In Play (Approved)

Addaline Laplace

Overview

 
Overview
 
Addaline 03.png
Addaline usually comes across as your stereotypical Goth Nerd Girl. She enjoys playing various games at Natural 20 Gaming Cafe, whether they're card games, RPGs or miniature wargaming.

Having recently graduated high school, she left behind the Cheerleading she was pushed to do, and was preparing for a higher education in Mathematics. But, getting embrace and becoming Kindred has changed her whole life.

She carries herself with a bright and cheerful personality, easily approachable.

Basics

 
Basics
 
Name
Addaline Laplace
Player
Otaku
Chronicle
Baltimore After Dark
Nature
Caregiver
Demeanor
Guru
Concept
The Good Witch
Clan
Caitiff / Children of Osiris
Generation
13th
Sire
Cristian Rex (Dead)

Attributes

 
Attributes
 
Physical 
p
Strength

10000
Dexterity
Feline Grace 
11111
Stamina
Tough as Nails 
11110
Social 
s
Charisma

11000
Manipulation
 
11000
Appearance
Unconventional Looks 
11110
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
10000
Awareness
 
11100
Brawl
 
10000
Empathy
 
11100
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
T
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
 
10000
Larceny
 
10000
Melee
 
00000
Performance
Dance 
10000
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge 
S
Academics
Mathematics
11100
Computers
 
10000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
00000
Occult
 
11100
Politics
 
00000
Science
 
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Celerity
 
00000
Fortitude
 
00000
Potence
 
00000
Auspex 
 
11000
Bardo
 
11000
New Age Blood Magic
 
11110
Backgrounds
Resources
 
10000
Communal Haven
 
11111
Mentor 
 
11100
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11110
Courage
 
11000
 
Humanity/Path
11111 11100
Path
Humanity
Bearing
Normalcy (+1)
Willpower
11111 11111
00000 00000
Blood Pool
00000 00000
11111 11111
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Eat Food
Physical
 1 
Unbondable
Supernatural
5
Occult Library
Assets
2
Iron-Willed
Mental
 
Celestial Attunement
Mental
0 (1)
 
 
 
Flaw
Type
Bonus
Ignorance
Social/Clan
 -2 
Soft-Hearted
Mental
 -1
Youthful Appearance
Physical
 -1
Dark Secret (Incognito Child of Osiris)
Social
  -1 
Cursed (level 2 as in book)
Supernatural
 -2
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
Sense the Mystical [RotB p.147]
1
Blood Crystal [RotB p.63]
2
Enfolding the Believers [RotB p.64]
3
Transcending Barriers Through Love [RotB p.64]
4
 
 
 
 
 
 
 
 
Path
 
 Path of the Focused Mind (Primary) [RotB p.139]
11110
 Path of Teleportation (Secondary) [RotB p.165]
11000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
63
Spent
59
Notes
EXP Costs are as per Caitiff
Freebie Points: 15 (+7 from Flaws)

Experience Earned: 63 (Fledgling)
 - Auspex 2 = 6
 - New Age Blood Magic 2 = 6
 - Bardo 2 = 6
 - New Age Blood Magic 3 = 12
 - Path of Teleportation (Secondary) 1 = 7
 - Path of Teleportation (Secondary) 2 = 4
 - New Age Blood Magic 4 = 18

Unspent Experience: 4
Awarded:
 - Celestial Attunement
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
Jerome - An Ex-Anarch Sorcerer now Child of Osiris.
Resources
An allowance from her parents, and income from her part-time night job at a late night cafe.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Goth attire, a small flare gun, a purse with a small makeup kit, and some occult items including a black ritual candle.
Blood Crystal (3 Blood Points Stored)
Feeding Grounds
 
Havens
Her Parent's Basement
 - Luxury 2, Size 1, Security 2.
Equipment (Owned)
Original five-volume manuscripts of Mécanique Céleste (Her Grimoire), Other Occult, Wiccan & New Age paraphernalia.
Vehicles
 2024 MG ZS EV, in metallic Teal.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
19
Apparent Age
18
D.O.B.
31st Oct. 2005
R.I.P.
10th Dec. 2023
Hair
Black with Teal Highlights
Eyes
Emerald Green
Race
Caucasian
Nationality
American
Height
5' 7"
Build
Slender but fit
Gender
Female
Face Claim
AI Art
 Languages: English (Native), French (Native)
 
 

History

 
History
 
A native of Baltimore, Addaline was born into the Laplace family on All-Hallows Eve, 31st October 2005, during the Witching Hour (3-4am), an omen her estranged Grandmother liked to tout. Her parents are Gareth and Fiona Laplace, her father is an owner and manager of a local Home Depot franchise, while her mother is an aspiring paralegal working as a Public Defender. Addaline was the second born in the family, her older brother, Edward, is 7 years older and by 2024 has already moved to Pittsburgh to pursue his own career. Addaline was 10 years old when her mother gave birth to her twin siblings, Christophe and Joan.

Growing up in the Laplace household, young Addaline was occasionally visited by her maternal Grandmother Jacqueline, who had been on rocky terms with the family due to her claims of being a witch and that their family had a tradition, which Addaline was in line to inherit. In the times that the two got to spend together, her grandmother told her that she had inherited something called ‘Numina’, or the ability to use Hedge Magic, making young Addaline a Hedge Witch. The young girl took to her grandmother’s training with mixed success, she showed potential, but her mother kept interfering, citing hocus pocus and restricting their visits. When Addaline asked where their family’s power came from, she was informed that Jacqueline was responsible for keeping the family’s genealogy, a subject her mother was far more accepting of.

According to her grandmother’s records their family had French ancestry, their family name coming from Pierre-Simon Laplace, a famous French scholar whose work was important to the development of engineering, mathematics, statistics, physics, astronomy, and philosophy. A fact of pride for Addaline’s mother who liked to flaunt that their ancestor was the Marquis de Laplace, who taught philosophy to Napoleon Bonaparte. But the family’s records indicated a connection to another French family of noble lineage, Pierre-Simon Laplace’s son, Charles Emile de Laplace, married the daughter of Marquis de Devereaux, Maria. Old French records showed that the Devereaux family held sway in Saint Domingue, and Maria was sent back to France as a young child when the Haitian Revolution began. According to the accounts of trusted servants at the time, Maria had an older brother Claude and an older half-brother Julian, who was rumored to be an illegitimate child the Marquis had with a slave woman.

However, when in secret, her grandmother would tell her that Pierre-Simon Laplace was more than the world thought him to be, that he was a sorcerer, that his mathematics unlocked the secrets to the universe, Laplace’s Equations and the philosophy of Laplace’s Demon. Unfortunately, tragedy befell the family when shortly after Addaline’s sixteenth birthday her grandmother and mentor passed away from Wilson’s Disease. Her family were surprised to find that when the will was read Addaline only inherited a single old steamer trunk, the rest of her grandmother’s assets were sold off to cover Jacqueline’s dying medical expenses. In her grief, Addaline adopted a new style for herself, one she’d already liked from pop culture and Halloween, the Goth style, her hair was already black, but she added bright teal highlights and experimented with makeup. This annoyed her mother and entertained her father and younger siblings, who she adored and help raise as their parents were often very busy.

When her grandmother’s old steamer trunk was delivered, Addaline told her family that she’d open it privately to honor Jacqueline’s wishes, secretly she let the twins watch. What she found was her grandmother’s most cherished possessions, the most surprising amongst them were Pierre-Simon Laplace’s original handwritten manuscripts that were eventually published into his five-volume body of work, Mécanique Céleste. But, as these were the original manuscripts, they also held Laplace’s personal notes, which were mathematically coded in French. Having already been raised to speak and read French and excelling at math in school, Addaline spent the next year deciphering Laplace’s code, once done she learnt that Laplace had noted down all future holders of his manuscripts, the last two entries being Jacqueline and Addaline. The manuscripts were already bound into tomes and these now serve as Addaline’s Grimoire as she journeys to learn the secrets of the universe.

Unbeknownst to Addaline, in the first half of 2023, a strange man had come to Baltimore. This man was Christian Rex, or at least that was the name he used as a film director back in the ‘70s. He had always had a nihilistic personality, something he expressed through his films and is what drew the attention of the Kindred that embraced him. Unfortunately for Rex, his sire abandoned him as Caitiff, this only fueled Rex’s nihilism and ultimately caused his film career to spiral into oblivion. But this did not abate Rex’s ego, considering his own paltry body of work akin to classical high art. Over the years he drifted from city to city, constantly casted out by Kindred society, further fueling his nihilism. When he arrived in Baltimore, he was chased out of the docks by a commie mobster, so he tried to seek shelter at the Homewood Elysium, where he meet the Keeper Angelique Cloutier. Rex introduced himself in his usual ego-centric fashion, touting his film career, but sadly the lady recognized him two-fold, both as a Caitiff and she had heard that his films were universally panned by critics and audiences alike. Lady Cloutier chose to cast the bothersome Caitiff out of her Elysium, but what stung Rex to his core was when Angelique called his film work garbage and that there was no place for his kind of ‘Trash’ here. What Rex failed to realize was that she wasn’t calling him trash but using the Kindred nickname for Caitiff. But to have his films called garbage and him trash… Rex flew off the handle with a tirade of insults, getting him forcibly ejected from Homewood, he left vowing vengeance.

A few months later Addaline was celebrating her high school graduation, partying with her friends and hanging out at her usually gaming venue, Natural 20 Gaming Café. Having scored exemplary marks in mathematics, her parents got her a graduation present, the latest model MG ZS EV electric car, and her father made sure to get it in metallic Teal to match her highlights. Unaware to Addaline though was that Rex had witnessed her jovial celebrations. For a week he watched her, seeing her bright and cheerful personality, her happy home and loving parents, and he devised a new film, the dying of her light, a film that would prove to all that nihilism is the only true philosophy. One evening, after leaving a post-graduation party, Addaline was jumped in a fast-food parking lot, when she awoke, she found herself bound to a pipe in a dirty old garage.

Her head throbbed and there was a strange pounding sound in her ears, her mouth was dry, and her body felt dulled, yet her senses were incredibly sharp. Although there was very little light, she was strangely able see exceedingly well, colors were oddly vibrant, and she could sniff a hint of cheap cologne from somewhere. But her immediate concern, other than having been kidnapped, was the near-unbearable hunger pangs she was feeling. Looking around she saw a few cameras had been set up at different angles to record her, this worried Addaline somewhat. Knowing her parents are well-off, she figured the kidnapper may be after a ransom, but with this array of cameras… she had other concerns. Plus, what had this person already done to her, drugged her maybe… her clothes where dirty but otherwise fine. She saw that the garage windows had been blacked out and that someone was sleeping in the parked sedan, likely her assailant.

When Rex rose that evening, he found his newly embrace childe still bound where he’d left her, but she was already awake and looking at him as he climbed from his car. Approaching her, she asked who he was and what he wanted, he answered with his usual cinematic flair, that he was Rex! Her Sire, the one who dragged her from the light and made her into a creature of darkness, forever shunned and destined to feast upon the blood of humanity! Addaline nearly burst out laughing at his flamboyant over-acting, only managing to stifle it to a snicker. Rex wasn’t amused when she considered him funny, even having been kidnapped and embraced hadn’t dulled her cheerful personality. For a week Rex instructed Addaline in the rudimentary basics of surviving as a vampire, something the young woman found intriguing, yet she was still his prisoner. She was disgusted at having to feed on humans, but ultimately accepted that she had to, and to Rex’s lament, she refused to kill and only fed to survive, never taking more than needed. When she asked what the pounding sound in her ears was, he told her that is was her Beast, her darker instincts that needs to be fed and will only accept the blood of humans. She did find that the pounding sound subsided after feeding.

During that week, Addaline tried a number of times to escape her captor, but she found that her sire was far quicker and stronger than her, beating her as punishment. But, on one escape attempt she tried her Hedge Magic and to her surprise it had changed, almost like becoming a vampire had altered her magic. Before, her abilities were like parlor tricks, now she found focus and clarity, both of though and action, gone was her ‘Numina’, replaced by something else, something her mathematical mind better comprehended. When Rex noticed her strange behavior he pressed her for answers, she only said that her grandmother was Wiccan. This excited Rex, spouting her as a Witch, a harlot of darkness, and that embracing her was destiny. Yet, regardless of what Rex tried to do to Addaline, strangely enough she wouldn’t break, she accepted her change and it even made her happier. To Rex this was all wrong, she was supposed to feel sorrow, grief, mourn her sunlit days, wallow in loathing for the tragic thing she’s become. If he couldn’t break her under the pretext of what she had become, then he’d mold her into a monster of the night with what he would make her do.

Maintaining a tight control over the girl, the following week Rex took her out to other locations to ‘train her’. He tried to get her to hunt people… she refused. When he commanded her to terrorize a woman in the park… she spoke with the woman and made a friend. Each time Addaline twisted his orders into an act of kindness or nicety, he failed to notice that he’d been pulling clumps of his own hair out. His only marginal success was when he ordered her to kill a homeless man, informing the girl that he was dying anyway. Tenderly she examined the old hobo before draining him dry, finally Rex thought he’d made progress, but when Addaline stood, she spoke of mercy and a peaceful rest from pain. Rex fumed, his eyes bloodshot, he began to take out his frustrations on a dumpster, until he felt her hand on his shoulder and her voice in his ear, telling him that it was alright, that he could let go of his anger, his ego… Oddly enough, her touch and words annoyingly calmed him down, but he could never let go of his ego, it was all he had left, and his ego had just the task for his ward.

Having prepared cans of gasoline and Molotov cocktails, Rex ordered his childe to firebomb and burn down the site of his recent humiliation, Homewood. Addaline was shocked, she had never thought of doing something like that, she pleaded with Rex to reconsider citing that it was a historic building and innocent people were inside. Her sire told her that those inside were Kindred like them, other creatures of evil and darkness, and that he demanded this of her. She was dumbfounded at his demand, saying that regardless of the natures of those inside they were still people, she fervently refused his order as she ran off. One thing she had learnt from her sire was his quickness as she was gone before he realized, despondent Rex returned to the garage that evening feeling utterly defeated. He sat outside on the cold concrete, contemplating his abject failure of an existence, not noticing the time passing as the night sky slowly brightened. In his nihilistic self-loathing Rex saw the sunrise one last time.

When Addaline ran, she had no direction in mind, she just ran, for some reason (possibly Stockholm Syndrome) she found herself back at the garage she’d been captive in. The following night she rose to find she felt oddly lighter, like a weight had been lifted. Upon stepping outside she found a pile of ash that held her sire’s charred watch, and she knew that both her and her sire were now free.

Having been freed from her captor, Addaline contemplated returning home, but she wondered how she’d explain her new condition. That night she stood on the hill overlooking her family home, struggling with what to do, then she heard a voice nearby. When she turned, she saw a middle-aged man, bald and wearing an odd white robe, he was pale under the night sky, but she could tell that he seemed to have a Mediterranean complexion. Addaline was understandably nervous, having already been kidnapped once, but the man bore a strange calmness to him, and when he spoke it was like he was speaking from a place of serenity. He introduced himself as Jerome, a fellow Kindred who happened to have observed her sire’s attempted “training”. For witnessing Addaline’s selfless and caring heart and her firm grasp of her humanity, Jerome offered to properly teach her. To teach her in the ways of the Children of Osiris.

For a month the two of them traveled the country, Jerome instructing her in the struggles that all Kindred share in maintaining their Humanity. Eventually, they arrived at a hidden location that not even Addaline could recall, a secretly built temple to Osiris, presided over by the regional Undying King. At the temple she was formerly inducted as an acolyte where she began more training, but unlike her sire’s training, this was peaceful, meditative and tranquil. There she made a few friends and learnt the ways of Osiris, though she did not enjoy having to shave her head every night. And there she stayed for nearly a year until she was visited by Jerome and the Undying King. She was told that she was a dutiful acolyte and a truly kind soul, so she would be given a choice, she could stay at the temple and abandon her old life to further her understanding of their faith’s philosophy and rise in station. Or she could leave with the King’s blessing, serving the temple as a hidden agent and possibly seeing her family again, but she could be hunted by the temple’s enemies as the Serpents had slithered everywhere. That night Addaline chose to leave.

However, returning home to her family proved far more taxing as she had been missing for a year. Her family flipped out when she suddenly arrived back home, wearing a strange white robe. Addaline was bombarded with questions from her family as well as the police, she gave an edited account of the events in her statement to the cops, omitting anything supernatural, and stating that her captor had released her then set himself on fire. She further explained that due to the trauma of her kidnapping that she made her way to a “Spiritual Retreat” to heal, she would have called but they had a strict “No Contact” policy. Thankfully, her overly protective mother shoed the cops away and let her rest. The following few days Addaline moved her bedroom into her parent’s basement, bricking up the small windows to prevent her mother from “opening the curtains”. Her younger twin siblings were of course concerned for their big sister, but to reassure them she let them in on the secret of what she’d become, it became their own little game. The police had retrieved her car from where it was left, and her father had collected it from the impound yard, it had sat in their garage so long her parents were about to sell it. Her father was deeply concerned for his daughter, saying he’d scoured the city, he’d spoken to her friends and the folks at Natural 20 searching for her. And her mother was using her legal acumen to hound the police in their search. But, after a heartfelt conversation with her parents they felt reassured that their girl was fine, chalking up her new change of behavior to her traumatic experience.

Now Addaline wonders what her new future will entail, either way it will be exciting.

Angelique Cloutier [Chantry R4, Keeper of Elysium]

Overview

 
Overview
 
drusilladragonrose_beautiful_frenchindian_woman_green_eyes_blac_b7eb727b-e043-4da2-9db4-0df85365da67.png
Show respect. Trust no one. This was a motto that Angelique had grown up with. A noble from birth, her lessons always centered around gaining power for herself and her family. It was small wonder that she had been targeted for the Fraternité du Chemin Sacré, The Sisterhood of the Scared Path. She made her way from France to the United States after the Sisterhood was shattered. She watched this country grow and now keeps house and home for the current regime in Baltimore—a home she would defend with her life.

Basics

 
Basics
 
Name
 Angelique Cloutier
Player
 Drusilla Dragonrose (Victoria)
Chronicle
Baltimore After Dark
Nature
 Enigma
Demeanor
 Pedagogue
Concept
 Tiny Terror
Clan
 Tremere
Generation
 9th
Sire
 Oretrice Du Berry

Attributes

 
Attributes
 
Physical
T
Strength

10000
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
Well-Reasoned 
11110
Appearance
 
11100
Mental
P
Perception
Body Language
11110
Intelligence
 Analytical
11111
Wits
 
11100

Abilities

 
Abilities
 
Talents
s
Alertness

11100
Athletics
 
00000
Awareness
 
11100
Brawl
 
00000
Empathy
Moods 
11110
Expression
 
00000
Intimidation
 
00000
Leadership
 
11100
Streetwise
 
00000
Subterfuge
 
11110

 
00000
Skills
t
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 At Elysium
11110
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
11000
Stealth
 
00000
Survival
 
10000

 
00000
Knowledge
p
Academics
Mythology
11110
Computers
 
00000
Finance
 
11000
Investigation
 
00000
Law
 
11100
Medicine
 
00000
Occult
 Occult History/
11110
Politics
 Camarilla Law
11110
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Thaumaturgy 
111111
 
Dominate 
11100
 
 Auspex
11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Allies 
10000
 
Resources 
11000
 
Generation 
11110
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11110
Courage
 
11100
 
Path
11111 11000
Path
The Path of Scorched Heart 
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11110 00000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Eidetic Memory
Mental
 2
Iron Will
Mental
 3
Keys to the Library
Clan
 2
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Short
 Physical
 Arcane Curse (Electromagnetic Field)
 Clan
 Bound to the Clan 
 Clan
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Defense of the Sacred Haven
 1
 Blood Walk
 2
 Ascension of the Blood
 2
 Pavis of Foul Presence
 4
 Mirror Prison
 5
 
 
 
 
 
 
Path
 
 The Path of Corruption
11111
 The Path of Blood 
11111
 Hands of Destruction
11110
 Thaumaturgical Countermagic
11000
 Evil Eye
11100
 Path of Levenbolt
10000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 Freebies: 22 Exp: 17
Spent
 215
Notes
 Freebies -                      Ex points -
Marits - 10                     Appearance - 8
Perception - 5                Auspecx - 25
Background - 1             Thaumaturgy - 30
Subterfuge - 2               Path ob Blood - 24
                                      Hands of Destruction -7
                                      Hands of Destruction - 8
                                      Empathy -10
                                      Etiquette -6
                                      Occult - 6
                                      Politics - 6
                                      Academics - 6
                                      Dominate - 10
                                      Subterfuge - 10
                                      Leadership - 4
                                     Thaumaturgical
                                     Countermagic - 11
                                     Thaumaturgy - 25
                                     Evil Eye  1 ~ 7
                                     Evil Eye 2 ~ 4
                                     Evil Eye 3 ~ 8
                                     Ascension of the Blood ~ 4
                                    Path of Levenbolt ~ 7
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Professor Resnick - Chantry Lord of Maryland
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
She has made quite a business from antiquing. Not enough to be super rich but enough to keep her lifestyle going.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 A well-warn tarot deck and dagger hidden in whatever purse she has on her.
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 1955 Polo White Corvette Roadster
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Oretrice Du Berry
 3
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 251
Apparent Age
 23
D.O.B.
 1750
R.I.P.
 1773
Hair
 Black
Eyes
 Deep brown
Race
 Rom
Nationality
 French
Height
 4'11" (5'4" in heels which she always wares)
Build
 Small but hourglass
Gender
 Female
Face Claim
 N/A

drusilladragonrose_outfit_idea_Balenciaga_8b5a357c-afa2-410f-ba58-5dbf6a1efecc.png

History

 
History
 
 Angelique was born under an unlucky star it seemed. Her mother was a Rom woman who was captured, used, and abused then quickly dispatched by her father one Andrew Cloutier. Well her birth mother because the woman that he had wanted to impress since she was old enough to reason went by the name Céline. Céline taught Angelique how to sit, stand, and walk like a noble. She also taught the girl how to apply makeup to hide as much of the brown in her skin as possible. "You will need to marry one day and when you do you want to be as white as dove." Her mother said and Angelique, believing that her adoptive mother was always right at the time, followed suit. Even with the limited education that was afforded women at the time, she was quite bright and quick to learn the social rules around her.

If she had been sheltered maybe her story would have been different, maybe she would have remained a footnote in history. Her debut marked her for entry into the long-since-forgotten society The Sisterhood of the Sacred Path. One of the older women known as Oretrice Du Berry, a cousin of Madame Du Berry. "We are the ones who decide who sits on the throne, we are the ones that will do anything to defend our house." Angelique was drawn in by the promise of power of her own. If she became a part of the Sisterhood, she would have to depend on a husband to give her worth. Her adoptive mother was also happy that she had caught the eye of such a prestigious group.
When she was old enough she was told the truth of the group. They were vampires and Angelique was given the option to drink the blood and wield their magic. By that time Angelique had been fully indoctrinated, though when she agreed that was when fully started to learn. She did her best as an apprentice, working hard to impress as well as discover her own power. She realized that she was good at dissecting the person in front of her and finding places where she could take them apart. She didn't need to use her strength to do this, her words could cut just as well. She was building herself up with the Tremere when the betrayal of the Toriador happened.

Angelique had still been a fledgling and was forced to use magic that was was far beyond her skill level. She managed to add her power the ritual that was performed but not without a price. The Chantry survived but the Sisterhood was shattered. The deal with the mages pushed the Tremere out of Paris for a while and Angelique started to travel. She made it to the United States, all the while helping and gaining rank within the Tremere until she made it to Baltimore. She had heard with William among their ranks and respected him as well as Julien who was a curious figure in several points of her life. She R4 so if she's not overseeing things in Elysium she's at the Chantry, looking after the apprentices and making sure they don't get themselves killed unless it serves the clan at large.


Antony Giovanni

Overview

 
Overview
 
Anthony.jpg
Antony - a.k.a Ant - is Elijah Giovanni's cousin and ghoul. He grew up with Elijah and is one of the few family members to have maintained his relationship with the pariah after 'the incident'. Antony, like most of his kin, works for one of the many Giovanni... less than legal... enterprises. While he is actually very intelligent, Ant often hides behind a (protective) veil of feigned stupidity.

Basics

 
Basics
 
Name
Antony Giovanni 
Player
Pooka
Chronicle
Baltimore After Dark
Nature
Caregiver
Demeanor
Conformist
Concept
Himbo Savant
Clan
Giovanni 
Generation
N/A (Ghoul)
Regnant
Elijah Giovanni

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
Unconventional Looks 
11110
Mental 
t
Perception

11100
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
11000
Awareness
 
10000
Brawl
 
00000
Empathy
 
11000
Expression
 
00000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
10000
Firearms
 
11000
Larceny
 
11000
Melee
 
00000
Performance
 
11100
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

11000
Computers
 
11000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
Organ Removal
11110
Occult
 
10000
Politics
 
00000
Science
 
11100
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
Potence
 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Allies
 
10000
 Contacts
 
11000
 Resources
 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11000
Courage
 
11110
 
Humanity
11111 10000
Path
 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
Isolated Upbringing
 Social
Vitae Sink
 Supernatural
Seizures
 Physical
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 40
Spent
 13
Notes
Freebies
5 - Dexterity 3
5 - Stamina 3
2 - Medicine 4
2 - Awareness 1
2 - Alertness 1
2 - Etiquette 1
4 - Performance 2 and 3

Experience:
5 - Technology 1 and 2
8 - Strength 3


 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
Giovanni
Contacts
Black Market; Blood Banks
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
Allowance from the Giovanni Trust
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Phone, wallet, pocket knife 
Feeding Grounds
 
Havens
 
Equipment (Owned)
Surgical kit 
Vehicles
Black Fiat 500X, Black Ford Transit Cargo Van marked Flowers by Lorenzo
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
Elijah Giovanni
 3
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
34
Apparent Age
22 
D.O.B.
1990 
R.I.P.
N/A 
Hair
Dark Brown
Eyes
Brown 
Race
Mixed 
Nationality
American 
Height
5'7" 
Build
Slim/Slender 
Gender
Male 
Face Claim
Omar Rudberg 
 
 
 

History

 
History
 
 

Auriel

Overview

 
Overview
 


image-1719523353892.jpeg
 Auriel is a tragedy come to life, something their clan would most certainly find amusing. Auriel has endured decades of abuse from both mortals and their sire. Like many victims, Auriel would like to believe that they are not defined by their trauma, but that would be a lie. Nearly every part of their physical and emotional state speaks to their trauma, including love for a sire they still cling to addicted like a drug. Maybe Baltimore will finally prove their way out, or simply add another stroke of ordeal upon the canvas.

Basics

 
Basics
 
Name
 Auriel
Player
 Scruffy Matt
Chronicle
Baltimore After Dark
Nature
 Gallant
Demeanor
 Bon Vivant
Concept
 Broken toy
Clan
 Toreador
Generation
 11th
Sire
 Darian Zare 

Attributes

 
Attributes
 
Physical 
p
Strength

10000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma
Seductive
11110
Manipulation
 
11000
Appearance
Androgynous 
11111
Mental 
t
Perception

11100
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 Emotions
11100
Expression
Conversation 
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
Seduction 
11100

 
00000
Skills 
s
Animal Ken

00000
Crafts
Fashion, Mixology 
11100
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
11000
Melee
 
00000
Performance
Exotic Dance 
11110
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
10000
Occult
 
10000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Presence 
11100
 
Auspex 
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11000
 
Resources 
11000
 
Mentor 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11110
Courage
 
11000
 
Humanity/Path
11111 11100
Path
 Humanity
Bearing
 
Willpower
11000 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Catlike Balance
 
 Early Riser
 
 Blush of Health
 
 2
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Addiction (party drugs)
 
 Bound
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 3
Spent
 
Notes
 Freebies: 5XP Charisma 4
                 7XP Auspex 1
                 3 XP Specialties

10XP Auspex 2
 4 XP Mentor Background 2
1 XP Charisma specialty
2 XP Crafts specialty
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 Sire Darian Zare
Resources
Working as a bartender at Sinful Dream
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Sire Darian Zare
 3
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 40
Apparent Age
 21
D.O.B.
 
R.I.P.
 
Hair
 Long black hair
Eyes
 Dark brown
Race
 Caucasian
Nationality
 American
Height
 6'2"
Build
Slender
Gender
 Non-binary
Face Claim
 Siobhan Atwell
 
 
 

History

 
History
 
 Auriel grew up among the suburbs of Washington DC. Their parents were low level politician and lobbyist, pretty typical for the area. What was also far too typical was Auriel disappearing one crisp sunny Fall morning. Despite the usual intense search and desperate pleas, the authorities were unable to locate Auriel. 

What happened over the next few years is best left to the shadows. Vile, unspeakable acts. The best left unsaid, the better. The only thing that kept Auriel alive was their looks and genial attitude. Auriel saw all too many peers disposed of. Then one day a man walked into the viper's den, a man who would prove Auriel's salvation and damnation.

After a short negotiation, Auriel's captors were quickly and summarily dispatched by the stranger. Auriel never saw exactly what happened, but the screams told them enough. The handsome stranger opened Auriel's cage, extended a hand, and took Auriel 'home'. 

Over the next 20 years Auriel was made into a doll, companion, canvas, ottoman, and whatever else satisfied their master's whims. There were times Auriel was dressed in fabulous clothes and made to stand quiet and still while his master talked with other pale imposing individuals. And times when Auriel was made to bear their master's frustration when things did not go just right at such a gathering. Auriel was fed from and forced to feed from their master. And their body reshaped into the image of the perfect lover by a Tzimisce acquaintance of the master. 

Through it all, much as before, Auriel endured and remained demure and charming.  It was for these reasons their sire finally felt the time was right for the embrace. Auriel was made a vampire, though the blood bond ensured he would love their sire passionately and dutifully. 

All of that changed on the worst night of Auriel's life, which given the horror's they had faced until now was saying a lot. Darian, their sire, returned home from court looking in the full throws of frenzy. The rest of the night was a blur of violence and non-consent. Any pleas or attempts at concern were met with a hard smack. Had Auriel been mortal, even a ghoul, they surely would have been killed. 

The next night, while Darian was out looking for a way to 'make up for what he'd done' that Auriel finally worked up enough courage and self-control to run away. It took every ounce of Auriel's limited willpower to do it, but he did it. He packed a bag and ran, finally ending up in Baltimore before first light. Auriel couldn't even look at the messages on his phone. Even the most degrading and insulting texts would be like a siren song pulling at Auriel to go home. But he just can't. Not now. Hopefully not ever.

Aya Naida

Overview

 
Overview
 
profile.png
A Setite to the core, Aya is a new addition to the city, having come to seek shelter from her most recent failed blood cult in New Orleans. She is well-travelled and resourceful, but trouble seems to follow her wherever she goes.

It's not her fault, though...

Basics

 
Basics
 
Name
 Aya Naida
Player
 Genesis
Chronicle
Baltimore After Dark
Nature
 Eye of the Storm
Demeanor
 Gallant
Concept
 Troublemaker
Clan
 Setite - Cult of Taweret
Generation
 11th
Sire
 Atiq Farad

Attributes

 
Attributes
 
Physical 
p
Strength

10000
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma
Seductive
11110
Manipulation
Persuasive 
11100
Appearance
 Exotic Looks
11110
Mental 
t
Perception

11100
Intelligence
 
11000
Wits
 Getting the Jump on Others
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Eeavesdropping, Fine Details
11100
Athletics
 
00000
Awareness
 
11100
Brawl
 
11000
Empathy
 
11100
Expression
 
11000
Intimidation
 
00000
Leadership
 
11000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Snake Charmer
11100
Crafts
 Sewing
11000
Drive
 
11000
Etiquette
 
00000
Firearms
 
10000
Larceny
 
10000
Melee
 
11000
Performance
Poetry
11100
Stealth
 
11000
Survival
 
10000

 
00000
Knowledge 
t
Academics

10000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
11000
Occult
 Egyptian Lore,
11111
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Presence
 
10000
 Serpentis
 
11110
 Obfuscate
 
10000
 Auspex
 
11000
 Animalism
 
10000
 Setite Sorcery
Akhu 
11000
Backgrounds
 Generation
 
11000
 Resources
 
11000
 Allies
 
10000
 Retainer
 Ghoul, Black Desert Cobra
11000
 Blasphemous Shrine
 
11000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
Path of Ecstasy
Bearing
Rapture
Willpower
11110 00000
11110 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Blush of Health
 Physical
2pt 
Open Road
 Social
1pt
Natural Leader
 Social
1pt

 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Infertile Vitae
 Physical
 5pt
 Thirst for Innocence
 Mental
 2pt
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Milk of Set
 1
 Opening the Mouth
 2
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 Immanence of Set
11000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 Freebies: 18, XP: 99
Spent
 Freebies: 18, XP: 98
Current
9
Notes
Freebies: 15 + 3 from Flaws
Auspex - 14
Alertness - 2
Survival - 2
Total Spent: 18

XP: 75
Specialties: 12
Abilities: 33
Disciplines: 7 - Animalism, 21 - Setite Sorcery
Total Spent: 73

XP Spend After Creation:
Streetwise 2 - 5
Medicine 2 - 2
Serpentis 4 - 15 
Blasphemous Shrine - 5
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
Savings from the tithes of her previous cult. She has just over $100,000 in the bank, which is under her ghoul's name.
Retainers
 1. Tyrone - her ghoul that protects her on the road, helps drive the hearse, and keeps her assets under his name, since she doesn't officially exist.
2. Kau - a black desert cobra that she keeps in her sarcophagus when she sleeps. Should any mortal attempt to open it, they will get bit.
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Dagger (hidden somewhere on her body, or in her hair if clothes won't conceal it), Pocket Pistol (if she has enough clothes to cover it up, or a small bag)
Feeding Grounds
 
Havens
 
Equipment (Owned)
An ornate coffin modeled to look like a sarcophagus. To open it from the outside, there is a trick with the design that only her ghoul knows. If opened without it, it opens a false panel that will contain Kau, her venomous ghoul snake that will attack whoever is trying to get in.
Vehicles
A carved-panel, black hearse. The back of it has been sun-proofed with the thick panels that have snake, Set, and Anubis imagery carved on them. This transports her coffin, as well as her most prized possessions.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
123
Apparent Age
 21
D.O.B.
 February 19, 1866
R.I.P.
 February, 1887
Hair
 Black
Eyes
 Dark Brown
Race
 Mixed
Nationality
 Mixed
Height
 5'7"
Build
 Slender
Gender
 Cis-Female
Face Claim
 Zoe Kravitz
A light-skinned black woman, her hair is usually worn in Bohemian box braids that fall down to her mid back. She has tattoos and piercings littered across her body, all of them given post-embrace through the blood magic of Setite tattooists.
 
 

History

 
History
 
1866 - 1887
Aya was born Anette Delaceur on a plantation outside New Orleans. Her mother had been a slave on the plantation and her father was a lecherous French-American owner of that plantation. There's was not a cruel existence, however, and her mother chose not to leave their life when slavery was ended and the Confederacy lost the war. Besides that, she had been having a secret affair with the plantation owner for years and had enjoyed a luxurious position within the household, much to the chagrin of the owner's ailing wife, who had never provided him with children. Anette was her third child with the former slave owner.
Her life was good, for the most part. She was secretly taught to read and write, learned to speak French because half the household spoke it, and trained in the ways of keeping a house. Everything changed when the owner's wife finally passed away. He became morose, sometimes unkind, and then he became enamored with Anette. She'd like to say it was for protection that her mother banished her from the house, but really, it was out of jealousy.  Thrown out onto the unkind streets of the post-Civil War south at just sixteen, she turned to prostitution, where she quickly became one of the leaders of a brothel. She caught the eye of a Setite, Atiq Farad.

After renting her services and getting her interested in the history of Egypt, he eventually revealed himself to her. He ghouled her and she became a servant in the local temple. She spent three years as his ghoul, showing much promise, and was embraced on her 21st birthday. She renamed herself Aya Naida at that time, cutting out all connection with her previous, mortal life.
1887 - 1923
Not long after being embraced, the temple in New Orleans was targeted by hunters and she and Atiq were forced to flee. They went to Chicago. The temple in that city was small, not as stepped in history as the New Orleans one had been, but it was home while they were there. When the Columbian World Fair came in 1893, she performed at night in the Streets of Cairo exhibit. A year later, the same hunters that targeted them in New Orleans routed the temple in Chicago, which prompted them to flee to Alexandria, Egypt. Atiq had become enamored with the idea of returning to the country after the fair, anyway. In Alexandria, she learned to read hieroglyphics and really delved into the history of the Followers of Set, and the mythology they were a part of. She gained her affinity for snakes there, using snake charming acts to lure unwitting tourists.

At some point, she pissed off the elder that ran the temple in Alexandria, and while she survived the conflict, her and Atiq were sent away, and the destination they chose was Haiti.

1923 - 1971
The Setites had one of the Haitian islands to themselves, and the temple on it was truly something to behold. In some ways, she felt closer to Set there than she ever had in Egypt. That said, it was a tumultuous existence because the Serpents of the Light also had a foothold in Haiti and the two sects were in constant conflict. There was time in between to begin developing, beginning to choose a different path, one that she felt was complimentary to her duty to prepare for Set's return. This caused conflict with her sire, who had imagined a different path for her, and she and he began to grow apart.

In the late 1960s, there was a culmination of conflict with the Serpents of the Light. Aya had forged a friendship, unknowingly, with a vampire that was secretly one of their ranks. She had been a pawn in their scheme to infiltrate the Setite temple. It turned into all-out war, and the Masquerade was broken. The Camarilla was pissed, the Sabbat were pleased, and the Followers of Set were hellbent on purging the Serpents. Aya was almost forced into torpor for her part. The temple was abandoned, and Aya almost left Atiq then. Instead, she went with him to Montreal and watched him get enamored with Simon.

When Atiq embraced Simon, Aya decided it was time for her to go out on her own.

1971 - 1995
She went back to Chicago, but the temple was still dead there. She traveled along the West coast, picking up a ghoul in San Francisco along the way. A young, smart woman named Sydney. They lived in LA for a time, but when she went to embrace Sydney, she learned she had infertile vitae, and her ghoul perished in the attempt. Sadness ensued, and she took off into the American southwest, attempting to set up her own cults along the way. The Salton Sea, Phoenix, Tuscon, Santa Fe, El Paso...a trail of blood and failure, abandoned temples either due to hunters, Sabbat, or the Camarilla not wanting her present. In one particular case, it was her own followers that turned against her and drove her out, though she was fairly certain they were influenced by someone.

1995 - 2022
She made her way across Texas and back into Louisiana where it all began. Over 100 years after they had been forced to leave the New Orleans temple, it was mostly abandoned. The Camarilla had control of the city. Her presence was controversial, but she eventually got into good graces with the Prince there and was allowed domain to get the temple up and running again. She began with ghouls, and then attracted young Setites, building a cult of neonates, and then began spreading the token corruption of the clan into the city. Instead of rocking the boat, she let it be a slow burn this time.

At the end, she and another Setite came into conflict, and due to her history with the Serpents of the Light, she was convinced that they had infiltrated her cult. She lost the ensuing fight, and the rest of the cult sided with the other vampire. Rather than be torpored, she fled the city with her last loyal ghoul, and headed for the last known location of her sire's other childe, Simon. Maybe he could use some help with his own cult? After all, what are big sisters for if not to support their younger siblings?

Caleb Hollows

Overview

 
Overview
 
Character.jpg
 A tormented writer who is haunted by visions he can barely comprehend. As a mortal, he clung between the mundane and the extraordinary. Once, he wrote supernatural tales within the safe confines of his desk and his own humanity intact. Yet, after the incident within the asylum, he must grapple with his own monsters in a twisted game that he isn't sure if he will win. With only his prophetic visions to guide him amongst rough drafts of unfinished manuscripts, and a keen eye to spare, he hopes to find a way to be rid of the Curse of Caine.

Basics

 
Basics
 
Name
 Caleb Hollows
Player
 Dead
Chronicle
Baltimore After Dark
Nature
 Survivor
Demeanor
 Engima
Concept
Haunted Writer
Clan
 Caitiff
Generation
 15th
Sire
 Alan Hollows

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma
Specialization
11100
Manipulation
 
11100
Appearance
 
11000
Mental 
t
Perception
Specialization
11100
Intelligence
 
11100
Wits
 One Step Ahead
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11100
Athletics
 
10000
Awareness
 
11100
Brawl
 
00000
Empathy
 
11100
Expression
Fiction 
11110
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
10000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth

11100
Survival
 
00000

 
00000
Knowledge 
t
Academics
Journalism
11100
Computers
 
11000
Finance
 
00000
Investigation
 
11100
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science

00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Celerity 
10000
 
Potence
10000
 
Obfuscate
10000
 
Auspex 
10000
 
 
00000
 
 
00000
Backgrounds
 
Fame 
11000
 
Resources 
11000
 
Mentor - Abigail Baker 
11000
 

00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11110
Self-Control
 
11111
Courage
 
11100
 
Humanity/Path
11111 11110
Path
 Humanity
Bearing
 
Willpower
111 111 1000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Oracular Ability
 Supernatural
 Blush of Health
 Physical
 2
Without a Trace
 Supernatural
 2
Harmless
 Social
 1
Deceptive Aura
 Supernatural
 1
Friend of the Underground
 Social
        3


      
Flaw
Type
Bonus
 Fifteenth Generation
 Physical
 4
Haunted
 Supernatural
 3
 
 
 
 
 
 

 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 15
Notes
 Green for freebies. Blue for XP.
7 freebies point from two flaws (Haunted and 15 gen).                                                                                          

15 Freebie Points (+7 from flaws):

- Friend of the Underground: -3

- Oracular Ability: -3

-Blush of health: -2

- Without a Trace: -2

- Harmless: -1

- Deceptive Aura: -1

 - +4 Willpower: -4

- +1 Self Control: -2

- +1 Consciousness: -2

   - +1 Expression: -2                                                                                    Total: 22       

15 XP Spend during Creation:                                        - +1 Athletics: -3                                                                    - +1 Occult: -2                                                              - New Discipline, Auspex                                                                                                                                                                     Total: 15                                                                                                           
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies

Contacts
 
Fame
 Famous Horror Writer: Amongst the niche horror community, Caleb’s novels are popular amongst theorists, goths, Supernatural fans, and true crime enthusiasts alike. He has written over twenty novels, but his most famous works are: "The Plague Bride", "Cold Case: Last Nightfall", "Children of Dusks", & "Slasher". Excellent books, but for those who are keenly aware of the supernatural, these books, for some reason, contain near prophetic insight into the future. An odd thing, since Caleb wrote all these books when he was a mortal.
Herd
 
Influence
 
Mentor
 Abigail Baker: A Thirteenth Generation Nosferatu that resides in Baltimore’s sewers, she once resided in Utah before settling down here and later joining the Anarch in Baltimore after defecting from the Carmilla. A former member of a Coterie called “The Outcasts”, these were expendable young Vampires tasked by the Camarilla with slaying a 7th gen elder Sabbath, which by extreme luck and miracle, the group have managed to do so, barely. She is an adoptive sire to Caleb, teaching the neonate in place of his recently deceased father. This is due to a life boon that Alan acquired after saving her from death by the elder’s claw. 
Resources
 His career as a successful writer learns him enough money to live a modest middle class lifestyle with a small apartment.
Retainers
 
Status
 Neonate
Other
 Alan Hollows: Sire to Caleb, and also his biological father before his embrace. An FBI agent that went missing during an incident in Chicago. Alan left his family behind, out of fear that this curse will harm his children. He later joined a group of expendable vampires to slay an elder that the Camarilla, in return for any pardons from previous transgressions that the Tower may felt troubling. Afterward, for the past 25 years, he became an Agent of the Carmilla that investigated the strange activity of the Sabbat. His investigation led him to a startling realization that his own son was kidnapped by a Sabbat and he left to save his son from a terrible fate. His final death was by the hands of Doctor Joseph, a Toreador Antitribu who committed diablerie on the caitiff, but Alan’s final act was to save his son.
 The Dark Jester (Haunted): A nightmarish spirit that has haunted him since he was a child.  This entity is the dark voice that questions Caleb's writing, the crippling dread that fills his imagination, the shadowed claws resting on his shoulder every time he writes. This has only intensified ever since he was embraced.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Pencil, journal (formerly belonged to his father. Now he carries the journal and continues writing the entries in his honor), & a phone.
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Camcorder: A camcorder purchased during his early days when he was still a journalist for the New York Times. It has a night vision function.
Personal Laptop: A basic laptop, usually he keeps it inside of his car or apartment. But if needs be, he can carry it around.                                                                                                                             
Vehicles
 Honda Odyssey: Sometimes, a man need something reliable. The Honda Odyssey got your back (not an ad).
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 33
Apparent
 32
D.O.B.
 1992
R.I.P.
 2024
Hair
 Dark brown
Eyes
 Light grey
Race
 White
Nationality
 American
Height
 5'11
Build
Lean
Gender
 Male
Face Claim
 
 
 Meek and a bit introverted, the horror writer blends in mortal society as any other average Joe. As a thin blood, he had clung to his humanity the most, he was never a moralist but ever since his embrace, he has found himself questioning what is right and what is wrong for a human. While most kindred are of the creature of the night, Caleb has found himself in between the realm of dusk. Cursed with all the flaws of a kindred, but with only minor powers to invoke in order to aid him in this struggle. Quick on his feet, and just as quickly to improvise a potential situation that is way out of the box. The thin-blood only have his rotting brain, what scrapes of vitae he has in his system, and hopefully some luck to survive another night.
 

History

 
History
 
Glimpses Into the Supernatural 
 As a child growing up in a small town of Nottin in central Ohio, the Hollows family had a peculiar reputation within their small community. Their mother was a freelance artist, though for most folks, her works are rather macabre and quite unsettling works that was said to be both eerie and so real at the same time. In particular, one of his mother's paintings was a portrait of a dark and twisted jester that she had recently painted when he was six. His older sister was no different either, an aspiring musician, with musical talents that seem to stir up the deepest parts of an individual's memory, and cause the blackest of hearts to beat once more. Talented family, but one with a deep curse. A curse that fully manifested after their father's disappearance in Chicago, due to an investigation that went wrong.
Shortly after their father’s disappearance, Caleb began having strange visions in his dreams. Vivid, real, and nightmarish. He couldn’t comprehend what was in those dreams, but as each day passed, these visions only grew stronger. Caleb began to write these visions down, in the form of a story, resulting in his very first manuscript and a novel later in his adult life titled, “Slasher”, describing a man’s descent to madness as he begins to see the world around him as monsters and corpses, eventually leading to the protagonist’s downfall as a serial killer. Shortly after finishing the first draft, a string of random murders would unfold around Nottin, leaving the local police puzzled. By the time the serial killer was arrested, a total of twenty victims had been found, and a notebook with scribbled-up words that read:
”Monsters. Monsters everywhere. Don’t trust anybody.”
For most readers, the Slasher book was assumed to be inspired by a real-life event near Caleb’s hometown. But none knew that he wrote his first drift many weeks before the serial killer arrived in their town.

Best-Selling Novelist
As the years passed, Caleb left his small town, moving to New York to become a journalist. While writing daily articles for the New York Times, Caleb continues his pursuit of creative writing. His first novel, “Slasher,” became a popular seller at the time, and he began to write more novels. His most popular novels are a series of books called “Cold Cases”, detailing paranormal and mysterious cases that FBI Agent Alan must uncover. A character based on his own father. With the final novel of the series being titled, “Cold Cases: Last Nightfall”, which detailed the death of the protagonist and left an ending that has left most readers feeling unsatisfied.
Following the negative reception of the series finale, Caleb would pivot to a more supernatural horror element. "Children of Dusks" and "Plague Bride" were two famous novels detailing lost children kidnapped by a supernatural entity and held hostage in a manor for a profane ritual. Though that particular series ended on a cliffhanger for years, as he was stuck in a bind in figuring out a resolution to the series. All was well for Caleb at this point in his adult life. He had a successful writing career, and though his internal demons tormented him, it paled in comparison to what the Asylum will throw at him...
The Asylum Incident
He didn’t know how he arrived in this wretched manor. One moment, he was signing autographs and promoting his upcoming book, “Final Rites”; the next, he was tied up in a chair and sat in front of a typewriter. He awoke in an Asylum, belonging to Doctor Joseph Hoffman and his faculty team. They introduced themselves as fanatical fans of his books, but felt disappointed when he didn’t finish the series. The Doctor emphasizes very strongly the importance of finishing ‘Final Rites’ with an ending that, as he states,
“Ensure a satisfying conclusion to the series for your most supportive fans.”
For days Caleb was stuck in that white room, trying to type the final ending to his book. But none of them were pleased with the end result, and with each failed draft, they punished him until he got it right. It started as a few punches and shouts, till knives were brought out, and then the far more horrifying reality set in for him. He wrote for his life, till his nails bled, till his eyes grew red with weariness. There was a moment where he escaped from the White Room, but what he saw outside of that room shattered his own perception of the world. He began to see these people as corpses, monsters with fangs and inhumane expressions. There was so many blood, so many screams and laughters mingled together in his ears. His mind seems to snap for a moment, as reality and fiction distorted around them. He saw the serial killer, the one that he wrote when he was a child. His twisted disfigured face and rusty cleaver.
“Monsters, monsters everywhere. Wolves in sheep’s clothings. My vigil is now, all wolves must be cut down.”
In his complete psychic breakdown, as monsters from his writings and the monsters that kidnapped him mingle together as one. There was one constant that anchored him. His father. The father that disappeared, the man that Caleb admired. He wrote his final piece, an ending where the Children of Dusks would be saved by the evil Plague Bride. Caleb wrote that the children would be saved by FBI Agent Alan, who was investigating the disappearance of the children. In the ultimate finale resolution of all his previous books, Agent Alan sacrificed himself to save the children. With the final sentence written, Caleb passed out from blood loss.
Post-Embrace

There was a low chance that his son may survive the embrace, but Alan wasn’t sure if it would be successful. But it was a lot better than watching his son die in front of him. 

Everything was red and blurry, he drifted from consciousness as he heard otherworldly screams. He was being carried out of his chairs by his father and a small group that aided him. It didn’t feel real. He felt fire in his veins fire, something was happening to his body, as if a beast was eating him from the inside. He passed out once more…
Caleb awoke once more, just outside a large door. He was laying in the ground, his father was fighting a horrible monster. But he couldn’t get the full picture, as someone began to drag him away from the asylum. A cloaked woman that threw him behind the seats of a car. The last thing he saw was his father being killed by the doctor before passing out from the pain.

Days passed, Caleb finally awoken, barely. Underneath the sewers of Baltimore, Caleb barely survived the ordeal of the Embrace. Like a wounded animal, he rested there and consume rats to sate his blood thirst. If it weren’t for Abigail Baker, a Nosferatu under a life boon from his father, he would’ve surely died or turnt feral. A life boon to save a father’s son, a childe’s unlife. The fledging spend weeks under the sewers, drinking blood bags offered to his adoptive sire. By the time he was strong enough to walk, Abigail was under obligation of her life boon to help teach the Fledging how to survive. She taught him all that she knew, it was the least she could do for the childe of an old friend. Teaching him three cruical disciplines to allow him to survive as a thin-blood, celerity, potence & obfuscate, with an emphasis on stealth and escaping more so than combat. Though strangely enough, Caleb would later on develop auspex, mainly due to his pre-disposition to seeing glimpses of the future when he was a mortal.
A year passed, and Caleb would be forced out. He was given enough training, now to see if he had what it takes to survive in this new world.

Azazel Morgenstern

Overview

 
Overview
 


image-1716945291636.png
 “The thirst for knowledge and power overcomes my thirst for blood.”

Basics

 
Basics
 
Name
 Azazel Drake Morgenstern
Player
 Vader_Punk
Chronicle
Baltimore After Dark
Nature
 Loner
Demeanor
Enigma
Concept
Supernaturally obsessed turned supernatural 
Clan
 Tremere
Generation
 11th
Sire
 Unknown 

Attributes

 
Attributes
 
Physical
s
Strength
Specialization
11000
Dexterity
 
11100
Stamina
 
11100
Social
T
Charisma
Specialization
11000
Manipulation
 
10000
Appearance
 
11100
Mental
p
Perception
Specialization
11100
Intelligence
Book Knowledge 
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents
s
Alertness

11000
Athletics
 
10000
Awareness
 
10000
Brawl
 
11000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
00000

 
00000
Skills
T
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
 
11000
Larceny
 
00000
Melee
 
10000
Performance
 
00000
Stealth
 
11000
Survival
 
10000

 
00000
Knowledge
P
Academics

11000
Computers
 
10000
Finance
 
00000
Investigation
 
11100
Law
 
11000
Medicine
 
00000
Occult
Witches 
11110
Politics
 
10000
Science
 
00000
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
Thaumaturgy
 
11110
Dominate 
 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Resources
 
11111
Generation 
 
11000
Mentor 
 
10000
Contacts 
 
11000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity
11111 10000
Path
 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Coldly Logical
 Mental
 1pt
 Common Sense
 Mental
 1pt
 Language (Latin)
 Mental
 1pt
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Wake With Evenings Freshness
 1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 Movement of The Mind
11110
 Lure of Flames
10000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 48
Spent
 32
Notes
15 Freebie points: - 3 Merits, -2 point in survival, -2 point in stealth, -2 point in investigation, -2 point in occult,  -3 points in resources BG, -1 in contacts BG, 
 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Sienna Roschell: CIA intelligence operative that Azazel keeps in his contact at all times to use when he requires information, he otherwise cannot obtain himself.
Alexio Rikarskov: A captain in the Bratva and underworld information broker that gives information on the going one of the criminal underworlds in whatever city Az finds himself in. For a nice few of course.
Fame
 
Herd
 
Influence
 
Mentor
Angelique Cloutier: https://redhandchronicles.com/books/characters-bad/page/angelique-cloutier
Resources
 Azazel is the sole heir and beneficiary of Silas Morgenstern who is the owner of one of the richest oil companies in the world. This allows him to live as he wishes and never need for anything when it comes to money.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Glock 19 (handgun), tactical knife, cellphone, badge and ID, a black onyx ring
Feeding Grounds
 
Havens
 
Equipment (Owned)
CIA certified laptop, he owns many journals, a private phone to contact intelligence operatives.
Vehicles
Black 2020 Shelby Super Snake
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 26(2 years turned)
Apparent Age
 Mid 20’s
D.O.B.
 December 21, 1997
R.I.P.
 December 20, 2022
Hair
 Black
Eyes
 Hazel
Race
 White
Nationality
 English, (United States Citizenship)
Height
 6ft 5in
Build
 Tall and well-muscled, he’s lean but compact.
Gender
 Male
Face Claim
 Ben Barnes
 image-1716948070738.png

History

 
History
 
 • Early Life
Born and raised in London, England. Azazel was the curious and adventurous son of an oil tycoon. From a young age he was always a very curious and inquisitive child with a thirst for knowledge and a craving for understanding how the world works. A fan of fantasy and literature, his mind was cultivated from a young age to question what everyone thinks is the norm and wonder if there was more to the world. This led him to have a fascination in magic and the occult. With his father’s wealth and all of the assets available to him, Azazel bought every book he could find on magic in the real world and gained passion for absorbing all types of literature on the occult.
• College Life and C.I.A. Academy
This passion would turn nearly possessive throughout his younger years and well into his teenage years. It was due to this obsession that Azazel would decide to travel to America after graduating from Oxford University. There he signed up for the CIA training program and graduated top of his class. He would climb the ranks and become more obsessed with the occult. Taking on cases that would possibly lead him to the thing that he wanted the most. Real magic. Proof of the supernatural was all around them. But Azazel wanted and craved for the knowledge that was thought fantasy.
• Later Years
After many years of searching to no avail, Azazel lost the hope that he would ever uncover the supernatural and occult. So many fake “mages” and “witches” in the world crushed every ounce of passion that he had. He would spend his years as an agent using his intellect and investigative skills solving crimes that others were unable to and taking down members of the criminal underworld. That was until the day he tried to bring in the wrong man. One afternoon he received a file on his desk with a case that would have excited him back when he had first started in the Agency. A ritualistic serial killer was on the loose in the southern Philadelphia area. This would be the last case he took before his final breath was taken.
After weeks of many sleepless nights and constant back and forth with different information brokers and long hours of investigation, Azazel finally found a lead. There was said to be an Agent Cross that was a specialist in the occult and would be able to help him figure out what type of blood rituals the psychopath was doing and possibly how to track him down. But it would turn out that he wasn’t the one hunting, but rather the one being hunted. So, when he finally lay his head down to sleep, it proved to be the last time he would ever sleep at night.
• Current Day
All that happened two years ago. It had been two years since Azazel went through the Embrace and was turned into a monster of the night. His lifelong ambition and dream had become true in the darkest of ways. His family hadn’t seen him in years. His father had passed and left his brother in charge of the company even though he wanted Az to be the one to take over. The first few months had been the worst. Especially when having woken up dumped in the middle of Baltimore with nothing but a note stating for him to find his kindred. He eventually did, and for two years he’s kept his head down and followed the rules that were set upon him. But maybe now it was time to embrace who and what he truly was. Maybe now he would seek to find the power he had craved before. After all, magic was real, vampires were real. Who was to say there weren't more supernatural and other worldly things out there? It was time to get back out there and find the things he craved for more than blood. Knowledge and power.

Barbara Smith

Overview

 
Overview
 
 "They stole my life. They turned me into this.  I will find them. I will not be stopped. My fangs are long, my senses are sharp, and I have forever."

Basics

 
Basics
 
Name
Barbara Smith
Player
 meowmeownerd
Chronicle
Baltimore After Dark
Nature
Solider
Demeanor
 Bravo
Concept
 Hunting dog
Clan
 Gangrel
Generation
 13th
Sire
 ????? (shovel headed baby)

Attributes

 
Attributes
 
Physical 
s
Strength

11100
Dexterity
 
11100
Stamina
 
11100
Social 
t
Charisma

11000
Manipulation
 
11100
Appearance
 
10000
Mental 
p
Perception
Sharp Hearing
11110
Intelligence
 
11000
Wits
Survival
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
 Fine Details
11110
Athletics
 
11000
Awareness
 
11100
Brawl
 
11000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

11000
Crafts
 
00000
Drive
 
11000
Etiquette
 
00000
Firearms
 
10000
Larceny
 
00000
Melee
 
11100
Performance
 
00000
Stealth
 
11000
Survival
 
11000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
Searches
11110
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism 
11000
 
Protean 
11100
 
Fortitude 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
)
00000
 
Resources
11100
 
Allies
11100
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11110
Courage
 
11110
 
Humanity
11111 10000
Path
 Humanity
Bearing
 
Willpower
1111110000
00000 00000
Blood Pool
11111 11110

Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Totemic Change
  Clan Specific (Gangrel)
 +5
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Rat in a cage
 Clan Specific (Gangrel)
+2
 Vengeful
 Mental
+2
 Smell of the grave
 Physical
+1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35 (6 left)
Spent
 29
Notes
 freebie spending all spent
2 -> investigation
 2 -> animal ken
2 -> melee
2 -> alertness
5 -> strength
2 -> willpower
extra freebies obtained through flaws that were used to pay for perk.


neonate - 20 years old (15 exp)
5 ->
Protean lvl 2
5-> fortitude lvl 2
2 -> occult lvl 2
2 -> survival lvl 2 
5 -> animalism lvl 2
10 -> protean lvl 3

 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 3 (I would be down to rp Barbara getting allies with server but I would be happy to change this if not)
Contacts
 


Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 3 her and her husband both worked before their 'deaths'
Retainers
 
Status





Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 An old hunting rifle that was once her husbands.
Feeding Grounds
 
Havens
 
Equipment (Owned)
 She wears her wedding ring still and wears her husbands ring around a necklace.
Vehicles
 An old stick shift car that was once her husbands.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 50
Apparent Age
 35
D.O.B.
 14/11/1962
R.I.P.
 14/02/1997
Hair
 Dark red hair
Eyes
 Dark brown eyes
Race
 White
Nationality
 American-Irish
Height
 5'7
Build
 Wire like and angular
Gender
 Female
Face Claim
 Lola Kirke
She probably was once beautiful but with one swift shovel hit any beauty has since been left in the grave she crawled out of. 

Long blue jeans and a buttoned up flannel. Wears a baseball cap of the Baltimore Orioles that was once her husbands. Never takes off her wedding ring, or goes without a necklace that has her husbands ring.


 
 

History

 
History
 
 Born to Irish Americans, had a childhood, went to school, blah blah. Met her husband, Robert in high school and they never spent a day apart save for a week before their wedding. On the day of their wedding they finally reunited and when they looked at each other Robert picked her up and spun her around in the church and said that he never wanted to be apart from her. Enjoyed and loved seventeen years of marriage together.


But all good things end. They went out for dinner on Valentines day, and they witnessed a 'mugging' so Robert and Barbara went in to try and stop it. They didn't even see the shovels coming until it was too late. When Barbara woke up, she was six feet deep into the ground with a splitting headache and starving. Managed to dig herself out, but refused to leave the graveyard without her husband and dug for him. She only found some of his clothes and his ring. Barbara has assumed him dead as he would not have left her or taken off his ring.

Since then Barbra has committed her immortal nights to finding out any information about who turned her and her husband and then killing them for ruining her life. Happily plays ball with any sect that has information to offer her, and once she's given a job she's like a dog on the bone.

Beatrix Alexander

Overview

 
Overview
 
   809006d5c21945bf800de815c120b17d.jpg                    
 "The gears of the world have chewed me up and spit me out. I worked the factories until my body was ground into pulp. I was a poet until my voice gave out coughing from the flue. I whispered in the ears of royalty until the revolution strung me up for being a class traitor. I sailed every body of water until the waves swallowed my vessel, condemning me to the bottom of the ocean. I comforted the old, abused the young, made beggars of kings, and castle of rubble. I have worked until my body could no longer move and I have sat fat upon ill gotten riches. I am a sinner and I am a saint. I have been damned by gods and blessed by devils. The dark father, the wanderer, the fisher king, the bloody man."
- A lost poem written by B. M. Alexander.

Basics

 
Basics
 
Name
 Beatrix Marie Alexander
Player
 Sandy
Chronicle
Baltimore After Dark
Nature
 Enigma
Demeanor
 Creepshow
Concept
 Prophet or Mad Artist?
Clan
 Malkavian
Generation
 12th
Sire
 Doctor Alan

Attributes

 
Attributes
 
Physical 
T
Strength
Specialization
10000
Dexterity
 
11000
Stamina
Surprisingly Sturdy
11110
Social 
S
Charisma
Polite
11110
Manipulation
Unassuming
11110
Appearance
 
11000
Mental 
P
Perception
Attentive
11110
Intelligence
Creative
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
10000
Athletics
 
00000
Awareness
Malkavian Time
11110
Brawl
 
00000
Empathy

11100
Expression
Painting
11111
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 Long Con
11110

 
00000
Skills 
T
Animal Ken
Specialization
00000
Crafts
Appraisal
11000
Drive
 
00000
Etiquette

11100
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
S
Academics
Impressionist Painting
11100
Computers
 
00000
Finance
 
00000
Investigation
 
11100
Law
 
00000
Medicine
 
10000
Occult
 
11100
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Dementation
11110
 
Obfuscate
11100
 
 Auspex
11100
 
Dominate
11000
 
 
00000
 
 
00000
Backgrounds
 
Resources
11110
 
 Domain
11000
 
Generation
10000
 
Fame
11000
 

00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11110
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
10000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Distracting Aura
Clan
2
 Language (Spanish, French, German)
 
 
 Additional Discipline (Dominate)
 Clan
 5
 Scholar of the Enemy*
 Social
 2
 
 
 
 
 
 
Flaw
Type
Bonus
 Infectious
Clan
3
 Lame
Physical
3
 Touch of Frost
Supernatural
1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 121
Spent
 110
Notes
Freebies-
 2 WP -2
Distracting Aura -2
Additional Discipline (Dominate) -5
1 Subterfuge -2
2 Expression -4
1 Dementation -7

XP-
Dominate -10
1 Domination -5

2 Auspex -15
2 Obfuscate -15
1 Dementation -15
Fame -3
1 Fame -2

Ze Monkey's Paw -21
1 Manipulation -12
1 Craft -2
1 Awareness -6
1 Investigation -4
 
Derangements
 
 Fugue
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 A well known artist for collectors and historians with a few urban legends of cursed paintings and poems.
Herd
 
Influence
 
Mentor
 
Resources
 Wealthy from "old money inheritance" and art sales.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Pen, paper, wallet, keys
Feeding Grounds
 
Havens
 An old manor and an art gallery.
Equipment (Owned)
 Brushes, paint, canvases
Vehicles
 1958 Oldsmobile 98 convertible
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 195
Apparent Age
30
D.O.B.
1830
R.I.P.
 1865
Hair
 Black
Eyes
 Red
Race
 Caucasian
Nationality
 British
Height
5'10
Build
 Wiry
Gender
 Female, last she checked
Face Claim
 
 
 
 

History

 
History
 
 Beatrix was born in the height of the second wave of the industrial revolution in England to a wealthy industrialist family. Her sickly constitution, however, meant that instead of spending much of her time partying or living up the luxury Beatrix spent most of her life confined to her room in the family home. She spent much of her early years having never left her family estate and instead practicing the arts. She took to painting and poetry very quickly, though picking up this and that on the way. Once she was old enough, and healthy enough, she'd take to traveling to find new inspiration for her art. She bounced across England, Scotland, and Ireland painting the growing horrors of the factory jobs as she investigated her family's businesses. She joined the socialist movement for a time even.

Eventually, though, her passionate activism crumbled as her failing health once more forced her to come crawling back to her family. She fell into a deep depression as her family shuttered her away once more for her health and the illness wracked her body. The family doctor did everything he could to cure her but her illness was far too great and her family had expected her to die, furthering her crumbling mental health. She wrote poems of death and painted images of a hell made of machinery. She was doomed to die much like many painters of her time.

However, Doctor Alan saw her art as a reflection of a truly visionary mind. Maybe if fate had been different she would have been embraced by a toreador. But instead, Doctor Alan offered her a chance to continue on. To see even more of the world and to create works beyond her current understanding. Of course, the dying woman had no real choice. She couldn't suck in enough air to say no, anyway.

After her embrace, Beatrix took her family's wealth and decided she'd have to make a new life for herself somewhere else- far from England. She fled to the United States in 1870 without Doctor Alan and set up her home in the state of Maryland do to it's closeness to the sea and proximity to the capital. She did continue activism in the background of her work but as time stretched on she grew older, her work becoming more abstract. She had become loyal to the Camarilla do to it's structure and security but found herself in Noddist circles that the Tower typically rejected. Her art had become strange and collectors seemed to scramble for it the longer that she produced it. In modern nights she claims to "discover lost works" and sells them or leaves them in art galleries.

Beatrix Thorne

Overview

 
Overview
 
644129_nJx3MUUp.png
 Beatrix Thorne is a giant of a woman who simply wants to hide away and deal with her bees, but she can't help but to get drawn out to the city like any other vampire.

Basics

 
Basics
 
Name
 Beatrix Thorne
Player
 
Chronicle
Baltimore After Dark
Nature
 Curmudgeon
Demeanor
 Survivor
Concept
 Big, Silent, and Natural
Clan
 Gangrel
Generation
 13th
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
 bestial movements
11110
Stamina
 
11100
Social 
s
Charisma

11000
Manipulation
 
10000
Appearance
 Animal Magnetism
11111
Mental 
t
Perception

11000
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
11100
Awareness
 
11100
Brawl
 
11100
Empathy
 
11000
Expression
 
00000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

11100
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
10000
Survival
 
11000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
11100
Occult
 
00000
Politics
 
00000
Science
Apiology
11100
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism
10000
 
Protean
11000
 
Fortitude
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Haven (Apiary)
11000
 
Resources
11000
 
Retainers
10000
 
Domain (Apiary)
10000
 
Herd
10000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity
11111 10000
Path
 
Bearing
 
Willpower
11110 00000
11110 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Hiveminded
 Clan
2
 Inoffensive to Animals
Supernatural
1
 Huge
 Physical
4
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
Rat In A Cage
 Clan
2
 Vulgar
Social
1
 Mute
Physical
4
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 
Notes
Herd 1 - 1fr
Protean 2 - 7fr
Animal Ken 3 - 2fr
Intelligence 3 - 5fr
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 People who work on her apiary. Live in her house.
Influence
 
Mentor
 
Resources
 Lives alright, large house with apiary on top. Lives with herd.
Retainers
 Swarms of bees made ghouls
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Smart Phone
Feeding Grounds
 Apiary/house
Havens
  Lives alright, large house with apiary on top. Lives with herd.
Equipment (Owned)
 
Vehicles
 Small truck
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 41
Apparent Age
 32
D.O.B.
 07/13/1984
R.I.P.
 02/22/2016
Hair
 Reddish-Brown
Eyes
 Green
Race
 White
Nationality
 
Height
 7'3"
Build
 
Gender
 F
Face Claim
 
 
 
 

History

 
History
 
 

Beatrix Thorne is a large monster of a woman, mute, with a special interest in bugs of all manner. She was always a loner. She could never get along with other people growing up. Not because she was mute. No it was because she was just a weirdo. Why spend time with people when you could go around messing with trees, and bugs. When she was very young some of the kids would stay around her, but as she got older between her oddities and being queer she secluded herself more and more. She started getting into fights, it was the best way to keep people off her back, by pushing them away first. Making distance.

It wasn't long until she felt like the only thing she had were those special interests. Arthropods, spiders, insects, even crabs had such interesting social groups.

Eventually she decided to settle on apiology. She wanted to study bees, have a little apiary at home. Maybe she would sell it, do this work professionally. Whatever the case, she never really had the chance to move on to anything like that.

After graduation Beatrix went into work. She wasn't able to find a job doing what she wanted, but at the end of a day, when you need somewhere to live job is a job. Going home at night took a long walk, you could rarely decide where you wanted to live. She kept a knife on her for self defense, but this one night it wouldn't make a difference.

A beast attacked her. She did everything she could to fight it, elbowing it, pulling its hair. She did her best to fight back, getting in a slash, and a stab, but there was no way she could over power it. The beast sank its teeth into her, and began to drink deeply from her.

Then she woke up dead.

The embrace was pain. Hell. Fire going through her veins and bones and muscle as the change changed her. More bestial, even larger than she was before.

At first, she was pissed, then she talked to her new sire. The sire didn't know ASL, but they were able to talk through their phones. 

Once she got used to being a vampire she rather liked it. She was already a loner, and the reclusive life style really fit her. She liked the strength, though the new height could make things annoying if not just much more difficult. Hell on earth trying to be a girl who's taller than Shaq.

After years of unlife she was able to make something for herself. She was finally going to have her apiary that she dreamed of, but she already knew what would happen. She took one taste of it, and knew right away her fears had become real. One of the things she learned early, was the taste of ash. She hoped, that some how honey wouldn't... She was not that fortunate.

Recently she's begun experimenting, perhaps there's a way to fix this. *Perhaps.*

Brigid Porter

Overview

 
Overview
 
Brigid.png

Brigid is a Warrior Salubri who has been through much before coming to Baltimore. She seeks to help the struggling Sabbat in town and kill some damn Tremere. Her sword is going to be wet with blood by the time she's through. She gets a big damn smile on her face whenever she fights.

Code of Honor:
Never kill an unarmed opponent
Always accept a fair challenge
Never turn down a token of affection
Do not fight dirty

Basics

 
Basics
 
Name
 Brigid Porter
Player
 Rowknan
Chronicle
Baltimore After Dark
Nature
 Survivor
Demeanor
 Bon Vivant
Concept
 Lover Warrior Salubri
Clan
 Salubri Antitrubu
Generation
 10th
Sire
 Humaira Azad

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
Lightning Reflexes 
11111
Stamina
Sturdy 
11110
Social 
s
Charisma

11000
Manipulation
 
11000
Appearance
Stunning 
11111
Mental 
t
Perception

11100
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
11100
Awareness
 
10000
Brawl
 
10000
Empathy
 
11100
Expression
 
10000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
10000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
11100
Performance
Ballet 
11100
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Medieval History
10000
Computers
 
10000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Valeren 
11000
 
Auspex 
10000
 
Fortitude 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11100
 
Herd 
10000
 
Status 
10000
 
Alternate Identity 
10000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 Human
Willpower
11111 11110
00000 00000
Blood Pool
11111 11111
11100  00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Magic Resistance
 Supernatural
 Sight Beyond Sight
 Bloodline
 Code of Honor
 Mental
2
 Calm Heart
 Mental
 Blush of Health
 Physical
 2

Flaw
Type
Bonus
 Vulnerability to Silver
 Physical
 2
 New Arrival
 Social
 1
 Unlucky
 Supernatural
2
 Old Flame
 Social
 2
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 15
Notes
 Freebies:
+7 from Flaws (22)
-5 Willpower (17)
-12 Merits (5)
-5 Attributes (0) (Perception 3)
XP: 
+15 Starting (15)
Strength 2 (11)
Manipulation 2 (7)
Valeren 2 (2)
 Occult 2 (0)
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 Two humans that she has addicted to fighting her and to her Kiss
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 1 (Sabbat)
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Wallet with Fake ID, Motorcycle Helmet, Key
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Reinforced Leather Jacket (Rating 1), Dagger, Short Sword
Vehicles
 Motorcycle
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Charlotte Utkin (Vaulderie)
 High
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 43
Apparent Age
 20
D.O.B.
 March 2nd, 1992
R.I.P.
 July 5th, 2002
Hair
 White (Dyed before Embrace)
Eyes
 Blue
Race
 Mixed Race
Nationality
 American
Height
 5'11"
Build
 Toned and Curvaceous
Gender
 Female
Face Claim
 Caenis from Fate (Uses Generated and commissioned art)
 
 
 

History

 
History
 
 

CW: Child Abuse, Abuse, Harassment, attempted assault, divorce, tragedy, isolation, loss of a partner, influence of foreign thoughts and memories, homophobic slur


Born in Miami Florida on March 5th, 1992 Brigid was never truly given a happy family. She had dreams of something else but they always faded into harsh reality when she awoke. Her mother was from a family of fairly well off Irish Immigrants named Amanda Walsh and her father was an African American whose family had always been in the area named Robert Porter. They were a family for five years, during which Brigid grew up learning the basics of catholicism and her father’s job as a dock worker. But while they were happy from Brigid’s perspective at the time, every night after she went to sleep in her tiny room they would argue relentlessly. They occasionally woke her up screaming, but she would slam her pillows around her ears and ignore it, they were happy and that was that. She would wake up every morning around the same time and act like everything was fine.


That was around the time that a man started openly visiting Amanda. Frank was a tall man from an old aristocratic family that clearly desired Brigid’s mother, and gave the young girl a critical eye. Brigid remembers her father Robert crying a lot around that time. 


Amanda eventually came to an agreement with Robert for the last time and they asked Brigid who she would like to stay with. That mommy and daddy were separating. Brigid tried for a full thirty minutes to convince them to stay together, but eventually she tearfully leapt into her mother’s arms. Brigid remembered looking back while they drove away from Robert’s modest home, seeing her father break down crying while he lost everything.


When Brigid arrived at Frank's home with her mother, they were immediately greeted by a Butler who introduced them to the Walker estate. Brigid remembered feeling a sense of dread and terror while looking at rows of patches of bare earth, crumbling planks of wood occasionally poking out of grass and wild cotton. They were far out of the way of the fancy walkway to the front of the mansion, but Brigid still saw those remains. She'd never get the image out of her head.


But when they entered the mansion proper, Brigid felt like a Princess from one of the stories her mother liked to read to her. She ran up the stairs and gasped at all the beautiful decorations, the tasteful furnishings, and the excess plastering every wall. She had grinned at her tired looking mother. 


Then a sharp voice rang out, and Brigid had gotten her first taste of who Frank Walker really was. He had scolded the five year old for smudging up his floors, and then dressed down Amanda in front of her child about her shameful parenting. He made it clear to both of them that he had standards that they would meet, especially when Amanda had his own children. Brigis would be enrolled at a new expensive preschool. He had implied that she thought she would need the help. Brigid had looked to her mother for guidance, but Amanda had looked lost. She had nothing to give her daughter in that moment. 


They had at least continued their routine that week of Amanda reading Brigid a bedtime story before bed every night. They were varied, and often new. They weren't the worn out old picture books the girl was used to. But still, it made Brigid happy. And that seemed to make a world of difference to Amanda. 


However, after that first bedtime story Brigid began to be acclimated to her new lifestyle. There were many new rules, requirements, and customs she had to follow or be punished by Frank. 


She couldn't play in the House outside of her room or other specified areas, she could never shout, she couldn't play with her old toys, she had to spend much of her time being “productive”, there were new clothes she had to wear (which they spent a full three days shopping for), and she was required to listen to a new minder that would teach her manners. 


It was suffocating to Brigid, who had always flourished under the freedoms Robert and Amanda had always allowed her before.


But there was a bright spot. Among the dusty tomes and boring lessons she was forced to learn, something called out to the young woman. Tales of chivalry. It was odd for a young child to take such an avid interest in such things, but immediately after being exposed to it Brigid was every bit as excited about Sir Galeheut as she was about her favorite children’s stories like Flopsy Rabbit. Tales of adventure became her favorite things to listen to every night. Her mother smiled while telling her about how Gawain had impressed the Green Knight, or how Percival met the Fisher King, or Roland had defeated Mandricardo. Her daughter’s giggles were a balm to her, as she faced a life she had not expected when Frank had proposed to her. She was already with Brigid’s little sibling.

It was around this time that Brigid started going to the most prestigious preschool that would take her. Sacred Heart Preschool was the most boring thing that Brigid had ever endured. The snacks were few, the naptime far too long, and they actually tried to teach her stuff. She would fidget in class, excitedly talk to classmates about her favorite stories, and generally make a nuisance of herself. She did not fit. She did not cry though, because her mother had told her that she looked dashing in her uniform. Instead she endured. She put on a smile.

Still after the first week, news of her bad behavior reached the Walker home. Frank had locked her in her room without dinner after dragging her there by her arm…when Amanda had tried to stop him Brigid heard the sound she would come to hate with all of her soul for the first time. A loud smack, and the sound of her beloved mother’s body hitting the ground before she picked herself up. Brigid didn’t understand at the time, why weren’t they shouting? For all that mommy and daddy had yelled, she’d never heard a sound like that. 


When Brigid woke up the next day there was an ugly mark on her mother's face. She had hugged her mother, and pretended not to see the tears sliding down her cheeks. Her mother had apologized for reasons that Brigid didn't quite understand at the time. All she knew then was that she wanted to make her feel better. 


Brigid was signed up for pre-Ballet as a punishment for her bad behavior and masculine interests. Frank made sure to find the strictest teacher he could. He wanted to make sure his stepdaughter grew up properly feminine and this was one of the ways he intended to do it.


Brigid didn't enjoy pre-Ballet. She saw the cool things her teacher could do, and all she could learn were stretches and about how to move to music. She would frequently get distracted, and she was punished each time. With time outs, the withholding of that day's snacks, or just being yelled at. She hated it. 


It was also around this time that her mother and Frank got properly married. Brigid's mother was showing by then, and Brigid remembered liking the rehearsals. She got to go up and down the walkway and many of the staff would comment about how adorable she was. She soaked in the positive attention. 


She had a few more weeks of terrible preschool and pre-ballet lessons before the full wedding. 


The positive attention was gone. When Brigid served as the flower girl this time, she remembered that the full side of the aisle were glaring at her when she laid down the flowers. Like her very existence offended them. She hated it. 


Brigid remembered crying that night, but her mother wasn't around to comfort her. Instead two elderly people Brigid didn't recognize approached her and hugged her, taking her to their table where they sat alone and playing with her. They looked sad when Brigid mentioned some of her mother’s own crying but didn't comment, instead they told her that they were her grandparents. They loved her, and would be there for her so long as they were alive. They actually had plans to move closer to her. Brigid had grinned at both of them. 


For a while after that however, Brigid was once again alone in that big house. It seemed her mom had less and less time for her as her belly got bigger and bigger. The young girl remembered being so damn lonely. None of the staff would play with her and she didn't even know how to read yet. She just spent time playing make believe on the estate. She would normally imagine herself as the gallant knight saving the damsel in distress. She had flashes of inspiration then, calling herself Lancelot.


When Brigid’s little brother was born, she remembered looking at him and thinking he was so small. When she got to hold him for the first time, she had wanted to protect him. She had accidentally called him a different name before her mother had gently corrected her and said he was William. 


Brigid turned six soon after that, and entered kindergarten proper. It was another expensive school where she wasn't all that well liked. She was the only girl with her skin color there, and all the other children would avoid her. So once again she always made her own fun.


Back home Brigid would spend more time with her mother as they looked after her little brother together. Amanda had asked Brigid to look after her little brother. Brigid had agreed, and to her it had all the weight of a sworn Oath from one of her stories. 


Over the next two years, William grew up and Brigid had seen two other siblings born. Another little brother named Percival/Percy and a little sister named Heather. 


Brigid would lead them all on adventures as each got old enough. Frank would occasionally punish Brigid for how much she guided his children, but he was never actually able to keep her away for long. Brigid had promised, and she loved them. 


Finally, as Brigid began to confidently read her stories on her own she began to go into actual Ballet. The instructor was strict as well, but she took a genuine interest in seeing each of her students improve. And unlike the last one she didn't seem to favor the white girls over Brigid. In fact as Brigid improved in leaps and bounds she took a special interest in her. 


It was also in this era that Frank struck Brigid for the first time, and she finally understood what he had been doing to her mother. She had lead Percy on an adventure and he had gotten a scraped knee. When they came back crying, Brigid had gotten a sharp swat across the cheek. She remembered thinking how much it hurt and how he had never seemed so angry when she had gotten hurt. She had a bruise that no one commented on in school the next morning.


But Brigid continued to grow into middle school and grew strong and increasingly beautiful. For the first time she got something close to positive attention from her classmates that had reviled and bullied her before. It was unnerving to her, and she asked her mother what to do. Her mother had been steadily losing confidence for years now but was still enough of herself to tell Brigid to find true friends that loved her for her, and not because of her physical appearance. Brigid had taken it to heart, remembering the tales of how Knights would strengthen their hearts and reject temptation. 


So Bridid did not make many friends during this period, and soon enough the childlike interest turned to harassment that her school did little about. Brigid even got into fights more than once, which she was always punished for. 


Her etiquette classes got harsher around that time and her Ballet training got for more intense. 


All throughout this Brigid was a rock for her siblings. Whenever they would be punished she would try and bear the brunt of it. Whatever blame they would bring to themselves she would take if she could. And as Amanda grew increasingly withdrawn, Brigid would try and guide them however she could. She would read to them at night, help them get in shape, listen to their problems, and play with them for hours. Brigid quickly became their favorite person, and they hated how their father treated her. 


Then Brigid graduated from Middle School and became a freshman in highschool, and things changed again. Brigid actually made some friends and got even more attention than before. She wasn't just the most beautiful girl in school, but her coloration and exceptional athleticism made her exotic to a lot of the boys and some of the girls in Saint John's High School. Some even started to come out to see her Ballet Recitals…including Frank. Brigid’s stepfather began to become increasingly possessive of her. He would turn away any male friends she made and closely inspect her progress as a ballerina. He even came along with her and Amanda to help her pick out a new tutu once…it all made Brigid’s skin crawl. When Brigid’s Ballet instructor caught him staring at her the two had a massive argument that landed Brigid in a different Ballet studio. 


The woman who had guided Brigid in her athleticism and driven her to succeed told her to stay strong, that one day she would fly free. Brigid had cried then. 


But at least her new Ballet studio was next to a park. It was nice to go out there before and after practice. Just being alone with her thoughts had been a rarity for her in those days. Then she came upon a group of knights clashing in the grass. 


A bunch of boys from local colleges and highschools were clashing in make believe battles with mock armor and weapons. The sight of it fascinated her. 


She had lately begun to give up on her old stories of chivalry. It increasingly felt like that dream that was too far out of her grasp. Her gilded cage barred the way to the shining star of that ideal. 


But still, it became a habit of hers to go out and watch them after practice. She often made excuses to Frank about why she was out for longer. 


Eventually, one of the boys noticed her watching them and approached her. He took off his helmet to reveal long blonde hair and handsome features. He introduced himself as Leon and asked if she wanted to join them. Brigid had agreed on the condition that she would get to fight. She wanted to be a knight, not a princess. Leon had laughed and agreed. 


Soon Brigid was in a spare set of armor and fighting at Leon's side. It was among the best days of her life. She had laughed genuinely for the first time in forever. 


She was late enough coming home that day that it had become night, and wearing a massive smile. Amanda had warned her to be more careful, they were lucky Frank hadn’t been around to see it. Brigid ran into her little sister Heather on her way to bed…Heather had begged Brigid to keep doing whatever made her so happy. It was the happiest she had ever seen her big sister. Brigid had promised that she would. She never broke a promise if she could help it.


Brigid came back to the reenactments as often as she could, even on days she did not have Ballet. She would make up excused to Frank about where she had been, eventually making an elaborate lies about an after-school club. He had warned her to be careful about any boys in her cooking class. They would try and take what didn't belong to them. 


Brigid and Leon got closer and closer. He invited her over to his family's home for dinner (which was actually almost as nice as Frank's), he helped her get fitted for her own set of armor (he promised that he would hold onto it for her when she got scared of taking it home), and he even signed her up for his own HEMA classes (she quickly excelled and became one of the best in the class in a year)


Brigid blossomed and became far more confident and happy than she had ever been in her life. Halfway through her junior year of highschool she even cut and dyed her hair without permission. The fallout was legendary, but Brigid had had it up to here with Frank and her school’s bullshit rules. Everytime they tried to dye her hair back to black, she would find a way to return it to her preferred white color. It was like reality was conspiring to assist her. Eventually she just learned to live with detention on weekends. 


Brigid’s siblings loved the new her however, and they cheered her on when she told them about HEMA and the reenactments. They even started calling Leon her boyfriend. She blushed at it…but Leon didn’t stop them. 


Brigid had her first kiss shortly afterwards. It was the most magical moment of her life. She had told him she wanted to spend her life with him then. Leon had told her he would protect her. Brigid had cried at that. 


Leon learned why Brigid had cried at his words on her prom night. She had asked him to take her, and he had gone to pick her up from her house. Her mother had been beaming when she saw how they interacted. 


Then Frank had come downstairs, drunk off his ass. He had called Leon a fag, and declared Brigid belonged to him. He had actually put a hand on Brigid then, touching her in a way she clearly didn't appreciate. And when Leon saw the way Brigid had flinched, understanding had finally come to him. Everyone got to see Leon knock Frank on his ass and leave with his girlfriend. They didn't go to prom. Instead the two of them had spent a night in their park, walking alone. Brigid had confessed everything, and Leon had promised her that she wouldn't have to be there for much longer…when she turned eighteen in a month he would figure something out, he promised. 


Brigid stayed with Leon for a week after that. But when Frank had come with a Warrant, she was forced to go back home. 


That night he came into her room, and things ended with Brigid kicking Frank into the wall and leaving with everything she thought she needed to survive. 


She slept under a highway overpass that night. She had been thinking that she could just stay out on the streets until she came of age, and then she could live with Leon and his parents. She had no clue what she would do to survive but she was sure she could figure something out. 


She nearly froze to death that first night, but someone had put a blanket on her by the time she woke up. She saw what she considered an unlikely savior. Her father, Robert Porter. 


He told her his story when she woke up. He had taken to drinking after her mother and her had left, and frankly he was glad she had not seen him like that. Eventually he lost his job, his home, and everything else. He hadn't been able to see his daughter ever again, and he had despaired. But somehow he had kept on living on the streets. He had friends now, and he made money where he could and dumpster dived where he couldn't. 


Brigid had in turn shared why she was on the streets. Robert had looked nothing short of horrified. He had not been able to hide his relief when she told him that she had a place to stay when she turned eighteen though. 


He made her attend what little school she had left, but otherwise Robert let her come live with him and his friends for a bit. Brigid saw the depths of their need and her heart had broken, but none of them had seemed angry with her. Instead they seemed glad that Robert’s daughter had a place that she was going to go back to. It wasn't the worst thing Brigid had ever experienced. Not by a long shot. 


Eventually Leon found her after two weeks. Despite Brigid being filthy, smelling like garbage, and more than a little disheveled he had kissed her on the spot. Robert had come out and shook his hand. 


Leon and Brigid had cuddled by the trash fire while everyone talked about how to get Brigid out. But the girl in question kept doubting the plans, she was worried about her siblings. What would happen to them without her? Would they suffer as she had? 


Leon had asked her then, what her siblings would want for her. Would William, Percy, and Heather really be okay with Brigid suffering for them their entire lives? Brigid remembered how happy Heather had been for her after she met Leon, and how all three of them (and even Amanda) had been ecstatic when they realized how happy Leon made her. Brigid had given in then. She had called her grandparents and told them where she was going then and there. She asked them to visit and check on her siblings as much as possible in the future.


For the next week, Leon visited Brigid and Robert every day. He wouldn't leave her side except when absolutely necessary. 


When the time finally came Brigid had been accepted into Leon's house with open arms, his parents soon began talking about welcoming her into the family. Brigid had stammered and blushed, but her wonderful boyfriend had intervened, saying that they weren't quite ready for that. 


Brigid and Leon began to plan attending college together, both of them had excellent grades as well as extracurriculars, and the Almrs (Leon's family) had more than a little bit of money. 


The two decided to go to the university of Maryland so they could stay together.


They spent two years there, getting through their bachelors degrees together. Leon wanted to go into medieval European history while Brigid couldn't decide if she wanted to be a fitness instructor or go into humanitarian work. (As inspired by her father’s plight.) 


During this time Brigid’s old idealism grew stronger and stronger, and everyone could see she was building to something, becoming something more. Leon even told her that without someone holding her down, Brigid was becoming who she was always meant to be. She had kissed him immediately after he said that.


Eventually Leon had gotten the idea to do a few semesters abroad in France together with Brigid. Brigid had instantly agreed, having never really been outside the country before…besides. Somethings called to her across the ocean. 


But that is when things finally went wrong again. Something kept canceling their cruise to France, and people began following Leon. They asked him strange questions. He even got mugged. Brigid quickly began to get worried. 


One time when the two were walking back to their apartment, someone attacked them. Brigid managed to fight them off with a lead pipe, skillfully and quickly. Someone had taken an interest in her then.


There was a woman by the name of Humaira Azad. She was a Cainite, and daughter of Adonai. She had been asked by a Lasombra to assess Brigid Porter as her Childer. When she had seen her fight the Dominated Mugger off, she had grown interested. When she had learned about how Brigid protected her siblings she grew fascinated. When she found out Brigid knew almost as much about the crusades as her boyfriend…well the woman became rabid. 


She had cornered Brigid when she was alone one night, and asked her fervent desire was. The young woman had told her to fuck off. Humaira had read her mind and learned she wanted a family. 


Brigid would never forget the words: “If you want a Family, then I shall give you one grander than you can imagine. Your boyfriend's time is shortening…so he won't be able to give you one.” 


Humaira had then drawn two swords, one she had handed to Brigid and the other she had kept hold of. 


Without thinking Brigid had assaulted the woman. All the speed, skill, and strength she had gained from her athleticism was on display. Her blade was quick and her soul burned hot. 


Humaira was faster, stronger, and any cut Brigid made was a mere scratch. 


Eventually the Salubri disarmed Brigid and drained her dry. 


Brigid would wake up surrounded by people she would get to know for the next twenty years. 


There was Charlotte Utkin, their Pack Priest and ambitious Tzimisce. She had grinned down at the new Salubri with a keen interest. 


Then there was Richard Hunter, a City Gangrel who had seemed like he was sulking. He had looked at her with naked desire. 


Max Moore a Ventrue she was told, had hailed her as a new comrade and told her he was excited to see her in battle. 


Then there was Dean. He seemed rabid. Barely coherent even as he threatened her if she got in his way. She was told he was a Brujah. 


Then there was Humaira. Her ductus and sire both. Brigid found a sense of loyalty to her ingrained in her psyche…but she still tried to leave the pack the instant everyone’s backs were turned. Humaira caught her about a mile out with Richard at her side. Richard had been laughing the entire time. He had said she would have made a good Gangrel. The two dragged her back.

Humaira had told her that there was no point in going back…Leon would be turned soon and she herself was a monster…slowly the rules of the Cainite were explained to her and Brigid grew more and more horrified. Especially when she learned the weakness of the Salubri. She would never be able to feed without violence. It was impossible. She couldn’t go back to her siblings for fear of hurting them, Leon wouldn’t love her anymore, and she apparently would be hunted by every kind of vampire save the group she was now in. Brigid still had one goal however…she could save Leon from his fate.

She tried to escape again the following night…and this time they were ready. Dean had pinned her down while Max had looked her in the eyes and bent her will. She was given a simple order: She could not leave the pack.

Brigid had tried with all her might to resist, but it had been a failure.

When she partook of the Vinculum for the first time, it intensified.

What followed were ten years of war for Brigid, fighting across the continental United States. She fought and killed through ups and downs, beginning to feel something that felt like true loyalty for her pack…but she never forgot him.

Leon. The love of her life, stuck somewhere else in the Sabbat. She had learned he had had his life destroyed as a Lasombra. She knew he was strong enough to keep going…and she wanted to see him again.

But she could never leave the pack for long enough to search. She just asked around at Sabbat events…but she could never quite find him. She heard of him however. He was the Childer of someone powerful, and she heard he became a Mystic of some sort. A researcher. Her heart ached for him even as she killed and killed.

Eventually…Brigid’s pack began to split apart. They had had a good run, but that’s what lead to their first member leaving. Charlotte was promoted to leading a pack of her own and left them.

Then Dean went off the deep end and became a Wight…it was Brigid’s hand that ended his life…she learned then that she could resist the Vaulderie. She began to think.

During each ritual with her pack, she would focus on Leon. On her desire to see him, on her desire to hold him again. She felt the bonds weaken or stay the same often.

Soon after that, Richard tired of flirting with her when she didn’t want it. He wanted her directly. She wound up killing him when he tried to shift into the face of Leon. She had spat on his rapidly decaying corpse.

Next their Ventrue had a public disagreement with Humaira, and was given to another pack. Brigid heard he died during a Camarilla assault on Chicago.

Then it was just her and her sire Humaira, traveling the country. Brigid despite herself, despite her dislike of her situation…she didn’t hate her. She found her lust for vengeance and the way she dispatched the Tremere that had so fucked over their clan righteous…she thought they could do more in the name of Justice however. Brigid hadn’t forgotten her old stories of knights and chivalry. She didn’t bring it up however, but she kept those stories and her guilt as a shield against the disturbingness of it all. Even…even if she often found that she enjoyed the violence. She tried not to take pleasure in the killing.

In the end, Humaira died not because of Brigid or her hatred. She died because of an error of hers. The two took part in an assault on a Chantry in Maryland, and they had not expected a Gargoyle to be there. Humaira had dueled the stone Cainite to the death and had ensured a mutual kill. Brigid held the woman in her arms as she died. She had actually wept for her despite everything. Brigid herself only made it out of the failed attack because of a resistance to magic she had always possessed.

But she was free, finally free. She tried to find him immediately, tried to find Leon. But she found that she could not…information about him had dried up. She had wept, before she decided to go aid the Sabbat’s cause in Baltimore.

The pack there needed aid, and there was justice to be done. Besides…it was near where Leon had been when they had been embraced twenty years ago…maybe he would come for her. She hoped dearly that he would.



Burian Volkov

Overview

 
Overview
 
VtM Burian.png
 A seemingly young man who holds the titles Burian the Wolf and the Russian Wolf from his achievements in war and underground activity. Burian holds much tenacity although few would realise it behind his jovial attitude and youthful appearance even by the standards of Kindred.

Basics

 
Basics
 
Name
 Burian Volkov
Player
 KitsuneFire
Chronicle
Baltimore After Dark
Nature
 Soldier
Demeanor
 Director
Concept
 Young Russian Mafia Boss
Clan
 Ventrue
Generation
 10th
Sire
 Stepan Arakcheyev

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious
11110
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma
Smooth-talker
11110
Manipulation
 Well-reasoned
11110
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
11100
Wits
 Detecting Lies
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
11100
Awareness
 
00000
Brawl
 
11000
Empathy
 
11000
Expression
 
00000
Intimidation
 Pulling Rank
11110
Leadership
 Military
11110
Streetwise
 
11100
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

11000
Crafts
 
00000
Drive
 
11000
Etiquette
 
11000
Firearms
 Revolvers
11110
Larceny
 
11100
Melee
 Knives
11111
Performance
 
00000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
t
Academics
Russian History
10000
Computers
 
10000
Finance
 
11000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Dominate* 
 
11100
Fortitude*
 
11100
Presence* 
 
11000
Potence* 
 
11100
Celerity 
 
11100
 
 
00000
Backgrounds
 Generation
 
11100
 Resources
 
11100
 Domain
 
11110
 Armory
 
11000
 Allies
 
10000
Herd
Retainer  (Ghoul)
Haven (Security)
Title (Aediles)
Title (Warlord)
Retainer (Boris)
 
10000
10000
11100
00000
11100
11100


Virtues
Conscience/Conviction
 
11100
Instinct
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Power and Inner Voice
Bearing
 Command
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111 11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Natural Leader
 Social
 1
Additional Discipline (Potence) 
 Supernatural
 Languages (Russian, Ukrainian, Polish, German, Mandarin, Morse Code)
 Mental
0
 Eat Food
 Physical
 1
 Blush of Health
 Physical
 
 
 
Flaw
Type
Bonus
 Vulnerability to Silver
 Physical
 Special Responsibility (Maintains shipyard)
 Social
 1
 Youthful Appearance
 Physical
 1
Dark Secret (has killed Kindred in the Cold War)
 Social
 1
 Enemy
 Social
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
225
Spent
 214
Notes
Freebie Points (12)
Domain 2,3,4 - 4
Armory 1,2 - 2
Willpower 6,7 - 2
Leadership 4 - 2
Allies 1 - 1

Experience
Dominate 2, 3- 15
Potence 2, 3- 15
Presence 2- 5
Fortitude 2 - 5
Learning Celerity - 10
Celerity 2 - 7
Intimidation 3,4 - 10
Subterfuge 2,3 - 6
Etiquette 2 - 2
Firearms 4 - 6
Melee 3,4,5- 20
Drive 2 - 2
Larceny 2, 3 - 6
Streetwise 2 - 2
Herd 1- 3
Finance 2- 2
Streetwise 3 - 4
Stamina 3- 8
Alertness 3- 4
Celerity 3- 14
Stealth 3 - 4
Empathy 1, 2- 5
Intelligence 3 - 8
Wits 4 - 12
Retainer 1 - 3
Investigation 2 - 2
Fortitude dot 3 - 10
Instinct 3 - 4
Communal Haven (security) - 11
Animal Ken 1 - 3
Animal Ken 2 - 2
Retainer (Boris) 3 1,2,3 - 9
 
Derangements
 
 Clan Weakness- Drinks smoked blood (smokers, people who have been near fires or smoke)
 
  Thorne owes him a Minor Boon
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Burian's ally are the higher ups that manage the shipyard during the day.
Contacts
 
Fame
 
Herd
 The workers in the shipyard make up his herd.
Influence
 
Mentor
 
Resources
Burian has gained resources from the work he has done over the years from military to criminal. He has smuggled weapons, drugs and goods in addition to lurking and maintaining a shipyard.
Retainers
 Boris - Boris is a Caucasian Shepherd Ghouled during the Cold War era and passed around between Kindred as a loyal canine companion. Many Russian Kindred from this era have formed a close bond to the well behaved dog. Boris goes where he is needed and tends to get cashed in as a Boon reward as he acts as a fantastic guard dog. He will growl and bark when sensing any use of Obfuscate. Currently he is with Burian to assist in personal protection.

Disciplines: Celerity 1, Fortitude 1
Areas of Expertise: Alertness, Athletics, Brawl, Intimidation, Stealth, Awareness
Status
 
Other
 Generation- He's been around for a bit and has gotten lucky.
Armory- Burian has a stash of guns and armour from his days involved in the KBG, wars and gang activity.
Domain- Burian's Domain consists of the shipyards located around Baltimore's Southeast District.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Silver Knife
Revolver, Hvy
Cigarettes
Deck of cards
Wallet with cash and fake ID
Reinforced Clothing (hidden under his coat and vest)
Wooden Stake
Matches
Silver Lighter
Blackberry
Feeding Grounds
 Southeast Baltimore shipyards.
Havens
 A collection of shipping containers stacked together and luxuriously outfitted with everything he needs.
Equipment (Owned)
An assortment of weapons, armour, drugs and alcohol from Russia.
Vehicles
 Motorcycle
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating

 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 217
Apparent Age
 19
D.O.B.
24 August 1807
R.I.P.
 15 January 1826
Hair
 Dark brown almost black
Eyes
 Royal Blue
Race
 Ukrainian
Nationality
 Russian
Height
 173cm
Build
 Muscular
Gender
 Male
Face Claim
 AI
A seemingly young man that dresses to impress with his dress pants, overcoats, vests and polished shoes. A grey fedora is normally worn just for the sake of fashion. Much of his personal carried gear is kept in the inner pockets of his coat which is reinforced to provide minor protection. Weaponry is hidden on his body for just in case scenarios but you get more allies with carrots than sticks.

For someone who pokes his head around a lot of militaristic and gang related areas, you would think him young, too young at times but a charming face and the use of Disciplines tends to make people think otherwise.
 
 

History

 
History
 
Born into a lower ranking noble family in Kiev, Burian was fortunate in his upbringing. He received an education, had reasonable access to food and shelter and generally was happy. In his mid-teens he joined the Russian army and was specifically put in regiments that protected nobility. His first big battle was the Decembrist Revolt where he took charge and was among the first of the soldiers to follow orders to fire grape shot rounds without question into the crowd of revolutionists. History of his duty, willingness to take action and patience when observing the best course of action caught the attention of Stepan Arakcheyev, a Ventrue also within the Russian Army. After the day's executions for the Decembrist Revolt occurred on the 15th of January 1826, Burian was Embraced and taken under Stepan's wing. From learning about his new condition to the supernatural aspects of warfare and subjected to Ventrue agoge. Burian was let free of Stepan towards the end of the Crimean War and fully accepted into Ventrue society when he successfully lead a squadron of soldiers in the Baltic states.
Loyal to war and upholding regiment, Burian continued to participate in following conflicts even when a lot of Ventrue were ousted from Russian territory. He went to Poland for the January Uprising then was stationed in Manchuria to observe the construction of the Trans-Siberian Railway. For both WW1 and a decent amount of WW2, he remained stationed around the railway and Siberia until a call from help came from Moscow. Along with others stationed in Siberia, Burian raced to Moscow to assist with the battle there before moving south to participate in Stalingrad. After WW2 ended, he joined the NKVD which then became the MVD then the KGB. For most of his time he worked in East Germany and Poland where he manned the boarder whilst occasionally smuggling in media, weapons, drugs and food for information. Also during this time he teamed up with the Hunters who weaselled their way into the KGB, pretending to be one of them. Together they fought the supernatural where Burian actively killed Garou and Kindred idiotic enough to be spotted.
His time in the USSR ended when it dissolved. Overtime personal thoughts had been building about Russia and how it acted over history. From being underprepared to being walked over in the later half of the Cold War, loyalties were slipping. So, he moved to good ol' USA and found himself in Baltimore. He carved out a section of territory for himself in the southeast shipyards and went relatively unbothered due to the work he was doing running it for both mortals and Kindred. Due to a combination of Dignitas earnt during the wars he participated in and work in the shipyard, he was granted the Ventrue title of Aediles along with the pressure to keep maintaining it.

In 2012 when the Camarilla charged on in to take control of Baltimore, Burian swiftly sided with the Camarilla. As a Fledgling and as a Neonate, the Camarilla had been his faction. With time, it fluctuated but he always valued the order and structure it aimed for over the other factions. Once the war was fought, he kept maintaining the shipyard like always.

Currently, he continues participating in his duties. With William gone and the Anarch Julien in charge, Burian observes and waits to see if the former Herald is truly fit to run the city whilst keeping ties with what little Camarilla remain.

Fun Facts:
- He loves dogs despite dogs not loving him.
- He used to have a ghouled a black Kabarda horse named Kirill. Said horse was his companion up until WW1 where she got caught in barbed wire and machine gunned down. he hasn't had a horse since due to realising modern technology would outpace cavalry. 
- He has fought bears and Nazi aligned Get of Fenris
- His lineage is the following: Ventru -> Erik Eigermann -> Hardestadt the Elder -> Rosenkrantz the Elder -> Veronika Kovaleva -> Gervasii Ivanova ->Tatyana Kuzmina -> Stepan Arakcheyev

Calla De Carabas

Overview

 
Overview
 
drusilladragonrose_Woman_in_victorian_dress_looks_like_Eva_Gree_853098ef-4630-40d7-ab2f-0ca7d3767059.png
 A doctor in an age when mental illness was just starting to be understood. Calla did her best to treat illments of the mind with a scientific approach that was handed down her by her parents and then refined by her husband. She made the mistake of taking in a particularly troubled young woman as a ward. A mistake that caused her death and new unlife.

Basics

 
Basics
 
Name
 Calla De Carabas
Player
 DrusillaDragonrose
Chronicle
Baltimore After Dark
Nature
 Scientist
Demeanor
 Caregiver
Concept
 A "Good" Doctor
Clan
 Malkavian
Generation
 10th
Sire
 Her name was Augusta

Attributes

 
Attributes
 
Physical
T
Strength

11000
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma
Soothing
11110
Manipulation
 Conpelling
11110
Appearance
 
11100
Mental
P
Perception
Seeing the Unseen
11110
Intelligence
Carpmentilization 
11110
Wits
 Shrewd
11110

Abilities

 
Abilities
 
Talents
s
Alertness

11100
Athletics
 
00000
Awareness
 Malkavian Time
11100
Brawl
 
00000
Empathy
Connection 
11110
Expression
 
11000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills
t
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 Masking
11100
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge
p
Academics
Psychology
11110
Computers
 
11000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
Pharmaceuticals 
11110
Occult
 Mysticism
11110
Politics
 
00000
Science
Chemistry 
11110
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex 
11000
 
Dementation 
11110
 
Obfuscate 
00000
 
 Dominate
11100
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11100
 
 Domain
11000
 
Heard 
11000
 
 Resources
11100
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Prophetic Dreams
 Clan
-2 
 Medium
 Supernatural
 -2
 Blush of Health
 Physical
 -2
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Phobia {The Number 13)
 Mental
+2 
 Overstimulated
 Clan
+3 
 Old Flame
 Social
 +2
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 Freebies: 22  Ex: 15
Spent
 100
Notes
 Freebies ~        Xps~
Marits ~ 4         Occult ~ 15
Wits ~5             Empathy ~ 6
Resources - 3   Manipulation ~ 12
Specialty ~ 1    Charisma ~ 12
                         Alertness ~ 4 
                         Dementation ~ 15
                         Computers ~ 5
                         Dominate ~ 10
                         Malkavian Time ~ 3
                         Do as I say Not as I say ~ 12
                         Buying off Old Flame ~ 4
                         Dominate Dot 3 ~ 15xp
 
Derangements
 
 Schizophrenia
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 She keeps her 'patients' in the manor house. Those that are not being 'experimented' on she's feeding on when she's hungry. It's no bother if one or two die from blood loss.
Influence
 
Mentor
 
Resources
 She has an inheritance she hasn't burned through yet and is smart enough to put under other names in her lucid moments. Her ex will sometimes rework the trust and give her money to keep going every few years.
Retainers
 
Status
 
Other
 She has a manor house that was left to her by her family. She made enough money during her life time to have money for the upkeep of the house.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 127
Apparent Age
 34
D.O.B.
 December 15, 1850
R.I.P.
 January 20, 1875
Hair
Black 
Eyes
Blue
Race
Caucasian
Nationality
 British
Height
 6"2'
Build
 Slender
Gender
 Female
Face Claim
 A.I
drusilladragonrose_Neovictorian_outfit_with_slacks_ec111d87-6e33-4b08-aa17-d5eb0d819ddc.png

History

 
History
 
 Her parents knew she was different. Her father was a doctor, her mother was his nurse.  They both ran their own sanatorium where they took care of those who were mentally ill. Calla grew up around this, their patients were always gentle with her. It was more of a rest home than a hospital. It was what led her to take an interest in psychiatry. Calla wanted to be a doctor though not a nurse. Her father encouraged her even though he knew that her mind worked a bit differently. She would often say that she saw things that were not there or said things people had never told her. It was clear that Calla had her own illness but it didn't matter. Her father would find a way that she could function in normal society.  When she grew into what the time was considered maturity, he started to feed her different medicines.

It took a while but finally, they got her visions under control but it opened the door for other things. There were sounds now. She would call these her spirits. The spirits would tell her who needed her. They needed her to heal them, to fix them. It took her all she had to try to be able to tell the difference between what was her illness and what was reality. She tried though she really did try. She tried to remember to take the cocktails that her father made for her. Sometimes it got worse, sometimes it got better. With all she had experienced and the schooling to back it, she was able to treat others. give them hope as well, if she could do it, they could too.

The first hit to her already fragile psyche was the death of her father. While he had a healthy mind he never told her or her mother that his body was being eaten away. They could barely look at him when he was already put on the ground. Hardly but Calla still did. She could swear that she saw his spirit hanging around his body and then walking towards her. Now he was her guide in the afterlife. This was when she realized that she collected spirits (not really), her mother was next to go and her spirit joined the now dozen of those that followed her. While they had moved to the States because of some accusations of unauthorized experiments, it got worse while living in a new country.

When her parents became her guides, it was over. The spirits told her who needed her help, she would bring them to her home and fix them. The procedures sometimes would take weeks or even months then they would join the cast of Guides now following her. Calla met a girl named Agusta. The spirits told her this was someone who needed Calla to fix her. Agusta sat in the home she had been left. She started to talk to her. "You will be well. I promise." "No nothing will ever be well again." Next thing she knew she woke up but her heart had stopped beating.

Calla haunted the alleyways, looking for new souls when a man caught her attention. He too had her particularities and they enjoyed seeing what ways they could bring soundness of mind to those who needed it. She told her he loved her. But then the voices, the voices screamed at her whenever she was near. He was not a good person, he was not really trying to help her. Calla tried, tried to send him away but he comes back every once in a while, and the house screams. The guides are just whispers now so she can go out. Maybe she can find a new project to work on while out and about.

Canvas

Overview

 
Overview
 
IMG_2647.jpeg
 She's got it all~ 

Basics

 
Basics
 
Name
 Canvas 
Player
 DrDracula
Chronicle
Baltimore After Dark
Nature
 Survivor 
Demeanor
 Bon Vivant
Concept
 InvertAngel
Clan
 Tzimisce
Generation
 10th
Sire
 The Rose

Attributes

 
Attributes
 
Physical 
p
Strength


11000
Dexterity
Lightning Reflexes 
11110
Stamina
 
11100
Social 
s
Charisma
Smooth Talker
11110
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception

11100
Intelligence
 
11000
Wits
Ambushes 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
11100
Awareness
 
10000
Brawl
 
11000
Empathy
 
10000
Expression
 
11000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
10000

 
00000
Skills 
s
Animal Ken

10000
Crafts
Tattoos 
11100
Drive
 
10000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
10000
Melee
 
11100
Performance
 
10000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
Body Mods 
11110
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Vicissitude 
11110
 
Auspex 
11100
 
Animalism 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11100
 
Allies: Tattoo Apprentices 
10000
 
Haven: Studio Flaneur: Guards 2/Luxury 1 
11100
 
Rituals 
10000
 
Resources  
11000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11111
Courage
 
11000
 
Path of Cathari
11111 11100
Path
 Cathari
Bearing
 Conviction
Willpower
1111110000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 1 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Catlike Balance 
 Physical
 Language
 Social
 1
 Deceptive Aura
 Social
 1
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Sleeping with the Enemy 
 Social
 3
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths


Experience & Derangements

 
Experience
 
Total
72
Spent
 30
Notes
 15 on vicissitude 1/2 - 15 on Auspex 1/2 - 10 on Haven 2/3 -   7 on Resources 2 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Sabbat Packs
Contacts

Fame

Herd
 
Influence
 
Mentor
 
Resources
 
Retainers

Status

Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Razor blade, bondage cuffs, latex gloves 
Feeding Grounds
 Tattoo scene 
Havens
 Studio Flaneur 
Equipment (Owned)
 Dissolvent liquid, a suitcase, a casket filled with roses 
Vehicles
 A 1969 cherry red Volvo 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Auriel
 1
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 89
Apparent Age
 31
D.O.B.
 1935
R.I.P.
 1969
Hair
 Black
Eyes
 Silver
Race
 Caucasian 
Nationality
 American-Canadian
Height
 5'
Build
 Petite
Gender
 Transsexual
Face Claim
 Kirsten Stewart 
 
 A small goth creature of the night, Canvas wears bondage gear and military aesthetics hand in hand. They have a rose tattoo across their neck and collarbones, and speak with a southern lilt.
 

History

 
History
 
Born as the seventh son of seven sons during the Great Depression, Canvas was never meant for anything great. After supporting their mom through hospital bills by getting into local New Orleans sex work, a jealous boyfriend murdered them on Valentine's Day. This was when Canvas was found by the Widows and turned into a fiendish horror. After slaughtering the rest of its family, the Priest of the Widows took Canvas on as a protege in the Path of Cathari and introduced Enlightenment in Montréal.
Now, Canvas romps through the world sowing chaos and disorder wherever it goes. By establishing a chain of Studio Flaneur's, it feeds off of the tattoo and party scene while instigating freaky ritae.

Cindy Harmon

Overview

 
Overview
 
Cindy.png
 A vaudeville starlet who dreamed of being in moving pictures and with the intelligence to make it happen. She also had an ego to match which drew the attention of a man in the shadows.  Cindy had an illness that she was carrying that the Nosferatu blood latched onto and manifested. It took her a while to get used to this new lifestyle but Cindy was nothing if not adaptive. She helped set up a pirate radio station, giving information to those who knew how to tune in while finding a way to entertain again. Through the years she's adapted to the new ways of communication, now she's a vtuber going under the moniker Claudia Du Lac, a cartoon "Vapyer" Her personal joke.

Basics

 
Basics
 
Name
 Chrysanthemum (Cindy) Harmon
Player
 Drusilladragonrose
Chronicle
Baltimore After Dark
Nature
 Architect
Demeanor
 Director
Concept
 Cyrano de Bergerac of fame
Clan
 Nosferatu
Generation
 13th
Sire
 Chaos

Attributes

 
Attributes
 
Physical  T
Strength

11100
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma
Compelling
11110
Manipulation
 Persuasive
11110
Appearance
 
00000
Mental P
Perception

11100
Intelligence
 Problem Solver
11111
Wits
Getting the Jump on Others 
11110

Abilities

 
Abilities
 
Talents T
Alertness

00000
Athletics
 
11000
Awareness
 
11100
Brawl
 
11100
Empathy
 
11000
Expression
 
11000
Intimidation
 
11000
Leadership
 
11000
Streetwise
Dark Web 
11110
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

11000
Crafts
 Explosives
11110
Drive
 
00000
Etiquette
At Elysium 
11110
Firearms
 
00000
Larceny
 
00000
Melee
Improvised Weapons 
11100
Performance
Acting 
11110
Stealth
 
11100
Survival
 
11100

 
00000
Knowledge  P
Academics

11100
Computers
Social Media 
11111
Finance
 
11100
Investigation
Database Research
11110
Law
 
11000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
Chemistry 
11100
Technology
 Secure Communication
11110

 
00000

Advantages

 
Advantages
 
Disciplines
 
Obfuscate 
11110
 
Potence 
11100
 
Animalism 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Retainers 
11000
 
Alternate Identity 
11000
 
Domain 
11000
 
Resources 
11100
 
Contacts 
11000
 
Allies 
11100
Virtues
Conscience
 
11100
Self-Control
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 Humanity
Bearing
 
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 False Reflection
 Clan
 3
 Languages (Italian, Japanese, French, German, Russian, Gaelic)
 Mental
 0
 Computer Aptitude (granted with computers 5)
 Mental
 0
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Contagious
 Clan
 Touch of Frost
 Supernatural
 1
 Cold Breeze
 Supernatural
 1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 Freebie: 19 Experience:85 Left: 7
Spent
211
Notes
Obfuscate: 7        Dexterity: 8    Animal Kin: 5
Technology: 2     Academics: 4  Etiquette: 6
Stealth: 2            Potence: 5        Leadership: 5
Performance: 2   Brawl: 5          Expression: 5
Willpower: 4       Intimidation: 5  Empathy: 2
                           Streetwise: 5     Resources: 2
                           Survival: 9        Animalism: 10
                           Potence: 10      Science - 9
                           Crafts - 4         Crafts - 6 
                           Athletics - 5     Resources - 4
                          Streetwise ` 10  Subterfuge - 4
                          Investigation - 15  Law ` 2
                          Allies ~ 3            Allies ~ 2
                          Domain ~ 2     Intelligence ~ 16
                          Melee  ~ 9       Specialty ~ Improv 3
                          Allies ~ 4        Awareness ~ 4
                         Alertness ~ 3   Firearms ~ 3
                         Retainers ~ 2
 
Derangements
 
 Depression
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
Rafael Caro-Quintero ~ Sinaloa Cartel
Yui Taoka ~ Japanese Yakuza  ~ Yamaguchi-gumi family
Elias Bouchard ~ Federal Communications Commission 
Contacts
 Ran Tsin ~ Chinese Triad underboss
Alejandro Cortez ~ Jalisco Cartel
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Because of royalties for books she has written under pennames and ghostwritten, consultations on various subjects that she's done, and investments she has put down over the years she has money stowed away under several false names. She has recently acquired the deed to s small warehouse cheap since it had been unused for a while.
Retainers
 One ghoul named Sarah Archer ~ Gave her up to live her own unlife
Two rats named Judy and Chaplan
Status
 
Other
 She has set up shop in a small abandoned warehouse along the harbor. She made it a point to make sure that whoever owned sold it to her. The man was more than happy to sell to her. On the outside, it looks just as rundown and shabby as it did before. Find the secret latch though and the basement opens up to a technological wonderland. There is an entrance into the sewers from there in case she needs a quick escape.

 She's currently handling all her assets through the name Shiloh Rockefeller, another personal joke. A reclusive stock broker who only ever sends her assistant to do things for her. Shiloh is also the name whispered among the deep web and the black market if you need somebody who knows somebody.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 A backpack with a laptop and two phones, one a burner, one for personal use.
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Computer repair and building tools, power tools of various makes and models, junk lots of junk that she can probably salvage or turn into traps.
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Thomas Williams
 3
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 Age total: 127 Age undead: 104
Apparent Age
 23
D.O.B.
 Mau. 10  1897
R.I.P.
 Summer 1920
Hair
 Blonde
Eyes
 Blue
Race
 White
Nationality
 Scottish
Height
 5'9
Build
 skeletal
Gender
 Female (in the barest since)
Face Claim
 n/a
 She has the shadow of the dancer and actress she used to be but also has the pockmarks and rot that came from the infected bite. She normally dresses in hoodies that cover her face, thick boots to help her go through the sewers without wet socks, and usually a doll mask covering her face for when she is forced to go out in public. Often accompanied by a wig of a random color.

drusilladragonrose_woman_in_a_hoodie_with_the_hood_up_blond_hai_a4934a34-0a7b-44c3-abc4-a8e727006100.png

History

 
History
 
 Chrysanthemum was talented. She had known it since the day she was old enough to be aware of herself. It was why she moved to New York as soon as she could to grace the stage with her voice and acting range. She quickly grew to stardom there but she knew that vaudeville was going to start to die soon. Like a rat knowing when to abandon ship she started saving for a ticket across the U.S Movies was the next step. She knew she was older than most of the girls there but she still looked waifish enough to make it on to the screen. Besides she knew how to make things work with what she had on hand. Never mind that people called her willful, never mind that people said that she was difficult to work with. They would fall in line or she would steamroll over them.

It was her personality rather than her beauty that caught the attention of her sire. Chaos was the embodiment of his name. He changed her to see if she kept her spirit when her good looks were gone. At first, Chrysanthemum tried to escape the confinement she had been put under to try and walk into the sun. Her depression was so deep that all she could think of was ending this hell. Surprisingly enough it was a crooner on the radio that made her stop. So she didn't have her face anymore. It didn't mean that she couldn't entertain anymore. That and the world was changing out there.

Armed with a new goal for herself she made it a point to learn as much as she could about the radio business. She realized that she was smarter than she thought something that had been underplayed during life. Down in the sewers, no one cared what she looked like, just how she could help. It was freeing in a way. With so much time on her hands now, why not learn as much as she could? With her thirst for knowledge and curiosity, she started making a network which grew along with her skills.  It also made her a target. When things got rough in New York and then in New Orleans, she packed up her stuff and moved, taking her public image with her.

Modern times really were wonderful. She designed software that could read Noferatu faces and set to work on creating an avatar for herself. She could be anyone online, anything. That and a carefully chosen girl who would do anything for fame made her social media empire grow. She was entertaining again and it was the best feeling. And if the locals needed help, why not do that too.

Daemon Astrophel

Overview

 
Overview
 
default-avatar.jpg
 “I Need Some Air. I’m Still Feeling A Tad…Dead.”


Daemon is the silent and introverted type of intellectual. He analyzes everything and says very little unless asked to by others. There is no one that could possibly say more than maybe two things about the enigma that is Daemon, and people tend to whisper his name out of fear. He can crack a smile once in a while but when he does it’s usually means someone is going to die in the next hour or so.

Basics

 
Basics
 
Name
 Daemon Lysander Astrophel
Player
 Vader_Punk
Chronicle
Baltimore After Dark
Nature
 Soldier
Demeanor
 Director
Concept
 The Dark Enforcer
Clan
 Lasombra
Generation
 10th
Sire
 Silas Coregrave

Attributes

 
Attributes
 
Physical 
p
Strength
Reserves of Strength
11111
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma
Forceful
11110
Manipulation
 
10000
Appearance
 
11100
Mental 
t
Perception

11100
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Fine Details
11110
Athletics
 
11100
Awareness
 
00000
Brawl
MMA 
11110
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
Military 
11110
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11000
Firearms
Pistols 
11110
Larceny
 
00000
Melee
 Swords
11110
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
11000
Medicine
 
00000
Occult
 
00000
Politics
 
11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Obtenebrate
 
11100

 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Generation
 
11100
 Resources 
 
11110
Contacts 
 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11110
Courage
 
11111
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Lang (French, Spanish, German, Sign)
 Mental
 0
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Hunted Like A Dog (Lasombra Sabbat)
 Supernatural
 +3
 Disgrace to The Blood
 Social
 +3
 Prey Exclusion (Veterans)
 Mental
 +1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35xp 22 Freebies
Spent
 35xp  22 Freebies
Notes
 Freebies: -2 Backgrounds, -2 willpower, -18 abilities +7 Flaws

XP:
-12 two dots in perception, -2 second dot in contacts, -16 fifth dot Strength,  -5 first and second dot in stealth
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Brigadier General. Lewis Armitage: A high-ranking officer within the United States military that provides Daemon with soldiers that retire from active duty as well as military grade weapons to arm his security officers. Also provides information and other military resources when needed. 
Special Agent Erwin St. John: A special intelligence agent that provides information on anyone and anything hidden behind government red tape. He can get access to most information servers that the government uses. An extremely expensive but crucial contact in Daemons pocket.
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Having amassed wealth throughout the years, he invested it over and over until he had enough money to never need for anything again. His main source of income now is his Security company where he dedicates to protecting those that can afford his services.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Wallet, watch, throwing knives x4, Colt 1991 x2, multiple magazines, sunglasses, gloves, Cellphone x2, keys, multitool.
Feeding Grounds
 
Havens
 A Penthouse in the City, multiple homes around the world
Equipment (Owned)
 Several armories worth of weapons, security cameras, state of the art computer, 
Vehicles
 Many different types of vehicles of different varieties and prices including armored cars and private jets, choppers, and yachts.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 245
Apparent Age
 30's
D.O.B.
 December 20th, 1779
R.I.P.
 January 18th, 1809
Hair
 Black
Eyes
 Blue
Race
 Caucasian
Nationality
 Norwegian
Height
 6ft 3in
Build
 Muscular and tall
Gender
 Male
Face Claim
 Daniel Gillies
Daniel_Gillies.webp

History

 
History
 
Early Life and Embrace
Daemon was born as Elias Bjornsen in 1779, in a small coastal town in Norway. He was the son of a wealthy merchant family, renowned for their shrewd business acumen and connections with influential figures. Elias's childhood was filled with the luxuries and privileges afforded to the elite, but he also inherited a sharp mind and a ruthless ambition from his father. In his late teens, Elias became involved in the darker side of his family’s trade, delving into smuggling and illicit deals. It was during one of these dangerous ventures that he caught the eye of a Lasombra elder, who saw potential in his cunning and charisma. In 1809, Elias was Embraced and reborn as Daemon, his mortal life left behind in favor of the eternal night.
Rise within the Clan
Daemon quickly adapted to his new existence, embracing the shadows and the power that came with being Lasombra. He climbed the ranks of the clan with remarkable speed, using his intelligence and strategic mind to outmaneuver rivals and gain favor with his superiors. His ability to manipulate both people and situations made him an invaluable asset, and he thrived in the clandestine world of the Lasombra. However, Daemon’s rise was not without its challenges. He often found himself at odds with the rigid hierarchy and the oppressive traditions of the clan. The Lasombra’s obsession with control and dominance began to chafe at his independent spirit, creating a simmering discontent that grew with each passing decade.
Defection to the Anarch Movement
The turning point came in the early 21st century when he met a man by the name Julien. Befriending him, he learned about the ideals of the Anarchs, and their movement and it was thanks to his friendship and openness that he was actually able to make a change in his unlife. Sensing an opportunity, Daemon started secretly communicating with Anarch leaders, intrigued by their ideals of freedom and equality. His disillusionment with the Lasombra’s authoritarian ways pushed him closer to the Anarch cause, and in 1972, he made the bold decision to defect. Daemon’s defection was a significant blow to the Lasombra, as he was a prominent figure within the clan. He took with him not only his extensive knowledge and skills but also a network of contacts and resources. His transition to the Anarch Movement was met with mixed reactions; while some Anarchs were suspicious of his motives, others welcomed the strategic advantage he brought. 
Role in the Anarch Movement/ Present Day
In the Anarch Movement, Daemon has become a key strategist and advisor, using his experience to help organize and strengthen the decentralized faction. His expertise in getting things done and kicking ass has proven invaluable in their ongoing struggle against both the Camarilla and the Sabbat. Despite the challenges, Daemon remains committed to the Anarch ideals, finding a sense of purpose and belonging that eluded him in his former life. 
In the newest chapter of his journey he has made his way back to the person that changed his mind and gave him the will to turn to the cause, Julien. Who was now the regent of Baltimore City, a place that was one bad day away from blowing up into chaos. He hopes to be able to provide aid in some way to an old friend and possibly forge stronger bonds within the community. But that may seem harder than it looked, if that was even possible at this point.

Daniel O'Shea

Overview

 
Overview
 
42672af695dad7701501d97ed2c7.jpg
High school dropout, wannabe boxer, metal worker. Since immigrating to Balitmore he took a job as a full-time mechanic while taking odd jobs under the table to get more money to get by.

Basics

 
Basics
 
Name
Conner O'Sullivan
Player
Meat
Chronicle
Baltimore After Dark
Nature
Caregiver
Demeanor
Soldier
Concept
 Boxer turned Vampire
Clan
Brujah
Generation
11th
Sire
 Unknown

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious
11111
Dexterity
Agile 
11110
Stamina
Determined 
11110
Social 
s
Charisma
 Charming
11110
Manipulation
 
10000
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
10000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

00000
Athletics
 
11000
Awareness
 
00000
Brawl
 Boxing
11110
Empathy
 
00000
Expression
 
00000
Intimidation
 
11000
Leadership
 
10000
Streetwise
 
11000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
11000
Drive
 
11000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee

11100
Performance
 
00000
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
10000
Investigation
 
00000
Law
 
00000
Medicine

11000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
Celerity 
    
11100
Potence
 
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Allies

10000
Resources

11100
Generation

11000
Mentor

10000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Friendly Face
 Physical
Cat Like Balance
 Physical

 

Huge Size 
 Physical
 Language (Gaelic)
 Mental
 Common Sense
 Mental
Flaw
Type
Bonus
 Deep Sleeper
 Physical
 Infertile Vitae
 Physical
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 17
Spent
 35
Notes
 +6fp for Flaws -7fp for Merits -7fp for Potence 3 -2fp for Brawl 4 -5fp for Dexterity 4 -15xp for Celerity 2,3
+20 Stamina 3,4
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
Daniel is locally known to his neighborhood; he goes to church on Sundays gets food from a local diner and works with his hard-working proletariat friends.
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
A secret sire, leaving notes for him in his apartment detailing things he needs to know about the Masquerade and what he needs to do to keep a low profile.
Resources
Daniel is a trainer at a gym, a part time mechanic and takes part in underground fights.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
An old army jacket given to him by his grandfather and a silver necklace of the cross that his mother gave him.
Feeding Grounds

Havens
Staybridge Apartment, Daniels Ultrafuckpalace.
Equipment (Owned)
A switchblade that was gifted by his grandfather, dulled and a little rusty
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 22
Apparent Age
 22
D.O.B.
 05/30/1990
R.I.P.
 03/25/2011
Hair
Blonde
Eyes
 Blue
Race
Caucasian 
Nationality
 Irish
Height
 6'10"
Build
 Muscular Lean
Gender
 Male
Face Claim
 
Daniel is a decent looking young man. Having gone through quite the growth spurt when he was still a teenager, he worked his body to make sure his heart was as healthy as possible, this as well as his grandfather's teaching in the fighting style of slugger, turned him into a heavy-handed individual who was often seen as a bully but is more kind than his figure may seem.

History

 
History
 
 Born in May, Daniel was born to a single mother and was delivered by his grandfather who would have a large impact on his life. Growing up Daniel was teased by children in school since his father had abandoned him and his mother before he was born, while his teachers told him to always tell an adult, his grandfather gave him a piece of advice he still carries with him to this day. "You want them to stop? Make them." When Daniel was a teenager, he was taught by his grandfather how to fight with the 'slugger' style of boxing, which focused on strength more than it did technique. When his mother found out Daniel had been fighting other students out of school, she berated him and introduced him to God, and through him Daniel finally found his true personality, a warm person who would only fight if it needed to be.
Once his grandfather passed away Daniel inherited what little money he had as well as his old army fatigues which he took the patches off, so no one thought he was impersonating a soldier. Daniel dropped out of high school soon after and began to work on the family farm following his mother falling ill. He worked until he was 18 where his mother passed away, giving him her cherished necklace. He couldn't bear to stay in his hometown any longer. After selling the farm per his mother's wishes.
He took the funds and boarded a plane to the United States where he settled in a damp apartment in Baltimore, taking what he had learned from his grandfather in terms of boxing and working in an undergrown boxing arena for money, and took to learning the basics of auto-body repair when he found a job at Federal Motors but having no vehicle it takes him a while to get to one place or another.
After one of his standard union meetings that took place a little farther from where his job was Daniel could tell he was being followed. Thinking it was someone trying to mug him for his money he went down an alleyway which was a mistake for the young man. Turning just in time to have hands push him into the nearby brick-wall face first and an unnatural cold feeling hitting his neck, he resisted the hands and his heavy eyelids for as long as he could, but he couldn't help himself from slowly falling unconscious.
When he came to Daniel was alone in his apartment, bleeding slightly from his neck, lightheaded and unbalanced and hungry... or was he thirsty? Making his way to the fridge in an attempt to quell the hangover-like feeling he found a note. "Get something to eat big man. You have a long day ahead of you. -J" The note spelt like a type of perfume Daniel would never be able to afford. Inside the fridge were three neat piles of blood bags, his mind went blank as he grabbed one and sunk his newfound fangs into them, he drained one of the piles and full of regret, held onto his necklace as he passed into the living room, finding more notes detailing a "Masquerade" and "Kindred" And how he had been "Embraced by a Brujah." All of this was overwhelming, he couldn't breathe, he made his way to the door finding one final note. "Don't go out in the sun, you will die. And clean your apartment."
And so. Daniel sat in his armchair. Sitting. Waiting. Going over the notes he had been given and trying to make sense, the Kindred that had embraced him was only keeping tabs on him through notes. As the day passed into night, he began to make sense of his newfound powers, being able to move quicker and lift things much easier than he was before. He went out and made a note of his... "feeding grounds" and another about his "Havens." After forcing himself to drink the blood of a drunkard Daniel made his way back home, Silent. 
And began to clean his apartment. Just as his Sire instructed.

Darrius “Anubis” Husani

Overview

 
Overview
 
ralph-lauren-for-adonis-creed-64020742e6ec1.png
 "You can prevent your opponent from defeating you through defense, but you cannot defeat him without taking the offensive."

Working things out with words was never a talent that Darrius had. Growing up hungry and bullied, he learned at a young age that things were solved much faster by beating the hell out of anyone that stood against you. Whether it be racist Frenchmen, bullies in school, opponents in the ring, or fellow kindred. Darrius isn't afraid to take anyone out that dares keep him from doing as he pleases or if they try to hurt anyone in his clan. He's never been known to show mercy on the field of battle and has even gotten such a reputation for killing that they call him "Anubis" which he helped cement by wearing a black jackal mask when working.

Basics

 
Basics
 
Name
 Darrius Ammon Husani
Player
 Vader_Punk
Chronicle
Baltimore After Dark
Nature
 Soldier
Demeanor
 Bravo
Concept
 Celebrity Athlete turned Cult Enforcer 
Clan
 Followers of Set
Generation
 10th
Sire
 Antoine Mercer

Attributes

 
Attributes
 
Physical 
p
Strength
Reserves of Strength
11110
Dexterity
 
11100
Stamina
Tough as Nails 
11110
Social 
s
Charisma
Smooth Talker
11110
Manipulation
 
10000
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
MMA 
11110
Awareness
 
10000
Brawl
Krav Maga 
11111
Empathy
 
00000
Expression
 
00000
Intimidation
Physical Coercion 
11110
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
Marksmanship 
11110
Larceny
 
00000
Melee
Swords 
11110
Performance
 
00000
Stealth
Silent Movement 
11110
Survival
 
00000

 
00000
Knowledge 
t
Academics
Egyptian History 
11000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
Egyptian Mythology 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Serpentis 
 
11000
Obfuscate 
 
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Resources 
 
11111
Generation
 
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conviction 
 
11100
Self-Control
 
11100
Courage
 
11100
 
Humanity/Path
11111 10000
Path
 Path of The Warrior 
Bearing
 Fury
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Language (French, ancient Egyptian)
 Mental
 1
 Rep
 Social
 1
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 XP: 35 Freebies: 15
Spent
 35 xp  Freebies: 15
Notes
 Freebies: -8 (Abilities), -4 willpower, Merit -2, Background -1

XP:  -10 (two dots in Stealth), -6 (dot in athletics), -6 (dot in intimidation), -8 (dot in dexterity), -5 (dot in obfuscate)
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Having amassed a fortune from his career in fighting and through other dealings, Darrius hasn’t a need for much.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 desert eagle pistols x2, throwing knives x6, keys, wallet, extra mags, various types of currency
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Various Armors, armories and caches of weapons in various locations around the world
Vehicles
 He has a passion for collecting Vehicles and has a very impressive collection ranging from, classic cars, luxury cars, planes, yachts, and helicopters. 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 148
Apparent Age
 26
D.O.B.
 February 14th, 1876
R.I.P.
 April 1st, 1900
Hair
Black
Eyes
 Golden Brown
Race
 Afro-French
Nationality
 French 
Height
 6ft 3in
Build
 Muscular and compact
Gender
 Male
Face Claim
 Michael B. Jordan
 
 whatsapp-image-2020-11-18-at-102947.jpg
 

History

 
History
 
 Darrius' life was one full of strife and pain growing up as a French born African in Paris, France. His mother a gorgeous African immigrant and his father a French soldier. His mother was killed when he was only seven by a group of men who cornered her in alley at night and did unspeakable things to her, each taking their turn with her before leaving her beaten to death there for the rats to feast on her. His father blamed himself for it and three years later ended his own life right in front of Darrius. Afterwards this left him alone and, on the streets, where he would learn to fight for his life each and every night.  
It was during one of these nights where he would meet a man, also of African descent, who would make him an offer that was too good to refuse. In return for food, a warm bed, and a chance to learn any profession he wanted, Darrius just had to work for him and join him every time he would go to temple for some sort of religion that he practiced. This man was Antoine Mercer, and he would end up taking him to the local temple of the followers of Set. 

Over the years Darrius would learn from Antoine and eventually be embraced by him into the Clan. This would lead to Darrius become a devout follower of the religion, specifically getting very attuned to the warrior aspect of the deity Set. He focused years upon years on mastering the art of war, various different martial arts and fighting styles, and became proficient in using most any weapon he could get his hand on, excelling most with the sword. In fact, his preferred weapon being the Egyptian khopesh. 

Eventually over time Darrius made his own mark on the world as warrior of Set, and assassin. He would make the name "Anubis" internationally known, to the point when it is mentioned that he is in any country, world leaders fear that they will end up being killed. Over the years he's become a myth and legend among the mortal world, a boogeyman to all of those in power around the world. They know that when the Jackal faced assassin shows his face, they will surely die and there's no one that can stop him from dragging them to the underworld. 

Currently, Darrius has made his way to Baltimore, as he has heard that the city is in chaos, but the Followers of Set there are thriving. Not only that, but he also needed a new change of scenery and he felt like there would be many fun opportunities for him to help spread the word of his great god. Only time could tell if he made a good decision or a bad one. One thing was for sure, he was eager to get his hands dirty in the name of Set.

Darrus [Bassist of Riot Squad]

Overview

 
Overview
 
EJyz7nEVAAEfNra (1).jpg
 Fuck the Camarilla, Fuck the Sabbat, and Fuck any Baronies mate!

Basics

 
Basics
 
Name
 Darrus
Player
 Nugget
Chronicle
Baltimore After Dark
Nature
 Crusader
Demeanor
 Thrill Seeker
Concept
 Punk Anarch Bassist (Hobje Brown)
Clan
 Brujah
Generation
 13th
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Brute
11110
Dexterity
 
11110
Stamina
 
11100
Social 
s
Charisma
Working the Crowd
11110
Manipulation
 
11000
Appearance
 
11110
Mental 
t
Perception
Specialization
11000
Intelligence
 
11000
Wits
 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
11000
Awareness
 
00000
Brawl
 
11110
Empathy
 
00000
Expression
 
10000
Intimidation
 
10000
Leadership
 
10000
Streetwise
 
11100
Subterfuge
 
10000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
11000
Drive
 
11110
Etiquette
 
00000
Firearms
 
11000
Larceny
 
10000
Melee
 
11100
Performance
Bass 
11110
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
 
10000
Medicine
 
11100
Occult
 
00000
Politics
Radical 
11110
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Celerity 
11100
 Potence 
11110
 Presence 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Herd 
11000
 Retainer 
11100
 Resources 
11000
 Fame 
10000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Dynamic Personality
 Clan
 5
 Open Road
 Social
 2
 Soapbox
 Social
 3
 Daredevil
 Physical
3
 
 
13 
 Language (BSL, ASL, French, Japanese, Italian, Lip Reading)
 
 0
Flaw
Type
Bonus
 Hard of Hearing
Physical 
 Addiction
Physical 
 Permanent Fangs
Physical 
 Expiration Date
Social 
 
 
 9
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
66 (12)
Spent
 54
Notes
 15 Freebie points
 15 XP
 Appearance +1 from Malleable Visage
8/7/24
Potence 3 > 4 xp 15
Brawl 3 > 4 xp 6
8/28/24
Law 0 > 1 xp 3
Medicine 2 > 3 xp 4
Firearms 0 > 1 xp 3

Leadership 0 > 1 xp 3
Expression 0 > 1 xp 3
Drive 3 > 4 xp 6
Wits 3 > 4 xp 12
5/19/25
Firearms 1>2 xp 2
Dexterity 3>4 xp 12

 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 Punk Rock Band
Herd
 Fans
Influence
 
Mentor
 
Resources
 
Retainers
 Team of Roadies
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Bass Guitar, Cricket Bat, Smart Phone, 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 Ford e350 15 passenger van
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 30
Apparent Age
 25
D.O.B.
1994 
R.I.P.
2019 
Hair
 Black dreads w/ Purple tips
Eyes
Golden 
Race
 Black
Nationality
 British 
Height
 5'8'' 
Build
 Tone 
Gender
 Male 
Face Claim
 
 

The tattoo starts at the top of Darrus' shoulder and falls down in a half sleeve of neo-tribal patterns. The ink looks splattered, in a messy anti-style scene of chaos ... but it pulls together with the colour really well and vividly shows off the Anarch symbol.

Art references:


 
 

History

 
History
 
 Darrus was born in south London, He got deep in the Anarcho-Punk scene. His sire embraced him, Learning that even Kindred Anarchs have heirarchies, he decides to work on burning all Kindred hierarchies to the ground.

Dallas Wingate

Overview

 
Overview
 


image-1758476942486.webp
 A strange kindred who has either been extremely fortunate, or uncharacteristically hard-working and diligent to maintain her current level of humanity. Dallas comes off as an average woman, though the truth is not so simple as that. 

It's a coin-toss, how you might find her, and how she might treat you; she's a fickle one and often oscillates between the kindest soul you might meet and a disagreeable hermit who may not have showered in a few days. 

Dallas likes to have her little world under control, and so she hardly leaves the safety of her home or the comfort of her routine, using her nightmares and dreams to determine how far she can safely stray on her pinball's path between clouds of auras.

Basics

 
Basics
 
Name
 Dallas Wingate
Player
 Fishcat
Chronicle
Baltimore After Dark
Nature
Visionary
Demeanor
Penitent
Concept
Uneducated Seeker
Clan
 Caitiff
Generation
 13
Sire
 Unknown

Attributes

 
Attributes
 
Physical 
T
Strength

10000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma
Witty
11110
Manipulation
 
11100
Appearance
 
11100
Mental 
P
Perception
Insightful
11110
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
10000
Awareness
 
11100
Brawl
 
00000
Empathy
 
11100
Expression
 
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

10000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
Drummer
11100
Stealth
 
11100
Survival
 
11100


00000
Knowledge 
t
Academics

11000
Computers
 
10000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
00000

00000

Advantages

 
Advantages
 
Disciplines
 
 Auspex
10000
 
 Presence
10000
 
 Obfuscate
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Fame 
10000
 
 Resources
11000
 
Haven 
11000
 
Mentor 
10000
 
 
00000
 
 
00000
Virtues
Conscience
 
11110
Self-Control
 
11110
Courage
 
11000
 
Humanity/Path
11111 11100
Path
 Humanity
Bearing

Willpower
11110 00000
00000 00000
Blood Pool
1111111111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Acute Sense(Smell)
 Physical
1pt 
 Blush of Health
 Physical
2pt 
 Inoffensive to Animals
 Supernatural
1pt
 Deceptive Aura
 Supernatural
1pt 
 
 
 
 
 
 
Flaw
Type
Bonus
 Vulnerability to Silver
 Physical
2pt 
 Incomplete Understanding
 Social
1pt
 New Arrival
 Social
1pt 
 Nightmares
 Mental
1pt 
 Deep Sleeper
 Mental
1pt 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 15
Notes
Points from Flaws: 6
Freebie Points: 15(21)
-------------------------
Spent on Merits: -5
Spent on Willpower: -2
Discipline (Auspex): -7
Ability (Streetwise): -2
Attribute (Appearance) -5

-------------------------
Experience: +15
Ability (Drive): -3
Ability (Stealth): -4
Attribute (Manipulation): -8
 
Derangements
 
 Bipolar Disorder
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 A gaunt faced Toreador Autarkis that she calls by the curious name Pan. The man has become a bit of a demented performance artist, but by some miracle, the two connect.
Resources
 Income leftover from touring with an indie band, following her embrace the money comes from uncredited involvement recording drums from the safety of her home studio for an underground rapper.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Sprig of Rosemary, Sweat pants, Slides, Tank top.
 Ruger LCP II (Carries when she travels to far or unfamiliar places)
Feeding Grounds
 
Havens
 Dallas resides in a single-story dwelling in the southwest district.
Luxury 1, Size 1, Security 2
Equipment (Owned)
 Ruger LCP II Lite Rack .22 LR Pistol, Electronic Drum Kit
Vehicles
 2006 Toyota Celica (Black)
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 25
Apparent Age
 24
D.O.B.
 09/04/1999
R.I.P.
 2023
Hair
 Dark Brown
Eyes
 Amber
Race
 Caucasian
Nationality
 American
Height
 5'-11"
Build
 Lean, Lanky
Gender
 Female
Face Claim
 Current art is a placeholder, though it is her fc.
Long and lanky, Dallas is built like a swimmer. She dresses plainly, mostly t-shirts, jeans or pajama pants and slides, generally going out without much alteration from sleep.
 
 

History

 
History
 
 Dallas grew up in Northern Florida, to unremarkable parents with moderate wealth. Her youth went well, she did fine in school, made friends and spent most of those days barefoot, running freely in muggy swamps, or playing drums in a garage band behind them. After high school was when things started to go south for her, signs of mental health struggles began plaguing her, causing her to stumble into her early 20s without retaining much other than how to play drums and a long list of things not to ever do again.

Despite her best efforts, opportunity struck, Her band (The Strumpets) hit their zenith and began touring the east coast. After a couple years and developing a meager cult-following, they took a break and she bought a house out in the sticks of west Maryland. After a few months of peace, Dallas was drugged at a bar and caught just as she found her car, which her assailant used to drive her home and destroy her life as she knew it. Though she never learned the identity of her sire, she sure as hell found a million ways to hate them.

The next week she stayed inside, wrapped in a blanket, slowly devolving into lifelessness. It wasn't until she came to, from the sickening thud of her ragged cat's skull bouncing off the wooden floor and the bitter flavor of his blood on her lips sent her into a monthlong depression, from which her escape was the blood of a jogger over town she'd sworn she'd tasted in a dream the day prior.

There was a knock at her door the following night, and her sickly guest let himself in, introducing himself as R. Totale. The two strangely hit it off, as he began an unprompted verbal exploration of her new condition, which much to her delight, was done in a manner that made her feel divine. Totale warned her about the dangers of moving into the city, and the importance of preserving her humanity. Totale gave her the moral options for feeding and answered all the questions she found the courage to ask. The two of them went on like this for a year or so, meeting weekly and talking the nightlong about their shared condition, teaching her how to harness her abilities, until one night, and like any good student, Dallas decided her eccentric mentor was walking too slowly and insisted she could go much faster, packing her things and heading into Baltimore to his chagrin. The last night they spoke, she vividly remembers him tapping her on the forehead and declaring "I'm the great God Pan, you will walk in my image or die under the sun." A month later, she was on her way to Baltimore.

Dallas never learned his real name, and to this day calls the strange man Pan, though as of late, their interactions have been few and far between, and never close to home.


Declan Gornt

Overview

 
Overview
 
image-1730710731320.jpeg
A man of few word, Declan is the Stoic silent type when he's not needed to win over a courtroom. Having fought some battles with a blade and others with a pen, Mr. Gornt is always strategic when he has to apply 'pressure'.

But on the occasions he finds time to relax, he lets his shoulders slump and the bags under his eyes to show...

Basics

 
Basics
 
Name
Declan Gornt
Player
Otaku
Chronicle
Baltimore After Dark
Nature
Enigma
Demeanor
Director
Concept
Sketchy Lawyer
Clan
Ventrue
Generation
10th
Sire
Dame Olivia Douglas Scott 

Attributes

 
Attributes
 
Physical 
s
Strength

11000
Dexterity
 
11100
Stamina
 
11100
Social 
p
Charisma

11100
Manipulation
Persuasive
11110
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
11100
Awareness
 
00000
Brawl
 
10000
Empathy
 
11000
Expression
 
00000
Intimidation
 
11100
Leadership

11100
Streetwise
 
00000
Subterfuge
Smooth Talker
11110

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
10000
Firearms
 
11100
Larceny
 
00000
Melee
 
10000
Performance
 
11000
Stealth
 
10000
Survival
 
00000
Expert Skill: Demolitions
 
10000
Knowledge 
t
Academics

10000
Computers
 
00000
Finance
 
10000
Investigation
 
00000
Law
 
11100
Medicine
 
00000
Occult
 
00000
Politics
 
11000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 Dominate
 
11100
 Fortitude
 
11100
 Presence
 
11110
 Celerity 
 
10000
 
 
00000
 
 
00000
Backgrounds
 Generation
 
11100
 Resources
 
11111
 Domain
 
11110
 Ally
 
11000
 Retainer
 
10000
 Status
Primogen 
11110
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
Humanity 
Bearing
Normalcy
Willpower
11111 11100
00000 00000
Blood Pool
00000 00000
00011 11111
Blood/Turn
1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Iron Will
Mental
3


 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
Uncommon Vitae Preference
Clan 
-2 
Sleeping with the Enemy 
Social 
-3 
Demon Hounded 
Supernatural 
-2 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
98
Spent
86
Notes
Freebie Points: 15 (+7 from Flaws)
Experience Earned: 98 (Neonate)
 - Dominate 2 = 5

 - Fortitude 2 = 5
 - Presence 2 = 5 
 - Dominate 3 = 10
 - Presence 3 = 10
 - Retainer 1 = 3
 - Fortitude 3 = 10
 - Firearms 3 = 4
 - Presence 4 = 15
 - Athletics 1 = 3
 - Athletics 2 = 2
 - Athletics 3 = 4
 - Celerity 1 = 10
Unspent Experience: 12
Awarded:
 - Status 4 (Primogen)
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Lillian Matherson - Senior-Partner in the Law Firm and wife of Declan. Possessed by the demon Kyrael, of the House of Devils.
Contacts
 
Fame
 
Herd
 
Influence

Mentor
 
Resources
 Matherson.Gornt Law Firm, 1 South St.
Retainers
 
Status
 Ventrue Primogen of Baltimore
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Pricey but not too expensive, respectable business suit
Nokia 3310 mobile phone
40 year old pager
.45ACP Colt M1911 service pistol (Licensed)
Feeding Grounds
 
Havens
 Penthouse apartment in 1 South St.
Equipment (Owned)
 .30-06 M1 Garand Carbine (Service Issued Korean War, Licensed, kept in Declan's office at the Firm)
Vehicles
 Bentley Continental GT V8 Coupe
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
94
Apparent Age
29 
D.O.B.
11th July 1930 
R.I.P.
31st October 1959
Hair
Black with grey streaks
Eyes
Brown
Race
Caucasian
Nationality
American
Height
5' 11"
Build
Fit
Gender
Male
Face Claim
Larry from Pokemon 
Known Languages: English (Native), Korean (having fought in the war), Spanish (Leant because of the Matherson's and the firms clients). 
 
Ventrue Refined Palate/Uncommon Vitae Preference: Jury members or those who served on a jury in the last 30 days.

Lineage:
 - Dame Olivia Douglas Scott (9th Gen.)
 - Madeline Graceford (8th Gen)
 - Harold Thursby (7th Gen.)
 - Rhodry (6th Gen.)
 - Geraint (5th Gen.)
 - Mithras (4th Gen.)
 - Ventru (3rd Gen.)

History

 
History
 
larry_and_starly_pokemon_and_1_more_drawn_by_domo_domo_kizusuki.jpg
Declan Gornt was born on July 11, 1930, to a conservative family near Baltimore, Maryland. He grew up in the shadow of the Great Depression and World War II, molding him into a disciplined, resilient man. By 20, he enlisted in the U.S. Navy Seabees, where he served with distinction during the Korean War as a Combat Engineer, rising to the rank of Petty Officer E-5. His experiences in combat left him with a rigid sense of duty, but also a hint of disillusionment. Declan’s one claim to fame was partaking in the Seabee’s drunken theft of North Korean trains, where his hands were scarred by a locomotive’s boiler, since which he has hidden with leather gloves [Source]. His desire to shape the future through means beyond brute force led him to law.

Returning stateside, Declan pursued pre-law at Johns Hopkins University, eventually earning a law scholarship to Yale. During his studies, he met Cillian Matherson, a fellow aspiring attorney who shared his vision for justice—and his ambition. They became fast friends, bonded by shared ideals and long nights of rigorous study. Declan earned his law degree at 29, celebrating a future he believed he’d carved with his own hands.

That same evening of October 31st, 1959, as others celebrated Halloween, his life took an unexpected turn. Dame Olivia Douglas Scott, a dignified and centuries-old Ventrue, saw immense potential in him. She Embraced Declan, welcoming him into the world of the Kindred with a calculated sense of mentorship. Adjusting to vampiric life was challenging; Declan's ambitions grew, yet he now understood the rules were far more rigid and perilous than any mortal could imagine. Under Dame Olivia’s guidance, he refined his instincts and developed the poise expected of a Ventrue, masking his predatory nature behind impeccable manners and an unfaltering smile.

With his sire’s support, Declan co-founded Matherson.Gornt Law Firm with Cillian. The firm aimed to be a cornerstone of influence, a place where Declan could wield power quietly, pulling strings behind the scenes. Yet the 1970s and '80s were tumultuous for them, and Cillian's unexpected passing in the late ‘90s while overseas left Declan reeling. He mourned his friend’s death, and, with some detachment, watched as Lillian, Cillian’s daughter, took her father's place at the firm. Surprisingly, Lillian proved to be a formidable partner, and together, they revived the firm's fortunes.

Now, Matherson.Gornt Law Firm has established itself as a powerful player in the legal and political underworld. Declan continues to expand his influence, balancing the demands of his Ventrue lineage with the ruthlessness needed to thrive in the vampire elite. Driven by ambition, loyalty to his sire, and a deeply ingrained sense of duty, Declan sees himself as a new breed of Ventrue—a modern architect of power, willing to play by the old rules but always seeking new ways to bend them.

Declan Gornt built a legacy over decades, transitioning from ambitious lawyer to an influential figure in both mortal and vampiric realms. For years, his law firm with Cillian Matherson's daughter, Lillian, became a quiet powerhouse in the East Coast legal scene, thanks to Declan's subtle use of Dominate and meticulous documentation that allowed him to "inherit" his own position when needed.

But around 2010, Declan’s fabricated identities began to strain his relationship with Lillian. Though he manipulated the memories of many, Lillian's suspicions persisted, her mind somehow resistant to Kindred tampering. After Declan relocated temporarily to New York, Lillian’s curiosity led her to her father’s occult archives, which he had accumulated on his many overseas trips. One fateful night, she opened a text she should not have touched. Drunk and impulsive, she inadvertently summoned a weak demon from the Abyss. With no proper protections in place, the demon seized upon her vulnerable soul, merging with her and creating a new, complex entity: Lillian Matherson, bound with Kyrael, a demon of the ancient House of Devils.

When Declan returned to Baltimore, he found a transformed Lillian, vibrant and youthful as she had been in her mid-twenties. Yet her eyes held a fiery depth that even his vampiric senses recognized as something unnatural. Kyrael's fiery presence heightened Lillian's emotions, particularly her long-standing infatuation with Declan. For his part, Declan felt drawn to her in ways he had denied for decades, especially considering the godfatherly bond he shared with her since childhood. But Lillian’s allure, now intensified by Kyrael’s demonic energy, shattered his carefully cultivated restraint. Their reunion led to mutual confessions of their feelings and an unveiling of each other’s true natures.

This revelation marked a profound turning point in Declan’s unlife. Loving Lillian meant embracing a paradox: a vampire, a creature bound to eternal darkness, drawn to a demon-possessed mortal whose existence defied mortal and Kindred logic alike. Together, they now navigate the dualities of their relationship, masking shared tenderness behind witty jabs. Their bond has grown even as Declan remains engaged in Camarilla politics and Ventrue affairs, balancing his ancient obligations with the passionate partnership that now defines his existence.

In late 2024, Declan finally returns to Baltimore with a renewed sense of purpose. He intends to establish his position among the local Kindred, reclaim his influence, and finally make things official with Lillian/Kyrael, hoping that love—or something close to it—might sustain them both through the chaos and secrecy of unlife.

Donovan "Blackheart" Briar

Overview

 
Overview
 
0df95209f2bebbbedcb5438c822ee5af04db8c48_hq.jpg
 Blackheart is a merciless killer for the Sabbat. He was given the monicker for both his ruthlessness and mastery of Obtenebration. He is called in to eliminate the Sabbat's enemies, nothing more. He does not play politics. He is not in this for financial gain. In fact, Blackheart looks down upon the Assamites and their condition of payment. Blackheart is a Sabbat loyalist bordering on fanatic, who has only one mission, one need: kill the enemies of the Sabbat to secure power then move on.

Basics

 
Basics
 
Name
 Donovan "Blackheart" Briar
Player
 Scruffy
Chronicle
Baltimore After Dark
Nature
 Soldier
Demeanor
 Fanatic
Concept
 Sabbat assassin
Clan
 Lasombra
Generation
 9th
Sire
Jean Lafitte

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious
11111
Dexterity
 
11100
Stamina
Tough as Nails 
11111
Social 
s
Charisma

10000
Manipulation
Well-Reasoned 
11110
Appearance
 
11000
Mental 
t
Perception
Discerning
11110
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
11100
Awareness
 
10000
Brawl
Dirty Fighting 
11111
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
Lockpicking 
11100
Melee
Improvised weapons 
11100
Performance
 
00000
Stealth
Moving in shadows 
11111
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
Shadowing 
11100
Law
 
00000
Medicine
 
00000
Occult
Kindred lore 
11110
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Obtenebration 
11110
 
Fortitude 
11110
 
Auspex 
11000
 
Protean 
11000
 
Potence 
11000
 
Celerity 
11000
Backgrounds
 
Black Hand Membership 
11100
 
Generation 
11110
 
Domain 
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11000
Courage
 
11110
 
Humanity/Path
11110 00000
Path
 Path of Power and Inner Voice
Bearing
 
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
11110 00000
Blood/Turn
 2 per turn

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Bruiser
 
1
 Controllable Night Sight
 
 2
 Huge Size
 
 4
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Beacon of the Unholy
 
 2
 Eerie Presence
 
 Infamous Sire
 
 1
 Vengeful 
 
 2
 Haunted
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Armor of the Abyss
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 5
Spent
 
Notes
 
 Freebie Points:
5 points for Strength 5
5 points for Stamina 5
3 points for Willpower 7
2 points for Stealth 5

Experience: 162
52 experience for Fortitude 4
17 experience for Auspex 2
 17 experience for Protean 2
10 experience for Potence 2
17 experience for Celerity 2
18 experience for Armor of the Abyss
6 experience for Occult 4
8 experience for Brawl 5
5 experience for specializations
2 experience for Domain 1
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 Held in high regard within the Black Hand
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 St. Vincent de Paul Cemetery
Havens
 A mausoleum within the cemetery 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 191
Apparent Age
 32
D.O.B.
October 24, 1800
R.I.P.
 March 13, 1833
Hair
 Long black
Eyes
 Dark Brown
Race
 Caucasian
Nationality
American
Height
 6'10"
Build
 Muscular
Gender
 Male
Face Claim
 The Undertaker (Mark Callaway)
 3616923987_fd5d09e23e.jpg
 
 

History

 
History
 
 Donovan was born around the turn of the 19th century in New Orleans. His family grew up poor on the streets of the city. And Donovan thought they were being denied their fair share. With his size and strength developing at an early age, Donovan quickly developed skills in strong armed robbery often targeting the children of wealthy families. As he grew up Donovan branched out into cat burglary, mugging, and occasionally brute squad and body guard work. 

With an established reputation for nefarious work and brutal bar fights, Donovan was approached one day in a tavern by a young Jean Lafitte to join his crew. Donovan had never been on a boat, but given his growing reputation and fewer places to hide out in, Donovan felt the proposition had merit. For 10 years Donovan sailed and plundered with Lafitte. He was one of the most feared members of the crew, showing to be ruthless in his techniques of disposing of enemy sailors.

Donovan's life forever changed after the battle at Omas, Honduras. Many assumed Lafitte perished in the skirmish, but in fact Donovan proved to be his captain's salvation. It was then that Donovan discovered why his captain kept to his quarters during the day. Donovan was embraced into the realm of kindred, and together they retreated back to the states to Miami.

It was in Miami that Donovan was introduced to the Sabbat. Being Lasombra they were readily welcomed and though Lafitte was grateful, he had other ambitions for unlife and left Miami after arranging for most of his hidden fortune to be retrieved. Donovan meanwhile learned from many of the clans and was instrumental in helping keep Miami Sabbat. Over the decades Donovan proved brutal in his methods, unfeeling in mercy and quite adapt with Obtenebration earning him the moniker "Blackheart". Any covert Camarilla, Anarchs, or other enemies of the Sabbat met a swift and vicious end at the hands of this assassin.

Due to his success at delivering Final Death to the enemies of the Sabbat he caught the attention of the Black Hand. It was under their direction that Donovan was sent to numerous cities to dispose of obstacles where needed for the Sabbat. Now the latest word from on high is Baltimore is in need of select individuals to be removed and have the city join the surrounding area under Sabbat control. Donovan has arrived to ensure that happens.

Draven Angelos

Overview

 
Overview
 
default-avatar.jpg
"The real truth isn't what matters in court. It's the truth that they'll best understand that you want to tell."
------------------------------------------------------
 At first glance Draven is just a great lawyer that works for his own major firm. He seems nice enough and charming. But truthfully, Draven is the most unpredictable person that probably has walked the face of the earth. He could be happy and smiling one moment and then ripping your heart out with a spoon the next. He doesn’t like being told what to do and he thinks that family is the only thing on the planet worth a shit. No life is beneath him snuffing out, that’s of course unless it is that of a child or pregnant woman. Monsters don’t have to be monsters all the time. He will give anyone a run for their money intellectually speaking, and physically speaking, well there’s a reason he’s not been caught doing his other work. The man is a walking and breathing weapon. He gets his job done for both the clan and his clients. 

Basics

 
Basics
 
Name
 Draven Vincent Angelos
Player
 Vader_Punk
Chronicle
Baltimore After Dark
Nature
 Director
Demeanor
 Rogue
Concept
 Lawyer Hitman
Clan
 Ventrue
Generation
 13th
Sire
 Lucien Markov

Attributes

 
Attributes
 
Physical
T
Strength
Powerful Arms
11110
Dexterity
 
11000
Stamina
 
11000
Social
P
Charisma

11000
Manipulation
Seductive 
11110
Appearance
Unforgettable Face 
11110
Mental
S
Perception

11000
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11100
Athletics
 
10000
Awareness
 
11000
Brawl
 
11100
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
Compelling 
11110
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills
S
Animal Ken

00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
11000
Firearms
 
11000
Larceny
 
00000
Melee
Swords 
11111
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
Suits 
11110
Medicine
 
00000
Occult
 
00000
Politics
 
11000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
Dominate 
 
11000
Presence 
 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Herd
 
10000
 Resources
 
11111
 Domain
 
11100
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11110
Courage
 
11110
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Peacemaker
 Social
-2
 Rising Star
 Social
-3
 
 

 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Cast No Reflection
 Supernatural
+1 
 Cold Breeze
 Supernatural
+1 
 Touch of Frost
 Supernatural
+1 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 38
Spent
 35
Notes
 Freebies: -5 Merits, +3 Flaws, -4 Backgrounds, -3 willpower, -2 Humanity. -4 ability (melee).

 XP: -9 (Brawl) , -10 (Leadership), -4 Dex, -4 Stamina, -6 (Law), -2 (Politics)
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 Draven has a herd of about seven specific people that he keeps around and well maintained. All of them meet his specific needs for feeding, being that they were all young women about the age of twenty with blue eyes and blonde hair.
Influence
 
Mentor
 
Resources
 With elite class clients. Draven has won enough cases and built his reputation in the world of law that he's got more than enough money to maintain his own law firm and the status so loved by the Ventrue clan. No one can ever say this young lawyer will run out of money any time soon.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Wallet, keys, desert eagle (handgun), smart phone x2, USB (Encrypted) x2, Kevlar Laced Suits,
Feeding Grounds
 
Havens
 Angelos Law: A beautiful Highrise that is home to his law firm and several other companies who rent some floors in the building as well as a penthouse home at the top of the building where Draven lives along with his herd. 
Equipment (Owned)
 Laptop (Encrypted), multiple sets of swords, collection of ancient weapons and paintings
Vehicles
 Many Luxury Cars, Private Jet, Helicopter, Armored Cars, A Super Yacht
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 26 (4 Years Turned)
Apparent Age
 Mid 20's
D.O.B.
 January 18, !998
R.I.P.
 June 9th, 2020
Hair
 Black
Eyes
 Hazel Green
Race
 Caucasian
Nationality
 American 
Height
 6ft 1in
Build
 Toned and well defined
Gender
 Male
Face Claim
 Matthew Daddario
 tumblr_o171jeDtqX1u55pcro1_500.png
 

History

 
History
 
 Draven was born a kind person. But many people early on in life took advantage of that. So, he himself had to become cruel and unforgiving to the rest of the world in return. That way if anyone ever got the idea of messing with his family, they would think twice when they saw the type of person he was and what he was capable of doing to those that stood against him. He's arrogant, at one point saying, "I believe I'm powerful, therefore I am." He exudes confidence and emanates a quiet menace. There's a quiet assurance about him, a confidence in himself and the space he occupies. He looks like trouble and gives off the same aura of primal danger as a wild animal. He is a predator through and through. Draven has an iron grip of self-control around himself, but his inner monster is never far. He's not very good at showing a wide range of emotions and is skilled at masking his true emotions. He is determined, intelligent, sly, and cunning. can be a perfectionist, and his attention to detail is astounding. His personal motto is acta non verba, or "actions, not words," and he lives by this principle. He is aloof at times, but he can also be charming and flirtatious when he wishes to be. He approaches everything strategically, even seduction. He values his secrets, and all of these qualities are what make him a perfect lawyer and an even better hitman. 

Earl "Thorne" Bratovich

Overview

 
Overview
 
Jason_Voorhees.jpg
 “I was wondering what would break first — your spirit…or your body.”
 - Bane, The Dark Knight Rises.

A hulking individual of muscle and reserved menace. At 7' 7" and 350 lbs., he is a walking mountain. Having a nearly complete disregard for humans, seeing them as little more that cattle to experiment on, he delights at instilling abject terror in his prey.

Basics

 
Basics
 
Name
Earl "Thorne" Bratovich
Player
Otaku 
Chronicle
Baltimore After Dark
Nature
Monster (Terrifying)
Demeanor
Soldier
Concept
Monstrous Redneck
Clan
Tzimisce
Generation
12th
Sire
Unknown

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious
11110
Dexterity
 Lightning Reflexes
11110
Stamina
 Enduring
11110
Social 
t
Charisma

10000
Manipulation
 Imposing
11111
Appearance
 
10000
Mental 
s
Perception

11000
Intelligence
 Strategic
11111
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11100
Awareness
 
00000
Brawl
 Pankration
11110
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
11000

 
00000
Skills 
t
Animal Ken

10000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 Body Weaponry
11110
Performance
 
00000
Stealth
 
11000
Survival
 
11000

 
00000
Knowledge 
s
Academics
Philosophy
10000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
Body Crafts 
11110
Occult
Noddist Lore 
11110
Politics
 
00000
Science
 
00000
Technology
 
11000
Expert: Sabbat Lore
 
11100

Advantages

 
Advantages
 
Disciplines
 Animalism*
 
10000
 Fortitude*
 
11000
 Vicissitude* 
 
11111
 Potence
 
11000
 Obfuscate
 
11110
 
Celerity
 
10000
 Auspex
 
11100
Backgrounds
 Generation
 
10000
 Domain
 
11000
 Retainer
 
11000
 Retainer
 
11000
 Status (Templar)
 
11100
 Sabbat Rituals
 
11000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
Metamorphosis 
Bearing
Inhumanity
Willpower
11111 11100
00000 00000
Blood Pool
00000 00000
01111 11111
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Pain Tolerance 
Clan 
Revenant Disciplines (Bratovich) 
Clan 
Promethean Clay 
Clan 
Huge Size 
Physical 
Bruiser
Physical 
1 
Rep
Social
0 (1) 
Flaw
Type
Bonus
Revenant Weakness (Bratovich) 
Clan
-3 
Touch of Frost
Supernatural
-1 
Beacon of the Unholy
Supernatural 
-2 
Cast no Reflection
Supernatural 
-1 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 The Vaulderie
 Auctoritas
 Creation Rites
 Auctoritas
 Games of Instinct
 Auctoritas
 Sermons of Caine
 Auctoritas
 
 
 
 
 Contrition Ritus
 Ignoblis
 Acceptance Ritus
 Ignoblis
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
236
Spent
220
Notes
Freebie Points: 15 (+7 from Flaws)
Starting Experience: 236 (Ancilla)
 - Fortitude 2 = 5
 - Vicissitude 4 = 15
 - Vicissitude 5 = 20
 - Potence 1 = 10
 - Potence 2 = 7
 - Obfuscate 1 = 10
 - Obfuscate 2 = 7
 - Dexterity 4 = 12
 - Animalism 1 = 10
 - Animal Ken 1 = 3
 - Obfuscate 3 = 14
 - Obfuscate 4 = 21
 - Flaying Touch (Combo Power) = 12
 - Willpower 7 = 6
 - Willpower 8 = 7
 - Stealth 2 = 2
 - Survival 2 = 2
 - Celerity 1 = 10
 - Sabbat Rituals 1 = 3
 - Sabbat Rituals 2 = 2
 - Occult 4 = 6 (Free specialty: Noddist Lore)
 - Auspex 1 = 10
 - Auspex 2 = 7
 - Technology 1 = 3
 - Technology 2 = 2
 - Auspex 3 = 14
Unspent Experience: 16
Awarded:
 - Status (Templar) 3
 - Rep
 
Combination disciplines
 
Flaying Touch (Potence 2, Vicissitude 2) 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 Two Bratovich Hellhounds (Named: Gator & Dixie)
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 A bone machete made from his his own femur, and stored in a flesh crafted pocket on his back.
A Zippo Lighter.
Feeding Grounds
 Trailor parks and the homeless
Havens
 An old, run down, but still populated Trailor park
Equipment (Owned)
 
Vehicles
 1987 Ford F-Series Ranger Bigfoot Cruiser Pickup Truck, the body if not maintained with dints, scratches and rust spots.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
Vinculum to Viorel (to Thorne 0 due to unbondable)
 6
Vinculum to Nancy (to Thorne 8)
 10
Vinculum to Donovan (to Thorne 1)
 4
Vinculum to Max (to Thorne 8)
 6
Vinculum to Mars (to Thorne 5)
 2
Bound To
Rating
 Vinculum to Rachael (to Thorne 7)
 6
 Vinculum to Mickey (to Thorne 1)
 1
 Vinculum to Brigid (to Thorne 10)
 5
 

 

Description

 
Description
 
Age
242
Apparent Age
Mid-30s 
D.O.B.
November 6th, 1782
R.I.P.
1846
Hair
Bald 
Eyes
Dark 
Race
Caucasian 
Nationality
American (Appalachian) 
Height
7' 7"
Build
Powerfully Imposing 
Gender
Male 
Face Claim
Jason Vorhees 
Bratovich Hellhounds:
Gator
-A large, muscular Doberman-

Attributes: Strength 4, Dexterity 3, Stamina 4, Perception 3, Intelligence 2, Wits 3
Abilities:  Alertness 3, Athletics 3, Awareness 3, Brawl 4, Empathy 2, Intimidation 4, Survival (Tracking) 4
Disciplines: Potence 1, Celerity 1
Willpower: 3, Blood Pool: 3
Health Levels: OK, -1, -1, -2, -2, -5, Incapacitated
Armour Rating: 0 (4 Dice Soak, total)
Attack: Bite (Str+1 Aggravated), Claw (Str, Bashing)
Vicissitude Mods: Vicious Maw (Bite does Aggravated damage) 

Dixie
-A Mastiff who has been breed and crafted to a hulking size-

Attributes: Strength 3, Dexterity 3, Stamina 5, Perception 3, Intelligence 2, Wits 3
Abilities:  Alertness 3, Athletics 3, Awareness 3, Brawl 4, Empathy 2, Intimidation 4, Survival (Tracking) 4
Disciplines: Potence 1, Fortitude 1
Willpower: 3, Blood Pool: 3
Health Levels: OK, -1, -1, -2, -2, -5, Incapacitated
Armour Rating: 2 (8 Dice Soak, 3 Dice Soak vs Aggravated)
Attack: Bite (Str+1 Lethal), Claw (Str, Bashing)
Vicissitude Mods: Armored Hide (Armour Rating of 2)

History

 
History
 
Secluded deep within an old forest that would be known in the modern nights as the Monongahela National Forest of the Appalachian Mountains, West Virginia, stood the Bratovich Homestead. The family had chosen to leave their ancestral homes in Europe due to prejudice and financial hardship, they’d crossed the Atlantic to the new world and settled there during the 1700s.

In 1782, during the tail end of the Revolutionary War, Earl’s birth was a cursed affair. Whether due to the Revenant family’s supernatural practices or inbreeding, the infant’s birth bore many complications as the baby was malformed and ghoulishly strong. To save his mother’s life the family had to use their Vicissitude arts to extract the child from his mother or they both would have perished. As he grew with his deformities, Earl’s childhood was marred with more than his fair share of hardships. The family refused to use their crafts to fix the boy’s body, whether out of cruelty or wanting to see the child strive to overcome their weaknesses, who can say. Although Earl’s body was twisted and misshapen, he bore a sharp mind and as he grew, he observed his environment and learnt all he could. By the age of twelve he had picked up the rudimentary understanding of Flesh Crafting, beginning his first steps upon a road that would do more than just fix his body.

Through his adolescence, the family witnessed Earl shift from a hapless, deformed wretch of a person to a young man of surprising stature. At 18 years old, the young man stood six foot, seven inches and was nearly 250 pounds, Earl had more than adapted, his body was like clay to his will. The young Bratovich was gaining favor within the family, and over time he joined the family’s hunting parties, not just to hunt game to feed them, but also to hunt and push back the werewolves that stalked the Appalachians. Since the family settled those mountains, the Bratovich and the local Garou packs had developed a deep bitter enmity. Likely due to the supernatural nature of both factions, the nearby Cherokee tribes thankfully stayed away from their conflicts. This did not help much as over the following years Earl ranged further afield from the homestead, hunting for more and more material for his foul Flesh Crafting experiments. He did not care where the flesh came from, it was all ‘Meat’ to him, animals, newly proclaimed Americans or natives, they were all the same in his eyes, but he did particularly prize Garou flesh.

The years went by and in 1846, at the age of 64, Earl had sculpted his physique to the hulking size of 7’ 7” and 350 lbs. and having now hunted the Garou for decades he had proven how much he was a thorn in their sides, earning the man his nickname. But during this time a shadow from the family’s past patiently observed him. In the Americas the Bratovich had the chance to reestablish themselves, and after a while they reconnected and renewed their ties with their supernatural origins, the Kindred of Clan Tzimisce. One if them had heard of Earl and his proclivities, particularly his new interest in causing terror, reveling at instilling fear in those he preys upon. In Thorne’s minds he never truly viewed himself as human, this piqued the interest of a visiting Tzimisce, who chose to gift Thorne with the Curse of Caine and Embraced him. Thorne only recalls encountering a pool of blood that moved before he passed out, rising hours later as Kindred. Left and abandoned by his Sire, Thorne was helped by his family, who praised him for receiving such an honor.

During the American Civil War, a number of Bratovich family members were conscripted into the Union Army, war offered Thorne new opportunities and although he didn’t enlist, he found nearby battlefields to be too tantalizing an occasion to test his menagerie of Flesh Crafted Abominations. A few camping stories arose from Thorne’s homemade horrors causing chaos or stalking troop encampments in the night. By the time the US introduced the Draft in the early 20th century, most of the Bratovich family that still remained on their homestead didn’t appear on any census, so were never called up to fight in either world wars. But it was during this time that Thorne was actively recruited into the wider activities of the Sabbat. He was requested to help with Sabbat actions in Detroit where he not just helped but proved to be such a monster amongst both Kindred and Kine, that he was awarded the title of Templar by the Archbishop, then politely asked to leave.

With the advent of technology and the invention of films, during the mid to late 20th century, Thorne found a genuine interest in Horror movies, in particular, Slasher, Gore and Body Horror genres. Seeing how these forms of media had worked their way into the zeitgeist, Thorne went as far as to fashion a mask he Bone Crafted to his own skull, and fanged mouths in his palms to still be able to feed, all to better incite fear.

Since the ‘40s, Thorne has served the Sabbat where needed, a tool to be used when conventional methods fail. Recently the Sabbat hierarchy of the East Coast have grown tired of the loss of Baltimore, some ten years prior. And with Archbishop Warin of DC not having done anything of worth in trying to retake Baltimore, the diocese has sent Thorne in to stir the proverbial pot.

Elijah Augustus Giovanni

Overview

 
Overview
 
Art 1.jpg
Most of the family in Baltimore won't speak of him out of superstition. He is likely the only one with his atavism in North America. Those things combined give him a great deal of autonomy. 

Autonomy he wields as well as he wields his words: Like a motherfucking sledgehammer.

Other than Rosa Giovanni, the family matriarch in Baltimore, he's an outcast in his own Clan and amongst those who professed to love him the most. Elijah is abrasive on good nights, downright cruel on bad ones, and only cares for perhaps three individuals.

If you have to ask? You're not one of them. 

Basics

 
Basics
 
Name
 Elijah Giovanni
Player
 QuinnTalon
Chronicle
Baltimore After Dark
Nature
 Caregiver
Demeanor
 Loner
Concept
 The One They Don't Talk About
Clan
Giovanni   
Generation
 10th
Sire
 Ephraim Giovanni

Attributes

 
Attributes
 
Physical 
S
Strength
11100
Dexterity
 
11100
Stamina
 
11000
Social 
T
Charisma

11000
Manipulation
 
11000
Appearance
 
11100
Mental 
P
Perception

11100
Intelligence
Analytical 
11110
Wits
Changes in Strategy 
11110

Abilities

 
Abilities
 
Talents 
S
Alertness
 
11000
Athletics
 
11000
Awareness
 
11000
Brawl
Dirty Fighting 
11110
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills
T
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
10000
Melee
 
11000
Performance
 
10000
Stealth
 
11000
Survival
 
10000

 
00000
Knowledge 
P
Academics

11000
Computers
(Computer Languages) 
11110
Finance
 
10000
Investigation
 
11000
Law
 
00000
Medicine
 
11000
Occult
(Giovanni History) 
11110
Politics
 
00000
Science
 
11000
Technology
 
11100

 
00000

Advantages

 
Advantages
 
Disciplines
 Necromancy............................... 
11100
 Dominate
 
00000
 Potence
 
10000
 Obfuscate
 
11100
 
 
00000
 
 
00000
Backgrounds
 Resources
 
11110
 Generation
 
11100
 Contacts
 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11100
Courage
 
11111
 
Humanity
11111 00000
Path
 Humanity
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 13/1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Sanguine Incongruity
 Giovanni
 5
 Eidetic Memory
 Mental
 2
 Prestigious Sire
 Social
 1
 Languages (Italian, English)
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Nightmares
 Mental
 Infertile Vitae
 Supernatural
 5
 Recruitment Target (Setites)
 Social
 1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Ritual of the Smoking Mirror
 1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
The Grave's Decay
11100
 Sepulcher Path
10000

00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 109
Spent
 102
Notes
Freebies
7 - Potence 1
7 - Obfuscate 2
1 - Generation 3

Experience 
Charisma 2 - 4
Drive  1 - 3
Survival 1 - 3
Streetwise 1 and 2 - 7
Survival 1 and 2 - 7
Investigation 1 and 2 - 7
Finance 1 - 3
Medicine 1 -2
Intelligence 4 - 12
Computer 4 - 6
Occult 4 - 6
Necromancy 3 - 10
Sepulcher Path 1 - 7
Contacts 1 and 2 - 5
Brawl 4 - 8
Larceny 1 - 3
Bought Off: Shy Flaw
Performance 1 - 3XP
 
Derangements
 
 
 

 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Corrupt Political Figures, Local Little Italy Don
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 An inherited townhouse in Little Italy from his Sire. Investments and a decent bank account
Retainers
Antony Giovanni Elijah's cousin and arguably his best friend. They were close when Elijah was human. Now that he's a vampire, Elijah ghouled Antony (notably without the consent of the rest of the family) if only to keep him off the radar of other family members who would be less likely to look out for him.
Ant.jpg
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Pocket Knife, Wallet, Smart Phone, laptop case
Feeding Grounds
 Little Italy; Domain of The Giovanni
Havens
Townhouse Belonging to his Sire; 210 S. High Street
210 S. High Street.jpg
Equipment (Owned)
 Ritual implements, Top-of-the-Line Desktop Computer, Uncle's (Sire's) Library
Vehicles
 2023 Audi E-tron S Sportsback (A 10 Year Gift from Aunt Rosa)
Audi.jpg

Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 34
Apparent Age
 22
D.O.B.
 1990
R.I.P.
 2012
Hair
 Black
Eyes
 Brown
Race
 Italian-American
Nationality
 American
Height
 5'10
Build
 Athletic
Gender
 Male
Face Claim
 Dylan O'Brien 
Dead.jpg

History

 
History
 
Elijah's untimely death was just that: Untimely.

Before that, he was just another college student. One who had a bit more insight into the way things really worked in the world, but still just a kid going to college and majoring in Graphic Design and Coding, and running the occasional errand for a few of his 'night owl' family members. 

A few pretty lucrative errands, and mostly for his Uncle Ephraim, but that is beside the point.

The night is one that Elijah relives every time he closes his eyes in daysleep. He'd been on his way home from late-classes, and he's convinced to his night he was targeted. He was grabbed, and then three nights later--three nights that he tries incredibly hard to forget--he was dumped on the steps of La Scala Ristorante (one of the family's front-restaurants), near death and unable to tell anyone what had happened to him.

It was his Uncle Ephraim who did it. Who had his cousins leave them alone in the private party room, and after attempting to get answers out of Elijah did the only thing he could to keep him alive long enough learn the truth of what had happened.

He Embraced him.

As per a lot of the Family, it wasn't done properly or something went wrong that night. Maybe it was because Elijah hadn't been properly prepared the way most Giovanni are, or maybe it was because he'd been so close to death prior to the Embrace, but he wasn't...right. Instead of the normal curse their family was stricken with, Elijah instead looked as though he were a fresh corpse, and no matter how hard he tried, or how much his sire attempted to teach him, he was unable to quicken his blood to make him seem more alive.

Which was why, after Ephraim called in a few favors, Elijah was taught the art of Obfuscate.

Since those nights, Elijah studies, and spends a good deal of his time alone. The Family tends to be odd around him. He's still provided for and protected--he IS still Giovanni--but he tends to be kept at arms' length by the younger members of the family, and given a wide berth by those who are older.

And his Sire?

He left a few years ago. Left Elijah to his studies in their shared penthouse while he traveled to various places where their family Elders were ensconced.
Because while Elijah believes his Uncle is attempting to escape him, the truth of the matter is Ephraim Giovanni is searching for answers as to 'why'.  

void_stiles__teen_wolf_by_the_alef_d9gnpu1-fullview.jpg

Enzo Giovanni [Rhythm Guitar, Riot Squad]

Overview

 
Overview
 
clgra7djb00dsl4086wrunwfu_3.jpeg
 Enzo Giovanni is the rhythmic guitarist for Riot Squad. Surely there is nothing else to this young face.

Basics

 
Basics
 
Name
 Lorenzo Cristofolo Valerio Giovanni
Player
 Nugget
Chronicle
Baltimore After Dark
Nature
 Hoarder
Demeanor
 Gambler
Concept
 Giovanni abandoner
Clan
 Giovanni
Generation
 8th
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
 
11100
Stamina
 
11110
Social 
s
Charisma
Specialization
11100
Manipulation
 
11110
Appearance
 
11100
Mental 
t
Perception
Specialization
11110
Intelligence
 
11100
Wits
 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
10000
Athletics
 
10000
Awareness
 
11100
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
11000
Drive
 
00000
Etiquette
 
11000
Firearms
 
11100
Larceny
 
00000
Melee
 
00000
Performance
Guitar, Violin 
11110
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
11100
Computers
 
00000
Finance
 
11000
Investigation
 
00000
Law
 
11100
Medicine
Anatomy 
11110
Occult
Necromancy, Wraiths 
11111
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Potence 
 
00000
Dominate 
 
11000
 Necromancy
 
11111
 
 
00000

 
00000

 
00000
Backgrounds
 Fame
 
11000
 Resources
 
11100
 Generation
 
11111
 Momento de Morte
Hidden 
11111
 Momento de Morte
Kept 
11000
 Haven
Occult Shop 
11100
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Consanguineous Resistance
 Clan
 Ambidextrous 
 Physical 
1
 Concentration 
 Mental
 1
 Eidetic Memory 
 Mental
 2
 Lucky  (2/3)
 Supernatural 
 3
 Language (English, Italian, Spanish, Haitian Creole, Greek, Egyptian, Chinese, Assyrian, Babylonian, Persian, Aramaic, Arabic, French, Japanese, ASL, BSL, Hebrew)
 
 
Flaw
Type
Bonus
 Youthful Appearance
 Physical
 Haunted
 Supernatural
 Hunted Like a Dog
 Social
 Black Sheep
 Social
 Clan Enmity (Giovanni)
 Social 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 Ash
11111
 Cenotaph
11111
 Skull
11111
 Sepulchre
11110
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 79 (30)
Spent
 49
Notes
 Freebies: 
 XP
 9 xp on Haven 1,2,3
8/7/24
Sepulchre 1 > 2 xp 4
Finance 1 > 2 xp 2
8/28/24
Sepulchre 2 > 3 xp 8
Craft 1 > 2 xp 2
Appearance 2 > 3 xp 8
Resources 2 > 3 xp 4
8/19/25
Path of Sepulchre 3 > 4 xp 12
Language (Hebrew)
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 Riot Squad
Herd
 
Influence
 
Mentor
 
Resources
 Riot Squad
Retainers
 
Status
 
Other
 Ring: Clemenzia
Haunt: Charis

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Guitar, Fetter (Jewish Woman's wedding ring +2 Necromancy)
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 362
Apparent Age
 19
D.O.B.
 1662
R.I.P.
 1681
Hair
 Black
Eyes
 Black
Race
 Tan
Nationality
 Italian
Height
 5'3''
Build
 Slim
Gender
 M
Face Claim
 AI
 
 
 

History

 
History
 
 Lorenzo Giovanni was born into the Giovanni family in the 1660's. He was trained and entrenched in the Giovanni tasks of learning about the shroud and how to remove it, the study of ghosts and wraiths, and the study of Fetters and artifacts.
This was his life for centuries. He spent spent 50 years as a patriarch of Rome before he decided he was done. He had become disillusioned with the families goal and no longer wanted any part of it. He knew that even as old and powerful as he was, as a collective the family would not allow him to leave. So, he made contingency plans. He stole one of the most powerful Fetters that the Giovanni possessed as well as several less, but still powerful ones. 
He hid the Fetters in locations that, as long as he was alive, they would be safe and undisturbed. If he were to meet final death? who is to say, lost for ever, end up in the hands of the Camarilla or Sabbat, or even in the hands of Werewolves and Mages. 
While hiding a Fetter in London, Enzo came across a young Kindred named Darrus. He was intrigued by the nature and recklessness of the Kindred and decided to join him and his.... "punk rock band"
The down side to stealing and dealing with those Fetters is they have left him with some of the Wraiths that possessed them. Most are none to happy, especially since he hid them, the one he keeps with him has become more amenable to Enzo since it isn't hidden in a pit somewhere.

Arthur Elyon

Overview

 
Overview
 


image-1757882415437.png
 Prince Virgil of Philadelphia has grown increasingly concerned about the state of affairs in Baltimore. Bad enough the Princeship is in the hands of a sorcerer instead of a proper Ventrue ruler, but the authority of the Tower is eroding into next to nothing. Anarchs and Sabbat running wild and none of the Camarilla Inner Circle seem interested in moving to restore rightful authority. Still, steps can be taken, even without massive force.

So the Prince, under his own authority, took someone beneath notice, a nobody intern from a local mayoral campaign with potential and ambition, and Embraced him. Arthur Elyon. The purpose was to make him into a weapon, a tool who could move into Baltimore and work to build up support from the Camarilla within. Perhaps take the position of Prince, perhaps only create a power base for the rightful authority again.

Basics

 
Basics
 
Name
 Arthur Elyon
Player
 Naoko
Chronicle
Baltimore After Dark
Nature
 Autocrat
Demeanor
 Chameleon
Concept
 Prince's Childe
Clan
 Ventrue
Generation
 11
Sire
 Prince Virgil of Philadelphia

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
 
1100
Stamina
 
10000
Social 
s
Charisma
Persuasive
11110
Manipulation
 
11000
Appearance
 
11000
Mental 
t
Perception
Intuitive
11110
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
00000
Awareness
 
11000
Brawl
 
11000
Empathy
 
10000
Expression
 
00000
Intimidation
 
10000
Leadership
 
11100
Streetwise
 
10000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
10000
Stealth
 
00000
Survival
 
10000

 
00000
Knowledge 
t
Academics

10000
Computers
 
10000
Finance
 
00000
Investigation
 
10000
Law
 
11000
Medicine
 
00000
Occult
 
00000
Politics
 
11100
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 Presence
 
11000
 Fortitude
 
10000
 Dominate
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Generation
 
11000
 Retainer
(Ghoul) 
11110
 Resources
 
11100
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 1000
Path
 
Bearing
 Haughty
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Psychic Leech
 Supernatural
 Magic Resistance
 Supernatural
 Rising Star
 Social
 Paragon (Resources)
 Social
 
 
 
 
 
 
Flaw
Type
Bonus
 Infamous Sire
 Social
 New Arrival
 Social
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 15
Notes
1 Point Flaw + 1 Freebie
1 Point Flaw + 1 Freebie
5 point Merit - 5 Freebies
2 point Merit - 2 Freebies
7 point Merit - 7 Freebies

5th Dot Willpower - 4 xp
5th Dot Willpower - 5 xp
2nd Dot Resources - 2 xp
3rd Dot Resources - 4 xp
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Prince Virgil of Philadelphia
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 Prince Virgil of Philadelphia
Resources
 
Retainers






Pooled Ventrue - Retainer 4:
"Toad" (ghoul) - Bodyguard, Manservant

https://www.writeups.org/ghoul-dc-heroes-rpg/
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 Silver Signet Ring

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 22
Apparent Age
 22
D.O.B.
 12/31/2002
R.I.P.
 7/7/25
Hair
 Black
Eyes
 Violet
Race
 Vampire
Nationality
 American
Height
 6'
Build
 Every-Man
Gender
 Masc.
 
 
 

History

 
History
 
Fresh out of College, Arthur had ambitions of high station, wielding power and authority and had the qualifications and education to back it up. Still, as his first job he's getting coffee and running shit errands for the paid interns who are getting coffee for the secretaries of the people who aren't the candidate. About as far from the throne as possible.
Then one day, a man comes to Arthur and offers him a real taste of power and the chance for more if he can take it. In exchange for undying loyalty of course. Arthur accepted. For the weeks after his embrace, his new patron (his "master") taught him how to be a Vampire of the Ventrue Clan, as well as the basic rules of Vampire society.
He couldn't stay for long, however, as too long in the Prince's court and accusations might be leveled about a Prince interfering in another's domain. So it's out he goes to Baltimore to begin his work, his only support a supply of funds and a ghoul called "Toad" to act as bodyguard and manservant...

Federico Fanucci

Overview

 
Overview
 

Once a fellow with a bright future for him, turned to ruin, now remade, re-tasked, bettered.               Federico looks exactly as your typical Nosferatu, bald skull, pointy gremlin like friggin ears, a beak like nose, a most hideous crack of a mouth and saw like teeth meant to bite and hold the unfortunate thing. His physique, although hidden behind trash bin clothing, he has a strong and large physique equipped with wickedly clawed hands. Hobos and rats beware...

Basics

 
Basics
 
Name
 Federico Fanucci 
Player
 likezerofsgiven/That MF
Chronicle
Baltimore After Dark
Nature
 Soldier
Demeanor
 Conformist
Concept
 Drifter- a lot of potential wasted
Clan
 Nosferatu 
Generation
 13th
Sire
 Unknown 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11110
Dexterity
 
11100
Stamina

1110
Social 
s
Charisma

11100
Manipulation
Specialization
11110
Appearance
 
10000
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
10000
Awareness
 
10000
Brawl
Specialization 
11100
Empathy
 
10000
Expression
 
00000
Intimidation
Specialization
11100
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
10000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
10000
Drive
 
10000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
11000
Melee
 
00000
Performance
 
00000
Stealth
Specialization
1110
Survival
 
10000

 
00000
Knowledge 
t
Academics

00000
Computers
Specialization
11100
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
11100

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism 
10000
 
Obfuscate 
11000
 
Potence 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Herd
10000
 
Allies 
11000
 
Contacts 
11100
 

00000
 
 
00000
 
 
00000
Virtues
Conscience 
 
11100
Self-control 
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 Humanity
Bearing
 
Willpower
11100 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Huge Size
  Physical 
4
 Foul Blood
 Clan Specific 
 1
Monstrous Maw
 Clan Spec
 1
 Spawning Pool 
 Clan Spec 
 3
 Sleep Unseen
 Clan Spec
         2
Tunnel Rat 
Clan Spec
       2
Tough Hide
Clan Spec
        2
Code of Honor 
Mental 
       2
Computer Altitude 
Mental 
       2
Bullboy
Social
       2
Flaw
Type
Bonus
 Bestial 
 Clan Spec
 3
 Cloaked in Shadows 
 Supernatural
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
15 freebies ( In Merits)
Spent
14 xp
Notes
 New Discipline x1 (Potence)- 10 pt 
 New Ability - Knowledge- Technology - 4 pt
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 23
Apparent Age
 (Nosferatu Deformity)
D.O.B.
 1989
R.I.P.
 
Hair
 Black
Eyes
 Black
Race
 Vampire
Nationality
 Italian-American
Height
 1,8 m
Build
 Muscular 
Gender
 Male
Face Claim
 
 
 
 

History

 
History
 
 Born on the wrong side of Baltimore’s harbor, Federico Fanucci grinded his way into university with raw intellect and caffeine dreams. But, sadly, brilliance doesn’t patch broken homes. With rough parents, a spiraling addiction, and mounting pressure, he flunked out—disgraced after a blackout hack that knocked out half the campus servers.
He vanished into basements and back alleys, living off junk food, junk codes, and worse. Baltimore’s digital underbelly became his playground. That, until he breached a network he should’ve never touched. The Nosferatu found him twitching under a broken CRT, pupils like pinholes, whispering TCP/IP prayers.
They didn’t kill him. They remade him. With no future, no connections left in the world, he was perfect.
Now Federico skulks through Charm City’s sewers, a pale shade of his former self. Fingers still fly over cracked keyboards, leaking secrets and watching from the shadows. The Clan gave him purpose. The curse gave him clarity.

Gustave

Overview

 
Overview
 
Gustave-Square.jpg
Gustave — just Gustave — claims to have been shat out of a whore on a cobbled back alley street in gay old Paris. From there he says that he clawed his way out of poverty, fighting addiction, pimps and ruffians along the way, until he found his true calling: music. 

Gustave is the drummer for Riot Squad.

Basics

 
Basics
 
Name
Gustave 
Player
Pooka 
Chronicle
Baltimore After Dark
Nature
Anarchist 
Demeanor
Creep Show 
Concept
Beauty turned the Beast 
Clan
Nosferatu 
Generation
12th 
Sire
Asshole 

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious
11110
Dexterity
 
11100
Stamina
 
11100
Social 
T
Charisma

11000
Manipulation
 
11100
Appearance
 
00000
Mental 
S
Perception

11100
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
00000
Awareness
 
10000
Brawl
 Dirty Fighting
11110
Empathy
 
10000
Expression
 
00000
Intimidation
 
11100
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
10000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
10000
Drive
 
10000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
10000
Melee
 
10000
Performance
 Drums
11110
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
10000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics
 
10000
Science
 
00000
Technology
 
00000
Astrology
 
11000

Advantages

 
Advantages
 
Disciplines
Animalism*
 
10000
Obfuscate*
 
11100
Potence*
 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Generation
12th 
10000
Fame
 
10000
Resources
 
11100
Retainer
Ghoul: Rémi (Rat)
10000
 
 
00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11110
Courage
 
11111
 
Humanity/Path
11111 10000
Path
Humanity 
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Languages: French, English, Japanese 
 
 
Flaw
Type
Bonus
Uncommon Vitae Preference
Specific 
2pt 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
15 XP 
Spent
13 XP 
Notes
FREEBIES (15 + 2 Flaws)
7 - Potence 0→1
7 - Animalism 0→1
2 - Courage 4→5
1 - Willpower 5→6

EXPERIENCE
8 - Intelligence 2→3 
5 - Potence 1→2 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
Gustave is the drummer for Riot Squad. 
Herd
 
Influence
 
Mentor
 
Resources
Apart from the... modest... amount of money he makes as part of Riot Squad, Gustave was smart enough to squirrel away and invest some of his sugar daddy money from when he was a mortal, giving him a comfortable lifestyle.
Retainers
Ghoul: Rémi (Rat; Ghouls and Revnants pg. 175)
Attributes: Strength 1, Dexterity 2, Stamina 2, Perception 2, Intelligence 3, Wits 2
Abilities: Alertness 2, Athletics 3, Stealth 3
Disciplines: Celerity 1
Willpower: 3
Health Levels: OK, -1, -5, Inc.
Armor Rating: 0 (1 soak dice total)
Attack: Bite for 1 die
Blood Pool: 2 Max (1/4 Maintenance)
Status
 
Other
Uncommon Vitae Preference: Gustave can only feed from 'pretty' men (Appearance 3+).

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
Drum kit 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
38 
Apparent Age
20 
D.O.B.
1986 
R.I.P.
2006 
Hair
White 
Eyes
Glowing Amethyst 
Race
Deathly Pale
Nationality
Canadian 
Height
5'10" 
Build
Decaying 
Gender
Male 
Face Claim
A.I.
Gustave-Portrait.jpg A skeletal frame covered in too-pale, desiccated skin. He lost the tip of his nose somewhere, after a party he thinks, but cannot really remember. Amethyst eyes that almost seem to glow, and stringy white hair. He looks like he wears too much eye shadow, but they are unnaturally just that way. Sometimes he cuts marks into his skin and rubs black ink into the wounds until they heal the next night; sometimes he pieces random parts of his body just for fun. His tongue his overly long, easily three times the length of a normal persons .

History

 
History
 
 If you ask him, Gustave will tell you he was born in Paris, or Bordeaux, or NIce. He will back up his statements with a propensity to speak exclusively in French, a penchant for fruity smelling Parisian cigarettes, and an asshat attitude worthy of the snootiest of waiters in from the City of Lights. About the only thing remotely true about any of this is that he is French, well, French Canadian. He was born in Montreal; he was a beautiful baby and he grew into a stunning young man.

Gustave was vain, ambitious, selfish. He fancied himself an actor, or a dancer, or a celebrity with no discernible talent. He made his was to New York the moment he turned eighteen and never looked back. He got work, and if being introduced to the casting couch got him parts, so be it. He wasn't a proud person. But he was an asshole. A vain one at that. And judgemental.

One night he was out clubbing and a nice guy approached him. Nice, but unattractive. Oh he wasn't a troll or anything, but certainly not up to Gustave's standards. He didn't just turn the man down, he humiliated him. The fuckboys and the glittertwinks all laughed. Gustave smiled smugly as the nice guy slinked off. But there was one person who did not join in on the reverie. 

A monster had been lurking in the club that night, a monster who took umbrage with how the pretty boy named Gustave treated the nice guy. The monster followed Gustave home and decided that the young man who was beautiful on the outside, was ugly as sin on the inside, deserved to be punished. He Embraced Gustave that night. 

Gustave's sire stayed with him long enough to explain his fate, all while his undead body twisted and contorted itself. He was tranformed into a hideous creature, all that ugliness inside of him manifest outwardly. His sire  left not too long after - oh he showed Gustave the basics, laughing at him through it all. He was then left alone.

Gustave contemplated walking into daylight on more than one occasion during this time. For some reason he didn't. He eventually found a place to vent his frustrations pounding drums for an Anarch band called Riot Squad. It remains to be seen if he is an Anarch at heart, or just a selfish prick.

Aaron weiss hawsworth

Overview

 
Overview
 
fembitchnew.jpg
 

You notice him right away — a sharp-looking femboy with a wild sense of style. His black hair is cut short on one side and messy on the other, half covering a pair of bright, mischievous eyes. He’s got big pentagram earrings that sway when he moves, a studded choker, and enough piercings to catch the light from every angle.

His outfit looks like he raided both a thrift store and a boutique on the same day: tight jeans, a loose jacket over a half-unbuttoned shirt, and sneakers that are probably worth more than your rent. Tattoos peek out from under his collar when he stretches. He’s grinning like he’s in on a joke no one else gets, tongue piercing flashing when he laughs.

Altogether, he comes off less like a brooding vampire and more like some effortlessly cool club kid — someone you’d see outside a venue at 2 a.m., chatting up strangers and looking like he belongs anywhere the music’s loud and the lights are low.

Basics

 
Basics
 
Name
 Aaron hawsworth
Player
 dungeoncleric
Chronicle
Baltimore After Dark
Nature
 idealist
Demeanor
 bon viviant
Concept
 hardship and beauty
Clan
 gengrel
Generation
 10th
Sire
 lady clara hensworth

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11100
Dexterity
 
11100
Stamina
tough as nails 
11110
Social 
s
Charisma
Specialization
11000
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception
Specialization
11000
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
11000
Awareness
 
11000
Brawl
 
11100
Empathy
 
00000
Expression
 
10000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
high fashion 
11110
Drive
 
10000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
10000
Performance
 
11000
Stealth
 
10000
Survival
 
10000

 
00000
Knowledge 
t
Academics
Specialization
10000
Computers
 
10000
Finance
 
10000
Investigation
 
10000
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
celerity 
10000
 
protean 
11100
 
obfuscate 
00000
 
prescence 
10000
 
 
00000
 
 
00000
Backgrounds
 
resources 
11110
 
generation 
11100
 
retainers 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conviction
 
11100
Instinct
 
11100
Courage
 
11100
 
Path of cathari
11111 00000
Path
 Path of Cathari
Bearing
seduction
Willpower
11111 00000
11111 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 eat food
 physical
 Sugar Daddy
 social
 3
 natural linguist
 mental
language (0 cost,english and german)
 mental
 0
 ediect memory
 mental
 1
 additional discipline(prescence)
 supernatural
 5
Flaw
Type
Bonus
 short
 physical
 1
 recruitment target
 social
 1
 rival sires
 social
 permanent fangs
 physical
 3
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 35
Notes
2 freebie-wp
2-convivtion
5-wits
1 dot resources
 exp
10-prescence 1
10-craft 3 and 4
10-celerity
5-retainers

 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 high end tailor shop "stitched together"
Retainers
 
Status
 
Other
 speaks,english,german,latin,french

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Smartphone (latest model)
Headphones (big flashy designer pair, plus cheap earbuds for rougher nights).

Portable makeup kit (eyeliner, gloss, foundation — he always needs to look sharp).

Wallet 

Lockpicks & multitoo

Hunting knife 

Leather satchel or backpack (to stash clothes, weapons, or stolen goods).

Cigarette lighter & smokes (a social accessory as much as anything else).

Cheap burner phones





Feeding Grounds
 racks usually
Havens
 
Equipment (Owned)
 

Luxury apartment “safehouse” (hektor keeps him in style — modern, with a stocked fridge he can actually eat from).

Fashion line freebies (clothes he “models” for small European designers — really Cam money laundering).

Sports car (he can’t really afford it, but hektor made sure it’s parked under his name anyway).

High-end blood stash (bottled blood bags, mostly Type O, kept in a wine fridge not Sabbat standard, but hecktor insists).


Charm bracelet / necklace with pentagrams (leans into the “witchy alt femboy” vibe).

Polaroid camera (he takes party photos, Sabbat ritae snapshots, selfies — some keepers, some blackmail).

Club VIP passes (hektor funds them, Aaron uses them to sneak the pack into places).


Vehicles
 porsche,audi a6
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 72
Apparent Age
 26
D.O.B.
 1953
R.I.P.
 1979
Hair
 raven
Eyes
 green(emerald)
Race
 euro Caucasian
Nationality
german
Height
 4'7
Build
 ectomorphic
Gender
 male
Face Claim
 credit to jennifyuri to adjusting the art
 
 
 

History

 
History
 
 Herr Doktor Markus Adelrath (sugar daddy)

Markus Adelrath is a 300-year-old Ventrue, Embraced out of the German Enlightenment. He was once a university rector and patron of philosophy, a man who lived for art, order, and the perfect salon conversation. As the centuries passed, Markus evolved into a Cam courtier of immense wealth and taste — a banker, art collector, and political manipulator who dresses in bespoke suits and speaks with a deliberate, patient cadence.

He lives like a baroque monarch in the modern era, and that’s how he treats Aaron: not as a pawn, not as a ghoul, but as a delightful indulgence he cannot resist.

Lady Clara was once a Victorian aristocrat — born into the English gentry in the 1800s, renowned for her poise, cold beauty, and penchant for scandal. She was Embraced on the moors of Yorkshire by a Gangrel elder who saw in her both breeding and bloodlust. Clara adapted effortlessly: a lady by day, a huntress by night. She cast off titles and estates as the decades rolled on, trading them for Sabbat power, though she never let go of her noble affectations.

Now she is feared and admired as one of the Sabbat’s more refined elders — all lace gloves, icy words, and feral claws.

The Embrace: Clara picked Aaron during a Sabbat incursion into Cologne in the late ’70s. She found him delightful — feral but fashionable, a neonate who wore chaos like a crown. He reminded her of herself in her reckless youth.

Her Role: Clara raised Aaron not like a son but like a protégé. She guided him through Sabbat ritae, let him stumble and bleed, but always pulled him back from final death. To her, he’s both pet project and trophy.

Motherly, in a Twisted Way: She calls Aaron “my beautiful boy” but disciplines him harshly when he disappoints her. Her affection is real, but always edged with control.


Aaron Weiss was born in 1953 in Cologne, West Germany, the son of a bookish schoolteacher and a tailor with an eye for fine clothes. From the start, Aaron had an ear for language , slipping between German, French, and English with the ease of a native. By his teenage years, he was picking up scraps of Latin from old church texts and ancient graffiti, charming priests into lending him access to libraries he had no business in.

But the real scandal was his style. In an era that demanded conformity, Aaron leaned into androgyny  eyeliner, thrift-store finds turned couture, bold silhouettes that blurred gender before fashion magazines caught up. He earned money running with club kids, hustlers, and underground drag performers in the ’70s, carving out a name for himself in Cologne’s late-night scene. He was equal parts pretty boy, hustler, and intellectual someone who could quote Cicero in the same breath as he sold you party pills.

It was there, in 1978, that Lady Clara Hensworth found him. Clara, a Gangrel elder of Sabbat nobility, was drawn to Aaron’s contradictions: feral but fashionable, clever but reckless, vulnerable but proud. She Embraced him on a blood-soaked ritae night in the Cologne outskirts, molding him as her protégé. Aaron became her “beautiful boy,” indulged but disciplined, raised on Sabbat rites like a child of both cruelty and admiration.

Yet Aaron was never content to be just a monster. His obsession with aesthetics and human pleasures persisted even after the Embrace. Unlike most Gangrel and most vampire, he still eats food  relishing flavors as if clinging to scraps of humanity. His apartment is littered with cookbooks and half-eaten plates, though his palate is far more about the experience than sustenance.

By the 2000s, Aaron’s boldness caught the attention of another power: Markus Adelrath, a German Ventrue elder embedded in Camarilla politics. Markus became Aaron’s “sugar daddy,” lavishing him with designer clothing, expensive toys, and access to Elysium circles. Their arrangement is equal parts indulgence and exploitation  Aaron gets luxury, Markus gets amusement and leverage.



[lordfantastic]  Beaufred B Beauregard Venture

Overview

 
Overview
 
175775123699186383 (1).jpg
 A member of the southern aristocracy (Who where a lesser noble family in france long ago and still hold that noble blood now) was brought into the clan of vampire aristocracy. Beaufred tries his utmost to uphold the honor of his Noble Family, The honnor of the South, The Honnor of the Venture, and the honor of the camarilla where ever he goes. 
(OOC I, the player, am very aware of the BS in the idea of these things having honor. but he thinks it's true)

Basics

 
Basics
 
Name
 Beaufred Bellfrie Beauregard The 3'd
Player
 DireDm
Chronicle
Baltimore After Dark
Nature
 Architect — Regain a point of Willpower whenever you establish something of importance or lasting value.
Demeanor
 Conformist
Concept
#1 Camarilla fanboy
Clan
 Ventrue
Generation
 13
Sire
 Victor Von Volkonsky

Attributes

 
Attributes
 
Physical t
Strength
Specialization
10000
Dexterity
 
1110000
Stamina
 
110000
Social 
p
Charisma
Diplomatic
11110000
Manipulation
 
1110000
Appearance
 
1110000
Mental 
S
Perception
Pragmatic
110000
Intelligence
 
11110000
Wits
 
110000

Abilities

 
Abilities
 
Talents 
S
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
11100
Expression
 
11000
Intimidation
 
11000
Leadership
 
11000
Streetwise
 
00000
Subterfuge
 
10000

 
00000
Skills T
Animal Ken
Specialization
00000
Crafts
 
100000
Drive
 
00000
Etiquette
Noble 
111100000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
10000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
P
Academics
Specialization
11100
Computers
 
00000
Finance
 
11100
Investigation
 
10000
Law
Camrila Law 
111100
Medicine
 
00000
Occult
 
00000
Politics
 
11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Dominate 
10000
 
 Fortitude 
10000
 
Presence 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Herd 
11000
 
Resources 
11110
 
retainer 
10000
 
 Contacts 
10000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
111110000
Courage
 
11000
 
Humanity/Path
1111111100
Path
humanity
Bearing
 
Willpower
1111100000 
00000 00000
Blood Pool
1111111111
100000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Blush of Health (You look more hale and healthy in appearance than
other vampires, allowing you to blend with human society much more easily. You still retain the color of a
living mortal, and your skin feels only slightly cool to
the touch.)
 phyical
 Eat Food (you can eat food/drink it dose not provide value, but you can enjoy the taste)
physical
  Inoffensive to Animals 
supernatural 
 1
 

 
 
 
 
 
 
Flaw
Type
Bonus
 Deep Sleeper
The difficulty of any roll to awaken during the day is
increased by two
 Mental

 Supernatural
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 Spent 3 Freebie points to raise Will by 3 from a 2 to 5
 Spent 1 to raise heard background from 1 to 2
Spent 1 to raise Resources from 3 to 4
Spent 2 Buy Blush of health merit
Spent 1 for Eat food
Spent 1 on Inoffensive to Animals merit 
Spent 6 points to gain 3 dots. I used to raise Abilitys. I raised Etiquette from 3 to 4. Same to law and raised Empathy from 2 to 3 
I gain +1 freebie point from a flaw.
I spent that 1 point on the merit contacts. 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 2 Dots. 7. Herd. They are the servants in my manor. They enjoy a good paycheck; they get to live in the manor and eat well. And they are addicted to the 'kiss.' They understand there is something magical about me; they do not know too much about vampire lore at all. They are all blond-haired. 
Cook: Duston Gram (male), 22
Butler: Parnell Powell (male), 39
India Wagoner (female), 26
secretary: Mazie Brewer (female), 19
Maid: Watson Powell (male), 25
Maid: Honey Primm (female), 25
Maid: Louisa Bray (female) 29
Influence
 
Mentor
 
Resources
 
Retainers
 Abbott Morris (male) a ghoul
He was turned into a ghoul when he was 45 and has been a ghoul for 7 years. 
he looks like a cowboy and has a big mustache. And a big iron on his hip. 
He mostly acts as a bodyguard.
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 54
Apparent Age
 26
D.O.B.
 1970
R.I.P.
 1996
Hair
 blond
Eyes
 blue
Race
 white/france
Nationality
 USA
Height
 6ft
Build
 slim
Gender
 M
Face Claim
 
 MY venture clan bane makes me only able to feed on blond haired people
 
 

History

 
History
 
 Family: the Beauregard family traces their line back to a lesser noble family in France. Of the same last name. These lesser nobles left france during the revolution. And came to live in louisiana where they started a very successful plantation. 
The family may not be of the 1% but they do have deep pockets and deep ties to old money very set in its old ways. 

Life: Beaufred Bellfrie Beauregard The 3rd was born with a silver spoon in his mouth. His father was very strict. And he instilled in his son the virtues of honor and loyalty and lawfulness. 
Beaufred didn't know, but he is Asexual and his little to no interest in girls made some think him gay.
His family arranged a marriage for him with a beautiful and wealthy wife named Anabell. 
Though he never had any true romantic or sexual feelings for her, he felt it was his duty to love her, so he forced himself to at least love her like a very close friend. 

Even though he didn't enjoy the sex, he was looking forward to the idea of being a father, but on the night that Anabell was going to give birth, Beaufred died. 

Un-Life
His Sire "Victor Von Volkonsky" (a venture), had been watching. Beaufred for a long time, Victor was in the process of getting official permission to embrace Beaufred when Victor learned of the baby. 

Victor felt that if Beaufred lived long enough to see the baby be born, the act of becoming a father might make him love the baby so much it would be nearly impossible to pull him away from his family and into the night.

So Victor grabbed Beaufred less than an hour before the birth and embraced him. 

This embrace was without the official permission of the camarilla, so both of them were soon taken to trial. 

(this was about a month after embrace) 

Beaufred didn't know much about the camarilla at this point, but he had been told some things. 

When he was asked to plead innocent or guilty, Such was his honor and sadness that he pleaded guilty and bowed low. And told the Prince, "According to your ancient and wise laws, you, my prince, are within your right to slay me. I dare not argue with your judgment."

This caused the Prince to spare Beaufred. But not his sire

Beaufred was, in most cases from that day on, super loyal to the camarilla way, BUT he did struggle; he was addicted to watching his family. 

And so to help him get over his family, the Prince sent him away from the city, far away on a mission. To help spread the ideas of the  Camarilla to anarchic cities 

Isaac Anderson

Overview

 
Overview
 
Jason-Momoa-Through-Years.webp
Grey hat hacker. Isaac was going to expand his experience, virtually, in reality, he wanted more.

Basics

 
Basics
 
Name
 Isaac Anderson
Player
 Nugget
Chronicle
Baltimore After Dark
Nature
 Explorer
Demeanor
 Beta
Concept
 Hacker simp
Clan
Malkavian 
Generation
11th
Sire
Calla De Carabas

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11100
Dexterity
 
11100
Stamina
Pain tolerance 
11110
Social 
s
Charisma
Specialization
11000
Manipulation
 
11000
Appearance
 
11100
Mental 
t
Perception
Specialization
11100
Intelligence
Probability Calculation 
11111
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11100
Athletics
 
00000
Awareness
 
10000
Brawl
 
10000
Empathy
Reading People 
11000
Expression
 
10000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
Computers
11110
Drive
 
11000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
11100
Melee
 
00000
Performance
 
00000
Stealth
Light-footed 
11110
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
11000
Computers
Programs, Hacking 
11111
Finance
 
11000
Investigation
 
11100
Law
 
00000
Medicine
 
10000
Occult
Supernatural, Malkavian Network 
11111
Politics
 
00000
Science
 
11100
Technology
 
11100
Lore: Werewolf       10000
Lore: Malkavian      10000
Lore: Mage              10000
Lore: Tzimisce         10000
 
00000
Lore: Vampire         10000

Advantages

 
Advantages
 
Disciplines
Auspex 
 
11110
Dementation 
 
00000
Obfuscate 
 
11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Resources 
 
11110
 Contacts 
Dark Web 
11110
 Allies
Dark Web 
11110
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Computer Aptitude
Mental 
 Eidetic Memory
Mental 
 
 
 
 Language (Chinese, Russian, Spanish)
 Mental
 0
 
 
 
 
 
 
Flaw
Type
Bonus
 Weak-Willed 
 Mental
 Tic/Twitch (Leg Typing) (Bought off)
 Physical 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 116 (18)
Spent
 100
Notes
 Freebies: 5 Backgrounds, 10 Abilities
 XP: 10 Abilities, 5 Willpower 
 4/30/24: Int to 5, Computers to 5
5/20/24: Perception - 3 (8xp) Empathy - 1 (3xp) Empathy Specialty (
Reading People) - (3xp) Bought of Flaw (tic/twitch)
8/7/24
Occult 3 > 4 xp 6
Occult: Malkavian Network xp 3
Auspex 2 > 3 xp 10
8/29/24
Subterfuge 2 > 3 xp 4Auspex 3 > 4 xp 15
1/22/25
Lore: Vampire 0 > 1 xp 3
Lore: Werewolf 0 > 1 xp 3
Lore: Mage 0 > 1 xp 3
Lore: Malkavian 0 > 1 xp 3
Lore: Tzimisce 0 > 1 xp 3
2/20/25
Science 2 > 3 xp 4
Occult 4 > 5 xp 8
Resources 3 > 4 xp 6
5/19/25
Obfuscate 2>3 xp  10
 
Derangements
 
 Intellecualization
 Quixotism (Hold)
 Obsession (The CobWeb)
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Dark Web Hackers
Contacts
 Dark Web Hackers
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Security Tester
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Laptop, Tablet, hard drive, PC Tower
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Small server room, plethora of tech, servailance devices 
Vehicles
 Hatchback
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 20
Apparent Age
 20
D.O.B.
 2002
R.I.P.
 Na
Hair
 Dark Brown
Eyes
 Brown
Race
 Mediterranean
Nationality
 Greek
Height
 6'2''
Build
 Muscular
Gender
 Male
Face Claim
 20 year old Jason Momoa
 
 
 

History

 
History
 
 Isaac grew up a nerd, he was into nerdy things, he was out of shape, he was considered a loser by most people he knew. Growing up he spent most of his time studying and learning programming. Without friends or anything to distract him he became very skilled at programming. He found his way onto the dark web in early highschool and decided he needed to get in better shape if he was going to some of the things he wanted to, learn to break and enter, and set up monitoring systems quickly while keeping them and himself hidden. Hackers were bountiful if you knew where to look, but somethings required you to get into a physical location and possibly make an escape. Isaac didn't know he made a change in his appearance, he never talked to anyone and since he had headphones on nearly constantly he never heard people talking to him or about him. He was slowly becoming addicted however, but not to substance, or activity, but people. He had found an instagram model that he really liked....and she was looking for a security expert.....Maybe this was his chance.

Jacob Thornton

Overview

 
Overview
 
Jacob_profile.png  
"It's a blessing when people find their calling. For some it's music, for others, it might be macrame. Me? I hurt people."

Basics
 
Name
Jacob Thornton
Player
Bookkeeper
Chronicle
Baltimore After Dark
Nature
Celebrant
Demeanor
Bravo
Concept
Educated Thug 
Clan
 Brujah
Generation
 11th
Sire
 Ricardo Perez

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious
11110
Dexterity
 Precise
11110
Stamina
 
11100
Social 
s
Charisma
Specialization
11100
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception
Specialization
11000
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
11000
Awareness
 
00000
Brawl
 Karate; BJJ
11110
Empathy
 
10000
Expression
 
10000
Intimidation
 
11100
Leadership
 
11000
Streetwise
 
10000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
00000
Firearms
 
10000
Larceny
 
11000
Melee
 
10000
Performance
 
11000
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Philosophy
11000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics
 
11000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Celerity 
11000
 
Potence 
11000
 
Presence 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Allies 
11000
 
 Contacts
11100
 
Generation 
11000
 
Resources 
11000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11110
 
Humanity/Path
11111 11000
Path
 Humanity
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
00000 00000
00111 11111
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Bruiser
 Physical
 Natural Leader
 Social
1
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Prey Exclusion (Police)
 Mental
 Obvious Predator
 Clan-specific
2
 Beacon of the Unholy
 Supernatural
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 35
Notes
 Freebies: Manipulation 3 (5); Self-Control 4 (2); Allies 2 (1); Contacts 2-3 (2); Willpower 5-8 (4); Resources 2 (1); Brawl 4 (2); 2nd Brawl Spec (1)
 XP:  Stamina 3 (8); Wits 2 (4); Celerity 2 (5); Potence 2 (5); Presence 2 (5); Alertness 2 (2); Athletics 2 (2); Leadership 2 (2); Subterfuge 2 (2)
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
Michael "Mickey" Levy - Criminal Attorney
Frank Gorshin - General Contractor (Home Repair/Remodeling)
Contacts
 Russell "Wiseman" Wise - Gang Lieutenant
Tommy Pearlman - BPD Narcotics Officer
Dave Burns - Baltimore Sun City Beat Journalist
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
Jacob does odd jobs as a legbreaker or "fixer of problems" for his friends and contacts - they pay him enough to maintain a middle-class lifestyle
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Memento Mori Coin, Stoic Virtues Coin, Knife, Smartphone, Burner Phone; heavy leather jacket (Rank 1 Armor)
Feeding Grounds
 He has to stick to the Rack
Havens
 
Equipment (Owned)
 
Vehicles
 2023 Indian Scout Motorcycle
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 90
Apparent Age
 37
D.O.B.
 January 22, 1935
R.I.P.
 July 17, 1972
Hair
 Dark Brown
Eyes
 Brown
Race
 Caucasian
Nationality
 US
Height
 6'4"
Build
 Bodybuilder/Muscular (265 lbs)
Gender
 Male
Face Claim
 Karrion Kross
 Jacob Thornton looks like he was made for violence in a way that people find both alarming and alluring. At 6’4” and 265 pounds, he certainly looks like someone who had very little to do besides exercise for several years, but he carries himself with the ease and grace of a panther, only adding to the feeling that he could leap up and tear someone apart with little to no warning. His dark hair is cut short on the sides and blends into his facial hair, framing an intense gaze. His wardrobe trends towards biker-punk chic: heavy boots, jeans, and a black leather jacket, though he doesn’t wear the cut or colors of a motorcycle club. He switches between denim work shirts and heavy metal-band t-shirts, both of which hint at tattoos on his chest, back, and left arm, but he keeps them covered for the most part. 

History

 
History
 

Jacob Thornton was a Silent Generation kid, born in 1937 to working-class parents in West Baltimore. Shaped by the Great Depression, but too young to make a difference in World War 2, Jacob, like a lot of boys his age, got hooked on the idea of motorcycles by seeing Marlon Brando in The Wild One. His appetite for violence developed early, as he won a Silver Gloves Tournament at 16 and a Golden Gloves at 19. He joined the Baltimore branch of the Outlaws when they were founded and followed them from general hooliganism into full-on outlawry, running guns and drugs. That came to an end in 1970, when he ended up in Jessup State Prison for trafficking in cocaine.

Prison did stop Jacob’s slide into dissolution, forcing him to give up the drugs that had become a way of life. He threw himself into a strenuous exercise regimen and found himself with a small group of other inmates who took meetings with a “lifer” by the name of Ricardo Perez. No one ever saw Perez during the day - he was believed to be a permanent occupant in solitary, but at night, guards would get bribed and a handful of inmates with aspirations to something more meaningful than being a con would come and listen like they were in church. Perez preached self-improvement as seen through the lens of the Stoics, with a healthy dollop of the Catholicism Perez himself was raised on, but he also preached taking no shit in ways that the Bishop probably wouldn’t approve of. Jacob was a good student, but still pretty raw, when the prison burned.

The Jessup Prison Riot of 1972 was more than a riot - it was an effort by Camarilla operatives to get at Perez, who was an Anarch organizer and philosopher. Jacob got caught in the middle, getting shot, cut, and beaten almost to death while helping to protect Ricardo. Ricardo took pity on the man and embraced him, rather than letting him bleed out. At sunrise, his dead body was bagged up and gathered in a truck. Perez’s allies got him out that night and that was Jacob’s introduction to the world of the Kindred.

Jacob made a promise to himself not to return to Baltimore until his mother had passed, not wanting her to see his new state. Admittedly, he didn’t expect her to live to be 100, but used the time wisely, learning some of the ins and outs of Kindred society and improving his political and social skills, not to mention his talents for violence. He learned Brazilian Jiu Jitsu from a Gangrel in Philadelphia and guitar from a Toreador in Annapolis. He also learned that his embrace had come with a curse - Perez’s great-grandsire had been an Infernalist and there was a lingering stain in the bloodline that seemed to raise the hackles of the particularly devout. He learned to avoid churches, or at least only go to Mass with priests who were more clock-punchers than god-botherers. With his mother passing away late last year, Jacob has been preparing to return to the city in which he was born, touching base with elements of the criminal world and those adjacent to it. With a handful of contacts, a wad of cash, and a new rowhome, Jacob is ready to join the fight to preserve Anarch independence in Baltimore.

James Levett

Overview

 
Overview
 
Levett Headshot.png
 James Levett was a former United States Army Ranger who was deemed "MIA" after being mortally wounded during an operation in the Gulf War.  The Assamites embraced him and has served his time as a Fi'dai before taking it upon himself to teach modern weaponry skills to any of his comrades who needed it.  His arrival in Baltimore was sparked by a general desire to advance the Clan and to get in contact with others of his faction as he is an Assamite, and thus rejects Alamut's worship of Ur-Shulgi's religion.

He teaches modern tactics and weaponry to his fellow Hashashin if they request it.

Basics

 
Basics
 
Name
 James Levett
Player
 Excaliwang
Chronicle
Baltimore After Dark
Nature
 Loner
Demeanor
 Soldier
Concept
Hashashin Operator
Clan
 Assamite
Generation
 13th
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11100
Dexterity
 
11100
Stamina
Tough as Nails
11110
Social 
t
Charisma
Specialization
11000
Manipulation
 
11000
Appearance
 
11000
Mental 
s
Perception
Specialization
11100
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
S
Alertness
Specialization
11000
Athletics
 
11000
Awareness
 
11000
Brawl
 
10000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
10000
Streetwise
 
10000
Subterfuge
 
00000

 
00000
Skills 
P
Animal Ken
Specialization
10000
Crafts
 
00000
Drive
 
10000
Etiquette
 
10000
Firearms
Killer Marksmanship
11110
Larceny
 
00000
Melee
 
11100
Performance
 
00000
Stealth
 
11100
Survival
 
11100

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
10000
Finance
 
11000
Investigation
 
10000
Law
 
00000
Medicine
 
11000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
10000

Advantages

 
Advantages
 
Disciplines
Celerity
 
11000
Obfuscate
 
11000
Quietus
 
11000
Auspex (Sight)
 
10000
 
 
00000
 
 
00000
Backgrounds
 Haven
 
11100
 Armory
 
11110
 Resources
 
11100
 Retainers
 
11100
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11111
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Acute Sense (Sight)
 Physical
 1
 Ambidextrous
 Physical
 1
 Crackshot (13th Gen Gift from Staff)
 Physical
 3
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Short Fuse
 Mental
 2
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
35
Spent
 35
Notes
 Freebie Spending:
-2 +1 Firearms, -2 +1 Melee, -2 +1 Stealth, -2 +1 Survival, -2 +2 Willpower, -2 +2 Haven, -1 +1 Armory, -1 +1 Resources, -1 +1 Retainers
Beginning Buys: -4 +1 Resources, -6 +1 Armory, -5 +1 Celerity
XP Gain 5-22-2025 - 20 Pts : -5 +1 Quietus, -5 +1 Obfuscate, -10 +1 Auspex
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Offshore Accounts, Front Hideout
Retainers
 3x Ghoul Fireteam Members, "1" - Rifleman, "2" - Gunner, "3" - Marksman
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Class Three Armor (Plate Carrier), Combat Knife, Light Revolver, Jambiya
Feeding Grounds
 
Havens
Big Bill Hell's Car Dealership (Haven 3)
Equipment (Owned)
 Class Five (Battle Rattle), NVGs, Assault Rifle, Rifle, Weapons and Military Gear that can be obtained with Armory 4
Vehicles
 Minivan (Work), SUV (Personal)
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
65
Apparent Age
30
D.O.B.
August 6th, 1960
R.I.P.
August 6th, 1990
Hair
Brown
Eyes
Brown
Race
Caucasian
Nationality
American
Height
6'3"
Build
Medium Athletic
Gender
Male
Face Claim
N/A
James appears to be a middle-aged man with a pair of sunken brown eyes, short brown hair that's been shaved down above his ears, and some creases in his face indicative of stress.  Though his expression is typically a neutral or relaxed one.
Levett will typically wear a blue baseball cap, trenchcoat, slacks, suit shirt and blue tie.
 
 

History

 
History
 

Born on August 6th, 1960 James Levett lived a peaceful life in the Midwest of America, and grew up as a faithful, simple man in Nevada. He eventually joined the United States Army and fell in love with the concept of being part of something greater despite all the parts that made him question it. His success at Ranger School and marrying his wife marked the high point of his life.


SSg James Levett was thirty years old when he went on a fateful mission to neutralize a HVT during the Gulf War. However one bad run in with a Kindred later, James was left fatally wounded to bleed out in the desert. In a moment of extreme desperation, he would find a new creed to dedicate his life to. Being a part of 75th Ranger Regiment of the United States Army saved his life in more ways than one as the Scions of Haqim saw a potentially useful new recruit to modernize their Clan for rapidly changing warfare. His training and the path to reach this point was already taxing, in his mind, seven long grueling years as a Fida'i for the Eagle's Nest was nothing to him. Especially since he had all the time in the world now.


He looks back, brokenhearted at his old life that was lost upon becoming a Kindred, he left behind a wife and two kids. A family that moved on without him. Always remembering him but being too dangerous to make contact again without endangering them. Now, he is a Rafiq, a brother of the Kindred Hashashin who kill even kings. Being a disciplined and focused person, he took to the teachings of Haqim gladly, to bring Justice upon the wretched blood drinkers who caused him to lose his mortal life and while he is not a Muslim, Noddist, or religious in general any longer, he takes solace in the axioms of the Old Man of the Mountain.


Now he serves as a modern weapons and tactics instructor for the Fida'i, as even the most skilled of killers need to be smart on the way their enemies are poised to fight. Ancient martial arts, deadly poisons, and antediluvian magic are just new tools in an arsenal which includes concepts such as C2 and small unit tactics.

Jasmine Baxter

Overview

 
Overview
 
19218f16896cfab5c73ca8a972a8ca5d[1].jpg
 "Oh, honey, we are going to make you dazzle."

A cool headed, polite, woman with a rather large reputation as an actress. She has become obsessed with cultivating talent and has an insatiable love of the film industry for all it's flaws.

Basics

 
Basics
 
Name
 Jasmine Baxter
Player
Sandy
Chronicle
Baltimore After Dark
Nature
 Director
Demeanor
 Entertainer
Concept
 Star Maker
Clan
 Toreador (Volgirre)
Generation
 13th
Sire
 Angel Martinez

Attributes

 
Attributes
 
Physical 
T
Strength
Specialization
10000
Dexterity
 
11100
Stamina
 
11000
Social 
P
Charisma
Well-Mannered
11111
Manipulation
 
10000
Appearance
Photogenic
11111
Mental 
S
Perception

11100
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
T
Alertness
Specialization
1100
Athletics
 
00000
Awareness
 
11000
Brawl
 
00000
Empathy
 
00000
Expression

11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
P
Animal Ken
Specialization
00000
Crafts

11100
Drive
 
00000
Etiquette

11100
Firearms
 
11000
Larceny
 
00000
Melee
 
00000
Performance
Acting
11111
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
S
Academics
Specialization
00000
Computers
 
00000
Finance

11100
Investigation
 
00000
Law
 
00000
Medicine
 
11100
Occult
 
00000
Politics

11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex
10000
 
Presence
11000
 
Vicissitude
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources
11110
 
Retainers
11100
 
Fame
11110
 
Contacts
11000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11100
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 Humanity
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Master of The Masquerade
 Clan
2
 Indelible
Clan
1
 Acute Senses
Physical
1
 Blush of Health
Physical
2
 Hidden Aura
 Supernatural
1
 Eat Food
 Physical
1
Flaw
Type
Bonus
 Sleeping With The Enemy
Social
3
 Tortured Artist
Clan
1
Special Responsibility
 Social
1
 Rival Sires
 Social
2
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 27
Spent
 22
Notes
 2 Freebies for Master of The Masquerade
 1 Freebie for Indelible
2 Freebie for Blush Of Health
1 Freebie for Eat Food
1 Freebie for Accute Senses
1 Freebie for 1 Contacts
2 Freebies for 2 Fame
1 Freebie for Elysium Regular
1 Freebies for Will
1 Freebies into Retainers
1 Freebie for Resources
1 Freebies Hidden Aura
5 Freebies for 1 in Appearance
2 Freebies for 1 in Awareness
10 XP for Vicissitude
3 XP for 1 Contacts
2 XP for 1 Alertness
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Established contacts in the local film industry, a director and a producer.
Fame
 Extremely prolific actress, known around the world.
Herd
 
Influence
 
Mentor
 
Resources
 An immensely well established fashion line and movie career. Recently began a talent agency.
Retainers
 Three retainers, a driver, a bodyguard, and a lawyer.
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Credit Card, Purse, Glock 19
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Fashion Brand, Acting Awards
Vehicles
 Tinted windowed SUV
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
60
Apparent Age
30
D.O.B.
 1964
R.I.P.
 1994
Hair
Blue (Dyed, Naturally Brown)
Eyes
 Yellow
Race
 
Nationality
American
Height
5'10
Build
Toned
Gender
Female She/her
Face Claim
 
 
 
 

History

 
History
 
 Raised in White Marsh to a lower class home with a theater actress Mother and a teacher father. Her family didn't have much but they managed to secure her a few roles as in child roles for various small series around the state. The roles eventually began to come up as she got older and by age 18 became a rather known actress in the local area, getting a role as a supporting actress in a tv show called 'Our Angels.' The show shot her career up and soon she got a star role in a romance movie called 'Tax Break.' She rapidly began to become known for being a leading lady in various romance movies. By the age of 30, her career was destined to explode into the mainstream. The night that it all changed, of course, made that complicated

She met her sire at a audition. The woman was one of the production crew who called her into a private meeting and offered her a chance to get a new direction to her career. She accepted and quickly she was embraced into the world of Kindred. Her sire was helpful but was flighty, like all Toreador, and they lost contact as they pursued different paths. Now Jasmine has begun a talent agency and works mostly behind the camera, guiding new talents. She has been, rather unwisely, maintained contact with a Thin Blooded childe who has joined the Anarchs.

Jason "DJ JayGee" Gardner

Overview

 
Overview
 
Headshot.jpg
“But although the cliche says that power always corrupts, what is seldom said ... is that power always reveals. When a man is climbing, trying to persuade others to give him power, concealment is necessary. But as a man obtains more power, camouflage becomes less necessary.” ― Robert A. Caro, The Passage of Power
-------
Once one of Baltimore Magazine's '30 Under 30', Jason is locally famous for his activism, his distinctive radio presence, his knowledge of the history of politics, and his nightly dissertations on the impact of politics on the arts--and vice versa.
 
Until his recent Embrace into Clan Ventrue by Declan Gornt.

Now he has a whole new political arena to navigate.
Basics
 
Name
Jason Gardner
Player
 QuinnTalon
Chronicle
Baltimore After Dark
Nature
 Anarchist
Demeanor
 Idealist
Concept
Guerilla Radio Rebel
Clan
 Ventrue
Generation
 11th
Sire

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
Precise 
11110
Stamina
 
11000
Social 
s
Charisma
Witty
11110
Manipulation
 
11000
Appearance
 
11100
Mental 
t
Perception

11100
Intelligence
 
11100
Wits
 
11100

Abilities


Abilities
 
Talents 
p
Alertness

00000
Athletics
 
11000
Awareness
 
11000
Brawl
 
11000
Empathy
 
11000
Expression
Writing 
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
Handguns 
11110
Larceny
 
00000
Melee
 
00000
Performance
radio performance 
11100
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

10000
Computers
 
11000
Finance
 
00000
Investigation
 
11000
Law
 
11000
Medicine
 
10000
Occult
 
00000
Politics
 
11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Dominate
 
00000
 Presence
 
11000
 Fortitude
 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Armory
 
10000
 Resources
 
11100
 Fame
 
10000
 Allies
 
11000
 Contacts
 
11000
 Herd
 
10000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11000
Courage
 
11110
 
Humanity/Path
11111 11000
Path
 Humanity
Bearing
 Normalcy
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Physical
 3
 Physical
 2
 Physical
 1
 Introspection (From Scruff)
 Mental
 1
 
 
 
 
 
 
Flaw
Type
Bonus
 Mental
 1
 Social
 3
 Social
 1
 Unconvinced (From Scruff)
 Social
 1
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 20 Freebies; 58XP
Spent
 20 Freebies; 49XP
Notes
Freebies:
Intelligence 3 (5)
Perception 3 (5)
Charisma 4 (5)
Dexterity 4 (5)

Experience:
Strength 2 (4XP)
Firearms 2 - 4 (12XP)
Athletics 1 and 2 (5XP)
Investigation 1 and 2 (5XP)
Drive 1 (3XP)
Allies 1 and 2 - 5XP
Contacts 1 and 2- 5XP
Politics 3 - 4XP
Medicine 1 - 3XP
Herd 1 - 3XP

 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 SRA Members (Socialist Rifle Association Members), Local Activists
Contacts
 SRA Members (Socialist Rifle Association Members), Local Media Outlets
Fame
 Jason is the voice of "Turn that Shit Up", an ultra-progressive activist late-night radio show hosted by WLBC (a fictional radio station). He's known as DJ JayGee. 
Herd
A few local activists who've become 'friends' of Jason, and who joke that they've all slept with him at some point, multiple times, because he's a bit of a slut that way, but he's always respectful and had never made them think it was anything other than 'friends with benefits'.
Influence
 
Mentor
 
Resources
 When his Trust Fund Matured, Jason began putting more money into his 'Guerilla Radio' station and activism. He has a paid-for townhouse in Fells Point, a small SUV (for equipment), and modest savings. 
Retainers
 
Status
 
Other
Ventrue Clan Weakness: Jason can only get sustenance from the blood of Activists.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Phone, keys, wallet with cash (for the homeless), credentials as 'Press', SW Bodyguard (.38 Special) (Concealed in holster at the small of his back)
Feeding Grounds
 
Havens
 A townhouse in historic Fells Point.
Townhouse.jpg
Equipment (Owned)
 Radio equipment, camera equipment, a modest armory of handguns and a few rifles. 
Vehicles
A 2025 Audi RS Q8
THis.jpg
A Back-Cove 41 Cubby Cabin Cruiser named I.D.G.A.F
25570-8179554.jpg
Other
 Licenses for all of his firearms as well as a Concealed Carry Permit good in the State of Maryland and Baltimore City. 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Declan Gornt (Sire)
 1
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
26 
Apparent Age
 25
D.O.B.
 July 12, 1999
R.I.P.
 May 17, 2025
Hair
 Blond
Eyes
 Blue
Race
 Caucasian
Nationality
 American
Height
 5'10
Build
 Athletic
Gender
 Male
Face Claim
 Zac Efron (In his Twenties)
 Outdoors.jpg
 
 

History

 
History
 
 Jason grew up in Baltimore.

Dundalk, specifically. A suburb of Baltimore City known for being blue-collar and a bit white-trash. He was the only son of a single mother, who regardless of how utterly exhausted she always was--and how painfully young she was when she had him--always made him a priority. They lived with his grandparents in a townhouse on Eastfield Road right behind the Community College of Baltimore County's Dundalk Campus. 

He did all the things boys in blue-collar Baltimore did: He went fishing, crabbing, and hunting with his grandfather on weekends. Played sports, made friends, and all in all had a normal upbringing. He played Football and Lacrosse at Dundalk High School. At seventeen, he graduated with Honors and a scholarship to UMBC, where he majored in Sociology and Broadcasting.

It was in college when he began being shadowed by a P.I., though he didn't know it. He learned later that the man had been hired by his estranged father. A man who he's met a total of twice: Once to 'meet', and once more after his graduated from college so the man could cut him a check for a surprisingly large amount of money so he would 'disappear'. 

Apparently, Jason was a mistake that could not get out. His father was running for governor of another state on the Republican ticket, but if word got out that he'd had an 'indiscretion' with a much younger woman and a child resulted from that, it could tank his 'family values' platform, as he'd never paid Jason's mother a dime in child support.

Jason took the money at his mother's urging, and he signed the NDA, but he's using that money to better himself and the world, regardless of how much it pisses off the man who donated sperm for him to exist.  

Since he graduated from college, he's bought himself a nifty little townhouse, a small SUV, and is investing in his community works projects. He's an active member of Blue Water Baltimore, various social justice groups including a membership to the Baltimore Chapter of the NSRA, and has been arrested a time or two at local protests.

He's living his best life.

Now if only he could get his love-life in order....

Jaxson "Sunny" Garcia Hernandez

Overview

 
Overview
 
Sunny 2.jpg
“For beauty is nothing but the beginning of terror which we are barely able to endure, and it amazes us so, because it serenely disdains to destroy us. Every angel is terrible.” ― Rainer Maria Rilke, Duino Elegies
----
Sunny has been through it.

The former ghoul and "Great Work" of a Tzimisce who was murdered by his own sect, and now the childe of a Tzimisce who has taught him the bare minimum of survival and is now watching from a distance, it's far from the first time he went to the school of hard-knocks. 

But he's a survivor, and this is just one more crucible.

Basics

 
Basics
 
Name
Jaxson "Sunny" Garcia Hernandez
Player
 QuinnTalon
Chronicle
Baltimore After Dark
Nature
 Survivor
Demeanor
 Eye of the Storm
Concept
Unbreakable
Clan
 Tzimisce
Generation
 10th
Sire
Maksim Stevka

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11100
Stamina
Tough as Nails 
11110
Social 
s
Charisma

11100
Manipulation
 
11000
Appearance
Otherworldly 
11111
Mental 
t
Perception

11100
Intelligence
 
11100
Wits
fast talking 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
10000
Awareness
 
11000
Brawl
 
11000
Empathy
 
11000
Expression
 
10000
Intimidation
 
00000
Leadership
 
10000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
Fashion, Drawing 
11110
Drive
 
10000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
10000
Melee
 
00000
Performance
dance 
11000
Stealth
 
11000
Survival
 
11100

 
00000
Knowledge 
t
Academics
11000
Computers
 
10000
Finance
 
11000
Investigation
 
10000
Law
 
00000
Medicine
 
11000
Occult
 
10000
Politics
 
00000
Science
 
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Potence
 
10000
 Vicissitude*
 
11000
 Auspex*
 
10000
 Animalism*
 
10000
 
 
00000
 
 
00000
Backgrounds
Resources
 
11110
Generation
 
11100
Contacts 
 
11000

 
00000
Retainers
 
11000
 Fame
 
10000
Virtues
Conscience/Conviction
 
11111
Self-Control/Instinct
 
11110
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 13/1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Iron Will
 Mental
 3
Pain Tolerance
 Tzimisce
 Languages (Spanish, Portuguese)
 Mental
N/A 
 Former Ghoul
Social
1
 Promethean Clay
 Tzimisce
 5
 
 
 
Flaw
Type
Bonus
Privacy Obsession
 Tzimsice
 3
 New Kid
 Social
 1
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
117
Spent
94
Notes
 Freebies: 5 - Willpower 4-8
3 - Iron Will Merit
5 - Dexterity 3
2 - Crafts 4  
--------
9 - Resources 2 and 3
12- Appearance 4
20 - Stamina 3 and 4
16 - Appearance 5
5 - Medicine 1 and 2
3 - Occult 1
5 - Brawl 1 and 2
HUMANITY DROP TO 6 - 9/1/2024
Finance 2 - 2XP
Alertness 1 - 3XP
Expression 1 - 3XP
Leadership 1 - 3XP
Etiquette 2 - 2XP
EMBRACE - 12/8/2024
Self-Control 3 and 4 - 10XP
Courage 4 - 6XP
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies

Contacts
A police officer who started looking out for him when his parents were killed in a car accident. 
Lawyers who worked for Adonis, and who now work for him.
Fame
 Fame 1: The Late Adonis Navarro Flores' Protege (And current Chief Creative Officer of Adonis' Company) 
Herd
 
Influence
 
Mentor
 
Resources
As of Adonis' Final Death, Sunny has inherited his Estate, Contacts, properties, and company. Sunny is pretty well-off.
Retainers
Elliot Baxter: CFO and Heir of Baxter Shipping (For the Finances)
Cayden Skye: Chief Social Media Officer of Adonis'
Coming soon: Fashion Doll
Status
 
Other

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Wallet, keys, pocketknife, smartphone
Feeding Grounds
 Riverside
Havens
Sunny now owns Adonis' three story home in Riverside (1417 Webster Street).Adonis-House.jpg
Equipment (Owned)
 Surgical Equipment, Merek's Library, a rather large wardrobe of designer clothing, jewelry, and shoes.
Vehicles
car.png
Other

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Maksim Stevka (Sire)
 1
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 23
Apparent Age
 21
D.O.B.
 June 30, 2001
R.I.P.
 December 8, 2024
Hair
Black
Eyes
Brown
Race
Latinx (Puerto Rican and Costa Rican)
Nationality
American
Height
 5'10"
Build
Athletic
Gender
Male
Face Claim
 Michael Cimino
 
 coat.jpg
 

History

 
History
 
"No one can tell what goes on between the person you were and the person you become. No one can chart that blue and lonely section of hell. There are no maps of the change. You just come out on the other side. Or you don't."
---Stephen King; The Stand
________________________________________________________________________________________________________________________________________

Once, Sunny had been normal. 

He'd worked hard--two jobs and a side hustle--to make ends meet. He had a boyfriend he loved, and a found family that, while small, he knew would be with him to the end of everything. He'd lost his parents, but he had everything he thought he needed, and his only real worry was making enough money to pull by.

It all started to unravel though. His boyfriend went missing one night after a fight. he was on the verge of losing their apartment. His best friend stopped speaking to him for what felt like no reason. It was as if his life were falling apart and he was powerless to stop it.

Someone was listening though.

Through the phone screen, myriads of texts, and loving Instagram photos and in place of Cal, who was lacking, a monster chose Sunny to bear a legacy no one should. For two years Sunny was Merek's pet project and his Great Work. Sunny didn't know to what end he was being molded, but in those two years the pain was unspeakable and the nights and days he was out of commission were countless. 

But Sunny also reaped the benefits of becoming breathtakingly beautiful. He was sculpted into the perfect vessel, though to what end Sunny was never made privy. 

And then Merek was killed.

It meant no more pain. No more being seen through like he was glass. No more looking at himself in the mirror to find the pieces Merek hadn't yet corrected. No more painful, unrequited love for a monster.

Merek's Last Will and Testament blindsided him. Every piece of the vampire's legacy had been left to Sunny. His money, properties, and company now belong to a ghoul who came into this with less than nothing, who was born with less than nothing. It was the ultimate mind-fuck. Merek had been kinder to Sunny in death than he ever had been in Unlife, making sure he was at least financially provided for and never had to go back to living hand to mouth. 

It was more than Sunny ever dreamed he'd have, and he had no idea what to do with it. He knew he'd need help.

But he also needed blood.

He was fortunate enough to be taken under the wing of Merek's budding pack, specifically by Sebastien Dupre, a Lasombra with business acumen, an appreciation of aesthetics of the sort Sunny was, and expertise to help Sunny navigate his newfound wealth. He offered his assistance, blood, and the promise that Sunny would never be alone.

Sunny knows that nothing is free, but what choice did he have?

And then Sebastien....disappeared, and he was alone again. Alone, desperate, and he did the only thing he could think to survive:

Reach out to that secret phone number again....

....Which was how he ended up on his back, flying over international waters, being drank dry and Embraced by a man he'd just met.

Now, he's back in Baltimore, running a company, and trying to find his footing as a fledgling being watched from afar by a sire who would rather take a hands-off approach. Where he'll end up, only God knows.

If there is one.
________________________________________________________________________________________________________________________________________
Modification Explanation:

The smoothing of fine lines, slight sculpting of his jawline, and the few other rough edges. Just before Merek's death, he had gone so far as to replace every inch of Sunny's skin to make him more pure (and after he'd been in captivity for two weeks due to a spat between Merek and a now-dead Deacon.) Sunny was out of commission for weeks due to the pain and healing.

Sunny hasn't told anyone, but he knows that there are the beginnings of...other things. He hasn't found what those were yet, but he's sure they're in Merek's notes.

He just has to find it because he will finish Merek's work.

He owes the man that much.
________________________________________________________________________________________________________________________________________

Jennifer ‘Kandi’ Smith

Overview

 
Overview
 
IMG_0272.jpegIMG_0272.jpeg
 Lonely single woman in your area that is dying to met YOU!

Basics

 
Basics
 
Name
 Jennifer ‘Kandi’ Smith
Player
 Meowmeownerd
Chronicle
Baltimore After Dark
Nature
 Caregiver
Demeanor
 Bon Vivant
Concept
 Stripper with a heart of gold
Clan
 Toreador
Generation
 11
Sire
 Madeline

Attributes

 
Attributes
 
Physical 
s
Strength
Specialization
11000
Dexterity
 
11100
Stamina
 
11100
Social 
p
Charisma
Captivating
11110
Manipulation
 
11100
Appearance
Sex appeal 
11110
Mental 
t
Perception
Specialization
11100
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents  S
Alertness
Specialization
11000
Athletics
 
10000
Awareness
 
11000
Brawl
 
00000
Empathy
 
10000
Expression
 
10000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
10000

 
00000
Skills p
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
11000
Firearms
 
11000
Larceny
 
10000
Melee
 
11000
Performance
Dancing 
11110
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge 
t
Academics

10000
Computers
 
10000
Finance
 
10000
Investigation
 
10000
Law
 
10000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
10000

lore kindred
11000

Advantages

 
Advantages
 
Disciplines
 
Auspex 
11000
 
Celearity 
11000
 
Presence 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Wealth 
11100
 
Herd 
11100
 
Generation 
11000
 
Contact
10000
 
 
00000
 
 
00000
Virtues
Conscience
 
11110
Self-Control
 
11000
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
111110000
00000 00000
Blood Pool
00000 00000
00
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Former ghoul 
 Social
 1
 Deceptive aura 
 Supernatural 
 1
 Indelible 
Torredaor 
 1
 Blush of health 
 Physical 
 2
 Light sleeper 
 Physical 
 2
 
 
 
Flaw
Type
Bonus
 Infamous sire
 Social
 1
 Special responsibility 
 Social
 1
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 52 - 2 remaining
Spent
 33
Notes
 Freedbie spending - 17 -  + 2 because of the two flaws.
-2 performance

-1 background wealth
-1 background in contact

-1 background heard
- 5 charisma
All freedbies spent.

Exp spending tracker 35
- 4 intelligence
- 15 disciplines
- 3 new ability lore kindred
-2 lore kindred
-6 willpower
- ability in tech

 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 1 - her former master and maker, Madeline.They stayed in touch since they parted ways, and Jennifer longs to return to her side once again.

Fame
 
Herd
 3- Her herd makes up of clients and other strippers.
Influence
 
Mentor
 
Resources
 3 - She's a very good stripper. She dances at the Golden Calf.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Channel purse, standard glock, lipstick
Feeding Grounds
 Strip club- Golden Calf
Havens
 Golden Calf
Equipment (Owned)
 
Vehicles
 2015 Honda 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 55
Apparent Age
 32
D.O.B.
 17/07/1969
R.I.P.
 20/05/1992
Hair
 Bleached blonde 
Eyes
 Blue
Race
 White 
Nationality
 American 
Height
 5’11
Build
 Bombshell 
Gender
 Female 
Face Claim
 Kelsey Soles
 She never left the 2000s fashion. Low rise jeans, tank tops, and high heels are her usual get up. As a large array of stripping outfits, but she wears a long silk pink robe to cover herself before she goes on stage.
 
Juicy Couture Skirt Set.jpg
 

History

 
History
 
 Grew in basic middle class family and wanted to be a model. Dropped out, left home (she was kicked out) and went to LA. Discovered that modelling was actually hard and struggled to book jobs, turned to stripping. She met her sire, Madeline, when she was having a smoke break and a little girl wouldn’t stop starring at her. The rest is history, Madeline was turned as a child and Jennifer became her ghoul so that Madeline could access certain places that don’t allow children. This would be a long last relationship of over 20 years and Jennifer would die trying to save Madeline from hunters. 
Madeline was able to fend them off, and in return for her bravery, Jennifer was turned. But this brought an end to this relationship as Madeline could no longer bear having her childe be her slave, so Jennifer was forced to leave. Which she totally handled like a champ. No hands and knees begging.  So now she’s here and trying to make it for herself.

Jim Conway

Overview

 
Overview
 
faceclaim1.png
 A short and overweight man, Jim Conway is on the surface unassuming.

Beneath that lies a keen mind, and with a smooth baritone voice, and a commanding aura, he can create an unexpectedly grand presence.

Basics

 
Basics
 
Name
 Jim Conway
Player
 Jezrien
Chronicle
Baltimore After Dark
Nature
 Perfectionist
Demeanor
 Director
Concept
 Control Freak Warden
Clan
 Dominate Malkavian
Generation
 11th
Sire
 Prophet of Pittsburgh

Attributes

 
Attributes
 
Physical 
t
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma

11100
Manipulation
Persuasive
11110
Appearance
 
10000
Mental 
p
Perception
Insightful
11110
Intelligence
Analytical
11110
Wits
Ambushes 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
11100
Expression
 
10000
Intimidation
 
00000
Leadership
Compelling
11110
Streetwise
 
00000
Subterfuge
Impeccable Lies
11110

 
00000
Skills 
t
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11100
Firearms
 
10000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
s
Academics

10000
Computers
 
10000
Finance
 
11100
Investigation
 
00000
Law
 
10000
Medicine
 
00000
Occult
 
00000
Politics
 
11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
*Dominate
11100
 
*Auspex
11000
 
*Obfuscate
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation
11000
 
Resources
11110
 
Retainers
10000
 
Domain
11110
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
11111
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower


11111 11111

00000 00000
Blood Pool
11111 11111
11111 11111
Blood/Turn
 12/1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Enchanting Voice
 Physical
2
 Natural Leader
 Social
1
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 New Arrival
 Social
1
 Dark Secret
 Social
1
 Tic/Twitch
 Physical
1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 41
Spent
 35
Notes
 Freebies
 Backgrounds - 5
 Abilities - 4
 Willpower - 6


Experience
Auspex 1 - 10
Auspex 2 - 5
Perception 3 - 8
Perception 4 - 12

Gained:
Creation - 35

10/02/2025 - 3
24/02/2025 - 3
 
Derangements
 
 Obsessive-Compulsive
Everything of Jim's has it's place. His suit must be neatly pressed, everything in his office and apartment arranged with careful precision - all lined up correctly, at the right angles. Deviation from this can be deeply disturbing for him.
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Investments and 'redirected' funds from the MTC
Retainers
 Warden of the MTC
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Comb, handkerchief
Feeding Grounds
 The Maryland Metropolitan Transition Center
Havens
Small enclosed apartment within the MTC
Equipment (Owned)
 .22 Revolver
Vehicles
 BMW 3-Series
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 76
Apparent Age
 Early 60s
D.O.B.
 1949
R.I.P.
 2012
Hair
 Gray/White
Eyes
 Brown
Race
 Caucasian
Nationality
 American
Height
 1.7m
Build
 Overweight
Gender
 Male
Face Claim
 AI
 
 
 

History

 
History
 

Jim Conway, on the surface, has always seemed an unassuming man. Beneath the surface, though, resided a keen mind, one most adept at understanding people. Whilst not an inherently charismatic man, Jim learned to capitalize on his understanding, to pull the strings of those around him, to bring everything in line with his vision of how things should be.

But don’t be mistaken - Jim didn’t like to control people because he enjoyed toying with them. He did it to make sense of the world. He saw an order to the chaos which only needed to be ushered forth. And without that order, without that control, things simply fell apart. Whenever he lied or led astray, it was for that greater good. He believed so, anyway.

This need for control and order extended beyond just people, however. Everything had its place. Jim was smart enough to know he couldn’t bring everything to heel, but at least in his private places, on his person, everything was as it should be. And if it wasn’t, it was soon corrected.

Perhaps it was his ability, his need, to bring order to the chaos that drew Jim Conway to the prison service. In many ways he reveled in the disorder it provided, if only because that meant he could fix it. He began his career as a low-level administrator, but soon rose through the ranks until he was a warden of his own prison - a position he held capably and faithfully, up until the point where he was almost ready to retire.

It was around this time that his prison received a new batch of inmates. Being who he was, he noted something incredibly odd, different, about one of these men in particular - Hélio Montenegro - but Jim was a rational man, and his thoughts never drew close to ideas of the supernatural. As far as the warden was concerned, Hélio was simply a disturbed man.

This soon changed when Jim was made ghoul to the enigmatic figure known as the Prophet of Pittsburgh. His whole world changed overnight, things he had never considered possible were now unmistakably real.

He was not a ghoul for long. Originally, he suspected, the Prophet had simply used him to release his Childe, Hélio, from incarceration, perhaps with the intention of disposing of Jim once he was done. But something about the warden drew the creature’s attention, and Jim Conway was shortly embraced into Clan Malkavian.

What had previously been his guide was now his sovereign. The need for order and control was no longer a background buzzing in his mind, it was an unignorable necessity. Part of Jim embraced this, it in many ways helped him make better sense of the world. And another part hated it - he had always prided himself on rationality, and he knew now he was beyond that. That hate, naturally, was extended to his new Sire.

Hélio, he found, also shared a resentment towards the Prophet, and the two quickly became a close-knit duo. With his new brother by his side, Jim set about coming up with a plan to deal with their Sire permanently. The two lured the Prophet of Pittsburgh into a trap, and once the creature was immobilized they reached the conclusion of the plan - Hélio diablerizing their Sire.

Now, the brothers make their way to a new city, to build a life for themselves in the strange world they’ve found themselves in.




Jovan "Kozchy" Alexendrovsky

Overview

 
Overview
 
IMG_4271.webp
 Heavy Metal King! Kozchy is the shock rock enthusiast Kindred taking on the music scene of Baltimore one scream at a time. He loves playing up the cult aspect, engaging with his small fan club with handmade merch, and giving Thaumaturgy services when needed.

Basics

 
Basics
 
Name
 Jovan "Kozchy" Alexendrovsky
Player
 drdracula
Chronicle
Baltimore After Dark
Nature
 Idealist
Demeanor
 Visionary
Concept
 Bastard Son
Clan
 Tremere
Generation
 11th
Sire
 Doctor Nikol 

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
 
11000
Mental 
t
Perception

11100
Intelligence
Creativity 
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11100
Awareness
 
10000
Brawl
 
10000
Empathy
 
10000
Expression
 
11000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
10000
Drive
 
11000
Etiquette
 
00000
Firearms
 
11000
Larceny
 
00000
Melee
 
00000
Performance
 
10000
Stealth
 
00000
Survival
 
10000

 
00000
Knowledge 
t
Academics

11100
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
11000
Occult
 
11100
Politics
 
00000
Science
 
11000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Thaumaturgy 
11100
 
Dominate 
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11000
 
Allies: Heavy Metal 
11100
 
Haven 
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11000
Courage
 
11111
 
Humanity
11111 10000
Path
 
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Language
 Mental
 2
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Lunacy
 Mental
 Arcane Curse: Ash Friday
 Supernatural
 1
 Permanent Wound: Tongue
 Physical
 3
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Illuminate Trail of Prey
 1
 Craft Bloodstone
 2
 Incorporeal Passage 
 3
 
 
 
 
 
 
 
 
 
 
Path
 
 Path of Blood
11100
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 38
Spent
 13
Notes
 
Exp Spending: empathy1/expression2/performance1/
survival1 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
Heavy Metal Scene! Aged out Angels and peppy young enthusiasts. Mick the old bike rider, Sarah the mechanic, and Jamie the roadie.
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Leather Jacket, Heavy Revolver, Zippo Lighter w Cigs 
Feeding Grounds
 Metal Scene
Havens
 Havenless at the moment 
Equipment (Owned)
 Briefcase of band tees and ripped jeans, motorcycle boots, packet of ribbons, stainless steel chalice, polished makeup mirror, makeup kit, 
Vehicles
 Harley Davidson 1980s Motorcycle
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 125
Apparent Age
 19
D.O.B.
 1899
R.I.P.
 1918
Hair
 Burgundy
Eyes
 Deep Blue
Race
 Slavic
Nationality
 Ukrainian
Height
 5'9"
Build
 Slender but Tough
Gender
 King
Face Claim
 Stephen James (no tattoos) 
 
 Notes: Freebies =  21 total / 2 on humanity, 3 on Willpower, 14 on Dominate 1 and 2, 1 on Drive Spec, 2 on Language Merit. 

History

 
History
 

Born at the turn of the 20th century in western Russia, Koz was known as a scamp who had a knack for conversing with all sorts of people.

Pressed into the military at 17, he worked as a translator and truck driver on campaigns through Germany and what was emerging as Ukraine.

Embraced during 1918, he survived both world wars as a vampire and eventually went to America to have a minor rebellious phase as a Hell's Angel biker. Being reigned back in under the Pyramid's control irks him, but he is developing the mask of a drag king deathcore frontman in Baltimore, so unlife could be worse!

 

Julien Lavalle; Baron of Baltimore

Overview

 
Overview
 
AI_Julien_A-Square.jpg
 “Laws are threats made by the dominant socioeconomic-ethnic group in a given nation. It’s just the promise of violence that’s enacted and the police are an occupying army. You know what I mean?”
― Brennan Lee Mulligan; Dimension 20


.Julien has been in Baltimore for quite some time.

Originally arriving in the early 1980s to guard his sire's Torpor, he's remained in the city during the Sabbat's First Incursion and the Camarilla's Reinstatement. Until recently, he kept himself aloof from politics other than his monthly chess match with the Prince. 

When Prince William Good stepped away, it was decided by the more powerful Kindred in Baltimore (for unknown reasons) that Julien take the reins. For better or worse. 

Basics

 
Basics
 
Name
Julien Lavalle
Player
QuinnTalon
Chronicle
Baltimore After Dark
Nature
Idealist
Demeanor
Enigma
Concept
The Black Sheep Baron
Clan
City Gangrel
Generation
8th 
Sire
Leggett Lavalle

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
Feline Grace 
11110
Stamina
 
11100
Social 
T
Charisma

11100
Manipulation
 
11100
Appearance
Photogenic 
11110
Mental 
S
Perception
Discerning
11110
Intelligence
 
11100
Wits
Adaptive Strategy 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
Parkour 
11100
Awareness
 
11000
Brawl
Claws 
11110
Empathy
 
11100
Expression
Writing 
11100
Intimidation
 
11000
Leadership
 
11100
Streetwise
 
11100
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

10000
Crafts
Car Mechanics 
11110
Drive
 
11000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
11100
Melee
 
11000
Performance
Dance 
10000
Stealth
 
11100
Survival
 
11000

 
00000
Knowledge 
t
Academics
Linguistics
10000
Computers
 
00000
Finance
wealth accumulation 
11110
Investigation
 
11000
Law
 
10000
Medicine
 
10000
Occult
 
11000
Politics
 
11000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 Obfuscate*
 
11100
 Protean*
 
11111
 Celerity*
 
11100
 Auspex
 
11000
 Animalism
 
10000
 Fortitude
 
11100
 Potence
 
10000
Backgrounds
 Generation
 
11111
 Allies
 
11100
 Resources
 
11111
 Title
Regent of Baltimore 
11111
 Contacts
 
11100


 Communal Haven

 
11111

Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 Normalcy
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 15/3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Blush of Health
 Physical
Catlike Balance
 Physical
Calm Heart
 Mental
 Rep
 Social
Languages: Haitian-Creole, French, English, Arabic, Urdu, Mandarin, Japanese, German, Spanish, ASL, Gaelic (Scots and Irish)...the list goes on.
 
 Secret Sign Language (Julien and Shahin)
 
Flaw
Type
Bonus
Unable to Blood Bond
 Supernatural
 Vulnerability to Silver
 Physical
 2
Rat in a Cage
 Gangrel
2
Prey Exclusion (Children)
 Mental
 1
Youthful Appearance
 Physical
 1
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 353
Spent
 335
Notes
 Freebies:
2 - Humanity 6
13 - Backgrounds (Yes. Seriously) 

Experience:
Celerity 1, 2, 3 - 20
Obfuscate 1, 2, 3 -20
Protean 4, 5 - 35
Auspex 1, 2 - 14
Animalism 1 -7
Various Abilities and Attributes - 71
Etiquette 1 = 3XP
Melee 1 and 2 = 5XP
Fortitude 1 = 10XP
Willpower 6 = 5XP
Willpower 7 = 6XP
Brawl 4 = 6XP
Performance 1 = 3XP
Perception 4 = 12XP
Wits 4 = 12XP
Empathy 3 = 4XP
Occult 2 = 2XP
Politics 2 = 2XP
Conscience 3 and 4 - 10XP
Fortitude 2 and 3 - 21XP
Potence 1 - 10XP
Communal Haven 1-5 - 23XP
Intimidation 1 and 2 - 5XP
Manipulation 3 - 8XP
Finance 4 - 6XP
Leadership 2 and 3- 6XP 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Blair Franklin: Head of the BRJA (The Baltimore Racial Justice Association)
Amani Shah: A Bar Owner in his area who lets him in because...why not?
Amanda Sweeney: Local Victims' Rights Activist 
Contacts
Jonathan Kline: Head of the Mayor's Office for Children and Family Success.
Brandon Jeffs: Coordinator for the Enoch Pratt Free Library
Stephanie Allard: Vice President and Chief Philanthropy Officer at the National Aquarium in Baltimore
Fame
 
Herd
 
Influence
 
Mentor

Leggett LavalleHe is awake and  reacclimating. He's currently in Andorra, and with Julien's blood sister, Rebecca. 
Resources
 The Lavalle Endowment: A collection of investments, bank accounts, stocks and bonds that are available to all of his sire's childer. Investments (Real Estate and such), Physical Artifacts, Cold Hard Cash
Retainers
 None and Never.
Status
Baron of BaltimoreIn the absence of Prince William Good, he's become the Anarch-Baron  of Baltimore, overseeing and delegating duties to keep the city running smoothly. 
Other
 Rep (Merit): Julien's reputation in most sects is that of calm and clarity in the face of judgment and authoritative rule, and of course for his Manifesto, which outlines his methods of surviving in Modern Nights while keeping his influence on the Kine to a philanthropic minimum.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Wallet, Smart Phone, Pocket Knife, small journal and pens...and other various trinkets he picks up along the way.
Feeding Grounds
Domain: The City of Baltimore.
Havens
Penthouse Condominium; 300 International Drive
--Communal Haven Background: 2 Size; 3 Security
414 Light Street; Truffle Penthouse
--Safehouse
Apartment Above Natural 20
--Originally for his Childe. Now Vacant.
Equipment (Owned)
 
Vehicles
 A Motorcycle, a classic El Camino, and plenty of others in his various garages.
Other
Nowhere Generation
Managing Owner: Amani Shah
Julien is a silent partner in a business called 'Nowhere Generation', a progressive gathering place and bar that caters to young activists and hosts various amateur artists, and poets, and has a live band three nights a week.

Natural 20 Coffee and Games
Managing Owner: Sarah ArcherHe has also recently invested in a new venture in Gwynn Oak. A Gaming Cafe called 'Natural 20 Coffee and Games'. 

Lavalle's Classic Car Maintenance and Restoration
Managing Owner: TBD
His love of Classic Cars and older vehicles has translated into a business specifically centered around restoring and maintaining them. Julien employs skilled technicians who may have a past or who may need a helping hand in getting back on their feet.

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Leggett Lavalle (Sire, Animalism, Fortitude)
 1
 Tomasz Draus (Potence)
 1
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
252
Apparent Age
 18 (Youthful Appearance Flaw)
D.O.B.
 November 20, 1773
R.I.P.
 November 30, 1791
Hair
 Black
Eyes
 Dark Brown/Amber in the Right Light
Race
 Biracial (French/West African)
Nationality
 Saint-Domingue (modern-day Haiti)
Height
 5'7"
Build
 Athletic
Gender
 Male
Face Claim
 AI
 AI_Julien_B (1).jpg

History

 
History
 
 "You chose me... so you recognized the skills, so I don't want nobody telling me how to dress, how to act, and how to do this job. You could have stepped up, but instead you chose me. Remember that."
--Julien (Paraphrased and edited from Agent J in Men in Black)
_______________________________________

“If you want to rebel, rebel from inside the system. That's much more powerful than rebelling outside the system.”
― Marie Lu, Legend
_______________________________________

"You're a child. An infant. Your mocking is thus infantile. He's not my lover. This man is more to me than you can dream. He's the moon when I'm lost in darkness and warmth when I shiver in cold. And his touch still thrills me, even after centuries. His heart overflows with the kindness of which this world is not worthy. I love this man beyond measure and reason. He's not my lover. He's all and he's more."

--Julien about Shahin; (Taken from: The Old Guard; Nicky and Joe)
_______________________________________

Julien was born in Saint Domingue.

He doesn't talk about his life. There's an absolute chance he doesn't remember a lot of it. He does know that his father was a white plantation owner and his mother was a slave. She died in childbirth, and he was raised by the man who knew he wasn't Julien's father.

None of that matters. He was born into bondage and lived that way for his entire human life. 

August 22, 1791, is known to history as The Night of Fire. It was the night that the Haitian Revolution began. Over one hundred thousand slaves rose against the vastly outnumbered and hated French colonists, and Julien was right there in the center of it all. At seventeen years old and into his eighteenth year, Julien spent those months as a revolutionary.

The burning of the plantation he was born on and lived most of his life happened ten days after his eighteenth birthday, and Julien did not expect to be caught under a burning plank in what had once been the dining room he'd once served dinner in. He thought he was going to die, but the pylon was pulled off of him as he choked on the soot air, and he was lifted and carried out of the fire and into the night.

Leggett was a good man in life and an even better man in death. One of the few white men who'd fought with them, and Julien learned he'd been watched. Leggett had stood on the edges of their meetings for months and watched for the 'right companion' until he'd landed on Julien. Even in his anger at the oppressive life he'd been born into, Julien kept his kindness and peace. Who worked so hard to do the right thing, even protecting white children and women when his brethren would want them dead.

It was then that Leggett turned him. Embraced him into the Night and Clan Gangrel.

They traveled a lot. Through the Middle East, Europe, Asia...wherever Leggett's eternal wanderlust took them. His sire Embraced twice after Julien, and though both Liam and Eugenia set down roots, Julien had never been able to. His apparent age as well as other factors kept him with his sire, kept him learning and absorbing. He learned he had a gift for numbers, and a talent for making money that was both a bane and a boon to his--and his family's--existence. He made the occasional friend moving through these places, most notably Shahin Kamran and Tomasz Draus

He stayed with Leggett until his sire went to sleep in the early 1980s in Baltimore. He guarded the Elder's Torpor through the Camarilla rule, its fall to the Sabbat, and then the following Camarilla coupe, only sending his sire away and to his sister Rebecca in Andorra when he was drawn into politics almost against his will.

Recently, with the fall of various smaller cities around them to the Sabbat and Prince William Good's disappearance, Julien has been thrust into a position of power he's never asked for or wanted. He is adamant that he is not the Camarilla Prince the city deserves, but he is the Experimental-Anarch-Camarilla Regent they need in this dark hour.

At least, he hopes he is.

Because he's what they have. 

He's recently Embraced and then lost his first Childe, Chance Edwards. 

After losing Chance, he's embraced the title of Baron, where before he always said he would not take it if only because it felt blasphemous. Why he chose to adopt the title, one can only guess, but one thing is certain:

Those who've spoken to him recently will say he's much less warm and much more determined.

Juliette Sterling

Overview

 
Overview
 
image (2).png
 Juliette Sterling, or as she's known online, "bitchsilver", is a twitch streamer queen and mean girl extraordinaire. She commands a legion of unwashed fans and can shift the online world from anywhere with an internet connection. A hunger for knowledge, secrets, and the drive to be smarter than everyone else fuels her ambition, even if she's stuck laboring under the structure of Clan Tremere. Her ascent up the ranks is more than guaranteed though, as long as she can prove she's worth more than just a piggy bank on a screen.

Basics

 
Basics
 
Name
 Juliette Sterling
Player
 Tessa (potsmokingbatgirl)
Chronicle
Baltimore After Dark
Nature
 Competitor
Demeanor
 Bravo
Concept
 Egirl Evoker
Clan
 Tremere
Generation
 10th
Sire
 Angelique Cloutier

Attributes

 
Attributes
 
Physical
T
Strength

11000
Dexterity
 
11000
Stamina
 
11100
Social
P
Charisma

11100
Manipulation
Sweet-Talking 
11110
Appearance
 
11100
Mental
S
Perception

11100
Intelligence
 Lateral Thinking
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
00000
Awareness
 
11100
Brawl
 
11000
Empathy
 
00000
Expression
 
11000
Intimidation
 
11000
Leadership
 
11000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills
T
Animal Ken

00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
00000
Firearms
 
10000
Larceny
 
00000
Melee
 
00000
Performance
Streaming 
11100
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge
S
Academics

10000
Computers
 
11100
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
11100

 
00000

Advantages

 
Advantages
 
Disciplines
 
Dominate * 
11000
 
Thaumaturgy* 
11111
 
Auspex* 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation (10th) 
11100
 
Fame (Internet Celeb) 
11100
 
Resources  
11100
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
1100
Self-Control/Instinct
 
11110
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11111 1100
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1 BP

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Computer Aptitude
 Mental
 2
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Permanent Fangs
 Physical
 3
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Widow's Spite
 1
 Commune With Sire
 1
 Bind the Accusing Tongue
 1
 
 
 
 
 
 
 
 
 
 
Path
 
 Path of Technomancy
11111
 Path of Corruption
11000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 85
Spent
 80
Notes
Starting XP : 15
New Path - Path of Corruption - 7 XP
Path of Corruption 2 - 4 XP
Resources 3 - 4 XP
+11 XP Gain
+13 XP Gain
Subterfuge 3 - 4 XP
Thaumaturgy 3 - 10 XP
Dexterity 2 - 4 XP
Dominate 2 - 5 xp
+10 XP Gain
+7 XP Gain
Thaum 4 - 15 XP
 +10 Weekly XP
+3 Weekly XP
+5 Weekly XP
-2 XP Buy Off Enemy Flaw 
+3 Weekly XP
+3 Weekly XP
+5 Weekly XP
-25 XP Thaum 5
 
Derangements
 
Multiple Personality - 

Juliette (Internet Meme Demon, Slut, Party Girl, Self Destructive Behaviors)/



Julie (Academic, Professional, Studious, Responsible/Ruthless Behaviors)
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 Internet Celebrity, Game Streamer
Herd
 
Influence
 
Mentor
 
Resources
 Streaming Revenue, Gifts from Fans
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Smartphone/Purse/Makeup/Theme Facemask
Feeding Grounds
 Internet Cafes, Fandom Events
Havens
 Tremere Chantry
Equipment (Owned)
 
Vehicles
 Pink and Black Moped
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Clan Tremere
 2
 Angelique Cloutier
 3
Penelope Chambers
 2
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 24
Apparent Age
 21
D.O.B.
 Feb 2000
R.I.P.
 2021
Hair
 Pink
Eyes
 Green
Race
 Caucasian
Nationality
 American
Height
 5' 7"
Build
 Petite
Gender
 Transwoman
Face Claim
Jessie Paege
 Juliette usually has her hair in some form of braids, tails, or double buns. Her outfits are almost always accessorized with occult jewelry, temporary tattoos, and her signature fang pattern facemask. 

Her street clothes include a silver and pink zip-up puff jacket, long black leggings, and pink hi-tops. More formal gatherings engender a slinky, draping red shoulderless dress.
 
 

History

 
History
 
 Juliette Sterling grew up in a normal household in Silver Spring, Maryland, in a middle class family with a dog, a cat, and a computer. Her parents were both well-meaning but distant, and as the young Juliette grew up the family PC became her babysitter, friend, and confidante. It was online she learned about memes, and comedy, and emotion, and experience, and why she felt so wrong in the body she'd been born with.

Being the daughter of the idle-yet-busy rich bought access to many things that less fortunate young ladies wouldn't have, and she only grew up more spoiled and selfish. Then, the discovery of just how ripe the internet was for mischief...catfishing desperate adults in chatrooms, getting people to send her compromising material in exchange for the most innocuous things. She grew to luxuriate in the small cruelties and the power she held by knowing things about people.

Eventually, the most cursory of ultimatums came down and Juliette was forced to go to college and earn herself a degree like most children of the landed gentry. Even so, she was already well on her way to being a millionaire with the launch of her twitch channel and associated socials. Telecommunications seemed like a natural fit, and she soon had a little gaggle of hangers-on that followed her and performed services for her in the hopes of sipping on just a taste of her fame and fortune.

It was this that drew the attention of her soon to be sire, when she was able to manipulate a few of her professors into passing grades as well as ignoring a sudden and tragic loss the student body suffered. There was no actual proof of course, but the whispered rumors were that Juliette had used her fanbase to bully the student into it, all because they continued to upstage her in class.

Now leading a double life ensconced in the study of blood and occultism, Juliette balances her own ambition, her ties to her sire and clan, and her still very much alive parents, now wondering just what their daughter is doing with her life....

Kain Gray

Overview

 
Overview
 
Kain Grey.jpg
 A new comer to town? A mad street prophet? an Abomination? Listen to your heart...... or..... my voice

Basics

 
Basics
 
Name
 Kain Gray
Player
 Nugget83
Chronicle
Baltimore After Dark
Nature
 Fanatic
Demeanor
 Visionary
Concept
 Mad Prophet
Clan
Daughters of Cacophony/Son of Discord
Generation
 8th
Sire
 Lyllithe

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma
Crowds
11110
Manipulation
 Crowds
11110
Appearance
 
11100
Mental 
t
Perception

11110
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
10000
Awareness
 
11000
Brawl
 
10000
Empathy
 
11000
Expression
Preaching, Mimicry 
11110
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

00000
Crafts
Clothes 
11100
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
10000
Melee
 
10000
Performance
Singing, Preaching 
11111
Stealth
 
11000
Survival
 
11000

 
00000
Knowledge 
t
Academics
Research
11100
Computers
 
10000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
00000
Occult
Lore of Caine, Kindred 
11110
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Auspex
Auspex
11000
Presence*
 
10000
Melpominee*
 
111111
Fortitude 

10000
 

00000
 
 
00000
Backgrounds
Generation 
 
11111
Resources 
 
11000
Contacts 
Street dwellers 
10000
Allies 
Street dwellers 
10000
 
 
00000
 
 
00000
Virtues
Conviction
 
11111
Instinct
 
11000
Courage
 
11000
 
Humanity/Path
11111 11100
Path
 Path of Caine
Bearing
 Faith
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Deceptive Aura
 Supernatural
Hidden Diablerie
 Supernatural
 3
Langauge: Latin
 Social
Free
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
New Arrival
Social
1
One Eye
Physical
Incomplete Understanding
 Social
1
 
 
 



 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 158 (24)
Spent
 134
Notes
14 Freebies on Melpominee x2/3
1 Freebie on Willpower
10xp Auspex x1
3xp Occult x1
4xp Occult x2
4xp Subterfuge x2                                                          10xp Occult 3 & 4                                                        6xp Subterfuge 3                                                            8xp Performance 4         
8/5/24
Melpominee 3 > 4 xp 15
Perception 3 > 4 xp 12
Empathy 1 > 2 xp 2      
8/28/24
Melpominee 3 > 4 xp 20
Appearance 2 > 3 xp 8         
2/19/25
Resources 1 > 2 xp 2
Contacts 0 > 1 xp 3
Allies 0 > 1 xp 3    
6/24/25           
 Fortitude 0>1 xp 10 (Taught by Julien)
Willpower 4>5 xp 4                                                                                                    
 
Derangements
 
Dissociate Blood-Spending
 Unconscious Influence
 Schizophrenia
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Pan handling
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Hunting Knife, Book of Nod, Wooden Stake
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 35
Apparent Age
 25
D.O.B.
 1988
R.I.P.
 2013
Hair
 short shaggy dark brown
Eyes
 Coral  a simple purple leather eye patch over his left eye
Race
 Caucasian
Nationality
 American
Height
 5'10"
Build
 Lanky
Gender
 Male
Face Claim
 
 Always a multi colored patched coat, blue jeans and a grey t-shirt
He has a purple leather eye patch, underneath is the branded mark of Caine. (Bahari Symbol)
 Updated coat description:
Kain wears a hanten made of a patchwork of traditional Japanese fabrics (yagasuri, tatewaku, kikko, kagome, karakusa) each with a different colour and blended together perfectly as if made from one fabric. Trimmings and inlay are made of black silk including an inner pocket. Due to the traditional colours selected, the hanten consist of cool and earthy tones like a muted rainbow. The thread used is thin deer sinew that looks like an opaque gold under and shines with an iridescence under the right light. The same thread has been used to hand stitch the Mark of Caine over where his heart would sit. The hanten was custom made for Kain by Tsuriko Cocor.



6d428901-92b4-4c8e-87d4-71edd07eb80e.png
 (Found the right coat)

History

 
History
 

Kain Grey grew up in Baltimore with in a devoutly Catholic household and intended on become a priest like his father, maybe even more. While he was working on his Doctorate in Theology he began hearing a singing coming from a park near his apartment. When he arrived he found a woman named Lyllithe. Kain introduced himself and Lyllithe smiled "Kain? Of course, on this cold, dark night, who else would be drawn to my warmth." Kain didn't understand but he found himself drawn to her and enjoyed talking to her. He didn't realize how long it had been until two other women appeared, they must have been friends of Lyllithe's, they didn't seem to like Kain. For the next few days whenever Kain heard the singing he would find Lyllithe and spend as much time as possible talking to her until she would hurry away. Kain suspected she was try to keep it hidden from her friends. 

One night Lyllithe asked Kain to join her for a walk. Not thinking much of it Kain agreed, but was confused when Lyllithe brought him to her car and they drove to a forest. Kain had his concerns but something about Lyllithe soothed him and convinced him to keep following. Until they found a small hovel in the woods. Lyllithe  brought him inside, amazingly enough this small hovel had a sizable basement...that was ...hand dug out? Lyllithe talked to Kain, she wanted him to stay with her, to be with her, and to love her for all eternity. Kain began to panic a little, he couldn't, not yet, he had God's work to do yet. He apologized and she started getting mad but she calmed herself and started to sooth Kain as well and Kain felt as he could no longer say no. Then Lyllithe embraced him telling him now that would be together forever.

They were discovered by her friends and another man, they tore Kain from her and began to beat him saying something about a pack agreement, Kain didn't understand.
He had never felt so much pain in his life and eventually when they stopped and buried him in the ground. The next night Kain dug himself out and he was starving he found a person tied up on the floor and dragged himself over to them and drained them of blood. When he was finished Kain noticed one of the women staring at him with contempt. Kain was filled with fury and launched himself at the woman attacking her, all of his strikes fell upon air. Then they all appeared again except for Lyllithe and brutally beat him again and buried him again. Night after night he would dig himself out and every night he would be beaten, or bombarded with hallucinations, or find his mind flooded with derangements. Kain never saw Lyllithe again. 

One night one of them took a hideous claw and dug a symbol into his eye again and again, night after night, ensuring the scar would stick and they eye was useless.

Kain doesn't know how long this lasted, but one day it stopped. His tormentors disappeared, and they never returned. Kain found himself alone. He feared if he left the basement they would be waiting for him outside to torture him more. After a while he finally had to leave to feed. He sustained himself on animals. After a while he pushed his boundaries and began going through their possessions. He found weapons and tools, clothes and jewelry, and many other things he didn't really understand what it all was, items would shift and change infront of his eyes. He found a book, just a small black leather bound book. It told stories of Caine, first son of Adam. Kain remembered all his work in Theology, this had to mean something, this had to explain everything. 

Kain poured himself into the book, comparing it to what he could remember from the Bible. He would spend his time writing notes in the mud, theory, dissertations, essays. Then a person, or monster or some other creature would appear to him and they would discuss, and Kain would become enraged and wipe it all away. Kain was alone except for visits from these monsters and entities, he was even visited by the Caine a few times and figured he was on the right path if Caine himself would help him figure out the truth.
The Crone, the Dark Mother, the three great Second Generation, and even the Antidelluvians, they all visited and would discuss with Kain, argue with each other, and fight. Eventually it was just Kain and Caine left. 

"You know what you must do then right?" Caine said in a soft voice. 

"I have to help spread the truth, to Kindred and Kine alike." Kain smiled 

He made himself a coat from scraps of fabrics he found making a patchwork long coat and found a pair of purple leather pants, he cut them up and made an eyepatch to cover his scar. He then headed to a place he could almost barely remember, his ancient home, Baltimore.

Kelly Cole, The Disco Witch

Overview

 
Overview
 
barbwire-kiss-ev01.png
 Kelly Cole was the forcibly embraced Childe of a notorious Sabbat figure known as the Disco King. She spent over three decades locked into the nightclub scene as one of his consorts, bodyguards, and servants; dancing the nights away in the clubs of New York City and then Baltimore, until the Night of Blood gave her and her sisters an opportunity to take revenge on their hated sire and free themselves from the twisting vines of the Sword of Caine.

Now, years later, she has found a place to process and heal in the Anarchs, and the new terrain of Baltimore.

Basics

 
Basics
 
Name
 Kelly Cole
Player
 Tessa
Chronicle
Baltimore After Dark
Nature
 Nihilist
Demeanor
 Bon Vivant
Concept
 Disco Refugee
Clan
 Toreador Antitribu
Generation
 11th
Sire
 Dmitry Varanov

Attributes

 
Attributes
 
Physical S
Strength

11000
Dexterity
Feline Grace 
11110
Stamina
 
11100
Social P
Charisma

11100
Manipulation
 
11100
Appearance
Inspires Bad Decisions 
11110
Mental T
Perception

11000
Intelligence
 
10000
Wits
 
11100

Abilities

 
Abilities
 
Talents S
Alertness

00000
Athletics
 
10000
Awareness
 
11000
Brawl
 
11000
Empathy
 
11000
Expression
 
11000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
00000

 
00000
Skills P
Animal Ken

00000
Crafts
Painting 
10000
Drive
 
10000
Etiquette
 
10000
Firearms
 
11100
Larceny
 
00000
Melee
 
11100
Performance
Dancing
11100
Stealth
 
00000
Survival
 
10000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
Criminal 
11000
Medicine
 
00000
Occult
 
10000
Politics
 
10000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Celerity 
11111
 
Auspex 
11000
 
Presence 
11110
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11000
 
Resources 
10000
 
Herd 
11000
 
Allies 
11000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11000
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 1 BP/ Turn

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Eat Food
 Physical
Catlike Balance
 Physical 
Berserker
 Physical
Indelible
 Clan
 1
 
 
 
 
 
 
Flaw
Type
Bonus
 Lazy
 Physical
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 86
Spent
 79
Notes
 Freebie Points 
7 - Auspex 1
7 - Celerity 3
1 - Herd 2

Experience Points
5- Presence 2
10 - Presence 3
15 - Celerity 4
5 - Auspex 2
 +9XP Weekly
+2XP Weekly
+5XP Weekly
+3XP Weekly
-3 Streetwise 1
-15 XP - Presence 4`
+3 XP Weekly
+3XP Weekly
+3XP Weekly
+3XP Weekly
+4XP Weekly
+3XP Weekly
+6XP Weekly
-25XP Celerity 5
-3XP Intimidate 1
-12XP Dexterity 4
+3 Weekly XP
+4 Weekly XP
-4 XP buying off Flaw
 
Derangements
 
 Toreador Antitribu Curse - Whenever the opportunity to inflict pain arises (helpless victim) either physical or emotional, roll Self-Control.
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Her two Embrace sisters, both Toreadors. Lily and Amber.
Contacts
 
Fame
 
Herd
 A number of her kink regulars
Influence
 
Mentor
 
Resources
 She dances at a fetish club for money
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Engraved Knife, Small SMG (9mm), Baggie of Coke
Feeding Grounds
 Night Clubs, Kink Parties
Havens
 
Equipment (Owned)
 Purse, Makeup, Mirror, Bass Guitar and Case.
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 74
Apparent Age
 25
D.O.B.
 1950
R.I.P.
 1975
Hair
 Black
Eyes
 Blue
Race
 Caucausian
Nationality
 American
Height
 5' 11"
Build
 Slender
Gender
 Transwoman
Face Claim
 Emily Kavanaugh (Lead Singer of Night Club)
 A tall, gothed out woman who nearly always looks pale, she's usually dressed in black. Either elegant party dresses or leather and latex fetish gear. Never one to hide her beauty or the grace of her body, she typically loves to show off one of the few things she enjoys: her skill at playing bass or her angelic gracefulness in dance.
 
 

History

 
History
 

The boy who would be Kelly Cole was born to a commercial actress and a bricklayer during the idyllic boom of the 1950’s; his upbringing was rough if stable. He admired his mother’s craft, and the magic of the screen. Musicals and beautiful women dancing in sync; hiding from his drunken father when discovered imitating the images on screen. Of course, the draw of the Big Apple was too much to resist, and the boy slipped away from his home to become a star.

New York in the late sixties was a hellhole, and he slowly descended to the streets with the other lost youths. It was during this time period he began to dress differently and call herself she; supportive urchins encouraging enough to endure the catcalls and jeers. Clubs and theatres were the ultimate goal, sneaking inside or bribing the door guards to dance and drink and grind the night away.

The clubs held other denizens though, and Kelly caught a minor shark’s eye; a swinging big shot on the party scene surrounded by women and tacky displays of wealth. A Toreador Antitribu, Dmitry Varanov, aka the Disco King, ran rampant through the city as only a Sabbat would, making sport and slaves of the kine. He gave Kelly more validation and attention than she’d ever received before from any man, human or not. Lavish gifts of drugs, money, clothes - but she was not the only ensnared girl, her former street sisters just as swept up in the fantasy. The night he revealed his nature and made them his ghouls was bloody and debauched, Kelly waking up in a stinging daze and even more hopelessly addicted. Despite the carnage around her, she could only think of the power she’d been tempted with.

Dragged into the brutal world of Sabbat controlled New York, she numbed herself with drugs and decadence to ignore her new existence’s necessities, becoming just as much a predator as Dmitry had been to her. Luring victims, securing drugs, serving as his escort and bodyguard, attending the nightmarish esbats and Holy Days of the Sword of Caine - it was during this time in the height of the 1970’s that she “earned” her embrace, her sire using his connections to grant her a more perfect form through the arts of Vicissitude as well. Her new visage only enforced that she and her sisters had become bound in servitude even further. The 70's bled into the 80's and Dmitry and his girls continued their bloody nightmare through the era of glitz and glamour.

The 80's became the 90's became the turn of the Millenium, and Dmitry took his traveling party to the Sabbat City of Baltimore. But in a new city, bereft of all his favorite old haunts and erstwhile allies, his power waned. He was too blase about the Silence of the Blood, and Baltimore was not a large enough city to disguise his activities. The leadup to the Night of Blood was fraught with close calls and nights where the 'coterie' nearly met their Final Death. The Night itself was when Kelly and her sisters finally took their revenge, fleeing for the Anarchs and throwing themselves on their mercy with their tale of slavery and woe. 

Ten years later, the Black Rose, the Disco Witch, is still regarded with mild suspicion. After all, how long in the Sabbat does it take to truly rob someone of their conscience? Baltimore, once a possible continuance of her torment, now served as a city of convalescence and healing. Hopefully.....


Li Weng Shi

Overview

 
Overview
 
VTM Li Weng Shi.png
A rather upbeat and clingy individual happy to share their hobbies with those around them no matter how disturbed some may get. 

Original artwork made by doubleTwretched

Basics

 
Basics
 
Name
 Li Weng Shi
Player
 KitsuneFire01
Chronicle
Baltimore After Dark
Nature
 Creep-show
Demeanor
 Trickster
Concept
 Hip-Hop Cannibal
Clan
 Rossellini
Generation
 N/A (Revenant)
Sire
 N/A

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma

11000
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception

11100
Intelligence
 
11100
Wits
Getting the Jump on Others 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Eavesdropping
11110
Athletics
 
11100
Awareness
 
11000
Brawl
 
00000
Empathy
 
10000
Expression*
Plating 
11000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

00000
Crafts*
Cooking 
11000
Drive
 
10000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
11100
Melee
 Knives
11110
Performance
Dancing 
11000
Stealth
Shadowing
11110
Survival
 
00000

 
00000
Knowledge 
t
Academics
Mathematics
11000
Computers
 
10000
Finance
 
00000
Investigation
Forensics 
11110
Law
Criminal 
10000
Medicine
 
11000
Occult
 
11100
Politics
 
00000
Science
Biology 
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Necromancy* 
10000
 
Dominate* 
10000
 
Fortitude* 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources 
11000
 
Mentor 
10000
 
Memento de Morte 
10000
 
Contacts 
11000
 
 
00000
 
 
00000
Virtues
Conviction
 
11000
Self-Control
 
11000
Courage
 
11111
 
Humanity/Path
11110 00000
Path
 Death and Soul
Bearing
 Silence
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1 (2 BP to spend)

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Clear-Sighted
 Supernatural
 4
 Cannibal
 Clan
 1
 Language (Mandarin, Italian)
 Mental
 0
 Precocious (Crafts, Expression) 
 Mental
 3

 
 
 
 
 
Flaw
Type
Bonus
 Deathsight
Supernatural 
 Cannibal
 Physical
 Albino
 Physical
 1
 Light Sensitive
 Physical
 Expendable
 Social
 1
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Insight
 1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 Sepulchre
10000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 66
Spent
 61
Notes
 Freebie Points (21)
Cannibal - 1
Willpower 6- 1
Melee 3, 4 - 4
Alertness 3, 4 - 4
Occult 3 - 2
Stealth 4 - 2
Investigation 3 - 2
Appearance 3 - 5


EXP
Expression 2 - 1
Craft 2 - 1
Perception 3 - 8
Manipulation 3 - 8
Subterfuge 1, 2 - 5
Computers 1 - 3
Drive 1 - 3
Athletics 1 - 3
Awareness 2 - 2
Subterfuge 3 - 4
Law 1 - 3
Empathy 1 - 3
Academics 1,2 - 5
Athletics 2, 3 - 6
Investigation 4 - 6
 
Derangements
 
 Deathsight fun notes! +2 dif to perception, +1 dif to social, -2 dif to resit appearance 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies

Contacts
  Has a teacher who is part of the John Hopkins Forensic Pathology course that can provide some insight into some cases going on in the area. Also in contact with another teacher who is looking into studying blood transmuted diseases.
Fame
 
Herd
 
Influence
 
Mentor
Had a Rossellini mentor, Mattia, back in San Francisco that taught them the basics of the family Disciplines and ways. Said family member is a bit of a schemer and likes to dabble outside of typical family norms and has passed some of that ideology down to Shi.
Resources
 Is part of the Giovanni family. They have money and haven't been cut off.
Retainers
 
Status
 
Other
 Memento de Morte - Shi wears a necklace made of chipped gravestones that they keep hidden under their clothes. It's not very powerful but Shi likes the way it feels against their skin the benefits it has regarding necromancy are just a bonus.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 iPhone
Wallet with money, ID and other basics
Keys for car and apartment
Butterfly Knife
Band-Aids + pain killers
Bobby pins
Gloves
Sunglasses
Headphones
Sunscreen
Feeding Grounds
 Shi is an opportunistic cannibal whose appetite can easily be described as revolting. As long as a corpse hasn't fully started decaying they will take it off someone's hands to turn into a buffet. Bones will be turned into flour, cuts of muscle will be put into stew or roasted, they will make gelatine and pudding and once its all done they will hand their food out to those in the supernatural community. When the munchies get too much, they will actively hunt, choosing people who they think do not appreciate life or in their eyes do not live life to their fullest. Shi does not have the care or respect to pay note about feeding territories.
Havens
 Shi lives in a three-story row house located in Charles Village. The house is quite narrow but Shi likes it. They haven't fully settled into it yet and as such have a few boxes they haven't unpacked yet.
Equipment (Owned)
 "Special" ingredients
Cooking supplies
Kitchen Knife collection
Tarps
Hip-Hop CD collection
Vehicles
Red 2nd Generation Chevrolet Camaro
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 76
Apparent Age
 19
D.O.B.
 April 4 1949
R.I.P.
 N/A
Hair
Yellowish white (dyes it black)
Eyes
Red 
Race
 Revenant
Nationality
 Chinese American
Height
 170cm
Build
 Slim, androgynous
Gender
 Non-Binary
Face Claim
 Yi Xi Butcher Vanity
 Shi is a peculiar being. They are neither male nor wholly female in appearance unless they choose to emphasise certain aspects of themselves. Such a mystery delights them and if someone has the balls to ask them, Shi will giggle unless such information pertains to a medical examination or study. To many they tend to wear a happy-go-lucky expression that can quickly twist to one of mad enthusiasm. 

Even if they chose to fully represent themself as one gender, they would still be considered peculiar as they were born with albinism. Their eyes, skin and hair hold little pigment although they choose to dye their hair black. Their hair is straight and down but they do tie it up in a ponytail when doing physical work and examinations. Sometimes Shi can be seen wearing sunglasses with circular lenses to shield their eyes from light as bright lights can be particularly unpleasant for them as due to lack of pigmentation their retinas can be burned.

They do wear clothing that hugs their body such as sports clothes but they normally are concealed under a large, baggy jumper with deep pockets. Shi possesses a number of jumpers and for many different purposes although they prefer ones with water resistant fabrics that are also colourful. For shoes they like to wear canvas shoes. They prefer yellows, reds and teals.

History

 
History
 
Shi is a product of Rosselini and Li Weng ambition as the families wanted to team up in order to strengthen themselves against the other families within the Giovanni family group. Due to being a Revenant they grew up slower than a normal human and were aware of the supernatural from the moment they were born. Rather than taking the last name Rosselini, Shi’s parents decided that Shi should have the last name Li Weng as it was their father's surname. Shi grew up in San Francisco mostly around Chinatown and Little Italy.
Born into a world dyed in death and decay one could think Shi dour and miserable like many of their Revenant family members however Shi is anything but. In contrast to them Shi always delighted in the contrast between life and death from the textures to the states. They quickly came to the realisation that life and death were not entirely opposites as those who had died could still have life and those with life could still feel dead. Eventually everything would decay and die even so-called immortals.
Furthermore, Shi developed a twisted love for life. To be specific Shi valued life to the extent of what it allowed people to do and what it could give others. To live was to consume and many went about their lives not realising how easily their lives could end. There were those in the world who were as zombies, unthinking and unappreciative as they moved as part of a machine to do something in their lifetime to achieve something in the future rather than acknowledging what was around them in the moment. The observation irked Shi to the point of taunting those they thought were not appreciating their life. This included those overly fascinated with studying the dead and those who they saw as completely culling their emotions.
During a visit from a fellow Rossellini, Mattia Rossellini, Shi made the mistake of letting a taunt slip to which parents stood aghast and Mattia grew intrigued. After Shi was disciplined and Mattia had a discussion with Shi’s parents, Shi started studying under Mattia. During their equivalent early years, Shi moved in with Mattia. It was Mattia who taught Shi basic Necromancy and to curb their attitude a bit. Mattia in secret had been doing his own studies that stretched outside of Giovanni norms, going as far to communicate with those who could be seen as Giovanni enemies to learn more about what they knew pertaining to Necromancy and the world. Shi did not interact with these people but Mattia’s learnings were passed down to them.
Mattia also took over a lot of Shi's education and guided Shi's nature towards carving up cadavers. The idea was implanted that for that sake of gathering information for the family and for themself Shi should pursue a career in forensics. Shi started gathering all the qualifications needed to get into courses which directed them to John Hopkins University as they have a renowned medical course and pathology course with a year long forensic opportunity. Knowing that there is family in the area and opportunity, Shi signed up to the university, rented a row-house in Charles Village and packed their bags to move to Baltimore.

Extra Information:

Lilith “Lily” Marrow

Overview

 
Overview
 
default-avatar.jpg

A street poet in a city that had long since forgotten how to listen, Lily wandered the abandoned places of Baltimore, scribbling dreams into broken notebooks. Born with a mind too fragile to withstand the weight of what it glimpsed, she lived a half-life among the lost and the dreaming. She made the mistake of stepping into the ruins of an old theater on a night when the stars whispered wrong. A mistake that cost her breath, her future, and her name — remade into something that dreams for others now, but never for herself.

Basics

 
Basics
 
Name
 Lilith “Lily” Marrow
Player
 Ophi2.0
Chronicle
Baltimore After Dark
Nature
 Visionary: Lily’s true self is a dreamer bound to patterns she barely understands — she seeks meaning through beauty, sorrow and fragmented prophecy
Demeanor
Waif: To others Lily appears to be a lost soul — gentle, vulnerable and draped in the fragile weight of unseen sadness
Concept
 Prophetic Street Poet: A barefoot dreamer haunted by visions, sketching futures she cannot change in forgotten corners of Baltimore 
Clan
 Malkavian 
Generation
 12th Generation 
Sire
 ???

Attributes

 
Attributes
 
Physical 
p
Strength

10000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma

11100
Manipulation
 
11000
Appearance
 
11100
Mental 
t
Perception
Noticing the unseen 
11110
Intelligence
 
11100
Wits
Quick interpretation of signs
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Detecting Subtle disturbances 
11100
Athletics
 
00000
Awareness
Premonitions
11110
Brawl
 
00000
Empathy
 
11000
Expression
 
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
Speaking in half-truths 
11110

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
11000
Stealth
Move Silently 
11110
Survival
 
11000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex (Heightned Senses, premonitions, Mind reading 
11000
 
Dominate (Mind Control, Memory Alteration) 
10000
 

00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Haven 
11000
 
Herd 
11000
 
Mentor
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11100
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
10000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Procognitive Dreams
 Supernatural 
  3 
 Medium
 Supernatural
 2
 Enchanting voice
 Physical/Social
 2
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Haunted 
 Supernatural
 3
 Phobia (Loud Noises)
 Mental/Behavioural
 2
 Deep Sleeper
 Physical
 Short Fuse
 Mental/Emotional
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
Intelligence ( 2 –> 3) 8xp
Survival (0 –> 2) 5xp
Notes
 Freebie Points: Base 15 + 7 (flaws) = 22.
Freebie Spending:
+1 Stealth (Cost 2), +1 Subterfuge (Cost 2), +1 Expression (Cost 2), +1 Awareness (Cost 2), +1 Alertness (Cost 2)
+5 Willpower (Cost 5)
 
Derangements
 
 Schizoaffective Symptoms
 Temporal Disorientation
Obsessive-Compulsive RitualsDepersonalization/Derealization
Mild PTSD-Linked Phobia (Loud Noises)
Haunted Syndrome (unique to her connection with the Cobweb)

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
  • Lily’s Herd consists of a loosely connected group of vulnerable, sleeping mortals:
    • The homeless in abandoned townhouses.
    • Forgotten addicts sleeping rough near the Inner Harbor.
    • Lonely figures in broken motels on Baltimore’s edges.
  • Notes:
    She feeds lightly and reverently, always leaving small offerings: a blanket, a whispered dream, a pressed flower tucked into an old wallet.
    They never remember her clearly — only a vague sense of strange dreams.
Influence
 
Mentor
  • Lily’s Mentor is Verity Marrow, her elusive, possibly post-mortal Sire.
    Though Verity no longer appears physically, she still influences Lily through:
    • Whispered riddles bleeding through the Malkavian Cobweb.
    • Shattered dreams offering cryptic guidance.
    • Strange coincidences — a key left on a windowsill, a name scrawled on a crumbling wall.
  • Notes:
    Verity’s help is rarely straightforward, often double-edged: sometimes a warning, sometimes an unwanted truth.
Resources
  • Lily has minimal material wealth:
    • She scavenges what she needs from abandoned places.
    • She has a small stash of old coins, pawned jewelry, and dusty books hidden at her haven — just enough for basic needs (candle oil, paper, charcoal, batteries for string lights).
  • Notes:
    She lives like a ghost: poor but self-sufficient in the ruins of Baltimore.
Retainers
 
Status
 
Other
  • Lily carries a cracked silver locket (left behind by Verity) that seems to hum softly when death or betrayal is near.
    It’s not a formal magical artifact — but among Malkavians, it’s whispered that such tokens carry subtle ties to the Cobweb.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)

(Things Lily usually carries on her person)
  • Small leather-bound sketchbook filled with visions, riddles, and symbols.
  • Old, tarnished iron key on a chain around her neck (a token from her Sire).
  • Broken pocket watch stuck at 11:11 (keeps it in her coat for comfort).
  • Charcoal pencils and stubby old pens for sketching dreams.
  • Crumbled poetry book (dog-eared and water-damaged).
  • Thin, layered scarves (often used to hide her face when needed).
  • Locket with a cracked mirror inside (reflects “future selves,” according to her).
  • Small glass vial of sea water from Baltimore Harbor (“To remember the flow of time,” she says).
Feeding Grounds

(Where Lily typically feeds — her ‘turf’)


  • The old Inner Harbor district — abandoned warehouses, sleeping homeless, forgotten corners where few venture at night.
  • Charles Village and Pigtown backstreets — faded townhouses, flophouses, forgotten shelters.
  • Crumbled motels along the industrial edges of Baltimore — she feeds gently on sleeping dreamers, leaving them unharmed but subtly haunted by her presence.

(Her feeding is always soft, discreet, and almost reverent — she never gorges, always slips away like a phantom.)

Havens

(Where Lily sleeps and hides)


  • Primary Haven:
    • The Wren Basement:
      A collapsed maintenance room beneath the Senator Theatre — layered with forgotten theater props, broken velvet chairs, water-stained murals, and string lights powered by scavenged generators.
      Lily has hidden it expertly; few know the tunnels still exist. It feels more like a dream than a home — filled with scraps of visions, paintings, pressed flowers, and chalk sigils on the walls.

Equipment (Owned)

(Things Lily has access to, even if not always carried)


  • Battery-powered string lights to light her hidden rooms softly.
  • Old, scavenged Victrola record player (still works, barely — plays warped classical records).
  • Stacks of filled sketchbooks detailing hundreds of dreams, warnings, and riddles.
  • A battered, creaking mattress salvaged from a motel, covered in patchwork quilts.
  • Filing cabinet filled with trinkets: rusty keys, broken jewelry, childhood toys, bottle caps — “anchors to lost dreams,” she calls them.
  • A heavily worn, navy-blue peacoat lined with hidden pockets for small items.
  • Ancient candle collection — in case the lights fail and she needs “firelight to remember the right path.”
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 62 years old
Apparent Age
 Mid to late 20s
D.O.B.
 June 19, 1940
R.I.P.
 1963 (The year of her Embrace)
Hair
 Thick, Dark, wavy bob
Eyes
 Deep-set dark brown
Race
 Caucasian
Nationality
 American (Baltimore native)
Height
 5’5”
Build
 Slim but sturdy; wiry, delicate-looking strength
Gender
 Female
Face Claim
 

History

 
History
 

Lilith Marrow was born on June 19, 1940 in Baltimore, Maryland, into a crumbling city already haunted by poverty and the echoes of old American dreams.

Her early life was marked by drifting loneliness — a gifted child abandoned to foster homes and forgotten neighborhoods, often dismissed for her unsettling way of speaking about things that had not yet happened. Even as a human, Lily dreamed true, though no one believed her.


By her twenties, she was scraping by in the shadows of the city — a street poet, a busker, a soft-voiced girl who spoke riddles to a world too loud to listen.

It was in the abandoned ruins of the Wren Theater that her true life ended.


One summer night in 1963, Lily wandered into the collapsing shell of the old Wren, drawn by a feeling she could not name. There, standing amid the dust and broken velvet, was Verity Marrow — a Malkavian elder whose mind had unraveled into pure vision.

Verity saw in Lily a “dream-heavy soul,” one whose mind already floated along the edges of the Cobweb, even before death.

Without warning or consent, Verity Embraced Lily, weaving her into the madness of Kindred existence.


When Lily awoke to her new cursed life, Verity was gone — leaving behind only cryptic words and a shattered, permanent connection to the Malkavian Cobweb.

From that night forward, Lily’s visions sharpened, her dreams tore open, and the boundaries of time collapsed around her. She became a Seer — but a broken one, her insights drifting like leaves on a flood.


For decades afterward, Lily faded into Baltimore’s forgotten places.

She made her haven in the drowned basements and abandoned theaters of the city, surviving by feeding lightly upon the dreaming homeless, the addicts, and the lost — treating each as sacred, never taking more than necessary.


The Cobweb is never silent for Lily.

It whispers half-remembered memories of others, trembles with future tragedies yet to unfold, and weeps with lost dreams.

Through it, Lily sometimes catches fragments of Verity — guiding, warning, or simply singing lullabies no living voice could carry.


Today, Lily is a ghost in a city of ghosts:


  • Dreaming truths no one wants to hear.
  • Sketching futures she cannot change.
  • Drifting softly through Baltimore’s dead streets, barefoot between sorrow and prophecy.



She is not powerful. She is not respected.

But she sees.

And sometimes, that is enough to change everything.

Maisie Gray

Overview

 
Overview
 
VtM Maisie.png
A street artist specialising in chalk drawings that are vibrant abstract and totally safe to be around!!! Paris Green is a perfectly harmless colour, right?

Basics

 
Basics
 
Name
 Maisie Gray
Player
 KitsuneFire
Chronicle
Baltimore After Dark
Nature
 Bon Vivant
Demeanor
 Deviant
Concept
 Obsessed Artist
Clan
 Mortal
Generation
 N/A
Sire
 N/A

Attributes

 
Attributes
 
Physical 
p
Strength

10000
Dexterity
Precise 
11110
Stamina
Resist Toxins 
11110
Social 
s
Charisma

11000
Manipulation
 
11000
Appearance
 
11100
Mental 
t
Perception
Insightful
11111
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
11000
Awareness
 
11100
Brawl
 
00000
Empathy
 
11000
Expression
Drawing 
11110
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11100
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
Pigments 
11100
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
10000
Melee
 
00000
Performance
 
00000
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Colour Theory
10000
Computers
 
10000
Finance
 
10000
Investigation
 
00000
Law
Police Procedures 
10000
Medicine
 
10000
Occult
 
11000
Politics
 
00000
Science
Chemistry 
11000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Resources
 
10000
Fame 
 
10000
Allies
 
10000
 Contacts
 
11000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 Normalcy
Willpower
1111111000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Acute Sense (hearing)
 Physical
Medium
 Supernatural
2
Spirit Mentor
 Supernatural
3
Language (ASL)
Mental
 
 
 
 
 
 
Flaw
Type
Bonus
 Narc
 Social
3
 Tic/Twitch (fiddling with hair)
 Physical
 Impatient 
 Mental 
 1
 Compulsion (drawing)
 Psychological
 1
 Cold Breeze
 Supernatural
 1
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 56
Spent
 29
Notes
 Freebie (22)
Stamina 3, 4 -10
Expression 4-2
Alertness 2 - 2
Willpower 6, 7 - 2
Finance 1 - 2
Larceny 1 - 2
Law 1 - 2

Experience (15)
Charisma 2 - 4
Alertness 3 - 4
Subterfuge 3 - 4
Wits 3 - 8
Athletics 2 - 2
Subterfuge 2 - 2
Empathy 1, 2 - 5
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Maisie's allies are the ghosts that occasionally whisper in her ear as observers.
Contacts
 Knows the local police and due to her father working for Matherson Gornt Law Firm, knows some people there.
Fame
Maisie is known as a painter who loiters on the streets of Baltimore attempting to sell her wares.
Herd
 
Influence
 
Mentor
 
Resources
 Impoverished artist who will sacrifice meals to buy art supplies.
Retainers
 
Status
 
Other
Fetter* - A broach fetter with the spirit of Leota Polkoc bound to it. Said broach happens to be a minor fetter Enzo stole from the Giovanni. Leota is one of the reasons Maisie hasn't completely lost the plot when it comes to living life as she provides advice and alertness for the otherwise distracted artist. She does not know how to use the broach as an actual fetter.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Mirror lensed respirator
Soundproof headphones
Pepper Spray
Brushes which she occasionally sticks in her braid
Emergency sewing kit
Reinforced briefcase containing her chalks most made with pigments containing toxic elements
UV torch
iPhone 7
Gloves
Activated charcoal 
Lighter
Aerosol sealant
Honey
Feeding Grounds
 
Havens
 Maisie lives in a small, rundown apartment.
Equipment (Owned)
Pigment grinding set
Vials
Paper
Canvases
Uranium glaze
Charcoal Pencil
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 22
Apparent Age
 22
D.O.B.
 18th of September
R.I.P.
 N/A
Hair
 Ginger and normally tied in a braid
Eyes
 Grey-blue
Race
 Caucasian
Nationality
 American
Height
 150cm
Build
 Thin
Gender
 Female
Face Claim
 Van Gogh from FGO
Maisie is a thin, short girl with attitude. Long is her ginger hair which is normally tied in a tight braid that hangs over one shoulder. Despite being poor, Maisie tries to tend to her appearance by thrifting and modifying clothes to her liking. Unfortunately, she has yet to realise that chalk dust gets everywhere meaning a lot of her clothes are tainted with chalk residue and her skin is often stained with pigments. In terms of style, she prefers tight fitting clothing with poofy sleeves and skirt that come in a variety of floral patterns. When ‘’working’’ she wears a respirator with a tinted lens and chunky headphones that play an array of different songs which she draws to. In the centre of her chest sits a dull silver broach which she found and is actually a fetter.

History

 
History
 
 To begin to explain Maisie Grey you first need to understand her ancestry. Her great-grandfather, Czelsaw Zantosa, was a half-blooded Revenant who had a fling with Cecylia Posza. The result was a bastard daughter who spat upon a free blooded and ill-thought-out existence that her single mother revelled in. Maise’s grandmother seeing what was happening in the world around her fled to America, leaving her mother behind to be killed in the Holocaust. Wanting to fit better in the foreign country she changed her last name to Gray. Eventually, she fell in love with an American and she conceived her son, Aleksy. Alesky held his mother’s ideals and worked himself to the bone for hard work pays off. That hard work allowed him to study well and become a lawyer at Matherson Gornt Law Firm. He too ended up marrying to a woman named Nicole. Their pairing gave way to Maisie.
Maisie grew up an eccentric child. She always flittered from one subject to another, never being able to keep her head on straight that was until she got her hands on art supplies. With a pencil in hand and any surface to draw on, Maisie was placated much to the relief of her parents then abject horror as she forwent socialising with those around her to focus on whatever squiggly piece of art she produced. The abstract artwork that she produced was mostly based on the colours she heard with her chromesthesia and whispers that came to her. Little did she know at the time that those whispers were the words of ghosts.
Maisie’s obsession caused conflict in the house as her parents wanted her to be ‘’normal’’ and dedicated on something that was going to properly support her growing up like a good old office job both of them had. Maisie on the other hand dug her heels into the ground further which reached a boiling point when she was 18. Live or die, she was going to make something out of her addiction and to prove it she moved out of home to make a living for herself. It totally wasn’t because she was kicked out.
On the street, she struggled often finding need to make use of homeless shelters and soup kitchens as what little money she earnt through being an artist, she spent to fuel her obsession. What really put a dent in her money was buying supplies to make her own chalks. Normal chalk was for the normal and she was not normal. Normal chalk didn’t have such vibrant colours. Toxic pigments were the way to go. Guided by the voices around her (spirits) and the charity of others, Maisie set up shop being a sidewalk chalk artist who produces most amazing works.

Extras:
- Maisie took the time to learn ASL so she could communicate with people whilst listening to her music and so she can ''speak'' without people knowing what she is saying most of the time.
- Her addiction to drawing and hedonism is the Zantosa Revenant family's curse showing up in her blood. Whilst she is not the type of person to get addicted to everything, if she got addicted to another thing, her art would still come first because its that deeply rooted in her.
- Maisie's form of hedonism is prudential hedonism.

Malachite Goseyun

Overview

 
Overview
 
423340400d40f31cc5cbd9d9ea0a61f4 (2).jpg
 A beautiful and charismatic yet troubled light of a young Actor taken too soon just when he was getting started in what, to many on the surface, was a long, promising career in the art of Film. Now reduced to nothing but a ghost that haunts the memories of the past, of an era long gone, and a creature of the night embraced by a monster against his will before he had released himself from the shackles of a long dead sire to run free again, forever searching for a new purpose in this immortal life after his life as a man was taken away from him so suddenly. 

Malachite Goseyun is a complicated soul to say the least. A snarky, fiery and rather strong-willed man with a penchant for improvisation and putting on a performance on the spot, be it to stand out or blend in. As a personality he can be shrewd and honest to the point of a rather jaded cynicism. Overall, he comes off as somewhat vain but well meaning, eloquent yet rustic and high principled, especially in a desperate attempt to cling on to what humanity he has left and not let his indignation and paranoia get the better of him in most cases, not to mention, the hypocrisy he has since taken on as a Kindred in self defense in order to force himself to make difficult decisions he wouldn't have to make otherwise as a mortal man. He is silent for the most part but can be conversational when he wants to be. Overall, one of the "nicer" Kindred one can get at times, even when he predominantly acts in self interest. 

Basics

 
Basics
 
Name
 Malachite "Mal" Goseyun
Player
 Bohemian Deer
Chronicle
Baltimore After Dark
Nature
 Adherent
Demeanor
 Artist
Concept
 Lost Actor
Clan
 Toreador
Generation
 13th Generation
Sire
 Neill Gamman(deceased)

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma
Specialization
11110
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception
Specialization
11000
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
11100
Awareness
 
11000
Brawl
 
00000
Empathy
 
11100
Expression
 
11000
Intimidation
 
10000
Leadership
 
10000
Streetwise
 
10000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11100
Firearms
 
11000
Larceny
 
00000
Melee
 
00000
Performance
 
11110
Stealth
 
11000
Survival
 
10000

 
00000
Knowledge 
t
Academics
Specialization
11000
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Celerity 
11000
 
Presence 
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Fame 
11000
 
Alternate Identity 
11000
 
Resources 
10000
 
Allies 
10000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11100
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11100 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Master of the Masquerade
 Clan Specific
2
 Blush of Health
 Physical
 Eat Food
 Physical



 
 
 
 
 
 
Flaw
Type
Bonus
 Aesthetic Fixatiton
 Clan Specific
 
 Private Life
 Clan Specific
+3 
 Nightmares
 Mental
 +1
New Arrival
Social
+1
Phobia(Cleithrophobia)
 Mental
+2
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 15
Notes
 Celerity 0>2. 15 xp                                                    FREEBIE POINTS:
15 + 3+2+1+1= 22
-2:  Master of the Masquerade(Merit)
-2: Blush of Health(Merit)
-1: Eat Food(Merit)
-5: Perception(Attribute)
-2: Drive(Ability)
-2: Etiquette(Ability)
-2: Stealth(Ability)
-2: Survival(Ability)
-2: Intimidation(Ability)
-2: Expression(Ability)
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 He has a mild degree of fame that follows him around generally. Be it as a Youtuber under the alias of "Dark Angel" or simply, Angel for short, albeit only really recognized online with how he tends to keep to himself in person generally from his day to day life. Maybe as a performer to a mild degree, given his track record of recording his performances from time to time. Or more so, his human days as an Actor, where those who are familiar with the Indie film scene of the early 2010's and the Native Cinema scene might recognize him as the young, brilliant star taken from the world too soon. He used to be internationally known but not all that well but has since lost that overtime. Now he is predominantly remembered by those who remember him as a friend and a long gone member of their community commemorating his disappearance whenever the topic of Missing and Murdered Indigenous Individuals come up, including in regards to Queer Natives. No one even realized he was missing in the early days of his embrace, outside of those closest to him, and those closest to him could only do so much with what little they had to call for help to bring him home. As such, his case wasn't even acknowledged until years later, before eventually dying down to quiet embers again. As such it is rare that people remember and recognize him as well, Malachite Goseyun. At least as the actor he was rather than the performer and overall personality he is today. Unless they were involved with his case or his work to any sort of degree in any way, and even then, it's mostly embers still. Contrary to what people think, he somewhat prefers it this way as it makes it easier for him to disappear at will when he wants to.
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 Independent
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Glock 17, A worn Brown Leather Wallet that was originally his grandfather's, a Swiss Army knife, an old Samsung Galaxy Note 10 plus and a Silver St.Christopher Necklace that was originally his mother's. 
Feeding Grounds
 Bars and Nightclubs predominantly. 
Havens
 A small flat in a Prohibitionist era Corner Apartment in Downtown Los Angeles. Situated above an Anarch owned Nightclub.
Equipment (Owned)
A Suitcase full of Clothes, including Make up and Performance Costumes. Video Camera/Recording equipment and a Laptop. A Fleece Blanket. Cat Carrier. 
Vehicles
 He rents them. 
Other
 A black cat named Victor(After Victor Joseph from Smoke Signals). Rescued him from a dumpster as a kitten. Had him ever since. He rides on Mal's shoulders sometimes when Mal doesn't leave Victor with some acquaintance or establishment(if not just, flat out hidden in his room) or the other to babysit for safe keeping. 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 43
Apparent Age
 28
D.O.B.
 4/29/1983
R.I.P.
 4/11/2011
Hair
 Jet Black 
Eyes
 Vivid Green(used to be a distinctive pale green as a human)
Race
Native American(Mescalaro Apache)
Nationality
 American
Height
 6"0
Build
 Lean but Athletic 
Gender
 Male
Face Claim
 N/A
 
A tall, lean Indigenous man of 6"0 who is generally regarded as particularly beautiful with a long, almost androgynous face, sharp almond eyes and a grecian nose. He is dark skinned with a skintone of Tawny brown and sports long smooth black hair that hangs down to his waist, sometimes adorning strands of it with decorative braids just for the fun of it, but often wears plain and brushed out to oblivion in most cases. His most distinguishable feature however, is his green eyes, which in life as a human used to be a pale green almost reminiscent of a muted rendition of the pale green found in the gemstone of his name sake. But has, ever since his embrace, become a lot more vivid of a sea green in colour. Occasionally wears eyeliner and eccentrically coloured nail polish on the Cosmetics front but not all the time. Other times more extensive styles of make up but only really for performances and his content to obscure his features to a degree.
In regards to wardrobe he is particularly fond of subscribing to a modern day rendition of Indigenous Dandyism, sporting elegant white blouses and button ups with suit like elements such as blazers and Peacoats worn with slacks and his black Chelsea boots, typically in combination with indigenous jewelry such as earrings and necklaces most notably, typically bought from Indigenous creators from his travels around America over the years. Noted that a lot of his clothes is high quality but second hand in nature. Sometimes mixed with handmade Indigenous clothing items such as some of his coats sporting Indigenous textile work for lining instead of the typical plain colours seen in most items of a similar style. But when he moves around he typically prefers to also hide his body to a degree(especially when he feels vulnerable) and is most commonly seen in a bulky black flight jacket-isc coat with a thick faux lining that looks a lot like wolf's fur in colouring and sticks out along his neck and the hems of the jacket. Sometimes with a charcoal men's button up sweater beneath that he buttons up to a degree. It's a slight departure from his typical and preferred style but helps him feel safe and blend in. Also noted to wear a pair of Club Master style sunglasses to hide his eyes. Yes. Even at night. If not to have it pushed up over his head to nestle in his hair or in one of his jacket pockets. 

History

 
History
 
Born on April 29th 1983, Malachite was born and raised on the Mescalero Apache Reservation in New Mexico. His mother had him young. She was only 18 when she had him with an on again/off again boyfriend by accident when they got back together to try and make their failing relationship work and one thing led to another in that rekindling attempt.  His father never stuck around because he never wanted Mal but his mother decided to keep Malachite anyways and due to the decision, wound up breaking up and going through with the decision of having Malachite alone. As such, he never knew his father. At all. As such he was predominantly raised by his mom and grandparents while his mother would work 2 jobs to support them, a waitress at a local diner during the day, and night shifts as a housekeeper at a motel. But more so than that, it was to help parent him since his mother was a very young and inexperienced parent who got overwhelmed easily and wasn't always the best of mothers, but loved her son more than anything. Though when he wasn't being reared up by his mother and grandparents, he was being watched over by his maternal uncle's family, including his 3 older cousins who very quickly took to essentially adopting him as a little brother with which to goof off with and impart upon the sacred arts of film via introducing him to 80's and 90's horror flicks and blockbusters he definitely wasn't old enough to watch yet upon the age of introduction. That was when his cousins didn't include him in almost everything else they did from friend hangouts to show off the cute baby cousin to girls they fancied, weekend sleepovers and camping trips or indulging his whims through making "films" with his eldest cousin's old camera recorder or spending Halloween nights trick or treating and essentially terrorizing the rest of the reservation. 
 Overall he had a bittersweet upbringing full of its own sense of warmth and joys, but also a solemn sense of hardship that prevailed in the background regardless. It was a situation that provided some semblance of stability but also dysfunction, as his grandparents did provide him and his mother with the stability that was sorely needed as they essentially raised him alongside his mother as she was growing up herself still, and he overall grew up in a household that did genuinely love him, but was still bogged down by their own problems. The kind that would often leave to arguments and the occasional bout of neglectful choices or situations where Mal had to take on the role of an adult too soon when he was a child himself. It was all mainly rooted in his family's history with Alcoholism and his grandparent's pre-existing PTSD sustained from the Indian Boarding School system and, in the case of his grandfather, the Vietnamese War, and the generational trauma that it sprouted onto which was passed onto their son and daughter, and in turn, their grandchildren. For a while it manifested in emotional conflicts predominantly but it wasn't long until it led to his family phasing out of his life one by one. His grandfather passed first when Malachite was in 5th grade, due to long term health complications from Alcoholism and Stress leading to his body finally giving in. His uncle Asher soon followed suit in his grandfather's footsteps from an Alcohol overdose when Mal was in Middle School, just gearing up for Junior High. His grandmother was taken by a stroke when Malachite was in his mid 20's, due to stress and the weight problems she had that came with it all catching up to her. But the most tragic and detrimental loss for Malachite so far by that stage was his eldest cousin, Ezra, who committed suicide when Malachite was a Senior in High School after losing to a hidden battle with his mental health issues. 
By the time he was old enough to go to College, Malachite has developed an extensive amount of detachment issues, especially after Ezra’s death, since he soon grew to believe that no matter how much he loved anyone, they always end up leaving him behind eventually, and that if he didn’t get too attached to anyone, it wouldn’t be as painful when they leave. While confident and charismatic still, it was obvious to an extent that Malachite soon grew up to be closed off as an adult, a man who exudes charisma in thick swathes of ambition and pride but perpetually felt empty and unfulfilled at the heart of it, always seeking something more, something that authentic and tangible. It was what drove him off to move to Orange County, California, away from New Mexico to pursue a career in the Entertainment industry but also to seek out a new blank slate in his early adulthood away from home. In Orange County he lived among the Native Community with a gaggle of roommates while he pursued his film degree and scraped together his expenses through odd jobs via bartending and retail jobs, all the while picking up small acting and modelling jobs here and there, getting his start as an actor through Indie films, small film and television parts and Native Cinema roles the moment he managed to get his foot in the door through the networking front around college and got himself well acquainted enough with fellow film buffs in the Native Community.
Though this never deterred him away from the more social aspects of college life either in the form of what he could attend in the way of weekend college parties and club nights between his odd jobs. Malachite was always relatively popular among his peers, be it for his personality and wit to, from the moment he hit puberty and started growing into his looks, his beauty to go along with the charismatic and easy going personality. In adulthood, it was no exception. Even if it was all in an attempt to break out of his detachment and find a genuine emotional connection with others he sorely craved but felt like he couldn't achieve, not without getting hurt somewhere in the process. Something which was further exasperated in his romantic relationships due to not just his detachment issues but his blossoming bisexuality at the time in an era where bisexuality was still considered unacceptable and taboo, especially for a man. 
Eventually however, his life took another turn again that added fuel to the fire after he walked out of Film School with a hard earned Bachelor's in Fine Arts by 2004. Eventually, some time after he graduated Film School, he was picked up by studios and groups for bigger roles outside of the smaller pool of prospects he usually wound up with. Predominantly, he went from being extras in shows and music videos and roles in small indie shorts to being picked up for minor characters in sitcoms and television shows, including a life guard, horror film characters, student roles, love interest roles, all sorts of scouts and warriors for Historical dramas and reenactments, some of them one off, others reoccurring but each one more and more prevalent than the last. He very quickly established his talent as a natural performer, and between his talent, his charisma and his beauty, he proved an attractive enough prospect for people to pick up. Even if he initially didn't gain as much traction as his lighter skinned counterparts. And when he wasn’t playing small roles, he was taking on modelling jobs in between roles to keep himself afloat and continue networking himself out even further. 
He loved his job, even if it meant living like a starving artist for a decent chunk of his career while he was establishing himself. He even began to establish bonds with others in the industry among other actors, especially in the Native Cinema scene, especially among the younger/newer fledglings of the industry and the veterans. But he gradually grew disillusioned with the Entertainment industry as a whole through his exposure to it, between the discrimination that was still writhe within it, to the sleazy behind the scene actions hidden behind parties and pleasantries and substance abuse. It was an industry of rot perpetuated by greed, indulgence and predatory behaviour, but it wasn’t enough to deter him from the industry altogether. Malachite was still too ambitious, adamant in the idea of emulating his childhood heroes and providing that form of comfort and escapism he himself had as a child to others. He believed there was strength in influence and that the more influence one was to gain, the more power they would have to protect themselves from others and throughout his career, he operated quite liberally through this mindset.
It wasn’t until 2008 roughly after years of work that he got his first major part as a film protagonist in a Indie Film drama that unexpectedly hit it big. It was a big enough hit to end up in International Film festivals, including Cannes, where inadvertently, he initially caught the eye of Neill Gamman. This film was his official breakout role, and led to more major film prospects by the time he was 28. Soon, his second role followed and boosted his popularity. He was going to be picked up for more roles and was in the process of going through his prospects, when he stumbled upon a peculiar role based off of one of the works of Neill Gamman that Gamman supposedly planned on producing, which is what led him to London.
Gamman took Malachite against his will and embraced him with the intent of grooming him into his successor to not just keep Malachite for himself as a living toy under his blood bond but to gain prestige with the Prince. It was a highly abusive and exploitative relationship, built on the basis of “Say yes or else” amidst the emotional abuse and excessive social isolation and physical exploitation, and it is the one “relationship” which still haunts him to this day in recesses of the trauma Neill left behind. But it wasn’t until Malachite grew tired of being excessively isolated under Neill’s helm, and took to slipping out of Neill’s penthouse to explore the London streets on in what he thought was going to be a temporary freedom that the blood bond gradually weaned to the point of forced admiration being trumped over with fear and pure absolute hatred and disgust entirely. During this time he was however, taken by Hunters with the intent of being killed off and rescued by his Coterie from a white van. After which through a contact of theirs, they fell in with the British Anarchs whom nearly roped Mal in with his old sire again upon Neill bargaining for his return. He nearly wound up forced back under Neill's helm again his will had it not been for the Nosferatu and Lasombra of his Coterie standing up for Mal and getting him out from under Neill’s nose and make an attempt to kill him the first time. Something which led to a bloody bounty placed on their heads and the Coterie being passed from place to place, associate to associate, before they managed to grow strong enough in power to overpower Gamman entirely when Gamman came back to regain Mal under his control again and Malachite, in awakening his beast in the hatred he had for him, managed to inadvertently kill him by his own hand. 
After Which they received excessive heat from both the British Camarilla and the Anarchs, the former for killing a high ranking member of the Toreador Clan, at the hand of his own Childe no less, the latter because while they commended the death of what was previously a thorn in their side, they had no idea what to do with him and his Coterie and passed them off to be on their own once again. To which Malachite broke off from his Coterie despite maintaining the friendship he’s built with them since, not just to distance himself from them for their own safety in his eyes as he inadvertently believes their troubles to be his fault for “bringing them into his problems” to begin with but also to try and make sense of his newfound independence in amidst the trauma, the conflict of identity and  the loss of purpose that came with having his entire life torn away from him without consent on such a sudden basis under the helm of a monster. Malachite has been semi-nomadic since, travelling all throughout Europe and America, working as an Independent under the Anarchs and gaining their favour through odd jobs and fledgling recruitment stints. Though in between such following the introduction of YouTube as a more prosperous career prospect, Malachite has since taken to using his film background to make a living off of the platform through night life vlogs, film reviews and analysis and performance pieces in addition to performing Live as a night actor for seasonal events and surviving off of, unless it’s out of desperation, almost exclusively draining the blood out of white people and the lives of  “bad men”(and women). “The kind of men who follow girls to their houses and cars at night and creep on people in bars. Because they’re the kind of people that no one will cry about at a funeral.” in his words. Since he has since developed an aversion to taking innocent people's lives if he must but doesn't see the latter as human enough in his eyes to consider sparring them at all. 


Mara Vox

Overview

 
Overview
 
default-avatar.jpg
A resourceful and bright spirited Nosferatu, she's an expert in repairing and modifying a wide range of technologies and equipment, mainly of antiquated nature. She uses said skillset for covert communications when the need to bypass the digital world becomes necessary.

Basics

 
Basics
 
Name
 Mara Vox
Player
 PSU
Chronicle
Baltimore After Dark
Nature
 Architect
Demeanor
 Caregiver
Concept
 Vintage Tech Expert
Clan
 Nosferatu
Generation
 12th
Sire
 Gregor Vetch

Attributes

 
Attributes
 
Physical
T
Strength
Specialization
11000
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma
Specialization
11100
Manipulation
 
11000
Appearance
 
00000
Mental
P
Perception
Specialization
11100
Intelligence
 
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents
S
Alertness
Specialization
11000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 
11100
Expression
 
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
10000

 
00000
Skills
T
Animal Ken

00000
Crafts
Vintage Technology 
11110
Drive
 
00000
Etiquette
 
00000
Firearms
 
11100
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge
P
Academics
Specialization
10000
Computers
 
11100
Finance
 
00000
Investigation
 
11100
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
11100
Technology
Vintage Technology 
11111

 
00000

Advantages

 
Advantages
 
Disciplines
 
Obfuscate 
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Herd 
11000
 
Resources 
11000
 
Generation 
10000
 
Domain 
10000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 Humanity
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
10000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Computer Aptitude
 Mental
 Long Fingers
 Clan Specific
 1
 Crackshot
 Physical
 Eidetic Memory
 Mental
 0
 
 
 
 
 
 
Flaw
Type
Bonus
 Can't Cross Running Water
 Supernatural
 3
 Bad Sight
 Physical
 1
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
15 
Spent
 
Notes
3 Freebie Points for Willpower 
2 Freebie Points for Crafts
2 Freebie Points for Technology
2 Freebie Points for Firearms
4 Freebie Points for Stealth
4 XP For Stealth
8 XP for Technology
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
Seven Blissed-out, Alley-Dwelling Freaks
Influence
 
Mentor
 
Resources
 Online Vintage Tech Repair Business
Retainers
 
Status
 
Other
Runs an online only business where she fixes various odds and ends, though mostly desirable or sought after vintage technologies. If you can think of it, she fixes it.

Business is run in an extremely rundown tiny office building in East Downtown Baltimore. The office building blends in with the rest of the urban decay. (Might expand on this later, was thinking of naming the shop SignalWorks)

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Beretta M9 Semi-Automatic Handgun, Multitool, Disposable Flip Phone, Handheld Transceiver, Fanny Pack to carry tools, equipment, and messages as needed.
Feeding Grounds
 
Havens

Equipment (Owned)
Various hoarded technologies of all kinds and calibers (just about anything you can think off). Various tools from heavy duty to fine precision for any project she may work on. Modified Reel to Reel and Cassette recorder and extensively modified Polaroid SX-70 camera with custom lenses is a main part of her arsenal for physical communications.
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 29
Apparent Age
 22
D.O.B.
 February 2, 1996
R.I.P.
June 30, 2018
Hair
 Black
Eyes
 Green
Race
 Latin American
Nationality
 American
Height
 5'3"
Build
 Petite
Gender
 Female
Face Claim
 N/A
She wears a short-sleeved Polo short, Cargo Pants, steel toe boots, and a large, oversized Carhartt Utility Jacket with a big hoodie when going out. May use a silicon or welding mask to cover her face if necessary and wears glasses and sometimes contacts depending on the circumstances. Her arms, legs, and torso has peeling, rotting skin and her spine has minor deformities causing a permanent subtle hunch. Her nose and eyes are sunken inwards is if they never properly developed from birth. Her fingers have elongated as well, though grotesque as they are, she has found them useful in her daily activities.

She retains her medium flowing black hair and green eyes and can be generally described as short and petite aside from the deformities.
 
 

History

 
History
 
Mara was born in 1996 and raised in a household filled with old, antiquated machines and electronics. Her grandfather, a dedicated tinkerer, has spent years experimenting with analog devices, from film camera's to radios and tape machines. Mara curiously listened and learned, gaining an expertise with a broad variety of these devices. This led to an early curiosity that would eventually lead her to pursue engineering in college, though she much preferred hands-on-work compared to sitting in formal lectures.

At 22, Mara was embraced by a Nosferatu named Gregor Vetch. The Embrace left her physically disfigured like all Nosferatu, and though the change was harsh, Mara adapted well under Gregor's mentorship. With that mentorship, Mara realized that her knowledge of analog technologies could be a unique advantage in a world dominated by digital surveillance. Though she never expected her skills to be used for covert purposes, she became a valuable asset to the Anarchs, using her expertise for under the radar communications.

Mikail "Mickey" Zhamay

Overview

 
Overview
 


image-1720942486975.webp
Tall dark and handsome and with a pureheart this Toreador will tell and paint you a story. A rather one-of-a-kind comic book artist, writer and freelancer.

He has the recruitment target flaw.
Basics
 
Name
 Mikail Zhamay
Player
 Platinum/akirara_
Chronicle
Baltimore After Dark
Nature
 Enigma
Demeanor
 Bon Vivant
Concept
 Entertainer/Intellectual/Socialite
Clan
 Toreador
Generation
 10th Generation
Sire
 Ian Malcom

Attributes

 
Attributes
 
(5)Physical
p
Strength
Strength Reserves
11111
Dexterity
 
11000
Stamina
 
11000
(7)Social
s
Charisma
Graceful
11111
Manipulation
 
11000
Appearance
Photogenic 
11111
(3)Mental
t
Perception

11000
Intelligence

11000
Wits
 
11000

Abilities

 
Abilities
 
(13)Talents
p
Alertness

11000
Athletics
 
10000
Awareness
 
11000
Brawl
 
00000
Empathy
 
11100
Expression
Drawing 
11000
Intimidation
Angel Eyes (Hardstare but with a cooler name) 
11111
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
11000

 
00000
(9)Skills
s
Animal Ken

00000
Crafts
Printing 
11110
Drive
 
00000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
10000
Performance
Speeches 
10000
Stealth
 
10000
Survival
 
10000

 
00000
(3)Knowledge
t
Academics
Literature
10000
Computers
 
10000
Finance
 
10000
Investigation
 
10000
Law
Kindred Law 
10000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex 
11100
 
 Celerity
11000
 
 Presence 
11110
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 Contacts
10000
 
 Fame
11100
 
 Resources
10000
 
Generation(10th) 
11100
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11100
Courage
 
11100
 
Humanity/Path
1111111000000 00000
Path
 Humanity
Bearing
 
Willpower
1111110000
Temporary Willpower
1111110000 00000
Blood Pool
111111111111

Blood/Turn

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Friendly Face
 Physical
 1
 Enchanting Voice
 Physical
 Precocious (Expression)
 Mental
 Acute Sense (Vision)
 Physical
 Languages (Pashto, Dari, Palestinian Arabic, Quranic Arabic)
 Mental
 
 
 
Flaw
Type
Bonus
 Flashbacks
 Mental
Recruitment Target 
 Social
 1
 Derangement: Temporary Dementation Induced Schizophrenia
 Supernatural and Mental
 0 (Thanks Calla)
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
16
Spent
 15(Freeibies)
15(starting)+48(Xp earned)= 54
Notes
 7/14/24: 15 Freebie points
5 Freebie pts spent to raise Strength from 4 to 5
10 Freebie pts spent to raise Charisma from 3 to 5
Starting XP 6 to raise Fame to 3
(Base background points were spent on generation and fame and contacts)
6/11/25: 38 XP spent
WP to 5 → 12
Auspex 2 → 5
Empathy 2 → 2
Alertness 2 → 2
Celerity 2 → 5
Prescence 2 → 5
Subterfuge 2 → 2
Expression 2 → 1
Empathy 3 → 4
7/16/25: 10 XP spent
Prescence 3 --> 10
7/29/25: 25 XP spent
Presence 4
Auspex 3
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies

Contacts
 Fellow victims of Ian Malcom, Visual Arts and Writing firms
Fame
 Mickey is known under many pen names. Few know both his face and all of his pen names. 
Herd
 
Influence
 
Mentor
 
Resources
 Comic Book Artist who has written several comics under different pseudonyms
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Phone, Wallet, Shades
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Drawing tablet, 
Vehicles
Pick Up Truck 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Thorne Bratovich (1 Towards him)
 1
 Viorel (Unbondable)
 2
 Rachael Harlow (3 Towards him)
 5
 Brigid (4 towards him)
 2
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 50
Apparent Age
 28
D.O.B.
 02/14/1974
R.I.P.
 07/03/2002
Hair
 Black
Eyes
 Brown
Race
 Central Asian
Nationality
 American
Height
 180cm
Build
 165 Lbs
Gender
 Male
Face Claim
 Art
 With shoulder length wavy raven hair, Dark brown eyes, All tied together with a pale resting face that has what can be understood as an understanding expression. He has the aura of a tiger catching everyone's attention when he enters a room.  He's literally "tall dark and handsome"
 

History

 
History
 
 Mickey came from humble beginnings in Fremont California being cramped into an apartment with his family and a second family all under one roof. This naturally wasn't the best environment for a first generation American. He earned his nickname from locals being unable to say "Mikail" which they replaced with "Michael" which then became "Mickey". At the age of 12 Mickeys family couldn't put him into any extracurricular activities so he found himself roaming around his local library and museums. This resulted in Mickey being more brain than brawn. Mickey began to excel at the arts winning his first ever art contest that same year. His life of achievements was stunted due to his family not wanting to have an artist in the family due to them finding it effeminate. Mickey found himself having to resort to living alone in his college dorm relying on support from his older cousins and scholarship from his community college. Mickey strapped for cash found himself living in a dorm. The schools head visual arts chairman took a liking to Mickey instantly. Mickey found himself attending art gallerys and student animation film festivals with him. Mickey didn't think much of it, that was until he was given a vampiric embrace. Mickey at first was offered it but refused. That was until his professor started to bully him into accepting it and threatening him if he didn't become part of his "Trophy collection" for there was no better work of art to him than him making someone into the perfect artist and forevermore their art would somewhat be because of him. Mickey stopped refusing when his professor started to bring up how he could easily just kill his family and get him expelled for claiming all of Mickeys art was his. Mickey gave in and became one of his pets. Eventually he and the others from the college who were forced to be vampires throughout the ages a year into his vampirism took down the cruel man and anyone on his side and all fled California. Mickey found himself surfing all over the US as a free spirited artist. He currently has found work in Baltimore. 

Missy Milliner

Overview

 
Overview
 
c48a292999c9454fc017785ec392d0ea[1].jpg
 "Pops said I had to do the dirty work. Pops said I have clean up after your mess. He also said that you need to stop being dumbasses or I'll be cleaning up your mess."
- Missy Milliner


The newest lick in the Milliner family,
Missy is a vulgar and strong willed woman. She's been made to balance her career as a streamer with her duties in the Giovanni family. Her fans know her as a loud mouth, competitive, streamer while her family knows her as a loyal, if poor mannered, family member.

Basics

 
Basics
 
Name
 Melissa "Missy" Milliner
Player
 Sandy
Chronicle
Baltimore After Dark
Nature
 Competitor
Demeanor
 Thrill Seeker
Concept
 E-Girl Mobster
Clan
 Giovanni
Generation
 11th
Sire
 Andrew Milliner

Attributes

 
Attributes
 
Physical 
S
Strength
Specialization
11000
Dexterity
Snap Reactions
11110
Stamina
 
11100
Social 
T
Charisma
Specialization
11000
Manipulation
 
10000
Appearance
 
11100
Mental 
P
Perception
Keen Hearing
11110
Intelligence
Analytical
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
T
Alertness
Specialization
10000
Athletics
 
00000
Awareness
 
10000
Brawl
 
10000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
10000

 
00000
Skills 
P
Animal Ken
Specialization
00000
Crafts
Sewing
11100
Drive

11100
Etiquette
 
00000
Firearms
 
11100
Larceny
 
11000
Melee
 
00000
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
S
Academics
Specialization
00000
Computers
Internet
11111
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
Pathology
11110
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Necromancy
11110
 
Potence
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Fame
11100
 
 Resources
11100
 
Generation
11000
 
Spirit Slaves
10000
 
Momento de Morte
11000
 
Allies
11000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
1111X 00000
Path
 Humanity
Bearing
 
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Medium
Supernatural
2
 Prestigious Sire
Supernatural
1
 Language (Italian)
 
Free
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Enemy
Social
2
 Vulgar
 Social
1
Bound (Andrew Milliner)
 Social
2
Bad Sight
Physical
1
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Call of The Hungry Dead
 1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 The Sepulchre Path
11110
 The Grave's Decay
11100
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 81
Spent
 73
Notes
 2 Free on Medium
1 Free on Prestigious Sire
1 Free on 1 in Resources
7 Free on 1 in Necromancy
1 Free on 1 in Generation
2 Free on 2 in Contacts
2 Free on 2 in Will
1 Free on 1 Spirit Slaves
2 Free on 1 in Occult
2 Free on 1 in Medicine
7 XP on New Path (The The Grave's Decay)
2 XP on Momento de Morte
2 XP on 1 dots in Momento de Morte
4 XP on 1 in The Grave's Decay
 
Derangements
 

 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Contact in Law Enforcement, Contact in
Fame
 Famous Streamer, known for anger issues and skill at games
Herd
 
Influence
 
Mentor
 
Resources
 Old Money, New Blood. Extensive profits from family businesses and her streaming career. A nice apartment by the harbor.
Retainers
 
Status
 A new lick in the family, Dad's favorite
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 .38 Magnum, Wallet, keys, Cell Phone
Feeding Grounds
 
Havens
 
Equipment (Owned)
A well used trench shovel from WW1 (Relic), gaming rig, extensive cosplay wardrobe
Vehicles
 Honda Accord
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Andrew Milliner
 1
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 23
Apparent Age
20
D.O.B.
2004
R.I.P.
2022
Hair
 Blonde
Eyes
Brown
Race
White
Nationality
American
Height
6'0
Build
Lanky
Gender
 Female She/her
Face Claim
 Sophie Thatcher (as Natalie in Yellow Jackets)
 A tall, lanky, blonde woman. When on stream she's almost always in cosplay but in her private life she prefers baggy clothes that hang off her body.
 
 

History

 
History
 
 Missy was born the second daughter of Andrew Milliner's third wife. Her family growing up was a massive mess of distant cousins, half-siblings, and uncles from across the world. She was taught the ropes of the family business and was regularly made to sit through long meetings, formal dinners, and extensive business lessons. That all being said, she was not truly brought into the dirty work until her embrace. Instead her family allowed her to pursue a path as a streamer, partially to keep her out of the way until she was of age and partially because it allowed them to get a foothold into the social media craze, which she threw herself into quite happily. When the time came for her embrace, at her 20th birthday, her father immediately used his weight in the family to get her lessons with main branch Giovanni in the Discipline of Necromancy to make up for his largely weak understanding of it and the general lack of proficient necromancer's in the local branch of the family. As soon as she began to manifest her Path, he put her responsibility into being a cleaner for the family's crimes. He found that she had a knack for the Necromancy of their clan and continued to push her to pursue it.

As of the current nights, Missy has fell into a rivalry with the tremere streamer Juliette.

Mr. Pitch

Overview

 
Overview
 
1744395014633.jpg
 A rising cult leader in the supernatural underworld

The Cult of Pitch
The Thousand Faces

Basics

 
Basics
 
Name
 Mr. Pitch (Richard)
Player
 Nugget
Chronicle
Baltimore After Dark
Nature
 Autocrat
Demeanor
 Guru
Concept
 The Favored Son
Clan
 Nosferatu
Generation
 10th
Sire
 Mr. Hood

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
10000
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma
Specialization
11100
Manipulation
Deceitful 
11110
Appearance
 
00000
Mental 
t
Perception
Specialization
11100
Intelligence
Analytical 
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
10000
Brawl
 
00000
Empathy
 
10000
Expression
 
10000
Intimidation
 
00000
Leadership
Religious Zealotry 
11110
Streetwise
 
00000
Subterfuge
Supernaturalt 
11110

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
10000
Drive
 
00000
Etiquette
 
10000
Firearms
 
11000
Larceny
 
00000
Melee
 
00000
Performance
 
10000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
11000
Computers
 
00000
Finance
 
11000
Investigation
 
10000
Law
 
11100
Medicine
 
00000
Occult
Sabbat 
11110
Politics
 
11000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Animalism
 
00000
 Obfuscate
 
11100
 Potence
 
00000
 Dominate
 
11000
 
 
00000
 
 
00000
Backgrounds
 Cult
 
11100
 Alternate Identity
 
11100
 Armory
 
11000
 Generation
 
11000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11000
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 False Reflection
 Clan
3
 
 

 
 
 
 
 

 
 
 
 
 
 
Flaw
Type
Bonus
 Infamous Sire
 Social
 Dark Secret
 Social
1
 Impatient
Mental 
 Vengeful
Mental 
2
 Dark Fate
Supernatural 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
47 (31)
Spent
 18
Notes
 Free 
Disciplines 14
Backgrounds 6

XP
 Ability 18
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 Small flock of loyal cult members.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 30
Apparent Age
 Un known
D.O.B.
 1995
R.I.P.
 2020
Hair
 None
Eyes
 Grey
Race
 Na
Nationality
 American
Height
 6'0"
Build
 Tone
Gender
 Male
Face Claim
 Ai (sorry)
 
 Mr. Pitch is a foul angry man who has shifted to religious fanaticism. He dresses all black and wears a black mask with sigil that he says translate to the exact date of the end of the world.
 

History

 
History
 
 Richard was trained while Thomas was finishing his training, but Richard's was different. Along with the normal brain washing techniques that were being used by Mr. Hood and Sarah, Mr. Hood also focused heavily on Dominate to fully break Richard's mind before ever embracing him.
After Mr. Hood was killed and his empire brought to ruins, Richard broke and needed to rebuild, his teachings of the Sabbat turned him towards the only logical next step. Whether he would admit it or not, he had been groomed into a cult, it only made sense to start the process anew.

Beliefs

  1. Anonymity is Divinity
    To be someone is weakness. To be anyone is power. By abandoning personal identity, members embrace the “Pitch”—the infinite black void where all selves dissolve.

  2. The Many-as-One
    Just as the Sabbat become a unified sword against the Camarilla, so too do mortals in the Cult of Pitch dissolve into a faceless whole. All are Mr. Pitch. No one is unique.

  3. Faith Through Doubt
    Members are expected to attack their own beliefs in group meetings. The act of dismantling one’s faith and then reaffirming it builds unshakable loyalty.

  4. The Unseen Shepherd
    The true leader is always absent. Most cultists are not even sure Mr. Pitch exists.

Practices

  • Rotating Cells: Members are shuffled constantly. They never meet the same people twice, preventing bonds of friendship and fostering only loyalty to the cult.

  • Masks of Pitch: When gathering, all wear plain black masks or hoods, symbolizing the void.

  • Confessional Doubt: Each meeting involves ritualized questioning: “Why do you follow Pitch?” “What if Pitch is false?” The point is not answers, but strengthening through breaking and rebuilding faith.

  • Erasure Rites: New initiates ceremonially destroy personal items (photographs, diaries, even digital identities) as offerings to the void.

Doctrine of the Pitch

Core Tenets (The “Four Shadows”)

  1. Shadow of Self – “I am not myself. I am Pitch.”
    (Ego is illusion; individuality is weakness.)

  2. Shadow of Doubt – “All truth can be questioned. Even this.”
    (Faith is reforged through ritual doubt.)

  3. Shadow of Unity – “We are many masks, one void.”
    (The cult exists only as a collective. No ties outside it matter.)

  4. Shadow of Obedience – “The void commands. The mask obeys.”
    (Orders from above are sacred, even if the giver is unknown.)

Ritual Practices

1. The Masking Rite (Initiation)

  • New members are stripped of name, history, and identity.

  • They destroy a token of their past (photo, ID, diary, phone).

  • They are given a simple black mask and told: “This is your only face now.”

  • The group then chants:
    “From light into shadow, from self into Pitch.”

    (Psychological Warfare): Breaking ties with personal history destabilizes the recruit, making them dependent on the cult.

    2. The Chorus of Doubt (Regular Meeting Rite)

    • Small cell gathers in darkness, masked.

    • One member takes the “Challenger’s Role,” asking the others:

      • “Why do you follow Pitch?”

      • “What if Pitch is false?”

      • “What proof binds you to the void?”

    • Members must dismantle their own belief, then reaffirm it publicly.

    • Closing chant: “I am no one. I am Pitch. In the void, I am whole.”

    (Psychological Warfare): Encourages doublethink—members internalize challenges while being forced to resolve them in the cult’s favor.

    3. The Erasure Rite (Ongoing Discipline)

    • Members are periodically required to cut ties: abandoning friendships, jobs, possessions.

    • A symbolic offering is made to the void (burning belongings, deleting accounts).

    • Each act is framed as “shedding skin to become formless.”

    (Sabbat Parallel): Like the Vaulderie demanding loyalty only to the pack, this keeps members bonded only to Pitch.

    4. The Black Gathering (Special Event)

    • Rarely, larger groups are assembled. All masked, in total silence.

    • A distorted voice (recording, modulator, or even Mr. Pitch himself) delivers cryptic doctrine.

    • The crowd repeats it in unison until it becomes mantra-like.

    • At the end, all masks are raised toward the speaker in silent acknowledgment.

    (Psychological Warfare): Creates awe through spectacle, strengthens the illusion of omnipresent leadership.

    5. The Trial of Shadow (Punishment/Testing)

    • A member suspected of disloyalty is confronted in a cell meeting.

    • They are bombarded with contradictions, accusations, and denials from their peers—all masked.

    • They must renounce self entirely to be allowed back in. If they resist, they are erased (excommunicated, socially or literally).

    (Sabbat Parallel): Functions like a brutal blood-bond trial—but psychological rather than vampiric.

    Mantras / Liturgical Phrases

    Used in meetings, chants, and psychological drills:

    • “The mask is my face.”

    • “I am no one, I am all.”

    • “Doubt is the whetstone of faith.”

    • “A thousand masks, one void.”



Ms Thorton

Overview

 
Overview
 
dove-cameron-2018-daytime-emmy-awards-13.jpg
 

Basics

 
Basics
 
Name
 Ms. (Olivia) Thorton
Player
 
Chronicle
Baltimore After Dark
Nature
 Architect
Demeanor
 Perfectionist
Concept
 Victor's personal assistant
Clan
 
Generation
 
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma

11100
Manipulation
 
11000
Appearance
Enchanting 
11111
Mental 
t
Perception

11000
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11000
Awareness
 
00000
Brawl
 
10000
Empathy
 
11000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11100
Firearms
 
10000
Larceny
 
00000
Melee
 
11000
Performance
 
11000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

11000
Computers
Internet 
11100
Finance
 
11100
Investigation
Database Searches 
11100
Law
 
10000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 Dominate
10000
 
Potence 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Mentor 
11000
 
Resources 
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11100 00000
00000 00000
Blood Pool
10000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 Freebies  
5 points on Appearance 5
1 point on Internet Specialization
1 point on Database Searches Specialization
1 point on Enchanting Specialization
8 points on Abilities
5 points on Dexterity 3

Experience
28 points on Abilities

 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 21
Apparent Age
 21
D.O.B.
 1/15/2003
R.I.P.
 
Hair
 Blonde
Eyes
 Green
Race
 Caucasian
Nationality
 American
Height
 5'2"
Build
 Slender
Gender
 Female
Face Claim
 Dove Cameron
 Olivia is an extremely attractive young woman. Some may write off her intelligence due to her looks, this would be a mistake. Olivia is quite capable, which is why Victor Wolf made her his ghoul and assistant. 

Like Victor, Olivia is always dressed in expensive clothes except during her time off. When in the company of Victor she is almost always dressed in high end suits. 
 
 

History

 
History
 
 

Nicky October

Overview

 
Overview
 
AI_Nicky_A-Square.jpg
bbb.png
Nicky October is the leader of the Baltimore Bully Boyz, a gang of streetrats operating out of Gwynn Oaks. The BBBoyz are mostly involved in petty crime but they have been getting more involved with drug trafficking in the last year or so.

Basics

 
Basics
 
Name
Nicholas October 
Player
Pooka 
Chronicle
Baltimore After Dark
Nature
Caregiver (Protector)
Demeanor
Autocrat 
Concept
Streetrat gang leader 
Clan
Brujah
Generation
ⁿ/ₐ (Ghoul)
Regnant

Attributes

 
Attributes
 
Physical 
T
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
P
Charisma

11100
Manipulation
 Persuasive
11110
Appearance
 
11100
Mental 
S
Perception

11000
Intelligence
 
11100
Wits
 One Step Ahead
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
00000
Awareness
 
00000
Brawl
 
10000
Empathy
 
11000
Expression
 
00000
Intimidation
 
11100
Leadership
 Compelling
11110
Streetwise
 Gangs
11110
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
10000
Drive
 
10000
Etiquette
 
00000
Firearms
 
10000
Larceny
 
11100
Melee
 
10000
Performance
 
10000
Stealth
 
10000
Survival
 
10000

 
00000
Knowledge 
t
Academics

00000
Computers
 
10000
Finance
 
00000
Investigation
 
10000
Law
 
10000
Medicine
 
10000
Occult
 
00000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Potence
 
10000
Celerity
 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Resources
 
11000
Armed Force
 Gang
10000
Base of Operations
 Luxury
10000
Base of Operations
 Size
11110
Base of Operations
Security
11000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11110
Courage
 
11111
 
Humanity
11111 10000
Path
 
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
11000 00000
00000 00000
Blood/Turn
1 (Ghoul) 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Natural Leader 
Social
1pt
Language: Spanish 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Experience & Derangements

 
Experience
 
Total
45 
Spent
15
Notes
FREEBIES:
1 - Merit - Natural Leader
2 - Courage 4→5 (WP+1)
3 - Willpower 5→8
4 - Intimidation 1→3
5 - Wits 3→4
XP:
2 - Resources 1→2
5 - Base of Operations - Security 0→2
5 - Empathy 0→2
3 - Stealth 0→1
GHOULING:
Potence  0→1
Celerity  0→1
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
Armed Force (Gang ~15 members; Reference: Military Force - VTM: Elysium)

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
9mm (Light Firearm); Knife; Burner Phone; Wallet
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
A shitty (but reliable) 2001 Honda Civic 
Other
Base of Operations:  Small apartment building and abandoned house at the intersection of Gwynn Oak, Ridgewood and Post Road.

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
23 
Apparent Age
19-20
D.O.B.
October 1999 
R.I.P.
ⁿ/ₐ (Human)  
Hair
Black 
Eyes
Brown
Race
Latino 
Nationality
American 
Height
5'8" 
Build
Slender but muscular 
Gender
Male 
Face Claim
AI
AI_Nicky_A.jpg

History

 
History
 
Nicky was born in Baltimore. At least, that is what he assumes because the city is the only place he has ever known. He never knew his parents, or much about how he came to be, except that he was born sometime in October.
Nicky was raised in a orphanage. He didn't stay there long He grew up on the streets which wasn't exactly an easy life for a kid. He didn't have many choices to survive, but he did.
In his teen years, he fell in with a small street gang. They were led by a hard-nosed thug named Gruber. Yeah, Gruber, like Hans Gruber from Die Hard. He was something of an asshat, but he offered wayward kids and teens a safe place to sleep and food to eat, so long as they met their thieving quota. A modern day Fagin.
Gruber turned out to be a little handsy. He didn't just beat you if you fucked up, sometimes his hands wandered to places where they shouldn't. At seventeen, Nicky had enough. Gruber died that day, ironically pushed off a building, and the Baltimore Bully Boyz were born.

Noah Silverwater

Overview

 
Overview
 
15.jpg
Noah is the childe of the Toreador Primogen, Blaze.

They came to Baltimore together in 2013. By then, Noah had been a vampire for twenty years and garnered a reputation for brutal, unrelenting honesty. It's obvious to pretty much everyone that Noah was not Embraced for a silver tongue or even for his artistic ability (Though that is nothing to scoff at).

He was Embraced pretty exclusively for his beauty, his intensity, and the preservation of both.

For better or for worse.

Basics

 
Basics
 
Name
Noah Silverwater
Player
QuinnTalon
Chronicle
Baltimore After Dark
Nature
Perfectionist
Demeanor
Anarchist
Concept
Perfection Preserved
Clan
Toreador
Generation
 10th
Sire

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
Precise 
11110
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
 
10000
Appearance
Unforgettable 
11110
Mental 
t
Perception

11100
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
Aerial Acrobatics 
11110
Awareness
 
11000
Brawl
 
11000
Empathy
 
11000
Expression
 
11000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11000
Firearms
 
11000
Larceny
 
00000
Melee
  
00000
Performance
Contemporary Ballet 
11110
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
11000
Computers
 
10000
Finance
 
11000
Investigation
 
11000
Law
 
00000
Medicine
 
10000
Occult
 
10000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Auspex*
 
11110
Celerity*
 
11000
Presence* 
 
10000

 
00000

 
00000
 
 
00000
Backgrounds
 Generation
 
11100
 Resources
 
11100
 Herd
 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity
11111 10000
Path
 
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
00000 00000
000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Ambidextrous
 Physical
 1
 Catlike Balance
 Physical
 1
 Blush of Health
 Physical
 2
 Language (Shoshoni, French)
 Mental
 0
 
 
 
 
 
 
Flaw
Type
Bonus
Rival Sires
Social
Sympathizer (Anarch)
Social
1
 Poor Sight
 Physical
 Tortured Artist
 Toreador
1
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
73
Spent
68
Notes
Freebies - 16
Wits 3 - 5
Intelligence 3 - 5
Perception 3 - 5
Willpower 5 - 1

Experience - 34
Auspex 2 and 3 - 15XP
Celerity 2 - 5XP
Herd 1 and 2 - 6XP
Brawl 1 and 2 - 5XP
Finance 1 - 3XP
Investigation 1 and 2 - 5XP
Streetwise 1 - 3XP 
Auspex 4 - 15XP
Computer 1 - 3XP
Finance 2 - 2XP

 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
They'd be hook-ups in human terms, but for Noah it's just a couple of guys he feeds from during sex.
Kyler Jacobs - A student at MICA who is currently writing and crowd-funding his own comics.
WIP
Influence
 
Mentor
 Blaze, Toreador Primogen and his sire.
Resources
 Noah owns a dance and aerial studio near his sire's domain called 'Sky Elite Dance Company'. He has a few daytime employees, but teaches later-night classes himself for people who work odd hours.
Retainers
 
Status
 
Other
Rival Sire: Lucrezia Amante di Lorenzo, who had been a patron of his since he was a teenager doing school recitals and taking aerial classes in Cheyenne once a week, going so far as to get him enrolled in Julliard, funded his entire education via scholarship, and then used her influence to get him into Cirque du Soliel. His final show being in New York was not at all a coincidence, as she had every intention in using her Rite of Embrace to sire him.
His being Embraced-In-Passion by Blaze was a wrench thrown in to her careful plans. 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 9mm, wallet, keys, smart phone
Feeding Grounds
 Noah has feeding rights in his sire's Domain.
Havens
Lives with his sire, even though he has been Released.
Equipment (Owned)
 Dance gear, harnesses for aerial acrobatics
Vehicles
 Motorcycle
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Blaze (Sire)
 1
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 55
Apparent Age
 25
D.O.B.
 1967
R.I.P.
 1992
Hair
 Black
Eyes
 Amber
Race
 Indigenous American
Nationality
 American
Height
 5'8
Build
 Athletic
Gender
 Non-Binary (2 Spirit); Masc-Presenting (He/They)
Face Claim
 Booboo Stewart
 
5.jpg
 

History

 
History
 
Noah Waya SIlverwater was born in 1967 on the Wind River Reservation.

His mother was a hard woman. The sort of person who, when she realized she had a child who was gifted in the smallest of ways decided to use that bit of amazing to escape what she saw as a hopeless situation.

So Noah grew up off the Reservation and spent his early years as the only non-white kid in a small ranching town, though ranching isn't what he ended up doing in the long run. He was too graceful, far too mouthy, and far too pretty. Even as athletic as he was, there was a delicacy to Noah that just didn't adjust well to a hard life on that ranch. Add to that his mother telling him to follow his instincts, and he ended up traveling the world and performing for audiences of all sorts.
 
But the world he lived in was not one you could live in for long, and by twenty-five Noah was performing in his last show with Cirque du Soliel after traveling the world. His last show happened to be in New York, and to commemorate that last show--and to say goodbye to the friends and found family he'd made with the troupe--he decided to get a tattoo.

He hadn't expected the whirlwind romance that came with getting a little ink. While Noah had been wined and dined before, this was a wholly different and encompassing experience. He worked his new job by day--as a choreographer for a small dance troupe that fit his more eclectic and unique style--and by night he was wrapped up in this new, exciting relationship unlike anything he'd ever experienced before.

Life was good.

And then one night, in a post-coital haze of wine and sex, Noah relaxed into what he thought was Blaze's attempt at another round until he began to feel weak, and then the world fell away, and he woke up again with Blaze's wrist pressed to his mouth and an insatiable hunger.

The next nights were full of lessons and cutting ties and meeting people, and when he was introduced to a group of vampires he was told were family, he was faced with the fact that someone else had laid claim to him, which honestly just pissed him off. As if he were someone's property to be bought and sold, and he told her as much. Most chalked it up to the newness of his circumstances, but Noah had never had much talent for subterfuge or subtlety, and that seemed to have translated over into Unlife as the inability to lie. At all.

Not that he ever did in the first place.

He and Blaze managed to avoid Lucretia for the most part, though if anything went wrong with their various enterprises, it could usually be tracked back to her. He just remained in his sire's orbit, learning all he could about being a vampire. Even if he began to get frustrated about his lack of Release even after twenty years, when there were so many others Embraced after he was and able to move on with their Unlives. Freedom was something he craved more than anything in those early years, and it just didn't look like he'd ever had it.

When Blaze told him they were leaving New York and going to the newly conquered city of Baltimore, it was bittersweet. It was the opportunity for them both to start fresh, hopefully without the shadow of the past hanging over them. Still, living in New York had been his dream when he was alive, and now it was one more nail in the coffin of his humanity.

They went, and even after they arrived it was years before Blaze finally presented him to Prince William Good. He was pretty unceremoniously released--nearly thirty years was far too long to be Unreleased, apparently--but Blaze still kept him close, no matter how much the attention chaffed and smothered him.

Whether it was the looming, continuous threat of the Sabbat, the need for control, unrelenting love, or something else entirely that Blaze has not told him. 

Pablo Wright

Overview

 
Overview
 

 A ghoul who runs a bookstore and tends to the needs of Viorel Ginter. He is friendly and organised with a wit about him needed to sell wares.

Basics

 
Basics
 
Name
 Pablo Wright
Player
 KistuneFire
Chronicle
Baltimore After Dark
Nature
 Autocrat
Demeanor
 Conformist
Concept
 Bookstore  clerk
Clan
 Lasombra
Generation
 Ghoul Vassal
Sire
 Viorel Ginter

Attributes

 
Attributes
 
Physical 
p
Strength

10000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma
Marketing
11110
Manipulation
 
11000
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11100
Athletics
 
10000
Awareness
 
10000
Brawl
 
10000
Empathy
 
11000
Expression
 
11000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Specialization
10000
Crafts
 
00000
Drive
 
11000
Etiquette
 
11100
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
10000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
10000
Computers
 
11000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
00000
Custodian
 
11100

Advantages

 
Advantages
 
Disciplines
 Potence
 
10000
 Fortitude
 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Majordomo
 
10000
Double Life 
 
10000
Library 
 
11100
Resources 
 
10000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11000
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
11000 00000
11000 00000
Blood Pool
11000 00000
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 0
Spent
 0
Notes
 Freebie Points(21)
Custodian 1+2+3= 6 
Etiquette 2+3= 4 
Stealth 1+2= 4
Drive 2= 2
Brawl 1= 2
Athletics 1=2
Resources 1=1
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 He is employed technically by Viorel and has life savings from before he was ghouled.
Retainers
 
Status
 
Other
 Double Life: Pablo maintains his life from before he was ghouled.
Library: He is the main employee of a bookstore.
Majordomo: He is the main employee of a bookstore and manages all other employees who do not know that the actual owner is a vampire.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 29
Apparent Age
 29
D.O.B.
 September 28th 1995
R.I.P.
 N/A
Hair
 Dark brown
Eyes
  Green
Race
 Ghoul
Nationality
 American
Height
 170cm
Build
 Average
Gender
 Male
Face Claim
 N/A
A well presenting individual with dark brown hair cut short and round glasses that frame his green eyes. He tends to wear knitted vests over button down shirts and slacks.
 
 

History

 
History
 
 A pretty basic dude who went about his basic life doing basic things. He never really stood out, being happy to keep to himself. Needing someone to assist him in Baltimore, Viorel Ginter snatched the nobody up, ghouled him and started forcing the guy to work under him. Pablo now works as the main employee of Inkblot and Quill, maintaining the residence, stock and employees for his master. Other jobs include driving his master to places, scouting out prey and general busywork. 

Penelope Chambers

Overview

 
Overview
 
2689a0f89d8fb81c900d8b568ba21825[1].jpg
 "The tower wants to direct from behind the curtain, sticking to the same song and dance that's been repeated since the invention of theater. The Sabbat can't find the rhythm, can't remember the lyrics. Too busy fighting each other for the spotlight. Boring. I'm taking center stage as I make my puppets dance on my string.

Penelope is a owner of The
Sinful Dream. She has abandoned her sire and the Sabbat to become an Anarch. She has developed a taste of power and a guilty love of mortal vices.

Basics

 
Basics
 
Name
 Penelope Chambers
Player
 Sandy
Chronicle
Baltimore After Dark
Nature
 Autocrat
Demeanor
 Bon Vivant
Concept
 Party Tyrant
Clan
 Lasombra
Generation
 11th
Sire
Ophelia Chambers

Attributes

 
Attributes
 
Physical 
S
Strength

11100
Dexterity

11100
Stamina

11100
Social 
P
Charisma
Flattering
11110
Manipulation

11100
Appearance

11100
Mental 
t
Perception
Specialization
11000
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
P
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
11000
Empathy

11100
Expression
 
00000
Intimidation
 
11000
Leadership
 
11000
Streetwise

11100
Subterfuge
Lying
11111

 
00000
Skills 
S
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
10000
Etiquette
Party Goers
11110
Firearms
 
00000
Larceny
 
10000
Melee
 
00000
Performance

11100
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
10000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics

11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Dominate
11100
 
Potence
11000
 
Obtenebration
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 Resources
11110
 
 Domain
11000
 
 Retainer
11000
 
Fame
11100
 
Generation
11000
 
Herd
11100
Virtues
Conviction
 
11000
Instinct
 
11110
Courage
 
1100
 
Humanity/Path
11111 10000
Path
 Power And The Inner Voice
Bearing
 Command
Willpower
1111 00000
00000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Blush of Health
 Physical
2
 Enchanting Voice
 Physical
2
 Rising Star
 Social
3
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Prey Exclusion (Religious)
Mental
 1
 Addiction (Tobacco)
 Physical
3
Disgrace to The Blood
Social
 3


 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 40
Spent
39
Notes
3 freebies for three dots in Herd
2 freebies for 2 dots in Fame
2 freebies for 2 dots in Generation
2 freebies for blush of health
2 freebies for enchanting voice
1 Freebie for 1 dot Resources
2 Freebies for 1 dots in Performance
3 Freebies for Rising Star
5 Freebies for 1 dot in Strength
5 xp for Potence 1
10 xp for Potence 2
2 xp for WP +1
10 xp for Obten
5 xp for Obten 2
Occult +1
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
Booming club, Popular on Instagram
Herd
about 15 devoted regulars at her club
Influence
 Powerful deals with the city's criminal circles
Mentor
 
Resources
 Expensive clothes, designer drugs, and flashy jewelry. A nice apartment above her club.
Retainers
 A stylist ghouled to make up for her Clan Curse
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Wallet, Purse,  Mace
Feeding Grounds
 The Sinful Dream, Her Haven
Havens
 The Sinful Dream
Equipment (Owned)
 Phone (On Ghoul)
Vehicles
 Limo service
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 32
Apparent Age
21
D.O.B.
1992
R.I.P.
July 2nd 2013
Hair
 Platinum Blonde
Eyes
 Pinkish
Race
White (Greek Ancestry)
Nationality
American
Height
5'3
Build
Slight
Gender
Female
Face Claim
 
 
 
 

History

 
History
 
 Born the daughter of Ophelia Chambers, a lineage Lasombra in the Sabbat, Penelope grew up surrounded by the culture of cruelty and Catholicism of her Clan that shaped her. Her mother tried to mold her into a true monster but her rebellious streak and mortal vices made Penelope too deep in her mortality. Even upon Embrace, Penelope failed to meet the standards her mother set. As her mother plotted and planned on what to do, the newly embraced Lasombra built a domain for herself outside of the Sabbat territory. She leeched off of her mother's assets, quietly picking them apart, before jumping ship with the Anarchs. She reinvented her reputation, cut off all ties with her former family, and became the new rising club owner in Baltimore.

Phoebe Dyson

Tumblrite Headshot.webpOverview

 
Overview
 
Tumblrite Headshot.webp
Otaku, trashy, online freak. These culminate who Phoebe is. She doesn't even know who her sire's name is. Typical among the Clanless, but she could not care less about that. The next big controversy is being posted all over social media, and she is on the case. That's where she feels most alive. Passionate, and righteous anger with the injustice of the world.

But in secret, this is nothing more than a fallacy. A cover up to her deep seated problem: she cannot find a real purpose other than finding the next hot button issues, or the next hot anime character or Vtuber to pine after. 

After the Embrace, this life of rapid consumerism and solidarity has a new twist to it. Now that Phoebe has a real cause to fight for, The world will see if her activism was in earnest or is cowardice. 

Basics

 
Basics
 
Name
 Phoebe Dyson
Player
 LupinNights
Chronicle
Baltimore After Dark
Nature
 Deviant
Demeanor
 Critic
Concept
 Trashy Otaku Trumblerite
Clan
 Caitiff
Generation
 13th
Sire
 LazyVoyager944 - Username

Attributes

 
Attributes
 
Physical 
T
Strength
Specialization
10000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma
Appealing Disposition
11110
Manipulation
 
11100
Appearance
 
11000
Mental 
P
Perception
Specialization
11100
Intelligence
Artistic Nerd 
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
T
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
10000
Brawl
 
00000
Empathy
 
11100
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
Flattery 
11100

 
00000
Skills 
s
Animal Ken
Specialization
10000
Crafts
 
11000
Drive
 
10000
Etiquette
Discord Moderator 
11110
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
11000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
P
Academics
Specialization
10000
Computers
 
11100
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
Political Activism 
11110
Science
 
11000
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism 
10000
 
Presence 
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Mentor -Juliette Sterling 
10000
 
Herd - Discord mod with local friends 
11000
 
Retainers - pet maine coon and humans 
11100
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11100
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 Humanity
Bearing
Conscience/Conviction + Self-Control/Instinct
Willpower
11111 00000
11111 00000
Blood Pool (Max: 10)
11111 11100
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Friendly Face
 Physical 
-1 
 Efficient Digestion
 Physical
-3
 Precocious 
 Mental
-3 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
(Caitiff) Clan Weakness - Toreador
 Clan
 +2
New Kid
Social 
 +1 
Touch of Frost 
Supernatural  
 +1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
Previous XP: 15
Current XP: 19
Spent
 0
Notes
Red is Freebie points, Blue is XP points spent

Freebies / Merits and Flaws -
+1 Touch of Frost
+2 Clan Weakness
+1 New Kid
-1 Friendly face
-3 Efficient digestion 
-2 Willpower
-5 Charisma 
-2 Knowledges: Politics
-2 Skills: Etiquette
-2 Talents: Empathy
-2 Talents: Subterfuge 

XP -

 
Derangements
 
AVPD (Avoidant Personality Disorder) - She is the epitome of the idiom, 'Can't take what you dish out'. While a big critic about her tastes, she CANNOT handle criticism very well at all, and the internet has made that worse.  She goes into full denial, moving goal posts and just gets very agitated when she doesn't have an argument. 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
The following people in her Herd are friends that live in the Baltimore area and happened to have the same interests - from MMO friends, DnD Beyond friends, and people who likes the same Anime shows she watches. She has forced them all to her will through the use of Presence.

Alicia Morgan, mortal woman and friend of hers in Discord AKA RuminatingWeeb573. 

Lucas Powell, mortal man, also a Discord friend, AKA Kleptoman91.

KagomeFan, terminally online web designer man. AKA Kevin Morrison

Mysty, extreme Gacha fan and BL enjoyer. AKA Lola Briggs
Gywndolin's Sandals, fellow Discord Moderator of private gaming server. Dark Souls nut. AKA Duke Flint

ConnieDarko, actual Discord Kitten, Femboy, Donnie Darko fan and History nerd. AKA Connie Jenkins.

Ducky, transgender female, WoW and FFXIV player, nymphomaniac. 
Influence
 
Mentor
Juliette Sterling - Tremere Anarch
Resources
 
Retainers
Rupert, her pet Maine Coon cat, made much more loyal through Animalism.

Alicia Morgan, mortal woman and friend of hers in Discord AKA RuminatingWeeb573.

Lucas Powell, mortal man, also a Discord friend, AKA Kleptoman91.

Both Alicia and Lucas are among Phoebe's herd.
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Juliette Sterling - Tremere Anarch
 1
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 23
Apparent Age
 22
D.O.B.
 February 6th, 2002
R.I.P.
 April 10th, 2024
Hair
 Long Blonde Sideswept Bangs
Eyes
 Green
Race
White
Nationality
American / Anglo Saxon
Height
5'0
Build
Short, thin and Fair
Gender
 Female
Face Claim
Rose Mciver - Izombie
Thin, small white woman with a perpetual puzzled look on her face. Bright green eyes that are cold to look at than most. 
 
Phoebe has a growing obsession with keychains, pop culture stickers and anime paraphernalia.  She is never seen without some sort of nerdy clothing or style.

History

 
History
 
Phoebe at a very early age was introduced to the internet. She was a gamer girl from the early 2010s, and lived in it. Familiarizing herself into the inherent toxic culture CoD lobbies and blog forums had to offer in those halcyon days. Though you may not think of it now about her in the modern nights, Phoebe was once an internet troll, taking delight in bullshitting people and make them look stupid. This was especially prevalent when she was a teenager, bumbling around 4chan giving people headaches with her online antics. She draws art, starting off on Deviantart, posting her character crushes, OTP (One True Pair) ships, and the occasional BL comic she works on for fun. The website she frequents the most (and still does in some degree but not as much anymore) is Tumblr. That is her internet Haven, and no one can take that away from her.

When she became an adult, she moved her operations onto Twitter where her work was recognized and appreciated. As the 2010s political scene ramped up in its need for shock and identity politics, Phoebe was first among them to hop on the bandwagon espousing her need for solidarity. A huge advocate for the Me Too movement, she got herself involved with the Left. 

In 2024, the scene was no less tumultuous, the 2020s had become the worst it has been. Phoebe, scared about the future of her own existence. So she started taking chances, like online dating, she so wanted to at least get herself a boyfriend or girlfriend, it didn't matter. She wanted comfort. Despising Tinder for its predatory and destructive algorithms and what it does to both men and women, she chose to use a forum based dating site. Unwittingly, she would meet her death at the hands of her date. Or so it seemed. She met her supposed date, a cute guy named LazyVoyager944 (She never got to even ask his name) and was immediately enraptured by his calm, rational takes and safe demeanor. So in love with him, she had no issues with wanting to fuck on the first date since she liked him that much. (It would be revealed later that she was under the effects of Presence when she received the Embrace.)

She died that night on the 10th of April, and became something else. No longer the days of her walking under the sun, the curse of Caine in her blood. She awoke the night after with a powerful thirst, head throbbing, her date no where to be seen. She texted one of her online friends for a ride back home. Worried sick for her safety, Alicia picked her up. This would be her first feed. Alicia still thinks that Phoebe was just overjoyed to be 'rescued'. 

The activist Trash struggles to come to terms with her inhumanity, not even aware of her true nature all the way, but knowing that something was /deeply/ wrong and she can only feed on blood. She coops herself up in her room, taking as much art commissions she can and finishing them. With a seemingly boundless energy, her job at the current moment is a digital artist, so that she does not have to go outside in the day and goes out at night when she has to. She is so scared that someone will discover her dark secret...

Rachel Harlow AKA Skinstalker

Overview

 
Overview
 

Female Reference Tribal Portrait.jpg
Rachel Harlow AKA "Skinstalker" is the childe of an eccentric Sabbat-aligned Harmonist originally ranging in Cuyahoga Valley National Park, where she tried to live in harmony with nature and her own Beast. Rachel is a firebrand who deeply respected her Sire, but who had been kept relatively isolated from the Sect and its' dealings for most of her unlife. She had once been content to hunt and hide, deeply enjoying the Protean discipline and stepping into different animal skins, but her Sire demanded she finally turn her attention to the Sect and its' needs.

Being trained in the Discipline of Auspex and brought closer to the human world she once abandoned, Rachel balanced out her animalistic instinct with sharp human cunning, and became a capable informant. Then, she was given a place. Baltimore.

Basics

 
Basics
 
Name
"Skinstalker" / Rachel Harlow
Player
Punished Lisa
Chronicle
Baltimore After Dark
Nature
 Thrill-Seeker
Demeanor
 Chameleon
Concept
 Harmonist Sabbat Scout
Clan
 Gangrel Antitribu
Generation
 12th
Sire
 Cassandra Rowland

Attributes

 
Attributes
 
Physical 
p
Strength

10000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma

11100
Manipulation
Animal Persuasion 
11110
Appearance
 
10000
Mental 
t
Perception
Attentive
11111
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Eavesdropping
11111
Athletics
 
11100
Awareness
 
10000
Brawl
 Claws
11110
Empathy
 
10000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

11100
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
Hiding 
11110
Survival
 Tracking
11110

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
11100
Law
 
00000
Medicine
 
11000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
*Animalism 
10000
 
*Protean 
11110
 
*Fortitude 
00000
 
Auspex 
10000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
10000
 
Retainers 
11100
 
Mentor 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Path of Harmony
Bearing
 Menace
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
10000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Deceptive Aura
 Supernatural
 1
 Inoffensive to Animals
 Supernatural
 1
 Blush of Health
 Physical
 2
 Acute Senses (Hearing)
 Physical
 1
 Totemic Change
 Gangrel Merit
 5
 Hive-Minded
 Gangrel Merit
 2
Language (ASL), Mental, 0 Cost
Flaw
Type
Bonus
 Rat in a Cage
 Gangrel Flaw
 Permanent Fangs
 Physical 
 Prey Exclusion (Cats)
 Mental
 Enemy
 Social
 
 

 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 35
Notes
Animalism 0 - 1: 10 XP
Protean 3-4: 15 XP
Auspex 0-1: 10 XP
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
Cassandra Rowland, Gangrel Sire, taught her to use Auspex.
Resources
 
Retainers
 Pigeon, Rat, Mountain Lion.
Status
 
Other

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Usually carries nothing. Will at times carry treats for animals.
Feeding Grounds
 Sleepy Hollow Surroundings.
Havens
Patches of dirt in Sleepy Hollow. 
Equipment (Owned)
 Bird-Seed, Cured Meats, Animal Treats, Bedroll, Clothes, Assorted Animal Claws, Horns, and other assorted parts.
Vehicles
 
Other
 Her "Enemy" is a pack of wild street dogs she beefs with as a cat.

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Thorne
 7
 Viorel
 7
 Mickey
 2
 
 
Bound To
Rating
 Thorne to Rachel
 5
 Mickey to Rachel
 4
 
 
 
 

Description

 
Description
 
Age
 57
Apparent Age
 20
D.O.B.
 November 23rd, 1968
R.I.P.
 June 6th, 1988
Hair
 Dark Brown
Eyes
 Piercing Pale Green
Race
 Caucasian
Nationality
 American
Height
 4'11"
Build
 Slender, Pear-Shaped, Strong Haunches.
Gender
 Female
Face Claim
 Art by Fernanda Suarez
Rachel Harlow stands at a rather small height for a young woman, but her well-rounded haunches and hips make her maturity noticeable. She makes no effort to look like a normal person, with wild long dark hair kept in partial locks and braids, choosing strange styles every evening if she bothers to style it at all. Her face would be a bit pretty if she wasn't scowling, and not shy about her permanent sharp fangs.

Her eyes are easily her most striking feature, but far from being captivating, they make her seem almost unsettling and predatory with their harsh pale color and thick dark limbal rings. She accentuates this with dark red face-paint at times. Will paint her body with the same color or other colors if the mood strikes. 

Wears animal skins and loincloths if she bothers to wear anything at all. In some situations, she can be cajoled into looking like a "normal" human. Barely.

History

 
History
 
As a little girl, Rachel never did see eye to eye with most people. She watched animals eat one another and somehow find a balance. She saw her cat stand its' ground against other cats, getting into scraps to defend her territory. People weren't much different, she thought. Hiding and watching other kids, she observed similar behavior, only people liked to pretend otherwise. Why did they do that? Wouldn't life be better if people were just honest about who and what they are? As a child, these thoughts began to form in her head, but to most others, little Rachel was a weirdo, a freak who thought she was above them.

In some respect, she did think she was above them. They lived to be desired by others, she lived the way she wanted. Or at least, the way her parents let her get away with without punishment. They had other children to care about, so grounding her in her room wasn't as much of a deterrent when she learned to climb. She liked to watch others, and found excitement in sneaking around, hearing everyone's secrets. She had childish aspirations of being like her own cat, a carefree and imperious creature who could oversee a room from her perch, watching and judging while being self-sufficient.

In truth, she was likely a privileged child who was safe enough in her suburban neighborhood to not have to conform. But even so, she would wander at night, hiding and stalking like a little feral child, climbing trees and snooping on people for the thrill of it. She saw many things while sneaking out, and was lucky to not be killed or hurt while doing so. She began finding more time to sneak out, spend more of her evenings and recess times further away, slowly building little hideaways in the trees and woods. She was always good at dealing with animals, but became more attuned to their nature the more time she spent around them.

Joining the Girl-Scouts at one point, she was ostracized even there by her peers when she took the challenge of learning survival techniques and achieving self-sufficiency in the forest seriously rather than sitting around being catty. True, she did break a girl's nose for throwing a rock at her cat one time, but still. Rachel was barely able to be friends with her peers, preferring the company of animals, which she turned into a sort of career, working as teen in a pet shop and wanting to study veterinary sciences and biology in school, which she was more or less forced to go to. At least she picked up ASL while she was a Girl Scout, and got to talk to a few apes the scientists kept captive in college. She was saddened by their captivity, and vowed to never accept life in a cage like they had.

Eventually becoming a young adult, her family thought that sending her to a girl's academy in Ohio would help finally settle her down and make her normal. All it did was get her on a bus to the National Park one day and go 'missing'. She had been originally wanting to find some quiet amongst nature, but the same night she was finding a place to sleep, she came across one who would be her Sire. She'd been stalked for a while, and having a nerve-wracking conversation with the woman that looked so wild and majestic, Rachel could barely hold back the excitement when she took an interest in her.

Embraced on a relative whim, her Sire, Cassandra, thought she'd found a diamond in the rough. A human who naturally understood the basis of what her Path entailed, more or less. She would train this Cub and bring her up into a proper Harmonist, then send her out into a pack of her own. Over the next 36 years, she did as much, and brought Rachel up into a proper huntress, a predator who could stand proud and be the eyes and ears of her pack as they claw back their influence. Soon, she got her marching orders and left the nest. To Baltimore, and to Sleepy Hollow, where her new family awaited her.

Roland Kincaid (Declan's Ghoul)

Overview

 
Overview
 
new_OC_by_poli_chan.jpg
 

Basics

 
Basics
 
Name
Roland Kincaid
Player
Otaku
Chronicle
Baltimore After Dark
Nature
Idealist
Demeanor
Capitalist
Concept
Executive Assistant
Clan
Ventrue Ghoul
Generation
 
Domitor
Declan Gornt

Attributes

 
Attributes
 
Physical 
T
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma

11000
Manipulation
 
11000
Appearance
 
11100
Mental 
P
Perception

11110
Intelligence
 
11100
Wits
 
11110

Abilities

 
Abilities
 
Talents 
T
Alertness

11000
Athletics
 
00000
Awareness
 
11000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11000
Firearms
 
10000
Larceny
 
11000
Melee
 
00000
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
P
Academics

10000
Computers
 
10000
Finance
 
10000
Investigation
 
11100
Law
 
11100
Medicine
 
00000
Occult
 
00000
Politics
 
10000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 Potence
 
10000
 Dominate
 
00000
 Fortitude
 
10000
 Presence
 
00000
 
 
00000
 
 
00000
Backgrounds
 Majordomo
 
11100
 Resources
 
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
Humanity 
Bearing
Normal 
Willpower
11111 00000
00000 00000
Blood Pool
00111 11111
11111 11111
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Clear-Sighted
Supernatural
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
Finicky Palate (Lasombra)
Supernatural
 -1
Romantic Notions
Supernatural
 -2
Black and White
Mental
  -1 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
Freebie Points: 21 (+4 from Flaws)

 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
34
Apparent Age
24
D.O.B.
1990
R.I.P.
 
Hair
Light Brown
Eyes
Reddish Brown
Race
Caucasian
Nationality
American
Height
5' 7"
Build
Slim
Gender
Male
Face Claim
Art
 
 
 

History

 
History
 
 

Romulus "Roman" Sokol

Overview

 
Overview
 
IMG_4705.jpeg
 Low profile, high infamy

Basics

 
Basics
 
Name
 Romulus "Roman" Sokol
Player
 drdracula
Chronicle
Baltimore After Dark
Nature
 Soldier
Demeanor
 Trickster 
Concept
 Uncaged Jailbird
Clan
 City Gangrel
Generation
 10th
Sire
 Erik the Red 

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
Lightning Reflexes  
11110
Stamina
 
11100
Social 
s
Charisma

11000
Manipulation
 
11000
Appearance
 
11000
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
Ambushes 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
10000
Awareness
 
00000
Brawl
 
11000
Empathy
 
10000
Expression
 
00000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
10000

 
00000
Skills 
s
Animal Ken

10000
Crafts
 
11000
Drive
 
10000
Etiquette
 
00000
Firearms
Quick-Draw 
11110
Larceny
 
00000
Melee
 
11100
Performance
 
00000
Stealth
Shadowing 
11110
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
10000
Occult
 
11000
Politics
 
00000
Science
 
10000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Obfuscate 
11100
 
Celerity 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11100
 
 Black Hand Membership
11000
 
Haven 
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11000
Courage
 
11100
 
Path
11111 00000
Path
 Path of Caine
Bearing
 
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Catlike Balance 
 
 Inoffensive to Animals
 
 1
Touch of the Wyld
 
 5
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Expendable 
 
 Rat In A Cage
 
 2
Tic 
 
 1
 Permanent Fangs 
 
 3
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 Freebies: 7 on obfuscate 3 / 4 for WP 8 / 2 firearms 4 / 2 stealth 4 / 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
•Remington Model 700 hunting rifle with scope 
•Desert Eagle with scope 
•Makarov 9mm pistol 
•High tensile steel tactical kukri 
Duct tape, zip ties, hair comb 
Feeding Grounds
 Wherever he can find blood at low risk
Havens
 Multiple safe houses scattered through the city.
Equipment (Owned)
 Secure gun cases, boxes of ammo, a large black tarp
Vehicles
 A beat up and stolen 1996 Toyota 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 39
Apparent Age
 20
D.O.B.
 1986
R.I.P.
 2006
Hair
 Brown, Curly
Eyes
 Green
Race
 Mixed
Nationality
 Czech
Height
 6ft 2inch
Build
 Lanky
Gender
 Boy
Face Claim
 Très Williams 
Tall, dark hair, and glittering green eyes outlines Roman. He isn't the most handsome man, with acne scars and rugged features, but he gets by with a quick with and a sly smile. 
 
 

History

 
History
 
Born during the collapse of the Soviet Union in Czechoslovakia, Roman's life was turbulent as he grew up in the slums of Prague. As a high school dropout, low level drug dealer, he got caught and sent to Pankrác where he was sure to rot for years.
In Pankrác, Roman flourished. He was known as a fixer who could get you anything behind bars, and his first kill was messy and bloody. He was due to get out, but it was not to be. 
Instead, an ancient viking vampire named Erik the Red embraced him during a prison riot. Erik saw potential in Roman and wanted him to have a traditional Gangrel Embrace, leaving him in a dazed frenzy during the riot. His first feeding was another vampire, tasting the broodmate's vitae all the way down. Savouring the power, Roman was just getting started. 
Roman was quickly made aware of the Sabbat, where, instead of crashing and burning he rose to prominence as an assassin and bodyguard. Becoming a Knight/Paladin was his dream, and he worked for a decade or two a 

Joining the Black Hand as a recruit was the best decision Roman's ever made, as he follows the guidance of old Kamuts in the way of the killer. These nights, Roman can be found taking out high profile targets while hunting for a variety of different types of blood. He's always wanted to see what a faerie tasted like.  

Rosa Giovanni

Overview

 
Overview
 
e416a66660712bb362822b9ae20b1818.jpg
 Matriarch of the Giovanni family in Baltimore.

Her family  practically helped found the city.

She has seen the terrors brought on by mortals. She does everything she can to keep the family safe, and their coffer(in)s overflowing.

Basics

 
Basics
 
Name
 Rosa Giovanni
Player
 Scruffy Matt
Chronicle
Baltimore After Dark
Nature
 Creep Show
Demeanor
 Pedagogue
Concept
 Giovanni matriarch
Clan
 Giovanni
Generation
 8th
Sire
 Mary Bradbury

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
Unearthly beauty
11111
Mental 
t
Perception

11100
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
00000
Awareness
 
10000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
 
11000
Streetwise
 
00000
Subterfuge
 
11110

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11100
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
11000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
11100
Investigation
 
00000
Law
 
00000
Medicine
 
10000
Occult
necromancy
11110
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Necromancy* 
11111
Potence*

11000
Thaumaturgy

11100
 Animalism

10000
 

00000
 
 
00000
Backgrounds
Generation
8th
11111
Resources

11111
Domain
Little Italy
11111
Languages
Italian, Latin, Spanish 
11100
Retainers
Danforth
11000


00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11110
Courage
 
11110
 
Humanity/Path
11111 00000
Path
 Path of Bones
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Repelled by Crosses
 
 3
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
Grave's Decay
11110
Bone 
11100
Sepulchre 
11111
Green (Thaumaturgy) 
11100
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
2
Spent
 27
Notes
 
 7XP for Animalism 1
20XP for Necromancy 5
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 Large stately manor in Mount Vernon
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 300+
Apparent Age
 Early 20s
D.O.B.
 1682
R.I.P.
 1706
Hair
 Black
Eyes
 Pale Blue
Race
 
Nationality
 American
Height
 5'5"
Build
 119lbs
Gender
 Female
Face Claim
 
 
 
 

History

 
History
 
 

Samael "Sammy" Gucci

Overview

 
Overview
 
IMG_3373.jpeg
Ever since she was a young lad, Sammy Gucci has dreams of fortune and fame. Being kidnapped by the Giovanni ain't gonna stop her, being haunted by SPOOK ain't gonna discourage her, and she's gonna be a prankster no matter how many times she gets punched.

Basics

 
Basics
 
Name
 Samael "Sammy" Gucci
Player
 DrDracula
Chronicle
Baltimore After Dark
Nature
 Child
Demeanor
 Anarchist
Concept
 Eternal Muse
Clan
 Toreador
Generation
 13th
Sire
 Dawn

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
 Photogenic 
11110
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
Surprises 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Ambush
11110
Athletics
 
10000
Awareness
 
11000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
11100
Etiquette
 
00000
Firearms
 
10000
Larceny
 
11100
Melee
 
11000
Performance
 
00000
Stealth
In Plain Sight 
11110
Survival
 
10000

 
00000
Knowledge 
t
Academics

00000
Computers
 
10000
Finance
 
10000
Investigation
 
10000
Law
 
00000
Medicine
 
10000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
Hacking
11110

 
00000

Advantages

 
Advantages
 
Disciplines
 
Celerity 
11100
 
Obfuscate 
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources 
11100
 
Fame 
11000
 
Contacts, Criminal 
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity
11111 10000
Bearing
 Empathy
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Light Sleeper
 Mental
 2
 Medium
 Supernatural
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 New Kid
 Social
 +1
 Haunted
 Supernatural
+3 
 
 
 
 
 
 
 
 
 
 
 

Experience & Derangements

 
Experience
 
Total
 15
Spent
 14
Notes
 14 on obfuscate 2
 
 
 
Derangements
 
 Age Regression
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Criminal Pizza Delivery Boys
Fame
 Member of the Gucci family 
Herd
 
Influence
 
Mentor
 
Resources
 Wealthy from crypto and small business investments 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Motorbike keys, +1 pistol, goggles, driving gloves
Feeding Grounds
 Baltimore Hospitals
Havens
 A close friend's apartment 
Equipment (Owned)
 A shovel, some changes of fashion, a portable computer setup.
Vehicles
 A 1999 Yamaha motorbike.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 28
Apparent Age
 18
D.O.B.
 1996
R.I.P.
 2014
Hair
 Blonde
Eyes
 Blue
Race
 Caucasian  
Nationality
 Italien
Height
 6' 
Build
 Curvy
Gender
 Female
Face Claim
 Lucky Blue Smith
 
 Freebies: 15 total / 2 on stealth 2 on tech 4 on alertness 7 on obfuscate 1 

 

History

 
History
 
 Sammy Gucci was born at a very young age to a couple that were absolutely not prepared for her. She grew up knowing about the presence of spirits around her, haunted by ghosts at the edge of her vision, and she was treated for psychotic mania as a teenager. When Sammy became 16, she drew the attention of a Toreador named Dawn who was getting into dark web shenanigans and noticed her hacking skills online. He ghouled her young, and embraced her on her 18th birthday to preserve her beauty for eternity ... or the closest thing to it.
Thus, Sammy was blood bound to Dawn and enslaved to the Giovanni family to do deliveries for them. Blood, drugs, bodies, and more all delivered under the pretence of pizza. Until, on Sammy's 10th death day, something snapped. She cut a deal with a Sabbat assassin and got Dawn did in. Now she's free, a made man, and looking to start her own criminal empire in Baltimore.

Sandraudiga, the Maiden of Defeat

Overview

 
Overview
 
Sandraudiga_-_If_I_Had_a_Hammer.webp
 The Goddess of the Grim March, Sandraudiga seeks out the bested, the broken, and the defeated. It is said she is the Lady of Second Chances, of Loss and Retribution. Those who have lost all or lost very little are all the same, as the bitter tang of defeat fuels her power and words. An enigma who serves only herself and her causes, she has wandered to Baltimore to set up shop and watch the coming storm for those she treasures most...the losers.

Basics

 
Basics
 
Name
 Sandraudiga
Player
 Tessa
Chronicle
Baltimore After Dark
Nature
 Idealist
Demeanor
 Deviant
Concept
 Loser's Goddess
Clan
 Tzimisce
Generation
 10th
Sire
 Perchta

Attributes

 
Attributes
 
Physical S
Strength

10000
Dexterity
 
11100
Stamina
Tireless 
11110
Social T
Charisma

11100
Manipulation
 
11000
Appearance
 
10000
Mental P
Perception

11100
Intelligence
Discerning 
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents S
Alertness

11000
Athletics
 
11000
Awareness
 
00000
Brawl
 
00000
Empathy
 
11000
Expression
 
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills P
Animal Ken

11000
Crafts
 
11000
Drive
 
00000
Etiquette
 
11100
Firearms
 
10000
Larceny
 
00000
Melee
 
11100
Performance
 
00000
Stealth
 
00000
Survival
 
11000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
Body Crafts 
11110
Occult
 
00000
Politics
 
10000
Science
 
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines 
 
*Animalism 
00000
 
*Auspex 
11100
 
*Vicissitude 
11100
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11100
 
Haven 
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
11110
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Psychic Leech
 Supernatural
 5
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Privacy Obsession
 Clan
 Unblinking
 Clan
 1
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35 XP
Spent
 31
Notes
 +3 Freebies for Privacy Obsession Flaw
+1 Freebies for Unblinking Flaw
+3 Freebies for Unholy Stain

22 Freebies
-2 Medicine 4
-1 Willpower 6
-7 Vicc 2
-7 Vicc 3
-5 Psychic Leech


XP
-10 Auspex 3
-15 Auspex 4
-2 Subterfuge 1
-4 Subterfuge 2


 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 Underneath Nevermore Haunt (Haunted Attraction)
Equipment (Owned)
 Surgical tools
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 93
Apparent Age
 35
D.O.B.
 1930
R.I.P.
 1965
Hair
 Black
Eyes
 Red, Slitted
Race
 Caucasian
Nationality
 American
Height
 6'8'
Build
Slender
Gender
 Female
Face Claim
 Twilight of the Gods (Netflix)
 Tall and willowy, her skin gray and pale. Red eyes and pointed ears prevent her from blending in with most mortals, as she has altered her visage with vicissitude to better resemble her self-proclaimed divinity. Her fingers end in black claws, and she wears furs and heavy iron rings. Her bare skin is marked with intricate swirling patterns of blood, and she eschews footwear. When she is tracking one of the Defeated, her footsteps leave bloody tracks in her wake.
 
 

History

 
History
 
 Katherine Weiss was born into an upper class family of German immigrants fleeing the aftermath of WWI. Raised in relative comfort and instilled with an analytical and accurate sensibility, it was only natural that she would enter medical school after displaying interest in understanding the human body after witnessing the aftermath of a car accident as a teenager. 

Easily taking to the hard and competitive work of a medical student, she saw many of her fellows either drop out or give up more than once. Farewell parties were a semi-common occurrence for their washout friends. Still, Katherine saw that even when all seemed lost, such as after a failed test or exam, there was always an opportunity to take the lessons that losing taught and use them to succeed.

Graduating salutatorian from her medical school after several years of intense training and study, she was soon approached by more than one impeccably dressed gentlemen with clipboards. Answering their questions truthfully, she was more than shocked one day receiving a phone call with instructions to report to her new job in Langley, Virginia as a surgical consultant for the CIA. The early 60's was a time period of great turmoil for Uncle Sam, and it required a long hand to guard against any future threats. She accepted out of a dutiful sense of repayment for the country sheltering her family during her youth.

After the requisite civilian bootcamp, Dr Weiss was attached to an operations unit in Brazil during the lead up to the American coup of 1964. What seemed to be a tropical vacation quickly turned into the grim realities of global politics as she discovered her purpose was to maintain the physical and mental health of the CIA operatives running missions...as well as make sure any high value captives survived enhanced interrogation long enough to divulge their secrets.

Distasteful work was still work, and justification after justification turned into scientific fascination. She became much more versed in the multitude of ways a body could be maimed, healed, weakened, or strengthened through certain treatments. The dispassion of her purpose gave her a wealth of practical knowledge.

As the months went on, her workplaces went from city centers to surrounding houses to remote settlements to a black site deep in the jungle. Here, the CIA was hunting rebel leaders that were rumored to be working with one of the deep jungle indigenous tribes. Rumored to be cannibals, the bodies that began to show up were only dismissed as scare tactics. It was only when the camp began to slowly degrade, their communications breaking, their vehicles sabotaged, their equipment destroyed that they began to truly understand how fucked they were.

Dr Weiss was sitting in her surgical lab awaiting a death by predator or soldier when the monsters hit the camp. Foul and terrifying creatures shredded what remained of the guards, but didn't touch her. Instead, they pushed and led her deep into the jungle to an abandoned ruin, where the goddess Perchta waited.

A displaced German of similar ancestry, but much older, Perchta was a Tzimisce elder that had journeyed to the dark corners of the wild world to establish a small domain far from the machinations of the Camarilla and the Sabbat. Her philosophy and quest for perfection manifested as a focus on creating beasts from men and pitting them against each other. She had been watching Dr Weiss for some time, and saw potential in her. Tasking her with repairing and healing both her former comrades before they were transmogrified, as well as the tribespeople offered to Perchta as sacrifices, Katherine once again found herself caring for those that had lost, in battle and in life. She began to soak in the despair, the defeat, the echoing gloom and sour taste that either crushed to dust or empowered for victory.

When Perchta finally decided she had earned her apotheosis, Katherine Weiss had been no more for some time. Who remained was Sandraudiga, the Maiden of Defeat. Soul-Shrouded, Bloody Trail. Companion of the broken and bested. Eventually she left her sire, as their clan was wont to do, and traveled back to her homeland. Through old connections, she discovered that officially she had never existed. She was beyond such things as family, and began to travel through the territories of Sabbat and Camarilla alike plying her craft and trade to all who would pay in favors, blood or service to the Goddess.


Sarah Archer

Overview

 
Overview
 
Sarahslightlybigger.png
 "Beauty is but another weapon" Her pain dives her, more than anything else to make sure others don't feel it for themselves.

Basics

 
Basics
 
Name
 Sarah Archer
Player
 Drusilladragonrose
Chronicle
Baltimore After Dark
Nature
 Fanatic
Demeanor
 Rebel
Concept
 Manufactured Star gone Wrong
Clan
 Assamite
Generation
 10th
Sire
 Shahin Kamran

Attributes

 
Attributes
 
Physical
t
Strength

11000
Dexterity
Lighting Reflexes 
11100
Stamina
Tough as Nails 
11100
Social
P
Charisma

11100
Manipulation
 Misdirection
11110
Appearance
Unconventional Beauty 
11110
Mental
s
Perception

11100
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents
T
Alertness

11000
Athletics
 
11100
Awareness
 
11000
Brawl
 Dirty Fighting
11110
Empathy
 
00000
Expression
 Song Writing
11000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills
P
Animal Ken

00000
Crafts
 Firearms
10000
Drive
 
00000
Etiquette
 
11100
Firearms
 
11100
Larceny
 
00000
Melee
.Staff Fighting, Swords 
11110
Performance
 Dance
11100
Stealth
 
11100
Survival
 
11000

 
00000
Knowledge
S
Academics

11000
Computers
 
11100
Finance
 
00000
Investigation
 
11100
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics
 
00000
Science
 
00000
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 Potence (From time as a Ghoul)
10000
 
Celerity 
11000
 
Obfuscate 
00000
 
Quietus 
11000
 
 
00000
 
 
00000
Backgrounds
 
 
00000
 
 Double Life
11000
 
Resources 
11000
 
Domain 
10000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity/Path
11111 11110
Path
Humanity 
Bearing
 
Willpower
11111 11111
11111 11111
Blood Pool
11111 11111
11100 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Former Ghoul (Cindy Harmon)
 Social
 Additional Discipline (Potence -Nosferatu ghoul)
 Super Natural
 5
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Prey Exclusion (Social Workers)
 Mental
1
 Youthful Appearance
 Physical
 1
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 Freebie: 22 Left: 13
Spent
 Freebies: 22 Ex: 66
Notes
 Brawl: 2 Awareness: 2 Subterfuge: 5 Investigation: 5
 Humanity: 3 Willpower: 4
 
Xp: Dexterity - 8 Athletics - 5 Willpower - 9
Stamina ~ 8 Celerity~ 5 Athletics ~ 4 Firearms ~ 5
Firearms ~ 4 Melee ~ 4 Brawl ~ 4 Alertness ~ 2 
Appearance ~12 Brawl ~ 6 Specialty: Dexterity ~ 3
Specialty: Stamina ~ 3 Specialty Meele ~ Staff fighting ~ 3 Melee 4 ~ 6 Free Expertice: Swords Crafts ~ 3
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 She is the face of Claudia Du Lac, streamer, cosplayer, youtuber, "Vampyer". She quit.
Herd
 
Influence
 
Mentor
 
Resources
 She was given all the revenue from merch sales as well as part of what was not given to charity during lives and streams.
Retainers
 
Status
 
Other
 Anything in red she gave up and no longer has access to.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 A phone, mace, an extendable baton, and a tablet.
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 Kawasaki W800 motorcycle in black 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 21
Apparent Age
 18
D.O.B.
 October 30, 2003
R.I.P.
 April 15, 2024
Hair
 Turquoise with pink highlights
Eyes
 Blue
Race
 Half White/ Half Black
Nationality
 British Colombian
Height
 5"5'
Build
 Slender
Gender
 Cis Female
Face Claim
 n/a
 Sarah is a slight young woman. She looks even thinner because she dresses in oversized sweaters and stalkings with combat boots. Her voice is strong made even more cute by a kind round face.
 
 

History

 
History
 
 Sarah grew up in the Iron Triangle, the poorer district of San Francisco. White trash through and through, her mother had a problem with alcohol and her father vanished when he learned that her mother was pregnant. Maybe it was better this way with the horror stories she had heard from some of her schoolmates. It was lucky that her school even had a technology program from which she learned how to work a computer. On a system older than she was at the time. She would spend a lot of time in the local library, doing her homework, surfing around youtube, and watching gameplay channels. It was here too that she found her love for manga. 

Sarah was a good kid in a bad place. She fell in with the wrong crowd and well addict really did run in the family because two years of her life were a blur of drugs and sex. She landed herself in court-ordered rehab after crashing her friend's car and killing two of them. It was the voice from the other side of the wall that told her she could have a better life. It asked her who she admired. The young woman answered with Markplier. He did a lot of good and brought people so much joy. The voice asked if she wanted to be like him. She said yes. The voice asked what would she do to get there, Sarah without a thought said anything.

She drank the blood offered to her then the euphoria greater than any drug she had ever ingested. After that her life became a series of lessons Voice lessons, Etiquette lessons, acting lessons, all to make her into the perfect image of a star, It was fine though because she got to cosplay for the first time in her life. She got to play the games that she watched all her life and found out she was good at them. Ms. Harmon took care of her so for her faceless faerie godmother she would do anything, even kill.
Sarah was tired. She found that she really didn't like the spotlight that came with being a social media celebrate and gave that up for a life in the shadows and quiet thanks to Shahin.

Sebastien Dupré

Overview

 
Overview
 
smoking.jpg
Seb is an enigmatic socialite, playboy, and capitalist with a mind for business and finance, an eye for expensive art. That's what the mortal world sees. To Kindred society, he is the stereotypical Lasombra: wealthy, ambitious, conniving. He runs Dupré International Inc. (DII) from the shadows, using a labyrinth of trust funds to move profits into his own coffers, as well as applying methods of extortion, bribery, and corruption to keep the leadership of the company under his heel.

Dig a little deeper and it gets far, far darker. Beneath his beautiful facade is a monster, preying on the darkest fears and most unholy desires of his targets. Looking into his eyes is like peering into the dark abyss of your own wretched soul, which he is all too willing to pull you into.

Basics

 
Basics
 
Name
Sebastien Dupré
Player
Genesis
Chronicle
Baltimore After Dark
Nature
Monster
Demeanor
Capitalist
Concept
Dark Playboy
Clan
Lasombra 
Generation
10th
Sire
Vincent Duarte

Attributes

 
Attributes
 
Physical 
t
Strength

11000
Dexterity
 Precise
11110
Stamina
 
11000
Social 
s
Charisma

11000
Manipulation
 Persuasive
11110
Appearance
 Unconventional
11111
Mental 
p
Perception
Tactical
11110
Intelligence
 
11100
Wits
 Strategy
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
00000
Awareness
 
11000
Brawl
 
11000
Empathy
 
11100
Expression
 Conversation
11000
Intimidation
 
11000
Leadership
 
11000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 Sabbat Protocol
11110
Firearms
 
11100
Larceny
 
00000
Melee
 
11100
Performance
 
00000
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Classical Studies
11000
Computers
 
00000
Finance
 
11100
Investigation
 
00000
Law
 
00000
Medicine
 
10000
Occult
 
11100
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Obtenebration
 
11100
 Dominate
 
11100
 Potence
 
11000
 Dementation
 
11000
 
 
00000
 
 
00000
Backgrounds
 Generation
 
11100
 Resources
 
11110
 Haven (Dupre Manor)
 
11110
 Herd
 
10000
 Retainer
 
10000
 Allies
 
10000
Virtues
Conviction
 
11000
Instinct
 
11100
Courage
 
11100
 
Path of night
11100 00000
Bearing
 Darkness
Willpower
11111 00000
11111 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Eyes of Shadow
 Supernatural
4pt
 Enchanting Voice
 Physical
 2pt 
 Language (Latin, French, Spanish)
 Mental
 CC
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus

 

 Prey Exclusion (Caucasians)
 Mental
 1pt
 Cast No Reflection
 Supernatural
 0pt (Clan)
 Grip of the Damned
 Supernatural
 4pt
 
 
 
 
 
 

Rituals & Paths

 
expanded disciplines
 
Combo Disciplines
Cost
 Mind Strike
 1 WP
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Discipline Powers
 Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Experience & Derangements

 
Experience
 
Total
 Freebies: 16, XP: 75
Spent
 Freebies: 16, XP: 92
Current
 4
Notes
Freebies (16):
Backgrounds - 7
Willpower - 2
Courage - 2
Appearance - 5
Total - 16

XP
Abilities
Empathy - 4
Occult - 9
Politics - 3
Alertness - 5
Firearms - 6
Leadership - 2
Attributes
Strength - 4
Disciplines
Dominate - 15
Potence - 10
Auspex - 17
Potence 2 - 5
Mind Strike - 12
Total - 92



 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 1) Roger Gondry, current CEO of DII
Contacts
 
Fame
 
Herd
Sebastien participates in human trafficking in order to maintain a small herd. His retainer, George, procures the victims and arranges for transport to the manor. Through Dominate and Seduction, he keeps them in the manor until he is ready to feed from them. Due to the nature of his bite, it's the most efficient way for him to feed without bringing the attention of the Camarilla and mortal authorities on himself. As a backup, he has blood drawn from the herd regularly and kept frozen for future use.
Influence
 
Mentor
 
Resources
Through a complicated web of trust funds, he is the beneficiary of a significant portion of the profits from Dupré International, Inc.
Retainers
 1) A servant named George that oversees the manor's affairs. George also procures the people for Seb's herd.
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
Dupré Manor, a private estate on the original tobacco plantation.
Havens
 A sealed chamber concealed beneath Dupre Manor.
Equipment (Owned)
 
Vehicles
Ferrari GTC4Lusso
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 184
Apparent Age
 21
D.O.B.
 March 20, 1844
R.I.P.
 April 12, 1865
Hair
 Black
Eyes
 Pale Blue
Race
 Caucasian
Nationality
 American (French/Spanish heritage)
Height
 6'
Build
 Slender
Gender
 Male
Face Claim
 Sean O'Pry
As usual for the Lasombra clan, Sebastien is very attractive. Olive-skinned with dark, thick hair, and lips that would make Botticelli swoon. He usually dresses in a darker palette, always wearing something expensive and designer. 
 
 

History

 
History
 
Dupré International Incorporated (DII) is luxury cigarette brand that traces its roots all the way back to 1693 colonial America, when a Catholic family from Perpignan, France came to Maryland in search of opportunity in the New World. Tobacco took the world by storm and Frederic Dupré used slave labor and ties in France and Spain to build a small empire using the plant.

Which is perhaps why, in 1865, just three days after the American Civil War was declared over, the last living heir to survive the war was Embraced into the Lasombra clan.

Sebastien Dupré was only twenty-one years old. He was fourth son and seventh child of Fabian Dupré, the great-great grandson of Frederic. The family had grown with the empire, but the Civil War nearly wiped them out. Even though they owned slaves, when abolition came and Maryland joined the Union, they begrudgingly adhered to the new normal. His brothers were each conscripted to serve in the war while Sebastien finished his studies at the prestigious Georgetown Preparatory School, the oldest Catholic boarding school in the US. 

It was there he first caught the attention of his future Sire, Vincent Duarte, though it would be a few more years before he was Embraced.

One by one, his brothers died in the war. When he graduated from Georgetown, the war was still raging, and he enrolled in Mount Saint Mary's to begin his college education. He didn't get far. When he turned twenty, the age of conscription, he was called to join the fight. By that time, he had one older brother left. Sebastien was no fool, however, and knew that he might get called to serve. He had used the time in the school to study military strategy and after proving to be a capable soldier and adroit tactician on the battlefield, was given command of a platoon.

His last older brother was killed in battle, allegedly by his own men. His father died of a breathing illness (lung cancer, though not known at the time) soon after, and his mother's health was wrecked from the stress of looking after the plantation's affairs with his sisters, who were married off after the war. When Sebastien returned from the war, he was thin and strong, and strangely calm about what he had experienced. As it turned out, he had a predilection for operating in violent, ambiguous situations, and using strategy and cunning to get results.

Vincent had ingratiated himself as a mysterious family friend that helped with the estate by seducing his grieving mother. Now that Sebastien had returned, however, she was unnecessary. She died of a mysterious anemic illness, and Sebastien was Embraced. Together, he and Vincent weathered the various storms that hit Baltimore, maintaining the Dupré empire, while also furthering the goals of the Sabbat. 

Sometime during that, Sebastien outgrew his Sire. Their fallout was bloody, with Sebastien killing his Sire, and committing the act of Diablerie on him. It was bad timing, because the Camarilla took over the city. Luckily, the plantation sits just on the outside of the Baltimore domain, and Sebastien was able to form an allegiance with another pack in DC. His eyes have never quite left Baltimore, though, and he would relish the chance to help turn it back into a Sabbat-friendly domain once more.

Sebastien is known as a playboy and fashionable socialite, hosting lavish parties at Dupre Manor, and supporting causes that might hurt the Camarilla, though he has kept himself out of the Baltimore domain while they maintained power. Behind the scenes, he helps move money for the Sabbat, deals in human trafficking in order to maintain a small herd, and connives to affect both vampire and human politics. With the tobacco industry dying a slow death, they've also branched out into marijuana and illicit drugs. 

Shahin Kamran

Overview

 
Overview
 
Shahin-Face-50.jpg
UBER EATS
Your courier Faisal has picked up your order and it's on the move! There's no need to meet them - you will receive a notification when it's been delivered!

Shahin is an Assamite Rafiq. For the most part he keeps to himself, unless of course he is called upon to do what Assamites do best.

He also works for Uber Eats and Doordash on the side.

Basics

 
Basics
 
Name
Shahin Kamran 
Player
Pooka 
Chronicle
Baltimore After Dark
Nature
Idealist 
Demeanor
Perfectionist
Concept
Righteous Assassin 
Clan
Assamite 
Generation
9th 
Sire
Ehsan Fahrad 

Attributes

 
Attributes
 
Physical 
p
Strength
Precision Damage
11110
Dexterity
 Precise & Lightning Reflexes
11111
Stamina
 Relentless
11110
Social 
T
Charisma

11000
Manipulation
 
11100
Appearance
 
11000
Mental 
S
Perception
Vigilant
11110
Intelligence
 
11000
Wits
 Getting the jump on others
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 Parkour
11110
Awareness
 
11000
Brawl
 
11100
Empathy
 
00000
Expression
 
00000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
11100
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 (Firearms & blade maintenance)
11000
Drive
 
10000
Etiquette
 
00000
Firearms
 Marskmanship
11110
Larceny
 Lockpicking
11110
Melee
 Knives, Swords, Disarm
11111
Performance
 
00000
Stealth
 Shadowing
11110
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
10000
Finance
 
00000
Investigation
 Shadowing
11110
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Celerity*
 
111111
Obfuscate* 
 
11110
Quietus*
 
11100
Protean
 
11000
 
 
00000
 
 
00000
Backgrounds
Generation
9th 
11110
Resources
 
11100
Alternate Identity
Faisal Abadi
11000
 
 
00000
 
 
00000
Haven
 Clan: Malja
10000
Virtues
Conscience
 
10000
Self-Control
 
11111
Courage
 
11111
 
Humanity/Path
11110 00000
Path
Humanity 
Bearing
 
Willpower
11111 11111
11111 11111
Blood Pool
11111 11111
11110 00000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Physical 
3pts
Physical 
3pts
Mental 
1pt
 
 
 
 
 
 
Languages: English, Farsi, Arabic, Turkish, French, ASL, Assamite Hand Signals, Secret Sign Language (Shahin & Julien), Haitian-Creole
 
 
Flaw
Type
Bonus
Physical 
3pts
Physical 
4pts
 
 
 
 
 
 
 
 
 
 
 
 

Experience & Derangements

 
Experience
 
Total
233
Spent
221 
Notes
Experience:
60 - Celerity* 0→5  
15 - Quietus* 0→2
15 - Larceny 1→4
12 - Stamina 3→4
10 - Athletics 2→4
6 - Brawl 1→3
6 - Streetwise 1→3
5 - Crafts 0→2
7 - Protean 1→2
4 - Alertness 2→3
2 - Subterfuge 1→2
2 - Alternate Identity 1→2
3 - Melee Specialty: Swords 
3 - Crafts Specialty: Blade maintenance
1 - Haitian-Creole 0→1
25 - Celerity* 5→6
8 - Melee 4→5 (Spec: Disarm)
12 - Strength 3→4 (Spec: Precision Damage)|
10 - Quietus* 2→3
12 - Perception 3→4 (Spec: Vigilant)

Freebies (15/15):
7 - Protean 0→1 
2 - Self Control 4→5
5 - Willpower 5→10 
1 - Alternate Identity 0→1  
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
Most of his resources come from Assamite contracts however he also makes a meager income from his alternate identity as an Uber Eats Driver/Doordasher
Retainers
 
Status
 
Other
Alternate Identity: Faisal Abadi, Uber Eats Driver/Doordasher

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Weapons: Shahin is never willingly without a weapon. He usually carries numerous knives on his person and at least one firearm (9mm). Situationally, he may also be carrying a rifle and/or sword - yes a sword.
Miscellaneous: Burner phone, wallet (with alternate identity information), cash.
Feeding Grounds
The Rack 
Havens
As a Rafiq of Clan Assamite, Shahin has access to the local Malja, a safe haven and redoubt located on the northern edge of Baltimore.
Shahin is also Julien Lavalle's... roommate? and has safe haven at the Anarch's home.
Equipment (Owned)
Knives (many), a few swords, several pistols, a number of rifles. A few dozen burner phones. A shitty (but functional) laptop.
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
250ish 
Apparent Age
Early 20s 
D.O.B.
1765ish
R.I.P.
1785ish
Hair
Dark brown 
Eyes
Dark brown 
Race
Persian 
Nationality
American 
Height
5'8" 
Build
Lean and fit 
Gender
Male 
Face Claim
Aramis Knight 
Shain-Sword-50.jpg

History

 
History
 
Shahin was born a kul (slave), property of Babek, the Pasha (lord) of a remote region in the north-eastern Ottoman Empire (in present-day Iran near the Turkmenistan border). He was taught to be a house slave, one meant to directly serve the day-to-day needs of Babek and his family, and to protect the family's secrets his tongue was cut out when he was 7.

Babek was no ordinary man, nor was his family normal. He was in fact Kindred and his 'family' a coterie. The Babek brood were monsters who terrorized the remote province that they claimed as their domain. Shahin witnessed many terrible things and suffered them as well. The activities of Babek and his coterie did not go unnoticed however. They drew the attention of the Banu Haqim.

But when the righteous assassins moved on Babek, they found a twelve-year old Shahin crouched over the vampire's body, a spear driven through the monster's heart. 

Shahin was taken in by the Banu Haqim. The young kine was not embraced right way. He might have impressed the clan, but he had still not earned a place among them. He was taught how to read, how to write and the silent signals that the Banu Haqim used in battle. He trained, learning to fight with his hands and blades. It wasn't until sometime in his twenties that Shahin was embraced.

For the first six decades of his unlife, Shahin studied as a Fida'i under the guiding hand of his Sire and three other assassins. He remained mostly within the middle-east during this time, but when he was named a Rafiq in his own right, he was sent eastward. His travels took him to the Indian subcontinent, then back towards the west into Europe and onward into the United Kingdom.

Shanin had crossed 'the pond' when Ur-Shulgi rose from Torpor. He had never known life before the Blood Curse and perhaps given his geographical distance from the Methuselah sided with the Eayn al Hukam.

His deeds have taken him across the United States and Canada in these modern nights. His most recent 'home' is in Baltimore, MD. 

Simon Ward

Overview

 
Overview
 
SimonSquared.jpg
Simon is the owner of Scandal, a popular nightclub found in the 400 Block of East Baltimore Street. To most, he is an enterprising young business man who gives back to the local community and is rarely seen without a smile on his face.

Less commonly known, Simon is known to be able to get people pretty much whatever they want... for a price. 

Basics

 
Basics
 
Name
Simon Ward 
Player
Pooka 
Chronicle
Baltimore After Dark
Nature
Architect 
Demeanor
Bon Vivant 
Concept
Club owning procurer of things
Clan
Followers of Set 
Generation
11th 
Sire
Atiq Farad

Attributes

 
Attributes
 
Physical 
t
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
p
Charisma
Smooth Talker
11110
Manipulation
Impeccable Lies
11110
Appearance
 
11100
Mental 
s
Perception

11100
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
10000
Awareness
 
11000
Brawl
 
10000
Empathy
 
10000
Expression
 
11100
Intimidation
 
00000
Leadership
 
11000
Streetwise
 Black Market
11110
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
10000
Firearms
 
11000
Larceny
 
10000
Melee
 
10000
Performance
 Playing the Audience
11110
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

10000
Computers
 
00000
Finance
 
10000
Investigation
 
10000
Law
 
10000
Medicine
 
00000
Occult
 
10000
Politics
 
11000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Serpentis*
 
11000
Presence*
 
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Herd
 
11000
Resources
 
11100
Generation
 
11000
Domain
 
10000
Retainers
(Ghoul) 
10000
Contacts
(Criminal underworld, Police) 
11100
 
 
00000
Virtues
Conviction
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
Typhon 
Bearing
Devotion 
Willpower
11111 11111
11111 11111
Blood Pool
11111 11111
11000 00000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Physical
2pts 
Clan
3pts 
Language (Québecois French) 
Mental
0pts 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
Physical 
1pt 
Physical 
1pt 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
79 
Spent
77
Notes
35 - Willpower 5→10
10 - Presence 1→2
8 - Performance 3→4
2 - Alertness 1→2
3 - Athletics 0→1
2 - Awareness 1→2
3 - Brawl 0→1
2 - Politics 1→2
3 - Law 0→1
3 - Finance 0→1
3 - Retainer 0→1
3 - Domain 0→1
 
Freebies
5 - Charisma 3→4
2 - Influence (DA, BPD) 0→2
2 - Contacts (DA, Fence) 0→2 
2 - Conviction 2→3 
1 - Willpower 4→5
3 - Addictive Blood (Merit)
Total Spent: 15
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
Contacts 3 - Capt. BPD Vice; Jimmy "The Nose"; Jeremy "Germ" Greene
Has a captain in the BPD on the take; he "supplies" a local fence known as Jimmy "The Nose" who is quite tapped into the criminal underworld and can find almost anything for sale; has established an entente with Jeremy "Germ" Greene, a small time gang-leader with criminal ties throughout Baltimore - he usually knows whats happening on the streets
Fame
 
Herd
Pooled Setite Coterie - Herd 1 - Owns the Scandal nightclub and has established a small blood cult 
Influence
Influence 2 - BPD, DA's Office - Friend of the Policy Benevolent Society; major campaign donor (DA) 
Mentor
 
Resources
Pooled Setite Coterie - Domain 1 - Scandal (Nightclub) - 400 Block E Baltimore Street
Pooled Setite Coterie - Resources 3 - Club revenues and illegal activities (drug trafficking mostly)
Retainers
Pooled Setite Coterie - Retainer 1 - Diego Alvarez (ghoul; Presence 1) - Manager, Scandal nightclub 
diego.jpg
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Knife (Melee), Pistol (Firearms) 
Feeding Grounds
Scandal nightclub
Havens
Scandal (nightclub) - Located in the basement of the nigthclub; it is both Simon's haven and the location of his blood cult's temple. 
Equipment (Owned)
 
Vehicles
Run-of-then-mill beige Ford Focus (sedan)Black 2011 Ducati Scrambler Nightshift (motor-cycle)
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
74 / 51
Apparent Age
23 
D.O.B.
1948
R.I.P.
1971
Hair
Black 
Eyes
Chocolate Brown 
Race
African American 
Nationality
American 
Height
5'7" 
Build
Lean 
Gender
Male 
Face Claim
Kit Young 
SimonPortrait.jpg
 
History
 
Simon Ward was born and raised in Montreal, Canada. He had something of a rambunctious childhood that turned into a life a crime, drugs and partying by the time he was an adult. In the late sixities/early seventies, a wave of Haitian immigrants arrived in the city and with them came the Followers of Set. Simon fell in with a group of these Haitians and it is through them that he met Atiq Farad. Atiq was not a native of Haiti, but he had been travelling with the Followers of Set as they spread out from the island to Montreal. Within a year Simon had been fully corrupted by Atiq and embraced.

As the Setite blood cults proliferated without control, it was inevitable that the Sabbat who controlled the city would take action. Montreal became increasingly dangerous with 'snake-hunts' rooting out the Setites. It was during this time that Atiq was either torpored or succumbed to final death - Simon remains uncertain - but the young fledgling was forced to flee the city. He fled to Baltimore, where he had learned that his grandsire resided. But when he arrived he discovered he was in a state of torpor.

Simon settled in the northeastern outskirts of the city where he found a local temple. He built up his resources, and a cult of his own until opportunity came to Baltimore. When the Camarilla started their assault on Baltimore, Simon was finally able to awaken his grandsire. He took advantage of the situation, helping both sides of the conflict at first, but mostly he provided aid to the Camarilla.

The Setites were able to establish a small domain in the heart of the city itself, and it is in this patch of territory that Simon was able to acquire and setup a temple of his own, within the Scandal nightclub. He has since built a reputation for being able to get people what they want be they mortal or Kindred... if they are willing to pay his price.

Sylvie LaRue

Overview

 
Overview
 
b53c4fd037b07b62a6172b1be031e6e2[1].jpg
 "We all eventually need to find new soil to plant our roots in.

Quiet, well studied, and gentle.  Despite everything, even the smallest seed can grow wild. One just needs to know the right soil and the right fertilizer.

Basics

 
Basics
 
Name
 Sylvie LaRue
Player
 Sandy
Chronicle
Baltimore After Dark
Nature
 Conformist
Demeanor
 Caregiver
Concept
 Flower Child On The Brink
Clan
 Tremere
Generation
 11th
Sire
 ?

Attributes

 
Attributes
 
Physical 
T
Strength
Specialization
11000
Dexterity
 
10000
Stamina
 
11100
Social 
s
Charisma
Soft Spoken
11110
Manipulation
 
10000
Appearance
 
11100
Mental 
P
Perception

10000
Intelligence
 Book Smart
11111
Wits
Strategic Mind
11110

Abilities

 
Abilities
 
Talents 
S
Alertness
Specialization
11000
Athletics
 
00000
Awareness
 
10000
Brawl
 
11100
Empathy
 
11000
Expression
 
00000
Intimidation
 
00000
Leadership
 
10000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
T
Animal Ken
Specialization
10000
Crafts
 
00000
Drive
 
00000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
11100

 
00000
Knowledge 
P
Academics
Research
11100
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
11000
Medicine
 
11000
Occult
Rituals
11110
Politics
 
00000
Science
Botany
11111
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Thaumaturgy
11110
 
Auspex
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation
11000
 
Resources
11000
 
Retainers
11100
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Quartermaster
 Clan
3
 Blush of Health
 Physical
2
Eidetic Memory
 Mental
 2
 Language (French, Latin)
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Bad Sight
Physical
3
 Infamous Sire
Social
1
 Slow Healing
 Physical
3
 Cloistered
 Clan
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Purity of Flesh
 1
Sense the Mystical
 1
 Ascension of The Blood
2
 
 
 
 
 
 
 
 
 
 
Path
 
 The Green Path
11110
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
30
Spent
 27
Notes
 3 Freebies for Quarter Master
2 Freebies for Eidetic Memory
2 Freebies for Blush
4 Freebies for 2 Science dots
7 Freebies for 1 Thaum dot
 1 Freebies for 1 dots in Will
2 Freebies for 1 dot in Occult.
1 Freebie for 1 dot in Retainers  
10 xp for Auspex.
5 xp for 1 dot in Auspex         
6 xp for 1 dot in Will
2 xp for Sense the Mystical
4 xp for Ascension Of the Blood 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Small florist shop called "Late Bloomers"
Retainers
 Two part time employees to tend the plants.
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Credit card, purse, ID, keys, phone
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Shop, laptop, library card
Vehicles
 A toyota corolla VE (Used)
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Clan Tremere 
 1
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 25
Apparent Age
 23
D.O.B.
 December 1st, 1998
R.I.P.
 January 20th, 2023
Hair
 Brown
Eyes
 Brown
Race
 White
Nationality
 American, family is french
Height
 5'6
Build
 Slim
Gender
 Female
Face Claim
 
 
 
 

History

 
History
 
 Life before the embrace was boring for Sylvie. Her parents were a middle class couple from Brest who moved to the United States when she was very young. They made a steady life working as professors but passed away before Sylvie turned 20. Their life insurance wasn't vast but it helped keeping her above water until her sponsorship got her into college. She used a chunk the money she had to buy a nice little shop and used it to help with her college life.  Her life didn't really make a very interesting turn until she was embraced by a professor. He had said something about why but it didn't matter because he didn't stick around. Suddenly her boring college life was flipped and she was brought into the Chantry. Her sire's reputation still hangs over her but she's earned her place and has kept a nice little space for herself at her shop.

Thanatos

Overview

 
Overview
 
default-avatar.jpg
 “On a gathering storm comes A tall handsome man In a dusty black coat with A red right hand”
__________________________________________

Thanatos, one of the most elusive and well respected members of the criminal underworld. That’s what most people would be able to tell you about the Lasombra Antitribu who’s been hunted for over two centuries now by those that he defied and left behind.  No one knows why he does what he does or why he goes where he goes. The only thing that is certain is that those that have crossed him have ended up dead and those that have thought about it never did.

It’s been noted in recent years that they have heard he was dealing with things in America. Specifically the western parts of the United States. Some say they have even spotted him heading for Baltimore, a city where his business would thrive and one where it would be hard to hunt him down. Who knows if he truly is going there or if he’s even arrived? But everyone will know the moment people start to die.

Basics

 
Basics
 
Name
 Alexandrios “Thanatos”  Malakai
Player
 Vader_Punk
Chronicle
Baltimore After Dark
Nature
 Rogue
Demeanor
 Sadist
Concept
 Hero turned Monster
Clan
 Lasombra
Generation
 8th
Sire
 Lorenzo Sfroza

Attributes

 
Attributes
 
Physical
T
Strength
Vicious
11110
Dexterity
 
11000
Stamina
 
11100
Social
S
Charisma
Specialization
11000
Manipulation
 
11100
Appearance
 
11100
Mental
P
Perception
Specialization
11100
Intelligence
 
11100
Wits
Changes In Strategy 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
10000
Awareness
 
11000
Brawl
 
11000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
 
11100
Streetwise
 
10000
Subterfuge
 
10000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
10000
Firearms
 
11000
Larceny
 
10000
Melee
 
11000
Performance
 
00000
Stealth
 
11100
Survival
 
11000

 
00000
Knowledge 
t
Academics
Specialization
11000
Computers
 
00000
Finance
 
10000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Obtenebration 
 
11100
Potence
 
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Generation
 
11111
Resources 
 
11111
Allies
 
11000
Contacts
 
11000
 
 
00000
 
 
00000
Virtues
Conviction
 
11100
Instinct
 
11000
Courage
 
11100
 
Humanity/path
11111 10000
Path
 Path of Power and Inner Voice
Bearing
 Command
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Eyes of Shadow
 Clan
 4
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Hunted like A Dog (Lasombra Sabbat)
 Social
 3
 Cloaked in Shadow
 Supernatural
 3
 Touch of Frost
 Supernatural 
 1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 56
Spent
 50
Notes
15 Freebie Points:+5 from Flaw,  -4 virtue, -5 from willpower, -4 Resources BG, -5 point in strength, -2 leadership.   
Exp: -12 two points in Stamina, -10 backgrounds, -15 potence and second dot, -3 new ability (stealth), -6 dots in stealth, -2 dot in survival, -2 dot in Brawl
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Director Marshall O’Neal: The head of the FBI who has certain ties to the criminal underworld he doesn’t want known. For a good fee and certain benefits, Alexandrios keeps him close and on call. Some would say they’re not Allie’s and more of business partners, but nevertheless the director is there when Thanatos comes calling.
Don Aurelio Bonincante: Leader of the Italian Mafia in Sicily, the male vampire is one of Alex’s only friends and is always willing to fly anywhere and his back in a fight. He helps by keeping in contact with the American based families and having them serve Thanatos wherever he may be. 
Contacts
 Alexio Rikarskov: A captain in the Bratva and underworld information broker that gives information on the going one of the criminal underworld.
Helena Aetos: A fellow kindred and professional fence. If he needs anything illegally acquired, she’s his best contact. For a hefty price that is. 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Having gathered and amassed countless forms of currency and wealth throughout the years, Thanatos has an almost unbelievable amount of resources at his fingertips.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Vintage Pocket watch, wedding ring, x2 desert eagle Mark XIX .50 cal in titanium gold, wallet
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 Owns Multiple but his go to drive is his Black Lamborghini Murciélago, A few private jets, A helicopter, three yachts.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
280
Apparent Age
 30’s
D.O.B.
 January 18, 1744
R.I.P.
 October 31, 1774
Hair
 Black 
Eyes
 Blue Green
Race
 Caucasian
Nationality
 Greek
Height
 6ft 4in
Build
 Lean and toned
Gender
 Male
Face Claim
 Cillian Murphy
 image-1717035392775.png

History

 
History
 
  Alexandrios was once a man of great love and compassion. He loved the world and helped those that suffered in it for most of his early years. But over time his gifts were seen as works of the devil. Then the very people he swore to help and save turned against him. They began to hunt and persecute witches and ended up burning his only daughter as a witch. That broke a piece within him that caused him to go down a path of revenge. That path turned him into a monster that truly earned the fear of those that hunted him. He lost himself to the pain and betrayal of those he had vowed to protect.
Adelaide seeing what path her husband had gone down couldn’t love him anymore. This caused him to try and find redemption. She promised to wait for him to come back to her, as a new man. But when he returned to her a year later, after atoning for his sins and regaining his love for others. He was ready to live his life with the woman he cherished and loved. But what he found was that she had moved on and fallen in love with Azazel, a man of another powerful bloodline. She was pregnant with his child and they had gotten married. This shattered him, a betrayal that he never expected, it burned out any humane part of his mind, body, and soul.
But he was found later on by a man who called himself Lorenzo Sforza. Something about him unnerved a part of Alexandrios. This man saw something in the deep darkness of Alexandrios’s heart and soul. He offered him a gift of immortality and the power to never feel weak again. Seeing this as an out and a way to finally get back at everyone who ever wronged him. He accepted and by the end of the day he was Embraced. Born anew as a kindred and member of the Lasombra Clan, he quickly learned the ways of his kind and about his newfound abilities and all the unfortunate weaknesses. Over the years he grew into an extremely dangerous figure in his clan, many kindred took to calling him Thanatos and soon enough everyone was using that name. Everyone knew him by name but not many by face. In the endhe leaned to love that name. A name he’d used for the rest of his immortal life. A name that struck fear into any that heard it. Thanatos. The God Of Death in Greek mythology. No one better than a Greek kindred to represent him.
In the more recent years his name has resurfaced in America in the black markets and the underworld. Some say he’s running his own mafia and others say he’s a hitman for hire. Most information on him as of late has been word of mouth and speculation but some have said that they spotted him in the city of Baltimore recently. Why would someone like him be there and what could he be planning? No one knows. But one thing is for sure. The city is in a perfect spot for someone that deals with the criminal underworld. 

The Dancing Devil, Amber Shepherd

Overview

 
Overview
 
angel-ganev-2019-11-18[1].jpg
 "Weep for me, I am lost."

Despite her escape from her Sire, Amber never managed to break herself from her old ways. She'd gotten a taste for the violence and cruelty of the Sabbat, addicted to the rush of combat, and she can't seem to shake it. She balances on a knife edge as she maintains contact with many of her old flames in the Sabbat and has been sliding slowly back into the embrace of the Sword. Her devotion to the Bahari traditions is strong.. but the Anarchs don't really care about those traditions either do they? Will she lose herself again or will reuniting with her sister give her a grasp?

Basics

 
Basics
 
Name
 Amber Shepherd
Player
 
Chronicle
Baltimore After Dark
Nature
 Sadist
Demeanor
 Thrill Seeker
Concept
 
Clan
 Toreador (Antitribu)
Generation
 11th
Sire
 Dmitry Varanov

Attributes

 
Attributes
 
Physical 
S
Strength
Specialization
11100
Dexterity
Elegant
11110
Stamina
 
11000
Social 
P
Charisma

11000
Manipulation
 
11100
Appearance
Eye Candy
11111
Mental 
T
Perception
Insightful
1111X
Intelligence
 
10000
Wits
 
10000

Abilities

 
Abilities
 
Talents 
S
Alertness
Specialization
10000
Athletics
 
00000
Awareness
 
10000
Brawl
 
00000
Empathy
 
11000
Expression
Spray Painting
11110
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
P
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11000
Firearms
 
10000
Larceny
 
11000
Melee
Knife Play
11110
Performance
Dancing
11000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
11100
Occult
 
11000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Celerity
11000
 
Presence
10000
 
Dementation
11000
 
Auspex
10000
 
 
00000
 
 
00000
Backgrounds
 
Retainer
10000
 
Resources
11100
 
Fame
10000
 
Allies
10000
 
Generation
11000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11100
 
Humanity/Path
11111 11100
Path
 Lilith
Bearing
 Tribulation
Willpower
11100 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Indelible
 Clan
1
 Additional Discipline (Dementation)
 Supernatural
5
 Ambidextrous
 Physical
1


 
 
 
 
 
 
 
Flaw
Type
Bonus
 Weak Willed
Mental
3
 Devil's Mark (Perception)
 Supernatural
3
 Impatient
 Mental
1
 Sleeping With The Enemy
Social
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 43
Spent
 35
Notes
 Freebies
Indelible 1
Additional Discipline 5
Ambidextrous 1
Strength 5

3x Humanity 6
Expression 2
Generation 2

XP
Dementation 10xp
Dementation 1 --> 2 5xp
Melee 3 --> 4 6xp
Auspex 10xp
Medicine 2 --> 3 4xp

 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Her sister, Kelly.
Contacts
 
Fame
 Her graffiti is infamous for it's horrifying details.
Herd
 
Influence
 
Mentor
 
Resources
 A wealthy sugar daddy who she ghouled.
Retainers
 Stephen- Sugar daddy ghoul, CEO
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Two cleaver knives, gym bag, spray paint cans,
Feeding Grounds
 
Havens
 Penthouse
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Kelly
 1
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 69
Apparent Age
 20
D.O.B.
 1955
R.I.P.
 1975
Hair
 Blonde (Dyed, Naturally brown)
Eyes
Yellow (Devil mark)
Race
 Caucasian
Nationality
 American
Height
5'8
Build
Lithe
Gender
 NB She/They
Face Claim
 
 
 
 

History

 
History
 
 The 50s were not kind to Amber's family. The daughter of a salary man losing the rat race and a secretary for her husband's boss, having met in the breakroom. Things got messier when the divorce papers were signed with her father's snub nose. Amber was left alone, afraid, and cold on the street. She didn't know where to go, what to do, and New York swept her up in the craze of the streets. Amber refused to let herself become just another street rat.

She found a family, two sisters. Sure her older sister needed a little help out of her shell but it was nice. A real, loving, family right here in the mud. They swore to each other that nothing would get between them. Amber felt like maybe they would make it work and maybe that little kernel of something bitter in her heart would disappear. Then the Disco King walked into their lives. He promised the world- drugs, money, clothes. He promised them a taste of the high life. It was not all he promised but to Amber, twisted as the club scene swallowed her up and spat her out, it was so much more. It took her a while to earn her place, absolutely, but god did the blood feel better than sex.


Revenge came when their traveling band swept into Baltimore and got caught in the Night of Blood. She felt wrong begging for shelter with the Anarchs. Why should she beg? Why should she give up her hunger, her fun, for their stupid rules? The Beast inside her itched and it divided her from her sisters. She tried her best, did everything she could, to hold it together and connect to the Anarchs. Then her old friends began to reach out to her.. and boredom caught her. Now, as time drags on, she begins to slowly slide back. She returns to Baltimore to talk with her sister but, Lilith damn her, she hasn't felt that same rush since she left. So here comes The Dancing Devil, The Rose Fiend, as she struggles between her worship of pain and her love of her sisters.

Tobias Lancaster

Overview

 
Overview
 
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A very catty and gay Malkavian drug dealer with the hopes that his gal pals (the voices in his head that speak to him he refers to) help him climb to the top, and ain't nobody going to stop him or from his company, Shadow Dark Inc. (his drug organization he fights tooth and nail to get off the ground) from growing, he plans to one day to get his organization up and running, 

An Independent, he claims no Sect as to maximize his profits (and the drama) between the other Sects, while he is the plug to all of Baltimore, a shifty Neonate but he's got exactly what a person wants for products.

Basics

 
Basics
 
Name
 Tobias Lancaster
Player
 LupinNights
Chronicle
Baltimore After Dark
Nature
 Loner
Demeanor
 Rogue
Concept
 Yaoi bait drug dealing drama cat
Clan
 Malkavian
Generation
 13th
Sire
 Helen Broadnax

Attributes

 
Attributes
 
Physical
S
Strength
Specialization
11100
Dexterity
 
11100
Stamina
 
11000
Social
P
Charisma
Specialization
11100
Manipulation
Persuasive 
11111
Appearance
 
11000
Mental 
t
Perception
Specialization
10000
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
10000
Athletics
 
00000
Awareness
 
00000
Brawl
 
11000
Empathy
 
11000
Expression
 
10000
Intimidation
 
11000
Leadership
 
00000
Streetwise
Illegal Drugs 
11110
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
10000
Firearms
 
11000
Larceny
Lockpicking 
11110
Melee
 
10000
Performance
 
00000
Stealth
 
00000
Survival
 
11000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
10000
Investigation
 
00000
Law
 
11100
Medicine
 
10000
Occult
 
00000
Politics
 
00000
Science
 
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex 
10000
 
Dementation 
10000
 
Obfuscate 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Haven (Rented Bungalow)
11000
 
Resources 
11000
 
Fame (Local Drama Queen ) 
10000
 
Armory (Gun safe in Bungalow) 
10000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 Conscience/Conviction + Self-Control/Instinct
Willpower
111111
11111 00000
Blood Pool (Max: 10)
11111 11100
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Blush of Health
 Physical
 -2 Pts
 Entrepreneur 
 Social 
-2 Pts 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Unlucky (2)
 Supernatural
 +2 Pts
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
Previous XP: 19
Current XP: 22
Spent
 0
Notes
Red dots are Freebies, and Blue dots are XP

+2 freebie Unlucky Flaw
-2 freebie Blush of Health Merit
-6 freebies on Abilities: Larceny, Streetwise and Law  (two pts each)
-7 freebies on Discipline: Obfuscate
-2 freebies on Willpower (1 pt each) 
 
Derangements
 
Histrionic Personality Disorder - He goes through many, many boyfriends. He cannot hold a relationship for more than 2 months. Very dramatic likely because of this disorder.
Dependent Disorder -  Due to his terrible clinginess and attention seeking behavior, from one night he goes from being very isolated and alone to do his own thing, to the next night he cannot stand to be alone. A constant up and down of needing company and then extreme isolation. He has no idea what he truly wants. 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
Local drama queen of the Baltimore illegal drug market
Herd
 
Influence
 
Mentor
 
Resources
 $9.5k total, owns a small car and bungalow 
Retainers
 
Status
 
Other
Armory - Has a gun cabinet safe full of pistols, legally owned.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
Small Rental Bungalow in Canton - 1109 S Decker Ave. 
Equipment (Owned)
 Glock 48 Handgun
Vehicles
2010 Toyota Camry
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
27
Apparent Age
22
D.O.B.
 April 5th, 1985
R.I.P.
 October 18th, 2007
Hair
 Dirty Blonde / Sandy twin braids, medium length
Eyes
 Red colored eye contact lenses, real eye color is blue
Race
 White 
Nationality
 American / Dutch descent
Height
5'7
Build
 Medium slim
Gender
 Male
Face Claim
 Nomamoto from Drama Queen
A thin looking average man on the shorter side, Tobias likes to wear red colored eye contacts to throw both mortals and kindred off his true appearance, his paranoia played up to where he thinks he has enemies everywhere, so he wears them.

He loves keeping his hair up in braids, no matter what style it might be, he is oddly fascinated with the concept of braids, so he prefers to keep his hair in twin braids so he can feel his hair on each side of him. 
 

History

 
History
 
Tobias held a long fascination with growing plants and chemistry ever since he was a child. Growing up, he was the popular kid in school, lots of attention and thereby, a knack for causing drama, finishing it and avoiding it. He was never that ambitious at the beginning of his life. This was true up until he turned 18 when he tried weed the first time, the experience was not pleasant. He had the misfortune of his first smoke being laced with fentanyl in his OG Kush, causing substantial mental damage. He was not the same afterwards.
This profound damage to his brain made him take this news at a different light, his first time was the best he ever had. And instead of just feeling satisfied with getting more for himself, he immediately hit the streets. Before the Embrace, he worked as a dog walker and dog sitter, and by complete chance, he met his sire, Helen Broadnax. 
Helen is a neurotic clean freak who loves dogs, owning 7 dogs of different breeds. She is not very well liked among her neighbors but she could sense the already cracked perspective Tobias has within him. Like a nosy neighbor she pestered him about his interests and beliefs, not particularly caring about them in truth, only seeing if she can crack the mirror within this potential Childe. 
One night after a day of sitting Helen's dogs, upon her return, Tobias had the unfortunate luck to get caught smoking weed in her presence, she flew off in a crazy rant about how the smoke can dirty her walls and the stink of her house is going to be so hard to get rid of.  On the verge of Frenzying, Tobias took her tirade in stride, unphased by it, but there had to be satisfaction on Helen's part, and he got caught. Not wanting to have the cops called on him, he promised to clean her whole house to forebear any harsh punishments to keep his job as her dog sitter. She was pleased with how well he handled her and reaching her demands, On a whim she embraced him that night on October. 
Now as a vampire, Tobias' sire has her on speed dial and he gets frequent texts about the latest ramblings, bullshit articles that upset her that night, or Kindred lore out of the blue. He of course had to divulge his dealings and desires to become a drug dealer, and not wanting to stop her Childe from achieving his goals, she does what she can to point him in the right direction. Informing him that he cannot show his true face to mortals now, and must make deals with other fellow Kindred and keep his identity a secret. 

Tomasz Draus

Overview

 
Overview
 
vampire.png
Tomasz, at first glance, seems fairly understated for a Brujah. He doesn't have a crazy haircut, obscene piercings, and he's not covered in tattoos. He dresses fashionably, enjoys wearing suits here and there, and pursues academic activities. Some might even say he's a little too pretty to be a Brujah.

Yet there is something brimming just beneath the surface. A simple conversation turns into a discussion, which morphs into a debate, then evolves to a disagreement, and finally escalates into an argument. He gets that look in his eyes when someone loses their cool, says something wrong or even better, initiates a fight. He smiles as his fingers curl into fists...

Basics

 
Basics
 
Name
Tomasz Draus
Player
Genesis
Chronicle
Baltimore After Dark
Nature
Rebel
Demeanor
Bon Vivant
Concept
Rabble-Rouser 
Clan
 Brujah
Generation
 10
Sire
 Gretchen Keller

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious
11100
Dexterity
 Lightning Reflexes
11110
Stamina
Vigorous 
11110
Social 
s
Charisma

11100
Manipulation
 
11000
Appearance
 Unforgettable Face
11110
Mental 
t
Perception

11000
Intelligence
 
11100
Wits
Ambushes
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
Parkour 
11110
Awareness
 
11000
Brawl
Dirty Fighting, MMA, Bartitsu 
11110
Empathy
 
11000
Expression
Social Media 
10000
Intimidation
 
10000
Leadership
 
10000
Streetwise
 
11100
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
Graffiti 
10000
Drive
 Motorcycles, Evasion
11000
Etiquette
 
00000
Firearms
 
11000
Larceny
 
00000
Melee
 
11000
Performance
 
10000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Linguistics
11100
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 Basic Rights
10000
Medicine
 
00000
Occult
 Kindred Lore
11000
Politics
Camarilla
11100
Science
 
00000
Technology
 Security
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 Celerity
 
11110
 Potence
 
11100
 Presence
 
11000
 Fortitude
 
11000
 
 
00000
 
 
00000
Backgrounds
Generation 
 
11100
Retainer 
 
11000
Resources

 
11000
Domain 
Gwynn Oaks 
11110
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Blush of Health
Physical
2pt
Language (English, Polish, German, French, Latin)
 Mental
0pt (CC)
Deceptive Aura
 Supernatural
1pt 
Iron Will
 Mental
3pt
Rep (Elder Slayer)
 Social
1pt 
 
 
 
Flaw
Type
Bonus

 

Unconvinced
 Social
1pt
Dark Secret
 Social
 1pt

 

 
 
 
 
 
 

Rituals & Paths

 
expanded disciplines
 
Combo Disciplines
Cost
 Burning Wrath (Celerity - 3, Potence - 3)
 1 BP
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Discipline Powers
 Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Experience & Derangements

 
Experience
 
Total
 Freebies: 11, XP: 134
Spent
 Freebies: 11, XP: 134
Current
10
Notes
Freebies Spent (Red):
Appearance - 10
Specialty - 1

XP Spent (Blue):
Empathy - 5
Streetwise - 9
Subterfuge - 5
Specialties - 18
Disciplines - 52
Willpower - 9 + 13
Domain - 10
Leadership - 3
Burning Wrath - 18
Total - 134
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
His ghoul made a fortune developing code that decongested the internet in the early 2000s. With investments and smart management, Craig now provides tech consultation for non-profits. Tommy mooches off Craig, living comfortably so that he can pursue his own ends.
Retainers
Ghoul - Craig Chapman (48yo) - former tech guru that now helps non-profits with tech consultation. Tomasz does not bring Craig to court and keeps him separate from vampire society as much as possible. Craig knows they exist, but Tomasz likes his ghouls for their connections to mortal society and keeps them that way as much as possible.
Ghoul 2 - Nicky October, the leader of a street gang.
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Extendable Baton, sometimes a 9mm pistol, sometimes a Bowie knife. They are usually secured somewhere on his motorcycle if they're not on him.
Feeding Grounds
 
Havens
The basement of an old brownstone rowhouse. It's small, windowless, and unassuming. His ghoul runs his consultation business in the rowhouse during the day, but then he will go to a separate rented apartment so that Tomasz can use the rowhouse for whatever purposes he wants at night without a sleeping human in the way.
Equipment (Owned)
 Cell phone, 
Vehicles
 Motorcycle - Triumph Bonneville
triumphbonneville.jpgonmotorcycle.jpg

Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Vampire Age
 191
Apparent Age
 20
D.O.B.
 August 30th, 1811
R.I.P.
 October 4th, 1831
Hair
 Brown
Eyes
 Brown
Race
 Caucasian
Nationality
 Polish
Height
 6'
Build
 Lithe
Gender
 Cis-Male
Face Claim
 Francisco Lachowski
Tomasz has a naturally casual demeanor and paired with his good looks, is often perceived as charming, which he can be. When he was Embraced, he hadn't shaved in a week and had a strong amount of stubble. Shaving it makes him appear drastically younger, while keeping the beard manages to make him seem more mature.

facecomparison.png
 
 

History

 
History
 
 1811 - 1893
Born in a Polish village on the outskirts of Warsaw, Tomasz Draus was an intelligent, precocious, and combative young child. Perhaps it was his father, soldier who had fought in the uprisings against the Prussian army that partitioned their region of Poland, or his French mother, who had been part of the revolution that ended in the beheading of Louis and Marie Antoinette. They raised him to be an independent thinker, but soon found that he enjoyed it a little too much. Debates with him often devolved into fist fights, and his father, who was a boxer after his time as a soldier, had taught him to use his fists well.

As he developed, he had a natural athletic ability and he was an attractive young man, his appearance something he learned to use to his benefit when trying to get his way. He was easily admitted into the new University of Warsaw in 1828, where he began studies in Linguistics. He learned Latin there, adding to his already fluent speaking of Polish from his father, French from his mother, and Deutsch as the official language of Prussia. He also gained a very healthy dislike for the Kingdom of Prussia and joined a coterie of students intent on fostering revolution to win back Poland's sovereignty. 

As a young revolutionary, notice was taken by his eventual sire, Gretchen Keller. One of Tomasz's professors was the 10th generation Brujah's ghoul. Gretchen was a key part in fostering a sense of revolution in the university, and so when the November Uprising began in 1830, Tomasz was a willing participant, as well as most of the university. The uprising was crushed the next year and the university forced to shut down, believed to be central to the uprising. The ghouled professor was executed, and the loss of the ghoul inspired Gretchen to Embrace Tomasz without much forethought. They fled to the Austrian partition of Poland and took up residence near the Jagiellonian University in Krakow, where they would ghoul a new student every few years in order to learn from their studies and spread the same sense of rebellion that they had done in Warsaw.

In 1893, however, they attracted the notice of a hunters. The city's Camarilla court was decimated and those who didn't flee at the time didn't survive. Gretchen and Tomasz didn't stay, obviously.

1894 - 1946

They traveled across Europe, going to from France, to Italy, to Spain, but nowhere stuck. Tomasz wasn't just rebellious, he could be violent, enjoying the challenge of a good fight, and it was only Gretchen's protection that stopped him from being killed a few times. They wore out their welcome in most cities as soon as the local Prince began to suspect their presence was beginning to stir thoughts of revolution or reform of the Tradtions. They went to London next, where he became enamored with the combat artform of Bartitsu (call baritsu at the time due to a misspelling from a Sherlock Holmes story). Their time there was less contentious than other places as there was a decent sized population of other Brujah for Tomasz to bang knuckles with.

In the 1930s, Gretchen was killed by Sabbat, who had infiltrated the London court, and there was a massive struggle for power. At some point during all this, Tomasz committed diablerie on a Lasombra of lower generation in order to help gain the upper hand in the struggle. Only two other Kindred know of it, and one of them is currently in torpor. The strategy worked, however, and Tomasz fought and won against the Sabbat elder leading the charge to cast the Camarilla out. It was a stunning feat, and he enjoyed praise and glory while he resided in London. They called him Elder Slayer, enjoying praise and glory as the Brujah that saved London. Over time, less vampires know about it, others have won similar glories, but many elders still remember his name or know of the incident. Eventually, the Ventrue got too strong of a hold on London, and without Gretchen, he began to crave something completely different than what Europe had afforded him, finding inspiration in the new superpower that rose up after the end of WWII: America.

1947 - present
His time in America has been his favorite so far. With a healthy love of revolution, a tendency toward sex and violence, and a culture that mostly values the individual, he found it easy to assimilate. The Civil Rights movement, the 60s and the Summer of Love, gay rights, etc. There is always a movement to join, a protest to inspire, a status-quo to be broken. San Francisco and LA were great places to hang out with the Anarchs, get a taste of what it was like in places not run by the Camarilla or the Sabbat.

He even sired his own childe, an activist in San Francisco working on the Harvey Milk campaign. They didn't last very long, and he was turned off Embracing after, preferring to ghoul. Especially middle-aged gay men, and sometimes women, who were usually first turned on by the young, hot man, and then bound to him by his blood. It's the best way to keep a source of income and fund political pursuits in modern nights. In the 1990s, the MMA cage fighting became his new obsession for combat, and then the popularity of Fight Club created the perfect opportunity for underground fights.

The rise of social media has been insanely fun to him. He has presence on all the major platforms under the moniker "gofawkesurself" where he generally posts provocative content, calls to activism, and has used it for coordinating with other activists, sometimes hacktivists, to create statements or infiltrate and sabotage corrupt businesses. All the content is anonymous, accessed using a VPN, 
And that brings us to Baltimore... close to the capital of the country, but far enough to not be overrun by mortal security. The West Coast had become... redundant. He hungers for something more visceral. Somewhere full of corruption, a tinder box on the verge of lighting up where it just takes one person to light a match. His latest ghoul is a middle-aged man that made a fortune in the tech industry, and he's just bought an old Brownstone rowhouse in Riverside. One with a small, windowless basement that will serve as the perfect haven until Tommy can find something better.

Trey Bennet

Overview

 
Overview
 
default-avatar.jpg
Trey is a former Police Investigator whose sharp instincts and dedication to justice once made him a rising star in law enforcement. After being embraced by a mysterious sire, he now navigates the night as kindred of the Tremere Clan, bringing with him the skills of a seasoned investigator and an increased sense of paranoia.
Quiet and calculating, Trey tends to observe more than speak, always scanning for inconsistencies and hidden motives. He's cautious with trust but methodical in his loyalty.

Basics

 
Basics
 
Name
 Trey Bennet
Player
 PSU
Chronicle
Baltimore After Dark
Nature
 Survivor
Demeanor
 Judge
Concept
 Ex-Detective
Clan
 Tremere
Generation
 10
Sire
 ?

Attributes

 
Attributes
 
Physical
S
Strength

11000
Dexterity
 
11100
Stamina
 
11100
Social
T
Charisma

11000
Manipulation
 
11100
Appearance
 
11000
Mental
P
Perception
Observant
11110
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Fine Details
11100
Athletics
 
10000
Awareness
 
10000
Brawl
Academy Training 
11100
Empathy
 Motives
11110
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
11000

 
00000
Skills
T
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
10000
Firearms
 
11000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge
S
Academics

10000
Computers
 
10000
Finance
 
00000
Investigation
Detail Recognition 
11110
Law
Police Procedure 
11000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
10000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex 
11000
 
Thaumaturgy 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11100
 
Resources 
11000
 
Contacts 
1000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 Humanity
Bearing
 
Willpower
11111 11111
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Light Sleeper
 Mental
 2
Iron Will
 Mental
3
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Slow Healing
 Physical
 3
 New Kid
 Social
 1
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 Path of Blood
10000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 12
Notes
2 Freebie Points for Light Sleeper
3 Freebie Points for Iron Will
7 Freebie Points for Willpower
2 Freebie Points for 1 dot in Subterfuge
5 Freebie Points for Appearance
6 Exp for 1 dot in Investigation
6 Exp for 1 dot in Empathy
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Sergeant Ricky
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
Inheritance
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 S&W .32, compact key ring, Ammo Pouch of .32 Rounds, Burner Phone, Notebook and Pen (coded shorthand)
Feeding Grounds
 
Havens
 Inherited Family Home
Equipment (Owned)
 Police Scanner, Digital Recorder, Lockpicking Set, Kevlar Vest
Vehicles
 2002 Ford Focus
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 31
Apparent Age
 30
D.O.B.
 December 10, 1993
R.I.P.
 August 28, 2024
Hair
 Dark Brown
Eyes
 Blue
Race
 Caucasian
Nationality
American
Height
 5'7"
Build
 Athletic
Gender
 Male
Face Claim
 N/A
 Trey usually wears a dark trench coat with a simple white shirt underneath and some well fit jeans. Though he may change his attire to suite the situation.
 
 

History

 
History
 

Trey Bennet was born in Frederick, Maryland, raised in a middle-class household by a single mother. The murder of his best friend in high school pushed him toward a career in law enforcement. After three years of rigorous study, he graduated with a bachelor’s in criminal justice from the University of Maryland, then entered the police academy, after 6 months becoming a full-fledged officer by 22.

At 24, Trey lost his mother to natural causes and inherited the family home in Frederick, choosing to keep it as a place for occasionally solitude and reflection.

Through sharp instincts and dedication, a senior detective took notice, and Trey became a police investigator at 26.

Four years later, during a brutal murder case, Trey found himself in the wrong place at the wrong time. Chasing a lead alone, he encountered something far darker than he expected. In the chaos, he was embraced by his sire, who vanished soon after. Late one night, after a quick conversation with the Lieutenant he disappeared from his former life as a police investigator. Left with no guidance, Trey used his inheritance and savings to maintain the family home.

Eventually, he was tracked by the Tremere Clan and marked as a rogue embrace. Upon closer examination, his insight and connection to local law enforcement was deemed too useful to waste and he was thus integrated into the Tremere Clan.

Tsuriko Cocor

Overview

 
Overview
 
VtM Tsuriko.PNG
 A woman of poise and negotiating words. She wears what appears to be a taxidermized crane across her shoulders and is overall refined appearing. Tsuriko is a fashion designer as a hobby but spends most of her time going between Kindred factions as a diplomat. Deeply connected to spirts and nature, she strives along the Path of Humanity.

Basics

 
Basics
 
Name
 Tsuriko Cocor
Player
 KitsuneFire
Chronicle
Baltimore After Dark
Nature
 Architect
Demeanor
 Caregiver
Concept
 Negotiator Fashion Designer
Clan
 Tzimisce (Koldonist)
Generation
 11th
Sire
 Lucian Vasuliu

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity

11100
Stamina
 
11000
Social 
s
Charisma
Smooth Talker
11110
Manipulation
 
11100
Appearance
Unconventional Looks 
11110
Mental 
t
Perception
Insightful
11110
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
10000
Awareness
 
11000
Brawl
 
00000
Empathy
 
11100
Expression
Conversation 
10000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 Detecting Lies
11110

 
00000
Skills 
s
Animal Ken

10000
Crafts
Textiles 
11111
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 Dancing
11000
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Art
10000
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
11000
Occult
Koldunic
11111
Politics
 
11000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Animalism*
 
10000
Vicissitude*
 
11100
Auspex* 
 
00000
Koldonic Sorcery 
 
11111
 
 
00000
 
 
00000
Backgrounds
 Generation
 
11000
Fame 
 
11000
 Resources
 
11000
 Contacts
 
11000
Herd 
 
10000
 
 
00000
Virtues
Conscience
 
11110
Self-Control
 
11100
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 Humanity
Bearing
 
Willpower
11111 10000
11111 10000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Sanctity
 Social
2
 Blush of Health
 Physical
 2
 Language (Japanese, Romanian)
 Mental
 0
 Peacekeeper
 Social
 
 
 
 
 
 
Flaw
Type
Bonus
 Prey Exclusion  (Kids younger than 14)
 Mental
 Cold Breeze
 Supernatural
 1
 Kiss of Death
 Supernatural
 2
 Ancestral Soil Dependence
 Clan
 2
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Hospitality
 1
 Donning the Mask of Shadows
 2
 Incorporeal Passage
 3
 Mirror Walk
 4
 Blood Contract
 5
 
 
 
 
 
 
Path
 
 Koldonic Sorcery Fire
11111
 Koldunic Sorcery Wind
11000
 Koldunic Sorcery Spirit
10000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 165
Spent
 160
Notes
 Freebie Spending (22)
Crafts 4,5 - 4
Dexterity 3 - 5
Contacts 2- 2
Medicine 1 - 2 
Generation 2 - 1
Subterfuge 4 - 2

EXP 
New Discipline Koldonic Sorcery - 10
Koldinic Sorcery 2, 3 - 21
Vicissitude 3 - 10 
Learning Politics - 3
Politics 2 - 2
Herd 1 - 3
Occult 4- 6
Way of Wind - 7
Int 3 - 8
Willpower 4, 5, 6 - 12
Manipulation 3 - 8
Koldunic Sorcery 5 - 28
Medicine 2 - 2
Way of Wind 2 - 4
Way of Spirit 1 - 7
Occult 5 - 8
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Due to her job as a mediator Tsuriko has been given the bare basic contact information of the leaders in the area. In addition to this she is in contact with a respected Koldinist.
Fame
 Tsuriko is a fashion designer operating under the name Crane Fashions. Her designs tend to be unique as they involve a lot of animal parts from skin, feathers and furs which make her designs an acquired taste.
Herd
 Her herd consists of her small collection of models she uses to showcase her clothes with.
Influence

Mentor
 
Resources
 Being a fashion designer pays but she doesn't flaunt her wealth. Instead she puts most of it back into the business.
Retainers
 
Status
 
Other
 Generation- She was lucky with who Sired her.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Fan
Still alive crane designed as a shawl
Paper
Sewing kit and thread
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Jar of dirt from Hiroshima before the atomic bomb detonated
Jar of dirt from Transylvania
Vehicles
 Car her herd drives
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 100
Apparent Age
 30
D.O.B.
 25th of March 1924
R.I.P.
 15th of May 1954
Hair
 Ventablack. She modified it herself so that it catches no light. Does this as a fashion statement. It is long and reaches down to her waist. It never seems to get tangled.
Eyes
Black but wears red eye contacts as a fashion thing. Could change her eyes herself but red eyes are harder to handwave than contacts.
Race
 Kindred
Nationality
 Japanese American
Height
 173cm
Build
 Delicate with defined arms
Gender
 Female
Face Claim
 N/A
 Tsuriko is a delicate, poised woman who stands tall. She tends to wear formfitting clothing of her design which means nearly everything she wears is somehow crafted from an animal she has used Vicissitude on. She has a high sense of fashion often looking rich and put together although the crane she normally has around her shoulders which is still living just horribly disfigured and cannot move yet aware is a centrepiece most Kine would find uncomfortable. Normally a hat is placed on her head for fashion reasons and she has modified her body to appeared a bit more unique too. Nails tend to be painted a sparkly red and are grown long. Feet normally hidden by the hem of a dress, when she walks it can make her appear as if she is gliding across the ground.

Her skin is awash with life, a testament to her desire for kindness even if it is twisted due to vampirism. She strives for humanity and is seen as more caring than other Kindred.
 

History

 
History
 
 Tsuriko was born in Hiroshima on the 25th of March, 1924 but did not grow up there. With tensions growing thanks to the Great War her parents decided before she was born to move to San Francisco, America. They managed to get in right before the Immigration Act of 1924 was signed and so she grew up in that city. Her parents opened up a textiles store which she assisted in when she could through designing, weaving and running when her parents could not. Both she and her family were targeted with racially charged hate crimes which only got worse in the advent of World War 2.
One man saw an instance of this hatred and curiously watched one night, eventually stepping in when he found the textiles in the store to be most pleasant. Tall, refined and someone born outside of the country he made himself acquainted as Lucian Vasuliu after dismissing the individuals. Grateful, Tsuriko and her family thanked the man. He continued to make himself a frequent visitor of the store and talked much with a young adult Tsuriko whom at this time was already becoming a skilled weaver influenced by nature and the patterns found within.
Being a handsome fellow, Tsuriko grew an attachment to him. Her love life was otherwise uneventful. A beauty in her own right, World War 2 and the effects of that still brought her no joy. She continued to run the store and assist her parents.
In 1954 Lucian eventually Embraced her as her skill had become so much with the textiles that he wanted to preserve it. He had planned it for a while even venturing to her birthplace before the atomic bomb went off to collect soil from it making the soil Tsuriko possess untainted. He trained her in the art of Vicissitude which she applied to her textiles. She began weaving hair and fur, making leather products and incorporating teeth, claws and feathers into designs. During this time her love for him faded but their relationship remained respectful to the point where in the 1970s they both travelled to Transylvania where she learned Romanian and Koldunic Sorcery. Being tied to the land, Tsuriko ended up developing a dependence on Transylvanian soil in addition to the soil of her birthplace. She also received a new last name that being Cocor after the cranes she loves to observe.

During the training her and Lucian parted ways. Tsuriko earning a bit of respect due to her study of Koldonism eventually made her way back to America and started mediating between factions as a neutral party. Whilst she did not broker peace as there is no such thing in Kindred society she did help deliver messages and lessen the extent of conflicts to some degree. She now finds herself in Baltimore to deal with the society there.

Vandal Voss

Overview

 
Overview
 
Voss.png
A man of no consequence.

Voss entered into the night with no memory of who, or what, he once was. Alone in the darkness with no one to guide him, existence was a struggle from the start. He has survived by skulking, watching, and making as few waves as possible. He is rarely of interest to anyone, generally left to watch the night in solitude.

Ever the observer, he has seen more than he cares to share. Perhaps more than even he knows.


Basics

 
Basics
 
Name
Vandal Voss
Player
Mutt
Chronicle
Baltimore After Dark
Nature
 Survivor
Demeanor
 Loner
Concept
 Useful Nobody
Clan
 Caitiff
Generation
 10th
Sire
 Unknown

Attributes

 
Attributes
 
Physical
t
Strength

10000
Dexterity

11100
Stamina
 
11000
Social
s
Charisma

11100
Manipulation

11100
Appearance
 
11000
Mental
p
Perception
Attentive
11110
Intelligence

11100
Wits

11100

Abilities

 
Abilities
 
Talents
S
Alertness

11100
Athletics
 
10000
Awareness
 
11100
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
00000

 
00000
Skills
P
Animal Ken

11100
Crafts
 
00000
Drive
 
00000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
11000
Melee
 
00000
Performance
 
10000
Stealth

11100
Survival

11100

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation

11100
Law
 
00000
Medicine
 
11000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Obfuscate 
11110
 
Auspex 
11000
 
Animalism 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11100
 
Herd 
11000
 
Domain 
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11110
Courage
 
11100
 
Humanity/Path
1111111000
Path
 Humanity
Bearing
 
Willpower
11100 00000
00000 00000
Blood Pool
11100 00000
11111 11111
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Acute Sense (Hearing)
 Physical
 1
 Concentration
 Mental
 1
 Eidetic Memory
 Mental
2
 Harmless
 Social
 1
 Deceptive Aura
 Supernatural
 1
 Friend of the Underground
 Social
3
 Open Road
 Social
2
Sanctity
 Social
2
Flaw
Type
Bonus
 Tic/Twitch (Tapping in Threes)
 Physical
 Amnesia
 Mental
 Dulled Bite
 Physical
 
 

 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
Freebies: 20 Exp: 35
Spent
Freebies: 20 Exp: 34 
Notes
Freebies:
Merits: 13
Obfuscate: 7

Exp:
Obfuscate: 18
Auspex: 6
Animalism: 10
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 A handful of local bums
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 A folding lawn chair
A pocket knife
A crazy straw
Feeding Grounds
 
Havens
 Small, Unnamed Soup Kitchen
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 Unknown (50+???)
Apparent Age
 Somewhat indeterminate
D.O.B.
 Unknown
R.I.P.
 Unknown
Hair
 Silver-Gray
Eyes
 Rust Brown
Race
 Caucasoid
Nationality
 Unknown
Height
 5'10"
Build
 Slim
Gender
 Male
Face Claim
 commissioned from my dear friend, Abbi
 
With smooth skin and an active body in spite of his steely hair, Voss appears almost timeless (in a very mundane way).

An average man of average height, down on his luck. Neither handsome enough nor ugly enough to be paid a second glance to. He dresses the same way, walks the same path, and sits in the same chair, every night.

He is polite enough not to offend. He is distant enough not to intrude.

Rare is the one that sees him. Rarer still is the one that remembers him.

When it comes to fight or flight, he is a fightless bird. Confronted with violence, he flees into the shadows every time, even skulking into the sewers with the rest of Baltimore's rats.

Another weakling. Another insignificant coward. Not even worth hunting.

History

 
History
 
Voss couldn't tell you when he first became.... himself.

The first decade or so was a blur; frantic hiding and scrambling, gleaning what information he could by eavesdropping on  other denizens of the night. But by the turn of the second, he'd become fairly adept at navigating the darkness of the city, building amicable relations with those in the underground and establishing himself as a non-threat to the community at large.

Voss built up a positive reputation with the local homeless, using them both as a source of food and camouflage. He has maintained a symbiotic relationship, providing those in his circle with food, blankets, and other necessities he swipes.

He has since wandered freely, keeping out of the way while watching the goings-on. Little has been accomplished in decades, beyond the honing of his senses and skills. Rarely does he involve himself in anything, unless requested or pressured by those he cannot refuse.


Vesper Fiona Omerta II

Overview

 
Overview
 
IMG_2752.png
A classical Lasombra woman originally from Austria. An old school kind of woman from the 18th Century but surprisingly keeps up with modern society with the enthusiasm of a spunky, motherly woman.

Coming from Washington DC, Vesper was sent to Baltimore to sort out the enemies of the Sabbat; Her sect have been pushed into the outskirts of Kindred society and she must take back the city. As a devout Bishop for the Sword of Caine, she values strength of character in her peers and her subordinates. 

She sees every kindred not of her pedigree as children, but not in a derogatory manner. Potential can be teased and brought out of the best of the best and this intrigues Vesper so much with her younger kin.

Seen as a honorary mom to many, many Sabbat packs back in her day and into the modern nights, she takes pride in that most of her choices that kept her alive were due to her will and the strength of her subordinates. Without them, she is powerless, without her, they are useless. 

Preferring to tell stories, and run the occasional tabletop session with friends, her life of a doting mother is drawing to a close. Favors need to be called upon, kindred blood must be shed and heads need to roll for the good of the Sabbat. And they are in a uphill battle. Are her efforts going to be enough to turn the tide, or will it just delay the inevitable fate the enemies of Caine have already dealt to them?

Basics

 
Basics
 
Name
 Vesper Fiona Omerta II
Player
 LupinNights
Chronicle
Baltimore After Dark
Nature
 Caregiver
Demeanor
 Autocrat
Concept
Soft Dom Mommy who Loves Stories and Tells Them
Clan
 Lasombra
Generation
 9th
Sire
 Umberto Giampa

Attributes

 
Attributes
 
Physical 
s
Strength
Mom Strength
11110
Dexterity
 
11100
Stamina
 
11100
Social 
p
Charisma
Galvanizing Parent
11111
Manipulation
Inveigling Tongue
11110
Appearance
 
11110
Mental 
t
Perception

11000
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
s
Alertness

00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
11100
Empathy
 
11000
Expression
Storytelling 
11110
Intimidation
 
11100
Leadership
Benevolent Dictator 
11110
Streetwise
 
00000
Subterfuge
Confidant 
11100

 
00000
Skills 
t
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11110
Firearms
 
10000
Larceny
 
00000
Melee
 
11100
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
p
Academics

11100
Computers
 
10000
Finance
Local Business Owner 
11100
Investigation
 
10000
Law
 
00000
Medicine
 
10000
Occult
 
11100
Politics
Dealmaking 
11110
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Dominate 
11000
 
Obtenebration 
11110
 
Potence 
11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Library 
11100
 
Rituals 
11100
 
Haven 
11100
 
Resources 
11100
 
Generation 
11110
 
Status 
11110
Virtues
Conviction
 
11000
Instinct
 
11000
Courage
 
11110
 
Path
11110 00000
Path
 Path of Power and the Inner Voice
Bearing
 Command
Willpower
111111000
11111 100000
Blood Pool
11111 11111
11110 00000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Mark of Caine
 Supernatural
 -4
Useful Knowledge
 Mental
 -1
Code of Honor
 Mental
 -2 
Language
 Mental
 0
 
 
 
 
 
 
Flaw
Type
Bonus
Rivalry
Social
+4
Glowing Eyes
Physical
 +3 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
(Starting XP: 200)
Previous XP: 67
Current XP: 73
Spent
132
Notes
Red: Freebies
Blue: XP
Green: Blood Buffs
Purple: Fruits of Diablerie

Freebies:


Merits:
Mark of Caine -4
Useful Knowledge -1
Code of Honor -2

Flaws: 
Rivalry +4
Glowing Eyes +3

Abilities: 
Politics -2
Leadership -2
Subterfuge -2
Expression -4 

Backgrounds: 
Library -1
Rituals -1
Haven -1
Resources -1

Willpower:
-1

XP:

Disciplines:
Dominate -10
Obtenebration -35
Potence -15

Willpower:
2 dots -11

Abilities:
Brawl  -6
Expression -6
Intimidation -4
Etiquette -6

New Specialty:
Attribute: Charisma -3

New Background:
Generation -3

Backgrounds:
Generation: -14

Attributes: 
Charisma -16
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence

Mentor
 
Resources
Owns a local business that is a hybrid between a local game store and a BDSM shop. 
Retainers
 
Status
 
Other
Library -

Vesper has a personal library on the second floor of Kinks and Games in her Haven. Her collection ranges of books on historical events that date back from the 17th century to the late 20th Century, TTRPG books, smut novels, and Sabbat lore ranging from the Code of Milan, Sabbat history and rituals to honor Caine.  

Languages - German, Italian, English, Spanish, and Latin.

Sabbat RitualsRival: Marisol Magdalene Joaquina De Camondo. Tzimisce Elder of the Sabbat.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Pocket book (Wallet)
Omerta signet ring (Family ring)
Mexican calaca mask (mask)
18th Century Austrian Grenadier Sabre (weapon) 
A solid gold Latin cross with a silver fascia vestment and a bible scripture inscribed on it. (Necklace)James 1:12
Feeding Grounds
 
Havens
3813 Glengyle Ave - Kinks and Games Comics. BDSM and local game store.

She owns the shop as her Haven is on the second floor.
Her business partners Steven Killian and Tatiana Graves help Vesper with managing the store with employees taking shifts. Steven oversees the comics and game store half while Tatiana handles the BDSM products as Vesper hires employees to help them.  

Tatiana and Steven are humans, one works in the daytime hours (Steven), and the other working in the night shift (Tatiana). Store is closed on Sundays and holidays. No one is allowed to go upstairs under any circumstances. 
Equipment (Owned)
Microsoft Surface Laptop
Cary KeysBDSM tools 
BDSM room
Vehicles
2021 Cadillac xt6 (luxury SUV)
Other
Mark of Caine -
Vesper's sire, Umberto bequeathed to her the mark of the Dark Father upon her very flesh after the Creation Rites were concluded. The Hebrew letter tav ת upon her chest glows faintly if Auspex is used on her. 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
325
Apparent Age
37
D.O.B.
December 20th, 1700
R.I.P.
June 22nd, 1737
Hair
Dark auburn red, long layered cut with bangs
Eyes
Brown
Race
Caucasian
Nationality
American
Height
5'9
Build
Voluptuous
Gender
Female
Face Claim
Rachel Weisz - The Mummy
Appearance: 
A surprisingly vivacious woman with dark auburn hair with bangs. She wears goth clothing styles of the modern era: Mall goth, Glam goth and Romantic goth. She employs these styles interchangeably to fit in better with 21st Century mortal society. She has done this through the centuries for different styles of clothing and did not return to any older styles she had used previously.

Her height is taller than the average woman. A slightly round and curvy body with voluptuously curved hips and buxom chest. Over the years of being constantly on the move has made her slim and physically strong. 

She sometimes likes to hide her face behind a Mexican Calaca mask that is cracked intentionally, fragments of which it shows the skull's teeth, and the rest a blank, shadowy visage to give herself a more mysterious air in her already imposing figure. 

Her glowing red eyes supernaturally peek through the eye holes of the mask, but she does her best to keep it dimmed as possible as to not unnerve any kindred, or leaves it burning bright if she is standing on business. 

Tattoos: 
When a sabbat vampire has been in the Jyhad for long enough, one is bound to pick up tattoos, or markings to express themselves. Especially with younger Kindred. To stay 'hip' with the kids as it were, Vesper has picked up several over the decades since the 60s. The more notable tattoos of hers are a winged Sabbat Ankh, it sits on her upper back, wings over her shoulders and the size of the tattoo itself goes down to the center of her back.
image-1748644677967.jpg
A Latin phrase is written just above the Winged Sabbat Ankh in Calling Angels font: Praesis Ut Prosis, located on her upper shoulders. It means, "Lead in order to serve."
image-1748644201532.png

A jackal's head depicting it's snarling visage proudly sits on her left upper arm, a homage to her dear friend, Jackalhead. She still holds him in high regard, even after destroying him personally.
image-1750182511252.png

Two different script tattoos located in different areas of Vesper's body: The one on her upper right arm are names written in humble parchment, names of two of her actual children she had in her mortal life and her late only childe in this order:
Eric
Vincenzo
Azahar

The parchment is adorned with forget-me-not flowers to signify that they are still remembered by this mournful elder.  A gold wax seal of the Austrian Seal of the Holy Roman Empire, the coat of arms stylized in the 18th century variant of the seal is stamped over the parchment, her way to reference her old age to those who are historians.
18th Century HRE Seal

The second script tattoo is located on her left inner thigh, a tombstone, with dates of the times when she had served the Sabbat during the Sabbat Civil Wars:
1783 - 1803
1863 - 1933
1957 - 1957
The rest of the tombstone is left empty, as that space is reserved for the name of her one and only rival, Marisol Magdalene Joaquina De Camondo. 

History

 
History
 
Called upon to serve the Sabbat once more from Washington DC, the Archbishop bid her to report to Baltimore to save the Sabbat kindred there from being pushed out entirely by the anarchs who holds dominion over the region. Being in Baltimore for a year now (to familiarize herself with the current political situation of Baltimore and have a stable footing in mortal society before attempting any moves thereafter), she situates herself upon the outskirts of the city with the spiritual title of Bishop of Baltimore of the Sabbat. 

For centuries she has served the Sect with distinction and gained power over her own merits of strength and resolve. And she intends to serve with her leadership. Come hell or high water, she must win.

Vesper's Extended Biography and Timeline of Events.

Victoire de Lys

Overview

 
Overview
 
default-avatar.jpg

A vision of faded elegance and dangerous allure, Victoire de Lys drifts through Baltimore’s salons and Elysiums like a ghost of forgotten grandeur. Embraced at the twilight of La Belle Époque, she weaves beauty, longing, and obsession into every whispered word and lingering touch. From her decadent opera loft in Mount Vernon, she cultivates mortal artists and muses, drinking in their adoration even as she hungers for something real — something that will not wither with time. Those who mistake her charm for softness often find themselves entangled in a game they never agreed to play, their devotion another brushstroke on the masterpiece of her eternal legend.

Basics

 
Basics
 
Name
 Victoire de Lys
Player
 Ophi2.0
Chronicle
Baltimore After Dark
Nature
 Bon Viant – She thrives on Beauty, Indulgence, and new sensations, constantly seeking new highs in an eternal life.
Demeanor
 Autocrat – She presents herself as a refined, commanding aristocrat, always in control of her court and her image.
Concept
 The Crimson Courtesan – A seductive noblewomen turned eternal muse, who rules salons of art a passion with velvet cruelty
Clan
 Toreador
Generation
 11th
Sire
 Marceline ľÉternelle – An infamous Toreador Elder known for creating only the most “Flawless” children, both in appearance and temperament.

Attributes

 
Attributes
 
Physical 
T
Strength

11000
Dexterity
 
11100
Stamina
 
10000
Social 
P
Charisma
Efffortless Seduction
11110
Manipulation
 
11100
Appearance
 
11100
Mental 
S
Perception

11100
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
00000
Awareness
 
10000
Brawl
 
00000
Empathy
 
11100
Expression
 
11100
Intimidation
 
10000
Leadership
 
10000
Streetwise
 
00000
Subterfuge
 Emotional Manipulation 
11110

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
Subtle Insults 
11110
Firearms
 
00000
Larceny
 
00000
Melee
 
11100
Performance
 
11100
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

10000
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
00000
Occult
 
11100
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Presence 
11100
 
Auspex 
10000
 
Celerity 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11000
 
Herd 
11000
 
Resources 
10000
 
Status 
10000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Enchanting Voice
 Supernatural/Social
 2
 Natural Leader
 Social
 Iron Will
 Mental
 Domain
 Background
 
 
 
 
 
 
Flaw
Type
Bonus
 Dark Secret
 Social 
 Prey Exclusive (Artists)
 Feeding
 1
 Soft-Hearted
 Physiological 
 1
 Infatuation (Mortal Muse)
 Physiological
 2
 Conspicuous Consumption
Feeding/Social
 2
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 18
Notes
 Freebie Points: 15

                  +2 Willpower (Cost 2), +1 Subterfuge (Cost 2), +1 Etiquette (Cost 2), +1 Occult (Cost 2),  +1 Discipline (Presence) (Cost 7)
-18 xp (Willpower 5 –> 8)
 
Derangements
 

  

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
  • None recorded.
    Victoire prefers to be admired from afar. Her influence is personal, not political — at least for now.
Contacts
  • Gallerist at The Charles Street Art Shop – A mortal curator who runs a gallery near Mount Vernon. They keep Victoire apprised of both artistic trends and Kindred activity tied to the Toreador.
  • Perfumer in Fell’s Point – Crafts bespoke fragrances laced with vitae, often used during her salon rituals or seductions. Discreet and loyal — but dangerously curious.
Fame
  • None recorded.
    While her salons are whispered about in artistic circles, Victoire avoids mass attention. She curates mystique, not celebrity.
Herd
  • “The Velvet Circle” – A cabal of artists, writers, and avant-garde actors she gathers in her converted opera loft near the old Hippodrome Theatre. They believe they are part of an exclusive society of inspiration and aesthetic transcendence. They offer blood as part of “ritual performance.”
Influence
  • None formally held.
    She is known in the Mount Vernon art scene and respected in Toreador circles, but she has yet to stake her claim in the broader Camarilla power structure.
Mentor
  • Marceline l’Éternelle – An elder Toreador who once held sway in Parisian salons and now drifts through Baltimore’s elite. She rarely appears in person but always knows when Victoire falters. Her influence is subtle, suffocating, and laced in velvet.
Resources
  • Converted Opera House Loft (Mount Vernon) – Victoire resides in the upper floors of a long-defunct opera house near Cathedral Street. Her haven is decadent and curated, filled with rich fabrics, mirrors, and paintings — all bathed in shadow and candlelight.
Retainers
  • Lucien – A ghoul who once danced for the Baltimore Ballet. Now, he acts as Victoire’s driver, bodyguard, and silent sentinel. Always impeccably dressed.
  • Colette – A mortal tailor and domestic who maintains Victoire’s wardrobe and decor. She believes Victoire is an eccentric patron of the arts — and chooses not to question anything.
Status
  • Toreador Clan Status: 1 – Recognized within the Baltimore Toreador as a promising Neonate. She is seen as a tastemaker with a dangerous streak — admired, but watched.
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
  • Antique Silver Compact Mirror – Used during feeding to observe herself (and her prey).
  • Fountain Pen – Filled with crimson ink, used to sign deals or leave poetic notes.
  • Silver Flask of Vitae-Laced Absinthe – For social events, shared with trusted Kindred or Herd.
  • Elegant Gloves – Silk-lined, often used to avoid direct skin contact unless intentional.
  • Cell Phone (Obsolete by Design) – An older model in pristine condition, used to create distance and mystique.
Feeding Grounds
  • Mount Vernon Cultural District – Victoire’s unofficial domain. Her salons draw in a well-fed Herd of artists, dreamers, and eccentrics. She feeds during ritualized “inspirations,” typically after performances or during intimate gatherings in her loft.
Havens
 
Equipment (Owned)
  • Antique Grand Piano – Still tuned, still bled on. She doesn’t play often, but when she does, it draws others like moths.
  • Wardrobe of Timeless Fashion – Corsets, veils, ballgowns, and gloves curated over decades. She never wears the same outfit twice in a row.
  • Blood-Stained Paintings – Some are her own, others were painted of her. She keeps the worst in her bedroom.
  • Art Supplies – Inherited and stolen. Oils, brushes, sculpting tools, and mixed media infused with vitae.
  • Scrying Mirror – A gift from her mentor Marceline. She claims it whispers to her when the city shifts.
Vehicles
  • Black Lincoln Continental (1979) – Restored and kept in pristine condition. Driven exclusively by Lucien. Its interior smells of old perfume and leather, with classical tapes hidden in the glovebox.
  • No modern GPS — Victoire insists on printed directions or Lucien’s navigation
Other
  • Salon Invitation Cards – Embossed and hand-written. No two are the same. Delivered by courier, never texted.
  • Safe Deposit Box (Federal Hill) – Contains a few ounces of elder blood, old letters from Marceline, and a sealed letter labeled “When I Fall.”

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 50 years old
Apparent Age
 Mid-to-late 20s
D.O.B.
 November 3rd, 1882
R.I.P.
 March 14th, 1906 (Embraced in Paris) 
Hair
 Deep auburn, long, often styled in waves or pinned up dramatically
Eyes
 Pale grey eyes with hints of rose-gold in candle light
Race
 White / European descent
Nationality
 French
Height
 5’8”
Build
 Slender and statuesque; graceful, but not frail
Gender
 Female
Face Claim
 
 
 
 

History

 
History
 

Born in 1882 to minor aristocracy in the south of France, Victoire de Lys grew up amid faded estates, dusty chapels, and mothers who prayed more for beauty than salvation. Her father squandered their fortune on absinthe and art; her mother raised her like porcelain — to be admired, not touched. Even as a child, Victoire understood the power of being looked at. She practiced her stillness in the mirror, learned to cry without wrinkling her face, and danced not for joy, but for control.


By seventeen, she was courted by barons, poets, and a promising painter whose infatuation with her led to ruin. He painted her obsessively, one canvas after another, until he slit his own throat at her feet — a gesture she mistook for devotion. That was the first time Victoire understood the difference between admiration and obsession… and how easy it was to make someone choose madness over indifference.


She left home for Paris in 1900 at the height of La Belle Époque. There, in smoke-filled salons and moonlit absinthe halls, she shed her past like silk gloves. She became a muse — not for what she created, but for what she inspired. Artists whispered her name; lovers claimed to die for her; her beauty became mythic. It was there she met Marceline l’Éternelle, a Toreador elder whose gaze lingered too long and spoke too little.


Marceline did not ask. She chose.


Victoire’s Embrace came during the final moments of a masquerade — a slow bleed behind velvet curtains, a kiss mistaken for a suicide pact. She woke to a world of Blood and longing and found herself not repulsed, but clarified. Hunger was beautiful. Pain was art. And Marceline, ever elusive, left her with only riddles and a promise: “You will be eternal, if you can endure the ache of being seen.”


The 20th century passed in splinters — war, silence, New York, then finally Baltimore, where decay clings to every wall like ivy. The city’s art scene was raw, desperate, perfect. She laid roots in Mount Vernon, quietly converting the abandoned upper floors of an opera house into her haven. From there, she built The Velvet Circle — an exclusive salon of mortal artists who believe they are part of something divine. They are. They just don’t know what yet.


Now, Victoire walks the tightrope between reverence and collapse. Her salons pulse with blood and beauty, but her obsession with meaning — with permanence — grows deeper. She longs for a muse who won’t fade, for a creation that bleeds truth, for a feeling strong enough to shatter her perfect mask.


Some say she’s Camarilla. Some say she’s playing them all. The truth?


She just wants to be remembered. And she’ll bleed Baltimore dry to do it.

Victor Wolf

Overview

 
Overview
 


d4caeb0068ec482748e3297708d4eabc.jpg
 Victor Wolf is practically a force of nature among the world of business and finance. The money goes where he is, not the other way around. He has knowledge and portfolios in nearly every aspect of commerce: stocks, currency, bonds, commodities, even crypto. His nefarious portfolio nearly rivals his above board dealings: human trafficking, drugs, guns. If it can be moved and given a dollar value Victor has a hand in it.

Basics

 
Basics
 
Name
 Victor Wolf
Player
 Scruffy Matt
Chronicle
Baltimore After Dark
Nature
 Autocrat
Demeanor
 Capitalist
Concept
 Chairman of the Board
Clan
 Ventrue
Generation
 9th
Sire
 Robert Helmsley

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma
11100
Manipulation
Conjurer of "Facts" 
11110
Appearance
 
11100
Mental 
t
Perception
11000
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
00000
Awareness
 
00000
Brawl
 
11000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
 
11000
Streetwise
Human Traffick, Illegal guns 
11000
Subterfuge
Impeccable Lies 
11100

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11000
Firearms
 
10000
Larceny
 
00000
Melee
 
11000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

11100
Computers
 
11000
Finance
Stock Market, Laundering 
11110
Investigation
 
00000
Law
Contracts 
11000
Medicine
 
00000
Occult
 
00000
Politics
 
10000
Science
 
00000
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Dominate 
11100
 
Fortitude 
11000
 
Potence 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11110
 
Resources 
11110
 
Retainer 
11110
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11110
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Eat Food
 
 1
 Prestigious Sire
 
 1
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Vengeful
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 62
Spent
 62
Notes
 3 Freebie Points to raise Resources to 4
 4 Freebie Points for Retainer 4
 2 Freebie Points to raise Finances to 4
4 Freebie Points for Alertness 2
1 Freebie Point for Finance specialization
1 Freebie Point for Subterfuge specialization

4 XP for Brawl 2
2 XP for Firearms 1
8 XP for Strength 3
8 XP for Stamina 3
15 XP for Fortitude 2
15 XP for Potence 2
1 XP for Contracts specialization
1XP for Manipulation specialization
6 XP for Streetwise 2
1 XP for Human Trafficking specialization
1 XP for Illegal Guns specialization
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 Ms. Thortondove-cameron-2018-daytime-emmy-awards-13.jpg
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 Aston  Martin Victor
Aston-Martin-Victor-900.jpgOther
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 128
Apparent Age
 35
D.O.B.
 May 26, 1896
R.I.P.
 March 16, 1932
Hair
 Brown
Eyes
 Blue
Race
 Caucasian
Nationality
 American
Height
 6'5"
Build
 Athletic
Gender
 Male
Face Claim
 Randy Orton
 
 
 

History

 
History
 
 Victor was born appropriately enough on the same day as the Dow Jones Industrial Average. Though by his meager upbringing and family farm in Pennsylvania you would never know it.

Victor's youth was spent nearly almost entirely on his family's farm except for school and the occasional dance or fair in town. And despite his humble lot in life managed to catch the eye of a few of the marriage minded ladies. One of whom finally became the girl he would propose to, Lillian Moseby. But before they could marry, Victor was called to fight for his country just before his 21st birthday. He'd never been more than 20 miles away from home, and within the span of a day found himself on both a train and then a ship headed across the ocean to Europe. 

War was hell. Victor saw and heard things even slaughtering animals hadn't prepared him for. But he also saw beautiful things. And he felt it only fair to take some of those things given what he had been through.

Victor's journey home took him through the city of Manhattan. Never in his life had he even imagined such a glorious place. There was even a building 60 stories tall, it made him dizzy just to look up at it. He found out all of the most well known and well-to-do people were involved in business and something called the stock market. Victor was determined to learn all about it. 

But not Lillian. She had no interest in life in the big city, even less in the ill-begotten goods Victor planned to use for a nest egg. Victor however was not going to let some minor setback get in the way of his dream.

At 23 Victor enrolled in Harvard Business School, a place he had been told was where all great men of business got their education. Victor thrived here. When other students were off at mixers and imbibing in illegal hooch, Victor was hard at work studying every nuance of finance and business. It was here that Victor met Robert Helmsley, the man who would change his life more than any other.

Mr. Helmsley liked the way Victor kept his nose to the grindstone, how he had pulled himself up by his bootstraps and come from nothing to be at Harvard. Mr. Helmsley was even more impressed when he learned where Victor had actually gotten his tuition money from.
Throughout Victor's college days Mr. Helmsley would check in on him and offer Victor advice. And when Victor graduated near top of his class Mr. Helmsley was the first to offer him an internship. 

At 30, Victor began to truly work in earnest for Mr. Helmsley and his brokerage firm. With the help of Mr. Helmsley, Victor quickly made a name for himself and rose through the ranks. This certainly raised some eyebrows around the office. And Victor raised his own eyebrow when Mr. Helmsley offered Victor his blood. 
For 5 years Victor worked at the firm, was given promotion after promotion, and was imbued with Mr. Helmsley's blood. Finally. after proving himself time and again, Victor was embraced. 

It was then Victor was introduced to a whole new world, not just of the kindred, but the seedy underside of the brokerage firm. Backdoor deals and insider trading, illicit industries and laundering and schemes. Much like the facade, Victor thrived in this environment. And was happy to do so helping Clan Ventrue accrue untold wealth for decades. 

Then the Francis Scott Key Bridge incident happened. Baltimore had been the main port for Victor's arms smuggling and human trafficking. Now that was gone, and would remain gone for a decade or more. It would take months or even years to establish new underlings that turned a blind eye. And there seemed to be one cause for such a blatant act of destruction: the Anarchs. These unruly cast-offs needed to be brought back under the leash of the Camarilla. 

Viorel Ginter

Overview

 
Overview
 
VtM Viorel.PNG
 Viorel is a blunt and grumpy Ancilla from the Victorian times. Being an Abyss Mystic he is deeply entwined with darkness mostly because he internally feels the need to drag himself deeper into it. His experiences and thoughts he puts to pen by writing Lovecraftian, psychological and gothic horror stories. He is quite travelled going from his home country to Spain and now to the USA. Viorel does this somewhat out of his own whims as seeing new places and meeting new people assists in his writing.

He tends to always have a black cat nearby whom he calls Fawn.

Basics

 
Basics
 
Name
 Viorel Ginter
Player
 KitsuneFire01
Chronicle
Baltimore After Dark
Nature
 Survivor
Demeanor
  Curmudgeon
Concept
 Abyss Mystic Author
Clan
 Lasombra
Generation
 11th
Sire
 Graçia Baltierra

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
Lightning Reflexes 
11000
Stamina
Enduring 
11110
Social 
s
Charisma

11100
Manipulation
 Persuasive
11110
Appearance
 
11000
Mental 
t
Perception
Attentive
11111
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
11000
Athletics
 
11100
Awareness
 
11000
Brawl
 
11100
Empathy
 
00000
Expression
Writing stories 
11110
Intimidation
 
11000
Leadership
 
10000
Streetwise
 
10000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

10000
Crafts
Bookbinding 
11000
Drive
 
00000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 Preaching
10000
Stealth
 
11100
Survival
 
10000

 
00000
Knowledge 
t
Academics
Literature
11000
Computers
 
00000
Finance
 
10000
Investigation
 
11100
Law
 
00000
Medicine
 
00000
Occult
Abyss 
11110
Politics
 
00000
Science
 Chemistry
10000
Technology
 
00000
Lore: Sabbat
 
11000

Advantages

 
Advantages
 
Disciplines
Dominate*
 
11100
Potence* 
 
11000
Obtenebration* 
 
11111
 Fortitude*
 
11100
 Celerity
 
10000
 
 
00000
Backgrounds
 Generation
 
11000
 Domain
 
10000
 Rituals
 
11100
 Oubliette
 
11000
 Resources
 
11000
 Fame
 
10000
Retainers
  11000
Virtues
Conviction
 
11100
Self-control
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Road of the Abyss
Bearing
 
Willpower
11111 11100
11111 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Language (Spanish)
 Mental
 0
 Eyes of Shadow
 Clan
 1
 Additional Discipline (Fortitude)
 Supernatural
 5
 Light Sleeper
 Mental
 2
 Iron Will
Mental
 3
 Unbondable
 Supernatural
 5
 Controllable Night Sight
 Supernatural

Flaw
Type
Bonus
 Beacon of the Unholy
 Supernatural
 Eerie Presence
 Supernatural
 Prey Exclusion (cats)
 Mental
 1
 Uncontrollable Night Sight
 Clan
 2
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Light Within Shadow
 1
 Feed the Dark
 2
Consume the Dark
 3
 
 

 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 205
Spent
 199
Notes
 Freebie Points (15)
Additional Merits- 9
Rituals 1- 1

Oubliette 1- 1
Occult 4- 2
Expression 3- 2

 
EXP
Obtenebration 2+3+4 - 30
Dominate 2+3 - 15
Resources 2- 2
Oubliette 2- 2
Dexterity 2- 4
Athletics 2+3- 6
Brawl 2+3- 6
Expression 4- 6
Willpower 5, 6- 9
Willpower 7 - 6
Willpower 8 - 7
Obtenibration 5 - 20
Rituals 2 - 2
Fortitude 2 - 5
Craft 2 - 2
Lore:Sabbat 1+2 - 5
Rituals 3 - 4
Pierce the Veil - 3
Bought off Uncontrollable Night Sight - 6
Feed the Darkness - 6
Stealth 2,3 - 6
Fortitude 3 - 10
Consume the Dark - 9
Celerity 1 - 10
Stamina 4 - 12
Potence 2 - 5
Dexterity Specialty - 3
 
Derangements
 

 Owed 3 Trivial Boons by Sandra
 Owed 1 Minor Boon by Issac
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 Viorel is an author with many books under his name. He specialises in writing Lovecraftian, psychological and gothic horror. Instead of publishing his books as Viorel Ginter, he publishes them under the pen name Dimitru Cornuta.
Herd
 
Influence
 
Mentor
 
Resources
 He gets a sizable income from being an author.
Retainers
 Pablo Wright- The ghoul he created to help manage his appearance and to work at the bookstore during the day.
Fawn- A black cat he ghouled when he was a Neonate. Fawn acts as a comfort creature and really acts as his last connection to humanity. Hurt the cat and he breaks you.
Status
 
Other
 Domain- See Haven and Feeding Grounds
Generation- He got lucky
Oubliette- There is a small room in the bookstore's basement that is pitch black.
Rituals- He is a follower of Abyss Mysticism and an active part of the Sabbat.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Pen
Notebook
Recording Device
Gloves
Wallet
Sunglasses
Facemask
Pen knife
Silver Cross Necklace
Feeding Grounds
The streets around his bookstore.
Havens
  His domain is a corner bookstore called Inkblot and Quill. Its crowded inside but has a good selection which lures people in. There is an apartment above which he and his ghoul uses. Most of the time Viorel spends time in the basement area which is his true home.
Equipment (Owned)
 Bible
Mahogany Desk
Library of notes and hard to find books. Pablo runs this library.
Vehicles
A basic car that he makes Pablo drive.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Vinculum other have to him
 
Thorne - 6                              Brigid - 8
 
Donovan - 4                           
 
Mickey - 2
 
Bound To
Rating

 
 
 
 
 
 
 

Description

 
Description
 
Age
 139
Apparent Age
26 
D.O.B.
 26th of May1885
R.I.P.
 1st of February 1911
Hair
 Blonde, straw-like choppy and messy but tied back with a blue ribbon
Eyes
 Bluebell Blue
Race
 Kindred
Nationality
English with Romanian heritage 
Height
 178cm
Build
 Thin and gaunt with clothes that cover most of his body.
Gender
 Male
Face Claim
 N/A
 Viorel is a stick of a man although you would not think it with the layers of clothing he wears. Over thermals and a turtleneck jumper he usually wears a thick and heavy trench coat that goes down to his ankles. Slightly heeled boots cover his feet and leather gloves often cover his hands. Most of the time he looks downright depressed, displeased or bored and that's often true. When attempting to be formal he will slick back his hair and where a black suit. The cuffs of his clothes often tend to be blotted with ink.

From use of Obtenebration his shadow often appears wisp-like.
 
 

History

 
History
 
 

Viorel was born into a family of modest fortune and wealth that ruled over a small farming village in the Victorian England. In this situation he was granted a decent education, large dwellings, good food and a loving family. Growing up, his favourite phrase was ‘we therefore commit this body to the ground, earth to earth, ashes to ashes, dust to dust; in sure and certain hope of the Resurrection to eternal life.’ It was a phrase that promised rest, hope and longevity in spirit. 

Going to church he found a woman foreign to the land and clearly of some wealth. He grew fascinated with her and often approached her to talk. She seemed witty and cunning with the most enrapturing stories. This lady was Lady Graçia Baltierra, a noblewoman from Spain who was exploring the world and in particular, churches. Hungry for knowledge and enraptured, Viorel at age 14 cared not for much else so when the offer came to accompany her on a religious journey back to Spain, he was thrilled. With the blessing of his parents, he sailed away where he began undertaking proper and true religious studies in the sanctuary of San Julián de los Prados, Oviedo, Spain. His fluency of multiple languages lent well for the boy as he could translate and transcribe for those who didn’t quite understand. This ended up further capturing the eyes of those who looked over the place and they began training him in the art of  transcribing which Viorel took quickly to. Given a task, he worked tirelessly to complete it much to the pleasure of those residing over him.

After two years, he decided to return home and to celebrate, his family decided to venture to a nearby cave for cave tourism. Life had other plans for him as a cave-in occurred killing his parents right in front of him Fearing for his own safety, he ran out of the cave and in the shock, returned to their home and began writing letters and notices. His aunt, sister to his mother, and her family came a month later. Her husband and their coddled son, not much younger than Viorel, came over but paid no heed to Viorel in his mourning which was fuelled into writing stories.

Feeling no love in the home filled with memories, he left again to return to Spain. A few years later, he was informed that a storm swept through his old home, ruining livestock, farmland, houses and the church still in mid construction. Not long after that there was news of sickness that took the life of his cousin. He had no heart for them despite messages of empathy from scripture and instead laughed like a madman. Sickness soon took the rest of his family and although he could have left the church to return to govern it, he didn’t. There was a greater purpose to be fulfilled. The village fell to ruin and Viorel threw himself deeper and deeper into the depths of his studies.

There for him was Graçia. She called him Childe and Embraced him for remaining devoted to his scripts and holy path despite the challenges thrown his way and orchestrated by herself.  Any sense of happiness he felt growing up as a human was extinguished and replaced with calculating cruelty. During this time, he gave himself the name Dimitru Cornuta as a penname.

As a Neonate, Viorel continued writing but ventured away from Christianity towards the Abyss. It was both comforting and harsh; anything to cope with unlife that subconsciously clawed at him. It took him briefly back home in the early 1910s  where he spent most of WW1 and WW2 with fellow Lasombra before moving to America. Along the way he somehow picked up a black cat named Fawn who has been ghouled, lives with him and minds her own business.

Vixa

Overview

 
Overview
 
Vixa.jpg
Vixa, an ever-changing, chaotic and curious individual, oftentimes found in the employment of another Kindred as butler/assistant, or working as medicial practicioner for a crime syndicate (the other times you may find her behind a bar, as she loves chatting with people and bartending allows just that).

Some say she was a hunter once...

Basics

 
Basics
 
Name
Vixa (Albina Ambroza)
Player
Kali White
Chronicle
Baltimore After Dark
Nature
Trickster
Demeanor
Bon Vivant
Concept
Oddity - the chaotic bundle of happiness XD
Clan
Tzimisce
Generation
8th
Sire
Unknown

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
Lightning Reflexes
11110
Stamina
Tough as Nails 
11111
Social 
s
Charisma
Smooth Talker
11110
Manipulation
 
11000
Appearance
 
11000
Mental 
t
Perception

11100
Intelligence

11100
Wits

11100

Abilities

 
Abilities
 
Talents 
p
Alertness
11000
Athletics
 
11000
Awareness
 
11000
Brawl

11000
Empathy
 
11000
Expression
 
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
Gangs 
11100
Subterfuge
11000


00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
Woodworking
11000
Drive
 
11000
Etiquette
 
11000
Firearms
 
11000
Larceny
 
00000
Melee
 
00000
Performance

00000
Stealth
 
11000
Survival
Tracking 
10000

 
00000
Knowledge 
t
Academics
Linguistics
10000
Computers
 
10000
Finance

00000
Investigation
 
11000
Law

00000
Medicine

11100
Occult
Garou Lore
11110
Politics
 
00000
Science
Biology 
10000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism (Clan)
00000
 
Auspex (Clan) 
11000
 
Vicistude (Clan) 
11000
 
Potence 
10000
 
 
00000
 
 
00000
Backgrounds
 
Generation
11111
 
Resources
11000
 
Haven
11000
 
Allies
10000
 

00000
 

00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11111
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11111111111
00000 00000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Eat Food
Physical
1
Blasphemous Pact (no frenzy)
Supernatural
6
Languages (English, Latin, Polish)

0




 


 

Flaw
Type
Bonus
Curiosity
 Mental
1
Tic/Twitch (finger drumming)
 Physical
1
Phobia (snakes)
 Mental
 2
Cursed (secret)
 Supernatural
1
Impatient
 Mental
1
Offensive to animals
 Supernatural
1

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 

00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 Freebie: 15, Initial XP - 35, Earned XP: 52
Spent
 Freebie: 15, Initial XP - 35 XP, Earned XP:45
Notes
Freeebie:
7 freebie - willpower
3 freebie - backgrounds, resources, haven, allies
5 freebie - charisma 4
Initial XP:
4 xp - Int 2
4 xp - 2 dot in resources, and haven
8 xp - 3 in int
4 xp - Str 2
12 xp - 2 dot in awareness, alertness, etiquette, firearms, stealth, investigation
3 xp - specialty in streetwise, Gangs
Earned XP:
2 - occult 2
4 - occult 3
6 - occult 4, garou lore
2 - Brawl 2
2 - Drive 2
10 - Potence
5 - Crafts 2, that I forgot about for ages
5 - Auspex 2, she's been actively focused on her senses, and it would most likely be affected in the scene with Big Owl, when she picked up Potence
4 - Manipulation 2, secrets, and pretty much the interactions with Kain and Isaac warrant raising it
5 - Subterfudge 2, as above and other interactions align with raising it (as much as I forgot about it)
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
Brock - need muscle, and firepower? Brock from Blackwood Inc. is here to help. He's a good guy. Great friend! Most days... just don't hire him a few hours after he had a fight with his wife. If you're wondering what kind of a guy he is, then think of a tough, usually silent type, who when flying off a handle, turns into a berseker (totally not a reference char xD)
Contacts
 -
Fame
 -
Herd
 -
Influence
 -
Mentor
 -
Resources
She saved a bit of money to live semi-comfortably, and owe an apartment in the city, with lots of stuffed, surprisingly heavy animal toys/plushies.
Retainers
-
Status
-
Other
 -

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Stun baton
Ruger Security 9
Multi-tool
Pepper Spray (Big oof for humans, surprisingly useful against Kindred if you manage to blind them with it)
Flashlight
Wallet, phone, pocket watch, essentials like that
Hip Flask (Sett's old trick was to spit fire to spook Kindred), Zippo lighter
Feeding Grounds
 
Havens
Apartment building owned by a friend
Equipment (Owned)
 First Aid Kit

Vehicles
 2023 Royal Enfield Hunter 350
Other
 Tarot Cards

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
55
Apparent Age
late 20s
D.O.B.
1969
R.I.P.
 -
Hair
Long black hair combed into twin tails
Eyes
Black as coal
Race
-
Nationality
Polish
Height
5'6
Build
Hourglass
Gender
female
Face Claim
Bibian - Player
A woman dressed in a neat custom made vest, white shirt with a black tie and black trousers that hug her form. She has long black hair combed into twin tails. Her complexion is pale, and eyes black as coal. Her face is marked by sharp features, a petite nose, and small lips. There's a glint of curiosity in her eyes, and she constantly shifts her weight, evidently struggling to remain still.
(Her back is marked with quite a collection of scars. Couple of scars dance on arms, and abdomen.)

History

 
History
 
There was this saying amongst her friends once, a bit grim one, some might add. It was "You live long enough to become their meal, or you become one of them.", and it was coined by the pessimist of their hunting party - Jackie everyone called him. Poor Jackie. She reallly liked him.

So yeah, the rumors about her being an ex-hunter are true. She was one of them once, and still has a fond spot for mortals, who risk their lives to hunt the supernatural.

Vixa, or rather Albina Ambroza, was born in 1969 in Poland to a small family of three: Bianka, Hubert, and Jacek. Her father, Hubert, was known as "Bright Heart" among the hunters due to his kind-hearted nature and inability to give up on people. Strangely, this often worked out in his favor. When it didn't, Bianka usually stepped up as she was a much more capable fighter.
Albina was a quiet baby, a lively kid with a big smile, and a daring hunter when the time came. Oftentimes, she was the one who needed to spend the most time on the bench due to being too wounded to continue to hunt. Still she somehow managed to survive through sheer luck or perhaps willpower.
Everything began to fall apart during one particular hunt for a vampire, a Tzimisce that managed to bring one of her companions to a critical state, all while taking a sip from her - kiss. Deathly. Yet bringing immeasurable pleasure. That's how it should be, but back then it was far from pleasant, and she was sucked dry stabbing the bastard till the strength left her body. She died, or rather should've died. It certainly wasn't intentional, but she ended up becoming one of the kin.
Right, so that's the moment where you expect a sad story about how in a blood crazed frenzy she went and drank whoever remained of her merry group. That cliche did not happen. She did chase after that Tzimisce bastard though.
It turned out they weren't the only ones who were on the hunt that night. Unbeknownst to Albina and her group, the Tzimisce they were hunting for was bloodhunted, and a particular Gentleman was looking for him too. They formed a... shaky alliance of sorts, and he helped with her little blood thirst problem.
Finding the Tzimisce wasn't as hard as the second round of a fight - even with an ally who had a small retinue, the fight lasted hours, and ended in casualties. In the end, the Tzimisce was beaten and the Gentleman diablerized him as was his right through the blood hunt. The ecstasy... became a problem though, and after further casualties, the remaining servant with Albina managed to "calm down" the Gentleman.
Albina took her time exploring Tzimisce's hideout, while the servant tended to his master, and that's when she stumbled upon a sealed being of great power. Amused, and intrigued, it offered a deal, and she'd love to have gotten rid of the blasted curse right then, but it was too much to ask. Apparently. Instead it removed one of the nuisances that come with it.  Leaving her with mixed feelings. It was pricey even after a bit of haggling. And she may never speak of it.
Nonetheless, that Gentleman ended up becoming her surrogate sire of sorts - introducing her into the life of a kindred, even though she wasn't too keen on it, this was her only choice at that point. Although, she refused to fully cut off her ties with the friends or the family. A mistake perhaps... time will tell.
Putting aside the following "fun" ordeal regarding the masquerade, and the surprising amount of work her new friend had to do to keep her out of a heap of trouble, they didn't stay for long in Poland. Moving to Baltimore wasn't easy, but the place isn't that bad, and what? It's been about 30 years now since she lost her normal-ish life? There's got to be a way to get it back... but she might as well have fun while looking for it!

Extra fluff

Quirks and Mannerisms:

Likes:

Dislikes:

Some of her dumbest choices:

Rp's so far:

Zayn Cox

Overview

 
Overview
 
image-1666927455277.png
"Here for a good time, not for a long time."

Zayn is a go-go dancer, and proud of it. He enjoys showing off his body, the thrill of adoration, and seeing the look of lust in the eyes of his audience. He'll give you a teasing show as long as you've got a few dollars in your hands, but if you want to see more, subscribe to his OnlyFans. ;-) 

Recently, Zayn has become the ghoul paramour of Simon, the Setite owner of Scandal nightclub. 

Spotify – I Wanna Be Adored - Remastered - song and lyrics by The Stone Roses

Basics

 
Basics
 
Name
 Zayn Cox
Player
 Genesis
Chronicle
Baltimore After Dark
Nature
 Thrill-Seeker
Demeanor
 Gallant
Concept
 Go-Go Dancer Ghoul
Clan
 N/A
Generation
 N/A
Regnant
Simon

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 Dancer
11110
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
 
11110
Mental 
t
Perception

11100
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics

11100
Awareness
 
11000
Brawl
 
11100
Empathy
 
10000
Expression
 
10000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
10000

 
00000
Skills 
s
Animal Ken

10000
Crafts
 Clothes Repair
10000
Drive
 
00000
Etiquette
 
00000
Firearms
 
11000
Larceny
 
11000
Melee
 
00000
Performance
Go-Go Dancer
11110
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge 
t
Academics

10000
Computers
 
10000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Potence 
 
10000
Presence
 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Resources
 
11000
 Fame
Nightclub Scene 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
10000 00000
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Catlike Balance
 Physical
1pt 
 Daredevil
 Physical
3pt
 Precocious
 Mental
3pt
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Impatient
 Mental
1pt 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
Freebies - 21
Spent
Freebies - 21; XP - 14
Current
XP: 6
Notes
Freebies at Creation
Attribute - 10pts (Appearance, Dexterity)
Abilities - 8pts (Athletics, Performance, Stealth, Awareness)
Humanity - 1pt
Willpower - 2pts
Total: 21 points
 
XP After Creation
Performance 4 - 6pts
Intelligence 2 - 4pts
Occult 3 - 4pts
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 Zayn has a good reputation as a talented go-go dancer in the nightclub scene. He's a consistent draw at Scandal and has a somewhat dedicated fanbase among local club-goers.
Herd
 
Influence
 
Mentor
 
Resources
While most of the money he makes serves the Setite temple, the rest of Zayn's tips are disposable income, allowing him to splurge more than someone else might be able to at his income level. He can make anywhere from $150 on a bad night to $500 on a good night.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 3
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 22
Apparent Age
 20
D.O.B.
September 11, 2001
R.I.P.
 
Hair
 Dirty Blonde
Eyes
 Blue
Race
 Caucasian
Nationality
 American
Height
 5'9"
Build
 Lithe
Gender
 Male
Face Claim
 Liam Dean
Zayn is slender with muscle definition, maintained by a regular gym routine and his profession as a go-go dancer. Blonde-haired and blue-eyed, his skin is healthy and fair, though he can tan if he spends time in the sun. There are several large freckles scattered around his body, a few on his face, and a few that decorate his back. He is proud of his physique and appearance, with perhaps one flaw: he never could afford braces and his teeth always seemed too and far apart, especially on top.
 
 

History

 
History
 
2001 - 2022

Zayn grew up poor as dirt in a trailer park. How he survived the meth labs, skinheads, sex offenders, and toothless sociopaths is a story that he's not interested in telling. The past is gone, it's a waste of time to dwell on it.
Not interested in complaining how he never learned to drive because his guardians couldn't afford classes, or even their own car. He doesn't want to talk about the fact that he somehow got a scholarship to college, promptly dropped out within the first year, and then managed to get fired from every job after that until he finally got a gig go-go dancing at a gay club. And don't you dare ask him about the future, either. Zayn doesn't know what he wants to "be when he grows up."

All that matters is tonight. Right now. This momentary reprieve. The vibrations of bass as the music blasts through the club. The neon colors of the strobe lights reflected in his eyes as he looks down at you and writhes his body to the beat, a little closer to your hand until you finally tuck the cash between your fingers into the elastic of his underwear...

2022 to present

Zayn landed a job dancing at Scandal, where he met the vampire, Simon. The Setite saw potential in Zayn's ability to corrupt and began testing Zayn's limits, seeing how far he would allow his vice to take him. After determining that he would be a good fit, he ghouled Zayn and took him on a trip to Egypt, where Zayn learned more about the Followers of Set. He has been bonded to Simon and now worships Set, believing his talents were always meant to serve this purpose and he just didn't see it until now.

Zazuka Bones

Overview

 
Overview
 
drusilladragonrose_in_hippie_clothes_01ccfa8c-32e1-4a98-8661-8349747e7053.png
 What happens when you break someone out of a nasty cult and give them freedom over themselves without guidance? You get a mix of possibly the most gentle soul one could ever meet and someone who will do anything for herself and those she cares for. More fae than vampire (Not literally) at some points, dealing with the con artist flower child can be either a good thing or a bad thing.

Basics

 
Basics
 
Name
 Zazuka Bones
Player
 Drusilla Dragonrose
Chronicle
Baltimore After Dark
Nature
 Eye Of the Storm
Demeanor
 Caregiver
Concept
 The Worst Natural Medicine Healer
Clan
 Ravnos
Generation
 11th
Sire
 Rain Jackson

Attributes

 
Attributes
 
Physical
t
Strength

11000
Dexterity
 
11100
Stamina
 
11000
Social
p
Charisma
Sales
11110
Manipulation
Debate 
11110
Appearance
 
11100
Mental
s
Perception

11100
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents
s
Alertness

11000
Athletics
 
00000
Awareness
 
11000
Brawl
 
00000
Empathy
 
11100
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11100
Subterfuge
 
11000

 
00000
Skills
p
Animal Ken

11000
Crafts
 
11000
Drive
 
11100
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
11100
Survival
 
11100

 
00000
Knowledge 
t
Academics

11000
Computers
 
11000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
11100
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism 
10000
 
Chimerstry 
11000
 
Fortitude 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources 
11000
 
Generation 
11000
 
Allys 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity/Path
1111 11000
Path
 Humanity
Bearing
 
Willpower
11111 11110
00000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Antitoxen blood
 Clan
 1
 Critters
 Clan
 2
 Heart of Needles
 Clan
 3
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Thin Blood variant (Addictive+No blood bond)
 Physical
 Demon Hounded
 Supernatural
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 Freebies: 22 Xp: 14
Spent
 43
Notes
 Freebies:                        XP:
Chimestry - 7                 Dexterity - 8
Charisma - 5                  Subterfuge - 5
Willpower - 4                Streetwise - 4
                                       Occult - 5
                                       Willpower - 8
                                       Computers - 5
                                     Waking Dream ~ 6
                                      Fortitude ~ 5
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 She had made friends with a few of the scattered Ravnos along the road. Trading goods and stories.
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
Zazuka runs an Etsy shop where she sells her 'natural remedies'.
Retainers
 
Status
 
Other
 Whether it's a family curse or just those quirky little things a mid-level demon has attached itself to her, causing trouble even when she doesn't mean to. His name is Darce.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 A bag with multiple vails and herbs. A knife for taking samples, a notebook, and bandages. A cell phone with a picture of her and Riven as the lock screen.
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Same as carried as well as a laptop to keep up with her shop.
Vehicles
 With tinted windows and the sunroof welded shut. They have curtains so there is no light during the day if they do end up having to sleep in the bus.

drusilladragonrose_teal_volkswagen_bus_4781442c-bb76-4794-8495-54fdc70948ed_0.png
Other
 Zazuka creates a blend of turmeric, ginger, and her own blood that while works as a supernatural antivenom is not as effective as she thinks it is for anything else. She swears that it is though and that's why it's her most popular thing in her Etsy shop.

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 75
Apparent Age
 26
D.O.B.
 Jume 18th, 1949
R.I.P.
 July 20th, 1975
Hair
 Black and curly
Eyes
 Green
Race
 Greek
Nationality
 American
Height
 5'7"
Build
 Curvy and is not afraid to show it.
Gender
 Cis female
Face Claim
 n/a
 drusilladragonrose_outfit_concept_hippie_36f21699-8b8c-44cd-b444-ee8ea8337319_1.png
 
 

History

 
History
 
 The cult was all Zazuka knew growing up. The mothers took care of the children while their father left to do his missionary work  Zazuka had started working as a babysitter by the age of seven and gave all her money to her birth mother so she could give it to the compound bank. She never got to see a dime of what she worked for and it went that way until she was 13 and meant to get married. She was meant to have dreams of the man that was going to be her future but she never did. Zazuka thought there had to be something wrong with her. She had met some boys her age and had tried so hard to dream of them but those never came. One of the other matriarchs gave her a slip of paper and told her to read it out loud. She did, it was the name of a man who was far, far older than her.

Zazuka's mother knew what was going to happen to her kind-hearted daughter so in the dead of night she gave Zazuka a backpack full of clothes and the money she had made through babysitting and drove her to a church. Her mother had been meeting with them in secret for about a month and finally got approved. Even though she was older, she was putting Zazuka in foster care. "Be well and may God guide you." She said before seeing her for the last time. Zazuka spent several years in and out of homes, each taking a little bit of her trust with them.

She finally aged out of the system and was allowed to make a life for herself. Even then she didn't stay in one place too long. While she had learned to make money any way she could, she just never felt at home in any one place. This was good because there were some that wanted her to join a commune but she was better off going from place to place. This is what caught the eye of a woman called Rain. She too was in a part of the hippie movement and taught Zazuka all about just living off the land and letting nature guide her where she needed to go.  Peace and love became Zazuka's whole existence.

Rain wanted a companion and this young flower fit the bill. One night she bit Zazuka and then explained to her that she was part of her family now. At first, Zazuka was horrified but soon learned what the world at night had in store for her. She could keep her bus and still move from city to city. She learned the ways of the Ravnos clan, who where nomadic in nature.  She assumed that Rain got bored of her because she never saw her friend again. She mourned the loss of that friendship but not for long.

She found a Gangrel injured in the woods as she was picking mushrooms to make into one of her remedies. She fixed him up as well as she could and fed him some of the blood she had with her (not her own). It was when she saw her talking to some of the animals, the crows bringing her herbs and shiny stones that they thought she would like. He started traveling with her and Zazuka was happy to have the company, soon falling in love with the beast of a man. Her mind got so wrapped up in him that she couldn't imagine her unlife without him to an obsessive degree.