In Play (Approved)

Amani Khalil Shah; Owner of Nowhere Generation

Overview

 
Overview
 
Amani.jpg
 “But I know now that going from place to place is just something exiles have to do. Whatever the reason, the earth is never steady beneath our feet.”
― Susan Abulhawa

Owner of Nowhere Generation and a known face in activist circles, Amani Shah was actually featured a few years ago as one of Baltimore Business Journal's "30 Under 30". She's a talented artist, a successful businesswoman, and a force of nature in whatever community outreach program she finds herself sponsoring. Amani is a testament to what hardwork and dedication can do for even a refugee from the Middle-East.

(She's known to Anarchs in the city as one of the humans Julien looks after in whatever ways he can. Why? Only Julien would really know).

Basics

 
Basics
 
Name
 Amani Khalil Shah
Player
 NPC (Adoptable)
Chronicle
Baltimore After Dark
Nature
 Architect
Demeanor
 Caregiver
Concept
 Bar Owner and Community Activist
Clan
 NA
Generation
 NA
Sire
 NA

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11110
Stamina
 
11100
Social 
s
Charisma
Trustworthy
11110
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception

11100
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11000
Awareness
 
11000
Brawl
 
00000
Empathy
 
11100
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
Food and Drink 
11110
Drive
 
00000
Etiquette
 
11000
Firearms
 
11000
Larceny
 
10000
Melee
 
00000
Performance
Guitar 
11000
Stealth
 
00000
Survival
 
10000

 
00000
Knowledge 
t
Academics

11000
Computers
 
10000
Finance
 
11100
Investigation
 
00000
Law
 
11000
Medicine
 
10000
Occult
 
10000
Politics
 
11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Resources
 
11100
 Contacts
 
11000
 Allies
 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11000
Courage
 
11111
 
Humanity/Path
111111
Path
 
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
Languages: Palestinian Arabic, English, Hebrew, ASL (Learning. Not quite fluent).
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
22 Freebies; 35 Experience
Spent
22 Freebies; 35 Experience
Notes
Freebies
20 Spent on Attributes
2 Spent on Humanity 6

Experience: 
4 - Strength 2
5 - Alertness 1 and 2
5 - Athletics 1 and 2
6 - Crafts 4
5 - Subterfuge 1 and 2
5 - Streetwise 1 and 2
5 - Performance 1 and 2


 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Local Social Justice Activists; Congregants of Masjid Us Salaam Mosque
Contacts
 Federal Hill Business Owners; Local Imams
Fame
 
Herd
 
Influence
 
Mentor
 Julien LaValle (Co-owner of Nowhere Generation)
Resources
 Nowhere Generation Bar; A bit of savings
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 30
Apparent Age
 30
D.O.B.
 7/4/1994
R.I.P.
 N/A
Hair
 Black (But Only women get to see it)
Eyes
 Dark brown
Race
 Middle Eastern (Indigenous Palestinian)
Nationality
 Palestinian (American Citizen)
Height
 5'6"
Build
 Thin
Gender
 Cis Female
Face Claim
 A.I.
Amani is a pretty woman with dark eyes and olive skin. Her hair is long, straight and black, though in public it is always in a hijab. They vary in color and style. Her makeup is subtle, understated, but always complimentary.

She tends to dress in long sleeved shirts and jeans, keeping herself covered whether she's at work or out enjoying life. She always wears a lanyard with a brass key hanging around her neck. It's not to any house in Baltimore, but she wears it all the same.
 
 

History

 
History
 
 

Angelique Cloutier [Chantry R4, Seneschal]

Overview

 
Overview
 
drusilladragonrose_beautiful_frenchindian_woman_green_eyes_blac_b7eb727b-e043-4da2-9db4-0df85365da67.png
Show respect. Trust no one. This was a motto that Angelique had grown up with. A noble from birth, her lessons always centered around gaining power for herself and her family. It was small wonder that she had been targeted for the Fraternité du Chemin Sacré, The Sisterhood of the Scared Path. She made her way from France to the United States after the Sisterhood was shattered. She watched this country grow and now keeps house and home for the current regime in Baltimore—a home she would defend with her life.

Basics

 
Basics
 
Name
 Angelique Cloutier
Player
 Drusilla Dragonrose (Victoria)
Chronicle
Baltimore After Dark
Nature
 Enigma
Demeanor
 Pedagogue
Concept
 Tiny Terror
Clan
 Tremere
Generation
 9th
Sire
 Oretrice Du Berry

Attributes

 
Attributes
 
Physical
T
Strength

10000
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
Well-Reasoned 
11110
Appearance
 
11100
Mental
P
Perception
Body Language
11110
Intelligence
 Analytical
11111
Wits
 
11100

Abilities

 
Abilities
 
Talents
s
Alertness

11100
Athletics
 
00000
Awareness
 
11100
Brawl
 
00000
Empathy
Moods 
11110
Expression
 
00000
Intimidation
 
00000
Leadership
 
11100
Streetwise
 
00000
Subterfuge
 
11110

 
00000
Skills
t
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 At Elysium
11110
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
11000
Stealth
 
00000
Survival
 
10000

 
00000
Knowledge
p
Academics
Mythology
11110
Computers
 
00000
Finance
 
11000
Investigation
 
00000
Law
 
11100
Medicine
 
00000
Occult
 Occult History/
11110
Politics
 Camarilla Law
11110
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Thaumaturgy 
111111
 
Dominate 
11100
 
 Auspex
11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Allies 
10000
 
Resources 
11000
 
Generation 
11110
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11110
Courage
 
11100
 
Path
11111 11000
Path
The Path of Honorable Accord 
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11110 00000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Eidetic Memory
Mental
 2
Iron Will
Mental
 3
Keys to the Library
Clan
 2
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Short
 Physical
 Arcane Curse (Electromagnetic Field)
 Clan
 Bound to the Clan 
 Clan
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Defense of the Sacred Haven
 1
 Blood Walk
 2
 Pavis of Foul Presence
 3
 Mirror Prison
 5
 
 
 
 
 
 
 
 
Path
 
 The Path of Corruption
11111
 The Path of Blood 
11110
 Hands of Destruction
11110
 Thaumaturgical Countermagic
11000
 Evil Eye
11100
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 Freebies: 22 Exp: 14
Spent
 211
Notes
 Freebies -                      Ex points -
Marits - 10                     Appearance - 8
Perception - 5                Auspecx - 25
Background - 1             Thaumaturgy - 30
Subterfuge - 2               Path ob Blood - 24
                                      Hands of Destruction -7
                                      Hands of Destruction - 8
                                      Empathy -10
                                      Etiquette -6
                                      Occult - 6
                                      Politics - 6
                                      Academics - 6
                                      Dominate - 10
                                      Subterfuge - 10
                                      Leadership - 4
                                     Thaumaturgical
                                     Countermagic - 11
                                     Thaumaturgy - 25
                                     Evil Eye  1 ~ 7
                                     Evil Eye 2 ~ 4
                                     Evil Eye 3 ~ 8
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Professor Resnick - Chantry Lord of Maryland
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
She has made quite a business from antiquing. Not enough to be super rich but enough to keep her lifestyle going.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 A well-warn tarot deck and dagger hidden in whatever purse she has on her.
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 1955 Polo White Corvette Roadster
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Oretrice Du Berry
 3
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 251
Apparent Age
 23
D.O.B.
 1750
R.I.P.
 1773
Hair
 Black
Eyes
 Deep brown
Race
 Rom
Nationality
 French
Height
 4'11" (5'4" in heels which she always wares)
Build
 Small but hourglass
Gender
 Female
Face Claim
 N/A

drusilladragonrose_outfit_idea_Balenciaga_8b5a357c-afa2-410f-ba58-5dbf6a1efecc.png

History

 
History
 
 Angelique was born under an unlucky star it seemed. Her mother was a Rom woman who was captured, used, and abused then quickly dispatched by her father one Andrew Cloutier. Well her birth mother because the woman that he had wanted to impress since she was old enough to reason went by the name Céline. Céline taught Angelique how to sit, stand, and walk like a noble. She also taught the girl how to apply makeup to hide as much of the brown in her skin as possible. "You will need to marry one day and when you do you want to be as white as dove." Her mother said and Angelique, believing that her adoptive mother was always right at the time, followed suit. Even with the limited education that was afforded women at the time, she was quite bright and quick to learn the social rules around her.

If she had been sheltered maybe her story would have been different, maybe she would have remained a footnote in history. Her debut marked her for entry into the long-since-forgotten society The Sisterhood of the Sacred Path. One of the older women known as Oretrice Du Berry, a cousin of Madame Du Berry. "We are the ones who decide who sits on the throne, we are the ones that will do anything to defend our house." Angelique was drawn in by the promise of power of her own. If she became a part of the Sisterhood, she would have to depend on a husband to give her worth. Her adoptive mother was also happy that she had caught the eye of such a prestigious group.
When she was old enough she was told the truth of the group. They were vampires and Angelique was given the option to drink the blood and wield their magic. By that time Angelique had been fully indoctrinated, though when she agreed that was when fully started to learn. She did her best as an apprentice, working hard to impress as well as discover her own power. She realized that she was good at dissecting the person in front of her and finding places where she could take them apart. She didn't need to use her strength to do this, her words could cut just as well. She was building herself up with the Tremere when the betrayal of the Toriador happened.

Angelique had still been a fledgling and was forced to use magic that was was far beyond her skill level. She managed to add her power the ritual that was performed but not without a price. The Chantry survived but the Sisterhood was shattered. The deal with the mages pushed the Tremere out of Paris for a while and Angelique started to travel. She made it to the United States, all the while helping and gaining rank within the Tremere until she made it to Baltimore. She had heard with William among their ranks and respected him as well as Julien who was a curious figure in several points of her life. She R4 so if she's not overseeing things in Elysium she's at the Chantry, looking after the apprentices and making sure they don't get themselves killed unless it serves the clan at large.


Antony Giovanni

Overview

 
Overview
 
Anthony.jpg
Antony - a.k.a Ant - is Elijah Giovanni's cousin and ghoul. He grew up with Elijah and is one of the few family members to have maintained his relationship with the pariah after 'the incident'. Antony, like most of his kin, works for one of the many Giovanni... less than legal... enterprises. While he is actually very intelligent, Ant often hides behind a (protective) veil of feigned stupidity.

Basics

 
Basics
 
Name
Antony Giovanni 
Player
Pooka
Chronicle
Baltimore After Dark
Nature
Caregiver
Demeanor
Conformist
Concept
Himbo Savant
Clan
Giovanni 
Generation
N/A (Ghoul)
Regnant
Elijah Giovanni

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
Unconventional Looks 
11110
Mental 
t
Perception

11100
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
11000
Awareness
 
10000
Brawl
 
00000
Empathy
 
11000
Expression
 
00000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
10000
Firearms
 
11000
Larceny
 
11000
Melee
 
00000
Performance
 
11100
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

11000
Computers
 
11000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
Organ Removal
11110
Occult
 
10000
Politics
 
00000
Science
 
11100
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
Potence
 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Allies
 
10000
 Contacts
 
11000
 Resources
 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11000
Courage
 
11110
 
Humanity
11111 10000
Path
 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
Isolated Upbringing
 Social
Vitae Sink
 Supernatural
Seizures
 Physical
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 40
Spent
 13
Notes
Freebies
5 - Dexterity 3
5 - Stamina 3
2 - Medicine 4
2 - Awareness 1
2 - Alertness 1
2 - Etiquette 1
4 - Performance 2 and 3

Experience:
5 - Technology 1 and 2
8 - Strength 3


 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
Giovanni
Contacts
Black Market; Blood Banks
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
Allowance from the Giovanni Trust
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Phone, wallet, pocket knife 
Feeding Grounds
 
Havens
 
Equipment (Owned)
Surgical kit 
Vehicles
Black Fiat 500X, Black Ford Transit Cargo Van marked Flowers by Lorenzo
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
Elijah Giovanni
 3
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
34
Apparent Age
22 
D.O.B.
1990 
R.I.P.
N/A 
Hair
Dark Brown
Eyes
Brown 
Race
Mixed 
Nationality
American 
Height
5'7" 
Build
Slim/Slender 
Gender
Male 
Face Claim
Omar Rudberg 
 
 
 

History

 
History
 
 

Aurelio Ettore Giovanni

Overview

 
Overview
 
Giovanni Char FC (source: HP: The Last Death Eater Trial (OC son of Bellatrix))
 Giovanni sent to Baltimore to strengthen Giovanni interests and territory due to dastardly Sabbat actions and to bring stray family members back into the fold.

Basics

 
Basics
 
Name
 Aurelio Ettore Giovanni
Player
 DrMultKaladin
Chronicle
Baltimore After Dark
Nature
 Visionary
Demeanor
 Director
Concept
 Family Uniter
Clan
 Giovanni
Generation
 10
Sire
 Pietro Giovanni

Attributes

 
Attributes
 
Physical 
T
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
P
Charisma
Skmooth Talker
11110
Manipulation
Persuasive 
11110
Appearance
 
11000
Mental 
S
Perception

11100
Intelligence
Analytical 
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents 
S
Alertness

10000
Athletics
 
00000
Awareness
 
11000
Brawl
 
00000
Empathy
 
10000
Expression
 
10000
Intimidation
 
10000
Leadership
 
10000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
T
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11000
Firearms
 
10000
Larceny
 
00000
Melee
 
10000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
P
Academics

00000
Computers
 
10000
Finance
 
10000
Investigation
 
10000
Law
 
00000
Medicine
 
11100
Occult
 
11100
Politics
 
11000
Science
 
10000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
*Potence 
10000
 
*Dominate 
10000
 
*Necromancy 
11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Cult 
11110
 
Generation 
11100
 
Resources 
11111
 
Domain 
10000
 
Memento de Morte 
11100
 
Spirit Slaves 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Bones
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Cannibal
 Clan Specific
 Spectral Sepulchre
 Supernatural
 Eidetic Memory
 Mental
 2
 
 
 
 
 
 
 Languages: English, Latin, German, Greek, French, Spanish, Arabic, Slavic, Hebrew, Italian, Portuguese, Russian, Hungarian, Mandarin
 
 
Flaw
Type
Bonus
 Permanent Fangs
 Physical
 New Arrival
 Social
 Rival Sires
 Social
 Prey Exclusion: Minors
 Mental
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Knowing Stone
 1

 

 
 
 
 
 

 

 
 
 
Path
 
 Sepulchre
11100
 Grave's Decay
11000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 45
Spent
 35
Notes
 Freebies:  
 WP 4                                                                             Domain 1                                                                       Resources 4                                                                   Cult 2                                                                             Memento de Morte 3                                                     Merits 8                                                                         Flaws 7                                                                                                                                                                 XP Expenditure:                                                           Dominate 1 10XP                                                         Potence 1  10XP                                                             New Path: Grave's Decay 1+2  7XP+4XP                    Wits 2   4XP
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Cult
Contacts
 Cult
Fame
 
Herd
 Cult
Influence
 Cult
Mentor
 
Resources
 Owns shares of various medical corps
Retainers
 Cult
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Stake, small notepad, decorative gold ring (necro relic), dagger, wallet (credit cards, cash, ID) keyring, stilleto, encrypted smartphone, very fancy suit (class I armor)
RG-9A-747_720x.png
Feeding Grounds
 Domain of la famiglia
Havens
 Wouldnt you like to know
Equipment (Owned)
 numberous books, tomes and notes about the occult in various languages and ages; sword, pistol, medical equipment
Vehicles
 Mercedes-Maybach S-Klasse
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 99
Apparent Age
 26
D.O.B.
 1925
R.I.P.
 
Hair
 Black
Eyes
 Ice Blue
Race
 European
Nationality
 Venetian
Height
 1,81 m
Build
 Athletic
Gender
 Male
Face Claim
 HP: The Last Death Eater Trial (OC son of Bellatrix)
 
 
 

History

 
History
 
In his mortal days Aurelio was quickly noticed by the vampiric part of the family as he showed that he was a multi-talented prodigy. Even during his childhood his charm, intelligence and ability to manipulate those around him was far beyond what normal children would exhibit. That separation from his peers continued on over the years and grew.
When he entered a prestiguous private school, his eidetic memory, combined with his mental and social faculties, allowed him to breeze through classes. The family noticed and supported his thirst for knowledge as much as possible, even ending up figuratively throwing language teachers at him as he devoured the various tongues.
But he was not satisfied. As a teenager he finished school and set his eyes on the family's main business: money. It turned out that he was gifted in capitalism and the intricacies of finances, or the networking. It was then that he was indirectly approached by two vampiric necromancers, who gifted him notes, books and tomes about the occult in ever greater depths.
His bright mind immediately noticed how he was nudged towards necromancy. Taking the hint he delved into it, not only due to the nudging, but also because it was a new and unusual challenge.
One event led to another and he also caught the attention of an old wraith of the family who took a shine to him. That was the spark that lit a short feud between his two prospective sires, which Pietro eventually won. The usual rites were observed and his tutelage into the depths of the occult and necromancy truly began.
To the joy of his sire, Aurelio easily and swiftly (for vampiric measures) shed his Humanity, embracing his new form so deeply that his fangs became a permanent fixture.
Now, several decades later, he was given his first great task: To go to Baltimore and bring the lost family member back home into the folds of la famiglia.

Auriel

Overview

 
Overview
 


image-1719523353892.jpeg
 Auriel is a tragedy come to life, something their clan would most certainly find amusing. Auriel has endured decades of abuse from both mortals and their sire. Like many victims, Auriel would like to believe that they are not defined by their trauma, but that would be a lie. Nearly every part of their physical and emotional state speaks to their trauma, including love for a sire they still cling to addicted like a drug. Maybe Baltimore will finally prove their way out, or simply add another stroke of ordeal upon the canvas.

Basics

 
Basics
 
Name
 Auriel
Player
 Scruffy Matt
Chronicle
Baltimore After Dark
Nature
 Gallant
Demeanor
 Bon Vivant
Concept
 Broken toy
Clan
 Toreador
Generation
 11th
Sire
 Darian Zare 

Attributes

 
Attributes
 
Physical 
p
Strength

10000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma
Seductive
11110
Manipulation
 
11000
Appearance
Androgynous 
11111
Mental 
t
Perception

11100
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
 Emotions
11100
Expression
Conversation 
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
Seduction 
11100

 
00000
Skills 
s
Animal Ken

00000
Crafts
Fashion, Mixology 
11100
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
11000
Melee
 
00000
Performance
Exotic Dance 
11110
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
10000
Occult
 
10000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Presence 
11100
 
Auspex 
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11000
 
Resources 
11000
 
Mentor 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11110
Courage
 
11000
 
Humanity/Path
11111 11100
Path
 Humanity
Bearing
 
Willpower
11000 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Catlike Balance
 
 Early Riser
 
 Blush of Health
 
 2
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Addiction (party drugs)
 
 Bound
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 3
Spent
 
Notes
 Freebies: 5XP Charisma 4
                 7XP Auspex 1
                 3 XP Specialties

10XP Auspex 2
 4 XP Mentor Background 2
1 XP Charisma specialty
2 XP Crafts specialty
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 Sire Darian Zare
Resources
Working as a bartender at Sinful Dream
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Sire Darian Zare
 3
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 40
Apparent Age
 21
D.O.B.
 
R.I.P.
 
Hair
 Long black hair
Eyes
 Dark brown
Race
 Caucasian
Nationality
 American
Height
 6'2"
Build
Slender
Gender
 Non-binary
Face Claim
 Siobhan Atwell
 
 
 

History

 
History
 
 Auriel grew up among the suburbs of Washington DC. Their parents were low level politician and lobbyist, pretty typical for the area. What was also far too typical was Auriel disappearing one crisp sunny Fall morning. Despite the usual intense search and desperate pleas, the authorities were unable to locate Auriel. 

What happened over the next few years is best left to the shadows. Vile, unspeakable acts. The best left unsaid, the better. The only thing that kept Auriel alive was their looks and genial attitude. Auriel saw all too many peers disposed of. Then one day a man walked into the viper's den, a man who would prove Auriel's salvation and damnation.

After a short negotiation, Auriel's captors were quickly and summarily dispatched by the stranger. Auriel never saw exactly what happened, but the screams told them enough. The handsome stranger opened Auriel's cage, extended a hand, and took Auriel 'home'. 

Over the next 20 years Auriel was made into a doll, companion, canvas, ottoman, and whatever else satisfied their master's whims. There were times Auriel was dressed in fabulous clothes and made to stand quiet and still while his master talked with other pale imposing individuals. And times when Auriel was made to bear their master's frustration when things did not go just right at such a gathering. Auriel was fed from and forced to feed from their master. And their body reshaped into the image of the perfect lover by a Tzimisce acquaintance of the master. 

Through it all, much as before, Auriel endured and remained demure and charming.  It was for these reasons their sire finally felt the time was right for the embrace. Auriel was made a vampire, though the blood bond ensured he would love their sire passionately and dutifully. 

All of that changed on the worst night of Auriel's life, which given the horror's they had faced until now was saying a lot. Darian, their sire, returned home from court looking in the full throws of frenzy. The rest of the night was a blur of violence and non-consent. Any pleas or attempts at concern were met with a hard smack. Had Auriel been mortal, even a ghoul, they surely would have been killed. 

The next night, while Darian was out looking for a way to 'make up for what he'd done' that Auriel finally worked up enough courage and self-control to run away. It took every ounce of Auriel's limited willpower to do it, but he did it. He packed a bag and ran, finally ending up in Baltimore before first light. Auriel couldn't even look at the messages on his phone. Even the most degrading and insulting texts would be like a siren song pulling at Auriel to go home. But he just can't. Not now. Hopefully not ever.

Aya Naida

Overview

 
Overview
 
profile.png
A Setite to the core, Aya is a new addition to the city, having come to seek shelter from her most recent failed blood cult in New Orleans. She is well-travelled and resourceful, but trouble seems to follow her wherever she goes.

It's not her fault, though...

Basics

 
Basics
 
Name
 Aya Naida
Player
 Genesis
Chronicle
Baltimore After Dark
Nature
 Eye of the Storm
Demeanor
 Gallant
Concept
 Troublemaker
Clan
 Setite - Cult of Taweret
Generation
 11th
Sire
 Atiq Farad

Attributes

 
Attributes
 
Physical 
p
Strength

10000
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma
Seductive
11110
Manipulation
Persuasive 
11100
Appearance
 Exotic Looks
11110
Mental 
t
Perception

11100
Intelligence
 
11000
Wits
 Getting the Jump on Others
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Eeavesdropping, Fine Details
11100
Athletics
 
00000
Awareness
 
11100
Brawl
 
11000
Empathy
 
11100
Expression
 
11000
Intimidation
 
00000
Leadership
 
11000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Snake Charmer
11100
Crafts
 Sewing
11000
Drive
 
11000
Etiquette
 
00000
Firearms
 
10000
Larceny
 
10000
Melee
 
11000
Performance
Poetry
11100
Stealth
 
11000
Survival
 
10000

 
00000
Knowledge 
t
Academics

10000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
11000
Occult
 Egyptian Lore,
11111
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Presence
 
10000
 Serpentis
 
11110
 Obfuscate
 
10000
 Auspex
 
11000
 Animalism
 
10000
 Setite Sorcery
Akhu 
11000
Backgrounds
 Generation
 
11000
 Resources
 
11000
 Allies
 
10000
 Retainer
 Ghoul, Black Desert Cobra
11000
 Blasphemous Shrine
 
11000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
Path of Ecstasy
Bearing
Rapture
Willpower
11110 00000
11110 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Blush of Health
 Physical
2pt 
Open Road
 Social
1pt
Natural Leader
 Social
1pt

 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Infertile Vitae
 Physical
 5pt
 Thirst for Innocence
 Mental
 2pt
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Milk of Set
 1
 Opening the Mouth
 2
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 Immanence of Set
11000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 Freebies: 18, XP: 99
Spent
 Freebies: 18, XP: 98
Current
9
Notes
Freebies: 15 + 3 from Flaws
Auspex - 14
Alertness - 2
Survival - 2
Total Spent: 18

XP: 75
Specialties: 12
Abilities: 33
Disciplines: 7 - Animalism, 21 - Setite Sorcery
Total Spent: 73

XP Spend After Creation:
Streetwise 2 - 5
Medicine 2 - 2
Serpentis 4 - 15 
Blasphemous Shrine - 5
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
Savings from the tithes of her previous cult. She has just over $100,000 in the bank, which is under her ghoul's name.
Retainers
 1. Tyrone - her ghoul that protects her on the road, helps drive the hearse, and keeps her assets under his name, since she doesn't officially exist.
2. Kau - a black desert cobra that she keeps in her sarcophagus when she sleeps. Should any mortal attempt to open it, they will get bit.
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Dagger (hidden somewhere on her body, or in her hair if clothes won't conceal it), Pocket Pistol (if she has enough clothes to cover it up, or a small bag)
Feeding Grounds
 
Havens
 
Equipment (Owned)
An ornate coffin modeled to look like a sarcophagus. To open it from the outside, there is a trick with the design that only her ghoul knows. If opened without it, it opens a false panel that will contain Kau, her venomous ghoul snake that will attack whoever is trying to get in.
Vehicles
A carved-panel, black hearse. The back of it has been sun-proofed with the thick panels that have snake, Set, and Anubis imagery carved on them. This transports her coffin, as well as her most prized possessions.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
123
Apparent Age
 21
D.O.B.
 February 19, 1866
R.I.P.
 February, 1887
Hair
 Black
Eyes
 Dark Brown
Race
 Mixed
Nationality
 Mixed
Height
 5'7"
Build
 Slender
Gender
 Cis-Female
Face Claim
 Zoe Kravitz
A light-skinned black woman, her hair is usually worn in Bohemian box braids that fall down to her mid back. She has tattoos and piercings littered across her body, all of them given post-embrace through the blood magic of Setite tattooists.
 
 

History

 
History
 
1866 - 1887
Aya was born Anette Delaceur on a plantation outside New Orleans. Her mother had been a slave on the plantation and her father was a lecherous French-American owner of that plantation. There's was not a cruel existence, however, and her mother chose not to leave their life when slavery was ended and the Confederacy lost the war. Besides that, she had been having a secret affair with the plantation owner for years and had enjoyed a luxurious position within the household, much to the chagrin of the owner's ailing wife, who had never provided him with children. Anette was her third child with the former slave owner.
Her life was good, for the most part. She was secretly taught to read and write, learned to speak French because half the household spoke it, and trained in the ways of keeping a house. Everything changed when the owner's wife finally passed away. He became morose, sometimes unkind, and then he became enamored with Anette. She'd like to say it was for protection that her mother banished her from the house, but really, it was out of jealousy.  Thrown out onto the unkind streets of the post-Civil War south at just sixteen, she turned to prostitution, where she quickly became one of the leaders of a brothel. She caught the eye of a Setite, Atiq Farad.

After renting her services and getting her interested in the history of Egypt, he eventually revealed himself to her. He ghouled her and she became a servant in the local temple. She spent three years as his ghoul, showing much promise, and was embraced on her 21st birthday. She renamed herself Aya Naida at that time, cutting out all connection with her previous, mortal life.
1887 - 1923
Not long after being embraced, the temple in New Orleans was targeted by hunters and she and Atiq were forced to flee. They went to Chicago. The temple in that city was small, not as stepped in history as the New Orleans one had been, but it was home while they were there. When the Columbian World Fair came in 1893, she performed at night in the Streets of Cairo exhibit. A year later, the same hunters that targeted them in New Orleans routed the temple in Chicago, which prompted them to flee to Alexandria, Egypt. Atiq had become enamored with the idea of returning to the country after the fair, anyway. In Alexandria, she learned to read hieroglyphics and really delved into the history of the Followers of Set, and the mythology they were a part of. She gained her affinity for snakes there, using snake charming acts to lure unwitting tourists.

At some point, she pissed off the elder that ran the temple in Alexandria, and while she survived the conflict, her and Atiq were sent away, and the destination they chose was Haiti.

1923 - 1971
The Setites had one of the Haitian islands to themselves, and the temple on it was truly something to behold. In some ways, she felt closer to Set there than she ever had in Egypt. That said, it was a tumultuous existence because the Serpents of the Light also had a foothold in Haiti and the two sects were in constant conflict. There was time in between to begin developing, beginning to choose a different path, one that she felt was complimentary to her duty to prepare for Set's return. This caused conflict with her sire, who had imagined a different path for her, and she and he began to grow apart.

In the late 1960s, there was a culmination of conflict with the Serpents of the Light. Aya had forged a friendship, unknowingly, with a vampire that was secretly one of their ranks. She had been a pawn in their scheme to infiltrate the Setite temple. It turned into all-out war, and the Masquerade was broken. The Camarilla was pissed, the Sabbat were pleased, and the Followers of Set were hellbent on purging the Serpents. Aya was almost forced into torpor for her part. The temple was abandoned, and Aya almost left Atiq then. Instead, she went with him to Montreal and watched him get enamored with Simon.

When Atiq embraced Simon, Aya decided it was time for her to go out on her own.

1971 - 1995
She went back to Chicago, but the temple was still dead there. She traveled along the West coast, picking up a ghoul in San Francisco along the way. A young, smart woman named Sydney. They lived in LA for a time, but when she went to embrace Sydney, she learned she had infertile vitae, and her ghoul perished in the attempt. Sadness ensued, and she took off into the American southwest, attempting to set up her own cults along the way. The Salton Sea, Phoenix, Tuscon, Santa Fe, El Paso...a trail of blood and failure, abandoned temples either due to hunters, Sabbat, or the Camarilla not wanting her present. In one particular case, it was her own followers that turned against her and drove her out, though she was fairly certain they were influenced by someone.

1995 - 2022
She made her way across Texas and back into Louisiana where it all began. Over 100 years after they had been forced to leave the New Orleans temple, it was mostly abandoned. The Camarilla had control of the city. Her presence was controversial, but she eventually got into good graces with the Prince there and was allowed domain to get the temple up and running again. She began with ghouls, and then attracted young Setites, building a cult of neonates, and then began spreading the token corruption of the clan into the city. Instead of rocking the boat, she let it be a slow burn this time.

At the end, she and another Setite came into conflict, and due to her history with the Serpents of the Light, she was convinced that they had infiltrated her cult. She lost the ensuing fight, and the rest of the cult sided with the other vampire. Rather than be torpored, she fled the city with her last loyal ghoul, and headed for the last known location of her sire's other childe, Simon. Maybe he could use some help with his own cult? After all, what are big sisters for if not to support their younger siblings?

Beatrix Alexander

Overview

 
Overview
 
   809006d5c21945bf800de815c120b17d.jpg                    
 "The gears of the world have chewed me up and spit me out. I worked the factories until my body was ground into pulp. I was a poet until my voice gave out coughing from the flue. I whispered in the ears of royalty until the revolution strung me up for being a class traitor. I sailed every body of water until the waves swallowed my vessel, condemning me to the bottom of the ocean. I comforted the old, abused the young, made beggars of kings, and castle of rubble. I have worked until my body could no longer move and I have sat fat upon ill gotten riches. I am a sinner and I am a saint. I have been damned by gods and blessed by devils. The dark father, the wanderer, the fisher king, the bloody man."
- A lost poem written by B. M. Alexander.

Basics

 
Basics
 
Name
 Beatrix Marie Alexander
Player
 Sandy
Chronicle
Baltimore After Dark
Nature
 Enigma
Demeanor
 Creepshow
Concept
 Prophet or Mad Artist?
Clan
 Malkavian
Generation
 12th
Sire
 Doctor Alan

Attributes

 
Attributes
 
Physical 
T
Strength
Specialization
10000
Dexterity
 
11000
Stamina
Surprisingly Sturdy
11110
Social 
S
Charisma
Polite
11110
Manipulation
Unassuming
11110
Appearance
 
11000
Mental 
P
Perception
Attentive
11110
Intelligence
Creative
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
10000
Athletics
 
00000
Awareness
Malkavian Time
11110
Brawl
 
00000
Empathy

11100
Expression
Painting
11111
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 Long Con
11110

 
00000
Skills 
T
Animal Ken
Specialization
00000
Crafts
Appraisal
11000
Drive
 
00000
Etiquette

11100
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
S
Academics
Impressionist Painting
11100
Computers
 
00000
Finance
 
00000
Investigation
 
11100
Law
 
00000
Medicine
 
10000
Occult
 
11100
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Dementation
11110
 
Obfuscate
11100
 
 Auspex
11100
 
Dominate
11000
 
 
00000
 
 
00000
Backgrounds
 
Resources
11110
 
 Domain
11000
 
Generation
10000
 
Fame
11000
 

00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11110
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
10000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Distracting Aura
Clan
2
 Language (Spanish, French, German)
 
 
 Additional Discipline (Dominate)
 Clan
 5
 Scholar of the Enemy*
 Social
 2
 
 
 
 
 
 
Flaw
Type
Bonus
 Infectious
Clan
3
 Lame
Physical
3
 Touch of Frost
Supernatural
1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 115
Spent
 110
Notes
Freebies-
 2 WP -2
Distracting Aura -2
Additional Discipline (Dominate) -5
1 Subterfuge -2
2 Expression -4
1 Dementation -7

XP-
Dominate -10
1 Domination -5

2 Auspex -15
2 Obfuscate -15
1 Dementation -15
Fame -3
1 Fame -2

Ze Monkey's Paw -21
1 Manipulation -12
1 Craft -2
1 Awareness -6
1 Investigation -4
 
Derangements
 
 Fugue
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 A well known artist for collectors and historians with a few urban legends of cursed paintings and poems.
Herd
 
Influence
 
Mentor
 
Resources
 Wealthy from "old money inheritance" and art sales.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Pen, paper, wallet, keys
Feeding Grounds
 
Havens
 An old manor and an art gallery.
Equipment (Owned)
 Brushes, paint, canvases
Vehicles
 1958 Oldsmobile 98 convertible
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 184
Apparent Age
30
D.O.B.
1840
R.I.P.
 1865
Hair
 Black
Eyes
 Red
Race
 Caucasian
Nationality
 British
Height
5'10
Build
 Wiry
Gender
 Female, last she checked
Face Claim
 
 
 
 

History

 
History
 
 Beatrix was born in the height of the second wave of the industrial revolution in England to a wealthy industrialist family. Her sickly constitution, however, meant that instead of spending much of her time partying or living up the luxury Beatrix spent most of her life confined to her room in the family home. She spent much of her early years having never left her family estate and instead practicing the arts. She took to painting and poetry very quickly, though picking up this and that on the way. Once she was old enough, and healthy enough, she'd take to traveling to find new inspiration for her art. She bounced across England, Scotland, and Ireland painting the growing horrors of the factory jobs as she investigated her family's businesses. She joined the socialist movement for a time even.

Eventually, though, her passionate activism crumbled as her failing health once more forced her to come crawling back to her family. She fell into a deep depression as her family shuttered her away once more for her health and the illness wracked her body. The family doctor did everything he could to cure her but her illness was far too great and her family had expected her to die, furthering her crumbling mental health. She wrote poems of death and painted images of a hell made of machinery. She was doomed to die much like many painters of her time.

However, Doctor Alan saw her art as a reflection of a truly visionary mind. Maybe if fate had been different she would have been embraced by a toreador. But instead, Doctor Alan offered her a chance to continue on. To see even more of the world and to create works beyond her current understanding. Of course, the dying woman had no real choice. She couldn't suck in enough air to say no, anyway.

After her embrace, Beatrix took her family's wealth and decided she'd have to make a new life for herself somewhere else- far from England. She fled to the United States in 1870 without Doctor Alan and set up her home in the state of Maryland do to it's closeness to the sea and proximity to the capital. She did continue activism in the background of her work but as time stretched on she grew older, her work becoming more abstract. She had become loyal to the Camarilla do to it's structure and security but found herself in Noddist circles that the Tower typically rejected. Her art had become strange and collectors seemed to scramble for it the longer that she produced it. In modern nights she claims to "discover lost works" and sells them or leaves them in art galleries.

Burian Volkov

Overview

 
Overview
 
VtM Burian.png
 A seemingly young man who holds the titles Burian the Wolf and the Russian Wolf from his achievements in war and underground activity. Burian holds much tenacity although few would realise it behind his jovial attitude and youthful appearance even by the standards of Kindred.

Basics

 
Basics
 
Name
 Burian Volkov
Player
 KitsuneFire
Chronicle
Baltimore After Dark
Nature
 Soldier
Demeanor
 Director
Concept
 Young Russian Mafia Boss
Clan
 Ventrue
Generation
 10th
Sire
 Stepan Arakcheyev

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious
11110
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma
Smooth-talker
11110
Manipulation
 Well-reasoned
11110
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
11100
Wits
 Detecting Lies
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
11100
Awareness
 
00000
Brawl
 
11000
Empathy
 
11000
Expression
 
00000
Intimidation
 Pulling Rank
11110
Leadership
 Military
11110
Streetwise
 
11100
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
11000
Firearms
 Revolvers
11110
Larceny
 
11100
Melee
 Knives
11111
Performance
 
00000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
t
Academics
Russian History
10000
Computers
 
10000
Finance
 
11000
Investigation
 
10000
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Dominate* 
 
11100
Fortitude*
 
11000
Presence* 
 
11000
Potence* 
 
11100
Celerity 
 
11100
 
 
00000
Backgrounds
 Generation
 
11100
 Resources
 
11100
 Domain
 
11110
 Armory
 
11000
 Allies
 
10000
Herd 
 
10000
Virtues
Conscience/Conviction
 
11100
Instinct
 
11000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Power and Inner Voice
Bearing
 Command
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111 11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Natural Leader
 Social
 1
Additional Discipline (Potence) 
 Supernatural
 Languages (Russian, Ukrainian, Polish, German, Mandarin, Morse Code)
 Mental
0
 Eat Food
 Physical
 1
 Blush of Health
 Physical
 
 
 
Flaw
Type
Bonus
 Vulnerability to Silver
 Physical
 Special Responsibility (Maintains shipyard)
 Social
 1
 Youthful Appearance
 Physical
 1
Dark Secret (has killed Kindred in the Cold War)
 Social
 1
 Enemy
 Social
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 196
Spent
 170
Notes
Freebie Points (12)
Domain 2,3,4 - 4
Armory 1,2 - 2
Willpower 6,7 - 2
Leadership 4 - 2
Allies 1 - 1

Experience
Dominate 2, 3- 15
Potence 2, 3- 15
Presence 2- 5
Fortitude 2 - 5
Learning Celerity - 10
Celerity 2 - 7
Intimidation 3,4 - 10
Subterfuge 2,3 - 6
Etiquette 2 - 2
Firearms 4 - 6
Melee 3,4,5- 20
Drive 2 - 2
Larceny 2, 3 - 6
Streetwise 2 - 2
Herd 1- 3
Finance 2- 2
Streetwise 3 - 4
Stamina 3- 8
Alertness 3- 4
Celerity 3- 14
Stealth 3 - 4
Empathy 1, 2- 5
Intelligence 3 - 8
Wits 4 - 12
 
Derangements
 
 Clan Weakness- Drinks smoked blood (smokers, people who have been near fires or smoke)
 
  Thorne owes him a Minor Boon
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Burian's ally are the higher ups that manage the shipyard during the day.
Contacts
 
Fame
 
Herd
 The workers in the shipyard make up his herd.
Influence
 
Mentor
 
Resources
Burian has gained resources from the work he has done over the years from military to criminal. He has smuggled weapons, drugs and goods in addition to lurking and maintaining a shipyard.
Retainers
 
Status
 
Other
 Generation- He's been around for a bit and has gotten lucky.
Armory- Burian has a stash of guns and armour from his days involved in the KBG, wars and gang activity.
Domain- Burian's Domain consists of the shipyards located around Baltimore's Southeast District.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Silver Knife
Revolver, Hvy
Cigarettes
Deck of cards
Wallet with cash and fake ID
Reinforced Clothing (hidden under his coat and vest)
Wooden Stake
Matches
Silver Lighter
Blackberry
Feeding Grounds
 Southeast Baltimore shipyards.
Havens
 A collection of shipping containers stacked together and luxuriously outfitted with everything he needs.
Equipment (Owned)
An assortment of weapons, armour, drugs and alcohol from Russia.
Vehicles
 Motorcycle
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating

 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 217
Apparent Age
 19
D.O.B.
24 August 1807
R.I.P.
 15 January 1826
Hair
 Dark brown almost black
Eyes
 Royal Blue
Race
 Ukrainian
Nationality
 Russian
Height
 173cm
Build
 Muscular
Gender
 Male
Face Claim
 AI
A seemingly young man that dresses to impress with his dress pants, overcoats, vests and polished shoes. A grey fedora is normally worn just for the sake of fashion. Much of his personal carried gear is kept in the inner pockets of his coat which is reinforced to provide minor protection. Weaponry is hidden on his body for just in case scenarios but you get more allies with carrots than sticks.

For someone who pokes his head around a lot of militaristic and gang related areas, you would think him young, too young at times but a charming face and the use of Disciplines tends to make people think otherwise.
 
 

History

 
History
 
Born into a lower ranking noble family in Kiev, Burian was fortunate in his upbringing. He received an education, had reasonable access to food and shelter and generally was happy. In his mid-teens he joined the Russian army and was specifically put in regiments that protected nobility. His first big battle was the Decembrist Revolt where he took charge and was among the first of the soldiers to follow orders to fire grape shot rounds without question into the crowd of revolutionists. History of his duty, willingness to take action and patience when observing the best course of action caught the attention of Stepan Arakcheyev, a Ventrue also within the Russian Army. After the day's executions for the Decembrist Revolt occurred on the 15th of January 1826, Burian was Embraced and taken under Stepan's wing. From learning about his new condition to the supernatural aspects of warfare and subjected to Ventrue agoge. Burian was let free of Stepan towards the end of the Crimean War and fully accepted into Ventrue society when he successfully lead a squadron of soldiers in the Baltic states.
Loyal to war and upholding regiment, Burian continued to participate in following conflicts even when a lot of Ventrue were ousted from Russian territory. He went to Poland for the January Uprising then was stationed in Manchuria to observe the construction of the Trans-Siberian Railway. For both WW1 and a decent amount of WW2, he remained stationed around the railway and Siberia until a call from help came from Moscow. Along with others stationed in Siberia, Burian raced to Moscow to assist with the battle there before moving south to participate in Stalingrad. After WW2 ended, he joined the NKVD which then became the MVD then the KGB. For most of his time he worked in East Germany and Poland where he manned the boarder whilst occasionally smuggling in media, weapons, drugs and food for information. Also during this time he teamed up with the Hunters who weaselled their way into the KGB, pretending to be one of them. Together they fought the supernatural where Burian actively killed Garou and Kindred idiotic enough to be spotted.
His time in the USSR ended when it dissolved. Overtime personal thoughts had been building about Russia and how it acted over history. From being underprepared to being walked over in the later half of the Cold War, loyalties were slipping. So, he moved to good ol' USA and found himself in Baltimore. He carved out a section of territory for himself in the southeast shipyards and went relatively unbothered due to the work he was doing running it for both mortals and Kindred. Due to a combination of Dignitas earnt during the wars he participated in and work in the shipyard, he was granted the Ventrue title of Aediles along with the pressure to keep maintaining it.

In 2012 when the Camarilla charged on in to take control of Baltimore, Burian swiftly sided with the Camarilla. As a Fledgling and as a Neonate, the Camarilla had been his faction. With time, it fluctuated but he always valued the order and structure it aimed for over the other factions. Once the war was fought, he kept maintaining the shipyard like always.

Currently, he continues participating in his duties. With William gone and the Anarch Julien in charge, Burian observes and waits to see if the former Herald is truly fit to run the city whilst keeping ties with what little Camarilla remain.

Fun Facts:
- He loves dogs despite dogs not loving him.
- He used to have a ghouled a black Kabarda horse named Kirill. Said horse was his companion up until WW1 where she got caught in barbed wire and machine gunned down. he hasn't had a horse since due to realising modern technology would outpace cavalry. 
- He has fought bears and Nazi aligned Get of Fenris
- His lineage is the following: Ventru -> Erik Eigermann -> Hardestadt the Elder -> Rosenkrantz the Elder -> Veronika Kovaleva -> Gervasii Ivanova ->Tatyana Kuzmina -> Stepan Arakcheyev

Calla De Carabas

Overview

 
Overview
 
drusilladragonrose_Woman_in_victorian_dress_looks_like_Eva_Gree_853098ef-4630-40d7-ab2f-0ca7d3767059.png
 A doctor in an age when mental illness was just starting to be understood. Calla did her best to treat illments of the mind with a scientific approach that was handed down her by her parents and then refined by her husband. She made the mistake of taking in a particularly troubled young woman as a ward. A mistake that caused her death and new unlife.

Basics

 
Basics
 
Name
 Calla De Carabas
Player
 DrusillaDragonrose
Chronicle
Baltimore After Dark
Nature
 Scientist
Demeanor
 Caregiver
Concept
 A "Good" Doctor
Clan
 Malkavian
Generation
 10th
Sire
 Her name was Augusta

Attributes

 
Attributes
 
Physical
T
Strength

11000
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma
Soothing
11110
Manipulation
 Conpelling
11110
Appearance
 
11100
Mental
P
Perception
Seeing the Unseen
11110
Intelligence
Carpmentilization 
11110
Wits
 
11110

Abilities

 
Abilities
 
Talents
s
Alertness

11100
Athletics
 
00000
Awareness
 
11100
Brawl
 
00000
Empathy
Connection 
11110
Expression
 
11000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills
t
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 Masking
11100
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge
p
Academics
Psychology
11110
Computers
 
11000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
Pharmaceuticals 
11110
Occult
 Mysticism
11110
Politics
 
00000
Science
Chemistry 
11110
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex 
11000
 
Dementation 
11110
 
Obfuscate 
00000
 
 Dominate
10000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11100
 
 Domain
11000
 
Heard 
11000
 
 Resources
11100
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Prophetic Dreams
 Clan
-2 
 Medium
 Supernatural
 -2
 Blush of Health
 Physical
 -2
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Phobia {The Number 13)
 Mental
+2 
 Overstimulated
 Clan
+3 
 Old Flame
 Social
 +2
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 Freebies: 22  Ex: 9
Spent
 85
Notes
 Freebies ~        Xps~
Marits ~ 4         Occult ~ 15
Wits ~5             Empathy ~ 6
Resources - 3   Manipulation ~ 12
Specialty ~ 1    Charisma ~ 12
                         Alertness ~ 4 
                         Dementation ~ 15
                         Computers ~ 5
                         Dominate ~ 10
 
Derangements
 
 Schizophrenia
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 She keeps her 'patients' in the manor house. Those that are not being 'experimented' on she's feeding on when she's hungry. It's no bother if one or two die from blood loss.
Influence
 
Mentor
 
Resources
 She has an inheritance she hasn't burned through yet and is smart enough to put under other names in her lucid moments. Her ex will sometimes rework the trust and give her money to keep going every few years.
Retainers
 
Status
 
Other
 She has a manor house that was left to her by her family. She made enough money during her life time to have money for the upkeep of the house.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 127
Apparent Age
 34
D.O.B.
 December 15, 1850
R.I.P.
 January 20, 1875
Hair
Black 
Eyes
Blue
Race
Caucasian
Nationality
 British
Height
 6"2'
Build
 Slender
Gender
 Female
Face Claim
 A.I
drusilladragonrose_Neovictorian_outfit_with_slacks_ec111d87-6e33-4b08-aa17-d5eb0d819ddc.png

History

 
History
 
 Her parents knew she was different. Her father was a doctor, her mother was his nurse.  They both ran their own sanatorium where they took care of those who were mentally ill. Calla grew up around this, their patients were always gentle with her. It was more of a rest home than a hospital. It was what led her to take an interest in psychiatry. Calla wanted to be a doctor though not a nurse. Her father encouraged her even though he knew that her mind worked a bit differently. She would often say that she saw things that were not there or said things people had never told her. It was clear that Calla had her own illness but it didn't matter. Her father would find a way that she could function in normal society.  When she grew into what the time was considered maturity, he started to feed her different medicines.

It took a while but finally, they got her visions under control but it opened the door for other things. There were sounds now. She would call these her spirits. The spirits would tell her who needed her. They needed her to heal them, to fix them. It took her all she had to try to be able to tell the difference between what was her illness and what was reality. She tried though she really did try. She tried to remember to take the cocktails that her father made for her. Sometimes it got worse, sometimes it got better. With all she had experienced and the schooling to back it, she was able to treat others. give them hope as well, if she could do it, they could too.

The first hit to her already fragile psyche was the death of her father. While he had a healthy mind he never told her or her mother that his body was being eaten away. They could barely look at him when he was already put on the ground. Hardly but Calla still did. She could swear that she saw his spirit hanging around his body and then walking towards her. Now he was her guide in the afterlife. This was when she realized that she collected spirits (not really), her mother was next to go and her spirit joined the now dozen of those that followed her. While they had moved to the States because of some accusations of unauthorized experiments, it got worse while living in a new country.

When her parents became her guides, it was over. The spirits told her who needed her help, she would bring them to her home and fix them. The procedures sometimes would take weeks or even months then they would join the cast of Guides now following her. Calla met a girl named Agusta. The spirits told her this was someone who needed Calla to fix her. Agusta sat in the home she had been left. She started to talk to her. "You will be well. I promise." "No nothing will ever be well again." Next thing she knew she woke up but her heart had stopped beating.

Calla haunted the alleyways, looking for new souls when a man caught her attention. He too had her particularities and they enjoyed seeing what ways they could bring soundness of mind to those who needed it. She told her he loved her. But then the voices, the voices screamed at her whenever she was near. He was not a good person, he was not really trying to help her. Calla tried, tried to send him away but he comes back every once in a while, and the house screams. The guides are just whispers now so she can go out. Maybe she can find a new project to work on while out and about.

Candace Holland

Overview

 
Overview
 
neutralsprite2_1.png
A young woman who wished to be an actress prior to her Embrace, she was brought into unlife after a rather promising audition. Thrown into the World of Darkness, Candace teeters between her new urges and what little humanity she now has.
Basics
 
Name
 Candace Holland
Player
 CTShameless
Chronicle
Baltimore After Dark
Nature
 Loner
Demeanor
 Conformist
Concept
 Innocent Actress
Clan
 Toreador
Generation
 13th
Sire
 Unknown

Attributes

 
Attributes
 
Physical
T
Strength

10000
Dexterity
 
11000
Stamina
 
11100
Social
S
Charisma

11100
Manipulation
 
11000
Appearance
 
11100
Mental
P
Perception
Attentive
11110
Intelligence
Creative 
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents
S
Alertness

11100
Athletics
 
00000
Awareness
 
11100
Brawl
 
00000
Empathy
 
11000
Expression
 
00000
Intimidation
 
11000
Leadership
 
10000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills
P
Animal Ken

00000
Crafts
 
11100
Drive
 
11000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
Acting 
11111
Stealth
 
11000
Survival
 
10000

 
00000
Knowledge
T
Academics

11000
Computers
 
00000
Finance
 
00000
Investigation
 
11100
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex 
11100
 
Celerity 
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources 
11100
 
Allies 
11100
 
Fame
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11110
Courage
 
11000
 
Humanity/Path
11111 11100
Path
 
Bearing
 
Willpower
11111 00000
11111 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Calm Heart*
 Mental
 3
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 15
Notes
 Freebies: 3 Dots Willpower (3), 2 Dots Performance (4), 1 Dot Allies (1), 1 Dot Fame(1), 1 Dot Academics (2), 1 Dot Alertness (2), 1 Dot Awareness (2)
 EXP: 1 Dot Auspex (10), 1 Dot Celerity (5)
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 Cadence's Baltimore Residence
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 19
Apparent Age
 19
D.O.B.
 May 31st, 2005
R.I.P.
 June 17th, 2024
Hair
 Brown
Eyes
 Blue
Race
 Caucasian
Nationality
 American
Height
 5' 4"
Build
 Thin, Feminine
Gender
 Female
Face Claim
 CTShameless Herself
 
 
 

History

 
History
 
Born in an upper-class family, Candace's life was changed the moment discovered her passion for the arts at a young age. Singing, dancing, and most of all, performing were something she was highly interested in. While she draws from time to time, taking a role on-stage was always something she had a penchant for. It was mostly high-school performances, but after graduating she never really found an outlet for her talents, at least until she ultimately decided to move to Baltimore to pursue her dreams of being an actress some day.
Things appeared to be looking up after an audition one night in June, in which she was praised up-and-down for her skills, even being told she was a promising young star. Unfortunately, it was that exact same night she was Embraced into the Toreador Clan, her Sire having recognized her talent as something truly extravagant whilst watching her performance. Being educated about her new nature, her powers and the Masquerade, it felt as if everything had come crashing down that night.

Maisie Gray

Overview

 
Overview
 
VtM Maisie.png
A street artist specialising in chalk drawings that are vibrant abstract and totally safe to be around!!! Paris Green is a perfectly harmless colour, right?

Basics

 
Basics
 
Name
 Maisie Gray
Player
 KitsuneFire
Chronicle
Baltimore After Dark
Nature
 Bon Vivant
Demeanor
 Deviant
Concept
 Obsessed Artist
Clan
 Mortal
Generation
 N/A
Sire
 N/A

Attributes

 
Attributes
 
Physical 
p
Strength

10000
Dexterity
Precise 
11110
Stamina
Resist Toxins 
11110
Social 
s
Charisma

11000
Manipulation
 
11000
Appearance
 
11100
Mental 
t
Perception
Insightful
11111
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
10000
Awareness
 
11100
Brawl
 
00000
Empathy
 
00000
Expression
Drawing 
11110
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
10000

 
00000
Skills 
s
Animal Ken

00000
Crafts
Pigments 
11100
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
10000
Melee
 
00000
Performance
 
00000
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Colour Theory
10000
Computers
 
10000
Finance
 
10000
Investigation
 
00000
Law
Police Procedures 
10000
Medicine
 
10000
Occult
 
11000
Politics
 
00000
Science
Chemistry 
11000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Resources
 
10000
Fame 
 
10000
Allies
 
10000
 Contacts
 
11000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 Normalcy
Willpower
1111111000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Acute Sense (hearing)
 Physical
Medium
 Supernatural
2
Spirit Mentor
 Supernatural
3
Language (ASL)
Mental
 
 
 
 
 
 
Flaw
Type
Bonus
 Narc
 Social
3
 Tic/Twitch (fiddling with hair)
 Physical
 Impatient 
 Mental 
 1
 Compulsion (drawing)
 Psychological
 1
 Cold Breeze
 Supernatural
 1
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 23
Spent
 8
Notes
 Freebie (22)
Stamina 3, 4 -10
Expression 4-2
Alertness 2 - 2
Willpower 6, 7 - 2
Finance 1 - 2
Larceny 1 - 2
Law 1 - 2

Experience (15)
Charisma 2 - 4
Alertness 3 - 4
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Maisie's allies are the ghosts that occasionally whisper in her ear as observers.
Contacts
 Knows the local police and due to her father working for Matherson Gornt Law Firm, knows some people there.
Fame
Maisie is known as a painter who loiters on the streets of Baltimore attempting to sell her wares.
Herd
 
Influence
 
Mentor
 
Resources
 Impoverished artist who will sacrifice meals to buy art supplies.
Retainers
 
Status
 
Other
Fetter* - A broach fetter with the spirit of Leota Polkoc bound to it. Said broach happens to be a minor fetter Enzo stole from the Giovanni. Leota is one of the reasons Maisie hasn't completely lost the plot when it comes to living life as she provides advice and alertness for the otherwise distracted artist. She does not know how to use the broach as an actual fetter.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Mirror lensed respirator
Soundproof headphones
Pepper Spray
Brushes which she occasionally sticks in her braid
Emergency sewing kit
Reinforced briefcase containing her chalks most made with pigments containing toxic elements
UV torch
iPhone 7
Gloves
Activated charcoal 
Lighter
Aerosol sealant
Honey
Feeding Grounds
 
Havens
 Maisie lives in a small, rundown apartment.
Equipment (Owned)
Pigment grinding set
Vials
Paper
Canvases
Uranium glaze
Charcoal Pencil
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 22
Apparent Age
 22
D.O.B.
 18th of September
R.I.P.
 N/A
Hair
 Ginger and normally tied in a braid
Eyes
 Grey-blue
Race
 Caucasian
Nationality
 American
Height
 150cm
Build
 Thin
Gender
 Female
Face Claim
 Van Gogh from FGO
Maisie is a thin, short girl with attitude. Long is her ginger hair which is normally tied in a tight braid that hangs over one shoulder. Despite being poor, Maisie tries to tend to her appearance by thrifting and modifying clothes to her liking. Unfortunately, she has yet to realise that chalk dust gets everywhere meaning a lot of her clothes are tainted with chalk residue and her skin is often stained with pigments. In terms of style, she prefers tight fitting clothing with poofy sleeves and skirt that come in a variety of floral patterns. When ‘’working’’ she wears a respirator with a tinted lens and chunky headphones that play an array of different songs which she draws to. In the centre of her chest sits a dull silver broach which she found and is actually a fetter.

History

 
History
 
 To begin to explain Maisie Grey you first need to understand her ancestry. Her great-grandfather, Czelsaw Zantosa, was a half-blooded Revenant who had a fling with Cecylia Posza. The result was a bastard daughter who spat upon a free blooded and ill-thought-out existence that her single mother revelled in. Maise’s grandmother seeing what was happening in the world around her fled to America, leaving her mother behind to be killed in the Holocaust. Wanting to fit better in the foreign country she changed her last name to Gray. Eventually, she fell in love with an American and she conceived her son, Aleksy. Alesky held his mother’s ideals and worked himself to the bone for hard work pays off. That hard work allowed him to study well and become a lawyer at Matherson Gornt Law Firm. He too ended up marrying to a woman named Nicole. Their pairing gave way to Maisie.
Maisie grew up an eccentric child. She always flittered from one subject to another, never being able to keep her head on straight that was until she got her hands on art supplies. With a pencil in hand and any surface to draw on, Maisie was placated much to the relief of her parents then abject horror as she forwent socialising with those around her to focus on whatever squiggly piece of art she produced. The abstract artwork that she produced was mostly based on the colours she heard with her chromesthesia and whispers that came to her. Little did she know at the time that those whispers were the words of ghosts.
Maisie’s obsession caused conflict in the house as her parents wanted her to be ‘’normal’’ and dedicated on something that was going to properly support her growing up like a good old office job both of them had. Maisie on the other hand dug her heels into the ground further which reached a boiling point when she was 18. Live or die, she was going to make something out of her addiction and to prove it she moved out of home to make a living for herself. It totally wasn’t because she was kicked out.
On the street, she struggled often finding need to make use of homeless shelters and soup kitchens as what little money she earnt through being an artist, she spent to fuel her obsession. What really put a dent in her money was buying supplies to make her own chalks. Normal chalk was for the normal and she was not normal. Normal chalk didn’t have such vibrant colours. Toxic pigments were the way to go. Guided by the voices around her (spirits) and the charity of others, Maisie set up shop being a sidewalk chalk artist who produces most amazing works.

Extras:
- Maisie took the time to learn ASL so she could communicate with people whilst listening to her music and so she can ''speak'' without people knowing what she is saying most of the time.
- Her addiction to drawing and hedonism is the Zantosa Revenant family's curse showing up in her blood. Whilst she is not the type of person to get addicted to everything, if she got addicted to another thing, her art would still come first because its that deeply rooted in her.
- Maisie's form of hedonism is prudential hedonism.

Canvas

Overview

 
Overview
 
IMG_2647.jpeg
 

Basics

 
Basics
 
Name
 Canvas 
Player
 DrDracula
Chronicle
Baltimore After Dark
Nature
 Survivor 
Demeanor
 Bon Vivant
Concept
 InvertAngel
Clan
 Tzimisce
Generation
 10th
Sire
 The Rose

Attributes

 
Attributes
 
Physical 
p
Strength


11000
Dexterity
Lightning Reflexes 
11110
Stamina
 
11000
Social 
s
Charisma
Smooth Talker
11110
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception

11100
Intelligence
 
10000
Wits
Ambushes 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
11000
Awareness
 
10000
Brawl
 
00000
Empathy
 
10000
Expression
 
11000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
10000

 
00000
Skills 
s
Animal Ken

10000
Crafts
Tattoos 
11100
Drive
 
10000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
10000
Melee
 
11000
Performance
 
10000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
Body Mods 
11110
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Vicissitude 
11100
 
Auspex 
11100
 
Animalism 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11100
 
Allies: Tattoo Apprentices 
10000
 
Haven: Studio Flaneur 
10000
 
Rituals 
10000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11111
Courage
 
11000
 
Path of Cathari
1111110000
Path
 Cathari
Bearing
 Conviction
Willpower
1111110000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Catlike Balance 
 Physical
 Language
 Social
 1
 Deceptive Aura
 Social
 1
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Sleeping with the Enemy 
 Social
 3
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
35 
Spent
 30
Notes
 15 on vicissitude 1/2 and 15 on Auspex 1/2 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Sabbat Packs
Contacts

Fame

Herd
 
Influence
 
Mentor
 
Resources
 
Retainers

Status

Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Razor blade, bondage cuffs, latex gloves 
Feeding Grounds
 Tattoo scene 
Havens
 Studio Flaneur 
Equipment (Owned)
 Dissolvent liquid, a suitcase, a casket filled with roses 
Vehicles
 A 1969 cherry red Volvo 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Auriel
 1
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 89
Apparent Age
 31
D.O.B.
 1935
R.I.P.
 1969
Hair
 Black
Eyes
 Silver
Race
 Caucasian 
Nationality
 American-Canadian
Height
 5'
Build
 Petite
Gender
 Transsexual
Face Claim
 Kirsten Stewart 
 
 A small goth creature of the night, Canvas wears bondage gear and military aesthetics hand in hand. They have a rose tattoo across their neck and collarbones, and speak with a southern lilt.
 

History

 
History
 
Born as the seventh son of seven sons during the Great Depression, Canvas was never meant for anything great. After supporting their mom through hospital bills by getting into local New Orleans sex work, a jealous boyfriend murdered them on Valentine's Day. This was when Canvas was found by the Widows and turned into a fiendish horror. After slaughtering the rest of its family, the Priest of the Widows took Canvas on as a protege in the Path of Cathari and introduced Enlightenment in Montréal.
Now, Canvas romps through the world sowing chaos and disorder wherever it goes. By establishing a chain of Studio Flaneur's, it feeds off of the tattoo and party scene while instigating freaky ritae.

Cassandra de la Vega

Overview

 
Overview
 
badpfpIMG_1889.jpg
 Cass is a brash upstart who wears her heart on her sleeve, along with a great many tattoos. Originally from East Hollywood, Cass was found a way to survive while otherwise lost to immense poverty, surrounded by the violence and crime of gangs, and without being given a chance to amount to much. In spite of this, she began to rise, and it was this dogged determination that caught her would-be-Sire's eye.

After time under his wing, she was turned free to make her own way, her own legend. She will not be deterred from acquiring the power she was denied in life.

Basics

 
Basics
 
Name
 Cass de la Vega
Player
 ManyMeats
Chronicle
Baltimore After Dark
Nature
 Competitor
Demeanor
 Bravo
Concept
 Revenge Tour
Clan
 Lasombra
Generation
 11th
Sire
 Vito Savoy

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
Precise
11110
Stamina
 
11100
Social 
s
Charisma

10000
Manipulation
Seductive
11110
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
s
Alertness

10000
Athletics
 
10000
Awareness
 
00000
Brawl
 
10000
Empathy
 
10000
Expression
 
00000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills 
P
Animal Ken

10000
Crafts
Vehicles
11100
Drive
 
10000
Etiquette
 
10000
Firearms
 
10000
Larceny
 
10000
Melee
Swords
11110
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Warfare
10000
Computers
 
10000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Dominate
10000
 
Obtenebration
10000
 
Potence
11000
 
Fortitude
10000
 
 
00000
 
 
00000
Backgrounds
 
Generation
11000
 
Black Hand Membership
10000
 
Resources
11000
 
Domain
11000
 
Herd [7 Vessels]
11000
 
Retainer (Marco Dominguez)
11000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11110
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
1111111100
11111 11100
Blood Pool
11111 11111
11000 00000
Blood/Turn
 12/1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Bruiser
 Physical
1
 Language (Spanish, native)
 Mental
 0
 Berserker
 Mental
 3
 Without a Trace
 Supernatural
 2
 Eyes of Shadow
 Clan
1
 
 
 
Flaw
Type
Bonus
 Casts No Reflection [Clan]
 Clan
N/A
 Permanent Fangs
 Physical
3
 Impatient
 Mental
 1
 Prey Exclusion (Cops)
 Mental
 1
 Vengeful
 Mental
2
 Vulgar
 Social
1(N/A)

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 15
Notes
 FREEBIES: +7 Flaws , -7 Merits
4 Willpower 5,6,7,8
2 Retainer 1,2 [6]
1 Herd 2 [7]
1 Resources 2 [8]
1 Domain 2 [9]
2 Occult 2 [11]
2 Intimidation 2 [13]
2 Melee 4 [15]
Blue denotes Freebies
----EXPERIENCE----
+15 for Neonate < 50
Orange denotes XP spent
--------------------------
10 Fortitude 1, out of clan
5 Potence 2 [5x1]
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 7 dudes: Cass runs a garage, these are her workers and gangers
Influence
 
Mentor
 
Resources
Cass lives in a 2br apt next door to her garage
Retainers
Marco, her right-hand man. Is a Ghoul, primarily her Valet



Dice Pools for Expertise: 4,
Discipline Dots: 1
Status
 Low ranking member of the Black Hand
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Her trusty Dueling Sword, and Springfiend Defender 1911
Feeding Grounds
 The block her Garage is on, which also includes the shop with a fenced in area for vehicle storage, as well as junk. This block has a couple small apartment buildings, and a dive bar.
Havens
 Cass's 2br condo is on the 3rd floor of a 4-floor apartment building.
Equipment (Owned)
 Kevlar body armor
Vehicles
2019 Kawasaki Ninja 650, burnt orange, she takes when solo
Her valet usually transports her in a black 2017 Chevy Tahoe
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 43
Apparent Age
 ~25
D.O.B.
 April 4, 1981
R.I.P.
 October 25, 2004
Hair
 Dark Brown, wavy, long
Eyes
 Hazel
Race
 Latina
Nationality
 American
Height
 6'2"
Build
 Athletic Lifter
Gender
 Female
Face Claim
 DJ CRAY (Cheney Ray)
Blending in well with the fashion forward, tatted and pierced Gen Z'ers of today, Cassandra Teresa de Avila Florentina Cartagena de la Vega (Thankfully just Cass de la Vega, or Cass if you're lucky), has taken well to her new her 'life'.

Naturally shrewd, Cass had always had a knack for picking apart situations and opponents and stripping them down to their simplest, most digestible components. Always eager to prove her superiority, whether it be through nightlife or in more dangerous company, she should be in store for an interesting first few months here in Baltimore.

Cass dresses primarily in either sharp blacks, or exotic, eye-catching splashes of color. Often wearing short, risque clothing, she is capable of being both extremely daring in her dress, but also does enjoying calling back to the stunningly conservative yet beautiful dresses of her heritage.

Her dark brown hair cascades down her back in a lazy beach curl which is often - but not always - swept up in a lazy bun. She accessorizes heavily with tremendous amounts of piercings she had before her death, lots of rings, chokers, earrings. And she loves to show off the more than 45 tattoos she managed to accumulate before her death thanks to gang affiliations and a pure and simple love for ink.
 
 

History

 
History
 
Born in 1981, Cass likes to tell people she has had to fight for every single thing she's ever had, including her first diaper. The truth is not very far off. One of many children born to first generation immigrants, Cass, her brothers, and her sisters busted their asses to try to make their little slice of the American Dream in East Hollywood. As a young girl, she enjoyed almost no time at all bonding with her parents save for the odd weekend morning when her mother and several siblings would be out of the house for errands, and she could bond with her dad.

Together they would work on cars in their garage, sharing a passion for repairing old beaten down things and making the best of them. Well, Cass thought they did it together. In truth, she was a useless assistant but her dad humored her. Unfortunately, as she grew older what little light was in her life only seemed to dwindle. Some of her siblings 'escaped' the pit they started from, but other turned to gang life and other petty crimes, bad company, and generally poor decisions. Including Cass.

Even though she grew into a naturally strong and somewhat physically intimidating woman, cutting a reputation as anything more than 'just a woman' was very tough in a neighborhood like hers. But with time and friends and some fucking ballsy plays, she was building something for herself. When her tiny gang's efforts butted up against the operation of her would-be-Sire, it was only then she was truly challenged.

Her gang crushed under the heel of a much more powerful and organized institution run by a man with many lifetimes more experience than her, Cass was only able to suffer this humiliating reduction because Vito promised her that through him she could obtain the power she craved to chisel out the future she felt she deserved. A bitter bond of necessary loyalty was forged and she served as his ghoul, becoming part of his operation.

During significant and substantial turmoil in Los Angeles, Vito rewarded Cass for her steadfast devotion and her utter refusal to take defeat laying down. After the woman single-handedly fended off three ghouls who almost managed to successfully assault her Domitor's Haven during the day, there was no denying the lengths she would go to any longer, and she would finally have her chance.

She served as a member of her Sire's Pack for several years, until he was recently run to ground again and the rest of the Pack was scattered by even more turmoil in LA. With her support network scattered to the wind, she was approached for her effectiveness adn commitment to the cause by members of the Black Hand who had conscripted her help in the past. Offered a chance to serve, she took it, and was sent Eastward with instructions to be at the ready should more Senior members have need of her skills. This was fine by her. There was much to do in order to reclaim power from the setbacks suffered in LA.

Chance Edwards

Overview

 
Overview
 
sheetpic.png
Chance Edwards is the manager of the Natural 20 Gaming Cafe in West Baltimore, specifically in Gwynn Oakes. He used to be a regular barista at House of Joe on Eutaw Street but was hired by the owner of said gaming store and hasn't looked back. The store itself is quickly becoming a fixture in the community for both gamers and community involvement. 

Rumor has it the owner is a believer in Outreach, and Chance is more than happy to oblige. After all, he knows what it's like to have nothing and be completely on his own. It's something he wouldn't wish on anyone.

Basics

 
Basics
 
Name
Chance Edwards
Player
Genesis
Chronicle
Baltimore After Dark
Nature
Visionary
Demeanor
Trickster 
Concept
New Vampire
Clan
City Gangrel
Generation
 9th
Sire
 Julien Lavalle

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 Feline Grace
11110
Stamina
 
11100
Social 
s
Charisma

11000
Manipulation
 
10000
Appearance
 
11100
Mental 
t
Perception

11100
Intelligence
 
11100
Wits
 Changes in Strategy
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
10000
Awareness
 
10000
Brawl
 
11000
Empathy
 
11100
Expression
 Guitar
11110
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
10000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
11000
Drive
 
10000
Etiquette
 
00000
Firearms
 
10000
Larceny
 
11000
Melee
 
00000
Performance
 
11000
Stealth
 
00000
Survival
 
11000

 
00000
Knowledge 
t
Academics

10000
Computers
 
11000
Finance
 
10000
Investigation
 
00000
Law
 
10000
Medicine
 
10000
Occult
 
10000
Politics
 
00000
Science
 
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Protean 
 
11000
Fortitude
 
11000
Celerity
 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Resources
 
11000
 Mentor
 
11000
 Allies
 
10000
 Generation
 
11110
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11100
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
11110 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Friendly Face
Physical
  1 
Prestigious Sire (Regent)
Social
 1
 Language (ASL)
 Mental
 1
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
New Kid
 Social
 1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
35 XP; 14 Freebies
Spent
35 XP: 14 Freebies
Current
14
Notes
Freebies:
2 - Willpower 4 and 5
5 - Stamina 2
5 - Dexterity 4
2 - Expression 3

XP Spends:
2 - Survival 2
3 - Medicine 1
3 - Science 1
3 - Awareness 1
6 - Expression 4
10 - Celerity 1
5 - Fortitude 2
3 - Occult
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
Julien Lavalle
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Wallet, keys, SW Bodyguard (.38 Special), various nerdy trinkets. Small Business Card Case with his own Business Cards
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 22
Apparent Age
 22
D.O.B.
 December 5, 2001
R.I.P.
 May 3, 2024
Hair
 Brown
Eyes
 Dark Green
Race
 Caucasian
Nationality
 American
Height
 5'10"
Build
 Athletic
Gender
 Cis Male
Face Claim
 Shawn Mendes
Dark brown hair with dark green eyes. He's average height with slender, athletic build. He's attractive, but strangely unaware of it. As a teenager, he had really terrible teeth and acne, and could never afford a really good pair of glasses, so he always felt awkward and ugly. 
 

History

 
History
 
Mortal Life
His parents were teenagers when they gave birth to him, his father seventeen, his mother fifteen. At first they lived with Chance's maternal grandparents, but the couple did not get along and Chance's father was kicked out of the house for not being able to keep a job and spending too much time partying. His mother was not any better, not ready for the burden of motherhood, so Chance spent a lot of time with grandparents that weren't interested in raising another child.

His father ended up getting arrested for drugs, his mother ended up on the streets, and they became sporadic, unstable presences in his life. His mother would get her shit together every now and then, make an effort, and then lose it again. When he was six, his father showed up, claiming to have changed, and took custody of Chance. Only, as it turned out, he just wanted government subsidies for having a child, and Chance was just as neglected among them. Worse, they were poor. Chance began acting up, resorting to theft to get what he wanted. He was good at it, only got caught once, and because he was young, they were lenient, and he never got caught again.

When he was 9, his father died after stumbling out of a bar drunk and into the path of a drunk driver. He was sent to live with his mother and maternal grandparents again. It wasn't long before his mother found a new shitty boyfriend and left him there with his grandparents. His grandfather died of cancer when he was 13, and he suddenly found himself the caretaker of his grandmother, who had health issues of her own. Despite all this, he managed to keep up decent grades in school.

He enrolled in Baltimore City Community College after high school, since the family couldn't afford much more. His grandmother's health declined severely so he dropped out of school after the first year to take care of her full time. When she passed away, he surprisingly inherited life insurance money. It wasn't much, there were some debts that had to be paid, but it was enough for him not to be completely destitute. His mother tried to convince him it should be hers, an argument that ended with her current boyfriend and him getting into a physical fight, and he hasn't spoken to her since.

During his time caretaking for his grandparents, one of his few outlets was gaming and the community he found there. Instead of going back to school, he jumped at the opportunity to work at the gaming cafe, quickly getting promoted to a manager that usually worked the evening/closing shifts.

Vampire Unlife
Chance caught Julien's attention and their connection inspired Julien to make Chance his first childe. 

Charles Schroder

Overview

 
Overview
 
Screenshot_20240518-134455_Chrome.jpg
 Charles Schroder was a painter for the elite. He rarely paints but when he does it is highly sought after. In the Camarilla he is an eccentric socialite. However, he was diablerized during the Camarilla takeover. Xiang refused to die in some take over.

Basics

 
Basics
 
Name
 Charles Schroder (Xiang)
Player
 Nugget
Chronicle
Baltimore After Dark
Nature
 Grotesque
Demeanor
 Perfectionist
Concept
 Flesh Artist
Clan
 Toreador (Volgirre)
Generation
 11th
Sire
 The Sculpter

Attributes

 
Attributes
 
Physical 
p
Strength
Strong Grip
11110
Dexterity
Swift 
11110
Stamina
 
11000
Social 
s
Charisma
Specialization
11000
Manipulation
 
11000
Appearance
Style 
11110
Mental 
t
Perception
Specialization
10000
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
00000
Awareness
 
11100
Brawl
 
00000
Empathy
 
10000
Expression
 
11000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
Painting, Human Furniture 
11110
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
Disarm 
11110
Performance
 
00000
Stealth
 
11000
Survival
 
10000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
Dissections 
11110
Occult
Rituals 
11110
Politics
 
00000
Science
 
11100
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Auspex
 
11000
 Celerity
 
10000
 Presence
 
00000
 Vicissitude
 
11100
 
 
00000
 
 
00000
Backgrounds
 Domain
 
11100
 Fame
 
10000
 Resources
 
11100
 Haven
 
11000
 
 
00000
 
 
00000
Virtues
Conviction
 
11110
Self-Control
 
11110
Courage
 
11000
 
Humanity/Path
11111 11100
Path
 Evil Revelations
Bearing
 Corruption
Willpower
11111 11110
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Hidden Diablerie
 Supernatural
 Indelible
 Clan
 Acute Sense (Sight)
 Physical
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Dark Secret
Social 
 Private Life
Clan 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 72 (5)
Spent
63 
Notes
 Freebies: 7 Vis x3
 Willpower 7

Xp:

Haven 5xp
Perception 2: 6xp

Abilities 28xp.
 Abilities: 16xp
8/7/24
Auspex 2 > 3 xp 5
8/28/24
Resources 2 > 3 xp 4

 
Derangements
 
 Power-Object Fixation
 Masochism
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 Mildly famous abstract painter.
Herd
 
Influence
 
Mentor
 
Resources
 Art sales
Retainers
 
Status
 
Other
 Power-Object Fixation: Rings pierced into their body

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 On domain, a hidden small storage with his real art.
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 76
Apparent Age
 30
D.O.B.
 1948
R.I.P.
 1980
Hair
 Black & Grey (Black)
Eyes
 Brown 
Race
 Caucasian (Tan)
Nationality
 German (Chinese)
Height
 6'0"
Build
 Bulk
Gender
 Male (Female)
Face Claim
 Idk
 
 
 

History

 
History
 
 Adonis (Merek) History, kinda ditto.

Xiang Ye grew up in Chinatown in New York in the 1950s and 60s. seeing and dealing with the Red Scare and the racism of the Eastern continent blindness. She grew bitter and hateful of white America. She became a scrapper and fell in bad with gangs. Her sire was a racial fetishist who saw her as an exotic treat and turned her. Deciding to use her to make the “perfect oriental doll.”

She was forced into a pack with her sire and a man named Merek. During the Camarilla take over of Baltimore. Her sire was killed and she found herself the only other survivor next to Merek. They worked together to create a ritae to take over the lives of two hostages they had taken. Xiang hated everything about everything. Two pretentious white men, and Merek had say of who took whose form.

Now she deals with her curse by killing and making art out of her victims. She was lucky Charles Schoder had a small amount of pull within Baltimore, atleast enough to get a Domain and Have. She…. He is able to keep his true art well hidden. The pain and hatred for her new body caused her mind to crack and find pleasure in that pain and a desire to mutilate it more. under Charles generally dense clothes hides rings pierced into his body, all the rings are strapped to a body harness that causes pain and discomfort through normal movement.

Cindy Harmon

Overview

 
Overview
 
Cindy.png
 A vaudeville starlet who dreamed of being in moving pictures and with the intelligence to make it happen. She also had an ego to match which drew the attention of a man in the shadows.  Cindy had an illness that she was carrying that the Nosferatu blood latched onto and manifested. It took her a while to get used to this new lifestyle but Cindy was nothing if not adaptive. She helped set up a pirate radio station, giving information to those who knew how to tune in while finding a way to entertain again. Through the years she's adapted to the new ways of communication, now she's a vtuber going under the moniker Claudia Du Lac, a cartoon "Vapyer" Her personal joke.

Basics

 
Basics
 
Name
 Chrysanthemum (Cindy) Harmon
Player
 Drusilladragonrose
Chronicle
Baltimore After Dark
Nature
 Architect
Demeanor
 Director
Concept
 Cyrano de Bergerac of fame
Clan
 Nosferatu
Generation
 13th
Sire
 Chaos

Attributes

 
Attributes
 
Physical  T
Strength

11100
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma
Compelling
11110
Manipulation
 Persuasive
11110
Appearance
 
00000
Mental P
Perception

11100
Intelligence
 Problem Solver
11111
Wits
Getting the Jump on Others 
11110

Abilities

 
Abilities
 
Talents T
Alertness

00000
Athletics
 
11000
Awareness
 
11000
Brawl
 
11100
Empathy
 
11000
Expression
 
11000
Intimidation
 
11000
Leadership
 
11000
Streetwise
Dark Web 
11110
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

11000
Crafts
 Explosives
11110
Drive
 
00000
Etiquette
At Elysium 
11110
Firearms
 
00000
Larceny
 
00000
Melee
Improvised Weapons 
11100
Performance
Acting 
11110
Stealth
 
11100
Survival
 
11100

 
00000
Knowledge  P
Academics

11100
Computers
Social Media 
11111
Finance
 
11100
Investigation
Database Research
11110
Law
 
11000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
11100
Technology
 Secure Communication
11110

 
00000

Advantages

 
Advantages
 
Disciplines
 
Obfuscate 
11110
 
Potence 
11100
 
Animalism 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Retainers 
10000
 
Alternate Identity 
11000
 
Domain 
11000
 
Resources 
11100
 
Contacts 
11000
 
Allies 
11000
Virtues
Conscience
 
11100
Self-Control
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 Humanity
Bearing
 
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 False Reflection
 Clan
 3
 Languages (Italian, Japanese, French, German, Russian, Gaelic)
 Mental
 0
 Computer Aptitude (granted with computers 5)
 Mental
 0
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Contagious
 Clan
 Touch of Frost
 Supernatural
 1
 Cold Breeze
 Supernatural
 1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 Freebie: 19 Experience:85 Left: 6
Spent
199
Notes
Obfuscate: 7        Dexterity: 8    Animal Kin: 5
Technology: 2     Academics: 4  Etiquette: 6
Stealth: 2            Potence: 5        Leadership: 5
Performance: 2   Brawl: 5          Expression: 5
Willpower: 4       Intimidation: 5  Empathy: 2
                           Streetwise: 5     Resources: 2
                           Survival: 9        Animalism: 10
                           Potence: 10      Science - 9
                           Crafts - 4         Crafts - 6 
                           Athletics - 5     Resources - 4
                          Streetwise ` 10  Subterfuge - 4
                          Investigation - 15  Law ` 2
                          Allies ~ 3            Allies ~ 2
                          Domain ~ 2     Intelligence ~ 16
                          Melee  ~ 9       Specialty ~ Improv 3
 
Derangements
 
 Depression
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
Mortals ~ 
Rafael Caro-Quintero ~ Sinaloa Cartel
Yui Taoka ~ Japanese Yakuza  ~ Yamaguchi-gumi family
Contacts
 Ran Tsin ~ Chinese Triad underboss
Alejandro Cortez ~ Jalisco Cartel
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Because of royalties for books she has written under pennames and ghostwritten, consultations on various subjects that she's done, and investments she has put down over the years she has money stowed away under several false names. She has recently acquired the deed to s small warehouse cheap since it had been unused for a while.
Retainers
 One ghoul named Sarah Archer ~ Gave her up to live her own unlife
Status
 
Other
 She has set up shop in a small abandoned warehouse along the harbor. She made it a point to make sure that whoever owned sold it to her. The man was more than happy to sell to her. On the outside, it looks just as rundown and shabby as it did before. Find the secret latch though and the basement opens up to a technological wonderland. There is an entrance into the sewers from there in case she needs a quick escape.

 She's currently handling all her assets through the name Shiloh Rockefeller, another personal joke. A reclusive stock broker who only ever sends her assistant to do things for her. Shiloh is also the name whispered among the deep web and the black market if you need somebody who knows somebody.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 A backpack with a laptop and two phones, one a burner, one for personal use.
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Computer repair and building tools, power tools of various makes and models, junk lots of junk that she can probably salvage or turn into traps.
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Thomas Williams
 3
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 Age total: 126 Age undead: 103
Apparent Age
 23
D.O.B.
 Mau. 10  1897
R.I.P.
 Summer 1920
Hair
 Blonde
Eyes
 Blue
Race
 White
Nationality
 Scottish
Height
 5'9
Build
 skeletal
Gender
 Female (in the barest since)
Face Claim
 n/a
 She has the shadow of the dancer and actress she used to be but also has the pockmarks and rot that came from the infected bite. She normally dresses in hoodies that cover her face, thick boots to help her go through the sewers without wet socks, and usually a doll mask covering her face for when she is forced to go out in public. Often accompanied by a wig of a random color.

drusilladragonrose_woman_in_a_hoodie_with_the_hood_up_blond_hai_a4934a34-0a7b-44c3-abc4-a8e727006100.png

History

 
History
 
 Chrysanthemum was talented. She had known it since the day she was old enough to be aware of herself. It was why she moved to New York as soon as she could to grace the stage with her voice and acting range. She quickly grew to stardom there but she knew that vaudeville was going to start to die soon. Like a rat knowing when to abandon ship she started saving for a ticket across the U.S Movies was the next step. She knew she was older than most of the girls there but she still looked waifish enough to make it on to the screen. Besides she knew how to make things work with what she had on hand. Never mind that people called her willful, never mind that people said that she was difficult to work with. They would fall in line or she would steamroll over them.

It was her personality rather than her beauty that caught the attention of her sire. Chaos was the embodiment of his name. He changed her to see if she kept her spirit when her good looks were gone. At first, Chrysanthemum tried to escape the confinement she had been put under to try and walk into the sun. Her depression was so deep that all she could think of was ending this hell. Surprisingly enough it was a crooner on the radio that made her stop. So she didn't have her face anymore. It didn't mean that she couldn't entertain anymore. That and the world was changing out there.

Armed with a new goal for herself she made it a point to learn as much as she could about the radio business. She realized that she was smarter than she thought something that had been underplayed during life. Down in the sewers, no one cared what she looked like, just how she could help. It was freeing in a way. With so much time on her hands now, why not learn as much as she could? With her thirst for knowledge and curiosity, she started making a network which grew along with her skills.  It also made her a target. When things got rough in New York and then in New Orleans, she packed up her stuff and moved, taking her public image with her.

Modern times really were wonderful. She designed software that could read Noferatu faces and set to work on creating an avatar for herself. She could be anyone online, anything. That and a carefully chosen girl who would do anything for fame made her social media empire grow. She was entertaining again and it was the best feeling. And if the locals needed help, why not do that too.

Conner O'Sullivan

Overview

 
Overview
 
R.png
 A kind man from Ireland, just living his life in Baltimore.

Basics

 
Basics
 
Name
 Conner O'Sullivan
Player
 Meat
Chronicle
Baltimore After Dark
Nature
 Gallant
Demeanor
 Survivor
Concept
 Some guy
Clan
 
Generation
 
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Sportslike
11110
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma

11000
Manipulation
 
10000
Appearance
 
11110
Mental 
t
Perception

11000
Intelligence
 
10000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

00000
Athletics
Specialization 
11110
Awareness
 
00000
Brawl
 
11000
Empathy
 
11100
Expression
 
00000
Intimidation
 
10000
Leadership
 
10000
Streetwise
 
10000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
11100
Performance
 
11100
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
11110
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Fame                                                             
10000
 
Resources                                                      
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Common Sense
 Mental
 Code of Honor
 Mental 
2
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 21
Spent
 
Notes
-3 Merits 
 -15 freebie abilities (athletics, performance, melee.)
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 Likes to sing during an open mic night at a local cafe
Herd
 
Influence
 
Mentor
 
Resources
Minimalist lifestyle, owned gym.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 Owner of the gym ‘EWA Pro Wrestling and Training Center’ in Baltimore

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 20
Apparent Age
 20
D.O.B.
 07/30/02
R.I.P.
 
Hair
 Blonde
Eyes
 Blue
Race
 European
Nationality
 Irish
Height
 5'11"
Build
 Muscular lean
Gender
 Male
Face Claim
 
 A pretty face on top of a well sculpted body. Conners life revolves around two things, work and working out. And his body is proof of this dull routine, but he loves it. He has freckles along his cheeks and his chest,

History

 
History
 
 To the O'Sullivan name. If you want something. You should get it by pure will and determination alone.
Conners father was a professional wrestler who met his mother while they were working out in the same gym, when Conner was conceived, Conners father had to travel the world as an indie pro wrestler in order to make enough money to pay the bills and Conner grew up aspiring to be just like his father. So, when he was sixteen, he began to practice professional wrestling. Making a small name for himself working as a Jobber, someone who would usually work hard to throw the match and make the other wrestler look good and Conner was satisfied until he graduated high-school and got the chance to work alongside his father, traveling the world and booking indie dates to earn money and pay the bills together.
When he turned 19, Conner said his goodbyes to his family, and with the money saved up over the years Conner moved to Maryland and began to work small indie matches to get money, working his family trade until his money couldn't support him anymore. Usually going to bed hungry in order to get enough money to pay rent the next day.
Unfortunately, Conner had to hang up his tights when he realized he couldn't earn a living this way, and instead got a job working as a trainer for other professional wrestlers, and a night shift at a local convenience store and began to work on his finances. Minimalizing everything so that he could work, day in and day out, slowly getting the money to open up a gym of his own so he could teach people his ways of wrestling. And this came when his father returned to give Conner the needed push to purchase the gym.
From there. Conner thrived as a personal trainer for the gym, teaching those willing his style of professional wrestling, and helping people with workout routines.

Daniel O'Shea

Overview

 
Overview
 
42672af695dad7701501d97ed2c7.jpg
High school dropout, wannabe boxer, metal worker. Since immigrating to Balitmore he took a job as a full-time mechanic while taking odd jobs under the table to get more money to get by.

Basics

 
Basics
 
Name
Conner O'Sullivan
Player
Meat
Chronicle
Baltimore After Dark
Nature
Caregiver
Demeanor
Soldier
Concept
 Boxer turned Vampire
Clan
Brujah
Generation
11th
Sire
 Unknown

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious
11111
Dexterity
Agile 
11110
Stamina
Determined 
11110
Social 
s
Charisma
 Charming
11110
Manipulation
 
10000
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
10000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

00000
Athletics
 
11000
Awareness
 
00000
Brawl
 Boxing
11110
Empathy
 
00000
Expression
 
00000
Intimidation
 
11000
Leadership
 
10000
Streetwise
 
11000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
11000
Drive
 
11000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee

11100
Performance
 
00000
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
10000
Investigation
 
00000
Law
 
00000
Medicine

11000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
Celerity 
    
11100
Potence
 
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Allies

10000
Resources

11100
Generation

11000
Mentor

10000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Friendly Face
 Physical
Cat Like Balance
 Physical

 

Huge Size 
 Physical
 Language (Gaelic)
 Mental
 Common Sense
 Mental
Flaw
Type
Bonus
 Deep Sleeper
 Physical
 Infertile Vitae
 Physical
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 17
Spent
 35
Notes
 +6fp for Flaws -7fp for Merits -7fp for Potence 3 -2fp for Brawl 4 -5fp for Dexterity 4 -15xp for Celerity 2,3
+20 Stamina 3,4
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
Daniel is locally known to his neighborhood; he goes to church on Sundays gets food from a local diner and works with his hard-working proletariat friends.
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
A secret sire, leaving notes for him in his apartment detailing things he needs to know about the Masquerade and what he needs to do to keep a low profile.
Resources
Daniel is a trainer at a gym, a part time mechanic and takes part in underground fights.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
An old army jacket given to him by his grandfather and a silver necklace of the cross that his mother gave him.
Feeding Grounds

Havens
Staybridge Apartment, Daniels Ultrafuckpalace.
Equipment (Owned)
A switchblade that was gifted by his grandfather, dulled and a little rusty
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 22
Apparent Age
 22
D.O.B.
 05/30/1990
R.I.P.
 03/25/2011
Hair
Blonde
Eyes
 Blue
Race
Caucasian 
Nationality
 Irish
Height
 6'10"
Build
 Muscular Lean
Gender
 Male
Face Claim
 
Daniel is a decent looking young man. Having gone through quite the growth spurt when he was still a teenager, he worked his body to make sure his heart was as healthy as possible, this as well as his grandfather's teaching in the fighting style of slugger, turned him into a heavy-handed individual who was often seen as a bully but is more kind than his figure may seem.

History

 
History
 
 Born in May, Daniel was born to a single mother and was delivered by his grandfather who would have a large impact on his life. Growing up Daniel was teased by children in school since his father had abandoned him and his mother before he was born, while his teachers told him to always tell an adult, his grandfather gave him a piece of advice he still carries with him to this day. "You want them to stop? Make them." When Daniel was a teenager, he was taught by his grandfather how to fight with the 'slugger' style of boxing, which focused on strength more than it did technique. When his mother found out Daniel had been fighting other students out of school, she berated him and introduced him to God, and through him Daniel finally found his true personality, a warm person who would only fight if it needed to be.
Once his grandfather passed away Daniel inherited what little money he had as well as his old army fatigues which he took the patches off, so no one thought he was impersonating a soldier. Daniel dropped out of high school soon after and began to work on the family farm following his mother falling ill. He worked until he was 18 where his mother passed away, giving him her cherished necklace. He couldn't bear to stay in his hometown any longer. After selling the farm per his mother's wishes.
He took the funds and boarded a plane to the United States where he settled in a damp apartment in Baltimore, taking what he had learned from his grandfather in terms of boxing and working in an undergrown boxing arena for money, and took to learning the basics of auto-body repair when he found a job at Federal Motors but having no vehicle it takes him a while to get to one place or another.
After one of his standard union meetings that took place a little farther from where his job was Daniel could tell he was being followed. Thinking it was someone trying to mug him for his money he went down an alleyway which was a mistake for the young man. Turning just in time to have hands push him into the nearby brick-wall face first and an unnatural cold feeling hitting his neck, he resisted the hands and his heavy eyelids for as long as he could, but he couldn't help himself from slowly falling unconscious.
When he came to Daniel was alone in his apartment, bleeding slightly from his neck, lightheaded and unbalanced and hungry... or was he thirsty? Making his way to the fridge in an attempt to quell the hangover-like feeling he found a note. "Get something to eat big man. You have a long day ahead of you. -J" The note spelt like a type of perfume Daniel would never be able to afford. Inside the fridge were three neat piles of blood bags, his mind went blank as he grabbed one and sunk his newfound fangs into them, he drained one of the piles and full of regret, held onto his necklace as he passed into the living room, finding more notes detailing a "Masquerade" and "Kindred" And how he had been "Embraced by a Brujah." All of this was overwhelming, he couldn't breathe, he made his way to the door finding one final note. "Don't go out in the sun, you will die. And clean your apartment."
And so. Daniel sat in his armchair. Sitting. Waiting. Going over the notes he had been given and trying to make sense, the Kindred that had embraced him was only keeping tabs on him through notes. As the day passed into night, he began to make sense of his newfound powers, being able to move quicker and lift things much easier than he was before. He went out and made a note of his... "feeding grounds" and another about his "Havens." After forcing himself to drink the blood of a drunkard Daniel made his way back home, Silent. 
And began to clean his apartment. Just as his Sire instructed.

Darrus [Bassist of Riot Squad]

Overview

 
Overview
 
EJyz7nEVAAEfNra (1).jpg
 Fuck the Camarilla, Fuck the Sabbat, and Fuck any Baronies mate!

Basics

 
Basics
 
Name
 Darrus
Player
 Nugget
Chronicle
Baltimore After Dark
Nature
 Crusader
Demeanor
 Thrill Seeker
Concept
 Punk Anarch Bassist (Hobje Brown)
Clan
 Brujah
Generation
 13th
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Brute
11110
Dexterity
 
11100
Stamina
 
11100
Social 
s
Charisma
Working the Crowd
11110
Manipulation
 
11000
Appearance
 
11110
Mental 
t
Perception
Specialization
11000
Intelligence
 
11000
Wits
 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
11000
Awareness
 
00000
Brawl
 
11110
Empathy
 
00000
Expression
 
10000
Intimidation
 
10000
Leadership
 
10000
Streetwise
 
11100
Subterfuge
 
10000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
11000
Drive
 
11110
Etiquette
 
00000
Firearms
 
10000
Larceny
 
10000
Melee
 
11100
Performance
Bass 
11110
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
 
10000
Medicine
 
11100
Occult
 
00000
Politics
Radical 
11110
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Celerity 
11100
 Potence 
11110
 Presence 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Herd 
11000
 Retainer 
11100
 Resources 
11000
 Fame 
10000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Dynamic Personality
 Clan
 5
 Open Road
 Social
 2
 Soapbox
 Social
 3
 Daredevil
 Physical
3
 
 
13 
 Language (BSL, ASL, French, Japanese, Italian, Lip Reading)
 
 0
Flaw
Type
Bonus
 Hard of Hearing
Physical 
 Addiction
Physical 
 Permanent Fangs
Physical 
 Expiration Date
Social 
 
 
 9
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 43 (3)
Spent
 40
Notes
 15 Freebie points
 15 XP
 Appearance +1 from Malleable Visage
8/7/24
Potence 3 > 4 xp 15
Brawl 3 > 4 xp 6
8/28/24
Law 0 > 1 xp 3
Medicine 2 > 3 xp 4
Firearms 0 > 1 xp 3

Leadership 0 > 1 xp 3
Expression 0 > 1 xp 3
Drive 3 > 4 xp 6
Wits 3 > 4 xp 12
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 Punk Rock Band
Herd
 Fans
Influence
 
Mentor
 
Resources
 
Retainers
 Team of Roadies
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Bass Guitar, Cricket Bat, Smart Phone, 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 Ford e350 15 passenger van
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 30
Apparent Age
 25
D.O.B.
1994 
R.I.P.
2019 
Hair
 Black dreads w/ Purple tips
Eyes
Golden 
Race
 Black
Nationality
 British 
Height
 5'8'' 
Build
 Tone 
Gender
 Male 
Face Claim
 
 

The tattoo starts at the top of Darrus' shoulder and falls down in a half sleeve of neo-tribal patterns. The ink looks splattered, in a messy anti-style scene of chaos ... but it pulls together with the colour really well and vividly shows off the Anarch symbol.

Art references:


 
 

History

 
History
 
 Darrus was born in south London, He got deep in the Anarcho-Punk scene. His sire embraced him, Learning that even Kindred Anarchs have heirarchies, he decides to work on burning all Kindred hierarchies to the ground.

Declan Gornt

Overview

 
Overview
 
image-1730710731320.jpeg
A man of few word, Declan is the Stoic silent type when he's not needed to win over a courtroom. Having fought some battles with a blade and others with a pen, Mr. Gornt is always strategic when he has to apply 'pressure'.

But on the occasions he finds time to relax, he lets his shoulders slump and the bags under his eyes to show...

Basics

 
Basics
 
Name
Declan Gornt
Player
Otaku
Chronicle
Baltimore After Dark
Nature
Enigma
Demeanor
Director
Concept
Sketchy Lawyer
Clan
Ventrue
Generation
10th
Sire
Dame Olivia Douglas Scott 

Attributes

 
Attributes
 
Physical 
s
Strength

11000
Dexterity
 
11100
Stamina
 
11100
Social 
p
Charisma

11100
Manipulation
Persuasive
11110
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
00000
Awareness
 
00000
Brawl
 
10000
Empathy
 
11000
Expression
 
00000
Intimidation
 
11100
Leadership

11100
Streetwise
 
00000
Subterfuge
Smooth Talker
11110

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
10000
Firearms
 
11100
Larceny
 
00000
Melee
 
10000
Performance
 
11000
Stealth
 
10000
Survival
 
00000
Expert Skill: Demolitions
 
10000
Knowledge 
t
Academics

10000
Computers
 
00000
Finance
 
10000
Investigation
 
00000
Law
 
11100
Medicine
 
00000
Occult
 
00000
Politics
 
11000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 Dominate
 
11100
 Fortitude
 
11100
 Presence
 
11100
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Generation
 
11100
 Resources
 
11111
 Domain
 
11110
 Ally
 
11000
 Retainer
 
10000
 Status
Primogen 
11110
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
Humanity 
Bearing
Normalcy
Willpower
11111 11100
00000 00000
Blood Pool
00000 00000
00011 11111
Blood/Turn
1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Iron Will
Mental
3


 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
Uncommon Vitae Preference
Clan 
-2 
Sleeping with the Enemy 
Social 
-3 
Demon Hounded 
Supernatural 
-2 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
62
Spent
52
Notes
Freebie Points: 15 (+7 from Flaws)
Experience Earned: 40 (Neonate)
 - Dominate 2 = 5

 - Fortitude 2 = 5
 - Presence 2 = 5 
 - Dominate 3 = 10
 - Presence 3 = 10
 - Retainer 1 = 3
 - Fortitude 3 = 10
 - Firearms 3 = 4
Unspent Experience: 10
Awarded:
 - Status 4 (Primogen)
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Lillian Matherson - Senior-Partner in the Law Firm and wife of Declan. Possessed by the demon Kyrael, of the House of Devils.
Contacts
 
Fame
 
Herd
 
Influence

Mentor
 
Resources
 Matherson.Gornt Law Firm, 1 South St.
Retainers
 
Status
 Ventrue Primogen of Baltimore
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Pricey but not too expensive, respectable business suit
Nokia 3310 mobile phone
40 year old pager
.45ACP Colt M1911 service pistol (Licensed)
Feeding Grounds
 
Havens
 Penthouse apartment in 1 South St.
Equipment (Owned)
 .30-06 M1 Garand Carbine (Service Issued Korean War, Licensed, kept in Declan's office at the Firm)
Vehicles
 Bentley Continental GT V8 Coupe
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
94
Apparent Age
29 
D.O.B.
11th July 1930 
R.I.P.
31st October 1959
Hair
Black with grey streaks
Eyes
Brown
Race
Caucasian
Nationality
American
Height
5' 11"
Build
Fit
Gender
Male
Face Claim
Larry from Pokemon 
Known Languages: English (Native), Korean (having fought in the war), Spanish (Leant because of the Matherson's and the firms clients). 
 
Ventrue Refined Palate/Uncommon Vitae Preference: Jury members or those who served on a jury in the last 30 days.

Lineage:
 - Dame Olivia Douglas Scott (9th Gen.)
 - Madeline Graceford (8th Gen)
 - Harold Thursby (7th Gen.)
 - Rhodry (6th Gen.)
 - Geraint (5th Gen.)
 - Mithras (4th Gen.)
 - Ventru (3rd Gen.)

History

 
History
 
larry_and_starly_pokemon_and_1_more_drawn_by_domo_domo_kizusuki.jpg
Declan Gornt was born on July 11, 1930, to a conservative family near Baltimore, Maryland. He grew up in the shadow of the Great Depression and World War II, molding him into a disciplined, resilient man. By 20, he enlisted in the U.S. Navy Seabees, where he served with distinction during the Korean War as a Combat Engineer, rising to the rank of Petty Officer E-5. His experiences in combat left him with a rigid sense of duty, but also a hint of disillusionment. Declan’s one claim to fame was partaking in the Seabee’s drunken theft of North Korean trains, where his hands were scarred by a locomotive’s boiler, since which he has hidden with leather gloves [Source]. His desire to shape the future through means beyond brute force led him to law.

Returning stateside, Declan pursued pre-law at Johns Hopkins University, eventually earning a law scholarship to Yale. During his studies, he met Cillian Matherson, a fellow aspiring attorney who shared his vision for justice—and his ambition. They became fast friends, bonded by shared ideals and long nights of rigorous study. Declan earned his law degree at 29, celebrating a future he believed he’d carved with his own hands.

That same evening of October 31st, 1959, as others celebrated Halloween, his life took an unexpected turn. Dame Olivia Douglas Scott, a dignified and centuries-old Ventrue, saw immense potential in him. She Embraced Declan, welcoming him into the world of the Kindred with a calculated sense of mentorship. Adjusting to vampiric life was challenging; Declan's ambitions grew, yet he now understood the rules were far more rigid and perilous than any mortal could imagine. Under Dame Olivia’s guidance, he refined his instincts and developed the poise expected of a Ventrue, masking his predatory nature behind impeccable manners and an unfaltering smile.

With his sire’s support, Declan co-founded Matherson.Gornt Law Firm with Cillian. The firm aimed to be a cornerstone of influence, a place where Declan could wield power quietly, pulling strings behind the scenes. Yet the 1970s and '80s were tumultuous for them, and Cillian's unexpected passing in the late ‘90s while overseas left Declan reeling. He mourned his friend’s death, and, with some detachment, watched as Lillian, Cillian’s daughter, took her father's place at the firm. Surprisingly, Lillian proved to be a formidable partner, and together, they revived the firm's fortunes.

Now, Matherson.Gornt Law Firm has established itself as a powerful player in the legal and political underworld. Declan continues to expand his influence, balancing the demands of his Ventrue lineage with the ruthlessness needed to thrive in the vampire elite. Driven by ambition, loyalty to his sire, and a deeply ingrained sense of duty, Declan sees himself as a new breed of Ventrue—a modern architect of power, willing to play by the old rules but always seeking new ways to bend them.

Declan Gornt built a legacy over decades, transitioning from ambitious lawyer to an influential figure in both mortal and vampiric realms. For years, his law firm with Cillian Matherson's daughter, Lillian, became a quiet powerhouse in the East Coast legal scene, thanks to Declan's subtle use of Dominate and meticulous documentation that allowed him to "inherit" his own position when needed.

But around 2010, Declan’s fabricated identities began to strain his relationship with Lillian. Though he manipulated the memories of many, Lillian's suspicions persisted, her mind somehow resistant to Kindred tampering. After Declan relocated temporarily to New York, Lillian’s curiosity led her to her father’s occult archives, which he had accumulated on his many overseas trips. One fateful night, she opened a text she should not have touched. Drunk and impulsive, she inadvertently summoned a weak demon from the Abyss. With no proper protections in place, the demon seized upon her vulnerable soul, merging with her and creating a new, complex entity: Lillian Matherson, bound with Kyrael, a demon of the ancient House of Devils.

When Declan returned to Baltimore, he found a transformed Lillian, vibrant and youthful as she had been in her mid-twenties. Yet her eyes held a fiery depth that even his vampiric senses recognized as something unnatural. Kyrael's fiery presence heightened Lillian's emotions, particularly her long-standing infatuation with Declan. For his part, Declan felt drawn to her in ways he had denied for decades, especially considering the godfatherly bond he shared with her since childhood. But Lillian’s allure, now intensified by Kyrael’s demonic energy, shattered his carefully cultivated restraint. Their reunion led to mutual confessions of their feelings and an unveiling of each other’s true natures.

This revelation marked a profound turning point in Declan’s unlife. Loving Lillian meant embracing a paradox: a vampire, a creature bound to eternal darkness, drawn to a demon-possessed mortal whose existence defied mortal and Kindred logic alike. Together, they now navigate the dualities of their relationship, masking shared tenderness behind witty jabs. Their bond has grown even as Declan remains engaged in Camarilla politics and Ventrue affairs, balancing his ancient obligations with the passionate partnership that now defines his existence.

In late 2024, Declan finally returns to Baltimore with a renewed sense of purpose. He intends to establish his position among the local Kindred, reclaim his influence, and finally make things official with Lillian/Kyrael, hoping that love—or something close to it—might sustain them both through the chaos and secrecy of unlife.

Donovan "Blackheart" Briar

Overview

 
Overview
 
0df95209f2bebbbedcb5438c822ee5af04db8c48_hq.jpg
 Blackheart is a merciless killer for the Sabbat. He was given the monicker for both his ruthlessness and mastery of Obtenebration. He is called in to eliminate the Sabbat's enemies, nothing more. He does not play politics. He is not in this for financial gain. In fact, Blackheart looks down upon the Assamites and their condition of payment. Blackheart is a Sabbat loyalist bordering on fanatic, who has only one mission, one need: kill the enemies of the Sabbat to secure power then move on.

Basics

 
Basics
 
Name
 Donovan "Blackheart" Briar
Player
 Scruffy
Chronicle
Baltimore After Dark
Nature
 Soldier
Demeanor
 Fanatic
Concept
 Sabbat assassin
Clan
 Lasombra
Generation
 9th
Sire
Jean Lafitte

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious
11111
Dexterity
 
11100
Stamina
Tough as Nails 
11111
Social 
s
Charisma

10000
Manipulation
Well-Reasoned 
11110
Appearance
 
11000
Mental 
t
Perception
Discerning
11110
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
11100
Awareness
 
10000
Brawl
Dirty Fighting 
11111
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
Lockpicking 
11100
Melee
Improvised weapons 
11100
Performance
 
00000
Stealth
Moving in shadows 
11111
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
Shadowing 
11100
Law
 
00000
Medicine
 
00000
Occult
Kindred lore 
11110
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Obtenebration 
11110
 
Fortitude 
11110
 
Auspex 
11000
 
Protean 
11000
 
Potence 
11000
 
Celerity 
11000
Backgrounds
 
Black Hand Membership 
11100
 
Generation 
11110
 
Domain 
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11000
Courage
 
11110
 
Humanity/Path
11110 00000
Path
 Path of Power and Inner Voice
Bearing
 
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
11110 00000
Blood/Turn
 2 per turn

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Bruiser
 
1
 Controllable Night Sight
 
 2
 Huge Size
 
 4
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Beacon of the Unholy
 
 2
 Eerie Presence
 
 Infamous Sire
 
 1
 Vengeful 
 
 2
 Haunted
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Armor of the Abyss
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 5
Spent
 
Notes
 
 Freebie Points:
5 points for Strength 5
5 points for Stamina 5
3 points for Willpower 7
2 points for Stealth 5

Experience: 162
52 experience for Fortitude 4
17 experience for Auspex 2
 17 experience for Protean 2
10 experience for Potence 2
17 experience for Celerity 2
18 experience for Armor of the Abyss
6 experience for Occult 4
8 experience for Brawl 5
5 experience for specializations
2 experience for Domain 1
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 Held in high regard within the Black Hand
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 St. Vincent de Paul Cemetery
Havens
 A mausoleum within the cemetery 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 191
Apparent Age
 32
D.O.B.
October 24, 1800
R.I.P.
 March 13, 1833
Hair
 Long black
Eyes
 Dark Brown
Race
 Caucasian
Nationality
American
Height
 6'10"
Build
 Muscular
Gender
 Male
Face Claim
 The Undertaker (Mark Callaway)
 3616923987_fd5d09e23e.jpg
 
 

History

 
History
 
 Donovan was born around the turn of the 19th century in New Orleans. His family grew up poor on the streets of the city. And Donovan thought they were being denied their fair share. With his size and strength developing at an early age, Donovan quickly developed skills in strong armed robbery often targeting the children of wealthy families. As he grew up Donovan branched out into cat burglary, mugging, and occasionally brute squad and body guard work. 

With an established reputation for nefarious work and brutal bar fights, Donovan was approached one day in a tavern by a young Jean Lafitte to join his crew. Donovan had never been on a boat, but given his growing reputation and fewer places to hide out in, Donovan felt the proposition had merit. For 10 years Donovan sailed and plundered with Lafitte. He was one of the most feared members of the crew, showing to be ruthless in his techniques of disposing of enemy sailors.

Donovan's life forever changed after the battle at Omas, Honduras. Many assumed Lafitte perished in the skirmish, but in fact Donovan proved to be his captain's salvation. It was then that Donovan discovered why his captain kept to his quarters during the day. Donovan was embraced into the realm of kindred, and together they retreated back to the states to Miami.

It was in Miami that Donovan was introduced to the Sabbat. Being Lasombra they were readily welcomed and though Lafitte was grateful, he had other ambitions for unlife and left Miami after arranging for most of his hidden fortune to be retrieved. Donovan meanwhile learned from many of the clans and was instrumental in helping keep Miami Sabbat. Over the decades Donovan proved brutal in his methods, unfeeling in mercy and quite adapt with Obtenebration earning him the moniker "Blackheart". Any covert Camarilla, Anarchs, or other enemies of the Sabbat met a swift and vicious end at the hands of this assassin.

Due to his success at delivering Final Death to the enemies of the Sabbat he caught the attention of the Black Hand. It was under their direction that Donovan was sent to numerous cities to dispose of obstacles where needed for the Sabbat. Now the latest word from on high is Baltimore is in need of select individuals to be removed and have the city join the surrounding area under Sabbat control. Donovan has arrived to ensure that happens.

Earl "Thorne" Bratovich

Overview

 
Overview
 
Jason_Voorhees.jpg
 “I was wondering what would break first — your spirit…or your body.”
 - Bane, The Dark Knight Rises.

A hulking individual of muscle and reserved menace. At 7' 7" and 350 lbs., he is a walking mountain. Having a nearly complete disregard for humans, seeing them as little more that cattle to experiment on, he delights at instilling abject terror in his prey.

Basics

 
Basics
 
Name
Earl "Thorne" Bratovich
Player
Otaku 
Chronicle
Baltimore After Dark
Nature
Monster (Terrifying)
Demeanor
Soldier
Concept
Monstrous Redneck
Clan
Tzimisce
Generation
12th
Sire
Unknown

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious
11110
Dexterity
 Lightning Reflexes
11110
Stamina
 Enduring
11110
Social 
t
Charisma

10000
Manipulation
 Imposing
11111
Appearance
 
10000
Mental 
s
Perception

11000
Intelligence
 Strategic
11111
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11100
Awareness
 
00000
Brawl
 Pankration
11110
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
11000

 
00000
Skills 
t
Animal Ken

10000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 Body Weaponry
11110
Performance
 
00000
Stealth
 
11000
Survival
 
11000

 
00000
Knowledge 
s
Academics

10000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
Body Crafts 
11110
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000
Expert: Sabbat Lore
 
11100

Advantages

 
Advantages
 
Disciplines
 Animalism*
 
10000
 Fortitude*
 
11000
 Vicissitude* 
 
11111
 Potence
 
11000
 Obfuscate
 
11110
 Celerity
 
10000
Backgrounds
 Generation
 
10000
 Domain
 
11000
 Retainer
 
11000
 Retainer
 
11000
 Status (Templar)
 
11100
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
Metamorphosis 
Bearing
Inhumanity
Willpower
11111 11100
00000 00000
Blood Pool
00000 00000
01111 11111
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Pain Tolerance 
Clan 
Revenant Disciplines (Bratovich) 
Clan 
Promethean Clay 
Clan 
Huge Size 
Physical 
Bruiser
Physical 
1 
 
 
 
Flaw
Type
Bonus
Revenant Weakness (Bratovich) 
Clan
-3 
Touch of Frost
Supernatural
-1 
Beacon of the Unholy
Supernatural 
-2 
Cast no Reflection
Supernatural 
-1 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
173
Spent
173
Notes
Freebie Points: 15 (+7 from Flaws)
Starting Experience: 160 (Ancilla)
 - Fortitude 2 = 5
 - Vicissitude 4 = 15
 - Vicissitude 5 = 20
 - Potence 1 = 10
 - Potence 2 = 7
 - Obfuscate 1 = 10
 - Obfuscate 2 = 7
 - Dexterity 4 = 12
 - Animalism 1 = 10
 - Animal Ken 1 = 3
 - Obfuscate 3 = 14
 - Obfuscate 4 = 21
 - Flaying Touch (Combo Power) = 12
 - Willpower 7 = 6
 - Willpower 8 = 7
 - Stealth 2 = 2
 - Survival 2 = 2
 - Celerity 1 = 10
Unspent Experience: 0
 
Combination disciplines
 
Flaying Touch (Potence 2, Vicissitude 2) 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 Two Bratovich Hellhounds (Named: Gator & Dixie)
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 A bone machete made from his his own femur, and stored in a flesh crafted pocket on his back.
A Zippo Lighter.
Feeding Grounds
 Trailor parks and the homeless
Havens
 An old, run down, but still populated Trailor park
Equipment (Owned)
 
Vehicles
 1987 Ford F-Series Ranger Bigfoot Cruiser Pickup Truck, the body if not maintained with dints, scratches and rust spots.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
Vinculum to Viorel (to Thorne 0 due to unbondable)
 1
Vinculum to Nancy (to Thorne 8)
 10
Vinculum to Donovan (to Thorne 1)
 4
Vinculum to Max (to Thorne 8)
 6
Vinculum to Mars (to Thorne 5)
 2
Bound To
Rating
 
 
 
 
 
 
 

 

Description

 
Description
 
Age
242
Apparent Age
Mid-30s 
D.O.B.
November 6th, 1782
R.I.P.
1846
Hair
Bald 
Eyes
Dark 
Race
Caucasian 
Nationality
American (Appalachian) 
Height
7' 7"
Build
Powerfully Imposing 
Gender
Male 
Face Claim
Jason Vorhees 
Bratovich Hellhounds:
Gator
-A large, muscular Doberman-

Attributes: Strength 4, Dexterity 3, Stamina 4, Perception 3, Intelligence 2, Wits 3
Abilities:  Alertness 3, Athletics 3, Awareness 3, Brawl 4, Empathy 2, Intimidation 4, Survival (Tracking) 4
Disciplines: Potence 1, Celerity 1
Willpower: 3, Blood Pool: 3
Health Levels: OK, -1, -1, -2, -2, -5, Incapacitated
Armour Rating: 0 (4 Dice Soak, total)
Attack: Bite (Str+1 Aggravated), Claw (Str, Bashing)
Vicissitude Mods: Vicious Maw (Bite does Aggravated damage) 

Dixie
-A Mastiff who has been breed and crafted to a hulking size-

Attributes: Strength 3, Dexterity 3, Stamina 5, Perception 3, Intelligence 2, Wits 3
Abilities:  Alertness 3, Athletics 3, Awareness 3, Brawl 4, Empathy 2, Intimidation 4, Survival (Tracking) 4
Disciplines: Potence 1, Fortitude 1
Willpower: 3, Blood Pool: 3
Health Levels: OK, -1, -1, -2, -2, -5, Incapacitated
Armour Rating: 2 (8 Dice Soak, 3 Dice Soak vs Aggravated)
Attack: Bite (Str+1 Lethal), Claw (Str, Bashing)
Vicissitude Mods: Armored Hide (Armour Rating of 2)

History

 
History
 
Secluded deep within an old forest that would be known in the modern nights as the Monongahela National Forest of the Appalachian Mountains, West Virginia, stood the Bratovich Homestead. The family had chosen to leave their ancestral homes in Europe due to prejudice and financial hardship, they’d crossed the Atlantic to the new world and settled there during the 1700s.

In 1782, during the tail end of the Revolutionary War, Earl’s birth was a cursed affair. Whether due to the Revenant family’s supernatural practices or inbreeding, the infant’s birth bore many complications as the baby was malformed and ghoulishly strong. To save his mother’s life the family had to use their Vicissitude arts to extract the child from his mother or they both would have perished. As he grew with his deformities, Earl’s childhood was marred with more than his fair share of hardships. The family refused to use their crafts to fix the boy’s body, whether out of cruelty or wanting to see the child strive to overcome their weaknesses, who can say. Although Earl’s body was twisted and misshapen, he bore a sharp mind and as he grew, he observed his environment and learnt all he could. By the age of twelve he had picked up the rudimentary understanding of Flesh Crafting, beginning his first steps upon a road that would do more than just fix his body.

Through his adolescence, the family witnessed Earl shift from a hapless, deformed wretch of a person to a young man of surprising stature. At 18 years old, the young man stood six foot, seven inches and was nearly 250 pounds, Earl had more than adapted, his body was like clay to his will. The young Bratovich was gaining favor within the family, and over time he joined the family’s hunting parties, not just to hunt game to feed them, but also to hunt and push back the werewolves that stalked the Appalachians. Since the family settled those mountains, the Bratovich and the local Garou packs had developed a deep bitter enmity. Likely due to the supernatural nature of both factions, the nearby Cherokee tribes thankfully stayed away from their conflicts. This did not help much as over the following years Earl ranged further afield from the homestead, hunting for more and more material for his foul Flesh Crafting experiments. He did not care where the flesh came from, it was all ‘Meat’ to him, animals, newly proclaimed Americans or natives, they were all the same in his eyes, but he did particularly prize Garou flesh.

The years went by and in 1846, at the age of 64, Earl had sculpted his physique to the hulking size of 7’ 7” and 350 lbs. and having now hunted the Garou for decades he had proven how much he was a thorn in their sides, earning the man his nickname. But during this time a shadow from the family’s past patiently observed him. In the Americas the Bratovich had the chance to reestablish themselves, and after a while they reconnected and renewed their ties with their supernatural origins, the Kindred of Clan Tzimisce. One if them had heard of Earl and his proclivities, particularly his new interest in causing terror, reveling at instilling fear in those he preys upon. In Thorne’s minds he never truly viewed himself as human, this piqued the interest of a visiting Tzimisce, who chose to gift Thorne with the Curse of Caine and Embraced him. Thorne only recalls encountering a pool of blood that moved before he passed out, rising hours later as Kindred. Left and abandoned by his Sire, Thorne was helped by his family, who praised him for receiving such an honor.

During the American Civil War, a number of Bratovich family members were conscripted into the Union Army, war offered Thorne new opportunities and although he didn’t enlist, he found nearby battlefields to be too tantalizing an occasion to test his menagerie of Flesh Crafted Abominations. A few camping stories arose from Thorne’s homemade horrors causing chaos or stalking troop encampments in the night. By the time the US introduced the Draft in the early 20th century, most of the Bratovich family that still remained on their homestead didn’t appear on any census, so were never called up to fight in either world wars. But it was during this time that Thorne was actively recruited into the wider activities of the Sabbat. He was requested to help with Sabbat actions in Detroit where he not just helped but proved to be such a monster amongst both Kindred and Kine, that he was awarded the title of Templar by the Archbishop, then politely asked to leave.

With the advent of technology and the invention of films, during the mid to late 20th century, Thorne found a genuine interest in Horror movies, in particular, Slasher, Gore and Body Horror genres. Seeing how these forms of media had worked their way into the zeitgeist, Thorne went as far as to fashion a mask he Bone Crafted to his own skull, and fanged mouths in his palms to still be able to feed, all to better incite fear.

Since the ‘40s, Thorne has served the Sabbat where needed, a tool to be used when conventional methods fail. Recently the Sabbat hierarchy of the East Coast have grown tired of the loss of Baltimore, some ten years prior. And with Archbishop Warin of DC not having done anything of worth in trying to retake Baltimore, the diocese has sent Thorne in to stir the proverbial pot.

Sandraudiga, the Maiden of Defeat

Overview

 
Overview
 
Sandraudiga_-_If_I_Had_a_Hammer.webp
 The Goddess of the Grim March, Sandraudiga seeks out the bested, the broken, and the defeated. It is said she is the Lady of Second Chances, of Loss and Retribution. Those who have lost all or lost very little are all the same, as the bitter tang of defeat fuels her power and words. An enigma who serves only herself and her causes, she has wandered to Baltimore to set up shop and watch the coming storm for those she treasures most...the losers.

Basics

 
Basics
 
Name
 Sandraudiga
Player
 Tessa
Chronicle
Baltimore After Dark
Nature
 Idealist
Demeanor
 Deviant
Concept
 Loser's Goddess
Clan
 Tzimisce
Generation
 10th
Sire
 Perchta

Attributes

 
Attributes
 
Physical S
Strength

10000
Dexterity
 
11100
Stamina
Tireless 
11110
Social T
Charisma

11100
Manipulation
 
11000
Appearance
 
10000
Mental P
Perception

11100
Intelligence
Discerning 
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents S
Alertness

11000
Athletics
 
11000
Awareness
 
00000
Brawl
 
00000
Empathy
 
11000
Expression
 
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills P
Animal Ken

11000
Crafts
 
11000
Drive
 
00000
Etiquette
 
11100
Firearms
 
10000
Larceny
 
00000
Melee
 
11100
Performance
 
00000
Stealth
 
00000
Survival
 
11000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
Body Crafts 
11110
Occult
 
00000
Politics
 
10000
Science
 
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines 
 
*Animalism 
00000
 
*Auspex 
11100
 
*Vicissitude 
11100
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11100
 
Haven 
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
10000
Self-Control/Instinct
 
11110
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Psychic Leech
 Supernatural
 5
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Privacy Obsession
 Clan
 Unblinking
 Clan
 1
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35 XP
Spent
 31
Notes
 +3 Freebies for Privacy Obsession Flaw
+1 Freebies for Unblinking Flaw
+3 Freebies for Unholy Stain

22 Freebies
-2 Medicine 4
-1 Willpower 6
-7 Vicc 2
-7 Vicc 3
-5 Psychic Leech


XP
-10 Auspex 3
-15 Auspex 4
-2 Subterfuge 1
-4 Subterfuge 2


 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 Underneath Nevermore Haunt (Haunted Attraction)
Equipment (Owned)
 Surgical tools
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 93
Apparent Age
 35
D.O.B.
 1930
R.I.P.
 1965
Hair
 Black
Eyes
 Red, Slitted
Race
 Caucasian
Nationality
 American
Height
 6'8'
Build
Slender
Gender
 Female
Face Claim
 Twilight of the Gods (Netflix)
 Tall and willowy, her skin gray and pale. Red eyes and pointed ears prevent her from blending in with most mortals, as she has altered her visage with vicissitude to better resemble her self-proclaimed divinity. Her fingers end in black claws, and she wears furs and heavy iron rings. Her bare skin is marked with intricate swirling patterns of blood, and she eschews footwear. When she is tracking one of the Defeated, her footsteps leave bloody tracks in her wake.
 
 

History

 
History
 
 Katherine Weiss was born into an upper class family of German immigrants fleeing the aftermath of WWI. Raised in relative comfort and instilled with an analytical and accurate sensibility, it was only natural that she would enter medical school after displaying interest in understanding the human body after witnessing the aftermath of a car accident as a teenager. 

Easily taking to the hard and competitive work of a medical student, she saw many of her fellows either drop out or give up more than once. Farewell parties were a semi-common occurrence for their washout friends. Still, Katherine saw that even when all seemed lost, such as after a failed test or exam, there was always an opportunity to take the lessons that losing taught and use them to succeed.

Graduating salutatorian from her medical school after several years of intense training and study, she was soon approached by more than one impeccably dressed gentlemen with clipboards. Answering their questions truthfully, she was more than shocked one day receiving a phone call with instructions to report to her new job in Langley, Virginia as a surgical consultant for the CIA. The early 60's was a time period of great turmoil for Uncle Sam, and it required a long hand to guard against any future threats. She accepted out of a dutiful sense of repayment for the country sheltering her family during her youth.

After the requisite civilian bootcamp, Dr Weiss was attached to an operations unit in Brazil during the lead up to the American coup of 1964. What seemed to be a tropical vacation quickly turned into the grim realities of global politics as she discovered her purpose was to maintain the physical and mental health of the CIA operatives running missions...as well as make sure any high value captives survived enhanced interrogation long enough to divulge their secrets.

Distasteful work was still work, and justification after justification turned into scientific fascination. She became much more versed in the multitude of ways a body could be maimed, healed, weakened, or strengthened through certain treatments. The dispassion of her purpose gave her a wealth of practical knowledge.

As the months went on, her workplaces went from city centers to surrounding houses to remote settlements to a black site deep in the jungle. Here, the CIA was hunting rebel leaders that were rumored to be working with one of the deep jungle indigenous tribes. Rumored to be cannibals, the bodies that began to show up were only dismissed as scare tactics. It was only when the camp began to slowly degrade, their communications breaking, their vehicles sabotaged, their equipment destroyed that they began to truly understand how fucked they were.

Dr Weiss was sitting in her surgical lab awaiting a death by predator or soldier when the monsters hit the camp. Foul and terrifying creatures shredded what remained of the guards, but didn't touch her. Instead, they pushed and led her deep into the jungle to an abandoned ruin, where the goddess Perchta waited.

A displaced German of similar ancestry, but much older, Perchta was a Tzimisce elder that had journeyed to the dark corners of the wild world to establish a small domain far from the machinations of the Camarilla and the Sabbat. Her philosophy and quest for perfection manifested as a focus on creating beasts from men and pitting them against each other. She had been watching Dr Weiss for some time, and saw potential in her. Tasking her with repairing and healing both her former comrades before they were transmogrified, as well as the tribespeople offered to Perchta as sacrifices, Katherine once again found herself caring for those that had lost, in battle and in life. She began to soak in the despair, the defeat, the echoing gloom and sour taste that either crushed to dust or empowered for victory.

When Perchta finally decided she had earned her apotheosis, Katherine Weiss had been no more for some time. Who remained was Sandraudiga, the Maiden of Defeat. Soul-Shrouded, Bloody Trail. Companion of the broken and bested. Eventually she left her sire, as their clan was wont to do, and traveled back to her homeland. Through old connections, she discovered that officially she had never existed. She was beyond such things as family, and began to travel through the territories of Sabbat and Camarilla alike plying her craft and trade to all who would pay in favors, blood or service to the Goddess.


Elijah Augustus Giovanni

Overview

 
Overview
 
elijah 3.jpg
Most of the family in Baltimore won't speak of him out of superstition. He is likely the only one with his atavism in North America. Those things combined give him a great deal of autonomy. 

Autonomy he wields as well as he wields his words: Like a motherfucking sledgehammer.

Other than Rosa Giovanni, the family matriarch in Baltimore, he's an outcast in his own Clan and amongst those who professed to love him the most. Elijah is abrasive on good nights, downright cruel on bad ones, and only cares for perhaps three individuals.

If you have to ask? You're not one of them. 

Basics

 
Basics
 
Name
 Elijah Giovanni
Player
 QuinnTalon
Chronicle
Baltimore After Dark
Nature
 Caregiver
Demeanor
 Loner
Concept
 The One They Don't Talk About
Clan
Giovanni   
Generation
 10th
Sire
 Ephraim Giovanni

Attributes

 
Attributes
 
Physical 
S
Strength
11100
Dexterity
 
11100
Stamina
 
11000
Social 
T
Charisma

11000
Manipulation
 
11000
Appearance
 
11100
Mental 
P
Perception

11100
Intelligence
Analytical 
11110
Wits
Changes in Strategy 
11110

Abilities

 
Abilities
 
Talents 
S
Alertness
 
11000
Athletics
 
11000
Awareness
 
11000
Brawl
Dirty Fighting 
11110
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills
T
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
10000
Melee
 
11000
Performance
 
10000
Stealth
 
11000
Survival
 
10000

 
00000
Knowledge 
P
Academics

11000
Computers
(Computer Languages) 
11110
Finance
 
10000
Investigation
 
11000
Law
 
00000
Medicine
 
11000
Occult
(Giovanni History) 
11110
Politics
 
00000
Science
 
11000
Technology
 
11100

 
00000

Advantages

 
Advantages
 
Disciplines
 Necromancy............................... 
11100
 Dominate
 
00000
 Potence
 
10000
 Obfuscate
 
11100
 
 
00000
 
 
00000
Backgrounds
 Resources
 
11110
 Generation
 
11100
 Contacts
 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11100
Courage
 
11111
 
Humanity
11111 00000
Path
 Humanity
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 13/1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Sanguine Incongruity
 Giovanni
 5
 Eidetic Memory
 Mental
 2
 Prestigious Sire
 Social
 1
 Languages (Italian, English)
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Nightmares
 Mental
 Infertile Vitae
 Supernatural
 5
 Recruitment Target (Setites)
 Social
 1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Ritual of the Smoking Mirror
 1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
The Grave's Decay
11100
 Sepulcher Path
10000

00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 102
Spent
 102
Notes
Freebies
7 - Potence 1
7 - Obfuscate 2
1 - Generation 3

Experience 
Charisma 2 - 4
Drive  1 - 3
Survival 1 - 3
Streetwise 1 and 2 - 7
Survival 1 and 2 - 7
Investigation 1 and 2 - 7
Finance 1 - 3
Medicine 1 -2
Intelligence 4 - 12
Computer 4 - 6
Occult 4 - 6
Necromancy 3 - 10
Sepulcher Path 1 - 7
Contacts 1 and 2 - 5
Brawl 4 - 8
Larceny 1 - 3
Bought Off: Shy Flaw
Performance 1 - 3XP
 
Derangements
 
 
 

 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Corrupt Political Figures, Local Little Italy Don
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 An inherited townhouse in Little Italy from his Sire. Investments and a decent bank account
Retainers
Antony Giovanni Elijah's cousin and arguably his best friend. They were close when Elijah was human. Now that he's a vampire, Elijah ghouled Antony (notably without the consent of the rest of the family) if only to keep him off the radar of other family members who would be less likely to look out for him.
Ant.jpg
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Pocket Knife, Wallet, Smart Phone, laptop case
Feeding Grounds
 Little Italy; Domain of The Giovanni
Havens
Townhouse Belonging to his Sire; 210 S. High Street
210 S. High Street.jpg
Equipment (Owned)
 Ritual implements, Top-of-the-Line Desktop Computer, Uncle's (Sire's) Library
Vehicles
 2023 Audi E-tron S Sportsback (A 10 Year Gift from Aunt Rosa)
Audi.jpg

Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 34
Apparent Age
 22
D.O.B.
 1990
R.I.P.
 2012
Hair
 Black
Eyes
 Brown
Race
 Italian-American
Nationality
 American
Height
 5'10
Build
 Athletic
Gender
 Male
Face Claim
 Dylan O'Brien 
Dead.jpg

History

 
History
 
Elijah's untimely death was just that: Untimely.

Before that, he was just another college student. One who had a bit more insight into the way things really worked in the world, but still just a kid going to college and majoring in Graphic Design and Coding, and running the occasional errand for a few of his 'night owl' family members. 

A few pretty lucrative errands, and mostly for his Uncle Ephraim, but that is beside the point.

The night is one that Elijah relives every time he closes his eyes in daysleep. He'd been on his way home from late-classes, and he's convinced to his night he was targeted. He was grabbed, and then three nights later--three nights that he tries incredibly hard to forget--he was dumped on the steps of La Scala Ristorante (one of the family's front-restaurants), near death and unable to tell anyone what had happened to him.

It was his Uncle Ephraim who did it. Who had his cousins leave them alone in the private party room, and after attempting to get answers out of Elijah did the only thing he could to keep him alive long enough learn the truth of what had happened.

He Embraced him.

As per a lot of the Family, it wasn't done properly or something went wrong that night. Maybe it was because Elijah hadn't been properly prepared the way most Giovanni are, or maybe it was because he'd been so close to death prior to the Embrace, but he wasn't...right. Instead of the normal curse their family was stricken with, Elijah instead looked as though he were a fresh corpse, and no matter how hard he tried, or how much his sire attempted to teach him, he was unable to quicken his blood to make him seem more alive.

Which was why, after Ephraim called in a few favors, Elijah was taught the art of Obfuscate.

Since those nights, Elijah studies, and spends a good deal of his time alone. The Family tends to be odd around him. He's still provided for and protected--he IS still Giovanni--but he tends to be kept at arms' length by the younger members of the family, and given a wide berth by those who are older.

And his Sire?

He left a few years ago. Left Elijah to his studies in their shared penthouse while he traveled to various places where their family Elders were ensconced.
Because while Elijah believes his Uncle is attempting to escape him, the truth of the matter is Ephraim Giovanni is searching for answers as to 'why'.  

void_stiles__teen_wolf_by_the_alef_d9gnpu1-fullview.jpg

Addaline Laplace

Overview

 
Overview
 
Addaline 03.png
Addaline usually comes across as your stereotypical Goth Nerd Girl. She enjoys playing various games at Natural 20 Gaming Cafe, whether they're card games, RPGs or miniature wargaming.

Having recently graduated high school, she left behind the Cheerleading she was pushed to do, and was preparing for a higher education in Mathematics. But, getting embrace and becoming Kindred has changed her whole life.

She carries herself with a bright and cheerful personality, easily approachable.

Basics

 
Basics
 
Name
Addaline Laplace
Player
Otaku
Chronicle
Baltimore After Dark
Nature
Caregiver
Demeanor
Guru
Concept
The Good Witch
Clan
Caitiff / Children of Osiris
Generation
13th
Sire
Cristian Rex (Dead)

Attributes

 
Attributes
 
Physical 
p
Strength

10000
Dexterity
Feline Grace 
11111
Stamina
Tough as Nails 
11110
Social 
s
Charisma

11000
Manipulation
 
11000
Appearance
Unconventional Looks 
11110
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
10000
Awareness
 
11100
Brawl
 
10000
Empathy
 
11100
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
T
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
 
10000
Larceny
 
10000
Melee
 
00000
Performance
Dance 
10000
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge 
S
Academics
Mathematics
11100
Computers
 
10000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
00000
Occult
 
11100
Politics
 
00000
Science
 
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Celerity
 
00000
Fortitude
 
00000
Potence
 
00000
Auspex 
 
11000
Bardo
 
11000
New Age Blood Magic
 
11000
Backgrounds
Resources
 
10000
Communal Haven
 
11111
Mentor 
 
11100
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11110
Courage
 
11000
 
Humanity/Path
11111 11100
Path
Humanity
Bearing
Normalcy (+1)
Willpower
11111 11111
00000 00000
Blood Pool
00000 00000
11111 11111
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Eat Food
Physical
 1 
Unbondable
Supernatural
5
Occult Library
Assets
2
Iron-Willed
Mental
 
 
 
 
 
 
 
Flaw
Type
Bonus
Ignorance
Social/Clan
 -2 
Soft-Hearted
Mental
 -1
Youthful Appearance
Physical
 -1
Dark Secret (Incognito Child of Osiris)
Social
  -1 
Cursed (level 2 as in book)
Supernatural
 -2
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
Sense the Mystical [RotB p.147]
1
Blood Crystal [RotB p.63]
2
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 Path of the Focused Mind (Primary) [RotB p.139]
11000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
23
Spent
18
Notes
EXP Costs are as per Caitiff
Freebie Points: 15 (+7 from Flaws)

Experience Earned: 15 (Fledgling)
 - Auspex 2 = 6
 - New Age Blood Magic 2 = 6
 - Bardo 2 = 6

Unspent Experience: 5
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
Jerome - An Ex-Anarch Sorcerer now Child of Osiris.
Resources
An allowance from her parents, and income from her part-time night job at a late night cafe.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Goth attire, a small flare gun, a purse with a small makeup kit, and some occult items including a black ritual candle.
Blood Crystal (3 Blood Points Stored)
Feeding Grounds
 
Havens
Her Parent's Basement
 - Luxury 2, Size 1, Security 2.
Equipment (Owned)
Original five-volume manuscripts of Mécanique Céleste (Her Grimoire), Other Occult, Wiccan & New Age paraphernalia.
Vehicles
 2024 MG ZS EV, in metallic Teal.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
19
Apparent Age
18
D.O.B.
31st Oct. 2005
R.I.P.
10th Dec. 2023
Hair
Black with Teal Highlights
Eyes
Emerald Green
Race
Caucasian
Nationality
American
Height
5' 7"
Build
Slender but fit
Gender
Female
Face Claim
AI Art
 Languages: English (Native), French (Native)
 
 

History

 
History
 
A native of Baltimore, Addaline was born into the Laplace family on All-Hallows Eve, 31st October 2005, during the Witching Hour (3-4am), an omen her estranged Grandmother liked to tout. Her parents are Gareth and Fiona Laplace, her father is an owner and manager of a local Home Depot franchise, while her mother is an aspiring paralegal working as a Public Defender. Addaline was the second born in the family, her older brother, Edward, is 7 years older and by 2024 has already moved to Pittsburgh to pursue his own career. Addaline was 10 years old when her mother gave birth to her twin siblings, Christophe and Joan.

Growing up in the Laplace household, young Addaline was occasionally visited by her maternal Grandmother Jacqueline, who had been on rocky terms with the family due to her claims of being a witch and that their family had a tradition, which Addaline was in line to inherit. In the times that the two got to spend together, her grandmother told her that she had inherited something called ‘Numina’, or the ability to use Hedge Magic, making young Addaline a Hedge Witch. The young girl took to her grandmother’s training with mixed success, she showed potential, but her mother kept interfering, citing hocus pocus and restricting their visits. When Addaline asked where their family’s power came from, she was informed that Jacqueline was responsible for keeping the family’s genealogy, a subject her mother was far more accepting of.

According to her grandmother’s records their family had French ancestry, their family name coming from Pierre-Simon Laplace, a famous French scholar whose work was important to the development of engineering, mathematics, statistics, physics, astronomy, and philosophy. A fact of pride for Addaline’s mother who liked to flaunt that their ancestor was the Marquis de Laplace, who taught philosophy to Napoleon Bonaparte. But the family’s records indicated a connection to another French family of noble lineage, Pierre-Simon Laplace’s son, Charles Emile de Laplace, married the daughter of Marquis de Devereaux, Maria. Old French records showed that the Devereaux family held sway in Saint Domingue, and Maria was sent back to France as a young child when the Haitian Revolution began. According to the accounts of trusted servants at the time, Maria had an older brother Claude and an older half-brother Julian, who was rumored to be an illegitimate child the Marquis had with a slave woman.

However, when in secret, her grandmother would tell her that Pierre-Simon Laplace was more than the world thought him to be, that he was a sorcerer, that his mathematics unlocked the secrets to the universe, Laplace’s Equations and the philosophy of Laplace’s Demon. Unfortunately, tragedy befell the family when shortly after Addaline’s sixteenth birthday her grandmother and mentor passed away from Wilson’s Disease. Her family were surprised to find that when the will was read Addaline only inherited a single old steamer trunk, the rest of her grandmother’s assets were sold off to cover Jacqueline’s dying medical expenses. In her grief, Addaline adopted a new style for herself, one she’d already liked from pop culture and Halloween, the Goth style, her hair was already black, but she added bright teal highlights and experimented with makeup. This annoyed her mother and entertained her father and younger siblings, who she adored and help raise as their parents were often very busy.

When her grandmother’s old steamer trunk was delivered, Addaline told her family that she’d open it privately to honor Jacqueline’s wishes, secretly she let the twins watch. What she found was her grandmother’s most cherished possessions, the most surprising amongst them were Pierre-Simon Laplace’s original handwritten manuscripts that were eventually published into his five-volume body of work, Mécanique Céleste. But, as these were the original manuscripts, they also held Laplace’s personal notes, which were mathematically coded in French. Having already been raised to speak and read French and excelling at math in school, Addaline spent the next year deciphering Laplace’s code, once done she learnt that Laplace had noted down all future holders of his manuscripts, the last two entries being Jacqueline and Addaline. The manuscripts were already bound into tomes and these now serve as Addaline’s Grimoire as she journeys to learn the secrets of the universe.

Unbeknownst to Addaline, in the first half of 2023, a strange man had come to Baltimore. This man was Christian Rex, or at least that was the name he used as a film director back in the ‘70s. He had always had a nihilistic personality, something he expressed through his films and is what drew the attention of the Kindred that embraced him. Unfortunately for Rex, his sire abandoned him as Caitiff, this only fueled Rex’s nihilism and ultimately caused his film career to spiral into oblivion. But this did not abate Rex’s ego, considering his own paltry body of work akin to classical high art. Over the years he drifted from city to city, constantly casted out by Kindred society, further fueling his nihilism. When he arrived in Baltimore, he was chased out of the docks by a commie mobster, so he tried to seek shelter at the Homewood Elysium, where he meet the Keeper Angelique Cloutier. Rex introduced himself in his usual ego-centric fashion, touting his film career, but sadly the lady recognized him two-fold, both as a Caitiff and she had heard that his films were universally panned by critics and audiences alike. Lady Cloutier chose to cast the bothersome Caitiff out of her Elysium, but what stung Rex to his core was when Angelique called his film work garbage and that there was no place for his kind of ‘Trash’ here. What Rex failed to realize was that she wasn’t calling him trash but using the Kindred nickname for Caitiff. But to have his films called garbage and him trash… Rex flew off the handle with a tirade of insults, getting him forcibly ejected from Homewood, he left vowing vengeance.

A few months later Addaline was celebrating her high school graduation, partying with her friends and hanging out at her usually gaming venue, Natural 20 Gaming Café. Having scored exemplary marks in mathematics, her parents got her a graduation present, the latest model MG ZS EV electric car, and her father made sure to get it in metallic Teal to match her highlights. Unaware to Addaline though was that Rex had witnessed her jovial celebrations. For a week he watched her, seeing her bright and cheerful personality, her happy home and loving parents, and he devised a new film, the dying of her light, a film that would prove to all that nihilism is the only true philosophy. One evening, after leaving a post-graduation party, Addaline was jumped in a fast-food parking lot, when she awoke, she found herself bound to a pipe in a dirty old garage.

Her head throbbed and there was a strange pounding sound in her ears, her mouth was dry, and her body felt dulled, yet her senses were incredibly sharp. Although there was very little light, she was strangely able see exceedingly well, colors were oddly vibrant, and she could sniff a hint of cheap cologne from somewhere. But her immediate concern, other than having been kidnapped, was the near-unbearable hunger pangs she was feeling. Looking around she saw a few cameras had been set up at different angles to record her, this worried Addaline somewhat. Knowing her parents are well-off, she figured the kidnapper may be after a ransom, but with this array of cameras… she had other concerns. Plus, what had this person already done to her, drugged her maybe… her clothes where dirty but otherwise fine. She saw that the garage windows had been blacked out and that someone was sleeping in the parked sedan, likely her assailant.

When Rex rose that evening, he found his newly embrace childe still bound where he’d left her, but she was already awake and looking at him as he climbed from his car. Approaching her, she asked who he was and what he wanted, he answered with his usual cinematic flair, that he was Rex! Her Sire, the one who dragged her from the light and made her into a creature of darkness, forever shunned and destined to feast upon the blood of humanity! Addaline nearly burst out laughing at his flamboyant over-acting, only managing to stifle it to a snicker. Rex wasn’t amused when she considered him funny, even having been kidnapped and embraced hadn’t dulled her cheerful personality. For a week Rex instructed Addaline in the rudimentary basics of surviving as a vampire, something the young woman found intriguing, yet she was still his prisoner. She was disgusted at having to feed on humans, but ultimately accepted that she had to, and to Rex’s lament, she refused to kill and only fed to survive, never taking more than needed. When she asked what the pounding sound in her ears was, he told her that is was her Beast, her darker instincts that needs to be fed and will only accept the blood of humans. She did find that the pounding sound subsided after feeding.

During that week, Addaline tried a number of times to escape her captor, but she found that her sire was far quicker and stronger than her, beating her as punishment. But, on one escape attempt she tried her Hedge Magic and to her surprise it had changed, almost like becoming a vampire had altered her magic. Before, her abilities were like parlor tricks, now she found focus and clarity, both of though and action, gone was her ‘Numina’, replaced by something else, something her mathematical mind better comprehended. When Rex noticed her strange behavior he pressed her for answers, she only said that her grandmother was Wiccan. This excited Rex, spouting her as a Witch, a harlot of darkness, and that embracing her was destiny. Yet, regardless of what Rex tried to do to Addaline, strangely enough she wouldn’t break, she accepted her change and it even made her happier. To Rex this was all wrong, she was supposed to feel sorrow, grief, mourn her sunlit days, wallow in loathing for the tragic thing she’s become. If he couldn’t break her under the pretext of what she had become, then he’d mold her into a monster of the night with what he would make her do.

Maintaining a tight control over the girl, the following week Rex took her out to other locations to ‘train her’. He tried to get her to hunt people… she refused. When he commanded her to terrorize a woman in the park… she spoke with the woman and made a friend. Each time Addaline twisted his orders into an act of kindness or nicety, he failed to notice that he’d been pulling clumps of his own hair out. His only marginal success was when he ordered her to kill a homeless man, informing the girl that he was dying anyway. Tenderly she examined the old hobo before draining him dry, finally Rex thought he’d made progress, but when Addaline stood, she spoke of mercy and a peaceful rest from pain. Rex fumed, his eyes bloodshot, he began to take out his frustrations on a dumpster, until he felt her hand on his shoulder and her voice in his ear, telling him that it was alright, that he could let go of his anger, his ego… Oddly enough, her touch and words annoyingly calmed him down, but he could never let go of his ego, it was all he had left, and his ego had just the task for his ward.

Having prepared cans of gasoline and Molotov cocktails, Rex ordered his childe to firebomb and burn down the site of his recent humiliation, Homewood. Addaline was shocked, she had never thought of doing something like that, she pleaded with Rex to reconsider citing that it was a historic building and innocent people were inside. Her sire told her that those inside were Kindred like them, other creatures of evil and darkness, and that he demanded this of her. She was dumbfounded at his demand, saying that regardless of the natures of those inside they were still people, she fervently refused his order as she ran off. One thing she had learnt from her sire was his quickness as she was gone before he realized, despondent Rex returned to the garage that evening feeling utterly defeated. He sat outside on the cold concrete, contemplating his abject failure of an existence, not noticing the time passing as the night sky slowly brightened. In his nihilistic self-loathing Rex saw the sunrise one last time.

When Addaline ran, she had no direction in mind, she just ran, for some reason (possibly Stockholm Syndrome) she found herself back at the garage she’d been captive in. The following night she rose to find she felt oddly lighter, like a weight had been lifted. Upon stepping outside she found a pile of ash that held her sire’s charred watch, and she knew that both her and her sire were now free.

Having been freed from her captor, Addaline contemplated returning home, but she wondered how she’d explain her new condition. That night she stood on the hill overlooking her family home, struggling with what to do, then she heard a voice nearby. When she turned, she saw a middle-aged man, bald and wearing an odd white robe, he was pale under the night sky, but she could tell that he seemed to have a Mediterranean complexion. Addaline was understandably nervous, having already been kidnapped once, but the man bore a strange calmness to him, and when he spoke it was like he was speaking from a place of serenity. He introduced himself as Jerome, a fellow Kindred who happened to have observed her sire’s attempted “training”. For witnessing Addaline’s selfless and caring heart and her firm grasp of her humanity, Jerome offered to properly teach her. To teach her in the ways of the Children of Osiris.

For a month the two of them traveled the country, Jerome instructing her in the struggles that all Kindred share in maintaining their Humanity. Eventually, they arrived at a hidden location that not even Addaline could recall, a secretly built temple to Osiris, presided over by the regional Undying King. At the temple she was formerly inducted as an acolyte where she began more training, but unlike her sire’s training, this was peaceful, meditative and tranquil. There she made a few friends and learnt the ways of Osiris, though she did not enjoy having to shave her head every night. And there she stayed for nearly a year until she was visited by Jerome and the Undying King. She was told that she was a dutiful acolyte and a truly kind soul, so she would be given a choice, she could stay at the temple and abandon her old life to further her understanding of their faith’s philosophy and rise in station. Or she could leave with the King’s blessing, serving the temple as a hidden agent and possibly seeing her family again, but she could be hunted by the temple’s enemies as the Serpents had slithered everywhere. That night Addaline chose to leave.

However, returning home to her family proved far more taxing as she had been missing for a year. Her family flipped out when she suddenly arrived back home, wearing a strange white robe. Addaline was bombarded with questions from her family as well as the police, she gave an edited account of the events in her statement to the cops, omitting anything supernatural, and stating that her captor had released her then set himself on fire. She further explained that due to the trauma of her kidnapping that she made her way to a “Spiritual Retreat” to heal, she would have called but they had a strict “No Contact” policy. Thankfully, her overly protective mother shoed the cops away and let her rest. The following few days Addaline moved her bedroom into her parent’s basement, bricking up the small windows to prevent her mother from “opening the curtains”. Her younger twin siblings were of course concerned for their big sister, but to reassure them she let them in on the secret of what she’d become, it became their own little game. The police had retrieved her car from where it was left, and her father had collected it from the impound yard, it had sat in their garage so long her parents were about to sell it. Her father was deeply concerned for his daughter, saying he’d scoured the city, he’d spoken to her friends and the folks at Natural 20 searching for her. And her mother was using her legal acumen to hound the police in their search. But, after a heartfelt conversation with her parents they felt reassured that their girl was fine, chalking up her new change of behavior to her traumatic experience.

Now Addaline wonders what her new future will entail, either way it will be exciting.

Enzo Giovanni [Rhythm Guitar, Riot Squad]

Overview

 
Overview
 
clgra7djb00dsl4086wrunwfu_3.jpeg
 Enzo Giovanni is the rhythmic guitarist for Riot Squad. Surely there is nothing else to this young face.

Basics

 
Basics
 
Name
 Lorenzo Cristofolo Valerio Giovanni
Player
 Nugget
Chronicle
Baltimore After Dark
Nature
 Hoarder
Demeanor
 Gambler
Concept
 Giovanni abandoner
Clan
 Giovanni
Generation
 8th
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
 
11100
Stamina
 
11110
Social 
s
Charisma
Specialization
11100
Manipulation
 
11110
Appearance
 
11100
Mental 
t
Perception
Specialization
11110
Intelligence
 
11100
Wits
 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
10000
Athletics
 
10000
Awareness
 
11100
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
11000
Drive
 
00000
Etiquette
 
11000
Firearms
 
11100
Larceny
 
00000
Melee
 
00000
Performance
Guitar, Violin 
11110
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
11100
Computers
 
00000
Finance
 
11000
Investigation
 
00000
Law
 
11100
Medicine
Anatomy 
11110
Occult
Necromancy, Wraiths 
11111
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Potence 
 
00000
Dominate 
 
11000
 Necromancy
 
11111
 
 
00000

 
00000

 
00000
Backgrounds
 Fame
 
11000
 Resources
 
11100
 Generation
 
11111
 Momento de Morte
Hidden 
11111
 Momento de Morte
Kept 
11000
 Haven
Occult Shop 
11100
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Consanguineous Resistance
 Clan
 Ambidextrous 
 Physical 
1
 Concentration 
 Mental
 1
 Eidetic Memory 
 Mental
 2
 Lucky  (2/3)
 Supernatural 
 3
 Language (English, Italian, Spanish, Haitian Creole, Greek, Egyptian, Chinese, Assyrian, Babylonian, Persian, Aramaic, Arabic, French, Japanese, ASL, BSL)
 
 
Flaw
Type
Bonus
 Youthful Appearance
 Physical
 Haunted
 Supernatural
 Hunted Like a Dog
 Social
 Black Sheep
 Social
 Clan Enmity (Giovanni)
 Social 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 Ash
11111
 Cenotaph
11111
 Skull
11111
 Sepulchre
11100
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 42 (5)
Spent
 37
Notes
 Freebies: 
 XP
 9 xp on Haven 1,2,3
8/7/24
Sepulchre 1 > 2 xp 4
Finance 1 > 2 xp 2
8/28/24
Sepulchre 2 > 3 xp 8
Craft 1 > 2 xp 2
Appearance 2 > 3 xp 8
Resources 2 > 3 xp 4
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 Riot Squad
Herd
 
Influence
 
Mentor
 
Resources
 Riot Squad
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Guitar, Fetter (Jewish Woman's wedding ring +2 Necromancy)
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 362
Apparent Age
 19
D.O.B.
 1662
R.I.P.
 1681
Hair
 Black
Eyes
 Black
Race
 Tan
Nationality
 Italian
Height
 5'3''
Build
 Slim
Gender
 M
Face Claim
 AI
 
 
 

History

 
History
 
 Lorenzo Giovanni was born into the Giovanni family in the 1660's. He was trained and entrenched in the Giovanni tasks of learning about the shroud and how to remove it, the study of ghosts and wraiths, and the study of Fetters and artifacts.
This was his life for centuries. He spent spent 50 years as a patriarch of Rome before he decided he was done. He had become disillusioned with the families goal and no longer wanted any part of it. He knew that even as old and powerful as he was, as a collective the family would not allow him to leave. So, he made contingency plans. He stole one of the most powerful Fetters that the Giovanni possessed as well as several less, but still powerful ones. 
He hid the Fetters in locations that, as long as he was alive, they would be safe and undisturbed. If he were to meet final death? who is to say, lost for ever, end up in the hands of the Camarilla or Sabbat, or even in the hands of Werewolves and Mages. 
While hiding a Fetter in London, Enzo came across a young Kindred named Darrus. He was intrigued by the nature and recklessness of the Kindred and decided to join him and his.... "punk rock band"
The down side to stealing and dealing with those Fetters is they have left him with some of the Wraiths that possessed them. Most are none to happy, especially since he hid them, the one he keeps with him has become more amenable to Enzo since it isn't hidden in a pit somewhere.

Erica Lisette Angeline Dubois

Overview

 
Overview
 
17nathalieemmanuel1603d.jpg
 Erica Lisette Angeline Dubois, a fiercely determined behavioral psychologist, grew up in the shadow of her older brother in a wealthy Creole family. Her childhood was marked by a traumatic encounter with malevolent spirits in the Louisiana woods, leaving her with a unique gift for Auspex and a lingering fear of dense forests. Driven by a passion to understand the human mind, Erica specializes in phobias, balancing her career with the secrets of her supernatural abilities.

Basics

 
Basics
 
Name
 Erica Lisette Angeline Dubois
Player
 Harmony 
Chronicle
Baltimore After Dark
Nature
 Survivor 
Demeanor
 Visionary 
Concept
 Competitive Second Child, Behavioral Psychologist Specializing in Phobias
Clan
 Ghoul (Tremere)
Generation
 
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma
Specialization
11000
Manipulation
 
11100
Appearance
 
11000
Mental 
t
Perception
Specialization
11000
Intelligence
Book Knowledge 
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
Alertness
Specialization
11000
Athletics
 
00000
Awareness
 
10000
Brawl
 
00000
Empathy
Insight 
11110
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
11000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
Academics

11100
Computers
 
10000
Finance
 
00000
Investigation
 
11100
Law
 
10000
Medicine
 
11000
Occult
Dreams 
11110
Politics
 
00000
Science
 
11000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex 
11000
 
Potence 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources  (Old Money)
11110
 
Contacts 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Iron Will
 
 2
 Medium
 
 2
  
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Nightmares
 
 1
 Phobia 
 
 1
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
Increase Auspex from 1 to 2: 10 Freebie Points Increase Increase Occult from 3 to 4: 2 Freebies Freebie PointsMedium: 2 Freebie PointsIron Will: 3 Freebie PointsIncrease Willpower from 4 to 8: 4 Freebie Points.           Experience Points:                       Science 0 to 2: 5 exp Computers 0 to 1: 3 exp  Law 0 to 1: 3 exp 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Academic Contact (Psychology Professor or Researcher): Someone in the academic field who can provide insights, access to research materials, and connections within the academic community.Medical Contact (Psychiatrist or Medical Doctor): A professional in the medical field who can offer medical advice, access to medical resources, and information on patients.Supernatural Contact (Tremere Clan Member): A contact within the Tremere clan who can offer assistance with occult knowledge, Tremere politics, and clan resources.
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
She demanded and was given her Inheritance early
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Smartphone: For communication, research, and accessing online resources.Notebook and Pen: For taking notes during psychological evaluations and research. Strobing Flashlight: Useful for exploring dark areas, or blinding attacker Pepper Spray: For personal protection. Personal Amulet: A small protective charm given by her grand mother. Lucky Rabbits Foot.
Feeding Grounds
 
Havens
 A well-furnished apartment in a high-end neighborhood, equipped with security systems and blackout curtains.
Equipment (Owned)
 
Vehicles
 Luxury Sedan: A reliable and discreet car for traveling to and from her appointments and havens.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 28
Apparent Age
 25
D.O.B.
 October 31 1995
R.I.P.
 
Hair
 Brown 
Eyes
 Hazel 
Race
 African American 
Nationality
 American 
Height
 5'7, 145 lbs
Build
 Curvy
Gender
 Female
Face Claim
 Nathalie Emmanuel
 
 
 

History

 
History
 
 Erica Lisette Angeline Dubois was born into a wealthy family of old money, the second child overshadowed by her older sibling, Eric. Growing up in Eric's shadow, she developed a fierce determination to prove herself and achieve success on her own terms. Her interests led her away from the traditional paths valued by her family, and she pursued a career in psychology, specializing in phobias.During a family vacation in the remote countryside when she was seven, Erica wandered off into the woods near their summer home. She followed a trail of glittering lights and melodic whispers, leading her deeper into the forest. There, she encountered ethereal beings whose playful demeanor turned sinister as the sky darkened. The spirits, mocking and malevolent, shoved needles into her eyes, telling her it was so she could "see." The experience was so traumatic that Erica's mind suppressed the memory, rationalizing it as a childhood nightmare. This encounter left her with an intense phobia of dense, dark woods and recurring nightmares. She believes that the spirits' actions are why she has a natural talent for Auspex and her Medium abilities.Erica's academic journey in psychology began during her college years. She became fascinated with the human mind and emotions, specializing in behavioral psychology with a focus on phobias. Her interest in fear and its effects on the human psyche led her to study dreams, exploring the intersection of fear and the subconscious.Her life took a dramatic turn when she met Angelique, a Tremere vampire who recognized Erica's potential and began to mentor her. Angelique became the mother figure Erica never had, guiding her into the ways of the Tremere and helping her develop her natural abilities in Auspex. As a ghoul, Erica enjoys the power and knowledge her new life offers, while being wary of the dangers and political intricacies of vampire society.Erica now balances her professional life as a behavioral psychologist with her duties and studies within the Tremere clan. Her primary haven is a well-furnished apartment in a high-end neighborhood, and she also has a secondary haven within the Tremere chantry. Her feeding grounds include a university campus and a medical center, where she can discreetly feed on stressed individuals.

Eva Milliner

Overview

 
Overview
 
9d904e3612bef46069b3bd49e3ddcfc2.jpg
 Eva is the eldest daughter of the Milliner family and a well forgotten member by her father's own accords. Having always found a disinterest within Eva since her birth was she taught the minimum and quickly sent away to follow her own ambitions while toiling away with surface level work her father saw as beneath him. 

Eva has always had her own passion and drive to pursue modeling while secretly feigning for her father's affections in a desperate attempt to connect with him and to prove her value to her family. 


Basics

 
Basics
 
Name
Eva Milliner
Player
 Mitzu
Chronicle
Baltimore After Dark
Nature
 Analytical
Demeanor
 Posh
Concept
 Mafia Model
Clan
Giovanni [Human]
Generation
 N/A
Sire
 N/A

Attributes

 
Attributes
 
Physical 
p
Strength
10000
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
Model 
11111
Mental 
t
Perception
Posh Profiling
11110
Intelligence
 
10000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
11000
Awareness
 
00000
Brawl
 
00000
Empathy
 
00000
Expression
 
10000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
11000
Drive
 
10000
Etiquette
 
11100
Firearms
 
10000
Larceny
 
00000
Melee
 
11000
Performance
 
11100
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
10000
Investigation
 
11100
Law
 
11000
Medicine
 
10000
Occult
 
11000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 ???
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Fame
 
11100
 Resources
 
11110
 Contacts
 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11110
Courage
 
11000
 
Humanity/Path
11111 11100
Path
 
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 N/A

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Language [Italian]
 Free - Family
 0
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Phobia [Familial Abandonment]
 Mental
 Expendable
Social 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 44
Spent
 20
Notes
 Freebee EXP: 15/15
Attributes:
Charisma 1>3 - 10
Abilities:
Investigation 2>3 - 2
Backgrounds:
Resources 3>4 - 1
Contacts 3>4 - 1
Willpower:
Willpower 2>3 - 1

Flaw Freebee EXP: 3/3
Background:
Fame 2>3 - 1
Willpower:
Willpower 3>5 - 2
 
 Starting EXP: 15/15
Abilities:
Athletics 0>2 - 5
Melee 0>2 - 5
Stealth 1>2 - 2
Medicine 0>1 - 3

Flaws:
Mental:
Phobia - 2
Social:
Expendable - 1

Earned XP: 2/23
Abilities: 
Occult 1>2 -2
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Eva has contacts within Baltimore's Law Enforcement as well as many with world renowned clothing brands.
Fame
 Eva is a International Model and does photo shoots worldwide.
Herd
 
Influence
 
Mentor
 
Resources
Eva comes from old money, she does get a small fund of the family business, she also receives a large sum from her modeling career. She was able to afford a somewhat lavish style of living and owns a town house in Fells Point Baltimore , she also has her own personal garage for her Black Porsche Panamera.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Purse: New Phone, Cash [300 USD], Wallet, Sunglasses, Beretta M9, Swiss Army Knife, Car Keys
Feeding Grounds
 N/A
Havens
 N/A
Equipment (Owned)
 Debit Card, Makeup kit[s], Sewing Machine.
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Enzo Giovanni
 1
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 25
Apparent Age
 22
D.O.B.
 December 25, 1999
R.I.P.
 -
Hair
 Dark Mousy Brown
Eyes
 Olive Green
Race
 White
Nationality
 American
Height
 5'8"
Build
 Curvy - Mesomorph
Gender
 Cis-Female
Face Claim
 A curvy tanned model that takes great pride in her outward appearance. She dresses in nice clothing that complements her body rather well. 
 
 

History

 
History
 
 Eva is the youngest daughter of Andrew Milliner's first wife as well as his first born daughter. Having grown up in a large family she was rather isolated and often a forgotten child. Having been reluctantly been taught about the family business and sent to help aid in petty affairs that her father wished not to uphold during her teen years did she aspire to be more; thus the family let her pursue her dreams in becoming a model by purchasing a modeling coach and aiding in the jumpstart of her modeling career. Ever since her career hit off has she been traveling across the world making rather the name for herself while representing her father for Giovanni meetups. 

In recent events has she returned back home after her modeling contract with Vogue UK ended. Had she returned to seek her father and her family to reconnect with them once again.

Gustave

Overview

 
Overview
 
Gustave-Square.jpg
Gustave — just Gustave — claims to have been shat out of a whore on a cobbled back alley street in gay old Paris. From there he says that he clawed his way out of poverty, fighting addiction, pimps and ruffians along the way, until he found his true calling: music. 

Gustave is the drummer for Riot Squad.

Basics

 
Basics
 
Name
Gustave 
Player
Pooka 
Chronicle
Baltimore After Dark
Nature
Anarchist 
Demeanor
Creep Show 
Concept
Beauty turned the Beast 
Clan
Nosferatu 
Generation
12th 
Sire
Asshole 

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious
11110
Dexterity
 
11100
Stamina
 
11100
Social 
T
Charisma

11000
Manipulation
 
11100
Appearance
 
00000
Mental 
S
Perception

11100
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
00000
Awareness
 
10000
Brawl
 Dirty Fighting
11110
Empathy
 
10000
Expression
 
00000
Intimidation
 
11100
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
10000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
10000
Drive
 
10000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
10000
Melee
 
10000
Performance
 Drums
11110
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
10000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics
 
10000
Science
 
00000
Technology
 
00000
Astrology
 
11000

Advantages

 
Advantages
 
Disciplines
Animalism*
 
10000
Obfuscate*
 
11100
Potence*
 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Generation
12th 
10000
Fame
 
10000
Resources
 
11100
Retainer
Ghoul: Rémi (Rat)
10000
 
 
00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11110
Courage
 
11111
 
Humanity/Path
11111 10000
Path
Humanity 
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Languages: French, English, Japanese 
 
 
Flaw
Type
Bonus
Uncommon Vitae Preference
Specific 
2pt 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
15 XP 
Spent
13 XP 
Notes
FREEBIES (15 + 2 Flaws)
7 - Potence 0→1
7 - Animalism 0→1
2 - Courage 4→5
1 - Willpower 5→6

EXPERIENCE
8 - Intelligence 2→3 
5 - Potence 1→2 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
Gustave is the drummer for Riot Squad. 
Herd
 
Influence
 
Mentor
 
Resources
Apart from the... modest... amount of money he makes as part of Riot Squad, Gustave was smart enough to squirrel away and invest some of his sugar daddy money from when he was a mortal, giving him a comfortable lifestyle.
Retainers
Ghoul: Rémi (Rat; Ghouls and Revnants pg. 175)
Attributes: Strength 1, Dexterity 2, Stamina 2, Perception 2, Intelligence 3, Wits 2
Abilities: Alertness 2, Athletics 3, Stealth 3
Disciplines: Celerity 1
Willpower: 3
Health Levels: OK, -1, -5, Inc.
Armor Rating: 0 (1 soak dice total)
Attack: Bite for 1 die
Blood Pool: 2 Max (1/4 Maintenance)
Status
 
Other
Uncommon Vitae Preference: Gustave can only feed from 'pretty' men (Appearance 3+).

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
Drum kit 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
38 
Apparent Age
20 
D.O.B.
1986 
R.I.P.
2006 
Hair
White 
Eyes
Glowing Amethyst 
Race
Deathly Pale
Nationality
Canadian 
Height
5'10" 
Build
Decaying 
Gender
Male 
Face Claim
A.I.
Gustave-Portrait.jpg A skeletal frame covered in too-pale, desiccated skin. He lost the tip of his nose somewhere, after a party he thinks, but cannot really remember. Amethyst eyes that almost seem to glow, and stringy white hair. He looks like he wears too much eye shadow, but they are unnaturally just that way. Sometimes he cuts marks into his skin and rubs black ink into the wounds until they heal the next night; sometimes he pieces random parts of his body just for fun. His tongue his overly long, easily three times the length of a normal persons .

History

 
History
 
 If you ask him, Gustave will tell you he was born in Paris, or Bordeaux, or NIce. He will back up his statements with a propensity to speak exclusively in French, a penchant for fruity smelling Parisian cigarettes, and an asshat attitude worthy of the snootiest of waiters in from the City of Lights. About the only thing remotely true about any of this is that he is French, well, French Canadian. He was born in Montreal; he was a beautiful baby and he grew into a stunning young man.

Gustave was vain, ambitious, selfish. He fancied himself an actor, or a dancer, or a celebrity with no discernible talent. He made his was to New York the moment he turned eighteen and never looked back. He got work, and if being introduced to the casting couch got him parts, so be it. He wasn't a proud person. But he was an asshole. A vain one at that. And judgemental.

One night he was out clubbing and a nice guy approached him. Nice, but unattractive. Oh he wasn't a troll or anything, but certainly not up to Gustave's standards. He didn't just turn the man down, he humiliated him. The fuckboys and the glittertwinks all laughed. Gustave smiled smugly as the nice guy slinked off. But there was one person who did not join in on the reverie. 

A monster had been lurking in the club that night, a monster who took umbrage with how the pretty boy named Gustave treated the nice guy. The monster followed Gustave home and decided that the young man who was beautiful on the outside, was ugly as sin on the inside, deserved to be punished. He Embraced Gustave that night. 

Gustave's sire stayed with him long enough to explain his fate, all while his undead body twisted and contorted itself. He was tranformed into a hideous creature, all that ugliness inside of him manifest outwardly. His sire  left not too long after - oh he showed Gustave the basics, laughing at him through it all. He was then left alone.

Gustave contemplated walking into daylight on more than one occasion during this time. For some reason he didn't. He eventually found a place to vent his frustrations pounding drums for an Anarch band called Riot Squad. It remains to be seen if he is an Anarch at heart, or just a selfish prick.

Hasan Ibn Amad

Overview

 
Overview
 
Screenshot 2024-10-02 133630.jpg
Recently arrived, Hasan is a trained and principled member of the clan, eager to both earn a name for himself, resources to aid the clan, and make the world a tiny bit better while at it. 

Basics

 
Basics
 
Name
 Hasan Ibn Amad
Player
 Gufo Sufo
Chronicle
Baltimore After Dark
Nature
 Idealist
Demeanor
 Soldier
Concept
 Principled assassin
Clan
 Assamite
Generation
 10th
Sire
 Al-Mu'tazz

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious
11110
Dexterity
Agile 
11110
Stamina
 
11000
Social 
t
Charisma
Specialization
11000
Manipulation
 
11000
Appearance
 
11000
Mental 
s
Perception
Specialization
11100
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
s
Alertness
Specialization
10000
Athletics
 
11100
Awareness
 
00000
Brawl
 
11100
Empathy
 
00000
Expression
 
11000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
p
Animal Ken
Specialization
00000
Crafts
 
11000
Drive
 
00000
Etiquette
 
11000
Firearms
Sniping 
11110
Larceny
 
00000
Melee
 Knives
11110
Performance
 
00000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Quietus 
11000
 
Obfuscate 
11000
 
Celerity 
11100
 
Protean 
10000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11100
 
Contacts 
10000
 
Resources 
11000
 
Communal Haven 
10000
 
 
00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11110
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
11111 11100
11111 11100
Blood Pool
11111 11111
11100 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Additional Discipline (protean)
 Supernatural
 Thousand Meter Killer
 Clan
 1
 Eat Food
 Physical
 Crackshot
 Physical
 Concentration
 Mental
 Sanctity
 Social
 2
Flaw
Type
Bonus
 Vulnerability to Silver
 Physical
 2
 Addiction (Nicotine)
 Physical
 3
 Deep Sleeper
 Mental
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 35
Notes
 4 Freebies spent on Willpower 
2 freebies spent on Firearms 4
2 freebies spent on Melee 4 
10 xp spent on Protean 1
5 xp spent on Obfuscate 2
5 xp on Celerity 2
5 xp on Quietus 2
10 xp on Celerity 3
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 1 arms smuggler
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Savings from previous contracts. Not a lot, but with a bit of care, should last a while.
Retainers
 
Status
 
Other
 Communal Haqimite Haven

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Knife, pocket watch, phone, wallet, swiss army knife, 
Feeding Grounds
 N/A
Havens
 Small run down apartment
Equipment (Owned)
 Hunting rifle, computer
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 140
Apparent Age
 38
D.O.B.
 26.06.1884
R.I.P.
 08.12.1932
Hair
 Bald
Eyes
 Brown
Race
 Arab
Nationality
 American
Height
 190 cm
Build
 Lean
Gender
 Male
Face Claim
 
 
 
 

History

 
History
 
 Born in the then Ottoman province of Iraq, Hasan was the son of local nobility, taking up arms against the British occupation in the wake of the first world war. It was this that caught the eye of the Saracen that would eventually embrace him. An experienced Assamite with a particular predilection for targeting Gangrel, so much so that he had taken to the discipline of Protean like one of the Ferals. Taking him under his wing, what followed was many decades of travelling both the Old world and the new, as contracts, whim, and fortune dictated. 

Eventually he was released from his sire's close mentorship, taking the opportunity to stay in the New World for a longer period of time. Now, presented with the opportunity to make a name for himself, by himself, Hasan is eager to see the world for himself.

Hayden "Loki" Ziepke

Overview

 
Overview
 
default-avatar.jpg
 Loki likes to equate himself to a stray black cat on the alleyway, an omen of coming misfortune that is always short just one more plate of food, slowly knocking down a can of paint with its raised paw and running from its pursuers with a piece of fresh meat on its mouth. Still, it's not like he began liking being a little shit, Loki isn't THAT much of one to begin with... but well, he's already a fucking monster, right? Might as well sit on the Devil's lap, yeah?... Yeah?

At least, that's what one of Baltimore's newest arrivals tells himself, known thus far by the pseudonym of 'Loki', the homeless kid carves a path made of burnt wood and broken glass in his repertoire of senseless destruction, he doesn't know where the hell he's going, but if he lies to himself, then it's all part of the fun.

Basics

 
Basics
 
Name
 Hayden "Loki" Ziepke
Player
 CatMinister
Chronicle
Baltimore After Dark
Nature
 Survivor
Demeanor
 Thrill-Seeker
Concept
 Vagrant Firebug
Clan
 Ravnos
Generation
 13th | Neonate
Sire
 Unknown New Yorkian

Attributes

 
Attributes
 
Physical 
s
Strength

10000
Dexterity
Fleetfoot
11110
Stamina
 
11100
Social 
t
Charisma

10000
Manipulation

11100
Appearance
 
11000
Mental 
p
Perception
Attentive
11110
Intelligence
 
10000
Wits
Nerves of Steel
11111

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
11100
Awareness
 
10000
Brawl
 
00000
Empathy
 
10000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
Words on the Street
11110
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
10000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
11100
Melee
 
00000
Performance
 
00000
Stealth
 
11100
Survival
 
11100

 
00000
Knowledge 
t
Academics

10000
Computers
 
00000
Finance
 
00000
Investigation
 
11100
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 Chimerstry
Clan Discipline
11110
 Obfuscate
Clan Discipline 
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Fame
Petty Crime
11000
 Herd
Junkies
11000
 Allies
 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11100
Courage
 
11111
 
Humanity
11111 00000
Path
 Humanity
Bearing
 Normalcy
Willpower
11111 00000
11111 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Daredevil
 Physical
 -3
 Catlike Balance
 Physical
-1
 Friend of the Underground
 Social
-3
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Smell of the Grave
 Physical
+1
 Short Fuse
 Mental
+2
 New Arrival
 Social
+1
 Vulgar
 Social
+1
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 20 FREE, 15 XP
Spent
 20 FREE, 15 XP
Notes
 FREEBIE 
  [-3] +Merit | Daredevil
  [-14] +Discipline | Chimerstry 4
  [-2] +Ability | Streetwise 4
  [-1] +Merit | Catlike Balance

XP
 [-4] +Ability | Athletics 3
 [-4] +Ability | Larceny 3
 [-7] +Discipline | Obfuscate 2
 
Derangements
 
 Clan Weakness: Vandalism
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 More prolific criminals or gang members that have taken a particular liking to Loki.
Contacts
 
Fame
 His acts of petty vandalism has incured some notoriety amongst the law and the underworld alike.
Herd
Loki's usual 'home' amongst the homeless has gotten him a few loyal drug addicts to get his fill incospicuously.
Influence
 
Mentor
 
Resources
 Loki is essentially homeless, he has no Haven of his own and any money or supply he gets is more often than not stolen.
Retainers
 
Status
 True to their name, the Anarchs have found his art of destruction a fine piece to observe thus far, if not childish.
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 -Barely functioning phone
-One or two molotov cocktails
-Old lighter
-Screwdriver
-Matchbox full of clips and nails
Feeding Grounds
 Secluded alleyways, near parties or clubs but never inside, preferably with some sort of alcohol or drug.
Havens
 Whatever hidden spot within alleys or sewers or abandoned buildings he can find, he usually doesn't stay for many nights.
Equipment (Owned)
-Nailed baseball bat
-Stolen simple toolbox
-Gas can
-Hose
Vehicles
 
Other
 Most of his carried gear is always hidden over his weathered leather jacket.

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 25
Apparent Age
 19
D.O.B.
 1999
R.I.P.
 2018
Hair
 Black
Eyes
 Black
Race
 Caucasian
Nationality
 American
Height
 5'7"
Build
 Scrawny
Gender
 Male
Face Claim
 Nat Zang
 Hayden, though he's actually fairly handsome, whether he doesn't care for upkeep or lacks the facilities for it, the matter of the fact is that he is constantly dirty and dishevelled, with messy hair and soot marks on his skin. The worse thing of all is a seemingly permanent smell of a rotting corpse dowsed in gasoline.

His closet also relays the same aesthetic, more often than not barefoot with shirts and pants that are nearly ripping apart, some with even worser smells, Hayden truly takes whatever he finds across the dumpster without any shame. Still, 'Loki' seems to find a liking to them, specifically a particular leather jacket and a pair of aviator glasses.

History

 
History
 
'Loki' doesn't talk about his past often, in his outlook, it's like whoever that guy was died that fateful night back in New York, where a strange-looking hobo showed him wonders he could only dream of on the nearly empty subway station, he still remembers that it was midnight as he saw the fluorescent light of the ad screen flow out into the air in a bizarre yet dazzling array of colorful mist, it's funny to reimagine how shocked his face was then, who in their right mind would say no to their offer of being able to make your wildest hallucinations reality? Maybe he should've seen it coming, people usually don't get THAT close to you if they want something, especially someone no one cares for... but to this day, Loki still can't hate whoever they were, despite everything, he can't imagine living like he did, alone and cold in the steel floors of the subway begging for a change of heart just to survive. He doesn't even know their name and they never asked for his own, but they taught them all they could, they weren't the best teacher, but Loki knows the general basics of the society and the Masquerade itself, but then, like they first promised in his training period, his sire left him to fulfill the prophecy of his 'blood', whatever the hell that meant, to find his own path throught the nights, alone, like a Ravnos should.
And so, Hayden died and became Loki, Nordic god of chaos, or at least, that's what he remembered from that slightly more interesting book, it was a cool name to take. Still, Loki found quite the creative ways to fend for himself, from making a distraction to get the cash register to inducing a trauma flashback on a vet to ransack his place for some goodies, and of course, his favorite past-time, setting shit on fire. It was hard at first, like water to rabies, suddenly getting afraid of his own toys wasn't a neat experience... but his desire to wreck havoc was stronger. In fact, stronger than ever before, Loki was already a menace of his own, but this was different, every whirlwind he made was far more satisfying than any high or bite he could ever take... so maybe it was obvious that he'd get enemies.
Loki was, unfortunately, an unlikeable asshole.
An asshole that broke things, and even more worser, sometimes in Camarilla territory. Sometimes... he goes too far, not enough to cause a blood hunt, he never was THAT important in politics, but people were inconvenienced enough that they were willing to end him. So, in true Loki fashion, he did what he does best. Run away as fast as he could.
Taking favors from people, hiding as nothing more than a shitty smell below the bus, actually being... 'friendly' with Kindred to get what he wants, Loki seems to have gotten himself in a cycle of constantly causing shit and instantly leaving once shit got too hot.

After a few shenanigans across New Jersey, Loki finds himself in his very first 'Anarch' town, he tentatively testes the water with his toes, causing one or two fires there as he gets himself situated within the town, whispers in the streets speak of tense relations between the big heads, and frankly, he doesn't want to be the spark that blows shit up... though... the more he thinks about it, the more he gets tempted to just go for it. However, as much as Loki wants to continue to stroke his most materialistic desires... he, in the bottom of his heart, just wants to live to see the next day, he doesn't really know why he's still living, but he doesn't want to die, and so, he lives life meaninglessly as he breaks and breaks more things, doing the same thing and expecting a different result.

At the end of the day, Loki has never changed from who Hayden was.
A scared kid that just wants to do good enough to do his own thing alone, whose parents kicked him out because all he ever knew what to do was scream and lash out, following a generational trend of 'pushing the chick out of the nest', even if that chick would go to fall with a pathetic splat on the ground, far away from the nest to ever know home again. Hayden faces the evenings with the knowledge that he'll never be loved or cared for, so Loki may as well do his own thing without a care in the world, if he believes in the glow of the fire hard enough, senseless destruction can be fun.
But the truth of the matter is, how many burnt villages will equal to the warmth he longs for?

Isaac Anderson

Overview

 
Overview
 
Jason-Momoa-Through-Years.webp
Grey hat hacker. Isaac was going to expand his experience, virtually, in reality, he wanted more.

Basics

 
Basics
 
Name
 Isaac Anderson
Player
 Nugget
Chronicle
Baltimore After Dark
Nature
 Explorer
Demeanor
 Beta
Concept
 Hacker simp
Clan
Malkavian 
Generation
11th
Sire
Calla De Carabas

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11100
Dexterity
 
11100
Stamina
Pain tolerance 
11110
Social 
s
Charisma
Specialization
11000
Manipulation
 
11000
Appearance
 
11100
Mental 
t
Perception
Specialization
11100
Intelligence
Probability Calculation 
11111
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11100
Athletics
 
00000
Awareness
 
10000
Brawl
 
10000
Empathy
Reading People 
11000
Expression
 
10000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
Computers
11110
Drive
 
11000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
11100
Melee
 
00000
Performance
 
00000
Stealth
Light-footed 
11110
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
11000
Computers
Programs, Hacking 
11111
Finance
 
11000
Investigation
 
11100
Law
 
00000
Medicine
 
10000
Occult
Supernatural, Malkavian Network 
11110
Politics
 
00000
Science
 
11000
Technology
 
11100

 
00000

Advantages

 
Advantages
 
Disciplines
Auspex 
 
11110
Dementation 
 
00000
Obfuscate 
 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Resources 
 
11100
 Contacts 
Dark Web 
11110
 Allies
Dark Web 
11110
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Computer Aptitude
Mental 
 Eidetic Memory
Mental 
 
 
 
 Language (Chinese, Russian, Spanish)
 Mental
 0
 
 
 
 
 
 
Flaw
Type
Bonus
 Weak-Willed 
 Mental
 Tic/Twitch (Leg Typing) (Bought off)
 Physical 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 95 (23)
Spent
 72
Notes
 Freebies: 5 Backgrounds, 10 Abilities
 XP: 10 Abilities, 5 Willpower 
 4/30/24: Int to 5, Computers to 5
5/20/24: Perception - 3 (8xp) Empathy - 1 (3xp) Empathy Specialty (Reading People) - (3xp) Bought of Flaw (tic/twitch)
8/7/24
Occult 3 > 4 xp 6
Occult: Malkavian Network xp 3
Auspex 2 > 3 xp 10
8/29/24
Subterfuge 2 > 3 xp 4
Auspex 3 > 4 xp 15
 
Derangements
 
 Intellecualization
 Quixotism (Hold)
 Obsession (The CobWeb)
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Dark Web Hackers
Contacts
 Dark Web Hackers
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Security Tester
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Laptop, Tablet, hard drive, PC Tower
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Small server room, plethora of tech, servailance devices 
Vehicles
 Hatchback
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 20
Apparent Age
 20
D.O.B.
 2002
R.I.P.
 Na
Hair
 Dark Brown
Eyes
 Brown
Race
 Mediterranean
Nationality
 Greek
Height
 6'2''
Build
 Muscular
Gender
 Male
Face Claim
 20 year old Jason Momoa
 
 
 

History

 
History
 
 Isaac grew up a nerd, he was into nerdy things, he was out of shape, he was considered a loser by most people he knew. Growing up he spent most of his time studying and learning programming. Without friends or anything to distract him he became very skilled at programming. He found his way onto the dark web in early highschool and decided he needed to get in better shape if he was going to some of the things he wanted to, learn to break and enter, and set up monitoring systems quickly while keeping them and himself hidden. Hackers were bountiful if you knew where to look, but somethings required you to get into a physical location and possibly make an escape. Isaac didn't know he made a change in his appearance, he never talked to anyone and since he had headphones on nearly constantly he never heard people talking to him or about him. He was slowly becoming addicted however, but not to substance, or activity, but people. He had found an instagram model that he really liked....and she was looking for a security expert.....Maybe this was his chance.

Evelynn (Dullvoid)

Overview

 
Overview
 
avatar.png

With an alluring personality and a visage that would make any Toreador bite their lip at a mere glance of her fashion choice, physical allure and bold confidence, the mysterious cainite known as Evelynn is a strange but intriguing who just arrived into town, hoping of making it her new home. As a personal fan of the night life, this previous talk-how radio hostess and nightclub share holder, seemed to have moved in for personal reasons, either to escape town or to find a new source of amusement. Bearing the fanged smile of a hedonistic predator, Evelynn is the typical bad choice that everyone knows and recognizes as a bad choice yet keep falling and coming back for more. 

Basics

 
Basics
 
Name
 Blair Thorne a.k.a. Evelynn
Player
 Dullvoid
Chronicle
Baltimore After Dark
Nature
 Chameleon
Demeanor
 Thrill-Seeker
Concept
 Nightlife Party Girl
Clan
 Caitiff
Generation
 Tenth Generation (10th)
Sire
 Martin Lowe

Attributes

 
Attributes
 
Physical
T
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social
P
Charisma
Captivating
11110
Manipulation
 
11100
Appearance
 
11100
Mental
S
Perception

11100
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
10000
Awareness
 
11000
Brawl
 
10000
Empathy
 
10000
Expression
Media 
10000
Intimidation
 
10000
Leadership
 
10000
Streetwise
 
10000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

10000
Crafts
 
00000
Drive
 
10000
Etiquette
 
10000
Firearms
 
10000
Larceny
 
10000
Melee
 
10000
Performance
Improv 
10000
Stealth
 
11000
Survival
 
10000

 
00000
Knowledge 
t
Academics
History
10000
Computers
 
10000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
10000
Occult
 
10000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex 
11000
 
Chimerstry 
11100
 
Celerity 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Allies 
10000
 
Contact 
10000
 
Generation 
11100
 
Resources 
11100
 
Retainer 
10000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 Removed
Willpower
11111 11111
11111 11111
Blood Pool
11111 11111
11100 00000
Blood/Turn
 13 BP / 1 BP per Turn

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Acute Sense: Sight
 Physical
1 FP
 Enchanting Voice
 Physical
2 PT
 Eidetic Memory
 Mental
2 FP 
 Iron Will
 Mental
3 FP 
 Natural Leader
 Social
1 FP 
 Unbondable
 Supernatural
5 PT
Flaw
Type
Bonus
 Beacon of the unholy
 Supernatural
2 PT
 Tic/Twitch: Fixing her Hair
 Physical
1 PT 
 Recruitment Target: Camarilla
 Social
1 PT
 New Arrival
 Social
1 PT
 Dark Secret: Fake Gangrel
 Social
1 PT
 Repulsed by garlic
 Supernatural
 1 PT

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 40
Spent
 35
Notes
Freebie Point Distribution:
- Willpower 5 Freebie Points 
- Merits 7 Freebie Points
- Backgrounds 3 Freebie Points 

Experience Spent:
- Alertness 2: 2 exp
- Animal Ken 1: 3 exp
- Auspex 2: 6 exp
- Chimerstry 2 & 3: 6 + 12 = 18 exp
- Celerity 2: 6 exp 
 
Derangements
 
 None
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Captain Rowe (Chief of Police)
Contacts
 Marcus (A journalist)
Fame
 None
Herd
 None
Influence
 None
Mentor
 None
Resources
 Stashes of unmarked bills + jewellery
Retainers
 Jessica (A ghoul w/ a masters in accounting)
Status
 None
Other
 N/A

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Burner Phone, Butterfly Knife, Lipstick and Small Mirror
Feeding Grounds
 The Racks - Difficulty 4
Havens
 A Small Penthouse Apartmentlord-baltimore-ph2.jpg
Equipment (Owned)
 Handcuffs, Taser, Lt. Pistol with 2 boxes of ammunition.
Vehicles
Kawasaki Ninja 300 (Motorcycle) Motos Kawasaki.jpg
Other
 None

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 51 Years Old
Apparent Age
 Early-to-Mid Twenties
D.O.B.
 August 1st, 1974
R.I.P.
 July 3rd, 1998
Hair
 Blonde (Curly)
Eyes
 Crystal Blue
Race
 Caucasian (European Descend)
Nationality
 American
Height
 5 ft. 8
Build
 Hourglass Figure
Gender
 Female ♀
Face Claim
 @rimii_chan - Danger Girl
As a wise and severely injured man once said while laying down on a couch midst bleeding out, “she gotta a body built for bedrooms”. And while beauty is in the eye of the beholder and this precious gem of chaos and confidence has made it her personal mission to put a good chunk of the Toreador family to shame, ms. Blair Morwenna Thorne, daughter to a one Jacob Thorne and a soothing Mrs. Elizabeth Morwenna, stands at a majestic 5 foot and 8 inches that definitely don’t count the half-inch height provided by her high-heel boots.

Weighing in at a reasonable 145 pounds and possessing an enticing hourglass figure, this blonde troublemaker with crystal blue eyes tends to walk, dress and act like your typical drunk party girl who’s out on a never-ending bachelorette party streak. Fond of tight yet somewhat revealing clothes, the one bearing the self-proclaimed tittle of Evelynn is often seen in some mix of black leather clothes and silk dressed that go just passed the thigh gap.
History
 
 


Being guilty of having multiple pasts and upbringing depending on the occasion, person standing in front of her or the overall situation she’s faced with, it is no secret that most Kindred tend to lie about who they are in order to not appear weak in front of their peer or perhaps, just as a shallow attempt to preserve those whose life still continue completely untouched by the mess that is the embrace and the whole world of darkness as a whole. Adopting the mantra of: “Ignorance is bliss”, after living for as long as she had and surviving through the years in a funny yet entertaining mix of trial and error, one of the most important lessons that somehow managed to cling to the inside of her skull was that some things deserve to be left behind. Some stories need a closing chapter. Some stories need an end. And that some things, are best forgotten. But behind the veil of secrecy and convoluted truths, the true story about the origins of Blair Thorne is perhaps one of the biggest secrets that the kindred self-acclaimed as Evelynn will take to her grave. Born in Brentwood, Los Angeles, a suburban neighbourhood in the Westside region, Blair grew up in an upper middle-class family where an always working father did his very best to climb the corporate ladder while her alcoholic father did her very best to beat the county-wide record of most expenses made in a single afternoon, all this during a period in America called the First World War. With private tutelage, the best clothes the time could offer and the more riches than a teenager could possibly and reasonably imagine, Blair was the third child brought into the marriage, her birth being attempt number three to save said marriage before it inevitably collapsed in a nasty divorce. During this entertaining period of attempting to buy their children’s love with expensive things and trips across state, Blair delved deeply into the night-scene, growing enamoured by the hedonistic lifestyle of the area as it portrayed to her a true dose of freedom, she didn’t know she craved. 

Between wild parties, drugs, terrible company and vices that she always thought herself too high and mighty to fall prey of, the story of her embrace fell shortly after her university diploma as she went out to party with some college friends and willingly fell victim to the supernatural allure of a strange man named Martin Lowe. What drew herself to Martin was not tremendous amount of charisma, nor the amount of money he wasted to keep the party scene going, but instead, it was the calm and collect manner that he single-handedly managed the events enrolled in front of him. He was more of a figurehead and a trust-worthy representative of the group that every single member of his little group confided and listened without question. You had the general bigshot who was being bottles and snorting lines with zero cares in his soul, but every time Martin whispered something to his ear, it was like the word of God himself sobered him up and brought him back to reality. While not the most physically fit man in the room, all the knuckleheads and muscle-bound freaks would immediately stand in attention when he put his hand down, turning the biggest roid-raged-user into an obedient military dog awaiting orders. It was that portray of discrete yet absolute power that lured her to him and before she knew it, they were as close as they could be. Her role in his little group was simple, she was the pretty face, the social one to ignite the spark and make things happen, a willing puppet under his instructions that sore much higher than herself could imagine. Blair always had hefty lifestyle due to her family’s legacy, but things were much sweeter when they came in her name rather than copying her mom and asking daddy for a favour.

And with that, it was done. After two years of being a ghoul and moving to California, getting to know the basics of Kindred society and how to properly manoeuvre the complex chess board that was the unliving, Blair Morwenna Thorne was supposedly announced dead, victim to a supposed overdose due sleeping pills in her rented apartment yet nothing was confirmed. Through connections and allies, her records were either deleted or lost within the pile, allowing the existence of this undead-being to wonder the streets of Los Angeles with a new self: the charming night hostess and part-time public relations manager known to some as “Evelynn”. The next decades of her existed consisted of more Kindred training and accounting, making sure she was a proper Kindred within the Camarilla court of Los Angeles, with some mistakes here and there, a few of them that managed to be solved without much hassle and others that required actual years to be repaid fully. Around the 1950s, when her Sire deemed her intelligent enough to keep her mouth shut when it truly mattered, he booked a trip abroad, a place where eyes and ears could not reach, in a place where no one would ever know it happened, he informed himself of the charade that he lived within the Camarilla. For twenty-eight years, Evelynn lived her unlife as a member of clan Gangrel, following the notion that her very Sire was Gangrel or a “City” Gangrel as he so kindly liked to distinguish, only to be told the truth in that very particular and moonless night. The coyotes or outlanders, synonyms for the bloodline they claimed to represent had the habit of speed running their Fledgling-tutelage and with hers coming to an end, he decided to warn her about the truth of their actual bloodline. They were Caitiff, supposedly, their Sire’s Sire was supposed to be embraced by members of the Ravnos lineage, a group with already a poor reputation within the nights but for some reason, something went wrong. Not only had the Sire’s Sire not develop any of the traits of the Ravnos, but he had also developed an odd number of setbacks and powered that made him rather difficult to be accepted within the group.

Her embrace came upon a deal Martin had made with an ally, a mysterious benefactor known as J.J. that had gone around purchasing shares and margins in the entertainment industry like it was some sort of yard sale. Television was the next big thing, and that man was making sure he got one of the heftiest pieces of the metaphorical pie. But amongst business deals and party favours, a third party had decided to invade the club where they were celebrating a new partnership and Blair was critically injured, having enough drugs in her system that her own heart was working overtime due to the sheer adrenaline in a matter of seconds, she was going to bleed out into those expensive imported carpets. At that time, Martin made a call, in the few seconds of lucidity that Blair still had, he offered her a deal, a second chance at life, a much lucrative and enjoyable existence but at the cost of saying goodbye to everything she knew for ever. Maybe it was the blood loss or the terrible sense of humour she always had, but Blair agreed, saying that any fate would be better than having her final moments be in such an ugly dress that didn’t even match her boots and eyeliner. The transformation was instant and Blair itself took over a week to stand back on her feet, Martin’s plan was to turn her into a ghoul and have her properly cut ties with her past before clearing things on the Kindred side to his embrace. That particular deal would be seen beneficial to the court and after being grant siring rights but never putting them to use, it was a matter to make it official. Farewells were had and family bonds were broken, her relationship with her mother was never the best as Blair was too much of a daddy’s girl and didn’t align herself with her mother’s schemes. The relationship with her father was rather bitter as he was so saturated with the divorce that he often compared Blair to her mother and upon getting remarried, he pretty much passed her a huge check in exchange for letting him start over without the mistakes of his past.

Considering how dire things were in Kindred society, he decided to present himself as a member of a different clan, passing as a member of the Brujah due to his affinity with the physical disciplines of Celerity, Potence and Fortitude, being able to live a somewhat comfortable life until they were betrayed by a coterie mate and left to burn to ashes upon the morning light. Martin made sure to also share to her the story of his own Sire, a revolutionary who masqueraded himself as a member of the Gangrel due to his more explosive temper and odd affinity with the discipline of Animalism. Considering that said Sire still exists and Martin still lives as living proof of that embrace, he too pretends to be Gangrel, a small difference being present though his lack of animalism but a façade that he continues to this day. Evelynn too is part of said facade and while he was certain that she would be mindful of said secret, he decided to share with him in case she one day happens to Sire Childe of her own and gets unfortunately caught off-guard by the revelation. The next couple of years were rather uneventful and Evelynn was eventually released from her Sire’s responsibility and by his request, moved on her own to find her own path in the world. Coincidentally, she found himself at home among the Anarch, acting as a dindependent third party who has yet to picked her real home.


Isaiah Blackwood

Overview

 
Overview
 
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“Shower while there were two dead bodies in the bathtub, and he was sane. He drilled holes in the heads of living people to make them his unresisting companions, and he was sane. He ate a bicep which he fried in a skillet, tenderised and sprinkled with sauce, and he was sane. For hours he lay with corpses, hugging them, cherishing them, and he was sane. He kept eleven assorted heads and skulls, and two complete skeletons, for eventual use in a home-made temple, and he was sane.”
― Brian Masters, The Shrine of Jeffrey Dahmer

Isaiah Blackwood is a tall, gaunt Nagaraja vampire with piercing green eyes and long, dark hair streaked with gray. Born in the early 20th century, his life of hardship and fascination with the occult led to his embrace in the 1950s. As a respected Pack Priest within the Sabbat, the "Chosen of Hunger", Isaiah uses his necromantic abilities to control Wraiths with fear and the use of twisted entropy, while discreetly feeding on the flesh of the living or dead. Operating in a major city, he maintains discreet connections with the local mob for mutual benefit, and his ultimate goal is to rally the Sabbat to build a necropolis beneath the city, creating a sanctuary for his clan to practice their dark arts and secure their future.

Basics

 
Basics
 
Name
 Isaiah Blackwood
Player
 Jax
Chronicle
Baltimore After Dark
Nature
 Celebrant
Demeanor
 Architect
Concept
Cannibal Priest
Clan
 Nagaraja 
Generation
 13th
Sire
 The Feaster

Attributes

 
Attributes
 
Physical 
t
Strength

10000
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma

11000
Manipulation
Irrefutable 
11110
Appearance
 
11000
Mental 
p
Perception
Instinctive
11110
Intelligence
Inventive 
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11100
Awareness
 
11000
Brawl
 
00000
Empathy
 
11100
Expression
 
00000
Intimidation
 
10000
Leadership
 
10000
Streetwise
 
00000
Subterfuge
 
10000

 
00000
Skills 
t
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
11100
Performance
 
10000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
s
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
11100
Law
 
11000
Medicine
 
11100
Occult
Necromancy 
11111
Politics
 
10000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
IC- Auspex 
11000
 
IC- Necromancy 
11110
 
IC- Dominate
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Title (Pack Priest)
00000
 
Rituals 
11110
 
Spirit Slaves
11110
 
Contacts 
11000
 
Allies 
11000
 
Memento de Morte
11100
Virtues
Conviction
 
11100
Instinct
 
11000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Path of Caine
Bearing
 F A I T H
Willpower
11111 11000
11111 11000
Blood Pool
11111 11111

Blood/Turn
1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Medium
 Supernatural
 Grand Library (Investigation, Medicine, Occult, Politics, Law)
 Mental
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Impatient
 Mental
1
 Prey Exclusion (Children)
 Mental 
 1 
 Lunacy
 Mental
 Eerie Presence
 Supernatural
 Cast No Reflection
 Supernatural
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Necro  - Knowing Stone,
 1
 Necro  - 
 2
 Necro  -
 3
 Necro  -
 4
 Necro  -
 5 
 
 
 
 
 
 
Path
 
 Vitreous Path
11110
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 30
Notes
 Necromancy 3/4
 Auspex 2
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
He maintains discreet connections with the local mob, who supply him with bodies for his macabre sustenance in exchange for his unique supernatural services.
Contacts
He has covert arrangements with local morgue workers, who discreetly provide him with bodies for his necromantic needs in exchange for favors and protection.
SPirit Slaves 
  • Elias the Whisperer

    • Fetter: A tarnished brass ring
    • Description: Elias was once a cunning informant in life and now serves Isaiah by gathering secrets from the living and the dead. Bound to the brass ring, he can whisper information directly into Isaiah's ear, ensuring no secret goes unheard.
  • Mara the Guardian

    • Fetter: A silver locket containing a lock of her hair
    • Description: Mara was a fierce protector in life and now guards Isaiah with unwavering loyalty. Tied to the small locket, she manifests as a spectral shield, intercepting attacks and threats aimed at her master.
  • Cedric the Enforcer

    • Fetter: A blood-stained coin
    • Description: Cedric was a ruthless enforcer in his mortal days and now enacts Isaiah's will with brutal efficiency. Linked to the coin, he can be summoned to carry out tasks to make people forget, his presence instilling fear in Isaiah's enemies.
  • Isabella the Seer

    • Fetter: A cracked crystal pendant
    • Description: Isabella was a gifted seer who now provides Isaiah with visions of the future and insights into the present. Bound to the crystal pendant, she reveals hidden truths and guides Isaiah with her "prophetic" abilities. 
Memento de Morte
The Obsidian Amulet was forged centuries ago by a forgotten necromancer who performed a dark ritual at the site of a mass grave, channeling the collective death energy into the artifact. Over time, the amulet absorbed the essence of countless decayed souls, amplifying its power to accelerate death and disintegration. Passed down through generations of necromancers, it eventually came into Isaiah Blackwood's possession, enhancing his necromantic abilities.
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Vinculi To
Rating
 Aether Achlys
 
 Valeria "Valkyrie" Kane
 
 
 
 
 

Description

 
Description
 
Age
 94
Apparent Age
 Early 30s
D.O.B.
 5/15/1930
R.I.P.
 1958
Hair
 Long black and wavy, with grey streaks
Eyes
Piercing Green
Race
 Middle Eastern
Nationality
US
Height
 6'2"
Build
 Lean and wiry like a scarecrow 
Gender
 Male
Face Claim
 
Isaiah Blackwood is a tall, gaunt figure with piercing green eyes that seem to look into the very soul of those he encounters. His long, dark hair is now streaked with gray, giving him a distinguished yet unsettling appearance. His attire is modern but always has a hint of old-fashioned elegance, such as a vintage pocket watch or a well-tailored suit. His presence is commanding and slightly unnerving, with an aura of decay subtly clinging to him.

History

 
History
 
Born in the early 20th century, Isaiah Blackwood experienced a life filled with hardship and struggle. Growing up in a poor neighborhood, he was exposed to crime and violence from a young age. His fascination with the occult and forbidden knowledge began in his teenage years, driven by a desire to escape his harsh reality and find a sense of control over his life.
In the 1950s, while pursuing his interest in the dark arts, Isaiah encountered a Nagaraja vampire who recognized his potential and zeal. Embraced into the clan, Isaiah quickly adapted to his new existence, finding a new purpose within the Sabbat. His dedication and natural leadership abilities led him to become a respected Pack Priest.
As a Nagaraja, Isaiah possesses the rare and dark gift of necromancy, which he uses to control and summon spirits. His clan's unique curse requires him to consume the flesh of the living or the dead to sustain himself, a secret he keeps hidden from all but his closest allies. This morbid necessity led him to develop discreet connections with undertakers and mortuary workers, ensuring a steady supply of sustenance without drawing unwanted attention.
In the modern era, Isaiah operates in a major city where he uses his occult knowledge and necromantic abilities to further the goals of the Sabbat. His pack, the "Chosen of Hunger" follows him with loyalty, drawn to his fervor and mystical prowess. While Isaiah has forged some connections with the local mob, these relationships are more about mutual benefit and survival than outright control. The mob provides him with resources and protection when needed, while Isaiah offers his unique skills in return, particularly in matters involving the supernatural.
Isaiah's ultimate goal is to rally the Sabbat in his city and ignite their fanatic nature to achieve a common purpose: to build a necropolis beneath the city. This necropolis would serve as a sanctuary for the Sabbat, a place where the boundaries between life and death blur, and the power of the undead reigns supreme. By establishing this necropolis, Isaiah hopes to create a stronghold of necromantic power, secure a haven for his clan, and ensure the Sabbat's control is absolute and uncontested.
For the Nagaraja specifically, this goal is crucial because it represents a sanctuary where they can practice their unique form of necromancy and pursue their dark studies without fear of persecution. Isaiah envisions this necropolis as a place where the Nagaraja can gather, share knowledge, and advance their understanding of life, death, and the supernatural. By establishing such a sanctuary, Isaiah hopes to secure a future for his clan, preserving their secrets and ensuring their continued survival and power.

Jacob "Big Jake" Koenig

Overview

 
Overview
 
MV5BYjUyZDJhMzMtY2ViYi00YTZjLTkwMWYtZGRkMzFhNTQ2M2NjXkEyXkFqcGdeQXVyNzg2ODI2OTU@._V1_.jpg
 A two face of a man. As a businessman in the human world he has jovial Savannah accent, among kindred he loses his Savannah accent and has a slight German accent, and he speaks more slowly and deliberately. He is a newcomer to Baltimore from the Giovanni (extended) family, working on growing his forensic cleaning business, both for the public good, and discreet cleaning.

Basics

 
Basics
 
Name
 Jacob "Big Jake" Koenig
Player
 Nugget83
Chronicle
Baltimore After Dark
Nature
 Scientist
Demeanor
 Director
Concept
 Forensic Cleaner
Clan
 Giovanni
Generation
 13th
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11110
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma
Commanding
11110
Manipulation
Veiled Threats 
11110
Appearance
 
11000
Mental 
t
Perception
Details
11110
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
10000
Athletics
 
00000
Awareness
 
11000
Brawl
 
11000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11110
Leadership
 
11100
Streetwise
 
10000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
11000
Drive
 
10000
Etiquette
 
10000
Firearms
 
10000
Larceny
 
11000
Melee
 
10000
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
11000
Investigation
 
11100
Law
 
11000
Medicine
 
11100
Occult
 
10000
Politics
 
10000
Science
 
11000
Technology
 
10000

Lore: Giovanni 
10000

Advantages

 
Advantages
 
Disciplines
 
Potence 
11000
 
Dominate 
11100
 
Necromancy 
11000
 

00000
 

00000
 
 
00000
Backgrounds
 
Allies 
11110
 
Contacts 
11100
 
Languages: German, English, Italian
00000
 
Retainers 
11111
 
Resources 
10000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
1111111111
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Proxy kiss
 Social
 4
 Former ghoul
 Social
 1
 Natural leader
 Social
 1
 Rep
 Social
 1
 
 
 
 
 
 
Flaw
Type
Bonus
 Dull bite
 Physical 
 2
 Overextended 
 Social 
 4
 Impatient 
 Mental
 1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Necromancy: Insight
 1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 Sepulchre 
11000
 Ash
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 65 (28)
Spent
 37
Notes
 Craft 1&2 5xp 
 Perception 3 12xp                                                         Investigation 3 2xp                                                       Allies 3 4xp                                                                   Contacts 3 4xp                                                               Retainers 5 8xp     
8/7/24
Sepulchre 1 > 2 xp 4
Brawl 1 > 2 xp 2
Strength 3 > 4 xp 12
8/28/24
Resources 0 > 1 xp 3
Finance 1 > 2 xp 2
Law 1 > 2 xp 2
Medicine 2 > 3 xp 4
Science 1 > 2 xp 2
Intimidation 3 > 4 xp 6
Stealth 1 > 2 xp 2
Allies 3 > 4 xp 6                                                                             
                                     
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Giovanni Family
Contacts
 Giovanni Family
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
Klara Sauber - An uptight professional woman with white hair, she is sharp and to the point, not a ghoul yet but aware of the family business and helps keep the cleaning business in check and screening potential new hires to the front end teams as well as possible promotions to the off books teams.
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Bowie Knife, Telescopic Baton, Brass Knuckles, Strangle Wire, Generic .40 S&W
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
Medium Truck
Heavy Pickup Truck
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 60ish
Apparent Age
 45
D.O.B.
 
R.I.P.
 
Hair
 Black/grey
Eyes
 Pale
Race
 Caucasian 
Nationality
 German 
Height
 6'5"
Build
 Heavy
Gender
 Male
Face Claim
 John Goodman (Atomic Blonde)
 
 
 

History

 
History
 
 

Jasmine Baxter

Overview

 
Overview
 
19218f16896cfab5c73ca8a972a8ca5d[1].jpg
 "Oh, honey, we are going to make you dazzle."

A cool headed, polite, woman with a rather large reputation as an actress. She has become obsessed with cultivating talent and has an insatiable love of the film industry for all it's flaws.

Basics

 
Basics
 
Name
 Jasmine Baxter
Player
Sandy
Chronicle
Baltimore After Dark
Nature
 Director
Demeanor
 Entertainer
Concept
 Star Maker
Clan
 Toreador (Volgirre)
Generation
 13th
Sire
 Angel Martinez

Attributes

 
Attributes
 
Physical 
T
Strength
Specialization
10000
Dexterity
 
11100
Stamina
 
11000
Social 
P
Charisma
Well-Mannered
11111
Manipulation
 
10000
Appearance
Photogenic
11111
Mental 
S
Perception

11100
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
T
Alertness
Specialization
1100
Athletics
 
00000
Awareness
 
11000
Brawl
 
00000
Empathy
 
00000
Expression

11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
P
Animal Ken
Specialization
00000
Crafts

11100
Drive
 
00000
Etiquette

11100
Firearms
 
11000
Larceny
 
00000
Melee
 
00000
Performance
Acting
11111
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
S
Academics
Specialization
00000
Computers
 
00000
Finance

11100
Investigation
 
00000
Law
 
00000
Medicine
 
11100
Occult
 
00000
Politics

11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex
10000
 
Presence
11000
 
Vicissitude
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources
11110
 
Retainers
11100
 
Fame
11110
 
Contacts
11000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11100
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 Humanity
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Master of The Masquerade
 Clan
2
 Indelible
Clan
1
 Acute Senses
Physical
1
 Blush of Health
Physical
2
 Hidden Aura
 Supernatural
1
 Eat Food
 Physical
1
Flaw
Type
Bonus
 Sleeping With The Enemy
Social
3
 Tortured Artist
Clan
1
Special Responsibility
 Social
1
 Rival Sires
 Social
2
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 27
Spent
 22
Notes
 2 Freebies for Master of The Masquerade
 1 Freebie for Indelible
2 Freebie for Blush Of Health
1 Freebie for Eat Food
1 Freebie for Accute Senses
1 Freebie for 1 Contacts
2 Freebies for 2 Fame
1 Freebie for Elysium Regular
1 Freebies for Will
1 Freebies into Retainers
1 Freebie for Resources
1 Freebies Hidden Aura
5 Freebies for 1 in Appearance
2 Freebies for 1 in Awareness
10 XP for Vicissitude
3 XP for 1 Contacts
2 XP for 1 Alertness
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Established contacts in the local film industry, a director and a producer.
Fame
 Extremely prolific actress, known around the world.
Herd
 
Influence
 
Mentor
 
Resources
 An immensely well established fashion line and movie career. Recently began a talent agency.
Retainers
 Three retainers, a driver, a bodyguard, and a lawyer.
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Credit Card, Purse, Glock 19
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Fashion Brand, Acting Awards
Vehicles
 Tinted windowed SUV
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
60
Apparent Age
30
D.O.B.
 1964
R.I.P.
 1994
Hair
Blue (Dyed, Naturally Brown)
Eyes
 Yellow
Race
 
Nationality
American
Height
5'10
Build
Toned
Gender
Female She/her
Face Claim
 
 
 
 

History

 
History
 
 Raised in White Marsh to a lower class home with a theater actress Mother and a teacher father. Her family didn't have much but they managed to secure her a few roles as in child roles for various small series around the state. The roles eventually began to come up as she got older and by age 18 became a rather known actress in the local area, getting a role as a supporting actress in a tv show called 'Our Angels.' The show shot her career up and soon she got a star role in a romance movie called 'Tax Break.' She rapidly began to become known for being a leading lady in various romance movies. By the age of 30, her career was destined to explode into the mainstream. The night that it all changed, of course, made that complicated

She met her sire at a audition. The woman was one of the production crew who called her into a private meeting and offered her a chance to get a new direction to her career. She accepted and quickly she was embraced into the world of Kindred. Her sire was helpful but was flighty, like all Toreador, and they lost contact as they pursued different paths. Now Jasmine has begun a talent agency and works mostly behind the camera, guiding new talents. She has been, rather unwisely, maintained contact with a Thin Blooded childe who has joined the Anarchs.

Jason "JayGee" Gardner

Overview

 
Overview
 
1.jpg
Jason's face isn't famous so much as his voice is, and specifically in more radical circles as the voice of 'Turn That Shit Up', a late-night radio show on a local, Baltimore Based Independent Radio Station.

(Funded in no small part by donations from his sizable trust fund and local listeners like you!)

The show plays underground rock, alternative, and rap while supporting local social justice groups. Currently, they're taking doing a collection of supplies for local encampments of protestors on and off college campuses.

Basics

 
Basics
 
Name
Jason Gardner
Player
 QuinnTalon
Chronicle
Baltimore After Dark
Nature
 Anarchist
Demeanor
 Idealist
Concept
Guerilla Radio Rebel
Clan
 N/A
Generation
 N/A
Sire
 N/A

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
Precise 
11110
Stamina
 
11000
Social 
s
Charisma
Witty
11110
Manipulation
 
11000
Appearance
 
11100
Mental 
t
Perception

11100
Intelligence
 
11100
Wits
 
11100

Abilities


Abilities
 
Talents 
p
Alertness

00000
Athletics
 
11000
Awareness
 
11000
Brawl
 
11000
Empathy
 
11000
Expression
Writing 
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
Handguns 
11110
Larceny
 
00000
Melee
 
00000
Performance
radio performance 
11100
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

10000
Computers
 
11000
Finance
 
00000
Investigation
 
11000
Law
 
11000
Medicine
 
00000
Occult
 
00000
Politics
 
11000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Armory
 
10000
 Resources
 
11100
 Fame
 
10000
 Allies
 
11000
 Contacts
 
11000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11000
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Physical
 3
 Physical
 2
 Physical
 1
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Mental
 1
 Social
 3
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 20 Freebies; 45XP
Spent
 20 Freebies; 39XP
Notes
Freebies:
Intelligence 3 (5)
Perception 3 (5)
Charisma 4 (5)
Dexterity 4 (5)

Experience:
Strength 2 (4XP)
Firearms 2 - 4 (12XP)
Athletics 1 and 2 (5XP)
Investigation 1 and 2 (5XP)
Drive 1 (3XP)
Allies 1 and 2 - 5
Contacts 1 and 2- 5

 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 SRA Members (Socialist Rifle Association Members), Local Activists
Contacts
 SRA Members (Socialist Rifle Association Members), Local Media Outlets
Fame
 Jason is the voice of "Turn that Shit Up", an ultra-progressive activist late-night radio show hosted by WLBC (a fictional radio station). He's known as DJ JayGee. 
Herd
 
Influence
 
Mentor
 
Resources
 When his Trust Fund Matured, Jason began putting more money into his 'Guerilla Radio' station and activism. He has a paid-for townhouse in Fells Point, a small SUV (for equipment), and modest savings. 
Retainers
 
Status
 
Other

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Phone, keys, wallet with cash (for the homeless), credentials as 'Press', SW Bodyguard (.38 Special) (Concealed in holster at the small of his back)
Feeding Grounds
 
Havens
 A townhouse in historic Fells Point.
Townhouse.jpg
Equipment (Owned)
 Radio equipment, camera equipment, a modest armory of handguns and a few rifles. 
Vehicles
 A 2022 Chevrolet Trailblazer Activ in Nitro Yellow w/White TopJason's Car.jpg
A Back-Cove 41 Cubby Cabin Cruiser named I.D.G.A.F
25570-8179554.jpg
Other
 Licenses for all of his firearms as well as a Concealed Carry Permit good in the State of Maryland and Baltimore City. 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
25 
Apparent Age
 25
D.O.B.
 July 12, 1999
R.I.P.
 N/A
Hair
 Blond
Eyes
 Blue
Race
 Caucasian
Nationality
 American
Height
 5'10
Build
 Athletic
Gender
 Male
Face Claim
 A.I. Art
 He looks like a prototypical kid who grew up going boating, spending weekends on the family boat anchored at Hart-and-Miller Island, steaming crabs and floating the river. Blond hair bleached white in places by sunlight, and he always sports a sunkissed tan regardless of the time of year. Winters will find him at a tanning studio, but only when it starts to fade from being outdoors all summer.

He has a few piercings--most notably his septum piercing as well as a lip piercing. His ears are pierced and gauged, but not too extremely. No tattoos yet, but who knows? It will probably be a thing.

All the better to piss off his estranged, stupidly rich father.
 
 

History

 
History
 
 Jason grew up in Baltimore.

Dundalk, specifically. A suburb of Baltimore City known for being blue-collar and a bit white-trash. He was the only son of a single mother, who regardless of how utterly exhausted she always was--and how painfully young she was when she had him--always made him a priority. They lived with his grandparents in a townhouse on Eastfield Road right behind the Community College of Baltimore County's Dundalk Campus. 

He did all the things boys in blue-collar Baltimore did: He went fishing, crabbing, and hunting with his grandfather on weekends. Played sports, made friends, and all in all had a normal upbringing. He played Football and Lacrosse at Dundalk High School. At seventeen, he graduated with Honors and a scholarship to UMBC, where he majored in Sociology and Broadcasting.

It was in college when he began being shadowed by a P.I., though he didn't know it. He learned later that the man had been hired by his estranged father. A man who he's met a total of twice: Once to 'meet', and once more after his graduated from college so the man could cut him a check for a surprisingly large amount of money so he would 'disappear'. 

Apparently, Jason was a mistake that could not get out. His father was running for governor of another state on the Republican ticket, but if word got out that he'd had an 'indiscretion' with a much younger woman and a child resulted from that, it could tank his 'family values' platform, as he'd never paid Jason's mother a dime in child support.

Jason took the money at his mother's urging, and he signed the NDA, but he's using that money to better himself and the world, regardless of how much it pisses off the man who donated sperm for him to exist.  

Since he graduated from college, he's bought himself a nifty little townhouse, a small SUV, and is investing in his community works projects. He's an active member of Blue Water Baltimore, various social justice groups including a membership to the Baltimore Chapter of the NSRA, and has been arrested a time or two at local protests.

He's living his best life.

Now if only he could get his love-life in order....

Jaxson "Sunny" Garcia Hernandez

Overview

 
Overview
 
Sunny 2.jpg
“For beauty is nothing but the beginning of terror which we are barely able to endure, and it amazes us so, because it serenely disdains to destroy us. Every angel is terrible.” ― Rainer Maria Rilke, Duino Elegies
----
Sunny has been through it.

The former ghoul and "Great Work" of a Tzimisce who was murdered by his own sect, and now the childe of a Tzimisce who has taught him the bare minimum of survival and is now watching from a distance, it's far from the first time he went to the school of hard-knocks. 

But he's a survivor, and this is just one more crucible.

Basics

 
Basics
 
Name
Jaxson "Sunny" Garcia Hernandez
Player
 QuinnTalon
Chronicle
Baltimore After Dark
Nature
 Survivor
Demeanor
 Eye of the Storm
Concept
Unbreakable
Clan
 Tzimisce
Generation
 10th
Sire
Maksim Stevka

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11100
Stamina
Tough as Nails 
11110
Social 
s
Charisma

11100
Manipulation
 
11000
Appearance
Otherworldly 
11111
Mental 
t
Perception

11100
Intelligence
 
11100
Wits
fast talking 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
10000
Awareness
 
11000
Brawl
 
11000
Empathy
 
11000
Expression
 
10000
Intimidation
 
00000
Leadership
 
10000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
Fashion, Drawing 
11110
Drive
 
10000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
10000
Melee
 
00000
Performance
dance 
11000
Stealth
 
11000
Survival
 
11100

 
00000
Knowledge 
t
Academics
11000
Computers
 
10000
Finance
 
11000
Investigation
 
10000
Law
 
00000
Medicine
 
11000
Occult
 
10000
Politics
 
00000
Science
 
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Potence
 
10000
 Vicissitude*
 
11000
 Auspex*
 
10000
 Animalism*
 
10000
 
 
00000
 
 
00000
Backgrounds
Resources
 
11110
Generation
 
11100
Contacts 
 
11000

 
00000
Retainers
 
11000
 Fame
 
10000
Virtues
Conscience/Conviction
 
11111
Self-Control/Instinct
 
11110
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 13/1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Iron Will
 Mental
 3
Pain Tolerance
 Tzimisce
 Languages (Spanish, Portuguese)
 Mental
N/A 
 Former Ghoul
Social
1
 Promethean Clay
 Tzimisce
 5
 
 
 
Flaw
Type
Bonus
Privacy Obsession
 Tzimsice
 3
 New Kid
 Social
 1
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
103
Spent
94
Notes
 Freebies: 5 - Willpower 4-8
3 - Iron Will Merit
5 - Dexterity 3
2 - Crafts 4  
--------
9 - Resources 2 and 3
12- Appearance 4
20 - Stamina 3 and 4
16 - Appearance 5
5 - Medicine 1 and 2
3 - Occult 1
5 - Brawl 1 and 2
HUMANITY DROP TO 6 - 9/1/2024
Finance 2 - 2XP
Alertness 1 - 3XP
Expression 1 - 3XP
Leadership 1 - 3XP
Etiquette 2 - 2XP
EMBRACE - 12/8/2024
Self-Control 3 and 4 - 10XP
Courage 4 - 6XP
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies

Contacts
A police officer who started looking out for him when his parents were killed in a car accident. 
Lawyers who worked for Adonis, and who now work for him.
Fame
 Fame 1: The Late Adonis Navarro Flores' Protege (And current CEO of Adonis' Company) 
Herd
 
Influence
 
Mentor
 
Resources
As of Adonis' Final Death, Sunny has inherited his Estate, Contacts, properties, and company. Sunny is pretty well-off.
Retainers
 
Status
 
Other
Connections Outside of Ghouldom:
Zayn: A dancer at Scandal, Zayn was a friend of Sunny's from high school with whom he recently reconnected.
Antony: A friend of Zayn's and now his who is also a ghoul, but to his own cousin? Sunny hasn't asked.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Wallet, keys, pocketknife, smartphone
Feeding Grounds
 
Havens
Sunny now owns Adonis' three story home in Riverside (1417 Webster Street).Adonis-House.jpg
Equipment (Owned)
 
Vehicles
car.png
Other
Sunny controls the day-to-day and night-to-night of his household. As such, he has gained the Majordomo background. The housekeeper, a butler, and the landscaper of his rooftop garden are ultimately under Sunny's supervision.
Names, personalities, and such are currently under construction.

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Maksim Stevka (Sire)
 1
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 23
Apparent Age
 21
D.O.B.
 June 30, 2001
R.I.P.
 December 8, 2024
Hair
Black
Eyes
Brown
Race
Latinx (Puerto Rican and Costa Rican)
Nationality
American
Height
 5'10"
Build
Athletic
Gender
Male
Face Claim
 Michael Cimino
 
 coat.jpg
 

History

 
History
 
"No one can tell what goes on between the person you were and the person you become. No one can chart that blue and lonely section of hell. There are no maps of the change. You just come out on the other side. Or you don't."
---Stephen King; The Stand
________________________________________________________________________________________________________________________________________

Once, Sunny had been normal. 

He'd worked hard--two jobs and a side hustle--to make ends meet. He had a boyfriend he loved, and a found family that, while small, he knew would be with him to the end of everything. He'd lost his parents, but he had everything he thought he needed, and his only real worry was making enough money to pull by.

It all started to unravel though. His boyfriend went missing one night after a fight. he was on the verge of losing their apartment. His best friend stopped speaking to him for what felt like no reason. It was as if his life were falling apart and he was powerless to stop it.

Someone was listening though.

Through the phone screen, myriads of texts, and loving Instagram photos and in place of Cal, who was lacking, a monster chose Sunny to bear a legacy no one should. For two years Sunny was Merek's pet project and his Great Work. Sunny didn't know to what end he was being molded, but in those two years the pain was unspeakable and the nights and days he was out of commission were countless. 

But Sunny also reaped the benefits of becoming breathtakingly beautiful. He was sculpted into the perfect vessel, though to what end Sunny was never made privy. 

And then Merek was killed.

It meant no more pain. No more being seen through like he was glass. No more looking at himself in the mirror to find the pieces Merek hadn't yet corrected. No more painful, unrequited love for a monster.

Merek's Last Will and Testament blindsided him. Every piece of the vampire's legacy had been left to Sunny. His money, properties, and company now belong to a ghoul who came into this with less than nothing, who was born with less than nothing. It was the ultimate mind-fuck. Merek had been kinder to Sunny in death than he ever had been in Unlife, making sure he was at least financially provided for and never had to go back to living hand to mouth. 

It was more than Sunny ever dreamed he'd have, and he had no idea what to do with it. He knew he'd need help.

But he also needed blood.

He was fortunate enough to be taken under the wing of Merek's budding pack, specifically by Sebastien Dupre, a Lasombra with business acumen, an appreciation of aesthetics of the sort Sunny was, and expertise to help Sunny navigate his newfound wealth. He offered his assistance, blood, and the promise that Sunny would never be alone.

Sunny knows that nothing is free, but what choice does he have?

Only time will tell how things go from here.

[Being Expanded]
________________________________________________________________________________________________________________________________________
Modification Explanation:

The smoothing of fine lines, slight sculpting of his jawline, and the few other rough edges. Just before Merek's death, he had gone so far as to replace every inch of Sunny's skin to make him more pure (and after he'd been in captivity for two weeks due to a spat between Merek and a now-dead Deacon.) Sunny was out of commission for weeks due to the pain and healing.

Sunny hasn't told anyone, but he knows that there are the beginnings of...other things. He hasn't found what those were yet, but he's sure they're in Merek's notes.

He just has to find it because he will finish Merek's work.

He owes the man that much.
________________________________________________________________________________________________________________________________________

Jennifer ‘Kandi’ Smith

Overview

 
Overview
 
IMG_0272.jpegIMG_0272.jpeg
 Lonely single woman in your area that is dying to met YOU!

Basics

 
Basics
 
Name
 Jennifer ‘Kandi’ Smith
Player
 Meowmeownerd
Chronicle
Baltimore After Dark
Nature
 Caregiver
Demeanor
 Bon Vivant
Concept
 Stripper with a heart of gold
Clan
 Toreador
Generation
 11
Sire
 Madeline

Attributes

 
Attributes
 
Physical 
s
Strength
Specialization
11000
Dexterity
 
11100
Stamina
 
11100
Social 
p
Charisma
Captivating
11110
Manipulation
 
11100
Appearance
Sex appeal 
11110
Mental 
t
Perception
Specialization
11100
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents  S
Alertness
Specialization
11000
Athletics
 
10000
Awareness
 
11000
Brawl
 
00000
Empathy
 
10000
Expression
 
10000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
10000

 
00000
Skills p
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
11000
Firearms
 
11000
Larceny
 
10000
Melee
 
11000
Performance
Dancing 
11110
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge 
t
Academics

10000
Computers
 
10000
Finance
 
10000
Investigation
 
10000
Law
 
10000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
10000

lore kindred
11000

Advantages

 
Advantages
 
Disciplines
 
Auspex 
11000
 
Celearity 
11000
 
Presence 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Wealth 
11100
 
Herd 
11100
 
Generation 
11000
 
Contact
10000
 
 
00000
 
 
00000
Virtues
Conscience
 
11110
Self-Control
 
11000
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
111110000
00000 00000
Blood Pool
00000 00000
00
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Former ghoul 
 Social
 1
 Deceptive aura 
 Supernatural 
 1
 Indelible 
Torredaor 
 1
 Blush of health 
 Physical 
 2
 Light sleeper 
 Physical 
 2
 
 
 
Flaw
Type
Bonus
 Infamous sire
 Social
 1
 Special responsibility 
 Social
 1
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 52 - 2 remaining
Spent
 33
Notes
 Freedbie spending - 17 -  + 2 because of the two flaws.
-2 performance

-1 background wealth
-1 background in contact

-1 background heard
- 5 charisma
All freedbies spent.

Exp spending tracker 35
- 4 intelligence
- 15 disciplines
- 3 new ability lore kindred
-2 lore kindred
-6 willpower
- ability in tech

 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 1 - her former master and maker, Madeline.They stayed in touch since they parted ways, and Jennifer longs to return to her side once again.

Fame
 
Herd
 3- Her herd makes up of clients and other strippers.
Influence
 
Mentor
 
Resources
 3 - She's a very good stripper. She dances at the Golden Calf.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Channel purse, standard glock, lipstick
Feeding Grounds
 Strip club- Golden Calf
Havens
 Golden Calf
Equipment (Owned)
 
Vehicles
 2015 Honda 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 55
Apparent Age
 32
D.O.B.
 17/07/1969
R.I.P.
 20/05/1992
Hair
 Bleached blonde 
Eyes
 Blue
Race
 White 
Nationality
 American 
Height
 5’11
Build
 Bombshell 
Gender
 Female 
Face Claim
 Kelsey Soles
 She never left the 2000s fashion. Low rise jeans, tank tops, and high heels are her usual get up. As a large array of stripping outfits, but she wears a long silk pink robe to cover herself before she goes on stage.
 
Juicy Couture Skirt Set.jpg
 

History

 
History
 
 Grew in basic middle class family and wanted to be a model. Dropped out, left home (she was kicked out) and went to LA. Discovered that modelling was actually hard and struggled to book jobs, turned to stripping. She met her sire, Madeline, when she was having a smoke break and a little girl wouldn’t stop starring at her. The rest is history, Madeline was turned as a child and Jennifer became her ghoul so that Madeline could access certain places that don’t allow children. This would be a long last relationship of over 20 years and Jennifer would die trying to save Madeline from hunters. 
Madeline was able to fend them off, and in return for her bravery, Jennifer was turned. But this brought an end to this relationship as Madeline could no longer bear having her childe be her slave, so Jennifer was forced to leave. Which she totally handled like a champ. No hands and knees begging.  So now she’s here and trying to make it for herself.

Julien Lavalle; Regent of Baltimore

Overview

 
Overview
 
AI_Julien_A-Square.jpg
 “Laws are threats made by the dominant socioeconomic-ethnic group in a given nation. It’s just the promise of violence that’s enacted and the police are an occupying army. You know what I mean?”
― Brennan Lee Mulligan; Dimension 20


.Julien has been in Baltimore for quite some time.

Originally arriving in the early 1980s to guard his sire's Torpor, he's remained in the city during the Sabbat's First Incursion and the Camarilla's Reinstatement. Until recently, he kept himself aloof from politics other than his monthly chess match with the Prince. 

When Prince William Good stepped away, it was decided by the more powerful Kindred in Baltimore (for unknown reasons) that Julien take the reins. For better or worse. 

Basics

 
Basics
 
Name
Julien Lavalle
Player
QuinnTalon
Chronicle
Baltimore After Dark
Nature
Idealist
Demeanor
Enigma
Concept
The Black Sheep/Regent
Clan
City Gangrel
Generation
8th 
Sire
Leggett Lavalle

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
Feline Grace 
11110
Stamina
 
11100
Social 
T
Charisma

11100
Manipulation
 
11000
Appearance
Photogenic 
11110
Mental 
S
Perception
Discerning
11110
Intelligence
 
11100
Wits
Adaptive Strategy 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
11100
Awareness
 
11000
Brawl
Claws 
11110
Empathy
 
11100
Expression
Writing 
11100
Intimidation
 
00000
Leadership
 
10000
Streetwise
 
11100
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

10000
Crafts
Car Mechanics 
11110
Drive
 
10000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
11100
Melee
 
11000
Performance
Dance 
10000
Stealth
 
11100
Survival
 
11000

 
00000
Knowledge 
t
Academics

10000
Computers
 
00000
Finance
 
11100
Investigation
 
11000
Law
 
10000
Medicine
 
10000
Occult
 
11000
Politics
 
11000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 Obfuscate*
 
11100
 Protean*
 
11111
 Celerity*
 
11100
 Auspex
 
11000
 Animalism
 
10000
 Fortitude
 
11100
 Potence
 
10000
Backgrounds
 Generation
 
11111
 Allies
 
11100
 Resources
 
11111
 Title
Regent of Baltimore 
11111
 Contacts
 
11100


 Communal Haven

 
11111

Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 Normalcy
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 15/3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Blush of Health
 Physical
Catlike Balance
 Physical
Calm Heart
 Mental
 Rep
 Social
Languages: Haitian-Creole, French, English, Arabic, Urdu, Mandarin, Japanese, German, Spanish, ASL...the list goes on.
 
 
 
 
 
Flaw
Type
Bonus
Unable to Blood Bond
 Supernatural
 Vulnerability to Silver
 Physical
 2
Rat in a Cage
 Gangrel
2
Prey Exclusion (Children)
 Mental
 1
Youthful Appearance
 Physical
 1
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 311
Spent
 310
Notes
 Freebies:
2 - Humanity 6
13 - Backgrounds (Yes. Seriously) 

Experience:
Celerity 1, 2, 3 - 20
Obfuscate 1, 2, 3 -20
Protean 4, 5 - 35
Auspex 1, 2 - 14
Animalism 1 -7
Various Abilities and Attributes - 71
Etiquette 1 = 3XP
Melee 1 and 2 = 5XP
Fortitude 1 = 10XP
Willpower 6 = 5XP
Willpower 7 = 6XP
Brawl 4 = 6XP
Performance 1 = 3XP
Perception 4 = 12XP
Wits 4 = 12XP
Empathy 3 = 4XP
Occult 2 = 2XP
Politics 2 = 2XP
Conscience 3 and 4 - 10XP
Fortitude 2 and 3 - 21XP
Potence 1 - 10XP
Communal Haven 1-5 - 23XP
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Blair Franklin: Head of the BRJA (The Baltimore Racial Justice Association)
Amani Shah: A Bar Owner in his area who lets him in because...why not?
Amanda Sweeney: Local Victims' Rights Activist 
Contacts
Jonathan Kline: Head of the Mayor's Office for Children and Family Success.
Brandon Jeffs: Coordinator for the Enoch Pratt Free Library
Stephanie Allard: Vice President and Chief Philanthropy Officer at the National Aquarium in Baltimore
Fame
 
Herd
 
Influence
 
Mentor

Leggett Lavalle (Currently in Torpor)
Resources
 The Lavalle Endowment: A collection of investments, bank accounts, stocks and bonds that are available to all of his sire's childer. Investments (Real Estate and such), Physical Artifacts, Cold Hard Cash
Retainers
 None and Never.
Status
Regent of BaltimoreIn the absence of Prince William Good, he's become the Anarch-Regent of the city of Baltimore, overseeing and delegating duties to keep the city running smoothly. 
Other
 Rep (Merit): Julien's reputation in most sects is that of calm and clarity in the face of judgment and authoritative rule, and of course for his Manifesto, which outlines his methods of surviving in Modern Nights while keeping his influence on the Kine to a philanthropic minimum.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Wallet, Smart Phone, Pocket Knife, small journal and pens...and other various trinkets he picks up along the way.
Feeding Grounds
Domain: The City of Baltimore.
Havens
Penthouse Condominium; 300 International Drive
--Communal Haven Background: 2 Size; 3 Security
Equipment (Owned)
 
Vehicles
 A Motorcycle, and an Old Chevrolet Camaro (he's restoring it himself)
Other
Nowhere Generation
Managing Owner: Amani Shah
Julien is a silent partner in a business called 'Nowhere Generation', a progressive gathering place and bar that caters to young activists and hosts various amateur artists, and poets, and has a live band three nights a week.
Natural 20 Coffee and GamesManaging Owner: Chance EdwardsHe has also recently invested in a new venture in Gwynn Oak. A Gaming Cafe called 'Natural 20 Coffee and Games'. 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Leggett Lavalle (Sire)
 1
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
252
Apparent Age
 18 (Youthful Appearance Flaw)
D.O.B.
 November 20, 1773
R.I.P.
 November 30, 1791
Hair
 Black
Eyes
 Dark Brown/Amber in the Right Light
Race
 Biracial (French/West African)
Nationality
 Saint-Domingue (modern-day Haiti)
Height
 5'7"
Build
 Athletic
Gender
 Male
Face Claim
 AI
 AI_Julien_B (1).jpg

History

 
History
 
 "You chose me... so you recognized the skills, so I don't want nobody telling me how to dress, how to act, and how to do this job. You could have stepped up, but instead you chose me. Remember that."
--Julien (Paraphrased and edited from Agent J in Men in Black)
_______________________________________

“If you want to rebel, rebel from inside the system. That's much more powerful than rebelling outside the system.”
― Marie Lu, Legend
_______________________________________

"You're a child. An infant. Your mocking is thus infantile. He's not my lover. This man is more to me than you can dream. He's the moon when I'm lost in darkness and warmth when I shiver in cold. And his touch still thrills me, even after centuries. His heart overflows with the kindness of which this world is not worthy. I love this man beyond measure and reason. He's not my lover. He's all and he's more."

--Julien about Shahin; (Taken from: The Old Guard; Nicky and Joe)
_______________________________________

Julien was born in Saint Domingue.

He doesn't talk about his life. There's an absolute chance he doesn't remember a lot of it. He does know that his father was a white plantation owner and his mother was a slave. She died in childbirth, and he was raised by the man who knew he wasn't Julien's father.

None of that matters. He was born into bondage and lived that way for his entire human life. 

August 22, 1791, is known to history as The Night of Fire. It was the night that the Haitian Revolution began. Over one hundred thousand slaves rose against the vastly outnumbered and hated French colonists, and Julien was right there in the center of it all. At seventeen years old and into his eighteenth year, Julien spent those months as a revolutionary.

The burning of the plantation he was born on and lived most of his life happened ten days after his eighteenth birthday, and Julien did not expect to be caught under a burning plank in what had once been the dining room he'd once served dinner in. He thought he was going to die, but the pylon was pulled off of him as he choked on the soot air, and he was lifted and carried out of the fire and into the night.

Leggett was a good man in life and an even better man in death. One of the few white men who'd fought with them, and Julien learned he'd been watched. Leggett had stood on the edges of their meetings for months and watched for the 'right companion' until he'd landed on Julien. Even in his anger at the oppressive life he'd been born into, Julien kept his kindness and peace. Who worked so hard to do the right thing, even protecting white children and women when his brethren would want them dead.

It was then that Leggett turned him. Embraced him into the Night and Clan Gangrel.

They traveled a lot. Through the Middle East, Europe, Asia...wherever Leggett's eternal wanderlust took them. His sire Embraced twice after Julien, and though both Liam and Eugenia set down roots, Julien had never been able to. His apparent age as well as other factors kept him with his sire, kept him learning and absorbing. He learned he had a gift for numbers, and a talent for making money that was both a bane and a boon to his--and his family's--existence. He made the occasional friend moving through these places, most notably Shahin Kamran and Tomasz Draus

He stayed with Leggett until his sire went to sleep in the early 1980s in Baltimore. He guarded the Elder's Torpor through the Camarilla rule, its fall to the Sabbat, and then the following Camarilla coupe, only sending his sire away and to his sister Rebecca in Andorra when he was drawn into politics almost against his will.

Recently, with the fall of various smaller cities around them to the Sabbat and Prince William Good's disappearance, Julien has been thrust into a position of power he's never asked for or wanted. He is adamant that he is not the Camarilla Prince the city deserves, but he is the Experimental-Anarch-Camarilla Regent they need in this dark hour.

At least, he hopes he is.

Because he's what they have. 

He's recently Embraced his first Childe, Chance Edwards. 

Juliette Sterling

Overview

 
Overview
 
image (2).png
 Juliette Sterling, or as she's known online, "bitchsilver", is a twitch streamer queen and mean girl extraordinaire. She commands a legion of unwashed fans and can shift the online world from anywhere with an internet connection. A hunger for knowledge, secrets, and the drive to be smarter than everyone else fuels her ambition, even if she's stuck laboring under the structure of Clan Tremere. Her ascent up the ranks is more than guaranteed though, as long as she can prove she's worth more than just a piggy bank on a screen.

Basics

 
Basics
 
Name
 Juliette Sterling
Player
 Tessa (potsmokingbatgirl)
Chronicle
Baltimore After Dark
Nature
 Competitor
Demeanor
 Bravo
Concept
 Egirl Evoker
Clan
 Tremere
Generation
 10th
Sire
 Angelique Cloutier

Attributes

 
Attributes
 
Physical
T
Strength

11000
Dexterity
 
11000
Stamina
 
11100
Social
P
Charisma

11100
Manipulation
Sweet-Talking 
11110
Appearance
 
11100
Mental
S
Perception

11100
Intelligence
 Lateral Thinking
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
00000
Awareness
 
11100
Brawl
 
11000
Empathy
 
00000
Expression
 
11000
Intimidation
 
11000
Leadership
 
11000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills
T
Animal Ken

00000
Crafts
 
00000
Drive
 
11000
Etiquette
 
00000
Firearms
 
10000
Larceny
 
00000
Melee
 
00000
Performance
Streaming 
11100
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge
S
Academics

10000
Computers
 
11100
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
11100

 
00000

Advantages

 
Advantages
 
Disciplines
 
Dominate * 
11000
 
Thaumaturgy* 
11111
 
Auspex* 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation (10th) 
11100
 
Fame (Internet Celeb) 
11100
 
Resources  
11100
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
1100
Self-Control/Instinct
 
11110
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11111 1100
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1 BP

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Computer Aptitude
 Mental
 2
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Permanent Fangs
 Physical
 3
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Widow's Spite
 1
 Commune With Sire
 1
 Bind the Accusing Tongue
 1
 
 
 
 
 
 
 
 
 
 
Path
 
 Path of Technomancy
11111
 Path of Corruption
11000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 85
Spent
 80
Notes
Starting XP : 15
New Path - Path of Corruption - 7 XP
Path of Corruption 2 - 4 XP
Resources 3 - 4 XP
+11 XP Gain
+13 XP Gain
Subterfuge 3 - 4 XP
Thaumaturgy 3 - 10 XP
Dexterity 2 - 4 XP
Dominate 2 - 5 xp
+10 XP Gain
+7 XP Gain
Thaum 4 - 15 XP
 +10 Weekly XP
+3 Weekly XP
+5 Weekly XP
-2 XP Buy Off Enemy Flaw 
+3 Weekly XP
+3 Weekly XP
+5 Weekly XP
-25 XP Thaum 5
 
Derangements
 
Multiple Personality - 

Juliette (Internet Meme Demon, Slut, Party Girl, Self Destructive Behaviors)/



Julie (Academic, Professional, Studious, Responsible/Ruthless Behaviors)
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 Internet Celebrity, Game Streamer
Herd
 
Influence
 
Mentor
 
Resources
 Streaming Revenue, Gifts from Fans
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Smartphone/Purse/Makeup/Theme Facemask
Feeding Grounds
 Internet Cafes, Fandom Events
Havens
 Tremere Chantry
Equipment (Owned)
 
Vehicles
 Pink and Black Moped
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Clan Tremere
 2
 Angelique Cloutier
 3
Penelope Chambers
 2
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 24
Apparent Age
 21
D.O.B.
 Feb 2000
R.I.P.
 2021
Hair
 Pink
Eyes
 Green
Race
 Caucasian
Nationality
 American
Height
 5' 7"
Build
 Petite
Gender
 Transwoman
Face Claim
Jessie Paege
 Juliette usually has her hair in some form of braids, tails, or double buns. Her outfits are almost always accessorized with occult jewelry, temporary tattoos, and her signature fang pattern facemask. 

Her street clothes include a silver and pink zip-up puff jacket, long black leggings, and pink hi-tops. More formal gatherings engender a slinky, draping red shoulderless dress.
 
 

History

 
History
 
 Juliette Sterling grew up in a normal household in Silver Spring, Maryland, in a middle class family with a dog, a cat, and a computer. Her parents were both well-meaning but distant, and as the young Juliette grew up the family PC became her babysitter, friend, and confidante. It was online she learned about memes, and comedy, and emotion, and experience, and why she felt so wrong in the body she'd been born with.

Being the daughter of the idle-yet-busy rich bought access to many things that less fortunate young ladies wouldn't have, and she only grew up more spoiled and selfish. Then, the discovery of just how ripe the internet was for mischief...catfishing desperate adults in chatrooms, getting people to send her compromising material in exchange for the most innocuous things. She grew to luxuriate in the small cruelties and the power she held by knowing things about people.

Eventually, the most cursory of ultimatums came down and Juliette was forced to go to college and earn herself a degree like most children of the landed gentry. Even so, she was already well on her way to being a millionaire with the launch of her twitch channel and associated socials. Telecommunications seemed like a natural fit, and she soon had a little gaggle of hangers-on that followed her and performed services for her in the hopes of sipping on just a taste of her fame and fortune.

It was this that drew the attention of her soon to be sire, when she was able to manipulate a few of her professors into passing grades as well as ignoring a sudden and tragic loss the student body suffered. There was no actual proof of course, but the whispered rumors were that Juliette had used her fanbase to bully the student into it, all because they continued to upstage her in class.

Now leading a double life ensconced in the study of blood and occultism, Juliette balances her own ambition, her ties to her sire and clan, and her still very much alive parents, now wondering just what their daughter is doing with her life....

Kain Gray

Overview

 
Overview
 
Kain Grey.jpg
 A new comer to town? A mad street prophet? an Abomination? Listen to your heart...... or..... my voice

Basics

 
Basics
 
Name
 Kain Gray
Player
 Nugget83
Chronicle
Baltimore After Dark
Nature
 Fanatic
Demeanor
 Visionary
Concept
 Mad Prophet
Clan
Daughters of Cacophony/Son of Discord
Generation
 8th
Sire
 Lyllithe

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma
Crowds
11110
Manipulation
 Crowds
11110
Appearance
 
11100
Mental 
t
Perception

11110
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
10000
Awareness
 
11000
Brawl
 
10000
Empathy
 
11000
Expression
Preaching 
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

00000
Crafts
Clothes 
11100
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
10000
Melee
 
10000
Performance
Singing, Preaching 
11111
Stealth
 
11000
Survival
 
11000

 
00000
Knowledge 
t
Academics
Research
11100
Computers
 
10000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
00000
Occult
Lore of Caine, Kindred 
11110
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Auspex
Auspex
11000
Presence*
 
10000
Melpominee*
 
11111
 

00000
 

00000
 
 
00000
Backgrounds
Generation 
 
11111
Resources 
 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conviction
 
11111
Instinct
 
11100
Courage
 
11100
 
Humanity/Path
11111 11100
Path
 Path of Caine
Bearing
 Faith
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Deceptive Aura
 Supernatural
Hidden Diablerie
 Supernatural
 3
Langauge: Latin
 Social
Free
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
New Arrival
Social
1
One Eye
Physical

 
 
 
 
 



 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 96 (7)
Spent
 89
Notes
14 Freebies on Melpominee x2/3
1 Freebie on Willpower
10xp Auspex x1
3xp Occult x1
4xp Occult x2
4xp Subterfuge x2                                                          10xp Occult 3 & 4                                                        6xp Subterfuge 3                                                            8xp Performance 4         
8/5/24
Melpominee 3 > 4 xp 15
Perception 3 > 4 xp 12
Empathy 1 > 2 xp 2      
8/28/24
Melpominee 3 > 4 xp 20
Appearance 2 > 3 xp 8                                                                                                                                
 
Derangements
 
Dissociate Blood-Spending
 Unconscious Influence
 Schizophrenia
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Pan handling
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Hunting Knife, Book of Nod, Wooden Stake
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 35
Apparent Age
 25
D.O.B.
 1988
R.I.P.
 2013
Hair
 short shaggy dark brown
Eyes
 Coral  a simple purple leather eye patch over his left eye
Race
 Caucasian
Nationality
 American
Height
 5'10"
Build
 Lanky
Gender
 Male
Face Claim
 
 Always a multi colored patched coat, blue jeans and a grey t-shirt
He has a purple leather eye patch, underneath is the branded mark of Caine. (Bahari Symbol)
 image-1669705557532.JPG
 (Found the right coat)

History

 
History
 

Kain Grey grew up in Baltimore with in a devoutly Catholic household and intended on become a priest like his father, maybe even more. While he was working on his Doctorate in Theology he began hearing a singing coming from a park near his apartment. When he arrived he found a woman named Lyllithe. Kain introduced himself and Lyllithe smiled "Kain? Of course, on this cold, dark night, who else would be drawn to my warmth." Kain didn't understand but he found himself drawn to her and enjoyed talking to her. He didn't realize how long it had been until two other women appeared, they must have been friends of Lyllithe's, they didn't seem to like Kain. For the next few days whenever Kain heard the singing he would find Lyllithe and spend as much time as possible talking to her until she would hurry away. Kain suspected she was try to keep it hidden from her friends. 

One night Lyllithe asked Kain to join her for a walk. Not thinking much of it Kain agreed, but was confused when Lyllithe brought him to her car and they drove to a forest. Kain had his concerns but something about Lyllithe soothed him and convinced him to keep following. Until they found a small hovel in the woods. Lyllithe  brought him inside, amazingly enough this small hovel had a sizable basement...that was ...hand dug out? Lyllithe talked to Kain, she wanted him to stay with her, to be with her, and to love her for all eternity. Kain began to panic a little, he couldn't, not yet, he had God's work to do yet. He apologized and she started getting mad but she calmed herself and started to sooth Kain as well and Kain felt as he could no longer say no. Then Lyllithe embraced him telling him now that would be together forever.

They were discovered by her friends and another man, they tore Kain from her and began to beat him saying something about a pack agreement, Kain didn't understand.
He had never felt so much pain in his life and eventually when they stopped and buried him in the ground. The next night Kain dug himself out and he was starving he found a person tied up on the floor and dragged himself over to them and drained them of blood. When he was finished Kain noticed one of the women staring at him with contempt. Kain was filled with fury and launched himself at the woman attacking her, all of his strikes fell upon air. Then they all appeared again except for Lyllithe and brutally beat him again and buried him again. Night after night he would dig himself out and every night he would be beaten, or bombarded with hallucinations, or find his mind flooded with derangements. Kain never saw Lyllithe again. 

One night one of them took a hideous claw and dug a symbol into his eye again and again, night after night, ensuring the scar would stick and they eye was useless.

Kain doesn't know how long this lasted, but one day it stopped. His tormentors disappeared, and they never returned. Kain found himself alone. He feared if he left the basement they would be waiting for him outside to torture him more. After a while he finally had to leave to feed. He sustained himself on animals. After a while he pushed his boundaries and began going through their possessions. He found weapons and tools, clothes and jewelry, and many other things he didn't really understand what it all was, items would shift and change infront of his eyes. He found a book, just a small black leather bound book. It told stories of Caine, first son of Adam. Kain remembered all his work in Theology, this had to mean something, this had to explain everything. 

Kain poured himself into the book, comparing it to what he could remember from the Bible. He would spend his time writing notes in the mud, theory, dissertations, essays. Then a person, or monster or some other creature would appear to him and they would discuss, and Kain would become enraged and wipe it all away. Kain was alone except for visits from these monsters and entities, he was even visited by the Caine a few times and figured he was on the right path if Caine himself would help him figure out the truth.
The Crone, the Dark Mother, the three great Second Generation, and even the Antidelluvians, they all visited and would discuss with Kain, argue with each other, and fight. Eventually it was just Kain and Caine left. 

"You know what you must do then right?" Caine said in a soft voice. 

"I have to help spread the truth, to Kindred and Kine alike." Kain smiled 

He made himself a coat from scraps of fabrics he found making a patchwork long coat and found a pair of purple leather pants, he cut them up and made an eyepatch to cover his scar. He then headed to a place he could almost barely remember, his ancient home, Baltimore.

Kelly Cole, The Disco Witch

Overview

 
Overview
 
barbwire-kiss-ev01.png
 Kelly Cole was the forcibly embraced Childe of a notorious Sabbat figure known as the Disco King. She spent over three decades locked into the nightclub scene as one of his consorts, bodyguards, and servants; dancing the nights away in the clubs of New York City and then Baltimore, until the Night of Blood gave her and her sisters an opportunity to take revenge on their hated sire and free themselves from the twisting vines of the Sword of Caine.

Now, years later, she has found a place to process and heal in the Anarchs, and the new terrain of Baltimore.

Basics

 
Basics
 
Name
 Kelly Cole
Player
 Tessa
Chronicle
Baltimore After Dark
Nature
 Nihilist
Demeanor
 Bon Vivant
Concept
 Disco Refugee
Clan
 Toreador Antitribu
Generation
 11th
Sire
 Dmitry Varanov

Attributes

 
Attributes
 
Physical S
Strength

11000
Dexterity
 
11100
Stamina
 
11100
Social P
Charisma

11100
Manipulation
 
11100
Appearance
Inspires Bad Decisions 
11110
Mental T
Perception

11000
Intelligence
 
10000
Wits
 
11100

Abilities

 
Abilities
 
Talents S
Alertness

00000
Athletics
 
10000
Awareness
 
11000
Brawl
 
11000
Empathy
 
11000
Expression
 
11000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
00000

 
00000
Skills P
Animal Ken

00000
Crafts
Painting 
10000
Drive
 
10000
Etiquette
 
10000
Firearms
 
11100
Larceny
 
00000
Melee
 
11100
Performance
Dancing
11100
Stealth
 
00000
Survival
 
10000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
Criminal 
11000
Medicine
 
00000
Occult
 
10000
Politics
 
10000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Celerity 
11110
 
Auspex 
11000
 
Presence 
11110
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11000
 
Resources 
10000
 
Herd 
11000
 
Allies 
11000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11000
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 1 BP/ Turn

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Eat Food
 Physical
Catlike Balance
 Physical 
Berserker
 Physical
Indelible
 Clan
 1
 
 
 
 
 
 
Flaw
Type
Bonus
 Lazy
 Physical
 Probationary Sect Member
 Social
 4
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 54
Spent
 38
Notes
 Freebie Points 
7 - Auspex 1
7 - Celerity 3
1 - Herd 2

Experience Points
5- Presence 2
10 - Presence 3
15 - Celerity 4
5 - Auspex 2
 +9XP Weekly
+2XP Weekly
+5XP Weekly
+3XP Weekly
-3 Streetwise 1
-15 XP - Presence 4

 
Derangements
 
 Toreador Antitribu Curse - Whenever the opportunity to inflict pain arises (helpless victim) either physical or emotional, roll Self-Control.
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Her two Embrace sisters, both Toreadors. Lily and Amber.
Contacts
 
Fame
 
Herd
 A number of her kink regulars
Influence
 
Mentor
 
Resources
 She dances at a fetish club for money
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Engraved Knife, Small SMG (9mm), Baggie of Coke
Feeding Grounds
 Night Clubs, Kink Parties
Havens
 
Equipment (Owned)
 Purse, Makeup, Mirror, Bass Guitar and Case.
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 74
Apparent Age
 25
D.O.B.
 1950
R.I.P.
 1975
Hair
 Black
Eyes
 Brown
Race
 Caucausian
Nationality
 American
Height
 5' 11"
Build
 Slender
Gender
 Transwoman
Face Claim
 Emily Kavanaugh (Lead Singer of Night Club)
 A tall, gothed out woman who nearly always looks pale, she's usually dressed in black. Either elegant party dresses or leather and latex fetish gear. Never one to hide her beauty or the grace of her body, she typically loves to show off one of the few things she enjoys: her skill at playing bass or her angelic gracefulness in dance.
 
 

History

 
History
 

The boy who would be Kelly Cole was born to a commercial actress and a bricklayer during the idyllic boom of the 1950’s; his upbringing was rough if stable. He admired his mother’s craft, and the magic of the screen. Musicals and beautiful women dancing in sync; hiding from his drunken father when discovered imitating the images on screen. Of course, the draw of the Big Apple was too much to resist, and the boy slipped away from his home to become a star.

New York in the late sixties was a hellhole, and he slowly descended to the streets with the other lost youths. It was during this time period he began to dress differently and call herself she; supportive urchins encouraging enough to endure the catcalls and jeers. Clubs and theatres were the ultimate goal, sneaking inside or bribing the door guards to dance and drink and grind the night away.

The clubs held other denizens though, and Kelly caught a minor shark’s eye; a swinging big shot on the party scene surrounded by women and tacky displays of wealth. A Toreador Antitribu, Dmitry Varanov, aka the Disco King, ran rampant through the city as only a Sabbat would, making sport and slaves of the kine. He gave Kelly more validation and attention than she’d ever received before from any man, human or not. Lavish gifts of drugs, money, clothes - but she was not the only ensnared girl, her former street sisters just as swept up in the fantasy. The night he revealed his nature and made them his ghouls was bloody and debauched, Kelly waking up in a stinging daze and even more hopelessly addicted. Despite the carnage around her, she could only think of the power she’d been tempted with.

Dragged into the brutal world of Sabbat controlled New York, she numbed herself with drugs and decadence to ignore her new existence’s necessities, becoming just as much a predator as Dmitry had been to her. Luring victims, securing drugs, serving as his escort and bodyguard, attending the nightmarish esbats and Holy Days of the Sword of Caine - it was during this time in the height of the 1970’s that she “earned” her embrace, her sire using his connections to grant her a more perfect form through the arts of Vicissitude as well. Her new visage only enforced that she and her sisters had become bound in servitude even further. The 70's bled into the 80's and Dmitry and his girls continued their bloody nightmare through the era of glitz and glamour.

The 80's became the 90's became the turn of the Millenium, and Dmitry took his traveling party to the Sabbat City of Baltimore. But in a new city, bereft of all his favorite old haunts and erstwhile allies, his power waned. He was too blase about the Silence of the Blood, and Baltimore was not a large enough city to disguise his activities. The leadup to the Night of Blood was fraught with close calls and nights where the 'coterie' nearly met their Final Death. The Night itself was when Kelly and her sisters finally took their revenge, fleeing for the Anarchs and throwing themselves on their mercy with their tale of slavery and woe. 

Ten years later, the Black Rose, the Disco Witch, is still regarded with mild suspicion. After all, how long in the Sabbat does it take to truly rob someone of their conscience? Baltimore, once a possible continuance of her torment, now served as a city of convalescence and healing. Hopefully.....


Lambent Loké

Overview

 
Overview
 
xanzer_foley_by_glassboxes_d72iiho-pre.jpg
 Lambent was a poor transmasc queer impressionist lamp-maker turned in 1890 by a bioluminescent Tzimisce named Marius Loké who thought Lambent was too precious to be left to the ravages of the time. After Lambent was brutally beaten almost to death in an alleyway for being queer and rebellious, Marius took him in and nursed him back to health before turning him. Lambent and Marius spent the next several decades convalescing together in relative seclusion in the safety of their Villa while Marius shared his extensive Vicissitude skill and tutored Lambent in being silver-tongued and wise. Marius Loké considered Lambent to be his protege and greatest work of art. Now in the modern era, Lambent is very gingerly reentering the art scene under the guidance of his beloved mentor and Sire.

Basics

 
Basics
 
Name
 Lambent Loké
Player
 Gló
Chronicle
Baltimore After Dark
Nature
 Caregiver
Demeanor
 Deviant
Concept
 Kintsugi Personified
Clan
 Tzimisce
Generation
 10
Sire
 Marius Loké 

Attributes

 
Attributes
 
Physical 
p
Strength

10000
Dexterity
Slippery 
11110
Stamina
 
10000
Social 
s
Charisma
Silver-tongued 
11111
Manipulation
 
11100
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
11110
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11100
Athletics
 
00000
Awareness
 
11100
Brawl
 
00000
Empathy
 
11100
Expression
 
10000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 Body Crafts
11100
Drive
 
00000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 Burlesque 
11000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
11100
Occult
 
00000
Politics
 
00000
Science
 Biochemistry
11000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism 
00000
 
Auspex 
00000
 
Vicissitude
11111
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11100
 
Herd 
10000
 
Mentor (Sire) 
11000
 
Retainer 
10000
 
Resources 
11100
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 11000
Path
 Humanity
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Code of Honor (protect the vulnerable)
 Mental
 2
 Peacemaker
 Social
 2
 Protege
 Social
 1
 Prestigious Sire
 Social
 1
 Bioluminescence
 Clan
 1
 
 
 
Flaw
Type
Bonus
 Glowing Eyes 
 Physical
 Vulnerability Silver
 Physical
 Prey Exclusion (vulnerable people)
 Mental
 1
 Soft-Hearted 
 Mental
 1
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 35
Notes
 Freebies: 22 (flaws)  
 4 - Intimidate 2/ 1 - Retainer/ 2 - Humanity 7 / 7 - Merits / 5 - Charisma 5/ 3 - Resources 3 EXP Spends | Vicc 4, 5 - 35 XP
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 Performers
Influence
 
Mentor
 Marius Loké
Resources
 
Retainers
 "Joe" Family Bodyguard
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Sunglasses, unique fashion
Feeding Grounds
 Art, theater, queer circles, nightclubs, comedy clubs, drag shows, burlesque
Havens
Secluded Mansion in Baltimore
Equipment (Owned)
 Stained glass making and lamp making equipment, studio tools 
Vehicles
 Family limo
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 163
Apparent Age
 30
D.O.B.
 1860
R.I.P.
 1890
Hair
 Blond
Eyes
Glowing pale blue
Race
European caucasian 
Nationality
German
Height
 6ft
Build
 Lithe
Gender
 Bigender
Face Claim
My own Artwork
 Lambent has wispy blonde hair, glowing pale blue eyes which he usually hides behind designer sunglasses, milky pale skin which seems to reflect light in a pleasing way, and is always decked out in glittering designer or often personally handmade fashion that showcases his literally sculpted physique. Lambent is androgynous at first glance and moves with grace. 
 
 

History

 
History
 
 Lambent, born Elara Lambere in 1860, was an impoverished genderqueer lamp-maker in 1890 when he was embraced by the bioluminescent Tzimisce Marius Loké. 
Lambent grew up in the very beginning of the Impressionist era and was deeply influenced by its beauty and revolutionary nature. He was inspired to create glowing works of art that showcased the interplay of light and stained glass into sculpture. He was also deeply invested in the sexual and gender identity revolution at the time and frequently spoke out about queer rights and the evils of homophobia and systemic greed. For this he drew a lot of attention, some good but also some bad. 
Unbeknownst to him he had a secret admirer for the last decade of his mortal life. One of his most frequent patrons was actually a kindred that had become enamored with his particular art style. One night after closing up shop Lambent was accosted by some ruffians in the alleyway outside of his shop and almost beaten to death before his favorite patron intervened and slaughtered the lot of them. 
Lambent, with his body broken, was taken under Marius Loké’s wing and lovingly nursed back to health. His body was rebuilt and modified to be a thing of beauty and practicality. When Marius was satisfied with his creation he turned him and delighted that his childe took on his ancestral gift of bioluminescence. His glowing eyes, while a flaw, became his Sire's favorite part about him in addition to the lampyridine traits they both shared. It became both a figurative and literal love language between them. Much in the same way that fireflies blink at each other to communicate.
Together they spent the next several decades convalescing together in their secluded Villa while Marius shared his extensive Vicissitude skill and tutored Lambent in being silver-tongued and wise. Marius Loké considered Lambent to be his protege and greatest work of art. Now in the modern era, Lambent is very gingerly reentering the art scene under the gentle guidance of his beloved mentor and Sire.

Layla

Overview

 
Overview
 
1000012254.png
 Sarah Roth was once a sharp and cunning protégé of the enigmatic Mr. Hood, who raised her within the oppressive confines of his orphanage. She thrived in the shadows, mastering manipulation and survival under his tutelage. However, her world collapsed when Cindy's rebellion freed Thomas Williams and dismantled the Baltimore orphanage. Abandoned by Mr. Hood and stripped of her purpose and sustenance, Sarah wandered lost and directionless, a shadow of her former self.
Her story took a darker turn when, in her quest for revenge given unlife. In this new monstrous form, she lost all personal memories of her past lives, retaining only haunted echoes of emotions. Now, as a Gargoyle, her past a distant whisper, driving her with a sense of loss and vengeance she cannot fully understand and unsure if she wants.

Basics

 
Basics
 
Name
 Layla
Player
 Harmony 
Chronicle
Baltimore After Dark
Nature
 Masochist
Demeanor
 Chameleon
Concept
 Wraith. Imposter. Echo. 
Clan
 Gargoyle 
Generation
 9th
Sire
Pain

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11100
Dexterity
 
11100
Stamina
Enduring Pain
11110
Social 
s
Charisma
Captivating 
11110
Manipulation
 
11100
Appearance
 
00000
Mental 
t
Perception
Specialization
1110
Intelligence
 
10000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11000
Athletics
 
11100
Awareness
 
00000
Brawl
 
11000
Empathy
 
11000
Expression
 
11000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
11000
Performance
 
11000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
11000
Computers
 
00000
Finance
 
10000
Investigation
 
11100
Law
 
10000
Medicine
 
00000
Occult
 
00000
Politics
 
11000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Flight 
11100
 
obfuscate 
11100
 
Visceratika 
10000
 
Serpentis 
11000
 
Celerity 
11000
 
 
00000
Backgrounds
 
Generation 
11110
 
Resources (savings)
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity
11111 10000
Path
 
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 14/2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Huge size 
 
 4
Additional Discipline 
 
 5
 Alluring Voice 
 
 2
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 


 Weak-Willed
 Mental 
 3
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 23 floating 
Spent
 
Notes
Freebies: Alluring Voice 2  Additional Discipline 5, Huge Size 4,  Visceratika (1) 7 freebies

Experience: Obfuscate 1: 5XP Obfuscate 2: 10 exp Celerity 1: 10 Celerity 2: 7 Serpentis 1: 10 Serpentis 2: 7 


 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 
Apparent Age
 
D.O.B.
 
R.I.P.
 
Hair
 None
Eyes
 Grey
Race
 Caucasian 
Nationality
 American 
Height
 7ft
Build
 Voluptuous 
Gender
 Female 
Face Claim
 
 At 7ft and 400 pounds 
Bust: 68 inches 
Waist: 50 inches
Hips: 70 inches

History

 
History
 
 Sarah Roth was a ghoul of Mr. Hood and served as the headmistress of his orphanage. She was kind and caring to the children under her care but could be harsh and brutal toward any students of Mr. Hood, enforcing his strict and often cruel regimen. When Thomas Williams, the first child adopted by Mr. Hood, broke free of his brainwashing and left, Sarah was abandoned to manage the orphanage alone. With no support and the children taken away due to Mr. Hood's actions, investigations were scheduled, leaving Sarah overwhelmed and filled with rage at her situation.

In her fury and despair, Sarah was discovered by Pain of Set, a powerful vampire who saw potential in her turmoil. He took her and subjected her to a torturous embrace, transforming her into a Gargoyle. Stripped of her personal memories, she retained only haunted echoes of emotions from her past lives. Now, as a Gargoyle taking the name Layla, she is a being of sorrow and fury, driven by a sense of loss and vengeance she cannot fully comprehend, her past a distant whisper that fuels her rage and confusion.

Marcelle Clement

Overview

 
Overview
 



Screenshot 2024-07-14 235820.png
 March is a seemingly ordinary grant student at John Hopkins University of Psychology that takes her studies seriously suddenly has been acting strange as of late. Arriving home in a strange matter of the night and sudden change of perspectives for the Sophomore College student have many begging the question of whom she really is. 

Mars having been more active after finding out her father has recently been released from prison and escaping a life of foster homes landing herself within the field of psychology. Not to mention getting caught up in things leading a strange new life within the dark. 

Basics

 
Basics
 
Name
 Marcelle "March" Clement 
Player
 Mitzu
Chronicle
Baltimore After Dark
Nature
 Idealist
Demeanor
 Conformist
Concept
 Psychology Major, Serene Lament
Clan
 Lasombra
Generation
 11th
Sire
 Currently Unknown

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
Cat-Like Reflexes 
11110
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
Fashion Sense 
11110
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents
P
Alertness

10000
Athletics
 
11100
Awareness
 
10000
Brawl
Street Fighter 
11110
Empathy
 
11100
Expression
 
11000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills
T
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
10000
Melee
 
00000
Performance
 
00000
Stealth
 
10000
Survival
 
11000

 
00000
Knowledge
S
Academics

11000
Computers
 
00000
Finance
 
00000
Investigation
 
11100
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics
 
11000
Science
 
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Dominate
 
10000
 Obtenebration
 
11000
 Potence

10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Alternate Identity

11000
Generation
 
11000
 Contacts
 
11000

 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11000
Courage
 
11111
 
Humanity
11111 00000
Path
 Humanity
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Enchanting Voice
Physical 
 2
 Bigger Boys Came 
 Specific [Clan]
 2

 

 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 New Kid
 Social
 1
 Soft Hearted
 Mental
 1
 Vengeful
 Mental
 2
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 61
Spent
 35
Notes
 Freebee Points: 19/19
 Merits [4]:
Enchanting Voice +2
Bigger Boys Come +2 
Flaws [-4]:
New Kid -1
Soft Hearted -1
Vengeful -2
Attributes [5]:
Manipulation 2 > 3 +5
Abilities [10]:
Brawl 1 > 3 +4
Empathy 2 > 3 +2
Larceny 0 > 1 +2
Intimidation 0 > 1 +2

Starter EXP: 15/15
Attributes:
Perception 1 > 2 +4
Abilities:
Brawl: 3 > 4 +6
Disciplines:
Obtenebration 1 > 2 +5

Earned EXP: 20/46
Attribute:
Appearance 3>4 -12
Abilities:

Athletics 2>3 -8

 
Derangements
 
 
 
 
 
 
00b4076ae5ae311d18175857dc2f7232.jpg

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
John Mors:One of the Chairmen of John Hopkins and an unfortunate blackmail victim of Marcelle. Having fallen victim to petty thievery with Marcell having stollen proof of embezzlement of the school funds to pay for his lavish lifestyle.  Having threatened to reveal it to the school board he is at her mercy. 
Fame
 
Herd

Influence
 
Mentor
 Xiang Yu
Resources
 
Retainers
 
Status
 
Other
March:An Alternate Identity Marcelle is known as within Crossbones and other local gangs. Known for her petty theft and breaking and entering of homes of people deemed to have something of value for her. She would also be involved in some illegal fighting rings and holds a small title as "A Safe Bet" within the illegal women matches.

Mars:Her Alternate name as she is known by within the Sabbat as given to her by the strange man that had allegedly sourced the wandering fledgling into the sabbat after seeing her resolve. She decided to keep the name despite being separated from the other shovelheads finding herself lost and confused.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Canvas Bag: Flashlight, Diary, Pens, School Book, Notepad, Cracked Phone [working], Switchblade, Lockpick set
Wallet:ID, Debit Card, Credit Card, Cash, Student ID, Library Card
Feeding Grounds
 John Hopkins University / Canton Waterfront
Havens
 None
Equipment (Owned)
 John Mors Embezzlement Papers, Laptop
Vehicles
 None
Other
 None

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Charles Schroder [Xiang Ye]
 1
 Thorne
 5
 Viorell
 9
 Donovan
 9
Bound To
Rating
 Nancy
 5
 Max
 8
 
 
 
 

Description

 
Description
 
Age
 20
Apparent Age
 20
D.O.B.
March 7,  2003
R.I.P.
 July 10, 2023
Hair
 Chestnut Brown
Eyes
 Hazel
Race
 French
Nationality
 American
Height
 5'3" / 160cm
Build
 Mesomorph-Slim
Gender
 Female
At first glance March seems to be a small town girl who made it big while studying for the SAT to get into her dream school, Johns Hopkins. While being a member Alpha Phi, she has never fully adopted their idea of sisterhood and has often been spotted with a stack of books revolving heavily within her study. 
 
March always seems to dress in some combination of attire approved by the sorority she is a part of consisting of some comfy clothing usually paired with a set of jeans with a canvas book-bag

While presenting as her alter-ego Mars, she comes off almost lackadaisical to local gangs and thugs. More often she is wearing her hair down with a pair of glasses with a low-cut tank top and pullover. 

History

 
History
 
 Early Life
Marcelle was born in Pickens, West Virginia to a seemingly lovely Priest and his wife Annabell. She started early school life attending an all girls Catholic School and was a prestigious student up until middle school where as her father had started getting involved into some of the Appalachian Lore with a buddy of his. After being missing for some time did Marcelle and a few of her friends venture out with the search party into Holly River State park where the corpse of her father's friend had been discovered assumed to be that her father had killed him and fled the county. Marcelle and her mother where left to fend for themselves with her father missing and wanted had her friends slowly alienated her and her church fearing her family casting them aside leaving Marcelle to suffer a lonely life as a preteen.

Teen Life
Marcelle after having her father missing and presumed dead by Picken's Chief of police and the West Virginia State Rangers was left to mourn an empty casket with her mother mourning over the sudden loss of her father. After the recession finished had Marcelle went to take a breath of fresh air noticing a group of young boys hanging out on the opposing side of the graveyard. Being unsure but wanting an excuse she went over to confront them and bonded quickly with them often skipping school to spend time with them much to her mother, Annabell's dismay. After getting into a fight with her mother had she ran away with the small gang and her boyfriend "Batter" and finding their way slowly migrating out of Pickens and eventually into Baltimore.

Marching Madness
Marcelle had started to become known as another person entirely alienating herself from her former name and her faith stealing from the rich within Baltimore with the Crossbones. She had started finding herself enjoying her new life and breaking the rules and living life on the edge. One day catching her lucky break stealing a laptop from John Mors and finding incriminating evidence that she debated sending to the police after seeing all what was on there. Yet her partner had started to act up around her, started being aggressive suddenly over their recent findings. Marcelle didn't think much of it until she witnessed him doing something that she couldn't even imagine and fled in terror. That was when March broke up with him and had been living on the streets. Rather than tell the police had she dared to threaten him with the evidence found and had landed herself within John Hopkins Psychology program with a grant. Having stopped meddling with gangs and decided she wanted a better way out of the life her partner and hopefully leading to a life where she can solve the closed case of her father.

Flickering Light
Marcelle had tried to put her past behind her and focus on her studies and had proved herself to be a hardworking student that excelled within her academic career being within the running of valedictorian of her class only to find herself receiving strange phone calls within June only to have stepped outside for a smoke break when she heard shuffling only to feel someone go to wrangle. Fighting back with all her might was she no match feeling herself go into some sort of haze only to wake blindfolded amongst many other people moving in some form of transport to be dragged out followed by screams. Marcelle tried to scramble free but only found herself caught among the mess feeling a strange sensation before blacking out. 

Marcelle woke to find herself covered in dirt and scrambling against everything the sound of the footsteps above drove her mad with an intense hunger she never felt before had she crawled her way out latching at the persons feet and attempting to bite them only to feel a bat hit the back of her head. Feeling a cold air on her once again did she wake in some strange room unsure as to what had happened. Having been educated and assessed as to what she had become to her disbelief had she continued to ask about her ex thinking he did this to her wishing to have some vengeance for the loss of her friends and the loss of her former life. 

Maxine Flowers

Overview

 
Overview
 
2f1b5109b76cd6c0db26ace3075296cd[1].jpg
 "That's, like, really crazy cause I don't remember giving you permission to, like, talk to me that way? I think you forgot who you are talking to, you know?"

- Maxine Flowers

A carrion bird faking ditsy blonde.

Basics

 
Basics
 
Name
 Maxine 'Max' Flowers
Player
Sandy
Chronicle
Baltimore After Dark
Nature
 Bravo
Demeanor
 Gallant
Concept
 Feral Valley Girl
Clan
 Gangrel
Generation
 10th
Sire
 Long dead

Attributes

 
Attributes
 
Physical 
p
Strength
Surprising Strength
11111
Dexterity
Agile Predator
11110
Stamina
Unbreakable
11110
Social 
s
Charisma
Specialization
11000
Manipulation
 
11100
Appearance
Pretty face
11110
Mental 
t
Perception
Specialization
11100
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Subtle Details
11111
Athletics
 
10000
Awareness
 
11000
Brawl
Street Brawl
11111
Empathy
 
11000
Expression
 
00000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
Faking humanity
11110

 
00000
Skills 
s
Animal Ken
Specialization
10000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
11000
Melee
 
10000
Performance
 
11000
Stealth
 
11100
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
10000
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
00000
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Protean
11110
 
Fortitude
11000
 
Potence
10000
 
Celerity
10000
 
 
00000
 
 
00000
Backgrounds
 
Generation
11100
 
Resources
10000
 
Black Hand
11100
 
Ritual
11000
 
Contacts
10000
 
Status Sabbat
Title

 
11100
10000
Virtues
Conscience/Conviction
 
1100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 00000
Path
 Feral Heart
Bearing
 Menace
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Eat Food
Physical
1
  Language (German, Spanish)
 
 
Acute Senses (Sight)
Physical 
1
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Rat In A Cage
Clan
2
 Conspicuous Consumption
 Mental
4
 Prey Exclusion (Activist)
Mental
1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
98
Spent
 78
Notes
 1 Free for Eat Food
7 Free for Protean 4
4 Free for 2 Brawl
5 Free for 1 Strength
-1 Free for 1 Black hand Membership
1 Free for 1Ritual
-1 Free for Acute Senses
2 Free for 2 WP
6 xp for 1 Subterfuge
3 xp for Empathy
16 xp for 1 Strength
2 xp for 1 Empathy
3 xp for Intimidate
5 xp for 1 Fort
2 xp for ritual
3 xp for Contacts
12 xp for Stamina
8 xp for 1 Wits
14 for 2 Awareness
4 xp for Instinct
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Major contact in the local morgue
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 A wage as a bartender and scratched up wealth from victims. Living in a family home she bought back in the 60s.
Retainers
 
Status
 
Other
 Rituals: Creation Rites, Vaulderie, Monomancy, Acceptance Ritual, Contrition Ritual

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 A phone she barely uses, Expired driver's license, wallet, headphones, spare clothes in a backpack, Overpriced clothes
Feeding Grounds
 
Havens
 
Equipment (Owned)
 A basement full of books she won't touch, a GED, too many clothes for her budget
Vehicles
 Takes the bus.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Hilti
1
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 127
Apparent Age
 23
D.O.B.
June 6th, 1897
R.I.P.
 November 19th, 1920
Hair
 Blonde
Eyes
Blue
Race
White (German)
Nationality
American (2nd Generation Immigrant)
Height
 5'1
Build
Lean
Gender
 Female She/They
Face Claim
 Hailey (Stardew Valley)
 
 
 

History

 
History
 
 Born and raised in the nation's capital city, Maxine was born to a German immigrant mother and an American father at the tail end of the 19th century. Her father was not in her life for long as a year after her birth he was shipped off to fight in the American-Spanish war and died a month into his deployment, leaving her mother to try to support the baby he left behind. Maxine lived a hard life of poverty in a one income home. She became rebellious at a young age and fell in with the party scenes that exploded in with the growing popularity of jazz. She had been active, even if quite young for it, in the local feminist movement. The new prohibition may have been bad but for her, she knew the right people and the right scenes. It was that partying that led her to the night that altered everything.

She'd been out at a local speakeasy drinking with some friends when it happened. Max had gone out into the alley to get some air when something had attacked her. A man had tackled her to the ground, bitten her neck, and begun to drain her of her life. The pleasure gave way to horror as her body began to get weaker and she felt the darkness creep into her vision. She panicked, she kicked, she punched. She had grabbed a brick from the alley and smashed it into the man's head, stunning him. That was just enough time to shrug him off and scramble. Max got barely a foot away before she was on the ground again. Despite everything, despite how hard she fought, Maxine died in that alleyway.

Max woke the next night in the backroom of the speakeasy she'd just died outside of. She'd been hungry, she'd been confused, and she'd been angry. Maxine killed the owner in the storage room. Max decided that survival is the most important thing in this world. She changed her German last name to avoid attention and abandoned her old life. Her old self. She decided she'd not be a victim to anyone again.

The Sabbat found her and she more than willingly swallowed their ideology down. Mortals were weak. They were prey to be played with and then consumed. Vampires were the mighty and only the strongest survived. She chose to prove herself to them by finding her sire and letting the sun take him. That turned out to be a good foundation to her relationship with the Sect. She showed them, and would continue to show them, that she was a loyal soldier of Caine.

She chose to blend in with mortal society and be a predator living amongst her prey, acting as the eyes of the Black Hand and a diplomatic mouthpiece for the Sabbat's ideology. She rather enjoyed the game of pretending to be human and chose to even embrace the trends of humans. Before moving to Baltimore in the 90s, she did decide to take a little tour through Europe also. Embraced along the way, too. Max avoided the crackdown in 2012 by keeping her head down and keeping her mouth shut about the Sabbat. She's settled in now, though, and the Camarilla is gone.

Mikail "Mickey" Zhamay

Overview

 
Overview
 


image-1720942486975.webp
Tall dark and handsome and with a pureheart this Toreador will tell and paint you a story. A rather one-of-a-kind comic book artist, writer and freelancer.

He has the recruitment target flaw.
Basics
 
Name
 Mikail Zhamay
Player
 Platinum/akirara_
Chronicle
Baltimore After Dark
Nature
 Enigma/Caregiver
Demeanor
 Bon Vivant
Concept
 Entertainer/Intellectual/Socialite
Clan
 Toreador
Generation
 10th Generation
Sire
 Ian Malcom

Attributes

 
Attributes
 
(5)Physical
p
Strength
Specialization
11111
Dexterity
 
11000
Stamina
 
11000
(7)Social
s
Charisma
Specialization
11111
Manipulation
 
11000
Appearance
 
11111
(3)Mental
t
Perception

11000
Intelligence
Specilization 
11000
Wits
 
11000

Abilities

 
Abilities
 
(13)Talents
p
Alertness

10000
Athletics
 
10000
Awareness
 
11000
Brawl
 
00000
Empathy
 
10000
Expression
 
10000
Intimidation
Intimidation 
11111
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
10000

 
00000
(9)Skills
s
Animal Ken

00000
Crafts
Specialization 
11110
Drive
 
00000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
10000
Performance
 
10000
Stealth
 
10000
Survival
 
10000

 
00000
(3)Knowledge
t
Academics
Specialization
10000
Computers
 
10000
Finance
 
10000
Investigation
 
10000
Law
 
10000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Auspex 
10000
 
 Celerity
10000
 
 Presence 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 Contacts
10000
 
 Fame
11100
 
 Resources
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11100
Courage
 
11100
 
Humanity/Path
1111111000000 00000
Path
 Humanity
Bearing
 
Willpower
11100000 00000
111100000 00000
Blood Pool
111111111111

Blood/Turn

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Friendly Face
 Physical
 1
 Enchanting Voice
 Physical
 Precocious
 Mental
 Acute Sense
 Physical
 Languages (Quranic Arabic)
 Mental
 
 
 
Flaw
Type
Bonus
 Flashbacks
 Mental
Recruitment Target 
 Social
 1
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 15
Spent
 
Notes
 7/14/24: 15 Freebie points
5 Freebie pts spent to raise Strength from 4 to 5
10 Freebie pts spent to raise Charisma from 3 to 5

 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies

Contacts
 Fellow victims of Ian Malcom, Visual Arts and Writing firms
Fame
 Mickey is known under many pen names. Few know both his face and all of his pen names. 
Herd
 
Influence
 
Mentor
 
Resources
 Comic Book Artist who has written several comics under different pseudonyms
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Phone, Wallet, Shades
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Drawing tablet, 
Vehicles
Pick Up Truck 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 50
Apparent Age
 28
D.O.B.
 02/14/1974
R.I.P.
 07/03/2002
Hair
 Black
Eyes
 Brown
Race
 Central Asian
Nationality
 American
Height
 180cm
Build
 165 Lbs
Gender
 Male
Face Claim
 Art
 With shoulder length wavy raven hair, Dark brown eyes, All tied together with a pale resting face that has what can be understood as an understanding expression. He has the aura of a tiger catching everyone's attention when he enters a room.  He's literally "tall dark and handsome"
 

History

 
History
 
 Mickey came from humble beginnings in Fremont California being cramped into an apartment with his family and a second family all under one roof. This naturally wasn't the best environment for a first generation American. He earned his nickname from locals being unable to say "Mikail" which they replaced with "Michael" which then became "Mickey". At the age of 12 Mickeys family couldn't put him into any extracurricular activities so he found himself roaming around his local library and museums. This resulted in Mickey being more brain than brawn. Mickey began to excel at the arts winning his first ever art contest that same year. His life of achievements was stunted due to his family not wanting to have an artist in the family due to them finding it effeminate. Mickey found himself having to resort to living alone in his college dorm relying on support from his older cousins and scholarship from his community college. Mickey strapped for cash found himself living in a dorm. The schools head visual arts chairman took a liking to Mickey instantly. Mickey found himself attending art gallerys and student animation film festivals with him. Mickey didn't think much of it, that was until he was given a vampiric embrace. Mickey at first was offered it but refused. That was until his professor started to bully him into accepting it and threatening him if he didn't become part of his "Trophy collection" for there was no better work of art to him than him making someone into the perfect artist and forevermore their art would somewhat be because of him. Mickey stopped refusing when his professor started to bring up how he could easily just kill his family and get him expelled for claiming all of Mickeys art was his. Mickey gave in and became one of his pets. Eventually he and the others from the college who were forced to be vampires throughout the ages a year into his vampirism took down the cruel man and anyone on his side and all fled California. Mickey found himself surfing all over the US as a free spirited artist. He currently has found work in Baltimore. 

Missy Milliner

Overview

 
Overview
 
c48a292999c9454fc017785ec392d0ea[1].jpg
 "Pops said I had to do the dirty work. Pops said I have clean up after your mess. He also said that you need to stop being dumbasses or I'll be cleaning up your mess."
- Missy Milliner


The newest lick in the Milliner family,
Missy is a vulgar and strong willed woman. She's been made to balance her career as a streamer with her duties in the Giovanni family. Her fans know her as a loud mouth, competitive, streamer while her family knows her as a loyal, if poor mannered, family member.

Basics

 
Basics
 
Name
 Melissa "Missy" Milliner
Player
 Sandy
Chronicle
Baltimore After Dark
Nature
 Competitor
Demeanor
 Thrill Seeker
Concept
 E-Girl Mobster
Clan
 Giovanni
Generation
 11th
Sire
 Andrew Milliner

Attributes

 
Attributes
 
Physical 
S
Strength
Specialization
11000
Dexterity
Snap Reactions
11110
Stamina
 
11100
Social 
T
Charisma
Specialization
11000
Manipulation
 
10000
Appearance
 
11100
Mental 
P
Perception
Keen Hearing
11110
Intelligence
Analytical
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
T
Alertness
Specialization
10000
Athletics
 
00000
Awareness
 
10000
Brawl
 
10000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
10000

 
00000
Skills 
P
Animal Ken
Specialization
00000
Crafts
 
11100
Drive

11100
Etiquette
 
00000
Firearms
 
11100
Larceny
 
11000
Melee
 
00000
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
S
Academics
Specialization
00000
Computers
 
11100
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
Pathology
11110
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Necromancy
11110
 
Potence
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Fame
11100
 
 Resources
11100
 
Generation
11000
 
Spirit Slaves
10000
 
Momento de Morte
11000
 
Allies
11000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
1111X 00000
Path
 Humanity
Bearing
 
Willpower
11111 11000
00000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Medium
Supernatural
2
 Prestigious Sire
Supernatural
1
 Language (Italian)
 
Free
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Enemy
Social
2
 Vulgar
 Social
1
Bound (Andrew Milliner)
 Social
2
Bad Sight
Physical
1
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Call of The Hungry Dead
 1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 The Sepulchre Path
11110
 The Grave's Decay
11100
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 66
Spent
 58
Notes
 2 Free on Medium
1 Free on Prestigious Sire
1 Free on 1 in Resources
7 Free on 1 in Necromancy
1 Free on 1 in Generation
2 Free on 2 in Contacts
2 Free on 2 in Will
1 Free on 1 Spirit Slaves
2 Free on 1 in Occult
2 Free on 1 in Medicine
7 XP on New Path (The The Grave's Decay)
2 XP on Momento de Morte
2 XP on 1 dots in Momento de Morte
4 XP on 1 in The Grave's Decay
 
Derangements
 

 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Contact in Law Enforcement, Contact in
Fame
 Famous Streamer, known for anger issues and skill at games
Herd
 
Influence
 
Mentor
 
Resources
 Old Money, New Blood. Extensive profits from family businesses and her streaming career. A nice apartment by the harbor.
Retainers
 
Status
 A new lick in the family, Dad's favorite
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 .38 Magnum, Wallet, keys, Cell Phone
Feeding Grounds
 
Havens
 
Equipment (Owned)
A well used trench shovel from WW1 (Relic), gaming rig, extensive cosplay wardrobe
Vehicles
 Honda Accord
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Andrew Milliner
 1
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 23
Apparent Age
20
D.O.B.
2004
R.I.P.
2022
Hair
 Blonde
Eyes
Brown
Race
White
Nationality
American
Height
6'0
Build
Lanky
Gender
 Female She/her
Face Claim
 Sophie Thatcher (as Natalie in Yellow Jackets)
 A tall, lanky, blonde woman. When on stream she's almost always in cosplay but in her private life she prefers baggy clothes that hang off her body.
 
 

History

 
History
 
 Missy was born the second daughter of Andrew Milliner's third wife. Her family growing up was a massive mess of distant cousins, half-siblings, and uncles from across the world. She was taught the ropes of the family business and was regularly made to sit through long meetings, formal dinners, and extensive business lessons. That all being said, she was not truly brought into the dirty work until her embrace. Instead her family allowed her to pursue a path as a streamer, partially to keep her out of the way until she was of age and partially because it allowed them to get a foothold into the social media craze, which she threw herself into quite happily. When the time came for her embrace, at her 20th birthday, her father immediately used his weight in the family to get her lessons with main branch Giovanni in the Discipline of Necromancy to make up for his largely weak understanding of it and the general lack of proficient necromancer's in the local branch of the family. As soon as she began to manifest her Path, he put her responsibility into being a cleaner for the family's crimes. He found that she had a knack for the Necromancy of their clan and continued to push her to pursue it.

As of the current nights, Missy has fell into a rivalry with the tremere streamer Juliette.

Ms Thorton

Overview

 
Overview
 
dove-cameron-2018-daytime-emmy-awards-13.jpg
 

Basics

 
Basics
 
Name
 Ms. (Olivia) Thorton
Player
 
Chronicle
Baltimore After Dark
Nature
 Architect
Demeanor
 Perfectionist
Concept
 Victor's personal assistant
Clan
 
Generation
 
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma

11100
Manipulation
 
11000
Appearance
Enchanting 
11111
Mental 
t
Perception

11000
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11000
Awareness
 
00000
Brawl
 
10000
Empathy
 
11000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11100
Firearms
 
10000
Larceny
 
00000
Melee
 
11000
Performance
 
11000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

11000
Computers
Internet 
11100
Finance
 
11100
Investigation
Database Searches 
11100
Law
 
10000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
00000
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 Dominate
10000
 
Potence 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Mentor 
11000
 
Resources 
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11100 00000
00000 00000
Blood Pool
10000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 
Spent
 
Notes
 Freebies  
5 points on Appearance 5
1 point on Internet Specialization
1 point on Database Searches Specialization
1 point on Enchanting Specialization
8 points on Abilities
5 points on Dexterity 3

Experience
28 points on Abilities

 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 21
Apparent Age
 21
D.O.B.
 1/15/2003
R.I.P.
 
Hair
 Blonde
Eyes
 Green
Race
 Caucasian
Nationality
 American
Height
 5'2"
Build
 Slender
Gender
 Female
Face Claim
 Dove Cameron
 Olivia is an extremely attractive young woman. Some may write off her intelligence due to her looks, this would be a mistake. Olivia is quite capable, which is why Victor Wolf made her his ghoul and assistant. 

Like Victor, Olivia is always dressed in expensive clothes except during her time off. When in the company of Victor she is almost always dressed in high end suits. 
 
 

History

 
History
 
 

Nancy Lassiter

Overview

 
Overview
 
IMG_3413.png
 The former queen of the mats, Nancy Lassiter was a permanent fixture of the Midwest Amateur Wrestling circuit in the late 60's and early 70's. A murderous "accident" during a cage match at the end of her career led to unexpected attention from a Gangrel beast of the woods, and Nancy left the mortal world to become the beast she had always kept inside her.

Now a devoted notch in the Sword of Caine, she has shed her human weakness and fully Embraced the feral heart in every predator.

Basics

 
Basics
 
Name
 Nancy Lassiter
Player
 Tessa/PSB
Chronicle
Baltimore After Dark
Nature
 Sadist
Demeanor
 Soldier
Concept
 Werewolf Gimmick
Clan
 Gangrel
Generation
 11th
Sire
 Bonefang of the Wood

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious
11110
Dexterity
 
11100
Stamina
Tough As Nails 
11110
Social 
s
Charisma

11100
Manipulation
 
11000
Appearance
 
10000
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
Changing Tactics 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
Wrestling 
11110
Awareness
 
11000
Brawl
Grappling 
11110
Empathy
 
00000
Expression
 
0000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

11000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
Crowd Work 
11000
Stealth
 
11000
Survival
 
11100

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
10000
Investigation
 
10000
Law
 
10000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism 
11100
 
Protean 
11110
 
Fortitude 
11110
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11000
 
Fame (Amateur Wrestler)
10000
 
Resources 
10000
 
Mentor (Sire) 
10000
 
Status ( Sabbat) 
10000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11110
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Path of the Feral Heart
Bearing
 Menace
Willpower
11110 00000
00000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 1 BP

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Huge Size
 4
 4
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Rat in a Cage
 Gangrel
 2
 Hunted
 Social
 4
 Deep Sleeper
 Mental
 1
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
96
Spent
 83
Notes
 Freebies - 15
-4 - Huge Size
 +2 - Rat in a Cage
+4 - Hunted
+1 Deep Sleeper
18
7 - Animalism 1
 7 - Fortitude 2
2 - Brawl 4
2 - Athletics 4

Experience
10 - Protean 3
10 - Fortitude 3
15 - Protean 4
+11 XP Gain
4 - Conviction 3
6 - Conviction 4
+8 Weekly XP
8 - Dexterity 3
+4 Weekly XP
+4 Weekly XP
+3 Weekly XP
+3 Weekly XP
+5 WK XP
+5 WK XP
-15 Fortitude 4
-5 Animalism 2
-10 Animalism 3





 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 Bonefang of the Wood - Autarkis Gangrel. Vaguely disapproves of her being Sabbat but knows that it is a great test of survival.
Resources
 Old Memorabilia Sale, Money from Underground Fighting
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Nothing
Feeding Grounds
 Dark Alleys, Parks at Night
Havens
 Studio Flaneur, The Ground
Equipment (Owned)
 Unneeded
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Canvas
 1
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 74
Apparent Age
 30
D.O.B.
 1950
R.I.P.
 1980
Hair
 Blonde
Eyes
 Yellow
Race
 Caucasian
Nationality
 American
Height
 6' 11"
Build
 Amazonian
Gender
 Woman...?
Face Claim
 Art By Lumovilis
 Tall. Wide. Strong. Dangerous. Nancy looms over most others in the room, an intense and quiet stare on her face. She doesn't dress with much care, usually favoring whatever doesn't have too many holes that night.

Powerful arms and legs like saplings give her every step glass rattling potential. Broad shoulders look like they could seat one smaller woman on each side. Her boots are tattered and heavy, rusty metal lining the toecaps.
 
 

History

 
History
 
 Nancy Lassiter was a sweet farm girl from Ohio who was blessed with a height and size that dwarfed her brother and little sister, and so the task of protecting them fell to her. Rural children wander far, and local county fairs draw curious eyes. Candy and animals held their amusements, sure, but something about watching the huge, muscular men tossing each other about in cheaply constructed rings ignited a fire in Nancy.

Her size alone easily got her into a junior amateur league when she was legally old enough (she'd lied), and she debuted wrestling at the Butler County Corn Fair under the name Lumber Lass, complete with a corny flannel. Other names and other near empty rooms gave way to larger and larger events, but no matter hard hard she sold, how hard she trained, how hard she sacrificed, the formation of the larger wrestling alliances passed her over again and again.

She began to lose herself in the violence, getting more and more hardcore until she was bleeding nearly every match. Her persona devolved from a heroic giantess into a barbaric cavewoman, an inverse of the Gorilla heel. But rough roads take their toll, and she was nearing the end of her prime. Abusing your body well into your thirties was a ticket to an early grave. Finally, during a cage match in which the walls were lined with barbed wire, she finally pushed too far and an unfelt tap meant too little too late.

She was let go, black listed, and shamed, but not for very long. Unbeknownst to her, the ancient creature of the local legends was in fact a Gangrel who had seen the festival near his forest one night and watched the combat. He'd seen her ferocity and her valor, and recognized a burning soul in need of potential and opportunity. He gave it to her one lonely night in her isolated trailer, and many people believed Nancy Lassiter had gone into hiding to escape her crime.

The 80's were filled with wild hunts and nights spent running in the trees, learning the ways of the night and kindred. A few terse visits to Camarilla Elysiums in the Midwest led to avoidance as a general policy. More mingling with the larger Gangrel community led to more information her sire had either chosen to remain ignorant of or had purposefully withheld from her, and she learned the story of Ennoia and Enoch, and Caine. And through Caine, knowledge of His Sword and it's crusade of blood against the vile progenitors of their cursed kind.

The Sabbat Mecca in the USA was of course New York City, the towers of glass and steel and square gardens providing a stark departure from the wilds and fields Nancy was used to. Then came the Battle, the desperate war, and the grim retreat. Ceding the city to the damned Camarilla, and little else left there to fight for.

History repeats itself again, and after another period of bestial solitude, Nancy arrives at the Port of Baltimore intent on regaining lost ground for the eternal struggle.

Nicky October

Overview

 
Overview
 
AI_Nicky_A-Square.jpg
bbb.png
Nicky October is the leader of the Baltimore Bully Boyz, a gang of streetrats operating out of Gwynn Oaks. The BBBoyz are mostly involved in petty crime but they have been getting more involved with drug trafficking in the last year or so.

Basics

 
Basics
 
Name
Nicholas October 
Player
Pooka 
Chronicle
Baltimore After Dark
Nature
Caregiver (Protector)
Demeanor
Autocrat 
Concept
Streetrat gang leader 
Clan
Brujah
Generation
ⁿ/ₐ (Ghoul)
Regnant

Attributes

 
Attributes
 
Physical 
T
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
P
Charisma

11100
Manipulation
 Persuasive
11110
Appearance
 
11100
Mental 
S
Perception

11000
Intelligence
 
11100
Wits
 One Step Ahead
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

10000
Athletics
 
00000
Awareness
 
00000
Brawl
 
10000
Empathy
 
11000
Expression
 
00000
Intimidation
 
11100
Leadership
 Compelling
11110
Streetwise
 Gangs
11110
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
10000
Drive
 
10000
Etiquette
 
00000
Firearms
 
10000
Larceny
 
11100
Melee
 
10000
Performance
 
10000
Stealth
 
10000
Survival
 
10000

 
00000
Knowledge 
t
Academics

00000
Computers
 
10000
Finance
 
00000
Investigation
 
10000
Law
 
10000
Medicine
 
10000
Occult
 
00000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Potence
 
10000
Celerity
 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Resources
 
11000
Armed Force
 Gang
10000
Base of Operations
 Luxury
10000
Base of Operations
 Size
11110
Base of Operations
Security
11000
 
 
00000
Virtues
Conscience
 
11000
Self-Control
 
11110
Courage
 
11111
 
Humanity
11111 10000
Path
 
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
11000 00000
00000 00000
Blood/Turn
1 (Ghoul) 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Natural Leader 
Social
1pt
Language: Spanish 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Experience & Derangements

 
Experience
 
Total
45 
Spent
15
Notes
FREEBIES:
1 - Merit - Natural Leader
2 - Courage 4→5 (WP+1)
3 - Willpower 5→8
4 - Intimidation 1→3
5 - Wits 3→4
XP:
2 - Resources 1→2
5 - Base of Operations - Security 0→2
5 - Empathy 0→2
3 - Stealth 0→1
GHOULING:
Potence  0→1
Celerity  0→1
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
Armed Force (Gang ~15 members; Reference: Military Force - VTM: Elysium)

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
9mm (Light Firearm); Knife; Burner Phone; Wallet
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
A shitty (but reliable) 2001 Honda Civic 
Other
Base of Operations:  Small apartment building and abandoned house at the intersection of Gwynn Oak, Ridgewood and Post Road.

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
23 
Apparent Age
19-20
D.O.B.
October 1999 
R.I.P.
ⁿ/ₐ (Human)  
Hair
Black 
Eyes
Brown
Race
Latino 
Nationality
American 
Height
5'8" 
Build
Slender but muscular 
Gender
Male 
Face Claim
AI
AI_Nicky_A.jpg

History

 
History
 
Nicky was born in Baltimore. At least, that is what he assumes because the city is the only place he has ever known. He never knew his parents, or much about how he came to be, except that he was born sometime in October.
Nicky was raised in a orphanage. He didn't stay there long He grew up on the streets which wasn't exactly an easy life for a kid. He didn't have many choices to survive, but he did.
In his teen years, he fell in with a small street gang. They were led by a hard-nosed thug named Gruber. Yeah, Gruber, like Hans Gruber from Die Hard. He was something of an asshat, but he offered wayward kids and teens a safe place to sleep and food to eat, so long as they met their thieving quota. A modern day Fagin.
Gruber turned out to be a little handsy. He didn't just beat you if you fucked up, sometimes his hands wandered to places where they shouldn't. At seventeen, Nicky had enough. Gruber died that day, ironically pushed off a building, and the Baltimore Bully Boyz were born.

Pablo Wright

Overview

 
Overview
 

 A ghoul who runs a bookstore and tends to the needs of Viorel Ginter. He is friendly and organised with a wit about him needed to sell wares.

Basics

 
Basics
 
Name
 Pablo Wright
Player
 KistuneFire
Chronicle
Baltimore After Dark
Nature
 Autocrat
Demeanor
 Conformist
Concept
 Bookstore  clerk
Clan
 Lasombra
Generation
 Ghoul Vassal
Sire
 Viorel Ginter

Attributes

 
Attributes
 
Physical 
p
Strength

10000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma
Marketing
11110
Manipulation
 
11000
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11100
Athletics
 
10000
Awareness
 
10000
Brawl
 
10000
Empathy
 
11000
Expression
 
11000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken
Specialization
10000
Crafts
 
00000
Drive
 
11000
Etiquette
 
11100
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
10000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
10000
Computers
 
11000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
00000
Custodian
 
11100

Advantages

 
Advantages
 
Disciplines
 Potence
 
10000
 Fortitude
 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Majordomo
 
10000
Double Life 
 
10000
Library 
 
11100
Resources 
 
10000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11000
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
11000 00000
11000 00000
Blood Pool
11000 00000
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 0
Spent
 0
Notes
 Freebie Points(21)
Custodian 1+2+3= 6 
Etiquette 2+3= 4 
Stealth 1+2= 4
Drive 2= 2
Brawl 1= 2
Athletics 1=2
Resources 1=1
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 He is employed technically by Viorel and has life savings from before he was ghouled.
Retainers
 
Status
 
Other
 Double Life: Pablo maintains his life from before he was ghouled.
Library: He is the main employee of a bookstore.
Majordomo: He is the main employee of a bookstore and manages all other employees who do not know that the actual owner is a vampire.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 29
Apparent Age
 29
D.O.B.
 September 28th 1995
R.I.P.
 N/A
Hair
 Dark brown
Eyes
  Green
Race
 Ghoul
Nationality
 American
Height
 170cm
Build
 Average
Gender
 Male
Face Claim
 N/A
A well presenting individual with dark brown hair cut short and round glasses that frame his green eyes. He tends to wear knitted vests over button down shirts and slacks.
 
 

History

 
History
 
 A pretty basic dude who went about his basic life doing basic things. He never really stood out, being happy to keep to himself. Needing someone to assist him in Baltimore, Viorel Ginter snatched the nobody up, ghouled him and started forcing the guy to work under him. Pablo now works as the main employee of Inkblot and Quill, maintaining the residence, stock and employees for his master. Other jobs include driving his master to places, scouting out prey and general busywork. 

Pain of Set

Overview

 
Overview
 


2D_xenomorph_gargoyle_owl_94a609.png
 

Have you ever seen a setite owl creature? Well... now you have.

Basics

 
Basics
 
Name
 Pain of Set
Player
 Havocprince
Chronicle
Baltimore After Dark
Nature
 Idealist
Demeanor
 Pedagogue
Concept
 Warrior of Set Gargoyle
Clan
 Gargoyle
Generation
 8th
Sire
 Unknown

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11100
Dexterity
 
11100
Stamina
Determined 
11111
Social 
t
Charisma
Specialization
11000
Manipulation
 
11100
Appearance
 
00000
Mental 
s
Perception
Specialization
11000
Intelligence
 
11000
Wits
Ambushes 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
11100
Athletics
 
11100
Awareness
 
11100
Brawl
Mouth 
11110
Empathy
 
00000
Expression
 
00000
Intimidation
 
11000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
t
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
10000
Performance
Acting 
11000
Stealth
Camouflaged 
11110
Survival
 
10000

 
00000
Knowledge 
s
Academics
Theology
11100
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
 
10000
Medicine
 
00000
Occult
 
11100
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Potence 
11000
 
Fortitude 
11000
 
 Flight
11000
 
 Visceratika
11000
 
Serpentis 
11100
 
Celerity 
Obfuscate
11000
11100
Backgrounds
 
Generation 
11111
 
Status 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11110
Courage
 
11111
 
Humanity/Path
11110 00000
Path
 Path of the Warrior
Bearing
 Fury
Willpower
11111 10000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Setite Initiate
 Clan
 Additional Discipline Celerity
 Supernatural
 5
 Berserker
 Mental
 3
 Calm Heart
 Mental
 Code of Honor (Code of Wapwawet)
 Mental
 2
 Language (Ancient Egyptian)
 Mental
 1
Flaw
Type
Bonus
 Aura of Typhon
 Clan
 5
 Stone Tongue
 Clan
(3) 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 140
Spent
 136
Notes
 freebies 15
Arua of Typhon +5fp
Stone Tongue +2fp
Setite Initiate -5fp
Additional discipline -5fp
Berserker -3fp
Calm Heart -3fp
Code of Honor -2fp
Language -1fp
WP -1fp
Self-control -2fp

XP 
Serp 1 -10xp
Celerity 1 -10xp
Serp 2 -7xp
Strength 3 -8xp
Intimidation 2 -2xp
Flight 2 -5xp
Conviction 2 -2xp
Stealth 4 -6xp
Fortitude 2 -5xp
Brawl 4 -6xp
Visceratika 2 -5xp
Obfuscate 1-3 -31xp
Performance 1-2 -5xp
Serp 3 -14xp
Fort 2 -5xp
Celerity 2 -5xp
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 Status within Setite society. Welcomed brother. (Neonate)
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 Book of Going Forth By Night

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 105
Apparent Age
 -
D.O.B.
 -
R.I.P.
 November 6th, 1918
Hair
 Grey feathers
Eyes
 Grey
Race
 Birb
Nationality
 Birb
Height
 5'9"
Build
 Birb
Gender
 Birb
Face Claim
 AI generated
 
 Naked owl, ritualistically removes his own genitalia and refuses to heal it or any superficial wounds.
 

History

 
History
 
 
Mere months before the end of the first world war, Pain awoke in the forests of Argonne. His broken body left near the impact site of an artillery shell and his mind broken by the embrace. Years later he would piece together his creation and continue on with the assumption the exploded munition must have interrupted his embrace or shrapnel from it had made it possible in the first place. The first weeks of his new life were spent hiding from the sun, feeding on the wounded, and becoming a whispered rumor among both sides of the battle line. A repeated cycle of feast and famine set in for the nameless kindred that would come to be Pain. Burning through blood as quickly as he fed in a constant struggle for survival. The conditions and his slowly changing forms new capabilities made him faster, stronger and sturdier as he moved from hunt to hunt. On the verge of being doomed to wassail, Pain would attack the man who would become his mentor and savior.

Alkibiades could have easily destroyed the young gargoyle, but he decided to play with him instead. Repeatedly striking the near ravenous man with naught but his open palm across the face before finally staking the gargoyle. He never did tell the new disciple what had led him, but Pain was sure Set had guided Alkibiades to find him. Alkibiades would give the young kindred purpose. Though it would take the gargoyle some years to truly understand his place within the faith, Pain was welcomed into the fold with open arms. Taught the ways of the Warrior, he would become a guardian of the temple. His life would be one of preparation punctuated by short bouts of conflict as the temple was assailed by its enemies. Lycanthrope, the machinations of the Osirians and their mummy allies, even other kindred that might think to dislodge the presence of the faith in their perceived domains. All would fall before the stealthy ambushes of the fanatical sentinel.


Now he has been given a new task. Go to this city of B-more Careful, protect the faith and teach the worthy to love their true creator.

Praise to the dark father of sand and storm. Praise to the breaker of chains. Praise to Set

Penelope Chambers

Overview

 
Overview
 
2689a0f89d8fb81c900d8b568ba21825[1].jpg
 "The tower wants to direct from behind the curtain, sticking to the same song and dance that's been repeated since the invention of theater. The Sabbat can't find the rhythm, can't remember the lyrics. Too busy fighting each other for the spotlight. Boring. I'm taking center stage as I make my puppets dance on my string.

Penelope is a owner of The
Sinful Dream. She has abandoned her sire and the Sabbat to become an Anarch. She has developed a taste of power and a guilty love of mortal vices.

Basics

 
Basics
 
Name
 Penelope Chambers
Player
 Sandy
Chronicle
Baltimore After Dark
Nature
 Autocrat
Demeanor
 Bon Vivant
Concept
 Party Tyrant
Clan
 Lasombra
Generation
 11th
Sire
Ophelia Chambers

Attributes

 
Attributes
 
Physical 
S
Strength

11100
Dexterity

11100
Stamina

11100
Social 
P
Charisma
Flattering
11110
Manipulation

11100
Appearance

11100
Mental 
t
Perception
Specialization
11000
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
P
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
11000
Empathy

11100
Expression
 
00000
Intimidation
 
11000
Leadership
 
11000
Streetwise

11100
Subterfuge
Lying
11111

 
00000
Skills 
S
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
10000
Etiquette
Party Goers
11110
Firearms
 
00000
Larceny
 
10000
Melee
 
00000
Performance

11100
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
10000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics

11100
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Dominate
11100
 
Potence
11000
 
Obtenebration
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 Resources
11110
 
 Domain
11000
 
 Retainer
11000
 
Fame
11100
 
Generation
11000
 
Herd
11100
Virtues
Conviction
 
11000
Instinct
 
11110
Courage
 
1100
 
Humanity/Path
11111 10000
Path
 Power And The Inner Voice
Bearing
 Command
Willpower
11110 00000
00000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Blush of Health
 Physical
2
 Enchanting Voice
 Physical
2
 Rising Star
 Social
3
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Prey Exclusion (Religious)
Mental
 1
 Addiction (Tobacco)
 Physical
3
Disgrace to The Blood
Social
 3


 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 40
Spent
39
Notes
3 freebies for three dots in Herd
2 freebies for 2 dots in Fame
2 freebies for 2 dots in Generation
2 freebies for blush of health
2 freebies for enchanting voice
1 Freebie for 1 dot Resources
2 Freebies for 1 dots in Performance
3 Freebies for Rising Star
5 Freebies for 1 dot in Strength
5 xp for Potence 1
10 xp for Potence 2
2 xp for Will Power 1
10 xp for Obten
5 xp for Obten 2
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
Booming club, Popular on Instagram
Herd
about 15 devoted regulars at her club
Influence
 Powerful deals with the city's criminal circles
Mentor
 
Resources
 Expensive clothes, designer drugs, and flashy jewelry. A nice apartment above her club.
Retainers
 A stylist ghouled to make up for her Clan Curse
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Wallet, Purse,  Mace
Feeding Grounds
 The Sinful Dream, Her Haven
Havens
 The Sinful Dream
Equipment (Owned)
 Phone (On Ghoul)
Vehicles
 Limo service
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 32
Apparent Age
21
D.O.B.
1992
R.I.P.
July 2nd 2013
Hair
 Platinum Blonde
Eyes
 Pinkish
Race
White (Greek Ancestry)
Nationality
American
Height
5'3
Build
Slight
Gender
Female
Face Claim
 
 
 
 

History

 
History
 
 Born the daughter of Ophelia Chambers, a lineage Lasombra in the Sabbat, Penelope grew up surrounded by the culture of cruelty and Catholicism of her Clan that shaped her. Her mother tried to mold her into a true monster but her rebellious streak and mortal vices made Penelope too deep in her mortality. Even upon Embrace, Penelope failed to meet the standards her mother set. As her mother plotted and planned on what to do, the newly embraced Lasombra built a domain for herself outside of the Sabbat territory. She leeched off of her mother's assets, quietly picking them apart, before jumping ship with the Anarchs. She reinvented her reputation, cut off all ties with her former family, and became the new rising club owner in Baltimore.

Rosa Giovanni

Overview

 
Overview
 
e416a66660712bb362822b9ae20b1818.jpg
 Matriarch of the Giovanni family in Baltimore.

Her family  practically helped found the city.

She has seen the terrors brought on by mortals. She does everything she can to keep the family safe, and their coffer(in)s overflowing.

Basics

 
Basics
 
Name
 Rosa Giovanni
Player
 Scruffy Matt
Chronicle
Baltimore After Dark
Nature
 Creep Show
Demeanor
 Pedagogue
Concept
 Giovanni matriarch
Clan
 Giovanni
Generation
 8th
Sire
 Mary Bradbury

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
Unearthly beauty
11111
Mental 
t
Perception

11100
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 
00000
Awareness
 
10000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
 
11000
Streetwise
 
00000
Subterfuge
 
11110

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11100
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
11000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
11100
Investigation
 
00000
Law
 
00000
Medicine
 
10000
Occult
necromancy
11110
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Necromancy* 
11111
Potence*

11000
Thaumaturgy

11100
 Animalism

10000
 

00000
 
 
00000
Backgrounds
Generation
8th
11111
Resources

11111
Domain
Little Italy
11111
Languages
Italian, Latin, Spanish 
11100
Retainers
Danforth
11000


00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11110
Courage
 
11110
 
Humanity/Path
11111 00000
Path
 Path of Bones
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Repelled by Crosses
 
 3
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
Grave's Decay
11110
Bone 
11100
Sepulchre 
11111
Green (Thaumaturgy) 
11100
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
2
Spent
 27
Notes
 
 7XP for Animalism 1
20XP for Necromancy 5
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 Large stately manor in Mount Vernon
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 300+
Apparent Age
 Early 20s
D.O.B.
 1682
R.I.P.
 1706
Hair
 Black
Eyes
 Pale Blue
Race
 
Nationality
 American
Height
 5'5"
Build
 119lbs
Gender
 Female
Face Claim
 
 
 
 

History

 
History
 
 

Roxanne Blackwell

Overview

 
Overview
 
image-1712673523106.png
 Born in Chicago, Roxy was posed to inherit a decent life in the 'burbs, far removed from the conflict of the world.  That abruptly came to an end when she turned out to be far more interested in the Occult, computers, and the 'spooky side of life'. As a result, her parents' plans to put her through law school were completely derailed. 

Now a paranormal investigator, whose real job lies in the land of remote IT work, Roxy gets by on a steady diet of field study and life threatening encounters with the world of wraiths...though after her Embrace in what she's taken to calling 'The Breathing Prison', the full scope of the World of Darkness has opened up - plunging her into the deep end without so much as a life preserver. 


FREEBIES: 15
-2 (Specialty:  Vicious, Nimble)
-2 (+2 Generation)
-5 (+1 Dex,)
-4 (+2 Medicine)
-1 (+1 Domain)
-1 ( +1 Willpower)

Basics

 
Basics
 
Name
 Roxanne Blackwell
Player
 Susie
Chronicle
Baltimore After Dark
Nature
 Survivor
Demeanor
 Conformist
Concept
 Escape from Meat Hell (Occultist turned Sabbat Survivor)
Clan
 Tzimisce
Generation
8
Sire
 Lucia Van Eisenhorn

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious, Heavy blows
11110
Dexterity
Lightning Strikes, Nimble 
11110
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
 
11000
Mental 
t
Perception

11000
Intelligence

11100
Wits
 
10000

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11100
Awareness
 
11000
Brawl
 
11100
Empathy
 
00000
Expression
 
00000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
 
11000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Programming
11000
Computers
 
11100
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
11000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology

00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Viscissitude 
11100
 
Animalism 
00000
 
Auspex 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
 Generation
111111
 
Resources 
11100
 
Domain 
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
11111 00000
11111 00000
Blood Pool: 15
(Can USE 3 BP Per Turn)
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Promethean Clay
 Clan
 5
Pain Tolerance
 Clan
 2

 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 New Kid
 Social
 Phobia (Heights)
 Mental
 Phobia (Claustrophobia)
 Mental
 Prey Exclusion (Elderly)
 Mental
 1
 Impatient
 Mental
 1
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
5
Spent
10
Notes
 -5 (Auspex 1)
 -10 (Auspex 2)
 
Derangements
 
 Dissociative Identity Disorder
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
IT Job / Freelance work
Retainers
 
Status
 
Other
 Cat: Calliope

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Pepper Spray, S&W Model 29 (.44), backpack.
Feeding Grounds
 
Havens
Owned basement apartment.
Equipment (Owned)
 
Vehicles
 2012 Mitsubishi Eclipse 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 23
Apparent Age
 Early 20's
D.O.B.
 08/22/1996
R.I.P.
 3/20/2024
Hair
 Blonde, medium length. (Dyed; natural hair color is black.)
Eyes
 Green.
Race
 White
Nationality
 American, unfortunately.
Height
 5'7"
Build
 Athletic mesomorph
Gender
 Trans-Female
Face Claim
 Heather Mason.
 5'7", wholly unremarkable in appearance, yet built like a freight train. Roxy's got tan skin from having spent a surprising amount of time out in the sun for a nerd. 

Roxy's got an oblong face with  a smattering of freckles in a 'band' near her nose and cheeks.  She's got black hair that's been dyed blonde; the roots are showing. Her hair's short, around ear length as to keep it from getting in her face too much.
 
 

History

 
History
 
Born in Chicago's outskirts in the 'burbs, Roxanne was born into relative privilege in the late 90's, when it still vaguely looked like there was a bright future ahead. From a young age, her parents were set on 'putting her on the right path' to a happy life, since they, in their own way, wanted the best for their little 'boy'.

Growing up, Roxanne was taken to the library a lot - at first it had been to get her interested in reading, but it worked a little too well. Roxanne took to reading about fantasy - particularly the 'dark and spooky' areas of fantasy books, notably ghost stories and occult fiction. As a result, a childish interest in the occult began to bloom.

Roxy came out as transgender in her junior year of High School to little initial fanfare. Her father didn't understand it, but supported her, while her mother was less than thrilled. This disconnect between the two eventually lead to shouting matches in the house, and family dysfunction would become the new normal, encouraging Roxy to get out of the house as much as she could - often taking to the library where she could at least use the computer without having to tune out the  sound of adults screaming at each other. In an attempt to get her out of the house more, her father signed her up for self defense courses, but really it was only ever meant to be a distraction, and she understood that almost immediately. 

When this eventually grew into a love for fighting, Roxy pursued the interest more, taking up learning mixed martial arts at one of the local boxing gyms, using it as an outlet for the burning anger that she held inside.

As years dragged on and her parents became less and less involved in her life due to divorce proceedings, Roxy continued to cling onto a belief that there was more to the world than what could be seen on the surface - and in her late high school years, she organized an unofficial 'paranatural club' of delinquents and stoners. This would ultimately lead to several after school trips spent in a musty old van rocketing across nearly overgrown roads to obscure abandoned buildings across the county and sometimes even beyond, when someone would occasionally chip in some gas money. 

The early trips were mostly just an excuse to blow off schoolwork and go smoke weed away from the prying eye of the public, but occasionally there were times that Roxy swore she felt...watched. Uncomfortably so. Like a pair of eyes were burning into her core from just inches behind her.  At first, she wrote it off as paranoia brought on by the pot smoke, but as time went on, and the feeling persisted from place to place...she came to suspect that it was something more.

While she never quite saw a ghost, the feeling of the few times she felt a lingering gaze on her person stuck with her - though her free time to go on 'investigations' quickly dried up as she went into collage, and her friends moved on.

Attending a lesser known technical college in Baltimore after transferring from a two year stint spent in community college, Roxy pursued the area of Computer Science & Engineering, ending up coming out the other side with a bachelor's degree, and in a stroke of good luck, it didn't take her long to find steady employment through contracted work and other side-gigs.

As work picked up, and as her living situation improved, Roxy's ability to engage in hobbies resurfaced, and she once again took an interest in the occult - using her free time to sift through the internet's surplus on cryptids and 'unexplained disappearances', going so far as to take an interest in urban exploration after getting the thought in her head that ghosts could still be real. What little she could gleam through a smokescreen of media tropes and obscure message boards hinted at some wider understanding of the world that she couldn't fully grasp.  Interest became obsession, and more and more of her time was spent dedicated into investigating rumors of the supernatural.

Eventually, she ended up trying to turn this into a group activity.

It took some doing, but eventually she was able to get a couple of college friends together to go out and film old 'haunted houses' and abandoned structures for the fun of it - posting it up on YouTube after all was said and done. 

 One night in July, Roxy and a small group of friends decided to go film a 'haunted' mental hospital  that'd been sitting abandoned for the last forever. Reddit boards'd said that it was most intact, due to being off the road a fair ways away from most towns in the area. The ride to their destination had been fairly uneventful, discounting smoke in the air, and the nearly overgrown roads. 

After nearly two hours of driving, and having gotten lost a few times in the process, Roxy and the gang had finally arrived at their destination, and in the distance, a darkened, decaying building loomed in the distance while the sun begun to sink low on the horizon. 

After they passed the gates, and the keys pulled from the ignition, it was finally time to go inside.

In the stillness of the night, all that could be heard was the whistling of the wind and the chirping of the crickets - occasionally the sound of a screaming cicada singing its song.

A sense of foreboding grew in Roxy's chest, but she ignored it - dismissing the feeling as simple nerves as she flicked on her Mag-Lite and peered into the darkness. For a second, she'd sworn that she saw eyes peering back at her - but before she could properly make out what she was looking at, it'd disappeared. 

Off put, but not properly scared off, she pushed onward with Sean and Josh, while Bailey chose to stick with Jerry and the sedan after he'd chickened out. After a moment of gazing at the tall building and searching for whatever it was she might've seen, Roxy flicked open her camera - a loaner from her dad, and took an opening sweeping shot, before pressing in. 

A tired breath left Roxy's chest, as she pushed in through the rusty metal doors and stepped into the filthy lobby. Plant growth trickled up through the tiles, and a musty stench hung in the air, with an undertone of decay - like some roadkill that'd been sitting out in the sun for too long. A look was spared behind her toward Sean, who gave her a shrug; sometimes animals ended up getting trapped - there was nothing for it. 

Roxy felt a chill run down her spine, as the air grew thicker; it came to her slowly that compared to the outside, the inside of the hospital was dead silent. One could hear a pin drop.

 As she pushed forward, Roxy took a wide sweeping shot of the lobby, before letting out a breath; despite the grime and signs of wear, the lobby was almost immaculate - the chairs were still here, mounted to the floor where they'd been left, the tables still held neat stacks of magazines and an occasional book. It was as if she'd stepped into a time capsule right into the nineties.

After a moment spent in wonder, Roxy turned her attention down the halls, walking as if drawn by something down the hall just out of sight. She'd been so focused on filming that she hadn't even realized that she'd gotten separated from her friends until several minutes after the fact. All around her darkness stretched on seemingly forever, with only the glow of her Mag Lite to illuminate the path ahead.

Alone in an unfamiliar structure, without any idea where her friends were, Roxy felt...alone in a way she hadn't before. Like she'd traipsed into something's lair - like she was alone, but for the fact that something else was here.

The hairs on the back of her neck started to rise, as she quieted her steps, feeling at once that if she were too loud, she would wake something. Foreign instinct warred in her mind, screaming at her to turn back - to leave and never return. These feelings were wrong in a way she could not quite place nor escape. Iron willpower bucked at the urge to turn tail - to call out for the others, no matter how desperately her heart beat.

It didn't matter now. Not that she was already here. 

She had heard of places like these. Places with a thick presence. She still wasn't quite sure if that's what this feeling was, or if the feeling of danger simply came from being enshrouded in darkness, in a suspiciously well kept derelict hospital. For one thing, the way dust was absent from the tables, and how meticulously the stacks of magazines were kept in the twenty some odd years since the hospital's closure...it felt off. Off in a way that couldn't be explained by it simply being abandoned.

More and more it began to feel as if she was trespassing.

But that couldn't be right; the boards had said that this place was abandoned - that nobody'd been here in years. 

In fact, the structure itself was missing many hallmarks of abandonment itself; the ceiling was still intact, meaning copper thieves had yet to rip this place open for it's valuable innards. It made her...uneasy. 
 
A certain uncanniness hung in the air in the forlorn liminal space as her boots thudded quietly against worn and cracked linoleum tile under heel, trying her best to ignore the rising sensation gathering in the back of her mind;

The feeling of being watched.

She'd felt it before, but it had never been this...focused.  

And then she heard it - a subtle drip, like someone had left the faucet just ever so slightly on. 

A sinking feeling formed in a rapidly growing pit in her chest.

And still she pressed on, hand tightening around the grip of her flashlight, knuckles whitening as she started to walk toward something she knew she wouldn't like. 

The beam of light came to land on...something. Something was about the best description she could give to the hulking shape, clothed in tattered garments. It almost  looked hauntingly familiar. A chill ran up her spine, freezing her in place as her gaze tried and failed to take in...whatever this mass was, trying desperately to make sense the foreign shapes that littered the grotesque creature as it wheezed, its eyes bulging from their sockets, searching desperately for...something - anything - in the darkness, before its gaze caught on her. Roxy froze, as if rooted in place. 

A singular word escaped it, as blood dribbled through slits in its throat.

"Run."

Caution was thrown to the wind as primal fear pulsed through Roxy's head, choking out anything other than the desperate need to leave this place - to leave it all behind - to try desperately  to forget what she'd just seen.

Heavy, rapid footfalls echoed in the empty hallways, as Roxy tried desperately to navigate the labyrinthian structure in the dark in a panic - only managing to get further and further lost. She'd been about to break one of the windows to jump out into the night when she felt something behind her - in the doorway leading to the examination room she was in. Old blood soaked the tile underfoot - she was going to die here. Awfully, if that thing she'd seen was a person. Her mind still struggled to make any sense of it.

Something nearly cracked inside of her, as she realized that this wouldn't end well - but her determination willed her to fight for her life.  She wouldn’t go down without a fight - and that’d have to be good enough.

Horror was all that remained. If she could get a good swing at whatever this thing was...maybe that'd be good enough. Roxy wound up the swing when the figure pushed in through the doorway, and swung.

The last thing she registered before the world went dark was the hands around her throat. 

Having seen the defiance in the mortal's eyes when faced with overwhelming odds and terror in the night, the monster itself had chosen its Childer  - and in so doing, passed its curse onto the next generation...

When Roxanne woke next, she was alone in a cell made of skin. A damp humidity hung in the air alongside the sounds of wheezing breaths as the walls pulsated in a grotesque manner that made her skin crawl.

A dissociative fugue held its grip on her for several minutes, before she realized that she needed to escape. Trapped in a location that very nearly escaped her ability to explain, Roxy was left to contemplate the true breadth of the situation she'd gotten herself into. Nervous thoughts turned toward the wellbeing of her friends - but then she remembered the thing she'd saw - the lumpen mass that used to be a man. It was too horrible to put to words - but somehow she knew that some, if not all of them, were dead - or worse. 

For a while, she'd worried that she'd also end up as some quivering abomination - but as hours began to pass, and her hunger began to grow ravenous, she found herself thinking less and less about the prospect. 

It should have been a tip-off that something was deeply wrong with her, but by the time the thought had registered she'd been far too preoccupied with trying to ignore how thirsty she felt.

When the cage was opened, and the meaty doors slid apart with an uncomfortable 'slurp', something was pushed in - a terrified looking  man that seemed strikingly familiar for a few fleeting seconds, before an unnamable thirst annihilated that train of thought entirely. Her body moved on impulse, and a cavernous maw met flesh. The moment that blood hit her mouth she began to drink hungrily - greedily.

By the time she'd realized what had happened - what she'd done, she was met with another horror - the thing standing in the doorway, grinning with cruel delight. . The more she looked the more her gaze was drawn in - and before long, she couldn't tear her eyes away from it. 

At first, all she could focus on was its maw full of monstrous, needle-like teeth, but quickly she took notice of the fact that the thing was lipless, the flesh that would have covered its maw having been peeled away, where it still hung like a bizarre ornament - the insides of what had once been cheeks, simply lined with bone white needles.  Its eyes were at once animalistic and uncanny - a vibrant yellow filled the creatures' irises, and the way their eyes were slitted like a reptiles only served to add to the effect. Pronounced black colored horns pressed out of its head in such a way that Roxy was reminded of a demon - or some of dragon.

Its form was somehow uncannily human and not. Like something had amalgamated the very concept of a human being and drawn a grotesque caricature of its anatomy - warped and twisted somehow.
 
Terror pulsed through Roxy's chest as she found her gaze moving back to the now motionless body in front of her. 

She was a murderer.  Her eyes widened in understanding as she realized who it was she'd killed.

Josh was laying dead at her feet. 

And that's how the worst month of her life began in earnest. Her sire would often spend time with her - reshaping her body to its whims, unmaking, remaking, reshaping - supposedly to 'help her', but the agonizing pain felt like nothing but torture beyond anything she'd ever felt before. Eventually her body would start restructuring itself on its own, forcing itself back together into her normal shape - just to be deformed again and re-sculpted in whatever image of the night her sire wished of her.

Before long, she was desperate to escape the 'lessons' she was being taught - often enough, she'd slip into a frenzy over it, but thankfully, she found an escape one night in April.

Her escape came in the form of using her disciplines to force the flesh keeping her captive to shrink away and wither - the rest had been a nerve wracking trip topside through narrow, flesh riddled tunnels. By the time she'd found her Mitsubishi outside she'd been eager to bail.

Putting the sight of the hospital behind her, Roxy peeled out of the old hospital's driveway, and didn't look back, taking off for Baltimore to try and put her life back together - what little was left of it. 


Sabio

Overview

 
Overview
 
peacock_pirate_by_glassboxes_dfy7ie3-414w-2x.jpg
 

Basics

 
Basics
 
Name
 Sabio
Player
 Gló 
Chronicle
Baltimore After Dark
Nature
 Caregiver 
Demeanor
 Conniver
Concept
 Snakeoil Salesman turned Sawbones
Clan
 Salubri
Generation
 10th
Sire
Loptr

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
10000
Dexterity
Slippery 
11110
Stamina
 
11000
Social 
s
Charisma
Smooth-Talker
11110
Manipulation
Convincing 
11110
Appearance
 
11000
Mental 
t
Perception
Detail-Oriented
11110
Intelligence
Analytical 
11110
Wits
Improvisation 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
00000
Empathy
Intuitive 
11110
Expression
 
00000
Intimidation
 
00000
Leadership
 
11000
Streetwise
 
11000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11000
Firearms
 
11000
Larceny
 
11000
Melee
 
00000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
11000
Computers
 
00000
Finance
 
00000
Investigation
 
11100
Law
 
00000
Medicine
 
11100
Occult
 
11100
Politics
 
00000
Science
 
11100
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Obeah 
11110
 
Auspex 
11000
 
Fortitude 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11100
 
Herd 
11100
 
Resources 
11110
 
Retainer 
11000
 
Allies 
11100
 
Contacts
10000

Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
11111 000
Path
 
Bearing
 
Willpower
11111 00000
00000 00000
Blood Pool
11111 11111 
11100 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost


 
 Calm Heart 
 Mental 
 -3
 
 
 
 Iron Will
 Mental 
 -3
 Natural Leader
 Social 
 -1
 
 
 
Flaw
Type
Bonus
 Prey Exclusion: The Vulnerable 
 Mental 
 -1
 Soft-Hearted
 Mental
 -1
 Old Flame
 Social
 -2
 Rival Sire's (Salubri and Malkavian)
 Social
 -2
 Tic/Twitch (Washes hands excessively)
 Physical 
 -1
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 75 
Spent
 71
Notes
 22 freebie: auspex 7, fort 7, -7 merits
 XP: 75 - 24 attributes intelligence and manipulation, -10 auspex, -20, empathy -6, backgrounds herd 3,  resources 1, retainer 2, allies 3
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
Fellow Doctors and Nurses
Contacts
 Medical Personnel 
Fame
 
Herd
 Hospital 
Influence
 
Mentor
 
Resources
 Surgeon Paycheck
Retainers
 Devoted Hospital Staff and Patients
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Gun, first aid kit 
Feeding Grounds
 Hospital 
Havens
 Apartment
Equipment (Owned)
 Doctor's Office: surgeon 
Vehicles
 Car
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 153
Apparent Age
 30
D.O.B.
 1869
R.I.P.
 1899
Hair
 Long dirty blond 
Eyes
 Sad and hazel green
Race
Mixed Swedish and Mexican
Nationality
American
Height
 6'
Build
 Lithe
Gender
 Transmasc
Face Claim
 My own art
 
 
 

History

 
History
 
Sabio was born a daughter of a well off middle class family but rather than fullfil her destiny as a devoted wife and mother of sixteen children like her predecessors, Clara Liefsson decided she wanted to study medicine instead. When it became apparent that would be difficult as a woman she decided to run away to Mexico and take up the moniker Dr. Sabio and 'masquerade' as a man.
Sabio did quite well for himself at first but was not able to get into any meaningful medical establishment due to his rakish behavior and penchant for drug use. Eventually he made his way to a small village by the sea to ply his trade as a snakeoil salesman. Little did Sabio know their town doctor had just died and they were in desperate need of a new one.
Sabio reluctantly took up the position and quickly had to learn all the medical skill he'd been faking for years but this time through experience. Sabio was thrown into the deep end and learned to swim or so he thought.
Five years as the village doctor gave him the confidence he lacked when he tried to get into medical school only he was unprepared for the consequences of inexperience. Sabio had a short romance with a pregnant woman who had left her abusive husband. Unfortunately there were complications with her pregnancy and Sabio was not able to save either one. The husband blamed him and so did the rest of the village. Sabio fled. 
What he didn't know was that he had an observer. Loptr the Salubri found him in a bar the neighboring town over and once he was deep in his cups offered him a gift. Healer to healer. Up until this point Sabio had been faking his medical knowledge but the prospect of being able to lay on hands was too tempting. Afterwards he discovered the true cost of the gift. 
In order to keep a low profile he traveled from town to town as a temporary sawbones, no longer a snake oil salesman, but always moved on before getting too attached or before people could dig too deeply into his past. He never forgot the woman he loved but couldn't save. Her memory drove him to fight harder for each patient that he undertook. To steal back life for those he could to make up for the one he could not and her unborn babe.

Samael "Sammy" Gucci

Overview

 
Overview
 
IMG_3373.jpeg
Ever since she was a young lad, Sammy Gucci has dreams of fortune and fame. Being kidnapped by the Giovanni ain't gonna stop her, being haunted by SPOOK ain't gonna discourage her, and she's gonna be a prankster no matter how many times she gets punched.

Basics

 
Basics
 
Name
 Samael "Sammy" Gucci
Player
 DrDracula
Chronicle
Baltimore After Dark
Nature
 Child
Demeanor
 Anarchist
Concept
 Eternal Muse
Clan
 Toreador
Generation
 13th
Sire
 Dawn

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
 Photogenic 
11110
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
Surprises 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Ambush
11110
Athletics
 
10000
Awareness
 
11000
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
11100
Etiquette
 
00000
Firearms
 
10000
Larceny
 
11100
Melee
 
11000
Performance
 
00000
Stealth
In Plain Sight 
11110
Survival
 
10000

 
00000
Knowledge 
t
Academics

00000
Computers
 
10000
Finance
 
10000
Investigation
 
10000
Law
 
00000
Medicine
 
10000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
Hacking
11110

 
00000

Advantages

 
Advantages
 
Disciplines
 
Celerity 
11100
 
Obfuscate 
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources 
11100
 
Fame 
11000
 
Contacts, Criminal 
10000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity
11111 10000
Bearing
 Empathy
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Light Sleeper
 Mental
 2
 Medium
 Supernatural
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 New Kid
 Social
 +1
 Haunted
 Supernatural
+3 
 
 
 
 
 
 
 
 
 
 
 

Experience & Derangements

 
Experience
 
Total
 15
Spent
 14
Notes
 14 on obfuscate 2
 
 
 
Derangements
 
 Age Regression
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Criminal Pizza Delivery Boys
Fame
 Member of the Gucci family 
Herd
 
Influence
 
Mentor
 
Resources
 Wealthy from crypto and small business investments 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Motorbike keys, +1 pistol, goggles, driving gloves
Feeding Grounds
 Baltimore Hospitals
Havens
 A close friend's apartment 
Equipment (Owned)
 A shovel, some changes of fashion, a portable computer setup.
Vehicles
 A 1999 Yamaha motorbike.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 28
Apparent Age
 18
D.O.B.
 1996
R.I.P.
 2014
Hair
 Blonde
Eyes
 Blue
Race
 Caucasian  
Nationality
 Italien
Height
 6' 
Build
 Curvy
Gender
 Female
Face Claim
 Lucky Blue Smith
 
 Freebies: 15 total / 2 on stealth 2 on tech 4 on alertness 7 on obfuscate 1 

 

History

 
History
 
 Sammy Gucci was born at a very young age to a couple that were absolutely not prepared for her. She grew up knowing about the presence of spirits around her, haunted by ghosts at the edge of her vision, and she was treated for psychotic mania as a teenager. When Sammy became 16, she drew the attention of a Toreador named Dawn who was getting into dark web shenanigans and noticed her hacking skills online. He ghouled her young, and embraced her on her 18th birthday to preserve her beauty for eternity ... or the closest thing to it.
Thus, Sammy was blood bound to Dawn and enslaved to the Giovanni family to do deliveries for them. Blood, drugs, bodies, and more all delivered under the pretence of pizza. Until, on Sammy's 10th death day, something snapped. She cut a deal with a Sabbat assassin and got Dawn did in. Now she's free, a made man, and looking to start her own criminal empire in Baltimore.

Sarah Archer

Overview

 
Overview
 
drusilladragonrose_httpss.mj.runR-yv3_o2gWc_in_thief_clothes_bdc1c4d5-0442-482f-a32d-871e1fcb74fb.png
 She just wanted to make a difference. She didn't know it would end up like this. Every moment of her life is regulated. When she talks and who she talks to, what she eats how much, and when ("the last thing we need is another Eugina Coonie scandal happening") what she does. It's ok though because she gets to make others happy.

Basics

 
Basics
 
Name
 Sarah Archer
Player
 Drusilladragonrose
Chronicle
Baltimore After Dark
Nature
 Fanatic
Demeanor
 Rebel
Concept
 Manufactured Star gone Wrong
Clan
 Assamite
Generation
 10th
Sire
 Shahin Kamran

Attributes

 
Attributes
 
Physical
t
Strength

11000
Dexterity
 
11100
Stamina
 
11100
Social
P
Charisma

11100
Manipulation
 Misdirection
11110
Appearance
 
11100
Mental
s
Perception

11100
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents
T
Alertness

11000
Athletics
 
11100
Awareness
 
11000
Brawl
 
11100
Empathy
 
00000
Expression
 Singing
11000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills
P
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
11100
Firearms
 
11100
Larceny
 
00000
Melee
 
11100
Performance
 Dance
11100
Stealth
 
11100
Survival
 
11000

 
00000
Knowledge
S
Academics

11000
Computers
 
11100
Finance
 
00000
Investigation
 
11100
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics
 
00000
Science
 
00000
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 Potence (From time as a Ghoul)
10000
 
Celerity 
11000
 
Obfuscate 
00000
 
Quietus 
11000
 
 
00000
 
 
00000
Backgrounds
 
Fame 
11100
 
 Double Life
11000
 
Resources 
11000
 
Domain 
10000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity/Path
11111 11110
Path
Humanity 
Bearing
 
Willpower
11111 11111
00000 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Former Ghoul (Cindy Harmon)
 Social
 Additional Discipline (Potence -Nosferatu ghoul)
 Super Natural
 5
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Prey Exclusion (Social Workers)
 Mental
1
 Youthful Appearance
 Physical
 1
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 Freebie: 22 Left: 8
Spent
 Freebies: 22 Ex: 48
Notes
 Brawl: 2 Awareness: 2 Subterfuge: 5 Investigation: 5
 Humanity: 3 Willpower: 4
 
Xp: Dexterity - 8 Athletics - 5 Willpower - 9
Stamina ~ 8 Celerity~ 5 Athletics ~ 4 Firearms ~ 5
Firearms ~ 4 Melee ~ 4 Brawl ~ 4 Alertness ~ 2
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 She is the face of Claudia Du Lac, streamer, cosplayer, youtuber, "Vampyer". She quit.
Herd
 
Influence
 
Mentor
 
Resources
 She was given all the revenue from merch sales as well as part of what was not given to charity during lives and streams.
Retainers
 
Status
 
Other
 Anything in red she gave up and no longer has access to.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 A phone, mace, an extendable baton, and a tablet.
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 Kawasaki W800 motorcycle in black 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 21
Apparent Age
 18
D.O.B.
 October 30, 2003
R.I.P.
 April 15, 2024
Hair
 Turquoise with pink highlights
Eyes
 Blue
Race
 Half White/ Half Black
Nationality
 British Colombian
Height
 5"5'
Build
 Slender
Gender
 Cis Female
Face Claim
 n/a
 Sarah is a slight young woman. She looks even thinner because she dresses in oversized sweaters and stalkings with combat boots. Her voice is strong made even more cute by a kind round face.
 
 

History

 
History
 
 Sarah grew up in the Iron Triangle, the poorer district of San Francisco. White trash through and through, her mother had a problem with alcohol and her father vanished when he learned that her mother was pregnant. Maybe it was better this way with the horror stories she had heard from some of her schoolmates. It was lucky that her school even had a technology program from which she learned how to work a computer. On a system older than she was at the time. She would spend a lot of time in the local library, doing her homework, surfing around youtube, and watching gameplay channels. It was here too that she found her love for manga. 

Sarah was a good kid in a bad place. She fell in with the wrong crowd and well addict really did run in the family because two years of her life were a blur of drugs and sex. She landed herself in court-ordered rehab after crashing her friend's car and killing two of them. It was the voice from the other side of the wall that told her she could have a better life. It asked her who she admired. The young woman answered with Markplier. He did a lot of good and brought people so much joy. The voice asked if she wanted to be like him. She said yes. The voice asked what would she do to get there, Sarah without a thought said anything.

She drank the blood offered to her then the euphoria greater than any drug she had ever ingested. After that her life became a series of lessons Voice lessons, Etiquette lessons, acting lessons, all to make her into the perfect image of a star, It was fine though because she got to cosplay for the first time in her life. She got to play the games that she watched all her life and found out she was good at them. Ms. Harmon took care of her so for her faceless faerie godmother she would do anything, even kill.
Sarah was tired. She found that she really didn't like the spotlight that came with being a social media celebrate and gave that up for a life in the shadows and quiet thanks to Shahin.

Sean O'Brien

Overview

 
Overview
 
Nico-Greetham53.jpg
 Sean has been the only ghoul Tabbris has been able to stand for longer than a few years. 10 years since he's been working for the Salubri, and it's honestly been pretty great. 

Just keep his head down, do what the Salubri asks without question, and in return he gets to be young and sharp for the rest of his life (regardless of how long that is)?

That's a deal with the devil he's more than willing to make. 

Basics

 
Basics
 
Name
 Sean O'Brien
Player
 NPC/Maybe Pooka?
Chronicle
Baltimore After Dark
Nature
 Director
Demeanor
 Caregiver
Concept
 Tech Savant
Clan
 Salubri
Generation
 Ghoul
Sire
 N/A

Attributes

 
Attributes
 
Physical 
S
Strength

11100
Dexterity
 
11100
Stamina
 
11100
Social 
T
Charisma

11100
Manipulation
 
10000
Appearance
 
11100
Mental 
P
Perception

11100
Intelligence
Problem Solver 
11110
Wits
Changes in Strategy 
11110

Abilities

 
Abilities
 
Talents 
T
Alertness

10000
Athletics
 
10000
Awareness
 
10000
Brawl
 
00000
Empathy
 
10000
Expression
Impromptu Conversation 
10000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
00000

 
00000
Skills 
s
Animal Ken

10000
Crafts
Fashion 
11000
Drive
 
00000
Etiquette
 
10000
Firearms
 
11100
Larceny
 
11000
Melee
 
00000
Performance
Dance 
11000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
P
Academics

11000
Computers
Internet 
11110
Finance
 
00000
Investigation
 
11100
Law
 
10000
Medicine
 
00000
Occult
 
10000
Politics
 
00000
Science
 
00000
Technology
 
11100

 
00000

Advantages

 
Advantages
 
Disciplines
 Potence
 
10000
 Auspex
 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Resources
 
11100
 Contacts
 
11000
 Domitor
(Tabbris) 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Mental
 2
 Mental
 2
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Vitae Sink
 Supernatural
 Social
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 21 Freebie; 20 Experience
Spent
 21 Freebies; 19 Experiene
Notes
 Freebies
Auspex 1 - 10
Wits 4 - 5
Strength 3 - 5
Willpower 6 - 1

Experience 
Charisma 3 - 8XP
Computer 4 - 6XP
Performance 1 and 2 - 5XP


 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Records Clerks, White Collar Criminals
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Due to a bit of moonlighting as a 'white collar criminal', Sean has stashed away a good bit of money to keep he and his Domitor relatively hidden and comfortable.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Laptop, Smartphone, keys. 
Feeding Grounds
 
Havens
 441 South Elwood. 3 Bedroom townhouse in Highlandtown.
Equipment (Owned)
 Top-of-the-line computer set up in the Haven. 
Vehicles
 2021 Jeep Wrangler Rubicon
Other
 Permit to 'Carry' in MD and various other states due to his Domitors well-traveled status. License and registration. Deed to the aforementioned Haven.

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Tabbris
 3
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 35
Apparent Age
 25
D.O.B.
 1989
R.I.P.
 N/A
Hair
 Red
Eyes
 Green
Race
 Irish-American
Nationality
 American
Height
 6'0"
Build
 Mesomorph
Gender
 Male
Face Claim
 Nico Greetham
  image-1718129592405.jpg 

History

 
History
 
 

Sebastien Dupré

Overview

 
Overview
 
smoking.jpg
Seb is an enigmatic socialite, playboy, and capitalist with a mind for business and finance, an eye for expensive art. That's what the mortal world sees. To Kindred society, he is the stereotypical Lasombra: wealthy, ambitious, conniving. He runs Dupré International Inc. (DII) from the shadows, using a labyrinth of trust funds to move profits into his own coffers, as well as applying methods of extortion, bribery, and corruption to keep the leadership of the company under his heel.

Dig a little deeper and it gets far, far darker. Beneath his beautiful facade is a monster, preying on the darkest fears and most unholy desires of his targets. Looking into his eyes is like peering into the dark abyss of your own wretched soul, which he is all too willing to pull you into.

Basics

 
Basics
 
Name
Sebastien Dupré
Player
Genesis
Chronicle
Baltimore After Dark
Nature
Monster
Demeanor
Capitalist
Concept
Dark Playboy
Clan
Lasombra 
Generation
10th
Sire
Vincent Duarte

Attributes

 
Attributes
 
Physical 
t
Strength

11000
Dexterity
 Precise
11110
Stamina
 
11000
Social 
s
Charisma

11000
Manipulation
 Persuasive
11110
Appearance
 Unconventional
11111
Mental 
p
Perception
Tactical
11110
Intelligence
 
11100
Wits
 Strategy
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
00000
Awareness
 
11000
Brawl
 
11000
Empathy
 
11100
Expression
 Conversation
11000
Intimidation
 
11000
Leadership
 
11000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 Sabbat Protocol
11110
Firearms
 
11100
Larceny
 
00000
Melee
 
11100
Performance
 
00000
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Classical Studies
11000
Computers
 
00000
Finance
 
11100
Investigation
 
00000
Law
 
00000
Medicine
 
10000
Occult
 
11100
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Obtenebration
 
11100
 Dominate
 
11100
 Potence
 
11000
 Dementation
 
11000
 
 
00000
 
 
00000
Backgrounds
 Generation
 
11100
 Resources
 
11110
 Haven (Dupre Manor)
 
11110
 Herd
 
10000
 Retainer
 
10000
 Allies
 
10000
Virtues
Conviction
 
11000
Instinct
 
11100
Courage
 
11100
 
Path of night
11100 00000
Bearing
 Darkness
Willpower
11111 00000
11111 00000
Blood Pool
11111 11111
11100 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Eyes of Shadow
 Supernatural
4pt
 Enchanting Voice
 Physical
 2pt 
 Language (Latin, French, Spanish)
 Mental
 CC
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus

 

 Prey Exclusion (Caucasians)
 Mental
 1pt
 Cast No Reflection
 Supernatural
 0pt (Clan)
 Grip of the Damned
 Supernatural
 4pt
 
 
 
 
 
 

Rituals & Paths

 
expanded disciplines
 
Combo Disciplines
Cost
 Mind Strike
 1 WP
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Discipline Powers
 Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Experience & Derangements

 
Experience
 
Total
 Freebies: 16, XP: 75
Spent
 Freebies: 16, XP: 92
Current
 4
Notes
Freebies (16):
Backgrounds - 7
Willpower - 2
Courage - 2
Appearance - 5
Total - 16

XP
Abilities
Empathy - 4
Occult - 9
Politics - 3
Alertness - 5
Firearms - 6
Leadership - 2
Attributes
Strength - 4
Disciplines
Dominate - 15
Potence - 10
Auspex - 17
Potence 2 - 5
Mind Strike - 12
Total - 92



 
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 1) Roger Gondry, current CEO of DII
Contacts
 
Fame
 
Herd
Sebastien participates in human trafficking in order to maintain a small herd. His retainer, George, procures the victims and arranges for transport to the manor. Through Dominate and Seduction, he keeps them in the manor until he is ready to feed from them. Due to the nature of his bite, it's the most efficient way for him to feed without bringing the attention of the Camarilla and mortal authorities on himself. As a backup, he has blood drawn from the herd regularly and kept frozen for future use.
Influence
 
Mentor
 
Resources
Through a complicated web of trust funds, he is the beneficiary of a significant portion of the profits from Dupré International, Inc.
Retainers
 1) A servant named George that oversees the manor's affairs. George also procures the people for Seb's herd.
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
Dupré Manor, a private estate on the original tobacco plantation.
Havens
 A sealed chamber concealed beneath Dupre Manor.
Equipment (Owned)
 
Vehicles
Ferrari GTC4Lusso
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 184
Apparent Age
 21
D.O.B.
 March 20, 1844
R.I.P.
 April 12, 1865
Hair
 Black
Eyes
 Pale Blue
Race
 Caucasian
Nationality
 American (French/Spanish heritage)
Height
 6'
Build
 Slender
Gender
 Male
Face Claim
 Sean O'Pry
As usual for the Lasombra clan, Sebastien is very attractive. Olive-skinned with dark, thick hair, and lips that would make Botticelli swoon. He usually dresses in a darker palette, always wearing something expensive and designer. 
 
 

History

 
History
 
Dupré International Incorporated (DII) is luxury cigarette brand that traces its roots all the way back to 1693 colonial America, when a Catholic family from Perpignan, France came to Maryland in search of opportunity in the New World. Tobacco took the world by storm and Frederic Dupré used slave labor and ties in France and Spain to build a small empire using the plant.

Which is perhaps why, in 1865, just three days after the American Civil War was declared over, the last living heir to survive the war was Embraced into the Lasombra clan.

Sebastien Dupré was only twenty-one years old. He was fourth son and seventh child of Fabian Dupré, the great-great grandson of Frederic. The family had grown with the empire, but the Civil War nearly wiped them out. Even though they owned slaves, when abolition came and Maryland joined the Union, they begrudgingly adhered to the new normal. His brothers were each conscripted to serve in the war while Sebastien finished his studies at the prestigious Georgetown Preparatory School, the oldest Catholic boarding school in the US. 

It was there he first caught the attention of his future Sire, Vincent Duarte, though it would be a few more years before he was Embraced.

One by one, his brothers died in the war. When he graduated from Georgetown, the war was still raging, and he enrolled in Mount Saint Mary's to begin his college education. He didn't get far. When he turned twenty, the age of conscription, he was called to join the fight. By that time, he had one older brother left. Sebastien was no fool, however, and knew that he might get called to serve. He had used the time in the school to study military strategy and after proving to be a capable soldier and adroit tactician on the battlefield, was given command of a platoon.

His last older brother was killed in battle, allegedly by his own men. His father died of a breathing illness (lung cancer, though not known at the time) soon after, and his mother's health was wrecked from the stress of looking after the plantation's affairs with his sisters, who were married off after the war. When Sebastien returned from the war, he was thin and strong, and strangely calm about what he had experienced. As it turned out, he had a predilection for operating in violent, ambiguous situations, and using strategy and cunning to get results.

Vincent had ingratiated himself as a mysterious family friend that helped with the estate by seducing his grieving mother. Now that Sebastien had returned, however, she was unnecessary. She died of a mysterious anemic illness, and Sebastien was Embraced. Together, he and Vincent weathered the various storms that hit Baltimore, maintaining the Dupré empire, while also furthering the goals of the Sabbat. 

Sometime during that, Sebastien outgrew his Sire. Their fallout was bloody, with Sebastien killing his Sire, and committing the act of Diablerie on him. It was bad timing, because the Camarilla took over the city. Luckily, the plantation sits just on the outside of the Baltimore domain, and Sebastien was able to form an allegiance with another pack in DC. His eyes have never quite left Baltimore, though, and he would relish the chance to help turn it back into a Sabbat-friendly domain once more.

Sebastien is known as a playboy and fashionable socialite, hosting lavish parties at Dupre Manor, and supporting causes that might hurt the Camarilla, though he has kept himself out of the Baltimore domain while they maintained power. Behind the scenes, he helps move money for the Sabbat, deals in human trafficking in order to maintain a small herd, and connives to affect both vampire and human politics. With the tobacco industry dying a slow death, they've also branched out into marijuana and illicit drugs. 

Shahin Kamran

Overview

 
Overview
 
Shahin-Avatar2.jpg
UBER EATS
Your courier Faisal has picked up your order and it's on the move! There's no need to meet them - you will receive a notification when it's been delivered!

Shahin is an Assamite Rafiq. For the most part he keeps to himself, unless of course he is called upon to do what Assamites do best.

He also works for Uber Eats and Doordash on the side.

Basics

 
Basics
 
Name
Shahin Kamran 
Player
Pooka 
Chronicle
Baltimore After Dark
Nature
Idealist 
Demeanor
Perfectionist
Concept
Righteous Assassin 
Clan
Assamite 
Generation
9th 
Sire
Ehsan Fahrad 

Attributes

 
Attributes
 
Physical 
p
Sltrength
Precision Damage
11110
Dexterity
 Precise & Lightning Reflexes
11111
Stamina
 Relentless
11110
Social 
T
Charisma

11000
Manipulation
 
11100
Appearance
 
11000
Mental 
S
Perception
Vigilant
11110
Intelligence
 
11000
Wits
 Getting the jump on others
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

11100
Athletics
 Parkour
11110
Awareness
 
11000
Brawl
 
11100
Empathy
 
00000
Expression
 
00000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
11100
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 (Firearms & blade maintenance)
11000
Drive
 
10000
Etiquette
 
00000
Firearms
 Marskmanship
11110
Larceny
 Lockpicking
11110
Melee
 Knives, Swords, Disarm
11111
Performance
 
00000
Stealth
 Shadowing
11110
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
10000
Finance
 
00000
Investigation
 Shadowing
11110
Law
 
00000
Medicine
 
00000
Occult
 
10000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Celerity*
 
111111
Obfuscate* 
 
11110
Quietus*
 
11100
Protean
 
11000
 
 
00000
 
 
00000
Backgrounds
Generation
9th 
11110
Resources
 
11100
Alternate Identity
Faisal Abadi
11000
 
 
00000
 
 
00000
Haven
 Clan: Malja
10000
Virtues
Conscience
 
10000
Self-Control
 
11111
Courage
 
11111
 
Humanity/Path
11110 00000
Path
Humanity 
Bearing
 
Willpower
11111 11111
11111 11111
Blood Pool
11111 11111
11110 00000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Physical 
3pts
Physical 
3pts
Mental 
1pt
 
 
 
 
 
 
Languages: English, Farsi, Arabic, Turkish, French, ASL, Assamite Hand Signals, Haitian-Creole
 
 
Flaw
Type
Bonus
Physical 
3pts
Physical 
4pts
 
 
 
 
 
 
 
 
 
 
 
 

Experience & Derangements

 
Experience
 
Total
233
Spent
221 
Notes
Experience:
60 - Celerity* 0→5  
15 - Quietus* 0→2
15 - Larceny 1→4
12 - Stamina 3→4
10 - Athletics 2→4
6 - Brawl 1→3
6 - Streetwise 1→3
5 - Crafts 0→2
7 - Protean 1→2
4 - Alertness 2→3
2 - Subterfuge 1→2
2 - Alternate Identity 1→2
3 - Melee Specialty: Swords 
3 - Crafts Specialty: Blade maintenance
1 - Haitian-Creole 0→1
25 - Celerity* 5→6
8 - Melee 4→5 (Spec: Disarm)
12 - Strength 3→4 (Spec: Precision Damage)|
10 - Quietus* 2→3
12 - Perception 3→4 (Spec: Vigilant)

Freebies (15/15):
7 - Protean 0→1 
2 - Self Control 4→5
5 - Willpower 5→10 
1 - Alternate Identity 0→1  
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
Most of his resources come from Assamite contracts however he also makes a meager income from his alternate identity as an Uber Eats Driver/Doordasher
Retainers
 
Status
 
Other
Alternate Identity: Faisal Abadi, Uber Eats Driver/Doordasher

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Weapons: Shahin is never willingly without a weapon. He usually carries numerous knives on his person and at least one firearm (9mm). Situationally, he may also be carrying a rifle and/or sword - yes a sword.
Miscellaneous: Burner phone, wallet (with alternate identity information), cash.
Feeding Grounds
The Rack 
Havens
As a Rafiq of Clan Assamite, Shahin has access to the local Malja, a safe haven and redoubt located on the northern edge of Baltimore.
Shahin is also Julien Lavalle's... roommate? and has safe haven at the Anarch's home.
Equipment (Owned)
Knives (many), a few swords, several pistols, a number of rifles. A few dozen burner phones. A shitty (but functional) laptop.
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
250ish 
Apparent Age
Early 20s 
D.O.B.
1765ish
R.I.P.
1785ish
Hair
Dark brown 
Eyes
Dark brown 
Race
Persian 
Nationality
American 
Height
5'8" 
Build
Lean and fit 
Gender
Male 
Face Claim
Aramis Knight 
AI_Shahin_A.jpg

History

 
History
 
Shahin was born a kul (slave), property of Babek, the Pasha (lord) of a remote region in the north-eastern Ottoman Empire (in present-day Iran near the Turkmenistan border). He was taught to be a house slave, one meant to directly serve the day-to-day needs of Babek and his family, and to protect the family's secrets his tongue was cut out when he was 7.

Babek was no ordinary man, nor was his family normal. He was in fact Kindred and his 'family' a coterie. The Babek brood were monsters who terrorized the remote province that they claimed as their domain. Shahin witnessed many terrible things and suffered them as well. The activities of Babek and his coterie did not go unnoticed however. They drew the attention of the Banu Haqim.

But when the righteous assassins moved on Babek, they found a twelve-year old Shahin crouched over the vampire's body, a spear driven through the monster's heart. 

Shahin was taken in by the Banu Haqim. The young kine was not embraced right way. He might have impressed the clan, but he had still not earned a place among them. He was taught how to read, how to write and the silent signals that the Banu Haqim used in battle. He trained, learning to fight with his hands and blades. It wasn't until sometime in his twenties that Shahin was embraced.

For the first six decades of his unlife, Shahin studied as a Fida'i under the guiding hand of his Sire and three other assassins. He remained mostly within the middle-east during this time, but when he was named a Rafiq in his own right, he was sent eastward. His travels took him to the Indian subcontinent, then back towards the west into Europe and onward into the United Kingdom.

Shanin had crossed 'the pond' when Ur-Shulgi rose from Torpor. He had never known life before the Blood Curse and perhaps given his geographical distance from the Methuselah sided with the Eayn al Hukam.

His deeds have taken him across the United States and Canada in these modern nights. His most recent 'home' is in Baltimore, MD. 

Simon Temple

Overview

 
Overview
 
default-avatar.jpg
Simon is quiet and intense. He's not at all shy, he simply speaks when he feels he has something to say. His eyes are constantly roving and taking in data. There is a coldness about him that sets him apart from others. He dresses in casually in loose fitting clothing that is easy to move in. His clothing is universally black.

Basics

 
Basics
 
Name
 Simon Temple
Player
 Ben McInnis
Chronicle
Baltimore After Dark
Nature
 Survivor
Demeanor
 Eye of the Storm
Concept
 Scholar Crusader
Clan
 Tremere Antitribu
Generation
 11
Sire
 Clarissa

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma

11000
Manipulation
 
11000
Appearance
 
11000
Mental
t
Perception

11100
Intelligence
Book Knowledge 
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

00000
Athletics
 
00000
Awareness
 
00000
Brawl
 
11100
Empathy
 
00000
Expression
 
00000
Intimidation
 
00000
Leadership
 
10000
Streetwise
 
10000
Subterfuge
 
10000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
11100
Melee
 
11000
Performance
 
00000
Stealth
 
11000
Survival
 
11000

 
00000
Knowledge
t
Academics

11100
Computers
 
11000
Finance
 
00000
Investigation
 
11000
Law
 
00000
Medicine
 
00000
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
11100

 
00000

Advantages

 
Advantages
 
Disciplines
 
Thaumaturgy  
11100
 
Auspex 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11000
 
Resources 
11000
 
Rituals 
11100
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
10000
Courage
 
11111
 
Humanity/Path
11100 00000
Path
 Caine
Bearing
 Faith. The righteousness of the Cainite is 
apparent to all. The bearing modifier affects all rolls 
that rely on the vampire’s image as a devout Kindred 
and scholar of Caine’s teachings.
Willpower
11111 00000
11111 00000
Blood Pool
11111111111
10000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Unmarked Antitribu
 Clan Specific
 5
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Illuminate the Trail of Prey
 1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 Path of Blood
11100
 Lure of Flames
11000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 1
Spent
 14
Notes
Freebies:  5-Unmarked Antitribu   1- Generation to 2
 7- Thaumaturgy to 3
 1- Leadership to 1
Experience: 14- Lure of Flames to 2
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Annuity left to him by his deceased parents
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Clothes, trench coat, machete, hunting knives, pocketknife, lockpicking kit, small precision tool kit, backpack, ritual supplies, burner phone
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Assortment of books, ritual equipment, toolbox, laptop
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 33
Apparent Age
 23
D.O.B.
 Oct. 3, 1991
R.I.P.
 Sometime in spring of 2014
Hair
 White
Eyes
 Light pink
Race
 Caucasian
Nationality
 American
Height
 6'2"
Build
 Lean and well-muscled
Gender
 Male
Face Claim
 Original (Artbreeder AI)
  Simon is tall with a lean, well-muscled frame. He slouches slightly and does not like to make eye contact. He dresses loose-fitting dark clothes that are good for traveling and sneaking around. 
 
 
 

History

 
History
 
 

Simon was born to Elias and Myra Temple in Towson, Maryland. He was born albino and became the subject of ridicule for his strangeness. His parents were both high earners and Simon wanted for nothing except companionship. His parents were always working and his peers avoided him because of his strange looks, so Simon found solace in books. He developed an obsessive interest in history, particularly the time period of the Crusades. He found out he was descended from a Templar knight, and this fueled his interest even more.


His intellect got him ahead and he skipped grades. He started high school at age 12 and graduated with honors at 16. His parents were proud of his academic success, but still spent no greater time with him. He started college at Johns Hopkins with a double major in Engineering and History. He earned his bachelor's degree with honors, as well as a master’s degree. He was in his first year of doctoral studies when tragedy struck.


His parents died under mysterious circumstances. They had gone on vacation to the islands, but their plane crashed overseas and was never recovered. Simon was devastated on a number of levels; anger that his parents had now completely abandoned them and regret that he’d never gotten to reconcile their distance from him.


 Luckily for Simon, his parents had left him an annuity that would pay out for the rest of his life, but he did not care. They were gone and there was nothing he could do to change that. He dropped out of school and drifted for a time. He got into the occult; at first as a chance to make contact with his parent’s ghosts, but as he got deeper into it, his natural curiosity took over. One night, he left a lecture from an occultist of some note who’d been discussing his theories on transubstantiation and bridging the physical and non-physical worlds. Simon was in his own head. The theories seemed sound, but he could not see how they could be actualized. As he mulled this over, he did not see the shadow that parted from the wall of an alley he passed. Suddenly, he was clocked over the head and the world went black.


He couldn’t move. Something surrounded him on all sides. Hunger like he’d never experienced before roared within him. Panic. Primitive fear of being trapped. His instincts kicked into overdrive. Animal frenzy blotted out his mind and he clawed and scratched through what he realized was dirt and bodies. Sheer terror flooded his body with adrenaline, and he screamed as he suffocated. It seemed like an eternity, but he finally broke through the nightmare morass into the open air. He gasped; shock rolled over him like an ice bath. He looked around. Others were struggling out of a writhing mass of half-buried bodies and detritus. There were others there. They were laughing. Rage. Simon lurched and pulled his legs from the pile. He charged at the ones who were laughing. He was in good shape. He’d had to fight against bullies his entire life and he’d realized quickly that the better shape he was in, the less likely the bullies were to pick on the albino kid. 


Simon swung hard at the first figure he reached. They laughed harder and backhanded him with careless ease. Simon flew through the air and landed in a heap. One of the figures walked up to him and put his foot on Simon’s chest.


“He’s got fight", the figure said, still laughing, “we’ll keep this one.”


Without another word, the figure lifted Simon up into the air and bit into his neck. Simon expected pain, but it was the opposite. Pleasure beyond anything he’d ever imagined flooded his senses. He was drifting, but he didn’t care. It would be an end and he’d finally be able to ask his parents all the questions he’d wanted to. They would have forever to be together…


The pain returned. Something hot was pouring into his mouth. His nerve endings lit up like a livewire. Something within him drove him to drink and keep drinking. Too soon, the font was pulled away. Simon wasn’t thinking. All he wanted was that hot liquid. Someone tossed him into the back of a box truck with a number of others. He could tell they were as hungry as he was. They beat against the walls of the truck, desperate to escape and feed. 


Not long after, the doors were opened. Simon did not know where they were. All he knew was they had to feed. He and the others ran into the streets and memory drowned in a sea of red.


When he came to himself, he was in a room. There was someone else in the room. He didn’t know how he knew, but he was sure of it. A candle flickered alight. For some reason, the sight of the candle unnerved Simon. There was a woman walking toward him. Some odd mark glowed on her forehead. He must be seeing things.


The woman introduced herself as Clarissa. Much of what she said flew over Simon’s head. What was a ‘Tremere’ or ‘House Goratrix’? She said something about thaumaturgy, but at that moment it all flew over his head. The one thing she said that stuck was that he was dead and was reborn as a child of Caine. He didn’t know what that meant, but he learned soon enough.


As the years passed, Simon learned exactly what Clarissa was talking about. He also learned that he was part of a sect called the Sabbat. They were an odd theocracy with the mission of eradicating the Antediluvians, the traitorous grand-childer of Caine, the first murderer and the first vampire. Clarissa encouraged him to study not only the arts of Thaumaturgy, the magical system created by their mutual clan of Cainites, the Tremere, but she also urged him to study the lore of Caine, their progenitor. 


At first, Simon tried to hold on to who he was before. He remembered what it was like to be human and felt cheated that it was stolen from him. Yet, the more he studied and the more he became entrenched in the nightly affairs of the Sword of Caine, the more his memory of humanity faded. 


Clarissa taught him what it was to be a Cainite. He spent ten years with her and her coven before he decided to move on. He’d heard the Sword was building once again in Baltimore. He’d survived for a decade. It was time for him to thrive.

Simon Ward

Overview

 
Overview
 
SimonSquared.jpg
Simon is the owner of Scandal, a popular nightclub found in the 400 Block of East Baltimore Street. To most, he is an enterprising young business man who gives back to the local community and is rarely seen without a smile on his face.

Less commonly known, Simon is known to be able to get people pretty much whatever they want... for a price. 

Basics

 
Basics
 
Name
Simon Ward 
Player
Pooka 
Chronicle
Baltimore After Dark
Nature
Architect 
Demeanor
Bon Vivant 
Concept
Club owning procurer of things
Clan
Followers of Set 
Generation
11th 
Sire
Atiq Farad

Attributes

 
Attributes
 
Physical 
t
Strength

11000
Dexterity
 
11000
Stamina
 
11000
Social 
p
Charisma
Smooth Talker
11110
Manipulation
Impeccable Lies
11110
Appearance
 
11100
Mental 
s
Perception

11100
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
10000
Awareness
 
11000
Brawl
 
10000
Empathy
 
10000
Expression
 
11100
Intimidation
 
00000
Leadership
 
11000
Streetwise
 Black Market
11110
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
10000
Firearms
 
11000
Larceny
 
10000
Melee
 
10000
Performance
 Playing the Audience
11110
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

10000
Computers
 
00000
Finance
 
10000
Investigation
 
10000
Law
 
10000
Medicine
 
00000
Occult
 
10000
Politics
 
11000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Serpentis*
 
11000
Presence*
 
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
Herd
 
11000
Resources
 
11100
Generation
 
11000
Domain
 
10000
Retainers
(Ghoul) 
10000
Contacts
(Criminal underworld, Police) 
11100
 
 
00000
Virtues
Conviction
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
Typhon 
Bearing
Devotion 
Willpower
11111 11111
11111 11111
Blood Pool
11111 11111
11000 00000
Blood/Turn
 2

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Physical
2pts 
Clan
3pts 
Language (Québecois French) 
Mental
0pts 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
Physical 
1pt 
Physical 
1pt 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
79 
Spent
77
Notes
35 - Willpower 5→10
10 - Presence 1→2
8 - Performance 3→4
2 - Alertness 1→2
3 - Athletics 0→1
2 - Awareness 1→2
3 - Brawl 0→1
2 - Politics 1→2
3 - Law 0→1
3 - Finance 0→1
3 - Retainer 0→1
3 - Domain 0→1
 
Freebies
5 - Charisma 3→4
2 - Influence (DA, BPD) 0→2
2 - Contacts (DA, Fence) 0→2 
2 - Conviction 2→3 
1 - Willpower 4→5
3 - Addictive Blood (Merit)
Total Spent: 15
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
Contacts 3 - Capt. BPD Vice; Jimmy "The Nose"; Jeremy "Germ" Greene
Has a captain in the BPD on the take; he "supplies" a local fence known as Jimmy "The Nose" who is quite tapped into the criminal underworld and can find almost anything for sale; has established an entente with Jeremy "Germ" Greene, a small time gang-leader with criminal ties throughout Baltimore - he usually knows whats happening on the streets
Fame
 
Herd
Pooled Setite Coterie - Herd 1 - Owns the Scandal nightclub and has established a small blood cult 
Influence
Influence 2 - BPD, DA's Office - Friend of the Policy Benevolent Society; major campaign donor (DA) 
Mentor
 
Resources
Pooled Setite Coterie - Domain 1 - Scandal (Nightclub) - 400 Block E Baltimore Street
Pooled Setite Coterie - Resources 3 - Club revenues and illegal activities (drug trafficking mostly)
Retainers
Pooled Setite Coterie - Retainer 1 - Diego Alvarez (ghoul; Presence 1) - Manager, Scandal nightclub 
diego.jpg
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Knife (Melee), Pistol (Firearms) 
Feeding Grounds
Scandal nightclub
Havens
Scandal (nightclub) - Located in the basement of the nigthclub; it is both Simon's haven and the location of his blood cult's temple. 
Equipment (Owned)
 
Vehicles
Run-of-then-mill beige Ford Focus (sedan)Black 2011 Ducati Scrambler Nightshift (motor-cycle)
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
74 / 51
Apparent Age
23 
D.O.B.
1948
R.I.P.
1971
Hair
Black 
Eyes
Chocolate Brown 
Race
African American 
Nationality
American 
Height
5'7" 
Build
Lean 
Gender
Male 
Face Claim
Kit Young 
SimonPortrait.jpg
 
History
 
Simon Ward was born and raised in Montreal, Canada. He had something of a rambunctious childhood that turned into a life a crime, drugs and partying by the time he was an adult. In the late sixities/early seventies, a wave of Haitian immigrants arrived in the city and with them came the Followers of Set. Simon fell in with a group of these Haitians and it is through them that he met Atiq Farad. Atiq was not a native of Haiti, but he had been travelling with the Followers of Set as they spread out from the island to Montreal. Within a year Simon had been fully corrupted by Atiq and embraced.

As the Setite blood cults proliferated without control, it was inevitable that the Sabbat who controlled the city would take action. Montreal became increasingly dangerous with 'snake-hunts' rooting out the Setites. It was during this time that Atiq was either torpored or succumbed to final death - Simon remains uncertain - but the young fledgling was forced to flee the city. He fled to Baltimore, where he had learned that his grandsire resided. But when he arrived he discovered he was in a state of torpor.

Simon settled in the northeastern outskirts of the city where he found a local temple. He built up his resources, and a cult of his own until opportunity came to Baltimore. When the Camarilla started their assault on Baltimore, Simon was finally able to awaken his grandsire. He took advantage of the situation, helping both sides of the conflict at first, but mostly he provided aid to the Camarilla.

The Setites were able to establish a small domain in the heart of the city itself, and it is in this patch of territory that Simon was able to acquire and setup a temple of his own, within the Scandal nightclub. He has since built a reputation for being able to get people what they want be they mortal or Kindred... if they are willing to pay his price.

Special Agent Jonathan Cross

Overview

 
Overview
 
ecd44029d2db68493efe171192a1a017.jpg
 Agent Cross is what most people refer to as a spook, one of the Men in Black. He is almost like an entity sent from 'the government'. Perhaps during one investigation he says he is with the NSA, on another he claims to be part of the ATF. It is never quite clear which organization Agent Cross truly works for. What is clear is that he has a vested interest in keeping anything supernatural from being exposed to the public, and he has a great deal of influence within the justice system of the United States. 

Basics

 
Basics
 
Name
 Jonathan Cross
Player
 Scruffy Matt
Chronicle
Baltimore After Dark
Nature
 Director
Demeanor
 Soldier
Concept
 Man in Black
Clan
 
Generation
 
Sire
 

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 
11100
Stamina
 
11000
Social 
s
Charisma

11000
Manipulation
 
11100
Appearance
 
11000
Mental 
t
Perception

11100
Intelligence
 
11110
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
11000
Awareness
 
11000
Brawl
 
11000
Empathy
 
11100
Expression
 
00000
Intimidation
Threats 
11000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
Misleading, Impeccable Lies 
11100

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
 
11100
Larceny
 
11000
Melee
 
11000
Performance
 
00000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics

00000
Computers
 
10000
Finance
 
00000
Investigation
Forensics, Databases 
11110
Law
 
11100
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
10000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Alternate Identity DHS 
11000
 
Alternate Identity ATF 
11000
 
Alternate Identity CIA 
11000
 
Alternate Identity NSA 
11000
 
Resources 
11000
 
Arsenal 
11000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Iron Will
 
 3pts
 Eidetic Memory
 
2pts 
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Addiction Nicotine 
 
 3pts
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 9
Spent
 
Notes
 Freebie points:
2 Eidetic Memory
5 for Intelligence 4
5 for Manipulation 3
6 for Subterfuge 3
2 for Subterfuge Specializations
1 for Resources 2
(21)
 
Experience: 
6 for Subterfuge and Intimidation 
28 for various Abilities
5 for Specializations
8 for Backgrounds
18 for Willpower 8
10 for Empathy 3
(75)

 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 9MM Handgun, kevlar vest
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Top of the line laptop
Vehicles
Dodge Charger
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 43
Apparent Age
 43
D.O.B.
 March 30, 1981
R.I.P.
 
Hair
 Blonde
Eyes
 Green
Race
 Caucasian
Nationality
 American
Height
 6'3"
Build
 Fit
Gender
 Male
Face Claim
 Albert Wesker
 
 
 

History

 
History
 
 

The Dancing Devil, Amber Shepherd

Overview

 
Overview
 
angel-ganev-2019-11-18[1].jpg
 "Weep for me, I am lost."

Despite her escape from her Sire, Amber never managed to break herself from her old ways. She'd gotten a taste for the violence and cruelty of the Sabbat, addicted to the rush of combat, and she can't seem to shake it. She balances on a knife edge as she maintains contact with many of her old flames in the Sabbat and has been sliding slowly back into the embrace of the Sword. Her devotion to the Bahari traditions is strong.. but the Anarchs don't really care about those traditions either do they? Will she lose herself again or will reuniting with her sister give her a grasp?

Basics

 
Basics
 
Name
 Amber Shepherd
Player
 
Chronicle
Baltimore After Dark
Nature
 Sadist
Demeanor
 Thrill Seeker
Concept
 
Clan
 Toreador (Antitribu)
Generation
 11th
Sire
 Dmitry Varanov

Attributes

 
Attributes
 
Physical 
S
Strength
Specialization
11100
Dexterity
Elegant
11110
Stamina
 
11000
Social 
P
Charisma

11000
Manipulation
 
11100
Appearance
Eye Candy
11111
Mental 
T
Perception
Insightful
1111X
Intelligence
 
10000
Wits
 
10000

Abilities

 
Abilities
 
Talents 
S
Alertness
Specialization
10000
Athletics
 
00000
Awareness
 
10000
Brawl
 
00000
Empathy
 
11000
Expression
Spray Painting
11110
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
11000

 
00000
Skills 
P
Animal Ken
Specialization
00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11000
Firearms
 
10000
Larceny
 
11000
Melee
Knife Play
11110
Performance
 
11000
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
11100
Occult
 
11000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Celerity
11000
 
Presence
10000
 
Dementation
11000
 
Auspex
10000
 
 
00000
 
 
00000
Backgrounds
 
Retainer
10000
 
Resources
11100
 
Fame
10000
 
Allies
10000
 
Generation
11000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11100
Courage
 
11100
 
Humanity/Path
11111 11100
Path
 Lilith
Bearing
 Tribulation
Willpower
11100 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Indelible
 Clan
1
 Additional Discipline (Dementation)
 Supernatural
5
 Ambidextrous
 Physical
1


 
 
 
 
 
 
 
Flaw
Type
Bonus
 Weak Willed
Mental
3
 Devil's Mark (Perception)
 Supernatural
3
 Impatient
 Mental
1
 Sleeping With The Enemy
Social
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 43
Spent
 35
Notes
 Freebies
Indelible 1
Additional Discipline 5
Ambidextrous 1
Strength 5

3x Humanity 6
Expression 2
Generation 2

XP
Dementation 10xp
Dementation 1 --> 2 5xp
Melee 3 --> 4 6xp
Auspex 10xp
Medicine 2 --> 3 4xp

 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Her sister, Kelly.
Contacts
 
Fame
 Her graffiti is infamous for it's horrifying details.
Herd
 
Influence
 
Mentor
 
Resources
 A wealthy sugar daddy who she ghouled.
Retainers
 Stephen- Sugar daddy ghoul, CEO
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Two cleaver knives, gym bag, spray paint cans,
Feeding Grounds
 
Havens
 Penthouse
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Kelly
 1
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 69
Apparent Age
 20
D.O.B.
 1955
R.I.P.
 1975
Hair
 Blonde (Dyed, Naturally brown)
Eyes
Yellow (Devil mark)
Race
 Caucasian
Nationality
 American
Height
5'8
Build
Lithe
Gender
 NB She/They
Face Claim
 
 
 
 

History

 
History
 
 The 50s were not kind to Amber's family. The daughter of a salary man losing the rat race and a secretary for her husband's boss, having met in the breakroom. Things got messier when the divorce papers were signed with her father's snub nose. Amber was left alone, afraid, and cold on the street. She didn't know where to go, what to do, and New York swept her up in the craze of the streets. Amber refused to let herself become just another street rat.

She found a family, two sisters. Sure her older sister needed a little help out of her shell but it was nice. A real, loving, family right here in the mud. They swore to each other that nothing would get between them. Amber felt like maybe they would make it work and maybe that little kernel of something bitter in her heart would disappear. Then the Disco King walked into their lives. He promised the world- drugs, money, clothes. He promised them a taste of the high life. It was not all he promised but to Amber, twisted as the club scene swallowed her up and spat her out, it was so much more. It took her a while to earn her place, absolutely, but god did the blood feel better than sex.


Revenge came when their traveling band swept into Baltimore and got caught in the Night of Blood. She felt wrong begging for shelter with the Anarchs. Why should she beg? Why should she give up her hunger, her fun, for their stupid rules? The Beast inside her itched and it divided her from her sisters. She tried her best, did everything she could, to hold it together and connect to the Anarchs. Then her old friends began to reach out to her.. and boredom caught her. Now, as time drags on, she begins to slowly slide back. She returns to Baltimore to talk with her sister but, Lilith damn her, she hasn't felt that same rush since she left. So here comes The Dancing Devil, The Rose Fiend, as she struggles between her worship of pain and her love of her sisters.

Thomas Williams

Overview

 
Overview
 
123.jpeg
 Thomas Williams, The man from nowhere.

Basics

 
Basics
 
Name
 Thomas Williams
Player
 Nugget
Chronicle
Baltimore After Dark
Nature
 Survivor
Demeanor
 Caretaker
Concept
 Former Mr. Hood
Clan
 Nosferatu
Generation
10th 
Sire
Mr. Hood 

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11100
Dexterity
 
11100
Stamina
 
11110
Social 
s
Charisma
Specialization
11100
Manipulation
Mask of 1000 faces 
11110
Appearance
 
00000
Mental 
t
Perception
Specialization
11100
Intelligence
 
11100
Wits
Cunning 
11110

Abilities

 
Abilities
 
Talents 
p
Alertness
Specialization
00000
Athletics
 
10000
Awareness
 
00000
Brawl
 
11100
Empathy
 
10000
Expression
 
00000
Intimidation
 
11000
Leadership
 
11000
Streetwise
 
00000
Subterfuge
 
11100

 
00000
Skills 
s
Animal Ken
Specialization
11000
Crafts
 
10000
Drive
 
00000
Etiquette
 
10000
Firearms
 
11100
Larceny
 
00000
Melee
 
00000
Performance
Mask of 1000 faces 
11110
Stealth
 
11000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Specialization
00000
Computers
 
11000
Finance
 
11110
Investigation
 
11000
Law
 
11100
Medicine
 
00000
Occult
Camarilla 
11100
Politics
Getting things done 
11110
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism* 
10000
 
Obfuscate* 
11100
 
Potence* 
11100
 
Dominate 
11100
 
 
00000
 
 
00000
Backgrounds
 
 Resources
11110
 
Herd 
11100
 
Generation 
11100
 
Contacts 
10000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11110
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 False Reflection
 Clan
 Entrepreneur
 Social
 Language (Sarcee)
 Mental
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Territorial
Mental 
 New Arrival
 Social
 Dark Secret (Former Mr. Hood)
 Social
 Sire's Resentment
 Social 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
110 (33)
Spent
77
Notes
 Things that Thomas no longer has access to.
 Subterfuge 3 4xp                                                           Finance 3 4xp                                                                 Crafts 1 3xp                                                                   Empathy 1 3xp                                                               Dominate 2 & 3 21xp                                                   Potence 2 7xp                                                                 Willpower 4 & 5 7xp   
8/5/24
Law 2 > 3 xp 4
Dexterity 2 > 3 xp 8
Brawl 2 > 3 xp 4
Potence 2 > 3 xp 10
Leadership 1 > 2 xp 2                                                                  
 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
  Orphanage employees and potential Mr. Hoods
Influence
 
Mentor
 
Resources
  Orphanage (Government Subsidies), Hood Transportation (international shipping company that also works with illegal entities)
Retainers
 
Status
 
Other
 
 Limo Driver
Sarah Roth, Ghoul of Master Hood, sent to keep track of Mr. Hood and head of the orphanage
Current Orphans: James 14, Daniel 14, Sarah 7, Joseph 5

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
  .45 Caliber Revolver
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
  1984 Chrysler Executive Limousine
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Mr. Hood
0
 Cindy Harmon
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 36
Apparent Age
n/a 
D.O.B.
1986 
R.I.P.
2012 
Hair
  white w/ large bald patches
Eyes
 Red
Race
Grey 
Nationality
American 
Height
6'0'' 
Build
Tone 
Gender
Male 
Face Claim
Nos 
 
 
 

History

 
History
 
 
Thomas Williams had a fine childhood until his parents were killed in a terrible car crash when he was 5. he was to young to understand the suspicious circumstances of the crash or how they were simply collateral damage in a power struggle. He was only in the orphanage for a week before him and his sister were adopted by a mysterious man named Mr. Hood. his house was a mansion with servants and maids. Thomas and his sister had a caretaker and never really met Mr. Hood except on a few rare occasions.
Thomas was sad and always missed his parents, but their new life wasn't bad. They were always taken care of and well looked after. Eventually other children came to live their as well, so no one was ever lonely. Mr. Hood made sure everyone was happy and well taken care of and well educated he was very nice.... or atleast everyone assumed he was. When Mr. Hood was home he spent most of his time on the 3rd floor, where no one was allowed.
When Thomas turned 16 Mr. Hood summoned Thomas to his office on the 3rd floor. Thomas was nervous but excited. Mr. Hood explained Thomas would begin taking special lessons and working closely with a new teacher.
When Thomas was ready he was taught everything about vampires and was given the choice to become Mr. Hood himself. If he agreed he would be trained to be Mr. Hood and sent to another city to grow and become Mr. Hood in a new city and grow the entity that was Mr. Hood.
Recently Cindy Harmon, rescued Thomas from Master Hood, now Thomas is having an Identity crisis and blood bond withdrawals

Tomasz Draus

Overview

 
Overview
 
vampire.png
Tomasz, at first glance, seems fairly understated for a Brujah. He doesn't have a crazy haircut, obscene piercings, and he's not covered in tattoos. He dresses fashionably, enjoys wearing suits here and there, and pursues academic activities. Some might even say he's a little too pretty to be a Brujah.

Yet there is something brimming just beneath the surface. A simple conversation turns into a discussion, which morphs into a debate, then evolves to a disagreement, and finally escalates into an argument. He gets that look in his eyes when someone loses their cool, says something wrong or even better, initiates a fight. He smiles as his fingers curl into fists...

Basics

 
Basics
 
Name
Tomasz Draus
Player
Genesis
Chronicle
Baltimore After Dark
Nature
Rebel
Demeanor
Bon Vivant
Concept
Rabble-Rouser 
Clan
 Brujah
Generation
 10
Sire
 Gretchen Keller

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious
11100
Dexterity
 Lightning Reflexes
11110
Stamina
Vigorous 
11110
Social 
s
Charisma

11100
Manipulation
 
11000
Appearance
 Unforgettable Face
11110
Mental 
t
Perception

11000
Intelligence
 
11100
Wits
Ambushes
11110

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
Parkour 
11110
Awareness
 
11000
Brawl
Dirty Fighting, MMA, Bartitsu 
11110
Empathy
 
11000
Expression
Social Media 
10000
Intimidation
 
10000
Leadership
 
10000
Streetwise
 
11100
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
Graffiti 
10000
Drive
 Motorcycles, Evasion
11000
Etiquette
 
00000
Firearms
 
11000
Larceny
 
00000
Melee
 
11000
Performance
 
10000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Linguistics
11100
Computers
 
00000
Finance
 
00000
Investigation
 
00000
Law
 Basic Rights
10000
Medicine
 
00000
Occult
 Kindred Lore
11000
Politics
Camarilla
11100
Science
 
00000
Technology
 Security
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 Celerity
 
11110
 Potence
 
11100
 Presence
 
11000
 Fortitude
 
11000
 
 
00000
 
 
00000
Backgrounds
Generation 
 
11100
Retainer 
 
11000
Resources

 
11000
Domain 
Gwynn Oaks 
11110
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Blush of Health
Physical
2pt
Language (English, Polish, German, French, Latin)
 Mental
0pt (CC)
Deceptive Aura
 Supernatural
1pt 
Iron Will
 Mental
3pt
Rep (Elder Slayer)
 Social
1pt 
 
 
 
Flaw
Type
Bonus

 

Unconvinced
 Social
1pt
Dark Secret
 Social
 1pt

 

 
 
 
 
 
 

Rituals & Paths

 
expanded disciplines
 
Combo Disciplines
Cost
 Burning Wrath (Celerity - 3, Potence - 3)
 1 BP
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Discipline Powers
 Cost
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Experience & Derangements

 
Experience
 
Total
 Freebies: 11, XP: 134
Spent
 Freebies: 11, XP: 134
Current
10
Notes
Freebies Spent (Red):
Appearance - 10
Specialty - 1

XP Spent (Blue):
Empathy - 5
Streetwise - 9
Subterfuge - 5
Specialties - 18
Disciplines - 52
Willpower - 9 + 13
Domain - 10
Leadership - 3
Burning Wrath - 18
Total - 134
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
His ghoul made a fortune developing code that decongested the internet in the early 2000s. With investments and smart management, Craig now provides tech consultation for non-profits. Tommy mooches off Craig, living comfortably so that he can pursue his own ends.
Retainers
Ghoul - Craig Chapman (48yo) - former tech guru that now helps non-profits with tech consultation. Tomasz does not bring Craig to court and keeps him separate from vampire society as much as possible. Craig knows they exist, but Tomasz likes his ghouls for their connections to mortal society and keeps them that way as much as possible.
Ghoul 2 - Nicky October, the leader of a street gang.
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Extendable Baton, sometimes a 9mm pistol, sometimes a Bowie knife. They are usually secured somewhere on his motorcycle if they're not on him.
Feeding Grounds
 
Havens
The basement of an old brownstone rowhouse. It's small, windowless, and unassuming. His ghoul runs his consultation business in the rowhouse during the day, but then he will go to a separate rented apartment so that Tomasz can use the rowhouse for whatever purposes he wants at night without a sleeping human in the way.
Equipment (Owned)
 Cell phone, 
Vehicles
 Motorcycle - Triumph Bonneville
triumphbonneville.jpgonmotorcycle.jpg

Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Vampire Age
 191
Apparent Age
 20
D.O.B.
 August 30th, 1811
R.I.P.
 October 4th, 1831
Hair
 Brown
Eyes
 Brown
Race
 Caucasian
Nationality
 Polish
Height
 6'
Build
 Lithe
Gender
 Cis-Male
Face Claim
 Francisco Lachowski
Tomasz has a naturally casual demeanor and paired with his good looks, is often perceived as charming, which he can be. When he was Embraced, he hadn't shaved in a week and had a strong amount of stubble. Shaving it makes him appear drastically younger, while keeping the beard manages to make him seem more mature.

facecomparison.png
 
 

History

 
History
 
 1811 - 1893
Born in a Polish village on the outskirts of Warsaw, Tomasz Draus was an intelligent, precocious, and combative young child. Perhaps it was his father, soldier who had fought in the uprisings against the Prussian army that partitioned their region of Poland, or his French mother, who had been part of the revolution that ended in the beheading of Louis and Marie Antoinette. They raised him to be an independent thinker, but soon found that he enjoyed it a little too much. Debates with him often devolved into fist fights, and his father, who was a boxer after his time as a soldier, had taught him to use his fists well.

As he developed, he had a natural athletic ability and he was an attractive young man, his appearance something he learned to use to his benefit when trying to get his way. He was easily admitted into the new University of Warsaw in 1828, where he began studies in Linguistics. He learned Latin there, adding to his already fluent speaking of Polish from his father, French from his mother, and Deutsch as the official language of Prussia. He also gained a very healthy dislike for the Kingdom of Prussia and joined a coterie of students intent on fostering revolution to win back Poland's sovereignty. 

As a young revolutionary, notice was taken by his eventual sire, Gretchen Keller. One of Tomasz's professors was the 10th generation Brujah's ghoul. Gretchen was a key part in fostering a sense of revolution in the university, and so when the November Uprising began in 1830, Tomasz was a willing participant, as well as most of the university. The uprising was crushed the next year and the university forced to shut down, believed to be central to the uprising. The ghouled professor was executed, and the loss of the ghoul inspired Gretchen to Embrace Tomasz without much forethought. They fled to the Austrian partition of Poland and took up residence near the Jagiellonian University in Krakow, where they would ghoul a new student every few years in order to learn from their studies and spread the same sense of rebellion that they had done in Warsaw.

In 1893, however, they attracted the notice of a hunters. The city's Camarilla court was decimated and those who didn't flee at the time didn't survive. Gretchen and Tomasz didn't stay, obviously.

1894 - 1946

They traveled across Europe, going to from France, to Italy, to Spain, but nowhere stuck. Tomasz wasn't just rebellious, he could be violent, enjoying the challenge of a good fight, and it was only Gretchen's protection that stopped him from being killed a few times. They wore out their welcome in most cities as soon as the local Prince began to suspect their presence was beginning to stir thoughts of revolution or reform of the Tradtions. They went to London next, where he became enamored with the combat artform of Bartitsu (call baritsu at the time due to a misspelling from a Sherlock Holmes story). Their time there was less contentious than other places as there was a decent sized population of other Brujah for Tomasz to bang knuckles with.

In the 1930s, Gretchen was killed by Sabbat, who had infiltrated the London court, and there was a massive struggle for power. At some point during all this, Tomasz committed diablerie on a Lasombra of lower generation in order to help gain the upper hand in the struggle. Only two other Kindred know of it, and one of them is currently in torpor. The strategy worked, however, and Tomasz fought and won against the Sabbat elder leading the charge to cast the Camarilla out. It was a stunning feat, and he enjoyed praise and glory while he resided in London. They called him Elder Slayer, enjoying praise and glory as the Brujah that saved London. Over time, less vampires know about it, others have won similar glories, but many elders still remember his name or know of the incident. Eventually, the Ventrue got too strong of a hold on London, and without Gretchen, he began to crave something completely different than what Europe had afforded him, finding inspiration in the new superpower that rose up after the end of WWII: America.

1947 - present
His time in America has been his favorite so far. With a healthy love of revolution, a tendency toward sex and violence, and a culture that mostly values the individual, he found it easy to assimilate. The Civil Rights movement, the 60s and the Summer of Love, gay rights, etc. There is always a movement to join, a protest to inspire, a status-quo to be broken. San Francisco and LA were great places to hang out with the Anarchs, get a taste of what it was like in places not run by the Camarilla or the Sabbat.

He even sired his own childe, an activist in San Francisco working on the Harvey Milk campaign. They didn't last very long, and he was turned off Embracing after, preferring to ghoul. Especially middle-aged gay men, and sometimes women, who were usually first turned on by the young, hot man, and then bound to him by his blood. It's the best way to keep a source of income and fund political pursuits in modern nights. In the 1990s, the MMA cage fighting became his new obsession for combat, and then the popularity of Fight Club created the perfect opportunity for underground fights.

The rise of social media has been insanely fun to him. He has presence on all the major platforms under the moniker "gofawkesurself" where he generally posts provocative content, calls to activism, and has used it for coordinating with other activists, sometimes hacktivists, to create statements or infiltrate and sabotage corrupt businesses. All the content is anonymous, accessed using a VPN, 
And that brings us to Baltimore... close to the capital of the country, but far enough to not be overrun by mortal security. The West Coast had become... redundant. He hungers for something more visceral. Somewhere full of corruption, a tinder box on the verge of lighting up where it just takes one person to light a match. His latest ghoul is a middle-aged man that made a fortune in the tech industry, and he's just bought an old Brownstone rowhouse in Riverside. One with a small, windowless basement that will serve as the perfect haven until Tommy can find something better.

Torri Ichiki

Overview

 
Overview
 
image 1.jpg
A former hunter stumbled her way into Baltimore before her group as a novice hunter to scope out the area met her demise after multiple encounters with her sire. Having loathed her condition she uses her militia in the aid of rallying for the Camarilla in a sense of twisted fate.

Though participating in a different sect than her sire's wishes for reasons that are unclear, it seems that the former hunter has embraced unlife in a strange and unique way of her own.

Basics

 
Basics
 
Name
 Torri Ichiki 
Player
 Mitzu
Chronicle
Baltimore After Dark
Nature
 Bravo
Demeanor
 Eye of the Storm
Concept
 Challenged Hunter
Clan
City Gangrel
Generation
 11th
Sire
 Max 

Attributes

 
Attributes
 
Physical 
p
Strength
Vicious
11110
Dexterity
 Lighting-Reflexes
11110
Stamina
 
11000
Social
T
Charisma

10000
Manipulation
 
10000
Appearance
Sex-Appeal 
11110
Mental
S
Perception
Tactical
11110
Intelligence
 
10000
Wits
 
11100

Abilities

 
Abilities
 
Talents
S
Alertness

11100
Athletics
 
11100
Awareness
 
11100
Brawl
 
00000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
10000

 
00000
Skills
P
Animal Ken

00000
Crafts
 
11100
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
Swords 
11111
Performance
 
11100
Stealth
 
11000
Survival
 
11000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
 
10000
Medicine
 Emergency Care
11111
Occult
 
11000
Politics
 
10000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Celerity
 
11100
 Obfuscate
 
10000
 Protean
 
10000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Generation
 
11100
 Resources
 
11000
 Armory
 
10000
 Allies
 
11000
 Mentor
 
10000
 
 
00000
Virtues
Conviction
 
11110
Instinct
 
10000
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Feral Heart
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Iron Will
Metal 
3
Eat Food
Physical
Sabbat Survivor
Social
Bullyboy
Social






Flaw
Type
Bonus
 Lunacy
Mental 
 Rat in a Cage
 Clan
 Recruitment Target (Sabbat)
Social
Prey Exclusion (Children)
Mental
 Sire's Resentment
Social 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 4
Spent
 0
Notes
 Freebee: 15/15
Ability: 15
Melee 3>5 +4
Medicine 3>5 +4
Intimidation 0>3 +6
Willpower: 1
Willpower 5>6 +1

Flaws: 7/7
Ability: 5
Streetwise 0>1 +2
Law 0>1 +2
Subterfuge 0>1 +2
Merit: 7

Starter: 35/35
Abilities: 5
Subterfuge: 0>1 +3
Occult: 0>2 +5
Law: 0>1 +3

Disciplines: 15
Celerity: 1>3 +15
Background: 7
Resources: 1>2 +2
Allies: 1>2 +2
Mentor: 0>1 +3


Earned: 0/2
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 Haywood Finley:A 45 year old man that runs a bond company [Haywood Bonds], though just as a front with business he runs hits on all sorts of people while being a kindred himself and a member of the Camarilla.
Abbie Russell:A 55 year old nurse that runs a black-market of illegally gathered blood bags and other medical oddities sold from outside of MedStar Union's Hospital's abandoned underground storage [west wing]. Having owed a favor to Torri for reasons that are unclear
Contacts
 N/A
Fame
 N/A
Herd
 N/A
Influence
 N/A
Mentor
 Haywood Finley
Resources
 Unhanded cash jobs received from Haywood Bonds odd jobs.
Discounted Blood Bags at MedStar Union's Hospital.
Retainers
 N/A
Status
 N/A
Other
 2400 N Howard Street #105 [Armory]

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Arming Sword (sheathed) [only while presenting at court or on a mission], Smartphone, Wallet (fake ID, $200USD)
Feeding Grounds
MedStar Union Hospital [Bloodbags]
Havens
 N/A
Equipment (Owned)
Armory: Arming Swords x3, switchblades, Gasoline Canisters (Full) x3, Gasoline Canisters (Empty) x2, Box of Match Sticks, Canvas Bag, Old Katana
Vehicles
Rusted 1989 Dodge Ram
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 24 [59]
Apparent Age
 22
D.O.B.
 October 27, 1965
R.I.P.
 October 31, 1989 [35]
Hair
 Dusty Brown
Eyes
 Dusty Brown
Race
 Japanese 
Nationality
 American
Height
 5'7"
Build
 Ectomorph Muscular 
Gender
 Cis Female
Face Claim
 Asa Mitaka - Unknown, Midjourney - AI [see linked items]
image 2.jpg-------------------  Character Description  -------------------
 
 Torri is a slim woman with soft brown almond eyes and shoulder-length dark brown hair. Though having a pale complexion covered in scars from her time as a hunter.

She is often seen dressed in Nu Goth attire.

History

 
History
 
Torri was a simple girl born to a Japanese-Immigrant family that moved to the Baltimore area and had converted to the Catholic faith before her eldest sisters conception. Having been the middle child out of five siblings did she never feel alone but had also received the least of her parents attention while practicing her faith. While most of her childhood wasn't much to note other than she was a quiet kid with strange interests despite her upbringing. Having been sent to a nunnery during puberty she doesn't have many memories relating to her family.

Torri being sent to the Nunnery in 1977 but later fled hating her life there in practice and finding herself distanced from the faith would she have ended up in a group of hunters in 1982. Proving to be of great value was she sent on odd missions with David and a small collective of recruits on various bounties but... one wouldn't turn out so well.

Having been a few years would she have been sent out on a mission with David and two other graduates to inspect recent reports about a disappearance by the Baltimore Airport and mysterious activity that had taken place after dark in the local area. Torri was elated to go on her first hunting mission but soon found herself bored and having wandered outside the hotel to report back to the others had she spotted a strange person among the car garage. Thinking little of it she kept on walking.

That proved to be a fatal mistake that led to a fight among the pair. Torri having felt confident with her own abilities refused to call for backup with her headset after being left bloody from the fight with Max standing before her leaving her helpless to make an attempt to call for backup only to feel Max fling the headpiece against the wall before feeling Max pick her up taking her away from the scene. After that Torri doesn't remember the rest of what all had happened. 

Torri would later wake after finding a dead body before her left with a strange sensation in her mouth causing her to scream in terror and run away from the scene. Having some semblance of what had happened to her did she spend the next few years wandering in terror hating her existence yet... there was merit to it. Finding herself to be stronger than before in ways she couldn't imagine and how easier it was to accept it... She found herself settling in to her newfound situation well.  

Being taken under the wing of Haywood would she find a footing while crashing in his loft above the bonds until she could find a Haven of her own recognizing her need and usefulness she would start work for him in 1990 as a contracted bounty hunter. But late one night as she had spotted her sire after finishing her target and dumping the body in a dumpster while on call with Haywood would she spot Max slamming the phone shut and immediately attacking Max with the switchblade. Though short lived Max quickly outmaneuvered her thanks to her fury that overtook her leaving her in torpor. 


After having returned battered and beaten would she speak with Haywood where he would have directed her to the prince after realizing her circumstance to speak with him. before being put under work as a hound for the sheriff and allowed during the year of 1996 to be allowed in as a member of the Camarilla due to their sire's supposed existence as a member of the sabbat. Having left for New York to assist there where she would remain with her base of operations for the next few years would she have returned to her old stomping grounds as a call of assistance before the prince had disappeared into the background to aid in the Baltimore Camarilla.

Tsuriko Cocor

Overview

 
Overview
 
VtM Tsuriko.PNG
 A woman of poise and negotiating words. She wears what appears to be a taxidermized crane across her shoulders and is overall refined appearing. Tsuriko is a fashion designer as a hobby but spends most of her time going between Kindred factions as a diplomat. Deeply connected to spirts and nature, she strives along the Path of Humanity.

Basics

 
Basics
 
Name
 Tsuriko Cocor
Player
 KitsuneFire
Chronicle
Baltimore After Dark
Nature
 Architect
Demeanor
 Caregiver
Concept
 Negotiator Fashion Designer
Clan
 Tzimisce (Koldonist)
Generation
 11th
Sire
 Lucian Vasuliu

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity

11100
Stamina
 
11000
Social 
s
Charisma
Smooth Talker
11110
Manipulation
 
11000
Appearance
Unconventional Looks 
11110
Mental 
t
Perception
Insightful
11110
Intelligence
 
11000
Wits
 
11000

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
10000
Awareness
 
11000
Brawl
 
00000
Empathy
 
11100
Expression
 
10000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
10000
Subterfuge
 Detecting Lies
11110

 
00000
Skills 
s
Animal Ken

10000
Crafts
Textiles 
11111
Drive
 
00000
Etiquette
 
11000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 Dancing
11000
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge 
t
Academics
Art
10000
Computers
 
00000
Finance
 
00000
Investigation
 
10000
Law
 
00000
Medicine
 
10000
Occult
Koldunic
11110
Politics
 
11000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 Animalism
 
10000
Vicissitude
 
11100
Auspex 
 
00000
Koldonic Sorcery 
 
11100
 
 
00000
 
 
00000
Backgrounds
 Generation
 
11000
Fame 
 
11000
 Resources
 
11000
 Contacts
 
11000
Herd 
 
10000
 
 
00000
Virtues
Conscience
 
11110
Self-Control
 
11100
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 Humanity
Bearing
 
Willpower
11100 00000
11100 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Sanctity
 Social
2
 Blush of Health
 Physical
 2
 Language (Japanese, Romanian)
 Mental
 0
 Peacekeeper
 Social
 
 
 
 
 
 
Flaw
Type
Bonus
 Prey Exclusion  (Kids younger than 14)
 Mental
 Cold Breeze
 Supernatural
 1
 Kiss of Death
 Supernatural
 2
 Ancestral Soil Dependence
 Clan
 2
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Hospitality
 1
 Donning the Mask of Shadows
 2
 Incorporeal Passage
 3
 
 
 
 
 
 
 
 
 
 
Path
 
 Koldonic Sorcery Fire
11100
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 75
Spent
 55
Notes
 Freebie Spending (22)
Crafts 4,5 - 4
Dexterity 3 - 5
Contacts 2- 2
Medicine 1 - 2 
Generation 2 - 1
Subterfuge 4 - 2

EXP 
New Discipline Koldonic Sorcery - 10
Koldinic Sorcery 2, 3 - 21
Vicissitude 3 - 10 
Learning Politics - 3
Politics 2 - 2
Herd 1 - 3
Occult 4- 6
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Due to her job as a mediator Tsuriko has been given the bare basic contact information of the leaders in the area. In addition to this she is in contact with a respected Koldinist.
Fame
 Tsuriko is a fashion designer operating under the name Crane Fashions. Her designs tend to be unique as they involve a lot of animal parts from skin, feathers and furs which make her designs an acquired taste.
Herd
 Her herd consists of her small collection of models she uses to showcase her clothes with.
Influence

Mentor
 
Resources
 Being a fashion designer pays but she doesn't flaunt her wealth. Instead she puts most of it back into the business.
Retainers
 
Status
 
Other
 Generation- She was lucky with who Sired her.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Fan
Still alive crane designed as a shawl
Paper
Sewing kit and thread
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Jar of dirt from Hiroshima before the atomic bomb detonated
Jar of dirt from Transylvania
Vehicles
 Car her herd drives
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 100
Apparent Age
 30
D.O.B.
 25th of March 1924
R.I.P.
 15th of May 1954
Hair
 Ventablack. She modified it herself so that it catches no light. Does this as a fashion statement. It is long and reaches down to her waist. It never seems to get tangled.
Eyes
Black but wears red eye contacts as a fashion thing. Could change her eyes herself but red eyes are harder to handwave than contacts.
Race
 Kindred
Nationality
 Japanese American
Height
 173cm
Build
 Delicate with defined arms
Gender
 Female
Face Claim
 N/A
 Tsuriko is a delicate, poised woman who stands tall. She tends to wear formfitting clothing of her design which means nearly everything she wears is somehow crafted from an animal she has used Vicissitude on. She has a high sense of fashion often looking rich and put together although the crane she normally has around her shoulders which is still living just horribly disfigured and cannot move yet aware is a centrepiece most Kine would find uncomfortable. Normally a hat is placed on her head for fashion reasons and she has modified her body to appeared a bit more unique too. Nails tend to be painted a sparkly red and are grown long. Feet normally hidden by the hem of a dress, when she walks it can make her appear as if she is gliding across the ground.

Her skin is awash with life, a testament to her desire for kindness even if it is twisted due to vampirism. She strives for humanity and is seen as more caring than other Kindred.
 

History

 
History
 
 Tsuriko was born in Hiroshima on the 25th of March, 1924 but did not grow up there. With tensions growing thanks to the Great War her parents decided before she was born to move to San Francisco, America. They managed to get in right before the Immigration Act of 1924 was signed and so she grew up in that city. Her parents opened up a textiles store which she assisted in when she could through designing, weaving and running when her parents could not. Both she and her family were targeted with racially charged hate crimes which only got worse in the advent of World War 2.
One man saw an instance of this hatred and curiously watched one night, eventually stepping in when he found the textiles in the store to be most pleasant. Tall, refined and someone born outside of the country he made himself acquainted as Lucian Vasuliu after dismissing the individuals. Grateful, Tsuriko and her family thanked the man. He continued to make himself a frequent visitor of the store and talked much with a young adult Tsuriko whom at this time was already becoming a skilled weaver influenced by nature and the patterns found within.
Being a handsome fellow, Tsuriko grew an attachment to him. Her love life was otherwise uneventful. A beauty in her own right, World War 2 and the effects of that still brought her no joy. She continued to run the store and assist her parents.
In 1954 Lucian eventually Embraced her as her skill had become so much with the textiles that he wanted to preserve it. He had planned it for a while even venturing to her birthplace before the atomic bomb went off to collect soil from it making the soil Tsuriko possess untainted. He trained her in the art of Vicissitude which she applied to her textiles. She began weaving hair and fur, making leather products and incorporating teeth, claws and feathers into designs. During this time her love for him faded but their relationship remained respectful to the point where in the 1970s they both travelled to Transylvania where she learned Romanian and Koldunic Sorcery. Being tied to the land, Tsuriko ended up developing a dependence on Transylvanian soil in addition to the soil of her birthplace. She also received a new last name that being Cocor after the cranes she loves to observe.

During the training her and Lucian parted ways. Tsuriko earning a bit of respect due to her study of Koldonism eventually made her way back to America and started mediating between factions as a neutral party. Whilst she did not broker peace as there is no such thing in Kindred society she did help deliver messages and lessen the extent of conflicts to some degree. She now finds herself in Baltimore to deal with the society there.

Tyler Harris

Overview

 
Overview
 
default-avatar.jpg
 Tyler's a college kid, pretty close to getting his bachelors in computer science. He's not really sure what he's going to do with his life, but he stuck it out with school because it seemed like his only option. As his last semester draws nearer, he's becoming more and more reckless. Nearly nightly hookups with strangers, hanging out in dingy bars and seedy nightclubs for the thrill of it, and even dabbling in recreational drug use have been his "just another Tuesday night" for a few months, now...

Basics

 
Basics
 
Name
 Tyler Harris
Player
 AndyMae
Chronicle
Baltimore After Dark
Nature
 Dabbler
Demeanor
 Bon Vivant
Concept
Bratty Blood Bag  
Clan
 N/A
Generation
 N/A
Sire
 N/A

Attributes

 
Attributes
 
Physical 
T
Strength

10000
Dexterity
 
11100
Stamina
 
11000
Social 
P
Charisma

11100
Manipulation
 
11000
Appearance
Photogenic 
11110
Mental 
S
Perception

10000
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
s
Alertness

00000
Athletics
 
00000
Awareness
 
11100
Brawl
 
00000
Empathy
Emotions 
11110
Expression
 
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
00000

 
00000
Skills 
t
Animal Ken

10000
Crafts
 
00000
Drive
 
00000
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
11000
Stealth
 
00000
Survival
 
10000

 
00000
Knowledge 
p
Academics

11100
Computers
"The Youtubes" 
11110
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
00000
Politics
 
00000
Science
 
11100
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Resources
 
11111
 Fame
 
11000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11110
Self-Control/Instinct
 
11110
Courage
 
11111
 
Humanity/Path
11111 11100
Path
 
Bearing
 
Willpower
11111 10000
11111 10000
Blood Pool
11000 00000
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Coldly Logical
 Mental
 Concentration
 Mental
 Computer Aptitude
 Mental
 Precocious
 Mental
 
 
 
 
 
 
Flaw
Type
Bonus
Impatient 
 Mental
 Soft-Hearted
 Mental
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 13
Spent
 9
Notes
 
 Freebies: 23 total (21+2)
Merits - 7
+2 Courage - 4
+1 Self Control - 2
+2 Empathy - 4
+1 Computers - 2
+1 Willpower - 1
+2 Resources - 2

XP:
+2 Streetwise - 5
+1 Awareness - 4
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 Fairly popular OnlyFans account + Insta model
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 1951 Jaguar XK 120 in Black
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 23
Apparent Age
 23
D.O.B.
 January 7th, 1999
R.I.P.
 N/A
Hair
 Reddish Brown
Eyes
 Light Hazel
Race
 White
Nationality
 'Murican
Height
 5'10
Build
 Athletic/Lean
Gender
 Male
Face Claim
 Tim Borrmann
 
 
 

History

 
History
 
 Tyler grew up very wealthy, a trust-fund baby, and thoroughly spoilt, being allowed to do whatever he wanted, whenever he wanted. Going to college and "doing something with his brain" was his father's one stipulation to recieving his inheritance, and so Tyler is working on getting his BA in computer science though he genuinely has no idea what he's going to do with the degree since his inheritance is more than enough to live on for the rest of his life. 

Valeria "Valkyrie" Kane

Overview

 
Overview
 
Screenshot 2024-07-07 035126.jpg
"Anyone who threatens my pack will beg for death long before I’m done with them."  - Valkyrie Kane


Valeria "Valkyrie" Kane, a name whispered in the shadows of the Sabbat, hails from the streets of Long Branch, New Jersey. Born in 1949, her past is soaked in blood and shrouded in legends, with tales of a fierce warrior who emerged from the darkness. Her brawling and melee skills are renowned, perfected over decades of hard-fought battles and fallen foes. She can often be found in underground fight clubs or alongside her packmates - The Chosen of Hunger. Her loyalty to the Sword of Caine is unwavering.

Basics

 
Basics
 
Name
 Valeria "Valkyrie" Kane
Player
 Sene
Chronicle
Baltimore After Dark
Nature
 Bravo
Demeanor
 Solider
Concept
Battle Maiden
Clan
 Brujah Anti
Generation
 13th
Sire
 Winter Vale

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
Precise 
11110
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
 
11000
Appearance
 
11100
Mental 
t
Perception

11000
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
10000
Awareness
 
00000
Brawl

11100
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
 
11000
Streetwise
 
11000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
00000
Firearms
 
10000
Larceny
 
10000
Melee
Knives 
11110
Performance
 
00000
Stealth
 
11000
Survival
 
11000

 
00000
Knowledge 
t
Academics

00000
Computers
 
00000
Finance
 
00000
Investigation
 
11000
Law
 
10000
Medicine
 
00000
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Celerity 
11000
 
Potence 
11100
 
Presence 
00000
 
Fortitude 
11000
 
 
00000
 
 
00000
Backgrounds
 
Contacts 
10000
 
Domain (Anchor)
11100
 
Resources 
11110
 
Haven 
10000
 

00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity/Path
1111110000
Path
 Power and Inner Voice
Bearing

Willpower
11111 10000
00000 00000
Blood Pool
11111 1111100000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Additional Discipline (Fortitude)
 Supernatural
 5
 Enchanting Voice
 Physical
 2
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Obvious Predator
 
 Infertile Vitae
 Physical
 5
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level

 

 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 35
Notes
15 Freebies  
Wits +1 - 5
leadership 1 - 2
Melee 4 - 2
Domain- 3
Willpower +2
Resources- 1

Experience Spent: 
Fortitude 1 (10)
Celerity 2 (5)
Potence 3 (10xp)
Fortitude 2 (5)
Leadership 2 (2xp)
Stealth 1 (3xp

 
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 Weapons Dealer | Mercenary Employer
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Mercenary work, Fight Clubs
Retainers
 
Status
 True Sabbat - Ductus of The Chosen of Hunger
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Combat Knife, Brass Knuckles, Glock 19, Leather Jacket, Combat Boots, Tactical Belt, Lockpicks, Flashlight, Multi-Tool, Photo of her family from before the embrace, Cigarettes and Zippo, Encrypted Smartphone
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Machete, Sawed-off Shotgun, Flashbangs, Hand-Axes, Full Tactical Gear, Survival Gear, Encrypted Radios, Home Gym, Maps of the city
Vehicles
 Ducati Diavel 1260, Cadillac Escalade ESV Armored Edition
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating

 
 
 
 
 
 
Bound To
Rating
  Blackwood (Priest)
 10
 Achlys
 7
 
 
 
 

Description

 
Description
 
Age
 75
Apparent Age
 25
D.O.B.
 October 13, 1949
R.I.P.
 1972
Hair
 Black
Eyes
 Green
Race
 Caucasian
Nationality
 American
Height
 5 ft 6
Build
 Lithe
Gender
 Female
Face Claim
 AI Generated
 Valeria is tall and muscular, with piercing green eyes and a wild mane of jet-black hair. She has a series of intricate tattoos running down her arms, each symbolizing a significant battle or victory. Her clothing is practical yet stylish, favoring leather jackets, combat boots, and fingerless gloves, perfect for both protection and movement in a fight.
 
 

History

 
History
 
 Valeria Kane was born on a cold winter night in 1949 in Long Branch, New Jersey, a town with a tough, working-class reputation. Growing up in a gritty neighborhood, she quickly learned that strength and tenacity were necessary for survival. From a young age, she displayed a natural talent for fighting, often defending herself and others from the dangers lurking in the shadows of her rough community.

Valeria’s childhood was marked by hardship. Her father, a factory worker, was often absent, and her mother struggled to make ends meet. Valeria took on multiple jobs as a teenager, from waiting tables to boxing in underground fight clubs, where she earned the nickname "Valkyrie" for her fierce fighting style and warrior spirit.

In the 1970s, during a particularly brutal street brawl, Valeria caught the eye of a Sabbat pack leader named Winter. Impressed by her raw power and relentless determination, Winter saw potential in her as a Brujah. After watching her fight night after night, she decided to Embrace her, transforming her into a vampire and welcoming her into the Sabbat.

Valeria’s transition into vampire life was not without its challenges. She struggled with the new reality of her existence but found solace in the camaraderie and purpose offered by the Sabbat. She devoted herself to mastering her new abilities, focusing on enhancing her already impressive combat skills. Her loyalty to her pack and her dedication to their cause quickly earned her respect and recognition.

Over the decades, Valeria rose through the ranks of the Sabbat, proving herself time and again in both combat and strategic planning. Her experience in underground fight clubs translated well to the brutal politics of vampire society. By the 1990s, she had established herself as a formidable leader, known for her tactical acumen and unyielding spirit. She took command of her own pack, leading them with a blend of discipline and fierce loyalty.

As the leader of her pack, Valeria is a force to be reckoned with. She demands excellence from her subordinates, instilling in them the same discipline and strategic mindset that have served her so well. Her pack is known for their efficiency and ruthlessness. They sometimes take on Mercenary work together, but often times Valeria will do that on her own as well and has earned a name for herself in certain groups as someone who gets hard jobs done.

Valeria’s personality is a blend of disciplined soldier and fierce warrior. She is strategic and methodical in her approach to leadership, always planning several steps ahead. Despite her tough exterior, she has a deep sense of justice and loyalty, valuing the bonds she shares with her pack. Her Bravo nature means she thrives in proving her strength and courage, always ready for the next challenge.

Victor Wolf

Overview

 
Overview
 


d4caeb0068ec482748e3297708d4eabc.jpg
 Victor Wolf is practically a force of nature among the world of business and finance. The money goes where he is, not the other way around. He has knowledge and portfolios in nearly every aspect of commerce: stocks, currency, bonds, commodities, even crypto. His nefarious portfolio nearly rivals his above board dealings: human trafficking, drugs, guns. If it can be moved and given a dollar value Victor has a hand in it.

Basics

 
Basics
 
Name
 Victor Wolf
Player
 Scruffy Matt
Chronicle
Baltimore After Dark
Nature
 Autocrat
Demeanor
 Capitalist
Concept
 Chairman of the Board
Clan
 Ventrue
Generation
 9th
Sire
 Robert Helmsley

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma
11100
Manipulation
Conjurer of "Facts" 
11110
Appearance
 
11100
Mental 
t
Perception
11000
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics
 
00000
Awareness
 
00000
Brawl
 
11000
Empathy
 
00000
Expression
 
00000
Intimidation
 
11100
Leadership
 
11000
Streetwise
Human Traffick, Illegal guns 
11000
Subterfuge
Impeccable Lies 
11100

 
00000
Skills 
s
Animal Ken

00000
Crafts
 
00000
Drive
 
10000
Etiquette
 
11000
Firearms
 
10000
Larceny
 
00000
Melee
 
11000
Performance
 
00000
Stealth
 
00000
Survival
 
00000

 
00000
Knowledge 
t
Academics

11100
Computers
 
11000
Finance
Stock Market, Laundering 
11110
Investigation
 
00000
Law
Contracts 
11000
Medicine
 
00000
Occult
 
00000
Politics
 
10000
Science
 
00000
Technology
 
11000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Dominate 
11100
 
Fortitude 
11000
 
Potence 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation 
11110
 
Resources 
11110
 
Retainer 
11110
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11110
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Humanity
Bearing
 
Willpower
11110 00000
00000 00000
Blood Pool
00000 00000
00000 00000
Blood/Turn
 

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Eat Food
 
 1
 Prestigious Sire
 
 1
 
 
 
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Vengeful
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 62
Spent
 62
Notes
 3 Freebie Points to raise Resources to 4
 4 Freebie Points for Retainer 4
 2 Freebie Points to raise Finances to 4
4 Freebie Points for Alertness 2
1 Freebie Point for Finance specialization
1 Freebie Point for Subterfuge specialization

4 XP for Brawl 2
2 XP for Firearms 1
8 XP for Strength 3
8 XP for Stamina 3
15 XP for Fortitude 2
15 XP for Potence 2
1 XP for Contracts specialization
1XP for Manipulation specialization
6 XP for Streetwise 2
1 XP for Human Trafficking specialization
1 XP for Illegal Guns specialization
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 
Retainers
 Ms. Thortondove-cameron-2018-daytime-emmy-awards-13.jpg
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 Aston  Martin Valour
Aston-Martin-Valour.webpOther
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 128
Apparent Age
 35
D.O.B.
 May 26, 1896
R.I.P.
 March 16, 1932
Hair
 Brown
Eyes
 Blue
Race
 Caucasian
Nationality
 American
Height
 6'5"
Build
 Athletic
Gender
 Male
Face Claim
 Randy Orton
 
 
 

History

 
History
 
 Victor was born appropriately enough on the same day as the Dow Jones Industrial Average. Though by his meager upbringing and family farm in Pennsylvania you would never know it.

Victor's youth was spent nearly almost entirely on his family's farm except for school and the occasional dance or fair in town. And despite his humble lot in life managed to catch the eye of a few of the marriage minded ladies. One of whom finally became the girl he would propose to, Lillian Moseby. But before they could marry, Victor was called to fight for his country just before his 21st birthday. He'd never been more than 20 miles away from home, and within the span of a day found himself on both a train and then a ship headed across the ocean to Europe. 

War was hell. Victor saw and heard things even slaughtering animals hadn't prepared him for. But he also saw beautiful things. And he felt it only fair to take some of those things given what he had been through.

Victor's journey home took him through the city of Manhattan. Never in his life had he even imagined such a glorious place. There was even a building 60 stories tall, it made him dizzy just to look up at it. He found out all of the most well known and well-to-do people were involved in business and something called the stock market. Victor was determined to learn all about it. 

But not Lillian. She had no interest in life in the big city, even less in the ill-begotten goods Victor planned to use for a nest egg. Victor however was not going to let some minor setback get in the way of his dream.

At 23 Victor enrolled in Harvard Business School, a place he had been told was where all great men of business got their education. Victor thrived here. When other students were off at mixers and imbibing in illegal hooch, Victor was hard at work studying every nuance of finance and business. It was here that Victor met Robert Helmsley, the man who would change his life more than any other.

Mr. Helmsley liked the way Victor kept his nose to the grindstone, how he had pulled himself up by his bootstraps and come from nothing to be at Harvard. Mr. Helmsley was even more impressed when he learned where Victor had actually gotten his tuition money from.
Throughout Victor's college days Mr. Helmsley would check in on him and offer Victor advice. And when Victor graduated near top of his class Mr. Helmsley was the first to offer him an internship. 

At 30, Victor began to truly work in earnest for Mr. Helmsley and his brokerage firm. With the help of Mr. Helmsley, Victor quickly made a name for himself and rose through the ranks. This certainly raised some eyebrows around the office. And Victor raised his own eyebrow when Mr. Helmsley offered Victor his blood. 
For 5 years Victor worked at the firm, was given promotion after promotion, and was imbued with Mr. Helmsley's blood. Finally. after proving himself time and again, Victor was embraced. 

It was then Victor was introduced to a whole new world, not just of the kindred, but the seedy underside of the brokerage firm. Backdoor deals and insider trading, illicit industries and laundering and schemes. Much like the facade, Victor thrived in this environment. And was happy to do so helping Clan Ventrue accrue untold wealth for decades. 

Then the Francis Scott Key Bridge incident happened. Baltimore had been the main port for Victor's arms smuggling and human trafficking. Now that was gone, and would remain gone for a decade or more. It would take months or even years to establish new underlings that turned a blind eye. And there seemed to be one cause for such a blatant act of destruction: the Anarchs. These unruly cast-offs needed to be brought back under the leash of the Camarilla. 

Viorel Ginter

Overview

 
Overview
 
VtM Viorel.PNG
 Viorel is a blunt and grumpy Ancilla from the Victorian times. Being an Abyss Mystic he is deeply entwined with darkness mostly because he internally feels the need to drag himself deeper into it. His experiences and thoughts he puts to pen by writing Lovecraftian, psychological and gothic horror stories. He is quite travelled going from his home country to Spain and now to the USA. Viorel does this somewhat out of his own whims as seeing new places and meeting new people assists in his writing.

He tends to always have a black cat nearby whom he calls Fawn.

Basics

 
Basics
 
Name
 Viorel Ginter
Player
 KitsuneFire01
Chronicle
Baltimore After Dark
Nature
 Survivor
Demeanor
  Curmudgeon
Concept
 Abyss Mystic Author
Clan
 Lasombra
Generation
 11th
Sire
 Graçia Baltierra

Attributes

 
Attributes
 
Physical 
p
Strength

11100
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
 Persuasive
11110
Appearance
 
11000
Mental 
t
Perception
Attentive
11111
Intelligence
 
11100
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness
11000
Athletics
 
11100
Awareness
 
11000
Brawl
 
11100
Empathy
 
00000
Expression
Writing stories 
11110
Intimidation
 
11000
Leadership
 
10000
Streetwise
 
10000
Subterfuge
 
11000

 
00000
Skills 
s
Animal Ken

10000
Crafts
Bookbinding 
10000
Drive
 
00000
Etiquette
 
10000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 Preaching
10000
Stealth
 
10000
Survival
 
10000

 
00000
Knowledge 
t
Academics
Literature
11000
Computers
 
00000
Finance
 
10000
Investigation
 
11100
Law
 
00000
Medicine
 
00000
Occult
Abyss 
11110
Politics
 
00000
Science
 
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Dominate*
 
11100
Potence* 
 
10000
Obtenebration* 
 
11110
 Fortitude*
 
10000
 
 
00000
 
 
00000
Backgrounds
 Generation
 
11000
 Domain
 
10000
 Rituals
 
10000
 Oubliette
 
11000
 Resources
 
11000
 Fame
 
10000
Retainers
  11000
Virtues
Conviction
 
11100
Self-control
 
11100
Courage
 
11110
 
Humanity/Path
11111 10000
Path
 Road of the Abyss
Bearing
 
Willpower
11111 11100
11111 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Language (Spanish)
 Mental
 0
 Eyes of Shadow
 Clan
 1
 Additional Discipline (Fortitude)
 Supernatural
 5
 Light Sleeper
 Mental
 2
 Iron Will
Mental
 3
 Unbondable
 Supernatural
 5
Flaw
Type
Bonus
 Beacon of the Unholy
 Supernatural
 Eerie Presence
 Supernatural
 Prey Exclusion (cats)
 Mental
 1
 Uncontrollable Night Sight
 Clan
 2
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Eyes of the Abyss
 1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 112
Spent
 96
Notes
 Freebie Points (15)
Additional Merits- 9
Rituals 1- 1

Oubliette 1- 1
Occult 4- 2
Expression 3- 2

 
EXP
Obtenebration 2+3+4 - 30
Dominate 2+3 - 15
Resources 2- 2
Oubliette 2- 2
Dexterity 2- 4
Athletics 2+3- 6
Brawl 2+3- 6
Expression 4- 6
Obtenebration Ritual 1 dot- 3
Willpower 5, 6- 9
Willpower 7 - 6
Willpower 8 - 7
 
Derangements
 
 Owed a minor Boon by Enzo
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 Viorel is an author with many books under his name. He specialises in writing Lovecraftian, psychological and gothic horror. Instead of publishing his books as Viorel Ginter, he publishes them under the pen name Dimitru Cornuta.
Herd
 
Influence
 
Mentor
 
Resources
 He gets a sizable income from being an author.
Retainers
 Pablo Wright- The ghoul he created to help manage his appearance and to work at the bookstore during the day.
Fawn- A black cat he ghouled when he was a Neonate. Fawn acts as a comfort creature and really acts as his last connection to humanity. Hurt the cat and he breaks you.
Status
 
Other
 Domain- See Haven and Feeding Grounds
Generation- He got lucky
Oubliette- There is a small room in the bookstore's basement that is pitch black.
Rituals- He is a follower of Abyss Mysticism and an active part of the Sabbat.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Pen
Notebook
Recording Device
Gloves
Wallet
Sunglasses
Facemask
Pen knife
Silver Cross Necklace
Feeding Grounds
The streets around his bookstore.
Havens
  His domain is a corner bookstore called Inkblot and Quill. Its crowded inside but has a good selection which lures people in. There is an apartment above which he and his ghoul uses. Most of the time Viorel spends time in the basement area which is his true home.
Equipment (Owned)
 Bible
Mahogany Desk
Library of notes and hard to find books. Pablo runs this library.
Vehicles
A basic car that he makes Pablo drive.
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Vinculum other have to him
 
 Marz - 9
 
 Max - 2
 
 Thorne - 1
 
Bound To
Rating
 Nancy - 8
 
 Donovan - 4
 
 
 
 
 

Description

 
Description
 
Age
 139
Apparent Age
26 
D.O.B.
 26th of May1885
R.I.P.
 1st of February 1911
Hair
 Blonde, straw-like choppy and messy but tied back with a blue ribbon
Eyes
 Bluebell Blue
Race
 Kindred
Nationality
English with Romanian heritage 
Height
 178cm
Build
 Thin and gaunt with clothes that cover most of his body.
Gender
 Male
Face Claim
 N/A
 Viorel is a stick of a man although you would not think it with the layers of clothing he wears. Over thermals and a turtleneck jumper he usually wears a thick and heavy trench coat that goes down to his ankles. Slightly heeled boots cover his feet and leather gloves often cover his hands. Most of the time he looks downright depressed, displeased or bored and that's often true. When attempting to be formal he will slick back his hair and where a black suit. The cuffs of his clothes often tend to be blotted with ink.

From use of Obtenebration his shadow often appears wisp-like.
 
 

History

 
History
 
 

Viorel was born into a family of modest fortune and wealth that ruled over a small farming village in the Victorian England. In this situation he was granted a decent education, large dwellings, good food and a loving family. Growing up, his favourite phrase was ‘we therefore commit this body to the ground, earth to earth, ashes to ashes, dust to dust; in sure and certain hope of the Resurrection to eternal life.’ It was a phrase that promised rest, hope and longevity in spirit. 

Going to church he found a woman foreign to the land and clearly of some wealth. He grew fascinated with her and often approached her to talk. She seemed witty and cunning with the most enrapturing stories. This lady was Lady Graçia Baltierra, a noblewoman from Spain who was exploring the world and in particular, churches. Hungry for knowledge and enraptured, Viorel at age 14 cared not for much else so when the offer came to accompany her on a religious journey back to Spain, he was thrilled. With the blessing of his parents, he sailed away where he began undertaking proper and true religious studies in the sanctuary of San Julián de los Prados, Oviedo, Spain. His fluency of multiple languages lent well for the boy as he could translate and transcribe for those who didn’t quite understand. This ended up further capturing the eyes of those who looked over the place and they began training him in the art of  transcribing which Viorel took quickly to. Given a task, he worked tirelessly to complete it much to the pleasure of those residing over him.

After two years, he decided to return home and to celebrate, his family decided to venture to a nearby cave for cave tourism. Life had other plans for him as a cave-in occurred killing his parents right in front of him Fearing for his own safety, he ran out of the cave and in the shock, returned to their home and began writing letters and notices. His aunt, sister to his mother, and her family came a month later. Her husband and their coddled son, not much younger than Viorel, came over but paid no heed to Viorel in his mourning which was fuelled into writing stories.

Feeling no love in the home filled with memories, he left again to return to Spain. A few years later, he was informed that a storm swept through his old home, ruining livestock, farmland, houses and the church still in mid construction. Not long after that there was news of sickness that took the life of his cousin. He had no heart for them despite messages of empathy from scripture and instead laughed like a madman. Sickness soon took the rest of his family and although he could have left the church to return to govern it, he didn’t. There was a greater purpose to be fulfilled. The village fell to ruin and Viorel threw himself deeper and deeper into the depths of his studies.

There for him was Graçia. She called him Childe and Embraced him for remaining devoted to his scripts and holy path despite the challenges thrown his way and orchestrated by herself.  Any sense of happiness he felt growing up as a human was extinguished and replaced with calculating cruelty. During this time, he gave himself the name Dimitru Cornuta as a penname.

As a Neonate, Viorel continued writing but ventured away from Christianity towards the Abyss. It was both comforting and harsh; anything to cope with unlife that subconsciously clawed at him. It took him briefly back home in the early 1910s  where he spent most of WW1 and WW2 with fellow Lasombra before moving to America. Along the way he somehow picked up a black cat named Fawn who has been ghouled, lives with him and minds her own business.

Viviana Rossellini

Overview

 
Overview
 


image-1726109860660.png
 Just when you thought that a family of incestuous necromantic vampires couldn't get any more messed up, in comes the Rossellini. Viv has been nearly hand-crafted from the twisted lineage of a family so entwined in death magic that it's in her blood - literally. As a revenant, she never knew what a normal human life was like. Everyone she's seen looked to be a pale mockery of what they were. Although she lived in a dreary and macabre world, she is a bright and cheery girl. Always inquisitive, always looking on the bright side. If everything looks dreary, who's to say what cheery even looks like? Almost every skull she sees seems to have a smile on their face! 

Basics

 
Basics
 
Name
 Viviana Rossellini
Player
 Ratio Prosperous
Chronicle
Baltimore After Dark
Nature
 Celebrant
Demeanor
 Child
Concept
 All My Friends Are Dead
Clan
 Giovanni
Generation
 11th
Sire
 Andrew Milliner

Attributes

 
Attributes
 
Physical 
T
Strength

11000
Dexterity
 
11000
Stamina
 
11100
Social 
s
Charisma

11000
Manipulation
 
11100
Appearance
Unconventional Looks 
11110
Mental 
P
Perception
Discerning
11111
Intelligence
 
11100
Wits
 
11000

Abilities

 
Abilities
 
Talents 
S
Alertness

11000
Athletics
 
10000
Awareness
 
11000
Brawl
 
00000
Empathy
 
10000
Expression
Acting 
10000
Intimidation
 
10000
Leadership
 
00000
Streetwise
 
00000
Subterfuge
 
10000

 
00000
Skills 
T
Animal Ken

00000
Crafts
Sewing 
10000
Drive
 
00000
Etiquette
 
00000
Firearms
 
10000
Larceny
 
10000
Melee
 
10000
Performance
 
00000
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge P
Academics
Linguistics
11000
Computers
 
00000
Finance
 
10000
Investigation
 
11100
Law
 
00000
Medicine
 
11100
Occult
Ghosts 
11110
Politics
 
00000
Science
 Biology
10000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Necromancy
11100
 
 
00000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Domain 
10000
 
Generation 
11000
 
Memento de Morte 
11111
 
Resources 
10000
 
Retainers 
10000
 
Spirit Slaves 
11111
Virtues
Conscience/Conviction
 
1100
Self-Control/Instinct
 
11100
Courage
 
11111
 
Humanity/Path
11111 00000
Path
 Humanity
Bearing
 
Willpower
11111 11100
00000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Concentration
 Mental
1
 Harmless
 Social
1
 Language (Italian, Latin, English)
 Mental
0
 Medium
 Supernatural
 Precocious (Stealth)
 Mental
 
 
 
Flaw
Type
Bonus
 Infectious Bite
 Physical
 Impatient
 Mental
 New Kid
 Social
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 Death's Communion
 1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 The Sepulchre Path
11100
The Ash Path 
11100
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 35
Spent
 33
Notes
Freebies (19/19):                                                9     Backgrounds                                                3     Willpower                                                        7     Merits
                                                            Experience:                                                          4     Strength 2                                                    4     Charisma 2                                                    6     Occult 4                                                        7     New Path (The Ash Path)                            4     Path (The Ash Path) 2                                  8     Path (The Ash Path) 3
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
 Family Allowance
Retainers
 Ghouled Crow
Status
 
Other
 Memento de Morte: Necklace of Elizabeth Bathory                  Spirit Slaves: Siring Gifts from the Family!

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 Ritual Dagger, Necromancy Ingredients, Mortician's Tools, Fetters, Cell Phone, Purse
Feeding Grounds
 Graveyards
Havens
 TBD
Equipment (Owned)
 
Vehicles
 2009 Honda Civic
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 Missy Milliner
 1
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 89
Apparent Age
 Mid Twenties
D.O.B.
 1923
R.I.P.
 2012
Hair
 Black
Eyes
 Brown
Race
 White
Nationality
 Italian
Height
 5'5
Build
 Spindly
Gender
 Female
Face Claim
 ???
 She's gorgeous if you're into anorexia and heavy eye shadow. She's often wearing elaborate make-up, the only thing that put some personality to all of the dead faces she's seen. Despite looking like a corpse, she often has a bright and cherry smile ready for everyone she meets. The ones on this side of the Veil, at any rate...
 
 

History

 
History
 
 It takes a special sort of person to always see the glass as half full. It takes a very special revenant to be all smiles in a room full of rictus scowls. Although everyone in her life looked like Night of the Living Dead, she still felt the warmth of their old bones and enjoyed talking with all of her invisible friends. Once the nature of her blood and aptitude were apparent, she was given so many fun books and play things from her extended family, eagerly pouring into studies on existence and the greater world around her. But the Rossellini aren't particularly known for their kindness, and her isolation from the broader world developed her into a....peculiar sort of person. She seemingly lacks all concept of social norms and proprieties. 

She became an adept necromancer in time, learning all of the little intracules of the veil, the meaning and power behind rituals and blasphemy. She became fluent in Latin and English, learning the power of words and what they hold. Over time, however, she came too familiar with the land of the dead. Of course, mama and papa did not have kind things to say of spirits. Wicked resentful things, they told her. Only trust your family. Do not suffer a wraith to scorn you, lest he come to scorn you in this life and the next. But she thought she could be friends with the ghosts. She learned against this all too quickly. Ghosts were like dogs who needed to be broken in. Then you can walk with them by your side without a leash! But only after making sure they are housebroken.
It was a debate, amongst the Giovanni, as to what to do with this prodigal child. The more political minded are always warry of their ancient rivals gaining the upper hand in their long game of Succession. The more book-minded ones, however, had no desire to let such an interesting creature languish away in the land of the living. In the end, the Anziani struck an accord: she would be sired, but it would be by a nobody within the Milliner branch of the Family. All of the trappings of death but without the potency to present much of a risk. And so she was shuffled off, chaperoned by the family goons to Baltimore, so that the arrangement could take place. But as to where she lands in the grander machinations of the Jyhad, no one can say for sure.....

Vixa

Overview

 
Overview
 
Vixa.jpg
Vixa, an ever-changing, chaotic and curious individual, oftentimes found in the employment of another Kindred as butler/assistant, or working as medicial practicioner for a crime syndicate (the other times you may find her behind a bar, as she loves chatting with people and bartending allows just that).

Some say she was a hunter once...

Basics

 
Basics
 
Name
Vixa (Albina Ambroza)
Player
Kali White
Chronicle
Baltimore After Dark
Nature
Trickster
Demeanor
Bon Vivant
Concept
Oddity - the chaotic bundle of happiness XD
Clan
Tzimisce
Generation
8th
Sire
Unknown

Attributes

 
Attributes
 
Physical 
p
Strength
Specialization
11000
Dexterity
Lightning Reflexes
11110
Stamina
Tough as Nails 
11111
Social 
s
Charisma
Smooth Talker
11110
Manipulation
 
10000
Appearance
 
11000
Mental 
t
Perception

11100
Intelligence

11100
Wits

11100

Abilities

 
Abilities
 
Talents 
p
Alertness
11000
Athletics
 
11000
Awareness
 
11000
Brawl

10000
Empathy
 
11000
Expression
 
11100
Intimidation
 
00000
Leadership
 
00000
Streetwise
Gangs 
11100
Subterfuge
00000


00000
Skills 
s
Animal Ken
Specialization
00000
Crafts

00000
Drive
 
10000
Etiquette
 
11000
Firearms
 
11000
Larceny
 
00000
Melee
 
00000
Performance

00000
Stealth
 
11000
Survival
Tracking 
10000

 
00000
Knowledge 
t
Academics
Linguistics
10000
Computers
 
10000
Finance

00000
Investigation
 
11000
Law

00000
Medicine

11100
Occult

10000
Politics
 
00000
Science
Biology 
10000
Technology
 
10000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism (Clan)
00000
 
Auspex (Clan) 
10000
 
Vicistude (Clan) 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Generation
11111
 
Resources
11000
 
Haven
11000
 
Allies
10000
 

00000
 

00000
Virtues
Conscience/Conviction
 
11000
Self-Control/Instinct
 
11111
Courage
 
11100
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11111111111
00000 00000
Blood Pool
11111 11111
11111 00000
Blood/Turn
 3

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
Eat Food
Physical
1
Blasphemous Pact (no frenzy)
Supernatural
6
Languages (English, Latin, Polish)

0




 


 

Flaw
Type
Bonus
Curiosity
 Mental
1
Tic/Twitch (finger drumming)
 Physical
1
Phobia (snakes)
 Mental
 2
Cursed (secret)
 Supernatural
1
Impatient
 Mental
1
Offensive to animals
 Supernatural
1

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 

00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 Freebie: 15, Initial XP - 35, Earned XP: 47
Spent
 Freebie: 15, Initial XP - 35 XP, Earned XP:0
Notes
Freeebie:
7 freebie - willpower
3 freebie - backgrounds, resources, haven, allies
5 freebie - charisma 4
Initial XP:
4 xp - Int 2
4 xp - 2 dot in resources, and haven
8 xp - 3 in int
4 xp - Str 2
12 xp - 2 dot in awareness, alertness, etiquette, firearms, stealth, investigation
3 xp - specialty in streetwise, Gangs
Earned XP:

Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
Brock - need muscle, and firepower? Brock from Blackwood Inc. is here to help. He's a good guy. Great friend! Most days... just don't hire him a few hours after he had a fight with his wife. If you're wondering what kind of a guy he is, then think of a tough, usually silent type, who when flying off a handle, turns into a berseker (totally not a reference char xD)
Contacts
 -
Fame
 -
Herd
 -
Influence
 -
Mentor
 -
Resources
She saved a bit of money to live semi-comfortably, and owe an apartment in the city, with lots of stuffed, surprisingly heavy animal toys/plushies.
Retainers
-
Status
-
Other
 -

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
Stun baton
Ruger Security 9
Multi-tool
Pepper Spray (Big oof for humans, surprisingly useful against Kindred if you manage to blind them with it)
Flashlight
Wallet, phone, pocket watch, essentials like that
Feeding Grounds
 
Havens
Apartment building owned by a friend
Equipment (Owned)
 First Aid Kit

Vehicles
 2023 Royal Enfield Hunter 350
Other
 Tarot Cards

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
55
Apparent Age
late 20s
D.O.B.
1969
R.I.P.
 -
Hair
Long black hair combed into twin tails
Eyes
Black as coal
Race
-
Nationality
Polish
Height
5'6
Build
Hourglass
Gender
female
Face Claim
Bibian - Player
A woman dressed in a neat custom made vest, white shirt with a black tie and black trousers that hug her form. She has long black hair combed into twin tails. Her complexion is pale, and eyes black as coal. Her face is marked by sharp features, a petite nose, and small lips. There's a glint of curiosity in her eyes, and she constantly shifts her weight, evidently struggling to remain still.
(Her back is marked with quite a collection of scars. Couple of scars dance on arms, and abdomen.)

History

 
History
 
There was this saying amongst her friends once, a bit grim one, some might add. It was "You live long enough to become their meal, or you become one of them.", and it was coined by the pessimist of their hunting party - Jackie everyone called him. Poor Jackie. She reallly liked him.

So yeah, the rumors about her being an ex-hunter are true. She was one of them once, and still has a fond spot for mortals, who risk their lives to hunt the supernatural.

Vixa, or rather Albina Ambroza, was born in 1969 in Poland to a small family of three: Bianka, Hubert, and Jacek. Her father, Hubert, was known as "Bright Heart" among the hunters due to his kind-hearted nature and inability to give up on people. Strangely, this often worked out in his favor. When it didn't, Bianka usually stepped up as she was a much more capable fighter.
Albina was a quiet baby, a lively kid with a big smile, and a daring hunter when the time came. Oftentimes, she was the one who needed to spend the most time on the bench due to being too wounded to continue to hunt. Still she somehow managed to survive through sheer luck or perhaps willpower.
Everything began to fall apart during one particular hunt for a vampire, a Tzimisce that managed to bring one of her companions to a critical state, all while taking a sip from her - kiss. Deathly. Yet bringing immeasurable pleasure. That's how it should be, but back then it was far from pleasant, and she was sucked dry stabbing the bastard till the strength left her body. She died, or rather should've died. It certainly wasn't intentional, but she ended up becoming one of the kin.
Right, so that's the moment where you expect a sad story about how in a blood crazed frenzy she went and drank whoever remained of her merry group. That cliche did not happen. She did chase after that Tzimisce bastard though.
It turned out they weren't the only ones who were on the hunt that night. Unbeknownst to Albina and her group, the Tzimisce they were hunting for was bloodhunted, and a particular Gentleman was looking for him too. They formed a... shaky alliance of sorts, and he helped with her little blood thirst problem.
Finding the Tzimisce wasn't as hard as the second round of a fight - even with an ally who had a small retinue, the fight lasted hours, and ended in casualties. In the end, the Tzimisce was beaten and the Gentleman diablerized him as was his right through the blood hunt. The ecstasy... became a problem though, and after further casualties, the remaining servant with Albina managed to "calm down" the Gentleman.
Albina took her time exploring Tzimisce's hideout, while the servant tended to his master, and that's when she stumbled upon a sealed being of great power. Amused, and intrigued, it offered a deal, and she'd love to have gotten rid of the blasted curse right then, but it was too much to ask. Apparently. Instead it removed one of the nuisances that come with it.  Leaving her with mixed feelings. It was pricey even after a bit of haggling. And she may never speak of it.
Nonetheless, that Gentleman ended up becoming her surrogate sire of sorts - introducing her into the life of a kindred, even though she wasn't too keen on it, this was her only choice at that point. Although, she refused to fully cut off her ties with the friends or the family. A mistake perhaps... time will tell.
Putting aside the following "fun" ordeal regarding the masquerade, and the surprising amount of work her new friend had to do to keep her out of a heap of trouble, they didn't stay for long in Poland. Moving to Baltimore wasn't easy, but the place isn't that bad, and what? It's been about 30 years now since she lost her normal-ish life? There's got to be a way to get it back... but she might as well have fun while looking for it!

Extra fluff

Quirks and Mannerisms:

Likes:

Dislikes:

Some of her dumbest choices:

Rp's so far:

Zayn Cox

Overview

 
Overview
 
image-1666927455277.png
"Here for a good time, not for a long time."

Zayn is a go-go dancer, and proud of it. He enjoys showing off his body, the thrill of adoration, and seeing the look of lust in the eyes of his audience. He'll give you a teasing show as long as you've got a few dollars in your hands, but if you want to see more, subscribe to his OnlyFans. ;-) 

Recently, Zayn has become the ghoul paramour of Simon, the Setite owner of Scandal nightclub. 

Spotify – I Wanna Be Adored - Remastered - song and lyrics by The Stone Roses

Basics

 
Basics
 
Name
 Zayn Cox
Player
 Genesis
Chronicle
Baltimore After Dark
Nature
 Thrill-Seeker
Demeanor
 Gallant
Concept
 Go-Go Dancer Ghoul
Clan
 N/A
Generation
 N/A
Regnant
Simon

Attributes

 
Attributes
 
Physical 
p
Strength

11000
Dexterity
 Dancer
11110
Stamina
 
11100
Social 
s
Charisma

11100
Manipulation
 
11100
Appearance
 
11110
Mental 
t
Perception

11100
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents 
p
Alertness

11000
Athletics

11100
Awareness
 
11000
Brawl
 
11100
Empathy
 
10000
Expression
 
10000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11000
Subterfuge
 
10000

 
00000
Skills 
s
Animal Ken

10000
Crafts
 Clothes Repair
10000
Drive
 
00000
Etiquette
 
00000
Firearms
 
11000
Larceny
 
11000
Melee
 
00000
Performance
Go-Go Dancer
11110
Stealth
 
10000
Survival
 
00000

 
00000
Knowledge 
t
Academics

10000
Computers
 
10000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
00000
Occult
 
11100
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
Potence 
 
10000
Presence
 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 Resources
 
11000
 Fame
Nightclub Scene 
10000
 
 
00000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience/Conviction
 
11100
Self-Control/Instinct
 
11100
Courage
 
11110
 
Humanity/Path
11111 11000
Path
 
Bearing
 
Willpower
11111 10000
00000 00000
Blood Pool
10000 00000
00000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Catlike Balance
 Physical
1pt 
 Daredevil
 Physical
3pt
 Precocious
 Mental
3pt
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Impatient
 Mental
1pt 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
Freebies - 21
Spent
Freebies - 21; XP - 14
Current
XP: 6
Notes
Freebies at Creation
Attribute - 10pts (Appearance, Dexterity)
Abilities - 8pts (Athletics, Performance, Stealth, Awareness)
Humanity - 1pt
Willpower - 2pts
Total: 21 points
 
XP After Creation
Performance 4 - 6pts
Intelligence 2 - 4pts
Occult 3 - 4pts
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 
Contacts
 
Fame
 Zayn has a good reputation as a talented go-go dancer in the nightclub scene. He's a consistent draw at Scandal and has a somewhat dedicated fanbase among local club-goers.
Herd
 
Influence
 
Mentor
 
Resources
While most of the money he makes serves the Setite temple, the rest of Zayn's tips are disposable income, allowing him to splurge more than someone else might be able to at his income level. He can make anywhere from $150 on a bad night to $500 on a good night.
Retainers
 
Status
 
Other
 

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 
Feeding Grounds
 
Havens
 
Equipment (Owned)
 
Vehicles
 
Other
 

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 3
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 22
Apparent Age
 20
D.O.B.
September 11, 2001
R.I.P.
 
Hair
 Dirty Blonde
Eyes
 Blue
Race
 Caucasian
Nationality
 American
Height
 5'9"
Build
 Lithe
Gender
 Male
Face Claim
 Liam Dean
Zayn is slender with muscle definition, maintained by a regular gym routine and his profession as a go-go dancer. Blonde-haired and blue-eyed, his skin is healthy and fair, though he can tan if he spends time in the sun. There are several large freckles scattered around his body, a few on his face, and a few that decorate his back. He is proud of his physique and appearance, with perhaps one flaw: he never could afford braces and his teeth always seemed too and far apart, especially on top.
 
 

History

 
History
 
2001 - 2022

Zayn grew up poor as dirt in a trailer park. How he survived the meth labs, skinheads, sex offenders, and toothless sociopaths is a story that he's not interested in telling. The past is gone, it's a waste of time to dwell on it.
Not interested in complaining how he never learned to drive because his guardians couldn't afford classes, or even their own car. He doesn't want to talk about the fact that he somehow got a scholarship to college, promptly dropped out within the first year, and then managed to get fired from every job after that until he finally got a gig go-go dancing at a gay club. And don't you dare ask him about the future, either. Zayn doesn't know what he wants to "be when he grows up."

All that matters is tonight. Right now. This momentary reprieve. The vibrations of bass as the music blasts through the club. The neon colors of the strobe lights reflected in his eyes as he looks down at you and writhes his body to the beat, a little closer to your hand until you finally tuck the cash between your fingers into the elastic of his underwear...

2022 to present

Zayn landed a job dancing at Scandal, where he met the vampire, Simon. The Setite saw potential in Zayn's ability to corrupt and began testing Zayn's limits, seeing how far he would allow his vice to take him. After determining that he would be a good fit, he ghouled Zayn and took him on a trip to Egypt, where Zayn learned more about the Followers of Set. He has been bonded to Simon and now worships Set, believing his talents were always meant to serve this purpose and he just didn't see it until now.

Zazuka Bones

Overview

 
Overview
 
drusilladragonrose_in_hippie_clothes_01ccfa8c-32e1-4a98-8661-8349747e7053.png
 What happens when you break someone out of a nasty cult and give them freedom over themselves without guidance? You get a mix of possibly the most gentle soul one could ever meet and someone who will do anything for herself and those she cares for. More fae than vampire (Not literally) at some points, dealing with the con artist flower child can be either a good thing or a bad thing.

Basics

 
Basics
 
Name
 Zazuka Bones
Player
 Drusilla Dragonrose
Chronicle
Baltimore After Dark
Nature
 Eye Of the Storm
Demeanor
 Caregiver
Concept
 The Worst Natural Medicine Healer
Clan
 Ravnos
Generation
 11th
Sire
 Rain Jackson

Attributes

 
Attributes
 
Physical
t
Strength

11000
Dexterity
 
11100
Stamina
 
11000
Social
p
Charisma
Sales
11110
Manipulation
Debate 
11110
Appearance
 
11100
Mental
s
Perception

11100
Intelligence
 
11000
Wits
 
11100

Abilities

 
Abilities
 
Talents
s
Alertness

11000
Athletics
 
00000
Awareness
 
11000
Brawl
 
00000
Empathy
 
11100
Expression
 
00000
Intimidation
 
00000
Leadership
 
00000
Streetwise
 
11100
Subterfuge
 
11000

 
00000
Skills
p
Animal Ken

11000
Crafts
 
11000
Drive
 
11100
Etiquette
 
00000
Firearms
 
00000
Larceny
 
00000
Melee
 
00000
Performance
 
00000
Stealth
 
11100
Survival
 
11100

 
00000
Knowledge 
t
Academics

11000
Computers
 
11000
Finance
 
00000
Investigation
 
00000
Law
 
00000
Medicine
 
11100
Occult
 
11000
Politics
 
00000
Science
 
00000
Technology
 
00000

 
00000

Advantages

 
Advantages
 
Disciplines
 
Animalism 
10000
 
Chimerstry 
11000
 
Fortitude 
11000
 
 
00000
 
 
00000
 
 
00000
Backgrounds
 
Resources 
11000
 
Generation 
11000
 
Allys 
11000
 
 
00000
 
 
00000
 
 
00000
Virtues
Conscience
 
11100
Self-Control
 
11100
Courage
 
11110
 
Humanity/Path
1111 11000
Path
 Humanity
Bearing
 
Willpower
11111 11110
00000 00000
Blood Pool
11111 11111
11000 00000
Blood/Turn
 1

Merits & Flaws

 
Merits & Flaws
 
Merit
Type
Cost
 Antitoxen blood
 Clan
 1
 Critters
 Clan
 2
 Heart of Needles
 Clan
 3
 
 
 
 
 
 
 
 
 
Flaw
Type
Bonus
 Thin Blood variant (Addictive+No blood bond)
 Physical
 Demon Hounded
 Supernatural
 
 
 
 
 
 
 
 
 
 
 
 

Rituals & Paths

 
Rituals & Paths
 
Ritual
Level
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Path
 
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000
 
00000

Experience & Derangements

 
Experience
 
Total
 Freebies: 22 Xp: 8
Spent
 43
Notes
 Freebies:                        XP:
Chimestry - 7                 Dexterity - 8
Charisma - 5                  Subterfuge - 5
Willpower - 4                Streetwise - 4
                                       Occult - 5
                                       Willpower - 8
                                       Computers - 5
                                     Waking Dream ~ 6
                                      Fortitude ~ 5
 
Derangements
 
 
 
 
 
 

Expanded Backgrounds

 
Expanded Backgrounds
 
Allies
 She had made friends with a few of the scattered Ravnos along the road. Trading goods and stories.
Contacts
 
Fame
 
Herd
 
Influence
 
Mentor
 
Resources
Zazuka runs an Etsy shop where she sells her 'natural remedies'.
Retainers
 
Status
 
Other
 Whether it's a family curse or just those quirky little things a mid-level demon has attached itself to her, causing trouble even when she doesn't mean to. His name is Darce.

Rights & Possessions

 
Rights & Possessions
 
Gear (Carried)
 A bag with multiple vails and herbs. A knife for taking samples, a notebook, and bandages. A cell phone with a picture of her and Riven as the lock screen.
Feeding Grounds
 
Havens
 
Equipment (Owned)
 Same as carried as well as a laptop to keep up with her shop.
Vehicles
 With tinted windows and the sunroof welded shut. They have curtains so there is no light during the day if they do end up having to sleep in the bus.

drusilladragonrose_teal_volkswagen_bus_4781442c-bb76-4794-8495-54fdc70948ed_0.png
Other
 Zazuka creates a blend of turmeric, ginger, and her own blood that while works as a supernatural antivenom is not as effective as she thinks it is for anything else. She swears that it is though and that's why it's her most popular thing in her Etsy shop.

Blood Bonds/Vinculi

 
Blood Bonds/Vinculi
 
Bound To
Rating
 
 
 
 
 
 
 
 
Bound To
Rating
 
 
 
 
 
 
 
 

Description

 
Description
 
Age
 75
Apparent Age
 26
D.O.B.
 Jume 18th, 1949
R.I.P.
 July 20th, 1975
Hair
 Black and curly
Eyes
 Green
Race
 Greek
Nationality
 American
Height
 5'7"
Build
 Curvy and is not afraid to show it.
Gender
 Cis female
Face Claim
 n/a
 drusilladragonrose_outfit_concept_hippie_36f21699-8b8c-44cd-b444-ee8ea8337319_1.png
 
 

History

 
History
 
 The cult was all Zazuka knew growing up. The mothers took care of the children while their father left to do his missionary work  Zazuka had started working as a babysitter by the age of seven and gave all her money to her birth mother so she could give it to the compound bank. She never got to see a dime of what she worked for and it went that way until she was 13 and meant to get married. She was meant to have dreams of the man that was going to be her future but she never did. Zazuka thought there had to be something wrong with her. She had met some boys her age and had tried so hard to dream of them but those never came. One of the other matriarchs gave her a slip of paper and told her to read it out loud. She did, it was the name of a man who was far, far older than her.

Zazuka's mother knew what was going to happen to her kind-hearted daughter so in the dead of night she gave Zazuka a backpack full of clothes and the money she had made through babysitting and drove her to a church. Her mother had been meeting with them in secret for about a month and finally got approved. Even though she was older, she was putting Zazuka in foster care. "Be well and may God guide you." She said before seeing her for the last time. Zazuka spent several years in and out of homes, each taking a little bit of her trust with them.

She finally aged out of the system and was allowed to make a life for herself. Even then she didn't stay in one place too long. While she had learned to make money any way she could, she just never felt at home in any one place. This was good because there were some that wanted her to join a commune but she was better off going from place to place. This is what caught the eye of a woman called Rain. She too was in a part of the hippie movement and taught Zazuka all about just living off the land and letting nature guide her where she needed to go.  Peace and love became Zazuka's whole existence.

Rain wanted a companion and this young flower fit the bill. One night she bit Zazuka and then explained to her that she was part of her family now. At first, Zazuka was horrified but soon learned what the world at night had in store for her. She could keep her bus and still move from city to city. She learned the ways of the Ravnos clan, who where nomadic in nature.  She assumed that Rain got bored of her because she never saw her friend again. She mourned the loss of that friendship but not for long.

She found a Gangrel injured in the woods as she was picking mushrooms to make into one of her remedies. She fixed him up as well as she could and fed him some of the blood she had with her (not her own). It was when she saw her talking to some of the animals, the crows bringing her herbs and shiny stones that they thought she would like. He started traveling with her and Zazuka was happy to have the company, soon falling in love with the beast of a man. Her mind got so wrapped up in him that she couldn't imagine her unlife without him to an obsessive degree.