Out of Play (Archived)

"Hilti"

Overview

 
Overview
 
Audrey_Hepburn_1956.png
 Hilti, born Hildegard Mignonette van der Schant-Hohenburg, was a princess of the Schant-Hohenburg family of nobles in late 1800's Germany. She grew up as a young lady in training and tool for the future of her familial dynasty, but growing jaded with the utter uselessness of her family and the entire monarchy, she ran away to America as a young woman to try and make a life free of arranged marriage and etiquette. 

Learning the hard lessons of the capitalist system and the inhuman exploitation that was taken for granted, she was discovered by a firebrand Brujah involved in the unionization efforts of the times and was Embraced, soon after engaging on her own crusade for the rights of her former kind everywhere. The Anarchs were a natural fit, and now she exists as one of many who hold the ideals of the Movement to be true and just.


Basics

 
Basics
 
Name
 Hilti
Player
 Tessa/ PSB
Chronicle
Baltimore After Dark
Nature
 Architect
Demeanor
 Guru
Concept
 Union Princess
Clan
 Brujah
Generation
 12th
Sire
 John Lawrence

Attributes

 
Attributes
 
Physical t
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social P
Charisma
Sincere
11110
Manipulation
 
11000
Appearance
Elegant 
11110
Mental S
Perception

11100
Intelligence
Organization 
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
00000
Awareness
 
10000
Brawl
 
11000
Empathy
 
11100
Expression
 
11000
Intimidation
 
00000
Leadership
 
11100
Streetwise
 
10000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

10000
Crafts
Improvised Gear 
11000
Drive
 
11000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
11000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
History
11000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Celerity*
Potence* 
11000
 
 
11000
 
Presence* 
11100
 
Auspex 
10000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
10000
 
Allies 
10000
 
Contacts 
10000
 
Resources 
11100
 
Retainer 
10000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11100
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
10000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Enchanting Voice
 Physical
 2
 Additional Discipline
 Supernatural 
 5
 

 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Impatient
 Social
 1
 Cast No Reflection
 Supernatural
 1
 Repelled By Crosses
 Supernatural
 3
 Vengeful (Police)
 Mental
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 35
Notes
Freebies 
2 - Enchanting Voice
5 - Additional Discipline
2 - Willpower 4,5
1 - Retainer
7 - Presence 2
5 - Intelligence 4

XP
5 - Celerity 2
5 - Potence 2
5 - Willpower 6 
10 - Auspex 1
10 - Presence 3

 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 IWW Local Union
Contacts
 Community Center Organization
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Former German Princes, remnants of family fortune
Retainers
 Sissy Novak - A student of history who fell in love with the "Missing Princess" in her textbook and met her at the Community Center
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Cell Phone, Pepper Spray, Black Bandana
Feeding Grounds
 Political Fundraisers, Corporate Events
Havens
 Apartment Safehouse
Equipment (Owned)
 Ancestral Sword, Schant-Hohenburg Family Jewels
Vehicles
 Lexus EX
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 138
Apparent Age
 26
D.O.B.
 1886
R.I.P.
 1912
Hair
 Black
Eyes
 Blue
Race
 European
Nationality
 German
Height
 5' 4"
Build
 Petite
Gender
 Woman
Face Claim
 Audrey Hepburn
 Hilti dresses in loose, comfortable clothing that fits and is surprisingly hardwearing. Jeans, T-Shirts, Boots. Her face and beauty seem incongruous with her wardrobe and usual company. When she's feeding she will dress more elegantly and more resembles the princess she used to be.
 
 

History

 
History
 
 Born into a branch family of the German Monarchy, Hildegarde Mignonette van der Schant-Hohenburg was a precocious young lady 5th in line for the throne, when she married of course. Growing up wanting for nothing did little to prevent her from noticing that while they ate lavish dinners and she dressed in silks and jewels, the common people starved and bled and died. Their lives were entirely removed from what Hilti came to believe was the real world, and when her future spouse was revealed as an older man uncomfortably related to her, she simply left.

Traveling to America with a head full of idealism and what money she was able to take with her, she was confronted with the harsh realities of being a young unmarried woman in the "land of opportunity". Forced to take a menial job in a sweatshop textile mill, she made fast friends with her fellow workers. It hurt just as badly everytime one of them was maimed or killed by the uncaring negligence of the robber barons that exploited their labor for profit. She saw a dark mirror of her family's existence in them, parasites sucking the lifeblood from honest people only trying to survive and feed their families. 

When the union organizers began their struggle to organize and fight for their rights, she was drawn to the cause. If she could do nothing as a royal and nothing as a struggling seamstress, then she would throw herself into the cause of worker's rights. A young woman was always appreciated in the striker's offices or after a particularly violent clash with the strikebreakers, and soon her zeal and skill at oratory drew the attention of a notable union man.

John Lawrence, a member of Clan Brujah and the Anarchs involved in the labor movement Embraced the young princess one night. Embolded by her new state and powers, she felt untouchable and full of the zeal she'd always had inside her. However, shortly afterwards the fledgeling lost her Sire to an attack prompted by a Pinkerton spy, as well as a handful of the friends she had come to love like family. Fire and metal beat John to the Final Death, and she only managed to escape with her life by mounting a successful distraction.

The Great War was only headlines in newspapers, and she was far too overcome with vengeance, anger, and righteous cause against the disgusting greed of the capitalist class. However, childe almost followed sire in yet another violent confrontation, this time during the Battle of Blair Mountain. Torpor claimed her waking unlife for almost four decades, Hilti awakening in the ruined basement of her Anarch coterie's old Haven only to learn of the Second Great War and the utter decline of her family's fortunes.

The last remnants of the Schant-Hohenburgs were reduced to slowly fading into obscurity in the ruins of their old summer palace, and Hilti reclaimed her birthright for a more noble cause. Going to France to "find herself", she had a few encounters with the high society movers and shakers which led to a turn as a corporate spy. She would redirect funds, seduce businessmen, and ruin investments with the aim of benefitting the poor forced to labor for them. This continued into the 70's and 80's, until the newest battleground proved to be back in America, fighting to preserve the Unions against Ronnie Ray Gun's disastrous trickle-down economics. She reconnected with the American Anarchs, and has been a staunch and reliable member of the Movement since then. Now, the Anarch Regent ruled Domain of Baltimore is ripe for evolution into the newest american Free State.

[Detective Victor "Pinch" Wells]

Overview

 
Overview
 
default-avatar.jpg
 Detective Victor Wells is a odd one, ever since his partner was killed years ago he has been obsessed with finding the real killer despite the official case being closed as a drug related murder. 

Basics

 
Basics
 
Name
 Victor "Pinch" Wells
Player
 Warsor(NPC)
Chronicle
Baltimore After Dark
Nature
 Soldier
Demeanor
 Traditionalist
Concept
Obsessed Detective
Clan
Kine
Generation
 N/A
Sire
 N/A

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma

11000
Manipulation
 
11000
Appearance
 
11000
Mental 
t
Perception
Ambushes
11110
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11100
Athletics
 
00000
Awareness
 
11100
Brawl
 
00000
Empathy
 
11000
Expression
 
00000
Intimidation
 
11000
Leadership
 
10000
Streetwise
 
11000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
00000
Firearms
 
11100
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
11000
Computers
 
10000
Finance
 
00000
Investigation
 
11100
Law
 
11000
Medicine
 
00000
Occult
 
00000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Allies (Police) 
11000
 
Contacts(Street) 
11000
 
Resources 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
  Remington 870 (12-Gauge), HK USP (9mm), Reinforced Clothing, Kevlar Vest
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Remington 870 (12-Gauge), HK USP (9mm), Reinforced Clothing, Kevlar Vest
Vehicles
 Unmarked Cruiser
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 29
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

[Special Agent Charlotte "Charlie" Masters]

Overview

 
Overview
 
1.jpg
 Charlie is a third generation FBI Agent. That is where her similarities to her father and grandfather begin, and end.

She began a field agent, but after her team was ambushed and killed by what Charlie had only been able to describe as 'monsters', she was placed on a deep cover team tapped for the sole purpose of watching, documenting, and in some cases bringing in these creatures who defied all sense of science, logic, or truth.

She's always known that monsters were real, and now she was going to attempt to protect people from them.

And, in some cases, vice-versa.
Name
 Charlotte "Charlie" Masters
Player
 QuinnTalon
Chronicle
Baltimore After Dark
Nature
 Architect
Demeanor
 Scientist
Concept
 FBI Behavioral Analyst
Clan
 N/A
Generation
 N/A
Sire
 N/A

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11100
Dexterity
Lightening Reflexes 
11110
Stamina
 
11100
Social 
s
Charisma
Specialization
11100
Manipulation
 
11100
Appearance
 
11000
Mental 
t
Perception
Specialization
11100
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
11000
Awareness
 
11000
Brawl
 
10000
Empathy
 
11100
Expression
 
00000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
10000
Firearms
Revolvers 
11110
Larceny
 
10000
Melee
 
11000
Performance
 
00000
Stealth
 
11000
Survival
 
10000
Martial Arts
 
11100
Knowledge 
t
Academics
Specialization
11000
Computers
 
11000
Finance
 
10000
Investigation
 
11100
Law
 
11000
Medicine
 
10000
Occult
 
11100
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Armory
 
11000
 Resources
 
11100
 Contacts
 
11000
Base of Operations (Luxury) 
 
11000
Base of Operations (Size)
 
11000
Base of Operations (Security)
 
11000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Friendly Face
 Social
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
Sympathizer
 Social
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 NPC
Spent
 NPC
Notes
 Freebies: 
5 on Intelligence 3
5 on Charisma 3
5 on Manipulation 3

 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 32
Apparent Age
 32
D.O.B.
 
R.I.P.
 N/A
Hair
 Blonde
Eyes
 Blue
Race
 Caucasian
Nationality
 American
Height
 5'6"
Build
 Athletic
Gender
 Cisgender Woman
Face Claim
 AJ Cook (As Jennifer Jareau)
 8.jpg
 
 

History

 
History
 
 

Aedan O'Toole

Overview

 
Overview
 
desktop-wallpaper-maxence-danet-fauvel-maxence-danet.jpg
 Car enthusiast, party-boy, no-fucks-given ne'er-do-well... All titles that fit Aedan depending on what side of him he lets you see. In truth, he's a romantic with a mean streak and looooves attention. While he doesn't give a shit about power (and would genuinely rather not have it, thank you very much), he's more than willing to put someone in their place should they deserve it. Usually, this comes in the form of tearing them apart piece-by-piece with his words, though he's been known to kick ass when words don't work. 

Basics

 
Basics
 
Name
 Aedan O'Toole
Player
 Momma Andy
Chronicle
Baltimore After Dark
Nature
 Competitor
Demeanor
 Gallant
Concept
 Dirty Work, Clean Hands
Clan
 Toreadore
Generation
 10
Sire
 Deirdre

Attributes

 
Attributes
 
Physical 
s
Strength

11000
Dexterity
Precise 
11111
Stamina
 
11100
Social 
p
Charisma
Smooth Talker
11110
Manipulation
Persuasive 
11110
Appearance
 
11100
Mental 
t
Perception

11100
Intelligence
 
11000
Wits
Changes in Strategy 
11110

Abilities

 
Abilities
 
Talents 
s
Alertness

10000
Athletics
 
10000
Awareness
 
11000
Brawl
 
11100
Empathy
 
11100
Expression
 
11100
Intimidation
 
11100
Leadership
 
11100
Streetwise
 
11000
Subterfuge
 
11100

 
00000
Skills 
p
Animal Ken

00000
Crafts
Mechanics 
11111
Drive
 
11100
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
10000
Performance
 
11000
Stealth
 
11100
Survival
 
10000

 
00000
Knowledge 
t
Academics

00000
Computers
 
11000
Finance
 
10000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics
 
00000
Science
 
00000
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 Auspex
 
11000
 Celerity
 
11110
 Presence
 
11100
 Dominate*
 
11110
 
 
00000
 
 
00000
Backgrounds
 Generation
 
11100
 Domain
 
11000
 Resources
 
11100
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11111 00000
11111 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Blush of Health
 Physical
 2
 Language (Irish Gaelic) 
 Mental
 0
 Elysium Regular
 Social
 1
 Master of the Masquerade
 Clan-Specific
 2
 
 
 
 
 
 
Flaw
Type
Bonus
 Vulnerability to Silver
 Physical
 Short Fuse
 Mental
2 
 New Arrival
 Social
1 
 Tortured Artist
 Clan-Specific
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 160
Spent
 160
Notes
 Freebies: 
+6 Flaws
 -5 Merits
Abilities:

+3 Brawl (6)
+1 Athletics (2)
+1 Alertness (2)
Attributes: 
+1 Dex (5)
Other: 
Willpower +1 (1)

 XP: 
Abilities: 
+2 Empathy (6)
+3 Intimidation (9)
+2 Leadership (6)
+2 Subterfuge (6)
+2 Crafts (14)
+1 Performance (2) 
Attributes: 
+1 Perception (8)
+1 Wits (12)
Disciplines: 
+1 Auspex (5)
+2 Celerity (25)
+2 Presence (15)
+4 Dominate (52)
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 O'Toole Repair, his garage and business. 
Equipment (Owned)
 Jacks, car lifts, decades worth of tools, etc.
Vehicles
 1966 Lamborghini Miura
 Porsche 911 Carrera RS 2.7
 McLaren F1
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 291
Apparent Age
 Early 20's
D.O.B.
 November 3rd, 1732
R.I.P.
 September 17th, 1745
Hair
 Brown
Eyes
 Blue
Race
 Caucasian
Nationality
 Irish
Height
 5'9"
Build
 Slender
Gender
 Male
Face Claim
 Maxence Danet-Fauvel
1b7405a436a25190e338d809739c5825.jpg
 

History

 
History
 
Born in Galway in the year 1732, Aedan was a strapping young lad full of piss and vinegar. His parents were humble farmers. They raised Aedan, his three older siblings, twin sister, and two younger siblings to work hard and provide for themselves. The wild-card of the family, however, had different plans. At the age of sixteen, the boy ran away from home to find better pastures (and hopefully escape from abject poverty) in Dublin. It was there that he met his sire... A gorgeous raven-haired beauty with large blue eyes that a man could drown in.

Understandably love-struck, the young man fell head over heels for this much older woman. He was in his late teens, and she her early thirties. At least, that's what she'd told him. He followed her around like a little lost puppy for two years. He didn't know why she only went out at night and refused to let him see her during daylight hours, but he was young and stupid and thought that it was just a quirk of hers, so he let it go. It wasn't until he was nineteen that he discovered what she truly was... And longed to belong. Pleased with his acceptance, the woman marked him as her own. He was kept this way for another decade. Kept young and beautiful, but human until she decided to bestow upon him the gift. It was without hesitation that he accepted her offer and joined her in the night.

Aedan's world was torn apart fifty years later when his beloved, the woman who his heart and soul belonged to, was taken from him. He felt the pain of her loss and knew that she was gone before he rushed to their home to find her ashes among the debris of the house. It was with great pain and suffering that he survived. Aedan was sickly for two decades after her death, unable to truly tap into what it was to be kindred, but not quite gone enough to die. He was almost a century old before he was finally able to move on past her loss, and it was only after avenging her death at the hands of hunters that he'd gained himself back.

After he found and killed the small clan of hunters who'd taken his world (though very few of them had actually had a hand in her death), Aedan moved on. He pressed forth in his life and decided to enjoy it to it's fullest. The next portion of his life was spent travelling Europe, drinking and dancing and whoring around without care for those around him or himself. The invention of the automobile piqued his interest and, after learning exactly how they ticked, Aedan found himself enamored with the act of working on them, tinkering with everything from airplanes to motorcycles and everything in between. He spent the better part of forty years in Germany learning all that he could about these wonderful new inventions and even tried his hand and making his own.

It was in the roaring 20's that he arrived in the US, flitting from town to town and city to city, never spending more than ten years in one place, lest he raise suspicion. His next stop? Baltimore. 

Anthony "Cleppy" Vortega

Overview

 
Overview
 
default-avatar.jpg
Cleppy is a hideous Nossie, but with an aura is innocence and kindness. Unlike many of his ilk, he spends most of his time in Elysium or amongst mortals. He always has an ear and shoulder for whoever needs it.

Basics

 
Basics
 
Name
 Anthony "Cleppy" Vortega
Player
 Alternativeperversion or Dominic
Chronicle
Baltimore After Dark
Nature
 Idealist
Demeanor
 Caregiver
Concept
 Blind socialite Nossie
Clan
 Nosferatu
Generation
 13
Sire
 Billy the Pest

Attributes

 
Attributes
 
Physical 
T
Strength
Specialization
10000
Dexterity
 
10000
Stamina
Tough as nails 
11110
Social 
P
Charisma
Confident
11110
Manipulation
Persuasive, misleading 
11111
Appearance
 
00000
Mental 
S
Perception
Specialization
10000
Intelligence
 
11000
Wits
One step ahead 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
Calming 
11110
Expression
 
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
Misdirection 
11110

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
10000
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
Singing 
11110
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
11100
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics
 
10000
Science
 
00000
Technology
Telecommunications 
11110

 
00000

Advantages

 
Advantages
 
Disciplines
 
Obfuscate
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Domain
11000
 
Alternate Identity
11111
 
Resources
10000
 
Retainer
11000
 
Contacts
11111
 
Retainer 
11000
Virtues
Conscience/Conviction
 
11111
Self-Control/Instinct
 
11110
Courage
 
10000
 
Humanity/Path
1111111110
Path
 Humanity
Bearing
 
Willpower
11000 00000
00000 00000
Blood Pool
1111111111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 False Reflection
 Clan
3
 Time Sense
 Mental
1
 Precocious
 Mental
 3
 Elysium Regular
 Social
 1
 
 
 
 
 
 
Flaw
Type
Bonus
 Blind
 Physical
 6
 Weak Willed
 Mental
3
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 0
Notes
 Freebies:
4 dots on Etiquette 1 and 2. 1 on willpower 2. 11 on backgrounds. 16 in total spent. 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 1) Local small time gangs
2) police chief of the local precinct
3) a series of plumbers and sewage plant workers
4) The Homeless
5) hacktivists
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Scrap wood and other basics his retainers get him
Retainers
 1) Harold Reeves, a polite Christian man who owes Cleppy his life. Was left for dead after he became a snitch. Ex mafia. (Driving, Alertness, firearms)
2) Catherine Reeves, recent wife to Harold. Married Harold after years of working for Cleppy. Was once a wall street hedge fund manager. Had a Mental breakdown and was found by Cleppy. (Finance, Academics, Melee)
Status
 
Other
 Alternate Identity: Henry Smithson. A Human alias that Cleppy has completely created. A blind man who has full papers and attends evening Mass at a catholic cathedral. Well known for his assistance with the homeless and lending ears to the youth that are facing troubles. 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Cane. Phone. 
Feeding Grounds
 The slums, near the homeless house he helps at. 
Havens
 Warrens. A network of tunnels that ultimately are filled with coal gas and hydrogen at parts. Any who need air will die before reaching too deep.
Equipment (Owned)
 Cane. A unique cellphone of his own design. 
Vehicles
 An old van.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 22+13
Apparent Age
 22
D.O.B.
 October 4, 1997
R.I.P.
 May 3, 2019
Hair
 Gone
Eyes
 Destroyed 
Race
 Ugly
Nationality
 United States
Height
 5'9''
Build
 Slender
Gender
 Male
Face Claim
 N/A
 
 
 

History

 
History
 
 Anthony Vortega had a bright future. At twenty two, he was already a well known model, just starting his musical career. Perhaps his best known feature was his eyes, startlingly bright and full of life. It had gotten his head plastered over many clothing Stores and TV. He was confident, and that bred his arrogance. He grew calloused to those who worked with him, and overconfident in his own abilities. That all changed when his Sire found him. With a surgeon's precision, his eyes were rendered worthless, the colors stripped and leaving the young man blind. Only after a week to let him heal enough was he embraced. His transformation did not heal his wound, and his Sire made sure to record it and spread it everywhere. It's often said the kindest souls are those that have faced trials and pain... and now "Cleppy" knows that all to well. He learned his lesson too late. He managed to, after a dozen years, escape his Sire's brood and establish himself in the Warren's of a battlefront city.

Ari Kasabian

Overview

 
Overview
 
6cZhJAN.jpg
Archivist, curator, Settite.

Dr. Kasabian believes all vampires share one thing: a hunger, and it has nothing to do with blood.  Each has their own - a need, a desire, something that drives them, something that they can't seem to get enough of.  For Ari, that hunger is for knowledge and the secrets shrouded by antiquity are a siren song he cannot resist, a draw he finds powerful enough to sacrifice even his humanity for.

Basics

 
Basics
 
Name
 Ari Kasabian
Player
 Jules
Chronicle
Baltimore After Dark
Nature
 Thrill-Seeker
Demeanor
 Conformist
Concept
 Obsessed Professor
Clan
 Follower of Set
Generation
 13th
Sire
 Naïma Zulaykha Amin

Attributes

 
Attributes
 
Physical 
T
Strength
Specialization
10000
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma
Specialization
11100
Manipulation
 
11000
Appearance
 
11100
Mental 
P
Perception
Insightful
11111
Intelligence
Subject: Research
11110
Wits
 
10000

Abilities

 
Abilities
 
Talents 
T
Alertness
Specialization
10000
Athletics
 
00000
Awareness
 
11100
Brawl
 
00000
Empathy
 
00000
Expression
 
11000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
S
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11100
Firearms
 
00000
Larceny
 
00000
Melee
Khopesh
11110
Performance
 
10000
Stealth
 
10000
Survival
 
00000
Pro Skill: Artifact Preservation
 
11100
Knowledge 
P
Academics
Antiquities
11110
Computers
 
11000
Finance
 
00000
Investigation
Internet Research
11110
Law
 
00000
Medicine
 
00000
Occult
Temple of Set
11111
Politics
 
00000
Science
 
11100
Technology
 
00000
Expert Knowledge: Archivist
 
11100
Expert Knowledge: Archaeology
 
11100

Advantages

 
Advantages
 
Disciplines
Obfuscate*
 
10000
Presence*
 
10000
Serpentis*
 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Domain 
Pooled Setite Coterie
11000
Contacts
Pooled Setite Coterie
10000
Resources
 Pooled Setite Coterie
11000
Retainer
 Pooled Setite Coterie
10000
Title 
 Keeper of Staybridge
10000
 
 
00000
Virtues
Conviction
 
11110
Self-Control
 
11110
Courage
 
11111
 
Humanity/Path
11111 11100
Path
Typhon
Bearing
Devotion
Willpower
11111 10000
11111 10000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Natural Linguist
 Mental
2pt. 
 Language: Ancient Egyptian
 Mental
0.5 pts 
 Language: Sanskrit
 Mental
 0.5 pts
 Language: Aramaic
 Mental
 0.5 pts
 Language: Greek
 Mental
0.5 pts 
 Language: Farsi
 Mental
0.5 pts 
 Language: Arabic
 Mental
0.5 pts 
Eidetic Memory
 Mental
2 pts 
Grand Library
 Mental
6 pts 
Flaw
Type
Bonus
 Infertile Vitae
 Physical
5pt. 
 Demon Hounded
 Supernatural
 3pt.
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
17
Spent
14 
Notes
Starting XP Points - 15 (1 remaining)
5 Serpentis 1 -> 2
3 Alertness 1
3 Performance 1
3 Stealth 1

Freebies - 22 (15 + 7 Flaws)
2 Courage 3 -> 5
2 Natural Linguist
.5 Language: Ancient Egyptian
.5 Language: Sanskrit
.5 Language: Aramaic
.5 Language Greek
.5 Language Farsi
.5 Language Arabic
2 Melee 3 -> 4
2 Eidetic Memory
6 Grand Library
2 Conviction 3 -> 4
2 Self Control 3 -> 4
1 Willpower 5 -> 6
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Setite Coterie - See Baniti
Contacts
 Contacts 1 - Vivian Bai, Antiquities Dean at U. of Cambridge, UK
Setite Coterie - See Baniti and Simon Ward
Fame
 
Herd
 Setite Coterie - See Baniti
Influence
 Setite Coterie - See Baniti and Simon Ward
Mentor
 
Resources
 Own home and appurtenances, small personal investments.
 Setite Coterie - See Baniti
Retainers
 Giles Archer - general secretary and assistant
Setite Coterie - See Baniti and Simon Ward
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Khopesh (on occasion), smartphone, laptop
Feeding Grounds
Scandal nightclub and Temple of Set environs
Havens
 Brick townhome, South Baltimore
Equipment (Owned)
 Khopesh, extensive library, collected occult paraphernalia
Vehicles
 2002 Subaru Outback
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description

Age
 36
Apparent Age
 35
D.O.B.
 March 17, 1986
R.I.P.
May 2, 2021 
Hair
 Black
Eyes
 Brown
Race
 Mixed
Nationality
 Armenian-Gujarati-American
Height
 6'2" / 188 cm
Build
 Slender
Gender
 Cis Male
Face Claim
 Dev Patel
Tall, slim, even lanky. Clothes often rumpled, hair often tousled, but when not he presents a pretty respectable figure - tweedy, bow ties, specs - professorial. He can dress with great elegance when it's worth it to him to make the effort. Otherwise, very casual, sweaters and tees, but never sweats. He moves well enough, never clumsy in spite of his lanky height.

History

 
History
 

“I don't believe in magic.”  The young boy said.

The old man smiled.  “You will when you see her.”


He was seduced.

Oh, not by the mysterious and enchanting Naïma and not in the conventionally imagined way, though even now he and his sire dance around each other as if such a thing were genuinely a possibility.  But by the city.  Cairo.

Cairo captivated him utterly.

It was, in retrospect, his own fault.  He came to that ancient metropolis starry-eyed and filled with eager wonderment.  In fairness, he practically handed his heart over, gift-wrapped.  No youthful researcher since the days of Howard Carter arrived in Egypt a more ready and willing devoteé, more eager to discover the wonders and uncover the mysteries yet unrevealed even after over a century of study and pursuit by the field’s most eminent scientists.

And he was not disappointed.  Mysteries he revealed.  Wonders he uncovered.  Enough to secure him an inviolable reputation among his colleagues and even some small acclaim outside the relatively insular realm of antiquities scholarship:  a series of podcast guest spots, an article in National Geographic, a stint as consultant to a Hollywood film director whose story was outlandish in the extreme (vampires, indeed) but whose historical details, thanks to the eminent Dr. Kasabian, were spot on.  These glittering successes were only incidental and of little importance compared to the rush of true discovery.  He continued to work hard, devotedly.  In this the city continued to provide him his greatest pleasure and the purpose of his life.

And yet he came to have the sense, as time passed, that the object of his ardor was holding something back from him.  By day he traveled from home to university to museum blithely and with a zeal and sense of purpose.  But Cairo by night left him anxious, fidgety and feverish with the deep, unacknowledged certainty that around every corner lurked a wonder that he did not, could not know.  He was like a lover denied the fulfillment of his passion.  He had been in the city almost ten years when the strain of this denial intensified distinctly.  Sleep eluded him.  He began keeping late hours in the echoing museum and in the small neat space of his office at the university.  His theories and lines of inquiry grew more and more obscure.  At last even his health was impacted - he grew thin and haggard, his researches more and more frantic.  He felt as if he was drowning and somewhere out there among the mysteries of this ancient land was a lifeline he must find or die trying.

He did not, at this time, know Naïma Amin.  But she knew him.  And later, she told him the truth.

~~~~~~~~~~~~~~~~~~~~~~~~~~~

His mind settled slowly, following the arc of the moon as she descended toward the desert horizon, returning to sensibility from the ecstasy where it had wandered.  The first of his senses to return was smell and by this he knew she held him.  She smelled like wind on the river and blue lotus.  He did not smell blood and by this he knew the remains of his first meal no longer lay slumped beside them.

“Is it… is it always like this?”  His voice was barely a croak.  But strength was buzzing through his limbs rapidly and now when he looked up he could see her smile.

“Shhhh,” she murmured like a zephyr over the dunes.  “It can be.”  She chuckled then, a purr that he felt as much as heard as she held his head against her breast.  “But you do not need me to tell you that.  Stop asking so many questions, far fuduli, and accept what you already know.”

By now he was able to sit up and he smiled back at her, ran his tongue over teeth new and unfamiliar, preoccupied now, at first, with changes physical.  The other more esoteric changes he would consider with time.

“Then tell me what I do not know,” he said with a laugh, for that request had been for some time now a shared phrase between them.

They both stood then.  He marveled at the swiftness with which the strength flooded his body and was eager to test his senses.  She took his hand and they moved to the deeply recessed window with its intricate lattice.  This she drew aside and they looked out upon the teeming ancient city and the desert beyond.

“Hm.”  Her smile was one of deep satisfaction.  “Very well.  I will tell you the truth.”

“I assume you always do,” he rejoined, quite seriously.

“Yes.  But I do not tell you everything, nor should I.  Nor should you wish me to, though I believe I cannot prevent you doing so.  I have made you as you are, and taken responsibility for you, because Ari, you are a dangerous man.”  They watched the moonlight highlight the dunes, shapes and curves suggestive and fleeting as the night waned.  She named a date almost exactly two years ago.

“Do you recall what happened that day, in the archive?  No?  That was the day you found a certain manuscript and then, as only a scholar with your intuition could have accomplished, the corroborating carving.  And you placed yourself upon the very threshold of many things we of the Temple did not wish you to know.  And it wasn’t the first time.  You had a way of delving where we most wished you not to.”

It was a curious sensation, that his heart did not beat and yet he still felt a tremor of excitement.  He laughed lightly to dispel the nervousness of it.

“Where angels fear to tread, eh?”

She did not roll her eyes.  But he knew the flick of eyebrow in the moonlight meant the same thing.

“That is why I was sent,” she went on.  “To stop you.  And more than once in the weeks that followed I could have killed you.  I was expected to do so, you know.”  And she fixed him with a keen-edged gaze.  He felt his obligation to her like a fine-edged cut, stinging, signed in blood.  She allowed the tension between them to ebb and stirred from the window.  She did not like to watch the progress of the moon.  They sat.  Her chairs were very old and very beautiful.  Her room was golden and drapery and stone.

“I am trusted.  And so I am allowed to exercise a certain degree of judgment.  That is why I decided to let you live.  There was, of course, only one way in which this could be done.”  She paused to blink slowly at him her great golden eyes.

He nodded.  They were quiet for a time as he recalled the days she referred to.  The draining of his health.  The frantic desperation in his work.  And her face appearing as if by chance seemingly everywhere he went in the city.  The things she told him.  The things she showed him.

“That was you.  The… whatever was happening to me.”  She was quiet and let him follow up the trail on his own.  “You… were feeding on me.  And when I found the temple…”

“We let you find it.”

She stopped him then with long cool fingers against his lips.  He thought it would feel weird to close them over his teeth but it didn’t.

“You promised,” she admonished.  And he had.  Promised to never speak, even between the two of them, of what he had seen and learned at the Temple of Set.  He was quiet a moment with the memory, then went on.

“You orchestrated it all.”  No judgment, nor even, with the assurance of hindsight, much surprise.  “Until you knew there was no way I could refuse.”

She looked pensive for a moment and he did not know what that meant so he asked,

“Are you sorry?”

The luminous gold of her eyes hardened to desert stone.  “Promise me something.  Promise me and never, never disappoint me in this:  Never be sorry.  For anything.”

He has yet to disappoint her.

~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Temple required her in Baltimore.  Where she went, he followed.  And so they came.

The night before their departure from Cairo they stood again at her deep window and looked out over the city that had been the love of his life.

“Will it break your heart, to leave her?” she asked.

He sensed the test in her question but had gone too far for it to mean anything now.  It was just nonsense.  He had no heart.  He turned to her and took her hand.

“Stop asking silly questions, alluwts alzarqa', and accept what you already know.”

Armada Kinsey

Overview

 
Overview
 
default-avatar.jpg
 A girl with a chip on her shoulder the size of Texas, Armada isn't the friendliest face around. While she's more than happy to use her body to get what she wants (namely to feed), Mada isn't the one you want to touch without her permission. She tends to get... Bitey.

She owns a small gym in the East Central district, right next to her favorite shitty little bar. 

Basics

 
Basics
 
Name
Armada Kinsey
Player
AndyMae
Chronicle
Baltimore After Dark
Nature
 Idealist
Demeanor
 Loner
Concept
 Perfecting Oneself
Clan
 Toreador
Generation
 13th
Sire
 Kael Byrne

Attributes

 
Attributes
 
Physical 
P
Strength
Reserves of Strength 
11111
Dexterity
 
11000
Stamina
Tough as Nails 
11110
Social 
T
Charisma
 
10000
Manipulation
 
11000
Appearance
 
11100
Mental 
S
Perception
 
11100
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
P
Alertness
 
11000
Athletics
 
11100
Awareness
 
11000
Brawl
Strikes 
11110
Empathy
 
11000
Expression
 
10000
Intimidation
Physical Coersion 
11110
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
00000

 
00000
Skills 
S
Animal Ken
 
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
11100
Larceny
 
00000
Melee
 
11100
Performance
 
00000
Stealth
 
00000
Survival
 
11100

 
00000
Knowledge 
T
Academics

00000
Computers
 
10000
Finance
 
11000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
Auspex
 
10000
Celerity
 
11000

 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Mentor
 
11100
 Domain

11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11000
Courage
 
11100
 
Path
11111 00000
Path
Humanity
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Bruiser
 Physical
 Early Riser
 Physical
 Blush of Health
 Physical
 Language (German)
 Mental
Free 
 Indelible
 Clan
1 
 Master of the Masquerade
 Clan
2 
Flaw
Type
Bonus
 Vulgar
 Social
 Impatient
 Mental
 Short Fuse
 Mental
 Tortured Artist
 Clan
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 21
Spent
 20
Notes
Total Freebies: 20 
Spent Freebies: 20
Merits - 7
+1 Brawl
+2 Intim
+2 Awareness
+3 Willpower

Spent XP: 
+1 Empathy (2 pts)
+1 Stamina (12 pts)
+1 Brawl (6 pts)
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 "Adopted" by Luken De Marco when her sire abandoned her
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 Domain: Her Gym is a converted warehouse, large and full of equipment.
Equipment (Owned)
 2 Baretta M9 pistols
Vehicles
 80's era pickup truck
Other
  

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 46
Apparent Age
 25
D.O.B.
 April 7th, 1976
R.I.P.
 June 15th, 2001
Hair
 Black w/ White & Pink
Eyes
 Blue
Race
 Caucasian
Nationality
 'Murican
Height
 5'1"
Build
 Muscular/Thiccc
Gender
 Female
Face Claim
 Molly Hull
 A short, thicccc woman, Armada has plenty of muscle and knows exactly how to use it. Her hair is long and black with a shock of white and hot pink at the front. Generally, she's wearing leggings and a sports bra or loose tank, though she can just as easily be found in a pair of comfy sweats and a too-large tee shirt. It really depends on the day. 
 
 

History

 
History
 
 Mada's human life wasn't all that exciting. She was a military brat, born in Wyoming and raised around the world. Her longest stints were six years in Germany and three in China before her father passed away when she was 16. Armada became a hellion at that point, rebelling against her mother and brothers. When her mother re-married less than a year later, Armada left the family home and never looked back. Rather than float on the wind like some kind of tree-hugger, she got to work. Armada bussed tables and danced on them in order to afford to buy her own gym, a business venture that she was damn serious about. Working out had been how she connected with her father, and they'd shared a dream of owning their own one day. 
It took her nearly three years to save up enough, but at the age of 20, Mada paid her first month's rent and got a loan from the bank to purchase her equipment. It didn't take long for business to boom. 
Four years later, she met Kael, who was beautiful and, while she wasn't often interested in others, he absolutely enthralled her. How was she to know what he was or what he would turn her into? 
As far as the human was concerned, she was in a relationship with a tall, handsome man who threw himself into her life and offered her the stars. As far as the man was concerned, she was an easy target to fill his bed on lonely nights. 
Against her wishes, he paid off her loans without her knowledge and had any funds that she sent to the bank put in a private account in her name. 
After a searing three months of a "relationship", he took Armada's life with little ceremony and even less regard for her wishes on the matter. Instead, he simply told her how it was and continued as if nothing was wrong even as she mourned her humanity and took every opportunity to spew venom at him. For nine years, she rebelled against his control, but always wound up under his thumb again. It was during the "Night of Blood" that she was finally freed from her sire. It was upsetting, of course, that her only connection to the rest of the world of the Kindred was cut, but she was free. Of course, the Sabbat were being taken out slowly and she hadn't expected something like this, but... What could she do? Her sire had quickly abandoned her when he got word that it was time to leave, she'd barely had 10 years of experience behind her and, when she was found huddled in the corner of her sire's home, nearly naked, emaciated, and chained to a radiator, her blessing came in the form of Luken Di Marco. A man who was beautiful, cruel, and thankfully, merciful. Rather than exterminate her along with the rest of the Sabbat that they'd found, she was taken under his care and managed to put her life back together.  
She now owns her gym again and has been on a never-ending journey of self-perfection. She is insistant that she will never again be someone else's victim, that she will never again trust someone so quickly, and that she will never not be loyal to Luken Di Marco. After all, she does owe him her life. 

Aurelio Ettore Giovanni

Overview

 
Overview
 
Giovanni Char FC (source: HP: The Last Death Eater Trial (OC son of Bellatrix))
 Giovanni sent to Baltimore to strengthen Giovanni interests and territory due to dastardly Sabbat actions and to bring stray family members back into the fold.

Basics

 
Basics
 
Name
 Aurelio Ettore Giovanni
Player
 DrMultKaladin
Chronicle
Baltimore After Dark
Nature
 Visionary
Demeanor
 Director
Concept
 Family Uniter
Clan
 Giovanni
Generation
 10
Sire
 Pietro Giovanni

Attributes

 
Attributes
 
Physical 
T
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
P
Charisma
Skmooth Talker
11110
Manipulation
Persuasive 
11110
Appearance
 
11000
Mental 
S
Perception

11100
Intelligence
Analytical 
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents 
S
Alertness

10000
Athletics
 
00000
Awareness
 
11000
Brawl
 
00000
Empathy
 
10000
Expression
 
10000
Intimidation
 
10000
Leadership
 
10000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
T
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11000
Firearms
 
10000
Larceny
 
00000
Melee
 
10000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
P
Academics

00000
Computers
 
10000
Finance
 
10000
Investigation
 
10000
Law
 
00000
Medicine
 
11100
Occult
 
11100
Politics
 
11000
Science
 
10000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
*Potence 
10000
 
*Dominate 
10000
 
*Necromancy 
11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Cult 
11110
 
Generation 
11100
 
Resources 
11111
 
Domain 
10000
 
Memento de Morte 
11100
 
Spirit Slaves 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Bones
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Cannibal
 Clan Specific
 Spectral Sepulchre
 Supernatural
 Eidetic Memory
 Mental
 2
 
 
 
 
 
 
 Languages: English, Latin, German, Greek, French, Spanish, Arabic, Slavic, Hebrew, Italian, Portuguese, Russian, Hungarian, Mandarin
 
 
Flaw
Type
Bonus
 Permanent Fangs
 Physical
 New Arrival
 Social
 Rival Sires
 Social
 Prey Exclusion: Minors
 Mental
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Knowing Stone
 1

 

 
 
 
 
 

 

 
 
 
Path
 
 Sepulchre
11100
 Grave's Decay
11000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 45
Spent
 35
Notes
 Freebies:  
 WP 4                                                                             Domain 1                                                                       Resources 4                                                                   Cult 2                                                                             Memento de Morte 3                                                     Merits 8                                                                         Flaws 7                                                                                                                                                                 XP Expenditure:                                                           Dominate 1 10XP                                                         Potence 1  10XP                                                             New Path: Grave's Decay 1+2  7XP+4XP                    Wits 2   4XP
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Cult
Contacts
 Cult
Fame
 
Herd
 Cult
Influence
 Cult
Mentor
 
Resources
 Owns shares of various medical corps
Retainers
 Cult
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Stake, small notepad, decorative gold ring (necro relic), dagger, wallet (credit cards, cash, ID) keyring, stilleto, encrypted smartphone, very fancy suit (class I armor)
RG-9A-747_720x.png
Feeding Grounds
 Domain of la famiglia
Havens
 Wouldnt you like to know
Equipment (Owned)
 numberous books, tomes and notes about the occult in various languages and ages; sword, pistol, medical equipment
Vehicles
 Mercedes-Maybach S-Klasse
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 99
Apparent Age
 26
D.O.B.
 1925
R.I.P.
 
Hair
 Black
Eyes
 Ice Blue
Race
 European
Nationality
 Venetian
Height
 1,81 m
Build
 Athletic
Gender
 Male
Face Claim
 HP: The Last Death Eater Trial (OC son of Bellatrix)
 
 
 

History

 
History
 
In his mortal days Aurelio was quickly noticed by the vampiric part of the family as he showed that he was a multi-talented prodigy. Even during his childhood his charm, intelligence and ability to manipulate those around him was far beyond what normal children would exhibit. That separation from his peers continued on over the years and grew.
When he entered a prestiguous private school, his eidetic memory, combined with his mental and social faculties, allowed him to breeze through classes. The family noticed and supported his thirst for knowledge as much as possible, even ending up figuratively throwing language teachers at him as he devoured the various tongues.
But he was not satisfied. As a teenager he finished school and set his eyes on the family's main business: money. It turned out that he was gifted in capitalism and the intricacies of finances, or the networking. It was then that he was indirectly approached by two vampiric necromancers, who gifted him notes, books and tomes about the occult in ever greater depths.
His bright mind immediately noticed how he was nudged towards necromancy. Taking the hint he delved into it, not only due to the nudging, but also because it was a new and unusual challenge.
One event led to another and he also caught the attention of an old wraith of the family who took a shine to him. That was the spark that lit a short feud between his two prospective sires, which Pietro eventually won. The usual rites were observed and his tutelage into the depths of the occult and necromancy truly began.
To the joy of his sire, Aurelio easily and swiftly (for vampiric measures) shed his Humanity, embracing his new form so deeply that his fangs became a permanent fixture.
Now, several decades later, he was given his first great task: To go to Baltimore and bring the lost family member back home into the folds of la famiglia.

Aygün Kartal

Overview

 
Overview
 
Aygun.png
 Survive. Survive at any cost.

The Sabbat are too cruel. She served an Empire. She will serve one again, in part. The Camarilla is the closest to her Imperial Ideal; and so she shall serve. The Sabbat be damned. Clan Tzimisce be damned. 

Wearing the mask of a Ventrue, she shall soon pull the strings.

Basics

 
Basics
 
Name
 Aygün Kartal
Player
 Lesbingus
Chronicle
Baltimore After Dark
Nature
 Architect
Demeanor
 Director
Concept
 Tzimisce Turncoat
Clan
 Tzimisce 
Generation
 9th
Sire
 Didem Karga

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma
Eloquent
11110
Manipulation
 
11100
Appearance
Mesmerizing 
11110
Mental 
t
Perception

11100
Intelligence
Problem Solver 
11111
Wits
Strategy 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Fine Details
11110
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
Conversation 
11110
Intimidation
 
10000
Leadership
Noble 
11110
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
11100
Firearms
 
11100
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
10000

 
00000
Knowledge 
t
Academics
Political Science
11000
Computers
 
11100
Finance
Accounting 
11110
Investigation
 
00000
Law
Camarilla Protocol 
11110
Medicine
 
11100
Occult

00000
Politics
Kindred Society 
11110
Science
 
00000
Technology
Communications 
11110

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex 
11000
 
Vicissitude 
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Allies 
11100
 
Contacts 
11100
 
Resources 
11111
 
Generation 
11110
 
Domain 
11110
 
Retainers 
11100
Virtues
Conscience
 
11100
Self-Control
 
11110
Courage
 
11100
 
Path
11111 11000
Path
 Path of Honorable Accord
Bearing
 Devotion
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
11110 00000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Pain Tolerance
 Clan
 Coldly Logical
 Mental
1
 Concentration
 Mental
1
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
Bound
 Social
2
Dark Secret
 Social
Uncommon Vitae Preference
 Clan
2
Bad Sight
 Physical
1
Rival
 Social 
1
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 112
Spent
 112
Notes
 Freebie Points - 18
Spent on:
4 Points of Generation (-4)
1 Point of Appearance (-5)
2 Points of Willpower (-2)
1 Point of Politics (-2)
1 Point of Finance (-2)
2 Points of Resources (-2)
1 Point of Domain (-1)

XP - 112
Spent on: 
1 Point of Law (-6)
3 Points of Computers (-9)
3 Points of Technology (-9)
3 Points of Firearms (-9)
3 Points of Domain (-9)
1 Point of Allies (-4)
1 Point of Contacts (-4)
1 Point of Charisma (-12)
1 Point of Wits (-12)
1 Point of Expression (-6)
1 Point of Leadership (-6)
1 Point of Technology (-6)
1 Point of Alertness (-6)
3 Points of Retainers (-9)
1 Point of Auspex (-5) 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Aygün can call up several high-ranking members of Baltimore's government, and does so often in order to cover for Camarilla operations within the city.
Contacts
Aygün has fostered many connections within Baltimore's various organizations; from the police to the government to big business, she has pull in places where it is sorely needed.
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
A multimillionaire by virtue of her business ventures, Aygün primarily operates out of a front company called Kartal Accounting, an accounting and banking firm with contracts across the world with some of the largest banks and richest individuals. 
Retainers
Pidge Evans - Aygün's aide-du-camp, her first Ghoul in Baltimore, her confidant and the closest thing she has to a friend.

Gao Hui - Head of Telecommunications at Kartal Accounting. Aygün trusts her implicitly to handle any and all business dealings whilst she is away, in tandem with Pidge and Drahomíra.

Drahomíra Horáček - Head of Security at Kartal Accounting. Drahomíra serves as Aygün's bodyguard whilst she is on business, or at Elysium. 
Status
 
Other
 Uncommon Vitae Preference: Aygün can only feed from the wealthy, typically those who make more than 75,000$ a year.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Tisas 1911A1 
A handbag with makeup and other essentials 
A smartphone
Feeding Grounds
 The area in and around Baltimore's business district, where her High Rise is.
Havens
 A High Rise in Baltimore; Kartal Accounting Global HQ
Equipment (Owned)
-A High Rise complex in downtown Baltimore, it is her Haven, as well as the headquarters for Kartal Accounting. 
-Millions of dollars. An allowance of 30,000$ a month.
Vehicles
A Rezvani Tank X is her main vehicle, but she also owns a suite of less expensive cars.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 492 (Chronologically) / 157 (Time Experienced)
Apparent Age
 Early 30s
D.O.B.
 10 / 17 / 1530
R.I.P.
 10 / 10 / 1567
Hair
 Black
Eyes
 Black
Race
 Armenian
Nationality
 Turkish
Height
 6'2"
Build
 Lanky and refined; toned and shapely. Nice rack? Thanks, she grew it herself. 
Gender
 Female
Face Claim
 Nour Rizk
 Aygün is a tall, bronze-skinned woman of Armenian descent. She has long, dark hair and black, pitiless eyes that seems to bore right through whoever she is talking to. She has an elegantly hooked nose and full lips, high cheekbones and a sharp jaw. 
 
She is quite tall, standing at around 6'2" / 188cm, most of which is leg.

She is very toned and lithe in build, like an Olympic sprinter. There is a subtle, intimidating strength to her disposition that makes her an extremely effective leader. 
 
She almost exclusively wears finely tailored suits, often with some form of body-armor component woven in for added protection.

History

 
History
 
 Aygün Tarkal was born during the height of the Ottoman Empire (1520 - 1566). Born in the middling years, somewhere around 1530, she was the daughter of a high-ranking adjunct to Suleiman the Magnificent, and enjoyed the luxuries that her blood and status brought her. She was Embraced into Clan Tzimisce at age 37, just after the death of Suleiman. Her Sire was an independent element, and taught her all she knew of their Clan's ways, and purposes in unlife. However, only two decades after her Embrace, Aygün fell into torpor for unknown reasons, and would not revive for nearly 400 years. When she did reawaken, it was on a day of ill-omen. At least for her.

November 1st, 1922. She witnessed, on the day of her reawakening, her beloved Empire... dissolve.

Taken with anger at humanity, she soon fell in with the Sabbat out of spite. For 80 years she served them, but her spite wore away quickly, as did her allegiance to the Crusade. It took her many long years to find a way to free herself from the Sabbat, and that came 90 years after her reawakening, in Baltimore. When the Sabbat lost the city, and began to rout, Aygün stayed behind, shifting her organs away, she threw herself from a tower; impaling herself on the rubble below. And when the dust cleared, she stood up, and made deals with her former enemies in the Camarilla; she would be her own creature once again. She would help them. And she would sign whatever infernal contract that trust required. 

Baniti

Overview

 
Overview
 
baniti.jpg
DECLARED TORPORED 

Baniti is known to have been in Baltimore for several  centuries. He toughed it out with the Sabbat and grew his clans influence during that time.  It is known that his hatred for the Serpents of the Light have lead him to at least for now ally with the Camarilla and with that the Followers of Set are not not only allowed in the city but to hold Domain.

Baniti is seen in the company of many influential people and has been since coming to the city. 

Basics

 
Basics
 
Name
Baniti
Player
natej
Chronicle
Baltimore After Dark
Nature
Traditionalist
Demeanor
Pedagogue
Concept
Priest of Set
Clan
Followers of Set
Generation
8th
Sire
Sepa

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma
Smooth Talker
11110
Manipulation
Persuasive 
11110
Appearance
 
11100
Mental 
t
Perception
 
11100
Intelligence
 Problem Solver
11110
Wits
Getting jump 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11000
Awareness
 
11000
Brawl
 
10000
Empathy
 
00000
Expression
 
10000
Intimidation
 
10000
Leadership
 
10000
Streetwise
 
11000
Subterfuge
Impeccable Lies 
11110

 
00000
Skills 
s
Animal Ken

10000
Crafts
 
11100
Drive
 
00000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
10000
Performance
 
10000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
t
Academics
Ancient Egypt
11110
Computers
 
00000
Finance
 
10000
Investigation
 
10000
Law
 
00000
Medicine
 
10000
Occult
 Egyptian Sorcery
11110
Politics
 
10000
Science
 
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Pressence*
      
11100
 Obfuscate*
  
11100
 Serpentis*
 
11110
 Setite Sorcery*
  
11111
 
 
00000
 
 
00000
Backgrounds
Generation
 
11111
Blasphemous Shrine 
 
11100
Allies  
(Shared, see below) 
11000
Contacts 
(Shared , see below 
11000
Background 
 
00000
Herd
(Shared, see below 
11100
Influence
(Shared, see below)
11100
Resources 
(Shared,see below) 
11110
Domain
(Shared,see below) 
11111
Retainer
 
11000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11110
 
Humanity/Path
11111 1000
Path
 Sutekh
Bearing
 Devotion
Willpower
11111 11000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Addition discipline
 
 5
 Libary 
 
 
 

 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Grip of the damned
 
 5
 Forked tongue
 
 2
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Typhoons brew
 1
 To Lace with Hidden Nectar 
 2
 Rings Like Chains
 3
 Scry
 4
 Dismembering a god
 5
 
 
 
 
 
 
Path
 
 Ushabti
11111
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
Freebie :15-2 Subterfuge 4, 13-2 occult 4, 11-2 academic 4, 9-5 willpower 5-9, 4+ 7 flaws, 11-5 merits, 6-4 2 dots in virtues, 2-2 language, 0

Exp 220-2 ath 2, 218-15 investigations, finance, medicine, politics, science, 203-48 all other backgrounds, 155-50 Setite sorcery 2-5, 105-30 serpentis 2-4, 75-15 presence 2-3, 36-15 obfuscate 2-3, 21-8 library 4, 13-4  perception 2, 9- 8 appearance 3, 1
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Allies 2-Bpd police Captain Jayden Alexander, recent addition to the cult but quickly bound.
 dock manger, Louis Mathews, the Mathews have controlled the docks one way another for almost a century
Contacts
Contacts 2- Internet famous news blogger, Lisa Anderson, she loves the sex and drugs she gets form me.
famous for being rich social influencer, Serenity Kennedy, family are all part to f the cult
Fame
 
Herd
club goers
Influence
Mayor, Newspaper  editor, mob boss 
Mentor
 
Resources
 Tithes form cult
Retainers
 king cobra ghouled and Alfred my ghoul
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Cellphone, sunglasses
Feeding Grounds
 Setite domain
Havens
 Temple
Equipment (Owned)
 Lexus, nice computer, ritual dagger(silver)
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 292
Apparent Age
 20’s
D.O.B.
 1730
R.I.P.
 1767
Hair
 Black
Eyes
 Green
Race
 Arab
Nationality
 Egyptian 
Height
 5’11
Build
 Lithe
Gender
 Make
Face Claim
 
 
 
 

History

 
History
 
 -1730 – Baniti is born.  He is born to a Egyptian priest of set and a visiting British Merchant.  Upon his birth Baniti is given to the temple to raise
-1737- Baniti is a a fast learner, he is given many duties in the temple.  As he get older he is even allowed to study the ancient times.
-1747- He is finally told about vampires even if he suspected for along time.  Given his first drink to bond him to his soon to be sire
1767- After 20 years on and off as a ghoul he is given the embrace.  
1777- after 10 years under the tutoring of his sire he is released although he stays at the temple and continues his studies.It is at this point he understand that Setite sorcery comes naturally to him
-1801- his sire falls into torpor.  He makes plans to leave his sire here n care of the ghouls with plenty of stored blood until his sire awakens
-1810- Leaves his sire in the hands of the ghoul and heads off to America to spread the faith.
-1812-he lands in Baltimore, 
-1813- has set up a front with the help you f his ghoul as a funeral home with Egyptian symbols 
-1816- construction beings on the temple underground.  Baniti begins performing funeral rites by Egyptian standards so he can practice the Magic’s of set again
-1825- construction in finished on temple and construction works and architects involved and killed or made to forget.  Embraced my first childe 
-1850- after many years here we finally have a true following begin to grow the temple and create Stallone temples around the area
-1875- My sire finally awakens and official names me the high priest of the Baltimore temples and teaches me more magic.  I also embrace my second childe
-1900- we begin to go into hiding more as the sabbat tries to take our territory my second child is lost in battle as well as many ghouls eventually we come to a non agreesion agreement
-1915- we the war going on and ladies husbands not being around the cult is booming again hopefully we ca. bring there husbands in whey hey return home.
1928- after they returned home we were able to use them to basically control the powerful and elite of the city.  The families are still part of the cult today.  Embraced third childe
-1945- growing bore with u live Baniti falls into torpor his third childe watch’s over him
-1999- he awaken at the turn of the century.  He is hungry upon awakening and drains some important mortals in accident
2000-2012- help the Camarilla retake the city as he is tired of the sabbat being here.  He is also tired of allowing the vile dogs s grace to the blood that call themselves serpents of the light and vows to never allow them to be in his city
2012-now- he and his decendent Simmon have been building up respurces and allies

Beauregard De Brun

Overview

 
Overview
 
001.jpg
As ghoul to Sebasten Dupre, and houseboy of Dupre Manor, Beau enjoys a cushy, leisurely existence that only gets interrupted by the duties of upkeeping a large home and overseeing the vampire's affairs during the day.

Basics

 
Basics
 
Name
 Beau
Player
 Meat
Chronicle
Baltimore After Dark
Nature
 Bon Vivant
Demeanor
 Child
Concept
 Ghoul Houseboy
Clan
 N/A
Generation
 N/A
Sire
 Regnant: Sebastien Dupre

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
Model 
11111
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
10000
Awareness
 
10000
Brawl
 
10000
Empathy
 
11000
Expression
Poetry
11110
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11100
Subterfuge
 
10000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 Painting
11110
Drive
 
10000
Etiquette
 
11000
Firearms
 
11100
Larceny
 
11000
Melee
 
00000
Performance
 
11000
Stealth
 
00000
Survival
 
00000
Fashion
Exceptional 
11110
Knowledge 
t
Academics

10000
Computers
 
00000
Finance
 
11100
Investigation
 
00000
Law
 
00000
Medicine
 
11100
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Contacts (Drug Dealers)

11000
  Arsenal  
 
11000
 Domitor 
 
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
1111110000
Path
 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Language (English)
 Mental
 1pt
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Addiction (Cocaine)
 Physical
 3pts
 Short Fuse
 Mental
2pts
 Weak Willed
 Mental
 3pts
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 15
Notes
 15-Streetwise
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 21
Apparent Age
 21
D.O.B.
 April 21, 2001
R.I.P.
 
Hair
 Black
Eyes
 Brown
Race
 Caucasian
Nationality
 French
Height
 6'1"
Build
 Slender
Gender
 Cis-male
Face Claim
 Fernando Lindez
 
 
 

History

 
History
 
Beau should be the perfect American immigrant child. He was raised in Paris until the age of 9, the only son of a bourgeoisie family with political connections in the United States. His mother was a failed actress with manic tendencies, and his father was a workaholic, neither condition improving when his father gained a job in the DC area. Beau was brought with, and from there had a tumultuous upbringing in the fancy private schools. Beau's father wanted a strong, future lawyer for a son, but he always leaned more toward the arts.
Beau was good, academically, but struggled in school for other reasons. He was often caught skipping school with friends, almost arrested a few times for various small offenses, but saved by the connections his father had. Then his mother had a mental breakdown, and he was stuck with his conservative father while she was kept in a mental hospital.
One semester into college, he was scouted by a model recruiter and signed to an agency in New York. It was the best time. He was desired by so many photographers for his classical look, his pouty face. He was making money, traveling, and also attending classes at NYU at the same time. It was all so much that he needed something to help him keep up. A cocaine habit began, and within two years, it had ruined his modeling career and forced him to drop out of college.
The next year became a series of failed rehab stints and relapses from sobriety. His father, concerned he'd cause his mother another mental breakdown, kicked him to the curb. He was beautiful, so he began to prostitute himself, bouncing from sugar daddy to sugar daddy until he was most recently abandoned by someone who couldn't handle his drug habit and spoiled tendencies. With his teenage years behind him, true adulthood looming before him, he's a lost soul with no concept of a future and a hunger for just one more line....

Belladonna Farrowgrove

Overview

 
Overview
 
vtm pfp.jpg
 "It is the stronger will that persists in the test of time. It is my duty to follow and enact it."

Basics

 
Basics
 
Name
 Belladonna Farrowgrove
Player
 Alexandra
Chronicle
Baltimore After Dark
Nature
 Conformist
Demeanor
 Fanatic
Concept
Witch Hunter
Clan
 Ventrue
Generation
 13th
Sire
 Theodore Hargrave

Attributes

 
Attributes
 
Physical 
t
Strength

10000
Dexterity
 Lightning Reflexes
11100
Stamina
 
11000
Social 
s
Charisma

11000
Manipulation
 
11000
Appearance
 Unconventional Looks
11100
Mental
p
Perception

11000
Intelligence
 Creative
11100
Wits
 Changes In Strategy
11111

Abilities

 
Abilities
 
Talents
t
Alertness

10000
Athletics
 
00000
Awareness
 
11000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
10000
Firearms
 
11100
Larceny
 
00000
Melee
Swords 
11100
Performance
 
00000
Stealth
Hiding 
11110
Survival
 
10000

 
00000
Knowledge
p
Academics

11000
Computers
 
00000
Finance
 
00000
Investigation
Shadowing 
11111
Law
 
00000
Medicine
 
11000
Occult
Kindred Lore 
11100
Politics
 
11000
Science
 
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Dominate 
11100
 
Fortitude 
10000
 
Presence 
11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Mentor 
11111
 
Resources 
10000
 
Domain 
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11000
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
11110 00000
11110 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Early Riser
 Physical
 Blush of Health
 Physical
 2
 Enchanting voice
 Physical
 2
 Eidetic memory
 Mental
 2
 
 
 
 
 
 
Flaw
Type
Bonus
 Weak-willed
 Mental
 Hunted
 Social
4
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 22
Spent
 22
Notes
 Freebie:
 Early Riser: 1
 Blush of Health: 2
 Enchanting voice: 2
 Eidetic memory: 2
Dominate: 7
Investigation: 4
Mentor: 1
Melee: 2
 
 Exp: 35
Firearms 3rd dot (4)
Presence 2nd and 3rd dot (15)
Dominate 3rd dot (10)
Stealth 4th dot (6)
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
  Theodore Hargrave
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Books of lore, Letters, and documents of importance, leatherbound notebook
Feeding Grounds
 Domain: The area around the Hargrave Manor
Havens
 The Hargrave Manor
Equipment (Owned)
 Rapier and Crossbow
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
352
Apparent Age
 22
D.O.B.
 November 1, 1650
R.I.P.
 November 1, 1672
Hair
 Red
Eyes
 Red
Race
 British
Nationality
 British
Height
 5'9
Build
 Slender
Gender
 Female
Face Claim
 
 vtm pfp.jpg
 
 

History

 
History
 
 Belladonna was the only child of Edwin and Meredith Farrowgrove. They were part of a group of fanatical witch-hunters obsessed with hunting witches and other creatures. They taught their daughter witch hunting at a very young age. Her lessons comprised lore of the occult and how to handle weapons. She was not as strong as most of the hunters in her group so she relied on her knowledge and cunning. She believed that they were getting rid of monsters and that this was making the world a safer place. 
Everything changed when they decided to track a vampire. Her family was split off from the others who were hunting the vampire, they were moving silently in the daytime to try and catch the vampire unaware. This was proved to be futile, they were in its domain. She saw her parents killed in front of her with such swiftness and brutality, that she did not even have time to react. She does not remember what happened after but she woke up under the control of the very vampire they tried to kill. 
She now performed acts in accordance with her clan. Her sire served as her mentor watching her every step of the way. She tried to find a sense of normalcy but normal food made her vomit and years under her sire's control have left her easy to control and manipulate. She was used to hunt members of her group and to safeguard against any of their actions. This caught the eye of a powerful witch hunter who believes her to be a massive threat. 
She now serves her master in both politics and in hunting anyone he deems his enemy. Her desire to serve is strong as ever but now as a walking irony, her beliefs are not her own, they have been toyed with and twisted as she fights to stay resolute.

Bethor

Overview

 
Overview
 


image-1662219251023.png
 Bethor is a young (Embraced in the 90s) , but a known Sabbat fanatic that proven himself worthy over his years as a Cainite. He camed from Munich to Baltimore, because he was there few times before events of 2012 and he met few friends there. When his friends died, he decided to take revenge on Cammarila, because as many of us know, Death of comrades must be revenged. By personality, he is really a fanatic that knows few sabbat rites and is also a skilled figther. By personality he is sometimes hotheaded, but intelligent.

Basics

 
Basics
 
Name
 Bethor
Player
 Gomez
Chronicle
Baltimore After Dark
Nature
 Fanatic
Demeanor
 Judge
Concept
 Salubri fighter/ pack priest/ possibly a ductus
Clan
 Salubri (Warrior)
Generation
 12th
Sire
 Cherubiel

Attributes

 
Attributes
 
Physical 
p
Strength
Strong Arms
1111
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma
Specialization
11000
Manipulation
 
11000
Appearance
 
11000
Mental 
t
Perception
Specialization
11100
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11100
Athletics
 
11000
Awareness
 
11000
Brawl
 
11000
Empathy
 
00000
Expression
 
00000
Intimidation
 
1000
Leadership
 
11100
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
10000
Drive
 
00000
Etiquette
 
00000
Firearms
 
11000
Larceny
 
00000
Melee
 
11100
Performance
 
00000
Stealth
 
10000
Survival
 
11000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 

Varelen 
11100
 
Fortitude 
1000
 
Auspex 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Rituals 
11000
 
Recourses 
11000
 
Retainers 
11000
 
Allies 
10000
 
Generation 
10000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 Path of Honnorable Record
Bearing
 Devotion
Willpower
11100 00000
00000 00000
Blood Pool
11111 11111
10000 00000
Blood/Turn
 -1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Bruiser
 Physical
 Berserker
 Mental
Daredevil
 Physical
 3
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Short Fuse
 Mental
 2
 Vengeful
 Mental
 Hunted like a Dog
 Mental
2
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Vaulderie (Auctoritas Ritae)
 
 Modern Form Creation Ritae (Auctoritas Ritae)
 
 Fire Dance (Auctoritas Ritae)
 
 Monomancy (Auctoritas Ritae)
 
 Sermons of Caine (Auctoritas Ritae)
 
 Acceptance Ritus (Ignobilis)
 
 Welcoming Ritus (Ignobilis)
 
 Contribution Ritus (Ignobilis)
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 3 (Generation Background)
Notes
 14 Freebies spent in disciplines for first dot of auspex and third dot of Valeren
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 The Twins
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Leather jacket, black trousers, black t shirt, cross necklace
Feeding Grounds
 
Havens
 Abbadoned Church haven.
Equipment (Owned)
 Tactical sword, tactical armor chest plate, glock
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 67
Apparent Age
 40
D.O.B.
 6.12. 1955
R.I.P.
 8.1. 1995
Hair
 Short black
Eyes
 Brown
Race
 Caucasian
Nationality
 British/Scottish
Height
 180 cm
Build
 Muscular frame
Gender
 Male
Face Claim
 Tommy Flannagan
 
 
 

History

 
History
 
 He was born in Aberdeen, Scotland on 6th of December 1955 to family of local farmer Shaun Mccragge. His mother died after his birth, so Shaun treated his youngest son like shit because of it. 5 children in the house, and Bethor (Dean is his mortal name) had it hardest of them all. Because of his father prefference of his older siblings before him, he hated them all equally, because his siblings were asholles too. Right after he became a adult, he moved to Munich in the West Germany. There he was working as bouncer in clubs and overall he worked in security. He still attended the church, but he converted to Catholicism instead of Protestantism. On one January cold night of 1995, he was coming home from work in club called Scorpion. He came back to his appartment, only to find out that someone broken in, and as he entered...well..he was embraced. Since then he servers loayaly to Sabbat*

Bluebird

Overview

 
Overview
 
10296420_613152935420065_2075466977324765042_o.jpg
Appearance: 3
Catlike Balance
Slavic/Russian accent


Camarilla? Fucking lapdogs who want to put you on a leash.
Sabbat? Can't say I know them...
Anarchs? They're okay I guess.
But I am and will remain independent if I can.

...a very cautious warm-hearted wolf...

Basics

 
Basics
 
Name
Tora Lezarus Andronescu, "Blue"
Player
Captain Sobao
Chronicle
Baltimore After Dark
Nature
Survivor
Demeanor
Loner
Concept
Traveller
Clan
Ravnos
Generation
10th
Sire
Credi - Umbrâ

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma
Specialization
11100
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception
Specialization
11000
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
11000
Awareness
 
10000
Brawl
 
10000
Empathy
 
00000
Expression
 
10000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Specialization
10000
Crafts
 
00000
Drive
 
00000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
11100
Melee
 
11000
Performance
 
11000
Stealth
 
11000
Survival
 
11000

 
00000
Knowledge 
t
Academics
Specialization
10000
Computers
 
10000
Finance
 
00000
Investigation
 
00000
Law
 
10000
Medicine
 
10000
Occult
 
10000
Politics
 
10000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 Animalism
10000
 Chimerstry
11000
 Fortitude
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Generation
11100
 Ressources
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity
11111100000
Path
 
Bearing
 
Willpower
111110 00000
00000 00000
Blood Pool
111111 111111
100000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Catlike Balance
 
 1
Coldly Logical
 
 1
Common Sense
 
 1
Concentration
 
 1
Inoffensive to Animals
 
 2

 
 
Flaw
Type
Bonus
Flashbacks
 
 6
Nightmares
 
 1
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes

Charisma: from 1 to 3 (12)

Strength: from 1 to 2 (8)
Dexterity: from 1 to 3 (12)
Stamina: from 1 to 2 (8)

Perception: from 1 to 2 (8)
Intelligence: from 2 to 3 (4)
Wits: from 2 to 3 (12)

Melee: from 2 to 3 (4)
Technology: 0 to 1 (2)

Chimerstry: 1 to 2 (10)

 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 Safaya, Mountain Bluebird
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Backpack: change of clothes, flashlight, pocket knife, lockpicking kit, a book, one-man throwing tent, some money, guitar, Kizlyr-knife (Russian combat knife)
Feeding Grounds
 
Havens
 
Equipment (Owned)
Backpack: change of clothes, flashlight, pocket knife, lockpicking kit, a book, one-man throwing tent, some money, guitar, Kizlyr-knife (Russian combat knife)
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 24 - 29
D.O.B.
 1922
R.I.P.
 1944
Hair
 Black
Eyes
 Brown
Race
 Homo sapiens apparently
Nationality
 Roma
Height
 175 cm
Build
 Slim, athletic
Gender
 Male
Face Claim
 Dark Wolf
 

When it comes to his past, "Bluebird" or simply "Blue" - he very rarely reveals his true name and he hates to do so – seldom or never talks about it. He often says that he remembers very little. Where does he come from? Well, his family was always on the move, he never really had a home. He doesn't really want to talk about his past either - it's nothing special. He's here now, in the present, and he rarely stays in one place for long, but if you look closely, you can see that the black-haired man with the fawn eyes carries a long history with him. He has seen a lot - his body also tells stories. This cheeky, relaxed and sometimes mean guy has seen things... But he doesn't talk. And why should he? ... You wouldn't be interested anyway, would you?

"Everyone has a dark past. Some pasts are just a lot darker. I died back then. And got a new existence. What happened, happened. And remains an eternal scar. It haunts you, haunts you, for many nights. But we, we grow older, because we are immortal. And who knows, in a few hundred years I will have long forgotten."

History

 
History
 

Tora was born somewhere in Eastern Europe. His family has never had a permanent home, so it is difficult to determine his nationality. He is simply Roma.


Originally from northern India, the Roma migrated to Europe between the 8th and 10th centuries and were mistakenly called "Gypsies" because they believed they came from Egypt. They are made up of various tribes or nations, mainly Sinti and Roma. They speak Romani, based on Sanskrit, and practice Christianity or Islam. Historically, they have been persecuted, with the German term "Zigeuner" meaning untouchable. Traditional Roma occupations included craftsmanship, performing arts, and some held civil service positions. By 1939, there were 1 to 1.5 million Roma living in Europe, the majority in Eastern Europe. Before the war, there were about 35,000 Roma in Germany, mostly citizens, and about 11,000 in Austria.

In 1944, Roma faced escalating persecution under the Nazis, enduring forced labor and medical experiments. Many fell victim to the horrors of the Shoah, and discrimination continued long after the war ended.

Tora and his family were among those victims. He survived his family by entrusting himself to a stranger named Credi or "Umbră". Credi did not seem to exist to others and kept looking for Tora. Giving him food and water, he survived in a place that was nothing but hell on earth. Tora survived that time physically, but what he saw, what he experienced, was burned in his mind forever...


On a night in August 1944, Credi could not prevent the evacuation of the "gypsy camp" and the murder of all the people there. He found Tora among the many corpses and felt that he miraculously still had a small pulse. He led the young man away from the piles of corpses. Together they left the gruesome place; Credi finally disappeared without a trace a few weeks later... And Tora has been wandering through the world ever since. During one of his journeys, he found an injured Mountain Bluebird and decided to make it his companion. “Safaya” has been his little ghoul bird friend ever since.


Bullseye

Overview

 
Overview
 
Bullseye.webp
 Retainer for Marshall Haimon. Bullseye is his scout, thug, and assassin all in one. Stealthy, efficient, with little moral code. He has always been this way since the Yugoslavia conflict where he served as a sniper. Good with animals and navigating the streets. He is the perfect long range combatant. 

Basics

 
Basics
 
Name
 Bullseye
Player
 Dude4540
Chronicle
Baltimore After Dark
Nature
 Survivor
Demeanor
 Soldier
Concept
 Assassin/Thug
Clan
 Brujah
Generation
 
Dormitor
 Marshall Haimon

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
Precise 
11110
Stamina
 
11000
Social 
s
Charisma
Specialization
10000
Manipulation
Misdirection 
11110
Appearance
 
10000
Mental 
t
Perception
Tactical
11110
Intelligence
 
11000
Wits
Ambush 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11100
Athletics
 
11000
Awareness
 
10000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11100
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
11000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
11100
Larceny
 
11000
Melee
 
10000
Performance
 
00000
Stealth
 
11100
Survival
 
11100

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
10000
Finance
 
00000
Investigation
 
11100
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Potence 
10000
 
Presence 
00000
 
Celerity 
11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Dormitor 
10000
 
Contacts 
11110
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
10000
Self-Control
 
11111
Courage
 
11110
 
Humanity
11111 10000
Path
 Humanity
Bearing
 6
Willpower
11111 00000
00000 00000
Blood Pool
11000 00000
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 21
Spent
 21
Notes
 Attributes(2)-10, abilities(2)-4 skills(3)-6, Willpower-1
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Illegal Weapons merchant(2), Mobster, gang member
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Flak vest, Sniper rifle with scope, pistol, knife
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Marshall Haimon
 3
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 52
Apparent Age
 25
D.O.B.
 June 8, 1970
R.I.P.
 August, 1995
Hair
 Brown
Eyes
 Blue
Race
 White
Nationality
 Serbian
Height
 5'11"
Build
 Slender
Gender
 Male
Face Claim
 
 
 
 

History

 
History
 
 

Candace Holland

Overview

 
Overview
 
neutralsprite2_1.png
A young woman who wished to be an actress prior to her Embrace, she was brought into unlife after a rather promising audition. Thrown into the World of Darkness, Candace teeters between her new urges and what little humanity she now has.
Basics
 
Name
 Candace Holland
Player
 CTShameless
Chronicle
Baltimore After Dark
Nature
 Loner
Demeanor
 Conformist
Concept
 Innocent Actress
Clan
 Toreador
Generation
 13th
Sire
 Unknown

Attributes

 
Attributes
 
Physical
T
Strength

10000
Dexterity
 
11000
Stamina
 
11100
Social
S
Charisma

11100
Manipulation
 
11000
Appearance
 
11100
Mental
P
Perception
Attentive
11110
Intelligence
Creative 
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents
S
Alertness

11100
Athletics
 
00000
Awareness
 
11100
Brawl
 
00000
Empathy
 
11000
Expression
 
00000
Intimidation
 
11000
Leadership
 
10000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills
P
Animal Ken

00000
Crafts
 
11100
Drive
 
11000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
Acting 
11111
Stealth
 
11000
Survival
 
10000

 
00000
Knowledge
T
Academics

11000
Computers
 
00000
Finance
 
00000
Investigation
 
11100
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex 
11100
 
Celerity 
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources 
11100
 
Allies 
11100
 
Fame
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11110
Courage
 
11000
 
Humanity/Path
11111 11100
Path
 
Bearing
 
Willpower
11111 00000
11111 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Calm Heart*
 Mental
 3
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 15
Notes
 Freebies: 3 Dots Willpower (3), 2 Dots Performance (4), 1 Dot Allies (1), 1 Dot Fame(1), 1 Dot Academics (2), 1 Dot Alertness (2), 1 Dot Awareness (2)
 EXP: 1 Dot Auspex (10), 1 Dot Celerity (5)
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 Cadence's Baltimore Residence
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 19
Apparent Age
 19
D.O.B.
 May 31st, 2005
R.I.P.
 June 17th, 2024
Hair
 Brown
Eyes
 Blue
Race
 Caucasian
Nationality
 American
Height
 5' 4"
Build
 Thin, Feminine
Gender
 Female
Face Claim
 CTShameless Herself
 
 
 

History

 
History
 
Born in an upper-class family, Candace's life was changed the moment discovered her passion for the arts at a young age. Singing, dancing, and most of all, performing were something she was highly interested in. While she draws from time to time, taking a role on-stage was always something she had a penchant for. It was mostly high-school performances, but after graduating she never really found an outlet for her talents, at least until she ultimately decided to move to Baltimore to pursue her dreams of being an actress some day.
Things appeared to be looking up after an audition one night in June, in which she was praised up-and-down for her skills, even being told she was a promising young star. Unfortunately, it was that exact same night she was Embraced into the Toreador Clan, her Sire having recognized her talent as something truly extravagant whilst watching her performance. Being educated about her new nature, her powers and the Masquerade, it felt as if everything had come crashing down that night.

Cassandra de la Vega

Overview

 
Overview
 
badpfpIMG_1889.jpg
 Cass is a brash upstart who wears her heart on her sleeve, along with a great many tattoos. Originally from East Hollywood, Cass was found a way to survive while otherwise lost to immense poverty, surrounded by the violence and crime of gangs, and without being given a chance to amount to much. In spite of this, she began to rise, and it was this dogged determination that caught her would-be-Sire's eye.

After time under his wing, she was turned free to make her own way, her own legend. She will not be deterred from acquiring the power she was denied in life.

Basics

 
Basics
 
Name
 Cass de la Vega
Player
 ManyMeats
Chronicle
Baltimore After Dark
Nature
 Competitor
Demeanor
 Bravo
Concept
 Revenge Tour
Clan
 Lasombra
Generation
 11th
Sire
 Vito Savoy

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
Precise
11110
Stamina
 
11100
Social 
s
Charisma

10000
Manipulation
Seductive
11110
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
s
Alertness

10000
Athletics
 
10000
Awareness
 
00000
Brawl
 
10000
Empathy
 
10000
Expression
 
00000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills 
P
Animal Ken

10000
Crafts
Vehicles
11100
Drive
 
10000
Etiquette
 
10000
Firearms
 
10000
Larceny
 
10000
Melee
Swords
11110
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Warfare
10000
Computers
 
10000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Dominate
10000
 
Obtenebration
10000
 
Potence
11000
 
Fortitude
10000
 
 
00000
 
 
00000
Backgrounds
 
Generation
11000
 
Black Hand Membership
10000
 
Resources
11000
 
Domain
11000
 
Herd [7 Vessels]
11000
 
Retainer (Marco Dominguez)
11000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11110
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
1111111100
11111 11100
Blood Pool
11111 11111
11000 00000
Blood/Turn
 12/1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Bruiser
 Physical
1
 Language (Spanish, native)
 Mental
 0
 Berserker
 Mental
 3
 Without a Trace
 Supernatural
 2
 Eyes of Shadow
 Clan
1
 
 
 
Flaw
Type
Bonus
 Casts No Reflection [Clan]
 Clan
N/A
 Permanent Fangs
 Physical
3
 Impatient
 Mental
 1
 Prey Exclusion (Cops)
 Mental
 1
 Vengeful
 Mental
2
 Vulgar
 Social
1(N/A)

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 15
Notes
 FREEBIES: +7 Flaws , -7 Merits
4 Willpower 5,6,7,8
2 Retainer 1,2 [6]
1 Herd 2 [7]
1 Resources 2 [8]
1 Domain 2 [9]
2 Occult 2 [11]
2 Intimidation 2 [13]
2 Melee 4 [15]
Blue denotes Freebies
----EXPERIENCE----
+15 for Neonate < 50
Orange denotes XP spent
--------------------------
10 Fortitude 1, out of clan
5 Potence 2 [5x1]
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 7 dudes: Cass runs a garage, these are her workers and gangers
Influence
 
Mentor
 
Resources
Cass lives in a 2br apt next door to her garage
Retainers
Marco, her right-hand man. Is a Ghoul, primarily her Valet



Dice Pools for Expertise: 4,
Discipline Dots: 1
Status
 Low ranking member of the Black Hand
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Her trusty Dueling Sword, and Springfiend Defender 1911
Feeding Grounds
 The block her Garage is on, which also includes the shop with a fenced in area for vehicle storage, as well as junk. This block has a couple small apartment buildings, and a dive bar.
Havens
 Cass's 2br condo is on the 3rd floor of a 4-floor apartment building.
Equipment (Owned)
 Kevlar body armor
Vehicles
2019 Kawasaki Ninja 650, burnt orange, she takes when solo
Her valet usually transports her in a black 2017 Chevy Tahoe
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 43
Apparent Age
 ~25
D.O.B.
 April 4, 1981
R.I.P.
 October 25, 2004
Hair
 Dark Brown, wavy, long
Eyes
 Hazel
Race
 Latina
Nationality
 American
Height
 6'2"
Build
 Athletic Lifter
Gender
 Female
Face Claim
 DJ CRAY (Cheney Ray)
Blending in well with the fashion forward, tatted and pierced Gen Z'ers of today, Cassandra Teresa de Avila Florentina Cartagena de la Vega (Thankfully just Cass de la Vega, or Cass if you're lucky), has taken well to her new her 'life'.

Naturally shrewd, Cass had always had a knack for picking apart situations and opponents and stripping them down to their simplest, most digestible components. Always eager to prove her superiority, whether it be through nightlife or in more dangerous company, she should be in store for an interesting first few months here in Baltimore.

Cass dresses primarily in either sharp blacks, or exotic, eye-catching splashes of color. Often wearing short, risque clothing, she is capable of being both extremely daring in her dress, but also does enjoying calling back to the stunningly conservative yet beautiful dresses of her heritage.

Her dark brown hair cascades down her back in a lazy beach curl which is often - but not always - swept up in a lazy bun. She accessorizes heavily with tremendous amounts of piercings she had before her death, lots of rings, chokers, earrings. And she loves to show off the more than 45 tattoos she managed to accumulate before her death thanks to gang affiliations and a pure and simple love for ink.
 
 

History

 
History
 
Born in 1981, Cass likes to tell people she has had to fight for every single thing she's ever had, including her first diaper. The truth is not very far off. One of many children born to first generation immigrants, Cass, her brothers, and her sisters busted their asses to try to make their little slice of the American Dream in East Hollywood. As a young girl, she enjoyed almost no time at all bonding with her parents save for the odd weekend morning when her mother and several siblings would be out of the house for errands, and she could bond with her dad.

Together they would work on cars in their garage, sharing a passion for repairing old beaten down things and making the best of them. Well, Cass thought they did it together. In truth, she was a useless assistant but her dad humored her. Unfortunately, as she grew older what little light was in her life only seemed to dwindle. Some of her siblings 'escaped' the pit they started from, but other turned to gang life and other petty crimes, bad company, and generally poor decisions. Including Cass.

Even though she grew into a naturally strong and somewhat physically intimidating woman, cutting a reputation as anything more than 'just a woman' was very tough in a neighborhood like hers. But with time and friends and some fucking ballsy plays, she was building something for herself. When her tiny gang's efforts butted up against the operation of her would-be-Sire, it was only then she was truly challenged.

Her gang crushed under the heel of a much more powerful and organized institution run by a man with many lifetimes more experience than her, Cass was only able to suffer this humiliating reduction because Vito promised her that through him she could obtain the power she craved to chisel out the future she felt she deserved. A bitter bond of necessary loyalty was forged and she served as his ghoul, becoming part of his operation.

During significant and substantial turmoil in Los Angeles, Vito rewarded Cass for her steadfast devotion and her utter refusal to take defeat laying down. After the woman single-handedly fended off three ghouls who almost managed to successfully assault her Domitor's Haven during the day, there was no denying the lengths she would go to any longer, and she would finally have her chance.

She served as a member of her Sire's Pack for several years, until he was recently run to ground again and the rest of the Pack was scattered by even more turmoil in LA. With her support network scattered to the wind, she was approached for her effectiveness adn commitment to the cause by members of the Black Hand who had conscripted her help in the past. Offered a chance to serve, she took it, and was sent Eastward with instructions to be at the ready should more Senior members have need of her skills. This was fine by her. There was much to do in order to reclaim power from the setbacks suffered in LA.

Cassius Magnus

Overview

 
Overview
 
Cassius Magnus.png
With a regal posture the direct descendant of the Hardestad, Cassius, is known to navigate the camarilla with grace and success, new to Baltimore, he seems to be looking to create roots in the city, possibly with ulterior motives.

Basics

 
Basics
 
Name
 Cassius Magnus
Player
Lakaster 
Chronicle
Baltimore After Dark
Nature
 Competitor
Demeanor
 Traditionalist
Concept
 General Diplomat
Clan
 Ventrue
Generation
 8th
Sire
 Jan Pieterzoon

Attributes

 
Attributes
 
Physical 
T
Strength

10000
Dexterity
 
11000
Stamina
Tough as Nails 
11110
Social
P
Charisma
Graceful
11110
Manipulation
Persuasive 
11110
Appearance
  
11100
Mental 
S
Perception

11000
Intelligence

11100
Wits
Getting the Jump on Others 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

00000
Athletics
 
00000
Awareness
 
10000
Brawl
 
00000
Empathy
 
00000
Expression
 
11000
Intimidation
 
11111
Leadership
 
11111
Streetwise
 
11000
Subterfuge
 
11111

 
00000
Skills 
T
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11100
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
Viola 
11000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
S
Academics

11100
Computers
 
00000
Finance
 
11000
Investigation
 
00000
Law
 
11000
Medicine
 
00000
Occult
 
11000
Politics
 
11111
Science
 
00000
Technology
 
00000
Expert Knowledge
Military Science 
11100

Advantages

 
Advantages
 
Disciplines
Dominate 
Denial of Aphrodite’s Kiss
11100
 Presence
 
11111
 Fortitude
Retaliatory Terror 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Generation
 
11111
 Herd
 
11100
 Resources
 
111111
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
11110
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 
Willpower
11111 11111
00000 00000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3 bp/t

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Prestigious Sire
Social  
+1 
 Rep
Social  
+1 
 Paragon (Resources)
 Social
+7 
 Eat Food
 Physical
 +1
 
 
 
 
 
 
Flaw
Type
Bonus
 New Arrival
Social 
-1 
 Former Prince
Social  
-3 
 Lame
Physical 
-3 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 160
Spent
 156
Notes
 Politics x4- 6xp
 Politics x5 - 8xp
Subterfuge x4 -6xp
Subterfuge x5 -8xp
Leadership x4 -6xp
Leadership x5 -8xp
Intimidation x4- 6xp
Intimidation x5- 8xp
Expert Knowledge x1- 3xp
Expert Know x2- 2xp
Expert Know x3 - 4xp
Law x1- 3xp
Law x2- 2xp
Dominate x2 - 5xp
Dominate x3 10xp
Fortitude x1 - 10xp
Fortitude x2 - 5xp
Fortitude x3 - 10xp
Retaliatory Terror 9xp
Presence x4 15xp
Presence x5 20xp
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
Workers from Red Wing
Influence
 
Mentor
 
Resources
 All of Magnus's resources come from his position as CEO of a private military company called Red Wing
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Cellphone
Feeding Grounds
 His house
Havens
 A big mansion in a wealthy part of Baltimore
Equipment (Owned)
 A cane
Vehicles
 Limousine and some fancy cars
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 377
Apparent Age
 25 y.o.
D.O.B.
1743 
R.I.P.
 1768
Hair
 Black
Eyes
 Brown
Race
 White
Nationality
 Italian
Height
 6'2''
Build
 Slim
Gender
 Male
Face Claim
 
 
 
 

History

 
History
 
 Cassius was born in an old wealthy family in Florence Italy, his care for the family state brought the family to new heights almost making him the Prince of the Florence Principality, this brought the attention to Jan Pieterzoon, yet at his training, that saw potential in the young head of the family.
After his embrace, Cassius continued his family business, mainly trade and mercenary work, for centuries now he has been in the mercenary work field, with his enterprise 'Red Wing' being one of the leading Private Military Companies in the world.
He was a active player in the court of Florence, eventually he became the prince of the city, being one for decades, but a the Giovanni were a threat to him and the court, he chose to leave the city after a Giovanni take over, focusing on his enterprise for some years. Eventually he was contacted by his clan elders that asked him to go to Baltimore to reclaim what was taken by the Tremere.

Célestine Guerin

Overview

 
Overview
 
Celestine.jpg
 "Shit, dude! I didn't know the girl who Embraced me! I was your run-of-the-mill pump and dump! I don't really care, though; Caitiff for life!"

Caitiff has been used to put down the Camarilla's perceived "lesser" kindred for ages. It's about time someone came along to change that, and Célestine sees herself as that person. Whether that's true or false, that remains to be seen...

Basics

 
Basics
 
Name
Célestine Guerin
Player
 Lesbingus
Chronicle
Baltimore After Dark
Nature
Visionary
Demeanor
Rebel
Concept
Upbeat Caitiff Revolutionary
Clan
Caitiff
Generation
13th
Sire
Unknown

Attributes

 
Attributes
 
Physical 
T
Strength

11000
Dexterity
 
11100
Stamina
 
11000
Social 
P
Charisma
Smooth Talker
11110
Manipulation
 
11100
Appearance
 
11100
Mental 
S
Perception

11100
Intelligence
Problem Solver 
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
11100
Expression
Conversation 
11100
Intimidation
 
00000
Leadership
Compelling, Friendly 
11110
Streetwise
Ear to the Ground 
11110
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
11100
Firearms
 
10000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
Hiding 
11110
Survival
 
00000

 
00000
Knowledge 
t
Academics
History
11000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
10000
Medicine
 
00000
Occult
 
00000
Politics
 
11000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Presence 
10000
 
Celerity 
10000
 
Obfuscate 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources 
11000
 
Allies 
10000
 
Contacts 
10000
 
Alternate Identity 
11000
 
 
00000
 
 
00000
Virtues
Conscience
 
11110
Self-Control
 
11100
Courage
 
11100
 
Humanity
11111 11000
Path
 
Bearing
 
Willpower
11100 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Language (English, Haitian-Creole)
 Mental
 
 Natural Leader
 Social
 1 
Clan Friendship (Brujah)
 Social
 4 
Arcane
 Social
2
 
 
 
 
 
 
Flaw
Type
Bonus
Clan Enmity (Setites)
 Social
Sleeping with the Enemy
 Social
3
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 15
Notes
 Freebie Points - 15;
Spent on;
3 Points of Leadership (-6)
1 Point of Dexterity (-5)
1 Point of Streetwise (-2)
1 Point of Stealth (-2)

XP - 15;
Spent on;
1 Point of Intelligence (-12)
New Specialty for Leadership (-3)
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
Célestine has some friends in the paper, people who recognize her as an activist and keep her in the loop about certain events.
Contacts
Célestine also has friends in the lower spheres of Baltimore's politics world who can help her smooth things over or get some needed documentation
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
Célestine is lower middle-class, working on and off as a waitress. She has a small, cozy apartment and a beat-up Chevy, and a decent allowance that lets her splurge every couple months.
Retainers
 
Status
 
Other
Alternate Identity - Jeanie Ellis; A waitress and recent college graduate. She uses this identity when dealing with her mortal allies and contacts, as well as when she works her night job. 

Clan Enmity - The Setites; Whilst wandering the nation, Célestine may have slipped up... a little bit. She involved herself with a Brujah Anarch Gang, who were in a stand-off with a Setite expeditionary force. The two groups were facing off over a buried artifact that would have spelled trouble for the Anarchs, and pretty much everybody else, so Célestine threw her lot in with them. At the end of the minor conflict, several Setites and Brujah were dead, the artifact was destroyed, and Célestine found herself written in bright red ink on the Setite's shit list for her actions.

Clan Friendship - Brujah; Similar to how she earned The Setite's ire for her actions in St. Louis, Célestine earned the Brujah's respect. She could have wandered off, not involved herself, but the actions of the Setite faction would have hurt a lot of people, and Célestine could not, would not stand for that. She fought shoulder to shoulder with people far older and more powerful than herself. She took big hits and nearly met Final Death for people she barely knew, and for that she earned the Brujah gang's respect, and from them word spread of her actions and the strength of her character, to the point that the Clan consider her in high standing.

Sleeping with the Enemy;As an Anarch, the Camarilla aren't really Célestine's enemies. More like a shitheel neighbor. And one of said shitheel neighbors is really hot. Since coming to Baltimore, Célestine has fallen in (to bed) with a Camarilla woman named Lillian. It could be a real mess if a powerful woman like Lillian was discovered to be fond of a Caitiff Anarch, so they keep it low-key.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
A Purse with a wallet, cellphone and other knick-knacks.
Sig Sauer P320
At least one book
Feeding Grounds
 
Havens
A small apartment in Baltimore. It's... okay. Cozy? 
Equipment (Owned)
A small apartment
An allowance of $1,200 a month
Vehicles
A beat-up 1994 Chevy Blazer that's seen better days.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 28
Apparent Age
 21
D.O.B.
 11 / 11 / 1993
R.I.P.
 1 / 22 / 2014
Hair
Dark Brown
Eyes
Brown
Race
African-American 
Nationality
Hatian-American
Height
5'
Build
Slim, not out of shape but not in shape either
Gender
Female (MtF)
Face Claim
 
Célestine is a dark-skinned, curly-haired woman of average height and average build. She's pretty, but something about her causes others' eyes to pass right over her. She almost always has a slight smile curling her lips, an eager energy surrounding her. She wears her hair natural, and doesn't really style it except for two braids in the front and some gold rings she was given for her 18th birthday, which she has never parted with.

She usually wears average street clothes. Branded T-shirts, skinny jeans, tennis shoes. She looks like your average civilian, which she uses to her advantage. 
 
 

History

 
History
 
 Célestine Guerin was born in New Orleans, Louisiana on November 11th, 1993, Célestine was the child of a politician and a steel worker. Her mothers raised her well, raised her to look at the bigger picture and work towards the goals she desired. Célestine had a heavy interest in political activism from an early age, as well as history, and dedicated herself to both. She acquired a degree in history and political science from Louisiana State University, and was working towards a promising career in politics in her home state.

Then she died. 

Célestine was out with friends when an old acquaintance approached her. They got to talking. Talking turned to flirting, flirting turned to the two of them slinking off to a motel. Célestine was never seen again. 

The story was she was murdered. That wasn't too far from the truth... but the fact of the matter is, she was Embraced. Her sire disappeared, she never learned her Clan, nor about the new world she inhabited. She lacked any telltale traits of her Clan, either, and was soon labeled Caitiff. She wandered from place to place for months, learning all she could. Eventually, she arrived in Baltimore, and began her plan.

She would make Caitiffs known. Make them respected. She wouldn't do it like Pander; she'd earn trust. Friendship. Even though it was an uphill battle, she found her cause, and only Final Death would stop her from seeing it through.

Cesar Sandavol

Overview

 
Overview
 
ceasar.jpg
Clearly born of wealth and privilege there is also a predatory nature behind his smile.  He is known for quick wit and the ability to get information you may need.  And those who have seen him fight know him to be fearsome.

Basics

 
Basics
 
Name
Cesar Sandoval
Player
Chronos 
Chronicle
Baltimore After Dark
Nature
 Soldier
Demeanor
 Judge
Concept
 Loyal Lasombra
Clan
 Lasombra
Generation
 8th
Sire
 Juan Ferenadez

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity

11100
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
 Well Reasoned
11110
Appearance
Tall, Dark and Handsome 
11110
Mental 
t
Perception

11100
Intelligence
Book knowledge  
11110
Wits
 Jump on others
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
Parkour
11110
Awareness
 
11000
Brawl
 Strikes
11110
Empathy
 
00000
Expression
 
11000
Intimidation
 
11000
Leadership
 
11000
Streetwise
 
10000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
11000
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics

11000
Computers
 
00000
Finance
 
11000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 Rituals, Abyss 
11111
Politics
 
11000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Obteneration*
 
11110
Potence*
 
11100
Dominate*
 
11110
Celerity
 
10000
 
 
00000
 
 
00000
Backgrounds
Generation
 
11111
Resources  
 
11111
Domain
2 dots size, 3 security 
11111
Oubliette
 
11100
Herd
 
11110
Retainers
 
11100
Title
Harpy
11000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity 
Bearing
 
Willpower
11111 10000
11111 10000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Eyes of shadow
 
 2
 Aura of command
 
 3
 Prestigious sire
 
 1
Languages:English, Latin, Spanish 
 
 Free
 Languages: Arabic, Hebrew, Sanskrit
 
 3
 
 
 
Flaw
Type
Bonus
 Infertile vitae
 
 Vulnerable to silver 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Light within Shadow
 1
 Weight of shadows
 1
 Feed the darkness
 2
 Comforting darkness 
 2
 Claiming the dark
 3
 Abyssal Threads
 3
 Vision of shadow
 4
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
Experience:
160-26 backgrounds, 134-24 str3&4 char 3&4, 110-10 5level 2 talents, 100-45 obten 2-4 dominate 2-4 potence 2-3, 55-48 abyssal rituals, 7-6 3 lanuages, 1

Freebies:
15+7 flaws, 22-6 merits, 16-2 1 self control, 14-8 ath 4, brawl 4, occult 4&5, 6-1willpower 6, 5 -5 backgrounds, 0  
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 The many generation although now removed, it is the family of the stable boy that may be my father.  It keeps me close to my roots
Influence
 
Mentor
 
Resources
Very old vampire many good investments at the right time by listening to the money making kine
Retainers
Carlos his butler, Juan his driver and zjulua his arm candy
Status
 
Other
Under his home a large basement with 5 rooms and cells

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Cane
Feeding Grounds
 Around his haven
Havens
Large mansion in the suburbs  
Equipment (Owned)
 Nice car, mansion
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
243 
Apparent Age
 Early twenties
D.O.B.
 1778
R.I.P.
 1795
Hair
 Black
Eyes
 Green
Race
 White/Spanish
Nationality
 Spainish 
Height
 6 ft
Build
 Powerful
Gender
 Male
Face Claim
 
 
 
 

History

 
History
 


 1778- Carlos was born the 3rd son of the Duke Aragón, he was raised knowing he was to become a priest. He was mothers favorite but that doesn’t not keep his fathers belt form lashing him over very little.  He finds out his father thinks he is the son of a now banished stable boy, later in later in life.
1792-he is sent off to seminary to be trained to be a priest
1795-before he gets ordained he is grasped away by his sire.  He is embraced that evening, his embrace was horrific and his studies even worse.  His sire broke him down and made him understand that he is cursed by god but that our clan was blessed by the Abyss, and in that blessing we serve.  And even though we choose to not be monsters like some of our brethren.  We all serve the Abyss.
1817-after more then 20 years of study he is presented to the prince and begins his unlife.  He knows that he owes his sire everything though so remains close.  
1850-He and his sire travel to the new world and settle in New York City.  He and his sire become high society elite during this time.  During this time he makes contacts in the occult and financial communities.  Investing in long term things like the telephone, railroads and electric.  
1861-his sire falls asleep Cesar takes the lead of there vast empire including boons he continued to trade and upgrade boons something he became very good at with the help of the abyss. 
1875-trades enough favors to get him named harpy of  New York City,  a position he coveted.  He used this position to garner even more favor enduring Allies just in case the sabbat come.
1900- at the turn of the century there was s a sabbat attack many due or fall into torpor including Cesar.  Many people see the monstrous might abyssal mystic can bear, he still bears the marks of a overusing as his skin is much darker then it should then it should be.
1925-him and his sire are awaken by the prince to defend the city.  They do so again showing the world why you don’t fuck with Lasombra.  Afterward Cesar reclaims his title as Harpy.  
1945- the then Justicar current Prince makes his sire a archon occasionally Cesar a s called on to help as well
1975-Cesar uses the hippie and new age magical wave to spread knowledge to them of the abyss.  It is now that he finds out his blood is infertile as he tries to embrace a few kine but they do not rise.
2010-the Camarilla is determined to take Baltimore.  Cesar is sent by his sire to help as his sire assumes the position of Justicar for now.  During the war many vampires see him do terrible things.  Including, feed with his arms of the abyss and have physical power to match only the ancients among us.
2012-sire is officially named Justicar and Cesar becomes Harpy and a lackey of the prince. 
2022- present day .

Charles Schroder

Overview

 
Overview
 
Screenshot_20240518-134455_Chrome.jpg
 Charles Schroder was a painter for the elite. He rarely paints but when he does it is highly sought after. In the Camarilla he is an eccentric socialite. However, he was diablerized during the Camarilla takeover. Xiang refused to die in some take over.

Basics

 
Basics
 
Name
 Charles Schroder (Xiang)
Player
 Nugget
Chronicle
Baltimore After Dark
Nature
 Grotesque
Demeanor
 Perfectionist
Concept
 Flesh Artist
Clan
 Toreador (Volgirre)
Generation
 11th
Sire
 The Sculpter

Attributes

 
Attributes
 
Physical 
p
Strength
Strong Grip
11110
Dexterity
Swift 
11110
Stamina
 
11000
Social 
s
Charisma
Specialization
11000
Manipulation
 
11000
Appearance
Style 
11110
Mental 
t
Perception
Specialization
10000
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
00000
Awareness
 
11100
Brawl
 
00000
Empathy
 
10000
Expression
 
11000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
Painting, Human Furniture 
11110
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
Disarm 
11110
Performance
 
00000
Stealth
 
11000
Survival
 
10000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
Dissections 
11110
Occult
Rituals 
11110
Politics
 
00000
Science
 
11100
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Auspex
 
11000
 Celerity
 
10000
 Presence
 
00000
 Vicissitude
 
11100
 
 
00000
 
 
00000
Backgrounds
 Domain
 
11100
 Fame
 
10000
 Resources
 
11100
 Haven
 
11000
 
 
00000
 
 
00000
Virtues
Conviction
 
11110
Self-Control
 
11110
Courage
 
11000
 
Humanity/Path
11111 11100
Path
 Evil Revelations
Bearing
 Corruption
Willpower
11111 11110
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Hidden Diablerie
 Supernatural
 Indelible
 Clan
 Acute Sense (Sight)
 Physical
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Dark Secret
Social 
 Private Life
Clan 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 82 (15)
Spent
63 
Notes
 Freebies: 7 Vis x3
 Willpower 7

Xp:

Haven 5xp
Perception 2: 6xp

Abilities 28xp.
 Abilities: 16xp
8/7/24
Auspex 2 > 3 xp 5
8/28/24
Resources 2 > 3 xp 4

 
Derangements
 
 Power-Object Fixation
 Masochism
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 Mildly famous abstract painter.
Herd
 
Influence
 
Mentor
 
Resources
 Art sales
Retainers
 
Status
 
Other
 Power-Object Fixation: Rings pierced into their body

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 On domain, a hidden small storage with his real art.
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 76
Apparent Age
 30
D.O.B.
 1948
R.I.P.
 1980
Hair
 Black & Grey (Black)
Eyes
 Brown 
Race
 Caucasian (Tan)
Nationality
 German (Chinese)
Height
 6'0"
Build
 Bulk
Gender
 Male (Female)
Face Claim
 Idk
 
 
 

History

 
History
 
 Adonis (Merek) History, kinda ditto.

Xiang Ye grew up in Chinatown in New York in the 1950s and 60s. seeing and dealing with the Red Scare and the racism of the Eastern continent blindness. She grew bitter and hateful of white America. She became a scrapper and fell in bad with gangs. Her sire was a racial fetishist who saw her as an exotic treat and turned her. Deciding to use her to make the “perfect oriental doll.”

She was forced into a pack with her sire and a man named Merek. During the Camarilla take over of Baltimore. Her sire was killed and she found herself the only other survivor next to Merek. They worked together to create a ritae to take over the lives of two hostages they had taken. Xiang hated everything about everything. Two pretentious white men, and Merek had say of who took whose form.

Now she deals with her curse by killing and making art out of her victims. She was lucky Charles Schoder had a small amount of pull within Baltimore, atleast enough to get a Domain and Have. She…. He is able to keep his true art well hidden. The pain and hatred for her new body caused her mind to crack and find pleasure in that pain and a desire to mutilate it more. under Charles generally dense clothes hides rings pierced into his body, all the rings are strapped to a body harness that causes pain and discomfort through normal movement.

Clayton "Rook" Green

Overview

 
Overview
 
SPOILER_37A76F3D-ECA1-4341-B3BA-7E223D84FA81.jpg
 A man who wanted to become a politician blended with the wrong type of Vampire and becomes kindred himself.  

Basics

 
Basics
 
Name
 Clayton "Rook" Green
Player
 Meat
Chronicle
Baltimore After Dark
Nature
 Soldier
Demeanor
 Comrade
Concept
 Born to be Wild
Clan
 Brujah(Unknowingly Gangrel)
Generation
 11th
Sire
 Unknown Kindred (Assumed Brujah)

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
 
11100
Stamina
Strong Chin 
11110
Social 
s
Charisma

11100
Manipulation
 
11000
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
S
Alertness

00000
Athletics
 
00000
Awareness
 
10000
Brawl
 
11000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11000
Leadership
 
11000
Streetwise
 
10000
Subterfuge
 
11000

 
00000
Skills 
T
Animal Ken

00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
00000
Firearms

11100
Larceny
 
11100
Melee
 
11000
Performance
 
00000
Stealth
 
10000
Survival
 
10000

 
00000
Knowledge 
P
Academics

11100
Computers
 
11000
Finance
 
11000
Investigation
 
11000
Law
 
11000
Medicine
 
10000
Occult
 
00000
Politics
 
11100
Science
 
00000
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
Fortitude*

11000
Protean*

10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Generation 

11000
Arsenal

10000
Resources

11000
Retainer

10000
 
 
00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11100
Courage
 
11100
 
Humanity/Path
11111  00000
Path
 Humanity
Bearing
 
Willpower
11100 00000
11100 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Blush of Health
 Physical
Daredevil
 Physical 
Sabbat Survivor
 Social
Open Road
 Social
 
 
 
 
 
 
Flaw
Type
Bonus
Addiction
 Phyisical
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 20
Spent
 10
Notes
 4-Investigation 
 6-Larceny
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
Money from his mortal life, his parents were wealthy and would keep putting money into his bank account thinking he was trying to become a politician.
Retainers
A ghoul bartender named Philip
Status
 
Other
 Addicted to smoking, not on good speaking terms with his Sire.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Just his clothes
Feeding Grounds
 The Rack
Havens
 (Jakes Place) Rooks Place
Equipment (Owned)
 A few basic 1911's and a sawed off shotgun he keeps at his Haven
Vehicles
 A 2022 Harley Davidson Road King
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 22
Apparent Age
 20
D.O.B.
 July 30, 2000
R.I.P.
 July 30, 2020
Hair
 Brown
Eyes
 Brown
Race
 Caucasian
Nationality
 American
Height
 6'2"
Build
 Muscular
Gender
 Male
Face Claim
 
Rook wears a leather jacket over a t-shirt and some jeans. Around his head sometimes lays a bandana of the American flag and around his feet are a pair of combat boots, he usually wears a pair of aviators to protect his eyes while driving.

History

 
History
 
A devout man raised in the suburbs in New England, Clayton's family was wealthy and was able to give him the best education he was on his way to becoming a politician until the fateful day he was on his way to college the next state over and ended up getting in with the wrong crowd at a bar. After finishing up college he stayed at the bar more and more becoming friends and eventually a biker, joining with the group ‘Vampiric Brotherhood’ who would go around and be a general nuisance to the local populace but still be good people to them by hosting blood drives hence the name.

All was well and dandy but after a long day of biking and flipping off church goers Clayton rested in his tent and found someone sneaking about outside. Grabbing his sawed off shotgun that all bikers have he told the figure to politely ‘fuck off’ but the man didn’t listen, beginning to stomp towards the lonesome biker. Clayton shot him riddling his chest with buckshot and the figure fell.. then slowly got back up. In pure shock Clayton failed several times to reload before the man grabbed the empty gun out of his hand and whacking him over the head with it.

He could hear voices but couldn’t make anything out. Then the sound of shoveling, Clayton’s eyes stayed shut for a few more minutes before the taste of dirt came from to his lips, and something more.. blood? He slowly pried his eyes open and couldn’t see a thing, he was surrounded.. by dirt..? Was he buried alive? His fingers began to shift as his heartbeat picked up. He wasn’t going to die here. His eyes looked back and forth trying to find something but only seeing a body buried next to him. He wasn’t going to die here. He forced his body to start working again as he held what little breath he had left trying to stop the process of hyperventilation. He wasn’t going to die here. He heard voices, people taking bets on who was going to come out first, he began to dig through towards the voices, his breath running out and his vision starting to blur. He wasn’t going to die here.

Clayton’s hand burst through the soil and following it was his head. Forcing both arms through the soil he pulled himself out to his lower torso and threw up, vomit mixed with dirt that had escaped down his throat as he began to sob, not noticing the soft clapping coming from one of the figures until he was grabbed by the head and forced to look at the being.

“You’ll do”

The following events happened in quick succession. First he was as dragged out fully by someone who looked straight out of the Hapsburg bloodline and a strongman, then the figure bit into his neck. Clayton was in shock so there was little he could do in terms of fighting back, his body racked with exhaustion as he was turned. After an hour of waiting more people broke through but only three more in total, the rest stayed buried.

With the hiss of an branding iron on his skin Clayton was congratulated into the Sabbat as well as a priest and someone who looked like a former policeman. That day Clayton Green died, and Rook was born.

The next few months he was taught the ins and outs. The stupid Anarchs fighting for ‘freedom’ and the tight-ass Camarilla trying to keep everyone goody goody. Then the Sabbat. The Sword of Caine. He didn’t like the idea but what choice did he have, within the next few months he began to learn more about the process and the other factions. Then Clayton alone was sent to Baltimore. “Do whatever you want dog. Don’t fuck with the Prince.. yet.”

Getting on his motorcycle Rook rode in the darkness, the brand still aching to this day. Setting up a camp on the outskirts of town and waiting. Debating on what his next move should be.

The next day he took what money was left in his former life's bank account and thanks to his allowance up to this point, invested into buying a bar, "Jakes Place." Following the purchase, he quickly renamed it to 'Rooks Place' and ghouled one of the bartenders to make him a deal, he could stay and live at the bar so long as he did his job well. And so far there was no incidents, and after renovating the bar to fit his own personal fashion Clayton wasted no time taking the few firearms he already owned and hiding them around the bar, in front of his office there is a rug that says "come back with a warrant." As extra insurance.

Conner O'Sullivan

Overview

 
Overview
 
R.png
 A kind man from Ireland, just living his life in Baltimore.

Basics

 
Basics
 
Name
 Conner O'Sullivan
Player
 Meat
Chronicle
Baltimore After Dark
Nature
 Gallant
Demeanor
 Survivor
Concept
 Some guy
Clan
 
Generation
 
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Sportslike
11110
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma

11000
Manipulation
 
10000
Appearance
 
11110
Mental 
t
Perception

11000
Intelligence
 
10000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

00000
Athletics
Specialization 
11110
Awareness
 
00000
Brawl
 
11000
Empathy
 
11100
Expression
 
00000
Intimidation
 
10000
Leadership
 
10000
Streetwise
 
10000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
11100
Performance
 
11100
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
11110
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Fame                                                             
10000
 
Resources                                                      
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Common Sense
 Mental
 Code of Honor
 Mental 
2
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 21
Spent
 
Notes
-3 Merits 
 -15 freebie abilities (athletics, performance, melee.)
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 Likes to sing during an open mic night at a local cafe
Herd
 
Influence
 
Mentor
 
Resources
Minimalist lifestyle, owned gym.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 Owner of the gym ‘EWA Pro Wrestling and Training Center’ in Baltimore

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 20
Apparent Age
 20
D.O.B.
 07/30/02
R.I.P.
 
Hair
 Blonde
Eyes
 Blue
Race
 European
Nationality
 Irish
Height
 5'11"
Build
 Muscular lean
Gender
 Male
Face Claim
 
 A pretty face on top of a well sculpted body. Conners life revolves around two things, work and working out. And his body is proof of this dull routine, but he loves it. He has freckles along his cheeks and his chest,

History

 
History
 
 To the O'Sullivan name. If you want something. You should get it by pure will and determination alone.
Conners father was a professional wrestler who met his mother while they were working out in the same gym, when Conner was conceived, Conners father had to travel the world as an indie pro wrestler in order to make enough money to pay the bills and Conner grew up aspiring to be just like his father. So, when he was sixteen, he began to practice professional wrestling. Making a small name for himself working as a Jobber, someone who would usually work hard to throw the match and make the other wrestler look good and Conner was satisfied until he graduated high-school and got the chance to work alongside his father, traveling the world and booking indie dates to earn money and pay the bills together.
When he turned 19, Conner said his goodbyes to his family, and with the money saved up over the years Conner moved to Maryland and began to work small indie matches to get money, working his family trade until his money couldn't support him anymore. Usually going to bed hungry in order to get enough money to pay rent the next day.
Unfortunately, Conner had to hang up his tights when he realized he couldn't earn a living this way, and instead got a job working as a trainer for other professional wrestlers, and a night shift at a local convenience store and began to work on his finances. Minimalizing everything so that he could work, day in and day out, slowly getting the money to open up a gym of his own so he could teach people his ways of wrestling. And this came when his father returned to give Conner the needed push to purchase the gym.
From there. Conner thrived as a personal trainer for the gym, teaching those willing his style of professional wrestling, and helping people with workout routines.

Cyrus Giovanni

Overview

 
Overview
 
unknown.png
 Cyrus Giovanni is a facilitator and provider of the occult and morbid but expresses outwardly as a halfway house between conman and antiquities collector.

While the goods he sells are the furthest thing from fakes, at least the ones he sells to his fellow kindred, he keeps hidden a secret fascination and desire to learn as much about the dark arts that the various clans practice, something he keeps to himself lest his fellow kindred rip him apart, even his own clan.

Outwardly Cyrus is a true and loyal member of the Giovanni while a little oddity due to his expertise in all things occult, which both makes him useful and...strange. But hey! His shops got some good stuff in it so whats the harm?

Basics

 
Basics
 
Name
 Cyrus Giovanni
Player
 Ze Major
Chronicle
Baltimore After Dark
Nature
 Enigma
Demeanor
 Capitalist
Concept
 Coporate Occultist
Clan
 Giovanni
Generation
 8th
Sire
 Alois Giovanni

Attributes

 
Attributes
 
Physical
T
Strength
Specialization
11100
Dexterity
 
11000
Stamina

11000
Social 
s
Charisma

11100
Manipulation
 Persuasive
11110
Appearance
 
11000
Mental
P
Perception

11100
Intelligence
 Problem Solver
11110
Wits
 Changes in Strategy
11110

Abilities

 
Abilities
 
Talents
S
Alertness
Specialization
10000
Athletics
 
00000
Awareness
Mystical Objects, S.I.M.H
11110
Brawl
 
00000
Empathy

11000
Expression
 
11000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
10000

 
00000
Skills
T
Animal Ken
Specialization
00000
Crafts
Appraisal
11110
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
10000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge
P
Academics
Specialization
00000
Computers
 
00000
Finance

11100
Investigation
 
11000
Law
 
11000
Medicine
 
00000
Occult
Rituals, 
11111
Politics
 
11000
Science
 
00000
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
Necromancy
 
11111
Potence
 
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Generation

11111
Contacts
 
11110
Resources
 
11110
Memento de Morte 
 
11111
Retainers
 Ghosts 
11111
Haven
 
11100
Virtues
Conscience
 
11000
Self-Control
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 
Willpower
11111 11111
00000 00000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3 Points

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Iron Will
 Mental
 3
 Natural Linguist
 Mental
  2 
 Eidetic Memory
 Mental
  2 
 Language: Latin, German, Ancient Greek, Russian
 Mental
 2
 Spectral Sepulcher
 Supernatural
 5

 
 
Flaw
Type
Bonus
 Kiss of Death
 Supernatural
 2
 Beacon of the Unholy
 Supernatural
 2
 Touch of Frost
 Supernatural
  1 
 Prey Exclusion (No Kids)
 Mental
 1
 Dark Secret (Ghost's Vessel)
 Social
 1
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Insight
 1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
Sepulcher 
11111
Vitreous 
11100
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 163
Spent
160
Notes
 Backgrounds: Contacts: 15, Retainers 23, Resources 15, Haven 9 Total: 62

Disciplines: Necromancy: Sepulchre Path 35, Vitreous Path: 19 Total: 54

Potence: 15 Total: 15

Abilities: Occult 14, Awareness 6, Crafts 6, Total: 26

Specialties: Someone's in my head 3, Total: 3
Sum Total: 160

Freebie Points: 14 in Merits, 5 in willpower, 3 in backgrounds
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Bertram Crowe
Contacts
 Vik (City rat and informant), Dominik (Smuggler/Acquirer of Antiquities), Professor Zarovich (Western and Eastern Occult Expert), Norman Valiant (Private Investigator)
Fame
 TBD by ST
Herd
 None
Influence
 TBD by ST
Mentor
 Bertram Crowe
Resources
 "Ageless" (Antiques and Occultism shop), Illegal fencing trade of strange and rare items, apartment buildings across the city, Sizeable Bank Account
Retainers
1. Xui Yen: Recently Deceased Stat Block (Core book), attached to an ancient gong from the Feudal Japanese Era that was a family heirloom, honourable but wrathful.

2. Falk: Recently Deceased Stat Block (Core book). A Broadsword from Scandenavia is his fetter, blood thirsty.

3. Christoph: Old Soul Stat Block (Core Book), Cyrus pay the tuition of his descendants as an anonymous charity which keeps him in his service.
Status
 TBD by ST
Other
 Memento de Morte: A ceremonial dagger with a dead language inscription on the blade

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Car Keys, Lockpick kit, Research Journal, 2x Cell Phone (Burner and Normal), Wallet, Keys to his shop and buildings
Feeding Grounds
 Little Italy
Havens
 Ageless, his antiquities shop and the building that houses it, four stories, two of which are the main shop with the top two floors acting as his main residence and research center, the basement acts as a secondary ritual space.

The Haven is watched by a group of men trusted by Cyrus either through money or through the Giovanni family however they are only mortals, not ghouls they effectively act as watchmen.

The interior of the haven is gaurded by his three Spirit Slaves unless he takes them elsewhere.

The Haven has two entrances at the front and back and a secret entrance in the basement through a hidden door accesseed by a false brick in the wall that acts as a switch, one firm press and the door opens leading to a tunnel to an abandoned apartment building that Cyrus owns "scheduled for demolition". The top two floors are locked behind a combination pad reinforced door.

His main study lies behind a hidden door in his home library accessed by turning small floral pattern on the bookcase which has been specially seperated. The basement contains ritualistic material, altars and candles, all the basics required for his occult hobbies.
Equipment (Owned)
 Memento de Morte, various antique weapons, research materials/books, Various occult and antique items.
Vehicles
 Mercedes 600 Grosser (Black out tint windows)
Other
 Bertram Crowe: A former dark ages Charlatan who inadvertantly became attached to Cyrus, in effect becoming the ghosts fetter. This means that they are inexorably linked and must work together though they do sometimes come to odds.

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 232
Apparent Age
 Late 40's to Early 50's
D.O.B.
 2nd June, 1790
R.I.P.
 5th October, 1840
Hair
 Greying Dark Brown
Eyes
 Green
Race
 Caucasian
Nationality
 American Italian
Height
 6'4"
Build
 Ectomorph
Gender
 Male
Face Claim
 Robert Carlysle (Mr. Gold, Once Upon A Time)
 A tall and lithe man with a slightly gaunt yet determined expression. He often wears dark suits to present himself as a business man most of the time but also to fit into the higher societies of Kindred. 
 

History

 
History
 
 Cyrus Giovanni was born in 1790 to the Giovanni clan in the city of Venice. He was raised by two mortal members of the giovanni clan, neither of which were considered worthy of the oh-so-desired embrace of their family. Cyrus however displayed a certain fascination and talent with the trademark discipline of the Clan at a young age and seemed to have an intense hunger for the knowledge of the ancient and the esoteric.
Over the decades he proved his dedication to the clan and the "family business" acting as a fixer, fence and world class researcher, operating as an apprentice for Alois Giovanni who would later become his Sire, Alois is a masterful Necromancer who took a shine to Cyrus and when he had arranged a very profitable transfer of an ancient coffin to the ownership of Alois, he made the young Cyrus into his Childe.

A century passed with Cyrus working dutifully for his clan but slowly devouring more and more knowledge and becoming more and more obsessed with other magic, especially the tremere's vaunted Blood Sorcery. Eventually Cyrus struck out on his own with the contacts and resources he had acquired under Alois traveling to the US to join his bretheren there. Soon he established his shop "Ageless" in 1950, he accounted for the lack of change in store managers through the use of technology to alter old photo's and long periods of absence at times so people wouldn't necessarily remember how he looked exactly.

Now in the modern day he operates out of this same shop slowly growing his knowledge and influence in Baltimore and the surrounding area, acting as an advisor and expert on all things occult for the kindred of Baltimore, not for free of course...He is a businessman after all.

Who knows what this strange Occultist wants, maybe he's just an academic or maybe he has a greater design for his growing mastery of these dark magics...Care to find out?

Dahlia Moreno

Overview

 
Overview
 
image-1700545921765.jpg
 Ever since Dahlia was little, she idolized people like Kylie Jenner. She watched Keeping Up With The Kardashians religiously. As soon as she was old enough, Dahlia was watching and creating makeup tutorials. Her father however refused to allow his daughter to become one of the idle wealthy, and insisted she go to college if for nothing else than to learn how to manage the outlandish business ideas she had. 

It was at college she met Deigo, a man who would change her life completely. Unfortunately, not long after doing so he met an untimely end at the hands of the Sabbat. She fled to Baltimore to start anew, a fledgling lost. But if anyone can make it in Charm City, it is the girl who exudes charm from every perfectly clean pore.

Basics

 
Basics
 
Name
 Dahlia Moreno
Player
 Matt
Chronicle
Baltimore After Dark
Nature
 Autocrat
Demeanor
 Bon Vivant
Concept
 Undead Influencer
Clan
 Lasombra
Generation
 10th
Sire
 Deigo Ramirez

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma

11000
Manipulation
 
11110
Appearance
Ravishing 
11110
Mental 
t
Perception

11000
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
00000
Awareness
 
10000
Brawl
 
00000
Empathy
 
11100
Expression
Tweets 
11100
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
Social Media videos 
11100
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

10000
Computers
Video editing 
11100
Finance
 
11000
Investigation
 
00000
Law
 
10000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Presence 
10000
 
Obtenebration 
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Fame 
11000
 
Generation 
11100
 
Resources 
11100
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11110
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 13/1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Friendly Face
 Physical
1XP 
 Blush of Health
 Physical
 2XP
 Enchanting Voice
 Physical 
 2XP
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 Appearance specialization - 1XP
 Expression specialization - 1XP
Performance specialization - 1XP
Computer specialization - 1XP
Resources 2 dots - 2XP 
Friendly Face merit - 1XP
Blush of Health - 2XP
Enchanting Voice - 2XP

Total XP spent 11
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 iphone, tablet PC, filming equipment, fashionable wardrobe
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 18
Apparent Age
 18
D.O.B.
 5/19/2005
R.I.P.
 10/30/2023
Hair
 Black
Eyes
 Brown
Race
 Hispanic
Nationality
 American
Height
 5'5"
Build
 Slender
Gender
 Female
Face Claim
 Selena Gomez
kiss-muah.gif

History

 
History
 
 Dahlia grew up in Edgewater Maryland, a suburb of Annapolis. Her father was CEO of a high end military defense contractor and her mother a socialite turned lobbyist. Dahlia was always a cherub-faced coquette turning heads and hearts. She was modeling and doing pageants since she could walk. 

At a young age Dahlia became fascinated by the Kardashians, sneaking to watch Keeping Up with the Kardashians as her father did not approve of the Kardashians or their lifestyle. Not to mention Dahlia was much too young for most of the subject matter on the show. Still whether it was on her phone, television or tablet Dahlia watched the show behind her parents' backs whenever she could.

When middle school came around Dahlia had already mastered the art of makeup. She watched numerous makeup tutorials on YouTube and by 14 she was making her own. Within the span of a year Dahlia amassed quite an online following on YouTube, Twitter, Instagram and TikTok. Her father often protested but her mother felt there was no harm provided Dahlia was extremely cautious online which she always was. Dahlia knew what steps to take to make sure she did not accidentally dox herself or her family and she never DMed anyone who was not a sponsor. 

Despite her growing online fame and sponsor deals her father insisted Dahlia get a proper education, particularly if she wanted to pursue her more fanciful business ideas following in the footsteps of Kylie Jenner. It was college or disinheritance. 

And so Dahlia enrolled at University of Maryland to get an MBA with a minor in business law. It wasn't long into her first semester however when she met Deigo, a handsome and mysterious young man who though polite and could make her melt with his accent had some sort of air of danger about him. Dahlia was so enamored by Deigo that she didn't notice things like his only going on dates at night and his avoidance of mirrors. It never seemed odd how Deigo loved giving hickeys even more than kissing it seemed but he just knew how to make her body feel so damn good.
It came as quite a shock then when Deigo revealed what he really was, and what he wanted her to become. To never grow old. To never see so much as a grey hair or a wrinkle. How could she say no? Hidden away in a dark room while a fraternity Halloween party thrummed downstairs, Dahlia was embraced. 

Then, everything went straight to hell.

Before Deigo could truly start to explain their nature; the rules, what it truly meant to be a vampire, a group of them assaulted the school. Deigo told Dahlia to hide, to concentrate on blending in with the shadows and staying hidden. Dahlia did as he said. Curled up with her arms wrapped around her, trying to feel like the shadows around her were coalesced to keep her safe. It worked, Dahlia lived. Deigo did not.

With Deigo having met his Final Death and nearby Annapolis, her home now in the control of the very group that killed him, Dahlia fled north to Baltimore to seek refuge. 

Daniel Krazinski

Overview

 
Overview
 
Ben_Barnes.webp
World-class thief, playboy, Ravnos

Danny is quite an interesting lad. Born in Split, Croatia to a Polish woman and a wealthy businessman, he had quite a good life as a youngster. He was rather mischievous but also quite kind. He was Embraced during World War 2.  Along with his sire, he had started a (very profitable) crusade against the Nazi's by stealing dozens of paintings, books and artifacts of religous importance back from them. In the aftermath of the war, he broadened his horizons and rose to fame as one of the best Kindred thieves alive.

Basics

 
Basics
 
Name
 Daniel Krazinski
Player
 AdvancedIdiot
Chronicle
Baltimore After Dark
Nature
 Bon Vivant
Demeanor
 Gallant
Concept
 Charming Thief
Clan
 Ravnos
Generation
 11th
Sire
 Renee Dupont

Attributes

 
Attributes
 
Physical 
s
Strength

11100
Dexterity
 
11100
Stamina
 
11000
Social 
p
Charisma
Smooth talker
11110
Manipulation
Conjurer of "Facts" 
11110
Appearance
 
11100
Mental 
t
Perception

11100
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
11000
Awareness
 
11100
Brawl
 
10000
Empathy
 
00000
Expression
 
10000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
11100
Melee
 
00000
Performance
 
11000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
t
Academics

11000
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Chimerstry*
 
11000
Fortitude*
 
11000
Obfuscate*

10000
Presence 

10000
Celerity

10000
 
 
00000
Backgrounds
Domain 

11100
Generation 

11000
Resources 

11110
Herd 

10000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity
11111 10000
Path
 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
11111 11111
10000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Enchanting Voice
 Physical
2pt
 Rep
 Social
1pt
 Rising Star
 Social
3pt
 Prestigious Sire
 Social
 1pt
 Elysium Regular
 Social
 1pt
 Protege
 Social
 1pt
Flaw
Type
Bonus
Deep Sleeper
 Mental
1pt
Phobia (Spiders)
 Mental
2pt
Tic
 Physical
1pt
Vulnerability to Silver
 Physical
2pt
 Impatient
 Mental
1pt
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
35
Spent
35
Notes
Freebies spent on 3 dots of resources and 1 dot of generation, 1 dot of Charisma and 1 dot of Perception and the third point of Rising Star.

XP:
Obfuscate 1st dot = 10 xp
Celerity 1st dot = 10 xp
Presence 1st dot = 10 xp
Chimerstry 2nd dot = 5 xp
 
Derangements
 
Clan Weakness: Gambling 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 N/A
Contacts
 N/A
Fame
 N/A
Herd
 A Serbian family who have been friends to Clan Ravnos for generations.
Influence
 N/A
Mentor
 N/A
Resources
All his wealth is derived from his past gigs, from heists, burglaries, and plain old robberies.
Retainers
 N/A
Status
TBD
Other
His Domain is located in between Otterbein and the Inner Harbor, specifically on Light Street.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Phone, Wallet, Sunglasses, Necklace with a Werewolf tooth
Feeding Grounds
The area around Light Street
Havens
Penthouse in the 414 LightStreet building
Equipment (Owned)
 
Vehicles
Chevorlet Camaro ZL1 2017 (Black)
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 100
Apparent Age
 23
D.O.B.
 28. 03. 1922.
R.I.P.
 10. 1. 1942.
Hair
 Dark Brown
Eyes
 Brown
Race
 Caucasian
Nationality
 Croatian
Height
 193 cm (6'3)
Build
 Fit and slender
Gender
 Male
Face Claim
 Ben Barnes
The only fair way to describe Daniel is to say he is handsome. That's it. He dresses in a myriad of ways, so he can be seen in a suit equally likely as a set of trousers and a hoodie. He is build like an athlete, although he believes that's mostly due to genetics more than any sort of actual fitness. Considering he's somewhat tall. some consider him intimidating at first, but as they meet him, they realize he is not an actual threat. At least not a physical threat.
 He keeps his hair well-kept and wavy. Ever since he left the Army he has kept it at a medium length. 

History

 
History
 
Daniel is quite an interesting fellow.

Born on the 28th of March, in the year 1920, the quite young Daniel Perović was born to  Ivan Krazinski, an accountant for a firm in Split and the beautiful Sannja who came from a wealthy Polish family. They were content with the life they had, especially with a child joining the family now. As there were no complications with the birth of Danny, Sandra and he were discharged from the hospital fairly quickly, in about a week. After that, she took care of him as properly as she could, seeing as she was completely new to the fascinating thing that was motherhood. 

With her maternity leave, Sandra devoted 70% of her time for her family, something she did with little to no regrets. As Danny slowly, but surely grew up, they decided to hire a nanny, so that Sandra could return to work, maybe not in full force, but nonetheless, it worked. The young baby behaved well around his nanny and she never had any major issues with the baby. As months turned into a year, his first official birthday was celebrated, with him not quite understanding he had to blow the candles, and he slept halfway into his birthday song. No matter, the parents were happy beyond belief, even if Danny wasn't. At roughly 18 months, the baby started to crawl quicker and even have the strength to climb small obstacles, a fun little event for any parent. By the age of 3, he started walking straight and almost had the ultimate and exotic technique of running finished. 

At age four, he could already speak quite a few words, though most of it being the basics: Mom, Dad, Bathroom, Bored, Hungry etc. Though Sanja and Ivan tried for a while, Danny's willingness to learn was sporadic, to say the least. He was always off in his world thinking about who knows what and about who knows who. Nonetheless, they tried to teach him the ABC's as early as possible, if for anything, then to brag. On his 5th birthday, he twisted his ankle riding a tricycle. As such, he spent his special and unique fifth birthday at the hospital, not far from where he was born in fact. Thankfully, this time he understood that his job was to blow the fire on the candles, and so he did. Everyone congratulated him on a job well done. By the time he was supposed to turn six, the legendary children's character, Winnie the Pooh, had his first debut ever. As such, Timothy Jones, Danny's father, grabbed a copy of the children's book and gifted it to Daniel, and the adorable little bear addicted to honey would become Danny's favorite imaginary friend. Every child had one, and Danny's was undoubtedly Winnie the fucking Pooh. As such, soon enough, a lot of his toys were Winnie the Pooh related. As far as toys go, that was certainly quite an interesting choice, a yellow bear who loved honey. Oh, the ingenuity of man, a thing Danny sorely missed, almost as much as his childhood.

As he got older, bit by bit, he also had to start going to school. Though kindergarten was nice, Danny's next dangerous mission was undoubtedly the school system of Yugoslavia. As everyone in first grade was obviously still children, Danny had no trouble making friends, of any variety. They all shared toys and played fun  little games at the schoolyard together. Oh, if the young Daniel only knew what would've been in store for him later, he'd never leave the school and his childhood friends. At age eight, the young boy couldn't be stopped. As he got older, he got more and more energy, to the point that his parents could barely even keep up with him, further solidifying to them that he was indeed growing up. As such, certain liberties were taken, and he started hanging out more with kids his age, so the parents of the neighborhood could have at least a little while to rest, after all. As for school, as a second grader, someone would've thought Daniel a genius...as long as you didn't mention he was 8 and in fricking 2nd grade. By all means, he was just a big toddler as of now. Though, as it usually ends up being, he did get a little teased by his parents on whether or not he liked any girls, as is seemingly the tradition with parents, or perhaps even a bigger curse than Vampirism is. No matter the case, Daniel didn't have any lady friends, per say, as he was only a freaking eight year old child. At age 9, it did become clear that their young Daniel was gifted, one way or another. The future seemed bright for the young boy. 

For his tenth birthday, Daniel had hoped for something special, and he was most certainly pleased. He got to go to California for a whole week! If Disneyland existed by then, Daniel would've most definitely been there, though unfortunately, the amusement park would open far, far too late for the young boy. Though, by all means, he did enjoy his travels around the beautiful state of California, a place he had never been before. His parents took him there and they all had a laugh around the state. They stayed in Los Angeles for a few days (where, coincidentally, they would have been met by a coterie of Vampires that decided to feed on the tourists, though they obviously forgot such a thing had ever happened…). Daniel did, by all means, enjoy the trip and he treasured it deeply, one day hoping to maybe even live on the West Coast. As for his 11th birthday, the boy acted less and less like a child and more like someone approaching the years of a teenager. He'd wish to stay outside more, socialize more with kids his age, and just generally had fun that way, something that was relatively new to his parents, though they fully approved of it, seeing as nature was taking its course. By the age of 12, Daniel's academic success was large enough to allow him to skip a few grades, should he choose to. Despite the suggestion, his parents decided to keep him in the grade he was to socialize with kids his age, but hire a tutor on the side to teach him more advanced techniques and subjects. And that's how it worked, and Daniel was pleased with that, still being with his friends, but actually being challenged a bit now. That seemed ideal for the boy, at least for the time being. 

Ah, the dramatic birthday that was the 13th birthday. The official beginning of a teenager's social life. And so it was, Danny started growing quite taller and gaining a faint amount of muscle, nothing dramatic, but still noticeable on the young and skinny child, their parents had known up to that point, after all. It was just about that time that he first started having romantic interests in girls, though too shy to actually do anything about it. Though the term of a nerd didn't exist back in the 1930's, he was still socially inept, to say the least. Though, through time he'd try to fix that error as best he could. And that he did, with fairly major success, gaining a reasonable amount of friends relatively quickly. Such was fate, it would seem, at least. As he got older, he did get interested in sports, deciding to start with basketball and seeing where that took him. As for extracurricular activities, he signed up on the debate team as well as drama club, if for anything then for pure fun. At 14, the growth spurts were starting to become more and more apparent as his voice started ever so slowly deepening and facial hair very slowly popped up. On the other end of the spectrum, however, was his height. He started growing taller and taller, ending up to be 6 feet tall at 14, which certainly made him seem funny. Thankfully enough, along with his height, thanks to the fact that he started practicing basketball more and more vigorously, he was starting to gain a reasonable amount of muscle. Again, he wasn't Superman, but he looked less and less like the strongest muscle he had was his brain. For his 15th birthday, he had his first official kiss from a girl named Ema Josipović and it's one of the things Daniel remembers the best from before his unlife, considering it a very, very good memory. 

By the time he was 16, things started heating up in Europe, with a possible war on the way. Yugoslavia, however, had little to do with that, and as such, so did Daniel, who's social life just started to bloom. He was gaining popularity in high school as the smart romantic lad who always had a few tricks up his sleeve whenever he needed them, always being a tricky guy to fool and you'd need to be foolish to try and trick him. As such, he found that… a certain vibe was entertaining to the ladies, so he'd intrigue them all with the mysterious behavior and then become a nice ladies man once they got acquainted, at least that was the general routine. By 17, he had quite the reputation as a proper trickster, but also a genius, getting significantly high grades and proper education. Though he tried, basketball wasn't for him anymore and he ended up experimenting with baseball, a typical American sport, a great one, at least Danny thought as such. As his general education was soon to come to a close, Daniel and his parents started to discuss what his (and therefore their) move should be. It took time to agree, but the general consensus was to go to the one and only University of Belgrade. A college where Daniel might be tested and have some sort of proper education for a proper job in the fairly distant future. At least, that was the agreed upon plan, only fate would show and provide what would truly happen, after all. At the glorious and infamous age of 18, Daniel was done with high school. It was done. He was done. Now, he was off to bigger and better things. With the next thing obvious, his next so-called mission was college. And so it went. Daniel moved to Belgrade to go to college, because unsurprisingly he did get into the famous Ivy League college through sheer tenacity and hardheadedness. 

After a full semester in college, Danny had to admit he was challenged by the college and it's well-made academic institution. He had made a fair number of friends, even having the occasional romantic relationship once or twice, but with both being short-term, Danny didn't find much success in that area, at least. Now, as for the rest, he wasn't a fucking genius but he wasn't half bad either, that much was clear by his grades. Most of his professors were pleasantly pleased, as was he. Frankly, while not the greatest student, his tenacity and impulses and instinct brought him this far and he had no intention of stopping now. As his parents were also pleased, he tried to visit them as frequently as possible, which thankfully wasn't too difficult. Just as he was supposed to start the next semester, the worst possible thing happened. Europe had gone to war, with Germany at the center of it, as it was only a decade earlier. Daniel, was truthfully, horrified and disgusted by the notions that the Nazis and the so-called Axis were attempting to violently apply to the world. Though he believed soon enough that Yugoslavia would be forced to intervene in the upcoming tragedy. As such, he kept reading up on the events and misadventures of the Nazi regime of the so-called Fuhrer Adolf Hitler. It wouldn't take long until he and many other good souls would need to go off and fight in this war of possibly global proportions. And so it was, as Yugoslavia went into war, Daniel enlisted into the Partisans, at least temporarily ignoring his education for the betterment of the world (at least in his eyes, that is). He was scared, but he was also confident in himself and his fellow soldiers that they'd survive. 

As weeks turned into months, the war seemed eternal to Daniel, a battle which would last an eternity. Thankfully, there had been some victories for the Allies, almost as much as their losses… almost, that is. Daniel had the luck of not being injured as of yet. However, he was soon to be shipped for the next event which would've been known as Operation Bolero, a build-up of United States and Allied forces in preparation for any Allied reinforcements and forces to come later on. Though it was successful in general, there was a small catch. A poor soldier who had been shot in the leg whilst saving a nominal amount of his platoon. Daniel Krazinski risked his life to get 10-15 people to safety for a tactical retreat, in turn being captured by Nazi German forces and almost becoming a POW. If it hadn't been for his damaged leg, he would've been hauled into a concentration camp where he'd live out all his days. Instead, he was grabbed off by a group of Nazi soldiers who decided to torture the young Daniel before pawing him off as a POW or killing him. But no… his courageous feat and effectively defeat was seen by someone… or rather… something. The Germans had had cases of soldiers disappearing among the forests and such. Most believed it was desertion at first, until they found dozens of bodies, dead for days. The beast or… even worse… person that killed these poor men was never found and would always stop killing for a rather significant while. That same being, at the most silent part of night, had infiltrated the (to Danny's eyes) dark dungeon that Daniel had found himself in. Being tied to a bed in a closed room, all he could hear were gunshots, screams and the sound of bones breaking and then… a silence. A silence that almost felt infinite. And then, the opening of his door… locked… it was locked. As such, the door was kicked down with a single kick, no small feat, in Daniel's eyes at least. And then… a mysterious figure… just one. No guns on him, no grenades or soldiers behind him. Just one… man? Daniel was confused, scared and relieved all at the same time. Begging him to help him get out of here, Daniel quickly understood that whoever this was, didn't understand English, he was French. He didn't understand the language as much as he'd like, but he did understand his name. Renée. The rest was gibberish to him, but his name was Renée Dupont, that much he could figure out, thankfully. Though he would've preferred to be able to understand him more, he simply couldn't. For a short moment, the good sir that was his savior left the room, bringing a bloodied German soldier, who was alive, though not conscious, into the room. Then, he attempted to tell Daniel something, sighing at the lack of understanding due to the language barrier. Then, he pointed at his teeth as rather suddenly, fucking fangs appeared, frightening Daniel as he somewhat understood what was happening. Not being able to help it, he yelled "DRACULA!". The "vampire" seemingly knows the name and is at least mildly pissed off. And then… then it happened. The crazy "vampire" grabbed the young man and bit his neck. The feeling he felt… It was nothing short of incredible. It didn't last long, but for a moment he felt… complete. Like he'd been made complete by the bite of this… vampire. For a short moment, Danny had forgotten his fears and troubles. He just felt… calmness. And then… nothing. Sheer nothingness. He felt… empty… he felt like he was dying. The last thing he could see before closing his eyes was Renée biting himself, letting his blood drop. Then he opened Daniel's mouth as some of his disgusting blood entered his mouth. But… but the blood wasn't disgusting. It was… amazing. He felt even better than from the Kiss only moments before. He felt rejuvenated. Like a demigod, even. He felt amazing, to every degree. Almost immediately, the wound in his leg healed and he… he could walk. But then… such an immense feeling of hunger. He felt prepared to throw around everything and eat himself if he had to. He was so hungry. And then… Renée pointed to the sole surviving Nazi soldier of the group that captured Daniel. With such ferocity and pure beastial energy, Daniel jumped at the German at speed she couldn't even comprehend and then, he did the same thing Renée did, biting him and literally sucking the blood out of him, so naturally as well, even though Daniel had no idea what he was doing or why he was doing. It just felt… right… no matter how wrong it was. The ecstasy… the euphoria. It was nothing like Daniel ever experienced then. He had smoked and drank prior to this, but it was nothing like this. This was pure ecstasy. He savored every bit of the… blood. He knew it was disgusting, but it did not feel as such, at least not to Daniel. Not right now. And then… Renée magically could speak English. It would seem the monster had been pretending to not know English in hopes of needing to explain things as little as possible in hopes of not hurting Daniel, but now that the process was possible, he had done everything he needed. As such, he smirked and explained to Daniel what he was, what Renée made Danny be, why he did it and who he works with and why. He explained it all. It was… horrifying and amazing at the same time. Danny couldn't find himself believing everything the man told him. It was… beyond anything Daniel ever imagined. Vampires, Werewolves, Magic, Fairies… it all existed… but it was far darker than the child stories he knew about such things. They were living (or more commonly unliving) beings capable of feats far more powerful than humans. But they were still… human. More or less, at least that's how Renée described it to Daniel. Explaining to him that the Nazis would've killed him for what he had done, was the only true way to save him, though the cost would be major. Renée explained that his sacrifice was honorable and brave, and he deserved unlife, though the cost would've been that he was now a vampire, a predator of the night and, as far as the human world should know… dead. Fully dead, at that. Though a sad and difficult thing for Daniel to understand and accept that he was supposed to adapt to something like this… it was so… different, to say the least. 

And so, the beginning of Daniel Krazinski, the new vampire, also known as Cainites or Kindred, had begun and he was now a part of a whole different world. A world of darkness and shadows. Supposedly a member of the clan Ravnos, his "Sire" Renée stood by with Danny for a couple of weeks and months, tutoring Daniel in the ways of Ravnos and the Vampire, explaining their weaknesses and their plethora of strengths, they were numerous after all. He even learned some fascinating new techniques that are known as Disciplines in Kindred society. Enhancing his speed, strength and endurance to degrees Daniel thought genuinely impossible. Unfortunately, at certain things, Renée and Daniel seemed to disagree. Be it killing innocent (or what Daniel deemed innocent at least, though that was quite subjective, with Daniel's humanity still relatively intact), who deserved punishment, and what was the difference between murder and killing those who deserved it. It got to the point that a relatively major impact between the two ripped the relationship between the two apart, although they still respected each other. As they went their separate ways, coincidentally, the war was at an end, with the Allies being the seeming victors. As such, Daniel used the opportunity to move to the United Kingdom, a land where he might find some peace as a Kindred as well as some fellow Vampires. And so it was. He joined up with the Vampiric society in Birmingham, a fairly sprawling and large city, with more than a modest amount of crime as well. He attempted his best to be a sort of vigilante/crime-fighter so as to provide some semblance of justice in his current Cursed form. However as months turned into years, and the official third year of Daniel being a vampire was coming, Daniel realized that the world of Crime and World of Vampires was far more connected than he'd prefer, as such, he had little wish to socialize with other Vampires, as a significant amount of them would be criminals either after or during their mortals lives, and stayed that way as Cainites. As such, Daniel found more fun socializing with the nightlife and clubbing people as the war came to a close. Due to the fact that the war was over and the Allies were victorious, morale was very high, and as such the nightlife of Birmingham was quite, quite vivid and energetic, so Daniel was so rarely bored during the nights. He had groups of humans he could party with and a steady amount of humans to feed upon. Life was good. Night after night, Daniel was living the best life a Vampire could, keeping the Beast away and keeping himself true to his own Humanity. As such, he had no reason to use his Vampiric powers too much, thus not using up much of his blood, so even then, his hunger was still an issue, but not a total crisis, which kept Daniel motivated to try and keep his life like that. Attempting to educate himself as much as he could, with going to night school in various subjects he found himself interested in, he kept up to date and that was his plan. Party, fuck, learn, feed and sleep. More or less in that order. And he was content with that kind of life… for a long while, he would be. 

It was after his 28th birthday that Daniel understood that he would age no more, resembling himself perfectly as he was prior to being Embraced. His body would stay the same for all eternity, or almost eternity, at least. By the time he'd been in Birmingham by now, he'd gain a modicum of respect by the other groups of Kindred and Cainites in the city, as he'd shown to be quite charismatic and (at least in his eyes) interesting, and as such his influence ever so slowly grew as he'd make a friend out of just about any friendly Kindred out there. As for sect relations, he couldn't truthfully identify with any of the sects, all of them seeming far too extreme for his tastes, though he ended up identifying the most with the Camarilla of Birmingham. Even then, Anarch Kindred didn't ignore him nor disrespect him, he just wasn't particularly invested in that social circle, is all. Though he had his fair share of issues with some Kindred, more often than not he'd be able to calm down any bad blood before it'd be regretted by both sides. However, one particular night a pack of 4 or so Sabbat members bumped into the Birmingham Elysium, jacked up on whatever the Sword of Cain does in their weird ass rituals and tried to both literally and figuratively burn the place down. It was thanks to Daniel and a group of another few Kindred that the Sabbat were taken care of. Almost losing his unlife, Daniel showed two things. One of which was that his skills from the military had not dispersed, at all. The second being that he was one crazy motherfucker. And that was certainly true… few things scared him, except fire, spiders and women. Everything else, he could handle. Everything else was quite literally very manageable. 

As time went on, he would explore the United Kingdom, ending up in Manchester, the Brujah-controlled princedom, connected with Liverpool. That was undoubtedly the place where he got his smooth and sly humor, living with such a major amount of Brujah, warriors in their own rights, but also a somewhat charismatic bunch, they lacked the political issues London was riddled with, and as such, Daniel had no intention of going to London, as Ventrue, Tremere, Sabbat and Anarchs have been fighting over it for literal decades. While Birmingham was quite a peaceful place, tightly organized by the Prince and his Primogen, Liverpool and Manchester were total opposites, being fairly brutal. It wouldn't be rare for Daniel's unlife to be questioned on a monthly basis by some attacks from Kindred in some form. There, he learned of a coterie of Gangrel that had somehow been able to make somewhat peace with the Garou, better known to Danny as the Werewolves of legend. Of course, if vampires exist, why wouldn't werewolves, that should have been obvious to Daniel immediately. It was, by all means, an interesting few years living in Liverpool as the society, both Kindred and not, were different than that of Birmingham, where he had spent a significant amount of time living. Even then, he had a blast here, with him learning quite a bit of information, something about the brutality of the Brujah and that they weren't always anarchist brutalists, but were scholars and intellectuals,and a lot about Kindred society as a whole, what the Sabbat, Anarchs,  Camarilla all actually were, some minor part of the legend of Caine, and the Antediluvians and what-not. It certainly was… interesting, to say the least. If life was a book, unlife would be the fucking Bible, considering how expansive it was. Truly, though there were many flaws with it, there were also some good. Not much, but some nonetheless. 

His next stop after Liverpool and Manchester? It was undoubtedly York. Boy, York was the greatest of all the places he had moved to up to that point. The Yorkshire territory was beautiful, with such harmony between the Ventrue prince and his primogen, and effectively all of the clans would be able to coexist together. It was certainly something. Hell, everyone was able to settle their differences there and live a quiet life, or at least the Kindred equivalent. Their lives were never quiet, but here, it had a facsimile of it. It was genuinely one of the places where unlife could truly thrive the same way life does. Daniel spent a better part of 3 years in York and the subsequent area, raising his influence, though he cared little for it. His interest was a place to settle, at least until he got bored. Such was the way of Ravnos, he quickly understood. They always… always moved. Much like the Roma they seemingly followed at a time long ago, they would traverse the Earth for as long as they could, never finding any true place for them. Perhaps that was the curse of every Kindred. The inability to find somewhere to stay for eternity. Either way, Danny was many things, but he wasn't a thinker. He was a talker. A rather good one at that, if we were to be honest with each other. York was a good place for Daniel, he spent a long while there and he gained experience and knowledge from the Kindred society there, learning that despite how antisocial some Kindred are, they can still all live socially and in harmony. 

Next up on the road? Daniel's biggest decision to date. Daniel was going across the pond. Well, to the United States at least. . He was, by mortal standards at least, 39 now. His parents had to be in their sixties or something. Either way, no matter how much he wanted to meet them, he couldn't truthfully identify himself to them, not like this. It would destroy the Masquerade, a quite sacred part of Kindred society. As such, Daniel's next stop was the place he swore to go at least once in his life. Los Angeles, the city, apparently somewhat of a sanctuary for Anarchs during this time, considered to be an Anarch Free state in America, a term that was new to Daniel, but it was suggested by some of the Kindred he had met on the road. So, in 1959, Daniel packed his bags and set a course to California, where he'd remain for quite a while. Despite being quite chaotic to find his place in between the coteries that called themselves gangs and skeleton crews of the Sabbat, it was difficult for the first few months, but luckily, Daniel prevailed somehow, staying low long enough for all of the dust to settle and officially be a citizen of LA, by Kindred society, that is. Now, he was free to do everything. With all of his knowledge, expertise and stories even Gangrel were stumped regarding stories to tell to beat him. A person who had seen just about all Kindred society had to offer. The Good, the Bad, the Ugly, the Stupid and the Weird. He'd been a witness to it all. As such, he fit in as a young veteran in the ranks of LA Kindred, as well as a general Veteran Indie Kindred, something he'd been for over a decade now. 

By age 42, he had been in LA for quite a while. While there, he had learned to gain a slightly more effective approach to combat. He wasn't a fighter by any means. He was quick, sure but he wasn't that good with a gun or something. He was a Ravnos. He was supposed to be good at 3 things. Running, hiding and tricking people. And goddamn was he good at them. Advancing himself in Chimerstry, a magical way Ravnos could create illusions, Daniel didn't have to be confrontational to end confrontations. His favorite move? Creating fire and terrifying Kindred that weren't aware it was an illusion, and playing it off as Thaumaturgy. With that settled, he had few times to run and hide, with both his silver tongue and his hands doing the work for him. He made quite the Kindred of himself, handling trouble in most forms. He even learned how to not scare off animals, something most Kindred had trouble with. He could communicate with their inner Beasts, and a connection could be formed between the Beasts. Truly, an interesting talent, but nonetheless a weird one. But none of those skills would've prepared for the stupid mission he signed up for. The outskirts of LA were being terrorized by the Garou, known enemies of the Kindred, and unlike the Gangrel of the UK he met in Liverpool, the Garou here did not accept any sort of peace between the two races, considering Kindred monstrosities, which Danny kinda had to agree they were, at least in some form, they all were. A group of brave 30 or so Kindred, Daniel being one of them, had been selected by the Prince of LA to attempt and exterminate the pack of Garou attacking the Urban Kingdom of the Cainites. It was a bloodshed, by all means. The Garou mercilessly tore down the bodies of a bunch of Kindred, and on the other hand, the Kindred gunned down every Lupine motherfucker they could  see, both of out fear and rage, two quite nasty emotions. Along with a group of two 7th generation Kindred, Daniel and them successfully took down a juvenile Garou, or at least the equivalent of a juvenile, Daniel neither knew or cared about their aging process. Though the lives of many were lost, the Kindred proved resilient, taking down 5 werewolves one by one, with the multitude of numbers they had, successfully protecting their home. 

By the year  1965, Daniel had enjoyed the quiet life in Hollywood. He partied every day. It was just the rise of westerns and the likes, so Hollywood as a whole started to boom into the film industry. Far more than it had prior to then. As for his dating life, a young Brujah Kindred by the name of Angelica Grey had entered a relationship with the Kindred, a pretty solid one. Both attempted not to start a blood bond with the other, as it would be more trouble than to just be cautious and being honest love was frankly more interesting, the relationship was iffy from the start and soon plummeted. No matter, Daniel still had quite the booming love life with mortals, having a one-night stand every week or so, truly, if he was a billionaire, he'd fully sell the whole playboy act. Unfortunately, he didn't have a billion bucks, but he sure was persuasive, that was for sure. Living in the streets of Los Angeles at times like these was certainly fun. From TV, Gangs (both Kindred and not) and the women, Daniel had a whole lot of fun in California as of now. Getting a quick buck here and there, socializing with the hot shots of every barony, he was content with what his life, or should I say unlife, had to offer for him here. It was paradise… sort of. As far as paradise exist for immortal blood drinkers, Daniel thought to himself. 

1969, Danny had been a resident of LA's streets for quite a while now, harnessing quite a substantial amount of popularity with his Anarchs. If anything, they liked him for his Charisma and his sheer stubbornness in a fight, prepared to fight over just about anything. The Werewolf tooth around his neck seemed to support that claim quite, quite well. Using his brains more than his brawn, thankfully, though Los Angeles taught him that sometimes fists speak louder than words, he truly did make a place for himself here, that was clear. As the years went on, he still kept around California. Even into a new decade, the glorious 1970's, he still kept in the same area, something he hadn't done yet since his Embrace. Staying in one place, while being immortal seemed counter-intuitive to him. It almost felt wrong. Maybe not wrong, but odd. As such, in 1971, he set his sights for the lovely state of Nevada, where he'd get quite the nasty vice. In Las fucking Vegas, Danny lived the good life, like a proper playboy. In a city that was only truly alive in the night, both Kindred and mortals would have a gigantic blast, that much was clear. And such was the case with Danny. The casinos provided infinite fun for Daniel. From gambling, women, fights, discussions, drugs… Everything was a blast. He had spent so many years, drugs and downright lethal fights seemed like candy and play-fighting to him, at this point. He himself wasn't the biggest fan or either, but he had accepted that it was a somewhat normal part of the world now, nothing alike when he was still young, in spirit. 

1972-1975, quite the time for Danny. Vegas was still the place for him, with gambling seemingly something he was talented in… or Lady Luck had a crush on him. Knowing himself, the latter was probably true, not the former. Or at least that was what he liked to believe, the young Ravnos. Even though youth was subjective to someone who was effectively immortal, Danny thought to himself. He'd always stay this young, now how much that would impact his health Danny was not certain. How could he be certain in anything. Everything was different. The world was different. He was different. All of it. None of it made sense, in all honesty. Very little of it did, and the times it did were short and far between each. No matter any of that, it was a fact that he could not think about such things now. All he could do was feed and have fun. Whole lot of fun! That Daniel didn't have any problems with, he seemingly never did. Sleeping, drinking, feeding and fucking his way through night through night, that the best way Danny knew to live right now, or should he say not live? Whichever the case, Danny had started to make a name for himself in Vegas as well. The daring Ravnos with no allies, and hundreds of friends. Such was the legacy of this young Kindred. It was a damn good one, too. Although, that was, once again, in Danny's eyes, at least. After all, feeding on the blood of innocent victims isn't exactly the most luxurious behavior. 

1976-1979, we are getting into the Modern Age no, eh? With the Cold War at an end, politically, the world was at peace. In the real world, though? It was just starting to heat up. Anarchs, Camarilla, Sabbat. Everyone was constantly fighting, killing, destroying each other over the stupidest time. It was at this time that Daniel had decided to remove himself from the ranks of any Sect, deciding to go at it alone with his Ravnos brethren might've been smarter, if not also safer. Though a shame, it didn't change much for his typical routine. He still slept, fucked, fed, and slept again. In that order, as well. That was roughly the best way it worked for him, at least in his head, that is. As such, he had quite some fun, bringing a girl… or someone else into his bed and showing them the door with them all flustered. Such was the way he lived. If he wasn't in bed, he was in the casinos betting hard and good. If he had learned anything, it had been how to properly gamble. At the cost of that, there was also the fact that he started becoming addicted to the energy he would receive from gambling, resembling that of feeding off of someone, at least somewhat to him. Poker sure was more exciting when it felt like your unlife depended on it. Daniel Jones truly was happy with that life, no matter how cruel, difficult and confusing it might have been at certain times. As a 54-year old in a 24 year old's body, Daniel had more experience in certain things than most. It was also at that time he decided to convert to the Camarilla, who surprisingly accepted him with open arms seeing as he was quite famous.

And finally, in the last decade he has moved to Baltimore, a smaller city than what he usually considers acceptable, but nonetheless a place with a heavy Kindred influence.


Demonculaba

Overview

 
Overview
 
image-1656873399167.jpeg
Cult leader, self sufficient, fuedalist Gangrel.                                                                                        A Gangrel that is lost in vampiric sects and wants to find someone to connect with. When it comes to his outward personality though he Shepards humans along the path of self reliance and self improvement. Removing reliance on such things as family. He seeks to bring people down a path of feral nature and secretly wants his own vampiric ‘pack’ to call family. 

Basics

 
Basics
 
Name
Demonculaba 
Player
Big-daddy-nurgles
Chronicle
Baltimore After Dark
Nature
Outsider
Demeanor
Pedagogue 
Concept
Gangrel lost in the Sects 
Clan
Gangrel
Generation
10th
Sire
?

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity

11100
Stamina
Tough
11111
Social 
s
Charisma
Smooth talker
11110
Manipulation
 
11000
Appearance
 
11100
Mental 
t
Perception
Insightful
11110
Intelligence
 
10000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
11100
Awareness
 
11000
Brawl

11100
Empathy
 
11000
Expression
 
11000
Intimidation
 
11100
Leadership
 
11000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

11100
Crafts
 
10000
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth

11100
Survival
 
10000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
11000
Occult

11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Animalism*

11111
Fortitude*

11110
Protean*

11110
Celerity 
 
11000
 Presence
 
11000
  
 
00000
Backgrounds
Herd 

11111
Retainers 

11111
Generation 

11100
Haven 
 
11111
Resources 

11100
Contacts 

11100
Virtues
Conviction
 
11000
Instinct
 
11000
Courage
 
11111
 
Humanity/Path
11110 00000
Path
 Path of the Feral Heart
Bearing
 
Willpower was
11111 11111
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Flash backs
 Mental
 6pts
 Impatient
 Mental
 1pt
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 164
Spent
 159
Notes
60 - Animalism 0→5
40 - Fortitude 0→4
11 - Haven 0→5
7 - Resources 0→3
17 - celerity 0→2.                           7 - presence 1→2                            5 - empathy 0 →2.                           5 - expression 0→2                        5 - leadership 0-2.                           2 - conviction 1-2                                                           Freebies (22/15+7 Flaws):
7 - presence 0→1
5 - Herd - 0→5
1 - Generation 2→3
1 - Retainers 4→5                            
3 - Contacts 0→3                                   5 - Willpower 5→10 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
Small time contacts in the world of organized and unorganized crime 
Fame
 
Herd
They bought into a cult or were abducted into it
Influence
 
Mentor
 
Resources
A wealth acquired from the simple crime. 
Retainers
4 savage warriors and one who handles paperwork and day to day. 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
His haven and where he sees fit
Havens
Secluded plantation where people feed themselves and try to be as self sufficient as possible. It lies between York and Baltimore legally owned by one of his ghouls. Deep into the wooded paths.
Equipment (Owned)
 
Vehicles
 Volkswagen jetta
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
222
Apparent Age
47
D.O.B.
1800
R.I.P.
1847
Hair
Black
Eyes
Dark
Race
White
Nationality
Russian
Height
6'0"
Build
Muscular and lean
Gender
Male
Face Claim
Rasputin
Tall 6’0 built lean and isn’t particularly handsome or ugly.

History

 
History
 
Embraced nearly at random by a Gangrel. He lasted longer then he thought. He was there at the civil war wandering from side to side. Fighting. He was there at the First World War wandering from side to side. He is indecisive. He feels his clans need for freedom but he also feels the need to be apart. His pack is missing he substitutes it with human chaff but they can’t fill his need for kinship. He needs another group to give him kinship some Gangrel or sabbat but he needs people he can trust. People he can protect. He has terrible memories and nightmares of his first embrace. He was out and when he awoke he was slaughtering his family but he couldn’t stop. His hunger couldn’t let him. 

Dr. Robert Kilroy

Overview

 
Overview
 
gubler.jpggubler.jpg
 A genius and a prodigy, Robert has finished highschool at the age of 13, getting his first phd at the age of 18, he has been working up the ladder of academia for his entire life. As an autodidact with eidetic memory, while being capable of reading around 20.000 words per minute, Robert has taught himself anything and everything from languages to psychology to chemistry to engineering and many more topics by religiously reading books. This caused him to prefer written media over modern day digital media, but he can and does tinker with computers and modern electronics when he needs to. Nowadays, he works with the local police department and with FBI when needed as a criminal profiler.

Basics

 
Basics
 
Name
 Robert Kilroy
Player
 Can
Chronicle
Baltimore After Dark
Nature
 Scientist
Demeanor
 Conformist
Concept
 Walking Encyclopedia
Clan
 Mortal
Generation
 None
Sire
 None

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma

11000
Manipulation
 
11000
Appearance
Innocent
11110
Mental 
t
Perception
Specialization
11100
Intelligence
Analytical
11111
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11100
Athletics
 
00000
Awareness
 
11000
Brawl
 
00000
Empathy
 
10000
Expression
 
10000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
11000
Drive
 
10000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
11000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Analytical
11110
Computers
 
11100
Finance
 
10000
Investigation
 
11100
Law
 
11000
Medicine
 
10000
Occult
 
00000
Politics
 
00000
Science
 
11100
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources
11100
 
Contacts (Academics)
10000
 
Contacts (Law)
10000
 
Contacts (Police)
10000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11110
Courage
 
11000
 
Humanity/Path
1111111100
Path
 
Bearing
 
Willpower
1111110000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Coldly Logical
 Mental
 1
 Concentration
 Mental
 1
 Language (Spanish, Italian)
 Mental
 2
 Computer Aptitude
 Mental
 2
 Eidetic Memory
 Mental
2
 
 
 
Flaw
Type
Bonus
 Shy
 Mental
 1
 Phobia (Snakes)
 Mental
 2
 Flashbacks
 Mental
 6
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 4 freebies for Willpower 6
 2 Freebies for Academics 4
 4 Freebies for Science 3
4 Freebies for Technology 2
2 Freebies for Computers 3

15 Xp banked.
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Academics: A fellow doctorate fellow who is working at the Dean's Office at the University of  Notre Dame.

Law: His FBI handler that used to be a DA.
Police: His partner inside the local force when he's taken to the field for investigations.
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 23
Apparent Age
 23
D.O.B.
 6.18.1997
R.I.P.
 ---
Hair
 Brown
Eyes
 Brown
Race
 Caucasian
Nationality
 American 
Height
 5'7
Build
 Slender
Gender
 Male
Face Claim
 Matthew Grey Gubler
 
 
 

History

 
History
 
 

Emyr Mattick

Overview

 
Overview
 
default-avatar.jpg
 A Gangrel embraced for his bravery in his youth, he hunted his sire for almost a month, whom his village thought to be a ravenous wolf.  Emyr was the village's finest hunter and spent weeks tracking her what he didn't realize is that while he was hunting her she was watching him curious at his talents and tenacity and finally, after a long pursuit ending on a hill one moonlit night she took Emyr as her child.

In the modern nights, Emyr has awakened to a strange new world in a foreign land he's lost, he's confused, and he's vulnerable but he can't let any know that lest he make an easy target 

Basics

 
Basics
 
Name
 Emyr Mattick
Player
 Priest
Chronicle
Baltimore After Dark
Nature
 Cavalier
Demeanor
 Survivor
Concept
 Soldier past his time
Clan
 Gangrel
Generation
 8th

Sire
 Morgann the Wolf

Attributes

 
Attributes
 
Physical 
p
Strength
Strong Grip
11110
Dexterity
Flexible 
11110
Stamina
Tireless 
11110
Social 
s
Charisma
Charming
11100
Manipulation
 
11000
Appearance
Angelic Physique 
11111
Mental 
t
Perception

11000
Intelligence
Creative 
11110
Wits
 Ambushes
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
Parkour 
11100
Awareness
 
11100
Brawl
 
11100
Empathy
 
00000
Expression
 
11000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

11000
Crafts
Bladesmithing 
11110
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
Swords 
11110
Performance
 
00000
Stealth
 
11000
Survival
Tracking
11100

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
11000
Occult
Kindred Lore 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism 
00000
 
Fortitude 
11110
 
Protean 
11100
 
Potence 
11000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11111
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Additional Discipline: Potence
 Supernatural
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 New Arrival
 Social
 1
 Impatient
 Mental
 Tic/Twitch
 Physical
 Rat in a cage
 Clan
 Beacon of the Unholy
 Supernatural
 2
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Wetting Steel
 3rd
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 95
Spent
 90
Notes
1 Freebies 
1 Experience
22 freebies: 5 spent on merits, 7 spent on disciplines, 4 on willpower, 6 on abilities

30 xp on fort 1, 2, 3
21 xp on shatterproof combo discipline
10 xp on wetting steel ritual
12 xp on intelligence 4
5 xp on potence 1
4 xp on Alertness 3
4 xp on Awareness 3
4 xp on Brawl 3
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 none
Contacts
none 
Fame
none 
Herd
none 
Influence
none 
Mentor
none 
Resources
none 
Retainers
none 
Status
none 
Other
none 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 none
Feeding Grounds
 anywhere he can get
Havens
 none
Equipment (Owned)
 A sword from his time in the black cross
Vehicles
doesn't know how to drive 
Other
 none

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 904
Apparent Age
 Late 20s
D.O.B.
 6/5/1093
R.I.P.
 4/17/1120
Hair
 Brown
Eyes
 Greed
Race
White
Nationality
 Welsh
Height
 6'1
Build
 Muscled but slim
Gender
 Male
Face Claim
 Could not find the artist
 51f9298439b3332d252ed2304f551bb3.jpg
 
 

History

 
History
 
 Emyr was born in Wales to a hunter and his wife from a young age Emyr would join his father to hunt food for their village his keen eyes and ears made finding prey a simple task and Emyr was a skillful hunter by the age of only 12 a fortune since his father soon passed away from a mysterious illness

When Emyr was 27 his village began being plagued by wolf attacks at first it was only livestock turning up dead.  Then one evening one of the farmers turned up dead, so Emyr took his bow and went out to hunt the she-wolf that plagued his village.
For days and weeks, Emyr tracked her and noted the beast was oddly cunning even for a wolf his travels took him miles from his home but he knew he couldn't give up as the wolf had been chased off in the past only to return for more bloodshed.  Despite the wolf's best efforts to evade him and even a few encounters where she attempted to drive him off he finally cornered her 

Emyr stood poised blade at the ready to slay the wolf only to nearly fall back in fear as this wolf became a beautiful woman who stood before him naked in the moonlight and, thinking her to be some demon, he charged to strike her down only for his blade to shatter like glass against her skin in moments the fight was over and she had not even raised a hand

Finally, the woman revealed her name "Morgann" Her beauty made Emyrs arms heavy he could not think to resist as she put her arms around him and told how she admired him for a mortal he was strong, cunning, and a masterful hunter to have pursued her for so long so she made him an offer: embrace her, and she would make him a strong and mighty hunter forever.

Emyrs response was only an attempt to stick his dagger into Morganns heart which only excited the vampire more and she took that as the final confirmation she needed and embraced Emyr to become a vampire

Emyr returned to his village "triumphant" with a slain wolf in tow his sire had left him to learn for himself and to watch from a distance.  His neighbors never questioned Emyrs absence during the day as he began to only hunt at night and knew better than to slay his quarry he would spend the next decade as his village's nightly guardian until whispers of his youthful appearance despite him being 37 and as these rumors surfaced he decided it was time to move on

Emyr traveled south across the sea into Bohemia where more kindred found him he never saw his sire again but part of him suspected she continued watching him for a few years longer before moving on Emyr would eventually all in with the knights of the black cross here his skills at tracking came into great use and met a nosferatu who claimed to have been a master blacksmith as the old rat put it his sire forged weapons for the antediluvians themselves but most wrote this off as boasting
It was eventually through this Nosferatu Emyr learned the secrets of blacksmithing blades meant for kindred use under the promise he'd never share these techniques with any other vampire
When the black cross failed in its crusade against the tzimisce and eventually disbanded, Emyr resumed traveling again, heading south where he found himself in Paris where he spent the next few centuries reflecting on his unlife and perfecting his craft as a smith.
Eventually, his blade and looks garnered him the favor of a toreador who became his patron for a time he would craft beautiful blades and armor for the man and receive shelter and money (among other things) for a time but these things eventually began to bore Emyr and it was sometime in the 1700s when he slipped into torpor
He slept longer than intended, and it wasn't until the modern nights when he woke up in a stupor not realizing archaeologists had brought him to America he fled the museum where he was displayed and disappeared into the night not knowing what the future held for him now

Epiphany Bones

Overview

 
Overview
 
epiphany.png
"Some people talk to animals. Not many listen though. That's the problem." from Winnie the Pooh by A.A. Milne

Basics

 
Basics
 
Name
 Epiphany Bones
Player
 mateo_enjoyer / indigo
Chronicle
Baltimore After Dark
Nature
 Perfectionist
Demeanor
 Bon Vivant
Concept
 Culty Snow White
Clan
 Malkavian
Generation
 10th
Sire
 Daniel Jones

Attributes

 
Attributes
 
Physical 
t
Strength

10000
Dexterity
 
11000
Stamina
 
11100
Social 
S
Charisma

11100
Manipulation
 
11000
Appearance
 
11100
Mental 
P
Perception
Attentive
11110
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
P
Alertness

11000
Athletics
 
11000
Awareness
 
10000
Brawl
 
00000
Empathy
 
11100
Expression
Conversation
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
00000

 
00000
Skills 
S
Animal Ken

11100
Crafts
Sewing
11100
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
10000
Melee
 
00000
Performance
 
00000
Stealth
 
11000
Survival
 
11000

 
00000
Knowledge 
t
Academics

11000
Computers
 
10000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex
11000
 
Dementation
11000
 
Obfuscate
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation
11100
 
Herd
11000
 
Resources
11100
 
Domain
11000
 
Mentor
11100
 
Allies
11000
Virtues
Conscience
 
11110
Self-Control
 
11110
Courage
 
11000
 
Humanity
11111 11100
Path
 
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Prophetic Dreams
 Clan
 2
 Common Sense
 Mental
 1
Spectral Sepulcher
 Supernatural
 5
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Infectious
 Clan
 3
 Repelled by Crosses
 Supernatural
 3
 Shy
 Mental
1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 0
Spent
 15 xp and 22 freebies
Notes
 Auspex 2 (7 pts) + Willpower (3 pts) + Resources (1 pt) + Domain (1 pt) + Generation (2 pts)
 Obfuscate 2 and Dementation 2 (10 xp) + Larceny 1 (3 xp) + Survival 2 (2 xp)
 
 
Derangements
 
 Borderline personality disorder
 Schizophrenia
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 A few people she's managed to charm.
Influence
 
Mentor
 
Resources
 What little money she stole, and what she earned working odd jobs.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 An apartment near Roland Park in the North District.
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 64
Apparent Age
 23
D.O.B.
 October 31, 1959
R.I.P.
 December 2, 1982
Hair
 Dark brown and curly
Eyes
 Brown
Race
 White
Nationality
 Greek-American
Height
 5'6" - 167 cm
Build
 Lithe
Gender
 Cis woman
Face Claim
 AI
 anotha1.png
 
 

History

 
History
 
 Epiphany was born into the cult, like her sister. Her childhood was full of services with the father and spending time with her mother. As she grew older, she took on the job of caring for the animals around the place. Pets and livestock alike, she spent more and more of her time with them as she got older. They were much better company than the rest of the cult. Like her sister, she never saw any of the money. It all went to her family, much to her chagrin. But oh well. The animals were the most important part, so she didn't mind that much.
But it all changed when Zazuka left, when Epiphany was 10 years old. Her mother's actions came to light quickly, and her family was treated badly because of it. To save the father further embarrassment, Epiphany was married off as soon as she turned 13. Her husband was not a good man (who would be, marrying a 13-year-old?) She never talks about what happened, but during the course of her marriage was when her schizophrenia developed. Perhaps it was a culmination of the stress of losing her sister, living in a cult, and being married to a disgusting older man. Maybe it was just genetics. Whatever the case, she soon would not stop talking about all sorts of animals, especially ones she only saw in books. Her hallucinations apparently manifested as animals, and some would talk to her while others didn't. Occasionally, she would mention seeing a man, but she would never expand upon what he did.
As her hallucinations and delusions became more pronounced, around age 16, the cult decided it best to isolate her and "pray the delusions away." Obviously, this did not work. While in isolation, one of her hallucinations showed her how to get out. That is, showed her how to use a bobby pin to pick the lock on the door. It wasn't hard. She got out, ran to her husband's house, stole some cash, and fled. Thank god he'd shown her where he kept some rainy day money.
Being on the run was hard. Epiphany had few survival skills, so she took to running as far as she could during the day. Her stamina grew better day by day, but she was still in danger. While California, where the cult was based, has better weather than other states, she was a young woman by herself. Therefore, one night (early night, late evening) when she was standing beside a highway with her thumb out, a car pulled up. It was an old model, though she didn't know the maker. The window rolled down, and in the front seat sat a man. He introduced himself as Daniel Jones, a man down on his luck but looking for the next chance for fame. He seemed trustworthy, so Epiphany got in. He took her as far as Vegas, intending to make a name for himself there. Surviving in a city is a lot easier than in nature.
She stayed in Vegas for a while, working jobs where she could. Waitressing, mostly, since casinos were desperate for employees and willing to overlook her lack of experience and bad manners. The jobs wore her down, as she was always shy, but she persisted as long as she could. She didn't see Daniel for a long time. It wasn't until he stumbled into the latest diner she had been working at, when she was 23, that she saw him again. He recognized her as the girl he'd given a ride to all those years ago, and they hit it off. One thing led to another, and he embraced her.
The two spent a long time together, as he showed her the ropes, but their personalities clashed. Daniel was after stardom, but all Epiphany wanted was to be with her animals and learn how to live her unlife peacefully. While he taught her a great deal, including how to use Malkavian disciplines, they eventually parted ways.
Which is when she left Vegas and traveled across the country. She spent a little time in New York, existing on the fringes of kindred society, but ultimately left. She then settled in Baltimore, where she's been for the past couple years. The rest is history.

Erica Lisette Angeline Dubois

Overview

 
Overview
 
17nathalieemmanuel1603d.jpg
 Erica Lisette Angeline Dubois, a fiercely determined behavioral psychologist, grew up in the shadow of her older brother in a wealthy Creole family. Her childhood was marked by a traumatic encounter with malevolent spirits in the Louisiana woods, leaving her with a unique gift for Auspex and a lingering fear of dense forests. Driven by a passion to understand the human mind, Erica specializes in phobias, balancing her career with the secrets of her supernatural abilities.

Basics

 
Basics
 
Name
 Erica Lisette Angeline Dubois
Player
 Harmony 
Chronicle
Baltimore After Dark
Nature
 Survivor 
Demeanor
 Visionary 
Concept
 Competitive Second Child, Behavioral Psychologist Specializing in Phobias
Clan
 Ghoul (Tremere)
Generation
 
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma
Specialization
11000
Manipulation
 
11100
Appearance
 
11000
Mental 
t
Perception
Specialization
11000
Intelligence
Book Knowledge 
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
Alertness
Specialization
11000
Athletics
 
00000
Awareness
 
10000
Brawl
 
00000
Empathy
Insight 
11110
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
11000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
Academics

11100
Computers
 
10000
Finance
 
00000
Investigation
 
11100
Law
 
10000
Medicine
 
11000
Occult
Dreams 
11110
Politics
 
00000
Science
 
11000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex 
11000
 
Potence 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources  (Old Money)
11110
 
Contacts 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Iron Will
 
 2
 Medium
 
 2
  
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Nightmares
 
 1
 Phobia 
 
 1
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
Increase Auspex from 1 to 2: 10 Freebie Points Increase Increase Occult from 3 to 4: 2 Freebies Freebie PointsMedium: 2 Freebie PointsIron Will: 3 Freebie PointsIncrease Willpower from 4 to 8: 4 Freebie Points.           Experience Points:                       Science 0 to 2: 5 exp Computers 0 to 1: 3 exp  Law 0 to 1: 3 exp 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Academic Contact (Psychology Professor or Researcher): Someone in the academic field who can provide insights, access to research materials, and connections within the academic community.Medical Contact (Psychiatrist or Medical Doctor): A professional in the medical field who can offer medical advice, access to medical resources, and information on patients.Supernatural Contact (Tremere Clan Member): A contact within the Tremere clan who can offer assistance with occult knowledge, Tremere politics, and clan resources.
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
She demanded and was given her Inheritance early
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Smartphone: For communication, research, and accessing online resources.Notebook and Pen: For taking notes during psychological evaluations and research. Strobing Flashlight: Useful for exploring dark areas, or blinding attacker Pepper Spray: For personal protection. Personal Amulet: A small protective charm given by her grand mother. Lucky Rabbits Foot.
Feeding Grounds
 
Havens
 A well-furnished apartment in a high-end neighborhood, equipped with security systems and blackout curtains.
Equipment (Owned)
 
Vehicles
 Luxury Sedan: A reliable and discreet car for traveling to and from her appointments and havens.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 28
Apparent Age
 25
D.O.B.
 October 31 1995
R.I.P.
 
Hair
 Brown 
Eyes
 Hazel 
Race
 African American 
Nationality
 American 
Height
 5'7, 145 lbs
Build
 Curvy
Gender
 Female
Face Claim
 Nathalie Emmanuel
 
 
 

History

 
History
 
 Erica Lisette Angeline Dubois was born into a wealthy family of old money, the second child overshadowed by her older sibling, Eric. Growing up in Eric's shadow, she developed a fierce determination to prove herself and achieve success on her own terms. Her interests led her away from the traditional paths valued by her family, and she pursued a career in psychology, specializing in phobias.During a family vacation in the remote countryside when she was seven, Erica wandered off into the woods near their summer home. She followed a trail of glittering lights and melodic whispers, leading her deeper into the forest. There, she encountered ethereal beings whose playful demeanor turned sinister as the sky darkened. The spirits, mocking and malevolent, shoved needles into her eyes, telling her it was so she could "see." The experience was so traumatic that Erica's mind suppressed the memory, rationalizing it as a childhood nightmare. This encounter left her with an intense phobia of dense, dark woods and recurring nightmares. She believes that the spirits' actions are why she has a natural talent for Auspex and her Medium abilities.Erica's academic journey in psychology began during her college years. She became fascinated with the human mind and emotions, specializing in behavioral psychology with a focus on phobias. Her interest in fear and its effects on the human psyche led her to study dreams, exploring the intersection of fear and the subconscious.Her life took a dramatic turn when she met Angelique, a Tremere vampire who recognized Erica's potential and began to mentor her. Angelique became the mother figure Erica never had, guiding her into the ways of the Tremere and helping her develop her natural abilities in Auspex. As a ghoul, Erica enjoys the power and knowledge her new life offers, while being wary of the dangers and political intricacies of vampire society.Erica now balances her professional life as a behavioral psychologist with her duties and studies within the Tremere clan. Her primary haven is a well-furnished apartment in a high-end neighborhood, and she also has a secondary haven within the Tremere chantry. Her feeding grounds include a university campus and a medical center, where she can discreetly feed on stressed individuals.

Erin

Overview

 
Overview
 
erin1.jpeg
 

Basics

 
Basics
 
Name
 Erin
Player
 Maq
Chronicle
Baltimore After Dark
Nature
 Deviant
Demeanor
 Bon Vivant
Concept
 if the song 'Closer" was a person
Clan
 Toreador
Generation
 9th (through Diablerie)
Sire
 Simeon (Diablerized)

Attributes

 
Attributes
 
Physical 
p
Strength
Powerful Arms
11110
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma
Witty
11110
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception
Insightful
11110
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
10000
Athletics
 
11000
Awareness
 
10000
Brawl
 
00000
Empathy
 Emotions
11110
Expression
 Conversation
11110
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
11000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
11000
Investigation
 
11000
Law
 
11000
Medicine
 
00000
Occult
 
00000
Politics
 Camarilla
11110
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex 
00000
 
Celerity 
10000
 
Presence 
11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 Generation
11110
 
 Status
11100
 
Domain
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11110
Courage
 
11000
 
Humanity/Path
11111 11100
Path
 
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
00000 00000
0000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Blush of Health
 Physical
2
 Eat Food
 Physical
1
 Hidden Diablerie
 Supernat.
3
 
 

 
 
 
 
 
 
Flaw
Type
Bonus
Soft-Hearted
 Mental
1
 Permanent Fangs
 Physical
3
 Glowing Eyes
 Physical
3
 
 

 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

Eva Milliner

Overview

 
Overview
 
9d904e3612bef46069b3bd49e3ddcfc2.jpg
 Eva is the eldest daughter of the Milliner family and a well forgotten member by her father's own accords. Having always found a disinterest within Eva since her birth was she taught the minimum and quickly sent away to follow her own ambitions while toiling away with surface level work her father saw as beneath him. 

Eva has always had her own passion and drive to pursue modeling while secretly feigning for her father's affections in a desperate attempt to connect with him and to prove her value to her family. 


Basics

 
Basics
 
Name
Eva Milliner
Player
 Mitzu
Chronicle
Baltimore After Dark
Nature
 Analytical
Demeanor
 Posh
Concept
 Mafia Model
Clan
Giovanni [Human]
Generation
 N/A
Sire
 N/A

Attributes

 
Attributes
 
Physical 
p
Strength
10000
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
Model 
11111
Mental 
t
Perception
Posh Profiling
11110
Intelligence
 
10000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
11000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
 
10000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
11000
Drive
 
10000
Etiquette
 
11100
Firearms
 
10000
Larceny
 
00000
Melee
 
11000
Performance
 
11100
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
10000
Investigation
 
11100
Law
 
11000
Medicine
 
10000
Occult
 
11000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 ???
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Fame
 
11100
 Resources
 
11110
 Contacts
 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11110
Courage
 
11000
 
Humanity/Path
11111 11100
Path
 
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 N/A

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Language [Italian]
 Free - Family
 0
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Phobia [Familial Abandonment]
 Mental
 Expendable
Social 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 44
Spent
 20
Notes
 Freebee EXP: 15/15
Attributes:
Charisma 1>3 - 10
Abilities:
Investigation 2>3 - 2
Backgrounds:
Resources 3>4 - 1
Contacts 3>4 - 1
Willpower:
Willpower 2>3 - 1

Flaw Freebee EXP: 3/3
Background:
Fame 2>3 - 1
Willpower:
Willpower 3>5 - 2
 
 Starting EXP: 15/15
Abilities:
Athletics 0>2 - 5
Melee 0>2 - 5
Stealth 1>2 - 2
Medicine 0>1 - 3

Flaws:
Mental:
Phobia - 2
Social:
Expendable - 1

Earned XP: 2/23
Abilities: 
Occult 1>2 -2
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Eva has contacts within Baltimore's Law Enforcement as well as many with world renowned clothing brands.
Fame
 Eva is a International Model and does photo shoots worldwide.
Herd
 
Influence
 
Mentor
 
Resources
Eva comes from old money, she does get a small fund of the family business, she also receives a large sum from her modeling career. She was able to afford a somewhat lavish style of living and owns a town house in Fells Point Baltimore , she also has her own personal garage for her Black Porsche Panamera.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Purse: New Phone, Cash [300 USD], Wallet, Sunglasses, Beretta M9, Swiss Army Knife, Car Keys
Feeding Grounds
 N/A
Havens
 N/A
Equipment (Owned)
 Debit Card, Makeup kit[s], Sewing Machine.
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Enzo Giovanni
 1
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 25
Apparent Age
 22
D.O.B.
 December 25, 1999
R.I.P.
 -
Hair
 Dark Mousy Brown
Eyes
 Olive Green
Race
 White
Nationality
 American
Height
 5'8"
Build
 Curvy - Mesomorph
Gender
 Cis-Female
Face Claim
 A curvy tanned model that takes great pride in her outward appearance. She dresses in nice clothing that complements her body rather well. 
 
 

History

 
History
 
 Eva is the youngest daughter of Andrew Milliner's first wife as well as his first born daughter. Having grown up in a large family she was rather isolated and often a forgotten child. Having been reluctantly been taught about the family business and sent to help aid in petty affairs that her father wished not to uphold during her teen years did she aspire to be more; thus the family let her pursue her dreams in becoming a model by purchasing a modeling coach and aiding in the jumpstart of her modeling career. Ever since her career hit off has she been traveling across the world making rather the name for herself while representing her father for Giovanni meetups. 

In recent events has she returned back home after her modeling contract with Vogue UK ended. Had she returned to seek her father and her family to reconnect with them once again.

Evelynn (Dullvoid)

Overview

 
Overview
 
avatar.png

With an alluring personality and a visage that would make any Toreador bite their lip at a mere glance of her fashion choice, physical allure and bold confidence, the mysterious cainite known as Evelynn is a strange but intriguing who just arrived into town, hoping of making it her new home. As a personal fan of the night life, this previous talk-how radio hostess and nightclub share holder, seemed to have moved in for personal reasons, either to escape town or to find a new source of amusement. Bearing the fanged smile of a hedonistic predator, Evelynn is the typical bad choice that everyone knows and recognizes as a bad choice yet keep falling and coming back for more. 

Basics

 
Basics
 
Name
 Blair Thorne a.k.a. Evelynn
Player
 Dullvoid
Chronicle
Baltimore After Dark
Nature
 Chameleon
Demeanor
 Thrill-Seeker
Concept
 Nightlife Party Girl
Clan
 Caitiff
Generation
 Tenth Generation (10th)
Sire
 Martin Lowe

Attributes

 
Attributes
 
Physical
T
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social
P
Charisma
Captivating
11110
Manipulation
 
11100
Appearance
 
11100
Mental
S
Perception

11100
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
10000
Awareness
 
11000
Brawl
 
10000
Empathy
 
10000
Expression
Media 
10000
Intimidation
 
10000
Leadership
 
10000
Streetwise
 
10000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

10000
Crafts
 
00000
Drive
 
10000
Etiquette
 
10000
Firearms
 
10000
Larceny
 
10000
Melee
 
10000
Performance
Improv 
10000
Stealth
 
11000
Survival
 
10000

 
00000
Knowledge 
t
Academics
History
10000
Computers
 
10000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
10000
Occult
 
10000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex 
11000
 
Chimerstry 
11100
 
Celerity 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Allies 
10000
 
Contact 
10000
 
Generation 
11100
 
Resources 
11100
 
Retainer 
10000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 Removed
Willpower
11111 11111
11111 11111
Blood Pool
11111 11111
11100 00000
Blood/Turn
 13 BP / 1 BP per Turn

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Acute Sense: Sight
 Physical
1 FP
 Enchanting Voice
 Physical
2 PT
 Eidetic Memory
 Mental
2 FP 
 Iron Will
 Mental
3 FP 
 Natural Leader
 Social
1 FP 
 Unbondable
 Supernatural
5 PT
Flaw
Type
Bonus
 Beacon of the unholy
 Supernatural
2 PT
 Tic/Twitch: Fixing her Hair
 Physical
1 PT 
 Recruitment Target: Camarilla
 Social
1 PT
 New Arrival
 Social
1 PT
 Dark Secret: Fake Gangrel
 Social
1 PT
 Repulsed by garlic
 Supernatural
 1 PT

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 45
Spent
 35
Notes
Freebie Point Distribution:
- Willpower 5 Freebie Points 
- Merits 7 Freebie Points
- Backgrounds 3 Freebie Points 

Experience Spent:
- Alertness 2: 2 exp
- Animal Ken 1: 3 exp
- Auspex 2: 6 exp
- Chimerstry 2 & 3: 6 + 12 = 18 exp
- Celerity 2: 6 exp
 
Derangements
 
 None
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Captain Rowe (Chief of Police)
Contacts
 Marcus (A journalist)
Fame
 None
Herd
 None
Influence
 None
Mentor
 None
Resources
 Stashes of unmarked bills + jewellery
Retainers
 Jessica (A ghoul w/ a masters in accounting)
Status
 None
Other
 N/A

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Burner Phone, Butterfly Knife, Lipstick and Small Mirror
Feeding Grounds
 The Racks - Difficulty 4
Havens
 A Small Penthouse Apartmentlord-baltimore-ph2.jpg
Equipment (Owned)
 Handcuffs, Taser, Lt. Pistol with 2 boxes of ammunition.
Vehicles
Kawasaki Ninja 300 (Motorcycle) Motos Kawasaki.jpg
Other
 None

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 51 Years Old
Apparent Age
 Early-to-Mid Twenties
D.O.B.
 August 1st, 1974
R.I.P.
 July 3rd, 1998
Hair
 Blonde (Curly)
Eyes
 Crystal Blue
Race
 Caucasian (European Descend)
Nationality
 American
Height
 5 ft. 8
Build
 Hourglass Figure
Gender
 Female ♀
Face Claim
 @rimii_chan - Danger Girl
As a wise and severely injured man once said while laying down on a couch midst bleeding out, “she gotta a body built for bedrooms”. And while beauty is in the eye of the beholder and this precious gem of chaos and confidence has made it her personal mission to put a good chunk of the Toreador family to shame, ms. Blair Morwenna Thorne, daughter to a one Jacob Thorne and a soothing Mrs. Elizabeth Morwenna, stands at a majestic 5 foot and 8 inches that definitely don’t count the half-inch height provided by her high-heel boots.

Weighing in at a reasonable 145 pounds and possessing an enticing hourglass figure, this blonde troublemaker with crystal blue eyes tends to walk, dress and act like your typical drunk party girl who’s out on a never-ending bachelorette party streak. Fond of tight yet somewhat revealing clothes, the one bearing the self-proclaimed tittle of Evelynn is often seen in some mix of black leather clothes and silk dressed that go just passed the thigh gap.
History
 
 


Being guilty of having multiple pasts and upbringing depending on the occasion, person standing in front of her or the overall situation she’s faced with, it is no secret that most Kindred tend to lie about who they are in order to not appear weak in front of their peer or perhaps, just as a shallow attempt to preserve those whose life still continue completely untouched by the mess that is the embrace and the whole world of darkness as a whole. Adopting the mantra of: “Ignorance is bliss”, after living for as long as she had and surviving through the years in a funny yet entertaining mix of trial and error, one of the most important lessons that somehow managed to cling to the inside of her skull was that some things deserve to be left behind. Some stories need a closing chapter. Some stories need an end. And that some things, are best forgotten. But behind the veil of secrecy and convoluted truths, the true story about the origins of Blair Thorne is perhaps one of the biggest secrets that the kindred self-acclaimed as Evelynn will take to her grave. Born in Brentwood, Los Angeles, a suburban neighbourhood in the Westside region, Blair grew up in an upper middle-class family where an always working father did his very best to climb the corporate ladder while her alcoholic father did her very best to beat the county-wide record of most expenses made in a single afternoon, all this during a period in America called the First World War. With private tutelage, the best clothes the time could offer and the more riches than a teenager could possibly and reasonably imagine, Blair was the third child brought into the marriage, her birth being attempt number three to save said marriage before it inevitably collapsed in a nasty divorce. During this entertaining period of attempting to buy their children’s love with expensive things and trips across state, Blair delved deeply into the night-scene, growing enamoured by the hedonistic lifestyle of the area as it portrayed to her a true dose of freedom, she didn’t know she craved. 

Between wild parties, drugs, terrible company and vices that she always thought herself too high and mighty to fall prey of, the story of her embrace fell shortly after her university diploma as she went out to party with some college friends and willingly fell victim to the supernatural allure of a strange man named Martin Lowe. What drew herself to Martin was not tremendous amount of charisma, nor the amount of money he wasted to keep the party scene going, but instead, it was the calm and collect manner that he single-handedly managed the events enrolled in front of him. He was more of a figurehead and a trust-worthy representative of the group that every single member of his little group confided and listened without question. You had the general bigshot who was being bottles and snorting lines with zero cares in his soul, but every time Martin whispered something to his ear, it was like the word of God himself sobered him up and brought him back to reality. While not the most physically fit man in the room, all the knuckleheads and muscle-bound freaks would immediately stand in attention when he put his hand down, turning the biggest roid-raged-user into an obedient military dog awaiting orders. It was that portray of discrete yet absolute power that lured her to him and before she knew it, they were as close as they could be. Her role in his little group was simple, she was the pretty face, the social one to ignite the spark and make things happen, a willing puppet under his instructions that sore much higher than herself could imagine. Blair always had hefty lifestyle due to her family’s legacy, but things were much sweeter when they came in her name rather than copying her mom and asking daddy for a favour.

And with that, it was done. After two years of being a ghoul and moving to California, getting to know the basics of Kindred society and how to properly manoeuvre the complex chess board that was the unliving, Blair Morwenna Thorne was supposedly announced dead, victim to a supposed overdose due sleeping pills in her rented apartment yet nothing was confirmed. Through connections and allies, her records were either deleted or lost within the pile, allowing the existence of this undead-being to wonder the streets of Los Angeles with a new self: the charming night hostess and part-time public relations manager known to some as “Evelynn”. The next decades of her existed consisted of more Kindred training and accounting, making sure she was a proper Kindred within the Camarilla court of Los Angeles, with some mistakes here and there, a few of them that managed to be solved without much hassle and others that required actual years to be repaid fully. Around the 1950s, when her Sire deemed her intelligent enough to keep her mouth shut when it truly mattered, he booked a trip abroad, a place where eyes and ears could not reach, in a place where no one would ever know it happened, he informed himself of the charade that he lived within the Camarilla. For twenty-eight years, Evelynn lived her unlife as a member of clan Gangrel, following the notion that her very Sire was Gangrel or a “City” Gangrel as he so kindly liked to distinguish, only to be told the truth in that very particular and moonless night. The coyotes or outlanders, synonyms for the bloodline they claimed to represent had the habit of speed running their Fledgling-tutelage and with hers coming to an end, he decided to warn her about the truth of their actual bloodline. They were Caitiff, supposedly, their Sire’s Sire was supposed to be embraced by members of the Ravnos lineage, a group with already a poor reputation within the nights but for some reason, something went wrong. Not only had the Sire’s Sire not develop any of the traits of the Ravnos, but he had also developed an odd number of setbacks and powered that made him rather difficult to be accepted within the group.

Her embrace came upon a deal Martin had made with an ally, a mysterious benefactor known as J.J. that had gone around purchasing shares and margins in the entertainment industry like it was some sort of yard sale. Television was the next big thing, and that man was making sure he got one of the heftiest pieces of the metaphorical pie. But amongst business deals and party favours, a third party had decided to invade the club where they were celebrating a new partnership and Blair was critically injured, having enough drugs in her system that her own heart was working overtime due to the sheer adrenaline in a matter of seconds, she was going to bleed out into those expensive imported carpets. At that time, Martin made a call, in the few seconds of lucidity that Blair still had, he offered her a deal, a second chance at life, a much lucrative and enjoyable existence but at the cost of saying goodbye to everything she knew for ever. Maybe it was the blood loss or the terrible sense of humour she always had, but Blair agreed, saying that any fate would be better than having her final moments be in such an ugly dress that didn’t even match her boots and eyeliner. The transformation was instant and Blair itself took over a week to stand back on her feet, Martin’s plan was to turn her into a ghoul and have her properly cut ties with her past before clearing things on the Kindred side to his embrace. That particular deal would be seen beneficial to the court and after being grant siring rights but never putting them to use, it was a matter to make it official. Farewells were had and family bonds were broken, her relationship with her mother was never the best as Blair was too much of a daddy’s girl and didn’t align herself with her mother’s schemes. The relationship with her father was rather bitter as he was so saturated with the divorce that he often compared Blair to her mother and upon getting remarried, he pretty much passed her a huge check in exchange for letting him start over without the mistakes of his past.

Considering how dire things were in Kindred society, he decided to present himself as a member of a different clan, passing as a member of the Brujah due to his affinity with the physical disciplines of Celerity, Potence and Fortitude, being able to live a somewhat comfortable life until they were betrayed by a coterie mate and left to burn to ashes upon the morning light. Martin made sure to also share to her the story of his own Sire, a revolutionary who masqueraded himself as a member of the Gangrel due to his more explosive temper and odd affinity with the discipline of Animalism. Considering that said Sire still exists and Martin still lives as living proof of that embrace, he too pretends to be Gangrel, a small difference being present though his lack of animalism but a façade that he continues to this day. Evelynn too is part of said facade and while he was certain that she would be mindful of said secret, he decided to share with him in case she one day happens to Sire Childe of her own and gets unfortunately caught off-guard by the revelation. The next couple of years were rather uneventful and Evelynn was eventually released from her Sire’s responsibility and by his request, moved on her own to find her own path in the world. Coincidentally, she found himself at home among the Anarch, acting as a dindependent third party who has yet to picked her real home.


Frederick Ehrler

Overview

 
Overview
 
Frederick.jpg
 A former Philosophy student with an interest in political theory. His friend circle and strong opinions brought him to the periphery of the local anarchist scene. He quickly became known for his knowledge on theory and his willingness to discuss any idea at lenght.

Some found this to be endearing, some less so. Jonathan Brigg did not quite know where he stood on that issue but decided to give the book smarts and lofty ideals a chance to prove themselves in the field. After all the boy already rants like a Brujah, so might as well...

Basics

 
Basics
 
Name
Frederick Ehrler
Player
 warun
Chronicle
Baltimore After Dark
Nature
 Pedagogue
Demeanor
 Rebel
Concept
 Blowhard Intellectual
Clan
 Brujah
Generation
 11
Sire
 Jonathan Brigg

Attributes

 
Attributes
 
Physical 
s
Strength

11000
Dexterity
 
11100
Stamina
 
11000
Social 
t
Charisma

11100
Manipulation
 
11000
Appearance
 
11000
Mental 
p
Perception

11000
Intelligence
Analytical 
11110
Wits
Witty Remarks and Comebacks 
11110

Abilities

 
Abilities
 
Talents 
s
Alertness
fine detail
11110
Athletics
 
00000
Awareness
 
00000
Brawl
 
11000
Empathy
 
00000
Expression
 
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
11100

 
00000
Skills
t
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
10000
Firearms
 
11000
Larceny
 
00000
Melee
 
00000
Performance
 
11000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
p
Academics
Philosophy
11110
Computers
 
10000
Finance
 
00000
Investigation
 
11000
Law
 
11000
Medicine
 
11000
Occult
 
11000
Politics
 
11100
Science
 
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Celerity
 
11000
 Potence
 
00000
 Presence
 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Generation
 
11000
 Mentor
 
10000
 Resources
 
10000
 Allies
 
11000
 Contacts
 
11000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11110
Courage
 
11100
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11111 10000
11111 10000
Blood Pool
11111 11111
11
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Language (English)
 Mental
 0
 Common Sense
 Mental
 1
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 New Kid
 Social
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 30
Spent
 19
Notes
 Freebies:
+1 Merit / -1 Flaw / +5 1 dot appearance / +6 1 dot academics 1 dot alertness 1 dot / expression                 +3 / 3 dots willpower / +1 1 dot contact
Total: 15

EXP
+3 1 dot streetwise / +2 1 dot Brawl / +2 1 dot medicine / +2 1 dot law / +2 1 dot investigation / +4 1 dot subterfuge / +4 1 dot conscience

Stat Loss
-1 Humanity and -1 Conscience from botching degen check for killing someone in frenzy
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Gabbie; local political organizer with some sway in her scene
Jai; University librarian
Contacts
 Carter; black market dealer introduced by Jonathan
Veronica; works at the blood bank
Fame
 
Herd
 
Influence
 
Mentor
 Jonathan Brigg; Brujah Ancillae who hides experience under a care free attitude
Resources
 does online tutoring and translation work
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Smartphone, Wallet
Feeding Grounds
 tries to buy from bloodbank or butcher
Havens
 shitty 1 room apartment
Equipment (Owned)
 Desktop PC, 9mm pistol
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 26
Apparent Age
 24
D.O.B.
 12 August 1996
R.I.P.
  21 November 2020
Hair
 brown
Eyes
 blue
Race
 white
Nationality
 German/American
Height
 1.82 m
Build
 slender
Gender
 male
Face Claim
 
 
 
 

History

 
History
 
 Frederick was born and raised in Germany where he had a mostly uneventful childhood. In school he was more interested in arguing with teachers than in actually learning. The person that changed that was a Philosophy teacher who had the patience and wit to push back on his constant questioning and he managed to teach Fred some appreciation for the academics. The new found interest brought him to study Philosophy at university and some other fields in his spare time. He finished his bachelor in Germany and when his parents moved to the US for work he decided to come with them.
In Baltimore he begun his masters degree and started tutoring other students in his field. His interest in political theory and anti-authoritarian attitude got him involved with the local anarchist scene where he got known for being a big talker but only occasional attendee to actual protests. By hanging around the usual bars and gathering places and talking theory with sometimes less than receptive conversation partners, he developed some oratory skills and learned how to duck when someone was to drunk to express their disagreement with words.
After finishing his masters degree he celebrated with some friends at one of the local scene bars and got into a drunken argument with one of the regulars, Jonathan Brigg. The conversation left an impression to say the least and Brigg got the idea that it would be funny to see how a loudmouth academic would fare when running with some real rebels.
Jonathan became Fredericks sire and introduced him to the harsh reality of kindred life. Fred did not take it well and barely adjusted, refusing to directly feed from humans for as long as possible. He prefered to buy from blood banks or, if money was short, to get animal blood from butchers, a habit Jonathan loved to make fun of. After learning the skills Jonathan deemed necessary to survive the night and being forced to help with some of his sires illicid buisiness, Fred was deemed to be ready to be introduced to the Prince.

Gabriel Anderson

Overview

 
Overview
 
9b1c66ed81364561938969f3.jpg
 Gabriel Studied. He stayed awake for days on end, the Bible was his lifeblood and the words upon it were his tears. Age held him back, however. They wanted someone with more maturity, someone who could preach to a congregation with firmness. And when they denied him at the Seminary he left. To be found by a creature of darkness who offered him salvation by his God.

Basics

 
Basics
 
Name
 Gabriel Anderson
Player
 Meat
Chronicle
Baltimore After Dark
Nature
 Conformist
Demeanor
 Celebrant
Concept
 True In Faith
Clan
 
Generation
 
Sire
 

Attributes

 
Attributes
 
Physical 
S
Strength

11000
Dexterity
Specialization 
11100
Stamina
 
11000
Social 
P
Charisma

11100
Manipulation
Specialization 
11100
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
Specialization 
11000

Abilities

 
Abilities
 
Talents 
S
Alertness

00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
11000
Expression
 
00000
Intimidation
Specialization 
11100
Leadership
 
11000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
P
Animal Ken

00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
10000
Firearms
 
11100
Larceny
 
00000
Melee
 
11000
Performance
Specialization 
11100
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
10000
Occult
Specialization 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11100
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11100 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Common Sense
 Mental
 Natural Leader
 Social
1
 Ambidextrous
 Physical
 Open Road
 Social
 Sanctity
 Social
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15 XP (Holding this and 21 freebie points if/when he turns into a vampire/ghoul)
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens

Equipment (Owned)
 Suitcase of priest robes, stolen. A wooden cross, rosary beads. a tattered leathery copy of the New Testament.
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 20
Apparent Age
 20
D.O.B.
 07/30/01
R.I.P.
 
Hair
 Black
Eyes
 Blue
Race
 Caucasian
Nationality
 American
Height
 6'
Build
 Lean
Gender
 Male
Face Claim
 
 There isn't a lot of meat on Gabriels bones until they get to his hips. He has some muscle on his arms and has some abs, but they won't get him far in a fight. Years of running between classes have strengthened his legs and given him strong legs.
 
 

History

 
History
 
 Born in Ohio, Gabriel was born to a strict catholic family who pride itself on generation after generation of men joining as it was deemed the 'family business' this being priesthood. His father had long since retired from his robes and put a lot of pressure on the young man growing up, punishing him whenever he would speak out or reject the bible. This essential brainwashing directed Gabriel down one path, priesthood. He joined the local Seminary when he was young and studied hard, harder than his upper classmen and preached the bible more than his teachers would. However, when he turned twenty, he learned that he would need to wait five more years if he wanted to become a priest proper.
That night he left. Packing his things, his clothes, his beads a cross and his bible he kept since he was a boy, stole a priest's robes and set out. He didn't know where he was going but he trusted that God had a plan for him, and had a plan for him, he did.
Arriving in Baltimore Gabriel was starving, his book had gone ragged with the number of times it was tossed on the ground while men robbed him of everything he had. After getting something to eat from thankfully a lovely old woman who he kept company with a short prayer, he made his way through the woods through a 'shortcut' that some locals told him about. And when he reached the Silver Lake, he knelt down on his suitcase and silently prayed.
He didn't know what for. He didn't know why he did. He just knelt there silently praying, hoping to hear something... feel something... and something he did feel... A pulling. The rapture maybe? No, it was too quiet for that, he almost got his hopes up. He had to change out of his clothes because they had started to sink with filth and into his robes that weren't really his and made his way further into the woods when he saw it... something beautiful... The Golden Church of Christ.
He was let inside by the priest who had finished giving a sermon and was given a bed to rest in and food to eat. And there he slept through the night. Unaware of the horrors that lurked in the shadows of the church.

Gabriele Opizzi

Overview

 
Overview
 
default-avatar.jpg
 Young, beautiful, silent... All traits adored by his previous masters and that he knows how to use to his benefit. All challenges great and small are met with little emotion and even less passion. Gabriele is not an open book and, in all honesty, not even his most trusted ghoul does not know him well. 

Basics

 
Basics
 
Name
 Gabriele Opizzi
Player
 Andy
Chronicle
Baltimore After Dark
Nature
 Sociopath
Demeanor
 Perfectionist 
Concept
 The Quiet Kinda Scary
Clan
 Malkavian
Generation
 9
Sire
 Stepan 

Attributes

 
Attributes
 
Physical 
t
Strength

10000
Dexterity
Precise 
11110
Stamina
 
11100
Social 
p
Charisma
Eloquent
11110
Manipulation
Well-Reasoned 
11111
Appearance
 
11100
Mental 
s
Perception

11100
Intelligence
 
11100
Wits
Changes in Strategy 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

00000
Athletics
 
11100
Awareness
 
11100
Brawl
 
11100
Empathy
Insight 
11111
Expression
 
00000
Intimidation
Veiled Threats 
11110
Leadership
 
10000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
t
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
Acting 
11000
Stealth
 
10000
Survival
 
10000

 
00000
Knowledge 
s
Academics

00000
Computers
 
00000
Finance
 
11000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
11100
Politics
 
11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
*Auspex
 
11110
*Dementation
 
11111
*Obfuscate
 
11100

 
00000

 
00000

 
00000
Backgrounds
Generation
 
11110
Resources
 
11100
Retainers
 
11000
Title
Primogen-Presumptive (Malkavian)
10000
 
 
00000
 
 
00000
Virtues
Conviction
 
11100
Self-Control
 
11100
Courage
 
11100
 
Humanity/Path
11111 10000
Bearing
 Silence
Willpower
11111 11100
11111 11100
Blood Pool
11111 11111
11110 00000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Catlike Balance
 Physical
 Blush of Health
 Physical
 Introspection
 Mental
 Language (Italian)
 Mental
 Iron Will
 Mental
 Cold Read
 Clan-Specific
Flaw
Type
Bonus
Eerie Presence
 Supernatural
Grip of the Damned
 Supernatural
Dead Inside
 Clan-Specific
Youthful Appearance
 Physical
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 153
Spent
 150
Notes
 Freebies Total: 22
Merits - 10
Generation +2 - 2
Willpower +5 - 5
Perception +1 - 5

EXP:
Abilities: 
Empathy +2: 14
Intim +2: 10
Brawl +3: 9
Awareness +1: 4

Attributes:
Appearance +1: 8
Stamina +1: 8

Disciplines:
Obfuscate +3: 25
Demantation +1: 20
Auspex +4: 40

Combo Disciplines:
Creepy Clown Coat: 12

(Dementation •, Obfuscate •••)
Everyone fears something. It may be a phobia, a person, or a concept. This ability allows you to appear as a representation of a person’s worst fears. She may flee, break down and cry, or start throwing punches at the very sight of you.

System: Roll Wits + Awareness, with a difficulty equal to the target’s current Willpower. Success allows the user to appear as a human representation of what the target fears most. If the fear is of a concept or an animal, the user appears as a representation of that fear. For example, if a person is afraid of being burned alive, the Malkavian might appear as an arsonist, or as a relative of the target who burned up in a fire. The target must make a Courage roll to do anything other than react to the source of her fear. The target must generate a number of successes equal to the successes on the Malkavian’s roll.
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Gabriele owns a small home on Baltimore's outskirts, nothing too lavish. He generally earns what he has by investing in local businesses and has his finger in quite a few local pies. 
Retainers
 His ghoul, Gerard, who specializes in the physical defense of his Master. He also acts as a confidante and tool in Gabriele's belt. 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 His home, a small Tudor-style house on the edge of the north district. 
Equipment (Owned)
 
Vehicles
 A white SUV in which his ghoul, Gerard, drives him around. 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 178
Apparent Age
 18
D.O.B.
June 17th, 1824
R.I.P.
February 22nd, 1852
Hair
 Brown
Eyes
 Light Brown
Race
 Italian
Nationality
 Italian
Height
 5'8"
Build
 Slim/Waifish
Gender
 Male
Face Claim
 George Pomogisebe
119886771_126610345538050_8596479146256315430_n.jpg

History

 
History
 
 Gabriele was always a strange child, intrigued by death but never afraid. He would often ask odd questions about death and bodies and the like and, unlike his mother who was disgusted, his father saw this as an opportunity to council his young mind and to support the intelligence that would take him far in life. 

When he was 17, he finally managed to find work in his chosen field. Stepan was a charismatic and similarly death-enthused individual who ran the mortuary for a local Cathedral. Upon reaching 18, he was fed Stepan's blood and, while Gabriele didn't care much for the pseudo-romantic nature of their new "relationship", he was afforded further trust and ability to do his work. The fact that he didn't age wasn't much of an issue, nor was the fact that Stepan "removed" his parents from his life. The young ghoul didn't ask questions or really care much. Five years after his ghoulification, a woman named Faith showed up, and was quick to take Stepan as her own. Through his time, his soon-to-be sire continued his relationship with the young human and Faith was angry for this. She wished to be his one and only and, after another half-decade, Stepan gave in and sired Gabriele, no longer requiring him to feed from the boy and damning him to madness. 

At first, Stepan was almost disappointed in the fact that Gabriele didn't share his own demented nature, but two years into his affliction, the young man was caught bringing young women home to run tests on their unconscious bodies, testing *just* how much damage they could take before they fell beneath the knife, only to toss them to the side carelessly when they did not perform how he wished. It was then that Stepan realized what it was that he'd created, and he was delighted. 

When Stepan died, Gabriele followed Faith to the new world rather than stay where he was, as he'd sworn to his sire that he would forever give his loyalty to the little blonde with far too much crazy in her head for her own good. Upon reaching Baltimore and taking up the position of Primogen, Faith immediately declared him her second and was met with little resistance and... Well... Resistance was met with violence. 

The death of his Primogen has forced Gabriele to step in and take her place, something that he is not very interested in, but that is necessary, at least for the moment. 

Hannah Maxson

Overview

 
Overview
 
default-avatar.jpg
A former ghost hunter turned Nosferatu, Hannah struggles to get a foothold in the tenuous world of the vampire, post-embrace. As these are her first nights, Hannah is a fledgling - and therefore, is among some of the most inexperienced in the world of the vampire. Her fascination with the supernatural has persisted into her unlife - though her first encounter with a vampire has definitely left her mentally scarred. 

FREEBIES: 15
-4 (two points in occult)
-1 (1 point in Resources) 
-5  (+1 Stamina)
-2 for Ability Point (Firearms)
-3 for GEN Background

Basics

 
Basics
 
Name
 Hannah Maxson
Player
 The Deltarune System
Chronicle
Baltimore After Dark
Nature
 Bon Vivant
Demeanor
 Rogue
Concept
Fuck around and Find Out Feat. GHOSTBUSTERS
Clan
 Nosferatu
Generation
 8
Sire
 Sabbat turning (Rory)

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
Parkour 
11110
Stamina
 
11100
Social 
s
Charisma
Specialization
11100
Manipulation
 
11000
Appearance
 
00000
Mental 
t
Perception
Specialization
11100
Intelligence
Subj Authority: Computers 
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
11000
Awareness
 
11100
Brawl
 
11000
Empathy
 
00000
Expression
Conversation 
10000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
11000
Larceny
 
10000
Melee
 
10000
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Programming 11000
Computers
 
11100
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology (Computers)
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Obfuscate 
11100
 
Potence
10000
 
Animalism 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
RESOURCES 
11100
 
GENERATION 
11111
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 6
Willpower
11111 10000
▣▣▣▣▣ ▣0000
Blood Pool (15)
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Coldly Logical
 Mental
 Computer Aptitude
 Mental
Sabbat Survivor
 Social
 1
 Monstrous Maw
 Physical
 Eidetic Memory
 Mental
 2
 
 
 
Flaw
Type
Bonus
 Phobia (Heights)
 Mental
-2
 New Kid
 Social
-1
 Impatient
Mental
-1
 Smell of the Grave
 Physical
-1
 Phobia (Claustrophobia)
 Social
 -2
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
DUMB THINGS I SPENT EXP ON
 
Total
 20
Spent
 15
Notes
- 5 Obfuscate 2
 -10 Obfuscate 3
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
Works from home for various programming contracts and gigs for her primary source of income. As her work is remote, she doesn't have to worry about going outside unless she needs to feed. 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Sig Sauer P226 (.357, also accepts .38)
(Pistol, Hvy. 5 DAM, 25 RANGE, 3 RATE, CAPACITY 14+1, CONCEALABILITY: JACKET)
Feeding Grounds
 
Havens
Townhouse: "The Lair", 3 Bedroom, 2 Bath, 1650 SQ FT. Probably the comfiest nerd lair you can imagine, complete with LED lights and a whole fireplace. 
Equipment (Owned)
Gaming Rig, Supplementary Laptop(s), Motorcycle Helmet (Full) & Pads
Vehicles
2006 Suzuki GSX-R 1000K6  (Motorbike)
Other
  Cat: French Fry

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 27
Apparent Age
 Indeterminable.
D.O.B.
 04/13/1995
R.I.P.
 05/16/2022
Hair
 Black, Greasy.
Eyes
 Golden
Race
 Indeterminable.
Nationality
 American.
Height
 6'1"
Build
 Jacked
Gender
 Female
Face Claim
 https://vartiusdraws.tumblr.com/image/612419021002981376
 
 
 

History

 
History
 
Born in Syracuse, New York on April 13th, 1995, Hannah was born to two fairly uninteresting parents and began the start of her life in the 'burbs. Her early childhood was fairly normal - average even, for someone born into a middleclass family.

Her fascination with the supernatural began early - though it was mostly discouraged by her parents since it was something 'weird' that they thought would effect their daughter's chances at getting friends; as such, they tried to stamp it out - only to fail miserably when Hannah began walking to the library. As time went on, Hannah's casual interest in scary stories and folklore legends branched out into the many, many, many mostly useless books on the Arcane - never really gleaning much more than the presented stereotypes at first.

As her parents expected, having such an 'out there' interest such as aliens, monsters, and ghosts kind of separated her from her peers, though for the most part she didn't seem to take much notice. 

Hannah's childhood was lonely.

When Hannah was twelve, she was pushed to pursue an interest in computers - and miraculously, it stuck. When before she only had eyes for the spooky and terrifying, now she was wondering how it all worked.

By the time that highschool had ended, Hannah had long learned how to build a computer - and had in fact, secured a place in MIT; though whether this was from her good grades, or her parents engaging in some form of bribery is unknown.

For the next four years, Hannah went quiet, nearly cutting off contact with her parents due to how apocalyptically busy she was between her studies, and meeting her deadlines. In the end, she emerged with a bachelor's degree in Computer Science - and in a stroke of good luck, it didn't take her long to find steady employment through contracted work and other side-gigs.

Before she knew it, she was working at home in a rented townhome, and she finally had her own space where she could do whatever she wanted, whenever she wanted. For a time, things seemed good - it even seemed like things were looking up; but as the years dragged on, the question of 'is this all there is' seemed to stick out. Reality was cruel, people were often monsters. Politicians stomped on the less fortunate, while the rich exploited everyone else.

The mundanity of life was a crushing and surreal thing that she couldn't escape, as much as she tried. It wasn't enough that she be safe or secure, stability was fine - but stagnancy was not. For a time, Hannah tried new hobbies - but in the end, it seemed like very little gave her any sense of meaning. Dice games were great, but her schedule didn't allow for it. Gardening was fine, but all it was, was just passing time and waiting for something green to grow. It was unfulfilling.

In time, Hannah was left with a clear idea of what she wanted to do. The supernatural was out there, it had to be; this couldn't be all there was - she refused to accept it.  And so, over the course of the next few years, Hannah began to hunt for the supernatural, if nothing else but to prove to herself that it existed - that the real world was much stranger and fantastical than she had been led to believe. Her adventures ranged from urban exploration to flat-out trespassing - and over time, she began to see things. Abnormal things...and she began to talk about them on a reddit forum. 

Eventually, this would lead to her death.

The night was crisp - there was an absolute lack of moisture in the atmosphere, while Hannah rode down the street on her motorbike. One thirty AM and she was out on her bike, riding through near-deserted streets, streetlamp halos passing her by, as if it were some kind of omen - a spotlight of sorts. A nervous energy seized in Hannah's gut, as she leaned forward. She'd come too far now to back out. Sure, maybe the tip she'd gotten was a bit sudden and strangely worded - but her source had been reliable in the past - at least for the past two hunts. The supernatural was within her grasp - the world seemed to be ever expanding; and everything she had seen so far hinted toward some fabulous and unnamable power. 

The feeling of terror was washed away with the feeling of power that knowing brought her. How could she document the world if she didn't approach it for what it was? Knowledge was power. It was her game. The world of ghosts had opened up an entirely new world - one where monsters existed. She'd never met one - not for real - not outside of a few angry ghosts. 

She hoped to keep it that way.

Hannah came back to the present, as her bike sped to the upwards of  fifty eight miles an hour. Pumping the breaks gently slowed the craft down, as the cracked, old road turned to gravel, leading up to what looked to be a manor overgrown with vines - nearly erased by time. The purr of the engine died, as she kicked out the stand. "Fine. I guess this is as far as we get there." The helmet was the first thing to go. Brushing her hair back, Hannah was slow to put the helmet onto the bike's seat - even slower to approach the gate. By the time the Go-Pro was rolling - mounted on her shoulder as it was - she had only barely passed through the rusted gates.

Something filled her with an intense dread - approaching terror. The hairs on her skin stood on end - and for a second, she swore she saw something moving in the brush. Her hands tightened into fists - before she relaxed her left hand, and grabbed a small flashlight from her bag - clicking it on. At a glance, the manor looked even more unwelcoming than it had from her headlights. Her hand unconsciously inched for the leather bound satchel at her side. Among other things, it contained her handgun, and her field journal. One could never be too careful out here. Especially not when it felt like this.


On some level, Hannah was used to this. A feeling of dread wasn't unusual when it meant that the supernatural was about - though it had never felt quite like this. Something was wrong - but she couldn't find it within herself to resist a mystery - even if she was creeped out. "I just...have to check out the tip, and that'll be it. We can go home." Everything screamed at her to run - to turn around - on a primal level. Her nails dug into the palms of her fists, and she quieted her breath, the gravel crunching underneath her heal, as her hand tightened into a deathgrip around her flashlight - her knuckles whitening.

The tip had said that something new was in this location - something she'd never seen before. The wording had been vague - more so than the last few tips had been. It felt...wrong, but in her excitement to document something new, she hadn't listened to what her gut was telling her. This road wasn't on the map. This entire structure wasn't listed when she tried to search for the address.

Hannah took a moment to breathe. Remaining calm was key to surviving in almost any situation involving the supernatural, or...well, mostly the dead. She hadn't encountered much more than ghosts, in all honesty. 

Slowly, Hannah began to move again, creeping up the rotting stairs onto a deck that had mostly fallen into disrepair. It was clear that no-one had been here in quite some time. That alone was enough to make her feel a little bit better. If no-one living had gone up the stairs, then that meant she was probably alone with a possibly violent and deranged spectre. 


"Okay. Key is to not touch anything. They get way more mad when you touch anything that belonged to them. Otherwise they might just ignore you, which is kind of what we're aiming for." 

For a moment, everything seemed like the normal abandoned house. Sometimes people died, and there was no-one to inherit the land. The government usually snatched it up, but sometimes things were just left to rot like this. It was sad in a way - for the manor must have looked beautiful in its prime. So caught up in the aesthetics of the ruined manor she was, that Hannah didn't notice the doorway closing behind her, or the shadow that had appeared.

Heavy breathing is what caught her attention first. With a jerk of her neck, her eyes filled with terror. The creature looked emaciated - and a burlap sack was upon it's head - soaked in a large blood splatter. The seam of the sack had been split to reveal a single gleaming eye - though Hannah's gaze was more drawn to the sickle in its hand. Panic filled her, and she was sent scrambling down the hallway. Various debris had either blocked the windows, or covered them completely. In the end, she was funneled downwards - into the cellar. Hannah could feel her heart beating in her chest, as her heavy boots punched down onto the wooden floor. In her haste, she didn't realize that she'd been pushed into another trap.

The a metal door slammed down behind her, as she entered down into where the basement should have been. The basement, or whatever
this was, looked to be a large underground space that stretched beyond what one might imagine being beneath the building above. The first thing that stood out was pungent scent of rot; the second was the yellow buzzing lights above, and the slightly moist carpet below. 

Her panic was quick to return, when she heard footsteps in the distance. 

Hannah ran the maze for what felt like hours, never feeling like she was getting anywhere. Always there was something just out of sight, stomping behind her, no matter where she turned - no matter how fast she ran. 

Sweat ran down Hannah's face as she ran. She'd never been hurting for stamina before, and she'd become pretty athletic during the course of her adventures - but the maze seemed to stretch on and on without end. She wasn't a slouch but...she could only run for so long, and she was fast approaching her limit. She was slowing down - she knew it. It wasn't long before she came to a stop - breathing ragged. She couldn't catch her breath. It felt like the walls were closing in. 

It took Hannah a few moments for her to realize that she wasn't hearing footsteps. In her exhaustion, she had let her guard down. Wiping the sweat from her forehead, Hannah opened her satchel - pulling free her handgun. "Alright...fine. Let's see what you're made of." Bravery wasn't the absence of fear - but the ability to act in spite of it. Running hadn't worked out very well for her so far - it was time to face up to the challenge - whatever it was. The lights went out for all of a second - before a second set of lights turned on - painting the walls with a red light.  

For a fleeting second, Hannah had the naïve hope that it didn't mean anything bad for her.

The sound of thudding boots rapidly approaching rang out until Hannah was all but sure that the monster was all but upon her. For a second, all Hannah could hear was the rapid beating of her heart, as she raised her handgun - pointing it down the hallway she'd just entered from. A hand burst from her left - through the wall - and grabbed her by the throat. Hannah hardly had any time to figure out what was going on, before she was on the ground again, in a different hallway.

Being thrown was definitely a new experience - and a bad one, to say the least. Hannah was quick to recover - in time enough to roll to her side - out of the way of an oncoming sickle blade. "Fuck!" Scrambling to her right, Hannah would back herself into a wall - only to realize that the monster was gone. "What the fuck...?" She didn't imagine that. She didn't just somehow throw herself through a wall. The monster had turned invisible or had fled. "Oh, I don't like how clever you are." The words came out shakily, as her grip tightened again on the handgun in her grip. 

Her visibility was already reduced from the lights - but if this thing was sneaky enough to disappear into the darkness - or whatever it had done - she was in trouble. In the moment, her mind shut down. "Come on then!" The monster's hand appeared on her gun, and in all of a second, it was taken away from her. A wordless yell of terror and adrenaline escaped Hannah's chest - and a left hook was sent for the bagman's head. Her fist collided with something hard and unyielding.

She barely had time to react before it was upon her. 

Hannah Phillips (Vonzara)

Overview

 
Overview
 
Hannah Jasper 250mp.jpg
 Now, in Baltimore, Hannah has begun to establish herself. While bound by the Tremere clan’s strict traditions, she harbors personal ambitions and seeks knowledge.  With Jasper always by her side, she remains a figure of quiet strength, a reminder that her perceived limitations are but another form of power. 

Basics

 
Basics
 
Name
 Hannah Phillips
Player
 Vonzara
Chronicle
Baltimore After Dark
Nature
 Scientist
Demeanor
 Perfectionist
Concept
 Physicist/Professor
Clan
 Tremere
Generation
 10th
Sire
 Sterling Wright

Attributes

 
Attributes
 
Physical 
t
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma

11100
Manipulation
 
11000
Appearance
 
11100
Mental 
p
Perception

11100
Intelligence
 Creative Logic
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
s
Alertness

11000
Athletics
 
10000
Awareness
 
11000
Brawl
 
10000
Empathy
 
11000
Expression
 
00000
Intimidation
 
00000
Leadership
 
10000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
t
Animal Ken

10000
Crafts
 
00000
Drive
 
10000
Etiquette
 
10000
Firearms
 
10000
Larceny
 
00000
Melee
 
11000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
p
Academics
Mathematics
10000
Computers
 
10000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
11000
Occult
 
11100
Politics
 
10000
Science
 Physics
11100
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 Animalism 
10000
 Auspex 
11000
 Dominate 
10000
 Thaumaturgy 
11100
 
 
00000
 
 
00000
Backgrounds
 Generation 
11100
 Contacts
11000
 Resource: Uni Professor
11100
 Status (Camarilla: Neonate) 
10000
  Retainer (Jasper)
10000
  Herd (Uni Students)
11000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 +0
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Additional Discipline: Animalism
 Supernatural 
 5
Language: Latin/Ancient Greek
 Social
 1
Natural Linguist
 Social 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Deaf
 Physical
 Permanent Fangs
 Physical 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Engaging the Vessel of Transference
 1
 Burning Blade
 2
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 Thaumaturgy: Path of Blood
11100
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 38
Spent
 34
Notes
Freebies (15)
Generation 2Pts
Will Power 4Pts
Resources 2Pts
Investigation 1>2 2Pts
Melee 1>2 2Pts
Contacts 1Pt
Herd 1Pt
Language 1Pt

EXP Spends
Animalism - 10XP
Thaum 1>2 - 5XP
Thaum 2>3 - 10 XP
Auspex 1>2 - 5XP
Burning Blade - 4XP

XP Log
CC: 35 XP
9/8/24 - 3 XP
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Dean of Physics Department @ John Hopkins University
Dean of Mathematics Department @ John Hopkins University
Fame
 
Herd
 Physics Students 
Influence
 
Mentor
 
Resources
 Professor of  Physics @  John Hopkins University
Retainers
 Jasper - Black Lab 
Status
 Camarilla - Neonate
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 John Hopkins University
Havens
 The chantry
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 60
Apparent Age
 Mid-20s (25)
D.O.B.
 April 25th, 1964
R.I.P.
 January 22nd, 1989
Hair
 Black
Eyes
 Brown
Race
 Caucasian
Nationality
 Ameican
Height
 5ft 7in
Build
 Slender 
Gender
 Female
Face Claim
 AI-Generated - Midjourney
  She stands about 5’7”, with a slender build that hints at her academic lifestyle. but carries a quiet confidence.

Her face is sharp, with high cheekbones and a delicate jawline that gives her an air of grace. Her eyes are a soft rich brown, often intense and focused, reflecting a mind constantly working through complex problems or magical theories.

Her hair is straight and dark, nearly black, falling to just below her shoulders when loose, though she often ties it back in a low ponytail or bun to keep it out of her way while working. 

She typically dresses in a modern, understated style—favoring dark, solid colors like black, deep reds, or grays.

History

 
History
 
Hannah Phillips was born in Chicago to a family that encouraged her curiosity and intellectual growth from a young age. Born deaf, she learned to use American Sign Language (ASL) which opened up new ways for her to experience the world. 
Growing up, Hannah was drawn to the sciences, especially fields that allowed her to experiment with physics. 
When Hannah was getting ready to start college she received her cochlear implants. Despite the implants, she always felt more connected to the world's vibrations than to sound itself. Her black lab service dog, Jasper, became an essential companion, not only to help with daily life but as a grounding presence in the shifting chaos of urban life.

Her natural talent led her to study at Northwestern University, where she excelled in physics, even in her undergraduate program. However, it wasn’t just the academic world that noticed her talents. Sterling Wright, of Clan Tremere, became aware of her through a series of peculiar experiments she conducted that crossed the boundary between science and the supernatural. Sterling approached Hannah with the offer to assist her with her studies. 

When she was embraced into the Tremere, it was not with her consent, but with purpose. Sterling valued her intellect and saw her deafness as something to leverage to make her focused and resilient, traits he coveted in her. He ensured she was well cared for while learning her new life at his side. 
As a Fledgling, Hannah struggled to adapt to Kindred politics and the ways of the Pyramid. Tremere society, often cold and unwelcoming, was a harsh new world for her. Yet, with time she began to master Thaumaturgy. This allowed her to tap into mystical forces with the same precision she once used in her physics research. 
In Chicago, she navigated the complex hierarchy of the Tremere Pyramid with determination, keeping a low profile while perfecting her magical abilities. As the years passed Hannah proved she was a capable Childe and student under Starlitng's tutelage. Once he was confident in her skills and abilities, Sterling sent Hannah to Baltimore. 
Now, in Baltimore, Hannah has begun to establish herself, keeping her origins quiet while gradually making connections in the city’s Kindred society. While still bound by the Tremere clan’s strict traditions, she harbors personal ambitions and seeks knowledge beyond the rigid confines of her bloodline. With Jasper always by her side, she remains a figure of quiet strength, a reminder that her perceived limitations are but another form of power.

Hasan Ibn Amad

Overview

 
Overview
 
Screenshot 2024-10-02 133630.jpg
Recently arrived, Hasan is a trained and principled member of the clan, eager to both earn a name for himself, resources to aid the clan, and make the world a tiny bit better while at it. 

Basics

 
Basics
 
Name
 Hasan Ibn Amad
Player
 Gufo Sufo
Chronicle
Baltimore After Dark
Nature
 Idealist
Demeanor
 Soldier
Concept
 Principled assassin
Clan
 Assamite
Generation
 10th
Sire
 Al-Mu'tazz

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious
11110
Dexterity
Agile 
11110
Stamina
 
11000
Social 
t
Charisma
Specialization
11000
Manipulation
 
11000
Appearance
 
11000
Mental 
s
Perception
Specialization
11100
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
s
Alertness
Specialization
10000
Athletics
 
11100
Awareness
 
00000
Brawl
 
11100
Empathy
 
00000
Expression
 
11000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
p
Animal Ken
Specialization
00000
Crafts
 
11000
Drive
 
00000
Etiquette
 
11000
Firearms
Sniping 
11110
Larceny
 
00000
Melee
 Knives
11110
Performance
 
00000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Quietus 
11000
 
Obfuscate 
11000
 
Celerity 
11100
 
Protean 
10000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11100
 
Contacts 
10000
 
Resources 
11000
 
Communal Haven 
10000
 
 
00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11110
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
11111 11100
11111 11100
Blood Pool
11111 11111
11100 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Additional Discipline (protean)
 Supernatural
 Thousand Meter Killer
 Clan
 1
 Eat Food
 Physical
 Crackshot
 Physical
 Concentration
 Mental
 Sanctity
 Social
 2
Flaw
Type
Bonus
 Vulnerability to Silver
 Physical
 2
 Addiction (Nicotine)
 Physical
 3
 Deep Sleeper
 Mental
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 35
Notes
 4 Freebies spent on Willpower 
2 freebies spent on Firearms 4
2 freebies spent on Melee 4 
10 xp spent on Protean 1
5 xp spent on Obfuscate 2
5 xp on Celerity 2
5 xp on Quietus 2
10 xp on Celerity 3
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 1 arms smuggler
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Savings from previous contracts. Not a lot, but with a bit of care, should last a while.
Retainers
 
Status
 
Other
 Communal Haqimite Haven

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Knife, pocket watch, phone, wallet, swiss army knife, 
Feeding Grounds
 N/A
Havens
 Small run down apartment
Equipment (Owned)
 Hunting rifle, computer
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 140
Apparent Age
 38
D.O.B.
 26.06.1884
R.I.P.
 08.12.1932
Hair
 Bald
Eyes
 Brown
Race
 Arab
Nationality
 American
Height
 190 cm
Build
 Lean
Gender
 Male
Face Claim
 
 
 
 

History

 
History
 
 Born in the then Ottoman province of Iraq, Hasan was the son of local nobility, taking up arms against the British occupation in the wake of the first world war. It was this that caught the eye of the Saracen that would eventually embrace him. An experienced Assamite with a particular predilection for targeting Gangrel, so much so that he had taken to the discipline of Protean like one of the Ferals. Taking him under his wing, what followed was many decades of travelling both the Old world and the new, as contracts, whim, and fortune dictated. 

Eventually he was released from his sire's close mentorship, taking the opportunity to stay in the New World for a longer period of time. Now, presented with the opportunity to make a name for himself, by himself, Hasan is eager to see the world for himself.

Hayden "Loki" Ziepke

Overview

 
Overview
 
default-avatar.jpg
 Loki likes to equate himself to a stray black cat on the alleyway, an omen of coming misfortune that is always short just one more plate of food, slowly knocking down a can of paint with its raised paw and running from its pursuers with a piece of fresh meat on its mouth. Still, it's not like he began liking being a little shit, Loki isn't THAT much of one to begin with... but well, he's already a fucking monster, right? Might as well sit on the Devil's lap, yeah?... Yeah?

At least, that's what one of Baltimore's newest arrivals tells himself, known thus far by the pseudonym of 'Loki', the homeless kid carves a path made of burnt wood and broken glass in his repertoire of senseless destruction, he doesn't know where the hell he's going, but if he lies to himself, then it's all part of the fun.

Basics

 
Basics
 
Name
 Hayden "Loki" Ziepke
Player
 CatMinister
Chronicle
Baltimore After Dark
Nature
 Survivor
Demeanor
 Thrill-Seeker
Concept
 Vagrant Firebug
Clan
 Ravnos
Generation
 13th | Neonate
Sire
 Unknown New Yorkian

Attributes

 
Attributes
 
Physical 
s
Strength

10000
Dexterity
Fleetfoot
11110
Stamina
 
11100
Social 
t
Charisma

10000
Manipulation

11100
Appearance
 
11000
Mental 
p
Perception
Attentive
11110
Intelligence
 
10000
Wits
Nerves of Steel
11111

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
11100
Awareness
 
10000
Brawl
 
00000
Empathy
 
10000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
Words on the Street
11110
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
10000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
11100
Melee
 
00000
Performance
 
00000
Stealth
 
11100
Survival
 
11100

 
00000
Knowledge 
t
Academics

10000
Computers
 
00000
Finance
 
00000
Investigation
 
11100
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 Chimerstry
Clan Discipline
11110
 Obfuscate
Clan Discipline 
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Fame
Petty Crime
11000
 Herd
Junkies
11000
 Allies
 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11100
Courage
 
11111
 
Humanity
11111 00000
Path
 Humanity
Bearing
 Normalcy
Willpower
11111 00000
11111 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Daredevil
 Physical
 -3
 Catlike Balance
 Physical
-1
 Friend of the Underground
 Social
-3
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Smell of the Grave
 Physical
+1
 Short Fuse
 Mental
+2
 New Arrival
 Social
+1
 Vulgar
 Social
+1
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 20 FREE, 15 XP
Spent
 20 FREE, 15 XP
Notes
 FREEBIE 
  [-3] +Merit | Daredevil
  [-14] +Discipline | Chimerstry 4
  [-2] +Ability | Streetwise 4
  [-1] +Merit | Catlike Balance

XP
 [-4] +Ability | Athletics 3
 [-4] +Ability | Larceny 3
 [-7] +Discipline | Obfuscate 2
 
Derangements
 
 Clan Weakness: Vandalism
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 More prolific criminals or gang members that have taken a particular liking to Loki.
Contacts
 
Fame
 His acts of petty vandalism has incured some notoriety amongst the law and the underworld alike.
Herd
Loki's usual 'home' amongst the homeless has gotten him a few loyal drug addicts to get his fill incospicuously.
Influence
 
Mentor
 
Resources
 Loki is essentially homeless, he has no Haven of his own and any money or supply he gets is more often than not stolen.
Retainers
 
Status
 True to their name, the Anarchs have found his art of destruction a fine piece to observe thus far, if not childish.
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 -Barely functioning phone
-One or two molotov cocktails
-Old lighter
-Screwdriver
-Matchbox full of clips and nails
Feeding Grounds
 Secluded alleyways, near parties or clubs but never inside, preferably with some sort of alcohol or drug.
Havens
 Whatever hidden spot within alleys or sewers or abandoned buildings he can find, he usually doesn't stay for many nights.
Equipment (Owned)
-Nailed baseball bat
-Stolen simple toolbox
-Gas can
-Hose
Vehicles
 
Other
 Most of his carried gear is always hidden over his weathered leather jacket.

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 25
Apparent Age
 19
D.O.B.
 1999
R.I.P.
 2018
Hair
 Black
Eyes
 Black
Race
 Caucasian
Nationality
 American
Height
 5'7"
Build
 Scrawny
Gender
 Male
Face Claim
 Nat Zang
 Hayden, though he's actually fairly handsome, whether he doesn't care for upkeep or lacks the facilities for it, the matter of the fact is that he is constantly dirty and dishevelled, with messy hair and soot marks on his skin. The worse thing of all is a seemingly permanent smell of a rotting corpse dowsed in gasoline.

His closet also relays the same aesthetic, more often than not barefoot with shirts and pants that are nearly ripping apart, some with even worser smells, Hayden truly takes whatever he finds across the dumpster without any shame. Still, 'Loki' seems to find a liking to them, specifically a particular leather jacket and a pair of aviator glasses.

History

 
History
 
'Loki' doesn't talk about his past often, in his outlook, it's like whoever that guy was died that fateful night back in New York, where a strange-looking hobo showed him wonders he could only dream of on the nearly empty subway station, he still remembers that it was midnight as he saw the fluorescent light of the ad screen flow out into the air in a bizarre yet dazzling array of colorful mist, it's funny to reimagine how shocked his face was then, who in their right mind would say no to their offer of being able to make your wildest hallucinations reality? Maybe he should've seen it coming, people usually don't get THAT close to you if they want something, especially someone no one cares for... but to this day, Loki still can't hate whoever they were, despite everything, he can't imagine living like he did, alone and cold in the steel floors of the subway begging for a change of heart just to survive. He doesn't even know their name and they never asked for his own, but they taught them all they could, they weren't the best teacher, but Loki knows the general basics of the society and the Masquerade itself, but then, like they first promised in his training period, his sire left him to fulfill the prophecy of his 'blood', whatever the hell that meant, to find his own path throught the nights, alone, like a Ravnos should.
And so, Hayden died and became Loki, Nordic god of chaos, or at least, that's what he remembered from that slightly more interesting book, it was a cool name to take. Still, Loki found quite the creative ways to fend for himself, from making a distraction to get the cash register to inducing a trauma flashback on a vet to ransack his place for some goodies, and of course, his favorite past-time, setting shit on fire. It was hard at first, like water to rabies, suddenly getting afraid of his own toys wasn't a neat experience... but his desire to wreck havoc was stronger. In fact, stronger than ever before, Loki was already a menace of his own, but this was different, every whirlwind he made was far more satisfying than any high or bite he could ever take... so maybe it was obvious that he'd get enemies.
Loki was, unfortunately, an unlikeable asshole.
An asshole that broke things, and even more worser, sometimes in Camarilla territory. Sometimes... he goes too far, not enough to cause a blood hunt, he never was THAT important in politics, but people were inconvenienced enough that they were willing to end him. So, in true Loki fashion, he did what he does best. Run away as fast as he could.
Taking favors from people, hiding as nothing more than a shitty smell below the bus, actually being... 'friendly' with Kindred to get what he wants, Loki seems to have gotten himself in a cycle of constantly causing shit and instantly leaving once shit got too hot.

After a few shenanigans across New Jersey, Loki finds himself in his very first 'Anarch' town, he tentatively testes the water with his toes, causing one or two fires there as he gets himself situated within the town, whispers in the streets speak of tense relations between the big heads, and frankly, he doesn't want to be the spark that blows shit up... though... the more he thinks about it, the more he gets tempted to just go for it. However, as much as Loki wants to continue to stroke his most materialistic desires... he, in the bottom of his heart, just wants to live to see the next day, he doesn't really know why he's still living, but he doesn't want to die, and so, he lives life meaninglessly as he breaks and breaks more things, doing the same thing and expecting a different result.

At the end of the day, Loki has never changed from who Hayden was.
A scared kid that just wants to do good enough to do his own thing alone, whose parents kicked him out because all he ever knew what to do was scream and lash out, following a generational trend of 'pushing the chick out of the nest', even if that chick would go to fall with a pathetic splat on the ground, far away from the nest to ever know home again. Hayden faces the evenings with the knowledge that he'll never be loved or cared for, so Loki may as well do his own thing without a care in the world, if he believes in the glow of the fire hard enough, senseless destruction can be fun.
But the truth of the matter is, how many burnt villages will equal to the warmth he longs for?

Hélio Montenegro

Overview

 
Overview
 
Helio.jpg
 "Say that again, but louder."

Basics

 
Basics
 
Name
 Hélio Montenegro
Player
 Avido Consumidor
Chronicle
Baltimore After Dark
Nature
 Bravo
Demeanor
 Deviant
Concept
 Penitent Monster
Clan
 Malkavian
Generation
 10th
Sire
 The Prophet of Pittsburgh

Attributes

 
Attributes
 
Physical 
p
Strength
Never lets go
11110
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma
Urbane
11110
Manipulation
 
11100
Appearance
 
10000
Mental 
t
Perception

10000
Intelligence
 
10000
Wits
Ambushes
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
11000
Awareness
 
00000
Brawl
Grabs
11110
Empathy
 
00000
Expression
 
00000
Intimidation
 
11000
Leadership
 
00000
Streetwise
Gangs
11110
Subterfuge
 
1100

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
11100
Melee
 
00000
Performance
Acting
11100
Stealth
Silent Movement
11110
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
11100
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
Security
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Obfuscate
11100
 
Celerity
11000
 
Potence
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Generation
11100
 
Herd
11111
 
Domain Security
11111
 
Fame
11000
 
Contact
11111
 
Resources
10000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 
Willpower
11111 00000
11111 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Repelled by crosses
 Super
 3
 Enemy (Gang)
 Social
 2
 Dark Secret (Diableri)
 Social
 1
 New Arrival
 Social
 1
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 34
Notes
 freebies: 8 backgrounds, 3 abilities.
XP:
Potence 1(10xp), Potence 2 (7xp), Celerity 1(10xp), Celerity 2 (7xp)

 
 
Derangements
 
Schizophrenia 
Kindred with this derangement are unpredictable and dangerous. In situations that trigger a vampire’s inner conflict, the difficulties of all rolls to resist or direct
frenzy increase by three, and the vampire loses three dice from all Willpower rolls.
 Comfortable life, like a luxury bed or bath disturbs Hélio. He entered crime to get a better life, and enjoying a good life is forever impossible now that he is dead.

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Derick, drug dealer Farc. Emilio, gun dealer ndrangheta. John, Pittsburgh gang bank robber. Elba, illegal loans. Simon, corrupt cop.
Fame
 FCC gang, News made a show of the case and conviction. Fled jail once.
Herd
 Prisioners and visits.
Influence
 
Mentor
 
Resources
 Cigar money
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Cigar. Binoculars
Feeding Grounds
 The Maryland Metropolitan Transition Center
Havens
 Sleeps in the 304 solitary cell, no windows.
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 50
Apparent Age
 40
D.O.B.
 1975
R.I.P.
 2010
Hair
 Dark brown with grey stripes
Eyes
 Black
Race
 Latino (?)
Nationality
 USA
Height
 1,75m
Build
 Square
Gender
 Male
Face Claim
 Picture
 
 
 

History

 
History
 
 Hélio Montenegro, son of Carol and Norman Montenegro. He was a trouble maker since a child. Getting into fights and smoking. But always with a righteous sense of justice. When things got hard for his parents, he did his first crime: a sold a pack of weed he found near school. Soon he was buying and selling for some bucks. He got arrested the first time trying to buy more. Less than one year. But a crucial moment, for in jail he would meet Roger Roof, a rebel soldier that was founding a new crime organization, a different one, more organized, more professional, rooted in alliances with external forces, trained in chain of hierarchy. He called it the First Capital Commando, and expected it to grow in the entire country. After that Hélio was doing everything, illegal loans, robbery, executions, drug trafficking, there was no limit. Before he new, he was 20 years into it, rarely doing street work, only organizing the other members into fighting the gang wars, something he kinda hated.
Hélio executed a neighborhood chief that had defect for other gang and, while he cleaned the scene smoking, a voice creeps inside his ears and revealed "In the last whole year you killed one, two, three, four people, none of then were cops, none of then were strangers. You have called every one of them friends. You have become a friend killer, Hélio, that is your job now." The gang war made him paranoid already, he started to question everything. His head was so deep inside it he could not see the nonsese he was buried at. The voice kept disturbing his lack of peace, and in a way, it felt illuminating, the insults were a beacon of sanity. His partners perceived this newfound strangeness. Suddenly Hélio was playing fine a game he didn't want to win. The moment he lost control he gained it back: Hélio told everyone to fuck off and organized a bank robbery. He did it right and was enjoying a beer in the top of a hill with his partners, full of money, saying that was the last time, quit. Thinking of course, for that, he might have to kill some of his partners, so they wouldn't snitch. But everyone unanimously reacted with relief, they were hoping to quit too. That moment his sire strikes, embracing Hélio and letting his frenzied hungry beast devour his pals.  "You have learnt nothing. I told you you are a friend killer, Hélio, that is what you do!"  The man later found out he had already been snitched, it was all a trap. The following years were tough. After the embrace, he got tired of playing criminal, but also had no interest in kindred society. He hated the guts of his sire, "prophet of Pittsburgh", and his bad and unfulfilling predictions of the future. and was bored as hell. They got into a fight and Hélio was arrested on purpose in a rebellious tantrum.  In order to preserve the masquerade and retrieve his child, His sire ghouled the prison warden, Jim, who would later become his favorite child. Hélio and Jim got well together, in fact, Hélio liked Jim much more than his sire, and didn't want to leave prison at all. When Jim came up with a plan to kill their sire, Hélio followed without a doubt, finding his renewed loyalty and interest in life mixed in the last drops of vitae of the master. Hélio now trust his brother in blood with his unlife, and follow his plans into this new city. The news covered Hélio Montenegro's arrest, a wanted criminal that fled jail once. And some small crime news will probably update their articles with the transferring. The gangs or the camarilla might come for his solitary cell.

Hikari Kanzaki

Overview

 
Overview
 
unknown (4).png
 A martial artist working at a local grocery store. He never seems to hold still for long and always is in motion.

Basics

 
Basics
 
Name
Hikari Kanzaki
Player
Butterfly
Chronicle
Baltimore After Dark
Nature
 Celebrant
Demeanor
 Bon Vivant
Concept
 Introspective Martial Artist
Clan
 N/A
Generation
 N/A (Dhampir)
Sire
 N/A

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
Feline Grace 
11110
Stamina
 
11000
Social 
s
Charisma
Graceful
11110
Manipulation
 
11000
Appearance
Heavenly 
11111
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11100
Awareness
 
00000
Brawl
 
11100
Empathy
 
11000
Expression
 
11000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
10000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
11100
Performance
 
11100
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

11000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
11100
Occult
 
10000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Potence 
 
10000
Celerity
 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Resources
 
11000
 Contacts
 
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11110
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
Social (0) 
Willpower
11111 11110
11111 11110
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Language (English)
 Mental
0
 Catlike Balance
 Physical
1
 Berserker
 Mental
3
 Daredevil
 Physical
3

 

 
 
 
Flaw
Type
Bonus
Phobia (Cleithrophobia)
Mental
Tic (Scratching his neck)
Physical
Impatient
Mental
1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 15
Notes
Freebie Spendings: 5 on Appearance, 5 on Dexterity, 7 on Merits, -3 on Flaws, 5 on Willpower

XP: 4 on Manipulation, 11 on Abilities
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
A local cop that he hangs out with at the gym, a drug dealer he befriended by pure coincidence, and the owner of a small bar.
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
Despite his rather modest income, he does not spend a lot of it, resulting in a decent amount of money at hand.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Phone, Switchblade
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Motorbike, two swords - one for training, one actually sharp one.
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
22
Apparent Age
18
D.O.B.
7th of May
R.I.P.
N/A
Hair
Brown
Eyes
Jade 
Race
Asian
Nationality
Japanese/American
Height
156cm
Build
Lithe
Gender
Male
Face Claim
 
 
 
 

History

 
History
 
 Born in Japan, Hikari was not a very normal child. His mother has conceived him after a one night stand with a man that she never met before but that knew her very well. The thinblood that fathered him had fled the UK to escape his sire, and had fallen in love with this mortal woman. 
While growing up, Hikari rarely met his father. It was always late at night when children were already sleeping - or supposed to be! - and his mother did not like to talk much about him, even after he visited and left generous amounts of money for her to raise her son with.
Growing up, he struggled to keep a control over his Beast and his own emotional instabilities borne from dealing with it. His grandfather taught him how to meditate and got him into the same club that he had been in in his glory days as a martial artist. Hikari quickly took to it with preternatural grace and strength, but never enough to seem entirely supernatural. He steeled his will and trained hard under his grandfather, who ran him through a lot of exercises to steel his mind - despite the bits of money, he could not really afford therapy to deal with his 'mental problems' - not that a therapist would have helped much against the ravages of the Beast.
While vampires are thrown into the deep end and have to learn to live with their Beast fast, Hikari had all his life to deal with his 'emotional outbursts', and through a strict training regimen, a lot of meditation and an iron will he managed to wrangle it under control - or at least he likes to thinks he did. Although weaker than the Beast of a proper vampire, Hikari still struggles to keep it under control at times, a reason why he keeps meditating and training his will to be stronger than his urges.
After years of this, his grandfather passed away, leaving Hikari mourning for quite a while. The man had been the only person to truly understand him and his only real father figure so it hit him hard. But his grandfather did mention in his last will that quit a few of his possessions were to be sold off to get the money to let Hikari study in another country. He might not have been the best student, but his grandfather firmly believed that this would help him.
And so he did move to the US just a few months later to study medicine.

Iolaos Synesius

Overview

 
Overview
 


image-1715210879229.png
 Iolaos is the poster child for youth without direction. He found fulfillment in music and the concert scene. He also found that hedonism seemed to soothe his spirit. After his embrace, he pursues this almost to a detriment. He prefers to hang out in bars and clubs after attending concerts or performances.

Basics

 
Basics
 
Name
 Iolaos Synesius
Player
 Nissum
Chronicle
Baltimore After Dark
Nature
 Rebel
Demeanor
 Bon Vivant
Concept
 Drifter
Clan
 Lasombra
Generation
 12th
Sire
 Gweneviere Villefort

Attributes

 
Attributes
 
3 Physical
p
Strength

11000
Dexterity
 
11000
Stamina
 
11100
2 Social
s
Charisma
Specialization (Seduction)
11110
Manipulation
 
11100
Appearance
 
11000
1 Mental
t
Perception

11100
Intelligence
 
11100
Wits
Specialization (Conversation)
11110

Abilities

 
Abilities
 
1 Talents
p
Alertness

11000
Athletics
 
10000
Awareness
 
11000
Brawl
 
10000
Empathy
 
11000
Expression
 
10000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
2 Skills
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
10000
Stealth
 
10000
Survival
 
10000

 
00000
3 Knowledge
t
Academics

10000
Computers
 
100000
Finance
 
10000
Investigation
 
100000
Law
 
100000
Medicine
 
100000
Occult
 
00000
Politics
 
10000
Science
 
00000
Technology
 
100000

 
00000

Advantages

 
Advantages
 
Disciplines 4
 
Obtenebration {229}
11100
 
Dominate {218}
11100
 
Potence {235}
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds 5
 
Resources 
11000
 
Contacts 
11000
 
Allies 
11000
 

00000
 
 
00000
 
 
00000
Virtues 7
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 Path of Pleasure {136}
Bearing
 
Willpower {freebie points}
11111 11111
00000 00000
Blood Pool
11111 11111
10000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Inoffensive to Animals
 Supernatural
 Lingua Franca
 Social
 Eidetic Memory
 Mental 
 2
 Deceptive Eating
 Physical
 Without a Trace
 Physical
 2
 
 
 
Flaw
Type
Bonus
 Addiction (sexual intercourse)
 Physical
 3
 Deep Sleeper
 Mental
 Dark Secret (heritage)
 Social
 1
 Cannot Embrace
 Supernatural
 2
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 1
Spent
 49
Notes
--Spent free points on Charisma (5 points), Intimidation (2 points), Contacts (1 point), & Willpower (7 points). 
--Spent Starting XP on new abilities Investigation (3 points), Technology (3 points, Computers (3 points), Medicine (3 points), & Law (3 points)                          --Spent Bonus XP (35) - 10 to raise Obtenebration from 2 to 3; 15 to raise Dominate from 1 to 3; 5 to raise Potence from 1 to 2; 4 to raise Strength from 1 to 2
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 A Brothel in Paris, the madame loves me
Contacts
 Roadie crews for various Musical groups
Fame
 
Herd
 
Influence
 My name is recognized in Greece, as my father is a powerful politician
Mentor
 
Resources
 Family money hidden away, taken as an early inheritance
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 Concert Halls, Clubs, and Bars.
Havens
 Brothels
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 41
Apparent Age
 23
D.O.B.
 04-09-1983
R.I.P.
 06-23-2006
Hair
 Black
Eyes
 Dark Blue
Race
 White
Nationality
 Greek
Height
 5'11"
Build
 Athletic
Gender
 Male
Face Claim
 
 Iolaos typically keeps to the Gothic look. Preferring to dress in black leather pants, loose-fitting cotton shirts of various colors, and a black leather jacket. He was fairly athletic from his youth onward in training for various sports as his family tried to figure out what he should do, and he kept those habits through his embrace.
 
 

History

 
History
 
 Iolaos has always been a bit of an oddity. Born into opulence, and a prominent Greek family, he never knew the need for the material things of life. Yet, somehow he felt like he was missing something. And then he found it. The community of people who were fans of Gothic looks, and Rock music was far from anything resembling his family or his life at home. He began dressing differently, his flowing dark locks needing little attention to fit in with his new family, his olive skin however was another matter. Nevertheless, they accepted him as one of their own. He hid his background from his chosen family, feeling they might reject him for not facing financial hardships in his life. One day, Iolaos met a gorgeous woman in a bar after a concert. The darkness of the room seemed to cling to her like a blanket. And it was this woman who would change his life forever.

Isaiah Blackwood

Overview

 
Overview
 
07057ca6849710620d34e68f73810b96.png
“Shower while there were two dead bodies in the bathtub, and he was sane. He drilled holes in the heads of living people to make them his unresisting companions, and he was sane. He ate a bicep which he fried in a skillet, tenderised and sprinkled with sauce, and he was sane. For hours he lay with corpses, hugging them, cherishing them, and he was sane. He kept eleven assorted heads and skulls, and two complete skeletons, for eventual use in a home-made temple, and he was sane.”
― Brian Masters, The Shrine of Jeffrey Dahmer

Isaiah Blackwood is a tall, gaunt Nagaraja vampire with piercing green eyes and long, dark hair streaked with gray. Born in the early 20th century, his life of hardship and fascination with the occult led to his embrace in the 1950s. As a respected Pack Priest within the Sabbat, the "Chosen of Hunger", Isaiah uses his necromantic abilities to control Wraiths with fear and the use of twisted entropy, while discreetly feeding on the flesh of the living or dead. Operating in a major city, he maintains discreet connections with the local mob for mutual benefit, and his ultimate goal is to rally the Sabbat to build a necropolis beneath the city, creating a sanctuary for his clan to practice their dark arts and secure their future.

Basics

 
Basics
 
Name
 Isaiah Blackwood
Player
 Jax
Chronicle
Baltimore After Dark
Nature
 Celebrant
Demeanor
 Architect
Concept
Cannibal Priest
Clan
 Nagaraja 
Generation
 13th
Sire
 The Feaster

Attributes

 
Attributes
 
Physical 
t
Strength

10000
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma

11000
Manipulation
Irrefutable 
11110
Appearance
 
11000
Mental 
p
Perception
Instinctive
11110
Intelligence
Inventive 
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11100
Awareness
 
11000
Brawl
 
00000
Empathy
 
11100
Expression
 
00000
Intimidation
 
10000
Leadership
 
10000
Streetwise
 
00000
Subterfuge
 
10000

 
00000
Skills 
t
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
11100
Performance
 
10000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
s
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
11100
Law
 
11000
Medicine
 
11100
Occult
Necromancy 
11111
Politics
 
10000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
IC- Auspex 
11000
 
IC- Necromancy 
11110
 
IC- Dominate
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Title (Pack Priest)
00000
 
Rituals 
11110
 
Spirit Slaves
11110
 
Contacts 
11000
 
Allies 
11000
 
Memento de Morte
11100
Virtues
Conviction
 
11100
Instinct
 
11000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Path of Caine
Bearing
 F A I T H
Willpower
11111 11000
11111 11000
Blood Pool
11111 11111

Blood/Turn
1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Medium
 Supernatural
 Grand Library (Investigation, Medicine, Occult, Politics, Law)
 Mental
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Impatient
 Mental
1
 Prey Exclusion (Children)
 Mental 
 1 
 Lunacy
 Mental
 Eerie Presence
 Supernatural
 Cast No Reflection
 Supernatural
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Necro  - Knowing Stone,
 1
 Necro  - 
 2
 Necro  -
 3
 Necro  -
 4
 Necro  -
 5 
 
 
 
 
 
 
Path
 
 Vitreous Path
11110
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 30
Notes
 Necromancy 3/4
 Auspex 2
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
He maintains discreet connections with the local mob, who supply him with bodies for his macabre sustenance in exchange for his unique supernatural services.
Contacts
He has covert arrangements with local morgue workers, who discreetly provide him with bodies for his necromantic needs in exchange for favors and protection.
SPirit Slaves 
  • Elias the Whisperer

    • Fetter: A tarnished brass ring
    • Description: Elias was once a cunning informant in life and now serves Isaiah by gathering secrets from the living and the dead. Bound to the brass ring, he can whisper information directly into Isaiah's ear, ensuring no secret goes unheard.
  • Mara the Guardian

    • Fetter: A silver locket containing a lock of her hair
    • Description: Mara was a fierce protector in life and now guards Isaiah with unwavering loyalty. Tied to the small locket, she manifests as a spectral shield, intercepting attacks and threats aimed at her master.
  • Cedric the Enforcer

    • Fetter: A blood-stained coin
    • Description: Cedric was a ruthless enforcer in his mortal days and now enacts Isaiah's will with brutal efficiency. Linked to the coin, he can be summoned to carry out tasks to make people forget, his presence instilling fear in Isaiah's enemies.
  • Isabella the Seer

    • Fetter: A cracked crystal pendant
    • Description: Isabella was a gifted seer who now provides Isaiah with visions of the future and insights into the present. Bound to the crystal pendant, she reveals hidden truths and guides Isaiah with her "prophetic" abilities. 
Memento de Morte
The Obsidian Amulet was forged centuries ago by a forgotten necromancer who performed a dark ritual at the site of a mass grave, channeling the collective death energy into the artifact. Over time, the amulet absorbed the essence of countless decayed souls, amplifying its power to accelerate death and disintegration. Passed down through generations of necromancers, it eventually came into Isaiah Blackwood's possession, enhancing his necromantic abilities.
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Vinculi To
Rating
 Aether Achlys
 
 Valeria "Valkyrie" Kane
 
 
 
 
 

Description

 
Description
 
Age
 94
Apparent Age
 Early 30s
D.O.B.
 5/15/1930
R.I.P.
 1958
Hair
 Long black and wavy, with grey streaks
Eyes
Piercing Green
Race
 Middle Eastern
Nationality
US
Height
 6'2"
Build
 Lean and wiry like a scarecrow 
Gender
 Male
Face Claim
 
Isaiah Blackwood is a tall, gaunt figure with piercing green eyes that seem to look into the very soul of those he encounters. His long, dark hair is now streaked with gray, giving him a distinguished yet unsettling appearance. His attire is modern but always has a hint of old-fashioned elegance, such as a vintage pocket watch or a well-tailored suit. His presence is commanding and slightly unnerving, with an aura of decay subtly clinging to him.

History

 
History
 
Born in the early 20th century, Isaiah Blackwood experienced a life filled with hardship and struggle. Growing up in a poor neighborhood, he was exposed to crime and violence from a young age. His fascination with the occult and forbidden knowledge began in his teenage years, driven by a desire to escape his harsh reality and find a sense of control over his life.
In the 1950s, while pursuing his interest in the dark arts, Isaiah encountered a Nagaraja vampire who recognized his potential and zeal. Embraced into the clan, Isaiah quickly adapted to his new existence, finding a new purpose within the Sabbat. His dedication and natural leadership abilities led him to become a respected Pack Priest.
As a Nagaraja, Isaiah possesses the rare and dark gift of necromancy, which he uses to control and summon spirits. His clan's unique curse requires him to consume the flesh of the living or the dead to sustain himself, a secret he keeps hidden from all but his closest allies. This morbid necessity led him to develop discreet connections with undertakers and mortuary workers, ensuring a steady supply of sustenance without drawing unwanted attention.
In the modern era, Isaiah operates in a major city where he uses his occult knowledge and necromantic abilities to further the goals of the Sabbat. His pack, the "Chosen of Hunger" follows him with loyalty, drawn to his fervor and mystical prowess. While Isaiah has forged some connections with the local mob, these relationships are more about mutual benefit and survival than outright control. The mob provides him with resources and protection when needed, while Isaiah offers his unique skills in return, particularly in matters involving the supernatural.
Isaiah's ultimate goal is to rally the Sabbat in his city and ignite their fanatic nature to achieve a common purpose: to build a necropolis beneath the city. This necropolis would serve as a sanctuary for the Sabbat, a place where the boundaries between life and death blur, and the power of the undead reigns supreme. By establishing this necropolis, Isaiah hopes to create a stronghold of necromantic power, secure a haven for his clan, and ensure the Sabbat's control is absolute and uncontested.
For the Nagaraja specifically, this goal is crucial because it represents a sanctuary where they can practice their unique form of necromancy and pursue their dark studies without fear of persecution. Isaiah envisions this necropolis as a place where the Nagaraja can gather, share knowledge, and advance their understanding of life, death, and the supernatural. By establishing such a sanctuary, Isaiah hopes to secure a future for his clan, preserving their secrets and ensuring their continued survival and power.

Jackson Vargus Baldr

Overview

 
Overview
 
c1a332684ce03c1b2e0974c6d5ff704e.jpg
 A loner, the private eye is someone who grew up trying to run from his past. However, his main reason were for unknown reasonings, things that are kept close to his chest. However, he won't ever lie about what he believes in, which is freedom, peace, and justice. He views that the Police don't do enough, and the Government will backstab you the moment they get the chance, thus he became a Private Investigator, however, finding a lucrative and profitable angle, also sold his services as a Paranormal Investigator. He became good at this job combination, becoming capable of seeking out whatever he desired. Though, it seems, his ways has gotten him into some hot water, hot water that he's now stuck in as a vampire. Well, at least he's alive.

Basics

 
Basics
 
Name
 Jackson Vargus Baldr
Player
 Vilim / Quinn
Chronicle
Baltimore After Dark
Nature
 Kind
Demeanor
 Investigative
Concept
 Private Investigator
Clan
Tremere
Generation
 9th
Sire
 Sarah Katalina

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
10000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma
Specialization
11100
Manipulation
 
11000
Appearance
 
11100
Mental 
t
Perception
Specialization
11111
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
11000
Expression
 
00000
Intimidation
 
10000
Leadership
 
11000
Streetwise
 
11100
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
10000
Larceny
 
00000
Melee
 
00000
Performance
 
11000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
11000
Computers
 
10000
Finance
 
10000
Investigation
 
11111
Law
 
11000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Thaumaturgy 
11000
 
Auspex 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11110
 
Resources 
11000
 
Fame 
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11110
Self-Control
 
11110
Courage
 
11100
 
Humanity/Path
11111 11100
Path
 
Bearing
 
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
11110 00000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Acute Sense
 Physical
1pt 
 Blush of Health
 Physical
2pts 
 Common Sense
 Mental
1pt 
 Language (English, Spanish)
 Mental
1pt 
 Natural Linguist
 Mental
 2pts
 
 
 
Flaw
Type
Bonus
 Short
 Physical
1pt 
 Dulled Bite
 Physical
 2pts
 Soft-Hearted
 Mental
1pt 
 Victim of the Masquerade
 Mental
2pts 
 New Kid
 Social
 1pt
 Initiate of a Road
 Supernatural
1pt 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 23
Spent
 22
Notes
 (15 Freebes, 7 Flaw Freebies, Total 22:
1pt Background
7pts Merits
6pts Abilities
4pts Virtues
4pts Willpower)
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Clothes, a Phone, a Lighter
Feeding Grounds
 
Havens
 The Private Paranormal Investigators Inc. on Hyson St.
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
26
Apparent Age
26
D.O.B.
August 10th, 1995
R.I.P.
June 7th, 2022
Hair
Dirty Blonde
Eyes
Icy Blue
Race
Caucasian
Nationality
Originally Norwegian, now United States
Height
5' 1"
Build
Athletic
Gender
Male
Face Claim
 
 Jackson is a short man whose build is thin but well built and has a shoulder length dirty blonde hair, with a pair of icy blue eyes, and his skin pale in complexion. His clothing tends to be a wide brim hat that's red in color with a purple band around it, with his trench coat being of a similar color. His shirt, pants and fingerless gloves seem to be casually picked, and usually varies, and his boots are always steel tipped in design. On his back, he usually is seen carrying a guitar, an instrument that he enjoys using as a piece of entertainment.
 
 

History

 
History
 
 Born in a small village in Norway, Jackson was growing up around a relatively quiet village. However, due to the nature of his birth, which was in question by the civilians of his village, eyeing his mother and father with suspicion, the family moved from Norway into the United States. The travel to the US wasn't that bad, but when in the US, Jackson had a hard time adjusting to living in the new world, let alone adjusting his language speaking skills from Norse to English. But he adapted, and was quite quick to make friends out of some of the local children, giving him a reputation of a whimsical and silly lad, but one that's respectable.

Eventually when he was 17, a few months before hitting the age of 18, he would find his parents killed in their home. This circumstance saddened him, and made him withdraw for the remaining months, but once he was old enough, and graduated from High School, he went to college, with the goal to earn a high enough degree to become a Private Investigator, and with that, investigate what happened to his parents.

During this time, as he investigated, his home was broken into multiple times, and in turn, he leaned into a few people he trusted, two of which were two women that he ended up sleeping with, the first being a teacher of his during college, but who was married to the local town's mayor, so, he gotten into some hot water there, but the other was some sort of crazy lass, as she began stalking him the moment he slept with her, and eventually began to become a bit possessive. With these factors, Jackson felt it was time to leave, and move to a new city, and move to Baltimore he go.

Once in Baltimore, he set up shop as a Private Investigator, and knowing of the paranormal history of the city, he decided to lend his services as a Paranormal Investigator as well, figuring that if he can take advantage of the situation, he can make loads of cash. And make cash he did, as he would quickly gain a reputation of being not only reliable, but truthful and able to find things some don't seem to notice. However, this caught the eye of a particular group that Jackson never thought he'd get the attention of, let alone knew actually existed, for you see, despite his eagerness to take a role of Paranormal Investigator, he never believed in such things, explaining such things as science. Thus when he was embraced into the fold as a Vampire, this would be a dark day for him, as he knew not of the world he was thrusted into.

Jacob "Big Jake" Koenig (NPC)

Overview

 
Overview
 
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 A two face of a man. As a businessman in the human world he has jovial Savannah accent, among kindred he loses his Savannah accent and has a slight German accent, and he speaks more slowly and deliberately. He is a newcomer to Baltimore from the Giovanni (extended) family, working on growing his forensic cleaning business, both for the public good, and discreet cleaning.

Basics

 
Basics
 
Name
 Jacob "Big Jake" Koenig
Player
 Nugget83
Chronicle
Baltimore After Dark
Nature
 Scientist
Demeanor
 Director
Concept
 Forensic Cleaner
Clan
 Giovanni
Generation
 13th
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11110
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma
Commanding
11110
Manipulation
Veiled Threats 
11110
Appearance
 
11000
Mental 
t
Perception
Details
11110
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
10000
Athletics
 
00000
Awareness
 
11000
Brawl
 
11000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11110
Leadership
 
11100
Streetwise
 
10000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
11000
Drive
 
10000
Etiquette
 
10000
Firearms
 
10000
Larceny
 
11000
Melee
 
10000
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
11000
Investigation
 
11100
Law
 
11000
Medicine
 
11100
Occult
 
10000
Politics
 
10000
Science
 
11000
Technology
 
10000

Lore: Giovanni 
10000

Advantages

 
Advantages
 
Disciplines
 
Potence 
11000
 
Dominate 
11100
 
Necromancy 
11000
 

00000
 

00000
 
 
00000
Backgrounds
 
Allies 
11110
 
Contacts 
11100
 
Languages: German, English, Italian
00000
 
Retainers 
11111
 
Resources 
10000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
1111111111
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Proxy kiss
 Social
 4
 Former ghoul
 Social
 1
 Natural leader
 Social
 1
 Rep
 Social
 1
 
 
 
 
 
 
Flaw
Type
Bonus
 Dull bite
 Physical 
 2
 Overextended 
 Social 
 4
 Impatient 
 Mental
 1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Necromancy: Insight
 1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 Sepulchre 
11000
 Ash
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 68 (31)
Spent
 37
Notes
 Craft 1&2 5xp 
 Perception 3 12xp                                                         Investigation 3 2xp                                                       Allies 3 4xp                                                                   Contacts 3 4xp                                                               Retainers 5 8xp     
8/7/24
Sepulchre 1 > 2 xp 4
Brawl 1 > 2 xp 2
Strength 3 > 4 xp 12
8/28/24
Resources 0 > 1 xp 3
Finance 1 > 2 xp 2
Law 1 > 2 xp 2
Medicine 2 > 3 xp 4
Science 1 > 2 xp 2
Intimidation 3 > 4 xp 6
Stealth 1 > 2 xp 2
Allies 3 > 4 xp 6                                                                             
                                     
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Giovanni Family
Contacts
 Giovanni Family
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
Klara Sauber - An uptight professional woman with white hair, she is sharp and to the point, not a ghoul yet but aware of the family business and helps keep the cleaning business in check and screening potential new hires to the front end teams as well as possible promotions to the off books teams.
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Bowie Knife, Telescopic Baton, Brass Knuckles, Strangle Wire, Generic .40 S&W
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
Medium Truck
Heavy Pickup Truck
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 60ish
Apparent Age
 45
D.O.B.
 
R.I.P.
 
Hair
 Black/grey
Eyes
 Pale
Race
 Caucasian 
Nationality
 German 
Height
 6'5"
Build
 Heavy
Gender
 Male
Face Claim
 John Goodman (Atomic Blonde)
 
 
 

History

 
History
 
 

Jasper Dubois

Overview

 
Overview
 
default-avatar.jpg
 Jasper is currently a police officer with the Baltimore P.D. His work is focused mainly on busting prostitution and dealing with drugs, though he has been known to handle a vampire or two who got a bit too frenzied for their own good. He has a vested interest in protecting the Masquerade (he may be a loner, but he's not an idiot). He keeps to himself most of the time, being an Autarkis and enjoying his freedom from those who would seek to use him as a pawn in their game. Jas has kept himself in this position thanks to his ability to keep from breaking laws (both mortal and vampire, thus staying off the radar of anyone particularly powerful) and his lack of care as to who wins what centuries-old feud. It probably doesn't hurt that his answer to threats is usually "Do it, then. You'll be doing everyone a favor." and that, when they do, he can handle himself. 

Basics

 
Basics
 
Name
 Jasper Dubois
Player
 AndyMae
Chronicle
Baltimore After Dark
Nature
 Caregiver
Demeanor
 Curmudgeon
Concept
 Vampire Police!
Clan
 Gangrel
Generation
 13th
Sire
 Old Partner, No Name

Attributes

 
Attributes
 
Physical 
p
Strength
Reserves of Strength
11110
Dexterity
 
11100
Stamina
 
11100
Social 
t
Charisma
 
11100
Manipulation
 
10000
Appearance
 
11000
Mental 
s
Perception
 
11100
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Fine Details
11110
Athletics
Parkour
11110
Awareness
 
11000
Brawl
 
11000
Empathy
 
11100
Expression
 
11000
Intimidation
 
11000
Leadership
 
11000
Streetwise
 
10000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
 
10000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
11100
Larceny
 
00000
Melee
 
11000
Performance
 
00000
Stealth
 
10000
Survival
 
11000

 
00000
Knowledge 
t
Academics
 
10000
Computers
 
00000
Finance
 
00000
Investigation
 
11100
Law
 
11100
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Animalism*
 
00000
Fortitude*
 
11000
Protean*
 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Allies
 
11000
Contacts
 
10000
Herd
 
10000
Resources
 
11000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11111
 
Humanity
11111 11100
Path
 
Bearing
 
Willpower
11111 10000
11111 10000
Blood Pool
11111 11111
00000 00000
Blood/Turn
1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Blush of Health
Physical
2
Common Sense
Mental
1
Code of Honor
Mental
2
Calm Heart
Mental
3
 Language (French)
 Mental
 0 
 
 
 
Flaw
Type
Bonus
Infertile Vitae
Physical
5
Member of the Pack
Clan-Specific
2
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 36
Spent
 34
Notes
 +1 Alertness - 6pts
+2 Athletics - 10pts
+1 Awareness - 2pts
+1 Brawl - 2pts
+2 Empathy - 6pts
+1 Investigation - 4pts
+1 Law - 4pts

Freebies:
+1 Leadership - 2pts
+1 Intimidation - 2pts
+1 Courage - 2pts
Merits - Total 8pts
+1 Willpower - 1pts
+2 Humanity - 4pts
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 As a police officer, Jasper knows that he can call on his fellow boys in blue for help when needed. 
Contacts
His one major contact is the Chief of Police.
Fame
 
Herd
 Jasper has been known to frequent clubs and there are a few locals who he knows he can call on to meet up when he needs a meal. 
Influence
 
Mentor
 
Resources
 Has saved his money over the years and owns a small home on the outskirts of Baltimore as well as a healthy savings account. 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Glock 19 (Firearm) 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 Police Cruiser 
2021 Mazda6
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 65
Apparent Age
 22
D.O.B.
 February 7th, 1957
R.I.P.
 November 19th, 1979
Hair
 Dark Blonde / Light Brown
Eyes
 Brown
Race
 Caucasian
Nationality
 'Murican (A real Heinz '57)
Height
 6'2"
Build
 Athletic
Gender
 Male
Face Claim
 André Hamann
Jasper is a tall drink of water with lightly tousled hair and a give-no-fucks attitude. When he's not in his blues, he can usually be found at a dive bar or local charity event wearing a loose tee, comfortable jeans, and a beat-up leather jacket that used to belong to his brother. Notably, he wears a ring on his right ring finger, one that used to belong to his father before he passed. Jas has worn it since he was a teenager and, while it's been re-sized to fit his larger hands, it's never been off for long and has left a permanent divot in his flesh. His expression is usually one of carefully crafted carelessness, though it often slips in the line of duty, whether to one of anger or of compassion.

History

 
History
 
Jas was the product of infidelity on the part of his father. The man had a wife and a 4 year old, and he cheated. After she found out about the pregnancy and divorced him, Jasper’s father married his mother. Thankfully, his brother’s mother didn’t believe in taking a child from his father and so he grew up with Jericho. The older boy, by all accounts, should’ve hated him. But he didn’t. For as long as he can remember, Jasper and Jericho have been best friends. Thick as thieves. This bond became extremely important and much greater when, at the age of 8, Jasper’s mother left them to live with another man in Spain. Having always resented getting pregnant at such a young age, she had never been very “motherly” or loving toward her young son. Her absence, however, was felt deeply by the young boy she hated, and he became more attached to Jeri as a result. 
This attachment hit its head when he was 14. His brother, only 19 at the time, took him in after their father had been killed in the line of duty. The usually bubbly teen was grief-stricken, and it took its toll on his heart and his head. He never gave up the dream of becoming a cop like his father and brother, but the job title held more of a hard edge, one that only solidified when he himself was shot in the line of duty and almost died thanks to his injuries. It was only another officer, his partner, embracing him that saved his life that night. If he hadn’t, the bleeding wouldn’t have stopped when it did, and he would’ve been dead on the table like his dear old dad.
It'd only been five years since he'd been "blessed" with unlife when the scent of his brother changed. The man who he'd known and loved for the entirety of his life, who he'd broken promises and noses for, who he'd give his life for at a moment's notice, stank of something that Jasper had only ever smelled once, and it had been on a corpse at the time. Werewolf. Without a word and without telling anyone, Jasper packed up and left the small town he grew up in, moving to New Orleans and in with his sire who quickly became his lover and confidante.
It was nearly 30 years later when he finally exposed his brother's secret to the man who'd become the center of his life. It was the night that everything fell apart.  His sire immediately flew into a rage, angry with him for keeping such a secret and allowing "that creature" to survive. Jasper, in his own rage, attacked his sire. The fight lasted only a few seconds (though it felt like hours), and he eventually won out. It was with great effort and great pain, but it was done. His sire was left a pile of ash on the floor, and Jas left him there with no one the wiser to Jericho's secret. 
It's been 8 years since Jas left Louisiana for New York where he entrenched himself in the Night, continuing his profession as a night shift beat-cop and protecting his position as an Autarkis, completely removing himself from the politics of the clans and refusing to take part in the battles between the sects. He recently moved to Baltimore in an attempt to both get away from New York's clans and to see what all the hubub is surrounding the Maryland city. Nowadays, Jasper carries a chip the size of Pluto on his shoulder and uses it as a shield for his heart even as he continues his work for the Baltimore P.D. 

Jesse Smith

Overview

 
Overview
 
Jesse 2.jpg
 This is a retainer for Marshall Haimon. Jesse is Marshall executive officer, his second in command. When Marshall is away, Jesse is the one left in charge. A former logistics officer for the U.S, army. He had first served in WW2 and the in Korea before finding himself in Marshalls service. He is the face of Marshalls organization. He deals with the mortals in daytime when needed. Because of this, he has developed a good relationship with the authorities, He is Marshalls servant in all things, and will see his will be done. 

Basics

 
Basics
 
Name
 Jesse
Player
 Dude4540
Chronicle
Baltimore After Dark
Nature
 Director
Demeanor
 Soldier
Concept
Militia builder
Dormitor
 Marshall Haimon
Generation
 

 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma
Incitement
11100
Manipulation
 
11000
Appearance
 
11000
Mental 
t
Perception
Specialization
11000
Intelligence
Subject Authority(Finance)
11111
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
11100
Expression
 
00000
Intimidation
 
00000
Leadership
 
11100
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
10000
Firearms
 
10000
Larceny
 
00000
Melee
 
10000
Performance
 
11100
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
10000
Computers
 
11000
Finance
 
11100
Investigation
 
00000
Law
 
11000
Medicine
 
11100
Occult
 
10000
Politics
 
11000
Science
 
11000
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Potence 
10000
 
Celerity 
00000
 
Presence 
11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Dormitor  
10000
 
Allies 
11110
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11110
Courage
 
11110
 
Humanity/Path
1111 11000
Path
 Humanity
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11000 00000
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Natural Leader
 Social
 1
 Enchanting Voice
 Physical 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 21 freebies
Spent
 21 freebies
Notes
 Freebies Merits-3, Abilities(2) 4, knowledges- 14
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Grant Patton, Military Commander Baltimore area, Police Chief, District Attorney, Customs Official
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Combat outfit: Flak Jacket, assault rifle, 2 pistol, knife,
regular outfit: Suit, sunglasses, earpiece, pistol
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 Hum vee
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Marhsall Haimon
 3
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 102
Apparent Age
 40
D.O.B.
 11-02-1920
R.I.P.
 2-26-1960
Hair
 Black
Eyes
 Brown
Race
 White
Nationality
 American
Height
 6'1"
Build
 Muscular
Gender
 Male
Face Claim
 
 
 
 

History

 
History
 
 

John Jeremiah

Overview

 
Overview
 
man-3803551_1280.jpg
 A truly unlucky man who was embraced by mistake, into the most stuck up clan. His existence is currently trying to bluff his way through unlife, thankfully he's very good at bluffing. 

Basics

 
Basics
 
Name
 John Jeremiah
Player
 Romanishan
Chronicle
Baltimore After Dark
Nature
 survivor
Demeanor
 gallant
Concept
 conman
Clan
 Ventrue
Generation
 10
Sire
 Mr. Mason

Attributes

 
Attributes
 
Physical t
Strength
Specialization
10000
Dexterity
 
11000
Stamina
 
11100
Social p
Charisma
Specialization
11110
Manipulation
 
11110
Appearance
 
11000
Mental s
Perception
Specialization
11000
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
00000
Awareness
 
11000
Brawl
 
00000
Empathy
 
11000
Expression
 
11000
Intimidation
 
11100
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11000
Firearms
 
10000
Larceny
 
00000
Melee
 
00000
Performance
 
11000
Stealth
 
10000
Survival
 
11000

 
00000
Knowledge 
t
Academics
Specialization
10000
Computers
 
10000
Finance
 
11100
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
11000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Dominate 
00000
 
Fortitude 
10000
 
Presence 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
generation 
11100
 
mentor 
11000
 
resources 
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11111
Courage
 
11000
 
Humanity
11111 11100
Path
 Humanity
Bearing
 normalcy
Willpower
11111 11000
11111 11000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 26
Spent
 0
Notes
 Freebie points: 5 on willpower, 6 on intimidation, 4 on politics
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 Mr. Mason
Resources
 apartment 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 700 sqft apt
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 28
Apparent Age
 27
D.O.B.
 1996
R.I.P.
 2024
Hair
 short, brown
Eyes
 brown
Race
 Caucasian
Nationality
 American
Height
 5'10
Build
 average
Gender
 male
Face Claim
 N/A
 a perfectly bland looking man who typically dresses in a t-shirt and jeans. when needed he has a modest 3 piece suit with a blue striped tie
 
 

History

 
History
 
 Jason Jeremiah is the perfect boy. Top of his class, athletic, and good with people. he had a good job, a small fortune stashed away, a few lady friends to keep him company, and the love of his family. the only thing he didn't have was looks. The man was average in the physical sense, but with how talented and driven he was, it didn't matter, he even managed to catch the attention of an old vampire. the old vampire had an eye for potential, and Jason was bursting with it. he met Jason one day through his boss who he had dominated, and had arrange the meeting. over the next few years the vampire who Jason had come to know as Mr. Mason, had done the standard song and dance of clan Ventrue. interviews, tests, classes, all with Jason n one the wiser. in his eyes, he thought that he was just friends with an exceptionally eccentric man. Jason had passed every test with flying colors(obviously). it all came to a head when Mr. Mason had invited him over to embrace, and embrace he did, but not Jason. he had instead embraced the lackluster twin. John was like his twin in some ways, average looking, and silver tongued. in every other aspect, he didn't fall short, but didn't even show up on the same scale. he could sell home insurance to the homeless, but the man was a rat with no talent. he would cheat, lie, and manipulate to get ahead. it never worked out for him though. John was a failure, plain and simple. he was a desperate failure at that. one day when he was house sitting for the golden boy, the house phone rang. picking it up he played the part of his brother, because why not? that's when the eccentric Mr. Mason told him to come over, he had a surprise for him. he would take it in his brothers stead. the man with everything surly wouldn't mind not getting the gift he never knew existed. and so John became a vampire, the elder made a mistake, and they're both trying to bullshit their way out of this situation.

Johnny Stone

Overview

 
Overview
 
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He seeks to dominate and control every aspect of his unlife - including both the people in it and the natural forces in the world around him. Everything has to go according to his plans and his way, and if it does, he's as happy as can be, but he'll use every trick, scheme, and plot he can to ensure it stays that way. His cool can be broken when he thinks he's losing control, but his resolve is a different story all together - he's impossibly stalwart and determined when he believes that something's possible or within his grasp.

Basics

 
Basics
 
Name
 Johnny Stone
Player
 Tyneman
Chronicle
 Baltimore After Dark
Nature
 Autocrat
Demeanor
 Bon Vivant
Concept
 Fraudster Control Freak
Clan
 Tremere
Generation
 13th
Sire
 Matthew Steingard

Attributes

 
Attributes
 
Physical 
T
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma

11000
Manipulation
 Persuasive
11110
Appearance
 
11100
Mental 
P
Perception

11100
Intelligence
Analytical
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
P
Alertness

00000
Athletics
 
00000
Awareness
 
11100
Brawl
 
00000
Empathy
 
11000
Expression
 
11000
Intimidation
 
11000
Leadership
 
11100
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
T
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
10000
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge 
S
Academics

00000
Computers
 
10000
Finance
 
11100
Investigation
 
00000
Law
 
11000
Medicine
 
00000
Occult
Rituals
11110
Politics
 
10000
Science
 
11100
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex
10000
 
Dominate
11000
 
Thaumaturgy
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources
11100
 
Status
00000
 
Herd
00000
 
Fame
10000
 
Contacts
11000
 
Influence
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
1111100000
Path
 Humanity
Bearing
 
Willpower
1111111100
00000 00000
Blood Pool
1111111111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Language (Latin, Enochian)
 Mental
 1
 Enchanting Voice
 Physical
 2
 Medium
 Supernatural
 2
 Psychic Leech
 Supernatural
 5
 
 
 
 
 
 
Flaw
Type
Bonus
 Short Fuse
 Mental
2
 Cast No Reflection
 Supernatural
1
 Disgrace to the Blood
 Social
3
 Botched Presentation
 Social
1


Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Defence of the Sacred Haven
 1st
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 The Path of Blood
11000
 Path of Corruption
10000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 35
Notes
 15 Freebies base + 7 Flaws - 10 Merits - 5 Manipulation Dot - 2 Expression Dot - 2 Leadership Dot - 3 3x Willpower
 Spent 5 experience to get Dominate 1-->2, 5 experience to get Thaumaturgy 1-->2, Spent 6 experience to get Science 1-->3, Spent 6 experience to get Finance 1-->3, Spent 6 experience to get Occult 3-->4, Spent 7 experience to learn Path of Corruption
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Copy Editor for WBAL-TV | Library Director of  the George Peabody Library
Fame
 Known among Baltimore real estate agents for his incredibly stalwart and persistent style which managed to mesh well with his deeply manipulative sales pitches to make him a moderately wealthy man.
Herd
 
Influence
 
Mentor
 
Resources
 A very comfortable life with multiple good portfolio investments with a few offshore accounts to keep it affordable.
Retainers
 
Status
 
Other
 First Circle Apprentice

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Always carries a lighter on him despite not smoking.
Feeding Grounds
 
Havens
 
Equipment (Owned)
Various tools for scams and fraud, including a wide array of burner phones.
Vehicles
 An Audi A4
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Clan Tremere
 1/2
 Matthew Steingard
 1/2
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 54
Apparent Age
 34
D.O.B.
 19/3/1970
R.I.P.
 2/4/2004
Hair
 Chocolate Brown
Eyes
 Onyx Black
Race
 Caucasian
Nationality
 American
Height
 5'9
Build
 Moderately Fit
Gender
 Male
Face Claim
 
 Wearing suits and shades, Johnny Stone looks like a yuppie through and through, and looks rather young even for his apparent age. His visage screams success, alongside a fair few, far less nice, things.
However, when in ceremonial garb, Johnny adorns himself in a bright white robe with various gold-threaded (whether or not it is real gold is unknown) occult and alchemical symbols sown throughout.

History

 
History
 
 1970, two real estate agents, and the John Hopkins Hospital. Johnny Stone was born, and until he was 13, very little of note happened though he was bright. However, after that is when things start to get interesting. The AIDs epidemic during the 80s lead to the deaths of thousands, and as a result created a fair few restless souls - the fact Johnny could hear and know they were there was abnormal, however. The streets roiled with an unease and sorrow, and he couldn't simply pass it off as being crazy as they had told him things that schizophrenia couldn't illuminate someone to about the families of the dead. This implied a lot to the young Stone, and lead to him becoming heavily involved in the occult - after all, if he could talk to ghosts, magic and spirits - or at least, other spirits aside from the ones of the dead - didn't seem exactly out of the question. Though, at 18 and with his condition as mortal, he couldn't exactly pay the bills with his sorcery, and it's not like he got much in the way of results despite his dedication to it though he did occasionally convince some spirits to do things. And so, he joined the family business and became a real estate agent.
He was damn good from the start and only got better, it was freakishly natural, manipulating people and tricking them into buying homes that they'd end up regretting. Notably, supposedly haunted (which actually turned out to be haunted sometimes, though if they weren't he knew how to fake a ghost infestation) houses went off the shelves due to his natural mediumship, persistence like a stone, and incredibly persuasive takes on typically decrepit shitholes. This, alongside his tenacity towards intellectual studies and finance caught the eye of Tremere Magister of the 3rd Circle, Matthew Steingard. He had Tremere talents, and they weren't to be wasted.
For years, this was his life, though he did grow into fraud when he became more successful as taxes are for the stupid, at least he thinks so. It was 2004, Rise Against had released Revolutions Per Minute a year prior, World of Warcraft was on the horizon, George Bush won re-election, and Johnny Stone was still about his business. One particular aspiring homeowner, Matthew Steingard, was taking with Stone's pitch of a moderately okay high-rise, as he went into the home for a tour despite it being rather late for Johnny. When they got some place private during it - which turned out to be the master bedroom - the doors suddenly locked as Matthew proposed the idea of advancing his sorcerous pursuits, to move beyond merely illusions and speaking with the dead, and to enact magic he thought impossible. When he asked how Steingard knew about any of this, he brushed it aside and got closer - he didn't know if he was about to be stabbed, inducted into a cult, get a boyfriend, or what, as he just nodded, his gaze switching to a lamp on the nightstand nearby in case it got violent. What he didn't expect was fangs piercing his neck in a strange embrace that surprisingly lacked the pain one would put with your blood getting drained. And on that night, Johnny Stone was made into an Acolyte of the Tremere, to be cloistered in the chantry through both Sabbat and Camarilla control.
After a few nights of just getting used to being a corpse, He was taken up to the prince for evaluation. However, meeting the Prince William, he had a bad case of the yawns - not used to staying up at night yet - and interrupted his during his discussion on the structure of the Camarilla which shocked and appalled his sire even if the Prince was just minorly annoyed. Johnny also thought he screwed up and when told to come into a private conversation with his Sire he did quickly. But as his back turned, his pants ripped to reveal he was commando. Bare ass out, his sire immediately regretted his decision and a tough road was ahead for Stone as his sire's immense dislike and word spreading turned into 20 whole years of being an acolyte before finally becoming an Apprentice of the 1st Circle. He might stay that way for a good long while, but at least he can even be in wider vampire society now.

Kamille

Overview

 
Overview
 
06e6a82cb81e60c1b48361996be7171887c304c3[1].png
 "Oh, my love, I can taste heaven. Send me to rapture, let me feel eternity."
- Kamille, Scandal Singer and Follower of Set

Basics

 
Basics
 
Name
 Kamille
Player
 Sandy
Chronicle
Baltimore After Dark
Nature
 Guru
Demeanor
 Gallant
Concept
 A Snake In The Court
Clan
 Daughter of Cacophony
Generation
 13th
Sire
 

Attributes

 
Attributes
 
Physical 
T
Strength
Specialization
11000
Dexterity
 
11000
Stamina
 
11000
Social 
P
Charisma
Specialization
11100
Manipulation
Seductive
11110
Appearance
Mesmerizing
11110
Mental 
S
Perception
Specialization
11000
Intelligence
 
11000
Wits
Witty Retort
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
Insight
11110
Expression
Lyrics
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken
Specialization
10000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11100
Firearms
 
00000
Larceny
 
00000
Melee
 
10000
Performance
Singing
11111
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
10000
Occult
 
10000
Politics
 
11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Melpominee
11110
 
Presence
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources
11100
 
Fame
11000
 
Herd
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11100
Courage
 
11100
 
Humanity/Path
11111 11110
Path
 Ecstasy
Bearing
 
Willpower
11100 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Setite Initiative
 Clan
5
 Enchanting Voice
Physical
2
 Blush of Health
Physical
2
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Banshee-In-Waiting
 Clan
5
 Thirst for Innocence
 Mental
2
 Glowing Eyes
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 45
Spent
 40
Notes
 Freebie:
Setite Initiative -5
Enchanting Voice -2
Blush of Health -2
1 Melpominee -7

2 Path -4
1 Performance -2


XP:
1 Empathy -6
1 Melpominee -15
1 Performance -8
1 Manipulation 12
1 Presence -5
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 Local celebrity singer
Herd
 A small devoted group of 'patrons'
Influence
 
Mentor
 
Resources
 A steady income from her work and fan donations.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 62
Apparent Age
 27
D.O.B.
 April 8th, 1963
R.I.P.
 June 9th, 1990
Hair
 Black
Eyes
 Yellow
Race
 African American
Nationality
 American
Height
 5'10
Build
 
Gender
Female She/Her
Face Claim
 
 
 
 

History

 
History
 
 Life was never easy but Kamille was quite fortunate to be born to a family with quite the deal of wealth compared to many of her peers. Her mother was a singer and her father was a producer for a few big case talents. Her entire world was music- her mother taught her to sing, her father to dance, her church put her at the head of the choir. Eventually, she started her own career in the local music scene of Chicago. She was in her late 20s when she heard the most beautiful voice there ever was. The woman song her sweet songs and promised her something truly divine. Kamille fell in love for the first time in her life. It would be the last love of her human life as eventually the woman turned her. The song would never end from there.

Her first love was taken from her far too early but she had set her on a path to the Setites. Kamille fled Chicago to Baltimore in the early 2000s and has devoted herself to the Cult ever since. She acts as a recruiter, a siren, lulling her herd into her arms. After all, she falls in love a new every night.

Keita Nakamoto

Overview

 
Overview
 
dfd761e206893c6c740749a4a0bf31d4 (1) (1).jpg
 A cheerful rebel on the surface, Keita has a whimsical almost childish manner to him that people find hard to pinpoint why they sense such an aura from him. He seems sweet enough, though prone to mischief and dramatic displays at times. He displays emotions in extremes that some struggle to understand, but most forgive him for these as soon as they see that brilliant smile light up his face and hear his charming words.
Keita is not so innocent in the ways of the world and yet, people feel he is.
His pursuit of freedom is almost feverish, his art is his music and through this he has an outlet of his desires. 
However, after so long of being strictly controlled, his hedonistic tendencies have come to the fore, for the better or the worse.

Basics

 
Basics
 
Name
 Keita Nakamoto
Player
 Wylde
Chronicle
Baltimore After Dark
Nature
 Child
Demeanor
 Rebel
Concept
 Freedom Child
Clan
 Toreador
Generation
 10th
Sire
 Michael De La Croix

Attributes

 
Attributes
 
Physical 
T
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
P
Charisma
Performance
11110
Manipulation
Emotional 
11110
Appearance
 
11100
Mental 
S
Perception

11100
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents
S
Alertness

00000
Athletics
 
00000
Awareness
 
11100
Brawl
 
00000
Empathy
Motivations of others 
11100
Expression
 
11000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
10000

 
00000
Skills 
P
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11100
Firearms
 
00000
Larceny
 
00000
Melee
Short blades 
11100
Performance
Singer
11111
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
10000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Celerity *
11000
 Auspex *
10000
 Presence* 
11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Generations 
11100
 Fame 
11000
 Resources
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11110
Courage
 
11100
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
1111111100
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Impressive Restraint
 Clan
 -2
 Enchanting Voice
 Physical
-2 
Iron Will 
 Mental
 -3
 Sanctity
 Social
-2 
 
 
 
 
 
 
Flaw
Type
Bonus
 Tic/Twitch - hand wringing/hiding hands in sleeves
 Physical
+1 
 Unlucky
 Supernatural
+3
 New Kid
 Social
+1 
 Nightmares
 Mental
+1 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
Freebies: 15+ 6(flaws) = 21 to spend
Merits = 9 spent
= 12 to spend
-5 willpower = 7
-7 abilities= 0
XP=35
Clan discipline = -15 = 20
Attribute = -12 = 8
Clan discipline =-5 = 3XP



 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 Of moderate fame in New York and places such as higher end bars, smaller venues. He's not known so well outside the city that never sleeps for his performances, but some might recognise his face.
Herd
 
Influence
 
Mentor
 
Resources
 His knowledge of finance has set himself up with a decent income from shares and similar, allowing him to indulge in his art. His time with his mentor was not all spent in vain as he owns his own apartment, varying instruments and a new car courtesy of his sire.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 A phone of the latest model and make. Headphones.
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Several electric guitars of high quality, keyboard and other music related paraphernalia are scattered through his home.
Vehicles
 New model black mercedes
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 61
Apparent Age
 25
D.O.B.
 26/10/1962
R.I.P.
 10/06/1985
Hair
Black. Shoulder length. Slightly wavy.
Eyes
 Dark Brown
Race
 Japanese
Nationality
 American-Japanese
Height
 5'9
Build
 Slender, athletic
Gender
 Male
Face Claim
 Yuta Nakamoto
 
 fb2e415265b83bbe978d1d36e6a8a4c1.jpg
 

History

 
History
 
 Turned to preserve his musical abilities and stage presence by his Sire, he and his sire had something of a tumultuous relationship. His Sire wanted a beautiful childe that fawned over him and was unique. Keita certainly ticked the unique box immediately with his music career soaring to lofty heights in the boom of the rock scene in the early 1980s swinging across the country. 
Starting his career in his teens, changing groups several times before settling down in the visual kei scene with a handful of other bands soaring upwards in popularity and success, Keita was known for his powerful, sensual performances onstage, while being a sweet almost shy individual off stage. A concept that was fascinating to many people, the extreme difference between off and onstage captured peoples interest.
He was both a master of guitar and his voice as the frontman of his band inspired by Versailles.
It was as the band was beginning to break ground overseas that it happened. One mysterious sponsor of the tour requested a dinner with the band. Keita saw no issue, the band all went and met with this individual who was particularly interested in Keita as the night progressed. The exact details are but a blur to Keita now, but he remembers feeling strange after a drink and then stumbling out into a car he didn't recognise, where it goes black until he woke again, this time as one of the Kindred.

It was not an easy adjustment for Keita to his new unlife. His sire was a very self-centered sort, more interested in the social points he could gather from having an unusual, though highly talented artistic choice in a child. Keita was an artiste though, one that gathered a lot of attention as he threw himself into music when he realised he didn't have the courage to walk into the sunlight like he had thought he might when he first learned what he'd become.
His sire kept him close and when he didn't do the things requested, well, Keitas sire did as he saw fit to do to him anyway. Suffice to say, Keita was over time shaped into what his sire wanted, because he didn't know what else to do, being so new and overwhelmed with the dramatic changes to his life. It was easier to do as his sire wanted, to learn to manipulate others, make nice with the other Kindred. He learned their ways over time, was forced to really in order to survive the complex politics and one man upmanship that was forever going on in Toreador circles his sire was involved in.
At the time his sire was centered in New York, and it was here that Keita first began experimenting with performing publicly again some decades after he'd first been embraced. A feat he earned through careful manipulation of his sire who he could sense was growing bored and restless, it was time for Keita to pull himself free of his controlling sire and make his own life out of the pieces left of himself, and seek what he really wanted. Freedom to do what he wanted, no matter how it came about.

Kestrel Simmons

Overview

 
Overview
 
 image-1696294775317.png 
 Kestrel is used to being an outcast. She takes life into her own hands and makes it better. She didn't plan on being a vampire, but she can't change it now. The only way to move past this is to make it better. Learning the rules and moving forward is definitely better than the alternative.

Basics

 
Basics
 
Name
 Kestrel Simmons
Player
 Evelyn Barkulis
Chronicle
Baltimore After Dark
Nature
 Celebrant
Demeanor
 Conformist
Concept
 Treasure Hunter
Clan
 Gangrel
Generation
 10th
Sire
 NPC

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
 
11000
Stamina
 
11000
Social  
s
Charisma
Specialization
11100
Manipulation
 
11110
Appearance
 
11100
Mental 
t
Perception
Specialization
11100
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
00000
Awareness
 
11000
Brawl
 
00000
Empathy
 
11100
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
11100
Crafts
 
11000
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
11000
Performance
 
11000
Stealth
 
00000
Survival
 
11100

 
00000
Knowledge 
t
Academics
Artifacts
11100
Computers
 
11000
Finance
 
10000
Investigation
 
11100
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism 
10000
 
 Fortitude
11000
 
 Protean
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11100
 
 Resources
11100
 
Domain 
10000
 
Retainer 
10000
 
Haven 
10000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11110
Courage
 
11100
 
Humanity
1111111000
Path
 Humanity
Bearing
 No modifier
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Acute Sense
 Physical
 computer aptitude
 Mental
 inoffensive to animals
 Supernatural
 eat food
 Physical
 Grand Library
 Mental
2
 
 
 
Flaw
Type
Bonus
 Rival Sires  
 Social
 Cant cross running water
 Supernatural
 Phobia (Aquaphobia - fear of water/drowning)
 Mental
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 25
Spent
 25
Notes
Resources 3
Retainer 1 
Ability Specialization: Academics (Artifacts)
Willpower 4
Occult 2 
Protean 2 - 10XP
Fortitude 2 - 10XP
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
Research Assistant at Johns Hopkins University for US Colonial History
Retainers
 Ghoul: Marianne Cassen
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 30
Apparent Age
 30
D.O.B.
 4/7/1993
R.I.P.
 9/1/2023
Hair
 Ebony Black
Eyes
 Green
Race
 Mixed - White/Black
Nationality
 American
Height
 5' 2"
Build
 Hour glass shape with a small waist and medium size butt
Gender
 Female
Face Claim
 na

History

 
History
 
 I'm still working on it, but here is what I have: Kestrel

Kevin Belmont

Overview

 
Overview
 
potatolord.png
 Belmont was embraced Brujah in Richmond, VA during the clusterfuck that was 1999. After dropping on and off the radar for years, he's drifted back home to try reassembling himself on familiar ground.

Not public in-character is the fact that he's actually a Sabbat infiltrator sent to scout out the city.

 (Apologies for the cartoon art style - I don't have any realistic images or a real-world faceclaim for him yet. Dollmaker source link here for artist credit.)

Basics

 
Basics
 
Name
 Kevin Belmont
Player
 CorellianFlyboy
Chronicle
Baltimore After Dark
Nature
 Soldier
Demeanor
 Pedagogue
Concept
 Sabbat spy who hates his life
Clan
 Brujah
Generation
 13
Sire
 Camarilla member - beyond that, up to staff

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
Precise
11110
Stamina

11100
Social 
s
Charisma

11000
Manipulation
 
11100
Appearance
 
11000
Mental 
t
Perception

11000
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11000
Awareness
 
10000
Brawl
 
11100
Empathy
 
11000
Expression
 
10000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
11000
Melee
Short Blades
11110
Performance
 
00000
Stealth
 
11000
Survival
 
10000

 
00000
Knowledge 
t
Academics

10000
Computers
 
10000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Celerity *
 
11000
 Potence *
 
11000
 Presence *
 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Alternate Identity
 
11100
 Retainers
 
10000
 Contacts
 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Daredevil
 Physical
3
 Open Road
 Social
0 (2)
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Addiction (alcohol)
 Physical
 3
 Bad Sight
 Physical
 1
 Nightmares
 Mental
 1
 Unlucky
 Supernatural
 1
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
20 xp
Spent
14 xp
Notes
Freebie points:
Manipulation 3 - 5pt
Empathy 2 - 2pt
Melee 4 - 2pt
Presence 2 - 7pt
Daredevil merit - 3pt
Open Road merit - 2pt (free)
Bonus points from flaws:
Addiction - 3pt
Bad Sight - 1pt
Nightmares - 1pt
Unlucky - 1pt

Earned XP:
Celerity 2 - 5xp
Potence 2 - 5xp
Stealth 2 - 2xp Streetwise 2 - 2pt
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Ruth Martin, college librarian
Adrien Campbell, hospital janitor
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 Matthew Russell, college friend
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Folding knife
Battered leather jacket
Cracked cell phone
Feeding Grounds
 the Rack, poaching
Havens
 Matthew's basement room
Equipment (Owned)
Secondhand PS4
Hardware store machete


Vehicles
 1998 Honda Accord (Matthew's backup car)
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 TBD - warpack
 default
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 47
Apparent Age
 early 20s
D.O.B.
 1977
R.I.P.
 late summer 1999
Hair
 dirty blond
Eyes
 brown
Race
 white
Nationality
 US American
Height
 5 feet 7 inches
Build
 average/unremarkable
Gender
 cis man
Face Claim
 n/a
 Wears glasses (extremely nearsighted)
 
 

History

 
History
 

Kokoro Nakagawa

Overview

 
Overview
 
spook_by_guweiz_dcboiz3-fullview.jpg
 5 freebies spent on WP, 2 on Occult, 2 on Brawl

Basics

 
Basics
 
Name
 Kokoro Nakagawa
Player
 Somania
Chronicle
Baltimore After Dark
Nature
 Celebrant
Demeanor
 Bon Vivant
Concept
 Spirit Contact
Clan
 Ahrimane
Generation
 13th
Sire
 Muricia (Through ritual)

Attributes

 
Attributes
 
Physical 
p
Strength

10000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma

11000
Manipulation
Silver-Tongued 
11111
Appearance
 
11100
Mental 
t
Perception

10000
Intelligence
Book Knowledge 
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
11100
Awareness
 
00000
Brawl
Tooth and Claw
11110
Empathy
 
10000
Expression
 
00000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

11100
Crafts
 
00000
Drive
 
00000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
Dancing 
10000
Stealth
 
10000
Survival
 
11100

 
00000
Knowledge 
t
Academics
History
10000
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
00000
Occult
Spirits 
11110
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism 
10000
 
Presence 
10000
 
Spiritus 
11000
 
Old Skool Sorcery 
10000
 
 
00000
 
 
00000
Backgrounds
 
Resources 
11000
 
Herd 
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11111
Courage
 
11000
 
Humanity/Path
11111 11100
Path
 Social
Bearing
 -1
Willpower
11111 11100
11111 11100
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Unbondable
 Supernatural
 5
Spirit Mentor
 Supernatural
3
 Eat Food
 Physical
 1
 Common Sense
 Mental
1
 Language (English)
 Mental
 0
 Berserker
 Mental
 3
Flaw
Type
Bonus
 New Arrival
 Social
 Recruitment Target (Followers of Set)
 Social
 Probationary Sect Member
 Social
 Tic/Twitch (Bites her lip)
 Physical
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Sanctify the Temple
 1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 Path of Spirit Manipulation
10000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 15
Notes
 10 on Old Skool, 5 on Spiritus
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 Various believers of old faiths she feeds on.
Influence
 
Mentor
 
Resources
 A small income working at a local cafe.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 A small apartment on the outskirts of town.
Equipment (Owned)
 Ritual supplies, brass knuckles, a phone.
Vehicles
 Bicycle
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 34+20 years torpor
Apparent Age
 19
D.O.B.
4th of May 1968
R.I.P.
2nd of June 1987
Hair
 Black
Eyes
 Black
Race
 Human
Nationality
 Japanese
Height
 152cm
Build
 Lithe
Gender
 Female
Face Claim
 Art is by Guweiz
 
 
 

History

 
History
 
 Kokoro was born in Japan, but moved with her family to the US when she was just 16. She took an interest in the supernatural at an early age and became obsessed with Shintoism and the idea of Animism. When she was 19, she got embraced by a Gangrel of the Camarilla and learned how to fight under their strict tutelage. She quickly realized that this life was not for her, however, and broke away from her sire, running into one of the Ahrimanes who convinced her to join their bloodline. Through rather tumultuous circumstances, she joined the bloodline, fought alongside them for a couple of years and eventually was sent into torpor through a stake in her heart. Luckily, the person staking her did not finish her off, ignorant of how vampires truly worked. Hidden away in a cave, she was unable to do much of anything for decades, except lay there and listen to the world. A spirit found her and got interested in her, often returning to observe her. A presence that would stick with her as a guiding voice even after she escaped this place. But then, a curious teenager ripped the stake out of the 'corpse'. In a frenzy, she consumed their blood and tried to seek out her bloodline, but could not find a trace of them anywhere. Desperate to make new allies, she joined the Anarch Movement, learning more about Spirits from one of the older Gangrel of the Movement. Eventually, she would move to Baltimore, intent on staking a claim for herself somewhere in the domain.

Lambent Loké

Overview

 
Overview
 
xanzer_foley_by_glassboxes_d72iiho-pre.jpg
 Lambent was a poor transmasc queer impressionist lamp-maker turned in 1890 by a bioluminescent Tzimisce named Marius Loké who thought Lambent was too precious to be left to the ravages of the time. After Lambent was brutally beaten almost to death in an alleyway for being queer and rebellious, Marius took him in and nursed him back to health before turning him. Lambent and Marius spent the next several decades convalescing together in relative seclusion in the safety of their Villa while Marius shared his extensive Vicissitude skill and tutored Lambent in being silver-tongued and wise. Marius Loké considered Lambent to be his protege and greatest work of art. Now in the modern era, Lambent is very gingerly reentering the art scene under the guidance of his beloved mentor and Sire.

Basics

 
Basics
 
Name
 Lambent Loké
Player
 Gló
Chronicle
Baltimore After Dark
Nature
 Caregiver
Demeanor
 Deviant
Concept
 Kintsugi Personified
Clan
 Tzimisce
Generation
 10
Sire
 Marius Loké 

Attributes

 
Attributes
 
Physical 
p
Strength

10000
Dexterity
Slippery 
11110
Stamina
 
10000
Social 
s
Charisma
Silver-tongued 
11111
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11100
Athletics
 
00000
Awareness
 
11100
Brawl
 
00000
Empathy
 
11100
Expression
 
10000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 Body Crafts
11100
Drive
 
00000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 Burlesque 
11000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
11100
Occult
 
00000
Politics
 
00000
Science
 Biochemistry
11000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism 
00000
 
Auspex 
00000
 
Vicissitude
11111
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11100
 
Herd 
10000
 
Mentor (Sire) 
11000
 
Retainer 
10000
 
Resources 
11100
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 11000
Path
 Humanity
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Code of Honor (protect the vulnerable)
 Mental
 2
 Peacemaker
 Social
 2
 Protege
 Social
 1
 Prestigious Sire
 Social
 1
 Bioluminescence
 Clan
 1
 
 
 
Flaw
Type
Bonus
 Glowing Eyes 
 Physical
 Vulnerability Silver
 Physical
 Prey Exclusion (vulnerable people)
 Mental
 1
 Soft-Hearted 
 Mental
 1
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 35
Notes
 Freebies: 22 (flaws)  
 4 - Intimidate 2/ 1 - Retainer/ 2 - Humanity 7 / 7 - Merits / 5 - Charisma 5/ 3 - Resources 3 EXP Spends | Vicc 4, 5 - 35 XP
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 Performers
Influence
 
Mentor
 Marius Loké
Resources
 
Retainers
 "Joe" Family Bodyguard
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Sunglasses, unique fashion
Feeding Grounds
 Art, theater, queer circles, nightclubs, comedy clubs, drag shows, burlesque
Havens
Secluded Mansion in Baltimore
Equipment (Owned)
 Stained glass making and lamp making equipment, studio tools 
Vehicles
 Family limo
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 163
Apparent Age
 30
D.O.B.
 1860
R.I.P.
 1890
Hair
 Blond
Eyes
Glowing pale blue
Race
European caucasian 
Nationality
German
Height
 6ft
Build
 Lithe
Gender
 Bigender
Face Claim
My own Artwork
 Lambent has wispy blonde hair, glowing pale blue eyes which he usually hides behind designer sunglasses, milky pale skin which seems to reflect light in a pleasing way, and is always decked out in glittering designer or often personally handmade fashion that showcases his literally sculpted physique. Lambent is androgynous at first glance and moves with grace. 
 
 

History

 
History
 
 Lambent, born Elara Lambere in 1860, was an impoverished genderqueer lamp-maker in 1890 when he was embraced by the bioluminescent Tzimisce Marius Loké. 
Lambent grew up in the very beginning of the Impressionist era and was deeply influenced by its beauty and revolutionary nature. He was inspired to create glowing works of art that showcased the interplay of light and stained glass into sculpture. He was also deeply invested in the sexual and gender identity revolution at the time and frequently spoke out about queer rights and the evils of homophobia and systemic greed. For this he drew a lot of attention, some good but also some bad. 
Unbeknownst to him he had a secret admirer for the last decade of his mortal life. One of his most frequent patrons was actually a kindred that had become enamored with his particular art style. One night after closing up shop Lambent was accosted by some ruffians in the alleyway outside of his shop and almost beaten to death before his favorite patron intervened and slaughtered the lot of them. 
Lambent, with his body broken, was taken under Marius Loké’s wing and lovingly nursed back to health. His body was rebuilt and modified to be a thing of beauty and practicality. When Marius was satisfied with his creation he turned him and delighted that his childe took on his ancestral gift of bioluminescence. His glowing eyes, while a flaw, became his Sire's favorite part about him in addition to the lampyridine traits they both shared. It became both a figurative and literal love language between them. Much in the same way that fireflies blink at each other to communicate.
Together they spent the next several decades convalescing together in their secluded Villa while Marius shared his extensive Vicissitude skill and tutored Lambent in being silver-tongued and wise. Marius Loké considered Lambent to be his protege and greatest work of art. Now in the modern era, Lambent is very gingerly reentering the art scene under the gentle guidance of his beloved mentor and Sire.

Lawrence Graves

Overview

 
Overview
 
ArtStation - Explore.jpg
 A terrified soldier during the attacks on Ft. Mchenry during the War of 1812, The rocket's red glare illuminated the induction of Lawrence Graves into Baltimore's elusive brotherhood of the Pyramid. Suffering from PTSD for several decades, Graves buried himself into his work of understanding magic until fairly recently, the tumultuous 80s. A keeper of the Library, Lawrence has used all of his arcane ability to support the Camarilla, and will continue to do so in the face of a terrifying Sabbat menace from around the corner. 

Basics

 
Basics
 
Name
Lawrence Graves
Player
kach1002
Chronicle
Baltimore After Dark
Nature
Survivor
Demeanor
Caregiver
Concept
 The Port in the Storm
Clan
Tremere
Generation
10th
Sire
Archibald the Wise

Attributes

 
Attributes
 
Physical 
p
Strength

10000
Dexterity
 
11000
Stamina
Tough as Nails 
11110
Social 
s
Charisma
Compelling
11110
Manipulation
 
11100
Appearance
 
11000
Mental 
t
Perception

11000
Intelligence
Analytic 
11111
Wits
Getting the jump 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
00000
Awareness
 
11000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11000
Leadership
 
11100
Streetwise
 
11000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
11000
Melee
 
00000
Performance
 
00000
Stealth
 
11100
Survival
 
11000

 
00000
Knowledge 
t
Academics

11000
Computers
 
00000
Finance
 
11000
Investigation
 
11100
Law
 
10000
Medicine
 
00000
Occult
Rituals 
11110
Politics
 
11000
Science
 
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Auspex* 
 
00000
Dominate*
 
00000
Thaumaturgy* 
 
11110
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Domain 
 
11110
Generation 
 
11100
Retainers 
 
11000
Library 
 
11110
Herd 
 
11100
Resources 
 
11100
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
1111111000
Path
 Path of Humanity
Bearing
 
Willpower
11111 11000
11111 11000
Blood Pool
11111 11111
11100 00000
Blood/Turn

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Keys to the Library
 Clan
 4
 Natural Leader
 Social
 1
 Rep
 Social
 1
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Mage Blood
 Clan
 5
 Cloistered 
 Clan
 2
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Incantation of the Sheperd
 1
 Warding Circle against Ghouls
 2
 Flesh of Fiery Touch
 3
 Warding Circle against Kindred
 4
 
 
 
 
 
 
 
 
Path
 
Neptunes' Might
11111
Blood
11111
Movement of the Mind 
11100
The Green  Path
11000

00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 160
Spent
 160
Notes
 Thaum 5- 20
 Path of Blood 5- 67
Movement of the Mind 3-86 
The Green Path 2- 97                                                     Awareness, Ettiquette, Larceny 2- 103                     Occult 4- 109 Stealth 3 113 

Freebies: Merits- 6; willpower 7- 10; Retainer 2-12; Library 4-16; Herd 3-19; Resources 3 22
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 Has several members of the service staff at the fort he feeds on
Influence
 
Mentor
 
Resources
 After several good investments during Reconstruction, Lawrence has not had to worry about money for quite some time. 
Retainers
Employs Buckley as a valet/manservant, fetches him his goods. 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 His signature hat, a large wooden cane, a spyglass, and any componenets needed for his magical needs.
Feeding Grounds
 Snacks on the work attendants at Ft. McHenry
Havens
A secret sub-basement within the Fort.
Equipment (Owned)
 
Vehicles
 Owns a beater from 1987
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 244
Apparent Age
 39
D.O.B.
 12/25/1778
R.I.P.
 9/13/1814
Hair
 Wild and Gray
Eyes
 Dark Brown
Race
 White
Nationality
 American
Height
 5'10
Build
 Stocky
Gender
 Male
Face Claim
 
 
 
 

History

 
History
 
 Was a ship's Quartermaster stationed at Ft. McHenry during the war of 1812- was turned during the battle,
Was slowly taught the magical arts for the next century or so, just like a good member of the tower. 
Lawrence Graves Used his mastery of water to quietly help the city throughout its boom of shipbuilding, helping to move the tides, keep the harbors safe, calm, and prepared for the kine to create the industry needed to defeat kaisers, fascists, and all other sorts of bad mamma jammas.
Lawrence has risen through the years in the Chantry, gaining access to keeping the library within the city. His knowledge of wards, and the strength of the guardians of the fort kept the Tremere Stronghold hidden but standing through the years of the Sabbat incusions. Keeping the lowest profile around them, Graves kept them safe, fed any information to the pyramid up the ladder, and sang some songs of success when the sword of Caine was ran hard from town. 

Since then, Lawrence Graves has focused on building inroads with other kindred. He does not go out looking for a fight, and tries to run away when possible. He has learned to fly because of it. He is ready for shit to go down, and ready to get outta dodge if it gets too sketchy.

Layla

Overview

 
Overview
 
1000012254.png
 Sarah Roth was once a sharp and cunning protégé of the enigmatic Mr. Hood, who raised her within the oppressive confines of his orphanage. She thrived in the shadows, mastering manipulation and survival under his tutelage. However, her world collapsed when Cindy's rebellion freed Thomas Williams and dismantled the Baltimore orphanage. Abandoned by Mr. Hood and stripped of her purpose and sustenance, Sarah wandered lost and directionless, a shadow of her former self.
Her story took a darker turn when, in her quest for revenge given unlife. In this new monstrous form, she lost all personal memories of her past lives, retaining only haunted echoes of emotions. Now, as a Gargoyle, her past a distant whisper, driving her with a sense of loss and vengeance she cannot fully understand and unsure if she wants.

Basics

 
Basics
 
Name
 Layla
Player
 Harmony 
Chronicle
Baltimore After Dark
Nature
 Masochist
Demeanor
 Chameleon
Concept
 Wraith. Imposter. Echo. 
Clan
 Gargoyle 
Generation
 9th
Sire
Pain

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11100
Dexterity
 
11100
Stamina
Enduring Pain
11110
Social 
s
Charisma
Captivating 
11110
Manipulation
 
11100
Appearance
 
00000
Mental 
t
Perception
Specialization
1110
Intelligence
 
10000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
11100
Awareness
 
00000
Brawl
 
11000
Empathy
 
11000
Expression
 
11000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
11000
Performance
 
11000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
11000
Computers
 
00000
Finance
 
10000
Investigation
 
11100
Law
 
10000
Medicine
 
00000
Occult
 
00000
Politics
 
11000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Flight 
11100
 
obfuscate 
11100
 
Visceratika 
10000
 
Serpentis 
11000
 
Celerity 
11000
 
 
00000
Backgrounds
 
Generation 
11110
 
Resources (savings)
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity
11111 10000
Path
 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 14/2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Huge size 
 
 4
Additional Discipline 
 
 5
 Alluring Voice 
 
 2
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 


 Weak-Willed
 Mental 
 3
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 23 floating 
Spent
 
Notes
Freebies: Alluring Voice 2  Additional Discipline 5, Huge Size 4,  Visceratika (1) 7 freebies

Experience: Obfuscate 1: 5XP Obfuscate 2: 10 exp Celerity 1: 10 Celerity 2: 7 Serpentis 1: 10 Serpentis 2: 7 


 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 None
Eyes
 Grey
Race
 Caucasian 
Nationality
 American 
Height
 7ft
Build
 Voluptuous 
Gender
 Female 
Face Claim
 
 At 7ft and 400 pounds 
Bust: 68 inches 
Waist: 50 inches
Hips: 70 inches

History

 
History
 
 Sarah Roth was a ghoul of Mr. Hood and served as the headmistress of his orphanage. She was kind and caring to the children under her care but could be harsh and brutal toward any students of Mr. Hood, enforcing his strict and often cruel regimen. When Thomas Williams, the first child adopted by Mr. Hood, broke free of his brainwashing and left, Sarah was abandoned to manage the orphanage alone. With no support and the children taken away due to Mr. Hood's actions, investigations were scheduled, leaving Sarah overwhelmed and filled with rage at her situation.

In her fury and despair, Sarah was discovered by Pain of Set, a powerful vampire who saw potential in her turmoil. He took her and subjected her to a torturous embrace, transforming her into a Gargoyle. Stripped of her personal memories, she retained only haunted echoes of emotions from her past lives. Now, as a Gargoyle taking the name Layla, she is a being of sorrow and fury, driven by a sense of loss and vengeance she cannot fully comprehend, her past a distant whisper that fuels her rage and confusion.

Leo McKenzie

Overview

 
Overview
 
Leo V20 Toon Stand in.jpg
A Baltimore native who caught on the modeling scene since the early 1980s, embraced by his sire who happened to fancy his good looks for someone in his 30s, he took his newfound immortality and begun a slow and steady run of human trafficking ring in the area in 1998. He is currently caught up as a manager of several very popular OnlyFans models in the Baltimore area. 

Basics

 
Basics
 
Name
 Leo McKenzie
Player
 LupinNights717
Chronicle
Baltimore After Dark
Nature
 Deviant
Demeanor
 Capitalist 
Concept
 Human trafficking poet
Clan
 Toreador 
Generation
 13th
Sire
Valerie Simmons

Attributes

 
Attributes
 
Physical 
p
Strength

10000
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
Conjurer of "Facts"
11110
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
Ambushes 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
00000
Awareness
 
11000
Brawl
 
00000
Empathy
 
11000
Expression
Social Media 
11110
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
Impeccable Lies

 
11110

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
10000
Larceny
 
11100
Melee
 
10000
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
10000
Finance
 
11000
Investigation
 
00000
Law
 
10000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Celerity 
11000
 
Presence  
11110
 
Dominate 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources 
11000
 
Haven 
11000
 
Contacts 
10000
 
Herd 
10000
 
 
00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11111
Courage
 
11100
 
Humanity/Path
11111 110000
Path
 Humanity
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Friendly Face
 Physical
 1pt
 Enchanting Voice
 Physical
 2pt
Profane Trappings
 Supernatural
 4pt
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Beacon of the Unholy
 Supernatural
 2pt
 Special Responsibility
 Social
 1pt 
 Prey Exclusion
 Mental
 1pt
 Glowing Eyes
 Physical
 3pt
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
2
Spent
33
Notes
XP: 2
-10 XP New Discipline: Dominate 1 Dot
-5 XP  Clan Discipline: Celerity 1 Dot
-15 XP Clan Discipline: Presence 1 Dot
-8 XP Abilities: Stamina 1 Dot

Freebies Points:

-1 Freebie for Abilities: Subterfuge
-1 Freebie for Specialty: Subterfuge - impeccable lies
-1 Freebie for Specialty: Manipulation - Conjurer of "Facts"
-7 Freebies for Discipline: Presence 
-2 Freebies for Willpower
-2 Freebies for Abilities: Expression
-1 Freebie for Specialty: Expression - Social Media
-1 Freebie for Merit: Friendly Face
-2 Freebies for Merit: Enchanting Voice
-4 Freebies for Merit: Profane Trappings
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Zayn - Settite Ghoul
Fame
 
Herd
 3 of his OnlyFans Models he is personally feeding from and sleeping with.
Influence
 
Mentor
 
Resources
 Owns a personal apartment in Downtown Baltimore 
Retainers
 
Status
He has the favorable disposition with his sire, Valerie, an Anicilla of  Clan Toreador, where she had made sure he has independence to do as he likes, within reason...and for the good of the clan and the Camarilla.
Other
 Prey Exclusion: Leo cannot feed upon virgins, this applies to both men and women, must sleep with them, consent or not. 

Special Responsibility: To maintain favor with his Sire, Leo must provide a steady flow of humans for the clan, preferably the women he brings in through his management of his small OnlyFans empire. 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Sig P320 XTen (Pistol) 
Feeding Grounds
 
Havens
 Apt Building 24a, 295 Van Buren CT  (personal apartment) 
Equipment (Owned)
 Leather Jacket
Vehicles
 2024 Honda Accord Hybrid 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
72
Apparent Age
30
D.O.B.
 March 14th, 1952
R.I.P.
 December 9th, 1982
Hair
 Short Dark Brown hair with grey highlights
Eyes
Hazel 
Race
White
Nationality
American
Height
6'2
Build
Toned and lithe
Gender
 Male
Face Claim
 Pinterest
Leo wears with a resting smile on his face, fooling strangers with his welcoming vibes, he wears a leather jacket over the a t-shirt, the one thing he has missed during the days of latex and spandex was when wearing leather jackets was all in the craze.

 

History

 
History
 
 Leo has a fascination of the female form, but knowing he cannot just have this interest be his only way of know what compliments them the best, as he goes into the modeling industry, never having the true talent to take photos or make fashion designer clothes, he decided to handle the finances of the scene, there he met his Sire, Valerie Simmons, the Anicilla knew the value of Leo's looks, she knew he was no good at modeling, nor even create, and she gave him the Embrace.

Since his Embrace into the clan, he felt his drive for creation burn in his dead heart, but did not have the talent, but he worked closely with the models of the 80s to the present nights, finding his calling when Only Fans went viral and mainstream when selling softcore and hardcore pornography, and there he took the plunge in this obsession, 

Levi Smith

Overview

 
Overview
 
default-avatar.jpg
 

Basics

 
Basics
 
Name
 Levi Smith
Player
 M
Chronicle
Baltimore After Dark
Nature
 Idealist 
Demeanor
 Competitor
Concept
 Redeemed monster
Clan
 Brujah
Generation
 8th
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11110
Dexterity
 
11110
Stamina
 
11100
Social 
s
Charisma
Specialization
11100
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception
Specialization
11100
Intelligence
 
11110
Wits
 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11100
Athletics
 
11100
Awareness
 
11000
Brawl
 
11100
Empathy
 
00000
Expression
 
00000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken
Specialization
11000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
10000
Larceny
 
00000
Melee
 
11100
Performance
 
00000
Stealth
 
00000
Survival
 
11000

 
00000
Knowledge 
t
Academics
Specialization
11100
Computers
 
00000
Finance
 
10000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
11000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Potence* 
11100
 
Celerity*
11100
 
Animalism  
11100
 
Fortitude 
11000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11111
 
Domain 
11100
 
Resources 
11110
 
Herd 
11100
 
Retainer 
11000
 
 
00000
Virtues
Conviction
 
11111
Self-Control
 
11111
Courage
 
11111
 
Humanity/Path
11111 00000
Path

 
BASICS
 
Name
 Levi Smith
Player
 M
Chronicle
Baltimore After Dark
Nature
 Idealist 
Demeanor
 Competitor
Concept
 Redeemed monster
Clan
 Brujah
Generation
 8th
Sire
 

 
ATTRIBUTES
 
PHYSICAL 
P
Strength
Specialization
11110
Dexterity
 
11110
Stamina
 
11100
SOCIAL 
S
Charisma
Specialization
11100
Manipulation
 
11100
Appearance
 
11100
MENTAL 
T
Perception
Specialization
11100
Intelligence
 
11110
Wits
 
11110

 
ABILITIES
 
TALENTS 
P
Alertness
Specialization
11100
Athletics
 
11100
Awareness
 
11000
Brawl
 
11100
Empathy
 
00000
Expression
 
00000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
SKILLS 
S
Animal Ken
Specialization
11000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
10000
Larceny
 
00000
Melee
 
11100
Performance
 
00000
Stealth
 
00000
Survival
 
11000

 
00000
KNOWLEDGE 
T
Academics
Specialization
11100
Computers
 
00000
Finance
 
10000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
11000
Science
 
00000
Technology
 
00000

 
00000

 
ADVANTAGES
 
DISCIPLINES
 
Potence* 
11100
 
Celerity*
11100
 
Animalism  
11100
 
Fortitude 
11000
 
 
00000
 
 
00000
BACKGROUNDS
 
Generation 
11111
 
Domain 
11100
 
Resources 
11110
 
Herd 
11100
 
Retainer 
11000
 
 
00000
VIRTUES
Conviction
 
11111
Self-Control
 
11111
Courage
 
11111
 
HUMANITY/

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

Lucifer Angelis Rinaldi

Overview

 
Overview
 
3a1685c98fa260afaabfedeae1544b31.jpg
 Lucifer, or as he is known and goes by, Angelis, is a shy and quiet type that struggles with connecting to people. Most of the time he withdraws but does make an effort to be polite and try at conversation.

Basics

 
Basics
 
Name
 Lucifer Angelis Rinaldi
Player
 Lucerys
Chronicle
Baltimore After Dark
Nature
 Enigma
Demeanor
 Loner
Concept
 Former Asylum Resident
Clan
 Malkavian
Generation
 8th
Sire
 Dr. Desmond Thorne

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
Angelic 
11110
Mental 
t
Perception

11100
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
11000
Awareness
 
11000
Brawl
 
00000
Empathy
 
11000
Expression
 
00000
Intimidation
 
11100
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
Singing 
11000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
t
Academics

11100
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
10000
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Auspex

11000
Dementation

11110
Obfuscate

11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Generation
8th
11111
Mentor

11110
Resources

11100
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Sanctity
 Social
 2
 Medium
 Supernatural 
 2
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Shy
 Social
 2
 Haunted
 Supernatural
 3
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 35
Notes
2 fb-generation 4 and 5
2 fb-mentor 2 and 4
3 fb-resources 1-3
7fb- dementation 2
25xp for dementation 3 and 4
10xp for auspex and Obfuscate 1  
 
Derangements
 
 Schizophrenia-voices and visual hallucinations 
 Has an imaginary friend because of it. 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 His sire
Resources
 Wealth given to him by his sire
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Basic necessities for the modern world given to him by his sire.
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 242
Apparent Age
 19
D.O.B.
 December 13, 1752
R.I.P.
 December 13, 1771
Hair
 White/platinum
Eyes
 Grey
Race
 Caucasian
Nationality
 
Height
 5"4'
Build
 Slim
Gender
 Male
Face Claim
 
 
 
 

History

 
History
 
 Lucifer was born in Pennsylvania in 1752. He was brought up by a distant father and a deranged mother. Even at an early age his parent knew he was not well. Hearing things that weren't there and having an imaginary friend that knew things he shouldnt. Around 5 years old he witnessed his mother take her own life, thus spiraling him into more of an unstableness. Thus his father having no love for him, locked him away in an asylum when he was 6. The head doctor, Dr. Desmond Thorne, took an interest in him and decided to somewhat adopt the young boy. Years go by and he grows to 19, where Desmond reveals he is a vampire and offers Lucifer a choice. Lucifer accepts and is turned but upon awakening he becomes torpored at the hands of his sire and is sealed away in the basement behind a cement wall till modern day. After being 'rescued' by his sire, he is transported while still in torpor to Baltimore. He is given a rundown on modern times but is taking things slow due to his shy nature. He is still baffled by modern intricacies but is attempting to adapt to this strange new existence.

Lucille Orion

Overview

 
Overview
 
Lucille orion profile pic.png
  Lucille wanted to believe fantastical creatures of the night existed. She had no idea that being kindred was a curse more than some cool fantasy.  She fled from the Sabbat in Philadelphia what with setback after setback. Lucille is trying to find someone to stick with in Baltimore because despite how many followers she has online, she is alone.

Basics

 
Basics
 
Name
 Lucille Orion
Player
 Calaverasangre
Chronicle
Baltimore After Dark
Nature
 Survivor
Demeanor
 Visionary
Concept
 Instagram artist
Clan
 Lasombra
Generation
 12th
Sire
 Unnamed sugar daddy

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11100
Dexterity
 
11110
Stamina
 
11100
Social 
s
Charisma
Specialization
11000
Manipulation
 
11000
Appearance
 
11110
Mental 
t
Perception
Specialization
11000
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents
s
Alertness
Specialization
00000
Athletics
 
11000
Awareness
 
00000
Brawl
 
11000
Empathy
 
10000
Expression
 
10000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
10000

 
00000
Skills
p
Animal Ken
Specialization
00000
Crafts
 
11100
Drive
 
10000
Etiquette
 
10000
Firearms
 
10000
Larceny
 
10000
Melee
 
11100
Performance
 
00000
Stealth
 
10000
Survival
 
11000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
11000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
10000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Dominate 
11000
 
Obtenebration 
11000
 
 Potence
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Domain 
10000
 
Generation 
10000
 
Resources 
11000
 
Fame 
10000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11100 00000
00000 00000
Blood Pool
11111 11111
10000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Prestigious sire
 Social
 Ambidextrous
 Physical
 1
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 New arrvial
 Social
 1
 Probationary sect member
 Social
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts

Fame
 Instagram following
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Purse, wallet, notebook, pencil, and android phone
Feeding Grounds
 Bars/clubs nearby
Havens
 
Equipment (Owned)
 7 inch knife, lots of alcohol
Vehicles
 2010 Honda Accord
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 36
Apparent Age
 20
D.O.B.
 July 5th, 1986
R.I.P.
 February 16th, 2008
Hair
 Black (dyed dark blue)
Eyes
 Blue
Race
 White
Nationality
 American
Height
 5'8
Build
 Lithe, toned
Gender
 Female
Face Claim
 Manabu Satou
 
 
 

History

 
History
 
 Lucille was often persecuted for her strange interests and hobbies; she was entraced at times by 'fantasy' novels, mythology, and books on rituals of spiritual witchcraft. She wanted to believe it had some basis in reality but feared it didn't after a while. That said, she did normal things like play volleyball on her school's team and do her homework (despite her lack of aptitude). She would play games for hours, spend time drawing, and reading tarot. What else was there to do when one had no father figure and a cronically ill mother?
Once her mother died, Lucille learned what it truly meant be alone. She fended for herself entering and exiting clubs/bars from strangers without so much as a friend by her side. Coming home drunk, those nights she considered how she was supposed to create a career for herself when she didn't have terribly much to her name due to other family members getting far more than her following her mother's death. 
It was then that she met an older man that took a fancy to her who she eventually tried marrying. He assisted her in paying for art school. Upon finishing, the two celebrate and the man insisted on some 'fun'. It was not fun being thrown into a state of confusion as to why Lucille couldn't eat normal food anymore and her place in the Sabbat in Philadelphia. Her sire kept a safe distance from her after a bit more time together, though superficially he mentored her. She didn't understand the politics of it all too well, so she worked in the evenings selling her art, designing clothing, and leaving things be when she had no particular responsibility.
She saw what the Sabbat are capable of. She's seen how vicious they can be in their conflicts with the other sects. She wanted nothing to do with it, so she did her best to discreetly move to Baltimore. Big mistake, for she didn't account for the Camarilla and independents to be at odds with one another. 

Luke Willis

Overview

 
Overview
 
Luke Willis2.png
 "Dude... like... you know? Right? Chillax." 

   The clanless look to the changes in power in Baltimore as a chance. The Anarchs are young, democratic and all-inclusive, right? Maybe she'll be there, and I can finally catch up to her for what she did. She seemed like that kind of chick. Either way, there was a chance for a caitiff to carve a place out for themselves in a domain with an Anarch figurehead. 
    Right? 
     

Basics

 
Basics
 
Name
 Luke Willis 
Player
 Coleco 
Chronicle
Baltimore After Dark
Nature
 Rogue
Demeanor
 Bon-Vivant/Trickster
Concept
 The Slacker
Clan
 Ravnos
Generation
 11th
Sire
 Sergio Ilansia

Attributes

 
Attributes
 
Physical t
Strength
Specialization
11000
Dexterity
 
11000
Stamina
 
11000
Social p
Charisma
Specialization
11000
Manipulation
Misdirection 
11111
Appearance
 
11100
Mental s
Perception
Specialization
11100
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
11000
Brawl
 
00000
Empathy
 
11100
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
Seduction 
11110

 
00000
Skills 
s
Animal Ken
Specialization
11000
Crafts
 
00000
Drive
 
11000
Etiquette
 
00000
Firearms
 
00000
Larceny
Pickpocketing 
11110
Melee
 
10000
Performance
 
00000
Stealth
 
11100
Survival
 
11000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
10000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
Security 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 Animalism
 
11000
 Chimerstry
 
11000
 Fortitude 
 
10000
Waking Dream (For + Chi 1) 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Generation

11000
 Alt ID
(Luke Willis) 
11000
 Resources
 
11000
 Retainer 
 
10000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
11111 11110
00000 00000
Blood/Turn
 1/turn

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Enchanting Voice
 Physical 
 Unbondable
 Supernatural
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Lazy
 Physical
 3
 Deep Sleeper
 Mental
 1
 Nightmares
 Mental
 1
 Vulnerability to Silver
 Physical
 2
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 15
Notes

Freebies 
22 (15 + 7pt Flaws)
-7
 Chimerstry 2
-7 
Enchanting Voice (2), Unbondable (5)
-3
+3 Permanent Willpower
-4
Subterfuge x4, Larceny x4
-1 
Retainer 1
Start XP
15 (Neonate)
-6
Waking Dream (Lore of Clans pg 185)
-5
Animalism 2
-2 
Tech 2
-2
Awareness 2
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts

Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Hi-Lo Laundry - An unassuming, cash-only business run by a no nonsense Chinese immigrant lady named Ho Mei Ping, aka Mrs. Ho. (See Landlady from Kung-Fu Hustle) The cash-only business allows Luke to trickle his decades of ill-gotten gains into legitimacy. 
Coming soon: Hi-Lo Laundry store #2: Electric Boogaloo
Retainers
(1 Dot Retainer) Ho Mei Ping aka Mrs. Ho - A no nonsense Chinese immigrant lady who came to America decades ago with her husband, Ho Fei Yung. They are getting older, waiting for grandchildren from 'ungrateful children'. Retirement fits Mr. Ho, but not his Missus. The closest he gets to work again is visiting his wife at work to watch cable TV together. 
Not a ghoul. Not in the know. Thrifty, bossy, thug AF yet forthwith. She thinks Luke is a young businessman from Alexandria (DC) who is looking to branch out in Baltimore.

Status
 
Other
 Alt ID: Luke Willis (Real name: Lionel Roker)

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Pre-Paid Cell Phone
Swiss Army Knife
Lockpicks (up the sleeve)
$200 Cash
Diver's Watch
Feeding Grounds
Clubs, bars, places of inebriation and bad romantic encounter that can be found in the Rack, or lower-class ends of town.
Havens
In an older, lower-middle class neighborhood is a 2bdrm place decorated in the aesthetic of college hippie douchebag. Windows decorated with brightly colored tapestries of Bob Marley block the reach of the sun. The furniture seems 2nd hand, but comfortable and good enough to smoke weed and play video games on. There's a beanbag, and butterfly chair. The master bedroom has a waterbed, and a dresser from 1979 and even though there is a hamper in there, clothing is strewn everywhere offering their stale aroma of cigarettes, cologne and leather with a hint of car emissions. 2nd bdrm is a small 'office' where one might go to take an important phone call or talk privately away from the living room crowd. There is a front and back door leading outside from the kitchen, both have received lock upgrades, and Doorbell Cameras. 
The basement is where the vampire sleeps. The doors leading down to, and out from the basement are barred from basement side. The door leading down is covered with a tall tapestry and has no doorknob, the hole is filled with a handkerchief. The door leading outside has a Doorbell Camera. More hippie 'decor' covers the window to block the sun. There is a cot hiding behind the storage containers containing holiday decorations that sit adjacent to the washer and dryer. In a more obvious place is a small table and two chairs on either side. 
Two pitbulls, Laura and Betty, roam the ragged chain linked fence during the day. Not ghouls. (Animalism 2)
Note: It is a rental asset for Hi-Lo Laundry Inc. Mrs. Ho played the daytime middleman. 
Equipment (Owned)
Tarot Card Collection
Tools for Larceny (Pry bar, Slim Jim, etc)
Tools for Electronics/Tech (Soldering iron, Multimeter, etc)
Tools for Occult Practices (Altar, Athame, Sangria Candles, etc)
Vehicles
2020 HD Softail (Orange)(Helmet x2)(Leather Saddlebags)
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 47
Apparent Age
 Mid-20s
D.O.B.
 7/7/1977
R.I.P.
 7/10/2002
Hair
 Long, dark brown, some of which is dreaded and adorned with dread beads. Usually has a dark/neutral colored bandanna going across the front at the forehead.
Eyes
 Brown
Race
 Very Mixed (40/40/10/10) (Caucafrixican)
Nationality
 Murican
Height
 6ft 2
Build
 Wiry
Gender
 Male
Face Claim
 AI

 
 

History

 
History
 
     Legally growing weed in the mountains of Colorado is great work if you can get it. The pay could be better, but the whole thing is just an experience. Everyone is cool, laid back and vibing on the sun rising and setting behind the mountain as we grow these green life forms that we will later harvest and incinerate for our pleasure. Score a bit off the boss, drive into Denver to hook up some boys who still do it dirty, and party all weekend on the money that got made. It was the bachelor's wet dream job.
     Until Sonya showed up. 
     Sonya, if that is her real name, pops up in Denver where we're kickin' it. I figured she's like the other club rat girls that can identify a good bottle of bubbly who wanted a taste. My buddy. Roger, tried to get in her panties, but for some reason she was all about me. He was loaded too! His parents owned the farm. Maybe she didn't like braggers.
     After a week of partying, and talking all night, I made the mistake and told her my feelings for her. She was beautiful, and seemed so alive and happy when she was with me and that's what I wanted in my life. I told her my feelings, and she became a different person. 
     She became distant, morose. I asked it something had happened, and she lashed out with the usual 'psycho gf' nonsense. After a week, she became mean and abusive and I called it off. She didn't let it go. Things just got worse over time. I called the cops, they said to file an injunction. When she found out, she called the cops to tell them I went to her to tell her and then beat her up. The cops were dicks about it, but there were no witnesses and her face was unburdened with signs of being battered. 
     After that, she got quiet. I started moving on. 
     I got home one night to find the neighbor girl tied to a chair with duct tape over her mouth. She was crying, terrified from her situation. Then from the hall emerged Sonya holding a taser in her hand. She was going on about if she can't have me, no one can and that Misty (my neighbor) wasn't good enough for me, and she had to pay for trying to steal me because I helped her with a flat tire the day before. That's what sluts do, apparently.
     I wake up from being tased, and I'm just so hungry. I can smell my blood in the carpet under me, and it made the hunger worse. I suddenly hear the whimpering Misty still bound in the chair next to me. I suddenly knew she would make this better somehow. I got up and looked at her. She was attractive, tantalizing. I had to have her. I thought it was sexual at first. I kissed her neck, and she began to fling her head around to fight me and she headbutt me in the nose. 
     I came to again to find her dead. Her neck was ripped out where I had kissed her. She laid there with her big, pretty eyes wide open in terror and disbelief. It was wonderful. Like getting laid for the first time. Then I realized what I had done to Mandy. Sonya started to cackle madly from somewhere, telling me I better do something with the body before the others find me and end me for letting the cops find this mess, and risk their Masquerade. 
     Been on the road ever since. Heading east, looking for other kindred and piecing together what they all know into some form of education.

     "Her name was Misty."
     "What?"
     "When she first appears in the story, her name is Misty, and you, just now, called her Mandy."
     "Whatever, I barely knew her. Her name might not even be Misty for all I know with all the weed I've smoked."
     "Man, how much of that story is actually true?"
     "Man, fuck you." 

========================================================================
=========================================================================
     So back in the early 2000s, our hero was a dirty, nomadic hippie that traveled the country in a huge hippie pack that squatted in various national parks and preserves across the country pending on climate. They "lived off the land" and "traded" good and services without need for "the man." They were free to live in the dirt, bathe naked in the lakes and talk about how vaccines caused autism with the weekend warrior hippies that came out to party under the light of a bonfire and the full moon. 
     They were willing victims to the scam. They'd come in for a weekend of hedonism, and leave with a lighter load than when they came in with. They'd get blasted and give it away, or lose it in the woods. Some pass out on a trail and get picked clean. Take their money for drugs and then take their shiny to sell to a pawn broker on the way to the next National Forest.
     The life was great for Lionel. He was swimming in cute girls, and the money of people desperate to believe in something bigger than them. When he decided that he made enough money, and was tired of the head lice, he began to make plans for a new chapter in his life.
    Unbeknownst to him, this was contradictory to the hopes and plans of the monster that traveled among them in secret.
     After the Week of Nightmares, Sergio came to hide among the nomadic hippies. The setting was familiar, but he grew lonely. The last pack of nomads he hid within had members of his family working with him to keep it all moving. Most of the mortals in the commune never saw him, much less capable of offering him suitable company. This loneliness drove him to find a companion, someone to make into a vampire like him.
     Lionel was the most like the people in Sergio's former family. They were a clan stereotype, and so was Lionel. When Lionel started talking about leaving and doing something else with his life, this forced Sergio's hand to embrace him. There were other con-men of the commune, but Lionel had a sense of panache about him that the Ravnos could appreciate. He had people seek out his big, bell tent in the woods to learn their fortunes from reading their palms, or throwing some cards. Afterwards, he'd sell them the drugs they'd need for a vision quest to really meditate and become one with the revelation. Months later, he would drive into a new town and sell all the shiny trinkets to pay for the next load of drugs to start the process all over again.
     Sergio wasn't much of a sire. He frequently warned his childe of the other clans and how they distrusted the Ravnos. The Camarilla was full of preening egotists who would never accept a Ravnos in their domains. The Sabbat were full of madmen who would eat the soul of an outsider as soon as look at them. It was all a fear campaign to keep Lionel from wanting to leave the commune, or Sergio out of some strange co-dependency that came from the loss of losing so many during the Week of Nightmares.
     Lionel was all he had, and Lionel did not want to stay. He didn't even want to be kindred, and that was another point of resentment towards his sire. When Lionel decided to leave, Sergio forbade it. Lionel told Sergio that it wasn't his choice, and he was tired of living under his thumb. Sergio punished his childe to the point of chimerical torture. He believed that the scary stories of mad kindred was no longer enough, and fear of the inflicted horror would be the rod to unspoil the childe.
     It became obvious that Lionel would have to plan an elaborate escape to get from under Sergio's thumb. He had to plan three of them, to be exact. After the first two failures, Sergio insisted that the childe drink his vitae and undergo the blood bond lest he destroy the childe for being so willful.
    Something happened. The Blood Bond did not take. Lionel did not reveal this to Sergio, instead he played the part of being the eager lapdog looking to please its master. He often begged for forgiveness for trying to escape to put a little sugar on top. He knew he could use this new behavior to get Sergio to drop his guard for the next attempt; the attempt that Lionel knew was going to work.
     Lionel's failure stemmed from him trying to leave with it all. Trying to leave with 20 years of loot, trinkets and memorabilia of a life he was trying to leave behind. Not only leave it all behind, but he had to destroy it so it wasn't there to hold him back. Sort of how generals of antiquity had soldiers burn their boats so they fought harder with the threat of no escape if they failed. 
     The chaos he would unleash to make that sacrifice would rend the commune apart with fire. The hippies that made it out will tell horror stories of wolf-like monsters howling erupting from the darkness around them. How they could hear the horrors get closer as they tore through the hippies that crossed their paths. They began to panic, running half-blind in the dark forest for the safety of flimsy tents, and derelict automobiles. Authorities assume that the panic flung the flames and embers of their campfires to start the forest fire, but the fire was another part of the plan. There was no physical evidence of monsters or their victims, but such a thing is scarce after an inferno.
     It was too much for Sergio to deal with. The hippies were in a frenzy, and the fire had started to spread. He went looking for Lionel only to find the last 20 years of Lionel's life going up in flames. Lionel's VW van exploding into a fireball was the final straw that pushed Sergio into Rotschrek, howling madly into the night. 
     Sergio lives. He found a spot to hide from the sun that was in the opposite direction the wind was blowing the forest fire. He was suspicious as to whether or not the fire was another escape attempt, but the inferno that was the last 20 years of Lionel's life, that sent him frenzied into the woods, made him think otherwise. Even if he believed his childe to still be alive, he wasn't going to find the Ravnos that did not want to be found. 

     Running into those biker brujah at the gas station was a stroke of good luck. They were all going on about how they had somewhat recently come from DC, and on their way out, they had heard about this Cammie Prince in Baltimore that just abdicated their throne to some Anarch. Apparently the whole domain has "gone metric", and the biggest of dogs are on board. 
     An Anarch domain? Anarchs are pretty accepting people, right? They aren't the elitists the Camarilla are. They might still fear the Ravnos, but would they be afraid of the clanless? It's not like it's that big of a stretch for the lonely Ravnos. There is no clan behind him for support. There was a chance that there was no clan out there at all anymore. He was in the cold as much as any other caitiff out there. 
     That was the point. He needed a place to operate, and make allies to help each other survive. Baltimore was a port city, and that meant a lot of potential was waiting to be reaped. The Mystery of the Abdicated Throne had to have a grand climax that could be capitalized on somehow, even if it was just for entertainment. All signs were pointing Lionel to Baltimore.

     "Throw in another 5 G's an I'll leave the machines in there. A couple of them need repair, but if I did it, I'd just charge more for the whole thing, and you seem like a handy guy." said the greasy, track suit wearing stereotype trying to sell a laundromat.
    The deal wasn't bad. It was what Luke needed to start laundering the small fortune he had made on posers and weekend warriors for the last two decades. The best part was that the greasy tracksuit accepted payment in cash.
     "And if you're smart, you'll keep Mrs. Ho here." suggested the stereotype, nodding his head towards the older Asian lady sitting with them at the table.
     Mrs. Ho gives Luke a upwards nod with an unlit cigarette between her lips, appearing very hard for an aging Chinese lady, "Mrs. Ho here is all business, and people just think it's an innocent mom and pop joint with her at the helm. She's also really good with being lost in translation when people come snooping around, and asking questions."
     Luke looked at Mrs. Ho and asked, "How much?"
     She smiles, her lips still holding the cigarette between them. Her hand holds up a small piece of paper that's folded in half, and then slides it over to Luke. He looks at the offer, and nods, "Alright. You two have a deal." 
     "Congratulations, Mr. Willis, you're now the proud owner of the Hi-Lo Laundromat of Baltimore Maryland." he says sliding over a document for Luke to sign, "Welcome to the neighborhood!" 

Luken Di Marco

Overview

 
Overview
 
9.jpg
 Luken Di Marco is the current Sheriff of Baltimore.

He was instrumental in the Fall of the Sabbat in Baltimore. For his exemplary service, he was named Sheriff by Prince William Good.

Basics

 
Basics
 
Name
 Luken Di Marco
Player
 QuinnTalon/NPC
Chronicle
Baltimore After Dark
Nature
 Chameleon
Demeanor
 Soldier
Concept
 Sheriff
Clan
 Toreador
Generation
 10th
Sire
 ??

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
Flexibility 
11111
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
Unconventional Looks 
11110
Mental 
t
Perception

11100
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
Contortion 
11111
Awareness
 
11000
Brawl
 
11100
Empathy
Body Language 
11110
Expression
 
10000
Intimidation
 
11000
Leadership
  
10000
Streetwise
 
10000
Subterfuge
The Long Con 
11110

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
11000
Melee
Swords 
11110
Performance
Dance 
11110
Stealth
 
11100
Survival
 
11000

 
00000
Knowledge 
t
Academics
Specialization
11000
Computers
 
00000
Finance
 
10000
Investigation
 
11100
Law
 
10000
Medicine
 
00000
Occult
 
11000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Auspex*

11000
Celerity*
 
11100
Presence*
 
11000
Obfuscate
 
10000
Potence
 
11000
 
 
00000
Backgrounds
Generation  

11100
Resources 

11100
Domain 

11100
Title 
Sheriff
11000
Herd 

11000
Alternate Identity
 
11000
Retainer
 
11000
Virtues
Conviction
 
11100
Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Power and the Inner Voice
Bearing
 Command
Willpower
11111 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Sabbat Survivor
 Social
 1
 Unbondable
 Supernatural
 Indelible
 Toreador
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Dark Secret
 Social
 1
 Incomplete Understanding
 Social
 Old Flame
 Social
 2
 Hunted Like a Dog
 Social
 3
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 188
Spent
 157
Notes
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
Honestly? People who think he's pretty. He has lots of 'lovers' he spends time with. To each of them, he's an entirely different person.
Influence
 
Mentor
 
Resources
 A Renovated Rowhouse in Hampden and a good deal of money.
Retainers
 Scott McNabb: Daytime Guard and Prospective Childe
Status
 Sheriff of Baltimore
Other
 Alternate Identity (To Come)

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Knives, swords, phone, wallet.
Feeding Grounds
 Hampden.
Havens
Hampden Home of Luken DiMarco.
house.jpg
Equipment (Owned)
 Varied
Vehicles
1966 Ford Mustang
Car.jpg
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 186
Apparent Age
 22
D.O.B.
 April 12, 1836
R.I.P.
 March 5, 1858
Hair
 Naturally Black, Currently Purple
Eyes
 Dark Brown
Race
 Asian/Asian-American
Nationality
 ??
Height
 5'7'
Build
 Slim/Athletic
Gender
 Male
Face Claim
 Lee Taeyong
 
 7.jpg
 

History

 
History
 
 

Luna (Xiang)

Overview

 
Overview
 
IMG_43012.jpg
 Alt style and a happy personality, Luna is glad to be who she is.

NSFW Reference below all thanks to Canvas (and their player)

Basics

 
Basics
 
Name
 Luna (Xiang)
Player
Nugget83 
Chronicle
Baltimore After Dark
Nature
 Grotesque
Demeanor
 Perfectionist
Concept
 Flesh Artist
Clan
 Toreador (Volgirre)
Generation
 11th
Sire
 The Sculptor

Attributes

 
Attributes
 
Physical 
p
Strength
Strong Grip
11110
Dexterity
Swift 
11110
Stamina
 
11000
Social 
s
Charisma
Specialization
11000
Manipulation
 
11000
Appearance
Style 
11111
Mental 
t
Perception
Specialization
10000
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
00000
Awareness
 
11100
Brawl
 
00000
Empathy
 
10000
Expression
 
11000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
Painting, Human Furniture 
11110
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
Disarm 
11110
Performance
 
00000
Stealth
 
11000
Survival
 
10000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
Disesection 
11110
Occult
Rituals 
11110
Politics
 
00000
Science
 
11100
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Auspex
 
11000
 Celerity
 
10000
 Presence
 
00000
 Vicissitude
 
11100
 
 
00000
 
 
00000
Backgrounds
 Domain
 
11100
 Fame
 
10000
 Resources
 
11100
 Haven
 
11000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11110
Courage
 
11000
 
Humanity/Path
11111 11100
Path
 
Bearing
 
Willpower
11111 11110
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Hidden Diablerie
Supernatural 
 Indelible
Clan 
 Acute Sense (Sight)
Physical 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Dark Secret
Social 
 Private Life
Clan 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 94 (27)
Spent
 63
Notes
 (for previous, see Charles Schroder)
Appearance 5 from Canvas 
 
 
Derangements
 
 Power-Object Fixation
 Masochism
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 (See Charles Schroder)
Herd
 
Influence
 
Mentor
 
Resources
 Art Sales (insurance)
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
  On domain, a hidden small storage with his real art.
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 76
Apparent Age
25
D.O.B.
1948 
R.I.P.
1980 
Hair
Brown & curly
Eyes
Brown
Race
Tan 
Nationality
Greek 
Height
5'6" 
Build
Petite 
Gender
Female 
Face Claim
 Canvas Art!
 Tattoos: Tattoo of crescent moon (waxing) on collarbone, barbed wire wrapping around limbs leading down onto hands, micro-tattoo of a hyper realistic apple on the inside of the left wrist And MOTHS! MOTHS EVERYWHERE
 

image-1739317438961.jpg


 

History

 
History
 
 

Xiang Ye grew up in Chinatown in New York in the 1950s and 60s. seeing and dealing with the Red Scare and the racism of the Eastern continent blindness. She grew bitter and hateful of white America. She became a scrapper and fell in bad with gangs. Her sire was a racial fetishist who saw her as an exotic treat and turned her. Deciding to use her to make the “perfect oriental doll.”

https://redhandchronicles.com/books/characters-bad/page/charles-schroder
 
She was forced into a pack with her sire and a man named Merek. During the Camarilla take over of Baltimore. Her sire was killed and she found herself the only other survivor next to Merek. They worked together to create a ritae to take over the lives of two hostages they had taken. Xiang hated everything about everything. Two pretentious white men, and Merek had say of who took whose form.

Now she deals with her curse by killing and making art out of her victims. She was lucky Charles Schoder had a small amount of pull within Baltimore, atleast enough to get a Domain and Have. She…. He is able to keep his true art well hidden. The pain and hatred for her new body caused her mind to crack and find pleasure in that pain and a desire to mutilate it more. under Charles generally dense clothes hides rings pierced into his body, all the rings are strapped to a body harness that causes pain and discomfort through normal movement.

Recently Charles has been pronounced dead, and now Xiang goes by Luna

Marcelle Clement

Overview

 
Overview
 



Screenshot 2024-07-14 235820.png
 March is a seemingly ordinary grant student at John Hopkins University of Psychology that takes her studies seriously suddenly has been acting strange as of late. Arriving home in a strange matter of the night and sudden change of perspectives for the Sophomore College student have many begging the question of whom she really is. 

Mars having been more active after finding out her father has recently been released from prison and escaping a life of foster homes landing herself within the field of psychology. Not to mention getting caught up in things leading a strange new life within the dark. 

Basics

 
Basics
 
Name
 Marcelle "March" Clement 
Player
 Mitzu
Chronicle
Baltimore After Dark
Nature
 Idealist
Demeanor
 Conformist
Concept
 Psychology Major, Serene Lament
Clan
 Lasombra
Generation
 11th
Sire
 Currently Unknown

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
Cat-Like Reflexes 
11110
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
Fashion Sense 
11110
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents
P
Alertness

10000
Athletics
 
11100
Awareness
 
10000
Brawl
Street Fighter 
11110
Empathy
 
11100
Expression
 
11000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills
T
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
10000
Melee
 
00000
Performance
 
00000
Stealth
 
10000
Survival
 
11000

 
00000
Knowledge
S
Academics

11000
Computers
 
00000
Finance
 
00000
Investigation
 
11100
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics
 
11000
Science
 
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Dominate
 
10000
 Obtenebration
 
11000
 Potence

10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Alternate Identity

11000
Generation
 
11000
 Contacts
 
11000
 Domain
 
10000
 Resources
 
10000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11000
Courage
 
11111
 
Humanity
11100 00000
Path
 Humanity
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Enchanting Voice
Physical 
 2
 Bigger Boys Came 
 Specific [Clan]
 2

 

 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 New Kid
 Social
 1
 Soft Hearted
 Mental
 1
 Vengeful
 Mental
 2
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 60
Spent
 26
Notes
 Freebee Points: 19/19
 Merits [4]:
Enchanting Voice +2
Bigger Boys Come +2 
Flaws [-4]:
New Kid -1
Soft Hearted -1
Vengeful -2
Attributes [5]:
Manipulation 2 > 3 +5
Abilities [10]:
Brawl 1 > 3 +4
Empathy 2 > 3 +2
Larceny 0 > 1 +2
Intimidation 0 > 1 +2

Starter EXP: 15/15
Attributes:
Perception 1 > 2 +4
Abilities:
Brawl: 3 > 4 +6
Disciplines:
Obtenebration 1 > 2 +5

Earned EXP: 26/60
Attribute:
Appearance 3>4 -12
Abilities:

Athletics 2>3 -8
Background:
Domain 0>1 -3
Resources 0>1 -3

 
Derangements
 
 
 
 
 
 
00b4076ae5ae311d18175857dc2f7232.jpg

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
John Mors:One of the Chairmen of John Hopkins and an unfortunate blackmail victim of Marcelle. Having fallen victim to petty thievery with Marcell having stollen proof of embezzlement of the school funds to pay for his lavish lifestyle.  Having threatened to reveal it to the school board he is at her mercy. 
Fame
 
Herd

Influence
 
Mentor
 
Resources
 1414 East Clement Street: A small town home that Marcelle Rents out during the spring and fall.
Retainers
 
Status
 
Other
March:An Alternate Identity Marcelle is known as within Crossbones and other local gangs. Known for her petty theft and breaking and entering of homes of people deemed to have something of value for her. She would also be involved in some illegal fighting rings and holds a small title as "A Safe Bet" within the illegal women matches.

Mars:Her Alternate name as she is known by within the Sabbat as given to her by the strange man that had allegedly sourced the wandering fledgling into the sabbat after seeing her resolve. She decided to keep the name despite being separated from the other shovelheads finding herself lost and confused.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Canvas Bag: Flashlight, Diary, Pens, School Book, Notepad, Cracked Phone [working], Switchblade, Lockpick set
Wallet:ID, Debit Card, Credit Card, Cash, Student ID, Library Card
Feeding Grounds
 John Hopkins University / Canton Waterfront
Havens
 1414 East Clement Street:
A small town house fit for two people in south-central Baltimore with lavish furniture that has recently been remodeled.
Equipment (Owned)
 John Mors Embezzlement Papers, Laptop
Vehicles
 None
Other
 None

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Charles Schroder [Xiang Ye]
 1
 Thorne
 7
 Viorell
 10
 Donovan
 9
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 20
Apparent Age
 20
D.O.B.
March 7,  2003
R.I.P.
 July 10, 2023
Hair
 Chestnut Brown
Eyes
 Hazel
Race
 French
Nationality
 American
Height
 5'3" / 160cm
Build
 Mesomorph-Slim
Gender
 Female
At first glance March seems to be a small town girl who made it big while studying for the SAT to get into her dream school, Johns Hopkins. While being a member Alpha Phi, she has never fully adopted their idea of sisterhood and has often been spotted with a stack of books revolving heavily within her study. 
 
March always seems to dress in some combination of attire approved by the sorority she is a part of consisting of some comfy clothing usually paired with a set of jeans with a canvas book-bag

While presenting as her alter-ego Mars, she comes off almost lackadaisical to local gangs and thugs. More often she is wearing her hair down with a pair of glasses with a low-cut tank top and pullover. 

History

 
History
 
 Early Life
Marcelle was born in Pickens, West Virginia to a seemingly lovely Priest and his wife Annabell. She started early school life attending an all girls Catholic School and was a prestigious student up until middle school where as her father had started getting involved into some of the Appalachian Lore with a buddy of his. After being missing for some time did Marcelle and a few of her friends venture out with the search party into Holly River State park where the corpse of her father's friend had been discovered assumed to be that her father had killed him and fled the county. Marcelle and her mother where left to fend for themselves with her father missing and wanted had her friends slowly alienated her and her church fearing her family casting them aside leaving Marcelle to suffer a lonely life as a preteen.

Teen Life
Marcelle after having her father missing and presumed dead by Picken's Chief of police and the West Virginia State Rangers was left to mourn an empty casket with her mother mourning over the sudden loss of her father. After the recession finished had Marcelle went to take a breath of fresh air noticing a group of young boys hanging out on the opposing side of the graveyard. Being unsure but wanting an excuse she went over to confront them and bonded quickly with them often skipping school to spend time with them much to her mother, Annabell's dismay. After getting into a fight with her mother had she ran away with the small gang and her boyfriend "Batter" and finding their way slowly migrating out of Pickens and eventually into Baltimore.

Marching Madness
Marcelle had started to become known as another person entirely alienating herself from her former name and her faith stealing from the rich within Baltimore with the Crossbones. She had started finding herself enjoying her new life and breaking the rules and living life on the edge. One day catching her lucky break stealing a laptop from John Mors and finding incriminating evidence that she debated sending to the police after seeing all what was on there. Yet her partner had started to act up around her, started being aggressive suddenly over their recent findings. Marcelle didn't think much of it until she witnessed him doing something that she couldn't even imagine and fled in terror. That was when March broke up with him and had been living on the streets. Rather than tell the police had she dared to threaten him with the evidence found and had landed herself within John Hopkins Psychology program with a grant. Having stopped meddling with gangs and decided she wanted a better way out of the life her partner and hopefully leading to a life where she can solve the closed case of her father.

Flickering Light
Marcelle had tried to put her past behind her and focus on her studies and had proved herself to be a hardworking student that excelled within her academic career being within the running of valedictorian of her class only to find herself receiving strange phone calls within June only to have stepped outside for a smoke break when she heard shuffling only to feel someone go to wrangle. Fighting back with all her might was she no match feeling herself go into some sort of haze only to wake blindfolded amongst many other people moving in some form of transport to be dragged out followed by screams. Marcelle tried to scramble free but only found herself caught among the mess feeling a strange sensation before blacking out. 

Marcelle woke to find herself covered in dirt and scrambling against everything the sound of the footsteps above drove her mad with an intense hunger she never felt before had she crawled her way out latching at the persons feet and attempting to bite them only to feel a bat hit the back of her head. Feeling a cold air on her once again did she wake in some strange room unsure as to what had happened. Having been educated and assessed as to what she had become to her disbelief had she continued to ask about her ex thinking he did this to her wishing to have some vengeance for the loss of her friends and the loss of her former life. 

Marshall Haimon

Overview

 
Overview
 
Masrhall 2.jpg
Former Red army soldier. Former mercenary. Independent. He was brought by a a Brujah mercenary coterie that has since been disbanded. He Seeks to be a leader of a militia. He will bring them into the fold with the promise of making a difference and giving them the means/skills to improve their lives. His humanity has long been gone, following the inner voice. He will at times sell members of the militia to any and all Kindred so that they may become ghouls, as long as they pay. A recent arrival to Baltimore, he tries to avoid getting involved in the sects, he simply wishes to be left alone in his newly settled compound.

Basics

 
Basics
 
Name
 Marshall Haimon
Player
 Dude4540
Chronicle
Baltimore After Dark
Nature
 Director
Demeanor
 Soldier
Concept
 Militia Leader
Clan
 Brujah
Generation
 13th
Sire
 Unknown

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11100
Dexterity
Precise 
11110
Stamina
 
11100
Social 
s
Charisma
Oration
11111
Manipulation
 
10000
Appearance
Unconventional looks 
11111
Mental 
t
Perception
Specialization
11000
Intelligence
Finance 
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
11000
Awareness

 
00000
Brawl
 
10000
Empathy
 
11000
Expression
 
11100
Intimidation
 
11100
Leadership
 
11100
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
 
11100
Larceny
 
00000
Melee
 
11100
Performance
 
11100
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
10000
Finance
 
10000
Investigation
 
00000
Law
 
00000
Medicine
 
10000
Occult
 
10000
Politics
 
10000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Potence 
10000
 
Celerity 
11000
 
Presence 
11111
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Retainers 
11111
 
Resources 
11111
 
Domain 
00000
 
Allies 
00000
 
Contact 
00000
 
Generation 
00000
Virtues
Conviction
 
11000
Instinct
 
11110
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Power and the Inner Voice
Bearing
 
Willpower
11111 11100
11111 11100
Blood Pool
11111 00000
11111 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Natural Leader
 Social
 Enchanting Voice
 Physical
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Hunted
 Social
 4
 Vengeful(Nazis)
 Mental
 Cursed
 Supernatural
 1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 22 FBP 80 XP
Spent
 22 FBP 69 XP
Notes
 Freebie Total: 22, Merits(2)-3, Background-3, Attributes(2)-10, Virtue-2, Willpower,4 Experience:69, Intimidation(1-3)-6, Expression(1-3)-6, Subterfuge(2-3)-4, presence(1-5)-50, Conviction(1-2)-3
 
 
Derangements
 
 Hates fascists/Nazis(Vengeful)
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts

Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 A fortune built over his time of service.
Retainers
 4 Ghouls who serve as bodyguards/Support(Rex, Bullseye, Jesse, Washington)
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Combat Armor, Assault Rifle, Pistol, and Machete
Feeding Grounds
 
Havens
Bethlehem Steel Warehouses
Equipment (Owned)
 Lots of rifles, Shotguns, pistols, blades, legally obtained
Vehicles
 Humvees, several Humvees
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 103
Apparent Age
 Mid-Late thirties
D.O.B.
 June 20th 1915
R.I.P.
 December 
Hair
 Black
Eyes
 Blue
Race
 White
Nationality
 Russian
Height
 6'2"
Build
 Muscular
Gender
 Male
Face Claim
 Tyson Rios
 
 
 

History

 
History
 
 Russian born in 1915. He grew in the Russian civil war, becoming a member of the NKVD under Stalin. During Stalin's rule, he participated in his worst deeds, including the Holodomor and the Great purge. He was actively serving on the German border when war broke out. He fought for the entire duration, and the hunt for the SS afterwards. He really hate fascists. When Stalin died in 1952, Marshall left the red army, and was soon embraced afterwards. He was brought before the Brujah council, and brought up. Since then, he has moved from war to war, but he become disillusioned with the sects. It has become the same political games that happened within the USSR. Now, he creates ghouls for whoever needs them, training humans in the wars of war, and selling them to the highest kindred bidder, so that they may become ghouls. 

Morgan Steindahl

Overview

 
Overview
 
MorgProfile.png
Boisterous in manner, bodacious in humor, and bohemian in dress.

Morgan is often found in places where the Kine's celebrations of life and Kindred hunting grounds cross. They seem pretty set to eek as much enjoyment out of life as possible, and to live as many experiences as they can.

Standing a bit taller than the average woman Morgan has a natural athleticism to them, but lack the dangerous poise of a trained killer. They speak with Southern twang, and occasionally splash a bit of Spanish into their speech. That speech presented in a relatively sultry voice is just the first of many obvious hints that the rural taste and habits acquired previously have come to roost in urban Baltimore with this one.

Morgan has a known arrangement with the Court, to provide daytime transportation and courier services to both the Court and its associated Kindred of the city. At a reasonable fee of course, ain't nothing in life for free.

Basics

 
Basics
 
Name
 Morgan Steindahl
Player
 SoulKitchen
Chronicle
Baltimore After Dark
Nature
 Bon Viviant
Demeanor
 Survivor
Concept
 Between All Worlds
Clan
 N/A
Generation
 Dhampir
Sire
 Gerald and Guita Steindahl

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
Precise 
11110
Stamina
Vigorous 
11111
Social 
T
Charisma

11000
Manipulation
 
11000
Appearance
Passing 
11100
Mental 
S
Perception
Careful
11110
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
S
Alertness

11100
Athletics
Dancing
11100
Awareness
 
00000
Brawl
 
11100
Empathy
 
10000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
11000
Carousing
 
11000
Skills 
P
Animal Ken

00000
Crafts
Home Repair 
11100
Drive
 
11000
Etiquette
 
00000
Firearms
 
11100
Larceny
 
10000
Melee
 
11100
Performance

00000
Stealth
 
11100
Survival
 
11100
Archery
 
11100
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
10000
Occult
 
10000
Politics
 
00000
Science
Practical Applications 
10000
Technology
Jerry-Rigging 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
Potence 
 
10000
Celerity 
 
10000
Fortitude
 
10000
Obfuscation
 
10000
 
 
00000
 
 
00000
Backgrounds
 Resources
 
11000
 Armory
 
11000
 Contacts
 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Ambidextrous
 Physical
 1
 Catlike Balance
 Physical
 1
 Friend of the Underground
 Social
 3
 Open Road
 Social
 2
 Sabbat Survivor
 Social
 Without a Trace
 Supernatural
 2
Flaw
Type
Bonus
 Special Responsibility (Courier)
 Social
 1
 Dark Secret (Dhampir)
 Social
 Bound
Supernatural
 2
 Tic/Twitch (Smoking)
 Mental
 1
 Vengeful (Tzimitze)
 Mental
 2
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 59
Spent
  59
Notes
 Freebies: 3 Merits + 7 Discipline + 3WP, 2 Specialties = 15/15
XP: 2nd Dots in STR, MAN, INT = 12xp
1st Dots: Carousing, Archery, Empathy = 9xp 
2nd Dots: Brawl, Subterfuge, Carousing, Archery, Melee, Firearms, Drive = 14xp
3rd dot strength, brawl, firearms, melee, archery = 24xp
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Contact 1: Juanita Ramone - An old friend from Miami who moved to Baltimore and became the secretary for the captain of interdepartmental records and affairs at Baltimore PD.
Contact 2: Ricky Guarno -  Met through a friend of a friend, Ricky is a dealer of illicit goods in Detroit. Ricky's working for someone more important, but Ricky and Morgan both understand that Morgan doesnt need to know who.
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Not rich by any means, but Morgan's parents set them up with some rotating investments handled by a firm when they left home. The money is enough to cover the basics, though Morgan seems to opt to supplement this income where they can and cuts down expenses to have more money for partying, cash on hand, or saving for larger purchases. Or you know, making sure they have the best equipment that money can buy.
Retainers
 
Status
 
Certifications, Licenses, and Legal Papers
 It never pays to be on the wrong side of the law, especially in this modern day and age. Morgan keeps legal firearms licenses, driving licenses, CDL, hunting, contractor, food service, etc. paperwork to back up what they are doing and will often pick up any new license or certification they can manage to add to the collection. This includes their personal identification papers, presenting them as 25 years their junior rather than in their 50s while not looking the part.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Blackphone Privy 2.0 (Stupid expensive, ultra secure smart phone)
Multi-Tool, Heavy Pistol, Hunting Knife, Mace (Spray) (Purses are great so there may be more in there!)
Cigarettes, Cigar-Torch, and Condoms

Feeding Grounds
 The Rack (If Ever?)
Havens
 Stealth camper set up inside of the rear of their truck with some extra space for amenities stored in their trailer. Though they are prone to squatting in the homes of anyone willing to take them in for a few days.
Equipment (Owned)
 Tools, general electronics, police scanner, CB radio, computer (and accessories), survival gear, hunting gear, climbing gear (they're outdoorsy okay!), body-armor and weapons as allowed per Arsenal/Armory dots (Inside a gun safe bolted to the frame of the truck bed). 
Vehicles
02-38-762x456.jpgStill driving their first vehicle, Morgan's truck is a prized possession, kept updated with extra tech as well as security systems, and a work horse for their various enterprises that keeps them in cash flow and usefulness to the Kindred. The trailer that it pulls works easily as food truck, cargo mover, and extension to the cramped stealth camper in the truck bed that Morgan calls home. The set up works as great camouflage, allowing Morgan to be in many places without drawing much notice. (Pictures are rough representations, assume the truck has had durability upgrades with a cap put over the bed and the trailer is a bit more off-road friendly and a touch smaller).834c25f5d50d6ae2ca3da367ef445c38.jpg
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Prince William
 3
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 53
Apparent Age
 Late 20s
D.O.B.
 1970
R.I.P.
 N/A
Hair
 Blonde
Eyes
 Blue
Race
 Caucasian
Nationality
 USA
Height
 5'9
Build
 Athletic - Hourglass
Gender
 Male
Face Claim
 Antje Utgaard
 Tall, athletic and Nordic in appearance. Morgan seems to be a handful by both physical and personality standards. Generally wearing relatively conservative labor clothing or leisure wear Morgan puts on few airs. That isn't to say that they can't clean up nice; given enough time to hire someone to do their hair and makeup at least. Their willingness to play the fool and outgoing manner seems to stem more from confidence than any approval or attention seeking.
Morgan Profile.jpgScreenshot (195).png
 
 

History

 
History
 
 Born in Miami to parents that were caring despite what they were, Morgan managed to achieve a relatively normal childhood despite the Steindahl's nocturnal nature. Starting in Morgan's teens, they began to be prepared and prepped about their true nature and instructed in the nature of the undead and as much about the sects as their parents could impart living on the edge of vampiric society as it were. Coming of age, Morgan attended a number of trade schools rather than college. They simply never had the patience or inclination towards being well learned rather than well practiced. Like many youths, they opted to leave home despite warnings of how dangerous the world was to have their adventures.

Adventure for Morgan meant traveling North America and living the outdoors. Hiking, fishing, hunting, camping, spelunking and rock climbing all thoroughly engaged in. While Morgan new enough to generally avoid vampires, they did occasionally spot them in their wanderings and did their best to keep distance. Unfortunately the inevitable happened and Morgan became tied up unwillingly with a Tzimitize calling itself only "Teacher" during Morgan's regretfully long stay under their hospitality. The encounter had started relatively well, but Morgan's brash humor and at the time far more boorish behavior set the Tzimitize off. Morgan refuses to talk about details, but has grown to live with if not embrace, lean into, and enjoy the results of their captor's attentions.

That said Morgan still carries a chip on their shoulder towards the Tzimitize in general, and particularly that one. A vengeance to be had someday if Morgan should ever find Teacher in a position of weakness advantageous enough to do it properly and permanently. After all, even if Morgan is well adjusted, loving who they are and they life they lead now; Teacher stole their agency and free will for a long time and even now Morgan is sometimes left questioning how much they are still themselves and how much of who they were was manipulated.. mind, body and/or soul.

Mr. Bad

Overview

 
Overview
 
mrbadbaltimore.png
A voice in the night guiding the neonates into the movement through his underground radio show. He has a proclivity to riding the wave which after catching the ire of a Gangrel druid was cursed with their clan's weakness on top of his clan, the Nosferatu's own weakness, turning into an ape like creature frenzy after frenzy.

Basics

 
Basics
 
Name
Mr. Bad
Player
Lemon
Chronicle
Baltimore After Dark
Nature
Pedagogue
Demeanor
Rebel
Concept
North American Cave Ape
Clan
Nosferatu
Generation
13th
Sire
Anut

Attributes

 
Attributes
 
Physical 
s
Strength

11100
Dexterity

11100
Stamina
 
11100
Social 
p
Charisma
Dominant & Eloquent
11111
Manipulation
Persuasion & Subtle 
11111
Appearance

00000
Mental 
t
Perception

11100
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
S
Alertness

11000
Athletics
 
11000
Awareness
 
00000
Brawl
 
11100
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
p
Animal Ken

11100
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
11000
Performance
Acting
11100
Stealth
 
11100
Survival
 
11100

 
00000
Knowledge 
T
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult

00000
Politics
 
11000
Science
 
00000
Technology
Communications
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism *
11111
 
Obfuscate *
11100
 
Potence *
11100
 
Fortitude
11100
 

00000
 
 
00000
Backgrounds
Haven
Communal
11000
Anarch Information Exchange

11111
 

00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Long Fingers
Clan
1pt
Tough Hide
Clan
2pts
Ambidextrous
Physical
1pt
Tunnel Rat
Clan
5pts
Mute Devotion 
Clan
1pt
Monstrous Maw
Clan
1pt
Enchanting Voice
Physical
2pts
Spawning Pool
Clan
 3pts


 
Flaw
Type
Bonus
Bestial
Clan
3pts
Short
Physical
1pt
Parasitic Infestation
Clan
2pts



 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level

 

 

 

 
 
 
 
 
 
 
 
 
Path
 

00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
160
Spent
160
Notes
Freebie (15): WP+5 (5), Spawning Pool (3), Tunnel Rat (5), & Mute Devotion (1)
Experience (160): Drive 1 (3), Animalism 4 + 5 (35), Obfuscate 2 + 3 (15), Potence 1 + 2 + 3 (25), Fortitude 1 + 2  + 3 (31), Carriage Horses (15), King of the Beasts (18) & Bestial Presence (18)
 
 
Derangements
 
Nosferatu Weakness: APP at 0 and may never be improved.
Gangrel Weakness:  Gain animal feature when frenzy.
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
The Professor is the call-sign of the operator behind the radio Mr. Bad uses to make contact with the Anarch Information Exchange. They have never met but there is very little the Professor does not know and the kindred has been instrumental in helping Mr. Bad settle into Baltimore.
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
riding leather, 2 wooden stakes
Feeding Grounds
Baltimore, Maryland
Havens
Communal Haven (Abandoned Metro Station): Luxury 0, Size 1, Security 1
Equipment (Owned)
long range radio with encryption.
Vehicles
 big hoss motorcycle
Other
Carriage Horses (combo discipline), Bestial Presence (18), & King of the Beasts (18).

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
250
Apparent Age
Adult Ape
D.O.B.
March 31st, 1772
R.I.P.
May 27th, 1805
Hair
Brown with hidden streaks of gray.
Eyes
Hazel and yellow
Race
Native American
Nationality
American
Height
4'11"
Build
Muscular
Gender
Male
Face Claim
Pogo from Umbrella Academy
Addicted to Riding the Wave, Mr. Bad pushed boundaries with their beast few dared. The consequences of playing with this fire was that he was now somehow affected by the Gangrel curse. This did not stop him and he continue to taunt the beast, when he failed he became less human and more bestial. His arms and fingers became long and his height shorten. Thick hair built a layer of protective coat around him, and his skin became leathery. Mr. Bad looked more like a chimp than he did a human being and if he weren't for his human eyes, he would have been put in a zoo. Death still surrounds this creature, evident by the paleness of his face and the grayness of his fur.

History

 
History
 
Mr. Bad is an old vampire; first arriving on the scene in the early 1800s with his sire, Anut. Before his embrace, he was a tracker of the Piscataway people until he was hired by Rev. Daniel Coker to help him and his congregation (ex-slaves like the Reverend himself) travel to Baltimore, Maryland. Upon arriving in Baltimore, the group caught the attention of a Nosferatu called Anut, a kindred from Egypt, who disguised herself as a beautiful and exotic Egyptian queen and seduced men, luring them into a traps where she would reveal herself monstrous-self before consuming her prey. Mr. Bad was actually first destined to be another one of those men but when she revealed herself, apart from shock, he did not back-away, accepting her for who she was. Moved by this and desperate for company, she chose to instead embrace Mr. Bad, turning him into a Nosferatu. His motivations were less romantic. When she revealed herself, Mr. Bad did not see a monster, he saw an opportunity for power and chose to play her games. Though, when Mr. Bad was embraced his bones cracked; arms elongating while his legs shrunk. He became a hunchback and his face was deformed into the shape of an animal. He looked like a hairless bear or ape. His sire, Anut became more interested in the group Mr. Bad came with, going as far as joining the black Methodists and converting them into her herd. The Reverend becoming a prized ghoul of Anut. Her ghoul's words drew in more people into the church, growing Anut's herd and in turn, her influence. All the while, Mr. Bad retreated into the wilderness and found a cave where he made his haven and lived in relative peace and quiet. Before he left, his sire had taught him the basics. Primarily, obfuscate, a discipline she was well versed in; fortitude and potence which he continued to developed as he kept other kindreds and supernaturals away from his territory and regularly engaged them in combat.
It was in one of these encounters where Mr. Bad ambushed a pack of Gangrels posing as highway robbers as they fed on one of their most recent victims. Unbeknownst to them, that one, Mr. Bad was lurking nearby and second, a Ravnos had caught a ride with these merchants the Gangrels had attacked and failing to protect them, the Ravnos felt he had to strike from his hiding spot and he did. Like tooth and nail, the Ravnos cut through the first Gangrel, before being nicked himself and turning to run away. Mr. Bad had subsumed the spirit of a swarm of beetles and something about the beetles caught the Ravnos's attention, who took it as a sign of a spirit of the forest and called for help, drawing Mr. Bad out when the rest of the Gangrels caught up to the Ravnos. With one dead already, the Gangrel only stayed long enough for the threat of the two to become more than worth the loot and they retreated into the darkness. A traditionalist, the Ravnos introduced himself as Robert Smith and for saving his life, promised a boon. From the beginning, Mr. Bad knew Robert wasn't like any other vampire he knew and brought him to his caves for shelter. From Robert, Mr. Bad learned about the Anarchs and their movement. He taught Mr. Bad about the Ravnos and how he was a courier for the Anarchs, in the middle of an important delivery to Baltimore. Drawing on his skills from his past life, Mr. Bad left the caves the next night and guided Robert to Baltimore as he did the Methodists a few years back. This time he stayed in the city under the mentorship of Robert as his sire had no interest in politics and raising the childe once he had lost his allure. Mr. Bad refined his wild side with philosophy, politics, and science. He continued with the experiments he had begun in the caves, trying to understand his Beast and ultimately controlling it. The discipline of animalism could only go so far. In the caves, before he met Robert and had come back to civilization, he tested the boundaries of his control over his Beast. In the city, he was introduced to the concept of Riding the Wave and the second he learned about it, he knew it was the missing piece for his understanding of the Beast. At the beginning he got away with doing his experiments in the city but one night, Anut ambushed him and warned him that the city wanted his head for a frenzy gone wrong among him and a group of other addicts resulting in the death of a childe of a prominent Gangrel. A druid of great power who used her magic to curse Mr. Bad with her clan's weakness as he ran back into the caves.
Unaware of the curse, Mr. Bad continued with his experiments in self discovery only to learn that every time he frenzied, he gain an aspect of an animal that for some reason when it began to show on Mr. Bad, it made him look more and more like an ape. Like a North American Ape. Hair grew over his body, giving him a thick hide that carried an unforgettable stench. His fingers became longer and ambidextrous. His teeth grew into a ravenous maw made to rip through raw muscle. Parasites found their way on to his hide, sucking on his blood and leaving him with a constant itch that he couldn't shake. As time went by and Mr. Bad hid in his cave, he found that his animalism allowed him to speak with the parasites on his body. This obsession with himself cut him off the world outside and as they kept on moving, he remained unaware of time inside his cave until a group of alcohol smugglers excavated a tunnel from Baltimore that cut right through one of Mr. Bad's chambers. Coming upon the mortals, ghouls by their ability to fight back, Mr. Bad disposed of them and brought them back to the city, following the tunnels. He was an expert on the many natural tunnels in the cave that connected to mines through Maryland and other artificial tunnels like the one he was traveling back on. Upon arriving in Baltimore, he quickly saw that time had passed and the small town had progressed into a industrial city with towers, cars, and electricity. The death of the ghouls did not go unnoticed and Mr. Bad was promptly ambushed upon arriving in Baltimore by the childe of the ghouls' master. Ravnos, Mr. Bad was able to persuade them to not attack and to communicate between whatever misunderstanding this created. The description of Mr. Bad reached the sire of these childe, Robert Smith, an old friend of Mr. Bad, who upon hearing that his childe had captured the old Nosferatu arrived to free him. Robert also convinced Mr. Bad that he had to pay for the ghouls and so he put him to work with his childe on running their illegal smuggling operation. Mr. Bad knew the tunnels and Robert's crew appreciated them. The Nosferatu was also full of information, a mystery how he got it but they came to depend on him for scouting out routes.
He had a bad reputation with the Gangrels due to his history with, at the time, the current packs' progeny and Robert Smith required that he squashed whatever beef he had with the local clan of Gangrels. The crew was made up of Gangrels and Ravnos, Mr. Bad being the only Nosferatu, but all familiar with animalism. It became a staple on how they moved their alcohol between State lines and into their clients. The Ravnos taught him an old trick called Carriage Horses which also was a stable on how they did things. While Mr. Bad's type of animalism focused more on the Beast, keeping the company of Ravnos and Gangrel, more specific, connected him to that natural side of the discipline and he developed it with them. They taught him their views about the spirit and techniques like King of the Beasts and Bestial Presence which all supplemented the animal companion Mr. Bad and company could summon. The Gangrels had forgotten the curse of the Druid and instead saw this weakness as a sign that in some twisted way, Mr. Bad was like them. Anut was completely unaware of the shenanigans her childe was involved with. Her interested had lied in manipulating the churches of ex slaves from the shadows, her herself vanishing from the public view. With everyone happy, Robert Smith could not continue to deny the contributions Mr. Bad had made to their efforts and made him his second in command in a business that made them rich and influential even after prohibition ended. Mr. Bad used his wealth and influence to learn about the telegram and then the radio. He became obsessed with it and invested as much as he could into the technology, becoming a hobbyist himself. When the Sabbat came to Baltimore, they did not expect it and were caught off guard, Robert Smith left for dead. His body never recovered. Mr. Bad, in turn, was torpored and shoved into his cave which was then sealed and the path to it hidden. When Mr. Bad woke up from his torpor, it wasn't in his cave. He woke up in Baltimore to the Camarilla raiding the city. Hiding deep in the tunnels under the city that connected to abandoned metro stations, Mr. Bad laid his spawning pool, working on it for a year. This kept him from the business on the surface until a radio mysteriously appeared in his haven from which he made contact with The Professor, a Brujah and his mentor in all things Baltimore and Vampire like the Camarilla, the Sabbat, and the Anarchs. The Professor called his collection of information, the AIEN, also known as, Anarch Information Exchange Network and provided it to Mr. Bad for his efforts in growing the Anarch Movement in Baltimore.
The mission required that he made his presence known but of course, he was going to play it his way and do it carefully. So with the Anarch Information Exchange online, he reached sent his first broadcast; "Hello monsters in the night, this is your favorite radio voice Mr. Bad here to give it to you exactly how it is. You don't need to listen to the foreign invaders, Baltimore is a free city. No longer do you have to hide in the shadows like cockroaches. The time is now."

Mr. Hood

Overview

 
Overview
 
Mr Hood - Baltimore.jpg
 Mr. Hood? He is obviously a Ventrue......right?
Wait, Is that the same Mr. Hood from New Orleans?

Basics

 
Basics
 
Name
 Mr. Hood
Player
 Nugget83
Chronicle
Baltimore After Dark
Nature
 Squire
Demeanor
 Cereniac
Concept
 Legion of Mr. Hood
Clan
 Nosferatu
Generation
 10th
Sire
 Mr. Hood

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11100
Dexterity
 
10000
Stamina
 
11000
Social 
s
Charisma
Specialization
11100
Manipulation
Mask of a 1000 Faces 
11110
Appearance
 
00000
Mental 
t
Perception
Specialization
11100
Intelligence
 
11100
Wits
Cunning 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11000
Leadership
 
10000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
10000
Firearms
 
11100
Larceny
 
00000
Melee
 
00000
Performance
Mask of a 1000 Faces 
11110
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
10000
Finance
 
11000
Investigation
 
11000
Law
 
11000
Medicine
 
00000
Occult
Camarilla 
11100
Politics
Getting things done 
11110
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism* 
00000
 
Obfuscate* 
11100
 
Potence* 
10000
 
Dominate 
10000
 
 
00000
 
 
00000
Backgrounds
 
Resources 
11110
 
Herd 
11100
 
Generation 
11100
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11100 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 False Reflection
Clan Specific 
 Entrepreneur
 Social
 Language (Sarcee)
 Mental
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Territorial
Mental 
 New Arrival
Social 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
39
Spent
 
Notes
 7 Freebies Discipline
 4 Freebies Backgrounds
 4 Freebies Abilities
10xp Discipline
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 Orphanage employees and potential Mr. Hoods
Influence
 
Mentor
 
Resources
 Orphanage (Government Subsidies), Hood Transportation (international shipping company that also works with illegal entities)
Retainers
 
Status
 
Other
 Limo Driver
Sarah Roth, Ghoul of Master Hood, sent to keep track of Mr. Hood and head of the orphanage
Current Orphans: James 14, Daniel 14, Sarah 7, Joseph 5

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 .45 Caliber Revolver
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 1984 Chrysler Executive Limousine
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Mr. Hood(s)
 3
 Cindy Harmon
 1
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 36
Apparent Age
 n/a (27)
D.O.B.
 1986
R.I.P.
 2012
Hair
 white w/ large bald patches (Black)
Eyes
 Red (Brown)
Race
 Grey Skin (Tan)
Nationality
 American
Height
 6'0''
Build
 Tone
Gender
 Male
Face Claim
 Utkarsh Ambudkar
 Mr. Hood is always seen in a nice suit and nice skin. He makes sure that it is not common knowledge the monster that lies underneath.
 
 
Mr. Hood wears a Ring with the symbol of a chess king on it, the ring opens to reveal a pawn.
image-1671082590220.png
He carries a cane that also has a hidden symbol insideimage-1671082634160.webpimage-1671082685793.jpg





History

 
History
 
Thomas Williams had a fine childhood until his parents were killed in a terrible car crash when he was 5. he was to young to understand the suspicious circumstances of the crash or how they were simply collateral damage in a power struggle. He was only in the orphanage for a week before him and his sister were adopted by a mysterious man named Mr. Hood. his house was a mansion with servants and maids. Thomas and his sister had a caretaker and never really met Mr. Hood except on a few rare occasions.
Thomas was sad and always missed his parents, but their new life wasn't bad. They were always taken care of and well looked after. Eventually other children came to live their as well, so no one was ever lonely. Mr. Hood made sure everyone was happy and well taken care of and well educated he was very nice.... or atleast everyone assumed he was. When Mr. Hood was home he spent most of his time on the 3rd floor, where no one was allowed.
When Thomas turned 16 Mr. Hood summoned Thomas to his office on the 3rd floor. Thomas was nervous but excited. Mr. Hood explained Thomas would begin taking special lessons and working closely with a new teacher.
When Thomas was ready he was taught everything about vampires and was given the choice to become Mr. Hood himself. If he agreed he would be trained to be Mr. Hood and sent to another city to grow and become Mr. Hood in a new city and grow the entity that was Mr. Hood.

Noémi Toussaint

Overview

 
Overview
 
rsz_eva-green-the-dreamers-photo-10.jpg
Le Con de Paris, The Cunt of Paris. Notorious hell raiser, rabble rouser, trouble maker, and general ner-do-well. A street-fighting punk, a hedonistic bohemian, insufferably Parisian. Member of the oldest Anarch gang in France, Colère D'ange, Angel's Wrath, known for their centuries long war with the Sabbat. Noemi moved stateside at the turn of the millennium, causing a ruckus in New York before joining in the Night of Blood in Baltimore and earning some renown amongst the Americans before disappearing for a few years.

Noemi has been back in town for a few months, terrorizing the streets of Baltimore. A compulsive thief, Noemi has been stealing cars and generally pissing people off. Nobody is quite sure why; Noemi is not known for her political ambitions, she mostly just follows conflict.

Basics

 
Basics
 
Name
Noémi Toussaint
Player
Luci
Chronicle
Baltimore After Dark
Nature
Thrill Seeker
Demeanor
Bon Vivant
Concept
The Cunt of Paris
Clan
Brujah
Generation
10th
Sire
François Dupont

Attributes

 
Attributes
 
Physical  
s
Strength

11100
Dexterity
Precise 
11110
Stamina
 
11000
Social  
p
Charisma
Witty
11110
Manipulation
 
11100
Appearance
Alluring 
11111
Mental  
t
Perception

11000
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11000
Awareness
 
00000
Brawl
 
11100
Empathy
 
11000
Expression
 
00000
Intimidation
 
00000
Leadership
 
11100
Streetwise
 
11100
Subterfuge
seduction 
11110

 
00000
Skills 
s
Animal Ken

00000
Crafts
vehicle 
11000
Drive
high speed
11110
Etiquette

00000
Firearms
 
11100
Larceny
 
11100
Melee
 
11000
Performance
dance 
11000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
art
11000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
Kindred Lore 
11000
Politics
Camarilla 
11000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Potence 

11100
Celerity
 
11100
Presence 
 
11100
 
 
00000
 
 
00000
Backgrounds
Resources 
 
11100
Generation 
 
11100
Allies 
,
11100
Contacts 
 
11000
 
 
00000
 
 
00000
Virtues
Conscience
 
11110
Self-Control
 
11000
Courage
 
11110
 
Humanity/Path
1111110000
Path
 Humanity
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Prized Patch 
 Social
2pts
Rep
 Social
1pt
Sabbat Survivor
 Social
1pt
 Daredevil
 Physical
3pt 
 Languages (French, Spanish, Italian)
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 75
Spent
 75
Notes
 15 Potence 2, 3 // 15 Presence 2,3 // 10 Celerity 3 //
 2 Atheltics 2 //2 Melle 2 // 6 brawl 2,3 // 2 alertness 2 //  2 empathy 2// 2 Crafts 2 // 6 Larceny 2,3 // 8 Manipulation 3 // 5 stealth 1,2 //

2fp drive 4 // 7fp merits // 2fp subterfuge 4 // 2fp allies // 2fp Contacts // 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Cassandra (quite influential) - An middle aged woman and mid tier crime boss. Mainly sells drugs, but also acts as a fence for Noemi. Runs a small gang, trades favors with Naomi.
Anthony Lasagna (Somewhat powerful) - A dirty cop on Noemi's payroll
Lilly Enwood (moderate influence) - A district attorney and paramour
Contacts
 Skribl - A graffiti artist and small time drug dealer, hears about everything on the streets
Anthony Bruschetta - Operates a chopshop, hears a lot about organized crime dealings
Fame
 A patron of the arts and consummate muse, Noemi is utterly talentless in any creative endeavors
Herd
 Noemi always gathers a herd if she stays in one place too long, as she adores mortals and vice versa, but she has not been in Baltimore long
Influence

Mentor
 Francois is dead, and it ahs been a while since Noemi needed a guiding hand
Resources
 A lifetime of thievery and a couple big scores have left Noemi fairly well off, though she spends money extremely quickly. 
Retainers
 While Noemi has blood bound humans in the past, she does not believe in keeping them around. Ghouls creep her out.
Status
 To be discussed with storyteller. I believe her Anarch Status should be 2. There are not a lot of Ancille Anarchs, and her merits reflect some renown. I see more as a Smiling Jack type of character; not a political force in the traditional sense, so much as a minor folk hero.
Other

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Purse - two phones, wallet, makeup, cigarettes, lighter, pcp, cocaine, knife
Gun, one extra clip
Feeding Grounds
 
Havens
 A condemned mansion. boarded up. Dingy and dirty, yet filled with expensive stolen art pieces. Has broken tvs running in every room. House reeks of cigarette smoke. Room is beneath the basement, sometimes sleeps in a safe.
Equipment (Owned)
 Burlargy tools, car stealing tools, stolen art and jewelry, stolen electronics, additional firearms
Vehicles
 Harley Davidson Sportster s22
1970 Dodge Charger, racing
1997 Mazda RX-7, racing
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 132
Apparent Age
 22
D.O.B.
 06/06/1890
R.I.P.
 07/07/1912
Hair
 Brunette
Eyes
Dark Brown
Race
 Caucasian
Nationality
 French
Height
 5'4
Build
 Slender
Gender
 F
Face Claim
 Eva Green
A lithe young woman, her features are flawless. Her hair is a long silky espresso, her eyes are a deep reflective brown, her lips are full and inviting. You feel like you would want to paint her, but also feel that many have already tried and failed to capture her je ne sais quoi. 
Noemi wears clothes stolen from the richest, most fashionable women in the world, worn without class or aristocratic bearing. She is often seen in fur coats that are ripped or with cigarette burns in them, or thousand dollar dress she tore to make them shorter.
Noemi is flirtatious, mocking, and witty. She speaks with a breathy voice in a heavy French accent.

History

 
History
 
 Noémi Toussaint was born in Paris in 1890. Her mother was a prostitute, her father a client. As a child, Noemi was a thief and a pickpocket, who grew to be a stick-up artist and mugger. By 19, she was an outlaw bank robber, and by 21 had joined the Bonnot Gang. The Bonnot Gang was a gang of anarchist bank robbers and car thieves, credited with inventing the concept of a getaway car. The gang was largely killed off by authorities by the next year, but by that time Noemi had attracted the attention of  François Dupont, and was embraced.
Francois was a Brujah and leader of the infamous Anarch gang Colère D'ange, Angel's Wrath, name after the neonate Angel who was slain by her sire in accordance with the traditions of the Camarilla. Angel's Wrath was comprised largely of Francois' childer and grand-childer, and they were known for their brutal skirmishes with Sabbat. Francois was killed in 1939 in Seville by nationalist forces after bringing his gang to participate in the Spanish Civil War. The gang returned to Paris to aid in the French Resistance against the nazis. The gang was led by Louis the Tiger, Francois' first childer, with Noemi as second in command. 
As the decades past, and clashes with the Sabbat became more frequent, Noemi became a respected warrior and leader in her own right. She moved to London in the 70s and ran a small chapter of Angel's wrath, recruiting Anarchs from the ranks of the camarilla, and even embracing a young punk rocker name Skidmark. A deep sense of ennui had started to grip her however, and by the new millennium she had travelled to New York. Noemi found her reputation had not fully travelled over the atlantic, but even the American Anarchs knew of her gang. She instead established her reputation the old fashioned way, through violence. Noemi agitated, vandalized, stole, assaulted, and generally was a huge pain in the ass for the New York Camarilla. 
By the time the NY Camarilla was ready to bring the hammer down on her, word was spreading about the Night of Blood. Noemi gathered what Anarchs she could and headed to Baltimore. She gained a reputation in the pitched firefights and car-to-car battles on the outskirts of town, taking out a pack of young new-world Sabbat who had never seen combat at that level. She did not stick around long afterwards, preferring to follow a fledgling Toreador named Lilly who she had fallen in love with.  They moved to LA, and had a brief love affair lasting only a decade, before Lilly defected to the Camarilla. 
Heartbroken, Noemi arrived back in Baltimore six monthes ago, hearing that tensions were starting to rise with Sabbat again. She was quiet for a while, but recently has been building a power base on the street, being a thorn in the side of the local Camarilla, and stealing anything she can get her hands on. The Camarilla aren't sure what she's doing, and assume she's tryna be a pain in the ass.

The truth is, Noemi wasn't planning to stay in Baltimore this long, but she has to look out for her latest Childe. Noemi recently embraced a young boxer, Daniel O'Shea, and is sticking around to keep an eye on him from the shadows. She is a little nervous about this; she didn't get permission for the embrace, and she isn't sure if the Tremere prince has to power to trace lineage through blood. So far, she has been leaving him notes about his new existence.
(OOC I got this cleared with Meat, Daniel's player)

Nyri Cobalt

Overview

 
Overview
 
Nyri.png
Nyri is a Youtuber who has made a bit of a name for herself with her covers of symphonic metal bands like Nightwish, Epica and Within Temptation. Nyri moved to North America in the late 2010's. She decided to settle down in Baltimore for a fresh start and because it was relatively quiet compared most other large cities she had lived in.

Basics

 
Basics
 
Name
 Nyri Cobalt
Player
 Nyri
Chronicle
Baltimore After Dark
Nature
 Masochist
Demeanor
 Thrill seeker
Concept
Lounge Singer
Clan
 Daughters of Cacophany
Generation
 10th
Sire
 Unknown Mistress

Attributes

 
Attributes
 
Physical 
T
Strength
Specialization
11000
Dexterity
 
11100
Stamina
 
11000
Social 
P
Charisma
Specialization (witty)
11110
Manipulation
 
11100
Appearance
 (unconventional looks)
11110
Mental 
S
Perception
Specialization (attentive)
11110
Intelligence
 
11000
Wits

11100

Abilities

 
Abilities
 
Talents 
s
Alertness
Specialization
11100
Athletics
 
10000
Awareness
 
11000
Brawl
 
10000
Empathy
 
00000
Expression
 (conversation)
11100
Intimidation
 
11100
Leadership
 
10000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
p
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11100
Firearms
 
11100
Larceny
 
00000
Melee
 
11000
Performance
(singing)
11100
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
10000
Computers
 
11000
Finance
 
11000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics
 
00000
Science
 
00000
Technology
 
10000
Music
11100

Advantages

 
Advantages
 
Disciplines
 
Presence
11100
 
Melpominee
11100
 
Obfuscate
11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Fame
11100
 
Resources
11000
 
Generation
11100
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Path of Ecstasy
Bearing
 Rapture
Willpower
11111 11111
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost

 Rep
 Social
 1
 Fugue Instinct
 Daughters of Cacophany
3
 Enchanting Voice
 Physical
 2
 
 
 
 
 
 
Flaw
Type
Bonus
 Impatient
 Mental
 1
 Amnesia
 Mental
 2
 Phobia (snakes)
 Mental
 2
 Bound
 Social
2
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 75
Spent - 75
Notes
 Freebie points 16 - added 1 lvl Obfuscate discipline (7pts.), increased generation by 1 (1pt.), increased intimidation by 1 (2pts.) and increased willpower by 6 pts. (1 pt. per). 
Starting XP spent - (7 pts.) spent to increase Obfuscate to lvl 2. (14 pts.) spent to increase Obfuscate to lvl 3. (10 pts.) spent to increase Melponminee to lvl 3. (10 pts.) spent to increase Presence to lvl 3. Bought Abilities Athletics (3pts.), Brawl (3pts.) Leadership (3 pts.), Expression (3 pts.), Academics (3 pts.) and Music (3 pts.) Added points to Expression increasing to lvl 2 (2 pts.). Increased Expression to lvl 3 (4 pts.). Increased Music to lvl 2 (2pts.). Increased Music to lvl 3 (4pts.) Increased Firearms to lvl 3 (4pts.).
 
Derangements
 
 Fugue
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
Made a name for herself on Youtube performing covers of symphonic metal bands.
Herd
 
Influence
 
Mentor
 
Resources
 Likes to spend her money on fancy clothes and her car. Maintains a condo in downtown Baltimore.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 Higher end night clubs
Havens
 Any concert hall, opera house or theater
Equipment (Owned)
 Walther PPQ (concealed inside purse), Tanto (concealed in right boot)
Vehicles
 blood red Corvette C8
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 109
Apparent Age
 28
D.O.B.
 February 4, 1915
R.I.P.
 Embraced on June 17, 1943
Hair
Red (Dyed Black)
Eyes
 Icy Blue
Race
 Caucasian
Nationality
 Danish
Height
 5'10"
Build
 Slender
Gender
 Female
Face Claim
 AI art
 Typically dresses in leather dresses for stage performances and is almost always seen wearing thigh-high leather boots. Also prefers to wear long evening gowns. She really leans into the goth look for her stage performances that people don't tend to blink an eye when they see her looking pale and goth-like offstage. Her favourite colour(s) to wear is black and/or red. She tends to dress provocatively but also classy at the same time. Nyri speaks perfect English but has a distinctive Scandinavian accent.
 
 

History

 
History
 
 Nyri was born in Copenhagen, Denmark on February 4, 1915. Her mother and father owned a small restaurant and from an early age Nyri used to sing to entertain the patrons of the restaurant. As Nyri got older she aspired to be an opera singer and she certainly had the talent for it but was always considered second best and so she as a young woman in her early 20's she worked in a local lounge as a singer. Then the war started and Germany invaded on April 9, 1940. The German occupation of Denmark would last until ending days of WW2.
Nyri worked at the lounge throughout the German occupation and she found herself becoming quite popular among the German soldiers. The soldiers would come to watch and listen to Nyri sing each night and they would bring their Mistresses. One such Mistress had a dark secret and had become quite enchanted by Nyri's singing. On the night of June 17, 1943 Nyri was confronted by this woman after hours when all had gone home for the night. The woman had praised Nyri for her performance and couldn't let such talent fade away as Nyri would age and die and then her gift could not be shared with anyone ever again. Thus Nyri was embraced that night. Although a German patrol had heard the commotion and found Nyri being attacked by this other woman. They opened fire on the Mistress and the woman fell dead in the back alley. Or so the soldiers thought. They left the body there.
Nyri was escorted home by the German soldiers. They left her there alone as she was not badly hurt. Nyri collapsed on the floor. She woke up sometime later feeling different. There was someone else in the room with her. A well dressed man with a pale complexion. He explained to Nyri what had happened to her and what she had become. Nyri was taken before the Prince of Copenhagen and informed that her sire had been caught and dealt with for violating Kindred law. The Prince happened to recognize Nyri from the lounge and was a fan of her singing. He decided to take pity on her and spare her the same fate as her sire. Nyri was taken in by a Toreador woman and taught about the Kindred ways.
Nyri spent the decades leading up to the present moving from one city to another across Europe every decade or so. She kept working as a singer and she got her big break and got to sing in Prague's Opera House. She kept changing her appearance in each city she moved to. Subtle differences like wearing wigs and in more recent decades colouring her hair.  She never let herself get too famous though before she would move and start anew in another city.
Then we come to modern times and the invention of the internet. Youtube and other platforms were becoming popular and Nyri found a new platform to express herself and share her music on. She would go to concerts often times and had grown quite fond of symphonic metal. She decided to emulate this burgeoning sub-genre of heavy metal and started to perform covers of her favourite symphonic metal bands. Bands like Nightwish, Epica and Within Temptation. But it was time to move on once again and she looked to America this time.

Pain of Set

Overview

 
Overview
 


2D_xenomorph_gargoyle_owl_94a609.png
 

Have you ever seen a setite owl creature? Well... now you have.

Basics

 
Basics
 
Name
 Pain of Set
Player
 Havocprince
Chronicle
Baltimore After Dark
Nature
 Idealist
Demeanor
 Pedagogue
Concept
 Warrior of Set Gargoyle
Clan
 Gargoyle
Generation
 8th
Sire
 Unknown

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11100
Dexterity
 
11100
Stamina
Determined 
11111
Social 
t
Charisma
Specialization
11000
Manipulation
 
11100
Appearance
 
00000
Mental 
s
Perception
Specialization
11000
Intelligence
 
11000
Wits
Ambushes 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11100
Athletics
 
11100
Awareness
 
11100
Brawl
Mouth 
11110
Empathy
 
00000
Expression
 
00000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
t
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
10000
Performance
Acting 
11000
Stealth
Camouflaged 
11110
Survival
 
10000

 
00000
Knowledge 
s
Academics
Theology
11100
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
 
10000
Medicine
 
00000
Occult
 
11100
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Potence 
11000
 
Fortitude 
11000
 
 Flight
11000
 
 Visceratika
11000
 
Serpentis 
11100
 
Celerity 
Obfuscate
11000
11100
Backgrounds
 
Generation 
11111
 
Status 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11110
Courage
 
11111
 
Humanity/Path
11110 00000
Path
 Path of the Warrior
Bearing
 Fury
Willpower
11111 10000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Setite Initiate
 Clan
 Additional Discipline Celerity
 Supernatural
 5
 Berserker
 Mental
 3
 Calm Heart
 Mental
 Code of Honor (Code of Wapwawet)
 Mental
 2
 Language (Ancient Egyptian)
 Mental
 1
Flaw
Type
Bonus
 Aura of Typhon
 Clan
 5
 Stone Tongue
 Clan
(3) 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 140
Spent
 136
Notes
 freebies 15
Arua of Typhon +5fp
Stone Tongue +2fp
Setite Initiate -5fp
Additional discipline -5fp
Berserker -3fp
Calm Heart -3fp
Code of Honor -2fp
Language -1fp
WP -1fp
Self-control -2fp

XP 
Serp 1 -10xp
Celerity 1 -10xp
Serp 2 -7xp
Strength 3 -8xp
Intimidation 2 -2xp
Flight 2 -5xp
Conviction 2 -2xp
Stealth 4 -6xp
Fortitude 2 -5xp
Brawl 4 -6xp
Visceratika 2 -5xp
Obfuscate 1-3 -31xp
Performance 1-2 -5xp
Serp 3 -14xp
Fort 2 -5xp
Celerity 2 -5xp
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 Status within Setite society. Welcomed brother. (Neonate)
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 Book of Going Forth By Night

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 105
Apparent Age
 -
D.O.B.
 -
R.I.P.
 November 6th, 1918
Hair
 Grey feathers
Eyes
 Grey
Race
 Birb
Nationality
 Birb
Height
 5'9"
Build
 Birb
Gender
 Birb
Face Claim
 AI generated
 
 Naked owl, ritualistically removes his own genitalia and refuses to heal it or any superficial wounds.
 

History

 
History
 
 
Mere months before the end of the first world war, Pain awoke in the forests of Argonne. His broken body left near the impact site of an artillery shell and his mind broken by the embrace. Years later he would piece together his creation and continue on with the assumption the exploded munition must have interrupted his embrace or shrapnel from it had made it possible in the first place. The first weeks of his new life were spent hiding from the sun, feeding on the wounded, and becoming a whispered rumor among both sides of the battle line. A repeated cycle of feast and famine set in for the nameless kindred that would come to be Pain. Burning through blood as quickly as he fed in a constant struggle for survival. The conditions and his slowly changing forms new capabilities made him faster, stronger and sturdier as he moved from hunt to hunt. On the verge of being doomed to wassail, Pain would attack the man who would become his mentor and savior.

Alkibiades could have easily destroyed the young gargoyle, but he decided to play with him instead. Repeatedly striking the near ravenous man with naught but his open palm across the face before finally staking the gargoyle. He never did tell the new disciple what had led him, but Pain was sure Set had guided Alkibiades to find him. Alkibiades would give the young kindred purpose. Though it would take the gargoyle some years to truly understand his place within the faith, Pain was welcomed into the fold with open arms. Taught the ways of the Warrior, he would become a guardian of the temple. His life would be one of preparation punctuated by short bouts of conflict as the temple was assailed by its enemies. Lycanthrope, the machinations of the Osirians and their mummy allies, even other kindred that might think to dislodge the presence of the faith in their perceived domains. All would fall before the stealthy ambushes of the fanatical sentinel.


Now he has been given a new task. Go to this city of B-more Careful, protect the faith and teach the worthy to love their true creator.

Praise to the dark father of sand and storm. Praise to the breaker of chains. Praise to Set

Percy Hammond

Overview

 
Overview
 
Percy.jpg
Percy is a Toreador, new to the Baltimore area, he tends to frequent the local night clubs and dive bars. More specifically the Halflight dive bar he uses as his own personal hunting grounds 

Basics

 
Basics
 
Name
Percy Hammond 
Player
Tuck
Chronicle
Baltimore After Dark
Nature
 Idealist
Demeanor
 Rebel
Concept
 Entertainer, Investigator
Clan
 Toreador
Generation
 13th
Sire
 Unknown

Attributes

 
Attributes
 
Physical 
S
Strength

11000
Dexterity
Lightning reflexes 
11110
Stamina
 
11100
Social 
P
Charisma
Persuasive
11110
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception

10000
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
S
Alertness

00000
Athletics
 
11000
Awareness
 
10000
Brawl
 
11000
Empathy
 
11000
Expression
 
00000
Intimidation
 
11100
Leadership
 
00000
Streetwise
 
11100
Subterfuge
 
10000

 
00000
Skills 
P
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11000
Firearms
 
11100
Larceny
 
10000
Melee
 
11100
Performance
 
11100
Stealth
 
11100
Survival
 
10000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
10000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Celerity*

11000
Presence*

10000
 

00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Fame

10000
Resources 
 
11000
Retainer 

10000
Domain 

11000
 
 
00000
 
 
00000
Virtues
Conscience
 
11110
Self-Control
 
11100
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11100 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 15
Notes
Freebies:
5 points in attributes (Str)
4 points in Melee 1&2
2 points in Subterfuge 1
4 points in Athletics 1&2

XP:
4 points in Melee 3
6 points in Intimidation 2&3
3 points in Larceny 1                                                    
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies

Contacts
 
Fame
Percy is a regular singer at the Halflight dive bar, he's seen as something as a local celebrity 
Herd
 
Influence
 
Mentor
 Unknown
Resources
 
Retainers
 X, a local that Percy made into a ghoul
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 9mm (Light firearm), Knife, wallet, phone.
Feeding Grounds
 Halflight dive bar
Havens
 Halflight - Located on the upperfloor in a two bedroom condo he shares with X
Equipment (Owned)
 Guitar (with accompanying case), Spas-15 shotgun.
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 26
Apparent Age
 19
D.O.B.
 Oct 14th 1996
R.I.P.
 Mar 17th 2017
Hair
 Blond
Eyes
 Green
Race
 White
Nationality
 American
Height
 6'4
Build
 Athletic
Gender
 Male
Face Claim
 n/a 
 
 
 

History

 
History
 
 Percy's life before his embrace was uneventful, he himself was unremarkable aside from his music. It was his one ambition, his one driving force. He taught himself how to play a number of instruments, however he held a special fondness for the acoustic guitar. One night he was playing in a dive bar when he noticed a peculiar man in a booth, he didn't seem to move a muscle the entire time Percy was on stage, they locked eyes and before he even understood what was happening, Percy found himself sitting across from the man in his booth. 
Percy wasn't sure if it was the man's eyes, or his voice that allured him so much but Percy felt almost drawn to him. After a short conversation the man offered to take Percy home, reluctantly he accepted, finding himself in the back of a limousine. Once inside, Percy once again locked eyes with the man and found himself falling into a trance of some sort. He felt compelled to please him, the man moved closer to Percy, fangs protruding from his mouth. Percy didn't fight back, he allowed himself to fall into his own feelings. It felt as if he was in a large bed, comfortable, he never felt more safe before his eyes glazed over and he fell unconscious.

He awoke in his apartment the next night, windows blacked out and a note on the bedside table that simply read "I'm sorry, but you will not see me again." He never learned the man's name, and he was angry for it. Over the course of the next few months, Percy had to learn the hard way what it meant to be kindred, he bled, but eventually he learned of his bloodline, his clan and the weight it held. Eventually the darker side of his personality began to show, he found himself frequenting that same club every night, looking for prey, but also using his new found abilities to his advantage. Gaining a fair bit of notoriety amongst the patrons. One particular patron took a liking to Percy, following him around after he would leave. Their name is X, and on one night, they found themself on the wrong end of a knife, bleeding out in an alleyway near the club. Percy only catching the muffled aches and groans of X bleeding out in the alley. Percy, out of either mercy or pity decided to feed X his blood. Making X a ghoul and exposing them to what goes bump in the night.  With his frequent use of his favorite club, Percy sought audience with the Prince of Baltimore to allow him to use it as his own domain. Prince William agreed with no conditions due to the buildings size. Percy now spends his nights in his domain, hunting and treasuring how beautiful the atmosphere is to him. 

Phirun Kryn

Overview

 
Overview
 
unknown (3).png
 A local student working at a library. Despite his rather friendly demeanor, more sleeps beneath the surface.

Basics

 
Basics
 
Name
 Phirun Kryn
Player
 Butterfly
Chronicle
Baltimore After Dark
Nature
 Deviant
Demeanor
 Bon Vivant
Concept
 Lost Revenant
Clan
 D'habi
Generation
 N/A (Revenant)
Sire
 N/A

Attributes

 
Attributes
 
Physical 
T
Strength

11000
Dexterity

11000
Stamina
 
11000
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
 
11000
Mental 
P
Perception

11100
Intelligence
Book Knowledge 
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11000
Awareness
 
00000
Brawl
 
00000
Empathy
 
11100
Expression
 
11000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
T
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
11000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
S
Academics

11100
Computers
 
10000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
Urban Legends 
11110
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Potence

10000
 Daimoinon
 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Resources
 
11000
 Contacts
 
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 Humanity
Bearing
 Social (0)
Willpower
11111 11000
11111 11000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Unbondable
 Supernatural
 Clear-Sighted
 Supernatural
 Enchanting Voice
 Physical
 Language (Khmer)
 Mental
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 8
Notes
 Freebie Spendings: 4 on WP, 10 on Merits, 5 on Manipulation, 2 on Occult
 XP: 8 on Skills
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Various locals he knows personally: A police officer, the owner of a local club and a childhood friend who is part of a street gang.
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 A rather middling income from his job.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Phone
Feeding Grounds
 
Havens
 A cheap apartment.
Equipment (Owned)
 
Vehicles
 A bicycle.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 21
Apparent Age
 Early 20s
D.O.B.
 6th of June
R.I.P.
 N/A
Hair
 Black
Eyes
 Amber
Race
 Asian
Nationality
 American
Height
 172cm
Build
 Thin
Gender
 Male
Face Claim
 
 
 
 

History

 
History
 
 Phirun himself would not be interesting without his family. His mother was a runaway revenant from the D'habi family, able to cast off her shackles in the chaos of a hunter attack on the haven of the vampire she served. Fleeing all the way from Cambodia to the USA, she died giving birth to Phirun. His father he never knew, and never cared about.
Trying to understand the powers he was born with was something Phirun struggled to do for a long time, but eventually he started to learn with his nature, and used it to worm his way through school and his social life, obsessing over the occult and history in his spare time. Now studying history at university and working at a library in his spare time, he is as of yet unaware of the world of vampires.

Rafael Espada

Overview

 
Overview
 
Portrait of Rafael Espada
This wandering Cassandra traded walking for a stretched Lincoln Town Car limo from where he runs his finance empire in the shadows of Baltimore. An information courier, Rafael is the Malkavian you want to 'speak' to when the trail has run cold and you need a clue. There's something illusionary about his influence and power, like a house of cards.

Basics

 
Basics
 
Name
Rafael Espada
Player
Lemon
Chronicle
Baltimore After Dark
Nature
 Caregiver
Demeanor
 Capitalist
Concept
 
Clan
Malkavian
Generation
 13th
Sire
 Alfred Vail

Attributes

 
Attributes
 
Physical 
T
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
S
Charisma

11100
Manipulation

11100
Appearance
 
11000
Mental 
P
Perception

11100
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11000
Awareness
MaLkAvIaN tImE! 
11110
Brawl
 
00000
Empathy
 
11000
Expression
 
00000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills
t
Animal Ken
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
11100
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge
S
Academics

00000
Computers
 
11000
Finance
 
11000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex
11100
 
Dementation
11000
 
Obfuscate
11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
00000
 
Contact
11110
 
Retainer
10000
 

00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 Humanity
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Prophetic Dreams
 Supernatural
 2
 Secret Stash
 Social
 3
 Acute Senses (Hearing)
 Physical
 1
 Sabbat Survivor
 Mental
 1
 Open Road (bought w/ freebies)
 Physical
 2
 Bigger Boys Came (bought w/ freebies)
 Social
 2
Flaw
Type
Bonus
 Mute
 Physical
4
 Shy
 Mental
1
 Paper Trail
 Social
2
 
 

 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 39
Spent
 35
Notes
Freebie (15): +5 willpower (5), +2 streetwise (4), awareness +1 (2), open road (2), bigger boys came (2).
chargen (35):
auspex 2 (5), dementation 2 (5), obfuscate 2 (5), auspex 3 (10) and obfuscate 3 (10).
 
 
Derangements
 
 Malkavian Weakness: Megalomania
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
1. Jane Melman; corporate broker, crypto queen in Baltimore.
2. Jeff Earl; road captain of a Baltimore motorcycle club.
3. Beno Pretescu; Overnight IT at the Baltimore DMV.
4. Officer Jacob Demitri; a police officer on the beat.
Fame
 
Herd
 
Influence
 1. Financial District of Baltimore.
Mentor
 
Resources
 
Retainers
 1. Jimmy Cardona; driver & bodyguard.
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 laptop, smartphone, and usb w/ hacking kit
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 white limo
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 114
Apparent Age
 22
D.O.B.
 1908
R.I.P.
 1929
Hair
 short and brown
Eyes
 dark brown
Race
 Hispanic
Nationality
 American
Height
 5'9"
Build
 skinny
Gender
 male
Face Claim
 Dominic Fike
 A skinny young man of average height with a pale complexion and dead brown eyes. He keeps his hair crop short and wears mostly suits.
 
 

History

 
History
 
Rafael Espada, or Rafi as he was called by his friends, was always known as some sort of wiz when it came to money. Even back before his embrace in the 1920s. He knew how to invest and get banks to lend him the money to do so. Some times they call him a bank robber and others a savant, never the less, that became his trademark and he sure capitalized on it. Then the Great Depression happen and it was something not even him could foresee. As the markets collapse, the roads began to run red with the blood of the desperate. Unable to meet the faces of his peers, his clients, and the banks' demand to pay back his loan, Rafi barricaded himself in his room and was never heard from again.
His sire, Alfred Vail first appeared to him, masked as Rafi himself, and had convinced him to stay in, fearing for the safety of the streets now that the Sabbat ruled. Rafi, after some time, did finally leave his room (the truth more likely was that he couldn't afford rent), and checked himself into the Baltimore Asylum where he thought to live the rest of his days. That did not happen, instead the Sabbat ravaged all places of humanity, taking with them whomever survived these raids. Rafi would have been among them if it wasn't for his sire's interest in his ability to understand numbers. Still, Rafael did not leave without wounds of his own. Amidst the carnage, Rafi was caught by one of these Sabbat who reached into his throat with his maw and ripped out his voice box, leaving him as a pathetic shriveling dying man on a puddle of his own blood and piss.
He imagined to have died and perhaps he did but his sire had gotten to him and rescued him, taking Rafi to his haven in Baltimore. Alfred nursed the young capitalist to health, this bonded them and made Rafi his ghoul. Despite all their efforts, Rafi would never be able to talk again. Something about the Sabbat's bite infected the area which prevented him from fully healing. He was now a mute. Thinking the embrace would have finally liberate him from his silence, Rafi served his master loyally and within the year, they were able to establish themselves in a post-vampire-war Baltimore by hiding among the mortals and away from the interest of the Sabbat. 
Sustaining their lifestyle was Rafi's responsibility but only after Alfred would have embraced him. Left with little choice, Alfred embraced him and unfortunately, Rafi did not heal, he still remained a mute, but now he was a vampire. He still managed bringing in contacts and wealth to their little area of speculative finance. Both seers, they practiced on how to hone into the Malkavian Network, and use it to uncover insider secrets they could then sell to the mortals and ghouls. This was lucrative and with all things lucrative, someone bigger was going to want a slice. A Sabbat pack came down on them two, separating them to this day. 
Rafi woke up many feet under the dirt, not really sure how or why, but something found him and pushed him up to the surface. Whatever it was, it did not stay to greet him when Rafi woke up with his ravenous hunger. He latch on some poor homeless man in the park, almost draining him completely until he was able to compose himself and gain self-control. The bum, left for dead, slept peacefully on the bench. Now fed, Rafi would seek out his sire's bolt-holes to look for clues to Alfred's whereabouts. Centuries had passed, now the year 2010, the Camarilla had taken back control of Baltimore and rid the streets off the Sabbat. There were no clues, nothing would have survived the 40+ years he spent in torpor under the park. Still, he had to do something.
He dug up old contacts and from them built new ones, these introduced him to the modern world where Rafi took on quite nicely. A big fan of the internet, he became obsessed with it and hone his skill with the computer. He found that it was very helpful with finance as it connected him with a source of information at the tip of his finger and while not all the time clear and concise, it was better than the riddled mess he had been getting from the Malkavian Network lately. Rafi established an outpost, the Sabbat raided it again but this time it were fledglings, abandoned in the war. They ripped into whatever wealth Rafi had secured and exposed the Haven to the local authorities. The place was burned and everything inside of it lost in an evidence locker. 
Some old stocks held through and he cashed them in to secure himself a limo with a driver that could protect him. This ghoul became his trusted majordomo, an ex-military man and professional driver, Jimmy Cardona. Aware that the Sabbat was still an issue but still unsure about the Camarilla, he took it upon himself to patrol the streets and expose these hidden Sabbats. He did not need to get his hands dirty. A simple call or message to the Camarilla and their hit squads would have raided the Sabbats' hangouts. He never made himself public until 10 years later when the money from the stocks began to dwindle. Having grown accustomed to the road, Rafi took on the archetype of the wandering Cassandra. He did not leave the state and the city but his limo was always running loops around the city, his ghoul and driver fueled with Vitae. 
His time on the road meant that it was just a matter of time until he met Jeff, a road captain. Saving him from a ravenous fledging, he promised to help Rafi out with whatever he needed. Jeff owned a garage but his promise was less certain than you imagined after saving someone's life. Most of the time Rafi couldn't get his limo in for work but Rafi grew to depend on Jeff for info on the road, especially about crazed cannibals coming into the city (ie. Sabbat). As time went on, Jeff and Rafi saw less of each other and Rafi turned back to his financial profession, using his abilities as a seer to uncover insider secrets. Still, he ran Jeff every once in a while to remind the road captain that he was still here.
His information broker, Jane Melman, a hot-shot financial broker on her own right, found popularity in thanks to a lot of the information Rafi was feeding him. She was his way back into the financial sector and helped him get re-established with the banks. Still, he was kept hidden, supposedly for his own protection and as long as investor in Baltimore were getting the upper hand, they did not care who Rafi was. This influence paid for his limo and sustaining his ghoul who despite his undying love for his master still needed to eat, drink, and do what mortals do during the day, if they're not sleeping. Yet it was not enough and sooner or later gas was going to run out. Jane, always a fountain of information (pro quid pro of course), hooked Rafi up with Benno, an IT systems administrator for the Baltimore DMV. Benno mostly looked after the system during overnight which was perfect for Rafi. The man kept Rafi up to date to the attention of the police on his limo. Always helping with those parking tickets.
With the month coming to a close sooner and sooner, Rafi makes his introduction to the Prince of Baltimore and reveals himself to the rest of the Camarilla. A survivor of the Sabbat, he provides a wealth of information on the sect. He shows how he tracks them down and how he can keep everyone aware of their presence in the city. His ability with money does not go unnoticed, and he also provides financial advice to kindreds that ask. He hopes to work on his influence, increasing it and as a result his expendable resources. To then use these resources to upgrade his limo into a haven and purchase a private garage. The main goal being to create a routes through the city for him to go through and make all those late night meetings.

Rayne Darkholme

Overview

 
Overview
 
cdecffcabebadc_09e5a7669861b7f_thumbnail_250x250.jpg
Born in Bethesda Maryland. She has no idea who who father is(The Vampire Parentage). Her mother died when Rayne was just barely 18. She knew there was something different about her. But it wouldn't be a few years until she figured out exactly what these difference entailed. A friend of her mothers named Liam(Ally) is the one that helped her understand her situation more thoroughly. He is a retired Vampire Hunter. Rayne dedicated her self to sorting out the good from the bad and eliminating the bad. She moved to Baltimore when she was 20. Her mother Owned a well to do multimillion dollar fortune 500 software development company. Technically Rayne is now in charge but she lets the Manager run the day to day activities so she can focus on what she considers her real destiny.  Was raised as a devout Catholic. She lost her faith after her mother passed however.
Basics
 
Name
 Rayne Darkholme
Player
 Reaper
Chronicle
Baltimore After Dark
Nature
 Visionary
Demeanor
 Enigma
Concept
Protector of Mortals
Clan
 Toreador
Generation
 N/A
Sire
 Unknown

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma

11000
Manipulation
 
11000
Appearance
Seduction 
11110
Mental 
t
Perception

11000
Intelligence
Creative 
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
T
Alertness

00000
Athletics
 
11000
Awareness
 
00000
Brawl
 
10000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
10000
Firearms
 
10000
Larceny
 
00000
Melee
 
10000
Performance
 
11000
Stealth
 
10000
Survival
 
10000

 
00000
Knowledge
P
Academics
Science
11100
Computers
 
10000
Finance
 
11000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
Parapsychology 
11000
Politics
 
00000
Science
 
10000
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Potence 
10000
 
Dominate 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources 
11111
 
Allies 
11000
 
Contacts 
11100
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11100 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Natural Leader
 Social
 Magic Resistance
 Supernatural
 Acute Sense(smell)
 Physical
 1
 Acute Sense(touch)
 Physical
 1
 
 
 
 
 
 
Flaw
Type
Bonus
 Haunted
 Supernatural
 3
 Short Fuse
 Mental
 2
 Vengeful
 Mental
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Liam Nelson(Engineer)
Leslie Davis(Personal Trainer)
Contacts
 John Jones(Professor in Occultism)
Michelle Smith(Local Congress person)
India Ellis(Medical Doctor)
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 You are a multimillionaire. If liquidated, you would have $5,000,000 to play with. Allowance of $30,000 a month.
Retainers
 
Status
 
Other

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 4.5" Lipstick Knife
Fake Cellphone Taser
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Silver Katana
2 Retractable Silver Stakes
2 Snake Eye Tactical 27.5 Inches Large Fore arm Swords
Vehicles
Marchi Mobile eleMMent Palazzo Superior RV(2022)
Camaro SS(2021)
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 26
Apparent Age
 18-19(Stop showing signs of aging once turning 18)
D.O.B.
 October 13th 1996
R.I.P.
 N/A
Hair
 Light brown with pink streaks
Eyes
 Hazel
Race
 Caucasian
Nationality
 American
Height
 5'
Build
 Slim Athletic 115 lbs
Gender
 Female
Face Claim
 Unknown Influencer
 
 
 

History

 
History
 
Rayne was born on Sunday, October 13th 1996 in Bethesda Maryland at the Holy Cross Hospital,  to a single mother and an unknown father who was not in the picture. Part of the reason of the absentee rather which was Unbeknownst to her or her mother, Her biological father was a vampire. A quite younger vampire of the fifteenth generation, making it a little harder tot ell there was something off about him. Her mother just wrote it off, the one-night stand was a little awkward and on the odd side. Her mother, Allison Marie Darkholme, was well known nationwide for her state of the art and leading edge computer software and R&D department. Rayne had a perfectly normal childhood for the most part. Though, she was a loner. She was bullied a lot by the cheerleaders and jocks because she didn't act or dress like they thought she should. The only thing outside of her education she dedicated her time to as a child was the school's track ad field team in junior high and high school. She got decent grades. She maintained a 3.0 GPA, so she could remain on the track team. Furthermore, she drank occasionally, but after all, what teenagers didn't drink a little from time to time? During her four years of high school, Rayne's mother enlisted a personal trainer for her to help with her training and practicing at home to keep her up to par for her school's track and field team. The winter following her graduation from high school, Rayne's mom had become extremely ill. Doctors couldn't explain why or what was the cause of the sudden illness. She died just before Christmas. Rayne's mom left her home, her company and everything she owned to Rayne. Rayne opted out of going to college and try to at least hold up the appearance of being a CEO regardless of not knowing what she was doing. She faked it for a few years until she managed to pick up the basics. She then later enrolled in online college courses, where she earned her degree in business management. Furthermore, she even picked up a PhD in Parapsychology because she wanted a contingency in case the business angle flopped. Her online Professor for her occultism course and her eventually became close friends. And later became a trusted confidant after she found out about her rare condition. He vowed to find a "Cure" or solution for her situation if there was one to be found. Until them swore to secrecy and to offer his aid when ever he could in her endeavors to protect the mortals of Baltimore and her path to eradicating the evil she encountered.


Notes

 
Notes
 
Blood pool: 10. The Dhampir regenerates 1 blood point per day. She can drink vitae to replenish more quickly, with some of the usual effects (such as becoming blood bound). The Dhampir can spend all 10 points normally on Healing (1 blood point per bashing or lethal damage — being closer to a mortal than a vampire, she does not suffer aggravated damage), Disciplines, and raising Physical Attributes.

A Dhampir does not need to spend blood to remain active.

A Dhampir uses Stamina to soak bashing and lethal damage.

The Dhampir can regenerate lost body parts with a successful Willpower roll (difficulty 8). The cost for this varies from 1 blood point for a finger to 3 blood points for a limb. If the roll fails, it cannot be reattempted and the body part is lost.

The Dhampir suffers from Frenzy at -2 difficulty. She is not subject to Rötschrek.

A Dhampir is ultimately mortal rather than vampire. She has no Clan weakness, may not gain vampire-specific Merits or Flaws, and cannot create new Disciplines. Nor can she create blood bonds, ghouls, or childer. She can, however, conceive mortal children, eat food, and walk in sunlight.

The Dhampir’s vampiric heritage makes it impossible for her to become a changeling, demon, mage, mummy, werewolf, or their related kin. She can be blood bound to a vampire, though she does not become a ghoul. A Dhampir can become Imbued, but does not lose their Dhampir template.

Rex

Overview

 
Overview
 
Rex.jpg
 Retainer for Marshall Haimon. Rex is his craftsmen, his builder, his foreman, and his intimidating thug. He is strong, very strong, and has been since his days in the Army corps of engineers. He served in both Afghanistan and Iraq. He is the man behind marshals war machine, making sure ammo is secured, armor is ready, and fortifications are set. He is the one who manages the men and assigns them to their duties when Jesse is not around. He is the master at arms.

Basics

 
Basics
 
Name
 Rex
Player
 Dude4540
Chronicle
Baltimore After Dark
Nature
 Bravo
Demeanor
 Soldier
Concept
 Enforcer
Clan
 Brujah
Generation
 
Dormitor
 Marshall Haimon

Attributes

 
Attributes
 
Physical 
p
Strength
Big arms
11111
Dexterity
 
11100
Stamina
Tough as nails 
11110
Social 
s
Charisma
Specialization
11000
Manipulation
 
11000
Appearance
 
11000
Mental 
t
Perception
Specialization
11100
Intelligence
 
11100
Wits
 
10000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
11000
Awareness
 
11000
Brawl
 
11000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
11100
Drive
 
1100
Etiquette
 
00000
Firearms
 
11100
Larceny
 
00000
Melee
 
11100
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
10000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
10000
Occult
 
00000
Politics
 
00000
Science
 
10000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Potence 
11000
 
Celerity 
11000
 
Presence 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Dormitor 
10000
 
Majordomo
11110
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
11110
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
11000 00000
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 21
Spent
 21
Notes
 3 attribues-15, 3 talents-6
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 30 vessels, Militia members, 15 combat, 5 scouts, 5 chemist/alchemist, 5 logisticians.
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Shotgun, flak jacket, baseball bat with nails
Feeding Grounds
 
Havens
 
Equipment (Owned)
Various crafting tools, ammunition pressers, auto tools, blacksmithing gear.
Vehicles
 Humvee 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 
Eyes
 
Race
 
Nationality
 
Height
 
Build
 
Gender
 
Face Claim
 
 
 
 

History

 
History
 
 

Richter Jameson

Overview

 
Overview
 
James-Collier-as-under-butler-formerly-first-footman-Thomas-Barrow-in-Downton-Abbey.jpg
 Richter Jameson knows three things. He is Tremere. He is Camarilla. He listens to the letters that appear in his book.

These three facts are all he seems to know. All he can know, because every moment of his life before stepping foot over the city line into Baltimore never seemed to have happened. All he had to his name was a sword, a satchelbag, and a series of letters from an unknown author, detailing specific instructions in excruciating detail of what he was, who he was, and where to go. 

Loyal to the Tremere, the tower, and his heart, Richter believes that despite everything, he is here for a reason... and the only way to learn it, is to survive.

Basics

 
Basics
 
Name
Richter Jameson
Player
 LaternControler#6646
Chronicle
Baltimore After Dark
Nature
 Caregiver
Demeanor
 Idealist
Concept
 Devout Hero and Unknowing Puppet.
Clan
 Tremere
Generation
 8th
Sire
 ???

Attributes

 
Attributes
 
Physical 
p
Strength
Reserves of Strength
11110
Dexterity
Swift 
11110
Stamina
 
11000
Social 
s
Charisma
Specialization
10000
Manipulation
 
11100
Appearance
 
11000
Mental 
t
Perception

11000
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
11100
Awareness
 
10000
Brawl
 
10000
Empathy
 
11100
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
11100
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
11100
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Thamaturgy 
11110
 
Auspex 
00000
 
Dominate 
00000
 
Celerity 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11111
 
Mentor (PARAGON) 
111111
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11111
Self-Control/Instinct
 
11000
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 Humanity
Bearing
 +0
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Additional Discipline (Celerity) 
 Supernatural
5
 Paragon (Mentor)
 Social
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Nameless
 Social
 5
 Bound (Mentor)
 Social
 2
 Amnesia 
 Mental
 0
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Communicate with Kindred Sire
 1
 Burning Blade
 2
 Pavis of Foul Presence
 3
 Ward Against Kindred
 4
 
 
 
 
 
 
 
 
Path
 
 Path of Blood
11110
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 15
Notes
Freebies:
Merits; -12
 WP Freebies; -5
Mentor Freebies; -5
22/22

Exp:
Thamaturgy 4; -15 exp
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 The letters arrive like clockwork, they just seem to appear when he's not looking, or maybe he put them there himself and he just doesn't remember.

He doesn't remember who his mentor is, or why they seem to be the only person who knows who he is, but they promise something no one else can provide; answers... if he can follow the 'simple' tasks asked of him.

Sometimes, he writes letters back, he doesn't know where to send them, so he often just... leaves them in his bag.

When the letters disappear and a reply sometimes appears, it never fails to make the hairs on the back of his neck crawl.

Still... whoever they are, so long as he does what they ask, it seems like maybe, just maybe, they'll help him out along the way.

Not that he has a choice when a letter comes and asks him to do something. He always ends up obeying... if he wants to or not.
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Old Flip-phone.
 
Feeding Grounds
The Rack.
Havens
 Hopefully... the Chantry is open.
Equipment (Owned)
 Rapier (It has his name engraved on it, it's the only thing that really seems to be 'his')
Vehicles
 A Bike
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 ??? (His mentor)
 3
 Clan Tremere
 2
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 ??? (He certainly can't remember)
Apparent Age
 22
D.O.B.
 ???
R.I.P.
 ???
Hair
 Raven Black
Eyes
 Hazel
Race
 Caucasian
Nationality
 Most likely American is his best guess.
Height
 6'2
Build
 Slim
Gender
 Male
Face Claim
 James Collier
 
 
 

History

 
History
 
 There were too many questions Richter couldn't answer. So he tried to start from the beginning.

He's a Kindred, he knows what a Kindred is. He didn't lose that. He knows the traditions, which is something he's very thankful he can still remember. Most of his knowledge of the Camarilla remained untouched, actually, as did his Clan; he knows the Tremere Oath, he knows he took it. Richter must have been a reasonably well studied Tremere, he's found he has quite a bit of occult knowledge, that points to him definitely leaning his studies heavily on the subject. His disciplines agree with that. He tried to use Auspex and Dominate and found he had no skill in either, this tells Richter he had focused exclusively on learning Thaumaturgy. Though all he (remembers) knowing is the path of blood... so maybe he just wasn't that good of a Tremere at all.

He's also found he was quite physically gifted, he knows that's not inherently unusual, but for a Tremere, definitely a strange choice. Socially lacking? Very much in the spirit of a Tremere embrace, and he's pretty sure he's not stupid. Or at least, he's smart enough to know there are people smarter then him.

He tried to use taste of blood on himself, he discovered he was of the 8th generation, which meant his sire was of the 7th, an elder. That was a good lead, he also learned he hadn't ever committed diablerie. That was... also very relieving to know. 

The next step was his rituals. He remembered how to cast them, and then he remembered he knew Communicate with Kindred Sire, the mystery seemed solved. Richter learned it wasn't quite that easy. He tried the ritual with every object in his possession, and it failed each time. He needed something owned by his sire for it to work... and he didn't have anything at all. 

It was... frustrating, but acceptable. He did have more information then before. It had been an hour since he had crossed the city line into Baltimore, he had found a bus shelter away from prying eyes, and was contemplating his next step. He had no money (that he remembered), He could sell his sword, but he... felt a sentimental attachment to the item. That was a good sign, maybe. It meant it was most likely important to him. It also had a name inscribed on it. Richter Jameson. So he hoped it was his.

The blade felt right in his hand, he didn't have anything to judge his reflexes against... but it felt like he had been doing it for a long time. He had be using at the very least, a weapon like this, for a long time.

 There were too many questions Richter couldn't answer. So he tried to start from the letters.

They were the one thing that seemed to reference him, that knew who he was, what he was. They confirmed his theories. He was Tremere, he was Camarilla, he had come here to accomplish a task. He had agreed to come here to save people.

That felt right. Richter believed himself the kind of person who would try and save others. It felt right.

The letters promised great things, wealth, status, power, influence, and all he'd have to do is do as they asked. In exchange, everything would be revealed in time. He felt compelled to follow the letters. Maybe it was something more insidious, but Richter knew that if nothing else, whoever penned these letters knew him... and maybe in time, one day, they'd be revealed.

But he couldn't just wait around for that day, until then, he'd have to enter a new city, as a new person... and introduce himself to the prince.

He hoped one of the things he didn't remember about himself, was that he was lucky.

Riven Flynn

Overview

 
Overview
 
Louscious+Homme+Online+Editorial+-+Ken+Bek+by+Jeremy+Holden_3 (1) (1).jpg
Rough around the edges and impulsive Rivens not perhaps the wisest of companions for those who wish for a trouble free life. But he is a fun one, if you don't mind the fact he's never around for long before he and his girlfriend Zazuka take off again before the trouble that's forever on their heels catches them.

He can be found in bars and possibly not so legal boxing matches, when he's not with Zazuka or possibly filling his beasts needs to be closer to nature.

Basics

 
Basics
 
Name
 Riven Flynn
Player
 Wylde
Chronicle
Baltimore After Dark
Nature
 Survivor
Demeanor
 Thrill Seeker
Concept
 Wild Child
Clan
 Gangrel
Generation
 13
Sire
 Unknown

Attributes

 
Attributes
 
Physical 
p
Strength
Taking a hit
11100
Dexterity
Footwork

 
11110
Stamina
Tireless

 
11100
Social T
Charisma
Confidence
11100
Manipulation
 
11000
Appearance
 
11000
Mental S
Perception

11000
Intelligence


 
1100
Wits
 
11110

Abilities

 
Abilities
 
Talents 
S
Alertness
Physical cues
11110
Athletics
 
11100
Awareness
 
1100
Brawl
,MMA Street Boxing 
11110
Empathy
 
00000
Expression
 
00000
Intimidation
Physical

 
11100
Leadership
 
11000
Streetwise
Street gangs

 
11100
Subterfuge
 
10000

 
00000
Skills 
P
Animal Ken

10000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
Short blades

 
11110
Performance
 
00000
Stealth
 
00000
Survival
Tracking

 
11110

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
10000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 Animalism *
00000
 Fortitude*
11000
 Protean* 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Resources 
11000
 Allies 
11100
 Mentor 
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Daredevil
 Physical
 Cat like grace
 Physical
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Expiration Date
 Social
+2 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 34
Notes
xp                 Freebies = 15(+2 from flaws)
x 5 will power                              = 17 to spend
 x 6 Brawl                 Abilities: spent 12 freebies          
x 8 wits                     merits - 4 = 16 spent
x 4 athletics              willpower + 1 = 17 spent   
x8 intelligence          Total freebies spent = 17        
x 3new specialty
total = 34
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Riven grew up heavily present on the streets among gangs who committed petty theft, ran fighting rings, protection rackets, assaults and more. He earned himself a rep as a fighter and intimidator on the streets for collecting protection money.
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 While he's since split from his mentor as someone independently minded, his mentor checks in if they happen to be in the area. A rugged Grangel man who knows how to survive out in the wilds with nothing other than what nature gifts him, and a fighter able to take on the likes of grizzlies in the wild if needed.
Resources

Retainers
 
Status
 
Other
 He takes part in not so official boxing matches or general fights where money is at play. He is something of a betting man and manages an inconsistent, but decent income this way alongside assisting Zazuka in her activities as the backup should things go wrong or acting as a past satisfied customer.

With a past involving petty crime and minor theft he might just pop up here and there on police radar or an offended past victim might just run into him.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Cellphone, switchblade
Feeding Grounds
 
Havens
 
Equipment (Owned)
  Rivens not huge on tech since he was Embraced and found himself in nature more, but he has a cellphone with Zazuka set as the background (probably set by her).  Has a handful of good quality shorter blades kept wickedly sharp and various trinkets such as wraps for boxing, tape for wrapping injuries, healing salves and a bag with survival essentials such as fire starters, hacksaw, emergency shelter materials etc.
Vehicles
 With heavily tinted windows, and blackout curtains, it's a cosy  home  and Riven is more than a little territorial about it.image-1713514364917.png
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 84
Apparent Age
 29
D.O.B.
March 29th 1940 
R.I.P.
 August 12th 1969
Hair
 Short, straight, red
Eyes
 Green
Race
 Irish
Nationality
 Irish
Height
 6'2
Build
 Medium build - athletic, muscular
Gender
 Cis male
Face Claim
 Kenneth Bek
 
 690fe403bd35419baf0339fe56a4e446.jpg
 

History

 
History
 
 Stoic, yet somehow charming Riven is a playful rogue at heart. A kid that had to little supervision, a temper and a streak of rebellion a mile wide was never going to end up on the right side of the law. Riven started young, bullied for his Irish roots he remains stubbornly proud of in school he developed a taste for brawling in the school yard.
It was his need for acknowledgement that led him right into the arms of local street gangs where he learned fast it was either fight or die whenever violence broke loose. An already naturally athletic child, he grew fast into a strapping lad that was taken under the wings of a local boxing gym owner hoping to guide him away from the life of petty theft and racketeering he was fast spiraling into.
It worked... kinda. The boxing allowed an outlet for the temperamental Irish lad to get out his pent-up aggressions in a healthier way. For a while, he even stuck to the straight and narrow, almost. He could never rid himself of the desire to rebel and do his own thing, even when others older and wiser than him told him he'd regret things, he never truly understood until he experienced it himself.
Growing up in a time post World War 2 in the UK was not an easy thing for him. The environment was unstable, difficult, if not impossible to truly thrive in. His father had been to the war and returned a changed man with a need for alcohol he never escaped from. His mother, though she tried her best still stood aside whenever her husband felt the need to discipline their fiery natured son. No matter that he was a child, a fist or a belt was the fathers choice of discipline method.
It only drive the now teenager further into rebellion, deeper into the street gangs grips here he thrived by the gangs standards as an enforcer and pit fighter by night. Learning how to fight at the hands of coaches far more ruthless than his old boxing coach who tried fruitlessly to pull him back from the brink of total corruption. He spiralled, taking up weapons and more on the streets when he wasn't in the pits in unsolicited boxing matches, if one could call what they did boxing.
Eventually though, he reached his limits when he learned one night of his mothers death at the hands of his drunkard father. He knew if he ever saw the man again, he'd kill him. Turning to his boxing coach, he confessed what he knew to be true, and the man gave him all he had and told him to leave the country, go start a new life away from street gangs.
Riven left the UK in his early twenties, determined to craft a better life for himself. 
Once in America the man was at a loss for what to do, but he fell in with an old friend of his boxing coach. From there he worked his way into semiprofessional fights, earning a rep for sheer stubbornness and determination to stay on his feet. He was light on his feet for a man his size from his time on the streets and fighting pits, and quick. It was a lethal combo.
He was close to breaking into the ranks of the real fighters, the true professional realm when he was Embraced. He still to this day has no idea who was his sire. True to the tradition of a Grangel he was left to fend for himself, but this time on the outskirts of a town. Fearing his own lack of control when he first felt the thirst, he fled into the woods and mountains. To this day, he claims he hardly recalls his earliest years. Whether this is true or not, no one had pressed him hard enough to find out.
He was found in time by his mentor, Halt. A grizzled old man once that had been turned, he was not a gentle or easy teacher. With little patience for mistakes and fumbling he shaped Riven into survivor and wilderness savvy creature able to track prey for miles in all kinds of terrain, to feed himself and control his beastly nature over a number of years. Halt was a hard man, and an even harder teacher, but Rivens respect for him grew, because truly the man was just the teacher he needed. Someone who wouldn't back down when he got in his face.  Over time, the lessons ceased as the man ran out of things he could teach and Riven drifted away more and more, seeking his own independence now he was confident in his own being as a Grangel.
As is want to follow him though, trouble eventually arose and he got in over his head in time. Picking a fight was stupid, let alone picking one he knew he wouldn't win. He did it anyway. 
However, it was an event he eventually could not come to regret. It led him to Zazuka. Initially he could not bear her near him, a Ravnos was his enemy. Something he sensed she had no clue of the way she approached him so boldly to offer help with his wounds. Weakened as he was, he couldn't truly stop her and truthfully she was fiery and stubborn as he was, refusing to back down at his shows of teeth and snarls. His respect was won in a puzzling series of events, the respect led to them travelling together, she did not try keep him bound to her or admonish him for hos more animal like nature and habits.
Over time, he fell for her and claimed her as his, taking pride in her strength and cunning with people. She is his and woe betide any who try say otherwise.

Rosette Coquín

Overview

 
Overview
 
PpgrExU.jpg
 
“It's a cruel and random world, but the chaos is all so beautiful.”

Basics

 
Basics
 
Name
 Rosette Coquín
Player
 Jules
Chronicle
Baltimore After Dark
Nature
 
Demeanor
 
Concept
 Agent of chaos
Clan
 Ravnos
Generation
 
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
10000
Dexterity
 
10000
Stamina
 
10000
Social 
s
Charisma
Specialization
10000
Manipulation
 
10000
Appearance
 
10000
Mental 
t
Perception
Specialization
10000
Intelligence
 
10000
Wits
 
10000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
10000
Courage
 
10000
 
Humanity/Path
00000 00000
Path
 
Bearing
 
Willpower
00000 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 35
D.O.B.
 
R.I.P.
 
Hair
 Dark brown, wavy
Eyes
 Sable brown
Race
 White
Nationality
 French
Height
 5'3" / 160 
Build
 Lithe, strong
Gender
 Cis female
Face Claim
 Audrey Tautou
 
 
 

History

 
History
 
 

Roxanne Blackwell

Overview

 
Overview
 
image-1712673523106.png
 Born in Chicago, Roxy was posed to inherit a decent life in the 'burbs, far removed from the conflict of the world.  That abruptly came to an end when she turned out to be far more interested in the Occult, computers, and the 'spooky side of life'. As a result, her parents' plans to put her through law school were completely derailed. 

Now a paranormal investigator, whose real job lies in the land of remote IT work, Roxy gets by on a steady diet of field study and life threatening encounters with the world of wraiths...though after her Embrace in what she's taken to calling 'The Breathing Prison', the full scope of the World of Darkness has opened up - plunging her into the deep end without so much as a life preserver. 


FREEBIES: 15
-2 (Specialty:  Vicious, Nimble)
-2 (+2 Generation)
-5 (+1 Dex,)
-4 (+2 Medicine)
-1 (+1 Domain)
-1 ( +1 Willpower)

Basics

 
Basics
 
Name
 Roxanne Blackwell
Player
 Susie
Chronicle
Baltimore After Dark
Nature
 Survivor
Demeanor
 Conformist
Concept
 Escape from Meat Hell (Occultist turned Sabbat Survivor)
Clan
 Tzimisce
Generation
8
Sire
 Lucia Van Eisenhorn

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious, Heavy blows
11110
Dexterity
Lightning Strikes, Nimble 
11110
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
 
11000
Mental 
t
Perception

11000
Intelligence

11100
Wits
 
10000

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11100
Awareness
 
11000
Brawl
 
11100
Empathy
 
00000
Expression
 
00000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
 
11000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Programming
11000
Computers
 
11100
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
11000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology

00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Viscissitude 
11100
 
Animalism 
00000
 
Auspex 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 Generation
111111
 
Resources 
11100
 
Domain 
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
11111 00000
11111 00000
Blood Pool: 15
(Can USE 3 BP Per Turn)
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Promethean Clay
 Clan
 5
Pain Tolerance
 Clan
 2

 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 New Kid
 Social
 Phobia (Heights)
 Mental
 Phobia (Claustrophobia)
 Mental
 Prey Exclusion (Elderly)
 Mental
 1
 Impatient
 Mental
 1
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
5
Spent
10
Notes
 -5 (Auspex 1)
 -10 (Auspex 2)
 
Derangements
 
 Dissociative Identity Disorder
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
IT Job / Freelance work
Retainers
 
Status
 
Other
 Cat: Calliope

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Pepper Spray, S&W Model 29 (.44), backpack.
Feeding Grounds
 
Havens
Owned basement apartment.
Equipment (Owned)
 
Vehicles
 2012 Mitsubishi Eclipse 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 23
Apparent Age
 Early 20's
D.O.B.
 08/22/1996
R.I.P.
 3/20/2024
Hair
 Blonde, medium length. (Dyed; natural hair color is black.)
Eyes
 Green.
Race
 White
Nationality
 American, unfortunately.
Height
 5'7"
Build
 Athletic mesomorph
Gender
 Trans-Female
Face Claim
 Heather Mason.
 5'7", wholly unremarkable in appearance, yet built like a freight train. Roxy's got tan skin from having spent a surprising amount of time out in the sun for a nerd. 

Roxy's got an oblong face with  a smattering of freckles in a 'band' near her nose and cheeks.  She's got black hair that's been dyed blonde; the roots are showing. Her hair's short, around ear length as to keep it from getting in her face too much.
 
 

History

 
History
 
Born in Chicago's outskirts in the 'burbs, Roxanne was born into relative privilege in the late 90's, when it still vaguely looked like there was a bright future ahead. From a young age, her parents were set on 'putting her on the right path' to a happy life, since they, in their own way, wanted the best for their little 'boy'.

Growing up, Roxanne was taken to the library a lot - at first it had been to get her interested in reading, but it worked a little too well. Roxanne took to reading about fantasy - particularly the 'dark and spooky' areas of fantasy books, notably ghost stories and occult fiction. As a result, a childish interest in the occult began to bloom.

Roxy came out as transgender in her junior year of High School to little initial fanfare. Her father didn't understand it, but supported her, while her mother was less than thrilled. This disconnect between the two eventually lead to shouting matches in the house, and family dysfunction would become the new normal, encouraging Roxy to get out of the house as much as she could - often taking to the library where she could at least use the computer without having to tune out the  sound of adults screaming at each other. In an attempt to get her out of the house more, her father signed her up for self defense courses, but really it was only ever meant to be a distraction, and she understood that almost immediately. 

When this eventually grew into a love for fighting, Roxy pursued the interest more, taking up learning mixed martial arts at one of the local boxing gyms, using it as an outlet for the burning anger that she held inside.

As years dragged on and her parents became less and less involved in her life due to divorce proceedings, Roxy continued to cling onto a belief that there was more to the world than what could be seen on the surface - and in her late high school years, she organized an unofficial 'paranatural club' of delinquents and stoners. This would ultimately lead to several after school trips spent in a musty old van rocketing across nearly overgrown roads to obscure abandoned buildings across the county and sometimes even beyond, when someone would occasionally chip in some gas money. 

The early trips were mostly just an excuse to blow off schoolwork and go smoke weed away from the prying eye of the public, but occasionally there were times that Roxy swore she felt...watched. Uncomfortably so. Like a pair of eyes were burning into her core from just inches behind her.  At first, she wrote it off as paranoia brought on by the pot smoke, but as time went on, and the feeling persisted from place to place...she came to suspect that it was something more.

While she never quite saw a ghost, the feeling of the few times she felt a lingering gaze on her person stuck with her - though her free time to go on 'investigations' quickly dried up as she went into collage, and her friends moved on.

Attending a lesser known technical college in Baltimore after transferring from a two year stint spent in community college, Roxy pursued the area of Computer Science & Engineering, ending up coming out the other side with a bachelor's degree, and in a stroke of good luck, it didn't take her long to find steady employment through contracted work and other side-gigs.

As work picked up, and as her living situation improved, Roxy's ability to engage in hobbies resurfaced, and she once again took an interest in the occult - using her free time to sift through the internet's surplus on cryptids and 'unexplained disappearances', going so far as to take an interest in urban exploration after getting the thought in her head that ghosts could still be real. What little she could gleam through a smokescreen of media tropes and obscure message boards hinted at some wider understanding of the world that she couldn't fully grasp.  Interest became obsession, and more and more of her time was spent dedicated into investigating rumors of the supernatural.

Eventually, she ended up trying to turn this into a group activity.

It took some doing, but eventually she was able to get a couple of college friends together to go out and film old 'haunted houses' and abandoned structures for the fun of it - posting it up on YouTube after all was said and done. 

 One night in July, Roxy and a small group of friends decided to go film a 'haunted' mental hospital  that'd been sitting abandoned for the last forever. Reddit boards'd said that it was most intact, due to being off the road a fair ways away from most towns in the area. The ride to their destination had been fairly uneventful, discounting smoke in the air, and the nearly overgrown roads. 

After nearly two hours of driving, and having gotten lost a few times in the process, Roxy and the gang had finally arrived at their destination, and in the distance, a darkened, decaying building loomed in the distance while the sun begun to sink low on the horizon. 

After they passed the gates, and the keys pulled from the ignition, it was finally time to go inside.

In the stillness of the night, all that could be heard was the whistling of the wind and the chirping of the crickets - occasionally the sound of a screaming cicada singing its song.

A sense of foreboding grew in Roxy's chest, but she ignored it - dismissing the feeling as simple nerves as she flicked on her Mag-Lite and peered into the darkness. For a second, she'd sworn that she saw eyes peering back at her - but before she could properly make out what she was looking at, it'd disappeared. 

Off put, but not properly scared off, she pushed onward with Sean and Josh, while Bailey chose to stick with Jerry and the sedan after he'd chickened out. After a moment of gazing at the tall building and searching for whatever it was she might've seen, Roxy flicked open her camera - a loaner from her dad, and took an opening sweeping shot, before pressing in. 

A tired breath left Roxy's chest, as she pushed in through the rusty metal doors and stepped into the filthy lobby. Plant growth trickled up through the tiles, and a musty stench hung in the air, with an undertone of decay - like some roadkill that'd been sitting out in the sun for too long. A look was spared behind her toward Sean, who gave her a shrug; sometimes animals ended up getting trapped - there was nothing for it. 

Roxy felt a chill run down her spine, as the air grew thicker; it came to her slowly that compared to the outside, the inside of the hospital was dead silent. One could hear a pin drop.

 As she pushed forward, Roxy took a wide sweeping shot of the lobby, before letting out a breath; despite the grime and signs of wear, the lobby was almost immaculate - the chairs were still here, mounted to the floor where they'd been left, the tables still held neat stacks of magazines and an occasional book. It was as if she'd stepped into a time capsule right into the nineties.

After a moment spent in wonder, Roxy turned her attention down the halls, walking as if drawn by something down the hall just out of sight. She'd been so focused on filming that she hadn't even realized that she'd gotten separated from her friends until several minutes after the fact. All around her darkness stretched on seemingly forever, with only the glow of her Mag Lite to illuminate the path ahead.

Alone in an unfamiliar structure, without any idea where her friends were, Roxy felt...alone in a way she hadn't before. Like she'd traipsed into something's lair - like she was alone, but for the fact that something else was here.

The hairs on the back of her neck started to rise, as she quieted her steps, feeling at once that if she were too loud, she would wake something. Foreign instinct warred in her mind, screaming at her to turn back - to leave and never return. These feelings were wrong in a way she could not quite place nor escape. Iron willpower bucked at the urge to turn tail - to call out for the others, no matter how desperately her heart beat.

It didn't matter now. Not that she was already here. 

She had heard of places like these. Places with a thick presence. She still wasn't quite sure if that's what this feeling was, or if the feeling of danger simply came from being enshrouded in darkness, in a suspiciously well kept derelict hospital. For one thing, the way dust was absent from the tables, and how meticulously the stacks of magazines were kept in the twenty some odd years since the hospital's closure...it felt off. Off in a way that couldn't be explained by it simply being abandoned.

More and more it began to feel as if she was trespassing.

But that couldn't be right; the boards had said that this place was abandoned - that nobody'd been here in years. 

In fact, the structure itself was missing many hallmarks of abandonment itself; the ceiling was still intact, meaning copper thieves had yet to rip this place open for it's valuable innards. It made her...uneasy. 
 
A certain uncanniness hung in the air in the forlorn liminal space as her boots thudded quietly against worn and cracked linoleum tile under heel, trying her best to ignore the rising sensation gathering in the back of her mind;

The feeling of being watched.

She'd felt it before, but it had never been this...focused.  

And then she heard it - a subtle drip, like someone had left the faucet just ever so slightly on. 

A sinking feeling formed in a rapidly growing pit in her chest.

And still she pressed on, hand tightening around the grip of her flashlight, knuckles whitening as she started to walk toward something she knew she wouldn't like. 

The beam of light came to land on...something. Something was about the best description she could give to the hulking shape, clothed in tattered garments. It almost  looked hauntingly familiar. A chill ran up her spine, freezing her in place as her gaze tried and failed to take in...whatever this mass was, trying desperately to make sense the foreign shapes that littered the grotesque creature as it wheezed, its eyes bulging from their sockets, searching desperately for...something - anything - in the darkness, before its gaze caught on her. Roxy froze, as if rooted in place. 

A singular word escaped it, as blood dribbled through slits in its throat.

"Run."

Caution was thrown to the wind as primal fear pulsed through Roxy's head, choking out anything other than the desperate need to leave this place - to leave it all behind - to try desperately  to forget what she'd just seen.

Heavy, rapid footfalls echoed in the empty hallways, as Roxy tried desperately to navigate the labyrinthian structure in the dark in a panic - only managing to get further and further lost. She'd been about to break one of the windows to jump out into the night when she felt something behind her - in the doorway leading to the examination room she was in. Old blood soaked the tile underfoot - she was going to die here. Awfully, if that thing she'd seen was a person. Her mind still struggled to make any sense of it.

Something nearly cracked inside of her, as she realized that this wouldn't end well - but her determination willed her to fight for her life.  She wouldn’t go down without a fight - and that’d have to be good enough.

Horror was all that remained. If she could get a good swing at whatever this thing was...maybe that'd be good enough. Roxy wound up the swing when the figure pushed in through the doorway, and swung.

The last thing she registered before the world went dark was the hands around her throat. 

Having seen the defiance in the mortal's eyes when faced with overwhelming odds and terror in the night, the monster itself had chosen its Childer  - and in so doing, passed its curse onto the next generation...

When Roxanne woke next, she was alone in a cell made of skin. A damp humidity hung in the air alongside the sounds of wheezing breaths as the walls pulsated in a grotesque manner that made her skin crawl.

A dissociative fugue held its grip on her for several minutes, before she realized that she needed to escape. Trapped in a location that very nearly escaped her ability to explain, Roxy was left to contemplate the true breadth of the situation she'd gotten herself into. Nervous thoughts turned toward the wellbeing of her friends - but then she remembered the thing she'd saw - the lumpen mass that used to be a man. It was too horrible to put to words - but somehow she knew that some, if not all of them, were dead - or worse. 

For a while, she'd worried that she'd also end up as some quivering abomination - but as hours began to pass, and her hunger began to grow ravenous, she found herself thinking less and less about the prospect. 

It should have been a tip-off that something was deeply wrong with her, but by the time the thought had registered she'd been far too preoccupied with trying to ignore how thirsty she felt.

When the cage was opened, and the meaty doors slid apart with an uncomfortable 'slurp', something was pushed in - a terrified looking  man that seemed strikingly familiar for a few fleeting seconds, before an unnamable thirst annihilated that train of thought entirely. Her body moved on impulse, and a cavernous maw met flesh. The moment that blood hit her mouth she began to drink hungrily - greedily.

By the time she'd realized what had happened - what she'd done, she was met with another horror - the thing standing in the doorway, grinning with cruel delight. . The more she looked the more her gaze was drawn in - and before long, she couldn't tear her eyes away from it. 

At first, all she could focus on was its maw full of monstrous, needle-like teeth, but quickly she took notice of the fact that the thing was lipless, the flesh that would have covered its maw having been peeled away, where it still hung like a bizarre ornament - the insides of what had once been cheeks, simply lined with bone white needles.  Its eyes were at once animalistic and uncanny - a vibrant yellow filled the creatures' irises, and the way their eyes were slitted like a reptiles only served to add to the effect. Pronounced black colored horns pressed out of its head in such a way that Roxy was reminded of a demon - or some of dragon.

Its form was somehow uncannily human and not. Like something had amalgamated the very concept of a human being and drawn a grotesque caricature of its anatomy - warped and twisted somehow.
 
Terror pulsed through Roxy's chest as she found her gaze moving back to the now motionless body in front of her. 

She was a murderer.  Her eyes widened in understanding as she realized who it was she'd killed.

Josh was laying dead at her feet. 

And that's how the worst month of her life began in earnest. Her sire would often spend time with her - reshaping her body to its whims, unmaking, remaking, reshaping - supposedly to 'help her', but the agonizing pain felt like nothing but torture beyond anything she'd ever felt before. Eventually her body would start restructuring itself on its own, forcing itself back together into her normal shape - just to be deformed again and re-sculpted in whatever image of the night her sire wished of her.

Before long, she was desperate to escape the 'lessons' she was being taught - often enough, she'd slip into a frenzy over it, but thankfully, she found an escape one night in April.

Her escape came in the form of using her disciplines to force the flesh keeping her captive to shrink away and wither - the rest had been a nerve wracking trip topside through narrow, flesh riddled tunnels. By the time she'd found her Mitsubishi outside she'd been eager to bail.

Putting the sight of the hospital behind her, Roxy peeled out of the old hospital's driveway, and didn't look back, taking off for Baltimore to try and put her life back together - what little was left of it. 


Rue Maria

Overview

 
Overview
 
kiasyd.jpg
 a kiasyd who wants to be left alone most of the time but will offer their unique services to any who seek them out

Basics

 
Basics
 
Name
 Rue Maria
Player
 Rainia 
Chronicle
Baltimore After Dark
Nature
 capitalist 
Demeanor
 scientist 
Concept
 library kiasyd
Clan
 Kiasyd 
Generation
 9
Sire
 wilfred

Attributes

 
Attributes
 
Physical T
Strength
Specialization
11000
Dexterity
 
11000
Stamina
 
11000
Social P
Charisma
Specialization
11100
Manipulation
 
11110
Appearance
 
11100
Mental S
Perception
Specialization
11000
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents S
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
 
11100
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills T
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11100
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge P
Academics
mythological history 
11100
Computers
 
1100
Finance
 
11100
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
kindred lore, obten  
11111
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
*obtenebration 
11100
 
*mythcernial 
11100
 
*dominate 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
generation 
11110
 
resources  
11100
 
herd  
11000
 
domain 
11000
 
fame  
10000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11110
Courage
 
11110
 
Humanity/Path
111111 0000
Path
 humanity 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
1111111111
11110 00000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 light sensitive
 supernatural
 5
 beacon of the unholy
 supernatural
 2
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 35
Notes
 4 freebie spent on oc 5, 1 spent on resources 3, 2 spent on herd, 1 spent on domain 1, 7 spent on obten 2, 7 spent on dominate 1.
xp spent: 15 on obten 3 15 on mythceria 3 2 spent on domain 2 3 spent on fame 1
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 occult circles
Herd
 customers 
Influence
 
Mentor
 
Resources
 small shop of occult stuff
Retainers
 
Status
 
Other
domain- small neighborhood where their shop is, 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 50 
Apparent Age
 20 
D.O.B.
 6/8/1972
R.I.P.
 9/6/1992
Hair
 blonde 
Eyes
 brown
Race
 cuacasion 
Nationality
 american
Height
 6'4
Build
 thin and willowy 
Gender
 female 
Face Claim
 
 
 
 

History

 
History
 
 poor are the kiasyd line, poor are their blood and their curse..but sometimes just sometimes a person embraced by one isn't as damned as people make them out to be. Enter Rue Maria, a 20 year old woman who had been born in a turmultuious time, never destined to become anything greater then a mortal. or so people thought, when the sabbat came so did a kiasyd who wanted the lonlieness gone for even just a while. thus in 92 she was embraced, and taken to her sires haven, for 10 years she worked with her sire, taught knowledge that only they could have, but this didn't last forever, no, her sire abandoned her andl she found her way selling to the highest bidder. when the camarilla came in they became the highest bidder. promising her a bit of domain where her sires old haven was if she told them all she new, so she did. Then she started her own occult store, catering to the witches and pagans, growing a community. it quickly blossomed and filled a niche. Should other odd customers come in no one paid them any mind, why would they when they have seen weirder. 

Sabio

Overview

 
Overview
 
peacock_pirate_by_glassboxes_dfy7ie3-414w-2x.jpg
 

Basics

 
Basics
 
Name
 Sabio
Player
 Gló 
Chronicle
Baltimore After Dark
Nature
 Caregiver 
Demeanor
 Conniver
Concept
 Snakeoil Salesman turned Sawbones
Clan
 Salubri
Generation
 10th
Sire
Loptr

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
10000
Dexterity
Slippery 
11110
Stamina
 
11000
Social 
s
Charisma
Smooth-Talker
11110
Manipulation
Convincing 
11110
Appearance
 
11000
Mental 
t
Perception
Detail-Oriented
11110
Intelligence
Analytical 
11110
Wits
Improvisation 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
Intuitive 
11110
Expression
 
00000
Intimidation
 
00000
Leadership
 
11000
Streetwise
 
11000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
11000
Larceny
 
11000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
11000
Computers
 
00000
Finance
 
00000
Investigation
 
11100
Law
 
00000
Medicine
 
11100
Occult
 
11100
Politics
 
00000
Science
 
11100
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Obeah 
11110
 
Auspex 
11000
 
Fortitude 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11100
 
Herd 
11100
 
Resources 
11110
 
Retainer 
11000
 
Allies 
11100
 
Contacts
10000

Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
11111 000
Path
 
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111 
11100 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost


 
 Calm Heart 
 Mental 
 -3
 
 
 
 Iron Will
 Mental 
 -3
 Natural Leader
 Social 
 -1
 
 
 
Flaw
Type
Bonus
 Prey Exclusion: The Vulnerable 
 Mental 
 -1
 Soft-Hearted
 Mental
 -1
 Old Flame
 Social
 -2
 Rival Sire's (Salubri and Malkavian)
 Social
 -2
 Tic/Twitch (Washes hands excessively)
 Physical 
 -1
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 75 
Spent
 71
Notes
 22 freebie: auspex 7, fort 7, -7 merits
 XP: 75 - 24 attributes intelligence and manipulation, -10 auspex, -20, empathy -6, backgrounds herd 3,  resources 1, retainer 2, allies 3
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
Fellow Doctors and Nurses
Contacts
 Medical Personnel 
Fame
 
Herd
 Hospital 
Influence
 
Mentor
 
Resources
 Surgeon Paycheck
Retainers
 Devoted Hospital Staff and Patients
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Gun, first aid kit 
Feeding Grounds
 Hospital 
Havens
 Apartment
Equipment (Owned)
 Doctor's Office: surgeon 
Vehicles
 Car
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 153
Apparent Age
 30
D.O.B.
 1869
R.I.P.
 1899
Hair
 Long dirty blond 
Eyes
 Sad and hazel green
Race
Mixed Swedish and Mexican
Nationality
American
Height
 6'
Build
 Lithe
Gender
 Transmasc
Face Claim
 My own art
 
 
 

History

 
History
 
Sabio was born a daughter of a well off middle class family but rather than fullfil her destiny as a devoted wife and mother of sixteen children like her predecessors, Clara Liefsson decided she wanted to study medicine instead. When it became apparent that would be difficult as a woman she decided to run away to Mexico and take up the moniker Dr. Sabio and 'masquerade' as a man.
Sabio did quite well for himself at first but was not able to get into any meaningful medical establishment due to his rakish behavior and penchant for drug use. Eventually he made his way to a small village by the sea to ply his trade as a snakeoil salesman. Little did Sabio know their town doctor had just died and they were in desperate need of a new one.
Sabio reluctantly took up the position and quickly had to learn all the medical skill he'd been faking for years but this time through experience. Sabio was thrown into the deep end and learned to swim or so he thought.
Five years as the village doctor gave him the confidence he lacked when he tried to get into medical school only he was unprepared for the consequences of inexperience. Sabio had a short romance with a pregnant woman who had left her abusive husband. Unfortunately there were complications with her pregnancy and Sabio was not able to save either one. The husband blamed him and so did the rest of the village. Sabio fled. 
What he didn't know was that he had an observer. Loptr the Salubri found him in a bar the neighboring town over and once he was deep in his cups offered him a gift. Healer to healer. Up until this point Sabio had been faking his medical knowledge but the prospect of being able to lay on hands was too tempting. Afterwards he discovered the true cost of the gift. 
In order to keep a low profile he traveled from town to town as a temporary sawbones, no longer a snake oil salesman, but always moved on before getting too attached or before people could dig too deeply into his past. He never forgot the woman he loved but couldn't save. Her memory drove him to fight harder for each patient that he undertook. To steal back life for those he could to make up for the one he could not and her unborn babe.

Samson Roland

Overview

 
Overview
 
samson1.jpg
 Samson Roland is known for his long and steadfast dedication to the defense of the Camarilla. He was a few years late in coming to the liberation of Baltimore as he was on the west coast, beheading Sabbat infiltrators in service to a Justicar as her Archon. 

Though Brujah and Ventrue often butt heads, after Samson executed a Ventrue prince in Arizona for his failure to root out said infiltrators, it seems the differences between him and the clan are insurmountable.

These nights he's set aside the title Archon, and his goals are less obvious, though he serves the Prince and Camarilla in defense of the city. 

Basics

 
Basics
 
Name
 Samson Roland
Player
 lea
Chronicle
Baltimore After Dark
Nature
 Visionary
Demeanor
 Idealist
Concept
 The Abolitionist
Clan
 Brujah
Generation
 8th
Sire
 William Roland

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity

11100
Stamina
 Durable
11110
Social 
s
Charisma
 
11100
Manipulation
 Calculating
11110
Appearance
Captivating
11111
Mental 
t
Perception
 
11000
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 Acrobatic
11110
Awareness
 
00000
Brawl
 
11000
Empathy
 
11000
Expression
 
00000
Intimidation
 
11100
Leadership
 
11000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
11000
Larceny
 
00000
Melee
Beheading 
11110
Performance
 
11000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

11000
Computers
 
10000
Finance
 
11000
Investigation
 Sabbat Activity
11111
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 The Camarilla
11110
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Potence 
11100
 
Celerity 
11100
 
Presence 
11100
 
Auspex 
11100
 
Fortitude 
11000
 
 
00000
Backgrounds
 
Generation 
11111
 
Resources 
11110
 
Domain 
11100
 
Retainer 
11110
 
Contacts 
11100
 
Herd 
11000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11110
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 
Bearing
 
Willpower
11111 10000
11111 10000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Rep
 Social
 1
 Blush of Health
 Physical
 2
 Hidden Diablerie
 Supernatural
 3
Deceptive Aura 
 Supernatural
 1
 
 
 
 
 
 
Flaw
Type
Bonus
 Clan Enmity: Ventrue
 Social
Dark Secret - Diablerie 
 Social
 Tic/Twitch
 Physical
 Bad Sight
 Physical
1
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 150
Spent
 150
Notes
 Freebies: merits(7), flaws(+7), resources4(2), ath4(2), inves5(4), pol4(2), wp6(1), dom3(3), retain1(1)
XP: 
stren3(8), char3(8), alert2(2), emp2(2), subter2(2), street2(2), perf2(2), aca2(2), pot3(15), cel3(15), pres3(10), aus3(31), fort2(17), retain4(12), melee4(6), contacts3(9), herd2(5), consci2(2)
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
Mother Quincy Evisu and a number of club kids,
Activist Angel Boyd and gay and trans youth,
A veteran cop, Chris Yard, and his friends in the department.
Fame
 
Herd
 A group of young gay men who frequent clubs and bars in his domain.
Influence
 
Mentor
 
Resources
 Samson owns a portion of several farms across the east coast and in California, where he gains his personal income. While William rests, Samson has control of his assets and incomes, which make up the majority of Samson's wealth.
Retainers
 Minas, a huge African brute with few social skills but massive strength and intelligence. He specializes in use of firearms and identifying antiquities. He has Celerity 1 and Potence 1. He was formerly William Roland's ghoul and is around Samson's age.
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Secure smartphone
 Knife (L1) (J)
Notebook and pen
Taser
Feeding Grounds
800 Park Avenue; Factory 17 & The Drinkery
Havens
 Loft, 828 Park Ave.
Equipment (Owned)
Numerous personal journals and letters
Dossiers on multiple Camarilla power players current and former
Collection of melee weapons - Sword (L2) x2, Knife (L1) x 4, Axe (L3) x 1
Body armor - Kevlar (3) x2
Clothing
Vehicles
 Tesla Model X 2021
 Mercedes Sprinter 2020
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
William Roland 
 2
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 281
Apparent Age
 Late teens
D.O.B.
 September 4, 1741
R.I.P.
 September 4, 1759
Hair
 Dark Blond 
Eyes
 Blue
Race
 Mixed
Nationality
 American
Height
 5' 8"
Build
 Slim
Gender
 Cis Male
Face Claim
 Jason Zivkovic
Samson is an almost preternaturally beautiful young man. He is of mixed heritage, having a white father and a black mother. Though in good shape, he leans towards slim rather than muscular. His appearance can be described as simultaneously amorous and innocent.  








 
 

History

 
History
 
 A collection of letters and journal entries.

Sean O'Brien

Overview

 
Overview
 
Nico-Greetham53.jpg
 Sean has been the only ghoul Tabbris has been able to stand for longer than a few years. 10 years since he's been working for the Salubri, and it's honestly been pretty great. 

Just keep his head down, do what the Salubri asks without question, and in return he gets to be young and sharp for the rest of his life (regardless of how long that is)?

That's a deal with the devil he's more than willing to make. 

Basics

 
Basics
 
Name
 Sean O'Brien
Player
 NPC/Maybe Pooka?
Chronicle
Baltimore After Dark
Nature
 Director
Demeanor
 Caregiver
Concept
 Tech Savant
Clan
 Salubri
Generation
 Ghoul
Sire
 N/A

Attributes

 
Attributes
 
Physical 
S
Strength

11100
Dexterity
 
11100
Stamina
 
11100
Social 
T
Charisma

11100
Manipulation
 
10000
Appearance
 
11100
Mental 
P
Perception

11100
Intelligence
Problem Solver 
11110
Wits
Changes in Strategy 
11110

Abilities

 
Abilities
 
Talents 
T
Alertness

10000
Athletics
 
10000
Awareness
 
10000
Brawl
 
00000
Empathy
 
10000
Expression
Impromptu Conversation 
10000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

10000
Crafts
Fashion 
11000
Drive
 
00000
Etiquette
 
10000
Firearms
 
11100
Larceny
 
11000
Melee
 
00000
Performance
Dance 
11000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
P
Academics

11000
Computers
Internet 
11110
Finance
 
00000
Investigation
 
11100
Law
 
10000
Medicine
 
00000
Occult
 
10000
Politics
 
00000
Science
 
00000
Technology
 
11100

 
00000

Advantages

 
Advantages
 
Disciplines
 Potence
 
10000
 Auspex
 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Resources
 
11100
 Contacts
 
11000
 Domitor
(Tabbris) 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Mental
 2
 Mental
 2
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Vitae Sink
 Supernatural
 Social
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 21 Freebie; 20 Experience
Spent
 21 Freebies; 19 Experiene
Notes
 Freebies
Auspex 1 - 10
Wits 4 - 5
Strength 3 - 5
Willpower 6 - 1

Experience 
Charisma 3 - 8XP
Computer 4 - 6XP
Performance 1 and 2 - 5XP


 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Records Clerks, White Collar Criminals
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Due to a bit of moonlighting as a 'white collar criminal', Sean has stashed away a good bit of money to keep he and his Domitor relatively hidden and comfortable.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Laptop, Smartphone, keys. 
Feeding Grounds
 
Havens
 441 South Elwood. 3 Bedroom townhouse in Highlandtown.
Equipment (Owned)
 Top-of-the-line computer set up in the Haven. 
Vehicles
 2021 Jeep Wrangler Rubicon
Other
 Permit to 'Carry' in MD and various other states due to his Domitors well-traveled status. License and registration. Deed to the aforementioned Haven.

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Tabbris
 3
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 35
Apparent Age
 25
D.O.B.
 1989
R.I.P.
 N/A
Hair
 Red
Eyes
 Green
Race
 Irish-American
Nationality
 American
Height
 6'0"
Build
 Mesomorph
Gender
 Male
Face Claim
 Nico Greetham
  image-1718129592405.jpg 

History

 
History
 
 

Sébastien Dupré

Overview

 
Overview
 
portrait2.jpg
With his hedonistic tendencies, obsession with aesthetic beauty, fashion, and art, Seb probably should have been a Toreador, but he's just too smart. Also, he caught the eye of an ambitious Ventrue and didn't have much choice in the matter.

The last (un)living heir of a tobacco empire, Seb is a socialite, playboy, and unapologetic capitalist with a mind for business and finance, an eye for expensive art, and a weird taste in blood from young, drug-addled men.

Basics

 
Basics
 
Name
 Sébastien Dupré
Player
 Genesis
Chronicle
Baltimore After Dark
Nature
 Conniver
Demeanor
 Bon Vivant
Concept
 Dilettante
Clan
 Ventrue
Generation
13th
Sire
 Edwin Duarte

Attributes

 
Attributes
 
Physical 
p
Strength

10000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma

11000
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception

11100
Intelligence
 Astute
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

00000
Athletics
 
10000
Awareness
 
11000
Brawl
 
00000
Empathy
 
00000
Expression
 
11000
Intimidation
 
10000
Leadership
 
11000
Streetwise
 
11000
Subterfuge

11100

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
10000
Drive
 
00000
Etiquette
 High Society
11110
Firearms
 
10000
Larceny
 
00000
Melee
 
00000
Performance
 
11000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

11000
Computers
 
00000
Finance
 Investing, Leveraged Buyouts
11110
Investigation
 
00000
Law
 
10000
Medicine
 
00000
Occult
 
10000
Politics
 
11000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Dominate
 
11000
Presence
 
10000
Fortitude 
 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Ally
 
10000
 Status
 
11000
 Resources
 
11110
 Haven
 
11000
 Title
Harpy 
11000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
1111111000
Path
 
Bearing
 
Willpower
11100 00000
00000 00000
Blood Pool
11111 1111110000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Entrepreneur
 Social
2pts 
 Eat Food
 Physical
 1pt
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
Uncommon Vitae Preference 
 Clan
2pts 
 Addiction (Cocaine)
 Mental
3pts 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
30 + 24
Spent
 9
Remaining
 45
Notes
Freebies: 17 to spend, 15 + 3 from Flaws
Specialties - 1+1+1+1
Abilities - 2+2
Backgrounds - 2
Disciplines - 7

Starting XP: 15
Abilities - 3+3+3
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)

Feeding Grounds
 Scandal Nightclub
Havens
 A sealed chamber concealed beneath Dupre Manor.
Equipment (Owned)
 
Vehicles
 Ferrari GTC4Lusso
Other
 Dupre Manor - located on the outskirts of the city limits.

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
57
Apparent Age
20
D.O.B.
November 5, 1964
R.I.P.
September 27, 1984
Hair
Black
Eyes
Green
Race
Caucasian
Nationality
American
Height
 6'
Build
 Slender
Gender
 Male
Face Claim
 Sean O'Pry
 In life, he was olive skinned with deep green eyes. In undeath, his skin has paled to something like darkened porcelain. The green eyes have also paled somewhat, but with the darkness of his eyebrows and his pale skin, they tend to shine out like emeralds.
He dresses impeccably, usually preferring a suit with a fashionable twist, but can be more casual if the setting calls for it. 
 
 

History

 
History
 

In 1984, the Dupre tobacco empire was on the verge of collapse and the only thing that saved it was the Embrace of the last living heir, Sebastien Dupre. Since it’s beginnings in 1693 colonial America, it had survived the turmoil of the American Revolution and the loss of slave labor after the Civil War, but as people began to grow aware of the cancerous effects of smoking, investors and family members began abandoning it.

To make things worse, Seb’s mother and father, the head of Dupre Tobacco, Inc., were murdered by the deranged husband of a woman that died of lung cancer after smoking Dupres for 40 years. Seb was only 20 years old, still in college, not viewed by the board as ready to assume responsibility over the business.

Luckily, he had caught the eye of a Ventrue vampire, Edwin Duarte. Seeing an opportunity in the struggling business, the Ventrue took Seb as his protégé and they wrested back control of the company from the board and began restructuring. Along the way, Seb manipulated Edwin into embracing him and was inducted into the Ventrue ranks. Using Ventrue resources, the company returned to profit.

When the Camarilla came for Maryland, they were one of the first to support it, providing an important revenue source. Edwin was killed in the power struggle, but Seb survived and helps to make sure that the Camarilla will remain funded and strong in Baltimore, protecting both his business interests and the interests of the vampire community.

Within the city, Seb is known as a playboy and fashionable socialite, hosting lavish parties at Dupre Manor, frequenting popular nightclubs, and supporting the arts. Behind the scenes, he helps move money for the Camarilla, connives to affect both vampire and human politics, and even has an eye on criminal elements in the city. After all, tobacco is a dying industry, but marijuana is the future.

He can often be found slumming it, as he has a very specific taste in blood and exclusively preys on younger men that have recently taken cocaine. There is something about the taste and the buzz that he gets from feeding on them. While he could survive on other blood, it almost makes him sick without the sweet nuances of flavor that cocaine gives the blood.



Sera Blackwood

Overview

 
Overview
 


happy_world_goth_day_by_cneko_chan_ddxtw2z-fullview(1).jpg
 "Everyone outside the Ivory Tower wants to rip it down. The only reason everyone isn't is because it's effective and the Sabbat is viewed as the greater of the two evils. If you ask me, they are no better than the humans they want to rule over."

Basics

 
Basics
 
Name
 Sera Blackwood
Player
 Quietcat
Chronicle
Baltimore After Dark
Nature
 Director
Demeanor
Chameleon
Concept
stray cat? [I am horrible at this]
Clan
 Lasombra
Generation
 9th
Sire
 Katherine Cadamon

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma
Specialization
11100
Manipulation
Persausive 
11111
Appearance
 
11000
Mental 
t
Perception
Specialization
11000
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
10000
Athletics
 
11000
Awareness
 
10000
Brawl
 
00000
Empathy
 
10000
Expression
 
00000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
11000
Firearms
 
11000
Larceny
 
00000
Melee
 
11000
Performance
 
11100
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
11000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 Dominate*
10000
 
  Obtenebration*
11100
 
 Potence*
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Generations  
11110
 
Resources  
11110
 
Retainer  
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11100
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 Humanity
Bearing
 
Willpower
11111 00000
11111 00000
Blood Pool
11111 11111
11110 00000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Controllable Night Sight
 Clan
 2
 Blush of Health
 Physical
  Queen of Shadow
 Clan
4
 Eat Food
 Physical
 1
Crackshot
 Physical
 1



Flaw
Type
Bonus
 Dark Secret (Former Sabbat)
 Social
1
 Recruitment Target (Sabbat)
 Social
 1
 Demon Hounded
 Supernatural
 Kiss of Death
 Supernatural
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
31
Notes
 Freebie:
Controllable Night Sight: 2
Blush of Health: 2
 Queen of Shadow: 4
Eat Food: 1
Obtenebration: 7
Resources: 1
Retainer: 1
Crackshot: 3

XP
Obtenebration: 10 (third Dot)
Potence: 5 ( Seoncd Dot)
Retainer : 2(Second Dot)
Dexterity: 8 (Third Dot)
Resources  : 6 (Fourth Dot)
Willpower: 4  5th dot
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
  N/A
Contacts
  N/A
Fame
  N/A
Herd
 N/A
Influence
 N/A
Mentor
 N/A
Resources
 Stocks and Bonds.
Mansion/Haven
Retainers
 Albert Laurence, a remnant of Sera's past.
Albert once served Sera's family and kept the estate in shape after her main family's disappearance. He turned into a Ghoul to serve even longer and protect her. His first way of doing this in modern times is by making it appear like he is more of a vampire than she is. 

Skills: ( Alertness, Drive, Etiquette)
Potence 1
Status
 ???
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 .44 Magnum
Knife
Feeding Grounds
 The Rack
Havens
Victorian-style mansion in Central District
Equipment (Owned)
 Hunting Rifle
Vehicles
 Honda Shadow Spirit (Black  Motorcycle)
Honda Accord 2020  ( Black Car)
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
90
Apparent Age
 25
D.O.B.
 December 22 1,932
R.I.P.
 December 22 1,957
Hair
 Black
Eyes
Brown
Race
 Caucasian
Nationality
Candana 
Height
 5'8
Build
 Slim
Gender
 Female
Face Claim
 
 
 
 

History

 
History
 
 She was born under a total eclipse on the darkest day in Montreal, Canada. One specific Lasombra noticed this and decided it would be interesting to embrace someone born on this day. Years later, Sera's life as a human was going until things just slowly started going downhill constantly. First, it was her pet going missing, her friends have died in various ways. Then any close family she had were slaughtered and she nearly died herself.  She didn't understand what she did to deserve such a horrible turn in her life. But she just closed herself off from anyone else and continued on with her life trying to run her family business mostly by herself.

It was on her 25th birthday, December 22 1,957 the one behind everything going wrong embraced Sera since she passed the test of continuing forward even after everything she loved was lost.  Sera did not take well to the embrace mentally but she was able to keep that to herself. The monster that turned her could likely just as easily get rid of her. There were very few good memories and many horrific ones. It was a struggle not to let the beast out and keep her humanity. While not drawing attention to herself. 

Like any vampire who has been around for a while her hands were stained with blood. The Sabbat's goals just didn't match Sera's wants for her new undead life. A life of her own and not to devolve into a monster. For some reason, she clings to her humanity, it could be cause she could still pass as human for the most part until she stares into a mirror.  

In 1,967  an ambush set by the Society of Leopold managed to kill most of Sera's pack she was working with slain she saw this happening and decided to toss some of her belongings into the flaming corpse of a vampire and planned on fleeing Canada. The human part of her made her make one final stop by her estate where she grew up. She wasn't expecting anyone to be there, but the old family bulter was still there. Albert always had a keen eye even in his old age he spotted her. She knew she would need a ghoul, but one who could be trusted and he won't let her leave with him. So she took him with her and fled to the United States roaming from coastal city to coastal city keeping a low near nonexistent profile. However ever since she left Canada, a demon has been popping up wherever she goes bothering her. As if the Abyss is chasing her for leaving her clan and trying to get her to do things for it now and then. 

She arrived in Baltimore after the Camarilla moved in. She saw something brewing something would happen within a few years to the city possibly. She tapped into some of the wealth she stored up and sold some stock to buy property there. As she thought about the event that happened in 1967.  If hunters got even stronger since her encounter with them, she would eventually need to pick a side at some point. The Camarilla might stake her because of her clan. The Saabat might leave her out in the sun or torture her if they find out she has just been avoiding them for years. There is no way the anarchs would consider trusting her. So she waits and plans for her chance to make a change that would benefit her. For the right time to step out of the shadows. 

Simon Temple

Overview

 
Overview
 
default-avatar.jpg
Simon is quiet and intense. He's not at all shy, he simply speaks when he feels he has something to say. His eyes are constantly roving and taking in data. There is a coldness about him that sets him apart from others. He dresses in casually in loose fitting clothing that is easy to move in. His clothing is universally black.

Basics

 
Basics
 
Name
 Simon Temple
Player
 Ben McInnis
Chronicle
Baltimore After Dark
Nature
 Survivor
Demeanor
 Eye of the Storm
Concept
 Scholar Crusader
Clan
 Tremere Antitribu
Generation
 11
Sire
 Clarissa

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma

11000
Manipulation
 
11000
Appearance
 
11000
Mental
t
Perception

11100
Intelligence
Book Knowledge 
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
11100
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
10000
Streetwise
 
10000
Subterfuge
 
10000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
11100
Melee
 
11000
Performance
 
00000
Stealth
 
11000
Survival
 
11000

 
00000
Knowledge
t
Academics

11100
Computers
 
11000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
11100

 
00000

Advantages

 
Advantages
 
Disciplines
 
Thaumaturgy  
11100
 
Auspex 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11000
 
Resources 
11000
 
Rituals 
11100
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
10000
Courage
 
11111
 
Humanity/Path
11100 00000
Path
 Caine
Bearing
 Faith. The righteousness of the Cainite is 
apparent to all. The bearing modifier affects all rolls 
that rely on the vampire’s image as a devout Kindred 
and scholar of Caine’s teachings.
Willpower
11111 00000
11111 00000
Blood Pool
11111111111
10000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Unmarked Antitribu
 Clan Specific
 5
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Illuminate the Trail of Prey
 1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 Path of Blood
11100
 Lure of Flames
11000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 1
Spent
 14
Notes
Freebies:  5-Unmarked Antitribu   1- Generation to 2
 7- Thaumaturgy to 3
 1- Leadership to 1
Experience: 14- Lure of Flames to 2
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Annuity left to him by his deceased parents
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Clothes, trench coat, machete, hunting knives, pocketknife, lockpicking kit, small precision tool kit, backpack, ritual supplies, burner phone
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Assortment of books, ritual equipment, toolbox, laptop
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 33
Apparent Age
 23
D.O.B.
 Oct. 3, 1991
R.I.P.
 Sometime in spring of 2014
Hair
 White
Eyes
 Light pink
Race
 Caucasian
Nationality
 American
Height
 6'2"
Build
 Lean and well-muscled
Gender
 Male
Face Claim
 Original (Artbreeder AI)
  Simon is tall with a lean, well-muscled frame. He slouches slightly and does not like to make eye contact. He dresses loose-fitting dark clothes that are good for traveling and sneaking around. 
 
 
 

History

 
History
 
 

Simon was born to Elias and Myra Temple in Towson, Maryland. He was born albino and became the subject of ridicule for his strangeness. His parents were both high earners and Simon wanted for nothing except companionship. His parents were always working and his peers avoided him because of his strange looks, so Simon found solace in books. He developed an obsessive interest in history, particularly the time period of the Crusades. He found out he was descended from a Templar knight, and this fueled his interest even more.


His intellect got him ahead and he skipped grades. He started high school at age 12 and graduated with honors at 16. His parents were proud of his academic success, but still spent no greater time with him. He started college at Johns Hopkins with a double major in Engineering and History. He earned his bachelor's degree with honors, as well as a master’s degree. He was in his first year of doctoral studies when tragedy struck.


His parents died under mysterious circumstances. They had gone on vacation to the islands, but their plane crashed overseas and was never recovered. Simon was devastated on a number of levels; anger that his parents had now completely abandoned them and regret that he’d never gotten to reconcile their distance from him.


 Luckily for Simon, his parents had left him an annuity that would pay out for the rest of his life, but he did not care. They were gone and there was nothing he could do to change that. He dropped out of school and drifted for a time. He got into the occult; at first as a chance to make contact with his parent’s ghosts, but as he got deeper into it, his natural curiosity took over. One night, he left a lecture from an occultist of some note who’d been discussing his theories on transubstantiation and bridging the physical and non-physical worlds. Simon was in his own head. The theories seemed sound, but he could not see how they could be actualized. As he mulled this over, he did not see the shadow that parted from the wall of an alley he passed. Suddenly, he was clocked over the head and the world went black.


He couldn’t move. Something surrounded him on all sides. Hunger like he’d never experienced before roared within him. Panic. Primitive fear of being trapped. His instincts kicked into overdrive. Animal frenzy blotted out his mind and he clawed and scratched through what he realized was dirt and bodies. Sheer terror flooded his body with adrenaline, and he screamed as he suffocated. It seemed like an eternity, but he finally broke through the nightmare morass into the open air. He gasped; shock rolled over him like an ice bath. He looked around. Others were struggling out of a writhing mass of half-buried bodies and detritus. There were others there. They were laughing. Rage. Simon lurched and pulled his legs from the pile. He charged at the ones who were laughing. He was in good shape. He’d had to fight against bullies his entire life and he’d realized quickly that the better shape he was in, the less likely the bullies were to pick on the albino kid. 


Simon swung hard at the first figure he reached. They laughed harder and backhanded him with careless ease. Simon flew through the air and landed in a heap. One of the figures walked up to him and put his foot on Simon’s chest.


“He’s got fight", the figure said, still laughing, “we’ll keep this one.”


Without another word, the figure lifted Simon up into the air and bit into his neck. Simon expected pain, but it was the opposite. Pleasure beyond anything he’d ever imagined flooded his senses. He was drifting, but he didn’t care. It would be an end and he’d finally be able to ask his parents all the questions he’d wanted to. They would have forever to be together…


The pain returned. Something hot was pouring into his mouth. His nerve endings lit up like a livewire. Something within him drove him to drink and keep drinking. Too soon, the font was pulled away. Simon wasn’t thinking. All he wanted was that hot liquid. Someone tossed him into the back of a box truck with a number of others. He could tell they were as hungry as he was. They beat against the walls of the truck, desperate to escape and feed. 


Not long after, the doors were opened. Simon did not know where they were. All he knew was they had to feed. He and the others ran into the streets and memory drowned in a sea of red.


When he came to himself, he was in a room. There was someone else in the room. He didn’t know how he knew, but he was sure of it. A candle flickered alight. For some reason, the sight of the candle unnerved Simon. There was a woman walking toward him. Some odd mark glowed on her forehead. He must be seeing things.


The woman introduced herself as Clarissa. Much of what she said flew over Simon’s head. What was a ‘Tremere’ or ‘House Goratrix’? She said something about thaumaturgy, but at that moment it all flew over his head. The one thing she said that stuck was that he was dead and was reborn as a child of Caine. He didn’t know what that meant, but he learned soon enough.


As the years passed, Simon learned exactly what Clarissa was talking about. He also learned that he was part of a sect called the Sabbat. They were an odd theocracy with the mission of eradicating the Antediluvians, the traitorous grand-childer of Caine, the first murderer and the first vampire. Clarissa encouraged him to study not only the arts of Thaumaturgy, the magical system created by their mutual clan of Cainites, the Tremere, but she also urged him to study the lore of Caine, their progenitor. 


At first, Simon tried to hold on to who he was before. He remembered what it was like to be human and felt cheated that it was stolen from him. Yet, the more he studied and the more he became entrenched in the nightly affairs of the Sword of Caine, the more his memory of humanity faded. 


Clarissa taught him what it was to be a Cainite. He spent ten years with her and her coven before he decided to move on. He’d heard the Sword was building once again in Baltimore. He’d survived for a decade. It was time for him to thrive.

Sofia Antonia de Granada

Overview

 
Overview
 
default-avatar.jpg
 Famed leatherworker and Swordmaster the alluring Sofia has once again gdaced the new world with her presence to dazzle away the nights and be inspired anew. Or at least that's what she wants you to think...

Basics

 
Basics
 
Name
 Sofia A. de Granada 
Player
 Spin
Chronicle
Baltimore After Dark
Nature Scientist 
Demeanor
 Competitor
Concept
 Artiste Swordmaster 
Clan
 Toreador (Volgirre)
Generation
 8th
Sire
 Unknown

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
Nimble 
11110
Stamina
Resilient 
11110
Social T
Charisma

11000
Manipulation
 
11000
Appearance
Alluring 
11110
Mental S
Perception

11100
Intelligence
 
11100
Wits
Sharp mind 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11100
Awareness
 
00000
Brawl
 
00000
Empathy
 
11100
Expression
 
11000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
00000
Subterfuge bullshit artist 
11110

 
00000
Skills 
s
Animal Ken

00000
Crafts
Leatherwork 
11100
Drive
 
00000
Etiquette
 
11100
Firearms
 
00000
Larceny
 
10000
Melee
Rapier 
11111
Performance
 
11000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

10000
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
Anatomy 
11100
Occult
 
11000
Politics
 
11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex* 
1000
 
Celerity* 
11100
 
Vississitude* 
11100
 
 
00000
 
Flesh of wind and Water 
00000
 
 
00000
Backgrounds
 
Generation 
11111
 
Resources 
11111
 
Alternate Identity 
11110
 
Fame 
11000
 
 
00000
 
 
00000
Virtues
Conviction
 
11000
Self-Control
 
11100
Courage
 
11110
 
Path
11111 00000
Path
 Path of death and the soul
Bearing
 Science
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Promethean Clay
 Tzi
 Eidetic Memory 
 Memtal
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 One Eye
 Physical
 Tic
 Physical 
 1
 Eerie Presence
 Social
 2
 Tortured Artist
 Toreador
 1
 Touch of Frost.        Supernatural.    1

 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 115
Spent
 110
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 Famed leatherworker and jewelry maker
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Rapier, smaller blades
Feeding Grounds
 Tbd
Havens
Luxury high-rise penthouse complete with a workshop 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 166
Apparent Age
 Mid 30s*
D.O.B.
 1866
R.I.P.
 1892
Hair
 Black
Eyes
 Black
Race
 Hispanic
Nationality
 Spanmish 
Height
 1.81m
Build
 Lean and very atheleric
Gender
 F
Face Claim
 Catherine Zeta-Jones in Zorro era
 
 
 

History

 
History
 
 

So, as far as the cam is concerned she is Sofia Antonia de Granada, last known apprentice of Don Luiz Pacheco de Narvajes, a 1600s spanmish Fencing master and philosophers,before being ghouled into service by an annon spaniard toreador and made to be his librarian, even publishing Pacheco's Magnum Opus - The New Science and Philosophy of Skill at Arms - under anonymity and then being brought into vampiredom a few years later, rising to prominence not only as a fencing master but also a craftswoman, making fine clothes and jewels. 

Of course this is all bullshit, even their age. She just stole the identify of a random serf in the spanmish records one night. The part of the annonynous spaniard toreador and the ghouling, minus the date, is not bullshit 

It just so happens they do know the works of Pacheco quite well, since spanmish fending does a pretty good job of hacking people into elegant bits

Sorrell

Overview

 
Overview
 
096865bb436519f08b548259ce6c6964-1.jpg
 A miscreant of a Ravnos who joyfully stirs the pot. Finding himself bored after several decades of meandering from the west to the east. Sorrel ends up in Baltimore on a mission, problem is. Each time someone ask the mission changes.

Basics

 
Basics
 
Name
 Sorrel
Player
 Thom
Chronicle
Baltimore After Dark
Nature
 Caregiver 
Demeanor
 Bon Vivant
Concept
 Circus performer
Clan
 Ravnos
Generation
 11th
Sire
 Jaren

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
Nimble
11110
Stamina
 
11100
Social 
s
Charisma
Trustworthy
11110
Manipulation
Quick Talking
11110
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
s
Alertness

11000
Athletics: acrobatics 
11110
Awareness
 
11000
Brawl
 
11000
Empathy
 
11000
Expression
 
10000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
Lying
11110

 
00000
Skills 
p
Animal Ken
Mammals
11110
Crafts
 
00000
Drive
Chase
11000
Etiquette
 
00000
Firearms
 
00000
Larceny
Slight of hand, pick-pocketing
11110
Melee
 
11000
Performance
Public Speaking
11110
Stealth
Lost in crowds
11110
Survival
 
11000

 
00000
Knowledge 
t
Academics

10000
Computers
 
10000
Finance
 
00000
Investigation
 
10000
Law  
10000
Medicine
 
00000
Occult

1110
Politics
 
10000
Science
Chemistry
11000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
Animalism*

11000
Chimerstry *

11110
Obfuscate *

11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Generation

11000
Resources

11100
Herd

11000
Haven

10000
Retainer
Mr. Branza (Mouse)
10000
Retainer
Sir, Chein (Dog)
11000
Retainer
Jacobi
11000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity/Path
1111110000
Path
 Humanity 
Bearing
 
Willpower
11111 11000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 12/1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Legerdemain
 Clan
 Critters
 Clan
 Vaishya
 Clan
 1
 Heart of needles
 Clans
 3
 Language (French, Romanian)
 
 
 
 
 
Flaw
Type
Bonus
 Old flame(sire)
 Social 
 2
 Enemy  (broodmate)
 Social
 New arrival 
 Social
 Nightmares
 Mental
 Prey exclusion (women)
 Mental
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 Freebies retainer 2: 1, retainer 2: 1, haven 1, herd 2, wp 5-7: 3, atheltics 2-4 6, Subterfuge 4: 2

spend cost remaining
----- ----- 110
animalism 1-2 15 95
Obfuscate 1-3 25 70
academics 1 3 67
investigation 1 3 64
law 1 3 61
politics 1 3 58
animal Kin 4 6 52
Larceny 4 6 46
performance 4 6 40
Stealth 6 34
Larceny specs 6 28
drive 1-2 5 23
Melee 1-2 5 18
Alertness 1-2 5 13
awareness 1-2 5 8
Brawl 1-2 5 3
Technology 1:electrical systems 3 0
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 Small collection of repeat watchers of street performances/ fan boys
Influence
 
Mentor
 
Resources
 A century or so of collecting tips and investiments 
Retainers
 Mr. Branza(mouse) Sir, Chein Obfuscate 1. Jacobi. Human for money atraining. Animailism 
Status
 
Other
 Old flame: his sire has been looking for him ans untimely  that's why he is on the east coast. To try and hide from the older ravnos. 
Enemy:  Sarah. Other street urchin turned wander. She a jealous bitch. Hates the fact that jaren perfers Sorrel and has spent the last 2 centuries being a pain in the ass.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Cell phone, several wallets, knife, lockpicks, backpack with performance tools. (Juggling stuff, cards, magical tricks)
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Pet stuff, stuff to make smoke bombs/stink bombs/fireworks, a stake 
Vehicles
 A moped, jacobi has a small Chevy spark in red
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 220
Apparent Age
 Mid 20s
D.O.B.
 1859
R.I.P.
 1882
Hair
 Red
Eyes
 Amber
Race
 White(ish)
Nationality
 French
Height
 6'2
Build
 Gangly 
Gender
 Male 
Face Claim
 Random pretty dude
 
 
 

History

 
History
 
 1859: born to lower class French workers. Mothers name was rosemary Marie  and his father was Jacob. His mother died in childbirth and his father rapidly turned alcoholic,  leaving Sorrel to take care of himself 
1870: father died from alcoholic poisoning. Sorrel was sent to a home for orphans
1872 ran away from the home due to.... abuse,  turning to a life of petty crime to survive.
1878 was picked up by a entertainment show owner after sorrel was caught using juggling shows as a distraction.
1880: performed for the courts of Louis  the xiv for the first time, the show owner having pulled strings to be able to perform at the royal courts
1882:  when the revolution caused a shake up, he attempted to flee Paris, resorting to breaking  into a nobles house. Unfortunately it was belong to his new sire. amused by the little thief Joren decided to embrace him.
1940: having spent several decades traveling eastern  Europe  with his sire,  learning what it meant to be of clan Ravnos and learning his sires language Sorrel got bored. Waiting till his sire was lost in an opium haze, Sorrel  sneaked  out of his sire's camp and smuggled himself to america
1943+ while his name was not terribly known, for the man used his skill at Obfuscate to hide. He was there in the west coast rebellion. Not for  fighting or slaying tower members But to be a general  nuance. 
2022. Having spent several more decades traveling with his new ghoul-friend. Sorrel  and Jacobi moved from tiny town to large city and on and on till they found Baltimore 

Tegan Salgado

Overview

 
Overview
 
atj-tegan-square250.jpg
On the nights where her mind is intact, Tegan prefers to stay under the radar and avoid making ripples in her new unlife. She leads a quiet and curious life, often swayed by the whims of her inner workings. On the surface she can come off as simple, and at worst, completely helpless.

On other nights, Tegan is Annie. A young, college-aged human set on living her life for one more beautiful evening.

Basics

 
Basics
 
Name
 Tegan Salgado
Player
 moonstrewn
Chronicle
Baltimore After Dark
Nature
 Enigma
Demeanor
 Child
Concept
 Survivor's Guilt
Clan
 Malkavian
Generation
 10th
Sire
 Meredith Coffey

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception
Insightful
11110
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
10000
Awareness
 
11000
Brawl
 
10000
Empathy
 
11000
Expression
 
10000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
10000
Melee
 
00000
Performance
 
00000
Stealth
 
11000
Survival
 
10000

 
00000
Knowledge 
t
Academics

10000
Computers
 
11000
Finance
 
00000
Investigation
 
11100
Law
 
10000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
10000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex *
10000
 
Dementation *
10000
 
Obfuscate *
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11100
 
Herd 
10000
 
Retainer 
10000
 
Mentor 
10000
 
 
00000
 
 
00000
Virtues
Conscience
 
11110
Self-Control
 
11100
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Eat Food
 Physical
 1
 Harmless
 Social
 1
 Blush of Health
 Physical
 2
 Sanctity
 Social
 2
 Deceptive Aura
 Supernatural
 1
 
 
 
Flaw
Type
Bonus
 Deep Sleeper
 Mental
 1
 Weak-Willed
 Mental
 3
 Masquerade Breaker
 Social
 2
 New Kid
 Social
 1
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 20
Spent
 0
Notes
 22/22 Freebies Spent
 -1, Willpower 4
 -5, Dex 3
 -5, Manipulation 3
 -7, Merits
 -2, Law 1
 -2, Investigation 3
 
Derangements
 
 Multiple Personalities
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 Some nerdy college boys.
Influence
 
Mentor
 TBD
Resources
 
Retainers
 TBD
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 None.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 Twenty
Apparent Age
 Late teens / Early twenties
D.O.B.
 February 5
R.I.P.
 2022
Hair
 Blonde
Eyes
 Brown
Race
 White
Nationality
 American
Height
 5'6"
Build
 Slim
Gender
 Female
Face Claim
 Anya Taylor-Joy
 
 
 

History

 
History
 
Tegan was born and raised in a small town in Illinois by a single mother. Her father had been an older man with an existing family, and he had no interest in getting to know the product of his affair. Her mother later re-married and had another child, Tegan’s little sister, and they lived a comfortable life in the suburbs.
Often overlooked by her peers for her strange features, she was a quiet and studious creature. She found herself envying the lives of other girls her age. She wanted to be like them: confident, happy, beautiful and full of life. 
It wasn't until she met a girl named Annie in college that Tegan felt like she was finally living her own story. Annie was like the girls from her hometown, except she saw Tegan. They became fast friends, inseparable as they took on their new lives together as young adults. Tegan was learning she could be herself and everything she wanted, too.
It was one evening that Annie never returned to their dorm from a party that changed Tegan's life forever. A heavy thumping on the door woke Tegan from her sleep; she opened the door two the sight of two officers.
Annie had been found dead at dawn. Murdered. Someone had laid her down outside of a hospital, closed her eyes, covered her with a blanket, and tucked a battered stuffed toy under her arm. Her throat had been torn asunder and her body was drained completely of blood.
It was a sick display of savagery and love.
After intense questioning and searching, there were still no leads as to who killed Annie. Her face was everywhere: on the television, the computer, in the newspaper, on posters around campus– there was nowhere Tegan could go that Annie wasn’t.
Least of all in her mind. 
The only way to quell her guilt was to act. She looked into everyone Annie knew, everyone at the party that evening, every person that could have possibly been connected to her. Every lead led to a dead end.
Eventually, Tegan found herself at the warehouse the party had been at. It was void of light and life. Bottles, cans and red cups littered the ground. There was nothing left behind that the cops hadn’t combed over, she knew, but if she followed Annie’s steps, she had to find something. Anything. She walked the same path as Annie would have, imagining herself in Annie’s place that night: party-weary, hot from dancing, the taste of beer on her tongue. The night was alive with potential rather than danger.
A weight slammed onto Tegan, taking her down onto the concrete. She heard screaming, shrieking, and she realized it was coming from her own lungs. Her head was yanked back, and her world bloomed with a pleasure unparalleled. And then darkness.
When Tegan woke in the darkness, hidden safely beneath a stairway, she was covered with a blanket and had a tattered toy resting in the space between her arm and torso. A stuffed doll, long since loved and forgotten by some child. Both it and the blanket were sticky with blood, as were her skin and clothes. But when she felt her throat, there was no wound. Just cold flesh.
You lived,” a voice whispered, thin and soft. If Tegan’s heart had been beating, it may have stopped at that moment.
I didn’t think you would. The others didn’t.
Tegan’s eyes scanned the darkness as the voice continued, her weak limbs moving over the concrete floor to drag herself out from under the stairs.
It was then that she spotted the pale vision in the dark. A spindly woman with dark hair left in unclean clumps. She looked more ghost than human, and Tegan would learn why in time.
“My daughter.”

Thiago Téo Torres

Overview

 
Overview
 


image-1712184803257.jpg
 Calling Baltimore home for nearly eighty years, Thiago has seen many come and go. First hidden amongst the Camarilla, then drug into Sabbat politics by his clan, then nearly dying as the Camarilla stormed the city. Thiago has remained hidden, a shadow on the walls of Baltimore for the past twelve years, only now has he decided to grace the new regime with his face.

Stepping from a Water Taxi onto the streets of Fells Point, Thiago seeks a meal and a meet. Satiating himself before seeking an audience with the Prince should save the upcoming scene from becoming an ugly one, and ending Thiago's quest for another chance at relevance before it has begun.
Thiago Téo Torres
Backstory - https://docs.google.com/document/d/1VNeaDwQ8ygTJ6YtI7Z9q-60cqqHAV5sFXnkVusbYg40/edit?usp=sharing

Basics

 
Basics
 
Name
 Thiago Téo Torres
Player
 Wartok
Chronicle
Baltimore After Dark
Nature
 Capitalist
Demeanor
 Celebrant
Concept
 Sabbat Sleeper Agent
Clan
 Lasombra
Generation
 8th
Sire
 Rodrigo Espinoza

Attributes

 
Attributes
 
Physical 
T
Strength

11100
Dexterity
 
11100
Stamina
 
11100
Social 
P
Charisma
Smooth Talker
11110
Manipulation
Persuasive 
11110
Appearance
 
11100
Mental 
S
Perception
Insightful
11110
Intelligence
 
11100
Wits
Strategy Changes 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
10000
Awareness
 
11000
Brawl
 
00000
Empathy
 
11100
Expression
 
11100
Intimidation
Blackmail 
11110
Leadership
Military 
11110
Streetwise
 
10000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11100
Firearms
 
00000
Larceny
 
11000
Melee
Knives 
11110
Performance
 
10000
Stealth
Shadowing 
11110
Survival
 
11000

 
00000
Knowledge 
t
Academics

11000
Computers
 
00000
Finance
Corporations 
11110
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Dominate 
11100
 
Obtenebration 
11110
 
Potence 
10000
 
Obfuscate 
11000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11111
 
Herd 
11000
 
Contacts 
11000
 
Resources 
11110
 
 
00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11110
Courage
 
11111
 
Humanity
1111110000
Path
 
Bearing
 
Willpower
11111 11100
11111 11100
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Eyes of Shadow
 Lasombra
 Enchanting Voice
 Physical
 2
 Natural Linguist
 Mental
Calm Heart
 Mental
 

 
 
 
 
Flaw
Type
Bonus
 Vulnerability to Silver
 Physical
 Lunacy
 Mental
 2
 Beacon of the Unholy
 Supernatural
 Tic/Twitch - Twirls Balisong
 Physical
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 8
Spent
 
Notes
Freebies: 13/13
Willpower (6-7) - 2
Self Control (4) - 2
Contacts (1-2) - 2
Resources (1-4) - 4
Streetwise (1) - 2
Allies (1) - 1

Experience: (Age Based - 173)
Strength (3) - 8
Stamina (3) - 8
Willpower (8) - 7
Obtenebration (3-4) - 25
Obfuscate (1-2) - 17
Dominate (2-3) - 15
Intelligence (3) - 8
Wits (4) - 12
Intimidation (2-4) - 12

Leadership (2-4) - 12
Larceny (1-2) - 5
Melee (4) - 6
Stealth (3-4) - 10
Survival (1-2) - 5 
Finance (3-4) - 10
Investigation (2) - 2
Occult (2-3) - 6
Subterfuge (1-2) 5
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Sabastian Morgan - Financial advisor and Informant
Contacts
 Stock Brokers and Bankers
Fame
 
Herd
 Lost herd in Sabbat/Camarilla war over Baltimore (2012)
Influence
 
Mentor
 
Resources
 Several Checking Accounts (Local Banks), Stocks, and Offshore Accounts - Local accounts have debit card access
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 All black Balisong, Ka-Bar combat knife, wallet, cell phone
Feeding Grounds
 No set grounds
Havens
 Fort Carroll
Equipment (Owned)
 Same as carried
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 268
Apparent Age
 30
D.O.B.
 05-17-1726
R.I.P.
 07-05-1756
Hair
 Black
Eyes
 Greens
Race
 
Nationality
 Portuguese
Height
 6'2"
Build
 Muscular
Gender
 Male
Face Claim
 Midjourney
 Languages: Native: Portuguese
 Learned: Spanish, French, Lingua Franca, Latin, Italian, Greek, Arabic, Egyptian, Ottoman, Turkish, English
 

History

 
History
 
 https://docs.google.com/document/d/1VNeaDwQ8ygTJ6YtI7Z9q-60cqqHAV5sFXnkVusbYg40/edit?usp=sharing

Thomas Williams

Overview

 
Overview
 
123.jpeg
 Thomas Williams, The man from nowhere.

Basics

 
Basics
 
Name
 Thomas Williams
Player
 Nugget
Chronicle
Baltimore After Dark
Nature
 Survivor
Demeanor
 Caretaker
Concept
 Former Mr. Hood
Clan
 Nosferatu
Generation
10th 
Sire
Mr. Hood 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11100
Dexterity
 
11100
Stamina
 
11110
Social 
s
Charisma
Specialization
11100
Manipulation
Mask of 1000 faces 
11110
Appearance
 
00000
Mental 
t
Perception
Specialization
11100
Intelligence
 
11100
Wits
Cunning 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
10000
Awareness
 
00000
Brawl
 
11100
Empathy
 
10000
Expression
 
00000
Intimidation
 
11000
Leadership
 
11000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken
Specialization
11000
Crafts
 
10000
Drive
 
00000
Etiquette
 
10000
Firearms
 
11100
Larceny
 
00000
Melee
 
00000
Performance
Mask of 1000 faces 
11110
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
11000
Finance
 
11110
Investigation
 
11000
Law
 
11100
Medicine
 
00000
Occult
Camarilla 
11100
Politics
Getting things done 
11110
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism* 
10000
 
Obfuscate* 
11100
 
Potence* 
11100
 
Dominate 
11100
 
 
00000
 
 
00000
Backgrounds
 
 Resources
11110
 
Herd 
11100
 
Generation 
11100
 
Contacts 
10000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 False Reflection
 Clan
 Entrepreneur
 Social
 Language (Sarcee)
 Mental
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Territorial
Mental 
 New Arrival
 Social
 Dark Secret (Former Mr. Hood)
 Social
 Sire's Resentment
 Social 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
117 (40)
Spent
77
Notes
 Things that Thomas no longer has access to.
 Subterfuge 3 4xp                                                           Finance 3 4xp                                                                 Crafts 1 3xp                                                                   Empathy 1 3xp                                                               Dominate 2 & 3 21xp                                                   Potence 2 7xp                                                                 Willpower 4 & 5 7xp   
8/5/24
Law 2 > 3 xp 4
Dexterity 2 > 3 xp 8
Brawl 2 > 3 xp 4
Potence 2 > 3 xp 10
Leadership 1 > 2 xp 2                                                                  
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
  Orphanage employees and potential Mr. Hoods
Influence
 
Mentor
 
Resources
  Orphanage (Government Subsidies), Hood Transportation (international shipping company that also works with illegal entities)
Retainers
 
Status
 
Other
 
 Limo Driver
Sarah Roth, Ghoul of Master Hood, sent to keep track of Mr. Hood and head of the orphanage
Current Orphans: James 14, Daniel 14, Sarah 7, Joseph 5

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
  .45 Caliber Revolver
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
  1984 Chrysler Executive Limousine
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Mr. Hood
0
 Cindy Harmon
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 36
Apparent Age
n/a 
D.O.B.
1986 
R.I.P.
2012 
Hair
  white w/ large bald patches
Eyes
 Red
Race
Grey 
Nationality
American 
Height
6'0'' 
Build
Tone 
Gender
Male 
Face Claim
Nos 
 
 
 

History

 
History
 
 
Thomas Williams had a fine childhood until his parents were killed in a terrible car crash when he was 5. he was to young to understand the suspicious circumstances of the crash or how they were simply collateral damage in a power struggle. He was only in the orphanage for a week before him and his sister were adopted by a mysterious man named Mr. Hood. his house was a mansion with servants and maids. Thomas and his sister had a caretaker and never really met Mr. Hood except on a few rare occasions.
Thomas was sad and always missed his parents, but their new life wasn't bad. They were always taken care of and well looked after. Eventually other children came to live their as well, so no one was ever lonely. Mr. Hood made sure everyone was happy and well taken care of and well educated he was very nice.... or atleast everyone assumed he was. When Mr. Hood was home he spent most of his time on the 3rd floor, where no one was allowed.
When Thomas turned 16 Mr. Hood summoned Thomas to his office on the 3rd floor. Thomas was nervous but excited. Mr. Hood explained Thomas would begin taking special lessons and working closely with a new teacher.
When Thomas was ready he was taught everything about vampires and was given the choice to become Mr. Hood himself. If he agreed he would be trained to be Mr. Hood and sent to another city to grow and become Mr. Hood in a new city and grow the entity that was Mr. Hood.
Recently Cindy Harmon, rescued Thomas from Master Hood, now Thomas is having an Identity crisis and blood bond withdrawals

Torri Ichiki

Overview

 
Overview
 
image 1.jpg
A former hunter stumbled her way into Baltimore before her group as a novice hunter to scope out the area met her demise after multiple encounters with her sire. Having loathed her condition she uses her militia in the aid of rallying for the Camarilla in a sense of twisted fate.

Though participating in a different sect than her sire's wishes for reasons that are unclear, it seems that the former hunter has embraced unlife in a strange and unique way of her own.

Basics

 
Basics
 
Name
 Torri Ichiki 
Player
 Mitzu
Chronicle
Baltimore After Dark
Nature
 Bravo
Demeanor
 Eye of the Storm
Concept
 Challenged Hunter
Clan
City Gangrel
Generation
 11th
Sire
 Max 

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious
11110
Dexterity
 Lighting-Reflexes
11110
Stamina
 
11000
Social
T
Charisma

10000
Manipulation
 
10000
Appearance
Sex-Appeal 
11110
Mental
S
Perception
Tactical
11110
Intelligence
 
10000
Wits
 
11100

Abilities

 
Abilities
 
Talents
S
Alertness

11100
Athletics
 
11100
Awareness
 
11100
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
10000

 
00000
Skills
P
Animal Ken

00000
Crafts
 
11100
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
Swords 
11111
Performance
 
11100
Stealth
 
11000
Survival
 
11000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
 
10000
Medicine
 Emergency Care
11111
Occult
 
11000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Celerity
 
11100
 Obfuscate
 
10000
 Protean
 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Generation
 
11100
 Resources
 
11000
 Armory
 
10000
 Allies
 
11000
 Mentor
 
10000
 
 
00000
Virtues
Conviction
 
11110
Instinct
 
10000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Feral Heart
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Iron Will
Metal 
3
Eat Food
Physical
Sabbat Survivor
Social
Bullyboy
Social






Flaw
Type
Bonus
 Lunacy
Mental 
 Rat in a Cage
 Clan
 Recruitment Target (Sabbat)
Social
Prey Exclusion (Children)
Mental
 Sire's Resentment
Social 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 4
Spent
 0
Notes
 Freebee: 15/15
Ability: 15
Melee 3>5 +4
Medicine 3>5 +4
Intimidation 0>3 +6
Willpower: 1
Willpower 5>6 +1

Flaws: 7/7
Ability: 5
Streetwise 0>1 +2
Law 0>1 +2
Subterfuge 0>1 +2
Merit: 7

Starter: 35/35
Abilities: 5
Subterfuge: 0>1 +3
Occult: 0>2 +5
Law: 0>1 +3

Disciplines: 15
Celerity: 1>3 +15
Background: 7
Resources: 1>2 +2
Allies: 1>2 +2
Mentor: 0>1 +3


Earned: 0/2
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Haywood Finley:A 45 year old man that runs a bond company [Haywood Bonds], though just as a front with business he runs hits on all sorts of people while being a kindred himself and a member of the Camarilla.
Abbie Russell:A 55 year old nurse that runs a black-market of illegally gathered blood bags and other medical oddities sold from outside of MedStar Union's Hospital's abandoned underground storage [west wing]. Having owed a favor to Torri for reasons that are unclear
Contacts
 N/A
Fame
 N/A
Herd
 N/A
Influence
 N/A
Mentor
 Haywood Finley
Resources
 Unhanded cash jobs received from Haywood Bonds odd jobs.
Discounted Blood Bags at MedStar Union's Hospital.
Retainers
 N/A
Status
 N/A
Other
 2400 N Howard Street #105 [Armory]

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Arming Sword (sheathed) [only while presenting at court or on a mission], Smartphone, Wallet (fake ID, $200USD)
Feeding Grounds
MedStar Union Hospital [Bloodbags]
Havens
 N/A
Equipment (Owned)
Armory: Arming Swords x3, switchblades, Gasoline Canisters (Full) x3, Gasoline Canisters (Empty) x2, Box of Match Sticks, Canvas Bag, Old Katana
Vehicles
Rusted 1989 Dodge Ram
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 24 [59]
Apparent Age
 22
D.O.B.
 October 27, 1965
R.I.P.
 October 31, 1989 [35]
Hair
 Dusty Brown
Eyes
 Dusty Brown
Race
 Japanese 
Nationality
 American
Height
 5'7"
Build
 Ectomorph Muscular 
Gender
 Cis Female
Face Claim
 Asa Mitaka - Unknown, Midjourney - AI [see linked items]
image 2.jpg-------------------  Character Description  -------------------
 
 Torri is a slim woman with soft brown almond eyes and shoulder-length dark brown hair. Though having a pale complexion covered in scars from her time as a hunter.

She is often seen dressed in Nu Goth attire.

History

 
History
 
Torri was a simple girl born to a Japanese-Immigrant family that moved to the Baltimore area and had converted to the Catholic faith before her eldest sisters conception. Having been the middle child out of five siblings did she never feel alone but had also received the least of her parents attention while practicing her faith. While most of her childhood wasn't much to note other than she was a quiet kid with strange interests despite her upbringing. Having been sent to a nunnery during puberty she doesn't have many memories relating to her family.

Torri being sent to the Nunnery in 1977 but later fled hating her life there in practice and finding herself distanced from the faith would she have ended up in a group of hunters in 1982. Proving to be of great value was she sent on odd missions with David and a small collective of recruits on various bounties but... one wouldn't turn out so well.

Having been a few years would she have been sent out on a mission with David and two other graduates to inspect recent reports about a disappearance by the Baltimore Airport and mysterious activity that had taken place after dark in the local area. Torri was elated to go on her first hunting mission but soon found herself bored and having wandered outside the hotel to report back to the others had she spotted a strange person among the car garage. Thinking little of it she kept on walking.

That proved to be a fatal mistake that led to a fight among the pair. Torri having felt confident with her own abilities refused to call for backup with her headset after being left bloody from the fight with Max standing before her leaving her helpless to make an attempt to call for backup only to feel Max fling the headpiece against the wall before feeling Max pick her up taking her away from the scene. After that Torri doesn't remember the rest of what all had happened. 

Torri would later wake after finding a dead body before her left with a strange sensation in her mouth causing her to scream in terror and run away from the scene. Having some semblance of what had happened to her did she spend the next few years wandering in terror hating her existence yet... there was merit to it. Finding herself to be stronger than before in ways she couldn't imagine and how easier it was to accept it... She found herself settling in to her newfound situation well.  

Being taken under the wing of Haywood would she find a footing while crashing in his loft above the bonds until she could find a Haven of her own recognizing her need and usefulness she would start work for him in 1990 as a contracted bounty hunter. But late one night as she had spotted her sire after finishing her target and dumping the body in a dumpster while on call with Haywood would she spot Max slamming the phone shut and immediately attacking Max with the switchblade. Though short lived Max quickly outmaneuvered her thanks to her fury that overtook her leaving her in torpor. 


After having returned battered and beaten would she speak with Haywood where he would have directed her to the prince after realizing her circumstance to speak with him. before being put under work as a hound for the sheriff and allowed during the year of 1996 to be allowed in as a member of the Camarilla due to their sire's supposed existence as a member of the sabbat. Having left for New York to assist there where she would remain with her base of operations for the next few years would she have returned to her old stomping grounds as a call of assistance before the prince had disappeared into the background to aid in the Baltimore Camarilla.

Trinity Wheeler

Overview

 
Overview
 
33-330034_tattoo-tattoo-model-wallpaper-iphone.jpg
 Trinity enjoys arts in all it's forms. She herself is a practiced painter and dancer.  Rather wealthy hobbyist and exotic Dancer. Enjoys body alteration. huge supporter of the entire LGBTQIA+ movement.  She enjoys riding her Motorcycle. She's a partier and loves any sort of social gathering within reason!

Basics

 
Basics
 
Name
 Trinity Wheeler
Player
 Alexa
Chronicle
Baltimore After Dark
Nature
 Chameleon
Demeanor
 Idealist
Concept
 Toreador Socialite
Clan
 Toreador
Generation
 13th
Sire
 Leo Smith

Attributes

 
Attributes
 
Physical 
t
Strength

11000
Dexterity
 
11100
Stamina
Durable 
11110
Social 
p
Charisma
irresistible
11110
Manipulation
silver-tongued 
11110
Appearance
provocative 
11110
Mental 
s
Perception
Specialization
11100
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
t
Alertness

10000
Athletics
Acrobatics 
11110
Awareness
 
11000
Brawl
 
00000
Empathy
 
11100
Expression
 
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills 
p
Animal Ken

00000
Crafts
Painting 
11100
Drive
 
00000
Etiquette
 
11100
Firearms
 
11000
Larceny
Sleight of Hand 
11110
Melee
 
11000
Performance
Dancing 
11111
Stealth
 
11000
Survival
 
11000

 
00000
Knowledge 
s
Academics
Philosophy
11000
Computers
 
00000
Finance
 
11100
Investigation
 
11100
Law
 
11000
Medicine
 
00000
Occult

11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex 
11000
 
Celerity 
11000
 
Presence 
11100
 
Dominate 
11000
 
 
00000
 
 
00000
Backgrounds
 
Domain
11100
 
Status 
11000
 
Retainer 
10000
 
Fame 
11110
 
Resources 
11110
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11110
Courage
 
11110
 
Humanity/Path
11111 11100
Path
 Humanity
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Blush of Health
 Physical
 2
 Enchanting Voice
 Physical
 Acute Sense(Touch)
 Physical
 Acute Sense(Smell)
 Physical
 Acute Sense(Hearing)
 Physical
 
 
 
Flaw
Type
Bonus
 Short
 Physical
 1
 Addiction
 Physical
 3
 Tortured Artist
 Clan/Social
 1
 Territorial
 Mental
 2
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 160
Spent
 158
Notes
 Freebies: 2 FP - 1 Dot Humanity, 2 FP - Blush of Health, 2 FP - Enchanting Voice, 3 FP - Acute Senses X3, 1 FP - 2nd Dot Status, 2 FP - 2 Dots Fame, 2 FP - 2 dots 4th and 5th Dot Willpower, 2 FP - 4th dot Conscience/Conviction, 2 FP - 4th dot Courage, 2FP - 4th Dot Larceny, 2FP - 2nd dot Streetwise.
 XP: 12XP - 4th Dot Charisma, 12XP - 4th Dot Stamina, 8XP -  - 3rd dot Dexterity, 10XP - 3rd dot Presence. 5XP - 2nd dot Celerity, 5XP - 2nd dot Auspex, 3XP - 1st dot Resources, 2XP - 2nd dot Resources, 4XP - 3rd dot Resources, 6XP - 4th dot Resources, 10XP - 1st dot Dominate, 7XP 2nd dot Dominate, 6XP - 4th dot Performance,  8XP 5th dot performance,  3XP - 1st dot Stealth, 2XP - 2nd dot Stealth, 6XP  - 3rd dot Finance, 3XP 1st dot Law, 2XP - 2nd dot law, 3XP 1st dot Survival, 2XP - 2nd dot Survival, 3XP - 1st dot subterfuge, 2XP 2nd dot subterfuge, 3XP 1st dot Melee, 2XP 2nd dot Melee, 3XP - 1st dot Empathy.
 6XP - 2nd and 3rd dot Empathy, 6XP - 2nd and 3rd dot expression. 2XP - second dot Awareness 12XP 2nd, 3rd and 4th dot Athletics
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 Painting/Dancing
Herd
 
Influence

Mentor
 
Resources
 Wealthy. You rarely touch cash, as most of your assets exist in tangible forms that are themselves more valuable and stable than paper money. You hold more wealth than many of your local peers (if they can be called such a thing). When earning your Resources doesn’t enjoy your usual degree of attention, you can maintain a three-dot existence for up to a year, and a two-dot existence indefinitely. Current Employer: Night Shift Baltimore
Retainers
 Gillian Michaels - Ghoul - Agent
Status
 Toreador 2
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 Harley-Davidson LOW RIDER® ST
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 201
Apparent Age
mid 20s(Was always younger than she looked real age at embrace was 32)
D.O.B.
 1/1/1822
R.I.P.
 8/9/1854
Hair
 Blonde(Often Dyed)
Eyes
 Hazel
Race
 Caucasian/African-American/Spanish Mix
Nationality
 American
Height
4'6"
Build
 98 lbs Fit Well toned and Athletic
Gender
 Female
Face Claim
 Felisja Piana
 
 Trinity has several tattoos and piercings all over her body. She's Short but average weight for her height. Fit toned and athletic figure.
 

History

 
History
 
 Trinity was born in 1822 in Baltimore, Maryland. Her family wasn't very wealthy. In fact, they struggled to get by. That was until her parents discovered Trinity's artistic talents. Trinity's father then decided he was going to claim credit for his daughter's art. At the age of 12, her art started selling. The demand for her paintings rose greatly. At the age of 14, they started getting requests for custom paintings for prominent individuals all over Maryland. Around the time Trinity turned 17, it came out that her father was a fraud and, in fact, not the artist he claimed. Later that year, he was hanged for alleged crimes of fraud and theft. Most of the money her paintings had brought in was made to be forfeited and returned to the buyers still living. At the age of 19, Trinity's mom revealed the truth behind the paintings and who was responsible for them.
This restored some of the family's credibility and standing in the state. At age 21, Trinity realized they needed money, and the paintings just stopped bringing in the money that they used to. Now as an adult Trinity was able to make her own decisions and follow her own path. Putting her painting on the back burner but not completely forgetting about it. She would continue to use painting as an outlet cause it made a great hobby after all even if you can't get rich from it. Trinity would start working as a prostitute, keeping it secret from her mother, utilizing the sleight-of-hand skills learned from her clan mates as well as working to improve them. She'd lie when asked where she was getting the money from, but her ability to make herself believeable was emmaculate.
At the age of 22, Trinity was introduced to the realm of the supernatural and became a ghoul for a local artist/Toreador. Two years later, at 24 years old, she was embraced and became a full-fledged member of clan Toreador. Her sire would take her under his wing, being his only childe he had sired in more than a century. He trained her in the ways of the clan. Their structure as a society and the interworkings of the Camarilla He would then teach her what it meant to be kindred. Help her realize the full potential of her abilities and powers. Once he felt she had learned all she could from him in this area, he would move on to helping her master her painting skills. She would have a combined age of 85 (counting mortal years) before she was released from her sire's responsibility.
Trinity would pick up fresh skills to help keep her finances stable and prevent dwindling. She'd enlist one of the former Toreador clan mates who would help her master the art of sleight of hand allowing her to pick pockets of unsuspecting men that she ultimately seduced for purposes of feeding. She kept painting despite having been turned and her mortal life being considered over. Her "death" only increased the price for which her work sold. However, the increased price for her former art still wasn't enough, even with the added income from prostitution. Her sire, along with a few other members of Clan Toreador, set up an account where the proceeds from her paintings would go. She later took an interest in dancing. She would learn to dance.
Learning a wide variety of dance styles, which she would use to her advantage. She met a character one night while out working that introduced her to the world of professional dancing. He gave Trinity his contact information and said he would arrange an audition for the following evening. Trinity showed up and worked with the choreographers to prepare her routine for the audition. Trinity's performance was a little rough, but the man felt she definitely had a lot of potential. Trinity took the compliments and kind words after her performance to heart. She then dedicated all her free time to mastering as many forms of dance as she could.
She would then go into torpor at the age of 121 combined years, where she would remain until 2010. During her time in torpor, the ghouls enlisted in her security would keep moving her from place to place to help ensure her safety and help prevent information about her location to being leaked. Waking up in 2010 brought all kinds of new adventures and lessons to be learned. She had been under the care and protection of Ghouls from other Clan mates during her extensive slumber.
Fellow clanmates would do their best to acclimate her to the new world as much as they could, working a little at a time until she was fairly well caught up with the times, figuratively speaking. After being brought up to date with the times, she was once again free to return to her normal habits. It was 2020 when she began painting once more as a hobby and her outlet. Late in 2021, she took a part-time job dancing at various strip clubs and gentlemen's clubs to supplement her income. Now today she's almost as widely known locally from her strip tease performances as she used to be for her paintings in the olden days.

Tyler Harris

Overview

 
Overview
 
default-avatar.jpg
 Tyler's a college kid, pretty close to getting his bachelors in computer science. He's not really sure what he's going to do with his life, but he stuck it out with school because it seemed like his only option. As his last semester draws nearer, he's becoming more and more reckless. Nearly nightly hookups with strangers, hanging out in dingy bars and seedy nightclubs for the thrill of it, and even dabbling in recreational drug use have been his "just another Tuesday night" for a few months, now...

Basics

 
Basics
 
Name
 Tyler Harris
Player
 AndyMae
Chronicle
Baltimore After Dark
Nature
 Dabbler
Demeanor
 Bon Vivant
Concept
Bratty Blood Bag  
Clan
 N/A
Generation
 N/A
Sire
 N/A

Attributes

 
Attributes
 
Physical 
T
Strength

10000
Dexterity
 
11100
Stamina
 
11000
Social 
P
Charisma

11100
Manipulation
 
11000
Appearance
Photogenic 
11110
Mental 
S
Perception

10000
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
s
Alertness

00000
Athletics
 
00000
Awareness
 
11100
Brawl
 
00000
Empathy
Emotions 
11110
Expression
 
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
00000

 
00000
Skills 
t
Animal Ken

10000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
11000
Stealth
 
00000
Survival
 
10000

 
00000
Knowledge 
p
Academics

11100
Computers
"The Youtubes" 
11110
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
11100
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Resources
 
11111
 Fame
 
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11110
Courage
 
11111
 
Humanity/Path
11111 11100
Path
 
Bearing
 
Willpower
11111 10000
11111 10000
Blood Pool
11000 00000
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Coldly Logical
 Mental
 Concentration
 Mental
 Computer Aptitude
 Mental
 Precocious
 Mental
 
 
 
 
 
 
Flaw
Type
Bonus
Impatient 
 Mental
 Soft-Hearted
 Mental
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 13
Spent
 9
Notes
 
 Freebies: 23 total (21+2)
Merits - 7
+2 Courage - 4
+1 Self Control - 2
+2 Empathy - 4
+1 Computers - 2
+1 Willpower - 1
+2 Resources - 2

XP:
+2 Streetwise - 5
+1 Awareness - 4
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 Fairly popular OnlyFans account + Insta model
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 1951 Jaguar XK 120 in Black
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 23
Apparent Age
 23
D.O.B.
 January 7th, 1999
R.I.P.
 N/A
Hair
 Reddish Brown
Eyes
 Light Hazel
Race
 White
Nationality
 'Murican
Height
 5'10
Build
 Athletic/Lean
Gender
 Male
Face Claim
 Tim Borrmann
 
 
 

History

 
History
 
 Tyler grew up very wealthy, a trust-fund baby, and thoroughly spoilt, being allowed to do whatever he wanted, whenever he wanted. Going to college and "doing something with his brain" was his father's one stipulation to recieving his inheritance, and so Tyler is working on getting his BA in computer science though he genuinely has no idea what he's going to do with the degree since his inheritance is more than enough to live on for the rest of his life. 

Valeria "Valkyrie" Kane

Overview

 
Overview
 
Screenshot 2024-07-07 035126.jpg
"Anyone who threatens my pack will beg for death long before I’m done with them."  - Valkyrie Kane


Valeria "Valkyrie" Kane, a name whispered in the shadows of the Sabbat, hails from the streets of Long Branch, New Jersey. Born in 1949, her past is soaked in blood and shrouded in legends, with tales of a fierce warrior who emerged from the darkness. Her brawling and melee skills are renowned, perfected over decades of hard-fought battles and fallen foes. She can often be found in underground fight clubs or alongside her packmates - The Chosen of Hunger. Her loyalty to the Sword of Caine is unwavering.

Basics

 
Basics
 
Name
 Valeria "Valkyrie" Kane
Player
 Sene
Chronicle
Baltimore After Dark
Nature
 Bravo
Demeanor
 Solider
Concept
Battle Maiden
Clan
 Brujah Anti
Generation
 13th
Sire
 Winter Vale

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
Precise 
11110
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
 
11000
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
10000
Awareness
 
00000
Brawl

11100
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
 
11000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
 
10000
Larceny
 
10000
Melee
Knives 
11110
Performance
 
00000
Stealth
 
11000
Survival
 
11000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
10000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Celerity 
11000
 
Potence 
11100
 
Presence 
00000
 
Fortitude 
11000
 
 
00000
 
 
00000
Backgrounds
 
Contacts 
10000
 
Domain (Anchor)
11100
 
Resources 
11110
 
Haven 
10000
 

00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity/Path
1111110000
Path
 Power and Inner Voice
Bearing

Willpower
11111 10000
00000 00000
Blood Pool
11111 1111100000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Additional Discipline (Fortitude)
 Supernatural
 5
 Enchanting Voice
 Physical
 2
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Obvious Predator
 
 Infertile Vitae
 Physical
 5
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level

 

 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 35
Notes
15 Freebies  
Wits +1 - 5
leadership 1 - 2
Melee 4 - 2
Domain- 3
Willpower +2
Resources- 1

Experience Spent: 
Fortitude 1 (10)
Celerity 2 (5)
Potence 3 (10xp)
Fortitude 2 (5)
Leadership 2 (2xp)
Stealth 1 (3xp

 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Weapons Dealer | Mercenary Employer
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Mercenary work, Fight Clubs
Retainers
 
Status
 True Sabbat - Ductus of The Chosen of Hunger
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Combat Knife, Brass Knuckles, Glock 19, Leather Jacket, Combat Boots, Tactical Belt, Lockpicks, Flashlight, Multi-Tool, Photo of her family from before the embrace, Cigarettes and Zippo, Encrypted Smartphone
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Machete, Sawed-off Shotgun, Flashbangs, Hand-Axes, Full Tactical Gear, Survival Gear, Encrypted Radios, Home Gym, Maps of the city
Vehicles
 Ducati Diavel 1260, Cadillac Escalade ESV Armored Edition
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating

 
 
 
 
 
 
Bound To
Rating
  Blackwood (Priest)
 10
 Achlys
 7
 
 
 
 

Description

 
Description
 
Age
 75
Apparent Age
 25
D.O.B.
 October 13, 1949
R.I.P.
 1972
Hair
 Black
Eyes
 Green
Race
 Caucasian
Nationality
 American
Height
 5 ft 6
Build
 Lithe
Gender
 Female
Face Claim
 AI Generated
 Valeria is tall and muscular, with piercing green eyes and a wild mane of jet-black hair. She has a series of intricate tattoos running down her arms, each symbolizing a significant battle or victory. Her clothing is practical yet stylish, favoring leather jackets, combat boots, and fingerless gloves, perfect for both protection and movement in a fight.
 
 

History

 
History
 
 Valeria Kane was born on a cold winter night in 1949 in Long Branch, New Jersey, a town with a tough, working-class reputation. Growing up in a gritty neighborhood, she quickly learned that strength and tenacity were necessary for survival. From a young age, she displayed a natural talent for fighting, often defending herself and others from the dangers lurking in the shadows of her rough community.

Valeria’s childhood was marked by hardship. Her father, a factory worker, was often absent, and her mother struggled to make ends meet. Valeria took on multiple jobs as a teenager, from waiting tables to boxing in underground fight clubs, where she earned the nickname "Valkyrie" for her fierce fighting style and warrior spirit.

In the 1970s, during a particularly brutal street brawl, Valeria caught the eye of a Sabbat pack leader named Winter. Impressed by her raw power and relentless determination, Winter saw potential in her as a Brujah. After watching her fight night after night, she decided to Embrace her, transforming her into a vampire and welcoming her into the Sabbat.

Valeria’s transition into vampire life was not without its challenges. She struggled with the new reality of her existence but found solace in the camaraderie and purpose offered by the Sabbat. She devoted herself to mastering her new abilities, focusing on enhancing her already impressive combat skills. Her loyalty to her pack and her dedication to their cause quickly earned her respect and recognition.

Over the decades, Valeria rose through the ranks of the Sabbat, proving herself time and again in both combat and strategic planning. Her experience in underground fight clubs translated well to the brutal politics of vampire society. By the 1990s, she had established herself as a formidable leader, known for her tactical acumen and unyielding spirit. She took command of her own pack, leading them with a blend of discipline and fierce loyalty.

As the leader of her pack, Valeria is a force to be reckoned with. She demands excellence from her subordinates, instilling in them the same discipline and strategic mindset that have served her so well. Her pack is known for their efficiency and ruthlessness. They sometimes take on Mercenary work together, but often times Valeria will do that on her own as well and has earned a name for herself in certain groups as someone who gets hard jobs done.

Valeria’s personality is a blend of disciplined soldier and fierce warrior. She is strategic and methodical in her approach to leadership, always planning several steps ahead. Despite her tough exterior, she has a deep sense of justice and loyalty, valuing the bonds she shares with her pack. Her Bravo nature means she thrives in proving her strength and courage, always ready for the next challenge.

Veronica Fowler

Overview

 
Overview
 
 Veronica Fowler is a vulgar yet creative individual, A writer with a past that charged her with turning her knack for writing and telling stories into something sustainable, and little filter outside of her work to keep her sexually charged and mean spirited behavior in check. Underneath that exterior, is a woman who struggles to create meaningful connections and sustain relationships, for one reason or another.

Basics

 
Basics
 
Name
 Veronica Fowler
Player
 fallenValor
Chronicle
Baltimore After Dark
Nature
 Trickster
Demeanor
 Deviant
Concept
 Freak Gremlin Writer
Clan
 Toreador
Generation
 14
Sire
 Jasmine Baxter

Attributes

 
Attributes
 
Physical 
s
Strength

11000
Dexterity
 
11100
Stamina
 
11100
Social 
t
Charisma

11000
Manipulation
 
11100
Appearance
 
11000
Mental 
p
Perception

11100
Intelligence
Creative
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
s
Alertness

11000
Athletics
 
10000
Awareness
 
00000
Brawl
 
11000
Empathy
 
00000
Expression
Fiction writing
11110
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
t
Animal Ken

00000
Crafts
 
10000
Drive
 
00000
Etiquette
 
10000
Firearms
 
10000
Larceny
 
10000
Melee
 
00000
Performance
 
10000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
p
Academics

11100
Computers
 
11100
Finance
 
10000
Investigation
 
10000
Law
 
10000
Medicine
 
00000
Occult
 
00000
Politics
 
10000
Science
 
00000
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex
11110
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Domain
11100
 
Resources
11000
 
Retainer
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Computer Aptitude
 Mental
2
 Impressive Restraint
 Toreador
 2
 Master of the Masquerade
 Toreador
2
 Blush of Health
 Physical
2
 
 
 
 
 
 
Flaw
Type
Bonus
 14th Gen
 Physical
2
 Lazy
 Physical
3
 Old flame
 Social
 2
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 31
Spent
 0
Notes
Freebies spent-22 : Auspex-7pts | Charisma-5pts | Willpower-2pts | Impressive restraint- 2pts | Master of the Masquerade-2pts | Computer Apt-2pts | Blush of health - 2pts
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Moderately successful self published author under numerous pseudonyms
Retainers
 Editor (She/Her)
Status
 
Other
 Old flame - A woman by the name of Delilah Joyner

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Pocket knife
Make up kit
Laptop (with cables and adapters for interfacing with other devices)
Wallet containing Drivers license, and stocked with small amounts of cash.
Steam Deck
PSP 2000
New 2DS XL
College rule notebook
Assorted pens and pencils
Messenger bag to carry all of this stuff.
Prescription Glasses
Feeding Grounds
 The block around her Domain
Havens
 Domain building, multi-story office building that also handles her actual business side of things on top of just being her place to relax, and deal with private matters
Equipment (Owned)
High end Gaming Computer
Home server Computer
A bed full of plushies
Hand-crafted imported Katana
Shitty Mall Katana
Air fryer
Small collection of CD albums
A life sized statue of Shadow the hedgehog
Decent Projector
A set of three bookshelves holding all her physical books, including ones she's written.
Various strewn about Adult toys
Vehicles
 bicycle, motorcycle.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 21
Apparent Age
 20
D.O.B.
 2003
R.I.P.
 2023
Hair
 Dark brown
Eyes
 Greens
Race
 White
Nationality
 Latino American
Height
 5'3"
Build
 average, kind of pudgy in some areas
Gender
 Cis Female
Face Claim
 
 Veronica Fowler is a short woman with an average build, while not extremely active, remains quite flexible. She is a bit pudgy in a few areas, a result of her lifestyle. Her skin is a medium tan color, littered with freckles across her face and dotted a bit along her shoulders and arms

Veronica Tends to wear very form fitting clothes as a base layer, booty shorts, thigh highs, tight crop tops, with baggier clothes over top, hoodies and jackets mostly.

She opts for a mix of bright and dark colors, pinks red and oranges with blacks and browns. She can always be found with a set of headphones, Glasses, and her messenger bag on her

Addendum: she also switches up her wardrobe for some rather comedic and or trashy stuff from time to time for kicks or to get one someone's nervesVeronica 3.pngVeronica Fowler.png
 
 (Picrews used: https://picrew.me/en/image_maker/2212965
https://picrew.me/en/image_maker/1787745
https://picrew.me/en/image_maker/1300090 )

History

 
History
 
Veronica never knew her parents, an unwanted child, she was delivered to the doorstep of the local hospital.  From a young age, Veronica had a passion for telling stories, something her caretakers tried fostered in her, and that she took with her through out her life in every step she took. Veronica was a rough and tumble player, and never quite conventionally attractive, leading her to being quite ostracized in school, making her rather violent and spiteful, retreating socially.

Veronica turned into quite the trouble maker as a play for attention, with little success, in fact turning most of her foster parents away from her with her outbursts. At 16 she struck out on her own, taking her creative spark with her. Veronica immediately set to learning and writing, creating novels of varying levels of quality until she had something she could get sold, and Dabbling heavily in tech and computers, coming to be more social in message boards and forums, though she tended to be rather toxic and vulgar.
By 18 She had at least two moderately successful novels, using the money to continue to charge her career, self publish, and hire an editor, used her accumulated knowledge of tech and software to cheapen her living by stealing WiFi signals and pirating games and software.

Veronica had just turned 20, living a life of small luxuries as she kept her living costs low, and having just finished branching out with several experimental novels and dollar store smut books under different pseudonyms. Around that time is when Jasmine Baxter found her, and impressed by her creative ventures, Offered her a deal she couldn't refuse.

Viviana Rossellini

Overview

 
Overview
 


image-1726109860660.png
 Just when you thought that a family of incestuous necromantic vampires couldn't get any more messed up, in comes the Rossellini. Viv has been nearly hand-crafted from the twisted lineage of a family so entwined in death magic that it's in her blood - literally. As a revenant, she never knew what a normal human life was like. Everyone she's seen looked to be a pale mockery of what they were. Although she lived in a dreary and macabre world, she is a bright and cheery girl. Always inquisitive, always looking on the bright side. If everything looks dreary, who's to say what cheery even looks like? Almost every skull she sees seems to have a smile on their face! 

Basics

 
Basics
 
Name
 Viviana Rossellini
Player
 Ratio Prosperous
Chronicle
Baltimore After Dark
Nature
 Celebrant
Demeanor
 Child
Concept
 All My Friends Are Dead
Clan
 Giovanni
Generation
 11th
Sire
 Andrew Milliner

Attributes

 
Attributes
 
Physical 
T
Strength

11000
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma

11000
Manipulation
 
11100
Appearance
Unconventional Looks 
11110
Mental 
P
Perception
Discerning
11111
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
S
Alertness

11000
Athletics
 
10000
Awareness
 
11000
Brawl
 
00000
Empathy
 
10000
Expression
Acting 
10000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
10000

 
00000
Skills 
T
Animal Ken

00000
Crafts
Sewing 
10000
Drive
 
00000
Etiquette
 
00000
Firearms
 
10000
Larceny
 
10000
Melee
 
10000
Performance
 
00000
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge P
Academics
Linguistics
11000
Computers
 
00000
Finance
 
10000
Investigation
 
11100
Law
 
00000
Medicine
 
11100
Occult
Ghosts 
11110
Politics
 
00000
Science
 Biology
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Necromancy
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Domain 
10000
 
Generation 
11000
 
Memento de Morte 
11111
 
Resources 
10000
 
Retainers 
10000
 
Spirit Slaves 
11111
Virtues
Conscience/Conviction
 
1100
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Concentration
 Mental
1
 Harmless
 Social
1
 Language (Italian, Latin, English)
 Mental
0
 Medium
 Supernatural
 Precocious (Stealth)
 Mental
 
 
 
Flaw
Type
Bonus
 Infectious Bite
 Physical
 Impatient
 Mental
 New Kid
 Social
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Death's Communion
 1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 The Sepulchre Path
11100
The Ash Path 
11100
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 33
Notes
Freebies (19/19):                                                9     Backgrounds                                                3     Willpower                                                        7     Merits
                                                            Experience:                                                          4     Strength 2                                                    4     Charisma 2                                                    6     Occult 4                                                        7     New Path (The Ash Path)                            4     Path (The Ash Path) 2                                  8     Path (The Ash Path) 3
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Family Allowance
Retainers
 Ghouled Crow
Status
 
Other
 Memento de Morte: Necklace of Elizabeth Bathory                  Spirit Slaves: Siring Gifts from the Family!

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Ritual Dagger, Necromancy Ingredients, Mortician's Tools, Fetters, Cell Phone, Purse
Feeding Grounds
 Graveyards
Havens
 TBD
Equipment (Owned)
 
Vehicles
 2009 Honda Civic
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Missy Milliner
 1
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 89
Apparent Age
 Mid Twenties
D.O.B.
 1923
R.I.P.
 2012
Hair
 Black
Eyes
 Brown
Race
 White
Nationality
 Italian
Height
 5'5
Build
 Spindly
Gender
 Female
Face Claim
 ???
 She's gorgeous if you're into anorexia and heavy eye shadow. She's often wearing elaborate make-up, the only thing that put some personality to all of the dead faces she's seen. Despite looking like a corpse, she often has a bright and cherry smile ready for everyone she meets. The ones on this side of the Veil, at any rate...
 
 

History

 
History
 
 It takes a special sort of person to always see the glass as half full. It takes a very special revenant to be all smiles in a room full of rictus scowls. Although everyone in her life looked like Night of the Living Dead, she still felt the warmth of their old bones and enjoyed talking with all of her invisible friends. Once the nature of her blood and aptitude were apparent, she was given so many fun books and play things from her extended family, eagerly pouring into studies on existence and the greater world around her. But the Rossellini aren't particularly known for their kindness, and her isolation from the broader world developed her into a....peculiar sort of person. She seemingly lacks all concept of social norms and proprieties. 

She became an adept necromancer in time, learning all of the little intracules of the veil, the meaning and power behind rituals and blasphemy. She became fluent in Latin and English, learning the power of words and what they hold. Over time, however, she came too familiar with the land of the dead. Of course, mama and papa did not have kind things to say of spirits. Wicked resentful things, they told her. Only trust your family. Do not suffer a wraith to scorn you, lest he come to scorn you in this life and the next. But she thought she could be friends with the ghosts. She learned against this all too quickly. Ghosts were like dogs who needed to be broken in. Then you can walk with them by your side without a leash! But only after making sure they are housebroken.
It was a debate, amongst the Giovanni, as to what to do with this prodigal child. The more political minded are always warry of their ancient rivals gaining the upper hand in their long game of Succession. The more book-minded ones, however, had no desire to let such an interesting creature languish away in the land of the living. In the end, the Anziani struck an accord: she would be sired, but it would be by a nobody within the Milliner branch of the Family. All of the trappings of death but without the potency to present much of a risk. And so she was shuffled off, chaperoned by the family goons to Baltimore, so that the arrangement could take place. But as to where she lands in the grander machinations of the Jyhad, no one can say for sure.....

Washington

Overview

 
Overview
 
Washington.jpg
 Retainer for Marshall Haimon. The newest member of Marshalls crew, but potentially the most deadly. He was selected for his ability to kill in combat encounters. He is Marshall's elite soldier and drill sergeant, the embodiment of what all men under his command should strive towards. He is the one to go against the most dangerous targets, the one to leading the charge. He has lead the life of PMC all his life since the ending days, doing the dirty jobs he needs doing. This has lead to him acquiring a reputation amongst the established authorities of the US. Now under the command of Marshall, he shall see that his commanders order are carried out.

Basics

 
Basics
 
Name
 Washington
Player
 Dude4540
Chronicle
Baltimore After Dark
Nature
 Fanatic
Demeanor
 Soldier
Concept
 Soldier/Commando
Clan
 Brujah
Generation
 
Dormitor
 Marshall Haimon

Attributes

 
Attributes
 
Physical 
p
Strength
Big arms
11110
Dexterity
Precise 
11111
Stamina
tough as nails 
11110
Social 
s
Charisma
Specialization
11000
Manipulation
 
11000
Appearance
 
11000
Mental 
t
Perception
Specialization
11000
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11100
Athletics
 
11100
Awareness
 
11000
Brawl
 
11100
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
 
11100
Larceny
 
00000
Melee
 
11100
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
10000
Occult
 
00000
Politics
 
10000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
potence 
11000
 
Celerity 
11000
 
presence 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Dormitor 
10000
 
Fame
11110
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
11110
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11000 00000
00000 00000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 21
Spent
 21
Notes
 4 attrbutes-20 1 WP-1
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
He is well known in the defense industry and law enforcement. He has used in a variety of situations to get rid of problems the law simply can not. 
Herd
 
Influence
 
Mentor
 
Resources

Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Assault Rifle, Flak Jacket, Pistol, sword
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 Humvee
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 35
Apparent Age
 25
D.O.B.
 1987
R.I.P.
 2012
Hair
 Brown
Eyes
 Blue
Race
 white
Nationality
 american
Height
 6'2"
Build
 muscular
Gender
 Male
Face Claim
 
 
 
 

History

 
History
 
 

Wilfred Graves

Overview

 
Overview
 
default-avatar.jpg
 A Lovely Man that hangs out with old people

Basics

 
Basics
 
Name
 Wilfred Graves
Player
 Grim-Lad
Chronicle
Baltimore After Dark
Nature
 Caregiver
Demeanor
 Creepshow
Concept
 Creepy caregiver
Clan
 Catiff
Generation
 10
Sire
 I Don't Know

Attributes

 
Attributes
 
Physical 
p
Strength

11110
Dexterity

11110
Stamina
 
11000
Social t
Charisma

10000
Manipulation
 
10000
Appearance
 
11110
Mental s
Perception
Specialization
11000
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents s
Alertness
Specialization
00000
Athletics
 
10000
Awareness
 
00000
Brawl
 
11100
Empathy
 
00000
Expression
 
00000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skillsp
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
11100
Melee
 
11100
Performance
 
11100
Stealth
 
11100
Survival
 
10000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
10000
Medicine
 
11000
Occult
 
00000
Politics
 
00000
Science
 
11000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Fortitude 
10000
 
Potence 
11000
 
Protean 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11100
 
resources
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
1111110000
Path
 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
111111111111100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Huge Size
 physical 
 4
 With out a trace
 supernatural 
 Hidden Diablerie
 supernatural 
 Magic Resistance
 supernatural 
 2
 Calm Heart
 Mortal
 
 
 
Flaw
Type
Bonus
 Territorial
 Mental
 2
 Guilt-Wracked
 Mental
 Speech Impediment
 Mental
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 
Notes
 
  7 protean
7 potence 
1 huge size
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 21
Apparent Age
 21
D.O.B.
 2002
R.I.P.
 2024
Hair
 Grayish
Eyes
 black
Race
 White
Nationality
American 
Height
 7,0
Build
 Built like a truck
Gender
 Male
Face Claim
 None
 
 
 

History

 
History
 
 After a long shift he would look at the outfit given to him by the lovely people at the home he cares for and smiles. Sadly, he is taken away to be embraced but is considered a failure and left to rot under trash. he stayed there for a long while til he woke up and they first thing he thought was his necktie was ruined

William Good

Overview

 
Overview
 
prince.jpg
William Good is the current Prince of Baltimore.

He never wanted to Prince, if the rumours are true. He was sent to the city as part of an accord to seize control from the Sabbat; the Ventrue were supposed to be in charge once the ash settled, but through serendipity (or opportunity), William was the last vampire standing.

Prior to Baltimore, William was a Justicar operating in and around New York and before that he had been seen in Boston.

Basics

 
Basics
 
Name
William Good
Player
Pooka
Chronicle
Baltimore After Dark
Nature
Perfectionist 
Demeanor
Judge 
Concept
Reluctant Prince 
Clan
Tremere
Generation
9th
Sire
Madeline Coventry 

Attributes

 
Attributes
 
Physical 
t
Strength

11000
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
 Persuasive
11110
Appearance
 
11000
Mental 
p
Perception
 
11110
Intelligence
 Problem Solver
11111
Wits
 Adaptation
11110

Abilities

 
Abilities
 
Talents 
s
Alertness

11100
Athletics
 
00000
Awareness
 
11000
Brawl
 
10000
Empathy
 
11000
Expression
 
00000
Intimidation
 
11100
Leadership
 Compelling
11110
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
t
Animal Ken

00000
Crafts
 
10000
Drive
 
00000
Etiquette
 
11000
Firearms
 
11100
Larceny
 
00000
Melee
 
10000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
p
Academics

11000
Computers
 
00000
Finance
 
11000
Investigation
 
11100
Law
 The Traditions
11110
Medicine
 
10000
Occult
 
11100
Politics
 
11000
Science
 
11000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Auspex*
 
11100
Dominate*
 
11100
Thaumaturgy*
 
11111
Celerity
 
11000
 
 
00000
 
 
00000
Backgrounds
Generation
9th
11110
Title
Prince of Baltimore
11111
Domain
 Baltimore (+)
11111
Resources
 
11110
Retainers
 
11100
Herd
 
10000
Virtues
Conscience
 
11100
Self-Control
 
11110
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11111 11100
11111 11100
Blood Pool
11111 11111
11110 00000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Mental 
3pts. 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
Physical 
5pts. 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
Blood Contract 
Mirror Walk 
Scry
Bone of Lies
Pavis of Foul Presence 
The Bottled Voice 
3
Incorporeal Passage
3
Shaft of Belated Quiescence 
3
Warding Circle Versus Ghouls 
Seal Egress 
Principal Focus Of Vitae Infusion
2
The Jinx
Bind The Accusing Tongue
Blood Mastery
Engaging The Vessel Of Transference
Sigil Of Authority
Sense The Mystical
Defense Of The Sacred Haven
Brand
Path
 
Focused Mind
11111
Blood 
11100
Movement of the Mind
11110
Mercury
11000
Path of the Levinbolt 
11110
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 +14
Spent
 
Notes
 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
William feeds off his retainers mostly. 
Influence
 
Mentor
 
Resources
William has accumulated substantial resources over his three centuries of unlife. 
Retainers
Jean-Sébastien Delabois - Driver/messenger
Park Hei - Valet/Personal Secretary
Martha Barclay - Housekeeper
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
SIG Sauer P320 XFive Legion (9mm Firearm), Cellphone, at least 1 vitae infused pebble in his gut
Feeding Grounds
As the current Prince of Baltimore, William has feeding rights throughout the domain. 
Havens
William's "outer" sanctuary is a lovely estate home in North Baltimore. Within this home is his "inner" sanctuary, an underground suite of rooms accessible only though specially enchanted mirrors or Path of Mercury (teleportation). 
Equipment (Owned)
An elaborated decorated femur (Bone of Lies) 
Vehicles
Black Audi RSQ8
Silver Mercedes-Maybach S 580
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
300+ 
Apparent Age
24 
D.O.B.
1680ish 
R.I.P.
1704 
Hair
Dirty Blonde / Light Brown 
Eyes
Grey Blue 
Race
Caucasian 
Nationality
American 
Height
6'3" 
Build
Slender/ Thin 
Gender
Male 
Face Claim
Janis Ancens

William

History

 
History
 
William Good lived in Salem, Massachusetts during the infamous witch trials. If the name the name William Good sounds familiar, that is because it is the name of the husband of one of the young women accused of being a witch. But that is merely a coincidence; William is not that man or so he says. William had studied the law and by all accounts was brilliant. He would have no doubt enjoyed a long a storied career as an attorney if his brilliance had not attracted the attention of Madeline Coventry.

William was embraced by Madeline. He remained with her until she vanished in 1831, assisting her with the founding of the Salem Chantry and subsequent conflicts between Salem and Boston. Following her disappearance and increased raids by the Sabbat, William had no choice but to join with the Boston Chantry.

William continued to advance through the ranks of the Tremere both in terms of status and his prowess with Thaumaturgy. In the 1940s he was named a Justicar by the Inner Council (by no small amount of lobbying by his clan) and was sent to New York City. William made something of a name for himself as a fair, but utterly ruthless Justicar. 

When the Camarilla began planning the take-over of Baltimore in the late nineties, a team of experience ancillae and elders was brought together - called the Rook Pact - and among them was William Good. It took 10 years of planning and preparation, and another 12 years before Baltimore could be proclaimed a domain of the Camarilla. And when the dust settled, William Good remained the only member of the Rook pact alive.

William has been Prince of Baltimore for 10 years now. He seems to most kindred in the city to be just, but when punishment is warranted, it is severe.

Xavier Langdon

Overview

 
Overview
 
8a2a72f576dc8d55d8ad0aa7ef6041e0.jpg
 Xavier Langdon, or as he prefers "XL" is a manager in most respects, he watches for opportunity, takes care of his clients and makes sure to exploit any advantage he can get, all while making a neat and tidy profit for himself.

Focused and driven to achieve his goals, XL keeps a smile on his face and a witty remark in reserve for most and a clenched fist and a rock, or in some cases a bullet for others.

XL prefers to keep his business and personal life seperate as many kindred do, his work is not his life though he will dedicate 100% of his energy to it to reach his goal.

Basics

 
Basics
 
Name
 Xavier Langdon (XL)
Player
 Ze Major
Chronicle
Baltimore After Dark
Nature
 Architect
Demeanor
 Competitor
Concept
 Shadow Manager
Clan
 Tzimisce
Generation
 13th
Sire
 Quinlan Toretta

Attributes

 
Attributes
 
Physical
P
Strength
Vicious
11110
Dexterity
Lightning Reflexes 
11111
Stamina
 
10000
Social
S
Charisma

11100
Manipulation
 
11100
Appearance
 
11000
Mental
t
Perception

11000
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11000
Awareness
 
11000
Brawl
Claws 
11111
Empathy
 
00000
Expression
 
00000
Intimidation

11000
Leadership
 
00000
Streetwise
Illegal Weapons 
11000
Subterfuge

11000

 
00000
Skills
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
Pistols, Rifles
11110
Larceny
 
11100
Melee
 
00000
Performance
 
00000
Stealth
Silent Movement 
11100
Survival
 
00000

 
00000
Knowledge
t
Academics

00000
Computers
 
00000
Finance
 
10000
Investigation
 
10000
Law
 
00000
Medicine
 
11100
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Vicissitude
 
11110

 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 
00000
 
 
00000
 Contacts
 
11100
 Haven
 
11000
 Resources
 
11000
 Retainers
 
11110
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Promethean Clay
 Clan Specific
5
Berserker
 Mental
3
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Kiss of Death
 Supernatural
 Probationary Sect Member
Social
4
 Tic/Twitch (Finger Cracking)
 Physical
1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 Freebie Points: Retainers 2, Contacts 3, Vicissitude 7, Willpower 2, Promethean Clay 5, Berserker 3

XP Abilities: Brawl 14 xp, Firearms 10 xp, Intimidation 5 xp

XP Speciality: Illegal Weapons 3 xp, Rifles 3 xp

 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Aaron Asher (Black Market Dealer), Captain Orwell (Police Captain), XENO (Expert Hacker)
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Source: Betting on fighting matches, Fee + Cut as Fighter Manager, cut as Fighter, Hit Jobs
Retainers
 Bjorn "Tank" Creel: Ghoul Retainer, Vicissitude 2 (UFC Fighter built like a brick house, uses Vicissitude to keep himself bulked up, think the Mountain from Game of Thrones. Specializes in UFC fighting and often leaves his opponents bloody smears. Aside from Physical Combat and Athletics he doubles as Xavier's Bodyguard making him adept at threat recognition and prevention)
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Cellphone, Keys to car and Haven, Burner Phone, UFC and Boxing Association/League ID's, Drivers licence, Springfield XDM (Pistol), Spare Magazine, Lockpick Kit
Feeding Grounds
 
Havens
 XL Fighters main office (Located in South Baltimore), acts as both HQ for Xavier's business as a Fight Manager but also as his Haven. 6 Story building with a large basement, the top two act as Xavier's main compound and home with the basement acting as a training Gym and also secret exit out into the city.
Equipment (Owned)
 Springfield XDM (Pistol), Cell Phone, Savage 10FP (Rifle)
Vehicles
 Chevrolet Impala
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 72
Apparent Age
 Late 40's
D.O.B.
 1950, January 4th
R.I.P.
 1994, March 8th
Hair
 Greying Black
Eyes
 Brown
Race
 Caucasian
Nationality
 American
Height
 6"1
Build
 Endomorph
Gender
 Male
Face Claim
 James Spader
 Xavier dresses in more formal clothes similar to a Ventrue or a Toreador than the rest of his clan normally do. prefering to maintain a mortal visage for the most part and wearing dark colours as most of his fellow kindred do.

He often wears hats and coats to most functions, his various layers let him keep most of his equipment hidden.

He has a pale and slightly sunken expression as a result of age before his embrace.
 
 

History

 
History
 
 Xavier was initially embraced into the Sabbat sect by his sire, he took to his new unlife with zeal realizing he had a whole new potential for his fighting and fighters whom he was already involved with before the embrace being a well known fight manager in the mid eighties.

However around 2015 Xavier started to question things, the methodologies of the Sabbat had become more savage, more depraved. The blood feasts started to become more morbid than anything and he was becoming more and more unsettled by his brethern. Knowing what the Sabbat did to "Doubters" Xavier decided to run for it before they could, leaving his pack and sect, taking his ghoul with him.

He ran for a little while before landing in Baltimore, putting himself at the mercy of the Kindred of the Camarilla and swearing he wished to abandon his Sabbat ways he was allowed to stay and try to prove himself as a newly made Camarilla member. Since then he's been operating out of South Baltimore building up his new business "XL Fighters" and now is eager to prove just how useful he can be.

XII

Overview

 
Overview
 
Gargoyle XII.png
Slave. Guardian. Warrior. Soldier of the tower. Der geflügelte Tod of Montreal.

Words used to describe the Gargoyle, a monster even among the kindred who whisper in the corners of Elysium whenever his presence came to a city. He travelled the old world before crossing the sea, fighting Sabbat for Princes and Dux Bellorum as he went growing hard but proud of his purpose. Most recently he waged a particularly bloody campaign in Montreal, capturing multiple Sabbat cainites and turning them over to the Prince of Ottawa and Quebec providing them strong intelligence and keeping the Sabbat of the city from engaging in too many masquerade breaching activities lest the Winged Death find them one night...

Now he has come to Baltimore to find a respite from his eternal war and perhaps to earn a place here among the city rife with its strong Tremere presence. He has great respect for Nosferatu and Brujah and usually finds friends quickly when he can engage with them.

Basics

 
Basics
 
Name
 XII (Alias: Xander)
Player
 Warsor
Chronicle
Baltimore After Dark
Nature
 Caregiver
Demeanor
 Soldier
Concept
 Guardian Monster
Clan
 Gargoyle
Generation
 8th
Sire
 At Our Command It Breathes (Pg 106 RotB), TBD

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious(Brawling Damage)
11110
Dexterity
Lightning Reflexes(Dodge) 
11111
Stamina
 
11000
Social 
T
Charisma

11000
Manipulation
Forked Tongue(Lying) 
11110
Appearance
 
00000
Mental 
S
Perception
Spotting Ambush
11110
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
10000
Awareness
 
00000
Brawl
Strikes 
11110
Empathy
 
11000
Expression
 
00000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

10000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
Acting 
11100
Stealth
 
11100
Survival
 
11100

 
00000
Knowledge 
t
Academics
History
10000
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
The Traditions 
10000
Medicine
 
10000
Occult
 
10000
Politics
 
00000
Science
 
00000
Technology
Security 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
(Starts at 1)Flight* 
11100
 
Potence* 
11100
 
Visceratika* 
11110
 
Fortitude* 
11000
 
Obfuscate 
11100
 
Celerity 
11100
Backgrounds
 
Generation 
11111
 
Resource 
10000
 
Alternative Identity(Xander) 
10000
 
 
00000
 
 
00000
 
(For STs) Status 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 Normalcy +0
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Language(German, English)
 Social
0(CC) 
 Unbondable
 Supernatural
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Flashbacks
 Mental
6
 New Arrival
 Social
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 159
Spent
 138
Notes
 21 - Obfuscate(Non Clan) 2&3
21 - Celerity(Non Clan) 2&3
15 - Potence 2&3 
18 - Burning Wrath Combo Discipline (Pg 49 LotC)
10 - Flight 3
15 - Visceratika 2&3
6 - Brawl 4
5 - Fortitude 2
12 - The Shoulders of Atlas Combo Discipline (P 35 LotB)
15 - Visceratika 4
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Occasionally when cash is required XII will use obfuscate 3 to become his Alt Identity Xander and work a high pay but risky for kine work short term work. Specifics vary.
Retainers
 
Status
 
Other
 Alt Identity: Xander a muscular kinda ugly(App 1) biker dude. He has all the kine documentation and real identity in the American governmental systems. Usually he befriends Brujah primogen and will give a couple boons to them if they let him have Xander be also a Brujah identity on the understanding he doesn't dishonor their clan with his actions in Xander persona. This arrangement has been useful in the past.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Cell Phone(Usually older models but finally has gotten his first smart phone even if its about 8 years behind)
Side satchel bag.
Trenchcoat with back cut up to allow wings. (Its enough clothing to work with Mask of Thousand Faces to turn into other body covering clothing.)

Feeding Grounds
 None yet. Likely animals in the woods or parks like deer outside domains until his approval to hunt.
Havens
 Uses Visceratika 3 to make his own sunlight proof sleeping place in concrete or stone, often under bridges or on top large churches.
Equipment (Owned)
 
Vehicles
 
Other
 Freebies
5-Unbondable
14-Obfuscate 1 & Celerity 1
3-Willpower

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 177
Apparent Age
 ???
D.O.B.
Oct 19th 1845
R.I.P.
 N/A
Hair
 None
Eyes
 Black sclera, blue iris
Race
 Stoney
Nationality
 German
Height
 6' 5"
Build
 Like a Rock
Gender
 Male
Face Claim
 
 
 
 

History

 
History
 
 XII was created in Bayreuth, Germany, named as a number in roman numeral as he was an experimental series of gargoyles made in secret to serve internally at the Chantry there. He at first thought of his creator as his mother and loved her, doing as she asked without any questions. However unknown to either of them his experiment to create a Gargoyle with improved resistance to mental control caused him to slowly develop a tolerance and immunity to the repeated blood bond his creator subjected him to, and that same flaw was nearly his undoing.

One night returning from a mission he found himself drawn to the music coming from the Wagner Opera house in Bayreuth and instead of heading straight back to the Chantry he concealed himself and alighted upon the roof. The music and acting fascinated him as he'd never been exposed to anything like it before. While he was quite stealthy unbeknown to him during this visit and the subsequent ones on later nights he was observed by a Nosferatu who reported the information back to his clan. Seeing a series of opportunities to benefit, the Nosferatu leader sold the information to the Chantry who in a panic at a illegal potential rogue gargoyle sent XII's entire batch to destroy him on the next mission. An aerial battle deadly as it was aweing to the Nosferatu spies ensued, XII was struck from the air and hit the water of a nearby River sinking into torpor. The water rushed his body away from the battle even as the others searched for it downstream...the clever Nosferatu had his agents collect and hide it from destruction during sunrise. Presumed dead and the crime of the Tremere concealed, the Nosferatu awakened XII and told him he could not stay in Germany but he would spend his life boon earned from saving XII to have him serve the Camarilla in their war with the Sabbat. XII grateful and still a neonate to the traditions accepted the Nosferatu's guidance, learning to read and write, traditions, and more. When finally it was time for him to leave he traveled with Brujah migrating to other cities. 

Thus began the story of XII or Xander as he was called by the Brujah. Winged Death to his enemies and many blades fell on him that would have found less fortunate kindred. For a time he distrusted the Tremere greatly but in Montreal by complete chance he developed a romantic but non sexual relationship with a Tremere Neonate who somehow allowed him to recover some humanity he had lost. It didn't last as she was more interested in politics and becoming Regent but she did show him not every Tremere was the stereotype of their clan. Sensing a need to travel once more he headed to Baltimore City and the Camarilla still finding their footing there in the last decade.

Zzuldor

Overview

 
Overview
 
question mark.jpg
 A Camarilla aligned Dragon and too friendly a Fiend to be completely trustworthy. Don't worry. You are afforded more rights in their Domain than the furniture.

Basics

 
Basics
 
Name
 Zzuldor
Player
 Grats
Chronicle
Baltimore After Dark
Nature
 Idealistic
Demeanor
 Scientist
Concept
 Affable Doctor
Clan
 Tzimsce
Generation
 10th
Sire
 The Impeccable Man

Attributes

 
Attributes
 
Physical 
T
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma
Charming
11110
Manipulation
 
11000
Appearance
 
11000
Mental 
P
Perception
Canny
11110
Intelligence
Calculating 
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents 
T
Alertness

10000
Athletics
 
00000
Awareness
 
10000
Brawl
 
00000
Empathy
 
11100
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
P
Animal Ken

11100
Crafts
Sewing 
11100
Drive
 
00000
Etiquette
 
11100
Firearms
 
00000
Larceny
 
00000
Melee
Swords 
11110
Performance
 
10000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
S
Academics

00000
Computers
 
00000
Finance
 
10000
Investigation
 
10000
Law
 
00000
Medicine
Body Crafts 
11111
Occult
 
10000
Politics
 
00000
Science
Biology 
11000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism 
10000
 
Auspex 
10000
 
Vicissitude 
11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Retainer 
11100
 
Domain 
11100
 
Resources 
11100
 
Generation 
11100
 
Contacts 
10000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11100
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 Path of Metamorphosis
Bearing
 Inhumanity
Willpower
11111 00000
11111 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Efficient Digestion
 Physical
 -3
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Faceless
 Clan Specific
 +3
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 34
Notes
XP 
10 spent for a Dot in Vicissitude.
16 spent for Backgrounds (Retainer, Resources, Domain)
8 spent for a dot in Medicine

Freebies
7 for a dot in Vissicitude
2 for a dot in Melee
2 for a dot in Medicine
2 for dots in Backgrounds (Generation & Domain)
2 for Willpower.
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 In addition to regular medical knowledge, Zzuldor has a contact in the black market deal who specializes in the organ trade name Damien Rite. Through him, Zzuldor, if ever needed, can get information on other shady individuals or obtain illicit items he may need.
Fame
 
Herd
 
Influence

Mentor
 
Resources
 Zzuldor exceptional skill in medicine has earned them much fortune from mortals (when he appears mortal himself) and Vampires seeking his fleshcrafting and normal medical skills, either as intended or as a form of torture.
Retainers
 Zzuldor chosen to employ one, exceptional Ghoul servant over multiple ones. The Ghoul's name is Michael and Zzuldor avoids indulging in the more creative side of Vissicitude with him purely out of a pragmatic sense of not wanting him becoming a problem considering he's the 'Eggs in one basket' approach. They still provides the Ghoul beneficial flesh crafting.
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Sword, Reinforced Clothing,
Feeding Grounds
 Zzuldor's feeding ground consists of an entire city block in one of the more well-off portions of Baltimore.
Havens
 Zzuldor's Haven consists of one of the finer houses in his feeding grounds, modified to allow him to safely rest in a basement which is filled with earth from his hometown.
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 89
Apparent Age
 Alternates between a variable & indescribable
D.O.B.
 October 15th, 1901
R.I.P.
 February 22nd, 1935
Hair
 Changes, if pressed to recall he may of been blonde.
Eyes
 Alternates frequently.
Race
 Varies between nights.
Nationality
 American, originally.
Height
 I'm running out of synonyms for 'changes'.
Build
 Switches often.
Gender
 Shifts every time at day break.
Face Claim
 
 Zzuldor's appearance can change wildly as he sleeps. His original appearance has long since been discarded. He has appeared as humans of many different skin colors, sexes and body types and can appear normal... and at other times he can appear as utterly horrific, near alien in appearance, which he approves of as much as he does appearing as a normal human.

History

 
History
 
Born Kayne Miller from a medical doctor and a house wife, the boy from an early age set himself up as being an extremely off child. He was exceptionally quiet and only spoke when spoken to or prompted to do so. He kept himself orderly, performed tasks asked of him, excelled in school and was shaping to be a a fine medical doctor. Upon becoming an adult and a titled physician, Kayne found himself with the occasional thought of looking at himself and feeling the him he saw in the mirror wasn't himself. Often he considered taking a scalpel and cutting away till he got something more in line with what he wished for but reigned in such impulses under the common idea that he'd die before becoming satisfied from how he'd look.

It was during his time as a doctor that he'd be approached by a gentleman who looked to be carved from a famous artists' dreams. Every feature for perfect to the point that it actually gave Kayne an off feeling from how perfect the man's facial structure was. The impeccable man explained how he'd been watching Kayne for sometime and recognized the hidden desire he had for himself. Rather than feel alarmed over a strange recognizing his desires and admitting to spying on him, Kayne felt an odd sense of fulfillment to have someone who understood his wishes. The man proposed an offer to Kayne: Become his servant and he'll grant him the ability to make himself appear exactly as he wished.

Kayne accepted with no hesitation in his answer.

The next several years were spent in the presence of his Sire and taught everything the perfect man could offer him, even giving him more training in his medical skills. When Kayne finally perfected his first usage of Vicissitude and found the form he was comfortable with, he felt his old name no longer truly matched him. Reaching deep within himself, he found the name of which he'd carry on from then on, the only persistent thing to keep up with him as his appearance would change extremely constantly:

Zzuldor.

Zzuldor's Sire, as an oddity among the Fiends, was not a part of the Sabbat, something the Sword of Caine took issues with and in recent years delivered Final Death upon. Zzuldor escaped the same fate and went on to join with the Camarilla, albeit under extreme suspicion. Zzuldor minds the Traditions best as he can despite his commitment to the Path of Metamorphosis. Still, he provides the fleshcrafter's skillset to the Camarilla whenever possible, both for maintaining loyalty and always eager to put his creativity to use, either for medical purposes or to provide nothing short of the finest sewn shirts around.