going to die here. He heard voices, people taking bets on who was going to come out first, he began to dig through towards the voices, his breath running out and his vision starting to blur. He wasn’t going to die here.
Clayton’s hand burst through the soil and following it was his head. Forcing both arms through the soil he pulled himself out to his lower torso and threw up, vomit mixed with dirt that had escaped down his throat as he began to sob, not noticing the soft clapping coming from one of the figures until he was grabbed by the head and forced to look at the being.
“You’ll do”
The following events happened in quick succession. First he was as dragged out fully by someone who looked straight out of the Hapsburg bloodline and a strongman, then the figure bit into his neck. Clayton was in shock so there was little he could do in terms of fighting back, his body racked with exhaustion as he was turned. After an hour of waiting more people broke through but only three more in total, the rest stayed buried.
With the hiss of an branding iron on his skin Clayton was congratulated into the Sabbat as well as a priest and someone who looked like a former policeman. That day Clayton Green died, and Rook was born.
The next few months he was taught the ins and outs. The stupid Anarchs fighting for ‘freedom’ and the tight-ass Camarilla trying to keep everyone goody goody. Then the Sabbat. The Sword of Caine. He didn’t like the idea but what choice did he have, within the next few months he began to learn more about the process and the other factions. Then Clayton alone was sent to Baltimore. “Do whatever you want dog. Don’t fuck with the Prince.. yet.”
Getting on his motorcycle Rook rode in the darkness, the brand still aching to this day. Setting up a camp on the outskirts of town and waiting. Debating on what his next move should be.
The next day he took what money was left in his former life's bank account and thanks to his allowance up to this point, invested into buying a bar, "Jakes Place." Following the purchase, he quickly renamed it to 'Rooks Place' and ghouled one of the bartenders to make him a deal, he could stay and live at the bar so long as he did his job well. And so far there was no incidents, and after renovating the bar to fit his own personal fashion Clayton wasted no time taking the few firearms he already owned and hiding them around the bar, in front of his office there is a rug that says "come back with a warrant." As extra insurance.
Conner O'Sullivan
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
-15 freebie abilities (athletics, performance, melee.)
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Cyrus Giovanni
Overview
While the goods he sells are the furthest thing from fakes, at least the ones he sells to his fellow kindred, he keeps hidden a secret fascination and desire to learn as much about the dark arts that the various clans practice, something he keeps to himself lest his fellow kindred rip him apart, even his own clan.
Outwardly Cyrus is a true and loyal member of the Giovanni while a little oddity due to his expertise in all things occult, which both makes him useful and...strange. But hey! His shops got some good stuff in it so whats the harm?
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Disciplines: Necromancy: Sepulchre Path 35, Vitreous Path: 19 Total: 54
Potence: 15 Total: 15
Abilities: Occult 14, Awareness 6, Crafts 6, Total: 26
Specialties: Someone's in my head 3, Total: 3
Sum Total: 160
Freebie Points: 14 in Merits, 5 in willpower, 3 in backgrounds
Expanded Backgrounds
2. Falk: Recently Deceased Stat Block (Core book). A Broadsword from Scandenavia is his fetter, blood thirsty.
3. Christoph: Old Soul Stat Block (Core Book), Cyrus pay the tuition of his descendants as an anonymous charity which keeps him in his service.
Rights & Possessions
The Haven is watched by a group of men trusted by Cyrus either through money or through the Giovanni family however they are only mortals, not ghouls they effectively act as watchmen.
The interior of the haven is gaurded by his three Spirit Slaves unless he takes them elsewhere.
The Haven has two entrances at the front and back and a secret entrance in the basement through a hidden door accesseed by a false brick in the wall that acts as a switch, one firm press and the door opens leading to a tunnel to an abandoned apartment building that Cyrus owns "scheduled for demolition". The top two floors are locked behind a combination pad reinforced door.
His main study lies behind a hidden door in his home library accessed by turning small floral pattern on the bookcase which has been specially seperated. The basement contains ritualistic material, altars and candles, all the basics required for his occult hobbies.
Blood Bonds/Vinculi
Description
History
A century passed with Cyrus working dutifully for his clan but slowly devouring more and more knowledge and becoming more and more obsessed with other magic, especially the tremere's vaunted Blood Sorcery. Eventually Cyrus struck out on his own with the contacts and resources he had acquired under Alois traveling to the US to join his bretheren there. Soon he established his shop "Ageless" in 1950, he accounted for the lack of change in store managers through the use of technology to alter old photo's and long periods of absence at times so people wouldn't necessarily remember how he looked exactly.
Now in the modern day he operates out of this same shop slowly growing his knowledge and influence in Baltimore and the surrounding area, acting as an advisor and expert on all things occult for the kindred of Baltimore, not for free of course...He is a businessman after all.
Who knows what this strange Occultist wants, maybe he's just an academic or maybe he has a greater design for his growing mastery of these dark magics...Care to find out?
Dahlia Moreno
Overview
It was at college she met Deigo, a man who would change her life completely. Unfortunately, not long after doing so he met an untimely end at the hands of the Sabbat. She fled to Baltimore to start anew, a fledgling lost. But if anyone can make it in Charm City, it is the girl who exudes charm from every perfectly clean pore.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expression specialization - 1XP
Performance specialization - 1XP
Computer specialization - 1XP
Resources 2 dots - 2XP
Friendly Face merit - 1XP
Blush of Health - 2XP
Enchanting Voice - 2XP
Total XP spent 11
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
At a young age Dahlia became fascinated by the Kardashians, sneaking to watch Keeping Up with the Kardashians as her father did not approve of the Kardashians or their lifestyle. Not to mention Dahlia was much too young for most of the subject matter on the show. Still whether it was on her phone, television or tablet Dahlia watched the show behind her parents' backs whenever she could.
When middle school came around Dahlia had already mastered the art of makeup. She watched numerous makeup tutorials on YouTube and by 14 she was making her own. Within the span of a year Dahlia amassed quite an online following on YouTube, Twitter, Instagram and TikTok. Her father often protested but her mother felt there was no harm provided Dahlia was extremely cautious online which she always was. Dahlia knew what steps to take to make sure she did not accidentally dox herself or her family and she never DMed anyone who was not a sponsor.
Despite her growing online fame and sponsor deals her father insisted Dahlia get a proper education, particularly if she wanted to pursue her more fanciful business ideas following in the footsteps of Kylie Jenner. It was college or disinheritance.
And so Dahlia enrolled at University of Maryland to get an MBA with a minor in business law. It wasn't long into her first semester however when she met Deigo, a handsome and mysterious young man who though polite and could make her melt with his accent had some sort of air of danger about him. Dahlia was so enamored by Deigo that she didn't notice things like his only going on dates at night and his avoidance of mirrors. It never seemed odd how Deigo loved giving hickeys even more than kissing it seemed but he just knew how to make her body feel so damn good.
Then, everything went straight to hell.
Before Deigo could truly start to explain their nature; the rules, what it truly meant to be a vampire, a group of them assaulted the school. Deigo told Dahlia to hide, to concentrate on blending in with the shadows and staying hidden. Dahlia did as he said. Curled up with her arms wrapped around her, trying to feel like the shadows around her were coalesced to keep her safe. It worked, Dahlia lived. Deigo did not.
With Deigo having met his Final Death and nearby Annapolis, her home now in the control of the very group that killed him, Dahlia fled north to Baltimore to seek refuge.
Daniel Krazinski
Overview
Danny is quite an interesting lad. Born in Split, Croatia to a Polish woman and a wealthy businessman, he had quite a good life as a youngster. He was rather mischievous but also quite kind. He was Embraced during World War 2. Along with his sire, he had started a (very profitable) crusade against the Nazi's by stealing dozens of paintings, books and artifacts of religous importance back from them. In the aftermath of the war, he broadened his horizons and rose to fame as one of the best Kindred thieves alive.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
XP:
Obfuscate 1st dot = 10 xp
Celerity 1st dot = 10 xp
Presence 1st dot = 10 xp
Chimerstry 2nd dot = 5 xp
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Born on the 28th of March, in the year 1920, the quite young Daniel Perović was born to Ivan Krazinski, an accountant for a firm in Split and the beautiful Sannja who came from a wealthy Polish family. They were content with the life they had, especially with a child joining the family now. As there were no complications with the birth of Danny, Sandra and he were discharged from the hospital fairly quickly, in about a week. After that, she took care of him as properly as she could, seeing as she was completely new to the fascinating thing that was motherhood.
With her maternity leave, Sandra devoted 70% of her time for her family, something she did with little to no regrets. As Danny slowly, but surely grew up, they decided to hire a nanny, so that Sandra could return to work, maybe not in full force, but nonetheless, it worked. The young baby behaved well around his nanny and she never had any major issues with the baby. As months turned into a year, his first official birthday was celebrated, with him not quite understanding he had to blow the candles, and he slept halfway into his birthday song. No matter, the parents were happy beyond belief, even if Danny wasn't. At roughly 18 months, the baby started to crawl quicker and even have the strength to climb small obstacles, a fun little event for any parent. By the age of 3, he started walking straight and almost had the ultimate and exotic technique of running finished.
At age four, he could already speak quite a few words, though most of it being the basics: Mom, Dad, Bathroom, Bored, Hungry etc. Though Sanja and Ivan tried for a while, Danny's willingness to learn was sporadic, to say the least. He was always off in his world thinking about who knows what and about who knows who. Nonetheless, they tried to teach him the ABC's as early as possible, if for anything, then to brag. On his 5th birthday, he twisted his ankle riding a tricycle. As such, he spent his special and unique fifth birthday at the hospital, not far from where he was born in fact. Thankfully, this time he understood that his job was to blow the fire on the candles, and so he did. Everyone congratulated him on a job well done. By the time he was supposed to turn six, the legendary children's character, Winnie the Pooh, had his first debut ever. As such, Timothy Jones, Danny's father, grabbed a copy of the children's book and gifted it to Daniel, and the adorable little bear addicted to honey would become Danny's favorite imaginary friend. Every child had one, and Danny's was undoubtedly Winnie the fucking Pooh. As such, soon enough, a lot of his toys were Winnie the Pooh related. As far as toys go, that was certainly quite an interesting choice, a yellow bear who loved honey. Oh, the ingenuity of man, a thing Danny sorely missed, almost as much as his childhood.
As he got older, bit by bit, he also had to start going to school. Though kindergarten was nice, Danny's next dangerous mission was undoubtedly the school system of Yugoslavia. As everyone in first grade was obviously still children, Danny had no trouble making friends, of any variety. They all shared toys and played fun little games at the schoolyard together. Oh, if the young Daniel only knew what would've been in store for him later, he'd never leave the school and his childhood friends. At age eight, the young boy couldn't be stopped. As he got older, he got more and more energy, to the point that his parents could barely even keep up with him, further solidifying to them that he was indeed growing up. As such, certain liberties were taken, and he started hanging out more with kids his age, so the parents of the neighborhood could have at least a little while to rest, after all. As for school, as a second grader, someone would've thought Daniel a genius...as long as you didn't mention he was 8 and in fricking 2nd grade. By all means, he was just a big toddler as of now. Though, as it usually ends up being, he did get a little teased by his parents on whether or not he liked any girls, as is seemingly the tradition with parents, or perhaps even a bigger curse than Vampirism is. No matter the case, Daniel didn't have any lady friends, per say, as he was only a freaking eight year old child. At age 9, it did become clear that their young Daniel was gifted, one way or another. The future seemed bright for the young boy.
For his tenth birthday, Daniel had hoped for something special, and he was most certainly pleased. He got to go to California for a whole week! If Disneyland existed by then, Daniel would've most definitely been there, though unfortunately, the amusement park would open far, far too late for the young boy. Though, by all means, he did enjoy his travels around the beautiful state of California, a place he had never been before. His parents took him there and they all had a laugh around the state. They stayed in Los Angeles for a few days (where, coincidentally, they would have been met by a coterie of Vampires that decided to feed on the tourists, though they obviously forgot such a thing had ever happened…). Daniel did, by all means, enjoy the trip and he treasured it deeply, one day hoping to maybe even live on the West Coast. As for his 11th birthday, the boy acted less and less like a child and more like someone approaching the years of a teenager. He'd wish to stay outside more, socialize more with kids his age, and just generally had fun that way, something that was relatively new to his parents, though they fully approved of it, seeing as nature was taking its course. By the age of 12, Daniel's academic success was large enough to allow him to skip a few grades, should he choose to. Despite the suggestion, his parents decided to keep him in the grade he was to socialize with kids his age, but hire a tutor on the side to teach him more advanced techniques and subjects. And that's how it worked, and Daniel was pleased with that, still being with his friends, but actually being challenged a bit now. That seemed ideal for the boy, at least for the time being.
Ah, the dramatic birthday that was the 13th birthday. The official beginning of a teenager's social life. And so it was, Danny started growing quite taller and gaining a faint amount of muscle, nothing dramatic, but still noticeable on the young and skinny child, their parents had known up to that point, after all. It was just about that time that he first started having romantic interests in girls, though too shy to actually do anything about it. Though the term of a nerd didn't exist back in the 1930's, he was still socially inept, to say the least. Though, through time he'd try to fix that error as best he could. And that he did, with fairly major success, gaining a reasonable amount of friends relatively quickly. Such was fate, it would seem, at least. As he got older, he did get interested in sports, deciding to start with basketball and seeing where that took him. As for extracurricular activities, he signed up on the debate team as well as drama club, if for anything then for pure fun. At 14, the growth spurts were starting to become more and more apparent as his voice started ever so slowly deepening and facial hair very slowly popped up. On the other end of the spectrum, however, was his height. He started growing taller and taller, ending up to be 6 feet tall at 14, which certainly made him seem funny. Thankfully enough, along with his height, thanks to the fact that he started practicing basketball more and more vigorously, he was starting to gain a reasonable amount of muscle. Again, he wasn't Superman, but he looked less and less like the strongest muscle he had was his brain. For his 15th birthday, he had his first official kiss from a girl named Ema Josipović and it's one of the things Daniel remembers the best from before his unlife, considering it a very, very good memory.
By the time he was 16, things started heating up in Europe, with a possible war on the way. Yugoslavia, however, had little to do with that, and as such, so did Daniel, who's social life just started to bloom. He was gaining popularity in high school as the smart romantic lad who always had a few tricks up his sleeve whenever he needed them, always being a tricky guy to fool and you'd need to be foolish to try and trick him. As such, he found that… a certain vibe was entertaining to the ladies, so he'd intrigue them all with the mysterious behavior and then become a nice ladies man once they got acquainted, at least that was the general routine. By 17, he had quite the reputation as a proper trickster, but also a genius, getting significantly high grades and proper education. Though he tried, basketball wasn't for him anymore and he ended up experimenting with baseball, a typical American sport, a great one, at least Danny thought as such. As his general education was soon to come to a close, Daniel and his parents started to discuss what his (and therefore their) move should be. It took time to agree, but the general consensus was to go to the one and only University of Belgrade. A college where Daniel might be tested and have some sort of proper education for a proper job in the fairly distant future. At least, that was the agreed upon plan, only fate would show and provide what would truly happen, after all. At the glorious and infamous age of 18, Daniel was done with high school. It was done. He was done. Now, he was off to bigger and better things. With the next thing obvious, his next so-called mission was college. And so it went. Daniel moved to Belgrade to go to college, because unsurprisingly he did get into the famous Ivy League college through sheer tenacity and hardheadedness.
After a full semester in college, Danny had to admit he was challenged by the college and it's well-made academic institution. He had made a fair number of friends, even having the occasional romantic relationship once or twice, but with both being short-term, Danny didn't find much success in that area, at least. Now, as for the rest, he wasn't a fucking genius but he wasn't half bad either, that much was clear by his grades. Most of his professors were pleasantly pleased, as was he. Frankly, while not the greatest student, his tenacity and impulses and instinct brought him this far and he had no intention of stopping now. As his parents were also pleased, he tried to visit them as frequently as possible, which thankfully wasn't too difficult. Just as he was supposed to start the next semester, the worst possible thing happened. Europe had gone to war, with Germany at the center of it, as it was only a decade earlier. Daniel, was truthfully, horrified and disgusted by the notions that the Nazis and the so-called Axis were attempting to violently apply to the world. Though he believed soon enough that Yugoslavia would be forced to intervene in the upcoming tragedy. As such, he kept reading up on the events and misadventures of the Nazi regime of the so-called Fuhrer Adolf Hitler. It wouldn't take long until he and many other good souls would need to go off and fight in this war of possibly global proportions. And so it was, as Yugoslavia went into war, Daniel enlisted into the Partisans, at least temporarily ignoring his education for the betterment of the world (at least in his eyes, that is). He was scared, but he was also confident in himself and his fellow soldiers that they'd survive.
As weeks turned into months, the war seemed eternal to Daniel, a battle which would last an eternity. Thankfully, there had been some victories for the Allies, almost as much as their losses… almost, that is. Daniel had the luck of not being injured as of yet. However, he was soon to be shipped for the next event which would've been known as Operation Bolero, a build-up of United States and Allied forces in preparation for any Allied reinforcements and forces to come later on. Though it was successful in general, there was a small catch. A poor soldier who had been shot in the leg whilst saving a nominal amount of his platoon. Daniel Krazinski risked his life to get 10-15 people to safety for a tactical retreat, in turn being captured by Nazi German forces and almost becoming a POW. If it hadn't been for his damaged leg, he would've been hauled into a concentration camp where he'd live out all his days. Instead, he was grabbed off by a group of Nazi soldiers who decided to torture the young Daniel before pawing him off as a POW or killing him. But no… his courageous feat and effectively defeat was seen by someone… or rather… something. The Germans had had cases of soldiers disappearing among the forests and such. Most believed it was desertion at first, until they found dozens of bodies, dead for days. The beast or… even worse… person that killed these poor men was never found and would always stop killing for a rather significant while. That same being, at the most silent part of night, had infiltrated the (to Danny's eyes) dark dungeon that Daniel had found himself in. Being tied to a bed in a closed room, all he could hear were gunshots, screams and the sound of bones breaking and then… a silence. A silence that almost felt infinite. And then, the opening of his door… locked… it was locked. As such, the door was kicked down with a single kick, no small feat, in Daniel's eyes at least. And then… a mysterious figure… just one. No guns on him, no grenades or soldiers behind him. Just one… man? Daniel was confused, scared and relieved all at the same time. Begging him to help him get out of here, Daniel quickly understood that whoever this was, didn't understand English, he was French. He didn't understand the language as much as he'd like, but he did understand his name. Renée. The rest was gibberish to him, but his name was Renée Dupont, that much he could figure out, thankfully. Though he would've preferred to be able to understand him more, he simply couldn't. For a short moment, the good sir that was his savior left the room, bringing a bloodied German soldier, who was alive, though not conscious, into the room. Then, he attempted to tell Daniel something, sighing at the lack of understanding due to the language barrier. Then, he pointed at his teeth as rather suddenly, fucking fangs appeared, frightening Daniel as he somewhat understood what was happening. Not being able to help it, he yelled "DRACULA!". The "vampire" seemingly knows the name and is at least mildly pissed off. And then… then it happened. The crazy "vampire" grabbed the young man and bit his neck. The feeling he felt… It was nothing short of incredible. It didn't last long, but for a moment he felt… complete. Like he'd been made complete by the bite of this… vampire. For a short moment, Danny had forgotten his fears and troubles. He just felt… calmness. And then… nothing. Sheer nothingness. He felt… empty… he felt like he was dying. The last thing he could see before closing his eyes was Renée biting himself, letting his blood drop. Then he opened Daniel's mouth as some of his disgusting blood entered his mouth. But… but the blood wasn't disgusting. It was… amazing. He felt even better than from the Kiss only moments before. He felt rejuvenated. Like a demigod, even. He felt amazing, to every degree. Almost immediately, the wound in his leg healed and he… he could walk. But then… such an immense feeling of hunger. He felt prepared to throw around everything and eat himself if he had to. He was so hungry. And then… Renée pointed to the sole surviving Nazi soldier of the group that captured Daniel. With such ferocity and pure beastial energy, Daniel jumped at the German at speed she couldn't even comprehend and then, he did the same thing Renée did, biting him and literally sucking the blood out of him, so naturally as well, even though Daniel had no idea what he was doing or why he was doing. It just felt… right… no matter how wrong it was. The ecstasy… the euphoria. It was nothing like Daniel ever experienced then. He had smoked and drank prior to this, but it was nothing like this. This was pure ecstasy. He savored every bit of the… blood. He knew it was disgusting, but it did not feel as such, at least not to Daniel. Not right now. And then… Renée magically could speak English. It would seem the monster had been pretending to not know English in hopes of needing to explain things as little as possible in hopes of not hurting Daniel, but now that the process was possible, he had done everything he needed. As such, he smirked and explained to Daniel what he was, what Renée made Danny be, why he did it and who he works with and why. He explained it all. It was… horrifying and amazing at the same time. Danny couldn't find himself believing everything the man told him. It was… beyond anything Daniel ever imagined. Vampires, Werewolves, Magic, Fairies… it all existed… but it was far darker than the child stories he knew about such things. They were living (or more commonly unliving) beings capable of feats far more powerful than humans. But they were still… human. More or less, at least that's how Renée described it to Daniel. Explaining to him that the Nazis would've killed him for what he had done, was the only true way to save him, though the cost would be major. Renée explained that his sacrifice was honorable and brave, and he deserved unlife, though the cost would've been that he was now a vampire, a predator of the night and, as far as the human world should know… dead. Fully dead, at that. Though a sad and difficult thing for Daniel to understand and accept that he was supposed to adapt to something like this… it was so… different, to say the least.
And so, the beginning of Daniel Krazinski, the new vampire, also known as Cainites or Kindred, had begun and he was now a part of a whole different world. A world of darkness and shadows. Supposedly a member of the clan Ravnos, his "Sire" Renée stood by with Danny for a couple of weeks and months, tutoring Daniel in the ways of Ravnos and the Vampire, explaining their weaknesses and their plethora of strengths, they were numerous after all. He even learned some fascinating new techniques that are known as Disciplines in Kindred society. Enhancing his speed, strength and endurance to degrees Daniel thought genuinely impossible. Unfortunately, at certain things, Renée and Daniel seemed to disagree. Be it killing innocent (or what Daniel deemed innocent at least, though that was quite subjective, with Daniel's humanity still relatively intact), who deserved punishment, and what was the difference between murder and killing those who deserved it. It got to the point that a relatively major impact between the two ripped the relationship between the two apart, although they still respected each other. As they went their separate ways, coincidentally, the war was at an end, with the Allies being the seeming victors. As such, Daniel used the opportunity to move to the United Kingdom, a land where he might find some peace as a Kindred as well as some fellow Vampires. And so it was. He joined up with the Vampiric society in Birmingham, a fairly sprawling and large city, with more than a modest amount of crime as well. He attempted his best to be a sort of vigilante/crime-fighter so as to provide some semblance of justice in his current Cursed form. However as months turned into years, and the official third year of Daniel being a vampire was coming, Daniel realized that the world of Crime and World of Vampires was far more connected than he'd prefer, as such, he had little wish to socialize with other Vampires, as a significant amount of them would be criminals either after or during their mortals lives, and stayed that way as Cainites. As such, Daniel found more fun socializing with the nightlife and clubbing people as the war came to a close. Due to the fact that the war was over and the Allies were victorious, morale was very high, and as such the nightlife of Birmingham was quite, quite vivid and energetic, so Daniel was so rarely bored during the nights. He had groups of humans he could party with and a steady amount of humans to feed upon. Life was good. Night after night, Daniel was living the best life a Vampire could, keeping the Beast away and keeping himself true to his own Humanity. As such, he had no reason to use his Vampiric powers too much, thus not using up much of his blood, so even then, his hunger was still an issue, but not a total crisis, which kept Daniel motivated to try and keep his life like that. Attempting to educate himself as much as he could, with going to night school in various subjects he found himself interested in, he kept up to date and that was his plan. Party, fuck, learn, feed and sleep. More or less in that order. And he was content with that kind of life… for a long while, he would be.
It was after his 28th birthday that Daniel understood that he would age no more, resembling himself perfectly as he was prior to being Embraced. His body would stay the same for all eternity, or almost eternity, at least. By the time he'd been in Birmingham by now, he'd gain a modicum of respect by the other groups of Kindred and Cainites in the city, as he'd shown to be quite charismatic and (at least in his eyes) interesting, and as such his influence ever so slowly grew as he'd make a friend out of just about any friendly Kindred out there. As for sect relations, he couldn't truthfully identify with any of the sects, all of them seeming far too extreme for his tastes, though he ended up identifying the most with the Camarilla of Birmingham. Even then, Anarch Kindred didn't ignore him nor disrespect him, he just wasn't particularly invested in that social circle, is all. Though he had his fair share of issues with some Kindred, more often than not he'd be able to calm down any bad blood before it'd be regretted by both sides. However, one particular night a pack of 4 or so Sabbat members bumped into the Birmingham Elysium, jacked up on whatever the Sword of Cain does in their weird ass rituals and tried to both literally and figuratively burn the place down. It was thanks to Daniel and a group of another few Kindred that the Sabbat were taken care of. Almost losing his unlife, Daniel showed two things. One of which was that his skills from the military had not dispersed, at all. The second being that he was one crazy motherfucker. And that was certainly true… few things scared him, except fire, spiders and women. Everything else, he could handle. Everything else was quite literally very manageable.
As time went on, he would explore the United Kingdom, ending up in Manchester, the Brujah-controlled princedom, connected with Liverpool. That was undoubtedly the place where he got his smooth and sly humor, living with such a major amount of Brujah, warriors in their own rights, but also a somewhat charismatic bunch, they lacked the political issues London was riddled with, and as such, Daniel had no intention of going to London, as Ventrue, Tremere, Sabbat and Anarchs have been fighting over it for literal decades. While Birmingham was quite a peaceful place, tightly organized by the Prince and his Primogen, Liverpool and Manchester were total opposites, being fairly brutal. It wouldn't be rare for Daniel's unlife to be questioned on a monthly basis by some attacks from Kindred in some form. There, he learned of a coterie of Gangrel that had somehow been able to make somewhat peace with the Garou, better known to Danny as the Werewolves of legend. Of course, if vampires exist, why wouldn't werewolves, that should have been obvious to Daniel immediately. It was, by all means, an interesting few years living in Liverpool as the society, both Kindred and not, were different than that of Birmingham, where he had spent a significant amount of time living. Even then, he had a blast here, with him learning quite a bit of information, something about the brutality of the Brujah and that they weren't always anarchist brutalists, but were scholars and intellectuals,and a lot about Kindred society as a whole, what the Sabbat, Anarchs, Camarilla all actually were, some minor part of the legend of Caine, and the Antediluvians and what-not. It certainly was… interesting, to say the least. If life was a book, unlife would be the fucking Bible, considering how expansive it was. Truly, though there were many flaws with it, there were also some good. Not much, but some nonetheless.
His next stop after Liverpool and Manchester? It was undoubtedly York. Boy, York was the greatest of all the places he had moved to up to that point. The Yorkshire territory was beautiful, with such harmony between the Ventrue prince and his primogen, and effectively all of the clans would be able to coexist together. It was certainly something. Hell, everyone was able to settle their differences there and live a quiet life, or at least the Kindred equivalent. Their lives were never quiet, but here, it had a facsimile of it. It was genuinely one of the places where unlife could truly thrive the same way life does. Daniel spent a better part of 3 years in York and the subsequent area, raising his influence, though he cared little for it. His interest was a place to settle, at least until he got bored. Such was the way of Ravnos, he quickly understood. They always… always moved. Much like the Roma they seemingly followed at a time long ago, they would traverse the Earth for as long as they could, never finding any true place for them. Perhaps that was the curse of every Kindred. The inability to find somewhere to stay for eternity. Either way, Danny was many things, but he wasn't a thinker. He was a talker. A rather good one at that, if we were to be honest with each other. York was a good place for Daniel, he spent a long while there and he gained experience and knowledge from the Kindred society there, learning that despite how antisocial some Kindred are, they can still all live socially and in harmony.
Next up on the road? Daniel's biggest decision to date. Daniel was going across the pond. Well, to the United States at least. . He was, by mortal standards at least, 39 now. His parents had to be in their sixties or something. Either way, no matter how much he wanted to meet them, he couldn't truthfully identify himself to them, not like this. It would destroy the Masquerade, a quite sacred part of Kindred society. As such, Daniel's next stop was the place he swore to go at least once in his life. Los Angeles, the city, apparently somewhat of a sanctuary for Anarchs during this time, considered to be an Anarch Free state in America, a term that was new to Daniel, but it was suggested by some of the Kindred he had met on the road. So, in 1959, Daniel packed his bags and set a course to California, where he'd remain for quite a while. Despite being quite chaotic to find his place in between the coteries that called themselves gangs and skeleton crews of the Sabbat, it was difficult for the first few months, but luckily, Daniel prevailed somehow, staying low long enough for all of the dust to settle and officially be a citizen of LA, by Kindred society, that is. Now, he was free to do everything. With all of his knowledge, expertise and stories even Gangrel were stumped regarding stories to tell to beat him. A person who had seen just about all Kindred society had to offer. The Good, the Bad, the Ugly, the Stupid and the Weird. He'd been a witness to it all. As such, he fit in as a young veteran in the ranks of LA Kindred, as well as a general Veteran Indie Kindred, something he'd been for over a decade now.
By age 42, he had been in LA for quite a while. While there, he had learned to gain a slightly more effective approach to combat. He wasn't a fighter by any means. He was quick, sure but he wasn't that good with a gun or something. He was a Ravnos. He was supposed to be good at 3 things. Running, hiding and tricking people. And goddamn was he good at them. Advancing himself in Chimerstry, a magical way Ravnos could create illusions, Daniel didn't have to be confrontational to end confrontations. His favorite move? Creating fire and terrifying Kindred that weren't aware it was an illusion, and playing it off as Thaumaturgy. With that settled, he had few times to run and hide, with both his silver tongue and his hands doing the work for him. He made quite the Kindred of himself, handling trouble in most forms. He even learned how to not scare off animals, something most Kindred had trouble with. He could communicate with their inner Beasts, and a connection could be formed between the Beasts. Truly, an interesting talent, but nonetheless a weird one. But none of those skills would've prepared for the stupid mission he signed up for. The outskirts of LA were being terrorized by the Garou, known enemies of the Kindred, and unlike the Gangrel of the UK he met in Liverpool, the Garou here did not accept any sort of peace between the two races, considering Kindred monstrosities, which Danny kinda had to agree they were, at least in some form, they all were. A group of brave 30 or so Kindred, Daniel being one of them, had been selected by the Prince of LA to attempt and exterminate the pack of Garou attacking the Urban Kingdom of the Cainites. It was a bloodshed, by all means. The Garou mercilessly tore down the bodies of a bunch of Kindred, and on the other hand, the Kindred gunned down every Lupine motherfucker they could see, both of out fear and rage, two quite nasty emotions. Along with a group of two 7th generation Kindred, Daniel and them successfully took down a juvenile Garou, or at least the equivalent of a juvenile, Daniel neither knew or cared about their aging process. Though the lives of many were lost, the Kindred proved resilient, taking down 5 werewolves one by one, with the multitude of numbers they had, successfully protecting their home.
By the year 1965, Daniel had enjoyed the quiet life in Hollywood. He partied every day. It was just the rise of westerns and the likes, so Hollywood as a whole started to boom into the film industry. Far more than it had prior to then. As for his dating life, a young Brujah Kindred by the name of Angelica Grey had entered a relationship with the Kindred, a pretty solid one. Both attempted not to start a blood bond with the other, as it would be more trouble than to just be cautious and being honest love was frankly more interesting, the relationship was iffy from the start and soon plummeted. No matter, Daniel still had quite the booming love life with mortals, having a one-night stand every week or so, truly, if he was a billionaire, he'd fully sell the whole playboy act. Unfortunately, he didn't have a billion bucks, but he sure was persuasive, that was for sure. Living in the streets of Los Angeles at times like these was certainly fun. From TV, Gangs (both Kindred and not) and the women, Daniel had a whole lot of fun in California as of now. Getting a quick buck here and there, socializing with the hot shots of every barony, he was content with what his life, or should I say unlife, had to offer for him here. It was paradise… sort of. As far as paradise exist for immortal blood drinkers, Daniel thought to himself.
1969, Danny had been a resident of LA's streets for quite a while now, harnessing quite a substantial amount of popularity with his Anarchs. If anything, they liked him for his Charisma and his sheer stubbornness in a fight, prepared to fight over just about anything. The Werewolf tooth around his neck seemed to support that claim quite, quite well. Using his brains more than his brawn, thankfully, though Los Angeles taught him that sometimes fists speak louder than words, he truly did make a place for himself here, that was clear. As the years went on, he still kept around California. Even into a new decade, the glorious 1970's, he still kept in the same area, something he hadn't done yet since his Embrace. Staying in one place, while being immortal seemed counter-intuitive to him. It almost felt wrong. Maybe not wrong, but odd. As such, in 1971, he set his sights for the lovely state of Nevada, where he'd get quite the nasty vice. In Las fucking Vegas, Danny lived the good life, like a proper playboy. In a city that was only truly alive in the night, both Kindred and mortals would have a gigantic blast, that much was clear. And such was the case with Danny. The casinos provided infinite fun for Daniel. From gambling, women, fights, discussions, drugs… Everything was a blast. He had spent so many years, drugs and downright lethal fights seemed like candy and play-fighting to him, at this point. He himself wasn't the biggest fan or either, but he had accepted that it was a somewhat normal part of the world now, nothing alike when he was still young, in spirit.
1972-1975, quite the time for Danny. Vegas was still the place for him, with gambling seemingly something he was talented in… or Lady Luck had a crush on him. Knowing himself, the latter was probably true, not the former. Or at least that was what he liked to believe, the young Ravnos. Even though youth was subjective to someone who was effectively immortal, Danny thought to himself. He'd always stay this young, now how much that would impact his health Danny was not certain. How could he be certain in anything. Everything was different. The world was different. He was different. All of it. None of it made sense, in all honesty. Very little of it did, and the times it did were short and far between each. No matter any of that, it was a fact that he could not think about such things now. All he could do was feed and have fun. Whole lot of fun! That Daniel didn't have any problems with, he seemingly never did. Sleeping, drinking, feeding and fucking his way through night through night, that the best way Danny knew to live right now, or should he say not live? Whichever the case, Danny had started to make a name for himself in Vegas as well. The daring Ravnos with no allies, and hundreds of friends. Such was the legacy of this young Kindred. It was a damn good one, too. Although, that was, once again, in Danny's eyes, at least. After all, feeding on the blood of innocent victims isn't exactly the most luxurious behavior.
1976-1979, we are getting into the Modern Age no, eh? With the Cold War at an end, politically, the world was at peace. In the real world, though? It was just starting to heat up. Anarchs, Camarilla, Sabbat. Everyone was constantly fighting, killing, destroying each other over the stupidest time. It was at this time that Daniel had decided to remove himself from the ranks of any Sect, deciding to go at it alone with his Ravnos brethren might've been smarter, if not also safer. Though a shame, it didn't change much for his typical routine. He still slept, fucked, fed, and slept again. In that order, as well. That was roughly the best way it worked for him, at least in his head, that is. As such, he had quite some fun, bringing a girl… or someone else into his bed and showing them the door with them all flustered. Such was the way he lived. If he wasn't in bed, he was in the casinos betting hard and good. If he had learned anything, it had been how to properly gamble. At the cost of that, there was also the fact that he started becoming addicted to the energy he would receive from gambling, resembling that of feeding off of someone, at least somewhat to him. Poker sure was more exciting when it felt like your unlife depended on it. Daniel Jones truly was happy with that life, no matter how cruel, difficult and confusing it might have been at certain times. As a 54-year old in a 24 year old's body, Daniel had more experience in certain things than most. It was also at that time he decided to convert to the Camarilla, who surprisingly accepted him with open arms seeing as he was quite famous.
And finally, in the last decade he has moved to Baltimore, a smaller city than what he usually considers acceptable, but nonetheless a place with a heavy Kindred influence.
Demonculaba
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
40 - Fortitude 0→4
11 - Haven 0→5
7 - Resources 0→3
17 - celerity 0→2. 7 - presence 1→2 5 - empathy 0 →2. 5 - expression 0→2 5 - leadership 0-2. 2 - conviction 1-2 Freebies (22/15+7 Flaws):
7 - presence 0→1
5 - Herd - 0→5
1 - Generation 2→3
1 - Retainers 4→5
3 - Contacts 0→3 5 - Willpower 5→10
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Dr. Robert Kilroy
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
2 Freebies for Academics 4
4 Freebies for Science 3
4 Freebies for Technology 2
2 Freebies for Computers 3
15 Xp banked.
Expanded Backgrounds
Law: His FBI handler that used to be a DA.
Police: His partner inside the local force when he's taken to the field for investigations.
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Emyr Mattick
Overview

In the modern nights, Emyr has awakened to a strange new world in a foreign land he's lost, he's confused, and he's vulnerable but he can't let any know that lest he make an easy target
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
1 Experience
22 freebies: 5 spent on merits, 7 spent on disciplines, 4 on willpower, 6 on abilities
30 xp on fort 1, 2, 3
21 xp on shatterproof combo discipline
10 xp on wetting steel ritual
12 xp on intelligence 4
5 xp on potence 1
4 xp on Alertness 3
4 xp on Awareness 3
4 xp on Brawl 3
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
When Emyr was 27 his village began being plagued by wolf attacks at first it was only livestock turning up dead. Then one evening one of the farmers turned up dead, so Emyr took his bow and went out to hunt the she-wolf that plagued his village.
Emyr stood poised blade at the ready to slay the wolf only to nearly fall back in fear as this wolf became a beautiful woman who stood before him naked in the moonlight and, thinking her to be some demon, he charged to strike her down only for his blade to shatter like glass against her skin in moments the fight was over and she had not even raised a hand
Finally, the woman revealed her name "Morgann" Her beauty made Emyrs arms heavy he could not think to resist as she put her arms around him and told how she admired him for a mortal he was strong, cunning, and a masterful hunter to have pursued her for so long so she made him an offer: embrace her, and she would make him a strong and mighty hunter forever.
Emyrs response was only an attempt to stick his dagger into Morganns heart which only excited the vampire more and she took that as the final confirmation she needed and embraced Emyr to become a vampire
Emyr returned to his village "triumphant" with a slain wolf in tow his sire had left him to learn for himself and to watch from a distance. His neighbors never questioned Emyrs absence during the day as he began to only hunt at night and knew better than to slay his quarry he would spend the next decade as his village's nightly guardian until whispers of his youthful appearance despite him being 37 and as these rumors surfaced he decided it was time to move on
Emyr traveled south across the sea into Bohemia where more kindred found him he never saw his sire again but part of him suspected she continued watching him for a few years longer before moving on Emyr would eventually all in with the knights of the black cross here his skills at tracking came into great use and met a nosferatu who claimed to have been a master blacksmith as the old rat put it his sire forged weapons for the antediluvians themselves but most wrote this off as boasting
Epiphany Bones
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Obfuscate 2 and Dementation 2 (10 xp) + Larceny 1 (3 xp) + Survival 2 (2 xp)
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Erica Lisette Angeline Dubois
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Erin
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Eva Milliner
Overview
Eva has always had her own passion and drive to pursue modeling while secretly feigning for her father's affections in a desperate attempt to connect with him and to prove her value to her family.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Attributes:
Charisma 1>3 - 10
Abilities:
Investigation 2>3 - 2
Backgrounds:
Resources 3>4 - 1
Contacts 3>4 - 1
Willpower:
Willpower 2>3 - 1
Flaw Freebee EXP: 3/3
Background:
Fame 2>3 - 1
Willpower:
Willpower 3>5 - 2
Starting EXP: 15/15
Abilities:
Athletics 0>2 - 5
Melee 0>2 - 5
Stealth 1>2 - 2
Medicine 0>1 - 3
Flaws:
Mental:
Phobia - 2
Social:
Expendable - 1
Earned XP: 2/23
Abilities:
Occult 1>2 -2
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
In recent events has she returned back home after her modeling contract with Vogue UK ended. Had she returned to seek her father and her family to reconnect with them once again.
Evelynn (Dullvoid)
Overview
With an alluring personality and a visage that would make any Toreador bite their lip at a mere glance of her fashion choice, physical allure and bold confidence, the mysterious cainite known as Evelynn is a strange but intriguing who just arrived into town, hoping of making it her new home. As a personal fan of the night life, this previous talk-how radio hostess and nightclub share holder, seemed to have moved in for personal reasons, either to escape town or to find a new source of amusement. Bearing the fanged smile of a hedonistic predator, Evelynn is the typical bad choice that everyone knows and recognizes as a bad choice yet keep falling and coming back for more.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
- Willpower 5 Freebie Points
- Merits 7 Freebie Points
- Backgrounds 3 Freebie Points
Experience Spent:
- Alertness 2: 2 exp
- Animal Ken 1: 3 exp
- Auspex 2: 6 exp
- Chimerstry 2 & 3: 6 + 12 = 18 exp
- Celerity 2: 6 exp
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
Being guilty of having multiple pasts and upbringing depending on the occasion, person standing in front of her or the overall situation she’s faced with, it is no secret that most Kindred tend to lie about who they are in order to not appear weak in front of their peer or perhaps, just as a shallow attempt to preserve those whose life still continue completely untouched by the mess that is the embrace and the whole world of darkness as a whole. Adopting the mantra of: “Ignorance is bliss”, after living for as long as she had and surviving through the years in a funny yet entertaining mix of trial and error, one of the most important lessons that somehow managed to cling to the inside of her skull was that some things deserve to be left behind. Some stories need a closing chapter. Some stories need an end. And that some things, are best forgotten. But behind the veil of secrecy and convoluted truths, the true story about the origins of Blair Thorne is perhaps one of the biggest secrets that the kindred self-acclaimed as Evelynn will take to her grave. Born in Brentwood, Los Angeles, a suburban neighbourhood in the Westside region, Blair grew up in an upper middle-class family where an always working father did his very best to climb the corporate ladder while her alcoholic father did her very best to beat the county-wide record of most expenses made in a single afternoon, all this during a period in America called the First World War. With private tutelage, the best clothes the time could offer and the more riches than a teenager could possibly and reasonably imagine, Blair was the third child brought into the marriage, her birth being attempt number three to save said marriage before it inevitably collapsed in a nasty divorce. During this entertaining period of attempting to buy their children’s love with expensive things and trips across state, Blair delved deeply into the night-scene, growing enamoured by the hedonistic lifestyle of the area as it portrayed to her a true dose of freedom, she didn’t know she craved.
Between wild parties, drugs, terrible company and vices that she always thought herself too high and mighty to fall prey of, the story of her embrace fell shortly after her university diploma as she went out to party with some college friends and willingly fell victim to the supernatural allure of a strange man named Martin Lowe. What drew herself to Martin was not tremendous amount of charisma, nor the amount of money he wasted to keep the party scene going, but instead, it was the calm and collect manner that he single-handedly managed the events enrolled in front of him. He was more of a figurehead and a trust-worthy representative of the group that every single member of his little group confided and listened without question. You had the general bigshot who was being bottles and snorting lines with zero cares in his soul, but every time Martin whispered something to his ear, it was like the word of God himself sobered him up and brought him back to reality. While not the most physically fit man in the room, all the knuckleheads and muscle-bound freaks would immediately stand in attention when he put his hand down, turning the biggest roid-raged-user into an obedient military dog awaiting orders. It was that portray of discrete yet absolute power that lured her to him and before she knew it, they were as close as they could be. Her role in his little group was simple, she was the pretty face, the social one to ignite the spark and make things happen, a willing puppet under his instructions that sore much higher than herself could imagine. Blair always had hefty lifestyle due to her family’s legacy, but things were much sweeter when they came in her name rather than copying her mom and asking daddy for a favour.
And with that, it was done. After two years of being a ghoul and moving to California, getting to know the basics of Kindred society and how to properly manoeuvre the complex chess board that was the unliving, Blair Morwenna Thorne was supposedly announced dead, victim to a supposed overdose due sleeping pills in her rented apartment yet nothing was confirmed. Through connections and allies, her records were either deleted or lost within the pile, allowing the existence of this undead-being to wonder the streets of Los Angeles with a new self: the charming night hostess and part-time public relations manager known to some as “Evelynn”. The next decades of her existed consisted of more Kindred training and accounting, making sure she was a proper Kindred within the Camarilla court of Los Angeles, with some mistakes here and there, a few of them that managed to be solved without much hassle and others that required actual years to be repaid fully. Around the 1950s, when her Sire deemed her intelligent enough to keep her mouth shut when it truly mattered, he booked a trip abroad, a place where eyes and ears could not reach, in a place where no one would ever know it happened, he informed himself of the charade that he lived within the Camarilla. For twenty-eight years, Evelynn lived her unlife as a member of clan Gangrel, following the notion that her very Sire was Gangrel or a “City” Gangrel as he so kindly liked to distinguish, only to be told the truth in that very particular and moonless night. The coyotes or outlanders, synonyms for the bloodline they claimed to represent had the habit of speed running their Fledgling-tutelage and with hers coming to an end, he decided to warn her about the truth of their actual bloodline. They were Caitiff, supposedly, their Sire’s Sire was supposed to be embraced by members of the Ravnos lineage, a group with already a poor reputation within the nights but for some reason, something went wrong. Not only had the Sire’s Sire not develop any of the traits of the Ravnos, but he had also developed an odd number of setbacks and powered that made him rather difficult to be accepted within the group.
Her embrace came upon a deal Martin had made with an ally, a mysterious benefactor known as J.J. that had gone around purchasing shares and margins in the entertainment industry like it was some sort of yard sale. Television was the next big thing, and that man was making sure he got one of the heftiest pieces of the metaphorical pie. But amongst business deals and party favours, a third party had decided to invade the club where they were celebrating a new partnership and Blair was critically injured, having enough drugs in her system that her own heart was working overtime due to the sheer adrenaline in a matter of seconds, she was going to bleed out into those expensive imported carpets. At that time, Martin made a call, in the few seconds of lucidity that Blair still had, he offered her a deal, a second chance at life, a much lucrative and enjoyable existence but at the cost of saying goodbye to everything she knew for ever. Maybe it was the blood loss or the terrible sense of humour she always had, but Blair agreed, saying that any fate would be better than having her final moments be in such an ugly dress that didn’t even match her boots and eyeliner. The transformation was instant and Blair itself took over a week to stand back on her feet, Martin’s plan was to turn her into a ghoul and have her properly cut ties with her past before clearing things on the Kindred side to his embrace. That particular deal would be seen beneficial to the court and after being grant siring rights but never putting them to use, it was a matter to make it official. Farewells were had and family bonds were broken, her relationship with her mother was never the best as Blair was too much of a daddy’s girl and didn’t align herself with her mother’s schemes. The relationship with her father was rather bitter as he was so saturated with the divorce that he often compared Blair to her mother and upon getting remarried, he pretty much passed her a huge check in exchange for letting him start over without the mistakes of his past.
Considering how dire things were in Kindred society, he decided to present himself as a member of a different clan, passing as a member of the Brujah due to his affinity with the physical disciplines of Celerity, Potence and Fortitude, being able to live a somewhat comfortable life until they were betrayed by a coterie mate and left to burn to ashes upon the morning light. Martin made sure to also share to her the story of his own Sire, a revolutionary who masqueraded himself as a member of the Gangrel due to his more explosive temper and odd affinity with the discipline of Animalism. Considering that said Sire still exists and Martin still lives as living proof of that embrace, he too pretends to be Gangrel, a small difference being present though his lack of animalism but a façade that he continues to this day. Evelynn too is part of said facade and while he was certain that she would be mindful of said secret, he decided to share with him in case she one day happens to Sire Childe of her own and gets unfortunately caught off-guard by the revelation. The next couple of years were rather uneventful and Evelynn was eventually released from her Sire’s responsibility and by his request, moved on her own to find her own path in the world. Coincidentally, she found himself at home among the Anarch, acting as a dindependent third party who has yet to picked her real home.
Frederick Ehrler
Overview
Some found this to be endearing, some less so. Jonathan Brigg did not quite know where he stood on that issue but decided to give the book smarts and lofty ideals a chance to prove themselves in the field. After all the boy already rants like a Brujah, so might as well...
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
+1 Merit / -1 Flaw / +5 1 dot appearance / +6 1 dot academics 1 dot alertness 1 dot / expression +3 / 3 dots willpower / +1 1 dot contact
Total: 15
EXP
+3 1 dot streetwise / +2 1 dot Brawl / +2 1 dot medicine / +2 1 dot law / +2 1 dot investigation / +4 1 dot subterfuge / +4 1 dot conscience
Stat Loss
-1 Humanity and -1 Conscience from botching degen check for killing someone in frenzy
Expanded Backgrounds
Jai; University librarian
Veronica; works at the blood bank
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Gabriel Anderson
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Gabriele Opizzi
Overview

Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Merits - 10
Generation +2 - 2
Willpower +5 - 5
Perception +1 - 5
EXP:
Abilities:
Empathy +2: 14
Intim +2: 10
Brawl +3: 9
Awareness +1: 4
Attributes:
Appearance +1: 8
Stamina +1: 8
Disciplines:
Obfuscate +3: 25
Demantation +1: 20
Auspex +4: 40
Combo Disciplines:
Creepy Clown Coat: 12
(Dementation •, Obfuscate •••)
Everyone fears something. It may be a phobia, a person, or a concept. This ability allows you to appear as a representation of a person’s worst fears. She may flee, break down and cry, or start throwing punches at the very sight of you.
System: Roll Wits + Awareness, with a difficulty equal to the target’s current Willpower. Success allows the user to appear as a human representation of what the target fears most. If the fear is of a concept or an animal, the user appears as a representation of that fear. For example, if a person is afraid of being burned alive, the Malkavian might appear as an arsonist, or as a relative of the target who burned up in a fire. The target must make a Courage roll to do anything other than react to the source of her fear. The target must generate a number of successes equal to the successes on the Malkavian’s roll.
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
When he was 17, he finally managed to find work in his chosen field. Stepan was a charismatic and similarly death-enthused individual who ran the mortuary for a local Cathedral. Upon reaching 18, he was fed Stepan's blood and, while Gabriele didn't care much for the pseudo-romantic nature of their new "relationship", he was afforded further trust and ability to do his work. The fact that he didn't age wasn't much of an issue, nor was the fact that Stepan "removed" his parents from his life. The young ghoul didn't ask questions or really care much. Five years after his ghoulification, a woman named Faith showed up, and was quick to take Stepan as her own. Through his time, his soon-to-be sire continued his relationship with the young human and Faith was angry for this. She wished to be his one and only and, after another half-decade, Stepan gave in and sired Gabriele, no longer requiring him to feed from the boy and damning him to madness.
At first, Stepan was almost disappointed in the fact that Gabriele didn't share his own demented nature, but two years into his affliction, the young man was caught bringing young women home to run tests on their unconscious bodies, testing *just* how much damage they could take before they fell beneath the knife, only to toss them to the side carelessly when they did not perform how he wished. It was then that Stepan realized what it was that he'd created, and he was delighted.
When Stepan died, Gabriele followed Faith to the new world rather than stay where he was, as he'd sworn to his sire that he would forever give his loyalty to the little blonde with far too much crazy in her head for her own good. Upon reaching Baltimore and taking up the position of Primogen, Faith immediately declared him her second and was met with little resistance and... Well... Resistance was met with violence.
The death of his Primogen has forced Gabriele to step in and take her place, something that he is not very interested in, but that is necessary, at least for the moment.
Hannah Maxson
Overview
FREEBIES: 15
-4 (two points in occult)
-1 (1 point in Resources)
-5 (+1 Stamina)
-2 for Ability Point (Firearms)
-3 for GEN Background
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
-10 Obfuscate 3
Expanded Backgrounds
Rights & Possessions
(Pistol, Hvy. 5 DAM, 25 RANGE, 3 RATE, CAPACITY 14+1, CONCEALABILITY: JACKET)
Blood Bonds/Vinculi
Description
History
Her fascination with the supernatural began early - though it was mostly discouraged by her parents since it was something 'weird' that they thought would effect their daughter's chances at getting friends; as such, they tried to stamp it out - only to fail miserably when Hannah began walking to the library. As time went on, Hannah's casual interest in scary stories and folklore legends branched out into the many, many, many mostly useless books on the Arcane - never really gleaning much more than the presented stereotypes at first.
As her parents expected, having such an 'out there' interest such as aliens, monsters, and ghosts kind of separated her from her peers, though for the most part she didn't seem to take much notice.
Hannah's childhood was lonely.
When Hannah was twelve, she was pushed to pursue an interest in computers - and miraculously, it stuck. When before she only had eyes for the spooky and terrifying, now she was wondering how it all worked.
By the time that highschool had ended, Hannah had long learned how to build a computer - and had in fact, secured a place in MIT; though whether this was from her good grades, or her parents engaging in some form of bribery is unknown.
For the next four years, Hannah went quiet, nearly cutting off contact with her parents due to how apocalyptically busy she was between her studies, and meeting her deadlines. In the end, she emerged with a bachelor's degree in Computer Science - and in a stroke of good luck, it didn't take her long to find steady employment through contracted work and other side-gigs.
Before she knew it, she was working at home in a rented townhome, and she finally had her own space where she could do whatever she wanted, whenever she wanted. For a time, things seemed good - it even seemed like things were looking up; but as the years dragged on, the question of 'is this all there is' seemed to stick out. Reality was cruel, people were often monsters. Politicians stomped on the less fortunate, while the rich exploited everyone else.
The mundanity of life was a crushing and surreal thing that she couldn't escape, as much as she tried. It wasn't enough that she be safe or secure, stability was fine - but stagnancy was not. For a time, Hannah tried new hobbies - but in the end, it seemed like very little gave her any sense of meaning. Dice games were great, but her schedule didn't allow for it. Gardening was fine, but all it was, was just passing time and waiting for something green to grow. It was unfulfilling.
In time, Hannah was left with a clear idea of what she wanted to do. The supernatural was out there, it had to be; this couldn't be all there was - she refused to accept it. And so, over the course of the next few years, Hannah began to hunt for the supernatural, if nothing else but to prove to herself that it existed - that the real world was much stranger and fantastical than she had been led to believe. Her adventures ranged from urban exploration to flat-out trespassing - and over time, she began to see things. Abnormal things...and she began to talk about them on a reddit forum.
Eventually, this would lead to her death.
The night was crisp - there was an absolute lack of moisture in the atmosphere, while Hannah rode down the street on her motorbike. One thirty AM and she was out on her bike, riding through near-deserted streets, streetlamp halos passing her by, as if it were some kind of omen - a spotlight of sorts. A nervous energy seized in Hannah's gut, as she leaned forward. She'd come too far now to back out. Sure, maybe the tip she'd gotten was a bit sudden and strangely worded - but her source had been reliable in the past - at least for the past two hunts. The supernatural was within her grasp - the world seemed to be ever expanding; and everything she had seen so far hinted toward some fabulous and unnamable power.
The feeling of terror was washed away with the feeling of power that knowing brought her. How could she document the world if she didn't approach it for what it was? Knowledge was power. It was her game. The world of ghosts had opened up an entirely new world - one where monsters existed. She'd never met one - not for real - not outside of a few angry ghosts.
She hoped to keep it that way.
Hannah came back to the present, as her bike sped to the upwards of fifty eight miles an hour. Pumping the breaks gently slowed the craft down, as the cracked, old road turned to gravel, leading up to what looked to be a manor overgrown with vines - nearly erased by time. The purr of the engine died, as she kicked out the stand. "Fine. I guess this is as far as we get there." The helmet was the first thing to go. Brushing her hair back, Hannah was slow to put the helmet onto the bike's seat - even slower to approach the gate. By the time the Go-Pro was rolling - mounted on her shoulder as it was - she had only barely passed through the rusted gates.
Something filled her with an intense dread - approaching terror. The hairs on her skin stood on end - and for a second, she swore she saw something moving in the brush. Her hands tightened into fists - before she relaxed her left hand, and grabbed a small flashlight from her bag - clicking it on. At a glance, the manor looked even more unwelcoming than it had from her headlights. Her hand unconsciously inched for the leather bound satchel at her side. Among other things, it contained her handgun, and her field journal. One could never be too careful out here. Especially not when it felt like this.
On some level, Hannah was used to this. A feeling of dread wasn't unusual when it meant that the supernatural was about - though it had never felt quite like this. Something was wrong - but she couldn't find it within herself to resist a mystery - even if she was creeped out. "I just...have to check out the tip, and that'll be it. We can go home." Everything screamed at her to run - to turn around - on a primal level. Her nails dug into the palms of her fists, and she quieted her breath, the gravel crunching underneath her heal, as her hand tightened into a deathgrip around her flashlight - her knuckles whitening.
The tip had said that something new was in this location - something she'd never seen before. The wording had been vague - more so than the last few tips had been. It felt...wrong, but in her excitement to document something new, she hadn't listened to what her gut was telling her. This road wasn't on the map. This entire structure wasn't listed when she tried to search for the address.
Hannah took a moment to breathe. Remaining calm was key to surviving in almost any situation involving the supernatural, or...well, mostly the dead. She hadn't encountered much more than ghosts, in all honesty.
Slowly, Hannah began to move again, creeping up the rotting stairs onto a deck that had mostly fallen into disrepair. It was clear that no-one had been here in quite some time. That alone was enough to make her feel a little bit better. If no-one living had gone up the stairs, then that meant she was probably alone with a possibly violent and deranged spectre.
"Okay. Key is to not touch anything. They get way more mad when you touch anything that belonged to them. Otherwise they might just ignore you, which is kind of what we're aiming for."
For a moment, everything seemed like the normal abandoned house. Sometimes people died, and there was no-one to inherit the land. The government usually snatched it up, but sometimes things were just left to rot like this. It was sad in a way - for the manor must have looked beautiful in its prime. So caught up in the aesthetics of the ruined manor she was, that Hannah didn't notice the doorway closing behind her, or the shadow that had appeared.
Heavy breathing is what caught her attention first. With a jerk of her neck, her eyes filled with terror. The creature looked emaciated - and a burlap sack was upon it's head - soaked in a large blood splatter. The seam of the sack had been split to reveal a single gleaming eye - though Hannah's gaze was more drawn to the sickle in its hand. Panic filled her, and she was sent scrambling down the hallway. Various debris had either blocked the windows, or covered them completely. In the end, she was funneled downwards - into the cellar. Hannah could feel her heart beating in her chest, as her heavy boots punched down onto the wooden floor. In her haste, she didn't realize that she'd been pushed into another trap.
The a metal door slammed down behind her, as she entered down into where the basement should have been. The basement, or whatever this was, looked to be a large underground space that stretched beyond what one might imagine being beneath the building above. The first thing that stood out was pungent scent of rot; the second was the yellow buzzing lights above, and the slightly moist carpet below.
Her panic was quick to return, when she heard footsteps in the distance.
Hannah ran the maze for what felt like hours, never feeling like she was getting anywhere. Always there was something just out of sight, stomping behind her, no matter where she turned - no matter how fast she ran.
Sweat ran down Hannah's face as she ran. She'd never been hurting for stamina before, and she'd become pretty athletic during the course of her adventures - but the maze seemed to stretch on and on without end. She wasn't a slouch but...she could only run for so long, and she was fast approaching her limit. She was slowing down - she knew it. It wasn't long before she came to a stop - breathing ragged. She couldn't catch her breath. It felt like the walls were closing in.
It took Hannah a few moments for her to realize that she wasn't hearing footsteps. In her exhaustion, she had let her guard down. Wiping the sweat from her forehead, Hannah opened her satchel - pulling free her handgun. "Alright...fine. Let's see what you're made of." Bravery wasn't the absence of fear - but the ability to act in spite of it. Running hadn't worked out very well for her so far - it was time to face up to the challenge - whatever it was. The lights went out for all of a second - before a second set of lights turned on - painting the walls with a red light.
For a fleeting second, Hannah had the naïve hope that it didn't mean anything bad for her.
The sound of thudding boots rapidly approaching rang out until Hannah was all but sure that the monster was all but upon her. For a second, all Hannah could hear was the rapid beating of her heart, as she raised her handgun - pointing it down the hallway she'd just entered from. A hand burst from her left - through the wall - and grabbed her by the throat. Hannah hardly had any time to figure out what was going on, before she was on the ground again, in a different hallway.
Being thrown was definitely a new experience - and a bad one, to say the least. Hannah was quick to recover - in time enough to roll to her side - out of the way of an oncoming sickle blade. "Fuck!" Scrambling to her right, Hannah would back herself into a wall - only to realize that the monster was gone. "What the fuck...?" She didn't imagine that. She didn't just somehow throw herself through a wall. The monster had turned invisible or had fled. "Oh, I don't like how clever you are." The words came out shakily, as her grip tightened again on the handgun in her grip.
Her visibility was already reduced from the lights - but if this thing was sneaky enough to disappear into the darkness - or whatever it had done - she was in trouble. In the moment, her mind shut down. "Come on then!" The monster's hand appeared on her gun, and in all of a second, it was taken away from her. A wordless yell of terror and adrenaline escaped Hannah's chest - and a left hook was sent for the bagman's head. Her fist collided with something hard and unyielding.
She barely had time to react before it was upon her.
Hannah Phillips (Vonzara)
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Generation 2Pts
Will Power 4Pts
Resources 2Pts
Investigation 1>2 2Pts
Melee 1>2 2Pts
Contacts 1Pt
Herd 1Pt
Language 1Pt
EXP Spends
Animalism - 10XP
Thaum 1>2 - 5XP
Thaum 2>3 - 10 XP
Auspex 1>2 - 5XP
Burning Blade - 4XP
XP Log
CC: 35 XP
9/8/24 - 3 XP
Expanded Backgrounds
Dean of Mathematics Department @ John Hopkins University
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Growing up, Hannah was drawn to the sciences, especially fields that allowed her to experiment with physics.
Her natural talent led her to study at Northwestern University, where she excelled in physics, even in her undergraduate program. However, it wasn’t just the academic world that noticed her talents. Sterling Wright, of Clan Tremere, became aware of her through a series of peculiar experiments she conducted that crossed the boundary between science and the supernatural. Sterling approached Hannah with the offer to assist her with her studies.
When she was embraced into the Tremere, it was not with her consent, but with purpose. Sterling valued her intellect and saw her deafness as something to leverage to make her focused and resilient, traits he coveted in her. He ensured she was well cared for while learning her new life at his side.
Hasan Ibn Amad
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
2 freebies spent on Firearms 4
2 freebies spent on Melee 4
10 xp spent on Protean 1
5 xp spent on Obfuscate 2
5 xp on Celerity 2
5 xp on Quietus 2
10 xp on Celerity 3
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Eventually he was released from his sire's close mentorship, taking the opportunity to stay in the New World for a longer period of time. Now, presented with the opportunity to make a name for himself, by himself, Hasan is eager to see the world for himself.
Hayden "Loki" Ziepke
Overview

At least, that's what one of Baltimore's newest arrivals tells himself, known thus far by the pseudonym of 'Loki', the homeless kid carves a path made of burnt wood and broken glass in his repertoire of senseless destruction, he doesn't know where the hell he's going, but if he lies to himself, then it's all part of the fun.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
[-3] +Merit | Daredevil
[-14] +Discipline | Chimerstry 4
[-2] +Ability | Streetwise 4
[-1] +Merit | Catlike Balance
XP
[-4] +Ability | Athletics 3
[-4] +Ability | Larceny 3
[-7] +Discipline | Obfuscate 2
Expanded Backgrounds
Rights & Possessions
-One or two molotov cocktails
-Old lighter
-Screwdriver
-Matchbox full of clips and nails
-Stolen simple toolbox
-Gas can
-Hose
Blood Bonds/Vinculi
Description
History
An asshole that broke things, and even more worser, sometimes in Camarilla territory. Sometimes... he goes too far, not enough to cause a blood hunt, he never was THAT important in politics, but people were inconvenienced enough that they were willing to end him. So, in true Loki fashion, he did what he does best. Run away as fast as he could.
Taking favors from people, hiding as nothing more than a shitty smell below the bus, actually being... 'friendly' with Kindred to get what he wants, Loki seems to have gotten himself in a cycle of constantly causing shit and instantly leaving once shit got too hot.
After a few shenanigans across New Jersey, Loki finds himself in his very first 'Anarch' town, he tentatively testes the water with his toes, causing one or two fires there as he gets himself situated within the town, whispers in the streets speak of tense relations between the big heads, and frankly, he doesn't want to be the spark that blows shit up... though... the more he thinks about it, the more he gets tempted to just go for it. However, as much as Loki wants to continue to stroke his most materialistic desires... he, in the bottom of his heart, just wants to live to see the next day, he doesn't really know why he's still living, but he doesn't want to die, and so, he lives life meaninglessly as he breaks and breaks more things, doing the same thing and expecting a different result.
At the end of the day, Loki has never changed from who Hayden was.
A scared kid that just wants to do good enough to do his own thing alone, whose parents kicked him out because all he ever knew what to do was scream and lash out, following a generational trend of 'pushing the chick out of the nest', even if that chick would go to fall with a pathetic splat on the ground, far away from the nest to ever know home again. Hayden faces the evenings with the knowledge that he'll never be loved or cared for, so Loki may as well do his own thing without a care in the world, if he believes in the glow of the fire hard enough, senseless destruction can be fun.
But the truth of the matter is, how many burnt villages will equal to the warmth he longs for?
Hélio Montenegro
Overview

Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
XP:
Potence 1(10xp), Potence 2 (7xp), Celerity 1(10xp), Celerity 2 (7xp)
frenzy increase by three, and the vampire loses three dice from all Willpower rolls.
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Hélio executed a neighborhood chief that had defect for other gang and, while he cleaned the scene smoking, a voice creeps inside his ears and revealed "In the last whole year you killed one, two, three, four people, none of then were cops, none of then were strangers. You have called every one of them friends. You have become a friend killer, Hélio, that is your job now." The gang war made him paranoid already, he started to question everything. His head was so deep inside it he could not see the nonsese he was buried at. The voice kept disturbing his lack of peace, and in a way, it felt illuminating, the insults were a beacon of sanity. His partners perceived this newfound strangeness. Suddenly Hélio was playing fine a game he didn't want to win. The moment he lost control he gained it back: Hélio told everyone to fuck off and organized a bank robbery. He did it right and was enjoying a beer in the top of a hill with his partners, full of money, saying that was the last time, quit. Thinking of course, for that, he might have to kill some of his partners, so they wouldn't snitch. But everyone unanimously reacted with relief, they were hoping to quit too. That moment his sire strikes, embracing Hélio and letting his frenzied hungry beast devour his pals. "You have learnt nothing. I told you you are a friend killer, Hélio, that is what you do!" The man later found out he had already been snitched, it was all a trap. The following years were tough. After the embrace, he got tired of playing criminal, but also had no interest in kindred society. He hated the guts of his sire, "prophet of Pittsburgh", and his bad and unfulfilling predictions of the future. and was bored as hell. They got into a fight and Hélio was arrested on purpose in a rebellious tantrum. In order to preserve the masquerade and retrieve his child, His sire ghouled the prison warden, Jim, who would later become his favorite child. Hélio and Jim got well together, in fact, Hélio liked Jim much more than his sire, and didn't want to leave prison at all. When Jim came up with a plan to kill their sire, Hélio followed without a doubt, finding his renewed loyalty and interest in life mixed in the last drops of vitae of the master. Hélio now trust his brother in blood with his unlife, and follow his plans into this new city. The news covered Hélio Montenegro's arrest, a wanted criminal that fled jail once. And some small crime news will probably update their articles with the transferring. The gangs or the camarilla might come for his solitary cell.
Hikari Kanzaki
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
XP: 4 on Manipulation, 11 on Abilities
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Iolaos Synesius
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
--Spent Starting XP on new abilities Investigation (3 points), Technology (3 points, Computers (3 points), Medicine (3 points), & Law (3 points) --Spent Bonus XP (35) - 10 to raise Obtenebration from 2 to 3; 15 to raise Dominate from 1 to 3; 5 to raise Potence from 1 to 2; 4 to raise Strength from 1 to 2
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Isaiah Blackwood
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Auspex 2
Expanded Backgrounds
-
Elias the Whisperer
- Fetter: A tarnished brass ring
- Description: Elias was once a cunning informant in life and now serves Isaiah by gathering secrets from the living and the dead. Bound to the brass ring, he can whisper information directly into Isaiah's ear, ensuring no secret goes unheard.
-
Mara the Guardian
- Fetter: A silver locket containing a lock of her hair
- Description: Mara was a fierce protector in life and now guards Isaiah with unwavering loyalty. Tied to the small locket, she manifests as a spectral shield, intercepting attacks and threats aimed at her master.
-
Cedric the Enforcer
- Fetter: A blood-stained coin
- Description: Cedric was a ruthless enforcer in his mortal days and now enacts Isaiah's will with brutal efficiency. Linked to the coin, he can be summoned to carry out tasks to make people forget, his presence instilling fear in Isaiah's enemies.
-
Isabella the Seer
- Fetter: A cracked crystal pendant
- Description: Isabella was a gifted seer who now provides Isaiah with visions of the future and insights into the present. Bound to the crystal pendant, she reveals hidden truths and guides Isaiah with her "prophetic" abilities.
Rights & Possessions
Blood Bonds/Vinculi
Description
History
In the 1950s, while pursuing his interest in the dark arts, Isaiah encountered a Nagaraja vampire who recognized his potential and zeal. Embraced into the clan, Isaiah quickly adapted to his new existence, finding a new purpose within the Sabbat. His dedication and natural leadership abilities led him to become a respected Pack Priest.
Jackson Vargus Baldr
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
1pt Background
7pts Merits
6pts Abilities
4pts Virtues
4pts Willpower)
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Eventually when he was 17, a few months before hitting the age of 18, he would find his parents killed in their home. This circumstance saddened him, and made him withdraw for the remaining months, but once he was old enough, and graduated from High School, he went to college, with the goal to earn a high enough degree to become a Private Investigator, and with that, investigate what happened to his parents.
During this time, as he investigated, his home was broken into multiple times, and in turn, he leaned into a few people he trusted, two of which were two women that he ended up sleeping with, the first being a teacher of his during college, but who was married to the local town's mayor, so, he gotten into some hot water there, but the other was some sort of crazy lass, as she began stalking him the moment he slept with her, and eventually began to become a bit possessive. With these factors, Jackson felt it was time to leave, and move to a new city, and move to Baltimore he go.
Once in Baltimore, he set up shop as a Private Investigator, and knowing of the paranormal history of the city, he decided to lend his services as a Paranormal Investigator as well, figuring that if he can take advantage of the situation, he can make loads of cash. And make cash he did, as he would quickly gain a reputation of being not only reliable, but truthful and able to find things some don't seem to notice. However, this caught the eye of a particular group that Jackson never thought he'd get the attention of, let alone knew actually existed, for you see, despite his eagerness to take a role of Paranormal Investigator, he never believed in such things, explaining such things as science. Thus when he was embraced into the fold as a Vampire, this would be a dark day for him, as he knew not of the world he was thrusted into.
Jacob "Big Jake" Koenig (NPC)
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Perception 3 12xp Investigation 3 2xp Allies 3 4xp Contacts 3 4xp Retainers 5 8xp
8/7/24
Sepulchre 1 > 2 xp 4
Brawl 1 > 2 xp 2
Strength 3 > 4 xp 12
8/28/24
Resources 0 > 1 xp 3
Finance 1 > 2 xp 2
Law 1 > 2 xp 2
Medicine 2 > 3 xp 4
Science 1 > 2 xp 2
Intimidation 3 > 4 xp 6
Stealth 1 > 2 xp 2
Allies 3 > 4 xp 6
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Jasper Dubois
Overview

Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
+2 Athletics - 10pts
+1 Awareness - 2pts
+1 Brawl - 2pts
+2 Empathy - 6pts
+1 Investigation - 4pts
+1 Law - 4pts
Freebies:
+1 Leadership - 2pts
+1 Intimidation - 2pts
+1 Courage - 2pts
Merits - Total 8pts
+1 Willpower - 1pts
+2 Humanity - 4pts
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Jesse Smith
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
John Jeremiah
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Johnny Stone
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Spent 5 experience to get Dominate 1-->2, 5 experience to get Thaumaturgy 1-->2, Spent 6 experience to get Science 1-->3, Spent 6 experience to get Finance 1-->3, Spent 6 experience to get Occult 3-->4, Spent 7 experience to learn Path of Corruption
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Kamille
Overview
- Kamille, Scandal Singer and Follower of Set
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Setite Initiative -5
Enchanting Voice -2
Blush of Health -2
1 Melpominee -7
2 Path -4
1 Performance -2
XP:
1 Empathy -6
1 Melpominee -15
1 Performance -8
1 Manipulation 12
1 Presence -5
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Her first love was taken from her far too early but she had set her on a path to the Setites. Kamille fled Chicago to Baltimore in the early 2000s and has devoted herself to the Cult ever since. She acts as a recruiter, a siren, lulling her herd into her arms. After all, she falls in love a new every night.
Keita Nakamoto
Overview
Keita is not so innocent in the ways of the world and yet, people feel he is.
His pursuit of freedom is almost feverish, his art is his music and through this he has an outlet of his desires.
However, after so long of being strictly controlled, his hedonistic tendencies have come to the fore, for the better or the worse.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Merits = 9 spent
= 12 to spend
-5 willpower = 7
-7 abilities= 0
XP=35
Clan discipline = -15 = 20
Attribute = -12 = 8
Clan discipline =-5 = 3XP
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
It was not an easy adjustment for Keita to his new unlife. His sire was a very self-centered sort, more interested in the social points he could gather from having an unusual, though highly talented artistic choice in a child. Keita was an artiste though, one that gathered a lot of attention as he threw himself into music when he realised he didn't have the courage to walk into the sunlight like he had thought he might when he first learned what he'd become.
Kestrel Simmons
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Retainer 1
Ability Specialization: Academics (Artifacts)
Willpower 4
Occult 2
Protean 2 - 10XP
Fortitude 2 - 10XP
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Kevin Belmont
Overview
Not public in-character is the fact that he's actually a Sabbat infiltrator sent to scout out the city.
(Apologies for the cartoon art style - I don't have any realistic images or a real-world faceclaim for him yet. Dollmaker source link here for artist credit.)
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Manipulation 3 - 5pt
Empathy 2 - 2pt
Melee 4 - 2pt
Presence 2 - 7pt
Daredevil merit - 3pt
Open Road merit - 2pt (free)
Bonus points from flaws:
Addiction - 3pt
Bad Sight - 1pt
Nightmares - 1pt
Unlucky - 1pt
Earned XP:
Celerity 2 - 5xp
Potence 2 - 5xp
Stealth 2 - 2xp Streetwise 2 - 2pt
Expanded Backgrounds
Adrien Campbell, hospital janitor
Rights & Possessions
Battered leather jacket
Cracked cell phone
Hardware store machete
Blood Bonds/Vinculi
Description
History
- Baltimore college student working towards a degree in library sciences during the 1999 Sabbat war; got unlucky and was grabbed as an under-the-table Camarilla group embrace target while visiting relatives in Richmond, Virginia. He was left behind with a handful of other brand new Brujah and Nosferatu childer to slow down the Sabbat while the important Kindred evacuated farther north.
- He held his own well enough that one of the warpacks decided to bring him along, indoctrinating him into their beliefs and eventually granting him Creation Rites. It didn't take him long to realize the mess he was in, but with no real alternative, he accepted and even came to enjoy unlife for a few years.
- Over time, he became disillusioned, but still - he had no real alternative. Turned to substance abuse, primarily alcoholic blood. Began circulating between packs to collect and consolidate spiritual teachings/Noddist texts as a hobby; never accomplished anything groundbreaking, but it kept him entertained.
- Recently voluntold to return to Baltimore as an infiltrator/scout since he was originally a local, and it was that or take a promotion to Pack Priest - a responsibility he did not want.
Kokoro Nakagawa
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Lambent Loké
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
4 - Intimidate 2/ 1 - Retainer/ 2 - Humanity 7 / 7 - Merits / 5 - Charisma 5/ 3 - Resources 3 EXP Spends | Vicc 4, 5 - 35 XP
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Lawrence Graves
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Path of Blood 5- 67
Movement of the Mind 3-86
The Green Path 2- 97 Awareness, Ettiquette, Larceny 2- 103 Occult 4- 109 Stealth 3 113
Freebies: Merits- 6; willpower 7- 10; Retainer 2-12; Library 4-16; Herd 3-19; Resources 3 22
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Since then, Lawrence Graves has focused on building inroads with other kindred. He does not go out looking for a fight, and tries to run away when possible. He has learned to fly because of it. He is ready for shit to go down, and ready to get outta dodge if it gets too sketchy.
Layla
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Leo McKenzie
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
-10 XP New Discipline: Dominate 1 Dot
-5 XP Clan Discipline: Celerity 1 Dot
-15 XP Clan Discipline: Presence 1 Dot
-8 XP Abilities: Stamina 1 Dot
Freebies Points:
-1 Freebie for Abilities: Subterfuge
-1 Freebie for Specialty: Subterfuge - impeccable lies
-1 Freebie for Specialty: Manipulation - Conjurer of "Facts"
-7 Freebies for Discipline: Presence
-2 Freebies for Willpower
-2 Freebies for Abilities: Expression
-1 Freebie for Specialty: Expression - Social Media
-1 Freebie for Merit: Friendly Face
-2 Freebies for Merit: Enchanting Voice
-4 Freebies for Merit: Profane Trappings
Expanded Backgrounds
Special Responsibility: To maintain favor with his Sire, Leo must provide a steady flow of humans for the clan, preferably the women he brings in through his management of his small OnlyFans empire.
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Since his Embrace into the clan, he felt his drive for creation burn in his dead heart, but did not have the talent, but he worked closely with the models of the 80s to the present nights, finding his calling when Only Fans went viral and mainstream when selling softcore and hardcore pornography, and there he took the plunge in this obsession,
Levi Smith
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Lucifer Angelis Rinaldi
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
2 fb-mentor 2 and 4
3 fb-resources 1-3
7fb- dementation 2
25xp for dementation 3 and 4
10xp for auspex and Obfuscate 1
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Lucille Orion
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Luke Willis
Overview
The clanless look to the changes in power in Baltimore as a chance. The Anarchs are young, democratic and all-inclusive, right? Maybe she'll be there, and I can finally catch up to her for what she did. She seemed like that kind of chick. Either way, there was a chance for a caitiff to carve a place out for themselves in a domain with an Anarch figurehead.
Right?
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Not a ghoul. Not in the know. Thrifty, bossy, thug AF yet forthwith. She thinks Luke is a young businessman from Alexandria (DC) who is looking to branch out in Baltimore.
Rights & Possessions
The basement is where the vampire sleeps. The doors leading down to, and out from the basement are barred from basement side. The door leading down is covered with a tall tapestry and has no doorknob, the hole is filled with a handkerchief. The door leading outside has a Doorbell Camera. More hippie 'decor' covers the window to block the sun. There is a cot hiding behind the storage containers containing holiday decorations that sit adjacent to the washer and dryer. In a more obvious place is a small table and two chairs on either side.
Two pitbulls, Laura and Betty, roam the ragged chain linked fence during the day. Not ghouls. (Animalism 2)
Note: It is a rental asset for Hi-Lo Laundry Inc. Mrs. Ho played the daytime middleman.
Blood Bonds/Vinculi
Description
History
Until Sonya showed up.
Sonya, if that is her real name, pops up in Denver where we're kickin' it. I figured she's like the other club rat girls that can identify a good bottle of bubbly who wanted a taste. My buddy. Roger, tried to get in her panties, but for some reason she was all about me. He was loaded too! His parents owned the farm. Maybe she didn't like braggers.
After a week of partying, and talking all night, I made the mistake and told her my feelings for her. She was beautiful, and seemed so alive and happy when she was with me and that's what I wanted in my life. I told her my feelings, and she became a different person.
She became distant, morose. I asked it something had happened, and she lashed out with the usual 'psycho gf' nonsense. After a week, she became mean and abusive and I called it off. She didn't let it go. Things just got worse over time. I called the cops, they said to file an injunction. When she found out, she called the cops to tell them I went to her to tell her and then beat her up. The cops were dicks about it, but there were no witnesses and her face was unburdened with signs of being battered.
After that, she got quiet. I started moving on.
I got home one night to find the neighbor girl tied to a chair with duct tape over her mouth. She was crying, terrified from her situation. Then from the hall emerged Sonya holding a taser in her hand. She was going on about if she can't have me, no one can and that Misty (my neighbor) wasn't good enough for me, and she had to pay for trying to steal me because I helped her with a flat tire the day before. That's what sluts do, apparently.
I wake up from being tased, and I'm just so hungry. I can smell my blood in the carpet under me, and it made the hunger worse. I suddenly hear the whimpering Misty still bound in the chair next to me. I suddenly knew she would make this better somehow. I got up and looked at her. She was attractive, tantalizing. I had to have her. I thought it was sexual at first. I kissed her neck, and she began to fling her head around to fight me and she headbutt me in the nose.
I came to again to find her dead. Her neck was ripped out where I had kissed her. She laid there with her big, pretty eyes wide open in terror and disbelief. It was wonderful. Like getting laid for the first time. Then I realized what I had done to Mandy. Sonya started to cackle madly from somewhere, telling me I better do something with the body before the others find me and end me for letting the cops find this mess, and risk their Masquerade.
Been on the road ever since. Heading east, looking for other kindred and piecing together what they all know into some form of education.
"Her name was Misty."
"What?"
"When she first appears in the story, her name is Misty, and you, just now, called her Mandy."
"Whatever, I barely knew her. Her name might not even be Misty for all I know with all the weed I've smoked."
"Man, how much of that story is actually true?"
"Man, fuck you."
========================================================================
They were willing victims to the scam. They'd come in for a weekend of hedonism, and leave with a lighter load than when they came in with. They'd get blasted and give it away, or lose it in the woods. Some pass out on a trail and get picked clean. Take their money for drugs and then take their shiny to sell to a pawn broker on the way to the next National Forest.
The life was great for Lionel. He was swimming in cute girls, and the money of people desperate to believe in something bigger than them. When he decided that he made enough money, and was tired of the head lice, he began to make plans for a new chapter in his life.
Unbeknownst to him, this was contradictory to the hopes and plans of the monster that traveled among them in secret.
After the Week of Nightmares, Sergio came to hide among the nomadic hippies. The setting was familiar, but he grew lonely. The last pack of nomads he hid within had members of his family working with him to keep it all moving. Most of the mortals in the commune never saw him, much less capable of offering him suitable company. This loneliness drove him to find a companion, someone to make into a vampire like him.
Lionel was the most like the people in Sergio's former family. They were a clan stereotype, and so was Lionel. When Lionel started talking about leaving and doing something else with his life, this forced Sergio's hand to embrace him. There were other con-men of the commune, but Lionel had a sense of panache about him that the Ravnos could appreciate. He had people seek out his big, bell tent in the woods to learn their fortunes from reading their palms, or throwing some cards. Afterwards, he'd sell them the drugs they'd need for a vision quest to really meditate and become one with the revelation. Months later, he would drive into a new town and sell all the shiny trinkets to pay for the next load of drugs to start the process all over again.
Sergio wasn't much of a sire. He frequently warned his childe of the other clans and how they distrusted the Ravnos. The Camarilla was full of preening egotists who would never accept a Ravnos in their domains. The Sabbat were full of madmen who would eat the soul of an outsider as soon as look at them. It was all a fear campaign to keep Lionel from wanting to leave the commune, or Sergio out of some strange co-dependency that came from the loss of losing so many during the Week of Nightmares.
Lionel was all he had, and Lionel did not want to stay. He didn't even want to be kindred, and that was another point of resentment towards his sire. When Lionel decided to leave, Sergio forbade it. Lionel told Sergio that it wasn't his choice, and he was tired of living under his thumb. Sergio punished his childe to the point of chimerical torture. He believed that the scary stories of mad kindred was no longer enough, and fear of the inflicted horror would be the rod to unspoil the childe.
It became obvious that Lionel would have to plan an elaborate escape to get from under Sergio's thumb. He had to plan three of them, to be exact. After the first two failures, Sergio insisted that the childe drink his vitae and undergo the blood bond lest he destroy the childe for being so willful.
Something happened. The Blood Bond did not take. Lionel did not reveal this to Sergio, instead he played the part of being the eager lapdog looking to please its master. He often begged for forgiveness for trying to escape to put a little sugar on top. He knew he could use this new behavior to get Sergio to drop his guard for the next attempt; the attempt that Lionel knew was going to work.
Lionel's failure stemmed from him trying to leave with it all. Trying to leave with 20 years of loot, trinkets and memorabilia of a life he was trying to leave behind. Not only leave it all behind, but he had to destroy it so it wasn't there to hold him back. Sort of how generals of antiquity had soldiers burn their boats so they fought harder with the threat of no escape if they failed.
The chaos he would unleash to make that sacrifice would rend the commune apart with fire. The hippies that made it out will tell horror stories of wolf-like monsters howling erupting from the darkness around them. How they could hear the horrors get closer as they tore through the hippies that crossed their paths. They began to panic, running half-blind in the dark forest for the safety of flimsy tents, and derelict automobiles. Authorities assume that the panic flung the flames and embers of their campfires to start the forest fire, but the fire was another part of the plan. There was no physical evidence of monsters or their victims, but such a thing is scarce after an inferno.
It was too much for Sergio to deal with. The hippies were in a frenzy, and the fire had started to spread. He went looking for Lionel only to find the last 20 years of Lionel's life going up in flames. Lionel's VW van exploding into a fireball was the final straw that pushed Sergio into Rotschrek, howling madly into the night.
Sergio lives. He found a spot to hide from the sun that was in the opposite direction the wind was blowing the forest fire. He was suspicious as to whether or not the fire was another escape attempt, but the inferno that was the last 20 years of Lionel's life, that sent him frenzied into the woods, made him think otherwise. Even if he believed his childe to still be alive, he wasn't going to find the Ravnos that did not want to be found.
Running into those biker brujah at the gas station was a stroke of good luck. They were all going on about how they had somewhat recently come from DC, and on their way out, they had heard about this Cammie Prince in Baltimore that just abdicated their throne to some Anarch. Apparently the whole domain has "gone metric", and the biggest of dogs are on board.
An Anarch domain? Anarchs are pretty accepting people, right? They aren't the elitists the Camarilla are. They might still fear the Ravnos, but would they be afraid of the clanless? It's not like it's that big of a stretch for the lonely Ravnos. There is no clan behind him for support. There was a chance that there was no clan out there at all anymore. He was in the cold as much as any other caitiff out there.
That was the point. He needed a place to operate, and make allies to help each other survive. Baltimore was a port city, and that meant a lot of potential was waiting to be reaped. The Mystery of the Abdicated Throne had to have a grand climax that could be capitalized on somehow, even if it was just for entertainment. All signs were pointing Lionel to Baltimore.
"Throw in another 5 G's an I'll leave the machines in there. A couple of them need repair, but if I did it, I'd just charge more for the whole thing, and you seem like a handy guy." said the greasy, track suit wearing stereotype trying to sell a laundromat.
The deal wasn't bad. It was what Luke needed to start laundering the small fortune he had made on posers and weekend warriors for the last two decades. The best part was that the greasy tracksuit accepted payment in cash.
"And if you're smart, you'll keep Mrs. Ho here." suggested the stereotype, nodding his head towards the older Asian lady sitting with them at the table.
Mrs. Ho gives Luke a upwards nod with an unlit cigarette between her lips, appearing very hard for an aging Chinese lady, "Mrs. Ho here is all business, and people just think it's an innocent mom and pop joint with her at the helm. She's also really good with being lost in translation when people come snooping around, and asking questions."
Luke looked at Mrs. Ho and asked, "How much?"
She smiles, her lips still holding the cigarette between them. Her hand holds up a small piece of paper that's folded in half, and then slides it over to Luke. He looks at the offer, and nods, "Alright. You two have a deal."
"Congratulations, Mr. Willis, you're now the proud owner of the Hi-Lo Laundromat of Baltimore Maryland." he says sliding over a document for Luke to sign, "Welcome to the neighborhood!"
Luken Di Marco
Overview
He was instrumental in the Fall of the Sabbat in Baltimore. For his exemplary service, he was named Sheriff by Prince William Good.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Luna (Xiang)
Overview
NSFW Reference below all thanks to Canvas (and their player)
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Appearance 5 from Canvas
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Xiang Ye grew up in Chinatown in New York in the 1950s and 60s. seeing and dealing with the Red Scare and the racism of the Eastern continent blindness. She grew bitter and hateful of white America. She became a scrapper and fell in bad with gangs. Her sire was a racial fetishist who saw her as an exotic treat and turned her. Deciding to use her to make the “perfect oriental doll.”
https://redhandchronicles.com/books/characters-bad/page/charles-schroder
She was forced into a pack with her sire and a man named Merek. During the Camarilla take over of Baltimore. Her sire was killed and she found herself the only other survivor next to Merek. They worked together to create a ritae to take over the lives of two hostages they had taken. Xiang hated everything about everything. Two pretentious white men, and Merek had say of who took whose form.
Now she deals with her curse by killing and making art out of her victims. She was lucky Charles Schoder had a small amount of pull within Baltimore, atleast enough to get a Domain and Have. She…. He is able to keep his true art well hidden. The pain and hatred for her new body caused her mind to crack and find pleasure in that pain and a desire to mutilate it more. under Charles generally dense clothes hides rings pierced into his body, all the rings are strapped to a body harness that causes pain and discomfort through normal movement.
Recently Charles has been pronounced dead, and now Xiang goes by Luna
Marcelle Clement
Overview
Mars having been more active after finding out her father has recently been released from prison and escaping a life of foster homes landing herself within the field of psychology. Not to mention getting caught up in things leading a strange new life within the dark.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Merits [4]:
Enchanting Voice +2
Bigger Boys Come +2
Flaws [-4]:
New Kid -1
Soft Hearted -1
Vengeful -2
Attributes [5]:
Manipulation 2 > 3 +5
Abilities [10]:
Brawl 1 > 3 +4
Empathy 2 > 3 +2
Larceny 0 > 1 +2
Intimidation 0 > 1 +2
Starter EXP: 15/15
Attributes:
Perception 1 > 2 +4
Abilities:
Brawl: 3 > 4 +6
Disciplines:
Obtenebration 1 > 2 +5
Earned EXP: 26/60
Attribute:
Appearance 3>4 -12
Abilities:
Athletics 2>3 -8
Background:
Domain 0>1 -3
Resources 0>1 -3
Expanded Backgrounds
Mars:Her Alternate name as she is known by within the Sabbat as given to her by the strange man that had allegedly sourced the wandering fledgling into the sabbat after seeing her resolve. She decided to keep the name despite being separated from the other shovelheads finding herself lost and confused.
Rights & Possessions
Wallet:ID, Debit Card, Credit Card, Cash, Student ID, Library Card
A small town house fit for two people in south-central Baltimore with lavish furniture that has recently been remodeled.
Blood Bonds/Vinculi
Description
History
Marcelle was born in Pickens, West Virginia to a seemingly lovely Priest and his wife Annabell. She started early school life attending an all girls Catholic School and was a prestigious student up until middle school where as her father had started getting involved into some of the Appalachian Lore with a buddy of his. After being missing for some time did Marcelle and a few of her friends venture out with the search party into Holly River State park where the corpse of her father's friend had been discovered assumed to be that her father had killed him and fled the county. Marcelle and her mother where left to fend for themselves with her father missing and wanted had her friends slowly alienated her and her church fearing her family casting them aside leaving Marcelle to suffer a lonely life as a preteen.
Teen Life
Marching Madness
Marcelle had started to become known as another person entirely alienating herself from her former name and her faith stealing from the rich within Baltimore with the Crossbones. She had started finding herself enjoying her new life and breaking the rules and living life on the edge. One day catching her lucky break stealing a laptop from John Mors and finding incriminating evidence that she debated sending to the police after seeing all what was on there. Yet her partner had started to act up around her, started being aggressive suddenly over their recent findings. Marcelle didn't think much of it until she witnessed him doing something that she couldn't even imagine and fled in terror. That was when March broke up with him and had been living on the streets. Rather than tell the police had she dared to threaten him with the evidence found and had landed herself within John Hopkins Psychology program with a grant. Having stopped meddling with gangs and decided she wanted a better way out of the life her partner and hopefully leading to a life where she can solve the closed case of her father.
Flickering Light
Marcelle had tried to put her past behind her and focus on her studies and had proved herself to be a hardworking student that excelled within her academic career being within the running of valedictorian of her class only to find herself receiving strange phone calls within June only to have stepped outside for a smoke break when she heard shuffling only to feel someone go to wrangle. Fighting back with all her might was she no match feeling herself go into some sort of haze only to wake blindfolded amongst many other people moving in some form of transport to be dragged out followed by screams. Marcelle tried to scramble free but only found herself caught among the mess feeling a strange sensation before blacking out.
Marcelle woke to find herself covered in dirt and scrambling against everything the sound of the footsteps above drove her mad with an intense hunger she never felt before had she crawled her way out latching at the persons feet and attempting to bite them only to feel a bat hit the back of her head. Feeling a cold air on her once again did she wake in some strange room unsure as to what had happened. Having been educated and assessed as to what she had become to her disbelief had she continued to ask about her ex thinking he did this to her wishing to have some vengeance for the loss of her friends and the loss of her former life.
Marshall Haimon
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Morgan Steindahl
Overview
Morgan is often found in places where the Kine's celebrations of life and Kindred hunting grounds cross. They seem pretty set to eek as much enjoyment out of life as possible, and to live as many experiences as they can.
Standing a bit taller than the average woman Morgan has a natural athleticism to them, but lack the dangerous poise of a trained killer. They speak with Southern twang, and occasionally splash a bit of Spanish into their speech. That speech presented in a relatively sultry voice is just the first of many obvious hints that the rural taste and habits acquired previously have come to roost in urban Baltimore with this one.
Morgan has a known arrangement with the Court, to provide daytime transportation and courier services to both the Court and its associated Kindred of the city. At a reasonable fee of course, ain't nothing in life for free.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
XP: 2nd Dots in STR, MAN, INT = 12xp
1st Dots: Carousing, Archery, Empathy = 9xp
2nd Dots: Brawl, Subterfuge, Carousing, Archery, Melee, Firearms, Drive = 14xp
3rd dot strength, brawl, firearms, melee, archery = 24xp
Expanded Backgrounds
Contact 2: Ricky Guarno - Met through a friend of a friend, Ricky is a dealer of illicit goods in Detroit. Ricky's working for someone more important, but Ricky and Morgan both understand that Morgan doesnt need to know who.
Rights & Possessions
Multi-Tool, Heavy Pistol, Hunting Knife, Mace (Spray) (Purses are great so there may be more in there!)
Cigarettes, Cigar-Torch, and Condoms
Blood Bonds/Vinculi
Description
History
Adventure for Morgan meant traveling North America and living the outdoors. Hiking, fishing, hunting, camping, spelunking and rock climbing all thoroughly engaged in. While Morgan new enough to generally avoid vampires, they did occasionally spot them in their wanderings and did their best to keep distance. Unfortunately the inevitable happened and Morgan became tied up unwillingly with a Tzimitize calling itself only "Teacher" during Morgan's regretfully long stay under their hospitality. The encounter had started relatively well, but Morgan's brash humor and at the time far more boorish behavior set the Tzimitize off. Morgan refuses to talk about details, but has grown to live with if not embrace, lean into, and enjoy the results of their captor's attentions.
That said Morgan still carries a chip on their shoulder towards the Tzimitize in general, and particularly that one. A vengeance to be had someday if Morgan should ever find Teacher in a position of weakness advantageous enough to do it properly and permanently. After all, even if Morgan is well adjusted, loving who they are and they life they lead now; Teacher stole their agency and free will for a long time and even now Morgan is sometimes left questioning how much they are still themselves and how much of who they were was manipulated.. mind, body and/or soul.
Mr. Bad
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Experience (160): Drive 1 (3), Animalism 4 + 5 (35), Obfuscate 2 + 3 (15), Potence 1 + 2 + 3 (25), Fortitude 1 + 2 + 3 (31), Carriage Horses (15), King of the Beasts (18) & Bestial Presence (18)
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Mr. Hood
Overview
Wait, Is that the same Mr. Hood from New Orleans?
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
4 Freebies Backgrounds
4 Freebies Abilities
10xp Discipline
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Noémi Toussaint
Overview
Noemi has been back in town for a few months, terrorizing the streets of Baltimore. A compulsive thief, Noemi has been stealing cars and generally pissing people off. Nobody is quite sure why; Noemi is not known for her political ambitions, she mostly just follows conflict.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
2 Atheltics 2 //2 Melle 2 // 6 brawl 2,3 // 2 alertness 2 // 2 empathy 2// 2 Crafts 2 // 6 Larceny 2,3 // 8 Manipulation 3 // 5 stealth 1,2 //
2fp drive 4 // 7fp merits // 2fp subterfuge 4 // 2fp allies // 2fp Contacts //
Expanded Backgrounds
Rights & Possessions
Gun, one extra clip
Blood Bonds/Vinculi
Description
History
The truth is, Noemi wasn't planning to stay in Baltimore this long, but she has to look out for her latest Childe. Noemi recently embraced a young boxer, Daniel O'Shea, and is sticking around to keep an eye on him from the shadows. She is a little nervous about this; she didn't get permission for the embrace, and she isn't sure if the Tremere prince has to power to trace lineage through blood. So far, she has been leaving him notes about his new existence.
Nyri Cobalt
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Pain of Set
Overview
Basics
Attributes
Abilities
Advantages
Obfuscate
11100
Merits & Flaws
Rituals & Paths
Experience & Derangements
Arua of Typhon +5fp
Stone Tongue +2fp
Setite Initiate -5fp
Additional discipline -5fp
Berserker -3fp
Calm Heart -3fp
Code of Honor -2fp
Language -1fp
WP -1fp
Self-control -2fp
XP
Serp 1 -10xp
Celerity 1 -10xp
Serp 2 -7xp
Strength 3 -8xp
Intimidation 2 -2xp
Flight 2 -5xp
Conviction 2 -2xp
Stealth 4 -6xp
Fortitude 2 -5xp
Brawl 4 -6xp
Visceratika 2 -5xp
Obfuscate 1-3 -31xp
Performance 1-2 -5xp
Serp 3 -14xp
Fort 2 -5xp
Celerity 2 -5xp
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Percy Hammond
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
5 points in attributes (Str)
4 points in Melee 1&2
2 points in Subterfuge 1
4 points in Athletics 1&2
XP:
4 points in Melee 3
6 points in Intimidation 2&3
3 points in Larceny 1
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
He awoke in his apartment the next night, windows blacked out and a note on the bedside table that simply read "I'm sorry, but you will not see me again." He never learned the man's name, and he was angry for it. Over the course of the next few months, Percy had to learn the hard way what it meant to be kindred, he bled, but eventually he learned of his bloodline, his clan and the weight it held. Eventually the darker side of his personality began to show, he found himself frequenting that same club every night, looking for prey, but also using his new found abilities to his advantage. Gaining a fair bit of notoriety amongst the patrons. One particular patron took a liking to Percy, following him around after he would leave. Their name is X, and on one night, they found themself on the wrong end of a knife, bleeding out in an alleyway near the club. Percy only catching the muffled aches and groans of X bleeding out in the alley. Percy, out of either mercy or pity decided to feed X his blood. Making X a ghoul and exposing them to what goes bump in the night. With his frequent use of his favorite club, Percy sought audience with the Prince of Baltimore to allow him to use it as his own domain. Prince William agreed with no conditions due to the buildings size. Percy now spends his nights in his domain, hunting and treasuring how beautiful the atmosphere is to him.
Phirun Kryn
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
XP: 8 on Skills
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Rafael Espada
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Rayne Darkholme
Overview
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
2 Retractable Silver Stakes
2 Snake Eye Tactical 27.5 Inches Large Fore arm Swords
Camaro SS(2021)
Blood Bonds/Vinculi
Description
History
Notes
A Dhampir does not need to spend blood to remain active.
A Dhampir uses Stamina to soak bashing and lethal damage.
The Dhampir can regenerate lost body parts with a successful Willpower roll (difficulty 8). The cost for this varies from 1 blood point for a finger to 3 blood points for a limb. If the roll fails, it cannot be reattempted and the body part is lost.
The Dhampir suffers from Frenzy at -2 difficulty. She is not subject to Rötschrek.
A Dhampir is ultimately mortal rather than vampire. She has no Clan weakness, may not gain vampire-specific Merits or Flaws, and cannot create new Disciplines. Nor can she create blood bonds, ghouls, or childer. She can, however, conceive mortal children, eat food, and walk in sunlight.
The Dhampir’s vampiric heritage makes it impossible for her to become a changeling, demon, mage, mummy, werewolf, or their related kin. She can be blood bound to a vampire, though she does not become a ghoul. A Dhampir can become Imbued, but does not lose their Dhampir template.
Rex
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Richter Jameson
Overview
These three facts are all he seems to know. All he can know, because every moment of his life before stepping foot over the city line into Baltimore never seemed to have happened. All he had to his name was a sword, a satchelbag, and a series of letters from an unknown author, detailing specific instructions in excruciating detail of what he was, who he was, and where to go.
Loyal to the Tremere, the tower, and his heart, Richter believes that despite everything, he is here for a reason... and the only way to learn it, is to survive.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Merits; -12
WP Freebies; -5
Mentor Freebies; -5
22/22
Exp:
Thamaturgy 4; -15 exp
Expanded Backgrounds
He doesn't remember who his mentor is, or why they seem to be the only person who knows who he is, but they promise something no one else can provide; answers... if he can follow the 'simple' tasks asked of him.
Sometimes, he writes letters back, he doesn't know where to send them, so he often just... leaves them in his bag.
When the letters disappear and a reply sometimes appears, it never fails to make the hairs on the back of his neck crawl.
Still... whoever they are, so long as he does what they ask, it seems like maybe, just maybe, they'll help him out along the way.
Not that he has a choice when a letter comes and asks him to do something. He always ends up obeying... if he wants to or not.
Rights & Possessions
Blood Bonds/Vinculi
Description
History
He's a Kindred, he knows what a Kindred is. He didn't lose that. He knows the traditions, which is something he's very thankful he can still remember. Most of his knowledge of the Camarilla remained untouched, actually, as did his Clan; he knows the Tremere Oath, he knows he took it. Richter must have been a reasonably well studied Tremere, he's found he has quite a bit of occult knowledge, that points to him definitely leaning his studies heavily on the subject. His disciplines agree with that. He tried to use Auspex and Dominate and found he had no skill in either, this tells Richter he had focused exclusively on learning Thaumaturgy. Though all he (remembers) knowing is the path of blood... so maybe he just wasn't that good of a Tremere at all.
He's also found he was quite physically gifted, he knows that's not inherently unusual, but for a Tremere, definitely a strange choice. Socially lacking? Very much in the spirit of a Tremere embrace, and he's pretty sure he's not stupid. Or at least, he's smart enough to know there are people smarter then him.
He tried to use taste of blood on himself, he discovered he was of the 8th generation, which meant his sire was of the 7th, an elder. That was a good lead, he also learned he hadn't ever committed diablerie. That was... also very relieving to know.
The next step was his rituals. He remembered how to cast them, and then he remembered he knew Communicate with Kindred Sire, the mystery seemed solved. Richter learned it wasn't quite that easy. He tried the ritual with every object in his possession, and it failed each time. He needed something owned by his sire for it to work... and he didn't have anything at all.
It was... frustrating, but acceptable. He did have more information then before. It had been an hour since he had crossed the city line into Baltimore, he had found a bus shelter away from prying eyes, and was contemplating his next step. He had no money (that he remembered), He could sell his sword, but he... felt a sentimental attachment to the item. That was a good sign, maybe. It meant it was most likely important to him. It also had a name inscribed on it. Richter Jameson. So he hoped it was his.
The blade felt right in his hand, he didn't have anything to judge his reflexes against... but it felt like he had been doing it for a long time. He had be using at the very least, a weapon like this, for a long time.
There were too many questions Richter couldn't answer. So he tried to start from the letters.
They were the one thing that seemed to reference him, that knew who he was, what he was. They confirmed his theories. He was Tremere, he was Camarilla, he had come here to accomplish a task. He had agreed to come here to save people.
That felt right. Richter believed himself the kind of person who would try and save others. It felt right.
The letters promised great things, wealth, status, power, influence, and all he'd have to do is do as they asked. In exchange, everything would be revealed in time. He felt compelled to follow the letters. Maybe it was something more insidious, but Richter knew that if nothing else, whoever penned these letters knew him... and maybe in time, one day, they'd be revealed.
But he couldn't just wait around for that day, until then, he'd have to enter a new city, as a new person... and introduce himself to the prince.
He hoped one of the things he didn't remember about himself, was that he was lucky.
Riven Flynn
Overview
He can be found in bars and possibly not so legal boxing matches, when he's not with Zazuka or possibly filling his beasts needs to be closer to nature.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
x 5 will power = 17 to spend
x 6 Brawl Abilities: spent 12 freebies
x 8 wits merits - 4 = 16 spent
x 4 athletics willpower + 1 = 17 spent
x8 intelligence Total freebies spent = 17
x 3new specialty
total = 34
Expanded Backgrounds
With a past involving petty crime and minor theft he might just pop up here and there on police radar or an offended past victim might just run into him.
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Rosette Coquín
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Roxanne Blackwell
Overview
Now a paranormal investigator, whose real job lies in the land of remote IT work, Roxy gets by on a steady diet of field study and life threatening encounters with the world of wraiths...though after her Embrace in what she's taken to calling 'The Breathing Prison', the full scope of the World of Darkness has opened up - plunging her into the deep end without so much as a life preserver.
FREEBIES: 15
-2 (Specialty: Vicious, Nimble)
-2 (+2 Generation)
-5 (+1 Dex,)
-4 (+2 Medicine)
-1 (+1 Domain)
-1 ( +1 Willpower)
Basics
Attributes
Abilities
Advantages
(Can USE 3 BP Per Turn)
Merits & Flaws
Rituals & Paths
Experience & Derangements
-10 (Auspex 2)
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Growing up, Roxanne was taken to the library a lot - at first it had been to get her interested in reading, but it worked a little too well. Roxanne took to reading about fantasy - particularly the 'dark and spooky' areas of fantasy books, notably ghost stories and occult fiction. As a result, a childish interest in the occult began to bloom.
Roxy came out as transgender in her junior year of High School to little initial fanfare. Her father didn't understand it, but supported her, while her mother was less than thrilled. This disconnect between the two eventually lead to shouting matches in the house, and family dysfunction would become the new normal, encouraging Roxy to get out of the house as much as she could - often taking to the library where she could at least use the computer without having to tune out the sound of adults screaming at each other. In an attempt to get her out of the house more, her father signed her up for self defense courses, but really it was only ever meant to be a distraction, and she understood that almost immediately.
When this eventually grew into a love for fighting, Roxy pursued the interest more, taking up learning mixed martial arts at one of the local boxing gyms, using it as an outlet for the burning anger that she held inside.
As years dragged on and her parents became less and less involved in her life due to divorce proceedings, Roxy continued to cling onto a belief that there was more to the world than what could be seen on the surface - and in her late high school years, she organized an unofficial 'paranatural club' of delinquents and stoners. This would ultimately lead to several after school trips spent in a musty old van rocketing across nearly overgrown roads to obscure abandoned buildings across the county and sometimes even beyond, when someone would occasionally chip in some gas money.
The early trips were mostly just an excuse to blow off schoolwork and go smoke weed away from the prying eye of the public, but occasionally there were times that Roxy swore she felt...watched. Uncomfortably so. Like a pair of eyes were burning into her core from just inches behind her. At first, she wrote it off as paranoia brought on by the pot smoke, but as time went on, and the feeling persisted from place to place...she came to suspect that it was something more.
While she never quite saw a ghost, the feeling of the few times she felt a lingering gaze on her person stuck with her - though her free time to go on 'investigations' quickly dried up as she went into collage, and her friends moved on.
Attending a lesser known technical college in Baltimore after transferring from a two year stint spent in community college, Roxy pursued the area of Computer Science & Engineering, ending up coming out the other side with a bachelor's degree, and in a stroke of good luck, it didn't take her long to find steady employment through contracted work and other side-gigs.
As work picked up, and as her living situation improved, Roxy's ability to engage in hobbies resurfaced, and she once again took an interest in the occult - using her free time to sift through the internet's surplus on cryptids and 'unexplained disappearances', going so far as to take an interest in urban exploration after getting the thought in her head that ghosts could still be real. What little she could gleam through a smokescreen of media tropes and obscure message boards hinted at some wider understanding of the world that she couldn't fully grasp. Interest became obsession, and more and more of her time was spent dedicated into investigating rumors of the supernatural.
Eventually, she ended up trying to turn this into a group activity.
It took some doing, but eventually she was able to get a couple of college friends together to go out and film old 'haunted houses' and abandoned structures for the fun of it - posting it up on YouTube after all was said and done.
One night in July, Roxy and a small group of friends decided to go film a 'haunted' mental hospital that'd been sitting abandoned for the last forever. Reddit boards'd said that it was most intact, due to being off the road a fair ways away from most towns in the area. The ride to their destination had been fairly uneventful, discounting smoke in the air, and the nearly overgrown roads.
After nearly two hours of driving, and having gotten lost a few times in the process, Roxy and the gang had finally arrived at their destination, and in the distance, a darkened, decaying building loomed in the distance while the sun begun to sink low on the horizon.
After they passed the gates, and the keys pulled from the ignition, it was finally time to go inside.
In the stillness of the night, all that could be heard was the whistling of the wind and the chirping of the crickets - occasionally the sound of a screaming cicada singing its song.
A sense of foreboding grew in Roxy's chest, but she ignored it - dismissing the feeling as simple nerves as she flicked on her Mag-Lite and peered into the darkness. For a second, she'd sworn that she saw eyes peering back at her - but before she could properly make out what she was looking at, it'd disappeared.
Off put, but not properly scared off, she pushed onward with Sean and Josh, while Bailey chose to stick with Jerry and the sedan after he'd chickened out. After a moment of gazing at the tall building and searching for whatever it was she might've seen, Roxy flicked open her camera - a loaner from her dad, and took an opening sweeping shot, before pressing in.
A tired breath left Roxy's chest, as she pushed in through the rusty metal doors and stepped into the filthy lobby. Plant growth trickled up through the tiles, and a musty stench hung in the air, with an undertone of decay - like some roadkill that'd been sitting out in the sun for too long. A look was spared behind her toward Sean, who gave her a shrug; sometimes animals ended up getting trapped - there was nothing for it.
Roxy felt a chill run down her spine, as the air grew thicker; it came to her slowly that compared to the outside, the inside of the hospital was dead silent. One could hear a pin drop.
As she pushed forward, Roxy took a wide sweeping shot of the lobby, before letting out a breath; despite the grime and signs of wear, the lobby was almost immaculate - the chairs were still here, mounted to the floor where they'd been left, the tables still held neat stacks of magazines and an occasional book. It was as if she'd stepped into a time capsule right into the nineties.
After a moment spent in wonder, Roxy turned her attention down the halls, walking as if drawn by something down the hall just out of sight. She'd been so focused on filming that she hadn't even realized that she'd gotten separated from her friends until several minutes after the fact. All around her darkness stretched on seemingly forever, with only the glow of her Mag Lite to illuminate the path ahead.
Alone in an unfamiliar structure, without any idea where her friends were, Roxy felt...alone in a way she hadn't before. Like she'd traipsed into something's lair - like she was alone, but for the fact that something else was here.
The hairs on the back of her neck started to rise, as she quieted her steps, feeling at once that if she were too loud, she would wake something. Foreign instinct warred in her mind, screaming at her to turn back - to leave and never return. These feelings were wrong in a way she could not quite place nor escape. Iron willpower bucked at the urge to turn tail - to call out for the others, no matter how desperately her heart beat.
It didn't matter now. Not that she was already here.
She had heard of places like these. Places with a thick presence. She still wasn't quite sure if that's what this feeling was, or if the feeling of danger simply came from being enshrouded in darkness, in a suspiciously well kept derelict hospital. For one thing, the way dust was absent from the tables, and how meticulously the stacks of magazines were kept in the twenty some odd years since the hospital's closure...it felt off. Off in a way that couldn't be explained by it simply being abandoned.
More and more it began to feel as if she was trespassing.
But that couldn't be right; the boards had said that this place was abandoned - that nobody'd been here in years.
In fact, the structure itself was missing many hallmarks of abandonment itself; the ceiling was still intact, meaning copper thieves had yet to rip this place open for it's valuable innards. It made her...uneasy.
A certain uncanniness hung in the air in the forlorn liminal space as her boots thudded quietly against worn and cracked linoleum tile under heel, trying her best to ignore the rising sensation gathering in the back of her mind;
The feeling of being watched.
She'd felt it before, but it had never been this...focused.
And then she heard it - a subtle drip, like someone had left the faucet just ever so slightly on.
A sinking feeling formed in a rapidly growing pit in her chest.
And still she pressed on, hand tightening around the grip of her flashlight, knuckles whitening as she started to walk toward something she knew she wouldn't like.
The beam of light came to land on...something. Something was about the best description she could give to the hulking shape, clothed in tattered garments. It almost looked hauntingly familiar. A chill ran up her spine, freezing her in place as her gaze tried and failed to take in...whatever this mass was, trying desperately to make sense the foreign shapes that littered the grotesque creature as it wheezed, its eyes bulging from their sockets, searching desperately for...something - anything - in the darkness, before its gaze caught on her. Roxy froze, as if rooted in place.
A singular word escaped it, as blood dribbled through slits in its throat.
"Run."
Caution was thrown to the wind as primal fear pulsed through Roxy's head, choking out anything other than the desperate need to leave this place - to leave it all behind - to try desperately to forget what she'd just seen.
Heavy, rapid footfalls echoed in the empty hallways, as Roxy tried desperately to navigate the labyrinthian structure in the dark in a panic - only managing to get further and further lost. She'd been about to break one of the windows to jump out into the night when she felt something behind her - in the doorway leading to the examination room she was in. Old blood soaked the tile underfoot - she was going to die here. Awfully, if that thing she'd seen was a person. Her mind still struggled to make any sense of it.
Something nearly cracked inside of her, as she realized that this wouldn't end well - but her determination willed her to fight for her life. She wouldn’t go down without a fight - and that’d have to be good enough.
Horror was all that remained. If she could get a good swing at whatever this thing was...maybe that'd be good enough. Roxy wound up the swing when the figure pushed in through the doorway, and swung.
The last thing she registered before the world went dark was the hands around her throat.
Having seen the defiance in the mortal's eyes when faced with overwhelming odds and terror in the night, the monster itself had chosen its Childer - and in so doing, passed its curse onto the next generation...
When Roxanne woke next, she was alone in a cell made of skin. A damp humidity hung in the air alongside the sounds of wheezing breaths as the walls pulsated in a grotesque manner that made her skin crawl.
A dissociative fugue held its grip on her for several minutes, before she realized that she needed to escape. Trapped in a location that very nearly escaped her ability to explain, Roxy was left to contemplate the true breadth of the situation she'd gotten herself into. Nervous thoughts turned toward the wellbeing of her friends - but then she remembered the thing she'd saw - the lumpen mass that used to be a man. It was too horrible to put to words - but somehow she knew that some, if not all of them, were dead - or worse.
For a while, she'd worried that she'd also end up as some quivering abomination - but as hours began to pass, and her hunger began to grow ravenous, she found herself thinking less and less about the prospect.
It should have been a tip-off that something was deeply wrong with her, but by the time the thought had registered she'd been far too preoccupied with trying to ignore how thirsty she felt.
When the cage was opened, and the meaty doors slid apart with an uncomfortable 'slurp', something was pushed in - a terrified looking man that seemed strikingly familiar for a few fleeting seconds, before an unnamable thirst annihilated that train of thought entirely. Her body moved on impulse, and a cavernous maw met flesh. The moment that blood hit her mouth she began to drink hungrily - greedily.
By the time she'd realized what had happened - what she'd done, she was met with another horror - the thing standing in the doorway, grinning with cruel delight. . The more she looked the more her gaze was drawn in - and before long, she couldn't tear her eyes away from it.
At first, all she could focus on was its maw full of monstrous, needle-like teeth, but quickly she took notice of the fact that the thing was lipless, the flesh that would have covered its maw having been peeled away, where it still hung like a bizarre ornament - the insides of what had once been cheeks, simply lined with bone white needles. Its eyes were at once animalistic and uncanny - a vibrant yellow filled the creatures' irises, and the way their eyes were slitted like a reptiles only served to add to the effect. Pronounced black colored horns pressed out of its head in such a way that Roxy was reminded of a demon - or some of dragon.
Its form was somehow uncannily human and not. Like something had amalgamated the very concept of a human being and drawn a grotesque caricature of its anatomy - warped and twisted somehow.
Terror pulsed through Roxy's chest as she found her gaze moving back to the now motionless body in front of her.
She was a murderer. Her eyes widened in understanding as she realized who it was she'd killed.
Josh was laying dead at her feet.
And that's how the worst month of her life began in earnest. Her sire would often spend time with her - reshaping her body to its whims, unmaking, remaking, reshaping - supposedly to 'help her', but the agonizing pain felt like nothing but torture beyond anything she'd ever felt before. Eventually her body would start restructuring itself on its own, forcing itself back together into her normal shape - just to be deformed again and re-sculpted in whatever image of the night her sire wished of her.
Before long, she was desperate to escape the 'lessons' she was being taught - often enough, she'd slip into a frenzy over it, but thankfully, she found an escape one night in April.
Her escape came in the form of using her disciplines to force the flesh keeping her captive to shrink away and wither - the rest had been a nerve wracking trip topside through narrow, flesh riddled tunnels. By the time she'd found her Mitsubishi outside she'd been eager to bail.
Putting the sight of the hospital behind her, Roxy peeled out of the old hospital's driveway, and didn't look back, taking off for Baltimore to try and put her life back together - what little was left of it.
Rue Maria
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
xp spent: 15 on obten 3 15 on mythceria 3 2 spent on domain 2 3 spent on fame 1
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Sabio
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
XP: 75 - 24 attributes intelligence and manipulation, -10 auspex, -20, empathy -6, backgrounds herd 3, resources 1, retainer 2, allies 3
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Samson Roland
Overview
Though Brujah and Ventrue often butt heads, after Samson executed a Ventrue prince in Arizona for his failure to root out said infiltrators, it seems the differences between him and the clan are insurmountable.
These nights he's set aside the title Archon, and his goals are less obvious, though he serves the Prince and Camarilla in defense of the city.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
XP:
stren3(8), char3(8), alert2(2), emp2(2), subter2(2), street2(2), perf2(2), aca2(2), pot3(15), cel3(15), pres3(10), aus3(31), fort2(17), retain4(12), melee4(6), contacts3(9), herd2(5), consci2(2)
Expanded Backgrounds
Activist Angel Boyd and gay and trans youth,
A veteran cop, Chris Yard, and his friends in the department.
Rights & Possessions
Knife (L1) (J)
Notebook and pen
Taser
Dossiers on multiple Camarilla power players current and former
Collection of melee weapons - Sword (L2) x2, Knife (L1) x 4, Axe (L3) x 1
Body armor - Kevlar (3) x2
Clothing
Mercedes Sprinter 2020
Blood Bonds/Vinculi
Description
History
Sean O'Brien
Overview
Just keep his head down, do what the Salubri asks without question, and in return he gets to be young and sharp for the rest of his life (regardless of how long that is)?
That's a deal with the devil he's more than willing to make.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Auspex 1 - 10
Wits 4 - 5
Strength 3 - 5
Willpower 6 - 1
Experience
Charisma 3 - 8XP
Computer 4 - 6XP
Performance 1 and 2 - 5XP
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Sébastien Dupré
Overview
The last (un)living heir of a tobacco empire, Seb is a socialite, playboy, and unapologetic capitalist with a mind for business and finance, an eye for expensive art, and a weird taste in blood from young, drug-addled men.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Specialties - 1+1+1+1
Abilities - 2+2
Backgrounds - 2
Disciplines - 7
Starting XP: 15
Abilities - 3+3+3
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
In 1984, the Dupre tobacco empire was on the verge of collapse and the only thing that saved it was the Embrace of the last living heir, Sebastien Dupre. Since it’s beginnings in 1693 colonial America, it had survived the turmoil of the American Revolution and the loss of slave labor after the Civil War, but as people began to grow aware of the cancerous effects of smoking, investors and family members began abandoning it.
To make things worse, Seb’s mother and father, the head of Dupre Tobacco, Inc., were murdered by the deranged husband of a woman that died of lung cancer after smoking Dupres for 40 years. Seb was only 20 years old, still in college, not viewed by the board as ready to assume responsibility over the business.
Luckily, he had caught the eye of a Ventrue vampire, Edwin Duarte. Seeing an opportunity in the struggling business, the Ventrue took Seb as his protégé and they wrested back control of the company from the board and began restructuring. Along the way, Seb manipulated Edwin into embracing him and was inducted into the Ventrue ranks. Using Ventrue resources, the company returned to profit.
When the Camarilla came for Maryland, they were one of the first to support it, providing an important revenue source. Edwin was killed in the power struggle, but Seb survived and helps to make sure that the Camarilla will remain funded and strong in Baltimore, protecting both his business interests and the interests of the vampire community.
Within the city, Seb is known as a playboy and fashionable socialite, hosting lavish parties at Dupre Manor, frequenting popular nightclubs, and supporting the arts. Behind the scenes, he helps move money for the Camarilla, connives to affect both vampire and human politics, and even has an eye on criminal elements in the city. After all, tobacco is a dying industry, but marijuana is the future.
He can often be found slumming it, as he has a very specific taste in blood and exclusively preys on younger men that have recently taken cocaine. There is something about the taste and the buzz that he gets from feeding on them. While he could survive on other blood, it almost makes him sick without the sweet nuances of flavor that cocaine gives the blood.
Sera Blackwood
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Controllable Night Sight: 2
Blush of Health: 2
Queen of Shadow: 4
Eat Food: 1
Obtenebration: 7
Resources: 1
Retainer: 1
Crackshot: 3
XP
Obtenebration: 10 (third Dot)
Potence: 5 ( Seoncd Dot)
Retainer : 2(Second Dot)
Dexterity: 8 (Third Dot)
Resources : 6 (Fourth Dot)
Willpower: 4 5th dot
Expanded Backgrounds
Mansion/Haven
Albert once served Sera's family and kept the estate in shape after her main family's disappearance. He turned into a Ghoul to serve even longer and protect her. His first way of doing this in modern times is by making it appear like he is more of a vampire than she is.
Skills: ( Alertness, Drive, Etiquette)
Potence 1
Rights & Possessions
Knife
Honda Accord 2020 ( Black Car)
Blood Bonds/Vinculi
Description
History
It was on her 25th birthday, December 22 1,957 the one behind everything going wrong embraced Sera since she passed the test of continuing forward even after everything she loved was lost. Sera did not take well to the embrace mentally but she was able to keep that to herself. The monster that turned her could likely just as easily get rid of her. There were very few good memories and many horrific ones. It was a struggle not to let the beast out and keep her humanity. While not drawing attention to herself.
Like any vampire who has been around for a while her hands were stained with blood. The Sabbat's goals just didn't match Sera's wants for her new undead life. A life of her own and not to devolve into a monster. For some reason, she clings to her humanity, it could be cause she could still pass as human for the most part until she stares into a mirror.
In 1,967 an ambush set by the Society of Leopold managed to kill most of Sera's pack she was working with slain she saw this happening and decided to toss some of her belongings into the flaming corpse of a vampire and planned on fleeing Canada. The human part of her made her make one final stop by her estate where she grew up. She wasn't expecting anyone to be there, but the old family bulter was still there. Albert always had a keen eye even in his old age he spotted her. She knew she would need a ghoul, but one who could be trusted and he won't let her leave with him. So she took him with her and fled to the United States roaming from coastal city to coastal city keeping a low near nonexistent profile. However ever since she left Canada, a demon has been popping up wherever she goes bothering her. As if the Abyss is chasing her for leaving her clan and trying to get her to do things for it now and then.
She arrived in Baltimore after the Camarilla moved in. She saw something brewing something would happen within a few years to the city possibly. She tapped into some of the wealth she stored up and sold some stock to buy property there. As she thought about the event that happened in 1967. If hunters got even stronger since her encounter with them, she would eventually need to pick a side at some point. The Camarilla might stake her because of her clan. The Saabat might leave her out in the sun or torture her if they find out she has just been avoiding them for years. There is no way the anarchs would consider trusting her. So she waits and plans for her chance to make a change that would benefit her. For the right time to step out of the shadows.
Simon Temple
Overview

Basics
Attributes
Abilities
Advantages
apparent to all. The bearing modifier affects all rolls
that rely on the vampire’s image as a devout Kindred
and scholar of Caine’s teachings.
Merits & Flaws
Rituals & Paths
Experience & Derangements
7- Thaumaturgy to 3
1- Leadership to 1
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Simon was born to Elias and Myra Temple in Towson, Maryland. He was born albino and became the subject of ridicule for his strangeness. His parents were both high earners and Simon wanted for nothing except companionship. His parents were always working and his peers avoided him because of his strange looks, so Simon found solace in books. He developed an obsessive interest in history, particularly the time period of the Crusades. He found out he was descended from a Templar knight, and this fueled his interest even more.
His intellect got him ahead and he skipped grades. He started high school at age 12 and graduated with honors at 16. His parents were proud of his academic success, but still spent no greater time with him. He started college at Johns Hopkins with a double major in Engineering and History. He earned his bachelor's degree with honors, as well as a master’s degree. He was in his first year of doctoral studies when tragedy struck.
His parents died under mysterious circumstances. They had gone on vacation to the islands, but their plane crashed overseas and was never recovered. Simon was devastated on a number of levels; anger that his parents had now completely abandoned them and regret that he’d never gotten to reconcile their distance from him.
Luckily for Simon, his parents had left him an annuity that would pay out for the rest of his life, but he did not care. They were gone and there was nothing he could do to change that. He dropped out of school and drifted for a time. He got into the occult; at first as a chance to make contact with his parent’s ghosts, but as he got deeper into it, his natural curiosity took over. One night, he left a lecture from an occultist of some note who’d been discussing his theories on transubstantiation and bridging the physical and non-physical worlds. Simon was in his own head. The theories seemed sound, but he could not see how they could be actualized. As he mulled this over, he did not see the shadow that parted from the wall of an alley he passed. Suddenly, he was clocked over the head and the world went black.
He couldn’t move. Something surrounded him on all sides. Hunger like he’d never experienced before roared within him. Panic. Primitive fear of being trapped. His instincts kicked into overdrive. Animal frenzy blotted out his mind and he clawed and scratched through what he realized was dirt and bodies. Sheer terror flooded his body with adrenaline, and he screamed as he suffocated. It seemed like an eternity, but he finally broke through the nightmare morass into the open air. He gasped; shock rolled over him like an ice bath. He looked around. Others were struggling out of a writhing mass of half-buried bodies and detritus. There were others there. They were laughing. Rage. Simon lurched and pulled his legs from the pile. He charged at the ones who were laughing. He was in good shape. He’d had to fight against bullies his entire life and he’d realized quickly that the better shape he was in, the less likely the bullies were to pick on the albino kid.
Simon swung hard at the first figure he reached. They laughed harder and backhanded him with careless ease. Simon flew through the air and landed in a heap. One of the figures walked up to him and put his foot on Simon’s chest.
“He’s got fight", the figure said, still laughing, “we’ll keep this one.”
Without another word, the figure lifted Simon up into the air and bit into his neck. Simon expected pain, but it was the opposite. Pleasure beyond anything he’d ever imagined flooded his senses. He was drifting, but he didn’t care. It would be an end and he’d finally be able to ask his parents all the questions he’d wanted to. They would have forever to be together…
The pain returned. Something hot was pouring into his mouth. His nerve endings lit up like a livewire. Something within him drove him to drink and keep drinking. Too soon, the font was pulled away. Simon wasn’t thinking. All he wanted was that hot liquid. Someone tossed him into the back of a box truck with a number of others. He could tell they were as hungry as he was. They beat against the walls of the truck, desperate to escape and feed.
Not long after, the doors were opened. Simon did not know where they were. All he knew was they had to feed. He and the others ran into the streets and memory drowned in a sea of red.
When he came to himself, he was in a room. There was someone else in the room. He didn’t know how he knew, but he was sure of it. A candle flickered alight. For some reason, the sight of the candle unnerved Simon. There was a woman walking toward him. Some odd mark glowed on her forehead. He must be seeing things.
The woman introduced herself as Clarissa. Much of what she said flew over Simon’s head. What was a ‘Tremere’ or ‘House Goratrix’? She said something about thaumaturgy, but at that moment it all flew over his head. The one thing she said that stuck was that he was dead and was reborn as a child of Caine. He didn’t know what that meant, but he learned soon enough.
As the years passed, Simon learned exactly what Clarissa was talking about. He also learned that he was part of a sect called the Sabbat. They were an odd theocracy with the mission of eradicating the Antediluvians, the traitorous grand-childer of Caine, the first murderer and the first vampire. Clarissa encouraged him to study not only the arts of Thaumaturgy, the magical system created by their mutual clan of Cainites, the Tremere, but she also urged him to study the lore of Caine, their progenitor.
At first, Simon tried to hold on to who he was before. He remembered what it was like to be human and felt cheated that it was stolen from him. Yet, the more he studied and the more he became entrenched in the nightly affairs of the Sword of Caine, the more his memory of humanity faded.
Clarissa taught him what it was to be a Cainite. He spent ten years with her and her coven before he decided to move on. He’d heard the Sword was building once again in Baltimore. He’d survived for a decade. It was time for him to thrive.
Sofia Antonia de Granada
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
So, as far as the cam is concerned she is Sofia Antonia de Granada, last known apprentice of Don Luiz Pacheco de Narvajes, a 1600s spanmish Fencing master and philosophers,before being ghouled into service by an annon spaniard toreador and made to be his librarian, even publishing Pacheco's Magnum Opus - The New Science and Philosophy of Skill at Arms - under anonymity and then being brought into vampiredom a few years later, rising to prominence not only as a fencing master but also a craftswoman, making fine clothes and jewels.
Of course this is all bullshit, even their age. She just stole the identify of a random serf in the spanmish records one night. The part of the annonynous spaniard toreador and the ghouling, minus the date, is not bullshit
It just so happens they do know the works of Pacheco quite well, since spanmish fending does a pretty good job of hacking people into elegant bits
Sorrell
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
| spend | cost | remaining |
| ----- | ----- | 110 |
| animalism 1-2 | 15 | 95 |
| Obfuscate 1-3 | 25 | 70 |
| academics 1 | 3 | 67 |
| investigation 1 | 3 | 64 |
| law 1 | 3 | 61 |
| politics 1 | 3 | 58 |
| animal Kin 4 | 6 | 52 |
| Larceny 4 | 6 | 46 |
| performance 4 | 6 | 40 |
| Stealth | 6 | 34 |
| Larceny specs | 6 | 28 |
| drive 1-2 | 5 | 23 |
| Melee 1-2 | 5 | 18 |
| Alertness 1-2 | 5 | 13 |
| awareness 1-2 | 5 | 8 |
| Brawl 1-2 | 5 | 3 |
| Technology 1:electrical systems | 3 | 0 |
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Tegan Salgado
Overview
On other nights, Tegan is Annie. A young, college-aged human set on living her life for one more beautiful evening.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
-1, Willpower 4
-5, Dex 3
-5, Manipulation 3
-7, Merits
-2, Law 1
-2, Investigation 3
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Thiago Téo Torres
Overview
Stepping from a Water Taxi onto the streets of Fells Point, Thiago seeks a meal and a meet. Satiating himself before seeking an audience with the Prince should save the upcoming scene from becoming an ugly one, and ending Thiago's quest for another chance at relevance before it has begun.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Willpower (6-7) - 2
Self Control (4) - 2
Contacts (1-2) - 2
Resources (1-4) - 4
Streetwise (1) - 2
Allies (1) - 1
Experience: (Age Based - 173)
Strength (3) - 8
Stamina (3) - 8
Willpower (8) - 7
Obtenebration (3-4) - 25
Obfuscate (1-2) - 17
Dominate (2-3) - 15
Intelligence (3) - 8
Wits (4) - 12
Intimidation (2-4) - 12
Leadership (2-4) - 12
Larceny (1-2) - 5
Melee (4) - 6
Stealth (3-4) - 10
Survival (1-2) - 5
Finance (3-4) - 10
Investigation (2) - 2
Occult (2-3) - 6
Subterfuge (1-2) 5
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Thomas Williams
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Subterfuge 3 4xp Finance 3 4xp Crafts 1 3xp Empathy 1 3xp Dominate 2 & 3 21xp Potence 2 7xp Willpower 4 & 5 7xp
8/5/24
Law 2 > 3 xp 4
Dexterity 2 > 3 xp 8
Brawl 2 > 3 xp 4
Potence 2 > 3 xp 10
Leadership 1 > 2 xp 2
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Torri Ichiki
Overview
Though participating in a different sect than her sire's wishes for reasons that are unclear, it seems that the former hunter has embraced unlife in a strange and unique way of her own.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Ability: 15
Melee 3>5 +4
Medicine 3>5 +4
Intimidation 0>3 +6
Willpower: 1
Willpower 5>6 +1
Flaws: 7/7
Ability: 5
Streetwise 0>1 +2
Law 0>1 +2
Subterfuge 0>1 +2
Merit: 7
Starter: 35/35
Abilities: 5
Subterfuge: 0>1 +3
Occult: 0>2 +5
Law: 0>1 +3
Disciplines: 15
Celerity: 1>3 +15
Background: 7
Resources: 1>2 +2
Allies: 1>2 +2
Mentor: 0>1 +3
Earned: 0/2
Expanded Backgrounds
Abbie Russell:A 55 year old nurse that runs a black-market of illegally gathered blood bags and other medical oddities sold from outside of MedStar Union's Hospital's abandoned underground storage [west wing]. Having owed a favor to Torri for reasons that are unclear
Discounted Blood Bags at MedStar Union's Hospital.
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Torri being sent to the Nunnery in 1977 but later fled hating her life there in practice and finding herself distanced from the faith would she have ended up in a group of hunters in 1982. Proving to be of great value was she sent on odd missions with David and a small collective of recruits on various bounties but... one wouldn't turn out so well.
Having been a few years would she have been sent out on a mission with David and two other graduates to inspect recent reports about a disappearance by the Baltimore Airport and mysterious activity that had taken place after dark in the local area. Torri was elated to go on her first hunting mission but soon found herself bored and having wandered outside the hotel to report back to the others had she spotted a strange person among the car garage. Thinking little of it she kept on walking.
That proved to be a fatal mistake that led to a fight among the pair. Torri having felt confident with her own abilities refused to call for backup with her headset after being left bloody from the fight with Max standing before her leaving her helpless to make an attempt to call for backup only to feel Max fling the headpiece against the wall before feeling Max pick her up taking her away from the scene. After that Torri doesn't remember the rest of what all had happened.
Torri would later wake after finding a dead body before her left with a strange sensation in her mouth causing her to scream in terror and run away from the scene. Having some semblance of what had happened to her did she spend the next few years wandering in terror hating her existence yet... there was merit to it. Finding herself to be stronger than before in ways she couldn't imagine and how easier it was to accept it... She found herself settling in to her newfound situation well.
Being taken under the wing of Haywood would she find a footing while crashing in his loft above the bonds until she could find a Haven of her own recognizing her need and usefulness she would start work for him in 1990 as a contracted bounty hunter. But late one night as she had spotted her sire after finishing her target and dumping the body in a dumpster while on call with Haywood would she spot Max slamming the phone shut and immediately attacking Max with the switchblade. Though short lived Max quickly outmaneuvered her thanks to her fury that overtook her leaving her in torpor.
After having returned battered and beaten would she speak with Haywood where he would have directed her to the prince after realizing her circumstance to speak with him. before being put under work as a hound for the sheriff and allowed during the year of 1996 to be allowed in as a member of the Camarilla due to their sire's supposed existence as a member of the sabbat. Having left for New York to assist there where she would remain with her base of operations for the next few years would she have returned to her old stomping grounds as a call of assistance before the prince had disappeared into the background to aid in the Baltimore Camarilla.
Trinity Wheeler
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
XP: 12XP - 4th Dot Charisma, 12XP - 4th Dot Stamina, 8XP - - 3rd dot Dexterity, 10XP - 3rd dot Presence. 5XP - 2nd dot Celerity, 5XP - 2nd dot Auspex, 3XP - 1st dot Resources, 2XP - 2nd dot Resources, 4XP - 3rd dot Resources, 6XP - 4th dot Resources, 10XP - 1st dot Dominate, 7XP 2nd dot Dominate, 6XP - 4th dot Performance, 8XP 5th dot performance, 3XP - 1st dot Stealth, 2XP - 2nd dot Stealth, 6XP - 3rd dot Finance, 3XP 1st dot Law, 2XP - 2nd dot law, 3XP 1st dot Survival, 2XP - 2nd dot Survival, 3XP - 1st dot subterfuge, 2XP 2nd dot subterfuge, 3XP 1st dot Melee, 2XP 2nd dot Melee, 3XP - 1st dot Empathy.
6XP - 2nd and 3rd dot Empathy, 6XP - 2nd and 3rd dot expression. 2XP - second dot Awareness 12XP 2nd, 3rd and 4th dot Athletics
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Tyler Harris
Overview

Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Freebies: 23 total (21+2)
Merits - 7
+2 Courage - 4
+1 Self Control - 2
+2 Empathy - 4
+1 Computers - 2
+1 Willpower - 1
+2 Resources - 2
XP:
+2 Streetwise - 5
+1 Awareness - 4
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Valeria "Valkyrie" Kane
Overview
Valeria "Valkyrie" Kane, a name whispered in the shadows of the Sabbat, hails from the streets of Long Branch, New Jersey. Born in 1949, her past is soaked in blood and shrouded in legends, with tales of a fierce warrior who emerged from the darkness. Her brawling and melee skills are renowned, perfected over decades of hard-fought battles and fallen foes. She can often be found in underground fight clubs or alongside her packmates - The Chosen of Hunger. Her loyalty to the Sword of Caine is unwavering.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Wits +1 - 5
leadership 1 - 2
Melee 4 - 2
Domain- 3
Willpower +2
Resources- 1
Experience Spent:
Fortitude 1 (10)
Celerity 2 (5)
Potence 3 (10xp)
Fortitude 2 (5)
Leadership 2 (2xp)
Stealth 1 (3xp
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Valeria’s childhood was marked by hardship. Her father, a factory worker, was often absent, and her mother struggled to make ends meet. Valeria took on multiple jobs as a teenager, from waiting tables to boxing in underground fight clubs, where she earned the nickname "Valkyrie" for her fierce fighting style and warrior spirit.
In the 1970s, during a particularly brutal street brawl, Valeria caught the eye of a Sabbat pack leader named Winter. Impressed by her raw power and relentless determination, Winter saw potential in her as a Brujah. After watching her fight night after night, she decided to Embrace her, transforming her into a vampire and welcoming her into the Sabbat.
Valeria’s transition into vampire life was not without its challenges. She struggled with the new reality of her existence but found solace in the camaraderie and purpose offered by the Sabbat. She devoted herself to mastering her new abilities, focusing on enhancing her already impressive combat skills. Her loyalty to her pack and her dedication to their cause quickly earned her respect and recognition.
Over the decades, Valeria rose through the ranks of the Sabbat, proving herself time and again in both combat and strategic planning. Her experience in underground fight clubs translated well to the brutal politics of vampire society. By the 1990s, she had established herself as a formidable leader, known for her tactical acumen and unyielding spirit. She took command of her own pack, leading them with a blend of discipline and fierce loyalty.
As the leader of her pack, Valeria is a force to be reckoned with. She demands excellence from her subordinates, instilling in them the same discipline and strategic mindset that have served her so well. Her pack is known for their efficiency and ruthlessness. They sometimes take on Mercenary work together, but often times Valeria will do that on her own as well and has earned a name for herself in certain groups as someone who gets hard jobs done.
Valeria’s personality is a blend of disciplined soldier and fierce warrior. She is strategic and methodical in her approach to leadership, always planning several steps ahead. Despite her tough exterior, she has a deep sense of justice and loyalty, valuing the bonds she shares with her pack. Her Bravo nature means she thrives in proving her strength and courage, always ready for the next challenge.
Veronica Fowler
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Veronica turned into quite the trouble maker as a play for attention, with little success, in fact turning most of her foster parents away from her with her outbursts. At 16 she struck out on her own, taking her creative spark with her. Veronica immediately set to learning and writing, creating novels of varying levels of quality until she had something she could get sold, and Dabbling heavily in tech and computers, coming to be more social in message boards and forums, though she tended to be rather toxic and vulgar.
Veronica had just turned 20, living a life of small luxuries as she kept her living costs low, and having just finished branching out with several experimental novels and dollar store smut books under different pseudonyms. Around that time is when Jasmine Baxter found her, and impressed by her creative ventures, Offered her a deal she couldn't refuse.
Viviana Rossellini
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Experience: 4 Strength 2 4 Charisma 2 6 Occult 4 7 New Path (The Ash Path) 4 Path (The Ash Path) 2 8 Path (The Ash Path) 3
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
She became an adept necromancer in time, learning all of the little intracules of the veil, the meaning and power behind rituals and blasphemy. She became fluent in Latin and English, learning the power of words and what they hold. Over time, however, she came too familiar with the land of the dead. Of course, mama and papa did not have kind things to say of spirits. Wicked resentful things, they told her. Only trust your family. Do not suffer a wraith to scorn you, lest he come to scorn you in this life and the next. But she thought she could be friends with the ghosts. She learned against this all too quickly. Ghosts were like dogs who needed to be broken in. Then you can walk with them by your side without a leash! But only after making sure they are housebroken.
Washington
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Wilfred Graves
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
7 protean
7 potence
1 huge size
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
William Good
Overview
He never wanted to Prince, if the rumours are true. He was sent to the city as part of an accord to seize control from the Sabbat; the Ventrue were supposed to be in charge once the ash settled, but through serendipity (or opportunity), William was the last vampire standing.
Prior to Baltimore, William was a Justicar operating in and around New York and before that he had been seen in Boston.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Park Hei - Valet/Personal Secretary
Martha Barclay - Housekeeper
Rights & Possessions
Silver Mercedes-Maybach S 580
Blood Bonds/Vinculi
Description
History
William was embraced by Madeline. He remained with her until she vanished in 1831, assisting her with the founding of the Salem Chantry and subsequent conflicts between Salem and Boston. Following her disappearance and increased raids by the Sabbat, William had no choice but to join with the Boston Chantry.
William continued to advance through the ranks of the Tremere both in terms of status and his prowess with Thaumaturgy. In the 1940s he was named a Justicar by the Inner Council (by no small amount of lobbying by his clan) and was sent to New York City. William made something of a name for himself as a fair, but utterly ruthless Justicar.
When the Camarilla began planning the take-over of Baltimore in the late nineties, a team of experience ancillae and elders was brought together - called the Rook Pact - and among them was William Good. It took 10 years of planning and preparation, and another 12 years before Baltimore could be proclaimed a domain of the Camarilla. And when the dust settled, William Good remained the only member of the Rook pact alive.
William has been Prince of Baltimore for 10 years now. He seems to most kindred in the city to be just, but when punishment is warranted, it is severe.
Xavier Langdon
Overview
Focused and driven to achieve his goals, XL keeps a smile on his face and a witty remark in reserve for most and a clenched fist and a rock, or in some cases a bullet for others.
XL prefers to keep his business and personal life seperate as many kindred do, his work is not his life though he will dedicate 100% of his energy to it to reach his goal.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
XP Abilities: Brawl 14 xp, Firearms 10 xp, Intimidation 5 xp
XP Speciality: Illegal Weapons 3 xp, Rifles 3 xp
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
However around 2015 Xavier started to question things, the methodologies of the Sabbat had become more savage, more depraved. The blood feasts started to become more morbid than anything and he was becoming more and more unsettled by his brethern. Knowing what the Sabbat did to "Doubters" Xavier decided to run for it before they could, leaving his pack and sect, taking his ghoul with him.
He ran for a little while before landing in Baltimore, putting himself at the mercy of the Kindred of the Camarilla and swearing he wished to abandon his Sabbat ways he was allowed to stay and try to prove himself as a newly made Camarilla member. Since then he's been operating out of South Baltimore building up his new business "XL Fighters" and now is eager to prove just how useful he can be.
XII
Overview
Words used to describe the Gargoyle, a monster even among the kindred who whisper in the corners of Elysium whenever his presence came to a city. He travelled the old world before crossing the sea, fighting Sabbat for Princes and Dux Bellorum as he went growing hard but proud of his purpose. Most recently he waged a particularly bloody campaign in Montreal, capturing multiple Sabbat cainites and turning them over to the Prince of Ottawa and Quebec providing them strong intelligence and keeping the Sabbat of the city from engaging in too many masquerade breaching activities lest the Winged Death find them one night...
Now he has come to Baltimore to find a respite from his eternal war and perhaps to earn a place here among the city rife with its strong Tremere presence. He has great respect for Nosferatu and Brujah and usually finds friends quickly when he can engage with them.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
21 - Celerity(Non Clan) 2&3
15 - Potence 2&3
18 - Burning Wrath Combo Discipline (Pg 49 LotC)
10 - Flight 3
15 - Visceratika 2&3
6 - Brawl 4
5 - Fortitude 2
12 - The Shoulders of Atlas Combo Discipline (P 35 LotB)
15 - Visceratika 4
Expanded Backgrounds
Rights & Possessions
Side satchel bag.
Trenchcoat with back cut up to allow wings. (Its enough clothing to work with Mask of Thousand Faces to turn into other body covering clothing.)
5-Unbondable
14-Obfuscate 1 & Celerity 1
3-Willpower
Blood Bonds/Vinculi
Description
History
One night returning from a mission he found himself drawn to the music coming from the Wagner Opera house in Bayreuth and instead of heading straight back to the Chantry he concealed himself and alighted upon the roof. The music and acting fascinated him as he'd never been exposed to anything like it before. While he was quite stealthy unbeknown to him during this visit and the subsequent ones on later nights he was observed by a Nosferatu who reported the information back to his clan. Seeing a series of opportunities to benefit, the Nosferatu leader sold the information to the Chantry who in a panic at a illegal potential rogue gargoyle sent XII's entire batch to destroy him on the next mission. An aerial battle deadly as it was aweing to the Nosferatu spies ensued, XII was struck from the air and hit the water of a nearby River sinking into torpor. The water rushed his body away from the battle even as the others searched for it downstream...the clever Nosferatu had his agents collect and hide it from destruction during sunrise. Presumed dead and the crime of the Tremere concealed, the Nosferatu awakened XII and told him he could not stay in Germany but he would spend his life boon earned from saving XII to have him serve the Camarilla in their war with the Sabbat. XII grateful and still a neonate to the traditions accepted the Nosferatu's guidance, learning to read and write, traditions, and more. When finally it was time for him to leave he traveled with Brujah migrating to other cities.
Thus began the story of XII or Xander as he was called by the Brujah. Winged Death to his enemies and many blades fell on him that would have found less fortunate kindred. For a time he distrusted the Tremere greatly but in Montreal by complete chance he developed a romantic but non sexual relationship with a Tremere Neonate who somehow allowed him to recover some humanity he had lost. It didn't last as she was more interested in politics and becoming Regent but she did show him not every Tremere was the stereotype of their clan. Sensing a need to travel once more he headed to Baltimore City and the Camarilla still finding their footing there in the last decade.
Zzuldor
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
10 spent for a Dot in Vicissitude.
16 spent for Backgrounds (Retainer, Resources, Domain)
8 spent for a dot in Medicine
Freebies
7 for a dot in Vissicitude
2 for a dot in Melee
2 for a dot in Medicine
2 for dots in Backgrounds (Generation & Domain)
2 for Willpower.
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
It was during his time as a doctor that he'd be approached by a gentleman who looked to be carved from a famous artists' dreams. Every feature for perfect to the point that it actually gave Kayne an off feeling from how perfect the man's facial structure was. The impeccable man explained how he'd been watching Kayne for sometime and recognized the hidden desire he had for himself. Rather than feel alarmed over a strange recognizing his desires and admitting to spying on him, Kayne felt an odd sense of fulfillment to have someone who understood his wishes. The man proposed an offer to Kayne: Become his servant and he'll grant him the ability to make himself appear exactly as he wished.
Kayne accepted with no hesitation in his answer.
The next several years were spent in the presence of his Sire and taught everything the perfect man could offer him, even giving him more training in his medical skills. When Kayne finally perfected his first usage of Vicissitude and found the form he was comfortable with, he felt his old name no longer truly matched him. Reaching deep within himself, he found the name of which he'd carry on from then on, the only persistent thing to keep up with him as his appearance would change extremely constantly:
Zzuldor.
Zzuldor's Sire, as an oddity among the Fiends, was not a part of the Sabbat, something the Sword of Caine took issues with and in recent years delivered Final Death upon. Zzuldor escaped the same fate and went on to join with the Camarilla, albeit under extreme suspicion. Zzuldor minds the Traditions best as he can despite his commitment to the Path of Metamorphosis. Still, he provides the fleshcrafter's skillset to the Camarilla whenever possible, both for maintaining loyalty and always eager to put his creativity to use, either for medical purposes or to provide nothing short of the finest sewn shirts around.