Out of Play (Archived)
"Hilti"
Overview
Hilti, born Hildegard Mignonette van der Schant-Hohenburg, was a princess of the Schant-Hohenburg family of nobles in late 1800's Germany. She grew up as a young lady in training and tool for the future of her familial dynasty, but growing jaded with the utter uselessness of her family and the entire monarchy, she ran away to America as a young woman to try and make a life free of arranged marriage and etiquette.
Learning the hard lessons of the capitalist system and the inhuman exploitation that was taken for granted, she was discovered by a firebrand Brujah involved in the unionization efforts of the times and was Embraced, soon after engaging on her own crusade for the rights of her former kind everywhere. The Anarchs were a natural fit, and now she exists as one of many who hold the ideals of the Movement to be true and just.
Basics
Attributes
Mental S
Intelligence
Organization
11110
Abilities
Advantages
Humanity/Path
11111 11000
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
10000 00000
Merits & Flaws
Enchanting Voice
Physical
2
Additional Discipline
Supernatural
5
Cast No Reflection
Supernatural
1
Repelled By Crosses
Supernatural
3
Vengeful (Police)
Mental
2
Rituals & Paths
Experience & Derangements
Freebies
2 - Enchanting Voice
5 - Additional Discipline
2 - Willpower 4,5
1 - Retainer
7 - Presence 2
5 - Intelligence 4
XP
5 - Celerity 2
5 - Potence 2
5 - Willpower 6
10 - Auspex 1
10 - Presence 3
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Cell Phone, Pepper Spray, Black Bandana
Feeding Grounds
Political Fundraisers, Corporate Events
Havens
Apartment Safehouse
Equipment (Owned)
Ancestral Sword, Schant-Hohenburg Family Jewels
Vehicles
Lexus EX
Other
Blood Bonds/Vinculi
Description
Hilti dresses in loose, comfortable clothing that fits and is surprisingly hardwearing. Jeans, T-Shirts, Boots. Her face and beauty seem incongruous with her wardrobe and usual company. When she's feeding she will dress more elegantly and more resembles the princess she used to be.
History
Born into a branch family of the German Monarchy, Hildegarde Mignonette van der Schant-Hohenburg was a precocious young lady 5th in line for the throne, when she married of course. Growing up wanting for nothing did little to prevent her from noticing that while they ate lavish dinners and she dressed in silks and jewels, the common people starved and bled and died. Their lives were entirely removed from what Hilti came to believe was the real world, and when her future spouse was revealed as an older man uncomfortably related to her, she simply left.
Traveling to America with a head full of idealism and what money she was able to take with her, she was confronted with the harsh realities of being a young unmarried woman in the "land of opportunity". Forced to take a menial job in a sweatshop textile mill, she made fast friends with her fellow workers. It hurt just as badly everytime one of them was maimed or killed by the uncaring negligence of the robber barons that exploited their labor for profit. She saw a dark mirror of her family's existence in them, parasites sucking the lifeblood from honest people only trying to survive and feed their families.
When the union organizers began their struggle to organize and fight for their rights, she was drawn to the cause. If she could do nothing as a royal and nothing as a struggling seamstress, then she would throw herself into the cause of worker's rights. A young woman was always appreciated in the striker's offices or after a particularly violent clash with the strikebreakers, and soon her zeal and skill at oratory drew the attention of a notable union man.
John Lawrence, a member of Clan Brujah and the Anarchs involved in the labor movement Embraced the young princess one night. Embolded by her new state and powers, she felt untouchable and full of the zeal she'd always had inside her. However, shortly afterwards the fledgeling lost her Sire to an attack prompted by a Pinkerton spy, as well as a handful of the friends she had come to love like family. Fire and metal beat John to the Final Death, and she only managed to escape with her life by mounting a successful distraction.
The Great War was only headlines in newspapers, and she was far too overcome with vengeance, anger, and righteous cause against the disgusting greed of the capitalist class. However, childe almost followed sire in yet another violent confrontation, this time during the Battle of Blair Mountain. Torpor claimed her waking unlife for almost four decades, Hilti awakening in the ruined basement of her Anarch coterie's old Haven only to learn of the Second Great War and the utter decline of her family's fortunes.
The last remnants of the Schant-Hohenburgs were reduced to slowly fading into obscurity in the ruins of their old summer palace, and Hilti reclaimed her birthright for a more noble cause. Going to France to "find herself", she had a few encounters with the high society movers and shakers which led to a turn as a corporate spy. She would redirect funds, seduce businessmen, and ruin investments with the aim of benefitting the poor forced to labor for them. This continued into the 70's and 80's, until the newest battleground proved to be back in America, fighting to preserve the Unions against Ronnie Ray Gun's disastrous trickle-down economics. She reconnected with the American Anarchs, and has been a staunch and reliable member of the Movement since then. Now, the Anarch Regent ruled Domain of Baltimore is ripe for evolution into the newest american Free State.
[Detective Victor "Pinch" Wells]
Overview
Detective Victor Wells is a odd one, ever since his partner was killed years ago he has been obsessed with finding the real killer despite the official case being closed as a drug related murder.
Basics
Attributes
Abilities
Animal Ken
Specialization
00000
Advantages
Humanity/Path
11111 10000
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Remington 870 (12-Gauge), HK USP (9mm), Reinforced Clothing, Kevlar Vest
Feeding Grounds
Havens
Equipment (Owned)
Remington 870 (12-Gauge), HK USP (9mm), Reinforced Clothing, Kevlar Vest
Vehicles
Unmarked Cruiser
Other
Blood Bonds/Vinculi
Description
History
[Special Agent Charlotte "Charlie" Masters]
Overview
Charlie is a third generation FBI Agent. That is where her similarities to her father and grandfather begin, and end.
She began a field agent, but after her team was ambushed and killed by what Charlie had only been able to describe as 'monsters', she was placed on a deep cover team tapped for the sole purpose of watching, documenting, and in some cases bringing in these creatures who defied all sense of science, logic, or truth.
She's always known that monsters were real, and now she was going to attempt to protect people from them.
And, in some cases, vice-versa.
Charlotte "Charlie" Masters
Attributes
Dexterity
Lightening Reflexes
11110
Perception
Specialization
11100
Abilities
Animal Ken
Specialization
00000
Advantages
Backgrounds
Base of Operations (Luxury)
11000
Base of Operations (Size)
11000
Base of Operations (Security)
11000
Humanity/Path
11111 00000
Willpower
11111 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Merits & Flaws
Rituals & Paths
Experience & Derangements
Freebies:
5 on Intelligence 3
5 on Charisma 3
5 on Manipulation 3
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Feeding Grounds
Havens
Equipment (Owned)
Vehicles
Other
Blood Bonds/Vinculi
Description
AJ Cook (As Jennifer Jareau)
History
Aedan O'Toole
Overview
Car enthusiast, party-boy, no-fucks-given ne'er-do-well... All titles that fit Aedan depending on what side of him he lets you see. In truth, he's a romantic with a mean streak and looooves attention. While he doesn't give a shit about power (and would genuinely rather not have it, thank you very much), he's more than willing to put someone in their place should they deserve it. Usually, this comes in the form of tearing them apart piece-by-piece with his words, though he's been known to kick ass when words don't work.
Basics
Attributes
Abilities
Advantages
Humanity/Path
11111 10000
Willpower
11111 00000
11111 00000
Blood Pool
11111 11111
11100 00000
Merits & Flaws
Blush of Health
Physical
2
Language (Irish Gaelic)
Mental
0
Master of the Masquerade
Clan-Specific
2
Vulnerability to Silver
Physical
2
Tortured Artist
Clan-Specific
1
Rituals & Paths
Experience & Derangements
Freebies:
+6 Flaws
-5 Merits
Abilities:
+3 Brawl (6)
+1 Athletics (2)
+1 Alertness (2)
Attributes:
+1 Dex (5)
Other:
Willpower +1 (1)
XP:
Abilities:
+2 Empathy (6)
+3 Intimidation (9)
+2 Leadership (6)
+2 Subterfuge (6)
+2 Crafts (14)
+1 Performance (2)
Attributes:
+1 Perception (8)
+1 Wits (12)
Disciplines:
+1 Auspex (5)
+2 Celerity (25)
+2 Presence (15)
+4 Dominate (52)
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Feeding Grounds
Havens
O'Toole Repair, his garage and business.
Equipment (Owned)
Jacks, car lifts, decades worth of tools, etc.
Vehicles
1966 Lamborghini Miura
Porsche 911 Carrera RS 2.7
McLaren F1
Other
Blood Bonds/Vinculi
Description
History
Born in Galway in the year 1732, Aedan was a strapping young lad full of piss and vinegar. His parents were humble farmers. They raised Aedan, his three older siblings, twin sister, and two younger siblings to work hard and provide for themselves. The wild-card of the family, however, had different plans. At the age of sixteen, the boy ran away from home to find better pastures (and hopefully escape from abject poverty) in Dublin. It was there that he met his sire... A gorgeous raven-haired beauty with large blue eyes that a man could drown in.
Understandably love-struck, the young man fell head over heels for this much older woman. He was in his late teens, and she her early thirties. At least, that's what she'd told him. He followed her around like a little lost puppy for two years. He didn't know why she only went out at night and refused to let him see her during daylight hours, but he was young and stupid and thought that it was just a quirk of hers, so he let it go. It wasn't until he was nineteen that he discovered what she truly was... And longed to belong. Pleased with his acceptance, the woman marked him as her own. He was kept this way for another decade. Kept young and beautiful, but human until she decided to bestow upon him the gift. It was without hesitation that he accepted her offer and joined her in the night.
Aedan's world was torn apart fifty years later when his beloved, the woman who his heart and soul belonged to, was taken from him. He felt the pain of her loss and knew that she was gone before he rushed to their home to find her ashes among the debris of the house. It was with great pain and suffering that he survived. Aedan was sickly for two decades after her death, unable to truly tap into what it was to be kindred, but not quite gone enough to die. He was almost a century old before he was finally able to move on past her loss, and it was only after avenging her death at the hands of hunters that he'd gained himself back.
After he found and killed the small clan of hunters who'd taken his world (though very few of them had actually had a hand in her death), Aedan moved on. He pressed forth in his life and decided to enjoy it to it's fullest. The next portion of his life was spent travelling Europe, drinking and dancing and whoring around without care for those around him or himself. The invention of the automobile piqued his interest and, after learning exactly how they ticked, Aedan found himself enamored with the act of working on them, tinkering with everything from airplanes to motorcycles and everything in between. He spent the better part of forty years in Germany learning all that he could about these wonderful new inventions and even tried his hand and making his own.
It was in the roaring 20's that he arrived in the US, flitting from town to town and city to city, never spending more than ten years in one place, lest he raise suspicion. His next stop? Baltimore.
Anthony "Cleppy" Vortega
Overview
Cleppy is a hideous Nossie, but with an aura is innocence and kindness. Unlike many of his ilk, he spends most of his time in Elysium or amongst mortals. He always has an ear and shoulder for whoever needs it.
Basics
Alternativeperversion or Dominic
Attributes
Manipulation
Persuasive, misleading
11111
Perception
Specialization
10000
Abilities
Technology
Telecommunications
11110
Advantages
Willpower
11000 00000
00000 00000
Blood Pool
1111111111
00000 00000
Merits & Flaws
Rituals & Paths
Experience & Derangements
Freebies:
4 dots on Etiquette 1 and 2. 1 on willpower 2. 11 on backgrounds. 16 in total spent.
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Cane. Phone.
Feeding Grounds
The slums, near the homeless house he helps at.
Havens
Warrens. A network of tunnels that ultimately are filled with coal gas and hydrogen at parts. Any who need air will die before reaching too deep.
Equipment (Owned)
Cane. A unique cellphone of his own design.
Vehicles
An old van.
Other
Blood Bonds/Vinculi
Description
History
Anthony Vortega had a bright future. At twenty two, he was already a well known model, just starting his musical career. Perhaps his best known feature was his eyes, startlingly bright and full of life. It had gotten his head plastered over many clothing Stores and TV. He was confident, and that bred his arrogance. He grew calloused to those who worked with him, and overconfident in his own abilities. That all changed when his Sire found him. With a surgeon's precision, his eyes were rendered worthless, the colors stripped and leaving the young man blind. Only after a week to let him heal enough was he embraced. His transformation did not heal his wound, and his Sire made sure to record it and spread it everywhere. It's often said the kindest souls are those that have faced trials and pain... and now "Cleppy" knows that all to well. He learned his lesson too late. He managed to, after a dozen years, escape his Sire's brood and establish himself in the Warren's of a battlefront city.
Ari Kasabian
Overview
Archivist, curator, Settite.
Dr. Kasabian believes all vampires share one thing: a hunger, and it has nothing to do with blood. Each has their own - a need, a desire, something that drives them, something that they can't seem to get enough of. For Ari, that hunger is for knowledge and the secrets shrouded by antiquity are a siren song he cannot resist, a draw he finds powerful enough to sacrifice even his humanity for.
Basics
Attributes
Intelligence
Subject: Research
11110
Abilities
Animal Ken
Specialization
00000
Pro Skill: Artifact Preservation
11100
Investigation
Internet Research
11110
Expert Knowledge: Archivist
11100
Expert Knowledge: Archaeology
11100
Advantages
Backgrounds
Domain
Pooled Setite Coterie
11000
Contacts
Pooled Setite Coterie
10000
Resources
Pooled Setite Coterie
11000
Retainer
Pooled Setite Coterie
10000
Title
Keeper of Staybridge
10000
Humanity/Path
11111 11100
Willpower
11111 10000
11111 10000
Blood Pool
11111 11111
00000 00000
Merits & Flaws
Natural Linguist
Mental
2pt.
Language: Ancient Egyptian
Mental
0.5 pts
Language: Sanskrit
Mental
0.5 pts
Language: Aramaic
Mental
0.5 pts
Language: Greek
Mental
0.5 pts
Language: Farsi
Mental
0.5 pts
Language: Arabic
Mental
0.5 pts
Eidetic Memory
Mental
2 pts
Grand Library
Mental
6 pts
Infertile Vitae
Physical
5pt.
Demon Hounded
Supernatural
3pt.
Rituals & Paths
Experience & Derangements
Starting XP Points - 15 (1 remaining)
5 Serpentis 1 -> 2
3 Alertness 1
3 Performance 1
3 Stealth 1
Freebies - 22 (15 + 7 Flaws)
2 Courage 3 -> 5
2 Natural Linguist
.5 Language: Ancient Egyptian
.5 Language: Sanskrit
.5 Language: Aramaic
.5 Language Greek
.5 Language Farsi
.5 Language Arabic
2 Melee 3 -> 4
2 Eidetic Memory
6 Grand Library
2 Conviction 3 -> 4
2 Self Control 3 -> 4
1 Willpower 5 -> 6
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Khopesh (on occasion), smartphone, laptop
Feeding Grounds
Scandal nightclub and Temple of Set environs
Havens
Brick townhome, South Baltimore
Equipment (Owned)
Khopesh, extensive library, collected occult paraphernalia
Vehicles
2002 Subaru Outback
Other
Blood Bonds/Vinculi
Description
Armenian-Gujarati-American
Tall, slim, even lanky. Clothes often rumpled, hair often tousled, but when not he presents a pretty respectable figure - tweedy, bow ties, specs - professorial. He can dress with great elegance when it's worth it to him to make the effort. Otherwise, very casual, sweaters and tees, but never sweats. He moves well enough, never clumsy in spite of his lanky height.
History
“I don't believe in magic.” The young boy said.
The old man smiled. “You will when you see her.”
He was seduced.
Oh, not by the mysterious and enchanting Naïma and not in the conventionally imagined way, though even now he and his sire dance around each other as if such a thing were genuinely a possibility. But by the city. Cairo.
Cairo captivated him utterly.
It was, in retrospect, his own fault. He came to that ancient metropolis starry-eyed and filled with eager wonderment. In fairness, he practically handed his heart over, gift-wrapped. No youthful researcher since the days of Howard Carter arrived in Egypt a more ready and willing devoteé, more eager to discover the wonders and uncover the mysteries yet unrevealed even after over a century of study and pursuit by the field’s most eminent scientists.
And he was not disappointed. Mysteries he revealed. Wonders he uncovered. Enough to secure him an inviolable reputation among his colleagues and even some small acclaim outside the relatively insular realm of antiquities scholarship: a series of podcast guest spots, an article in National Geographic, a stint as consultant to a Hollywood film director whose story was outlandish in the extreme (vampires, indeed) but whose historical details, thanks to the eminent Dr. Kasabian, were spot on. These glittering successes were only incidental and of little importance compared to the rush of true discovery. He continued to work hard, devotedly. In this the city continued to provide him his greatest pleasure and the purpose of his life.
And yet he came to have the sense, as time passed, that the object of his ardor was holding something back from him. By day he traveled from home to university to museum blithely and with a zeal and sense of purpose. But Cairo by night left him anxious, fidgety and feverish with the deep, unacknowledged certainty that around every corner lurked a wonder that he did not, could not know. He was like a lover denied the fulfillment of his passion. He had been in the city almost ten years when the strain of this denial intensified distinctly. Sleep eluded him. He began keeping late hours in the echoing museum and in the small neat space of his office at the university. His theories and lines of inquiry grew more and more obscure. At last even his health was impacted - he grew thin and haggard, his researches more and more frantic. He felt as if he was drowning and somewhere out there among the mysteries of this ancient land was a lifeline he must find or die trying.
He did not, at this time, know Naïma Amin. But she knew him. And later, she told him the truth.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
His mind settled slowly, following the arc of the moon as she descended toward the desert horizon, returning to sensibility from the ecstasy where it had wandered. The first of his senses to return was smell and by this he knew she held him. She smelled like wind on the river and blue lotus. He did not smell blood and by this he knew the remains of his first meal no longer lay slumped beside them.
“Is it… is it always like this?” His voice was barely a croak. But strength was buzzing through his limbs rapidly and now when he looked up he could see her smile.
“Shhhh,” she murmured like a zephyr over the dunes. “It can be.” She chuckled then, a purr that he felt as much as heard as she held his head against her breast. “But you do not need me to tell you that. Stop asking so many questions, far fuduli, and accept what you already know.”
By now he was able to sit up and he smiled back at her, ran his tongue over teeth new and unfamiliar, preoccupied now, at first, with changes physical. The other more esoteric changes he would consider with time.
“Then tell me what I do not know,” he said with a laugh, for that request had been for some time now a shared phrase between them.
They both stood then. He marveled at the swiftness with which the strength flooded his body and was eager to test his senses. She took his hand and they moved to the deeply recessed window with its intricate lattice. This she drew aside and they looked out upon the teeming ancient city and the desert beyond.
“Hm.” Her smile was one of deep satisfaction. “Very well. I will tell you the truth.”
“I assume you always do,” he rejoined, quite seriously.
“Yes. But I do not tell you everything, nor should I. Nor should you wish me to, though I believe I cannot prevent you doing so. I have made you as you are, and taken responsibility for you, because Ari, you are a dangerous man.” They watched the moonlight highlight the dunes, shapes and curves suggestive and fleeting as the night waned. She named a date almost exactly two years ago.
“Do you recall what happened that day, in the archive? No? That was the day you found a certain manuscript and then, as only a scholar with your intuition could have accomplished, the corroborating carving. And you placed yourself upon the very threshold of many things we of the Temple did not wish you to know. And it wasn’t the first time. You had a way of delving where we most wished you not to.”
It was a curious sensation, that his heart did not beat and yet he still felt a tremor of excitement. He laughed lightly to dispel the nervousness of it.
“Where angels fear to tread, eh?”
She did not roll her eyes. But he knew the flick of eyebrow in the moonlight meant the same thing.
“That is why I was sent,” she went on. “To stop you. And more than once in the weeks that followed I could have killed you. I was expected to do so, you know.” And she fixed him with a keen-edged gaze. He felt his obligation to her like a fine-edged cut, stinging, signed in blood. She allowed the tension between them to ebb and stirred from the window. She did not like to watch the progress of the moon. They sat. Her chairs were very old and very beautiful. Her room was golden and drapery and stone.
“I am trusted. And so I am allowed to exercise a certain degree of judgment. That is why I decided to let you live. There was, of course, only one way in which this could be done.” She paused to blink slowly at him her great golden eyes.
He nodded. They were quiet for a time as he recalled the days she referred to. The draining of his health. The frantic desperation in his work. And her face appearing as if by chance seemingly everywhere he went in the city. The things she told him. The things she showed him.
“That was you. The… whatever was happening to me.” She was quiet and let him follow up the trail on his own. “You… were feeding on me. And when I found the temple…”
“We let you find it.”
She stopped him then with long cool fingers against his lips. He thought it would feel weird to close them over his teeth but it didn’t.
“You promised,” she admonished. And he had. Promised to never speak, even between the two of them, of what he had seen and learned at the Temple of Set. He was quiet a moment with the memory, then went on.
“You orchestrated it all.” No judgment, nor even, with the assurance of hindsight, much surprise. “Until you knew there was no way I could refuse.”
She looked pensive for a moment and he did not know what that meant so he asked,
“Are you sorry?”
The luminous gold of her eyes hardened to desert stone. “Promise me something. Promise me and never, never disappoint me in this: Never be sorry. For anything.”
He has yet to disappoint her.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Temple required her in Baltimore. Where she went, he followed. And so they came.
The night before their departure from Cairo they stood again at her deep window and looked out over the city that had been the love of his life.
“Will it break your heart, to leave her?” she asked.
He sensed the test in her question but had gone too far for it to mean anything now. It was just nonsense. He had no heart. He turned to her and took her hand.
“Stop asking silly questions, alluwts alzarqa', and accept what you already know.”
Armada Kinsey
Overview
A girl with a chip on her shoulder the size of Texas, Armada isn't the friendliest face around. While she's more than happy to use her body to get what she wants (namely to feed), Mada isn't the one you want to touch without her permission. She tends to get... Bitey.
She owns a small gym in the East Central district, right next to her favorite shitty little bar.
Basics
Attributes
Strength
Reserves of Strength
11111
Abilities
Intimidation
Physical Coersion
11110
Advantages
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
00000 00000
Merits & Flaws
Blush of Health
Physical
2
Language (German)
Mental
Free
Master of the Masquerade
Clan
2
Rituals & Paths
Experience & Derangements
Total Freebies: 20
Spent Freebies: 20
Merits - 7
+1 Brawl
+2 Intim
+2 Awareness
+3 Willpower
Spent XP:
+1 Empathy (2 pts)
+1 Stamina (12 pts)
+1 Brawl (6 pts)
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Feeding Grounds
Havens
Domain: Her Gym is a converted warehouse, large and full of equipment.
Equipment (Owned)
2 Baretta M9 pistols
Vehicles
80's era pickup truck
Other
Blood Bonds/Vinculi
Description
A short, thicccc woman, Armada has plenty of muscle and knows exactly how to use it. Her hair is long and black with a shock of white and hot pink at the front. Generally, she's wearing leggings and a sports bra or loose tank, though she can just as easily be found in a pair of comfy sweats and a too-large tee shirt. It really depends on the day.
History
Mada's human life wasn't all that exciting. She was a military brat, born in Wyoming and raised around the world. Her longest stints were six years in Germany and three in China before her father passed away when she was 16. Armada became a hellion at that point, rebelling against her mother and brothers. When her mother re-married less than a year later, Armada left the family home and never looked back. Rather than float on the wind like some kind of tree-hugger, she got to work. Armada bussed tables and danced on them in order to afford to buy her own gym, a business venture that she was damn serious about. Working out had been how she connected with her father, and they'd shared a dream of owning their own one day.
It took her nearly three years to save up enough, but at the age of 20, Mada paid her first month's rent and got a loan from the bank to purchase her equipment. It didn't take long for business to boom.
Four years later, she met Kael, who was beautiful and, while she wasn't often interested in others, he absolutely enthralled her. How was she to know what he was or what he would turn her into?
As far as the human was concerned, she was in a relationship with a tall, handsome man who threw himself into her life and offered her the stars. As far as the man was concerned, she was an easy target to fill his bed on lonely nights.
Against her wishes, he paid off her loans without her knowledge and had any funds that she sent to the bank put in a private account in her name.
After a searing three months of a "relationship", he took Armada's life with little ceremony and even less regard for her wishes on the matter. Instead, he simply told her how it was and continued as if nothing was wrong even as she mourned her humanity and took every opportunity to spew venom at him. For nine years, she rebelled against his control, but always wound up under his thumb again. It was during the "Night of Blood" that she was finally freed from her sire. It was upsetting, of course, that her only connection to the rest of the world of the Kindred was cut, but she was free. Of course, the Sabbat were being taken out slowly and she hadn't expected something like this, but... What could she do? Her sire had quickly abandoned her when he got word that it was time to leave, she'd barely had 10 years of experience behind her and, when she was found huddled in the corner of her sire's home, nearly naked, emaciated, and chained to a radiator, her blessing came in the form of Luken Di Marco. A man who was beautiful, cruel, and thankfully, merciful. Rather than exterminate her along with the rest of the Sabbat that they'd found, she was taken under his care and managed to put her life back together.
She now owns her gym again and has been on a never-ending journey of self-perfection. She is insistant that she will never again be someone else's victim, that she will never again trust someone so quickly, and that she will never not be loyal to Luken Di Marco. After all, she does owe him her life.
Aygün Kartal
Overview
Survive. Survive at any cost.
The Sabbat are too cruel. She served an Empire. She will serve one again, in part. The Camarilla is the closest to her Imperial Ideal; and so she shall serve. The Sabbat be damned. Clan Tzimisce be damned.
Wearing the mask of a Ventrue, she shall soon pull the strings.
Basics
Attributes
Intelligence
Problem Solver
11111
Abilities
Academics
Political Science
11000
Technology
Communications
11110
Advantages
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
11110 00000
Merits & Flaws
Uncommon Vitae Preference
Clan
2
Rituals & Paths
Experience & Derangements
Freebie Points - 18
Spent on:
4 Points of Generation (-4)
1 Point of Appearance (-5)
2 Points of Willpower (-2)
1 Point of Politics (-2)
1 Point of Finance (-2)
2 Points of Resources (-2)
1 Point of Domain (-1)
XP - 112
Spent on:
1 Point of Law (-6)
3 Points of Computers (-9)
3 Points of Technology (-9)
3 Points of Firearms (-9)
3 Points of Domain (-9)
1 Point of Allies (-4)
1 Point of Contacts (-4)
1 Point of Charisma (-12)
1 Point of Wits (-12)
1 Point of Expression (-6)
1 Point of Leadership (-6)
1 Point of Technology (-6)
1 Point of Alertness (-6)
3 Points of Retainers (-9)
1 Point of Auspex (-5)
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Tisas 1911A1
A handbag with makeup and other essentials
A smartphone
Feeding Grounds
The area in and around Baltimore's business district, where her High Rise is.
Havens
A High Rise in Baltimore; Kartal Accounting Global HQ
Equipment (Owned)
-A High Rise complex in downtown Baltimore, it is her Haven, as well as the headquarters for Kartal Accounting.
-Millions of dollars. An allowance of 30,000$ a month.
Vehicles
A Rezvani Tank X is her main vehicle, but she also owns a suite of less expensive cars.
Other
Blood Bonds/Vinculi
Description
492 (Chronologically) / 157 (Time Experienced)
Lanky and refined; toned and shapely. Nice rack? Thanks, she grew it herself.
Aygün is a tall, bronze-skinned woman of Armenian descent. She has long, dark hair and black, pitiless eyes that seems to bore right through whoever she is talking to. She has an elegantly hooked nose and full lips, high cheekbones and a sharp jaw.
She is quite tall, standing at around 6'2" / 188cm, most of which is leg.
She is very toned and lithe in build, like an Olympic sprinter. There is a subtle, intimidating strength to her disposition that makes her an extremely effective leader.
She almost exclusively wears finely tailored suits, often with some form of body-armor component woven in for added protection.
History
Aygün Tarkal was born during the height of the Ottoman Empire (1520 - 1566). Born in the middling years, somewhere around 1530, she was the daughter of a high-ranking adjunct to Suleiman the Magnificent, and enjoyed the luxuries that her blood and status brought her. She was Embraced into Clan Tzimisce at age 37, just after the death of Suleiman. Her Sire was an independent element, and taught her all she knew of their Clan's ways, and purposes in unlife. However, only two decades after her Embrace, Aygün fell into torpor for unknown reasons, and would not revive for nearly 400 years. When she did reawaken, it was on a day of ill-omen. At least for her.
November 1st, 1922. She witnessed, on the day of her reawakening, her beloved Empire... dissolve.
Taken with anger at humanity, she soon fell in with the Sabbat out of spite. For 80 years she served them, but her spite wore away quickly, as did her allegiance to the Crusade. It took her many long years to find a way to free herself from the Sabbat, and that came 90 years after her reawakening, in Baltimore. When the Sabbat lost the city, and began to rout, Aygün stayed behind, shifting her organs away, she threw herself from a tower; impaling herself on the rubble below. And when the dust cleared, she stood up, and made deals with her former enemies in the Camarilla; she would be her own creature once again. She would help them. And she would sign whatever infernal contract that trust required.
Azazel Morgenstern
Overview
“The thirst for knowledge and power overcomes my thirst for blood.”
Basics
Supernaturally obsessed turned supernatural
Attributes
Perception
Specialization
11100
Intelligence
Book Knowledge
11110
Abilities
Advantages
Willpower
11110 00000
00000 00000
Blood Pool
11111 11111
11000 00000
Merits & Flaws
Coldly Logical
Mental
1pt
Language (Latin)
Mental
1pt
Rituals & Paths
Wake With Evenings Freshness
1
Movement of The Mind
11110
Experience & Derangements
15 Freebie points: - 3 Merits, -2 point in survival, -2 point in stealth, -2 point in investigation, -2 point in occult, -3 points in resources BG, -1 in contacts BG,
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Glock 19 (handgun), tactical knife, cellphone, badge and ID, a black onyx ring
Feeding Grounds
Havens
Equipment (Owned)
CIA certified laptop, he owns many journals, a private phone to contact intelligence operatives.
Vehicles
Black 2020 Shelby Super Snake
Other
Blood Bonds/Vinculi
Description
English, (United States Citizenship)
Tall and well-muscled, he’s lean but compact.
History
• Early Life
Born and raised in London, England. Azazel was the curious and adventurous son of an oil tycoon. From a young age he was always a very curious and inquisitive child with a thirst for knowledge and a craving for understanding how the world works. A fan of fantasy and literature, his mind was cultivated from a young age to question what everyone thinks is the norm and wonder if there was more to the world. This led him to have a fascination in magic and the occult. With his father’s wealth and all of the assets available to him, Azazel bought every book he could find on magic in the real world and gained passion for absorbing all types of literature on the occult.
• College Life and C.I.A. Academy
This passion would turn nearly possessive throughout his younger years and well into his teenage years. It was due to this obsession that Azazel would decide to travel to America after graduating from Oxford University. There he signed up for the CIA training program and graduated top of his class. He would climb the ranks and become more obsessed with the occult. Taking on cases that would possibly lead him to the thing that he wanted the most. Real magic. Proof of the supernatural was all around them. But Azazel wanted and craved for the knowledge that was thought fantasy.
• Later Years
After many years of searching to no avail, Azazel lost the hope that he would ever uncover the supernatural and occult. So many fake “mages” and “witches” in the world crushed every ounce of passion that he had. He would spend his years as an agent using his intellect and investigative skills solving crimes that others were unable to and taking down members of the criminal underworld. That was until the day he tried to bring in the wrong man. One afternoon he received a file on his desk with a case that would have excited him back when he had first started in the Agency. A ritualistic serial killer was on the loose in the southern Philadelphia area. This would be the last case he took before his final breath was taken.
After weeks of many sleepless nights and constant back and forth with different information brokers and long hours of investigation, Azazel finally found a lead. There was said to be an Agent Cross that was a specialist in the occult and would be able to help him figure out what type of blood rituals the psychopath was doing and possibly how to track him down. But it would turn out that he wasn’t the one hunting, but rather the one being hunted. So, when he finally lay his head down to sleep, it proved to be the last time he would ever sleep at night.
• Current Day
All that happened two years ago. It had been two years since Azazel went through the Embrace and was turned into a monster of the night. His lifelong ambition and dream had become true in the darkest of ways. His family hadn’t seen him in years. His father had passed and left his brother in charge of the company even though he wanted Az to be the one to take over. The first few months had been the worst. Especially when having woken up dumped in the middle of Baltimore with nothing but a note stating for him to find his kindred. He eventually did, and for two years he’s kept his head down and followed the rules that were set upon him. But maybe now it was time to embrace who and what he truly was. Maybe now he would seek to find the power he had craved before. After all, magic was real, vampires were real. Who was to say there weren't more supernatural and other worldly things out there? It was time to get back out there and find the things he craved for more than blood. Knowledge and power.
Baniti
Overview
DECLARED TORPORED
Baniti is known to have been in Baltimore for several centuries. He toughed it out with the Sabbat and grew his clans influence during that time. It is known that his hatred for the Serpents of the Light have lead him to at least for now ally with the Camarilla and with that the Followers of Set are not not only allowed in the city but to hold Domain.
Baniti is seen in the company of many influential people and has been since coming to the city.
Basics
Attributes
Intelligence
Problem Solver
11110
Abilities
Subterfuge
Impeccable Lies
11110
Advantages
Backgrounds
Allies
(Shared, see below)
11000
Contacts
(Shared , see below
11000
Influence
(Shared, see below)
11100
Resources
(Shared,see below)
11110
Domain
(Shared,see below)
11111
Willpower
11111 11000
00000 00000
Blood Pool
00000 00000
00000 00000
Merits & Flaws
Rituals & Paths
To Lace with Hidden Nectar
2
Experience & Derangements
Freebie :15-2 Subterfuge 4, 13-2 occult 4, 11-2 academic 4, 9-5 willpower 5-9, 4+ 7 flaws, 11-5 merits, 6-4 2 dots in virtues, 2-2 language, 0
Exp 220-2 ath 2, 218-15 investigations, finance, medicine, politics, science, 203-48 all other backgrounds, 155-50 Setite sorcery 2-5, 105-30 serpentis 2-4, 75-15 presence 2-3, 36-15 obfuscate 2-3, 21-8 library 4, 13-4 perception 2, 9- 8 appearance 3, 1
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Cellphone, sunglasses
Feeding Grounds
Setite domain
Havens
Temple
Equipment (Owned)
Lexus, nice computer, ritual dagger(silver)
Vehicles
Other
Blood Bonds/Vinculi
Description
History
-1730 – Baniti is born. He is born to a Egyptian priest of set and a visiting British Merchant. Upon his birth Baniti is given to the temple to raise
-1737- Baniti is a a fast learner, he is given many duties in the temple. As he get older he is even allowed to study the ancient times.
-1747- He is finally told about vampires even if he suspected for along time. Given his first drink to bond him to his soon to be sire
1767- After 20 years on and off as a ghoul he is given the embrace.
1777- after 10 years under the tutoring of his sire he is released although he stays at the temple and continues his studies.It is at this point he understand that Setite sorcery comes naturally to him
-1801- his sire falls into torpor. He makes plans to leave his sire here n care of the ghouls with plenty of stored blood until his sire awakens
-1810- Leaves his sire in the hands of the ghoul and heads off to America to spread the faith.
-1812-he lands in Baltimore,
-1813- has set up a front with the help you f his ghoul as a funeral home with Egyptian symbols
-1816- construction beings on the temple underground. Baniti begins performing funeral rites by Egyptian standards so he can practice the Magic’s of set again
-1825- construction in finished on temple and construction works and architects involved and killed or made to forget. Embraced my first childe
-1850- after many years here we finally have a true following begin to grow the temple and create Stallone temples around the area
-1875- My sire finally awakens and official names me the high priest of the Baltimore temples and teaches me more magic. I also embrace my second childe
-1900- we begin to go into hiding more as the sabbat tries to take our territory my second child is lost in battle as well as many ghouls eventually we come to a non agreesion agreement
-1915- we the war going on and ladies husbands not being around the cult is booming again hopefully we ca. bring there husbands in whey hey return home.
1928- after they returned home we were able to use them to basically control the powerful and elite of the city. The families are still part of the cult today. Embraced third childe
-1945- growing bore with u live Baniti falls into torpor his third childe watch’s over him
-1999- he awaken at the turn of the century. He is hungry upon awakening and drains some important mortals in accident
2000-2012- help the Camarilla retake the city as he is tired of the sabbat being here. He is also tired of allowing the vile dogs s grace to the blood that call themselves serpents of the light and vows to never allow them to be in his city
2012-now- he and his decendent Simmon have been building up respurces and allies
Beauregard De Brun
Overview
As ghoul to Sebasten Dupre, and houseboy of Dupre Manor, Beau enjoys a cushy, leisurely existence that only gets interrupted by the duties of upkeeping a large home and overseeing the vampire's affairs during the day.
Basics
Attributes
Abilities
Advantages
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Merits & Flaws
Language (English)
Mental
1pt
Addiction (Cocaine)
Physical
3pts
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Feeding Grounds
Havens
Equipment (Owned)
Vehicles
Other
Blood Bonds/Vinculi
Description
History
Beau should be the perfect American immigrant child. He was raised in Paris until the age of 9, the only son of a bourgeoisie family with political connections in the United States. His mother was a failed actress with manic tendencies, and his father was a workaholic, neither condition improving when his father gained a job in the DC area. Beau was brought with, and from there had a tumultuous upbringing in the fancy private schools. Beau's father wanted a strong, future lawyer for a son, but he always leaned more toward the arts.
Beau was good, academically, but struggled in school for other reasons. He was often caught skipping school with friends, almost arrested a few times for various small offenses, but saved by the connections his father had. Then his mother had a mental breakdown, and he was stuck with his conservative father while she was kept in a mental hospital.
One semester into college, he was scouted by a model recruiter and signed to an agency in New York. It was the best time. He was desired by so many photographers for his classical look, his pouty face. He was making money, traveling, and also attending classes at NYU at the same time. It was all so much that he needed something to help him keep up. A cocaine habit began, and within two years, it had ruined his modeling career and forced him to drop out of college.
The next year became a series of failed rehab stints and relapses from sobriety. His father, concerned he'd cause his mother another mental breakdown, kicked him to the curb. He was beautiful, so he began to prostitute himself, bouncing from sugar daddy to sugar daddy until he was most recently abandoned by someone who couldn't handle his drug habit and spoiled tendencies. With his teenage years behind him, true adulthood looming before him, he's a lost soul with no concept of a future and a hunger for just one more line....
Belladonna Farrowgrove
Overview
"It is the stronger will that persists in the test of time. It is my duty to follow and enact it."
Basics
Attributes
Dexterity
Lightning Reflexes
11100
Appearance
Unconventional Looks
11100
Abilities
Advantages
Humanity/Path
11111 10000
Willpower
11110 00000
11110 00000
Blood Pool
11111 11111
00000 00000
Merits & Flaws
Blush of Health
Physical
2
Enchanting voice
Physical
2
Rituals & Paths
Experience & Derangements
Freebie:
Early Riser: 1
Blush of Health: 2
Enchanting voice: 2
Eidetic memory: 2
Dominate: 7
Investigation: 4
Mentor: 1
Melee: 2
Exp: 35
Firearms 3rd dot (4)
Presence 2nd and 3rd dot (15)
Dominate 3rd dot (10)
Stealth 4th dot (6)
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Books of lore, Letters, and documents of importance, leatherbound notebook
Feeding Grounds
Domain: The area around the Hargrave Manor
Havens
The Hargrave Manor
Equipment (Owned)
Rapier and Crossbow
Vehicles
Other
Blood Bonds/Vinculi
Description
History
Belladonna was the only child of Edwin and Meredith Farrowgrove. They were part of a group of fanatical witch-hunters obsessed with hunting witches and other creatures. They taught their daughter witch hunting at a very young age. Her lessons comprised lore of the occult and how to handle weapons. She was not as strong as most of the hunters in her group so she relied on her knowledge and cunning. She believed that they were getting rid of monsters and that this was making the world a safer place.
Everything changed when they decided to track a vampire. Her family was split off from the others who were hunting the vampire, they were moving silently in the daytime to try and catch the vampire unaware. This was proved to be futile, they were in its domain. She saw her parents killed in front of her with such swiftness and brutality, that she did not even have time to react. She does not remember what happened after but she woke up under the control of the very vampire they tried to kill.
She now performed acts in accordance with her clan. Her sire served as her mentor watching her every step of the way. She tried to find a sense of normalcy but normal food made her vomit and years under her sire's control have left her easy to control and manipulate. She was used to hunt members of her group and to safeguard against any of their actions. This caught the eye of a powerful witch hunter who believes her to be a massive threat.
She now serves her master in both politics and in hunting anyone he deems his enemy. Her desire to serve is strong as ever but now as a walking irony, her beliefs are not her own, they have been toyed with and twisted as she fights to stay resolute.
Bethor
Overview
Bethor is a young (Embraced in the 90s) , but a known Sabbat fanatic that proven himself worthy over his years as a Cainite. He camed from Munich to Baltimore, because he was there few times before events of 2012 and he met few friends there. When his friends died, he decided to take revenge on Cammarila, because as many of us know, Death of comrades must be revenged. By personality, he is really a fanatic that knows few sabbat rites and is also a skilled figther. By personality he is sometimes hotheaded, but intelligent.
Basics
Salubri fighter/ pack priest/ possibly a ductus
Attributes
Perception
Specialization
11100
Abilities
Animal Ken
Specialization
00000
Advantages
Humanity/Path
11111 11000
Path of Honnorable Record
Willpower
11100 00000
00000 00000
Blood Pool
11111 11111
10000 00000
Merits & Flaws
Hunted like a Dog
Mental
2
Rituals & Paths
Vaulderie (Auctoritas Ritae)
Modern Form Creation Ritae (Auctoritas Ritae)
Fire Dance (Auctoritas Ritae)
Monomancy (Auctoritas Ritae)
Sermons of Caine (Auctoritas Ritae)
Acceptance Ritus (Ignobilis)
Welcoming Ritus (Ignobilis)
Contribution Ritus (Ignobilis)
Experience & Derangements
3 (Generation Background)
14 Freebies spent in disciplines for first dot of auspex and third dot of Valeren
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Leather jacket, black trousers, black t shirt, cross necklace
Feeding Grounds
Havens
Abbadoned Church haven.
Equipment (Owned)
Tactical sword, tactical armor chest plate, glock
Vehicles
Other
Blood Bonds/Vinculi
Description
History
He was born in Aberdeen, Scotland on 6th of December 1955 to family of local farmer Shaun Mccragge. His mother died after his birth, so Shaun treated his youngest son like shit because of it. 5 children in the house, and Bethor (Dean is his mortal name) had it hardest of them all. Because of his father prefference of his older siblings before him, he hated them all equally, because his siblings were asholles too. Right after he became a adult, he moved to Munich in the West Germany. There he was working as bouncer in clubs and overall he worked in security. He still attended the church, but he converted to Catholicism instead of Protestantism. On one January cold night of 1995, he was coming home from work in club called Scorpion. He came back to his appartment, only to find out that someone broken in, and as he entered...well..he was embraced. Since then he servers loayaly to Sabbat*
Bluebird
Overview
Appearance: 3
Catlike Balance
Slavic/Russian accent
Camarilla? Fucking lapdogs who want to put you on a leash.
Sabbat? Can't say I know them...
Anarchs? They're okay I guess.
But I am and will remain independent if I can.
...a very cautious warm-hearted wolf...
Basics
Tora Lezarus Andronescu, "Blue"
Attributes
Perception
Specialization
11000
Abilities
Animal Ken
Specialization
10000
Advantages
Willpower
111110 00000
00000 00000
Blood Pool
111111 111111
100000 00000
Merits & Flaws
Rituals & Paths
Experience & Derangements
Charisma: from 1 to 3 (12)
Strength: from 1 to 2 (8)
Dexterity: from 1 to 3 (12)
Stamina: from 1 to 2 (8)
Perception: from 1 to 2 (8)
Intelligence: from 2 to 3 (4)
Wits: from 2 to 3 (12)
Melee: from 2 to 3 (4)
Technology: 0 to 1 (2)
Chimerstry: 1 to 2 (10)
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Backpack: change of clothes, flashlight, pocket knife, lockpicking kit, a book, one-man throwing tent, some money, guitar, Kizlyr-knife (Russian combat knife)
Feeding Grounds
Havens
Equipment (Owned)
Backpack: change of clothes, flashlight, pocket knife, lockpicking kit, a book, one-man throwing tent, some money, guitar, Kizlyr-knife (Russian combat knife)
Vehicles
Other
Blood Bonds/Vinculi
Description
When it comes to his past, "Bluebird" or simply "Blue" - he very rarely reveals his true name and he hates to do so – seldom or never talks about it. He often says that he remembers very little. Where does he come from? Well, his family was always on the move, he never really had a home. He doesn't really want to talk about his past either - it's nothing special. He's here now, in the present, and he rarely stays in one place for long, but if you look closely, you can see that the black-haired man with the fawn eyes carries a long history with him. He has seen a lot - his body also tells stories. This cheeky, relaxed and sometimes mean guy has seen things... But he doesn't talk. And why should he? ... You wouldn't be interested anyway, would you?
"Everyone has a dark past. Some pasts are just a lot darker. I died back then. And got a new existence. What happened, happened. And remains an eternal scar. It haunts you, haunts you, for many nights. But we, we grow older, because we are immortal. And who knows, in a few hundred years I will have long forgotten."
History
Tora was born somewhere in Eastern Europe. His family has never had a permanent home, so it is difficult to determine his nationality. He is simply Roma.
Originally from northern India, the Roma migrated to Europe between the 8th and 10th centuries and were mistakenly called "Gypsies" because they believed they came from Egypt. They are made up of various tribes or nations, mainly Sinti and Roma. They speak Romani, based on Sanskrit, and practice Christianity or Islam. Historically, they have been persecuted, with the German term "Zigeuner" meaning untouchable. Traditional Roma occupations included craftsmanship, performing arts, and some held civil service positions. By 1939, there were 1 to 1.5 million Roma living in Europe, the majority in Eastern Europe. Before the war, there were about 35,000 Roma in Germany, mostly citizens, and about 11,000 in Austria.
In 1944, Roma faced escalating persecution under the Nazis, enduring forced labor and medical experiments. Many fell victim to the horrors of the Shoah, and discrimination continued long after the war ended.
Tora and his family were among those victims. He survived his family by entrusting himself to a stranger named Credi or "Umbră". Credi did not seem to exist to others and kept looking for Tora. Giving him food and water, he survived in a place that was nothing but hell on earth. Tora survived that time physically, but what he saw, what he experienced, was burned in his mind forever...
On a night in August 1944, Credi could not prevent the evacuation of the "gypsy camp" and the murder of all the people there. He found Tora among the many corpses and felt that he miraculously still had a small pulse. He led the young man away from the piles of corpses. Together they left the gruesome place; Credi finally disappeared without a trace a few weeks later... And Tora has been wandering through the world ever since. During one of his journeys, he found an injured Mountain Bluebird and decided to make it his companion. “Safaya” has been his little ghoul bird friend ever since.
Bullseye
Overview
Retainer for Marshall Haimon. Bullseye is his scout, thug, and assassin all in one. Stealthy, efficient, with little moral code. He has always been this way since the Yugoslavia conflict where he served as a sniper. Good with animals and navigating the streets. He is the perfect long range combatant.
Basics
Attributes
Manipulation
Misdirection
11110
Abilities
Animal Ken
Specialization
11000
Advantages
Willpower
11111 00000
00000 00000
Blood Pool
11000 00000
00000 00000
Merits & Flaws
Rituals & Paths
Experience & Derangements
Attributes(2)-10, abilities(2)-4 skills(3)-6, Willpower-1
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Flak vest, Sniper rifle with scope, pistol, knife
Feeding Grounds
Havens
Equipment (Owned)
Vehicles
Other
Blood Bonds/Vinculi
Description
History
Cassius Magnus
Overview
With a regal posture the direct descendant of the Hardestad, Cassius, is known to navigate the camarilla with grace and success, new to Baltimore, he seems to be looking to create roots in the city, possibly with ulterior motives.
Basics
Attributes
Wits
Getting the Jump on Others
11110
Abilities
Expert Knowledge
Military Science
11100
Advantages
Disciplines
Dominate
Denial of Aphrodite’s Kiss
11100
Fortitude
Retaliatory Terror
10000
Humanity/Path
11111 00000
Willpower
11111 11111
00000 00000
Blood Pool
11111 11111
11111 00000
Merits & Flaws
Prestigious Sire
Social
+1
Paragon (Resources)
Social
+7
Rituals & Paths
Experience & Derangements
Politics x4- 6xp
Politics x5 - 8xp
Subterfuge x4 -6xp
Subterfuge x5 -8xp
Leadership x4 -6xp
Leadership x5 -8xp
Intimidation x4- 6xp
Intimidation x5- 8xp
Expert Knowledge x1- 3xp
Expert Know x2- 2xp
Expert Know x3 - 4xp
Law x1- 3xp
Law x2- 2xp
Dominate x2 - 5xp
Dominate x3 10xp
Fortitude x1 - 10xp
Fortitude x2 - 5xp
Fortitude x3 - 10xp
Retaliatory Terror 9xp
Presence x4 15xp
Presence x5 20xp
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Cellphone
Feeding Grounds
His house
Havens
A big mansion in a wealthy part of Baltimore
Equipment (Owned)
A cane
Vehicles
Limousine and some fancy cars
Other
Blood Bonds/Vinculi
Description
History
Cassius was born in an old wealthy family in Florence Italy, his care for the family state brought the family to new heights almost making him the Prince of the Florence Principality, this brought the attention to Jan Pieterzoon, yet at his training, that saw potential in the young head of the family.
After his embrace, Cassius continued his family business, mainly trade and mercenary work, for centuries now he has been in the mercenary work field, with his enterprise 'Red Wing' being one of the leading Private Military Companies in the world.
He was a active player in the court of Florence, eventually he became the prince of the city, being one for decades, but a the Giovanni were a threat to him and the court, he chose to leave the city after a Giovanni take over, focusing on his enterprise for some years. Eventually he was contacted by his clan elders that asked him to go to Baltimore to reclaim what was taken by the Tremere.
Célestine Guerin
Overview
"Shit, dude! I didn't know the girl who Embraced me! I was your run-of-the-mill pump and dump! I don't really care, though; Caitiff for life!"
Caitiff has been used to put down the Camarilla's perceived "lesser" kindred for ages. It's about time someone came along to change that, and Célestine sees herself as that person. Whether that's true or false, that remains to be seen...
Basics
Upbeat Caitiff Revolutionary
Attributes
Intelligence
Problem Solver
11110
Abilities
Leadership
Compelling, Friendly
11110
Streetwise
Ear to the Ground
11110
Advantages
Willpower
11100 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Merits & Flaws
Language (English, Haitian-Creole)
Mental
Clan Friendship (Brujah)
Social
4
Clan Enmity (Setites)
Social
4
Sleeping with the Enemy
Social
3
Rituals & Paths
Experience & Derangements
Freebie Points - 15;
Spent on;
3 Points of Leadership (-6)
1 Point of Dexterity (-5)
1 Point of Streetwise (-2)
1 Point of Stealth (-2)
XP - 15;
Spent on;
1 Point of Intelligence (-12)
New Specialty for Leadership (-3)
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
A Purse with a wallet, cellphone and other knick-knacks.
Sig Sauer P320
At least one book
Feeding Grounds
Havens
A small apartment in Baltimore. It's... okay. Cozy?
Equipment (Owned)
A small apartment
An allowance of $1,200 a month
Vehicles
A beat-up 1994 Chevy Blazer that's seen better days.
Other
Blood Bonds/Vinculi
Description
Slim, not out of shape but not in shape either
Célestine is a dark-skinned, curly-haired woman of average height and average build. She's pretty, but something about her causes others' eyes to pass right over her. She almost always has a slight smile curling her lips, an eager energy surrounding her. She wears her hair natural, and doesn't really style it except for two braids in the front and some gold rings she was given for her 18th birthday, which she has never parted with.
She usually wears average street clothes. Branded T-shirts, skinny jeans, tennis shoes. She looks like your average civilian, which she uses to her advantage.
History
Célestine Guerin was born in New Orleans, Louisiana on November 11th, 1993, Célestine was the child of a politician and a steel worker. Her mothers raised her well, raised her to look at the bigger picture and work towards the goals she desired. Célestine had a heavy interest in political activism from an early age, as well as history, and dedicated herself to both. She acquired a degree in history and political science from Louisiana State University, and was working towards a promising career in politics in her home state.
Then she died.
Célestine was out with friends when an old acquaintance approached her. They got to talking. Talking turned to flirting, flirting turned to the two of them slinking off to a motel. Célestine was never seen again.
The story was she was murdered. That wasn't too far from the truth... but the fact of the matter is, she was Embraced. Her sire disappeared, she never learned her Clan, nor about the new world she inhabited. She lacked any telltale traits of her Clan, either, and was soon labeled Caitiff. She wandered from place to place for months, learning all she could. Eventually, she arrived in Baltimore, and began her plan.
She would make Caitiffs known. Make them respected. She wouldn't do it like Pander; she'd earn trust. Friendship. Even though it was an uphill battle, she found her cause, and only Final Death would stop her from seeing it through.
Cesar Sandavol
Overview
Clearly born of wealth and privilege there is also a predatory nature behind his smile. He is known for quick wit and the ability to get information you may need. And those who have seen him fight know him to be fearsome.
Basics
Attributes
Manipulation
Well Reasoned
11110
Appearance
Tall, Dark and Handsome
11110
Intelligence
Book knowledge
11110
Abilities
Advantages
Backgrounds
Domain
2 dots size, 3 security
11111
Humanity/Path
11111 00000
Willpower
11111 10000
11111 10000
Blood Pool
11111 11111
11111 00000
Merits & Flaws
Languages:English, Latin, Spanish
Free
Languages: Arabic, Hebrew, Sanskrit
3
Rituals & Paths
Experience & Derangements
Experience:
160-26 backgrounds, 134-24 str3&4 char 3&4, 110-10 5level 2 talents, 100-45 obten 2-4 dominate 2-4 potence 2-3, 55-48 abyssal rituals, 7-6 3 lanuages, 1
Freebies:
15+7 flaws, 22-6 merits, 16-2 1 self control, 14-8 ath 4, brawl 4, occult 4&5, 6-1willpower 6, 5 -5 backgrounds, 0
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Cane
Feeding Grounds
Around his haven
Havens
Large mansion in the suburbs
Equipment (Owned)
Nice car, mansion
Vehicles
Other
Blood Bonds/Vinculi
Description
History
1778- Carlos was born the 3rd son of the Duke Aragón, he was raised knowing he was to become a priest. He was mothers favorite but that doesn’t not keep his fathers belt form lashing him over very little. He finds out his father thinks he is the son of a now banished stable boy, later in later in life.
1792-he is sent off to seminary to be trained to be a priest
1795-before he gets ordained he is grasped away by his sire. He is embraced that evening, his embrace was horrific and his studies even worse. His sire broke him down and made him understand that he is cursed by god but that our clan was blessed by the Abyss, and in that blessing we serve. And even though we choose to not be monsters like some of our brethren. We all serve the Abyss.
1817-after more then 20 years of study he is presented to the prince and begins his unlife. He knows that he owes his sire everything though so remains close.
1850-He and his sire travel to the new world and settle in New York City. He and his sire become high society elite during this time. During this time he makes contacts in the occult and financial communities. Investing in long term things like the telephone, railroads and electric.
1861-his sire falls asleep Cesar takes the lead of there vast empire including boons he continued to trade and upgrade boons something he became very good at with the help of the abyss.
1875-trades enough favors to get him named harpy of New York City, a position he coveted. He used this position to garner even more favor enduring Allies just in case the sabbat come.
1900- at the turn of the century there was s a sabbat attack many due or fall into torpor including Cesar. Many people see the monstrous might abyssal mystic can bear, he still bears the marks of a overusing as his skin is much darker then it should then it should be.
1925-him and his sire are awaken by the prince to defend the city. They do so again showing the world why you don’t fuck with Lasombra. Afterward Cesar reclaims his title as Harpy.
1945- the then Justicar current Prince makes his sire a archon occasionally Cesar a s called on to help as well
1975-Cesar uses the hippie and new age magical wave to spread knowledge to them of the abyss. It is now that he finds out his blood is infertile as he tries to embrace a few kine but they do not rise.
2010-the Camarilla is determined to take Baltimore. Cesar is sent by his sire to help as his sire assumes the position of Justicar for now. During the war many vampires see him do terrible things. Including, feed with his arms of the abyss and have physical power to match only the ancients among us.
2012-sire is officially named Justicar and Cesar becomes Harpy and a lackey of the prince.
2022- present day .
Clayton "Rook" Green
Overview
A man who wanted to become a politician blended with the wrong type of Vampire and becomes kindred himself.
Basics
Brujah(Unknowingly Gangrel)
Unknown Kindred (Assumed Brujah)
Attributes
Abilities
Advantages
Humanity/Path
11111 00000
Willpower
11100 00000
11100 00000
Blood Pool
11111 11111
11000 00000
Merits & Flaws
Blush of Health
Physical
2
Rituals & Paths
Experience & Derangements
4-Investigation
6-Larceny
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Just his clothes
Feeding Grounds
The Rack
Havens
(Jakes Place) Rooks Place
Equipment (Owned)
A few basic 1911's and a sawed off shotgun he keeps at his Haven
Vehicles
A 2022 Harley Davidson Road King
Other
Blood Bonds/Vinculi
Description
Rook wears a leather jacket over a t-shirt and some jeans. Around his head sometimes lays a bandana of the American flag and around his feet are a pair of combat boots, he usually wears a pair of aviators to protect his eyes while driving.
History
A devout man raised in the suburbs in New England, Clayton's family was wealthy and was able to give him the best education he was on his way to becoming a politician until the fateful day he was on his way to college the next state over and ended up getting in with the wrong crowd at a bar. After finishing up college he stayed at the bar more and more becoming friends and eventually a biker, joining with the group ‘Vampiric Brotherhood’ who would go around and be a general nuisance to the local populace but still be good people to them by hosting blood drives hence the name.
All was well and dandy but after a long day of biking and flipping off church goers Clayton rested in his tent and found someone sneaking about outside. Grabbing his sawed off shotgun that all bikers have he told the figure to politely ‘fuck off’ but the man didn’t listen, beginning to stomp towards the lonesome biker. Clayton shot him riddling his chest with buckshot and the figure fell.. then slowly got back up. In pure shock Clayton failed several times to reload before the man grabbed the empty gun out of his hand and whacking him over the head with it.
He could hear voices but couldn’t make anything out. Then the sound of shoveling, Clayton’s eyes stayed shut for a few more minutes before the taste of dirt came from to his lips, and something more.. blood? He slowly pried his eyes open and couldn’t see a thing, he was surrounded.. by dirt..? Was he buried alive? His fingers began to shift as his heartbeat picked up. He wasn’t going to die here. His eyes looked back and forth trying to find something but only seeing a body buried next to him. He wasn’t going to die here. He forced his body to start working again as he held what little breath he had left trying to stop the process of hyperventilation. He wasn’t going to die here. He heard voices, people taking bets on who was going to come out first, he began to dig through towards the voices, his breath running out and his vision starting to blur. He wasn’t going to die here.
Clayton’s hand burst through the soil and following it was his head. Forcing both arms through the soil he pulled himself out to his lower torso and threw up, vomit mixed with dirt that had escaped down his throat as he began to sob, not noticing the soft clapping coming from one of the figures until he was grabbed by the head and forced to look at the being.
“You’ll do”
The following events happened in quick succession. First he was as dragged out fully by someone who looked straight out of the Hapsburg bloodline and a strongman, then the figure bit into his neck. Clayton was in shock so there was little he could do in terms of fighting back, his body racked with exhaustion as he was turned. After an hour of waiting more people broke through but only three more in total, the rest stayed buried.
With the hiss of an branding iron on his skin Clayton was congratulated into the Sabbat as well as a priest and someone who looked like a former policeman. That day Clayton Green died, and Rook was born.
The next few months he was taught the ins and outs. The stupid Anarchs fighting for ‘freedom’ and the tight-ass Camarilla trying to keep everyone goody goody. Then the Sabbat. The Sword of Caine. He didn’t like the idea but what choice did he have, within the next few months he began to learn more about the process and the other factions. Then Clayton alone was sent to Baltimore. “Do whatever you want dog. Don’t fuck with the Prince.. yet.”
Getting on his motorcycle Rook rode in the darkness, the brand still aching to this day. Setting up a camp on the outskirts of town and waiting. Debating on what his next move should be.
The next day he took what money was left in his former life's bank account and thanks to his allowance up to this point, invested into buying a bar, "Jakes Place." Following the purchase, he quickly renamed it to 'Rooks Place' and ghouled one of the bartenders to make him a deal, he could stay and live at the bar so long as he did his job well. And so far there was no incidents, and after renovating the bar to fit his own personal fashion Clayton wasted no time taking the few firearms he already owned and hiding them around the bar, in front of his office there is a rug that says "come back with a warrant." As extra insurance.
Cyrus Giovanni
Overview
Cyrus Giovanni is a facilitator and provider of the occult and morbid but expresses outwardly as a halfway house between conman and antiquities collector.
While the goods he sells are the furthest thing from fakes, at least the ones he sells to his fellow kindred, he keeps hidden a secret fascination and desire to learn as much about the dark arts that the various clans practice, something he keeps to himself lest his fellow kindred rip him apart, even his own clan.
Outwardly Cyrus is a true and loyal member of the Giovanni while a little oddity due to his expertise in all things occult, which both makes him useful and...strange. But hey! His shops got some good stuff in it so whats the harm?
Basics
Attributes
Intelligence
Problem Solver
11110
Abilities
Awareness
Mystical Objects, S.I.M.H
11110
Animal Ken
Specialization
00000
Advantages
Humanity/Path
11111 00000
Willpower
11111 11111
00000 00000
Blood Pool
11111 11111
11111 00000
Merits & Flaws
Natural Linguist
Mental
2
Language: Latin, German, Ancient Greek, Russian
Mental
2
Spectral Sepulcher
Supernatural
5
Kiss of Death
Supernatural
2
Beacon of the Unholy
Supernatural
2
Touch of Frost
Supernatural
1
Prey Exclusion (No Kids)
Mental
1
Dark Secret (Ghost's Vessel)
Social
1
Rituals & Paths
Experience & Derangements
Backgrounds: Contacts: 15, Retainers 23, Resources 15, Haven 9 Total: 62
Disciplines: Necromancy: Sepulchre Path 35, Vitreous Path: 19 Total: 54
Potence: 15 Total: 15
Abilities: Occult 14, Awareness 6, Crafts 6, Total: 26
Specialties: Someone's in my head 3, Total: 3
Sum Total: 160
Freebie Points: 14 in Merits, 5 in willpower, 3 in backgrounds
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Car Keys, Lockpick kit, Research Journal, 2x Cell Phone (Burner and Normal), Wallet, Keys to his shop and buildings
Feeding Grounds
Little Italy
Havens
Ageless, his antiquities shop and the building that houses it, four stories, two of which are the main shop with the top two floors acting as his main residence and research center, the basement acts as a secondary ritual space.
The Haven is watched by a group of men trusted by Cyrus either through money or through the Giovanni family however they are only mortals, not ghouls they effectively act as watchmen.
The interior of the haven is gaurded by his three Spirit Slaves unless he takes them elsewhere.
The Haven has two entrances at the front and back and a secret entrance in the basement through a hidden door accesseed by a false brick in the wall that acts as a switch, one firm press and the door opens leading to a tunnel to an abandoned apartment building that Cyrus owns "scheduled for demolition". The top two floors are locked behind a combination pad reinforced door.
His main study lies behind a hidden door in his home library accessed by turning small floral pattern on the bookcase which has been specially seperated. The basement contains ritualistic material, altars and candles, all the basics required for his occult hobbies.
Equipment (Owned)
Memento de Morte, various antique weapons, research materials/books, Various occult and antique items.
Vehicles
Mercedes 600 Grosser (Black out tint windows)
Other
Bertram Crowe: A former dark ages Charlatan who inadvertantly became attached to Cyrus, in effect becoming the ghosts fetter. This means that they are inexorably linked and must work together though they do sometimes come to odds.
Blood Bonds/Vinculi
Description
Robert Carlysle (Mr. Gold, Once Upon A Time)
A tall and lithe man with a slightly gaunt yet determined expression. He often wears dark suits to present himself as a business man most of the time but also to fit into the higher societies of Kindred.
History
Cyrus Giovanni was born in 1790 to the Giovanni clan in the city of Venice. He was raised by two mortal members of the giovanni clan, neither of which were considered worthy of the oh-so-desired embrace of their family. Cyrus however displayed a certain fascination and talent with the trademark discipline of the Clan at a young age and seemed to have an intense hunger for the knowledge of the ancient and the esoteric.
Over the decades he proved his dedication to the clan and the "family business" acting as a fixer, fence and world class researcher, operating as an apprentice for Alois Giovanni who would later become his Sire, Alois is a masterful Necromancer who took a shine to Cyrus and when he had arranged a very profitable transfer of an ancient coffin to the ownership of Alois, he made the young Cyrus into his Childe.
A century passed with Cyrus working dutifully for his clan but slowly devouring more and more knowledge and becoming more and more obsessed with other magic, especially the tremere's vaunted Blood Sorcery. Eventually Cyrus struck out on his own with the contacts and resources he had acquired under Alois traveling to the US to join his bretheren there. Soon he established his shop "Ageless" in 1950, he accounted for the lack of change in store managers through the use of technology to alter old photo's and long periods of absence at times so people wouldn't necessarily remember how he looked exactly.
Now in the modern day he operates out of this same shop slowly growing his knowledge and influence in Baltimore and the surrounding area, acting as an advisor and expert on all things occult for the kindred of Baltimore, not for free of course...He is a businessman after all.
Who knows what this strange Occultist wants, maybe he's just an academic or maybe he has a greater design for his growing mastery of these dark magics...Care to find out?
Daemon Astrophel
Overview
“I Need Some Air. I’m Still Feeling A Tad…Dead.”
Daemon is the silent and introverted type of intellectual. He analyzes everything and says very little unless asked to by others. There is no one that could possibly say more than maybe two things about the enigma that is Daemon, and people tend to whisper his name out of fear. He can crack a smile once in a while but when he does it’s usually means someone is going to die in the next hour or so.
Basics
Daemon Lysander Astrophel
Attributes
Strength
Reserves of Strength
11111
Abilities
Advantages
Humanity/Path
11111 10000
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
11100 00000
Merits & Flaws
Lang (French, Spanish, German, Sign)
Mental
0
Hunted Like A Dog (Lasombra Sabbat)
Supernatural
+3
Disgrace to The Blood
Social
+3
Prey Exclusion (Veterans)
Mental
+1
Rituals & Paths
Experience & Derangements
Freebies: -2 Backgrounds, -2 willpower, -18 abilities +7 Flaws
XP: -12 two dots in perception, -2 second dot in contacts, -16 fifth dot Strength, -5 first and second dot in stealth
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Wallet, watch, throwing knives x4, Colt 1991 x2, multiple magazines, sunglasses, gloves, Cellphone x2, keys, multitool.
Feeding Grounds
Havens
A Penthouse in the City, multiple homes around the world
Equipment (Owned)
Several armories worth of weapons, security cameras, state of the art computer,
Vehicles
Many different types of vehicles of different varieties and prices including armored cars and private jets, choppers, and yachts.
Other
Blood Bonds/Vinculi
Description
History
Early Life and Embrace
Daemon was born as Elias Bjornsen in 1779, in a small coastal town in Norway. He was the son of a wealthy merchant family, renowned for their shrewd business acumen and connections with influential figures. Elias's childhood was filled with the luxuries and privileges afforded to the elite, but he also inherited a sharp mind and a ruthless ambition from his father. In his late teens, Elias became involved in the darker side of his family’s trade, delving into smuggling and illicit deals. It was during one of these dangerous ventures that he caught the eye of a Lasombra elder, who saw potential in his cunning and charisma. In 1809, Elias was Embraced and reborn as Daemon, his mortal life left behind in favor of the eternal night.
Rise within the Clan
Daemon quickly adapted to his new existence, embracing the shadows and the power that came with being Lasombra. He climbed the ranks of the clan with remarkable speed, using his intelligence and strategic mind to outmaneuver rivals and gain favor with his superiors. His ability to manipulate both people and situations made him an invaluable asset, and he thrived in the clandestine world of the Lasombra. However, Daemon’s rise was not without its challenges. He often found himself at odds with the rigid hierarchy and the oppressive traditions of the clan. The Lasombra’s obsession with control and dominance began to chafe at his independent spirit, creating a simmering discontent that grew with each passing decade.
Defection to the Anarch Movement
The turning point came in the early 21st century when he met a man by the name Julien. Befriending him, he learned about the ideals of the Anarchs, and their movement and it was thanks to his friendship and openness that he was actually able to make a change in his unlife. Sensing an opportunity, Daemon started secretly communicating with Anarch leaders, intrigued by their ideals of freedom and equality. His disillusionment with the Lasombra’s authoritarian ways pushed him closer to the Anarch cause, and in 1972, he made the bold decision to defect. Daemon’s defection was a significant blow to the Lasombra, as he was a prominent figure within the clan. He took with him not only his extensive knowledge and skills but also a network of contacts and resources. His transition to the Anarch Movement was met with mixed reactions; while some Anarchs were suspicious of his motives, others welcomed the strategic advantage he brought.
Role in the Anarch Movement/ Present Day
In the Anarch Movement, Daemon has become a key strategist and advisor, using his experience to help organize and strengthen the decentralized faction. His expertise in getting things done and kicking ass has proven invaluable in their ongoing struggle against both the Camarilla and the Sabbat. Despite the challenges, Daemon remains committed to the Anarch ideals, finding a sense of purpose and belonging that eluded him in his former life.
In the newest chapter of his journey he has made his way back to the person that changed his mind and gave him the will to turn to the cause, Julien. Who was now the regent of Baltimore City, a place that was one bad day away from blowing up into chaos. He hopes to be able to provide aid in some way to an old friend and possibly forge stronger bonds within the community. But that may seem harder than it looked, if that was even possible at this point.
Dahlia Moreno
Overview
Ever since Dahlia was little, she idolized people like Kylie Jenner. She watched Keeping Up With The Kardashians religiously. As soon as she was old enough, Dahlia was watching and creating makeup tutorials. Her father however refused to allow his daughter to become one of the idle wealthy, and insisted she go to college if for nothing else than to learn how to manage the outlandish business ideas she had.
It was at college she met Deigo, a man who would change her life completely. Unfortunately, not long after doing so he met an untimely end at the hands of the Sabbat. She fled to Baltimore to start anew, a fledgling lost. But if anyone can make it in Charm City, it is the girl who exudes charm from every perfectly clean pore.
Basics
Attributes
Abilities
Performance
Social Media videos
11100
Advantages
Humanity/Path
11111 10000
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Merits & Flaws
Friendly Face
Physical
1XP
Blush of Health
Physical
2XP
Enchanting Voice
Physical
2XP
Rituals & Paths
Experience & Derangements
Appearance specialization - 1XP
Expression specialization - 1XP
Performance specialization - 1XP
Computer specialization - 1XP
Resources 2 dots - 2XP
Friendly Face merit - 1XP
Blush of Health - 2XP
Enchanting Voice - 2XP
Total XP spent 11
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Feeding Grounds
Havens
Equipment (Owned)
iphone, tablet PC, filming equipment, fashionable wardrobe
Vehicles
Other
Blood Bonds/Vinculi
Description
History
Dahlia grew up in Edgewater Maryland, a suburb of Annapolis. Her father was CEO of a high end military defense contractor and her mother a socialite turned lobbyist. Dahlia was always a cherub-faced coquette turning heads and hearts. She was modeling and doing pageants since she could walk.
At a young age Dahlia became fascinated by the Kardashians, sneaking to watch Keeping Up with the Kardashians as her father did not approve of the Kardashians or their lifestyle. Not to mention Dahlia was much too young for most of the subject matter on the show. Still whether it was on her phone, television or tablet Dahlia watched the show behind her parents' backs whenever she could.
When middle school came around Dahlia had already mastered the art of makeup. She watched numerous makeup tutorials on YouTube and by 14 she was making her own. Within the span of a year Dahlia amassed quite an online following on YouTube, Twitter, Instagram and TikTok. Her father often protested but her mother felt there was no harm provided Dahlia was extremely cautious online which she always was. Dahlia knew what steps to take to make sure she did not accidentally dox herself or her family and she never DMed anyone who was not a sponsor.
Despite her growing online fame and sponsor deals her father insisted Dahlia get a proper education, particularly if she wanted to pursue her more fanciful business ideas following in the footsteps of Kylie Jenner. It was college or disinheritance.
And so Dahlia enrolled at University of Maryland to get an MBA with a minor in business law. It wasn't long into her first semester however when she met Deigo, a handsome and mysterious young man who though polite and could make her melt with his accent had some sort of air of danger about him. Dahlia was so enamored by Deigo that she didn't notice things like his only going on dates at night and his avoidance of mirrors. It never seemed odd how Deigo loved giving hickeys even more than kissing it seemed but he just knew how to make her body feel so damn good.
It came as quite a shock then when Deigo revealed what he really was, and what he wanted her to become. To never grow old. To never see so much as a grey hair or a wrinkle. How could she say no? Hidden away in a dark room while a fraternity Halloween party thrummed downstairs, Dahlia was embraced.
Then, everything went straight to hell.
Before Deigo could truly start to explain their nature; the rules, what it truly meant to be a vampire, a group of them assaulted the school. Deigo told Dahlia to hide, to concentrate on blending in with the shadows and staying hidden. Dahlia did as he said. Curled up with her arms wrapped around her, trying to feel like the shadows around her were coalesced to keep her safe. It worked, Dahlia lived. Deigo did not.
With Deigo having met his Final Death and nearby Annapolis, her home now in the control of the very group that killed him, Dahlia fled north to Baltimore to seek refuge.
Epiphany Bones
Overview
"Some people talk to animals. Not many listen though. That's the problem." from Winnie the Pooh by A.A. Milne
Basics
Attributes
Abilities
Advantages
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
11100 00000
Merits & Flaws
Spectral Sepulcher
Supernatural
5
Repelled by Crosses
Supernatural
3
Rituals & Paths
Experience & Derangements
Auspex 2 (7 pts) + Willpower (3 pts) + Resources (1 pt) + Domain (1 pt) + Generation (2 pts)
Obfuscate 2 and Dementation 2 (10 xp) + Larceny 1 (3 xp) + Survival 2 (2 xp)
Borderline personality disorder
Schizophrenia
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Feeding Grounds
Havens
An apartment near Roland Park in the North District.
Equipment (Owned)
Vehicles
Other
Blood Bonds/Vinculi
Description
History
Epiphany was born into the cult, like her sister. Her childhood was full of services with the father and spending time with her mother. As she grew older, she took on the job of caring for the animals around the place. Pets and livestock alike, she spent more and more of her time with them as she got older. They were much better company than the rest of the cult. Like her sister, she never saw any of the money. It all went to her family, much to her chagrin. But oh well. The animals were the most important part, so she didn't mind that much.
But it all changed when Zazuka left, when Epiphany was 10 years old. Her mother's actions came to light quickly, and her family was treated badly because of it. To save the father further embarrassment, Epiphany was married off as soon as she turned 13. Her husband was not a good man (who would be, marrying a 13-year-old?) She never talks about what happened, but during the course of her marriage was when her schizophrenia developed. Perhaps it was a culmination of the stress of losing her sister, living in a cult, and being married to a disgusting older man. Maybe it was just genetics. Whatever the case, she soon would not stop talking about all sorts of animals, especially ones she only saw in books. Her hallucinations apparently manifested as animals, and some would talk to her while others didn't. Occasionally, she would mention seeing a man, but she would never expand upon what he did.
As her hallucinations and delusions became more pronounced, around age 16, the cult decided it best to isolate her and "pray the delusions away." Obviously, this did not work. While in isolation, one of her hallucinations showed her how to get out. That is, showed her how to use a bobby pin to pick the lock on the door. It wasn't hard. She got out, ran to her husband's house, stole some cash, and fled. Thank god he'd shown her where he kept some rainy day money.
Being on the run was hard. Epiphany had few survival skills, so she took to running as far as she could during the day. Her stamina grew better day by day, but she was still in danger. While California, where the cult was based, has better weather than other states, she was a young woman by herself. Therefore, one night (early night, late evening) when she was standing beside a highway with her thumb out, a car pulled up. It was an old model, though she didn't know the maker. The window rolled down, and in the front seat sat a man. He introduced himself as Daniel Jones, a man down on his luck but looking for the next chance for fame. He seemed trustworthy, so Epiphany got in. He took her as far as Vegas, intending to make a name for himself there. Surviving in a city is a lot easier than in nature.
She stayed in Vegas for a while, working jobs where she could. Waitressing, mostly, since casinos were desperate for employees and willing to overlook her lack of experience and bad manners. The jobs wore her down, as she was always shy, but she persisted as long as she could. She didn't see Daniel for a long time. It wasn't until he stumbled into the latest diner she had been working at, when she was 23, that she saw him again. He recognized her as the girl he'd given a ride to all those years ago, and they hit it off. One thing led to another, and he embraced her.
The two spent a long time together, as he showed her the ropes, but their personalities clashed. Daniel was after stardom, but all Epiphany wanted was to be with her animals and learn how to live her unlife peacefully. While he taught her a great deal, including how to use Malkavian disciplines, they eventually parted ways.
Which is when she left Vegas and traveled across the country. She spent a little time in New York, existing on the fringes of kindred society, but ultimately left. She then settled in Baltimore, where she's been for the past couple years. The rest is history.
Daniel Krazinski
Overview
World-class thief, playboy, Ravnos
Danny is quite an interesting lad. Born in Split, Croatia to a Polish woman and a wealthy businessman, he had quite a good life as a youngster. He was rather mischievous but also quite kind. He was Embraced during World War 2. Along with his sire, he had started a (very profitable) crusade against the Nazi's by stealing dozens of paintings, books and artifacts of religous importance back from them. In the aftermath of the war, he broadened his horizons and rose to fame as one of the best Kindred thieves alive.
Basics
Attributes
Manipulation
Conjurer of "Facts"
11110
Abilities
Advantages
Willpower
11110 00000
00000 00000
Blood Pool
11111 11111
10000 00000
Merits & Flaws
Enchanting Voice
Physical
2pt
Prestigious Sire
Social
1pt
Elysium Regular
Social
1pt
Phobia (Spiders)
Mental
2pt
Vulnerability to Silver
Physical
2pt
Rituals & Paths
Experience & Derangements
Freebies spent on 3 dots of resources and 1 dot of generation, 1 dot of Charisma and 1 dot of Perception and the third point of Rising Star.
XP:
Obfuscate 1st dot = 10 xp
Celerity 1st dot = 10 xp
Presence 1st dot = 10 xp
Chimerstry 2nd dot = 5 xp
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Phone, Wallet, Sunglasses, Necklace with a Werewolf tooth
Feeding Grounds
The area around Light Street
Havens
Penthouse in the 414 LightStreet building
Equipment (Owned)
Vehicles
Chevorlet Camaro ZL1 2017 (Black)
Other
Blood Bonds/Vinculi
Description
The only fair way to describe Daniel is to say he is handsome. That's it. He dresses in a myriad of ways, so he can be seen in a suit equally likely as a set of trousers and a hoodie. He is build like an athlete, although he believes that's mostly due to genetics more than any sort of actual fitness. Considering he's somewhat tall. some consider him intimidating at first, but as they meet him, they realize he is not an actual threat. At least not a physical threat.
He keeps his hair well-kept and wavy. Ever since he left the Army he has kept it at a medium length.
History
Daniel is quite an interesting fellow.
Born on the 28th of March, in the year 1920, the quite young Daniel Perović was born to Ivan Krazinski, an accountant for a firm in Split and the beautiful Sannja who came from a wealthy Polish family. They were content with the life they had, especially with a child joining the family now. As there were no complications with the birth of Danny, Sandra and he were discharged from the hospital fairly quickly, in about a week. After that, she took care of him as properly as she could, seeing as she was completely new to the fascinating thing that was motherhood.
With her maternity leave, Sandra devoted 70% of her time for her family, something she did with little to no regrets. As Danny slowly, but surely grew up, they decided to hire a nanny, so that Sandra could return to work, maybe not in full force, but nonetheless, it worked. The young baby behaved well around his nanny and she never had any major issues with the baby. As months turned into a year, his first official birthday was celebrated, with him not quite understanding he had to blow the candles, and he slept halfway into his birthday song. No matter, the parents were happy beyond belief, even if Danny wasn't. At roughly 18 months, the baby started to crawl quicker and even have the strength to climb small obstacles, a fun little event for any parent. By the age of 3, he started walking straight and almost had the ultimate and exotic technique of running finished.
At age four, he could already speak quite a few words, though most of it being the basics: Mom, Dad, Bathroom, Bored, Hungry etc. Though Sanja and Ivan tried for a while, Danny's willingness to learn was sporadic, to say the least. He was always off in his world thinking about who knows what and about who knows who. Nonetheless, they tried to teach him the ABC's as early as possible, if for anything, then to brag. On his 5th birthday, he twisted his ankle riding a tricycle. As such, he spent his special and unique fifth birthday at the hospital, not far from where he was born in fact. Thankfully, this time he understood that his job was to blow the fire on the candles, and so he did. Everyone congratulated him on a job well done. By the time he was supposed to turn six, the legendary children's character, Winnie the Pooh, had his first debut ever. As such, Timothy Jones, Danny's father, grabbed a copy of the children's book and gifted it to Daniel, and the adorable little bear addicted to honey would become Danny's favorite imaginary friend. Every child had one, and Danny's was undoubtedly Winnie the fucking Pooh. As such, soon enough, a lot of his toys were Winnie the Pooh related. As far as toys go, that was certainly quite an interesting choice, a yellow bear who loved honey. Oh, the ingenuity of man, a thing Danny sorely missed, almost as much as his childhood.
As he got older, bit by bit, he also had to start going to school. Though kindergarten was nice, Danny's next dangerous mission was undoubtedly the school system of Yugoslavia. As everyone in first grade was obviously still children, Danny had no trouble making friends, of any variety. They all shared toys and played fun little games at the schoolyard together. Oh, if the young Daniel only knew what would've been in store for him later, he'd never leave the school and his childhood friends. At age eight, the young boy couldn't be stopped. As he got older, he got more and more energy, to the point that his parents could barely even keep up with him, further solidifying to them that he was indeed growing up. As such, certain liberties were taken, and he started hanging out more with kids his age, so the parents of the neighborhood could have at least a little while to rest, after all. As for school, as a second grader, someone would've thought Daniel a genius...as long as you didn't mention he was 8 and in fricking 2nd grade. By all means, he was just a big toddler as of now. Though, as it usually ends up being, he did get a little teased by his parents on whether or not he liked any girls, as is seemingly the tradition with parents, or perhaps even a bigger curse than Vampirism is. No matter the case, Daniel didn't have any lady friends, per say, as he was only a freaking eight year old child. At age 9, it did become clear that their young Daniel was gifted, one way or another. The future seemed bright for the young boy.
For his tenth birthday, Daniel had hoped for something special, and he was most certainly pleased. He got to go to California for a whole week! If Disneyland existed by then, Daniel would've most definitely been there, though unfortunately, the amusement park would open far, far too late for the young boy. Though, by all means, he did enjoy his travels around the beautiful state of California, a place he had never been before. His parents took him there and they all had a laugh around the state. They stayed in Los Angeles for a few days (where, coincidentally, they would have been met by a coterie of Vampires that decided to feed on the tourists, though they obviously forgot such a thing had ever happened…). Daniel did, by all means, enjoy the trip and he treasured it deeply, one day hoping to maybe even live on the West Coast. As for his 11th birthday, the boy acted less and less like a child and more like someone approaching the years of a teenager. He'd wish to stay outside more, socialize more with kids his age, and just generally had fun that way, something that was relatively new to his parents, though they fully approved of it, seeing as nature was taking its course. By the age of 12, Daniel's academic success was large enough to allow him to skip a few grades, should he choose to. Despite the suggestion, his parents decided to keep him in the grade he was to socialize with kids his age, but hire a tutor on the side to teach him more advanced techniques and subjects. And that's how it worked, and Daniel was pleased with that, still being with his friends, but actually being challenged a bit now. That seemed ideal for the boy, at least for the time being.
Ah, the dramatic birthday that was the 13th birthday. The official beginning of a teenager's social life. And so it was, Danny started growing quite taller and gaining a faint amount of muscle, nothing dramatic, but still noticeable on the young and skinny child, their parents had known up to that point, after all. It was just about that time that he first started having romantic interests in girls, though too shy to actually do anything about it. Though the term of a nerd didn't exist back in the 1930's, he was still socially inept, to say the least. Though, through time he'd try to fix that error as best he could. And that he did, with fairly major success, gaining a reasonable amount of friends relatively quickly. Such was fate, it would seem, at least. As he got older, he did get interested in sports, deciding to start with basketball and seeing where that took him. As for extracurricular activities, he signed up on the debate team as well as drama club, if for anything then for pure fun. At 14, the growth spurts were starting to become more and more apparent as his voice started ever so slowly deepening and facial hair very slowly popped up. On the other end of the spectrum, however, was his height. He started growing taller and taller, ending up to be 6 feet tall at 14, which certainly made him seem funny. Thankfully enough, along with his height, thanks to the fact that he started practicing basketball more and more vigorously, he was starting to gain a reasonable amount of muscle. Again, he wasn't Superman, but he looked less and less like the strongest muscle he had was his brain. For his 15th birthday, he had his first official kiss from a girl named Ema Josipović and it's one of the things Daniel remembers the best from before his unlife, considering it a very, very good memory.
By the time he was 16, things started heating up in Europe, with a possible war on the way. Yugoslavia, however, had little to do with that, and as such, so did Daniel, who's social life just started to bloom. He was gaining popularity in high school as the smart romantic lad who always had a few tricks up his sleeve whenever he needed them, always being a tricky guy to fool and you'd need to be foolish to try and trick him. As such, he found that… a certain vibe was entertaining to the ladies, so he'd intrigue them all with the mysterious behavior and then become a nice ladies man once they got acquainted, at least that was the general routine. By 17, he had quite the reputation as a proper trickster, but also a genius, getting significantly high grades and proper education. Though he tried, basketball wasn't for him anymore and he ended up experimenting with baseball, a typical American sport, a great one, at least Danny thought as such. As his general education was soon to come to a close, Daniel and his parents started to discuss what his (and therefore their) move should be. It took time to agree, but the general consensus was to go to the one and only University of Belgrade. A college where Daniel might be tested and have some sort of proper education for a proper job in the fairly distant future. At least, that was the agreed upon plan, only fate would show and provide what would truly happen, after all. At the glorious and infamous age of 18, Daniel was done with high school. It was done. He was done. Now, he was off to bigger and better things. With the next thing obvious, his next so-called mission was college. And so it went. Daniel moved to Belgrade to go to college, because unsurprisingly he did get into the famous Ivy League college through sheer tenacity and hardheadedness.
After a full semester in college, Danny had to admit he was challenged by the college and it's well-made academic institution. He had made a fair number of friends, even having the occasional romantic relationship once or twice, but with both being short-term, Danny didn't find much success in that area, at least. Now, as for the rest, he wasn't a fucking genius but he wasn't half bad either, that much was clear by his grades. Most of his professors were pleasantly pleased, as was he. Frankly, while not the greatest student, his tenacity and impulses and instinct brought him this far and he had no intention of stopping now. As his parents were also pleased, he tried to visit them as frequently as possible, which thankfully wasn't too difficult. Just as he was supposed to start the next semester, the worst possible thing happened. Europe had gone to war, with Germany at the center of it, as it was only a decade earlier. Daniel, was truthfully, horrified and disgusted by the notions that the Nazis and the so-called Axis were attempting to violently apply to the world. Though he believed soon enough that Yugoslavia would be forced to intervene in the upcoming tragedy. As such, he kept reading up on the events and misadventures of the Nazi regime of the so-called Fuhrer Adolf Hitler. It wouldn't take long until he and many other good souls would need to go off and fight in this war of possibly global proportions. And so it was, as Yugoslavia went into war, Daniel enlisted into the Partisans, at least temporarily ignoring his education for the betterment of the world (at least in his eyes, that is). He was scared, but he was also confident in himself and his fellow soldiers that they'd survive.
As weeks turned into months, the war seemed eternal to Daniel, a battle which would last an eternity. Thankfully, there had been some victories for the Allies, almost as much as their losses… almost, that is. Daniel had the luck of not being injured as of yet. However, he was soon to be shipped for the next event which would've been known as Operation Bolero, a build-up of United States and Allied forces in preparation for any Allied reinforcements and forces to come later on. Though it was successful in general, there was a small catch. A poor soldier who had been shot in the leg whilst saving a nominal amount of his platoon. Daniel Krazinski risked his life to get 10-15 people to safety for a tactical retreat, in turn being captured by Nazi German forces and almost becoming a POW. If it hadn't been for his damaged leg, he would've been hauled into a concentration camp where he'd live out all his days. Instead, he was grabbed off by a group of Nazi soldiers who decided to torture the young Daniel before pawing him off as a POW or killing him. But no… his courageous feat and effectively defeat was seen by someone… or rather… something. The Germans had had cases of soldiers disappearing among the forests and such. Most believed it was desertion at first, until they found dozens of bodies, dead for days. The beast or… even worse… person that killed these poor men was never found and would always stop killing for a rather significant while. That same being, at the most silent part of night, had infiltrated the (to Danny's eyes) dark dungeon that Daniel had found himself in. Being tied to a bed in a closed room, all he could hear were gunshots, screams and the sound of bones breaking and then… a silence. A silence that almost felt infinite. And then, the opening of his door… locked… it was locked. As such, the door was kicked down with a single kick, no small feat, in Daniel's eyes at least. And then… a mysterious figure… just one. No guns on him, no grenades or soldiers behind him. Just one… man? Daniel was confused, scared and relieved all at the same time. Begging him to help him get out of here, Daniel quickly understood that whoever this was, didn't understand English, he was French. He didn't understand the language as much as he'd like, but he did understand his name. Renée. The rest was gibberish to him, but his name was Renée Dupont, that much he could figure out, thankfully. Though he would've preferred to be able to understand him more, he simply couldn't. For a short moment, the good sir that was his savior left the room, bringing a bloodied German soldier, who was alive, though not conscious, into the room. Then, he attempted to tell Daniel something, sighing at the lack of understanding due to the language barrier. Then, he pointed at his teeth as rather suddenly, fucking fangs appeared, frightening Daniel as he somewhat understood what was happening. Not being able to help it, he yelled "DRACULA!". The "vampire" seemingly knows the name and is at least mildly pissed off. And then… then it happened. The crazy "vampire" grabbed the young man and bit his neck. The feeling he felt… It was nothing short of incredible. It didn't last long, but for a moment he felt… complete. Like he'd been made complete by the bite of this… vampire. For a short moment, Danny had forgotten his fears and troubles. He just felt… calmness. And then… nothing. Sheer nothingness. He felt… empty… he felt like he was dying. The last thing he could see before closing his eyes was Renée biting himself, letting his blood drop. Then he opened Daniel's mouth as some of his disgusting blood entered his mouth. But… but the blood wasn't disgusting. It was… amazing. He felt even better than from the Kiss only moments before. He felt rejuvenated. Like a demigod, even. He felt amazing, to every degree. Almost immediately, the wound in his leg healed and he… he could walk. But then… such an immense feeling of hunger. He felt prepared to throw around everything and eat himself if he had to. He was so hungry. And then… Renée pointed to the sole surviving Nazi soldier of the group that captured Daniel. With such ferocity and pure beastial energy, Daniel jumped at the German at speed she couldn't even comprehend and then, he did the same thing Renée did, biting him and literally sucking the blood out of him, so naturally as well, even though Daniel had no idea what he was doing or why he was doing. It just felt… right… no matter how wrong it was. The ecstasy… the euphoria. It was nothing like Daniel ever experienced then. He had smoked and drank prior to this, but it was nothing like this. This was pure ecstasy. He savored every bit of the… blood. He knew it was disgusting, but it did not feel as such, at least not to Daniel. Not right now. And then… Renée magically could speak English. It would seem the monster had been pretending to not know English in hopes of needing to explain things as little as possible in hopes of not hurting Daniel, but now that the process was possible, he had done everything he needed. As such, he smirked and explained to Daniel what he was, what Renée made Danny be, why he did it and who he works with and why. He explained it all. It was… horrifying and amazing at the same time. Danny couldn't find himself believing everything the man told him. It was… beyond anything Daniel ever imagined. Vampires, Werewolves, Magic, Fairies… it all existed… but it was far darker than the child stories he knew about such things. They were living (or more commonly unliving) beings capable of feats far more powerful than humans. But they were still… human. More or less, at least that's how Renée described it to Daniel. Explaining to him that the Nazis would've killed him for what he had done, was the only true way to save him, though the cost would be major. Renée explained that his sacrifice was honorable and brave, and he deserved unlife, though the cost would've been that he was now a vampire, a predator of the night and, as far as the human world should know… dead. Fully dead, at that. Though a sad and difficult thing for Daniel to understand and accept that he was supposed to adapt to something like this… it was so… different, to say the least.
And so, the beginning of Daniel Krazinski, the new vampire, also known as Cainites or Kindred, had begun and he was now a part of a whole different world. A world of darkness and shadows. Supposedly a member of the clan Ravnos, his "Sire" Renée stood by with Danny for a couple of weeks and months, tutoring Daniel in the ways of Ravnos and the Vampire, explaining their weaknesses and their plethora of strengths, they were numerous after all. He even learned some fascinating new techniques that are known as Disciplines in Kindred society. Enhancing his speed, strength and endurance to degrees Daniel thought genuinely impossible. Unfortunately, at certain things, Renée and Daniel seemed to disagree. Be it killing innocent (or what Daniel deemed innocent at least, though that was quite subjective, with Daniel's humanity still relatively intact), who deserved punishment, and what was the difference between murder and killing those who deserved it. It got to the point that a relatively major impact between the two ripped the relationship between the two apart, although they still respected each other. As they went their separate ways, coincidentally, the war was at an end, with the Allies being the seeming victors. As such, Daniel used the opportunity to move to the United Kingdom, a land where he might find some peace as a Kindred as well as some fellow Vampires. And so it was. He joined up with the Vampiric society in Birmingham, a fairly sprawling and large city, with more than a modest amount of crime as well. He attempted his best to be a sort of vigilante/crime-fighter so as to provide some semblance of justice in his current Cursed form. However as months turned into years, and the official third year of Daniel being a vampire was coming, Daniel realized that the world of Crime and World of Vampires was far more connected than he'd prefer, as such, he had little wish to socialize with other Vampires, as a significant amount of them would be criminals either after or during their mortals lives, and stayed that way as Cainites. As such, Daniel found more fun socializing with the nightlife and clubbing people as the war came to a close. Due to the fact that the war was over and the Allies were victorious, morale was very high, and as such the nightlife of Birmingham was quite, quite vivid and energetic, so Daniel was so rarely bored during the nights. He had groups of humans he could party with and a steady amount of humans to feed upon. Life was good. Night after night, Daniel was living the best life a Vampire could, keeping the Beast away and keeping himself true to his own Humanity. As such, he had no reason to use his Vampiric powers too much, thus not using up much of his blood, so even then, his hunger was still an issue, but not a total crisis, which kept Daniel motivated to try and keep his life like that. Attempting to educate himself as much as he could, with going to night school in various subjects he found himself interested in, he kept up to date and that was his plan. Party, fuck, learn, feed and sleep. More or less in that order. And he was content with that kind of life… for a long while, he would be.
It was after his 28th birthday that Daniel understood that he would age no more, resembling himself perfectly as he was prior to being Embraced. His body would stay the same for all eternity, or almost eternity, at least. By the time he'd been in Birmingham by now, he'd gain a modicum of respect by the other groups of Kindred and Cainites in the city, as he'd shown to be quite charismatic and (at least in his eyes) interesting, and as such his influence ever so slowly grew as he'd make a friend out of just about any friendly Kindred out there. As for sect relations, he couldn't truthfully identify with any of the sects, all of them seeming far too extreme for his tastes, though he ended up identifying the most with the Camarilla of Birmingham. Even then, Anarch Kindred didn't ignore him nor disrespect him, he just wasn't particularly invested in that social circle, is all. Though he had his fair share of issues with some Kindred, more often than not he'd be able to calm down any bad blood before it'd be regretted by both sides. However, one particular night a pack of 4 or so Sabbat members bumped into the Birmingham Elysium, jacked up on whatever the Sword of Cain does in their weird ass rituals and tried to both literally and figuratively burn the place down. It was thanks to Daniel and a group of another few Kindred that the Sabbat were taken care of. Almost losing his unlife, Daniel showed two things. One of which was that his skills from the military had not dispersed, at all. The second being that he was one crazy motherfucker. And that was certainly true… few things scared him, except fire, spiders and women. Everything else, he could handle. Everything else was quite literally very manageable.
As time went on, he would explore the United Kingdom, ending up in Manchester, the Brujah-controlled princedom, connected with Liverpool. That was undoubtedly the place where he got his smooth and sly humor, living with such a major amount of Brujah, warriors in their own rights, but also a somewhat charismatic bunch, they lacked the political issues London was riddled with, and as such, Daniel had no intention of going to London, as Ventrue, Tremere, Sabbat and Anarchs have been fighting over it for literal decades. While Birmingham was quite a peaceful place, tightly organized by the Prince and his Primogen, Liverpool and Manchester were total opposites, being fairly brutal. It wouldn't be rare for Daniel's unlife to be questioned on a monthly basis by some attacks from Kindred in some form. There, he learned of a coterie of Gangrel that had somehow been able to make somewhat peace with the Garou, better known to Danny as the Werewolves of legend. Of course, if vampires exist, why wouldn't werewolves, that should have been obvious to Daniel immediately. It was, by all means, an interesting few years living in Liverpool as the society, both Kindred and not, were different than that of Birmingham, where he had spent a significant amount of time living. Even then, he had a blast here, with him learning quite a bit of information, something about the brutality of the Brujah and that they weren't always anarchist brutalists, but were scholars and intellectuals,and a lot about Kindred society as a whole, what the Sabbat, Anarchs, Camarilla all actually were, some minor part of the legend of Caine, and the Antediluvians and what-not. It certainly was… interesting, to say the least. If life was a book, unlife would be the fucking Bible, considering how expansive it was. Truly, though there were many flaws with it, there were also some good. Not much, but some nonetheless.
His next stop after Liverpool and Manchester? It was undoubtedly York. Boy, York was the greatest of all the places he had moved to up to that point. The Yorkshire territory was beautiful, with such harmony between the Ventrue prince and his primogen, and effectively all of the clans would be able to coexist together. It was certainly something. Hell, everyone was able to settle their differences there and live a quiet life, or at least the Kindred equivalent. Their lives were never quiet, but here, it had a facsimile of it. It was genuinely one of the places where unlife could truly thrive the same way life does. Daniel spent a better part of 3 years in York and the subsequent area, raising his influence, though he cared little for it. His interest was a place to settle, at least until he got bored. Such was the way of Ravnos, he quickly understood. They always… always moved. Much like the Roma they seemingly followed at a time long ago, they would traverse the Earth for as long as they could, never finding any true place for them. Perhaps that was the curse of every Kindred. The inability to find somewhere to stay for eternity. Either way, Danny was many things, but he wasn't a thinker. He was a talker. A rather good one at that, if we were to be honest with each other. York was a good place for Daniel, he spent a long while there and he gained experience and knowledge from the Kindred society there, learning that despite how antisocial some Kindred are, they can still all live socially and in harmony.
Next up on the road? Daniel's biggest decision to date. Daniel was going across the pond. Well, to the United States at least. . He was, by mortal standards at least, 39 now. His parents had to be in their sixties or something. Either way, no matter how much he wanted to meet them, he couldn't truthfully identify himself to them, not like this. It would destroy the Masquerade, a quite sacred part of Kindred society. As such, Daniel's next stop was the place he swore to go at least once in his life. Los Angeles, the city, apparently somewhat of a sanctuary for Anarchs during this time, considered to be an Anarch Free state in America, a term that was new to Daniel, but it was suggested by some of the Kindred he had met on the road. So, in 1959, Daniel packed his bags and set a course to California, where he'd remain for quite a while. Despite being quite chaotic to find his place in between the coteries that called themselves gangs and skeleton crews of the Sabbat, it was difficult for the first few months, but luckily, Daniel prevailed somehow, staying low long enough for all of the dust to settle and officially be a citizen of LA, by Kindred society, that is. Now, he was free to do everything. With all of his knowledge, expertise and stories even Gangrel were stumped regarding stories to tell to beat him. A person who had seen just about all Kindred society had to offer. The Good, the Bad, the Ugly, the Stupid and the Weird. He'd been a witness to it all. As such, he fit in as a young veteran in the ranks of LA Kindred, as well as a general Veteran Indie Kindred, something he'd been for over a decade now.
By age 42, he had been in LA for quite a while. While there, he had learned to gain a slightly more effective approach to combat. He wasn't a fighter by any means. He was quick, sure but he wasn't that good with a gun or something. He was a Ravnos. He was supposed to be good at 3 things. Running, hiding and tricking people. And goddamn was he good at them. Advancing himself in Chimerstry, a magical way Ravnos could create illusions, Daniel didn't have to be confrontational to end confrontations. His favorite move? Creating fire and terrifying Kindred that weren't aware it was an illusion, and playing it off as Thaumaturgy. With that settled, he had few times to run and hide, with both his silver tongue and his hands doing the work for him. He made quite the Kindred of himself, handling trouble in most forms. He even learned how to not scare off animals, something most Kindred had trouble with. He could communicate with their inner Beasts, and a connection could be formed between the Beasts. Truly, an interesting talent, but nonetheless a weird one. But none of those skills would've prepared for the stupid mission he signed up for. The outskirts of LA were being terrorized by the Garou, known enemies of the Kindred, and unlike the Gangrel of the UK he met in Liverpool, the Garou here did not accept any sort of peace between the two races, considering Kindred monstrosities, which Danny kinda had to agree they were, at least in some form, they all were. A group of brave 30 or so Kindred, Daniel being one of them, had been selected by the Prince of LA to attempt and exterminate the pack of Garou attacking the Urban Kingdom of the Cainites. It was a bloodshed, by all means. The Garou mercilessly tore down the bodies of a bunch of Kindred, and on the other hand, the Kindred gunned down every Lupine motherfucker they could see, both of out fear and rage, two quite nasty emotions. Along with a group of two 7th generation Kindred, Daniel and them successfully took down a juvenile Garou, or at least the equivalent of a juvenile, Daniel neither knew or cared about their aging process. Though the lives of many were lost, the Kindred proved resilient, taking down 5 werewolves one by one, with the multitude of numbers they had, successfully protecting their home.
By the year 1965, Daniel had enjoyed the quiet life in Hollywood. He partied every day. It was just the rise of westerns and the likes, so Hollywood as a whole started to boom into the film industry. Far more than it had prior to then. As for his dating life, a young Brujah Kindred by the name of Angelica Grey had entered a relationship with the Kindred, a pretty solid one. Both attempted not to start a blood bond with the other, as it would be more trouble than to just be cautious and being honest love was frankly more interesting, the relationship was iffy from the start and soon plummeted. No matter, Daniel still had quite the booming love life with mortals, having a one-night stand every week or so, truly, if he was a billionaire, he'd fully sell the whole playboy act. Unfortunately, he didn't have a billion bucks, but he sure was persuasive, that was for sure. Living in the streets of Los Angeles at times like these was certainly fun. From TV, Gangs (both Kindred and not) and the women, Daniel had a whole lot of fun in California as of now. Getting a quick buck here and there, socializing with the hot shots of every barony, he was content with what his life, or should I say unlife, had to offer for him here. It was paradise… sort of. As far as paradise exist for immortal blood drinkers, Daniel thought to himself.
1969, Danny had been a resident of LA's streets for quite a while now, harnessing quite a substantial amount of popularity with his Anarchs. If anything, they liked him for his Charisma and his sheer stubbornness in a fight, prepared to fight over just about anything. The Werewolf tooth around his neck seemed to support that claim quite, quite well. Using his brains more than his brawn, thankfully, though Los Angeles taught him that sometimes fists speak louder than words, he truly did make a place for himself here, that was clear. As the years went on, he still kept around California. Even into a new decade, the glorious 1970's, he still kept in the same area, something he hadn't done yet since his Embrace. Staying in one place, while being immortal seemed counter-intuitive to him. It almost felt wrong. Maybe not wrong, but odd. As such, in 1971, he set his sights for the lovely state of Nevada, where he'd get quite the nasty vice. In Las fucking Vegas, Danny lived the good life, like a proper playboy. In a city that was only truly alive in the night, both Kindred and mortals would have a gigantic blast, that much was clear. And such was the case with Danny. The casinos provided infinite fun for Daniel. From gambling, women, fights, discussions, drugs… Everything was a blast. He had spent so many years, drugs and downright lethal fights seemed like candy and play-fighting to him, at this point. He himself wasn't the biggest fan or either, but he had accepted that it was a somewhat normal part of the world now, nothing alike when he was still young, in spirit.
1972-1975, quite the time for Danny. Vegas was still the place for him, with gambling seemingly something he was talented in… or Lady Luck had a crush on him. Knowing himself, the latter was probably true, not the former. Or at least that was what he liked to believe, the young Ravnos. Even though youth was subjective to someone who was effectively immortal, Danny thought to himself. He'd always stay this young, now how much that would impact his health Danny was not certain. How could he be certain in anything. Everything was different. The world was different. He was different. All of it. None of it made sense, in all honesty. Very little of it did, and the times it did were short and far between each. No matter any of that, it was a fact that he could not think about such things now. All he could do was feed and have fun. Whole lot of fun! That Daniel didn't have any problems with, he seemingly never did. Sleeping, drinking, feeding and fucking his way through night through night, that the best way Danny knew to live right now, or should he say not live? Whichever the case, Danny had started to make a name for himself in Vegas as well. The daring Ravnos with no allies, and hundreds of friends. Such was the legacy of this young Kindred. It was a damn good one, too. Although, that was, once again, in Danny's eyes, at least. After all, feeding on the blood of innocent victims isn't exactly the most luxurious behavior.
1976-1979, we are getting into the Modern Age no, eh? With the Cold War at an end, politically, the world was at peace. In the real world, though? It was just starting to heat up. Anarchs, Camarilla, Sabbat. Everyone was constantly fighting, killing, destroying each other over the stupidest time. It was at this time that Daniel had decided to remove himself from the ranks of any Sect, deciding to go at it alone with his Ravnos brethren might've been smarter, if not also safer. Though a shame, it didn't change much for his typical routine. He still slept, fucked, fed, and slept again. In that order, as well. That was roughly the best way it worked for him, at least in his head, that is. As such, he had quite some fun, bringing a girl… or someone else into his bed and showing them the door with them all flustered. Such was the way he lived. If he wasn't in bed, he was in the casinos betting hard and good. If he had learned anything, it had been how to properly gamble. At the cost of that, there was also the fact that he started becoming addicted to the energy he would receive from gambling, resembling that of feeding off of someone, at least somewhat to him. Poker sure was more exciting when it felt like your unlife depended on it. Daniel Jones truly was happy with that life, no matter how cruel, difficult and confusing it might have been at certain times. As a 54-year old in a 24 year old's body, Daniel had more experience in certain things than most. It was also at that time he decided to convert to the Camarilla, who surprisingly accepted him with open arms seeing as he was quite famous.
And finally, in the last decade he has moved to Baltimore, a smaller city than what he usually considers acceptable, but nonetheless a place with a heavy Kindred influence.
Darrius “Anubis” Husani
Overview
"You can prevent your opponent from defeating you through defense, but you cannot defeat him without taking the offensive."
Working things out with words was never a talent that Darrius had. Growing up hungry and bullied, he learned at a young age that things were solved much faster by beating the hell out of anyone that stood against you. Whether it be racist Frenchmen, bullies in school, opponents in the ring, or fellow kindred. Darrius isn't afraid to take anyone out that dares keep him from doing as he pleases or if they try to hurt anyone in his clan. He's never been known to show mercy on the field of battle and has even gotten such a reputation for killing that they call him "Anubis" which he helped cement by wearing a black jackal mask when working.
Basics
Celebrity Athlete turned Cult Enforcer
Attributes
Strength
Reserves of Strength
11110
Abilities
Intimidation
Physical Coercion
11110
Academics
Egyptian History
11000
Occult
Egyptian Mythology
11100
Advantages
Humanity/Path
11111 10000
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
11100 00000
Merits & Flaws
Language (French, ancient Egyptian)
Mental
1
Rituals & Paths
Experience & Derangements
Freebies: -8 (Abilities), -4 willpower, Merit -2, Background -1
XP: -10 (two dots in Stealth), -6 (dot in athletics), -6 (dot in intimidation), -8 (dot in dexterity), -5 (dot in obfuscate)
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
desert eagle pistols x2, throwing knives x6, keys, wallet, extra mags, various types of currency
Feeding Grounds
Havens
Equipment (Owned)
Various Armors, armories and caches of weapons in various locations around the world
Vehicles
He has a passion for collecting Vehicles and has a very impressive collection ranging from, classic cars, luxury cars, planes, yachts, and helicopters.
Other
Blood Bonds/Vinculi
Description
History
Darrius' life was one full of strife and pain growing up as a French born African in Paris, France. His mother a gorgeous African immigrant and his father a French soldier. His mother was killed when he was only seven by a group of men who cornered her in alley at night and did unspeakable things to her, each taking their turn with her before leaving her beaten to death there for the rats to feast on her. His father blamed himself for it and three years later ended his own life right in front of Darrius. Afterwards this left him alone and, on the streets, where he would learn to fight for his life each and every night.
It was during one of these nights where he would meet a man, also of African descent, who would make him an offer that was too good to refuse. In return for food, a warm bed, and a chance to learn any profession he wanted, Darrius just had to work for him and join him every time he would go to temple for some sort of religion that he practiced. This man was Antoine Mercer, and he would end up taking him to the local temple of the followers of Set.
Over the years Darrius would learn from Antoine and eventually be embraced by him into the Clan. This would lead to Darrius become a devout follower of the religion, specifically getting very attuned to the warrior aspect of the deity Set. He focused years upon years on mastering the art of war, various different martial arts and fighting styles, and became proficient in using most any weapon he could get his hand on, excelling most with the sword. In fact, his preferred weapon being the Egyptian khopesh.
Eventually over time Darrius made his own mark on the world as warrior of Set, and assassin. He would make the name "Anubis" internationally known, to the point when it is mentioned that he is in any country, world leaders fear that they will end up being killed. Over the years he's become a myth and legend among the mortal world, a boogeyman to all of those in power around the world. They know that when the Jackal faced assassin shows his face, they will surely die and there's no one that can stop him from dragging them to the underworld.
Currently, Darrius has made his way to Baltimore, as he has heard that the city is in chaos, but the Followers of Set there are thriving. Not only that, but he also needed a new change of scenery and he felt like there would be many fun opportunities for him to help spread the word of his great god. Only time could tell if he made a good decision or a bad one. One thing was for sure, he was eager to get his hands dirty in the name of Set.
Demonculaba
Overview
Cult leader, self sufficient, fuedalist Gangrel. A Gangrel that is lost in vampiric sects and wants to find someone to connect with. When it comes to his outward personality though he Shepards humans along the path of self reliance and self improvement. Removing reliance on such things as family. He seeks to bring people down a path of feral nature and secretly wants his own vampiric ‘pack’ to call family.
Basics
Gangrel lost in the Sects
Attributes
Abilities
Advantages
Humanity/Path
11110 00000
Willpower was
11111 11111
00000 00000
Blood Pool
11111 11111
11100 00000
Merits & Flaws
Rituals & Paths
Experience & Derangements
60 - Animalism 0→5
40 - Fortitude 0→4
11 - Haven 0→5
7 - Resources 0→3
17 - celerity 0→2. 7 - presence 1→2 5 - empathy 0 →2. 5 - expression 0→2 5 - leadership 0-2. 2 - conviction 1-2 Freebies (22/15+7 Flaws):
7 - presence 0→1
5 - Herd - 0→5
1 - Generation 2→3
1 - Retainers 4→5
3 - Contacts 0→3 5 - Willpower 5→10
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Feeding Grounds
His haven and where he sees fit
Havens
Secluded plantation where people feed themselves and try to be as self sufficient as possible. It lies between York and Baltimore legally owned by one of his ghouls. Deep into the wooded paths.
Equipment (Owned)
Vehicles
Volkswagen jetta
Other
Blood Bonds/Vinculi
Description
Tall 6’0 built lean and isn’t particularly handsome or ugly.
History
Embraced nearly at random by a Gangrel. He lasted longer then he thought. He was there at the civil war wandering from side to side. Fighting. He was there at the First World War wandering from side to side. He is indecisive. He feels his clans need for freedom but he also feels the need to be apart. His pack is missing he substitutes it with human chaff but they can’t fill his need for kinship. He needs another group to give him kinship some Gangrel or sabbat but he needs people he can trust. People he can protect. He has terrible memories and nightmares of his first embrace. He was out and when he awoke he was slaughtering his family but he couldn’t stop. His hunger couldn’t let him.
Dr. Robert Kilroy
Overview
A genius and a prodigy, Robert has finished highschool at the age of 13, getting his first phd at the age of 18, he has been working up the ladder of academia for his entire life. As an autodidact with eidetic memory, while being capable of reading around 20.000 words per minute, Robert has taught himself anything and everything from languages to psychology to chemistry to engineering and many more topics by religiously reading books. This caused him to prefer written media over modern day digital media, but he can and does tinker with computers and modern electronics when he needs to. Nowadays, he works with the local police department and with FBI when needed as a criminal profiler.
Basics
Attributes
Perception
Specialization
11100
Abilities
Animal Ken
Specialization
00000
Advantages
Willpower
1111110000
00000 00000
Blood Pool
00000 00000
00000 00000
Merits & Flaws
Language (Spanish, Italian)
Mental
2
Computer Aptitude
Mental
2
Rituals & Paths
Experience & Derangements
4 freebies for Willpower 6
2 Freebies for Academics 4
4 Freebies for Science 3
4 Freebies for Technology 2
2 Freebies for Computers 3
15 Xp banked.
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Feeding Grounds
Havens
Equipment (Owned)
Vehicles
Other
Blood Bonds/Vinculi
Description
History
Draven Angelos
Overview
"The real truth isn't what matters in court. It's the truth that they'll best understand that you want to tell."
------------------------------------------------------
At first glance Draven is just a great lawyer that works for his own major firm. He seems nice enough and charming. But truthfully, Draven is the most unpredictable person that probably has walked the face of the earth. He could be happy and smiling one moment and then ripping your heart out with a spoon the next. He doesn’t like being told what to do and he thinks that family is the only thing on the planet worth a shit. No life is beneath him snuffing out, that’s of course unless it is that of a child or pregnant woman. Monsters don’t have to be monsters all the time. He will give anyone a run for their money intellectually speaking, and physically speaking, well there’s a reason he’s not been caught doing his other work. The man is a walking and breathing weapon. He gets his job done for both the clan and his clients.
Basics
Attributes
Appearance
Unforgettable Face
11110
Abilities
Advantages
Humanity/Path
11111 11000
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
00000 00000
Merits & Flaws
Cast No Reflection
Supernatural
+1
Cold Breeze
Supernatural
+1
Touch of Frost
Supernatural
+1
Rituals & Paths
Experience & Derangements
Freebies: -5 Merits, +3 Flaws, -4 Backgrounds, -3 willpower, -2 Humanity. -4 ability (melee).
XP: -9 (Brawl) , -10 (Leadership), -4 Dex, -4 Stamina, -6 (Law), -2 (Politics)
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Wallet, keys, desert eagle (handgun), smart phone x2, USB (Encrypted) x2, Kevlar Laced Suits,
Feeding Grounds
Havens
Angelos Law: A beautiful Highrise that is home to his law firm and several other companies who rent some floors in the building as well as a penthouse home at the top of the building where Draven lives along with his herd.
Equipment (Owned)
Laptop (Encrypted), multiple sets of swords, collection of ancient weapons and paintings
Vehicles
Many Luxury Cars, Private Jet, Helicopter, Armored Cars, A Super Yacht
Other
Blood Bonds/Vinculi
Description
History
Draven was born a kind person. But many people early on in life took advantage of that. So, he himself had to become cruel and unforgiving to the rest of the world in return. That way if anyone ever got the idea of messing with his family, they would think twice when they saw the type of person he was and what he was capable of doing to those that stood against him. He's arrogant, at one point saying, "I believe I'm powerful, therefore I am." He exudes confidence and emanates a quiet menace. There's a quiet assurance about him, a confidence in himself and the space he occupies. He looks like trouble and gives off the same aura of primal danger as a wild animal. He is a predator through and through. Draven has an iron grip of self-control around himself, but his inner monster is never far. He's not very good at showing a wide range of emotions and is skilled at masking his true emotions. He is determined, intelligent, sly, and cunning. can be a perfectionist, and his attention to detail is astounding. His personal motto is acta non verba, or "actions, not words," and he lives by this principle. He is aloof at times, but he can also be charming and flirtatious when he wishes to be. He approaches everything strategically, even seduction. He values his secrets, and all of these qualities are what make him a perfect lawyer and an even better hitman.
Emyr Mattick
Overview
A Gangrel embraced for his bravery in his youth, he hunted his sire for almost a month, whom his village thought to be a ravenous wolf. Emyr was the village's finest hunter and spent weeks tracking her what he didn't realize is that while he was hunting her she was watching him curious at his talents and tenacity and finally, after a long pursuit ending on a hill one moonlit night she took Emyr as her child.
In the modern nights, Emyr has awakened to a strange new world in a foreign land he's lost, he's confused, and he's vulnerable but he can't let any know that lest he make an easy target
Basics
Attributes
Appearance
Angelic Physique
11111
Abilities
Advantages
Humanity/Path
11111 11000
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
00000 00000
Merits & Flaws
Additional Discipline: Potence
Supernatural
5
Beacon of the Unholy
Supernatural
2
Rituals & Paths
Experience & Derangements
1 Freebies
1 Experience
22 freebies: 5 spent on merits, 7 spent on disciplines, 4 on willpower, 6 on abilities
30 xp on fort 1, 2, 3
21 xp on shatterproof combo discipline
10 xp on wetting steel ritual
12 xp on intelligence 4
5 xp on potence 1
4 xp on Alertness 3
4 xp on Awareness 3
4 xp on Brawl 3
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
none
Feeding Grounds
anywhere he can get
Havens
none
Equipment (Owned)
A sword from his time in the black cross
Vehicles
doesn't know how to drive
Other
none
Blood Bonds/Vinculi
Description
Could not find the artist
History
Emyr was born in Wales to a hunter and his wife from a young age Emyr would join his father to hunt food for their village his keen eyes and ears made finding prey a simple task and Emyr was a skillful hunter by the age of only 12 a fortune since his father soon passed away from a mysterious illness
When Emyr was 27 his village began being plagued by wolf attacks at first it was only livestock turning up dead. Then one evening one of the farmers turned up dead, so Emyr took his bow and went out to hunt the she-wolf that plagued his village.
For days and weeks, Emyr tracked her and noted the beast was oddly cunning even for a wolf his travels took him miles from his home but he knew he couldn't give up as the wolf had been chased off in the past only to return for more bloodshed. Despite the wolf's best efforts to evade him and even a few encounters where she attempted to drive him off he finally cornered her
Emyr stood poised blade at the ready to slay the wolf only to nearly fall back in fear as this wolf became a beautiful woman who stood before him naked in the moonlight and, thinking her to be some demon, he charged to strike her down only for his blade to shatter like glass against her skin in moments the fight was over and she had not even raised a hand
Finally, the woman revealed her name "Morgann" Her beauty made Emyrs arms heavy he could not think to resist as she put her arms around him and told how she admired him for a mortal he was strong, cunning, and a masterful hunter to have pursued her for so long so she made him an offer: embrace her, and she would make him a strong and mighty hunter forever.
Emyrs response was only an attempt to stick his dagger into Morganns heart which only excited the vampire more and she took that as the final confirmation she needed and embraced Emyr to become a vampire
Emyr returned to his village "triumphant" with a slain wolf in tow his sire had left him to learn for himself and to watch from a distance. His neighbors never questioned Emyrs absence during the day as he began to only hunt at night and knew better than to slay his quarry he would spend the next decade as his village's nightly guardian until whispers of his youthful appearance despite him being 37 and as these rumors surfaced he decided it was time to move on
Emyr traveled south across the sea into Bohemia where more kindred found him he never saw his sire again but part of him suspected she continued watching him for a few years longer before moving on Emyr would eventually all in with the knights of the black cross here his skills at tracking came into great use and met a nosferatu who claimed to have been a master blacksmith as the old rat put it his sire forged weapons for the antediluvians themselves but most wrote this off as boasting
It was eventually through this Nosferatu Emyr learned the secrets of blacksmithing blades meant for kindred use under the promise he'd never share these techniques with any other vampire
When the black cross failed in its crusade against the tzimisce and eventually disbanded, Emyr resumed traveling again, heading south where he found himself in Paris where he spent the next few centuries reflecting on his unlife and perfecting his craft as a smith.
Eventually, his blade and looks garnered him the favor of a toreador who became his patron for a time he would craft beautiful blades and armor for the man and receive shelter and money (among other things) for a time but these things eventually began to bore Emyr and it was sometime in the 1700s when he slipped into torpor
He slept longer than intended, and it wasn't until the modern nights when he woke up in a stupor not realizing archaeologists had brought him to America he fled the museum where he was displayed and disappeared into the night not knowing what the future held for him now
Erin
Overview
Basics
if the song 'Closer" was a person
Attributes
Abilities
Animal Ken
Specialization
00000
Advantages
Humanity/Path
11111 11100
Willpower
11111 00000
00000 00000
Blood Pool
00000 00000
0000
Merits & Flaws
Blush of Health
Physical
2
Hidden Diablerie
Supernat.
3
Permanent Fangs
Physical
3
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Feeding Grounds
Havens
Equipment (Owned)
Vehicles
Other
Blood Bonds/Vinculi
Description
History
Frederick Ehrler
Overview
A former Philosophy student with an interest in political theory. His friend circle and strong opinions brought him to the periphery of the local anarchist scene. He quickly became known for his knowledge on theory and his willingness to discuss any idea at lenght.
Some found this to be endearing, some less so. Jonathan Brigg did not quite know where he stood on that issue but decided to give the book smarts and lofty ideals a chance to prove themselves in the field. After all the boy already rants like a Brujah, so might as well...
Basics
Attributes
Wits
Witty Remarks and Comebacks
11110
Abilities
Advantages
Humanity/Path
11111 10000
Willpower
11111 10000
11111 10000
Blood Pool
11111 11111
11
Merits & Flaws
Language (English)
Mental
0
Rituals & Paths
Experience & Derangements
Freebies:
+1 Merit / -1 Flaw / +5 1 dot appearance / +6 1 dot academics 1 dot alertness 1 dot / expression +3 / 3 dots willpower / +1 1 dot contact
Total: 15
EXP
+3 1 dot streetwise / +2 1 dot Brawl / +2 1 dot medicine / +2 1 dot law / +2 1 dot investigation / +4 1 dot subterfuge / +4 1 dot conscience
Stat Loss
-1 Humanity and -1 Conscience from botching degen check for killing someone in frenzy
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Smartphone, Wallet
Feeding Grounds
tries to buy from bloodbank or butcher
Havens
shitty 1 room apartment
Equipment (Owned)
Desktop PC, 9mm pistol
Vehicles
Other
Blood Bonds/Vinculi
Description
History
Frederick was born and raised in Germany where he had a mostly uneventful childhood. In school he was more interested in arguing with teachers than in actually learning. The person that changed that was a Philosophy teacher who had the patience and wit to push back on his constant questioning and he managed to teach Fred some appreciation for the academics. The new found interest brought him to study Philosophy at university and some other fields in his spare time. He finished his bachelor in Germany and when his parents moved to the US for work he decided to come with them.
In Baltimore he begun his masters degree and started tutoring other students in his field. His interest in political theory and anti-authoritarian attitude got him involved with the local anarchist scene where he got known for being a big talker but only occasional attendee to actual protests. By hanging around the usual bars and gathering places and talking theory with sometimes less than receptive conversation partners, he developed some oratory skills and learned how to duck when someone was to drunk to express their disagreement with words.
After finishing his masters degree he celebrated with some friends at one of the local scene bars and got into a drunken argument with one of the regulars, Jonathan Brigg. The conversation left an impression to say the least and Brigg got the idea that it would be funny to see how a loudmouth academic would fare when running with some real rebels.
Jonathan became Fredericks sire and introduced him to the harsh reality of kindred life. Fred did not take it well and barely adjusted, refusing to directly feed from humans for as long as possible. He prefered to buy from blood banks or, if money was short, to get animal blood from butchers, a habit Jonathan loved to make fun of. After learning the skills Jonathan deemed necessary to survive the night and being forced to help with some of his sires illicid buisiness, Fred was deemed to be ready to be introduced to the Prince.
Gabriel Anderson
Overview
Gabriel Studied. He stayed awake for days on end, the Bible was his lifeblood and the words upon it were his tears. Age held him back, however. They wanted someone with more maturity, someone who could preach to a congregation with firmness. And when they denied him at the Seminary he left. To be found by a creature of darkness who offered him salvation by his God.
Basics
Attributes
Manipulation
Specialization
11100
Abilities
Intimidation
Specialization
11100
Performance
Specialization
11100
Advantages
Humanity/Path
11111 11000
Willpower
11100 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Merits & Flaws
Rituals & Paths
Experience & Derangements
15 XP (Holding this and 21 freebie points if/when he turns into a vampire/ghoul)
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Feeding Grounds
Havens
Equipment (Owned)
Suitcase of priest robes, stolen. A wooden cross, rosary beads. a tattered leathery copy of the New Testament.
Vehicles
Other
Blood Bonds/Vinculi
Description
There isn't a lot of meat on Gabriels bones until they get to his hips. He has some muscle on his arms and has some abs, but they won't get him far in a fight. Years of running between classes have strengthened his legs and given him strong legs.
History
Born in Ohio, Gabriel was born to a strict catholic family who pride itself on generation after generation of men joining as it was deemed the 'family business' this being priesthood. His father had long since retired from his robes and put a lot of pressure on the young man growing up, punishing him whenever he would speak out or reject the bible. This essential brainwashing directed Gabriel down one path, priesthood. He joined the local Seminary when he was young and studied hard, harder than his upper classmen and preached the bible more than his teachers would. However, when he turned twenty, he learned that he would need to wait five more years if he wanted to become a priest proper.
That night he left. Packing his things, his clothes, his beads a cross and his bible he kept since he was a boy, stole a priest's robes and set out. He didn't know where he was going but he trusted that God had a plan for him, and had a plan for him, he did.
Arriving in Baltimore Gabriel was starving, his book had gone ragged with the number of times it was tossed on the ground while men robbed him of everything he had. After getting something to eat from thankfully a lovely old woman who he kept company with a short prayer, he made his way through the woods through a 'shortcut' that some locals told him about. And when he reached the Silver Lake, he knelt down on his suitcase and silently prayed.
He didn't know what for. He didn't know why he did. He just knelt there silently praying, hoping to hear something... feel something... and something he did feel... A pulling. The rapture maybe? No, it was too quiet for that, he almost got his hopes up. He had to change out of his clothes because they had started to sink with filth and into his robes that weren't really his and made his way further into the woods when he saw it... something beautiful... The Golden Church of Christ.
He was let inside by the priest who had finished giving a sermon and was given a bed to rest in and food to eat. And there he slept through the night. Unaware of the horrors that lurked in the shadows of the church.
Gabriele Opizzi
Overview
Young, beautiful, silent... All traits adored by his previous masters and that he knows how to use to his benefit. All challenges great and small are met with little emotion and even less passion. Gabriele is not an open book and, in all honesty, not even his most trusted ghoul does not know him well.
Basics
Attributes
Manipulation
Well-Reasoned
11111
Abilities
Intimidation
Veiled Threats
11110
Advantages
Backgrounds
Title
Primogen-Presumptive (Malkavian)
10000
Humanity/Path
11111 10000
Willpower
11111 11100
11111 11100
Blood Pool
11111 11111
11110 00000
Merits & Flaws
Catlike Balance
Physical
1
Blush of Health
Physical
2
Language (Italian)
Mental
0
Cold Read
Clan-Specific
3
Eerie Presence
Supernatural
2
Grip of the Damned
Supernatural
4
Dead Inside
Clan-Specific
4
Youthful Appearance
Physical
1
Rituals & Paths
Experience & Derangements
Freebies Total: 22
Merits - 10
Generation +2 - 2
Willpower +5 - 5
Perception +1 - 5
EXP:
Abilities:
Empathy +2: 14
Intim +2: 10
Brawl +3: 9
Awareness +1: 4
Attributes:
Appearance +1: 8
Stamina +1: 8
Disciplines:
Obfuscate +3: 25
Demantation +1: 20
Auspex +4: 40
Combo Disciplines:
Creepy Clown Coat: 12
(Dementation •, Obfuscate •••)
Everyone fears something. It may be a phobia, a person, or a concept. This ability allows you to appear as a representation of a person’s worst fears. She may flee, break down and cry, or start throwing punches at the very sight of you.
System: Roll Wits + Awareness, with a difficulty equal to the target’s current Willpower. Success allows the user to appear as a human representation of what the target fears most. If the fear is of a concept or an animal, the user appears as a representation of that fear. For example, if a person is afraid of being burned alive, the Malkavian might appear as an arsonist, or as a relative of the target who burned up in a fire. The target must make a Courage roll to do anything other than react to the source of her fear. The target must generate a number of successes equal to the successes on the Malkavian’s roll.
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Feeding Grounds
Havens
His home, a small Tudor-style house on the edge of the north district.
Equipment (Owned)
Vehicles
A white SUV in which his ghoul, Gerard, drives him around.
Other
Blood Bonds/Vinculi
Description
History
Gabriele was always a strange child, intrigued by death but never afraid. He would often ask odd questions about death and bodies and the like and, unlike his mother who was disgusted, his father saw this as an opportunity to council his young mind and to support the intelligence that would take him far in life.
When he was 17, he finally managed to find work in his chosen field. Stepan was a charismatic and similarly death-enthused individual who ran the mortuary for a local Cathedral. Upon reaching 18, he was fed Stepan's blood and, while Gabriele didn't care much for the pseudo-romantic nature of their new "relationship", he was afforded further trust and ability to do his work. The fact that he didn't age wasn't much of an issue, nor was the fact that Stepan "removed" his parents from his life. The young ghoul didn't ask questions or really care much. Five years after his ghoulification, a woman named Faith showed up, and was quick to take Stepan as her own. Through his time, his soon-to-be sire continued his relationship with the young human and Faith was angry for this. She wished to be his one and only and, after another half-decade, Stepan gave in and sired Gabriele, no longer requiring him to feed from the boy and damning him to madness.
At first, Stepan was almost disappointed in the fact that Gabriele didn't share his own demented nature, but two years into his affliction, the young man was caught bringing young women home to run tests on their unconscious bodies, testing *just* how much damage they could take before they fell beneath the knife, only to toss them to the side carelessly when they did not perform how he wished. It was then that Stepan realized what it was that he'd created, and he was delighted.
When Stepan died, Gabriele followed Faith to the new world rather than stay where he was, as he'd sworn to his sire that he would forever give his loyalty to the little blonde with far too much crazy in her head for her own good. Upon reaching Baltimore and taking up the position of Primogen, Faith immediately declared him her second and was met with little resistance and... Well... Resistance was met with violence.
The death of his Primogen has forced Gabriele to step in and take her place, something that he is not very interested in, but that is necessary, at least for the moment.
Hannah Maxson
Overview
A former ghost hunter turned Nosferatu, Hannah struggles to get a foothold in the tenuous world of the vampire, post-embrace. As these are her first nights, Hannah is a fledgling - and therefore, is among some of the most inexperienced in the world of the vampire. Her fascination with the supernatural has persisted into her unlife - though her first encounter with a vampire has definitely left her mentally scarred.
FREEBIES: 15
-4 (two points in occult)
-1 (1 point in Resources)
-5 (+1 Stamina)
-2 for Ability Point (Firearms)
-3 for GEN Background
Basics
Fuck around and Find Out Feat. GHOSTBUSTERS
Attributes
Perception
Specialization
11100
Intelligence
Subj Authority: Computers
11110
Abilities
Animal Ken
Specialization
00000
Advantages
Humanity/Path
11111 10000
Willpower
11111 10000
▣▣▣▣▣ ▣0000
Blood Pool (15)
11111 11111
11111 00000
Merits & Flaws
Computer Aptitude
Mental
2
Phobia (Heights)
Mental
-2
Smell of the Grave
Physical
-1
Phobia (Claustrophobia)
Social
-2
Rituals & Paths
Experience & Derangements
- 5 Obfuscate 2
-10 Obfuscate 3
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Sig Sauer P226 (.357, also accepts .38)
(Pistol, Hvy. 5 DAM, 25 RANGE, 3 RATE, CAPACITY 14+1, CONCEALABILITY: JACKET)
Feeding Grounds
Havens
Townhouse: "The Lair", 3 Bedroom, 2 Bath, 1650 SQ FT. Probably the comfiest nerd lair you can imagine, complete with LED lights and a whole fireplace.
Equipment (Owned)
Gaming Rig, Supplementary Laptop(s), Motorcycle Helmet (Full) & Pads
Vehicles
2006 Suzuki GSX-R 1000K6 (Motorbike)
Other
Cat: French Fry
Blood Bonds/Vinculi
Description
https://vartiusdraws.tumblr.com/image/612419021002981376
History
Born in Syracuse, New York on April 13th, 1995, Hannah was born to two fairly uninteresting parents and began the start of her life in the 'burbs. Her early childhood was fairly normal - average even, for someone born into a middleclass family.
Her fascination with the supernatural began early - though it was mostly discouraged by her parents since it was something 'weird' that they thought would effect their daughter's chances at getting friends; as such, they tried to stamp it out - only to fail miserably when Hannah began walking to the library. As time went on, Hannah's casual interest in scary stories and folklore legends branched out into the many, many, many mostly useless books on the Arcane - never really gleaning much more than the presented stereotypes at first.
As her parents expected, having such an 'out there' interest such as aliens, monsters, and ghosts kind of separated her from her peers, though for the most part she didn't seem to take much notice.
Hannah's childhood was lonely.
When Hannah was twelve, she was pushed to pursue an interest in computers - and miraculously, it stuck. When before she only had eyes for the spooky and terrifying, now she was wondering how it all worked.
By the time that highschool had ended, Hannah had long learned how to build a computer - and had in fact, secured a place in MIT; though whether this was from her good grades, or her parents engaging in some form of bribery is unknown.
For the next four years, Hannah went quiet, nearly cutting off contact with her parents due to how apocalyptically busy she was between her studies, and meeting her deadlines. In the end, she emerged with a bachelor's degree in Computer Science - and in a stroke of good luck, it didn't take her long to find steady employment through contracted work and other side-gigs.
Before she knew it, she was working at home in a rented townhome, and she finally had her own space where she could do whatever she wanted, whenever she wanted. For a time, things seemed good - it even seemed like things were looking up; but as the years dragged on, the question of 'is this all there is' seemed to stick out. Reality was cruel, people were often monsters. Politicians stomped on the less fortunate, while the rich exploited everyone else.
The mundanity of life was a crushing and surreal thing that she couldn't escape, as much as she tried. It wasn't enough that she be safe or secure, stability was fine - but stagnancy was not. For a time, Hannah tried new hobbies - but in the end, it seemed like very little gave her any sense of meaning. Dice games were great, but her schedule didn't allow for it. Gardening was fine, but all it was, was just passing time and waiting for something green to grow. It was unfulfilling.
In time, Hannah was left with a clear idea of what she wanted to do. The supernatural was out there, it had to be; this couldn't be all there was - she refused to accept it. And so, over the course of the next few years, Hannah began to hunt for the supernatural, if nothing else but to prove to herself that it existed - that the real world was much stranger and fantastical than she had been led to believe. Her adventures ranged from urban exploration to flat-out trespassing - and over time, she began to see things. Abnormal things...and she began to talk about them on a reddit forum.
Eventually, this would lead to her death.
The night was crisp - there was an absolute lack of moisture in the atmosphere, while Hannah rode down the street on her motorbike. One thirty AM and she was out on her bike, riding through near-deserted streets, streetlamp halos passing her by, as if it were some kind of omen - a spotlight of sorts. A nervous energy seized in Hannah's gut, as she leaned forward. She'd come too far now to back out. Sure, maybe the tip she'd gotten was a bit sudden and strangely worded - but her source had been reliable in the past - at least for the past two hunts. The supernatural was within her grasp - the world seemed to be ever expanding; and everything she had seen so far hinted toward some fabulous and unnamable power.
The feeling of terror was washed away with the feeling of power that knowing brought her. How could she document the world if she didn't approach it for what it was? Knowledge was power. It was her game. The world of ghosts had opened up an entirely new world - one where monsters existed. She'd never met one - not for real - not outside of a few angry ghosts.
She hoped to keep it that way.
Hannah came back to the present, as her bike sped to the upwards of fifty eight miles an hour. Pumping the breaks gently slowed the craft down, as the cracked, old road turned to gravel, leading up to what looked to be a manor overgrown with vines - nearly erased by time. The purr of the engine died, as she kicked out the stand. "Fine. I guess this is as far as we get there." The helmet was the first thing to go. Brushing her hair back, Hannah was slow to put the helmet onto the bike's seat - even slower to approach the gate. By the time the Go-Pro was rolling - mounted on her shoulder as it was - she had only barely passed through the rusted gates.
Something filled her with an intense dread - approaching terror. The hairs on her skin stood on end - and for a second, she swore she saw something moving in the brush. Her hands tightened into fists - before she relaxed her left hand, and grabbed a small flashlight from her bag - clicking it on. At a glance, the manor looked even more unwelcoming than it had from her headlights. Her hand unconsciously inched for the leather bound satchel at her side. Among other things, it contained her handgun, and her field journal. One could never be too careful out here. Especially not when it felt like this.
On some level, Hannah was used to this. A feeling of dread wasn't unusual when it meant that the supernatural was about - though it had never felt quite like this. Something was wrong - but she couldn't find it within herself to resist a mystery - even if she was creeped out. "I just...have to check out the tip, and that'll be it. We can go home." Everything screamed at her to run - to turn around - on a primal level. Her nails dug into the palms of her fists, and she quieted her breath, the gravel crunching underneath her heal, as her hand tightened into a deathgrip around her flashlight - her knuckles whitening.
The tip had said that something new was in this location - something she'd never seen before. The wording had been vague - more so than the last few tips had been. It felt...wrong, but in her excitement to document something new, she hadn't listened to what her gut was telling her. This road wasn't on the map. This entire structure wasn't listed when she tried to search for the address.
Hannah took a moment to breathe. Remaining calm was key to surviving in almost any situation involving the supernatural, or...well, mostly the dead. She hadn't encountered much more than ghosts, in all honesty.
Slowly, Hannah began to move again, creeping up the rotting stairs onto a deck that had mostly fallen into disrepair. It was clear that no-one had been here in quite some time. That alone was enough to make her feel a little bit better. If no-one living had gone up the stairs, then that meant she was probably alone with a possibly violent and deranged spectre.
"Okay. Key is to not touch anything. They get way more mad when you touch anything that belonged to them. Otherwise they might just ignore you, which is kind of what we're aiming for."
For a moment, everything seemed like the normal abandoned house. Sometimes people died, and there was no-one to inherit the land. The government usually snatched it up, but sometimes things were just left to rot like this. It was sad in a way - for the manor must have looked beautiful in its prime. So caught up in the aesthetics of the ruined manor she was, that Hannah didn't notice the doorway closing behind her, or the shadow that had appeared.
Heavy breathing is what caught her attention first. With a jerk of her neck, her eyes filled with terror. The creature looked emaciated - and a burlap sack was upon it's head - soaked in a large blood splatter. The seam of the sack had been split to reveal a single gleaming eye - though Hannah's gaze was more drawn to the sickle in its hand. Panic filled her, and she was sent scrambling down the hallway. Various debris had either blocked the windows, or covered them completely. In the end, she was funneled downwards - into the cellar. Hannah could feel her heart beating in her chest, as her heavy boots punched down onto the wooden floor. In her haste, she didn't realize that she'd been pushed into another trap.
The a metal door slammed down behind her, as she entered down into where the basement should have been. The basement, or whatever this was, looked to be a large underground space that stretched beyond what one might imagine being beneath the building above. The first thing that stood out was pungent scent of rot; the second was the yellow buzzing lights above, and the slightly moist carpet below.
Her panic was quick to return, when she heard footsteps in the distance.
Hannah ran the maze for what felt like hours, never feeling like she was getting anywhere. Always there was something just out of sight, stomping behind her, no matter where she turned - no matter how fast she ran.
Sweat ran down Hannah's face as she ran. She'd never been hurting for stamina before, and she'd become pretty athletic during the course of her adventures - but the maze seemed to stretch on and on without end. She wasn't a slouch but...she could only run for so long, and she was fast approaching her limit. She was slowing down - she knew it. It wasn't long before she came to a stop - breathing ragged. She couldn't catch her breath. It felt like the walls were closing in.
It took Hannah a few moments for her to realize that she wasn't hearing footsteps. In her exhaustion, she had let her guard down. Wiping the sweat from her forehead, Hannah opened her satchel - pulling free her handgun. "Alright...fine. Let's see what you're made of." Bravery wasn't the absence of fear - but the ability to act in spite of it. Running hadn't worked out very well for her so far - it was time to face up to the challenge - whatever it was. The lights went out for all of a second - before a second set of lights turned on - painting the walls with a red light.
For a fleeting second, Hannah had the naïve hope that it didn't mean anything bad for her.
The sound of thudding boots rapidly approaching rang out until Hannah was all but sure that the monster was all but upon her. For a second, all Hannah could hear was the rapid beating of her heart, as she raised her handgun - pointing it down the hallway she'd just entered from. A hand burst from her left - through the wall - and grabbed her by the throat. Hannah hardly had any time to figure out what was going on, before she was on the ground again, in a different hallway.
Being thrown was definitely a new experience - and a bad one, to say the least. Hannah was quick to recover - in time enough to roll to her side - out of the way of an oncoming sickle blade. "Fuck!" Scrambling to her right, Hannah would back herself into a wall - only to realize that the monster was gone. "What the fuck...?" She didn't imagine that. She didn't just somehow throw herself through a wall. The monster had turned invisible or had fled. "Oh, I don't like how clever you are." The words came out shakily, as her grip tightened again on the handgun in her grip.
Her visibility was already reduced from the lights - but if this thing was sneaky enough to disappear into the darkness - or whatever it had done - she was in trouble. In the moment, her mind shut down. "Come on then!" The monster's hand appeared on her gun, and in all of a second, it was taken away from her. A wordless yell of terror and adrenaline escaped Hannah's chest - and a left hook was sent for the bagman's head. Her fist collided with something hard and unyielding.
She barely had time to react before it was upon her.
Hannah Phillips (Vonzara)
Overview
Now, in Baltimore, Hannah has begun to establish herself. While bound by the Tremere clan’s strict traditions, she harbors personal ambitions and seeks knowledge. With Jasper always by her side, she remains a figure of quiet strength, a reminder that her perceived limitations are but another form of power.
Basics
Attributes
Intelligence
Creative Logic
11110
Abilities
Advantages
Backgrounds
Status (Camarilla: Neonate)
10000
Humanity/Path
11111 10000
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11100 00000
Merits & Flaws
Additional Discipline: Animalism
Supernatural
5
Language: Latin/Ancient Greek
Social
1
Natural Linguist
Social
2
Permanent Fangs
Physical
3
Rituals & Paths
Engaging the Vessel of Transference
1
Thaumaturgy: Path of Blood
11100
Experience & Derangements
Freebies (15)
Generation 2Pts
Will Power 4Pts
Resources 2Pts
Investigation 1>2 2Pts
Melee 1>2 2Pts
Contacts 1Pt
Herd 1Pt
Language 1Pt
EXP Spends
Animalism - 10XP
Thaum 1>2 - 5XP
Thaum 2>3 - 10 XP
Auspex 1>2 - 5XP
Burning Blade - 4XP
XP Log
CC: 35 XP
9/8/24 - 3 XP
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Feeding Grounds
John Hopkins University
Havens
The chantry
Equipment (Owned)
Vehicles
Other
Blood Bonds/Vinculi
Description
AI-Generated - Midjourney
She stands about 5’7”, with a slender build that hints at her academic lifestyle. but carries a quiet confidence.
Her face is sharp, with high cheekbones and a delicate jawline that gives her an air of grace. Her eyes are a soft rich brown, often intense and focused, reflecting a mind constantly working through complex problems or magical theories.
Her hair is straight and dark, nearly black, falling to just below her shoulders when loose, though she often ties it back in a low ponytail or bun to keep it out of her way while working.
She typically dresses in a modern, understated style—favoring dark, solid colors like black, deep reds, or grays.
History
Hannah Phillips was born in Chicago to a family that encouraged her curiosity and intellectual growth from a young age. Born deaf, she learned to use American Sign Language (ASL) which opened up new ways for her to experience the world.
Growing up, Hannah was drawn to the sciences, especially fields that allowed her to experiment with physics.
When Hannah was getting ready to start college she received her cochlear implants. Despite the implants, she always felt more connected to the world's vibrations than to sound itself. Her black lab service dog, Jasper, became an essential companion, not only to help with daily life but as a grounding presence in the shifting chaos of urban life.
Her natural talent led her to study at Northwestern University, where she excelled in physics, even in her undergraduate program. However, it wasn’t just the academic world that noticed her talents. Sterling Wright, of Clan Tremere, became aware of her through a series of peculiar experiments she conducted that crossed the boundary between science and the supernatural. Sterling approached Hannah with the offer to assist her with her studies.
When she was embraced into the Tremere, it was not with her consent, but with purpose. Sterling valued her intellect and saw her deafness as something to leverage to make her focused and resilient, traits he coveted in her. He ensured she was well cared for while learning her new life at his side.
As a Fledgling, Hannah struggled to adapt to Kindred politics and the ways of the Pyramid. Tremere society, often cold and unwelcoming, was a harsh new world for her. Yet, with time she began to master Thaumaturgy. This allowed her to tap into mystical forces with the same precision she once used in her physics research.
In Chicago, she navigated the complex hierarchy of the Tremere Pyramid with determination, keeping a low profile while perfecting her magical abilities. As the years passed Hannah proved she was a capable Childe and student under Starlitng's tutelage. Once he was confident in her skills and abilities, Sterling sent Hannah to Baltimore.
Now, in Baltimore, Hannah has begun to establish herself, keeping her origins quiet while gradually making connections in the city’s Kindred society. While still bound by the Tremere clan’s strict traditions, she harbors personal ambitions and seeks knowledge beyond the rigid confines of her bloodline. With Jasper always by her side, she remains a figure of quiet strength, a reminder that her perceived limitations are but another form of power.
Hikari Kanzaki
Overview
A martial artist working at a local grocery store. He never seems to hold still for long and always is in motion.
Basics
Introspective Martial Artist
Attributes
Abilities
Advantages
Humanity/Path
11111 10000
Willpower
11111 11110
11111 11110
Blood Pool
11111 11111
00000 00000
Merits & Flaws
Language (English)
Mental
0
Catlike Balance
Physical
1
Phobia (Cleithrophobia)
Mental
2
Tic (Scratching his neck)
Physical
1
Rituals & Paths
Experience & Derangements
Freebie Spendings: 5 on Appearance, 5 on Dexterity, 7 on Merits, -3 on Flaws, 5 on Willpower
XP: 4 on Manipulation, 11 on Abilities
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Phone, Switchblade
Feeding Grounds
Havens
Equipment (Owned)
Motorbike, two swords - one for training, one actually sharp one.
Vehicles
Other
Blood Bonds/Vinculi
Description
History
Born in Japan, Hikari was not a very normal child. His mother has conceived him after a one night stand with a man that she never met before but that knew her very well. The thinblood that fathered him had fled the UK to escape his sire, and had fallen in love with this mortal woman.
While growing up, Hikari rarely met his father. It was always late at night when children were already sleeping - or supposed to be! - and his mother did not like to talk much about him, even after he visited and left generous amounts of money for her to raise her son with.
Growing up, he struggled to keep a control over his Beast and his own emotional instabilities borne from dealing with it. His grandfather taught him how to meditate and got him into the same club that he had been in in his glory days as a martial artist. Hikari quickly took to it with preternatural grace and strength, but never enough to seem entirely supernatural. He steeled his will and trained hard under his grandfather, who ran him through a lot of exercises to steel his mind - despite the bits of money, he could not really afford therapy to deal with his 'mental problems' - not that a therapist would have helped much against the ravages of the Beast.
While vampires are thrown into the deep end and have to learn to live with their Beast fast, Hikari had all his life to deal with his 'emotional outbursts', and through a strict training regimen, a lot of meditation and an iron will he managed to wrangle it under control - or at least he likes to thinks he did. Although weaker than the Beast of a proper vampire, Hikari still struggles to keep it under control at times, a reason why he keeps meditating and training his will to be stronger than his urges.
After years of this, his grandfather passed away, leaving Hikari mourning for quite a while. The man had been the only person to truly understand him and his only real father figure so it hit him hard. But his grandfather did mention in his last will that quit a few of his possessions were to be sold off to get the money to let Hikari study in another country. He might not have been the best student, but his grandfather firmly believed that this would help him.
And so he did move to the US just a few months later to study medicine.
Iolaos Synesius
Overview
Iolaos is the poster child for youth without direction. He found fulfillment in music and the concert scene. He also found that hedonism seemed to soothe his spirit. After his embrace, he pursues this almost to a detriment. He prefers to hang out in bars and clubs after attending concerts or performances.
Basics
Attributes
Charisma
Specialization (Seduction)
11110
Wits
Specialization (Conversation)
11110
Abilities
Advantages
Humanity/Path
11111 11000
Willpower {freebie points}
11111 11111
00000 00000
Blood Pool
11111 11111
10000 00000
Merits & Flaws
Inoffensive to Animals
Supernatural
1
Deceptive Eating
Physical
1
Without a Trace
Physical
2
Addiction (sexual intercourse)
Physical
3
Dark Secret (heritage)
Social
1
Cannot Embrace
Supernatural
2
Rituals & Paths
Experience & Derangements
--Spent free points on Charisma (5 points), Intimidation (2 points), Contacts (1 point), & Willpower (7 points).
--Spent Starting XP on new abilities Investigation (3 points), Technology (3 points, Computers (3 points), Medicine (3 points), & Law (3 points) --Spent Bonus XP (35) - 10 to raise Obtenebration from 2 to 3; 15 to raise Dominate from 1 to 3; 5 to raise Potence from 1 to 2; 4 to raise Strength from 1 to 2
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Feeding Grounds
Concert Halls, Clubs, and Bars.
Havens
Brothels
Equipment (Owned)
Vehicles
Other
Blood Bonds/Vinculi
Description
Iolaos typically keeps to the Gothic look. Preferring to dress in black leather pants, loose-fitting cotton shirts of various colors, and a black leather jacket. He was fairly athletic from his youth onward in training for various sports as his family tried to figure out what he should do, and he kept those habits through his embrace.
History
Iolaos has always been a bit of an oddity. Born into opulence, and a prominent Greek family, he never knew the need for the material things of life. Yet, somehow he felt like he was missing something. And then he found it. The community of people who were fans of Gothic looks, and Rock music was far from anything resembling his family or his life at home. He began dressing differently, his flowing dark locks needing little attention to fit in with his new family, his olive skin however was another matter. Nevertheless, they accepted him as one of their own. He hid his background from his chosen family, feeling they might reject him for not facing financial hardships in his life. One day, Iolaos met a gorgeous woman in a bar after a concert. The darkness of the room seemed to cling to her like a blanket. And it was this woman who would change his life forever.
Jackson Vargus Baldr
Overview
A loner, the private eye is someone who grew up trying to run from his past. However, his main reason were for unknown reasonings, things that are kept close to his chest. However, he won't ever lie about what he believes in, which is freedom, peace, and justice. He views that the Police don't do enough, and the Government will backstab you the moment they get the chance, thus he became a Private Investigator, however, finding a lucrative and profitable angle, also sold his services as a Paranormal Investigator. He became good at this job combination, becoming capable of seeking out whatever he desired. Though, it seems, his ways has gotten him into some hot water, hot water that he's now stuck in as a vampire. Well, at least he's alive.
Basics
Attributes
Perception
Specialization
11111
Abilities
Animal Ken
Specialization
00000
Advantages
Humanity/Path
11111 11100
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
11110 00000
Merits & Flaws
Blush of Health
Physical
2pts
Language (English, Spanish)
Mental
1pt
Natural Linguist
Mental
2pts
Dulled Bite
Physical
2pts
Victim of the Masquerade
Mental
2pts
Initiate of a Road
Supernatural
1pt
Rituals & Paths
Experience & Derangements
(15 Freebes, 7 Flaw Freebies, Total 22:
1pt Background
7pts Merits
6pts Abilities
4pts Virtues
4pts Willpower)
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Clothes, a Phone, a Lighter
Feeding Grounds
Havens
The Private Paranormal Investigators Inc. on Hyson St.
Equipment (Owned)
Vehicles
Other
Blood Bonds/Vinculi
Description
Originally Norwegian, now United States
Jackson is a short man whose build is thin but well built and has a shoulder length dirty blonde hair, with a pair of icy blue eyes, and his skin pale in complexion. His clothing tends to be a wide brim hat that's red in color with a purple band around it, with his trench coat being of a similar color. His shirt, pants and fingerless gloves seem to be casually picked, and usually varies, and his boots are always steel tipped in design. On his back, he usually is seen carrying a guitar, an instrument that he enjoys using as a piece of entertainment.
History
Born in a small village in Norway, Jackson was growing up around a relatively quiet village. However, due to the nature of his birth, which was in question by the civilians of his village, eyeing his mother and father with suspicion, the family moved from Norway into the United States. The travel to the US wasn't that bad, but when in the US, Jackson had a hard time adjusting to living in the new world, let alone adjusting his language speaking skills from Norse to English. But he adapted, and was quite quick to make friends out of some of the local children, giving him a reputation of a whimsical and silly lad, but one that's respectable.
Eventually when he was 17, a few months before hitting the age of 18, he would find his parents killed in their home. This circumstance saddened him, and made him withdraw for the remaining months, but once he was old enough, and graduated from High School, he went to college, with the goal to earn a high enough degree to become a Private Investigator, and with that, investigate what happened to his parents.
During this time, as he investigated, his home was broken into multiple times, and in turn, he leaned into a few people he trusted, two of which were two women that he ended up sleeping with, the first being a teacher of his during college, but who was married to the local town's mayor, so, he gotten into some hot water there, but the other was some sort of crazy lass, as she began stalking him the moment he slept with her, and eventually began to become a bit possessive. With these factors, Jackson felt it was time to leave, and move to a new city, and move to Baltimore he go.
Once in Baltimore, he set up shop as a Private Investigator, and knowing of the paranormal history of the city, he decided to lend his services as a Paranormal Investigator as well, figuring that if he can take advantage of the situation, he can make loads of cash. And make cash he did, as he would quickly gain a reputation of being not only reliable, but truthful and able to find things some don't seem to notice. However, this caught the eye of a particular group that Jackson never thought he'd get the attention of, let alone knew actually existed, for you see, despite his eagerness to take a role of Paranormal Investigator, he never believed in such things, explaining such things as science. Thus when he was embraced into the fold as a Vampire, this would be a dark day for him, as he knew not of the world he was thrusted into.
Jasper Dubois
Overview
Jasper is currently a police officer with the Baltimore P.D. His work is focused mainly on busting prostitution and dealing with drugs, though he has been known to handle a vampire or two who got a bit too frenzied for their own good. He has a vested interest in protecting the Masquerade (he may be a loner, but he's not an idiot). He keeps to himself most of the time, being an Autarkis and enjoying his freedom from those who would seek to use him as a pawn in their game. Jas has kept himself in this position thanks to his ability to keep from breaking laws (both mortal and vampire, thus staying off the radar of anyone particularly powerful) and his lack of care as to who wins what centuries-old feud. It probably doesn't hurt that his answer to threats is usually "Do it, then. You'll be doing everyone a favor." and that, when they do, he can handle himself.
Basics
Attributes
Strength
Reserves of Strength
11110
Abilities
Advantages
Willpower
11111 10000
11111 10000
Blood Pool
11111 11111
00000 00000
Merits & Flaws
Blush of Health
Physical
2
Language (French)
Mental
0
Infertile Vitae
Physical
5
Member of the Pack
Clan-Specific
2
Rituals & Paths
Experience & Derangements
+1 Alertness - 6pts
+2 Athletics - 10pts
+1 Awareness - 2pts
+1 Brawl - 2pts
+2 Empathy - 6pts
+1 Investigation - 4pts
+1 Law - 4pts
Freebies:
+1 Leadership - 2pts
+1 Intimidation - 2pts
+1 Courage - 2pts
Merits - Total 8pts
+1 Willpower - 1pts
+2 Humanity - 4pts
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Glock 19 (Firearm)
Feeding Grounds
Havens
Equipment (Owned)
Vehicles
Police Cruiser
2021 Mazda6
Other
Blood Bonds/Vinculi
Description
Dark Blonde / Light Brown
'Murican (A real Heinz '57)
Jasper is a tall drink of water with lightly tousled hair and a give-no-fucks attitude. When he's not in his blues, he can usually be found at a dive bar or local charity event wearing a loose tee, comfortable jeans, and a beat-up leather jacket that used to belong to his brother. Notably, he wears a ring on his right ring finger, one that used to belong to his father before he passed. Jas has worn it since he was a teenager and, while it's been re-sized to fit his larger hands, it's never been off for long and has left a permanent divot in his flesh. His expression is usually one of carefully crafted carelessness, though it often slips in the line of duty, whether to one of anger or of compassion.
History
Jas was the product of infidelity on the part of his father. The man had a wife and a 4 year old, and he cheated. After she found out about the pregnancy and divorced him, Jasper’s father married his mother. Thankfully, his brother’s mother didn’t believe in taking a child from his father and so he grew up with Jericho. The older boy, by all accounts, should’ve hated him. But he didn’t. For as long as he can remember, Jasper and Jericho have been best friends. Thick as thieves. This bond became extremely important and much greater when, at the age of 8, Jasper’s mother left them to live with another man in Spain. Having always resented getting pregnant at such a young age, she had never been very “motherly” or loving toward her young son. Her absence, however, was felt deeply by the young boy she hated, and he became more attached to Jeri as a result.
This attachment hit its head when he was 14. His brother, only 19 at the time, took him in after their father had been killed in the line of duty. The usually bubbly teen was grief-stricken, and it took its toll on his heart and his head. He never gave up the dream of becoming a cop like his father and brother, but the job title held more of a hard edge, one that only solidified when he himself was shot in the line of duty and almost died thanks to his injuries. It was only another officer, his partner, embracing him that saved his life that night. If he hadn’t, the bleeding wouldn’t have stopped when it did, and he would’ve been dead on the table like his dear old dad.
It'd only been five years since he'd been "blessed" with unlife when the scent of his brother changed. The man who he'd known and loved for the entirety of his life, who he'd broken promises and noses for, who he'd give his life for at a moment's notice, stank of something that Jasper had only ever smelled once, and it had been on a corpse at the time. Werewolf. Without a word and without telling anyone, Jasper packed up and left the small town he grew up in, moving to New Orleans and in with his sire who quickly became his lover and confidante.
It was nearly 30 years later when he finally exposed his brother's secret to the man who'd become the center of his life. It was the night that everything fell apart. His sire immediately flew into a rage, angry with him for keeping such a secret and allowing "that creature" to survive. Jasper, in his own rage, attacked his sire. The fight lasted only a few seconds (though it felt like hours), and he eventually won out. It was with great effort and great pain, but it was done. His sire was left a pile of ash on the floor, and Jas left him there with no one the wiser to Jericho's secret.
It's been 8 years since Jas left Louisiana for New York where he entrenched himself in the Night, continuing his profession as a night shift beat-cop and protecting his position as an Autarkis, completely removing himself from the politics of the clans and refusing to take part in the battles between the sects. He recently moved to Baltimore in an attempt to both get away from New York's clans and to see what all the hubub is surrounding the Maryland city. Nowadays, Jasper carries a chip the size of Pluto on his shoulder and uses it as a shield for his heart even as he continues his work for the Baltimore P.D.
Jesse Smith
Overview
This is a retainer for Marshall Haimon. Jesse is Marshall executive officer, his second in command. When Marshall is away, Jesse is the one left in charge. A former logistics officer for the U.S, army. He had first served in WW2 and the in Korea before finding himself in Marshalls service. He is the face of Marshalls organization. He deals with the mortals in daytime when needed. Because of this, he has developed a good relationship with the authorities, He is Marshalls servant in all things, and will see his will be done.
Basics
Attributes
Perception
Specialization
11000
Intelligence
Subject Authority(Finance)
11111
Abilities
Animal Ken
Specialization
00000
Advantages
Willpower
11111 10000
00000 00000
Blood Pool
11000 00000
00000 00000
Merits & Flaws
Enchanting Voice
Physical
2
Rituals & Paths
Experience & Derangements
Freebies Merits-3, Abilities(2) 4, knowledges- 14
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Combat outfit: Flak Jacket, assault rifle, 2 pistol, knife,
regular outfit: Suit, sunglasses, earpiece, pistol
Feeding Grounds
Havens
Equipment (Owned)
Vehicles
Hum vee
Other
Blood Bonds/Vinculi
Description
History
John Jeremiah
Overview
A truly unlucky man who was embraced by mistake, into the most stuck up clan. His existence is currently trying to bluff his way through unlife, thankfully he's very good at bluffing.
Basics
Attributes
Mental s
Perception
Specialization
11000
Abilities
Animal Ken
Specialization
00000
Advantages
Willpower
11111 11000
11111 11000
Blood Pool
11111 11111
11100 00000
Merits & Flaws
Rituals & Paths
Experience & Derangements
Freebie points: 5 on willpower, 6 on intimidation, 4 on politics
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Feeding Grounds
Havens
700 sqft apt
Equipment (Owned)
Vehicles
Other
Blood Bonds/Vinculi
Description
a perfectly bland looking man who typically dresses in a t-shirt and jeans. when needed he has a modest 3 piece suit with a blue striped tie
History
Jason Jeremiah is the perfect boy. Top of his class, athletic, and good with people. he had a good job, a small fortune stashed away, a few lady friends to keep him company, and the love of his family. the only thing he didn't have was looks. The man was average in the physical sense, but with how talented and driven he was, it didn't matter, he even managed to catch the attention of an old vampire. the old vampire had an eye for potential, and Jason was bursting with it. he met Jason one day through his boss who he had dominated, and had arrange the meeting. over the next few years the vampire who Jason had come to know as Mr. Mason, had done the standard song and dance of clan Ventrue. interviews, tests, classes, all with Jason n one the wiser. in his eyes, he thought that he was just friends with an exceptionally eccentric man. Jason had passed every test with flying colors(obviously). it all came to a head when Mr. Mason had invited him over to embrace, and embrace he did, but not Jason. he had instead embraced the lackluster twin. John was like his twin in some ways, average looking, and silver tongued. in every other aspect, he didn't fall short, but didn't even show up on the same scale. he could sell home insurance to the homeless, but the man was a rat with no talent. he would cheat, lie, and manipulate to get ahead. it never worked out for him though. John was a failure, plain and simple. he was a desperate failure at that. one day when he was house sitting for the golden boy, the house phone rang. picking it up he played the part of his brother, because why not? that's when the eccentric Mr. Mason told him to come over, he had a surprise for him. he would take it in his brothers stead. the man with everything surly wouldn't mind not getting the gift he never knew existed. and so John became a vampire, the elder made a mistake, and they're both trying to bullshit their way out of this situation.
Johnny Stone
Overview
He seeks to dominate and control every aspect of his unlife - including both the people in it and the natural forces in the world around him. Everything has to go according to his plans and his way, and if it does, he's as happy as can be, but he'll use every trick, scheme, and plot he can to ensure it stays that way. His cool can be broken when he thinks he's losing control, but his resolve is a different story all together - he's impossibly stalwart and determined when he believes that something's possible or within his grasp.
Basics
Attributes
Abilities
Advantages
Willpower
1111111100
00000 00000
Blood Pool
1111111111
00000 00000
Merits & Flaws
Language (Latin, Enochian)
Mental
1
Enchanting Voice
Physical
2
Psychic Leech
Supernatural
5
Cast No Reflection
Supernatural
1
Disgrace to the Blood
Social
3
Botched Presentation
Social
1
Rituals & Paths
Defence of the Sacred Haven
1st
Experience & Derangements
15 Freebies base + 7 Flaws - 10 Merits - 5 Manipulation Dot - 2 Expression Dot - 2 Leadership Dot - 3 3x Willpower
Spent 5 experience to get Dominate 1-->2, 5 experience to get Thaumaturgy 1-->2, Spent 6 experience to get Science 1-->3, Spent 6 experience to get Finance 1-->3, Spent 6 experience to get Occult 3-->4, Spent 7 experience to learn Path of Corruption
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Always carries a lighter on him despite not smoking.
Feeding Grounds
Havens
Equipment (Owned)
Various tools for scams and fraud, including a wide array of burner phones.
Vehicles
An Audi A4
Other
Blood Bonds/Vinculi
Description
Wearing suits and shades, Johnny Stone looks like a yuppie through and through, and looks rather young even for his apparent age. His visage screams success, alongside a fair few, far less nice, things.
However, when in ceremonial garb, Johnny adorns himself in a bright white robe with various gold-threaded (whether or not it is real gold is unknown) occult and alchemical symbols sown throughout.
History
1970, two real estate agents, and the John Hopkins Hospital. Johnny Stone was born, and until he was 13, very little of note happened though he was bright. However, after that is when things start to get interesting. The AIDs epidemic during the 80s lead to the deaths of thousands, and as a result created a fair few restless souls - the fact Johnny could hear and know they were there was abnormal, however. The streets roiled with an unease and sorrow, and he couldn't simply pass it off as being crazy as they had told him things that schizophrenia couldn't illuminate someone to about the families of the dead. This implied a lot to the young Stone, and lead to him becoming heavily involved in the occult - after all, if he could talk to ghosts, magic and spirits - or at least, other spirits aside from the ones of the dead - didn't seem exactly out of the question. Though, at 18 and with his condition as mortal, he couldn't exactly pay the bills with his sorcery, and it's not like he got much in the way of results despite his dedication to it though he did occasionally convince some spirits to do things. And so, he joined the family business and became a real estate agent.
He was damn good from the start and only got better, it was freakishly natural, manipulating people and tricking them into buying homes that they'd end up regretting. Notably, supposedly haunted (which actually turned out to be haunted sometimes, though if they weren't he knew how to fake a ghost infestation) houses went off the shelves due to his natural mediumship, persistence like a stone, and incredibly persuasive takes on typically decrepit shitholes. This, alongside his tenacity towards intellectual studies and finance caught the eye of Tremere Magister of the 3rd Circle, Matthew Steingard. He had Tremere talents, and they weren't to be wasted.
For years, this was his life, though he did grow into fraud when he became more successful as taxes are for the stupid, at least he thinks so. It was 2004, Rise Against had released Revolutions Per Minute a year prior, World of Warcraft was on the horizon, George Bush won re-election, and Johnny Stone was still about his business. One particular aspiring homeowner, Matthew Steingard, was taking with Stone's pitch of a moderately okay high-rise, as he went into the home for a tour despite it being rather late for Johnny. When they got some place private during it - which turned out to be the master bedroom - the doors suddenly locked as Matthew proposed the idea of advancing his sorcerous pursuits, to move beyond merely illusions and speaking with the dead, and to enact magic he thought impossible. When he asked how Steingard knew about any of this, he brushed it aside and got closer - he didn't know if he was about to be stabbed, inducted into a cult, get a boyfriend, or what, as he just nodded, his gaze switching to a lamp on the nightstand nearby in case it got violent. What he didn't expect was fangs piercing his neck in a strange embrace that surprisingly lacked the pain one would put with your blood getting drained. And on that night, Johnny Stone was made into an Acolyte of the Tremere, to be cloistered in the chantry through both Sabbat and Camarilla control.
After a few nights of just getting used to being a corpse, He was taken up to the prince for evaluation. However, meeting the Prince William, he had a bad case of the yawns - not used to staying up at night yet - and interrupted his during his discussion on the structure of the Camarilla which shocked and appalled his sire even if the Prince was just minorly annoyed. Johnny also thought he screwed up and when told to come into a private conversation with his Sire he did quickly. But as his back turned, his pants ripped to reveal he was commando. Bare ass out, his sire immediately regretted his decision and a tough road was ahead for Stone as his sire's immense dislike and word spreading turned into 20 whole years of being an acolyte before finally becoming an Apprentice of the 1st Circle. He might stay that way for a good long while, but at least he can even be in wider vampire society now.
Keita Nakamoto
Overview
A cheerful rebel on the surface, Keita has a whimsical almost childish manner to him that people find hard to pinpoint why they sense such an aura from him. He seems sweet enough, though prone to mischief and dramatic displays at times. He displays emotions in extremes that some struggle to understand, but most forgive him for these as soon as they see that brilliant smile light up his face and hear his charming words.
Keita is not so innocent in the ways of the world and yet, people feel he is.
His pursuit of freedom is almost feverish, his art is his music and through this he has an outlet of his desires.
However, after so long of being strictly controlled, his hedonistic tendencies have come to the fore, for the better or the worse.
Basics
Attributes
Abilities
Empathy
Motivations of others
11100
Advantages
Humanity/Path
11111 10000
Willpower
1111111100
00000 00000
Blood Pool
11111 11111
11100 00000
Merits & Flaws
Impressive Restraint
Clan
-2
Enchanting Voice
Physical
-2
Tic/Twitch - hand wringing/hiding hands in sleeves
Physical
+1
Rituals & Paths
Experience & Derangements
Freebies: 15+ 6(flaws) = 21 to spend
Merits = 9 spent
= 12 to spend
-5 willpower = 7
-7 abilities= 0
XP=35
Clan discipline = -15 = 20
Attribute = -12 = 8
Clan discipline =-5 = 3XP
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
A phone of the latest model and make. Headphones.
Feeding Grounds
Havens
Equipment (Owned)
Several electric guitars of high quality, keyboard and other music related paraphernalia are scattered through his home.
Vehicles
New model black mercedes
Other
Blood Bonds/Vinculi
Description
Black. Shoulder length. Slightly wavy.
History
Turned to preserve his musical abilities and stage presence by his Sire, he and his sire had something of a tumultuous relationship. His Sire wanted a beautiful childe that fawned over him and was unique. Keita certainly ticked the unique box immediately with his music career soaring to lofty heights in the boom of the rock scene in the early 1980s swinging across the country.
Starting his career in his teens, changing groups several times before settling down in the visual kei scene with a handful of other bands soaring upwards in popularity and success, Keita was known for his powerful, sensual performances onstage, while being a sweet almost shy individual off stage. A concept that was fascinating to many people, the extreme difference between off and onstage captured peoples interest.
He was both a master of guitar and his voice as the frontman of his band inspired by Versailles.
It was as the band was beginning to break ground overseas that it happened. One mysterious sponsor of the tour requested a dinner with the band. Keita saw no issue, the band all went and met with this individual who was particularly interested in Keita as the night progressed. The exact details are but a blur to Keita now, but he remembers feeling strange after a drink and then stumbling out into a car he didn't recognise, where it goes black until he woke again, this time as one of the Kindred.
It was not an easy adjustment for Keita to his new unlife. His sire was a very self-centered sort, more interested in the social points he could gather from having an unusual, though highly talented artistic choice in a child. Keita was an artiste though, one that gathered a lot of attention as he threw himself into music when he realised he didn't have the courage to walk into the sunlight like he had thought he might when he first learned what he'd become.
His sire kept him close and when he didn't do the things requested, well, Keitas sire did as he saw fit to do to him anyway. Suffice to say, Keita was over time shaped into what his sire wanted, because he didn't know what else to do, being so new and overwhelmed with the dramatic changes to his life. It was easier to do as his sire wanted, to learn to manipulate others, make nice with the other Kindred. He learned their ways over time, was forced to really in order to survive the complex politics and one man upmanship that was forever going on in Toreador circles his sire was involved in.
At the time his sire was centered in New York, and it was here that Keita first began experimenting with performing publicly again some decades after he'd first been embraced. A feat he earned through careful manipulation of his sire who he could sense was growing bored and restless, it was time for Keita to pull himself free of his controlling sire and make his own life out of the pieces left of himself, and seek what he really wanted. Freedom to do what he wanted, no matter how it came about.
Kestrel Simmons
Overview
Kestrel is used to being an outcast. She takes life into her own hands and makes it better. She didn't plan on being a vampire, but she can't change it now. The only way to move past this is to make it better. Learning the rules and moving forward is definitely better than the alternative.
Basics
Attributes
Perception
Specialization
11100
Abilities
Animal Ken
Specialization
11100
Advantages
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
11100 00000
Merits & Flaws
computer aptitude
Mental
2
inoffensive to animals
Supernatural
1
Cant cross running water
Supernatural
3
Phobia (Aquaphobia - fear of water/drowning)
Mental
2
Rituals & Paths
Experience & Derangements
Resources 3
Retainer 1
Ability Specialization: Academics (Artifacts)
Willpower 4
Occult 2
Protean 2 - 10XP
Fortitude 2 - 10XP
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Feeding Grounds
Havens
Equipment (Owned)
Vehicles
Other
Blood Bonds/Vinculi
Description
Hour glass shape with a small waist and medium size butt
History
I'm still working on it, but here is what I have:
Kestrel
Kevin Belmont
Overview
Belmont was embraced Brujah in Richmond, VA during the clusterfuck that was 1999. After dropping on and off the radar for years, he's drifted back home to try reassembling himself on familiar ground.
Not public in-character is the fact that he's actually a Sabbat infiltrator sent to scout out the city.
(Apologies for the cartoon art style - I don't have any realistic images or a real-world faceclaim for him yet. Dollmaker
source link here for artist credit.)
Basics
Sabbat spy who hates his life
Camarilla member - beyond that, up to staff
Attributes
Abilities
Advantages
Humanity/Path
11111 00000
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Merits & Flaws
Addiction (alcohol)
Physical
3
Rituals & Paths
Experience & Derangements
Freebie points:
Manipulation 3 - 5pt
Empathy 2 - 2pt
Melee 4 - 2pt
Presence 2 - 7pt
Daredevil merit - 3pt
Open Road merit - 2pt (free)
Bonus points from flaws:
Addiction - 3pt
Bad Sight - 1pt
Nightmares - 1pt
Unlucky - 1pt
Earned XP:
Celerity 2 - 5xp
Potence 2 - 5xp
Stealth 2 - 2xp Streetwise 2 - 2pt
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Folding knife
Battered leather jacket
Cracked cell phone
Feeding Grounds
the Rack, poaching
Havens
Matthew's basement room
Equipment (Owned)
Secondhand PS4
Hardware store machete
Vehicles
1998 Honda Accord (Matthew's backup car)
Other
Blood Bonds/Vinculi
Description
Wears glasses (extremely nearsighted)
History
- Baltimore college student working towards a degree in library sciences during the 1999 Sabbat war; got unlucky and was grabbed as an under-the-table Camarilla group embrace target while visiting relatives in Richmond, Virginia. He was left behind with a handful of other brand new Brujah and Nosferatu childer to slow down the Sabbat while the important Kindred evacuated farther north.
- He held his own well enough that one of the warpacks decided to bring him along, indoctrinating him into their beliefs and eventually granting him Creation Rites. It didn't take him long to realize the mess he was in, but with no real alternative, he accepted and even came to enjoy unlife for a few years.
- Over time, he became disillusioned, but still - he had no real alternative. Turned to substance abuse, primarily alcoholic blood. Began circulating between packs to collect and consolidate spiritual teachings/Noddist texts as a hobby; never accomplished anything groundbreaking, but it kept him entertained.
- Recently voluntold to return to Baltimore as an infiltrator/scout since he was originally a local, and it was that or take a promotion to Pack Priest - a responsibility he did not want.
Kokoro Nakagawa
Overview
5 freebies spent on WP, 2 on Occult, 2 on Brawl
Basics
Attributes
Manipulation
Silver-Tongued
11111
Intelligence
Book Knowledge
11110
Abilities
Advantages
Humanity/Path
11111 11100
Willpower
11111 11100
11111 11100
Blood Pool
11111 11111
00000 00000
Merits & Flaws
Unbondable
Supernatural
5
Spirit Mentor
Supernatural
3
Language (English)
Mental
0
Recruitment Target (Followers of Set)
Social
1
Probationary Sect Member
Social
4
Tic/Twitch (Bites her lip)
Physical
1
Rituals & Paths
Path of Spirit Manipulation
10000
Experience & Derangements
10 on Old Skool, 5 on Spiritus
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Feeding Grounds
Havens
A small apartment on the outskirts of town.
Equipment (Owned)
Ritual supplies, brass knuckles, a phone.
Vehicles
Bicycle
Other
Blood Bonds/Vinculi
Description
History
Kokoro was born in Japan, but moved with her family to the US when she was just 16. She took an interest in the supernatural at an early age and became obsessed with Shintoism and the idea of Animism. When she was 19, she got embraced by a Gangrel of the Camarilla and learned how to fight under their strict tutelage. She quickly realized that this life was not for her, however, and broke away from her sire, running into one of the Ahrimanes who convinced her to join their bloodline. Through rather tumultuous circumstances, she joined the bloodline, fought alongside them for a couple of years and eventually was sent into torpor through a stake in her heart. Luckily, the person staking her did not finish her off, ignorant of how vampires truly worked. Hidden away in a cave, she was unable to do much of anything for decades, except lay there and listen to the world. A spirit found her and got interested in her, often returning to observe her. A presence that would stick with her as a guiding voice even after she escaped this place. But then, a curious teenager ripped the stake out of the 'corpse'. In a frenzy, she consumed their blood and tried to seek out her bloodline, but could not find a trace of them anywhere. Desperate to make new allies, she joined the Anarch Movement, learning more about Spirits from one of the older Gangrel of the Movement. Eventually, she would move to Baltimore, intent on staking a claim for herself somewhere in the domain.
Lawrence Graves
Overview
A terrified soldier during the attacks on Ft. Mchenry during the War of 1812, The rocket's red glare illuminated the induction of Lawrence Graves into Baltimore's elusive brotherhood of the Pyramid. Suffering from PTSD for several decades, Graves buried himself into his work of understanding magic until fairly recently, the tumultuous 80s. A keeper of the Library, Lawrence has used all of his arcane ability to support the Camarilla, and will continue to do so in the face of a terrifying Sabbat menace from around the corner.
Basics
Attributes
Abilities
Advantages
Willpower
11111 11000
11111 11000
Blood Pool
11111 11111
11100 00000
Merits & Flaws
Keys to the Library
Clan
4
Rituals & Paths
Incantation of the Sheperd
1
Warding Circle against Ghouls
2
Warding Circle against Kindred
4
Movement of the Mind
11100
Experience & Derangements
Thaum 5- 20
Path of Blood 5- 67
Movement of the Mind 3-86
The Green Path 2- 97 Awareness, Ettiquette, Larceny 2- 103 Occult 4- 109 Stealth 3 113
Freebies: Merits- 6; willpower 7- 10; Retainer 2-12; Library 4-16; Herd 3-19; Resources 3 22
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
His signature hat, a large wooden cane, a spyglass, and any componenets needed for his magical needs.
Feeding Grounds
Snacks on the work attendants at Ft. McHenry
Havens
A secret sub-basement within the Fort.
Equipment (Owned)
Vehicles
Owns a beater from 1987
Other
Blood Bonds/Vinculi
Description
History
Was a ship's Quartermaster stationed at Ft. McHenry during the war of 1812- was turned during the battle,
Was slowly taught the magical arts for the next century or so, just like a good member of the tower.
Lawrence Graves Used his mastery of water to quietly help the city throughout its boom of shipbuilding, helping to move the tides, keep the harbors safe, calm, and prepared for the kine to create the industry needed to defeat kaisers, fascists, and all other sorts of bad mamma jammas.
Lawrence has risen through the years in the Chantry, gaining access to keeping the library within the city. His knowledge of wards, and the strength of the guardians of the fort kept the Tremere Stronghold hidden but standing through the years of the Sabbat incusions. Keeping the lowest profile around them, Graves kept them safe, fed any information to the pyramid up the ladder, and sang some songs of success when the sword of Caine was ran hard from town.
Since then, Lawrence Graves has focused on building inroads with other kindred. He does not go out looking for a fight, and tries to run away when possible. He has learned to fly because of it. He is ready for shit to go down, and ready to get outta dodge if it gets too sketchy.
Leo McKenzie
Overview
A Baltimore native who caught on the modeling scene since the early 1980s, embraced by his sire who happened to fancy his good looks for someone in his 30s, he took his newfound immortality and begun a slow and steady run of human trafficking ring in the area in 1998. He is currently caught up as a manager of several very popular OnlyFans models in the Baltimore area.
Basics
Attributes
Manipulation
Conjurer of "Facts"
11110
Abilities
Advantages
Humanity/Path
11111 110000
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Merits & Flaws
Friendly Face
Physical
1pt
Enchanting Voice
Physical
2pt
Profane Trappings
Supernatural
4pt
Beacon of the Unholy
Supernatural
2pt
Special Responsibility
Social
1pt
Prey Exclusion
Mental
1pt
Glowing Eyes
Physical
3pt
Rituals & Paths
Experience & Derangements
XP: 2
-10 XP New Discipline: Dominate 1 Dot
-5 XP Clan Discipline: Celerity 1 Dot
-15 XP Clan Discipline: Presence 1 Dot
-8 XP Abilities: Stamina 1 Dot
Freebies Points:
-1 Freebie for Abilities: Subterfuge
-1 Freebie for Specialty: Subterfuge - impeccable lies
-1 Freebie for Specialty: Manipulation - Conjurer of "Facts"
-7 Freebies for Discipline: Presence
-2 Freebies for Willpower
-2 Freebies for Abilities: Expression
-1 Freebie for Specialty: Expression - Social Media
-1 Freebie for Merit: Friendly Face
-2 Freebies for Merit: Enchanting Voice
-4 Freebies for Merit: Profane Trappings
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Sig P320 XTen (Pistol)
Feeding Grounds
Havens
Apt Building 24a, 295 Van Buren CT (personal apartment)
Equipment (Owned)
Leather Jacket
Vehicles
2024 Honda Accord Hybrid
Other
Blood Bonds/Vinculi
Description
Short Dark Brown hair with grey highlights
Leo wears with a resting smile on his face, fooling strangers with his welcoming vibes, he wears a leather jacket over the a t-shirt, the one thing he has missed during the days of latex and spandex was when wearing leather jackets was all in the craze.
History
Leo has a fascination of the female form, but knowing he cannot just have this interest be his only way of know what compliments them the best, as he goes into the modeling industry, never having the true talent to take photos or make fashion designer clothes, he decided to handle the finances of the scene, there he met his Sire, Valerie Simmons, the Anicilla knew the value of Leo's looks, she knew he was no good at modeling, nor even create, and she gave him the Embrace.
Since his Embrace into the clan, he felt his drive for creation burn in his dead heart, but did not have the talent, but he worked closely with the models of the 80s to the present nights, finding his calling when Only Fans went viral and mainstream when selling softcore and hardcore pornography, and there he took the plunge in this obsession,
Levi Smith
Overview
Basics
Attributes
Perception
Specialization
11100
Abilities
Animal Ken
Specialization
11000
Advantages
Humanity/Path
11111 00000
Perception
Specialization
11100
Animal Ken
Specialization
11000
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Feeding Grounds
Havens
Equipment (Owned)
Vehicles
Other
Blood Bonds/Vinculi
Description
History
Lucifer Angelis Rinaldi
Overview
Lucifer, or as he is known and goes by, Angelis, is a shy and quiet type that struggles with connecting to people. Most of the time he withdraws but does make an effort to be polite and try at conversation.
Basics
Attributes
Abilities
Advantages
Humanity/Path
11111 00000
Willpower
11111 10000
00000 00000
Blood Pool
00000 00000
00000 00000
Merits & Flaws
Rituals & Paths
Experience & Derangements
2 fb-generation 4 and 5
2 fb-mentor 2 and 4
3 fb-resources 1-3
7fb- dementation 2
25xp for dementation 3 and 4
10xp for auspex and Obfuscate 1
Schizophrenia-voices and visual hallucinations
Has an imaginary friend because of it.
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Basic necessities for the modern world given to him by his sire.
Feeding Grounds
Havens
Equipment (Owned)
Vehicles
Other
Blood Bonds/Vinculi
Description
History
Lucifer was born in Pennsylvania in 1752. He was brought up by a distant father and a deranged mother. Even at an early age his parent knew he was not well. Hearing things that weren't there and having an imaginary friend that knew things he shouldnt. Around 5 years old he witnessed his mother take her own life, thus spiraling him into more of an unstableness. Thus his father having no love for him, locked him away in an asylum when he was 6. The head doctor, Dr. Desmond Thorne, took an interest in him and decided to somewhat adopt the young boy. Years go by and he grows to 19, where Desmond reveals he is a vampire and offers Lucifer a choice. Lucifer accepts and is turned but upon awakening he becomes torpored at the hands of his sire and is sealed away in the basement behind a cement wall till modern day. After being 'rescued' by his sire, he is transported while still in torpor to Baltimore. He is given a rundown on modern times but is taking things slow due to his shy nature. He is still baffled by modern intricacies but is attempting to adapt to this strange new existence.
Lucille Orion
Overview
Lucille wanted to believe fantastical creatures of the night existed. She had no idea that being kindred was a curse more than some cool fantasy. She fled from the Sabbat in Philadelphia what with setback after setback. Lucille is trying to find someone to stick with in Baltimore because despite how many followers she has online, she is alone.
Basics
Attributes
Perception
Specialization
11000
Abilities
Animal Ken
Specialization
00000
Advantages
Humanity/Path
11111 11000
Willpower
11100 00000
00000 00000
Blood Pool
11111 11111
10000 00000
Merits & Flaws
Prestigious sire
Social
1
Probationary sect member
Social
4
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Purse, wallet, notebook, pencil, and android phone
Feeding Grounds
Bars/clubs nearby
Havens
Equipment (Owned)
7 inch knife, lots of alcohol
Vehicles
2010 Honda Accord
Other
Blood Bonds/Vinculi
Description
History
Lucille was often persecuted for her strange interests and hobbies; she was entraced at times by 'fantasy' novels, mythology, and books on rituals of spiritual witchcraft. She wanted to believe it had some basis in reality but feared it didn't after a while. That said, she did normal things like play volleyball on her school's team and do her homework (despite her lack of aptitude). She would play games for hours, spend time drawing, and reading tarot. What else was there to do when one had no father figure and a cronically ill mother?
Once her mother died, Lucille learned what it truly meant be alone. She fended for herself entering and exiting clubs/bars from strangers without so much as a friend by her side. Coming home drunk, those nights she considered how she was supposed to create a career for herself when she didn't have terribly much to her name due to other family members getting far more than her following her mother's death.
It was then that she met an older man that took a fancy to her who she eventually tried marrying. He assisted her in paying for art school. Upon finishing, the two celebrate and the man insisted on some 'fun'. It was not fun being thrown into a state of confusion as to why Lucille couldn't eat normal food anymore and her place in the Sabbat in Philadelphia. Her sire kept a safe distance from her after a bit more time together, though superficially he mentored her. She didn't understand the politics of it all too well, so she worked in the evenings selling her art, designing clothing, and leaving things be when she had no particular responsibility.
She saw what the Sabbat are capable of. She's seen how vicious they can be in their conflicts with the other sects. She wanted nothing to do with it, so she did her best to discreetly move to Baltimore. Big mistake, for she didn't account for the Camarilla and independents to be at odds with one another.
Luke Willis
Overview
"Dude... like... you know? Right? Chillax."
The clanless look to the changes in power in Baltimore as a chance. The Anarchs are young, democratic and all-inclusive, right? Maybe she'll be there, and I can finally catch up to her for what she did. She seemed like that kind of chick. Either way, there was a chance for a caitiff to carve a place out for themselves in a domain with an Anarch figurehead.
Right?
Basics
Attributes
Social p
Manipulation
Misdirection
11111
Mental s
Perception
Specialization
11100
Abilities
Animal Ken
Specialization
11000
Advantages
Disciplines
Waking Dream (For + Chi 1)
00000
Humanity/Path
11111 00000
Willpower
11111 11100
00000 00000
Blood Pool
11111 11110
00000 00000
Merits & Flaws
Enchanting Voice
Physical
2
Unbondable
Supernatural
5
Vulnerability to Silver
Physical
2
Rituals & Paths
Experience & Derangements
Freebies
22 (15 + 7pt Flaws)
-7
Chimerstry 2
-7
Enchanting Voice (2), Unbondable (5)
-3
+3 Permanent Willpower
-4
Subterfuge x4, Larceny x4
-1
Retainer 1
Start XP
15 (Neonate)
-6
Waking Dream (Lore of Clans pg 185)
-5
Animalism 2
-2
Tech 2
-2
Awareness 2
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Pre-Paid Cell Phone
Swiss Army Knife
Lockpicks (up the sleeve)
$200 Cash
Diver's Watch
Feeding Grounds
Clubs, bars, places of inebriation and bad romantic encounter that can be found in the Rack, or lower-class ends of town.
Havens
In an older, lower-middle class neighborhood is a 2bdrm place decorated in the aesthetic of college hippie douchebag. Windows decorated with brightly colored tapestries of Bob Marley block the reach of the sun. The furniture seems 2nd hand, but comfortable and good enough to smoke weed and play video games on. There's a beanbag, and butterfly chair. The master bedroom has a waterbed, and a dresser from 1979 and even though there is a hamper in there, clothing is strewn everywhere offering their stale aroma of cigarettes, cologne and leather with a hint of car emissions. 2nd bdrm is a small 'office' where one might go to take an important phone call or talk privately away from the living room crowd. There is a front and back door leading outside from the kitchen, both have received lock upgrades, and Doorbell Cameras.
The basement is where the vampire sleeps. The doors leading down to, and out from the basement are barred from basement side. The door leading down is covered with a tall tapestry and has no doorknob, the hole is filled with a handkerchief. The door leading outside has a Doorbell Camera. More hippie 'decor' covers the window to block the sun. There is a cot hiding behind the storage containers containing holiday decorations that sit adjacent to the washer and dryer. In a more obvious place is a small table and two chairs on either side.
Two pitbulls, Laura and Betty, roam the ragged chain linked fence during the day. Not ghouls. (Animalism 2)
Note: It is a rental asset for Hi-Lo Laundry Inc. Mrs. Ho played the daytime middleman.
Equipment (Owned)
Tarot Card Collection
Tools for Larceny (Pry bar, Slim Jim, etc)
Tools for Electronics/Tech (Soldering iron, Multimeter, etc)
Tools for Occult Practices (Altar, Athame, Sangria Candles, etc)
Vehicles
2020 HD Softail (Orange)(Helmet x2)(Leather Saddlebags)
Other
Blood Bonds/Vinculi
Description
Long, dark brown, some of which is dreaded and adorned with dread beads. Usually has a dark/neutral colored bandanna going across the front at the forehead.
Very Mixed (40/40/10/10) (Caucafrixican)
History
Legally growing weed in the mountains of Colorado is great work if you can get it. The pay could be better, but the whole thing is just an experience. Everyone is cool, laid back and vibing on the sun rising and setting behind the mountain as we grow these green life forms that we will later harvest and incinerate for our pleasure. Score a bit off the boss, drive into Denver to hook up some boys who still do it dirty, and party all weekend on the money that got made. It was the bachelor's wet dream job.
Until Sonya showed up.
Sonya, if that is her real name, pops up in Denver where we're kickin' it. I figured she's like the other club rat girls that can identify a good bottle of bubbly who wanted a taste. My buddy. Roger, tried to get in her panties, but for some reason she was all about me. He was loaded too! His parents owned the farm. Maybe she didn't like braggers.
After a week of partying, and talking all night, I made the mistake and told her my feelings for her. She was beautiful, and seemed so alive and happy when she was with me and that's what I wanted in my life. I told her my feelings, and she became a different person.
She became distant, morose. I asked it something had happened, and she lashed out with the usual 'psycho gf' nonsense. After a week, she became mean and abusive and I called it off. She didn't let it go. Things just got worse over time. I called the cops, they said to file an injunction. When she found out, she called the cops to tell them I went to her to tell her and then beat her up. The cops were dicks about it, but there were no witnesses and her face was unburdened with signs of being battered.
After that, she got quiet. I started moving on.
I got home one night to find the neighbor girl tied to a chair with duct tape over her mouth. She was crying, terrified from her situation. Then from the hall emerged Sonya holding a taser in her hand. She was going on about if she can't have me, no one can and that Misty (my neighbor) wasn't good enough for me, and she had to pay for trying to steal me because I helped her with a flat tire the day before. That's what sluts do, apparently.
I wake up from being tased, and I'm just so hungry. I can smell my blood in the carpet under me, and it made the hunger worse. I suddenly hear the whimpering Misty still bound in the chair next to me. I suddenly knew she would make this better somehow. I got up and looked at her. She was attractive, tantalizing. I had to have her. I thought it was sexual at first. I kissed her neck, and she began to fling her head around to fight me and she headbutt me in the nose.
I came to again to find her dead. Her neck was ripped out where I had kissed her. She laid there with her big, pretty eyes wide open in terror and disbelief. It was wonderful. Like getting laid for the first time. Then I realized what I had done to Mandy. Sonya started to cackle madly from somewhere, telling me I better do something with the body before the others find me and end me for letting the cops find this mess, and risk their Masquerade.
Been on the road ever since. Heading east, looking for other kindred and piecing together what they all know into some form of education.
"Her name was Misty."
"What?"
"When she first appears in the story, her name is Misty, and you, just now, called her Mandy."
"Whatever, I barely knew her. Her name might not even be Misty for all I know with all the weed I've smoked."
"Man, how much of that story is actually true?"
"Man, fuck you."
========================================================================
=========================================================================
So back in the early 2000s, our hero was a dirty, nomadic hippie that traveled the country in a huge hippie pack that squatted in various national parks and preserves across the country pending on climate. They "lived off the land" and "traded" good and services without need for "the man." They were free to live in the dirt, bathe naked in the lakes and talk about how vaccines caused autism with the weekend warrior hippies that came out to party under the light of a bonfire and the full moon.
They were willing victims to the scam. They'd come in for a weekend of hedonism, and leave with a lighter load than when they came in with. They'd get blasted and give it away, or lose it in the woods. Some pass out on a trail and get picked clean. Take their money for drugs and then take their shiny to sell to a pawn broker on the way to the next National Forest.
The life was great for Lionel. He was swimming in cute girls, and the money of people desperate to believe in something bigger than them. When he decided that he made enough money, and was tired of the head lice, he began to make plans for a new chapter in his life.
Unbeknownst to him, this was contradictory to the hopes and plans of the monster that traveled among them in secret.
After the Week of Nightmares, Sergio came to hide among the nomadic hippies. The setting was familiar, but he grew lonely. The last pack of nomads he hid within had members of his family working with him to keep it all moving. Most of the mortals in the commune never saw him, much less capable of offering him suitable company. This loneliness drove him to find a companion, someone to make into a vampire like him.
Lionel was the most like the people in Sergio's former family. They were a clan stereotype, and so was Lionel. When Lionel started talking about leaving and doing something else with his life, this forced Sergio's hand to embrace him. There were other con-men of the commune, but Lionel had a sense of panache about him that the Ravnos could appreciate. He had people seek out his big, bell tent in the woods to learn their fortunes from reading their palms, or throwing some cards. Afterwards, he'd sell them the drugs they'd need for a vision quest to really meditate and become one with the revelation. Months later, he would drive into a new town and sell all the shiny trinkets to pay for the next load of drugs to start the process all over again.
Sergio wasn't much of a sire. He frequently warned his childe of the other clans and how they distrusted the Ravnos. The Camarilla was full of preening egotists who would never accept a Ravnos in their domains. The Sabbat were full of madmen who would eat the soul of an outsider as soon as look at them. It was all a fear campaign to keep Lionel from wanting to leave the commune, or Sergio out of some strange co-dependency that came from the loss of losing so many during the Week of Nightmares.
Lionel was all he had, and Lionel did not want to stay. He didn't even want to be kindred, and that was another point of resentment towards his sire. When Lionel decided to leave, Sergio forbade it. Lionel told Sergio that it wasn't his choice, and he was tired of living under his thumb. Sergio punished his childe to the point of chimerical torture. He believed that the scary stories of mad kindred was no longer enough, and fear of the inflicted horror would be the rod to unspoil the childe.
It became obvious that Lionel would have to plan an elaborate escape to get from under Sergio's thumb. He had to plan three of them, to be exact. After the first two failures, Sergio insisted that the childe drink his vitae and undergo the blood bond lest he destroy the childe for being so willful.
Something happened. The Blood Bond did not take. Lionel did not reveal this to Sergio, instead he played the part of being the eager lapdog looking to please its master. He often begged for forgiveness for trying to escape to put a little sugar on top. He knew he could use this new behavior to get Sergio to drop his guard for the next attempt; the attempt that Lionel knew was going to work.
Lionel's failure stemmed from him trying to leave with it all. Trying to leave with 20 years of loot, trinkets and memorabilia of a life he was trying to leave behind. Not only leave it all behind, but he had to destroy it so it wasn't there to hold him back. Sort of how generals of antiquity had soldiers burn their boats so they fought harder with the threat of no escape if they failed.
The chaos he would unleash to make that sacrifice would rend the commune apart with fire. The hippies that made it out will tell horror stories of wolf-like monsters howling erupting from the darkness around them. How they could hear the horrors get closer as they tore through the hippies that crossed their paths. They began to panic, running half-blind in the dark forest for the safety of flimsy tents, and derelict automobiles. Authorities assume that the panic flung the flames and embers of their campfires to start the forest fire, but the fire was another part of the plan. There was no physical evidence of monsters or their victims, but such a thing is scarce after an inferno.
It was too much for Sergio to deal with. The hippies were in a frenzy, and the fire had started to spread. He went looking for Lionel only to find the last 20 years of Lionel's life going up in flames. Lionel's VW van exploding into a fireball was the final straw that pushed Sergio into Rotschrek, howling madly into the night.
Sergio lives. He found a spot to hide from the sun that was in the opposite direction the wind was blowing the forest fire. He was suspicious as to whether or not the fire was another escape attempt, but the inferno that was the last 20 years of Lionel's life, that sent him frenzied into the woods, made him think otherwise. Even if he believed his childe to still be alive, he wasn't going to find the Ravnos that did not want to be found.
Running into those biker brujah at the gas station was a stroke of good luck. They were all going on about how they had somewhat recently come from DC, and on their way out, they had heard about this Cammie Prince in Baltimore that just abdicated their throne to some Anarch. Apparently the whole domain has "gone metric", and the biggest of dogs are on board.
An Anarch domain? Anarchs are pretty accepting people, right? They aren't the elitists the Camarilla are. They might still fear the Ravnos, but would they be afraid of the clanless? It's not like it's that big of a stretch for the lonely Ravnos. There is no clan behind him for support. There was a chance that there was no clan out there at all anymore. He was in the cold as much as any other caitiff out there.
That was the point. He needed a place to operate, and make allies to help each other survive. Baltimore was a port city, and that meant a lot of potential was waiting to be reaped. The Mystery of the Abdicated Throne had to have a grand climax that could be capitalized on somehow, even if it was just for entertainment. All signs were pointing Lionel to Baltimore.
"Throw in another 5 G's an I'll leave the machines in there. A couple of them need repair, but if I did it, I'd just charge more for the whole thing, and you seem like a handy guy." said the greasy, track suit wearing stereotype trying to sell a laundromat.
The deal wasn't bad. It was what Luke needed to start laundering the small fortune he had made on posers and weekend warriors for the last two decades. The best part was that the greasy tracksuit accepted payment in cash.
"And if you're smart, you'll keep Mrs. Ho here." suggested the stereotype, nodding his head towards the older Asian lady sitting with them at the table.
Mrs. Ho gives Luke a upwards nod with an unlit cigarette between her lips, appearing very hard for an aging Chinese lady, "Mrs. Ho here is all business, and people just think it's an innocent mom and pop joint with her at the helm. She's also really good with being lost in translation when people come snooping around, and asking questions."
Luke looked at Mrs. Ho and asked, "How much?"
She smiles, her lips still holding the cigarette between them. Her hand holds up a small piece of paper that's folded in half, and then slides it over to Luke. He looks at the offer, and nods, "Alright. You two have a deal."
"Congratulations, Mr. Willis, you're now the proud owner of the Hi-Lo Laundromat of Baltimore Maryland." he says sliding over a document for Luke to sign, "Welcome to the neighborhood!"
Luken Di Marco
Overview
Luken Di Marco is the current Sheriff of Baltimore.
He was instrumental in the Fall of the Sabbat in Baltimore. For his exemplary service, he was named Sheriff by Prince William Good.
Basics
Attributes
Appearance
Unconventional Looks
11110
Abilities
Animal Ken
Specialization
00000
Advantages
Humanity/Path
11111 10000
Power and the Inner Voice
Willpower
11111 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Merits & Flaws
Unbondable
Supernatural
5
Incomplete Understanding
Social
1
Hunted Like a Dog
Social
3
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Knives, swords, phone, wallet.
Feeding Grounds
Hampden.
Havens
Hampden Home of Luken DiMarco.

Equipment (Owned)
Varied
Vehicles
1966 Ford Mustang

Other
Blood Bonds/Vinculi
Description
Naturally Black, Currently Purple
History
Marshall Haimon
Overview
Former Red army soldier. Former mercenary. Independent. He was brought by a a Brujah mercenary coterie that has since been disbanded. He Seeks to be a leader of a militia. He will bring them into the fold with the promise of making a difference and giving them the means/skills to improve their lives. His humanity has long been gone, following the inner voice. He will at times sell members of the militia to any and all Kindred so that they may become ghouls, as long as they pay. A recent arrival to Baltimore, he tries to avoid getting involved in the sects, he simply wishes to be left alone in his newly settled compound.
Basics
Attributes
Appearance
Unconventional looks
11111
Perception
Specialization
11000
Abilities
Animal Ken
Specialization
00000
Advantages
Humanity/Path
11111 10000
Power and the Inner Voice
Willpower
11111 11100
11111 11100
Blood Pool
11111 00000
11111 00000
Merits & Flaws
Enchanting Voice
Physical
2
Rituals & Paths
Experience & Derangements
Freebie Total: 22, Merits(2)-3, Background-3, Attributes(2)-10, Virtue-2, Willpower,4 Experience:69, Intimidation(1-3)-6, Expression(1-3)-6, Subterfuge(2-3)-4, presence(1-5)-50, Conviction(1-2)-3
Hates fascists/Nazis(Vengeful)
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Combat Armor, Assault Rifle, Pistol, and Machete
Feeding Grounds
Havens
Bethlehem Steel Warehouses
Equipment (Owned)
Lots of rifles, Shotguns, pistols, blades, legally obtained
Vehicles
Humvees, several Humvees
Other
Blood Bonds/Vinculi
Description
History
Russian born in 1915. He grew in the Russian civil war, becoming a member of the NKVD under Stalin. During Stalin's rule, he participated in his worst deeds, including the Holodomor and the Great purge. He was actively serving on the German border when war broke out. He fought for the entire duration, and the hunt for the SS afterwards. He really hate fascists. When Stalin died in 1952, Marshall left the red army, and was soon embraced afterwards. He was brought before the Brujah council, and brought up. Since then, he has moved from war to war, but he become disillusioned with the sects. It has become the same political games that happened within the USSR. Now, he creates ghouls for whoever needs them, training humans in the wars of war, and selling them to the highest kindred bidder, so that they may become ghouls.
Morgan Steindahl
Overview
Boisterous in manner, bodacious in humor, and bohemian in dress.
Morgan is often found in places where the Kine's celebrations of life and Kindred hunting grounds cross. They seem pretty set to eek as much enjoyment out of life as possible, and to live as many experiences as they can.
Standing a bit taller than the average woman Morgan has a natural athleticism to them, but lack the dangerous poise of a trained killer. They speak with Southern twang, and occasionally splash a bit of Spanish into their speech. That speech presented in a relatively sultry voice is just the first of many obvious hints that the rural taste and habits acquired previously have come to roost in urban Baltimore with this one.
Morgan has a known arrangement with the Court, to provide daytime transportation and courier services to both the Court and its associated Kindred of the city. At a reasonable fee of course, ain't nothing in life for free.
Basics
Gerald and Guita Steindahl
Attributes
Abilities
Science
Practical Applications
10000
Advantages
Humanity/Path
11111 10000
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
00000 00000
Merits & Flaws
Catlike Balance
Physical
1
Friend of the Underground
Social
3
Without a Trace
Supernatural
2
Special Responsibility (Courier)
Social
1
Dark Secret (Dhampir)
Social
1
Tic/Twitch (Smoking)
Mental
1
Vengeful (Tzimitze)
Mental
2
Rituals & Paths
Experience & Derangements
Freebies: 3 Merits + 7 Discipline + 3WP, 2 Specialties = 15/15
XP: 2nd Dots in STR, MAN, INT = 12xp
1st Dots: Carousing, Archery, Empathy = 9xp
2nd Dots: Brawl, Subterfuge, Carousing, Archery, Melee, Firearms, Drive = 14xp
3rd dot strength, brawl, firearms, melee, archery = 24xp
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Blackphone Privy 2.0 (Stupid expensive, ultra secure smart phone)
Multi-Tool, Heavy Pistol, Hunting Knife, Mace (Spray) (Purses are great so there may be more in there!)
Cigarettes, Cigar-Torch, and Condoms
Feeding Grounds
The Rack (If Ever?)
Havens
Stealth camper set up inside of the rear of their truck with some extra space for amenities stored in their trailer. Though they are prone to squatting in the homes of anyone willing to take them in for a few days.
Equipment (Owned)
Tools, general electronics, police scanner, CB radio, computer (and accessories), survival gear, hunting gear, climbing gear (they're outdoorsy okay!), body-armor and weapons as allowed per Arsenal/Armory dots (Inside a gun safe bolted to the frame of the truck bed).
Vehicles

Still driving their first vehicle, Morgan's truck is a prized possession, kept updated with extra tech as well as security systems, and a work horse for their various enterprises that keeps them in cash flow and usefulness to the Kindred. The trailer that it pulls works easily as food truck, cargo mover, and extension to the cramped stealth camper in the truck bed that Morgan calls home. The set up works as great camouflage, allowing Morgan to be in many places without drawing much notice. (Pictures are rough representations, assume the truck has had durability upgrades with a cap put over the bed and the trailer is a bit more off-road friendly and a touch smaller).

Other
Blood Bonds/Vinculi
Description
Tall, athletic and Nordic in appearance. Morgan seems to be a handful by both physical and personality standards. Generally wearing relatively conservative labor clothing or leisure wear Morgan puts on few airs. That isn't to say that they can't clean up nice; given enough time to hire someone to do their hair and makeup at least. Their willingness to play the fool and outgoing manner seems to stem more from confidence than any approval or attention seeking.

History
Born in Miami to parents that were caring despite what they were, Morgan managed to achieve a relatively normal childhood despite the Steindahl's nocturnal nature. Starting in Morgan's teens, they began to be prepared and prepped about their true nature and instructed in the nature of the undead and as much about the sects as their parents could impart living on the edge of vampiric society as it were. Coming of age, Morgan attended a number of trade schools rather than college. They simply never had the patience or inclination towards being well learned rather than well practiced. Like many youths, they opted to leave home despite warnings of how dangerous the world was to have their adventures.
Adventure for Morgan meant traveling North America and living the outdoors. Hiking, fishing, hunting, camping, spelunking and rock climbing all thoroughly engaged in. While Morgan new enough to generally avoid vampires, they did occasionally spot them in their wanderings and did their best to keep distance. Unfortunately the inevitable happened and Morgan became tied up unwillingly with a Tzimitize calling itself only "Teacher" during Morgan's regretfully long stay under their hospitality. The encounter had started relatively well, but Morgan's brash humor and at the time far more boorish behavior set the Tzimitize off. Morgan refuses to talk about details, but has grown to live with if not embrace, lean into, and enjoy the results of their captor's attentions.
That said Morgan still carries a chip on their shoulder towards the Tzimitize in general, and particularly that one. A vengeance to be had someday if Morgan should ever find Teacher in a position of weakness advantageous enough to do it properly and permanently. After all, even if Morgan is well adjusted, loving who they are and they life they lead now; Teacher stole their agency and free will for a long time and even now Morgan is sometimes left questioning how much they are still themselves and how much of who they were was manipulated.. mind, body and/or soul.
Mr. Bad
Overview
A voice in the night guiding the neonates into the movement through his underground radio show. He has a proclivity to riding the wave which after catching the ire of a Gangrel druid was cursed with their clan's weakness on top of his clan, the Nosferatu's own weakness, turning into an ape like creature frenzy after frenzy.
Basics
Attributes
Charisma
Dominant & Eloquent
11111
Manipulation
Persuasion & Subtle
11111
Abilities
Technology
Communications
11000
Advantages
Backgrounds
Anarch Information Exchange
11111
Humanity/Path
11111 11000
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
00000 00000
Merits & Flaws
Ambidextrous
Physical
1pt
Enchanting Voice
Physical
2pts
Parasitic Infestation
Clan
2pts
Rituals & Paths
Experience & Derangements
Freebie (15): WP+5 (5), Spawning Pool (3), Tunnel Rat (5), & Mute Devotion (1)
Experience (160): Drive 1 (3), Animalism 4 + 5 (35), Obfuscate 2 + 3 (15), Potence 1 + 2 + 3 (25), Fortitude 1 + 2 + 3 (31), Carriage Horses (15), King of the Beasts (18) & Bestial Presence (18)
Nosferatu Weakness: APP at 0 and may never be improved.
Gangrel Weakness: Gain animal feature when frenzy.
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
riding leather, 2 wooden stakes
Feeding Grounds
Baltimore, Maryland
Havens
Communal Haven (Abandoned Metro Station): Luxury 0, Size 1, Security 1
Equipment (Owned)
long range radio with encryption.
Vehicles
big hoss motorcycle
Other
Carriage Horses (combo discipline), Bestial Presence (18), & King of the Beasts (18).
Blood Bonds/Vinculi
Description
Brown with hidden streaks of gray.
Pogo from Umbrella Academy
Addicted to Riding the Wave, Mr. Bad pushed boundaries with their beast few dared. The consequences of playing with this fire was that he was now somehow affected by the Gangrel curse. This did not stop him and he continue to taunt the beast, when he failed he became less human and more bestial. His arms and fingers became long and his height shorten. Thick hair built a layer of protective coat around him, and his skin became leathery. Mr. Bad looked more like a chimp than he did a human being and if he weren't for his human eyes, he would have been put in a zoo. Death still surrounds this creature, evident by the paleness of his face and the grayness of his fur.
History
Mr. Bad is an old vampire; first arriving on the scene in the early 1800s with his sire, Anut. Before his embrace, he was a tracker of the Piscataway people until he was hired by Rev. Daniel Coker to help him and his congregation (ex-slaves like the Reverend himself) travel to Baltimore, Maryland. Upon arriving in Baltimore, the group caught the attention of a Nosferatu called Anut, a kindred from Egypt, who disguised herself as a beautiful and exotic Egyptian queen and seduced men, luring them into a traps where she would reveal herself monstrous-self before consuming her prey. Mr. Bad was actually first destined to be another one of those men but when she revealed herself, apart from shock, he did not back-away, accepting her for who she was. Moved by this and desperate for company, she chose to instead embrace Mr. Bad, turning him into a Nosferatu. His motivations were less romantic. When she revealed herself, Mr. Bad did not see a monster, he saw an opportunity for power and chose to play her games. Though, when Mr. Bad was embraced his bones cracked; arms elongating while his legs shrunk. He became a hunchback and his face was deformed into the shape of an animal. He looked like a hairless bear or ape. His sire, Anut became more interested in the group Mr. Bad came with, going as far as joining the black Methodists and converting them into her herd. The Reverend becoming a prized ghoul of Anut. Her ghoul's words drew in more people into the church, growing Anut's herd and in turn, her influence. All the while, Mr. Bad retreated into the wilderness and found a cave where he made his haven and lived in relative peace and quiet. Before he left, his sire had taught him the basics. Primarily, obfuscate, a discipline she was well versed in; fortitude and potence which he continued to developed as he kept other kindreds and supernaturals away from his territory and regularly engaged them in combat.
It was in one of these encounters where Mr. Bad ambushed a pack of Gangrels posing as highway robbers as they fed on one of their most recent victims. Unbeknownst to them, that one, Mr. Bad was lurking nearby and second, a Ravnos had caught a ride with these merchants the Gangrels had attacked and failing to protect them, the Ravnos felt he had to strike from his hiding spot and he did. Like tooth and nail, the Ravnos cut through the first Gangrel, before being nicked himself and turning to run away. Mr. Bad had subsumed the spirit of a swarm of beetles and something about the beetles caught the Ravnos's attention, who took it as a sign of a spirit of the forest and called for help, drawing Mr. Bad out when the rest of the Gangrels caught up to the Ravnos. With one dead already, the Gangrel only stayed long enough for the threat of the two to become more than worth the loot and they retreated into the darkness. A traditionalist, the Ravnos introduced himself as Robert Smith and for saving his life, promised a boon. From the beginning, Mr. Bad knew Robert wasn't like any other vampire he knew and brought him to his caves for shelter. From Robert, Mr. Bad learned about the Anarchs and their movement. He taught Mr. Bad about the Ravnos and how he was a courier for the Anarchs, in the middle of an important delivery to Baltimore. Drawing on his skills from his past life, Mr. Bad left the caves the next night and guided Robert to Baltimore as he did the Methodists a few years back. This time he stayed in the city under the mentorship of Robert as his sire had no interest in politics and raising the childe once he had lost his allure. Mr. Bad refined his wild side with philosophy, politics, and science. He continued with the experiments he had begun in the caves, trying to understand his Beast and ultimately controlling it. The discipline of animalism could only go so far. In the caves, before he met Robert and had come back to civilization, he tested the boundaries of his control over his Beast. In the city, he was introduced to the concept of Riding the Wave and the second he learned about it, he knew it was the missing piece for his understanding of the Beast. At the beginning he got away with doing his experiments in the city but one night, Anut ambushed him and warned him that the city wanted his head for a frenzy gone wrong among him and a group of other addicts resulting in the death of a childe of a prominent Gangrel. A druid of great power who used her magic to curse Mr. Bad with her clan's weakness as he ran back into the caves.
Unaware of the curse, Mr. Bad continued with his experiments in self discovery only to learn that every time he frenzied, he gain an aspect of an animal that for some reason when it began to show on Mr. Bad, it made him look more and more like an ape. Like a North American Ape. Hair grew over his body, giving him a thick hide that carried an unforgettable stench. His fingers became longer and ambidextrous. His teeth grew into a ravenous maw made to rip through raw muscle. Parasites found their way on to his hide, sucking on his blood and leaving him with a constant itch that he couldn't shake. As time went by and Mr. Bad hid in his cave, he found that his animalism allowed him to speak with the parasites on his body. This obsession with himself cut him off the world outside and as they kept on moving, he remained unaware of time inside his cave until a group of alcohol smugglers excavated a tunnel from Baltimore that cut right through one of Mr. Bad's chambers. Coming upon the mortals, ghouls by their ability to fight back, Mr. Bad disposed of them and brought them back to the city, following the tunnels. He was an expert on the many natural tunnels in the cave that connected to mines through Maryland and other artificial tunnels like the one he was traveling back on. Upon arriving in Baltimore, he quickly saw that time had passed and the small town had progressed into a industrial city with towers, cars, and electricity. The death of the ghouls did not go unnoticed and Mr. Bad was promptly ambushed upon arriving in Baltimore by the childe of the ghouls' master. Ravnos, Mr. Bad was able to persuade them to not attack and to communicate between whatever misunderstanding this created. The description of Mr. Bad reached the sire of these childe, Robert Smith, an old friend of Mr. Bad, who upon hearing that his childe had captured the old Nosferatu arrived to free him. Robert also convinced Mr. Bad that he had to pay for the ghouls and so he put him to work with his childe on running their illegal smuggling operation. Mr. Bad knew the tunnels and Robert's crew appreciated them. The Nosferatu was also full of information, a mystery how he got it but they came to depend on him for scouting out routes.
He had a bad reputation with the Gangrels due to his history with, at the time, the current packs' progeny and Robert Smith required that he squashed whatever beef he had with the local clan of Gangrels. The crew was made up of Gangrels and Ravnos, Mr. Bad being the only Nosferatu, but all familiar with animalism. It became a staple on how they moved their alcohol between State lines and into their clients. The Ravnos taught him an old trick called Carriage Horses which also was a stable on how they did things. While Mr. Bad's type of animalism focused more on the Beast, keeping the company of Ravnos and Gangrel, more specific, connected him to that natural side of the discipline and he developed it with them. They taught him their views about the spirit and techniques like King of the Beasts and Bestial Presence which all supplemented the animal companion Mr. Bad and company could summon. The Gangrels had forgotten the curse of the Druid and instead saw this weakness as a sign that in some twisted way, Mr. Bad was like them. Anut was completely unaware of the shenanigans her childe was involved with. Her interested had lied in manipulating the churches of ex slaves from the shadows, her herself vanishing from the public view. With everyone happy, Robert Smith could not continue to deny the contributions Mr. Bad had made to their efforts and made him his second in command in a business that made them rich and influential even after prohibition ended. Mr. Bad used his wealth and influence to learn about the telegram and then the radio. He became obsessed with it and invested as much as he could into the technology, becoming a hobbyist himself. When the Sabbat came to Baltimore, they did not expect it and were caught off guard, Robert Smith left for dead. His body never recovered. Mr. Bad, in turn, was torpored and shoved into his cave which was then sealed and the path to it hidden. When Mr. Bad woke up from his torpor, it wasn't in his cave. He woke up in Baltimore to the Camarilla raiding the city. Hiding deep in the tunnels under the city that connected to abandoned metro stations, Mr. Bad laid his spawning pool, working on it for a year. This kept him from the business on the surface until a radio mysteriously appeared in his haven from which he made contact with The Professor, a Brujah and his mentor in all things Baltimore and Vampire like the Camarilla, the Sabbat, and the Anarchs. The Professor called his collection of information, the AIEN, also known as, Anarch Information Exchange Network and provided it to Mr. Bad for his efforts in growing the Anarch Movement in Baltimore.
The mission required that he made his presence known but of course, he was going to play it his way and do it carefully. So with the Anarch Information Exchange online, he reached sent his first broadcast; "Hello monsters in the night, this is your favorite radio voice Mr. Bad here to give it to you exactly how it is. You don't need to listen to the foreign invaders, Baltimore is a free city. No longer do you have to hide in the shadows like cockroaches. The time is now."
Mr. Hood
Overview
Mr. Hood? He is obviously a Ventrue......right?
Wait, Is that the same Mr. Hood from New Orleans?
Basics
Attributes
Manipulation
Mask of a 1000 Faces
11110
Perception
Specialization
11100
Abilities
Animal Ken
Specialization
00000
Performance
Mask of a 1000 Faces
11110
Politics
Getting things done
11110
Advantages
Humanity/Path
11111 11000
Willpower
11100 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Merits & Flaws
False Reflection
Clan Specific
3
Language (Sarcee)
Mental
0
Rituals & Paths
Experience & Derangements
7 Freebies Discipline
4 Freebies Backgrounds
4 Freebies Abilities
10xp Discipline
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
.45 Caliber Revolver
Feeding Grounds
Havens
Equipment (Owned)
Vehicles
1984 Chrysler Executive Limousine
Other
Blood Bonds/Vinculi
Description
white w/ large bald patches (Black)
Mr. Hood is always seen in a nice suit and nice skin. He makes sure that it is not common knowledge the monster that lies underneath.
Mr. Hood wears a Ring with the symbol of a chess king on it, the ring opens to reveal a pawn.
He carries a cane that also has a hidden symbol inside

History
Thomas Williams had a fine childhood until his parents were killed in a terrible car crash when he was 5. he was to young to understand the suspicious circumstances of the crash or how they were simply collateral damage in a power struggle. He was only in the orphanage for a week before him and his sister were adopted by a mysterious man named Mr. Hood. his house was a mansion with servants and maids. Thomas and his sister had a caretaker and never really met Mr. Hood except on a few rare occasions.
Thomas was sad and always missed his parents, but their new life wasn't bad. They were always taken care of and well looked after. Eventually other children came to live their as well, so no one was ever lonely. Mr. Hood made sure everyone was happy and well taken care of and well educated he was very nice.... or atleast everyone assumed he was. When Mr. Hood was home he spent most of his time on the 3rd floor, where no one was allowed.
When Thomas turned 16 Mr. Hood summoned Thomas to his office on the 3rd floor. Thomas was nervous but excited. Mr. Hood explained Thomas would begin taking special lessons and working closely with a new teacher.
When Thomas was ready he was taught everything about vampires and was given the choice to become Mr. Hood himself. If he agreed he would be trained to be Mr. Hood and sent to another city to grow and become Mr. Hood in a new city and grow the entity that was Mr. Hood.
Noémi Toussaint
Overview
Le Con de Paris, The Cunt of Paris. Notorious hell raiser, rabble rouser, trouble maker, and general ner-do-well. A street-fighting punk, a hedonistic bohemian, insufferably Parisian. Member of the oldest Anarch gang in France, Colère D'ange, Angel's Wrath, known for their centuries long war with the Sabbat. Noemi moved stateside at the turn of the millennium, causing a ruckus in New York before joining in the Night of Blood in Baltimore and earning some renown amongst the Americans before disappearing for a few years.
Noemi has been back in town for a few months, terrorizing the streets of Baltimore. A compulsive thief, Noemi has been stealing cars and generally pissing people off. Nobody is quite sure why; Noemi is not known for her political ambitions, she mostly just follows conflict.
Basics
Attributes
Abilities
Advantages
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Merits & Flaws
Sabbat Survivor
Social
1pt
Languages (French, Spanish, Italian)
Rituals & Paths
Experience & Derangements
15 Potence 2, 3 // 15 Presence 2,3 // 10 Celerity 3 //
2 Atheltics 2 //2 Melle 2 // 6 brawl 2,3 // 2 alertness 2 // 2 empathy 2// 2 Crafts 2 // 6 Larceny 2,3 // 8 Manipulation 3 // 5 stealth 1,2 //
2fp drive 4 // 7fp merits // 2fp subterfuge 4 // 2fp allies // 2fp Contacts //
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Purse - two phones, wallet, makeup, cigarettes, lighter, pcp, cocaine, knife
Gun, one extra clip
Feeding Grounds
Havens
A condemned mansion. boarded up. Dingy and dirty, yet filled with expensive stolen art pieces. Has broken tvs running in every room. House reeks of cigarette smoke. Room is beneath the basement, sometimes sleeps in a safe.
Equipment (Owned)
Burlargy tools, car stealing tools, stolen art and jewelry, stolen electronics, additional firearms
Vehicles
Harley Davidson Sportster s22
1970 Dodge Charger, racing
1997 Mazda RX-7, racing
Other
Blood Bonds/Vinculi
Description
A lithe young woman, her features are flawless. Her hair is a long silky espresso, her eyes are a deep reflective brown, her lips are full and inviting. You feel like you would want to paint her, but also feel that many have already tried and failed to capture her je ne sais quoi.
Noemi wears clothes stolen from the richest, most fashionable women in the world, worn without class or aristocratic bearing. She is often seen in fur coats that are ripped or with cigarette burns in them, or thousand dollar dress she tore to make them shorter.
Noemi is flirtatious, mocking, and witty. She speaks with a breathy voice in a heavy French accent.
History
Noémi Toussaint was born in Paris in 1890. Her mother was a prostitute, her father a client. As a child, Noemi was a thief and a pickpocket, who grew to be a stick-up artist and mugger. By 19, she was an outlaw bank robber, and by 21 had joined the Bonnot Gang. The Bonnot Gang was a gang of anarchist bank robbers and car thieves, credited with inventing the concept of a getaway car. The gang was largely killed off by authorities by the next year, but by that time Noemi had attracted the attention of François Dupont, and was embraced.
Francois was a Brujah and leader of the infamous Anarch gang Colère D'ange, Angel's Wrath, name after the neonate Angel who was slain by her sire in accordance with the traditions of the Camarilla. Angel's Wrath was comprised largely of Francois' childer and grand-childer, and they were known for their brutal skirmishes with Sabbat. Francois was killed in 1939 in Seville by nationalist forces after bringing his gang to participate in the Spanish Civil War. The gang returned to Paris to aid in the French Resistance against the nazis. The gang was led by Louis the Tiger, Francois' first childer, with Noemi as second in command.
As the decades past, and clashes with the Sabbat became more frequent, Noemi became a respected warrior and leader in her own right. She moved to London in the 70s and ran a small chapter of Angel's wrath, recruiting Anarchs from the ranks of the camarilla, and even embracing a young punk rocker name Skidmark. A deep sense of ennui had started to grip her however, and by the new millennium she had travelled to New York. Noemi found her reputation had not fully travelled over the atlantic, but even the American Anarchs knew of her gang. She instead established her reputation the old fashioned way, through violence. Noemi agitated, vandalized, stole, assaulted, and generally was a huge pain in the ass for the New York Camarilla.
By the time the NY Camarilla was ready to bring the hammer down on her, word was spreading about the Night of Blood. Noemi gathered what Anarchs she could and headed to Baltimore. She gained a reputation in the pitched firefights and car-to-car battles on the outskirts of town, taking out a pack of young new-world Sabbat who had never seen combat at that level. She did not stick around long afterwards, preferring to follow a fledgling Toreador named Lilly who she had fallen in love with. They moved to LA, and had a brief love affair lasting only a decade, before Lilly defected to the Camarilla.
Heartbroken, Noemi arrived back in Baltimore six monthes ago, hearing that tensions were starting to rise with Sabbat again. She was quiet for a while, but recently has been building a power base on the street, being a thorn in the side of the local Camarilla, and stealing anything she can get her hands on. The Camarilla aren't sure what she's doing, and assume she's tryna be a pain in the ass.
The truth is, Noemi wasn't planning to stay in Baltimore this long, but she has to look out for her latest Childe. Noemi recently embraced a young boxer, Daniel O'Shea, and is sticking around to keep an eye on him from the shadows. She is a little nervous about this; she didn't get permission for the embrace, and she isn't sure if the Tremere prince has to power to trace lineage through blood. So far, she has been leaving him notes about his new existence.
(OOC I got this cleared with Meat, Daniel's player)
Nyri Cobalt
Overview
Nyri is a Youtuber who has made a bit of a name for herself with her covers of symphonic metal bands like Nightwish, Epica and Within Temptation. Nyri moved to North America in the late 2010's. She decided to settle down in Baltimore for a fresh start and because it was relatively quiet compared most other large cities she had lived in.
Basics
Attributes
Charisma
Specialization (witty)
11110
Appearance
(unconventional looks)
11110
Perception
Specialization (attentive)
11110
Abilities
Expression
(conversation)
11100
Animal Ken
Specialization
00000
Advantages
Humanity/Path
11111 10000
Willpower
11111 11111
00000 00000
Blood Pool
11111 11111
11100 00000
Merits & Flaws
Fugue Instinct
Daughters of Cacophany
3
Enchanting Voice
Physical
2
Rituals & Paths
Experience & Derangements
Freebie points 16 - added 1 lvl Obfuscate discipline (7pts.), increased generation by 1 (1pt.), increased intimidation by 1 (2pts.) and increased willpower by 6 pts. (1 pt. per).
Starting XP spent - (7 pts.) spent to increase Obfuscate to lvl 2. (14 pts.) spent to increase Obfuscate to lvl 3. (10 pts.) spent to increase Melponminee to lvl 3. (10 pts.) spent to increase Presence to lvl 3. Bought Abilities Athletics (3pts.), Brawl (3pts.) Leadership (3 pts.), Expression (3 pts.), Academics (3 pts.) and Music (3 pts.) Added points to Expression increasing to lvl 2 (2 pts.). Increased Expression to lvl 3 (4 pts.). Increased Music to lvl 2 (2pts.). Increased Music to lvl 3 (4pts.) Increased Firearms to lvl 3 (4pts.).
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Feeding Grounds
Higher end night clubs
Havens
Any concert hall, opera house or theater
Equipment (Owned)
Walther PPQ (concealed inside purse), Tanto (concealed in right boot)
Vehicles
blood red Corvette C8
Other
Blood Bonds/Vinculi
Description
Embraced on June 17, 1943
Typically dresses in leather dresses for stage performances and is almost always seen wearing thigh-high leather boots. Also prefers to wear long evening gowns. She really leans into the goth look for her stage performances that people don't tend to blink an eye when they see her looking pale and goth-like offstage. Her favourite colour(s) to wear is black and/or red. She tends to dress provocatively but also classy at the same time. Nyri speaks perfect English but has a distinctive Scandinavian accent.
History
Nyri was born in Copenhagen, Denmark on February 4, 1915. Her mother and father owned a small restaurant and from an early age Nyri used to sing to entertain the patrons of the restaurant. As Nyri got older she aspired to be an opera singer and she certainly had the talent for it but was always considered second best and so she as a young woman in her early 20's she worked in a local lounge as a singer. Then the war started and Germany invaded on April 9, 1940. The German occupation of Denmark would last until ending days of WW2.
Nyri worked at the lounge throughout the German occupation and she found herself becoming quite popular among the German soldiers. The soldiers would come to watch and listen to Nyri sing each night and they would bring their Mistresses. One such Mistress had a dark secret and had become quite enchanted by Nyri's singing. On the night of June 17, 1943 Nyri was confronted by this woman after hours when all had gone home for the night. The woman had praised Nyri for her performance and couldn't let such talent fade away as Nyri would age and die and then her gift could not be shared with anyone ever again. Thus Nyri was embraced that night. Although a German patrol had heard the commotion and found Nyri being attacked by this other woman. They opened fire on the Mistress and the woman fell dead in the back alley. Or so the soldiers thought. They left the body there.
Nyri was escorted home by the German soldiers. They left her there alone as she was not badly hurt. Nyri collapsed on the floor. She woke up sometime later feeling different. There was someone else in the room with her. A well dressed man with a pale complexion. He explained to Nyri what had happened to her and what she had become. Nyri was taken before the Prince of Copenhagen and informed that her sire had been caught and dealt with for violating Kindred law. The Prince happened to recognize Nyri from the lounge and was a fan of her singing. He decided to take pity on her and spare her the same fate as her sire. Nyri was taken in by a Toreador woman and taught about the Kindred ways.
Nyri spent the decades leading up to the present moving from one city to another across Europe every decade or so. She kept working as a singer and she got her big break and got to sing in Prague's Opera House. She kept changing her appearance in each city she moved to. Subtle differences like wearing wigs and in more recent decades colouring her hair. She never let herself get too famous though before she would move and start anew in another city.
Then we come to modern times and the invention of the internet. Youtube and other platforms were becoming popular and Nyri found a new platform to express herself and share her music on. She would go to concerts often times and had grown quite fond of symphonic metal. She decided to emulate this burgeoning sub-genre of heavy metal and started to perform covers of her favourite symphonic metal bands. Bands like Nightwish, Epica and Within Temptation. But it was time to move on once again and she looked to America this time.
Percy Hammond
Overview
Percy is a Toreador, new to the Baltimore area, he tends to frequent the local night clubs and dive bars. More specifically the Halflight dive bar he uses as his own personal hunting grounds
Basics
Entertainer, Investigator
Attributes
Dexterity
Lightning reflexes
11110
Abilities
Advantages
Humanity/Path
11111 11000
Willpower
11100 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Merits & Flaws
Rituals & Paths
Experience & Derangements
Freebies:
5 points in attributes (Str)
4 points in Melee 1&2
2 points in Subterfuge 1
4 points in Athletics 1&2
XP:
4 points in Melee 3
6 points in Intimidation 2&3
3 points in Larceny 1
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
9mm (Light firearm), Knife, wallet, phone.
Feeding Grounds
Halflight dive bar
Havens
Halflight - Located on the upperfloor in a two bedroom condo he shares with X
Equipment (Owned)
Guitar (with accompanying case), Spas-15 shotgun.
Vehicles
Other
Blood Bonds/Vinculi
Description
History
Percy's life before his embrace was uneventful, he himself was unremarkable aside from his music. It was his one ambition, his one driving force. He taught himself how to play a number of instruments, however he held a special fondness for the acoustic guitar. One night he was playing in a dive bar when he noticed a peculiar man in a booth, he didn't seem to move a muscle the entire time Percy was on stage, they locked eyes and before he even understood what was happening, Percy found himself sitting across from the man in his booth.
Percy wasn't sure if it was the man's eyes, or his voice that allured him so much but Percy felt almost drawn to him. After a short conversation the man offered to take Percy home, reluctantly he accepted, finding himself in the back of a limousine. Once inside, Percy once again locked eyes with the man and found himself falling into a trance of some sort. He felt compelled to please him, the man moved closer to Percy, fangs protruding from his mouth. Percy didn't fight back, he allowed himself to fall into his own feelings. It felt as if he was in a large bed, comfortable, he never felt more safe before his eyes glazed over and he fell unconscious.
He awoke in his apartment the next night, windows blacked out and a note on the bedside table that simply read "I'm sorry, but you will not see me again." He never learned the man's name, and he was angry for it. Over the course of the next few months, Percy had to learn the hard way what it meant to be kindred, he bled, but eventually he learned of his bloodline, his clan and the weight it held. Eventually the darker side of his personality began to show, he found himself frequenting that same club every night, looking for prey, but also using his new found abilities to his advantage. Gaining a fair bit of notoriety amongst the patrons. One particular patron took a liking to Percy, following him around after he would leave. Their name is X, and on one night, they found themself on the wrong end of a knife, bleeding out in an alleyway near the club. Percy only catching the muffled aches and groans of X bleeding out in the alley. Percy, out of either mercy or pity decided to feed X his blood. Making X a ghoul and exposing them to what goes bump in the night. With his frequent use of his favorite club, Percy sought audience with the Prince of Baltimore to allow him to use it as his own domain. Prince William agreed with no conditions due to the buildings size. Percy now spends his nights in his domain, hunting and treasuring how beautiful the atmosphere is to him.
Phirun Kryn
Overview
A local student working at a library. Despite his rather friendly demeanor, more sleeps beneath the surface.
Basics
Attributes
Intelligence
Book Knowledge
11110
Abilities
Advantages
Humanity/Path
11111 11000
Willpower
11111 11000
11111 11000
Blood Pool
11111 11111
00000 00000
Merits & Flaws
Unbondable
Supernatural
5
Clear-Sighted
Supernatural
3
Enchanting Voice
Physical
2
Language (Khmer)
Mental
0
Rituals & Paths
Experience & Derangements
Freebie Spendings: 4 on WP, 10 on Merits, 5 on Manipulation, 2 on Occult
XP: 8 on Skills
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Phone
Feeding Grounds
Havens
A cheap apartment.
Equipment (Owned)
Vehicles
A bicycle.
Other
Blood Bonds/Vinculi
Description
History
Phirun himself would not be interesting without his family. His mother was a runaway revenant from the D'habi family, able to cast off her shackles in the chaos of a hunter attack on the haven of the vampire she served. Fleeing all the way from Cambodia to the USA, she died giving birth to Phirun. His father he never knew, and never cared about.
Trying to understand the powers he was born with was something Phirun struggled to do for a long time, but eventually he started to learn with his nature, and used it to worm his way through school and his social life, obsessing over the occult and history in his spare time. Now studying history at university and working at a library in his spare time, he is as of yet unaware of the world of vampires.
Rafael Espada
Overview
This wandering Cassandra traded walking for a stretched Lincoln Town Car limo from where he runs his finance empire in the shadows of Baltimore. An information courier, Rafael is the Malkavian you want to 'speak' to when the trail has run cold and you need a clue. There's something illusionary about his influence and power, like a house of cards.
Basics
Attributes
Abilities
Awareness
MaLkAvIaN tImE!
11110
Advantages
Humanity/Path
11111 11000
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
00000 00000
Merits & Flaws
Prophetic Dreams
Supernatural
2
Acute Senses (Hearing)
Physical
1
Open Road (bought w/ freebies)
Physical
2
Bigger Boys Came (bought w/ freebies)
Social
2
Rituals & Paths
Experience & Derangements
Freebie (15): +5 willpower (5), +2 streetwise (4), awareness +1 (2), open road (2), bigger boys came (2).
chargen (35):
auspex 2 (5), dementation 2 (5), obfuscate 2 (5), auspex 3 (10) and obfuscate 3 (10).
Malkavian Weakness: Megalomania
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
laptop, smartphone, and usb w/ hacking kit
Feeding Grounds
Havens
Equipment (Owned)
Vehicles
white limo
Other
Blood Bonds/Vinculi
Description
A skinny young man of average height with a pale complexion and dead brown eyes. He keeps his hair crop short and wears mostly suits.
History
Rafael Espada, or Rafi as he was called by his friends, was always known as some sort of wiz when it came to money. Even back before his embrace in the 1920s. He knew how to invest and get banks to lend him the money to do so. Some times they call him a bank robber and others a savant, never the less, that became his trademark and he sure capitalized on it. Then the Great Depression happen and it was something not even him could foresee. As the markets collapse, the roads began to run red with the blood of the desperate. Unable to meet the faces of his peers, his clients, and the banks' demand to pay back his loan, Rafi barricaded himself in his room and was never heard from again.
His sire, Alfred Vail first appeared to him, masked as Rafi himself, and had convinced him to stay in, fearing for the safety of the streets now that the Sabbat ruled. Rafi, after some time, did finally leave his room (the truth more likely was that he couldn't afford rent), and checked himself into the Baltimore Asylum where he thought to live the rest of his days. That did not happen, instead the Sabbat ravaged all places of humanity, taking with them whomever survived these raids. Rafi would have been among them if it wasn't for his sire's interest in his ability to understand numbers. Still, Rafael did not leave without wounds of his own. Amidst the carnage, Rafi was caught by one of these Sabbat who reached into his throat with his maw and ripped out his voice box, leaving him as a pathetic shriveling dying man on a puddle of his own blood and piss.
He imagined to have died and perhaps he did but his sire had gotten to him and rescued him, taking Rafi to his haven in Baltimore. Alfred nursed the young capitalist to health, this bonded them and made Rafi his ghoul. Despite all their efforts, Rafi would never be able to talk again. Something about the Sabbat's bite infected the area which prevented him from fully healing. He was now a mute. Thinking the embrace would have finally liberate him from his silence, Rafi served his master loyally and within the year, they were able to establish themselves in a post-vampire-war Baltimore by hiding among the mortals and away from the interest of the Sabbat.
Sustaining their lifestyle was Rafi's responsibility but only after Alfred would have embraced him. Left with little choice, Alfred embraced him and unfortunately, Rafi did not heal, he still remained a mute, but now he was a vampire. He still managed bringing in contacts and wealth to their little area of speculative finance. Both seers, they practiced on how to hone into the Malkavian Network, and use it to uncover insider secrets they could then sell to the mortals and ghouls. This was lucrative and with all things lucrative, someone bigger was going to want a slice. A Sabbat pack came down on them two, separating them to this day.
Rafi woke up many feet under the dirt, not really sure how or why, but something found him and pushed him up to the surface. Whatever it was, it did not stay to greet him when Rafi woke up with his ravenous hunger. He latch on some poor homeless man in the park, almost draining him completely until he was able to compose himself and gain self-control. The bum, left for dead, slept peacefully on the bench. Now fed, Rafi would seek out his sire's bolt-holes to look for clues to Alfred's whereabouts. Centuries had passed, now the year 2010, the Camarilla had taken back control of Baltimore and rid the streets off the Sabbat. There were no clues, nothing would have survived the 40+ years he spent in torpor under the park. Still, he had to do something.
He dug up old contacts and from them built new ones, these introduced him to the modern world where Rafi took on quite nicely. A big fan of the internet, he became obsessed with it and hone his skill with the computer. He found that it was very helpful with finance as it connected him with a source of information at the tip of his finger and while not all the time clear and concise, it was better than the riddled mess he had been getting from the Malkavian Network lately. Rafi established an outpost, the Sabbat raided it again but this time it were fledglings, abandoned in the war. They ripped into whatever wealth Rafi had secured and exposed the Haven to the local authorities. The place was burned and everything inside of it lost in an evidence locker.
Some old stocks held through and he cashed them in to secure himself a limo with a driver that could protect him. This ghoul became his trusted majordomo, an ex-military man and professional driver, Jimmy Cardona. Aware that the Sabbat was still an issue but still unsure about the Camarilla, he took it upon himself to patrol the streets and expose these hidden Sabbats. He did not need to get his hands dirty. A simple call or message to the Camarilla and their hit squads would have raided the Sabbats' hangouts. He never made himself public until 10 years later when the money from the stocks began to dwindle. Having grown accustomed to the road, Rafi took on the archetype of the wandering Cassandra. He did not leave the state and the city but his limo was always running loops around the city, his ghoul and driver fueled with Vitae.
His time on the road meant that it was just a matter of time until he met Jeff, a road captain. Saving him from a ravenous fledging, he promised to help Rafi out with whatever he needed. Jeff owned a garage but his promise was less certain than you imagined after saving someone's life. Most of the time Rafi couldn't get his limo in for work but Rafi grew to depend on Jeff for info on the road, especially about crazed cannibals coming into the city (ie. Sabbat). As time went on, Jeff and Rafi saw less of each other and Rafi turned back to his financial profession, using his abilities as a seer to uncover insider secrets. Still, he ran Jeff every once in a while to remind the road captain that he was still here.
His information broker, Jane Melman, a hot-shot financial broker on her own right, found popularity in thanks to a lot of the information Rafi was feeding him. She was his way back into the financial sector and helped him get re-established with the banks. Still, he was kept hidden, supposedly for his own protection and as long as investor in Baltimore were getting the upper hand, they did not care who Rafi was. This influence paid for his limo and sustaining his ghoul who despite his undying love for his master still needed to eat, drink, and do what mortals do during the day, if they're not sleeping. Yet it was not enough and sooner or later gas was going to run out. Jane, always a fountain of information (pro quid pro of course), hooked Rafi up with Benno, an IT systems administrator for the Baltimore DMV. Benno mostly looked after the system during overnight which was perfect for Rafi. The man kept Rafi up to date to the attention of the police on his limo. Always helping with those parking tickets.
With the month coming to a close sooner and sooner, Rafi makes his introduction to the Prince of Baltimore and reveals himself to the rest of the Camarilla. A survivor of the Sabbat, he provides a wealth of information on the sect. He shows how he tracks them down and how he can keep everyone aware of their presence in the city. His ability with money does not go unnoticed, and he also provides financial advice to kindreds that ask. He hopes to work on his influence, increasing it and as a result his expendable resources. To then use these resources to upgrade his limo into a haven and purchase a private garage. The main goal being to create a routes through the city for him to go through and make all those late night meetings.
Rayne Darkholme
Overview
Born in Bethesda Maryland. She has no idea who who father is(The Vampire Parentage). Her mother died when Rayne was just barely 18. She knew there was something different about her. But it wouldn't be a few years until she figured out exactly what these difference entailed. A friend of her mothers named Liam(Ally) is the one that helped her understand her situation more thoroughly. He is a retired Vampire Hunter. Rayne dedicated her self to sorting out the good from the bad and eliminating the bad. She moved to Baltimore when she was 20. Her mother Owned a well to do multimillion dollar fortune 500 software development company. Technically Rayne is now in charge but she lets the Manager run the day to day activities so she can focus on what she considers her real destiny. Was raised as a devout Catholic. She lost her faith after her mother passed however.
Attributes
Abilities
Advantages
Humanity/Path
11111 11000
Willpower
11100 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Merits & Flaws
Magic Resistance
Supernatural
2
Acute Sense(smell)
Physical
1
Acute Sense(touch)
Physical
1
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
4.5" Lipstick Knife
Fake Cellphone Taser
Feeding Grounds
Havens
Equipment (Owned)
Silver Katana
2 Retractable Silver Stakes
2 Snake Eye Tactical 27.5 Inches Large Fore arm Swords
Vehicles
Marchi Mobile eleMMent Palazzo Superior RV(2022)
Camaro SS(2021)
Other
Blood Bonds/Vinculi
Description
18-19(Stop showing signs of aging once turning 18)
Light brown with pink streaks
History
Rayne was born on Sunday, October 13th 1996 in Bethesda Maryland at the Holy Cross Hospital, to a single mother and an unknown father who was not in the picture. Part of the reason of the absentee rather which was Unbeknownst to her or her mother, Her biological father was a vampire. A quite younger vampire of the fifteenth generation, making it a little harder tot ell there was something off about him. Her mother just wrote it off, the one-night stand was a little awkward and on the odd side. Her mother, Allison Marie Darkholme, was well known nationwide for her state of the art and leading edge computer software and R&D department. Rayne had a perfectly normal childhood for the most part. Though, she was a loner. She was bullied a lot by the cheerleaders and jocks because she didn't act or dress like they thought she should. The only thing outside of her education she dedicated her time to as a child was the school's track ad field team in junior high and high school. She got decent grades. She maintained a 3.0 GPA, so she could remain on the track team. Furthermore, she drank occasionally, but after all, what teenagers didn't drink a little from time to time? During her four years of high school, Rayne's mother enlisted a personal trainer for her to help with her training and practicing at home to keep her up to par for her school's track and field team. The winter following her graduation from high school, Rayne's mom had become extremely ill. Doctors couldn't explain why or what was the cause of the sudden illness. She died just before Christmas. Rayne's mom left her home, her company and everything she owned to Rayne. Rayne opted out of going to college and try to at least hold up the appearance of being a CEO regardless of not knowing what she was doing. She faked it for a few years until she managed to pick up the basics. She then later enrolled in online college courses, where she earned her degree in business management. Furthermore, she even picked up a PhD in Parapsychology because she wanted a contingency in case the business angle flopped. Her online Professor for her occultism course and her eventually became close friends. And later became a trusted confidant after she found out about her rare condition. He vowed to find a "Cure" or solution for her situation if there was one to be found. Until them swore to secrecy and to offer his aid when ever he could in her endeavors to protect the mortals of Baltimore and her path to eradicating the evil she encountered.
Notes
Blood pool: 10. The Dhampir regenerates 1 blood point per day. She can drink vitae to replenish more quickly, with some of the usual effects (such as becoming blood bound). The Dhampir can spend all 10 points normally on Healing (1 blood point per bashing or lethal damage — being closer to a mortal than a vampire, she does not suffer aggravated damage), Disciplines, and raising Physical Attributes.
A Dhampir does not need to spend blood to remain active.
A Dhampir uses Stamina to soak bashing and lethal damage.
The Dhampir can regenerate lost body parts with a successful Willpower roll (difficulty 8). The cost for this varies from 1 blood point for a finger to 3 blood points for a limb. If the roll fails, it cannot be reattempted and the body part is lost.
The Dhampir suffers from Frenzy at -2 difficulty. She is not subject to Rötschrek.
A Dhampir is ultimately mortal rather than vampire. She has no Clan weakness, may not gain vampire-specific Merits or Flaws, and cannot create new Disciplines. Nor can she create blood bonds, ghouls, or childer. She can, however, conceive mortal children, eat food, and walk in sunlight.
The Dhampir’s vampiric heritage makes it impossible for her to become a changeling, demon, mage, mummy, werewolf, or their related kin. She can be blood bound to a vampire, though she does not become a ghoul. A Dhampir can become Imbued, but does not lose their Dhampir template.
Rex
Overview
Retainer for Marshall Haimon. Rex is his craftsmen, his builder, his foreman, and his intimidating thug. He is strong, very strong, and has been since his days in the Army corps of engineers. He served in both Afghanistan and Iraq. He is the man behind marshals war machine, making sure ammo is secured, armor is ready, and fortifications are set. He is the one who manages the men and assigns them to their duties when Jesse is not around. He is the master at arms.
Basics
Attributes
Perception
Specialization
11100
Abilities
Animal Ken
Specialization
00000
Advantages
Humanity/Path
11111 00000
Willpower
11111 00000
00000 00000
Blood Pool
11000 00000
00000 00000
Merits & Flaws
Rituals & Paths
Experience & Derangements
3 attribues-15, 3 talents-6
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Shotgun, flak jacket, baseball bat with nails
Feeding Grounds
Havens
Equipment (Owned)
Various crafting tools, ammunition pressers, auto tools, blacksmithing gear.
Vehicles
Humvee
Other
Blood Bonds/Vinculi
Description
History
Richter Jameson
Overview
Richter Jameson knows three things. He is Tremere. He is Camarilla. He listens to the letters that appear in his book.
These three facts are all he seems to know. All he can know, because every moment of his life before stepping foot over the city line into Baltimore never seemed to have happened. All he had to his name was a sword, a satchelbag, and a series of letters from an unknown author, detailing specific instructions in excruciating detail of what he was, who he was, and where to go.
Loyal to the Tremere, the tower, and his heart, Richter believes that despite everything, he is here for a reason... and the only way to learn it, is to survive.
Basics
Devout Hero and Unknowing Puppet.
Attributes
Strength
Reserves of Strength
11110
Abilities
Animal Ken
Specialization
00000
Advantages
Humanity/Path
11111 11000
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11111 00000
Merits & Flaws
Additional Discipline (Celerity)
Supernatural
5
Paragon (Mentor)
Social
7
Rituals & Paths
Communicate with Kindred Sire
1
Experience & Derangements
Freebies:
Merits; -12
WP Freebies; -5
Mentor Freebies; -5
22/22
Exp:
Thamaturgy 4; -15 exp
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Old Flip-phone.
Feeding Grounds
The Rack.
Havens
Hopefully... the Chantry is open.
Equipment (Owned)
Rapier (It has his name engraved on it, it's the only thing that really seems to be 'his')
Vehicles
A Bike
Other
Blood Bonds/Vinculi
Description
??? (He certainly can't remember)
Most likely American is his best guess.
History
There were too many questions Richter couldn't answer. So he tried to start from the beginning.
He's a Kindred, he knows what a Kindred is. He didn't lose that. He knows the traditions, which is something he's very thankful he can still remember. Most of his knowledge of the Camarilla remained untouched, actually, as did his Clan; he knows the Tremere Oath, he knows he took it. Richter must have been a reasonably well studied Tremere, he's found he has quite a bit of occult knowledge, that points to him definitely leaning his studies heavily on the subject. His disciplines agree with that. He tried to use Auspex and Dominate and found he had no skill in either, this tells Richter he had focused exclusively on learning Thaumaturgy. Though all he (remembers) knowing is the path of blood... so maybe he just wasn't that good of a Tremere at all.
He's also found he was quite physically gifted, he knows that's not inherently unusual, but for a Tremere, definitely a strange choice. Socially lacking? Very much in the spirit of a Tremere embrace, and he's pretty sure he's not stupid. Or at least, he's smart enough to know there are people smarter then him.
He tried to use taste of blood on himself, he discovered he was of the 8th generation, which meant his sire was of the 7th, an elder. That was a good lead, he also learned he hadn't ever committed diablerie. That was... also very relieving to know.
The next step was his rituals. He remembered how to cast them, and then he remembered he knew Communicate with Kindred Sire, the mystery seemed solved. Richter learned it wasn't quite that easy. He tried the ritual with every object in his possession, and it failed each time. He needed something owned by his sire for it to work... and he didn't have anything at all.
It was... frustrating, but acceptable. He did have more information then before. It had been an hour since he had crossed the city line into Baltimore, he had found a bus shelter away from prying eyes, and was contemplating his next step. He had no money (that he remembered), He could sell his sword, but he... felt a sentimental attachment to the item. That was a good sign, maybe. It meant it was most likely important to him. It also had a name inscribed on it. Richter Jameson. So he hoped it was his.
The blade felt right in his hand, he didn't have anything to judge his reflexes against... but it felt like he had been doing it for a long time. He had be using at the very least, a weapon like this, for a long time.
There were too many questions Richter couldn't answer. So he tried to start from the letters.
They were the one thing that seemed to reference him, that knew who he was, what he was. They confirmed his theories. He was Tremere, he was Camarilla, he had come here to accomplish a task. He had agreed to come here to save people.
That felt right. Richter believed himself the kind of person who would try and save others. It felt right.
The letters promised great things, wealth, status, power, influence, and all he'd have to do is do as they asked. In exchange, everything would be revealed in time. He felt compelled to follow the letters. Maybe it was something more insidious, but Richter knew that if nothing else, whoever penned these letters knew him... and maybe in time, one day, they'd be revealed.
But he couldn't just wait around for that day, until then, he'd have to enter a new city, as a new person... and introduce himself to the prince.
He hoped one of the things he didn't remember about himself, was that he was lucky.
Riven Flynn
Overview
Rough around the edges and impulsive Rivens not perhaps the wisest of companions for those who wish for a trouble free life. But he is a fun one, if you don't mind the fact he's never around for long before he and his girlfriend Zazuka take off again before the trouble that's forever on their heels catches them.
He can be found in bars and possibly not so legal boxing matches, when he's not with Zazuka or possibly filling his beasts needs to be closer to nature.
Basics
Attributes
Abilities
Advantages
Humanity/Path
11111 10000
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
00000 00000
Merits & Flaws
Cat like grace
Physical
1
Expiration Date
Social
+2
Rituals & Paths
Experience & Derangements
xp Freebies = 15(+2 from flaws)
x 5 will power = 17 to spend
x 6 Brawl Abilities: spent 12 freebies
x 8 wits merits - 4 = 16 spent
x 4 athletics willpower + 1 = 17 spent
x8 intelligence Total freebies spent = 17
x 3new specialty
total = 34
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Cellphone, switchblade
Feeding Grounds
Havens
Equipment (Owned)
Rivens not huge on tech since he was Embraced and found himself in nature more, but he has a cellphone with Zazuka set as the background (probably set by her). Has a handful of good quality shorter blades kept wickedly sharp and various trinkets such as wraps for boxing, tape for wrapping injuries, healing salves and a bag with survival essentials such as fire starters, hacksaw, emergency shelter materials etc.
Vehicles
With heavily tinted windows, and blackout curtains, it's a cosy home and Riven is more than a little territorial about it.

Other
Blood Bonds/Vinculi
Description
Medium build - athletic, muscular
History
Stoic, yet somehow charming Riven is a playful rogue at heart. A kid that had to little supervision, a temper and a streak of rebellion a mile wide was never going to end up on the right side of the law. Riven started young, bullied for his Irish roots he remains stubbornly proud of in school he developed a taste for brawling in the school yard.
It was his need for acknowledgement that led him right into the arms of local street gangs where he learned fast it was either fight or die whenever violence broke loose. An already naturally athletic child, he grew fast into a strapping lad that was taken under the wings of a local boxing gym owner hoping to guide him away from the life of petty theft and racketeering he was fast spiraling into.
It worked... kinda. The boxing allowed an outlet for the temperamental Irish lad to get out his pent-up aggressions in a healthier way. For a while, he even stuck to the straight and narrow, almost. He could never rid himself of the desire to rebel and do his own thing, even when others older and wiser than him told him he'd regret things, he never truly understood until he experienced it himself.
Growing up in a time post World War 2 in the UK was not an easy thing for him. The environment was unstable, difficult, if not impossible to truly thrive in. His father had been to the war and returned a changed man with a need for alcohol he never escaped from. His mother, though she tried her best still stood aside whenever her husband felt the need to discipline their fiery natured son. No matter that he was a child, a fist or a belt was the fathers choice of discipline method.
It only drive the now teenager further into rebellion, deeper into the street gangs grips here he thrived by the gangs standards as an enforcer and pit fighter by night. Learning how to fight at the hands of coaches far more ruthless than his old boxing coach who tried fruitlessly to pull him back from the brink of total corruption. He spiralled, taking up weapons and more on the streets when he wasn't in the pits in unsolicited boxing matches, if one could call what they did boxing.
Eventually though, he reached his limits when he learned one night of his mothers death at the hands of his drunkard father. He knew if he ever saw the man again, he'd kill him. Turning to his boxing coach, he confessed what he knew to be true, and the man gave him all he had and told him to leave the country, go start a new life away from street gangs.
Riven left the UK in his early twenties, determined to craft a better life for himself.
Once in America the man was at a loss for what to do, but he fell in with an old friend of his boxing coach. From there he worked his way into semiprofessional fights, earning a rep for sheer stubbornness and determination to stay on his feet. He was light on his feet for a man his size from his time on the streets and fighting pits, and quick. It was a lethal combo.
He was close to breaking into the ranks of the real fighters, the true professional realm when he was Embraced. He still to this day has no idea who was his sire. True to the tradition of a Grangel he was left to fend for himself, but this time on the outskirts of a town. Fearing his own lack of control when he first felt the thirst, he fled into the woods and mountains. To this day, he claims he hardly recalls his earliest years. Whether this is true or not, no one had pressed him hard enough to find out.
He was found in time by his mentor, Halt. A grizzled old man once that had been turned, he was not a gentle or easy teacher. With little patience for mistakes and fumbling he shaped Riven into survivor and wilderness savvy creature able to track prey for miles in all kinds of terrain, to feed himself and control his beastly nature over a number of years. Halt was a hard man, and an even harder teacher, but Rivens respect for him grew, because truly the man was just the teacher he needed. Someone who wouldn't back down when he got in his face. Over time, the lessons ceased as the man ran out of things he could teach and Riven drifted away more and more, seeking his own independence now he was confident in his own being as a Grangel.
As is want to follow him though, trouble eventually arose and he got in over his head in time. Picking a fight was stupid, let alone picking one he knew he wouldn't win. He did it anyway.
However, it was an event he eventually could not come to regret. It led him to Zazuka. Initially he could not bear her near him, a Ravnos was his enemy. Something he sensed she had no clue of the way she approached him so boldly to offer help with his wounds. Weakened as he was, he couldn't truly stop her and truthfully she was fiery and stubborn as he was, refusing to back down at his shows of teeth and snarls. His respect was won in a puzzling series of events, the respect led to them travelling together, she did not try keep him bound to her or admonish him for hos more animal like nature and habits.
Over time, he fell for her and claimed her as his, taking pride in her strength and cunning with people. She is his and woe betide any who try say otherwise.
Rosette Coquín
Overview
“It's a cruel and random world, but the chaos is all so beautiful.”
Basics
Attributes
Perception
Specialization
10000
Abilities
Animal Ken
Specialization
00000
Advantages
Humanity/Path
00000 00000
Willpower
00000 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Feeding Grounds
Havens
Equipment (Owned)
Vehicles
Other
Blood Bonds/Vinculi
Description
History
Rue Maria
Overview
a kiasyd who wants to be left alone most of the time but will offer their unique services to any who seek them out
Basics
Attributes
Mental S
Perception
Specialization
11000
Abilities
Skills T
Animal Ken
Specialization
00000
Knowledge P
Academics
mythological history
11100
Occult
kindred lore, obten
11111
Advantages
Humanity/Path
111111 0000
Willpower
11110 00000
00000 00000
Blood Pool
1111111111
11110 00000
Merits & Flaws
light sensitive
supernatural
5
beacon of the unholy
supernatural
2
Rituals & Paths
Experience & Derangements
4 freebie spent on oc 5, 1 spent on resources 3, 2 spent on herd, 1 spent on domain 1, 7 spent on obten 2, 7 spent on dominate 1.
xp spent: 15 on obten 3 15 on mythceria 3 2 spent on domain 2 3 spent on fame 1
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Feeding Grounds
Havens
Equipment (Owned)
Vehicles
Other
Blood Bonds/Vinculi
Description
History
poor are the kiasyd line, poor are their blood and their curse..but sometimes just sometimes a person embraced by one isn't as damned as people make them out to be. Enter Rue Maria, a 20 year old woman who had been born in a turmultuious time, never destined to become anything greater then a mortal. or so people thought, when the sabbat came so did a kiasyd who wanted the lonlieness gone for even just a while. thus in 92 she was embraced, and taken to her sires haven, for 10 years she worked with her sire, taught knowledge that only they could have, but this didn't last forever, no, her sire abandoned her andl she found her way selling to the highest bidder. when the camarilla came in they became the highest bidder. promising her a bit of domain where her sires old haven was if she told them all she new, so she did. Then she started her own occult store, catering to the witches and pagans, growing a community. it quickly blossomed and filled a niche. Should other odd customers come in no one paid them any mind, why would they when they have seen weirder.
Samson Roland
Overview
Samson Roland is known for his long and steadfast dedication to the defense of the Camarilla. He was a few years late in coming to the liberation of Baltimore as he was on the west coast, beheading Sabbat infiltrators in service to a Justicar as her Archon.
Though Brujah and Ventrue often butt heads, after Samson executed a Ventrue prince in Arizona for his failure to root out said infiltrators, it seems the differences between him and the clan are insurmountable.
These nights he's set aside the title Archon, and his goals are less obvious, though he serves the Prince and Camarilla in defense of the city.
Basics
Attributes
Abilities
Investigation
Sabbat Activity
11111
Advantages
Humanity/Path
11111 00000
Willpower
11111 10000
11111 10000
Blood Pool
11111 11111
11111 00000
Merits & Flaws
Blush of Health
Physical
2
Hidden Diablerie
Supernatural
3
Deceptive Aura
Supernatural
1
Clan Enmity: Ventrue
Social
4
Dark Secret - Diablerie
Social
1
Rituals & Paths
Experience & Derangements
Freebies: merits(7), flaws(+7), resources4(2), ath4(2), inves5(4), pol4(2), wp6(1), dom3(3), retain1(1)
XP:
stren3(8), char3(8), alert2(2), emp2(2), subter2(2), street2(2), perf2(2), aca2(2), pot3(15), cel3(15), pres3(10), aus3(31), fort2(17), retain4(12), melee4(6), contacts3(9), herd2(5), consci2(2)
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Secure smartphone
Knife (L1) (J)
Notebook and pen
Taser
Feeding Grounds
800 Park Avenue; Factory 17 & The Drinkery
Havens
Loft, 828 Park Ave.
Equipment (Owned)
Numerous personal journals and letters
Dossiers on multiple Camarilla power players current and former
Collection of melee weapons - Sword (L2) x2, Knife (L1) x 4, Axe (L3) x 1
Body armor - Kevlar (3) x2
Clothing
Vehicles
Tesla Model X 2021
Mercedes Sprinter 2020
Other
Blood Bonds/Vinculi
Description
Samson is an almost preternaturally beautiful young man. He is of mixed heritage, having a white father and a black mother. Though in good shape, he leans towards slim rather than muscular. His appearance can be described as simultaneously amorous and innocent.
History
Sébastien Dupré
Overview
With his hedonistic tendencies, obsession with aesthetic beauty, fashion, and art, Seb probably should have been a Toreador, but he's just too smart. Also, he caught the eye of an ambitious Ventrue and didn't have much choice in the matter.
The last (un)living heir of a tobacco empire, Seb is a socialite, playboy, and unapologetic capitalist with a mind for business and finance, an eye for expensive art, and a weird taste in blood from young, drug-addled men.
Basics
Attributes
Abilities
Finance
Investing, Leveraged Buyouts
11110
Advantages
Willpower
11100 00000
00000 00000
Blood Pool
11111 1111110000 00000
Merits & Flaws
Uncommon Vitae Preference
Clan
2pts
Addiction (Cocaine)
Mental
3pts
Rituals & Paths
Experience & Derangements
Freebies: 17 to spend, 15 + 3 from Flaws
Specialties - 1+1+1+1
Abilities - 2+2
Backgrounds - 2
Disciplines - 7
Starting XP: 15
Abilities - 3+3+3
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Feeding Grounds
Scandal Nightclub
Havens
A sealed chamber concealed beneath Dupre Manor.
Equipment (Owned)
Vehicles
Ferrari GTC4Lusso
Other
Dupre Manor - located on the outskirts of the city limits.
Blood Bonds/Vinculi
Description
In life, he was olive skinned with deep green eyes. In undeath, his skin has paled to something like darkened porcelain. The green eyes have also paled somewhat, but with the darkness of his eyebrows and his pale skin, they tend to shine out like emeralds.
He dresses impeccably, usually preferring a suit with a fashionable twist, but can be more casual if the setting calls for it.
History
In 1984, the Dupre tobacco empire was on the verge of collapse and the only thing that saved it was the Embrace of the last living heir, Sebastien Dupre. Since it’s beginnings in 1693 colonial America, it had survived the turmoil of the American Revolution and the loss of slave labor after the Civil War, but as people began to grow aware of the cancerous effects of smoking, investors and family members began abandoning it.
To make things worse, Seb’s mother and father, the head of Dupre Tobacco, Inc., were murdered by the deranged husband of a woman that died of lung cancer after smoking Dupres for 40 years. Seb was only 20 years old, still in college, not viewed by the board as ready to assume responsibility over the business.
Luckily, he had caught the eye of a Ventrue vampire, Edwin Duarte. Seeing an opportunity in the struggling business, the Ventrue took Seb as his protégé and they wrested back control of the company from the board and began restructuring. Along the way, Seb manipulated Edwin into embracing him and was inducted into the Ventrue ranks. Using Ventrue resources, the company returned to profit.
When the Camarilla came for Maryland, they were one of the first to support it, providing an important revenue source. Edwin was killed in the power struggle, but Seb survived and helps to make sure that the Camarilla will remain funded and strong in Baltimore, protecting both his business interests and the interests of the vampire community.
Within the city, Seb is known as a playboy and fashionable socialite, hosting lavish parties at Dupre Manor, frequenting popular nightclubs, and supporting the arts. Behind the scenes, he helps move money for the Camarilla, connives to affect both vampire and human politics, and even has an eye on criminal elements in the city. After all, tobacco is a dying industry, but marijuana is the future.
He can often be found slumming it, as he has a very specific taste in blood and exclusively preys on younger men that have recently taken cocaine. There is something about the taste and the buzz that he gets from feeding on them. While he could survive on other blood, it almost makes him sick without the sweet nuances of flavor that cocaine gives the blood.
Sera Blackwood
Overview
"Everyone outside the Ivory Tower wants to rip it down. The only reason everyone isn't is because it's effective and the Sabbat is viewed as the greater of the two evils. If you ask me, they are no better than the humans they want to rule over."
Basics
stray cat? [I am horrible at this]
Attributes
Perception
Specialization
11000
Abilities
Animal Ken
Specialization
00000
Advantages
Humanity/Path
11111 11000
Willpower
11111 00000
11111 00000
Blood Pool
11111 11111
11110 00000
Merits & Flaws
Controllable Night Sight
Clan
2
Blush of Health
Physical
2
Dark Secret (Former Sabbat)
Social
1
Recruitment Target (Sabbat)
Social
1
Demon Hounded
Supernatural
3
Kiss of Death
Supernatural
2
Rituals & Paths
Experience & Derangements
Freebie:
Controllable Night Sight: 2
Blush of Health: 2
Queen of Shadow: 4
Eat Food: 1
Obtenebration: 7
Resources: 1
Retainer: 1
Crackshot: 3
XP
Obtenebration: 10 (third Dot)
Potence: 5 ( Seoncd Dot)
Retainer : 2(Second Dot)
Dexterity: 8 (Third Dot)
Resources : 6 (Fourth Dot)
Willpower: 4 5th dot
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
.44 Magnum
Knife
Feeding Grounds
The Rack
Havens
Victorian-style mansion in Central District
Equipment (Owned)
Hunting Rifle
Vehicles
Honda Shadow Spirit (Black Motorcycle)
Honda Accord 2020 ( Black Car)
Other
Blood Bonds/Vinculi
Description
History
She was born under a total eclipse on the darkest day in Montreal, Canada. One specific Lasombra noticed this and decided it would be interesting to embrace someone born on this day. Years later, Sera's life as a human was going until things just slowly started going downhill constantly. First, it was her pet going missing, her friends have died in various ways. Then any close family she had were slaughtered and she nearly died herself. She didn't understand what she did to deserve such a horrible turn in her life. But she just closed herself off from anyone else and continued on with her life trying to run her family business mostly by herself.
It was on her 25th birthday, December 22 1,957 the one behind everything going wrong embraced Sera since she passed the test of continuing forward even after everything she loved was lost. Sera did not take well to the embrace mentally but she was able to keep that to herself. The monster that turned her could likely just as easily get rid of her. There were very few good memories and many horrific ones. It was a struggle not to let the beast out and keep her humanity. While not drawing attention to herself.
Like any vampire who has been around for a while her hands were stained with blood. The Sabbat's goals just didn't match Sera's wants for her new undead life. A life of her own and not to devolve into a monster. For some reason, she clings to her humanity, it could be cause she could still pass as human for the most part until she stares into a mirror.
In 1,967 an ambush set by the Society of Leopold managed to kill most of Sera's pack she was working with slain she saw this happening and decided to toss some of her belongings into the flaming corpse of a vampire and planned on fleeing Canada. The human part of her made her make one final stop by her estate where she grew up. She wasn't expecting anyone to be there, but the old family bulter was still there. Albert always had a keen eye even in his old age he spotted her. She knew she would need a ghoul, but one who could be trusted and he won't let her leave with him. So she took him with her and fled to the United States roaming from coastal city to coastal city keeping a low near nonexistent profile. However ever since she left Canada, a demon has been popping up wherever she goes bothering her. As if the Abyss is chasing her for leaving her clan and trying to get her to do things for it now and then.
She arrived in Baltimore after the Camarilla moved in. She saw something brewing something would happen within a few years to the city possibly. She tapped into some of the wealth she stored up and sold some stock to buy property there. As she thought about the event that happened in 1967. If hunters got even stronger since her encounter with them, she would eventually need to pick a side at some point. The Camarilla might stake her because of her clan. The Saabat might leave her out in the sun or torture her if they find out she has just been avoiding them for years. There is no way the anarchs would consider trusting her. So she waits and plans for her chance to make a change that would benefit her. For the right time to step out of the shadows.
Sofia Antonia de Granada
Overview
Famed leatherworker and Swordmaster the alluring Sofia has once again gdaced the new world with her presence to dazzle away the nights and be inspired anew. Or at least that's what she wants you to think...
Basics
Attributes
Abilities
Subterfuge bullshit artist
11110
Advantages
Path
11111 00000
Path of death and the soul
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11111 00000
Merits & Flaws
Tortured Artist
Toreador
1
Touch of Frost. Supernatural. 1
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Rapier, smaller blades
Feeding Grounds
Tbd
Havens
Luxury high-rise penthouse complete with a workshop
Equipment (Owned)
Vehicles
Other
Blood Bonds/Vinculi
Description
Catherine Zeta-Jones in Zorro era
History
So, as far as the cam is concerned she is Sofia Antonia de Granada, last known apprentice of Don Luiz Pacheco de Narvajes, a 1600s spanmish Fencing master and philosophers,before being ghouled into service by an annon spaniard toreador and made to be his librarian, even publishing Pacheco's Magnum Opus - The New Science and Philosophy of Skill at Arms - under anonymity and then being brought into vampiredom a few years later, rising to prominence not only as a fencing master but also a craftswoman, making fine clothes and jewels.
Of course this is all bullshit, even their age. She just stole the identify of a random serf in the spanmish records one night. The part of the annonynous spaniard toreador and the ghouling, minus the date, is not bullshit
It just so happens they do know the works of Pacheco quite well, since spanmish fending does a pretty good job of hacking people into elegant bits
Sorrell
Overview
A miscreant of a Ravnos who joyfully stirs the pot. Finding himself bored after several decades of meandering from the west to the east. Sorrel ends up in Baltimore on a mission, problem is. Each time someone ask the mission changes.
Basics
Attributes
Manipulation
Quick Talking
11110
Abilities
Larceny
Slight of hand, pick-pocketing
11110
Performance
Public Speaking
11110
Advantages
Backgrounds
Retainer
Mr. Branza (Mouse)
10000
Retainer
Sir, Chein (Dog)
11000
Willpower
11111 11000
00000 00000
Blood Pool
00000 00000
00000 00000
Merits & Flaws
Language (French, Romanian)
Enemy (broodmate)
Social
2
Prey exclusion (women)
Mental
1
Rituals & Paths
Experience & Derangements
Freebies retainer 2: 1, retainer 2: 1, haven 1, herd 2, wp 5-7: 3, atheltics 2-4 6, Subterfuge 4: 2
spend |
cost |
remaining |
----- |
----- |
110 |
animalism 1-2 |
15 |
95 |
Obfuscate 1-3 |
25 |
70 |
academics 1 |
3 |
67 |
investigation 1 |
3 |
64 |
law 1 |
3 |
61 |
politics 1 |
3 |
58 |
animal Kin 4 |
6 |
52 |
Larceny 4 |
6 |
46 |
performance 4 |
6 |
40 |
Stealth |
6 |
34 |
Larceny specs |
6 |
28 |
drive 1-2 |
5 |
23 |
Melee 1-2 |
5 |
18 |
Alertness 1-2 |
5 |
13 |
awareness 1-2 |
5 |
8 |
Brawl 1-2 |
5 |
3 |
Technology 1:electrical systems |
3 |
0 |
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Cell phone, several wallets, knife, lockpicks, backpack with performance tools. (Juggling stuff, cards, magical tricks)
Feeding Grounds
Havens
Equipment (Owned)
Pet stuff, stuff to make smoke bombs/stink bombs/fireworks, a stake
Vehicles
A moped, jacobi has a small Chevy spark in red
Other
Blood Bonds/Vinculi
Description
History
1859: born to lower class French workers. Mothers name was rosemary Marie and his father was Jacob. His mother died in childbirth and his father rapidly turned alcoholic, leaving Sorrel to take care of himself
1870: father died from alcoholic poisoning. Sorrel was sent to a home for orphans
1872 ran away from the home due to.... abuse, turning to a life of petty crime to survive.
1878 was picked up by a entertainment show owner after sorrel was caught using juggling shows as a distraction.
1880: performed for the courts of Louis the xiv for the first time, the show owner having pulled strings to be able to perform at the royal courts
1882: when the revolution caused a shake up, he attempted to flee Paris, resorting to breaking into a nobles house. Unfortunately it was belong to his new sire. amused by the little thief Joren decided to embrace him.
1940: having spent several decades traveling eastern Europe with his sire, learning what it meant to be of clan Ravnos and learning his sires language Sorrel got bored. Waiting till his sire was lost in an opium haze, Sorrel sneaked out of his sire's camp and smuggled himself to america
1943+ while his name was not terribly known, for the man used his skill at Obfuscate to hide. He was there in the west coast rebellion. Not for fighting or slaying tower members But to be a general nuance.
2022. Having spent several more decades traveling with his new ghoul-friend. Sorrel and Jacobi moved from tiny town to large city and on and on till they found Baltimore
Sylvie LaRue
Overview
"We all eventually need to find new soil to plant our roots in.
Quiet, well studied, and gentle. Despite everything, even the smallest seed can grow wild. One just needs to know the right soil and the right fertilizer.
Basics
Flower Child On The Brink
Attributes
Abilities
Animal Ken
Specialization
10000
Advantages
Humanity/Path
11111 00000
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
11000 00000
Merits & Flaws
Blush of Health
Physical
2
Rituals & Paths
Experience & Derangements
3 Freebies for Quarter Master
2 Freebies for Eidetic Memory
2 Freebies for Blush
4 Freebies for 2 Science dots
7 Freebies for 1 Thaum dot
1 Freebies for 1 dots in Will
2 Freebies for 1 dot in Occult.
1 Freebie for 1 dot in Retainers
10 xp for Auspex.
5 xp for 1 dot in Auspex
6 xp for 1 dot in Will
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Credit card, purse, ID, keys, phone
Feeding Grounds
Havens
Equipment (Owned)
Shop, laptop, library card
Vehicles
A toyota corolla VE (Used)
Other
Blood Bonds/Vinculi
Description
American, family is french
History
Life before the embrace was boring for Sylvie. Her parents were a middle class couple from Brest who moved to the United States when she was very young. They made a steady life working as professors but passed away before Sylvie turned 20. Their life insurance wasn't vast but it helped keeping her above water until her sponsorship got her into college. She used a chunk the money she had to buy a nice little shop and used it to help with her college life. Her life didn't really make a very interesting turn until she was embraced by a professor. He had said something about why but it didn't matter because he didn't stick around. Suddenly her boring college life was flipped and she was brought into the Chantry. Her sire's reputation still hangs over her but she's earned her place and has kept a nice little space for herself at her shop.
Tegan Salgado
Overview
On the nights where her mind is intact, Tegan prefers to stay under the radar and avoid making ripples in her new unlife. She leads a quiet and curious life, often swayed by the whims of her inner workings. On the surface she can come off as simple, and at worst, completely helpless.
On other nights, Tegan is Annie. A young, college-aged human set on living her life for one more beautiful evening.
Basics
Attributes
Abilities
Advantages
Humanity/Path
11111 11000
Willpower
11110 00000
00000 00000
Blood Pool
11111 11111
11100 00000
Merits & Flaws
Blush of Health
Physical
2
Deceptive Aura
Supernatural
1
Masquerade Breaker
Social
2
Rituals & Paths
Experience & Derangements
22/22 Freebies Spent
-1, Willpower 4
-5, Dex 3
-5, Manipulation 3
-7, Merits
-2, Law 1
-2, Investigation 3
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Feeding Grounds
Havens
Equipment (Owned)
Vehicles
None.
Other
Blood Bonds/Vinculi
Description
Late teens / Early twenties
History
Tegan was born and raised in a small town in Illinois by a single mother. Her father had been an older man with an existing family, and he had no interest in getting to know the product of his affair. Her mother later re-married and had another child, Tegan’s little sister, and they lived a comfortable life in the suburbs.
Often overlooked by her peers for her strange features, she was a quiet and studious creature. She found herself envying the lives of other girls her age. She wanted to be like them: confident, happy, beautiful and full of life.
It wasn't until she met a girl named Annie in college that Tegan felt like she was finally living her own story. Annie was like the girls from her hometown, except she saw Tegan. They became fast friends, inseparable as they took on their new lives together as young adults. Tegan was learning she could be herself and everything she wanted, too.
It was one evening that Annie never returned to their dorm from a party that changed Tegan's life forever. A heavy thumping on the door woke Tegan from her sleep; she opened the door two the sight of two officers.
Annie had been found dead at dawn. Murdered. Someone had laid her down outside of a hospital, closed her eyes, covered her with a blanket, and tucked a battered stuffed toy under her arm. Her throat had been torn asunder and her body was drained completely of blood.
It was a sick display of savagery and love.
After intense questioning and searching, there were still no leads as to who killed Annie. Her face was everywhere: on the television, the computer, in the newspaper, on posters around campus– there was nowhere Tegan could go that Annie wasn’t.
Least of all in her mind.
The only way to quell her guilt was to act. She looked into everyone Annie knew, everyone at the party that evening, every person that could have possibly been connected to her. Every lead led to a dead end.
Eventually, Tegan found herself at the warehouse the party had been at. It was void of light and life. Bottles, cans and red cups littered the ground. There was nothing left behind that the cops hadn’t combed over, she knew, but if she followed Annie’s steps, she had to find something. Anything. She walked the same path as Annie would have, imagining herself in Annie’s place that night: party-weary, hot from dancing, the taste of beer on her tongue. The night was alive with potential rather than danger.
A weight slammed onto Tegan, taking her down onto the concrete. She heard screaming, shrieking, and she realized it was coming from her own lungs. Her head was yanked back, and her world bloomed with a pleasure unparalleled. And then darkness.
When Tegan woke in the darkness, hidden safely beneath a stairway, she was covered with a blanket and had a tattered toy resting in the space between her arm and torso. A stuffed doll, long since loved and forgotten by some child. Both it and the blanket were sticky with blood, as were her skin and clothes. But when she felt her throat, there was no wound. Just cold flesh.
“You lived,” a voice whispered, thin and soft. If Tegan’s heart had been beating, it may have stopped at that moment.
“I didn’t think you would. The others didn’t.”
Tegan’s eyes scanned the darkness as the voice continued, her weak limbs moving over the concrete floor to drag herself out from under the stairs.
It was then that she spotted the pale vision in the dark. A spindly woman with dark hair left in unclean clumps. She looked more ghost than human, and Tegan would learn why in time.
“My daughter.”
Thanatos
Overview
“On a gathering storm comes A tall handsome man In a dusty black coat with A red right hand”
__________________________________________
Thanatos, one of the most elusive and well respected members of the criminal underworld. That’s what most people would be able to tell you about the Lasombra Antitribu who’s been hunted for over two centuries now by those that he defied and left behind. No one knows why he does what he does or why he goes where he goes. The only thing that is certain is that those that have crossed him have ended up dead and those that have thought about it never did.
It’s been noted in recent years that they have heard he was dealing with things in America. Specifically the western parts of the United States. Some say they have even spotted him heading for Baltimore, a city where his business would thrive and one where it would be hard to hunt him down. Who knows if he truly is going there or if he’s even arrived? But everyone will know the moment people start to die.
Basics
Alexandrios “Thanatos” Malakai
Attributes
Perception
Specialization
11100
Abilities
Animal Ken
Specialization
00000
Advantages
Humanity/path
11111 10000
Path of Power and Inner Voice
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11111 00000
Merits & Flaws
Hunted like A Dog (Lasombra Sabbat)
Social
3
Cloaked in Shadow
Supernatural
3
Touch of Frost
Supernatural
1
Rituals & Paths
Experience & Derangements
15 Freebie Points:+5 from Flaw, -4 virtue, -5 from willpower, -4 Resources BG, -5 point in strength, -2 leadership.
Exp: -12 two points in Stamina, -10 backgrounds, -15 potence and second dot, -3 new ability (stealth), -6 dots in stealth, -2 dot in survival, -2 dot in Brawl
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Vintage Pocket watch, wedding ring, x2 desert eagle Mark XIX .50 cal in titanium gold, wallet
Feeding Grounds
Havens
Equipment (Owned)
Vehicles
Owns Multiple but his go to drive is his Black Lamborghini Murciélago, A few private jets, A helicopter, three yachts.
Other
Blood Bonds/Vinculi
Description
History
Alexandrios was once a man of great love and compassion. He loved the world and helped those that suffered in it for most of his early years. But over time his gifts were seen as works of the devil. Then the very people he swore to help and save turned against him. They began to hunt and persecute witches and ended up burning his only daughter as a witch. That broke a piece within him that caused him to go down a path of revenge. That path turned him into a monster that truly earned the fear of those that hunted him. He lost himself to the pain and betrayal of those he had vowed to protect.
Adelaide seeing what path her husband had gone down couldn’t love him anymore. This caused him to try and find redemption. She promised to wait for him to come back to her, as a new man. But when he returned to her a year later, after atoning for his sins and regaining his love for others. He was ready to live his life with the woman he cherished and loved. But what he found was that she had moved on and fallen in love with Azazel, a man of another powerful bloodline. She was pregnant with his child and they had gotten married. This shattered him, a betrayal that he never expected, it burned out any humane part of his mind, body, and soul.
But he was found later on by a man who called himself Lorenzo Sforza. Something about him unnerved a part of Alexandrios. This man saw something in the deep darkness of Alexandrios’s heart and soul. He offered him a gift of immortality and the power to never feel weak again. Seeing this as an out and a way to finally get back at everyone who ever wronged him. He accepted and by the end of the day he was Embraced. Born anew as a kindred and member of the Lasombra Clan, he quickly learned the ways of his kind and about his newfound abilities and all the unfortunate weaknesses. Over the years he grew into an extremely dangerous figure in his clan, many kindred took to calling him Thanatos and soon enough everyone was using that name. Everyone knew him by name but not many by face. In the endhe leaned to love that name. A name he’d used for the rest of his immortal life. A name that struck fear into any that heard it. Thanatos. The God Of Death in Greek mythology. No one better than a Greek kindred to represent him.
In the more recent years his name has resurfaced in America in the black markets and the underworld. Some say he’s running his own mafia and others say he’s a hitman for hire. Most information on him as of late has been word of mouth and speculation but some have said that they spotted him in the city of Baltimore recently. Why would someone like him be there and what could he be planning? No one knows. But one thing is for sure. The city is in a perfect spot for someone that deals with the criminal underworld.
Thiago Téo Torres
Overview
Calling Baltimore home for nearly eighty years, Thiago has seen many come and go. First hidden amongst the Camarilla, then drug into Sabbat politics by his clan, then nearly dying as the Camarilla stormed the city. Thiago has remained hidden, a shadow on the walls of Baltimore for the past twelve years, only now has he decided to grace the new regime with his face.
Stepping from a Water Taxi onto the streets of Fells Point, Thiago seeks a meal and a meet. Satiating himself before seeking an audience with the Prince should save the upcoming scene from becoming an ugly one, and ending Thiago's quest for another chance at relevance before it has begun.
Thiago Téo Torres
Backstory - https://docs.google.com/document/d/1VNeaDwQ8ygTJ6YtI7Z9q-60cqqHAV5sFXnkVusbYg40/edit?usp=sharing
Basics
Attributes
Abilities
Advantages
Willpower
11111 11100
11111 11100
Blood Pool
11111 11111
11111 00000
Merits & Flaws
Eyes of Shadow
Lasombra
2
Enchanting Voice
Physical
2
Natural Linguist
Mental
2
Vulnerability to Silver
Physical
2
Beacon of the Unholy
Supernatural
2
Tic/Twitch - Twirls Balisong
Physical
1
Rituals & Paths
Experience & Derangements
Freebies: 13/13
Willpower (6-7) - 2
Self Control (4) - 2
Contacts (1-2) - 2
Resources (1-4) - 4
Streetwise (1) - 2
Allies (1) - 1
Experience: (Age Based - 173)
Strength (3) - 8
Stamina (3) - 8
Willpower (8) - 7
Obtenebration (3-4) - 25
Obfuscate (1-2) - 17
Dominate (2-3) - 15
Intelligence (3) - 8
Wits (4) - 12
Intimidation (2-4) - 12
Leadership (2-4) - 12
Larceny (1-2) - 5
Melee (4) - 6
Stealth (3-4) - 10
Survival (1-2) - 5
Finance (3-4) - 10
Investigation (2) - 2
Occult (2-3) - 6
Subterfuge (1-2) 5
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
All black Balisong, Ka-Bar combat knife, wallet, cell phone
Feeding Grounds
No set grounds
Havens
Fort Carroll
Equipment (Owned)
Same as carried
Vehicles
Other
Blood Bonds/Vinculi
Description
Languages: Native: Portuguese
Learned: Spanish, French, Lingua Franca, Latin, Italian, Greek, Arabic, Egyptian, Ottoman, Turkish, English
History
https://docs.google.com/document/d/1VNeaDwQ8ygTJ6YtI7Z9q-60cqqHAV5sFXnkVusbYg40/edit?usp=sharing
Trinity Wheeler
Overview
Trinity enjoys arts in all it's forms. She herself is a practiced painter and dancer. Rather wealthy hobbyist and exotic Dancer. Enjoys body alteration. huge supporter of the entire LGBTQIA+ movement. She enjoys riding her Motorcycle. She's a partier and loves any sort of social gathering within reason!
Basics
Attributes
Manipulation
silver-tongued
11110
Perception
Specialization
11100
Abilities
Advantages
Humanity/Path
11111 11100
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Merits & Flaws
Blush of Health
Physical
2
Enchanting Voice
Physical
2
Acute Sense(Touch)
Physical
1
Acute Sense(Smell)
Physical
1
Acute Sense(Hearing)
Physical
1
Tortured Artist
Clan/Social
1
Rituals & Paths
Experience & Derangements
Freebies: 2 FP - 1 Dot Humanity, 2 FP - Blush of Health, 2 FP - Enchanting Voice, 3 FP - Acute Senses X3, 1 FP - 2nd Dot Status, 2 FP - 2 Dots Fame, 2 FP - 2 dots 4th and 5th Dot Willpower, 2 FP - 4th dot Conscience/Conviction, 2 FP - 4th dot Courage, 2FP - 4th Dot Larceny, 2FP - 2nd dot Streetwise.
XP: 12XP - 4th Dot Charisma, 12XP - 4th Dot Stamina, 8XP - - 3rd dot Dexterity, 10XP - 3rd dot Presence. 5XP - 2nd dot Celerity, 5XP - 2nd dot Auspex, 3XP - 1st dot Resources, 2XP - 2nd dot Resources, 4XP - 3rd dot Resources, 6XP - 4th dot Resources, 10XP - 1st dot Dominate, 7XP 2nd dot Dominate, 6XP - 4th dot Performance, 8XP 5th dot performance, 3XP - 1st dot Stealth, 2XP - 2nd dot Stealth, 6XP - 3rd dot Finance, 3XP 1st dot Law, 2XP - 2nd dot law, 3XP 1st dot Survival, 2XP - 2nd dot Survival, 3XP - 1st dot subterfuge, 2XP 2nd dot subterfuge, 3XP 1st dot Melee, 2XP 2nd dot Melee, 3XP - 1st dot Empathy.
6XP - 2nd and 3rd dot Empathy, 6XP - 2nd and 3rd dot expression. 2XP - second dot Awareness 12XP 2nd, 3rd and 4th dot Athletics
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Feeding Grounds
Havens
Equipment (Owned)
Vehicles
Harley-Davidson LOW RIDER® ST
Other
Blood Bonds/Vinculi
Description
mid 20s(Was always younger than she looked real age at embrace was 32)
Caucasian/African-American/Spanish Mix
98 lbs Fit Well toned and Athletic
Trinity has several tattoos and piercings all over her body. She's Short but average weight for her height. Fit toned and athletic figure.
History
Trinity was born in 1822 in Baltimore, Maryland. Her family wasn't very wealthy. In fact, they struggled to get by. That was until her parents discovered Trinity's artistic talents. Trinity's father then decided he was going to claim credit for his daughter's art. At the age of 12, her art started selling. The demand for her paintings rose greatly. At the age of 14, they started getting requests for custom paintings for prominent individuals all over Maryland. Around the time Trinity turned 17, it came out that her father was a fraud and, in fact, not the artist he claimed. Later that year, he was hanged for alleged crimes of fraud and theft. Most of the money her paintings had brought in was made to be forfeited and returned to the buyers still living. At the age of 19, Trinity's mom revealed the truth behind the paintings and who was responsible for them.
This restored some of the family's credibility and standing in the state. At age 21, Trinity realized they needed money, and the paintings just stopped bringing in the money that they used to. Now as an adult Trinity was able to make her own decisions and follow her own path. Putting her painting on the back burner but not completely forgetting about it. She would continue to use painting as an outlet cause it made a great hobby after all even if you can't get rich from it. Trinity would start working as a prostitute, keeping it secret from her mother, utilizing the sleight-of-hand skills learned from her clan mates as well as working to improve them. She'd lie when asked where she was getting the money from, but her ability to make herself believeable was emmaculate.
At the age of 22, Trinity was introduced to the realm of the supernatural and became a ghoul for a local artist/Toreador. Two years later, at 24 years old, she was embraced and became a full-fledged member of clan Toreador. Her sire would take her under his wing, being his only childe he had sired in more than a century. He trained her in the ways of the clan. Their structure as a society and the interworkings of the Camarilla He would then teach her what it meant to be kindred. Help her realize the full potential of her abilities and powers. Once he felt she had learned all she could from him in this area, he would move on to helping her master her painting skills. She would have a combined age of 85 (counting mortal years) before she was released from her sire's responsibility.
Trinity would pick up fresh skills to help keep her finances stable and prevent dwindling. She'd enlist one of the former Toreador clan mates who would help her master the art of sleight of hand allowing her to pick pockets of unsuspecting men that she ultimately seduced for purposes of feeding. She kept painting despite having been turned and her mortal life being considered over. Her "death" only increased the price for which her work sold. However, the increased price for her former art still wasn't enough, even with the added income from prostitution. Her sire, along with a few other members of Clan Toreador, set up an account where the proceeds from her paintings would go. She later took an interest in dancing. She would learn to dance.
Learning a wide variety of dance styles, which she would use to her advantage. She met a character one night while out working that introduced her to the world of professional dancing. He gave Trinity his contact information and said he would arrange an audition for the following evening. Trinity showed up and worked with the choreographers to prepare her routine for the audition. Trinity's performance was a little rough, but the man felt she definitely had a lot of potential. Trinity took the compliments and kind words after her performance to heart. She then dedicated all her free time to mastering as many forms of dance as she could.
She would then go into torpor at the age of 121 combined years, where she would remain until 2010. During her time in torpor, the ghouls enlisted in her security would keep moving her from place to place to help ensure her safety and help prevent information about her location to being leaked. Waking up in 2010 brought all kinds of new adventures and lessons to be learned. She had been under the care and protection of Ghouls from other Clan mates during her extensive slumber.
Fellow clanmates would do their best to acclimate her to the new world as much as they could, working a little at a time until she was fairly well caught up with the times, figuratively speaking. After being brought up to date with the times, she was once again free to return to her normal habits. It was 2020 when she began painting once more as a hobby and her outlet. Late in 2021, she took a part-time job dancing at various strip clubs and gentlemen's clubs to supplement her income. Now today she's almost as widely known locally from her strip tease performances as she used to be for her paintings in the olden days.
Veronica Fowler
Overview
Veronica Fowler is a vulgar yet creative individual, A writer with a past that charged her with turning her knack for writing and telling stories into something sustainable, and little filter outside of her work to keep her sexually charged and mean spirited behavior in check. Underneath that exterior, is a woman who struggles to create meaningful connections and sustain relationships, for one reason or another.
Basics
Attributes
Abilities
Expression
Fiction writing
11110
Advantages
Humanity/Path
11111 00000
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
00000 00000
Merits & Flaws
Computer Aptitude
Mental
2
Impressive Restraint
Toreador
2
Master of the Masquerade
Toreador
2
Blush of Health
Physical
2
Rituals & Paths
Experience & Derangements
Freebies spent-22 : Auspex-7pts | Charisma-5pts | Willpower-2pts | Impressive restraint- 2pts | Master of the Masquerade-2pts | Computer Apt-2pts | Blush of health - 2pts
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Pocket knife
Make up kit
Laptop (with cables and adapters for interfacing with other devices)
Wallet containing Drivers license, and stocked with small amounts of cash.
Steam Deck
PSP 2000
New 2DS XL
College rule notebook
Assorted pens and pencils
Messenger bag to carry all of this stuff.
Prescription Glasses
Feeding Grounds
The block around her Domain
Havens
Domain building, multi-story office building that also handles her actual business side of things on top of just being her place to relax, and deal with private matters
Equipment (Owned)
High end Gaming Computer
Home server Computer
A bed full of plushies
Hand-crafted imported Katana
Shitty Mall Katana
Air fryer
Small collection of CD albums
A life sized statue of Shadow the hedgehog
Decent Projector
A set of three bookshelves holding all her physical books, including ones she's written.
Various strewn about Adult toys
Vehicles
bicycle, motorcycle.
Other
Blood Bonds/Vinculi
Description
average, kind of pudgy in some areas
Veronica Fowler is a short woman with an average build, while not extremely active, remains quite flexible. She is a bit pudgy in a few areas, a result of her lifestyle. Her skin is a medium tan color, littered with freckles across her face and dotted a bit along her shoulders and arms
Veronica Tends to wear very form fitting clothes as a base layer, booty shorts, thigh highs, tight crop tops, with baggier clothes over top, hoodies and jackets mostly.
She opts for a mix of bright and dark colors, pinks red and oranges with blacks and browns. She can always be found with a set of headphones, Glasses, and her messenger bag on her
Addendum: she also switches up her wardrobe for some rather comedic and or trashy stuff from time to time for kicks or to get one someone's nerves

(Picrews used:
https://picrew.me/en/image_maker/2212965https://picrew.me/en/image_maker/1787745https://picrew.me/en/image_maker/1300090 )
History
Veronica never knew her parents, an unwanted child, she was delivered to the doorstep of the local hospital. From a young age, Veronica had a passion for telling stories, something her caretakers tried fostered in her, and that she took with her through out her life in every step she took. Veronica was a rough and tumble player, and never quite conventionally attractive, leading her to being quite ostracized in school, making her rather violent and spiteful, retreating socially.
Veronica turned into quite the trouble maker as a play for attention, with little success, in fact turning most of her foster parents away from her with her outbursts. At 16 she struck out on her own, taking her creative spark with her. Veronica immediately set to learning and writing, creating novels of varying levels of quality until she had something she could get sold, and Dabbling heavily in tech and computers, coming to be more social in message boards and forums, though she tended to be rather toxic and vulgar.
By 18 She had at least two moderately successful novels, using the money to continue to charge her career, self publish, and hire an editor, used her accumulated knowledge of tech and software to cheapen her living by stealing WiFi signals and pirating games and software.
Veronica had just turned 20, living a life of small luxuries as she kept her living costs low, and having just finished branching out with several experimental novels and dollar store smut books under different pseudonyms. Around that time is when Jasmine Baxter found her, and impressed by her creative ventures, Offered her a deal she couldn't refuse.
Washington
Overview
Retainer for Marshall Haimon. The newest member of Marshalls crew, but potentially the most deadly. He was selected for his ability to kill in combat encounters. He is Marshall's elite soldier and drill sergeant, the embodiment of what all men under his command should strive towards. He is the one to go against the most dangerous targets, the one to leading the charge. He has lead the life of PMC all his life since the ending days, doing the dirty jobs he needs doing. This has lead to him acquiring a reputation amongst the established authorities of the US. Now under the command of Marshall, he shall see that his commanders order are carried out.
Basics
Attributes
Perception
Specialization
11000
Abilities
Animal Ken
Specialization
00000
Advantages
Humanity/Path
11111 00000
Willpower
11111 10000
00000 00000
Blood Pool
11000 00000
00000 00000
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Assault Rifle, Flak Jacket, Pistol, sword
Feeding Grounds
Havens
Equipment (Owned)
Vehicles
Humvee
Other
Blood Bonds/Vinculi
Description
History
Wilfred Graves
Overview
A Lovely Man that hangs out with old people
Basics
Attributes
Mental s
Perception
Specialization
11000
Abilities
Skillsp
Animal Ken
Specialization
00000
Advantages
Willpower
11110 00000
00000 00000
Blood Pool
111111111111100 00000
Merits & Flaws
With out a trace
supernatural
2
Hidden Diablerie
supernatural
3
Magic Resistance
supernatural
2
Speech Impediment
Mental
1
Rituals & Paths
Experience & Derangements
7 protean
7 potence
1 huge size
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Feeding Grounds
Havens
Equipment (Owned)
Vehicles
Other
Blood Bonds/Vinculi
Description
History
After a long shift he would look at the outfit given to him by the lovely people at the home he cares for and smiles. Sadly, he is taken away to be embraced but is considered a failure and left to rot under trash. he stayed there for a long while til he woke up and they first thing he thought was his necktie was ruined
William Good
Overview
William Good is the current Prince of Baltimore.
He never wanted to Prince, if the rumours are true. He was sent to the city as part of an accord to seize control from the Sabbat; the Ventrue were supposed to be in charge once the ash settled, but through serendipity (or opportunity), William was the last vampire standing.
Prior to Baltimore, William was a Justicar operating in and around New York and before that he had been seen in Boston.
Basics
Attributes
Intelligence
Problem Solver
11111
Abilities
Advantages
Backgrounds
Title
Prince of Baltimore
11111
Humanity/Path
11111 10000
Willpower
11111 11100
11111 11100
Blood Pool
11111 11111
11110 00000
Merits & Flaws
Rituals & Paths
Shaft of Belated Quiescence
3
Warding Circle Versus Ghouls
2
Principal Focus Of Vitae Infusion
2
Bind The Accusing Tongue
1
Engaging The Vessel Of Transference
1
Defense Of The Sacred Haven
1
Movement of the Mind
11110
Path of the Levinbolt
11110
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
SIG Sauer P320 XFive Legion (9mm Firearm), Cellphone, at least 1 vitae infused pebble in his gut
Feeding Grounds
As the current Prince of Baltimore, William has feeding rights throughout the domain.
Havens
William's "outer" sanctuary is a lovely estate home in North Baltimore. Within this home is his "inner" sanctuary, an underground suite of rooms accessible only though specially enchanted mirrors or Path of Mercury (teleportation).
Equipment (Owned)
An elaborated decorated femur (Bone of Lies)
Vehicles
Black Audi RSQ8
Silver Mercedes-Maybach S 580
Other
Blood Bonds/Vinculi
Description
Dirty Blonde / Light Brown
History
William Good lived in Salem, Massachusetts during the infamous witch trials. If the name the name William Good sounds familiar, that is because it is the name of the husband of one of the young women accused of being a witch. But that is merely a coincidence; William is not that man or so he says. William had studied the law and by all accounts was brilliant. He would have no doubt enjoyed a long a storied career as an attorney if his brilliance had not attracted the attention of Madeline Coventry.
William was embraced by Madeline. He remained with her until she vanished in 1831, assisting her with the founding of the Salem Chantry and subsequent conflicts between Salem and Boston. Following her disappearance and increased raids by the Sabbat, William had no choice but to join with the Boston Chantry.
William continued to advance through the ranks of the Tremere both in terms of status and his prowess with Thaumaturgy. In the 1940s he was named a Justicar by the Inner Council (by no small amount of lobbying by his clan) and was sent to New York City. William made something of a name for himself as a fair, but utterly ruthless Justicar.
When the Camarilla began planning the take-over of Baltimore in the late nineties, a team of experience ancillae and elders was brought together - called the Rook Pact - and among them was William Good. It took 10 years of planning and preparation, and another 12 years before Baltimore could be proclaimed a domain of the Camarilla. And when the dust settled, William Good remained the only member of the Rook pact alive.
William has been Prince of Baltimore for 10 years now. He seems to most kindred in the city to be just, but when punishment is warranted, it is severe.
Xavier Langdon
Overview
Xavier Langdon, or as he prefers "XL" is a manager in most respects, he watches for opportunity, takes care of his clients and makes sure to exploit any advantage he can get, all while making a neat and tidy profit for himself.
Focused and driven to achieve his goals, XL keeps a smile on his face and a witty remark in reserve for most and a clenched fist and a rock, or in some cases a bullet for others.
XL prefers to keep his business and personal life seperate as many kindred do, his work is not his life though he will dedicate 100% of his energy to it to reach his goal.
Basics
Attributes
Dexterity
Lightning Reflexes
11111
Abilities
Streetwise
Illegal Weapons
11000
Advantages
Humanity/Path
11111 10000
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
00000 00000
Merits & Flaws
Promethean Clay
Clan Specific
5
Kiss of Death
Supernatural
2
Probationary Sect Member
Social
4
Tic/Twitch (Finger Cracking)
Physical
1
Rituals & Paths
Experience & Derangements
Freebie Points: Retainers 2, Contacts 3, Vicissitude 7, Willpower 2, Promethean Clay 5, Berserker 3
XP Abilities: Brawl 14 xp, Firearms 10 xp, Intimidation 5 xp
XP Speciality: Illegal Weapons 3 xp, Rifles 3 xp
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Cellphone, Keys to car and Haven, Burner Phone, UFC and Boxing Association/League ID's, Drivers licence, Springfield XDM (Pistol), Spare Magazine, Lockpick Kit
Feeding Grounds
Havens
XL Fighters main office (Located in South Baltimore), acts as both HQ for Xavier's business as a Fight Manager but also as his Haven. 6 Story building with a large basement, the top two act as Xavier's main compound and home with the basement acting as a training Gym and also secret exit out into the city.
Equipment (Owned)
Springfield XDM (Pistol), Cell Phone, Savage 10FP (Rifle)
Vehicles
Chevrolet Impala
Other
Blood Bonds/Vinculi
Description
Xavier dresses in more formal clothes similar to a Ventrue or a Toreador than the rest of his clan normally do. prefering to maintain a mortal visage for the most part and wearing dark colours as most of his fellow kindred do.
He often wears hats and coats to most functions, his various layers let him keep most of his equipment hidden.
He has a pale and slightly sunken expression as a result of age before his embrace.
History
Xavier was initially embraced into the Sabbat sect by his sire, he took to his new unlife with zeal realizing he had a whole new potential for his fighting and fighters whom he was already involved with before the embrace being a well known fight manager in the mid eighties.
However around 2015 Xavier started to question things, the methodologies of the Sabbat had become more savage, more depraved. The blood feasts started to become more morbid than anything and he was becoming more and more unsettled by his brethern. Knowing what the Sabbat did to "Doubters" Xavier decided to run for it before they could, leaving his pack and sect, taking his ghoul with him.
He ran for a little while before landing in Baltimore, putting himself at the mercy of the Kindred of the Camarilla and swearing he wished to abandon his Sabbat ways he was allowed to stay and try to prove himself as a newly made Camarilla member. Since then he's been operating out of South Baltimore building up his new business "XL Fighters" and now is eager to prove just how useful he can be.
XII
Overview
Slave. Guardian. Warrior. Soldier of the tower. Der geflügelte Tod of Montreal.
Words used to describe the Gargoyle, a monster even among the kindred who whisper in the corners of Elysium whenever his presence came to a city. He travelled the old world before crossing the sea, fighting Sabbat for Princes and Dux Bellorum as he went growing hard but proud of his purpose. Most recently he waged a particularly bloody campaign in Montreal, capturing multiple Sabbat cainites and turning them over to the Prince of Ottawa and Quebec providing them strong intelligence and keeping the Sabbat of the city from engaging in too many masquerade breaching activities lest the Winged Death find them one night...
Now he has come to Baltimore to find a respite from his eternal war and perhaps to earn a place here among the city rife with its strong Tremere presence. He has great respect for Nosferatu and Brujah and usually finds friends quickly when he can engage with them.
Basics
At Our Command It Breathes (Pg 106 RotB), TBD
Attributes
Strength
Vicious(Brawling Damage)
11110
Dexterity
Lightning Reflexes(Dodge)
11111
Manipulation
Forked Tongue(Lying)
11110
Perception
Spotting Ambush
11110
Abilities
Advantages
Backgrounds
Alternative Identity(Xander)
10000
Humanity/Path
11111 00000
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11111 00000
Merits & Flaws
Language(German, English)
Social
0(CC)
Unbondable
Supernatural
5
Rituals & Paths
Experience & Derangements
21 - Obfuscate(Non Clan) 2&3
21 - Celerity(Non Clan) 2&3
15 - Potence 2&3
18 - Burning Wrath Combo Discipline (Pg 49 LotC)
10 - Flight 3
15 - Visceratika 2&3
6 - Brawl 4
5 - Fortitude 2
12 - The Shoulders of Atlas Combo Discipline (P 35 LotB)
15 - Visceratika 4
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Cell Phone(Usually older models but finally has gotten his first smart phone even if its about 8 years behind)
Side satchel bag.
Trenchcoat with back cut up to allow wings. (Its enough clothing to work with Mask of Thousand Faces to turn into other body covering clothing.)
Feeding Grounds
None yet. Likely animals in the woods or parks like deer outside domains until his approval to hunt.
Havens
Uses Visceratika 3 to make his own sunlight proof sleeping place in concrete or stone, often under bridges or on top large churches.
Equipment (Owned)
Vehicles
Other
Freebies
5-Unbondable
14-Obfuscate 1 & Celerity 1
3-Willpower
Blood Bonds/Vinculi
Description
History
XII was created in Bayreuth, Germany, named as a number in roman numeral as he was an experimental series of gargoyles made in secret to serve internally at the Chantry there. He at first thought of his creator as his mother and loved her, doing as she asked without any questions. However unknown to either of them his experiment to create a Gargoyle with improved resistance to mental control caused him to slowly develop a tolerance and immunity to the repeated blood bond his creator subjected him to, and that same flaw was nearly his undoing.
One night returning from a mission he found himself drawn to the music coming from the Wagner Opera house in Bayreuth and instead of heading straight back to the Chantry he concealed himself and alighted upon the roof. The music and acting fascinated him as he'd never been exposed to anything like it before. While he was quite stealthy unbeknown to him during this visit and the subsequent ones on later nights he was observed by a Nosferatu who reported the information back to his clan. Seeing a series of opportunities to benefit, the Nosferatu leader sold the information to the Chantry who in a panic at a illegal potential rogue gargoyle sent XII's entire batch to destroy him on the next mission. An aerial battle deadly as it was aweing to the Nosferatu spies ensued, XII was struck from the air and hit the water of a nearby River sinking into torpor. The water rushed his body away from the battle even as the others searched for it downstream...the clever Nosferatu had his agents collect and hide it from destruction during sunrise. Presumed dead and the crime of the Tremere concealed, the Nosferatu awakened XII and told him he could not stay in Germany but he would spend his life boon earned from saving XII to have him serve the Camarilla in their war with the Sabbat. XII grateful and still a neonate to the traditions accepted the Nosferatu's guidance, learning to read and write, traditions, and more. When finally it was time for him to leave he traveled with Brujah migrating to other cities.
Thus began the story of XII or Xander as he was called by the Brujah. Winged Death to his enemies and many blades fell on him that would have found less fortunate kindred. For a time he distrusted the Tremere greatly but in Montreal by complete chance he developed a romantic but non sexual relationship with a Tremere Neonate who somehow allowed him to recover some humanity he had lost. It didn't last as she was more interested in politics and becoming Regent but she did show him not every Tremere was the stereotype of their clan. Sensing a need to travel once more he headed to Baltimore City and the Camarilla still finding their footing there in the last decade.
Zzuldor
Overview
A Camarilla aligned Dragon and too friendly a Fiend to be completely trustworthy. Don't worry. You are afforded more rights in their Domain than the furniture.
Basics
Attributes
Abilities
Advantages
Humanity/Path
11111 11000
Willpower
11111 00000
11111 00000
Blood Pool
11111 11111
11100 00000
Merits & Flaws
Efficient Digestion
Physical
-3
Faceless
Clan Specific
+3
Rituals & Paths
Experience & Derangements
XP
10 spent for a Dot in Vicissitude.
16 spent for Backgrounds (Retainer, Resources, Domain)
8 spent for a dot in Medicine
Freebies
7 for a dot in Vissicitude
2 for a dot in Melee
2 for a dot in Medicine
2 for dots in Backgrounds (Generation & Domain)
2 for Willpower.
Expanded Backgrounds
Rights & Possessions
Gear (Carried)
Sword, Reinforced Clothing,
Feeding Grounds
Zzuldor's feeding ground consists of an entire city block in one of the more well-off portions of Baltimore.
Havens
Zzuldor's Haven consists of one of the finer houses in his feeding grounds, modified to allow him to safely rest in a basement which is filled with earth from his hometown.
Equipment (Owned)
Vehicles
Other
Blood Bonds/Vinculi
Description
Alternates between a variable & indescribable
Changes, if pressed to recall he may of been blonde.
I'm running out of synonyms for 'changes'.
Shifts every time at day break.
Zzuldor's appearance can change wildly as he sleeps. His original appearance has long since been discarded. He has appeared as humans of many different skin colors, sexes and body types and can appear normal... and at other times he can appear as utterly horrific, near alien in appearance, which he approves of as much as he does appearing as a normal human.
History
Born Kayne Miller from a medical doctor and a house wife, the boy from an early age set himself up as being an extremely off child. He was exceptionally quiet and only spoke when spoken to or prompted to do so. He kept himself orderly, performed tasks asked of him, excelled in school and was shaping to be a a fine medical doctor. Upon becoming an adult and a titled physician, Kayne found himself with the occasional thought of looking at himself and feeling the him he saw in the mirror wasn't himself. Often he considered taking a scalpel and cutting away till he got something more in line with what he wished for but reigned in such impulses under the common idea that he'd die before becoming satisfied from how he'd look.
It was during his time as a doctor that he'd be approached by a gentleman who looked to be carved from a famous artists' dreams. Every feature for perfect to the point that it actually gave Kayne an off feeling from how perfect the man's facial structure was. The impeccable man explained how he'd been watching Kayne for sometime and recognized the hidden desire he had for himself. Rather than feel alarmed over a strange recognizing his desires and admitting to spying on him, Kayne felt an odd sense of fulfillment to have someone who understood his wishes. The man proposed an offer to Kayne: Become his servant and he'll grant him the ability to make himself appear exactly as he wished.
Kayne accepted with no hesitation in his answer.
The next several years were spent in the presence of his Sire and taught everything the perfect man could offer him, even giving him more training in his medical skills. When Kayne finally perfected his first usage of Vicissitude and found the form he was comfortable with, he felt his old name no longer truly matched him. Reaching deep within himself, he found the name of which he'd carry on from then on, the only persistent thing to keep up with him as his appearance would change extremely constantly:
Zzuldor.
Zzuldor's Sire, as an oddity among the Fiends, was not a part of the Sabbat, something the Sword of Caine took issues with and in recent years delivered Final Death upon. Zzuldor escaped the same fate and went on to join with the Camarilla, albeit under extreme suspicion. Zzuldor minds the Traditions best as he can despite his commitment to the Path of Metamorphosis. Still, he provides the fleshcrafter's skillset to the Camarilla whenever possible, both for maintaining loyalty and always eager to put his creativity to use, either for medical purposes or to provide nothing short of the finest sewn shirts around.