In Play (Approved)
- Amani Khalil Shah; Owner of Nowhere Generation
- Angelique Cloutier [Chantry R4, Seneschal]
- Antony Giovanni
- Aurelio Ettore Giovanni
- Auriel
- Aya Naida
- Beatrix Alexander
- Burian Volkov
- Calla De Carabas
- Candace Holland
- Maisie Gray
- Canvas
- Cassandra de la Vega
- Chance Edwards
- Charles Schroder
- Cindy Harmon
- Conner O'Sullivan
- Daniel O'Shea
- Darrus [Bassist of Riot Squad]
- Declan Gornt
- Donovan "Blackheart" Briar
- Earl "Thorne" Bratovich
- Sandraudiga, the Maiden of Defeat
- Elijah Augustus Giovanni
- Addaline Laplace
- Enzo Giovanni [Rhythm Guitar, Riot Squad]
- Erica Lisette Angeline Dubois
- Eva Milliner
- Gustave
- Hasan Ibn Amad
- Hayden "Loki" Ziepke
- Isaac Anderson
- Evelynn (Dullvoid)
- Isaiah Blackwood
- Jacob "Big Jake" Koenig
- Jasmine Baxter
- Jason "JayGee" Gardner
- Jaxson "Sunny" Garcia Hernandez
- Jennifer ‘Kandi’ Smith
- Julien Lavalle; Regent of Baltimore
- Juliette Sterling
- Kain Gray
- Kelly Cole, The Disco Witch
- Lambent Loké
- Layla
- Marcelle Clement
- Maxine Flowers
- Mikail "Mickey" Zhamay
- Missy Milliner
- Ms Thorton
- Nancy Lassiter
- Nicky October
- Pablo Wright
- Pain of Set
- Penelope Chambers
- Rosa Giovanni
- Roxanne Blackwell
- Sabio
- Samael "Sammy" Gucci
- Sarah Archer
- Sean O'Brien
- Sebastien Dupré
- Shahin Kamran
- Simon Temple
- Simon Ward
- Special Agent Jonathan Cross
- The Dancing Devil, Amber Shepherd
- Thomas Williams
- Tomasz Draus
- Torri Ichiki
- Tsuriko Cocor
- Tyler Harris
- Valeria "Valkyrie" Kane
- Victor Wolf
- Viorel Ginter
- Viviana Rossellini
- Vixa
- Zayn Cox
- Zazuka Bones
Amani Khalil Shah; Owner of Nowhere Generation
Overview
―
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
20 Spent on Attributes
2 Spent on Humanity 6
Experience:
4 - Strength 2
5 - Alertness 1 and 2
5 - Athletics 1 and 2
6 - Crafts 4
5 - Subterfuge 1 and 2
5 - Streetwise 1 and 2
5 - Performance 1 and 2
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Angelique Cloutier [Chantry R4, Seneschal]
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Marits - 10 Appearance - 8
Perception - 5 Auspecx - 25
Background - 1 Thaumaturgy - 30
Subterfuge - 2 Path ob Blood - 24
Hands of Destruction -7
Hands of Destruction - 8
Empathy -10
Etiquette -6
Occult - 6
Politics - 6
Academics - 6
Dominate - 10
Subterfuge - 10
Leadership - 4
Thaumaturgical
Countermagic - 11
Thaumaturgy - 25
Evil Eye 1 ~ 7
Evil Eye 2 ~ 4
Evil Eye 3 ~ 8
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
If she had been sheltered maybe her story would have been different, maybe she would have remained a footnote in history. Her debut marked her for entry into the long-since-forgotten society The Sisterhood of the Sacred Path. One of the older women known as Oretrice Du Berry, a cousin of Madame Du Berry. "We are the ones who decide who sits on the throne, we are the ones that will do anything to defend our house." Angelique was drawn in by the promise of power of her own. If she became a part of the Sisterhood, she would have to depend on a husband to give her worth. Her adoptive mother was also happy that she had caught the eye of such a prestigious group.
Angelique had still been a fledgling and was forced to use magic that was was far beyond her skill level. She managed to add her power the ritual that was performed but not without a price. The Chantry survived but the Sisterhood was shattered. The deal with the mages pushed the Tremere out of Paris for a while and Angelique started to travel. She made it to the United States, all the while helping and gaining rank within the Tremere until she made it to Baltimore. She had heard with William among their ranks and respected him as well as Julien who was a curious figure in several points of her life. She R4 so if she's not overseeing things in Elysium she's at the Chantry, looking after the apprentices and making sure they don't get themselves killed unless it serves the clan at large.
Antony Giovanni
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
5 - Dexterity 3
5 - Stamina 3
2 - Medicine 4
2 - Awareness 1
2 - Alertness 1
2 - Etiquette 1
4 - Performance 2 and 3
Experience:
5 - Technology 1 and 2
8 - Strength 3
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Aurelio Ettore Giovanni
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
WP 4 Domain 1 Resources 4 Cult 2 Memento de Morte 3 Merits 8 Flaws 7 XP Expenditure: Dominate 1 10XP Potence 1 10XP New Path: Grave's Decay 1+2 7XP+4XP Wits 2 4XP
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Auriel
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
7XP Auspex 1
3 XP Specialties
10XP Auspex 2
4 XP Mentor Background 2
1 XP Charisma specialty
2 XP Crafts specialty
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
What happened over the next few years is best left to the shadows. Vile, unspeakable acts. The best left unsaid, the better. The only thing that kept Auriel alive was their looks and genial attitude. Auriel saw all too many peers disposed of. Then one day a man walked into the viper's den, a man who would prove Auriel's salvation and damnation.
After a short negotiation, Auriel's captors were quickly and summarily dispatched by the stranger. Auriel never saw exactly what happened, but the screams told them enough. The handsome stranger opened Auriel's cage, extended a hand, and took Auriel 'home'.
Over the next 20 years Auriel was made into a doll, companion, canvas, ottoman, and whatever else satisfied their master's whims. There were times Auriel was dressed in fabulous clothes and made to stand quiet and still while his master talked with other pale imposing individuals. And times when Auriel was made to bear their master's frustration when things did not go just right at such a gathering. Auriel was fed from and forced to feed from their master. And their body reshaped into the image of the perfect lover by a Tzimisce acquaintance of the master.
Through it all, much as before, Auriel endured and remained demure and charming. It was for these reasons their sire finally felt the time was right for the embrace. Auriel was made a vampire, though the blood bond ensured he would love their sire passionately and dutifully.
All of that changed on the worst night of Auriel's life, which given the horror's they had faced until now was saying a lot. Darian, their sire, returned home from court looking in the full throws of frenzy. The rest of the night was a blur of violence and non-consent. Any pleas or attempts at concern were met with a hard smack. Had Auriel been mortal, even a ghoul, they surely would have been killed.
The next night, while Darian was out looking for a way to 'make up for what he'd done' that Auriel finally worked up enough courage and self-control to run away. It took every ounce of Auriel's limited willpower to do it, but he did it. He packed a bag and ran, finally ending up in Baltimore before first light. Auriel couldn't even look at the messages on his phone. Even the most degrading and insulting texts would be like a siren song pulling at Auriel to go home. But he just can't. Not now. Hopefully not ever.
Aya Naida
Overview
It's not her fault, though...
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Auspex - 14
Alertness - 2
Survival - 2
Total Spent: 18
XP: 75
Specialties: 12
Abilities: 33
Disciplines: 7 - Animalism, 21 - Setite Sorcery
Total Spent: 73
XP Spend After Creation:
Streetwise 2 - 5
Medicine 2 - 2
Serpentis 4 - 15
Blasphemous Shrine - 5
Expanded Backgrounds
2. Kau - a black desert cobra that she keeps in her sarcophagus when she sleeps. Should any mortal attempt to open it, they will get bit.
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Aya was born Anette Delaceur on a plantation outside New Orleans. Her mother had been a slave on the plantation and her father was a lecherous French-American owner of that plantation. There's was not a cruel existence, however, and her mother chose not to leave their life when slavery was ended and the Confederacy lost the war. Besides that, she had been having a secret affair with the plantation owner for years and had enjoyed a luxurious position within the household, much to the chagrin of the owner's ailing wife, who had never provided him with children. Anette was her third child with the former slave owner.
After renting her services and getting her interested in the history of Egypt, he eventually revealed himself to her. He ghouled her and she became a servant in the local temple. She spent three years as his ghoul, showing much promise, and was embraced on her 21st birthday. She renamed herself Aya Naida at that time, cutting out all connection with her previous, mortal life.
Not long after being embraced, the temple in New Orleans was targeted by hunters and she and Atiq were forced to flee. They went to Chicago. The temple in that city was small, not as stepped in history as the New Orleans one had been, but it was home while they were there. When the Columbian World Fair came in 1893, she performed at night in the Streets of Cairo exhibit. A year later, the same hunters that targeted them in New Orleans routed the temple in Chicago, which prompted them to flee to Alexandria, Egypt. Atiq had become enamored with the idea of returning to the country after the fair, anyway. In Alexandria, she learned to read hieroglyphics and really delved into the history of the Followers of Set, and the mythology they were a part of. She gained her affinity for snakes there, using snake charming acts to lure unwitting tourists.
At some point, she pissed off the elder that ran the temple in Alexandria, and while she survived the conflict, her and Atiq were sent away, and the destination they chose was Haiti.
1923 - 1971
The Setites had one of the Haitian islands to themselves, and the temple on it was truly something to behold. In some ways, she felt closer to Set there than she ever had in Egypt. That said, it was a tumultuous existence because the Serpents of the Light also had a foothold in Haiti and the two sects were in constant conflict. There was time in between to begin developing, beginning to choose a different path, one that she felt was complimentary to her duty to prepare for Set's return. This caused conflict with her sire, who had imagined a different path for her, and she and he began to grow apart.
In the late 1960s, there was a culmination of conflict with the Serpents of the Light. Aya had forged a friendship, unknowingly, with a vampire that was secretly one of their ranks. She had been a pawn in their scheme to infiltrate the Setite temple. It turned into all-out war, and the Masquerade was broken. The Camarilla was pissed, the Sabbat were pleased, and the Followers of Set were hellbent on purging the Serpents. Aya was almost forced into torpor for her part. The temple was abandoned, and Aya almost left Atiq then. Instead, she went with him to Montreal and watched him get enamored with Simon.
When Atiq embraced Simon, Aya decided it was time for her to go out on her own.
1971 - 1995
She went back to Chicago, but the temple was still dead there. She traveled along the West coast, picking up a ghoul in San Francisco along the way. A young, smart woman named Sydney. They lived in LA for a time, but when she went to embrace Sydney, she learned she had infertile vitae, and her ghoul perished in the attempt. Sadness ensued, and she took off into the American southwest, attempting to set up her own cults along the way. The Salton Sea, Phoenix, Tuscon, Santa Fe, El Paso...a trail of blood and failure, abandoned temples either due to hunters, Sabbat, or the Camarilla not wanting her present. In one particular case, it was her own followers that turned against her and drove her out, though she was fairly certain they were influenced by someone.
1995 - 2022
She made her way across Texas and back into Louisiana where it all began. Over 100 years after they had been forced to leave the New Orleans temple, it was mostly abandoned. The Camarilla had control of the city. Her presence was controversial, but she eventually got into good graces with the Prince there and was allowed domain to get the temple up and running again. She began with ghouls, and then attracted young Setites, building a cult of neonates, and then began spreading the token corruption of the clan into the city. Instead of rocking the boat, she let it be a slow burn this time.
At the end, she and another Setite came into conflict, and due to her history with the Serpents of the Light, she was convinced that they had infiltrated her cult. She lost the ensuing fight, and the rest of the cult sided with the other vampire. Rather than be torpored, she fled the city with her last loyal ghoul, and headed for the last known location of her sire's other childe, Simon. Maybe he could use some help with his own cult? After all, what are big sisters for if not to support their younger siblings?
Beatrix Alexander
Overview
- A lost poem written by B. M. Alexander.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
2 WP -2
Distracting Aura -2
Additional Discipline (Dominate) -5
1 Subterfuge -2
2 Expression -4
1 Dementation -7
XP-
Dominate -10
1 Domination -5
2 Auspex -15
2 Obfuscate -15
1 Dementation -15
Fame -3
1 Fame -2
Ze Monkey's Paw -21
1 Manipulation -12
1 Craft -2
1 Awareness -6
1 Investigation -4
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Eventually, though, her passionate activism crumbled as her failing health once more forced her to come crawling back to her family. She fell into a deep depression as her family shuttered her away once more for her health and the illness wracked her body. The family doctor did everything he could to cure her but her illness was far too great and her family had expected her to die, furthering her crumbling mental health. She wrote poems of death and painted images of a hell made of machinery. She was doomed to die much like many painters of her time.
However, Doctor Alan saw her art as a reflection of a truly visionary mind. Maybe if fate had been different she would have been embraced by a toreador. But instead, Doctor Alan offered her a chance to continue on. To see even more of the world and to create works beyond her current understanding. Of course, the dying woman had no real choice. She couldn't suck in enough air to say no, anyway.
After her embrace, Beatrix took her family's wealth and decided she'd have to make a new life for herself somewhere else- far from England. She fled to the United States in 1870 without Doctor Alan and set up her home in the state of Maryland do to it's closeness to the sea and proximity to the capital. She did continue activism in the background of her work but as time stretched on she grew older, her work becoming more abstract. She had become loyal to the Camarilla do to it's structure and security but found herself in Noddist circles that the Tower typically rejected. Her art had become strange and collectors seemed to scramble for it the longer that she produced it. In modern nights she claims to "discover lost works" and sells them or leaves them in art galleries.
Burian Volkov
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Domain 2,3,4 - 4
Armory 1,2 - 2
Willpower 6,7 - 2
Leadership 4 - 2
Allies 1 - 1
Experience
Dominate 2, 3- 15
Potence 2, 3- 15
Presence 2- 5
Fortitude 2 - 5
Learning Celerity - 10
Celerity 2 - 7
Intimidation 3,4 - 10
Subterfuge 2,3 - 6
Etiquette 2 - 2
Firearms 4 - 6
Melee 3,4,5- 20
Drive 2 - 2
Larceny 2, 3 - 6
Streetwise 2 - 2
Herd 1- 3
Finance 2- 2
Streetwise 3 - 4
Stamina 3- 8
Alertness 3- 4
Celerity 3- 14
Stealth 3 - 4
Empathy 1, 2- 5
Intelligence 3 - 8
Wits 4 - 12
Expanded Backgrounds
Armory- Burian has a stash of guns and armour from his days involved in the KBG, wars and gang activity.
Domain- Burian's Domain consists of the shipyards located around Baltimore's Southeast District.
Rights & Possessions
Revolver, Hvy
Cigarettes
Deck of cards
Wallet with cash and fake ID
Reinforced Clothing (hidden under his coat and vest)
Wooden Stake
Matches
Silver Lighter
Blackberry
Blood Bonds/Vinculi
Description
History
In 2012 when the Camarilla charged on in to take control of Baltimore, Burian swiftly sided with the Camarilla. As a Fledgling and as a Neonate, the Camarilla had been his faction. With time, it fluctuated but he always valued the order and structure it aimed for over the other factions. Once the war was fought, he kept maintaining the shipyard like always.
Currently, he continues participating in his duties. With William gone and the Anarch Julien in charge, Burian observes and waits to see if the former Herald is truly fit to run the city whilst keeping ties with what little Camarilla remain.
Fun Facts:
- He loves dogs despite dogs not loving him.
- He used to have a ghouled a black Kabarda horse named Kirill. Said horse was his companion up until WW1 where she got caught in barbed wire and machine gunned down. he hasn't had a horse since due to realising modern technology would outpace cavalry.
- He has fought bears and Nazi aligned Get of Fenris
- His lineage is the following: Ventru -> Erik Eigermann -> Hardestadt the Elder -> Rosenkrantz the Elder -> Veronika Kovaleva -> Gervasii Ivanova ->Tatyana Kuzmina -> Stepan Arakcheyev
Calla De Carabas
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Marits ~ 4 Occult ~ 15
Wits ~5 Empathy ~ 6
Resources - 3 Manipulation ~ 12
Specialty ~ 1 Charisma ~ 12
Alertness ~ 4
Dementation ~ 15
Computers ~ 5
Dominate ~ 10
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
It took a while but finally, they got her visions under control but it opened the door for other things. There were sounds now. She would call these her spirits. The spirits would tell her who needed her. They needed her to heal them, to fix them. It took her all she had to try to be able to tell the difference between what was her illness and what was reality. She tried though she really did try. She tried to remember to take the cocktails that her father made for her. Sometimes it got worse, sometimes it got better. With all she had experienced and the schooling to back it, she was able to treat others. give them hope as well, if she could do it, they could too.
The first hit to her already fragile psyche was the death of her father. While he had a healthy mind he never told her or her mother that his body was being eaten away. They could barely look at him when he was already put on the ground. Hardly but Calla still did. She could swear that she saw his spirit hanging around his body and then walking towards her. Now he was her guide in the afterlife. This was when she realized that she collected spirits (not really), her mother was next to go and her spirit joined the now dozen of those that followed her. While they had moved to the States because of some accusations of unauthorized experiments, it got worse while living in a new country.
When her parents became her guides, it was over. The spirits told her who needed her help, she would bring them to her home and fix them. The procedures sometimes would take weeks or even months then they would join the cast of Guides now following her. Calla met a girl named Agusta. The spirits told her this was someone who needed Calla to fix her. Agusta sat in the home she had been left. She started to talk to her. "You will be well. I promise." "No nothing will ever be well again." Next thing she knew she woke up but her heart had stopped beating.
Calla haunted the alleyways, looking for new souls when a man caught her attention. He too had her particularities and they enjoyed seeing what ways they could bring soundness of mind to those who needed it. She told her he loved her. But then the voices, the voices screamed at her whenever she was near. He was not a good person, he was not really trying to help her. Calla tried, tried to send him away but he comes back every once in a while, and the house screams. The guides are just whispers now so she can go out. Maybe she can find a new project to work on while out and about.
Candace Holland
Overview
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
EXP: 1 Dot Auspex (10), 1 Dot Celerity (5)
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Maisie Gray
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Stamina 3, 4 -10
Expression 4-2
Alertness 2 - 2
Willpower 6, 7 - 2
Finance 1 - 2
Larceny 1 - 2
Law 1 - 2
Experience (15)
Charisma 2 - 4
Alertness 3 - 4
Expanded Backgrounds
Rights & Possessions
Soundproof headphones
Pepper Spray
Brushes which she occasionally sticks in her braid
Emergency sewing kit
Reinforced briefcase containing her chalks most made with pigments containing toxic elements
UV torch
iPhone 7
Gloves
Activated charcoal
Lighter
Aerosol sealant
Honey
Vials
Paper
Canvases
Uranium glaze
Charcoal Pencil
Blood Bonds/Vinculi
Description
History
Extras:
- Maisie took the time to learn ASL so she could communicate with people whilst listening to her music and so she can ''speak'' without people knowing what she is saying most of the time.
- Her addiction to drawing and hedonism is the Zantosa Revenant family's curse showing up in her blood. Whilst she is not the type of person to get addicted to everything, if she got addicted to another thing, her art would still come first because its that deeply rooted in her.
- Maisie's form of hedonism is prudential hedonism.
Canvas
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Cassandra de la Vega
Overview
After time under his wing, she was turned free to make her own way, her own legend. She will not be deterred from acquiring the power she was denied in life.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
4 Willpower 5,6,7,8
2 Retainer 1,2 [6]
1 Herd 2 [7]
1 Resources 2 [8]
1 Domain 2 [9]
2 Occult 2 [11]
2 Intimidation 2 [13]
2 Melee 4 [15]
Blue denotes Freebies
----EXPERIENCE----
+15 for Neonate < 50
Orange denotes XP spent
--------------------------
10 Fortitude 1, out of clan
5 Potence 2 [5x1]
Expanded Backgrounds
Dice Pools for Expertise: 4,
Discipline Dots: 1
Rights & Possessions
Her valet usually transports her in a black 2017 Chevy Tahoe
Blood Bonds/Vinculi
Description
History
Together they would work on cars in their garage, sharing a passion for repairing old beaten down things and making the best of them. Well, Cass thought they did it together. In truth, she was a useless assistant but her dad humored her. Unfortunately, as she grew older what little light was in her life only seemed to dwindle. Some of her siblings 'escaped' the pit they started from, but other turned to gang life and other petty crimes, bad company, and generally poor decisions. Including Cass.
Even though she grew into a naturally strong and somewhat physically intimidating woman, cutting a reputation as anything more than 'just a woman' was very tough in a neighborhood like hers. But with time and friends and some fucking ballsy plays, she was building something for herself. When her tiny gang's efforts butted up against the operation of her would-be-Sire, it was only then she was truly challenged.
Her gang crushed under the heel of a much more powerful and organized institution run by a man with many lifetimes more experience than her, Cass was only able to suffer this humiliating reduction because Vito promised her that through him she could obtain the power she craved to chisel out the future she felt she deserved. A bitter bond of necessary loyalty was forged and she served as his ghoul, becoming part of his operation.
During significant and substantial turmoil in Los Angeles, Vito rewarded Cass for her steadfast devotion and her utter refusal to take defeat laying down. After the woman single-handedly fended off three ghouls who almost managed to successfully assault her Domitor's Haven during the day, there was no denying the lengths she would go to any longer, and she would finally have her chance.
She served as a member of her Sire's Pack for several years, until he was recently run to ground again and the rest of the Pack was scattered by even more turmoil in LA. With her support network scattered to the wind, she was approached for her effectiveness adn commitment to the cause by members of the Black Hand who had conscripted her help in the past. Offered a chance to serve, she took it, and was sent Eastward with instructions to be at the ready should more Senior members have need of her skills. This was fine by her. There was much to do in order to reclaim power from the setbacks suffered in LA.
Chance Edwards
Overview
Rumor has it the owner is a believer in Outreach, and Chance is more than happy to oblige. After all, he knows what it's like to have nothing and be completely on his own. It's something he wouldn't wish on anyone.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
2 - Willpower 4 and 5
5 - Stamina 2
5 - Dexterity 4
2 - Expression 3
XP Spends:
2 - Survival 2
3 - Medicine 1
3 - Science 1
3 - Awareness 1
6 - Expression 4
10 - Celerity 1
5 - Fortitude 2
3 - Occult
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
His father ended up getting arrested for drugs, his mother ended up on the streets, and they became sporadic, unstable presences in his life. His mother would get her shit together every now and then, make an effort, and then lose it again. When he was six, his father showed up, claiming to have changed, and took custody of Chance. Only, as it turned out, he just wanted government subsidies for having a child, and Chance was just as neglected among them. Worse, they were poor. Chance began acting up, resorting to theft to get what he wanted. He was good at it, only got caught once, and because he was young, they were lenient, and he never got caught again.
When he was 9, his father died after stumbling out of a bar drunk and into the path of a drunk driver. He was sent to live with his mother and maternal grandparents again. It wasn't long before his mother found a new shitty boyfriend and left him there with his grandparents. His grandfather died of cancer when he was 13, and he suddenly found himself the caretaker of his grandmother, who had health issues of her own. Despite all this, he managed to keep up decent grades in school.
He enrolled in Baltimore City Community College after high school, since the family couldn't afford much more. His grandmother's health declined severely so he dropped out of school after the first year to take care of her full time. When she passed away, he surprisingly inherited life insurance money. It wasn't much, there were some debts that had to be paid, but it was enough for him not to be completely destitute. His mother tried to convince him it should be hers, an argument that ended with her current boyfriend and him getting into a physical fight, and he hasn't spoken to her since.
During his time caretaking for his grandparents, one of his few outlets was gaming and the community he found there. Instead of going back to school, he jumped at the opportunity to work at the gaming cafe, quickly getting promoted to a manager that usually worked the evening/closing shifts.
Vampire Unlife
Chance caught Julien's attention and their connection inspired Julien to make Chance his first childe.
Charles Schroder
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Willpower 7
Abilities: 16xp
8/7/24
Auspex 2 > 3 xp 5
8/28/24
Resources 2 > 3 xp 4
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Xiang Ye grew up in Chinatown in New York in the 1950s and 60s. seeing and dealing with the Red Scare and the racism of the Eastern continent blindness. She grew bitter and hateful of white America. She became a scrapper and fell in bad with gangs. Her sire was a racial fetishist who saw her as an exotic treat and turned her. Deciding to use her to make the “perfect oriental doll.”
She was forced into a pack with her sire and a man named Merek. During the Camarilla take over of Baltimore. Her sire was killed and she found herself the only other survivor next to Merek. They worked together to create a ritae to take over the lives of two hostages they had taken. Xiang hated everything about everything. Two pretentious white men, and Merek had say of who took whose form.
Now she deals with her curse by killing and making art out of her victims. She was lucky Charles Schoder had a small amount of pull within Baltimore, atleast enough to get a Domain and Have. She…. He is able to keep his true art well hidden. The pain and hatred for her new body caused her mind to crack and find pleasure in that pain and a desire to mutilate it more. under Charles generally dense clothes hides rings pierced into his body, all the rings are strapped to a body harness that causes pain and discomfort through normal movement.
Cindy Harmon
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Technology: 2 Academics: 4 Etiquette: 6
Stealth: 2 Potence: 5 Leadership: 5
Performance: 2 Brawl: 5 Expression: 5
Willpower: 4 Intimidation: 5 Empathy: 2
Streetwise: 5 Resources: 2
Survival: 9 Animalism: 10
Potence: 10 Science - 9
Crafts - 4 Crafts - 6
Athletics - 5 Resources - 4
Streetwise ` 10 Subterfuge - 4
Investigation - 15 Law ` 2
Allies ~ 3 Allies ~ 2
Domain ~ 2 Intelligence ~ 16
Melee ~ 9 Specialty ~ Improv 3
Expanded Backgrounds
Rafael Caro-Quintero ~ Sinaloa Cartel
Yui Taoka ~ Japanese Yakuza ~ Yamaguchi-gumi family
Alejandro Cortez ~ Jalisco Cartel
She's currently handling all her assets through the name Shiloh Rockefeller, another personal joke. A reclusive stock broker who only ever sends her assistant to do things for her. Shiloh is also the name whispered among the deep web and the black market if you need somebody who knows somebody.
Rights & Possessions
Blood Bonds/Vinculi
Description
History
It was her personality rather than her beauty that caught the attention of her sire. Chaos was the embodiment of his name. He changed her to see if she kept her spirit when her good looks were gone. At first, Chrysanthemum tried to escape the confinement she had been put under to try and walk into the sun. Her depression was so deep that all she could think of was ending this hell. Surprisingly enough it was a crooner on the radio that made her stop. So she didn't have her face anymore. It didn't mean that she couldn't entertain anymore. That and the world was changing out there.
Armed with a new goal for herself she made it a point to learn as much as she could about the radio business. She realized that she was smarter than she thought something that had been underplayed during life. Down in the sewers, no one cared what she looked like, just how she could help. It was freeing in a way. With so much time on her hands now, why not learn as much as she could? With her thirst for knowledge and curiosity, she started making a network which grew along with her skills. It also made her a target. When things got rough in New York and then in New Orleans, she packed up her stuff and moved, taking her public image with her.
Modern times really were wonderful. She designed software that could read Noferatu faces and set to work on creating an avatar for herself. She could be anyone online, anything. That and a carefully chosen girl who would do anything for fame made her social media empire grow. She was entertaining again and it was the best feeling. And if the locals needed help, why not do that too.
Conner O'Sullivan
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
-15 freebie abilities (athletics, performance, melee.)
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Daniel O'Shea
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
+20 Stamina 3,4
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Darrus [Bassist of Riot Squad]
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
15 XP
Appearance +1 from Malleable Visage
8/7/24
Potence 3 > 4 xp 15
Brawl 3 > 4 xp 6
8/28/24
Law 0 > 1 xp 3
Medicine 2 > 3 xp 4
Firearms 0 > 1 xp 3
Leadership 0 > 1 xp 3
Expression 0 > 1 xp 3
Drive 3 > 4 xp 6
Wits 3 > 4 xp 12
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
The tattoo starts at the top of Darrus' shoulder and falls down in a half sleeve of neo-tribal patterns. The ink looks splattered, in a messy anti-style scene of chaos ... but it pulls together with the colour really well and vividly shows off the Anarch symbol.
Art references:
History
Declan Gornt
Overview
But on the occasions he finds time to relax, he lets his shoulders slump and the bags under his eyes to show...
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Experience Earned: 40 (Neonate)
- Dominate 2 = 5
- Fortitude 2 = 5
- Presence 2 = 5
- Dominate 3 = 10
- Presence 3 = 10
- Retainer 1 = 3
- Fortitude 3 = 10
- Firearms 3 = 4
Unspent Experience: 10
Awarded:
- Status 4 (Primogen)
Expanded Backgrounds
Rights & Possessions
Nokia 3310 mobile phone
40 year old pager
.45ACP Colt M1911 service pistol (Licensed)
Blood Bonds/Vinculi
Description
History
Declan Gornt was born on July 11, 1930, to a conservative family near Baltimore, Maryland. He grew up in the shadow of the Great Depression and World War II, molding him into a disciplined, resilient man. By 20, he enlisted in the U.S. Navy Seabees, where he served with distinction during the Korean War as a Combat Engineer, rising to the rank of Petty Officer E-5. His experiences in combat left him with a rigid sense of duty, but also a hint of disillusionment. Declan’s one claim to fame was partaking in the Seabee’s drunken theft of North Korean trains, where his hands were scarred by a locomotive’s boiler, since which he has hidden with leather gloves [Source]. His desire to shape the future through means beyond brute force led him to law.
Returning stateside, Declan pursued pre-law at Johns Hopkins University, eventually earning a law scholarship to Yale. During his studies, he met Cillian Matherson, a fellow aspiring attorney who shared his vision for justice—and his ambition. They became fast friends, bonded by shared ideals and long nights of rigorous study. Declan earned his law degree at 29, celebrating a future he believed he’d carved with his own hands.
That same evening of October 31st, 1959, as others celebrated Halloween, his life took an unexpected turn. Dame Olivia Douglas Scott, a dignified and centuries-old Ventrue, saw immense potential in him. She Embraced Declan, welcoming him into the world of the Kindred with a calculated sense of mentorship. Adjusting to vampiric life was challenging; Declan's ambitions grew, yet he now understood the rules were far more rigid and perilous than any mortal could imagine. Under Dame Olivia’s guidance, he refined his instincts and developed the poise expected of a Ventrue, masking his predatory nature behind impeccable manners and an unfaltering smile.
With his sire’s support, Declan co-founded Matherson.Gornt Law Firm with Cillian. The firm aimed to be a cornerstone of influence, a place where Declan could wield power quietly, pulling strings behind the scenes. Yet the 1970s and '80s were tumultuous for them, and Cillian's unexpected passing in the late ‘90s while overseas left Declan reeling. He mourned his friend’s death, and, with some detachment, watched as Lillian, Cillian’s daughter, took her father's place at the firm. Surprisingly, Lillian proved to be a formidable partner, and together, they revived the firm's fortunes.
Now, Matherson.Gornt Law Firm has established itself as a powerful player in the legal and political underworld. Declan continues to expand his influence, balancing the demands of his Ventrue lineage with the ruthlessness needed to thrive in the vampire elite. Driven by ambition, loyalty to his sire, and a deeply ingrained sense of duty, Declan sees himself as a new breed of Ventrue—a modern architect of power, willing to play by the old rules but always seeking new ways to bend them.
Declan Gornt built a legacy over decades, transitioning from ambitious lawyer to an influential figure in both mortal and vampiric realms. For years, his law firm with Cillian Matherson's daughter, Lillian, became a quiet powerhouse in the East Coast legal scene, thanks to Declan's subtle use of Dominate and meticulous documentation that allowed him to "inherit" his own position when needed.
But around 2010, Declan’s fabricated identities began to strain his relationship with Lillian. Though he manipulated the memories of many, Lillian's suspicions persisted, her mind somehow resistant to Kindred tampering. After Declan relocated temporarily to New York, Lillian’s curiosity led her to her father’s occult archives, which he had accumulated on his many overseas trips. One fateful night, she opened a text she should not have touched. Drunk and impulsive, she inadvertently summoned a weak demon from the Abyss. With no proper protections in place, the demon seized upon her vulnerable soul, merging with her and creating a new, complex entity: Lillian Matherson, bound with Kyrael, a demon of the ancient House of Devils.
When Declan returned to Baltimore, he found a transformed Lillian, vibrant and youthful as she had been in her mid-twenties. Yet her eyes held a fiery depth that even his vampiric senses recognized as something unnatural. Kyrael's fiery presence heightened Lillian's emotions, particularly her long-standing infatuation with Declan. For his part, Declan felt drawn to her in ways he had denied for decades, especially considering the godfatherly bond he shared with her since childhood. But Lillian’s allure, now intensified by Kyrael’s demonic energy, shattered his carefully cultivated restraint. Their reunion led to mutual confessions of their feelings and an unveiling of each other’s true natures.
This revelation marked a profound turning point in Declan’s unlife. Loving Lillian meant embracing a paradox: a vampire, a creature bound to eternal darkness, drawn to a demon-possessed mortal whose existence defied mortal and Kindred logic alike. Together, they now navigate the dualities of their relationship, masking shared tenderness behind witty jabs. Their bond has grown even as Declan remains engaged in Camarilla politics and Ventrue affairs, balancing his ancient obligations with the passionate partnership that now defines his existence.
In late 2024, Declan finally returns to Baltimore with a renewed sense of purpose. He intends to establish his position among the local Kindred, reclaim his influence, and finally make things official with Lillian/Kyrael, hoping that love—or something close to it—might sustain them both through the chaos and secrecy of unlife.
Donovan "Blackheart" Briar
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Freebie Points:
5 points for Strength 5
5 points for Stamina 5
3 points for Willpower 7
2 points for Stealth 5
Experience: 162
52 experience for Fortitude 4
17 experience for Auspex 2
17 experience for Protean 2
10 experience for Potence 2
17 experience for Celerity 2
18 experience for Armor of the Abyss
6 experience for Occult 4
8 experience for Brawl 5
5 experience for specializations
2 experience for Domain 1
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
With an established reputation for nefarious work and brutal bar fights, Donovan was approached one day in a tavern by a young Jean Lafitte to join his crew. Donovan had never been on a boat, but given his growing reputation and fewer places to hide out in, Donovan felt the proposition had merit. For 10 years Donovan sailed and plundered with Lafitte. He was one of the most feared members of the crew, showing to be ruthless in his techniques of disposing of enemy sailors.
Donovan's life forever changed after the battle at Omas, Honduras. Many assumed Lafitte perished in the skirmish, but in fact Donovan proved to be his captain's salvation. It was then that Donovan discovered why his captain kept to his quarters during the day. Donovan was embraced into the realm of kindred, and together they retreated back to the states to Miami.
It was in Miami that Donovan was introduced to the Sabbat. Being Lasombra they were readily welcomed and though Lafitte was grateful, he had other ambitions for unlife and left Miami after arranging for most of his hidden fortune to be retrieved. Donovan meanwhile learned from many of the clans and was instrumental in helping keep Miami Sabbat. Over the decades Donovan proved brutal in his methods, unfeeling in mercy and quite adapt with Obtenebration earning him the moniker "Blackheart". Any covert Camarilla, Anarchs, or other enemies of the Sabbat met a swift and vicious end at the hands of this assassin.
Due to his success at delivering Final Death to the enemies of the Sabbat he caught the attention of the Black Hand. It was under their direction that Donovan was sent to numerous cities to dispose of obstacles where needed for the Sabbat. Now the latest word from on high is Baltimore is in need of select individuals to be removed and have the city join the surrounding area under Sabbat control. Donovan has arrived to ensure that happens.
Earl "Thorne" Bratovich
Overview
- Bane, The Dark Knight Rises.
A hulking individual of muscle and reserved menace. At 7' 7" and 350 lbs., he is a walking mountain. Having a nearly complete disregard for humans, seeing them as little more that cattle to experiment on, he delights at instilling abject terror in his prey.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Starting Experience: 160 (Ancilla)
- Fortitude 2 = 5
- Vicissitude 4 = 15
- Vicissitude 5 = 20
- Potence 1 = 10
- Potence 2 = 7
- Obfuscate 1 = 10
- Obfuscate 2 = 7
- Dexterity 4 = 12
- Animalism 1 = 10
- Animal Ken 1 = 3
- Obfuscate 3 = 14
- Obfuscate 4 = 21
- Flaying Touch (Combo Power) = 12
- Willpower 7 = 6
- Willpower 8 = 7
- Stealth 2 = 2
- Survival 2 = 2
- Celerity 1 = 10
Unspent Experience: 0
Expanded Backgrounds
Rights & Possessions
A Zippo Lighter.
Blood Bonds/Vinculi
Description
History
In 1782, during the tail end of the Revolutionary War, Earl’s birth was a cursed affair. Whether due to the Revenant family’s supernatural practices or inbreeding, the infant’s birth bore many complications as the baby was malformed and ghoulishly strong. To save his mother’s life the family had to use their Vicissitude arts to extract the child from his mother or they both would have perished. As he grew with his deformities, Earl’s childhood was marred with more than his fair share of hardships. The family refused to use their crafts to fix the boy’s body, whether out of cruelty or wanting to see the child strive to overcome their weaknesses, who can say. Although Earl’s body was twisted and misshapen, he bore a sharp mind and as he grew, he observed his environment and learnt all he could. By the age of twelve he had picked up the rudimentary understanding of Flesh Crafting, beginning his first steps upon a road that would do more than just fix his body.
Through his adolescence, the family witnessed Earl shift from a hapless, deformed wretch of a person to a young man of surprising stature. At 18 years old, the young man stood six foot, seven inches and was nearly 250 pounds, Earl had more than adapted, his body was like clay to his will. The young Bratovich was gaining favor within the family, and over time he joined the family’s hunting parties, not just to hunt game to feed them, but also to hunt and push back the werewolves that stalked the Appalachians. Since the family settled those mountains, the Bratovich and the local Garou packs had developed a deep bitter enmity. Likely due to the supernatural nature of both factions, the nearby Cherokee tribes thankfully stayed away from their conflicts. This did not help much as over the following years Earl ranged further afield from the homestead, hunting for more and more material for his foul Flesh Crafting experiments. He did not care where the flesh came from, it was all ‘Meat’ to him, animals, newly proclaimed Americans or natives, they were all the same in his eyes, but he did particularly prize Garou flesh.
The years went by and in 1846, at the age of 64, Earl had sculpted his physique to the hulking size of 7’ 7” and 350 lbs. and having now hunted the Garou for decades he had proven how much he was a thorn in their sides, earning the man his nickname. But during this time a shadow from the family’s past patiently observed him. In the Americas the Bratovich had the chance to reestablish themselves, and after a while they reconnected and renewed their ties with their supernatural origins, the Kindred of Clan Tzimisce. One if them had heard of Earl and his proclivities, particularly his new interest in causing terror, reveling at instilling fear in those he preys upon. In Thorne’s minds he never truly viewed himself as human, this piqued the interest of a visiting Tzimisce, who chose to gift Thorne with the Curse of Caine and Embraced him. Thorne only recalls encountering a pool of blood that moved before he passed out, rising hours later as Kindred. Left and abandoned by his Sire, Thorne was helped by his family, who praised him for receiving such an honor.
During the American Civil War, a number of Bratovich family members were conscripted into the Union Army, war offered Thorne new opportunities and although he didn’t enlist, he found nearby battlefields to be too tantalizing an occasion to test his menagerie of Flesh Crafted Abominations. A few camping stories arose from Thorne’s homemade horrors causing chaos or stalking troop encampments in the night. By the time the US introduced the Draft in the early 20th century, most of the Bratovich family that still remained on their homestead didn’t appear on any census, so were never called up to fight in either world wars. But it was during this time that Thorne was actively recruited into the wider activities of the Sabbat. He was requested to help with Sabbat actions in Detroit where he not just helped but proved to be such a monster amongst both Kindred and Kine, that he was awarded the title of Templar by the Archbishop, then politely asked to leave.
With the advent of technology and the invention of films, during the mid to late 20th century, Thorne found a genuine interest in Horror movies, in particular, Slasher, Gore and Body Horror genres. Seeing how these forms of media had worked their way into the zeitgeist, Thorne went as far as to fashion a mask he Bone Crafted to his own skull, and fanged mouths in his palms to still be able to feed, all to better incite fear.
Since the ‘40s, Thorne has served the Sabbat where needed, a tool to be used when conventional methods fail. Recently the Sabbat hierarchy of the East Coast have grown tired of the loss of Baltimore, some ten years prior. And with Archbishop Warin of DC not having done anything of worth in trying to retake Baltimore, the diocese has sent Thorne in to stir the proverbial pot.
Sandraudiga, the Maiden of Defeat
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
+1 Freebies for Unblinking Flaw
+3 Freebies for Unholy Stain
22 Freebies
-2 Medicine 4
-1 Willpower 6
-7 Vicc 2
-7 Vicc 3
-5 Psychic Leech
XP
-10 Auspex 3
-15 Auspex 4
-2 Subterfuge 1
-4 Subterfuge 2
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Easily taking to the hard and competitive work of a medical student, she saw many of her fellows either drop out or give up more than once. Farewell parties were a semi-common occurrence for their washout friends. Still, Katherine saw that even when all seemed lost, such as after a failed test or exam, there was always an opportunity to take the lessons that losing taught and use them to succeed.
Graduating salutatorian from her medical school after several years of intense training and study, she was soon approached by more than one impeccably dressed gentlemen with clipboards. Answering their questions truthfully, she was more than shocked one day receiving a phone call with instructions to report to her new job in Langley, Virginia as a surgical consultant for the CIA. The early 60's was a time period of great turmoil for Uncle Sam, and it required a long hand to guard against any future threats. She accepted out of a dutiful sense of repayment for the country sheltering her family during her youth.
After the requisite civilian bootcamp, Dr Weiss was attached to an operations unit in Brazil during the lead up to the American coup of 1964. What seemed to be a tropical vacation quickly turned into the grim realities of global politics as she discovered her purpose was to maintain the physical and mental health of the CIA operatives running missions...as well as make sure any high value captives survived enhanced interrogation long enough to divulge their secrets.
Distasteful work was still work, and justification after justification turned into scientific fascination. She became much more versed in the multitude of ways a body could be maimed, healed, weakened, or strengthened through certain treatments. The dispassion of her purpose gave her a wealth of practical knowledge.
As the months went on, her workplaces went from city centers to surrounding houses to remote settlements to a black site deep in the jungle. Here, the CIA was hunting rebel leaders that were rumored to be working with one of the deep jungle indigenous tribes. Rumored to be cannibals, the bodies that began to show up were only dismissed as scare tactics. It was only when the camp began to slowly degrade, their communications breaking, their vehicles sabotaged, their equipment destroyed that they began to truly understand how fucked they were.
Dr Weiss was sitting in her surgical lab awaiting a death by predator or soldier when the monsters hit the camp. Foul and terrifying creatures shredded what remained of the guards, but didn't touch her. Instead, they pushed and led her deep into the jungle to an abandoned ruin, where the goddess Perchta waited.
A displaced German of similar ancestry, but much older, Perchta was a Tzimisce elder that had journeyed to the dark corners of the wild world to establish a small domain far from the machinations of the Camarilla and the Sabbat. Her philosophy and quest for perfection manifested as a focus on creating beasts from men and pitting them against each other. She had been watching Dr Weiss for some time, and saw potential in her. Tasking her with repairing and healing both her former comrades before they were transmogrified, as well as the tribespeople offered to Perchta as sacrifices, Katherine once again found herself caring for those that had lost, in battle and in life. She began to soak in the despair, the defeat, the echoing gloom and sour taste that either crushed to dust or empowered for victory.
When Perchta finally decided she had earned her apotheosis, Katherine Weiss had been no more for some time. Who remained was Sandraudiga, the Maiden of Defeat. Soul-Shrouded, Bloody Trail. Companion of the broken and bested. Eventually she left her sire, as their clan was wont to do, and traveled back to her homeland. Through old connections, she discovered that officially she had never existed. She was beyond such things as family, and began to travel through the territories of Sabbat and Camarilla alike plying her craft and trade to all who would pay in favors, blood or service to the Goddess.
Elijah Augustus Giovanni
Overview
Autonomy he wields as well as he wields his words: Like a motherfucking sledgehammer.
Other than Rosa Giovanni, the family matriarch in Baltimore, he's an outcast in his own Clan and amongst those who professed to love him the most. Elijah is abrasive on good nights, downright cruel on bad ones, and only cares for perhaps three individuals.
If you have to ask? You're not one of them.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
7 - Potence 1
7 - Obfuscate 2
1 - Generation 3
Experience
Charisma 2 - 4
Drive 1 - 3
Survival 1 - 3
Streetwise 1 and 2 - 7
Survival 1 and 2 - 7
Investigation 1 and 2 - 7
Finance 1 - 3
Medicine 1 -2
Intelligence 4 - 12
Computer 4 - 6
Occult 4 - 6
Necromancy 3 - 10
Sepulcher Path 1 - 7
Contacts 1 and 2 - 5
Brawl 4 - 8
Larceny 1 - 3
Bought Off: Shy Flaw
Performance 1 - 3XP
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Before that, he was just another college student. One who had a bit more insight into the way things really worked in the world, but still just a kid going to college and majoring in Graphic Design and Coding, and running the occasional errand for a few of his 'night owl' family members.
A few pretty lucrative errands, and mostly for his Uncle Ephraim, but that is beside the point.
The night is one that Elijah relives every time he closes his eyes in daysleep. He'd been on his way home from late-classes, and he's convinced to his night he was targeted. He was grabbed, and then three nights later--three nights that he tries incredibly hard to forget--he was dumped on the steps of La Scala Ristorante (one of the family's front-restaurants), near death and unable to tell anyone what had happened to him.
It was his Uncle Ephraim who did it. Who had his cousins leave them alone in the private party room, and after attempting to get answers out of Elijah did the only thing he could to keep him alive long enough learn the truth of what had happened.
He Embraced him.
As per a lot of the Family, it wasn't done properly or something went wrong that night. Maybe it was because Elijah hadn't been properly prepared the way most Giovanni are, or maybe it was because he'd been so close to death prior to the Embrace, but he wasn't...right. Instead of the normal curse their family was stricken with, Elijah instead looked as though he were a fresh corpse, and no matter how hard he tried, or how much his sire attempted to teach him, he was unable to quicken his blood to make him seem more alive.
Which was why, after Ephraim called in a few favors, Elijah was taught the art of Obfuscate.
Since those nights, Elijah studies, and spends a good deal of his time alone. The Family tends to be odd around him. He's still provided for and protected--he IS still Giovanni--but he tends to be kept at arms' length by the younger members of the family, and given a wide berth by those who are older.
And his Sire?
He left a few years ago. Left Elijah to his studies in their shared penthouse while he traveled to various places where their family Elders were ensconced.
Addaline Laplace
Overview
Having recently graduated high school, she left behind the Cheerleading she was pushed to do, and was preparing for a higher education in Mathematics. But, getting embrace and becoming Kindred has changed her whole life.
She carries herself with a bright and cheerful personality, easily approachable.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Freebie Points: 15 (+7 from Flaws)
Experience Earned: 15 (Fledgling)
- Auspex 2 = 6
- New Age Blood Magic 2 = 6
- Bardo 2 = 6
Unspent Experience: 5
Expanded Backgrounds
Rights & Possessions
Blood Crystal (3 Blood Points Stored)
- Luxury 2, Size 1, Security 2.
Blood Bonds/Vinculi
Description
History
Growing up in the Laplace household, young Addaline was occasionally visited by her maternal Grandmother Jacqueline, who had been on rocky terms with the family due to her claims of being a witch and that their family had a tradition, which Addaline was in line to inherit. In the times that the two got to spend together, her grandmother told her that she had inherited something called ‘Numina’, or the ability to use Hedge Magic, making young Addaline a Hedge Witch. The young girl took to her grandmother’s training with mixed success, she showed potential, but her mother kept interfering, citing hocus pocus and restricting their visits. When Addaline asked where their family’s power came from, she was informed that Jacqueline was responsible for keeping the family’s genealogy, a subject her mother was far more accepting of.
According to her grandmother’s records their family had French ancestry, their family name coming from Pierre-Simon Laplace, a famous French scholar whose work was important to the development of engineering, mathematics, statistics, physics, astronomy, and philosophy. A fact of pride for Addaline’s mother who liked to flaunt that their ancestor was the Marquis de Laplace, who taught philosophy to Napoleon Bonaparte. But the family’s records indicated a connection to another French family of noble lineage, Pierre-Simon Laplace’s son, Charles Emile de Laplace, married the daughter of Marquis de Devereaux, Maria. Old French records showed that the Devereaux family held sway in Saint Domingue, and Maria was sent back to France as a young child when the Haitian Revolution began. According to the accounts of trusted servants at the time, Maria had an older brother Claude and an older half-brother Julian, who was rumored to be an illegitimate child the Marquis had with a slave woman.
However, when in secret, her grandmother would tell her that Pierre-Simon Laplace was more than the world thought him to be, that he was a sorcerer, that his mathematics unlocked the secrets to the universe, Laplace’s Equations and the philosophy of Laplace’s Demon. Unfortunately, tragedy befell the family when shortly after Addaline’s sixteenth birthday her grandmother and mentor passed away from Wilson’s Disease. Her family were surprised to find that when the will was read Addaline only inherited a single old steamer trunk, the rest of her grandmother’s assets were sold off to cover Jacqueline’s dying medical expenses. In her grief, Addaline adopted a new style for herself, one she’d already liked from pop culture and Halloween, the Goth style, her hair was already black, but she added bright teal highlights and experimented with makeup. This annoyed her mother and entertained her father and younger siblings, who she adored and help raise as their parents were often very busy.
When her grandmother’s old steamer trunk was delivered, Addaline told her family that she’d open it privately to honor Jacqueline’s wishes, secretly she let the twins watch. What she found was her grandmother’s most cherished possessions, the most surprising amongst them were Pierre-Simon Laplace’s original handwritten manuscripts that were eventually published into his five-volume body of work, Mécanique Céleste. But, as these were the original manuscripts, they also held Laplace’s personal notes, which were mathematically coded in French. Having already been raised to speak and read French and excelling at math in school, Addaline spent the next year deciphering Laplace’s code, once done she learnt that Laplace had noted down all future holders of his manuscripts, the last two entries being Jacqueline and Addaline. The manuscripts were already bound into tomes and these now serve as Addaline’s Grimoire as she journeys to learn the secrets of the universe.
Unbeknownst to Addaline, in the first half of 2023, a strange man had come to Baltimore. This man was Christian Rex, or at least that was the name he used as a film director back in the ‘70s. He had always had a nihilistic personality, something he expressed through his films and is what drew the attention of the Kindred that embraced him. Unfortunately for Rex, his sire abandoned him as Caitiff, this only fueled Rex’s nihilism and ultimately caused his film career to spiral into oblivion. But this did not abate Rex’s ego, considering his own paltry body of work akin to classical high art. Over the years he drifted from city to city, constantly casted out by Kindred society, further fueling his nihilism. When he arrived in Baltimore, he was chased out of the docks by a commie mobster, so he tried to seek shelter at the Homewood Elysium, where he meet the Keeper Angelique Cloutier. Rex introduced himself in his usual ego-centric fashion, touting his film career, but sadly the lady recognized him two-fold, both as a Caitiff and she had heard that his films were universally panned by critics and audiences alike. Lady Cloutier chose to cast the bothersome Caitiff out of her Elysium, but what stung Rex to his core was when Angelique called his film work garbage and that there was no place for his kind of ‘Trash’ here. What Rex failed to realize was that she wasn’t calling him trash but using the Kindred nickname for Caitiff. But to have his films called garbage and him trash… Rex flew off the handle with a tirade of insults, getting him forcibly ejected from Homewood, he left vowing vengeance.
A few months later Addaline was celebrating her high school graduation, partying with her friends and hanging out at her usually gaming venue, Natural 20 Gaming Café. Having scored exemplary marks in mathematics, her parents got her a graduation present, the latest model MG ZS EV electric car, and her father made sure to get it in metallic Teal to match her highlights. Unaware to Addaline though was that Rex had witnessed her jovial celebrations. For a week he watched her, seeing her bright and cheerful personality, her happy home and loving parents, and he devised a new film, the dying of her light, a film that would prove to all that nihilism is the only true philosophy. One evening, after leaving a post-graduation party, Addaline was jumped in a fast-food parking lot, when she awoke, she found herself bound to a pipe in a dirty old garage.
Her head throbbed and there was a strange pounding sound in her ears, her mouth was dry, and her body felt dulled, yet her senses were incredibly sharp. Although there was very little light, she was strangely able see exceedingly well, colors were oddly vibrant, and she could sniff a hint of cheap cologne from somewhere. But her immediate concern, other than having been kidnapped, was the near-unbearable hunger pangs she was feeling. Looking around she saw a few cameras had been set up at different angles to record her, this worried Addaline somewhat. Knowing her parents are well-off, she figured the kidnapper may be after a ransom, but with this array of cameras… she had other concerns. Plus, what had this person already done to her, drugged her maybe… her clothes where dirty but otherwise fine. She saw that the garage windows had been blacked out and that someone was sleeping in the parked sedan, likely her assailant.
When Rex rose that evening, he found his newly embrace childe still bound where he’d left her, but she was already awake and looking at him as he climbed from his car. Approaching her, she asked who he was and what he wanted, he answered with his usual cinematic flair, that he was Rex! Her Sire, the one who dragged her from the light and made her into a creature of darkness, forever shunned and destined to feast upon the blood of humanity! Addaline nearly burst out laughing at his flamboyant over-acting, only managing to stifle it to a snicker. Rex wasn’t amused when she considered him funny, even having been kidnapped and embraced hadn’t dulled her cheerful personality. For a week Rex instructed Addaline in the rudimentary basics of surviving as a vampire, something the young woman found intriguing, yet she was still his prisoner. She was disgusted at having to feed on humans, but ultimately accepted that she had to, and to Rex’s lament, she refused to kill and only fed to survive, never taking more than needed. When she asked what the pounding sound in her ears was, he told her that is was her Beast, her darker instincts that needs to be fed and will only accept the blood of humans. She did find that the pounding sound subsided after feeding.
During that week, Addaline tried a number of times to escape her captor, but she found that her sire was far quicker and stronger than her, beating her as punishment. But, on one escape attempt she tried her Hedge Magic and to her surprise it had changed, almost like becoming a vampire had altered her magic. Before, her abilities were like parlor tricks, now she found focus and clarity, both of though and action, gone was her ‘Numina’, replaced by something else, something her mathematical mind better comprehended. When Rex noticed her strange behavior he pressed her for answers, she only said that her grandmother was Wiccan. This excited Rex, spouting her as a Witch, a harlot of darkness, and that embracing her was destiny. Yet, regardless of what Rex tried to do to Addaline, strangely enough she wouldn’t break, she accepted her change and it even made her happier. To Rex this was all wrong, she was supposed to feel sorrow, grief, mourn her sunlit days, wallow in loathing for the tragic thing she’s become. If he couldn’t break her under the pretext of what she had become, then he’d mold her into a monster of the night with what he would make her do.
Maintaining a tight control over the girl, the following week Rex took her out to other locations to ‘train her’. He tried to get her to hunt people… she refused. When he commanded her to terrorize a woman in the park… she spoke with the woman and made a friend. Each time Addaline twisted his orders into an act of kindness or nicety, he failed to notice that he’d been pulling clumps of his own hair out. His only marginal success was when he ordered her to kill a homeless man, informing the girl that he was dying anyway. Tenderly she examined the old hobo before draining him dry, finally Rex thought he’d made progress, but when Addaline stood, she spoke of mercy and a peaceful rest from pain. Rex fumed, his eyes bloodshot, he began to take out his frustrations on a dumpster, until he felt her hand on his shoulder and her voice in his ear, telling him that it was alright, that he could let go of his anger, his ego… Oddly enough, her touch and words annoyingly calmed him down, but he could never let go of his ego, it was all he had left, and his ego had just the task for his ward.
Having prepared cans of gasoline and Molotov cocktails, Rex ordered his childe to firebomb and burn down the site of his recent humiliation, Homewood. Addaline was shocked, she had never thought of doing something like that, she pleaded with Rex to reconsider citing that it was a historic building and innocent people were inside. Her sire told her that those inside were Kindred like them, other creatures of evil and darkness, and that he demanded this of her. She was dumbfounded at his demand, saying that regardless of the natures of those inside they were still people, she fervently refused his order as she ran off. One thing she had learnt from her sire was his quickness as she was gone before he realized, despondent Rex returned to the garage that evening feeling utterly defeated. He sat outside on the cold concrete, contemplating his abject failure of an existence, not noticing the time passing as the night sky slowly brightened. In his nihilistic self-loathing Rex saw the sunrise one last time.
When Addaline ran, she had no direction in mind, she just ran, for some reason (possibly Stockholm Syndrome) she found herself back at the garage she’d been captive in. The following night she rose to find she felt oddly lighter, like a weight had been lifted. Upon stepping outside she found a pile of ash that held her sire’s charred watch, and she knew that both her and her sire were now free.
Having been freed from her captor, Addaline contemplated returning home, but she wondered how she’d explain her new condition. That night she stood on the hill overlooking her family home, struggling with what to do, then she heard a voice nearby. When she turned, she saw a middle-aged man, bald and wearing an odd white robe, he was pale under the night sky, but she could tell that he seemed to have a Mediterranean complexion. Addaline was understandably nervous, having already been kidnapped once, but the man bore a strange calmness to him, and when he spoke it was like he was speaking from a place of serenity. He introduced himself as Jerome, a fellow Kindred who happened to have observed her sire’s attempted “training”. For witnessing Addaline’s selfless and caring heart and her firm grasp of her humanity, Jerome offered to properly teach her. To teach her in the ways of the Children of Osiris.
For a month the two of them traveled the country, Jerome instructing her in the struggles that all Kindred share in maintaining their Humanity. Eventually, they arrived at a hidden location that not even Addaline could recall, a secretly built temple to Osiris, presided over by the regional Undying King. At the temple she was formerly inducted as an acolyte where she began more training, but unlike her sire’s training, this was peaceful, meditative and tranquil. There she made a few friends and learnt the ways of Osiris, though she did not enjoy having to shave her head every night. And there she stayed for nearly a year until she was visited by Jerome and the Undying King. She was told that she was a dutiful acolyte and a truly kind soul, so she would be given a choice, she could stay at the temple and abandon her old life to further her understanding of their faith’s philosophy and rise in station. Or she could leave with the King’s blessing, serving the temple as a hidden agent and possibly seeing her family again, but she could be hunted by the temple’s enemies as the Serpents had slithered everywhere. That night Addaline chose to leave.
However, returning home to her family proved far more taxing as she had been missing for a year. Her family flipped out when she suddenly arrived back home, wearing a strange white robe. Addaline was bombarded with questions from her family as well as the police, she gave an edited account of the events in her statement to the cops, omitting anything supernatural, and stating that her captor had released her then set himself on fire. She further explained that due to the trauma of her kidnapping that she made her way to a “Spiritual Retreat” to heal, she would have called but they had a strict “No Contact” policy. Thankfully, her overly protective mother shoed the cops away and let her rest. The following few days Addaline moved her bedroom into her parent’s basement, bricking up the small windows to prevent her mother from “opening the curtains”. Her younger twin siblings were of course concerned for their big sister, but to reassure them she let them in on the secret of what she’d become, it became their own little game. The police had retrieved her car from where it was left, and her father had collected it from the impound yard, it had sat in their garage so long her parents were about to sell it. Her father was deeply concerned for his daughter, saying he’d scoured the city, he’d spoken to her friends and the folks at Natural 20 searching for her. And her mother was using her legal acumen to hound the police in their search. But, after a heartfelt conversation with her parents they felt reassured that their girl was fine, chalking up her new change of behavior to her traumatic experience.
Now Addaline wonders what her new future will entail, either way it will be exciting.
Enzo Giovanni [Rhythm Guitar, Riot Squad]
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
XP
9 xp on Haven 1,2,3
8/7/24
Sepulchre 1 > 2 xp 4
Finance 1 > 2 xp 2
8/28/24
Sepulchre 2 > 3 xp 8
Craft 1 > 2 xp 2
Appearance 2 > 3 xp 8
Resources 2 > 3 xp 4
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Erica Lisette Angeline Dubois
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Eva Milliner
Overview
Eva has always had her own passion and drive to pursue modeling while secretly feigning for her father's affections in a desperate attempt to connect with him and to prove her value to her family.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Attributes:
Charisma 1>3 - 10
Abilities:
Investigation 2>3 - 2
Backgrounds:
Resources 3>4 - 1
Contacts 3>4 - 1
Willpower:
Willpower 2>3 - 1
Flaw Freebee EXP: 3/3
Background:
Fame 2>3 - 1
Willpower:
Willpower 3>5 - 2
Starting EXP: 15/15
Abilities:
Athletics 0>2 - 5
Melee 0>2 - 5
Stealth 1>2 - 2
Medicine 0>1 - 3
Flaws:
Mental:
Phobia - 2
Social:
Expendable - 1
Earned XP: 2/23
Abilities:
Occult 1>2 -2
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
In recent events has she returned back home after her modeling contract with Vogue UK ended. Had she returned to seek her father and her family to reconnect with them once again.
Gustave
Overview
Gustave is the drummer for Riot Squad.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
7 - Potence 0→1
7 - Animalism 0→1
2 - Courage 4→5
1 - Willpower 5→6
EXPERIENCE
8 - Intelligence 2→3
5 - Potence 1→2
Expanded Backgrounds
Attributes: Strength 1, Dexterity 2, Stamina 2, Perception 2, Intelligence 3, Wits 2
Abilities: Alertness 2, Athletics 3, Stealth 3
Disciplines: Celerity 1
Willpower: 3
Health Levels: OK, -1, -5, Inc.
Armor Rating: 0 (1 soak dice total)
Attack: Bite for 1 die
Blood Pool: 2 Max (1/4 Maintenance)
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Gustave was vain, ambitious, selfish. He fancied himself an actor, or a dancer, or a celebrity with no discernible talent. He made his was to New York the moment he turned eighteen and never looked back. He got work, and if being introduced to the casting couch got him parts, so be it. He wasn't a proud person. But he was an asshole. A vain one at that. And judgemental.
One night he was out clubbing and a nice guy approached him. Nice, but unattractive. Oh he wasn't a troll or anything, but certainly not up to Gustave's standards. He didn't just turn the man down, he humiliated him. The fuckboys and the glittertwinks all laughed. Gustave smiled smugly as the nice guy slinked off. But there was one person who did not join in on the reverie.
A monster had been lurking in the club that night, a monster who took umbrage with how the pretty boy named Gustave treated the nice guy. The monster followed Gustave home and decided that the young man who was beautiful on the outside, was ugly as sin on the inside, deserved to be punished. He Embraced Gustave that night.
Gustave's sire stayed with him long enough to explain his fate, all while his undead body twisted and contorted itself. He was tranformed into a hideous creature, all that ugliness inside of him manifest outwardly. His sire left not too long after - oh he showed Gustave the basics, laughing at him through it all. He was then left alone.
Gustave contemplated walking into daylight on more than one occasion during this time. For some reason he didn't. He eventually found a place to vent his frustrations pounding drums for an Anarch band called Riot Squad. It remains to be seen if he is an Anarch at heart, or just a selfish prick.
Hasan Ibn Amad
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
2 freebies spent on Firearms 4
2 freebies spent on Melee 4
10 xp spent on Protean 1
5 xp spent on Obfuscate 2
5 xp on Celerity 2
5 xp on Quietus 2
10 xp on Celerity 3
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Eventually he was released from his sire's close mentorship, taking the opportunity to stay in the New World for a longer period of time. Now, presented with the opportunity to make a name for himself, by himself, Hasan is eager to see the world for himself.
Hayden "Loki" Ziepke
Overview

At least, that's what one of Baltimore's newest arrivals tells himself, known thus far by the pseudonym of 'Loki', the homeless kid carves a path made of burnt wood and broken glass in his repertoire of senseless destruction, he doesn't know where the hell he's going, but if he lies to himself, then it's all part of the fun.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
[-3] +Merit | Daredevil
[-14] +Discipline | Chimerstry 4
[-2] +Ability | Streetwise 4
[-1] +Merit | Catlike Balance
XP
[-4] +Ability | Athletics 3
[-4] +Ability | Larceny 3
[-7] +Discipline | Obfuscate 2
Expanded Backgrounds
Rights & Possessions
-One or two molotov cocktails
-Old lighter
-Screwdriver
-Matchbox full of clips and nails
-Stolen simple toolbox
-Gas can
-Hose
Blood Bonds/Vinculi
Description
History
An asshole that broke things, and even more worser, sometimes in Camarilla territory. Sometimes... he goes too far, not enough to cause a blood hunt, he never was THAT important in politics, but people were inconvenienced enough that they were willing to end him. So, in true Loki fashion, he did what he does best. Run away as fast as he could.
Taking favors from people, hiding as nothing more than a shitty smell below the bus, actually being... 'friendly' with Kindred to get what he wants, Loki seems to have gotten himself in a cycle of constantly causing shit and instantly leaving once shit got too hot.
After a few shenanigans across New Jersey, Loki finds himself in his very first 'Anarch' town, he tentatively testes the water with his toes, causing one or two fires there as he gets himself situated within the town, whispers in the streets speak of tense relations between the big heads, and frankly, he doesn't want to be the spark that blows shit up... though... the more he thinks about it, the more he gets tempted to just go for it. However, as much as Loki wants to continue to stroke his most materialistic desires... he, in the bottom of his heart, just wants to live to see the next day, he doesn't really know why he's still living, but he doesn't want to die, and so, he lives life meaninglessly as he breaks and breaks more things, doing the same thing and expecting a different result.
At the end of the day, Loki has never changed from who Hayden was.
A scared kid that just wants to do good enough to do his own thing alone, whose parents kicked him out because all he ever knew what to do was scream and lash out, following a generational trend of 'pushing the chick out of the nest', even if that chick would go to fall with a pathetic splat on the ground, far away from the nest to ever know home again. Hayden faces the evenings with the knowledge that he'll never be loved or cared for, so Loki may as well do his own thing without a care in the world, if he believes in the glow of the fire hard enough, senseless destruction can be fun.
But the truth of the matter is, how many burnt villages will equal to the warmth he longs for?
Isaac Anderson
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
XP: 10 Abilities, 5 Willpower
4/30/24: Int to 5, Computers to 5
5/20/24: Perception - 3 (8xp) Empathy - 1 (3xp) Empathy Specialty (Reading People) - (3xp) Bought of Flaw (tic/twitch)
8/7/24
Occult 3 > 4 xp 6
Occult: Malkavian Network xp 3
Auspex 2 > 3 xp 10
8/29/24
Subterfuge 2 > 3 xp 4
Auspex 3 > 4 xp 15
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Evelynn (Dullvoid)
Overview
With an alluring personality and a visage that would make any Toreador bite their lip at a mere glance of her fashion choice, physical allure and bold confidence, the mysterious cainite known as Evelynn is a strange but intriguing who just arrived into town, hoping of making it her new home. As a personal fan of the night life, this previous talk-how radio hostess and nightclub share holder, seemed to have moved in for personal reasons, either to escape town or to find a new source of amusement. Bearing the fanged smile of a hedonistic predator, Evelynn is the typical bad choice that everyone knows and recognizes as a bad choice yet keep falling and coming back for more.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
- Willpower 5 Freebie Points
- Merits 7 Freebie Points
- Backgrounds 3 Freebie Points
Experience Spent:
- Alertness 2: 2 exp
- Animal Ken 1: 3 exp
- Auspex 2: 6 exp
- Chimerstry 2 & 3: 6 + 12 = 18 exp
- Celerity 2: 6 exp
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
Being guilty of having multiple pasts and upbringing depending on the occasion, person standing in front of her or the overall situation she’s faced with, it is no secret that most Kindred tend to lie about who they are in order to not appear weak in front of their peer or perhaps, just as a shallow attempt to preserve those whose life still continue completely untouched by the mess that is the embrace and the whole world of darkness as a whole. Adopting the mantra of: “Ignorance is bliss”, after living for as long as she had and surviving through the years in a funny yet entertaining mix of trial and error, one of the most important lessons that somehow managed to cling to the inside of her skull was that some things deserve to be left behind. Some stories need a closing chapter. Some stories need an end. And that some things, are best forgotten. But behind the veil of secrecy and convoluted truths, the true story about the origins of Blair Thorne is perhaps one of the biggest secrets that the kindred self-acclaimed as Evelynn will take to her grave. Born in Brentwood, Los Angeles, a suburban neighbourhood in the Westside region, Blair grew up in an upper middle-class family where an always working father did his very best to climb the corporate ladder while her alcoholic father did her very best to beat the county-wide record of most expenses made in a single afternoon, all this during a period in America called the First World War. With private tutelage, the best clothes the time could offer and the more riches than a teenager could possibly and reasonably imagine, Blair was the third child brought into the marriage, her birth being attempt number three to save said marriage before it inevitably collapsed in a nasty divorce. During this entertaining period of attempting to buy their children’s love with expensive things and trips across state, Blair delved deeply into the night-scene, growing enamoured by the hedonistic lifestyle of the area as it portrayed to her a true dose of freedom, she didn’t know she craved.
Between wild parties, drugs, terrible company and vices that she always thought herself too high and mighty to fall prey of, the story of her embrace fell shortly after her university diploma as she went out to party with some college friends and willingly fell victim to the supernatural allure of a strange man named Martin Lowe. What drew herself to Martin was not tremendous amount of charisma, nor the amount of money he wasted to keep the party scene going, but instead, it was the calm and collect manner that he single-handedly managed the events enrolled in front of him. He was more of a figurehead and a trust-worthy representative of the group that every single member of his little group confided and listened without question. You had the general bigshot who was being bottles and snorting lines with zero cares in his soul, but every time Martin whispered something to his ear, it was like the word of God himself sobered him up and brought him back to reality. While not the most physically fit man in the room, all the knuckleheads and muscle-bound freaks would immediately stand in attention when he put his hand down, turning the biggest roid-raged-user into an obedient military dog awaiting orders. It was that portray of discrete yet absolute power that lured her to him and before she knew it, they were as close as they could be. Her role in his little group was simple, she was the pretty face, the social one to ignite the spark and make things happen, a willing puppet under his instructions that sore much higher than herself could imagine. Blair always had hefty lifestyle due to her family’s legacy, but things were much sweeter when they came in her name rather than copying her mom and asking daddy for a favour.
And with that, it was done. After two years of being a ghoul and moving to California, getting to know the basics of Kindred society and how to properly manoeuvre the complex chess board that was the unliving, Blair Morwenna Thorne was supposedly announced dead, victim to a supposed overdose due sleeping pills in her rented apartment yet nothing was confirmed. Through connections and allies, her records were either deleted or lost within the pile, allowing the existence of this undead-being to wonder the streets of Los Angeles with a new self: the charming night hostess and part-time public relations manager known to some as “Evelynn”. The next decades of her existed consisted of more Kindred training and accounting, making sure she was a proper Kindred within the Camarilla court of Los Angeles, with some mistakes here and there, a few of them that managed to be solved without much hassle and others that required actual years to be repaid fully. Around the 1950s, when her Sire deemed her intelligent enough to keep her mouth shut when it truly mattered, he booked a trip abroad, a place where eyes and ears could not reach, in a place where no one would ever know it happened, he informed himself of the charade that he lived within the Camarilla. For twenty-eight years, Evelynn lived her unlife as a member of clan Gangrel, following the notion that her very Sire was Gangrel or a “City” Gangrel as he so kindly liked to distinguish, only to be told the truth in that very particular and moonless night. The coyotes or outlanders, synonyms for the bloodline they claimed to represent had the habit of speed running their Fledgling-tutelage and with hers coming to an end, he decided to warn her about the truth of their actual bloodline. They were Caitiff, supposedly, their Sire’s Sire was supposed to be embraced by members of the Ravnos lineage, a group with already a poor reputation within the nights but for some reason, something went wrong. Not only had the Sire’s Sire not develop any of the traits of the Ravnos, but he had also developed an odd number of setbacks and powered that made him rather difficult to be accepted within the group.
Her embrace came upon a deal Martin had made with an ally, a mysterious benefactor known as J.J. that had gone around purchasing shares and margins in the entertainment industry like it was some sort of yard sale. Television was the next big thing, and that man was making sure he got one of the heftiest pieces of the metaphorical pie. But amongst business deals and party favours, a third party had decided to invade the club where they were celebrating a new partnership and Blair was critically injured, having enough drugs in her system that her own heart was working overtime due to the sheer adrenaline in a matter of seconds, she was going to bleed out into those expensive imported carpets. At that time, Martin made a call, in the few seconds of lucidity that Blair still had, he offered her a deal, a second chance at life, a much lucrative and enjoyable existence but at the cost of saying goodbye to everything she knew for ever. Maybe it was the blood loss or the terrible sense of humour she always had, but Blair agreed, saying that any fate would be better than having her final moments be in such an ugly dress that didn’t even match her boots and eyeliner. The transformation was instant and Blair itself took over a week to stand back on her feet, Martin’s plan was to turn her into a ghoul and have her properly cut ties with her past before clearing things on the Kindred side to his embrace. That particular deal would be seen beneficial to the court and after being grant siring rights but never putting them to use, it was a matter to make it official. Farewells were had and family bonds were broken, her relationship with her mother was never the best as Blair was too much of a daddy’s girl and didn’t align herself with her mother’s schemes. The relationship with her father was rather bitter as he was so saturated with the divorce that he often compared Blair to her mother and upon getting remarried, he pretty much passed her a huge check in exchange for letting him start over without the mistakes of his past.
Considering how dire things were in Kindred society, he decided to present himself as a member of a different clan, passing as a member of the Brujah due to his affinity with the physical disciplines of Celerity, Potence and Fortitude, being able to live a somewhat comfortable life until they were betrayed by a coterie mate and left to burn to ashes upon the morning light. Martin made sure to also share to her the story of his own Sire, a revolutionary who masqueraded himself as a member of the Gangrel due to his more explosive temper and odd affinity with the discipline of Animalism. Considering that said Sire still exists and Martin still lives as living proof of that embrace, he too pretends to be Gangrel, a small difference being present though his lack of animalism but a façade that he continues to this day. Evelynn too is part of said facade and while he was certain that she would be mindful of said secret, he decided to share with him in case she one day happens to Sire Childe of her own and gets unfortunately caught off-guard by the revelation. The next couple of years were rather uneventful and Evelynn was eventually released from her Sire’s responsibility and by his request, moved on her own to find her own path in the world. Coincidentally, she found himself at home among the Anarch, acting as a dindependent third party who has yet to picked her real home.
Isaiah Blackwood
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Auspex 2
Expanded Backgrounds
-
Elias the Whisperer
- Fetter: A tarnished brass ring
- Description: Elias was once a cunning informant in life and now serves Isaiah by gathering secrets from the living and the dead. Bound to the brass ring, he can whisper information directly into Isaiah's ear, ensuring no secret goes unheard.
-
Mara the Guardian
- Fetter: A silver locket containing a lock of her hair
- Description: Mara was a fierce protector in life and now guards Isaiah with unwavering loyalty. Tied to the small locket, she manifests as a spectral shield, intercepting attacks and threats aimed at her master.
-
Cedric the Enforcer
- Fetter: A blood-stained coin
- Description: Cedric was a ruthless enforcer in his mortal days and now enacts Isaiah's will with brutal efficiency. Linked to the coin, he can be summoned to carry out tasks to make people forget, his presence instilling fear in Isaiah's enemies.
-
Isabella the Seer
- Fetter: A cracked crystal pendant
- Description: Isabella was a gifted seer who now provides Isaiah with visions of the future and insights into the present. Bound to the crystal pendant, she reveals hidden truths and guides Isaiah with her "prophetic" abilities.
Rights & Possessions
Blood Bonds/Vinculi
Description
History
In the 1950s, while pursuing his interest in the dark arts, Isaiah encountered a Nagaraja vampire who recognized his potential and zeal. Embraced into the clan, Isaiah quickly adapted to his new existence, finding a new purpose within the Sabbat. His dedication and natural leadership abilities led him to become a respected Pack Priest.
Jacob "Big Jake" Koenig
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Perception 3 12xp Investigation 3 2xp Allies 3 4xp Contacts 3 4xp Retainers 5 8xp
8/7/24
Sepulchre 1 > 2 xp 4
Brawl 1 > 2 xp 2
Strength 3 > 4 xp 12
8/28/24
Resources 0 > 1 xp 3
Finance 1 > 2 xp 2
Law 1 > 2 xp 2
Medicine 2 > 3 xp 4
Science 1 > 2 xp 2
Intimidation 3 > 4 xp 6
Stealth 1 > 2 xp 2
Allies 3 > 4 xp 6
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Jasmine Baxter
Overview
A cool headed, polite, woman with a rather large reputation as an actress. She has become obsessed with cultivating talent and has an insatiable love of the film industry for all it's flaws.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
1 Freebie for Indelible
2 Freebie for Blush Of Health
1 Freebie for Eat Food
1 Freebie for Accute Senses
1 Freebie for 1 Contacts
2 Freebies for 2 Fame
1 Freebie for Elysium Regular
1 Freebies for Will
1 Freebies into Retainers
1 Freebie for Resources
1 Freebies Hidden Aura
5 Freebies for 1 in Appearance
2 Freebies for 1 in Awareness
10 XP for Vicissitude
3 XP for 1 Contacts
2 XP for 1 Alertness
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
She met her sire at a audition. The woman was one of the production crew who called her into a private meeting and offered her a chance to get a new direction to her career. She accepted and quickly she was embraced into the world of Kindred. Her sire was helpful but was flighty, like all Toreador, and they lost contact as they pursued different paths. Now Jasmine has begun a talent agency and works mostly behind the camera, guiding new talents. She has been, rather unwisely, maintained contact with a Thin Blooded childe who has joined the Anarchs.
Jason "JayGee" Gardner
Overview
(Funded in no small part by donations from his sizable trust fund and local listeners like you!)
The show plays underground rock, alternative, and rap while supporting local social justice groups. Currently, they're taking doing a collection of supplies for local encampments of protestors on and off college campuses.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Intelligence 3 (5)
Perception 3 (5)
Charisma 4 (5)
Dexterity 4 (5)
Experience:
Strength 2 (4XP)
Firearms 2 - 4 (12XP)
Athletics 1 and 2 (5XP)
Investigation 1 and 2 (5XP)
Drive 1 (3XP)
Allies 1 and 2 - 5
Contacts 1 and 2- 5
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Dundalk, specifically. A suburb of Baltimore City known for being blue-collar and a bit white-trash. He was the only son of a single mother, who regardless of how utterly exhausted she always was--and how painfully young she was when she had him--always made him a priority. They lived with his grandparents in a townhouse on Eastfield Road right behind the Community College of Baltimore County's Dundalk Campus.
He did all the things boys in blue-collar Baltimore did: He went fishing, crabbing, and hunting with his grandfather on weekends. Played sports, made friends, and all in all had a normal upbringing. He played Football and Lacrosse at Dundalk High School. At seventeen, he graduated with Honors and a scholarship to UMBC, where he majored in Sociology and Broadcasting.
It was in college when he began being shadowed by a P.I., though he didn't know it. He learned later that the man had been hired by his estranged father. A man who he's met a total of twice: Once to 'meet', and once more after his graduated from college so the man could cut him a check for a surprisingly large amount of money so he would 'disappear'.
Apparently, Jason was a mistake that could not get out. His father was running for governor of another state on the Republican ticket, but if word got out that he'd had an 'indiscretion' with a much younger woman and a child resulted from that, it could tank his 'family values' platform, as he'd never paid Jason's mother a dime in child support.
Jason took the money at his mother's urging, and he signed the NDA, but he's using that money to better himself and the world, regardless of how much it pisses off the man who donated sperm for him to exist.
Since he graduated from college, he's bought himself a nifty little townhouse, a small SUV, and is investing in his community works projects. He's an active member of Blue Water Baltimore, various social justice groups including a membership to the Baltimore Chapter of the NSRA, and has been arrested a time or two at local protests.
He's living his best life.
Now if only he could get his love-life in order....
Jaxson "Sunny" Garcia Hernandez
Overview
----
Sunny has been through it.
The former ghoul and "Great Work" of a Tzimisce who was murdered by his own sect, and now the childe of a Tzimisce who has taught him the bare minimum of survival and is now watching from a distance, it's far from the first time he went to the school of hard-knocks.
But he's a survivor, and this is just one more crucible.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
3 - Iron Will Merit
5 - Dexterity 3
2 - Crafts 4
--------
9 - Resources 2 and 3
12- Appearance 4
20 - Stamina 3 and 4
16 - Appearance 5
5 - Medicine 1 and 2
3 - Occult 1
5 - Brawl 1 and 2
HUMANITY DROP TO 6 - 9/1/2024
Finance 2 - 2XP
Alertness 1 - 3XP
Expression 1 - 3XP
Leadership 1 - 3XP
Etiquette 2 - 2XP
EMBRACE - 12/8/2024
Self-Control 3 and 4 - 10XP
Courage 4 - 6XP
Expanded Backgrounds
Lawyers who worked for Adonis, and who now work for him.
Zayn: A dancer at Scandal, Zayn was a friend of Sunny's from high school with whom he recently reconnected.
Antony: A friend of Zayn's and now his who is also a ghoul, but to his own cousin? Sunny hasn't asked.
Rights & Possessions
Names, personalities, and such are currently under construction.
Blood Bonds/Vinculi
Description
History
Jennifer ‘Kandi’ Smith
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
-2 performance
-1 background wealth
-1 background in contact
-1 background heard
- 5 charisma
All freedbies spent.
Exp spending tracker 35
- 4 intelligence
- 15 disciplines
- 3 new ability lore kindred
-2 lore kindred
-6 willpower
- ability in tech
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Julien Lavalle; Regent of Baltimore
Overview
― Brennan Lee Mulligan;
.Julien has been in Baltimore for quite some time.
Originally arriving in the early 1980s to guard his sire's Torpor, he's remained in the city during the Sabbat's First Incursion and the Camarilla's Reinstatement. Until recently, he kept himself aloof from politics other than his monthly chess match with the Prince.
When Prince William Good stepped away, it was decided by the more powerful Kindred in Baltimore (for unknown reasons) that Julien take the reins. For better or worse.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
2 - Humanity 6
13 - Backgrounds (Yes. Seriously)
Experience:
Celerity 1, 2, 3 - 20
Obfuscate 1, 2, 3 -20
Protean 4, 5 - 35
Auspex 1, 2 - 14
Animalism 1 -7
Various Abilities and Attributes - 71
Etiquette 1 = 3XP
Melee 1 and 2 = 5XP
Fortitude 1 = 10XP
Willpower 6 = 5XP
Willpower 7 = 6XP
Brawl 4 = 6XP
Performance 1 = 3XP
Perception 4 = 12XP
Wits 4 = 12XP
Empathy 3 = 4XP
Occult 2 = 2XP
Politics 2 = 2XP
Conscience 3 and 4 - 10XP
Fortitude 2 and 3 - 21XP
Potence 1 - 10XP
Communal Haven 1-5 - 23XP
Expanded Backgrounds
Amani Shah: A Bar Owner in his area who lets him in because...why not?
Amanda Sweeney: Local Victims' Rights Activist
Brandon Jeffs: Coordinator for the Enoch Pratt Free Library
Stephanie Allard: Vice President and Chief Philanthropy Officer at the National Aquarium in Baltimore
Leggett Lavalle (Currently in Torpor)
Rights & Possessions
--Communal Haven Background: 2 Size; 3 Security
Managing Owner: Amani ShahJulien is a silent partner in a business called 'Nowhere Generation', a progressive gathering place and bar that caters to young activists and hosts various amateur artists, and poets, and has a live band three nights a week.
Natural 20 Coffee and GamesManaging Owner: Chance EdwardsHe has also recently invested in a new venture in Gwynn Oak. A Gaming Cafe called 'Natural 20 Coffee and Games'.
Blood Bonds/Vinculi
Description
History
--Julien (Paraphrased and edited from Agent J in Men in Black)
_______________________________________
“If you want to rebel, rebel from inside the system. That's much more powerful than rebelling outside the system.”
― Legend
_______________________________________
"You're a child. An infant. Your mocking is thus infantile. He's not my lover. This man is more to me than you can dream. He's the moon when I'm lost in darkness and warmth when I shiver in cold. And his touch still thrills me, even after centuries. His heart overflows with the kindness of which this world is not worthy. I love this man beyond measure and reason. He's not my lover. He's all and he's more."
--Julien about Shahin; (Taken from: The Old Guard; Nicky and Joe)
_______________________________________
Julien was born in Saint Domingue.
He doesn't talk about his life. There's an absolute chance he doesn't remember a lot of it. He does know that his father was a white plantation owner and his mother was a slave. She died in childbirth, and he was raised by the man who knew he wasn't Julien's father.
None of that matters. He was born into bondage and lived that way for his entire human life.
August 22, 1791, is known to history as The Night of Fire. It was the night that the Haitian Revolution began. Over one hundred thousand slaves rose against the vastly outnumbered and hated French colonists, and Julien was right there in the center of it all. At seventeen years old and into his eighteenth year, Julien spent those months as a revolutionary.
The burning of the plantation he was born on and lived most of his life happened ten days after his eighteenth birthday, and Julien did not expect to be caught under a burning plank in what had once been the dining room he'd once served dinner in. He thought he was going to die, but the pylon was pulled off of him as he choked on the soot air, and he was lifted and carried out of the fire and into the night.
Leggett was a good man in life and an even better man in death. One of the few white men who'd fought with them, and Julien learned he'd been watched. Leggett had stood on the edges of their meetings for months and watched for the 'right companion' until he'd landed on Julien. Even in his anger at the oppressive life he'd been born into, Julien kept his kindness and peace. Who worked so hard to do the right thing, even protecting white children and women when his brethren would want them dead.
It was then that Leggett turned him. Embraced him into the Night and Clan Gangrel.
They traveled a lot. Through the Middle East, Europe, Asia...wherever Leggett's eternal wanderlust took them. His sire Embraced twice after Julien, and though both Liam and Eugenia set down roots, Julien had never been able to. His apparent age as well as other factors kept him with his sire, kept him learning and absorbing. He learned he had a gift for numbers, and a talent for making money that was both a bane and a boon to his--and his family's--existence. He made the occasional friend moving through these places, most notably Shahin Kamran and Tomasz Draus.
He stayed with Leggett until his sire went to sleep in the early 1980s in Baltimore. He guarded the Elder's Torpor through the Camarilla rule, its fall to the Sabbat, and then the following Camarilla coupe, only sending his sire away and to his sister Rebecca in Andorra when he was drawn into politics almost against his will.
Recently, with the fall of various smaller cities around them to the Sabbat and Prince William Good's disappearance, Julien has been thrust into a position of power he's never asked for or wanted. He is adamant that he is not the Camarilla Prince the city deserves, but he is the Experimental-Anarch-Camarilla Regent they need in this dark hour.
At least, he hopes he is.
Because he's what they have.
He's recently Embraced his first Childe, Chance Edwards.
Juliette Sterling
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
New Path - Path of Corruption - 7 XP
Path of Corruption 2 - 4 XP
Resources 3 - 4 XP
+11 XP Gain
+13 XP Gain
Subterfuge 3 - 4 XP
Thaumaturgy 3 - 10 XP
Dexterity 2 - 4 XP
Dominate 2 - 5 xp
+10 XP Gain
+7 XP Gain
Thaum 4 - 15 XP
+10 Weekly XP
+3 Weekly XP
+5 Weekly XP
-2 XP Buy Off Enemy Flaw
+3 Weekly XP
+3 Weekly XP
+5 Weekly XP
-25 XP Thaum 5
Juliette (Internet Meme Demon, Slut, Party Girl, Self Destructive Behaviors)/
Julie (Academic, Professional, Studious, Responsible/Ruthless Behaviors)
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Being the daughter of the idle-yet-busy rich bought access to many things that less fortunate young ladies wouldn't have, and she only grew up more spoiled and selfish. Then, the discovery of just how ripe the internet was for mischief...catfishing desperate adults in chatrooms, getting people to send her compromising material in exchange for the most innocuous things. She grew to luxuriate in the small cruelties and the power she held by knowing things about people.
Eventually, the most cursory of ultimatums came down and Juliette was forced to go to college and earn herself a degree like most children of the landed gentry. Even so, she was already well on her way to being a millionaire with the launch of her twitch channel and associated socials. Telecommunications seemed like a natural fit, and she soon had a little gaggle of hangers-on that followed her and performed services for her in the hopes of sipping on just a taste of her fame and fortune.
It was this that drew the attention of her soon to be sire, when she was able to manipulate a few of her professors into passing grades as well as ignoring a sudden and tragic loss the student body suffered. There was no actual proof of course, but the whispered rumors were that Juliette had used her fanbase to bully the student into it, all because they continued to upstage her in class.
Now leading a double life ensconced in the study of blood and occultism, Juliette balances her own ambition, her ties to her sire and clan, and her still very much alive parents, now wondering just what their daughter is doing with her life....
Kain Gray
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
1 Freebie on Willpower
10xp Auspex x1
3xp Occult x1
4xp Occult x2
4xp Subterfuge x2 10xp Occult 3 & 4 6xp Subterfuge 3 8xp Performance 4
8/5/24
Melpominee 3 > 4 xp 15
Perception 3 > 4 xp 12
Empathy 1 > 2 xp 2
8/28/24
Melpominee 3 > 4 xp 20
Appearance 2 > 3 xp 8
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Kain Grey grew up in Baltimore with in a devoutly Catholic household and intended on become a priest like his father, maybe even more. While he was working on his Doctorate in Theology he began hearing a singing coming from a park near his apartment. When he arrived he found a woman named Lyllithe. Kain introduced himself and Lyllithe smiled "Kain? Of course, on this cold, dark night, who else would be drawn to my warmth." Kain didn't understand but he found himself drawn to her and enjoyed talking to her. He didn't realize how long it had been until two other women appeared, they must have been friends of Lyllithe's, they didn't seem to like Kain. For the next few days whenever Kain heard the singing he would find Lyllithe and spend as much time as possible talking to her until she would hurry away. Kain suspected she was try to keep it hidden from her friends.
One night Lyllithe asked Kain to join her for a walk. Not thinking much of it Kain agreed, but was confused when Lyllithe brought him to her car and they drove to a forest. Kain had his concerns but something about Lyllithe soothed him and convinced him to keep following. Until they found a small hovel in the woods. Lyllithe brought him inside, amazingly enough this small hovel had a sizable basement...that was ...hand dug out? Lyllithe talked to Kain, she wanted him to stay with her, to be with her, and to love her for all eternity. Kain began to panic a little, he couldn't, not yet, he had God's work to do yet. He apologized and she started getting mad but she calmed herself and started to sooth Kain as well and Kain felt as he could no longer say no. Then Lyllithe embraced him telling him now that would be together forever.
They were discovered by her friends and another man, they tore Kain from her and began to beat him saying something about a pack agreement, Kain didn't understand.
He had never felt so much pain in his life and eventually when they stopped and buried him in the ground. The next night Kain dug himself out and he was starving he found a person tied up on the floor and dragged himself over to them and drained them of blood. When he was finished Kain noticed one of the women staring at him with contempt. Kain was filled with fury and launched himself at the woman attacking her, all of his strikes fell upon air. Then they all appeared again except for Lyllithe and brutally beat him again and buried him again. Night after night he would dig himself out and every night he would be beaten, or bombarded with hallucinations, or find his mind flooded with derangements. Kain never saw Lyllithe again.
One night one of them took a hideous claw and dug a symbol into his eye again and again, night after night, ensuring the scar would stick and they eye was useless.
Kain doesn't know how long this lasted, but one day it stopped. His tormentors disappeared, and they never returned. Kain found himself alone. He feared if he left the basement they would be waiting for him outside to torture him more. After a while he finally had to leave to feed. He sustained himself on animals. After a while he pushed his boundaries and began going through their possessions. He found weapons and tools, clothes and jewelry, and many other things he didn't really understand what it all was, items would shift and change infront of his eyes. He found a book, just a small black leather bound book. It told stories of Caine, first son of Adam. Kain remembered all his work in Theology, this had to mean something, this had to explain everything.
Kain poured himself into the book, comparing it to what he could remember from the Bible. He would spend his time writing notes in the mud, theory, dissertations, essays. Then a person, or monster or some other creature would appear to him and they would discuss, and Kain would become enraged and wipe it all away. Kain was alone except for visits from these monsters and entities, he was even visited by the Caine a few times and figured he was on the right path if Caine himself would help him figure out the truth.
The Crone, the Dark Mother, the three great Second Generation, and even the Antidelluvians, they all visited and would discuss with Kain, argue with each other, and fight. Eventually it was just Kain and Caine left.
"You know what you must do then right?" Caine said in a soft voice.
"I have to help spread the truth, to Kindred and Kine alike." Kain smiled
He made himself a coat from scraps of fabrics he found making a patchwork long coat and found a pair of purple leather pants, he cut them up and made an eyepatch to cover his scar. He then headed to a place he could almost barely remember, his ancient home, Baltimore.
Kelly Cole, The Disco Witch
Overview
Now, years later, she has found a place to process and heal in the Anarchs, and the new terrain of Baltimore.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
7 - Auspex 1
7 - Celerity 3
1 - Herd 2
Experience Points
5- Presence 2
10 - Presence 3
15 - Celerity 4
5 - Auspex 2
+9XP Weekly
+2XP Weekly
+5XP Weekly
+3XP Weekly
-3 Streetwise 1
-15 XP - Presence 4
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
The boy who would be Kelly Cole was born to a commercial actress and a bricklayer during the idyllic boom of the 1950’s; his upbringing was rough if stable. He admired his mother’s craft, and the magic of the screen. Musicals and beautiful women dancing in sync; hiding from his drunken father when discovered imitating the images on screen. Of course, the draw of the Big Apple was too much to resist, and the boy slipped away from his home to become a star.
New York in the late sixties was a hellhole, and he slowly descended to the streets with the other lost youths. It was during this time period he began to dress differently and call herself she; supportive urchins encouraging enough to endure the catcalls and jeers. Clubs and theatres were the ultimate goal, sneaking inside or bribing the door guards to dance and drink and grind the night away.
The clubs held other denizens though, and Kelly caught a minor shark’s eye; a swinging big shot on the party scene surrounded by women and tacky displays of wealth. A Toreador Antitribu, Dmitry Varanov, aka the Disco King, ran rampant through the city as only a Sabbat would, making sport and slaves of the kine. He gave Kelly more validation and attention than she’d ever received before from any man, human or not. Lavish gifts of drugs, money, clothes - but she was not the only ensnared girl, her former street sisters just as swept up in the fantasy. The night he revealed his nature and made them his ghouls was bloody and debauched, Kelly waking up in a stinging daze and even more hopelessly addicted. Despite the carnage around her, she could only think of the power she’d been tempted with.
Dragged into the brutal world of Sabbat controlled New York, she numbed herself with drugs and decadence to ignore her new existence’s necessities, becoming just as much a predator as Dmitry had been to her. Luring victims, securing drugs, serving as his escort and bodyguard, attending the nightmarish esbats and Holy Days of the Sword of Caine - it was during this time in the height of the 1970’s that she “earned” her embrace, her sire using his connections to grant her a more perfect form through the arts of Vicissitude as well. Her new visage only enforced that she and her sisters had become bound in servitude even further. The 70's bled into the 80's and Dmitry and his girls continued their bloody nightmare through the era of glitz and glamour.
The 80's became the 90's became the turn of the Millenium, and Dmitry took his traveling party to the Sabbat City of Baltimore. But in a new city, bereft of all his favorite old haunts and erstwhile allies, his power waned. He was too blase about the Silence of the Blood, and Baltimore was not a large enough city to disguise his activities. The leadup to the Night of Blood was fraught with close calls and nights where the 'coterie' nearly met their Final Death. The Night itself was when Kelly and her sisters finally took their revenge, fleeing for the Anarchs and throwing themselves on their mercy with their tale of slavery and woe.
Ten years later, the Black Rose, the Disco Witch, is still regarded with mild suspicion. After all, how long in the Sabbat does it take to truly rob someone of their conscience? Baltimore, once a possible continuance of her torment, now served as a city of convalescence and healing. Hopefully.....
Lambent Loké
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
4 - Intimidate 2/ 1 - Retainer/ 2 - Humanity 7 / 7 - Merits / 5 - Charisma 5/ 3 - Resources 3 EXP Spends | Vicc 4, 5 - 35 XP
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Layla
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Marcelle Clement
Overview
Mars having been more active after finding out her father has recently been released from prison and escaping a life of foster homes landing herself within the field of psychology. Not to mention getting caught up in things leading a strange new life within the dark.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Merits [4]:
Enchanting Voice +2
Bigger Boys Come +2
Flaws [-4]:
New Kid -1
Soft Hearted -1
Vengeful -2
Attributes [5]:
Manipulation 2 > 3 +5
Abilities [10]:
Brawl 1 > 3 +4
Empathy 2 > 3 +2
Larceny 0 > 1 +2
Intimidation 0 > 1 +2
Starter EXP: 15/15
Attributes:
Perception 1 > 2 +4
Abilities:
Brawl: 3 > 4 +6
Disciplines:
Obtenebration 1 > 2 +5
Earned EXP: 20/46
Attribute:
Appearance 3>4 -12
Abilities:
Athletics 2>3 -8
Expanded Backgrounds
Mars:Her Alternate name as she is known by within the Sabbat as given to her by the strange man that had allegedly sourced the wandering fledgling into the sabbat after seeing her resolve. She decided to keep the name despite being separated from the other shovelheads finding herself lost and confused.
Rights & Possessions
Wallet:ID, Debit Card, Credit Card, Cash, Student ID, Library Card
Blood Bonds/Vinculi
Description
History
Marcelle was born in Pickens, West Virginia to a seemingly lovely Priest and his wife Annabell. She started early school life attending an all girls Catholic School and was a prestigious student up until middle school where as her father had started getting involved into some of the Appalachian Lore with a buddy of his. After being missing for some time did Marcelle and a few of her friends venture out with the search party into Holly River State park where the corpse of her father's friend had been discovered assumed to be that her father had killed him and fled the county. Marcelle and her mother where left to fend for themselves with her father missing and wanted had her friends slowly alienated her and her church fearing her family casting them aside leaving Marcelle to suffer a lonely life as a preteen.
Teen Life
Marching Madness
Marcelle had started to become known as another person entirely alienating herself from her former name and her faith stealing from the rich within Baltimore with the Crossbones. She had started finding herself enjoying her new life and breaking the rules and living life on the edge. One day catching her lucky break stealing a laptop from John Mors and finding incriminating evidence that she debated sending to the police after seeing all what was on there. Yet her partner had started to act up around her, started being aggressive suddenly over their recent findings. Marcelle didn't think much of it until she witnessed him doing something that she couldn't even imagine and fled in terror. That was when March broke up with him and had been living on the streets. Rather than tell the police had she dared to threaten him with the evidence found and had landed herself within John Hopkins Psychology program with a grant. Having stopped meddling with gangs and decided she wanted a better way out of the life her partner and hopefully leading to a life where she can solve the closed case of her father.
Flickering Light
Marcelle had tried to put her past behind her and focus on her studies and had proved herself to be a hardworking student that excelled within her academic career being within the running of valedictorian of her class only to find herself receiving strange phone calls within June only to have stepped outside for a smoke break when she heard shuffling only to feel someone go to wrangle. Fighting back with all her might was she no match feeling herself go into some sort of haze only to wake blindfolded amongst many other people moving in some form of transport to be dragged out followed by screams. Marcelle tried to scramble free but only found herself caught among the mess feeling a strange sensation before blacking out.
Marcelle woke to find herself covered in dirt and scrambling against everything the sound of the footsteps above drove her mad with an intense hunger she never felt before had she crawled her way out latching at the persons feet and attempting to bite them only to feel a bat hit the back of her head. Feeling a cold air on her once again did she wake in some strange room unsure as to what had happened. Having been educated and assessed as to what she had become to her disbelief had she continued to ask about her ex thinking he did this to her wishing to have some vengeance for the loss of her friends and the loss of her former life.
Maxine Flowers
Overview
- Maxine Flowers
A carrion bird faking ditsy blonde.
Basics
Attributes
Abilities
Advantages
10000
Merits & Flaws
Rituals & Paths
Experience & Derangements
7 Free for Protean 4
4 Free for 2 Brawl
5 Free for 1 Strength
-1 Free for 1 Black hand Membership
1 Free for 1Ritual
-1 Free for Acute Senses
2 Free for 2 WP
6 xp for 1 Subterfuge
3 xp for Empathy
16 xp for 1 Strength
2 xp for 1 Empathy
3 xp for Intimidate
5 xp for 1 Fort
2 xp for ritual
3 xp for Contacts
12 xp for Stamina
8 xp for 1 Wits
14 for 2 Awareness
4 xp for Instinct
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
She'd been out at a local speakeasy drinking with some friends when it happened. Max had gone out into the alley to get some air when something had attacked her. A man had tackled her to the ground, bitten her neck, and begun to drain her of her life. The pleasure gave way to horror as her body began to get weaker and she felt the darkness creep into her vision. She panicked, she kicked, she punched. She had grabbed a brick from the alley and smashed it into the man's head, stunning him. That was just enough time to shrug him off and scramble. Max got barely a foot away before she was on the ground again. Despite everything, despite how hard she fought, Maxine died in that alleyway.
Max woke the next night in the backroom of the speakeasy she'd just died outside of. She'd been hungry, she'd been confused, and she'd been angry. Maxine killed the owner in the storage room. Max decided that survival is the most important thing in this world. She changed her German last name to avoid attention and abandoned her old life. Her old self. She decided she'd not be a victim to anyone again.
The Sabbat found her and she more than willingly swallowed their ideology down. Mortals were weak. They were prey to be played with and then consumed. Vampires were the mighty and only the strongest survived. She chose to prove herself to them by finding her sire and letting the sun take him. That turned out to be a good foundation to her relationship with the Sect. She showed them, and would continue to show them, that she was a loyal soldier of Caine.
She chose to blend in with mortal society and be a predator living amongst her prey, acting as the eyes of the Black Hand and a diplomatic mouthpiece for the Sabbat's ideology. She rather enjoyed the game of pretending to be human and chose to even embrace the trends of humans. Before moving to Baltimore in the 90s, she did decide to take a little tour through Europe also. Embraced along the way, too. Max avoided the crackdown in 2012 by keeping her head down and keeping her mouth shut about the Sabbat. She's settled in now, though, and the Camarilla is gone.
Mikail "Mickey" Zhamay
Overview
He has the recruitment target flaw.
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
5 Freebie pts spent to raise Strength from 4 to 5
10 Freebie pts spent to raise Charisma from 3 to 5
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Missy Milliner
Overview
- Missy Milliner
The newest lick in the Milliner family, Missy is a vulgar and strong willed woman. She's been made to balance her career as a streamer with her duties in the Giovanni family. Her fans know her as a loud mouth, competitive, streamer while her family knows her as a loyal, if poor mannered, family member.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
1 Free on Prestigious Sire
1 Free on 1 in Resources
7 Free on 1 in Necromancy
1 Free on 1 in Generation
2 Free on 2 in Contacts
2 Free on 2 in Will
1 Free on 1 Spirit Slaves
2 Free on 1 in Occult
2 Free on 1 in Medicine
7 XP on New Path (The The Grave's Decay)
2 XP on Momento de Morte
2 XP on 1 dots in Momento de Morte
4 XP on 1 in The Grave's Decay
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
As of the current nights, Missy has fell into a rivalry with the tremere streamer Juliette.
Ms Thorton
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
5 points on Appearance 5
1 point on Internet Specialization
1 point on Database Searches Specialization
1 point on Enchanting Specialization
8 points on Abilities
5 points on Dexterity 3
Experience
28 points on Abilities
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Nancy Lassiter
Overview
Now a devoted notch in the Sword of Caine, she has shed her human weakness and fully Embraced the feral heart in every predator.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
-4 - Huge Size
+2 - Rat in a Cage
+4 - Hunted
+1 Deep Sleeper
18
7 - Animalism 1
7 - Fortitude 2
2 - Brawl 4
2 - Athletics 4
Experience
10 - Protean 3
10 - Fortitude 3
15 - Protean 4
+11 XP Gain
4 - Conviction 3
6 - Conviction 4
+8 Weekly XP
8 - Dexterity 3
+4 Weekly XP
+4 Weekly XP
+3 Weekly XP
+3 Weekly XP
+5 WK XP
+5 WK XP
-15 Fortitude 4
-5 Animalism 2
-10 Animalism 3
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Her size alone easily got her into a junior amateur league when she was legally old enough (she'd lied), and she debuted wrestling at the Butler County Corn Fair under the name Lumber Lass, complete with a corny flannel. Other names and other near empty rooms gave way to larger and larger events, but no matter hard hard she sold, how hard she trained, how hard she sacrificed, the formation of the larger wrestling alliances passed her over again and again.
She began to lose herself in the violence, getting more and more hardcore until she was bleeding nearly every match. Her persona devolved from a heroic giantess into a barbaric cavewoman, an inverse of the Gorilla heel. But rough roads take their toll, and she was nearing the end of her prime. Abusing your body well into your thirties was a ticket to an early grave. Finally, during a cage match in which the walls were lined with barbed wire, she finally pushed too far and an unfelt tap meant too little too late.
She was let go, black listed, and shamed, but not for very long. Unbeknownst to her, the ancient creature of the local legends was in fact a Gangrel who had seen the festival near his forest one night and watched the combat. He'd seen her ferocity and her valor, and recognized a burning soul in need of potential and opportunity. He gave it to her one lonely night in her isolated trailer, and many people believed Nancy Lassiter had gone into hiding to escape her crime.
The 80's were filled with wild hunts and nights spent running in the trees, learning the ways of the night and kindred. A few terse visits to Camarilla Elysiums in the Midwest led to avoidance as a general policy. More mingling with the larger Gangrel community led to more information her sire had either chosen to remain ignorant of or had purposefully withheld from her, and she learned the story of Ennoia and Enoch, and Caine. And through Caine, knowledge of His Sword and it's crusade of blood against the vile progenitors of their cursed kind.
The Sabbat Mecca in the USA was of course New York City, the towers of glass and steel and square gardens providing a stark departure from the wilds and fields Nancy was used to. Then came the Battle, the desperate war, and the grim retreat. Ceding the city to the damned Camarilla, and little else left there to fight for.
History repeats itself again, and after another period of bestial solitude, Nancy arrives at the Port of Baltimore intent on regaining lost ground for the eternal struggle.
Nicky October
Overview
Nicky October is the leader of the Baltimore Bully Boyz, a gang of streetrats operating out of Gwynn Oaks. The BBBoyz are mostly involved in petty crime but they have been getting more involved with drug trafficking in the last year or so.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Experience & Derangements
1 - Merit - Natural Leader
2 - Courage 4→5 (WP+1)
3 - Willpower 5→8
4 - Intimidation 1→3
5 - Wits 3→4
XP:
2 - Resources 1→2
5 - Base of Operations - Security 0→2
5 - Empathy 0→2
3 - Stealth 0→1
GHOULING:
Potence 0→1
Celerity 0→1
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Pablo Wright
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Custodian 1+2+3= 6
Etiquette 2+3= 4
Stealth 1+2= 4
Drive 2= 2
Brawl 1= 2
Athletics 1=2
Resources 1=1
Expanded Backgrounds
Library: He is the main employee of a bookstore.
Majordomo: He is the main employee of a bookstore and manages all other employees who do not know that the actual owner is a vampire.
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Pain of Set
Overview
Basics
Attributes
Abilities
Advantages
Obfuscate
11100
Merits & Flaws
Rituals & Paths
Experience & Derangements
Arua of Typhon +5fp
Stone Tongue +2fp
Setite Initiate -5fp
Additional discipline -5fp
Berserker -3fp
Calm Heart -3fp
Code of Honor -2fp
Language -1fp
WP -1fp
Self-control -2fp
XP
Serp 1 -10xp
Celerity 1 -10xp
Serp 2 -7xp
Strength 3 -8xp
Intimidation 2 -2xp
Flight 2 -5xp
Conviction 2 -2xp
Stealth 4 -6xp
Fortitude 2 -5xp
Brawl 4 -6xp
Visceratika 2 -5xp
Obfuscate 1-3 -31xp
Performance 1-2 -5xp
Serp 3 -14xp
Fort 2 -5xp
Celerity 2 -5xp
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Penelope Chambers
Overview
Penelope is a owner of The Sinful Dream. She has abandoned her sire and the Sabbat to become an Anarch. She has developed a taste of power and a guilty love of mortal vices.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
2 freebies for 2 dots in Fame
2 freebies for 2 dots in Generation
2 freebies for blush of health
2 freebies for enchanting voice
1 Freebie for 1 dot Resources
2 Freebies for 1 dots in Performance
3 Freebies for Rising Star
5 Freebies for 1 dot in Strength
5 xp for Potence 1
10 xp for Potence 2
2 xp for Will Power 1
10 xp for Obten
5 xp for Obten 2
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Rosa Giovanni
Overview
Her family practically helped found the city.
She has seen the terrors brought on by mortals. She does everything she can to keep the family safe, and their coffer(in)s overflowing.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
7XP for Animalism 1
20XP for Necromancy 5
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Roxanne Blackwell
Overview
Now a paranormal investigator, whose real job lies in the land of remote IT work, Roxy gets by on a steady diet of field study and life threatening encounters with the world of wraiths...though after her Embrace in what she's taken to calling 'The Breathing Prison', the full scope of the World of Darkness has opened up - plunging her into the deep end without so much as a life preserver.
FREEBIES: 15
-2 (Specialty: Vicious, Nimble)
-2 (+2 Generation)
-5 (+1 Dex,)
-4 (+2 Medicine)
-1 (+1 Domain)
-1 ( +1 Willpower)
Basics
Attributes
Abilities
Advantages
(Can USE 3 BP Per Turn)
Merits & Flaws
Rituals & Paths
Experience & Derangements
-10 (Auspex 2)
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Growing up, Roxanne was taken to the library a lot - at first it had been to get her interested in reading, but it worked a little too well. Roxanne took to reading about fantasy - particularly the 'dark and spooky' areas of fantasy books, notably ghost stories and occult fiction. As a result, a childish interest in the occult began to bloom.
Roxy came out as transgender in her junior year of High School to little initial fanfare. Her father didn't understand it, but supported her, while her mother was less than thrilled. This disconnect between the two eventually lead to shouting matches in the house, and family dysfunction would become the new normal, encouraging Roxy to get out of the house as much as she could - often taking to the library where she could at least use the computer without having to tune out the sound of adults screaming at each other. In an attempt to get her out of the house more, her father signed her up for self defense courses, but really it was only ever meant to be a distraction, and she understood that almost immediately.
When this eventually grew into a love for fighting, Roxy pursued the interest more, taking up learning mixed martial arts at one of the local boxing gyms, using it as an outlet for the burning anger that she held inside.
As years dragged on and her parents became less and less involved in her life due to divorce proceedings, Roxy continued to cling onto a belief that there was more to the world than what could be seen on the surface - and in her late high school years, she organized an unofficial 'paranatural club' of delinquents and stoners. This would ultimately lead to several after school trips spent in a musty old van rocketing across nearly overgrown roads to obscure abandoned buildings across the county and sometimes even beyond, when someone would occasionally chip in some gas money.
The early trips were mostly just an excuse to blow off schoolwork and go smoke weed away from the prying eye of the public, but occasionally there were times that Roxy swore she felt...watched. Uncomfortably so. Like a pair of eyes were burning into her core from just inches behind her. At first, she wrote it off as paranoia brought on by the pot smoke, but as time went on, and the feeling persisted from place to place...she came to suspect that it was something more.
While she never quite saw a ghost, the feeling of the few times she felt a lingering gaze on her person stuck with her - though her free time to go on 'investigations' quickly dried up as she went into collage, and her friends moved on.
Attending a lesser known technical college in Baltimore after transferring from a two year stint spent in community college, Roxy pursued the area of Computer Science & Engineering, ending up coming out the other side with a bachelor's degree, and in a stroke of good luck, it didn't take her long to find steady employment through contracted work and other side-gigs.
As work picked up, and as her living situation improved, Roxy's ability to engage in hobbies resurfaced, and she once again took an interest in the occult - using her free time to sift through the internet's surplus on cryptids and 'unexplained disappearances', going so far as to take an interest in urban exploration after getting the thought in her head that ghosts could still be real. What little she could gleam through a smokescreen of media tropes and obscure message boards hinted at some wider understanding of the world that she couldn't fully grasp. Interest became obsession, and more and more of her time was spent dedicated into investigating rumors of the supernatural.
Eventually, she ended up trying to turn this into a group activity.
It took some doing, but eventually she was able to get a couple of college friends together to go out and film old 'haunted houses' and abandoned structures for the fun of it - posting it up on YouTube after all was said and done.
One night in July, Roxy and a small group of friends decided to go film a 'haunted' mental hospital that'd been sitting abandoned for the last forever. Reddit boards'd said that it was most intact, due to being off the road a fair ways away from most towns in the area. The ride to their destination had been fairly uneventful, discounting smoke in the air, and the nearly overgrown roads.
After nearly two hours of driving, and having gotten lost a few times in the process, Roxy and the gang had finally arrived at their destination, and in the distance, a darkened, decaying building loomed in the distance while the sun begun to sink low on the horizon.
After they passed the gates, and the keys pulled from the ignition, it was finally time to go inside.
In the stillness of the night, all that could be heard was the whistling of the wind and the chirping of the crickets - occasionally the sound of a screaming cicada singing its song.
A sense of foreboding grew in Roxy's chest, but she ignored it - dismissing the feeling as simple nerves as she flicked on her Mag-Lite and peered into the darkness. For a second, she'd sworn that she saw eyes peering back at her - but before she could properly make out what she was looking at, it'd disappeared.
Off put, but not properly scared off, she pushed onward with Sean and Josh, while Bailey chose to stick with Jerry and the sedan after he'd chickened out. After a moment of gazing at the tall building and searching for whatever it was she might've seen, Roxy flicked open her camera - a loaner from her dad, and took an opening sweeping shot, before pressing in.
A tired breath left Roxy's chest, as she pushed in through the rusty metal doors and stepped into the filthy lobby. Plant growth trickled up through the tiles, and a musty stench hung in the air, with an undertone of decay - like some roadkill that'd been sitting out in the sun for too long. A look was spared behind her toward Sean, who gave her a shrug; sometimes animals ended up getting trapped - there was nothing for it.
Roxy felt a chill run down her spine, as the air grew thicker; it came to her slowly that compared to the outside, the inside of the hospital was dead silent. One could hear a pin drop.
As she pushed forward, Roxy took a wide sweeping shot of the lobby, before letting out a breath; despite the grime and signs of wear, the lobby was almost immaculate - the chairs were still here, mounted to the floor where they'd been left, the tables still held neat stacks of magazines and an occasional book. It was as if she'd stepped into a time capsule right into the nineties.
After a moment spent in wonder, Roxy turned her attention down the halls, walking as if drawn by something down the hall just out of sight. She'd been so focused on filming that she hadn't even realized that she'd gotten separated from her friends until several minutes after the fact. All around her darkness stretched on seemingly forever, with only the glow of her Mag Lite to illuminate the path ahead.
Alone in an unfamiliar structure, without any idea where her friends were, Roxy felt...alone in a way she hadn't before. Like she'd traipsed into something's lair - like she was alone, but for the fact that something else was here.
The hairs on the back of her neck started to rise, as she quieted her steps, feeling at once that if she were too loud, she would wake something. Foreign instinct warred in her mind, screaming at her to turn back - to leave and never return. These feelings were wrong in a way she could not quite place nor escape. Iron willpower bucked at the urge to turn tail - to call out for the others, no matter how desperately her heart beat.
It didn't matter now. Not that she was already here.
She had heard of places like these. Places with a thick presence. She still wasn't quite sure if that's what this feeling was, or if the feeling of danger simply came from being enshrouded in darkness, in a suspiciously well kept derelict hospital. For one thing, the way dust was absent from the tables, and how meticulously the stacks of magazines were kept in the twenty some odd years since the hospital's closure...it felt off. Off in a way that couldn't be explained by it simply being abandoned.
More and more it began to feel as if she was trespassing.
But that couldn't be right; the boards had said that this place was abandoned - that nobody'd been here in years.
In fact, the structure itself was missing many hallmarks of abandonment itself; the ceiling was still intact, meaning copper thieves had yet to rip this place open for it's valuable innards. It made her...uneasy.
A certain uncanniness hung in the air in the forlorn liminal space as her boots thudded quietly against worn and cracked linoleum tile under heel, trying her best to ignore the rising sensation gathering in the back of her mind;
The feeling of being watched.
She'd felt it before, but it had never been this...focused.
And then she heard it - a subtle drip, like someone had left the faucet just ever so slightly on.
A sinking feeling formed in a rapidly growing pit in her chest.
And still she pressed on, hand tightening around the grip of her flashlight, knuckles whitening as she started to walk toward something she knew she wouldn't like.
The beam of light came to land on...something. Something was about the best description she could give to the hulking shape, clothed in tattered garments. It almost looked hauntingly familiar. A chill ran up her spine, freezing her in place as her gaze tried and failed to take in...whatever this mass was, trying desperately to make sense the foreign shapes that littered the grotesque creature as it wheezed, its eyes bulging from their sockets, searching desperately for...something - anything - in the darkness, before its gaze caught on her. Roxy froze, as if rooted in place.
A singular word escaped it, as blood dribbled through slits in its throat.
"Run."
Caution was thrown to the wind as primal fear pulsed through Roxy's head, choking out anything other than the desperate need to leave this place - to leave it all behind - to try desperately to forget what she'd just seen.
Heavy, rapid footfalls echoed in the empty hallways, as Roxy tried desperately to navigate the labyrinthian structure in the dark in a panic - only managing to get further and further lost. She'd been about to break one of the windows to jump out into the night when she felt something behind her - in the doorway leading to the examination room she was in. Old blood soaked the tile underfoot - she was going to die here. Awfully, if that thing she'd seen was a person. Her mind still struggled to make any sense of it.
Something nearly cracked inside of her, as she realized that this wouldn't end well - but her determination willed her to fight for her life. She wouldn’t go down without a fight - and that’d have to be good enough.
Horror was all that remained. If she could get a good swing at whatever this thing was...maybe that'd be good enough. Roxy wound up the swing when the figure pushed in through the doorway, and swung.
The last thing she registered before the world went dark was the hands around her throat.
Having seen the defiance in the mortal's eyes when faced with overwhelming odds and terror in the night, the monster itself had chosen its Childer - and in so doing, passed its curse onto the next generation...
When Roxanne woke next, she was alone in a cell made of skin. A damp humidity hung in the air alongside the sounds of wheezing breaths as the walls pulsated in a grotesque manner that made her skin crawl.
A dissociative fugue held its grip on her for several minutes, before she realized that she needed to escape. Trapped in a location that very nearly escaped her ability to explain, Roxy was left to contemplate the true breadth of the situation she'd gotten herself into. Nervous thoughts turned toward the wellbeing of her friends - but then she remembered the thing she'd saw - the lumpen mass that used to be a man. It was too horrible to put to words - but somehow she knew that some, if not all of them, were dead - or worse.
For a while, she'd worried that she'd also end up as some quivering abomination - but as hours began to pass, and her hunger began to grow ravenous, she found herself thinking less and less about the prospect.
It should have been a tip-off that something was deeply wrong with her, but by the time the thought had registered she'd been far too preoccupied with trying to ignore how thirsty she felt.
When the cage was opened, and the meaty doors slid apart with an uncomfortable 'slurp', something was pushed in - a terrified looking man that seemed strikingly familiar for a few fleeting seconds, before an unnamable thirst annihilated that train of thought entirely. Her body moved on impulse, and a cavernous maw met flesh. The moment that blood hit her mouth she began to drink hungrily - greedily.
By the time she'd realized what had happened - what she'd done, she was met with another horror - the thing standing in the doorway, grinning with cruel delight. . The more she looked the more her gaze was drawn in - and before long, she couldn't tear her eyes away from it.
At first, all she could focus on was its maw full of monstrous, needle-like teeth, but quickly she took notice of the fact that the thing was lipless, the flesh that would have covered its maw having been peeled away, where it still hung like a bizarre ornament - the insides of what had once been cheeks, simply lined with bone white needles. Its eyes were at once animalistic and uncanny - a vibrant yellow filled the creatures' irises, and the way their eyes were slitted like a reptiles only served to add to the effect. Pronounced black colored horns pressed out of its head in such a way that Roxy was reminded of a demon - or some of dragon.
Its form was somehow uncannily human and not. Like something had amalgamated the very concept of a human being and drawn a grotesque caricature of its anatomy - warped and twisted somehow.
Terror pulsed through Roxy's chest as she found her gaze moving back to the now motionless body in front of her.
She was a murderer. Her eyes widened in understanding as she realized who it was she'd killed.
Josh was laying dead at her feet.
And that's how the worst month of her life began in earnest. Her sire would often spend time with her - reshaping her body to its whims, unmaking, remaking, reshaping - supposedly to 'help her', but the agonizing pain felt like nothing but torture beyond anything she'd ever felt before. Eventually her body would start restructuring itself on its own, forcing itself back together into her normal shape - just to be deformed again and re-sculpted in whatever image of the night her sire wished of her.
Before long, she was desperate to escape the 'lessons' she was being taught - often enough, she'd slip into a frenzy over it, but thankfully, she found an escape one night in April.
Her escape came in the form of using her disciplines to force the flesh keeping her captive to shrink away and wither - the rest had been a nerve wracking trip topside through narrow, flesh riddled tunnels. By the time she'd found her Mitsubishi outside she'd been eager to bail.
Putting the sight of the hospital behind her, Roxy peeled out of the old hospital's driveway, and didn't look back, taking off for Baltimore to try and put her life back together - what little was left of it.
Sabio
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
XP: 75 - 24 attributes intelligence and manipulation, -10 auspex, -20, empathy -6, backgrounds herd 3, resources 1, retainer 2, allies 3
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Samael "Sammy" Gucci
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Experience & Derangements
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Sarah Archer
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Humanity: 3 Willpower: 4
Xp: Dexterity - 8 Athletics - 5 Willpower - 9
Stamina ~ 8 Celerity~ 5 Athletics ~ 4 Firearms ~ 5
Firearms ~ 4 Melee ~ 4 Brawl ~ 4 Alertness ~ 2
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Sarah was a good kid in a bad place. She fell in with the wrong crowd and well addict really did run in the family because two years of her life were a blur of drugs and sex. She landed herself in court-ordered rehab after crashing her friend's car and killing two of them. It was the voice from the other side of the wall that told her she could have a better life. It asked her who she admired. The young woman answered with Markplier. He did a lot of good and brought people so much joy. The voice asked if she wanted to be like him. She said yes. The voice asked what would she do to get there, Sarah without a thought said anything.
She drank the blood offered to her then the euphoria greater than any drug she had ever ingested. After that her life became a series of lessons Voice lessons, Etiquette lessons, acting lessons, all to make her into the perfect image of a star, It was fine though because she got to cosplay for the first time in her life. She got to play the games that she watched all her life and found out she was good at them. Ms. Harmon took care of her so for her faceless faerie godmother she would do anything, even kill.
Sean O'Brien
Overview
Just keep his head down, do what the Salubri asks without question, and in return he gets to be young and sharp for the rest of his life (regardless of how long that is)?
That's a deal with the devil he's more than willing to make.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Auspex 1 - 10
Wits 4 - 5
Strength 3 - 5
Willpower 6 - 1
Experience
Charisma 3 - 8XP
Computer 4 - 6XP
Performance 1 and 2 - 5XP
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Sebastien Dupré
Overview
Dig a little deeper and it gets far, far darker. Beneath his beautiful facade is a monster, preying on the darkest fears and most unholy desires of his targets. Looking into his eyes is like peering into the dark abyss of your own wretched soul, which he is all too willing to pull you into.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Backgrounds - 7
Willpower - 2
Courage - 2
Appearance - 5
Total - 16
XP
Abilities
Empathy - 4
Occult - 9
Politics - 3
Alertness - 5
Firearms - 6
Leadership - 2
Attributes
Strength - 4
Disciplines
Dominate - 15
Potence - 10
Auspex - 17
Potence 2 - 5
Mind Strike - 12
Total - 92
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Which is perhaps why, in 1865, just three days after the American Civil War was declared over, the last living heir to survive the war was Embraced into the Lasombra clan.
Sebastien Dupré was only twenty-one years old. He was fourth son and seventh child of Fabian Dupré, the great-great grandson of Frederic. The family had grown with the empire, but the Civil War nearly wiped them out. Even though they owned slaves, when abolition came and Maryland joined the Union, they begrudgingly adhered to the new normal. His brothers were each conscripted to serve in the war while Sebastien finished his studies at the prestigious Georgetown Preparatory School, the oldest Catholic boarding school in the US.
It was there he first caught the attention of his future Sire, Vincent Duarte, though it would be a few more years before he was Embraced.
One by one, his brothers died in the war. When he graduated from Georgetown, the war was still raging, and he enrolled in Mount Saint Mary's to begin his college education. He didn't get far. When he turned twenty, the age of conscription, he was called to join the fight. By that time, he had one older brother left. Sebastien was no fool, however, and knew that he might get called to serve. He had used the time in the school to study military strategy and after proving to be a capable soldier and adroit tactician on the battlefield, was given command of a platoon.
His last older brother was killed in battle, allegedly by his own men. His father died of a breathing illness (lung cancer, though not known at the time) soon after, and his mother's health was wrecked from the stress of looking after the plantation's affairs with his sisters, who were married off after the war. When Sebastien returned from the war, he was thin and strong, and strangely calm about what he had experienced. As it turned out, he had a predilection for operating in violent, ambiguous situations, and using strategy and cunning to get results.
Vincent had ingratiated himself as a mysterious family friend that helped with the estate by seducing his grieving mother. Now that Sebastien had returned, however, she was unnecessary. She died of a mysterious anemic illness, and Sebastien was Embraced. Together, he and Vincent weathered the various storms that hit Baltimore, maintaining the Dupré empire, while also furthering the goals of the Sabbat.
Sometime during that, Sebastien outgrew his Sire. Their fallout was bloody, with Sebastien killing his Sire, and committing the act of Diablerie on him. It was bad timing, because the Camarilla took over the city. Luckily, the plantation sits just on the outside of the Baltimore domain, and Sebastien was able to form an allegiance with another pack in DC. His eyes have never quite left Baltimore, though, and he would relish the chance to help turn it back into a Sabbat-friendly domain once more.
Sebastien is known as a playboy and fashionable socialite, hosting lavish parties at Dupre Manor, and supporting causes that might hurt the Camarilla, though he has kept himself out of the Baltimore domain while they maintained power. Behind the scenes, he helps move money for the Sabbat, deals in human trafficking in order to maintain a small herd, and connives to affect both vampire and human politics. With the tobacco industry dying a slow death, they've also branched out into marijuana and illicit drugs.
Shahin Kamran
Overview
Your courier Faisal has picked up your order and it's on the move! There's no need to meet them - you will receive a notification when it's been delivered!
Shahin is an Assamite Rafiq. For the most part he keeps to himself, unless of course he is called upon to do what Assamites do best.
He also works for Uber Eats and Doordash on the side.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Experience & Derangements
60 - Celerity* 0→5
15 - Quietus* 0→2
15 - Larceny 1→4
12 - Stamina 3→4
10 - Athletics 2→4
6 - Brawl 1→3
6 - Streetwise 1→3
5 - Crafts 0→2
7 - Protean 1→2
4 - Alertness 2→3
2 - Subterfuge 1→2
2 - Alternate Identity 1→2
3 - Melee Specialty: Swords
3 - Crafts Specialty: Blade maintenance
1 - Haitian-Creole 0→1
25 - Celerity* 5→6
8 - Melee 4→5 (Spec: Disarm)
12 - Strength 3→4 (Spec: Precision Damage)|
10 - Quietus* 2→3
12 - Perception 3→4 (Spec: Vigilant)
Freebies (15/15):
7 - Protean 0→1
2 - Self Control 4→5
5 - Willpower 5→10
1 - Alternate Identity 0→1
Expanded Backgrounds
Rights & Possessions
Miscellaneous: Burner phone, wallet (with alternate identity information), cash.
Shahin is also Julien Lavalle's... roommate? and has safe haven at the Anarch's home.
Blood Bonds/Vinculi
Description
History
Babek was no ordinary man, nor was his family normal. He was in fact Kindred and his 'family' a coterie. The Babek brood were monsters who terrorized the remote province that they claimed as their domain. Shahin witnessed many terrible things and suffered them as well. The activities of Babek and his coterie did not go unnoticed however. They drew the attention of the Banu Haqim.
But when the righteous assassins moved on Babek, they found a twelve-year old Shahin crouched over the vampire's body, a spear driven through the monster's heart.
Shahin was taken in by the Banu Haqim. The young kine was not embraced right way. He might have impressed the clan, but he had still not earned a place among them. He was taught how to read, how to write and the silent signals that the Banu Haqim used in battle. He trained, learning to fight with his hands and blades. It wasn't until sometime in his twenties that Shahin was embraced.
For the first six decades of his unlife, Shahin studied as a Fida'i under the guiding hand of his Sire and three other assassins. He remained mostly within the middle-east during this time, but when he was named a Rafiq in his own right, he was sent eastward. His travels took him to the Indian subcontinent, then back towards the west into Europe and onward into the United Kingdom.
Shanin had crossed 'the pond' when Ur-Shulgi rose from Torpor. He had never known life before the Blood Curse and perhaps given his geographical distance from the Methuselah sided with the Eayn al Hukam.
His deeds have taken him across the United States and Canada in these modern nights. His most recent 'home' is in Baltimore, MD.
Simon Temple
Overview

Basics
Attributes
Abilities
Advantages
apparent to all. The bearing modifier affects all rolls
that rely on the vampire’s image as a devout Kindred
and scholar of Caine’s teachings.
Merits & Flaws
Rituals & Paths
Experience & Derangements
7- Thaumaturgy to 3
1- Leadership to 1
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Simon was born to Elias and Myra Temple in Towson, Maryland. He was born albino and became the subject of ridicule for his strangeness. His parents were both high earners and Simon wanted for nothing except companionship. His parents were always working and his peers avoided him because of his strange looks, so Simon found solace in books. He developed an obsessive interest in history, particularly the time period of the Crusades. He found out he was descended from a Templar knight, and this fueled his interest even more.
His intellect got him ahead and he skipped grades. He started high school at age 12 and graduated with honors at 16. His parents were proud of his academic success, but still spent no greater time with him. He started college at Johns Hopkins with a double major in Engineering and History. He earned his bachelor's degree with honors, as well as a master’s degree. He was in his first year of doctoral studies when tragedy struck.
His parents died under mysterious circumstances. They had gone on vacation to the islands, but their plane crashed overseas and was never recovered. Simon was devastated on a number of levels; anger that his parents had now completely abandoned them and regret that he’d never gotten to reconcile their distance from him.
Luckily for Simon, his parents had left him an annuity that would pay out for the rest of his life, but he did not care. They were gone and there was nothing he could do to change that. He dropped out of school and drifted for a time. He got into the occult; at first as a chance to make contact with his parent’s ghosts, but as he got deeper into it, his natural curiosity took over. One night, he left a lecture from an occultist of some note who’d been discussing his theories on transubstantiation and bridging the physical and non-physical worlds. Simon was in his own head. The theories seemed sound, but he could not see how they could be actualized. As he mulled this over, he did not see the shadow that parted from the wall of an alley he passed. Suddenly, he was clocked over the head and the world went black.
He couldn’t move. Something surrounded him on all sides. Hunger like he’d never experienced before roared within him. Panic. Primitive fear of being trapped. His instincts kicked into overdrive. Animal frenzy blotted out his mind and he clawed and scratched through what he realized was dirt and bodies. Sheer terror flooded his body with adrenaline, and he screamed as he suffocated. It seemed like an eternity, but he finally broke through the nightmare morass into the open air. He gasped; shock rolled over him like an ice bath. He looked around. Others were struggling out of a writhing mass of half-buried bodies and detritus. There were others there. They were laughing. Rage. Simon lurched and pulled his legs from the pile. He charged at the ones who were laughing. He was in good shape. He’d had to fight against bullies his entire life and he’d realized quickly that the better shape he was in, the less likely the bullies were to pick on the albino kid.
Simon swung hard at the first figure he reached. They laughed harder and backhanded him with careless ease. Simon flew through the air and landed in a heap. One of the figures walked up to him and put his foot on Simon’s chest.
“He’s got fight", the figure said, still laughing, “we’ll keep this one.”
Without another word, the figure lifted Simon up into the air and bit into his neck. Simon expected pain, but it was the opposite. Pleasure beyond anything he’d ever imagined flooded his senses. He was drifting, but he didn’t care. It would be an end and he’d finally be able to ask his parents all the questions he’d wanted to. They would have forever to be together…
The pain returned. Something hot was pouring into his mouth. His nerve endings lit up like a livewire. Something within him drove him to drink and keep drinking. Too soon, the font was pulled away. Simon wasn’t thinking. All he wanted was that hot liquid. Someone tossed him into the back of a box truck with a number of others. He could tell they were as hungry as he was. They beat against the walls of the truck, desperate to escape and feed.
Not long after, the doors were opened. Simon did not know where they were. All he knew was they had to feed. He and the others ran into the streets and memory drowned in a sea of red.
When he came to himself, he was in a room. There was someone else in the room. He didn’t know how he knew, but he was sure of it. A candle flickered alight. For some reason, the sight of the candle unnerved Simon. There was a woman walking toward him. Some odd mark glowed on her forehead. He must be seeing things.
The woman introduced herself as Clarissa. Much of what she said flew over Simon’s head. What was a ‘Tremere’ or ‘House Goratrix’? She said something about thaumaturgy, but at that moment it all flew over his head. The one thing she said that stuck was that he was dead and was reborn as a child of Caine. He didn’t know what that meant, but he learned soon enough.
As the years passed, Simon learned exactly what Clarissa was talking about. He also learned that he was part of a sect called the Sabbat. They were an odd theocracy with the mission of eradicating the Antediluvians, the traitorous grand-childer of Caine, the first murderer and the first vampire. Clarissa encouraged him to study not only the arts of Thaumaturgy, the magical system created by their mutual clan of Cainites, the Tremere, but she also urged him to study the lore of Caine, their progenitor.
At first, Simon tried to hold on to who he was before. He remembered what it was like to be human and felt cheated that it was stolen from him. Yet, the more he studied and the more he became entrenched in the nightly affairs of the Sword of Caine, the more his memory of humanity faded.
Clarissa taught him what it was to be a Cainite. He spent ten years with her and her coven before he decided to move on. He’d heard the Sword was building once again in Baltimore. He’d survived for a decade. It was time for him to thrive.
Simon Ward
Overview
Less commonly known, Simon is known to be able to get people pretty much whatever they want... for a price.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
10 - Presence 1→2
8 - Performance 3→4
2 - Alertness 1→2
3 - Athletics 0→1
2 - Awareness 1→2
3 - Brawl 0→1
2 - Politics 1→2
3 - Law 0→1
3 - Finance 0→1
3 - Retainer 0→1
3 - Domain 0→1
Freebies
5 - Charisma 3→4
2 - Influence (DA, BPD) 0→2
2 - Contacts (DA, Fence) 0→2
2 - Conviction 2→3
1 - Willpower 4→5
3 - Addictive Blood (Merit)
Total Spent: 15
Expanded Backgrounds
Has a captain in the BPD on the take; he "supplies" a local fence known as Jimmy "The Nose" who is quite tapped into the criminal underworld and can find almost anything for sale; has established an entente with Jeremy "Germ" Greene, a small time gang-leader with criminal ties throughout Baltimore - he usually knows whats happening on the streets
Pooled Setite Coterie - Resources 3 - Club revenues and illegal activities (drug trafficking mostly)
Rights & Possessions
Blood Bonds/Vinculi
Description
As the Setite blood cults proliferated without control, it was inevitable that the Sabbat who controlled the city would take action. Montreal became increasingly dangerous with 'snake-hunts' rooting out the Setites. It was during this time that Atiq was either torpored or succumbed to final death - Simon remains uncertain - but the young fledgling was forced to flee the city. He fled to Baltimore, where he had learned that his grandsire resided. But when he arrived he discovered he was in a state of torpor.
Simon settled in the northeastern outskirts of the city where he found a local temple. He built up his resources, and a cult of his own until opportunity came to Baltimore. When the Camarilla started their assault on Baltimore, Simon was finally able to awaken his grandsire. He took advantage of the situation, helping both sides of the conflict at first, but mostly he provided aid to the Camarilla.
The Setites were able to establish a small domain in the heart of the city itself, and it is in this patch of territory that Simon was able to acquire and setup a temple of his own, within the Scandal nightclub. He has since built a reputation for being able to get people what they want be they mortal or Kindred... if they are willing to pay his price.
Special Agent Jonathan Cross
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
2 Eidetic Memory
5 for Intelligence 4
5 for Manipulation 3
6 for Subterfuge 3
2 for Subterfuge Specializations
1 for Resources 2
(21)
Experience:
6 for Subterfuge and Intimidation
28 for various Abilities
5 for Specializations
8 for Backgrounds
18 for Willpower 8
10 for Empathy 3
(75)
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
The Dancing Devil, Amber Shepherd
Overview
Despite her escape from her Sire, Amber never managed to break herself from her old ways. She'd gotten a taste for the violence and cruelty of the Sabbat, addicted to the rush of combat, and she can't seem to shake it. She balances on a knife edge as she maintains contact with many of her old flames in the Sabbat and has been sliding slowly back into the embrace of the Sword. Her devotion to the Bahari traditions is strong.. but the Anarchs don't really care about those traditions either do they? Will she lose herself again or will reuniting with her sister give her a grasp?
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Indelible 1
Additional Discipline 5
Ambidextrous 1
Strength 5
3x Humanity 6
Expression 2
Generation 2
XP
Dementation 10xp
Dementation 1 --> 2 5xp
Melee 3 --> 4 6xp
Auspex 10xp
Medicine 2 --> 3 4xp
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
She found a family, two sisters. Sure her older sister needed a little help out of her shell but it was nice. A real, loving, family right here in the mud. They swore to each other that nothing would get between them. Amber felt like maybe they would make it work and maybe that little kernel of something bitter in her heart would disappear. Then the Disco King walked into their lives. He promised the world- drugs, money, clothes. He promised them a taste of the high life. It was not all he promised but to Amber, twisted as the club scene swallowed her up and spat her out, it was so much more. It took her a while to earn her place, absolutely, but god did the blood feel better than sex.
Revenge came when their traveling band swept into Baltimore and got caught in the Night of Blood. She felt wrong begging for shelter with the Anarchs. Why should she beg? Why should she give up her hunger, her fun, for their stupid rules? The Beast inside her itched and it divided her from her sisters. She tried her best, did everything she could, to hold it together and connect to the Anarchs. Then her old friends began to reach out to her.. and boredom caught her. Now, as time drags on, she begins to slowly slide back. She returns to Baltimore to talk with her sister but, Lilith damn her, she hasn't felt that same rush since she left. So here comes The Dancing Devil, The Rose Fiend, as she struggles between her worship of pain and her love of her sisters.
Thomas Williams
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Subterfuge 3 4xp Finance 3 4xp Crafts 1 3xp Empathy 1 3xp Dominate 2 & 3 21xp Potence 2 7xp Willpower 4 & 5 7xp
8/5/24
Law 2 > 3 xp 4
Dexterity 2 > 3 xp 8
Brawl 2 > 3 xp 4
Potence 2 > 3 xp 10
Leadership 1 > 2 xp 2
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Tomasz Draus
Overview
Yet there is something brimming just beneath the surface. A simple conversation turns into a discussion, which morphs into a debate, then evolves to a disagreement, and finally escalates into an argument. He gets that look in his eyes when someone loses their cool, says something wrong or even better, initiates a fight. He smiles as his fingers curl into fists...
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Appearance - 10
Specialty - 1
XP Spent (Blue):
Empathy - 5
Streetwise - 9
Subterfuge - 5
Specialties - 18
Disciplines - 52
Willpower - 9 + 13
Domain - 10
Leadership - 3
Burning Wrath - 18
Total - 134
Expanded Backgrounds
Ghoul 2 - Nicky October, the leader of a street gang.
Rights & Possessions
Blood Bonds/Vinculi
Description
History
As he developed, he had a natural athletic ability and he was an attractive young man, his appearance something he learned to use to his benefit when trying to get his way. He was easily admitted into the new University of Warsaw in 1828, where he began studies in Linguistics. He learned Latin there, adding to his already fluent speaking of Polish from his father, French from his mother, and Deutsch as the official language of Prussia. He also gained a very healthy dislike for the Kingdom of Prussia and joined a coterie of students intent on fostering revolution to win back Poland's sovereignty.
As a young revolutionary, notice was taken by his eventual sire, Gretchen Keller. One of Tomasz's professors was the 10th generation Brujah's ghoul. Gretchen was a key part in fostering a sense of revolution in the university, and so when the November Uprising began in 1830, Tomasz was a willing participant, as well as most of the university. The uprising was crushed the next year and the university forced to shut down, believed to be central to the uprising. The ghouled professor was executed, and the loss of the ghoul inspired Gretchen to Embrace Tomasz without much forethought. They fled to the Austrian partition of Poland and took up residence near the Jagiellonian University in Krakow, where they would ghoul a new student every few years in order to learn from their studies and spread the same sense of rebellion that they had done in Warsaw.
In 1893, however, they attracted the notice of a hunters. The city's Camarilla court was decimated and those who didn't flee at the time didn't survive. Gretchen and Tomasz didn't stay, obviously.
1894 - 1946
They traveled across Europe, going to from France, to Italy, to Spain, but nowhere stuck. Tomasz wasn't just rebellious, he could be violent, enjoying the challenge of a good fight, and it was only Gretchen's protection that stopped him from being killed a few times. They wore out their welcome in most cities as soon as the local Prince began to suspect their presence was beginning to stir thoughts of revolution or reform of the Tradtions. They went to London next, where he became enamored with the combat artform of Bartitsu (call baritsu at the time due to a misspelling from a Sherlock Holmes story). Their time there was less contentious than other places as there was a decent sized population of other Brujah for Tomasz to bang knuckles with.
In the 1930s, Gretchen was killed by Sabbat, who had infiltrated the London court, and there was a massive struggle for power. At some point during all this, Tomasz committed diablerie on a Lasombra of lower generation in order to help gain the upper hand in the struggle. Only two other Kindred know of it, and one of them is currently in torpor. The strategy worked, however, and Tomasz fought and won against the Sabbat elder leading the charge to cast the Camarilla out. It was a stunning feat, and he enjoyed praise and glory while he resided in London. They called him Elder Slayer, enjoying praise and glory as the Brujah that saved London. Over time, less vampires know about it, others have won similar glories, but many elders still remember his name or know of the incident. Eventually, the Ventrue got too strong of a hold on London, and without Gretchen, he began to crave something completely different than what Europe had afforded him, finding inspiration in the new superpower that rose up after the end of WWII: America.
1947 - present
He even sired his own childe, an activist in San Francisco working on the Harvey Milk campaign. They didn't last very long, and he was turned off Embracing after, preferring to ghoul. Especially middle-aged gay men, and sometimes women, who were usually first turned on by the young, hot man, and then bound to him by his blood. It's the best way to keep a source of income and fund political pursuits in modern nights. In the 1990s, the MMA cage fighting became his new obsession for combat, and then the popularity of Fight Club created the perfect opportunity for underground fights.
The rise of social media has been insanely fun to him. He has presence on all the major platforms under the moniker "gofawkesurself" where he generally posts provocative content, calls to activism, and has used it for coordinating with other activists, sometimes hacktivists, to create statements or infiltrate and sabotage corrupt businesses. All the content is anonymous, accessed using a VPN,
Torri Ichiki
Overview
Though participating in a different sect than her sire's wishes for reasons that are unclear, it seems that the former hunter has embraced unlife in a strange and unique way of her own.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Ability: 15
Melee 3>5 +4
Medicine 3>5 +4
Intimidation 0>3 +6
Willpower: 1
Willpower 5>6 +1
Flaws: 7/7
Ability: 5
Streetwise 0>1 +2
Law 0>1 +2
Subterfuge 0>1 +2
Merit: 7
Starter: 35/35
Abilities: 5
Subterfuge: 0>1 +3
Occult: 0>2 +5
Law: 0>1 +3
Disciplines: 15
Celerity: 1>3 +15
Background: 7
Resources: 1>2 +2
Allies: 1>2 +2
Mentor: 0>1 +3
Earned: 0/2
Expanded Backgrounds
Abbie Russell:A 55 year old nurse that runs a black-market of illegally gathered blood bags and other medical oddities sold from outside of MedStar Union's Hospital's abandoned underground storage [west wing]. Having owed a favor to Torri for reasons that are unclear
Discounted Blood Bags at MedStar Union's Hospital.
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Torri being sent to the Nunnery in 1977 but later fled hating her life there in practice and finding herself distanced from the faith would she have ended up in a group of hunters in 1982. Proving to be of great value was she sent on odd missions with David and a small collective of recruits on various bounties but... one wouldn't turn out so well.
Having been a few years would she have been sent out on a mission with David and two other graduates to inspect recent reports about a disappearance by the Baltimore Airport and mysterious activity that had taken place after dark in the local area. Torri was elated to go on her first hunting mission but soon found herself bored and having wandered outside the hotel to report back to the others had she spotted a strange person among the car garage. Thinking little of it she kept on walking.
That proved to be a fatal mistake that led to a fight among the pair. Torri having felt confident with her own abilities refused to call for backup with her headset after being left bloody from the fight with Max standing before her leaving her helpless to make an attempt to call for backup only to feel Max fling the headpiece against the wall before feeling Max pick her up taking her away from the scene. After that Torri doesn't remember the rest of what all had happened.
Torri would later wake after finding a dead body before her left with a strange sensation in her mouth causing her to scream in terror and run away from the scene. Having some semblance of what had happened to her did she spend the next few years wandering in terror hating her existence yet... there was merit to it. Finding herself to be stronger than before in ways she couldn't imagine and how easier it was to accept it... She found herself settling in to her newfound situation well.
Being taken under the wing of Haywood would she find a footing while crashing in his loft above the bonds until she could find a Haven of her own recognizing her need and usefulness she would start work for him in 1990 as a contracted bounty hunter. But late one night as she had spotted her sire after finishing her target and dumping the body in a dumpster while on call with Haywood would she spot Max slamming the phone shut and immediately attacking Max with the switchblade. Though short lived Max quickly outmaneuvered her thanks to her fury that overtook her leaving her in torpor.
After having returned battered and beaten would she speak with Haywood where he would have directed her to the prince after realizing her circumstance to speak with him. before being put under work as a hound for the sheriff and allowed during the year of 1996 to be allowed in as a member of the Camarilla due to their sire's supposed existence as a member of the sabbat. Having left for New York to assist there where she would remain with her base of operations for the next few years would she have returned to her old stomping grounds as a call of assistance before the prince had disappeared into the background to aid in the Baltimore Camarilla.
Tsuriko Cocor
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Crafts 4,5 - 4
Dexterity 3 - 5
Contacts 2- 2
Medicine 1 - 2
Generation 2 - 1
Subterfuge 4 - 2
EXP
New Discipline Koldonic Sorcery - 10
Koldinic Sorcery 2, 3 - 21
Vicissitude 3 - 10
Learning Politics - 3
Politics 2 - 2
Herd 1 - 3
Occult 4- 6
Expanded Backgrounds
Rights & Possessions
Still alive crane designed as a shawl
Paper
Sewing kit and thread
Jar of dirt from Transylvania
Blood Bonds/Vinculi
Description
History
During the training her and Lucian parted ways. Tsuriko earning a bit of respect due to her study of Koldonism eventually made her way back to America and started mediating between factions as a neutral party. Whilst she did not broker peace as there is no such thing in Kindred society she did help deliver messages and lessen the extent of conflicts to some degree. She now finds herself in Baltimore to deal with the society there.
Tyler Harris
Overview

Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Freebies: 23 total (21+2)
Merits - 7
+2 Courage - 4
+1 Self Control - 2
+2 Empathy - 4
+1 Computers - 2
+1 Willpower - 1
+2 Resources - 2
XP:
+2 Streetwise - 5
+1 Awareness - 4
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Valeria "Valkyrie" Kane
Overview
Valeria "Valkyrie" Kane, a name whispered in the shadows of the Sabbat, hails from the streets of Long Branch, New Jersey. Born in 1949, her past is soaked in blood and shrouded in legends, with tales of a fierce warrior who emerged from the darkness. Her brawling and melee skills are renowned, perfected over decades of hard-fought battles and fallen foes. She can often be found in underground fight clubs or alongside her packmates - The Chosen of Hunger. Her loyalty to the Sword of Caine is unwavering.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Wits +1 - 5
leadership 1 - 2
Melee 4 - 2
Domain- 3
Willpower +2
Resources- 1
Experience Spent:
Fortitude 1 (10)
Celerity 2 (5)
Potence 3 (10xp)
Fortitude 2 (5)
Leadership 2 (2xp)
Stealth 1 (3xp
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Valeria’s childhood was marked by hardship. Her father, a factory worker, was often absent, and her mother struggled to make ends meet. Valeria took on multiple jobs as a teenager, from waiting tables to boxing in underground fight clubs, where she earned the nickname "Valkyrie" for her fierce fighting style and warrior spirit.
In the 1970s, during a particularly brutal street brawl, Valeria caught the eye of a Sabbat pack leader named Winter. Impressed by her raw power and relentless determination, Winter saw potential in her as a Brujah. After watching her fight night after night, she decided to Embrace her, transforming her into a vampire and welcoming her into the Sabbat.
Valeria’s transition into vampire life was not without its challenges. She struggled with the new reality of her existence but found solace in the camaraderie and purpose offered by the Sabbat. She devoted herself to mastering her new abilities, focusing on enhancing her already impressive combat skills. Her loyalty to her pack and her dedication to their cause quickly earned her respect and recognition.
Over the decades, Valeria rose through the ranks of the Sabbat, proving herself time and again in both combat and strategic planning. Her experience in underground fight clubs translated well to the brutal politics of vampire society. By the 1990s, she had established herself as a formidable leader, known for her tactical acumen and unyielding spirit. She took command of her own pack, leading them with a blend of discipline and fierce loyalty.
As the leader of her pack, Valeria is a force to be reckoned with. She demands excellence from her subordinates, instilling in them the same discipline and strategic mindset that have served her so well. Her pack is known for their efficiency and ruthlessness. They sometimes take on Mercenary work together, but often times Valeria will do that on her own as well and has earned a name for herself in certain groups as someone who gets hard jobs done.
Valeria’s personality is a blend of disciplined soldier and fierce warrior. She is strategic and methodical in her approach to leadership, always planning several steps ahead. Despite her tough exterior, she has a deep sense of justice and loyalty, valuing the bonds she shares with her pack. Her Bravo nature means she thrives in proving her strength and courage, always ready for the next challenge.
Victor Wolf
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
4 Freebie Points for Retainer 4
2 Freebie Points to raise Finances to 4
4 Freebie Points for Alertness 2
1 Freebie Point for Finance specialization
1 Freebie Point for Subterfuge specialization
4 XP for Brawl 2
2 XP for Firearms 1
8 XP for Strength 3
8 XP for Stamina 3
15 XP for Fortitude 2
15 XP for Potence 2
1 XP for Contracts specialization
1XP for Manipulation specialization
6 XP for Streetwise 2
1 XP for Human Trafficking specialization
1 XP for Illegal Guns specialization
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Victor's youth was spent nearly almost entirely on his family's farm except for school and the occasional dance or fair in town. And despite his humble lot in life managed to catch the eye of a few of the marriage minded ladies. One of whom finally became the girl he would propose to, Lillian Moseby. But before they could marry, Victor was called to fight for his country just before his 21st birthday. He'd never been more than 20 miles away from home, and within the span of a day found himself on both a train and then a ship headed across the ocean to Europe.
War was hell. Victor saw and heard things even slaughtering animals hadn't prepared him for. But he also saw beautiful things. And he felt it only fair to take some of those things given what he had been through.
Victor's journey home took him through the city of Manhattan. Never in his life had he even imagined such a glorious place. There was even a building 60 stories tall, it made him dizzy just to look up at it. He found out all of the most well known and well-to-do people were involved in business and something called the stock market. Victor was determined to learn all about it.
But not Lillian. She had no interest in life in the big city, even less in the ill-begotten goods Victor planned to use for a nest egg. Victor however was not going to let some minor setback get in the way of his dream.
At 23 Victor enrolled in Harvard Business School, a place he had been told was where all great men of business got their education. Victor thrived here. When other students were off at mixers and imbibing in illegal hooch, Victor was hard at work studying every nuance of finance and business. It was here that Victor met Robert Helmsley, the man who would change his life more than any other.
Mr. Helmsley liked the way Victor kept his nose to the grindstone, how he had pulled himself up by his bootstraps and come from nothing to be at Harvard. Mr. Helmsley was even more impressed when he learned where Victor had actually gotten his tuition money from.
At 30, Victor began to truly work in earnest for Mr. Helmsley and his brokerage firm. With the help of Mr. Helmsley, Victor quickly made a name for himself and rose through the ranks. This certainly raised some eyebrows around the office. And Victor raised his own eyebrow when Mr. Helmsley offered Victor his blood.
Then the Francis Scott Key Bridge incident happened. Baltimore had been the main port for Victor's arms smuggling and human trafficking. Now that was gone, and would remain gone for a decade or more. It would take months or even years to establish new underlings that turned a blind eye. And there seemed to be one cause for such a blatant act of destruction: the Anarchs. These unruly cast-offs needed to be brought back under the leash of the Camarilla.
Viorel Ginter
Overview
He tends to always have a black cat nearby whom he calls Fawn.
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Additional Merits- 9
Rituals 1- 1
Oubliette 1- 1
Occult 4- 2
Expression 3- 2
EXP
Obtenebration 2+3+4 - 30
Dominate 2+3 - 15
Resources 2- 2
Oubliette 2- 2
Dexterity 2- 4
Athletics 2+3- 6
Brawl 2+3- 6
Expression 4- 6
Obtenebration Ritual 1 dot- 3
Willpower 5, 6- 9
Willpower 7 - 6
Willpower 8 - 7
Expanded Backgrounds
Fawn- A black cat he ghouled when he was a Neonate. Fawn acts as a comfort creature and really acts as his last connection to humanity. Hurt the cat and he breaks you.
Generation- He got lucky
Oubliette- There is a small room in the bookstore's basement that is pitch black.
Rituals- He is a follower of Abyss Mysticism and an active part of the Sabbat.
Rights & Possessions
Notebook
Recording Device
Gloves
Wallet
Sunglasses
Facemask
Pen knife
Silver Cross Necklace
Mahogany Desk
Library of notes and hard to find books. Pablo runs this library.
Blood Bonds/Vinculi
Description
History
Viorel was born into a family of modest fortune and wealth that ruled over a small farming village in the Victorian England. In this situation he was granted a decent education, large dwellings, good food and a loving family. Growing up, his favourite phrase was ‘we therefore commit this body to the ground, earth to earth, ashes to ashes, dust to dust; in sure and certain hope of the Resurrection to eternal life.’ It was a phrase that promised rest, hope and longevity in spirit.
Going to church he found a woman foreign to the land and clearly of some wealth. He grew fascinated with her and often approached her to talk. She seemed witty and cunning with the most enrapturing stories. This lady was Lady Graçia Baltierra, a noblewoman from Spain who was exploring the world and in particular, churches. Hungry for knowledge and enraptured, Viorel at age 14 cared not for much else so when the offer came to accompany her on a religious journey back to Spain, he was thrilled. With the blessing of his parents, he sailed away where he began undertaking proper and true religious studies in the sanctuary of San Julián de los Prados, Oviedo, Spain. His fluency of multiple languages lent well for the boy as he could translate and transcribe for those who didn’t quite understand. This ended up further capturing the eyes of those who looked over the place and they began training him in the art of transcribing which Viorel took quickly to. Given a task, he worked tirelessly to complete it much to the pleasure of those residing over him.
After two years, he decided to return home and to celebrate, his family decided to venture to a nearby cave for cave tourism. Life had other plans for him as a cave-in occurred killing his parents right in front of him Fearing for his own safety, he ran out of the cave and in the shock, returned to their home and began writing letters and notices. His aunt, sister to his mother, and her family came a month later. Her husband and their coddled son, not much younger than Viorel, came over but paid no heed to Viorel in his mourning which was fuelled into writing stories.
Feeling no love in the home filled with memories, he left again to return to Spain. A few years later, he was informed that a storm swept through his old home, ruining livestock, farmland, houses and the church still in mid construction. Not long after that there was news of sickness that took the life of his cousin. He had no heart for them despite messages of empathy from scripture and instead laughed like a madman. Sickness soon took the rest of his family and although he could have left the church to return to govern it, he didn’t. There was a greater purpose to be fulfilled. The village fell to ruin and Viorel threw himself deeper and deeper into the depths of his studies.
There for him was Graçia. She called him Childe and Embraced him for remaining devoted to his scripts and holy path despite the challenges thrown his way and orchestrated by herself. Any sense of happiness he felt growing up as a human was extinguished and replaced with calculating cruelty. During this time, he gave himself the name Dimitru Cornuta as a penname.
As a Neonate, Viorel continued writing but ventured away from Christianity towards the Abyss. It was both comforting and harsh; anything to cope with unlife that subconsciously clawed at him. It took him briefly back home in the early 1910s where he spent most of WW1 and WW2 with fellow Lasombra before moving to America. Along the way he somehow picked up a black cat named Fawn who has been ghouled, lives with him and minds her own business.
Viviana Rossellini
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Experience: 4 Strength 2 4 Charisma 2 6 Occult 4 7 New Path (The Ash Path) 4 Path (The Ash Path) 2 8 Path (The Ash Path) 3
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
She became an adept necromancer in time, learning all of the little intracules of the veil, the meaning and power behind rituals and blasphemy. She became fluent in Latin and English, learning the power of words and what they hold. Over time, however, she came too familiar with the land of the dead. Of course, mama and papa did not have kind things to say of spirits. Wicked resentful things, they told her. Only trust your family. Do not suffer a wraith to scorn you, lest he come to scorn you in this life and the next. But she thought she could be friends with the ghosts. She learned against this all too quickly. Ghosts were like dogs who needed to be broken in. Then you can walk with them by your side without a leash! But only after making sure they are housebroken.
Vixa
Overview
Some say she was a hunter once...
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
7 freebie - willpower
3 freebie - backgrounds, resources, haven, allies
5 freebie - charisma 4
Initial XP:
4 xp - Int 2
4 xp - 2 dot in resources, and haven
8 xp - 3 in int
4 xp - Str 2
12 xp - 2 dot in awareness, alertness, etiquette, firearms, stealth, investigation
3 xp - specialty in streetwise, Gangs
Earned XP:
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
So yeah, the rumors about her being an ex-hunter are true. She was one of them once, and still has a fond spot for mortals, who risk their lives to hunt the supernatural.
Vixa, or rather Albina Ambroza, was born in 1969 in Poland to a small family of three: Bianka, Hubert, and Jacek. Her father, Hubert, was known as "Bright Heart" among the hunters due to his kind-hearted nature and inability to give up on people. Strangely, this often worked out in his favor. When it didn't, Bianka usually stepped up as she was a much more capable fighter.
Quirks and Mannerisms:
- Fidgeting with hair
- Finger Tapping/drumming
- Whistling/humming
- Superstitious
- Head tilts
- Left handed, but purposely relies on her right most of the time
Likes:
- Stuffed animals/plushies
- Fighting
- Stories/Legends
- Video Games (e.g. Doom)
- Tabletop Games (e.g. D&D)
- Card tricks
- Tarrot reading (mainly as entertainment)
- Art of War - Sun Tzu
- Fortune Tellers
- Sea
- Jormungand
- Century of the Detective - Jürgen Thorwald
- The Prince - Niccolò Machiavelli
- Hunters
- well-thought out lies
- Isaac ("Such a sweet little pup")
- Her Dummy (he set himself up!)
- Shiny things
Dislikes:
- Snakes
- Overly complicated plans
- Bureaucracy
- The Kiss
- Wheel of Fortune Tarot Card (she just had a bad luck with it)
- being manipulated
- that discipline
Some of her dumbest choices:
- Charged at a vampire barehanded, while still human.
- fleshcrafted her home soil into her body (truly the land is you xD)
- "I wonder, what if I combine hydrogen peroxide with..."
- "Oh! Big Guy! HIT ME!" Vixa gets thrown out the window
Rp's so far:
- Tonight's Main Event (Open) - making new friends, and a Flyer for a Friend.
- The Spiders are Always Watching - a normal night, a bartending time, with a bit of drama as it usually comes. Who would've thought that night Isaac and Vixa would meet by pure happenstance. His attention caught by her silly dance moves, and the offish aura. The silly pup stood out so much, clearly not used to people. She ended up inviting him for a chat, which turned into a learning experience - a social game soon leading to Isaac's breakdown. Then came a tarot game, reading the past, a glance at Vixa's past. And that of her friends. What a wonder, what fun it was, when another shift came - an intimate fun between the two. A cute little fiend, a succubus seducing Isaac, and finally when the goodbye's came, Vixa broke down - overwhelmed by the past. Worried for Isaac who, in some ways, reminded her of Matas, whom she lost. A pleasant meeting ending on a sad note for at least one of them.
- Owl Stretching Time - Many coincidences lead to kindred meeting in the rain. Much conversation is held in a park bathroom.
- A New Customer! - Kokoro decided to visit a bar, unwind after recently settling in the city. In turn meeting Vixa behind the counter. A chat about what drink to order ensued, then some stories were mentioned, and finally the drink was served with a tarot card. The latter terrified Kokoro, who immediately thought Vixa was no normal mortal. It was a trick. A threat! And with that in mind, she swiftly, paying for the drink, fled the scene
- A Lonely Ride, Until We Meet Again - A special day. A day of mourning. Vixa takes her motorcycle for a ride to a secluded cemetery on the outskirts of town to honor a lost friend. Reflecting on her past, the wandering, and the pain, she kneels by a tree and lights a vigil. She allows herself a moment to cry and let it all out, reminiscing and pondering past mistakes and regrets. Sharing with her long-gone friend what has changed since then, she finally bids a heartfelt farewell. Until they meet again.
- A Flyer for a Friend - Vixa visits her friend, gets spooked a little, but delivers a flyer for a gym she got specifically for Brock. A gentle jab at him, although he misunderstood her intentions at first. Sad news were mentioned (a story for another time). In the end they had a drink, and a couple rounds of Mortal Combat on PlayStation. Most of them ending in her loss.
- The Meeting - Vixa and Isaac meet and chat. Vixa leads Isaac to her place, where they play a game that falls apart as Isaac begins to crumble. With Spidey's help, Vixa manages to pull him out of the messy situation. In the end, Isaac asks to stay for the night, and Vixa agrees. What follows is a bit of fun, and finally, sleep.
- Riots in the Park - Riot squad puts on an impromptu show in the park, stuff happens man, do I really need to? okay, fine. Sera meets up with Enzo, they have a chat and head off | Tora explores and ends up talking to (struggling to understand Darrus, Vixa joins them. Something Comes up and Tora has to leave. | Tomasz gets to meet Cindy, the weird eyes in the sky nossy. He says something that he would say, Thomas who is listening gets pissed and pushes for a fight. Cindy, Thomas, Tomasz, and Julien exit scene for side scene | Jason checks out the show, side steps scene to enter secondary (tertiary) scene with Julien and Tomasz. | Zazuka sets up shop to sell drug blood, drood. blug.
- An Old Tree, A Familiar Presence, A Familiar Face - Two kindred meet under a tree. They talk. They decide to have a training session. Favors will be owed.
- A Quick Sip - TBD, maybe
- Next Evening, What Comes After - The next evening, Vixa wakes up first to the sound of her alarm, which she forgot about. Shortly after, Isaac wakes up, staggering out of bed and hitting a bookshelf before curling up beneath it, screaming. Suffering. No matter what Vixa tries to do, she can't help him. After a moment, he calms down and they talk. He reveals that he relives his Embrace every night upon waking. Their conversation shifts to his gift (the only sane Malkavian, or so he believes) and the cobweb as Isaac pulls her back into bed with obvious intentions that she doesn't mind. Curious, Vixa poses a question, spurring Isaac to set a goal for himself: to find a way to add her to the web someday. After their fun, Vixa becomes clingy and moody, confusing Isaac, but he tries to be kind and caring, despite wondering why he allows himself to become entwined with her. Questioning why he needs her. In the end Vixa sees him off to the bus.
Zayn Cox
Overview
Zayn is a go-go dancer, and proud of it. He enjoys showing off his body, the thrill of adoration, and seeing the look of lust in the eyes of his audience. He'll give you a teasing show as long as you've got a few dollars in your hands, but if you want to see more, subscribe to his OnlyFans. ;-)
Recently, Zayn has become the ghoul paramour of Simon, the Setite owner of Scandal nightclub.
Spotify – I Wanna Be Adored - Remastered - song and lyrics by The Stone Roses
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Attribute - 10pts (Appearance, Dexterity)
Abilities - 8pts (Athletics, Performance, Stealth, Awareness)
Humanity - 1pt
Willpower - 2pts
Total: 21 points
XP After Creation
Performance 4 - 6pts
Intelligence 2 - 4pts
Occult 3 - 4pts
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Zayn grew up poor as dirt in a trailer park. How he survived the meth labs, skinheads, sex offenders, and toothless sociopaths is a story that he's not interested in telling. The past is gone, it's a waste of time to dwell on it.
All that matters is tonight. Right now. This momentary reprieve. The vibrations of bass as the music blasts through the club. The neon colors of the strobe lights reflected in his eyes as he looks down at you and writhes his body to the beat, a little closer to your hand until you finally tuck the cash between your fingers into the elastic of his underwear...
2022 to present
Zayn landed a job dancing at Scandal, where he met the vampire, Simon. The Setite saw potential in Zayn's ability to corrupt and began testing Zayn's limits, seeing how far he would allow his vice to take him. After determining that he would be a good fit, he ghouled Zayn and took him on a trip to Egypt, where Zayn learned more about the Followers of Set. He has been bonded to Simon and now worships Set, believing his talents were always meant to serve this purpose and he just didn't see it until now.
Zazuka Bones
Overview
Basics
Attributes
Abilities
Advantages
Merits & Flaws
Rituals & Paths
Experience & Derangements
Chimestry - 7 Dexterity - 8
Charisma - 5 Subterfuge - 5
Willpower - 4 Streetwise - 4
Occult - 5
Willpower - 8
Computers - 5
Waking Dream ~ 6
Fortitude ~ 5
Expanded Backgrounds
Rights & Possessions
Blood Bonds/Vinculi
Description
History
Zazuka's mother knew what was going to happen to her kind-hearted daughter so in the dead of night she gave Zazuka a backpack full of clothes and the money she had made through babysitting and drove her to a church. Her mother had been meeting with them in secret for about a month and finally got approved. Even though she was older, she was putting Zazuka in foster care. "Be well and may God guide you." She said before seeing her for the last time. Zazuka spent several years in and out of homes, each taking a little bit of her trust with them.
She finally aged out of the system and was allowed to make a life for herself. Even then she didn't stay in one place too long. While she had learned to make money any way she could, she just never felt at home in any one place. This was good because there were some that wanted her to join a commune but she was better off going from place to place. This is what caught the eye of a woman called Rain. She too was in a part of the hippie movement and taught Zazuka all about just living off the land and letting nature guide her where she needed to go. Peace and love became Zazuka's whole existence.
Rain wanted a companion and this young flower fit the bill. One night she bit Zazuka and then explained to her that she was part of her family now. At first, Zazuka was horrified but soon learned what the world at night had in store for her. She could keep her bus and still move from city to city. She learned the ways of the Ravnos clan, who where nomadic in nature. She assumed that Rain got bored of her because she never saw her friend again. She mourned the loss of that friendship but not for long.
She found a Gangrel injured in the woods as she was picking mushrooms to make into one of her remedies. She fixed him up as well as she could and fed him some of the blood she had with her (not her own). It was when she saw her talking to some of the animals, the crows bringing her herbs and shiny stones that they thought she would like. He started traveling with her and Zazuka was happy to have the company, soon falling in love with the beast of a man. Her mind got so wrapped up in him that she couldn't imagine her unlife without him to an obsessive degree.