Notable NPCs [NPC] Special Agent Jonathan Cross Overview Overview Agent Cross is what most people refer to as a spook, one of the Men in Black. He is almost like an entity sent from 'the government'. Perhaps during one investigation he says he is with the NSA, on another he claims to be part of the ATF. It is never quite clear which organization Agent Cross truly works for. What is clear is that he has a vested interest in keeping anything supernatural from being exposed to the public, and he has a great deal of influence within the justice system of the United States. Basics Basics Name Jonathan Cross Player Scruffy Matt Chronicle Baltimore After Dark Nature Director Demeanor Soldier Concept Man in Black Clan Generation Sire Attributes Attributes Physical p Strength 11000 Dexterity 11100 Stamina 11000 Social s Charisma 11000 Manipulation 11100 Appearance 11000 Mental t Perception 11100 Intelligence 11110 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 11000 Awareness 11000 Brawl 11000 Empathy 11100 Expression 00000 Intimidation Threats 11000 Leadership 00000 Streetwise 00000 Subterfuge Misleading, Impeccable Lies 11100 00000 Skills s Animal Ken 00000 Crafts 00000 Drive 10000 Etiquette 00000 Firearms 11100 Larceny 11000 Melee 11000 Performance 00000 Stealth 11000 Survival 00000 00000 Knowledge t Academics 00000 Computers 10000 Finance 00000 Investigation Forensics, Databases 11110 Law 11100 Medicine 00000 Occult 11000 Politics 00000 Science 10000 Technology 10000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds Alternate Identity DHS 11000 Alternate Identity ATF 11000 Alternate Identity CIA 11000 Alternate Identity NSA 11000 Resources 11000 Arsenal 11000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11100 Courage 11111 Humanity/Path 11111 00000 Path Humanity Bearing Willpower 11111 11100 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Iron Will 3pts Eidetic Memory 2pts Flaw Type Bonus Addiction Nicotine 3pts Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 9 Spent Notes Freebie points: 2 Eidetic Memory5 for Intelligence 45 for Manipulation 36 for Subterfuge 32 for Subterfuge Specializations1 for Resources 2(21) Experience: 6 for Subterfuge and Intimidation 28 for various Abilities5 for Specializations8 for Backgrounds18 for Willpower 810 for Empathy 3(75) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) 9MM Handgun, kevlar vest Feeding Grounds Havens Equipment (Owned) Top of the line laptop Vehicles Dodge Charger Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 43 Apparent Age 43 D.O.B. March 30, 1981 R.I.P. Hair Blonde Eyes Green Race Caucasian Nationality American Height 6'3" Build Fit Gender Male Face Claim Albert Wesker History History Amani Khalil Shah; Owner of Nowhere Generation Overview Overview “But I know now that going from place to place is just something exiles have to do. Whatever the reason, the earth is never steady beneath our feet.”― Susan AbulhawaOwner of Nowhere Generation and a known face in activist circles, Amani Shah was actually featured a few years ago as one of Baltimore Business Journal's "30 Under 30". She's a talented artist, a successful businesswoman, and a force of nature in whatever community outreach program she finds herself sponsoring. Amani is a testament to what hardwork and dedication can do for even a refugee from the Middle-East.(She's known to Anarchs in the city as one of the humans Julien looks after in whatever ways he can. Why? Only Julien would really know). Basics Basics Name Amani Khalil Shah Player NPC (Adoptable) Chronicle Baltimore After Dark Nature Architect Demeanor Caregiver Concept Bar Owner and Community Activist Clan NA Generation NA Sire NA Attributes Attributes Physical p Strength 11000 Dexterity 11110 Stamina 11100 Social s Charisma Trustworthy 11110 Manipulation 11100 Appearance 11100 Mental t Perception 11100 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 11000 Awareness 11000 Brawl 00000 Empathy 11100 Expression 00000 Intimidation 00000 Leadership 00000 Streetwise 11000 Subterfuge 11000 00000 Skills s Animal Ken 00000 Crafts Food and Drink 11110 Drive 00000 Etiquette 11000 Firearms 11000 Larceny 10000 Melee 00000 Performance Guitar 11000 Stealth 00000 Survival 10000 00000 Knowledge t Academics 11000 Computers 10000 Finance 11100 Investigation 00000 Law 11000 Medicine 10000 Occult 10000 Politics 11100 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds Resources 11100 Contacts 11000 Allies 11000 00000 00000 00000 Virtues Conscience/Conviction 11100 Self-Control/Instinct 11000 Courage 11111 Humanity/Path 111111 Path Bearing Willpower 11111 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Languages: Palestinian Arabic, English, Hebrew, ASL (Learning. Not quite fluent). Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 22 Freebies; 35 Experience Spent 22 Freebies; 35 Experience Notes Freebies: 20 Spent on Attributes2 Spent on Humanity 6Experience: 4 - Strength 25 - Alertness 1 and 25 - Athletics 1 and 26 - Crafts 45 - Subterfuge 1 and 25 - Streetwise 1 and 25 - Performance 1 and 2 Derangements Expanded Backgrounds Expanded Backgrounds Allies Local Social Justice Activists; Congregants of Masjid Us Salaam Mosque Contacts Federal Hill Business Owners; Local Imams Fame Herd Influence Mentor Julien LaValle (Co-owner of Nowhere Generation) Resources Nowhere Generation Bar; A bit of savings Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 30 Apparent Age 30 D.O.B. 7/4/1994 R.I.P. N/A Hair Black (But Only women get to see it) Eyes Dark brown Race Middle Eastern (Indigenous Palestinian) Nationality Palestinian (American Citizen) Height 5'6" Build Thin Gender Cis Female Face Claim A.I. Amani is a pretty woman with dark eyes and olive skin. Her hair is long, straight and black, though in public it is always in a hijab. They vary in color and style. Her makeup is subtle, understated, but always complimentary.She tends to dress in long sleeved shirts and jeans, keeping herself covered whether she's at work or out enjoying life. She always wears a lanyard with a brass key hanging around her neck. It's not to any house in Baltimore, but she wears it all the same. History History Andrew Milliner Overview Overview Basics Basics Name Andrew Milliner Player Mitzu Chronicle Baltimore After Dark Nature Monster Demeanor Bravo Concept American Mobster Clan Giovanni Generation 10th Sire Gilleasbuig 'Gill' Dunsirn Attributes Attributes Physical S Strength 11100 Dexterity 11000 Stamina 11100 Social T Charisma 11000 Manipulation 11100 Appearance 10000 Mental P Perception 11100 Intelligence 11100 Wits Ambushes 11110 Abilities Abilities Talents p Alertness 10000 Athletics 11000 Awareness 10000 Brawl 11000 Empathy 10000 Expression 00000 Intimidation Veiled Threats 11110 Leadership Compelling 11110 Streetwise 10000 Subterfuge 00000 00000 Skills T Animal Ken 00000 Crafts 11000 Drive 00000 Etiquette 11000 Firearms 11000 Larceny 00000 Melee 00000 Performance 11000 Stealth 00000 Survival 00000 00000 Knowledge S Academics 00000 Computers 00000 Finance 11100 Investigation 10000 Law 11100 Medicine 00000 Occult 10000 Politics 11100 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Potence 11000 Dominate 10000 Necromancy 00000 00000 00000 00000 Backgrounds Retainers 10000 Haven 11110 Resources 11111 Domain 11100 Generation 11100 Allies 11000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11111 Courage 11100 Humanity/Path 11111 11000 Path TBA Bearing Willpower 11111 10000 00000 00000 Blood Pool 11111 11111 11100 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Cannibal Clan 1 Paragon Social 7 Lucky Supernatural 3 Flaw Type Bonus Bad Sight Physical 1 Eerie Presence Supernatural 2 Thirst of Innocence Mental 2 Kiss of Death Supernatural 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 35 + 0 = 35 Spent 35 Notes Freebee Points: 15/15 Backgrounds: 8Resources 3>4 +1Generation 2>3 +1Haven 0>4 +4Allies 0>2 +2Willpower: 3Willpower 3>6Merit: 4Cannibal +1Lucky +3 Flaws: 7/7Merit: 7Paragon +7Paragon: -Background: -Resources 5>6Starter: 32/35Abilities: 26Intimidation 3>4 +8Leadership 3>4 +8Crafts 1>2 +2Occult 0>1 +3Firearms 0>2 +5Investigation 0>1 +3Background: 9Domain 0>3 +9Earned: 0/0 Derangements Expanded Backgrounds Expanded Backgrounds Allies Police, Milliner Mobsters Contacts - Fame - Herd - Influence - Mentor - Resources money money money Retainers A loyal butler Status - Other DomainHaven Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 38 [78] Apparent Age 40's [40] D.O.B. February 14th, 1946 R.I.P. May 4th, 1984 Hair Blond Eyes Blue Race Caucasian Nationality American Height 6'0" Build Ectomorph* Gender Male Face Claim Unnamed Artists - Camille Meriwether History History ChildhoodAndrew, eldest of the five children of Oliver Milliner and his wife after a few days shy of their first anniversary. Andrew father was a cold distant man who was aggressive towards his children constantly believing that they could be better if they so proved themselves in their youth often pushing his children to the limit. Yet Andrew was his favorite of his children. Oliver constantly pushed Andrew to his limit to be his successor within the family mafia and would often rough him up when he didn't do as he was told. There was little to no items of comfort allowed for Andrew leaving him to rely on his father's praise and the ideal young man his father wished for him to be.Teenage YearsAfter he was labeled to be his father's heir to the mafia during his fifteenth birthday was the time when Oliver finally loosening a grip on his son expecting him to obey in order of the family. While being a well-learned student and an intelligent young man tbaUniversity-Arranged MarriageAfter finishing his degree was he rushed off to be set up in an arranged marriage with the Rossellini Woman by the name of Galilea Rossellini as a way to strengthen -tbaFirst WifeFirst Child Twin BoysStanding in the Family Mafia-Marrying for 'Love' Second WifeFamily FearRumors of AffairsFertility ClinicMeeting The FamilyThe GatheringDays beforeEmbraceAwakeningAddressing AnotherThird wifeStanding in BaltimoreContinuation of standing in BaltimoreEva's Birth-Missy's Birth-Archbishop Warin Overview Overview The Archbiship of DC is a Nosferatu antitribu with a reputation for calm, measured leadership. He stands back, lets the packs decide their own methods, and only steps in when needed or requested. He is rarely seen outside the grounds of the Sabbat monastery, where he maintains a herd of fledgling vampires to feed from.He is present for most of the Ritae performed at the monastery, though he may not always be seen. Though he is measured, his justice is swift and violent when it needs to be, usually involving the desiccation of the vampire's body and then burning them while the rest of those present use the burning body for the Fire Dance ritae. Basics Basics Name Warin Caul Player Storyteller Chronicle Baltimore After Dark Nature Autocrat Demeanor Architect Concept Elder Archbishop Clan Nosferatu Antitribu Generation 8th Sire Unknown Attributes Attributes Physical t Strength 11100 Dexterity 11100 Stamina Tough as Nails 11110 Social s Charisma Forceful 11110 Manipulation Misdirection 11111 Appearance 00000 Mental p Perception Discerning 11111 Intelligence 11100 Wits Changes in Strategy 11110 Abilities Abilities Talents p Alertness 11100 Athletics 00000 Awareness 11100 Brawl 11000 Empathy 11000 Expression Oration 11110 Intimidation Veiled Threats 11110 Leadership 11100 Streetwise 00000 Subterfuge Diplomacy 11110 00000 Skills s Animal Ken 00000 Crafts 11000 Drive 00000 Etiquette 11100 Firearms 00000 Larceny 00000 Melee Swords 11110 Performance 00000 Stealth 11100 Survival 00000 00000 Knowledge t Academics 00000 Computers 00000 Finance 00000 Investigation 00000 Law 00000 Medicine 00000 Occult Rituals 11111 Politics 11100 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism 10000 Obfuscate 11111 Potence 10000 Celerity 11000 Dominate 11000 Auspex 11000 Backgrounds Rituals 11111 Domain 11110 Generation 11111 Herd 11100 Retainers 11000 Status 11111 Virtues Conviction 11110 Instinct 11000 Courage 11110 Path 11111 11110 Path Power and the Inner Voice Bearing Command Willpower 11111 11110 11111 11110 Blood Pool 11111 11111 11111 00000 Blood/Turn 3 Merits & Flaws Merits & Flaws Merit Type Cost Natural Leader Social 1 Huge Size Physical 3 Unbondable Supernatural 5 Lizard Limbs Nosferatu 1 Language (Old English, German, Latin, French, Hebrew) Mental CC Flaw Type Bonus Cold Breeze Supernatural 1 Methuselah's Thirst Supernatural 7 Glowing Eyes Physical 3 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Freebies: 16, XP: 180 Spent Freebies: 16, XP: 176 Notes Freebies:Willpower - 5Path - 6Strength - 5XP:AbilitiesBrawl - 5Empathy - 5Expression - 6Intimidation - 6Subterfuge - 15Melee - 6Occult - 14BackgroundsDomain - 6Generation - 23Herd - 9Retainer - 5DisciplinesPotence - 10Celerity - 17Dominate - 17Obfuscate - 20Auspex - 17 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 530 Apparent Age 40s - hard to tell because he's Nosferatu D.O.B. April 1458 R.I.P. 1494 Hair Bald Eyes Red Race Caucasian Nationality English Height 7 feet tall Build Slender Gender Male Face Claim AI - Nosferatu The Archbishop is a looming figure at 7 feet tall, often inspiring fear just by appearance alone. True to the Nosferatu, is ugly, with a bald head, pointed ears, and grotesque facial features. History History The Archbishop of DC is one of the eldest Sabbat in the United States, having been Embraced not long after the Sabbat was first formed. Despite this, his history is somewhat a mystery to most, even members of the Sect lower than his status. Here are the basics:- He originated in England just after the formation of the Sabbat in 1493. Whether he was embraced into the Sect, or later changed, is unknown. After Embrace, he existed in a few different places throughout Europe and survived the war with the Black Spiral Dancers.- In 1720, he joined the exodus of Sabbat to the New World, where he was involved in several struggles between Sabbat and Camarilla. - In 1808, he was part of the Sabbat that successfully took over Washington DC. He then entered a period of Torpor.- In 1814, the Camarilla reclaimed DC and the Sabbat were routed. The monastery came under their control, which they set as Elysium. but they did not know that he was concealed in one of the crypts.- In 1898, Warin's latest childe returned with a large pack and awoke the torpored vampire. They murdered all the Camarilla in Elysium and retook the city, along with Baltimore and other nearby cities.- In 1972, Warin is officially ordained as the Archbishop of Washington DC and has held the post ever since.Baniti (NPC) Overview Overview The Eternal Serpent of BaltimoreBaniti, a former Egyptian scribe turned eternal vampire, traded papyrus for immortality, building a shadowy empire beneath a Baltimore nightclub. After centuries of manipulating mortals and turning a scholar, merchant, and soldier into his loyal undead followers, Baniti took a short nap (torpor). Now, his blood cult, hidden under the flashy club Scandal run by his grand-childe SImon, eagerly awaits his stirring return, ready to welcome back their ancient leader who just might wake up cranky from his century-long slumber. Basics Basics Name Baniti Player Pooka (NPC) Chronicle Baltimore After Dark Nature Fanatic Demeanor Celebrant Concept The coiled serpent Clan Follower of Set Generation 9th Sire Sepa Attributes Attributes Physical p Strength 11100 Dexterity 11100 Stamina Enduring, Tireless 11111 Social s Charisma Natural Leader, Confident 11111 Manipulation Seductive 11110 Appearance Exotic 11110 Mental t Perception 11100 Intelligence Analytical 11110 Wits 11100 Abilities Abilities Talents p Alertness 11000 Athletics 10000 Awareness 11000 Brawl 10000 Empathy 11100 Expression 11000 Intimidation 11100 Leadership 11000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken Snakes 11110 Crafts Ritual Items 10000 Drive 00000 Etiquette 00000 Firearms 00000 Larceny 00000 Melee 11100 Performance Ceremony 11110 Stealth 10000 Survival 00000 00000 Knowledge t Academics 10000 Computers 00000 Finance 00000 Investigation 11000 Law 00000 Medicine 10000 Occult 11100 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Serpentis* 11111 Presence* 11111 Fortitude 11100 Animalism 10000 00000 Akhu* Setite Sorcery 11110 Backgrounds Generation 9th 11110 Resources 11110 Domain 11100 Cult 11110 00000 00000 Virtues Conscience 11000 Self-Control 11111 Courage 11111 Path 11111 11000 Path Path of Ecstasy Bearing Rapture Willpower 11111 11100 11111 00000 Blood Pool 11111 11111 11110 00000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Unbondable Supernatural 5pt Flaw Type Bonus Forked Tongue Supernatural 2pt Scales (along spine and left arm) Supernatural 2pt Rituals & Paths Rituals & Paths Ritual Level Typhon's Brew 1 Inscribe the Book of Set 1 Seal the Gates of Blood 1 Opening the Mouth 2 Milk of Set 2 Prepare Canopic Jars 3 Path Immanence of Set 11110 The Snake Inside 10000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total Spent Notes Freebies (19/19)7 - Presence 0→17 - Fortitude 0→12 - Self Control 4→52 - Courage 4→51 - Willpower 5→6Experience 50 - Presence 1→521 - Fortitude 1→316 - Stamina 4→515 - Cult 0→413 - Willpower - 6→812 - Manipulation 3→410 - Animalism 0→19 - Domain 0→38 - Strength 2→38 - Dexterity 2→36 - Animal Ken 3→46 - Performance 3→45 - Expression 0→22 - Leadership 1→22 - Awareness 1→2Magic Hand Derangements Expanded Backgrounds Expanded Backgrounds Allies Cult = Allies 3 (with increased fervor) Contacts Cult = Contacts 3  (with increased fervor) Fame Herd Cult = Herd 3  (with increased fervor) Influence Mentor Resources Baniti has accumulated substantial wealth over his many years of undeath leaving him with few material wants. Retainers Status Other CULT 4: Hidden beneath the popular nightclub named Scandal, run by Baniti's grand-childe Simon, lies the true heart of his enduring legacy: a temple dedicated to Set, the god of chaos and change. This temple, concealed from the mundane world, serves as the sanctum for Baniti's blood cult, a clandestine society that thrives on secrecy, seduction, and subversion. Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds The 400 Block Havens Baniti's inner sanctum is located underneath the nightclub Scandal somewhere within the Setite temple. Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age ??? Apparent Age Early 30s D.O.B. ??? R.I.P. ??? Hair Black Eyes Brown Race Middle Eastern / North African Nationality Egyptian Height 5'11" Build Lithe Gender Male Face Claim AI History History THE ENTERNAL SERPENT OF BALTIMORE Chapter I: Birth Amid the Sands In the waning days of the New Kingdom, under the merciless sun of Egypt, a child was born in the shadow of the great pyramids. His name was Baniti, a name that whispered of hidden meanings and concealed truths. Born to a family of scribes, his early years were steeped in the arcane knowledge of ancient texts and sacred scrolls. His lineage traced back to the priests of Set, the god of chaos and change, whose cult lingered in the dark corners of the land. Baniti's striking appearance was matched only by his sharp intellect and insatiable curiosity. The temples and tombs of Egypt held no secrets from his keen eyes. He delved into forbidden lore, drawn to the power and mystery of Set. It was during one such clandestine exploration that Baniti's fate took a dark turn. Chapter II: Embrace of the Serpent One night, under the cold light of a full moon, Baniti encountered a figure cloaked in shadow. This stranger, an ancient vampire of the Setite clan, saw in Baniti a worthy successor. With a hypnotic gaze and a voice like the rustle of ancient papyrus, the vampire spoke of immortality and power beyond mortal comprehension. In that moment, Baniti's mortal life ended, and he was reborn as one of the undead, an initiate into the mysteries of Set. Baniti embraced his new existence with fervor, quickly rising through the ranks of the Setites. He mastered the disciplines of Serpentis, learning to bend his form and will to the dark desires of his clan. The once-curious scribe became a formidable predator, a manipulator of shadows and secrets. Chapter III: Journey to the New World Centuries passed, and Baniti's hunger for power and knowledge grew. The New World beckoned, a land ripe with opportunities for the ambitious and the cunning. In the late 17th century, Baniti embarked on a perilous journey across the seas, leaving behind the ancient sands of his homeland for the bustling shores of the American colonies. Baniti found himself drawn to the burgeoning city of Baltimore, a place of commerce and intrigue. Here, he established a temple dedicated to Set, hidden beneath the veneer of a respectable merchant's establishment. The temple became a sanctuary for those who sought the dark gifts of the Setites, a place where forbidden rituals were conducted and secrets were bartered. Chapter IV: The Three Embraces Baniti's influence spread through the city, and with it, the need for loyal followers. On three separate occasions, he selected mortals who displayed unique qualities deserving of the Embrace. The first was a scholar named Matthias, whose quest for forbidden knowledge rivaled Baniti's own. Baniti found him in a dusty library, poring over ancient tomes. Recognizing a kindred spirit, Baniti bestowed upon him the gift of immortality, and Matthias became a devoted acolyte. The second was a merchant named Atiq, whose cunning and ruthlessness in the world of trade caught Baniti's eye. He was seduced by the promise of eternal life and power, and Baniti embraced him, transforming him into a master manipulator. The third was a soldier named Selene, a woman of strength and discipline. Baniti saw in her the potential for a formidable enforcer. After witnessing Selene’s prowess in battle, Baniti offered her the dark gift, and Selene became his loyal protector for a time. Chapter V: The Eternal Sleep For decades, Baniti ruled his domain with a blend of fear and fascination. His influence extended into the highest echelons of Baltimore society, and his temple thrived in the shadows. Yet, even the most powerful vampire cannot escape the inexorable pull of time. As the years turned to centuries, Baniti felt the weight of his immortality bearing down upon him. In the year 1901, Baniti fell into torpor, a deep, death-like slumber that would preserve his essence for the future. He entrusted his temple to his most loyal followers, instructing them to guard his resting place until the time was right for his return. Epilogue: The Serpent Stirs Now, beneath the streets of modern Baltimore, in a crypt hidden from prying eyes, Baniti lies in torpor. His temple, though diminished, still stands as a testament to his enduring legacy. Whispers of his return circulate among the Setites, who await the day when their dark priest will awaken to lead them once more. In recent nights, a stirring has been felt within the crypt. Baniti's ancient body, long still, shows signs of movement. His dreams, filled with visions of chaos and change, grow more vivid. The time of his awakening approaches, and when Baniti rises again, he will reclaim his throne in the shadows, bringing with him the darkness of ages past.Blaze (NPC) Overview Overview Blaze is the current Primogen for Clan Toreador. He is also sometimes referred to as 'the Brand' as he is often called upon by the Prince when branding or other rituals require an artistic hand. Blaze lives above his small tattoo parlour - The Dragon With The Girl Tattoo. He provides standard tattooing and piercing services, and through an arrangement with the local chantry, can also make these bodily improvements permanent, for a price. Basics Basics Name Blaze Player Pooka Chronicle Baltimore After Dark Nature Artisan Demeanor Confidant Concept Body Aesthete Clan Toreador Generation 9th Sire Philip Marks Attributes Attributes Physical p Strength 11100 Dexterity Steady Hand 11110 Stamina High Pain Threshold 11110 Social s Charisma 11100 Manipulation 11100 Appearance 11100 Mental t Perception 11100 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness 10000 Athletics 11000 Awareness 10000 Brawl 11100 Empathy 11100 Expression Drawing 11110 Intimidation 11100 Leadership 10000 Streetwise 10000 Subterfuge 00000 00000 Skills s Animal Ken 00000 Crafts Tattooing 11111 Drive 00000 Etiquette 10000 Firearms Precision Shooting 11110 Larceny 00000 Melee 11100 Performance 11000 Stealth 00000 Survival 00000 00000 Knowledge t Academics 00000 Computers 10000 Finance 10000 Investigation 10000 Law 00000 Medicine 11000 Occult 00000 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Auspex* 11100 Celerity* 11100 Presence* 11000 Fortitude 11100 Potence 11100 00000 Backgrounds Generation 9th 11110 Title Primogen (Toreador) 11000 Resources 11100 Domain 10000 Retainer 10000 00000 Virtues Conscience 11000 Self-Control 11110 Courage 11111 Humanity 11111 00000 Path Humanity Bearing Willpower 11111 10000 00000 00000 Blood Pool 11111 11111 11110 00000 Blood/Turn 2 Merits & Flaws Merits & Flaws Merit Type Cost Ambidextrous Physical 1pt Blush of Health Physical 2pt Flaw Type Bonus Rival Social 2pt Prey Exclusion (Drug Users) Mental 1pt Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 134 Spent 134 Notes FREEBIES:7 - Potence 0→17 - Fortitude 0→11 - Willpower 5→6 XP:8 - Perception 2→38 - Intelligence 2→35 - Presence* 1→210 - Auspex* 2→315 - Celerity* 1→321 - Potence 1→321 - Fortitude 1→36 - Resources 1→33 - Domain 0→13 - Retainer 0→16 - Brawl 1→36 - Intimidation 1→36 - Empathy 1→32 - Athletics 1→22 - Performance 1→23 - Streetwise 0→13 - Leadership 0→16 - Self-Control 3→4FREE:Title - Primogen (Toreador) Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Rebecca Shole - Manager and general front-person for Blaze's tattoo parlour. Status Other Rival: Lucrezia Amante di Lorenzo, the New York Toreador,  had been Noah's patron for years and had been carefully planning to embrace him until Blaze beat her to it. Rights & Possessions Rights & Possessions Gear (Carried) 2x CZ 75 TS CZECHMATE (9mm Handgun),  Knife, Cellphone, Wallet, Keys Feeding Grounds Blaze has feeding rights in and around his tattoo parlour. Havens Blaze has a safe place to sleep in an apartment above his tattoo parlour. Equipment (Owned) Tattooing equipment, piercing equipment Vehicles 2016  Mitsubishi Lancer Evo X Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 235 (203 as a vampire) Apparent Age 30s D.O.B. 1787 R.I.P. 1819 Hair Brown Eyes Light Green Race Caucasian Nationality American Height 6'1" Build Muscular Gender Male Face Claim Stephen James History History Blaze was born just outside of Philadelphia near then end of the American Revolution. His parents were farmers and he was the second oldest of seven children. He was not adverse to back-breaking work but as he grew older, Blaze longed for something more than rural life. He showed an aptitude for drawing at an early age, and spent most of his free time doodling and sketching on whatever and with whatever he could manage.When he was around twenty, following the marriage of his older brother, Blaze left home, fearing that he would be next. He headed to Philadelphia looking for work. He did all manner of odd job to make ends meet for at least a year if not two until he ran into a local newspaper man - literally - scattering not just the man's things, but Blaze's sketchbook. The man saw Blaze's talent and offered him a trial making woodcuts for print.Blaze was finally making money from his passion. But even though he saw his drawings throughout the city on hundred of printed pages, he was not entirely satisfied. One day he overheard a gang of sailors bragging about their exploits. The loudest of the bunch declared that he had conquered the most beautiful woman of all and promptly pulled down his shirt to show off a portrait inked into his skin. Blaze was riveted. Not by the story, but the tattoo. He asked the sailor where he had gotten the tattoo, but that only got his a round of laughter and the demand that he bugger off. Blaze was not deterred. He eventually tracked down a Norm Collins who gave sailors tattoos near the dock. He begged Norm to show him how it was done. The artist turned him down at first though Blaze was persistent, not giving up until Norm agreed to apprentice him.Norm died when Blaze was in his late twenties. But by this time no one was asking the aged artist for tattoos, everyone was coming to Blaze. Norm had taught his everything about inking skin, but Blaze was a true artisan. It was his artistry that attracted the attentions of a Toreador named Philip Marks.Philip became a lavish patron. He did not request ink for himself, but brought a never ending line of customers to the artist, paying for most commissions. He also bought Blaze the best inks and tools to perfect his trade. Blaze was suspicious of the man's attentions except he turned a blind eye as his passion took hold. Philip turned Blaze when he was thirty-two. At first the artist was pissed off and angry. His wrath settled down quickly however, tempered by more powerful needs and desires. Sire and Childe remained in Philadelphia for nearly ten years when Philip simply disappeared one night. Distraught, concerned, and more than a little annoyed, Blaze learned that Philip had been seen leaving the city and headed towards Chicago. The fledgling took off after him. Either the information Blaze got was wrong, or Philip had got wind of the chase and changes course, either was Blaze never did catch his Sire. He knew enough to ask permission to stay in Chicago - at least long enough to search for his Sire - and he ended up remaining there for more than seventy years. For all intents an purposes, Blaze 'grew' up as a vampire in Chicago. Perhaps that is why he has always been a little rough around the edges when compared to his more refined clanmates. Around this time, Blaze received word through another Toreador that Philip had been seen in New York City. As much as he wanted to pretend he had put his abandonment behind him, Blaze just couldn't let it go. He moved to New York and it was during his presentation to the Prince that he saw Philip for the first time in three-quarters of a century.His reunion with Philip was not a joyous occasion. Passions ran high and words were exchanged. The only explanation that Philip could offer him was that he had been bored, and he had left in pursuit of new beautify, new talent. There was no remorse for what he had done and Blaze was left bitter. However, when the Prince of New York found out about Blaze's abandonment - to this day Blaze does not know who snitched - Philip was made to owe Blaze a boon in recompense.Blaze set-up shop in New York. Thanks to his boon, he obtained a tiny bit of domain where he established a tattoo parlour, and most importantly a contact within the local Chantry. He was able to make an arrangement with his Tremere to offer a new service tot he night society: brilliant works of art inked into undead flesh that would not evaporate as the kindred slept.New York by night was very much the same as Chicago, though also very different. He mostly stayed out of courtly-intrigues, preferring to spend his time on his craft. However given the nature of his work, he came into contact with the anarchs more than most kindred. During one such encounter, while inking a trio of Brujah hot-heads, he overhead them talking about taking out someone at court.Not sure if what he had heard was real, Blaze approached a fellow Toreador, Lucrezia Amante di Lorenzo, who counselled that they take this matter to the Sheriff. The information they provided helped rout an assassination plot and for their help, Blaze and Lucrezia were both rewarded by the Prince: they were both given permission to Sire a Childe. Lucrezia was ecstatic, Blaze was... not exactly thrilled? Honestly he had never considered Siring a Childe.Two nights after he was rewarded, a young man walked into Blaze's parlour looking for a tattoo to commemorate an important life event. Noah Silverwater was a young dancer. He wanted to celebrate his last performance with Cirque de Soleil. Blaze was entrance with the mortal's passion, his dedication, and the beauty of his near perfect body. A chance encounter let to planned ones. Dinners. Shows. Wine. Sex. A fire was ignited within the Toreador, one very much akin to working of a new work. And in a moment of sudden unbridled passion, he embraced Noah.What Blaze did not know at the time, was that there was another kindred who had their sights set on Noah. Lucrezia had been a patron of Noah's for years. As a member of the founders board, she had arranged a scholarship to the dance school he had attended, she got him his job with Cirque de Soleil, and she hand been making plans for a lucrative choreographer's gig in New York... and was going to embrace him as her Childe.When she found out that Blaze had embraced Noah, she was furious. She went to the Prince with accusations of theft. She complained to the Primogen about how unworthy Blaze was, what a pathetic Toreador he made, and how he would ruin her protégé. Lucrezia's complaints and accusations were turned aside. Blaze had done nothing wrong, particularly in light of the fact that he was unaware of Lucrezia's designs. And besides, he wouldn't have been the first Toreador to embrace a Childe in a fit of passion.For their part, Blaze and Noah tried to move on. They both distracted themselves with their crafts, and Blaze taught his Childe everything he could think to teach him about being a vampire. He obviously still had some abandonment issues care-of Philip. Lucrezia however would not let things go. If somethin bad happened to Sire or Childe, you didn't have to look far to find the spurned Lucrezia.In 2013, Blaze's Chantry friend informed him that he was relocating to the newly conquered city of Baltimore. He offered Blaze an introduction with the new Prince if he chose to move as well, seeking to gain favour by attracted more kindred to the city to bolster support for the new Prince. Growing tired to Lucrezia's antics, Blaze decided that a change of venue would be nice, moving he and his Childe to Baltimore.Baltimore was... sparse in those early days. At least that is how Blaze describes it. Compared to New York, or even Chicago a hundred years before, the newly conquered city seemed desolate in terms of kindred society. Blaze was introduced to the Prince, he came bearing letters of introduction from his former Primogen and the personal vouchsafe of his Tremere 'partner'. But the Prince had already heard of him; he had received a letter himself from a certain concerned party in New York alleging that Blaze was a 'tradition-breaker'. Fortunately the letter did not carry as much weight as it could have, given Blaze's other backers, but it did prove to the Toreador that even moving to a new domain was not going to stop Lucrezia from getting her pound of flesh.Blaze started a new tattoo parlour - The Dragon With The Girl Tattoo. He made a haven for himself a Noah in one of the apartments above the shop. Maybe one year later in petitioned the Prince for feeding rights in and about his shop, and was granted his request in return for providing court services as required. Shortly thereafter, Blaze was asked to play part of what he would learn was an annual tradition, the Sigil of Authority ceremony. The Toreador was required to carve symbols into court office holders, representing their offices, after which the Prince would perform a ritual affirming their authority.He would be called to perform a number of other services, such as tattooing kindred to be branded in punishment, enough times that he earned the nickname, 'the Brand'.In more recent event, Blaze was named Primogen of Clan Toreador when his predecessor fell into torpor. He also presented his Childe to the Prince, who released him, though Blaze still keeps Noah close.Hunter Grayson Overview Overview Primogen of the Gangrel. Owner of the Baltimore Zoo Domain. Basics Basics Name Hunter Grayson Player ST Warsor (NPC) Chronicle Baltimore After Dark Nature Rebel Demeanor Architect Concept Baltimore Zookeeper Clan Gangrel Generation 10th Sire ??? Attributes Attributes Physical p Strength 11100 Dexterity Lightning Reflex 11110 Stamina Tough as Nails 11110 Social s Charisma 11100 Manipulation Intimidating 11111 Appearance 10000 Mental t Perception Ambushes 11110 Intelligence 10000 Wits 11100 Abilities Abilities Talents P Alertness 11100 Athletics 11000 Awareness 00000 Brawl Claws 11110 Empathy 11000 Expression 00000 Intimidation 11100 Leadership 00000 Streetwise 00000 Subterfuge 10000 00000 Skills s Animal Ken Dogs 11110 Crafts 00000 Drive 00000 Etiquette 00000 Firearms 10000 Larceny 00000 Melee 10000 Performance 00000 Stealth 11000 Survival Tracking 11110 00000 Knowledge t Academics 00000 Computers 00000 Finance 10000 Investigation 11000 Law 10000 Medicine 00000 Occult 10000 Politics 10000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism 11110 Fortitude 11110 Protean 11100 Auspex 11000 Celerity 10000 00000 Backgrounds Generation 11100 Retainers 11110 Domain 11110 00000 00000 00000 Virtues Conscience 11000 Self-Control 11110 Courage 11110 Humanity/Path 11111 10000 Path Humanity Bearing Normalcy(+0) Willpower 11111 11100 00000 00000 Blood Pool 11111 11111 111|00 00000 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Touch of the Wyld Supernatural 5 Magic Resistance Supernatural 2 Languages(English, Spanish, French) Free 0 Flaw Type Bonus Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 160 Spent 153 Notes Freebies: 15Merits -7Willpower +4|  -4Domain 1,2,3,4| -4XP: 153Wits 3| -8Celerity 1| -10Auspex 1,2| -17Animalism 2,3,4| -30Fortitude 2,3,4| -30Protean 3| -10Brawl 4| -6Animal Ken 4| -6Survival 4| -6King of the Beasts(Combo Disc) | -18Spirit Tracking(Combo Disc) | -12 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Hunter has a well trained pack of 4 large dog Doberman ghouls which usually accompany him when he goes hunting. Sometimes he'll leave some to guard particular locations but likely has 2 with him at all times. He has bred them generation to generation guiding their traits to the most favorable strength and stamina, and the ghouling of them increases their strength and fortitude even further. Status Other Hunter lays claim to the Baltimore Zoo in entirety, any trespass by others into his domain without invitation is quickly noticed and dealt with harshly. Over the years anarchs and sabbat may have had 'clever' ideas to steal a zoo animal for ghouling and create themselves a powerful pet but such ambitious kindred have a tendency to vanish without a trace their plans unrealized. The prince appreciates the guarding of a corner of his city and the fact that the Gangrel Primogen is highly resistance to magics isn't something he is going to contest anytime without good reason. Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Baltimore Zoo Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 263 Apparent Age Late 30s D.O.B. 1759 R.I.P. 1796 Hair Black Eyes Brown Race 1st Place Nationality American Height 5'11" Build Lean muscled Gender Male Face Claim blackheartfr (Instagram) History History Hunter was born in the American Colonies right as the American Revolution was rising. He lived through the birth of the nation and it was in the aftermath he was moving down to Maryland to settle down. In a bar he got into a fight with some colonial loudmouths and managed to win against three of them in a brawl. A viking age gangrel nearby took a liking to his animalistic fighting and embraced him, teaching him the ways of the wilds. He roamed for some time but eventually decided he wanted to have companionship and joined a coterie of kindred of the Camarilla so he could ghoul and raise some fine Doberman breed dogs. Raising them from youth he made them his pack and sold their offspring for cash to wealthy owners who desired such. As the centuries turned things changed and he came into contact with sabbat and anarchs finding them repellent creatures with ideals inhuman in their base desires.He has no love for the Tremere Prince of the city but when he heard what was planned in 2012 he organized a hunt of the sabbat pincering them from the south up into Baltimore, squeezing their forces on multiple fronts. When the dust cleared he and Prince William had tense negotiations where he ended up accepting Primogenship of the Gangrel in exchange for the domain of the Baltimore Zoo and to be left mostly to himself while guarding the southern borders. The Prince and him have clashed politically many times over the years but neither has moved against the other in any significant way. Still if weakness in the leadership is smelled who knows what the Gangrel Primogen might say about replacing the Prince with a better one...Klara Sauber (NPC) Overview Overview I am here for work, pleasure is meaningless. Basics Basics Name Klara Sauber Player Nugget83 Chronicle Baltimore After Dark Nature Perfectionist Demeanor Celebrant Concept Business Ghoul Clan n/a Generation n/a Sire n/a Attributes Attributes Physical p Strength Specialization 10000 Dexterity 11100 Stamina 11000 Social s Charisma Specialization 11000 Manipulation Silver Tongue 11110 Appearance 11000 Mental t Perception Small Details 11110 Intelligence 11100 Wits 11100 Abilities Abilities Talents p Alertness Specialization 10000 Athletics 00000 Awareness 00000 Brawl 00000 Empathy 11000 Expression 00000 Intimidation 10000 Leadership 10000 Streetwise 00000 Subterfuge Doublespeak 11110 00000 Skills s Animal Ken Specialization 00000 Crafts Chemistry 11110 Drive 11000 Etiquette 10000 Firearms 11000 Larceny 00000 Melee 00000 Performance 00000 Stealth 00000 Survival 00000 00000 Knowledge t Academics Specialization 11000 Computers 10000 Finance Accounting 11110 Investigation 11100 Law Forensic Procedure 11110 Medicine 11000 Occult 11000 Politics 00000 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines 00000 00000 00000 00000 00000 00000 Backgrounds Resources 11100 Contacts 11110 Library 00000 00000 00000 00000 Virtues Conscience/Conviction 11110 Self-Control/Instinct 11000 Courage 11110 Humanity/Path 00000 00000 Path Bearing Willpower 11110 00000 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn Merits & Flaws Merits & Flaws Merit Type Cost Language (German, English, Italian) Entrepreneur Social 2 Flaw Type Bonus Impatient Mental 1 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 15 Spent Notes 14 freebies used on Abilities 2xp Library 8xp Contacts x4 7xp Empathy x1-2 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Police, Morgue, Forensic labs Fame Herd Influence Mentor Resources From Forensic cleaning business Retainers Status Other Rights & Possessions Rights & Possessions Gear (Carried) wallet, Pocket notebook, Lt pistol Feeding Grounds Havens Equipment (Owned) Shotgun, Vehicles Mid-Size Car Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age 40 Apparent Age 40 D.O.B. 1982 R.I.P. n/a Hair White Eyes Hazel Race Caucasian Nationality German Height 5'4" Build Lean Gender Female Face Claim History History Jacob Wasn't pleased when he found out he had a daughter, but since the mother had died he decided it was just time for another member of the Giovanni family.....or maybe plans for something bigger. Not many people knew Klara Sauber was Jacob Koenig's daughter and he intended to keep it that way. Klara never really had a childhood, she was learning about family business and running business since she came under Jacob's care at the age of 12, this deadened her to normal life. Normal life now was Giovanni life. She never saw Jacob as a father, and knew he would dispose of her, like he disposed of so many messes, if she became a problem. Maybe it was better that she just did what was expected, maybe she could learn more from the Giovanni family than her father intended her to learn.Leggett Lavalle Overview Overview “You want to be free. You also want to be mine. You can't be both.”― Nenia Campbell, Crowned by FireThe sire of a cadre of prestigious childer, Leggett Lavalle has spent nearly a millenia cultivating his dynasty. Taking those of 'lesser' status with great dreams from various places and cultures, he has built a formidable brood of ruthless, captivating Gangrel.And he's not finished. Basics Basics Name Leggett LaValle Player NPC Chronicle Baltimore After Dark Nature Architect Demeanor Visionary Concept Dynasty Patriarch Clan Gangrel Generation 7 Sire Laith Majid Ghazi Attributes Attributes Physical p Strength Viscious 11111 Dexterity 11110 Stamina Determined 11110 Social T Charisma 11110 Manipulation Misdirection 11111 Appearance 11100 Mental S Perception 11100 Intelligence 11100 Wits Changes in Strategy 11110 Abilities Abilities Talents p Alertness 11100 Athletics 11000 Awareness 11100 Brawl 11100 Empathy 11000 Expression 10000 Intimidation Physical Coersion 11110 Leadership 11100 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken Falconry, Horses 11111 Crafts Carpentry 10000 Drive 00000 Etiquette 11100 Firearms 11000 Larceny 00000 Melee Swords 11111 Performance Piano 11100 Stealth 00000 Survival 11100 00000 Knowledge t Academics 11000 Computers 00000 Finance 10000 Investigation 11100 Law Ownership and Inheritance 11110 Medicine 10000 Occult 11000 Politics Camarilla 11110 Science 00000 Technology 00000 00000 Advantages Advantages Disciplines Animalism* 11111 Fortitude* 11100 Protean* 11110 Dominate 11110 Auspex 10000 Presence 11110 Backgrounds Generation 111111 Retainers 11000 Resources 11100 Contacts 11100 Allies 11110 00000 Virtues Conviction 11110 Instinct 11100 Courage 11111 Humanity/Path 1111110000 Path Power and the Inner Voice Bearing Command Willpower 11111 1 00000 00000 Blood Pool 00000 00000 00000 00000 Blood/Turn 20/4 Merits & Flaws Merits & Flaws Merit Type Cost Enchanting Voice Social 2 Introspection Mental 1 Natural Leader Social 1 Inoffensive to Animals Supernatural 1 Flaw Type Bonus Vulnerability to Silver Physical 2 Old Flame Social 2 Short Fuse Mental 2 Rituals & Paths Rituals & Paths Ritual Level Path 00000 00000 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 17 Freebies; 300 Experience Spent 17 Freebies;  300 Experience Notes FreebiesAuspex 1 - 7Dominate 1 - 7Conviction 2 - 2Willpower 6 - 1ExperiencePath 5 and 6 - 18Animalism 4 and 5 - 35Fortitude 2 and 3 - 15Protean 2 - 4 - 30Dominate 2 and 3 - 21Resources 1 -3 - 9Contacts 2 - 5Instinct 2 and 3 - 6Alertness 1-3 - 9Empathy 1 and 2 - 5Animal Ken 4 and 5 - 14Crafts 1 - 3Melee 4 and 5 - 14Performance 1 - 3 -9Law 1 - 3 - 9Occult 1 and 2 - 5Appearance 3 - 10Conviction 4 - 6Firearms 1 and 2 - 5Investigation 2 and 3 - 6Law 4 - 6Politics 4 - 6(Various other things as well. 300XP) Derangements Expanded Backgrounds Expanded Backgrounds Allies High Society, Big Business, Old World Nobility, Police Contacts High Society; Police, Big Business Fame Herd Yes. Influence Mentor Resources As the Patriarch of his Dynasty, he has nearly unlimited access to the Lavalle Endowment. Retainers Ghouls (To Be Named) Status Camarilla 'Honored Elder'. Other Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Bound To Rating Description Description Age Just Under 1,000 Apparent Age 42 D.O.B. ?? R.I.P. Sometime During the Crusades Hair Black Eyes Blue Race Caucasian Nationality Modern-Day France Height 6'2" Build Mesomorph Gender Cis Male Face Claim Henry Cavill History History Leggett Lavalle never shouted. He didn’t need to. His voice was the slow, velvet fall of a guillotine’s blade: inevitable and precise, beautiful in its cold certainty, terrifying in the finality it promised.Over the course of a millennium, Leggett had meticulously shaped his dynasty—an intricate force that prowled the delicate edges of Camarilla salons and Anarch strongholds alike. His brood was too refined to be dismissed as mere beasts, too cunning and poised to be ignored as mere courtiers.He sought out the overlooked, the wild dreamers with sharpened teeth and fierce ambition, the kind of souls who refused to be broken or tamed. To them, he taught one immutable law: loyalty is the only currency worth trading in.His childer were no accident of fate. Each was selected as one might select a finely tempered blade, for purpose, for balance, for the perfection of craft.There was Thomas Broadbent-Lavalle, the eldest—a man plucked from the turmoil of the Inquisition. Thomas lay sleeping beneath the vigilant guard of steadfast allies and retainers who would have died before letting the fire claim him. Thomas was steel wrapped in silk and one of the most refined Kindred one could ever meet, a swordsman whose blade flickered with deadly speed beyond mortal perception. Leggett often remarked that to cross Thomas was to wager one’s life against a victor who had already claimed the prize.Rebecca Beauchêne-Lavalle had been claimed amidst the brutal upheavals of the French Wars of Religion—a woman whose fierce spirit rallied armies and inspired legends. “Joan of Arc has nothing on my Rebecca,” Leggett would say with a rare, genuine pride, even to those who opposed her. Now, she rules the City-State of Andorra, wielding power with equal mastery both in the marble halls of governance and on the bloodied fields of battle.Then there was Julien, the beautiful, eclectic black sheep of the family. Leggett had not come to Haiti to hunt, nor to conquer; he had been seduced instead by the fire of revolution burning with desperate hope. Amid the chaos, he found Julien: nameless, illiterate, yet defiantly standing against forces that should have crushed him. A blank slate, a flight of fancy. These were Leggett’s words. Yet Julien was one he never relinquished. He shaped every curve of Julien’s speech, every deliberate gesture, every glint of charm and latent danger, crafting him into the singular force he is.There was Liam, born of famine during the Great Hunger, waiting in the shadows to be forged when the moment arrived. And Eugenia Davenport-Lavalle, taken during England’s battle for women’s suffrage—a living emblem of grace and defiance, her spirit woven tightly into the fabric of change.Each one a jewel in Leggett’s crown, polished over centuries by his unyielding hand, each carrying a legacy forged in darkness and ambition.Nathaniel Collins; Ritual Master and Friendly Face of Clan Tremere Overview Overview Although the Tremere do not have a need, Nathaniel serves as the Primogen for the Clan in Baltimore. He's known mostly as a 'Jack of All Trades' within the clan, obsessed with having a little knowledge in everything and being the friendly face of Clan Tremere to balance out...whatever it is that William Good is doing.It's adorable. It's confusing as hell. But c'est la vie.He's also known to have a good relationship with the Toreador Primogen, having been the one to draw the man and his childe to the city a few years after the Camarilla made it their own. Drawing talent to this place has been challenging, but Nathaniel has managed to attract a few loyalists. Basics Basics Name Nathaniel Collins Player QuinnTalon/NPC Chronicle Baltimore After Dark Nature Scientist Demeanor Dabbler Concept The Friendly Face Clan Tremere Generation 10th Sire Alexander Collins Attributes Attributes Physical p Strength 11000 Dexterity 11100 Stamina 11100 Social s Charisma 11110 Manipulation 11110 Appearance 11100 Mental t Perception Insightful 11110 Intelligence Problem Solver 11110 Wits Changes in Strategy 11110 Abilities Abilities Talents p Alertness 11000 Athletics 11000 Awareness 11100 Brawl 00000 Empathy 11100 Expression 11000 Intimidation 00000 Leadership 11000 Streetwise 00000 Subterfuge 11100 00000 Skills s Animal Ken 00000 Crafts 11000 Drive 10000 Etiquette 11000 Firearms 10000 Larceny 10000 Melee Fencing 11110 Performance 11000 Stealth 00000 Survival 00000 00000 Knowledge t Academics 11000 Computers 10000 Finance 11000 Investigation 11000 Law 10000 Medicine 10000 Occult Thaumaturgy; Kindred Lore 11110 Politics 11000 Science 11100 Technology 11000 00000 Advantages Advantages Disciplines Thaumaturgy* 11111 Auspex* 11000 Dominate* 11100 Fortitude 11000 Presence 11100 00000 Backgrounds Generation 11100 Resources 11110 Retainer 10000 Allies 00000 Contacts 00000 00000 Virtues Conscience/Conviction 11000 Self-Control/Instinct 11100 Courage 11111 Humanity/Path 11111 00000 Path Bearing Willpower 11111 11100 00000 00000 Blood Pool 00000 00000 00011 11111 Blood/Turn 1 Merits & Flaws Merits & Flaws Merit Type Cost Enchanting Voice Social 2 Outside Haven Tremere 2 Languages: French, English, Latin, Hebrew, Arabic, Mandarin, Learning a few others.... Flaw Type Bonus Arcane Curse Tremere 4 Old Flame Social 2 Rivalry Social 1 Rituals & Paths Rituals & Paths Ritual Level Brand 1 Blood Walk 2 Flesh of Fiery Touch 3 Deflection of Wooden Doom 1 Machine Blitz 2 Vigil of the Stone Guardian 4 Sanctuary 5 Mirror Prison 5 Path Path of Blood 11111 Lure of Flames 11111 00000 00000 00000 00000 00000 00000 Experience & Derangements Experience Total 110 Spent 100 Notes 18 - Freebies3 - Willpower 7 - Thaumaturgy 37 - Presence 11 - Generation 3Experience5XP - Auspex 215XP - Dominate 1 and 25XP - Crafts 1 and 25XP - Empathy 1 and 25XP - Finance 1 and 29XP - Science 1, 2, and 311XP - Lure of Flames 1 and 26XP - Melee 46XP - Occult 48XP - Dexterity 35XP - Athletics 1 and 25XP - Alertness 1 and 23XP - Leadership 112XP - Wits 4 Derangements Expanded Backgrounds Expanded Backgrounds Allies Contacts Fame Herd Influence Mentor Resources Retainers Ghouled Bodyguard - Dominic. Traditionally, Nathaniel would loan his ghoul to the Elysium a night or two a week as a concierge. No more. After Homewood, he keeps his protege close. Status Other Arcane CurseDue to a mistake by his sire during a ritual. Nathaniel was hit by magical backlash and has since developed the Toreador Curse on top of that of the Tremere. (WIP)RitualsAssume he has it. It's the one thing he's weirdly hyperfocused on. Rights & Possessions Rights & Possessions Gear (Carried) Feeding Grounds Havens Equipment (Owned) Vehicles Other Blood Bonds/Vinculi Blood Bonds/Vinculi Bound To Rating Clan Tremere 1 Bound To Rating Description Description Age 150 Apparent Age 23 D.O.B. 1872 R.I.P. 1895 Hair Black Eyes Brown Race Asian Nationality French Height 5'8" Build Athletic Gender Cis Male Face Claim Harry Shum Jr. History History