Notable NPCs

[NPC] Special Agent Jonathan Cross

Overview

 
Overview
 
ecd44029d2db68493efe171192a1a017.jpg
 Agent Cross is what most people refer to as a spook, one of the Men in Black. He is almost like an entity sent from 'the government'. Perhaps during one investigation he says he is with the NSA, on another he claims to be part of the ATF. It is never quite clear which organization Agent Cross truly works for. What is clear is that he has a vested interest in keeping anything supernatural from being exposed to the public, and he has a great deal of influence within the justice system of the United States. 

Basics

 
Basics
 
Name
 Jonathan Cross
Player
 Scruffy Matt
Chronicle
Baltimore After Dark
Nature
 Director
Demeanor
 Soldier
Concept
 Man in Black
Clan
 
Generation
 
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma

11000
Manipulation
 
11100
Appearance
 
11000
Mental 
t
Perception

11100
Intelligence
 
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11000
Awareness
 
11000
Brawl
 
11000
Empathy
 
11100
Expression
 
00000
Intimidation
Threats 
11000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
Misleading, Impeccable Lies 
11100

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
 
11100
Larceny
 
11000
Melee
 
11000
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
10000
Finance
 
00000
Investigation
Forensics, Databases 
11110
Law
 
11100
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
10000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Alternate Identity DHS 
11000
 
Alternate Identity ATF 
11000
 
Alternate Identity CIA 
11000
 
Alternate Identity NSA 
11000
 
Resources 
11000
 
Arsenal 
11000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Iron Will
 
 3pts
 Eidetic Memory
 
2pts 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Addiction Nicotine 
 
 3pts
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 9
Spent
 
Notes
 Freebie points:
2 Eidetic Memory
5 for Intelligence 4
5 for Manipulation 3
6 for Subterfuge 3
2 for Subterfuge Specializations
1 for Resources 2
(21)
 
Experience: 
6 for Subterfuge and Intimidation 
28 for various Abilities
5 for Specializations
8 for Backgrounds
18 for Willpower 8
10 for Empathy 3
(75)

 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 9MM Handgun, kevlar vest
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Top of the line laptop
Vehicles
Dodge Charger
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 43
Apparent Age
 43
D.O.B.
 March 30, 1981
R.I.P.
 
Hair
 Blonde
Eyes
 Green
Race
 Caucasian
Nationality
 American
Height
 6'3"
Build
 Fit
Gender
 Male
Face Claim
 Albert Wesker
 
 
 

History

 
History
 
 

Amani Khalil Shah; Owner of Nowhere Generation

Overview

 
Overview
 
Amani.jpg
 “But I know now that going from place to place is just something exiles have to do. Whatever the reason, the earth is never steady beneath our feet.”
― Susan Abulhawa

Owner of Nowhere Generation and a known face in activist circles, Amani Shah was actually featured a few years ago as one of Baltimore Business Journal's "30 Under 30". She's a talented artist, a successful businesswoman, and a force of nature in whatever community outreach program she finds herself sponsoring. Amani is a testament to what hardwork and dedication can do for even a refugee from the Middle-East.

(She's known to Anarchs in the city as one of the humans Julien looks after in whatever ways he can. Why? Only Julien would really know).

Basics

 
Basics
 
Name
 Amani Khalil Shah
Player
 NPC (Adoptable)
Chronicle
Baltimore After Dark
Nature
 Architect
Demeanor
 Caregiver
Concept
 Bar Owner and Community Activist
Clan
 NA
Generation
 NA
Sire
 NA

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11110
Stamina
 
11100
Social 
s
Charisma
Trustworthy
11110
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception

11100
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11000
Awareness
 
11000
Brawl
 
00000
Empathy
 
11100
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
Food and Drink 
11110
Drive
 
00000
Etiquette
 
11000
Firearms
 
11000
Larceny
 
10000
Melee
 
00000
Performance
Guitar 
11000
Stealth
 
00000
Survival
 
10000

 
00000
Knowledge 
t
Academics

11000
Computers
 
10000
Finance
 
11100
Investigation
 
00000
Law
 
11000
Medicine
 
10000
Occult
 
10000
Politics
 
11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Resources
 
11100
 Contacts
 
11000
 Allies
 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11000
Courage
 
11111
 
Humanity/Path
111111
Path
 
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
Languages: Palestinian Arabic, English, Hebrew, ASL (Learning. Not quite fluent).
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
22 Freebies; 35 Experience
Spent
22 Freebies; 35 Experience
Notes
Freebies
20 Spent on Attributes
2 Spent on Humanity 6

Experience: 
4 - Strength 2
5 - Alertness 1 and 2
5 - Athletics 1 and 2
6 - Crafts 4
5 - Subterfuge 1 and 2
5 - Streetwise 1 and 2
5 - Performance 1 and 2


 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Local Social Justice Activists; Congregants of Masjid Us Salaam Mosque
Contacts
 Federal Hill Business Owners; Local Imams
Fame
 
Herd
 
Influence
 
Mentor
 Julien LaValle (Co-owner of Nowhere Generation)
Resources
 Nowhere Generation Bar; A bit of savings
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 30
Apparent Age
 30
D.O.B.
 7/4/1994
R.I.P.
 N/A
Hair
 Black (But Only women get to see it)
Eyes
 Dark brown
Race
 Middle Eastern (Indigenous Palestinian)
Nationality
 Palestinian (American Citizen)
Height
 5'6"
Build
 Thin
Gender
 Cis Female
Face Claim
 A.I.
Amani is a pretty woman with dark eyes and olive skin. Her hair is long, straight and black, though in public it is always in a hijab. They vary in color and style. Her makeup is subtle, understated, but always complimentary.

She tends to dress in long sleeved shirts and jeans, keeping herself covered whether she's at work or out enjoying life. She always wears a lanyard with a brass key hanging around her neck. It's not to any house in Baltimore, but she wears it all the same.
 
 

History

 
History
 
 

Andrew Milliner

Overview

 
Overview
 
d9ea852b18ecdf36583c1bb2928b51ca (1).webp
 

Basics

 
Basics
 
Name
 Andrew Milliner 
Player
 Mitzu
Chronicle
Baltimore After Dark
Nature
 Monster
Demeanor
 Bravo
Concept
 American Mobster
Clan
 Giovanni
Generation
 10th
Sire
Gilleasbuig 'Gill' Dunsirn

Attributes

 
Attributes
 
Physical
S
Strength

11100
Dexterity
 
11000
Stamina
 
11100
Social
T
Charisma

11000
Manipulation
 
11100
Appearance
 
10000
Mental
P
Perception

11100
Intelligence
 
11100
Wits
Ambushes 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
11000
Awareness
 
10000
Brawl
 
11000
Empathy
 
10000
Expression
 
00000
Intimidation
Veiled Threats 
11110
Leadership
Compelling 
11110
Streetwise
 
10000
Subterfuge
 
00000

 
00000
Skills
T
Animal Ken

00000
Crafts
 
11000
Drive
 
00000
Etiquette
 
11000
Firearms
 
11000
Larceny
 
00000
Melee
 
00000
Performance
 
11000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge
S
Academics

00000
Computers
 
00000
Finance
 
11100
Investigation
 
10000
Law
 
11100
Medicine
 
00000
Occult
 
10000
Politics
 
11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Potence
 
11000
 Dominate
 
10000
 Necromancy
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Retainers
 
10000
 Haven
 
11110
 Resources
 
11111
 Domain
 
11100
 Generation
 
11100
 Allies
 
11000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11111
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 TBA
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Cannibal
Clan 
 Paragon
Social 
 Lucky
Supernatural 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Bad Sight
 Physical
 Eerie Presence
Supernatural
2
 Thirst of Innocence 
 Mental
 Kiss of Death
Supernatural 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 350 = 35
Spent
 35
Notes
 Freebee Points: 15/15
 Backgrounds: 8
Resources 3>4 +1
Generation 2>3 +1
Haven 0>4 +4
Allies 0>2 +2
Willpower: 3
Willpower 3>6
Merit: 4
Cannibal +1
Lucky +3
 Flaws: 7/7
Merit: 7
Paragon +7
Paragon: -
Background: -
Resources 5>6
Starter: 32/35
Abilities: 26
Intimidation 3>4 +8
Leadership 3>4 +8
Crafts 1>2 +2
Occult 0>1 +3
Firearms 0>2 +5
Investigation 0>1 +3

Background: 9
Domain 0>3 +9
Earned: 0/0
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Police, Milliner Mobsters
Contacts
 -
Fame
 -
Herd
 -
Influence
 -
Mentor
 -
Resources
 money money money
Retainers
 A loyal butler
Status
 -
Other
 Domain

Haven

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
38 [78]
Apparent Age
 40's [40]
D.O.B.
 February 14th, 1946
R.I.P.
 May 4th, 1984
Hair
 Blond
Eyes
 Blue
Race
 Caucasian
Nationality
 American
Height
 6'0"
Build
 Ectomorph*
Gender
 Male
 
 
 

History

 
History
 
 Childhood
Andrew, eldest of the five children of Oliver Milliner and his wife after a few days shy of their first anniversary. Andrew father was a cold distant man who was aggressive towards his children constantly believing that they could be better if they so proved themselves in their youth often pushing his children to the limit. Yet Andrew was his favorite of his children. Oliver constantly pushed Andrew to his limit to be his successor within the family mafia and would often rough him up when he didn't do as he was told. There was little to no items of comfort allowed for Andrew leaving him to rely on his father's praise and the ideal young man his father wished for him to be.
Teenage Years
After he was labeled to be his father's heir to the mafia during his fifteenth birthday was the time when Oliver finally loosening a grip on his son expecting him to obey in order of the family. While being a well-learned student and an intelligent young man tba
University
-
Arranged Marriage
After finishing his degree was he rushed off to be set up in an arranged marriage with the Rossellini Woman by the name of Galilea Rossellini as a way to strengthen -tba
First Wife
First Child 
Twin Boys
Standing in the Family Mafia
-
Marrying for 'Love'
Second Wife
Family Fear
Rumors of Affairs
Fertility Clinic
Meeting The Family
The Gathering
Days before
Embrace
Awakening
Addressing Another
Third wife
Standing in Baltimore
Continuation of standing in Baltimore
Eva's Birth
-
Missy's Birth
-

Archbishop Warin

Overview

 
Overview
 
archbishopprofile.png
The Archbiship of DC is a Nosferatu antitribu with a reputation for calm, measured leadership. He stands back, lets the packs decide their own methods, and only steps in when needed or requested. He is rarely seen outside the grounds of the Sabbat monastery, where he maintains a herd of fledgling vampires to feed from.

He is present for most of the Ritae performed at the monastery, though he may not always be seen. Though he is measured, his justice is swift and violent when it needs to be, usually involving the desiccation of the vampire's body and then burning them while the rest of those present use the burning body for the Fire Dance ritae.

Basics

 
Basics
 
Name
 Warin Caul
Player
 Storyteller
Chronicle
Baltimore After Dark
Nature
 Autocrat
Demeanor
 Architect
Concept
 Elder Archbishop
Clan
 Nosferatu Antitribu
Generation
 8th
Sire
 Unknown

Attributes

 
Attributes
 
Physical 
t
Strength

11100
Dexterity
 
11100
Stamina
 Tough as Nails
11110
Social 
s
Charisma
Forceful
11110
Manipulation
 Misdirection
11111
Appearance
 
00000
Mental 
p
Perception
Discerning
11111
Intelligence
 
11100
Wits
 Changes in Strategy
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
00000
Awareness
 
11100
Brawl
 
11000
Empathy
 
11000
Expression
 Oration
11110
Intimidation
 Veiled Threats
11110
Leadership
 
11100
Streetwise
 
00000
Subterfuge
 Diplomacy
11110

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
11000
Drive
 
00000
Etiquette
 
11100
Firearms
 
00000
Larceny
 
00000
Melee
 Swords
11110
Performance
 
00000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 Rituals
11111
Politics
 
11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Animalism
 
10000
 Obfuscate 
 
11111
 Potence
 
10000
 Celerity
 
11000
 Dominate
 
11000
 Auspex
 
11000
Backgrounds
 Rituals
 
11111
 Domain
 
11110
 Generation
 
11111
 Herd
 
11100
 Retainers
 
11000
 Status
 
11111
Virtues
Conviction
 
11110
Instinct
 
11000
Courage
 
11110
 
Path
11111 11110
Path
 Power and the Inner Voice
Bearing
 Command
Willpower
11111 11110
11111 11110
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Natural Leader
 Social
 Huge Size
 Physical
 Unbondable
 Supernatural
5
 Lizard Limbs
 Nosferatu

 
 
 Language (Old English, German, Latin, French, Hebrew)
 Mental
 CC
Flaw
Type
Bonus
 Cold Breeze
 Supernatural
 Methuselah's Thirst
 Supernatural
 Glowing Eyes
 Physical

 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 Freebies: 16, XP: 180
Spent
 Freebies: 16, XP: 176
Notes
 Freebies:
Willpower - 5
Path - 6
Strength - 5

XP:
Abilities
Brawl - 5
Empathy - 5
Expression - 6
Intimidation - 6
Subterfuge - 15
Melee - 6
Occult - 14
Backgrounds
Domain - 6
Generation - 23
Herd - 9
Retainer - 5
Disciplines
Potence - 10
Celerity - 17
Dominate - 17
Obfuscate - 20
Auspex - 17
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)

Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
530
Apparent Age
40s - hard to tell because he's Nosferatu
D.O.B.
 April 1458
R.I.P.
 1494
Hair
 Bald
Eyes
 Red
Race
 Caucasian
Nationality
 English
Height
 7 feet tall
Build
 Slender
Gender
 Male
Face Claim
 AI - Nosferatu
The Archbishop is a looming figure at 7 feet tall, often inspiring fear just by appearance alone. True to the Nosferatu, is ugly, with a bald head, pointed ears, and grotesque facial features.
 
 

History

 
History
 
The Archbishop of DC is one of the eldest Sabbat in the United States, having been Embraced not long after the Sabbat was first formed. Despite this, his history is somewhat a mystery to most, even members of the Sect lower than his status. Here are the basics:

- He originated in England just after the formation of the Sabbat in 1493. Whether he was embraced into the Sect, or later changed, is unknown. After Embrace, he existed in a few different places throughout Europe and survived the war with the Black Spiral Dancers.

- In 1720, he joined the exodus of Sabbat to the New World, where he was involved in several struggles between Sabbat and Camarilla. 

- In 1808, he was part of the Sabbat that successfully took over Washington DC. He then entered a period of Torpor.

- In 1814, the Camarilla reclaimed DC and the Sabbat were routed. The monastery came under their control, which they set as Elysium. but they did not know that he was concealed in one of the crypts.

- In 1898, Warin's latest childe returned with a large pack and awoke the torpored vampire. They murdered all the Camarilla in Elysium and retook the city, along with Baltimore and other nearby cities.

- In 1972, Warin is officially ordained as the Archbishop of Washington DC and has held the post ever since.

Baniti (NPC)

Overview

 
Overview
 
BanitiSquare.jpg
The Eternal Serpent of Baltimore

Baniti, a former Egyptian scribe turned eternal vampire, traded papyrus for immortality, building a shadowy empire beneath a Baltimore nightclub. After centuries of manipulating mortals and turning a scholar, merchant, and soldier into his loyal undead followers, Baniti took a short nap (torpor). Now, his blood cult, hidden under the flashy club Scandal run by his grand-childe SImon, eagerly awaits his stirring return, ready to welcome back their ancient leader who just might wake up cranky from his century-long slumber.

Basics

 
Basics
 
Name
Baniti 
Player
Pooka (NPC) 
Chronicle
Baltimore After Dark
Nature
Fanatic 
Demeanor
Celebrant 
Concept
The coiled serpent 
Clan
Follower of Set 
Generation
9th 
Sire
Sepa 

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
 
11100
Stamina
 Enduring, Tireless
11111
Social 
s
Charisma
Natural Leader, Confident
11111
Manipulation
 Seductive
11110
Appearance
 Exotic
11110
Mental 
t
Perception

11100
Intelligence
 Analytical
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
10000
Awareness
 
11000
Brawl
 
10000
Empathy
 
11100
Expression
 
11000
Intimidation
 
11100
Leadership
 
11000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken
Snakes
11110
Crafts
 Ritual Items
10000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
11100
Performance
 Ceremony
11110
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge 
t
Academics

10000
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
10000
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Serpentis*
 
11111
Presence*
 
11111
Fortitude
 
11100
Animalism
 
10000
 
 
00000
Akhu*
Setite Sorcery
11110
Backgrounds
Generation
 9th
11110
Resources
 
11110
Domain
 
11100
Cult
 
11110
 
 
00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11111
Courage
 
11111
 
Path
11111 11000
Path
Path of Ecstasy 
Bearing
Rapture 
Willpower
11111 11100
11111 00000
Blood Pool
11111 11111
11110 00000
Blood/Turn

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Unbondable
Supernatural
5pt 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
Forked Tongue 
Supernatural 
2pt 
Scales (along spine and left arm)
Supernatural 
2pt 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
Typhon's Brew 
1
Inscribe the Book of Set
Seal the Gates of Blood
1
Opening the Mouth 
Milk of Set 
Prepare Canopic Jars 
 
 
 
 
Path
 
Immanence of Set
11110
The Snake Inside 
10000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
Freebies (19/19)
7 - Presence 0→1
7 - Fortitude 0→1
2 - Self Control 4→5
2 - Courage 4→5
1 - Willpower 5→6

Experience 
50 - Presence 1→5
21 - Fortitude 1→3
16 - Stamina 4→5
15 - Cult 0→4
13 - Willpower - 6→8
12 - Manipulation 3→4
10 - Animalism 0→1
9 - Domain 0→3
8 - Strength 2→3
8 - Dexterity 2→3
6 - Animal Ken 3→4
6 - Performance 3→4
5 - Expression 0→2
2 - Leadership 1→2
2 - Awareness 1→2

Magic Hand
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
Cult = Allies 3 (with increased fervor) 
Contacts
Cult = Contacts 3  (with increased fervor) 
Fame
 
Herd
Cult = Herd 3  (with increased fervor) 
Influence
 
Mentor
 
Resources
Baniti has accumulated substantial wealth over his many years of undeath leaving him with few material wants.
Retainers
 
Status
 
Other
CULT 4: Hidden beneath the popular nightclub named Scandal, run by Baniti's grand-childe Simon, lies the true heart of his enduring legacy: a temple dedicated to Set, the god of chaos and change. This temple, concealed from the mundane world, serves as the sanctum for Baniti's blood cult, a clandestine society that thrives on secrecy, seduction, and subversion.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
The 400 Block 
Havens
Baniti's inner sanctum is located underneath the nightclub Scandal somewhere within the Setite temple. 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
???
Apparent Age
Early 30s 
D.O.B.
???
R.I.P.
???
Hair
Black 
Eyes
Brown 
Race
Middle Eastern / North African 
Nationality
Egyptian 
Height
5'11" 
Build
Lithe 
Gender
Male 
Face Claim
AI 
BanitiProfile.jpg

History

 
History
 
THE ENTERNAL SERPENT OF BALTIMORE
Chapter I: Birth Amid the Sands
In the waning days of the New Kingdom, under the merciless sun of Egypt, a child was born in the shadow of the great pyramids. His name was Baniti, a name that whispered of hidden meanings and concealed truths. Born to a family of scribes, his early years were steeped in the arcane knowledge of ancient texts and sacred scrolls. His lineage traced back to the priests of Set, the god of chaos and change, whose cult lingered in the dark corners of the land.
Baniti's striking appearance was matched only by his sharp intellect and insatiable curiosity. The temples and tombs of Egypt held no secrets from his keen eyes. He delved into forbidden lore, drawn to the power and mystery of Set. It was during one such clandestine exploration that Baniti's fate took a dark turn.
Chapter II: Embrace of the Serpent
One night, under the cold light of a full moon, Baniti encountered a figure cloaked in shadow. This stranger, an ancient vampire of the Setite clan, saw in Baniti a worthy successor. With a hypnotic gaze and a voice like the rustle of ancient papyrus, the vampire spoke of immortality and power beyond mortal comprehension. In that moment, Baniti's mortal life ended, and he was reborn as one of the undead, an initiate into the mysteries of Set.
Baniti embraced his new existence with fervor, quickly rising through the ranks of the Setites. He mastered the disciplines of Serpentis, learning to bend his form and will to the dark desires of his clan. The once-curious scribe became a formidable predator, a manipulator of shadows and secrets.
Chapter III: Journey to the New World
Centuries passed, and Baniti's hunger for power and knowledge grew. The New World beckoned, a land ripe with opportunities for the ambitious and the cunning. In the late 17th century, Baniti embarked on a perilous journey across the seas, leaving behind the ancient sands of his homeland for the bustling shores of the American colonies.
Baniti found himself drawn to the burgeoning city of Baltimore, a place of commerce and intrigue. Here, he established a temple dedicated to Set, hidden beneath the veneer of a respectable merchant's establishment. The temple became a sanctuary for those who sought the dark gifts of the Setites, a place where forbidden rituals were conducted and secrets were bartered.
Chapter IV: The Three Embraces
Baniti's influence spread through the city, and with it, the need for loyal followers. On three separate occasions, he selected mortals who displayed unique qualities deserving of the Embrace.
The first was a scholar named Matthias, whose quest for forbidden knowledge rivaled Baniti's own. Baniti found him in a dusty library, poring over ancient tomes. Recognizing a kindred spirit, Baniti bestowed upon him the gift of immortality, and Matthias became a devoted acolyte.
The second was a merchant named Atiq, whose cunning and ruthlessness in the world of trade caught Baniti's eye. He was seduced by the promise of eternal life and power, and Baniti embraced him, transforming him into a master manipulator.
The third was a soldier named Selene, a woman of strength and discipline. Baniti saw in her the potential for a formidable enforcer. After witnessing Selene’s prowess in battle, Baniti offered her the dark gift, and Selene became his loyal protector for a time.
Chapter V: The Eternal Sleep
For decades, Baniti ruled his domain with a blend of fear and fascination. His influence extended into the highest echelons of Baltimore society, and his temple thrived in the shadows. Yet, even the most powerful vampire cannot escape the inexorable pull of time. As the years turned to centuries, Baniti felt the weight of his immortality bearing down upon him.
In the year 1901, Baniti fell into torpor, a deep, death-like slumber that would preserve his essence for the future. He entrusted his temple to his most loyal followers, instructing them to guard his resting place until the time was right for his return.
Epilogue: The Serpent Stirs
Now, beneath the streets of modern Baltimore, in a crypt hidden from prying eyes, Baniti lies in torpor. His temple, though diminished, still stands as a testament to his enduring legacy. Whispers of his return circulate among the Setites, who await the day when their dark priest will awaken to lead them once more.
In recent nights, a stirring has been felt within the crypt. Baniti's ancient body, long still, shows signs of movement. His dreams, filled with visions of chaos and change, grow more vivid. The time of his awakening approaches, and when Baniti rises again, he will reclaim his throne in the shadows, bringing with him the darkness of ages past.

Blaze (NPC)

Overview

 
Overview
 
blaze-avatar.jpg
Blaze is the current Primogen for Clan Toreador. He is also sometimes referred to as 'the Brand' as he is often called upon by the Prince when branding or other rituals require an artistic hand. 

Blaze lives above his small tattoo parlour - The Dragon With The Girl Tattoo. He provides standard tattooing and piercing services, and through an arrangement with the local chantry, can also make these bodily improvements permanent, for a price.

Basics

 
Basics
 
Name
Blaze
Player
Pooka
Chronicle
Baltimore After Dark
Nature
Artisan
Demeanor
Confidant
Concept
Body Aesthete
Clan
Toreador
Generation
9th 
Sire
Philip Marks 

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
 Steady Hand
11110
Stamina
 High Pain Threshold
11110
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception

11100
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
11000
Awareness
 
10000
Brawl
 
11100
Empathy
 
11100
Expression
 Drawing
11110
Intimidation
 
11100
Leadership
 
10000
Streetwise
 
10000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
Tattooing 
11111
Drive
 
00000
Etiquette
 
10000
Firearms
 Precision Shooting
11110
Larceny
 
00000
Melee
 
11100
Performance
 
11000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
10000
Finance
 
10000
Investigation
 
10000
Law
 
00000
Medicine
 
11000
Occult
 
00000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Auspex*
 
11100
Celerity*
 
11100
Presence*
 
11000
Fortitude
 
11100
Potence
 
11100
 
 
00000
Backgrounds
Generation 
9th 
11110
Title
 Primogen (Toreador)
11000
Resources
 
11100
Domain
 
10000
Retainer
 
10000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11110
Courage
 
11111
 
Humanity
11111 00000
Path
Humanity 
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
11110 00000
Blood/Turn

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Ambidextrous 
Physical 
1pt 
Blush of Health 
Physical 
2pt 



 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
Rival 
Social 
2pt 
Prey Exclusion (Drug Users) 
Mental 
1pt 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
134
Spent
134
Notes
FREEBIES:
7 - Potence 0→1
7 - Fortitude 0→1
1 - Willpower 5→6 
XP:
8 - Perception 2→3
8 - Intelligence 2→3
5 - Presence* 1→2
10 - Auspex* 2→3
15 - Celerity* 1→3
21 - Potence 1→3
21 - Fortitude 1→3
6 - Resources 1→3
3 - Domain 0→1
3 - Retainer 0→1
6 - Brawl 1→3
6 - Intimidation 1→3
6 - Empathy 1→3
2 - Athletics 1→2
2 - Performance 1→2
3 - Streetwise 0→1
3 - Leadership 0→1
6 - Self-Control 3→4
FREE:
Title - Primogen (Toreador)
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
Rebecca Shole - Manager and general front-person for Blaze's tattoo parlour. 
Status
 
Other
Rival: Lucrezia Amante di Lorenzo, the New York Toreador,  had been Noah's patron for years and had been carefully planning to embrace him until Blaze beat her to it. 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
2x CZ 75 TS CZECHMATE (9mm Handgun),  Knife, Cellphone, Wallet, Keys 
Feeding Grounds
Blaze has feeding rights in and around his tattoo parlour. 
Havens
Blaze has a safe place to sleep in an apartment above his tattoo parlour. 
Equipment (Owned)
Tattooing equipment, piercing equipment 
Vehicles
2016  Mitsubishi Lancer Evo X
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
235 (203 as a vampire) 
Apparent Age
30s 
D.O.B.
1787 
R.I.P.
1819 
Hair
Brown 
Eyes
Light Green 
Race
Caucasian 
Nationality
American 
Height
6'1" 
Build
Muscular 
Gender
Male 
Face Claim
Stephen James 
blaze-desc.jpg

History

 
History
 
Blaze was born just outside of Philadelphia near then end of the American Revolution. His parents were farmers and he was the second oldest of seven children. He was not adverse to back-breaking work but as he grew older, Blaze longed for something more than rural life. He showed an aptitude for drawing at an early age, and spent most of his free time doodling and sketching on whatever and with whatever he could manage.

When he was around twenty, following the marriage of his older brother, Blaze left home, fearing that he would be next. He headed to Philadelphia looking for work. He did all manner of odd job to make ends meet for at least a year if not two until he ran into a local newspaper man - literally - scattering not just the man's things, but Blaze's sketchbook. The man saw Blaze's talent and offered him a trial making woodcuts for print.

Blaze was finally making money from his passion. But even though he saw his drawings throughout the city on hundred of printed pages, he was not entirely satisfied. One day he overheard a gang of sailors bragging about their exploits. The loudest of the bunch declared that he had conquered the most beautiful woman of all and promptly pulled down his shirt to show off a portrait inked into his skin.  

Blaze was riveted. Not by the story, but the tattoo. He asked the sailor where he had gotten the tattoo, but that only got his a round of laughter and the demand that he bugger off. Blaze was not deterred. He eventually tracked down a Norm Collins who gave sailors tattoos near the dock. He begged Norm to show him how it was done. The artist turned him down at first though Blaze was persistent, not giving up until Norm agreed to apprentice him.

Norm died when Blaze was in his late twenties. But by this time no one was asking the aged artist for tattoos, everyone was coming to Blaze. Norm had taught his everything about inking skin, but Blaze was a true artisan. It was his artistry that attracted the attentions of a Toreador named Philip Marks.

Philip became a lavish patron. He did not request ink for himself, but brought a never ending line of customers to the artist, paying for most commissions. He also bought Blaze the best inks and tools to perfect his trade. Blaze was suspicious of the man's attentions except he turned a blind eye as his passion took hold. 

Philip turned Blaze when he was thirty-two. At first the artist was pissed off and angry. His wrath settled down quickly however, tempered by more powerful needs and desires. Sire and Childe remained in Philadelphia for nearly ten years when Philip simply disappeared one night. Distraught, concerned, and more than a little annoyed, Blaze learned that Philip had been seen leaving the city and headed towards Chicago. The fledgling took off after him. Either the information Blaze got was wrong, or Philip had got wind of the chase and changes course, either was Blaze never did catch his Sire. 

He knew enough to ask permission to stay in Chicago - at least long enough to search for his Sire - and he ended up remaining there for more than seventy years. For all intents an purposes, Blaze 'grew' up as a vampire in Chicago. Perhaps that is why he has always been a little rough around the edges when compared to his more refined clanmates. 

Around this time, Blaze received word through another Toreador that Philip had been seen in New York City. As much as he wanted to pretend he had put his abandonment behind him, Blaze just couldn't let it go. He moved to New York and it was during his presentation to the Prince that he saw Philip for the first time in three-quarters of a century.

His reunion with Philip was not a joyous occasion. Passions ran high and words were exchanged. The only explanation that Philip could offer him was that he had been bored, and he had left in pursuit of new beautify, new talent. There was no remorse for what he had done and Blaze was left bitter. However, when the Prince of New York found out about Blaze's abandonment - to this day Blaze does not know who snitched - Philip was made to owe Blaze a boon in recompense.

Blaze set-up shop in New York. Thanks to his boon, he obtained a tiny bit of domain where he established a tattoo parlour, and most importantly a contact within the local Chantry. He was able to make an arrangement with his Tremere to offer a new service tot he night society: brilliant works of art inked into undead flesh that would not evaporate as the kindred slept.

New York by night was very much the same as Chicago, though also very different. He mostly stayed out of courtly-intrigues, preferring to spend his time on his craft. However given the nature of his work, he came into contact with the anarchs more than most kindred. During one such encounter, while inking a trio of Brujah hot-heads, he overhead them talking about taking out someone at court.

Not sure if what he had heard was real, Blaze approached a fellow Toreador, Lucrezia Amante di Lorenzo, who counselled that they take this matter to the Sheriff. The information they provided helped rout an assassination plot and for their help, Blaze and Lucrezia were both rewarded by the Prince: they were both given permission to Sire a Childe. Lucrezia was ecstatic, Blaze was... not exactly thrilled? Honestly he had never considered Siring a Childe.

Two nights after he was rewarded, a young man walked into Blaze's parlour looking for a tattoo to commemorate an important life event. Noah Silverwater was a young dancer. He wanted to celebrate his last performance with Cirque de Soleil. Blaze was entrance with the mortal's passion, his dedication, and the beauty of his near perfect body. A chance encounter let to planned ones. Dinners. Shows. Wine. Sex. A fire was ignited within the Toreador, one very much akin to working of a new work. And in a moment of sudden unbridled passion, he embraced Noah.

What Blaze did not know at the time, was that there was another kindred who had their sights set on Noah. Lucrezia had been a patron of Noah's for years. As a member of the founders board, she had arranged a scholarship to the dance school he had attended, she got him his job with Cirque de Soleil, and she hand been making plans for a lucrative choreographer's gig in New York... and was going to embrace him as her Childe.

When she found out that Blaze had embraced Noah, she was furious. She went to the Prince with accusations of theft. She complained to the Primogen about how unworthy Blaze was, what a pathetic Toreador he made, and how he would ruin her protégé. Lucrezia's complaints and accusations were turned aside. Blaze had done nothing wrong, particularly in light of the fact that he was unaware of Lucrezia's designs. And besides, he wouldn't have been the first Toreador to embrace a Childe in a fit of passion.

For their part, Blaze and Noah tried to move on. They both distracted themselves with their crafts, and Blaze taught his Childe everything he could think to teach him about being a vampire. He obviously still had some abandonment issues care-of Philip. Lucrezia however would not let things go. If somethin bad happened to Sire or Childe, you didn't have to look far to find the spurned Lucrezia.

In 2013, Blaze's Chantry friend informed him that he was relocating to the newly conquered city of Baltimore. He offered Blaze an introduction with the new Prince if he chose to move as well, seeking to gain favour by attracted more kindred to the city to bolster support for the new Prince. Growing tired to Lucrezia's antics, Blaze decided that a change of venue would be nice, moving he and his Childe to Baltimore.

Baltimore was... sparse in those early days. At least that is how Blaze describes it. Compared to New York, or even Chicago a hundred years before, the newly conquered city seemed desolate in terms of kindred society. Blaze was introduced to the Prince, he came bearing letters of introduction from his former Primogen and the personal vouchsafe of his Tremere 'partner'. But the Prince had already heard of him; he had received a letter himself from a certain concerned party in New York alleging that Blaze was a 'tradition-breaker'. Fortunately the letter did not carry as much weight as it could have, given Blaze's other backers, but it did prove to the Toreador that even moving to a new domain was not going to stop Lucrezia from getting her pound of flesh.

Blaze started a new tattoo parlour - The Dragon With The Girl Tattoo. He made a haven for himself a Noah in one of the apartments above the shop. Maybe one year later in petitioned the Prince for feeding rights in and about his shop, and was granted his request in return for providing court services as required. Shortly thereafter, Blaze was asked to play part of what he would learn was an annual tradition, the Sigil of Authority ceremony. The Toreador was required to carve symbols into court office holders, representing their offices, after which the Prince would perform a ritual affirming their authority.

He would be called to perform a number of other services, such as tattooing kindred to be branded in punishment, enough times that he earned the nickname, 'the Brand'.

In more recent event, Blaze was named Primogen of Clan Toreador when his predecessor fell into torpor. He also presented his Childe to the Prince, who released him, though Blaze still keeps Noah close.

Hunter Grayson

Overview

 
Overview
 
Gangrel Primogen.png
 Primogen of the Gangrel. Owner of the Baltimore Zoo Domain. 

Basics

 
Basics
 
Name
 Hunter Grayson
Player
 ST Warsor (NPC)
Chronicle
Baltimore After Dark
Nature
 Rebel
Demeanor
 Architect
Concept
 Baltimore Zookeeper
Clan
 Gangrel
Generation
 10th
Sire
 ???

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
Lightning Reflex 
11110
Stamina
Tough as Nails 
11110
Social 
s
Charisma

11100
Manipulation
Intimidating 
11111
Appearance
 
10000
Mental 
t
Perception
Ambushes
11110
Intelligence
 
10000
Wits
 
11100

Abilities

 
Abilities
 
Talents
P
Alertness

11100
Athletics
 
11000
Awareness
 
00000
Brawl
Claws 
11110
Empathy
 
11000
Expression
 
00000
Intimidation
 
11100
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
10000

 
00000
Skills
s
Animal Ken
Dogs
11110
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
10000
Larceny
 
00000
Melee
 
10000
Performance
 
00000
Stealth
 
11000
Survival
Tracking 
11110

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
10000
Investigation
 
11000
Law
 
10000
Medicine
 
00000
Occult
 
10000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism 
11110
 
Fortitude 
11110
 
Protean 
11100
 
Auspex 
11000
 
Celerity 
10000
 
 
00000
Backgrounds
 
Generation 
11100
 
Retainers 
11110
 
Domain 
11110
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11110
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 Normalcy(+0)
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
111|00 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Touch of the Wyld
 Supernatural
 Magic Resistance
 Supernatural
 2
 Languages(English, Spanish, French)
 Free
 0
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 160
Spent
 153
Notes
 Freebies: 15
Merits -7
Willpower +4|  -4
Domain 1,2,3,4| -4

XP: 153
Wits 3| -8
Celerity 1| -10
Auspex 1,2| -17
Animalism 2,3,4| -30
Fortitude 2,3,4| -30
Protean 3| -10
Brawl 4| -6
Animal Ken 4| -6
Survival 4| -6
King of the Beasts(Combo Disc) | -18
Spirit Tracking(Combo Disc) | -12

 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 Hunter has a well trained pack of 4 large dog Doberman ghouls which usually accompany him when he goes hunting. Sometimes he'll leave some to guard particular locations but likely has 2 with him at all times. He has bred them generation to generation guiding their traits to the most favorable strength and stamina, and the ghouling of them increases their strength and fortitude even further.
Status
 
Other
 Hunter lays claim to the Baltimore Zoo in entirety, any trespass by others into his domain without invitation is quickly noticed and dealt with harshly. Over the years anarchs and sabbat may have had 'clever' ideas to steal a zoo animal for ghouling and create themselves a powerful pet but such ambitious kindred have a tendency to vanish without a trace their plans unrealized. The prince appreciates the guarding of a corner of his city and the fact that the Gangrel Primogen is highly resistance to magics isn't something he is going to contest anytime without good reason.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 Baltimore Zoo
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 263
Apparent Age
 Late 30s
D.O.B.
 1759
R.I.P.
 1796
Hair
 Black
Eyes
 Brown
Race
 1st Place
Nationality
 American
Height
 5'11"
Build
 Lean muscled
Gender
 Male
Face Claim
 blackheartfr (Instagram)
 
 
 

History

 
History
 
 Hunter was born in the American Colonies right as the American Revolution was rising. He lived through the birth of the nation and it was in the aftermath he was moving down to Maryland to settle down. In a bar he got into a fight with some colonial loudmouths and managed to win against three of them in a brawl. A viking age gangrel nearby took a liking to his animalistic fighting and embraced him, teaching him the ways of the wilds. He roamed for some time but eventually decided he wanted to have companionship and joined a coterie of kindred of the Camarilla so he could ghoul and raise some fine Doberman breed dogs. Raising them from youth he made them his pack and sold their offspring for cash to wealthy owners who desired such. As the centuries turned things changed and he came into contact with sabbat and anarchs finding them repellent creatures with ideals inhuman in their base desires.

He has no love for the Tremere Prince of the city but when he heard what was planned in 2012 he organized a hunt of the sabbat pincering them from the south up into Baltimore, squeezing their forces on multiple fronts. When the dust cleared he and Prince William had tense negotiations where he ended up accepting Primogenship of the Gangrel in exchange for the domain of the Baltimore Zoo and to be left mostly to himself while guarding the southern borders. The Prince and him have clashed politically many times over the years but neither has moved against the other in any significant way. Still if weakness in the leadership is smelled who knows what the Gangrel Primogen might say about replacing the Prince with a better one...

Klara Sauber (NPC)

Overview

 
Overview
 
young-businesswoman-looking-away-against-260nw-155632541.jpg
 I am here for work, pleasure is meaningless.

Basics

 
Basics
 
Name
 Klara Sauber
Player
 Nugget83
Chronicle
Baltimore After Dark
Nature
 Perfectionist
Demeanor
 Celebrant
Concept
 Business Ghoul
Clan
 n/a
Generation
n/a 
Sire
n/a 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
10000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma
Specialization
11000
Manipulation
Silver Tongue 
11110
Appearance
 
11000
Mental 
t
Perception
Small Details
11110
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
10000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
11000
Expression
 
00000
Intimidation
 
10000
Leadership
 
10000
Streetwise
 
00000
Subterfuge
Doublespeak 
11110

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
Chemistry 
11110
Drive
 
11000
Etiquette
 
10000
Firearms
 
11000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
11000
Computers
 
10000
Finance
Accounting 
11110
Investigation
 
11100
Law
Forensic Procedure 
11110
Medicine
 
11000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources 
11100
 
Contacts 
11110
 
Library 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11000
Courage
 
11110
 
Humanity/Path
00000 00000
Path
 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Language (German, English, Italian)
 
 
 Entrepreneur
Social 
 
 

 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Impatient
 Mental
 1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 
Notes
 14 freebies used on Abilities

2xp Library
 8xp Contacts x4
 7xp Empathy x1-2
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Police, Morgue, Forensic labs
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 From Forensic cleaning business
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 wallet, Pocket notebook, Lt pistol
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Shotgun, 
Vehicles
Mid-Size Car
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 40
Apparent Age
40 
D.O.B.
 1982
R.I.P.
 n/a
Hair
 White
Eyes
Hazel 
Race
Caucasian
Nationality
 German
Height
 5'4"
Build
 Lean
Gender
 Female
Face Claim
 
 
 
 

History

 
History
 
 Jacob Wasn't pleased when he found out he had a daughter, but since the mother had died he decided it was just time for another member of the Giovanni family.....or maybe plans for something bigger. Not many people knew Klara Sauber was Jacob Koenig's daughter and he intended to keep it that way. Klara never really had a childhood, she was learning about family business and running business since she came under Jacob's care at the age of 12, this deadened her to normal life. Normal life now was Giovanni life. She never saw Jacob as a father, and knew he would dispose of her, like he disposed of so many messes, if she became a problem. Maybe it was better that she just did what was expected, maybe she could learn more from the Giovanni family than her father intended her to learn.

Leggett Lavalle

Overview

 
Overview
 
Legget.jpg
“You want to be free. You also want to be mine. You can't be both.”
― Nenia Campbell, Crowned by Fire

The sire of a cadre of prestigious childer, Leggett Lavalle has spent nearly a millenia cultivating his dynasty. Taking those of 'lesser' status with great dreams from various places and cultures, he has built a formidable brood of ruthless, captivating Gangrel.

And he's not finished.

Basics

 
Basics
 
Name
 Leggett LaValle
Player
 NPC
Chronicle
Baltimore After Dark
Nature
 Architect
Demeanor
 Visionary
Concept
 Dynasty Patriarch
Clan
 Gangrel
Generation
 7
Sire
 Laith Majid Ghazi

Attributes

 
Attributes
 
Physical 
p
Strength
Viscious
11111
Dexterity
 
11110
Stamina
Determined 
11110
Social 
T
Charisma

11110
Manipulation
Misdirection 
11111
Appearance
 
11100
Mental 
S
Perception

11100
Intelligence
 
11100
Wits
Changes in Strategy 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
11000
Awareness
 
11100
Brawl
 
11100
Empathy
 
11000
Expression
 
10000
Intimidation
Physical Coersion 
11110
Leadership
 
11100
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken
Falconry, Horses
11111
Crafts
Carpentry 
10000
Drive
 
00000
Etiquette
 
11100
Firearms
 
11000
Larceny
 
00000
Melee
Swords 
11111
Performance
Piano 
11100
Stealth
 
00000
Survival
 
11100

 
00000
Knowledge 
t
Academics

11000
Computers
 
00000
Finance
 
10000
Investigation
 
11100
Law
 Ownership and Inheritance 
11110
Medicine
 
10000
Occult
 
11000
Politics
Camarilla 
11110
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Animalism*
 
11111
 Fortitude*
 
11100
 Protean*
 
11110
 Dominate
 
11110
Auspex 
 
10000
 Presence
 
11110
Backgrounds
 Generation
 
111111
 Retainers
 
11000
 Resources
 
11100
 Contacts
 
11100
 Allies
 
11110
 
 
00000
Virtues
Conviction
 
11110
Instinct
 
11100
Courage
 
11111
 
Humanity/Path
1111110000
Path
 Power and the Inner Voice
Bearing
 Command
Willpower
11111 1
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 20/4

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Enchanting Voice
 Social
 2
 Introspection
 Mental
 Natural Leader
 Social
 1
 Inoffensive to Animals
 Supernatural
 1
 
 
 
 
 
 
Flaw
Type
Bonus
 Vulnerability to Silver
 Physical
 2
 Old Flame
 Social 
 Short Fuse
 Mental
 
 

 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 17 Freebies; 300 Experience
Spent
 17 Freebies;  300 Experience
Notes
 Freebies
Auspex 1 - 7
Dominate 1 - 7
Conviction 2 - 2
Willpower 6 - 1

Experience
Path 5 and 6 - 18
Animalism 4 and 5 - 35
Fortitude 2 and 3 - 15
Protean 2 - 4 - 30
Dominate 2 and 3 - 21
Resources 1 -3 - 9
Contacts 2 - 5
Instinct 2 and 3 - 6
Alertness 1-3 - 9
Empathy 1 and 2 - 5
Animal Ken 4 and 5 - 14
Crafts 1 - 3
Melee 4 and 5 - 14
Performance 1 - 3 -9
Law 1 - 3 - 9
Occult 1 and 2 - 5
Appearance 3 - 10
Conviction 4 - 6
Firearms 1 and 2 - 5
Investigation 2 and 3 - 6
Law 4 - 6
Politics 4 - 6
(Various other things as well. 300XP)
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 High Society, Big Business, Old World Nobility, Police
Contacts
 High Society; Police, Big Business
Fame
 
Herd
 Yes.
Influence
 
Mentor
 
Resources
 As the Patriarch of his Dynasty, he has nearly unlimited access to the Lavalle Endowment. 
Retainers
 Ghouls (To Be Named)
Status
 Camarilla 'Honored Elder'. 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 Just Under 1,000
Apparent Age
 42
D.O.B.
 ??
R.I.P.
 Sometime During the Crusades
Hair
 Black
Eyes
 Blue
Race
 Caucasian
Nationality
 Modern-Day France
Height
 6'2"
Build
 Mesomorph
Gender
 Cis Male
Face Claim
 Henry Cavill
Flannel.jpg

History

 
History
 
Leggett Lavalle never shouted. He didn’t need to. His voice was the slow, velvet fall of a guillotine’s blade: inevitable and precise, beautiful in its cold certainty, terrifying in the finality it promised.

Over the course of a millennium, Leggett had meticulously shaped his dynasty—an intricate force that prowled the delicate edges of Camarilla salons and Anarch strongholds alike. His brood was too refined to be dismissed as mere beasts, too cunning and poised to be ignored as mere courtiers.

He sought out the overlooked, the wild dreamers with sharpened teeth and fierce ambition, the kind of souls who refused to be broken or tamed. To them, he taught one immutable law: loyalty is the only currency worth trading in.

His childer were no accident of fate. Each was selected as one might select a finely tempered blade, for purpose, for balance, for the perfection of craft.

There was Thomas Broadbent-Lavalle, the eldest—a man plucked from the turmoil of the Inquisition. Thomas lay sleeping beneath the vigilant guard of steadfast allies and retainers who would have died before letting the fire claim him. Thomas was steel wrapped in silk and one of the most refined Kindred one could ever meet, a swordsman whose blade flickered with deadly speed beyond mortal perception. Leggett often remarked that to cross Thomas was to wager one’s life against a victor who had already claimed the prize.

Rebecca Beauchêne-Lavalle had been claimed amidst the brutal upheavals of the French Wars of Religion—a woman whose fierce spirit rallied armies and inspired legends. “Joan of Arc has nothing on my Rebecca,” Leggett would say with a rare, genuine pride, even to those who opposed her. Now, she rules the City-State of Andorra, wielding power with equal mastery both in the marble halls of governance and on the bloodied fields of battle.

Then there was Julien, the beautiful, eclectic black sheep of the family. Leggett had not come to Haiti to hunt, nor to conquer; he had been seduced instead by the fire of revolution burning with desperate hope. Amid the chaos, he found Julien: nameless, illiterate, yet defiantly standing against forces that should have crushed him. A blank slate, a flight of fancy. These were Leggett’s words. Yet Julien was one he never relinquished. He shaped every curve of Julien’s speech, every deliberate gesture, every glint of charm and latent danger, crafting him into the singular force he is.

There was Liam, born of famine during the Great Hunger, waiting in the shadows to be forged when the moment arrived. And Eugenia Davenport-Lavalle, taken during England’s battle for women’s suffrage—a living emblem of grace and defiance, her spirit woven tightly into the fabric of change.

Each one a jewel in Leggett’s crown, polished over centuries by his unyielding hand, each carrying a legacy forged in darkness and ambition.

Nathaniel Collins; Ritual Master and Friendly Face of Clan Tremere

Overview

  
Overview
 
New Nathaniel.jpg
 Although the Tremere do not have a need, Nathaniel serves as the Primogen for the Clan in Baltimore. He's known mostly as a 'Jack of All Trades' within the clan, obsessed with having a little knowledge in everything and being the friendly face of Clan Tremere to balance out...whatever it is that William Good is doing.

It's adorable. It's confusing as hell. But c'est la vie.

He's also known to have a good relationship with the Toreador Primogen, having been the one to draw the man and his childe to the city a few years after the Camarilla made it their own. Drawing talent to this place has been challenging, but Nathaniel has managed to attract a few loyalists.

Basics

 
Basics
 
Name
 Nathaniel Collins
Player
 QuinnTalon/NPC
Chronicle
Baltimore After Dark
Nature
 Scientist
Demeanor
 Dabbler
Concept
 The Friendly Face
Clan
 Tremere
Generation
 10th
Sire
 Alexander Collins

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma

11110
Manipulation
 
11110
Appearance
 
11100
Mental 
t
Perception
Insightful
11110
Intelligence
Problem Solver 
11110
Wits
Changes in Strategy 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11000
Awareness
 
11100
Brawl
 
00000
Empathy
 
11100
Expression
 
11000
Intimidation
 
00000
Leadership
 
11000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
11000
Drive
 
10000
Etiquette
 
11000
Firearms
 
10000
Larceny
 
10000
Melee
Fencing 
11110
Performance
 
11000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

11000
Computers
 
10000
Finance
 
11000
Investigation
 
11000
Law
 
10000
Medicine
 
10000
Occult
Thaumaturgy; Kindred Lore 
11110
Politics
 
11000
Science
 
11100
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 Thaumaturgy*
 
11111
 Auspex*
 
11000
 Dominate*
 
11100
 Fortitude
 
11000
 Presence
 
11100
 
00000
Backgrounds
 Generation
 
11100
 Resources
 
11110
 Retainer
 
10000
 Allies
 
00000
 Contacts
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
00000 00000
00011 11111
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Enchanting Voice
 Social
 Outside Haven
 Tremere
 Languages: French, English, Latin, Hebrew, Arabic, Mandarin, Learning a few others....
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Arcane Curse
 Tremere
 Old Flame
 Social
2
 Rivalry
 Social
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Brand
 1
 Blood Walk
 2
 Flesh of Fiery Touch
 3
 Deflection of Wooden Doom
 1
 Machine Blitz
 2
 Vigil of the Stone Guardian
 4
 Sanctuary
 5
 Mirror Prison
 5
Path
 
 Path of Blood
11111
 Lure of Flames
11111
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 110
Spent
 100
Notes
18 - Freebies
3 - Willpower 
7 - Thaumaturgy 3
7 - Presence 1
1 - Generation 3

Experience
5XP - Auspex 2
15XP - Dominate 1 and 2
5XP - Crafts 1 and 2
5XP - Empathy 1 and 2
5XP - Finance 1 and 2
9XP - Science 1, 2, and 3
11XP - Lure of Flames 1 and 2
6XP - Melee 4
6XP - Occult 4
8XP - Dexterity 3
5XP - Athletics 1 and 2
5XP - Alertness 1 and 2
3XP - Leadership 1
12XP - Wits 4
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 Ghouled Bodyguard - Dominic. Traditionally, Nathaniel would loan his ghoul to the Elysium a night or two a week as a concierge. No more. After Homewood, he keeps his protege close.
Status
 
Other
 Arcane CurseDue to a mistake by his sire during a ritual. Nathaniel was hit by magical backlash and has since developed the Toreador Curse on top of that of the Tremere. (WIP)

RitualsAssume he has it. It's the one thing he's weirdly hyperfocused on.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Clan Tremere
 1
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 150
Apparent Age
 23
D.O.B.
 1872
R.I.P.
 1895
Hair
 Black
Eyes
 Brown
Race
 Asian
Nationality
 French
Height
 5'8"
Build
 Athletic
Gender
 Cis Male
Face Claim
 Harry Shum Jr.
Nathaniel 4.jpg 

 

History

 
History